AzerothCore 3.3.5a
OpenSource WoW Emulator
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SpellCastTargets Class Reference

#include "Spell.h"

Public Member Functions

 SpellCastTargets ()
 
 ~SpellCastTargets ()
 
void Read (ByteBuffer &data, Unit *caster)
 
void Write (ByteBuffer &data)
 
uint32 GetTargetMask () const
 
void SetTargetMask (uint32 newMask)
 
void SetTargetFlag (SpellCastTargetFlags flag)
 
ObjectGuid GetUnitTargetGUID () const
 
UnitGetUnitTarget () const
 
void SetUnitTarget (Unit *target)
 
ObjectGuid GetGOTargetGUID () const
 
GameObjectGetGOTarget () const
 
void SetGOTarget (GameObject *target)
 
ObjectGuid GetCorpseTargetGUID () const
 
CorpseGetCorpseTarget () const
 
void SetCorpseTarget (Corpse *target)
 
WorldObjectGetObjectTarget () const
 
ObjectGuid GetObjectTargetGUID () const
 
void RemoveObjectTarget ()
 
ObjectGuid GetItemTargetGUID () const
 
ItemGetItemTarget () const
 
uint32 GetItemTargetEntry () const
 
void SetItemTarget (Item *item)
 
void SetTradeItemTarget (Player *caster)
 
void UpdateTradeSlotItem ()
 
SpellDestination const * GetSrc () const
 
Position const * GetSrcPos () const
 
void SetSrc (float x, float y, float z)
 
void SetSrc (Position const &pos)
 
void SetSrc (WorldObject const &wObj)
 
void ModSrc (Position const &pos)
 
void RemoveSrc ()
 
SpellDestination const * GetDst () const
 
WorldLocation const * GetDstPos () const
 
void SetDst (float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
 
void SetDst (Position const &pos)
 
void SetDst (WorldObject const &wObj)
 
void SetDst (SpellDestination const &spellDest)
 
void SetDst (SpellCastTargets const &spellTargets)
 
void ModDst (Position const &pos)
 
void ModDst (SpellDestination const &spellDest)
 
void RemoveDst ()
 
bool HasSrc () const
 
bool HasDst () const
 
bool HasTraj () const
 
float GetElevation () const
 
void SetElevation (float elevation)
 
float GetSpeed () const
 
void SetSpeed (float speed)
 
float GetDist2d () const
 
float GetSpeedXY () const
 
float GetSpeedZ () const
 
void Update (Unit *caster)
 
void OutDebug () const
 
void SetObjectTargetChannel (ObjectGuid targetGUID)
 
void SetDstChannel (SpellDestination const &spellDest)
 
WorldObjectGetObjectTargetChannel (Unit *caster) const
 
bool HasDstChannel () const
 
SpellDestination const * GetDstChannel () const
 

Private Attributes

uint32 m_targetMask
 
WorldObjectm_objectTarget
 
Itemm_itemTarget
 
ObjectGuid m_objectTargetGUID
 
ObjectGuid m_itemTargetGUID
 
uint32 m_itemTargetEntry
 
SpellDestination m_src
 
SpellDestination m_dst
 
float m_elevation
 
float m_speed
 
std::string m_strTarget
 
SpellDestination m_dstChannel
 
ObjectGuid m_objectTargetGUIDChannel
 

Detailed Description

Constructor & Destructor Documentation

◆ SpellCastTargets()

SpellCastTargets::SpellCastTargets ( )
113{
114 m_objectTarget = nullptr;
115 m_itemTarget = nullptr;
116
118
119 m_targetMask = 0;
120}
std::string m_strTarget
Definition Spell.h:205
float m_speed
Definition Spell.h:204
float m_elevation
Definition Spell.h:204
uint32 m_targetMask
Definition Spell.h:190
WorldObject * m_objectTarget
Definition Spell.h:193
uint32 m_itemTargetEntry
Definition Spell.h:199
Item * m_itemTarget
Definition Spell.h:194

References m_itemTarget, m_itemTargetEntry, m_objectTarget, and m_targetMask.

◆ ~SpellCastTargets()

SpellCastTargets::~SpellCastTargets ( )
123{
124}

Member Function Documentation

◆ GetCorpseTarget()

Corpse * SpellCastTargets::GetCorpseTarget ( ) const
295{
296 if (m_objectTarget)
297 return m_objectTarget->ToCorpse();
298 return nullptr;
299}
Corpse * ToCorpse()
Definition Object.h:217

References m_objectTarget, and Object::ToCorpse().

Referenced by Spell::SelectEffectTypeImplicitTargets().

◆ GetCorpseTargetGUID()

ObjectGuid SpellCastTargets::GetCorpseTargetGUID ( ) const
282{
283 switch (m_objectTargetGUID.GetHigh())
284 {
285 case HighGuid::Corpse:
286 return m_objectTargetGUID;
287 default:
288 break;
289 }
290
291 return ObjectGuid::Empty;
292}
static ObjectGuid const Empty
Definition ObjectGuid.h:120
HighGuid GetHigh() const
Definition ObjectGuid.h:143
ObjectGuid m_objectTargetGUID
Definition Spell.h:197

References Corpse, ObjectGuid::Empty, ObjectGuid::GetHigh(), and m_objectTargetGUID.

Referenced by Spell::CheckEffectTarget().

◆ GetDist2d()

float SpellCastTargets::GetDist2d ( ) const
inline
SpellDestination m_dst
Definition Spell.h:202
SpellDestination m_src
Definition Spell.h:201
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
WorldLocation _position
Definition Spell.h:105

References SpellDestination::_position, Position::GetExactDist2d(), m_dst, and m_src.

Referenced by Spell::CalculateDelayMomentForDst(), and Spell::SelectImplicitTrajTargets().

◆ GetDst()

SpellDestination const * SpellCastTargets::GetDst ( ) const

◆ GetDstChannel()

SpellDestination const * SpellCastTargets::GetDstChannel ( ) const
475{
476 return &m_dstChannel;
477}
SpellDestination m_dstChannel
Definition Spell.h:208

References m_dstChannel.

Referenced by Spell::SelectImplicitChannelTargets().

◆ GetDstPos()

◆ GetElevation()

float SpellCastTargets::GetElevation ( ) const
inline

◆ GetGOTarget()

GameObject * SpellCastTargets::GetGOTarget ( ) const

◆ GetGOTargetGUID()

ObjectGuid SpellCastTargets::GetGOTargetGUID ( ) const
250{
251 switch (m_objectTargetGUID.GetHigh())
252 {
256 return m_objectTargetGUID;
257 default:
258 break;
259 }
260
261 return ObjectGuid::Empty;
262}

References ObjectGuid::Empty, GameObject, ObjectGuid::GetHigh(), m_objectTargetGUID, Mo_Transport, and Transport.

◆ GetItemTarget()

◆ GetItemTargetEntry()

uint32 SpellCastTargets::GetItemTargetEntry ( ) const
inline
142{ return m_itemTargetEntry; }

References m_itemTargetEntry.

Referenced by Spell::CheckItems(), and Spell::TakeReagents().

◆ GetItemTargetGUID()

ObjectGuid SpellCastTargets::GetItemTargetGUID ( ) const
inline
140{ return m_itemTargetGUID; }
ObjectGuid m_itemTargetGUID
Definition Spell.h:198

References m_itemTargetGUID.

Referenced by Spell::CheckCast(), and Spell::CheckItems().

◆ GetObjectTarget()

◆ GetObjectTargetChannel()

WorldObject * SpellCastTargets::GetObjectTargetChannel ( Unit caster) const
465{
467}
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
ObjectGuid m_objectTargetGUIDChannel
Definition Spell.h:209
Definition ObjectAccessor.h:61
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:115

References Object::GetGUID(), ObjectAccessor::GetWorldObject(), and m_objectTargetGUIDChannel.

Referenced by Spell::SelectImplicitChannelTargets().

◆ GetObjectTargetGUID()

ObjectGuid SpellCastTargets::GetObjectTargetGUID ( ) const
317{
318 return m_objectTargetGUID;
319}

References m_objectTargetGUID.

Referenced by Spell::_cast(), and Spell::SendChannelStart().

◆ GetSpeed()

float SpellCastTargets::GetSpeed ( ) const
inline
172{ return m_speed; }

References m_speed.

◆ GetSpeedXY()

float SpellCastTargets::GetSpeedXY ( ) const
inline

◆ GetSpeedZ()

float SpellCastTargets::GetSpeedZ ( ) const
inline
177{ return m_speed * std::sin(m_elevation); }

References m_elevation, and m_speed.

Referenced by spell_vehicle_throw_passenger::HandleScript().

◆ GetSrc()

SpellDestination const * SpellCastTargets::GetSrc ( ) const
358{
359 return &m_src;
360}

References m_src.

◆ GetSrcPos()

Position const * SpellCastTargets::GetSrcPos ( ) const

◆ GetTargetMask()

uint32 SpellCastTargets::GetTargetMask ( ) const
inline

◆ GetUnitTarget()

◆ GetUnitTargetGUID()

ObjectGuid SpellCastTargets::GetUnitTargetGUID ( ) const
217{
218 switch (m_objectTargetGUID.GetHigh())
219 {
220 case HighGuid::Player:
222 case HighGuid::Unit:
223 case HighGuid::Pet:
224 return m_objectTargetGUID;
225 default:
226 break;
227 }
228
229 return ObjectGuid::Empty;
230}

References ObjectGuid::Empty, ObjectGuid::GetHigh(), m_objectTargetGUID, Pet, Player, Unit, and Vehicle.

Referenced by Spell::DoAllEffectOnTarget(), Spell::TakePower(), and Spell::update().

◆ HasDst()

◆ HasDstChannel()

bool SpellCastTargets::HasDstChannel ( ) const
470{
471 return m_dstChannel._position.GetExactDist(0, 0, 0) > 0.001f;
472}
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References SpellDestination::_position, Position::GetExactDist(), and m_dstChannel.

Referenced by Unit::DealDamage(), and Spell::SelectImplicitChannelTargets().

◆ HasSrc()

bool SpellCastTargets::HasSrc ( ) const
inline

◆ HasTraj()

bool SpellCastTargets::HasTraj ( ) const
inline

◆ ModDst() [1/2]

void SpellCastTargets::ModDst ( Position const &  pos)

◆ ModDst() [2/2]

void SpellCastTargets::ModDst ( SpellDestination const &  spellDest)

◆ ModSrc()

◆ OutDebug()

void SpellCastTargets::OutDebug ( ) const
533{
534 if (!m_targetMask)
535 LOG_INFO("spells", "No targets");
536
537 LOG_INFO("spells", "target mask: {}", m_targetMask);
539 LOG_INFO("spells", "Object target: {}", m_objectTargetGUID.ToString());
541 LOG_INFO("spells", "Item target: {}", m_itemTargetGUID.ToString());
543 LOG_INFO("spells", "Trade item target: {}", m_itemTargetGUID.ToString());
545 LOG_INFO("spells", "Source location: transport guid: {} trans offset: {} position: {}",
548 LOG_INFO("spells", "Destination location: transport guid: {} trans offset: {} position: {}",
551 LOG_INFO("spells", "String: {}", m_strTarget);
552 LOG_INFO("spells", "speed: {}", m_speed);
553 LOG_INFO("spells", "elevation: {}", m_elevation);
554}
#define LOG_INFO(filterType__,...)
Definition Log.h:165
@ TARGET_FLAG_TRADE_ITEM
Definition SpellInfo.h:58
@ TARGET_FLAG_STRING
Definition SpellInfo.h:59
@ TARGET_FLAG_ITEM
Definition SpellInfo.h:50
@ TARGET_FLAG_UNIT_MASK
Definition SpellInfo.h:68
@ TARGET_FLAG_CORPSE_MASK
Definition SpellInfo.h:71
@ TARGET_FLAG_GAMEOBJECT_MASK
Definition SpellInfo.h:70
std::string ToString() const
Definition ObjectGuid.cpp:47
std::string ToString() const
Definition Position.cpp:52
Position _transportOffset
Definition Spell.h:107
ObjectGuid _transportGUID
Definition Spell.h:106

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, LOG_INFO, m_dst, m_elevation, m_itemTargetGUID, m_objectTargetGUID, m_speed, m_src, m_strTarget, m_targetMask, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_ITEM, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_STRING, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT_MASK, ObjectGuid::ToString(), and Position::ToString().

◆ Read()

void SpellCastTargets::Read ( ByteBuffer data,
Unit caster 
)
127{
128 data >> m_targetMask;
129
131 return;
132
135
138
140 {
144 else
146 }
147 else
148 {
152 else
153 m_src._position.Relocate(caster);
154 }
155
157 {
161 else
163 }
164 else
165 {
169 else
170 m_dst._position.Relocate(caster);
171 }
172
174 data >> m_strTarget;
175
176 Update(caster);
177}
@ TARGET_FLAG_GAMEOBJECT
Definition SpellInfo.h:57
@ TARGET_FLAG_NONE
Definition SpellInfo.h:45
@ TARGET_FLAG_CORPSE_ALLY
Definition SpellInfo.h:61
@ TARGET_FLAG_UNIT_MINIPET
Definition SpellInfo.h:62
@ TARGET_FLAG_UNIT
Definition SpellInfo.h:47
@ TARGET_FLAG_CORPSE_ENEMY
Definition SpellInfo.h:55
PackedGuidReader ReadAsPacked()
Definition ObjectGuid.h:135
void Update(Unit *caster)
Definition Spell.cpp:479
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:18808
float GetTransOffsetX() const
Definition Object.h:598
float GetTransOffsetY() const
Definition Object.h:599
float GetTransOffsetZ() const
Definition Object.h:600
float GetTransOffsetO() const
Definition Object.h:601
Position::PositionXYZStreamer PositionXYZStream()
Definition Position.h:149
void Relocate(float x, float y)
Definition Position.h:77

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Unit::GetTransGUID(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), m_dst, m_itemTargetGUID, m_objectTargetGUID, m_src, m_strTarget, m_targetMask, Position::PositionXYZStream(), ObjectGuid::ReadAsPacked(), Position::Relocate(), TARGET_FLAG_CORPSE_ALLY, TARGET_FLAG_CORPSE_ENEMY, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_ITEM, TARGET_FLAG_NONE, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_STRING, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_MINIPET, and Update().

Referenced by WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetCastSpellOpcode(), and WorldSession::HandleUseItemOpcode().

◆ RemoveDst()

void SpellCastTargets::RemoveDst ( )

◆ RemoveObjectTarget()

◆ RemoveSrc()

void SpellCastTargets::RemoveSrc ( )

◆ SetCorpseTarget()

void SpellCastTargets::SetCorpseTarget ( Corpse target)
302{
303 if (!target)
304 return;
305
306 m_objectTarget = target;
307 m_objectTargetGUID = target->GetGUID();
309}

References Object::GetGUID(), m_objectTarget, m_objectTargetGUID, m_targetMask, and TARGET_FLAG_CORPSE_MASK.

◆ SetDst() [1/5]

◆ SetDst() [2/5]

void SpellCastTargets::SetDst ( Position const &  pos)

◆ SetDst() [3/5]

void SpellCastTargets::SetDst ( SpellCastTargets const &  spellTargets)
431{
432 m_dst = spellTargets.m_dst;
434}

References m_dst, m_targetMask, and TARGET_FLAG_DEST_LOCATION.

◆ SetDst() [4/5]

void SpellCastTargets::SetDst ( SpellDestination const &  spellDest)
425{
426 m_dst = spellDest;
428}

References m_dst, m_targetMask, and TARGET_FLAG_DEST_LOCATION.

◆ SetDst() [5/5]

void SpellCastTargets::SetDst ( WorldObject const &  wObj)

◆ SetDstChannel()

void SpellCastTargets::SetDstChannel ( SpellDestination const &  spellDest)

◆ SetElevation()

void SpellCastTargets::SetElevation ( float  elevation)
inline

◆ SetGOTarget()

void SpellCastTargets::SetGOTarget ( GameObject target)
272{
273 if (!target)
274 return;
275
276 m_objectTarget = target;
277 m_objectTargetGUID = target->GetGUID();
279}

References Object::GetGUID(), m_objectTarget, m_objectTargetGUID, m_targetMask, and TARGET_FLAG_GAMEOBJECT.

Referenced by Unit::CastSpell().

◆ SetItemTarget()

void SpellCastTargets::SetItemTarget ( Item item)

◆ SetObjectTargetChannel()

void SpellCastTargets::SetObjectTargetChannel ( ObjectGuid  targetGUID)

◆ SetSpeed()

void SpellCastTargets::SetSpeed ( float  speed)
inline

◆ SetSrc() [1/3]

void SpellCastTargets::SetSrc ( float  x,
float  y,
float  z 
)

◆ SetSrc() [2/3]

void SpellCastTargets::SetSrc ( Position const &  pos)

◆ SetSrc() [3/3]

void SpellCastTargets::SetSrc ( WorldObject const &  wObj)

◆ SetTargetFlag()

void SpellCastTargets::SetTargetFlag ( SpellCastTargetFlags  flag)
inline
122{ m_targetMask |= flag; }

References m_targetMask.

Referenced by Spell::SelectSpellTargets().

◆ SetTargetMask()

void SpellCastTargets::SetTargetMask ( uint32  newMask)
inline
120{ m_targetMask = newMask; }

References m_targetMask.

◆ SetTradeItemTarget()

void SpellCastTargets::SetTradeItemTarget ( Player caster)
340{
344
345 Update(caster);
346}
std::uint64_t uint64
Definition Define.h:106
@ TRADE_SLOT_NONTRADED
Definition TradeData.h:31
void Set(uint64 guid)
Definition ObjectGuid.h:137

References m_itemTargetEntry, m_itemTargetGUID, m_targetMask, ObjectGuid::Set(), TARGET_FLAG_TRADE_ITEM, TRADE_SLOT_NONTRADED, and Update().

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ SetUnitTarget()

◆ Update()

void SpellCastTargets::Update ( Unit caster)
480{
482
483 m_itemTarget = nullptr;
484 if (caster->IsPlayer())
485 {
486 Player* player = caster->ToPlayer();
490 if (m_itemTargetGUID.GetRawValue() == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevents hacking slots
491 if (TradeData* pTrade = player->GetTradeData())
492 m_itemTarget = pTrade->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED);
493
494 if (m_itemTarget)
496 }
497
498 // update positions by transport move
499 if (HasSrc() && m_src._transportGUID)
500 {
502 {
503 m_src._position.Relocate(transport);
505 }
506 }
507
508 if (HasDst() && m_dst._transportGUID)
509 {
511 {
512 m_dst._position.Relocate(transport);
514 }
515 }
516}
uint64 GetRawValue() const
Definition ObjectGuid.h:142
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1081
TradeData * GetTradeData() const
Definition Player.h:1387
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
bool HasSrc() const
Definition Spell.h:166
bool HasDst() const
Definition Spell.h:167
Definition TradeData.h:36
Definition Object.h:410
void RelocateOffset(const Position &offset)
Definition Position.cpp:59

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), ObjectGuid::GetRawValue(), Player::GetTradeData(), ObjectAccessor::GetWorldObject(), HasDst(), HasSrc(), Object::IsPlayer(), m_dst, m_itemTarget, m_itemTargetEntry, m_itemTargetGUID, m_objectTarget, m_objectTargetGUID, m_src, m_targetMask, Position::Relocate(), Position::RelocateOffset(), TARGET_FLAG_ITEM, TARGET_FLAG_TRADE_ITEM, Object::ToPlayer(), and TRADE_SLOT_NONTRADED.

Referenced by Read(), SetTradeItemTarget(), and Spell::UpdatePointers().

◆ UpdateTradeSlotItem()

◆ Write()

void SpellCastTargets::Write ( ByteBuffer data)
180{
181 data << uint32(m_targetMask);
182
185
187 {
188 if (m_itemTarget)
189 data << m_itemTarget->GetPackGUID();
190 else
191 data << uint8(0);
192 }
193
195 {
196 data << m_src._transportGUID.WriteAsPacked(); // relative position guid here - transport for example
199 else
201 }
202
204 {
205 data << m_dst._transportGUID.WriteAsPacked(); // relative position guid here - transport for example
208 else
210 }
211
213 data << m_strTarget;
214}
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
PackedGuid const & GetPackGUID() const
Definition Object.h:114

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetPackGUID(), m_dst, m_itemTarget, m_objectTargetGUID, m_src, m_strTarget, m_targetMask, Position::PositionXYZStream(), TARGET_FLAG_CORPSE_ALLY, TARGET_FLAG_CORPSE_ENEMY, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_ITEM, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_STRING, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_MINIPET, and ObjectGuid::WriteAsPacked().

Referenced by Spell::SendSpellGo(), and Spell::SendSpellStart().

Member Data Documentation

◆ m_dst

◆ m_dstChannel

SpellDestination SpellCastTargets::m_dstChannel
private

◆ m_elevation

float SpellCastTargets::m_elevation
private

◆ m_itemTarget

Item* SpellCastTargets::m_itemTarget
private

◆ m_itemTargetEntry

uint32 SpellCastTargets::m_itemTargetEntry
private

◆ m_itemTargetGUID

ObjectGuid SpellCastTargets::m_itemTargetGUID
private

◆ m_objectTarget

◆ m_objectTargetGUID

◆ m_objectTargetGUIDChannel

ObjectGuid SpellCastTargets::m_objectTargetGUIDChannel
private

◆ m_speed

float SpellCastTargets::m_speed
private

◆ m_src

SpellDestination SpellCastTargets::m_src
private

◆ m_strTarget

std::string SpellCastTargets::m_strTarget
private

Referenced by OutDebug(), Read(), and Write().

◆ m_targetMask


The documentation for this class was generated from the following files: