#include "Common.h"
#include <fstream>
#include <G3D/Plane.h>
#include <memory>
Go to the source code of this file.
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enum | LiquidStatus {
LIQUID_MAP_NO_WATER = 0x00000000
,
LIQUID_MAP_ABOVE_WATER = 0x00000001
,
LIQUID_MAP_WATER_WALK = 0x00000002
,
LIQUID_MAP_IN_WATER = 0x00000004
,
LIQUID_MAP_UNDER_WATER = 0x00000008
} |
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enum class | TerrainMapDataReadResult {
Success
,
NotFound
,
ReadError
,
InvalidMagic
,
InvalidAreaData
,
InvalidHeightData
,
InvalidLiquidData
,
InvalidHoleData
} |
|
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const u_map_magic | MapMagic = { {'M', 'A', 'P', 'S'} } |
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const uint32 | MapVersionMagic = 9 |
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const u_map_magic | MapAreaMagic = { {'A', 'R', 'E', 'A'} } |
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const u_map_magic | MapHeightMagic = { {'M', 'H', 'G', 'T'} } |
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const u_map_magic | MapLiquidMagic = { {'M', 'L', 'I', 'Q'} } |
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◆ INVALID_HEIGHT
#define INVALID_HEIGHT -100000.0f |
◆ MAP_ALL_LIQUIDS
◆ MAP_AREA_NO_AREA
#define MAP_AREA_NO_AREA 0x0001 |
◆ MAP_HEIGHT_AS_INT16
#define MAP_HEIGHT_AS_INT16 0x0002 |
◆ MAP_HEIGHT_AS_INT8
#define MAP_HEIGHT_AS_INT8 0x0004 |
◆ MAP_HEIGHT_HAS_FLIGHT_BOUNDS
#define MAP_HEIGHT_HAS_FLIGHT_BOUNDS 0x0008 |
◆ MAP_HEIGHT_NO_HEIGHT
#define MAP_HEIGHT_NO_HEIGHT 0x0001 |
◆ MAP_LIQUID_NO_HEIGHT
#define MAP_LIQUID_NO_HEIGHT 0x0002 |
◆ MAP_LIQUID_NO_TYPE
#define MAP_LIQUID_NO_TYPE 0x0001 |
◆ MAP_LIQUID_STATUS_IN_CONTACT
◆ MAP_LIQUID_STATUS_SWIMMING
◆ MAP_LIQUID_TYPE_DARK_WATER
#define MAP_LIQUID_TYPE_DARK_WATER 0x10 |
◆ MAP_LIQUID_TYPE_MAGMA
#define MAP_LIQUID_TYPE_MAGMA 0x04 |
◆ MAP_LIQUID_TYPE_NO_WATER
#define MAP_LIQUID_TYPE_NO_WATER 0x00 |
◆ MAP_LIQUID_TYPE_OCEAN
#define MAP_LIQUID_TYPE_OCEAN 0x02 |
◆ MAP_LIQUID_TYPE_SLIME
#define MAP_LIQUID_TYPE_SLIME 0x08 |
◆ MAP_LIQUID_TYPE_WATER
#define MAP_LIQUID_TYPE_WATER 0x01 |
◆ MAX_FALL_DISTANCE
#define MAX_FALL_DISTANCE 250000.0f |
◆ MAX_HEIGHT
#define MAX_HEIGHT 100000.0f |
◆ MIN_HEIGHT
#define MIN_HEIGHT -500.0f |
◆ LiquidStatus
Enumerator |
---|
LIQUID_MAP_NO_WATER | |
LIQUID_MAP_ABOVE_WATER | |
LIQUID_MAP_WATER_WALK | |
LIQUID_MAP_IN_WATER | |
LIQUID_MAP_UNDER_WATER | |
190{
196};
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_NO_WATER
Definition GridTerrainData.h:191
@ LIQUID_MAP_IN_WATER
Definition GridTerrainData.h:194
@ LIQUID_MAP_ABOVE_WATER
Definition GridTerrainData.h:192
@ LIQUID_MAP_WATER_WALK
Definition GridTerrainData.h:193
◆ TerrainMapDataReadResult
Enumerator |
---|
Success | |
NotFound | |
ReadError | |
InvalidMagic | |
InvalidAreaData | |
InvalidHeightData | |
InvalidLiquidData | |
InvalidHoleData | |
◆ MapAreaMagic
const u_map_magic MapAreaMagic = { {'A', 'R', 'E', 'A'} } |
◆ MapHeightMagic
const u_map_magic MapHeightMagic = { {'M', 'H', 'G', 'T'} } |
◆ MapLiquidMagic
const u_map_magic MapLiquidMagic = { {'M', 'L', 'I', 'Q'} } |
◆ MapMagic
◆ MapVersionMagic
const uint32 MapVersionMagic = 9 |