#include "GroupReference.h"
◆ GroupReference()
GroupReference::GroupReference |
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Definition Reference.h:27
◆ ~GroupReference()
GroupReference::~GroupReference |
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inlineoverride |
◆ getSubGroup()
uint8 GroupReference::getSubGroup |
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const |
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inline |
◆ next() [1/2]
Definition GroupReference.h:27
Reference< TO, FROM > * next()
Definition Reference.h:84
References Reference< TO, FROM >::next().
Referenced by Group::AddMember(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), Group::CanJoinBattlegroundQueue(), Spell::CheckCast(), Group::DoForAllMembers(), Group::GroupLoot(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), SmartAI::IsEscortInvokerInRange(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustDied(), Unit::Kill(), Group::MasterLoot(), Group::NeedBeforeGreed(), Player::RewardPlayerAndGroupAtEvent(), Group::SetDungeonDifficulty(), Group::SetRaidDifficulty(), and Group::UpdatePlayerOutOfRange().
◆ next() [2/2]
◆ setSubGroup()
void GroupReference::setSubGroup |
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uint8 |
pSubGroup | ) |
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inline |
◆ sourceObjectDestroyLink()
void GroupReference::sourceObjectDestroyLink |
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overrideprotectedvirtual |
◆ targetObjectBuildLink()
void GroupReference::targetObjectBuildLink |
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overrideprotectedvirtual |
◆ targetObjectDestroyLink()
void GroupReference::targetObjectDestroyLink |
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overrideprotectedvirtual |
◆ iSubGroup
uint8 GroupReference::iSubGroup {0} |
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protected |
The documentation for this class was generated from the following files: