#include "ItemTemplate.h"
◆ SpellCategory
◆ SpellCategoryCooldown
int32 _Spell::SpellCategoryCooldown |
◆ SpellCharges
int32 _Spell::SpellCharges |
◆ SpellCooldown
int32 _Spell::SpellCooldown |
◆ SpellId
Referenced by LootItem::AllowedForPlayer(), Player::ApplyEquipCooldown(), Player::ApplyItemEquipSpell(), Player::CastItemCombatSpell(), Player::CastItemUseSpell(), Spell::CheckItems(), Player::DestroyItem(), WorldSession::HandleItemQuerySingleOpcode(), WorldSession::HandleUseItemOpcode(), ItemTemplate::HasSpellPowerStat(), AuctionHouseUsablePlayerInfo::PlayerCanUseItem(), Player::StoreItem(), Spell::TakeCastItem(), and Player::UpdateAttackPowerAndDamage().
◆ SpellPPMRate
float _Spell::SpellPPMRate |
◆ SpellTrigger
The documentation for this struct was generated from the following file: