AzerothCore 3.3.5a
OpenSource WoW Emulator
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InstanceMap Class Reference

#include "Map.h"

Inheritance diagram for InstanceMap:
Map GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 InstanceMap (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent)
 
 ~InstanceMap () override
 
bool AddPlayerToMap (Player *) override
 
void RemovePlayerFromMap (Player *, bool) override
 
void AfterPlayerUnlinkFromMap () override
 
void Update (const uint32, const uint32, bool thread=true) override
 
void CreateInstanceScript (bool load, std::string data, uint32 completedEncounterMask)
 
bool Reset (uint8 method, GuidList *globalSkipList=nullptr)
 
uint32 GetScriptId () const
 
std::string const & GetScriptName () const
 
InstanceScriptGetInstanceScript ()
 
InstanceScript const * GetInstanceScript () const
 
void PermBindAllPlayers ()
 
void UnloadAll () override
 
EnterState CannotEnter (Player *player, bool loginCheck=false) override
 
void SendResetWarnings (uint32 timeLeft) const
 
uint32 GetMaxPlayers () const
 
uint32 GetMaxResetDelay () const
 
void InitVisibilityDistance () override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void VisitNearbyCellsOf (WorldObject *obj, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
void VisitNearbyCellsOfPlayer (Player *player, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
std::shared_mutex & GetMMapLock () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
void AddObjectToSwitchList (WorldObject *obj, bool on)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
void resetMarkedCellsLarge ()
 
bool isCellMarkedLarge (uint32 pCellId)
 
void markCellLarge (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void AddWorldObject (WorldObject *obj)
 
void RemoveWorldObject (WorldObject *obj)
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
template<class T >
void AddToActive (T *obj)
 
template<class T >
void RemoveFromActive (T *obj)
 
template<class T >
void SwitchGridContainers (T *obj, bool on)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const guid)
 
CreatureGetCreature (ObjectGuid const guid)
 
GameObjectGetGameObject (ObjectGuid const guid)
 
TransportGetTransport (ObjectGuid const guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const guid)
 
PetGetPet (ObjectGuid const guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInCell (uint32 cellId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
bool GetObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (Player *player)
 
void SendInitSelf (Player *player)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
std::size_t GetActiveNonPlayersCount () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (DynamicObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void SwitchGridContainers (Creature *obj, bool on)
 
template<>
void SwitchGridContainers (GameObject *obj, bool on)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (MotionTransport *obj, bool)
 
template<>
void RemoveFromMap (MotionTransport *obj, bool remove)
 
template<>
void AddToActive (Creature *c)
 
template<>
void AddToActive (DynamicObject *d)
 
template<>
void AddToActive (GameObject *d)
 
template<>
void RemoveFromActive (Creature *c)
 
template<>
void RemoveFromActive (DynamicObject *obj)
 
template<>
void RemoveFromActive (GameObject *obj)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Private Attributes

bool m_resetAfterUnload
 
bool m_unloadWhenEmpty
 
InstanceScriptinstance_data
 
uint32 i_script_id
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Static Public Member Functions inherited from Map
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
TaskScheduler _creatureRespawnScheduler
 
DataMap CustomData
 
- Protected Types inherited from Map
typedef std::set< WorldObject * > ActiveNonPlayers
 
- Protected Member Functions inherited from Map
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
- Protected Attributes inherited from Map
std::mutex Lock
 
std::shared_mutex MMapLock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
DynamicMapTree _dynamicTree
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
ActiveNonPlayers m_activeNonPlayers
 
ActiveNonPlayers::iterator m_activeNonPlayersIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

Constructor & Destructor Documentation

◆ InstanceMap()

InstanceMap::InstanceMap ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent 
)
2003 : Map(id, InstanceId, SpawnMode, _parent),
2005 instance_data(nullptr), i_script_id(0)
2006{
2007 //lets initialize visibility distance for dungeons
2009
2010 // the timer is started by default, and stopped when the first player joins
2011 // this make sure it gets unloaded if for some reason no player joins
2013
2014 // pussywizard:
2015 if (IsRaid())
2016 if (time_t resetTime = sInstanceSaveMgr->GetResetTimeFor(id, Difficulty(SpawnMode)))
2017 if (time_t extendedResetTime = sInstanceSaveMgr->GetExtendedResetTimeFor(id, Difficulty(SpawnMode)))
2018 _instanceResetPeriod = extendedResetTime - resetTime;
2019}
Difficulty
Definition DBCEnums.h:266
std::uint32_t uint32
Definition Define.h:107
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition IWorld.h:250
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
#define MIN_UNLOAD_DELAY
Definition Map.h:87
bool m_resetAfterUnload
Definition Map.h:679
bool m_unloadWhenEmpty
Definition Map.h:680
InstanceScript * instance_data
Definition Map.h:681
void InitVisibilityDistance() override
Definition Map.cpp:2028
uint32 i_script_id
Definition Map.h:682
Definition Map.h:156
uint32 m_unloadTimer
Definition Map.h:548
bool IsRaid() const
Definition Map.h:297
time_t _instanceResetPeriod
Definition Map.h:551
#define sWorld
Definition World.h:363

References Map::_instanceResetPeriod, CONFIG_INSTANCE_UNLOAD_DELAY, InitVisibilityDistance(), Map::IsRaid(), Map::m_unloadTimer, MIN_UNLOAD_DELAY, sInstanceSaveMgr, and sWorld.

◆ ~InstanceMap()

InstanceMap::~InstanceMap ( )
override
2022{
2023 delete instance_data;
2024 instance_data = nullptr;
2025 sInstanceSaveMgr->DeleteInstanceSaveIfNeeded(GetInstanceId(), true);
2026}
uint32 GetInstanceId() const
Definition Map.h:266

References Map::GetInstanceId(), instance_data, and sInstanceSaveMgr.

Member Function Documentation

◆ AddPlayerToMap()

bool InstanceMap::AddPlayerToMap ( Player player)
overridevirtual

Reimplemented from Map.

2135{
2136 if (m_resetAfterUnload) // this instance has been reset, it's not meant to be used anymore
2137 return false;
2138
2139 if (IsDungeon())
2140 {
2141 Group* group = player->GetGroup();
2142
2143 // get an instance save for the map
2144 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2145 if (!mapSave)
2146 {
2147 LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map {} spawnmode {} with instance id {}", GetId(), GetSpawnMode(), GetInstanceId());
2148 return false;
2149 }
2150
2151 // check for existing instance binds
2152 InstancePlayerBind* playerBind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), GetId(), Difficulty(GetSpawnMode()));
2153 if (playerBind && playerBind->perm)
2154 {
2155 if (playerBind->save != mapSave)
2156 {
2157 LOG_ERROR("maps", "InstanceMap::Add: player {} ({}) is permanently bound to instance {}, {}, {}, {} but he is being put into instance {}, {}, {}, {}",
2158 player->GetName(), player->GetGUID().ToString(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
2159 playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
2160 return false;
2161 }
2162 }
2163 else if (player->GetSession()->PlayerLoading() && playerBind && playerBind->save != mapSave)
2164 {
2165 // Prevent "Convert to Raid" exploit to reset instances
2166 return false;
2167 }
2168 else
2169 {
2170 playerBind = sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), mapSave, false, player);
2171 // pussywizard: bind lider also if not yet bound
2172 if (Group* g = player->GetGroup())
2173 if (g->GetLeaderGUID() != player->GetGUID())
2174 if (!sInstanceSaveMgr->PlayerGetBoundInstance(g->GetLeaderGUID(), mapSave->GetMapId(), mapSave->GetDifficulty()))
2175 {
2176 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(g->GetLeaderGUID());
2177 sInstanceSaveMgr->PlayerBindToInstance(g->GetLeaderGUID(), mapSave, false, ObjectAccessor::FindConnectedPlayer(g->GetLeaderGUID()));
2178 }
2179 }
2180
2181 // increase current instances (hourly limit)
2182 // xinef: specific instances are still limited
2183 if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
2185
2186 if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
2187 {
2189 data << uint32(60000);
2191 data << uint8(0);
2192 player->GetSession()->SendPacket(&data);
2193 player->SetPendingBind(mapSave->GetInstanceId(), 60000);
2194 }
2195 }
2196
2197 // initialize unload state
2198 m_unloadTimer = 0;
2199 m_resetAfterUnload = false;
2200 m_unloadWhenEmpty = false;
2201
2202 // this will acquire the same mutex so it cannot be in the previous block
2203 Map::AddPlayerToMap(player);
2204
2205 if (instance_data)
2207
2208 return true;
2209}
std::uint8_t uint8
Definition Define.h:109
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
Definition Group.h:169
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2263
bool IsLfgRandomInstance() const
Definition Group.h:314
Definition InstanceSaveMgr.h:56
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
bool CanReset() const
Definition InstanceSaveMgr.h:81
uint32 GetCompletedEncounterMask() const
Definition InstanceScript.h:260
virtual void OnPlayerEnter(Player *)
Definition InstanceScript.cpp:58
bool IsDungeon() const
Definition Map.h:295
uint8 GetSpawnMode() const
Definition Map.h:267
uint32 GetId() const
Definition Map.h:229
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:343
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2458
WorldSession * GetSession() const
Definition Player.h:2005
Group * GetGroup()
Definition Player.h:2476
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2446
std::string const & GetName() const
Definition Object.h:463
Definition WorldPacket.h:26
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
bool PlayerLoading() const
Definition WorldSession.h:337
@ SMSG_INSTANCE_LOCK_WARNING_QUERY
Definition Opcodes.h:357
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool perm
Definition InstanceSaveMgr.h:41

References Player::AddInstanceEnterTime(), Map::AddPlayerToMap(), InstanceSave::CanReset(), ObjectAccessor::FindConnectedPlayer(), InstanceScript::GetCompletedEncounterMask(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceSave::GetInstanceId(), Map::GetInstanceId(), InstanceSave::GetMapId(), WorldObject::GetName(), Player::GetSession(), Map::GetSpawnMode(), instance_data, Map::IsDungeon(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_ERROR, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, InstanceScript::OnPlayerEnter(), InstancePlayerBind::perm, WorldSession::PlayerLoading(), InstancePlayerBind::save, WorldSession::SendPacket(), Player::SetPendingBind(), sInstanceSaveMgr, SMSG_INSTANCE_LOCK_WARNING_QUERY, and ObjectGuid::ToString().

◆ AfterPlayerUnlinkFromMap()

void InstanceMap::AfterPlayerUnlinkFromMap ( )
overridevirtual

Reimplemented from Map.

2235{
2236 if (!m_unloadTimer && !HavePlayers())
2239}
bool HavePlayers() const
Definition Map.h:324
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:777

References Map::AfterPlayerUnlinkFromMap(), CONFIG_INSTANCE_UNLOAD_DELAY, Map::HavePlayers(), Map::m_unloadTimer, m_unloadWhenEmpty, MIN_UNLOAD_DELAY, and sWorld.

◆ CannotEnter()

Map::EnterState InstanceMap::CannotEnter ( Player player,
bool  loginCheck = false 
)
overridevirtual

Reimplemented from Map.

2065{
2066 if (!loginCheck && player->GetMapRef().getTarget() == this)
2067 {
2068 LOG_ERROR("maps", "InstanceMap::CanEnter - player {} ({}) already in map {}, {}, {}!",
2069 player->GetName(), player->GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
2070
2072 }
2073
2074 // allow GM's to enter
2075 if (player->IsGameMaster())
2076 return Map::CannotEnter(player, loginCheck);
2077
2078 // cannot enter if the instance is full (player cap), GMs don't count
2079 uint32 maxPlayers = GetMaxPlayers();
2080 if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
2081 {
2082 LOG_DEBUG("maps", "MAP: Instance '{}' of map '{}' cannot have more than '{}' players. Player '{}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
2085 }
2086
2087 // cannot enter while an encounter is in progress on raids
2088 bool checkProgress = (IsRaid() || GetId() == 668 /*HoR*/);
2089 if (checkProgress && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
2090 {
2093 }
2094
2095 // xinef: dont allow LFG Group to enter other instance that is selected
2096 if (Group* group = player->GetGroup())
2097 if (group->isLFGGroup())
2098 if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), GetId(), GetDifficulty()))
2099 {
2102 }
2103
2104 // cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
2105 PlayerList const& playerList = GetPlayers();
2106 if (!playerList.IsEmpty())
2107 for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
2108 if (Player* iPlayer = i->GetSource())
2109 {
2110 if (iPlayer == player) // login case, player already added to map
2111 continue;
2112 if (iPlayer->IsGameMaster()) // bypass GMs
2113 continue;
2114 if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
2115 {
2118 }
2119 // player inside instance has no group or his groups is different to entering player's one, deny entry
2120 if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
2121 {
2124 }
2125 break;
2126 }
2127
2128 return Map::CannotEnter(player, loginCheck);
2129}
#define sLFGMgr
Definition LFGMgr.h:641
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:803
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:790
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:793
uint32 GetMaxPlayers() const
Definition Map.cpp:2398
InstanceScript * GetInstanceScript()
Definition Map.h:664
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
LinkedListHead::Iterator< MapReference const > const_iterator
Definition MapRefMgr.h:29
MapRefMgr PlayerList
Definition Map.h:332
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:285
uint32 GetPlayersCountExceptGMs() const
Definition Map.cpp:1927
const char * GetMapName() const
Definition Map.cpp:1680
Difficulty GetDifficulty() const
Definition Map.h:290
PlayerList const & GetPlayers() const
Definition Map.h:333
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:280
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:281
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition Map.h:272
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition Map.h:282
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:278
Definition Player.h:1081
bool IsGameMaster() const
Definition Player.h:1175
MapReference & GetMapRef()
Definition Player.h:2499
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11778
TO * getTarget() const
Definition Reference.h:95

References MapRefMgr::begin(), Map::CANNOT_ENTER_ALREADY_IN_MAP, Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_UNSPECIFIED_REASON, Map::CANNOT_ENTER_ZONE_IN_COMBAT, Map::CannotEnter(), MapRefMgr::end(), Map::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), GetInstanceScript(), Map::GetMapName(), Player::GetMapRef(), GetMaxPlayers(), WorldObject::GetName(), Map::GetPlayers(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), Reference< TO, FROM >::getTarget(), LinkedListHead::IsEmpty(), InstanceScript::IsEncounterInProgress(), Player::IsGameMaster(), Map::IsRaid(), LOG_DEBUG, LOG_ERROR, Player::SendTransferAborted(), sLFGMgr, ObjectGuid::ToString(), TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_MAX_PLAYERS, and TRANSFER_ABORT_ZONE_IN_COMBAT.

◆ CreateInstanceScript()

void InstanceMap::CreateInstanceScript ( bool  load,
std::string  data,
uint32  completedEncounterMask 
)
2242{
2243 if (instance_data)
2244 {
2245 return;
2246 }
2247
2248 bool isOtherAI = false;
2249
2250 sScriptMgr->OnBeforeCreateInstanceScript(this, &instance_data, load, data, completedEncounterMask);
2251
2252 if (instance_data)
2253 isOtherAI = true;
2254
2255 // if Eluna AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
2256 if (!isOtherAI)
2257 {
2258 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
2259 if (mInstance)
2260 {
2261 i_script_id = mInstance->ScriptId;
2262 instance_data = sScriptMgr->CreateInstanceScript(this);
2263 }
2264 }
2265
2266 if (!instance_data)
2267 return;
2268
2269 // use mangos behavior if we are dealing with Eluna AI
2270 // initialize should then be called only if load is false
2271 if (!isOtherAI || !load)
2272 {
2274 }
2275
2276 if (load)
2277 {
2278 instance_data->SetCompletedEncountersMask(completedEncounterMask, false);
2279 if (data != "")
2280 instance_data->Load(data.c_str());
2281 }
2282
2284}
#define sObjectMgr
Definition ObjectMgr.h:1636
#define sScriptMgr
Definition ScriptMgr.h:727
virtual void Load(char const *data)
Definition InstanceScript.cpp:451
void SetCompletedEncountersMask(uint32 newMask, bool save)
Definition InstanceScript.cpp:738
void LoadInstanceSavedGameobjectStateData()
Definition InstanceScript.cpp:788
virtual void Initialize()
Definition InstanceScript.h:152
Definition Map.h:117
uint32 ScriptId
Definition Map.h:119

References Map::GetId(), i_script_id, InstanceScript::Initialize(), instance_data, InstanceScript::Load(), InstanceScript::LoadInstanceSavedGameobjectStateData(), InstanceTemplate::ScriptId, InstanceScript::SetCompletedEncountersMask(), sObjectMgr, and sScriptMgr.

◆ GetDebugInfo()

std::string InstanceMap::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Map.

3274{
3275 std::stringstream sstr;
3276 sstr << Map::GetDebugInfo() << "\n"
3277 << std::boolalpha
3278 << "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
3279 return sstr.str();
3280}
uint32 GetScriptId() const
Definition Map.h:662
std::string const & GetScriptName() const
Definition Map.cpp:2331
virtual std::string GetDebugInfo() const
Definition Map.cpp:3244

References Map::GetDebugInfo(), GetScriptId(), and GetScriptName().

◆ GetInstanceScript() [1/2]

◆ GetInstanceScript() [2/2]

InstanceScript const * InstanceMap::GetInstanceScript ( ) const
inline
665{ return instance_data; }

References instance_data.

◆ GetMaxPlayers()

uint32 InstanceMap::GetMaxPlayers ( ) const
2399{
2400 MapDifficulty const* mapDiff = GetMapDifficulty();
2401 if (mapDiff && mapDiff->maxPlayers)
2402 return mapDiff->maxPlayers;
2403
2404 return GetEntry()->maxPlayers;
2405}
MapDifficulty const * GetMapDifficulty() const
Definition Map.cpp:2393
MapEntry const * GetEntry() const
Definition Map.h:163
Definition DBCStructure.h:2221
uint32 maxPlayers
Definition DBCStructure.h:2226
uint32 maxPlayers
Definition DBCStructure.h:1345

References Map::GetEntry(), Map::GetMapDifficulty(), MapEntry::maxPlayers, and MapDifficulty::maxPlayers.

Referenced by CannotEnter(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckAchievementCriteriaMeet(), and AchievementMgr::UpdateAchievementCriteria().

◆ GetMaxResetDelay()

uint32 InstanceMap::GetMaxResetDelay ( ) const
2408{
2409 MapDifficulty const* mapDiff = GetMapDifficulty();
2410 return mapDiff ? mapDiff->resetTime : 0;
2411}
uint32 resetTime
Definition DBCStructure.h:2225

References Map::GetMapDifficulty(), and MapDifficulty::resetTime.

◆ GetScriptId()

uint32 InstanceMap::GetScriptId ( ) const
inline
662{ return i_script_id; }

References i_script_id.

Referenced by ScriptMgr::CreateInstanceScript(), and GetDebugInfo().

◆ GetScriptName()

std::string const & InstanceMap::GetScriptName ( ) const
2332{
2333 return sObjectMgr->GetScriptName(i_script_id);
2334}

References i_script_id, and sObjectMgr.

Referenced by GetDebugInfo().

◆ InitVisibilityDistance()

void InstanceMap::InitVisibilityDistance ( )
overridevirtual

Reimplemented from Map.

2029{
2030 //init visibility distance for instances
2032
2033 // pussywizard: this CAN NOT exceed MAX_VISIBILITY_DISTANCE
2034 switch (GetId())
2035 {
2036 case 429: // Dire Maul
2037 case 550: // The Eye
2038 case 578: // The Nexus: The Oculus
2039 m_VisibleDistance = 175.0f;
2040 break;
2041 case 649: // Trial of the Crusader
2042 case 650: // Trial of the Champion
2043 case 595: // Culling of Startholme
2044 case 658: // Pit of Saron
2045 m_VisibleDistance = 150.0f;
2046 break;
2047 case 615: // Obsidian Sanctum
2048 case 616: // Eye of Eternity
2049 case 603: // Ulduar
2050 case 668: // Halls of Reflection
2051 case 631: // Icecrown Citadel
2052 case 724: // Ruby Sanctum
2053 m_VisibleDistance = 200.0f;
2054 break;
2055 case 531: // Ahn'Qiraj Temple
2056 m_VisibleDistance = 300.0f;
2057 break;
2058 }
2059}
float m_VisibleDistance
Definition Map.h:549
static float GetMaxVisibleDistanceInInstances()
Definition World.h:254

References Map::GetId(), World::GetMaxVisibleDistanceInInstances(), and Map::m_VisibleDistance.

Referenced by InstanceMap().

◆ PermBindAllPlayers()

void InstanceMap::PermBindAllPlayers ( )
2337{
2338 if (!IsDungeon())
2339 return;
2340
2341 InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2342 if (!save)
2343 {
2344 LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: {}, Entry: {}, InstanceId: {})!", GetMapName(), GetId(), GetInstanceId());
2345 return;
2346 }
2347
2348 Player* player;
2349 Group* group;
2350 // group members outside the instance group don't get bound
2351 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2352 {
2353 player = itr->GetSource();
2354 group = player->GetGroup();
2355
2356 // players inside an instance cannot be bound to other instances
2357 // some players may already be permanently bound, in this case nothing happens
2358 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), save->GetMapId(), save->GetDifficulty());
2359
2360 if (!bind || !bind->perm)
2361 {
2363 data << uint32(0);
2364 player->GetSession()->SendPacket(&data);
2365 sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player);
2366 }
2367
2368 // Xinef: Difficulty change prevention
2369 if (group)
2371 }
2372}
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:135
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2535
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
MapRefMgr m_mapRefMgr
Definition Map.h:553
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, MapRefMgr::end(), InstanceSave::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), InstanceSave::GetMapId(), Map::GetMapName(), Player::GetSession(), Map::IsDungeon(), LOG_ERROR, Map::m_mapRefMgr, InstancePlayerBind::perm, WorldSession::SendPacket(), Group::SetDifficultyChangePrevention(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers(), npc_harrison_jones::DoAction(), boss_skeram::JustDied(), Unit::Kill(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), and instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update().

◆ RemovePlayerFromMap()

void InstanceMap::RemovePlayerFromMap ( Player player,
bool  remove 
)
overridevirtual

Reimplemented from Map.

2221{
2222 if (instance_data)
2224 // pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
2225 //if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
2226 // m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
2227 Map::RemovePlayerFromMap(player, remove);
2228
2229 // If remove == true - player already deleted.
2230 if (!remove)
2231 player->SetPendingBind(0, 0);
2232}
virtual void OnPlayerLeave(Player *)
Definition InstanceScript.cpp:64
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:752

References instance_data, InstanceScript::OnPlayerLeave(), Map::RemovePlayerFromMap(), and Player::SetPendingBind().

◆ Reset()

bool InstanceMap::Reset ( uint8  method,
GuidList globalSkipList = nullptr 
)
2290{
2291 if (method == INSTANCE_RESET_GLOBAL)
2292 {
2293 // pussywizard: teleport out immediately
2294 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2295 {
2296 // teleport players that are no longer bound (can be still bound if extended id)
2297 if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
2298 itr->GetSource()->RepopAtGraveyard();
2299 }
2300
2301 // reset map only if noone is bound
2302 if (!globalResetSkipList || globalResetSkipList->empty())
2303 {
2304 // pussywizard: setting both m_unloadWhenEmpty and m_unloadTimer intended, in case RepopAtGraveyard failed
2305 if (HavePlayers())
2306 m_unloadWhenEmpty = true;
2308 m_resetAfterUnload = true;
2309 }
2310
2311 return m_mapRefMgr.IsEmpty();
2312 }
2313
2314 if (HavePlayers())
2315 {
2316 if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
2317 {
2318 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2319 itr->GetSource()->SendResetFailedNotify(GetId());
2320 }
2321 }
2322 else
2323 {
2325 m_resetAfterUnload = true;
2326 }
2327
2328 return m_mapRefMgr.IsEmpty();
2329}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:645
@ INSTANCE_RESET_GLOBAL
Definition Map.h:646
@ INSTANCE_RESET_ALL
Definition Map.h:644
bool IsEmpty() const
Definition LinkedList.h:97

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::HavePlayers(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, LinkedListHead::IsEmpty(), Map::m_mapRefMgr, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, and MIN_UNLOAD_DELAY.

Referenced by InstanceSaveMgr::_ResetOrWarnAll(), Player::ResetInstances(), and Group::ResetInstances().

◆ SendResetWarnings()

void InstanceMap::SendResetWarnings ( uint32  timeLeft) const
2388{
2389 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2390 itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
2391}

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::IsRaid(), and Map::m_mapRefMgr.

Referenced by InstanceSaveMgr::_ResetOrWarnAll().

◆ UnloadAll()

void InstanceMap::UnloadAll ( )
overridevirtual

Reimplemented from Map.

2375{
2376 ASSERT(!HavePlayers());
2377
2379 {
2382 }
2383
2385}
#define ASSERT
Definition Errors.h:68
void DeleteCorpseData()
Definition Map.cpp:3235
void DeleteRespawnTimes()
Definition Map.cpp:2634
virtual void UnloadAll()
Definition Map.cpp:1080

References ASSERT, Map::DeleteCorpseData(), Map::DeleteRespawnTimes(), Map::HavePlayers(), m_resetAfterUnload, and Map::UnloadAll().

◆ Update()

void InstanceMap::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
overridevirtual

Reimplemented from Map.

2212{
2213 Map::Update(t_diff, s_diff);
2214
2215 if (t_diff)
2216 if (instance_data)
2217 instance_data->Update(t_diff);
2218}
virtual void Update(uint32)
Definition InstanceScript.cpp:247
virtual void Update(const uint32, const uint32, bool thread=true)
Definition Map.cpp:586

References instance_data, Map::Update(), and InstanceScript::Update().

Member Data Documentation

◆ i_script_id

uint32 InstanceMap::i_script_id
private

◆ instance_data

◆ m_resetAfterUnload

bool InstanceMap::m_resetAfterUnload
private

Referenced by AddPlayerToMap(), Reset(), and UnloadAll().

◆ m_unloadWhenEmpty

bool InstanceMap::m_unloadWhenEmpty
private

The documentation for this class was generated from the following files: