AzerothCore 3.3.5a
OpenSource WoW Emulator
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WorldSession Class Reference

Player session in the World. More...

#include "WorldSession.h"

Classes

class  DosProtection
 

Public Member Functions

 WorldSession (uint32 id, std::string &&name, std::shared_ptr< WorldSocket > sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter, bool skipQueue, uint32 TotalTime)
 WorldSession constructor.
 
 ~WorldSession ()
 WorldSession destructor.
 
bool IsGMAccount () const
 
bool PlayerLoading () const
 
bool PlayerLogout () const
 
bool PlayerRecentlyLoggedOut () const
 
bool PlayerLogoutWithSave () const
 
void ReadAddonsInfo (ByteBuffer &data)
 
void SendAddonsInfo ()
 
void ReadMovementInfo (WorldPacket &data, MovementInfo *mi)
 
void WriteMovementInfo (WorldPacket *data, MovementInfo *mi)
 
void SendPacket (WorldPacket const *packet)
 Send a packet to the client.
 
void SendPetNameInvalid (uint32 error, std::string const &name, DeclinedName *declinedName)
 
void SendPartyResult (PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
 
void SendAreaTriggerMessage (std::string_view str)
 
template<typename... Args>
void SendAreaTriggerMessage (char const *fmt, Args &&... args)
 
template<typename... Args>
void SendAreaTriggerMessage (uint32 strId, Args &&... args)
 
void SendSetPhaseShift (uint32 phaseShift)
 
void SendQueryTimeResponse ()
 
void SendAuthResponse (uint8 code, bool shortForm, uint32 queuePos=0)
 
void SendClientCacheVersion (uint32 version)
 
AccountTypes GetSecurity () const
 
bool CanSkipQueue () const
 
uint32 GetAccountId () const
 
PlayerGetPlayer () const
 
std::string const & GetPlayerName () const
 
std::string GetPlayerInfo () const
 
uint32 GetCurrentVendor () const
 
void SetCurrentVendor (uint32 vendorEntry)
 
ObjectGuid::LowType GetGuidLow () const
 Get player guid if available. Use for logging purposes only.
 
void SetSecurity (AccountTypes security)
 
std::string const & GetRemoteAddress ()
 
void SetPlayer (Player *player)
 
uint8 Expansion () const
 
void SetTotalTime (uint32 TotalTime)
 
uint32 GetTotalTime () const
 
void InitWarden (SessionKey const &, std::string const &os)
 
WardenGetWarden ()
 
void SetInQueue (bool state)
 Session in auth.queue currently.
 
bool isLogingOut () const
 Is the user engaged in a log out process?
 
void SetLogoutStartTime (time_t requestTime)
 Engage the logout process for the user.
 
bool ShouldLogOut (time_t currTime) const
 Is logout cooldown expired?
 
void LogoutPlayer (bool save)
 Log the player out
 
void KickPlayer (bool setKicked=true)
 
void KickPlayer (std::string const &reason, bool setKicked=true)
 Kick a player out of the World.
 
bool ValidateHyperlinksAndMaybeKick (std::string_view str)
 
bool DisallowHyperlinksAndMaybeKick (std::string_view str)
 
void QueuePacket (WorldPacket *new_packet)
 Add an incoming packet to the queue.
 
bool Update (uint32 diff, PacketFilter &updater)
 Update the WorldSession (triggered by World update)
 
void SendAuthWaitQueue (uint32 position)
 Handle the authentication waiting queue (to be completed)
 
void SendNameQueryOpcode (ObjectGuid guid)
 
void SendTrainerList (ObjectGuid guid)
 
void SendTrainerList (ObjectGuid guid, std::string const &strTitle)
 
void SendListInventory (ObjectGuid guid, uint32 vendorEntry=0)
 
void SendShowBank (ObjectGuid guid)
 
bool CanOpenMailBox (ObjectGuid guid)
 
void SendShowMailBox (ObjectGuid guid)
 
void SendTabardVendorActivate (ObjectGuid guid)
 
void SendSpiritResurrect ()
 
void SendBindPoint (Creature *npc)
 
void SendAttackStop (Unit const *enemy)
 
void SendBattleGroundList (ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
 
void SendTradeStatus (TradeStatus status)
 
void SendUpdateTrade (bool trader_data=true)
 
void SendCancelTrade (TradeStatus status)
 
void SendPetitionQueryOpcode (ObjectGuid petitionguid)
 
void HandleClientCastFlags (WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
 
void SendPetNameQuery (ObjectGuid guid, uint32 petnumber)
 
void SendStablePet (ObjectGuid guid)
 
void SendStablePetCallback (ObjectGuid guid, PreparedQueryResult result)
 
void SendStableResult (uint8 guid)
 
bool CheckStableMaster (ObjectGuid guid)
 
AccountDataGetAccountData (AccountDataType type)
 
void SetAccountData (AccountDataType type, time_t tm, std::string const &data)
 
void SendAccountDataTimes (uint32 mask)
 
void LoadAccountData (PreparedQueryResult result, uint32 mask)
 
void LoadTutorialsData (PreparedQueryResult result)
 
void SendTutorialsData ()
 
void SaveTutorialsData (CharacterDatabaseTransaction trans)
 
uint32 GetTutorialInt (uint8 index) const
 
void SetTutorialInt (uint8 index, uint32 value)
 
void SendAuctionHello (ObjectGuid guid, Creature *unit)
 
void SendAuctionCommandResult (uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
 
void SendAuctionBidderNotification (uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
 
void SendAuctionOwnerNotification (AuctionEntry *auction)
 
void SendEnchantmentLog (ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
 
void SendItemEnchantTimeUpdate (ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
 
void SendTaxiStatus (ObjectGuid guid)
 
void SendTaxiMenu (Creature *unit)
 
void SendDoFlight (uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
 
bool SendLearnNewTaxiNode (Creature *unit)
 
void SendDiscoverNewTaxiNode (uint32 nodeid)
 
void SendArenaTeamCommandResult (uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
 
void SendNotInArenaTeamPacket (uint8 type)
 
void SendPetitionShowList (ObjectGuid guid)
 
void BuildPartyMemberStatsChangedPacket (Player *player, WorldPacket *data)
 
void DoLootRelease (ObjectGuid lguid)
 
LocaleConstant GetSessionDbcLocale () const
 
LocaleConstant GetSessionDbLocaleIndex () const
 
std::string GetAcoreString (uint32 entry) const
 
std::string const * GetModuleString (std::string module, uint32 id) const
 
uint32 GetLatency () const
 
void SetLatency (uint32 latency)
 
void UpdateTimeOutTime (uint32 diff)
 
void ResetTimeOutTime (bool onlyActive)
 
bool IsConnectionIdle () const
 
uint32 GetRecruiterId () const
 
bool IsARecruiter () const
 
time_t GetCalendarEventCreationCooldown () const
 
void SetCalendarEventCreationCooldown (time_t cooldown)
 
void ResetTimeSync ()
 
void SendTimeSync ()
 
void Handle_NULL (WorldPacket &null)
 
void Handle_EarlyProccess (WorldPacket &recvPacket)
 
void Handle_ServerSide (WorldPacket &recvPacket)
 
void Handle_Deprecated (WorldPacket &recvPacket)
 
void HandleCharEnumOpcode (WorldPacket &recvPacket)
 
void HandleCharDeleteOpcode (WorldPacket &recvPacket)
 
void HandleCharCreateOpcode (WorldPacket &recvPacket)
 
void HandlePlayerLoginOpcode (WorldPacket &recvPacket)
 
void HandleCharEnum (PreparedQueryResult result)
 
void HandlePlayerLoginFromDB (LoginQueryHolder const &holder)
 
void HandlePlayerLoginToCharInWorld (Player *pCurrChar)
 
void HandlePlayerLoginToCharOutOfWorld (Player *pCurrChar)
 
void HandleCharFactionOrRaceChange (WorldPacket &recvData)
 
void HandleCharFactionOrRaceChangeCallback (std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
 
void SendCharCreate (ResponseCodes result)
 
void SendCharDelete (ResponseCodes result)
 
void SendCharRename (ResponseCodes result, CharacterRenameInfo const *renameInfo)
 
void SendCharCustomize (ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
 
void SendCharFactionChange (ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
 
void SendSetPlayerDeclinedNamesResult (DeclinedNameResult result, ObjectGuid guid)
 
void HandlePlayedTime (WorldPackets::Character::PlayedTimeClient &packet)
 
void HandleMoveUnRootAck (WorldPacket &recvPacket)
 
void HandleMoveRootAck (WorldPacket &recvPacket)
 
void HandleInspectOpcode (WorldPacket &recvPacket)
 
void HandleInspectHonorStatsOpcode (WorldPacket &recvPacket)
 
void HandleMoveWaterWalkAck (WorldPacket &recvPacket)
 
void HandleFeatherFallAck (WorldPacket &recvData)
 
void HandleMoveHoverAck (WorldPacket &recvData)
 
void HandleMountSpecialAnimOpcode (WorldPacket &recvdata)
 
void HandleShowingHelmOpcode (WorldPackets::Character::ShowingHelm &packet)
 
void HandleShowingCloakOpcode (WorldPackets::Character::ShowingCloak &packet)
 
void HandleRepairItemOpcode (WorldPacket &recvPacket)
 
void HandleMoveKnockBackAck (WorldPacket &recvPacket)
 
void HandleMoveTeleportAck (WorldPacket &recvPacket)
 
void HandleForceSpeedChangeAck (WorldPacket &recvData)
 
void HandleRepopRequestOpcode (WorldPacket &recvPacket)
 
void HandleAutostoreLootItemOpcode (WorldPacket &recvPacket)
 
void HandleLootMoneyOpcode (WorldPacket &recvPacket)
 
void HandleLootOpcode (WorldPacket &recvPacket)
 
void HandleLootReleaseOpcode (WorldPacket &recvPacket)
 
void HandleLootMasterGiveOpcode (WorldPacket &recvPacket)
 
void HandleWhoOpcode (WorldPacket &recvPacket)
 
void HandleLogoutRequestOpcode (WorldPackets::Character::LogoutRequest &logoutRequest)
 
void HandlePlayerLogoutOpcode (WorldPackets::Character::PlayerLogout &playerLogout)
 
void HandleLogoutCancelOpcode (WorldPackets::Character::LogoutCancel &logoutCancel)
 
void HandleGMTicketCreateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketUpdateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketDeleteOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketGetTicketOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketSystemStatusOpcode (WorldPacket &recvPacket)
 
void HandleGMSurveySubmit (WorldPacket &recvPacket)
 
void HandleReportLag (WorldPacket &recvPacket)
 
void HandleGMResponseResolve (WorldPacket &recvPacket)
 
void HandleTogglePvP (WorldPacket &recvPacket)
 
void HandleZoneUpdateOpcode (WorldPacket &recvPacket)
 
void HandleSetSelectionOpcode (WorldPacket &recvPacket)
 
void HandleStandStateChangeOpcode (WorldPacket &recvPacket)
 
void HandleEmoteOpcode (WorldPackets::Chat::EmoteClient &packet)
 
void HandleContactListOpcode (WorldPacket &recvPacket)
 
void HandleAddFriendOpcode (WorldPacket &recvPacket)
 
void HandleDelFriendOpcode (WorldPacket &recvPacket)
 
void HandleAddIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleDelIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleSetContactNotesOpcode (WorldPacket &recvPacket)
 
void HandleBugOpcode (WorldPacket &recvPacket)
 
void HandleSetAmmoOpcode (WorldPacket &recvPacket)
 
void HandleItemNameQueryOpcode (WorldPacket &recvPacket)
 
void HandleAreaTriggerOpcode (WorldPacket &recvPacket)
 
void HandleSetFactionAtWar (WorldPacket &recvData)
 
void HandleSetFactionCheat (WorldPacket &recvData)
 
void HandleSetWatchedFactionOpcode (WorldPacket &recvData)
 
void HandleSetFactionInactiveOpcode (WorldPacket &recvData)
 
void HandleUpdateAccountData (WorldPacket &recvPacket)
 
void HandleRequestAccountData (WorldPacket &recvPacket)
 
void HandleSetActionButtonOpcode (WorldPacket &recvPacket)
 
void HandleGameObjectUseOpcode (WorldPacket &recPacket)
 
void HandleGameobjectReportUse (WorldPacket &recvPacket)
 
void HandleNameQueryOpcode (WorldPacket &recvPacket)
 
void HandleQueryTimeOpcode (WorldPacket &recvPacket)
 
void HandleCreatureQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleGameObjectQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleMoveWorldportAckOpcode (WorldPacket &recvPacket)
 
void HandleMoveWorldportAck ()
 
void HandleMovementOpcodes (WorldPacket &recvPacket)
 
void HandleSetActiveMoverOpcode (WorldPacket &recvData)
 
void HandleMoveNotActiveMover (WorldPacket &recvData)
 
void HandleDismissControlledVehicle (WorldPacket &recvData)
 
void HandleRequestVehicleExit (WorldPacket &recvData)
 
void HandleChangeSeatsOnControlledVehicle (WorldPacket &recvData)
 
void HandleMoveTimeSkippedOpcode (WorldPacket &recvData)
 
void HandleRequestRaidInfoOpcode (WorldPacket &recvData)
 
void HandleBattlefieldStatusOpcode (WorldPacket &recvData)
 
void HandleGroupInviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupAcceptOpcode (WorldPacket &recvPacket)
 
void HandleGroupDeclineOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteGuidOpcode (WorldPacket &recvPacket)
 
void HandleGroupSetLeaderOpcode (WorldPacket &recvPacket)
 
void HandleGroupDisbandOpcode (WorldPacket &recvPacket)
 
void HandleOptOutOfLootOpcode (WorldPacket &recvData)
 
void HandleLootMethodOpcode (WorldPacket &recvPacket)
 
void HandleLootRoll (WorldPacket &recvData)
 
void HandleRequestPartyMemberStatsOpcode (WorldPacket &recvData)
 
void HandleGroupSwapSubGroupOpcode (WorldPacket &recvData)
 
void HandleRaidTargetUpdateOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckFinishedOpcode (WorldPacket &recvData)
 
void HandleGroupRaidConvertOpcode (WorldPacket &recvData)
 
void HandleGroupChangeSubGroupOpcode (WorldPacket &recvData)
 
void HandleGroupAssistantLeaderOpcode (WorldPacket &recvData)
 
void HandlePartyAssignmentOpcode (WorldPacket &recvData)
 
void HandlePetitionBuyOpcode (WorldPacket &recvData)
 
void HandlePetitionShowSignOpcode (WorldPacket &recvData)
 
void HandlePetitionQueryOpcode (WorldPacket &recvData)
 
void HandlePetitionRenameOpcode (WorldPacket &recvData)
 
void HandlePetitionSignOpcode (WorldPacket &recvData)
 
void HandlePetitionDeclineOpcode (WorldPacket &recvData)
 
void HandleOfferPetitionOpcode (WorldPacket &recvData)
 
void HandleTurnInPetitionOpcode (WorldPacket &recvData)
 
void HandleGuildQueryOpcode (WorldPackets::Guild::QueryGuildInfo &query)
 
void HandleGuildCreateOpcode (WorldPackets::Guild::GuildCreate &packet)
 
void HandleGuildInviteOpcode (WorldPackets::Guild::GuildInviteByName &packet)
 
void HandleGuildRemoveOpcode (WorldPackets::Guild::GuildOfficerRemoveMember &packet)
 
void HandleGuildAcceptOpcode (WorldPackets::Guild::AcceptGuildInvite &invite)
 
void HandleGuildDeclineOpcode (WorldPackets::Guild::GuildDeclineInvitation &decline)
 
void HandleGuildInfoOpcode (WorldPackets::Guild::GuildGetInfo &packet)
 
void HandleGuildEventLogQueryOpcode (WorldPackets::Guild::GuildEventLogQuery &packet)
 
void HandleGuildRosterOpcode (WorldPackets::Guild::GuildGetRoster &packet)
 
void HandleGuildPromoteOpcode (WorldPackets::Guild::GuildPromoteMember &promote)
 
void HandleGuildDemoteOpcode (WorldPackets::Guild::GuildDemoteMember &demote)
 
void HandleGuildLeaveOpcode (WorldPackets::Guild::GuildLeave &leave)
 
void HandleGuildDisbandOpcode (WorldPackets::Guild::GuildDelete &packet)
 
void HandleGuildLeaderOpcode (WorldPackets::Guild::GuildSetGuildMaster &packet)
 
void HandleGuildMOTDOpcode (WorldPackets::Guild::GuildUpdateMotdText &packet)
 
void HandleGuildSetPublicNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildSetOfficerNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildRankOpcode (WorldPackets::Guild::GuildSetRankPermissions &packet)
 
void HandleGuildAddRankOpcode (WorldPackets::Guild::GuildAddRank &packet)
 
void HandleGuildDelRankOpcode (WorldPackets::Guild::GuildDeleteRank &packet)
 
void HandleGuildChangeInfoTextOpcode (WorldPackets::Guild::GuildUpdateInfoText &packet)
 
void HandleSaveGuildEmblemOpcode (WorldPackets::Guild::SaveGuildEmblem &packet)
 
void HandleTaxiNodeStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleTaxiQueryAvailableNodes (WorldPacket &recvPacket)
 
void HandleActivateTaxiOpcode (WorldPacket &recvPacket)
 
void HandleActivateTaxiExpressOpcode (WorldPacket &recvPacket)
 
void HandleMoveSplineDoneOpcode (WorldPacket &recvPacket)
 
void SendActivateTaxiReply (ActivateTaxiReply reply)
 
void HandleTabardVendorActivateOpcode (WorldPacket &recvPacket)
 
void HandleTrainerListOpcode (WorldPacket &recvPacket)
 
void HandleTrainerBuySpellOpcode (WorldPacket &recvPacket)
 
void HandlePetitionShowListOpcode (WorldPacket &recvPacket)
 
void HandleGossipHelloOpcode (WorldPacket &recvPacket)
 
void HandleGossipSelectOptionOpcode (WorldPacket &recvPacket)
 
void HandleSpiritHealerActivateOpcode (WorldPacket &recvPacket)
 
void HandleNpcTextQueryOpcode (WorldPacket &recvPacket)
 
void HandleBinderActivateOpcode (WorldPacket &recvPacket)
 
void HandleListStabledPetsOpcode (WorldPacket &recvPacket)
 
void HandleStablePet (WorldPacket &recvPacket)
 
void HandleUnstablePet (WorldPacket &recvPacket)
 
void HandleBuyStableSlot (WorldPacket &recvPacket)
 
void HandleStableRevivePet (WorldPacket &recvPacket)
 
void HandleStableSwapPet (WorldPacket &recvPacket)
 
void HandleOpenWrappedItemCallback (uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
 
void HandleLoadActionsSwitchSpec (PreparedQueryResult result)
 
void HandleCharacterAuraFrozen (PreparedQueryResult result)
 
void HandleDuelAcceptedOpcode (WorldPacket &recvPacket)
 
void HandleDuelCancelledOpcode (WorldPacket &recvPacket)
 
void HandleAcceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleBeginTradeOpcode (WorldPacket &recvPacket)
 
void HandleBusyTradeOpcode (WorldPacket &recvPacket)
 
void HandleCancelTradeOpcode (WorldPacket &recvPacket)
 
void HandleClearTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleIgnoreTradeOpcode (WorldPacket &recvPacket)
 
void HandleInitiateTradeOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeGoldOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleUnacceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleAuctionHelloOpcode (WorldPacket &recvPacket)
 
void HandleAuctionListItems (WorldPacket &recvData)
 
void HandleAuctionListBidderItems (WorldPacket &recvData)
 
void HandleAuctionSellItem (WorldPacket &recvData)
 
void HandleAuctionRemoveItem (WorldPacket &recvData)
 
void HandleAuctionListOwnerItems (WorldPacket &recvData)
 
void HandleAuctionPlaceBid (WorldPacket &recvData)
 
void HandleAuctionListPendingSales (WorldPacket &recvData)
 
void HandleBankerActivateOpcode (WorldPacket &recvData)
 
void HandleAutoBankItemOpcode (WorldPackets::Bank::AutoBankItem &packet)
 
void HandleAutoStoreBankItemOpcode (WorldPackets::Bank::AutoStoreBankItem &packet)
 
void HandleBuyBankSlotOpcode (WorldPackets::Bank::BuyBankSlot &buyBankSlot)
 
void HandleGetMailList (WorldPacket &recvData)
 
void HandleSendMail (WorldPacket &recvData)
 
void HandleMailTakeMoney (WorldPacket &recvData)
 
void HandleMailTakeItem (WorldPacket &recvData)
 
void HandleMailMarkAsRead (WorldPacket &recvData)
 
void HandleMailReturnToSender (WorldPacket &recvData)
 
void HandleMailDelete (WorldPacket &recvData)
 
void HandleItemTextQuery (WorldPacket &recvData)
 
void HandleMailCreateTextItem (WorldPacket &recvData)
 
void HandleQueryNextMailTime (WorldPacket &recvData)
 
void HandleCancelChanneling (WorldPacket &recvData)
 
void HandleSplitItemOpcode (WorldPacket &recvPacket)
 
void HandleSwapInvItemOpcode (WorldPacket &recvPacket)
 
void HandleDestroyItemOpcode (WorldPacket &recvPacket)
 
void HandleAutoEquipItemOpcode (WorldPacket &recvPacket)
 
void HandleItemQuerySingleOpcode (WorldPacket &recvPacket)
 
void HandleSellItemOpcode (WorldPacket &recvPacket)
 
void HandleBuyItemInSlotOpcode (WorldPacket &recvPacket)
 
void HandleBuyItemOpcode (WorldPacket &recvPacket)
 
void HandleListInventoryOpcode (WorldPacket &recvPacket)
 
void HandleAutoStoreBagItemOpcode (WorldPacket &recvPacket)
 
void HandleReadItem (WorldPacket &recvPacket)
 
void HandleAutoEquipItemSlotOpcode (WorldPacket &recvPacket)
 
void HandleSwapItem (WorldPacket &recvPacket)
 
void HandleBuybackItem (WorldPacket &recvPacket)
 
void HandleWrapItemOpcode (WorldPacket &recvPacket)
 
void HandleAttackSwingOpcode (WorldPacket &recvPacket)
 
void HandleAttackStopOpcode (WorldPacket &recvPacket)
 
void HandleSetSheathedOpcode (WorldPackets::Combat::SetSheathed &packet)
 
void HandleUseItemOpcode (WorldPacket &recvPacket)
 
void HandleOpenItemOpcode (WorldPacket &recvPacket)
 
void HandleCastSpellOpcode (WorldPacket &recvPacket)
 
void HandleCancelCastOpcode (WorldPacket &recvPacket)
 
void HandleCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelGrowthAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelAutoRepeatSpellOpcode (WorldPacket &recvPacket)
 
void HandleLearnTalentOpcode (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalents (WorldPacket &recvPacket)
 
void HandleTalentWipeConfirmOpcode (WorldPacket &recvPacket)
 
void HandleUnlearnSkillOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusMultipleQuery (WorldPacket &recvPacket)
 
void HandleQuestgiverHelloOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverAcceptQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverQueryQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverChooseRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverRequestRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverCancel (WorldPacket &recvData)
 
void HandleQuestLogSwapQuest (WorldPacket &recvData)
 
void HandleQuestLogRemoveQuest (WorldPacket &recvData)
 
void HandleQuestConfirmAccept (WorldPacket &recvData)
 
void HandleQuestgiverCompleteQuest (WorldPacket &recvData)
 
void HandleQuestgiverQuestAutoLaunch (WorldPacket &recvPacket)
 
void HandlePushQuestToParty (WorldPacket &recvPacket)
 
void HandleQuestPushResult (WorldPacket &recvPacket)
 
void HandleMessagechatOpcode (WorldPacket &recvPacket)
 
void SendPlayerNotFoundNotice (std::string const &name)
 
void SendPlayerAmbiguousNotice (std::string const &name)
 
void SendWrongFactionNotice ()
 
void SendChatRestrictedNotice (ChatRestrictionType restriction)
 
void HandleTextEmoteOpcode (WorldPacket &recvPacket)
 
void HandleChatIgnoredOpcode (WorldPacket &recvPacket)
 
void HandleReclaimCorpseOpcode (WorldPacket &recvPacket)
 
void HandleCorpseQueryOpcode (WorldPacket &recvPacket)
 
void HandleCorpseMapPositionQuery (WorldPacket &recvPacket)
 
void HandleResurrectResponseOpcode (WorldPacket &recvPacket)
 
void HandleSummonResponseOpcode (WorldPacket &recvData)
 
void HandleJoinChannel (WorldPacket &recvPacket)
 
void HandleLeaveChannel (WorldPacket &recvPacket)
 
void HandleChannelList (WorldPacket &recvPacket)
 
void HandleChannelPassword (WorldPacket &recvPacket)
 
void HandleChannelSetOwner (WorldPacket &recvPacket)
 
void HandleChannelOwner (WorldPacket &recvPacket)
 
void HandleChannelModerator (WorldPacket &recvPacket)
 
void HandleChannelUnmoderator (WorldPacket &recvPacket)
 
void HandleChannelMute (WorldPacket &recvPacket)
 
void HandleChannelUnmute (WorldPacket &recvPacket)
 
void HandleChannelInvite (WorldPacket &recvPacket)
 
void HandleChannelKick (WorldPacket &recvPacket)
 
void HandleChannelBan (WorldPacket &recvPacket)
 
void HandleChannelUnban (WorldPacket &recvPacket)
 
void HandleChannelAnnouncements (WorldPacket &recvPacket)
 
void HandleChannelModerateOpcode (WorldPacket &recvPacket)
 
void HandleChannelDeclineInvite (WorldPacket &recvPacket)
 
void HandleChannelDisplayListQuery (WorldPacket &recvPacket)
 
void HandleGetChannelMemberCount (WorldPacket &recvPacket)
 
void HandleSetChannelWatch (WorldPacket &recvPacket)
 
void HandleClearChannelWatch (WorldPacket &recvPacket)
 
void HandleCompleteCinematic (WorldPacket &recvPacket)
 
void HandleNextCinematicCamera (WorldPacket &recvPacket)
 
void HandlePageTextQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleTutorialFlag (WorldPacket &recvData)
 
void HandleTutorialClear (WorldPacket &recvData)
 
void HandleTutorialReset (WorldPacket &recvData)
 
void HandlePetAction (WorldPacket &recvData)
 
void HandlePetStopAttack (WorldPackets::Pet::PetStopAttack &packet)
 
void HandlePetActionHelper (Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
 
void HandlePetNameQuery (WorldPacket &recvData)
 
void HandlePetSetAction (WorldPacket &recvData)
 
void HandlePetAbandon (WorldPackets::Pet::PetAbandon &packet)
 
void HandlePetRename (WorldPacket &recvData)
 
void HandlePetCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandlePetSpellAutocastOpcode (WorldPackets::Pet::PetSpellAutocast &packet)
 
void HandlePetCastSpellOpcode (WorldPacket &recvPacket)
 
void HandlePetLearnTalent (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalentsPet (WorldPacket &recvPacket)
 
void HandleSetActionBarToggles (WorldPacket &recvData)
 
void HandleCharRenameOpcode (WorldPacket &recvData)
 
void HandleCharRenameCallBack (std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
 
void HandleSetPlayerDeclinedNames (WorldPacket &recvData)
 
void HandleTotemDestroyed (WorldPackets::Totem::TotemDestroyed &totemDestroyed)
 
void HandleDismissCritter (WorldPackets::Pet::DismissCritter &dismissCritter)
 
void HandleBattlemasterHelloOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinOpcode (WorldPacket &recvData)
 
void HandleBattlegroundPlayerPositionsOpcode (WorldPacket &recvData)
 
void HandlePVPLogDataOpcode (WorldPacket &recvData)
 
void HandleBattleFieldPortOpcode (WorldPacket &recvData)
 
void HandleBattlefieldListOpcode (WorldPacket &recvData)
 
void HandleBattlefieldLeaveOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinArena (WorldPacket &recvData)
 
void HandleReportPvPAFK (WorldPacket &recvData)
 
void HandleWardenDataOpcode (WorldPacket &recvData)
 
void HandleWorldTeleportOpcode (WorldPacket &recvData)
 
void HandleMinimapPingOpcode (WorldPacket &recvData)
 
void HandleRandomRollOpcode (WorldPackets::Misc::RandomRollClient &packet)
 
void HandleFarSightOpcode (WorldPacket &recvData)
 
void HandleSetDungeonDifficultyOpcode (WorldPacket &recvData)
 
void HandleSetRaidDifficultyOpcode (WorldPacket &recvData)
 
void HandleMoveSetCanFlyAckOpcode (WorldPacket &recvData)
 
void HandleSetTitleOpcode (WorldPacket &recvData)
 
void HandleRealmSplitOpcode (WorldPacket &recvData)
 
void HandleTimeSyncResp (WorldPacket &recvData)
 
void HandleWhoisOpcode (WorldPacket &recvData)
 
void HandleResetInstancesOpcode (WorldPacket &recvData)
 
void HandleHearthAndResurrect (WorldPacket &recvData)
 
void HandleInstanceLockResponse (WorldPacket &recvPacket)
 
void HandleUpdateMissileTrajectory (WorldPacket &recvPacket)
 
void SendBfInvitePlayerToWar (uint32 battleId, uint32 zoneId, uint32 time)
 
void SendBfInvitePlayerToQueue (uint32 battleId)
 
void SendBfQueueInviteResponse (uint32 battleId, uint32 zoneId, bool canQueue=true, bool full=false)
 
void SendBfEntered (uint32 battleId)
 
void SendBfLeaveMessage (uint32 battleId, BFLeaveReason reason=BF_LEAVE_REASON_EXITED)
 
void HandleBfQueueInviteResponse (WorldPacket &recvData)
 
void HandleBfEntryInviteResponse (WorldPacket &recvData)
 
void HandleBfExitRequest (WorldPacket &recvData)
 
void HandleLfgSetCommentOpcode (WorldPacket &recvData)
 
void HandleLfgPlayerLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgPartyLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgJoinOpcode (WorldPackets::LFG::LFGJoin &lfgJoin)
 
void HandleLfgLeaveOpcode (WorldPackets::LFG::LFGLeave &lfgleave)
 
void HandleLfgSetRolesOpcode (WorldPacket &recvData)
 
void HandleLfgProposalResultOpcode (WorldPacket &recvData)
 
void HandleLfgSetBootVoteOpcode (WorldPacket &recvData)
 
void HandleLfgTeleportOpcode (WorldPacket &recvData)
 
void HandleLfrSearchJoinOpcode (WorldPacket &recvData)
 
void HandleLfrSearchLeaveOpcode (WorldPacket &recvData)
 
void HandleLfgGetStatus (WorldPacket &recvData)
 
void SendLfgUpdatePlayer (lfg::LfgUpdateData const &updateData)
 
void SendLfgUpdateParty (lfg::LfgUpdateData const &updateData)
 
void SendLfgRoleChosen (ObjectGuid guid, uint8 roles)
 
void SendLfgRoleCheckUpdate (lfg::LfgRoleCheck const &pRoleCheck)
 
void SendLfgLfrList (bool update)
 
void SendLfgJoinResult (lfg::LfgJoinResultData const &joinData)
 
void SendLfgQueueStatus (lfg::LfgQueueStatusData const &queueData)
 
void SendLfgPlayerReward (lfg::LfgPlayerRewardData const &lfgPlayerRewardData)
 
void SendLfgBootProposalUpdate (lfg::LfgPlayerBoot const &boot)
 
void SendLfgUpdateProposal (lfg::LfgProposal const &proposal)
 
void SendLfgDisabled ()
 
void SendLfgOfferContinue (uint32 dungeonEntry)
 
void SendLfgTeleportError (uint8 err)
 
void HandleInspectArenaTeamsOpcode (WorldPacket &recvData)
 
void HandleArenaTeamQueryOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRosterOpcode (WorldPacket &recvData)
 
void HandleArenaTeamInviteOpcode (WorldPacket &recvData)
 
void HandleArenaTeamAcceptOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDeclineOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRemoveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDisbandOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaderOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueryOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueueOpcode (WorldPacket &recvData)
 
void HandleCancelMountAuraOpcode (WorldPacket &recvData)
 
void HandleSelfResOpcode (WorldPacket &recvData)
 
void HandleComplainOpcode (WorldPacket &recvData)
 
void HandleRequestPetInfo (WorldPackets::Pet::RequestPetInfo &packet)
 
void HandleSocketOpcode (WorldPacket &recvData)
 
void HandleCancelTempEnchantmentOpcode (WorldPacket &recvData)
 
void HandleItemRefundInfoRequest (WorldPacket &recvData)
 
void HandleItemRefund (WorldPacket &recvData)
 
void HandleChannelVoiceOnOpcode (WorldPacket &recvData)
 
void HandleVoiceSessionEnableOpcode (WorldPacket &recvData)
 
void HandleSetActiveVoiceChannel (WorldPacket &recvData)
 
void HandleSetTaxiBenchmarkOpcode (WorldPacket &recvData)
 
void HandleGuildPermissions (WorldPackets::Guild::GuildPermissionsQuery &packet)
 
void HandleGuildBankMoneyWithdrawn (WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery &packet)
 
void HandleGuildBankerActivate (WorldPackets::Guild::GuildBankActivate &packet)
 
void HandleGuildBankQueryTab (WorldPackets::Guild::GuildBankQueryTab &packet)
 
void HandleGuildBankLogQuery (WorldPackets::Guild::GuildBankLogQuery &packet)
 
void HandleGuildBankDepositMoney (WorldPackets::Guild::GuildBankDepositMoney &packet)
 
void HandleGuildBankWithdrawMoney (WorldPackets::Guild::GuildBankWithdrawMoney &packet)
 
void HandleGuildBankSwapItems (WorldPackets::Guild::GuildBankSwapItems &packet)
 
void HandleGuildBankUpdateTab (WorldPackets::Guild::GuildBankUpdateTab &packet)
 
void HandleGuildBankBuyTab (WorldPackets::Guild::GuildBankBuyTab &packet)
 
void HandleQueryGuildBankTabText (WorldPackets::Guild::GuildBankTextQuery &packet)
 
void HandleSetGuildBankTabText (WorldPackets::Guild::GuildBankSetTabText &packet)
 
void HandleGrantLevel (WorldPacket &recvData)
 
void HandleAcceptGrantLevel (WorldPacket &recvData)
 
void HandleCalendarGetCalendar (WorldPacket &recvData)
 
void HandleCalendarGetEvent (WorldPacket &recvData)
 
void HandleCalendarGuildFilter (WorldPacket &recvData)
 
void HandleCalendarArenaTeam (WorldPacket &recvData)
 
void HandleCalendarAddEvent (WorldPacket &recvData)
 
void HandleCalendarUpdateEvent (WorldPacket &recvData)
 
void HandleCalendarRemoveEvent (WorldPacket &recvData)
 
void HandleCalendarCopyEvent (WorldPacket &recvData)
 
void HandleCalendarEventInvite (WorldPacket &recvData)
 
void HandleCalendarEventRsvp (WorldPacket &recvData)
 
void HandleCalendarEventRemoveInvite (WorldPacket &recvData)
 
void HandleCalendarEventStatus (WorldPacket &recvData)
 
void HandleCalendarEventModeratorStatus (WorldPacket &recvData)
 
void HandleCalendarComplain (WorldPacket &recvData)
 
void HandleCalendarGetNumPending (WorldPacket &recvData)
 
void HandleCalendarEventSignup (WorldPacket &recvData)
 
void SendCalendarRaidLockout (InstanceSave const *save, bool add)
 
void SendCalendarRaidLockoutUpdated (InstanceSave const *save, bool isExtended)
 
void HandleSetSavedInstanceExtend (WorldPacket &recvData)
 
void HandleSpellClick (WorldPacket &recvData)
 
void HandleMirrorImageDataRequest (WorldPacket &recvData)
 
void HandleAlterAppearance (WorldPacket &recvData)
 
void HandleRemoveGlyph (WorldPacket &recvData)
 
void HandleCharCustomize (WorldPacket &recvData)
 
void HandleCharCustomizeCallback (std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
 
void HandleQueryInspectAchievements (WorldPacket &recvData)
 
void HandleEquipmentSetSave (WorldPacket &recvData)
 
void HandleEquipmentSetDelete (WorldPacket &recvData)
 
void HandleEquipmentSetUse (WorldPacket &recvData)
 
void HandleWorldStateUITimerUpdate (WorldPacket &recvData)
 
void HandleReadyForAccountDataTimes (WorldPacket &recvData)
 
void HandleQueryQuestsCompleted (WorldPacket &recvData)
 
void HandleQuestPOIQuery (WorldPacket &recvData)
 
void HandleEjectPassenger (WorldPacket &data)
 
void HandleEnterPlayerVehicle (WorldPacket &data)
 
void HandleUpdateProjectilePosition (WorldPacket &recvPacket)
 
void HandleTeleportTimeout (bool updateInSessions)
 
bool HandleSocketClosed ()
 
void SetOfflineTime (uint32 time)
 
uint32 GetOfflineTime () const
 
bool IsKicked () const
 
void SetKicked (bool val)
 
bool IsSocketClosed () const
 
QueryCallbackProcessorGetQueryProcessor ()
 
TransactionCallbackAddTransactionCallback (TransactionCallback &&callback)
 
SQLQueryHolderCallbackAddQueryHolderCallback (SQLQueryHolderCallback &&callback)
 
void InitializeSession ()
 
void InitializeSessionCallback (CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
 

Public Attributes

time_t m_muteTime
 
std::atomic< time_t > m_timeOutTime
 

Protected Attributes

class WorldSession::DosProtection AntiDOS
 

Private Types

typedef std::list< AddonInfoAddonsList
 

Private Member Functions

void ProcessQueryCallbacks ()
 
void moveItems (Item *myItems[], Item *hisItems[])
 
bool CanUseBank (ObjectGuid bankerGUID=ObjectGuid::Empty) const
 
bool recoveryItem (Item *pItem)
 
void LogUnexpectedOpcode (WorldPacket *packet, char const *status, const char *reason)
 Logging helper for unexpected opcodes.
 
void LogUnprocessedTail (WorldPacket *packet)
 Logging helper for unexpected opcodes.
 
bool IsLegitCharacterForAccount (ObjectGuid guid)
 
void ComputeNewClockDelta ()
 
 WorldSession (WorldSession const &right)=delete
 
WorldSessionoperator= (WorldSession const &right)=delete
 

Private Attributes

QueryCallbackProcessor _queryProcessor
 
AsyncCallbackProcessor< TransactionCallback_transactionCallbacks
 
AsyncCallbackProcessor< SQLQueryHolderCallback_queryHolderProcessor
 
GuidSet _legitCharacters
 
ObjectGuid::LowType m_GUIDLow
 
Player_player
 
std::shared_ptr< WorldSocketm_Socket
 
std::string m_Address
 
AccountTypes _security
 
bool _skipQueue
 
uint32 _accountId
 
std::string _accountName
 
uint8 m_expansion
 
uint32 m_total_time
 
std::unique_ptr< Warden_warden
 
time_t _logoutTime
 
bool m_inQueue
 
bool m_playerLoading
 
bool m_playerLogout
 
bool m_playerRecentlyLogout
 
bool m_playerSave
 
LocaleConstant m_sessionDbcLocale
 
LocaleConstant m_sessionDbLocaleIndex
 
std::atomic< uint32m_latency
 
AccountData m_accountData [NUM_ACCOUNT_DATA_TYPES]
 
uint32 m_Tutorials [MAX_ACCOUNT_TUTORIAL_VALUES]
 
bool m_TutorialsChanged
 
AddonsList m_addonsList
 
uint32 recruiterId
 
bool isRecruiter
 
LockedQueue< WorldPacket * > _recvQueue
 
uint32 m_currentVendorEntry
 
ObjectGuid m_currentBankerGUID
 
uint32 _offlineTime
 
bool _kicked
 
time_t _calendarEventCreationCooldown
 
std::atomic< uint32_addonMessageReceiveCount
 
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
 
int64 _timeSyncClockDelta
 
std::map< uint32, uint32_pendingTimeSyncRequests
 
uint32 _timeSyncNextCounter
 
uint32 _timeSyncTimer
 

Friends

class World
 

Detailed Description

Player session in the World.

Member Typedef Documentation

◆ AddonsList

typedef std::list<AddonInfo> WorldSession::AddonsList
private

Constructor & Destructor Documentation

◆ WorldSession() [1/2]

WorldSession::WorldSession ( uint32  id,
std::string &&  name,
std::shared_ptr< WorldSocket sock,
AccountTypes  sec,
uint8  expansion,
time_t  mute_time,
LocaleConstant  locale,
uint32  recruiter,
bool  isARecruiter,
bool  skipQueue,
uint32  TotalTime 
)

WorldSession constructor.

108 :
109 m_muteTime(mute_time),
110 m_timeOutTime(0),
111 AntiDOS(this),
112 m_GUIDLow(0),
113 _player(nullptr),
114 m_Socket(sock),
115 _security(sec),
116 _skipQueue(skipQueue),
117 _accountId(id),
118 _accountName(std::move(name)),
119 m_expansion(expansion),
120 m_total_time(TotalTime),
121 _logoutTime(0),
122 m_inQueue(false),
123 m_playerLoading(false),
124 m_playerLogout(false),
126 m_playerSave(false),
127 m_sessionDbcLocale(sWorld->GetDefaultDbcLocale()),
129 m_latency(0),
130 m_TutorialsChanged(false),
131 recruiterId(recruiter),
132 isRecruiter(isARecruiter),
139{
140 memset(m_Tutorials, 0, sizeof(m_Tutorials));
141
142 _offlineTime = 0;
143 _kicked = false;
144
146 _timeSyncTimer = 0;
147
148 if (sock)
149 {
150 m_Address = sock->GetRemoteIpAddress().to_string();
151 ResetTimeOutTime(false);
152 LoginDatabase.Execute("UPDATE account SET online = 1 WHERE id = {};", GetAccountId()); // One-time query
153 }
154}
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
bool m_playerRecentlyLogout
Definition WorldSession.h:1173
bool isRecruiter
Definition WorldSession.h:1183
std::string m_Address
Definition WorldSession.h:1155
uint32 _offlineTime
Definition WorldSession.h:1187
bool m_playerSave
Definition WorldSession.h:1174
LocaleConstant m_sessionDbLocaleIndex
Definition WorldSession.h:1176
bool _skipQueue
Definition WorldSession.h:1158
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
Definition WorldSession.h:1195
bool m_TutorialsChanged
Definition WorldSession.h:1180
time_t _logoutTime
Definition WorldSession.h:1169
uint32 m_currentVendorEntry
Definition WorldSession.h:1185
int64 _timeSyncClockDelta
Definition WorldSession.h:1196
std::atomic< uint32 > _addonMessageReceiveCount
Definition WorldSession.h:1193
bool m_playerLoading
Definition WorldSession.h:1171
std::shared_ptr< WorldSocket > m_Socket
Definition WorldSession.h:1154
std::map< uint32, uint32 > _pendingTimeSyncRequests
Definition WorldSession.h:1199
time_t _calendarEventCreationCooldown
Definition WorldSession.h:1190
class WorldSession::DosProtection AntiDOS
std::atomic< time_t > m_timeOutTime
Definition WorldSession.h:519
uint32 _timeSyncTimer
Definition WorldSession.h:1201
uint32 m_total_time
Definition WorldSession.h:1162
std::string _accountName
Definition WorldSession.h:1160
uint32 _timeSyncNextCounter
Definition WorldSession.h:1200
uint32 recruiterId
Definition WorldSession.h:1182
bool m_playerLogout
Definition WorldSession.h:1172
uint32 _accountId
Definition WorldSession.h:1159
ObjectGuid::LowType m_GUIDLow
Definition WorldSession.h:1152
uint32 GetAccountId() const
Definition WorldSession.h:375
Player * _player
Definition WorldSession.h:1153
AccountTypes _security
Definition WorldSession.h:1157
bool m_inQueue
Definition WorldSession.h:1170
LocaleConstant m_sessionDbcLocale
Definition WorldSession.h:1175
time_t m_muteTime
Definition WorldSession.h:508
std::atomic< uint32 > m_latency
Definition WorldSession.h:1177
void ResetTimeOutTime(bool onlyActive)
Definition WorldSession.h:527
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES]
Definition WorldSession.h:1179
uint8 m_expansion
Definition WorldSession.h:1161
bool _kicked
Definition WorldSession.h:1188
#define sWorld
Definition World.h:363

References _kicked, _offlineTime, _timeSyncNextCounter, _timeSyncTimer, GetAccountId(), LoginDatabase, m_Address, m_Tutorials, and ResetTimeOutTime().

◆ ~WorldSession()

WorldSession::~WorldSession ( )

WorldSession destructor.

  • unload player if not unloaded
  • If have unclosed socket, close it
  • empty incoming packet queue
158{
159 LoginDatabase.Execute("UPDATE account SET totaltime = {} WHERE id = {}", GetTotalTime(), GetAccountId());
160
162 if (_player)
163 LogoutPlayer(true);
164
166 if (m_Socket)
167 {
168 m_Socket->CloseSocket();
169 m_Socket = nullptr;
170 }
171
173 WorldPacket* packet = nullptr;
174 while (_recvQueue.next(packet))
175 delete packet;
176
177 LoginDatabase.Execute("UPDATE account SET online = 0 WHERE id = {};", GetAccountId()); // One-time query
178}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
Definition WorldPacket.h:26
void LogoutPlayer(bool save)
Log the player out
Definition WorldSession.cpp:585
uint32 GetTotalTime() const
Definition WorldSession.h:390
LockedQueue< WorldPacket * > _recvQueue
Definition WorldSession.h:1184

References _player, _recvQueue, GetAccountId(), GetTotalTime(), LoginDatabase, LogoutPlayer(), m_Socket, and LockedQueue< T, StorageType >::next().

◆ WorldSession() [2/2]

WorldSession::WorldSession ( WorldSession const &  right)
privatedelete

Member Function Documentation

◆ AddQueryHolderCallback()

SQLQueryHolderCallback & WorldSession::AddQueryHolderCallback ( SQLQueryHolderCallback &&  callback)
1304{
1305 return _queryHolderProcessor.AddCallback(std::move(callback));
1306}
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
AsyncCallbackProcessor< SQLQueryHolderCallback > _queryHolderProcessor
Definition WorldSession.h:1099

References _queryHolderProcessor, and AsyncCallbackProcessor< T >::AddCallback().

Referenced by HandlePlayerLoginOpcode(), InitializeSession(), and Pet::LoadPetFromDB().

◆ AddTransactionCallback()

TransactionCallback & WorldSession::AddTransactionCallback ( TransactionCallback &&  callback)
1299{
1300 return _transactionCallbacks.AddCallback(std::move(callback));
1301}
AsyncCallbackProcessor< TransactionCallback > _transactionCallbacks
Definition WorldSession.h:1098

References _transactionCallbacks, and AsyncCallbackProcessor< T >::AddCallback().

◆ BuildPartyMemberStatsChangedPacket()

void WorldSession::BuildPartyMemberStatsChangedPacket ( Player player,
WorldPacket data 
)
768{
769 uint32 mask = player->GetGroupUpdateFlag();
770
771 if (mask == GROUP_UPDATE_FLAG_NONE)
772 return;
773
774 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
776
777 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
779
780 uint32 byteCount = 0;
781 for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
782 if (mask & (1 << i))
783 byteCount += GroupUpdateLength[i];
784
785 data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
786 *data << player->GetPackGUID();
787 *data << uint32(mask);
788
789 if (mask & GROUP_UPDATE_FLAG_STATUS)
790 {
791 uint16 playerStatus = MEMBER_STATUS_ONLINE;
792 if (player->IsPvP())
793 playerStatus |= MEMBER_STATUS_PVP;
794
795 if (!player->IsAlive())
796 {
798 playerStatus |= MEMBER_STATUS_GHOST;
799 else
800 playerStatus |= MEMBER_STATUS_DEAD;
801 }
802
803 if (player->IsFFAPvP())
804 playerStatus |= MEMBER_STATUS_PVP_FFA;
805
806 if (player->isAFK())
807 playerStatus |= MEMBER_STATUS_AFK;
808
809 if (player->isDND())
810 playerStatus |= MEMBER_STATUS_DND;
811
812 *data << uint16(playerStatus);
813 }
814
815 if (mask & GROUP_UPDATE_FLAG_CUR_HP)
816 *data << uint32(player->GetHealth());
817
818 if (mask & GROUP_UPDATE_FLAG_MAX_HP)
819 *data << uint32(player->GetMaxHealth());
820
821 Powers powerType = player->getPowerType();
823 *data << uint8(powerType);
824
826 *data << uint16(player->GetPower(powerType));
827
829 *data << uint16(player->GetMaxPower(powerType));
830
831 if (mask & GROUP_UPDATE_FLAG_LEVEL)
832 *data << uint16(player->GetLevel());
833
834 if (mask & GROUP_UPDATE_FLAG_ZONE)
835 *data << uint16(player->GetZoneId());
836
838 {
839 *data << uint16(player->GetPositionX());
840 *data << uint16(player->GetPositionY());
841 }
842
843 if (mask & GROUP_UPDATE_FLAG_AURAS)
844 {
845 uint64 auramask = player->GetAuraUpdateMaskForRaid();
846 *data << uint64(auramask);
847 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
848 {
849 if (auramask & (uint64(1) << i))
850 {
851 AuraApplication const* aurApp = player->GetVisibleAura(i);
852 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
853 *data << uint8(1);
854 }
855 }
856 }
857
858 Pet* pet = player->GetPet();
860 {
861 if (pet)
862 *data << pet->GetGUID();
863 else
864 *data << (uint64) 0;
865 }
866
868 {
869 if (pet)
870 *data << pet->GetName();
871 else
872 *data << uint8(0);
873 }
874
876 {
877 if (pet)
878 *data << uint16(pet->GetDisplayId());
879 else
880 *data << uint16(0);
881 }
882
884 {
885 if (pet)
886 *data << uint32(pet->GetHealth());
887 else
888 *data << uint32(0);
889 }
890
892 {
893 if (pet)
894 *data << uint32(pet->GetMaxHealth());
895 else
896 *data << uint32(0);
897 }
898
900 {
901 if (pet)
902 *data << uint8(pet->getPowerType());
903 else
904 *data << uint8(0);
905 }
906
908 {
909 if (pet)
910 *data << uint16(pet->GetPower(pet->getPowerType()));
911 else
912 *data << uint16(0);
913 }
914
916 {
917 if (pet)
918 *data << uint16(pet->GetMaxPower(pet->getPowerType()));
919 else
920 *data << uint16(0);
921 }
922
924 {
925 if (pet)
926 {
927 uint64 auramask = pet->GetAuraUpdateMaskForRaid();
928 *data << uint64(auramask);
929 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
930 {
931 if (auramask & (uint64(1) << i))
932 {
933 AuraApplication const* aurApp = pet->GetVisibleAura(i);
934 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
935 *data << uint8(aurApp ? aurApp->GetFlags() : 0);
936 }
937 }
938 }
939 else
940 *data << uint64(0);
941 }
942
944 {
945 if (Vehicle* veh = player->GetVehicle())
946 * data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
947 else
948 *data << uint32(0);
949 }
950}
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
std::uint64_t uint64
Definition Define.h:106
std::uint16_t uint16
Definition Define.h:108
@ MEMBER_STATUS_AFK
Definition Group.h:67
@ MEMBER_STATUS_PVP
Definition Group.h:62
@ MEMBER_STATUS_ONLINE
Definition Group.h:61
@ MEMBER_STATUS_DEAD
Definition Group.h:63
@ MEMBER_STATUS_GHOST
Definition Group.h:64
@ MEMBER_STATUS_DND
Definition Group.h:68
@ MEMBER_STATUS_PVP_FFA
Definition Group.h:65
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT]
Definition Group.h:140
@ GROUP_UPDATE_FLAG_CUR_HP
Definition Group.h:101
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition Group.h:113
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition Group.h:103
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition Group.h:116
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition Group.h:117
@ GROUP_UPDATE_FLAG_MAX_HP
Definition Group.h:102
@ GROUP_UPDATE_FLAG_VEHICLE_SEAT
Definition Group.h:119
@ GROUP_UPDATE_FLAG_STATUS
Definition Group.h:100
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition Group.h:115
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition Group.h:105
@ GROUP_UPDATE_FLAG_ZONE
Definition Group.h:107
@ GROUP_UPDATE_FLAG_NONE
Definition Group.h:99
@ GROUP_UPDATE_FLAG_POSITION
Definition Group.h:108
@ GROUP_UPDATE_FLAG_PET_MODEL_ID
Definition Group.h:112
@ GROUP_UPDATE_FLAG_PET_NAME
Definition Group.h:111
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition Group.h:118
@ GROUP_UPDATE_FLAG_AURAS
Definition Group.h:109
@ GROUP_UPDATE_FLAG_LEVEL
Definition Group.h:106
@ GROUP_UPDATE_FLAG_PET_GUID
Definition Group.h:110
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition Group.h:114
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition Group.h:104
#define GROUP_UPDATE_FLAGS_COUNT
Definition Group.h:138
@ PLAYER_FLAGS_GHOST
Definition Player.h:483
Powers
Definition SharedDefines.h:268
#define MAX_AURAS_GROUP_UPDATE
Definition SpellAuraDefines.h:22
Definition SpellAuras.h:37
uint8 GetFlags() const
Definition SpellAuras.h:65
Aura * GetBase() const
Definition SpellAuras.h:62
uint32 GetId() const
Definition SpellAuras.cpp:466
PackedGuid const & GetPackGUID() const
Definition Object.h:114
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition Pet.h:41
uint64 GetAuraUpdateMaskForRaid() const
Definition Pet.h:136
uint64 GetAuraUpdateMaskForRaid() const
Definition Player.h:2483
Pet * GetPet() const
Definition Player.cpp:8968
bool IsFFAPvP()
Definition Player.cpp:16274
bool isDND() const
Definition Player.h:1152
uint32 GetGroupUpdateFlag() const
Definition Player.h:2481
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1125
bool isAFK() const
Definition Player.h:1151
bool IsPvP()
Definition Player.cpp:16283
Vehicle * GetVehicle() const
Definition Unit.h:1839
AuraApplication * GetVisibleAura(uint8 slot)
Definition Unit.h:1466
uint32 GetMaxHealth() const
Definition Unit.h:1039
bool IsAlive() const
Definition Unit.h:1707
uint32 GetDisplayId() const
Definition Unit.h:1887
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1066
uint32 GetHealth() const
Definition Unit.h:1038
Powers getPowerType() const
Definition Unit.h:1061
uint32 GetPower(Powers power) const
Definition Unit.h:1065
uint8 GetLevel() const
Definition Unit.h:1033
Definition Vehicle.h:28
std::string const & GetName() const
Definition Object.h:463
uint32 GetZoneId() const
Definition Object.cpp:3148
MovementInfo m_movementInfo
Definition Object.h:607
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_PARTY_MEMBER_STATS
Definition Opcodes.h:156
int8 seat
Definition Object.h:303
struct MovementInfo::TransportInfo transport
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Pet::GetAuraUpdateMaskForRaid(), Player::GetAuraUpdateMaskForRaid(), AuraApplication::GetBase(), Unit::GetDisplayId(), AuraApplication::GetFlags(), Player::GetGroupUpdateFlag(), Object::GetGUID(), Unit::GetHealth(), Aura::GetId(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_NONE, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, GROUP_UPDATE_FLAGS_COUNT, GroupUpdateLength, Player::HasPlayerFlag(), WorldPacket::Initialize(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsPvP(), WorldObject::m_movementInfo, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, MovementInfo::TransportInfo::seat, SMSG_PARTY_MEMBER_STATS, and MovementInfo::transport.

Referenced by Group::UpdatePlayerOutOfRange().

◆ CanOpenMailBox()

bool WorldSession::CanOpenMailBox ( ObjectGuid  guid)
38{
39 if (guid == _player->GetGUID())
40 {
42 {
43 LOG_ERROR("network.opcode", "{} attempt open mailbox in cheating way.", _player->GetName());
44 return false;
45 }
46 }
47 else if (guid.IsGameObject())
48 {
50 return false;
51 }
52 else if (guid.IsAnyTypeCreature())
53 {
55 return false;
56 }
57 else
58 return false;
59
60 return true;
61}
@ SEC_MODERATOR
Definition Common.h:58
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
@ GAMEOBJECT_TYPE_MAILBOX
Definition SharedDefines.h:1579
@ UNIT_NPC_FLAG_MAILBOX
Definition UnitDefines.h:341
bool IsGameObject() const
Definition ObjectGuid.h:171
bool IsAnyTypeCreature() const
Definition ObjectGuid.h:167
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
Definition Player.cpp:2160
WorldSession * GetSession() const
Definition Player.h:2005
Creature * GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
Definition Player.cpp:2103
AccountTypes GetSecurity() const
Definition WorldSession.h:373

References _player, GAMEOBJECT_TYPE_MAILBOX, Player::GetGameObjectIfCanInteractWith(), Object::GetGUID(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetSecurity(), Player::GetSession(), ObjectGuid::IsAnyTypeCreature(), ObjectGuid::IsGameObject(), LOG_ERROR, SEC_MODERATOR, and UNIT_NPC_FLAG_MAILBOX.

Referenced by HandleGetMailList(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), and HandleSendMail().

◆ CanSkipQueue()

bool WorldSession::CanSkipQueue ( ) const
inline
374{ return _skipQueue; }

References _skipQueue.

Referenced by WorldSessionMgr::AddSession_().

◆ CanUseBank()

bool WorldSession::CanUseBank ( ObjectGuid  bankerGUID = ObjectGuid::Empty) const
private
27{
28 // bankerGUID parameter is optional, set to 0 by default.
29 if (!bankerGUID)
30 bankerGUID = m_currentBankerGUID;
31
32 bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
33
34 if (!isUsingBankCommand)
35 {
37 if (!creature)
38 return false;
39 }
40
41 return true;
42}
@ UNIT_NPC_FLAG_BANKER
Definition UnitDefines.h:332
Definition Creature.h:43
Player * GetPlayer() const
Definition WorldSession.h:376
ObjectGuid m_currentBankerGUID
Definition WorldSession.h:1186

References Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), m_currentBankerGUID, and UNIT_NPC_FLAG_BANKER.

Referenced by HandleAutoBankItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleBuyBankSlotOpcode(), HandleSwapInvItemOpcode(), and HandleSwapItem().

◆ CheckStableMaster()

bool WorldSession::CheckStableMaster ( ObjectGuid  guid)
661{
662 // spell case or GM
663 if (guid == GetPlayer()->GetGUID())
664 {
665 if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasOpenStableAura())
666 {
667 LOG_DEBUG("network.opcode", "Player ({}) attempt open stable in cheating way.", guid.ToString());
668 return false;
669 }
670 }
671 // stable master case
672 else
673 {
674 if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
675 {
676 LOG_DEBUG("network.opcode", "Stablemaster ({}) not found or you can't interact with him.", guid.ToString());
677 return false;
678 }
679 }
680 return true;
681}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
@ UNIT_NPC_FLAG_STABLEMASTER
Definition UnitDefines.h:337
std::string ToString() const
Definition ObjectGuid.cpp:47

References GetPlayer(), LOG_DEBUG, ObjectGuid::ToString(), and UNIT_NPC_FLAG_STABLEMASTER.

Referenced by HandleBuyStableSlot(), HandleListStabledPetsOpcode(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ ComputeNewClockDelta()

void WorldSession::ComputeNewClockDelta ( )
private
919{
920 // implementation of the technique described here: https://web.archive.org/web/20180430214420/http://www.mine-control.com/zack/timesync/timesync.html
921 // to reduce the skew induced by dropped TCP packets that get resent.
922
923 std::vector<uint32> latencies;
924 std::vector<int64> clockDeltasAfterFiltering;
925
926 for (auto& pair : _timeSyncClockDeltaQueue.content())
927 latencies.push_back(pair.second);
928
929 uint32 latencyMedian = median(latencies);
930 uint32 latencyStandardDeviation = standard_deviation(latencies);
931
932 uint32 sampleSizeAfterFiltering = 0;
933 for (auto& pair : _timeSyncClockDeltaQueue.content())
934 {
935 if (pair.second <= latencyMedian + latencyStandardDeviation)
936 {
937 clockDeltasAfterFiltering.push_back(pair.first);
938 sampleSizeAfterFiltering++;
939 }
940 }
941
942 if (sampleSizeAfterFiltering != 0)
943 {
944 int64 meanClockDelta = static_cast<int64>(mean(clockDeltasAfterFiltering));
945 if (std::abs(meanClockDelta - _timeSyncClockDelta) > 25)
946 _timeSyncClockDelta = meanClockDelta;
947 }
948 else if (_timeSyncClockDelta == 0)
949 {
950 std::pair<int64, uint32> back = _timeSyncClockDeltaQueue.peak_back();
951 _timeSyncClockDelta = back.first;
952 }
953}
std::int64_t int64
Definition Define.h:102
T median(std::vector< T > a)
Definition MathUtil.h:59
T standard_deviation(Container &&c)
Definition MathUtil.h:28
T mean(Container &&c)
Definition MathUtil.h:49
T peak_back()
Definition CircularBuffer.h:88

References _timeSyncClockDelta, _timeSyncClockDeltaQueue, CircularBuffer< T >::content(), mean(), median(), CircularBuffer< T >::peak_back(), and standard_deviation().

Referenced by HandleTimeSyncResp().

◆ DisallowHyperlinksAndMaybeKick()

bool WorldSession::DisallowHyperlinksAndMaybeKick ( std::string_view  str)
794{
795 if (str.find('|') == std::string_view::npos)
796 return true;
797
798 LOG_ERROR("network", "Player {} {} sent a message which illegally contained a hyperlink:\n{}", GetPlayer()->GetName(),
799 GetPlayer()->GetGUID().ToString(), str);
800
802 KickPlayer("WorldSession::DisallowHyperlinksAndMaybeKick Illegal chat link");
803
804 return false;
805}
@ CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
Definition IWorld.h:289
void KickPlayer(bool setKicked=true)
Definition WorldSession.h:414
bool GetName(uint32 accountId, std::string &name)
Definition AccountMgr.cpp:257
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250

References CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, and sWorld.

Referenced by HandleJoinChannel().

◆ DoLootRelease()

void WorldSession::DoLootRelease ( ObjectGuid  lguid)
271{
272 Player* player = GetPlayer();
273 Loot* loot;
274
276 player->SendLootRelease(lguid);
277
279
280 if (!player->IsInWorld())
281 return;
282
283 if (lguid.IsGameObject())
284 {
285 GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
286
287 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
288 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
289 {
290 return;
291 }
292
293 loot = &go->loot;
294
295 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR)
296 {
297 // locked doors are opened with spelleffect openlock, prevent remove its as looted
298 go->UseDoorOrButton();
299 }
300 else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
301 {
303 {
304 // The fishing hole used once more
305 go->AddUse(); // if the max usage is reached, will be despawned in next tick
306 if (go->GetUseCount() >= go->GetGOValue()->FishingHole.MaxOpens)
308 else
310 }
311 else
312 {
314
315 // Xinef: moved event execution to loot release (after everything is looted)
316 // Xinef: 99% sure that this worked like this on blizz
317 // Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
319 {
320 LOG_DEBUG("spells.aura", "Chest ScriptStart id {} for GO {}", go->GetGOInfo()->chest.eventId, go->GetSpawnId());
321 player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go);
322 }
323 }
324
325 loot->clear();
326 }
327 else
328 {
329 // not fully looted object
330 go->SetLootState(GO_ACTIVATED, player);
331
332 // if the round robin player release, reset it.
333 if (player->GetGUID() == loot->roundRobinPlayer)
334 loot->roundRobinPlayer.Clear();
335 }
336 }
337 else if (lguid.IsCorpse()) // ONLY remove insignia at BG
338 {
339 Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
340 if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
341 return;
342
343 loot = &corpse->loot;
344
345 // Xinef: Buggs client? (Opening loot after closing)
346 //if (loot->isLooted())
347 {
348 loot->clear();
350 }
351 }
352 else if (lguid.IsItem())
353 {
354 Item* pItem = player->GetItemByGuid(lguid);
355 if (!pItem)
356 return;
357
358 loot = &pItem->loot;
359 ItemTemplate const* proto = pItem->GetTemplate();
360
361 // destroy only 5 items from stack in case prospecting and milling
363 {
364 pItem->m_lootGenerated = false;
365 pItem->loot.clear();
366
367 uint32 count = pItem->GetCount();
368
369 // >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
370 if (count > 5)
371 count = 5;
372
373 player->DestroyItemCount(pItem, count, true);
374 }
375 else if (pItem->loot.isLooted() || !proto->HasFlag(ITEM_FLAG_HAS_LOOT))
376 {
377 player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
378 return;
379 }
380 }
381 else
382 {
383 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
384
385 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
386 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
387 return;
388
389 loot = &creature->loot;
390 if (loot->isLooted())
391 {
392 // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
393 if (!creature->IsAlive())
394 creature->AllLootRemovedFromCorpse();
395
397 loot->clear();
398 }
399 else
400 {
401 // if the round robin player release, reset it.
402 if (player->GetGUID() == loot->roundRobinPlayer)
403 {
404 loot->roundRobinPlayer.Clear();
405
406 if (Group* group = player->GetGroup())
407 group->SendLooter(creature, nullptr);
408 }
409 // force dynflag update to update looter and lootable info
411 }
412 }
413
414 //Player is not looking at loot list, he doesn't need to see updates on the loot list
415 if (!lguid.IsItem())
416 {
417 loot->RemoveLooter(player->GetGUID());
418 }
419}
@ GO_ACTIVATED
Definition GameObject.h:112
@ GO_READY
Definition GameObject.h:111
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ ITEM_FLAG_IS_MILLABLE
Definition ItemTemplate.h:176
@ ITEM_FLAG_IS_PROSPECTABLE
Definition ItemTemplate.h:165
@ ITEM_FLAG_HAS_LOOT
Definition ItemTemplate.h:149
@ LOOT_PICKPOCKETING
Definition LootMgr.h:81
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
ScriptMapMap sEventScripts
Definition ObjectMgr.cpp:60
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1563
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition SharedDefines.h:1585
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1577
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1560
@ CORPSE_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3133
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3121
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
@ UNIT_FLAG_LOOTING
Definition UnitDefines.h:260
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition UpdateFields.h:428
@ UNIT_DYNAMIC_FLAGS
Definition UpdateFields.h:136
Definition Corpse.h:49
Loot loot
Definition Corpse.h:77
Loot loot
Definition Creature.h:230
void AllLootRemovedFromCorpse()
Definition Creature.cpp:3005
Definition GameObject.h:120
bool IsWithinDistInMap(Player const *player) const
Definition GameObject.cpp:2988
Loot loot
Definition GameObject.h:246
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1414
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
void AddUse()
Definition GameObject.h:238
GameObjectValue const * GetGOValue() const
Definition GameObject.h:139
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2427
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
GameobjectTypes GetGoType() const
Definition GameObject.h:202
ObjectGuid::LowType GetSpawnId() const
Definition GameObject.h:144
uint32 GetUseCount() const
Definition GameObject.h:240
Definition Group.h:169
Definition Item.h:220
uint8 GetSlot() const
Definition Item.h:281
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
bool m_lootGenerated
Definition Item.h:321
uint32 GetCount() const
Definition Item.h:272
Loot loot
Definition Item.h:320
uint8 GetBagSlot() const
Definition Item.cpp:784
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition MapScripts.cpp:31
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
static ObjectGuid const Empty
Definition ObjectGuid.h:120
bool IsCorpse() const
Definition ObjectGuid.h:173
bool IsItem() const
Definition ObjectGuid.h:170
void Clear()
Definition ObjectGuid.h:138
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:124
bool IsInWorld() const
Definition Object.h:107
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2078
Definition Player.h:1081
void SendLootRelease(ObjectGuid guid)
Definition Player.cpp:7809
void SetLootGUID(ObjectGuid guid)
Definition Player.h:2001
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3023
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1288
Group * GetGroup()
Definition Player.h:2476
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3121
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Map * GetMap() const
Definition Object.h:536
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:179
uint32 eventId
Definition GameObjectData.h:89
struct GameObjectTemplate::@231::@236 chest
Definition ItemTemplate.h:619
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:827
ItemFlags Flags
Definition ItemTemplate.h:627
Definition LootMgr.h:313
bool isLooted() const
Definition LootMgr.h:368
void clear()
Definition LootMgr.h:343
ObjectGuid roundRobinPlayer
Definition LootMgr.h:324
void RemoveLooter(ObjectGuid GUID)
Definition LootMgr.h:374
LootType loot_type
Definition LootMgr.h:326
uint32 MaxOpens
Definition GameObject.h:60
struct GameObjectValue::@228 FishingHole

References _player, GameObject::AddUse(), Creature::AllLootRemovedFromCorpse(), GameObjectTemplate::chest, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, ObjectGuid::Clear(), Loot::clear(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, Player::DestroyItem(), Player::DestroyItemCount(), ObjectGuid::Empty, GameObjectTemplate::eventId, GameObjectValue::FishingHole, ItemTemplate::Flags, Object::ForceValuesUpdateAtIndex(), GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, Item::GetBagSlot(), ObjectAccessor::GetCorpse(), Item::GetCount(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGOInfo(), GameObject::GetGoType(), GameObject::GetGOValue(), Player::GetGroup(), Object::GetGUID(), Player::GetItemByGuid(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), GameObject::GetSpawnId(), Item::GetTemplate(), GameObject::GetUseCount(), GO_ACTIVATED, GO_JUST_DEACTIVATED, GO_READY, ItemTemplate::HasFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), Player::IsClass(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), Object::IsInWorld(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), ITEM_FLAG_HAS_LOOT, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_PICKPOCKETING, Loot::loot_type, Item::m_lootGenerated, GameObjectValue::MaxOpens, Object::RemoveDynamicFlag(), Object::RemoveFlag(), Loot::RemoveLooter(), Unit::RemoveUnitFlag(), Loot::roundRobinPlayer, Map::ScriptsStart(), Player::SendLootRelease(), Player::SetLootGUID(), GameObject::SetLootState(), sEventScripts, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, and GameObject::UseDoorOrButton().

Referenced by HandleAutostoreLootItemOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleLootReleaseOpcode(), LogoutPlayer(), Player::RemoveFromWorld(), Player::SendLoot(), and Player::SwapItem().

◆ Expansion()

◆ GetAccountData()

AccountData * WorldSession::GetAccountData ( AccountDataType  type)
inline
464{ return &m_accountData[type]; }
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES]
Definition WorldSession.h:1178

References m_accountData.

Referenced by HandleRequestAccountData(), and SendAccountDataTimes().

◆ GetAccountId()

uint32 WorldSession::GetAccountId ( ) const
inline
375{ return _accountId; }

References _accountId.

Referenced by Player::_SaveInstanceTimeRestrictions(), WorldSessionMgr::AddSession_(), Warden::ApplyPenalty(), CharacterActionIpLogger::CharacterIPLogAction(), Spell::CheckCast(), Spell::CheckEffectTarget(), WorldSession::DosProtection::EvaluateOpcode(), GetPlayerInfo(), Player::GetsRecruitAFriendBonus(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), account_commandscript::HandleAccount2FARemoveCommand(), account_commandscript::HandleAccount2FASetupCommand(), account_commandscript::HandleAccountAddonCommand(), account_commandscript::HandleAccountCreateCommand(), account_commandscript::HandleAccountLockCountryCommand(), account_commandscript::HandleAccountLockIpCommand(), account_commandscript::HandleAccountPasswordCommand(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), HandleAuctionPlaceBid(), HandleCharCreateOpcode(), HandleCharCustomize(), HandleCharCustomizeCallback(), HandleCharDeleteOpcode(), HandleCharEnum(), HandleCharEnumOpcode(), HandleCharFactionOrRaceChange(), HandleCharFactionOrRaceChangeCallback(), HandleCharRenameCallBack(), HandleCharRenameOpcode(), WardenWin::HandleData(), HandleDismissCritter(), HandleForceSpeedChangeAck(), HandleGrantLevel(), HandleMailReturnToSender(), HandleMailTakeItem(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), misc_commandscript::HandleMuteCommand(), HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), HandleSendMail(), misc_commandscript::HandleUnmuteCommand(), HandleWhoisOpcode(), WorldSessionMgr::HasRecentlyDisconnected(), WardenMac::Init(), WardenWin::Init(), InitializeSession(), BattlegroundQueue::InviteGroupToBG(), Channel::JoinChannel(), Channel::KickOrBan(), KickPlayer(), Player::LoadFromDB(), LogCommandUsage(), LogoutPlayer(), go_ulduar_pure_saronite_deposit::OnGossipHello(), SaveTutorialsData(), AuctionHouseMgr::SendAuctionWonMail(), SetAccountData(), Channel::SetMode(), Channel::SetOwner(), Guild::Member::SetStats(), Channel::UnBan(), Update(), WorldSessionMgr::UpdateSessions(), WorldSession(), and ~WorldSession().

◆ GetAcoreString()

std::string WorldSession::GetAcoreString ( uint32  entry) const

◆ GetCalendarEventCreationCooldown()

time_t WorldSession::GetCalendarEventCreationCooldown ( ) const
inline

◆ GetCurrentVendor()

◆ GetGuidLow()

ObjectGuid::LowType WorldSession::GetGuidLow ( ) const

Get player guid if available. Use for logging purposes only.

221{
222 return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
223}
LowType GetCounter() const
Definition ObjectGuid.h:145

References ObjectGuid::GetCounter(), Object::GetGUID(), and GetPlayer().

◆ GetLatency()

◆ GetModuleString()

std::string const * WorldSession::GetModuleString ( std::string  module,
uint32  id 
) const
813{
814 return sObjectMgr->GetModuleString(module, id, GetSessionDbLocaleIndex());
815}

References GetSessionDbLocaleIndex(), and sObjectMgr.

Referenced by ChatHandler::GetModuleString().

◆ GetOfflineTime()

uint32 WorldSession::GetOfflineTime ( ) const
inline
1078{ return _offlineTime; }

References _offlineTime.

Referenced by WorldSessionMgr::UpdateSessions().

◆ GetPlayer()

Player * WorldSession::GetPlayer ( ) const
inline
376{ return _player; }

References _player.

Referenced by Guild::_SendBankContent(), Guild::_SendBankList(), Warden::ApplyPenalty(), Guild::BroadcastToGuild(), CanUseBank(), CheckStableMaster(), DisallowHyperlinksAndMaybeKick(), DoLootRelease(), go_commandscript::DoTeleport(), ChatHandler::GetCreatureFromPlayerMapByDbGuid(), GetGuidLow(), ChatHandler::GetNearbyGameObject(), ChatHandler::GetObjectFromPlayerMapByDbGuid(), ChatHandler::GetPlayer(), ChatHandler::GetPlayerGroupAndGUIDByName(), ChatHandler::getSelectedCreature(), ChatHandler::getSelectedObject(), ChatHandler::getSelectedPlayer(), ChatHandler::getSelectedPlayerOrSelf(), ChatHandler::getSelectedUnit(), Guild::HandleAcceptMember(), account_commandscript::HandleAccountCreateCommand(), HandleActivateTaxiExpressOpcode(), HandleActivateTaxiOpcode(), HandleAddFriendOpcode(), HandleAddIgnoreOpcode(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), Guild::HandleAddNewRank(), misc_commandscript::HandleAppearCommand(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamInviteOpcode(), HandleAttackStopOpcode(), HandleAuctionHelloOpcode(), HandleAuctionListBidderItems(), HandleAuctionListItems(), HandleAuctionListOwnerItems(), HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), HandleAuctionSellItem(), HandleAutostoreLootItemOpcode(), bg_commandscript::HandleBagsClearCommand(), HandleBankerActivateOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBinderActivateOpcode(), misc_commandscript::HandleBindSightCommand(), HandleBuybackItem(), Guild::HandleBuyBankTab(), HandleBuyItemInSlotOpcode(), HandleBuyItemOpcode(), HandleBuyStableSlot(), HandleCancelTempEnchantmentOpcode(), cast_commandscript::HandleCastBackCommand(), cast_commandscript::HandleCastCommand(), cast_commandscript::HandleCastDistCommand(), cheat_commandscript::HandleCasttimeCheatCommand(), HandleChangeSeatsOnControlledVehicle(), misc_commandscript::HandleChangeWeather(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharacterAuraFrozen(), character_commandscript::HandleCharacterCheckBankCommand(), character_commandscript::HandleCharacterLevelCommand(), HandleChatIgnoredOpcode(), cheat_commandscript::HandleCheatStatusCommand(), HandleClearChannelWatch(), misc_commandscript::HandleComeToMeCommand(), misc_commandscript::HandleCommentatorCommand(), HandleCompleteCinematic(), cheat_commandscript::HandleCoolDownCheatCommand(), misc_commandscript::HandleCooldownCommand(), HandleCorpseQueryOpcode(), misc_commandscript::HandleDamageCommand(), debug_commandscript::HandleDebugAreaTriggersCommand(), debug_commandscript::HandleDebugHostileRefListCommand(), debug_commandscript::HandleDebugLoSCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), debug_commandscript::HandleDebugSpawnVehicleCommand(), debug_commandscript::HandleDebugUnitStateCommand(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), misc_commandscript::HandleDevCommand(), misc_commandscript::HandleDieCommand(), Guild::HandleDisband(), HandleDismissCritter(), misc_commandscript::HandleDismountCommand(), HandleDuelAcceptedOpcode(), HandleDuelCancelledOpcode(), HandleEjectPassenger(), HandleEmoteOpcode(), cheat_commandscript::HandleExploreCheatCommand(), HandleFarSightOpcode(), gobject_commandscript::HandleGameObjectActivateCommand(), gobject_commandscript::HandleGameObjectAddCommand(), gobject_commandscript::HandleGameObjectAddTempCommand(), gobject_commandscript::HandleGameObjectDeleteCommand(), gobject_commandscript::HandleGameObjectMoveCommand(), gobject_commandscript::HandleGameObjectNearCommand(), HandleGameobjectReportUse(), gobject_commandscript::HandleGameObjectTargetCommand(), gobject_commandscript::HandleGameObjectTurnCommand(), HandleGameObjectUseOpcode(), HandleGetChannelMemberCount(), misc_commandscript::HandleGetDistanceCommand(), gm_commandscript::HandleGMFlyCommand(), gm_commandscript::HandleGMListIngameCommand(), HandleGMResponseResolve(), HandleGMSurveySubmit(), ticket_commandscript::HandleGMTicketAssignToCommand(), ticket_commandscript::HandleGMTicketCloseByIdCommand(), ticket_commandscript::HandleGMTicketCommentCommand(), ticket_commandscript::HandleGMTicketCompleteCommand(), HandleGMTicketCreateOpcode(), ticket_commandscript::HandleGMTicketDeleteByIdCommand(), HandleGMTicketDeleteOpcode(), HandleGMTicketGetTicketOpcode(), ticket_commandscript::HandleGMTicketResponseDeleteCommand(), ticket_commandscript::HandleGMTicketUnAssignCommand(), HandleGMTicketUpdateOpcode(), gm_commandscript::HandleGMVisibleCommand(), cheat_commandscript::HandleGodModeCheatCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGPSCommand(), HandleGroupAcceptOpcode(), HandleGroupAssistantLeaderOpcode(), HandleGroupChangeSubGroupOpcode(), HandleGroupDeclineOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), HandleGroupUninviteOpcode(), misc_commandscript::HandleGUIDCommand(), HandleGuildAcceptOpcode(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankSwapItems(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPermissions(), HandleGuildPromoteOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), honor_commandscript::HandleHonorAddKillCommand(), HandleInitiateTradeOpcode(), HandleInspectArenaTeamsOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), instance_commandscript::HandleInstanceListBindsCommand(), instance_commandscript::HandleInstanceSaveDataCommand(), instance_commandscript::HandleInstanceUnbindCommand(), Guild::HandleInviteMember(), item_commandscript::HandleItemMoveCommand(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleJoinChannel(), misc_commandscript::HandleKickPlayerCommand(), learn_commandscript::HandleLearnAllCraftsCommand(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), learn_commandscript::HandleLearnAllMySpellsCommand(), learn_commandscript::HandleLearnAllMyTalentsCommand(), HandleLeaveChannel(), Guild::HandleLeaveMember(), character_commandscript::HandleLevelUpCommand(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleLfgLeaveOpcode(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLfgProposalResultOpcode(), HandleLfgSetBootVoteOpcode(), HandleLfgSetCommentOpcode(), HandleLfgSetRolesOpcode(), HandleLfgTeleportOpcode(), HandleLfrSearchJoinOpcode(), HandleLfrSearchLeaveOpcode(), misc_commandscript::HandleLinkGraveCommand(), list_commandscript::HandleListCreatureCommand(), HandleListInventoryOpcode(), list_commandscript::HandleListObjectCommand(), HandleListStabledPetsOpcode(), HandleLoadActionsSwitchSpec(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), lookup_commandscript::HandleLookupPlayerIpCommand(), HandleLootMasterGiveOpcode(), HandleLootMethodOpcode(), HandleLootMoneyOpcode(), HandleLootOpcode(), HandleLootReleaseOpcode(), HandleLootRoll(), misc_commandscript::HandleMailBoxCommand(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberLogout(), Guild::HandleMemberWithdrawMoney(), HandleMessagechatOpcode(), HandleMinimapPingOpcode(), mmaps_commandscript::HandleMmapLoadedTilesCommand(), mmaps_commandscript::HandleMmapLocCommand(), mmaps_commandscript::HandleMmapPathCommand(), mmaps_commandscript::HandleMmapStatsCommand(), mmaps_commandscript::HandleMmapTestArea(), modify_commandscript::HandleModifyPhaseCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphResetCommand(), modify_commandscript::HandleMorphTargetCommand(), HandleMountSpecialAnimOpcode(), HandleMovementOpcodes(), HandleMoveSplineDoneOpcode(), HandleMoveTeleportAck(), HandleMoveTimeSkippedOpcode(), HandleMoveWorldportAck(), misc_commandscript::HandleNearGraveCommand(), HandleNextCinematicCamera(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcAddTempSpawnCommand(), npc_commandscript::HandleNpcAddVendorItemCommand(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcNearCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_commandscript::HandleNpcTameCommand(), npc_commandscript::HandleNpcUnFollowCommand(), HandleOfferPetitionOpcode(), HandleOpenWrappedItemCallback(), HandleOptOutOfLootOpcode(), HandlePartyAssignmentOpcode(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), HandlePetitionBuyOpcode(), HandlePetitionSignOpcode(), pet_commandscript::HandlePetLearnCommand(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), pet_commandscript::HandlePetUnlearnCommand(), HandlePlayerLoginOpcode(), HandlePlayerLoginToCharInWorld(), misc_commandscript::HandlePossessCommand(), cheat_commandscript::HandlePowerCheatCommand(), HandleQueryGuildBankTabText(), HandleQueryInspectAchievements(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverHelloOpcode(), HandleQuestLogSwapQuest(), HandleRaidReadyCheckFinishedOpcode(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleRandomRollOpcode(), Guild::HandleRemoveMember(), Guild::HandleRemoveRank(), HandleRepairItemOpcode(), HandleRepopRequestOpcode(), HandleReportLag(), HandleRequestVehicleExit(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), misc_commandscript::HandleRespawnAllCommand(), misc_commandscript::HandleRespawnCommand(), HandleResurrectResponseOpcode(), Guild::HandleRoster(), misc_commandscript::HandleSaveCommand(), HandleSaveGuildEmblemOpcode(), HandleSellItemOpcode(), send_commandscript::HandleSendItemsCommand(), HandleSendMail(), send_commandscript::HandleSendMailCommand(), send_commandscript::HandleSendMoneyCommand(), HandleSetActionBarToggles(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetChannelWatch(), Guild::HandleSetEmblem(), HandleSetFactionAtWar(), HandleSetFactionCheat(), HandleSetGuildBankTabText(), Guild::HandleSetInfo(), Guild::HandleSetLeader(), Guild::HandleSetMemberNote(), Guild::HandleSetMOTD(), Guild::HandleSetRankInfo(), HandleSetSavedInstanceExtend(), HandleSetTitleOpcode(), HandleSetWatchedFactionOpcode(), HandleSocketClosed(), spectator_commandscript::HandleSpectatorLeaveCommand(), spectator_commandscript::HandleSpectatorResetCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), spectator_commandscript::HandleSpectatorVersionCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpiritHealerActivateOpcode(), HandleStablePet(), HandleStableSwapPet(), misc_commandscript::HandleSummonCommand(), HandleTabardVendorActivateOpcode(), HandleTalentWipeConfirmOpcode(), cheat_commandscript::HandleTaxiCheatCommand(), HandleTaxiQueryAvailableNodes(), tele_commandscript::HandleTeleAddCommand(), tele_commandscript::HandleTeleCommand(), HandleTeleportTimeout(), HandleTextEmoteOpcode(), HandleTogglePvP(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), misc_commandscript::HandleUnbindSightCommand(), HandleUnlearnSkillOpcode(), misc_commandscript::HandleUnPossessCommand(), HandleUnstablePet(), misc_commandscript::HandleUnstuckCommand(), Guild::HandleUpdateMemberRank(), cheat_commandscript::HandleWaterWalkCheatCommand(), message_commandscript::HandleWhispersCommand(), HandleWhoisOpcode(), HandleWorldTeleportOpcode(), wp_commandscript::HandleWpAddCommand(), debug_commandscript::HandleWPGPSCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), HandleZoneUpdateOpcode(), LogCommandUsage(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), ChatHandler::needReportToTarget(), ServerMailReward::OnPlayerLogin(), MapSessionFilter::Process(), WorldSessionFilter::Process(), ReadMovementInfo(), ResetTimeOutTime(), SendActivateTaxiReply(), SendAttackStop(), SendAuctionHello(), Guild::SendBankTabsInfo(), SendBindPoint(), SendDiscoverNewTaxiNode(), SendDoFlight(), SendEnchantmentLog(), SendLearnNewTaxiNode(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), Guild::SendPermissions(), SendPetitionShowList(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestQueryResponse(), SendStablePet(), SendTaxiMenu(), SendTaxiStatus(), SendTrainerList(), ChatHandler::SendWorldTextOptional(), ticket_commandscript::TicketResponseAppend(), Update(), WorldSessionMgr::UpdateSessions(), and ValidateHyperlinksAndMaybeKick().

◆ GetPlayerInfo()

std::string WorldSession::GetPlayerInfo ( ) const
191{
192 std::ostringstream ss;
193
194 ss << "[Player: ";
195
196 if (!m_playerLoading && _player)
197 {
198 ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
199 }
200
201 ss << "Account: " << GetAccountId() << "]";
202
203 return ss.str();
204}

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), m_playerLoading, and ObjectGuid::ToString().

Referenced by Guild::_SendBankList(), Handle_Deprecated(), Handle_EarlyProccess(), Handle_NULL(), Handle_ServerSide(), HandleBattleFieldPortOpcode(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharFactionOrRaceChangeCallback(), HandleGetChannelMemberCount(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildCreateOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPromoteOpcode(), HandleGuildQueryOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), HandleJoinChannel(), HandleLeaveChannel(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleMessagechatOpcode(), WorldSocket::HandlePing(), Guild::HandleQuery(), HandleQueryGuildBankTabText(), Guild::HandleRoster(), HandleSaveGuildEmblemOpcode(), Guild::HandleSetBankTabInfo(), HandleSetGuildBankTabText(), Channel::List(), WorldSocket::LogOpcodeText(), LogUnexpectedOpcode(), LogUnprocessedTail(), WorldSocket::ReadDataHandler(), Guild::SendBankLog(), Guild::SendCommandResult(), Guild::SendEventLog(), Guild::SendInfo(), SendLfgPlayerReward(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), Guild::SendPermissions(), Guild::SendSaveEmblemResult(), Guild::BankTab::SendText(), Pet::Update(), and Update().

◆ GetPlayerName()

◆ GetQueryProcessor()

QueryCallbackProcessor & WorldSession::GetQueryProcessor ( )
inline
1087{ return _queryProcessor; }
QueryCallbackProcessor _queryProcessor
Definition WorldSession.h:1097

References _queryProcessor.

Referenced by Player::ActivateSpec(), and ServerMailReward::OnPlayerLogin().

◆ GetRecruiterId()

◆ GetRemoteAddress()

◆ GetSecurity()

◆ GetSessionDbcLocale()

◆ GetSessionDbLocaleIndex()

◆ GetTotalTime()

uint32 WorldSession::GetTotalTime ( ) const
inline
390{ return m_total_time; }

References m_total_time.

Referenced by ~WorldSession().

◆ GetTutorialInt()

uint32 WorldSession::GetTutorialInt ( uint8  index) const
inline
472{ return m_Tutorials[index]; }

References m_Tutorials.

Referenced by HandleTutorialFlag().

◆ GetWarden()

Warden * WorldSession::GetWarden ( )
1324{
1325 return &(*_warden);
1326}

◆ Handle_Deprecated()

void WorldSession::Handle_Deprecated ( WorldPacket recvPacket)
836{
837 LOG_ERROR("network.opcode", "Received deprecated opcode {} from {}",
838 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
839}
uint16 GetOpcode() const
Definition WorldPacket.h:75
std::string GetPlayerInfo() const
Definition WorldSession.cpp:190
Opcodes
List of Opcodes.
Definition Opcodes.h:30
std::string GetOpcodeNameForLogging(Opcodes opcode)
Lookup opcode name for human understandable logging.
Definition Opcodes.cpp:1468

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ Handle_EarlyProccess()

void WorldSession::Handle_EarlyProccess ( WorldPacket recvPacket)
824{
825 LOG_ERROR("network.opcode", "Received opcode {} that must be processed in WorldSocket::ReadDataHandler from {}",
826 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
827}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_NULL()

void WorldSession::Handle_NULL ( WorldPacket null)
818{
819 LOG_ERROR("network.opcode", "Received unhandled opcode {} from {}",
821}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_ServerSide()

void WorldSession::Handle_ServerSide ( WorldPacket recvPacket)
830{
831 LOG_ERROR("network.opcode", "Received server-side opcode {} from {}",
832 GetOpcodeNameForLogging(static_cast<OpcodeServer>(recvPacket.GetOpcode())), GetPlayerInfo());
833}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ HandleAcceptGrantLevel()

void WorldSession::HandleAcceptGrantLevel ( WorldPacket recvData)
67{
68 LOG_DEBUG("network", "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
69
70 ObjectGuid guid;
71 recvData >> guid.ReadAsPacked();
72
74 if (!other)
75 return;
76
77 if (GetAccountId() != other->GetSession()->GetRecruiterId())
78 return;
79
80 if (other->GetGrantableLevels())
81 other->SetGrantableLevels(other->GetGrantableLevels() - 1);
82 else
83 return;
84
86}
Definition ObjectGuid.h:118
PackedGuidReader ReadAsPacked()
Definition ObjectGuid.h:135
void GiveLevel(uint8 level)
Definition Player.cpp:2474
void SetGrantableLevels(uint8 val)
Definition Player.h:2131
uint8 GetGrantableLevels()
Definition Player.h:2130
uint32 GetRecruiterId() const
Definition WorldSession.h:540
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220

References _player, GetAccountId(), Player::GetGrantableLevels(), Unit::GetLevel(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GiveLevel(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), and Player::SetGrantableLevels().

Referenced by OpcodeTable::Initialize().

◆ HandleAcceptTradeOpcode()

void WorldSession::HandleAcceptTradeOpcode ( WorldPacket recvPacket)
245{
246 TradeData* my_trade = _player->m_trade;
247 if (!my_trade)
248 return;
249
250 Player* trader = my_trade->GetTrader();
251
252 TradeData* his_trade = trader->m_trade;
253 if (!his_trade)
254 return;
255
256 Item* myItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
257 Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
258 bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
259
260 // set before checks for propertly undo at problems (it already set in to client)
261 my_trade->SetAccepted(true);
262
263 // not accept case incorrect money amount
264 if (!_player->HasEnoughMoney(my_trade->GetMoney()))
265 {
267 my_trade->SetAccepted(false, true);
268 return;
269 }
270
271 // not accept case incorrect money amount
272 if (!trader->HasEnoughMoney(his_trade->GetMoney()))
273 {
275 his_trade->SetAccepted(false, true);
276 return;
277 }
278
279 if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
280 {
282 my_trade->SetAccepted(false, true);
283 return;
284 }
285
286 if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
287 {
288 trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
289 his_trade->SetAccepted(false, true);
290 return;
291 }
292
293 // not accept if some items now can't be trade (cheating)
294 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
295 {
296 if (Item* item = my_trade->GetItem(TradeSlots(i)))
297 {
298 if (!item->CanBeTraded(false, true))
299 {
301 return;
302 }
303
304 if (item->IsBindedNotWith(trader))
305 {
307 SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/);
308 return;
309 }
310 }
311
312 if (Item* item = his_trade->GetItem(TradeSlots(i)))
313 {
314 if (!item->CanBeTraded(false, true))
315 {
317 return;
318 }
319 //if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
320 //{
321 // SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
322 // his_trade->SetAccepted(false, true);
323 // return;
324 //}
325 }
326 }
327
328 if (his_trade->IsAccepted())
329 {
330 setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
331
332 Spell* my_spell = nullptr;
333 SpellCastTargets my_targets;
334
335 Spell* his_spell = nullptr;
336 SpellCastTargets his_targets;
337
338 // not accept if spell can't be casted now (cheating)
339 if (uint32 my_spell_id = my_trade->GetSpell())
340 {
341 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(my_spell_id);
342 Item* castItem = my_trade->GetSpellCastItem();
343
344 if (!spellInfo || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
345 (my_trade->HasSpellCastItem() && !castItem))
346 {
347 clearAcceptTradeMode(my_trade, his_trade);
348 clearAcceptTradeMode(myItems, hisItems);
349
350 my_trade->SetSpell(0);
351 return;
352 }
353
354 my_spell = new Spell(_player, spellInfo, TRIGGERED_FULL_MASK);
355 my_spell->m_CastItem = castItem;
356 my_targets.SetTradeItemTarget(_player);
357 my_spell->m_targets = my_targets;
358
359 SpellCastResult res = my_spell->CheckCast(true);
360 if (res != SPELL_CAST_OK)
361 {
362 my_spell->SendCastResult(res);
363
364 clearAcceptTradeMode(my_trade, his_trade);
365 clearAcceptTradeMode(myItems, hisItems);
366
367 delete my_spell;
368 my_trade->SetSpell(0);
369 return;
370 }
371 }
372
373 // not accept if spell can't be casted now (cheating)
374 if (uint32 his_spell_id = his_trade->GetSpell())
375 {
376 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(his_spell_id);
377 Item* castItem = his_trade->GetSpellCastItem();
378
379 if (!spellInfo || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || (his_trade->HasSpellCastItem() && !castItem))
380 {
381 delete my_spell;
382 his_trade->SetSpell(0);
383
384 clearAcceptTradeMode(my_trade, his_trade);
385 clearAcceptTradeMode(myItems, hisItems);
386 return;
387 }
388
389 his_spell = new Spell(trader, spellInfo, TRIGGERED_FULL_MASK);
390 his_spell->m_CastItem = castItem;
391 his_targets.SetTradeItemTarget(trader);
392 his_spell->m_targets = his_targets;
393
394 SpellCastResult res = his_spell->CheckCast(true);
395 if (res != SPELL_CAST_OK)
396 {
397 his_spell->SendCastResult(res);
398
399 clearAcceptTradeMode(my_trade, his_trade);
400 clearAcceptTradeMode(myItems, hisItems);
401
402 delete my_spell;
403 delete his_spell;
404
405 his_trade->SetSpell(0);
406 return;
407 }
408 }
409
410 // inform partner client
412
413 // test if item will fit in each inventory
414 hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
415 myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
416
417 clearAcceptTradeMode(myItems, hisItems);
418
419 // in case of missing space report error
420 if (!myCanCompleteTrade)
421 {
422 clearAcceptTradeMode(my_trade, his_trade);
423
426 my_trade->SetAccepted(false);
427 his_trade->SetAccepted(false);
428 delete my_spell;
429 delete his_spell;
430 return;
431 }
432 else if (!hisCanCompleteTrade)
433 {
434 clearAcceptTradeMode(my_trade, his_trade);
435
438 my_trade->SetAccepted(false);
439 his_trade->SetAccepted(false);
440 delete my_spell;
441 delete his_spell;
442 return;
443 }
444
445 // execute trade: 1. remove
446 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
447 {
448 if (myItems[i])
449 {
451 _player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
452 }
453 if (hisItems[i])
454 {
455 hisItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
456 trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
457 }
458 }
459
460 // execute trade: 2. store
461 moveItems(myItems, hisItems);
462
463 if (my_trade->GetMoney() >= 10 * GOLD )
464 {
465 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
466 GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName(), GetRemoteAddress(), trader->GetSession()->GetAccountId(), trader->GetName(), my_trade->GetMoney(), 6);
467 }
468 if (his_trade->GetMoney() >= 10 * GOLD )
469 {
470 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
471 trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName(), trader->GetSession()->GetRemoteAddress(), GetAccountId(), _player->GetName(), his_trade->GetMoney(), 6);
472 }
473
474 // update money
475 _player->ModifyMoney(-int32(my_trade->GetMoney()));
476 _player->ModifyMoney(his_trade->GetMoney());
477 trader->ModifyMoney(-int32(his_trade->GetMoney()));
478 trader->ModifyMoney(my_trade->GetMoney());
479
480 if (my_spell)
481 my_spell->prepare(&my_targets);
482
483 if (his_spell)
484 his_spell->prepare(&his_targets);
485
486 // cleanup
487 clearAcceptTradeMode(my_trade, his_trade);
488 delete _player->m_trade;
489 _player->m_trade = nullptr;
490 delete trader->m_trade;
491 trader->m_trade = nullptr;
492
493 // desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
494 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
496 trader->SaveInventoryAndGoldToDB(trans);
497 CharacterDatabase.CommitTransaction(trans);
498
501 }
502 else
503 {
505 }
506}
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::int32_t int32
Definition Define.h:103
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition Item.h:123
@ EQUIP_ERR_OK
Definition Item.h:47
@ LANG_NOT_PARTNER_FREE_TRADE_SLOTS
Definition Language.h:741
@ LANG_NOT_FREE_TRADE_SLOTS
Definition Language.h:740
@ LANG_NOT_ENOUGH_GOLD
Definition Language.h:739
#define MAX_MONEY_AMOUNT
Definition Player.h:935
@ TRADE_STATUS_TRADE_COMPLETE
Definition SharedDefines.h:3558
@ TRADE_STATUS_TRADE_ACCEPT
Definition SharedDefines.h:3554
@ TRADE_STATUS_TRADE_CANCELED
Definition SharedDefines.h:3553
@ TRADE_STATUS_NOT_ELIGIBLE
Definition SharedDefines.h:3573
@ TRADE_STATUS_CLOSE_WINDOW
Definition SharedDefines.h:3562
@ GOLD
Definition SharedDefines.h:253
SpellCastResult
Definition SharedDefines.h:948
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
#define sSpellMgr
Definition SpellMgr.h:825
TradeSlots
Definition TradeData.h:28
@ TRADE_SLOT_TRADED_COUNT
Definition TradeData.h:30
@ TRADE_SLOT_NONTRADED
Definition TradeData.h:31
static void setAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade, Item **myItems, Item **hisItems)
Definition TradeHandler.cpp:201
static void clearAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade)
Definition TradeHandler.cpp:226
@ ITEM_FIELD_GIFTCREATOR
Definition UpdateFields.h:38
Definition Chat.h:37
void SendNotification(std::string_view str)
Definition Chat.cpp:105
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:723
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7121
bool ModifyMoney(int32 amount, bool sendError=true)
Definition Player.cpp:11576
TradeData * m_trade
Definition Player.h:2861
bool HasEnoughMoney(uint32 amount) const
Definition Player.h:1618
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:2978
uint32 GetMoney() const
Definition Player.h:1616
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4021
InventoryResult CanStoreItems(Item **pItem, int32 count) const
Definition PlayerStorage.cpp:1539
Definition Spell.h:111
void SetTradeItemTarget(Player *caster)
Definition Spell.cpp:339
Definition SpellInfo.h:316
Definition Spell.h:287
SpellCastTargets m_targets
Definition Spell.h:530
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3485
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5669
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4685
Item * m_CastItem
Definition Spell.h:524
Definition TradeData.h:36
Item * GetSpellCastItem() const
Definition TradeData.cpp:49
bool HasSpellCastItem() const
Definition TradeData.h:53
void SetSpell(uint32 spell_id, Item *castItem=nullptr)
Definition TradeData.cpp:76
Player * GetTrader() const
Definition TradeData.h:41
uint32 GetMoney() const
Definition TradeData.h:55
Item * GetItem(TradeSlots slot) const
Definition TradeData.cpp:26
bool IsAccepted() const
Definition TradeData.h:58
uint32 GetSpell() const
Definition TradeData.h:49
void SetAccepted(bool state, bool crosssend=false)
Definition TradeData.cpp:120
void moveItems(Item *myItems[], Item *hisItems[])
Definition TradeHandler.cpp:132
std::string const & GetRemoteAddress()
Definition WorldSession.h:385
void SendTradeStatus(TradeStatus status)
Definition TradeHandler.cpp:33

References _player, Player::CanStoreItems(), CharacterDatabase, Spell::CheckCast(), clearAcceptTradeMode(), EQUIP_ERR_OK, EQUIP_ERR_TOO_MUCH_GOLD, GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), TradeData::GetItem(), Player::GetMoney(), TradeData::GetMoney(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), TradeData::GetSpell(), TradeData::GetSpellCastItem(), TradeData::GetTrader(), GOLD, Player::HasEnoughMoney(), TradeData::HasSpellCastItem(), TradeData::IsAccepted(), ITEM_FIELD_GIFTCREATOR, LANG_NOT_ENOUGH_GOLD, LANG_NOT_FREE_TRADE_SLOTS, LANG_NOT_PARTNER_FREE_TRADE_SLOTS, Spell::m_CastItem, Spell::m_targets, Player::m_trade, MAX_MONEY_AMOUNT, Player::ModifyMoney(), Player::MoveItemFromInventory(), moveItems(), Spell::prepare(), Player::SaveInventoryAndGoldToDB(), Spell::SendCastResult(), Player::SendEquipError(), ChatHandler::SendNotification(), SendTradeStatus(), TradeData::SetAccepted(), setAcceptTradeMode(), Object::SetGuidValue(), TradeData::SetSpell(), SpellCastTargets::SetTradeItemTarget(), SPELL_CAST_OK, sSpellMgr, TRADE_SLOT_NONTRADED, TRADE_SLOT_TRADED_COUNT, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ELIGIBLE, TRADE_STATUS_TRADE_ACCEPT, TRADE_STATUS_TRADE_CANCELED, TRADE_STATUS_TRADE_COMPLETE, and TRIGGERED_FULL_MASK.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiExpressOpcode()

void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket recvPacket)
161{
162 ObjectGuid guid;
163 uint32 node_count;
164
165 recvData >> guid >> node_count;
166
168 if (!npc)
169 {
170 LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
172 return;
173 }
174 std::vector<uint32> nodes;
175
176 for (uint32 i = 0; i < node_count; ++i)
177 {
178 uint32 node;
179 recvData >> node;
180
181 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater())
182 {
184 recvData.rfinish();
185 return;
186 }
187
188 nodes.push_back(node);
189 }
190
191 if (nodes.empty())
192 return;
193
194 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from {} to {}", nodes.front(), nodes.back());
195
196 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
197}
npc
Definition BattlegroundSA.h:47
@ ERR_TAXINOTVISITED
Definition SharedDefines.h:3601
@ ERR_TAXITOOFARAWAY
Definition SharedDefines.h:3599
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition UnitDefines.h:328
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition Player.cpp:10294
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition TaxiHandler.cpp:279

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, ByteBuffer::rfinish(), SendActivateTaxiReply(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiOpcode()

void WorldSession::HandleActivateTaxiOpcode ( WorldPacket recvPacket)
252{
253 ObjectGuid guid;
254 std::vector<uint32> nodes;
255 nodes.resize(2);
256 GetPlayer()->SetCanTeleport(true);
257 recvData >> guid >> nodes[0] >> nodes[1];
258 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from {} to {}", nodes[0], nodes[1]);
260 if (!npc)
261 {
262 LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
264 return;
265 }
266
267 if (!GetPlayer()->isTaxiCheater())
268 {
269 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
270 {
272 return;
273 }
274 }
275
276 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
277}
void SetCanTeleport(bool value)
Definition Player.h:2506

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, SendActivateTaxiReply(), Player::SetCanTeleport(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleAddFriendOpcode()

void WorldSession::HandleAddFriendOpcode ( WorldPacket recvPacket)
38{
39 std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
40 std::string friendNote;
41
42 recv_data >> friendName;
43 recv_data >> friendNote;
44
45 if (!normalizePlayerName(friendName))
46 return;
47
48 ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
49 if (!friendGuid)
50 return;
51
52 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(friendGuid);
53 if (!playerData)
54 return;
55
56 uint32 friendAccountId = playerData->AccountId;
57 TeamId teamId = Player::TeamIdForRace(playerData->Race);
58 FriendsResult friendResult = FRIEND_NOT_FOUND;
59
61 {
62 if (friendGuid)
63 {
64 if (friendGuid == GetPlayer()->GetGUID())
65 friendResult = FRIEND_SELF;
67 friendResult = FRIEND_ENEMY;
68 else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
69 friendResult = FRIEND_ALREADY;
70 else
71 {
72 Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGuid);
73 if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !pFriend->GetSession()->IsGMAccount())
74 friendResult = FRIEND_ADDED_ONLINE;
75 else
76 friendResult = FRIEND_ADDED_OFFLINE;
77 if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
78 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
79 else
80 friendResult = FRIEND_LIST_FULL;
81 }
82 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
83 }
84 }
85
86 sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
87
88 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
89}
#define sCharacterCache
Definition CharacterCache.h:83
@ CONFIG_ALLOW_GM_FRIEND
Definition IWorld.h:87
@ CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
Definition IWorld.h:79
@ LANG_FRIEND_IGNORE_UNKNOWN
Definition Language.h:80
bool normalizePlayerName(std::string &name)
Definition ObjectMgr.cpp:208
TeamId GetTeamId(PvPTeamId teamId)
Definition SharedDefines.h:3462
TeamId
Definition SharedDefines.h:759
FriendsResult
Results of friend related commands.
Definition SocialMgr.h:65
@ FRIEND_ENEMY
Definition SocialMgr.h:76
@ FRIEND_ALREADY
Definition SocialMgr.h:74
@ FRIEND_ADDED_OFFLINE
Definition SocialMgr.h:73
@ FRIEND_NOT_FOUND
Definition SocialMgr.h:70
@ FRIEND_ADDED_ONLINE
Definition SocialMgr.h:72
@ FRIEND_SELF
Definition SocialMgr.h:75
@ FRIEND_LIST_FULL
Definition SocialMgr.h:67
#define sSocialMgr
Definition SocialMgr.h:147
@ SOCIAL_FLAG_FRIEND
Definition SocialMgr.h:39
void SetFriendNote(ObjectGuid friendGuid, std::string note)
Definition SocialMgr.cpp:105
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5871
bool IsVisibleGloballyFor(Player const *player) const
Definition Player.cpp:11547
PlayerSocial * GetSocial()
Definition Player.h:1158
bool IsGMAccount() const
Definition WorldSession.cpp:180
std::string GetAcoreString(uint32 entry) const
Definition WorldSession.cpp:807
Realm realm
Definition World.cpp:111
bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:305
uint32 GetSecurity(uint32 accountId)
Definition AccountMgr.cpp:238
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Definition CharacterCache.h:28
uint8 Race
Definition CharacterCache.h:33
uint32 AccountId
Definition CharacterCache.h:31
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References CharacterCacheEntry::AccountId, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, ObjectAccessor::FindConnectedPlayer(), FRIEND_ADDED_OFFLINE, FRIEND_ADDED_ONLINE, FRIEND_ALREADY, FRIEND_ENEMY, FRIEND_LIST_FULL, FRIEND_NOT_FOUND, FRIEND_SELF, GetAcoreString(), GetPlayer(), GetSecurity(), AccountMgr::GetSecurity(), Player::GetSession(), Player::GetSocial(), GetTeamId(), Realm::Id, IsGMAccount(), AccountMgr::IsPlayerAccount(), Player::IsVisibleGloballyFor(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), CharacterCacheEntry::Race, realm, RealmHandle::Realm, sCharacterCache, PlayerSocial::SetFriendNote(), SOCIAL_FLAG_FRIEND, sSocialMgr, sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleAddIgnoreOpcode()

void WorldSession::HandleAddIgnoreOpcode ( WorldPacket recvPacket)
104{
105 std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
106
107 recv_data >> ignoreName;
108
109 if (!normalizePlayerName(ignoreName))
110 return;
111
112 LOG_DEBUG("network", "WORLD: {} asked to Ignore: '{}'", GetPlayer()->GetName(), ignoreName);
113
114 ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
115 if (!ignoreGuid)
116 return;
117
118 FriendsResult ignoreResult;
119
120 if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
121 ignoreResult = FRIEND_IGNORE_SELF;
122 else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
123 ignoreResult = FRIEND_IGNORE_ALREADY;
124 else
125 {
126 ignoreResult = FRIEND_IGNORE_ADDED;
127
128 // ignore list full
129 if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
130 ignoreResult = FRIEND_IGNORE_FULL;
131 }
132
133 sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid, false);
134
135 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
136}
@ FRIEND_IGNORE_FULL
Definition SocialMgr.h:77
@ FRIEND_IGNORE_ADDED
Definition SocialMgr.h:81
@ FRIEND_IGNORE_SELF
Definition SocialMgr.h:78
@ FRIEND_IGNORE_ALREADY
Definition SocialMgr.h:80
@ SOCIAL_FLAG_IGNORED
Definition SocialMgr.h:40

References FRIEND_IGNORE_ADDED, FRIEND_IGNORE_ALREADY, FRIEND_IGNORE_FULL, FRIEND_IGNORE_SELF, GetAcoreString(), GetPlayer(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), sCharacterCache, SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAlterAppearance()

void WorldSession::HandleAlterAppearance ( WorldPacket recvData)
1503{
1504 LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
1505
1506 uint32 Hair, Color, FacialHair, SkinColor;
1507 recvData >> Hair >> Color >> FacialHair >> SkinColor;
1508
1509 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1510
1511 if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1512 return;
1513
1514 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1515
1516 if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1517 return;
1518
1519 BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
1520
1521 if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
1522 return;
1523
1525 if (!go)
1526 {
1528 data << uint32(2);
1529 SendPacket(&data);
1530 return;
1531 }
1532
1534 {
1536 data << uint32(2);
1537 SendPacket(&data);
1538 return;
1539 }
1540
1541 uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
1542
1543 // 0 - ok
1544 // 1, 3 - not enough money
1545 // 2 - you have to seat on barber chair
1546 if (!_player->HasEnoughMoney(cost))
1547 {
1549 data << uint32(1); // no money
1550 SendPacket(&data);
1551 return;
1552 }
1553 else
1554 {
1556 data << uint32(0); // ok
1557 SendPacket(&data);
1558 }
1559
1560 _player->ModifyMoney(-int32(cost)); // it isn't free
1562
1565 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1566 if (bs_skinColor)
1567 _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
1568
1570
1571 _player->SetStandState(0); // stand up
1572}
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition DBCEnums.h:162
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition DBCEnums.h:177
DBCStorage< BarberShopStyleEntry > sBarberShopStyleStore(BarberShopStyleEntryfmt)
@ GAMEOBJECT_TYPE_BARBER_CHAIR
Definition SharedDefines.h:1592
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition UnitDefines.h:36
@ PLAYER_BYTES_2
Definition UpdateFields.h:182
@ PLAYER_BYTES
Definition UpdateFields.h:181
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:750
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
Definition Player.cpp:13307
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2177
uint8 getGender() const
Definition Unit.h:814
uint8 getRace(bool original=false) const
Definition Unit.cpp:21056
uint8 getStandState() const
Definition Unit.h:1695
void SetStandState(uint8 state)
Definition Unit.cpp:16778
GameObject * FindNearestGameObjectOfType(GameobjectTypes type, float range) const
Definition Object.cpp:2477
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
@ SMSG_BARBER_SHOP_RESULT
Definition Opcodes.h:1094
Definition DBCStructure.h:589
uint32 type
Definition DBCStructure.h:591
uint32 race
Definition DBCStructure.h:597
uint32 gender
Definition DBCStructure.h:598
uint32 hair_id
Definition DBCStructure.h:599
struct GameObjectTemplate::@231::@258 barberChair
uint32 chairheight
Definition GameObjectData.h:345

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, GameObjectTemplate::barberChair, GameObjectTemplate::chairheight, WorldObject::FindNearestGameObjectOfType(), GAMEOBJECT_TYPE_BARBER_CHAIR, BarberShopStyleEntry::gender, Player::GetBarberShopCost(), Unit::getGender(), GameObject::GetGOInfo(), Unit::getRace(), Unit::getStandState(), BarberShopStyleEntry::hair_id, Player::HasEnoughMoney(), LOG_DEBUG, Player::ModifyMoney(), PLAYER_BYTES, PLAYER_BYTES_2, BarberShopStyleEntry::race, sBarberShopStyleStore, SendPacket(), Object::SetByteValue(), Unit::SetStandState(), SMSG_BARBER_SHOP_RESULT, BarberShopStyleEntry::type, UNIT_STAND_STATE_SIT_LOW_CHAIR, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueryOpcode()

void WorldSession::HandleAreaSpiritHealerQueryOpcode ( WorldPacket recvData)
1623{
1624 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
1625
1627
1628 ObjectGuid guid;
1629 recv_data >> guid;
1630
1631 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1632 if (!unit)
1633 return;
1634
1635 if (!unit->IsSpiritService()) // it's not spirit service
1636 return;
1637
1638 if (bg)
1639 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
1640
1641 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1642 bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
1643}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
Definition Battlefield.h:204
Definition Battleground.h:304
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12257
bool IsSpiritService() const
Definition Unit.h:790

References _player, Player::GetBattleground(), Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, sBattlefieldMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueueOpcode()

void WorldSession::HandleAreaSpiritHealerQueueOpcode ( WorldPacket recvData)
1646{
1647 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
1648
1650
1651 ObjectGuid guid;
1652 recv_data >> guid;
1653
1654 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1655 if (!unit)
1656 return;
1657
1658 if (!unit->IsSpiritService()) // it's not spirit service
1659 return;
1660
1661 if (bg)
1663
1664 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1665 bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
1666}
void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
Definition Battleground.cpp:1364

References _player, Battleground::AddPlayerToResurrectQueue(), Player::GetBattleground(), Map::GetCreature(), Object::GetGUID(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaTriggerOpcode()

void WorldSession::HandleAreaTriggerOpcode ( WorldPacket recvPacket)
693{
694 uint32 triggerId;
695 recv_data >> triggerId;
696
697 LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: {}", triggerId);
698
699 Player* player = GetPlayer();
700 if (player->IsInFlight())
701 {
702 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) in flight, ignore Area Trigger ID:{}",
703 player->GetName(), player->GetGUID().ToString(), triggerId);
704 return;
705 }
706
707 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(triggerId);
708 if (!atEntry)
709 {
710 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) send unknown (by DBC) Area Trigger ID:{}",
711 player->GetName(), player->GetGUID().ToString(), triggerId);
712 return;
713 }
714
715 uint32 teamFaction = player->GetTeamId(true) == TEAM_ALLIANCE ? FACTION_MASK_ALLIANCE : FACTION_MASK_HORDE;
716 bool isTavernAreatrigger = sObjectMgr->IsTavernAreaTrigger(triggerId, teamFaction);
717 if (!player->IsInAreaTriggerRadius(atEntry, isTavernAreatrigger ? 5.f : 0.f))
718 {
719 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player {} ({}) too far (trigger map: {} player map: {}), ignore Area Trigger ID: {}",
720 player->GetName(), player->GetGUID().ToString(), atEntry->map, player->GetMapId(), triggerId);
721 return;
722 }
723
724 if (player->isDebugAreaTriggers)
726
727 if (sScriptMgr->OnAreaTrigger(player, atEntry))
728 return;
729
730 if (player->IsAlive())
731 if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
732 if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
733 player->AreaExploredOrEventHappens(questId);
734
735 if (isTavernAreatrigger)
736 {
737 // set resting flag we are in the inn
738 player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
739
740 if (sWorld->IsFFAPvPRealm())
741 {
743 {
745 sScriptMgr->OnPlayerFfaPvpStateUpdate(player, false);
746
747 }
748 }
749 return;
750 }
751
752 if (Battleground* bg = player->GetBattleground())
753 if (bg->GetStatus() == STATUS_IN_PROGRESS)
754 {
755 bg->HandleAreaTrigger(player, triggerId);
756 return;
757 }
758
759 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
760 if (pvp->HandleAreaTrigger(_player, triggerId))
761 return;
762
763 AreaTriggerTeleport const* at = sObjectMgr->GetAreaTriggerTeleport(triggerId);
764 if (!at)
765 return;
766
767 bool teleported = false;
768 if (player->GetMapId() != at->target_mapId)
769 {
770 if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
771 {
772 bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
773 switch (denyReason)
774 {
780 reviveAtTrigger = true;
781 break;
782 default:
783 break;
784 }
785
786 if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
787 {
788 if (!player->IsAlive() && player->HasCorpse())
789 {
790 if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
791 {
792 player->ResurrectPlayer(0.5f);
793 player->SpawnCorpseBones();
794 }
795 }
796 }
797
798 return;
799 }
800
801 if (Group* group = player->GetGroup())
802 if (group->isLFGGroup() && player->GetMap()->IsDungeon())
803 teleported = player->TeleportToEntryPoint();
804 }
805
806 if (!teleported)
808}
@ STATUS_IN_PROGRESS
Definition Battleground.h:203
@ FACTION_MASK_ALLIANCE
Definition DBCEnums.h:338
@ FACTION_MASK_HORDE
Definition DBCEnums.h:339
@ LANG_DEBUG_AREATRIGGER_REACHED
Definition Language.h:982
#define sMapMgr
Definition MapMgr.h:220
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:827
@ REST_FLAG_IN_TAVERN
Definition Player.h:819
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
#define sScriptMgr
Definition ScriptMgr.h:727
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition UnitDefines.h:138
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211
bool IsDungeon() const
Definition Map.h:295
EnterState
Definition Map.h:270
@ CANNOT_ENTER_TOO_MANY_INSTANCES
Definition Map.h:279
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:280
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:281
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:278
@ CANNOT_ENTER_NOT_IN_RAID
Definition Map.h:276
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:930
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:949
Definition OutdoorPvP.h:186
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition Player.cpp:16204
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4715
bool HasCorpse() const
Definition Player.h:2045
bool TeleportToEntryPoint()
Definition Player.cpp:1605
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12574
WorldLocation GetCorpseLocation() const
Definition Player.h:2046
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1338
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool isDebugAreaTriggers
Definition Player.h:2564
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition Player.cpp:2211
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4499
bool IsInFlight() const
Definition Unit.h:1625
uint32 GetMapId() const
Definition Position.h:280
Definition ObjectMgr.h:411
float target_Z
Definition ObjectMgr.h:415
float target_X
Definition ObjectMgr.h:413
float target_Orientation
Definition ObjectMgr.h:416
float target_Y
Definition ObjectMgr.h:414
uint32 target_mapId
Definition ObjectMgr.h:412
Definition ObjectMgr.h:420
uint32 entry
Definition ObjectMgr.h:421
uint32 map
Definition ObjectMgr.h:422

References _player, Player::AreaExploredOrEventHappens(), Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_NOT_IN_RAID, Map::CANNOT_ENTER_TOO_MANY_INSTANCES, Map::CANNOT_ENTER_ZONE_IN_COMBAT, AreaTrigger::entry, FACTION_MASK_ALLIANCE, FACTION_MASK_HORDE, Player::GetBattleground(), Player::GetCorpseLocation(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOutdoorPvP(), GetPlayer(), Player::GetQuestStatus(), Player::GetTeamId(), Object::HasByteFlag(), Player::HasCorpse(), Unit::IsAlive(), Player::isDebugAreaTriggers, Map::IsDungeon(), Player::IsInAreaTriggerRadius(), Unit::IsInFlight(), LANG_DEBUG_AREATRIGGER_REACHED, LOG_DEBUG, AreaTrigger::map, ChatHandler::PSendSysMessage(), QUEST_STATUS_INCOMPLETE, Object::RemoveByteFlag(), REST_FLAG_IN_TAVERN, Player::ResurrectPlayer(), Player::SetRestFlag(), sMapMgr, sObjectMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, TEAM_ALLIANCE, TELE_TO_NOT_LEAVE_TRANSPORT, Player::TeleportTo(), Player::TeleportToEntryPoint(), ObjectGuid::ToString(), UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamAcceptOpcode()

void WorldSession::HandleArenaTeamAcceptOpcode ( WorldPacket recvData)
169{
170 LOG_DEBUG("network", "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
171
172 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
173 if (!arenaTeam)
174 return;
175
176 // Check if player is already in another team of the same size
177 if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
178 {
180 return;
181 }
182
183 // Only allow members of the other faction to join the team if cross faction interaction is enabled
184 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && _player->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(arenaTeam->GetCaptain()))
185 {
187 return;
188 }
189
190 // Add player to team
191 if (!arenaTeam->AddMember(_player->GetGUID()))
192 {
194 return;
195 }
196
197 // Broadcast event
198 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
199}
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
@ ERR_ARENA_TEAM_CREATE_S
Definition ArenaTeam.h:32
@ ERR_ARENA_TEAM_INTERNAL
Definition ArenaTeam.h:40
@ ERR_ALREADY_IN_ARENA_TEAM
Definition ArenaTeam.h:41
@ ERR_ARENA_TEAM_NOT_ALLIED
Definition ArenaTeam.h:52
@ ERR_ARENA_TEAM_JOIN_SS
Definition ArenaTeam.h:63
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA
Definition IWorld.h:75
Definition ArenaTeam.h:137
ObjectGuid GetCaptain() const
Definition ArenaTeam.h:153
uint8 GetSlot() const
Definition ArenaTeam.h:150
void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const &str1, std::string const &str2, std::string const &str3)
Definition ArenaTeam.cpp:571
bool AddMember(ObjectGuid playerGuid)
Definition ArenaTeam.cpp:90
std::string const & GetName() const
Definition ArenaTeam.h:154
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16265
uint32 GetArenaTeamIdInvited()
Definition Player.h:1925
void SendArenaTeamCommandResult(uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
Definition ArenaTeamHandler.cpp:406

References _player, ArenaTeam::AddMember(), ArenaTeam::BroadcastEvent(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INTERNAL, ERR_ARENA_TEAM_JOIN_SS, ERR_ARENA_TEAM_NOT_ALLIED, Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeam::GetSlot(), Player::GetTeamId(), LOG_DEBUG, sArenaTeamMgr, sCharacterCache, SendArenaTeamCommandResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDeclineOpcode()

void WorldSession::HandleArenaTeamDeclineOpcode ( WorldPacket recvData)
202{
203 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
204
205 // Remove invite from player
207}
void SetArenaTeamIdInvited(uint32 ArenaTeamId)
Definition Player.h:1924

References _player, LOG_DEBUG, and Player::SetArenaTeamIdInvited().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDisbandOpcode()

void WorldSession::HandleArenaTeamDisbandOpcode ( WorldPacket recvData)
267{
268 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DISBAND");
269
270 uint32 arenaTeamId;
271 recvData >> arenaTeamId;
272
273 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
274 {
275 // Only captain can disband the team
276 if (arenaTeam->GetCaptain() != _player->GetGUID())
277 return;
278
279 // Teams cannot be disbanded during queues
281 {
282 GroupQueueInfo ginfo;
283 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
284 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
286 return;
287 }
288
289 // Teams cannot be disbanded during fights
290 if (arenaTeam->IsFighting())
291 return;
292
293 arenaTeam->Disband(this);
294 delete arenaTeam;
295 }
296}
@ BATTLEGROUND_AA
Definition SharedDefines.h:3486
BattlegroundQueueTypeId
Definition SharedDefines.h:3619
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition BattlegroundMgr.cpp:685
Definition BattlegroundQueue.h:64
bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo *ginfo)
Definition BattlegroundQueue.cpp:385
Definition BattlegroundQueue.h:31
uint32 IsInvitedToBGInstanceGUID
Definition BattlegroundQueue.h:41

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Object::GetGUID(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamInviteOpcode()

void WorldSession::HandleArenaTeamInviteOpcode ( WorldPacket recvData)
85{
86 LOG_DEBUG("network", "CMSG_ARENA_TEAM_INVITE");
87
88 uint32 arenaTeamId; // arena team id
89 std::string invitedName;
90
91 Player* player = nullptr;
92
93 recvData >> arenaTeamId >> invitedName;
94
95 if (!invitedName.empty())
96 {
97 if (!normalizePlayerName(invitedName))
98 return;
99
100 player = ObjectAccessor::FindPlayerByName(invitedName, false);
101 }
102
103 if (!player)
104 {
106 return;
107 }
108
109 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
110 {
112 return;
113 }
114
115 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
116 if (!arenaTeam)
117 {
119 return;
120 }
121
122 if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
123 {
125 return;
126 }
127
128 // OK result but don't send invite
129 if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
130 return;
131
132 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && player->GetTeamId() != GetPlayer()->GetTeamId())
133 {
135 return;
136 }
137
138 if (player->GetArenaTeamId(arenaTeam->GetSlot()))
139 {
141 return;
142 }
143
144 if (player->GetArenaTeamIdInvited())
145 {
147 return;
148 }
149
150 if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
151 {
153 return;
154 }
155
156 LOG_DEBUG("bg.battleground", "Player {} Invited {} to Join his ArenaTeam", GetPlayer()->GetName(), invitedName);
157
158 player->SetArenaTeamIdInvited(arenaTeam->GetId());
159
160 WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8 + 10));
161 data << GetPlayer()->GetName();
162 data << arenaTeam->GetName();
163 player->GetSession()->SendPacket(&data);
164
165 LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
166}
@ ERR_ARENA_TEAM_INVITE_SS
Definition ArenaTeam.h:33
@ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S
Definition ArenaTeam.h:56
@ ERR_ALREADY_IN_ARENA_TEAM_S
Definition ArenaTeam.h:42
@ ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM
Definition ArenaTeam.h:49
@ ERR_ARENA_TEAM_PERMISSIONS
Definition ArenaTeam.h:48
@ ERR_ARENA_TEAM_TARGET_TOO_LOW_S
Definition ArenaTeam.h:54
@ ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S
Definition ArenaTeam.h:51
@ ERR_ALREADY_INVITED_TO_ARENA_TEAM_S
Definition ArenaTeam.h:44
@ CONFIG_MAX_PLAYER_LEVEL
Definition IWorld.h:235
std::size_t GetMembersSize() const
Definition ArenaTeam.h:169
uint32 GetType() const
Definition ArenaTeam.h:149
uint32 GetId() const
Definition ArenaTeam.h:148
bool HasIgnore(ObjectGuid ignore_guid) const
Definition SocialMgr.cpp:193
@ SMSG_ARENA_TEAM_INVITE
Definition Opcodes.h:878
Player * FindPlayerByName(std::string const &name, bool checkInWorld=true)
Definition ObjectAccessor.cpp:271

References CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S, ObjectAccessor::FindPlayerByName(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetId(), Unit::GetLevel(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), ArenaTeam::GetSlot(), Player::GetSocial(), Player::GetTeamId(), GetTeamId(), ArenaTeam::GetType(), PlayerSocial::HasIgnore(), LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), SendPacket(), Player::SetArenaTeamIdInvited(), SMSG_ARENA_TEAM_INVITE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaderOpcode()

void WorldSession::HandleArenaTeamLeaderOpcode ( WorldPacket recvData)
364{
365 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEADER");
366
367 uint32 arenaTeamId;
368 std::string name;
369
370 recvData >> arenaTeamId;
371 recvData >> name;
372
373 // Check for valid arena team
374 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
375 if (!arenaTeam)
376 return;
377
378 // Only captain can pass leadership
379 if (arenaTeam->GetCaptain() != _player->GetGUID())
380 {
382 return;
383 }
384
385 if (!normalizePlayerName(name))
386 return;
387
388 // Check if team member exists
389 ArenaTeamMember* member = arenaTeam->GetMember(name);
390 if (!member)
391 {
393 return;
394 }
395
396 // Check if the target is already team captain
397 if (arenaTeam->GetCaptain() == member->Guid)
398 return;
399
400 arenaTeam->SetCaptain(member->Guid);
401
402 // Broadcast event
403 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName().c_str(), name, arenaTeam->GetName());
404}
@ ERR_ARENA_TEAM_LEADER_CHANGED_SSS
Definition ArenaTeam.h:67
void SetCaptain(ObjectGuid guid)
Definition ArenaTeam.cpp:296
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1013
Definition ArenaTeam.h:108
ObjectGuid Guid
Definition ArenaTeam.h:109

References _player, ArenaTeam::BroadcastEvent(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeamMember::Guid, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), and ArenaTeam::SetCaptain().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaveOpcode()

void WorldSession::HandleArenaTeamLeaveOpcode ( WorldPacket recvData)
210{
211 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEAVE");
212
213 uint32 arenaTeamId;
214 recvData >> arenaTeamId;
215
216 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
217 if (!arenaTeam)
218 return;
219
220 // Disallow leave team while in arena
221 if (arenaTeam->IsFighting())
222 {
224 return;
225 }
226
227 // Team captain can't leave the team if other members are still present
228 if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
229 {
231 return;
232 }
233
234 // Player cannot be removed during queues
236 {
237 GroupQueueInfo ginfo;
238 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
239 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
240 {
242 {
244 return;
245 }
246 }
247 }
248
249 // If team consists only of the captain, disband the team
250 if (_player->GetGUID() == arenaTeam->GetCaptain())
251 {
252 arenaTeam->Disband(this);
253 delete arenaTeam;
254 return;
255 }
256 else
257 arenaTeam->DelMember(_player->GetGUID(), true);
258
259 // Broadcast event
260 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
261
262 // Inform player who left
264}
@ ERR_ARENA_TEAM_QUIT_S
Definition ArenaTeam.h:34
@ ERR_ARENA_TEAMS_LOCKED
Definition ArenaTeam.h:58
@ ERR_ARENA_TEAM_LEADER_LEAVE_S
Definition ArenaTeam.h:47
@ ERR_ARENA_TEAM_LEAVE_SS
Definition ArenaTeam.h:64
void Disband(WorldSession *session)
Definition ArenaTeam.cpp:384
void DelMember(ObjectGuid guid, bool cleanDb)
Definition ArenaTeam.cpp:325
bool IsFighting() const
Definition ArenaTeam.cpp:998

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ArenaTeam::Disband(), ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_LEAVE_SS, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamQueryOpcode()

void WorldSession::HandleArenaTeamQueryOpcode ( WorldPacket recvData)
64{
65 uint32 arenaTeamId;
66 recvData >> arenaTeamId;
67
68 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
69 {
70 arenaTeam->Query(this);
71 arenaTeam->SendStats(this);
72 }
73}

References sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRemoveOpcode()

void WorldSession::HandleArenaTeamRemoveOpcode ( WorldPacket recvData)
299{
300 LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
301
302 uint32 arenaTeamId;
303 std::string name;
304
305 recvData >> arenaTeamId;
306 recvData >> name;
307
308 // Check for valid arena team
309 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
310 if (!arenaTeam)
311 return;
312
313 // Only captain can remove members
314 if (arenaTeam->GetCaptain() != _player->GetGUID())
315 {
317 return;
318 }
319
320 if (!normalizePlayerName(name))
321 return;
322
323 // Check if team member exists
324 ArenaTeamMember* member = arenaTeam->GetMember(name);
325 if (!member)
326 {
328 return;
329 }
330
331 // Captain cannot be removed
332 if (arenaTeam->GetCaptain() == member->Guid)
333 {
335 return;
336 }
337
338 // Team member cannot be removed during queues
340 {
341 GroupQueueInfo ginfo;
342 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
343 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
344 {
346 {
348 return;
349 }
350 }
351 }
352
353 // Player cannot be removed during fights
354 if (arenaTeam->IsFighting())
355 return;
356
357 arenaTeam->DelMember(member->Guid, true);
358
359 // Broadcast event
361}
@ ERR_ARENA_TEAM_REMOVE_SSS
Definition ArenaTeam.h:65

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAM_REMOVE_SSS, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeamMember::Guid, ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRosterOpcode()

void WorldSession::HandleArenaTeamRosterOpcode ( WorldPacket recvData)
76{
77 uint32 arenaTeamId; // arena team id
78 recvData >> arenaTeamId;
79
80 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
81 arenaTeam->Roster(this);
82}

References sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAttackStopOpcode()

void WorldSession::HandleAttackStopOpcode ( WorldPacket recvPacket)
69{
71}
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10448

References Unit::AttackStop(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleAttackSwingOpcode()

void WorldSession::HandleAttackSwingOpcode ( WorldPacket recvPacket)

Client explicitly checks the following before sending CMSG_ATTACKSWING packet, so we'll place the same check here. Note that it might be possible to reuse this snippet in other places as well.

29{
30 ObjectGuid guid;
31 recvData >> guid;
32
33 LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString());
34
35 Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
36
37 if (!pEnemy)
38 {
39 // stop attack state at client
40 SendAttackStop(nullptr);
41 return;
42 }
43
44 if (!_player->IsValidAttackTarget(pEnemy))
45 {
46 // stop attack state at client
47 SendAttackStop(pEnemy);
48 return;
49 }
50
54 if (Vehicle* vehicle = _player->GetVehicle())
55 {
56 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
57 ASSERT(seat);
59 {
60 SendAttackStop(pEnemy);
61 return;
62 }
63 }
64
65 _player->Attack(pEnemy, true);
66}
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition DBCEnums.h:458
#define ASSERT
Definition Errors.h:68
Definition Unit.h:636
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13923
void SendAttackStop(Unit const *enemy)
Definition CombatHandler.cpp:84
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Definition DBCStructure.h:2063
uint32 m_flags
Definition DBCStructure.h:2065

References _player, ASSERT, Unit::Attack(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::IsValidAttackTarget(), LOG_DEBUG, VehicleSeatEntry::m_flags, SendAttackStop(), ObjectGuid::ToString(), and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionHelloOpcode()

void WorldSession::HandleAuctionHelloOpcode ( WorldPacket recvPacket)
34{
35 ObjectGuid guid; //NPC guid
36 recvData >> guid;
37
39 if (!unit)
40 {
41 LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
42 return;
43 }
44
45 // remove fake death
46 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
48
49 SendAuctionHello(guid, unit);
50}
@ SPELL_AURA_FEIGN_DEATH
Definition SpellAuraDefines.h:129
@ UNIT_NPC_FLAG_AUCTIONEER
Definition UnitDefines.h:336
@ UNIT_STATE_DIED
Definition UnitDefines.h:170
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5142
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition AuctionHouseHandler.cpp:53

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendAuctionHello(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListBidderItems()

void WorldSession::HandleAuctionListBidderItems ( WorldPacket recvData)
595{
596 ObjectGuid guid; //NPC guid
597 uint32 listfrom; //page of auctions
598 uint32 outbiddedCount; //count of outbidded auctions
599
600 recvData >> guid;
601 recvData >> listfrom; // not used in fact (this list not have page control in client)
602 recvData >> outbiddedCount;
603 if (recvData.size() != (16 + outbiddedCount * 4))
604 {
605 LOG_ERROR("network.opcode", "Client sent bad opcode!!! with count: {} and size : {} (must be: {})", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
606 outbiddedCount = 0;
607 }
608
610 if (!creature)
611 {
612 LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
613 recvData.rfinish();
614 return;
615 }
616
617 // Arbitrary cap, can be adjusted if needed
618 if (outbiddedCount > 1000)
619 return;
620
621 // remove fake death
622 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
624
626 if (!ahEntry)
627 return;
628
630
631 // Client sends this list, which I'm honestly not entirely sure why?
632 std::vector<uint32> auctionIds;
633 auctionIds.reserve(outbiddedCount);
634 while (outbiddedCount > 0) // add all data, which client requires
635 {
636 --outbiddedCount;
637 uint32 outbiddedAuctionId;
638 recvData >> outbiddedAuctionId;
639 auctionIds.push_back(outbiddedAuctionId);
640 }
641
642 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchBidderListRequest(auctionHouseFaction, std::move(auctionIds), GetPlayer()->GetGUID()));
643}
AuctionHouseId
Definition AuctionHouseMgr.h:88
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
AuctionHouseFaction
Definition AuctionHouseMgr.h:81
static AuctionHouseEntry const * GetAuctionHouseEntryFromFactionTemplate(uint32 factionTemplateId)
Definition AuctionHouseMgr.cpp:457
static AuctionHouseFaction GetAuctionHouseFactionFromHouseId(AuctionHouseId ahHouseId)
Definition AuctionHouseMgr.cpp:443
std::size_t size() const
Definition ByteBuffer.h:444
void rfinish()
Definition ByteBuffer.h:325
uint32 GetFaction() const
Definition Unit.h:817
Definition DBCStructure.h:573
uint32 houseId
Definition DBCStructure.h:574
Definition AuctionHouseSearcher.h:173

References AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::GetFaction(), Player::GetNPCIfCanInteractWith(), GetPlayer(), AuctionHouseEntry::houseId, LOG_DEBUG, LOG_ERROR, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, ByteBuffer::size(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListItems()

void WorldSession::HandleAuctionListItems ( WorldPacket recvData)
673{
674 std::string searchedname;
675 uint8 levelmin, levelmax, usable;
676 uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
677 ObjectGuid guid;
678
679 recvData >> guid;
680 recvData >> listfrom; // start, used for page control listing by 50 elements
681 recvData >> searchedname;
682
683 recvData >> levelmin >> levelmax;
684 recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
685 recvData >> quality >> usable;
686
687 uint8 getAll;
688 recvData >> getAll;
689
690 // Read sort block
691 uint8 sortOrderCount;
692 recvData >> sortOrderCount;
693
694 if (sortOrderCount > AUCTION_SORT_MAX)
695 return;
696
697 AuctionSortOrderVector sortOrder;
698 for (uint8 i = 0; i < sortOrderCount; i++)
699 {
700 uint8 sortMode;
701 uint8 isDesc;
702 recvData >> sortMode;
703 recvData >> isDesc;
704 AuctionSortInfo sortInfo;
705 sortInfo.isDesc = (isDesc == 1);
706 sortInfo.sortOrder = static_cast<AuctionSortOrder>(sortMode);
707 sortOrder.push_back(std::move(sortInfo));
708 }
709
710 // converting string that we try to find to lower case
711 std::wstring wsearchedname;
712 if (!Utf8toWStr(searchedname, wsearchedname))
713 return;
714
715 wstrToLower(wsearchedname);
716
718 if (!creature)
719 return;
720
721 // remove fake death
724
726 if (!ahEntry)
727 return;
728
730
731 AuctionHouseSearchInfo ahSearchInfo;
732 ahSearchInfo.wsearchedname = wsearchedname;
733 ahSearchInfo.listfrom = listfrom;
734 ahSearchInfo.levelmin = levelmin;
735 ahSearchInfo.levelmax = levelmax;
736 ahSearchInfo.usable = usable;
737 ahSearchInfo.inventoryType = auctionSlotID;
738 ahSearchInfo.itemClass = auctionMainCategory;
739 ahSearchInfo.itemSubClass = auctionSubCategory;
740 ahSearchInfo.quality = quality;
741 ahSearchInfo.getAll = getAll;
742 ahSearchInfo.sorting = std::move(sortOrder);
743
744 AuctionHousePlayerInfo ahPlayerInfo;
745 ahPlayerInfo.playerGuid = GetPlayer()->GetGUID();
746 ahPlayerInfo.faction = GetPlayer()->GetFaction();
748 ahPlayerInfo.locdbc_idx = GetPlayer()->GetSession()->GetSessionDbcLocale();
749 if (usable)
750 {
751 AuctionHouseUsablePlayerInfo usablePlayerInfo;
752 usablePlayerInfo.classMask = GetPlayer()->getClassMask();
753 usablePlayerInfo.raceMask = GetPlayer()->getRaceMask();
754 usablePlayerInfo.level = GetPlayer()->GetLevel();
755
756 SkillStatusMap const& skillMap = GetPlayer()->GetSkillStatusMap();
757 for (auto const& pair : skillMap)
758 usablePlayerInfo.skills.insert(std::make_pair(pair.first, GetPlayer()->GetSkillValue(pair.first)));
759
760 PlayerSpellMap const& spellMap = GetPlayer()->GetSpellMap();
761 for (auto const& pair : spellMap)
762 {
763 if (pair.second->State != PLAYERSPELL_REMOVED && pair.second->IsInSpec(GetPlayer()->GetActiveSpec()))
764 usablePlayerInfo.spells.insert(pair.first);
765 }
766 ahPlayerInfo.usablePlayerInfo = std::move(usablePlayerInfo);
767 }
768
769 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchListRequest(auctionHouseFaction, std::move(ahSearchInfo), std::move(ahPlayerInfo)));
770}
AuctionSortOrder
Definition AuctionHouseSearcher.h:35
@ AUCTION_SORT_MAX
Definition AuctionHouseSearcher.h:48
std::vector< AuctionSortInfo > AuctionSortOrderVector
Definition AuctionHouseSearcher.h:97
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:193
std::unordered_map< uint32, SkillStatusData > SkillStatusMap
Definition Player.h:659
@ PLAYERSPELL_REMOVED
Definition Player.h:122
bool Utf8toWStr(char const *utf8str, std::size_t csize, wchar_t *wstr, std::size_t &wsize)
Definition Util.cpp:281
void wstrToLower(std::wstring &str)
Definition Util.cpp:382
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1780
SkillStatusMap const & GetSkillStatusMap() const
Definition Player.h:1786
uint32 getRaceMask() const
Definition Unit.h:804
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
uint32 getClassMask() const
Definition Unit.h:811
LocaleConstant GetSessionDbcLocale() const
Definition WorldSession.h:511
STL namespace.
Definition AuctionHouseSearcher.h:131
std::optional< AuctionHouseUsablePlayerInfo > usablePlayerInfo
Definition AuctionHouseSearcher.h:136
int locdbc_idx
Definition AuctionHouseSearcher.h:135
ObjectGuid playerGuid
Definition AuctionHouseSearcher.h:132
int loc_idx
Definition AuctionHouseSearcher.h:134
uint32 faction
Definition AuctionHouseSearcher.h:133
Definition AuctionHouseSearcher.h:100
std::wstring wsearchedname
Definition AuctionHouseSearcher.h:101
uint32 quality
Definition AuctionHouseSearcher.h:109
uint32 listfrom
Definition AuctionHouseSearcher.h:102
uint32 inventoryType
Definition AuctionHouseSearcher.h:106
AuctionSortOrderVector sorting
Definition AuctionHouseSearcher.h:111
bool getAll
Definition AuctionHouseSearcher.h:110
uint8 levelmax
Definition AuctionHouseSearcher.h:104
uint32 itemClass
Definition AuctionHouseSearcher.h:107
uint8 levelmin
Definition AuctionHouseSearcher.h:103
uint32 itemSubClass
Definition AuctionHouseSearcher.h:108
bool usable
Definition AuctionHouseSearcher.h:105
Definition AuctionHouseSearcher.h:118
uint32 classMask
Definition AuctionHouseSearcher.h:119
uint8 level
Definition AuctionHouseSearcher.h:121
uint32 raceMask
Definition AuctionHouseSearcher.h:120
AuctionPlayerSpells spells
Definition AuctionHouseSearcher.h:123
Definition AuctionHouseSearcher.h:156
Definition AuctionHouseSearcher.h:52
bool isDesc
Definition AuctionHouseSearcher.h:56
AuctionSortOrder sortOrder
Definition AuctionHouseSearcher.h:55

References _player, AUCTION_SORT_MAX, AuctionHouseUsablePlayerInfo::classMask, AuctionHousePlayerInfo::faction, AuctionHouseSearchInfo::getAll, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::getClassMask(), Unit::GetFaction(), Object::GetGUID(), Unit::GetLevel(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Unit::getRaceMask(), Player::GetSession(), GetSessionDbcLocale(), GetSessionDbLocaleIndex(), Player::GetSkillStatusMap(), Player::GetSpellMap(), Unit::HasUnitState(), AuctionHouseEntry::houseId, AuctionHouseSearchInfo::inventoryType, AuctionSortInfo::isDesc, AuctionHouseSearchInfo::itemClass, AuctionHouseSearchInfo::itemSubClass, AuctionHouseUsablePlayerInfo::level, AuctionHouseSearchInfo::levelmax, AuctionHouseSearchInfo::levelmin, AuctionHouseSearchInfo::listfrom, AuctionHousePlayerInfo::loc_idx, AuctionHousePlayerInfo::locdbc_idx, AuctionHousePlayerInfo::playerGuid, PLAYERSPELL_REMOVED, AuctionHouseSearchInfo::quality, AuctionHouseUsablePlayerInfo::raceMask, Unit::RemoveAurasByType(), sAuctionMgr, AuctionHouseUsablePlayerInfo::skills, AuctionHouseSearchInfo::sorting, AuctionSortInfo::sortOrder, SPELL_AURA_FEIGN_DEATH, AuctionHouseUsablePlayerInfo::spells, UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, AuctionHouseSearchInfo::usable, AuctionHousePlayerInfo::usablePlayerInfo, Utf8toWStr(), AuctionHouseSearchInfo::wsearchedname, and wstrToLower().

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListOwnerItems()

void WorldSession::HandleAuctionListOwnerItems ( WorldPacket recvData)
647{
648 ObjectGuid guid;
649 uint32 listfrom;
650
651 recvData >> guid;
652 recvData >> listfrom; // not used in fact (this list does not have page control in client)
653
655 if (!creature)
656 return;
657
658 // remove fake death
659 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
661
663 if (!ahEntry)
664 return;
665
667
668 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchOwnerListRequest(auctionHouseFaction, GetPlayer()->GetGUID()));
669}
Definition AuctionHouseSearcher.h:165

References AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::GetFaction(), Player::GetNPCIfCanInteractWith(), GetPlayer(), AuctionHouseEntry::houseId, Unit::RemoveAurasByType(), sAuctionMgr, SPELL_AURA_FEIGN_DEATH, UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListPendingSales()

void WorldSession::HandleAuctionListPendingSales ( WorldPacket recvData)
773{
774 recvData.read_skip<uint64>();
775
776 uint32 count = 0;
777
779 data << uint32(count); // count
780 /*for (uint32 i = 0; i < count; ++i)
781 {
782 data << ""; // string
783 data << ""; // string
784 data << uint32(0);
785 data << uint32(0);
786 data << float(0);
787 }*/
788 SendPacket(&data);
789}
void read_skip()
Definition ByteBuffer.h:339
@ SMSG_AUCTION_LIST_PENDING_SALES
Definition Opcodes.h:1198

References ByteBuffer::read_skip(), SendPacket(), and SMSG_AUCTION_LIST_PENDING_SALES.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionPlaceBid()

void WorldSession::HandleAuctionPlaceBid ( WorldPacket recvData)
394{
395 ObjectGuid auctioneer;
396 uint32 auctionId;
397 uint32 price;
398 recvData >> auctioneer;
399 recvData >> auctionId >> price;
400
401 if (!auctionId || !price)
402 return; //check for cheaters
403
405 if (!creature)
406 {
407 LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
408 return;
409 }
410
411 // remove fake death
412 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
414
415 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
416
417 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
418 Player* player = GetPlayer();
419
420 if (!sScriptMgr->OnPlayerCanPlaceAuctionBid(player, auction))
421 {
423 return;
424 }
425
426 if (!auction || auction->owner == player->GetGUID())
427 {
428 //you cannot bid your own auction:
430 return;
431 }
432
433 // impossible have online own another character (use this for speedup check in case online owner)
434 Player* auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
435 if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(auction->owner) == GetAccountId())
436 {
437 //you cannot bid your another character auction:
439 return;
440 }
441
442 // cheating
443 if (price <= auction->bid || price < auction->startbid)
444 return;
445
446 // price too low for next bid if not buyout
447 if ((price < auction->buyout || auction->buyout == 0) &&
448 price < auction->bid + AuctionEntry::CalculateAuctionOutBid(auction->bid))
449 {
450 //auction has already higher bid, client tests it!
451 return;
452 }
453
454 if (!player->HasEnoughMoney(price))
455 {
456 //you don't have enought money!, client tests!
457 //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
458 return;
459 }
460
461 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
462
463 if (price < auction->buyout || auction->buyout == 0)
464 {
465 if (auction->bidder)
466 {
467 if (auction->bidder == player->GetGUID())
468 player->ModifyMoney(-int32(price - auction->bid));
469 else
470 {
471 // mail to last bidder and return money
472 sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
473 player->ModifyMoney(-int32(price));
474 }
475 }
476 else
477 player->ModifyMoney(-int32(price));
478
479 auction->bidder = player->GetGUID();
480 auction->bid = price;
481
482 sAuctionMgr->GetAuctionHouseSearcher()->UpdateBid(auction);
483
485
487 stmt->SetData(0, auction->bidder.GetCounter());
488 stmt->SetData(1, auction->bid);
489 stmt->SetData(2, auction->Id);
490 trans->Append(stmt);
491
493 }
494 else
495 {
496 //buyout:
497 if (player->GetGUID() == auction->bidder)
498 player->ModifyMoney(-int32(auction->buyout - auction->bid));
499 else
500 {
501 player->ModifyMoney(-int32(auction->buyout));
502 if (auction->bidder) //buyout for bidded auction ..
503 sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
504 }
505 auction->bidder = player->GetGUID();
506 auction->bid = auction->buyout;
508
509 //- Mails must be under transaction control too to prevent data loss
510 sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
511 sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
512 sAuctionMgr->SendAuctionWonMail(auction, trans);
513 sScriptMgr->OnAuctionSuccessful(auctionHouse, auction);
514
516
517 auction->DeleteFromDB(trans);
518
519 sAuctionMgr->RemoveAItem(auction->item_guid);
520 auctionHouse->RemoveAuction(auction);
521 }
522 player->SaveInventoryAndGoldToDB(trans);
523 CharacterDatabase.CommitTransaction(trans);
524}
@ AUCTION_PLACE_BID
Definition AuctionHouseMgr.h:66
@ ERR_AUCTION_OK
Definition AuctionHouseMgr.h:51
@ ERR_AUCTION_RESTRICTED_ACCOUNT
Definition AuctionHouseMgr.h:59
@ ERR_AUCTION_BID_OWN
Definition AuctionHouseMgr.h:58
@ CHAR_UPD_AUCTION_BID
Definition CharacterDatabase.h:107
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition DBCEnums.h:191
Definition AuctionHouseMgr.h:127
AuctionEntry * GetAuction(uint32 id) const
Definition AuctionHouseMgr.h:145
bool RemoveAuction(AuctionEntry *auction)
Definition AuctionHouseMgr.cpp:489
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
Definition AuctionHouseHandler.cpp:76
Definition AuctionHouseMgr.h:97
uint32 bid
Definition AuctionHouseMgr.h:105
void DeleteFromDB(CharacterDatabaseTransaction trans) const
Definition AuctionHouseMgr.cpp:571
ObjectGuid bidder
Definition AuctionHouseMgr.h:108
ObjectGuid item_guid
Definition AuctionHouseMgr.h:100
uint32 Id
Definition AuctionHouseMgr.h:98
static uint32 CalculateAuctionOutBid(uint32 bid)
the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
Definition AuctionHouseMgr.cpp:565
uint32 buyout
Definition AuctionHouseMgr.h:106
ObjectGuid owner
Definition AuctionHouseMgr.h:103

References ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, AUCTION_PLACE_BID, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, AuctionEntry::CalculateAuctionOutBid(), CHAR_UPD_AUCTION_BID, CharacterDatabase, AuctionEntry::DeleteFromDB(), ERR_AUCTION_BID_OWN, ERR_AUCTION_OK, ERR_AUCTION_RESTRICTED_ACCOUNT, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), AuctionHouseObject::GetAuction(), ObjectGuid::GetCounter(), Unit::GetFaction(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::HasEnoughMoney(), AuctionEntry::Id, AuctionEntry::item_guid, LOG_DEBUG, Player::ModifyMoney(), AuctionEntry::owner, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), sCharacterCache, SendAuctionCommandResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionRemoveItem()

void WorldSession::HandleAuctionRemoveItem ( WorldPacket recvData)
528{
529 ObjectGuid auctioneer;
530 uint32 auctionId;
531 recvData >> auctioneer;
532 recvData >> auctionId;
533
535 if (!creature)
536 {
537 LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
538 return;
539 }
540
541 // remove fake death
542 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
544
545 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
546
547 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
548 Player* player = GetPlayer();
549
550 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
551 if (auction && auction->owner == player->GetGUID())
552 {
553 Item* pItem = sAuctionMgr->GetAItem(auction->item_guid);
554 if (!pItem)
555 return;
556
557 if (auction->bidder) // If we have a bidder, we have to send him the money he paid
558 {
559 uint32 auctionCut = auction->GetAuctionCut();
560 if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
561 return;
562 //some auctionBidderNotification would be needed, but don't know that parts..
563 sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
564 player->ModifyMoney(-int32(auctionCut));
565 }
566
567 // item will deleted or added to received mail list
569 .AddItem(pItem)
570 .SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
571 }
572 else
573 {
575 //this code isn't possible ... maybe there should be assert
576 LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
577 return;
578 }
579
580 //inform player, that auction is removed
582
583 // Now remove the auction
584
585 player->SaveInventoryAndGoldToDB(trans);
586 auction->DeleteFromDB(trans);
587 CharacterDatabase.CommitTransaction(trans);
588
589 sAuctionMgr->RemoveAItem(auction->item_guid);
590 auctionHouse->RemoveAuction(auction);
591}
@ AUCTION_CANCELED
Definition AuctionHouseMgr.h:76
@ AUCTION_CANCEL
Definition AuctionHouseMgr.h:65
@ ERR_AUCTION_DATABASE_ERROR
Definition AuctionHouseMgr.h:53
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition Mail.h:49
Definition Mail.h:119
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition Mail.cpp:93
static std::string BuildAuctionMailBody(ObjectGuid guid, uint32 bid, uint32 buyout, uint32 deposit=0, uint32 cut=0, uint32 moneyDelay=0, uint32 eta=0)
Definition AuctionHouseMgr.cpp:633
std::string BuildAuctionMailSubject(MailAuctionAnswers response) const
Definition AuctionHouseMgr.cpp:626
uint32 deposit
Definition AuctionHouseMgr.h:109
uint32 GetAuctionCut() const
Definition AuctionHouseMgr.cpp:553

References MailDraft::AddItem(), AUCTION_CANCEL, AUCTION_CANCELED, AuctionEntry::bidder, AuctionEntry::BuildAuctionMailBody(), AuctionEntry::BuildAuctionMailSubject(), AuctionEntry::buyout, CharacterDatabase, AuctionEntry::DeleteFromDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_OK, AuctionHouseObject::GetAuction(), AuctionEntry::GetAuctionCut(), Unit::GetFaction(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::HasEnoughMoney(), AuctionEntry::Id, AuctionEntry::item_guid, LOG_DEBUG, LOG_ERROR, MAIL_CHECK_MASK_COPIED, Player::ModifyMoney(), AuctionEntry::owner, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), SendAuctionCommandResult(), MailDraft::SendMailTo(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionSellItem()

void WorldSession::HandleAuctionSellItem ( WorldPacket recvData)
117{
118 ObjectGuid auctioneer;
119 uint32 itemsCount, etime, bid, buyout;
120 recvData >> auctioneer;
121 recvData >> itemsCount;
122
123 ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
125 memset(count, 0, sizeof(count));
126
127 if (itemsCount > MAX_AUCTION_ITEMS)
128 {
130 recvData.rfinish();
131 return;
132 }
133
134 for (uint32 i = 0; i < itemsCount; ++i)
135 {
136 recvData >> itemGUIDs[i];
137 recvData >> count[i];
138
139 if (!itemGUIDs[i] || !count[i] || count[i] > 1000)
140 {
141 recvData.rfinish();
142 return;
143 }
144 }
145
146 recvData >> bid;
147 recvData >> buyout;
148 recvData >> etime;
149
150 if (!bid || !etime)
151 return;
152
153 if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
154 {
155 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} ({}) attempted to sell item with higher price than max gold amount.",
158 return;
159 }
160
162 if (!creature)
163 {
164 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
165 return;
166 }
167
169 if (!auctionHouseEntry)
170 {
171 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
172 return;
173 }
174
175 etime *= MINUTE;
176
177 switch (etime)
178 {
179 case 1*MIN_AUCTION_TIME:
180 case 2*MIN_AUCTION_TIME:
181 case 4*MIN_AUCTION_TIME:
182 break;
183 default:
184 return;
185 }
186
187 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
189
190 Item* items[MAX_AUCTION_ITEMS];
191
192 uint32 finalCount = 0;
193 uint32 itemEntry = 0;
194
195 for (uint32 i = 0; i < itemsCount; ++i)
196 {
197 Item* item = _player->GetItemByGuid(itemGUIDs[i]);
198
199 if (!item)
200 {
202 return;
203 }
204
205 if (itemEntry == 0)
206 itemEntry = item->GetTemplate()->ItemId;
207
208 if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
210 item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
211 {
213 return;
214 }
215
216 items[i] = item;
217 finalCount += count[i];
218 }
219
220 if (!finalCount)
221 {
223 return;
224 }
225
226 // check if there are 2 identical guids, in this case user is most likely cheating
227 for (uint32 i = 0; i < itemsCount - 1; ++i)
228 {
229 for (uint32 j = i + 1; j < itemsCount; ++j)
230 {
231 if (itemGUIDs[i] == itemGUIDs[j])
232 {
234 return;
235 }
236 }
237 }
238
239 for (uint32 i = 0; i < itemsCount; ++i)
240 {
241 Item* item = items[i];
242
243 if (item->GetMaxStackCount() < finalCount)
244 {
246 return;
247 }
248 }
249
250 for (uint32 i = 0; i < itemsCount; ++i)
251 {
252 Item* item = items[i];
253
254 uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
255 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
256
257 uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
258 if (!_player->HasEnoughMoney(deposit))
259 {
261 return;
262 }
263
264 _player->ModifyMoney(-int32(deposit));
265
266 AuctionEntry* AH = new AuctionEntry;
267 AH->Id = sObjectMgr->GenerateAuctionID();
268
271 else
272 {
273 CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
274 if (!auctioneerData)
275 {
276 LOG_ERROR("network.opcode", "Data for auctioneer not found ({})", auctioneer.ToString());
277 delete AH;
278 return;
279 }
280
281 CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
282 if (!auctioneerInfo)
283 {
284 LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
285 delete AH;
286 return;
287 }
288
289 const AuctionHouseEntry* AHEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(auctioneerInfo->faction);
290 AH->houseId = AuctionHouseId(AHEntry->houseId);
291 }
292
293 // Required stack size of auction matches to current item stack size, just move item to auctionhouse
294 if (itemsCount == 1 && item->GetCount() == count[i])
295 {
296 AH->item_guid = item->GetGUID();
297 AH->item_template = item->GetEntry();
298 AH->itemCount = item->GetCount();
299 AH->owner = _player->GetGUID();
300 AH->startbid = bid;
302 AH->bid = 0;
303 AH->buyout = buyout;
304 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
305 AH->deposit = deposit;
306 AH->auctionHouseEntry = auctionHouseEntry;
307
308 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
309 _player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
310 sAuctionMgr->AddAItem(item);
311 auctionHouse->AddAuction(AH);
312
313 _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
314
315 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
316 item->DeleteFromInventoryDB(trans);
317 item->SaveToDB(trans);
318 AH->SaveToDB(trans);
320 CharacterDatabase.CommitTransaction(trans);
321
323
325 return;
326 }
327 else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
328 {
329 Item* newItem = item->CloneItem(finalCount, _player);
330 if (!newItem)
331 {
332 LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
334 return;
335 }
336
337 AH->item_guid = newItem->GetGUID();
338 AH->item_template = newItem->GetEntry();
339 AH->itemCount = newItem->GetCount();
340 AH->owner = _player->GetGUID();
341 AH->startbid = bid;
343 AH->bid = 0;
344 AH->buyout = buyout;
345 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
346 AH->deposit = deposit;
347 AH->auctionHouseEntry = auctionHouseEntry;
348
349 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
350 _player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
351 sAuctionMgr->AddAItem(newItem);
352 auctionHouse->AddAuction(AH);
353
354 for (uint32 j = 0; j < itemsCount; ++j)
355 {
356 Item* item2 = items[j];
357
358 // Item stack count equals required count, ready to delete item - cloned item will be used for auction
359 if (item2->GetCount() == count[j])
360 {
361 _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
362
363 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
364 item2->DeleteFromInventoryDB(trans);
365 item2->DeleteFromDB(trans);
366 CharacterDatabase.CommitTransaction(trans);
367 delete item2;
368 }
369 else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
370 {
371 item2->SetCount(item2->GetCount() - count[j]);
373 _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
375 }
376 }
377
378 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
379 newItem->SaveToDB(trans);
380 AH->SaveToDB(trans);
382 CharacterDatabase.CommitTransaction(trans);
383
385
387 return;
388 }
389 }
390}
#define MIN_AUCTION_TIME
Definition AuctionHouseMgr.h:34
@ AUCTION_SELL_ITEM
Definition AuctionHouseMgr.h:64
#define MAX_AUCTION_ITEMS
Definition AuctionHouseMgr.h:35
@ ERR_AUCTION_NOT_ENOUGHT_MONEY
Definition AuctionHouseMgr.h:54
@ ERR_AUCTION_ITEM_NOT_FOUND
Definition AuctionHouseMgr.h:55
constexpr auto MINUTE
Definition Common.h:47
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition DBCEnums.h:190
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
Definition IWorld.h:76
@ RATE_AUCTION_TIME
Definition IWorld.h:511
@ ITEM_FLAG_CONJURED
Definition ItemTemplate.h:148
@ ITEM_CHANGED
Definition Item.h:210
@ ITEM_FIELD_DURATION
Definition UpdateFields.h:40
void AddAuction(AuctionEntry *auction)
Definition AuctionHouseMgr.cpp:479
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:65
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:532
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition Item.cpp:1118
bool CanBeTraded(bool mail=false, bool trade=false) const
Definition Item.cpp:794
void SetCount(uint32 value)
Definition Item.h:273
bool IsNotEmptyBag() const
Definition Item.cpp:311
uint32 GetMaxStackCount() const
Definition Item.h:274
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:518
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305
uint32 GetEntry() const
Definition Object.h:115
void SendUpdateToPlayer(Player *player)
Definition Object.cpp:246
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1874
Seconds GetGameTime()
Definition GameTime.cpp:38
AuctionHouseId houseId
Definition AuctionHouseMgr.h:99
AuctionHouseId GetHouseId() const
Definition AuctionHouseMgr.h:113
AuctionHouseEntry const * auctionHouseEntry
Definition AuctionHouseMgr.h:110
void SaveToDB(CharacterDatabaseTransaction trans) const
Definition AuctionHouseMgr.cpp:578
time_t expire_time
Definition AuctionHouseMgr.h:107
uint32 startbid
Definition AuctionHouseMgr.h:104
uint32 itemCount
Definition AuctionHouseMgr.h:102
uint32 item_template
Definition AuctionHouseMgr.h:101
Definition CreatureData.h:370
uint32 id1
Definition CreatureData.h:372
Definition CreatureData.h:186
uint32 faction
Definition CreatureData.h:198
std::string Name1
Definition ItemTemplate.h:624
uint32 ItemId
Definition ItemTemplate.h:620

References _player, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, AuctionHouseObject::AddAuction(), AUCTION_SELL_ITEM, AuctionEntry::auctionHouseEntry, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, Item::CanBeTraded(), CharacterDatabase, Item::CloneItem(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION, Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_ITEM_NOT_FOUND, ERR_AUCTION_NOT_ENOUGHT_MONEY, ERR_AUCTION_OK, AuctionEntry::expire_time, CreatureTemplate::faction, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), AuctionEntry::GetHouseId(), Player::GetItemByGuid(), Item::GetMaxStackCount(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetSlot(), Creature::GetSpawnId(), Item::GetTemplate(), Object::GetUInt32Value(), Player::HasEnoughMoney(), ItemTemplate::HasFlag(), AuctionEntry::houseId, AuctionHouseEntry::houseId, AuctionEntry::Id, CreatureData::id1, Item::IsNotEmptyBag(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FLAG_CONJURED, AuctionEntry::item_guid, AuctionEntry::item_template, AuctionEntry::itemCount, ItemTemplate::ItemId, Player::ItemRemovedQuestCheck(), LOG_DEBUG, LOG_ERROR, MAX_AUCTION_ITEMS, MAX_MONEY_AMOUNT, MIN_AUCTION_TIME, MINUTE, Player::ModifyMoney(), Player::MoveItemFromInventory(), ItemTemplate::Name1, Neutral, AuctionEntry::owner, RATE_AUCTION_TIME, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), AuctionEntry::SaveToDB(), SendAuctionCommandResult(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, AuctionEntry::startbid, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoBankItemOpcode()

void WorldSession::HandleAutoBankItemOpcode ( WorldPackets::Bank::AutoBankItem packet)
65{
66 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
67
68 if (!CanUseBank())
69 {
70 LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
71 return;
72 }
73
74 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
75 if (!item)
76 return;
77
78 ItemPosCountVec dest;
79 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
80 if (msg != EQUIP_ERR_OK)
81 {
82 _player->SendEquipError(msg, item, nullptr);
83 return;
84 }
85
86 if (dest.size() == 1 && dest[0].pos == item->GetPos())
87 {
88 _player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
89 return;
90 }
91
92 _player->RemoveItem(packet.Bag, packet.Slot, true);
94 _player->BankItem(dest, item, true);
96}
InventoryResult
Definition Item.h:46
@ EQUIP_ERR_NONE
Definition Item.h:106
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:776
uint16 GetPos() const
Definition Item.h:285
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1344
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:441
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false)
Definition PlayerStorage.cpp:2899
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2032
void UpdateTitansGrip()
Definition PlayerUpdates.cpp:1844
uint8 Bag
Definition BankPackets.h:35
uint8 Slot
Definition BankPackets.h:36
bool CanUseBank(ObjectGuid bankerGUID=ObjectGuid::Empty) const
Definition BankHandler.cpp:26

References _player, WorldPackets::Bank::AutoBankItem::Bag, Player::BankItem(), Player::CanBankItem(), CanUseBank(), EQUIP_ERR_NONE, EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Item::GetPos(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoBankItem::Slot, ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemOpcode()

void WorldSession::HandleAutoEquipItemOpcode ( WorldPacket recvPacket)
166{
167 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOEQUIP_ITEM");
168 uint8 srcbag, srcslot;
169
170 recvData >> srcbag >> srcslot;
171
172 Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
173 if (!pSrcItem)
174 return; // only at cheat
175
176 ItemTemplate const* pProto = pSrcItem->GetTemplate();
177 if (!pProto)
178 {
180 return;
181 }
182
183 uint8 eslot = _player->FindEquipSlot(pProto, NULL_SLOT, !pSrcItem->IsBag());
184 if (eslot == NULL_SLOT)
185 {
187 return;
188 }
189
190 uint16 src = pSrcItem->GetPos();
191 uint16 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
192 if (dest == src) // prevent equip in same slot, only at cheat
193 {
195 return;
196 }
197
198 Item* pDstItem = _player->GetItemByPos(dest);
199
200 // Remove item enchantments for now and restore it later
201 // Needed for swap sanity checks
202 if (pDstItem)
203 {
204 _player->ApplyEnchantment(pDstItem, false);
205 }
206
207 InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
208 if (msg != EQUIP_ERR_OK)
209 {
210 // Restore enchantments
211 if (pDstItem)
212 {
213 _player->ApplyEnchantment(pDstItem, true);
214 }
215
216 _player->SendEquipError(msg, pSrcItem, nullptr);
217 return;
218 }
219
220 if (!pDstItem) // empty slot, simple case
221 {
222 _player->RemoveItem(srcbag, srcslot, true);
223 _player->EquipItem(dest, pSrcItem, true);
225 }
226 else // have currently equipped item, not simple case
227 {
228 // Restore enchantments
229 _player->ApplyEnchantment(pDstItem, true);
230
231 uint8 dstbag = pDstItem->GetBagSlot();
232 uint8 dstslot = pDstItem->GetSlot();
233
234 msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
235 if (msg != EQUIP_ERR_OK)
236 {
237 _player->SendEquipError(msg, pDstItem, nullptr);
238 return;
239 }
240
241 // check dest->src move possibility
242 ItemPosCountVec sSrc;
243 uint16 eSrc = 0;
244 if (_player->IsInventoryPos(src))
245 {
246 msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
247 if (msg != EQUIP_ERR_OK)
248 msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
249 if (msg != EQUIP_ERR_OK)
250 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
251 }
252 else if (_player->IsBankPos(src))
253 {
254 msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
255 if (msg != EQUIP_ERR_OK)
256 msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
257 if (msg != EQUIP_ERR_OK)
258 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
259 }
260 else if (_player->IsEquipmentPos(src))
261 {
262 msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
263 if (msg == EQUIP_ERR_OK)
264 msg = _player->CanUnequipItem(eSrc, true);
265 }
266
267 if (msg != EQUIP_ERR_OK)
268 {
269 _player->SendEquipError(msg, pDstItem, pSrcItem);
270 return;
271 }
272
273 // now do moves, remove...
274 _player->RemoveItem(dstbag, dstslot, true, true);
275 _player->RemoveItem(srcbag, srcslot, true, true);
276
277 // add to dest
278 _player->EquipItem(dest, pSrcItem, true);
279
280 // add to src
281 if (_player->IsInventoryPos(src))
282 _player->StoreItem(sSrc, pDstItem, true);
283 else if (_player->IsBankPos(src))
284 _player->BankItem(sSrc, pDstItem, true);
285 else if (_player->IsEquipmentPos(src))
286 _player->EquipItem(eSrc, pDstItem, true);
287
289
290 // Xinef: Call this here after all needed items are equipped
292 }
293}
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition Item.h:67
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition Item.h:68
#define INVENTORY_SLOT_BAG_0
Definition Player.h:675
bool IsBag() const
Definition Item.h:254
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1275
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition PlayerStorage.cpp:1984
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition Player.cpp:12641
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1805
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1295
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4304
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2574
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1273
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition PlayerStorage.cpp:125
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12524
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2727
static bool IsBankPos(uint16 pos)
Definition Player.h:1278

References _player, Player::ApplyEnchantment(), Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_OK, Player::EquipItem(), Player::FindEquipSlot(), Item::GetBagSlot(), Player::GetItemByPos(), Item::GetPos(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::RemoveItemDependentAurasAndCasts(), Player::SendEquipError(), and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemSlotOpcode()

void WorldSession::HandleAutoEquipItemSlotOpcode ( WorldPacket recvPacket)
106{
107 ObjectGuid itemguid;
108 uint8 dstslot;
109 recvData >> itemguid >> dstslot;
110
111 // cheating attempt, client should never send opcode in that case
113 return;
114
115 Item* item = _player->GetItemByGuid(itemguid);
116 uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
117
118 if (!item || item->GetPos() == dstpos)
119 return;
120
121 _player->SwapItem(item->GetPos(), dstpos);
122}
void SwapItem(uint16 src, uint16 dst)
Definition PlayerStorage.cpp:3536

References _player, Player::GetItemByGuid(), Item::GetPos(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBagItemOpcode()

void WorldSession::HandleAutoStoreBagItemOpcode ( WorldPacket recvPacket)
1147{
1148 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
1149 uint8 srcbag, srcslot, dstbag;
1150
1151 recvData >> srcbag >> srcslot >> dstbag;
1152
1153 Item* pItem = _player->GetItemByPos(srcbag, srcslot);
1154 if (!pItem)
1155 return;
1156
1157 if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
1158 {
1160 return;
1161 }
1162
1163 uint16 src = pItem->GetPos();
1164
1165 // check unequip potability for equipped items and bank bags
1166 if (_player->IsEquipmentPos (src) || _player->IsBagPos (src))
1167 {
1169 if (msg != EQUIP_ERR_OK)
1170 {
1171 _player->SendEquipError(msg, pItem, nullptr);
1172 return;
1173 }
1174 }
1175
1176 ItemPosCountVec dest;
1177 InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false);
1178 if (msg != EQUIP_ERR_OK)
1179 {
1180 _player->SendEquipError(msg, pItem, nullptr);
1181 return;
1182 }
1183
1184 // no-op: placed in same slot
1185 if (dest.size() == 1 && dest[0].pos == src)
1186 {
1187 // just remove grey item state
1188 _player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
1189 return;
1190 }
1191
1192 _player->RemoveItem(srcbag, srcslot, true);
1193 _player->StoreItem(dest, pItem, true);
1195}
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition Item.h:50
static bool IsBagPos(uint16 pos)
Definition PlayerStorage.cpp:590
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition Player.h:1280

References _player, Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NONE, EQUIP_ERR_OK, Player::GetItemByPos(), Item::GetPos(), Player::IsBagPos(), Player::IsEquipmentPos(), Player::IsValidPos(), NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), Player::StoreItem(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBankItemOpcode()

void WorldSession::HandleAutoStoreBankItemOpcode ( WorldPackets::Bank::AutoStoreBankItem packet)
99{
100 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
101
102 if (!CanUseBank())
103 {
104 LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
105 return;
106 }
107
108 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
109 if (!item)
110 return;
111
112 if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
113 {
114 ItemPosCountVec dest;
115 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
116 if (msg != EQUIP_ERR_OK)
117 {
118 _player->SendEquipError(msg, item, nullptr);
119 return;
120 }
121
122 _player->RemoveItem(packet.Bag, packet.Slot, true);
123 if (Item const* storedItem = _player->StoreItem(dest, item, true))
124 _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
125 }
126 else // moving from inventory to bank
127 {
128 ItemPosCountVec dest;
129 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
130 if (msg != EQUIP_ERR_OK)
131 {
132 _player->SendEquipError(msg, item, nullptr);
133 return;
134 }
135
136 _player->RemoveItem(packet.Bag, packet.Slot, true);
138 _player->BankItem(dest, item, true);
140 }
141}
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1835
uint8 Bag
Definition BankPackets.h:46
uint8 Slot
Definition BankPackets.h:47

References _player, WorldPackets::Bank::AutoStoreBankItem::Bag, Player::BankItem(), Player::CanBankItem(), Player::CanStoreItem(), CanUseBank(), EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Player::IsBankPos(), Player::ItemAddedQuestCheck(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoStoreBankItem::Slot, Player::StoreItem(), ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutostoreLootItemOpcode()

void WorldSession::HandleAutostoreLootItemOpcode ( WorldPacket recvPacket)
34{
35 LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
36 Player* player = GetPlayer();
37 ObjectGuid lguid = player->GetLootGUID();
38 Loot* loot = nullptr;
39 uint8 lootSlot = 0;
40
41 recvData >> lootSlot;
42
43 if (lguid.IsGameObject())
44 {
45 GameObject* go = player->GetMap()->GetGameObject(lguid);
46 // xinef: cheating protection
47 //if (player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGUID() != player->GetGroup()->GetMasterLooterGuid())
48 // go = nullptr;
49
50 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
51 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
52 {
53 player->SendLootRelease(lguid);
54 return;
55 }
56
57 loot = &go->loot;
58 }
59 else if (lguid.IsItem())
60 {
61 Item* pItem = player->GetItemByGuid(lguid);
62
63 if (!pItem)
64 {
65 player->SendLootRelease(lguid);
66 return;
67 }
68
69 loot = &pItem->loot;
70 }
71 else if (lguid.IsCorpse())
72 {
73 Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
74 if (!bones)
75 {
76 player->SendLootRelease(lguid);
77 return;
78 }
79
80 loot = &bones->loot;
81 }
82 else
83 {
84 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
85
86 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
87 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
88 {
89 player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
90 return;
91 }
92
93 loot = &creature->loot;
94 }
95
96 sScriptMgr->OnPlayerAfterCreatureLoot(player);
97
99 LootItem* lootItem = player->StoreLootItem(lootSlot, loot, msg);
100 if (msg != EQUIP_ERR_OK && lguid.IsItem() && loot->loot_type != LOOT_CORPSE)
101 {
102 lootItem->is_looted = true;
103 loot->NotifyItemRemoved(lootItem->itemIndex);
104 loot->unlootedCount--;
105
106 player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
107 }
108
109 // If player is removing the last LootItem, delete the empty container.
110 if (loot->isLooted() && lguid.IsItem())
111 DoLootRelease(lguid);
112}
@ LOOT_ERROR_TOO_FAR
Definition LootMgr.h:97
@ LOOT_ERROR_DIDNT_KILL
Definition LootMgr.h:96
@ LOOT_CORPSE
Definition LootMgr.h:80
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition PlayerMisc.cpp:439
ObjectGuid GetLootGUID() const
Definition Player.h:2000
void SendLootError(ObjectGuid guid, LootError error)
Definition Player.cpp:8207
LootItem * StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg)
Definition Player.cpp:13574
void DoLootRelease(ObjectGuid lguid)
Definition LootHandler.cpp:270
Definition LootMgr.h:154
uint32 itemid
Definition LootMgr.h:155
uint32 itemIndex
Definition LootMgr.h:156
uint8 count
Definition LootMgr.h:162
bool is_looted
Definition LootMgr.h:163
uint8 unlootedCount
Definition LootMgr.h:323
void NotifyItemRemoved(uint8 lootIndex)
Definition LootMgr.cpp:772

References _player, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, LootItem::count, DoLootRelease(), EQUIP_ERR_OK, GAMEOBJECT_TYPE_FISHINGHOLE, ObjectAccessor::GetCorpse(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), INTERACTION_DISTANCE, LootItem::is_looted, Unit::IsAlive(), Player::IsClass(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LootItem::itemid, LootItem::itemIndex, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Loot::NotifyItemRemoved(), Player::SendItemRetrievalMail(), Player::SendLootError(), Player::SendLootRelease(), sScriptMgr, Player::StoreLootItem(), and Loot::unlootedCount.

Referenced by OpcodeTable::Initialize().

◆ HandleBankerActivateOpcode()

void WorldSession::HandleBankerActivateOpcode ( WorldPacket recvData)
45{
46 ObjectGuid guid;
47
48 recvData >> guid;
49
51 if (!unit)
52 {
53 LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
54 return;
55 }
56
57 // remove fake death
58 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
60
61 SendShowBank(guid);
62}
void SendShowBank(ObjectGuid guid)
Definition BankHandler.cpp:188

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendShowBank(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_BANKER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldLeaveOpcode()

void WorldSession::HandleBattlefieldLeaveOpcode ( WorldPacket recvData)
591{
592 LOG_DEBUG("network", "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
593
594 recvData.read_skip<uint8>(); // unk1
595 recvData.read_skip<uint8>(); // unk2
596 recvData.read_skip<uint32>(); // BattlegroundTypeId
597 recvData.read_skip<uint16>(); // unk3
598
599 // not allow leave battleground in combat
600 if (_player->IsInCombat())
602 if (bg->GetStatus() != STATUS_WAIT_LEAVE)
603 return;
604
606}
@ STATUS_WAIT_LEAVE
Definition Battleground.h:204
void LeaveBattleground(Battleground *bg=nullptr)
Definition Player.cpp:11382
bool IsInCombat() const
Definition Unit.h:893

References _player, Player::GetBattleground(), Unit::IsInCombat(), Player::LeaveBattleground(), LOG_DEBUG, ByteBuffer::read_skip(), and STATUS_WAIT_LEAVE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldListOpcode()

void WorldSession::HandleBattlefieldListOpcode ( WorldPacket recvData)
368{
369 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
370
371 uint32 bgTypeId;
372 recvData >> bgTypeId; // id from DBC
373
374 uint8 fromWhere;
375 recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
376
377 uint8 canGainXP;
378 recvData >> canGainXP; // players with locked xp have their own bg queue on retail
379
380 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
381 if (!bl)
382 {
383 LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype ({}) with player (Name: {}, {}) received.", bgTypeId, _player->GetName(), _player->GetGUID().ToString());
384 return;
385 }
386
387 WorldPacket data;
388 sBattlegroundMgr->BuildBattlegroundListPacket(&data, ObjectGuid::Empty, _player, BattlegroundTypeId(bgTypeId), fromWhere);
389 SendPacket(&data);
390}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
BattlegroundTypeId
Definition SharedDefines.h:3479
Definition DBCStructure.h:603

References _player, ObjectGuid::Empty, Object::GetGUID(), WorldObject::GetName(), LOG_DEBUG, sBattlegroundMgr, sBattlemasterListStore, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattleFieldPortOpcode()

void WorldSession::HandleBattleFieldPortOpcode ( WorldPacket recvData)
393{
394 uint8 arenaType; // arenatype if arena
395 uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
396 uint32 bgTypeId_; // type id from dbc
397 uint16 unk; // 0x1F90 constant?
398 uint8 action; // enter battle 0x1, leave queue 0x0
399
400 recvData >> arenaType >> unk2 >> bgTypeId_ >> unk >> action;
401
402 // bgTypeId not valid
403 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
404 {
405 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Invalid BgType!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
406 return;
407 }
408
409 // player not in any queue, so can't really answer
411 {
412 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
413 return;
414 }
415
417 {
419 return;
420 }
421
422 // get BattlegroundQueue for received
423 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
424 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenaType);
425 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
426
427 if (!sScriptMgr->OnPlayerCanBattleFieldPort(_player, arenaType, bgTypeId, action))
428 return;
429
430 // get group info from queue
431 GroupQueueInfo ginfo;
432 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
433 {
434 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue (No player Group Info)!",
435 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
436 return;
437 }
438
439 // to accept, player must be invited to particular battleground id
440 if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
441 {
442 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player is not invited to any bg!",
443 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
444 return;
445 }
446
447 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
448 if (!bg)
449 {
450 if (action)
451 {
452 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Cant find BG with id {}!",
453 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID);
454 return;
455 }
456
457 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
458 if (!bg)
459 {
460 LOG_ERROR("network", "BattlegroundHandler: bg_template not found for type id {}.", bgTypeId);
461 return;
462 }
463 }
464
465 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}.",
466 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
467
468 // expected bracket entry
470 if (!bracketEntry)
471 return;
472
473 // safety checks
474 if (action == 1 && ginfo.ArenaType == 0)
475 {
476 // can't join with deserter, check it here right before joining to be sure
478 {
479 WorldPacket data;
480 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
481 SendPacket(&data);
482 action = 0;
483 LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString());
484 }
485
486 if (_player->GetLevel() > bg->GetMaxLevel())
487 {
488 LOG_ERROR("network", "Player {} {} has level ({}) higher than maxlevel ({}) of battleground ({})! Do not port him to battleground!",
490 action = 0;
491 }
492 }
493
494 // get player queue slot index for this bg (can be in up to 2 queues at the same time)
495 uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
496 WorldPacket data;
497
498 if (action) // accept
499 {
500 // check Freeze debuff
501 if (_player->HasAura(9454))
502 return;
503
504 if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
505 return; // cheating?
506
507 // set entry point if not in battleground
508 if (!_player->InBattleground())
510
511 // resurrect the player
512 if (!_player->IsAlive())
513 {
516 }
517
518 TeamId teamId = ginfo.teamId;
519
520 // send status packet
521 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
522 SendPacket(&data);
523
524 // remove battleground queue status from BGmgr
525 bgQueue.RemovePlayer(_player->GetGUID(), false);
526
527 // this is still needed here if battleground "jumping" shouldn't add deserter debuff
528 // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
529 if (Battleground* currentBg = _player->GetBattleground())
530 currentBg->RemovePlayerAtLeave(_player);
531
532 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
533 {
534 auto playerBgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
535 if (playerBgQueueTypeId != BATTLEGROUND_QUEUE_NONE && playerBgQueueTypeId != bgQueueTypeId)
536 {
537 _player->RemoveBattlegroundQueueId(playerBgQueueTypeId);
538 sBattlegroundMgr->GetBattlegroundQueue(playerBgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
539 }
540 }
541
542 // Remove from LFG queues
543 sLFGMgr->LeaveAllLfgQueues(_player->GetGUID(), false);
544
545 _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
546 sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
547
548 LOG_DEBUG("bg.battleground", "Battleground: player {} {} joined battle for bg {}, bgtype {}, queue type {}.", _player->GetName(), _player->GetGUID().ToString(), bg->GetInstanceID(), bg->GetBgTypeID(), bgQueueTypeId);
549 }
550 else // leave queue
551 {
552 for (auto const& playerGuid : ginfo.Players)
553 {
554 auto player = ObjectAccessor::FindConnectedPlayer(playerGuid);
555 if (!player)
556 continue;
557
558 bgQueue.RemovePlayer(playerGuid, true);
559 player->RemoveBattlegroundQueueId(bgQueueTypeId);
560
561 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
562 player->SendDirectMessage(&data);
563
564 LOG_DEBUG("bg.battleground", "Battleground: player {} {} left queue for bgtype {}, queue type {}.", player->GetName(), playerGuid.ToString(), bg->GetBgTypeID(), bgQueueTypeId);
565 }
566
567 // player left queue, we should update it - do not update Arena Queue
568 if (!ginfo.ArenaType)
569 sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
570
571 // track if player refuses to join the BG after being invited
572 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
573 {
575 {
577 stmt->SetData(0, _player->GetGUID().GetCounter());
579 CharacterDatabase.Execute(stmt);
580 }
581
582 sScriptMgr->OnPlayerBattlegroundDesertion(_player, BG_DESERTION_TYPE_LEAVE_QUEUE);
583 }
584
585 if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
586 sScriptMgr->OnPlayerBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_LEAVE_QUEUE);
587 }
588}
@ ARENA_DESERTION_TYPE_LEAVE_QUEUE
Definition Battleground.h:58
@ BG_DESERTION_TYPE_LEAVE_QUEUE
Definition Battleground.h:54
@ STATUS_NONE
Definition Battleground.h:200
@ STATUS_WAIT_JOIN
Definition Battleground.h:202
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:501
PvPDifficultyEntry const * GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
Definition DBCStores.cpp:793
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition IWorld.h:114
#define sLFGMgr
Definition LFGMgr.h:641
@ LANG_YOU_IN_COMBAT
Definition Language.h:55
@ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS
Definition SharedDefines.h:3639
@ BATTLEGROUND_RB
Definition SharedDefines.h:3493
@ BATTLEGROUND_QUEUE_NONE
Definition SharedDefines.h:3620
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:176
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition BattlegroundQueue.cpp:261
uint32 GetMapId() const
Definition Battleground.h:446
uint8 GetArenaType() const
Definition Battleground.h:358
uint32 GetInstanceID() const
Definition Battleground.h:332
bool isArena() const
Definition Battleground.h:414
uint32 GetStartTime() const
Definition Battleground.h:335
bool isBattleground() const
Definition Battleground.h:415
BattlegroundStatus GetStatus() const
Definition Battleground.h:333
uint32 GetMaxLevel() const
Definition Battleground.h:340
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:330
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12291
void SetEntryPoint()
Definition Player.cpp:11345
bool InBattleground() const
Definition Player.h:2260
bool InBattlegroundQueue(bool ignoreArena=false) const
Definition Player.cpp:12266
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition Player.cpp:12367
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12329
bool CanJoinToBattleground() const
Definition Player.cpp:11420
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12282
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const
Definition Player.cpp:12277
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
ObjectGuid GetCharmGUID() const
Definition Unit.h:692
TeamId teamId
Definition BattlegroundQueue.h:33
uint8 ArenaType
Definition BattlegroundQueue.h:37
uint32 ArenaMatchmakerRating
Definition BattlegroundQueue.h:43
Definition DBCStructure.h:1430
BattlegroundBracketId GetBracketId() const
Definition DBCStructure.h:1440

References _player, ARENA_DESERTION_TYPE_LEAVE_QUEUE, GroupQueueInfo::ArenaMatchmakerRating, GroupQueueInfo::ArenaType, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BG_DESERTION_TYPE_LEAVE_QUEUE, BattlegroundMgr::BGQueueTypeId(), Player::CanJoinToBattleground(), CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ObjectAccessor::FindConnectedPlayer(), Battleground::GetArenaType(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Player::GetBattlegroundQueueTypeId(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Unit::GetCharmGUID(), ObjectGuid::GetCounter(), Object::GetGUID(), Battleground::GetInstanceID(), Unit::GetLevel(), Battleground::GetMapId(), Battleground::GetMaxLevel(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), GetPlayerInfo(), Player::GetSession(), Battleground::GetStartTime(), Battleground::GetStatus(), Unit::HasAura(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsAlive(), Battleground::isArena(), Battleground::isBattleground(), Unit::IsInCombat(), Player::IsInvitedForBattlegroundQueueType(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LANG_YOU_IN_COMBAT, LOG_DEBUG, LOG_ERROR, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::Players, Player::RemoveBattlegroundQueueId(), BattlegroundQueue::RemovePlayer(), Player::ResurrectPlayer(), sBattlegroundMgr, sBattlemasterListStore, ChatHandler::SendNotification(), SendPacket(), Player::SetBattlegroundId(), PreparedStatementBase::SetData(), Player::SetEntryPoint(), sLFGMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, STATUS_NONE, STATUS_WAIT_JOIN, sWorld, TEAM_NEUTRAL, GroupQueueInfo::teamId, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldStatusOpcode()

void WorldSession::HandleBattlefieldStatusOpcode ( WorldPacket recvData)
609{
610 // requested at login and on map change
611 // send status for current queues and current bg
612
613 WorldPacket data;
614
615 // for current bg send STATUS_IN_PROGRESS
617 if (bg->GetPlayers().count(_player->GetGUID()))
618 {
619 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), bg->GetArenaType(), _player->GetBgTeamId());
620 SendPacket(&data);
621 }
622
623 // for queued bgs send STATUS_WAIT_JOIN or STATUS_WAIT_QUEUE
624 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
625 {
626 // check if in queue
628 if (!bgQueueTypeId)
629 continue;
630
631 // get group info from queue
632 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
633 GroupQueueInfo ginfo;
634 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
635 continue;
636
637 BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
638
639 // if invited - send STATUS_WAIT_JOIN
641 {
642 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
643 if (!bg)
644 continue;
645
646 uint32 remainingTime = (GameTime::GetGameTimeMS().count() < ginfo.RemoveInviteTime ? getMSTimeDiff(GameTime::GetGameTimeMS().count(), ginfo.RemoveInviteTime) : 1);
647 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
648 SendPacket(&data);
649 }
650 // if not invited - send STATUS_WAIT_QUEUE
651 else
652 {
653 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
654 if (!bgt)
655 continue;
656
657 // expected bracket entry
659 if (!bracketEntry)
660 continue;
661
662 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
663 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, GameTime::GetGameTimeMS().count()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
664 SendPacket(&data);
665 }
666 }
667}
@ STATUS_WAIT_QUEUE
Definition Battleground.h:201
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)
Definition BattlegroundMgr.cpp:709
uint32 GetAverageQueueWaitTime(GroupQueueInfo *ginfo) const
Definition BattlegroundQueue.cpp:235
bool isRated() const
Definition Battleground.h:416
uint32 GetCurrentBattlegroundQueueSlot() const
Definition Player.h:2264
TeamId GetBgTeamId() const
Definition Player.h:2286
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
uint32 JoinTime
Definition BattlegroundQueue.h:39
BattlegroundTypeId BgTypeId
Definition BattlegroundQueue.h:35
uint32 RemoveInviteTime
Definition BattlegroundQueue.h:40
bool IsRated
Definition BattlegroundQueue.h:36

References _player, GroupQueueInfo::ArenaType, BattlegroundMgr::BGTemplateId(), GroupQueueInfo::BgTypeId, BattlegroundQueue::GetAverageQueueWaitTime(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueTypeId(), Player::GetBgTeamId(), Player::GetCurrentBattlegroundQueueSlot(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetLevel(), Battleground::GetMapId(), getMSTimeDiff(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, Battleground::isRated(), GroupQueueInfo::IsRated, GroupQueueInfo::JoinTime, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::RemoveInviteTime, sBattlegroundMgr, SendPacket(), STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, STATUS_WAIT_QUEUE, and TEAM_NEUTRAL.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlegroundPlayerPositionsOpcode()

void WorldSession::HandleBattlegroundPlayerPositionsOpcode ( WorldPacket recvData)
298{
299 LOG_DEBUG("network", "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
300
302 if (!bg) // can't be received if player not in battleground
303 return;
304
305 uint32 flagCarrierCount = 0;
306 Player* allianceFlagCarrier = nullptr;
307 Player* hordeFlagCarrier = nullptr;
308
310 {
311 allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
312 if (allianceFlagCarrier)
313 ++flagCarrierCount;
314 }
315
317 {
318 hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
319 if (hordeFlagCarrier)
320 ++flagCarrierCount;
321 }
322
323 WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
324 // Used to send several player positions (found used in AV)
325 data << 0; // CGBattlefieldInfo__m_numPlayerPositions
326 /*
327 for (CGBattlefieldInfo__m_numPlayerPositions)
328 data << guid << posx << posy;
329 */
330 data << flagCarrierCount;
331 if (allianceFlagCarrier)
332 {
333 data << allianceFlagCarrier->GetGUID();
334 data << float(allianceFlagCarrier->GetPositionX());
335 data << float(allianceFlagCarrier->GetPositionY());
336 }
337
338 if (hordeFlagCarrier)
339 {
340 data << hordeFlagCarrier->GetGUID();
341 data << float(hordeFlagCarrier->GetPositionX());
342 data << float(hordeFlagCarrier->GetPositionY());
343 }
344
345 SendPacket(&data);
346}
@ TEAM_HORDE
Definition SharedDefines.h:761
virtual ObjectGuid GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) const
Definition Battleground.h:574
@ MSG_BATTLEGROUND_PLAYER_POSITIONS
Definition Opcodes.h:775
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245

References _player, ObjectAccessor::FindPlayer(), Player::GetBattleground(), Battleground::GetFlagPickerGUID(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), LOG_DEBUG, MSG_BATTLEGROUND_PLAYER_POSITIONS, SendPacket(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterHelloOpcode()

void WorldSession::HandleBattlemasterHelloOpcode ( WorldPacket recvData)
37{
38 ObjectGuid guid;
39 recvData >> guid;
40 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from ({})", guid.ToString());
41
42 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
43 if (!unit)
44 return;
45
46 if (!unit->IsBattleMaster()) // it's not battlemaster
47 return;
48
49 // Stop the npc if moving
51 unit->PauseMovement(pause);
52 unit->SetHomePosition(unit->GetPosition());
53
54 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
55
56 if (!_player->GetBGAccessByLevel(bgTypeId))
57 {
58 // temp, must be gossip message...
60 return;
61 }
62
63 SendBattleGroundList(guid, bgTypeId);
64}
@ LANG_YOUR_BG_LEVEL_REQ_ERROR
Definition Language.h:687
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
CreatureMovementData const & GetMovementTemplate() const
Definition Creature.cpp:2997
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12379
bool IsBattleMaster() const
Definition Unit.h:775
virtual void PauseMovement(uint32 timer=0, uint8 slot=0)
Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
Definition Unit.cpp:16721
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition BattleGroundHandler.cpp:66
uint32 GetInteractionPauseTimer() const
Definition CreatureData.h:160
void GetPosition(float &x, float &y) const
Definition Position.h:126

References _player, Player::GetBGAccessByLevel(), Map::GetCreature(), Object::GetEntry(), CreatureMovementData::GetInteractionPauseTimer(), WorldObject::GetMap(), Creature::GetMovementTemplate(), GetPlayer(), Position::GetPosition(), Unit::IsBattleMaster(), LANG_YOUR_BG_LEVEL_REQ_ERROR, LOG_DEBUG, Unit::PauseMovement(), sBattlegroundMgr, SendBattleGroundList(), ChatHandler::SendNotification(), Creature::SetHomePosition(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinArena()

void WorldSession::HandleBattlemasterJoinArena ( WorldPacket recvData)
670{
671 LOG_DEBUG("network", "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
672
673 ObjectGuid guid; // arena Battlemaster guid
674 uint8 arenaslot; // 2v2, 3v3 or 5v5
675 uint8 asGroup; // asGroup
676 uint8 isRated; // isRated
677
678 recvData >> guid >> arenaslot >> asGroup >> isRated;
679
680 // can't queue for rated without a group
681 if (isRated && !asGroup)
682 return;
683
684 // ignore if we already in BG or BG queue
685 if (_player->InBattleground())
686 return;
687
688 // find creature by guid
689 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
690 if (!unit || !unit->IsBattleMaster())
691 return;
692
693 // get arena type
694 uint8 arenatype = 0;
695 uint32 ateamId = 0;
696 uint32 arenaRating = 0;
697 uint32 matchmakerRating = 0;
698 uint32 previousOpponents = 0;
699
700 switch (arenaslot)
701 {
702 case 0:
703 arenatype = ARENA_TYPE_2v2;
704 break;
705 case 1:
706 arenatype = ARENA_TYPE_3v3;
707 break;
708 case 2:
709 arenatype = ARENA_TYPE_5v5;
710 break;
711 default:
712 LOG_ERROR("network", "Unknown arena slot {} at HandleBattlemasterJoinArena()", arenaslot);
713 return;
714 }
715
716 // get template for all arenas
717 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
718 if (!bgt)
719 {
720 LOG_ERROR("network", "Battleground: template bg (all arenas) not found");
721 return;
722 }
723
724 // arenas disabled
725 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr))
726 {
728 return;
729 }
730
731 BattlegroundTypeId bgTypeId = bgt->GetBgTypeID();
732
733 // expected bracket entry
735 if (!bracketEntry)
736 return;
737
738 // must have free queue slot
739 // pussywizard: allow being queued only in one arena queue, and it even cannot be together with bg queues
741 {
742 WorldPacket data;
743 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED);
744 SendPacket(&data);
745 return;
746 }
747
748 // queue result (default ok)
750
751 if (!sScriptMgr->OnPlayerCanJoinInArenaQueue(_player, guid, arenaslot, bgTypeId, asGroup, isRated, err) && err <= 0)
752 {
753 WorldPacket data;
754 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
755 SendPacket(&data);
756 return;
757 }
758
759 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
760 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
761
762 // check if player can queue:
763 if (!asGroup)
764 {
765 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
766 if (GetPlayer()->InBattleground()) // currently in battleground
767 {
769 }
770 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
771 {
773 }
774
775 if (err <= 0)
776 {
777 WorldPacket data;
778 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
779 SendPacket(&data);
780 return;
781 }
782
783 // check if already in queue
785 //player is already in this queue
786 return;
787
788 // check if has free queue slots
790 return;
791
792 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
793 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
794 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
795
796 WorldPacket data;
797 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
798 SendPacket(&data);
799
800 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, _player->GetGUID().ToString(), _player->GetName());
801
802 sScriptMgr->OnPlayerJoinArena(_player);
803 }
804 // check if group can queue:
805 else
806 {
807 Group* grp = _player->GetGroup();
808 // no group or not a leader
809 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
810 return;
811
812 // additional checks for rated arenas
813 if (isRated)
814 {
815 // pussywizard: for rated matches check if season is in progress!
816 if (sArenaSeasonMgr->GetSeasonState() == ARENA_SEASON_STATE_DISABLED)
817 return;
818
819 ateamId = _player->GetArenaTeamId(arenaslot);
820
821 // check team existence
822 ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
823 if (!at)
824 {
825 SendNotInArenaTeamPacket(arenatype);
826 return;
827 }
828
829 // get team rating for queueing
830 arenaRating = at->GetRating();
831 matchmakerRating = at->GetAverageMMR(grp);
832 if (arenaRating <= 0)
833 arenaRating = 1;
834
835 previousOpponents = at->GetPreviousOpponents();
836 }
837
838 err = grp->CanJoinBattlegroundQueue(bgt, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
839
840 // Check queue group members
841 if (err)
842 {
843 grp->DoForAllMembers([&bgQueue, &err](Player* member)
844 {
845 if (bgQueue.IsPlayerInvitedToRatedArena(member->GetGUID()))
846 {
847 err = ERR_BATTLEGROUND_JOIN_FAILED;
848 }
849 });
850 }
851
852 uint32 avgWaitTime = 0;
853 if (err > 0)
854 {
855 LOG_DEBUG("bg.battleground", "Battleground: arena join as group start");
856
857 if (isRated)
858 {
859 LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(arenaslot), _player->GetName(), matchmakerRating, arenatype);
860 bgt->SetRated(true);
861 }
862 else
863 {
864 bgt->SetRated(false);
865 }
866
867 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
868 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
869 }
870
871 WorldPacket data;
872 for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
873 {
874 Player* member = itr->GetSource();
875 if (!member)
876 continue;
877
878 if (err <= 0)
879 {
880 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
881 member->GetSession()->SendPacket(&data);
882 continue;
883 }
884
885 uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
886
887 // send status packet
888 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
889 member->GetSession()->SendPacket(&data);
890
891 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
892 member->GetSession()->SendPacket(&data);
893
894 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());
895
896 sScriptMgr->OnPlayerJoinArena(member);
897 }
898 }
899
900 sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
901}
@ ARENA_SEASON_STATE_DISABLED
Definition ArenaSeasonMgr.h:28
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
@ ARENA_TYPE_5v5
Definition Battleground.h:220
@ ARENA_TYPE_3v3
Definition Battleground.h:219
@ ARENA_TYPE_2v2
Definition Battleground.h:218
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_BATTLEGROUND
Definition DisableMgr.h:31
@ CONFIG_ALLOW_JOIN_BG_AND_LFG
Definition IWorld.h:169
@ LANG_ARENA_DISABLED
Definition Language.h:720
GroupJoinBattlegroundResult
Definition SharedDefines.h:3635
@ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED
Definition SharedDefines.h:3642
@ ERR_LFG_CANT_USE_BATTLEGROUND
Definition SharedDefines.h:3650
@ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND
Definition SharedDefines.h:3645
uint32 GetPreviousOpponents()
Definition ArenaTeam.h:212
uint32 GetRating() const
Definition ArenaTeam.h:158
uint32 GetAverageMMR(Group *group) const
Definition ArenaTeam.cpp:683
bool IsPlayerInvitedToRatedArena(ObjectGuid pl_guid)
Definition BattlegroundQueue.cpp:372
GroupQueueInfo * AddGroup(Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId=0, uint32 opponentsArenaTeamId=0)
Definition BattlegroundQueue.cpp:134
void SetRated(bool state)
Definition Battleground.h:380
Definition GroupReference.h:27
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const *bgTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
Definition Group.cpp:1928
GroupReference * GetFirstMember()
Definition Group.h:243
void DoForAllMembers(std::function< void(Player *)> const &worker)
Definition Group.cpp:2541
ObjectGuid GetLeaderGUID() const
Definition Group.cpp:2294
bool HasFreeBattlegroundQueueId() const
Definition Player.cpp:12320
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12305
void SendNotInArenaTeamPacket(uint8 type)
Definition ArenaTeamHandler.cpp:416
LfgState
Definition LFG.h:67
@ LFG_STATE_NONE
Definition LFG.h:68
@ LFG_STATE_QUEUED
Definition LFG.h:70

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), ARENA_SEASON_STATE_DISABLED, ARENA_TYPE_2v2, ARENA_TYPE_3v3, ARENA_TYPE_5v5, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), CONFIG_ALLOW_JOIN_BG_AND_LFG, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_LFG_CANT_USE_BATTLEGROUND, Player::GetArenaTeamId(), ArenaTeam::GetAverageMMR(), BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Map::GetCreature(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), WorldObject::GetMap(), Battleground::GetMapId(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetPreviousOpponents(), ArenaTeam::GetRating(), Player::GetSession(), Player::HasFreeBattlegroundQueueId(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsBattleMaster(), BattlegroundQueue::IsPlayerInvitedToRatedArena(), LANG_ARENA_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, PLAYER_MAX_BATTLEGROUND_QUEUES, ChatHandler::PSendSysMessage(), sArenaSeasonMgr, sArenaTeamMgr, sBattlegroundMgr, sDisableMgr, SendNotInArenaTeamPacket(), SendPacket(), Battleground::SetRated(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinOpcode()

void WorldSession::HandleBattlemasterJoinOpcode ( WorldPacket recvData)
74{
75 ObjectGuid guid;
76 uint32 bgTypeId_;
77 uint32 instanceId;
78 uint8 joinAsGroup;
79 bool isPremade = false;
80
81 recvData >> guid; // battlemaster guid
82 recvData >> bgTypeId_; // battleground type id (DBC id)
83 recvData >> instanceId; // instance id, 0 if First Available selected
84 recvData >> joinAsGroup; // join as group
85
86 // entry not found
87 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
88 {
89 LOG_ERROR("network", "Battleground: invalid bgtype ({}) received. possible cheater? player {}", bgTypeId_, _player->GetGUID().ToString());
90 return;
91 }
92
93 // chosen battleground type is disabled
94 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId_, nullptr))
95 {
97 return;
98 }
99
100 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from {}", guid.ToString());
101
102 // get queue typeid and random typeid to check if already queued for them
103 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
104 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
106
107 // safety check - bgQueueTypeId == BATTLEGROUND_QUEUE_NONE if tried to queue for arena using this function
108 if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
109 return;
110
111 // ignore if player is already in BG
112 if (_player->InBattleground())
113 return;
114
115 // get bg instance or bg template if instance not found
116 Battleground* bg = nullptr;
117 if (instanceId)
118 bg = sBattlegroundMgr->GetBattlegroundThroughClientInstance(instanceId, bgTypeId);
119
120 if (!bg)
121 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
122
123 if (!bg)
124 return;
125
126 // expected bracket entry
128 if (!bracketEntry)
129 return;
130
131 // must have free queue slot
133 {
134 WorldPacket data;
135 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
136 SendPacket(&data);
137 return;
138 }
139
140 // queue result (default ok)
142
143 if (!sScriptMgr->OnPlayerCanJoinInBattlegroundQueue(_player, guid, bgTypeId, joinAsGroup, err) && err <= 0)
144 {
145 WorldPacket data;
146 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
147 SendPacket(&data);
148 return;
149 }
150
151 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
152
153 // check if player can queue:
154 if (!joinAsGroup)
155 {
156 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
157 if (GetPlayer()->InBattleground()) // currently in battleground
158 {
160 }
161 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
162 {
164 }
165 else if (!_player->CanJoinToBattleground()) // has deserter debuff
166 {
168 }
169 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
170 {
171 err = ERR_IN_RANDOM_BG;
172 }
173 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
174 {
176 }
177 else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
178 {
180 }
183 _player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
184 {
186 }
187 // don't let Death Knights join BG queues when they are not allowed to be teleported yet
189 {
191 }
192 else if (!_player->GetBGAccessByLevel(bgTypeId))
193 {
195 }
196
197 if (err <= 0)
198 {
199 WorldPacket data;
200 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
201 SendPacket(&data);
202 return;
203 }
204
205 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
206 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
207 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
208
209 // send status packet
210 WorldPacket data;
211 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
212 SendPacket(&data);
213
214 sScriptMgr->OnPlayerJoinBG(_player);
215 }
216 // check if group can queue:
217 else
218 {
219 Group* grp = _player->GetGroup();
220
221 // no group or not a leader
222 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
223 return;
224
225 grp->DoForAllMembers([&err, bgQueueTypeId, bgQueueTypeIdRandom, bgTypeId](Player* member)
226 {
227 if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
228 {
229 err = ERR_IN_RANDOM_BG;
230 }
231 else if (member->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
232 {
233 err = ERR_IN_NON_RANDOM_BG;
234 }
237 member->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
238 {
239 err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
240 }
241 else if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
242 {
243 err = ERR_BATTLEGROUND_NONE;
244 }
245 else if (!member->GetBGAccessByLevel(bgTypeId))
246 {
247 err = ERR_BATTLEGROUND_JOIN_TIMED_OUT;
248 }
249
250 if (err < 0)
251 {
252 return;
253 }
254 });
255
256 if (err)
257 {
258 err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
259 }
260
261 if (err <= 0)
262 {
263 grp->DoForAllMembers([err](Player* member)
264 {
265 WorldPacket data;
266 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
267 member->GetSession()->SendPacket(&data);
268 });
269
270 return;
271 }
272
273 isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam() && bgTypeId != BATTLEGROUND_RB);
274 uint32 avgWaitTime = 0;
275
276 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
277 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
278
279 grp->DoForAllMembers([bg, err, bgQueueTypeId, avgWaitTime](Player* member)
280 {
281 WorldPacket data;
282
283 // send status packet
284 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
285 member->GetSession()->SendPacket(&data);
286
287 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
288 member->GetSession()->SendPacket(&data);
289
290 sScriptMgr->OnPlayerJoinBG(member);
291 });
292 }
293
294 sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
295}
@ LANG_BG_DISABLED
Definition Language.h:719
@ ERR_IN_NON_RANDOM_BG
Definition SharedDefines.h:3652
@ ERR_BATTLEGROUND_NONE
Definition SharedDefines.h:3638
@ ERR_BATTLEGROUND_TOO_MANY_QUEUES
Definition SharedDefines.h:3641
@ ERR_IN_RANDOM_BG
Definition SharedDefines.h:3651
@ ERR_BATTLEGROUND_QUEUED_FOR_RATED
Definition SharedDefines.h:3643
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ BATTLEGROUND_QUEUE_2v2
Definition SharedDefines.h:3628
@ BATTLEGROUND_QUEUE_5v5
Definition SharedDefines.h:3630
@ BATTLEGROUND_QUEUE_3v3
Definition SharedDefines.h:3629
@ CLASS_CONTEXT_TELEPORT
Definition UnitDefines.h:228
uint32 GetMinPlayersPerTeam() const
Definition Battleground.h:351
uint32 GetMaxPlayersPerTeam() const
Definition Battleground.h:350
uint32 GetMembersCount() const
Definition Group.h:245
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12300
bool IsGameMaster() const
Definition Player.h:1175
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3899

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), BATTLEGROUND_QUEUE_2v2, BATTLEGROUND_QUEUE_3v3, BATTLEGROUND_QUEUE_5v5, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), Player::CanJoinToBattleground(), CLASS_CONTEXT_TELEPORT, CLASS_DEATH_KNIGHT, CONFIG_ALLOW_JOIN_BG_AND_LFG, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_NONE, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_BATTLEGROUND_QUEUED_FOR_RATED, ERR_BATTLEGROUND_TOO_MANY_QUEUES, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ERR_IN_NON_RANDOM_BG, ERR_IN_RANDOM_BG, ERR_LFG_CANT_USE_BATTLEGROUND, BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBGAccessByLevel(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), Battleground::GetMapId(), WorldLocation::GetMapId(), Battleground::GetMaxPlayersPerTeam(), Group::GetMembersCount(), Battleground::GetMinPlayersPerTeam(), GetPlayer(), Player::GetSession(), Player::HasFreeBattlegroundQueueId(), Player::HasSpell(), Player::InBattleground(), Player::InBattlegroundQueue(), Player::InBattlegroundQueueForBattlegroundQueueType(), Player::IsClass(), Player::IsGameMaster(), LANG_BG_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, ChatHandler::PSendSysMessage(), sBattlegroundMgr, sBattlemasterListStore, sDisableMgr, SendPacket(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBeginTradeOpcode()

void WorldSession::HandleBeginTradeOpcode ( WorldPacket recvPacket)
518{
519 TradeData* my_trade = _player->m_trade;
520 if (!my_trade)
521 return;
522
525}
@ TRADE_STATUS_OPEN_WINDOW
Definition SharedDefines.h:3552

References _player, Player::GetSession(), TradeData::GetTrader(), Player::m_trade, SendTradeStatus(), and TRADE_STATUS_OPEN_WINDOW.

Referenced by OpcodeTable::Initialize().

◆ HandleBfEntryInviteResponse()

void WorldSession::HandleBfEntryInviteResponse ( WorldPacket recvData)
115{
116 uint32 BattleId;
117 uint8 Accepted;
118
119 recvData >> BattleId >> Accepted;
120
121 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
122 if (!Bf)
123 return;
124
125 //If player accept invitation
126 if (Accepted)
127 {
129 }
130 else
131 {
132 if (_player->GetZoneId() == Bf->GetZoneId())
134 }
135}
void KickPlayerFromBattlefield(ObjectGuid guid)
Kick player from battlefield and teleport him to kick-point location.
Definition Battlefield.cpp:328
void PlayerAcceptInviteToWar(Player *player)
Definition Battlefield.cpp:422
uint32 GetZoneId()
Definition Battlefield.h:242

References _player, Object::GetGUID(), Battlefield::GetZoneId(), WorldObject::GetZoneId(), Battlefield::KickPlayerFromBattlefield(), Battlefield::PlayerAcceptInviteToWar(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfExitRequest()

void WorldSession::HandleBfExitRequest ( WorldPacket recvData)
138{
139 uint32 BattleId;
140
141 recvData >> BattleId;
142
143 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
144 if (!Bf)
145 return;
146
148}
void AskToLeaveQueue(Player *player)
Definition Battlefield.cpp:406

References _player, Battlefield::AskToLeaveQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfQueueInviteResponse()

void WorldSession::HandleBfQueueInviteResponse ( WorldPacket recvData)
97{
98 uint32 BattleId;
99 uint8 Accepted;
100
101 recvData >> BattleId >> Accepted;
102
103 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
104 if (!Bf)
105 return;
106
107 if (Accepted)
108 {
110 }
111}
void PlayerAcceptInviteToQueue(Player *player)
Definition Battlefield.cpp:397

References _player, Battlefield::PlayerAcceptInviteToQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBinderActivateOpcode()

void WorldSession::HandleBinderActivateOpcode ( WorldPacket recvPacket)
419{
420 ObjectGuid npcGUID;
421 recvData >> npcGUID;
422
423 if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
424 return;
425
427 if (!unit)
428 {
429 LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
430 return;
431 }
432
433 // remove fake death
434 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
436
437 SendBindPoint(unit);
438}
@ UNIT_NPC_FLAG_INNKEEPER
Definition UnitDefines.h:331
void SendBindPoint(Creature *npc)
Definition NPCHandler.cpp:440

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendBindPoint(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_INNKEEPER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBugOpcode()

void WorldSession::HandleBugOpcode ( WorldPacket recvPacket)
619{
620 uint32 suggestion, contentlen, typelen;
621 std::string content, type;
622
623 recv_data >> suggestion >> contentlen >> content;
624
625 recv_data >> typelen >> type;
626
628
629 stmt->SetData(0, type);
630 stmt->SetData(1, content);
631
632 CharacterDatabase.Execute(stmt);
633}
@ CHAR_INS_BUG_REPORT
Definition CharacterDatabase.h:279

References CHAR_INS_BUG_REPORT, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleBusyTradeOpcode()

void WorldSession::HandleBusyTradeOpcode ( WorldPacket recvPacket)
77{
79}
@ TRADE_STATUS_BUSY
Definition SharedDefines.h:3550
void TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
Definition PlayerStorage.cpp:4088

References _player, TRADE_STATUS_BUSY, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleBuybackItem()

void WorldSession::HandleBuybackItem ( WorldPacket recvPacket)
909{
910 ObjectGuid vendorguid;
911 uint32 slot;
912
913 recvData >> vendorguid >> slot;
914
916 if (!creature)
917 {
918 LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", vendorguid.ToString());
920 return;
921 }
922
923 // remove fake death
924 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
926
927 Item* pItem = _player->GetItemFromBuyBackSlot(slot);
928 if (pItem)
929 {
931 if (!_player->HasEnoughMoney(price))
932 {
934 return;
935 }
936
937 ItemPosCountVec dest;
938 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
939 if (msg == EQUIP_ERR_OK)
940 {
941 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
942 {
944 stmt->SetData(0, _player->GetGUID().GetCounter());
945 stmt->SetData(1, pItem->GetEntry());
946 stmt->SetData(2, pItem->GetCount());
947 CharacterDatabase.Execute(stmt);
948 }
949
950 _player->ModifyMoney(-(int32)price);
952 _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
953 _player->StoreItem(dest, pItem, true);
954 }
955 else
956 _player->SendEquipError(msg, pItem, nullptr);
957 return;
958 }
959 else
961}
@ CHAR_DEL_RECOVERY_ITEM
Definition CharacterDatabase.h:511
@ CONFIG_ITEMDELETE_VENDOR
Definition IWorld.h:158
@ BUY_ERR_CANT_FIND_ITEM
Definition Item.h:141
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition Item.h:143
@ SELL_ERR_CANT_FIND_VENDOR
Definition Item.h:157
@ BUYBACK_SLOT_START
Definition Player.h:729
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:322
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition UpdateFields.h:372
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition PlayerStorage.cpp:3995
void SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
Definition PlayerStorage.cpp:4076
Item * GetItemFromBuyBackSlot(uint32 slot)
Definition PlayerStorage.cpp:3987
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition PlayerStorage.cpp:4064

References _player, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, BUYBACK_SLOT_START, Player::CanStoreItem(), CHAR_DEL_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_VENDOR, ObjectGuid::Empty, EQUIP_ERR_OK, Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Player::GetItemFromBuyBackSlot(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Object::GetUInt32Value(), Player::HasEnoughMoney(), Player::ItemAddedQuestCheck(), LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, PLAYER_FIELD_BUYBACK_PRICE_1, Unit::RemoveAurasByType(), Player::RemoveItemFromBuyBackSlot(), SELL_ERR_CANT_FIND_VENDOR, Player::SendBuyError(), Player::SendEquipError(), Player::SendSellError(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, Player::StoreItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyBankSlotOpcode()

void WorldSession::HandleBuyBankSlotOpcode ( WorldPackets::Bank::BuyBankSlot buyBankSlot)
144{
146 if (!CanUseBank(buyBankSlot.Banker))
147 {
149 SendPacket(packet.Write());
150 LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - {} not found or you can't interact with him.", buyBankSlot.Banker.ToString());
151 return;
152 }
153
155
156 // next slot
157 ++slot;
158
159 LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = {}", slot);
160
161 BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
162
163 if (!slotEntry)
164 {
166 SendPacket(packet.Write());
167 return;
168 }
169
170 uint32 price = slotEntry->price;
171
172 if (!_player->HasEnoughMoney(price))
173 {
175 SendPacket(packet.Write());
176 return;
177 }
178
180 _player->ModifyMoney(-int32(price));
181
182 packet.Result = ERR_BANKSLOT_OK;
183 SendPacket(packet.Write());
184
186}
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition DBCEnums.h:159
DBCStorage< BankBagSlotPricesEntry > sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt)
#define LOG_INFO(filterType__,...)
Definition Log.h:165
@ ERR_BANKSLOT_NOTBANKER
Definition Player.h:113
@ ERR_BANKSLOT_FAILED_TOO_MANY
Definition Player.h:111
@ ERR_BANKSLOT_OK
Definition Player.h:114
@ ERR_BANKSLOT_INSUFFICIENT_FUNDS
Definition Player.h:112
uint8 GetBankBagSlotCount() const
Definition Player.h:1282
void SetBankBagSlotCount(uint8 count)
Definition Player.h:1283
Definition BankPackets.h:61
WorldPacket const * Write() override
Definition BankPackets.cpp:37
uint32 Result
Definition BankPackets.h:67
ObjectGuid Banker
Definition BankPackets.h:57
Definition DBCStructure.h:583
uint32 price
Definition DBCStructure.h:585

References _player, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, WorldPackets::Bank::BuyBankSlot::Banker, CanUseBank(), ERR_BANKSLOT_FAILED_TOO_MANY, ERR_BANKSLOT_INSUFFICIENT_FUNDS, ERR_BANKSLOT_NOTBANKER, ERR_BANKSLOT_OK, Player::GetBankBagSlotCount(), Player::HasEnoughMoney(), LOG_DEBUG, LOG_INFO, Player::ModifyMoney(), BankBagSlotPricesEntry::price, WorldPackets::Bank::BuyBankSlotResult::Result, sBankBagSlotPricesStore, SendPacket(), Player::SetBankBagSlotCount(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and WorldPackets::Bank::BuyBankSlotResult::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemInSlotOpcode()

void WorldSession::HandleBuyItemInSlotOpcode ( WorldPacket recvPacket)
964{
965 ObjectGuid vendorguid, bagguid;
966 uint32 item, slot, count;
967 uint8 bagslot;
968
969 recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
970
971 // client expects count starting at 1, and we send vendorslot+1 to client already
972 if (slot > 0)
973 --slot;
974 else
975 return; // cheating
976
977 uint8 bag = NULL_BAG; // init for case invalid bagGUID
978
979 // find bag slot by bag guid
980 if (bagguid == _player->GetGUID())
982 else
983 {
985 {
986 if (Bag* pBag = _player->GetBagByPos(i))
987 {
988 if (bagguid == pBag->GetGUID())
989 {
990 bag = i;
991 break;
992 }
993 }
994 }
995 }
996
997 // bag not found, cheating?
998 if (bag == NULL_BAG)
999 return;
1000
1001 GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot);
1002}
@ INVENTORY_SLOT_BAG_START
Definition Player.h:704
@ INVENTORY_SLOT_BAG_END
Definition Player.h:705
Definition Bag.h:28
Bag * GetBagByPos(uint8 slot) const
Definition PlayerStorage.cpp:457
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
Definition Player.cpp:10772

References _player, Player::BuyItemFromVendorSlot(), Player::GetBagByPos(), Object::GetGUID(), GetPlayer(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, and NULL_BAG.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemOpcode()

void WorldSession::HandleBuyItemOpcode ( WorldPacket recvPacket)
1005{
1006 ObjectGuid vendorguid;
1007 uint32 item, slot, count;
1008 uint8 unk1;
1009
1010 recvData >> vendorguid >> item >> slot >> count >> unk1;
1011
1012 // client expects count starting at 1, and we send vendorslot+1 to client already
1013 if (slot > 0)
1014 --slot;
1015 else
1016 return; // cheating
1017
1018 GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT);
1019}

References Player::BuyItemFromVendorSlot(), GetPlayer(), NULL_BAG, and NULL_SLOT.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyStableSlot()

void WorldSession::HandleBuyStableSlot ( WorldPacket recvPacket)
733{
734 LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
735 ObjectGuid npcGUID;
736
737 recvData >> npcGUID;
738
739 if (!CheckStableMaster(npcGUID))
740 {
742 return;
743 }
744
745 // remove fake death
746 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
748
749 PetStable& petStable = GetPlayer()->GetOrInitPetStable();
750 if (petStable.MaxStabledPets < MAX_PET_STABLES)
751 {
752 StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(petStable.MaxStabledPets + 1);
753 if (_player->HasEnoughMoney(SlotPrice->Price))
754 {
755 ++petStable.MaxStabledPets;
756 _player->ModifyMoney(-int32(SlotPrice->Price));
758 }
759 else
761 }
762 else
764}
DBCStorage< StableSlotPricesEntry > sStableSlotPricesStore(StableSlotPricesfmt)
@ STABLE_ERR_MONEY
Definition NPCHandler.cpp:38
@ STABLE_SUCCESS_BUY_SLOT
Definition NPCHandler.cpp:42
@ STABLE_ERR_STABLE
Definition NPCHandler.cpp:39
constexpr auto MAX_PET_STABLES
Definition PetDefines.h:36
Definition PetDefines.h:206
uint32 MaxStabledPets
Definition PetDefines.h:231
PetStable & GetOrInitPetStable()
Definition Player.cpp:15637
bool CheckStableMaster(ObjectGuid guid)
Definition PetHandler.cpp:660
void SendStableResult(uint8 guid)
Definition NPCHandler.cpp:543
Definition DBCStructure.h:1902
uint32 Price
Definition DBCStructure.h:1904

References _player, CheckStableMaster(), Player::GetOrInitPetStable(), GetPlayer(), Player::HasEnoughMoney(), LOG_DEBUG, MAX_PET_STABLES, PetStable::MaxStabledPets, Player::ModifyMoney(), StableSlotPricesEntry::Price, Unit::RemoveAurasByType(), SendStableResult(), SPELL_AURA_FEIGN_DEATH, sStableSlotPricesStore, STABLE_ERR_MONEY, STABLE_ERR_STABLE, STABLE_SUCCESS_BUY_SLOT, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarAddEvent()

void WorldSession::HandleCalendarAddEvent ( WorldPacket recvData)
240{
241 ObjectGuid guid = _player->GetGUID();
242
243 std::string title;
244 std::string description;
245 uint8 type;
246 uint8 repeatable;
247 uint32 maxInvites;
248 int32 dungeonId;
249 uint32 eventPackedTime;
250 uint32 unkPackedTime;
251 uint32 flags;
252
253 recvData >> title >> description >> type >> repeatable >> maxInvites >> dungeonId;
254 recvData.ReadPackedTime(eventPackedTime);
255 recvData.ReadPackedTime(unkPackedTime);
256 recvData >> flags;
257
258 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
259 if (!validUtf8String(recvData, title, "create", guid) || title.size() > 31 || !validUtf8String(recvData, description, "create", guid) || description.size() > 255)
260 return;
261
262 // prevent events in the past
263 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
264 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
265 {
266 recvData.rfinish();
267 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
268 return;
269 }
270
271 // If the event is a guild event, check if the player is in a guild
273 {
274 if (!_player->GetGuildId())
275 {
276 recvData.rfinish();
277 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
278 return;
279 }
280 }
281
282 // Check if the player reached the max number of events allowed to create
284 {
285 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
286 {
287 recvData.rfinish();
288 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
289 return;
290 }
291 }
292 else
293 {
294 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
295 {
296 recvData.rfinish();
297 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
298 return;
299 }
300 }
301
303 {
304 recvData.rfinish();
305 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
306 return;
307 }
309
310 CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId,
311 time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description);
312
313 if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement())
314 if (Player* creator = ObjectAccessor::FindConnectedPlayer(guid))
315 calendarEvent->SetGuildId(creator->GetGuildId());
316
317 if (calendarEvent->IsGuildAnnouncement())
318 {
319 // 946684800 is 01/01/2000 00:00:00 - default response time
320 CalendarInvite* invite = new CalendarInvite(0, calendarEvent->GetEventId(), ObjectGuid::Empty, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
321 sCalendarMgr->AddInvite(calendarEvent, invite);
322 }
323 else
324 {
325 uint32 inviteCount;
329
330 memset(status, 0, sizeof(status));
331 memset(rank, 0, sizeof(rank));
332
333 try
334 {
335 recvData >> inviteCount;
336
337 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
338 {
339 recvData >> invitee[i].ReadAsPacked();
340 recvData >> status[i] >> rank[i];
341 }
342 }
343 catch (ByteBufferException const&)
344 {
345 delete calendarEvent;
346 calendarEvent = nullptr;
347 throw;
348 }
349
351 if (inviteCount > 1)
352 trans = CharacterDatabase.BeginTransaction();
353
354 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
355 {
356 // 946684800 is 01/01/2000 00:00:00 - default response time
357 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee[i], guid, 946684800, CalendarInviteStatus(status[i]), CalendarModerationRank(rank[i]), "");
358 sCalendarMgr->AddInvite(calendarEvent, invite, trans);
359 }
360
361 if (inviteCount > 1)
362 CharacterDatabase.CommitTransaction(trans);
363 }
364
365 sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD);
366}
bool validUtf8String(WorldPacket &recvData, std::string &s, std::string action, ObjectGuid playerGUID)
Definition CalendarHandler.cpp:227
#define sCalendarMgr
Definition CalendarMgr.h:344
@ CALENDAR_ERROR_INTERNAL
Definition CalendarMgr.h:98
@ CALENDAR_ERROR_EVENT_PASSED
Definition CalendarMgr.h:109
@ CALENDAR_ERROR_EVENTS_EXCEEDED
Definition CalendarMgr.h:92
@ CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED
Definition CalendarMgr.h:91
@ CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD
Definition CalendarMgr.h:99
CalendarModerationRank
Definition CalendarMgr.h:44
@ CALENDAR_RANK_PLAYER
Definition CalendarMgr.h:45
@ CALENDAR_SENDTYPE_ADD
Definition CalendarMgr.h:53
CalendarEventType
Definition CalendarMgr.h:58
CalendarInviteStatus
Definition CalendarMgr.h:75
@ CALENDAR_STATUS_NOT_SIGNED_UP
Definition CalendarMgr.h:83
@ CALENDAR_MAX_EVENTS
Definition CalendarMgr.h:128
@ CALENDAR_MAX_INVITES
Definition CalendarMgr.h:130
@ CALENDAR_MAX_GUILD_EVENTS
Definition CalendarMgr.h:129
@ CALENDAR_CREATE_EVENT_COOLDOWN
Definition CalendarMgr.h:131
Definition ByteBuffer.h:32
uint32 ReadPackedTime()
Definition ByteBuffer.cpp:95
uint32 GetGuildId() const
Definition Player.h:1908
time_t GetCalendarEventCreationCooldown() const
Definition WorldSession.h:544
void SetCalendarEventCreationCooldown(time_t cooldown)
Definition WorldSession.h:545
Definition CalendarMgr.h:195
bool IsGuildAnnouncement() const
Definition CalendarMgr.h:253
void SetGuildId(uint32 guildId)
Definition CalendarMgr.h:228
bool IsGuildEvent() const
Definition CalendarMgr.h:252
uint64 GetEventId() const
Definition CalendarMgr.h:223
Definition CalendarMgr.h:136

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_MAX_INVITES, CALENDAR_RANK_PLAYER, CALENDAR_SENDTYPE_ADD, CALENDAR_STATUS_NOT_SIGNED_UP, CharacterDatabase, ObjectGuid::Empty, ObjectAccessor::FindConnectedPlayer(), GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), CalendarEvent::IsGuildAnnouncement(), CalendarEvent::IsGuildEvent(), ObjectGuid::ReadAsPacked(), ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetGuildId(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarArenaTeam()

void WorldSession::HandleCalendarArenaTeam ( WorldPacket recvData)
217{
218 LOG_DEBUG("network", "CMSG_CALENDAR_ARENA_TEAM [{}]", _player->GetGUID().ToString());
219
220 uint32 arenaTeamId;
221 recvData >> arenaTeamId;
222
223 if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
224 team->MassInviteToEvent(this);
225}

References _player, Object::GetGUID(), LOG_DEBUG, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarComplain()

void WorldSession::HandleCalendarComplain ( WorldPacket recvData)
767{
768 ObjectGuid guid = _player->GetGUID();
769 uint64 eventId;
770 ObjectGuid complainGUID;
771
772 recvData >> eventId >> complainGUID;
773 LOG_DEBUG("network", "CMSG_CALENDAR_COMPLAIN [{}] EventId [{}] guid [{}]", guid.ToString(), eventId, complainGUID.ToString());
774
775 // what to do with complains?
776}

References _player, Object::GetGUID(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarCopyEvent()

void WorldSession::HandleCalendarCopyEvent ( WorldPacket recvData)
437{
438 ObjectGuid guid = _player->GetGUID();
439 uint64 eventId;
440 uint64 inviteId;
441 uint32 eventTime;
442
443 recvData >> eventId >> inviteId;
444 recvData.ReadPackedTime(eventTime);
445 LOG_DEBUG("network", "CMSG_CALENDAR_COPY_EVENT [{}], EventId [{}] inviteId [{}] Time: {}", guid.ToString(), eventId, inviteId, eventTime);
446
447 // prevent events in the past
448 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
449 if (time_t(eventTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
450 {
451 recvData.rfinish();
452 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
453 return;
454 }
455
456 if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId))
457 {
458 // Ensure that the player has access to the event
459 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
460 {
461 if (oldEvent->GetGuildId() != _player->GetGuildId())
462 {
463 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
464 return;
465 }
466 }
467 else
468 {
469 if (oldEvent->GetCreatorGUID() != guid)
470 {
471 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
472 return;
473 }
474 }
475
476 // Check if the player reached the max number of events allowed to create
477 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
478 {
479 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
480 {
481 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
482 return;
483 }
484 }
485 else
486 {
487 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
488 {
489 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
490 return;
491 }
492 }
493
495 {
496 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
497 return;
498 }
500
501 CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId());
502 newEvent->SetEventTime(time_t(eventTime));
503 sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY);
504
505 CalendarInviteStore invites = sCalendarMgr->GetEventInvites(eventId);
507 if (invites.size() > 1)
508 trans = CharacterDatabase.BeginTransaction();
509
510 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
511 sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId()), trans);
512
513 if (invites.size() > 1)
514 CharacterDatabase.CommitTransaction(trans);
515 // should we change owner when somebody makes a copy of event owned by another person?
516 }
517 else
518 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
519}
@ CALENDAR_ERROR_EVENT_INVALID
Definition CalendarMgr.h:96
std::vector< CalendarInvite * > CalendarInviteStore
Definition CalendarMgr.h:273
@ CALENDAR_SENDTYPE_COPY
Definition CalendarMgr.h:54
void SetEventTime(time_t eventTime)
Definition CalendarMgr.h:243

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_SENDTYPE_COPY, CharacterDatabase, GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetEventTime(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventInvite()

void WorldSession::HandleCalendarEventInvite ( WorldPacket recvData)
522{
523 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_INVITE");
524
525 ObjectGuid playerGuid = _player->GetGUID();
526
527 uint64 eventId;
528 uint64 inviteId;
529 std::string name;
530 bool isPreInvite;
531 bool isGuildEvent;
532
533 ObjectGuid inviteeGuid;
534 uint32 inviteeTeamId = TEAM_NEUTRAL;
535 uint32 inviteeGuildId = 0;
536
537 recvData >> eventId >> inviteId >> name >> isPreInvite >> isGuildEvent;
538
539 if (Player* player = ObjectAccessor::FindPlayerByName(name.c_str(), false))
540 {
541 // Invitee is online
542 inviteeGuid = player->GetGUID();
543 inviteeTeamId = player->GetTeamId();
544 inviteeGuildId = player->GetGuildId();
545 }
546 else
547 {
548 // xinef: Get Data From global storage
549 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name))
550 {
551 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
552 {
553 inviteeGuid = guid;
554 inviteeTeamId = Player::TeamIdForRace(playerData->Race);
555 inviteeGuildId = playerData->GuildId;
556 }
557 }
558 }
559
560 if (!inviteeGuid)
561 {
562 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND);
563 return;
564 }
565
566 if (_player->GetTeamId() != inviteeTeamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
567 {
568 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
569 return;
570 }
571
572 // xinef: sync query
573 if (QueryResult result = CharacterDatabase.Query("SELECT flags FROM character_social WHERE guid = {} AND friend = {}", inviteeGuid.GetCounter(), playerGuid.GetCounter()))
574 {
575 Field* fields = result->Fetch();
576 if (fields[0].Get<uint8>() & SOCIAL_FLAG_IGNORED)
577 {
578 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, name.c_str());
579 return;
580 }
581 }
582
583 if (!isPreInvite)
584 {
585 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
586 {
587 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId)
588 {
589 // we can't invite guild members to guild events
590 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
591 return;
592 }
593
594 // 946684800 is 01/01/2000 00:00:00 - default response time
595 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
596 sCalendarMgr->AddInvite(calendarEvent, invite);
597 }
598 else
599 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID);
600 }
601 else
602 {
603 if (isGuildEvent && inviteeGuildId == _player->GetGuildId())
604 {
605 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
606 return;
607 }
608
609 // 946684800 is 01/01/2000 00:00:00 - default response time
610 CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
611 sCalendarMgr->SendCalendarEventInvite(*invite);
612 }
613}
@ CALENDAR_ERROR_NOT_ALLIED
Definition CalendarMgr.h:102
@ CALENDAR_ERROR_NO_GUILD_INVITES
Definition CalendarMgr.h:121
@ CALENDAR_ERROR_IGNORING_YOU_S
Definition CalendarMgr.h:103
@ CALENDAR_ERROR_PLAYER_NOT_FOUND
Definition CalendarMgr.h:101
@ CALENDAR_STATUS_INVITED
Definition CalendarMgr.h:76
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR
Definition IWorld.h:70
Class used to access individual fields of database query result.
Definition Field.h:98

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_IGNORING_YOU_S, CALENDAR_ERROR_NO_GUILD_INVITES, CALENDAR_ERROR_NOT_ALLIED, CALENDAR_ERROR_PLAYER_NOT_FOUND, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_INVITED, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR, ObjectAccessor::FindPlayerByName(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetTeamId(), LOG_DEBUG, sCalendarMgr, sCharacterCache, SOCIAL_FLAG_IGNORED, sWorld, TEAM_NEUTRAL, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventModeratorStatus()

void WorldSession::HandleCalendarEventModeratorStatus ( WorldPacket recvData)
738{
739 ObjectGuid guid = _player->GetGUID();
740 ObjectGuid invitee;
741 uint64 eventId;
742 uint64 inviteId;
743 uint64 ownerInviteId; // isn't it sender's inviteId?
744 uint8 rank;
745
746 recvData>> invitee.ReadAsPacked();
747 recvData >> eventId >> inviteId >> ownerInviteId >> rank;
748 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ([{}] id: [{}], rank {}",
749 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, rank);
750
751 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
752 {
753 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
754 {
755 invite->SetRank(CalendarModerationRank(rank));
756 sCalendarMgr->UpdateInvite(invite);
757 sCalendarMgr->SendCalendarEventModeratorStatusAlert(*calendarEvent, *invite);
758 }
759 else
760 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
761 }
762 else
763 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
764}
@ CALENDAR_ERROR_NO_INVITE
Definition CalendarMgr.h:117

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRemoveInvite()

void WorldSession::HandleCalendarEventRemoveInvite ( WorldPacket recvData)
678{
679 ObjectGuid guid = _player->GetGUID();
680 ObjectGuid invitee;
681 uint64 eventId;
682 uint64 ownerInviteId; // isn't it sender's inviteId?
683 uint64 inviteId;
684
685 recvData>> invitee.ReadAsPacked();
686 recvData >> inviteId >> ownerInviteId >> eventId;
687
688 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_REMOVE_INVITE [{}] EventId [{}], ownerInviteId [{}], Invitee ([{}] id: [{}])",
689 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId);
690
691 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
692 {
693 if (calendarEvent->GetCreatorGUID() == invitee)
694 {
695 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED);
696 return;
697 }
698
699 sCalendarMgr->RemoveInvite(inviteId, eventId, guid);
700 }
701 else
702 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE);
703}
@ CALENDAR_ERROR_DELETE_CREATOR_FAILED
Definition CalendarMgr.h:111

References _player, CALENDAR_ERROR_DELETE_CREATOR_FAILED, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRsvp()

void WorldSession::HandleCalendarEventRsvp ( WorldPacket recvData)
642{
643 ObjectGuid guid = _player->GetGUID();
644 uint64 eventId;
645 uint64 inviteId;
646 uint32 status;
647
648 recvData >> eventId >> inviteId >> status;
649 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_RSVP [{}] EventId [{}], InviteId [{}], status {}",
650 guid.ToString(), eventId, inviteId, status);
651
652 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
653 {
654 // i think we still should be able to remove self from locked events
655 if (status != CALENDAR_STATUS_REMOVED && calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED)
656 {
657 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_LOCKED);
658 return;
659 }
660
661 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
662 {
663 invite->SetStatus(CalendarInviteStatus(status));
664 invite->SetStatusTime(GameTime::GetGameTime().count());
665
666 sCalendarMgr->UpdateInvite(invite);
667 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
668 sCalendarMgr->SendCalendarClearPendingAction(guid);
669 }
670 else
671 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
672 }
673 else
674 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
675}
@ CALENDAR_ERROR_EVENT_LOCKED
Definition CalendarMgr.h:110
@ CALENDAR_FLAG_INVITES_LOCKED
Definition CalendarMgr.h:38
@ CALENDAR_STATUS_REMOVED
Definition CalendarMgr.h:85

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_LOCKED, CALENDAR_ERROR_NO_INVITE, CALENDAR_FLAG_INVITES_LOCKED, CALENDAR_STATUS_REMOVED, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventSignup()

void WorldSession::HandleCalendarEventSignup ( WorldPacket recvData)
616{
617 ObjectGuid guid = _player->GetGUID();
618 uint64 eventId;
619 bool tentative;
620
621 recvData >> eventId >> tentative;
622 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_SIGNUP [{}] EventId [{}] Tentative {}", guid.ToString(), eventId, tentative);
623
624 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
625 {
626 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() != _player->GetGuildId())
627 {
628 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
629 return;
630 }
631
633 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, GameTime::GetGameTime().count(), status, CALENDAR_RANK_PLAYER, "");
634 sCalendarMgr->AddInvite(calendarEvent, invite);
635 sCalendarMgr->SendCalendarClearPendingAction(guid);
636 }
637 else
638 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
639}
@ CALENDAR_STATUS_TENTATIVE
Definition CalendarMgr.h:84
@ CALENDAR_STATUS_SIGNED_UP
Definition CalendarMgr.h:82

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_SIGNED_UP, CALENDAR_STATUS_TENTATIVE, GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventStatus()

void WorldSession::HandleCalendarEventStatus ( WorldPacket recvData)
706{
707 ObjectGuid guid = _player->GetGUID();
708 ObjectGuid invitee;
709 uint64 eventId;
710 uint64 inviteId;
711 uint64 ownerInviteId; // isn't it sender's inviteId?
712 uint8 status;
713
714 recvData >> invitee.ReadAsPacked();
715 recvData >> eventId >> inviteId >> ownerInviteId >> status;
716 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ({}) id: [{}], status {}",
717 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, status);
718
719 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
720 {
721 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
722 {
723 invite->SetStatus((CalendarInviteStatus)status);
724 invite->SetStatusTime(GameTime::GetGameTime().count());
725
726 sCalendarMgr->UpdateInvite(invite);
727 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
728 sCalendarMgr->SendCalendarClearPendingAction(invitee);
729 }
730 else
731 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
732 }
733 else
734 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
735}

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetCalendar()

void WorldSession::HandleCalendarGetCalendar ( WorldPacket recvData)
Todo:
: Fix this, how we do know how many and what holidays to send?
53{
54 ObjectGuid guid = _player->GetGUID();
55 LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [{}]", guid.ToString());
56
57 time_t currTime = GameTime::GetGameTime().count();
58
59 WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
60
61 CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid);
62 data << uint32(invites.size());
63 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
64 {
65 data << uint64((*itr)->GetEventId());
66 data << uint64((*itr)->GetInviteId());
67 data << uint8((*itr)->GetStatus());
68 data << uint8((*itr)->GetRank());
69
70 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
71 {
72 data << uint8(calendarEvent->IsGuildEvent());
73 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
74 }
75 else
76 {
77 data << uint8(0);
78 data << (*itr)->GetSenderGUID().WriteAsPacked();
79 }
80 }
81
82 CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
83 data << uint32(playerEvents.size());
84 for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
85 {
86 CalendarEvent* calendarEvent = *itr;
87
88 data << uint64(calendarEvent->GetEventId());
89 data << calendarEvent->GetTitle();
90 data << uint32(calendarEvent->GetType());
91 data.AppendPackedTime(calendarEvent->GetEventTime());
92 data << uint32(calendarEvent->GetFlags());
93 data << int32(calendarEvent->GetDungeonId());
94 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
95 }
96
97 data << uint32(currTime); // server time
98 data.AppendPackedTime(currTime); // zone time
99
100 ByteBuffer dataBuffer;
101 uint32 boundCounter = 0;
102 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
103 {
104 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(_player->GetGUID(), Difficulty(i));
105 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
106 {
107 if (itr->second.perm)
108 {
109 InstanceSave const* save = itr->second.save;
110 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
111 dataBuffer << uint32(save->GetMapId());
112 dataBuffer << uint32(save->GetDifficulty());
113 dataBuffer << uint32(resetTime >= currTime ? resetTime - currTime : 0);
114 dataBuffer << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance save id as unique instance copy id
115 ++boundCounter;
116 }
117 }
118 }
119
120 data << uint32(boundCounter);
121 data.append(dataBuffer);
122
123 // pussywizard
124 uint32 relationTime = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP) + sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; // set point in time (default 29.12.2005) + X hours
125 data << uint32(relationTime);
126
127 // Reuse variables
128 boundCounter = 0;
129 std::set<uint32> sentMaps;
130 dataBuffer.clear();
131
132 ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
133 for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
134 {
135 uint32 mapId = PAIR32_LOPART(itr->first);
136 if (sentMaps.find(mapId) != sentMaps.end())
137 continue;
138
139 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
140 if (!mapEntry || !mapEntry->IsRaid())
141 continue;
142
143 sentMaps.insert(mapId);
144
145 dataBuffer << int32(mapId);
146 time_t period = sInstanceSaveMgr->GetExtendedResetTimeFor(mapId, (Difficulty)PAIR32_HIPART(itr->first)) - itr->second;
147 dataBuffer << int32(period); // pussywizard: reset time period
148 dataBuffer << int32(0); // pussywizard: reset time offset, needed for other than 7-day periods if not aligned with relationTime
149 ++boundCounter;
150 }
151
152 data << uint32(boundCounter);
153 data.append(dataBuffer);
154
156 data << uint32(sGameEventMgr->ModifiedHolidays.size());
157 for (uint32 entry : sGameEventMgr->ModifiedHolidays)
158 {
159 HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(entry);
160
161 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_GAME_EVENT, sGameEventMgr->GetHolidayEventId(holiday->Id), nullptr))
162 {
163 continue;
164 }
165
166 data << uint32(holiday->Id); // m_ID
167 data << uint32(holiday->Region); // m_region, might be looping
168 data << uint32(holiday->Looping); // m_looping, might be region
169 data << uint32(holiday->Priority); // m_priority
170 data << uint32(holiday->CalendarFilterType); // m_calendarFilterType
171
172 for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
173 data << uint32(holiday->Date[j]); // 26 * m_date -- WritePackedTime ?
174
175 for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
176 data << uint32(holiday->Duration[j]); // 10 * m_duration
177
178 for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
179 data << uint32(holiday->CalendarFlags[j]); // 10 * m_calendarFlags
180
181 data << holiday->TextureFilename; // m_textureFilename (holiday name)
182 }
183
184 SendPacket(&data);
185}
std::unordered_set< CalendarEvent * > CalendarEventStore
Definition CalendarMgr.h:274
constexpr auto HOUR
Definition Common.h:48
Difficulty
Definition DBCEnums.h:266
#define MAX_DIFFICULTY
Definition DBCEnums.h:283
DBCStorage< HolidaysEntry > sHolidaysStore(Holidaysfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define MAX_HOLIDAY_FLAGS
Definition DBCStructure.h:1120
#define MAX_HOLIDAY_DURATIONS
Definition DBCStructure.h:1118
#define MAX_HOLIDAY_DATES
Definition DBCStructure.h:1119
@ DISABLE_TYPE_GAME_EVENT
Definition DisableMgr.h:37
#define sGameEventMgr
Definition GameEventMgr.h:201
@ CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP
Definition IWorld.h:249
@ CONFIG_INSTANCE_RESET_TIME_HOUR
Definition IWorld.h:248
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition InstanceSaveMgr.h:46
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
std::unordered_map< uint32, time_t > ResetTimeByMapDifficultyMap
Definition InstanceSaveMgr.h:104
uint16 PAIR32_HIPART(uint32 x)
Definition ObjectDefines.h:92
uint16 PAIR32_LOPART(uint32 x)
Definition ObjectDefines.h:97
Definition ByteBuffer.h:70
void clear()
Definition ByteBuffer.h:122
Definition InstanceSaveMgr.h:56
time_t GetExtendedResetTime() const
Definition InstanceSaveMgr.h:76
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
time_t GetResetTime() const
Definition InstanceSaveMgr.h:75
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
@ SMSG_CALENDAR_SEND_CALENDAR
Definition Opcodes.h:1108
ObjectGuid GetCreatorGUID() const
Definition CalendarMgr.h:226
CalendarEventType GetType() const
Definition CalendarMgr.h:238
int32 GetDungeonId() const
Definition CalendarMgr.h:241
std::string GetTitle() const
Definition CalendarMgr.h:232
time_t GetEventTime() const
Definition CalendarMgr.h:244
uint32 GetFlags() const
Definition CalendarMgr.h:247
Definition DBCStructure.h:1123
int32 CalendarFilterType
Definition DBCStructure.h:1134
uint32 Duration[MAX_HOLIDAY_DURATIONS]
Definition DBCStructure.h:1125
uint32 Id
Definition DBCStructure.h:1124
char const * TextureFilename
Definition DBCStructure.h:1132
uint32 Priority
Definition DBCStructure.h:1133
uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]
Definition DBCStructure.h:1129
uint32 Region
Definition DBCStructure.h:1127
uint32 Date[MAX_HOLIDAY_DATES]
Definition DBCStructure.h:1126
uint32 Looping
Definition DBCStructure.h:1128
Definition DBCStructure.h:1324
bool IsRaid() const
Definition DBCStructure.h:1353

References _player, ByteBuffer::append(), ByteBuffer::AppendPackedTime(), HolidaysEntry::CalendarFilterType, HolidaysEntry::CalendarFlags, ByteBuffer::clear(), CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP, HolidaysEntry::Date, DISABLE_TYPE_GAME_EVENT, HolidaysEntry::Duration, CalendarEvent::GetCreatorGUID(), InstanceSave::GetDifficulty(), CalendarEvent::GetDungeonId(), CalendarEvent::GetEventId(), CalendarEvent::GetEventTime(), InstanceSave::GetExtendedResetTime(), CalendarEvent::GetFlags(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), CalendarEvent::GetTitle(), CalendarEvent::GetType(), HOUR, HolidaysEntry::Id, MapEntry::IsRaid(), LOG_DEBUG, HolidaysEntry::Looping, MAX_DIFFICULTY, MAX_HOLIDAY_DATES, MAX_HOLIDAY_DURATIONS, MAX_HOLIDAY_FLAGS, PAIR32_HIPART(), PAIR32_LOPART(), HolidaysEntry::Priority, HolidaysEntry::Region, sCalendarMgr, sDisableMgr, SendPacket(), sGameEventMgr, sHolidaysStore, sInstanceSaveMgr, sMapStore, SMSG_CALENDAR_SEND_CALENDAR, sWorld, HolidaysEntry::TextureFilename, ObjectGuid::ToString(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetEvent()

void WorldSession::HandleCalendarGetEvent ( WorldPacket recvData)
188{
189 uint64 eventId;
190 recvData >> eventId;
191
192 LOG_DEBUG("network", "CMSG_CALENDAR_GET_EVENT. Player [{}] Event [{}]", _player->GetGUID().ToString(), eventId);
193
194 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
195 sCalendarMgr->SendCalendarEvent(_player->GetGUID(), *calendarEvent, CALENDAR_SENDTYPE_GET);
196 else
197 sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID);
198}
@ CALENDAR_SENDTYPE_GET
Definition CalendarMgr.h:52

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_SENDTYPE_GET, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetNumPending()

void WorldSession::HandleCalendarGetNumPending ( WorldPacket recvData)
779{
780 ObjectGuid guid = _player->GetGUID();
781 uint32 pending = sCalendarMgr->GetPlayerNumPending(guid);
782
783 LOG_DEBUG("network", "CMSG_CALENDAR_GET_NUM_PENDING: [{}] Pending: {}", guid.ToString(), pending);
784
786 data << uint32(pending);
787 SendPacket(&data);
788}
@ SMSG_CALENDAR_SEND_NUM_PENDING
Definition Opcodes.h:1126

References _player, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, SendPacket(), SMSG_CALENDAR_SEND_NUM_PENDING, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGuildFilter()

void WorldSession::HandleCalendarGuildFilter ( WorldPacket recvData)
201{
202 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER [{}]", _player->GetGUID().ToString());
203
204 uint32 minLevel;
205 uint32 maxLevel;
206 uint32 minRank;
207
208 recvData >> minLevel >> maxLevel >> minRank;
209
210 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
211 guild->MassInviteToEvent(this, minLevel, maxLevel, minRank);
212
213 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER: Min level [{}], Max level [{}], Min rank [{}]", minLevel, maxLevel, minRank);
214}
#define sGuildMgr
Definition GuildMgr.h:51
Definition Guild.h:292

References _player, Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, sGuildMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarRemoveEvent()

void WorldSession::HandleCalendarRemoveEvent ( WorldPacket recvData)
426{
427 ObjectGuid guid = _player->GetGUID();
428 uint64 eventId;
429
430 recvData >> eventId;
431 recvData.rfinish(); // Skip flags & invite ID, we don't use them
432
433 sCalendarMgr->RemoveEvent(eventId, guid);
434}

References _player, Object::GetGUID(), ByteBuffer::rfinish(), and sCalendarMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarUpdateEvent()

void WorldSession::HandleCalendarUpdateEvent ( WorldPacket recvData)
369{
370 ObjectGuid guid = _player->GetGUID();
371 time_t oldEventTime;
372
373 uint64 eventId;
374 uint64 inviteId;
375 std::string title;
376 std::string description;
377 uint8 type;
378 uint8 repetitionType;
379 uint32 maxInvites;
380 int32 dungeonId;
381 uint32 eventPackedTime;
382 uint32 timeZoneTime;
383 uint32 flags;
384
385 recvData >> eventId >> inviteId >> title >> description >> type >> repetitionType >> maxInvites >> dungeonId;
386 recvData.ReadPackedTime(eventPackedTime);
387 recvData.ReadPackedTime(timeZoneTime);
388 recvData >> flags;
389
390 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
391 if (!validUtf8String(recvData, title, "update", guid) || title.size() > 31 || !validUtf8String(recvData, description, "update", guid) || description.size() > 255)
392 return;
393
394 // prevent events in the past
395 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
396 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
397 {
398 recvData.rfinish();
399 return;
400 }
401
402 LOG_DEBUG("network", "CMSG_CALENDAR_UPDATE_EVENT [{}] EventId [{}], InviteId [{}] Title {}, Description {}, type {} "
403 "Repeatable {}, MaxInvites {}, Dungeon ID {}, Time {} Time2 {}, Flags {}",
404 guid.ToString(), eventId, inviteId, title, description, type, repetitionType, maxInvites, dungeonId, eventPackedTime, timeZoneTime, flags);
405
406 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
407 {
408 oldEventTime = calendarEvent->GetEventTime();
409
410 calendarEvent->SetType(CalendarEventType(type));
411 calendarEvent->SetFlags(flags);
412 calendarEvent->SetEventTime(time_t(eventPackedTime));
413 calendarEvent->SetTimeZoneTime(time_t(timeZoneTime)); // Not sure, seems constant from the little sniffs we have
414 calendarEvent->SetDungeonId(dungeonId);
415 calendarEvent->SetTitle(title);
416 calendarEvent->SetDescription(description);
417
418 sCalendarMgr->UpdateEvent(calendarEvent);
419 sCalendarMgr->SendCalendarEventUpdateAlert(*calendarEvent, oldEventTime);
420 }
421 else
422 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
423}

References _player, CALENDAR_ERROR_EVENT_INVALID, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, ObjectGuid::ToString(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAuraOpcode()

void WorldSession::HandleCancelAuraOpcode ( WorldPacket recvPacket)
565{
566 uint32 spellId;
567 recvPacket >> spellId;
568
569 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
570 if (!spellInfo)
571 return;
572
573 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
575 {
576 return;
577 }
578
579 // channeled spell case (it currently casted then)
580 if (spellInfo->IsChanneled())
581 {
583 if (curSpell->m_spellInfo->Id == spellId)
585 return;
586 }
587
588 // non channeled case:
589 // don't allow remove non positive spells
590 // don't allow cancelling passive auras (some of them are visible)
591 if (!spellInfo->IsPositive() || spellInfo->IsPassive())
592 {
593 return;
594 }
595
596 // maybe should only remove one buff when there are multiple?
598}
@ SPELL_ATTR0_NO_AURA_CANCEL
Definition SharedDefines.h:413
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:539
bool IsPassive() const
Definition SpellInfo.cpp:1098
bool IsChanneled() const
Definition SpellInfo.cpp:1256
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
bool IsPositive() const
Definition SpellInfo.cpp:1237
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4737
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4092
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1502

References _player, AURA_REMOVE_BY_CANCEL, CURRENT_CHANNELED_SPELL, ObjectGuid::Empty, Unit::GetCurrentSpell(), SpellInfo::HasAttribute(), Unit::InterruptSpell(), SpellInfo::IsChanneled(), SpellInfo::IsPassive(), SpellInfo::IsPositive(), Unit::RemoveOwnedAura(), SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAutoRepeatSpellOpcode()

void WorldSession::HandleCancelAutoRepeatSpellOpcode ( WorldPacket recvPacket)
643{
644 // may be better send SMSG_CANCEL_AUTO_REPEAT?
645 // cancel and prepare for deleting
647}
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:540

References _player, CURRENT_AUTOREPEAT_SPELL, and Unit::InterruptSpell().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelCastOpcode()

void WorldSession::HandleCancelCastOpcode ( WorldPacket recvPacket)
551{
552 uint32 spellId;
553
554 recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
555 recvPacket >> spellId;
556
557 _player->SpellQueue.clear();
558
560 if (_player->IsNonMeleeSpellCast(false))
561 _player->InterruptNonMeleeSpells(false, spellId, false, true);
562}
@ CURRENT_MELEE_SPELL
Definition Unit.h:537
std::deque< PendingSpellCastRequest > SpellQueue
Definition Player.h:2651
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4131

References _player, CURRENT_MELEE_SPELL, Unit::InterruptNonMeleeSpells(), Unit::InterruptSpell(), Unit::IsNonMeleeSpellCast(), ByteBuffer::read_skip(), and Player::SpellQueue.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelChanneling()

void WorldSession::HandleCancelChanneling ( WorldPacket recvData)
650{
651 uint32 spellID = 0;
652 recvData >> spellID;
653
654 // ignore for remote control state (for player case)
655 Unit* mover = _player->m_mover;
656 if (!mover)
657 {
658 return;
659 }
660
661 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
662 if (!spellInfo)
663 {
664 return;
665 }
666
667 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
669 {
670 return;
671 }
672
674 if (!spell || spell->GetSpellInfo()->Id != spellInfo->Id)
675 {
676 return;
677 }
678
680}
SafeUnitPointer m_mover
Definition Player.h:2341
uint32 Id
Definition SpellInfo.h:320
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579

References _player, CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Player::m_mover, SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelGrowthAuraOpcode()

void WorldSession::HandleCancelGrowthAuraOpcode ( WorldPacket recvPacket)
639{
640}

Referenced by OpcodeTable::Initialize().

◆ HandleCancelMountAuraOpcode()

void WorldSession::HandleCancelMountAuraOpcode ( WorldPacket recvData)
1502{
1503 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
1504
1505 //If player is not mounted, so go out :)
1506 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1507 {
1509 return;
1510 }
1511
1512 if (_player->IsInFlight()) // not blizz like; no any messages on blizz
1513 {
1515 return;
1516 }
1517
1518 _player->Dismount();
1520}
@ LANG_CHAR_NON_MOUNTED
Definition Language.h:54
@ LANG_YOU_IN_FLIGHT
Definition Language.h:50
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:160
void Dismount()
Definition Unit.cpp:13569
bool IsMounted() const
Definition Unit.h:1800

References _player, Unit::Dismount(), Unit::IsInFlight(), Unit::IsMounted(), LANG_CHAR_NON_MOUNTED, LANG_YOU_IN_FLIGHT, LOG_DEBUG, Unit::RemoveAurasByType(), ChatHandler::SendSysMessage(), and SPELL_AURA_MOUNTED.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTempEnchantmentOpcode()

void WorldSession::HandleCancelTempEnchantmentOpcode ( WorldPacket recvData)
1601{
1602 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
1603
1604 uint32 eslot;
1605
1606 recvData >> eslot;
1607
1608 // apply only to equipped item
1610 return;
1611
1613
1614 if (!item)
1615 return;
1616
1618 return;
1619
1622}
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
void ClearEnchantment(EnchantmentSlot slot)
Definition Item.cpp:960

References Player::ApplyEnchantment(), Item::ClearEnchantment(), Item::GetEnchantmentId(), Player::GetItemByPos(), GetPlayer(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), LOG_DEBUG, and TEMP_ENCHANTMENT_SLOT.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTradeOpcode()

void WorldSession::HandleCancelTradeOpcode ( WorldPacket recvPacket)
536{
537 // sended also after LOGOUT COMPLETE
538 if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
539 _player->TradeCancel(true);
540}

References _player, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleCastSpellOpcode()

void WorldSession::HandleCastSpellOpcode ( WorldPacket recvPacket)
Todo:
: Preparation for #23204
377{
378 uint32 spellId;
379 uint8 castCount, castFlags;
380
381 if (recvPacket.empty())
382 return;
383
384 recvPacket >> castCount >> spellId >> castFlags;
385 TriggerCastFlags triggerFlag = TRIGGERED_NONE;
386
387 uint32 oldSpellId = spellId;
388
389 LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: {}, spellId: {}, castFlags: {}, data length = {}", castCount, spellId, castFlags, (uint32)recvPacket.size());
390
391 // ignore for remote control state (for player case)
392 Unit* mover = _player->m_mover;
393 if (mover != _player && mover->IsPlayer())
394 {
395 recvPacket.rfinish(); // prevent spam at ignore packet
396 return;
397 }
398
399 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
400
401 if (!spellInfo)
402 {
403 LOG_ERROR("network.opcode", "WORLD: unknown spell id {}", spellId);
404 recvPacket.rfinish(); // prevent spam at ignore packet
405 return;
406 }
407
408 // fail if we are cancelling pending request
409 if (!_player->SpellQueue.empty())
410 {
411 PendingSpellCastRequest& request = _player->SpellQueue.front(); // Peek at the first spell
412 if (request.cancelInProgress)
413 {
414 Spell* spell = new Spell(_player, spellInfo, TRIGGERED_NONE);
415 spell->m_cast_count = castCount;
417 spell->finish(false);
418 recvPacket.rfinish(); // prevent spam at ignore packet
419 return;
420 }
421 }
422
423 // try queue spell if it can't be executed right now
425 {
426 if (_player->CanRequestSpellCast(spellInfo))
427 {
428 WorldPacket packetCopy(recvPacket); // Copy the packet
429 packetCopy.rpos(0); // Reset read position to the start of the buffer.
430 _player->SpellQueue.emplace_back(
431 spellId,
432 spellInfo->GetCategory(),
433 std::move(packetCopy) // Move ownership of copied packet
434 );
435 return;
436 }
437 }
438
439 // client provided targets
440 SpellCastTargets targets;
441 targets.Read(recvPacket, mover);
442 HandleClientCastFlags(recvPacket, castFlags, targets);
443
444 // not have spell in spellbook
445 if (mover->IsPlayer())
446 {
447 // not have spell in spellbook or spell passive and not casted by client
448 if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()))
449 {
450 bool allow = false;
451
452 // allow casting of unknown spells for special lock cases
453 if (GameObject* go = targets.GetGOTarget())
454 {
455 if (go->GetSpellForLock(mover->ToPlayer()) == spellInfo)
456 {
457 allow = true;
458 }
459 }
460
462 // allow casting of spells triggered by clientside periodic trigger auras
463 /*
464 if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
465 {
466 allow = true;
467 triggerFlag = TRIGGERED_FULL_MASK;
468 }
469 */
470
471 if (!allow)
472 return;
473 }
474 }
475 else
476 {
477 // pussywizard: casting player's spells from vehicle when seat allows it
478 // if ANYTHING CHANGES in this function, INFORM ME BEFORE applying!!!
479 if (Vehicle* veh = mover->GetVehicleKit())
480 if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
481 if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
482 if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
483 {
484 if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()))
485 {
486 //cheater? kick? ban?
487 recvPacket.rfinish(); // prevent spam at ignore packet
488 return;
489 }
490
491 // at this point, player is a valid caster
492 // swapping the mover will stop the check below at IsUnit, so everything works fine
493 mover = _player;
494 }
495
496 // not have spell in spellbook or spell passive and not casted by client
497 if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
498 {
499 //cheater? kick? ban?
500 recvPacket.rfinish(); // prevent spam at ignore packet
501 return;
502 }
503 }
504
505 sScriptMgr->ValidateSpellAtCastSpell(_player, oldSpellId, spellId, castCount, castFlags);
506
507 if (oldSpellId != spellId)
508 spellInfo = sSpellMgr->GetSpellInfo(spellId);
509
510 // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
511 // Skip it to prevent "interrupt" message
514 {
515 recvPacket.rfinish();
516 return;
517 }
518
519 // can't use our own spells when we're in possession of another unit,
520 if (_player->isPossessing())
521 {
522 return;
523 }
524
525 // pussywizard: HandleClientCastFlags calls HandleMovementOpcodes, which can result in pretty much anything. Caster not in map will crash at GetMap() for spell difficulty in Spell constructor.
526 if (!mover->FindMap())
527 {
528 recvPacket.rfinish(); // prevent spam at ignore packet
529 return;
530 }
531
532 // auto-selection buff level base at target level (in spellInfo)
533 if (targets.GetUnitTarget())
534 {
535 SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevel());
536
537 // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
538 if (actualSpellInfo)
539 spellInfo = actualSpellInfo;
540 }
541
542 Spell* spell = new Spell(mover, spellInfo, triggerFlag, ObjectGuid::Empty, false);
543
544 sScriptMgr->ValidateSpellAtCastSpellResult(_player, mover, spell, oldSpellId, spellId);
545
546 spell->m_cast_count = castCount; // set count of casts
547 spell->prepare(&targets);
548}
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_OPEN_LOCK
Definition SharedDefines.h:811
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:976
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_NONE
Definition SpellDefines.h:133
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition SpellInfo.h:60
bool empty() const
Definition ByteBuffer.h:445
bool HasSpell(uint32 spellID) const override
Definition Creature.cpp:2938
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
bool CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2311
bool HasActiveSpell(uint32 spell) const
Definition Player.cpp:3911
bool CanRequestSpellCast(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2337
GameObject * GetGOTarget() const
Definition Spell.cpp:264
void Read(ByteBuffer &data, Unit *caster)
Definition Spell.cpp:126
Unit * GetUnitTarget() const
Definition Spell.cpp:232
uint32 GetCategory() const
Definition SpellInfo.cpp:871
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition SpellInfo.cpp:2526
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
uint32 Targets
Definition SpellInfo.h:335
bool IsAutoRepeatRangedSpell() const
Definition SpellInfo.cpp:1283
uint8 m_cast_count
Definition Spell.h:527
void finish(bool ok=true)
Definition Spell.cpp:4498
SpellInfo const *const m_spellInfo
Definition Spell.h:523
bool isPossessing() const
Definition Unit.h:1247
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
Map * FindMap() const
Definition Object.h:537
void HandleClientCastFlags(WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
Definition SpellHandler.cpp:35
Definition Player.h:1069
bool cancelInProgress
Definition Player.h:1074

References _player, PendingSpellCastRequest::cancelInProgress, Player::CanExecutePendingSpellCastRequest(), Player::CanRequestSpellCast(), CURRENT_AUTOREPEAT_SPELL, EFFECT_0, SpellInfo::Effects, ObjectGuid::Empty, ByteBuffer::empty(), WorldObject::FindMap(), Spell::finish(), SpellInfo::GetAuraRankForLevel(), SpellInfo::GetCategory(), Unit::GetCurrentSpell(), SpellCastTargets::GetGOTarget(), Unit::GetLevel(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), HandleClientCastFlags(), Player::HasActiveSpell(), Creature::HasSpell(), SpellInfo::IsAutoRepeatRangedSpell(), Object::IsCreature(), SpellInfo::IsPassive(), Object::IsPlayer(), Unit::isPossessing(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Player::m_mover, Spell::m_spellInfo, Spell::prepare(), SpellCastTargets::Read(), ByteBuffer::rfinish(), ByteBuffer::rpos(), Spell::SendCastResult(), ByteBuffer::size(), SPELL_EFFECT_OPEN_LOCK, SPELL_FAILED_DONT_REPORT, Player::SpellQueue, sScriptMgr, sSpellMgr, TARGET_FLAG_GAMEOBJECT_ITEM, SpellInfo::Targets, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NONE, and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleChangeSeatsOnControlledVehicle()

void WorldSession::HandleChangeSeatsOnControlledVehicle ( WorldPacket recvData)
59{
60 LOG_DEBUG("network", "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
61
62 Unit* vehicle_base = GetPlayer()->GetVehicleBase();
63 if (!vehicle_base)
64 {
65 recvData.rfinish(); // prevent warnings spam
66 return;
67 }
68
70 if (!seat->CanSwitchFromSeat())
71 {
72 recvData.rfinish(); // prevent warnings spam
73 LOG_ERROR("network.opcode", "HandleChangeSeatsOnControlledVehicle, Opcode: {}, Player {} tried to switch seats but current seatflags {} don't permit that.",
74 recvData.GetOpcode(), GetPlayer()->GetGUID().ToString(), seat->m_flags);
75 return;
76 }
77
78 switch (recvData.GetOpcode())
79 {
81 GetPlayer()->ChangeSeat(-1, false);
82 break;
84 GetPlayer()->ChangeSeat(-1, true);
85 break;
87 {
88 ObjectGuid guid; // current vehicle guid
89 recvData >> guid.ReadAsPacked();
90
91 // pussywizard:
92 if (vehicle_base->GetGUID() != guid)
93 {
94 recvData.rfinish(); // prevent warnings spam
95 return;
96 }
97
98 MovementInfo movementInfo;
99 movementInfo.guid = guid;
100 ReadMovementInfo(recvData, &movementInfo);
101 vehicle_base->m_movementInfo = movementInfo;
102
103 ObjectGuid accessory; // accessory guid
104 recvData >> accessory.ReadAsPacked();
105
106 int8 seatId;
107 recvData >> seatId;
108
109 if (!accessory)
110 GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
111 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
112 {
113 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
114 if (vehicle->HasEmptySeat(seatId))
115 vehUnit->HandleSpellClick(GetPlayer(), seatId);
116 }
117 break;
118 }
120 {
121 ObjectGuid guid; // current vehicle guid
122 recvData >> guid.ReadAsPacked();
123
124 int8 seatId;
125 recvData >> seatId;
126
127 if (vehicle_base->GetGUID() == guid)
128 GetPlayer()->ChangeSeat(seatId);
129 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
130 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
131 if (vehicle->HasEmptySeat(seatId))
132 vehUnit->HandleSpellClick(GetPlayer(), seatId);
133 break;
134 }
135 default:
136 break;
137 }
138}
std::int8_t int8
Definition Define.h:105
Unit * GetVehicleBase() const
Definition Unit.cpp:18794
void ChangeSeat(int8 seatId, bool next=true)
Definition Unit.cpp:19768
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:597
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
Definition WorldSession.cpp:973
@ CMSG_REQUEST_VEHICLE_SWITCH_SEAT
Definition Opcodes.h:1175
@ CMSG_REQUEST_VEHICLE_NEXT_SEAT
Definition Opcodes.h:1174
@ CMSG_REQUEST_VEHICLE_PREV_SEAT
Definition Opcodes.h:1173
@ CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE
Definition Opcodes.h:1209
Definition Object.h:281
ObjectGuid guid
Definition Object.h:283
bool CanSwitchFromSeat() const
Definition DBCStructure.h:2118

References VehicleSeatEntry::CanSwitchFromSeat(), Unit::ChangeSeat(), CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, CMSG_REQUEST_VEHICLE_NEXT_SEAT, CMSG_REQUEST_VEHICLE_PREV_SEAT, CMSG_REQUEST_VEHICLE_SWITCH_SEAT, Object::GetGUID(), WorldPacket::GetOpcode(), GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::GetVehicleBase(), MovementInfo::guid, LOG_DEBUG, LOG_ERROR, VehicleSeatEntry::m_flags, WorldObject::m_movementInfo, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelAnnouncements()

void WorldSession::HandleChannelAnnouncements ( WorldPacket recvPacket)
249{
250 std::string channelName;
251 recvPacket >> channelName;
252
253 LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
254 GetPlayerInfo(), channelName);
256 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
257 channel->Announce(GetPlayer());
258}
Definition ChannelMgr.h:29
static ChannelMgr * forTeam(TeamId teamId)
Definition ChannelMgr.cpp:33
Definition Channel.h:144

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelBan()

void WorldSession::HandleChannelBan ( WorldPacket recvPacket)
219{
220 std::string channelName, targetName;
221 recvPacket >> channelName >> targetName;
222
223 LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
224 GetPlayerInfo(), channelName, targetName);
225 if (!normalizePlayerName(targetName))
226 return;
227
229 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
230 channel->Ban(GetPlayer(), targetName);
231}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDeclineInvite()

void WorldSession::HandleChannelDeclineInvite ( WorldPacket recvPacket)
810{
811 // used only with EXTRA_LOGS
812 (void)recvPacket;
813
814 LOG_DEBUG("network", "Opcode {}", recvPacket.GetOpcode());
815}

References WorldPacket::GetOpcode(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDisplayListQuery()

void WorldSession::HandleChannelDisplayListQuery ( WorldPacket recvPacket)
274{
275 // this should be OK because the 2 function _were_ the same
276 HandleChannelList(recvPacket);
277}
void HandleChannelList(WorldPacket &recvPacket)
Definition ChannelHandler.cpp:73

References HandleChannelList().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelInvite()

void WorldSession::HandleChannelInvite ( WorldPacket recvPacket)
189{
190 std::string channelName, targetName;
191 recvPacket >> channelName >> targetName;
192
193 LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
194 GetPlayerInfo(), channelName, targetName);
195 if (!normalizePlayerName(targetName))
196 return;
197
199 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
200 channel->Invite(GetPlayer(), targetName);
201}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelKick()

void WorldSession::HandleChannelKick ( WorldPacket recvPacket)
204{
205 std::string channelName, targetName;
206 recvPacket >> channelName >> targetName;
207
208 LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
209 GetPlayerInfo(), channelName, targetName);
210 if (!normalizePlayerName(targetName))
211 return;
212
214 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
215 channel->Kick(GetPlayer(), targetName);
216}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelList()

void WorldSession::HandleChannelList ( WorldPacket recvPacket)
74{
75 std::string channelName;
76 recvPacket >> channelName;
77
78 LOG_DEBUG("chat.system", "{} {} Channel: {}",
79 recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
80 GetPlayerInfo(), channelName);
82 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
83 channel->List(GetPlayer());
84}
@ CMSG_CHANNEL_DISPLAY_LIST
Definition Opcodes.h:1008

References CMSG_CHANNEL_DISPLAY_LIST, ChannelMgr::forTeam(), WorldPacket::GetOpcode(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by HandleChannelDisplayListQuery(), and OpcodeTable::Initialize().

◆ HandleChannelModerateOpcode()

void WorldSession::HandleChannelModerateOpcode ( WorldPacket recvPacket)
261{
262 std::string channelName;
263 recvPacket >> channelName;
264
265 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}",
266 GetPlayerInfo(), channelName);
267
269 if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer()))
270 chn->ToggleModeration(GetPlayer());
271}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelModerator()

void WorldSession::HandleChannelModerator ( WorldPacket recvPacket)
129{
130 std::string channelName, targetName;
131 recvPacket >> channelName >> targetName;
132
133 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
134 GetPlayerInfo(), channelName, targetName);
135 if (!normalizePlayerName(targetName))
136 return;
137
139 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
140 channel->SetModerator(GetPlayer(), targetName);
141}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelMute()

void WorldSession::HandleChannelMute ( WorldPacket recvPacket)
159{
160 std::string channelName, targetName;
161 recvPacket >> channelName >> targetName;
162
163 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
164 GetPlayerInfo(), channelName, targetName);
165 if (!normalizePlayerName(targetName))
166 return;
167
169 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
170 channel->SetMute(GetPlayer(), targetName);
171}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelOwner()

void WorldSession::HandleChannelOwner ( WorldPacket recvPacket)
117{
118 std::string channelName;
119 recvPacket >> channelName;
120
121 LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
122 GetPlayerInfo(), channelName);
124 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
125 channel->SendWhoOwner(GetPlayer()->GetGUID());
126}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelPassword()

void WorldSession::HandleChannelPassword ( WorldPacket recvPacket)
87{
88 std::string channelName, password;
89 recvPacket >> channelName >> password;
90
91 LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
92 GetPlayerInfo(), channelName, password);
93 if (password.length() > MAX_CHANNEL_PASS_STR)
94 return;
95
97 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
98 channel->Password(GetPlayer(), password);
99}
#define MAX_CHANNEL_PASS_STR
Definition ChannelMgr.h:26

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and MAX_CHANNEL_PASS_STR.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelSetOwner()

void WorldSession::HandleChannelSetOwner ( WorldPacket recvPacket)
102{
103 std::string channelName, targetName;
104 recvPacket >> channelName >> targetName;
105
106 LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
107 GetPlayerInfo(), channelName, targetName);
108 if (!normalizePlayerName(targetName))
109 return;
110
112 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
113 channel->SetOwner(GetPlayer(), targetName);
114}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnban()

void WorldSession::HandleChannelUnban ( WorldPacket recvPacket)
234{
235 std::string channelName, targetName;
236 recvPacket >> channelName >> targetName;
237
238 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
239 GetPlayerInfo(), channelName, targetName);
240 if (!normalizePlayerName(targetName))
241 return;
242
244 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
245 channel->UnBan(GetPlayer(), targetName);
246}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmoderator()

void WorldSession::HandleChannelUnmoderator ( WorldPacket recvPacket)
144{
145 std::string channelName, targetName;
146 recvPacket >> channelName >> targetName;
147
148 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
149 GetPlayerInfo(), channelName, targetName);
150 if (!normalizePlayerName(targetName))
151 return;
152
154 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
155 channel->UnsetModerator(GetPlayer(), targetName);
156}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmute()

void WorldSession::HandleChannelUnmute ( WorldPacket recvPacket)
174{
175 std::string channelName, targetName;
176 recvPacket >> channelName >> targetName;
177
178 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
179 GetPlayerInfo(), channelName, targetName);
180 if (!normalizePlayerName(targetName))
181 return;
182
184 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
185 channel->UnsetMute(GetPlayer(), targetName);
186}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelVoiceOnOpcode()

void WorldSession::HandleChannelVoiceOnOpcode ( WorldPacket recvData)
32{
33 LOG_DEBUG("network", "WORLD: CMSG_CHANNEL_VOICE_ON");
34 // Enable Voice button in channel context menu
35}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleCharacterAuraFrozen()

void WorldSession::HandleCharacterAuraFrozen ( PreparedQueryResult  result)
593{
594 if (!GetPlayer())
595 return;
596
597 ChatHandler handler = ChatHandler(this);
598
599 // Select
600 if (!result)
601 {
603 return;
604 }
605
606 // Header of the names
608
609 // Output of the results
610 do
611 {
612 Field* fields = result->Fetch();
613 std::string player = fields[0].Get<std::string>();
615 } while (result->NextRow());
616}
@ LANG_COMMAND_LIST_FREEZE
Definition Language.h:1052
@ LANG_COMMAND_NO_FROZEN_PLAYERS
Definition Language.h:1051
@ LANG_COMMAND_FROZEN_PLAYERS
Definition Language.h:1053
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References Field::Get(), GetPlayer(), LANG_COMMAND_FROZEN_PLAYERS, LANG_COMMAND_LIST_FREEZE, LANG_COMMAND_NO_FROZEN_PLAYERS, ChatHandler::PSendSysMessage(), and ChatHandler::SendSysMessage().

◆ HandleCharCreateOpcode()

void WorldSession::HandleCharCreateOpcode ( WorldPacket recvPacket)
Todo:
what to if account already has characters of both races?
Todo:
check if cinematic already shown? (already logged in?; cinematic field)
272{
273 std::shared_ptr<CharacterCreateInfo> createInfo = std::make_shared<CharacterCreateInfo>();
274
275 recvData >> createInfo->Name
276 >> createInfo->Race
277 >> createInfo->Class
278 >> createInfo->Gender
279 >> createInfo->Skin
280 >> createInfo->Face
281 >> createInfo->HairStyle
282 >> createInfo->HairColor
283 >> createInfo->FacialHair
284 >> createInfo->OutfitId;
285
287 {
288 if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
289 {
290 if (mask & (1 << Player::TeamIdForRace(createInfo->Race)))
291 {
293 return;
294 }
295 }
296 }
297
298 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo->Class);
299 if (!classEntry)
300 {
302 LOG_ERROR("network.opcode", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Class, GetAccountId());
303 return;
304 }
305
306 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo->Race);
307 if (!raceEntry)
308 {
310 LOG_ERROR("network.opcode", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
311 return;
312 }
313
314 // prevent character creating Expansion race without Expansion account
315 if (raceEntry->expansion > Expansion())
316 {
318 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->expansion, createInfo->Race);
319 return;
320 }
321
322 // prevent character creating Expansion class without Expansion account
323 if (classEntry->expansion > Expansion())
324 {
326 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} class ({})", Expansion(), GetAccountId(), classEntry->expansion, createInfo->Class);
327 return;
328 }
329
331 {
332 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
333 if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
334 {
336 return;
337 }
338
339 uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
340 if ((1 << (createInfo->Class - 1)) & classMaskDisabled)
341 {
343 return;
344 }
345 }
346
347 // prevent character creating with invalid name
348 if (!normalizePlayerName(createInfo->Name))
349 {
351 LOG_ERROR("network.opcode", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId());
352 return;
353 }
354
355 // check name limitations
356 uint8 res = ObjectMgr::CheckPlayerName(createInfo->Name, true);
357 if (res != CHAR_NAME_SUCCESS)
358 {
360 return;
361 }
362
363 // speedup check for heroic class disabled case
364 uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
365 if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT)
366 {
368 return;
369 }
370
371 // speedup check for heroic class disabled case
372 uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
373 if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
374 {
376 return;
377 }
378
380 stmt->SetData(0, createInfo->Name);
381
383 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
384 {
385 if (result)
386 {
387 SendCharCreate(CHAR_CREATE_NAME_IN_USE);
388 return;
389 }
390
392 stmt->SetData(0, GetAccountId());
393 queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
394 })
395 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
396 {
397 uint64 acctCharCount = 0;
398 if (result)
399 {
400 Field* fields = result->Fetch();
401 acctCharCount = uint64(fields[0].Get<double>());
402 }
403
404 if (acctCharCount >= static_cast<uint64>(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)))
405 {
407 return;
408 }
409
411 stmt->SetData(0, GetAccountId());
412 queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
413 })
414 .WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
415 {
416 if (result)
417 {
418 Field* fields = result->Fetch();
419 createInfo->CharCount = uint8(fields[0].Get<uint64>()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
420
421 if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
422 {
424 return;
425 }
426 }
427
428 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
429 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
430
431 std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
432 {
433 if (!sScriptMgr->CanAccountCreateCharacter(GetAccountId(), createInfo->Race, createInfo->Class))
434 {
436 return;
437 }
438 bool haveSameRace = false;
440 bool hasHeroicReqLevel = (heroicReqLevel == 0);
441 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
442 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
443 bool checkDeathKnightReqs = AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT;
444
445 if (result)
446 {
447 TeamId teamId = Player::TeamIdForRace(createInfo->Race);
448 uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
449
450 Field* field = result->Fetch();
451 uint8 accRace = field[1].Get<uint8>();
452
453 if (checkDeathKnightReqs)
454 {
455 uint8 accClass = field[2].Get<uint8>();
456 if (accClass == CLASS_DEATH_KNIGHT)
457 {
458 if (freeDeathKnightSlots > 0)
459 --freeDeathKnightSlots;
460
461 if (freeDeathKnightSlots == 0)
462 {
464 return;
465 }
466 }
467
468 if (!hasHeroicReqLevel)
469 {
470 uint8 accLevel = field[0].Get<uint8>();
471 if (accLevel >= heroicReqLevel)
472 hasHeroicReqLevel = true;
473 }
474 }
475
476 // need to check team only for first character
478 if (!allowTwoSideAccounts)
479 {
480 uint32 accTeam = 0;
481 if (accRace > 0)
482 accTeam = Player::TeamIdForRace(accRace);
483
484 if (accTeam != teamId)
485 {
487 return;
488 }
489 }
490
491 // search same race for cinematic or same class if need
493 while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
494 {
495 if (!result->NextRow())
496 break;
497
498 field = result->Fetch();
499 accRace = field[1].Get<uint8>();
500
501 if (!haveSameRace)
502 haveSameRace = createInfo->Race == accRace;
503
504 if (checkDeathKnightReqs)
505 {
506 uint8 acc_class = field[2].Get<uint8>();
507 if (acc_class == CLASS_DEATH_KNIGHT)
508 {
509 if (freeDeathKnightSlots > 0)
510 --freeDeathKnightSlots;
511
512 if (freeDeathKnightSlots == 0)
513 {
515 return;
516 }
517 }
518
519 if (!hasHeroicReqLevel)
520 {
521 uint8 acc_level = field[0].Get<uint8>();
522 if (acc_level >= heroicReqLevel)
523 hasHeroicReqLevel = true;
524 }
525 }
526 }
527 }
528
529 if (checkDeathKnightReqs && !hasHeroicReqLevel)
530 {
532 return;
533 }
534
535 // Check name uniqueness in the same step as saving to database
536 if (sCharacterCache->GetCharacterGuidByName(createInfo->Name))
537 {
539 return;
540 }
541
542 std::shared_ptr<Player> newChar(new Player(this), [](Player* ptr)
543 {
544 // Only when player is created correctly do clean
546 {
547 ptr->CleanupsBeforeDelete();
548 }
549 delete ptr;
550 });
551
552 newChar->GetMotionMaster()->Initialize();
553 if (!newChar->Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo.get()))
554 {
555 // Player not create (race/class/etc problem?)
557 return;
558 }
559
560 if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
561 newChar->setCinematic(1); // not show intro
562
563 newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
564
565 CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
566 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
567
568 // Player created, save it now
569 newChar->SaveToDB(characterTransaction, true, false);
570 createInfo->CharCount++;
571
573 stmt->SetData(0, createInfo->CharCount);
574 stmt->SetData(1, GetAccountId());
575 stmt->SetData(2, realm.Id.Realm);
576 trans->Append(stmt);
577
578 LoginDatabase.CommitTransaction(trans);
579
580 AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar)](bool success)
581 {
582 if (success)
583 {
584 LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
585 sScriptMgr->OnPlayerCreate(newChar.get());
586 sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->GetLevel());
588 }
589 else
591 });
592 };
593
594 if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEATH_KNIGHT)
595 {
596 finalizeCharacterCreation(PreparedQueryResult(nullptr));
597 return;
598 }
599
601 stmt->SetData(0, GetAccountId());
602 stmt->SetData(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
603 queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
604 }));
605}
@ CHAR_SEL_CHECK_NAME
Definition CharacterDatabase.h:37
@ CHAR_SEL_SUM_CHARS
Definition CharacterDatabase.h:39
@ CHAR_SEL_CHAR_CREATE_INFO
Definition CharacterDatabase.h:40
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK
Definition IWorld.h:228
@ CONFIG_CHARACTER_CREATING_DISABLED
Definition IWorld.h:226
@ CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK
Definition IWorld.h:227
@ CONFIG_CHARACTERS_PER_ACCOUNT
Definition IWorld.h:229
@ CONFIG_HEROIC_CHARACTERS_PER_REALM
Definition IWorld.h:232
@ CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER
Definition IWorld.h:233
@ CONFIG_SKIP_CINEMATICS
Definition IWorld.h:234
@ CONFIG_CHARACTERS_PER_REALM
Definition IWorld.h:230
@ CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
Definition IWorld.h:69
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
@ LOGIN_SEL_SUM_REALM_CHARACTERS
Definition LoginDatabase.h:64
@ AT_LOGIN_FIRST
Definition Player.h:610
ResponseCodes
Definition SharedDefines.h:3320
@ CHAR_CREATE_EXPANSION
Definition SharedDefines.h:3384
@ CHAR_NAME_NO_NAME
Definition SharedDefines.h:3421
@ CHAR_CREATE_DISABLED
Definition SharedDefines.h:3378
@ CHAR_CREATE_LEVEL_REQUIREMENT
Definition SharedDefines.h:3386
@ CHAR_CREATE_FAILED
Definition SharedDefines.h:3376
@ CHAR_CREATE_ERROR
Definition SharedDefines.h:3375
@ CHAR_CREATE_NAME_IN_USE
Definition SharedDefines.h:3377
@ CHAR_CREATE_SERVER_LIMIT
Definition SharedDefines.h:3380
@ CHAR_CREATE_EXPANSION_CLASS
Definition SharedDefines.h:3385
@ CHAR_CREATE_SUCCESS
Definition SharedDefines.h:3374
@ CHAR_CREATE_PVP_TEAMS_VIOLATION
Definition SharedDefines.h:3379
@ CHAR_CREATE_ACCOUNT_LIMIT
Definition SharedDefines.h:3381
@ CHAR_CREATE_UNIQUE_CLASS_LIMIT
Definition SharedDefines.h:3387
@ CHAR_NAME_SUCCESS
Definition SharedDefines.h:3419
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition ObjectMgr.cpp:8472
bool HasAtLoginFlag(AtLoginFlags f) const
Definition Player.h:2410
Definition QueryCallback.h:29
void SetNextQuery(QueryCallback &&next)
Definition QueryCallback.cpp:181
QueryCallback && WithPreparedCallback(std::function< void(PreparedQueryResult)> &&callback)
Definition QueryCallback.cpp:162
void AfterComplete(std::function< void(bool)> callback) &
Definition Transaction.h:116
uint8 Expansion() const
Definition WorldSession.h:387
TransactionCallback & AddTransactionCallback(TransactionCallback &&callback)
Definition WorldSession.cpp:1298
void SendCharCreate(ResponseCodes result)
Definition CharacterHandler.cpp:2560
Definition DBCStructure.h:652
uint32 expansion
Definition DBCStructure.h:667
Definition DBCStructure.h:678
uint32 expansion
Definition DBCStructure.h:697

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_DISABLED, CHAR_CREATE_EXPANSION, CHAR_CREATE_EXPANSION_CLASS, CHAR_CREATE_FAILED, CHAR_CREATE_LEVEL_REQUIREMENT, CHAR_CREATE_UNIQUE_CLASS_LIMIT, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_SEL_CHECK_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), CLASS_DEATH_KNIGHT, CONFIG_CHARACTER_CREATING_DISABLED, CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER, CONFIG_HEROIC_CHARACTERS_PER_REALM, CONFIG_MAX_PLAYER_LEVEL, Expansion(), ChrClassesEntry::expansion, ChrRacesEntry::expansion, GetAccountId(), GetSecurity(), AccountMgr::IsPlayerAccount(), LOG_ERROR, LOGIN_SEL_SUM_REALM_CHARACTERS, LoginDatabase, normalizePlayerName(), sChrClassesStore, sChrRacesStore, SendCharCreate(), PreparedStatementBase::SetData(), QueryCallback::SetNextQuery(), sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomize()

void WorldSession::HandleCharCustomize ( WorldPacket recvData)
1615{
1616 std::shared_ptr<CharacterCustomizeInfo> customizeInfo = std::make_shared<CharacterCustomizeInfo>();
1617
1618 recvData >> customizeInfo->Guid;
1619
1620 if (!IsLegitCharacterForAccount(customizeInfo->Guid))
1621 {
1622 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!",
1623 GetAccountId(), GetRemoteAddress(), customizeInfo->Guid.ToString());
1624 recvData.rfinish();
1625 KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
1626 return;
1627 }
1628
1629 // pussywizard:
1630 if (ObjectAccessor::FindConnectedPlayer(customizeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(customizeInfo->Guid.GetCounter()))
1631 {
1632 recvData.rfinish();
1634 data << uint8(CHAR_CREATE_ERROR);
1635 SendPacket(&data);
1636 return;
1637 }
1638
1639 recvData >> customizeInfo->Name
1640 >> customizeInfo->Gender
1641 >> customizeInfo->Skin
1642 >> customizeInfo->HairColor
1643 >> customizeInfo->HairStyle
1644 >> customizeInfo->FacialHair
1645 >> customizeInfo->Face;
1646
1648 stmt->SetData(0, customizeInfo->Guid.GetCounter());
1649
1651 .WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
1652}
@ CHAR_SEL_CHAR_CUSTOMIZE_INFO
Definition CharacterDatabase.h:346
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
void HandleCharCustomizeCallback(std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
Definition CharacterHandler.cpp:1654
bool IsLegitCharacterForAccount(ObjectGuid guid)
Definition WorldSession.h:1143
@ SMSG_CHAR_CUSTOMIZE
Definition Opcodes.h:1170

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_CUSTOMIZE_INFO, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), GetRemoteAddress(), HandleCharCustomizeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendPacket(), PreparedStatementBase::SetData(), SMSG_CHAR_CUSTOMIZE, and sWorldSessionMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomizeCallback()

void WorldSession::HandleCharCustomizeCallback ( std::shared_ptr< CharacterCustomizeInfo customizeInfo,
PreparedQueryResult  result 
)

Customize

Name Change and update atLogin flags

1655{
1656 if (!result)
1657 {
1658 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1659 return;
1660 }
1661
1662 // get the players old (at this moment current) race
1663 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(customizeInfo->Guid);
1664 if (!playerData)
1665 {
1666 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1667 return;
1668 }
1669
1670 Field* fields = result->Fetch();
1671 std::string oldName = fields[0].Get<std::string>();
1672 //uint8 plrRace = fields[1].Get<uint8>();
1673 //uint8 plrClass = fields[2].Get<uint8>();
1674 //uint8 plrGender = fields[3].Get<uint8>();
1675 uint32 atLoginFlags = fields[4].Get<uint16>();
1676
1677 if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
1678 {
1679 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1680 return;
1681 }
1682
1683 atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
1684
1685 // prevent character rename to invalid name
1686 if (!normalizePlayerName(customizeInfo->Name))
1687 {
1688 SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
1689 return;
1690 }
1691
1692 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(customizeInfo->Name, true));
1693 if (res != CHAR_NAME_SUCCESS)
1694 {
1695 SendCharCustomize(res, customizeInfo.get());
1696 return;
1697 }
1698
1699 // character with this name already exist
1700 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
1701 {
1702 if (newguid != customizeInfo->Guid)
1703 {
1704 SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
1705 return;
1706 }
1707 }
1708
1709 CharacterDatabasePreparedStatement* stmt = nullptr;
1710 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1711
1712 ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
1713
1715 Player::Customize(customizeInfo.get(), trans);
1716
1718 {
1719 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
1720 stmt->SetData(0, customizeInfo->Name);
1721 stmt->SetData(1, atLoginFlags);
1722 stmt->SetData(2, lowGuid);
1723
1724 trans->Append(stmt);
1725
1726 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1727 {
1728 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1729 stmt->SetData(0, lowGuid);
1730
1731 trans->Append(stmt);
1732 }
1733 }
1734
1735 CharacterDatabase.CommitTransaction(trans);
1736
1737 sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
1738
1739 SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
1740
1741 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}",
1742 GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->Guid.ToString(), customizeInfo->Name);
1743}
@ CHAR_DEL_DECLINED_NAME
Definition CharacterDatabase.h:138
@ CHAR_UPD_CHAR_NAME_AT_LOGIN
Definition CharacterDatabase.h:305
@ CONFIG_DECLINED_NAMES_USED
Definition IWorld.h:106
@ AT_LOGIN_CUSTOMIZE
Definition Player.h:608
@ RESPONSE_SUCCESS
Definition SharedDefines.h:3321
uint32 LowType
Definition ObjectGuid.h:122
static void Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
Definition PlayerMisc.cpp:114
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
Definition CharacterHandler.cpp:2605

References AT_LOGIN_CUSTOMIZE, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_DECLINED_NAME, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, ObjectMgr::CheckPlayerName(), CONFIG_DECLINED_NAMES_USED, Player::Customize(), Field::Get(), GetAccountId(), GetRemoteAddress(), LOG_INFO, normalizePlayerName(), RESPONSE_SUCCESS, sCharacterCache, SendCharCustomize(), PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleCharCustomize().

◆ HandleCharDeleteOpcode()

void WorldSession::HandleCharDeleteOpcode ( WorldPacket recvPacket)
608{
609 ObjectGuid guid;
610 recvData >> guid;
611
612 // Initiating
613 uint32 initAccountId = GetAccountId();
614
615 // can't delete loaded character
616 if (ObjectAccessor::FindConnectedPlayer(guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
617 {
618 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
619 return;
620 }
621
622 uint32 accountId = 0;
623 uint8 level = 0;
624 std::string name;
625
626 // is guild leader
627 if (sGuildMgr->GetGuildByLeader(guid))
628 {
629 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
631 return;
632 }
633
634 // is arena team captain
635 if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
636 {
637 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
639 return;
640 }
641
642 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
643 {
644 accountId = playerData->AccountId;
645 name = playerData->Name;
646 level = playerData->Level;
647 }
648
649 // prevent deleting other players' characters using cheating tools
650 if (accountId != initAccountId)
651 {
652 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
653 return;
654 }
655
656 LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, guid.ToString(), level);
657
658 // To prevent hook failure, place hook before removing reference from DB
659 sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
660 sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
661 Player::DeleteFromDB(guid.GetCounter(), GetAccountId(), true, false);
662
663 sWorld->UpdateRealmCharCount(GetAccountId());
664
666}
@ CHAR_DELETE_SUCCESS
Definition SharedDefines.h:3401
@ CHAR_DELETE_FAILED_GUILD_LEADER
Definition SharedDefines.h:3404
@ CHAR_DELETE_FAILED_ARENA_CAPTAIN
Definition SharedDefines.h:3405
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition Player.cpp:3995
void SendCharDelete(ResponseCodes result)
Definition CharacterHandler.cpp:2567

References CHAR_DELETE_FAILED_ARENA_CAPTAIN, CHAR_DELETE_FAILED_GUILD_LEADER, CHAR_DELETE_SUCCESS, Player::DeleteFromDB(), ObjectAccessor::FindConnectedPlayer(), GetAccountId(), ObjectGuid::GetCounter(), GetRemoteAddress(), LOG_INFO, sArenaTeamMgr, sCalendarMgr, sCharacterCache, SendCharDelete(), sGuildMgr, sScriptMgr, sWorld, sWorldSessionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCharEnum()

void WorldSession::HandleCharEnum ( PreparedQueryResult  result)
227{
228 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
229
230 uint8 num = 0;
231
232 data << num;
233
234 _legitCharacters.clear();
235 if (result)
236 {
237 do
238 {
239 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].Get<uint32>());
240 LOG_DEBUG("network.opcode", "Loading char {} from account {}.", guid.ToString(), GetAccountId());
241 if (Player::BuildEnumData(result, &data))
242 {
243 _legitCharacters.insert(guid);
244 ++num;
245 }
246 } while (result->NextRow());
247 }
248
249 data.put<uint8>(0, num);
250
251 SendPacket(&data);
252}
static bool BuildEnumData(PreparedQueryResult result, WorldPacket *data)
Definition Player.cpp:1094
GuidSet _legitCharacters
Definition WorldSession.h:1150
@ SMSG_CHAR_ENUM
Definition Opcodes.h:89

References _legitCharacters, Player::BuildEnumData(), ByteBuffer::clear(), GetAccountId(), LOG_DEBUG, ByteBuffer::put(), SendPacket(), SMSG_CHAR_ENUM, and ObjectGuid::ToString().

Referenced by HandleCharEnumOpcode().

◆ HandleCharEnumOpcode()

void WorldSession::HandleCharEnumOpcode ( WorldPacket recvPacket)

get all the data necessary for loading all characters (along with their pets) on the account

255{
257
259
260 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
261 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
262 else
263 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
264
266 stmt->SetData(1, GetAccountId());
267
268 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
269}
@ CHAR_SEL_ENUM
Definition CharacterDatabase.h:48
@ CHAR_SEL_ENUM_DECLINED_NAME
Definition CharacterDatabase.h:49
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:42
void HandleCharEnum(PreparedQueryResult result)
Definition CharacterHandler.cpp:226

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_ENUM, CHAR_SEL_ENUM_DECLINED_NAME, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, GetAccountId(), HandleCharEnum(), PET_SAVE_AS_CURRENT, PreparedStatementBase::SetData(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChange()

void WorldSession::HandleCharFactionOrRaceChange ( WorldPacket recvData)
1908{
1909 std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo = std::make_shared<CharacterFactionChangeInfo>();
1910
1911 recvData >> factionChangeInfo->Guid;
1912
1913 if (!IsLegitCharacterForAccount(factionChangeInfo->Guid))
1914 {
1915 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!",
1916 GetAccountId(), GetRemoteAddress(), factionChangeInfo->Guid.ToString());
1917 recvData.rfinish();
1918 KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
1919 return;
1920 }
1921
1922 recvData >> factionChangeInfo->Name
1923 >> factionChangeInfo->Gender
1924 >> factionChangeInfo->Skin
1925 >> factionChangeInfo->HairColor
1926 >> factionChangeInfo->HairStyle
1927 >> factionChangeInfo->FacialHair
1928 >> factionChangeInfo->Face
1929 >> factionChangeInfo->Race;
1930
1931 // pussywizard:
1932 if (ObjectAccessor::FindConnectedPlayer(factionChangeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(factionChangeInfo->Guid.GetCounter()))
1933 {
1934 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1935 return;
1936 }
1937
1938 factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
1939
1941 stmt->SetData(0, factionChangeInfo->Guid.GetCounter());
1942
1944 .WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
1945}
@ CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS
Definition CharacterDatabase.h:347
void HandleCharFactionOrRaceChangeCallback(std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
Definition CharacterHandler.cpp:1947
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
Definition CharacterHandler.cpp:2586
@ CMSG_CHAR_FACTION_CHANGE
Definition Opcodes.h:1271

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS, CharacterDatabase, CMSG_CHAR_FACTION_CHANGE, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), WorldPacket::GetOpcode(), GetRemoteAddress(), HandleCharFactionOrRaceChangeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendCharFactionChange(), PreparedStatementBase::SetData(), and sWorldSessionMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChangeCallback()

void WorldSession::HandleCharFactionOrRaceChangeCallback ( std::shared_ptr< CharacterFactionChangeInfo factionChangeInfo,
PreparedQueryResult  result 
)
1948{
1949 if (!result)
1950 {
1951 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1952 return;
1953 }
1954
1955 ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
1956
1957 // get the players old (at this moment current) race
1958 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
1959 if (!playerData)
1960 {
1961 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1962 return;
1963 }
1964
1965 uint8 oldRace = playerData->Race;
1966 uint8 playerClass = playerData->Class;
1967 uint8 level = playerData->Level;
1968
1969 if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->Race, playerClass))
1970 {
1971 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1972 return;
1973 }
1974
1975 Field* fields = result->Fetch();
1976 uint32 atLoginFlags = fields[0].Get<uint16>();
1977 std::string knownTitlesStr = fields[1].Get<std::string>();
1978 uint32 money = fields[2].Get<uint32>();
1979
1980 uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
1981 if (!(atLoginFlags & usedLoginFlag))
1982 {
1983 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1984 return;
1985 }
1986
1987 // xinef: add some safety checks
1988 if (factionChangeInfo->FactionChange)
1989 {
1990 // if player is in a guild
1991 if (playerData->GuildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
1992 {
1993 SendCharFactionChange(CHAR_CREATE_CHARACTER_IN_GUILD, factionChangeInfo.get());
1994 return;
1995 }
1996
1997 // is arena team captain
1998 if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
1999 {
2001 return;
2002 }
2003
2004 // check mailbox
2005 if (playerData->MailCount)
2006 {
2008 return;
2009 }
2010
2011 // check auctions, current packet is processed single-threaded way, so not a problem
2012 bool has_auctions = false;
2013
2014 for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
2015 {
2016 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->Race - 1)) & RACEMASK_ALLIANCE) ? 12 : 29));
2017
2018 for (auto const& [auID, Aentry] : auctionHouse->GetAuctions())
2019 {
2020 if (Aentry && (Aentry->owner == factionChangeInfo->Guid || Aentry->bidder == factionChangeInfo->Guid))
2021 {
2022 has_auctions = true;
2023 break;
2024 }
2025 }
2026
2027 if (has_auctions)
2028 break;
2029 }
2030
2031 if (has_auctions)
2032 {
2033 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2034 return;
2035 }
2036 }
2037
2038 TeamId newTeam = Player::TeamIdForRace(factionChangeInfo->Race);
2039 if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeam))
2040 {
2041 SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
2042 return;
2043 }
2044
2045 uint32 maxMoney = sWorld->getIntConfig(CONFIG_CHANGE_FACTION_MAX_MONEY);
2046 if (maxMoney && money > maxMoney)
2047 {
2049 return;
2050 }
2051
2052 // pussywizard: check titles here to prevent return while building queries
2053 const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
2054 std::vector<std::string_view> tokens = Acore::Tokenize(knownTitlesStr, ' ', false);
2055
2056 if (factionChangeInfo->FactionChange && tokens.size() != ktcount)
2057 {
2058 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2059 return;
2060 }
2061
2063 {
2064 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
2065 if ((1 << (factionChangeInfo->Race - 1)) & raceMaskDisabled)
2066 {
2067 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2068 return;
2069 }
2070 }
2071
2072 // prevent character rename to invalid name
2073 if (!normalizePlayerName(factionChangeInfo->Name))
2074 {
2075 SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
2076 return;
2077 }
2078
2079 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(factionChangeInfo->Name, true));
2080 if (res != CHAR_NAME_SUCCESS)
2081 {
2082 SendCharFactionChange(res, factionChangeInfo.get());
2083 return;
2084 }
2085
2086 // character with this name already exist
2087 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name))
2088 {
2089 if (newguid != factionChangeInfo->Guid)
2090 {
2091 SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
2092 return;
2093 }
2094 }
2095
2096 CharacterDatabasePreparedStatement* stmt = nullptr;
2097 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2098
2099 // resurrect the character in case he's dead
2100 Player::OfflineResurrect(factionChangeInfo->Guid, trans);
2101
2102 // Name Change and update atLogin flags
2103 {
2104 CharacterDatabase.EscapeString(factionChangeInfo->Name);
2105
2106 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
2107 stmt->SetData(0, factionChangeInfo->Name);
2108 stmt->SetData(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
2109 stmt->SetData(2, lowGuid);
2110 trans->Append(stmt);
2111
2112 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
2113 stmt->SetData(0, lowGuid);
2114 trans->Append(stmt);
2115 }
2116
2117 // Customize
2118 Player::Customize(factionChangeInfo.get(), trans);
2119
2120 // Race Change
2121 {
2122 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
2123 stmt->SetData(0, factionChangeInfo->Race);
2124 stmt->SetData(1, lowGuid);
2125 trans->Append(stmt);
2126 }
2127
2128 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed Race/Faction to: {}",
2129 GetAccountId(), GetRemoteAddress(), playerData->Name, lowGuid, factionChangeInfo->Name);
2130
2131 // xinef: update global data
2132 sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
2133
2134 if (oldRace != factionChangeInfo->Race)
2135 {
2136 // Switch Languages
2137 // delete all languages first
2138 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
2139 stmt->SetData(0, lowGuid);
2140 trans->Append(stmt);
2141
2142 // Now add them back
2143 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2144 stmt->SetData(0, lowGuid);
2145
2146 // Faction specific languages
2147 if (newTeam == TEAM_HORDE)
2148 stmt->SetData(1, 109);
2149 else
2150 stmt->SetData(1, 98);
2151
2152 trans->Append(stmt);
2153
2154 // Race specific languages
2155 if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
2156 {
2157 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2158 stmt->SetData(0, lowGuid);
2159
2160 switch (factionChangeInfo->Race)
2161 {
2162 case RACE_DWARF:
2163 stmt->SetData(1, 111);
2164 break;
2165 case RACE_DRAENEI:
2166 stmt->SetData(1, 759);
2167 break;
2168 case RACE_GNOME:
2169 stmt->SetData(1, 313);
2170 break;
2171 case RACE_NIGHTELF:
2172 stmt->SetData(1, 113);
2173 break;
2174 case RACE_UNDEAD_PLAYER:
2175 stmt->SetData(1, 673);
2176 break;
2177 case RACE_TAUREN:
2178 stmt->SetData(1, 115);
2179 break;
2180 case RACE_TROLL:
2181 stmt->SetData(1, 315);
2182 break;
2183 case RACE_BLOODELF:
2184 stmt->SetData(1, 137);
2185 break;
2186 }
2187
2188 trans->Append(stmt);
2189 }
2190
2191 if (factionChangeInfo->FactionChange)
2192 {
2193 {
2194 // Delete all Flypaths
2195 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
2196 stmt->SetData(0, lowGuid);
2197 trans->Append(stmt);
2198
2199 // Update Taxi path
2200 TaxiMask newTaxiMask;
2201 newTaxiMask.fill(0);
2202
2203 TaxiMask const& factionMask = newTeam == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
2204 for (auto const& itr : sTaxiPathSetBySource)
2205 {
2206 auto FillTaxiMask = [&](uint8 field, uint32 mask)
2207 {
2208 if (playerClass == CLASS_DEATH_KNIGHT)
2209 {
2210 newTaxiMask[field] |= uint32(mask | (sDeathKnightTaxiNodesMask[field] & mask));
2211 }
2212 else
2213 {
2214 newTaxiMask[field] |= mask;
2215 }
2216 };
2217
2218 uint32 nodeId = itr.first;
2219 uint8 field = (uint8)((nodeId - 1) / 32);
2220 uint32 submask = 1 << ((nodeId - 1) % 32);
2221
2222 if ((factionMask[field] & submask) == 0)
2223 {
2224 FillTaxiMask(field, 0);
2225 continue;
2226 }
2227
2228 TaxiPathSetForSource const& taxiPaths = itr.second;
2229 if (taxiPaths.empty())
2230 {
2231 FillTaxiMask(field, 0);
2232 continue;
2233 }
2234
2235 TaxiPathEntry const* taxiPath = taxiPaths.begin()->second;
2236 if (!taxiPath)
2237 {
2238 FillTaxiMask(field, 0);
2239 continue;
2240 }
2241
2242 TaxiPathNodeList const& taxiNodePaths = sTaxiPathNodesByPath[taxiPath->ID];
2243 if (taxiNodePaths.empty())
2244 {
2245 FillTaxiMask(field, 0);
2246 continue;
2247 }
2248
2249 TaxiPathNodeEntry const* pathNode = taxiNodePaths.front();
2250 if (!pathNode)
2251 {
2252 FillTaxiMask(field, 0);
2253 continue;
2254 }
2255
2256 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(sMapMgr->GetZoneId(PHASEMASK_NORMAL, pathNode->mapid, pathNode->x, pathNode->y, pathNode->z));
2257 if (!zone)
2258 {
2259 FillTaxiMask(field, 0);
2260 continue;
2261 }
2262
2264 if (!lfgDungeon)
2265 {
2266 FillTaxiMask(field, 0);
2267 continue;
2268 }
2269
2270 // Get level from LFGDungeonEntry because the one from AreaTableEntry is not valid
2271 // If area level is too big, do not add new taxi
2272 if (lfgDungeon->MinLevel > level)
2273 {
2274 FillTaxiMask(field, 0);
2275 continue;
2276 }
2277
2278 FillTaxiMask(field, submask);
2279 }
2280
2281 std::ostringstream taximaskstream;
2282 for (uint8 i = 0; i < TaxiMaskSize; ++i)
2283 taximaskstream << uint32(newTaxiMask[i]) << ' ';
2284
2285 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
2286 stmt->SetData(0, taximaskstream.str());
2287 stmt->SetData(1, lowGuid);
2288 trans->Append(stmt);
2289 }
2290
2291 // Reset guild
2293 {
2294 if (uint32 guildId = playerData->GuildId)
2295 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
2296 guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
2297 }
2298
2299 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
2300 {
2301 // Delete Friend List
2302 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
2303 stmt->SetData(0, lowGuid);
2304 trans->Append(stmt);
2305
2306 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
2307 stmt->SetData(0, lowGuid);
2308 trans->Append(stmt);
2309 }
2310
2311 // Leave Arena Teams
2312 Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
2313
2314 // Reset homebind and position
2315 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
2316 stmt->SetData(0, lowGuid);
2317 trans->Append(stmt);
2318
2319 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
2320 stmt->SetData(0, lowGuid);
2321
2322 WorldLocation loc;
2323 uint16 zoneId = 0;
2324
2325 if (newTeam == TEAM_ALLIANCE)
2326 {
2327 loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
2328 zoneId = 1519;
2329 }
2330 else
2331 {
2332 loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
2333 zoneId = 1637;
2334 }
2335
2336 stmt->SetData(1, loc.GetMapId());
2337 stmt->SetData(2, zoneId);
2338 stmt->SetData(3, loc.GetPositionX());
2339 stmt->SetData(4, loc.GetPositionY());
2340 stmt->SetData(5, loc.GetPositionZ());
2341 trans->Append(stmt);
2342
2343 Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
2344
2345 // Achievement conversion
2346 for (auto const& [achiev_alliance, achiev_horde] : sObjectMgr->FactionChangeAchievements)
2347 {
2349 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2350 stmt->SetData(1, lowGuid);
2351 trans->Append(stmt);
2352
2353 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
2354 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2355 stmt->SetData(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
2356 stmt->SetData(2, lowGuid);
2357 trans->Append(stmt);
2358 }
2359
2360 // Item conversion
2361 for (auto const& [item_alliance, item_horde] : sObjectMgr->FactionChangeItems)
2362 {
2363 uint32 new_entry = (newTeam == TEAM_ALLIANCE ? item_alliance : item_horde);
2364 uint32 old_entry = (newTeam == TEAM_ALLIANCE ? item_horde : item_alliance);
2365
2366 if (old_entry == 45978 /*Solid Gold Coin*/ || old_entry == 2589 /*Linen Cloth*/ || old_entry == 5976 /*Guild Tabard*/)
2367 continue;
2368
2369 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
2370 stmt->SetData(0, new_entry);
2371 stmt->SetData(1, old_entry);
2372 stmt->SetData(2, lowGuid);
2373 trans->Append(stmt);
2374 }
2375
2376 // Delete all current quests
2377 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
2378 stmt->SetData(0, lowGuid);
2379 trans->Append(stmt);
2380
2381 // Quest conversion
2382 for (auto const& [quest_alliance, quest_horde] : sObjectMgr->FactionChangeQuests)
2383 {
2385 stmt->SetData(0, lowGuid);
2386 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2387 trans->Append(stmt);
2388
2390 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2391 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
2392 stmt->SetData(2, lowGuid);
2393 trans->Append(stmt);
2394 }
2395
2396 // Mark all rewarded quests as "active" (will count for completed quests achievements)
2398 stmt->SetData(0, lowGuid);
2399 trans->Append(stmt);
2400
2401 // Disable all old-faction specific quests
2402 for (auto const& [questID, quest] : sObjectMgr->GetQuestTemplates())
2403 {
2404 uint32 newRaceMask = (newTeam == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
2405
2406 if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
2407 {
2409 stmt->SetData(0, quest->GetQuestId());
2410 stmt->SetData(1, lowGuid);
2411 trans->Append(stmt);
2412 }
2413 }
2414
2415 // Spell conversion
2416 for (auto const& [spell_alliance, spell_horde] : sObjectMgr->FactionChangeSpells)
2417 {
2418 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
2419 stmt->SetData(0, lowGuid);
2420 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2421 trans->Append(stmt);
2422
2423 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
2424 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2425 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
2426 stmt->SetData(2, lowGuid);
2427 trans->Append(stmt);
2428 }
2429
2430 // Reputation conversion
2431 for (auto const& [reputation_alliance, reputation_horde] : sObjectMgr->FactionChangeReputation)
2432 {
2433 uint32 newReputation = (newTeam == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
2434 uint32 oldReputation = (newTeam == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
2435
2436 // select old standing set in db
2437 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
2438 stmt->SetData(0, oldReputation);
2439 stmt->SetData(1, lowGuid);
2440
2441 PreparedQueryResult result = CharacterDatabase.Query(stmt);
2442 if (!result)
2443 continue;
2444
2445 fields = result->Fetch();
2446 int32 oldDBRep = fields[0].Get<int32>();
2447 FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
2448
2449 // old base reputation
2450 int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
2451
2452 // new base reputation
2453 int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->Race, playerClass);
2454
2455 // final reputation shouldnt change
2456 int32 FinalRep = oldDBRep + oldBaseRep;
2457 int32 newDBRep = FinalRep - newBaseRep;
2458
2459 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
2460 stmt->SetData(0, newReputation);
2461 stmt->SetData(1, lowGuid);
2462 trans->Append(stmt);
2463
2464 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
2465 stmt->SetData(0, uint16(newReputation));
2466 stmt->SetData(1, newDBRep);
2467 stmt->SetData(2, uint16(oldReputation));
2468 stmt->SetData(3, lowGuid);
2469 trans->Append(stmt);
2470 }
2471
2472 // Title conversion
2473 if (!knownTitlesStr.empty())
2474 {
2475 std::array<uint32, KNOWN_TITLES_SIZE * 2> knownTitles;
2476
2477 for (uint32 index = 0; index < knownTitles.size(); ++index)
2478 {
2479 Optional<uint32> thisMask;
2480 if (index < tokens.size())
2481 thisMask = Acore::StringTo<uint32>(tokens[index]);
2482
2483 if (thisMask)
2484 knownTitles[index] = *thisMask;
2485 else
2486 {
2487 LOG_WARN("entities.player", "{} has invalid title data '{}' at index {} - skipped, this may result in titles being lost",
2488 GetPlayerInfo(), (index < tokens.size()) ? std::string(tokens[index]) : "<none>", index);
2489
2490 knownTitles[index] = 0;
2491 }
2492 }
2493
2494 for (auto const& [title_alliance, title_horde] : sObjectMgr->FactionChangeTitles)
2495 {
2496 CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
2497 CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
2498
2499 // new team
2500 if (newTeam == TEAM_ALLIANCE)
2501 {
2502 uint32 bitIndex = htitleInfo->bit_index;
2503 uint32 index = bitIndex / 32;
2504 uint32 old_flag = 1 << (bitIndex % 32);
2505 uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
2506
2507 if (knownTitles[index] & old_flag)
2508 {
2509 knownTitles[index] &= ~old_flag;
2510 // use index of the new title
2511 knownTitles[atitleInfo->bit_index / 32] |= new_flag;
2512 }
2513 }
2514 else
2515 {
2516 uint32 bitIndex = atitleInfo->bit_index;
2517 uint32 index = bitIndex / 32;
2518 uint32 old_flag = 1 << (bitIndex % 32);
2519 uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
2520
2521 if (knownTitles[index] & old_flag)
2522 {
2523 knownTitles[index] &= ~old_flag;
2524 // use index of the new title
2525 knownTitles[htitleInfo->bit_index / 32] |= new_flag;
2526 }
2527 }
2528
2529 std::ostringstream ss;
2530 for (uint32 mask : knownTitles)
2531 ss << mask << ' ';
2532
2533 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
2534 stmt->SetData(0, ss.str().c_str());
2535 stmt->SetData(1, lowGuid);
2536 trans->Append(stmt);
2537
2538 // unset any currently chosen title
2539 stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
2540 stmt->SetData(0, lowGuid);
2541 trans->Append(stmt);
2542 }
2543 }
2544 }
2545 }
2546
2547 // Re-check all achievement criterias
2548 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
2550 stmt->SetData(1, lowGuid);
2551 trans->Append(stmt);
2552
2553 CharacterDatabase.CommitTransaction(trans);
2554
2555 LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->Race);
2556
2557 SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
2558}
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition CharacterDatabase.h:395
@ CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE
Definition CharacterDatabase.h:398
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition CharacterDatabase.h:441
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE
Definition CharacterDatabase.h:442
@ CHAR_DEL_CHAR_SKILL_LANGUAGES
Definition CharacterDatabase.h:389
@ CHAR_UPD_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:397
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition CharacterDatabase.h:386
@ CHAR_INS_PLAYER_HOMEBIND
Definition CharacterDatabase.h:242
@ CHAR_INS_CHAR_SKILL_LANGUAGE
Definition CharacterDatabase.h:390
@ CHAR_UPD_CHAR_SPELL_FACTION_CHANGE
Definition CharacterDatabase.h:400
@ CHAR_UPD_CHAR_TAXI_PATH
Definition CharacterDatabase.h:391
@ CHAR_UPD_CHAR_TAXIMASK
Definition CharacterDatabase.h:392
@ CHAR_DEL_PLAYER_HOMEBIND
Definition CharacterDatabase.h:244
@ CHAR_SEL_CHAR_REP_BY_FACTION
Definition CharacterDatabase.h:401
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition CharacterDatabase.h:399
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST
Definition CharacterDatabase.h:444
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition CharacterDatabase.h:396
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:393
@ CHAR_UPD_CHAR_REP_FACTION_CHANGE
Definition CharacterDatabase.h:403
@ CHAR_UPD_CHAR_RACE
Definition CharacterDatabase.h:388
@ CHAR_UPD_CHAR_TITLES_FACTION_CHANGE
Definition CharacterDatabase.h:404
@ CHAR_DEL_CHAR_REP_BY_FACTION
Definition CharacterDatabase.h:402
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition CharacterDatabase.h:276
@ CHAR_RES_CHAR_TITLES_FACTION_CHANGE
Definition CharacterDatabase.h:405
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE
Definition CharacterDatabase.h:443
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition CharacterDatabase.h:394
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
TaxiMask sAllianceTaxiNodesMask
Definition DBCStores.cpp:179
LFGDungeonEntry const * GetZoneLFGDungeonEntry(std::string const &zoneName, LocaleConstant locale)
Definition DBCStores.cpp:867
TaxiPathSetBySource sTaxiPathSetBySource
Definition DBCStores.cpp:183
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
TaxiMask sDeathKnightTaxiNodesMask
Definition DBCStores.cpp:180
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
TaxiMask sHordeTaxiNodesMask
Definition DBCStores.cpp:178
std::array< uint32, TaxiMaskSize > TaxiMask
Definition DBCStructure.h:2248
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition DBCStructure.h:2244
std::map< uint32, TaxiPathEntry const * > TaxiPathSetForSource
Definition DBCStructure.h:2241
static constexpr std::size_t TaxiMaskSize
Definition DBCStructure.h:2247
@ CONFIG_CHANGE_FACTION_MAX_MONEY
Definition IWorld.h:421
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
Definition IWorld.h:74
#define LOG_WARN(filterType__,...)
Definition Log.h:161
@ PHASEMASK_NORMAL
Definition Object.h:60
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
#define KNOWN_TITLES_SIZE
Definition Player.h:558
@ AT_LOGIN_RESURRECT
Definition Player.h:616
@ AT_LOGIN_CHANGE_RACE
Definition Player.h:612
@ AT_LOGIN_CHECK_ACHIEVS
Definition Player.h:615
@ AT_LOGIN_CHANGE_FACTION
Definition Player.h:611
@ Race
Requires the player to be a specific race.
@ CHAR_CREATE_CHARACTER_IN_GUILD
Definition SharedDefines.h:3388
@ CHAR_CREATE_CHARACTER_DELETE_MAIL
Definition SharedDefines.h:3392
@ CHAR_CREATE_CHARACTER_GOLD_LIMIT
Definition SharedDefines.h:3396
@ CHAR_CREATE_CHARACTER_ARENA_LEADER
Definition SharedDefines.h:3391
@ CHAR_CREATE_CHARACTER_SWAP_FACTION
Definition SharedDefines.h:3393
@ CHAR_CREATE_CHARACTER_RACE_ONLY
Definition SharedDefines.h:3394
#define RACEMASK_HORDE
Definition SharedDefines.h:107
@ RACE_TROLL
Definition SharedDefines.h:78
@ RACE_UNDEAD_PLAYER
Definition SharedDefines.h:75
@ RACE_ORC
Definition SharedDefines.h:72
@ RACE_DRAENEI
Definition SharedDefines.h:81
@ RACE_NIGHTELF
Definition SharedDefines.h:74
@ RACE_BLOODELF
Definition SharedDefines.h:80
@ RACE_DWARF
Definition SharedDefines.h:73
@ RACE_GNOME
Definition SharedDefines.h:77
@ RACE_HUMAN
Definition SharedDefines.h:71
@ RACE_TAUREN
Definition SharedDefines.h:76
#define RACEMASK_ALLIANCE
Definition SharedDefines.h:103
static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans)
Definition Player.cpp:4611
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition Player.cpp:10237
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
Definition PlayerMisc.cpp:84
Definition Position.h:255
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:263
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition Tokenize.cpp:20
Definition DBCStructure.h:518
char const * area_name[16]
Definition DBCStructure.h:526
Definition DBCStructure.h:631
uint32 bit_index
Definition DBCStructure.h:638
uint8 Class
Definition CharacterCache.h:32
uint8 Level
Definition CharacterCache.h:35
ObjectGuid::LowType GuildId
Definition CharacterCache.h:37
std::string Name
Definition CharacterCache.h:30
uint8 MailCount
Definition CharacterCache.h:36
Definition DBCStructure.h:906
Definition DBCStructure.h:1244
uint32 MinLevel
Definition DBCStructure.h:1248
float GetPositionZ() const
Definition Position.h:123
Definition DBCStructure.h:1964
uint32 ID
Definition DBCStructure.h:1965
Definition DBCStructure.h:1972
float y
Definition DBCStructure.h:1978
float x
Definition DBCStructure.h:1977
uint32 mapid
Definition DBCStructure.h:1976
float z
Definition DBCStructure.h:1979

References AreaTableEntry::area_name, AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_RESURRECT, CharTitlesEntry::bit_index, CHAR_CREATE_CHARACTER_ARENA_LEADER, CHAR_CREATE_CHARACTER_DELETE_MAIL, CHAR_CREATE_CHARACTER_GOLD_LIMIT, CHAR_CREATE_CHARACTER_IN_GUILD, CHAR_CREATE_CHARACTER_RACE_ONLY, CHAR_CREATE_CHARACTER_SWAP_FACTION, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_DEL_CHAR_REP_BY_FACTION, CHAR_DEL_CHAR_SKILL_LANGUAGES, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_CHAR_SKILL_LANGUAGE, CHAR_INS_PLAYER_HOMEBIND, CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_RES_CHAR_TITLES_FACTION_CHANGE, CHAR_SEL_CHAR_REP_BY_FACTION, CHAR_UPD_ADD_AT_LOGIN_FLAG, CHAR_UPD_CHAR_ACHIEVEMENT, CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE, CHAR_UPD_CHAR_NAME_AT_LOGIN, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE, CHAR_UPD_CHAR_RACE, CHAR_UPD_CHAR_REP_FACTION_CHANGE, CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, CHAR_UPD_CHAR_TAXI_PATH, CHAR_UPD_CHAR_TAXIMASK, CHAR_UPD_CHAR_TITLES_FACTION_CHANGE, CharacterDatabase, ObjectMgr::CheckPlayerName(), CharacterCacheEntry::Class, CLASS_DEATH_KNIGHT, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHANGE_FACTION_MAX_MONEY, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, Player::Customize(), Field::Get(), GetAccountId(), AuctionHouseObject::GetAuctions(), WorldLocation::GetMapId(), GetPlayerInfo(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRemoteAddress(), GetSecurity(), GetSessionDbLocaleIndex(), GetZoneLFGDungeonEntry(), CharacterCacheEntry::GuildId, TaxiPathEntry::ID, AccountMgr::IsPlayerAccount(), KNOWN_TITLES_SIZE, Player::LeaveAllArenaTeams(), CharacterCacheEntry::Level, LOG_DEBUG, LOG_INFO, LOG_WARN, CharacterCacheEntry::MailCount, TaxiPathNodeEntry::mapid, LFGDungeonEntry::MinLevel, CharacterCacheEntry::Name, normalizePlayerName(), Player::OfflineResurrect(), PHASEMASK_NORMAL, CharacterCacheEntry::Race, RACE_BLOODELF, RACE_DRAENEI, RACE_DWARF, RACE_GNOME, RACE_HUMAN, RACE_NIGHTELF, RACE_ORC, RACE_TAUREN, RACE_TROLL, RACE_UNDEAD_PLAYER, RACEMASK_ALLIANCE, RACEMASK_HORDE, RESPONSE_SUCCESS, sAllianceTaxiNodesMask, sAreaTableStore, sArenaTeamMgr, sAuctionMgr, Player::SavePositionInDB(), sCharacterCache, sCharTitlesStore, sDeathKnightTaxiNodesMask, SendCharFactionChange(), PreparedStatementBase::SetData(), sFactionStore, sGuildMgr, sHordeTaxiNodesMask, sMapMgr, sObjectMgr, sTaxiPathNodesByPath, sTaxiPathSetBySource, sWorld, TaxiMaskSize, TEAM_ALLIANCE, TEAM_HORDE, Player::TeamIdForRace(), Acore::Tokenize(), WorldLocation::WorldRelocate(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by HandleCharFactionOrRaceChange().

◆ HandleCharRenameCallBack()

void WorldSession::HandleCharRenameCallBack ( std::shared_ptr< CharacterRenameInfo renameInfo,
PreparedQueryResult  result 
)
1372{
1373 if (!result)
1374 {
1375 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1376 return;
1377 }
1378
1379 Field* fields = result->Fetch();
1380
1381 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1382 std::string oldName = fields[1].Get<std::string>();
1383 uint16 atLoginFlags = fields[2].Get<uint16>();
1384
1385 if (!(atLoginFlags & AT_LOGIN_RENAME))
1386 {
1387 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1388 return;
1389 }
1390
1391 atLoginFlags &= ~AT_LOGIN_RENAME;
1392
1393 // pussywizard:
1394 if (ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(guidLow)) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guidLow))
1395 {
1396 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1397 return;
1398 }
1399
1400 // Update name and at_login flag in the db
1402 stmt->SetData(0, renameInfo->Name);
1403 stmt->SetData(1, atLoginFlags);
1404 stmt->SetData(2, guidLow);
1405 CharacterDatabase.Execute(stmt);
1406
1407 // Removed declined name from db
1408 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1409 {
1410 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1411 stmt->SetData(0, guidLow);
1412 CharacterDatabase.Execute(stmt);
1413 }
1414
1415 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed name to: {}", GetAccountId(), GetRemoteAddress(), oldName, guidLow, renameInfo->Name);
1416
1417 SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
1418
1419 // xinef: update global data
1420 sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
1421}
@ AT_LOGIN_RENAME
Definition Player.h:605
void SendCharRename(ResponseCodes result, CharacterRenameInfo const *renameInfo)
Definition CharacterHandler.cpp:2574

References AT_LOGIN_RENAME, CHAR_CREATE_ERROR, CHAR_DEL_DECLINED_NAME, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, ObjectAccessor::FindConnectedPlayer(), Field::Get(), GetAccountId(), GetRemoteAddress(), LOG_INFO, RESPONSE_SUCCESS, sCharacterCache, SendCharRename(), PreparedStatementBase::SetData(), sWorld, and sWorldSessionMgr.

Referenced by HandleCharRenameOpcode().

◆ HandleCharRenameOpcode()

void WorldSession::HandleCharRenameOpcode ( WorldPacket recvData)
1339{
1340 std::shared_ptr<CharacterRenameInfo> renameInfo = std::make_shared<CharacterRenameInfo>();
1341
1342 recvData >> renameInfo->Guid
1343 >> renameInfo->Name;
1344
1345 // prevent character rename to invalid name
1346 if (!normalizePlayerName(renameInfo->Name))
1347 {
1348 SendCharRename(CHAR_NAME_NO_NAME, renameInfo.get());
1349 return;
1350 }
1351
1352 uint8 res = ObjectMgr::CheckPlayerName(renameInfo->Name, true);
1353 if (res != CHAR_NAME_SUCCESS)
1354 {
1355 SendCharRename(ResponseCodes(res), renameInfo.get());
1356 return;
1357 }
1358
1359 // Ensure that the character belongs to the current account, that rename at login is enabled
1360 // and that there is no character with the desired new name
1362
1363 stmt->SetData(0, renameInfo->Guid.GetCounter());
1364 stmt->SetData(1, GetAccountId());
1365 stmt->SetData(2, renameInfo->Name);
1366
1368 .WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
1369}
@ CHAR_SEL_FREE_NAME
Definition CharacterDatabase.h:50
void HandleCharRenameCallBack(std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
Definition CharacterHandler.cpp:1371

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_NAME_NO_NAME, CHAR_NAME_SUCCESS, CHAR_SEL_FREE_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), GetAccountId(), HandleCharRenameCallBack(), normalizePlayerName(), SendCharRename(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleChatIgnoredOpcode()

void WorldSession::HandleChatIgnoredOpcode ( WorldPacket recvPacket)
793{
794 ObjectGuid iguid;
795 uint8 unk;
796
797 recvData >> iguid;
798 recvData >> unk; // probably related to spam reporting
799
801 if (!player)
802 return;
803
804 WorldPacket data;
806 player->GetSession()->SendPacket(&data);
807}
@ CHAT_MSG_IGNORED
Definition SharedDefines.h:3177
@ LANG_UNIVERSAL
Definition SharedDefines.h:735
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265

References _player, ChatHandler::BuildChatPacket(), CHAT_MSG_IGNORED, ObjectAccessor::FindConnectedPlayer(), GetPlayer(), Player::GetSession(), LANG_UNIVERSAL, and SendPacket().

Referenced by OpcodeTable::Initialize().

◆ HandleClearChannelWatch()

void WorldSession::HandleClearChannelWatch ( WorldPacket recvPacket)
318{
319 std::string channelName;
320 recvPacket >> channelName;
321
322 if (channelName.empty())
323 return;
324
326 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
327 channel->RemoveWatching(GetPlayer());
328}

References ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleClearTradeItemOpcode()

void WorldSession::HandleClearTradeItemOpcode ( WorldPacket recvPacket)
717{
718 uint8 tradeSlot;
719 recvPacket >> tradeSlot;
720
721 TradeData* my_trade = _player->m_trade;
722 if (!my_trade)
723 return;
724
725 // invalid slot number
726 if (tradeSlot >= TRADE_SLOT_COUNT)
727 return;
728
729 my_trade->SetItem(TradeSlots(tradeSlot), nullptr);
730}
@ TRADE_SLOT_COUNT
Definition TradeData.h:29
void SetItem(TradeSlots slot, Item *item)
Definition TradeData.cpp:54

References _player, Player::m_trade, TradeData::SetItem(), and TRADE_SLOT_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleClientCastFlags()

void WorldSession::HandleClientCastFlags ( WorldPacket recvPacket,
uint8  castFlags,
SpellCastTargets targets 
)
36{
37 // some spell cast packet including more data (for projectiles?)
38 if (castFlags & 0x02)
39 {
40 // not sure about these two
41 float elevation, speed;
42 recvPacket >> elevation;
43 recvPacket >> speed;
44
45 targets.SetElevation(elevation);
46 targets.SetSpeed(speed);
47
48 uint8 hasMovementData;
49 recvPacket >> hasMovementData;
50 if (hasMovementData)
51 {
52 recvPacket.SetOpcode(recvPacket.read<uint32>());
53 HandleMovementOpcodes(recvPacket);
54 }
55 }
56}
T read()
Definition ByteBuffer.h:351
void SetSpeed(float speed)
Definition Spell.h:173
void SetElevation(float elevation)
Definition Spell.h:171
void SetOpcode(uint16 opcode)
Definition WorldPacket.h:76
void HandleMovementOpcodes(WorldPacket &recvPacket)
Definition MovementHandler.cpp:334

References HandleMovementOpcodes(), ByteBuffer::read(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by HandleCastSpellOpcode(), HandlePetCastSpellOpcode(), and HandleUseItemOpcode().

◆ HandleComplainOpcode()

void WorldSession::HandleComplainOpcode ( WorldPacket recvData)
1148{
1149 LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
1150
1151 uint8 spam_type; // 0 - mail, 1 - chat
1152 ObjectGuid spammer_guid;
1153 uint32 unk1 = 0;
1154 uint32 unk2 = 0;
1155 uint32 unk3 = 0;
1156 uint32 unk4 = 0;
1157 std::string description = "";
1158 recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
1159 recv_data >> spammer_guid; // player guid
1160 switch (spam_type)
1161 {
1162 case 0:
1163 recv_data >> unk1; // const 0
1164 recv_data >> unk2; // probably mail id
1165 recv_data >> unk3; // const 0
1166 break;
1167 case 1:
1168 recv_data >> unk1; // probably language
1169 recv_data >> unk2; // message type?
1170 recv_data >> unk3; // probably channel id
1171 recv_data >> unk4; // unk random value
1172 recv_data >> description; // spam description string (messagetype, channel name, player name, message)
1173 break;
1174 }
1175
1176 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1177 // if it's mail spam - ALL mails from this spammer automatically removed by client
1178
1179 // Complaint Received message
1181 data << uint8(0);
1182 SendPacket(&data);
1183
1184 LOG_DEBUG("network", "REPORT SPAM: type {}, {}, unk1 {}, unk2 {}, unk3 {}, unk4 {}, message {}",
1185 spam_type, spammer_guid.ToString(), unk1, unk2, unk3, unk4, description);
1186}
@ SMSG_COMPLAIN_RESULT
Definition Opcodes.h:998

References LOG_DEBUG, SendPacket(), SMSG_COMPLAIN_RESULT, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCompleteCinematic()

void WorldSession::HandleCompleteCinematic ( WorldPacket recvPacket)
941{
942 // If player has sight bound to visual waypoint NPC we should remove it
944}
void EndCinematic()
Definition CinematicMgr.cpp:74
CinematicMgr * GetCinematicMgr() const
Definition Player.h:1390

References CinematicMgr::EndCinematic(), Player::GetCinematicMgr(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleContactListOpcode()

void WorldSession::HandleContactListOpcode ( WorldPacket recvPacket)
30{
31 uint32 flags;
32 recv_data >> flags;
33
35}
void SendSocialList(Player *player, uint32 flags)
Definition SocialMgr.cpp:124

References _player, Player::GetSocial(), and PlayerSocial::SendSocialList().

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseMapPositionQuery()

void WorldSession::HandleCorpseMapPositionQuery ( WorldPacket recvPacket)
406{
407 LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
408
409 uint32 unk;
410 recvData >> unk;
411
413 data << float(0);
414 data << float(0);
415 data << float(0);
416 data << float(0);
417 SendPacket(&data);
418}
@ SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE
Definition Opcodes.h:1237

References LOG_DEBUG, SendPacket(), and SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseQueryOpcode()

void WorldSession::HandleCorpseQueryOpcode ( WorldPacket recvPacket)
233{
234 if (!_player->HasCorpse())
235 {
237 data << uint8(0); // corpse not found
238 SendPacket(&data);
239 return;
240 }
241
242 WorldLocation corpseLocation = _player->GetCorpseLocation();
243 uint32 corpseMapID = corpseLocation.GetMapId();
244 uint32 mapID = corpseLocation.GetMapId();
245 float x = corpseLocation.GetPositionX();
246 float y = corpseLocation.GetPositionY();
247 float z = corpseLocation.GetPositionZ();
248
249 // if corpse at different map
250 if (mapID != _player->GetMapId())
251 {
252 // search entrance map for proper show entrance
253 if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
254 {
255 if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
256 {
257 // if corpse map have entrance
258 if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
259 {
260 mapID = corpseMapEntry->entrance_map;
261 x = corpseMapEntry->entrance_x;
262 y = corpseMapEntry->entrance_y;
263 z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
264 }
265 }
266 }
267 }
268
269 WorldPacket data(MSG_CORPSE_QUERY, 1 + (6 * 4));
270 data << uint8(1); // corpse found
271 data << int32(mapID);
272 data << float(x);
273 data << float(y);
274 data << float(z);
275 data << int32(corpseMapID);
276 data << uint32(0); // unknown
277 SendPacket(&data);
278}
#define MAX_HEIGHT
Definition GridTerrainData.h:26
Definition Map.h:156
@ MSG_CORPSE_QUERY
Definition Opcodes.h:564

References _player, Player::GetCorpseLocation(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasCorpse(), MAX_HEIGHT, MSG_CORPSE_QUERY, SendPacket(), sMapMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleCreatureQueryOpcode()

void WorldSession::HandleCreatureQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

95{
96 uint32 entry;
97 recvData >> entry;
98 ObjectGuid guid;
99 recvData >> guid;
100
101 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
102 if (ci)
103 {
104 std::string Name, Title;
105 Name = ci->Name;
106 Title = ci->SubName;
107
109 if (loc_idx >= 0)
110 {
111 if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
112 {
113 ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
114 ObjectMgr::GetLocaleString(cl->Title, loc_idx, Title);
115 }
116 }
117 // guess size
119 data << uint32(entry); // creature entry
120 data << Name;
121 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
122 data << Title;
123 data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
124 data << uint32(ci->type_flags); // flags
125 data << uint32(ci->type); // CreatureType.dbc
126 data << uint32(ci->family); // CreatureFamily.dbc
127 data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
128 data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
129 data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
130 if (ci->GetModelByIdx(0))
131 data << uint32(ci->GetModelByIdx(0)->CreatureDisplayID); // Modelid1
132 else
133 data << uint32(0); // Modelid1
134 if (ci->GetModelByIdx(1))
135 data << uint32(ci->GetModelByIdx(1)->CreatureDisplayID); // Modelid2
136 else
137 data << uint32(0); // Modelid2
138 if (ci->GetModelByIdx(2))
139 data << uint32(ci->GetModelByIdx(2)->CreatureDisplayID); // Modelid3
140 else
141 data << uint32(0); // Modelid3
142 if (ci->GetModelByIdx(3))
143 data << uint32(ci->GetModelByIdx(3)->CreatureDisplayID); // Modelid4
144 else
145 data << uint32(0); // Modelid4
146 data << float(ci->ModHealth); // dmg/hp modifier
147 data << float(ci->ModMana); // dmg/mana modifier
148 data << uint8(ci->RacialLeader);
149
150 CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry);
151 if (items)
152 for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
153 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
154 else
155 for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
156 data << uint32(0);
157
158 data << uint32(ci->movementId); // CreatureMovementInfo.dbc
159 SendPacket(&data);
160 }
161 else
162 {
163 LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! ({})", guid.ToString());
165 data << uint32(entry | 0x80000000);
166 SendPacket(&data);
167 LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
168 }
169}
LocaleConstant
Definition Common.h:65
std::vector< uint32 > CreatureQuestItemList
Definition CreatureData.h:288
#define MAX_CREATURE_QUEST_ITEMS
Definition CreatureData.h:33
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1409
@ SMSG_CREATURE_QUERY_RESPONSE
Definition Opcodes.h:127
Definition CreatureData.h:343
uint32 CreatureDisplayID
Definition CreatureData.h:179
CreatureModel const * GetModelByIdx(uint32 idx) const
Definition Creature.cpp:122
float ModHealth
Definition CreatureData.h:237
float ModMana
Definition CreatureData.h:238
uint32 type
Definition CreatureData.h:222
uint32 rank
Definition CreatureData.h:206
std::string SubName
Definition CreatureData.h:192
std::string Name
Definition CreatureData.h:191
uint32 KillCredit[MAX_KILL_CREDIT]
Definition CreatureData.h:189
bool RacialLeader
Definition CreatureData.h:241
uint32 type_flags
Definition CreatureData.h:223
uint32 family
Definition CreatureData.h:217
uint32 movementId
Definition CreatureData.h:242
std::string IconName
Definition CreatureData.h:193

References CreatureModel::CreatureDisplayID, CreatureTemplate::family, ObjectMgr::GetLocaleString(), CreatureTemplate::GetModelByIdx(), GetSessionDbLocaleIndex(), CreatureTemplate::IconName, CreatureTemplate::KillCredit, LOG_DEBUG, MAX_CREATURE_QUEST_ITEMS, CreatureTemplate::ModHealth, CreatureTemplate::ModMana, CreatureTemplate::movementId, CreatureTemplate::Name, CreatureTemplate::RacialLeader, CreatureTemplate::rank, SendPacket(), SMSG_CREATURE_QUERY_RESPONSE, sObjectMgr, CreatureTemplate::SubName, ObjectGuid::ToString(), CreatureTemplate::type, and CreatureTemplate::type_flags.

Referenced by OpcodeTable::Initialize().

◆ HandleDelFriendOpcode()

void WorldSession::HandleDelFriendOpcode ( WorldPacket recvPacket)
92{
93 ObjectGuid FriendGUID;
94 recv_data >> FriendGUID;
95
97
98 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
99
100 LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
101}
@ FRIEND_REMOVED
Definition SocialMgr.h:71
void RemoveFromSocialList(ObjectGuid friend_guid, SocialFlag flag)
Definition SocialMgr.cpp:74

References _player, FRIEND_REMOVED, GetPlayer(), Player::GetSocial(), LOG_DEBUG, PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_FRIEND, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDelIgnoreOpcode()

void WorldSession::HandleDelIgnoreOpcode ( WorldPacket recvPacket)
139{
140 ObjectGuid IgnoreGUID;
141 recv_data >> IgnoreGUID;
142
144 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
145}
@ FRIEND_IGNORE_REMOVED
Definition SocialMgr.h:82

References _player, FRIEND_IGNORE_REMOVED, GetPlayer(), Player::GetSocial(), PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDestroyItemOpcode()

void WorldSession::HandleDestroyItemOpcode ( WorldPacket recvPacket)
296{
297 //LOG_DEBUG("network.opcode", "WORLD: CMSG_DESTROYITEM");
298 uint8 bag, slot, count, data1, data2, data3;
299
300 recvData >> bag >> slot >> count >> data1 >> data2 >> data3;
301
302 uint16 pos = (bag << 8) | slot;
303
304 // prevent drop unequipable items (in combat, for example) and non-empty bags
305 if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
306 {
307 InventoryResult msg = _player->CanUnequipItem(pos, false);
308 if (msg != EQUIP_ERR_OK)
309 {
310 _player->SendEquipError(msg, _player->GetItemByPos(pos), nullptr);
311 return;
312 }
313 }
314
315 Item* pItem = _player->GetItemByPos(bag, slot);
316 if (!pItem)
317 {
319 return;
320 }
321
323 {
325 return;
326 }
327
328 recoveryItem(pItem);
329
330 if (count)
331 {
332 uint32 i_count = count;
333 _player->DestroyItemCount(pItem, i_count, true);
334 }
335 else
336 {
337 _player->DestroyItem(bag, slot, true);
338 }
340}
@ ITEM_FLAG_NO_USER_DESTROY
Definition ItemTemplate.h:152
@ EQUIP_ERR_CANT_DROP_SOULBOUND
Definition Item.h:71
void SendQuestGiverStatusMultiple()
Definition Player.cpp:7731
bool recoveryItem(Item *pItem)
Definition ItemHandler.cpp:1689

References _player, Player::CanUnequipItem(), Player::DestroyItem(), Player::DestroyItemCount(), EQUIP_ERR_CANT_DROP_SOULBOUND, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Player::GetItemByPos(), Item::GetTemplate(), ItemTemplate::HasFlag(), Player::IsBagPos(), Player::IsEquipmentPos(), ITEM_FLAG_NO_USER_DESTROY, recoveryItem(), Player::SendEquipError(), and Player::SendQuestGiverStatusMultiple().

Referenced by OpcodeTable::Initialize().

◆ HandleDismissControlledVehicle()

void WorldSession::HandleDismissControlledVehicle ( WorldPacket recvData)
27{
28 LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
29
30 ObjectGuid vehicleGUID = _player->GetCharmGUID();
31
32 if (!vehicleGUID) // something wrong here...
33 {
34 recvData.rfinish(); // prevent warnings spam
35 return;
36 }
37
38 ObjectGuid guid;
39 recvData >> guid.ReadAsPacked();
40
41 // pussywizard: typical check for incomming movement packets
43 {
44 recvData.rfinish(); // prevent warnings spam
46 return;
47 }
48
49 MovementInfo mi;
50 mi.guid = guid;
51 ReadMovementInfo(recvData, &mi);
52
54
56}
bool IsDuringRemoveFromWorld() const
Definition Unit.h:674
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19787

References _player, Unit::ExitVehicle(), Unit::GetCharmGUID(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleDismissCritter()

void WorldSession::HandleDismissCritter ( WorldPackets::Pet::DismissCritter dismissCritter)
40{
41 Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID);
42
43 if (!pet)
44 {
45 LOG_DEBUG("network", "Vanitypet ({}) does not exist - player {} ({} / account: {}) attempted to dismiss it (possibly lagged out)",
46 packet.CritterGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), GetAccountId());
47 return;
48 }
49
50 if (_player->GetCritterGUID() == pet->GetGUID())
51 {
52 if (pet->IsCreature() && pet->ToCreature()->IsSummon())
53 pet->ToTempSummon()->UnSummon();
54 }
55}
virtual void UnSummon(uint32 msTime=0)
Definition TemporarySummon.cpp:287
TempSummon * ToTempSummon()
Definition Unit.h:702
bool IsSummon() const
Definition Unit.h:760
ObjectGuid GetCritterGUID() const
Definition Unit.h:696
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition ObjectAccessor.cpp:234

References _player, WorldPackets::Pet::DismissCritter::CritterGUID, GetAccountId(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::GetCritterGUID(), Object::GetGUID(), GetPlayer(), Object::IsCreature(), Unit::IsSummon(), LOG_DEBUG, Object::ToCreature(), ObjectGuid::ToString(), Unit::ToTempSummon(), and TempSummon::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelAcceptedOpcode()

void WorldSession::HandleDuelAcceptedOpcode ( WorldPacket recvPacket)
26{
27 Player* player = GetPlayer();
28 if (!player->duel || player == player->duel->Initiator || player->duel->State != DUEL_STATE_CHALLENGED)
29 return;
30
31 ObjectGuid guid;
32 recvPacket >> guid;
33
34 Player* target = player->duel->Opponent;
35 if (target->GetGuidValue(PLAYER_DUEL_ARBITER) != guid)
36 return;
37
38 LOG_DEBUG("network.opcode", "Player 1 is: {} ({})", player->GetGUID().ToString(), player->GetName());
39 LOG_DEBUG("network.opcode", "Player 2 is: {} ({})", target->GetGUID().ToString(), target->GetName());
40
41 time_t now = GameTime::GetGameTime().count();
42 player->duel->StartTime = now + 3;
43 target->duel->StartTime = now + 3;
44
45 player->duel->State = DUEL_STATE_COUNTDOWN;
46 target->duel->State = DUEL_STATE_COUNTDOWN;
47
48 player->SendDuelCountdown(3000);
49 target->SendDuelCountdown(3000);
50}
@ DUEL_STATE_CHALLENGED
Definition Player.h:375
@ DUEL_STATE_COUNTDOWN
Definition Player.h:376
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:337
void SendDuelCountdown(uint32 counter)
Definition Player.cpp:15403
std::unique_ptr< DuelInfo > duel
Definition Player.h:1885

References Player::duel, DUEL_STATE_CHALLENGED, DUEL_STATE_COUNTDOWN, GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, PLAYER_DUEL_ARBITER, Player::SendDuelCountdown(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelCancelledOpcode()

void WorldSession::HandleDuelCancelledOpcode ( WorldPacket recvPacket)
53{
54 Player* player = GetPlayer();
55
56 ObjectGuid guid;
57 recvPacket >> guid;
58
59 // no duel requested
60 if (!player->duel || player->duel->State == DUEL_STATE_COMPLETED)
61 return;
62
63 // player surrendered in a duel using /forfeit
64 if (GetPlayer()->duel->State == DUEL_STATE_IN_PROGRESS)
65 {
67 GetPlayer()->duel->Opponent->CombatStopWithPets(true);
68
69 GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
71 return;
72 }
73
75}
@ DUEL_STATE_COMPLETED
Definition Player.h:378
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:377
@ DUEL_WON
Definition SharedDefines.h:3613
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3612
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6451
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10499

References Unit::CastSpell(), Unit::CombatStopWithPets(), Player::duel, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_STATE_IN_PROGRESS, DUEL_WON, Player::DuelComplete(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleEjectPassenger()

void WorldSession::HandleEjectPassenger ( WorldPacket data)
163{
164 Vehicle* vehicle = _player->GetVehicleKit();
165 if (!vehicle)
166 {
167 data.rfinish(); // prevent warnings spam
168 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} is not in a vehicle!", GetPlayer()->GetGUID().ToString());
169 return;
170 }
171
172 ObjectGuid guid;
173 data >> guid;
174
175 if (guid.IsPlayer())
176 {
177 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
178 if (!player)
179 {
180 LOG_ERROR("network.opcode", "Player {} tried to eject player {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
181 return;
182 }
183
184 if (!player->IsOnVehicle(vehicle->GetBase()))
185 {
186 LOG_ERROR("network.opcode", "Player {} tried to eject player {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
187 return;
188 }
189
190 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
191 ASSERT(seat);
192 if (seat->IsEjectable())
193 player->ExitVehicle();
194 else
195 LOG_ERROR("network.opcode", "Player {} attempted to eject player {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
196 }
197 else if (guid.IsCreature())
198 {
199 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
200 if (!unit) // creatures can be ejected too from player mounts
201 {
202 LOG_ERROR("network.opcode", "Player {} tried to eject creature guid {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
203 return;
204 }
205
206 if (!unit->IsOnVehicle(vehicle->GetBase()))
207 {
208 LOG_ERROR("network.opcode", "Player {} tried to eject unit {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
209 return;
210 }
211
212 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
213 ASSERT(seat);
214 if (seat->IsEjectable())
215 {
216 ASSERT(GetPlayer() == vehicle->GetBase());
217 unit->ExitVehicle();
218 }
219 else
220 LOG_ERROR("network.opcode", "Player {} attempted to eject creature {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
221 }
222 else
223 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} tried to eject invalid {}", GetPlayer()->GetGUID().ToString(), guid.ToString());
224}
bool IsPlayer() const
Definition ObjectGuid.h:168
bool IsCreature() const
Definition ObjectGuid.h:162
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1840
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
bool IsEjectable() const
Definition DBCStructure.h:2125

References _player, ASSERT, Unit::ExitVehicle(), Vehicle::GetBase(), GetPlayer(), ObjectAccessor::GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicleKit(), ObjectGuid::IsCreature(), VehicleSeatEntry::IsEjectable(), Unit::IsOnVehicle(), ObjectGuid::IsPlayer(), LOG_ERROR, ByteBuffer::rfinish(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleEmoteOpcode()

void WorldSession::HandleEmoteOpcode ( WorldPackets::Chat::EmoteClient packet)
679{
680 if (GetPlayer()->IsSpectator())
681 return;
682
683 uint32 emoteId = packet.EmoteID;
684
685 // restrict to the only emotes hardcoded in client
686 if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE)
687 return;
688
690 return;
691
692 sScriptMgr->OnPlayerEmote(_player, emoteId);
693 _player->HandleEmoteCommand(emoteId);
694}
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1894
@ EMOTE_ONESHOT_WAVE
Definition SharedDefines.h:1897
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
uint32 EmoteID
Definition ChatPackets.h:46

References _player, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_WAVE, WorldPackets::Chat::EmoteClient::EmoteID, GetPlayer(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::IsAlive(), sScriptMgr, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleEnterPlayerVehicle()

void WorldSession::HandleEnterPlayerVehicle ( WorldPacket data)
141{
142 // Read guid
143 ObjectGuid guid;
144 data >> guid;
145
146 if (Player* player = ObjectAccessor::GetPlayer(*_player, guid))
147 {
148 if (!player->GetVehicleKit())
149 return;
150 if (!player->IsInRaidWith(_player))
151 return;
152 if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
153 return;
154 // Xinef:
156 return;
157
158 _player->EnterVehicle(player);
159 }
160}
bool IsBattleArena() const
Definition Map.h:302
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition Unit.cpp:19691

References _player, Unit::EnterVehicle(), WorldObject::FindMap(), ObjectAccessor::GetPlayer(), INTERACTION_DISTANCE, and Map::IsBattleArena().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetDelete()

void WorldSession::HandleEquipmentSetDelete ( WorldPacket recvData)
1805{
1806 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
1807
1808 uint64 setGuid;
1809 recvData.readPackGUID(setGuid);
1810
1811 _player->DeleteEquipmentSet(setGuid);
1812}
void readPackGUID(uint64 &guid)
Definition ByteBuffer.h:387
void DeleteEquipmentSet(uint64 setGuid)
Definition Player.cpp:14677

References _player, Player::DeleteEquipmentSet(), LOG_DEBUG, and ByteBuffer::readPackGUID().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetSave()

void WorldSession::HandleEquipmentSetSave ( WorldPacket recvData)
1746{
1747 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
1748
1749 uint64 setGuid;
1750 recvData.readPackGUID(setGuid);
1751
1752 uint32 index;
1753 recvData >> index;
1754 if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
1755 return;
1756
1757 std::string name;
1758 recvData >> name;
1759
1760 std::string iconName;
1761 recvData >> iconName;
1762
1763 EquipmentSet eqSet;
1764
1765 eqSet.Guid = setGuid;
1766 eqSet.Name = name;
1767 eqSet.IconName = iconName;
1768 eqSet.state = EQUIPMENT_SET_NEW;
1769
1770 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1771 {
1772 ObjectGuid itemGuid;
1773 recvData >> itemGuid.ReadAsPacked();
1774
1775 // xinef: if client sends 0, it means empty slot
1776 if (!itemGuid)
1777 {
1778 eqSet.Items[i].Clear();
1779 continue;
1780 }
1781
1782 // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
1783 if (itemGuid.GetRawValue() == 1)
1784 {
1785 // ignored slots saved as bit mask because we have no free special values for Items[i]
1786 eqSet.IgnoreMask |= 1 << i;
1787 continue;
1788 }
1789
1790 // xinef: some cheating checks
1792 if (!item || item->GetGUID() != itemGuid)
1793 {
1794 eqSet.Items[i].Clear();
1795 continue;
1796 }
1797
1798 eqSet.Items[i] = itemGuid;
1799 }
1800
1801 _player->SetEquipmentSet(index, eqSet);
1802}
@ EQUIPMENT_SET_NEW
Definition Player.h:749
#define MAX_EQUIPMENT_SET_INDEX
Definition Player.h:765
@ EQUIPMENT_SLOT_END
Definition Player.h:699
uint64 GetRawValue() const
Definition ObjectGuid.h:142
void SetEquipmentSet(uint32 index, EquipmentSet eqset)
Definition Player.cpp:14561
Definition Player.h:754
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition Player.h:761
std::string Name
Definition Player.h:758
std::string IconName
Definition Player.h:759
EquipmentSetUpdateState state
Definition Player.h:762
uint64 Guid
Definition Player.h:757
uint32 IgnoreMask
Definition Player.h:760

References _player, ObjectGuid::Clear(), EQUIPMENT_SET_NEW, EQUIPMENT_SLOT_END, Object::GetGUID(), Player::GetItemByPos(), ObjectGuid::GetRawValue(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, INVENTORY_SLOT_BAG_0, EquipmentSet::Items, LOG_DEBUG, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, ObjectGuid::ReadAsPacked(), ByteBuffer::readPackGUID(), Player::SetEquipmentSet(), and EquipmentSet::state.

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetUse()

void WorldSession::HandleEquipmentSetUse ( WorldPacket recvData)
1815{
1816 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
1817
1818 std::vector<std::unique_ptr<SavedItem>> savedItems;
1819 uint8 errorId = 0;
1820 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1821 {
1822 ObjectGuid itemGuid;
1823 recvData >> itemGuid.ReadAsPacked();
1824
1825 uint8 srcbag, srcslot;
1826 recvData >> srcbag >> srcslot;
1827
1828 LOG_DEBUG("entities.player.items", "Item {}: srcbag {}, srcslot {}", itemGuid.ToString(), srcbag, srcslot);
1829
1830 // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
1831 if (itemGuid.GetRawValue() == 1)
1832 continue;
1833
1834 // Only equip weapons in combat
1836 continue;
1837
1838 Item* item = nullptr;
1839 if (itemGuid)
1840 item = _player->GetItemByGuid(itemGuid);
1841
1842 uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
1843
1844 InventoryResult msg;
1846 if (uItem)
1847 {
1848 if (uItem->IsEquipped())
1849 {
1850 msg = _player->CanUnequipItem(dstpos, true);
1851 if (msg != EQUIP_ERR_OK)
1852 {
1853 _player->SendEquipError(msg, uItem, nullptr);
1854 continue;
1855 }
1856 }
1857
1858 if (!item)
1859 {
1860 ItemPosCountVec sDest;
1861 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
1862 if (msg == EQUIP_ERR_OK)
1863 {
1864 savedItems.emplace_back(std::make_unique<SavedItem>(uItem, dstpos));
1866 _player->StoreItem(sDest, uItem, true);
1867 }
1868 else
1869 {
1870 errorId = 4;
1871 for (uint8_t j = 0; j < savedItems.size(); ++j)
1872 {
1873 _player->SwapItem(savedItems[j].get()->item->GetPos(), savedItems[j].get()->dstpos);
1874 }
1875 break;
1876 }
1877
1878 continue;
1879 }
1880 }
1881
1882 if (item)
1883 {
1884 if (item->GetPos() == dstpos)
1885 continue;
1886
1887 if (!item->IsEquipped())
1888 {
1889 uint16 _candidatePos;
1890 msg = _player->CanEquipItem(NULL_SLOT, _candidatePos, item, true);
1891 if (msg != EQUIP_ERR_OK)
1892 {
1893 _player->SendEquipError(msg, item, nullptr);
1894 continue;
1895 }
1896 }
1897
1898 _player->SwapItem(item->GetPos(), dstpos);
1899 }
1900 }
1901
1903 data << uint8(errorId); // 4 - equipment swap failed - inventory is full
1904 SendPacket(&data);
1905}
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:695
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:696
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:697
bool IsEquipped() const
Definition Item.cpp:789
@ SMSG_EQUIPMENT_SET_USE_RESULT
Definition Opcodes.h:1268

References _player, Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Player::GetItemByGuid(), Player::GetItemByPos(), Item::GetPos(), ObjectGuid::GetRawValue(), INVENTORY_SLOT_BAG_0, Item::IsEquipped(), Unit::IsInCombat(), LOG_DEBUG, NULL_BAG, NULL_SLOT, ObjectGuid::ReadAsPacked(), Player::RemoveItem(), Player::SendEquipError(), SendPacket(), SMSG_EQUIPMENT_SET_USE_RESULT, Player::StoreItem(), Player::SwapItem(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleFarSightOpcode()

void WorldSession::HandleFarSightOpcode ( WorldPacket recvData)
1208{
1209 LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
1210
1211 bool apply;
1212 recvData >> apply;
1213
1214 if (apply)
1215 {
1216 LOG_DEBUG("network", "Added FarSight {} to player {}", _player->GetGuidValue(PLAYER_FARSIGHT).ToString(), _player->GetGUID().ToString());
1217 if (WorldObject* target = _player->GetViewpoint())
1218 _player->SetSeer(target);
1219 else
1220 LOG_DEBUG("network.opcode", "Player {} requests non-existing seer {}", _player->GetName(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString());
1221 }
1222 else
1223 {
1224 WorldObject* newFarsightobject = nullptr;
1225 if (WorldObject* viewpoint = _player->GetViewpoint())
1226 {
1227 if (DynamicObject* viewpointDynamicObject = viewpoint->ToDynObject())
1228 {
1229 newFarsightobject = ObjectAccessor::GetUnit(*viewpointDynamicObject, viewpointDynamicObject->GetOldFarsightGUID());
1230 }
1231 else if (DynamicObject* viewpointDynamicObject = _player->GetDynObject(_player->GetUInt32Value(UNIT_CHANNEL_SPELL)))
1232 {
1233 if (viewpointDynamicObject->IsViewpoint() && viewpointDynamicObject->GetCasterGUID() == _player->GetGUID())
1234 {
1235 newFarsightobject = viewpointDynamicObject;
1236 }
1237 }
1238 }
1239
1240 if (newFarsightobject)
1241 {
1242 LOG_DEBUG("network", "Player {} set vision to old farsight {}", _player->GetGUID().ToString(), newFarsightobject->GetGUID().ToString());
1244 _player->SetViewpoint(newFarsightobject, true);
1245 }
1246 else
1247 {
1248 LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString());
1250 }
1251 }
1252
1254}
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94
Definition DynamicObject.h:35
DynamicObject * ToDynObject()
Definition Object.h:221
void SetSeer(WorldObject *target)
Definition Player.h:2357
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition PlayerUpdates.cpp:1592
void SetViewpoint(WorldObject *target, bool apply)
Definition Player.cpp:13227
WorldObject * GetViewpoint() const
Definition Player.cpp:13270
DynamicObject * GetDynObject(uint32 spellId)
Definition Unit.cpp:6183
Definition Object.h:410
void apply(T *val)
Definition ByteConverter.h:40

References _player, Unit::GetDynObject(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), Object::GetUInt32Value(), ObjectAccessor::GetUnit(), Player::GetViewpoint(), LOG_DEBUG, PLAYER_FARSIGHT, Player::SetSeer(), Player::SetViewpoint(), Object::ToDynObject(), ObjectGuid::ToString(), UNIT_CHANNEL_SPELL, and Player::UpdateVisibilityForPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleFeatherFallAck()

void WorldSession::HandleFeatherFallAck ( WorldPacket recvData)
953{
954 // no used
955 recv_data.rfinish(); // prevent warnings spam
956}

References ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleForceSpeedChangeAck()

void WorldSession::HandleForceSpeedChangeAck ( WorldPacket recvData)
612{
613 uint32 opcode = recvData.GetOpcode();
614 LOG_DEBUG("network", "WORLD: Recvd {} ({}, 0x{:X}) opcode", GetOpcodeNameForLogging(static_cast<OpcodeClient>(opcode)), opcode, opcode);
615
616 /* extract packet */
617 ObjectGuid guid;
618 uint32 unk1;
619 float newspeed;
620
621 recvData >> guid.ReadAsPacked();
622
623 // pussywizard: special check, only player mover allowed here
624 if (guid != _player->m_mover->GetGUID() || guid != _player->GetGUID())
625 {
626 recvData.rfinish(); // prevent warnings spam
627 return;
628 }
629
630 // continue parse packet
631 recvData >> unk1; // counter or moveEvent
632
633 MovementInfo movementInfo;
634 movementInfo.guid = guid;
635 ReadMovementInfo(recvData, &movementInfo);
636
637 recvData >> newspeed;
638
639 // client ACK send one packet for mounted/run case and need skip all except last from its
640 // in other cases anti-cheat check can be fail in false case
641 UnitMoveType move_type;
642 UnitMoveType force_move_type;
643
644 static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
645
646 switch (opcode)
647 {
649 move_type = MOVE_WALK;
650 force_move_type = MOVE_WALK;
651 break;
653 move_type = MOVE_RUN;
654 force_move_type = MOVE_RUN;
655 break;
657 move_type = MOVE_RUN_BACK;
658 force_move_type = MOVE_RUN_BACK;
659 break;
661 move_type = MOVE_SWIM;
662 force_move_type = MOVE_SWIM;
663 break;
665 move_type = MOVE_SWIM_BACK;
666 force_move_type = MOVE_SWIM_BACK;
667 break;
669 move_type = MOVE_TURN_RATE;
670 force_move_type = MOVE_TURN_RATE;
671 break;
673 move_type = MOVE_FLIGHT;
674 force_move_type = MOVE_FLIGHT;
675 break;
677 move_type = MOVE_FLIGHT_BACK;
678 force_move_type = MOVE_FLIGHT_BACK;
679 break;
681 move_type = MOVE_PITCH_RATE;
682 force_move_type = MOVE_PITCH_RATE;
683 break;
684 default:
685 LOG_ERROR("network.opcode", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: {}", opcode);
686 return;
687 }
688
689 sScriptMgr->AnticheatSetUnderACKmount(_player);
690
691 // skip all forced speed changes except last and unexpected
692 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
693 if (_player->m_forced_speed_changes[force_move_type] > 0)
694 {
695 --_player->m_forced_speed_changes[force_move_type];
696 if (_player->m_forced_speed_changes[force_move_type] > 0)
697 return;
698 }
699
700 if (!_player->GetTransport() && std::fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
701 {
702 if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
703 {
704 LOG_ERROR("network.opcode", "{}SpeedChange player {} is NOT correct (must be {} instead {}), force set to correct value",
705 move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
706 _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
707 }
708 else // must be lesser - cheating
709 {
710 LOG_INFO("network.opcode", "Player {} from account id {} kicked for incorrect speed (must be {} instead {})",
711 _player->GetName(), GetAccountId(), _player->GetSpeed(move_type), newspeed);
712 KickPlayer("Incorrect speed");
713 }
714 }
715}
#define MAX_MOVE_TYPE
Definition UnitDefines.h:360
UnitMoveType
Definition UnitDefines.h:348
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ MOVE_SWIM
Definition UnitDefines.h:352
@ MOVE_TURN_RATE
Definition UnitDefines.h:354
@ MOVE_FLIGHT_BACK
Definition UnitDefines.h:356
@ MOVE_SWIM_BACK
Definition UnitDefines.h:353
@ MOVE_RUN
Definition UnitDefines.h:350
@ MOVE_PITCH_RATE
Definition UnitDefines.h:357
@ MOVE_RUN_BACK
Definition UnitDefines.h:351
@ MOVE_WALK
Definition UnitDefines.h:349
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2408
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14476
float GetSpeedRate(UnitMoveType mtype) const
Definition Unit.h:1654
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14481
Transport * GetTransport() const
Definition Object.h:597
@ CMSG_FORCE_PITCH_RATE_CHANGE_ACK
Definition Opcodes.h:1147
@ CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
Definition Opcodes.h:259
@ CMSG_FORCE_TURN_RATE_CHANGE_ACK
Definition Opcodes.h:765
@ CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
Definition Opcodes.h:930
@ CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
Definition Opcodes.h:261
@ CMSG_FORCE_RUN_SPEED_CHANGE_ACK
Definition Opcodes.h:257
@ CMSG_FORCE_WALK_SPEED_CHANGE_ACK
Definition Opcodes.h:761
@ CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
Definition Opcodes.h:928
@ CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
Definition Opcodes.h:763

References _player, CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK, CMSG_FORCE_PITCH_RATE_CHANGE_ACK, CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_RUN_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_SPEED_CHANGE_ACK, CMSG_FORCE_TURN_RATE_CHANGE_ACK, CMSG_FORCE_WALK_SPEED_CHANGE_ACK, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), Unit::GetSpeed(), Unit::GetSpeedRate(), WorldObject::GetTransport(), MovementInfo::guid, KickPlayer(), LOG_DEBUG, LOG_ERROR, LOG_INFO, Player::m_forced_speed_changes, Player::m_mover, MAX_MOVE_TYPE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_PITCH_RATE, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_TURN_RATE, MOVE_WALK, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), Unit::SetSpeed(), and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectQueryOpcode()

void WorldSession::HandleGameObjectQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

173{
174 uint32 entry;
175 recvData >> entry;
176 ObjectGuid guid;
177 recvData >> guid;
178
179 const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
180 if (info)
181 {
182 std::string Name;
183 std::string IconName;
184 std::string CastBarCaption;
185
186 Name = info->name;
187 IconName = info->IconName;
188 CastBarCaption = info->castBarCaption;
189
190 LocaleConstant localeConstant = GetSessionDbLocaleIndex();
191 if (localeConstant >= LOCALE_enUS)
192 if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(entry))
193 {
194 ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, Name);
195 ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption);
196 }
197
198 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '{}' - Entry: {}. ", info->name, entry);
200 data << uint32(entry);
201 data << uint32(info->type);
202 data << uint32(info->displayId);
203 data << Name;
204 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
205 data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
206 data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
207 data << info->unk1; // 2.0.3, string
208 data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
209 data << float(info->size); // go size
210
211 GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry);
212 if (items)
213 for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
214 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
215 else
216 for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
217 data << uint32(0);
218
219 SendPacket(&data);
220 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
221 }
222 else
223 {
224 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for ({})", guid.ToString());
226 data << uint32(entry | 0x80000000);
227 SendPacket(&data);
228 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
229 }
230}
@ LOCALE_enUS
Definition Common.h:66
#define MAX_GAMEOBJECT_QUEST_ITEMS
Definition GameObjectData.h:26
std::vector< uint32 > GameObjectQuestItemList
Definition GameObject.h:46
#define MAX_GAMEOBJECT_DATA
Definition SharedDefines.h:1599
@ SMSG_GAMEOBJECT_QUERY_RESPONSE
Definition Opcodes.h:125
Definition GameObjectData.h:674
Definition GameObjectData.h:31
uint32 data[MAX_GAMEOBJECT_DATA]
Definition GameObjectData.h:388
uint32 type
Definition GameObjectData.h:33
std::string unk1
Definition GameObjectData.h:38
std::string name
Definition GameObjectData.h:35
std::string castBarCaption
Definition GameObjectData.h:37
float size
Definition GameObjectData.h:39
uint32 displayId
Definition GameObjectData.h:34
std::string IconName
Definition GameObjectData.h:36
struct GameObjectTemplate::@231::@261 raw

References ByteBuffer::append(), GameObjectTemplate::castBarCaption, GameObjectTemplate::data, GameObjectTemplate::displayId, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), GameObjectTemplate::IconName, LOCALE_enUS, LOG_DEBUG, MAX_GAMEOBJECT_DATA, MAX_GAMEOBJECT_QUEST_ITEMS, GameObjectTemplate::name, GameObjectTemplate::raw, SendPacket(), GameObjectTemplate::size, SMSG_GAMEOBJECT_QUERY_RESPONSE, sObjectMgr, ObjectGuid::ToString(), GameObjectTemplate::type, and GameObjectTemplate::unk1.

Referenced by OpcodeTable::Initialize().

◆ HandleGameobjectReportUse()

void WorldSession::HandleGameobjectReportUse ( WorldPacket recvPacket)
349{
350 ObjectGuid guid;
351 recvPacket >> guid;
352
353 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [{}]", guid.ToString());
354
355 // ignore for remote control state
356 if (_player->m_mover != _player)
357 return;
358
359 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
360 if (!go)
361 return;
362
363 // Prevent use of GameObject if it is not selectable. Fixes hack.
365 return;
366
368 return;
369
370 if (go->AI()->GossipHello(_player, true))
371 return;
372
374}
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
virtual bool GossipHello(Player *, bool)
Definition GameObjectAI.h:54
GameObjectAI * AI() const
Definition GameObject.h:305
bool HasGameObjectFlag(GameObjectFlags flags) const
Definition GameObject.h:216

References _player, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, GameObject::AI(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetMap(), GetPlayer(), GO_FLAG_NOT_SELECTABLE, GameObjectAI::GossipHello(), GameObject::HasGameObjectFlag(), INTERACTION_DISTANCE, GameObject::IsWithinDistInMap(), LOG_DEBUG, Player::m_mover, ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectUseOpcode()

void WorldSession::HandleGameObjectUseOpcode ( WorldPacket recPacket)
328{
329 ObjectGuid guid;
330 recvData >> guid;
331
332 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [{}]", guid.ToString());
333
334 if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
335 {
336 if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
337 return;
338
339 // ignore for remote control state
340 if (GetPlayer()->m_mover != GetPlayer())
341 if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
342 return;
343
344 obj->Use(GetPlayer());
345 }
346}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184

References GetPlayer(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGetChannelMemberCount()

void WorldSession::HandleGetChannelMemberCount ( WorldPacket recvPacket)
280{
281 std::string channelName;
282 recvPacket >> channelName;
283
284 LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
285 GetPlayerInfo(), channelName);
287 {
288 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
289 {
290 LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
291 GetPlayerInfo(), channelName, channel->GetNumPlayers());
292
293 WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
294 data << channel->GetName();
295 data << uint8(channel->GetFlags());
296 data << uint32(channel->GetNumPlayers());
297 SendPacket(&data);
298 }
299 }
300}
@ SMSG_CHANNEL_MEMBER_COUNT
Definition Opcodes.h:1011

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, SendPacket(), and SMSG_CHANNEL_MEMBER_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleGetMailList()

void WorldSession::HandleGetMailList ( WorldPacket recvData)
630{
631 ObjectGuid mailbox;
632 recvData >> mailbox;
633
634 if (!CanOpenMailBox(mailbox))
635 return;
636
637 Player* player = _player;
638
639 uint8 mailsCount = 0;
640 uint32 realCount = 0;
641
642 WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
643 data << uint32(0); // real mail's count
644 data << uint8(0); // mail's count
645 time_t cur_time = GameTime::GetGameTime().count();
646
647 for (Mail const* mail : player->GetMails())
648 {
649 // prevent client storage overflow
650 if (mailsCount >= MAX_INBOX_CLIENT_CAPACITY)
651 {
652 ++realCount;
653 continue;
654 }
655
656 // skip deleted or not delivered (deliver delay not expired) mails
657 if (mail->state == MAIL_STATE_DELETED || cur_time < mail->deliver_time || cur_time > mail->expire_time)
658 {
659 continue;
660 }
661
662 uint8 item_count = uint8(mail->items.size()); // max count is MAX_MAIL_ITEMS (12)
663
664 std::size_t next_mail_size = 2 + 4 + 1 + (mail->messageType == MAIL_NORMAL ? 8 : 4) + 4 * 8 + (mail->subject.size() + 1) + (mail->body.size() + 1) + 1 + item_count * (1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);
665
666 if (data.wpos() + next_mail_size > MAX_NETCLIENT_PACKET_SIZE)
667 {
668 ++realCount;
669 continue;
670 }
671
672 data << uint16(next_mail_size); // Message size
673 data << uint32(mail->messageID); // Message ID
674 data << uint8(mail->messageType); // Message Type
675
676 switch (mail->messageType)
677 {
678 case MAIL_NORMAL: // sender guid
679 data << ObjectGuid::Create<HighGuid::Player>(mail->sender);
680 break;
681 case MAIL_CREATURE:
682 case MAIL_GAMEOBJECT:
683 case MAIL_AUCTION:
684 case MAIL_CALENDAR:
685 data << uint32(mail->sender); // creature/gameobject entry, auction id, calendar event id?
686 break;
687 }
688
689 // prevent client crash
690 std::string subject = mail->subject;
691 std::string body = mail->body;
692
693 if (subject.find("| |") != std::string::npos)
694 {
695 subject = "";
696 }
697 if (body.find("| |") != std::string::npos)
698 {
699 body = "";
700 }
701
702 data << uint32(mail->COD); // COD
703 data << uint32(0); // probably changed in 3.3.3
704 data << uint32(mail->stationery); // stationery (Stationery.dbc)
705 data << uint32(mail->money); // Gold
706 data << uint32(mail->checked); // flags
707 data << float(float(mail->expire_time - GameTime::GetGameTime().count()) / DAY); // Time
708 data << uint32(mail->mailTemplateId); // mail template (MailTemplate.dbc)
709 data << subject; // Subject string - once 00, when mail type = 3, max 256
710 data << body; // message? max 8000
711 data << uint8(item_count); // client limit is 0x10
712
713 for (uint8 i = 0; i < item_count; ++i)
714 {
715 Item* item = player->GetMItem(mail->items[i].item_guid);
716 // item index (0-6?)
717 data << uint8(i);
718 // item guid low?
719 data << uint32((item ? item->GetGUID().GetCounter() : 0));
720 // entry
721 data << uint32((item ? item->GetEntry() : 0));
722 for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
723 {
724 data << uint32(item ? item->GetEnchantmentId(EnchantmentSlot(j)) : 0);
725 data << uint32(item ? item->GetEnchantmentDuration(EnchantmentSlot(j)) : 0);
726 data << uint32(item ? item->GetEnchantmentCharges(EnchantmentSlot(j)) : 0);
727 }
728 // can be negative
729 data << int32((item ? item->GetItemRandomPropertyId() : 0));
730 // unk
731 data << uint32((item ? item->GetItemSuffixFactor() : 0));
732 // stack count
733 data << uint32((item ? item->GetCount() : 0));
734 // charges
735 data << uint32((item ? item->GetSpellCharges() : 0));
736 // durability
737 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
738 // durability
739 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
740 // unknown wotlk
741 data << uint8(0);
742 }
743
744 ++realCount;
745 ++mailsCount;
746 }
747
748 data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
749 data.put<uint8>(4, mailsCount); // set real send mails to client
750 SendPacket(&data);
751
752 // recalculate m_nextMailDelivereTime and unReadMails
754}
constexpr auto DAY
Definition Common.h:49
#define MAX_NETCLIENT_PACKET_SIZE
Definition Common.h:43
EnchantmentSlot
Definition Item.h:168
@ MAX_INSPECTED_ENCHANTMENT_SLOT
Definition Item.h:176
#define MAX_INBOX_CLIENT_CAPACITY
Definition MailHandler.cpp:35
@ MAIL_STATE_DELETED
Definition Mail.h:70
@ MAIL_AUCTION
Definition Mail.h:38
@ MAIL_GAMEOBJECT
Definition Mail.h:40
@ MAIL_CREATURE
Definition Mail.h:39
@ MAIL_CALENDAR
Definition Mail.h:41
@ MAIL_NORMAL
Definition Mail.h:37
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
int32 GetSpellCharges(uint8 index=0) const
Definition Item.h:317
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
int32 GetItemRandomPropertyId() const
Definition Item.h:295
uint32 GetItemSuffixFactor() const
Definition Item.h:296
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
void UpdateNextMailTimeAndUnreads()
Definition PlayerUpdates.cpp:436
Item * GetMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1675
bool CanOpenMailBox(ObjectGuid guid)
Definition MailHandler.cpp:37
@ SMSG_MAIL_LIST_RESULT
Definition Opcodes.h:601
Definition Mail.h:167

References _player, CanOpenMailBox(), DAY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Player::GetMails(), Player::GetMItem(), Item::GetSpellCharges(), Object::GetUInt32Value(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, MAIL_AUCTION, MAIL_CALENDAR, MAIL_CREATURE, MAIL_GAMEOBJECT, MAIL_NORMAL, MAIL_STATE_DELETED, MAX_INBOX_CLIENT_CAPACITY, MAX_INSPECTED_ENCHANTMENT_SLOT, MAX_NETCLIENT_PACKET_SIZE, ByteBuffer::put(), SendPacket(), SMSG_MAIL_LIST_RESULT, Player::UpdateNextMailTimeAndUnreads(), and ByteBuffer::wpos().

Referenced by OpcodeTable::Initialize().

◆ HandleGMResponseResolve()

void WorldSession::HandleGMResponseResolve ( WorldPacket recvPacket)
281{
282 // empty packet
283 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
284 {
285 uint8 getSurvey = 0;
286 if (float(rand_chance()) < sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY))
287 getSurvey = 1;
288
290 data << uint8(getSurvey);
291 SendPacket(&data);
292
295 SendPacket(&data2);
296
297 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
298 sTicketMgr->SendTicket(this, nullptr);
299 }
300}
@ CONFIG_CHANCE_OF_GM_SURVEY
Definition IWorld.h:197
double rand_chance()
Definition Random.cpp:83
#define sTicketMgr
Definition TicketMgr.h:260
@ GMTICKET_RESPONSE_TICKET_DELETED
Definition TicketMgr.h:47
Definition TicketMgr.h:88
@ SMSG_GMRESPONSE_STATUS_UPDATE
Definition Opcodes.h:1295
@ SMSG_GMTICKET_DELETETICKET
Definition Opcodes.h:566

References CONFIG_CHANCE_OF_GM_SURVEY, GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, rand_chance(), SendPacket(), SMSG_GMRESPONSE_STATUS_UPDATE, SMSG_GMTICKET_DELETETICKET, sTicketMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGMSurveySubmit()

void WorldSession::HandleGMSurveySubmit ( WorldPacket recvPacket)
198{
199 uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
200 // just put the survey into the database
201 uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
202 recv_data >> mainSurvey;
203
204 std::unordered_set<uint32> surveyIds;
205 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
206
207 // sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
208 for (uint8 i = 0; i < 10; i++)
209 {
210 uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
211 recv_data >> subSurveyId;
212 if (!subSurveyId)
213 break;
214
215 uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
216 recv_data >> rank;
217 std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
218 recv_data >> comment;
219
220 if (!ValidateHyperlinksAndMaybeKick(comment))
221 {
222 return;
223 }
224
225 // make sure the same sub survey is not added to DB twice
226 if (!surveyIds.insert(subSurveyId).second)
227 continue;
228
230 stmt->SetData(0, nextSurveyID);
231 stmt->SetData(1, subSurveyId);
232 stmt->SetData(2, rank);
233 stmt->SetData(3, comment);
234 trans->Append(stmt);
235 }
236
237 std::string comment; // just a guess
238 recv_data >> comment;
239
240 if (!ValidateHyperlinksAndMaybeKick(comment))
241 {
242 return;
243 }
244
246 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
247 stmt->SetData(1, nextSurveyID);
248 stmt->SetData(2, mainSurvey);
249 stmt->SetData(3, comment);
250
251 trans->Append(stmt);
252
253 CharacterDatabase.CommitTransaction(trans);
254}
@ CHAR_INS_GM_SURVEY
Definition CharacterDatabase.h:269
@ CHAR_INS_GM_SUBSURVEY
Definition CharacterDatabase.h:270
bool ValidateHyperlinksAndMaybeKick(std::string_view str)
Definition WorldSession.cpp:779

References CHAR_INS_GM_SUBSURVEY, CHAR_INS_GM_SURVEY, CharacterDatabase, GetPlayer(), PreparedStatementBase::SetData(), sTicketMgr, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketCreateOpcode()

void WorldSession::HandleGMTicketCreateOpcode ( WorldPacket recvPacket)
31{
32 // Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
34 return;
35
36 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
37 {
39 return;
40 }
41
43 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
44
45 if (ticket && ticket->IsCompleted())
46 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
47
48 // Player must not have ticket
49 if (!ticket || ticket->IsClosed())
50 {
51 uint32 mapId;
52 float x, y, z;
53 std::string message;
54 uint32 needResponse;
55 bool needMoreHelp;
56 uint32 count;
57 std::list<uint32> times;
58 uint32 decompressedSize;
59 std::string chatLog;
60
61 recvData >> mapId;
62 recvData >> x >> y >> z;
63 recvData >> message;
64
66 {
67 return;
68 }
69
70 recvData >> needResponse;
71 recvData >> needMoreHelp;
72
73 recvData >> count;
74
75 for (uint32 i = 0; i < count; i++)
76 {
77 uint32 time;
78 recvData >> time;
79 times.push_back(time);
80 }
81
82 recvData >> decompressedSize;
83
84 if (count && decompressedSize && decompressedSize < 0xFFFF)
85 {
86 uint32 pos = recvData.rpos();
87 ByteBuffer dest;
88 dest.resize(decompressedSize);
89
90 uLongf realSize = decompressedSize;
91 if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
92 {
93 dest >> chatLog;
94 }
95 else
96 {
97 LOG_ERROR("network.opcode", "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
98 recvData.rfinish();
99 return;
100 }
101
102 recvData.rfinish(); // Will still have compressed data in buffer.
103 }
104
105 if (!chatLog.empty() && !ValidateHyperlinksAndMaybeKick(chatLog))
106 {
107 return;
108 }
109
110 ticket = new GmTicket(GetPlayer());
111 ticket->SetPosition(mapId, x, y, z);
112 ticket->SetMessage(message);
113 ticket->SetGmAction(needResponse, needMoreHelp);
114
115 if (!chatLog.empty())
116 ticket->SetChatLog(times, chatLog);
117
118 sTicketMgr->AddTicket(ticket);
119 sTicketMgr->UpdateLastChange(ticket);
120
122
124 }
125
127 data << uint32(response);
128 SendPacket(&data);
129}
@ CONFIG_TICKET_LEVEL_REQ
Definition IWorld.h:296
@ LANG_TICKET_REQ
Definition Language.h:1159
@ LANG_COMMAND_TICKETNEW
Definition Language.h:1012
@ GMTICKET_QUEUE_STATUS_DISABLED
Definition TicketMgr.h:30
GMTicketResponse
Definition TicketMgr.h:41
@ GMTICKET_RESPONSE_CREATE_ERROR
Definition TicketMgr.h:44
@ GMTICKET_RESPONSE_CREATE_SUCCESS
Definition TicketMgr.h:43
void resize(std::size_t newsize)
Definition ByteBuffer.h:447
uint8 * contents()
Definition ByteBuffer.h:424
void SendGMText(std::string_view str)
Definition Chat.cpp:116
bool IsClosed() const
Definition TicketMgr.h:94
void SetPosition(uint32 mapId, float x, float y, float z)
Definition TicketMgr.cpp:224
void SetMessage(std::string const &message)
Definition TicketMgr.cpp:257
void SetGmAction(uint32 needResponse, bool needMoreHelp)
Definition TicketMgr.cpp:232
bool IsCompleted() const
Definition TicketMgr.h:95
uint32 GetId() const
Definition TicketMgr.h:101
void SetChatLog(std::list< uint32 > time, std::string const &log)
Definition TicketMgr.cpp:243
@ SMSG_GMTICKET_CREATE
Definition Opcodes.h:548

References CONFIG_TICKET_LEVEL_REQ, ByteBuffer::contents(), GmTicket::GetId(), GetPlayer(), GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_RESPONSE_CREATE_ERROR, GMTICKET_RESPONSE_CREATE_SUCCESS, GmTicket::IsClosed(), GmTicket::IsCompleted(), LANG_COMMAND_TICKETNEW, LANG_TICKET_REQ, LOG_ERROR, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), ChatHandler::SendGMText(), ChatHandler::SendNotification(), SendPacket(), GmTicket::SetChatLog(), GmTicket::SetGmAction(), GmTicket::SetMessage(), GmTicket::SetPosition(), ByteBuffer::size(), SMSG_GMTICKET_CREATE, sTicketMgr, sWorld, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketDeleteOpcode()

void WorldSession::HandleGMTicketDeleteOpcode ( WorldPacket recvPacket)
159{
160 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
161 {
164 SendPacket(&data);
165
167
168 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
169 sTicketMgr->SendTicket(this, nullptr);
170 }
171}
@ LANG_COMMAND_TICKETPLAYERABANDON
Definition Language.h:1014

References GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, LANG_COMMAND_TICKETPLAYERABANDON, ChatHandler::SendGMText(), SendPacket(), SMSG_GMTICKET_DELETETICKET, and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketGetTicketOpcode()

void WorldSession::HandleGMTicketGetTicketOpcode ( WorldPacket recvPacket)
174{
176
177 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
178 {
179 if (ticket->IsCompleted())
180 ticket->SendResponse(this);
181 else
182 sTicketMgr->SendTicket(this, ticket);
183 }
184 else
185 sTicketMgr->SendTicket(this, nullptr);
186}
void SendQueryTimeResponse()
Definition QueryHandler.cpp:83

References GetPlayer(), SendQueryTimeResponse(), and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketSystemStatusOpcode()

void WorldSession::HandleGMTicketSystemStatusOpcode ( WorldPacket recvPacket)
189{
190 // Note: This only disables the ticket UI at client side and is not fully reliable
191 // are we sure this is a uint32? Should ask Zor
194 SendPacket(&data);
195}
@ GMTICKET_QUEUE_STATUS_ENABLED
Definition TicketMgr.h:31
@ SMSG_GMTICKET_SYSTEMSTATUS
Definition Opcodes.h:569

References GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_QUEUE_STATUS_ENABLED, SendPacket(), SMSG_GMTICKET_SYSTEMSTATUS, and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketUpdateOpcode()

void WorldSession::HandleGMTicketUpdateOpcode ( WorldPacket recvPacket)
132{
133 std::string message;
134 recv_data >> message;
135
136 if (!ValidateHyperlinksAndMaybeKick(message))
137 {
138 return;
139 }
140
142 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
143 {
145 ticket->SetMessage(message);
146 ticket->SaveToDB(trans);
147
148 ChatHandler(nullptr).SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->GetId());
149
151 }
152
154 data << uint32(response);
155 SendPacket(&data);
156}
@ LANG_COMMAND_TICKETUPDATED
Definition Language.h:1013
@ GMTICKET_RESPONSE_UPDATE_SUCCESS
Definition TicketMgr.h:45
@ GMTICKET_RESPONSE_UPDATE_ERROR
Definition TicketMgr.h:46
@ SMSG_GMTICKET_UPDATETEXT
Definition Opcodes.h:550

References GetPlayer(), GMTICKET_RESPONSE_UPDATE_ERROR, GMTICKET_RESPONSE_UPDATE_SUCCESS, LANG_COMMAND_TICKETUPDATED, ChatHandler::SendGMText(), SendPacket(), SMSG_GMTICKET_UPDATETEXT, sTicketMgr, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGossipHelloOpcode()

void WorldSession::HandleGossipHelloOpcode ( WorldPacket recvPacket)
274{
275 ObjectGuid guid;
276 recvData >> guid;
277
279 if (!unit)
280 {
281 LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
282 return;
283 }
284
285 // xinef: check if we have ANY npc flags
286 if (unit->GetNpcFlags() == UNIT_NPC_FLAG_NONE)
287 return;
288
289 // set faction visible if needed
290 if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
291 _player->GetReputationMgr().SetVisible(factionTemplateEntry);
292
294 // remove fake death
295 //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
296 // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
297
298 // Stop the npc if moving
300 unit->PauseMovement(pause);
301 unit->SetHomePosition(unit->GetPosition());
302
303 // If spiritguide, no need for gossip menu, just put player into resurrect queue
304 if (unit->IsSpiritGuide())
305 {
307 if (bg)
308 {
310 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
311 return;
312 }
313 }
314
315 if (!sScriptMgr->OnGossipHello(_player, unit))
316 {
317 // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
320 }
321 unit->AI()->sGossipHello(_player);
322}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
@ AURA_INTERRUPT_FLAG_TALK
Definition SpellDefines.h:53
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:314
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
CreatureAI * AI() const
Definition Creature.h:141
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:209
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
ReputationMgr & GetReputationMgr()
Definition Player.h:2133
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition ReputationMgr.cpp:458
virtual void sGossipHello(Player *)
Definition UnitAI.h:413
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:733
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5213
bool IsSpiritGuide() const
Definition Unit.h:779
uint32 GossipMenuId
Definition CreatureData.h:194
Definition DBCStructure.h:938

References _player, Battleground::AddPlayerToResurrectQueue(), Creature::AI(), AURA_INTERRUPT_FLAG_TALK, Player::GetBattleground(), Creature::GetCreatureTemplate(), Unit::GetFaction(), Object::GetGUID(), CreatureMovementData::GetInteractionPauseTimer(), Creature::GetMovementTemplate(), Unit::GetNpcFlags(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationMgr(), CreatureTemplate::GossipMenuId, Unit::IsSpiritGuide(), LOG_DEBUG, Unit::PauseMovement(), Player::PrepareGossipMenu(), Unit::RemoveAurasWithInterruptFlags(), sBattlegroundMgr, Player::SendPreparedGossip(), Creature::SetHomePosition(), ReputationMgr::SetVisible(), sFactionTemplateStore, UnitAI::sGossipHello(), sScriptMgr, ObjectGuid::ToString(), and UNIT_NPC_FLAG_NONE.

Referenced by OpcodeTable::Initialize().

◆ HandleGossipSelectOptionOpcode()

void WorldSession::HandleGossipSelectOptionOpcode ( WorldPacket recvPacket)
88{
89 LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
90
91 uint32 gossipListId;
92 uint32 menuId;
93 ObjectGuid guid;
94 std::string code = "";
95
96 recv_data >> guid >> menuId >> gossipListId;
97
99 recv_data >> code;
100
101 // Prevent cheating on C++ scripted menus
103 {
104 return;
105 }
106
107 Creature* unit = nullptr;
108 GameObject* go = nullptr;
109 Item* item = nullptr;
110 if (guid.IsCreatureOrVehicle())
111 {
113 if (!unit)
114 {
115 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
116 return;
117 }
118 }
119 else if (guid.IsGameObject())
120 {
121 go = _player->GetMap()->GetGameObject(guid);
122 if (!go)
123 {
124 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject ({}) not found.", guid.ToString());
125 return;
126 }
127 }
128 else if (guid.IsItem())
129 {
130 item = _player->GetItemByGuid(guid);
131 if (!item || _player->IsBankPos(item->GetPos()))
132 {
133 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
134 return;
135 }
136 }
137 else if (guid.IsPlayer())
138 {
139 if (guid != _player->GetGUID() || menuId != _player->PlayerTalkClass->GetGossipMenu().GetMenuId())
140 {
141 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
142 return;
143 }
144 }
145 else
146 {
147 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for {}.", guid.ToString());
148 return;
149 }
150
151 // remove fake death
152 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
154
155 if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
156 {
157 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
158 if (unit)
159 unit->LastUsedScriptID = unit->GetScriptId();
160 if (go)
161 go->LastUsedScriptID = go->GetScriptId();
163 return;
164 }
165 if (!code.empty())
166 {
167 if (unit)
168 {
169 unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
170 if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
171 _player->OnGossipSelect(unit, gossipListId, menuId);
172 }
173 else if (go)
174 {
175 go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
176 sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
177 }
178 else if (item)
179 {
180 sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
181 }
182 else
183 {
184 sScriptMgr->OnPlayerGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
185 }
186 }
187 else
188 {
189 if (unit)
190 {
191 unit->AI()->sGossipSelect(_player, menuId, gossipListId);
192 if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
193 _player->OnGossipSelect(unit, gossipListId, menuId);
194 }
195 else if (go)
196 {
197 go->AI()->GossipSelect(_player, menuId, gossipListId);
198 if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
199 _player->OnGossipSelect(go, gossipListId, menuId);
200 }
201 else if (item)
202 {
203 sScriptMgr->OnGossipSelect(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
204 }
205 else
206 {
207 sScriptMgr->OnPlayerGossipSelect(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
208 }
209 }
210}
uint32 GetScriptId() const
Definition Creature.cpp:3060
virtual bool GossipSelectCode(Player *, uint32, uint32, char const *)
Definition GameObjectAI.h:56
virtual bool GossipSelect(Player *, uint32, uint32)
Definition GameObjectAI.h:55
virtual uint32 GetScriptId() const
Definition GameObject.cpp:2182
uint32 GetMenuId() const
Definition GossipDef.h:172
ObjectGuid GetSenderGUID() const
Definition GossipDef.h:218
bool IsCreatureOrVehicle() const
Definition ObjectGuid.h:166
void SendCloseGossip()
Definition GossipDef.cpp:239
bool IsGossipOptionCoded(uint32 selection) const
Definition GossipDef.h:272
uint32 GetGossipOptionSender(uint32 selection) const
Definition GossipDef.h:270
GossipMenu & GetGossipMenu()
Definition GossipDef.h:264
uint32 GetGossipOptionAction(uint32 selection) const
Definition GossipDef.h:271
void OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId)
Definition PlayerGossip.cpp:244
PlayerMenu * PlayerTalkClass
Definition Player.h:2247
virtual void sGossipSelectCode(Player *, uint32, uint32, char const *)
Definition UnitAI.h:415
virtual void sGossipSelect(Player *, uint32, uint32)
Definition UnitAI.h:414
uint32 LastUsedScriptID
Definition Object.h:594

References _player, Creature::AI(), GameObject::AI(), Map::GetGameObject(), PlayerMenu::GetGossipMenu(), PlayerMenu::GetGossipOptionAction(), PlayerMenu::GetGossipOptionSender(), Object::GetGUID(), Player::GetItemByGuid(), WorldObject::GetMap(), GossipMenu::GetMenuId(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Creature::GetScriptId(), GameObject::GetScriptId(), GossipMenu::GetSenderGUID(), GameObjectAI::GossipSelect(), GameObjectAI::GossipSelectCode(), Player::IsBankPos(), ObjectGuid::IsCreatureOrVehicle(), ObjectGuid::IsGameObject(), PlayerMenu::IsGossipOptionCoded(), ObjectGuid::IsItem(), ObjectGuid::IsPlayer(), WorldObject::LastUsedScriptID, LOG_DEBUG, Player::OnGossipSelect(), Player::PlayerTalkClass, Unit::RemoveAurasByType(), PlayerMenu::SendCloseGossip(), UnitAI::sGossipSelect(), UnitAI::sGossipSelectCode(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleGrantLevel()

void WorldSession::HandleGrantLevel ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");
26
27 ObjectGuid guid;
28 recvData >> guid.ReadAsPacked();
29
31
32 // check cheating
34 uint8 error = 0;
35 if (!target)
37 else if (levels == 0)
39 else if (GetRecruiterId() != target->GetSession()->GetAccountId())
41 else if (target->GetTeamId() != _player->GetTeamId())
43 else if (target->GetLevel() >= _player->GetLevel())
45 else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
47 else if (target->GetGroup() != _player->GetGroup())
49
50 if (error)
51 {
53 data << uint32(error);
55 data << target->GetName();
56
57 SendPacket(&data);
58 return;
59 }
60
62 data2 << _player->GetPackGUID();
63 target->GetSession()->SendPacket(&data2);
64}
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition IWorld.h:246
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
Definition Player.h:973
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
Definition Player.h:976
@ ERR_REFER_A_FRIEND_NO_TARGET
Definition Player.h:979
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
Definition Player.h:974
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
Definition Player.h:972
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
Definition Player.h:980
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
Definition Player.h:978
@ SMSG_REFER_A_FRIEND_FAILURE
Definition Opcodes.h:1087
@ SMSG_PROPOSE_LEVEL_GRANT
Definition Opcodes.h:1085

References _player, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, ERR_REFER_A_FRIEND_DIFFERENT_FACTION, ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I, ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS, ERR_REFER_A_FRIEND_NO_TARGET, ERR_REFER_A_FRIEND_NOT_IN_GROUP, ERR_REFER_A_FRIEND_NOT_REFERRED_BY, ERR_REFER_A_FRIEND_TARGET_TOO_HIGH, GetAccountId(), Player::GetGrantableLevels(), Player::GetGroup(), Unit::GetLevel(), WorldObject::GetName(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GetTeamId(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), SendPacket(), SMSG_PROPOSE_LEVEL_GRANT, SMSG_REFER_A_FRIEND_FAILURE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAcceptOpcode()

void WorldSession::HandleGroupAcceptOpcode ( WorldPacket recvPacket)
217{
218 recvData.read_skip<uint32>();
219 Group* group = GetPlayer()->GetGroupInvite();
220
221 if (!group)
222 return;
223
224 // Remove player from invitees in any case
225 group->RemoveInvite(GetPlayer());
226
227 if (GetPlayer()->IsSpectator())
228 {
230 return;
231 }
232
233 if (!sScriptMgr->OnPlayerCanGroupAccept(GetPlayer(), group))
234 return;
235
236 if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
237 {
238 LOG_ERROR("network.opcode", "HandleGroupAcceptOpcode: player {} ({}) tried to accept an invite to his own group",
239 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
240 return;
241 }
242
243 // Group is full
244 if (group->IsFull())
245 {
247 return;
248 }
249
250 Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
251
252 // Forming a new group, create it
253 if (!group->IsCreated())
254 {
255 // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
256 if (!leader || leader->IsSpectator())
257 {
258 group->RemoveAllInvites();
259 return;
260 }
261
262 // If we're about to create a group there really should be a leader present
263 ASSERT(leader);
264 group->RemoveInvite(leader);
265 group->Create(leader);
266 sGroupMgr->AddGroup(group);
267 }
268
269 // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
270 if (!group->AddMember(GetPlayer()))
271 return;
272
273 group->BroadcastGroupUpdate();
274}
#define sGroupMgr
Definition GroupMgr.h:51
@ ERR_INVITE_RESTRICTED
Definition SharedDefines.h:3716
@ ERR_GROUP_FULL
Definition SharedDefines.h:3709
void RemoveInvite(Player *player)
Definition Group.cpp:349
bool IsSpectator() const
Definition Player.h:2584
Group * GetGroupInvite()
Definition Player.h:2474
void SendPartyResult(PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
Definition GroupHandler.cpp:52
@ PARTY_OP_INVITE
Definition WorldSession.h:191

References ASSERT, ERR_GROUP_FULL, ERR_INVITE_RESTRICTED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), GetPlayer(), Player::IsSpectator(), LOG_ERROR, PARTY_OP_INVITE, ByteBuffer::read_skip(), Group::RemoveInvite(), SendPartyResult(), sGroupMgr, and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAssistantLeaderOpcode()

void WorldSession::HandleGroupAssistantLeaderOpcode ( WorldPacket recvData)
660{
661 Group* group = GetPlayer()->GetGroup();
662 if (!group)
663 return;
664
665 if (!group->IsLeader(GetPlayer()->GetGUID()))
666 return;
667
668 ObjectGuid guid;
669 bool apply;
670 recvData >> guid;
671 recvData >> apply;
672
673 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
674
675 group->SendUpdate();
676}
@ MEMBER_FLAG_ASSISTANT
Definition Group.h:73
bool IsLeader(ObjectGuid guid) const
Definition Group.cpp:2339
void SendUpdate()
Definition Group.cpp:1663
void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
Definition Group.cpp:2400

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), MEMBER_FLAG_ASSISTANT, Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupChangeSubGroupOpcode()

void WorldSession::HandleGroupChangeSubGroupOpcode ( WorldPacket recvData)
623{
624 // we will get correct pointer for group here, so we don't have to check if group is BG raid
625 Group* group = GetPlayer()->GetGroup();
626 if (!group)
627 return;
628
629 std::string name;
630 uint8 groupNr;
631 recvData >> name;
632 recvData >> groupNr;
633
634 if (groupNr >= MAX_RAID_SUBGROUPS)
635 return;
636
637 ObjectGuid senderGuid = GetPlayer()->GetGUID();
638 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
639 return;
640
641 if (!group->HasFreeSlotSubGroup(groupNr))
642 return;
643
644 Player* movedPlayer = ObjectAccessor::FindPlayerByName(name, false);
645 ObjectGuid guid;
646 if (movedPlayer)
647 {
648 guid = movedPlayer->GetGUID();
649 }
650 else
651 {
652 CharacterDatabase.EscapeString(name);
653 guid = sCharacterCache->GetCharacterGuidByName(name);
654 }
655
656 group->ChangeMembersGroup(guid, groupNr);
657}
#define MAX_RAID_SUBGROUPS
Definition Group.h:45
void ChangeMembersGroup(ObjectGuid guid, uint8 group)
Definition Group.cpp:1806
bool IsAssistant(ObjectGuid guid) const
Definition Group.cpp:2353
bool HasFreeSlotSubGroup(uint8 subgroup) const
Definition Group.cpp:2377

References Group::ChangeMembersGroup(), CharacterDatabase, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::HasFreeSlotSubGroup(), Group::IsAssistant(), Group::IsLeader(), MAX_RAID_SUBGROUPS, and sCharacterCache.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDeclineOpcode()

void WorldSession::HandleGroupDeclineOpcode ( WorldPacket recvPacket)
277{
278 Group* group = GetPlayer()->GetGroupInvite();
279 if (!group)
280 return;
281
282 // Remember leader if online (group pointer will be invalid if group gets disbanded)
284
285 // uninvite, group can be deleted
287
288 if (!leader)
289 return;
290
291 // report
292 WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length());
293 data << GetPlayer()->GetName();
294 leader->GetSession()->SendPacket(&data);
295}
void UninviteFromGroup()
Definition Player.cpp:2344
@ SMSG_GROUP_DECLINE
Definition Opcodes.h:146

References ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), Group::GetLeaderGUID(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), SendPacket(), SMSG_GROUP_DECLINE, and Player::UninviteFromGroup().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDisbandOpcode()

void WorldSession::HandleGroupDisbandOpcode ( WorldPacket recvPacket)

error handling

435{
436 Group* grp = GetPlayer()->GetGroup();
437 Group* grpInvite = GetPlayer()->GetGroupInvite();
438 if (!grp && !grpInvite)
439 return;
440
441 if (_player->InBattleground())
442 {
444 return;
445 }
446
448 /********************/
449
450 // everything's fine, do it
451 if (grp)
452 {
455 }
456 else if (grpInvite && grpInvite->GetLeaderGUID() == GetPlayer()->GetGUID())
457 { // pending group creation being cancelled
459 grpInvite->Disband();
460 }
461}
@ GROUP_REMOVEMETHOD_LEAVE
Definition SharedDefines.h:3589
@ ERR_PARTY_RESULT_OK
Definition SharedDefines.h:3705
void Disband(bool hideDestroy=false)
Definition Group.cpp:751
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Player.cpp:2371
@ PARTY_OP_LEAVE
Definition WorldSession.h:193

References _player, Group::Disband(), ERR_INVITE_RESTRICTED, ERR_PARTY_RESULT_OK, Player::GetGroup(), Player::GetGroupInvite(), Group::GetLeaderGUID(), GetPlayer(), GROUP_REMOVEMETHOD_LEAVE, Player::InBattleground(), PARTY_OP_INVITE, PARTY_OP_LEAVE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupInviteOpcode()

void WorldSession::HandleGroupInviteOpcode ( WorldPacket recvPacket)
64{
65 std::string membername;
66 recvData >> membername;
67 recvData.read_skip<uint32>();
68
69 // attempt add selected player
70
71 // cheating
72 if (!normalizePlayerName(membername))
73 {
75 return;
76 }
77
78 Player* invitingPlayer = GetPlayer();
79 Player* invitedPlayer = ObjectAccessor::FindPlayerByName(membername, false);
80
81 // no player or cheat self-invite
82 if (!invitedPlayer || invitedPlayer == invitingPlayer)
83 {
85 return;
86 }
87
88 if (!sScriptMgr->OnPlayerCanGroupInvite(invitingPlayer, membername))
89 return;
90
91 if (invitingPlayer->IsSpectator() || invitedPlayer->IsSpectator())
92 {
94 return;
95 }
96
97 // restrict invite to GMs
98 if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
99 {
101 return;
102 }
103
104 // can't group with
105 if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeamId() != invitedPlayer->GetTeamId())
106 {
108 return;
109 }
110 if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
111 {
113 return;
114 }
115
116 if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
117 {
119 return;
120 }
121
122 if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
123 {
125 return;
126 }
127
128 Group* group = invitingPlayer->GetGroup();
129 if (group && group->isBGGroup())
130 group = invitingPlayer->GetOriginalGroup();
131 if (!group)
132 group = invitingPlayer->GetGroupInvite();
133
134 Group* group2 = invitedPlayer->GetGroup();
135 if (group2 && group2->isBGGroup())
136 group2 = invitedPlayer->GetOriginalGroup();
137 // player already in another group or invited
138 if (group2 || invitedPlayer->GetGroupInvite())
139 {
141
142 if (group2)
143 {
144 // tell the player that they were invited but it failed as they were already in a group
145 WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size
146 data << uint8(0); // invited/already in group flag
147 data << invitingPlayer->GetName(); // max len 48
148 data << uint32(0); // unk
149 data << uint8(0); // count
150 data << uint32(0); // unk
151 invitedPlayer->GetSession()->SendPacket(&data);
152 }
153
154 return;
155 }
156
157 if (group)
158 {
159 // not have permissions for invite
160 if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID()))
161 {
163 return;
164 }
165 // not have place
166 if (group->IsFull())
167 {
169 return;
170 }
171 }
172
173 // xinef: if player has no group, check group invite
174 if (!group && invitingPlayer->GetGroupInvite() && invitingPlayer->GetGroupInvite()->GetLeaderGUID() == invitingPlayer->GetGUID())
175 group = invitingPlayer->GetGroupInvite();
176
177 // ok, but group not exist, start a new group
178 // but don't create and save the group to the DB until
179 // at least one person joins
180 if (!group)
181 {
182 group = new Group();
183 // new group: if can't add then delete
184 if (!group->AddLeaderInvite(invitingPlayer))
185 {
186 delete group;
187 return;
188 }
189 if (!group->AddInvite(invitedPlayer))
190 {
191 delete group;
192 return;
193 }
194 }
195 else
196 {
197 // already existed group: if can't add then just leave
198 if (!group->AddInvite(invitedPlayer))
199 {
200 return;
201 }
202 }
203
204 // ok, we do it
205 WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
206 data << uint8(1); // invited/already in group flag
207 data << invitingPlayer->GetName(); // max len 48
208 data << uint32(0); // unk
209 data << uint8(0); // count
210 data << uint32(0); // unk
211 invitedPlayer->GetSession()->SendPacket(&data);
212
214}
@ CONFIG_PARTY_LEVEL_REQ
Definition IWorld.h:293
@ CONFIG_ALLOW_GM_GROUP
Definition IWorld.h:86
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition IWorld.h:73
@ ERR_ALREADY_IN_GROUP_S
Definition SharedDefines.h:3710
@ ERR_TARGET_NOT_IN_INSTANCE_S
Definition SharedDefines.h:3708
@ ERR_IGNORING_YOU_S
Definition SharedDefines.h:3714
@ ERR_NOT_LEADER
Definition SharedDefines.h:3712
@ ERR_PLAYER_WRONG_FACTION
Definition SharedDefines.h:3713
@ ERR_BAD_PLAYER_NAME_S
Definition SharedDefines.h:3706
bool AddLeaderInvite(Player *player)
Definition Group.cpp:339
bool isBGGroup() const
Definition Group.cpp:2274
bool AddInvite(Player *player)
Definition Group.cpp:318
bool IsFull() const
Definition Group.cpp:2258
bool HasFriend(ObjectGuid friend_guid) const
Definition SocialMgr.cpp:188
Group * GetOriginalGroup()
Definition Player.h:2491
uint32 GetInstanceId() const
Definition Object.h:448
@ SMSG_GROUP_INVITE
Definition Opcodes.h:141

References Group::AddInvite(), Group::AddLeaderInvite(), CONFIG_ALLOW_GM_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_PARTY_LEVEL_REQ, ERR_ALREADY_IN_GROUP_S, ERR_BAD_PLAYER_NAME_S, ERR_GROUP_FULL, ERR_IGNORING_YOU_S, ERR_INVITE_RESTRICTED, ERR_NOT_LEADER, ERR_PARTY_RESULT_OK, ERR_PLAYER_WRONG_FACTION, ERR_TARGET_NOT_IN_INSTANCE_S, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Player::GetGroupInvite(), Object::GetGUID(), WorldObject::GetInstanceId(), Group::GetLeaderGUID(), Unit::GetLevel(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), Player::GetSession(), Player::GetSocial(), Player::GetTeamId(), PlayerSocial::HasFriend(), PlayerSocial::HasIgnore(), Group::IsAssistant(), Group::isBGGroup(), Group::IsFull(), Player::IsGameMaster(), Group::IsLeader(), Player::IsSpectator(), normalizePlayerName(), PARTY_OP_INVITE, ByteBuffer::read_skip(), SendPacket(), SendPartyResult(), SMSG_GROUP_INVITE, sScriptMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupRaidConvertOpcode()

void WorldSession::HandleGroupRaidConvertOpcode ( WorldPacket recvData)

error handling

598{
599 Group* group = GetPlayer()->GetGroup();
600 if (!group)
601 return;
602
603 if (_player->InBattleground())
604 return;
605
607 if (group->CheckLevelForRaid())
608 {
610 return;
611 }
612
613 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
614 return;
615 /********************/
616
617 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
619 group->ConvertToRaid();
620}
@ ERR_RAID_DISALLOWED_BY_LEVEL
Definition SharedDefines.h:3728
bool CheckLevelForRaid()
Definition Group.cpp:280
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2263
void ConvertToRaid()
Definition Group.cpp:290

References _player, Group::CheckLevelForRaid(), Group::ConvertToRaid(), ERR_PARTY_RESULT_OK, ERR_RAID_DISALLOWED_BY_LEVEL, Player::GetGroup(), Group::GetMembersCount(), GetPlayer(), Player::InBattleground(), Group::IsLeader(), Group::isLFGGroup(), PARTY_OP_INVITE, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSetLeaderOpcode()

void WorldSession::HandleGroupSetLeaderOpcode ( WorldPacket recvPacket)
416{
417 ObjectGuid guid;
418 recvData >> guid;
419
421 Group* group = GetPlayer()->GetGroup();
422
423 if (!group || !player)
424 return;
425
426 if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group || guid == GetPlayer()->GetGUID())
427 return;
428
429 // Everything's fine, accepted.
430 group->ChangeLeader(guid);
431 group->SendUpdate();
432}
void ChangeLeader(ObjectGuid guid)
Definition Group.cpp:710

References Group::ChangeLeader(), ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), GetPlayer(), Group::IsLeader(), and Group::SendUpdate().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSwapSubGroupOpcode()

void WorldSession::HandleGroupSwapSubGroupOpcode ( WorldPacket recvData)
1105{
1106 std::string playerName1, playerName2;
1107
1108 // first = moved from, second = moved to
1109 recv_data >> playerName1;
1110 recv_data >> playerName2;
1111
1112 if (!normalizePlayerName(playerName1))
1113 {
1115 return;
1116 }
1117 if (!normalizePlayerName(playerName2))
1118 {
1120 return;
1121 }
1122
1123 Group* group = GetPlayer()->GetGroup();
1124 if (!group || !group->isRaidGroup())
1125 {
1126 return;
1127 }
1128
1129 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
1130 {
1131 return;
1132 }
1133
1134 //get guid, member may be offline
1135 auto getGuid = [&group](std::string const& playerName)
1136 {
1137 // no player, cheating?
1138 if (!group->GetMemberGUID(playerName))
1139 {
1140 return ObjectGuid::Empty;
1141 }
1142
1143 if (Player* player = ObjectAccessor::FindPlayerByName(playerName.c_str()))
1144 {
1145 return player->GetGUID();
1146 }
1147 else
1148 {
1149 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(playerName))
1150 {
1151 return guid;
1152 }
1153 else
1154 {
1155 return ObjectGuid::Empty; // no player - again, cheating?
1156 }
1157 }
1158 };
1159
1160 ObjectGuid guid1 = getGuid(playerName1);
1161 ObjectGuid guid2 = getGuid(playerName2);
1162
1163 if (!guid1 || !guid2)
1164 {
1166 return;
1167 }
1168
1169 uint8 groupId1 = group->GetMemberGroup(guid1);
1170 uint8 groupId2 = group->GetMemberGroup(guid2);
1171
1172 if (groupId1 == MAX_RAID_SUBGROUPS + 1 || groupId2 == MAX_RAID_SUBGROUPS + 1)
1173 {
1174 return;
1175 }
1176
1177 if (groupId1 == groupId2)
1178 {
1179 return;
1180 }
1181
1182 group->ChangeMembersGroup(guid1, groupId2);
1183 group->ChangeMembersGroup(guid2, groupId1);
1184}
@ ERR_GROUP_SWAP_FAILED
Definition SharedDefines.h:3717
uint8 GetMemberGroup(ObjectGuid guid) const
Definition Group.cpp:2382
ObjectGuid GetMemberGUID(const std::string &name)
Definition Group.cpp:2344
bool isRaidGroup() const
Definition Group.cpp:2269
@ PARTY_OP_SWAP
Definition WorldSession.h:194

References Group::ChangeMembersGroup(), ObjectGuid::Empty, ERR_GROUP_SWAP_FAILED, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Group::GetMemberGroup(), Group::GetMemberGUID(), GetPlayer(), Group::IsAssistant(), Group::IsLeader(), Group::isRaidGroup(), MAX_RAID_SUBGROUPS, normalizePlayerName(), PARTY_OP_SWAP, sCharacterCache, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteGuidOpcode()

void WorldSession::HandleGroupUninviteGuidOpcode ( WorldPacket recvPacket)
298{
299 ObjectGuid guid;
300 std::string reason, name;
301 recvData >> guid;
302 recvData >> reason;
303
304 //can't uninvite yourself
305 if (guid == GetPlayer()->GetGUID())
306 {
307 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteGuidOpcode: leader {} ({}) tried to uninvite himself from the group.",
308 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
309 return;
310 }
311
312 sCharacterCache->GetCharacterNameByGuid(guid, name);
313
315 if (res != ERR_PARTY_RESULT_OK)
316 {
318 {
319 if (Player* kickTarget = ObjectAccessor::FindConnectedPlayer(guid))
320 {
321 if (Aura* dungeonCooldownAura = kickTarget->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
322 {
323 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
324 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
325 {
326 SendPartyResult(PARTY_OP_UNINVITE, name, res, (sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER) - elapsedTime) / 1000);
327 }
328 }
329 }
330 } else
331 {
333 }
334
335 return;
336 }
337
338 Group* grp = GetPlayer()->GetGroup();
339 if (!grp)
340 return;
341
342 // Xinef: do not allow to kick with empty reason, this will resend packet with given reason
343 if (grp->isLFGGroup(true) && reason.empty())
344 {
346 return;
347 }
348
349 if (grp->IsLeader(guid) && !grp->isLFGGroup(true))
350 {
352 return;
353 }
354
355 if (grp->IsMember(guid))
356 {
357 Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
358 return;
359 }
360
361 if (Player* player = grp->GetInvited(guid))
362 {
363 player->UninviteFromGroup();
364 return;
365 }
366
368}
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition IWorld.h:420
@ GROUP_REMOVEMETHOD_KICK
Definition SharedDefines.h:3588
PartyResult
Definition SharedDefines.h:3704
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition SharedDefines.h:3727
@ ERR_VOTE_KICK_REASON_NEEDED
Definition SharedDefines.h:3730
@ ERR_TARGET_NOT_IN_GROUP_S
Definition SharedDefines.h:3707
Definition SpellAuras.h:87
Player * GetInvited(ObjectGuid guid) const
Definition Group.cpp:368
bool IsMember(ObjectGuid guid) const
Definition Group.cpp:2334
PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
Definition Player.cpp:13068
@ PARTY_OP_UNINVITE
Definition WorldSession.h:192
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition LFGMgr.h:52

References Player::CanUninviteFromGroup(), CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, ERR_VOTE_KICK_REASON_NEEDED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Group::GetInvited(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), lfg::LFG_SPELL_DUNGEON_COOLDOWN, LOG_ERROR, PARTY_OP_UNINVITE, Player::RemoveFromGroup(), sCharacterCache, SendPartyResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteOpcode()

void WorldSession::HandleGroupUninviteOpcode ( WorldPacket recvPacket)
371{
372 std::string membername;
373 recvData >> membername;
374
375 // player not found
376 if (!normalizePlayerName(membername))
377 return;
378
379 // can't uninvite yourself
380 if (GetPlayer()->GetName() == membername)
381 {
382 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteOpcode: leader {} ({}) tried to uninvite himself from the group.",
383 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
384 return;
385 }
386
387 Group* grp = GetPlayer()->GetGroup();
388 if (!grp)
389 {
390 return;
391 }
392
393 PartyResult res = GetPlayer()->CanUninviteFromGroup(grp->GetMemberGUID(membername));
394 if (res != ERR_PARTY_RESULT_OK)
395 {
397 return;
398 }
399
400 if (ObjectGuid guid = grp->GetMemberGUID(membername))
401 {
403 return;
404 }
405
406 if (Player* player = grp->GetInvited(membername))
407 {
408 player->UninviteFromGroup();
409 return;
410 }
411
413}

References Player::CanUninviteFromGroup(), ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, Player::GetGroup(), Group::GetInvited(), Group::GetMemberGUID(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, LOG_ERROR, normalizePlayerName(), PARTY_OP_UNINVITE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAcceptOpcode()

void WorldSession::HandleGuildAcceptOpcode ( WorldPackets::Guild::AcceptGuildInvite invite)
59{
60 LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [{}]", GetPlayer()->GetName());
61
62 if (!GetPlayer()->GetGuildId())
63 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
64 guild->HandleAcceptMember(this);
65}

References GetPlayer(), LOG_DEBUG, and sGuildMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAddRankOpcode()

void WorldSession::HandleGuildAddRankOpcode ( WorldPackets::Guild::GuildAddRank packet)
201{
202 LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [{}]: Rank: {}", GetPlayerInfo(), packet.Name);
203
204 if (Guild* guild = GetPlayer()->GetGuild())
205 guild->HandleAddNewRank(this, packet.Name);
206}
String< 15, Strings::NoHyperlinks > Name
Definition GuildPackets.h:291

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildAddRank::Name.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankBuyTab()

void WorldSession::HandleGuildBankBuyTab ( WorldPackets::Guild::GuildBankBuyTab packet)
361{
362 LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [{}]: [{}[, TabId: {}", GetPlayerInfo(), packet.Banker .ToString(), packet.BankTab);
363
364 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
365 if (Guild* guild = GetPlayer()->GetGuild())
366 guild->HandleBuyBankTab(this, packet.BankTab);
367}
@ GAMEOBJECT_TYPE_GUILD_BANK
Definition SharedDefines.h:1594
ObjectGuid Banker
Definition GuildPackets.h:387
uint8 BankTab
Definition GuildPackets.h:388

References WorldPackets::Guild::GuildBankBuyTab::Banker, WorldPackets::Guild::GuildBankBuyTab::BankTab, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankDepositMoney()

void WorldSession::HandleGuildBankDepositMoney ( WorldPackets::Guild::GuildBankDepositMoney packet)
302{
303 LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [{}]: Go: [{}], money: {}",
304 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
305
306 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
307 if (packet.Money && GetPlayer()->HasEnoughMoney(packet.Money))
308 if (Guild* guild = GetPlayer()->GetGuild())
309 guild->HandleMemberDepositMoney(this, packet.Money);
310}
uint32 Money
Definition GuildPackets.h:412
ObjectGuid Banker
Definition GuildPackets.h:411

References WorldPackets::Guild::GuildBankDepositMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankDepositMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankerActivate()

void WorldSession::HandleGuildBankerActivate ( WorldPackets::Guild::GuildBankActivate packet)
272{
273 LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [{}]: Go: [{}] AllSlots: {}"
274 , GetPlayerInfo(), packet.Banker.ToString(), packet.FullUpdate);
275
277 if (!go)
278 return;
279
280 Guild* const guild = GetPlayer()->GetGuild();
281 if (!guild)
282 {
284 return;
285 }
286
287 guild->SendBankTabsInfo(this, packet.FullUpdate);
288}
@ GUILD_COMMAND_VIEW_TAB
Definition Guild.h:112
@ ERR_GUILD_PLAYER_NOT_IN_GUILD
Definition Guild.h:129
void SendBankTabsInfo(WorldSession *session, bool showTabs=false)
Definition Guild.cpp:1820
static void SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string_view param={})
Definition Guild.cpp:114
Guild * GetGuild() const
Definition Player.cpp:16059
bool FullUpdate
Definition GuildPackets.h:377
ObjectGuid Banker
Definition GuildPackets.h:376

References WorldPackets::Guild::GuildBankActivate::Banker, ERR_GUILD_PLAYER_NOT_IN_GUILD, WorldPackets::Guild::GuildBankActivate::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGameObjectIfCanInteractWith(), Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_VIEW_TAB, LOG_DEBUG, Guild::SendBankTabsInfo(), Guild::SendCommandResult(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankLogQuery()

void WorldSession::HandleGuildBankLogQuery ( WorldPackets::Guild::GuildBankLogQuery packet)
381{
382 LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
383
384 if (Guild* guild = GetPlayer()->GetGuild())
385 guild->SendBankLog(this, packet.Tab);
386}
uint8 Tab
Definition GuildPackets.h:531

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankLogQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankMoneyWithdrawn()

void WorldSession::HandleGuildBankMoneyWithdrawn ( WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery packet)
257{
258 LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [{}]", GetPlayerInfo());
259
260 if (Guild* guild = GetPlayer()->GetGuild())
261 guild->SendMoneyInfo(this);
262}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankQueryTab()

void WorldSession::HandleGuildBankQueryTab ( WorldPackets::Guild::GuildBankQueryTab packet)
292{
293 LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [{}]: Go: [{}], TabId: {}, ShowTabs: {}"
294 , GetPlayerInfo(), packet.Banker.ToString(), packet.Tab, packet.FullUpdate);
295
296 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
297 if (Guild* guild = GetPlayer()->GetGuild())
298 guild->SendBankTabData(this, packet.Tab, packet.FullUpdate);
299}
bool FullUpdate
Definition GuildPackets.h:424
uint8 Tab
Definition GuildPackets.h:423
ObjectGuid Banker
Definition GuildPackets.h:422

References WorldPackets::Guild::GuildBankQueryTab::Banker, WorldPackets::Guild::GuildBankQueryTab::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankQueryTab::Tab, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankSwapItems()

void WorldSession::HandleGuildBankSwapItems ( WorldPackets::Guild::GuildBankSwapItems packet)
322{
323 if (!GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
324 {
325 return;
326 }
327
328 Guild* guild = GetPlayer()->GetGuild();
329 if (!guild)
330 {
331 return;
332 }
333
334 if (packet.BankOnly)
335 guild->SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, packet.BankItemCount);
336 else
337 {
338 uint8 playerBag = NULL_BAG;
339 uint8 playerSlotId = NULL_SLOT;
340 uint8 toChar = 1;
341 uint32 splitedAmount = 0;
342
343 if (!packet.AutoStore)
344 {
345 playerBag = packet.ContainerSlot;
346 playerSlotId = packet.ContainerItemSlot;
347 toChar = packet.ToSlot;
348 splitedAmount = packet.StackCount;
349 }
350
351 // Player <-> Bank
352 // Allow to work with inventory only
353 if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
355 else
356 guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, packet.BankTab, packet.BankSlot, playerBag, playerSlotId, splitedAmount);
357 }
358}
void SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
Definition Guild.cpp:2360
void SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
Definition Guild.cpp:2346
uint8 ContainerSlot
Definition GuildPackets.h:518
uint8 ToSlot
Definition GuildPackets.h:513
bool BankOnly
Definition GuildPackets.h:521
uint8 ContainerItemSlot
Definition GuildPackets.h:519
uint8 BankTab
Definition GuildPackets.h:516
ObjectGuid Banker
Definition GuildPackets.h:508
uint8 BankTab1
Definition GuildPackets.h:517
uint8 BankSlot
Definition GuildPackets.h:514
bool AutoStore
Definition GuildPackets.h:520
uint8 BankSlot1
Definition GuildPackets.h:515
int32 BankItemCount
Definition GuildPackets.h:510
int32 StackCount
Definition GuildPackets.h:509

References WorldPackets::Guild::GuildBankSwapItems::AutoStore, WorldPackets::Guild::GuildBankSwapItems::Banker, WorldPackets::Guild::GuildBankSwapItems::BankItemCount, WorldPackets::Guild::GuildBankSwapItems::BankOnly, WorldPackets::Guild::GuildBankSwapItems::BankSlot, WorldPackets::Guild::GuildBankSwapItems::BankSlot1, WorldPackets::Guild::GuildBankSwapItems::BankTab, WorldPackets::Guild::GuildBankSwapItems::BankTab1, WorldPackets::Guild::GuildBankSwapItems::ContainerItemSlot, WorldPackets::Guild::GuildBankSwapItems::ContainerSlot, EQUIP_ERR_NONE, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGuild(), GetPlayer(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::SendEquipError(), WorldPackets::Guild::GuildBankSwapItems::StackCount, Guild::SwapItems(), Guild::SwapItemsWithInventory(), and WorldPackets::Guild::GuildBankSwapItems::ToSlot.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankUpdateTab()

void WorldSession::HandleGuildBankUpdateTab ( WorldPackets::Guild::GuildBankUpdateTab packet)
370{
371 LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [{}]: Go: [{}], TabId: {}, Name: {}, Icon: {}"
372 , GetPlayerInfo(), packet.Banker.ToString(), packet.BankTab, packet.Name, packet.Icon);
373
374 if (!packet.Name.empty() && !packet.Icon.empty())
375 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
376 if (Guild* guild = GetPlayer()->GetGuild())
377 guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
378}
String< 16, Strings::NoHyperlinks > Name
Definition GuildPackets.h:400
uint8 BankTab
Definition GuildPackets.h:399
String< 100 > Icon
Definition GuildPackets.h:401
ObjectGuid Banker
Definition GuildPackets.h:398
bool empty() const
Definition PacketUtilities.h:78

References WorldPackets::Guild::GuildBankUpdateTab::Banker, WorldPackets::Guild::GuildBankUpdateTab::BankTab, WorldPackets::String< MaxBytesWithoutNullTerminator, Validators >::empty(), GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildBankUpdateTab::Icon, LOG_DEBUG, WorldPackets::Guild::GuildBankUpdateTab::Name, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankWithdrawMoney()

void WorldSession::HandleGuildBankWithdrawMoney ( WorldPackets::Guild::GuildBankWithdrawMoney packet)
313{
314 LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [{}]: Go: [{}], money: {}",
315 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
316 if (packet.Money && GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
317 if (Guild* guild = GetPlayer()->GetGuild())
318 guild->HandleMemberWithdrawMoney(this, packet.Money);
319}
uint32 Money
Definition GuildPackets.h:453
ObjectGuid Banker
Definition GuildPackets.h:452

References WorldPackets::Guild::GuildBankWithdrawMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankWithdrawMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildChangeInfoTextOpcode()

void WorldSession::HandleGuildChangeInfoTextOpcode ( WorldPackets::Guild::GuildUpdateInfoText packet)
217{
218 LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [{}]: {}", GetPlayerInfo(), packet.InfoText);
219
220 if (Guild* guild = GetPlayer()->GetGuild())
221 guild->HandleSetInfo(this, packet.InfoText);
222}
String< 500, Strings::NoHyperlinks > InfoText
Definition GuildPackets.h:309

References GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildUpdateInfoText::InfoText, and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildCreateOpcode()

void WorldSession::HandleGuildCreateOpcode ( WorldPackets::Guild::GuildCreate packet)
37{
38 LOG_ERROR("network.opcode", "CMSG_GUILD_CREATE: Possible hacking-attempt: {} tried to create a guild [Name: {}] using cheats", GetPlayerInfo(), packet.GuildName);
39}
std::string GuildName
Definition GuildPackets.h:73

References GetPlayerInfo(), WorldPackets::Guild::GuildCreate::GuildName, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDeclineOpcode()

void WorldSession::HandleGuildDeclineOpcode ( WorldPackets::Guild::GuildDeclineInvitation decline)
68{
69 LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [{}]", GetPlayerInfo());
70
71 if (GetPlayer()->GetGuild())
72 {
73 return;
74 }
75
78}
void SetGuildIdInvited(uint32 GuildId)
Definition Player.h:1907
void SetInGuild(uint32 GuildId)
Definition Player.h:1899

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, Player::SetGuildIdInvited(), and Player::SetInGuild().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDelRankOpcode()

void WorldSession::HandleGuildDelRankOpcode ( WorldPackets::Guild::GuildDeleteRank packet)
209{
210 LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [{}]", GetPlayerInfo());
211
212 if (Guild* guild = GetPlayer()->GetGuild())
213 guild->HandleRemoveLowestRank(this);
214}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDemoteOpcode()

void WorldSession::HandleGuildDemoteOpcode ( WorldPackets::Guild::GuildDemoteMember demote)
108{
109 LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [{}]: Target: {}", GetPlayerInfo(), demote.Demotee);
110
111 if (normalizePlayerName(demote.Demotee))
112 if (Guild* guild = GetPlayer()->GetGuild())
113 guild->HandleUpdateMemberRank(this, demote.Demotee, true);
114}
std::string Demotee
Definition GuildPackets.h:338

References WorldPackets::Guild::GuildDemoteMember::Demotee, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDisbandOpcode()

void WorldSession::HandleGuildDisbandOpcode ( WorldPackets::Guild::GuildDelete packet)
125{
126 LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [{}]", GetPlayerInfo());
127
128 if (Guild* guild = GetPlayer()->GetGuild())
129 guild->HandleDisband(this);
130}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildEventLogQueryOpcode()

void WorldSession::HandleGuildEventLogQueryOpcode ( WorldPackets::Guild::GuildEventLogQuery packet)
249{
250 LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [{}]", GetPlayerInfo());
251
252 if (Guild* guild = GetPlayer()->GetGuild())
253 guild->SendEventLog(this);
254}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInfoOpcode()

void WorldSession::HandleGuildInfoOpcode ( WorldPackets::Guild::GuildGetInfo packet)
81{
82 LOG_DEBUG("guild", "CMSG_GUILD_INFO [{}]", GetPlayerInfo());
83
84 if (Guild* guild = GetPlayer()->GetGuild())
85 guild->SendInfo(this);
86}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInviteOpcode()

void WorldSession::HandleGuildInviteOpcode ( WorldPackets::Guild::GuildInviteByName packet)
42{
43 LOG_DEBUG("guild", "CMSG_GUILD_INVITE [{}]: Invited: {}", GetPlayerInfo(), packet.Name);
44 if (normalizePlayerName(packet.Name))
45 if (Guild* guild = GetPlayer()->GetGuild())
46 guild->HandleInviteMember(this, packet.Name);
47}
String< 48 > Name
Definition GuildPackets.h:188

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildInviteByName::Name, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaderOpcode()

void WorldSession::HandleGuildLeaderOpcode ( WorldPackets::Guild::GuildSetGuildMaster packet)
133{
134 LOG_DEBUG("guild", "CMSG_GUILD_LEADER [{}]: Target: {}", GetPlayerInfo(), packet.NewMasterName);
135
137 if (Guild* guild = GetPlayer()->GetGuild())
138 guild->HandleSetLeader(this, packet.NewMasterName);
139}
std::string NewMasterName
Definition GuildPackets.h:595

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetGuildMaster::NewMasterName, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaveOpcode()

void WorldSession::HandleGuildLeaveOpcode ( WorldPackets::Guild::GuildLeave leave)
117{
118 LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [{}]", GetPlayerInfo());
119
120 if (Guild* guild = GetPlayer()->GetGuild())
121 guild->HandleLeaveMember(this);
122}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildMOTDOpcode()

void WorldSession::HandleGuildMOTDOpcode ( WorldPackets::Guild::GuildUpdateMotdText packet)
142{
143 LOG_DEBUG("guild", "CMSG_GUILD_MOTD [{}]: MOTD: {}", GetPlayerInfo(), packet.MotdText);
144
145 if (Guild* guild = GetPlayer()->GetGuild())
146 guild->HandleSetMOTD(this, packet.MotdText);
147}
String< 128, Strings::NoHyperlinks > MotdText
Definition GuildPackets.h:150

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildUpdateMotdText::MotdText.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPermissions()

void WorldSession::HandleGuildPermissions ( WorldPackets::Guild::GuildPermissionsQuery packet)
265{
266 if (Guild* guild = GetPlayer()->GetGuild())
267 guild->SendPermissions(this);
268}

References GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPromoteOpcode()

void WorldSession::HandleGuildPromoteOpcode ( WorldPackets::Guild::GuildPromoteMember promote)
99{
100 LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [{}]: Target: {}", GetPlayerInfo(), promote.Promotee);
101
102 if (normalizePlayerName(promote.Promotee))
103 if (Guild* guild = GetPlayer()->GetGuild())
104 guild->HandleUpdateMemberRank(this, promote.Promotee, false);
105}
std::string Promotee
Definition GuildPackets.h:348

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildPromoteMember::Promotee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildQueryOpcode()

void WorldSession::HandleGuildQueryOpcode ( WorldPackets::Guild::QueryGuildInfo query)
27{
28 LOG_DEBUG("guild", "CMSG_GUILD_QUERY [{}]: Guild: {}", GetPlayerInfo(), query.GuildId);
29 if (!query.GuildId)
30 return;
31
32 if (Guild* guild = sGuildMgr->GetGuildById(query.GuildId))
33 guild->HandleQuery(this);
34}
uint32 GuildId
Definition GuildPackets.h:38

References GetPlayerInfo(), WorldPackets::Guild::QueryGuildInfo::GuildId, LOG_DEBUG, and sGuildMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRankOpcode()

void WorldSession::HandleGuildRankOpcode ( WorldPackets::Guild::GuildSetRankPermissions packet)
169{
170 Guild* guild = GetPlayer()->GetGuild();
171 if (!guild)
172 {
173 return;
174 }
175
176 std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> rightsAndSlots;
177
178 for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
179 {
180 // For some reason the client is sending - 1 for guildmaster tab withdraw item limit, that's ilegal for us because we expect unsigned int.
181 // Probably core handling for this should be changed.
182 if (packet.TabWithdrawItemLimit[tabId] <= 0)
183 {
185 }
186 rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), packet.TabWithdrawItemLimit[tabId]);
187 }
188
189 LOG_DEBUG("guild", "CMSG_GUILD_RANK [{}]: Rank: {} ({})", GetPlayerInfo(), packet.RankName, packet.RankID);
190
191 // Same as the issue above but this time with rights.
192 if (packet.Flags <= 0)
193 {
195 }
196
197 guild->HandleSetRankInfo(this, packet.RankID, packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots);
198}
@ GUILD_WITHDRAW_SLOT_UNLIMITED
Definition Guild.h:49
@ GUILD_BANK_MAX_TABS
Definition Guild.h:42
@ GUILD_BANK_RIGHT_FULL
Definition Guild.h:192
Definition Guild.h:263
void HandleSetRankInfo(WorldSession *session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array< GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS > const &rightsAndSlots)
Definition Guild.cpp:1383
uint32 RankID
Definition GuildPackets.h:276
uint32 WithdrawGoldLimit
Definition GuildPackets.h:277
String< 15, Strings::NoHyperlinks > RankName
Definition GuildPackets.h:281
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS]
Definition GuildPackets.h:280
uint32 Flags
Definition GuildPackets.h:278
uint32 TabFlags[GUILD_BANK_MAX_TABS]
Definition GuildPackets.h:279

References WorldPackets::Guild::GuildSetRankPermissions::Flags, Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_BANK_MAX_TABS, GUILD_BANK_RIGHT_FULL, GUILD_WITHDRAW_SLOT_UNLIMITED, Guild::HandleSetRankInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetRankPermissions::RankID, WorldPackets::Guild::GuildSetRankPermissions::RankName, WorldPackets::Guild::GuildSetRankPermissions::TabFlags, WorldPackets::Guild::GuildSetRankPermissions::TabWithdrawItemLimit, and WorldPackets::Guild::GuildSetRankPermissions::WithdrawGoldLimit.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRemoveOpcode()

void WorldSession::HandleGuildRemoveOpcode ( WorldPackets::Guild::GuildOfficerRemoveMember packet)
50{
51 LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [{}]: Target: {}", GetPlayerInfo(), packet.Removee);
52
53 if (normalizePlayerName(packet.Removee))
54 if (Guild* guild = GetPlayer()->GetGuild())
55 guild->HandleRemoveMember(this, packet.Removee);
56}
std::string Removee
Definition GuildPackets.h:358

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildOfficerRemoveMember::Removee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRosterOpcode()

void WorldSession::HandleGuildRosterOpcode ( WorldPackets::Guild::GuildGetRoster packet)
89{
90 LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [{}]", GetPlayerInfo());
91
92 if (Guild* guild = GetPlayer()->GetGuild())
93 guild->HandleRoster(this);
94 else
96}
@ GUILD_COMMAND_ROSTER
Definition Guild.h:102

References ERR_GUILD_PLAYER_NOT_IN_GUILD, GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_ROSTER, LOG_DEBUG, and Guild::SendCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetOfficerNoteOpcode()

void WorldSession::HandleGuildSetOfficerNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
159{
160 LOG_DEBUG("guild", "CMSG_GUILD_SET_OFFICER_NOTE [{}]: Target: {}, Note: {}",
161 GetPlayerInfo(), packet.NoteeName, packet.Note);
162
163 if (normalizePlayerName(packet.NoteeName))
164 if (Guild* guild = GetPlayer()->GetGuild())
165 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, false);
166}
String< 31, Strings::NoHyperlinks > Note
Definition GuildPackets.h:320
std::string NoteeName
Definition GuildPackets.h:319

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetPublicNoteOpcode()

void WorldSession::HandleGuildSetPublicNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
150{
151 LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [{}]: Target: {}, Note: {}", GetPlayerInfo(), packet.NoteeName, packet.Note);
152
153 if (normalizePlayerName(packet.NoteeName))
154 if (Guild* guild = GetPlayer()->GetGuild())
155 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, true);
156}

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleHearthAndResurrect()

void WorldSession::HandleHearthAndResurrect ( WorldPacket recvData)
1669{
1670 if (_player->IsInFlight())
1671 return;
1672
1673 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1674 {
1675 bf->PlayerAskToLeave(_player);
1676 return;
1677 }
1678
1679 AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
1680 if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
1681 return;
1682
1684 _player->ResurrectPlayer(1.0f);
1687}
@ AREA_FLAG_WINTERGRASP_2
Definition DBCEnums.h:261
float m_homebindZ
Definition Player.h:2381
uint32 m_homebindMapId
Definition Player.h:2377
float m_homebindY
Definition Player.h:2380
void BuildPlayerRepop()
Definition Player.cpp:4450
float m_homebindX
Definition Player.h:2379
uint32 GetAreaId() const
Definition Object.cpp:3156
uint32 flags
Definition DBCStructure.h:523
float GetOrientation() const
Definition Position.h:124

References _player, AREA_FLAG_WINTERGRASP_2, Player::BuildPlayerRepop(), AreaTableEntry::flags, WorldObject::GetAreaId(), Position::GetOrientation(), WorldObject::GetZoneId(), Unit::IsInFlight(), Player::m_homebindMapId, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, Player::ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, Player::SpawnCorpseBones(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleIgnoreTradeOpcode()

void WorldSession::HandleIgnoreTradeOpcode ( WorldPacket recvPacket)
72{
74}
@ TRADE_STATUS_IGNORE_YOU
Definition SharedDefines.h:3564

References _player, TRADE_STATUS_IGNORE_YOU, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleInitiateTradeOpcode()

void WorldSession::HandleInitiateTradeOpcode ( WorldPacket recvPacket)
543{
544 ObjectGuid ID;
545 recvPacket >> ID;
546
547 if (GetPlayer()->m_trade)
548 return;
549
550 if (!GetPlayer()->IsAlive())
551 {
553 return;
554 }
555
556 if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
557 {
559 return;
560 }
561
562 if (isLogingOut())
563 {
565 return;
566 }
567
568 if (GetPlayer()->IsInFlight())
569 {
571 return;
572 }
573
574 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
575 {
577 return;
578 }
579
580 if (GetPlayer()->IsSpectator())
581 return;
582
584
585 if (!pOther)
586 {
588 return;
589 }
590
591 if (pOther == GetPlayer() || pOther->m_trade)
592 {
594 return;
595 }
596
597 if (!pOther->IsAlive())
598 {
600 return;
601 }
602
603 if (pOther->IsInFlight())
604 {
606 return;
607 }
608
609 if (pOther->HasUnitState(UNIT_STATE_STUNNED))
610 {
612 return;
613 }
614
615 if (pOther->GetSession()->isLogingOut())
616 {
618 return;
619 }
620
621 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeamId() != _player->GetTeamId())
622 {
624 return;
625 }
626
627 if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
628 {
630 return;
631 }
632
633 if (pOther->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
634 {
636 return;
637 }
638
639 if (!sScriptMgr->OnPlayerCanInitTrade(_player, pOther))
640 return;
641
642 // OK start trade
643 _player->m_trade = new TradeData(_player, pOther);
644 pOther->m_trade = new TradeData(pOther, _player);
645
648 data << _player->GetGUID();
649 pOther->GetSession()->SendPacket(&data);
650}
@ CONFIG_TRADE_LEVEL_REQ
Definition IWorld.h:295
@ CONFIG_ALLOW_TWO_SIDE_TRADE
Definition IWorld.h:80
@ LANG_TRADE_OTHER_REQ
Definition Language.h:1161
@ LANG_TRADE_REQ
Definition Language.h:1160
@ TRADE_STATUS_YOU_STUNNED
Definition SharedDefines.h:3565
@ TRADE_STATUS_YOU_DEAD
Definition SharedDefines.h:3567
@ TRADE_STATUS_YOU_LOGOUT
Definition SharedDefines.h:3569
@ TRADE_STATUS_TARGET_DEAD
Definition SharedDefines.h:3568
@ TRADE_STATUS_NO_TARGET
Definition SharedDefines.h:3556
@ TRADE_STATUS_BEGIN_TRADE
Definition SharedDefines.h:3551
@ TRADE_STATUS_TARGET_LOGOUT
Definition SharedDefines.h:3570
@ TRADE_STATUS_TARGET_STUNNED
Definition SharedDefines.h:3566
@ TRADE_STATUS_TARGET_TO_FAR
Definition SharedDefines.h:3560
@ TRADE_STATUS_WRONG_FACTION
Definition SharedDefines.h:3561
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
bool isLogingOut() const
Is the user engaged in a log out process?
Definition WorldSession.h:399
@ SMSG_TRADE_STATUS
Definition Opcodes.h:318

References _player, CONFIG_ALLOW_TWO_SIDE_TRADE, CONFIG_TRADE_LEVEL_REQ, ObjectAccessor::FindPlayer(), Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Player::GetSession(), Player::GetTeamId(), Unit::HasUnitState(), Unit::IsAlive(), Unit::IsInFlight(), isLogingOut(), WorldObject::IsWithinDistInMap(), LANG_TRADE_OTHER_REQ, LANG_TRADE_REQ, Player::m_trade, ChatHandler::SendNotification(), SendPacket(), SendTradeStatus(), SMSG_TRADE_STATUS, sScriptMgr, sWorld, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_BUSY, TRADE_STATUS_NO_TARGET, TRADE_STATUS_TARGET_DEAD, TRADE_STATUS_TARGET_LOGOUT, TRADE_STATUS_TARGET_STUNNED, TRADE_STATUS_TARGET_TO_FAR, TRADE_STATUS_WRONG_FACTION, TRADE_STATUS_YOU_DEAD, TRADE_STATUS_YOU_LOGOUT, TRADE_STATUS_YOU_STUNNED, and UNIT_STATE_STUNNED.

Referenced by OpcodeTable::Initialize().

◆ HandleInspectArenaTeamsOpcode()

void WorldSession::HandleInspectArenaTeamsOpcode ( WorldPacket recvData)
30{
31 LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
32
33 ObjectGuid guid;
34 recvData >> guid;
35 LOG_DEBUG("network", "Inspect Arena stats ({})", guid.ToString());
36
37 Player* player = ObjectAccessor::FindPlayer(guid);
38 if (!player)
39 {
40 return;
41 }
42
43 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
44 {
45 return;
46 }
47
48 if (GetPlayer()->IsValidAttackTarget(player))
49 {
50 return;
51 }
52
53 for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
54 {
55 if (uint32 a_id = player->GetArenaTeamId(i))
56 {
57 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
58 arenaTeam->Inspect(this, player->GetGUID());
59 }
60 }
61}
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
#define INSPECT_DISTANCE
Definition ObjectDefines.h:27

References ObjectAccessor::FindPlayer(), Player::GetArenaTeamId(), Object::GetGUID(), GetPlayer(), INSPECT_DISTANCE, LOG_DEBUG, MAX_ARENA_SLOT, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectHonorStatsOpcode()

void WorldSession::HandleInspectHonorStatsOpcode ( WorldPacket recvPacket)
1026{
1027 ObjectGuid guid;
1028 recv_data >> guid;
1029
1030 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1031 if (!player)
1032 {
1033 LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from {}", guid.ToString());
1034 return;
1035 }
1036
1037 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1038 {
1039 return;
1040 }
1041
1042 if (GetPlayer()->IsValidAttackTarget(player))
1043 {
1044 return;
1045 }
1046
1047 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4);
1048 data << player->GetGUID();
1049 data << uint8(player->GetHonorPoints());
1050 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1054 SendPacket(&data);
1055}
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition UpdateFields.h:375
@ PLAYER_FIELD_KILLS
Definition UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition UpdateFields.h:376
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
uint32 GetHonorPoints() const
Definition Player.h:2160
@ MSG_INSPECT_HONOR_STATS
Definition Opcodes.h:756

References _player, Object::GetGUID(), Player::GetHonorPoints(), GetPlayer(), ObjectAccessor::GetPlayer(), Object::GetUInt32Value(), INSPECT_DISTANCE, LOG_DEBUG, MSG_INSPECT_HONOR_STATS, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectOpcode()

void WorldSession::HandleInspectOpcode ( WorldPacket recvPacket)
984{
985 ObjectGuid guid;
986 recv_data >> guid;
987
988 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
989 if (!player)
990 {
991 LOG_DEBUG("network", "CMSG_INSPECT: No player found from {}", guid.ToString());
992 return;
993 }
994
995 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
996 {
997 return;
998 }
999
1000 if (GetPlayer()->IsValidAttackTarget(player))
1001 {
1002 return;
1003 }
1004
1005 uint32 talent_points = 0x47;
1006 uint32 guid_size = player->GetPackGUID().size();
1007 WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points);
1008 data << player->GetPackGUID();
1009
1010 if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
1011 {
1012 player->BuildPlayerTalentsInfoData(&data);
1013 }
1014 else
1015 {
1016 data << uint32(0); // unspentTalentPoints
1017 data << uint8(0); // talentGroupCount
1018 data << uint8(0); // talentGroupIndex
1019 }
1020
1021 player->BuildEnchantmentsInfoData(&data);
1022 SendPacket(&data);
1023}
@ CONFIG_TALENTS_INSPECTING
Definition IWorld.h:98
std::size_t size() const
Definition ObjectGuid.h:274
void BuildEnchantmentsInfoData(WorldPacket *data)
Definition Player.cpp:14488
void BuildPlayerTalentsInfoData(WorldPacket *data)
Definition Player.cpp:14371
@ SMSG_INSPECT_TALENT
Definition Opcodes.h:1042

References _player, Player::BuildEnchantmentsInfoData(), Player::BuildPlayerTalentsInfoData(), CONFIG_TALENTS_INSPECTING, Object::GetPackGUID(), GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, Player::IsGameMaster(), LOG_DEBUG, SendPacket(), PackedGuid::size(), SMSG_INSPECT_TALENT, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInstanceLockResponse()

void WorldSession::HandleInstanceLockResponse ( WorldPacket recvPacket)
1690{
1691 uint8 accept;
1692 recvPacket >> accept;
1693
1695 {
1696 LOG_DEBUG("network.opcode", "InstanceLockResponse: Player {} ({}) tried to bind himself/teleport to graveyard without a pending bind!",
1698 return;
1699 }
1700
1701 if (accept)
1703 else
1705
1706 _player->SetPendingBind(0, 0);
1707}
bool IsLfgRandomInstance() const
Definition Group.h:314
uint32 GetPendingBind() const
Definition Player.h:2448
bool HasPendingBind() const
Definition Player.h:2447
void RepopAtGraveyard()
Definition Player.cpp:4947
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2446
void BindToInstance()
Definition PlayerStorage.cpp:6508

References _player, Player::BindToInstance(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetInstanceId(), WorldObject::GetName(), Player::GetPendingBind(), Player::HasPendingBind(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_DEBUG, Player::RepopAtGraveyard(), Player::SetPendingBind(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleItemNameQueryOpcode()

void WorldSession::HandleItemNameQueryOpcode ( WorldPacket recvPacket)
1246{
1247 uint32 itemid;
1248 recvData >> itemid;
1249 recvData.read_skip<uint64>(); // guid
1250
1251 LOG_DEBUG("network", "WORLD: CMSG_ITEM_NAME_QUERY {}", itemid);
1252 ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
1253 if (pName)
1254 {
1255 std::string Name = pName->name;
1257 if (loc_idx >= 0)
1258 if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
1259 ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
1260
1261 WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4 + Name.size() + 1 + 4));
1262 data << uint32(itemid);
1263 data << Name;
1264 data << uint32(pName->InventoryType);
1265 SendPacket(&data);
1266 }
1267}
@ SMSG_ITEM_NAME_QUERY_RESPONSE
Definition Opcodes.h:739
Definition ItemTemplate.h:844
uint32 InventoryType
Definition ItemTemplate.h:846
std::string name
Definition ItemTemplate.h:845
Definition ItemTemplate.h:850

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemSetNameEntry::InventoryType, LOG_DEBUG, ItemSetNameEntry::name, ByteBuffer::read_skip(), SendPacket(), SMSG_ITEM_NAME_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleItemQuerySingleOpcode()

void WorldSession::HandleItemQuerySingleOpcode ( WorldPacket recvPacket)
537{
538 //LOG_DEBUG("network.opcode", "WORLD: CMSG_ITEM_QUERY_SINGLE");
539 uint32 item;
540 recvData >> item;
541
542 LOG_DEBUG("network.opcode", "STORAGE: Item Query = {}", item);
543
544 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
545 if (pProto)
546 {
547 std::string Name = pProto->Name1;
548 std::string Description = pProto->Description;
549
550 int loc_idx = GetSessionDbLocaleIndex();
551 if (loc_idx >= 0)
552 {
553 if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
554 {
555 ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
556 ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
557 }
558 }
559 // guess size
561 queryData << pProto->ItemId;
562 queryData << pProto->Class;
563 queryData << pProto->SubClass;
564 queryData << pProto->SoundOverrideSubclass;
565 queryData << Name;
566 queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
567 queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
568 queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
569 queryData << pProto->DisplayInfoID;
570 queryData << pProto->Quality;
571 queryData << pProto->Flags;
572 queryData << pProto->Flags2;
573 queryData << pProto->BuyPrice;
574 queryData << pProto->SellPrice;
575 queryData << pProto->InventoryType;
576 queryData << pProto->AllowableClass;
577 queryData << pProto->AllowableRace;
578 queryData << pProto->ItemLevel;
579 queryData << pProto->RequiredLevel;
580 queryData << pProto->RequiredSkill;
581 queryData << pProto->RequiredSkillRank;
582 queryData << pProto->RequiredSpell;
583 queryData << pProto->RequiredHonorRank;
584 queryData << pProto->RequiredCityRank;
585 queryData << pProto->RequiredReputationFaction;
586 queryData << pProto->RequiredReputationRank;
587 queryData << int32(pProto->MaxCount);
588 queryData << int32(pProto->Stackable);
589 queryData << pProto->ContainerSlots;
590 queryData << pProto->StatsCount; // item stats count
591 for (uint32 i = 0; i < pProto->StatsCount; ++i)
592 {
593 queryData << pProto->ItemStat[i].ItemStatType;
594 queryData << pProto->ItemStat[i].ItemStatValue;
595 }
596 queryData << pProto->ScalingStatDistribution; // scaling stats distribution
597 queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
598 for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
599 {
600 queryData << pProto->Damage[i].DamageMin;
601 queryData << pProto->Damage[i].DamageMax;
602 queryData << pProto->Damage[i].DamageType;
603 }
604
605 // resistances (7)
606 queryData << pProto->Armor;
607 queryData << pProto->HolyRes;
608 queryData << pProto->FireRes;
609 queryData << pProto->NatureRes;
610 queryData << pProto->FrostRes;
611 queryData << pProto->ShadowRes;
612 queryData << pProto->ArcaneRes;
613
614 queryData << pProto->Delay;
615 queryData << pProto->AmmoType;
616 queryData << pProto->RangedModRange;
617
618 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
619 {
620 // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
621 // use `item_template` or if not set then only use spell cooldowns
622 SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
623 if (spell)
624 {
625 bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
626
627 queryData << pProto->Spells[s].SpellId;
628 queryData << pProto->Spells[s].SpellTrigger;
629 queryData << int32(pProto->Spells[s].SpellCharges);
630
631 if (db_data)
632 {
633 queryData << uint32(pProto->Spells[s].SpellCooldown);
634 queryData << uint32(pProto->Spells[s].SpellCategory);
635 queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
636 }
637 else
638 {
639 queryData << uint32(spell->RecoveryTime);
640 queryData << uint32(spell->GetCategory());
641 queryData << uint32(spell->CategoryRecoveryTime);
642 }
643 }
644 else
645 {
646 queryData << uint32(0);
647 queryData << uint32(0);
648 queryData << uint32(0);
649 queryData << uint32(-1);
650 queryData << uint32(0);
651 queryData << uint32(-1);
652 }
653 }
654 queryData << pProto->Bonding;
655 queryData << Description;
656 queryData << pProto->PageText;
657 queryData << pProto->LanguageID;
658 queryData << pProto->PageMaterial;
659 queryData << pProto->StartQuest;
660 queryData << pProto->LockID;
661 queryData << int32(pProto->Material);
662 queryData << pProto->Sheath;
663 queryData << pProto->RandomProperty;
664 queryData << pProto->RandomSuffix;
665 queryData << pProto->Block;
666 queryData << pProto->ItemSet;
667 queryData << pProto->MaxDurability;
668 queryData << pProto->Area;
669 queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
670 queryData << pProto->BagFamily;
671 queryData << pProto->TotemCategory;
672 for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
673 {
674 queryData << pProto->Socket[s].Color;
675 queryData << pProto->Socket[s].Content;
676 }
677 queryData << pProto->socketBonus;
678 queryData << pProto->GemProperties;
679 queryData << pProto->RequiredDisenchantSkill;
680 queryData << pProto->ArmorDamageModifier;
681 queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
682 queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
683 queryData << pProto->HolidayId; // Holiday.dbc?
684 SendPacket(&queryData);
685 }
686 else
687 {
688 LOG_DEBUG("network", "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: {})", item);
690 queryData << uint32(item | 0x80000000);
691 SendPacket(&queryData);
692 }
693}
#define MAX_ITEM_PROTO_SOCKETS
Definition ItemTemplate.h:614
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
@ SMSG_ITEM_QUERY_SINGLE_RESPONSE
Definition Opcodes.h:118
Definition ItemTemplate.h:838
int32 RandomProperty
Definition ItemTemplate.h:672
int32 FrostRes
Definition ItemTemplate.h:656
ItemFlags2 Flags2
Definition ItemTemplate.h:628
uint32 Map
Definition ItemTemplate.h:678
uint32 Block
Definition ItemTemplate.h:674
uint32 Quality
Definition ItemTemplate.h:626
uint32 ItemLevel
Definition ItemTemplate.h:635
int32 ArcaneRes
Definition ItemTemplate.h:658
uint32 RequiredCityRank
Definition ItemTemplate.h:641
uint32 RequiredSkill
Definition ItemTemplate.h:637
int32 ShadowRes
Definition ItemTemplate.h:657
uint32 RequiredSpell
Definition ItemTemplate.h:639
int32 MaxCount
Definition ItemTemplate.h:644
uint32 ScalingStatValue
Definition ItemTemplate.h:650
std::string Description
Definition ItemTemplate.h:664
uint32 AllowableClass
Definition ItemTemplate.h:633
uint32 RequiredSkillRank
Definition ItemTemplate.h:638
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition ItemTemplate.h:651
uint32 RequiredHonorRank
Definition ItemTemplate.h:640
int32 HolyRes
Definition ItemTemplate.h:653
float RangedModRange
Definition ItemTemplate.h:661
uint32 Sheath
Definition ItemTemplate.h:671
float ArmorDamageModifier
Definition ItemTemplate.h:685
int32 Material
Definition ItemTemplate.h:670
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
uint32 Area
Definition ItemTemplate.h:677
int32 BuyPrice
Definition ItemTemplate.h:630
uint32 socketBonus
Definition ItemTemplate.h:682
uint32 RequiredDisenchantSkill
Definition ItemTemplate.h:684
uint32 TotemCategory
Definition ItemTemplate.h:680
uint32 PageMaterial
Definition ItemTemplate.h:667
uint32 RequiredLevel
Definition ItemTemplate.h:636
uint32 LockID
Definition ItemTemplate.h:669
uint32 ItemSet
Definition ItemTemplate.h:675
uint32 HolidayId
Definition ItemTemplate.h:688
uint32 GemProperties
Definition ItemTemplate.h:683
uint32 RequiredReputationRank
Definition ItemTemplate.h:643
uint32 ContainerSlots
Definition ItemTemplate.h:646
uint32 DisplayInfoID
Definition ItemTemplate.h:625
uint32 AllowableRace
Definition ItemTemplate.h:634
uint32 RequiredReputationFaction
Definition ItemTemplate.h:642
uint32 Class
Definition ItemTemplate.h:621
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 PageText
Definition ItemTemplate.h:665
uint32 ScalingStatDistribution
Definition ItemTemplate.h:649
int32 NatureRes
Definition ItemTemplate.h:655
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition ItemTemplate.h:648
uint32 MaxDurability
Definition ItemTemplate.h:676
uint32 BagFamily
Definition ItemTemplate.h:679
uint32 InventoryType
Definition ItemTemplate.h:632
uint32 LanguageID
Definition ItemTemplate.h:666
uint32 AmmoType
Definition ItemTemplate.h:660
uint32 Delay
Definition ItemTemplate.h:659
int32 RandomSuffix
Definition ItemTemplate.h:673
uint32 Duration
Definition ItemTemplate.h:686
uint32 SubClass
Definition ItemTemplate.h:622
uint32 Armor
Definition ItemTemplate.h:652
int32 Stackable
Definition ItemTemplate.h:645
uint32 StartQuest
Definition ItemTemplate.h:668
int32 SoundOverrideSubclass
Definition ItemTemplate.h:623
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
uint32 StatsCount
Definition ItemTemplate.h:647
int32 FireRes
Definition ItemTemplate.h:654
uint32 Bonding
Definition ItemTemplate.h:663
uint32 SellPrice
Definition ItemTemplate.h:631
float DamageMin
Definition ItemTemplate.h:579
uint32 DamageType
Definition ItemTemplate.h:581
float DamageMax
Definition ItemTemplate.h:580
int32 ItemStatValue
Definition ItemTemplate.h:587
uint32 ItemStatType
Definition ItemTemplate.h:586
uint32 Content
Definition ItemTemplate.h:603
uint32 Color
Definition ItemTemplate.h:602
int32 SpellCharges
Definition ItemTemplate.h:593
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellCategoryCooldown
Definition ItemTemplate.h:597
int32 SpellCooldown
Definition ItemTemplate.h:595
uint32 SpellCategory
Definition ItemTemplate.h:596
int32 SpellId
Definition ItemTemplate.h:591

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::AmmoType, ItemTemplate::ArcaneRes, ItemTemplate::Area, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, ItemTemplate::BagFamily, ItemTemplate::Block, ItemTemplate::Bonding, ItemTemplate::BuyPrice, SpellInfo::CategoryRecoveryTime, ItemTemplate::Class, _Socket::Color, ItemTemplate::ContainerSlots, _Socket::Content, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, _Damage::DamageType, ItemTemplate::Delay, ItemTemplate::Description, ItemTemplate::DisplayInfoID, ItemTemplate::Duration, ItemTemplate::FireRes, ItemTemplate::Flags, ItemTemplate::Flags2, ItemTemplate::FrostRes, ItemTemplate::GemProperties, SpellInfo::GetCategory(), ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemTemplate::HolidayId, ItemTemplate::HolyRes, ItemTemplate::InventoryType, ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, ItemTemplate::ItemSet, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, ItemTemplate::LanguageID, ItemTemplate::LockID, LOG_DEBUG, ItemTemplate::Map, ItemTemplate::Material, MAX_ITEM_PROTO_DAMAGES, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, ItemTemplate::MaxCount, ItemTemplate::MaxDurability, ItemTemplate::Name1, ItemTemplate::NatureRes, ItemTemplate::PageMaterial, ItemTemplate::PageText, ItemTemplate::Quality, ItemTemplate::RandomProperty, ItemTemplate::RandomSuffix, ItemTemplate::RangedModRange, SpellInfo::RecoveryTime, ItemTemplate::RequiredCityRank, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredHonorRank, ItemTemplate::RequiredLevel, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::SellPrice, SendPacket(), ItemTemplate::ShadowRes, ItemTemplate::Sheath, SMSG_ITEM_QUERY_SINGLE_RESPONSE, sObjectMgr, ItemTemplate::Socket, ItemTemplate::socketBonus, ItemTemplate::SoundOverrideSubclass, _Spell::SpellCategory, _Spell::SpellCategoryCooldown, _Spell::SpellCharges, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellMgr, ItemTemplate::Stackable, ItemTemplate::StartQuest, ItemTemplate::StatsCount, ItemTemplate::SubClass, and ItemTemplate::TotemCategory.

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefund()

void WorldSession::HandleItemRefund ( WorldPacket recvData)
1642{
1643 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND");
1644 ObjectGuid guid;
1645 recvData >> guid; // item guid
1646
1647 Item* item = _player->GetItemByGuid(guid);
1648 if (!item)
1649 {
1650 LOG_DEBUG("network", "Item refund: item not found!");
1651 return;
1652 }
1653
1654 // Don't try to refund item currently being disenchanted
1655 if (_player->GetLootGUID() == guid)
1656 return;
1657
1658 GetPlayer()->RefundItem(item);
1659}
void RefundItem(Item *item)
Definition Player.cpp:15645

References _player, Player::GetItemByGuid(), Player::GetLootGUID(), GetPlayer(), LOG_DEBUG, and Player::RefundItem().

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefundInfoRequest()

void WorldSession::HandleItemRefundInfoRequest ( WorldPacket recvData)
1625{
1626 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO");
1627
1628 ObjectGuid guid;
1629 recvData >> guid; // item guid
1630
1631 Item* item = _player->GetItemByGuid(guid);
1632 if (!item)
1633 {
1634 LOG_DEBUG("network", "Item refund: item not found!");
1635 return;
1636 }
1637
1638 GetPlayer()->SendRefundInfo(item);
1639}
void SendRefundInfo(Item *item)
Definition Player.cpp:15574

References _player, Player::GetItemByGuid(), GetPlayer(), LOG_DEBUG, and Player::SendRefundInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleItemTextQuery()

void WorldSession::HandleItemTextQuery ( WorldPacket recvData)

Handles the packet sent by the client when requesting information about item text.

This function is called when player clicks on item which has some flag set

1667{
1668 ObjectGuid itemGuid;
1669 recvData >> itemGuid;
1670
1671 LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY item: {}", itemGuid.ToString());
1672
1673 WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 50); // guess size
1674
1675 if (Item* item = _player->GetItemByGuid(itemGuid))
1676 {
1677 data << uint8(0); // has text
1678 data << itemGuid; // item guid
1679 data << item->GetText();
1680 }
1681 else
1682 {
1683 data << uint8(1); // no text
1684 }
1685
1686 SendPacket(&data);
1687}
@ SMSG_ITEM_TEXT_QUERY_RESPONSE
Definition Opcodes.h:610

References _player, Player::GetItemByGuid(), LOG_DEBUG, SendPacket(), SMSG_ITEM_TEXT_QUERY_RESPONSE, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleJoinChannel()

void WorldSession::HandleJoinChannel ( WorldPacket recvPacket)
24{
25 uint32 channelId;
26 uint8 unknown1, unknown2;
27 std::string channelName, password;
28
29 recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
30
31 LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
32 if (channelId)
33 {
34 ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
35 if (!channel)
36 return;
37
38 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
39 if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
40 return;
41 }
42
43 if (channelName.empty())
44 return;
45
46 if (isdigit(channelName[0]))
47 return;
48
49 if (channelName.size() >= 100 || !DisallowHyperlinksAndMaybeKick(channelName))
50 return;
51
53 if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
54 channel->JoinChannel(GetPlayer(), password);
55}
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
bool DisallowHyperlinksAndMaybeKick(std::string_view str)
Definition WorldSession.cpp:793
Definition DBCStructure.h:642

References DisallowHyperlinksAndMaybeKick(), ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, sAreaTableStore, and sChatChannelsStore.

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalents()

void WorldSession::HandleLearnPreviewTalents ( WorldPacket recvPacket)
35{
36 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");
37
38 uint32 talentsCount;
39 recvPacket >> talentsCount;
40
41 uint32 talentId, talentRank;
42
43 // Client has max 44 talents for tree for 3 trees, rounded up : 150
44 uint32 const MaxTalentsCount = 150;
45
46 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
47 {
48 recvPacket >> talentId >> talentRank;
49
50 _player->LearnTalent(talentId, talentRank);
51 }
52
54
55 recvPacket.rfinish();
56}
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14477
void LearnTalent(uint32 talentId, uint32 talentRank, bool command=false)
Definition Player.cpp:13999

References _player, Player::LearnTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalentsPet()

void WorldSession::HandleLearnPreviewTalentsPet ( WorldPacket recvPacket)
1128{
1129 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS_PET");
1130
1131 ObjectGuid guid;
1132 recvData >> guid;
1133
1134 uint32 talentsCount;
1135 recvData >> talentsCount;
1136
1137 uint32 talentId, talentRank;
1138
1139 // Client has max 24 talents, rounded up : 30
1140 uint32 const MaxTalentsCount = 30;
1141
1142 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
1143 {
1144 recvData >> talentId >> talentRank;
1145
1146 _player->LearnPetTalent(guid, talentId, talentRank);
1147 }
1148
1150
1151 recvData.rfinish();
1152}
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
Definition Player.cpp:14132

References _player, Player::LearnPetTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnTalentOpcode()

void WorldSession::HandleLearnTalentOpcode ( WorldPacket recvPacket)
26{
27 uint32 talent_id, requested_rank;
28 recvData >> talent_id >> requested_rank;
29
30 _player->LearnTalent(talent_id, requested_rank);
32}

References _player, Player::LearnTalent(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLeaveChannel()

void WorldSession::HandleLeaveChannel ( WorldPacket recvPacket)
58{
59 uint32 unk;
60 std::string channelName;
61 recvPacket >> unk >> channelName;
62
63 LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}",
64 GetPlayerInfo(), channelName, unk);
65 if (channelName.empty())
66 return;
67
69 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
70 channel->LeaveChannel(GetPlayer(), true);
71}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgGetStatus()

void WorldSession::HandleLfgGetStatus ( WorldPacket recvData)
278{
279 LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS {}", GetPlayerInfo());
280
281 ObjectGuid guid = GetPlayer()->GetGUID();
282 lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
283
284 if (GetPlayer()->GetGroup())
285 {
286 SendLfgUpdateParty(updateData);
287 updateData.dungeons.clear();
288 SendLfgUpdatePlayer(updateData);
289 }
290 else
291 {
292 SendLfgUpdatePlayer(updateData);
293 updateData.dungeons.clear();
294 SendLfgUpdateParty(updateData);
295 }
296}
void SendLfgUpdatePlayer(lfg::LfgUpdateData const &updateData)
Definition LFGHandler.cpp:298
void SendLfgUpdateParty(lfg::LfgUpdateData const &updateData)
Definition LFGHandler.cpp:335
Definition LFGMgr.h:290
LfgDungeonSet dungeons
Definition LFGMgr.h:299

References lfg::LfgUpdateData::dungeons, Object::GetGUID(), GetPlayer(), GetPlayerInfo(), LOG_DEBUG, SendLfgUpdateParty(), SendLfgUpdatePlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgJoinOpcode()

void WorldSession::HandleLfgJoinOpcode ( WorldPackets::LFG::LFGJoin lfgJoin)
50{
52 (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
53 (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
54 return;
55
56 if (packet.Slots.empty())
57 {
58 LOG_DEBUG("lfg", "CMSG_LFG_JOIN {} no dungeons selected", GetPlayerInfo());
59 return;
60 }
61
62 lfg::LfgDungeonSet newDungeons;
63 for (uint32 slot : packet.Slots)
64 {
65 uint32 dungeon = slot & 0x00FFFFFF; // remove the type from the dungeon entry
66 if (sLFGDungeonStore.LookupEntry(dungeon))
67 newDungeons.insert(dungeon);
68 }
69
70 LOG_DEBUG("network", "CMSG_LFG_JOIN [{}] roles: {}, Dungeons: {}, Comment: {}",
71 GetPlayerInfo(), packet.Roles, newDungeons.size(), packet.Comment);
72
73 sLFGMgr->JoinLfg(GetPlayer(), uint8(packet.Roles), newDungeons, packet.Comment);
75}
DBCStorage< LFGDungeonEntry > sLFGDungeonStore(LFGDungeonEntryfmt)
#define MAXGROUPSIZE
Definition Group.h:43
void UpdateLFGChannel()
Definition PlayerUpdates.cpp:464
@ LFG_OPTION_ENABLE_SEASONAL_BOSSES
Definition LFGMgr.h:43
@ LFG_OPTION_ENABLE_DUNGEON_FINDER
Definition LFGMgr.h:41
@ LFG_OPTION_ENABLE_RAID_BROWSER
Definition LFGMgr.h:42
std::set< uint32 > LfgDungeonSet
Definition LFG.h:106

References WorldPackets::LFG::LFGJoin::Comment, WorldPackets::Array< T, N >::empty(), GetPlayer(), GetPlayerInfo(), lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER, lfg::LFG_OPTION_ENABLE_RAID_BROWSER, lfg::LFG_OPTION_ENABLE_SEASONAL_BOSSES, LOG_DEBUG, MAXGROUPSIZE, WorldPackets::LFG::LFGJoin::Roles, sLFGDungeonStore, sLFGMgr, WorldPackets::LFG::LFGJoin::Slots, and Player::UpdateLFGChannel().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgLeaveOpcode()

void WorldSession::HandleLfgLeaveOpcode ( WorldPackets::LFG::LFGLeave lfgleave)
78{
79 Group* group = GetPlayer()->GetGroup();
80 ObjectGuid guid = GetPlayer()->GetGUID();
81 ObjectGuid gguid = group ? group->GetGUID() : guid;
82
83 LOG_DEBUG("network", "CMSG_LFG_LEAVE [{}] in group: {}", guid.ToString(), group ? 1 : 0);
84
85 // Check cheating - only leader can leave the queue
86 if (!group || group->GetLeaderGUID() == guid)
87 {
88 sLFGMgr->LeaveLfg(sLFGMgr->GetState(guid) == lfg::LFG_STATE_RAIDBROWSER ? guid : gguid);
89 sLFGMgr->LeaveAllLfgQueues(guid, true, group ? group->GetGUID() : ObjectGuid::Empty);
90 }
92}
ObjectGuid GetGUID() const
Definition Group.cpp:2304
@ LFG_STATE_RAIDBROWSER
Definition LFG.h:75

References ObjectGuid::Empty, Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), Group::GetLeaderGUID(), GetPlayer(), lfg::LFG_STATE_RAIDBROWSER, LOG_DEBUG, sLFGMgr, ObjectGuid::ToString(), and Player::UpdateLFGChannel().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPartyLockInfoRequestOpcode()

void WorldSession::HandleLfgPartyLockInfoRequestOpcode ( WorldPacket recvData)
227{
228 ObjectGuid guid = GetPlayer()->GetGUID();
229 LOG_DEBUG("network", "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [{}]", guid.ToString());
230
231 Group* group = GetPlayer()->GetGroup();
232 if (!group)
233 return;
234
235 // Get the locked dungeons of the other party members
236 lfg::LfgLockPartyMap lockMap;
237 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
238 {
239 Player* plrg = itr->GetSource();
240 if (!plrg)
241 continue;
242
243 ObjectGuid pguid = plrg->GetGUID();
244 if (pguid == guid)
245 continue;
246
247 sLFGMgr->InitializeLockedDungeons(plrg, group); // pussywizard
248 lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
249 }
250
251 uint32 size = 0;
252 for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
253 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
254
255 LOG_DEBUG("network", "SMSG_LFG_PARTY_INFO [{}]", guid.ToString());
256 WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
257 BuildPartyLockDungeonBlock(data, lockMap);
258 SendPacket(&data);
259}
void BuildPartyLockDungeonBlock(WorldPacket &data, const lfg::LfgLockPartyMap &lockMap)
Definition LFGHandler.cpp:39
@ SMSG_LFG_PARTY_INFO
Definition Opcodes.h:912
std::map< ObjectGuid, LfgLockMap > LfgLockPartyMap
Definition LFG.h:108

References BuildPartyLockDungeonBlock(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, SendPacket(), sLFGMgr, SMSG_LFG_PARTY_INFO, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPlayerLockInfoRequestOpcode()

void WorldSession::HandleLfgPlayerLockInfoRequestOpcode ( WorldPacket recvData)
152{
153 ObjectGuid guid = GetPlayer()->GetGUID();
154 LOG_DEBUG("network", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [{}]", guid.ToString());
155
156 // Get Random dungeons that can be done at a certain level and expansion
157 uint8 level = GetPlayer()->GetLevel();
158 lfg::LfgDungeonSet const& randomDungeons =
159 sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
160
161 // Get player locked Dungeons
162 sLFGMgr->InitializeLockedDungeons(GetPlayer(), GetPlayer()->GetGroup()); // pussywizard
163 lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
164 uint32 rsize = uint32(randomDungeons.size());
165 uint32 lsize = uint32(lock.size());
166
167 LOG_DEBUG("network", "SMSG_LFG_PLAYER_INFO [{}]", guid.ToString());
168 WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
169
170 data << uint8(randomDungeons.size()); // Random Dungeon count
171 for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
172 {
173 data << uint32(*it); // Dungeon Entry (id + type)
174 lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
175 Quest const* quest = nullptr;
176 bool done = false;
177 if (reward)
178 {
179 quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
180 if (quest)
181 {
182 done = !GetPlayer()->CanRewardQuest(quest, false);
183 if (done)
184 quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
185 }
186 }
187
188 if (quest)
189 {
190 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
191 data << uint8(done);
192 data << uint32(quest->GetRewOrReqMoney(playerLevel));
193 if (!GetPlayer()->IsMaxLevel())
194 data << uint32(quest->XPValue(playerLevel));
195 else
196 data << uint32(0);
197 data << uint32(0);
198 data << uint32(0);
199 data << uint8(quest->GetRewItemsCount());
200 if (quest->GetRewItemsCount())
201 {
202 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
203 if (uint32 itemId = quest->RewardItemId[i])
204 {
205 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
206 data << uint32(itemId);
207 data << uint32(item ? item->DisplayInfoID : 0);
208 data << uint32(quest->RewardItemIdCount[i]);
209 }
210 }
211 }
212 else
213 {
214 data << uint8(0);
215 data << uint32(0);
216 data << uint32(0);
217 data << uint32(0);
218 data << uint32(0);
219 data << uint8(0);
220 }
221 }
222 BuildPlayerLockDungeonBlock(data, lock);
223 SendPacket(&data);
224}
void BuildPlayerLockDungeonBlock(WorldPacket &data, lfg::LfgLockMap const &lock)
Definition LFGHandler.cpp:29
#define QUEST_REWARDS_COUNT
Definition QuestDef.h:39
bool CanRewardQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:385
Definition QuestDef.h:210
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT]
Definition QuestDef.h:309
uint32 GetRewItemsCount() const
Definition QuestDef.h:321
uint32 XPValue(uint8 playerLevel=0) const
Definition QuestDef.cpp:198
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition QuestDef.cpp:238
uint32 RewardItemId[QUEST_REWARDS_COUNT]
Definition QuestDef.h:308
@ SMSG_LFG_PLAYER_INFO
Definition Opcodes.h:909
std::map< uint32, uint32 > LfgLockMap
Definition LFG.h:107
Definition LFGMgr.h:335
uint32 firstQuest
Definition LFGMgr.h:340
uint32 otherQuest
Definition LFGMgr.h:341

References BuildPlayerLockDungeonBlock(), Player::CanRewardQuest(), ItemTemplate::DisplayInfoID, Expansion(), lfg::LfgReward::firstQuest, Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgReward::otherQuest, QUEST_REWARDS_COUNT, Quest::RewardItemId, Quest::RewardItemIdCount, SendPacket(), sLFGMgr, SMSG_LFG_PLAYER_INFO, sObjectMgr, ObjectGuid::ToString(), and Quest::XPValue().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgProposalResultOpcode()

void WorldSession::HandleLfgProposalResultOpcode ( WorldPacket recvData)
95{
96 uint32 proposalID; // Internal lfgGroupID
97 bool accept; // Accept to join?
98 recvData >> proposalID;
99 recvData >> accept;
100
101 LOG_DEBUG("network", "CMSG_LFG_PROPOSAL_RESULT [{}] proposal: {} accept: {}", GetPlayer()->GetGUID().ToString(), proposalID, accept ? 1 : 0);
102 sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept);
103}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetBootVoteOpcode()

void WorldSession::HandleLfgSetBootVoteOpcode ( WorldPacket recvData)
133{
134 bool agree; // Agree to kick player
135 recvData >> agree;
136
137 ObjectGuid guid = GetPlayer()->GetGUID();
138 LOG_DEBUG("network", "CMSG_LFG_SET_BOOT_VOTE [{}] agree: {}", guid.ToString(), agree ? 1 : 0);
139 sLFGMgr->UpdateBoot(guid, agree);
140}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetCommentOpcode()

void WorldSession::HandleLfgSetCommentOpcode ( WorldPacket recvData)
122{
123 std::string comment;
124 recvData >> comment;
125 ObjectGuid guid = GetPlayer()->GetGUID();
126 LOG_DEBUG("network", "CMSG_LFG_SET_COMMENT [{}] comment: {}", guid.ToString(), comment);
127
128 sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
129 sLFGMgr->LfrSetComment(GetPlayer(), comment);
130}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetRolesOpcode()

void WorldSession::HandleLfgSetRolesOpcode ( WorldPacket recvData)
106{
107 uint8 roles;
108 recvData >> roles; // Player Group Roles
109 ObjectGuid guid = GetPlayer()->GetGUID();
110 Group* group = GetPlayer()->GetGroup();
111 if (!group)
112 {
113 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES [{}] Not in group", guid.ToString());
114 return;
115 }
116 ObjectGuid gguid = group->GetGUID();
117 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES: Group [{}], Player [{}], Roles: {}", gguid.ToString(), guid.ToString(), roles);
118 sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
119}

References Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgTeleportOpcode()

void WorldSession::HandleLfgTeleportOpcode ( WorldPacket recvData)
143{
144 bool out;
145 recvData >> out;
146
147 LOG_DEBUG("network", "CMSG_LFG_TELEPORT [{}] out: {}", GetPlayer()->GetGUID().ToString(), out ? 1 : 0);
148 sLFGMgr->TeleportPlayer(GetPlayer(), out);
149}

References GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchJoinOpcode()

void WorldSession::HandleLfrSearchJoinOpcode ( WorldPacket recvData)
262{
263 uint32 dungeonId;
264 recvData >> dungeonId;
265 dungeonId = (dungeonId & 0x00FFFFFF); // remove the type from the dungeon entry
266 sLFGMgr->LfrSearchAdd(GetPlayer(), dungeonId);
267 sLFGMgr->SendRaidBrowserCachedList(GetPlayer(), dungeonId);
268}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchLeaveOpcode()

void WorldSession::HandleLfrSearchLeaveOpcode ( WorldPacket recvData)
271{
272 uint32 dungeonId;
273 recvData >> dungeonId;
274 sLFGMgr->LfrSearchRemove(GetPlayer());
275}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleListInventoryOpcode()

void WorldSession::HandleListInventoryOpcode ( WorldPacket recvPacket)
1022{
1023 ObjectGuid guid;
1024
1025 recvData >> guid;
1026
1027 if (!GetPlayer()->IsAlive())
1028 return;
1029
1030 LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY");
1031
1032 SendListInventory(guid);
1033}
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035

References GetPlayer(), LOG_DEBUG, and SendListInventory().

Referenced by OpcodeTable::Initialize().

◆ HandleListStabledPetsOpcode()

void WorldSession::HandleListStabledPetsOpcode ( WorldPacket recvPacket)
460{
461 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
462 ObjectGuid npcGUID;
463
464 recvData >> npcGUID;
465
466 if (!CheckStableMaster(npcGUID))
467 return;
468
469 // remove fake death
470 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
472
473 // remove mounts this fix bug where getting pet from stable while mounted deletes pet.
474 if (GetPlayer()->IsMounted())
476
477 SendStablePet(npcGUID);
478}
void SendStablePet(ObjectGuid guid)
Definition NPCHandler.cpp:480

References CheckStableMaster(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendStablePet(), SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOUNTED, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleLoadActionsSwitchSpec()

void WorldSession::HandleLoadActionsSwitchSpec ( PreparedQueryResult  result)
582{
583 if (!GetPlayer())
584 return;
585
586 if (result)
587 GetPlayer()->_LoadActions(result);
588
590}
void _LoadActions(PreparedQueryResult result)
Definition PlayerStorage.cpp:5673
void SendActionButtons(uint32 state) const
Definition Player.cpp:5579

References Player::_LoadActions(), GetPlayer(), and Player::SendActionButtons().

◆ HandleLogoutCancelOpcode()

void WorldSession::HandleLogoutCancelOpcode ( WorldPackets::Character::LogoutCancel logoutCancel)
483{
484 // Player have already logged out serverside, too late to cancel
485 if (!GetPlayer())
486 return;
487
489
491
492 // not remove flags if can't free move - its not set in Logout request code.
493 if (GetPlayer()->CanFreeMove())
494 {
495 GetPlayer()->SetRooted(false);
496
499 }
500}
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
void SetRooted(bool apply, bool isStun=false)
Definition Unit.cpp:18256
Definition CharacterPackets.h:83
void SetLogoutStartTime(time_t requestTime)
Engage the logout process for the user.
Definition WorldSession.h:402

References GetPlayer(), Unit::RemoveUnitFlag(), SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), UNIT_FLAG_STUNNED, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleLogoutRequestOpcode()

void WorldSession::HandleLogoutRequestOpcode ( WorldPackets::Character::LogoutRequest logoutRequest)
Todo:
: Possibly add RBAC permission to log out in combat
419{
420 LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - {}", GetSecurity());
421
422 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
423 DoLootRelease(lguid);
424
425 bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
427
428 bool preventAfkSanctuaryLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 1
429 && GetPlayer()->isAFK() && sAreaTableStore.LookupEntry(GetPlayer()->GetAreaId())->IsSanctuary();
430
431 bool preventAfkLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2
432 && GetPlayer()->isAFK();
433
435 bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
436
437 uint32 reason = 0;
438 if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
439 reason = 1;
440 else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
441 reason = 3; // is jumping or falling
442 else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
443 reason = 2; // FIXME - Need the correct value
444
446 logoutResponse.LogoutResult = reason;
447 logoutResponse.Instant = instantLogout;
448 SendPacket(logoutResponse.Write());
449
450 if (reason)
451 {
453 return;
454 }
455
456 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
457 if (instantLogout)
458 {
459 LogoutPlayer(true);
460 return;
461 }
462
463 // not set flags if player can't free move to prevent lost state at logout cancel
464 if (GetPlayer()->CanFreeMove())
465 {
466 if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
467 {
469 }
470
471 GetPlayer()->SetRooted(true);
473 }
474
476}
@ CONFIG_INSTANT_LOGOUT
Definition IWorld.h:305
@ CONFIG_AFK_PREVENT_LOGOUT
Definition IWorld.h:386
@ PLAYER_FLAGS_RESTING
Definition Player.h:484
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
@ MOVEMENTFLAG_FALLING_FAR
Definition UnitDefines.h:378
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
Definition CharacterPackets.h:56
WorldPacket const * Write() override
Definition CharacterPackets.cpp:30
uint32 LogoutResult
Definition CharacterPackets.h:62
bool Instant
Definition CharacterPackets.h:63

References CONFIG_AFK_PREVENT_LOGOUT, CONFIG_INSTANT_LOGOUT, DoLootRelease(), GameTime::GetGameTime(), GetPlayer(), GetSecurity(), Player::HasPlayerFlag(), WorldPackets::Character::LogoutResponse::Instant, Player::isAFK(), Unit::IsInCombat(), Unit::IsInFlight(), LOG_DEBUG, LogoutPlayer(), WorldPackets::Character::LogoutResponse::LogoutResult, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_FAR, PLAYER_FLAGS_RESTING, sAreaTableStore, SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), Unit::SetUnitFlag(), sWorld, UNIT_FLAG_STUNNED, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, and WorldPackets::Character::LogoutResponse::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMasterGiveOpcode()

void WorldSession::HandleLootMasterGiveOpcode ( WorldPacket recvPacket)
422{
423 uint8 slotid;
424 ObjectGuid lootguid, target_playerguid;
425
426 recvData >> lootguid >> slotid >> target_playerguid;
427
429 {
431 return;
432 }
433
434 Player* target = ObjectAccessor::GetPlayer(*_player, target_playerguid);
435 if (!target)
436 {
438 return;
439 }
440
441 LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [{}].", target->GetName());
442
443 if (_player->GetLootGUID() != lootguid)
444 {
446 return;
447 }
448
449 if (!_player->IsInRaidWith(target))
450 {
452 //LOG_DEBUG("network", "MasterLootItem: Player {} tried to give an item to ineligible player {} !", GetPlayer()->GetName(), target->GetName());
453 return;
454 }
455
456 Loot* loot = nullptr;
457
458 if (GetPlayer()->GetLootGUID().IsCreatureOrVehicle())
459 {
460 Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
461 if (!creature)
462 return;
463
464 loot = &creature->loot;
465 }
466 else if (GetPlayer()->GetLootGUID().IsGameObject())
467 {
468 GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
469 if (!pGO)
470 return;
471
472 loot = &pGO->loot;
473 }
474
475 if (!loot)
476 return;
477
478 if (slotid >= loot->items.size() + loot->quest_items.size())
479 {
480 LOG_DEBUG("loot", "MasterLootItem: Player {} might be using a hack! (slot {}, size {})", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size());
481 return;
482 }
483
484 LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid];
485
486 ItemPosCountVec dest;
487 InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
488 if (!item.AllowedForPlayer(target, loot->sourceWorldObjectGUID))
490 if (msg != EQUIP_ERR_OK)
491 {
494 else if (msg == EQUIP_ERR_INVENTORY_FULL)
496 else
498
499 return;
500 }
501
502 // list of players allowed to receive this item in trade
503 AllowedLooterSet looters = item.GetAllowedLooters();
504
505 // not move item from loot to target inventory
506 Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
507 target->SendNewItem(newitem, uint32(item.count), false, false, true);
508 target->UpdateLootAchievements(&item, loot);
509
510 // mark as looted
511 item.count = 0;
512 item.is_looted = true;
513
514 loot->NotifyItemRemoved(slotid);
515 --loot->unlootedCount;
516}
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition Item.h:57
GuidSet AllowedLooterSet
Definition LootMgr.h:151
@ MASTER_LOOT
Definition LootMgr.h:60
@ LOOT_ERROR_MASTER_OTHER
Definition LootMgr.h:106
@ LOOT_ERROR_MASTER_INV_FULL
Definition LootMgr.h:104
@ LOOT_ERROR_MASTER_UNIQUE_ITEM
Definition LootMgr.h:105
@ LOOT_ERROR_PLAYER_NOT_FOUND
Definition LootMgr.h:102
ObjectGuid GetMasterLooterGuid() const
Definition Group.cpp:2324
LootMethod GetLootMethod() const
Definition Group.cpp:2314
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition PlayerUpdates.cpp:2167
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4750
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition PlayerStorage.cpp:2524
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1291
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:18849
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition LootMgr.cpp:416
int32 randomPropertyId
Definition LootMgr.h:158
const AllowedLooterSet & GetAllowedLooters() const
Definition LootMgr.h:181
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330
std::vector< LootItem > items
Definition LootMgr.h:320
std::vector< LootItem > quest_items
Definition LootMgr.h:321

References _player, LootItem::AllowedForPlayer(), Player::CanStoreNewItem(), LootItem::count, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, LootItem::GetAllowedLooters(), Map::GetCreature(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), Player::GetLootGUID(), Group::GetLootMethod(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), WorldObject::GetName(), GetPlayer(), ObjectAccessor::GetPlayer(), LootItem::is_looted, Unit::IsInRaidWith(), LootItem::itemid, Loot::items, LOG_DEBUG, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_MASTER_INV_FULL, LOOT_ERROR_MASTER_OTHER, LOOT_ERROR_MASTER_UNIQUE_ITEM, LOOT_ERROR_PLAYER_NOT_FOUND, MASTER_LOOT, Loot::NotifyItemRemoved(), NULL_BAG, NULL_SLOT, Loot::quest_items, LootItem::randomPropertyId, Player::SendLootError(), Player::SendNewItem(), Loot::sourceWorldObjectGUID, Player::StoreNewItem(), Loot::unlootedCount, and Player::UpdateLootAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMethodOpcode()

void WorldSession::HandleLootMethodOpcode ( WorldPacket recvPacket)

error handling

464{
465 uint32 lootMethod;
466 ObjectGuid lootMaster;
467 uint32 lootThreshold;
468 recvData >> lootMethod >> lootMaster >> lootThreshold;
469
470 Group* group = GetPlayer()->GetGroup();
471 if (!group)
472 return;
473
475 // Xinef: Check if group is LFG
476 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup(true))
477 return;
478
479 if (lootMethod > NEED_BEFORE_GREED)
480 return;
481
482 if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
483 return;
484
485 if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
486 return;
487 /********************/
488
489 // everything's fine, do it
490 group->SetLootMethod((LootMethod)lootMethod);
491 group->SetMasterLooterGuid(lootMaster);
492 group->SetLootThreshold((ItemQualities)lootThreshold);
493 group->SendUpdate();
494}
LootMethod
Definition LootMgr.h:57
@ NEED_BEFORE_GREED
Definition LootMgr.h:62
ItemQualities
Definition SharedDefines.h:328
@ ITEM_QUALITY_ARTIFACT
Definition SharedDefines.h:335
void SetLootMethod(LootMethod method)
Definition Group.cpp:2228
void SetLootThreshold(ItemQualities threshold)
Definition Group.cpp:2243
void SetMasterLooterGuid(ObjectGuid guid)
Definition Group.cpp:2238

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), ITEM_QUALITY_ARTIFACT, MASTER_LOOT, NEED_BEFORE_GREED, Group::SendUpdate(), Group::SetLootMethod(), Group::SetLootThreshold(), and Group::SetMasterLooterGuid().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMoneyOpcode()

void WorldSession::HandleLootMoneyOpcode ( WorldPacket recvPacket)
115{
116 LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");
117
118 Player* player = GetPlayer();
119 ObjectGuid guid = player->GetLootGUID();
120 if (!guid)
121 return;
122
123 Loot* loot = nullptr;
124 bool shareMoney = true;
125
126 switch (guid.GetHigh())
127 {
129 {
130 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
131
132 // do not check distance for GO if player is the owner of it (ex. fishing bobber)
133 if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player))))
134 {
135 loot = &go->loot;
136 }
137
138 break;
139 }
140 case HighGuid::Corpse: // remove insignia ONLY in BG
141 {
142 Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
143
144 if (bones && bones->IsWithinDistInMap(player, INTERACTION_DISTANCE))
145 {
146 loot = &bones->loot;
147 shareMoney = false;
148 }
149
150 break;
151 }
152 case HighGuid::Item:
153 {
154 if (Item* item = player->GetItemByGuid(guid))
155 {
156 loot = &item->loot;
157 shareMoney = false;
158 }
159 break;
160 }
161 case HighGuid::Unit:
163 {
164 Creature* creature = player->GetMap()->GetCreature(guid);
165 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
166 if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
167 {
168 loot = &creature->loot;
169 if (creature->IsAlive())
170 shareMoney = false;
171 }
172 else
173 player->SendLootError(guid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
174 break;
175 }
176 default:
177 return; // unlootable type
178 }
179
180 if (loot)
181 {
182 sScriptMgr->OnPlayerBeforeLootMoney(player, loot);
183 loot->NotifyMoneyRemoved();
184 if (shareMoney && player->GetGroup()) //item, pickpocket and players can be looted only single player
185 {
186 Group* group = player->GetGroup();
187
188 std::vector<Player*> playersNear;
189 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
190 {
191 Player* member = itr->GetSource();
192 if (!member)
193 continue;
194
195 if (player->IsAtLootRewardDistance(member))
196 playersNear.push_back(member);
197 }
198
199 uint32 goldPerPlayer = uint32((loot->gold) / (playersNear.size()));
200
201 for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
202 {
203 (*i)->ModifyMoney(goldPerPlayer);
204 (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
205
207 data << uint32(goldPerPlayer);
208 data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
209 (*i)->GetSession()->SendPacket(&data);
210 }
211 }
212 else
213 {
214 sScriptMgr->OnPlayerAfterCreatureLootMoney(player);
215 player->ModifyMoney(loot->gold);
217
219 data << uint32(loot->gold);
220 data << uint8(1); // "You loot..."
221 SendPacket(&data);
222 }
223
224 sScriptMgr->OnLootMoney(player, loot->gold);
225
226 loot->gold = 0;
227
228 // Delete the money loot record from the DB
229 if (loot->containerGUID)
230 sLootItemStorage->RemoveStoredLootMoney(loot->containerGUID, loot);
231
232 // Delete container if empty
233 if (loot->isLooted() && guid.IsItem())
234 DoLootRelease(guid);
235 }
236}
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition DBCEnums.h:179
#define sLootItemStorage
Definition LootItemStorage.h:73
HighGuid GetHigh() const
Definition ObjectGuid.h:143
bool IsAtLootRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12841
@ SMSG_LOOT_MONEY_NOTIFY
Definition Opcodes.h:385
ObjectGuid containerGUID
Definition LootMgr.h:329
void NotifyMoneyRemoved()
Definition LootMgr.cpp:788
uint32 gold
Definition LootMgr.h:322

References ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, Loot::containerGUID, Corpse, DoLootRelease(), GameObject, ObjectAccessor::GetCorpse(), Map::GetCreature(), Group::GetFirstMember(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), ObjectGuid::GetHigh(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Loot::gold, INTERACTION_DISTANCE, Unit::IsAlive(), Player::IsAtLootRewardDistance(), Player::IsClass(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), Item, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Player::ModifyMoney(), GroupReference::next(), Loot::NotifyMoneyRemoved(), Player::SendLootError(), SendPacket(), sLootItemStorage, SMSG_LOOT_MONEY_NOTIFY, sScriptMgr, Unit, Player::UpdateAchievementCriteria(), and Vehicle.

Referenced by OpcodeTable::Initialize().

◆ HandleLootOpcode()

void WorldSession::HandleLootOpcode ( WorldPacket recvPacket)
239{
240 LOG_DEBUG("network", "WORLD: CMSG_LOOT");
241
242 ObjectGuid guid;
243 recvData >> guid;
244
245 // Check possible cheat
246 if (!GetPlayer()->IsAlive() || !guid.IsCreatureOrVehicle())
247 return;
248
249 // interrupt cast
250 if (GetPlayer()->IsNonMeleeSpellCast(false))
252
254}
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7816

References GetPlayer(), Unit::InterruptNonMeleeSpells(), ObjectGuid::IsCreatureOrVehicle(), LOG_DEBUG, LOOT_CORPSE, and Player::SendLoot().

Referenced by OpcodeTable::Initialize().

◆ HandleLootReleaseOpcode()

void WorldSession::HandleLootReleaseOpcode ( WorldPacket recvPacket)
257{
258 LOG_DEBUG("network", "WORLD: CMSG_LOOT_RELEASE");
259
260 // cheaters can modify lguid to prevent correct apply loot release code and re-loot
261 // use internal stored guid
262 ObjectGuid guid;
263 recvData >> guid;
264
265 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
266 if (lguid == guid)
267 DoLootRelease(lguid);
268}

References DoLootRelease(), GetPlayer(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLootRoll()

void WorldSession::HandleLootRoll ( WorldPacket recvData)
497{
498 ObjectGuid guid;
499 uint32 itemSlot;
500 uint8 rollType;
501 recvData >> guid; // guid of the item rolled
502 recvData >> itemSlot;
503 recvData >> rollType; // 0: pass, 1: need, 2: greed
504
505 Group* group = GetPlayer()->GetGroup();
506 if (!group)
507 return;
508
509 group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
510
511 switch (rollType)
512 {
513 case ROLL_NEED:
515 break;
516 case ROLL_GREED:
518 break;
519 case ROLL_DISENCHANT:
521 break;
522 }
523}
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition DBCEnums.h:201
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT
Definition DBCEnums.h:222
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition DBCEnums.h:200
@ ROLL_GREED
Definition LootMgr.h:35
@ ROLL_NEED
Definition LootMgr.h:34
@ ROLL_DISENCHANT
Definition LootMgr.h:36
bool CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise)
Definition Group.cpp:1358

References ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, Group::CountRollVote(), Player::GetGroup(), GetPlayer(), ROLL_DISENCHANT, ROLL_GREED, ROLL_NEED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleMailCreateTextItem()

void WorldSession::HandleMailCreateTextItem ( WorldPacket recvData)
758{
759 ObjectGuid mailbox;
760 uint32 mailId;
761
762 recvData >> mailbox;
763 recvData >> mailId;
764
765 if (!CanOpenMailBox(mailbox))
766 return;
767
768 Player* player = _player;
769
770 Mail* m = player->GetMail(mailId);
771 if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count() || (m->checked & MAIL_CHECK_MASK_COPIED))
772 {
774 return;
775 }
776
777 Item* bodyItem = new Item; // This is not bag and then can be used new Item.
778 if (!bodyItem->Create(sObjectMgr->GetGenerator<HighGuid::Item>().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
779 {
780 delete bodyItem;
781 return;
782 }
783
784 // in mail template case we need create new item text
785 if (m->mailTemplateId)
786 {
787 MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
788 if (!mailTemplateEntry)
789 {
791 delete bodyItem;
792 return;
793 }
794
795 bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
796 }
797 else
798 bodyItem->SetText(m->body);
799
802
803 LOG_DEBUG("network.opcode", "HandleMailCreateTextItem mailid={}", mailId);
804
805 ItemPosCountVec dest;
806 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
807 if (msg == EQUIP_ERR_OK)
808 {
811 player->m_mailsUpdated = true;
812
813 player->StoreItem(dest, bodyItem, true);
815 }
816 else
817 {
819 delete bodyItem;
820 }
821}
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
@ ITEM_FLAG_MAIL_TEXT_MASK
Definition ItemTemplate.h:142
@ MAIL_STATE_CHANGED
Definition Mail.h:69
#define MAIL_BODY_ITEM_TEMPLATE
Definition Mail.h:32
@ MAIL_MADE_PERMANENT
Definition SharedDefines.h:3505
@ MAIL_ERR_EQUIP_ERROR
Definition SharedDefines.h:3511
@ MAIL_OK
Definition SharedDefines.h:3510
@ MAIL_ERR_INTERNAL_ERROR
Definition SharedDefines.h:3516
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
virtual bool Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const *owner)
Definition Item.cpp:282
void SetText(std::string const &text)
Definition Item.h:309
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:845
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:650
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
Definition Player.cpp:2887
bool m_mailsUpdated
Definition Player.h:1604
Mail * GetMail(uint32 id)
Definition Player.cpp:3825
Definition DBCStructure.h:1316
char const * content[16]
Definition DBCStructure.h:1320
uint32 sender
Definition Mail.h:172
std::string body
Definition Mail.h:175
time_t deliver_time
Definition Mail.h:179
uint32 checked
Definition Mail.h:182
MailState state
Definition Mail.h:183
uint16 mailTemplateId
Definition Mail.h:171

References _player, Mail::body, CanOpenMailBox(), Player::CanStoreItem(), Mail::checked, MailTemplateEntry::content, Item::Create(), Mail::deliver_time, EQUIP_ERR_OK, GameTime::GetGameTime(), Player::GetMail(), GetSessionDbcLocale(), Item, ITEM_FIELD_CREATOR, ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK, LOG_DEBUG, Player::m_mailsUpdated, MAIL_BODY_ITEM_TEMPLATE, MAIL_CHECK_MASK_COPIED, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MADE_PERMANENT, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::mailTemplateId, NULL_BAG, NULL_SLOT, Mail::sender, Player::SendMailResult(), Object::SetFlag(), Item::SetText(), Object::SetUInt32Value(), sMailTemplateStore, sObjectMgr, Mail::state, and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleMailDelete()

void WorldSession::HandleMailDelete ( WorldPacket recvData)
372{
373 ObjectGuid mailbox;
374 uint32 mailId;
375 recvData >> mailbox;
376 recvData >> mailId;
377 recvData.read_skip<uint32>(); // mailTemplateId
378
379 if (!CanOpenMailBox(mailbox))
380 return;
381
382 Mail* m = _player->GetMail(mailId);
383 Player* player = _player;
384 player->m_mailsUpdated = true;
385 if (m)
386 {
387 // delete shouldn't show up for COD mails
388 if (m->COD)
389 {
391 return;
392 }
393
395
396 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
397 }
398 player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
399}
@ MAIL_DELETED
Definition SharedDefines.h:3504
uint32 COD
Definition Mail.h:181

References _player, CanOpenMailBox(), Mail::COD, Object::GetGUID(), Player::GetMail(), Player::m_mailsUpdated, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR, MAIL_OK, MAIL_STATE_DELETED, ByteBuffer::read_skip(), sCharacterCache, Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMailMarkAsRead()

void WorldSession::HandleMailMarkAsRead ( WorldPacket recvData)
349{
350 ObjectGuid mailbox;
351 uint32 mailId;
352 recvData >> mailbox;
353 recvData >> mailId;
354
355 if (!CanOpenMailBox(mailbox))
356 return;
357
358 Player* player = _player;
359 Mail* m = player->GetMail(mailId);
360 if (m && m->state != MAIL_STATE_DELETED)
361 {
362 if (player->unReadMails)
363 --player->unReadMails;
365 player->m_mailsUpdated = true;
367 }
368}
@ MAIL_CHECK_MASK_READ
Definition Mail.h:47
uint8 unReadMails
Definition Player.h:1668

References _player, CanOpenMailBox(), Mail::checked, Player::GetMail(), Player::m_mailsUpdated, MAIL_CHECK_MASK_READ, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::state, and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleMailReturnToSender()

void WorldSession::HandleMailReturnToSender ( WorldPacket recvData)
402{
403 ObjectGuid mailbox;
404 uint32 mailId;
405 recvData >> mailbox;
406 recvData >> mailId;
407 recvData.read_skip<uint64>(); // original sender GUID for return to, not used
408
409 if (!CanOpenMailBox(mailbox))
410 return;
411
412 Player* player = _player;
413 Mail* m = player->GetMail(mailId);
414 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
415 {
417 return;
418 }
419
420 if (m->HasItems())
421 {
422 for (MailItemInfoVec::iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
423 {
424 Item* item = player->GetMItem(itr->item_guid);
425 if (item && !sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, item))
426 {
428 return;
429 }
430 }
431 }
432 else if (!sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, nullptr))
433 {
435 return;
436 }
437
438 //we can return mail now
439 //so firstly delete the old one
440 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
441
443 stmt->SetData(0, mailId);
444 trans->Append(stmt);
445
446 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
447 stmt->SetData(0, mailId);
448 trans->Append(stmt);
449
450 player->RemoveMail(mailId);
451
452 // only return mail if the player exists (and delete if not existing)
453 if (m->messageType == MAIL_NORMAL && m->sender)
454 {
455 MailDraft draft(m->subject, m->body);
456 if (m->mailTemplateId)
457 draft = MailDraft(m->mailTemplateId, false); // items already included
458
459 if (m->HasItems())
460 {
461 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
462 {
463 Item* item = player->GetMItem(itr2->item_guid);
464 if (item)
465 draft.AddItem(item);
466
467 player->RemoveMItem(itr2->item_guid);
468 }
469 }
470 draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
471 }
472
473 CharacterDatabase.CommitTransaction(trans);
474
475 delete m; //we can deallocate old mail
477
478 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
479}
@ CHAR_DEL_MAIL_BY_ID
Definition CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition CharacterDatabase.h:382
@ MAIL_RETURNED_TO_SENDER
Definition SharedDefines.h:3503
void RemoveMail(uint32 id)
Definition Player.cpp:2874
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1688
bool HasItems() const
Definition Mail.h:206
ObjectGuid::LowType receiver
Definition Mail.h:173
uint8 messageType
Definition Mail.h:169
std::string subject
Definition Mail.h:174
std::vector< MailItemInfo > items
Definition Mail.h:176
uint32 money
Definition Mail.h:180

References _player, MailDraft::AddItem(), MailDraft::AddMoney(), Mail::body, CanOpenMailBox(), CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CharacterDatabase, Mail::COD, Mail::deliver_time, GetAccountId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), Mail::HasItems(), Mail::items, MAIL_ERR_INTERNAL_ERROR, MAIL_NORMAL, MAIL_OK, MAIL_RETURNED_TO_SENDER, MAIL_STATE_DELETED, Mail::mailTemplateId, Mail::messageType, Mail::money, Player, ByteBuffer::read_skip(), Mail::receiver, Player::RemoveMail(), Player::RemoveMItem(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), sScriptMgr, Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeItem()

void WorldSession::HandleMailTakeItem ( WorldPacket recvData)
483{
484 ObjectGuid mailbox;
485 uint32 mailId;
486 uint32 itemLowGuid;
487 recvData >> mailbox;
488 recvData >> mailId;
489 recvData >> itemLowGuid; // item guid low
490
491 if (!CanOpenMailBox(mailbox))
492 return;
493
494 Player* player = _player;
495
496 Mail* m = player->GetMail(mailId);
497 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
498 {
500 return;
501 }
502
503 // verify that the mail has the item to avoid cheaters taking COD items without paying
504 bool foundItem = false;
505 for (std::vector<MailItemInfo>::const_iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
506 if (itr->item_guid == itemLowGuid)
507 {
508 foundItem = true;
509 break;
510 }
511 if (!foundItem)
512 {
514 return;
515 }
516
517 // prevent cheating with skip client money check
518 if (!player->HasEnoughMoney(m->COD))
519 {
521 return;
522 }
523
524 Item* it = player->GetMItem(itemLowGuid);
525
526 ItemPosCountVec dest;
527 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
528 if (msg == EQUIP_ERR_OK)
529 {
530 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
531 m->RemoveItem(itemLowGuid);
532 m->removedItems.push_back(itemLowGuid);
533
534 if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
535 {
536 uint32 sender_accId = 0;
538 if (sender)
539 {
540 sender_accId = sender->GetSession()->GetAccountId();
541 }
542 else
543 {
544 sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, m->sender));
545 }
546
547 // check player existence
548 if (sender || sender_accId)
549 {
550 MailDraft(m->subject, "")
551 .AddMoney(m->COD)
553
554 if (m->COD >= 10 * GOLD)
555 {
556 std::string senderName;
557 if (!sCharacterCache->GetCharacterNameByGuid(ObjectGuid(HighGuid::Player, m->sender), senderName))
558 {
559 senderName = sObjectMgr->GetAcoreStringForDBCLocale(LANG_UNKNOWN);
560 }
561 std::string subj = m->subject;
563 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
564 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), sender_accId, senderName, m->COD, subj, 1);
565 }
566 }
567
568 player->ModifyMoney(-int32(m->COD));
569 }
570
571 m->COD = 0;
573 player->m_mailsUpdated = true;
574 player->RemoveMItem(it->GetGUID().GetCounter());
575
576 uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
577 it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
578 player->MoveItemToInventory(dest, it, true);
579
580 player->SaveInventoryAndGoldToDB(trans);
581 player->_SaveMail(trans);
582 CharacterDatabase.CommitTransaction(trans);
583
584 player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemLowGuid, count);
585 }
586 else
588}
void CleanStringForMysqlQuery(std::string &str)
Definition Common.cpp:61
@ ITEM_UNCHANGED
Definition Item.h:209
@ LANG_UNKNOWN
Definition Language.h:77
@ MAIL_CHECK_MASK_COD_PAYMENT
This mail was copied. Do not allow making a copy of items in mail.
Definition Mail.h:50
@ MAIL_ITEM_TAKEN
Definition SharedDefines.h:3502
@ MAIL_ERR_NOT_ENOUGH_MONEY
Definition SharedDefines.h:3513
MailDraft & AddMoney(uint32 money)
Definition Mail.h:137
Definition Mail.h:105
Definition Mail.h:83
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition PlayerStorage.cpp:2998
void _SaveMail(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7379
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition ObjectAccessor.cpp:251
std::vector< uint32 > removedItems
Definition Mail.h:177
bool RemoveItem(ObjectGuid::LowType item_guid)
Definition Mail.h:193

References _player, Player::_SaveMail(), MailDraft::AddMoney(), CanOpenMailBox(), Player::CanStoreItem(), CharacterDatabase, CleanStringForMysqlQuery(), Mail::COD, Mail::deliver_time, EQUIP_ERR_OK, ObjectAccessor::FindPlayerByLowGUID(), GetAccountId(), Item::GetCount(), ObjectGuid::GetCounter(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), GOLD, Player::HasEnoughMoney(), ITEM_UNCHANGED, Mail::items, LANG_UNKNOWN, Player::m_mailsUpdated, MAIL_CHECK_MASK_COD_PAYMENT, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ITEM_TAKEN, MAIL_NORMAL, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Player::MoveItemToInventory(), NULL_BAG, NULL_SLOT, Player, Mail::receiver, Mail::removedItems, Mail::RemoveItem(), Player::RemoveMItem(), Player::SaveInventoryAndGoldToDB(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendMailTo(), Item::SetState(), sObjectMgr, Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeMoney()

void WorldSession::HandleMailTakeMoney ( WorldPacket recvData)
591{
592 ObjectGuid mailbox;
593 uint32 mailId;
594 recvData >> mailbox;
595 recvData >> mailId;
596
597 if (!CanOpenMailBox(mailbox))
598 return;
599
600 Player* player = _player;
601
602 Mail* m = player->GetMail(mailId);
603 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
604 {
606 return;
607 }
608
609 if (!player->ModifyMoney(m->money, false))
610 {
612 return;
613 }
614
615 m->money = 0;
617 player->m_mailsUpdated = true;
618
619 player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
620
621 // save money and mail to prevent cheating
622 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
623 player->SaveGoldToDB(trans);
624 player->_SaveMail(trans);
625 CharacterDatabase.CommitTransaction(trans);
626}
@ MAIL_MONEY_TAKEN
Definition SharedDefines.h:3501
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7127

References _player, Player::_SaveMail(), CanOpenMailBox(), CharacterDatabase, Mail::deliver_time, EQUIP_ERR_TOO_MUCH_GOLD, GameTime::GetGameTime(), Player::GetMail(), Player::m_mailsUpdated, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MONEY_TAKEN, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Mail::money, Player::SaveGoldToDB(), Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMessagechatOpcode()

void WorldSession::HandleMessagechatOpcode ( WorldPacket recvPacket)
60{
61 uint32 type;
62 uint32 lang;
63
64 recvData >> type;
65 recvData >> lang;
66
67 if (type >= MAX_CHAT_MSG_TYPE)
68 {
69 LOG_ERROR("network.opcode", "CHAT: Wrong message type received: {}", type);
70 recvData.rfinish();
71 return;
72 }
73
74 if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
75 {
76 LOG_ERROR("entities.player.cheat", "CMSG_MESSAGECHAT: Possible hacking-attempt: {} tried to send a message in universal language", GetPlayerInfo());
78 recvData.rfinish();
79 return;
80 }
81
82 Player* sender = GetPlayer();
83
84 // prevent talking at unknown language (cheating)
85 LanguageDesc const* langDesc = GetLanguageDescByID(lang);
86 if (!langDesc)
87 {
89 recvData.rfinish();
90 return;
91 }
92
93 if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
94 {
95 // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
96 bool foundAura = false;
97 for (auto const& auraEff : sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE))
98 {
99 if (auraEff->GetMiscValue() == int32(lang))
100 {
101 foundAura = true;
102 break;
103 }
104 }
105
106 if (!foundAura)
107 {
109 recvData.rfinish();
110 return;
111 }
112 }
113
114 // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
116 {
117 switch (type)
118 {
119 case CHAT_MSG_ADDON:
120 case CHAT_MSG_PARTY:
121 case CHAT_MSG_RAID:
122 case CHAT_MSG_GUILD:
123 case CHAT_MSG_OFFICER:
124 case CHAT_MSG_AFK:
125 case CHAT_MSG_DND:
131 break;
132 default:
133 {
134 if (sWorld->getBoolConfig(CONFIG_CHAT_MUTE_FIRST_LOGIN) && lang != LANG_ADDON)
135 {
136 uint32 minutes = sWorld->getIntConfig(CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN);
137
138 if (sender->GetTotalPlayedTime() < minutes * MINUTE)
139 {
141 recvData.rfinish();
142 return;
143 }
144 }
145 }
146 }
147 }
148
149 // pussywizard:
150 switch (type)
151 {
152 case CHAT_MSG_SAY:
153 case CHAT_MSG_YELL:
154 case CHAT_MSG_EMOTE:
156 case CHAT_MSG_AFK:
157 case CHAT_MSG_DND:
158 if (sender->IsSpectator())
159 {
160 recvData.rfinish();
161 return;
162 }
163 }
164
165 if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
166 {
168 recvData.rfinish();
169 return;
170 }
171
172 if (lang == LANG_ADDON)
173 {
174 // LANG_ADDON is only valid for the following message types
175 switch (type)
176 {
177 case CHAT_MSG_PARTY:
178 case CHAT_MSG_RAID:
179 case CHAT_MSG_GUILD:
181 case CHAT_MSG_WHISPER:
182 // check if addon messages are disabled
183 if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
184 {
185 recvData.rfinish();
186 return;
187 }
188 break;
189 default:
190 LOG_ERROR("network", "Player {} ({}) sent a chatmessage with an invalid language/message type combination",
191 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
192
193 recvData.rfinish();
194 return;
195 }
196 }
197 else
198 {
199 // send in universal language if player in .gmon mode (ignore spell effects)
200 if (sender->IsGameMaster())
201 lang = LANG_UNIVERSAL;
202 else
203 {
204 // send in universal language in two side iteration allowed mode
206 lang = LANG_UNIVERSAL;
207 else
208 {
209 switch (type)
210 {
211 case CHAT_MSG_PARTY:
213 case CHAT_MSG_RAID:
216 // allow two side chat at group channel if two side group allowed
218 lang = LANG_UNIVERSAL;
219 break;
220 case CHAT_MSG_GUILD:
221 case CHAT_MSG_OFFICER:
222 // allow two side chat at guild channel if two side guild allowed
224 lang = LANG_UNIVERSAL;
225 break;
226 }
227 }
228 // Overwritten by SPELL_AURA_MOD_LANGUAGE auras (Affects only Say and Yell)
230 if (!ModLangAuras.empty() && (type == CHAT_MSG_SAY || type == CHAT_MSG_YELL))
231 lang = ModLangAuras.front()->GetMiscValue();
232 }
233
234 if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
235 sender->UpdateSpeakTime(lang == LANG_ADDON ? Player::ChatFloodThrottle::ADDON : Player::ChatFloodThrottle::REGULAR);
236 }
237
238 std::string to, channel, msg;
239 bool ignoreChecks = false;
240 switch (type)
241 {
242 case CHAT_MSG_SAY:
243 case CHAT_MSG_EMOTE:
244 case CHAT_MSG_YELL:
245 case CHAT_MSG_PARTY:
247 case CHAT_MSG_GUILD:
248 case CHAT_MSG_OFFICER:
249 case CHAT_MSG_RAID:
254 msg = recvData.ReadCString(lang != LANG_ADDON);
255 break;
256 case CHAT_MSG_WHISPER:
257 recvData >> to;
258 msg = recvData.ReadCString(lang != LANG_ADDON);
259 break;
260 case CHAT_MSG_CHANNEL:
261 recvData >> channel;
262 msg = recvData.ReadCString(lang != LANG_ADDON);
263 break;
264 case CHAT_MSG_AFK:
265 case CHAT_MSG_DND:
266 msg = recvData.ReadCString(lang != LANG_ADDON);
267 ignoreChecks = true;
268 break;
269 }
270
271 // Our Warden module also uses SendAddonMessage as a way to communicate Lua check results to the server, see if this is that
272 if (type == CHAT_MSG_GUILD && lang == LANG_ADDON && _warden && _warden->ProcessLuaCheckResponse(msg))
273 {
274 return;
275 }
276
277 // pussywizard:
278 if (msg.length() > 255 || (lang != LANG_ADDON && msg.find("|0") != std::string::npos))
279 return;
280
281 if (!ignoreChecks)
282 {
283 if (msg.empty())
284 return;
285
286 if (lang == LANG_ADDON)
287 {
288 if (AddonChannelCommandHandler(this).ParseCommands(msg.c_str()))
289 return;
290 }
291 else
292 {
293 if (ChatHandler(this).ParseCommands(msg.c_str()))
294 return;
295
296 if (!_player->CanSpeak())
297 {
298 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
300 return;
301 }
302 }
303 }
304
305 // do message validity checks
306 if (lang != LANG_ADDON)
307 {
308 // cut at the first newline or carriage return
309 std::string::size_type pos = msg.find_first_of("\n\r");
310
311 if (pos == 0)
312 {
313 return;
314 }
315 else if (pos != std::string::npos)
316 {
317 msg.erase(pos);
318 }
319
320 // abort on any sort of nasty character
321 for (uint8 c : msg)
322 {
323 if (isNasty(c))
324 {
325 LOG_ERROR("network", "Player {} {} sent a message containing invalid character {} - blocked", GetPlayer()->GetName(),
326 GetPlayer()->GetGUID().ToString(), uint8(c));
327 return;
328 }
329 }
330
331 // collapse multiple spaces into one
333 {
334 auto end = std::unique(msg.begin(), msg.end(), [](char c1, char c2) { return (c1 == ' ') && (c2 == ' '); });
335 msg.erase(end, msg.end());
336 }
337
338 // Validate hyperlinks
340 {
341 return;
342 }
343 }
344
345 else
346 {
348 }
349
350 sScriptMgr->OnPlayerBeforeSendChatMessage(_player, type, lang, msg);
351
352 switch (type)
353 {
354 case CHAT_MSG_SAY:
355 case CHAT_MSG_EMOTE:
356 case CHAT_MSG_YELL:
357 {
358 // Prevent cheating
359 if (!sender->IsAlive())
360 return;
361
362 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
363 {
365 return;
366 }
367
368 if (type == CHAT_MSG_SAY)
369 sender->Say(msg, Language(lang));
370 else if (type == CHAT_MSG_EMOTE)
371 sender->TextEmote(msg);
372 else if (type == CHAT_MSG_YELL)
373 sender->Yell(msg, Language(lang));
374 }
375 break;
376 case CHAT_MSG_WHISPER:
377 {
378 if (!normalizePlayerName(to))
379 {
381 break;
382 }
383
384 Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
385 bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
386 bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
387
388 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && receiver != sender)
389 {
391 return;
392 }
393
394 if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
395 {
397 return;
398 }
399
400 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
401 if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
402 {
404 return;
405 }
406
407 // pussywizard: optimization
408 if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
409 {
411 return;
412 }
413
414 // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
415 if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
416 sender->AddWhisperWhiteList(receiver->GetGUID());
417
418 GetPlayer()->Whisper(msg, Language(lang), receiver);
419 }
420 break;
421 case CHAT_MSG_PARTY:
423 {
424 // if player is in battleground, he cannot say to battleground members by /p
425 Group* group = GetPlayer()->GetOriginalGroup();
426 if (!group)
427 {
428 group = sender->GetGroup();
429 if (!group || group->isBGGroup())
430 return;
431 }
432
433 if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
434 return;
435
436 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
437 {
438 return;
439 }
440
441 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
442
443 WorldPacket data;
444 ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, nullptr, msg);
445 group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
446 }
447 break;
448 case CHAT_MSG_GUILD:
449 {
450 if (GetPlayer()->GetGuildId())
451 {
452 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
453 {
454 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, guild))
455 {
456 return;
457 }
458
459 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
460
461 guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
462 }
463 }
464 }
465 break;
466 case CHAT_MSG_OFFICER:
467 {
468 if (GetPlayer()->GetGuildId())
469 {
470 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
471 {
472 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, guild))
473 {
474 return;
475 }
476
477 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
478
479 guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
480 }
481 }
482 }
483 break;
484 case CHAT_MSG_RAID:
485 {
486 // if player is in battleground, he cannot say to battleground members by /ra
487 Group* group = GetPlayer()->GetOriginalGroup();
488 if (!group)
489 {
490 group = GetPlayer()->GetGroup();
491 if (!group || group->isBGGroup() || !group->isRaidGroup())
492 return;
493 }
494
495 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
496 {
497 return;
498 }
499
500 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
501
502 WorldPacket data;
503 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, nullptr, msg);
504 group->BroadcastPacket(&data, false);
505 }
506 break;
508 {
509 // if player is in battleground, he cannot say to battleground members by /ra
510 Group* group = GetPlayer()->GetOriginalGroup();
511 if (!group)
512 {
513 group = GetPlayer()->GetGroup();
514 if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
515 return;
516 }
517
518 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
519 {
520 return;
521 }
522
523 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
524
525 WorldPacket data;
526 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, nullptr, msg);
527 group->BroadcastPacket(&data, false);
528 }
529 break;
531 {
532 Group* group = GetPlayer()->GetGroup();
533 if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
534 return;
535
536 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
537 {
538 return;
539 }
540
541 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
542
543 // In battleground, raid warning is sent only to players in battleground - code is ok
544 WorldPacket data;
545 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, nullptr, msg);
546 group->BroadcastPacket(&data, false);
547 }
548 break;
550 {
551 //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
552 Group* group = GetPlayer()->GetGroup();
553 if (!group || !group->isBGGroup())
554 return;
555
556 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
557 {
558 return;
559 }
560
561 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
562
563 WorldPacket data;
564 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, nullptr, msg);
565 group->BroadcastPacket(&data, false);
566 }
567 break;
569 {
570 // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
571 Group* group = GetPlayer()->GetGroup();
572 if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
573 return;
574
575 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
576 {
577 return;
578 }
579
580 sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
581
582 WorldPacket data;
583 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, nullptr, msg);
584 group->BroadcastPacket(&data, false);
585 }
586 break;
587 case CHAT_MSG_CHANNEL:
588 {
590 {
591 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
592 {
594 return;
595 }
596 }
597
598 if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
599 {
600 if (Channel* chn = cMgr->GetChannel(channel, sender))
601 {
602 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg, chn))
603 {
604 return;
605 }
606
607 sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
608
609 chn->Say(sender->GetGUID(), msg.c_str(), lang);
610 }
611 }
612 }
613 break;
614 case CHAT_MSG_AFK:
615 {
616 if (!sender->IsInCombat())
617 {
618 if (sender->isAFK()) // Already AFK
619 {
620 if (msg.empty())
621 sender->ToggleAFK(); // Remove AFK
622 else
623 sender->autoReplyMsg = msg; // Update message
624 }
625 else // New AFK mode
626 {
627 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_AFK_DEFAULT) : msg;
628
629 if (sender->isDND())
630 sender->ToggleDND();
631
632 sender->ToggleAFK();
633 }
634
635 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg))
636 {
637 return;
638 }
639
640 sScriptMgr->OnPlayerChat(sender, type, lang, msg);
641 }
642 break;
643 }
644 case CHAT_MSG_DND:
645 {
646 if (sender->isDND()) // Already DND
647 {
648 if (msg.empty())
649 sender->ToggleDND(); // Remove DND
650 else
651 sender->autoReplyMsg = msg; // Update message
652 }
653 else // New DND mode
654 {
655 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_DND_DEFAULT) : msg;
656
657 if (sender->isAFK())
658 sender->ToggleAFK();
659
660 sender->ToggleDND();
661 }
662
663 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg))
664 {
665 return;
666 }
667
668 sScriptMgr->OnPlayerChat(sender, type, lang, msg);
669
670 break;
671 }
672 default:
673 LOG_ERROR("network.opcode", "CHAT: unknown message type {}, lang: {}", type, lang);
674 break;
675 }
676}
bool isNasty(uint8 c)
Definition ChatHandler.cpp:44
@ SEC_PLAYER
Definition Common.h:57
@ CONFIG_CHAT_CHANNEL_LEVEL_REQ
Definition IWorld.h:290
@ CONFIG_CHAT_WHISPER_LEVEL_REQ
Definition IWorld.h:291
@ CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN
Definition IWorld.h:294
@ CONFIG_CHAT_SAY_LEVEL_REQ
Definition IWorld.h:292
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
Definition IWorld.h:71
@ CONFIG_CHAT_MUTE_FIRST_LOGIN
Definition IWorld.h:100
@ CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
Definition IWorld.h:99
@ CONFIG_ADDON_CHANNEL
Definition IWorld.h:65
@ LANG_SAY_REQ
Definition Language.h:1155
@ LANG_GM_SILENCE
Definition Language.h:1170
@ LANG_UNKNOWN_LANGUAGE
Definition Language.h:743
@ LANG_NOT_LEARNED_LANGUAGE
Definition Language.h:744
@ LANG_WHISPER_REQ
Definition Language.h:1156
@ LANG_WAIT_BEFORE_SPEAKING
Definition Language.h:671
@ LANG_PLAYER_AFK_DEFAULT
Definition Language.h:676
@ LANG_MUTED_PLAYER
Definition Language.h:1314
@ LANG_PLAYER_DND_DEFAULT
Definition Language.h:675
@ LANG_CHANNEL_REQ
Definition Language.h:1157
LanguageDesc const * GetLanguageDescByID(uint32 lang)
Definition ObjectMgr.cpp:253
ChatMsg
Definition SharedDefines.h:3150
@ CHAT_MSG_RAID_WARNING
Definition SharedDefines.h:3192
@ CHAT_MSG_RAID
Definition SharedDefines.h:3155
@ CHAT_MSG_TEXT_EMOTE
Definition SharedDefines.h:3163
@ CHAT_MSG_SAY
Definition SharedDefines.h:3153
@ CHAT_MSG_PARTY_LEADER
Definition SharedDefines.h:3203
@ CHAT_MSG_RAID_LEADER
Definition SharedDefines.h:3191
@ CHAT_MSG_DND
Definition SharedDefines.h:3176
@ CHAT_MSG_YELL
Definition SharedDefines.h:3158
@ CHAT_MSG_PARTY
Definition SharedDefines.h:3154
@ CHAT_MSG_WHISPER
Definition SharedDefines.h:3159
@ CHAT_MSG_EMOTE
Definition SharedDefines.h:3162
@ CHAT_MSG_GUILD
Definition SharedDefines.h:3156
@ CHAT_MSG_OFFICER
Definition SharedDefines.h:3157
@ CHAT_MSG_AFK
Definition SharedDefines.h:3175
@ CHAT_MSG_ADDON
Definition SharedDefines.h:3151
@ CHAT_MSG_BATTLEGROUND
Definition SharedDefines.h:3196
@ CHAT_MSG_BATTLEGROUND_LEADER
Definition SharedDefines.h:3197
@ CHAT_MSG_CHANNEL
Definition SharedDefines.h:3169
Language
Definition SharedDefines.h:734
@ LANG_ADDON
Definition SharedDefines.h:753
#define MAX_CHAT_MSG_TYPE
Definition SharedDefines.h:3206
@ SPELL_AURA_COMPREHEND_LANGUAGE
Definition SpellAuraDefines.h:307
@ SPELL_AURA_MOD_LANGUAGE
Definition SpellAuraDefines.h:138
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
Definition Chat.h:278
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1755
bool CanSpeak() const
Definition PlayerMisc.cpp:69
bool IsInWhisperWhiteList(ObjectGuid guid)
Definition Player.cpp:15944
std::string autoReplyMsg
Definition Player.h:1154
uint32 GetTotalPlayedTime()
Definition Player.h:1203
bool HasSkill(uint32 skill) const
Definition Player.cpp:5457
void ToggleAFK()
Definition Player.cpp:1297
void UpdateSpeakTime(ChatFloodThrottle::Index index)
Definition PlayerMisc.cpp:29
void AddWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2567
bool isAcceptWhispers() const
Definition Player.h:1173
void Yell(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles yelled message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9419
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9399
void TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override
Outputs an universal text which is supposed to be an action.
Definition Player.cpp:9440
void Whisper(std::string_view text, Language language, Player *receiver, bool=false) override
Handles whispers from Addons and players based on sender, receiver's guid and language.
Definition Player.cpp:9462
void ToggleDND()
Definition Player.cpp:1306
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1358
std::list< AuraEffect * > AuraEffectList
Definition Unit.h:652
void SendPlayerNotFoundNotice(std::string const &name)
Definition ChatHandler.cpp:817
void SendWrongFactionNotice()
Definition ChatHandler.cpp:831
std::unique_ptr< Warden > _warden
Definition WorldSession.h:1167
Definition ObjectMgr.h:691
uint32 skill_id
Definition ObjectMgr.h:694
@ ADDON
Definition Player.h:2326

References _addonMessageReceiveCount, _player, _warden, Player::ChatFloodThrottle::ADDON, Player::AddWhisperWhiteList(), Player::autoReplyMsg, Group::BroadcastPacket(), ChatHandler::BuildChatPacket(), Player::CanSpeak(), CHAT_MSG_ADDON, CHAT_MSG_AFK, CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER, CHAT_MSG_CHANNEL, CHAT_MSG_DND, CHAT_MSG_EMOTE, CHAT_MSG_GUILD, CHAT_MSG_OFFICER, CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER, CHAT_MSG_RAID, CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING, CHAT_MSG_SAY, CHAT_MSG_TEXT_EMOTE, CHAT_MSG_WHISPER, CHAT_MSG_YELL, CONFIG_ADDON_CHANNEL, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHAT_CHANNEL_LEVEL_REQ, CONFIG_CHAT_FAKE_MESSAGE_PREVENTING, CONFIG_CHAT_MUTE_FIRST_LOGIN, CONFIG_CHAT_SAY_LEVEL_REQ, CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN, CONFIG_CHAT_WHISPER_LEVEL_REQ, ObjectAccessor::FindPlayerByName(), ChannelMgr::forTeam(), GetAcoreString(), Unit::GetAuraEffectsByType(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Player::GetGuildId(), GetLanguageDescByID(), Unit::GetLevel(), Group::GetMemberGroup(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), GetPlayerInfo(), GetSecurity(), Player::GetSession(), Player::GetTeamId(), GetTeamId(), Player::GetTotalPlayedTime(), Unit::HasAura(), Player::HasSkill(), Player::isAcceptWhispers(), Player::isAFK(), Unit::IsAlive(), Group::IsAssistant(), Group::isBGGroup(), Player::isDND(), Player::IsGameMaster(), Unit::IsInCombat(), Player::IsInWhisperWhiteList(), Group::IsLeader(), isNasty(), AccountMgr::IsPlayerAccount(), Group::isRaidGroup(), Player::IsSpectator(), LANG_ADDON, LANG_CHANNEL_REQ, LANG_GM_SILENCE, LANG_MUTED_PLAYER, LANG_NOT_LEARNED_LANGUAGE, LANG_PLAYER_AFK_DEFAULT, LANG_PLAYER_DND_DEFAULT, LANG_SAY_REQ, LANG_UNIVERSAL, LANG_UNKNOWN_LANGUAGE, LANG_WAIT_BEFORE_SPEAKING, LANG_WHISPER_REQ, LOG_ERROR, m_muteTime, MAX_CHAT_MSG_TYPE, MINUTE, normalizePlayerName(), AddonChannelCommandHandler::ParseCommands(), ChatHandler::ParseCommands(), ByteBuffer::ReadCString(), Player::ChatFloodThrottle::REGULAR, ByteBuffer::rfinish(), Player::Say(), SEC_PLAYER, secsToTimeString(), ChatHandler::SendNotification(), SendPlayerNotFoundNotice(), SendWrongFactionNotice(), sGuildMgr, LanguageDesc::skill_id, SPELL_AURA_COMPREHEND_LANGUAGE, SPELL_AURA_MOD_LANGUAGE, sScriptMgr, sWorld, Player::TextEmote(), Player::ToggleAFK(), Player::ToggleDND(), Player::UpdateSpeakTime(), ValidateHyperlinksAndMaybeKick(), Player::Whisper(), and Player::Yell().

Referenced by OpcodeTable::Initialize().

◆ HandleMinimapPingOpcode()

void WorldSession::HandleMinimapPingOpcode ( WorldPacket recvData)

error handling

526{
527 if (!GetPlayer()->GetGroup())
528 return;
529
530 float x, y;
531 recvData >> x;
532 recvData >> y;
533
535 /********************/
536
537 // everything's fine, do it
538 WorldPacket data(MSG_MINIMAP_PING, (8 + 4 + 4));
539 data << GetPlayer()->GetGUID();
540 data << float(x);
541 data << float(y);
542 GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
543}
@ MSG_MINIMAP_PING
Definition Opcodes.h:499

References Group::BroadcastPacket(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), and MSG_MINIMAP_PING.

Referenced by OpcodeTable::Initialize().

◆ HandleMirrorImageDataRequest()

void WorldSession::HandleMirrorImageDataRequest ( WorldPacket recvData)
738{
739 LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
740 ObjectGuid guid;
741 recvData >> guid;
742
743 // Get unit for which data is needed by client
744 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
745 if (!unit)
746 return;
747
748 if (!unit->HasCloneCasterAura())
749 return;
750
751 // Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
752 Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
753 if (!creator)
754 return;
755
757 data << guid;
758 data << uint32(creator->GetDisplayId());
759 data << uint8(creator->getRace());
760 data << uint8(creator->getGender());
761 data << uint8(creator->getClass());
762
763 if (creator->IsPlayer())
764 {
765 Player* player = creator->ToPlayer();
766 data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
767 data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
768 data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
769 data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
770 data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
771 data << uint32(player->GetGuildId()); // unk
772
773 static EquipmentSlots const itemSlots[] =
774 {
787 };
788
789 // Display items in visible slots
790 for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
791 {
793 data << uint32(0);
794 else if (*itr == EQUIPMENT_SLOT_BACK && player->HasPlayerFlag(PLAYER_FLAGS_HIDE_CLOAK))
795 data << uint32(0);
796 else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
797 {
798 uint32 displayInfoId = item->GetTemplate()->DisplayInfoID;
799
800 sScriptMgr->OnGlobalMirrorImageDisplayItem(item, displayInfoId);
801
802 data << uint32(displayInfoId);
803 }
804 else
805 data << uint32(0);
806 }
807 }
808 else
809 {
810 // Skip player data for creatures
811 data << uint8(0);
812 data << uint32(0);
813 data << uint32(0);
814 data << uint32(0);
815 data << uint32(0);
816 data << uint32(0);
817 data << uint32(0);
818 data << uint32(0);
819 data << uint32(0);
820 data << uint32(0);
821 data << uint32(0);
822 data << uint32(0);
823 data << uint32(0);
824 data << uint32(0);
825 }
826
827 SendPacket(&data);
828}
@ PLAYER_FLAGS_HIDE_CLOAK
Definition Player.h:490
@ PLAYER_FLAGS_HIDE_HELM
Definition Player.h:489
EquipmentSlots
Definition Player.h:678
@ EQUIPMENT_SLOT_SHOULDERS
Definition Player.h:682
@ EQUIPMENT_SLOT_BODY
Definition Player.h:683
@ EQUIPMENT_SLOT_HANDS
Definition Player.h:689
@ EQUIPMENT_SLOT_TABARD
Definition Player.h:698
@ EQUIPMENT_SLOT_HEAD
Definition Player.h:680
@ EQUIPMENT_SLOT_LEGS
Definition Player.h:686
@ EQUIPMENT_SLOT_BACK
Definition Player.h:694
@ EQUIPMENT_SLOT_WAIST
Definition Player.h:685
@ EQUIPMENT_SLOT_FEET
Definition Player.h:687
@ EQUIPMENT_SLOT_CHEST
Definition Player.h:684
@ EQUIPMENT_SLOT_WRISTS
Definition Player.h:688
@ SPELL_AURA_CLONE_CASTER
Definition SpellAuraDefines.h:310
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:323
uint8 getClass() const
Definition Unit.h:809
bool HasCloneCasterAura() const
Definition Unit.h:1729
@ SMSG_MIRRORIMAGE_DATA
Definition Opcodes.h:1056

References _player, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, Unit::GetAuraEffectsByType(), Object::GetByteValue(), Unit::getClass(), Unit::GetDisplayId(), Unit::getGender(), Player::GetGuildId(), Player::GetItemByPos(), Unit::getRace(), ObjectAccessor::GetUnit(), Unit::HasCloneCasterAura(), Player::HasPlayerFlag(), INVENTORY_SLOT_BAG_0, Object::IsPlayer(), LOG_DEBUG, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, SendPacket(), SMSG_MIRRORIMAGE_DATA, SPELL_AURA_CLONE_CASTER, sScriptMgr, and Object::ToPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleMountSpecialAnimOpcode()

void WorldSession::HandleMountSpecialAnimOpcode ( WorldPacket recvdata)
754{
756 data << GetPlayer()->GetGUID();
757
758 GetPlayer()->SendMessageToSet(&data, false);
759}
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5697
@ SMSG_MOUNTSPECIAL_ANIM
Definition Opcodes.h:400

References Object::GetGUID(), GetPlayer(), Player::SendMessageToSet(), and SMSG_MOUNTSPECIAL_ANIM.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveHoverAck()

void WorldSession::HandleMoveHoverAck ( WorldPacket recvData)
797{
798 LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
799
800 ObjectGuid guid;
801 recvData >> guid.ReadAsPacked();
802
803 recvData.read_skip<uint32>(); // unk
804
805 MovementInfo movementInfo;
806 movementInfo.guid = guid;
807 ReadMovementInfo(recvData, &movementInfo);
808
809 recvData.read_skip<uint32>(); // unk2
810}

References MovementInfo::guid, LOG_DEBUG, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), and ReadMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveKnockBackAck()

void WorldSession::HandleMoveKnockBackAck ( WorldPacket recvPacket)
762{
763 LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
764
765 ObjectGuid guid;
766 recvData >> guid.ReadAsPacked();
767
768 // pussywizard: typical check for incomming movement packets
770 {
771 recvData.rfinish(); // prevent warnings spam
772 return;
773 }
774
775 recvData.read_skip<uint32>(); // unk
776
777 MovementInfo movementInfo;
778 movementInfo.guid = guid;
779 ReadMovementInfo(recvData, &movementInfo);
780
781 _player->m_mover->m_movementInfo = movementInfo;
782
784 data << guid.WriteAsPacked();
786 _player->SetCanTeleport(true);
787 // knockback specific info
788 data << movementInfo.jump.sinAngle;
789 data << movementInfo.jump.cosAngle;
790 data << movementInfo.jump.xyspeed;
791 data << movementInfo.jump.zspeed;
792
793 _player->SendMessageToSet(&data, false);
794}
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19952
@ MSG_MOVE_KNOCK_BACK
Definition Opcodes.h:271

References _player, Unit::BuildMovementPacket(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_KNOCK_BACK, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), Player::SendMessageToSet(), Player::SetCanTeleport(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMovementOpcodes()

void WorldSession::HandleMovementOpcodes ( WorldPacket recvPacket)
335{
336 uint16 opcode = recvData.GetOpcode();
337
338 Unit* mover = _player->m_mover;
339
340 ASSERT(mover); // there must always be a mover
341
342 Player* plrMover = mover->ToPlayer();
343
344 // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
345 if (plrMover && plrMover->IsBeingTeleported())
346 {
347 recvData.rfinish(); // prevent warnings spam
348 return;
349 }
350
351 /* extract packet */
352 ObjectGuid guid;
353 recvData >> guid.ReadAsPacked();
354
355 // prevent tampered movement data
356 if (!guid || guid != mover->GetGUID())
357 {
358 recvData.rfinish(); // prevent warnings spam
359 return;
360 }
361
362 // pussywizard: typical check for incomming movement packets | prevent tampered movement data
363 if (!mover || !(mover->IsInWorld()) || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
364 {
365 recvData.rfinish(); // prevent warnings spam
366 return;
367 }
368
369 MovementInfo movementInfo;
370 movementInfo.guid = guid;
371 ReadMovementInfo(recvData, &movementInfo);
372
373 // Stop emote on move
374 if (Player* plrMover = mover->ToPlayer())
375 {
377 {
379 }
380 }
381
382 if (!movementInfo.pos.IsPositionValid())
383 {
384 if (plrMover)
385 {
386 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
387 }
388
389 recvData.rfinish(); // prevent warnings spam
390 return;
391 }
392
393 if (!mover->movespline->Finalized())
394 {
395 recvData.rfinish(); // prevent warnings spam
396 return;
397 }
398
399 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
401 {
402 // Xinef: skip moving packets
404 {
405 if (plrMover)
406 {
407 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
408 }
409 return;
410 }
411 movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
412
413 if (mover->IsCreature())
414 {
415 movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
417 movementInfo.transport.seat = mover->m_movementInfo.transport.seat;
418 }
419 }
420
422 {
423 // We were teleported, skip packets that were broadcast before teleport
424 if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
425 {
426 if (plrMover)
427 {
428 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
429 //LOG_INFO("anticheat", "MovementHandler:: 2 We were teleported, skip packets that were broadcast before teleport");
430 }
431 recvData.rfinish(); // prevent warnings spam
432 return;
433 }
434
435 if (!Acore::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
436 movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
437 {
438 if (plrMover)
439 {
440 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
441 }
442
443 recvData.rfinish(); // prevent warnings spam
444 return;
445 }
446
447 // if we boarded a transport, add us to it
448 if (plrMover)
449 {
450 if (!plrMover->GetTransport())
451 {
452 if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
453 {
454 plrMover->m_transport = transport;
455 transport->AddPassenger(plrMover);
456 }
457 }
458 else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
459 {
460 bool foundNewTransport = false;
461 plrMover->m_transport->RemovePassenger(plrMover);
462 if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
463 {
464 foundNewTransport = true;
465 plrMover->m_transport = transport;
466 transport->AddPassenger(plrMover);
467 }
468
469 if (!foundNewTransport)
470 {
471 plrMover->m_transport = nullptr;
472 movementInfo.transport.Reset();
473 }
474 }
475 }
476
477 if (!mover->GetTransport() && !mover->GetVehicle())
478 {
479 GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
480 if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
481 {
483 }
484 }
485 }
486 else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
487 {
488 sScriptMgr->AnticheatSetUnderACKmount(plrMover); // just for safe
489
490 plrMover->m_transport->RemovePassenger(plrMover);
491 plrMover->m_transport = nullptr;
492 movementInfo.transport.Reset();
493 }
494
495 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
496 if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
497 {
498 plrMover->HandleFall(movementInfo);
499
500 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
501 }
502
503 // interrupt parachutes upon falling or landing in water
504 if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
505 {
507
508 if (plrMover)
509 {
510 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
511 }
512 }
513
514 if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
515 {
516 // now client not include swimming flag in case jumping under water
517 plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseMask(), movementInfo.pos.GetPositionX(),
518 movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ(), plrMover->GetCollisionHeight()));
519 }
520
521 if (plrMover)//Hook for OnPlayerMove
522 {
523 sScriptMgr->OnPlayerMove(plrMover, movementInfo, opcode);
524 }
525
526 bool jumpopcode = false;
527 if (opcode == MSG_MOVE_JUMP)
528 {
529 jumpopcode = true;
530 if (plrMover && !sScriptMgr->AnticheatHandleDoubleJump(plrMover, mover))
531 {
532 plrMover->GetSession()->KickPlayer();
533 return;
534 }
535 }
536
537 /* start some hack detection */
538 if (plrMover && !sScriptMgr->AnticheatCheckMovementInfo(plrMover, movementInfo, mover, jumpopcode))
539 {
540 plrMover->GetSession()->KickPlayer();
541 return;
542 }
543
544 /* process position-change */
545 WorldPacket data(opcode, recvData.size());
546 int64 movementTime = (int64)movementInfo.time + _timeSyncClockDelta;
547 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
548 {
549 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
550 movementInfo.time = getMSTime();
551 }
552 else
553 {
554 movementInfo.time = (uint32) movementTime;
555 }
556
557 movementInfo.guid = mover->GetGUID();
558 WriteMovementInfo(&data, &movementInfo);
559 mover->SendMessageToSet(&data, _player);
560
561 mover->m_movementInfo = movementInfo;
562
563 // Some vehicles allow the passenger to turn by himself
564 if (Vehicle* vehicle = mover->GetVehicle())
565 {
566 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
567 {
568 if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING && movementInfo.pos.GetOrientation() != mover->GetOrientation())
569 {
570 mover->SetOrientation(movementInfo.pos.GetOrientation());
572 }
573 }
574
575 return;
576 }
577
578 mover->UpdatePosition(movementInfo.pos);
579
580 if (plrMover) // nothing is charmed, or player charmed
581 {
582 if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
584
585 plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
586
587 if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
588 if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
589 {
590 if (plrMover->IsAlive())
591 {
593 plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
594 // player can be alive if GM
595 if (plrMover->IsAlive())
596 plrMover->KillPlayer();
597 }
598 else if (!plrMover->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
599 {
600 GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover, plrMover->GetTeamId());
601 if (grave)
602 {
603 plrMover->TeleportTo(grave->Map, grave->x, grave->y, grave->z, plrMover->GetOrientation());
604 plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
605 }
606 }
607 }
608 }
609}
@ VEHICLE_SEAT_FLAG_ALLOW_TURNING
Definition DBCEnums.h:454
#define sGraveyard
Definition GameGraveyard.h:74
#define SIZE_OF_GRIDS
Definition MapDefines.h:26
@ DAMAGE_FALL_TO_VOID
Definition Player.h:845
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:493
@ GAMEOBJECT_TYPE_TRANSPORT
Definition SharedDefines.h:1571
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
@ AURA_INTERRUPT_FLAG_LANDING
Definition SpellDefines.h:68
uint32 getMSTime()
Definition Timer.h:103
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:374
@ MOVEMENTFLAG_MASK_MOVING
Definition UnitDefines.h:398
@ MOVEMENTFLAG_MASK_TURNING
Definition UnitDefines.h:403
@ MOVEMENTFLAG_SWIMMING
Definition UnitDefines.h:386
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
virtual bool HandlePlayerUnderMap(Player *)
Definition Battleground.h:563
bool IsUnderWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition Map.cpp:1660
float GetMinHeight(float x, float y) const
Definition Map.cpp:1239
Transport * GetTransport(ObjectGuid const guid)
Definition Map.cpp:2513
bool Finalized() const
Definition MoveSpline.h:116
void HandleFall(MovementInfo const &movementInfo)
Definition Player.cpp:13906
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1126
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:759
void KillPlayer()
Definition Player.cpp:4579
void SetInWater(bool apply)
Definition Player.cpp:2190
bool IsInWater() const override
Definition Player.h:1136
void UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode)
Definition PlayerUpdates.cpp:2186
bool IsBeingTeleported() const
Definition Player.h:2098
Definition Transport.h:30
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
Movement::MoveSpline * movespline
Definition Unit.h:2029
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21156
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20077
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
bool IsSitState() const
Definition Unit.cpp:16763
uint32 GetPhaseMask() const
Definition Object.h:451
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2091
Transport * m_transport
Definition Object.h:658
void WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
Definition WorldSession.cpp:1087
@ MSG_MOVE_START_SWIM
Definition Opcodes.h:232
@ MSG_MOVE_JUMP
Definition Opcodes.h:217
@ MSG_MOVE_FALL_LAND
Definition Opcodes.h:231
bool IsValidMapCoord(float c)
Definition GridDefines.h:206
Definition GameGraveyard.h:27
float z
Definition GameGraveyard.h:32
float x
Definition GameGraveyard.h:30
float y
Definition GameGraveyard.h:31
uint32 Map
Definition GameGraveyard.h:29
void Reset()
Definition Object.h:292
ObjectGuid guid
Definition Object.h:301
Position pos
Definition Object.h:302
uint32 time
Definition Object.h:287
void RemoveMovementFlag(uint32 flag)
Definition Object.h:338
uint32 flags
Definition Object.h:284
bool HasMovementFlag(uint32 flag) const
Definition Object.h:339
Position pos
Definition Object.h:286
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
bool IsPositionValid() const
Definition Position.cpp:176
void SetOrientation(float orientation)
Definition Position.h:116
void Relocate(float x, float y)
Definition Position.h:77

References _player, _timeSyncClockDelta, Transport::AddPassenger(), ASSERT, AURA_INTERRUPT_FLAG_LANDING, AURA_INTERRUPT_FLAG_TURNING, DAMAGE_FALL_TO_VOID, EMOTE_ONESHOT_NONE, Player::EnvironmentalDamage(), Movement::MoveSpline::Finalized(), MovementInfo::flags, GAMEOBJECT_TYPE_TRANSPORT, Player::GetBattleground(), Unit::GetCollisionHeight(), Position::GetExactDist2d(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetMap(), Map::GetMinHeight(), getMSTime(), WorldPacket::GetOpcode(), Position::GetOrientation(), WorldObject::GetPhaseMask(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), Player::GetTeamId(), WorldObject::GetTransport(), Map::GetTransport(), Object::GetUInt32Value(), Unit::GetVehicle(), MovementInfo::guid, MovementInfo::TransportInfo::guid, Player::HandleFall(), Battleground::HandlePlayerUnderMap(), MovementInfo::HasMovementFlag(), Player::HasPlayerFlag(), Unit::HasUnitFlag(), Unit::IsAlive(), Player::IsBeingTeleported(), Object::IsCreature(), Unit::IsDuringRemoveFromWorld(), Unit::IsInFlight(), Player::IsInWater(), Object::IsInWorld(), Position::IsPositionValid(), Unit::IsSitState(), Map::IsUnderWater(), Acore::IsValidMapCoord(), KickPlayer(), Player::KillPlayer(), LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, WorldObject::m_transport, GraveyardStruct::Map, MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_MASK_TURNING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SWIMMING, Unit::movespline, MSG_MOVE_FALL_LAND, MSG_MOVE_JUMP, MSG_MOVE_START_SWIM, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, MovementInfo::pos, MovementInfo::TransportInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), Position::Relocate(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), MovementInfo::TransportInfo::Reset(), ByteBuffer::rfinish(), MovementInfo::TransportInfo::seat, WorldObject::SendMessageToSet(), Player::SetInWater(), Position::SetOrientation(), Player::SetPlayerFlag(), Unit::SetStandState(), Unit::SetUInt32Value(), sGraveyard, ByteBuffer::size(), SIZE_OF_GRIDS, sScriptMgr, Player::TeleportTo(), MovementInfo::time, Object::ToPlayer(), MovementInfo::transport, UNIT_FLAG_DISABLE_MOVE, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_STAND, Player::UpdateFallInformationIfNeed(), Unit::UpdatePosition(), VEHICLE_SEAT_FLAG_ALLOW_TURNING, WriteMovementInfo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by HandleClientCastFlags(), HandleUpdateMissileTrajectory(), and OpcodeTable::Initialize().

◆ HandleMoveNotActiveMover()

void WorldSession::HandleMoveNotActiveMover ( WorldPacket recvData)
733{
734 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
735
736 ObjectGuid old_mover_guid;
737 recvData >> old_mover_guid.ReadAsPacked();
738
739 // pussywizard: typical check for incomming movement packets
741 {
742 recvData.rfinish(); // prevent warnings spam
743 return;
744 }
745
746 MovementInfo mi;
747 mi.guid = old_mover_guid;
748 ReadMovementInfo(recvData, &mi);
749
751}

References _player, Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveRootAck()

void WorldSession::HandleMoveRootAck ( WorldPacket recvPacket)
956{
957 ObjectGuid guid;
958 recvData >> guid.ReadAsPacked();
959
960 Unit* mover = _player->m_mover;
961 if (!mover || guid != mover->GetGUID())
962 {
963 recvData.rfinish(); // prevent warnings spam
964 return;
965 }
966
967 uint32 movementCounter;
968 recvData >> movementCounter;
969
970 MovementInfo movementInfo;
971 movementInfo.guid = guid;
972 ReadMovementInfo(recvData, &movementInfo);
973
974 /* process position-change */
975 int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;
976 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
977 {
978 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
979 movementInfo.time = getMSTime();
980 }
981 else
982 {
983 movementInfo.time = (uint32)movementTime;
984 }
985
986 movementInfo.guid = mover->GetGUID();
987 mover->m_movementInfo = movementInfo;
988 mover->UpdatePosition(movementInfo.pos);
989
990}

References _player, _timeSyncClockDelta, Object::GetGUID(), getMSTime(), MovementInfo::guid, LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, MovementInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), MovementInfo::time, and Unit::UpdatePosition().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveSetCanFlyAckOpcode()

void WorldSession::HandleMoveSetCanFlyAckOpcode ( WorldPacket recvData)
1523{
1524 // fly mode on/off
1525 LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1526
1527 ObjectGuid guid;
1528 recv_data >> guid.ReadAsPacked();
1529
1530 if (!_player)
1531 {
1532 recv_data.rfinish(); // prevent warnings spam
1533 return;
1534 }
1535
1536 recv_data.read_skip<uint32>(); // unk
1537
1538 MovementInfo movementInfo;
1539 movementInfo.guid = guid;
1540 ReadMovementInfo(recv_data, &movementInfo);
1541
1542 recv_data.read_skip<float>(); // unk2
1543
1544 sScriptMgr->AnticheatSetCanFlybyServer(_player, movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY));
1545
1546 _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
1547}
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:389

References _player, MovementInfo::flags, MovementInfo::guid, LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_CAN_FLY, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), and sScriptMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveSplineDoneOpcode()

void WorldSession::HandleMoveSplineDoneOpcode ( WorldPacket recvPacket)
200{
201 ObjectGuid guid; // used only for proper packet read
202 recvData >> guid.ReadAsPacked();
203
204 MovementInfo movementInfo; // used only for proper packet read
205 movementInfo.guid = guid;
206 ReadMovementInfo(recvData, &movementInfo);
207
208 recvData.read_skip<uint32>(); // spline id
209
210 // in taxi flight packet received in 2 case:
211 // 1) end taxi path in far (multi-node) flight
212 // 2) switch from one map to other in case multim-map taxi path
213 // we need process only (1)
214
216 if (curDest)
217 {
218 TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
219
220 // far teleport case
221 if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
222 {
223 if (FlightPathMovementGenerator* flight = dynamic_cast<FlightPathMovementGenerator*>(GetPlayer()->GetMotionMaster()->top()))
224 {
225 // short preparations to continue flight
226 flight->SetCurrentNodeAfterTeleport();
227 TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()];
228 flight->SkipCurrentNode();
229
230 GetPlayer()->TeleportTo(curDestNode->map_id, node->x, node->y, node->z, GetPlayer()->GetOrientation(), TELE_TO_NOT_LEAVE_TAXI);
231 }
232 }
233
234 return;
235 }
236
237 // at this point only 1 node is expected (final destination)
238 if (GetPlayer()->m_taxi.GetPath().size() != 1)
239 {
240 return;
241 }
242
244 GetPlayer()->SetFallInformation(GameTime::GetGameTime().count(), GetPlayer()->GetPositionZ());
245 if (GetPlayer()->pvpInfo.IsHostile)
246 {
247 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
248 }
249}
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
@ FLIGHT_MOTION_TYPE
Definition MotionMaster.h:47
@ TELE_TO_NOT_LEAVE_TAXI
Definition Player.h:833
Definition WaypointMovementGenerator.h:106
uint32 GetTaxiDestination() const
Definition PlayerTaxi.h:64
void SetFallInformation(uint32 time, float z)
Definition Player.h:2344
PlayerTaxi m_taxi
Definition Player.h:1160
void CleanupAfterTaxiFlight()
Definition Player.cpp:10491
Definition DBCStructure.h:1952
uint32 map_id
Definition DBCStructure.h:1954

References Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), FLIGHT_MOTION_TYPE, GameTime::GetGameTime(), GetPlayer(), PlayerTaxi::GetTaxiDestination(), MovementInfo::guid, Player::m_taxi, TaxiNodesEntry::map_id, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), Player::SetFallInformation(), sTaxiNodesStore, TELE_TO_NOT_LEAVE_TAXI, Player::TeleportTo(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveTeleportAck()

void WorldSession::HandleMoveTeleportAck ( WorldPacket recvPacket)
267{
268 LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
269
270 ObjectGuid guid;
271 recvData >> guid.ReadAsPacked();
272
273 uint32 flags, time;
274 recvData >> flags >> time; // unused
275 LOG_DEBUG("network.opcode", "Guid {}", guid.ToString());
276 LOG_DEBUG("network.opcode", "Flags {}, time {}", flags, time / IN_MILLISECONDS);
277
278 Player* plMover = _player->m_mover->ToPlayer();
279
280 if (!plMover || !plMover->IsBeingTeleportedNear())
281 return;
282
283 if (guid != plMover->GetGUID())
284 return;
285
286 plMover->SetSemaphoreTeleportNear(0);
287
288 uint32 old_zone = plMover->GetZoneId();
289
290 WorldLocation const& dest = plMover->GetTeleportDest();
291 Position oldPos(*plMover);
292
293 plMover->UpdatePosition(dest, true);
294
295 // xinef: teleport pets if they are not unsummoned
296 if (Pet* pet = plMover->GetPet())
297 {
298 if (!pet->IsWithinDist3d(plMover, plMover->GetMap()->GetVisibilityRange() - 5.0f))
299 pet->NearTeleportTo(plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), pet->GetOrientation());
300 }
301
302 if (oldPos.GetExactDist2d(plMover) > 100.0f)
303 {
304 uint32 newzone, newarea;
305 plMover->GetZoneAndAreaId(newzone, newarea);
306 plMover->UpdateZone(newzone, newarea);
307
308 // new zone
309 if (old_zone != newzone)
310 {
311 // honorless target
312 if (plMover->pvpInfo.IsHostile)
313 plMover->CastSpell(plMover, 2479, true);
314
315 // in friendly area
316 else if (plMover->IsPvP() && !plMover->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
317 plMover->UpdatePvP(false, false);
318 }
319 }
320
321 // resummon pet
323
324 //lets process all delayed operations on successful teleport
326
328
329 // pussywizard: client forgets about losing control, resend it
330 if (plMover->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED) || plMover->IsCharmed()) // only in such cases SetClientControl(self, false) is sent
331 plMover->SetClientControl(plMover, false, true);
332}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ PLAYER_FLAGS_IN_PVP
Definition Player.h:488
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
float GetVisibilityRange() const
Definition Map.h:195
void ReinitializeMovement()
Definition MotionMaster.cpp:904
WorldLocation & GetTeleportDest()
Definition Player.h:2097
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1530
void UpdateZone(uint32 newZone, uint32 newArea, bool force=false)
Definition PlayerUpdates.cpp:1252
void ProcessDelayedOperations()
Definition Player.cpp:1622
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition PlayerUpdates.cpp:1156
void SetSemaphoreTeleportNear(time_t tm)
Definition Player.h:2101
PvPInfo pvpInfo
Definition Player.h:1854
bool IsBeingTeleportedNear() const
Definition Player.h:2099
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12913
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14288
bool IsCharmed() const
Definition Unit.h:1244
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3164
Definition Position.h:27
bool IsHostile
Definition Player.h:365

References _player, Unit::CastSpell(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), Player::GetPet(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), Map::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), Player::HasPlayerFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Player::IsBeingTeleportedNear(), Unit::IsCharmed(), PvPInfo::IsHostile, Player::IsPvP(), LOG_DEBUG, Player::m_mover, PLAYER_FLAGS_IN_PVP, Player::ProcessDelayedOperations(), Player::pvpInfo, ObjectGuid::ReadAsPacked(), MotionMaster::ReinitializeMovement(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::SetClientControl(), Player::SetSemaphoreTeleportNear(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, Player::UpdatePosition(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by HandleTeleportTimeout(), and OpcodeTable::Initialize().

◆ HandleMoveTimeSkippedOpcode()

void WorldSession::HandleMoveTimeSkippedOpcode ( WorldPacket recvData)
853{
854 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_TIME_SKIPPED");
855
856 ObjectGuid guid;
857 uint32 timeSkipped;
858 recvData >> guid.ReadAsPacked();
859 recvData >> timeSkipped;
860
861 Unit* mover = GetPlayer()->m_mover;
862
863 if (!mover)
864 {
865 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong mover state from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
866 return;
867 }
868
869 // prevent tampered movement data
870 if (guid != mover->GetGUID())
871 {
872 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong guid from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
873 return;
874 }
875
876 mover->m_movementInfo.time += timeSkipped;
877
878 WorldPacket data(MSG_MOVE_TIME_SKIPPED, recvData.size());
879 data << guid.WriteAsPacked();
880 data << timeSkipped;
881 GetPlayer()->SendMessageToSet(&data, false);
882}
@ MSG_MOVE_TIME_SKIPPED
Definition Opcodes.h:823

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_TIME_SKIPPED, ObjectGuid::ReadAsPacked(), Player::SendMessageToSet(), ByteBuffer::size(), MovementInfo::time, and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveUnRootAck()

void WorldSession::HandleMoveUnRootAck ( WorldPacket recvPacket)
993{
994 ObjectGuid guid;
995 recvData >> guid.ReadAsPacked();
996
997 Unit* mover = _player->m_mover;
998 if (!mover || guid != mover->GetGUID())
999 {
1000 recvData.rfinish(); // prevent warnings spam
1001 return;
1002 }
1003
1004 uint32 movementCounter;
1005 recvData >> movementCounter;
1006
1007 MovementInfo movementInfo;
1008 movementInfo.guid = guid;
1009 ReadMovementInfo(recvData, &movementInfo);
1010
1011 /* process position-change */
1012 int64 movementTime = (int64) movementInfo.time + _timeSyncClockDelta;
1013 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
1014 {
1015 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
1016 movementInfo.time = getMSTime();
1017 }
1018 else
1019 {
1020 movementInfo.time = (uint32)movementTime;
1021 }
1022
1023 if (G3D::fuzzyEq(movementInfo.fallTime, 0.f))
1024 {
1025 movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FALLING);
1026 }
1027
1028 movementInfo.guid = mover->GetGUID();
1029 mover->m_movementInfo = movementInfo;
1030 mover->UpdatePosition(movementInfo.pos);
1031
1032}

References _player, _timeSyncClockDelta, MovementInfo::fallTime, Object::GetGUID(), getMSTime(), MovementInfo::guid, LOG_INFO, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_FALLING, MovementInfo::pos, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), MovementInfo::RemoveMovementFlag(), ByteBuffer::rfinish(), MovementInfo::time, and Unit::UpdatePosition().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveWaterWalkAck()

void WorldSession::HandleMoveWaterWalkAck ( WorldPacket recvPacket)
813{
814 LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
815
816 ObjectGuid guid;
817 recvData >> guid.ReadAsPacked();
818
819 recvData.read_skip<uint32>(); // unk
820
821 MovementInfo movementInfo;
822 movementInfo.guid = guid;
823 ReadMovementInfo(recvData, &movementInfo);
824
825 recvData.read_skip<uint32>(); // unk2
826}

References MovementInfo::guid, LOG_DEBUG, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), and ReadMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveWorldportAck()

void WorldSession::HandleMoveWorldportAck ( )
51{
52 // ignore unexpected far teleports
53 if (!GetPlayer()->IsBeingTeleportedFar())
54 return;
55
57
58 // get the teleport destination
59 WorldLocation const& loc = GetPlayer()->GetTeleportDest();
60
61 // possible errors in the coordinate validity check
63 {
64 KickPlayer("!MapMgr::IsValidMapCoord(loc)");
65 return;
66 }
67
68 // get the destination map entry, not the current one, this will fix homebind and reset greeting
69 MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
70 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
71
72 Map* oldMap = GetPlayer()->GetMap();
73 if (GetPlayer()->IsInWorld())
74 {
75 LOG_ERROR("network.opcode", "Player (Name {}) is still in world when teleported from map {} to new map {}", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
76 oldMap->RemovePlayerFromMap(GetPlayer(), false);
77 }
78
79 // reset instance validity, except if going to an instance inside an instance
80 if (!GetPlayer()->m_InstanceValid && !mInstance)
81 {
82 GetPlayer()->m_InstanceValid = true;
83 // pussywizard: m_InstanceValid can be false only by leaving a group in an instance => so remove temp binds that could not be removed because player was still on the map!
84 if (!sInstanceSaveMgr->PlayerIsPermBoundToInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty()))
85 sInstanceSaveMgr->PlayerUnbindInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty(), true);
86 }
87
88 // relocate the player to the teleport destination
89 Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
90 // the CanEnter checks are done in TeleporTo but conditions may change
91 // while the player is in transit, for example the map may get full
92 if (!newMap || newMap->CannotEnter(GetPlayer(), false))
93 {
94 LOG_ERROR("network.opcode", "Map {} could not be created for player {}, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUID().ToString());
95 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
96 return;
97 }
98
99 float z = loc.GetPositionZ() + GetPlayer()->GetHoverHeight();
100 GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
101
102 GetPlayer()->ResetMap();
103 GetPlayer()->SetMap(newMap);
104
106
108 if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
109 {
110 LOG_ERROR("network.opcode", "WORLD: failed to teleport player {} ({}) to map {} because of unknown reason!",
111 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), loc.GetMapId());
112 GetPlayer()->ResetMap();
113 GetPlayer()->SetMap(oldMap);
114 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
115 return;
116 }
117
118 oldMap->AfterPlayerUnlinkFromMap();
119
120 // pussywizard: transport teleport couldn't teleport us to the same map (some other teleport pending, reqs not met, etc.), but we still have transport set until player moves! clear it if map differs (crashfix)
121 if (Transport* t = _player->GetTransport())
122 if (!t->IsInMap(_player))
123 {
124 t->RemovePassenger(_player);
125 _player->m_transport = nullptr;
128 }
129
131 _player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
132
133 CellCoord pair(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
134 Cell cell(pair);
135 if (!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid())
136 {
137 KickPlayer("!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid()");
138 return;
139 }
140 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
141
142 // pussywizard: player supposed to enter bg map
143 if (_player->InBattleground())
144 {
145 // but landed on another map, cleanup data
146 if (!mEntry->IsBattlegroundOrArena())
148 // everything ok
149 else if (Battleground* bg = _player->GetBattleground())
150 {
151 if (_player->IsInvitedForBattlegroundInstance()) // GMs are not invited, so they are not added to participants
152 bg->AddPlayer(_player);
153 }
154 }
155
156 // pussywizard: arena spectator stuff
157 {
158 if (newMap->IsBattleArena() && ((BattlegroundMap*)newMap)->GetBG() && _player->HasPendingSpectatorForBG(((BattlegroundMap*)newMap)->GetInstanceId()))
159 {
161 _player->SetIsSpectator(true);
163 ((BattlegroundMap*)newMap)->GetBG()->AddSpectator(_player);
165 }
166 else
167 _player->SetIsSpectator(false);
168
170
171 if (uint32 inviteInstanceId = _player->GetPendingSpectatorInviteInstanceId())
172 {
173 if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId, BATTLEGROUND_TYPE_NONE))
174 tbg->RemoveToBeTeleported(_player->GetGUID());
176 }
177 }
178
179 // xinef: do this again, player can be teleported inside bg->AddPlayer(_player)!!!!
180 CellCoord pair2(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
181 Cell cell2(pair2);
182 if (!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid())
183 {
184 KickPlayer("!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid()");
185 return;
186 }
187 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
188
190
191 // flight fast teleport case
192 if (GetPlayer()->IsInFlight())
193 {
194 if (!GetPlayer()->InBattleground())
195 {
196 // short preparations to continue flight
197 MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
198 movementGenerator->Initialize(GetPlayer());
199 return;
200 }
201
202 // battleground state prepare, stop flight
205 }
206
207 // resurrect character at enter into instance where his corpse exist after add to map
208 Corpse* corpse = GetPlayer()->GetMap()->GetCorpseByPlayer(GetPlayer()->GetGUID());
209 if (corpse && corpse->GetType() != CORPSE_BONES)
210 {
211 if (mEntry->IsDungeon())
212 {
213 GetPlayer()->ResurrectPlayer(0.5f);
215 }
216 }
217
218 if (!corpse && mEntry->IsDungeon())
219 {
220 // resurrect character upon entering instance when the corpse is not available anymore
221 if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->MapID)
222 {
223 GetPlayer()->ResurrectPlayer(0.5f);
225 }
226 }
227
228 bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena();
229 if (mInstance)
230 {
231 Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
232 if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
233 if (mapDiff->resetTime)
234 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
235 {
236 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
237 GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
238 }
239 allowMount = mInstance->AllowMount;
240 }
241
242 // mount allow check
243 if (!allowMount)
245
246 // update zone immediately, otherwise leave channel will cause crash in mtmap
247 uint32 newzone, newarea;
248 GetPlayer()->GetZoneAndAreaId(newzone, newarea);
249 GetPlayer()->UpdateZone(newzone, newarea);
250
251 // honorless target
252 if (GetPlayer()->pvpInfo.IsHostile)
253 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
254
255 // in friendly area
256 else if (GetPlayer()->IsPvP() && !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
257 GetPlayer()->UpdatePvP(false, false);
258
259 // resummon pet
261
262 //lets process all delayed operations on successful teleport
264}
#define SPECTATOR_ADDON_PREFIX
Definition ArenaSpectator.h:35
@ CORPSE_BONES
Definition Corpse.h:28
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition DBCStores.cpp:761
CoordPair< MAX_NUMBER_OF_GRIDS > GridCoord
Definition GridDefines.h:167
@ BATTLEGROUND_TYPE_NONE
Definition SharedDefines.h:3480
Definition Map.h:686
CorpseType GetType() const
Definition Corpse.h:72
void deleteReferences(bool removeFromMap=false)
Definition HostileRefMgr.cpp:125
bool IsEmpty() const
Definition LinkedList.h:97
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition MapMgr.h:90
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:752
void LoadGrid(float x, float y)
Definition Map.cpp:301
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:777
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:285
uint32 GetId() const
Definition Map.h:229
Corpse * GetCorpseByPlayer(ObjectGuid const &ownerGuid) const
Definition Map.h:381
Difficulty GetDifficulty() const
Definition Map.h:290
_Ty top() const
Definition MotionMaster.h:150
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
Definition MovementGenerator.h:28
virtual void Initialize(Unit *)=0
bool HasPendingSpectatorForBG(uint32 bgInstanceId) const
Definition Player.h:2588
void SendInitialPacketsAfterAddToMap()
Definition Player.cpp:11696
bool m_InstanceValid
Definition Player.h:2444
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
Definition Player.cpp:11797
bool IsInvitedForBattlegroundInstance() const
Definition Player.h:2265
Difficulty GetDifficulty(bool isRaid) const
Definition Player.h:1927
void SendInitialPacketsBeforeAddToMap()
Definition Player.cpp:11639
void ResetMap() override
Definition Player.cpp:14718
void RemoveCorpse()
Definition Player.cpp:4701
void ClearReceivedSpectatorResetFor()
Definition Player.h:2592
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId)
Definition Player.h:2589
void SetIsSpectator(bool on)
Definition Player.cpp:15410
void SetSemaphoreTeleportFar(time_t tm)
Definition Player.h:2102
void SetMap(Map *map) override
Definition Player.cpp:14730
void SetPendingSpectatorForBG(uint32 bgInstanceId)
Definition Player.h:2587
uint32 GetPendingSpectatorInviteInstanceId() const
Definition Player.h:2590
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:916
float GetHoverHeight() const
Definition Unit.h:1636
void UpdatePositionData()
Definition Object.cpp:1165
CellCoord ComputeCellCoord(float x, float y)
Definition GridDefines.h:193
AC_GAME_API void HandleResetCommand(Player *player)
Definition ArenaSpectator.cpp:226
void SendCommand(T *o, Format &&fmt, Args &&... args)
Definition ArenaSpectator.h:47
Definition Cell.h:45
Definition Map.h:117
bool AllowMount
Definition Map.h:120
Definition DBCStructure.h:2221
uint32 MapID
Definition DBCStructure.h:1325
bool IsBattlegroundOrArena() const
Definition DBCStructure.h:1356
bool IsDungeon() const
Definition DBCStructure.h:1350

References _player, Map::AfterPlayerUnlinkFromMap(), InstanceTemplate::AllowMount, BATTLEGROUND_TYPE_NONE, Map::CannotEnter(), Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), Player::ClearReceivedSpectatorResetFor(), Acore::ComputeCellCoord(), CORPSE_BONES, HostileRefMgr::deleteReferences(), Player::GetBattleground(), Map::GetCorpseByPlayer(), Map::GetDifficulty(), Player::GetDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetHoverHeight(), Map::GetId(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), Position::GetOrientation(), Player::GetPendingSpectatorInviteInstanceId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), WorldObject::GetTransport(), Corpse::GetType(), WorldObject::GetZoneAndAreaId(), Cell::GridX(), Cell::GridY(), ArenaSpectator::HandleResetCommand(), Player::HasPendingSpectatorForBG(), Player::InBattleground(), MovementGenerator::Initialize(), Map::IsBattleArena(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), LinkedListHead::IsEmpty(), Player::IsInvitedForBattlegroundInstance(), MapEntry::IsRaid(), MapMgr::IsValidMapCoord(), KickPlayer(), Map::LoadGrid(), LOG_ERROR, Player::m_InstanceValid, WorldObject::m_movementInfo, WorldObject::m_transport, MapEntry::MapID, MotionMaster::MovementExpired(), MOVEMENTFLAG_ONTRANSPORT, PLAYER_FLAGS_IN_PVP, PLAYER_MAX_BATTLEGROUND_QUEUES, Player::ProcessDelayedOperations(), Position::Relocate(), Unit::RemoveAurasByType(), Player::RemoveCorpse(), MovementInfo::RemoveMovementFlag(), Map::RemovePlayerFromMap(), MovementInfo::TransportInfo::Reset(), Player::ResetMap(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::ResurrectPlayer(), sBattlegroundMgr, ArenaSpectator::SendCommand(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Player::SetBattlegroundId(), Player::SetIsSpectator(), Player::SetMap(), Player::SetPendingSpectatorForBG(), Player::SetPendingSpectatorInviteInstanceId(), Player::SetSemaphoreTeleportFar(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, Player::SpawnCorpseBones(), SPECTATOR_ADDON_PREFIX, SPELL_AURA_MOUNTED, TEAM_NEUTRAL, Player::TeleportTo(), MotionMaster::top(), MovementInfo::transport, WorldObject::UpdatePositionData(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by HandleMoveWorldportAckOpcode(), HandleTeleportTimeout(), and LogoutPlayer().

◆ HandleMoveWorldportAckOpcode()

void WorldSession::HandleMoveWorldportAckOpcode ( WorldPacket recvPacket)
45{
46 LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
48}
void HandleMoveWorldportAck()
Definition MovementHandler.cpp:50

References HandleMoveWorldportAck(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleNameQueryOpcode()

void WorldSession::HandleNameQueryOpcode ( WorldPacket recvPacket)
68{
69 ObjectGuid guid;
70 recvData >> guid;
71
72 // This is disable by default to prevent lots of console spam
73 // LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid);
74
76}
void SendNameQueryOpcode(ObjectGuid guid)
Definition QueryHandler.cpp:31

References SendNameQueryOpcode().

Referenced by OpcodeTable::Initialize().

◆ HandleNextCinematicCamera()

void WorldSession::HandleNextCinematicCamera ( WorldPacket recvPacket)
947{
948 // Sent by client when cinematic actually begun. So we begin the server side process
950}
void BeginCinematic()
Definition CinematicMgr.cpp:41

References CinematicMgr::BeginCinematic(), Player::GetCinematicMgr(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleNpcTextQueryOpcode()

void WorldSession::HandleNpcTextQueryOpcode ( WorldPacket recvPacket)
281{
282 uint32 textID;
283 ObjectGuid guid;
284
285 recvData >> textID;
286 LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", textID);
287
288 recvData >> guid;
289
290 GossipText const* gossip = sObjectMgr->GetGossipText(textID);
291
292 WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
293 data << textID;
294
295 if (!gossip)
296 {
297 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
298 {
299 data << float(0);
300 data << "Greetings $N";
301 data << "Greetings $N";
302 data << uint32(0);
303 data << uint32(0);
304 data << uint32(0);
305 data << uint32(0);
306 data << uint32(0);
307 data << uint32(0);
308 data << uint32(0);
309 }
310 }
311 else
312 {
313 std::string text0[MAX_GOSSIP_TEXT_OPTIONS], text1[MAX_GOSSIP_TEXT_OPTIONS];
315
316 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
317 {
318 BroadcastText const* bct = sObjectMgr->GetBroadcastText(gossip->Options[i].BroadcastTextID);
319 if (bct)
320 {
321 text0[i] = bct->GetText(locale, GENDER_MALE, true);
322 text1[i] = bct->GetText(locale, GENDER_FEMALE, true);
323 }
324 else
325 {
326 text0[i] = gossip->Options[i].Text_0;
327 text1[i] = gossip->Options[i].Text_1;
328 }
329
330 if (locale != DEFAULT_LOCALE && !bct)
331 {
332 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textID))
333 {
334 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[i], locale, text0[i]);
335 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[i], locale, text1[i]);
336 }
337 }
338
339 data << gossip->Options[i].Probability;
340
341 if (text0[i].empty())
342 data << text1[i];
343 else
344 data << text0[i];
345
346 if (text1[i].empty())
347 data << text0[i];
348 else
349 data << text1[i];
350
351 data << gossip->Options[i].Language;
352
353 for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
354 {
355 data << gossip->Options[i].Emotes[j]._Delay;
356 data << gossip->Options[i].Emotes[j]._Emote;
357 }
358 }
359 }
360
361 SendPacket(&data);
362
363 LOG_DEBUG("network", "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
364}
#define DEFAULT_LOCALE
Definition Common.h:79
#define MAX_GOSSIP_TEXT_OPTIONS
Definition NPCHandler.h:42
#define MAX_GOSSIP_TEXT_EMOTES
Definition NPCHandler.h:30
@ GENDER_MALE
Definition SharedDefines.h:61
@ GENDER_FEMALE
Definition SharedDefines.h:62
@ SMSG_NPC_TEXT_UPDATE
Definition Opcodes.h:414
Definition ObjectMgr.h:434
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition ObjectMgr.h:456
std::string Text_0
Definition NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition NPCHandler.h:39
uint32 Language
Definition NPCHandler.h:37
float Probability
Definition NPCHandler.h:38
uint32 BroadcastTextID
Definition NPCHandler.h:36
std::string Text_1
Definition NPCHandler.h:35
Definition NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition NPCHandler.h:46
Definition NPCHandler.h:55
uint32 _Emote
Definition NPCHandler.h:26
uint32 _Delay
Definition NPCHandler.h:27

References QEmote::_Delay, QEmote::_Emote, GossipTextOption::BroadcastTextID, DEFAULT_LOCALE, GossipTextOption::Emotes, GENDER_FEMALE, GENDER_MALE, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), BroadcastText::GetText(), GossipTextOption::Language, LOG_DEBUG, MAX_GOSSIP_TEXT_EMOTES, MAX_GOSSIP_TEXT_OPTIONS, GossipText::Options, GossipTextOption::Probability, SendPacket(), SMSG_NPC_TEXT_UPDATE, sObjectMgr, GossipTextOption::Text_0, and GossipTextOption::Text_1.

Referenced by OpcodeTable::Initialize().

◆ HandleOfferPetitionOpcode()

void WorldSession::HandleOfferPetitionOpcode ( WorldPacket recvData)
551{
552 LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok
553
554 ObjectGuid petitionguid, plguid;
555 uint32 junk;
556 Player* player;
557 recvData >> junk; // this is not petition type!
558 recvData >> petitionguid; // petition guid
559 recvData >> plguid; // player guid
560
562 if (!player)
563 return;
564
565 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
566 if (!petition)
567 return;
568
569 if (petition->petitionType != GUILD_CHARTER_TYPE)
570 {
571 if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA))
572 {
574 return;
575 }
576
577 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
578 {
579 // player is too low level to join an arena team
581 return;
582 }
583
585 if (slot >= MAX_ARENA_SLOT)
586 return;
587
588 if (player->GetArenaTeamId(slot))
589 {
590 // player is already in an arena team
592 return;
593 }
594
595 if (player->GetArenaTeamIdInvited())
596 {
598 return;
599 }
600 }
601 else
602 {
603 if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
604 {
606 return;
607 }
608
609 if (player->GetGuildId())
610 {
612 return;
613 }
614
615 if (player->GetGuildIdInvited())
616 {
618 return;
619 }
620 }
621
622 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
623 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
624
625 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12));
626 data << petitionguid; // petition guid
627 data << _player->GetGUID(); // owner guid
628 data << uint32(petitionguid.GetCounter()); // guild guid
629 data << uint8(signs); // sign's count
630
631 if (signs)
632 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
633 {
634 data << itr->first; // Player GUID
635 data << uint32(0); // there 0 ...
636 }
637
638 player->GetSession()->SendPacket(&data);
639}
@ GUILD_COMMAND_INVITE
Definition Guild.h:100
@ GUILD_COMMAND_CREATE
Definition Guild.h:99
@ ERR_ALREADY_IN_GUILD_S
Definition Guild.h:122
@ ERR_GUILD_NOT_ALLIED
Definition Guild.h:132
@ ERR_ALREADY_INVITED_TO_GUILD_S
Definition Guild.h:124
#define sPetitionMgr
Definition PetitionMgr.h:87
static uint8 GetSlotByType(uint32 type)
Definition ArenaTeam.cpp:619
uint32 GetGuildIdInvited()
Definition Player.h:1910
@ SMSG_PETITION_SHOW_SIGNATURES
Definition Opcodes.h:477
@ GUILD_CHARTER_TYPE
Definition WorldSession.h:222
Definition PetitionMgr.h:39
uint8 petitionType
Definition PetitionMgr.h:42
Definition PetitionMgr.h:47
SignatureMap signatureMap
Definition PetitionMgr.h:49

References _player, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ObjectAccessor::FindConnectedPlayer(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), Player::GetSession(), ArenaTeam::GetSlotByType(), Player::GetTeamId(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, LOG_DEBUG, MAX_ARENA_SLOT, Petition::petitionType, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleOpenItemOpcode()

void WorldSession::HandleOpenItemOpcode ( WorldPacket recvPacket)
205{
206 LOG_DEBUG("network", "WORLD: CMSG_OPEN_ITEM packet, data length = {}", (uint32)recvPacket.size());
207
208 Player* pUser = _player;
209
210 // ignore for remote control state
211 if (pUser->m_mover != pUser)
212 return;
213
214 // xinef: additional check, client outputs message on its own
215 if (!pUser->IsAlive())
216 {
217 pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
218 return;
219 }
220
221 uint8 bagIndex, slot;
222
223 recvPacket >> bagIndex >> slot;
224
225 LOG_DEBUG("network.opcode", "bagIndex: {}, slot: {}", bagIndex, slot);
226
227 Item* item = pUser->GetItemByPos(bagIndex, slot);
228 if (!item)
229 {
230 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
231 return;
232 }
233
234 ItemTemplate const* proto = item->GetTemplate();
235 if (!proto)
236 {
237 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
238 return;
239 }
240
241 // Verify that the bag is an actual bag or wrapped item that can be used "normally"
242 if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped())
243 {
244 pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, nullptr);
245 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to open item [{}, entry: {}] which is not openable!",
246 pUser->GetName(), pUser->GetGUID().ToString(), item->GetGUID().ToString(), proto->ItemId);
247 return;
248 }
249
250 // locked item
251 uint32 lockId = proto->LockID;
252 if (lockId)
253 {
254 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
255
256 if (!lockInfo)
257 {
258 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
259 LOG_ERROR("network.opcode", "WORLD::OpenItem: item [{}] has an unknown lockId: {}!", item->GetGUID().ToString(), lockId);
260 return;
261 }
262
263 // was not unlocked yet
264 if (item->IsLocked())
265 {
266 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
267 return;
268 }
269 }
270
271 if (sScriptMgr->OnPlayerBeforeOpenItem(pUser, item))
272 {
273 if (item->IsWrapped())// wrapped?
274 {
276 stmt->SetData(0, item->GetGUID().GetCounter());
278 .WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, bagIndex, slot, item->GetGUID().GetCounter(), std::placeholders::_1)));
279 }
280 else
281 {
282 pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
283 }
284 }
285}
@ CHAR_SEL_CHARACTER_GIFT_BY_ITEM
Definition CharacterDatabase.h:131
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
@ EQUIP_ERR_ITEM_LOCKED
Definition Item.h:83
@ EQUIP_ERR_YOU_ARE_DEAD
Definition Item.h:85
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
bool IsWrapped() const
Definition Item.h:263
bool IsLocked() const
Definition Item.h:253
void HandleOpenWrappedItemCallback(uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
Definition SpellHandler.cpp:287
Definition DBCStructure.h:1307

References _player, _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_GIFT_BY_ITEM, CharacterDatabase, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_LOCKED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), WorldObject::GetName(), Item::GetTemplate(), HandleOpenWrappedItemCallback(), ItemTemplate::HasFlag(), Unit::IsAlive(), Item::IsLocked(), Item::IsWrapped(), ITEM_FLAG_HAS_LOOT, ItemTemplate::ItemId, ItemTemplate::LockID, LOG_DEBUG, LOG_ERROR, LOOT_CORPSE, Player::m_mover, Player::SendEquipError(), Player::SendLoot(), PreparedStatementBase::SetData(), ByteBuffer::size(), sLockStore, sScriptMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleOpenWrappedItemCallback()

void WorldSession::HandleOpenWrappedItemCallback ( uint8  bagIndex,
uint8  slot,
ObjectGuid::LowType  itemLowGUID,
PreparedQueryResult  result 
)
288{
289 if (!GetPlayer())
290 return;
291
292 Item* item = GetPlayer()->GetItemByPos(bagIndex, slot);
293 if (!item)
294 return;
295
296 if (item->GetGUID().GetCounter() != itemLowGUID || !item->IsWrapped()) // during getting result, gift was swapped with another item
297 return;
298
299 if (!result)
300 {
301 LOG_ERROR("network", "Wrapped item {} don't have record in character_gifts table and will deleted", item->GetGUID().ToString());
302 GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
303 return;
304 }
305
306 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
307
308 Field* fields = result->Fetch();
309 uint32 entry = fields[0].Get<uint32>();
310 uint32 flags = fields[1].Get<uint32>();
311
313 item->SetEntry(entry);
314 item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
316
319
321 stmt->SetData(0, item->GetGUID().GetCounter());
322 trans->Append(stmt);
323
324 CharacterDatabase.CommitTransaction(trans);
325}
@ CHAR_DEL_GIFT
Definition CharacterDatabase.h:130
void SetEntry(uint32 entry)
Definition Object.h:116

References CHAR_DEL_GIFT, CharacterDatabase, Player::DestroyItem(), ObjectGuid::Empty, Field::Get(), Item::GetBagSlot(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Item::IsWrapped(), ITEM_CHANGED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, LOG_ERROR, ItemTemplate::MaxDurability, Player::SaveInventoryAndGoldToDB(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), Object::SetUInt32Value(), and ObjectGuid::ToString().

Referenced by HandleOpenItemOpcode().

◆ HandleOptOutOfLootOpcode()

void WorldSession::HandleOptOutOfLootOpcode ( WorldPacket recvData)
1094{
1095 uint32 passOnLoot;
1096 recvData >> passOnLoot; // 1 always pass, 0 do not pass
1097
1098 if (!GetPlayer())
1099 return;
1100
1101 GetPlayer()->SetPassOnGroupLoot(passOnLoot);
1102}
void SetPassOnGroupLoot(bool bPassOnGroupLoot)
Definition Player.h:2496

References GetPlayer(), and Player::SetPassOnGroupLoot().

Referenced by OpcodeTable::Initialize().

◆ HandlePageTextQueryOpcode()

void WorldSession::HandlePageTextQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

368{
369 uint32 pageID;
370 recvData >> pageID;
371 recvData.read_skip<uint64>(); // guid
372
373 while (pageID)
374 {
375 PageText const* pageText = sObjectMgr->GetPageText(pageID);
376 // guess size
378 data << pageID;
379
380 if (!pageText)
381 {
382 data << "Item page missing.";
383 data << uint32(0);
384 pageID = 0;
385 }
386 else
387 {
388 std::string Text = pageText->Text;
389
390 int loc_idx = GetSessionDbLocaleIndex();
391 if (loc_idx >= 0)
392 if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID))
393 ObjectMgr::GetLocaleString(player->Text, loc_idx, Text);
394
395 data << Text;
396 data << pageText->NextPage;
397 pageID = pageText->NextPage;
398 }
399 SendPacket(&data);
400
401 LOG_DEBUG("network", "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
402 }
403}
Text
Definition boss_pyroguard_emberseer.cpp:26
@ SMSG_PAGE_TEXT_QUERY_RESPONSE
Definition Opcodes.h:121
Definition NPCHandler.h:50
Definition ObjectMgr.h:57
std::string Text
Definition ObjectMgr.h:58
uint32 NextPage
Definition ObjectMgr.h:59

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), LOG_DEBUG, PageText::NextPage, ByteBuffer::read_skip(), SendPacket(), SMSG_PAGE_TEXT_QUERY_RESPONSE, sObjectMgr, and PageText::Text.

Referenced by OpcodeTable::Initialize().

◆ HandlePartyAssignmentOpcode()

void WorldSession::HandlePartyAssignmentOpcode ( WorldPacket recvData)
679{
680 Group* group = GetPlayer()->GetGroup();
681 if (!group)
682 return;
683
684 ObjectGuid senderGuid = GetPlayer()->GetGUID();
685 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
686 return;
687
688 uint8 assignment;
689 bool apply;
690 ObjectGuid guid;
691 recvData >> assignment >> apply;
692 recvData >> guid;
693
694 switch (assignment)
695 {
698 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
699 break;
701 group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
702 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
703 default:
704 break;
705 }
706
707 group->SendUpdate();
708}
@ GROUP_ASSIGN_MAINASSIST
Definition Group.h:81
@ GROUP_ASSIGN_MAINTANK
Definition Group.h:80
@ MEMBER_FLAG_MAINASSIST
Definition Group.h:75
@ MEMBER_FLAG_MAINTANK
Definition Group.h:74
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
Definition Group.cpp:2515

References Player::GetGroup(), Object::GetGUID(), GetPlayer(), GROUP_ASSIGN_MAINASSIST, GROUP_ASSIGN_MAINTANK, Group::IsAssistant(), Group::IsLeader(), MEMBER_FLAG_MAINASSIST, MEMBER_FLAG_MAINTANK, Group::RemoveUniqueGroupMemberFlag(), Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAbandon()

void WorldSession::HandlePetAbandon ( WorldPackets::Pet::PetAbandon packet)
919{
920 if (!_player->IsInWorld())
921 return;
922
923 // pet/charmed
925 if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
926 {
927 if (pet->IsPet())
928 {
929 if (pet->GetGUID() == _player->GetPetGUID())
930 {
931 uint32 feelty = pet->GetPower(POWER_HAPPINESS);
932 pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
933 }
934
936 }
937 else if (pet->GetGUID() == _player->GetCharmGUID())
939 }
940}
@ PET_SAVE_AS_DELETED
Definition PetDefines.h:41
@ HUNTER_PET
Definition PetDefines.h:32
@ POWER_HAPPINESS
Definition SharedDefines.h:273
PetType getPetType() const
Definition Pet.h:52
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9118
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9355
Pet * ToPet()
Definition Unit.h:700
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15618
bool IsPet() const
Definition Unit.h:763
ObjectGuid GetPetGUID() const
Definition Unit.h:694
ObjectGuid PetGUID
Definition PetPackets.h:45

References _player, Unit::GetCharmGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetGUID(), Unit::GetPetGUID(), Pet::getPetType(), Unit::GetPower(), HUNTER_PET, Object::IsInWorld(), Unit::IsPet(), PET_SAVE_AS_DELETED, WorldPackets::Pet::PetAbandon::PetGUID, POWER_HAPPINESS, Player::RemovePet(), Unit::SetPower(), Player::StopCastingCharm(), and Unit::ToPet().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAction()

void WorldSession::HandlePetAction ( WorldPacket recvData)
58{
59 ObjectGuid guid1;
60 uint32 data;
61 ObjectGuid guid2;
62 recvData >> guid1; //pet guid
63 recvData >> data;
64 recvData >> guid2; //tag guid
65
66 uint32 spellId = UNIT_ACTION_BUTTON_ACTION(data);
67 uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
68
69 // used also for charmed creature
70 Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
71 LOG_DEBUG("network.opcode", "HandlePetAction: Pet {} - flag: {}, spellId: {}, target: {}.", guid1.ToString(), uint32(flag), spellId, guid2.ToString());
72
73 if (!pet)
74 {
75 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) doesn't exist for player {}", guid1.ToString(), GetPlayer()->GetName());
76 return;
77 }
78
79 if (pet != GetPlayer()->GetFirstControlled())
80 {
81 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) does not belong to player {}", guid1.ToString(), GetPlayer()->GetName());
82 return;
83 }
84
85 if (!pet->IsAlive())
86 {
87 // xinef: allow dissmis dead pets
88 SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
89 if ((flag != ACT_COMMAND || spellId != COMMAND_ABANDON) && (!spell || !spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD)))
90 return;
91 }
92
93 // Xinef: allow to controll players
94 if (pet->IsPlayer() && flag != ACT_COMMAND && flag != ACT_REACTION)
95 return;
96
97 // Do not follow itself vehicle
98 if (spellId == COMMAND_FOLLOW && _player->IsOnVehicle(pet))
99 {
100 return;
101 }
102
103 if (GetPlayer()->m_Controlled.size() == 1)
104 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
105 else
106 {
107 //If a pet is dismissed, m_Controlled will change
108 std::vector<Unit*> controlled;
109 for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
110 {
111 // xinef: allow to dissmis dead pets
112 if ((*itr)->GetEntry() == pet->GetEntry() && ((*itr)->IsAlive() || (flag == ACT_COMMAND && spellId == COMMAND_ABANDON)))
113 controlled.push_back(*itr);
114 // xinef: mirror image blizzard
115 else if ((*itr)->GetEntry() == NPC_MIRROR_IMAGE && flag == ACT_COMMAND && spellId == COMMAND_FOLLOW)
116 {
117 (*itr)->InterruptNonMeleeSpells(false);
118 }
119 }
120
121 for (Unit* pet : controlled)
122 if (pet && pet->IsInWorld() && pet->GetMap() == _player->GetMap())
123 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
124 }
125}
#define UNIT_ACTION_BUTTON_ACTION(X)
Definition CharmInfo.h:31
@ ACT_REACTION
Definition CharmInfo.h:65
@ ACT_COMMAND
Definition CharmInfo.h:64
@ ACT_ENABLED
Definition CharmInfo.h:63
@ ACT_PASSIVE
Definition CharmInfo.h:61
#define UNIT_ACTION_BUTTON_TYPE(X)
Definition CharmInfo.h:32
@ NPC_MIRROR_IMAGE
Definition PetDefines.h:105
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition SharedDefines.h:405
@ COMMAND_ABANDON
Definition Unit.h:558
@ COMMAND_FOLLOW
Definition Unit.h:556
ControlSet m_Controlled
Definition Unit.h:1990
void HandlePetActionHelper(Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
Definition PetHandler.cpp:150

References _player, ACT_COMMAND, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, COMMAND_ABANDON, COMMAND_FOLLOW, Object::GetEntry(), WorldObject::GetMap(), GetPlayer(), ObjectAccessor::GetUnit(), HandlePetActionHelper(), SpellInfo::HasAttribute(), Unit::IsAlive(), Object::IsInWorld(), Unit::IsOnVehicle(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, NPC_MIRROR_IMAGE, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, sSpellMgr, ObjectGuid::ToString(), UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetActionHelper()

void WorldSession::HandlePetActionHelper ( Unit pet,
ObjectGuid  guid1,
uint32  spellid,
uint16  flag,
ObjectGuid  guid2 
)
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
151{
152 CharmInfo* charmInfo = pet->GetCharmInfo();
153 if (!charmInfo)
154 {
155 LOG_ERROR("network.opcode", "WorldSession::HandlePetAction(petGuid: {}, tagGuid: {}, spellId: {}, flag: {}): object ({}) is considered pet-like but doesn't have a charminfo!",
156 guid1.ToString(), guid2.ToString(), spellId, flag, pet->GetGUID().ToString());
157 return;
158 }
159
160 switch (flag)
161 {
162 case ACT_COMMAND: //0x07
163 switch (spellId)
164 {
165 case COMMAND_STAY: //flat=1792 //STAY
166 {
168 if (!controlledMotion)
169 {
171 pet->GetMotionMaster()->Clear(false);
172 pet->GetMotionMaster()->MoveIdle();
173 }
174
175 charmInfo->SetCommandState(COMMAND_STAY);
176 charmInfo->SetIsCommandAttack(false);
177 charmInfo->SetIsCommandFollow(false);
178 charmInfo->SetIsFollowing(false);
179 charmInfo->SetIsReturning(false);
180 charmInfo->SetIsAtStay(!controlledMotion);
181 charmInfo->SaveStayPosition(controlledMotion);
182 if (pet->ToPet())
184
185 charmInfo->SetForcedSpell(0);
186 charmInfo->SetForcedTargetGUID();
187 break;
188 }
189 case COMMAND_FOLLOW: //spellId=1792 //FOLLOW
190 {
191 pet->AttackStop();
192 pet->InterruptNonMeleeSpells(false);
193 pet->ClearInPetCombat();
195 if (pet->ToPet())
198
199 charmInfo->SetIsCommandAttack(false);
200 charmInfo->SetIsAtStay(false);
201 charmInfo->SetIsReturning(true);
202 charmInfo->SetIsCommandFollow(true);
203 charmInfo->SetIsFollowing(false);
204 charmInfo->RemoveStayPosition();
205 charmInfo->SetForcedSpell(0);
206 charmInfo->SetForcedTargetGUID();
207 break;
208 }
209 case COMMAND_ATTACK: //spellId=1792 //ATTACK
210 {
211 // Can't attack if owner is pacified
212 if (_player->HasPacifyAura())
213 {
214 //pet->SendPetCastFail(spellId, SPELL_FAILED_PACIFIED);
215 //TODO: Send proper error message to client
216 return;
217 }
218
219 // only place where pet can be player
220 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
221 if (!TargetUnit)
222 return;
223
224 if (Unit* owner = pet->GetOwner())
225 if (!owner->IsValidAttackTarget(TargetUnit))
226 return;
227
228 // pussywizard (excluded charmed)
229 if (!pet->IsCharmed())
230 if (Creature* creaturePet = pet->ToCreature())
231 if (!creaturePet->CanCreatureAttack(TargetUnit))
232 return;
233
234 // Not let attack through obstructions
235 bool checkLos = !sDisableMgr->IsPathfindingEnabled(pet->GetMap()) ||
236 (TargetUnit->IsCreature() && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
237
238 if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
239 {
240 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
241 data << uint8(0);
242 data << uint32(7389);
244 SendPacket(&data);
245 return;
246 }
247
249 // This is true if pet has no target or has target but targets differs.
250 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
251 {
252 pet->AttackStop();
253
254 if (!pet->IsPlayer() && pet->ToCreature()->IsAIEnabled)
255 {
256 charmInfo->SetIsCommandAttack(true);
257 charmInfo->SetIsAtStay(false);
258 charmInfo->SetIsFollowing(false);
259 charmInfo->SetIsCommandFollow(false);
260 charmInfo->SetIsReturning(false);
261
262 pet->ToCreature()->AI()->AttackStart(TargetUnit);
263
264 //10% chance to play special pet attack talk, else growl
265 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
267 else
268 {
269 // 90% chance for pet and 100% chance for charmed creature
270 pet->SendPetAIReaction(guid1);
271 }
272 }
273 else // charmed player
274 {
275 charmInfo->SetIsCommandAttack(true);
276 charmInfo->SetIsAtStay(false);
277 charmInfo->SetIsFollowing(false);
278 charmInfo->SetIsCommandFollow(false);
279 charmInfo->SetIsReturning(false);
280
281 pet->Attack(TargetUnit, true);
282 pet->SendPetAIReaction(guid1);
283 }
284 }
285 break;
286 }
287 case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
288 if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
289 {
291 }
292 else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
293 {
294 ASSERT(pet->IsCreature());
295 if (pet->IsPet())
296 {
297 if (pet->ToPet()->getPetType() == HUNTER_PET)
299 else
300 //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
302 }
304 {
305 pet->ToTempSummon()->UnSummon();
306 }
307 }
308 break;
309 default:
310 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
311 }
312 break;
313 case ACT_REACTION: // 0x6
314 switch (spellId)
315 {
316 case REACT_PASSIVE: //passive
317 pet->AttackStop();
318 if (pet->ToPet())
320 pet->ClearInPetCombat();
321 [[fallthrough]];
322
323 case REACT_DEFENSIVE: //recovery
324 case REACT_AGGRESSIVE: //activete
325 if (pet->IsCreature())
326 pet->ToCreature()->SetReactState(ReactStates(spellId));
327 else
328 charmInfo->SetPlayerReactState(ReactStates(spellId));
329 break;
330 }
331 break;
332 case ACT_DISABLED: // 0x81 spell (disabled), ignore
333 case ACT_PASSIVE: // 0x01
334 case ACT_ENABLED: // 0xC1 spell
335 {
336 Unit* unit_target = nullptr;
337
338 // do not cast unknown spells
339 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
340 if (!spellInfo)
341 {
342 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
343 return;
344 }
345
346 if (guid2)
347 unit_target = ObjectAccessor::GetUnit(*_player, guid2);
348 else if (!spellInfo->IsPositive())
349 return;
350
351 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
352 {
353 if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
354 return;
355 }
356
357 TriggerCastFlags triggerCastFlags = TRIGGERED_NONE;
358
359 if (spellInfo->IsPassive())
360 return;
361
362 // cast only learned spells
363 if (!pet->HasSpell(spellId))
364 {
365 bool allow = false;
366
367 // allow casting of spells triggered by clientside periodic trigger auras
369 {
370 allow = true;
371 triggerCastFlags = TRIGGERED_FULL_MASK;
372 }
373
374 if (!allow)
375 return;
376 }
377
378 Spell* spell = new Spell(pet, spellInfo, triggerCastFlags);
379 spell->LoadScripts(); // xinef: load for CheckPetCast
380
381 SpellCastResult result = spell->CheckPetCast(unit_target);
382
383 //auto turn to target unless possessed
384 if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
385 {
386 if (unit_target)
387 {
388 pet->SetInFront(unit_target);
389 if (unit_target->IsPlayer())
390 pet->SendUpdateToPlayer(unit_target->ToPlayer());
391 }
392 else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
393 {
394 pet->SetInFront(unit_target2);
395 if (unit_target2->IsPlayer())
396 pet->SendUpdateToPlayer(unit_target2->ToPlayer());
397 }
398 if (Unit* powner = pet->GetCharmerOrOwner())
399 if (powner->IsPlayer())
400 pet->SendUpdateToPlayer(powner->ToPlayer());
401
402 result = SPELL_CAST_OK;
403 }
404
405 if (result == SPELL_CAST_OK)
406 {
407 if (!spellInfo->IsCooldownStartedOnEvent())
408 {
409 pet->ToCreature()->AddSpellCooldown(spellId, 0, 0);
410 }
411
412 unit_target = spell->m_targets.GetUnitTarget();
413
414 //10% chance to play special pet attack talk, else growl
415 //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
416 if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
418 else
419 {
420 pet->SendPetAIReaction(guid1);
421 }
422
423 if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
424 {
425 // This is true if pet has no target or has target but targets differs.
426 if (pet->GetVictim() != unit_target)
427 {
428 if (pet->ToCreature()->IsAIEnabled)
429 pet->ToCreature()->AI()->AttackStart(unit_target);
430 }
431 }
432
433 spell->prepare(&(spell->m_targets));
434
435 // spell->prepare() can delete charm info.
436 // Let's refresh the pointer.
437 charmInfo = pet->GetCharmInfo();
438 if (charmInfo)
439 {
440 charmInfo->SetForcedSpell(0);
441 charmInfo->SetForcedTargetGUID();
442 }
443 }
444 else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
445 {
446 unit_target = spell->m_targets.GetUnitTarget();
447 bool haspositiveeffect = false;
448
449 if (!unit_target)
450 {
451 delete spell;
452 return;
453 }
454
455 // search positive effects for spell
456 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
457 {
458 if (spellInfo->_IsPositiveEffect(i, true))
459 {
460 haspositiveeffect = true;
461 break;
462 }
463 }
464
465 if (pet->isPossessed() || pet->IsVehicle())
466 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
467 else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
469 else
471
472 if (!pet->HasSpellCooldown(spellId))
473 if (pet->ToPet())
474 pet->ToPet()->RemoveSpellCooldown(spellId, true);
475
476 spell->finish(false);
477 delete spell;
478
479 if (_player->HasPacifyAura())
480 return;
481
482 bool tempspellIsPositive = false;
483
484 if (!GetPlayer()->IsFriendlyTo(unit_target))
485 {
486 // only place where pet can be player
487 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
488 if (!TargetUnit)
489 return;
490
491 if (Unit* owner = pet->GetOwner())
492 if (!owner->IsValidAttackTarget(TargetUnit))
493 return;
494
496 // This is true if pet has no target or has target but targets differs.
497 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
498 {
499 if (pet->GetVictim())
500 pet->AttackStop();
501
502 if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
503 {
504 charmInfo->SetIsCommandAttack(true);
505 charmInfo->SetIsAtStay(false);
506 charmInfo->SetIsFollowing(false);
507 charmInfo->SetIsCommandFollow(false);
508 charmInfo->SetIsReturning(false);
509
510 pet->ToCreature()->AI()->AttackStart(TargetUnit);
511
512 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
514 else
515 pet->SendPetAIReaction(guid1);
516 }
517 else // charmed player
518 {
519 if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
520 pet->AttackStop();
521
522 charmInfo->SetIsCommandAttack(true);
523 charmInfo->SetIsAtStay(false);
524 charmInfo->SetIsFollowing(false);
525 charmInfo->SetIsCommandFollow(false);
526 charmInfo->SetIsReturning(false);
527
528 pet->Attack(TargetUnit, true);
529 pet->SendPetAIReaction(guid1);
530 }
531
532 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, ObjectGuid::Empty, tempspellIsPositive);
533 }
534 }
535 else if (haspositiveeffect)
536 {
537 bool tmpSpellIsPositive = true;
539 // This is true if pet has no target or has target but targets differs.
540 Unit* victim = pet->GetVictim();
541 if (victim)
542 {
543 pet->AttackStop();
544 }
545 else
546 victim = nullptr;
547
548 if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
549 {
550 pet->StopMoving();
551 pet->GetMotionMaster()->Clear();
552
553 charmInfo->SetIsCommandAttack(false);
554 charmInfo->SetIsAtStay(false);
555 charmInfo->SetIsFollowing(false);
556 charmInfo->SetIsCommandFollow(false);
557 charmInfo->SetIsReturning(false);
558
559 pet->GetMotionMaster()->MoveFollow(unit_target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
560
561 if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
563 else
564 {
565 pet->SendPetAIReaction(guid1);
566 }
567
568 ObjectGuid oldTarget = ObjectGuid::Empty;
569 if (victim)
570 oldTarget = victim->GetGUID();
571
572 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, oldTarget, tmpSpellIsPositive);
573 }
574 }
575 }
576 else
577 {
578 // dont spam alerts
579 if (!charmInfo->GetForcedSpell())
580 {
581 if (pet->isPossessed() || pet->IsVehicle())
582 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
583 else
584 spell->SendPetCastResult(result);
585 }
586
587 if (!pet->ToCreature()->HasSpellCooldown(spellId))
588 GetPlayer()->SendClearCooldown(spellId, pet);
589
590 spell->finish(false);
591 delete spell;
592
593 // reset specific flags in case of spell fail. AI will reset other flags
594 pet->PetSpellFail(spellInfo, unit_target, result);
595 }
596 break;
597 }
598 default:
599 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
600 }
601}
@ ACT_DISABLED
Definition CharmInfo.h:62
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1636
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ NULL_MOTION_TYPE
Definition MotionMaster.h:58
#define PET_FOLLOW_DIST
Definition PetDefines.h:202
@ SUMMON_PET
Definition PetDefines.h:31
@ PET_TALK_SPECIAL_SPELL
Definition PetDefines.h:80
@ PET_TALK_ATTACK
Definition PetDefines.h:81
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
double rand_norm()
Definition Random.cpp:77
@ TARGET_DEST_DYNOBJ_ENEMY
Definition SharedDefines.h:1432
@ TARGET_UNIT_DEST_AREA_ENEMY
Definition SharedDefines.h:1421
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition SharedDefines.h:1420
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition SharedDefines.h:1083
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1046
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:996
@ SPELL_FAILED_TARGET_FRIENDLY
Definition SharedDefines.h:1064
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT
Definition SpellAuraDefines.h:111
@ UNIT_MASK_CONTROLABLE_GUARDIAN
Definition UnitDefines.h:164
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
@ UNIT_STATE_FOLLOW
Definition UnitDefines.h:179
ReactStates
Definition Unit.h:547
@ REACT_DEFENSIVE
Definition Unit.h:549
@ REACT_PASSIVE
Definition Unit.h:548
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ COMMAND_ATTACK
Definition Unit.h:557
@ COMMAND_STAY
Definition Unit.h:555
bool IsDungeonBoss() const
Definition Creature.cpp:3179
bool isWorldBoss() const
Definition Creature.h:121
bool HasSpellCooldown(uint32 spell_id) const override
Definition Creature.cpp:2932
void AddSpellCooldown(uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Creature.cpp:2877
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
MovementGeneratorType GetMotionSlotType(int slot) const
Definition MotionMaster.cpp:921
void MoveIdle()
Definition MotionMaster.cpp:232
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
void Clear(bool reset=true)
Definition MotionMaster.h:167
void ClearCastWhenWillAvailable()
Definition Pet.cpp:2446
Player * GetOwner() const
Definition Pet.cpp:2489
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Pet.cpp:625
void RemoveSpellCooldown(uint32 spell_id, bool update)
Definition Pet.cpp:2454
void CastWhenWillAvailable(uint32 spellid, Unit *spellTarget, ObjectGuid oldTarget, bool spellIsPositive=false)
Definition Pet.cpp:2430
bool HasSpell(uint32 spell) const override
Definition Pet.cpp:2336
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14707
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
bool _IsPositiveEffect(uint8 effIndex, bool deep) const
Definition SpellInfo.cpp:2624
void LoadScripts()
Definition Spell.cpp:8537
void SendPetCastResult(SpellCastResult result)
Definition Spell.cpp:4714
SpellCastResult CheckPetCast(Unit *target)
Definition Spell.cpp:6830
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
void ClearUnitState(uint32 f)
Definition Unit.h:708
bool IsVehicle() const
Definition Unit.h:766
Unit * GetOwner() const
Definition Unit.cpp:10645
void PetSpellFail(SpellInfo const *spellInfo, Unit *target, uint32 result)
Definition Unit.cpp:20396
void StopMoving()
Definition Unit.cpp:16702
CharmInfo * GetCharmInfo()
Definition Unit.h:1215
Unit * GetCharmerOrOwner() const
Definition Unit.h:1220
void ClearInPetCombat()
Definition Unit.cpp:13896
bool isPossessed() const
Definition Unit.h:1245
void SendPetTalk(uint32 pettalk)
Definition Unit.cpp:16671
void SendPetAIReaction(ObjectGuid guid)
Definition Unit.cpp:16683
virtual float GetFollowAngle() const
Definition Unit.h:1809
Unit * GetVictim() const
Definition Unit.h:862
void StopMovingOnCurrentPos()
Definition Unit.cpp:16741
bool IsAIEnabled
Definition Unit.h:2012
ObjectGuid GetOwnerGUID() const
Definition Unit.h:684
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:712
ObjectGuid GetCharmerGUID() const
Definition Unit.h:690
bool HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const
Definition Unit.cpp:5811
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20575
bool HasPacifyAura() const
Definition Unit.h:1741
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358
@ SMSG_CAST_FAILED
Definition Opcodes.h:334
Definition CharmInfo.h:127
void RemoveStayPosition()
Definition CharmInfo.cpp:353
int32 GetForcedSpell()
Definition CharmInfo.h:178
void SetIsCommandFollow(bool val)
Definition CharmInfo.cpp:313
bool IsCommandAttack()
Definition CharmInfo.cpp:308
void SetIsAtStay(bool val)
Definition CharmInfo.cpp:365
void SetIsFollowing(bool val)
Definition CharmInfo.cpp:375
void SetIsReturning(bool val)
Definition CharmInfo.cpp:385
void SaveStayPosition(bool atCurrentPos)
Definition CharmInfo.cpp:323
void SetForcedSpell(uint32 id)
Definition CharmInfo.h:177
void SetPlayerReactState(ReactStates s)
Definition CharmInfo.h:183
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition CharmInfo.h:179
void SetCommandState(CommandStates st)
Definition CharmInfo.h:135
void SetIsCommandAttack(bool val)
Definition CharmInfo.cpp:303

References SpellInfo::_IsPositiveEffect(), _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, Creature::AddSpellCooldown(), Creature::AI(), ASSERT, Unit::Attack(), UnitAI::AttackStart(), Unit::AttackStop(), Pet::CastWhenWillAvailable(), Spell::CheckPetCast(), MotionMaster::Clear(), Pet::ClearCastWhenWillAvailable(), Unit::ClearInPetCombat(), Unit::ClearUnitState(), COMMAND_ABANDON, COMMAND_ATTACK, COMMAND_FOLLOW, COMMAND_STAY, Corpse, SpellInfo::Effects, ObjectGuid::Empty, Spell::finish(), Unit::GetCharmerGUID(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Unit::GetFollowAngle(), CharmInfo::GetForcedSpell(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlotType(), Unit::GetOwner(), Unit::GetOwnerGUID(), Pet::getPetType(), GetPlayer(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), Unit::GetVictim(), Unit::HasAuraTypeWithTriggerSpell(), Unit::HasPacifyAura(), Unit::HasSpell(), Creature::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasUnitTypeMask(), HUNTER_PET, Unit::InterruptNonMeleeSpells(), Unit::IsAIEnabled, Unit::IsCharmed(), CharmInfo::IsCommandAttack(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Creature::IsDungeonBoss(), SpellInfo::IsPassive(), Unit::IsPet(), Object::IsPlayer(), SpellInfo::IsPositive(), Unit::isPossessed(), Unit::IsVehicle(), WorldObject::IsWithinLOSInMap(), Creature::isWorldBoss(), Spell::LoadScripts(), LOG_ERROR, Spell::m_targets, MAX_SPELL_EFFECTS, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), NULL_MOTION_TYPE, PET_FOLLOW_DIST, PET_SAVE_AS_DELETED, PET_TALK_ATTACK, PET_TALK_SPECIAL_SPELL, Unit::PetSpellFail(), Spell::prepare(), rand_norm(), REACT_AGGRESSIVE, REACT_DEFENSIVE, REACT_PASSIVE, Player::RemovePet(), Pet::RemoveSpellCooldown(), CharmInfo::RemoveStayPosition(), CharmInfo::SaveStayPosition(), sDisableMgr, Spell::SendCastResult(), Player::SendClearCooldown(), SendPacket(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), Unit::SendPetTalk(), Object::SendUpdateToPlayer(), CharmInfo::SetCommandState(), Unit::setDeathState(), CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), Unit::SetInFront(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), CharmInfo::SetPlayerReactState(), Creature::SetReactState(), SMSG_CAST_FAILED, SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, SPELL_CAST_OK, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_UNIT_NOT_INFRONT, sSpellMgr, Player::StopCastingCharm(), Unit::StopMoving(), Unit::StopMovingOnCurrentPos(), SUMMON_PET, TARGET_DEST_DYNOBJ_ENEMY, TARGET_UNIT_DEST_AREA_ENEMY, TARGET_UNIT_SRC_AREA_ENEMY, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), Unit::ToTempSummon(), TRIGGERED_FULL_MASK, TRIGGERED_NONE, UNIT_MASK_CONTROLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, UNIT_MASK_SUMMON, UNIT_STATE_FOLLOW, TempSummon::UnSummon(), and urand().

Referenced by HandlePetAction(), and PetAI::UpdateAI().

◆ HandlePetCancelAuraOpcode()

void WorldSession::HandlePetCancelAuraOpcode ( WorldPacket recvPacket)
601{
602 ObjectGuid guid;
603 uint32 spellId;
604
605 recvPacket >> guid;
606 recvPacket >> spellId;
607
608 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
609 if (!spellInfo)
610 {
611 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
612 return;
613 }
614
616
617 if (!pet)
618 {
619 LOG_ERROR("network.opcode", "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet {} by player {}", guid.ToString(), GetPlayer()->GetName());
620 return;
621 }
622
623 if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
624 {
625 LOG_ERROR("network.opcode", "HandlePetCancelAura: Pet {} is not a pet of player {}", guid.ToString(), GetPlayer()->GetName());
626 return;
627 }
628
629 if (!pet->IsAlive())
630 {
632 return;
633 }
634
636}
@ FEEDBACK_PET_DEAD
Definition PetDefines.h:73
void SendPetActionFeedback(uint8 msg)
-------—Pet responses methods--------------—
Definition Unit.cpp:16660

References _player, AURA_REMOVE_BY_CANCEL, ObjectGuid::Empty, FEEDBACK_PET_DEAD, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, Unit::RemoveOwnedAura(), Unit::SendPetActionFeedback(), sSpellMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetCastSpellOpcode()

void WorldSession::HandlePetCastSpellOpcode ( WorldPacket recvPacket)
999{
1000 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");
1001
1002 ObjectGuid guid;
1003 uint8 castCount;
1004 uint32 spellId;
1005 uint8 castFlags;
1006
1007 recvPacket >> guid >> castCount >> spellId >> castFlags;
1008
1009 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: {}, castCount: {}, spellId {}, castFlags {}", guid.ToString(), castCount, spellId, castFlags);
1010
1011 // This opcode is also sent from charmed and possessed units (players and creatures)
1012 if (!_player->GetGuardianPet() && !_player->GetCharm())
1013 return;
1014
1015 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1016
1017 if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
1018 {
1019 LOG_ERROR("network.opcode", "HandlePetCastSpellOpcode: Pet {} isn't pet of player {} .", guid.ToString(), GetPlayer()->GetName());
1020 return;
1021 }
1022
1023 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1024 if (!spellInfo)
1025 {
1026 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
1027 return;
1028 }
1029
1030 // do not cast not learned spells
1031 if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
1032 return;
1033
1034 SpellCastTargets targets;
1035 targets.Read(recvPacket, caster);
1036 HandleClientCastFlags(recvPacket, castFlags, targets);
1037
1038 bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
1040
1041 Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
1042 spell->m_cast_count = castCount; // probably pending spell cast
1043 spell->m_targets = targets;
1044 spell->LoadScripts();
1045
1046 // Xinef: Send default target, fixes return on NeedExplicitUnitTarget
1047 Unit* target = targets.GetUnitTarget();
1048 if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
1049 target = _player->GetSelectedUnit();
1050
1051 SpellCastResult result = spell->CheckPetCast(target);
1052
1053 if (result == SPELL_CAST_OK)
1054 {
1055 if (Creature* creature = caster->ToCreature())
1056 {
1057 creature->AddSpellCooldown(spellId, 0, 0);
1058 if (Pet* pet = creature->ToPet())
1059 {
1060 // 10% chance to play special pet attack talk, else growl
1061 // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
1062 if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
1063 pet->SendPetTalk(PET_TALK_SPECIAL_SPELL);
1064 else
1065 pet->SendPetAIReaction(guid);
1066 }
1067 }
1068
1069 spell->prepare(&(spell->m_targets));
1070 }
1071 else
1072 {
1073 if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
1074 spell->SendPetCastResult(result);
1075
1076 if (caster->IsPlayer())
1077 {
1078 if (!caster->ToPlayer()->HasSpellCooldown(spellId))
1079 GetPlayer()->SendClearCooldown(spellId, caster);
1080 }
1081 else
1082 {
1083 if (!caster->ToCreature()->HasSpellCooldown(spellId))
1084 GetPlayer()->SendClearCooldown(spellId, caster);
1085
1086 // reset specific flags in case of spell fail. AI will reset other flags
1087 if (caster->IsPet())
1088 caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
1089 }
1090
1091 spell->finish(false);
1092 delete spell;
1093 }
1094
1095 if (SetFollow && !caster->IsInCombat())
1097}
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16387
Unit * GetSelectedUnit() const
Definition Player.cpp:11600
bool NeedsExplicitUnitTarget() const
Definition SpellInfo.cpp:1033
Unit * GetCharm() const
Definition Unit.cpp:10716
virtual bool HasSpell(uint32) const
Definition Unit.h:1507
void AddUnitState(uint32 f)
Definition Unit.h:706
Guardian * GetGuardianPet() const
Definition Unit.cpp:10696

References _player, Unit::AddUnitState(), Spell::CheckPetCast(), Unit::ClearUnitState(), Spell::finish(), Unit::GetCharm(), Unit::GetCharmInfo(), CharmInfo::GetForcedSpell(), Unit::GetGuardianPet(), GetPlayer(), Player::GetSelectedUnit(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), HandleClientCastFlags(), Unit::HasSpell(), Creature::HasSpellCooldown(), Player::HasSpellCooldown(), Unit::HasUnitState(), Unit::IsInCombat(), SpellInfo::IsPassive(), Unit::IsPet(), Object::IsPlayer(), Spell::LoadScripts(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Spell::m_spellInfo, Spell::m_targets, SpellInfo::NeedsExplicitUnitTarget(), PET_TALK_SPECIAL_SPELL, Unit::PetSpellFail(), Spell::prepare(), SpellCastTargets::Read(), Player::SendClearCooldown(), Spell::SendPetCastResult(), SPELL_CAST_OK, sSpellMgr, SUMMON_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), TRIGGERED_NONE, UNIT_STATE_FOLLOW, and urand().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionBuyOpcode()

void WorldSession::HandlePetitionBuyOpcode ( WorldPacket recvData)
Todo:
: find correct opcode
33{
34 LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
35
36 ObjectGuid guidNPC;
37 uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
38 std::string name;
39
40 recvData >> guidNPC; // NPC GUID
41 recvData.read_skip<uint32>(); // 0
42 recvData.read_skip<uint64>(); // 0
43 recvData >> name; // name
44 recvData.read_skip<std::string>(); // some string
45 recvData.read_skip<uint32>(); // 0
46 recvData.read_skip<uint32>(); // 0
47 recvData.read_skip<uint32>(); // 0
48 recvData.read_skip<uint32>(); // 0
49 recvData.read_skip<uint32>(); // 0
50 recvData.read_skip<uint32>(); // 0
51 recvData.read_skip<uint32>(); // 0
52 recvData.read_skip<uint16>(); // 0
53 recvData.read_skip<uint32>(); // 0
54 recvData.read_skip<uint32>(); // 0
55 recvData.read_skip<uint32>(); // 0
56
57 for (int i = 0; i < 10; ++i)
58 recvData.read_skip<std::string>();
59
60 recvData >> clientIndex; // index
61 recvData.read_skip<uint32>(); // 0
62
63 LOG_DEBUG("network", "Petitioner ({}) tried sell petition: name {}", guidNPC.ToString(), name);
64
65 // prevent cheating
67 if (!creature)
68 {
69 LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit ({}) not found or you can't interact with him.", guidNPC.ToString());
70 return;
71 }
72
73 // remove fake death
74 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
76
77 uint32 charterid = 0;
78 uint32 cost = 0;
79 uint32 type = 0;
80 if (creature->IsTabardDesigner())
81 {
82 // if tabard designer, then trying to buy a guild charter.
83 // do not let if already in guild.
84 if (_player->GetGuildId())
85 return;
86
87 charterid = GUILD_CHARTER;
88 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
89 type = GUILD_CHARTER_TYPE;
90 }
91 else
92 {
94 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
95 {
97 return;
98 }
99
100 switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
101 {
102 case 1:
103 charterid = ARENA_TEAM_CHARTER_2v2;
104 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
106 break;
107 case 2:
108 charterid = ARENA_TEAM_CHARTER_3v3;
109 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
111 break;
112 case 3:
113 charterid = ARENA_TEAM_CHARTER_5v5;
114 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
116 break;
117 default:
118 LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex);
119 return;
120 }
121
122 if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
123 {
125 return;
126 }
127 }
128
129 sScriptMgr->OnPlayerPetitionBuy(_player, creature, charterid, cost, type);
130
131 if (type == GUILD_CHARTER_TYPE)
132 {
133 if (sGuildMgr->GetGuildByName(name))
134 {
136 return;
137 }
138
140 {
142 return;
143 }
144 }
145 else
146 {
147 if (sArenaTeamMgr->GetArenaTeamByName(name))
148 {
150 return;
151 }
153 {
155 return;
156 }
157 }
158
159 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
160 if (!pProto)
161 {
162 _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
163 return;
164 }
165
166 if (!_player->HasEnoughMoney(cost))
167 {
168 //player hasn't got enough money
169 _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
170 return;
171 }
172
173 ItemPosCountVec dest;
174 InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
175 if (msg != EQUIP_ERR_OK)
176 {
177 _player->SendEquipError(msg, nullptr, nullptr, charterid);
178 return;
179 }
180
181 _player->ModifyMoney(-(int32)cost);
182 Item* charter = _player->StoreNewItem(dest, charterid, true);
183 if (!charter)
184 return;
185
187 // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
188 // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
189 charter->SetState(ITEM_CHANGED, _player);
190 _player->SendNewItem(charter, 1, true, false);
191
192 // a petition is invalid, if both the owner and the type matches
193 // we checked above, if this player is in an arenateam, so this must be
194 // datacorruption
195 Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type);
196
197 CharacterDatabase.EscapeString(name);
198 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
199
200 if (petition)
201 {
202 LOG_DEBUG("network", "Invalid petition: {}", petition->petitionGuid.ToString());
203
204 trans->Append("DELETE FROM petition WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
205 trans->Append("DELETE FROM petition_sign WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
206
207 // xinef: clear petition store
208 sPetitionMgr->RemovePetition(petition->petitionGuid);
209 }
210
211 // xinef: petition pointer is invalid from now on
212
214 stmt->SetData(0, _player->GetGUID().GetCounter());
215 stmt->SetData(1, charter->GetGUID().GetCounter());
216 stmt->SetData(2, name);
217 stmt->SetData(3, uint8(type));
218 trans->Append(stmt);
219
220 CharacterDatabase.CommitTransaction(trans);
221
222 // xinef: fill petition store
223 sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, uint8(type));
224}
@ ERR_ARENA_TEAM_NAME_INVALID
Definition ArenaTeam.h:45
@ ERR_ARENA_TEAM_NAME_EXISTS_S
Definition ArenaTeam.h:46
@ CHAR_INS_PETITION
Definition CharacterDatabase.h:383
@ ERR_GUILD_NAME_EXISTS_S
Definition Guild.h:126
@ ERR_GUILD_NAME_INVALID
Definition Guild.h:125
@ CONFIG_CHARTER_COST_GUILD
Definition IWorld.h:398
@ CONFIG_CHARTER_COST_ARENA_5v5
Definition IWorld.h:401
@ CONFIG_CHARTER_COST_ARENA_2v2
Definition IWorld.h:399
@ CONFIG_CHARTER_COST_ARENA_3v3
Definition IWorld.h:400
@ GUILD_CHARTER
Definition PetitionMgr.h:30
@ ARENA_TEAM_CHARTER_2v2
Definition PetitionMgr.h:31
@ ARENA_TEAM_CHARTER_5v5
Definition PetitionMgr.h:33
@ ARENA_TEAM_CHARTER_3v3
Definition PetitionMgr.h:32
@ UNIT_NPC_FLAG_PETITIONER
Definition UnitDefines.h:333
@ ITEM_FIELD_ENCHANTMENT_1_1
Definition UpdateFields.h:43
static bool IsValidCharterName(std::string_view name)
Definition ObjectMgr.cpp:8511
bool IsTabardDesigner() const
Definition Unit.h:780
@ ARENA_TEAM_CHARTER_2v2_TYPE
Definition WorldSession.h:223
@ ARENA_TEAM_CHARTER_3v3_TYPE
Definition WorldSession.h:224
@ ARENA_TEAM_CHARTER_5v5_TYPE
Definition WorldSession.h:225
uint32 BuyCount
Definition ItemTemplate.h:629
ObjectGuid petitionGuid
Definition PetitionMgr.h:40

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_2v2_TYPE, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_3v3_TYPE, ARENA_TEAM_CHARTER_5v5, ARENA_TEAM_CHARTER_5v5_TYPE, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, ItemTemplate::BuyCount, Player::CanStoreNewItem(), CHAR_INS_PETITION, CharacterDatabase, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MAX_PLAYER_LEVEL, EQUIP_ERR_OK, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, Player::GetArenaTeamId(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Unit::GetLevel(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, Player::HasEnoughMoney(), Unit::IsTabardDesigner(), ObjectMgr::IsValidCharterName(), ITEM_CHANGED, ITEM_FIELD_ENCHANTMENT_1_1, LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, Petition::petitionGuid, ByteBuffer::read_skip(), Unit::RemoveAurasByType(), sArenaTeamMgr, SendArenaTeamCommandResult(), Player::SendBuyError(), Guild::SendCommandResult(), Player::SendEquipError(), Player::SendNewItem(), PreparedStatementBase::SetData(), Item::SetState(), Object::SetUInt32Value(), sGuildMgr, sObjectMgr, SPELL_AURA_FEIGN_DEATH, sPetitionMgr, sScriptMgr, Player::StoreNewItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_PETITIONER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionDeclineOpcode()

void WorldSession::HandlePetitionDeclineOpcode ( WorldPacket recvData)
530{
531 LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok
532
533 ObjectGuid petitionguid;
534 ObjectGuid ownerguid;
535 recvData >> petitionguid; // petition guid
536 LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString());
537
538 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
539 if (!petition)
540 return;
541
542 if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid)) // petition owner online
543 {
545 data << _player->GetGUID();
546 owner->GetSession()->SendPacket(&data);
547 }
548}
@ MSG_PETITION_DECLINE
Definition Opcodes.h:480

References _player, ObjectAccessor::FindConnectedPlayer(), Object::GetGUID(), LOG_DEBUG, MSG_PETITION_DECLINE, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionQueryOpcode()

void WorldSession::HandlePetitionQueryOpcode ( WorldPacket recvData)
266{
267 LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
268
269 ObjectGuid::LowType guildguid;
270 ObjectGuid petitionguid;
271 recvData >> guildguid; // in Trinity always same as petition low guid
272 recvData >> petitionguid; // petition guid
273 LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition ({}) Guild GUID {}", petitionguid.ToString(), guildguid);
274
275 SendPetitionQueryOpcode(petitionguid);
276}
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition PetitionsHandler.cpp:278

References LOG_DEBUG, SendPetitionQueryOpcode(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionRenameOpcode()

void WorldSession::HandlePetitionRenameOpcode ( WorldPacket recvData)
326{
327 LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); // ok
328
329 ObjectGuid petitionGuid;
330 std::string newName;
331
332 recvData >> petitionGuid; // guid
333 recvData >> newName; // new name
334
335 Item* item = _player->GetItemByGuid(petitionGuid);
336 if (!item)
337 return;
338
339 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
340 if (!petition)
341 {
342 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionGuid.ToString());
343 return;
344 }
345
346 if (petition->petitionType == GUILD_CHARTER_TYPE)
347 {
348 if (sGuildMgr->GetGuildByName(newName))
349 {
351 return;
352 }
353 if (!ObjectMgr::IsValidCharterName(newName))
354 {
356 return;
357 }
358 }
359 else
360 {
361 if (sArenaTeamMgr->GetArenaTeamByName(newName))
362 {
364 return;
365 }
366 if (!ObjectMgr::IsValidCharterName(newName))
367 {
369 return;
370 }
371 }
372
374
375 stmt->SetData(0, newName);
376 stmt->SetData(1, petitionGuid.GetCounter());
377
378 CharacterDatabase.Execute(stmt);
379
380 // xinef: update petition container
381 const_cast<Petition*>(petition)->petitionName = newName;
382
383 LOG_DEBUG("network", "Petition ({}) renamed to {}", petitionGuid.ToString(), newName);
384 WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1));
385 data << petitionGuid;
386 data << newName;
387 SendPacket(&data);
388}
@ CHAR_UPD_PETITION_NAME
Definition CharacterDatabase.h:280
@ MSG_PETITION_RENAME
Definition Opcodes.h:735

References _player, CHAR_UPD_PETITION_NAME, CharacterDatabase, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, ObjectGuid::GetCounter(), Player::GetItemByGuid(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, ObjectMgr::IsValidCharterName(), LOG_DEBUG, MSG_PETITION_RENAME, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowListOpcode()

void WorldSession::HandlePetitionShowListOpcode ( WorldPacket recvPacket)
815{
816 LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");
817
818 ObjectGuid guid;
819 recvData >> guid;
820
822}
void SendPetitionShowList(ObjectGuid guid)
Definition PetitionsHandler.cpp:824

References LOG_DEBUG, and SendPetitionShowList().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowSignOpcode()

void WorldSession::HandlePetitionShowSignOpcode ( WorldPacket recvData)
227{
228 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
229
230 ObjectGuid petitionguid;
231 recvData >> petitionguid; // petition guid
232
233 // solve (possible) some strange compile problems with explicit use petition low guid at some GCC versions (wrong code optimization in compiler?)
234 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
235 if (!petition)
236 return;
237
238 uint32 type = petition->petitionType;
239
240 // if guild petition and has guild => error, return;
241 if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
242 return;
243
244 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
245 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
246
247 LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionguid.ToString());
248
249 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12));
250 data << petitionguid; // petition guid
251 data << _player->GetGUID(); // owner guid
252 data << uint32(petitionguid.GetCounter()); // guild guid
253 data << uint8(signs); // sign's count
254
255 if (signs)
256 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
257 {
258 data << itr->first; // Player GUID
259 data << uint32(0); // there 0 ...
260 }
261
262 SendPacket(&data);
263}

References _player, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::petitionType, SendPacket(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionSignOpcode()

void WorldSession::HandlePetitionSignOpcode ( WorldPacket recvData)
391{
392 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok
393
394 ObjectGuid petitionGuid;
395 uint8 unk;
396 recvData >> petitionGuid; // petition guid
397 recvData >> unk;
398
399 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
400 if (!petition)
401 {
402 LOG_ERROR("network.opcode", "Petition {} is not found for player {} (Name: {})", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
403 return;
404 }
405
406 uint8 type = petition->petitionType;
407
408 ObjectGuid playerGuid = _player->GetGUID();
409 if (petition->ownerGuid == playerGuid)
410 return;
411
412 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
413 if (!signatures)
414 return;
415
416 if (type != GUILD_CHARTER_TYPE)
417 {
418 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
419 {
421 return;
422 }
423
424 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
425 {
427 return;
428 }
429
430 uint8 slot = ArenaTeam::GetSlotByType(type);
431 if (slot >= MAX_ARENA_SLOT)
432 return;
433
434 if (_player->GetArenaTeamId(slot))
435 {
437 return;
438 }
439
441 {
443 return;
444 }
445 }
446 else
447 {
448 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
449 {
451 return;
452 }
453
454 if (_player->GetGuildId())
455 {
457 return;
458 }
460 {
462 return;
463 }
464 }
465
466 uint32 signs = signatures->signatureMap.size();
467 if (++signs > type) // client signs maximum
468 return;
469
470 // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
471 // not allow sign another player from already sign player account
472
473 bool found = false;
474 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
475 if (itr->second == GetAccountId())
476 {
477 found = true;
478 break;
479 }
480
481 if (found)
482 {
483 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
484 data << petitionGuid;
485 data << playerGuid;
487
488 // close at signer side
489 SendPacket(&data);
490
491 // update for owner if online
493 owner->GetSession()->SendPacket(&data);
494 return;
495 }
496
498
499 stmt->SetData(0, petition->ownerGuid.GetCounter());
500 stmt->SetData(1, petitionGuid.GetCounter());
501 stmt->SetData(2, playerGuid.GetCounter());
502 stmt->SetData(3, GetAccountId());
503
504 CharacterDatabase.Execute(stmt);
505
506 // xinef: fill petition store
507 sPetitionMgr->AddSignature(petitionGuid, GetAccountId(), playerGuid);
508
509 LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({}, Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
510
511 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
512 data << petitionGuid;
513 data << playerGuid;
514 data << uint32(PETITION_SIGN_OK);
515
516 // close at signer side
517 SendPacket(&data);
518
519 // update signs count on charter, required testing...
520 //Item* item = _player->GetItemByGuid(petitionguid));
521 //if (item)
522 // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
523
524 // update for owner if online
526 owner->GetSession()->SendPacket(&data);
527}
@ CHAR_INS_PETITION_SIGNATURE
Definition CharacterDatabase.h:281
@ PETITION_SIGN_ALREADY_SIGNED
Definition Guild.h:179
@ PETITION_SIGN_OK
Definition Guild.h:178
@ SMSG_PETITION_SIGN_RESULTS
Definition Opcodes.h:479
ObjectGuid ownerGuid
Definition PetitionMgr.h:41

References _player, CHAR_INS_PETITION_SIGNATURE, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetSlotByType(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_SIGN_ALREADY_SIGNED, PETITION_SIGN_OK, Petition::petitionType, sCharacterCache, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), Signatures::signatureMap, SMSG_PETITION_SIGN_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetLearnTalent()

void WorldSession::HandlePetLearnTalent ( WorldPacket recvPacket)
1116{
1117 LOG_DEBUG("network", "WORLD: CMSG_PET_LEARN_TALENT");
1118
1119 ObjectGuid guid;
1120 uint32 talent_id, requested_rank;
1121 recvData >> guid >> talent_id >> requested_rank;
1122
1123 _player->LearnPetTalent(guid, talent_id, requested_rank);
1125}

References _player, Player::LearnPetTalent(), LOG_DEBUG, and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandlePetNameQuery()

void WorldSession::HandlePetNameQuery ( WorldPacket recvData)
604{
605 LOG_DEBUG("network.opcode", "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
606
607 uint32 petnumber;
608 ObjectGuid petguid;
609
610 recvData >> petnumber;
611 recvData >> petguid;
612
613 SendPetNameQuery(petguid, petnumber);
614}
void SendPetNameQuery(ObjectGuid guid, uint32 petnumber)
Definition PetHandler.cpp:616

References LOG_DEBUG, and SendPetNameQuery().

Referenced by OpcodeTable::Initialize().

◆ HandlePetRename()

void WorldSession::HandlePetRename ( WorldPacket recvData)
828{
829 LOG_DEBUG("network.opcode", "HandlePetRename. CMSG_PET_RENAME");
830
831 ObjectGuid petguid;
832 uint8 isdeclined;
833
834 std::string name;
835 DeclinedName declinedname;
836
837 recvData >> petguid;
838 recvData >> name;
839 recvData >> isdeclined;
840
841 PetStable* petStable = _player->GetPetStable();
842
843 Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
844
845 // check it!
846 if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
848 pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
849 !petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
850 {
851 return;
852 }
853
855 if (res != PET_NAME_SUCCESS)
856 {
857 SendPetNameInvalid(res, name, nullptr);
858 return;
859 }
860
861 pet->SetName(name);
862
863 Unit* owner = pet->GetOwner();
864 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
866
868
869 petStable->CurrentPet->Name = name;
870 petStable->CurrentPet->WasRenamed = true;
871
872 if (isdeclined)
873 {
874 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
875 {
876 recvData >> declinedname.name[i];
877 }
878
879 std::wstring wname;
880 Utf8toWStr(name, wname);
881 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
882 {
884 return;
885 }
886 }
887
888 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
889 if (isdeclined)
890 {
891 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
892 {
894 stmt->SetData(0, pet->GetCharmInfo()->GetPetNumber());
895 trans->Append(stmt);
896
897 stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
898 stmt->SetData(0, _player->GetGUID().GetCounter());
899
900 for (uint8 i = 0; i < 5; i++)
901 stmt->SetData(i + 1, declinedname.name[i]);
902
903 trans->Append(stmt);
904 }
905 }
906
908 stmt->SetData(0, name);
909 stmt->SetData(1, _player->GetGUID().GetCounter());
910 stmt->SetData(2, pet->GetCharmInfo()->GetPetNumber());
911 trans->Append(stmt);
912
913 CharacterDatabase.CommitTransaction(trans);
914
915 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
916}
@ CHAR_ADD_CHAR_PET_DECLINEDNAME
Definition CharacterDatabase.h:482
@ CHAR_UPD_CHAR_PET_NAME
Definition CharacterDatabase.h:484
@ CHAR_DEL_CHAR_PET_DECLINEDNAME
Definition CharacterDatabase.h:481
PetNameInvalidReason
Definition SharedDefines.h:3656
@ PET_NAME_SUCCESS
Definition SharedDefines.h:3658
@ PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
Definition SharedDefines.h:3672
@ UNIT_CAN_BE_RENAMED
Definition UnitDefines.h:149
#define MAX_DECLINED_NAME_CASES
Definition Unit.h:528
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
static PetNameInvalidReason CheckPetName(std::string_view name)
Definition ObjectMgr.cpp:8551
static bool CheckDeclinedNames(std::wstring w_ownname, DeclinedName const &names)
Definition ObjectMgr.cpp:8846
Optional< PetInfo > CurrentPet
Definition PetDefines.h:229
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2482
PetStable * GetPetStable()
Definition Player.h:1219
void SetName(std::string const &newname)
Definition Object.h:464
void SendPetNameInvalid(uint32 error, std::string const &name, DeclinedName *declinedName)
Definition PetHandler.cpp:1099
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:215
uint32 GetPetNumber() const
Definition CharmInfo.h:132
Definition Unit.h:531
std::string name[MAX_DECLINED_NAME_CASES]
Definition Unit.h:532

References _player, CHAR_ADD_CHAR_PET_DECLINEDNAME, CHAR_DEL_CHAR_PET_DECLINEDNAME, CHAR_UPD_CHAR_PET_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), ObjectMgr::CheckPetName(), CONFIG_DECLINED_NAMES_USED, PetStable::CurrentPet, Unit::GetCharmInfo(), ObjectGuid::GetCounter(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Pet::GetOwner(), Unit::GetOwnerGUID(), ObjectAccessor::GetPet(), CharmInfo::GetPetNumber(), Player::GetPetStable(), GROUP_UPDATE_FLAG_PET_NAME, Object::HasByteFlag(), HUNTER_PET, Unit::IsPet(), Object::IsPlayer(), LOG_DEBUG, MAX_DECLINED_NAME_CASES, DeclinedName::name, PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, PET_NAME_SUCCESS, Object::RemoveByteFlag(), SendPetNameInvalid(), PreparedStatementBase::SetData(), Player::SetGroupUpdateFlag(), WorldObject::SetName(), Unit::SetUInt32Value(), sWorld, Object::ToPlayer(), UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandlePetSetAction()

void WorldSession::HandlePetSetAction ( WorldPacket recvData)
684{
685 LOG_DEBUG("network.opcode", "HandlePetSetAction. CMSG_PET_SET_ACTION");
686
687 ObjectGuid petguid;
688 uint8 count;
689
690 recvData >> petguid;
691
692 Unit* checkPet = ObjectAccessor::GetUnit(*_player, petguid);
693 if (!checkPet || checkPet != _player->GetFirstControlled())
694 {
695 LOG_ERROR("network.opcode", "HandlePetSetAction: Unknown pet ({}) or pet owner ({})", petguid.ToString(), _player->GetGUID().ToString());
696 return;
697 }
698
699 count = (recvData.size() == 24) ? 2 : 1;
700
701 uint32 position[2];
702 uint32 data[2];
703 bool move_command = false;
704
705 for (uint8 i = 0; i < count; ++i)
706 {
707 recvData >> position[i];
708 recvData >> data[i];
709
710 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
711
712 //ignore invalid position
713 if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
714 return;
715
716 // in the normal case, command and reaction buttons can only be moved, not removed
717 // at moving count == 2, at removing count == 1
718 // ignore attempt to remove command|reaction buttons (not possible at normal case)
719 if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
720 {
721 if (count == 1)
722 return;
723
724 move_command = true;
725 }
726 }
727
728 Unit::ControlSet petsSet;
729 if (checkPet->GetEntry() != petguid.GetEntry())
730 petsSet.insert(checkPet);
731 else
732 petsSet = _player->m_Controlled;
733
734 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
735 for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
736 {
737 Unit* pet = *itr;
738 if (checkPet->GetEntry() == petguid.GetEntry() && pet->GetEntry() != petguid.GetEntry())
739 continue;
740
741 CharmInfo* charmInfo = pet->GetCharmInfo();
742 if (!charmInfo)
743 {
744 LOG_ERROR("network.opcode", "WorldSession::HandlePetSetAction: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
745 pet->GetGUID().ToString(), pet->GetTypeId());
746 continue;
747 }
748
749 // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
750 if (move_command)
751 {
752 uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
753 if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
754 {
755 uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
756 UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
757 if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
758 act_state_0 != actionEntry_1->GetType())
759 continue;
760 }
761
762 uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
763 if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
764 {
765 uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
766 UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
767 if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
768 act_state_1 != actionEntry_0->GetType())
769 continue;
770 }
771 }
772
773 for (uint8 i = 0; i < count; ++i)
774 {
775 uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
776 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
777
778 //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
779 if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
780 {
781 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
782 {
783 //sign for autocast
784 if (act_state == ACT_ENABLED)
785 {
786 if (pet->IsCreature() && pet->IsPet())
787 {
788 ((Pet*)pet)->ToggleAutocast(spellInfo, true);
789 }
790 else
791 {
792 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
793 {
794 if ((*iterator)->GetEntry() == pet->GetEntry())
795 {
796 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
797 }
798 }
799 }
800 }
801 //sign for no/turn off autocast
802 else if (act_state == ACT_DISABLED)
803 {
804 if (pet->IsCreature() && pet->IsPet())
805 {
806 ((Pet*)pet)->ToggleAutocast(spellInfo, false);
807 }
808 else
809 {
810 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
811 {
812 if ((*iterator)->GetEntry() == pet->GetEntry())
813 {
814 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
815 }
816 }
817 }
818 }
819 }
820
821 charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
822 }
823 }
824 }
825}
#define MAX_UNIT_ACTION_BAR_INDEX
Definition CharmInfo.h:29
ActiveStates
Definition CharmInfo.h:60
uint32 GetEntry() const
Definition ObjectGuid.h:144
TypeID GetTypeId() const
Definition Object.h:127
std::set< Unit * > ControlSet
Definition Unit.h:639
Unit * GetFirstControlled() const
Definition Unit.cpp:11120
void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
Definition CharmInfo.h:150
UnitActionBarEntry const * GetActionBarEntry(uint8 index) const
Definition CharmInfo.h:154
Definition CharmInfo.h:95
ActiveStates GetType() const
Definition CharmInfo.h:101
uint32 GetAction() const
Definition CharmInfo.h:102

References _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, UnitActionBarEntry::GetAction(), CharmInfo::GetActionBarEntry(), Unit::GetCharmInfo(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetFirstControlled(), Object::GetGUID(), GetPlayer(), UnitActionBarEntry::GetType(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::HasSpell(), Object::IsCreature(), Unit::IsPet(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, MAX_UNIT_ACTION_BAR_INDEX, CharmInfo::SetActionBar(), ByteBuffer::size(), sSpellMgr, ObjectGuid::ToString(), UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetSpellAutocastOpcode()

void WorldSession::HandlePetSpellAutocastOpcode ( WorldPackets::Pet::PetSpellAutocast packet)
943{
945 if (!checkPet)
946 {
947 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet {} not found.", packet.PetGUID.ToString());
948 return;
949 }
950
951 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID);
952 if (!spellInfo)
953 {
954 LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id {} used by {}.", packet.SpellID, packet.PetGUID.ToString());
955 return;
956 }
957
958 if (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm())
959 {
960 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: {} isn't pet of player {} ({}).",
961 packet.PetGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
962 return;
963 }
964
965 Unit::ControlSet petsSet;
966 if (checkPet->GetEntry() != packet.PetGUID.GetEntry())
967 petsSet.insert(checkPet);
968 else
969 petsSet = _player->m_Controlled;
970
971 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
972 for (Unit* pet : petsSet)
973 {
974 if (checkPet->GetEntry() == packet.PetGUID.GetEntry() && pet->GetEntry() != packet.PetGUID.GetEntry())
975 continue;
976
977 // do not add not learned spells/ passive spells
978 if (!pet->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable())
979 continue;
980
981 CharmInfo* charmInfo = pet->GetCharmInfo();
982 if (!charmInfo)
983 {
984 LOG_ERROR("network.opcode", "WorldSession::HandlePetSpellAutocastOpcode: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
985 pet->GetGUID().ToString(), pet->GetTypeId());
986 continue;
987 }
988
989 if (Pet* summon = pet->ToPet())
990 summon->ToggleAutocast(spellInfo, packet.AutocastEnabled);
991 else
992 charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled);
993
994 charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled);
995 }
996}
bool IsAutocastable() const
Definition SpellInfo.cpp:1103
bool AutocastEnabled
Definition PetPackets.h:67
uint32 SpellID
Definition PetPackets.h:66
ObjectGuid PetGUID
Definition PetPackets.h:65
void SetSpellAutocast(SpellInfo const *spellInfo, bool state)
Definition CharmInfo.cpp:291
void ToggleCreatureAutocast(SpellInfo const *spellInfo, bool apply)
Definition CharmInfo.cpp:230

References _player, WorldPackets::Pet::PetSpellAutocast::AutocastEnabled, Unit::GetCharm(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetGuardianPet(), GetPlayer(), SpellInfo::IsAutocastable(), LOG_ERROR, Unit::m_Controlled, WorldPackets::Pet::PetSpellAutocast::PetGUID, CharmInfo::SetSpellAutocast(), WorldPackets::Pet::PetSpellAutocast::SpellID, sSpellMgr, CharmInfo::ToggleCreatureAutocast(), Unit::ToPet(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetStopAttack()

void WorldSession::HandlePetStopAttack ( WorldPackets::Pet::PetStopAttack packet)
128{
130
131 if (!pet)
132 {
133 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} does not exist", packet.PetGUID.ToString());
134 return;
135 }
136
137 if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
138 {
139 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} isn't a pet or charmed creature of player {}", packet.PetGUID.ToString(), GetPlayer()->GetName());
140 return;
141 }
142
143 if (!pet->IsAlive())
144 return;
145
146 pet->AttackStop();
147 pet->ClearInPetCombat();
148}
ObjectGuid PetGUID
Definition PetPackets.h:55

References _player, Unit::AttackStop(), Unit::ClearInPetCombat(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, WorldPackets::Pet::PetStopAttack::PetGUID, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayedTime()

void WorldSession::HandlePlayedTime ( WorldPackets::Character::PlayedTimeClient packet)
975{
977 playedTime.TotalTime = _player->GetTotalPlayedTime();
978 playedTime.LevelTime = _player->GetLevelPlayedTime();
979 playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
980 SendPacket(playedTime.Write());
981}
uint32 GetLevelPlayedTime()
Definition Player.h:1204
bool TriggerScriptEvent
Definition CharacterPackets.h:105
Definition CharacterPackets.h:109
WorldPacket const * Write() override
Definition CharacterPackets.cpp:42
uint32 LevelTime
Definition CharacterPackets.h:116
bool TriggerScriptEvent
Definition CharacterPackets.h:117
uint32 TotalTime
Definition CharacterPackets.h:115

References _player, Player::GetLevelPlayedTime(), Player::GetTotalPlayedTime(), WorldPackets::Character::PlayedTime::LevelTime, SendPacket(), WorldPackets::Character::PlayedTime::TotalTime, WorldPackets::Character::PlayedTimeClient::TriggerScriptEvent, WorldPackets::Character::PlayedTime::TriggerScriptEvent, and WorldPackets::Character::PlayedTime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginFromDB()

void WorldSession::HandlePlayerLoginFromDB ( LoginQueryHolder const &  holder)
795{
796 ObjectGuid playerGuid = holder.GetGuid();
797
798 Player* pCurrChar = new Player(this);
799 // for send server info and strings (config)
800 ChatHandler chH = ChatHandler(pCurrChar->GetSession());
801
802 // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
803 if (!pCurrChar->LoadFromDB(playerGuid, holder))
804 {
805 SetPlayer(nullptr);
806 KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
807 delete pCurrChar; // delete it manually
808 m_playerLoading = false;
809 return;
810 }
811
812 pCurrChar->GetMotionMaster()->Initialize();
813 pCurrChar->SendDungeonDifficulty(false);
814
816 data << pCurrChar->GetMapId();
817 data << pCurrChar->GetPositionX();
818 data << pCurrChar->GetPositionY();
819 data << pCurrChar->GetPositionZ();
820 data << pCurrChar->GetOrientation();
821 SendPacket(&data);
822
823 // load player specific part before send times
826
827 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
828 data << uint8(2); // 2 - COMPLAINT_ENABLED_WITH_AUTO_IGNORE
829 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
830 SendPacket(&data);
831
832 // Send MOTD
833 {
834 SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
835
836 // send server info
837 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
839 }
840
841 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(pCurrChar->GetGUID()))
842 {
843 Guild* guild = sGuildMgr->GetGuildById(guildId);
844 Guild::Member const* member = guild ? guild->GetMember(pCurrChar->GetGUID()) : nullptr;
845 if (member)
846 {
847 pCurrChar->SetInGuild(guildId);
848 pCurrChar->SetRank(member->GetRankId());
849 guild->SendLoginInfo(this);
850 }
851 else
852 {
853 LOG_ERROR("network.opcode", "Player {} ({}) marked as member of not existing guild (id: {}), removing guild membership for player.",
854 pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), guildId);
855 pCurrChar->SetInGuild(0);
856 pCurrChar->SetRank(0);
857 }
858 }
859 else
860 {
861 pCurrChar->SetInGuild(0);
862 pCurrChar->SetRank(0);
863 }
864
865 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
866 data << uint32(0);
867 data << uint32(0);
868 SendPacket(&data);
869
871
872 //Show cinematic at the first time that player login
873 if (!pCurrChar->getCinematic())
874 {
875 pCurrChar->setCinematic(1);
876
877 if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
878 {
879 if (cEntry->CinematicSequence)
880 pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
881 else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
882 pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
883
884 // send new char string if not empty
885 if (!sWorld->GetNewCharString().empty())
886 chH.PSendSysMessage("{}", sWorld->GetNewCharString());
887 }
888 }
889
890 // Xinef: moved this from below
891 ObjectAccessor::AddObject(pCurrChar);
892
893 if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
894 {
895 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
896 if (at)
897 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
898 else
899 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
900
901 // Probably a hackfix, but currently the best workaround to prevent character names showing as Unknown after teleport out from instances at login.
902 pCurrChar->GetSession()->SendNameQueryOpcode(pCurrChar->GetGUID());
903 }
904
906
908 stmt->SetData(0, pCurrChar->GetGUID().GetCounter());
909 CharacterDatabase.Execute(stmt);
910
912 loginStmt->SetData(0, realm.Id.Realm);
913 loginStmt->SetData(1, GetAccountId());
914 LoginDatabase.Execute(loginStmt);
915
916 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
917
918 // announce group about member online (must be after add to player list to receive announce to self)
919 if (Group* group = pCurrChar->GetGroup())
920 {
921 group->SendUpdate();
922 group->ResetMaxEnchantingLevel();
923 }
924
925 // pussywizard: send instance welcome message as when entering the instance through a portal
926 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
927 if (mapDiff->resetTime)
928 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
929 {
930 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
931 pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
932 }
933
934 // pussywizard: ensure that we end up on map with our loaded transport:
935 if (Transport* t = pCurrChar->GetTransport())
936 if (!t->IsInMap(pCurrChar))
937 {
938 t->RemovePassenger(pCurrChar);
939 pCurrChar->m_transport = nullptr;
940 pCurrChar->m_movementInfo.transport.Reset();
942 }
943
944 // friend status
945 sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
946
947 // Place character in world (and load zone) before some object loading
948 pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
949
950 // setting Ghost+speed if dead
951 if (pCurrChar->m_deathState != DeathState::Alive)
952 {
953 // not blizz like, we must correctly save and load player instead...
954 if (pCurrChar->getRace() == RACE_NIGHTELF)
955 pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
956
957 pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
958 pCurrChar->SetMovement(MOVE_WATER_WALK);
959 }
960
961 // Set FFA PvP for non GM in non-rest mode
962 if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
964 {
965 sScriptMgr->OnPlayerFfaPvpStateUpdate(pCurrChar,true);
967 }
968
970 {
971 pCurrChar->SetContestedPvP(nullptr, false);
972 }
973
974 // Apply at_login requests
976 {
977 pCurrChar->resetSpells();
979 }
980
982 {
983 pCurrChar->resetTalents(true);
984 pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
986 }
987
989 {
990 // If we process the check while players are loading they won't be notified of the changes.
991 pCurrChar->m_Events.AddEventAtOffset([pCurrChar]
992 {
994 pCurrChar->CheckAllAchievementCriteria();
995 }, 1s);
996 }
997
998 bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
999 if (firstLogin)
1000 {
1001 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
1002 for (uint32 spellId : info->castSpells)
1003 {
1004 pCurrChar->CastSpell(pCurrChar, spellId, true);
1005 }
1006
1007 // start with every map explored
1008 if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
1009 {
1010 for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; i++)
1011 {
1012 pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
1013 }
1014 }
1015
1016 // Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
1017 if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
1018 {
1019 ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
1020
1021 auto SendFullReputation = [&repMgr](std::initializer_list<uint32> factionsList)
1022 {
1023 for (auto const& itr : factionsList)
1024 {
1025 repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(itr), 42999.f, false);
1026 }
1027 };
1028
1029 SendFullReputation({ 942, 935, 936, 1011, 970, 967, 989, 932, 934, 1038, 1077, 1106, 1104, 1090, 1098, 1156, 1073, 1105, 1119, 1091 });
1030
1031 switch (pCurrChar->GetFaction())
1032 {
1033 case ALLIANCE:
1034 SendFullReputation({ 72, 47, 69, 930, 730, 978, 54, 946, 1037, 1068, 1126, 1094, 1050 });
1035 break;
1036 case HORDE:
1037 SendFullReputation({ 76, 68, 81, 911, 729, 941, 530, 947, 1052, 1067, 1124, 1064, 1085 });
1038 break;
1039 default:
1040 break;
1041 }
1042
1043 repMgr.SendStates();
1044 }
1045 }
1046
1047 // show time before shutdown if shutdown planned.
1048 if (sWorld->IsShuttingDown())
1049 sWorld->ShutdownMsg(true, pCurrChar);
1050
1051 if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
1052 pCurrChar->SetTaxiCheater(true);
1053
1054 if (pCurrChar->IsGameMaster())
1056
1057 std::string IP_str = GetRemoteAddress();
1058 LOG_INFO("entities.player", "Account: {} (IP: {}) Login Character:[{}] ({}) Level: {}",
1059 GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel());
1060
1061 if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
1063
1064 m_playerLoading = false;
1065
1066 // Handle Login-Achievements (should be handled after loading)
1068
1069 // Xinef: fix vendors falling of player vehicle, due to isBeingLoaded checks
1070 if (pCurrChar->IsInWorld())
1071 {
1072 if (pCurrChar->GetMountBlockId() && !pCurrChar->HasMountedAura())
1073 {
1074 pCurrChar->CastSpell(pCurrChar, pCurrChar->GetMountBlockId(), true);
1075 pCurrChar->SetMountBlockId(0);
1076
1077 // Xinef: refresh this in case mount aura changes anything (eg no fly zone)
1078 pCurrChar->UpdateAreaDependentAuras(pCurrChar->GetAreaId());
1079 pCurrChar->UpdateZoneDependentAuras(pCurrChar->GetZoneId());
1080 }
1081 }
1082
1083 // pussywizard: pvp mode
1085 if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
1086 pCurrChar->UpdatePvP(true, true);
1087
1088 // pussywizard: on login it's not possible to go back to arena as a spectator, HandleMoveWorldportAckOpcode is not sent, so call it here
1089 pCurrChar->SetIsSpectator(false);
1090
1091 // xinef: do this after everything is loaded
1092 pCurrChar->ContinueTaxiFlight();
1093
1094 // reset for all pets before pet loading
1097
1098 // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
1099 pCurrChar->LoadPet();
1100
1101 if (pCurrChar->GetSession()->GetRecruiterId() != 0 || pCurrChar->GetSession()->IsARecruiter())
1102 {
1103 bool isReferrer = pCurrChar->GetSession()->IsARecruiter();
1104
1105 for (auto const& [accID, session] : sWorldSessionMgr->GetAllSessions())
1106 {
1107 if (!session->GetRecruiterId() && !session->IsARecruiter())
1108 continue;
1109
1110 if ((isReferrer && pCurrChar->GetSession()->GetAccountId() == session->GetRecruiterId()) || (!isReferrer && pCurrChar->GetSession()->GetRecruiterId() == session->GetAccountId()))
1111 {
1112 Player* rf = session->GetPlayer();
1113 if (rf)
1114 {
1115 pCurrChar->SendUpdateToPlayer(rf);
1116 rf->SendUpdateToPlayer(pCurrChar);
1117 }
1118 }
1119 }
1120 }
1121
1122 sScriptMgr->OnPlayerLogin(pCurrChar);
1123
1124 if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
1125 {
1127 sScriptMgr->OnPlayerFirstLogin(pCurrChar);
1128 }
1129
1130 METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
1131}
@ CHAR_UPD_CHAR_ONLINE
Definition CharacterDatabase.h:304
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ CONFIG_ENABLE_SINFO_LOGIN
Definition IWorld.h:341
@ CONFIG_ALL_TAXI_PATHS
Definition IWorld.h:81
@ CONFIG_START_ALL_REP
Definition IWorld.h:124
@ CONFIG_START_ALL_EXPLORED
Definition IWorld.h:123
@ LANG_RESET_SPELLS
Definition Language.h:255
@ LANG_RESET_TALENTS
Definition Language.h:256
@ LANG_GM_ON
Definition Language.h:374
@ LOGIN_UPD_ACCOUNT_ONLINE
Definition LoginDatabase.h:76
#define METRIC_EVENT(category, title, description)
Definition Metric.h:185
#define sMotdMgr
Definition MotdMgr.h:52
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:487
@ PLAYER_FLAGS_PVP_TIMER
Definition Player.h:497
@ MOVE_WATER_WALK
Definition Player.h:463
@ AT_LOGIN_RESET_TALENTS
Definition Player.h:607
@ AT_LOGIN_RESET_SPELLS
Definition Player.h:606
@ AT_LOGIN_RESET_PET_TALENTS
Definition Player.h:609
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:72
@ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA
Definition Player.h:889
@ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION
Definition Player.h:899
@ ALLIANCE
Definition SharedDefines.h:768
@ HORDE
Definition SharedDefines.h:767
@ FRIEND_ONLINE
Definition SocialMgr.h:68
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
Definition Guild.h:296
uint8 GetRankId() const
Definition Guild.h:330
void SendLoginInfo(WorldSession *session)
Definition Guild.cpp:1881
const Member * GetMember(ObjectGuid guid) const
Definition Guild.h:381
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:343
void Initialize()
Definition MotionMaster.cpp:73
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:911
static void resetTalentsForAllPetsOf(Player *owner, Pet *online_pet=nullptr)
Definition Pet.cpp:2134
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition Player.cpp:14692
void RemovePlayerFlag(PlayerFlags flags)
Definition Player.h:1127
uint32 GetMountBlockId()
Definition Player.h:2612
void ContinueTaxiFlight()
Definition Player.cpp:10505
void SendDungeonDifficulty(bool IsInGroup)
Definition PlayerMisc.cpp:167
void UpdateAreaDependentAuras(uint32 area_id)
Definition PlayerUpdates.cpp:1867
void SetMountBlockId(uint32 mount)
Definition Player.h:2613
bool resetTalents(bool noResetCost=false)
Definition Player.cpp:3724
void LoadCorpse(PreparedQueryResult result)
Definition PlayerStorage.cpp:5815
void SendCinematicStart(uint32 CinematicSequenceId) const
Definition Player.cpp:5738
void LoadPet()
Definition PlayerStorage.cpp:6216
uint8 getCinematic() const
Definition Player.h:1838
void SetRank(uint8 rankId)
Definition Player.h:1905
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
Definition PlayerStorage.cpp:4918
void UpdateZoneDependentAuras(uint32 zone_id)
Definition PlayerUpdates.cpp:1853
void SetMovement(PlayerMovementType pType)
Definition Player.cpp:4420
void SetTaxiCheater(bool on)
Definition Player.h:1180
void SetInGameTime(uint32 time)
Definition Player.h:1563
void CheckAllAchievementCriteria()
Definition Player.cpp:13959
void setCinematic(uint8 cine)
Definition Player.h:1842
bool CheckInstanceLoginValid()
Definition PlayerStorage.cpp:6952
void resetSpells()
Definition Player.cpp:11880
Definition ReputationMgr.h:57
bool SetOneFactionReputation(FactionEntry const *factionEntry, float standing, bool incremental, Optional< ReputationRank > repMaxCap={ })
Public for chat command needs.
Definition ReputationMgr.cpp:378
void SendStates()
Definition ReputationMgr.cpp:246
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:17300
bool HasMountedAura() const
Definition Unit.h:1713
DeathState m_deathState
Definition Unit.h:2067
bool IsStandState() const
Definition Unit.cpp:16772
EventProcessor m_Events
Definition Object.h:639
void SetPlayer(Player *player)
Definition WorldSession.cpp:1282
void LoadAccountData(PreparedQueryResult result, uint32 mask)
Definition WorldSession.cpp:859
bool IsARecruiter() const
Definition WorldSession.h:541
void SendAccountDataTimes(uint32 mask)
Definition WorldSession.cpp:919
#define PER_CHARACTER_CACHE_MASK
Definition WorldSession.h:179
@ SMSG_LEARNED_DANCE_MOVES
Definition Opcodes.h:1139
@ SMSG_LOGIN_VERIFY_WORLD
Definition Opcodes.h:596
@ SMSG_FEATURE_SYSTEM_STATUS
Definition Opcodes.h:999
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
void AddObject(T *object)
Definition ObjectAccessor.h:89
Definition Player.h:340

References _player, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, EventProcessor::AddEventAtOffset(), ObjectAccessor::AddObject(), Map::AddPlayerToMap(), Alive, ALLIANCE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_FIRST, AT_LOGIN_RESET_PET_TALENTS, AT_LOGIN_RESET_SPELLS, AT_LOGIN_RESET_TALENTS, Unit::CastSpell(), PlayerInfo::castSpells, CHAR_UPD_CHAR_ONLINE, CharacterDatabase, Player::CheckAllAchievementCriteria(), Player::CheckInstanceLoginValid(), CONFIG_ALL_TAXI_PATHS, CONFIG_ENABLE_SINFO_LOGIN, CONFIG_START_ALL_EXPLORED, CONFIG_START_ALL_REP, Player::ContinueTaxiFlight(), FRIEND_ONLINE, GetAccountId(), WorldObject::GetAreaId(), Player::getCinematic(), Unit::getClass(), ObjectGuid::GetCounter(), Map::GetDifficulty(), Unit::GetFaction(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), LoginQueryHolder::GetGuid(), Object::GetGUID(), Map::GetId(), Unit::GetLevel(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Guild::GetMember(), Unit::GetMotionMaster(), Player::GetMountBlockId(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), Guild::Member::GetRankId(), GetRecruiterId(), GetRemoteAddress(), Player::GetReputationMgr(), Player::GetSession(), GetSessionDbLocaleIndex(), WorldObject::GetTransport(), WorldObject::GetZoneId(), Player::HasAtLoginFlag(), Object::HasByteFlag(), Unit::HasMountedAura(), Player::HasPlayerFlag(), Unit::HasUnitState(), HORDE, Realm::Id, MotionMaster::Initialize(), WorldPacket::Initialize(), IsARecruiter(), Player::IsGameMaster(), Object::IsInWorld(), Unit::IsStandState(), KickPlayer(), LANG_GM_ON, LANG_RESET_SPELLS, LANG_RESET_TALENTS, LoadAccountData(), Player::LoadCorpse(), Player::LoadFromDB(), Player::LoadPet(), LOG_ERROR, LOG_INFO, LOGIN_UPD_ACCOUNT_ONLINE, LoginDatabase, Unit::m_deathState, WorldObject::m_Events, Player::m_homebindMapId, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, WorldObject::m_movementInfo, m_playerLoading, WorldObject::m_transport, METRIC_EVENT, MOVE_WATER_WALK, MOVEMENTFLAG_ONTRANSPORT, PER_CHARACTER_CACHE_MASK, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FLAGS_CONTESTED_PVP, PLAYER_FLAGS_IN_PVP, PLAYER_FLAGS_PVP_TIMER, PLAYER_FLAGS_RESTING, PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, ChatHandler::PSendSysMessage(), RACE_NIGHTELF, realm, RealmHandle::Realm, Player::RemoveAtLoginFlag(), MovementInfo::RemoveMovementFlag(), Player::RemovePlayerFlag(), MovementInfo::TransportInfo::Reset(), Player::resetSpells(), Player::resetTalents(), Pet::resetTalentsForAllPetsOf(), sCharacterCache, sChrClassesStore, sChrRacesStore, SendAccountDataTimes(), Player::SendCinematicStart(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Guild::SendLoginInfo(), SendNameQueryOpcode(), ChatHandler::SendNotification(), SendPacket(), ReputationMgr::SendStates(), Player::SendTalentsInfoData(), Object::SendUpdateToPlayer(), Object::SetByteFlag(), Player::setCinematic(), Unit::SetContestedPvP(), PreparedStatementBase::SetData(), Object::SetFlag(), Player::SetInGameTime(), Player::SetInGuild(), Player::SetIsSpectator(), Player::SetMountBlockId(), Player::SetMovement(), ReputationMgr::SetOneFactionReputation(), SetPlayer(), Player::SetRank(), Unit::SetStandState(), Player::SetTaxiCheater(), sFactionStore, sGuildMgr, sInstanceSaveMgr, sMotdMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, sObjectMgr, sScriptMgr, sSocialMgr, sWorld, sWorldSessionMgr, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, Player::TeleportTo(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_STAND_STATE_STAND, UNIT_STATE_STUNNED, Player::UpdateAchievementCriteria(), Player::UpdateAreaDependentAuras(), Player::UpdatePvP(), and Player::UpdateZoneDependentAuras().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginOpcode()

void WorldSession::HandlePlayerLoginOpcode ( WorldPacket recvPacket)
669{
670 m_playerLoading = true;
671 ObjectGuid playerGuid;
672 recvData >> playerGuid;
673
674 if (PlayerLoading() || GetPlayer() != nullptr || !playerGuid.IsPlayer())
675 {
676 // limit player interaction with the world
677 if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
678 {
680 // see LoginFailureReason enum for more reasons
682 SendPacket(&data);
683 return;
684 }
685 }
686
687 if (!playerGuid.IsPlayer() || !IsLegitCharacterForAccount(playerGuid))
688 {
689 LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
690 KickPlayer("Account can't login with this character");
691 return;
692 }
693
694 auto SendCharLogin = [&](ResponseCodes result)
695 {
697 data << uint8(result);
698 SendPacket(&data);
699 };
700
701 // pussywizard:
702 if (WorldSession* sess = sWorldSessionMgr->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
703 if (sess->GetAccountId() != GetAccountId())
704 {
705 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
706 return;
707 }
708 // pussywizard:
709 if (WorldSession* sess = sWorldSessionMgr->FindOfflineSession(GetAccountId()))
710 {
711 Player* p = sess->GetPlayer();
712 if (!p || sess->IsKicked())
713 {
714 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
715 return;
716 }
717
718 if (p->GetGUID() != playerGuid)
719 sess->KickPlayer("No return, go to normal loading"); // no return, go to normal loading
720 else
721 {
722 // pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
723 if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
724 {
725 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
726 return;
727 }
728
729 uint8 limitA = 10, limitB = 10, limitC = 10; // pussywizard: this somehow froze (probably, ahh crash logs ...), and while (far) have never frozen in LogoutPlayer o_O maybe it's the combination of while(far); while(near);
730 while (sess->GetPlayer() && (sess->GetPlayer()->IsBeingTeleportedFar() || (sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())))
731 {
732 if (limitA == 0 || --limitA == 0)
733 {
734 LOG_INFO("misc", "HandlePlayerLoginOpcode A");
735 break;
736 }
737 while (sess->GetPlayer() && sess->GetPlayer()->IsBeingTeleportedFar())
738 {
739 if (limitB == 0 || --limitB == 0)
740 {
741 LOG_INFO("misc", "HandlePlayerLoginOpcode B");
742 break;
743 }
744 sess->HandleMoveWorldportAck();
745 }
746 while (sess->GetPlayer() && sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())
747 {
748 if (limitC == 0 || --limitC == 0)
749 {
750 LOG_INFO("misc", "HandlePlayerLoginOpcode C");
751 break;
752 }
753
754 Player* plMover = sess->GetPlayer()->m_mover->ToPlayer();
755 if (!plMover)
756 break;
757
759 pkt << plMover->GetPackGUID();
760 pkt << uint32(0); // flags
761 pkt << uint32(0); // time
762 sess->HandleMoveTeleportAck(pkt);
763 }
764 }
765 if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
766 {
767 SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
768 return;
769 }
770
771 sess->SetPlayer(nullptr);
772 SetPlayer(p);
773 p->SetSession(this);
774 delete p->PlayerTalkClass;
777 return;
778 }
779 }
780
781 std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid);
782 if (!holder->Initialize())
783 {
784 m_playerLoading = false;
785 return;
786 }
787
788 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
789 {
790 HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder));
791 });
792}
@ CONFIG_ENABLE_LOGIN_AFTER_DC
Definition IWorld.h:140
@ CONFIG_REALM_LOGIN_ENABLED
Definition IWorld.h:167
@ CHAR_LOGIN_DUPLICATE_CHARACTER
Definition SharedDefines.h:3410
Definition CharacterHandler.cpp:63
Definition GossipDef.h:259
void SetSession(WorldSession *sess)
Definition Player.h:2006
Definition QueryHolder.h:25
void AfterComplete(std::function< void(SQLQueryHolderBase const &)> callback) &
Definition QueryHolder.h:77
Player session in the World.
Definition WorldSession.h:330
bool PlayerLoading() const
Definition WorldSession.h:337
void HandlePlayerLoginToCharInWorld(Player *pCurrChar)
Definition CharacterHandler.cpp:1133
SQLQueryHolderCallback & AddQueryHolderCallback(SQLQueryHolderCallback &&callback)
Definition WorldSession.cpp:1303
void HandlePlayerLoginFromDB(LoginQueryHolder const &holder)
Definition CharacterHandler.cpp:794
@ SMSG_CHARACTER_LOGIN_FAILED
Definition Opcodes.h:95
@ MSG_MOVE_TELEPORT_ACK
Definition Opcodes.h:229

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), CHAR_LOGIN_DUPLICATE_CHARACTER, CharacterDatabase, CONFIG_ENABLE_LOGIN_AFTER_DC, CONFIG_REALM_LOGIN_ENABLED, WorldObject::FindMap(), GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetPackGUID(), GetPlayer(), Player::GetSession(), HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), Object::IsInWorld(), IsLegitCharacterForAccount(), ObjectGuid::IsPlayer(), KickPlayer(), LOG_ERROR, LOG_INFO, Player::m_mover, m_playerLoading, MSG_MOVE_TELEPORT_ACK, NoWorld, PlayerLoading(), Player::PlayerTalkClass, SendPacket(), SetPlayer(), Player::SetSession(), SMSG_CHARACTER_LOGIN_FAILED, sWorld, sWorldSessionMgr, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginToCharInWorld()

void WorldSession::HandlePlayerLoginToCharInWorld ( Player pCurrChar)
1134{
1135 ChatHandler chH = ChatHandler(this);
1136 m_playerLoading = true;
1137
1138 pCurrChar->SendDungeonDifficulty(false);
1139
1141 data << pCurrChar->GetMapId();
1142 data << pCurrChar->GetPositionX();
1143 data << pCurrChar->GetPositionY();
1144 data << pCurrChar->GetPositionZ();
1145 data << pCurrChar->GetOrientation();
1146 SendPacket(&data);
1147
1149
1150 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
1151 data << uint8(2); // unknown value
1152 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
1153 SendPacket(&data);
1154
1155 // Send MOTD
1156 {
1157 SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
1158
1159 // send server info
1160 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
1162
1163 LOG_DEBUG("network.opcode", "WORLD: Sent server info");
1164 }
1165
1166 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
1167 data << uint32(0);
1168 data << uint32(0);
1169 SendPacket(&data);
1170
1171 // Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
1172 if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
1174
1176
1177 // necessary actions from AddPlayerToMap:
1178 pCurrChar->GetMap()->SendInitTransports(pCurrChar);
1179 pCurrChar->GetMap()->SendInitSelf(pCurrChar);
1180 pCurrChar->GetMap()->SendZoneDynamicInfo(pCurrChar);
1181 pCurrChar->m_clientGUIDs.clear();
1182 pCurrChar->UpdateObjectVisibility(false);
1183
1184 pCurrChar->CleanupChannels();
1186 uint32 currZone, currArea;
1187 pCurrChar->GetZoneAndAreaId(currZone, currArea);
1188 pCurrChar->SendInitWorldStates(currZone, currArea);
1189 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
1190
1191 // Xinef: we need to resend all spell mods
1192 for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
1193 {
1195 for (uint32 opType = SPELLMOD_DAMAGE; opType < MAX_SPELLMOD; ++opType)
1196 {
1197 int32 i = 0;
1198 flag96 _mask = 0;
1199 SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
1200 if (spellMods.empty())
1201 continue;
1202
1203 for (int32 eff = 0; eff < 96; ++eff)
1204 {
1205 if (eff != 0 && eff % 32 == 0)
1206 _mask[i++] = 0;
1207
1208 _mask[i] = uint32(1) << (eff - (32 * i));
1209 int32 val = 0;
1210 for (auto const& spellMod : spellMods)
1211 if (spellMod->type == modType && spellMod->mask & _mask)
1212 val += spellMod->value;
1213
1214 if (val == 0)
1215 continue;
1216
1217 WorldPacket data(Opcode, (1 + 1 + 4));
1218 data << uint8(eff);
1219 data << uint8(opType);
1220 data << int32(val);
1221 SendPacket(&data);
1222 }
1223 }
1224 }
1225
1226 if (Group* group = pCurrChar->GetGroup())
1227 group->SendUpdate();
1228
1229 // pussywizard: send instance welcome message as when entering the instance through a portal
1230 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1231 if (mapDiff->resetTime)
1232 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1233 {
1234 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
1235 GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
1236 }
1237
1238 // this shouldn't do anything, becaues offline can't be on taxi, but just in case
1239 pCurrChar->ContinueTaxiFlight();
1240
1241 // send pet data, action bar, talents, etc.
1242 pCurrChar->PetSpellInitialize();
1243 pCurrChar->SendTalentsInfoData(true);
1244
1245 // show time before shutdown if shutdown planned.
1246 if (sWorld->IsShuttingDown())
1247 sWorld->ShutdownMsg(true, pCurrChar);
1248
1249 if (pCurrChar->IsGameMaster())
1251
1252 m_playerLoading = false;
1253}
std::list< SpellModifier * > SpellModList
Definition Player.h:194
@ SPELLMOD_FLAT
Definition Player.h:93
@ SPELLMOD_PCT
Definition Player.h:94
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
#define MAX_SPELLMOD
Definition SpellDefines.h:109
void SendZoneDynamicInfo(Player *player)
Definition Map.cpp:2902
void SendInitSelf(Player *player)
Definition Map.cpp:1685
void SendInitTransports(Player *player)
Definition Map.cpp:1720
void CleanupChannels()
Definition Player.cpp:5030
SpellModList const & GetSpellModList(uint32 type) const
Definition Player.h:2620
void PetSpellInitialize()
Definition Player.cpp:9529
GuidUnorderedSet m_clientGUIDs
Definition Player.h:2389
void SendInitWorldStates(uint32 zoneId, uint32 areaId)
Definition Player.cpp:8231
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition PlayerUpdates.cpp:1617
Definition Util.h:451
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition Opcodes.h:645

References Player::CleanupChannels(), CONFIG_ENABLE_SINFO_LOGIN, Player::ContinueTaxiFlight(), Map::GetDifficulty(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), Map::GetId(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Position::GetOrientation(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), GetSessionDbLocaleIndex(), Player::GetSpellModList(), WorldObject::GetZoneAndAreaId(), Unit::HasUnitState(), WorldPacket::Initialize(), Player::IsGameMaster(), LANG_GM_ON, LOG_DEBUG, Player::m_clientGUIDs, m_playerLoading, MAX_SPELLMOD, PER_CHARACTER_CACHE_MASK, Player::PetSpellInitialize(), ChatHandler::PSendSysMessage(), Unit::RemoveUnitFlag(), SendAccountDataTimes(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Map::SendInitSelf(), Map::SendInitTransports(), Player::SendInitWorldStates(), Player::SendInstanceResetWarning(), ChatHandler::SendNotification(), SendPacket(), Player::SendTalentsInfoData(), Map::SendZoneDynamicInfo(), Player::SetInGameTime(), sInstanceSaveMgr, sMotdMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SPELLMOD_DAMAGE, SPELLMOD_FLAT, SPELLMOD_PCT, sWorld, UNIT_FLAG_STUNNED, UNIT_STATE_STUNNED, and Player::UpdateObjectVisibility().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginToCharOutOfWorld()

void WorldSession::HandlePlayerLoginToCharOutOfWorld ( Player pCurrChar)
1256{
1257 ABORT();
1258}
#define ABORT
Definition Errors.h:76

References ABORT.

◆ HandlePlayerLogoutOpcode()

void WorldSession::HandlePlayerLogoutOpcode ( WorldPackets::Character::PlayerLogout playerLogout)
479{
480}

Referenced by OpcodeTable::Initialize().

◆ HandlePushQuestToParty()

void WorldSession::HandlePushQuestToParty ( WorldPacket recvPacket)
536{
537 uint32 questId;
538 recvPacket >> questId;
539
540 if (!_player->CanShareQuest(questId))
541 return;
542
543 LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = {}", questId);
544
545 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
546 {
547 if (Group* group = _player->GetGroup())
548 {
549 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
550 {
551 Player* player = itr->GetSource();
552
553 if (!player || player == _player || !player->IsInMap(_player)) // skip self
554 continue;
555
556 if (!player->SatisfyQuestStatus(quest, false))
557 {
559 continue;
560 }
561
562 if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
563 {
565 continue;
566 }
567
568 if (!player->CanTakeQuest(quest, false))
569 {
571 continue;
572 }
573
574 if (!player->SatisfyQuestLog(false))
575 {
577 continue;
578 }
579
580 // Check if Quest Share in BG is enabled
582 {
583 // Check if player is in BG
584 if (_player->InBattleground())
585 {
587 continue;
588 }
589 }
590
591 if (player->GetDivider())
592 {
594 continue;
595 }
596
598
599 if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
600 player->AddQuestAndCheckCompletion(quest, _player);
601
602 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
604 else
605 {
606 player->SetDivider(_player->GetGUID());
607 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
608 }
609 }
610 }
611 }
612}
@ CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG
Definition IWorld.h:107
@ LANG_BG_SHARE_QUEST_ERROR
Definition Language.h:1326
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ QUEST_PARTY_MSG_FINISH_QUEST
Definition QuestDef.h:73
@ QUEST_PARTY_MSG_CANT_TAKE_QUEST
Definition QuestDef.h:67
@ QUEST_PARTY_MSG_BUSY
Definition QuestDef.h:70
@ QUEST_PARTY_MSG_HAVE_QUEST
Definition QuestDef.h:72
@ QUEST_PARTY_MSG_SHARING_QUEST
Definition QuestDef.h:66
@ QUEST_PARTY_MSG_LOG_FULL
Definition QuestDef.h:71
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition GossipDef.cpp:752
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:264
ObjectGuid GetDivider()
Definition Player.h:1558
void SendPushToPartyResponse(Player const *player, uint8 msg) const
Definition PlayerQuest.cpp:2435
bool SatisfyQuestLog(bool msg)
Definition PlayerQuest.cpp:984
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:421
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition PlayerQuest.cpp:366
bool CanShareQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:1458
void SetDivider(ObjectGuid guid=ObjectGuid::Empty)
Definition Player.h:1559
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1148
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1296

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteRepeatableQuest(), Player::CanShareQuest(), Player::CanTakeQuest(), CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), Player::GetQuestStatus(), Player::GetSession(), Player::InBattleground(), WorldObject::IsInMap(), LANG_BG_SHARE_QUEST_ERROR, LOG_DEBUG, Player::PlayerTalkClass, QUEST_PARTY_MSG_BUSY, QUEST_PARTY_MSG_CANT_TAKE_QUEST, QUEST_PARTY_MSG_FINISH_QUEST, QUEST_PARTY_MSG_HAVE_QUEST, QUEST_PARTY_MSG_LOG_FULL, QUEST_PARTY_MSG_SHARING_QUEST, QUEST_STATUS_COMPLETE, Player::SatisfyQuestLog(), Player::SatisfyQuestStatus(), ChatHandler::SendNotification(), Player::SendPushToPartyResponse(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), Player::SetDivider(), sObjectMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandlePVPLogDataOpcode()

void WorldSession::HandlePVPLogDataOpcode ( WorldPacket recvData)
349{
350 LOG_DEBUG("network", "WORLD: Recvd MSG_PVP_LOG_DATA Message");
351
353 if (!bg)
354 return;
355
356 // Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in BattleGround::EndBattleGround.
357 if (bg->isArena())
358 return;
359
360 WorldPacket data;
361 bg->BuildPvPLogDataPacket(data);
362 SendPacket(&data);
363
364 LOG_DEBUG("network", "WORLD: Sent MSG_PVP_LOG_DATA Message");
365}
void BuildPvPLogDataPacket(WorldPacket &data)
Definition Battleground.cpp:1320

References _player, Battleground::BuildPvPLogDataPacket(), Player::GetBattleground(), Battleground::isArena(), LOG_DEBUG, and SendPacket().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryGuildBankTabText()

void WorldSession::HandleQueryGuildBankTabText ( WorldPackets::Guild::GuildBankTextQuery packet)
389{
390 LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
391
392 if (Guild* guild = GetPlayer()->GetGuild())
393 guild->SendBankTabText(this, packet.Tab);
394}
uint8 Tab
Definition GuildPackets.h:563

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankTextQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryInspectAchievements()

void WorldSession::HandleQueryInspectAchievements ( WorldPacket recvData)
1573{
1574 ObjectGuid guid;
1575 recv_data >> guid.ReadAsPacked();
1576
1577 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1578 if (!player)
1579 {
1580 return;
1581 }
1582
1583 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1584 {
1585 return;
1586 }
1587
1588 if (GetPlayer()->IsValidAttackTarget(player))
1589 {
1590 return;
1591 }
1592
1594}
void SendRespondInspectAchievements(Player *player) const
Definition Player.cpp:13969

References _player, GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, ObjectGuid::ReadAsPacked(), and Player::SendRespondInspectAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryNextMailTime()

void WorldSession::HandleQueryNextMailTime ( WorldPacket recvData)
825{
827
828 if (_player->unReadMails > 0)
829 {
830 data << float(0); // float
831 data << uint32(0); // count
832
833 uint32 count = 0;
834 time_t now = GameTime::GetGameTime().count();
835 std::set<uint32> sentSenders;
836 for (Mail const* mail : _player->GetMails())
837 {
838 // must be not checked yet
839 if (mail->checked & MAIL_CHECK_MASK_READ)
840 continue;
841
842 // and already delivered or expired
843 if (now < mail->deliver_time || now > mail->expire_time)
844 continue;
845
846 // only send each mail sender once
847 if (sentSenders.count(mail->sender))
848 continue;
849
850 data << (mail->messageType == MAIL_NORMAL ? ObjectGuid::Create<HighGuid::Player>(mail->sender) : ObjectGuid::Empty); // player guid
851 data << uint32(mail->messageType != MAIL_NORMAL ? mail->sender : 0); // non-player entries
852 data << uint32(mail->messageType);
853 data << uint32(mail->stationery);
854 data << float(mail->deliver_time - now);
855
856 sentSenders.insert(mail->sender);
857 ++count;
858 if (count == 2) // do not display more than 2 mails
859 break;
860 }
861
862 data.put<uint32>(4, count);
863 }
864 else
865 {
866 data << float(-DAY);
867 data << uint32(0);
868 }
869
870 SendPacket(&data);
871}
@ MSG_QUERY_NEXT_MAIL_TIME
Definition Opcodes.h:674

References _player, DAY, ObjectGuid::Empty, GameTime::GetGameTime(), Player::GetMails(), MAIL_CHECK_MASK_READ, MAIL_NORMAL, MSG_QUERY_NEXT_MAIL_TIME, ByteBuffer::put(), SendPacket(), and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryQuestsCompleted()

void WorldSession::HandleQueryQuestsCompleted ( WorldPacket recvData)
640{
641 std::size_t rew_count = _player->GetRewardedQuestCount();
642
643 WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
644 data << uint32(rew_count);
645
646 const RewardedQuestSet& rewQuests = _player->getRewardedQuests();
647 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
648 data << uint32(*itr);
649
650 SendPacket(&data);
651}
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:620
std::size_t GetRewardedQuestCount() const
Definition Player.h:1637
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1633
@ SMSG_QUERY_QUESTS_COMPLETED_RESPONSE
Definition Opcodes.h:1311

References _player, Player::GetRewardedQuestCount(), Player::getRewardedQuests(), SendPacket(), and SMSG_QUERY_QUESTS_COMPLETED_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryTimeOpcode()

void WorldSession::HandleQueryTimeOpcode ( WorldPacket recvPacket)

◆ HandleQuestConfirmAccept()

void WorldSession::HandleQuestConfirmAccept ( WorldPacket recvData)
450{
451 uint32 questId;
452 recvData >> questId;
453
454 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", questId);
455
456 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
457 {
458 if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
459 return;
460
462 if (!originalPlayer)
463 return;
464
465 if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer))
466 return;
467
468 if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind())
469 return;
470
471 // pussywizard: exploit fix, can't share quests that give items to be sold
472 if (uint32 itemId = quest->GetSrcItemId())
473 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
474 if (srcItem->SellPrice > 0)
475 return;
476
477 if (_player->CanAddQuest(quest, true))
478 _player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
479
481 }
482}
@ QUEST_FLAGS_PARTY_ACCEPT
Definition QuestDef.h:133
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1893
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12820

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), Player::GetDivider(), ObjectAccessor::GetPlayer(), Player::HasPendingBind(), Player::IsAtGroupRewardDistance(), Player::IsInSameRaidWith(), LOG_DEBUG, QUEST_FLAGS_PARTY_ACCEPT, Player::SetDivider(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverAcceptQuestOpcode()

void WorldSession::HandleQuestgiverAcceptQuestOpcode ( WorldPacket recvPacket)
111{
112 ObjectGuid guid;
113 uint32 questId;
114 uint32 unk1;
115 recvData >> guid >> questId >> unk1;
116
117 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
118
120
121 // no or incorrect quest giver
122 if (!object || object == _player || (!object->IsPlayer() && !object->hasQuest(questId)) ||
123 (object->IsPlayer() && !object->ToPlayer()->CanShareQuest(questId)))
124 {
127 return;
128 }
129
130 // some kind of WPE protection
132 return;
133
134 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
135 {
136 // pussywizard: exploit fix, can't share quests that give items to be sold
137 if (object->IsPlayer())
138 if (uint32 itemId = quest->GetSrcItemId())
139 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
140 if (srcItem->SellPrice > 0)
141 return;
142
143 // prevent cheating
144 if (!GetPlayer()->CanTakeQuest(quest, true))
145 {
148 return;
149 }
150
151 if (_player->GetDivider())
152 {
154 if (player)
155 {
158 }
159 }
160
161 if (_player->CanAddQuest(quest, true))
162 {
163 _player->AddQuestAndCheckCompletion(quest, object);
164
165 if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
166 {
167 if (Group* group = _player->GetGroup())
168 {
169 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
170 {
171 Player* itrPlayer = itr->GetSource();
172 if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range
173 continue;
174
175 if (itrPlayer->CanTakeQuest(quest, false))
176 {
177 itrPlayer->SetDivider(_player->GetGUID());
178
179 // need confirmation that any gossip window will close
180 itrPlayer->PlayerTalkClass->SendCloseGossip();
181
182 _player->SendQuestConfirmAccept(quest, itrPlayer);
183 }
184 }
185 }
186 }
187
189
190 if (quest->GetSrcSpell() > 0)
191 _player->CastSpell(_player, quest->GetSrcSpell(), true);
192
193 return;
194 }
195 }
196
198}
@ TYPEMASK_ITEM
Definition ObjectGuid.h:47
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ QUEST_PARTY_MSG_ACCEPT_QUEST
Definition QuestDef.h:68
Definition Object.h:103
virtual bool hasQuest(uint32) const
Definition Object.h:189
void SendQuestConfirmAccept(Quest const *quest, Player *pReceiver)
Definition PlayerQuest.cpp:2413
bool CanInteractWithQuestGiver(Object *questGiver)
Definition Player.cpp:2085
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const guid, uint32 typemask)
Definition ObjectAccessor.cpp:141

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanShareQuest(), Player::CanTakeQuest(), Unit::CastSpell(), Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), GetPlayer(), ObjectAccessor::GetPlayer(), Player::HasPendingBind(), Object::hasQuest(), Player::IsAtGroupRewardDistance(), Object::IsPlayer(), LOG_DEBUG, Player::PlayerTalkClass, QUEST_FLAGS_PARTY_ACCEPT, QUEST_PARTY_MSG_ACCEPT_QUEST, PlayerMenu::SendCloseGossip(), Player::SendPushToPartyResponse(), Player::SendQuestConfirmAccept(), Player::SetDivider(), sObjectMgr, Object::ToPlayer(), ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, TYPEMASK_PLAYER, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCancel()

void WorldSession::HandleQuestgiverCancel ( WorldPacket recvData)

◆ HandleQuestgiverChooseRewardOpcode()

void WorldSession::HandleQuestgiverChooseRewardOpcode ( WorldPacket recvPacket)
248{
249 uint32 questId, reward;
250 ObjectGuid guid;
251 recvData >> guid >> questId >> reward;
252
253 if (reward >= QUEST_REWARD_CHOICES_COUNT)
254 {
255 LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} ({}) tried to get invalid reward ({}) (probably packet hacking)",
256 _player->GetName(), _player->GetGUID().ToString(), reward);
257 return;
258 }
259
260 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc {}, quest = {}, reward = {}", guid.ToString(), questId, reward);
261
263 if (!object || !object->hasInvolvedQuest(questId))
264 return;
265
266 // some kind of WPE protection
268 return;
269
270 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
271 {
272 if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
273 (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod()))
274 {
275 LOG_ERROR("network.opcode", "HACK ALERT: Player {} ({}) is trying to complete quest (id: {}) but he has no right to do it!",
276 _player->GetName(), _player->GetGUID().ToString(), questId);
277 return;
278 }
279 if (_player->CanRewardQuest(quest, reward, true))
280 {
281 _player->RewardQuest(quest, reward, object);
282
283 // Special dialog status update (client does not query this)
284 if (!quest->GetQuestMethod())
285 {
287 }
288
289 switch (object->GetTypeId())
290 {
291 case TYPEID_UNIT:
292 {
293 Creature* questgiver = object->ToCreature();
294 if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
295 {
296 // Send next quest
297 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
298 {
299 if (_player->CanTakeQuest(nextQuest, false))
300 {
301 if (nextQuest->IsAutoAccept())
302 {
303 // QUEST_FLAGS_AUTO_ACCEPT was not used by Blizzard.
304 if (_player->CanAddQuest(nextQuest, false))
305 {
306 _player->AddQuestAndCheckCompletion(nextQuest, object);
307 }
308 else
309 {
310 // Auto accept is set for a custom quest and there is no inventory space
312 break;
313 }
314 }
315 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
316 }
317 }
318
319 questgiver->AI()->sQuestReward(_player, quest, reward);
320 }
321 break;
322 }
324 {
325 GameObject* questGiver = object->ToGameObject();
326 if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
327 {
328 // Send next quest
329 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
330 {
331 if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false))
332 {
333 if (nextQuest->IsAutoAccept())
334 _player->AddQuestAndCheckCompletion(nextQuest, object);
335 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
336 }
337 }
338
339 questGiver->AI()->QuestReward(_player, quest, reward);
340 }
341 break;
342 }
343 default:
344 break;
345 }
346 }
347 else
349 }
350}
@ TYPEID_GAMEOBJECT
Definition ObjectGuid.h:37
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
#define QUEST_REWARD_CHOICES_COUNT
Definition QuestDef.h:38
virtual bool QuestReward(Player *, Quest const *, uint32)
Definition GameObjectAI.h:58
GameObject * ToGameObject()
Definition Object.h:213
virtual bool hasInvolvedQuest(uint32) const
Definition Object.h:190
void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const
Definition GossipDef.cpp:378
void SendQuestGiverOfferReward(Quest const *quest, ObjectGuid npcGUID, bool enableNext) const
Definition GossipDef.cpp:647
QuestGiverStatus GetQuestDialogStatus(Object *questGiver)
Definition PlayerQuest.cpp:1595
bool CanSeeStartQuest(Quest const *quest)
Definition PlayerQuest.cpp:237
Quest const * GetNextQuest(ObjectGuid guid, Quest const *quest)
Definition PlayerQuest.cpp:207
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition PlayerQuest.cpp:659
virtual void sQuestReward(Player *, Quest const *, uint32)
Definition UnitAI.h:419

References _player, Player::AddQuestAndCheckCompletion(), Creature::AI(), GameObject::AI(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::CanTakeQuest(), Object::GetGUID(), WorldObject::GetName(), Player::GetNextQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), Player::GetQuestStatus(), Object::GetTypeId(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_REWARD_CHOICES_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, GameObjectAI::QuestReward(), Player::RewardQuest(), PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverStatus(), sObjectMgr, UnitAI::sQuestReward(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCompleteQuest()

void WorldSession::HandleQuestgiverCompleteQuest ( WorldPacket recvData)
485{
486 uint32 questId;
487 ObjectGuid guid;
488
489 recvData >> guid >> questId;
490
491 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc {}, quest = {}", guid.ToString(), questId);
492
494 if (!object || !object->hasInvolvedQuest(questId))
495 return;
496
497 // some kind of WPE protection
499 return;
500
501 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
502 {
504 {
505 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to complete quest [entry: {}] without being in possession of the quest!",
506 _player->GetName(), _player->GetGUID().ToString(), questId);
507 return;
508 }
509
511 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
512 bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
513
515 {
516 if (quest->IsRepeatable())
518 else
519 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
520 }
521 else
522 {
523 if (quest->GetReqItemsCount()) // some items required
524 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
525 else // no items required
527 }
528 }
529}
@ BATTLEGROUND_AV
Definition SharedDefines.h:3481

References _player, BATTLEGROUND_AV, Player::CanCompleteRepeatableQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::GetBattleground(), Object::GetGUID(), WorldObject::GetName(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverHelloOpcode()

void WorldSession::HandleQuestgiverHelloOpcode ( WorldPacket recvPacket)
79{
80 ObjectGuid guid;
81 recvData >> guid;
82
83 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc {}", guid.ToString());
84
86 if (!creature)
87 {
88 LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
89 return;
90 }
91
92 // remove fake death
93 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
95
96 // Stop the npc if moving
97 if (uint32 pause = creature->GetMovementTemplate().GetInteractionPauseTimer())
98 creature->PauseMovement(pause);
99 creature->SetHomePosition(creature->GetPosition());
100
101 if (sScriptMgr->OnGossipHello(_player, creature))
102 return;
103
104 _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
105 _player->SendPreparedGossip(creature);
106
107 creature->AI()->sGossipHello(_player);
108}

References _player, Creature::AI(), Creature::GetCreatureTemplate(), CreatureMovementData::GetInteractionPauseTimer(), Creature::GetMovementTemplate(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), CreatureTemplate::GossipMenuId, LOG_DEBUG, Unit::PauseMovement(), Player::PrepareGossipMenu(), Unit::RemoveAurasByType(), Player::SendPreparedGossip(), Creature::SetHomePosition(), UnitAI::sGossipHello(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQueryQuestOpcode()

void WorldSession::HandleQuestgiverQueryQuestOpcode ( WorldPacket recvPacket)
201{
202 ObjectGuid guid;
203 uint32 questId;
204 uint8 unk1;
205 recvData >> guid >> questId >> unk1;
206 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
207
208 // Verify that the guid is valid and is a questgiver or involved in the requested quest
210 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
211 {
213 return;
214 }
215
216 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
217 {
218 // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
219 // if this breaks them, add && object->IsItem() to this check
220 // item-started quests never have that flag
221 if (!_player->CanTakeQuest(quest, true))
222 return;
223
224 if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
225 _player->AddQuestAndCheckCompletion(quest, object);
226
227 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
228 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
229 else
231 }
232}
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition PlayerQuest.cpp:289

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteQuest(), Player::CanTakeQuest(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), Object::hasInvolvedQuest(), Object::hasQuest(), LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQuestAutoLaunch()

void WorldSession::HandleQuestgiverQuestAutoLaunch ( WorldPacket recvPacket)
532{
533}

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverRequestRewardOpcode()

void WorldSession::HandleQuestgiverRequestRewardOpcode ( WorldPacket recvPacket)
353{
354 uint32 questId;
355 ObjectGuid guid;
356 recvData >> guid >> questId;
357
358 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc {}, quest = {}", guid.ToString(), questId);
359
361 if (!object || !object->hasInvolvedQuest(questId))
362 return;
363
364 // some kind of WPE protection
366 return;
367
368 if (_player->CanCompleteQuest(questId))
369 _player->CompleteQuest(questId);
370
372 return;
373
374 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
376}
void CompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:598

References _player, Player::CanCompleteQuest(), Player::CanInteractWithQuestGiver(), Player::CompleteQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, PlayerMenu::SendQuestGiverOfferReward(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverStatusMultipleQuery()

void WorldSession::HandleQuestgiverStatusMultipleQuery ( WorldPacket recvPacket)

◆ HandleQuestgiverStatusQueryOpcode()

void WorldSession::HandleQuestgiverStatusQueryOpcode ( WorldPacket recvPacket)
36{
37 ObjectGuid guid;
38 recvData >> guid;
39 uint32 questStatus = DIALOG_STATUS_NONE;
40
42
43 if (!questGiver)
44 {
45 LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString());
46 return;
47 }
48
49 switch (questGiver->GetTypeId())
50 {
51 case TYPEID_UNIT:
52 {
53 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
54 if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
55 questStatus = _player->GetQuestDialogStatus(questGiver);
56 break;
57 }
58
60 {
61 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
62 if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
63 {
64 questStatus = _player->GetQuestDialogStatus(questGiver);
65 }
66 break;
67 }
68
69 default:
70 LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
71 break;
72 }
73
74 // inform client about status of quest
76}
@ CONFIG_OBJECT_QUEST_MARKERS
Definition IWorld.h:177
@ DIALOG_STATUS_NONE
Definition QuestDef.h:112
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10277

References _player, CONFIG_OBJECT_QUEST_MARKERS, DIALOG_STATUS_NONE, ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), Object::GetTypeId(), Unit::IsHostileTo(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverStatus(), sWorld, Object::ToCreature(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogRemoveQuest()

void WorldSession::HandleQuestLogRemoveQuest ( WorldPacket recvData)
397{
398 uint8 slot;
399 recvData >> slot;
400
401 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", slot);
402
403 if (slot < MAX_QUEST_LOG_SIZE)
404 {
405 if (uint32 questId = _player->GetQuestSlotQuestId(slot))
406 {
407 if (!_player->TakeQuestSourceItem(questId, true))
408 return; // can't un-equip some items, reject quest cancel
409
410 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
411 {
412 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
413 _player->RemoveTimedQuest(questId);
414
415 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
416 {
419 }
420 }
421
422 _player->TakeQuestSourceItem(questId, true); // remove quest src item from player
423 _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest.
424 _player->RemoveActiveQuest(questId);
426
427 sScriptMgr->OnPlayerQuestAbandon(_player, questId);
428
429 LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
430 // check if Quest Tracker is enabled
431 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
432 {
433 // prepare Quest Tracker datas
434 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
435 stmt->SetData(0, questId);
436 stmt->SetData(1, _player->GetGUID().GetCounter());
437
438 // add to Quest Tracker
439 CharacterDatabase.Execute(stmt);
440 }
441 }
442
443 _player->SetQuestSlot(slot, 0);
444
446 }
447}
@ CHAR_UPD_QUEST_TRACK_ABANDON_TIME
Definition CharacterDatabase.h:506
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition DBCEnums.h:111
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition DBCEnums.h:214
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition IWorld.h:144
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
@ QUEST_SPECIAL_FLAGS_TIMED
Definition QuestDef.h:178
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2495
void UpdatePvPState()
Definition PlayerUpdates.cpp:1440
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition Player.h:1494
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1498
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1363
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1495
void RemoveTimedQuest(uint32 quest_id)
Definition Player.h:1566
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition Player.cpp:13984
void AbandonQuest(uint32 quest_id)
Definition PlayerQuest.cpp:930
bool IsInHostileArea
Definition Player.h:366

References _player, Player::AbandonQuest(), ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_TIMED_TYPE_QUEST, CHAR_UPD_QUEST_TRACK_ABANDON_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetQuestSlotQuestId(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, LOG_DEBUG, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_SPECIAL_FLAGS_TIMED, Player::RemoveActiveQuest(), Player::RemoveTimedAchievement(), Player::RemoveTimedQuest(), Player::SetQuestSlot(), sObjectMgr, sScriptMgr, sWorld, Player::TakeQuestSourceItem(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and Player::UpdatePvPState().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogSwapQuest()

void WorldSession::HandleQuestLogSwapQuest ( WorldPacket recvData)
384{
385 uint8 slot1, slot2;
386 recvData >> slot1 >> slot2;
387
388 if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
389 return;
390
391 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", slot1, slot2);
392
393 GetPlayer()->SwapQuestSlot(slot1, slot2);
394}
void SwapQuestSlot(uint16 slot1, uint16 slot2)
Definition Player.h:1516

References GetPlayer(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, and Player::SwapQuestSlot().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPOIQuery()

void WorldSession::HandleQuestPOIQuery ( WorldPacket recvData)
421{
422 uint32 count;
423 recvData >> count; // quest count, max=25
424
425 if (count > MAX_QUEST_LOG_SIZE)
426 {
427 recvData.rfinish();
428 return;
429 }
430
431 // Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
432 std::unordered_set<uint32> questIds;
433 for (uint32 i = 0; i < count; ++i)
434 questIds.insert(recvData.read<uint32>()); // quest id
435
436 WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size());
437 data << uint32(questIds.size()); // count
438
439 for (std::unordered_set<uint32>::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr)
440 {
441 uint32 questId = *itr;
442 bool questOk = false;
443
444 uint16 questSlot = _player->FindQuestSlot(questId);
445
446 if (questSlot != MAX_QUEST_LOG_SIZE)
447 questOk = _player->GetQuestSlotQuestId(questSlot) == questId;
448
449 if (questOk)
450 {
451 QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
452
453 if (POI)
454 {
455 data << uint32(questId); // quest ID
456 data << uint32(POI->size()); // POI count
457
458 for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
459 {
460 data << uint32(itr->Id); // POI index
461 data << int32(itr->ObjectiveIndex); // objective index
462 data << uint32(itr->MapId); // mapid
463 data << uint32(itr->AreaId); // areaid
464 data << uint32(itr->FloorId); // floorid
465 data << uint32(itr->Unk3); // unknown
466 data << uint32(itr->Unk4); // unknown
467 data << uint32(itr->points.size()); // POI points count
468
469 for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
470 {
471 data << int32(itr2->x); // POI point x
472 data << int32(itr2->y); // POI point y
473 }
474 }
475 }
476 else
477 {
478 data << uint32(questId); // quest ID
479 data << uint32(0); // POI count
480 }
481 }
482 else
483 {
484 data << uint32(questId); // quest ID
485 data << uint32(0); // POI count
486 }
487 }
488
489 SendPacket(&data);
490}
std::vector< QuestPOI > QuestPOIVector
Definition ObjectMgr.h:661
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1782
@ SMSG_QUEST_POI_QUERY_RESPONSE
Definition Opcodes.h:514

References _player, Player::FindQuestSlot(), Player::GetQuestSlotQuestId(), MAX_QUEST_LOG_SIZE, ByteBuffer::read(), ByteBuffer::rfinish(), SendPacket(), SMSG_QUEST_POI_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPushResult()

void WorldSession::HandleQuestPushResult ( WorldPacket recvPacket)
615{
616 ObjectGuid guid;
617 uint32 questId;
618 uint8 msg;
619 recvPacket >> guid >> questId >> msg;
620
621 if (_player->GetDivider() && _player->GetDivider() == guid)
622 {
624 {
625 WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
626 data << _player->GetGUID();
627 data << uint8(msg); // valid values: 0-8
628 player->GetSession()->SendPacket(&data);
630 }
631 }
632}
@ MSG_QUEST_PUSH_RESULT
Definition Opcodes.h:660

References _player, Player::GetDivider(), Object::GetGUID(), ObjectAccessor::GetPlayer(), MSG_QUEST_PUSH_RESULT, and Player::SetDivider().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestQueryOpcode()

void WorldSession::HandleQuestQueryOpcode ( WorldPacket recvPacket)
235{
236 if (!_player)
237 return;
238
239 uint32 questId;
240 recvData >> questId;
241 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", questId);
242
243 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
245}
void SendQuestQueryResponse(Quest const *quest) const
Definition GossipDef.cpp:507

References _player, LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendQuestQueryResponse(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckFinishedOpcode()

void WorldSession::HandleRaidReadyCheckFinishedOpcode ( WorldPacket recvData)
755{
756 Group* group = GetPlayer()->GetGroup();
757 if (!group)
758 return;
759
760 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
761 return;
762
764 group->BroadcastPacket(&data, true, -1);
765}
@ MSG_RAID_READY_CHECK_FINISHED
Definition Opcodes.h:996

References Group::BroadcastPacket(), Player::GetGroup(), GetPlayer(), Group::IsAssistant(), Group::IsLeader(), and MSG_RAID_READY_CHECK_FINISHED.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckOpcode()

void WorldSession::HandleRaidReadyCheckOpcode ( WorldPacket recvData)

error handling

711{
712 Group* group = GetPlayer()->GetGroup();
713 if (!group)
714 return;
715
716 if (recvData.empty()) // request
717 {
719 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
720 return;
721 /********************/
722
723 // Check if Ready Check in BG is enabled
725 {
726 // Check if player is in BG
727 if (_player->InBattleground())
728 {
730 return;
731 }
732 }
733
734 // everything's fine, do it
736 data << GetPlayer()->GetGUID();
737 group->BroadcastPacket(&data, false, -1);
738
739 group->OfflineReadyCheck();
740 }
741 else // answer
742 {
743 uint8 state;
744 recvData >> state;
745
746 // everything's fine, do it
748 data << GetPlayer()->GetGUID();
749 data << uint8(state);
750 group->BroadcastReadyCheck(&data);
751 }
752}
@ CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG
Definition IWorld.h:108
@ LANG_BG_READY_CHECK_ERROR
Definition Language.h:1327
void BroadcastReadyCheck(WorldPacket const *packet)
Definition Group.cpp:1768
void OfflineReadyCheck()
Definition Group.cpp:1779
@ MSG_RAID_READY_CHECK
Definition Opcodes.h:832
@ MSG_RAID_READY_CHECK_CONFIRM
Definition Opcodes.h:972

References _player, Group::BroadcastPacket(), Group::BroadcastReadyCheck(), CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, ByteBuffer::empty(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Player::GetSession(), Player::InBattleground(), Group::IsAssistant(), Group::IsLeader(), LANG_BG_READY_CHECK_ERROR, MSG_RAID_READY_CHECK, MSG_RAID_READY_CHECK_CONFIRM, Group::OfflineReadyCheck(), ChatHandler::SendNotification(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidTargetUpdateOpcode()

void WorldSession::HandleRaidTargetUpdateOpcode ( WorldPacket recvData)

error handling

561{
562 Group* group = GetPlayer()->GetGroup();
563 if (!group)
564 return;
565
566 uint8 x;
567 recvData >> x;
568
570 /********************/
571
572 // everything's fine, do it
573 if (x == 0xFF) // target icon request
574 {
575 group->SendTargetIconList(this);
576 }
577 else // target icon update
578 {
579 if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
580 return;
581
582 ObjectGuid guid;
583 recvData >> guid;
584
585 if (guid.IsPlayer())
586 {
588
589 if (!target || target->IsHostileTo(GetPlayer()))
590 return;
591 }
592
593 group->SetTargetIcon(x, _player->GetGUID(), guid);
594 }
595}
void SendTargetIconList(WorldSession *session)
Definition Group.cpp:1643
void SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
Definition Group.cpp:1622

References _player, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::IsAssistant(), Unit::IsHostileTo(), Group::IsLeader(), ObjectGuid::IsPlayer(), Group::isRaidGroup(), Group::SendTargetIconList(), and Group::SetTargetIcon().

Referenced by OpcodeTable::Initialize().

◆ HandleRandomRollOpcode()

void WorldSession::HandleRandomRollOpcode ( WorldPackets::Misc::RandomRollClient packet)

error handling

546{
547 uint32 minimum, maximum;
548 minimum = packet.Min;
549 maximum = packet.Max;
550
552 if (minimum > maximum || maximum > 10000) // < 32768 for urand call
553 {
554 return;
555 }
556
557 GetPlayer()->DoRandomRoll(minimum, maximum);
558}
uint32 DoRandomRoll(uint32 minimum, uint32 maximum)
Definition Player.cpp:16231
uint32 Min
Definition MiscPackets.h:103
uint32 Max
Definition MiscPackets.h:104

References Player::DoRandomRoll(), GetPlayer(), WorldPackets::Misc::RandomRollClient::Max, and WorldPackets::Misc::RandomRollClient::Min.

Referenced by OpcodeTable::Initialize().

◆ HandleReadItem()

void WorldSession::HandleReadItem ( WorldPacket recvPacket)
696{
697 //LOG_DEBUG("network.opcode", "WORLD: CMSG_READ_ITEM");
698
699 uint8 bag, slot;
700 recvData >> bag >> slot;
701
702 //LOG_DEBUG("network.opcode", "STORAGE: Read bag = {}, slot = {}", bag, slot);
703 Item* pItem = _player->GetItemByPos(bag, slot);
704
705 if (pItem && pItem->GetTemplate()->PageText)
706 {
707 WorldPacket data;
708
709 InventoryResult msg = _player->CanUseItem(pItem);
710 if (msg == EQUIP_ERR_OK)
711 {
713 LOG_DEBUG("network.opcode", "STORAGE: Item page sent");
714 }
715 else
716 {
718 LOG_DEBUG("network.opcode", "STORAGE: Unable to read item");
719 _player->SendEquipError(msg, pItem, nullptr);
720 }
721 data << pItem->GetGUID();
722 SendPacket(&data);
723 }
724 else
726}
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition PlayerStorage.cpp:2219
@ SMSG_READ_ITEM_FAILED
Definition Opcodes.h:205
@ SMSG_READ_ITEM_OK
Definition Opcodes.h:204

References _player, Player::CanUseItem(), EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), Player::GetItemByPos(), Item::GetTemplate(), WorldPacket::Initialize(), LOG_DEBUG, ItemTemplate::PageText, Player::SendEquipError(), SendPacket(), SMSG_READ_ITEM_FAILED, and SMSG_READ_ITEM_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleReadyForAccountDataTimes()

void WorldSession::HandleReadyForAccountDataTimes ( WorldPacket recvData)
1607{
1608 // empty opcode
1609 LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
1610
1612}
#define GLOBAL_CACHE_MASK
Definition WorldSession.h:178

References GLOBAL_CACHE_MASK, LOG_DEBUG, and SendAccountDataTimes().

Referenced by OpcodeTable::Initialize().

◆ HandleRealmSplitOpcode()

void WorldSession::HandleRealmSplitOpcode ( WorldPacket recvData)
1189{
1190 LOG_DEBUG("network", "CMSG_REALM_SPLIT");
1191
1192 uint32 unk;
1193 std::string split_date = "01/01/01";
1194 recv_data >> unk;
1195
1196 WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
1197 data << unk;
1198 data << uint32(0x00000000); // realm split state
1199 // split states:
1200 // 0x0 realm normal
1201 // 0x1 realm split
1202 // 0x2 realm split pending
1203 data << split_date;
1204 SendPacket(&data);
1205}
@ SMSG_REALM_SPLIT
Definition Opcodes.h:937

References LOG_DEBUG, SendPacket(), and SMSG_REALM_SPLIT.

Referenced by OpcodeTable::Initialize().

◆ HandleReclaimCorpseOpcode()

void WorldSession::HandleReclaimCorpseOpcode ( WorldPacket recvPacket)
636{
637 ObjectGuid guid;
638 recv_data >> guid;
639
640 if (_player->IsAlive())
641 return;
642
643 // do not allow corpse reclaim in arena
644 if (_player->InArena())
645 return;
646
647 // body not released yet
649 return;
650
651 Corpse* corpse = _player->GetCorpse();
652 if (!corpse)
653 return;
654
655 // prevent resurrect before 30-sec delay after body release not finished
656 if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime().count()))
657 return;
658
660 return;
661
662 // resurrect
664
665 // spawn bones
667}
#define CORPSE_RECLAIM_RADIUS
Definition Corpse.h:35
@ CORPSE_RESURRECTABLE_PVP
Definition Corpse.h:30
time_t const & GetGhostTime() const
Definition Corpse.h:70
Corpse * GetCorpse() const
Definition Player.cpp:4735
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition Player.cpp:12977
bool InArena() const
Definition Player.cpp:12358

References _player, CORPSE_RECLAIM_RADIUS, CORPSE_RESURRECTABLE_PVP, Player::GetCorpse(), Player::GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), Player::HasPlayerFlag(), Player::InArena(), Player::InBattleground(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), PLAYER_FLAGS_GHOST, Player::ResurrectPlayer(), and Player::SpawnCorpseBones().

Referenced by OpcodeTable::Initialize().

◆ HandleRemoveGlyph()

void WorldSession::HandleRemoveGlyph ( WorldPacket recvData)
1575{
1576 uint32 slot;
1577 recvData >> slot;
1578
1579 if (slot >= MAX_GLYPH_SLOT_INDEX)
1580 {
1581 LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH {}", slot);
1582 return;
1583 }
1584
1585 if (uint32 glyph = _player->GetGlyph(slot))
1586 {
1587 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
1588 {
1589 _player->RemoveAurasDueToSpell(glyphEntry->SpellId);
1590
1591 // Removed any triggered auras
1592 Unit::AuraMap& ownedAuras = _player->GetOwnedAuras();
1593 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
1594 {
1595 Aura* aura = iter->second;
1596 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
1597 {
1598 if (triggeredByAuraSpellInfo->Id == glyphEntry->SpellId)
1599 {
1600 _player->RemoveOwnedAura(iter);
1601 continue;
1602 }
1603 }
1604 ++iter;
1605 }
1606
1607 _player->SendLearnPacket(glyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
1608 _player->SetGlyph(slot, 0, true);
1610 }
1611 }
1612}
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:676
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2761
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3059
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1774
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1766
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:641
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
AuraMap & GetOwnedAuras()
Definition Unit.h:1303
Definition DBCStructure.h:1020

References _player, Player::GetGlyph(), Unit::GetOwnedAuras(), Aura::GetTriggeredByAuraSpellInfo(), LOG_DEBUG, MAX_GLYPH_SLOT_INDEX, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), and sGlyphPropertiesStore.

Referenced by OpcodeTable::Initialize().

◆ HandleRepairItemOpcode()

void WorldSession::HandleRepairItemOpcode ( WorldPacket recvPacket)
885{
886 LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
887
888 ObjectGuid npcGUID, itemGUID;
889 uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
890
891 recvData >> npcGUID >> itemGUID >> guildBank;
892
894 if (!unit)
895 {
896 LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
897 return;
898 }
899
900 // remove fake death
901 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
903
904 // reputation discount
905 float discountMod = _player->GetReputationPriceDiscount(unit);
906
907 sScriptMgr->OnPlayerBeforeDurabilityRepair(_player, npcGUID, itemGUID, discountMod, guildBank);
908
909 if (itemGUID)
910 {
911 LOG_DEBUG("network", "ITEM: Repair item, item {}, npc {}", itemGUID.ToString(), npcGUID.ToString());
912
913 Item* item = _player->GetItemByGuid(itemGUID);
914 if (item)
915 _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
916 }
917 else
918 {
919 LOG_DEBUG("network", "ITEM: Repair all items, npc {}", npcGUID.ToString());
920 _player->DurabilityRepairAll(true, discountMod, guildBank);
921 }
922}
@ UNIT_NPC_FLAG_REPAIR
Definition UnitDefines.h:327
float GetReputationPriceDiscount(Creature const *creature) const
Definition Player.cpp:12397
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4851
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4867

References _player, Player::DurabilityRepair(), Player::DurabilityRepairAll(), Player::GetItemByGuid(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Player::GetReputationPriceDiscount(), LOG_DEBUG, Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_REPAIR, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleRepopRequestOpcode()

void WorldSession::HandleRepopRequestOpcode ( WorldPacket recvPacket)
58{
59 LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
60
61 recv_data.read_skip<uint8>();
62
64 return;
65
67 return; // silently return, client should display the error by itself
68
69 // the world update order is sessions, players, creatures
70 // the netcode runs in parallel with all of these
71 // creatures can kill players
72 // so if the server is lagging enough the player can
73 // release spirit after he's killed but before he is updated
75 {
76 LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated",
77 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
79 }
80
81 //this is spirit release confirm?
82 GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
85}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
DeathState getDeathState()
Definition Unit.h:1704
bool HasPreventResurectionAura() const
Definition Unit.h:1721

References Player::BuildPlayerRepop(), Unit::getDeathState(), GetPlayer(), Player::HasPlayerFlag(), Unit::HasPreventResurectionAura(), Unit::IsAlive(), JustDied, Player::KillPlayer(), LOG_DEBUG, PET_SAVE_NOT_IN_SLOT, PLAYER_FLAGS_GHOST, ByteBuffer::read_skip(), Player::RemovePet(), and Player::RepopAtGraveyard().

Referenced by OpcodeTable::Initialize().

◆ HandleReportLag()

void WorldSession::HandleReportLag ( WorldPacket recvPacket)
257{
258 // just put the lag report into the database...
259 // can't think of anything else to do with it
260 uint32 lagType, mapId;
261 recv_data >> lagType;
262 recv_data >> mapId;
263 float x, y, z;
264 recv_data >> x;
265 recv_data >> y;
266 recv_data >> z;
267
269 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
270 stmt->SetData (1, lagType);
271 stmt->SetData(2, mapId);
272 stmt->SetData (3, x);
273 stmt->SetData (4, y);
274 stmt->SetData (5, z);
275 stmt->SetData(6, GetLatency());
276 stmt->SetData(7, GameTime::GetGameTime().count());
277 CharacterDatabase.Execute(stmt);
278}
@ CHAR_INS_LAG_REPORT
Definition CharacterDatabase.h:271
uint32 GetLatency() const
Definition WorldSession.h:516

References CHAR_INS_LAG_REPORT, CharacterDatabase, GameTime::GetGameTime(), GetLatency(), GetPlayer(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleReportPvPAFK()

void WorldSession::HandleReportPvPAFK ( WorldPacket recvData)
904{
905 ObjectGuid playerGuid;
906 recvData >> playerGuid;
907 Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
908
909 if (!reportedPlayer)
910 {
911 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: player not found");
912 return;
913 }
914
915 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: {} reported {}", _player->GetName(), reportedPlayer->GetName());
916
917 reportedPlayer->ReportedAfkBy(_player);
918}
void ReportedAfkBy(Player *reporter)
This player has been blamed to be inactive in a battleground.
Definition Player.cpp:11439

References _player, ObjectAccessor::FindPlayer(), WorldObject::GetName(), LOG_DEBUG, and Player::ReportedAfkBy().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestAccountData()

void WorldSession::HandleRequestAccountData ( WorldPacket recvPacket)
864{
865 uint32 type;
866 recv_data >> type;
867
868 LOG_DEBUG("network", "RAD: type {}", type);
869
870 if (type >= NUM_ACCOUNT_DATA_TYPES)
871 return;
872
874
875 uint32 size = adata->Data.size();
876
877 uLongf destSize = compressBound(size);
878
879 ByteBuffer dest;
880 dest.resize(destSize);
881
882 if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
883 {
884 LOG_DEBUG("network", "RAD: Failed to compress account data");
885 return;
886 }
887
888 dest.resize(destSize);
889
890 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
891 data << (_player ? _player->GetGUID() : ObjectGuid::Empty); // player guid
892 data << uint32(type); // type (0-7)
893 data << uint32(adata->Time); // unix time
894 data << uint32(size); // decompressed length
895 data.append(dest); // compressed data
896 SendPacket(&data);
897}
AccountData * GetAccountData(AccountDataType type)
Definition WorldSession.h:464
AccountDataType
Definition WorldSession.h:165
#define NUM_ACCOUNT_DATA_TYPES
Definition WorldSession.h:176
@ SMSG_UPDATE_ACCOUNT_DATA
Definition Opcodes.h:554
Definition WorldSession.h:182
time_t Time
Definition WorldSession.h:185
std::string Data
Definition WorldSession.h:186

References _player, ByteBuffer::append(), ByteBuffer::contents(), AccountData::Data, ObjectGuid::Empty, GetAccountData(), Object::GetGUID(), LOG_DEBUG, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), SendPacket(), SMSG_UPDATE_ACCOUNT_DATA, and AccountData::Time.

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPartyMemberStatsOpcode()

void WorldSession::HandleRequestPartyMemberStatsOpcode ( WorldPacket recvData)
954{
955 ObjectGuid Guid;
956 recvData >> Guid;
957
958 Player* player = HashMapHolder<Player>::Find(Guid);
959 if (!player || !player->IsInSameRaidWith(_player))
960 {
962 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
963 data << Guid.WriteAsPacked();
966 SendPacket(&data);
967 return;
968 }
969
970 Pet* pet = player->GetPet();
971 Powers powerType = player->getPowerType();
972
973 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
974 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
975 data << player->GetPackGUID();
976
981
982 if (powerType != POWER_MANA)
983 updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
984
985 if (pet)
988
989 if (player->GetVehicle())
990 updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
991
992 uint16 playerStatus = MEMBER_STATUS_ONLINE;
993 if (player->IsPvP())
994 playerStatus |= MEMBER_STATUS_PVP;
995
996 if (!player->IsAlive())
997 {
999 playerStatus |= MEMBER_STATUS_GHOST;
1000 else
1001 playerStatus |= MEMBER_STATUS_DEAD;
1002 }
1003
1004 if (player->IsFFAPvP())
1005 playerStatus |= MEMBER_STATUS_PVP_FFA;
1006
1007 if (player->isAFK())
1008 playerStatus |= MEMBER_STATUS_AFK;
1009
1010 if (player->isDND())
1011 playerStatus |= MEMBER_STATUS_DND;
1012
1013 data << uint32(updateFlags);
1014 data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
1015 data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
1016 data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
1017 if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
1018 data << uint8(powerType);
1019
1020 data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
1021 data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
1022 data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
1023 data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
1024 data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
1025 data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
1026
1027 uint64 auraMask = 0;
1028 std::size_t maskPos = data.wpos();
1029 data << uint64(auraMask); // placeholder
1030 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1031 {
1032 if (AuraApplication const* aurApp = player->GetVisibleAura(i))
1033 {
1034 auraMask |= uint64(1) << i;
1035 data << uint32(aurApp->GetBase()->GetId());
1036 data << uint8(aurApp->GetFlags());
1037 }
1038 }
1039
1040 data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
1041
1042 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_GUID))
1043 data << pet->GetGUID();
1044
1045 data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
1046 data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
1047
1048 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP))
1049 data << uint32(pet->GetHealth());
1050
1051 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP))
1052 data << uint32(pet->GetMaxHealth());
1053
1054 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE))
1055 data << (uint8)pet->getPowerType();
1056
1057 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER))
1058 data << uint16(pet->GetPower(pet->getPowerType()));
1059
1060 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER))
1061 data << uint16(pet->GetMaxPower(pet->getPowerType()));
1062
1063 uint64 petAuraMask = 0;
1064 maskPos = data.wpos();
1065 data << uint64(petAuraMask); // placeholder
1066 if (pet)
1067 {
1068 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1069 {
1070 if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
1071 {
1072 petAuraMask |= uint64(1) << i;
1073 data << uint32(aurApp->GetBase()->GetId());
1074 data << uint8(aurApp->GetFlags());
1075 }
1076 }
1077 }
1078
1079 data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
1080
1081 if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
1082 data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
1083
1084 SendPacket(&data);
1085}
@ MEMBER_STATUS_OFFLINE
Definition Group.h:60
@ POWER_MANA
Definition SharedDefines.h:269
static T * Find(ObjectGuid guid)
Definition ObjectAccessor.cpp:53
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
@ SMSG_PARTY_MEMBER_STATS_FULL
Definition Opcodes.h:784
uint32 m_seatID[MAX_VEHICLE_SEATS]
Definition DBCStructure.h:2033

References _player, HashMapHolder< T >::Find(), Unit::GetDisplayId(), Object::GetGUID(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Vehicle::GetVehicleInfo(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, Player::HasPlayerFlag(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsInSameRaidWith(), Player::IsPvP(), WorldObject::m_movementInfo, VehicleEntry::m_seatID, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_OFFLINE, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, POWER_MANA, ByteBuffer::put(), MovementInfo::TransportInfo::seat, SendPacket(), SMSG_PARTY_MEMBER_STATS_FULL, MovementInfo::transport, ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPetInfo()

void WorldSession::HandleRequestPetInfo ( WorldPackets::Pet::RequestPetInfo packet)
1550{
1551 /*
1552 LOG_DEBUG("network.opcode", "WORLD: CMSG_REQUEST_PET_INFO");
1553 recv_data.hexlike();
1554 */
1555
1556 if (_player->GetPet())
1558 else if (_player->GetCharm())
1560}
void CharmSpellInitialize()
Definition Player.cpp:9704

References _player, Player::CharmSpellInitialize(), Unit::GetCharm(), Player::GetPet(), and Player::PetSpellInitialize().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestRaidInfoOpcode()

void WorldSession::HandleRequestRaidInfoOpcode ( WorldPacket recvData)
1088{
1089 // every time the player checks the character screen
1091}
void SendRaidInfo()
Definition PlayerStorage.cpp:6520

References _player, and Player::SendRaidInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestVehicleExit()

void WorldSession::HandleRequestVehicleExit ( WorldPacket recvData)
227{
228 LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
229
230 if (Vehicle* vehicle = GetPlayer()->GetVehicle())
231 {
232 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
233 {
234 if (seat->CanEnterOrExit())
236 else
237 LOG_ERROR("network.opcode", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
238 GetPlayer()->GetGUID().ToString(), seat->m_ID, seat->m_flags);
239 }
240 }
241}

References Unit::ExitVehicle(), GetPlayer(), LOG_DEBUG, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleResetInstancesOpcode()

void WorldSession::HandleResetInstancesOpcode ( WorldPacket recvData)
1276{
1277 LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
1278
1279 if (Group* group = _player->GetGroup())
1280 {
1281 if (group->IsLeader(_player->GetGUID()))
1282 group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
1283 }
1284 else
1286}
@ INSTANCE_RESET_ALL
Definition Map.h:644
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
Reset all solo instances and optionally send a message on success for each.
Definition PlayerMisc.cpp:195

References _player, Player::GetGroup(), Object::GetGUID(), INSTANCE_RESET_ALL, LOG_DEBUG, and Player::ResetInstances().

Referenced by OpcodeTable::Initialize().

◆ HandleResurrectResponseOpcode()

void WorldSession::HandleResurrectResponseOpcode ( WorldPacket recvPacket)
670{
671 ObjectGuid guid;
672 uint8 status;
673 recv_data >> guid;
674 recv_data >> status;
675
676 // Xinef: Prevent resurrect with prevent resurrection aura
677 if (GetPlayer()->IsAlive() || GetPlayer()->HasPreventResurectionAura())
678 return;
679
680 if (status == 0)
681 {
683 return;
684 }
685
686 if (!GetPlayer()->isResurrectRequestedBy(guid))
687 return;
688
690}
void ResurectUsingRequestData()
Definition Player.cpp:12883
void clearResurrectRequestData()
Definition Player.h:1833

References Player::clearResurrectRequestData(), GetPlayer(), and Player::ResurectUsingRequestData().

Referenced by OpcodeTable::Initialize().

◆ HandleSaveGuildEmblemOpcode()

void WorldSession::HandleSaveGuildEmblemOpcode ( WorldPackets::Guild::SaveGuildEmblem packet)
225{
226 EmblemInfo emblemInfo;
227 emblemInfo.ReadPacket(packet);
228
229 LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [{}]: Guid: [{}] Style: {}, Color: {}, BorderStyle: {}, BorderColor: {}, BackgroundColor: {}"
230 , GetPlayerInfo(), packet.Vendor.ToString(), emblemInfo.GetStyle()
231 , emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
232 , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
233 if (GetPlayer()->GetNPCIfCanInteractWith(packet.Vendor, UNIT_NPC_FLAG_TABARDDESIGNER))
234 {
235 // Remove fake death
236 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
238
239 if (Guild* guild = GetPlayer()->GetGuild())
240 guild->HandleSetEmblem(this, emblemInfo);
241 else
242 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
243 }
244 else
245 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
246}
@ ERR_GUILDEMBLEM_INVALIDVENDOR
Definition Guild.h:225
@ ERR_GUILDEMBLEM_NOGUILD
Definition Guild.h:222
@ UNIT_NPC_FLAG_TABARDDESIGNER
Definition UnitDefines.h:334
Definition Guild.h:239
uint32 GetStyle() const
Definition Guild.h:247
uint32 GetColor() const
Definition Guild.h:248
uint32 GetBackgroundColor() const
Definition Guild.h:251
uint32 GetBorderStyle() const
Definition Guild.h:249
void ReadPacket(WorldPackets::Guild::SaveGuildEmblem &packet)
Definition Guild.cpp:683
uint32 GetBorderColor() const
Definition Guild.h:250
static void SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)
Definition Guild.cpp:125
ObjectGuid Vendor
Definition GuildPackets.h:605

References ERR_GUILDEMBLEM_INVALIDVENDOR, ERR_GUILDEMBLEM_NOGUILD, EmblemInfo::GetBackgroundColor(), EmblemInfo::GetBorderColor(), EmblemInfo::GetBorderStyle(), EmblemInfo::GetColor(), GetPlayer(), GetPlayerInfo(), EmblemInfo::GetStyle(), LOG_DEBUG, EmblemInfo::ReadPacket(), Unit::RemoveAurasByType(), Guild::SendSaveEmblemResult(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, UNIT_STATE_DIED, and WorldPackets::Guild::SaveGuildEmblem::Vendor.

Referenced by OpcodeTable::Initialize().

◆ HandleSelfResOpcode()

void WorldSession::HandleSelfResOpcode ( WorldPacket recvData)
704{
705 LOG_DEBUG("network", "WORLD: CMSG_SELF_RES"); // empty opcode
706
707 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)))
708 {
710 {
711 return; // silent return, client should display error by itself and not send this opcode
712 }
713
714 _player->CastSpell(_player, spell->Id);
716 }
717}
@ SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA
Definition SharedDefines.h:668
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370

References _player, Unit::CastSpell(), Object::GetUInt32Value(), Unit::HasPreventResurectionAura(), LOG_DEBUG, PLAYER_SELF_RES_SPELL, Unit::SetUInt32Value(), SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleSellItemOpcode()

void WorldSession::HandleSellItemOpcode ( WorldPacket recvPacket)
729{
730 ObjectGuid vendorguid, itemguid;
731 uint32 count;
732
733 recvData >> vendorguid >> itemguid >> count;
734
735 if (!itemguid)
736 return;
737
739 if (!creature)
740 {
741 LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - Unit ({}) not found or you can not interact with him.", vendorguid.ToString());
742 _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, itemguid, 0);
743 return;
744 }
745
747 {
749 return;
750 }
751
752 // remove fake death
753 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
755
756 Item* pItem = _player->GetItemByGuid(itemguid);
757 if (pItem)
758 {
759 if (!sScriptMgr->OnPlayerCanSellItem(_player, pItem, creature))
760 return;
761
762 // prevent sell not owner item
763 if (_player->GetGUID() != pItem->GetOwnerGUID())
764 {
765 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
766 return;
767 }
768
769 // prevent sell non empty bag by drag-and-drop at vendor's item list
770 if (pItem->IsNotEmptyBag())
771 {
772 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
773 return;
774 }
775
776 // prevent sell currently looted item
777 if (_player->GetLootGUID() == pItem->GetGUID())
778 {
779 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
780 return;
781 }
782
783 // prevent selling item for sellprice when the item is still refundable
784 // this probably happens when right clicking a refundable item, the client sends both
785 // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
786 if (pItem->IsRefundable())
787 return; // Therefore, no feedback to client
788
789 // special case at auto sell (sell all)
790 if (count == 0)
791 {
792 count = pItem->GetCount();
793 }
794 else
795 {
796 // prevent sell more items that exist in stack (possible only not from client)
797 if (count > pItem->GetCount())
798 {
799 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
800 return;
801 }
802 }
803
804 ItemTemplate const* pProto = pItem->GetTemplate();
805 if (pProto)
806 {
807 if (pProto->SellPrice > 0)
808 {
809 uint32 money = pProto->SellPrice * count;
810 if (_player->GetMoney() >= MAX_MONEY_AMOUNT - money) // prevent exceeding gold limit
811 {
813 _player->SendSellError(SELL_ERR_UNK, creature, itemguid, 0);
814 return;
815 }
816
817 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
818 recoveryItem(pItem);
819
820 uint32 maxDurability = pItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
821 if (maxDurability)
822 {
823 uint32 curDurability = pItem->GetUInt32Value(ITEM_FIELD_DURABILITY);
824 uint32 LostDurability = maxDurability - curDurability;
825
826 if (LostDurability > 0)
827 {
828 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(pProto->ItemLevel);
829 if (!dcost)
830 {
831 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
832 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong item lvl {} for item {} count = {}", pProto->ItemLevel, pItem->GetEntry(), count);
833 return;
834 }
835
836 uint32 dQualitymodEntryId = (pProto->Quality + 1) * 2;
837 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
838 if (!dQualitymodEntry)
839 {
840 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
841 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong dQualityModEntry {} for item {} count = {}", dQualitymodEntryId, pItem->GetEntry(), count);
842 return;
843 }
844
845 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(pProto->Class, pProto->SubClass)];
846 uint32 refund = uint32(std::ceil(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod)));
847
848 if (!refund)
849 {
850 refund = 1;
851 }
852
853 //starter items can cost more to refund than vendorprice
854 if (refund > money)
855 {
856 money = 1;
857 }
858 else
859 {
860 money -= refund;
861 }
862 }
863 }
864
865 if (count < pItem->GetCount()) // need split items
866 {
867 Item* pNewItem = pItem->CloneItem(count, _player);
868 if (!pNewItem)
869 {
870 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), count);
871 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
872 return;
873 }
874
876
877 pItem->SetCount(pItem->GetCount() - count);
878 _player->ItemRemovedQuestCheck(pItem->GetEntry(), count);
879 if (_player->IsInWorld())
882
883 _player->AddItemToBuyBackSlot(pNewItem, money);
884 if (_player->IsInWorld())
885 pNewItem->SendUpdateToPlayer(_player);
886 }
887 else
888 {
889 _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
890 _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
892 _player->AddItemToBuyBackSlot(pItem, money);
894 }
895
896 _player->ModifyMoney(money);
898 }
899 else
900 _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
901 return;
902 }
903 }
904 _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0);
905 return;
906}
@ CREATURE_FLAG_EXTRA_NO_SELL_VENDOR
Definition CreatureData.h:57
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition DBCEnums.h:172
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition ItemTemplate.h:557
@ SELL_ERR_UNK
Definition Item.h:159
@ SELL_ERR_CANT_SELL_TO_THIS_MERCHANT
Definition Item.h:161
@ SELL_ERR_CANT_FIND_ITEM
Definition Item.h:155
@ SELL_ERR_CANT_SELL_ITEM
Definition Item.h:156
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:73
void RemoveFromUpdateQueueOf(Player *player)
Definition Item.cpp:764
ObjectGuid GetOwnerGUID() const
Definition Item.h:231
bool IsRefundable() const
Definition Item.h:261
void AddItemToBuyBackSlot(Item *pItem, uint32 money)
Definition PlayerStorage.cpp:3936
Definition DBCStructure.h:877
uint32 multiplier[29]
Definition DBCStructure.h:879
Definition DBCStructure.h:883
float quality_mod
Definition DBCStructure.h:885

References _player, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, Player::AddItemToBuyBackSlot(), ItemTemplate::Class, Item::CloneItem(), CONFIG_ITEMDELETE_VENDOR, CREATURE_FLAG_EXTRA_NO_SELL_VENDOR, EQUIP_ERR_TOO_MUCH_GOLD, Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), Player::GetMoney(), Player::GetNPCIfCanInteractWith(), Item::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Object::GetUInt32Value(), Creature::HasFlagsExtra(), Object::IsInWorld(), Item::IsNotEmptyBag(), Item::IsRefundable(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, ItemTemplate::ItemLevel, Player::ItemRemovedQuestCheck(), ItemSubClassToDurabilityMultiplierId(), LOG_DEBUG, LOG_ERROR, MAX_MONEY_AMOUNT, Player::ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, recoveryItem(), Unit::RemoveAurasByType(), Item::RemoveFromUpdateQueueOf(), Player::RemoveItem(), sDurabilityCostsStore, sDurabilityQualityStore, SELL_ERR_CANT_FIND_ITEM, SELL_ERR_CANT_FIND_VENDOR, SELL_ERR_CANT_SELL_ITEM, SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, SELL_ERR_UNK, ItemTemplate::SellPrice, Player::SendEquipError(), Player::SendSellError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), Object::SetUInt32Value(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ItemTemplate::SubClass, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleSendMail()

void WorldSession::HandleSendMail ( WorldPacket recvData)

accountBound

64{
65 ObjectGuid mailbox;
66 uint64 unk3;
67 std::string receiver, subject, body;
68 uint32 unk1, unk2, money, COD;
69 uint8 unk4;
70
71 recvData >> mailbox;
72 recvData >> receiver;
73
74 recvData >> subject;
75
76 // prevent client crash
77 if (subject.find("| |") != std::string::npos || body.find("| |") != std::string::npos)
78 {
79 return;
80 }
81
82 recvData >> body;
83
84 recvData >> unk1; // stationery?
85 recvData >> unk2; // 0x00000000
86
87 uint8 items_count;
88 recvData >> items_count; // attached items count
89
90 if (items_count > MAX_MAIL_ITEMS) // client limit
91 {
93 recvData.rfinish(); // set to end to avoid warnings spam
94 return;
95 }
96
97 ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
98
99 for (uint8 i = 0; i < items_count; ++i)
100 {
101 recvData.read_skip<uint8>(); // item slot in mail, not used
102 recvData >> itemGUIDs[i];
103 }
104
105 recvData >> money >> COD; // money and cod
106 recvData >> unk3; // const 0
107 recvData >> unk4; // const 0
108
109 // packet read complete, now do check
110
111 if (!CanOpenMailBox(mailbox))
112 return;
113
114 if (receiver.empty())
115 return;
116
117 Player* player = _player;
118
119 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
120 {
122 return;
123 }
124
125 ObjectGuid receiverGuid;
126 if (normalizePlayerName(receiver))
127 {
128 receiverGuid = sCharacterCache->GetCharacterGuidByName(receiver);
129 }
130
131 if (!receiverGuid)
132 {
133 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} (GUID: not existed!) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
134 player->GetGUID().ToString(), receiver, subject, body, items_count, money, COD, unk1, unk2);
136 return;
137 }
138
139 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} ({}) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
140 player->GetGUID().ToString(), receiver, receiverGuid.ToString(), subject, body, items_count, money, COD, unk1, unk2);
141
142 if (player->GetGUID() == receiverGuid)
143 {
145 return;
146 }
147
148 if (money && COD) // cannot send money in a COD mail
149 {
150 LOG_ERROR("network.opcode", "{} attempt to dupe money!!!.", receiver);
152 return;
153 }
154
155 uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
156
157 uint32 reqmoney = cost + money;
158
159 // Check for overflow
160 if (reqmoney < money)
161 {
163 return;
164 }
165
166 if (!player->HasEnoughMoney(reqmoney))
167 {
169 return;
170 }
171
172 Player* receive = ObjectAccessor::FindConnectedPlayer(receiverGuid);
173
174 uint32 rc_teamId = TEAM_NEUTRAL;
175 uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
176
177 if (receive)
178 {
179 rc_teamId = receive->GetTeamId();
180 mails_count = receive->GetMailSize();
181 }
182 else
183 {
184 // xinef: get data from global storage
185 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
186 {
187 rc_teamId = Player::TeamIdForRace(playerData->Race);
188 mails_count = playerData->MailCount;
189 }
190 }
191 //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
192 if (mails_count > 100)
193 {
195 return;
196 }
197 // test the receiver's Faction... or all items are account bound
198 // Xinef: check for boa items, not used currently
199 /*bool accountBound = items_count && !money && !COD ? true : false;
200 for (uint8 i = 0; i < items_count; ++i)
201 {
202 Item* item = player->GetItemByGuid(itemGUIDs[i]);
203 if (item)
204 {
205 ItemTemplate const* itemProto = item->GetTemplate();
206 if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
207 {
208 accountBound = false;
209 break;
210 }
211 }
212 }*/
213
214 uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(receiverGuid);
215
216 if ( GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
217 {
219 return;
220 }
221
222 Item* items[MAX_MAIL_ITEMS];
223
224 for (uint8 i = 0; i < items_count; ++i)
225 {
226 if (!itemGUIDs[i])
227 {
229 return;
230 }
231
232 Item* item = player->GetItemByGuid(itemGUIDs[i]);
233
234 // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
235 if (!item)
236 {
238 return;
239 }
240
241 // handle empty bag before CanBeTraded, since that func already has that check
242 if (item->IsNotEmptyBag())
243 {
245 return;
246 }
247
248 if (!item->CanBeTraded(true))
249 {
251 return;
252 }
253
254 if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
255 {
257 return;
258 }
259
261 {
263 return;
264 }
265
266 if (COD && item->IsWrapped())
267 {
269 return;
270 }
271
272 if (!sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, item))
273 {
275 return;
276 }
277
278 items[i] = item;
279 }
280
281 if (!items_count && !sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, nullptr))
282 {
284 return;
285 }
286
287 player->SendMailResult(0, MAIL_SEND, MAIL_OK);
288
289 player->ModifyMoney(-int32(reqmoney));
291
292 bool needItemDelay = false;
293
294 MailDraft draft(subject, body);
295
296 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
297
298 if (items_count > 0 || money > 0)
299 {
300 if (items_count > 0)
301 {
302 for (uint8 i = 0; i < items_count; ++i)
303 {
304 Item* item = items[i];
305
306 item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
307 player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
308
309 item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
310 if (item->GetState() == ITEM_UNCHANGED)
311 item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
312 item->SetOwnerGUID(receiverGuid);
313 item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
314
315 draft.AddItem(item);
316 }
317
318 // if item send to character at another account, then apply item delivery delay
319 needItemDelay = GetAccountId() != rc_account;
320 }
321
322 if (money >= 10 * GOLD)
323 {
325 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
326 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), rc_account, receiver, money, subject, 5);
327 }
328 }
329
330 // If theres is an item, there is a one hour delivery delay if sent to another account's character.
331 uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
332
333 // don't ask for COD if there are no items
334 if (items_count == 0)
335 COD = 0;
336
337 // will delete item or place to receiver mail list
338 draft
339 .AddMoney(money)
340 .AddCOD(COD)
341 .SendMailTo(trans, MailReceiver(receive, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
342
343 player->SaveInventoryAndGoldToDB(trans);
344 CharacterDatabase.CommitTransaction(trans);
345}
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition DBCEnums.h:178
@ CONFIG_MAIL_LEVEL_REQ
Definition IWorld.h:298
@ CONFIG_MAIL_DELIVERY_DELAY
Definition IWorld.h:262
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
Definition IWorld.h:77
@ EQUIP_ERR_MAIL_BOUND_ITEM
Definition Item.h:119
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition Item.h:78
@ EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS
Definition Item.h:128
@ LANG_MAIL_SENDER_REQ
Definition Language.h:1162
#define MAX_MAIL_ITEMS
Definition Mail.h:33
@ MAIL_CHECK_MASK_HAS_BODY
Definition Mail.h:51
@ MAIL_SEND
Definition SharedDefines.h:3500
@ MAIL_ERR_NOT_YOUR_TEAM
Definition SharedDefines.h:3515
@ MAIL_ERR_CANT_SEND_WRAPPED_COD
Definition SharedDefines.h:3519
@ MAIL_ERR_RECIPIENT_CAP_REACHED
Definition SharedDefines.h:3518
@ MAIL_ERR_RECIPIENT_NOT_FOUND
Definition SharedDefines.h:3514
@ MAIL_ERR_TOO_MANY_ATTACHMENTS
Definition SharedDefines.h:3521
@ MAIL_ERR_MAIL_ATTACHMENT_INVALID
Definition SharedDefines.h:3522
@ MAIL_ERR_CANNOT_SEND_TO_SELF
Definition SharedDefines.h:3512
bool IsBoundAccountWide() const
Definition Item.h:237
bool IsSoulBound() const
Definition Item.h:236
ItemUpdateState GetState() const
Definition Item.h:324
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition Item.cpp:1200
void FSetState(ItemUpdateState state)
Definition Item.h:330
void SetOwnerGUID(ObjectGuid guid)
Definition Item.h:232
uint32 GetMailSize()
Definition Player.h:1657

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, MailDraft::AddCOD(), MailDraft::AddItem(), MailDraft::AddMoney(), Item::CanBeTraded(), CanOpenMailBox(), CharacterDatabase, CleanStringForMysqlQuery(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_MAIL_DELIVERY_DELAY, CONFIG_MAIL_LEVEL_REQ, Item::DeleteFromInventoryDB(), EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_MAIL_BOUND_ITEM, ObjectAccessor::FindConnectedPlayer(), Item::FSetState(), GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByGuid(), Unit::GetLevel(), Player::GetMailSize(), WorldObject::GetName(), GetPlayer(), GetRemoteAddress(), GetSecurity(), Player::GetSession(), Item::GetSlot(), Item::GetState(), Player::GetTeamId(), Item::GetTemplate(), Object::GetUInt32Value(), GOLD, Player::HasEnoughMoney(), ItemTemplate::HasFlag(), Item::IsBoundAccountWide(), Item::IsNotEmptyBag(), AccountMgr::IsPlayerAccount(), Item::IsSoulBound(), Item::IsWrapped(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FLAG_CONJURED, ITEM_UNCHANGED, LANG_MAIL_SENDER_REQ, LOG_DEBUG, LOG_ERROR, MAIL_CHECK_MASK_COPIED, MAIL_CHECK_MASK_HAS_BODY, MAIL_ERR_CANNOT_SEND_TO_SELF, MAIL_ERR_CANT_SEND_WRAPPED_COD, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_MAIL_ATTACHMENT_INVALID, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ERR_NOT_YOUR_TEAM, MAIL_ERR_RECIPIENT_CAP_REACHED, MAIL_ERR_RECIPIENT_NOT_FOUND, MAIL_ERR_TOO_MANY_ATTACHMENTS, MAIL_OK, MAIL_SEND, MAX_MAIL_ITEMS, Player::ModifyMoney(), Player::MoveItemFromInventory(), normalizePlayerName(), ByteBuffer::read_skip(), ByteBuffer::rfinish(), Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), sCharacterCache, Player::SendMailResult(), MailDraft::SendMailTo(), ChatHandler::SendNotification(), Item::SetNotRefundable(), Item::SetOwnerGUID(), sScriptMgr, sWorld, TEAM_NEUTRAL, Player::TeamIdForRace(), ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionBarToggles()

void WorldSession::HandleSetActionBarToggles ( WorldPacket recvData)
959{
960 uint8 ActionBar;
961
962 recv_data >> ActionBar;
963
964 if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
965 {
966 if (ActionBar != 0)
967 LOG_ERROR("network.opcode", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(ActionBar));
968 return;
969 }
970
971 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
972}
@ PLAYER_FIELD_BYTES
Definition UpdateFields.h:368

References GetPlayer(), LOG_ERROR, PLAYER_FIELD_BYTES, and Object::SetByteValue().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionButtonOpcode()

void WorldSession::HandleSetActionButtonOpcode ( WorldPacket recvPacket)
900{
901 uint8 button;
902 uint32 packetData;
903 recv_data >> button >> packetData;
904
905 uint32 action = ACTION_BUTTON_ACTION(packetData);
906 uint8 type = ACTION_BUTTON_TYPE(packetData);
907
908 LOG_DEBUG("network.opcode", "BUTTON: {} ACTION: {} TYPE: {}", button, action, type);
909 if (!packetData)
910 {
911 LOG_DEBUG("network.opcode", "MISC: Remove action from button {}", button);
912 GetPlayer()->removeActionButton(button);
913 }
914 else
915 {
916 switch (type)
917 {
920 LOG_DEBUG("network.opcode", "MISC: Added Macro {} into button {}", action, button);
921 break;
923 LOG_DEBUG("network.opcode", "MISC: Added EquipmentSet {} into button {}", action, button);
924 break;
926 LOG_DEBUG("network.opcode", "MISC: Added Spell {} into button {}", action, button);
927 break;
929 LOG_DEBUG("network.opcode", "MISC: Added Item {} into button {}", action, button);
930 break;
931 default:
932 LOG_ERROR("network.opcode", "MISC: Unknown action button type {} for action {} into button {} for player {} ({})",
933 type, action, button, _player->GetName(), _player->GetGUID().ToString());
934 return;
935 }
936 GetPlayer()->addActionButton(button, action, type);
937 }
938}
@ ACTION_BUTTON_EQSET
Definition Player.h:231
@ ACTION_BUTTON_MACRO
Definition Player.h:232
@ ACTION_BUTTON_ITEM
Definition Player.h:234
@ ACTION_BUTTON_CMACRO
Definition Player.h:233
@ ACTION_BUTTON_SPELL
Definition Player.h:229
#define ACTION_BUTTON_TYPE(X)
Definition Player.h:254
#define ACTION_BUTTON_ACTION(X)
Definition Player.h:253
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5650
void removeActionButton(uint8 button)
Definition Player.cpp:5665

References _player, ACTION_BUTTON_ACTION, ACTION_BUTTON_CMACRO, ACTION_BUTTON_EQSET, ACTION_BUTTON_ITEM, ACTION_BUTTON_MACRO, ACTION_BUTTON_SPELL, ACTION_BUTTON_TYPE, Player::addActionButton(), Object::GetGUID(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, LOG_ERROR, Player::removeActionButton(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveMoverOpcode()

void WorldSession::HandleSetActiveMoverOpcode ( WorldPacket recvData)
718{
719 LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
720
721 ObjectGuid guid;
722 recvData >> guid;
723
724 if (GetPlayer()->IsInWorld() && _player->m_mover && _player->m_mover->IsInWorld())
725 {
726 if (_player->m_mover->GetGUID() != guid)
727 LOG_ERROR("network.opcode", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is {} and should be {}",
728 guid.ToString(), _player->m_mover->GetGUID().ToString());
729 }
730}

References _player, Object::GetGUID(), GetPlayer(), Object::IsInWorld(), LOG_DEBUG, LOG_ERROR, Player::m_mover, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveVoiceChannel()

void WorldSession::HandleSetActiveVoiceChannel ( WorldPacket recvData)
38{
39 LOG_DEBUG("network", "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
40 recvData.read_skip<uint32>();
41 recvData.read_skip<char*>();
42}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleSetAmmoOpcode()

void WorldSession::HandleSetAmmoOpcode ( WorldPacket recvPacket)
1198{
1199 if (!_player->IsAlive())
1200 {
1201 _player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
1202 return;
1203 }
1204
1205 LOG_DEBUG("network", "WORLD: CMSG_SET_AMMO");
1206 uint32 item;
1207
1208 recvData >> item;
1209
1210 if (item)
1211 {
1212 if (!_player->GetItemCount(item))
1213 {
1215 return;
1216 }
1217
1218 _player->SetAmmo(item);
1219 }
1220 else
1222}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:327
void RemoveAmmo()
Definition PlayerStorage.cpp:2514
void SetAmmo(uint32 item)
Definition PlayerStorage.cpp:2492

References _player, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, Player::GetItemCount(), Unit::IsAlive(), LOG_DEBUG, Player::RemoveAmmo(), Player::SendEquipError(), and Player::SetAmmo().

Referenced by OpcodeTable::Initialize().

◆ HandleSetChannelWatch()

void WorldSession::HandleSetChannelWatch ( WorldPacket recvPacket)
303{
304 std::string channelName;
305 recvPacket >> channelName;
306
308
309 if (channelName.empty())
310 return;
311
313 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
314 channel->AddWatching(GetPlayer());
315}
void ClearChannelWatch()
Definition Player.cpp:5040

References Player::ClearChannelWatch(), ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleSetContactNotesOpcode()

void WorldSession::HandleSetContactNotesOpcode ( WorldPacket recvPacket)
148{
149 ObjectGuid guid;
150 std::string note;
151 recv_data >> guid >> note;
152 _player->GetSocial()->SetFriendNote(guid, note);
153}

References _player, Player::GetSocial(), and PlayerSocial::SetFriendNote().

Referenced by OpcodeTable::Initialize().

◆ HandleSetDungeonDifficultyOpcode()

void WorldSession::HandleSetDungeonDifficultyOpcode ( WorldPacket recvData)
1289{
1290 LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
1291
1292 uint32 mode;
1293 recv_data >> mode;
1294
1295 if (mode >= MAX_DUNGEON_DIFFICULTY)
1296 return;
1297
1298 if (Difficulty(mode) == _player->GetDungeonDifficulty())
1299 return;
1300
1301 Group* group = _player->GetGroup();
1302 if (group)
1303 {
1304 if (group->IsLeader(_player->GetGUID()))
1305 {
1306 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1307 {
1308 Player* groupGuy = itr->GetSource();
1309 if (!groupGuy)
1310 continue;
1311
1312 if (!groupGuy->IsInWorld())
1313 {
1314 _player->SendDungeonDifficulty(group != nullptr);
1315 return;
1316 }
1317
1318 if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon())
1319 {
1320 _player->SendDungeonDifficulty(group != nullptr);
1321 return;
1322 }
1323 }
1324
1326 group->SetDungeonDifficulty(Difficulty(mode));
1327 }
1328 }
1329 else
1330 {
1331 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1332 {
1333 _player->SendDungeonDifficulty(group != nullptr);
1334 return;
1335 }
1338 }
1339}
#define MAX_DUNGEON_DIFFICULTY
Definition DBCEnums.h:281
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:645
void SetDungeonDifficulty(Difficulty difficulty)
Definition Group.cpp:2071
void ResetInstances(uint8 method, bool isRaid, Player *leader)
Definition Group.cpp:2113
bool IsNonRaidDungeon() const
Definition Map.h:296
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition Player.h:1931
Difficulty GetDungeonDifficulty() const
Definition Player.h:1928

References _player, WorldObject::FindMap(), Player::GetDungeonDifficulty(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), INSTANCE_RESET_CHANGE_DIFFICULTY, Map::IsDungeon(), Object::IsInWorld(), Group::IsLeader(), Map::IsNonRaidDungeon(), LOG_DEBUG, MAX_DUNGEON_DIFFICULTY, Player::ResetInstances(), Group::ResetInstances(), Player::SendDungeonDifficulty(), Group::SetDungeonDifficulty(), and Player::SetDungeonDifficulty().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionAtWar()

void WorldSession::HandleSetFactionAtWar ( WorldPacket recvData)
1261{
1262 uint32 repListID;
1263 uint8 flag;
1264
1265 recvData >> repListID;
1266 recvData >> flag;
1267
1268 GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
1269}
void SetAtWar(RepListID repListID, bool on)
Definition ReputationMgr.cpp:501

References GetPlayer(), Player::GetReputationMgr(), and ReputationMgr::SetAtWar().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionCheat()

void WorldSession::HandleSetFactionCheat ( WorldPacket recvData)
1273{
1274 LOG_ERROR("network.opcode", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
1276}

References GetPlayer(), Player::GetReputationMgr(), LOG_ERROR, and ReputationMgr::SendStates().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionInactiveOpcode()

void WorldSession::HandleSetFactionInactiveOpcode ( WorldPacket recvData)
1314{
1315 uint32 replistid;
1316 uint8 inactive;
1317 recvData >> replistid >> inactive;
1318
1319 _player->GetReputationMgr().SetInactive(replistid, inactive);
1320}
void SetInactive(RepListID repListID, bool on)
Definition ReputationMgr.cpp:533

References _player, Player::GetReputationMgr(), and ReputationMgr::SetInactive().

Referenced by OpcodeTable::Initialize().

◆ HandleSetGuildBankTabText()

void WorldSession::HandleSetGuildBankTabText ( WorldPackets::Guild::GuildBankSetTabText packet)
397{
398 LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [{}]: TabId: {}, Text: {}", GetPlayerInfo(), packet.Tab, packet.TabText);
399
400 if (Guild* guild = GetPlayer()->GetGuild())
401 guild->SetBankTabText(packet.Tab, packet.TabText);
402}
String< 500, Strings::NoHyperlinks > TabText
Definition GuildPackets.h:585
uint8 Tab
Definition GuildPackets.h:584

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankSetTabText::Tab, and WorldPackets::Guild::GuildBankSetTabText::TabText.

Referenced by OpcodeTable::Initialize().

◆ HandleSetPlayerDeclinedNames()

void WorldSession::HandleSetPlayerDeclinedNames ( WorldPacket recvData)
1424{
1425 // pussywizard:
1426 if (!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1427 return;
1428
1429 ObjectGuid guid;
1430 recvData >> guid;
1431
1432 // not accept declined names for unsupported languages
1433 std::string name;
1434 if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
1435 {
1437 return;
1438 }
1439
1440 std::wstring wname;
1441 if (!Utf8toWStr(name, wname))
1442 {
1444 return;
1445 }
1446
1447 if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1448 {
1450 return;
1451 }
1452
1453 std::string name2;
1454 DeclinedName declinedname;
1455
1456 recvData >> name2;
1457
1458 if (name2 != name) // character have different name
1459 {
1461 return;
1462 }
1463
1464 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1465 {
1466 recvData >> declinedname.name[i];
1467 if (!normalizePlayerName(declinedname.name[i]))
1468 {
1470 return;
1471 }
1472 }
1473
1474 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
1475 {
1477 return;
1478 }
1479
1480 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1481 CharacterDatabase.EscapeString(declinedname.name[i]);
1482
1483 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1484
1486 stmt->SetData(0, guid.GetCounter());
1487 trans->Append(stmt);
1488
1489 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
1490 stmt->SetData(0, guid.GetCounter());
1491
1492 for (uint8 i = 0; i < 5; i++)
1493 stmt->SetData(i + 1, declinedname.name[i]);
1494
1495 trans->Append(stmt);
1496
1497 CharacterDatabase.CommitTransaction(trans);
1498
1500}
@ CHAR_INS_CHAR_DECLINED_NAME
Definition CharacterDatabase.h:387
bool isCyrillicCharacter(wchar_t wchar)
Definition Util.h:154
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
Definition CharacterHandler.cpp:2623
@ DECLINED_NAMES_RESULT_SUCCESS
Definition WorldSession.h:216
@ DECLINED_NAMES_RESULT_ERROR
Definition WorldSession.h:217

References CHAR_DEL_CHAR_DECLINED_NAME, CHAR_INS_CHAR_DECLINED_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), CONFIG_DECLINED_NAMES_USED, DECLINED_NAMES_RESULT_ERROR, DECLINED_NAMES_RESULT_SUCCESS, ObjectGuid::GetCounter(), isCyrillicCharacter(), MAX_DECLINED_NAME_CASES, DeclinedName::name, normalizePlayerName(), sCharacterCache, SendSetPlayerDeclinedNamesResult(), PreparedStatementBase::SetData(), sWorld, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandleSetRaidDifficultyOpcode()

void WorldSession::HandleSetRaidDifficultyOpcode ( WorldPacket recvData)
1342{
1343 LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
1344
1345 uint32 mode;
1346 recv_data >> mode;
1347
1348 if (mode >= MAX_RAID_DIFFICULTY)
1349 return;
1350
1351 if (Difficulty(mode) == _player->GetRaidDifficulty())
1352 return;
1353
1354 Group* group = _player->GetGroup();
1355 if (group)
1356 {
1357 if (group->IsLeader(_player->GetGUID()))
1358 {
1359 std::set<uint32> foundMaps;
1360 std::set<Map*> foundMapsPtr;
1361 Map* currMap = nullptr;
1362
1363 if (uint32 preventionTime = group->GetDifficultyChangePreventionTime())
1364 {
1365 switch (group->GetDifficultyChangePreventionReason())
1366 {
1368 ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for {} sec.", preventionTime);
1369 break;
1371 default:
1372 ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for {} sec.", preventionTime);
1373 break;
1374 }
1375
1376 _player->SendRaidDifficulty(group != nullptr);
1377 return;
1378 }
1379
1380 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1381 {
1382 Player* groupGuy = itr->GetSource();
1383 if (!groupGuy)
1384 continue;
1385
1386 if (!groupGuy->IsInWorld())
1387 {
1388 _player->SendRaidDifficulty(group != nullptr);
1389 return;
1390 }
1391
1392 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (uint32(mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup())
1393 {
1394 if (!currMap)
1395 currMap = groupGuy->GetMap();
1396 foundMaps.insert(groupGuy->GetMap()->GetId());
1397 foundMapsPtr.insert(groupGuy->GetMap());
1398 if (foundMaps.size() > 1 || foundMapsPtr.size() > 1)
1399 {
1400 _player->SendRaidDifficulty(group != nullptr);
1401 return;
1402 }
1403
1404 if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1405 || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
1406 || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
1407 {
1408 _player->SendRaidDifficulty(group != nullptr);
1409 return;
1410 }
1411 }
1412 else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid())
1413 {
1414 _player->SendRaidDifficulty(group != nullptr);
1415 return;
1416 }
1417 }
1418
1419 Map* homeMap571 = sMapMgr->CreateMap(571, nullptr);
1420 Map* homeMap0 = sMapMgr->CreateMap(0, nullptr);
1421 ASSERT(homeMap0 && homeMap571);
1422
1423 std::map<Player*, Position> playerTeleport;
1424 // handle here all players in the instance that are not in the group
1425 if (currMap)
1426 for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr)
1427 if (Player* p = itr->GetSource())
1428 if (p->GetGroup() != group)
1429 {
1430 if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || (!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1431 || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
1432 {
1433 _player->SendRaidDifficulty(group != nullptr);
1434 return;
1435 }
1436 playerTeleport[p];
1437 }
1438 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1439 {
1440 Player* p = itr->first;
1441 Map* oldMap = p->GetMap();
1442 oldMap->RemovePlayerFromMap(p, false);
1443 p->ResetMap();
1444 oldMap->AfterPlayerUnlinkFromMap();
1445 p->SetMap(homeMap0);
1446 p->Relocate(0.0f, 0.0f, 0.0f, 0.0f);
1447 if (!p->TeleportTo(571, 5790.20f, 2071.36f, 636.07f, 3.60f))
1448 p->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 1");
1449 }
1450
1451 bool anyoneInside = false;
1452 playerTeleport.clear();
1453 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1454 {
1455 Player* groupGuy = itr->GetSource();
1456 if (!groupGuy)
1457 continue;
1458
1459 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()))
1460 {
1461 anyoneInside = true;
1462
1463 float x, y, z, o;
1464 groupGuy->GetPosition(x, y, z, o);
1465 Map* oldMap = groupGuy->GetMap();
1466 oldMap->RemovePlayerFromMap(groupGuy, false);
1467 groupGuy->ResetMap();
1468 oldMap->AfterPlayerUnlinkFromMap();
1469 groupGuy->SetMap(homeMap571);
1470 groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f);
1471 Position dest = {x, y, z + 0.1f, o};
1472 playerTeleport[groupGuy] = dest;
1473 }
1474 }
1475
1476 if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside
1478 group->SetRaidDifficulty(Difficulty(mode));
1480
1481 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1482 {
1483 itr->first->SetRaidDifficulty(Difficulty(mode)); // needed for teleport not to fail
1484 if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation()))
1485 itr->first->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 2");
1486 }
1487 }
1488 }
1489 else
1490 {
1491 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1492 {
1493 _player->SendRaidDifficulty(group != nullptr);
1494 return;
1495 }
1498 }
1499}
#define MAX_RAID_DIFFICULTY
Definition DBCEnums.h:282
bool IsSharedDifficultyMap(uint32 mapid)
Definition DBCStores.cpp:829
@ DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED
Definition Group.h:134
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:135
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
GroupReference * next()
Definition GroupReference.h:36
void SetRaidDifficulty(Difficulty difficulty)
Definition Group.cpp:2092
DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const
Definition Group.h:319
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2535
uint32 GetDifficultyChangePreventionTime() const
Definition Group.cpp:2530
InstanceScript * GetInstanceScript()
Definition Map.h:664
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
Definition LinkedList.h:139
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
bool IsRaid() const
Definition Map.h:297
InstanceMap * ToInstanceMap()
Definition Map.h:393
PlayerList const & GetPlayers() const
Definition Map.h:333
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
bool empty() const
Definition MotionMaster.h:148
Difficulty GetRaidDifficulty() const
Definition Player.h:1929
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition Player.h:1932
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6706
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition PlayerMisc.cpp:177

References _player, Map::AfterPlayerUnlinkFromMap(), ASSERT, MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED, MotionMaster::empty(), MapRefMgr::end(), Movement::MoveSpline::Finalized(), WorldObject::FindMap(), MotionMaster::GetCurrentMovementGeneratorType(), Group::GetDifficultyChangePreventionReason(), Group::GetDifficultyChangePreventionTime(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceMap::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPosition(), Player::GetRaidDifficulty(), Player::GetSession(), Unit::GetVictim(), IDLE_MOTION_TYPE, INSTANCE_RESET_CHANGE_DIFFICULTY, Unit::IsAlive(), Map::IsDungeon(), InstanceScript::IsEncounterInProgress(), Unit::IsInCombat(), Object::IsInWorld(), Group::IsLeader(), Unit::IsNonMeleeSpellCast(), Map::IsRaid(), Group::isRaidGroup(), IsSharedDifficultyMap(), KickPlayer(), LOG_DEBUG, Player::m_mover, MAX_RAID_DIFFICULTY, Unit::movespline, GroupReference::next(), ChatHandler::PSendSysMessage(), Position::Relocate(), Map::RemovePlayerFromMap(), Player::ResetInstances(), Group::ResetInstances(), Player::ResetMap(), Player::Satisfy(), Player::SendRaidDifficulty(), Group::SetDifficultyChangePrevention(), Player::SetMap(), Group::SetRaidDifficulty(), Player::SetRaidDifficulty(), sMapMgr, sObjectMgr, Player::TeleportTo(), and Map::ToInstanceMap().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSavedInstanceExtend()

void WorldSession::HandleSetSavedInstanceExtend ( WorldPacket recvData)
791{
792 uint32 mapId, difficulty;
793 uint8 toggleExtendOn;
794 recvData >> mapId >> difficulty >> toggleExtendOn;
795
796 MapEntry const* entry = sMapStore.LookupEntry(mapId);
797 if (!entry || !entry->IsRaid())
798 return;
799
800 InstancePlayerBind* instanceBind = sInstanceSaveMgr->PlayerGetBoundInstance(GetPlayer()->GetGUID(), mapId, Difficulty(difficulty));
801 if (!instanceBind || !instanceBind->perm || (bool)toggleExtendOn == instanceBind->extended)
802 return;
803
804 instanceBind->extended = (bool)toggleExtendOn;
805
806 // update in db
808 stmt->SetData(0, toggleExtendOn ? 1 : 0);
809 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
810 stmt->SetData(2, instanceBind->save->GetInstanceId());
811 CharacterDatabase.Execute(stmt);
812
813 SendCalendarRaidLockoutUpdated(instanceBind->save, (bool)toggleExtendOn);
814}
@ CHAR_UPD_CHAR_INSTANCE_EXTENDED
Definition CharacterDatabase.h:313
void SendCalendarRaidLockoutUpdated(InstanceSave const *save, bool isExtended)
Definition CalendarHandler.cpp:837
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool extended
Definition InstanceSaveMgr.h:42
bool perm
Definition InstanceSaveMgr.h:41

References CHAR_UPD_CHAR_INSTANCE_EXTENDED, CharacterDatabase, InstancePlayerBind::extended, ObjectGuid::GetCounter(), Object::GetGUID(), InstanceSave::GetInstanceId(), GetPlayer(), MapEntry::IsRaid(), InstancePlayerBind::perm, InstancePlayerBind::save, SendCalendarRaidLockoutUpdated(), PreparedStatementBase::SetData(), sInstanceSaveMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleSetSelectionOpcode()

void WorldSession::HandleSetSelectionOpcode ( WorldPacket recvPacket)
537{
538 ObjectGuid guid;
539 recv_data >> guid;
540
541 _player->SetSelection(guid);
542
543 // Change target of current autoshoot spell
544 if (guid)
545 {
546 if (Spell* autoReapeatSpell = _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL))
547 {
548 if (autoReapeatSpell->m_targets.GetUnitTargetGUID() != guid)
549 {
550 if (Unit* unit = ObjectAccessor::GetUnit(*_player, guid))
551 {
552 if (unit->IsAlive() && !_player->IsFriendlyTo(unit) && unit->isTargetableForAttack(true, _player))
553 {
554 autoReapeatSpell->m_targets.SetUnitTarget(unit);
555 }
556 }
557 }
558 }
559 }
560}
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition Player.cpp:11616
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10282

References _player, CURRENT_AUTOREPEAT_SPELL, Unit::GetCurrentSpell(), ObjectAccessor::GetUnit(), Unit::IsFriendlyTo(), and Player::SetSelection().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSheathedOpcode()

void WorldSession::HandleSetSheathedOpcode ( WorldPackets::Combat::SetSheathed packet)
74{
76 {
77 LOG_ERROR("network.opcode", "Unknown sheath state {} ??", packet.CurrentSheathState);
78 return;
79 }
80
82}
SheathState
Definition UnitDefines.h:125
#define MAX_SHEATH_STATE
Definition UnitDefines.h:131
void SetSheath(SheathState sheathed) override
Definition PlayerStorage.cpp:97
uint32 CurrentSheathState
Definition CombatPackets.h:35

References _player, WorldPackets::Combat::SetSheathed::CurrentSheathState, LOG_ERROR, MAX_SHEATH_STATE, and Player::SetSheath().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTaxiBenchmarkOpcode()

void WorldSession::HandleSetTaxiBenchmarkOpcode ( WorldPacket recvData)
1563{
1564 uint8 mode;
1565 recv_data >> mode;
1566
1568
1569 LOG_DEBUG("network", "Client used \"/timetest {}\" command", mode);
1570}
@ PLAYER_FLAGS_TAXI_BENCHMARK
Definition Player.h:496

References _player, LOG_DEBUG, PLAYER_FLAGS_TAXI_BENCHMARK, Player::RemovePlayerFlag(), and Player::SetPlayerFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTitleOpcode()

void WorldSession::HandleSetTitleOpcode ( WorldPacket recvData)
1257{
1258 LOG_DEBUG("network", "CMSG_SET_TITLE");
1259
1260 int32 title;
1261 recv_data >> title;
1262
1263 // -1 at none
1264 if (title > 0 && title < MAX_TITLE_INDEX)
1265 {
1266 if (!GetPlayer()->HasTitle(title))
1267 return;
1268 }
1269 else
1270 title = 0;
1271
1273}
#define MAX_TITLE_INDEX
Definition Player.h:559
@ PLAYER_CHOSEN_TITLE
Definition UpdateFields.h:324

References GetPlayer(), LOG_DEBUG, MAX_TITLE_INDEX, PLAYER_CHOSEN_TITLE, and Unit::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeGoldOpcode()

void WorldSession::HandleSetTradeGoldOpcode ( WorldPacket recvPacket)
653{
654 uint32 gold;
655 recvPacket >> gold;
656
657 TradeData* my_trade = _player->GetTradeData();
658 if (!my_trade)
659 return;
660
661 my_trade->SetMoney(gold);
662}
TradeData * GetTradeData() const
Definition Player.h:1387
void SetMoney(uint32 money)
Definition TradeData.cpp:93

References _player, Player::GetTradeData(), and TradeData::SetMoney().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeItemOpcode()

void WorldSession::HandleSetTradeItemOpcode ( WorldPacket recvPacket)
665{
666 // send update
667 uint8 tradeSlot;
668 uint8 bag;
669 uint8 slot;
670
671 recvPacket >> tradeSlot;
672 recvPacket >> bag;
673 recvPacket >> slot;
674
675 TradeData* my_trade = _player->GetTradeData();
676 if (!my_trade)
677 return;
678
679 // invalid slot number
680 if (tradeSlot >= TRADE_SLOT_COUNT)
681 {
683 return;
684 }
685
686 // check cheating, can't fail with correct client operations
687 Item* item = _player->GetItemByPos(bag, slot);
688 if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
689 {
691 return;
692 }
693
694 ObjectGuid iGUID = item->GetGUID();
695
696 // prevent place single item into many trade slots using cheating and client bugs
697 if (my_trade->HasItem(iGUID))
698 {
699 // cheating attempt
701 return;
702 }
703
704 // PlayerScript Hook for checking traded items if we want to filter them in a custom module
705 if (!sScriptMgr->OnPlayerCanSetTradeItem(_player, item, tradeSlot))
706 {
707 // Do not send TRADE_STATUS_TRADE_CANCELED because it will cause double display of "Transaction canceled" notification
708 // On the trade initiator screen
710 return;
711 }
712
713 my_trade->SetItem(TradeSlots(tradeSlot), item);
714}
bool HasItem(ObjectGuid itemGuid) const
Definition TradeData.cpp:31

References _player, Item::CanBeTraded(), Object::GetGUID(), Player::GetItemByPos(), Player::GetTradeData(), TradeData::HasItem(), SendTradeStatus(), TradeData::SetItem(), sScriptMgr, TRADE_SLOT_COUNT, TRADE_SLOT_NONTRADED, TRADE_STATUS_CLOSE_WINDOW, and TRADE_STATUS_TRADE_CANCELED.

Referenced by OpcodeTable::Initialize().

◆ HandleSetWatchedFactionOpcode()

void WorldSession::HandleSetWatchedFactionOpcode ( WorldPacket recvData)
1307{
1308 uint32 fact;
1309 recvData >> fact;
1311}
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition UpdateFields.h:379

References GetPlayer(), PLAYER_FIELD_WATCHED_FACTION_INDEX, and Unit::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleShowingCloakOpcode()

◆ HandleShowingHelmOpcode()

◆ HandleSocketClosed()

bool WorldSession::HandleSocketClosed ( )
538{
539 if (m_Socket && !m_Socket->IsOpen() && !IsKicked() && GetPlayer() && !PlayerLogout() && GetPlayer()->m_taxi.empty() && GetPlayer()->IsInWorld() && !World::IsStopped())
540 {
541 m_Socket = nullptr;
542 GetPlayer()->TradeCancel(false);
543 return true;
544 }
545
546 return false;
547}
bool PlayerLogout() const
Definition WorldSession.h:338
bool IsKicked() const
Definition WorldSession.h:1079
static bool IsStopped()
Definition World.h:196

References GetPlayer(), IsKicked(), World::IsStopped(), m_Socket, PlayerLogout(), and Player::TradeCancel().

Referenced by WorldSessionMgr::AddSession_(), and WorldSessionMgr::UpdateSessions().

◆ HandleSocketOpcode()

void WorldSession::HandleSocketOpcode ( WorldPacket recvData)
1403{
1404 LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS");
1405
1406 ObjectGuid item_guid;
1407 ObjectGuid gem_guids[MAX_GEM_SOCKETS];
1408
1409 recvData >> item_guid;
1410 if (!item_guid)
1411 return;
1412
1413 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1414 recvData >> gem_guids[i];
1415
1416 //cheat -> tried to socket same gem multiple times
1417 if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
1418 (gem_guids[1] && (gem_guids[1] == gem_guids[2])))
1419 return;
1420
1421 Item* itemTarget = _player->GetItemByGuid(item_guid);
1422 if (!itemTarget) //missing item to socket
1423 return;
1424
1425 ItemTemplate const* itemProto = itemTarget->GetTemplate();
1426 if (!itemProto)
1427 return;
1428
1429 //this slot is excepted when applying / removing meta gem bonus
1430 uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
1431
1432 Item* Gems[MAX_GEM_SOCKETS];
1433 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1434 Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : nullptr;
1435
1436 GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
1437 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
1438 GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : nullptr;
1439
1440 // Find first prismatic socket
1441 int32 firstPrismatic = 0;
1442 while (firstPrismatic < MAX_GEM_SOCKETS && itemProto->Socket[firstPrismatic].Color)
1443 ++firstPrismatic;
1444
1445 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
1446 {
1447 if (!GemProps[i])
1448 continue;
1449
1450 // tried to put gem in socket where no socket exists (take care about prismatic sockets)
1451 if (!itemProto->Socket[i].Color)
1452 {
1453 // no prismatic socket
1455 return;
1456
1457 if (i != firstPrismatic)
1458 return;
1459 }
1460
1461 // tried to put normal gem in meta socket
1462 if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
1463 return;
1464
1465 // tried to put meta gem in normal socket
1466 if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
1467 return;
1468 }
1469
1470 uint32 GemEnchants[MAX_GEM_SOCKETS];
1471 uint32 OldEnchants[MAX_GEM_SOCKETS];
1472 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
1473 {
1474 GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
1475 OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i));
1476 }
1477
1478 // check unique-equipped conditions
1479 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1480 {
1481 if (!Gems[i])
1482 continue;
1483
1484 // continue check for case when attempt add 2 similar unique equipped gems in one item.
1485 ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
1486
1487 // unique item (for new and already placed bit removed enchantments
1488 if (iGemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
1489 {
1490 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1491 {
1492 if (i == j) // skip self
1493 continue;
1494
1495 if (Gems[j])
1496 {
1497 if (iGemProto->ItemId == Gems[j]->GetEntry())
1498 {
1500 return;
1501 }
1502 }
1503 else if (OldEnchants[j])
1504 {
1505 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1506 {
1507 if (iGemProto->ItemId == enchantEntry->GemID)
1508 {
1510 return;
1511 }
1512 }
1513 }
1514 }
1515 }
1516
1517 // unique limit type item
1518 int32 limit_newcount = 0;
1519 if (iGemProto->ItemLimitCategory)
1520 {
1521 if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
1522 {
1523 // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
1524 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1525 {
1526 if (Gems[j])
1527 {
1528 // new gem
1529 if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
1530 ++limit_newcount;
1531 }
1532 else if (OldEnchants[j])
1533 {
1534 // existing gem
1535 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1536 if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
1537 if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
1538 ++limit_newcount;
1539 }
1540 }
1541
1542 if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
1543 {
1545 return;
1546 }
1547 }
1548 }
1549
1550 // for equipped item check all equipment for duplicate equipped gems
1551 if (itemTarget->IsEquipped())
1552 {
1553 if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0)))
1554 {
1555 _player->SendEquipError(res, itemTarget, nullptr);
1556 return;
1557 }
1558 }
1559 }
1560
1561 bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
1562 _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
1563
1564 //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
1565
1566 //remove ALL enchants
1567 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1568 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
1569
1570 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1571 {
1572 if (GemEnchants[i])
1573 {
1574 itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0, _player->GetGUID());
1575 if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
1576 _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
1577 }
1578 }
1579
1580 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1581 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
1582
1583 bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
1584 if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
1585 {
1586 _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
1587 itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0, _player->GetGUID());
1589 //it is not displayed, client has an inbuilt system to determine if the bonus is activated
1590 }
1591
1592 _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
1593
1594 _player->RemoveTradeableItem(itemTarget);
1595 itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
1596
1597 itemTarget->SendUpdateSockets();
1598}
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition ItemTemplate.h:166
@ SOCKET_COLOR_META
Definition ItemTemplate.h:246
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
Definition Item.h:122
#define MAX_GEM_SOCKETS
Definition Item.h:188
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
@ SOCK_ENCHANTMENT_SLOT
Definition Item.h:171
@ BONUS_ENCHANTMENT_SLOT
Definition Item.h:174
bool GemsFitSockets() const
Definition Item.cpp:970
void SendUpdateSockets()
Definition Item.cpp:1062
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition Item.cpp:920
void ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Definition Player.cpp:11312
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition Player.cpp:13843
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4139
Definition Socket.h:52
Definition DBCStructure.h:1013
Definition DBCStructure.h:1195
Definition DBCStructure.h:1840

References _player, Player::ApplyEnchantment(), BONUS_ENCHANTMENT_SLOT, Player::CanEquipUniqueItem(), Item::ClearSoulboundTradeable(), _Socket::Color, GemPropertiesEntry::color, Player::DestroyItem(), EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, Item::GemsFitSockets(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Item::GetSlot(), Item::GetTemplate(), ItemTemplate::HasFlag(), Item::IsEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, LOG_DEBUG, MAX_GEM_SOCKETS, NULL_SLOT, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Player::SendEquipError(), Item::SendUpdateSockets(), Item::SetEnchantment(), sGemPropertiesStore, sItemLimitCategoryStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, SOCKET_COLOR_META, ItemTemplate::socketBonus, sSpellItemEnchantmentStore, and Player::ToggleMetaGemsActive().

Referenced by OpcodeTable::Initialize().

◆ HandleSpellClick()

void WorldSession::HandleSpellClick ( WorldPacket recvData)
Todo:
: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
720{
721 ObjectGuid guid;
722 recvData >> guid;
723
724 // this will get something not in world. crash
726
727 if (!unit)
728 return;
729
731 if (!unit->IsInWorld())
732 return;
733
735}
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition Unit.cpp:19606

References _player, ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::HandleSpellClick(), and Object::IsInWorld().

Referenced by OpcodeTable::Initialize().

◆ HandleSpiritHealerActivateOpcode()

void WorldSession::HandleSpiritHealerActivateOpcode ( WorldPacket recvPacket)
366{
367 LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
368
369 ObjectGuid guid;
370
371 recvData >> guid;
372
374 if (!unit)
375 {
376 LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
377 return;
378 }
379
380 // remove fake death
381 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
383
385}
@ UNIT_NPC_FLAG_SPIRITHEALER
Definition UnitDefines.h:329
void SendSpiritResurrect()
Definition NPCHandler.cpp:387

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendSpiritResurrect(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_SPIRITHEALER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleSplitItemOpcode()

void WorldSession::HandleSplitItemOpcode ( WorldPacket recvPacket)
33{
34 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SPLIT_ITEM");
35 uint8 srcbag, srcslot, dstbag, dstslot;
36 uint32 count;
37
38 recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
39
40 uint16 src = ((srcbag << 8) | srcslot);
41 uint16 dst = ((dstbag << 8) | dstslot);
42
43 if (src == dst)
44 return;
45
46 if (count == 0)
47 return; //check count - if zero it's fake packet
48
49 if (!_player->IsValidPos(srcbag, srcslot, true))
50 {
52 return;
53 }
54
55 if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
56 {
58 return;
59 }
60
61 _player->SplitItem(src, dst, count);
62}
void SplitItem(uint16 src, uint16 dst, uint32 count)
Definition PlayerStorage.cpp:3421

References _player, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsValidPos(), Player::SendEquipError(), and Player::SplitItem().

Referenced by OpcodeTable::Initialize().

◆ HandleStablePet()

void WorldSession::HandleStablePet ( WorldPacket recvPacket)
551{
552 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
553 ObjectGuid npcGUID;
554
555 recvData >> npcGUID;
556
557 if (!GetPlayer()->IsAlive())
558 {
560 return;
561 }
562
563 if (!CheckStableMaster(npcGUID))
564 {
566 return;
567 }
568
569 // remove fake death
570 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
572
573 PetStable* petStable = GetPlayer()->GetPetStable();
574 if (!petStable)
575 return;
576
577 Pet* pet = _player->GetPet();
578
579 // can't place in stable dead pet
580 if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
581 || (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
582 {
584 return;
585 }
586
587 for (uint32 freeSlot = 0; freeSlot < petStable->MaxStabledPets; ++freeSlot)
588 {
589 if (!petStable->StabledPets[freeSlot])
590 {
591 if (pet)
592 {
593 // stable summoned pet
595 std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
597 return;
598 }
599
601 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
602 stmt->SetData(1, _player->GetGUID().GetCounter());
603 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
604 CharacterDatabase.Execute(stmt);
605
606 // stable unsummoned pet
607 petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
608 petStable->UnslottedPets.pop_back();
610 return;
611 }
612 }
613
614 // not free stable slot
616}
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition CharacterDatabase.h:485
@ STABLE_SUCCESS_STABLE
Definition NPCHandler.cpp:40
PetSaveMode
Definition PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition PetDefines.h:43
std::array< Optional< PetInfo >, MAX_PET_STABLES > StabledPets
Definition PetDefines.h:230
std::vector< PetInfo > UnslottedPets
Definition PetDefines.h:232

References _player, CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), Pet::getPetType(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), LOG_DEBUG, PetStable::MaxStabledPets, PET_SAVE_FIRST_STABLE_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, STABLE_ERR_STABLE, STABLE_SUCCESS_STABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStableRevivePet()

void WorldSession::HandleStableRevivePet ( WorldPacket recvPacket)
767{
768 LOG_DEBUG("network", "HandleStableRevivePet: Not implemented");
769}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleStableSwapPet()

void WorldSession::HandleStableSwapPet ( WorldPacket recvPacket)
772{
773 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
774 ObjectGuid npcGUID;
775 uint32 petId;
776
777 recvData >> npcGUID >> petId;
778
779 if (!CheckStableMaster(npcGUID))
780 {
782 return;
783 }
784
785 // remove fake death
786 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
788
789 PetStable* petStable = GetPlayer()->GetPetStable();
790 if (!petStable)
791 {
793 return;
794 }
795
796 // Find swapped pet slot in stable
797 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional<PetStable::PetInfo> const& pet)
798 {
799 return pet && pet->PetNumber == petId;
800 });
801
802 if (stabledPet == petStable->StabledPets.end())
803 {
805 return;
806 }
807
808 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
809 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
810 {
811 // if problem in exotic pet
812 if (creatureInfo && creatureInfo->IsTameable(true))
814 else
816 return;
817 }
818
819 Pet* oldPet = _player->GetPet();
820 if (oldPet)
821 {
822 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
823 {
825 return;
826 }
827
828 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
829 }
830 else if (petStable->UnslottedPets.size() == 1)
831 {
832 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
833 {
835 return;
836 }
837
839 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
840 stmt->SetData(1, _player->GetGUID().GetCounter());
841 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
842 CharacterDatabase.Execute(stmt);
843
844 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
845 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
846 petStable->UnslottedPets.pop_back();
847 }
848 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
849 {
851 return;
852 }
853
854 // summon unstabled pet
855 Pet* newPet = new Pet(_player, HUNTER_PET);
856 if (!newPet->LoadPetFromDB(_player, 0, petId, false))
857 {
858 delete newPet;
860
861 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
862 petStable->CurrentPet.reset();
863
864 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
867 stmt->SetData(1, _player->GetGUID().GetCounter());
868 stmt->SetData(2, petId);
869 CharacterDatabase.Execute(stmt);
870 }
871 else
872 {
873 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
876 stmt->SetData(1, _player->GetGUID().GetCounter());
877 stmt->SetData(2, petId);
878 CharacterDatabase.Execute(stmt);
879
881 }
882}
@ STABLE_ERR_EXOTIC
Definition NPCHandler.cpp:43
@ STABLE_SUCCESS_UNSTABLE
Definition NPCHandler.cpp:41
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:215
bool CanTameExoticPets() const
Definition Player.h:2197
bool IsHunterPet() const
Definition Unit.h:764
bool IsTameable(bool exotic) const
Definition CreatureData.h:274

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStandStateChangeOpcode()

void WorldSession::HandleStandStateChangeOpcode ( WorldPacket recvPacket)
563{
564 uint32 animstate;
565 recv_data >> animstate;
566
567 switch (animstate)
568 {
573 break;
574 default:
575 return;
576 }
577
578 _player->SetStandState(animstate);
579}
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40

References _player, Unit::SetStandState(), UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SLEEP, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleSummonResponseOpcode()

void WorldSession::HandleSummonResponseOpcode ( WorldPacket recvData)
829{
830 if (!_player->IsAlive() || _player->IsInCombat())
831 return;
832
833 ObjectGuid summoner_guid;
834 bool agree;
835 recvData >> summoner_guid;
836 recvData >> agree;
837
838 if (agree && _player->IsSummonAsSpectator())
839 {
840 ChatHandler chc(this);
841 if (Player* summoner = ObjectAccessor::FindPlayer(summoner_guid))
842 ArenaSpectator::HandleSpectatorSpectateCommand(&chc, summoner->GetName().c_str());
843 else
844 chc.PSendSysMessage("Requested player not found.");
845
846 agree = false;
847 }
849 _player->SummonIfPossible(agree, summoner_guid);
850}
void SetSummonAsSpectator(bool on)
Definition Player.h:1116
void SummonIfPossible(bool agree, ObjectGuid summoner_guid)
Definition Player.cpp:12479
bool IsSummonAsSpectator() const
Definition Player.cpp:16382
AC_GAME_API bool HandleSpectatorSpectateCommand(ChatHandler *handler, std::string const &name)
Definition ArenaSpectator.cpp:28

References _player, ObjectAccessor::FindPlayer(), ArenaSpectator::HandleSpectatorSpectateCommand(), Unit::IsAlive(), Unit::IsInCombat(), Player::IsSummonAsSpectator(), ChatHandler::PSendSysMessage(), Player::SetSummonAsSpectator(), and Player::SummonIfPossible().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapInvItemOpcode()

void WorldSession::HandleSwapInvItemOpcode ( WorldPacket recvPacket)
65{
66 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_INV_ITEM");
67 uint8 srcslot, dstslot;
68
69 recvData >> dstslot >> srcslot;
70
71 // prevent attempt swap same item to current position generated by client at special checting sequence
72 if (srcslot == dstslot)
73 return;
74
75 if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
76 {
78 return;
79 }
80
81 if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
82 {
84 return;
85 }
86
88 {
89 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
90 return;
91 }
92
94 {
95 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
96 return;
97 }
98
99 uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
100 uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
101
102 _player->SwapItem(src, dst);
103}

References _player, CanUseBank(), EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, INVENTORY_SLOT_BAG_0, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapItem()

void WorldSession::HandleSwapItem ( WorldPacket recvPacket)
125{
126 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_ITEM");
127 uint8 dstbag, dstslot, srcbag, srcslot;
128
129 recvData >> dstbag >> dstslot >> srcbag >> srcslot;
130
131 uint16 src = ((srcbag << 8) | srcslot);
132 uint16 dst = ((dstbag << 8) | dstslot);
133
134 // prevent attempt swap same item to current position generated by client at special checting sequence
135 if (src == dst)
136 return;
137
138 if (!_player->IsValidPos(srcbag, srcslot, true))
139 {
141 return;
142 }
143
144 if (!_player->IsValidPos(dstbag, dstslot, true))
145 {
147 return;
148 }
149
150 if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
151 {
152 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
153 return;
154 }
155
156 if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
157 {
158 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
159 return;
160 }
161
162 _player->SwapItem(src, dst);
163}

References _player, CanUseBank(), EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleTabardVendorActivateOpcode()

void WorldSession::HandleTabardVendorActivateOpcode ( WorldPacket recvPacket)
47{
48 ObjectGuid guid;
49 recvData >> guid;
50
52 if (!unit)
53 {
54 LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
55 return;
56 }
57
58 // remove fake death
59 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
61
63}
void SendTabardVendorActivate(ObjectGuid guid)
Definition NPCHandler.cpp:65

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendTabardVendorActivate(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTalentWipeConfirmOpcode()

void WorldSession::HandleTalentWipeConfirmOpcode ( WorldPacket recvPacket)
59{
60 LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
61 ObjectGuid guid;
62 recvData >> guid;
63
65 if (!unit)
66 {
67 LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
68 return;
69 }
70
72 return;
73
74 // remove fake death
75 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
77
78 if (!(_player->resetTalents()))
79 {
80 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); //you have not any talent
81 data << uint64(0);
82 data << uint32(0);
83 SendPacket(&data);
84 return;
85 }
86
88 unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
89}
@ UNIT_NPC_FLAG_TRAINER
Definition UnitDefines.h:319
bool isCanTrainingAndResetTalentsOf(Player *player) const
Definition Creature.cpp:1264
@ MSG_TALENT_WIPE_CONFIRM
Definition Opcodes.h:712

References _player, Unit::CastSpell(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Creature::isCanTrainingAndResetTalentsOf(), LOG_DEBUG, MSG_TALENT_WIPE_CONFIRM, Unit::RemoveAurasByType(), Player::resetTalents(), SendPacket(), Player::SendTalentsInfoData(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiNodeStatusQueryOpcode()

void WorldSession::HandleTaxiNodeStatusQueryOpcode ( WorldPacket recvPacket)
28{
29 ObjectGuid guid;
30
31 recvData >> guid;
32 SendTaxiStatus(guid);
33}
void SendTaxiStatus(ObjectGuid guid)
Definition TaxiHandler.cpp:35

References SendTaxiStatus().

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiQueryAvailableNodes()

void WorldSession::HandleTaxiQueryAvailableNodes ( WorldPacket recvPacket)
60{
61 ObjectGuid guid;
62 recvData >> guid;
63
64 // cheating checks
66 if (!unit)
67 {
68 LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - Unit ({}) not found or you can't interact with him.", guid.ToString());
69 return;
70 }
71
72 // remove fake death
73 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
75
76 // unknown taxi node case
77 if (SendLearnNewTaxiNode(unit))
78 return;
79
80 // known taxi node case
81 SendTaxiMenu(unit);
82}
bool SendLearnNewTaxiNode(Creature *unit)
Definition TaxiHandler.cpp:127
void SendTaxiMenu(Creature *unit)
Definition TaxiHandler.cpp:84

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendLearnNewTaxiNode(), SendTaxiMenu(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTeleportTimeout()

void WorldSession::HandleTeleportTimeout ( bool  updateInSessions)
555{
556 // pussywizard: handle teleport ack timeout
557 if (m_Socket && m_Socket->IsOpen() && GetPlayer() && GetPlayer()->IsBeingTeleported())
558 {
559 time_t currTime = GameTime::GetGameTime().count();
560 if (updateInSessions) // session update from World::UpdateSessions
561 {
562 if (GetPlayer()->IsBeingTeleportedFar() && GetPlayer()->GetSemaphoreTeleportFar() + sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_FAR) < currTime)
563 while (GetPlayer() && GetPlayer()->IsBeingTeleportedFar())
565 }
566 else // session update from Map::Update
567 {
568 if (GetPlayer()->IsBeingTeleportedNear() && GetPlayer()->GetSemaphoreTeleportNear() + sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_NEAR) < currTime)
569 while (GetPlayer() && GetPlayer()->IsInWorld() && GetPlayer()->IsBeingTeleportedNear())
570 {
571 Player* plMover = GetPlayer()->m_mover->ToPlayer();
572 if (!plMover)
573 break;
575 pkt << plMover->GetPackGUID();
576 pkt << uint32(0); // flags
577 pkt << uint32(0); // time
579 }
580 }
581 }
582}
@ CONFIG_TELEPORT_TIMEOUT_FAR
Definition IWorld.h:347
@ CONFIG_TELEPORT_TIMEOUT_NEAR
Definition IWorld.h:346
void HandleMoveTeleportAck(WorldPacket &recvPacket)
Definition MovementHandler.cpp:266

References CONFIG_TELEPORT_TIMEOUT_FAR, CONFIG_TELEPORT_TIMEOUT_NEAR, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), HandleMoveTeleportAck(), HandleMoveWorldportAck(), Player::m_mover, m_Socket, MSG_MOVE_TELEPORT_ACK, sWorld, and Object::ToPlayer().

Referenced by Update().

◆ HandleTextEmoteOpcode()

void WorldSession::HandleTextEmoteOpcode ( WorldPacket recvPacket)
729{
730 if (!GetPlayer()->IsAlive())
731 return;
732
734
735 if (!GetPlayer()->CanSpeak())
736 {
737 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
739 return;
740 }
741
742 if (GetPlayer()->IsSpectator())
743 return;
744
745 uint32 text_emote, emoteNum;
746 ObjectGuid guid;
747
748 recvData >> text_emote;
749 recvData >> emoteNum;
750 recvData >> guid;
751
752 sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
753
754 EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
755 if (!em)
756 return;
757
758 uint32 emote_anim = em->textid;
759
760 switch (emote_anim)
761 {
763 case EMOTE_STATE_SIT:
766 break;
769 break;
770 default:
771 // Only allow text-emotes for "dead" entities (feign death included)
772 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
773 break;
774 GetPlayer()->HandleEmoteCommand(emote_anim);
775 break;
776 }
777
778 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
779
780 Acore::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
784
786
787 //Send scripted event call
788 if (unit && unit->IsCreature() && ((Creature*)unit)->AI())
789 ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
790}
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
DBCStorage< EmotesTextEntry > sEmotesTextStore(EmotesTextEntryfmt)
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition IWorld.h:193
@ EMOTE_STATE_SLEEP
Definition SharedDefines.h:1904
@ EMOTE_STATE_SIT
Definition SharedDefines.h:1905
@ EMOTE_STATE_KNEEL
Definition SharedDefines.h:1943
@ EMOTE_STATE_DANCE
Definition SharedDefines.h:1902
Definition ChatHandler.cpp:699
Definition GridNotifiers.h:1707
Definition GridNotifiers.h:592
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:175
Definition DBCStructure.h:900
uint32 textid
Definition DBCStructure.h:902
@ REGULAR
Definition Player.h:2325

References _player, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, EMOTE_ONESHOT_NONE, EMOTE_STATE_DANCE, EMOTE_STATE_KNEEL, EMOTE_STATE_SIT, EMOTE_STATE_SLEEP, GameTime::GetGameTime(), GetPlayer(), ObjectAccessor::GetUnit(), Unit::HandleEmoteCommand(), Object::IsCreature(), LANG_WAIT_BEFORE_SPEAKING, m_muteTime, Player::ChatFloodThrottle::REGULAR, secsToTimeString(), sEmotesTextStore, ChatHandler::SendNotification(), Unit::SetUInt32Value(), sScriptMgr, sWorld, EmotesTextEntry::textid, UNIT_NPC_EMOTESTATE, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), Player::UpdateSpeakTime(), and Cell::VisitWorldObjects().

Referenced by OpcodeTable::Initialize().

◆ HandleTimeSyncResp()

void WorldSession::HandleTimeSyncResp ( WorldPacket recvData)
885{
886 LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
887
888 uint32 counter, clientTimestamp;
889 recvData >> counter >> clientTimestamp;
890
891 if (_pendingTimeSyncRequests.count(counter) == 0)
892 return;
893
894 uint32 serverTimeAtSent = _pendingTimeSyncRequests.at(counter);
895 _pendingTimeSyncRequests.erase(counter);
896
897 // time it took for the request to travel to the client, for the client to process it and reply and for response to travel back to the server.
898 // we are going to make 2 assumptions:
899 // 1) we assume that the request processing time equals 0.
900 // 2) we assume that the packet took as much time to travel from server to client than it took to travel from client to server.
901 uint32 roundTripDuration = getMSTimeDiff(serverTimeAtSent, recvData.GetReceivedTime());
902 uint32 lagDelay = roundTripDuration / 2;
903
904 // clockDelta = serverTime - clientTime
905 // where
906 // serverTime: time that was displayed on the clock of the SERVER at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
907 // clientTime: time that was displayed on the clock of the CLIENT at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
908
909 // Once clockDelta has been computed, we can compute the time of an event on server clock when we know the time of that same event on the client clock,
910 // using the following relation:
911 // serverTime = clockDelta + clientTime
912
913 int64 clockDelta = (int64)serverTimeAtSent + (int64)lagDelay - (int64)clientTimestamp;
914 _timeSyncClockDeltaQueue.put(std::pair<int64, uint32>(clockDelta, roundTripDuration));
916}
void put(T item)
Definition CircularBuffer.h:27
TimePoint GetReceivedTime() const
Definition WorldPacket.h:78
void ComputeNewClockDelta()
Definition MovementHandler.cpp:918

References _pendingTimeSyncRequests, _timeSyncClockDeltaQueue, ComputeNewClockDelta(), getMSTimeDiff(), WorldPacket::GetReceivedTime(), LOG_DEBUG, and CircularBuffer< T >::put().

Referenced by OpcodeTable::Initialize().

◆ HandleTogglePvP()

void WorldSession::HandleTogglePvP ( WorldPacket recvPacket)
503{
504 // this opcode can be used in two ways: Either set explicit new status or toggle old status
505 if (recv_data.size() == 1)
506 {
507 bool newPvPStatus;
508 recv_data >> newPvPStatus;
510 }
511 else
513
514 if (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
515 GetPlayer()->UpdatePvP(true, true);
516 else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer
517 GetPlayer()->UpdatePvP(true, false);
518
519 //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
520 // pvp->HandlePlayerActivityChanged(_player);
521}
@ PLAYER_FLAGS
Definition UpdateFields.h:178
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:899
void ToggleFlag(uint16 index, uint32 flag)
Definition Object.cpp:877

References Object::ApplyModFlag(), GetPlayer(), PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, ByteBuffer::size(), Object::ToggleFlag(), and Player::UpdatePvP().

Referenced by OpcodeTable::Initialize().

◆ HandleTotemDestroyed()

void WorldSession::HandleTotemDestroyed ( WorldPackets::Totem::TotemDestroyed totemDestroyed)
683{
684 // ignore for remote control state
685 if (_player->m_mover != _player)
686 return;
687
688 uint8 slotId = totemDestroyed.Slot;
689 slotId += SUMMON_SLOT_TOTEM;
690
691 if (slotId >= MAX_TOTEM_SLOT)
692 return;
693
694 if (!_player->m_SummonSlot[slotId])
695 return;
696
697 Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
698 // Don't unsummon sentry totem
699 if (totem && totem->IsTotem())
700 totem->ToTotem()->UnSummon();
701}
#define SUMMON_SLOT_TOTEM
Definition Unit.h:603
#define MAX_TOTEM_SLOT
Definition Unit.h:604
void UnSummon(uint32 msTime=0) override
Definition Totem.cpp:122
Totem * ToTotem()
Definition Unit.h:701
bool IsTotem() const
Definition Unit.h:765
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:1994
uint8 Slot
Definition TotemPackets.h:35

References _player, Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), Unit::IsTotem(), Player::m_mover, Unit::m_SummonSlot, MAX_TOTEM_SLOT, WorldPackets::Totem::TotemDestroyed::Slot, SUMMON_SLOT_TOTEM, Unit::ToTotem(), and Totem::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerBuySpellOpcode()

void WorldSession::HandleTrainerBuySpellOpcode ( WorldPacket recvPacket)
213{
214 ObjectGuid guid;
215 uint32 spellId = 0;
216
217 recvData >> guid >> spellId;
218
220 if (!unit)
221 {
222 LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
223 return;
224 }
225
226 // remove fake death
227 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
229
230 // check present spell in trainer spell list
231 TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
232 if (!trainer_spells)
233 return;
234
235 // not found, cheat?
236 TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
237 if (!trainer_spell)
238 return;
239
240 if (trainer_spell->reqSpell && !_player->HasSpell(trainer_spell->reqSpell))
241 {
242 return;
243 }
244
245 // can't be learn, cheat? Or double learn with lags...
246 if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
247 return;
248
249 // apply reputation discount
250 uint32 nSpellCost = uint32(std::floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
251
252 // check money requirement
253 if (!_player->HasEnoughMoney(nSpellCost))
254 return;
255
256 _player->ModifyMoney(-int32(nSpellCost));
257
258 unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
259 unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
260
261 // learn explicitly or cast explicitly
262 if (trainer_spell->IsCastable())
263 _player->CastSpell(_player, trainer_spell->spell, true);
264 else
265 _player->learnSpell(spellId);
266
268 data << guid;
269 data << uint32(spellId); // should be same as in packet from client
270 SendPacket(&data);
271}
@ TRAINER_SPELL_GREEN
Definition Player.h:213
TrainerSpellData const * GetTrainerSpells() const
Definition Creature.cpp:3149
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3311
TrainerSpellState GetTrainerSpellState(TrainerSpell const *trainer_spell) const
Definition Player.cpp:3917
void SendPlaySpellVisual(uint32 id)
Definition Unit.cpp:18963
void SendPlaySpellImpact(ObjectGuid guid, uint32 id)
Definition Unit.cpp:18971
@ SMSG_TRAINER_BUY_SUCCEEDED
Definition Opcodes.h:465
Definition CreatureData.h:529
TrainerSpell const * Find(uint32 spell_id) const
Definition Creature.cpp:83
Definition CreatureData.h:507
bool IsCastable() const
Definition CreatureData.h:523
uint32 reqSpell
Definition CreatureData.h:520
uint32 spellCost
Definition CreatureData.h:515
uint32 spell
Definition CreatureData.h:514

References _player, Unit::CastSpell(), TrainerSpellData::Find(), Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::GetReputationPriceDiscount(), Creature::GetTrainerSpells(), Player::GetTrainerSpellState(), Player::HasEnoughMoney(), Player::HasSpell(), TrainerSpell::IsCastable(), Player::learnSpell(), LOG_DEBUG, Player::ModifyMoney(), Unit::RemoveAurasByType(), TrainerSpell::reqSpell, SendPacket(), Unit::SendPlaySpellImpact(), Unit::SendPlaySpellVisual(), SMSG_TRAINER_BUY_SUCCEEDED, TrainerSpell::spell, SPELL_AURA_FEIGN_DEATH, TrainerSpell::spellCost, ObjectGuid::ToString(), TRAINER_SPELL_GREEN, UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerListOpcode()

void WorldSession::HandleTrainerListOpcode ( WorldPacket recvPacket)
80{
81 ObjectGuid guid;
82
83 recvData >> guid;
84 SendTrainerList(guid);
85}
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87

References SendTrainerList().

Referenced by OpcodeTable::Initialize().

◆ HandleTurnInPetitionOpcode()

void WorldSession::HandleTurnInPetitionOpcode ( WorldPacket recvData)
642{
643 LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION");
644
645 // Get petition guid from packet
646 WorldPacket data;
647 ObjectGuid petitionGuid;
648
649 recvData >> petitionGuid;
650
651 // Check if player really has the required petition charter
652 Item* item = _player->GetItemByGuid(petitionGuid);
653 if (!item)
654 return;
655
656 LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString());
657
658 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
659 if (!petition)
660 {
661 LOG_ERROR("network.opcode", "Player {} ({}) tried to turn in petition ({}) that is not present in the database",
662 _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString());
663 return;
664 }
665
666 ObjectGuid ownerGuid = petition->ownerGuid;
667 uint8 type = petition->petitionType;
668 std::string name = petition->petitionName;
669
670 // Only the petition owner can turn in the petition
671 if (_player->GetGUID() != ownerGuid)
672 return;
673
674 // Petition type (guild/arena) specific checks
675 if (type == GUILD_CHARTER_TYPE)
676 {
677 // Check if player is already in a guild
678 if (_player->GetGuildId())
679 {
682 SendPacket(&data);
683 return;
684 }
685
686 // Check if guild name is already taken
687 if (sGuildMgr->GetGuildByName(name))
688 {
690 return;
691 }
692 }
693 else
694 {
695 // Check for valid arena bracket (2v2, 3v3, 5v5)
696 uint8 slot = ArenaTeam::GetSlotByType(type);
697 if (slot >= MAX_ARENA_SLOT)
698 return;
699
700 // Check if player is already in an arena team
701 if (_player->GetArenaTeamId(slot))
702 {
704 return;
705 }
706
707 // Check if arena team name is already taken
708 if (sArenaTeamMgr->GetArenaTeamByName(name))
709 {
711 return;
712 }
713 }
714
715 // Get petition signatures from db
716 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
717 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
718 SignatureMap signatureCopy;
719 if (signs)
720 signatureCopy = signatures->signatureMap;
721
722 uint32 requiredSignatures;
723 if (type == GUILD_CHARTER_TYPE)
724 requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
725 else
726 requiredSignatures = type - 1;
727
728 // Notify player if signatures are missing
729 if (signs < requiredSignatures)
730 {
733 SendPacket(&data);
734 return;
735 }
736
737 // Proceed with guild/arena team creation
738
739 // Delete charter item
740 _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
741
742 if (type == GUILD_CHARTER_TYPE)
743 {
744 // Create guild
745 Guild* guild = new Guild;
746
747 if (!guild->Create(_player, name))
748 {
749 delete guild;
750 return;
751 }
752
753 // Register guild and add guild master
754 sGuildMgr->AddGuild(guild);
755
757
758 // Add members from signatures
759 if (signs)
760 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
761 guild->AddMember(itr->first);
762 }
763 else
764 {
765 // Receive the rest of the packet in arena team creation case
766 uint32 background, icon, iconcolor, border, bordercolor;
767 recvData >> background >> icon >> iconcolor >> border >> bordercolor;
768
769 // Create arena team
770 ArenaTeam* arenaTeam = new ArenaTeam();
771
772 if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
773 {
774 delete arenaTeam;
775 return;
776 }
777
778 // Register arena team
779 sArenaTeamMgr->AddArenaTeam(arenaTeam);
780 LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId());
781
782 // Add members
783 if (signs)
784 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
785 {
786 LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), itr->first.ToString());
787 arenaTeam->AddMember(itr->first);
788 }
789 }
790
791 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
792
794 stmt->SetData(0, petitionGuid.GetCounter());
795 trans->Append(stmt);
796
797 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
798 stmt->SetData(0, petitionGuid.GetCounter());
799 trans->Append(stmt);
800
801 CharacterDatabase.CommitTransaction(trans);
802
803 // xinef: clear petition store (petition and signatures)
804 sPetitionMgr->RemovePetition(petitionGuid);
805
806 // created
807 LOG_DEBUG("network", "TURN IN PETITION {}", petitionGuid.ToString());
808
810 data << (uint32)PETITION_TURN_OK;
811 SendPacket(&data);
812}
@ CHAR_DEL_PETITION_BY_GUID
Definition CharacterDatabase.h:384
@ CHAR_DEL_PETITION_SIGNATURE_BY_GUID
Definition CharacterDatabase.h:385
@ ERR_GUILD_COMMAND_SUCCESS
Definition Guild.h:119
@ PETITION_TURN_NEED_MORE_SIGNATURES
Definition Guild.h:173
@ PETITION_TURN_ALREADY_IN_GUILD
Definition Guild.h:172
@ PETITION_TURN_OK
Definition Guild.h:171
@ CONFIG_MIN_PETITION_SIGNS
Definition IWorld.h:252
std::map< ObjectGuid, uint32 > SignatureMap
Definition PetitionMgr.h:36
bool Create(ObjectGuid captainGuid, uint8 type, std::string const &teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
Definition ArenaTeam.cpp:48
bool Create(Player *pLeader, std::string_view name)
Definition Guild.cpp:1049
bool AddMember(ObjectGuid guid, uint8 rankId=GUILD_RANK_NONE)
Definition Guild.cpp:2178
@ SMSG_TURN_IN_PETITION_RESULTS
Definition Opcodes.h:483
std::string petitionName
Definition PetitionMgr.h:43

References _player, Guild::AddMember(), ArenaTeam::AddMember(), CHAR_DEL_PETITION_BY_GUID, CHAR_DEL_PETITION_SIGNATURE_BY_GUID, CharacterDatabase, CONFIG_MIN_PETITION_SIGNS, ArenaTeam::Create(), Guild::Create(), Player::DestroyItem(), ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_GUILD_COMMAND_SUCCESS, ERR_GUILD_NAME_EXISTS_S, Player::GetArenaTeamId(), Item::GetBagSlot(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), ArenaTeam::GetId(), Player::GetItemByGuid(), WorldObject::GetName(), Item::GetSlot(), ArenaTeam::GetSlotByType(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, WorldPacket::Initialize(), LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_TURN_ALREADY_IN_GUILD, PETITION_TURN_NEED_MORE_SIGNATURES, PETITION_TURN_OK, Petition::petitionName, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, Signatures::signatureMap, SMSG_TURN_IN_PETITION_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialClear()

void WorldSession::HandleTutorialClear ( WorldPacket recvData)
1295{
1296 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1297 SetTutorialInt(i, 0xFFFFFFFF);
1298}
#define MAX_ACCOUNT_TUTORIAL_VALUES
Definition Common.h:82
void SetTutorialInt(uint8 index, uint32 value)
Definition WorldSession.h:473

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialFlag()

void WorldSession::HandleTutorialFlag ( WorldPacket recvData)
1279{
1280 uint32 data;
1281 recvData >> data;
1282
1283 uint8 index = uint8(data / 32);
1284 if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
1285 return;
1286
1287 uint32 value = (data % 32);
1288
1289 uint32 flag = GetTutorialInt(index);
1290 flag |= (1 << value);
1291 SetTutorialInt(index, flag);
1292}
uint32 GetTutorialInt(uint8 index) const
Definition WorldSession.h:472

References GetTutorialInt(), MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialReset()

void WorldSession::HandleTutorialReset ( WorldPacket recvData)
1301{
1302 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1303 SetTutorialInt(i, 0x00000000);
1304}

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleUnacceptTradeOpcode()

void WorldSession::HandleUnacceptTradeOpcode ( WorldPacket recvPacket)
509{
510 TradeData* my_trade = _player->GetTradeData();
511 if (!my_trade)
512 return;
513
514 my_trade->SetAccepted(false, true);
515}

References _player, Player::GetTradeData(), and TradeData::SetAccepted().

Referenced by OpcodeTable::Initialize().

◆ HandleUnlearnSkillOpcode()

void WorldSession::HandleUnlearnSkillOpcode ( WorldPacket recvPacket)
92{
93 uint32 skillId;
94 recvData >> skillId;
95
96 if (!IsPrimaryProfessionSkill(skillId))
97 return;
98
99 GetPlayer()->SetSkill(skillId, 0, 0, 0);
100}
bool IsPrimaryProfessionSkill(uint32 skill)
Definition SpellMgr.cpp:36
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5357

References GetPlayer(), IsPrimaryProfessionSkill(), and Player::SetSkill().

Referenced by OpcodeTable::Initialize().

◆ HandleUnstablePet()

void WorldSession::HandleUnstablePet ( WorldPacket recvPacket)
619{
620 LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
621 ObjectGuid npcGUID;
622 uint32 petnumber;
623
624 recvData >> npcGUID >> petnumber;
625
626 if (!CheckStableMaster(npcGUID))
627 {
629 return;
630 }
631
632 // remove fake death
633 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
635
636 PetStable* petStable = GetPlayer()->GetPetStable();
637 if (!petStable)
638 {
640 return;
641 }
642
643 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
644 {
645 return pet && pet->PetNumber == petnumber;
646 });
647
648 if (stabledPet == petStable->StabledPets.end())
649 {
651 return;
652 }
653
654 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
655 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
656 {
657 // if problem in exotic pet
658 if (creatureInfo && creatureInfo->IsTameable(true))
660 else
662
663 return;
664 }
665
666 Pet* oldPet = _player->GetPet();
667 if (oldPet)
668 {
669 // try performing a swap, client sends this packet instead of swap when starting from stabled slot
670 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
671 {
673 return;
674 }
675
676 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
677 }
678 else if (petStable->UnslottedPets.size() == 1)
679 {
680 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
681 {
683 return;
684 }
685
687 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
688 stmt->SetData(1, _player->GetGUID().GetCounter());
689 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
690 CharacterDatabase.Execute(stmt);
691
692 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
693 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
694 petStable->UnslottedPets.pop_back();
695 }
696 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
697 {
699 return;
700 }
701
702 Pet* newPet = new Pet(_player, HUNTER_PET);
703 if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
704 {
705 delete newPet;
706
707 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
708 petStable->CurrentPet.reset();
709
710 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
713 stmt->SetData(1, _player->GetGUID().GetCounter());
714 stmt->SetData(2, petnumber);
715 CharacterDatabase.Execute(stmt);
716
718 }
719 else
720 {
721 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
724 stmt->SetData(1, _player->GetGUID().GetCounter());
725 stmt->SetData(2, petnumber);
726 CharacterDatabase.Execute(stmt);
727
729 }
730}

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateAccountData()

void WorldSession::HandleUpdateAccountData ( WorldPacket recvPacket)
811{
812 uint32 type, timestamp, decompressedSize;
813 recv_data >> type >> timestamp >> decompressedSize;
814
815 LOG_DEBUG("network", "UAD: type {}, time {}, decompressedSize {}", type, timestamp, decompressedSize);
816
817 if (type >= NUM_ACCOUNT_DATA_TYPES)
818 return;
819
820 if (decompressedSize == 0) // erase
821 {
822 SetAccountData(AccountDataType(type), 0, "");
823
825 data << uint32(type);
826 data << uint32(0);
827 SendPacket(&data);
828
829 return;
830 }
831
832 if (decompressedSize > 0xFFFF)
833 {
834 recv_data.rfinish(); // unnneded warning spam in this case
835 LOG_ERROR("network.opcode", "UAD: Account data packet too big, size {}", decompressedSize);
836 return;
837 }
838
839 ByteBuffer dest;
840 dest.resize(decompressedSize);
841
842 uLongf realSize = decompressedSize;
843 if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK)
844 {
845 recv_data.rfinish(); // unnneded warning spam in this case
846 LOG_ERROR("network.opcode", "UAD: Failed to decompress account data");
847 return;
848 }
849
850 recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
851
852 std::string adata;
853 dest >> adata;
854
855 SetAccountData(AccountDataType(type), timestamp, adata);
856
858 data << uint32(type);
859 data << uint32(0);
860 SendPacket(&data);
861}
void SetAccountData(AccountDataType type, time_t tm, std::string const &data)
Definition WorldSession.cpp:889
@ SMSG_UPDATE_ACCOUNT_DATA_COMPLETE
Definition Opcodes.h:1153

References ByteBuffer::contents(), LOG_DEBUG, LOG_ERROR, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), SendPacket(), SetAccountData(), ByteBuffer::size(), and SMSG_UPDATE_ACCOUNT_DATA_COMPLETE.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateMissileTrajectory()

void WorldSession::HandleUpdateMissileTrajectory ( WorldPacket recvPacket)
1710{
1711 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
1712
1713 ObjectGuid guid;
1714 uint32 spellId;
1715 float elevation, speed;
1716 float curX, curY, curZ;
1717 float targetX, targetY, targetZ;
1718 uint8 moveStop;
1719
1720 recvPacket >> guid >> spellId >> elevation >> speed;
1721 recvPacket >> curX >> curY >> curZ;
1722 recvPacket >> targetX >> targetY >> targetZ;
1723 recvPacket >> moveStop;
1724
1725 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1726 Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
1727 if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
1728 {
1729 recvPacket.rfinish();
1730 return;
1731 }
1732
1733 Position pos = *spell->m_targets.GetSrcPos();
1734 pos.Relocate(curX, curY, curZ);
1735 spell->m_targets.ModSrc(pos);
1736
1737 pos = *spell->m_targets.GetDstPos();
1738 pos.Relocate(targetX, targetY, targetZ);
1739 spell->m_targets.ModDst(pos);
1740
1741 spell->m_targets.SetElevation(elevation);
1742 spell->m_targets.SetSpeed(speed);
1743
1744 if (moveStop)
1745 {
1746 uint32 opcode;
1747 recvPacket >> opcode;
1748 recvPacket.SetOpcode(opcode);
1749 HandleMovementOpcodes(recvPacket);
1750 }
1751}
@ CURRENT_GENERIC_SPELL
Definition Unit.h:538
void ModDst(Position const &pos)
Definition Spell.cpp:436
bool HasSrc() const
Definition Spell.h:166
bool HasDst() const
Definition Spell.h:167
void ModSrc(Position const &pos)
Definition Spell.cpp:385
Position const * GetSrcPos() const
Definition Spell.cpp:362
WorldLocation const * GetDstPos() const
Definition Spell.cpp:401

References _player, CURRENT_GENERIC_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetSrcPos(), ObjectAccessor::GetUnit(), HandleMovementOpcodes(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), SpellInfo::Id, LOG_DEBUG, Spell::m_spellInfo, Spell::m_targets, SpellCastTargets::ModDst(), SpellCastTargets::ModSrc(), Position::Relocate(), ByteBuffer::rfinish(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateProjectilePosition()

void WorldSession::HandleUpdateProjectilePosition ( WorldPacket recvPacket)
831{
832 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
833
834 ObjectGuid casterGuid;
835 uint32 spellId;
836 uint8 castCount;
837 float x, y, z; // Position of missile hit
838
839 recvPacket >> casterGuid;
840 recvPacket >> spellId;
841 recvPacket >> castCount;
842 recvPacket >> x;
843 recvPacket >> y;
844 recvPacket >> z;
845
846 Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
847 if (!caster)
848 return;
849
850 Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
851 if (!spell || !spell->m_targets.HasDst())
852 return;
853
854 Position pos = *spell->m_targets.GetDstPos();
855 pos.Relocate(x, y, z);
856 spell->m_targets.ModDst(pos);
857
859 data << casterGuid;
860 data << uint8(castCount);
861 data << float(x);
862 data << float(y);
863 data << float(z);
864 caster->SendMessageToSet(&data, true);
865}
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4176
@ SMSG_SET_PROJECTILE_POSITION
Definition Opcodes.h:1245

References _player, Unit::FindCurrentSpellBySpellId(), SpellCastTargets::GetDstPos(), ObjectAccessor::GetUnit(), SpellCastTargets::HasDst(), LOG_DEBUG, Spell::m_targets, SpellCastTargets::ModDst(), Position::Relocate(), WorldObject::SendMessageToSet(), and SMSG_SET_PROJECTILE_POSITION.

Referenced by OpcodeTable::Initialize().

◆ HandleUseItemOpcode()

void WorldSession::HandleUseItemOpcode ( WorldPacket recvPacket)
Todo:
: add targets.read() check
59{
61 Player* pUser = _player;
62
63 // ignore for remote control state
64 if (pUser->m_mover != pUser)
65 return;
66
67 uint8 bagIndex, slot, castFlags;
68 uint8 castCount; // next cast if exists (single or not)
69 ObjectGuid itemGUID;
70 uint32 glyphIndex; // something to do with glyphs?
71 uint32 spellId; // casted spell id
72
73 recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
74
75 if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
76 {
77 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
78 return;
79 }
80
81 Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
82 if (!pItem)
83 {
84 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
85 return;
86 }
87
88 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
89
90 if (!spellInfo)
91 {
92 LOG_ERROR("network.opcode", "WORLD: unknown spell id {}", spellId);
93 recvPacket.rfinish(); // prevent spam at ignore packet
94 return;
95 }
96
97 // fail if we are cancelling pending request
98 if (!_player->SpellQueue.empty())
99 {
100 PendingSpellCastRequest& request = _player->SpellQueue.front(); // Peek at the first spell
101 if (request.cancelInProgress)
102 {
103 pUser->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
104 recvPacket.rfinish(); // prevent spam at ignore packet
105 return;
106 }
107 }
108
109 // try queue spell if it can't be executed right now
111 if (_player->CanRequestSpellCast(spellInfo))
112 {
113 WorldPacket packetCopy(recvPacket); // Copy the packet
114 packetCopy.rpos(0); // Reset read position to the start of the buffer.
115 _player->SpellQueue.emplace_back(
116 spellId,
117 spellInfo->GetCategory(),
118 std::move(packetCopy), // Move ownership of copied packet
119 true // itemCast
120 );
121 return;
122 }
123
124 if (pItem->GetGUID() != itemGUID)
125 {
126 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
127 return;
128 }
129
130 LOG_DEBUG("network", "WORLD: CMSG_USE_ITEM packet, bagIndex: {}, slot: {}, castCount: {}, spellId: {}, Item: {}, glyphIndex: {}, data length = {}", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
131
132 ItemTemplate const* proto = pItem->GetTemplate();
133 if (!proto)
134 {
135 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
136 return;
137 }
138
139 // some item classes can be used only in equipped state
140 if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
141 {
142 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
143 return;
144 }
145
146 InventoryResult msg = pUser->CanUseItem(pItem);
147 if (msg != EQUIP_ERR_OK)
148 {
149 pUser->SendEquipError(msg, pItem, nullptr);
150 return;
151 }
152
153 // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
155 {
156 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
157 return;
158 }
159
160 // don't allow items banned in arena
161 if (proto->HasFlag(ITEM_FLAG_NOT_USEABLE_IN_ARENA) && pUser->InArena())
162 {
163 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
164 return;
165 }
166
167 if (pUser->IsInCombat())
168 {
169 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
170 {
171 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
172 {
173 if (!spellInfo->CanBeUsedInCombat())
174 {
175 pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, nullptr);
176 return;
177 }
178 }
179 }
180 }
181
182 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
184 {
185 if (!pItem->IsSoulBound())
186 {
187 pItem->SetState(ITEM_CHANGED, pUser);
188 pItem->SetBinding(true);
189 }
190 }
191
192 SpellCastTargets targets;
193 targets.Read(recvPacket, pUser);
194 HandleClientCastFlags(recvPacket, castFlags, targets);
195
196 // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
197 if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
198 {
199 // no script or script not process request by self
200 pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
201 }
202}
@ INVTYPE_NON_EQUIP
Definition ItemTemplate.h:256
@ ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition ItemTemplate.h:168
@ ITEM_FLAG_NOT_USEABLE_IN_ARENA
Definition ItemTemplate.h:173
@ BIND_WHEN_USE
Definition ItemTemplate.h:98
@ BIND_QUEST_ITEM
Definition ItemTemplate.h:99
@ BIND_WHEN_PICKED_UP
Definition ItemTemplate.h:96
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition Item.h:124
@ EQUIP_ERR_NOT_IN_COMBAT
Definition Item.h:107
void SetBinding(bool val)
Definition Item.h:235
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1261
void CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
Definition Player.cpp:7420
bool CanBeUsedInCombat() const
Definition SpellInfo.cpp:1232

References _player, BIND_QUEST_ITEM, BIND_WHEN_PICKED_UP, BIND_WHEN_USE, ItemTemplate::Bonding, SpellInfo::CanBeUsedInCombat(), PendingSpellCastRequest::cancelInProgress, Player::CanExecutePendingSpellCastRequest(), Player::CanRequestSpellCast(), Player::CanUseItem(), Player::CastItemUseSpell(), ItemTemplate::Class, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NONE, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_OK, SpellInfo::GetCategory(), Object::GetEntry(), Object::GetGUID(), Item::GetTemplate(), Player::GetUseableItemByPos(), HandleClientCastFlags(), ItemTemplate::HasFlag(), Player::InArena(), ItemTemplate::InventoryType, INVTYPE_NON_EQUIP, Item::IsEquipped(), Unit::IsInCombat(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_CLASS_CONSUMABLE, ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS, ITEM_FLAG_NOT_USEABLE_IN_ARENA, LOG_DEBUG, LOG_ERROR, Player::m_mover, MAX_GLYPH_SLOT_INDEX, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::Read(), ByteBuffer::rfinish(), ByteBuffer::rpos(), Player::SendEquipError(), Item::SetBinding(), Item::SetState(), ByteBuffer::size(), _Spell::SpellId, Player::SpellQueue, ItemTemplate::Spells, sScriptMgr, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleVoiceSessionEnableOpcode()

void WorldSession::HandleVoiceSessionEnableOpcode ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_VOICE_SESSION_ENABLE");
26 // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
27 recvData.read_skip<uint8>();
28 recvData.read_skip<uint8>();
29}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleWardenDataOpcode()

void WorldSession::HandleWardenDataOpcode ( WorldPacket recvData)
318{
319 if (!_warden || recvData.empty())
320 return;
321
322 _warden->DecryptData(recvData.contents(), recvData.size());
323 uint8 opcode;
324 recvData >> opcode;
325 LOG_DEBUG("warden", "Got packet, opcode {:02X}, size {}", opcode, uint32(recvData.size()));
326 recvData.hexlike();
327
328 switch (opcode)
329 {
331 _warden->SendModuleToClient();
332 break;
334 _warden->RequestHash();
335 break;
337 _warden->HandleData(recvData);
338 break;
340 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!");
341 break;
343 _warden->HandleHashResult(recvData);
344 _warden->InitializeModule();
345 break;
347 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MODULE_FAILED received!");
348 break;
349 default:
350 LOG_DEBUG("warden", "Got unknown warden opcode {:02X} of size {}.", opcode, uint32(recvData.size() - 1));
351 break;
352 }
353}
@ WARDEN_CMSG_MODULE_MISSING
Definition Warden.h:30
@ WARDEN_CMSG_HASH_RESULT
Definition Warden.h:34
@ WARDEN_CMSG_MODULE_FAILED
Definition Warden.h:35
@ WARDEN_CMSG_CHEAT_CHECKS_RESULT
Definition Warden.h:32
@ WARDEN_CMSG_MODULE_OK
Definition Warden.h:31
@ WARDEN_CMSG_MEM_CHECKS_RESULT
Definition Warden.h:33
void hexlike() const
Definition ByteBuffer.cpp:188

References _warden, ByteBuffer::contents(), ByteBuffer::empty(), ByteBuffer::hexlike(), LOG_DEBUG, ByteBuffer::size(), WARDEN_CMSG_CHEAT_CHECKS_RESULT, WARDEN_CMSG_HASH_RESULT, WARDEN_CMSG_MEM_CHECKS_RESULT, WARDEN_CMSG_MODULE_FAILED, WARDEN_CMSG_MODULE_MISSING, and WARDEN_CMSG_MODULE_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoisOpcode()

void WorldSession::HandleWhoisOpcode ( WorldPacket recvData)
1088{
1089 LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
1090 std::string charname;
1091 recv_data >> charname;
1092
1094 {
1096 return;
1097 }
1098
1099 if (charname.empty() || !normalizePlayerName (charname))
1100 {
1102 return;
1103 }
1104
1105 Player* player = ObjectAccessor::FindPlayerByName(charname, false);
1106
1107 if (!player)
1108 {
1110 return;
1111 }
1112
1113 uint32 accid = player->GetSession()->GetAccountId();
1114
1116
1117 stmt->SetData(0, accid);
1118
1119 PreparedQueryResult result = LoginDatabase.Query(stmt);
1120
1121 if (!result)
1122 {
1124 return;
1125 }
1126
1127 Field* fields = result->Fetch();
1128 std::string acc = fields[0].Get<std::string>();
1129 if (acc.empty())
1130 acc = "Unknown";
1131 std::string email = fields[1].Get<std::string>();
1132 if (email.empty())
1133 email = "Unknown";
1134 std::string lastip = fields[2].Get<std::string>();
1135 if (lastip.empty())
1136 lastip = "Unknown";
1137
1138 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1139
1140 WorldPacket data(SMSG_WHOIS, msg.size() + 1);
1141 data << msg;
1142 SendPacket(&data);
1143
1144 LOG_DEBUG("network", "Received whois command from player {} for character {}", GetPlayer()->GetName(), charname);
1145}
@ LANG_PLAYER_NOT_EXIST_OR_OFFLINE
Definition Language.h:746
@ LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND
Definition Language.h:747
@ LANG_PERMISSION_DENIED
Definition Language.h:742
@ LANG_NEED_CHARACTER_NAME
Definition Language.h:745
@ LOGIN_SEL_ACCOUNT_WHOIS
Definition LoginDatabase.h:96
@ SMSG_WHOIS
Definition Opcodes.h:131
bool IsAdminAccount(uint32 gmlevel)
Definition AccountMgr.cpp:310

References ObjectAccessor::FindPlayerByName(), Field::Get(), GetAccountId(), GetPlayer(), GetSecurity(), Player::GetSession(), AccountMgr::IsAdminAccount(), LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, LANG_NEED_CHARACTER_NAME, LANG_PERMISSION_DENIED, LANG_PLAYER_NOT_EXIST_OR_OFFLINE, LOG_DEBUG, LOGIN_SEL_ACCOUNT_WHOIS, LoginDatabase, normalizePlayerName(), ChatHandler::SendNotification(), SendPacket(), PreparedStatementBase::SetData(), and SMSG_WHOIS.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoOpcode()

void WorldSession::HandleWhoOpcode ( WorldPacket recvPacket)
213{
214 LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
215
216 uint32 matchCount = 0;
217
218 uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount;
219 std::array<uint32, 10> zoneids = {}; // 10 is client limit
220 std::string packetPlayerName, packetGuildName;
221
222 recvData >> levelMin; // maximal player level, default 0
223 recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL)
224 recvData >> packetPlayerName; // player name, case sensitive...
225
226 recvData >> packetGuildName; // guild name, case sensitive...
227
228 recvData >> racemask; // race mask
229 recvData >> classmask; // class mask
230 recvData >> zonesCount; // zones count, client limit = 10 (2.0.10)
231
232 if (zonesCount > 10)
233 return; // can't be received from real client or broken packet
234
235 for (uint32 i = 0; i < zonesCount; ++i)
236 {
237 uint32 temp;
238 recvData >> temp; // zone id, 0 if zone is unknown...
239 zoneids[i] = temp;
240 LOG_DEBUG("network.who", "Zone {}: {}", i, zoneids[i]);
241 }
242
243 recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10)
244
245 if (strCount > 4)
246 return; // can't be received from real client or broken packet
247
248 LOG_DEBUG("network.who", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}",
249 levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount);
250
251 std::wstring str[4]; // 4 is client limit
252 for (uint32 i = 0; i < strCount; ++i)
253 {
254 std::string temp;
255 recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
256
257 if (!Utf8toWStr(temp, str[i]))
258 continue;
259
260 wstrToLower(str[i]);
261
262 LOG_DEBUG("network.who", "String {}: {}", i, temp);
263 }
264
265 std::wstring wpacketPlayerName;
266 std::wstring wpacketGuildName;
267 if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName)))
268 return;
269
270 wstrToLower(wpacketPlayerName);
271 wstrToLower(wpacketGuildName);
272
273 // client send in case not set max level value 100 but Acore supports 255 max level,
274 // update it to show GMs with characters after 100 level
275 if (levelMax >= MAX_LEVEL)
276 levelMax = STRONG_MAX_LEVEL;
277
278 uint32 team = _player->GetTeamId();
279 uint32 security = GetSecurity();
280 bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
281 uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
282 uint32 displaycount = 0;
283
284 WorldPacket data(SMSG_WHO, 50); // guess size
285 data << uint32(matchCount); // placeholder, count of players matching criteria
286 data << uint32(displaycount); // placeholder, count of players displayed
287
288 for (auto const& target : sWhoListCacheMgr->GetWhoList())
289 {
290 if (AccountMgr::IsPlayerAccount(security))
291 {
292 // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
293 if (target.GetTeamId() != team && !allowTwoSideWhoList)
294 {
295 continue;
296 }
297
298 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
299 if (target.GetSecurity() > AccountTypes(gmLevelInWhoList))
300 {
301 continue;
302 }
303 }
304
305 // check if target is globally visible for player
306 if ((_player->GetGUID() != target.GetGuid() && !target.IsVisible()) &&
308 {
309 continue;
310 }
311
312 // check if target's level is in level range
313 uint8 lvl = target.GetLevel();
314 if (lvl < levelMin || lvl > levelMax)
315 {
316 continue;
317 }
318
319 // check if class matches classmask
320 uint8 class_ = target.GetClass();
321 if (!(classmask & (1 << class_)))
322 {
323 continue;
324 }
325
326 // check if race matches racemask
327 uint32 race = target.GetRace();
328 if (!(racemask & (1 << race)))
329 {
330 continue;
331 }
332
333 uint32 playerZoneId = target.GetZoneId();
334 uint8 gender = target.GetGender();
335
336 bool showZones = true;
337 for (uint32 i = 0; i < zonesCount; ++i)
338 {
339 if (zoneids[i] == playerZoneId)
340 {
341 showZones = true;
342 break;
343 }
344
345 showZones = false;
346 }
347
348 if (!showZones)
349 {
350 continue;
351 }
352
353 std::wstring const& wideplayername = target.GetWidePlayerName();
354 if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos))
355 {
356 continue;
357 }
358
359 std::wstring const& wideguildname = target.GetWideGuildName();
360 if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos))
361 {
362 continue;
363 }
364
365 std::string aname;
366 if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
367 {
368 aname = areaEntry->area_name[GetSessionDbcLocale()];
369 }
370
371 bool s_show = true;
372 for (uint32 i = 0; i < strCount; ++i)
373 {
374 if (!str[i].empty())
375 {
376 if (wideguildname.find(str[i]) != std::wstring::npos ||
377 wideplayername.find(str[i]) != std::wstring::npos ||
378 Utf8FitTo(aname, str[i]))
379 {
380 s_show = true;
381 break;
382 }
383
384 s_show = false;
385 }
386 }
387
388 if (!s_show)
389 {
390 continue;
391 }
392
393 // 49 is maximum player count sent to client - can be overridden
394 // through config, but is unstable
395 if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
396 {
397 continue;
398 }
399
400 data << target.GetPlayerName(); // player name
401 data << target.GetGuildName(); // guild name
402 data << uint32(lvl); // player level
403 data << uint32(class_); // player class
404 data << uint32(race); // player race
405 data << uint8(gender); // player gender
406 data << uint32(playerZoneId); // player zone id
407
408 ++displaycount;
409 }
410
411 data.put(0, displaycount); // insert right count, count displayed
412 data.put(4, matchCount); // insert right count, count of matches
413
414 SendPacket(&data);
415 LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
416}
AccountTypes
Definition Common.h:56
#define MAX_LEVEL
Definition DBCEnums.h:39
#define STRONG_MAX_LEVEL
Definition DBCEnums.h:43
@ CONFIG_MAX_WHO_LIST_RETURN
Definition IWorld.h:402
@ CONFIG_GM_LEVEL_IN_WHO_LIST
Definition IWorld.h:259
@ CONFIG_ALLOW_TWO_SIDE_WHO_LIST
Definition IWorld.h:78
bool Utf8FitTo(std::string_view str, std::wstring_view search)
Definition Util.cpp:481
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ SMSG_WHO
Definition Opcodes.h:129

References _player, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_MAX_WHO_LIST_RETURN, Object::GetGUID(), GetSecurity(), Player::GetSession(), GetSessionDbcLocale(), Player::GetTeamId(), AccountMgr::IsPlayerAccount(), LOG_DEBUG, MAX_LEVEL, ByteBuffer::put(), sAreaTableStore, SendPacket(), SMSG_WHO, STRONG_MAX_LEVEL, sWhoListCacheMgr, sWorld, Utf8FitTo(), Utf8toWStr(), and wstrToLower().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldStateUITimerUpdate()

void WorldSession::HandleWorldStateUITimerUpdate ( WorldPacket recvData)
1597{
1598 // empty opcode
1599 LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
1600
1602 response.Time = GameTime::GetGameTime().count();
1603 SendPacket(response.Write());
1604}
Definition MiscPackets.h:182
WorldPacket const * Write() override
Definition MiscPackets.cpp:122
uint32 Time
Definition MiscPackets.h:188

References GameTime::GetGameTime(), LOG_DEBUG, SendPacket(), WorldPackets::Misc::UITime::Time, and WorldPackets::Misc::UITime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldTeleportOpcode()

void WorldSession::HandleWorldTeleportOpcode ( WorldPacket recvData)
1058{
1059 uint32 time;
1060 uint32 mapid;
1061 float PositionX;
1062 float PositionY;
1063 float PositionZ;
1064 float Orientation;
1065
1066 recv_data >> time; // time in m.sec.
1067 recv_data >> mapid;
1068 recv_data >> PositionX;
1069 recv_data >> PositionY;
1070 recv_data >> PositionZ;
1071 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1072
1073 if (GetPlayer()->IsInFlight())
1074 {
1075 LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
1076 return;
1077 }
1078
1079 LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = {}, Time = {}, map = {}, x = {}, y = {}, z = {}, o = {}", GetPlayer()->GetName(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
1080
1082 GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
1083 else
1085}

References GetPlayer(), GetSecurity(), AccountMgr::IsAdminAccount(), LANG_PERMISSION_DENIED, LOG_DEBUG, ChatHandler::SendNotification(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleWrapItemOpcode()

void WorldSession::HandleWrapItemOpcode ( WorldPacket recvPacket)
1270{
1271 LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM");
1272
1273 uint8 gift_bag, gift_slot, item_bag, item_slot;
1274
1275 recvData >> gift_bag >> gift_slot; // paper
1276 recvData >> item_bag >> item_slot; // item
1277
1278 LOG_DEBUG("network", "WRAP: receive gift_bag = {}, gift_slot = {}, item_bag = {}, item_slot = {}", gift_bag, gift_slot, item_bag, item_slot);
1279
1280 Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
1281 if (!gift)
1282 {
1284 return;
1285 }
1286
1287 if (!(gift->GetTemplate()->HasFlag(ITEM_FLAG_IS_WRAPPER))) // cheating: non-wrapper wrapper
1288 {
1290 return;
1291 }
1292
1293 Item* item = _player->GetItemByPos(item_bag, item_slot);
1294
1295 if (!item)
1296 {
1298 return;
1299 }
1300
1301 // xinef: do not allow to wrap removed items, just in case
1302 if (item->GetState() == ITEM_REMOVED)
1303 {
1305 return;
1306 }
1307
1308 if (item == gift) // not possable with pacjket from real client
1309 {
1311 return;
1312 }
1313
1314 if (item->IsEquipped())
1315 {
1317 return;
1318 }
1319
1320 if (item->GetGuidValue(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
1321 {
1323 return;
1324 }
1325
1326 if (item->IsBag())
1327 {
1329 return;
1330 }
1331
1332 if (item->IsSoulBound())
1333 {
1335 return;
1336 }
1337
1338 if (item->GetMaxStackCount() != 1)
1339 {
1341 return;
1342 }
1343
1344 // maybe not correct check (it is better than nothing)
1345 if (item->GetTemplate()->MaxCount > 0)
1346 {
1348 return;
1349 }
1350
1351 if (item->GetTemplate()->Duration > 0)
1352 {
1354 return;
1355 }
1356
1357 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1358
1360 stmt->SetData(0, item->GetOwnerGUID().GetCounter());
1361 stmt->SetData(1, item->GetGUID().GetCounter());
1362 stmt->SetData(2, item->GetEntry());
1363 stmt->SetData(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
1364 trans->Append(stmt);
1365
1366 item->SetEntry(gift->GetEntry());
1367
1368 switch (item->GetEntry())
1369 {
1370 case 5042:
1371 item->SetEntry(5043);
1372 break;
1373 case 5048:
1374 item->SetEntry(5044);
1375 break;
1376 case 17303:
1377 item->SetEntry(17302);
1378 break;
1379 case 17304:
1380 item->SetEntry(17305);
1381 break;
1382 case 17307:
1383 item->SetEntry(17308);
1384 break;
1385 case 21830:
1386 item->SetEntry(21831);
1387 break;
1388 }
1392
1393 // after save it will be impossible to remove the item from the queue
1395
1396 CharacterDatabase.CommitTransaction(trans);
1397
1398 uint32 count = 1;
1399 _player->DestroyItemCount(gift, count, true);
1400}
@ CHAR_INS_CHAR_GIFT
Definition CharacterDatabase.h:380
@ ITEM_FIELD_FLAG_WRAPPED
Definition ItemTemplate.h:112
@ ITEM_FLAG_IS_WRAPPER
Definition ItemTemplate.h:156
@ EQUIP_ERR_BAGS_CANT_BE_WRAPPED
Definition Item.h:95
@ EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED
Definition Item.h:90
@ EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED
Definition Item.h:94
@ EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED
Definition Item.h:92
@ EQUIP_ERR_BOUND_CANT_BE_WRAPPED
Definition Item.h:93
@ EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED
Definition Item.h:91
@ ITEM_REMOVED
Definition Item.h:212

References _player, CHAR_INS_CHAR_GIFT, CharacterDatabase, Player::DestroyItemCount(), ItemTemplate::Duration, EQUIP_ERR_BAGS_CANT_BE_WRAPPED, EQUIP_ERR_BOUND_CANT_BE_WRAPPED, EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Object::GetGuidValue(), Player::GetItemByPos(), Item::GetMaxStackCount(), Item::GetOwnerGUID(), Item::GetState(), Item::GetTemplate(), Object::GetUInt32Value(), ItemTemplate::HasFlag(), Item::IsBag(), Item::IsEquipped(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FLAG_IS_WRAPPER, ITEM_REMOVED, LOG_DEBUG, ItemTemplate::MaxCount, Player::SaveInventoryAndGoldToDB(), Player::SendEquipError(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), and Object::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleZoneUpdateOpcode()

void WorldSession::HandleZoneUpdateOpcode ( WorldPacket recvPacket)
524{
525 uint32 newZone;
526 recv_data >> newZone;
527
528 LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: {}", newZone);
529
530 // use server side data, but only after update the player position. See Player::UpdatePosition().
532
533 //GetPlayer()->SendInitWorldStates(true, newZone);
534}
void SetNeedZoneUpdate(bool needUpdate)
Definition Player.h:1867

References GetPlayer(), LOG_DEBUG, and Player::SetNeedZoneUpdate().

Referenced by OpcodeTable::Initialize().

◆ InitializeSession()

void WorldSession::InitializeSession ( )
1449{
1450 uint32 cacheVersion = sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION);
1451 sScriptMgr->OnBeforeFinalizePlayerWorldSession(cacheVersion);
1452
1453 std::shared_ptr<AccountInfoQueryHolderPerRealm> realmHolder = std::make_shared<AccountInfoQueryHolderPerRealm>();
1454 if (!realmHolder->Initialize(GetAccountId()))
1455 {
1457 return;
1458 }
1459
1460 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(realmHolder)).AfterComplete([this, cacheVersion](SQLQueryHolderBase const& holder)
1461 {
1462 InitializeSessionCallback(static_cast<AccountInfoQueryHolderPerRealm const&>(holder), cacheVersion);
1463 });
1464}
@ CONFIG_CLIENTCACHE_VERSION
Definition IWorld.h:349
@ AUTH_SYSTEM_ERROR
Definition SharedDefines.h:3340
Definition WorldSession.cpp:1420
void InitializeSessionCallback(CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
Definition WorldSession.cpp:1466
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos=0)
Definition AuthHandler.cpp:22

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), AUTH_SYSTEM_ERROR, CharacterDatabase, CONFIG_CLIENTCACHE_VERSION, GetAccountId(), InitializeSessionCallback(), SendAuthResponse(), sScriptMgr, and sWorld.

Referenced by WorldSessionMgr::AddSession_(), and WorldSessionMgr::RemoveQueuedPlayer().

◆ InitializeSessionCallback()

void WorldSession::InitializeSessionCallback ( CharacterDatabaseQueryHolder const &  realmHolder,
uint32  clientCacheVersion 
)
1467{
1469 LoadTutorialsData(realmHolder.GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS));
1470
1471 if (!m_inQueue)
1472 {
1474 }
1475 else
1476 {
1478 }
1479
1480 SetInQueue(false);
1481 ResetTimeOutTime(false);
1482
1484 SendClientCacheVersion(clientCacheVersion);
1486}
@ AUTH_OK
Definition SharedDefines.h:3335
@ TUTORIALS
Definition WorldSession.cpp:1425
@ GLOBAL_ACCOUNT_DATA
Definition WorldSession.cpp:1424
void LoadTutorialsData(PreparedQueryResult result)
Definition WorldSession.cpp:931
void SendClientCacheVersion(uint32 version)
Definition AuthHandler.cpp:45
void SendAuthWaitQueue(uint32 position)
Handle the authentication waiting queue (to be completed)
Definition WorldSession.cpp:841
void SendAddonsInfo()
Definition WorldSession.cpp:1214
void SetInQueue(bool state)
Session in auth.queue currently.
Definition WorldSession.h:396
void SendTutorialsData()
Definition WorldSession.cpp:946

References AUTH_OK, SQLQueryHolderBase::GetPreparedResult(), AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA, GLOBAL_CACHE_MASK, LoadAccountData(), LoadTutorialsData(), m_inQueue, ResetTimeOutTime(), SendAddonsInfo(), SendAuthResponse(), SendAuthWaitQueue(), SendClientCacheVersion(), SendTutorialsData(), SetInQueue(), and AccountInfoQueryHolderPerRealm::TUTORIALS.

Referenced by InitializeSession().

◆ InitWarden()

void WorldSession::InitWarden ( SessionKey const &  k,
std::string const &  os 
)
1309{
1310 if (os == "Win")
1311 {
1312 _warden = std::make_unique<WardenWin>();
1313 _warden->Init(this, k);
1314 }
1315 else if (os == "OSX")
1316 {
1317 // Disabled as it is causing the client to crash
1318 // _warden = new WardenMac();
1319 // _warden->Init(this, k);
1320 }
1321}

References _warden.

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ IsARecruiter()

bool WorldSession::IsARecruiter ( ) const
inline

◆ IsConnectionIdle()

bool WorldSession::IsConnectionIdle ( ) const
inline
535 {
536 return (m_timeOutTime <= 0 && !m_inQueue);
537 }

References m_inQueue, and m_timeOutTime.

Referenced by Update().

◆ IsGMAccount()

◆ IsKicked()

bool WorldSession::IsKicked ( ) const
inline
1079{ return _kicked; }

References _kicked.

Referenced by HandleSocketClosed(), and WorldSessionMgr::UpdateSessions().

◆ IsLegitCharacterForAccount()

bool WorldSession::IsLegitCharacterForAccount ( ObjectGuid  guid)
inlineprivate
1144 {
1145 return _legitCharacters.find(guid) != _legitCharacters.end();
1146 }

References _legitCharacters.

Referenced by HandleCharCustomize(), HandleCharFactionOrRaceChange(), and HandlePlayerLoginOpcode().

◆ isLogingOut()

bool WorldSession::isLogingOut ( ) const
inline

Is the user engaged in a log out process?

399{ return _logoutTime || m_playerLogout; }

References _logoutTime, and m_playerLogout.

Referenced by HandleInitiateTradeOpcode(), and Player::SaveToDB().

◆ IsSocketClosed()

bool WorldSession::IsSocketClosed ( ) const
550{
551 return !m_Socket || !m_Socket->IsOpen();
552}

References m_Socket.

Referenced by Group::ResetMaxEnchantingLevel().

◆ KickPlayer() [1/2]

◆ KickPlayer() [2/2]

void WorldSession::KickPlayer ( std::string const &  reason,
bool  setKicked = true 
)

Kick a player out of the World.

766{
767 if (m_Socket)
768 {
769 LOG_INFO("network.kick", "Account: {} Character: '{}' {} kicked with reason: {}", GetAccountId(), _player ? _player->GetName() : "<none>",
770 _player ? _player->GetGUID().ToString() : "", reason);
771
772 m_Socket->CloseSocket();
773 }
774
775 if (setKicked)
776 SetKicked(true); // pussywizard: the session won't be left ingame for 60 seconds and to also kick offline session
777}
void SetKicked(bool val)
Definition WorldSession.h:1080

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), LOG_INFO, m_Socket, SetKicked(), and ObjectGuid::ToString().

◆ LoadAccountData()

void WorldSession::LoadAccountData ( PreparedQueryResult  result,
uint32  mask 
)
860{
861 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
862 if (mask & (1 << i))
864
865 if (!result)
866 return;
867
868 do
869 {
870 Field* fields = result->Fetch();
871 uint32 type = fields[0].Get<uint8>();
872 if (type >= NUM_ACCOUNT_DATA_TYPES)
873 {
874 LOG_ERROR("network", "Table `{}` have invalid account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
875 continue;
876 }
877
878 if ((mask & (1 << type)) == 0)
879 {
880 LOG_ERROR("network", "Table `{}` have non appropriate for table account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
881 continue;
882 }
883
884 m_accountData[type].Time = time_t(fields[1].Get<uint32>());
885 m_accountData[type].Data = fields[2].Get<std::string>();
886 } while (result->NextRow());
887}

References AccountData::Data, Field::Get(), GLOBAL_CACHE_MASK, LOG_ERROR, m_accountData, NUM_ACCOUNT_DATA_TYPES, and AccountData::Time.

Referenced by HandlePlayerLoginFromDB(), and InitializeSessionCallback().

◆ LoadTutorialsData()

void WorldSession::LoadTutorialsData ( PreparedQueryResult  result)
932{
933 memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
934
935 if (result)
936 {
937 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
938 {
939 m_Tutorials[i] = (*result)[i].Get<uint32>();
940 }
941 }
942
943 m_TutorialsChanged = false;
944}

References m_Tutorials, m_TutorialsChanged, and MAX_ACCOUNT_TUTORIAL_VALUES.

Referenced by InitializeSessionCallback().

◆ LogoutPlayer()

void WorldSession::LogoutPlayer ( bool  save)

Log the player out

Call script hook before other logout events

  • If the player just died before logging out, make him appear as a ghost
  • If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
  • Remove pet
  • empty buyback items and save the player in the database
  • Leave all channels before player delete...

Send update to group and reset stored max enchanting level

Broadcast a logout message to the player's friends

Call script hook before deletion

Remove the player from the world

Send the 'logout complete' packet to the client Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle

Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline

586{
587 // finish pending transfers before starting the logout
590
591 m_playerLogout = true;
592 m_playerSave = save;
593
594 if (_player)
595 {
597 sScriptMgr->OnPlayerBeforeLogout(_player);
598
599 if (ObjectGuid lguid = _player->GetLootGUID())
600 DoLootRelease(lguid);
601
603 //FIXME: logout must be delayed in case lost connection with client in time of combat
604 if (_player->GetDeathTimer())
605 {
609 }
611 {
612 // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
617 }
618 else if (_player->HasPendingBind())
619 {
621 _player->SetPendingBind(0, 0);
622 }
623
624 // pussywizard: leave whole bg on logout (character stays ingame when necessary)
625 // pussywizard: GetBattleground() checked inside
627
628 // pussywizard: checked first time
631
632 sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
633 sWorldState->HandlePlayerLeaveZone(_player, static_cast<WorldStateZoneId>(_player->GetZoneId()));
634
635 // pussywizard: remove from battleground queues on logout
636 for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
638 {
639 // track if player logs out after invited to join BG
641 {
643 {
645 stmt->SetData(0, _player->GetGUID().GetCounter());
647 CharacterDatabase.Execute(stmt);
648 }
649
650 sScriptMgr->OnPlayerBattlegroundDesertion(_player, BG_DESERTION_TYPE_INVITE_LOGOUT);
651 }
652
653 if (bgQueueTypeId >= BATTLEGROUND_QUEUE_2v2 && bgQueueTypeId < MAX_BATTLEGROUND_QUEUE_TYPES && _player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
654 sScriptMgr->OnPlayerBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_INVITE_LOGOUT);
655
656 _player->RemoveBattlegroundQueueId(bgQueueTypeId);
657 sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
658 }
659
661 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
662 guild->HandleMemberLogout(this);
663
666
667 // pussywizard: on logout remove auras that are removed at map change (before saving to db)
668 // there are some positive auras from boss encounters that can be kept by logging out and logging in after boss is dead, and may be used on next bosses
670
671 if (Group *group = _player->GetGroupInvite())
673 ? _player->UninviteFromGroup() // Can disband group.
674 : group->RemoveInvite(_player); // Just removes invite.
675
676 // remove player from the group if he is:
677 // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) d) LeaveGroupOnLogout is enabled
680
681 // pussywizard: checked second time after being removed from a group
684
685 // Repop at Graveyard or other player far teleport will prevent saving player because of not present map
686 // Teleport player immediately for correct player save
689
691 // some save parts only correctly work in case player present in map/player_lists (pets, etc)
692 if (save)
693 {
694 uint32 eslot;
695 for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
696 {
697 eslot = j - BUYBACK_SLOT_START;
701 }
702 _player->SaveToDB(false, true);
703 }
704
707
709 if (_player->GetGroup())
710 {
713
715 {
716 Map::PlayerList const &playerList = _player->GetMap()->GetPlayers();
717 if (playerList.IsEmpty())
719 }
720 }
721
723 sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID(), true);
724 sSocialMgr->RemovePlayerSocial(_player->GetGUID());
725
727 sScriptMgr->OnPlayerLogout(_player);
728
729 METRIC_EVENT("player_events", "Logout", _player->GetName());
730
731 LOG_INFO("entities.player", "Account: {} (IP: {}) Logout Character:[{}] ({}) Level: {}",
733
735 // the player may not be in the world when logging out
736 // e.g if he got disconnected during a transfer to another map
737 // calls to GetMap in this case may cause crashes
739 if (Map* _map = _player->FindMap())
740 {
741 _map->RemovePlayerFromMap(_player, true);
742 _map->AfterPlayerUnlinkFromMap();
743 }
744
745 SetPlayer(nullptr); // pointer already deleted
746
750 LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
751
754 stmt->SetData(0, GetAccountId());
755 CharacterDatabase.Execute(stmt);
756 }
757
758 m_playerLogout = false;
759 m_playerSave = false;
762}
@ ARENA_DESERTION_TYPE_INVITE_LOGOUT
Definition Battleground.h:60
@ BG_DESERTION_TYPE_INVITE_LOGOUT
Definition Battleground.h:56
@ CHAR_UPD_ACCOUNT_ONLINE
Definition CharacterDatabase.h:282
@ CONFIG_LEAVE_GROUP_ON_LOGOUT
Definition IWorld.h:171
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
@ BUYBACK_SLOT_END
Definition Player.h:730
@ FRIEND_OFFLINE
Definition SocialMgr.h:69
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition SpellDefines.h:62
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition UpdateFields.h:373
WorldStateZoneId
Definition WorldState.h:47
#define sWorldState
Definition WorldState.h:215
void ResetMaxEnchantingLevel()
Definition Group.cpp:2213
Definition MapRefMgr.h:26
bool IsRaidOrHeroicDungeon() const
Definition Map.h:298
void SaveToDB(bool create, bool logout)
Definition PlayerStorage.cpp:7050
bool IsBeingTeleportedFar() const
Definition Player.h:2100
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Player.cpp:465
uint32 GetDeathTimer() const
Definition Player.h:2184
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1718
Definition CharacterPackets.h:67

References _player, ARENA_DESERTION_TYPE_INVITE_LOGOUT, AURA_INTERRUPT_FLAG_CHANGE_MAP, BATTLEGROUND_QUEUE_2v2, BG_DESERTION_TYPE_INVITE_LOGOUT, Player::BuildPlayerRepop(), BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_INS_DESERTER_TRACK, CHAR_UPD_ACCOUNT_ONLINE, CharacterDatabase, Player::CleanupChannels(), Player::CleanupsBeforeDelete(), CONFIG_BATTLEGROUND_TRACK_DESERTERS, CONFIG_LEAVE_GROUP_ON_LOGOUT, HostileRefMgr::deleteReferences(), DoLootRelease(), ObjectGuid::Empty, WorldObject::FindMap(), FRIEND_OFFLINE, GetAccountId(), Player::GetBattlegroundQueueTypeId(), ObjectGuid::GetCounter(), Player::GetDeathTimer(), Player::GetGroup(), Player::GetGroupInvite(), Object::GetGUID(), Player::GetGuildId(), Unit::getHostileRefMgr(), Unit::GetLevel(), Player::GetLootGUID(), WorldObject::GetMap(), WorldObject::GetName(), Map::GetPlayers(), GetRemoteAddress(), WorldObject::GetZoneId(), HandleMoveWorldportAck(), Player::HasPendingBind(), Unit::HasSpiritOfRedemptionAura(), Player::IsBeingTeleportedFar(), Map::IsDungeon(), LinkedListHead::IsEmpty(), Player::IsGameMaster(), Player::IsInvitedForBattlegroundInstance(), Group::isLFGGroup(), Group::isRaidGroup(), Map::IsRaidOrHeroicDungeon(), Player::KillPlayer(), Player::LeaveBattleground(), LOG_DEBUG, LOG_INFO, Player::m_InstanceValid, m_playerLogout, m_playerRecentlyLogout, m_playerSave, m_Socket, METRIC_EVENT, PET_SAVE_AS_CURRENT, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, PLAYER_MAX_BATTLEGROUND_QUEUES, Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Player::RemoveBattlegroundQueueId(), Player::RemoveFromGroup(), Player::RemovePet(), Player::RepopAtGraveyard(), Group::ResetMaxEnchantingLevel(), Player::SaveToDB(), sBattlegroundMgr, SendPacket(), Group::SendUpdate(), PreparedStatementBase::SetData(), Object::SetGuidValue(), SetLogoutStartTime(), Player::SetPendingBind(), SetPlayer(), Unit::SetUInt32Value(), sGuildMgr, sOutdoorPvPMgr, SPELL_AURA_MOD_SHAPESHIFT, sScriptMgr, sSocialMgr, sWorld, sWorldState, Player::TeleportToEntryPoint(), ObjectGuid::ToString(), and Player::UninviteFromGroup().

Referenced by AccountMgr::DeleteAccount(), HandleLogoutRequestOpcode(), Update(), and ~WorldSession().

◆ LogUnexpectedOpcode()

void WorldSession::LogUnexpectedOpcode ( WorldPacket packet,
char const *  status,
const char *  reason 
)
private

Logging helper for unexpected opcodes.

283{
284 LOG_ERROR("network.opcode", "Received unexpected opcode {} Status: {} Reason: {} from {}",
285 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), status, reason, GetPlayerInfo());
286}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by Update().

◆ LogUnprocessedTail()

void WorldSession::LogUnprocessedTail ( WorldPacket packet)
private

Logging helper for unexpected opcodes.

290{
291 if (!sLog->ShouldLog("network.opcode", LogLevel::LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
292 return;
293
294 LOG_TRACE("network.opcode", "Unprocessed tail data (read stop at {} from {}) Opcode {} from {}",
295 uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
296
297 packet->print_storage();
298}
@ LOG_LEVEL_TRACE
Definition LogCommon.h:32
#define sLog
Definition Log.h:126
#define LOG_TRACE(filterType__,...)
Definition Log.h:173
void print_storage() const
Definition ByteBuffer.cpp:152
std::size_t wpos() const
Definition ByteBuffer.h:330
std::size_t rpos() const
Definition ByteBuffer.h:317

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), LOG_LEVEL_TRACE, LOG_TRACE, ByteBuffer::print_storage(), ByteBuffer::rpos(), sLog, and ByteBuffer::wpos().

Referenced by Update().

◆ moveItems()

void WorldSession::moveItems ( Item myItems[],
Item hisItems[] 
)
private
133{
134 Player* trader = _player->GetTrader();
135 if (!trader)
136 return;
137
138 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
139 {
140 ItemPosCountVec traderDst;
141 ItemPosCountVec playerDst;
142 bool traderCanTrade = (!myItems[i] || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
143 bool playerCanTrade = (!hisItems[i] || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
144 if (traderCanTrade && playerCanTrade)
145 {
146 // Ok, if trade item exists and can be stored
147 // If we trade in both directions we had to check, if the trade will work before we actually do it
148 // A roll back is not possible after we stored it
149 if (myItems[i])
150 {
151 // logging
152 LOG_DEBUG("network", "partner storing: {}", myItems[i]->GetGUID().ToString());
153
154 // adjust time (depends on /played)
155 if (myItems[i]->IsBOPTradable())
157 // store
158 trader->MoveItemToInventory(traderDst, myItems[i], true, true);
159 }
160 if (hisItems[i])
161 {
162 // logging
163 LOG_DEBUG("network", "player storing: {}", hisItems[i]->GetGUID().ToString());
164
165 // adjust time (depends on /played)
166 if (hisItems[i]->IsBOPTradable())
168 // store
169 _player->MoveItemToInventory(playerDst, hisItems[i], true, true);
170 }
171 }
172 else
173 {
174 // in case of fatal error log error message
175 // return the already removed items to the original owner
176 if (myItems[i])
177 {
178 if (!traderCanTrade)
179 LOG_ERROR("network.opcode", "trader can't store item: {}", myItems[i]->GetGUID().ToString());
180 if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
181 _player->MoveItemToInventory(playerDst, myItems[i], true, true);
182 else
183 LOG_ERROR("network.opcode", "player can't take item back: {}", myItems[i]->GetGUID().ToString());
184 }
185 // return the already removed items to the original owner
186 if (hisItems[i])
187 {
188 if (!playerCanTrade)
189 LOG_ERROR("network.opcode", "player can't store item: {}", hisItems[i]->GetGUID().ToString());
190 if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
191 trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
192 else
193 LOG_ERROR("network.opcode", "trader can't take item back: {}", hisItems[i]->GetGUID().ToString());
194 }
195 }
196 }
197}
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition UpdateFields.h:71
Player * GetTrader() const
Definition Player.h:1386

References _player, Player::CanStoreItem(), EQUIP_ERR_OK, Player::GetTotalPlayedTime(), Player::GetTrader(), Object::GetUInt32Value(), ITEM_FIELD_CREATE_PLAYED_TIME, LOG_DEBUG, LOG_ERROR, Player::MoveItemToInventory(), NULL_BAG, NULL_SLOT, Object::SetUInt32Value(), and TRADE_SLOT_TRADED_COUNT.

Referenced by HandleAcceptTradeOpcode().

◆ operator=()

WorldSession & WorldSession::operator= ( WorldSession const &  right)
privatedelete

◆ PlayerLoading()

◆ PlayerLogout()

◆ PlayerLogoutWithSave()

bool WorldSession::PlayerLogoutWithSave ( ) const
inline
340{ return m_playerLogout && m_playerSave; }

References m_playerLogout, and m_playerSave.

◆ PlayerRecentlyLoggedOut()

bool WorldSession::PlayerRecentlyLoggedOut ( ) const
inline
339{ return m_playerRecentlyLogout; }

References m_playerRecentlyLogout.

Referenced by SendCancelTrade().

◆ ProcessQueryCallbacks()

void WorldSession::ProcessQueryCallbacks ( )
private

◆ QueuePacket()

void WorldSession::QueuePacket ( WorldPacket new_packet)

Add an incoming packet to the queue.

277{
278 _recvQueue.add(new_packet);
279}
void add(const T &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _recvQueue, and LockedQueue< T, StorageType >::add().

Referenced by WorldSocket::ReadDataHandler().

◆ ReadAddonsInfo()

void WorldSession::ReadAddonsInfo ( ByteBuffer data)
Todo:
: Find out when to not use CRC/pubkey, and other possible states.
1126{
1127 if (data.rpos() + 4 > data.size())
1128 return;
1129
1130 uint32 size;
1131 data >> size;
1132
1133 if (!size)
1134 return;
1135
1136 if (size > 0xFFFFF)
1137 {
1138 LOG_ERROR("network", "WorldSession::ReadAddonsInfo addon info too big, size {}", size);
1139 return;
1140 }
1141
1142 uLongf uSize = size;
1143
1144 uint32 pos = data.rpos();
1145
1146 ByteBuffer addonInfo;
1147 addonInfo.resize(size);
1148
1149 if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
1150 {
1151 try
1152 {
1153 uint32 addonsCount;
1154 addonInfo >> addonsCount; // addons count
1155
1156 for (uint32 i = 0; i < addonsCount; ++i)
1157 {
1158 std::string addonName;
1159 uint8 enabled;
1160 uint32 crc, unk1;
1161
1162 // check next addon data format correctness
1163 if (addonInfo.rpos() + 1 > addonInfo.size())
1164 return;
1165
1166 addonInfo >> addonName;
1167
1168 addonInfo >> enabled >> crc >> unk1;
1169
1170 LOG_DEBUG("network", "ADDON: Name: {}, Enabled: 0x{:x}, CRC: 0x{:x}, Unknown2: 0x{:x}", addonName, enabled, crc, unk1);
1171
1172 AddonInfo addon(addonName, enabled, crc, 2, true);
1173
1174 SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
1175 if (savedAddon)
1176 {
1177 bool match = true;
1178
1179 if (addon.CRC != savedAddon->CRC)
1180 match = false;
1181
1182 if (!match)
1183 LOG_DEBUG("network", "ADDON: {} was known, but didn't match known CRC (0x{:x})!", addon.Name, savedAddon->CRC);
1184 else
1185 LOG_DEBUG("network", "ADDON: {} was known, CRC is correct (0x{:x})", addon.Name, savedAddon->CRC);
1186 }
1187 else
1188 {
1189 AddonMgr::SaveAddon(addon);
1190
1191 LOG_DEBUG("network", "ADDON: {} (0x{:x}) was not known, saving...", addon.Name, addon.CRC);
1192 }
1193
1195 m_addonsList.push_back(addon);
1196 }
1197
1198 uint32 currentTime;
1199 addonInfo >> currentTime;
1200 LOG_DEBUG("network", "ADDON: CurrentTime: {}", currentTime);
1201
1202 if (addonInfo.rpos() != addonInfo.size())
1203 LOG_DEBUG("network", "packet under-read!");
1204 }
1205 catch (ByteBufferException const& e)
1206 {
1207 LOG_ERROR("network", "Addon packet read error! {}", e.what());
1208 }
1209 }
1210 else
1211 LOG_ERROR("network", "Addon packet uncompress error!");
1212}
char const * what() const noexcept override
Definition ByteBuffer.h:36
AddonsList m_addonsList
Definition WorldSession.h:1181
SavedAddon const * GetAddonInfo(const std::string &name)
Definition AddonMgr.cpp:107
void SaveAddon(AddonInfo const &addon)
Definition AddonMgr.cpp:95
Definition AddonMgr.h:27
Definition AddonMgr.h:39
uint32 CRC
Definition AddonMgr.h:43

References ByteBuffer::contents(), AddonInfo::CRC, SavedAddon::CRC, AddonMgr::GetAddonInfo(), LOG_DEBUG, LOG_ERROR, m_addonsList, AddonInfo::Name, ByteBuffer::resize(), ByteBuffer::rpos(), AddonMgr::SaveAddon(), ByteBuffer::size(), and ByteBufferException::what().

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ ReadMovementInfo()

void WorldSession::ReadMovementInfo ( WorldPacket data,
MovementInfo mi 
)

Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview. Might be subject to latency, so just remove improper flags.

This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD. It will freeze clients that receive this player's movement info.

Cannot hover without SPELL_AURA_HOVER

Cannot ascend and descend at the same time

Cannot move left and right at the same time

Cannot strafe left and right at the same time

Cannot pitch up and down at the same time

Cannot move forwards and backwards at the same time

Cannot walk on water without SPELL_AURA_WATER_WALK

Cannot feather fall without SPELL_AURA_FEATHER_FALL

Cannot fly if no fly auras present. Exception is being a GM. Note that we check for account level instead of Player::IsGameMaster() because in some situations it may be feasable to use .gm fly on as a GM without having .gm on, e.g. aerial combat.

Cannot fly and fall at the same time

974{
975 data >> mi->flags;
976 data >> mi->flags2;
977 data >> mi->time;
978 data >> mi->pos.PositionXYZOStream();
979
981 {
982 data >> mi->transport.guid.ReadAsPacked();
983
984 data >> mi->transport.pos.PositionXYZOStream();
985 data >> mi->transport.time;
986 data >> mi->transport.seat;
987
989 data >> mi->transport.time2;
990 }
991
993 data >> mi->pitch;
994
995 data >> mi->fallTime;
996
998 {
999 data >> mi->jump.zspeed;
1000 data >> mi->jump.sinAngle;
1001 data >> mi->jump.cosAngle;
1002 data >> mi->jump.xyspeed;
1003 }
1004
1006 data >> mi->splineElevation;
1007
1010#ifdef ACORE_DEBUG
1011#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1012 { \
1013 if (check) \
1014 { \
1015 LOG_DEBUG("entities.unit", "WorldSession::ReadMovementInfo: Violation of MovementFlags found ({}). " \
1016 "MovementFlags: {}, MovementFlags2: {} for player {}. Mask {} will be removed.", \
1017 STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().ToString(), maskToRemove); \
1018 mi->RemoveMovementFlag((maskToRemove)); \
1019 } \
1020 }
1021#else
1022#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1023 if (check) \
1024 mi->RemoveMovementFlag((maskToRemove));
1025#endif
1026
1033
1037
1041
1045
1049
1053
1057
1060 !GetPlayer()->HasWaterWalkAura() &&
1061 !GetPlayer()->HasGhostAura(),
1063
1067
1076
1080
1082 (!GetPlayer()->movespline->Initialized() || GetPlayer()->movespline->Finalized()), MOVEMENTFLAG_SPLINE_ENABLED);
1083
1084#undef REMOVE_VIOLATING_FLAGS
1085}
MovementFlags
Definition UnitDefines.h:363
@ MOVEMENTFLAG_DESCENDING
Definition UnitDefines.h:388
@ MOVEMENTFLAG_PITCH_DOWN
Definition UnitDefines.h:372
@ MOVEMENTFLAG_PITCH_UP
Definition UnitDefines.h:371
@ MOVEMENTFLAG_RIGHT
Definition UnitDefines.h:370
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition UnitDefines.h:392
@ MOVEMENTFLAG_FORWARD
Definition UnitDefines.h:365
@ MOVEMENTFLAG_STRAFE_LEFT
Definition UnitDefines.h:367
@ MOVEMENTFLAG_BACKWARD
Definition UnitDefines.h:366
@ MOVEMENTFLAG_WATERWALKING
Definition UnitDefines.h:393
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition UnitDefines.h:375
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:390
@ MOVEMENTFLAG_FALLING_SLOW
Definition UnitDefines.h:394
@ MOVEMENTFLAG_ROOT
Definition UnitDefines.h:376
@ MOVEMENTFLAG_LEFT
Definition UnitDefines.h:369
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition UnitDefines.h:368
@ MOVEMENTFLAG_ASCENDING
Definition UnitDefines.h:387
@ MOVEMENTFLAG_HOVER
Definition UnitDefines.h:395
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition UnitDefines.h:391
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:426
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition UnitDefines.h:431
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove)
bool HasFlyAura() const
Definition Unit.h:1717
bool HasIncreaseMountedFlightSpeedAura() const
Definition Unit.h:1744
float cosAngle
Definition Object.h:322
float xyspeed
Definition Object.h:322
float zspeed
Definition Object.h:322
float sinAngle
Definition Object.h:322
uint32 time2
Definition Object.h:305
uint32 time
Definition Object.h:304
struct MovementInfo::JumpInfo jump
uint16 flags2
Definition Object.h:285
uint32 fallTime
Definition Object.h:312
float splineElevation
Definition Object.h:326
float pitch
Definition Object.h:309
bool HasExtraMovementFlag(uint16 flag) const
Definition Object.h:343
Position::PositionXYZOStreamer PositionXYZOStream()
Definition Position.h:154

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, GetPlayer(), GetSecurity(), MovementInfo::TransportInfo::guid, MovementInfo::HasExtraMovementFlag(), Unit::HasFlyAura(), Unit::HasIncreaseMountedFlightSpeedAura(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_ASCENDING, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_DESCENDING, MOVEMENTFLAG_DISABLE_GRAVITY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_SLOW, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_HOVER, MOVEMENTFLAG_LEFT, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_PITCH_DOWN, MOVEMENTFLAG_PITCH_UP, MOVEMENTFLAG_RIGHT, MOVEMENTFLAG_ROOT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SPLINE_ENABLED, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE_RIGHT, MOVEMENTFLAG_SWIMMING, MOVEMENTFLAG_WATERWALKING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), ObjectGuid::ReadAsPacked(), REMOVE_VIOLATING_FLAGS, MovementInfo::TransportInfo::seat, SEC_PLAYER, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleChangeSeatsOnControlledVehicle(), HandleDismissControlledVehicle(), HandleForceSpeedChangeAck(), HandleMoveHoverAck(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), HandleMoveSetCanFlyAckOpcode(), HandleMoveSplineDoneOpcode(), HandleMoveUnRootAck(), and HandleMoveWaterWalkAck().

◆ recoveryItem()

bool WorldSession::recoveryItem ( Item pItem)
private
1690{
1691 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD)
1692 && pItem->GetTemplate()->Quality >= sWorld->getIntConfig(CONFIG_ITEMDELETE_QUALITY)
1693 && pItem->GetTemplate()->ItemLevel >= sWorld->getIntConfig(CONFIG_ITEMDELETE_ITEM_LEVEL))
1694 {
1696
1697 stmt->SetData(0, pItem->GetOwnerGUID().GetCounter());
1698 stmt->SetData(1, pItem->GetTemplate()->ItemId);
1699 stmt->SetData(2, pItem->GetCount());
1700
1701 CharacterDatabase.Query(stmt);
1702
1703 return true;
1704 }
1705
1706 return false;
1707}
@ CHAR_INS_RECOVERY_ITEM
Definition CharacterDatabase.h:508
@ CONFIG_ITEMDELETE_QUALITY
Definition IWorld.h:389
@ CONFIG_ITEMDELETE_ITEM_LEVEL
Definition IWorld.h:390
@ CONFIG_ITEMDELETE_METHOD
Definition IWorld.h:157

References CHAR_INS_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_ITEM_LEVEL, CONFIG_ITEMDELETE_METHOD, CONFIG_ITEMDELETE_QUALITY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetOwnerGUID(), Item::GetTemplate(), ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::Quality, PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleDestroyItemOpcode(), and HandleSellItemOpcode().

◆ ResetTimeOutTime()

void WorldSession::ResetTimeOutTime ( bool  onlyActive)
inline
528 {
529 if (GetPlayer())
531 else if (!onlyActive)
533 }
@ CONFIG_SOCKET_TIMEOUTTIME
Definition IWorld.h:215
@ CONFIG_SOCKET_TIMEOUTTIME_ACTIVE
Definition IWorld.h:384

References CONFIG_SOCKET_TIMEOUTTIME, CONFIG_SOCKET_TIMEOUTTIME_ACTIVE, GetPlayer(), m_timeOutTime, and sWorld.

Referenced by InitializeSessionCallback(), WorldSocket::ReadDataHandler(), WorldSessionMgr::RemoveQueuedPlayer(), and WorldSession().

◆ ResetTimeSync()

void WorldSession::ResetTimeSync ( )

◆ SaveTutorialsData()

void WorldSession::SaveTutorialsData ( CharacterDatabaseTransaction  trans)
955{
957 return;
958
960 stmt->SetData(0, GetAccountId());
961 bool hasTutorials = bool(CharacterDatabase.Query(stmt));
962
963 stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
964
965 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
966 stmt->SetData(i, m_Tutorials[i]);
968 trans->Append(stmt);
969
970 m_TutorialsChanged = false;
971}
@ CHAR_INS_TUTORIALS
Definition CharacterDatabase.h:207
@ CHAR_UPD_TUTORIALS
Definition CharacterDatabase.h:208
@ CHAR_SEL_HAS_TUTORIALS
Definition CharacterDatabase.h:206

References CHAR_INS_TUTORIALS, CHAR_SEL_HAS_TUTORIALS, CHAR_UPD_TUTORIALS, CharacterDatabase, GetAccountId(), m_Tutorials, m_TutorialsChanged, MAX_ACCOUNT_TUTORIAL_VALUES, and PreparedStatementBase::SetData().

Referenced by Player::SaveToDB().

◆ SendAccountDataTimes()

void WorldSession::SendAccountDataTimes ( uint32  mask)
920{
921 WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
922 data << uint32(GameTime::GetGameTime().count()); // unix time of something
923 data << uint8(1);
924 data << uint32(mask); // type mask
925 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
926 if (mask & (1 << i))
927 data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
928 SendPacket(&data);
929}
@ SMSG_ACCOUNT_DATA_TIMES
Definition Opcodes.h:551

References GetAccountData(), GameTime::GetGameTime(), NUM_ACCOUNT_DATA_TYPES, SendPacket(), and SMSG_ACCOUNT_DATA_TIMES.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), and HandleReadyForAccountDataTimes().

◆ SendActivateTaxiReply()

void WorldSession::SendActivateTaxiReply ( ActivateTaxiReply  reply)
280{
281 GetPlayer()->SetCanTeleport(true);
283 data << uint32(reply);
284 SendPacket(&data);
285
286 LOG_DEBUG("network", "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
287}
@ SMSG_ACTIVATETAXIREPLY
Definition Opcodes.h:460

References GetPlayer(), LOG_DEBUG, SendPacket(), Player::SetCanTeleport(), and SMSG_ACTIVATETAXIREPLY.

Referenced by Player::ActivateTaxiPathTo(), HandleActivateTaxiExpressOpcode(), and HandleActivateTaxiOpcode().

◆ SendAddonsInfo()

void WorldSession::SendAddonsInfo ( )
Todo:
: Find out the meaning of this.
1215{
1216 uint8 addonPublicKey[256] =
1217 {
1218 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
1219 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
1220 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
1221 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
1222 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
1223 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
1224 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
1225 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
1226 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
1227 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
1228 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
1229 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
1230 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
1231 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
1232 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
1233 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
1234 };
1235
1237
1238 for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
1239 {
1240 data << uint8(itr->State);
1241
1242 uint8 crcpub = itr->UsePublicKeyOrCRC;
1243 data << uint8(crcpub);
1244 if (crcpub)
1245 {
1246 uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
1247 data << uint8(usepk);
1248 if (usepk) // if CRC is wrong, add public key (client need it)
1249 {
1250 LOG_DEBUG("network", "ADDON: CRC (0x{:x}) for addon {} is wrong (does not match expected 0x{:x}), sending pubkey", itr->CRC, itr->Name, STANDARD_ADDON_CRC);
1251 data.append(addonPublicKey, sizeof(addonPublicKey));
1252 }
1253
1254 data << uint32(0);
1255 }
1256
1257 uint8 unk3 = 0; // 0 is sent here
1258 data << uint8(unk3);
1259 if (unk3)
1260 {
1261 // String, length 256 (null terminated)
1262 data << uint8(0);
1263 }
1264 }
1265
1266 m_addonsList.clear();
1267
1269 data << uint32(bannedAddons->size());
1270 for (AddonMgr::BannedAddonList::const_iterator itr = bannedAddons->begin(); itr != bannedAddons->end(); ++itr)
1271 {
1272 data << uint32(itr->Id);
1273 data.append(itr->NameMD5);
1274 data.append(itr->VersionMD5);
1275 data << uint32(itr->Timestamp);
1276 data << uint32(1); // IsBanned
1277 }
1278
1279 SendPacket(&data);
1280}
#define STANDARD_ADDON_CRC
Definition AddonMgr.h:57
@ SMSG_ADDON_INFO
Definition Opcodes.h:781
std::list< BannedAddon > BannedAddonList
Definition AddonMgr.h:65
BannedAddonList const * GetBannedAddons()
Definition AddonMgr.cpp:120

References ByteBuffer::append(), AddonMgr::GetBannedAddons(), LOG_DEBUG, m_addonsList, SendPacket(), SMSG_ADDON_INFO, and STANDARD_ADDON_CRC.

Referenced by InitializeSessionCallback().

◆ SendAreaTriggerMessage() [1/3]

template<typename... Args>
void WorldSession::SendAreaTriggerMessage ( char const *  fmt,
Args &&...  args 
)
inline
356 {
357 if (!m_playerLoading)
358 SendAreaTriggerMessage(Acore::StringFormat(fmt, std::forward<Args>(args)...));
359 }
void SendAreaTriggerMessage(std::string_view str)
Definition WorldSession.cpp:206
std::string StringFormat(FormatString< Args... > fmt, Args &&... args)
Default AC string format function.
Definition StringFormat.h:34

References m_playerLoading, SendAreaTriggerMessage(), and Acore::StringFormat().

◆ SendAreaTriggerMessage() [2/3]

void WorldSession::SendAreaTriggerMessage ( std::string_view  str)
207{
208 std::vector<std::string_view> lines = Acore::Tokenize(str, '\n', true);
209 for (std::string_view line : lines)
210 {
211 uint32 length = line.size() + 1;
212 WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
213 data << length;
214 data << line.data();
215 SendPacket(&data);
216 }
217}
@ SMSG_AREA_TRIGGER_MESSAGE
Definition Opcodes.h:726

References SendPacket(), SMSG_AREA_TRIGGER_MESSAGE, and Acore::Tokenize().

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), send_commandscript::HandleSendMessageCommand(), MapMgr::PlayerCannotEnter(), Player::Satisfy(), SendAreaTriggerMessage(), and SendAreaTriggerMessage().

◆ SendAreaTriggerMessage() [3/3]

template<typename... Args>
void WorldSession::SendAreaTriggerMessage ( uint32  strId,
Args &&...  args 
)
inline

◆ SendArenaTeamCommandResult()

void WorldSession::SendArenaTeamCommandResult ( uint32  team_action,
std::string const &  team,
std::string const &  player,
uint32  error_id = 0 
)

◆ SendAttackStop()

void WorldSession::SendAttackStop ( Unit const *  enemy)
85{
86 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
87 data << GetPlayer()->GetPackGUID();
88
89 if (enemy)
90 {
91 data << enemy->GetPackGUID(); // must be packed guid
92 data << (uint32)enemy->isDead();
93 }
94 SendPacket(&data);
95}
@ SMSG_ATTACKSTOP
Definition Opcodes.h:354

References Object::GetPackGUID(), GetPlayer(), Unit::isDead(), SendPacket(), and SMSG_ATTACKSTOP.

Referenced by HandleAttackSwingOpcode().

◆ SendAuctionBidderNotification()

void WorldSession::SendAuctionBidderNotification ( uint32  location,
uint32  auctionId,
ObjectGuid  bidder,
uint32  bidSum,
uint32  diff,
uint32  item_template 
)
89{
91 data << uint32(location);
92 data << uint32(auctionId);
93 data << bidder;
94 data << uint32(bidSum);
95 data << uint32(diff);
96 data << uint32(item_template);
97 data << uint32(0);
98 SendPacket(&data);
99}
@ SMSG_AUCTION_BIDDER_NOTIFICATION
Definition Opcodes.h:636

References SendPacket(), and SMSG_AUCTION_BIDDER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionOutbiddedMail(), and AuctionHouseMgr::SendAuctionWonMail().

◆ SendAuctionCommandResult()

void WorldSession::SendAuctionCommandResult ( uint32  auctionId,
uint32  Action,
uint32  ErrorCode,
uint32  bidError = 0 
)
77{
79 data << auctionId;
80 data << Action;
81 data << ErrorCode;
82 if (!ErrorCode && Action)
83 data << bidError; //when bid, then send 0, once...
84 SendPacket(&data);
85}
Action
Definition boss_mandokir.cpp:72
@ SMSG_AUCTION_COMMAND_RESULT
Definition Opcodes.h:633

References SendPacket(), and SMSG_AUCTION_COMMAND_RESULT.

Referenced by HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), and HandleAuctionSellItem().

◆ SendAuctionHello()

void WorldSession::SendAuctionHello ( ObjectGuid  guid,
Creature unit 
)
54{
55 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
56 {
58 return;
59 }
60
61 if (!sScriptMgr->CanSendAuctionHello(this, guid, unit))
62 return;
63
65 if (!ahEntry)
66 return;
67
69 data << guid;
70 data << uint32(ahEntry->houseId);
71 data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
72 SendPacket(&data);
73}
@ CONFIG_AUCTION_LEVEL_REQ
Definition IWorld.h:297
@ LANG_AUCTION_REQ
Definition Language.h:1158
@ MSG_AUCTION_HELLO
Definition Opcodes.h:627

References CONFIG_AUCTION_LEVEL_REQ, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), Unit::GetFaction(), GetPlayer(), AuctionHouseEntry::houseId, LANG_AUCTION_REQ, MSG_AUCTION_HELLO, ChatHandler::SendNotification(), SendPacket(), sScriptMgr, and sWorld.

Referenced by HandleAuctionHelloOpcode(), and Player::OnGossipSelect().

◆ SendAuctionOwnerNotification()

void WorldSession::SendAuctionOwnerNotification ( AuctionEntry auction)
103{
105 data << uint32(auction->Id);
106 data << uint32(auction->bid);
107 data << uint32(0); //unk
108 data << uint64(0); //unk (bidder guid?)
109 data << uint32(auction->item_template);
110 data << uint32(0); //unk
111 data << float(0); //unk (time?)
112 SendPacket(&data);
113}
@ SMSG_AUCTION_OWNER_NOTIFICATION
Definition Opcodes.h:637

References AuctionEntry::bid, AuctionEntry::Id, AuctionEntry::item_template, SendPacket(), and SMSG_AUCTION_OWNER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionExpiredMail(), and AuctionHouseMgr::SendAuctionSuccessfulMail().

◆ SendAuthResponse()

void WorldSession::SendAuthResponse ( uint8  code,
bool  shortForm,
uint32  queuePos = 0 
)
23{
24 WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
25 packet << uint8(code);
26 packet << uint32(0); // BillingTimeRemaining
27 packet << uint8(0); // BillingPlanFlags
28 packet << uint32(0); // BillingTimeRested
29 uint8 exp = Expansion(); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
30
31 if (exp >= MAX_EXPANSIONS)
32 exp = MAX_EXPANSIONS - 1;
33
34 packet << uint8(exp);
35
36 if (!shortForm)
37 {
38 packet << uint32(queuePos); // Queue position
39 packet << uint8(0); // Realm has a free character migration - bool
40 }
41
42 SendPacket(&packet);
43}
@ MAX_EXPANSIONS
Definition SharedDefines.h:56
@ SMSG_AUTH_RESPONSE
Definition Opcodes.h:524

References Expansion(), MAX_EXPANSIONS, SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by WorldSessionMgr::AddQueuedPlayer(), InitializeSession(), and InitializeSessionCallback().

◆ SendAuthWaitQueue()

void WorldSession::SendAuthWaitQueue ( uint32  position)

Handle the authentication waiting queue (to be completed)

842{
843 if (position == 0)
844 {
846 packet << uint8(AUTH_OK);
847 SendPacket(&packet);
848 }
849 else
850 {
852 packet << uint8(AUTH_WAIT_QUEUE);
853 packet << uint32(position);
854 packet << uint8(0); // unk
855 SendPacket(&packet);
856 }
857}
@ AUTH_WAIT_QUEUE
Definition SharedDefines.h:3350

References AUTH_OK, AUTH_WAIT_QUEUE, SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by InitializeSessionCallback().

◆ SendBattleGroundList()

void WorldSession::SendBattleGroundList ( ObjectGuid  guid,
BattlegroundTypeId  bgTypeId = BATTLEGROUND_RB 
)
67{
68 WorldPacket data;
69 sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
70 SendPacket(&data);
71}

References _player, sBattlegroundMgr, and SendPacket().

Referenced by HandleBattlemasterHelloOpcode(), and Player::OnGossipSelect().

◆ SendBfEntered()

void WorldSession::SendBfEntered ( uint32  battleId)
75{
76 // m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
78 data << uint32(BattleId);
79 data << uint8(1); //unk
80 data << uint8(1); //unk
81 data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK
82 SendPacket(&data);
83}
@ SMSG_BATTLEFIELD_MGR_ENTERED
Definition Opcodes.h:1278

References _player, Player::isAFK(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTERED.

Referenced by Battlefield::PlayerAcceptInviteToWar().

◆ SendBfInvitePlayerToQueue()

void WorldSession::SendBfInvitePlayerToQueue ( uint32  battleId)
46{
48
49 data << uint32(BattleId);
50 data << uint8(1); //warmup ? used ?
51
52 //Sending packet to player
53 SendPacket(&data);
54}
@ SMSG_BATTLEFIELD_MGR_QUEUE_INVITE
Definition Opcodes.h:1279

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_INVITE.

Referenced by Battlefield::InvitePlayerToQueue().

◆ SendBfInvitePlayerToWar()

void WorldSession::SendBfInvitePlayerToWar ( uint32  battleId,
uint32  zoneId,
uint32  time 
)
32{
33 //Send packet
35 data << uint32(BattleId);
36 data << uint32(ZoneId);
37 data << uint32((GameTime::GetGameTime().count() + p_time));
38
39 //Sending the packet to player
40 SendPacket(&data);
41}
@ SMSG_BATTLEFIELD_MGR_ENTRY_INVITE
Definition Opcodes.h:1276

References GameTime::GetGameTime(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTRY_INVITE.

Referenced by Battlefield::InvitePlayerToWar().

◆ SendBfLeaveMessage()

void WorldSession::SendBfLeaveMessage ( uint32  battleId,
BFLeaveReason  reason = BF_LEAVE_REASON_EXITED 
)
86{
88 data << uint32(BattleId);
89 data << uint8(reason);//byte Reason
90 data << uint8(2);//byte BattleStatus
91 data << uint8(0);//bool Relocated
92 SendPacket(&data);
93}
@ SMSG_BATTLEFIELD_MGR_EJECTED
Definition Opcodes.h:1284

References SendPacket(), and SMSG_BATTLEFIELD_MGR_EJECTED.

Referenced by Battlefield::AskToLeaveQueue(), and Battlefield::HandlePlayerLeaveZone().

◆ SendBfQueueInviteResponse()

void WorldSession::SendBfQueueInviteResponse ( uint32  battleId,
uint32  zoneId,
bool  canQueue = true,
bool  full = false 
)
62{
64 data << uint32(BattleId);
65 data << uint32(ZoneId);
66 data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
67 data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
68 data << uint8(1); //Warmup
69 SendPacket(&data);
70}
@ SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE
Definition Opcodes.h:1282

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE.

Referenced by Battlefield::PlayerAcceptInviteToQueue().

◆ SendBindPoint()

void WorldSession::SendBindPoint ( Creature npc)
441{
442 // prevent set homebind to instances in any case
443 if (GetPlayer()->GetMap()->Instanceable())
444 return;
445
446 uint32 bindspell = 3286;
447
448 // send spell for homebinding (3286)
449 npc->CastSpell(_player, bindspell, true);
450
452 data << npc->GetGUID();
453 data << uint32(bindspell);
454 SendPacket(&data);
455
457}

References _player, GetPlayer(), Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), SendPacket(), and SMSG_TRAINER_BUY_SUCCEEDED.

Referenced by HandleBinderActivateOpcode().

◆ SendCalendarRaidLockout()

void WorldSession::SendCalendarRaidLockout ( InstanceSave const *  save,
bool  add 
)
819{
820 LOG_DEBUG("network", "{}", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
821 time_t currTime = GameTime::GetGameTime().count();
822
823 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
824 if (add)
825 {
827 data.AppendPackedTime(currTime);
828 }
829
830 data << uint32(save->GetMapId());
831 data << uint32(save->GetDifficulty());
832 data << uint32(save->GetResetTime() >= currTime ? save->GetResetTime() - currTime : 0);
833 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId());
834 SendPacket(&data);
835}
void AppendPackedTime(time_t time)
Definition ByteBuffer.cpp:137
@ SMSG_CALENDAR_RAID_LOCKOUT_ADDED
Definition Opcodes.h:1116
@ SMSG_CALENDAR_RAID_LOCKOUT_REMOVED
Definition Opcodes.h:1117

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), LOG_DEBUG, SendPacket(), WorldPacket::SetOpcode(), SMSG_CALENDAR_RAID_LOCKOUT_ADDED, and SMSG_CALENDAR_RAID_LOCKOUT_REMOVED.

Referenced by InstanceSaveMgr::PlayerBindToInstance(), InstanceSaveMgr::PlayerUnbindInstance(), and InstanceSaveMgr::PlayerUnbindInstanceNotExtended().

◆ SendCalendarRaidLockoutUpdated()

void WorldSession::SendCalendarRaidLockoutUpdated ( InstanceSave const *  save,
bool  isExtended 
)
838{
839 time_t currTime = GameTime::GetGameTime().count();
840 time_t resetTime = isExtended ? save->GetExtendedResetTime() : save->GetResetTime();
841 time_t resetTimeOp = isExtended ? save->GetResetTime() : save->GetExtendedResetTime();
842 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);
843 data.AppendPackedTime(currTime);
844 data << uint32(save->GetMapId());
845 data << uint32(save->GetDifficulty());
846 data << uint32(resetTimeOp >= currTime ? resetTimeOp - currTime : resetTimeOp); // pussywizard: old time in secs to reset
847 data << uint32(resetTime >= currTime ? resetTime - currTime : 0); // pussywizard: new time in secs to reset
848 SendPacket(&data);
849}
@ SMSG_CALENDAR_RAID_LOCKOUT_UPDATED
Definition Opcodes.h:1167

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), SendPacket(), and SMSG_CALENDAR_RAID_LOCKOUT_UPDATED.

Referenced by HandleSetSavedInstanceExtend().

◆ SendCancelTrade()

void WorldSession::SendCancelTrade ( TradeStatus  status)
528{
530 return;
531
532 SendTradeStatus(status);
533}
bool PlayerRecentlyLoggedOut() const
Definition WorldSession.h:339

References PlayerLogout(), PlayerRecentlyLoggedOut(), and SendTradeStatus().

Referenced by Player::TradeCancel(), and Player::UpdatePosition().

◆ SendCharCreate()

void WorldSession::SendCharCreate ( ResponseCodes  result)
2561{
2563 data << uint8(result);
2564 SendPacket(&data);
2565}
@ SMSG_CHAR_CREATE
Definition Opcodes.h:88

References SendPacket(), and SMSG_CHAR_CREATE.

Referenced by HandleCharCreateOpcode().

◆ SendCharCustomize()

void WorldSession::SendCharCustomize ( ResponseCodes  result,
CharacterCustomizeInfo const *  customizeInfo 
)
2606{
2607 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo->Name.size() + 1 + 6);
2608 data << uint8(result);
2609 if (result == RESPONSE_SUCCESS)
2610 {
2611 data << customizeInfo->Guid;
2612 data << customizeInfo->Name;
2613 data << uint8(customizeInfo->Gender);
2614 data << uint8(customizeInfo->Skin);
2615 data << uint8(customizeInfo->Face);
2616 data << uint8(customizeInfo->HairStyle);
2617 data << uint8(customizeInfo->HairColor);
2618 data << uint8(customizeInfo->FacialHair);
2619 }
2620 SendPacket(&data);
2621}

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_CUSTOMIZE.

Referenced by HandleCharCustomizeCallback().

◆ SendCharDelete()

void WorldSession::SendCharDelete ( ResponseCodes  result)
2568{
2570 data << uint8(result);
2571 SendPacket(&data);
2572}
@ SMSG_CHAR_DELETE
Definition Opcodes.h:90

References SendPacket(), and SMSG_CHAR_DELETE.

Referenced by HandleCharDeleteOpcode().

◆ SendCharFactionChange()

void WorldSession::SendCharFactionChange ( ResponseCodes  result,
CharacterFactionChangeInfo const *  factionChangeInfo 
)
2587{
2588 WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
2589 data << uint8(result);
2590 if (result == RESPONSE_SUCCESS)
2591 {
2592 data << factionChangeInfo->Guid;
2593 data << factionChangeInfo->Name;
2594 data << uint8(factionChangeInfo->Gender);
2595 data << uint8(factionChangeInfo->Skin);
2596 data << uint8(factionChangeInfo->Face);
2597 data << uint8(factionChangeInfo->HairStyle);
2598 data << uint8(factionChangeInfo->HairColor);
2599 data << uint8(factionChangeInfo->FacialHair);
2600 data << uint8(factionChangeInfo->Race);
2601 }
2602 SendPacket(&data);
2603}
@ SMSG_CHAR_FACTION_CHANGE
Definition Opcodes.h:1272

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, CharacterFactionChangeInfo::Race, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_FACTION_CHANGE.

Referenced by HandleCharFactionOrRaceChange(), and HandleCharFactionOrRaceChangeCallback().

◆ SendCharRename()

void WorldSession::SendCharRename ( ResponseCodes  result,
CharacterRenameInfo const *  renameInfo 
)
2575{
2576 WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);
2577 data << uint8(result);
2578 if (result == RESPONSE_SUCCESS)
2579 {
2580 data << renameInfo->Guid;
2581 data << renameInfo->Name;
2582 }
2583 SendPacket(&data);
2584}
@ SMSG_CHAR_RENAME
Definition Opcodes.h:742

References CharacterRenameInfo::Guid, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), and SMSG_CHAR_RENAME.

Referenced by HandleCharRenameCallBack(), and HandleCharRenameOpcode().

◆ SendChatRestrictedNotice()

void WorldSession::SendChatRestrictedNotice ( ChatRestrictionType  restriction)
838{
840 data << uint8(restriction);
841 SendPacket(&data);
842}
@ SMSG_CHAT_RESTRICTED
Definition Opcodes.h:795

References SendPacket(), and SMSG_CHAT_RESTRICTED.

◆ SendClientCacheVersion()

void WorldSession::SendClientCacheVersion ( uint32  version)
46{
48 data << uint32(version);
49 SendPacket(&data);
50}
@ SMSG_CLIENTCACHE_VERSION
Definition Opcodes.h:1225

References SendPacket(), and SMSG_CLIENTCACHE_VERSION.

Referenced by InitializeSessionCallback().

◆ SendDiscoverNewTaxiNode()

void WorldSession::SendDiscoverNewTaxiNode ( uint32  nodeid)
152{
153 if (GetPlayer()->m_taxi.SetTaximaskNode(nodeid))
154 {
156 SendPacket(&msg);
157 }
158}
@ SMSG_NEW_TAXI_PATH
Definition Opcodes.h:461

References GetPlayer(), SendPacket(), and SMSG_NEW_TAXI_PATH.

Referenced by Spell::EffectDiscoverTaxi().

◆ SendDoFlight()

void WorldSession::SendDoFlight ( uint32  mountDisplayId,
uint32  path,
uint32  pathNode = 0 
)
110{
111 // remove fake death
112 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
114
115 while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
117
118 if (mountDisplayId)
119 GetPlayer()->Mount(mountDisplayId);
120
121 if (Creature* critter = ObjectAccessor::GetCreature(*GetPlayer(), GetPlayer()->GetCritterGUID()))
122 critter->DespawnOrUnsummon();
123
124 GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
125}
void MoveTaxiFlight(uint32 path, uint32 pathnode)
Definition MotionMaster.cpp:771
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:13510
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References FLIGHT_MOTION_TYPE, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), GetPlayer(), Unit::Mount(), MotionMaster::MovementExpired(), MotionMaster::MoveTaxiFlight(), Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by Player::ActivateTaxiPathTo(), and Player::ContinueTaxiFlight().

◆ SendEnchantmentLog()

void WorldSession::SendEnchantmentLog ( ObjectGuid  target,
ObjectGuid  caster,
uint32  itemId,
uint32  enchantId 
)
1225{
1226 WorldPacket data(SMSG_ENCHANTMENTLOG, (8 + 8 + 4 + 4)); // last check 2.0.10
1227 data << target.WriteAsPacked();
1228 data << caster.WriteAsPacked();
1229 data << uint32(itemId);
1230 data << uint32(enchantId);
1231 GetPlayer()->SendMessageToSet(&data, true);
1232}
@ SMSG_ENCHANTMENTLOG
Definition Opcodes.h:501

References GetPlayer(), Player::SendMessageToSet(), SMSG_ENCHANTMENTLOG, and ObjectGuid::WriteAsPacked().

Referenced by Item::SetEnchantment().

◆ SendItemEnchantTimeUpdate()

void WorldSession::SendItemEnchantTimeUpdate ( ObjectGuid  Playerguid,
ObjectGuid  Itemguid,
uint32  slot,
uint32  Duration 
)
1235{
1236 // last check 2.0.10
1237 WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8 + 4 + 4 + 8));
1238 data << Itemguid;
1239 data << uint32(slot);
1240 data << uint32(Duration);
1241 data << Playerguid;
1242 SendPacket(&data);
1243}
@ SMSG_ITEM_ENCHANT_TIME_UPDATE
Definition Opcodes.h:521

References SendPacket(), and SMSG_ITEM_ENCHANT_TIME_UPDATE.

Referenced by Player::AddEnchantmentDuration(), and Player::SendEnchantmentDurations().

◆ SendLearnNewTaxiNode()

bool WorldSession::SendLearnNewTaxiNode ( Creature unit)
128{
129 // find current node
130 uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
131
132 if (curloc == 0)
133 return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
134
135 if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
136 {
138 SendPacket(&msg);
139
141 update << unit->GetGUID();
142 update << uint8(1);
143 SendPacket(&update);
144
145 return true;
146 }
147 else
148 return false;
149}
@ SMSG_TAXINODE_STATUS
Definition Opcodes.h:457

References Object::GetGUID(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), SendPacket(), SMSG_NEW_TAXI_PATH, SMSG_TAXINODE_STATUS, and sObjectMgr.

Referenced by HandleTaxiQueryAvailableNodes().

◆ SendLfgBootProposalUpdate()

void WorldSession::SendLfgBootProposalUpdate ( lfg::LfgPlayerBoot const &  boot)
508{
509 ObjectGuid guid = GetPlayer()->GetGUID();
510 lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
511 uint8 votesNum = 0;
512 uint8 agreeNum = 0;
513 uint32 secsleft = boot.cancelTime - GameTime::GetGameTime().count();
514 for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
515 {
516 if (it->second != lfg::LFG_ANSWER_PENDING)
517 {
518 ++votesNum;
519 if (it->second == lfg::LFG_ANSWER_AGREE)
520 ++agreeNum;
521 }
522 }
523 LOG_DEBUG("network", "SMSG_LFG_BOOT_PROPOSAL_UPDATE [{}] inProgress: {} - didVote: {} - agree: {} - victim: [{}] votes: {} - agrees: {} - left: {} - needed: {} - reason {}",
524 guid.ToString(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE),
525 boot.victim.ToString(), votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason);
526 WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
527 data << uint8(boot.inProgress); // Vote in progress
528 data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
529 data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
530 data << boot.victim; // Victim GUID
531 data << uint32(votesNum); // Total Votes
532 data << uint32(agreeNum); // Agree Count
533 data << uint32(secsleft); // Time Left
534 data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
535 data << boot.reason.c_str(); // Kick reason
536 SendPacket(&data);
537}
@ SMSG_LFG_BOOT_PROPOSAL_UPDATE
Definition Opcodes.h:907
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition LFGMgr.h:55
LfgAnswer
Answer state (Also used to check compatibilites)
Definition LFG.h:97
@ LFG_ANSWER_AGREE
Definition LFG.h:100
@ LFG_ANSWER_PENDING
Definition LFG.h:98

References lfg::LfgPlayerBoot::cancelTime, GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), lfg::LfgPlayerBoot::inProgress, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, lfg::LFG_GROUP_KICK_VOTES_NEEDED, LOG_DEBUG, lfg::LfgPlayerBoot::reason, SendPacket(), SMSG_LFG_BOOT_PROPOSAL_UPDATE, ObjectGuid::ToString(), lfg::LfgPlayerBoot::victim, and lfg::LfgPlayerBoot::votes.

◆ SendLfgDisabled()

void WorldSession::SendLfgDisabled ( )
596{
597 LOG_DEBUG("network", "SMSG_LFG_DISABLED [{}]", GetPlayer()->GetGUID().ToString());
599 SendPacket(&data);
600}
@ SMSG_LFG_DISABLED
Definition Opcodes.h:950

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_DISABLED.

◆ SendLfgJoinResult()

void WorldSession::SendLfgJoinResult ( lfg::LfgJoinResultData const &  joinData)
438{
439 uint32 size = 0;
440 for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
441 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
442
443 LOG_DEBUG("network", "SMSG_LFG_JOIN_RESULT [{}] checkResult: {} checkValue: {}", GetPlayer()->GetGUID().ToString(), joinData.result, joinData.state);
444 WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
445 data << uint32(joinData.result); // Check Result
446 data << uint32(joinData.state); // Check Value
447 if (!joinData.lockmap.empty())
448 BuildPartyLockDungeonBlock(data, joinData.lockmap);
449 SendPacket(&data);
450}
@ SMSG_LFG_JOIN_RESULT
Definition Opcodes.h:898

References BuildPartyLockDungeonBlock(), GetPlayer(), lfg::LfgJoinResultData::lockmap, LOG_DEBUG, lfg::LfgJoinResultData::result, SendPacket(), SMSG_LFG_JOIN_RESULT, and lfg::LfgJoinResultData::state.

Referenced by lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgLfrList()

void WorldSession::SendLfgLfrList ( bool  update)
588{
589 LOG_DEBUG("network", "SMSG_LFG_LFR_LIST [{}] update: {}", GetPlayer()->GetGUID().ToString(), update ? 1 : 0);
591 data << uint8(update); // In Lfg Queue?
592 SendPacket(&data);
593}
@ SMSG_LFG_UPDATE_SEARCH
Definition Opcodes.h:903

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_UPDATE_SEARCH.

Referenced by lfg::LFGPlayerScript::OnPlayerLogout().

◆ SendLfgOfferContinue()

void WorldSession::SendLfgOfferContinue ( uint32  dungeonEntry)
603{
604 LOG_DEBUG("network", "SMSG_LFG_OFFER_CONTINUE [{}] dungeon entry: {}", GetPlayer()->GetGUID().ToString(), dungeonEntry);
606 data << uint32(dungeonEntry);
607 SendPacket(&data);
608}
@ SMSG_LFG_OFFER_CONTINUE
Definition Opcodes.h:689

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_OFFER_CONTINUE.

◆ SendLfgPlayerReward()

void WorldSession::SendLfgPlayerReward ( lfg::LfgPlayerRewardData const &  lfgPlayerRewardData)
472{
473 if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
474 return;
475
476 LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_REWARD {} rdungeonEntry: {}, sdungeonEntry: {}, done: {}",
477 GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
478
479 uint8 itemNum = rewardData.quest->GetRewItemsCount();
480
481 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
482
483 WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
484 data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
485 data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
486 data << uint8(rewardData.done);
487 data << uint32(1);
488 data << uint32(rewardData.quest->GetRewOrReqMoney(playerLevel));
489 data << uint32(rewardData.quest->XPValue(playerLevel));
490 data << uint32(0);
491 data << uint32(0);
492 data << uint8(itemNum);
493 if (itemNum)
494 {
495 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
496 if (uint32 itemId = rewardData.quest->RewardItemId[i])
497 {
498 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
499 data << uint32(itemId);
500 data << uint32(item ? item->DisplayInfoID : 0);
501 data << uint32(rewardData.quest->RewardItemIdCount[i]);
502 }
503 }
504 SendPacket(&data);
505}
@ SMSG_LFG_PLAYER_REWARD
Definition Opcodes.h:541

References ItemTemplate::DisplayInfoID, lfg::LfgPlayerRewardData::done, Unit::GetLevel(), GetPlayer(), GetPlayerInfo(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgPlayerRewardData::quest, QUEST_REWARDS_COUNT, lfg::LfgPlayerRewardData::rdungeonEntry, Quest::RewardItemId, Quest::RewardItemIdCount, lfg::LfgPlayerRewardData::sdungeonEntry, SendPacket(), SMSG_LFG_PLAYER_REWARD, sObjectMgr, and Quest::XPValue().

Referenced by lfg::LFGMgr::FinishDungeon().

◆ SendLfgQueueStatus()

void WorldSession::SendLfgQueueStatus ( lfg::LfgQueueStatusData const &  queueData)
453{
454 LOG_DEBUG("network", "SMSG_LFG_QUEUE_STATUS [{}] dungeon: {} - waitTime: {} - avgWaitTime: {} - waitTimeTanks: {} - waitTimeHealer: {} - waitTimeDps: {} - queuedTime: {} - tanks: {} - healers: {} - dps: {}",
455 GetPlayer()->GetGUID().ToString(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank,
456 queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
457 WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 + 4 + 1 + 1 + 1 + 4);
458 data << uint32(queueData.dungeonId); // Dungeon
459 data << int32(queueData.waitTimeAvg); // Average Wait time
460 data << int32(queueData.waitTime); // Wait Time
461 data << int32(queueData.waitTimeTank); // Wait Tanks
462 data << int32(queueData.waitTimeHealer); // Wait Healers
463 data << int32(queueData.waitTimeDps); // Wait Dps
464 data << uint8(queueData.tanks); // Tanks needed
465 data << uint8(queueData.healers); // Healers needed
466 data << uint8(queueData.dps); // Dps needed
467 data << uint32(queueData.queuedTime); // Player wait time in queue
468 SendPacket(&data);
469}
@ SMSG_LFG_QUEUE_STATUS
Definition Opcodes.h:899

References lfg::LfgQueueStatusData::dps, lfg::LfgQueueStatusData::dungeonId, GetPlayer(), lfg::LfgQueueStatusData::healers, LOG_DEBUG, lfg::LfgQueueStatusData::queuedTime, SendPacket(), SMSG_LFG_QUEUE_STATUS, lfg::LfgQueueStatusData::tanks, lfg::LfgQueueStatusData::waitTime, lfg::LfgQueueStatusData::waitTimeAvg, lfg::LfgQueueStatusData::waitTimeDps, lfg::LfgQueueStatusData::waitTimeHealer, and lfg::LfgQueueStatusData::waitTimeTank.

◆ SendLfgRoleCheckUpdate()

void WorldSession::SendLfgRoleCheckUpdate ( lfg::LfgRoleCheck const &  pRoleCheck)
391{
392 lfg::LfgDungeonSet dungeons;
393 if (roleCheck.rDungeonId)
394 dungeons.insert(roleCheck.rDungeonId);
395 else
396 dungeons = roleCheck.dungeons;
397
398 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHECK_UPDATE [{}]", GetPlayer()->GetGUID().ToString());
399 WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
400
401 data << uint32(roleCheck.state); // Check result
402 data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
403 data << uint8(dungeons.size()); // Number of dungeons
404 if (!dungeons.empty())
405 for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
406 data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
407
408 data << uint8(roleCheck.roles.size()); // Players in group
409 if (!roleCheck.roles.empty())
410 {
411 // Leader info MUST be sent 1st :S
412 ObjectGuid guid = roleCheck.leader;
413 uint8 roles = roleCheck.roles.find(guid)->second;
414 data << guid; // Guid
415 data << uint8(roles > 0); // Ready
416 data << uint32(roles); // Roles
418 data << uint8(player ? player->GetLevel() : 0); // Level
419
420 for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
421 {
422 if (it->first == roleCheck.leader)
423 continue;
424
425 guid = it->first;
426 roles = it->second;
427 data << guid; // Guid
428 data << uint8(roles > 0); // Ready
429 data << uint32(roles); // Roles
431 data << uint8(player ? player->GetLevel() : 0);// Level
432 }
433 }
434 SendPacket(&data);
435}
@ SMSG_LFG_ROLE_CHECK_UPDATE
Definition Opcodes.h:897
@ LFG_ROLECHECK_INITIALITING
Definition LFGMgr.h:126

References lfg::LfgRoleCheck::dungeons, ObjectAccessor::FindConnectedPlayer(), Unit::GetLevel(), GetPlayer(), lfg::LfgRoleCheck::leader, lfg::LFG_ROLECHECK_INITIALITING, LOG_DEBUG, lfg::LfgRoleCheck::rDungeonId, lfg::LfgRoleCheck::roles, SendPacket(), sLFGMgr, SMSG_LFG_ROLE_CHECK_UPDATE, and lfg::LfgRoleCheck::state.

◆ SendLfgRoleChosen()

void WorldSession::SendLfgRoleChosen ( ObjectGuid  guid,
uint8  roles 
)
380{
381 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHOSEN [{}] guid: [{}] roles: {}", GetPlayer()->GetGUID().ToString(), guid.ToString(), roles);
382
383 WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
384 data << guid; // Guid
385 data << uint8(roles > 0); // Ready
386 data << uint32(roles); // Roles
387 SendPacket(&data);
388}
@ SMSG_LFG_ROLE_CHOSEN
Definition Opcodes.h:729

References GetPlayer(), LOG_DEBUG, SendPacket(), SMSG_LFG_ROLE_CHOSEN, and ObjectGuid::ToString().

Referenced by lfg::LFGMgr::SendLfgRoleChosen().

◆ SendLfgTeleportError()

void WorldSession::SendLfgTeleportError ( uint8  err)
611{
612 LOG_DEBUG("network", "SMSG_LFG_TELEPORT_DENIED [{}] reason: {}", GetPlayer()->GetGUID().ToString(), err);
614 data << uint32(err); // Error
615 SendPacket(&data);
616}
@ SMSG_LFG_TELEPORT_DENIED
Definition Opcodes.h:542

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_TELEPORT_DENIED.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ SendLfgUpdateParty()

void WorldSession::SendLfgUpdateParty ( lfg::LfgUpdateData const &  updateData)
336{
337 bool join = false;
338 bool queued = false;
339 uint8 size = uint8(updateData.dungeons.size());
340
341 switch (updateData.updateType)
342 {
343 case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
344 queued = true;
345 [[fallthrough]];
347 join = true;
348 break;
350 join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
351 queued = updateData.state == lfg::LFG_STATE_QUEUED;
352 break;
353 default:
354 break;
355 }
356
357 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PARTY {} updatetype: {}",
358 GetPlayerInfo(), updateData.updateType);
359 WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
360 data << uint8(updateData.updateType); // Lfg Update type
361 data << uint8(size > 0); // Extra info
362 if (size)
363 {
364 data << uint8(join); // LFG Join
365 data << uint8(queued); // Join the queue
366 data << uint8(0); // unk - Always 0
367 data << uint8(0); // unk - Always 0
368 for (uint8 i = 0; i < 3; ++i)
369 data << uint8(0); // unk - Always 0
370
371 data << uint8(size);
372 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
373 data << uint32(*it);
374 data << updateData.comment;
375 }
376 SendPacket(&data);
377}
@ SMSG_LFG_UPDATE_PARTY
Definition Opcodes.h:902
@ LFG_STATE_ROLECHECK
Definition LFG.h:69
@ LFG_UPDATETYPE_ADDED_TO_QUEUE
Definition LFG.h:59
@ LFG_UPDATETYPE_UPDATE_STATUS
Definition LFG.h:61
@ LFG_UPDATETYPE_PROPOSAL_BEGIN
Definition LFG.h:60

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, lfg::LFG_STATE_ROLECHECK, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PARTY, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdatePlayer()

void WorldSession::SendLfgUpdatePlayer ( lfg::LfgUpdateData const &  updateData)
299{
300 bool queued = false;
301 uint8 size = uint8(updateData.dungeons.size());
302
303 switch (updateData.updateType)
304 {
307 queued = true;
308 break;
310 queued = updateData.state == lfg::LFG_STATE_QUEUED;
311 break;
312 default:
313 break;
314 }
315
316 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PLAYER {} updatetype: {}",
317 GetPlayerInfo(), updateData.updateType);
318 WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
319 data << uint8(updateData.updateType); // Lfg Update type
320 data << uint8(size > 0); // Extra info
321 if (size)
322 {
323 data << uint8(queued); // Join the queue
324 data << uint8(0); // unk - Always 0
325 data << uint8(0); // unk - Always 0
326
327 data << uint8(size);
328 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
329 data << uint32(*it);
330 data << updateData.comment;
331 }
332 SendPacket(&data);
333}
@ SMSG_LFG_UPDATE_PLAYER
Definition Opcodes.h:901
@ LFG_UPDATETYPE_JOIN_QUEUE
Definition LFG.h:53

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_QUEUED, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_JOIN_QUEUE, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PLAYER, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdateProposal()

void WorldSession::SendLfgUpdateProposal ( lfg::LfgProposal const &  proposal)
540{
541 ObjectGuid guid = GetPlayer()->GetGUID();
542 ObjectGuid gguid = proposal.players.find(guid)->second.group;
543 bool silent = !proposal.isNew && gguid == proposal.group;
544 uint32 dungeonEntry = proposal.dungeonId;
545
546 LOG_DEBUG("network", "SMSG_LFG_PROPOSAL_UPDATE [{} state: {}", guid.ToString(), proposal.state);
547
548 // show random dungeon if player selected random dungeon and it's not lfg group
549 if (!silent)
550 {
551 lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
552 if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
553 dungeonEntry = (*playerDungeons.begin());
554 }
555
556 dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
557
558 WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 + 1));
559 data << uint32(dungeonEntry); // Dungeon
560 data << uint8(proposal.state); // Proposal state
561 data << uint32(proposal.id); // Proposal ID
562 data << uint32(proposal.encounters); // encounters done
563 data << uint8(silent); // Show proposal window
564 data << uint8(proposal.players.size()); // Group size
565
566 for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
567 {
568 lfg::LfgProposalPlayer const& player = it->second;
569 data << uint32(player.role); // Role
570 data << uint8(it->first == guid); // Self player
571 if (!player.group) // Player not it a group
572 {
573 data << uint8(0); // Not in dungeon
574 data << uint8(0); // Not same group
575 }
576 else
577 {
578 data << uint8(player.group == proposal.group); // In dungeon (silent)
579 data << uint8(player.group == gguid); // Same Group than player
580 }
581 data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
582 data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
583 }
584 SendPacket(&data);
585}
@ SMSG_LFG_PROPOSAL_UPDATE
Definition Opcodes.h:895
Definition LFGMgr.h:346
uint8 role
Proposed role.
Definition LFGMgr.h:348
ObjectGuid group
Original group guid. 0 if no original group.
Definition LFGMgr.h:350
LfgAnswer accept
Accept status (-1 not answer | 0 Not agree | 1 agree)
Definition LFGMgr.h:349

References lfg::LfgProposalPlayer::accept, lfg::LfgProposal::dungeonId, lfg::LfgProposal::encounters, Object::GetGUID(), GetPlayer(), lfg::LfgProposalPlayer::group, lfg::LfgProposal::group, lfg::LfgProposal::id, lfg::LfgProposal::isNew, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, LOG_DEBUG, lfg::LfgProposal::players, lfg::LfgProposalPlayer::role, SendPacket(), sLFGMgr, SMSG_LFG_PROPOSAL_UPDATE, lfg::LfgProposal::state, and ObjectGuid::ToString().

◆ SendListInventory()

void WorldSession::SendListInventory ( ObjectGuid  guid,
uint32  vendorEntry = 0 
)
1036{
1037 LOG_DEBUG("network", "WORLD: Sent SMSG_LIST_INVENTORY");
1038
1039 sScriptMgr->OnPlayerSendListInventory(GetPlayer(), vendorGuid, vendorEntry);
1040
1042 if (!vendor)
1043 {
1044 LOG_DEBUG("network", "WORLD: SendListInventory - Unit ({}) not found or you can not interact with him.", vendorGuid.ToString());
1046 return;
1047 }
1048
1049 // remove fake death
1050 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
1051 {
1053 }
1054
1055 // Stop the npc if moving
1056 if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
1057 vendor->PauseMovement(pause);
1058 vendor->SetHomePosition(vendor->GetPosition());
1059
1060 SetCurrentVendor(vendorEntry);
1061
1062 VendorItemData const* items = vendorEntry ? sObjectMgr->GetNpcVendorItemList(vendorEntry) : vendor->GetVendorItems();
1063 if (!items)
1064 {
1065 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
1066 data << vendorGuid;
1067 data << uint8(0); // count == 0, next will be error code
1068 data << uint8(0); // "Vendor has no inventory"
1069 SendPacket(&data);
1070 return;
1071 }
1072
1073 uint8 itemCount = items->GetItemCount();
1074 uint8 count = 0;
1075
1076 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
1077 data << vendorGuid;
1078
1079 std::size_t countPos = data.wpos();
1080 data << uint8(count);
1081
1082 float discountMod = _player->GetReputationPriceDiscount(vendor);
1083
1084 for (uint8 slot = 0; slot < itemCount; ++slot)
1085 {
1086 if (VendorItem const* item = items->GetItem(slot))
1087 {
1088 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
1089 {
1090 if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
1091 {
1092 continue;
1093 }
1094 // Only display items in vendor lists for the team the
1095 // player is on. If GM on, display all items.
1096 if (!_player->IsGameMaster() && ((itemTemplate->HasFlag2(ITEM_FLAG2_FACTION_HORDE) && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE) && _player->GetTeamId() == TEAM_HORDE)))
1097 {
1098 continue;
1099 }
1100
1101 // Items sold out are not displayed in list
1102 uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
1103 if (!_player->IsGameMaster() && !leftInStock)
1104 {
1105 continue;
1106 }
1107
1108 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
1109 if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
1110 {
1111 LOG_DEBUG("network", "SendListInventory: conditions not met for creature entry {} item {}", vendor->GetEntry(), item->item);
1112 continue;
1113 }
1114
1115 // reputation discount
1116 int32 price = item->IsGoldRequired(itemTemplate) ? uint32(std::floor(itemTemplate->BuyPrice * discountMod)) : 0;
1117
1118 data << uint32(slot + 1); // client expects counting to start at 1
1119 data << uint32(item->item);
1120 data << uint32(itemTemplate->DisplayInfoID);
1121 data << int32(leftInStock);
1122 data << uint32(price);
1123 data << uint32(itemTemplate->MaxDurability);
1124 data << uint32(itemTemplate->BuyCount);
1125 data << uint32(item->ExtendedCost);
1126
1127 if (++count >= MAX_VENDOR_ITEMS)
1128 {
1129 break;
1130 }
1131 }
1132 }
1133 }
1134
1135 if (count == 0)
1136 {
1137 data << uint8(0);
1138 SendPacket(&data);
1139 return;
1140 }
1141
1142 data.put<uint8>(countPos, count);
1143 SendPacket(&data);
1144}
#define sConditionMgr
Definition ConditionMgr.h:290
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
#define MAX_VENDOR_ITEMS
Definition Creature.h:40
@ ITEM_FLAG2_FACTION_HORDE
Definition ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition ItemTemplate.h:184
VendorItemData const * GetVendorItems() const
Definition Creature.cpp:3072
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition Creature.cpp:3077
void SetCurrentVendor(uint32 vendorEntry)
Definition WorldSession.h:381
@ SMSG_LIST_INVENTORY
Definition Opcodes.h:445
Definition CreatureData.h:469
VendorItem * GetItem(uint32 slot) const
Definition CreatureData.h:472
uint8 GetItemCount() const
Definition CreatureData.h:480
Definition CreatureData.h:454

References _player, BIND_WHEN_PICKED_UP, ObjectGuid::Empty, Unit::getClassMask(), Object::GetEntry(), CreatureMovementData::GetInteractionPauseTimer(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), Creature::GetMovementTemplate(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationPriceDiscount(), Player::GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), Player::IsGameMaster(), ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, LOG_DEBUG, MAX_VENDOR_ITEMS, Unit::PauseMovement(), ByteBuffer::put(), Unit::RemoveAurasByType(), sConditionMgr, SELL_ERR_CANT_FIND_VENDOR, SendPacket(), Player::SendSellError(), SetCurrentVendor(), Creature::SetHomePosition(), SMSG_LIST_INVENTORY, sObjectMgr, SPELL_AURA_FEIGN_DEATH, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, and ByteBuffer::wpos().

Referenced by HandleListInventoryOpcode(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), npc_augustus_the_touched::OnGossipSelect(), npc_rivern_frostwind::OnGossipSelect(), npc_roxi_ramrocket::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_drake_dealer_hurlunk::OnGossipSelect(), npc_shattrathflaskvendors::OnGossipSelect(), npc_slim::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), Player::OnGossipSelect(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), and npc_prof_tailor::SendActionMenu().

◆ SendNameQueryOpcode()

void WorldSession::SendNameQueryOpcode ( ObjectGuid  guid)
32{
33 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
34
35 WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 1 + 1 + 1 + 1 + 10));
36 data << guid.WriteAsPacked();
37 if (!playerData)
38 {
39 data << uint8(1); // name unknown
40 SendPacket(&data);
41 return;
42 }
43
45
46 data << uint8(0); // name known
47 data << playerData->Name; // played name
48 data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
49 data << uint8(player ? player->getRace() : playerData->Race);
50 data << uint8(playerData->Sex);
51 data << uint8(playerData->Class);
52
53 // pussywizard: optimization
54 /*Player* player = ObjectAccessor::FindConnectedPlayer(guid);
55 if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr))
56 {
57 data << uint8(1); // Name is declined
58 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
59 data << names->name[i];
60 }
61 else*/
62 data << uint8(0); // Name is not declined
63
64 SendPacket(&data);
65}
@ SMSG_NAME_QUERY_RESPONSE
Definition Opcodes.h:111
uint8 Sex
Definition CharacterCache.h:34

References CharacterCacheEntry::Class, ObjectAccessor::FindConnectedPlayer(), Unit::getRace(), CharacterCacheEntry::Name, CharacterCacheEntry::Race, sCharacterCache, SendPacket(), CharacterCacheEntry::Sex, SMSG_NAME_QUERY_RESPONSE, and ObjectGuid::WriteAsPacked().

Referenced by HandleNameQueryOpcode(), HandlePlayerLoginFromDB(), and lfg::LFGPlayerScript::OnPlayerMapChanged().

◆ SendNotInArenaTeamPacket()

void WorldSession::SendNotInArenaTeamPacket ( uint8  type)
417{
418 WorldPacket data(SMSG_ARENA_ERROR, 4 + 1); // 886 - You are not in a %uv%u arena team
419 uint32 unk = 0;
420 data << uint32(unk); // unk(0)
421 if (!unk)
422 data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
423 SendPacket(&data);
424}
@ SMSG_ARENA_ERROR
Definition Opcodes.h:916

References SendPacket(), and SMSG_ARENA_ERROR.

Referenced by HandleBattlemasterJoinArena().

◆ SendPacket()

void WorldSession::SendPacket ( WorldPacket const *  packet)

Send a packet to the client.

227{
228 if (!m_Socket)
229 return;
230
231#if defined(ACORE_DEBUG)
232 // Code for network use statistic
233 static uint64 sendPacketCount = 0;
234 static uint64 sendPacketBytes = 0;
235
236 static time_t firstTime = GameTime::GetGameTime().count();
237 static time_t lastTime = firstTime; // next 60 secs start time
238
239 static uint64 sendLastPacketCount = 0;
240 static uint64 sendLastPacketBytes = 0;
241
242 time_t cur_time = GameTime::GetGameTime().count();
243
244 if ((cur_time - lastTime) < 60)
245 {
246 sendPacketCount += 1;
247 sendPacketBytes += packet->size();
248
249 sendLastPacketCount += 1;
250 sendLastPacketBytes += packet->size();
251 }
252 else
253 {
254 uint64 minTime = uint64(cur_time - lastTime);
255 uint64 fullTime = uint64(lastTime - firstTime);
256
257 LOG_DEBUG("network", "Send all time packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {} time: {}", sendPacketCount, sendPacketBytes, float(sendPacketCount) / fullTime, float(sendPacketBytes) / fullTime, uint32(fullTime));
258
259 LOG_DEBUG("network", "Send last min packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {}", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount) / minTime, float(sendLastPacketBytes) / minTime);
260
261 lastTime = cur_time;
262 sendLastPacketCount = 1;
263 sendLastPacketBytes = packet->wpos(); // wpos is real written size
264 }
265#endif // !ACORE_DEBUG
266
267 if (!sScriptMgr->CanPacketSend(this, *packet))
268 {
269 return;
270 }
271
272 m_Socket->SendPacket(*packet);
273}

References GameTime::GetGameTime(), LOG_DEBUG, m_Socket, ByteBuffer::size(), sScriptMgr, and ByteBuffer::wpos().

Referenced by Pet::_LoadSpellCooldowns(), Guild::_SendBankList(), Player::_StoreOrEquipNewItem(), InstanceMap::AddPlayerToMap(), Player::AddRunePower(), Player::addSpell(), Player::ApplyEquipCooldown(), TotemAI::AttackStart(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), Player::BindToInstance(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), SocialMgr::BroadcastToFriendListers(), Player::BuildPlayerRepop(), Player::CharmSpellInitialize(), Player::CheckDuelDistance(), Player::ConvertRune(), Object::DestroyForPlayer(), Group::Disband(), Spell::EffectDuel(), Spell::EffectSummonPlayer(), Spell::EffectSummonRaFFriend(), Player::EquipItem(), BGQueueInviteEvent::Execute(), SendEncounterUnit::Execute(), Player::GetAurasForTarget(), ChannelMgr::GetChannel(), HandleAlterAppearance(), HandleArenaTeamInviteOpcode(), HandleAuctionListPendingSales(), AuraEffect::HandleAuraSetVehicle(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBuyBankSlotOpcode(), HandleCalendarGetCalendar(), HandleCalendarGetNumPending(), HandleCharCustomize(), HandleCharEnum(), HandleChatIgnoredOpcode(), HandleComplainOpcode(), HandleCorpseMapPositionQuery(), HandleCorpseQueryOpcode(), HandleCreatureQueryOpcode(), debug_commandscript::HandleDebugSendChannelNotifyCommand(), debug_commandscript::HandleDebugSendChatMsgCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), debug_commandscript::HandleDebugSendSpellFailCommand(), spell_gen_spirit_healer_res::HandleDummy(), HandleEquipmentSetUse(), HandleGameObjectQueryOpcode(), HandleGetChannelMemberCount(), HandleGetMailList(), HandleGMResponseResolve(), HandleGMTicketCreateOpcode(), HandleGMTicketDeleteOpcode(), HandleGMTicketSystemStatusOpcode(), HandleGMTicketUpdateOpcode(), HandleGrantLevel(), HandleGroupDeclineOpcode(), HandleGroupInviteOpcode(), HandleInitiateTradeOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleItemNameQueryOpcode(), HandleItemQuerySingleOpcode(), HandleItemTextQuery(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleMirrorImageDataRequest(), modify_commandscript::HandleModifySpellCommand(), HandleNpcTextQueryOpcode(), HandleOfferPetitionOpcode(), HandlePageTextQueryOpcode(), HandlePetActionHelper(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), HandlePlayerLoginToCharInWorld(), HandlePVPLogDataOpcode(), Guild::HandleQuery(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestPOIQuery(), HandleReadItem(), HandleRealmSplitOpcode(), HandleRequestAccountData(), HandleRequestPartyMemberStatsOpcode(), Guild::HandleRoster(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), misc_commandscript::HandleSkirmishCommand(), HandleTalentWipeConfirmOpcode(), HandleTrainerBuySpellOpcode(), HandleTurnInPetitionOpcode(), HandleUpdateAccountData(), HandleWhoisOpcode(), HandleWhoOpcode(), HandleWorldStateUITimerUpdate(), WardenWin::InitializeModule(), ArenaTeam::Inspect(), BattlegroundQueue::InviteGroupToBG(), Unit::JumpTo(), Unit::KnockbackFrom(), LogoutPlayer(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), GameObject::ModifyHealth(), Player::ModifySpellCooldown(), npc_wg_demolisher_engineer::OnGossipSelect(), InstanceMap::PermBindAllPlayers(), Player::PetSpellInitialize(), Battleground::PlayerAddedToBGCheckIfBGIsRunning(), MapMgr::PlayerCannotEnter(), Player::PossessSpellInitialize(), Player::ProhibitSpellSchool(), ArenaTeam::Query(), Player::RefundItem(), Group::RemoveMember(), Player::RemovePet(), Battleground::RemovePlayerAtLeave(), Player::RepopAtGraveyard(), WardenMac::RequestChecks(), WardenWin::RequestChecks(), WardenMac::RequestHash(), WardenWin::RequestHash(), Warden::RequestModule(), Player::ResurrectPlayer(), Player::ResyncRunes(), Player::RewardHonor(), ArenaTeam::Roster(), Player::SatisfyQuestLog(), AddonChannelCommandHandler::Send(), SendAccountDataTimes(), Player::SendActionButtons(), SendActivateTaxiReply(), SendAddonsInfo(), AchievementMgr::SendAllAchievementData(), BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(), Battlefield::SendAreaSpiritHealerQueryOpcode(), SendAreaTriggerMessage(), SendArenaTeamCommandResult(), SendAttackStop(), Player::SendAttackSwingBadFacingAttack(), Player::SendAttackSwingCancelAttack(), Player::SendAttackSwingCantAttack(), Player::SendAttackSwingDeadTarget(), Player::SendAttackSwingNotInRange(), SendAuctionBidderNotification(), SendAuctionCommandResult(), SendAuctionHello(), SendAuctionOwnerNotification(), SendAuthResponse(), SendAuthWaitQueue(), Guild::SendBankLog(), SendBattleGroundList(), SendBfEntered(), SendBfInvitePlayerToQueue(), SendBfInvitePlayerToWar(), SendBfLeaveMessage(), SendBfQueueInviteResponse(), SendBindPoint(), Player::SendBuyError(), SendCalendarRaidLockout(), SendCalendarRaidLockoutUpdated(), Player::SendCanTakeQuestResponse(), Spell::SendCastResult(), SendCharCreate(), SendCharCustomize(), SendCharDelete(), SendCharFactionChange(), SendCharRename(), SendChatRestrictedNotice(), SendClientCacheVersion(), PlayerMenu::SendCloseGossip(), Guild::SendCommandResult(), Player::SendCorpseReclaimDelay(), Player::SendDirectMessage(), SendDiscoverNewTaxiNode(), Player::SendDuelCountdown(), Player::SendDungeonDifficulty(), Player::SendEquipError(), Player::SendEquipmentSetList(), Guild::SendEventLog(), Player::SendExplorationExperience(), SocialMgr::SendFriendStatus(), ChatHandler::SendGMText(), PlayerMenu::SendGossipMenu(), Guild::SendInfo(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInitialSpells(), Map::SendInitTransports(), Player::SendInstanceResetWarning(), SendItemEnchantTimeUpdate(), SendLearnNewTaxiNode(), Player::SendLearnPacket(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Player::SendLogXPGain(), Group::SendLootAllPassed(), Group::SendLootRoll(), Group::SendLootRollWon(), Group::SendLootStartRoll(), Group::SendLootStartRollToPlayer(), Player::SendMailResult(), Warden::SendModuleToClient(), Guild::SendMoneyInfo(), SendNameQueryOpcode(), Player::SendNewItem(), Player::SendNewMail(), CreatureTextMgr::SendNonChatPacket(), ChatHandler::SendNotification(), AutobroadcastMgr::SendNotificationAnnouncement(), Player::SendNotifyLootItemRemoved(), Player::SendNotifyLootMoneyRemoved(), SendNotInArenaTeamPacket(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), SendPartyResult(), Guild::SendPermissions(), Unit::SendPetActionFeedback(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), SendPetitionQueryOpcode(), SendPetitionShowList(), SendPetNameInvalid(), SendPetNameQuery(), Unit::SendPetTalk(), SendPlayerAmbiguousNotice(), SendPlayerNotFoundNotice(), WorldObject::SendPlayMusic(), PlayerMenu::SendPointOfInterest(), Player::SendProficiency(), Player::SendPushToPartyResponse(), SendQueryTimeResponse(), Player::SendQuestComplete(), Player::SendQuestConfirmAccept(), Player::SendQuestFailed(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestGiverStatus(), Player::SendQuestGiverStatusMultiple(), PlayerMenu::SendQuestQueryResponse(), Player::SendQuestReward(), Player::SendQuestTimerFailed(), Player::SendQuestUpdateAddCreatureOrGo(), Player::SendQuestUpdateAddItem(), Player::SendQuestUpdateAddPlayer(), lfg::LFGMgr::SendRaidBrowserCachedList(), Player::SendRaidDifficulty(), Player::SendRaidInfo(), Player::SendRefundInfo(), Player::SendRemoveControlBar(), Map::SendRemoveTransports(), Player::SendResetFailedNotify(), Player::SendResetInstanceFailed(), Player::SendResetInstanceSuccess(), AchievementMgr::SendRespondInspectAchievements(), GmTicket::SendResponse(), Spell::SendResurrectRequest(), Player::SendSavedInstances(), Guild::SendSaveEmblemResult(), Player::SendSellError(), SendSetPhaseShift(), SendSetPlayerDeclinedNamesResult(), SendShowBank(), SendShowMailBox(), PlayerSocial::SendSocialList(), SendStablePet(), SendStableResult(), ArenaTeam::SendStats(), ChatHandler::SendSysMessage(), AddonChannelCommandHandler::SendSysMessage(), SendTabardVendorActivate(), Player::SendTalentsInfoData(), Player::SendTalentWipeConfirm(), Group::SendTargetIconList(), SendTaxiMenu(), SendTaxiStatus(), Player::SendTeleportAckPacket(), Guild::BankTab::SendText(), TicketMgr::SendTicket(), SendTimeSync(), Item::SendTimeUpdate(), Acore::VisibleNotifier::SendToSelf(), SendTradeStatus(), SendTrainerList(), Player::SendTransferAborted(), BattlegroundSA::SendTransportInit(), BattlegroundSA::SendTransportsRemove(), SendTutorialsData(), Item::SendUpdateSockets(), Group::SendUpdateToPlayer(), Object::SendUpdateToPlayer(), SendUpdateTrade(), SendWrongFactionNotice(), Player::SetBindPoint(), Player::SetClientControl(), Player::SetEquipmentSet(), Player::SetMovement(), Unit::SetStandState(), Player::SetTitle(), Player::TeleportTo(), AuctionHouseSearcher::Update(), GameObject::Update(), Player::UpdateForQuestWorldObjects(), Player::UpdateHomebindTime(), Group::UpdatePlayerOutOfRange(), Player::UpdateTriggerVisibility(), GameObject::Use(), Player::VehicleSpellInitialize(), and Player::Whisper().

◆ SendPartyResult()

void WorldSession::SendPartyResult ( PartyOperation  operation,
std::string const &  member,
PartyResult  res,
uint32  val = 0 
)
53{
54 WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
55 data << uint32(operation);
56 data << member;
57 data << uint32(res);
58 data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
59
60 SendPacket(&data);
61}
@ SMSG_PARTY_COMMAND_RESULT
Definition Opcodes.h:157

References SendPacket(), and SMSG_PARTY_COMMAND_RESULT.

Referenced by HandleGroupAcceptOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), and HandleGroupUninviteOpcode().

◆ SendPetitionQueryOpcode()

void WorldSession::SendPetitionQueryOpcode ( ObjectGuid  petitionguid)
279{
280 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
281 if (!petition)
282 {
283 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString());
284 return;
285 }
286
287 uint8 type = petition->petitionType;
288 WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4 + 8 + petition->petitionName.size() + 1 + 1 + 4 * 12 + 2 + 10));
289 data << uint32(petitionguid.GetCounter()); // guild/team guid (in Trinity always same as petition low guid
290 data << petition->ownerGuid; // charter owner guid
291 data << petition->petitionName; // name (guild/arena team)
292 data << uint8(0); // some string
293 if (type == GUILD_CHARTER_TYPE)
294 {
295 uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
296 data << uint32(needed);
297 data << uint32(needed);
298 data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
299 }
300 else
301 {
302 data << uint32(type - 1);
303 data << uint32(type - 1);
304 data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
305 }
306 data << uint32(0); // 5
307 data << uint32(0); // 6
308 data << uint32(0); // 7
309 data << uint32(0); // 8
310 data << uint16(0); // 9 2 bytes field
311 data << uint32(0); // 10
312 data << uint32(0); // 11
313 data << uint32(0); // 13 count of next strings?
314
315 for (int i = 0; i < 10; ++i)
316 data << uint8(0); // some string
317
318 data << uint32(0); // 14
319
320 data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team
321
322 SendPacket(&data);
323}
@ SMSG_PETITION_QUERY_RESPONSE
Definition Opcodes.h:485

References CONFIG_MIN_PETITION_SIGNS, ObjectGuid::GetCounter(), GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::ownerGuid, Petition::petitionName, Petition::petitionType, SendPacket(), SMSG_PETITION_QUERY_RESPONSE, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by HandlePetitionQueryOpcode(), and Player::RemovePetitionsAndSigns().

◆ SendPetitionShowList()

void WorldSession::SendPetitionShowList ( ObjectGuid  guid)
825{
827 if (!creature)
828 {
829 LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
830 return;
831 }
832
833 WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6);
834 data << guid; // npc guid
835
836 // For guild default
837 uint32 CharterEntry = GUILD_CHARTER;
838 uint32 CharterDispayID = CHARTER_DISPLAY_ID;
839 uint32 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
840
841 if (creature->IsTabardDesigner())
842 {
843 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
844
845 data << uint8(1); // count
846 data << uint32(1); // index
847 data << CharterEntry; // charter entry
848 data << CharterDispayID; // charter display id
849 data << CharterCost; // charter cost
850 data << uint32(0); // unknown
851 data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs
852 }
853 else
854 {
855 // For 2v2 default
856 CharterEntry = ARENA_TEAM_CHARTER_2v2;
857 CharterDispayID = CHARTER_DISPLAY_ID;
858 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
859
860 // 2v2
861 data << uint8(3); // count
862 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
863 data << uint32(1); // index
864 data << CharterEntry; // charter entry
865 data << CharterDispayID; // charter display id
866 data << CharterCost; // charter cost
867 data << uint32(2); // unknown
868 data << uint32(2); // required signs?
869
870 // For 3v3 default
871 CharterEntry = ARENA_TEAM_CHARTER_3v3;
872 CharterDispayID = CHARTER_DISPLAY_ID;
873 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
874
875 // 3v3
876 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
877 data << uint32(2); // index
878 data << CharterEntry; // charter entry
879 data << CharterDispayID; // charter display id
880 data << CharterCost; // charter cost
881 data << uint32(3); // unknown
882 data << uint32(3); // required signs?
883
884 // For 3v3 default
885 CharterEntry = ARENA_TEAM_CHARTER_5v5;
886 CharterDispayID = CHARTER_DISPLAY_ID;
887 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
888
889 // 5v5
890 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
891 data << uint32(3); // index
892 data << CharterEntry; // charter entry
893 data << CharterDispayID; // charter display id
894 data << CharterCost; // charter cost
895 data << uint32(5); // unknown
896 data << uint32(5); // required signs?
897 }
898
899 SendPacket(&data);
900 LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST");
901}
#define CHARTER_DISPLAY_ID
Definition PetitionMgr.h:25
@ SMSG_PETITION_SHOWLIST
Definition Opcodes.h:474

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5, CHARTER_DISPLAY_ID, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MIN_PETITION_SIGNS, Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, Unit::IsTabardDesigner(), LOG_DEBUG, SendPacket(), SMSG_PETITION_SHOWLIST, sScriptMgr, sWorld, ObjectGuid::ToString(), and UNIT_NPC_FLAG_PETITIONER.

Referenced by HandlePetitionShowListOpcode(), and Player::OnGossipSelect().

◆ SendPetNameInvalid()

void WorldSession::SendPetNameInvalid ( uint32  error,
std::string const &  name,
DeclinedName declinedName 
)
1100{
1101 WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
1102 data << uint32(error);
1103 data << name;
1104 if (declinedName)
1105 {
1106 data << uint8(1);
1107 for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1108 data << declinedName->name[i];
1109 }
1110 else
1111 data << uint8(0);
1112 SendPacket(&data);
1113}
@ SMSG_PET_NAME_INVALID
Definition Opcodes.h:406

References MAX_DECLINED_NAME_CASES, DeclinedName::name, SendPacket(), and SMSG_PET_NAME_INVALID.

Referenced by HandlePetRename().

◆ SendPetNameQuery()

void WorldSession::SendPetNameQuery ( ObjectGuid  guid,
uint32  petnumber 
)
617{
619 if (!pet)
620 {
621 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
622 data << uint32(petnumber);
623 data << uint8(0);
624 data << uint32(0);
625 data << uint8(0);
626 SendPacket(&data);
627 return;
628 }
629
630 std::string name;
632 {
633 // Use localized creature name for the mage pet
635 if (loc_idx != DEFAULT_LOCALE)
636 name = pet->GetNameForLocaleIdx(loc_idx);
637 else
638 name = pet->GetCreatureTemplate()->Name;
639 }
640 else
641 name = pet->GetName();
642
643 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + name.size() + 1));
644 data << uint32(petnumber);
645 data << name.c_str();
647
648 if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
649 {
650 data << uint8(1);
651 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
652 data << ((Pet*)pet)->GetDeclinedNames()->name[i];
653 }
654 else
655 data << uint8(0);
656
657 SendPacket(&data);
658}
@ NPC_WATER_ELEMENTAL_PERM
Definition PetDefines.h:106
std::string const & GetNameForLocaleIdx(LocaleConstant locale_idx) const override
Definition Creature.cpp:3155
@ SMSG_PET_NAME_QUERY_RESPONSE
Definition Opcodes.h:113

References _player, DEFAULT_LOCALE, ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Object::GetEntry(), WorldObject::GetName(), Creature::GetNameForLocaleIdx(), GetSessionDbLocaleIndex(), Object::GetUInt32Value(), Unit::IsPet(), MAX_DECLINED_NAME_CASES, CreatureTemplate::Name, NPC_WATER_ELEMENTAL_PERM, SendPacket(), SMSG_PET_NAME_QUERY_RESPONSE, and UNIT_FIELD_PET_NAME_TIMESTAMP.

Referenced by HandlePetNameQuery().

◆ SendPlayerAmbiguousNotice()

void WorldSession::SendPlayerAmbiguousNotice ( std::string const &  name)
825{
826 WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size() + 1);
827 data << name;
828 SendPacket(&data);
829}
@ SMSG_CHAT_PLAYER_AMBIGUOUS
Definition Opcodes.h:843

References SendPacket(), and SMSG_CHAT_PLAYER_AMBIGUOUS.

◆ SendPlayerNotFoundNotice()

void WorldSession::SendPlayerNotFoundNotice ( std::string const &  name)
818{
819 WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size() + 1);
820 data << name;
821 SendPacket(&data);
822}
@ SMSG_CHAT_PLAYER_NOT_FOUND
Definition Opcodes.h:711

References SendPacket(), and SMSG_CHAT_PLAYER_NOT_FOUND.

Referenced by HandleMessagechatOpcode().

◆ SendQueryTimeResponse()

void WorldSession::SendQueryTimeResponse ( )
84{
85 auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
86
88 data << uint32(GameTime::GetGameTime().count());
89 data << uint32(timeResponse.count());
90 SendPacket(&data);
91}
@ SMSG_QUERY_TIME_RESPONSE
Definition Opcodes.h:493

References GameTime::GetGameTime(), SendPacket(), SMSG_QUERY_TIME_RESPONSE, and sWorld.

Referenced by HandleGMTicketGetTicketOpcode(), and HandleQueryTimeOpcode().

◆ SendSetPhaseShift()

void WorldSession::SendSetPhaseShift ( uint32  phaseShift)
1615{
1617 data << uint32(PhaseShift);
1618 SendPacket(&data);
1619}
@ SMSG_SET_PHASE_SHIFT
Definition Opcodes.h:1178

References SendPacket(), and SMSG_SET_PHASE_SHIFT.

Referenced by debug_commandscript::HandleDebugSendSetPhaseShiftCommand().

◆ SendSetPlayerDeclinedNamesResult()

void WorldSession::SendSetPlayerDeclinedNamesResult ( DeclinedNameResult  result,
ObjectGuid  guid 
)
2624{
2626 data << uint32(result);
2627 data << guid;
2628 SendPacket(&data);
2629}
@ SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
Definition Opcodes.h:1080

References SendPacket(), and SMSG_SET_PLAYER_DECLINED_NAMES_RESULT.

Referenced by HandleSetPlayerDeclinedNames().

◆ SendShowBank()

void WorldSession::SendShowBank ( ObjectGuid  guid)

◆ SendShowMailBox()

void WorldSession::SendShowMailBox ( ObjectGuid  guid)
73{
75 data << guid;
76 SendPacket(&data);
77}
@ SMSG_SHOW_MAILBOX
Definition Opcodes.h:693

References SendPacket(), and SMSG_SHOW_MAILBOX.

Referenced by misc_commandscript::HandleMailBoxCommand(), and npc_pet_gen_argent_pony_bridle::OnGossipSelect().

◆ SendSpiritResurrect()

void WorldSession::SendSpiritResurrect ( )
388{
389 _player->ResurrectPlayer(0.5f, true);
390
391 _player->DurabilityLossAll(0.25f, true);
392
393 // get corpse nearest graveyard
394 GraveyardStruct const* corpseGrave = nullptr;
395
396 // Search for any graveyards near the player's corpse.
397 corpseGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId(), _player->HasCorpse());
398
399 // now can spawn bones
401
402 // teleport to nearest from corpse graveyard, if different from nearest to player ghost
403 if (corpseGrave)
404 {
405 GraveyardStruct const* ghostGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId());
406
407 if (corpseGrave != ghostGrave)
408 _player->TeleportTo(corpseGrave->Map, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
409 // or update at original position
410 //else
411 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
412 }
413 // or update at original position
414 //else
415 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
416}
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4745

References _player, Player::DurabilityLossAll(), Position::GetOrientation(), Player::GetTeamId(), Player::HasCorpse(), GraveyardStruct::Map, Player::ResurrectPlayer(), sGraveyard, Player::SpawnCorpseBones(), Player::TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by HandleSpiritHealerActivateOpcode().

◆ SendStablePet()

void WorldSession::SendStablePet ( ObjectGuid  guid)
481{
482 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
483
484 WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
485 data << guid;
486 std::size_t wpos = data.wpos();
487 data << uint8(0); // place holder for slot show number
488
489 PetStable* petStable = GetPlayer()->GetPetStable();
490 if (!petStable)
491 {
492 data << uint8(0); // stable slots
493 SendPacket(&data);
494 return;
495 }
496
497 data << uint8(petStable->MaxStabledPets);
498
499 uint8 num = 0; // counter for place holder
500
501 // not let move dead pet in slot
502 if (petStable->CurrentPet)
503 {
504 PetStable::PetInfo const& pet = *petStable->CurrentPet;
505 data << uint32(pet.PetNumber);
506 data << uint32(pet.CreatureId);
507 data << uint32(pet.Level);
508 data << pet.Name; // petname
509 data << uint8(1); // flags: 1 active, 2 inactive
510 ++num;
511 }
512 else
513 {
514 if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
515 {
516 data << uint32(pet->PetNumber);
517 data << uint32(pet->CreatureId);
518 data << uint32(pet->Level);
519 data << pet->Name; // petname
520 data << uint8(1); // flags: 1 active, 2 inactive
521 ++num;
522 }
523 }
524
525 for (Optional<PetStable::PetInfo> const& stabledSlot : petStable->StabledPets)
526 {
527 if (stabledSlot)
528 {
529 PetStable::PetInfo const& pet = *stabledSlot;
530 data << uint32(pet.PetNumber);
531 data << uint32(pet.CreatureId);
532 data << uint32(pet.Level);
533 data << pet.Name; // petname
534 data << uint8(2); // flags: 1 active, 2 inactive
535 ++num;
536 }
537 }
538
539 data.put<uint8>(wpos, num); // set real data to placeholder
540 SendPacket(&data);
541}
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:234
@ MSG_LIST_STABLED_PETS
Definition Opcodes.h:653
Definition PetDefines.h:209
uint32 CreatureId
Definition PetDefines.h:215
uint8 Level
Definition PetDefines.h:223
std::string Name
Definition PetDefines.h:212
uint32 PetNumber
Definition PetDefines.h:214

References PetStable::PetInfo::CreatureId, PetStable::CurrentPet, Player::GetPetStable(), GetPlayer(), PetStable::GetUnslottedHunterPet(), PetStable::PetInfo::Level, LOG_DEBUG, PetStable::MaxStabledPets, MSG_LIST_STABLED_PETS, PetStable::PetInfo::Name, PetStable::PetInfo::PetNumber, ByteBuffer::put(), SendPacket(), PetStable::StabledPets, and ByteBuffer::wpos().

Referenced by AuraEffect::HandleAuraOpenStable(), HandleListStabledPetsOpcode(), and Player::OnGossipSelect().

◆ SendStablePetCallback()

void WorldSession::SendStablePetCallback ( ObjectGuid  guid,
PreparedQueryResult  result 
)

◆ SendStableResult()

void WorldSession::SendStableResult ( uint8  guid)
544{
546 data << uint8(res);
547 SendPacket(&data);
548}
@ SMSG_STABLE_RESULT
Definition Opcodes.h:657

References SendPacket(), and SMSG_STABLE_RESULT.

Referenced by HandleBuyStableSlot(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ SendTabardVendorActivate()

void WorldSession::SendTabardVendorActivate ( ObjectGuid  guid)
66{
68 data << guid;
69 SendPacket(&data);
70}
@ MSG_TABARDVENDOR_ACTIVATE
Definition Opcodes.h:528

References MSG_TABARDVENDOR_ACTIVATE, and SendPacket().

Referenced by HandleTabardVendorActivateOpcode(), and Player::OnGossipSelect().

◆ SendTaxiMenu()

void WorldSession::SendTaxiMenu ( Creature unit)
85{
86 // find current node
87 uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeamId());
88
89 if (curloc == 0)
90 return;
91
92 bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
93 if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
94
95 LOG_DEBUG("network", "WORLD: CMSG_TAXINODE_STATUS_QUERY {} ", curloc);
96
97 WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
98 data << uint32(1);
99 data << unit->GetGUID();
100 data << uint32(curloc);
101 GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
102 SendPacket(&data);
103
104 LOG_DEBUG("network", "WORLD: Sent SMSG_SHOWTAXINODES");
105
106 GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
107}
void AppendTaximaskTo(ByteBuffer &data, bool all)
Definition PlayerTaxi.cpp:116
bool isTaxiCheater() const
Definition Player.h:1179
@ SMSG_SHOWTAXINODES
Definition Opcodes.h:455

References PlayerTaxi::AppendTaximaskTo(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), Player::isTaxiCheater(), LOG_DEBUG, Player::m_taxi, SendPacket(), Player::SetTaxiCheater(), SMSG_SHOWTAXINODES, and sObjectMgr.

Referenced by HandleTaxiQueryAvailableNodes(), and Player::OnGossipSelect().

◆ SendTaxiStatus()

void WorldSession::SendTaxiStatus ( ObjectGuid  guid)
36{
37 Player* const player = GetPlayer();
38 Creature* unit = ObjectAccessor::GetCreature(*player, guid);
39 if (!unit || unit->IsHostileTo(player) || !unit->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
40 {
41 LOG_DEBUG("network", "WorldSession::SendTaxiStatus - Unit ({}) not found.", guid.ToString());
42 return;
43 }
44
45 // find taxi node
46 uint32 nearest = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), player->GetTeamId());
47 if (!nearest)
48 {
49 return;
50 }
51
53 data << guid;
54 data << uint8(player->m_taxi.IsTaximaskNodeKnown(nearest) ? 1 : 0);
55 SendPacket(&data);
56 LOG_DEBUG("network", "WORLD: Sent SMSG_TAXINODE_STATUS");
57}
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition PlayerTaxi.h:35
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:734

References ObjectAccessor::GetCreature(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), LOG_DEBUG, Player::m_taxi, SendPacket(), SMSG_TAXINODE_STATUS, sObjectMgr, ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by HandleTaxiNodeStatusQueryOpcode().

◆ SendTimeSync()

void WorldSession::SendTimeSync ( )
1407{
1410 SendPacket(&data);
1411
1413
1414 // Schedule next sync in 10 sec (except for the 2 first packets, which are spaced by only 5s)
1415 _timeSyncTimer = _timeSyncNextCounter == 0 ? 5000 : 10000;
1417}
@ SMSG_TIME_SYNC_REQ
Definition Opcodes.h:942

References _pendingTimeSyncRequests, _timeSyncNextCounter, _timeSyncTimer, getMSTime(), SendPacket(), and SMSG_TIME_SYNC_REQ.

Referenced by Player::SendInitialPacketsAfterAddToMap(), and Update().

◆ SendTradeStatus()

void WorldSession::SendTradeStatus ( TradeStatus  status)
34{
35 WorldPacket data;
36
37 switch (status)
38 {
40 data.Initialize(SMSG_TRADE_STATUS, 4 + 8);
41 data << uint32(status);
42 data << uint64(0);
43 break;
45 data.Initialize(SMSG_TRADE_STATUS, 4 + 4);
46 data << uint32(status);
47 data << uint32(0); // added in 2.4.0
48 break;
50 data.Initialize(SMSG_TRADE_STATUS, 4 + 4 + 1 + 4);
51 data << uint32(status);
52 data << uint32(0);
53 data << uint8(0);
54 data << uint32(0);
55 break;
58 data.Initialize(SMSG_TRADE_STATUS, 4 + 1);
59 data << uint32(status);
60 data << uint8(0);
61 break;
62 default:
64 data << uint32(status);
65 break;
66 }
67
68 SendPacket(&data);
69}
@ TRADE_STATUS_ONLY_CONJURED
Definition SharedDefines.h:3572

References WorldPacket::Initialize(), SendPacket(), SMSG_TRADE_STATUS, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ELIGIBLE, TRADE_STATUS_ONLY_CONJURED, and TRADE_STATUS_OPEN_WINDOW.

Referenced by HandleAcceptTradeOpcode(), HandleBeginTradeOpcode(), HandleInitiateTradeOpcode(), HandleSetTradeItemOpcode(), SendCancelTrade(), TradeData::SetAccepted(), and TradeData::SetMoney().

◆ SendTrainerList() [1/2]

◆ SendTrainerList() [2/2]

void WorldSession::SendTrainerList ( ObjectGuid  guid,
std::string const &  strTitle 
)
94{
95 LOG_DEBUG("network", "WORLD: SendTrainerList");
96
98 if (!unit)
99 {
100 LOG_DEBUG("network", "WORLD: SendTrainerList - Unit ({}) not found or you can not interact with him.", guid.ToString());
101 return;
102 }
103
104 // remove fake death
105 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
107
108 CreatureTemplate const* ci = unit->GetCreatureTemplate();
109
110 if (!ci)
111 {
112 LOG_DEBUG("network", "WORLD: SendTrainerList - ({}) NO CREATUREINFO!", guid.ToString());
113 return;
114 }
115
116 TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
117 if (!trainer_spells)
118 {
119 LOG_DEBUG("network", "WORLD: SendTrainerList - Training spells not found for creature ({})", guid.ToString());
120 return;
121 }
122
123 WorldPacket data(SMSG_TRAINER_LIST, 8 + 4 + 4 + trainer_spells->spellList.size() * 38 + strTitle.size() + 1);
124 data << guid;
125 data << uint32(trainer_spells->trainerType);
126
127 std::size_t count_pos = data.wpos();
128 data << uint32(trainer_spells->spellList.size());
129
130 // reputation discount
131 float fDiscountMod = _player->GetReputationPriceDiscount(unit);
132 bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
133
134 uint32 count = 0;
135 for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
136 {
137 TrainerSpell const* tSpell = &itr->second;
138
139 bool valid = true;
140 bool primary_prof_first_rank = false;
141 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
142 {
143 if (!tSpell->learnedSpell[i])
144 continue;
146 {
147 valid = false;
148 break;
149 }
150 SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
151 if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
152 primary_prof_first_rank = true;
153 }
154
155 if (!valid)
156 continue;
157
158 if (tSpell->reqSpell && !_player->HasSpell(tSpell->reqSpell))
159 {
160 continue;
161 }
162
164
165 data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
166 data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
167 data << uint32(std::floor(tSpell->spellCost * fDiscountMod));
168
169 data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
170 // primary prof. learn confirmation dialog
171 data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
172 data << uint8(tSpell->reqLevel);
173 data << uint32(tSpell->reqSkill);
174 data << uint32(tSpell->reqSkillValue);
175 //prev + req or req + 0
176 uint8 maxReq = 0;
177 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
178 {
179 if (!tSpell->learnedSpell[i])
180 continue;
181 if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
182 {
183 data << uint32(prevSpellId);
184 ++maxReq;
185 }
186 if (maxReq == 3)
187 break;
188 SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
189 for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
190 {
191 data << uint32(itr2->second);
192 ++maxReq;
193 }
194 if (maxReq == 3)
195 break;
196 }
197 while (maxReq < 3)
198 {
199 data << uint32(0);
200 ++maxReq;
201 }
202
203 ++count;
204 }
205
206 data << strTitle;
207
208 data.put<uint32>(count_pos, count);
209 SendPacket(&data);
210}
TrainerSpellState
Definition Player.h:212
@ TRAINER_SPELL_GREEN_DISABLED
Definition Player.h:216
std::pair< SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator > SpellsRequiringSpellMapBounds
Definition SpellMgr.h:570
bool IsSpellFitByClassAndRace(uint32 spell_id) const
Definition Player.cpp:12418
uint32 GetFreePrimaryProfessionPoints() const
Definition Player.h:1776
bool IsPrimaryProfessionFirstRank() const
Definition SpellInfo.cpp:983
@ SMSG_TRAINER_LIST
Definition Opcodes.h:463
TrainerSpellMap spellList
Definition CreatureData.h:533
uint32 trainerType
Definition CreatureData.h:534
uint32 reqSkillValue
Definition CreatureData.h:517
uint32 learnedSpell[3]
Definition CreatureData.h:519
uint32 reqSkill
Definition CreatureData.h:516
uint32 reqLevel
Definition CreatureData.h:518

References _player, Creature::GetCreatureTemplate(), Player::GetFreePrimaryProfessionPoints(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Player::GetReputationPriceDiscount(), Creature::GetTrainerSpells(), Player::GetTrainerSpellState(), Player::HasSpell(), SpellInfo::IsPrimaryProfessionFirstRank(), Player::IsSpellFitByClassAndRace(), TrainerSpell::learnedSpell, LOG_DEBUG, MAX_SPELL_EFFECTS, ByteBuffer::put(), Unit::RemoveAurasByType(), TrainerSpell::reqLevel, TrainerSpell::reqSkill, TrainerSpell::reqSkillValue, TrainerSpell::reqSpell, SendPacket(), SMSG_TRAINER_LIST, TrainerSpell::spell, SPELL_AURA_FEIGN_DEATH, TrainerSpell::spellCost, TrainerSpellData::spellList, sSpellMgr, ObjectGuid::ToString(), TRAINER_SPELL_GREEN, TRAINER_SPELL_GREEN_DISABLED, TrainerSpellData::trainerType, UNIT_NPC_FLAG_TRAINER, UNIT_STATE_DIED, and ByteBuffer::wpos().

◆ SendTutorialsData()

void WorldSession::SendTutorialsData ( )
947{
949 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
950 data << m_Tutorials[i];
951 SendPacket(&data);
952}
@ SMSG_TUTORIAL_FLAGS
Definition Opcodes.h:283

References m_Tutorials, MAX_ACCOUNT_TUTORIAL_VALUES, SendPacket(), and SMSG_TUTORIAL_FLAGS.

Referenced by InitializeSessionCallback().

◆ SendUpdateTrade()

void WorldSession::SendUpdateTrade ( bool  trader_data = true)
82{
83 TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
84
85 WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1 + 4 + 4 + 4 + 4 + 4 + 7 * (1 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 4 + 4));
86 data << uint8(trader_data); // 1 means traders data, 0 means own
87 data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
88 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
89 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
90 data << uint32(view_trade->GetMoney()); // trader gold
91 data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
92
93 for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
94 {
95 data << uint8(i); // trade slot number, if not specified, then end of packet
96
97 if (Item* item = view_trade->GetItem(TradeSlots(i)))
98 {
99 data << uint32(item->GetTemplate()->ItemId); // entry
100 data << uint32(item->GetTemplate()->DisplayInfoID);// display id
101 data << uint32(item->GetCount()); // stack count
102 // wrapped: hide stats but show giftcreator name
103 data << uint32(item->IsWrapped() ? 1 : 0);
104 data << item->GetGuidValue(ITEM_FIELD_GIFTCREATOR);
105 // perm. enchantment and gems
106 data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
107 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
108 data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
109 // creator
110 data << item->GetGuidValue(ITEM_FIELD_CREATOR);
111 data << uint32(item->GetSpellCharges()); // charges
112 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
113 data << int32(item->GetItemRandomPropertyId()); // random properties id
114 data << uint32(item->GetTemplate()->LockID); // lock id
115 // max durability
116 data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
117 // durability
118 data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
119 }
120 else
121 {
122 for (uint8 j = 0; j < 18; ++j)
123 data << uint32(0);
124 }
125 }
126 SendPacket(&data);
127}
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
TradeData * GetTraderData() const
Definition TradeData.cpp:21
@ SMSG_TRADE_STATUS_EXTENDED
Definition Opcodes.h:319

References _player, TradeData::GetItem(), TradeData::GetMoney(), TradeData::GetSpell(), Player::GetTradeData(), TradeData::GetTraderData(), ITEM_FIELD_CREATOR, ITEM_FIELD_DURABILITY, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, MAX_GEM_SOCKETS, PERM_ENCHANTMENT_SLOT, SendPacket(), SMSG_TRADE_STATUS_EXTENDED, SOCK_ENCHANTMENT_SLOT, and TRADE_SLOT_COUNT.

Referenced by TradeData::Update().

◆ SendWrongFactionNotice()

void WorldSession::SendWrongFactionNotice ( )
832{
834 SendPacket(&data);
835}
@ SMSG_CHAT_WRONG_FACTION
Definition Opcodes.h:567

References SendPacket(), and SMSG_CHAT_WRONG_FACTION.

Referenced by HandleMessagechatOpcode().

◆ SetAccountData()

void WorldSession::SetAccountData ( AccountDataType  type,
time_t  tm,
std::string const &  data 
)
890{
891 uint32 id = 0;
893 if ((1 << type) & GLOBAL_CACHE_MASK)
894 {
895 id = GetAccountId();
896 index = CHAR_REP_ACCOUNT_DATA;
897 }
898 else
899 {
900 // _player can be nullptr and packet received after logout but m_GUID still store correct guid
901 if (!m_GUIDLow)
902 return;
903
904 id = m_GUIDLow;
906 }
907
908 CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
909 stmt->SetData(0, id);
910 stmt->SetData(1, type);
911 stmt->SetData(2, uint32(tm));
912 stmt->SetData(3, data);
913 CharacterDatabase.Execute(stmt);
914
915 m_accountData[type].Time = tm;
916 m_accountData[type].Data = data;
917}
CharacterDatabaseStatements
Definition CharacterDatabase.h:24
@ CHAR_REP_PLAYER_ACCOUNT_DATA
Definition CharacterDatabase.h:202
@ CHAR_REP_ACCOUNT_DATA
Definition CharacterDatabase.h:199

References CHAR_REP_ACCOUNT_DATA, CHAR_REP_PLAYER_ACCOUNT_DATA, CharacterDatabase, AccountData::Data, GetAccountId(), GLOBAL_CACHE_MASK, m_accountData, m_GUIDLow, PreparedStatementBase::SetData(), and AccountData::Time.

Referenced by HandleUpdateAccountData().

◆ SetCalendarEventCreationCooldown()

void WorldSession::SetCalendarEventCreationCooldown ( time_t  cooldown)
inline

◆ SetCurrentVendor()

void WorldSession::SetCurrentVendor ( uint32  vendorEntry)
inline
381{ m_currentVendorEntry = vendorEntry; }

References m_currentVendorEntry.

Referenced by SendListInventory().

◆ SetInQueue()

void WorldSession::SetInQueue ( bool  state)
inline

Session in auth.queue currently.

396{ m_inQueue = state; }

References m_inQueue.

Referenced by WorldSessionMgr::AddQueuedPlayer(), InitializeSessionCallback(), and WorldSessionMgr::RemoveQueuedPlayer().

◆ SetKicked()

void WorldSession::SetKicked ( bool  val)
inline
1080{ _kicked = val; }

References _kicked.

Referenced by KickPlayer().

◆ SetLatency()

void WorldSession::SetLatency ( uint32  latency)
inline
517{ m_latency = latency; }

References m_latency.

Referenced by WorldSocket::HandlePing().

◆ SetLogoutStartTime()

void WorldSession::SetLogoutStartTime ( time_t  requestTime)
inline

Engage the logout process for the user.

403 {
404 _logoutTime = requestTime;
405 }

References _logoutTime.

Referenced by HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), and LogoutPlayer().

◆ SetOfflineTime()

void WorldSession::SetOfflineTime ( uint32  time)
inline

◆ SetPlayer()

void WorldSession::SetPlayer ( Player player)
1283{
1284 _player = player;
1285
1286 // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
1287 if (_player)
1289}

References _player, ObjectGuid::GetCounter(), Object::GetGUID(), and m_GUIDLow.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), Player::LoadFromDB(), and LogoutPlayer().

◆ SetSecurity()

void WorldSession::SetSecurity ( AccountTypes  security)
inline
384{ _security = security; }

References _security.

◆ SetTotalTime()

void WorldSession::SetTotalTime ( uint32  TotalTime)
inline
389{ m_total_time = TotalTime; }

References m_total_time.

Referenced by Player::Update().

◆ SetTutorialInt()

void WorldSession::SetTutorialInt ( uint8  index,
uint32  value 
)
inline
474 {
475 if (m_Tutorials[index] != value)
476 {
477 m_Tutorials[index] = value;
478 m_TutorialsChanged = true;
479 }
480 }

References m_Tutorials, and m_TutorialsChanged.

Referenced by HandleTutorialClear(), HandleTutorialFlag(), and HandleTutorialReset().

◆ ShouldLogOut()

bool WorldSession::ShouldLogOut ( time_t  currTime) const
inline

Is logout cooldown expired?

409 {
410 return (_logoutTime > 0 && currTime >= _logoutTime + 20);
411 }

References _logoutTime.

Referenced by Update().

◆ Update()

bool WorldSession::Update ( uint32  diff,
PacketFilter updater 
)

Update the WorldSession (triggered by World update)

  • Before we process anything: If necessary, kick the player because the client didn't send anything for too long (or they've been idling in character select)
  • Retrieve packets from the receive queue and call the appropriate handlers not process packets if socket already closed

Delete packet after processing by default

If player didn't log out a while ago, it means packets are being sent while the server does not recognize the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.

302{
307 m_Socket->CloseSocket();
308
309 if (updater.ProcessUnsafe())
310 UpdateTimeOutTime(diff);
311
313
316 WorldPacket* packet = nullptr;
317
319 bool deletePacket = true;
320 std::vector<WorldPacket*> requeuePackets;
321 uint32 processedPackets = 0;
322 time_t currentTime = GameTime::GetGameTime().count();
323
324 constexpr uint32 MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE = 150;
325
326 while (m_Socket && _recvQueue.next(packet, updater))
327 {
328 OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
329 ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
330
331 METRIC_DETAILED_TIMER("worldsession_update_opcode_time", METRIC_TAG("opcode", opHandle->Name));
332 LOG_DEBUG("network", "message id {} ({}) under READ", opcode, opHandle->Name);
333
334 WorldSession::DosProtection::Policy const evaluationPolicy = AntiDOS.EvaluateOpcode(*packet, currentTime);
335 switch (evaluationPolicy)
336 {
339 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE;
340 break;
342 requeuePackets.push_back(packet);
343 deletePacket = false;
344 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE;
345 break;
346 default:
347 break;
348 }
349
351 || evaluationPolicy == WorldSession::DosProtection::Policy::Log)
352 {
353 try
354 {
355 switch (opHandle->Status)
356 {
357 case STATUS_LOGGEDIN:
358 if (!_player)
359 {
360 // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
364 {
365 //requeuePackets.push_back(packet);
366 //deletePacket = false;
367
368 LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
369 }
370 }
371 else if (_player->IsInWorld())
372 {
373 if (!sScriptMgr->CanPacketReceive(this, *packet))
374 break;
375
376 opHandle->Call(this, *packet);
377 LogUnprocessedTail(packet);
378 }
379
380 // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
381 break;
383 if (!_player && !m_playerRecentlyLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
384 {
385 LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
386 "the player has not logged in yet and not recently logout");
387 }
388 else
389 {
390 // not expected _player or must checked in packet hanlder
391 if (!sScriptMgr->CanPacketReceive(this, *packet))
392 break;
393
394 opHandle->Call(this, *packet);
395 LogUnprocessedTail(packet);
396 }
397 break;
398 case STATUS_TRANSFER:
399 if (_player && !_player->IsInWorld())
400 {
401 if (!sScriptMgr->CanPacketReceive(this, *packet))
402 break;
403
404 opHandle->Call(this, *packet);
405 LogUnprocessedTail(packet);
406 }
407 break;
408 case STATUS_AUTHED:
409 if (m_inQueue) // prevent cheating
410 break;
411
412 // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
413 // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
414 if (packet->GetOpcode() == CMSG_CHAR_ENUM)
416
417 if (!sScriptMgr->CanPacketReceive(this, *packet))
418 break;
419
420 opHandle->Call(this, *packet);
421 LogUnprocessedTail(packet);
422 break;
423 case STATUS_NEVER:
424 LOG_ERROR("network.opcode", "Received not allowed opcode {} from {}",
425 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
426 break;
427 case STATUS_UNHANDLED:
428 LOG_DEBUG("network.opcode", "Received not handled opcode {} from {}",
429 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
430 break;
431 }
432 }
434 {
435 LOG_ERROR("network", "{} sent {} with an invalid link:\n{}", GetPlayerInfo(),
436 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
437
439 {
440 KickPlayer("WorldSession::Update Invalid chat link");
441 }
442 }
444 {
445 LOG_ERROR("network", "{} sent {} which illegally contained a hyperlink:\n{}", GetPlayerInfo(),
446 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
447
449 {
450 KickPlayer("WorldSession::Update Illegal chat link");
451 }
452 }
454 {
455 LOG_ERROR("network", "PacketArrayMaxCapacityException: {} while parsing {} from {}.",
456 pamce.what(), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
457 }
458 catch (ByteBufferException const&)
459 {
460 LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: {}) from client {}, accountid={}. Skipped packet.", packet->GetOpcode(), GetRemoteAddress(), GetAccountId());
461 if (sLog->ShouldLog("network", LogLevel::LOG_LEVEL_DEBUG))
462 {
463 LOG_DEBUG("network", "Dumping error causing packet:");
464 packet->hexlike();
465 }
466 }
467 }
468
469 if (deletePacket)
470 delete packet;
471
472 deletePacket = true;
473
474 processedPackets++;
475
476 //process only a max amout of packets in 1 Update() call.
477 //Any leftover will be processed in next update
478 if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE)
479 break;
480 }
481
482 _recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
483
484 METRIC_VALUE("processed_packets", processedPackets);
485 METRIC_VALUE("addon_messages", _addonMessageReceiveCount.load());
487
488 if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
489 {
490 // Send time sync packet every 10s.
491 if (_timeSyncTimer > 0)
492 {
493 if (diff >= _timeSyncTimer)
494 {
495 SendTimeSync();
496 }
497 else
498 {
499 _timeSyncTimer -= diff;
500 }
501 }
502 }
503
505
506 //check if we are safe to proceed with logout
507 //logout procedure should happen only in World::UpdateSessions() method!!!
508 if (updater.ProcessUnsafe())
509 {
510 if (m_Socket && m_Socket->IsOpen() && _warden)
511 {
512 _warden->Update(diff);
513 }
514
515 if (ShouldLogOut(currentTime) && !m_playerLoading)
516 {
517 LogoutPlayer(true);
518 }
519
520 if (m_Socket && !m_Socket->IsOpen())
521 {
522 if (GetPlayer() && _warden)
523 _warden->Update(diff);
524
525 m_Socket = nullptr;
526 }
527
528 if (!m_Socket)
529 {
530 return false; //Will remove this session from the world session map
531 }
532 }
533
534 return true;
535}
@ STATUS_AUTHED
Definition AuthSession.h:42
@ CONFIG_CLOSE_IDLE_CONNECTIONS
Definition IWorld.h:153
@ LOG_LEVEL_DEBUG
Definition LogCommon.h:31
#define METRIC_DETAILED_TIMER(category,...)
Definition Metric.h:219
#define METRIC_VALUE(category, value,...)
Definition Metric.h:193
#define METRIC_TAG(name, value)
Definition Metric.h:159
Definition Opcodes.h:1385
void readd(Iterator begin, Iterator end)
Adds a range of items to the front of the queue.
Definition LockedQueue.h:65
virtual bool ProcessUnsafe() const
Definition WorldSession.h:237
Definition PacketUtilities.h:52
Definition PacketUtilities.h:46
std::string const & GetInvalidValue() const
Definition PacketUtilities.h:33
Definition PacketUtilities.h:110
Policy EvaluateOpcode(WorldPacket const &p, time_t const time) const
Definition WorldSession.cpp:1328
Policy
Definition WorldSession.h:1108
void SendTimeSync()
Definition WorldSession.cpp:1406
void UpdateTimeOutTime(uint32 diff)
Definition WorldSession.h:520
void LogUnexpectedOpcode(WorldPacket *packet, char const *status, const char *reason)
Logging helper for unexpected opcodes.
Definition WorldSession.cpp:282
void LogUnprocessedTail(WorldPacket *packet)
Logging helper for unexpected opcodes.
Definition WorldSession.cpp:289
void ProcessQueryCallbacks()
Definition WorldSession.cpp:1291
void HandleTeleportTimeout(bool updateInSessions)
Definition WorldSession.cpp:554
bool ShouldLogOut(time_t currTime) const
Is logout cooldown expired?
Definition WorldSession.h:408
bool IsConnectionIdle() const
Definition WorldSession.h:534
char const * Name
Definition Opcodes.h:1380
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
SessionStatus Status
Definition Opcodes.h:1381
virtual void Call(WorldSession *session, WorldPacket &packet) const =0
@ CMSG_CHAR_ENUM
Definition Opcodes.h:85
@ STATUS_LOGGEDIN
Definition Opcodes.h:1357
@ STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
Definition Opcodes.h:1359
@ STATUS_TRANSFER
Definition Opcodes.h:1358
@ STATUS_NEVER
Definition Opcodes.h:1360
@ STATUS_UNHANDLED
Definition Opcodes.h:1361

References _addonMessageReceiveCount, _player, _recvQueue, _timeSyncTimer, _warden, AntiDOS, WorldSession::DosProtection::Ban, WorldSession::DosProtection::BlockingThrottle, ClientOpcodeHandler::Call(), CMSG_CHAR_ENUM, CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, CONFIG_CLOSE_IDLE_CONNECTIONS, WorldSession::DosProtection::EvaluateOpcode(), GetAccountId(), GameTime::GetGameTime(), WorldPackets::InvalidStringValueException::GetInvalidValue(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayer(), GetPlayerInfo(), GetRemoteAddress(), HandleTeleportTimeout(), ByteBuffer::hexlike(), IsConnectionIdle(), Object::IsInWorld(), WorldSession::DosProtection::Kick, KickPlayer(), WorldSession::DosProtection::Log, LOG_DEBUG, LOG_ERROR, LOG_LEVEL_DEBUG, LogoutPlayer(), LogUnexpectedOpcode(), LogUnprocessedTail(), m_inQueue, m_playerLoading, m_playerRecentlyLogout, m_Socket, METRIC_DETAILED_TIMER, METRIC_TAG, METRIC_VALUE, OpcodeHandler::Name, LockedQueue< T, StorageType >::next(), opcodeTable, WorldSession::DosProtection::Process, ProcessQueryCallbacks(), PacketFilter::ProcessUnsafe(), LockedQueue< T, StorageType >::readd(), SendTimeSync(), ShouldLogOut(), sLog, sScriptMgr, OpcodeHandler::Status, STATUS_AUTHED, STATUS_LOGGEDIN, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, STATUS_NEVER, STATUS_TRANSFER, STATUS_UNHANDLED, sWorld, UpdateTimeOutTime(), and ByteBufferException::what().

Referenced by Map::Update(), and WorldSessionMgr::UpdateSessions().

◆ UpdateTimeOutTime()

void WorldSession::UpdateTimeOutTime ( uint32  diff)
inline
521 {
522 if (time_t(diff) > m_timeOutTime)
523 m_timeOutTime = 0;
524 else
525 m_timeOutTime -= diff;
526 }

References m_timeOutTime.

Referenced by Update().

◆ ValidateHyperlinksAndMaybeKick()

bool WorldSession::ValidateHyperlinksAndMaybeKick ( std::string_view  str)
780{
782 return true;
783
784 LOG_ERROR("network", "Player {} {} sent a message with an invalid link:\n{}", GetPlayer()->GetName(),
785 GetPlayer()->GetGUID().ToString(), str);
786
788 KickPlayer("WorldSession::ValidateHyperlinksAndMaybeKick Invalid chat link");
789
790 return false;
791}

References Acore::Hyperlinks::CheckAllLinks(), CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, and sWorld.

Referenced by HandleGMSurveySubmit(), HandleGMTicketCreateOpcode(), HandleGMTicketUpdateOpcode(), and HandleMessagechatOpcode().

◆ WriteMovementInfo()

void WorldSession::WriteMovementInfo ( WorldPacket data,
MovementInfo mi 
)
1088{
1089 *data << mi->guid.WriteAsPacked();
1090
1091 *data << mi->flags;
1092 *data << mi->flags2;
1093 *data << mi->time;
1094 *data << mi->pos.PositionXYZOStream();
1095
1097 {
1098 *data << mi->transport.guid.WriteAsPacked();
1099
1100 *data << mi->transport.pos.PositionXYZOStream();
1101 *data << mi->transport.time;
1102 *data << mi->transport.seat;
1103
1105 *data << mi->transport.time2;
1106 }
1107
1109 *data << mi->pitch;
1110
1111 *data << mi->fallTime;
1112
1114 {
1115 *data << mi->jump.zspeed;
1116 *data << mi->jump.sinAngle;
1117 *data << mi->jump.cosAngle;
1118 *data << mi->jump.xyspeed;
1119 }
1120
1122 *data << mi->splineElevation;
1123}

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, MovementInfo::guid, MovementInfo::TransportInfo::guid, MovementInfo::HasExtraMovementFlag(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), MovementInfo::TransportInfo::seat, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, ObjectGuid::WriteAsPacked(), MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleMovementOpcodes().

Friends And Related Symbol Documentation

◆ World

friend class World
friend

Member Data Documentation

◆ _accountId

uint32 WorldSession::_accountId
private

Referenced by GetAccountId().

◆ _accountName

std::string WorldSession::_accountName
private

◆ _addonMessageReceiveCount

std::atomic<uint32> WorldSession::_addonMessageReceiveCount
private

Referenced by HandleMessagechatOpcode(), and Update().

◆ _calendarEventCreationCooldown

time_t WorldSession::_calendarEventCreationCooldown
private

◆ _kicked

bool WorldSession::_kicked
private

Referenced by IsKicked(), SetKicked(), and WorldSession().

◆ _legitCharacters

GuidSet WorldSession::_legitCharacters
private

◆ _logoutTime

time_t WorldSession::_logoutTime
private

◆ _offlineTime

uint32 WorldSession::_offlineTime
private

◆ _pendingTimeSyncRequests

std::map<uint32, uint32> WorldSession::_pendingTimeSyncRequests
private

◆ _player

Player* WorldSession::_player
private

Referenced by CanOpenMailBox(), DoLootRelease(), GetPlayer(), GetPlayerInfo(), GetPlayerName(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), HandleAlterAppearance(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamAcceptOpcode(), HandleArenaTeamDeclineOpcode(), HandleArenaTeamDisbandOpcode(), HandleArenaTeamLeaderOpcode(), HandleArenaTeamLeaveOpcode(), HandleArenaTeamRemoveOpcode(), HandleAttackSwingOpcode(), HandleAuctionListItems(), HandleAuctionSellItem(), HandleAutoBankItemOpcode(), HandleAutoEquipItemOpcode(), HandleAutoEquipItemSlotOpcode(), HandleAutoStoreBagItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleAutostoreLootItemOpcode(), HandleBattlefieldLeaveOpcode(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBeginTradeOpcode(), HandleBfEntryInviteResponse(), HandleBfExitRequest(), HandleBfQueueInviteResponse(), HandleBusyTradeOpcode(), HandleBuybackItem(), HandleBuyBankSlotOpcode(), HandleBuyItemInSlotOpcode(), HandleBuyStableSlot(), HandleCalendarAddEvent(), HandleCalendarArenaTeam(), HandleCalendarComplain(), HandleCalendarCopyEvent(), HandleCalendarEventInvite(), HandleCalendarEventModeratorStatus(), HandleCalendarEventRemoveInvite(), HandleCalendarEventRsvp(), HandleCalendarEventSignup(), HandleCalendarEventStatus(), HandleCalendarGetCalendar(), HandleCalendarGetEvent(), HandleCalendarGetNumPending(), HandleCalendarGuildFilter(), HandleCalendarRemoveEvent(), HandleCalendarUpdateEvent(), HandleCancelAuraOpcode(), HandleCancelAutoRepeatSpellOpcode(), HandleCancelCastOpcode(), HandleCancelChanneling(), HandleCancelMountAuraOpcode(), HandleCancelTradeOpcode(), HandleCastSpellOpcode(), HandleChatIgnoredOpcode(), HandleClearTradeItemOpcode(), HandleContactListOpcode(), HandleCorpseQueryOpcode(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), HandleDestroyItemOpcode(), HandleDismissControlledVehicle(), HandleDismissCritter(), HandleEjectPassenger(), HandleEmoteOpcode(), HandleEnterPlayerVehicle(), HandleEquipmentSetDelete(), HandleEquipmentSetSave(), HandleEquipmentSetUse(), HandleFarSightOpcode(), HandleForceSpeedChangeAck(), HandleGameobjectReportUse(), HandleGetMailList(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), HandleGrantLevel(), HandleGroupDisbandOpcode(), HandleGroupRaidConvertOpcode(), HandleHearthAndResurrect(), HandleIgnoreTradeOpcode(), HandleInitiateTradeOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleInstanceLockResponse(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleItemTextQuery(), HandleLearnPreviewTalents(), HandleLearnPreviewTalentsPet(), HandleLearnTalentOpcode(), HandleLootMasterGiveOpcode(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), HandleMessagechatOpcode(), HandleMirrorImageDataRequest(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), HandleMoveSetCanFlyAckOpcode(), HandleMoveTeleportAck(), HandleMoveUnRootAck(), HandleMoveWorldportAck(), HandleOfferPetitionOpcode(), HandleOpenItemOpcode(), HandlePetAbandon(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), HandlePetitionBuyOpcode(), HandlePetitionDeclineOpcode(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePetLearnTalent(), HandlePetRename(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePushQuestToParty(), HandlePVPLogDataOpcode(), HandleQueryInspectAchievements(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestConfirmAccept(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverCancel(), HandleQuestgiverChooseRewardOpcode(), HandleQuestgiverCompleteQuest(), HandleQuestgiverHelloOpcode(), HandleQuestgiverQueryQuestOpcode(), HandleQuestgiverRequestRewardOpcode(), HandleQuestgiverStatusMultipleQuery(), HandleQuestgiverStatusQueryOpcode(), HandleQuestLogRemoveQuest(), HandleQuestPOIQuery(), HandleQuestPushResult(), HandleQuestQueryOpcode(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleReadItem(), HandleReclaimCorpseOpcode(), HandleRemoveGlyph(), HandleRepairItemOpcode(), HandleReportPvPAFK(), HandleRequestAccountData(), HandleRequestPartyMemberStatsOpcode(), HandleRequestPetInfo(), HandleRequestRaidInfoOpcode(), HandleResetInstancesOpcode(), HandleSelfResOpcode(), HandleSellItemOpcode(), HandleSendMail(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetAmmoOpcode(), HandleSetContactNotesOpcode(), HandleSetDungeonDifficultyOpcode(), HandleSetFactionInactiveOpcode(), HandleSetRaidDifficultyOpcode(), HandleSetSelectionOpcode(), HandleSetSheathedOpcode(), HandleSetTaxiBenchmarkOpcode(), HandleSetTradeGoldOpcode(), HandleSetTradeItemOpcode(), HandleShowingCloakOpcode(), HandleShowingHelmOpcode(), HandleSocketOpcode(), HandleSpellClick(), HandleSplitItemOpcode(), HandleStablePet(), HandleStableSwapPet(), HandleStandStateChangeOpcode(), HandleSummonResponseOpcode(), HandleSwapInvItemOpcode(), HandleSwapItem(), HandleTalentWipeConfirmOpcode(), HandleTextEmoteOpcode(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), HandleTurnInPetitionOpcode(), HandleUnacceptTradeOpcode(), HandleUnstablePet(), HandleUpdateMissileTrajectory(), HandleUpdateProjectilePosition(), HandleUseItemOpcode(), HandleWhoOpcode(), HandleWrapItemOpcode(), KickPlayer(), LogoutPlayer(), moveItems(), SendBattleGroundList(), SendBfEntered(), SendBindPoint(), SendListInventory(), SendPetitionShowList(), SendPetNameQuery(), SendSpiritResurrect(), SendTrainerList(), SendUpdateTrade(), SetPlayer(), Update(), and ~WorldSession().

◆ _queryHolderProcessor

AsyncCallbackProcessor<SQLQueryHolderCallback> WorldSession::_queryHolderProcessor
private

◆ _queryProcessor

◆ _recvQueue

LockedQueue<WorldPacket*> WorldSession::_recvQueue
private

Referenced by QueuePacket(), Update(), and ~WorldSession().

◆ _security

AccountTypes WorldSession::_security
private

Referenced by GetSecurity(), and SetSecurity().

◆ _skipQueue

bool WorldSession::_skipQueue
private

Referenced by CanSkipQueue().

◆ _timeSyncClockDelta

int64 WorldSession::_timeSyncClockDelta
private

◆ _timeSyncClockDeltaQueue

CircularBuffer<std::pair<int64, uint32> > WorldSession::_timeSyncClockDeltaQueue
private

◆ _timeSyncNextCounter

uint32 WorldSession::_timeSyncNextCounter
private

◆ _timeSyncTimer

uint32 WorldSession::_timeSyncTimer
private

Referenced by SendTimeSync(), Update(), and WorldSession().

◆ _transactionCallbacks

AsyncCallbackProcessor<TransactionCallback> WorldSession::_transactionCallbacks
private

◆ _warden

std::unique_ptr<Warden> WorldSession::_warden
private

◆ AntiDOS

class WorldSession::DosProtection WorldSession::AntiDOS
protected

Referenced by Update().

◆ isRecruiter

bool WorldSession::isRecruiter
private

Referenced by IsARecruiter().

◆ m_accountData

AccountData WorldSession::m_accountData[NUM_ACCOUNT_DATA_TYPES]
private

◆ m_addonsList

AddonsList WorldSession::m_addonsList
private

Referenced by ReadAddonsInfo(), and SendAddonsInfo().

◆ m_Address

std::string WorldSession::m_Address
private

Referenced by GetRemoteAddress(), and WorldSession().

◆ m_currentBankerGUID

ObjectGuid WorldSession::m_currentBankerGUID
private

◆ m_currentVendorEntry

uint32 WorldSession::m_currentVendorEntry
private

◆ m_expansion

uint8 WorldSession::m_expansion
private

Referenced by Expansion().

◆ m_GUIDLow

ObjectGuid::LowType WorldSession::m_GUIDLow
private

Referenced by SetAccountData(), and SetPlayer().

◆ m_inQueue

bool WorldSession::m_inQueue
private

◆ m_latency

std::atomic<uint32> WorldSession::m_latency
private

Referenced by GetLatency(), and SetLatency().

◆ m_muteTime

◆ m_playerLoading

◆ m_playerLogout

bool WorldSession::m_playerLogout
private

◆ m_playerRecentlyLogout

bool WorldSession::m_playerRecentlyLogout
private

◆ m_playerSave

bool WorldSession::m_playerSave
private

◆ m_sessionDbcLocale

LocaleConstant WorldSession::m_sessionDbcLocale
private

Referenced by GetSessionDbcLocale().

◆ m_sessionDbLocaleIndex

LocaleConstant WorldSession::m_sessionDbLocaleIndex
private

Referenced by GetSessionDbLocaleIndex().

◆ m_Socket

◆ m_timeOutTime

std::atomic<time_t> WorldSession::m_timeOutTime

◆ m_total_time

uint32 WorldSession::m_total_time
private

Referenced by GetTotalTime(), and SetTotalTime().

◆ m_Tutorials

◆ m_TutorialsChanged

bool WorldSession::m_TutorialsChanged
private

◆ recruiterId

uint32 WorldSession::recruiterId
private

Referenced by GetRecruiterId().


The documentation for this class was generated from the following files: