AzerothCore 3.3.5a
OpenSource WoW Emulator
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GroupReference Class Reference

#include "GroupReference.h"

Inheritance diagram for GroupReference:
Reference< Group, Player > LinkedListElement

Public Member Functions

 GroupReference ()
 
 ~GroupReference () override
 
GroupReferencenext ()
 
GroupReference const * next () const
 
uint8 getSubGroup () const
 
void setSubGroup (uint8 pSubGroup)
 
- Public Member Functions inherited from Reference< Group, Player >
 Reference ()
 
virtual ~Reference ()=default
 
void link (Group *toObj, Player *fromObj)
 
void unlink ()
 
void invalidate ()
 
bool isValid () const
 
Reference< Group, Player > * next ()
 
Reference< Group, Player > const * next () const
 
Reference< Group, Player > * prev ()
 
Reference< Group, Player > const * prev () const
 
Reference< Group, Player > * nocheck_next ()
 
Reference< Group, Player > const * nocheck_next () const
 
Reference< Group, Player > * nocheck_prev ()
 
Reference< Group, Player > const * nocheck_prev () const
 
Groupoperator-> () const
 
GroupgetTarget () const
 
PlayerGetSource () const
 
- Public Member Functions inherited from LinkedListElement
 LinkedListElement ()=default
 
 ~LinkedListElement ()
 
bool hasNext () const
 
bool hasPrev () const
 
bool isInList () const
 
LinkedListElementnext ()
 
LinkedListElement const * next () const
 
LinkedListElementprev ()
 
LinkedListElement const * prev () const
 
LinkedListElementnocheck_next ()
 
LinkedListElement const * nocheck_next () const
 
LinkedListElementnocheck_prev ()
 
LinkedListElement const * nocheck_prev () const
 
void delink ()
 
void insertBefore (LinkedListElement *pElem)
 
void insertAfter (LinkedListElement *pElem)
 

Protected Member Functions

void targetObjectBuildLink () override
 
void targetObjectDestroyLink () override
 
void sourceObjectDestroyLink () override
 

Protected Attributes

uint8 iSubGroup {0}
 

Detailed Description

Constructor & Destructor Documentation

◆ GroupReference()

GroupReference::GroupReference ( )
inline
Definition Reference.h:27

◆ ~GroupReference()

GroupReference::~GroupReference ( )
inlineoverride
35{ unlink(); }
void unlink()
Definition Reference.h:62

References Reference< Group, Player >::unlink().

Member Function Documentation

◆ getSubGroup()

uint8 GroupReference::getSubGroup ( ) const
inline
38{ return iSubGroup; }
uint8 iSubGroup
Definition GroupReference.h:29

References iSubGroup.

Referenced by Player::GetOriginalSubGroup(), and Player::GetSubGroup().

◆ next() [1/2]

◆ next() [2/2]

GroupReference const * GroupReference::next ( ) const
inline

◆ setSubGroup()

void GroupReference::setSubGroup ( uint8  pSubGroup)
inline

◆ sourceObjectDestroyLink()

void GroupReference::sourceObjectDestroyLink ( )
overrideprotectedvirtual

Implements Reference< Group, Player >.

33{
34 // called from invalidate()
35}

◆ targetObjectBuildLink()

void GroupReference::targetObjectBuildLink ( )
overrideprotectedvirtual

Implements Reference< Group, Player >.

22{
23 // called from link()
24 getTarget()->LinkMember(this);
25}
void LinkMember(GroupReference *pRef)
Definition Group.cpp:2470
Group * getTarget() const
Definition Reference.h:95

References Reference< Group, Player >::getTarget(), and Group::LinkMember().

◆ targetObjectDestroyLink()

void GroupReference::targetObjectDestroyLink ( )
overrideprotectedvirtual

Implements Reference< Group, Player >.

28{
29 // called from unlink()
30}

Member Data Documentation

◆ iSubGroup

uint8 GroupReference::iSubGroup {0}
protected
29{0};

Referenced by getSubGroup(), and setSubGroup().


The documentation for this class was generated from the following files: