AzerothCore 3.3.5a
OpenSource WoW Emulator
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ObjectMgr Class Reference

#include "ObjectMgr.h"

Classes

struct  GameobjectInstanceSavedState
 

Public Types

typedef std::unordered_map< uint32, Item * > ItemMap
 
typedef std::unordered_map< uint32, Quest * > QuestMap
 
typedef std::unordered_map< uint32, AreaTriggerAreaTriggerContainer
 
typedef std::unordered_map< uint32, AreaTriggerTeleportAreaTriggerTeleportContainer
 
typedef std::unordered_map< uint32, uint32AreaTriggerScriptContainer
 
typedef std::unordered_map< uint32, std::unordered_map< uint8, DungeonProgressionRequirements * > > DungeonProgressionRequirementsContainer
 
typedef std::unordered_map< uint32, RepRewardRateRepRewardRateContainer
 
typedef std::unordered_map< uint32, ReputationOnKillEntryRepOnKillContainer
 
typedef std::unordered_map< uint32, RepSpilloverTemplateRepSpilloverTemplateContainer
 
typedef std::unordered_map< uint32, PointOfInterestPointOfInterestContainer
 
typedef std::vector< std::string > ScriptNameContainer
 
typedef std::map< uint32, uint32CharacterConversionMap
 
typedef std::unordered_map< ObjectGuid::LowType, std::vector< float > > CreatureSparringContainer
 
typedef std::multimap< int32, uint32ExclusiveQuestGroups
 
typedef std::pair< ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator > ExclusiveQuestGroupsBounds
 
typedef std::unordered_map< uint32, std::vector< uint32 > > BreadcrumbQuestMap
 

Public Member Functions

GameObjectTemplate const * GetGameObjectTemplate (uint32 entry)
 
bool IsGameObjectStaticTransport (uint32 entry)
 
GameObjectTemplateContainer const * GetGameObjectTemplates () const
 
int LoadReferenceVendor (int32 vendor, int32 item_id, std::set< uint32 > *skip_vendors)
 
void LoadGameObjectTemplate ()
 
void LoadGameObjectTemplateAddons ()
 
void AddGameobjectInfo (GameObjectTemplate *goinfo)
 
CreatureTemplate const * GetCreatureTemplate (uint32 entry)
 
CreatureTemplateContainer const * GetCreatureTemplates () const
 
CreatureModelInfo const * GetCreatureModelInfo (uint32 modelId) const
 
CreatureModelInfo const * GetCreatureModelRandomGender (CreatureModel *model, CreatureTemplate const *creatureTemplate) const
 
EquipmentInfo const * GetEquipmentInfo (uint32 entry, int8 &id)
 
CreatureAddon const * GetCreatureAddon (ObjectGuid::LowType lowguid)
 
GameObjectAddon const * GetGameObjectAddon (ObjectGuid::LowType lowguid)
 
GameObjectTemplateAddon const * GetGameObjectTemplateAddon (uint32 entry) const
 
CreatureAddon const * GetCreatureTemplateAddon (uint32 entry)
 
CreatureMovementData const * GetCreatureMovementOverride (ObjectGuid::LowType spawnId) const
 
ItemTemplate const * GetItemTemplate (uint32 entry)
 
ItemTemplateContainer const * GetItemTemplateStore () const
 
std::vector< ItemTemplate * > const * GetItemTemplateStoreFast () const
 
uint32 GetModelForTotem (SummonSlot totemSlot, Races race) const
 
uint32 GetModelForShapeshift (ShapeshiftForm form, Player *player) const
 
ItemSetNameEntry const * GetItemSetNameEntry (uint32 itemId)
 
InstanceTemplate const * GetInstanceTemplate (uint32 mapId)
 
PetLevelInfo const * GetPetLevelInfo (uint32 creature_id, uint8 level) const
 
PlayerClassInfo const * GetPlayerClassInfo (uint32 class_) const
 
void GetPlayerClassLevelInfo (uint32 class_, uint8 level, PlayerClassLevelInfo *info) const
 
PlayerInfo const * GetPlayerInfo (uint32 race, uint32 class_) const
 
void GetPlayerLevelInfo (uint32 race, uint32 class_, uint8 level, PlayerLevelInfo *info) const
 
uint32 GetNearestTaxiNode (float x, float y, float z, uint32 mapid, uint32 teamId)
 
uint32 GetNearestTaxiNode (WorldLocation const &loc, uint32 teamId)
 
void GetTaxiPath (uint32 source, uint32 destination, uint32 &path, uint32 &cost)
 
uint32 GetTaxiMountDisplayId (uint32 id, TeamId teamId, bool allowed_alt_team=false)
 
GameObjectQuestItemList const * GetGameObjectQuestItemList (uint32 id) const
 
GameObjectQuestItemMap const * GetGameObjectQuestItemMap () const
 
CreatureQuestItemList const * GetCreatureQuestItemList (uint32 id) const
 
CreatureQuestItemMap const * GetCreatureQuestItemMap () const
 
Quest const * GetQuestTemplate (uint32 quest_id) const
 
QuestMap const & GetQuestTemplates () const
 
uint32 GetQuestForAreaTrigger (uint32 Trigger_ID) const
 
bool IsTavernAreaTrigger (uint32 triggerID, uint32 faction) const
 
GossipText const * GetGossipText (uint32 Text_ID) const
 
AreaTrigger const * GetAreaTrigger (uint32 trigger) const
 
AreaTriggerTeleport const * GetAreaTriggerTeleport (uint32 trigger) const
 
DungeonProgressionRequirements const * GetAccessRequirement (uint32 mapid, Difficulty difficulty) const
 
AreaTriggerTeleport const * GetGoBackTrigger (uint32 Map) const
 
AreaTriggerTeleport const * GetMapEntranceTrigger (uint32 Map) const
 
AreaTriggerScriptContainer const & GetAllAreaTriggerScriptData () const
 
uint32 GetAreaTriggerScriptId (uint32 trigger_id)
 
SpellScriptsBounds GetSpellScriptsBounds (uint32 spell_id)
 
RepRewardRate const * GetRepRewardRate (uint32 factionId) const
 
ReputationOnKillEntry const * GetReputationOnKilEntry (uint32 id) const
 
int32 GetBaseReputationOf (FactionEntry const *factionEntry, uint8 race, uint8 playerClass)
 
RepSpilloverTemplate const * GetRepSpilloverTemplate (uint32 factionId) const
 
PointOfInterest const * GetPointOfInterest (uint32 id) const
 
QuestPOIVector const * GetQuestPOIVector (uint32 questId)
 
VehicleAccessoryList const * GetVehicleAccessoryList (Vehicle *veh) const
 
DungeonEncounterList const * GetDungeonEncounterList (uint32 mapId, Difficulty difficulty)
 
void LoadQuests ()
 
void LoadQuestMoneyRewards ()
 
void LoadQuestStartersAndEnders ()
 
void LoadGameobjectQuestStarters ()
 
void LoadGameobjectQuestEnders ()
 
void LoadCreatureQuestStarters ()
 
void LoadCreatureQuestEnders ()
 
QuestRelationsGetGOQuestRelationMap ()
 
QuestRelationsGetGOQuestInvolvedRelationMap ()
 
QuestRelationBounds GetGOQuestRelationBounds (uint32 go_entry)
 
QuestRelationBounds GetGOQuestInvolvedRelationBounds (uint32 go_entry)
 
QuestRelationsGetCreatureQuestRelationMap ()
 
QuestRelationsGetCreatureQuestInvolvedRelationMap ()
 
QuestRelationBounds GetCreatureQuestRelationBounds (uint32 creature_entry)
 
QuestRelationBounds GetCreatureQuestInvolvedRelationBounds (uint32 creature_entry)
 
void LoadEventScripts ()
 
void LoadSpellScripts ()
 
void LoadWaypointScripts ()
 
void LoadSpellScriptNames ()
 
void ValidateSpellScripts ()
 
void InitializeSpellInfoPrecomputedData ()
 
bool LoadModuleStrings ()
 
bool LoadModuleStringsLocale ()
 
bool LoadAcoreStrings ()
 
void LoadBroadcastTexts ()
 
void LoadBroadcastTextLocales ()
 
void LoadCreatureClassLevelStats ()
 
void LoadCreatureLocales ()
 
void LoadCreatureTemplates ()
 
void LoadCreatureTemplate (Field *fields, bool triggerHook=false)
 Loads a creature template from a database result.
 
void LoadCreatureTemplateModels ()
 
void LoadCreatureTemplateAddons ()
 
void LoadCreatureTemplateResistances ()
 
void LoadCreatureTemplateSpells ()
 
void LoadCreatureCustomIDs ()
 Load config option Creatures.CustomIDs into Store.
 
void CheckCreatureTemplate (CreatureTemplate const *cInfo)
 
void CheckCreatureMovement (char const *table, uint64 id, CreatureMovementData &creatureMovement)
 
void LoadGameObjectQuestItems ()
 
void LoadCreatureQuestItems ()
 
void LoadTempSummons ()
 
void LoadGameObjectSummons ()
 
void LoadSpawnGroupTemplates ()
 
void LoadSpawnGroups ()
 
void LoadCreatures ()
 
void LoadCreatureSparring ()
 
void LoadLinkedRespawn ()
 
bool SetCreatureLinkedRespawn (ObjectGuid::LowType guid, ObjectGuid::LowType linkedGuid)
 
void LoadCreatureAddons ()
 
void LoadGameObjectAddons ()
 
void LoadCreatureModelInfo ()
 
void LoadPlayerTotemModels ()
 
void LoadPlayerShapeshiftModels ()
 
void LoadEquipmentTemplates ()
 
void LoadCreatureMovementOverrides ()
 
void LoadGameObjectLocales ()
 
void LoadGameobjects ()
 
void LoadItemTemplates ()
 
void LoadItemLocales ()
 
void LoadItemSetNames ()
 
void LoadItemSetNameLocales ()
 
void LoadQuestLocales ()
 
void LoadNpcTextLocales ()
 
void LoadQuestOfferRewardLocale ()
 
void LoadQuestRequestItemsLocale ()
 
void LoadPageTextLocales ()
 
void LoadGossipMenuItemsLocales ()
 
void LoadPointOfInterestLocales ()
 
void LoadQuestGreetingsLocales ()
 
void LoadInstanceTemplate ()
 
void LoadInstanceEncounters ()
 
void LoadMailLevelRewards ()
 
void LoadVehicleTemplateAccessories ()
 
void LoadVehicleAccessories ()
 
void LoadVehicleSeatAddon ()
 
void LoadGossipText ()
 
void LoadAreaTriggers ()
 
void LoadAreaTriggerTeleports ()
 
void LoadAccessRequirements ()
 
void LoadQuestAreaTriggers ()
 
void LoadQuestGreetings ()
 
void LoadAreaTriggerScripts ()
 
void LoadTavernAreaTriggers ()
 
void LoadGameObjectForQuests ()
 
void LoadPageTexts ()
 
PageText const * GetPageText (uint32 pageEntry)
 
void LoadPlayerInfo ()
 
void LoadPetLevelInfo ()
 
void LoadExplorationBaseXP ()
 
void LoadPetNames ()
 
void LoadPetNamesLocales ()
 
void LoadPetNumber ()
 
void LoadFishingBaseSkillLevel ()
 
void ChangeFishingBaseSkillLevel (uint32 entry, int32 skill)
 
void LoadReputationRewardRate ()
 
void LoadReputationOnKill ()
 
void LoadReputationSpilloverTemplate ()
 
void LoadPointsOfInterest ()
 
void LoadQuestPOI ()
 
void LoadNPCSpellClickSpells ()
 
void LoadGameTele ()
 
void LoadGossipMenu ()
 
void LoadGossipMenuItems ()
 
void LoadVendors ()
 
void LoadTrainers ()
 
void LoadCreatureDefaultTrainers ()
 
std::string GeneratePetName (uint32 entry)
 
std::string GeneratePetNameLocale (uint32 entry, LocaleConstant locale)
 
uint32 GetBaseXP (uint8 level)
 
uint32 GetXPForLevel (uint8 level) const
 
int32 GetFishingBaseSkillLevel (uint32 entry) const
 
CreatureBaseStats const * GetCreatureBaseStats (uint8 level, uint8 unitClass)
 
void SetHighestGuids ()
 
template<HighGuid type>
ObjectGuidGeneratorBaseGetGenerator ()
 
uint32 GenerateAuctionID ()
 
uint64 GenerateEquipmentSetGuid ()
 
uint32 GenerateMailID ()
 
uint32 GeneratePetNumber ()
 
ObjectGuid::LowType GenerateCreatureSpawnId ()
 
ObjectGuid::LowType GenerateGameObjectSpawnId ()
 
std::vector< uint32 > const * GetBreadcrumbsForQuest (uint32 questId) const
 
MailLevelReward const * GetMailLevelReward (uint32 level, uint32 raceMask)
 
CellObjectGuids const & GetGridObjectGuids (uint16 mapid, uint8 spawnMode, uint32 gridId)
 
CellObjectGuidsMap const & GetMapObjectGuids (uint16 mapid, uint8 spawnMode)
 
std::vector< TempSummonData > const * GetSummonGroup (uint32 summonerId, SummonerType summonerType, uint8 group) const
 
std::vector< GameObjectSummonData > const * GetGameObjectSummonGroup (uint32 summonerId, SummonerType summonerType, uint8 group) const
 
BroadcastText const * GetBroadcastText (uint32 id) const
 
CreatureDataContainer const & GetAllCreatureData () const
 
CreatureData const * GetCreatureData (ObjectGuid::LowType spawnId) const
 
CreatureSparringContainer const & GetSparringData () const
 
CreatureDataNewOrExistCreatureData (ObjectGuid::LowType spawnId)
 
CreatureData const * LoadCreatureDataFromDB (ObjectGuid::LowType spawnId)
 Loads a single creature spawn entry from the database into the data store cache.
 
void DeleteCreatureData (ObjectGuid::LowType spawnId)
 
ObjectGuid GetLinkedRespawnGuid (ObjectGuid guid) const
 
GameObjectDataContainer const & GetAllGOData () const
 
GameObjectData const * GetGameObjectData (ObjectGuid::LowType spawnId) const
 
SpawnData const * GetSpawnData (SpawnObjectType type, ObjectGuid::LowType spawnId) const
 
SpawnGroupTemplateData const * GetSpawnGroupData (uint32 groupId) const
 
SpawnGroupTemplateData const * GetDefaultSpawnGroup () const
 
SpawnGroupTemplateData const * GetLegacySpawnGroup () const
 
std::pair< SpawnGroupLinkContainer::const_iterator, SpawnGroupLinkContainer::const_iterator > GetSpawnDataForGroup (uint32 groupId) const
 
void OnDeleteSpawnData (SpawnData const *data)
 
CreatureLocale const * GetCreatureLocale (uint32 entry) const
 
GameObjectLocale const * GetGameObjectLocale (uint32 entry) const
 
ItemLocale const * GetItemLocale (uint32 entry) const
 
ItemSetNameLocale const * GetItemSetNameLocale (uint32 entry) const
 
PageTextLocale const * GetPageTextLocale (uint32 entry) const
 
QuestLocale const * GetQuestLocale (uint32 entry) const
 
GossipMenuItemsLocale const * GetGossipMenuItemsLocale (uint32 entry) const
 
PointOfInterestLocale const * GetPointOfInterestLocale (uint32 poi_id) const
 
QuestOfferRewardLocale const * GetQuestOfferRewardLocale (uint32 entry) const
 
QuestRequestItemsLocale const * GetQuestRequestItemsLocale (uint32 entry) const
 
NpcTextLocale const * GetNpcTextLocale (uint32 entry) const
 
QuestGreeting const * GetQuestGreeting (TypeID type, uint32 id) const
 
GameObjectDataNewGOData (ObjectGuid::LowType guid)
 
GameObjectData const * LoadGameObjectDataFromDB (ObjectGuid::LowType spawnId)
 Loads a single gameobject spawn entry from the database into the data store cache.
 
void DeleteGOData (ObjectGuid::LowType guid)
 
ModuleString const * GetModuleString (std::string module, uint32 id) const
 
std::string const * GetModuleString (std::string module, uint32 id, LocaleConstant locale) const
 
AcoreString const * GetAcoreString (uint32 entry) const
 
std::string GetAcoreString (uint32 entry, LocaleConstant locale) const
 
std::string GetAcoreStringForDBCLocale (uint32 entry) const
 
LocaleConstant GetDBCLocaleIndex () const
 
void SetDBCLocaleIndex (LocaleConstant locale)
 
void AddCreatureToGrid (ObjectGuid::LowType guid, CreatureData const *data)
 
void RemoveCreatureFromGrid (ObjectGuid::LowType guid, CreatureData const *data)
 
void AddGameobjectToGrid (ObjectGuid::LowType guid, GameObjectData const *data)
 
void RemoveGameobjectFromGrid (ObjectGuid::LowType guid, GameObjectData const *data)
 
ObjectGuid::LowType AddGOData (uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)
 
ObjectGuid::LowType AddCreData (uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay=0)
 
void LoadReservedPlayerNamesDB ()
 
void LoadReservedPlayerNamesDBC ()
 
bool IsReservedName (std::string_view name) const
 
void AddReservedPlayerName (std::string const &name)
 
void LoadProfanityNamesFromDB ()
 
void LoadProfanityNamesFromDBC ()
 
bool IsProfanityName (std::string_view name) const
 
void AddProfanityPlayerName (std::string const &name)
 
void LoadChatFilter ()
 
bool IsChatFiltered (std::string_view text) const
 
GameTele const * GetGameTele (uint32 id) const
 
GameTele const * GetGameTele (std::string_view name, bool exactSearch=false) const
 
GameTeleContainer const & GetGameTeleMap () const
 
bool AddGameTele (GameTele &data)
 
bool DeleteGameTele (std::string_view name)
 
Trainer::TrainerGetTrainer (uint32 creatureId)
 
std::vector< Trainer::Trainer const * > const & GetClassTrainers (uint8 classId) const
 
VendorItemData const * GetNpcVendorItemList (uint32 entry) const
 
void AddVendorItem (uint32 entry, uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist=true)
 
bool RemoveVendorItem (uint32 entry, uint32 item, bool persist=true)
 
bool IsVendorItemValid (uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player *player=nullptr, std::set< uint32 > *skip_vendors=nullptr, uint32 ORnpcflag=0) const
 
void LoadScriptNames ()
 
ScriptNameContainerGetScriptNames ()
 
std::string const & GetScriptName (uint32 id) const
 
uint32 GetScriptId (std::string const &name)
 
SpellClickInfoMapBounds GetSpellClickInfoMapBounds (uint32 creature_id) const
 
GossipMenusMapBounds GetGossipMenusMapBounds (uint32 uiMenuId) const
 
GossipMenusMapBoundsNonConst GetGossipMenusMapBoundsNonConst (uint32 uiMenuId)
 
GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds (uint32 uiMenuId) const
 
GossipMenuItemsMapBoundsNonConst GetGossipMenuItemsMapBoundsNonConst (uint32 uiMenuId)
 
void LoadFactionChangeAchievements ()
 
void LoadFactionChangeItems ()
 
void LoadFactionChangeQuests ()
 
void LoadFactionChangeReputations ()
 
void LoadFactionChangeSpells ()
 
void LoadFactionChangeTitles ()
 
bool IsTransportMap (uint32 mapId) const
 
VehicleSeatAddon const * GetVehicleSeatAddon (uint32 seatId) const
 
uint32 GetQuestMoneyReward (uint8 level, uint32 questMoneyDifficulty) const
 

Static Public Member Functions

static ObjectMgrinstance ()
 
static CreatureModel const * ChooseDisplayId (CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
 
static void ChooseCreatureFlags (CreatureTemplate const *cinfo, uint32 &npcflag, uint32 &unit_flags, uint32 &dynamicflags, CreatureData const *data=nullptr)
 
static uint8 CheckPlayerName (std::string_view name, bool create=false)
 
static PetNameInvalidReason CheckPetName (std::string_view name)
 
static bool IsValidCharterName (std::string_view name)
 
static bool IsValidChannelName (std::string const &name)
 
static bool CheckDeclinedNames (std::wstring w_ownname, DeclinedName const &names)
 
static void AddLocaleString (std::string &&s, LocaleConstant locale, std::vector< std::string > &data)
 
static std::string_view GetLocaleString (std::vector< std::string > const &data, std::size_t locale)
 
static void GetLocaleString (std::vector< std::string > const &data, int loc_idx, std::string &value)
 

Public Attributes

ExclusiveQuestGroups mExclusiveQuestGroups
 
BreadcrumbQuestMap _breadcrumbsForQuest
 
CharacterConversionMap FactionChangeAchievements
 
CharacterConversionMap FactionChangeItems
 
CharacterConversionMap FactionChangeQuests
 
CharacterConversionMap FactionChangeReputation
 
CharacterConversionMap FactionChangeSpells
 
CharacterConversionMap FactionChangeTitles
 

Private Types

enum  CreatureLinkedRespawnType {
  CREATURE_TO_CREATURE ,
  CREATURE_TO_GO ,
  GO_TO_GO ,
  GO_TO_CREATURE
}
 
typedef std::unordered_map< uint32, GossipTextGossipTextContainer
 
typedef std::unordered_map< uint32, uint32QuestAreaTriggerContainer
 
typedef std::unordered_map< uint32, uint32TavernAreaTriggerContainer
 
typedef std::set< std::wstring > ReservedNamesContainer
 
typedef std::set< std::wstring > ProfanityNamesContainer
 
typedef std::map< uint32, PetLevelInfo * > PetLevelInfoContainer
 
typedef std::vector< uint32PlayerXPperLevel
 
typedef std::map< uint32, uint32BaseXPContainer
 
typedef std::map< uint32, int32FishingBaseSkillContainer
 
typedef std::map< uint32, std::vector< std::string > > HalfNameContainer
 
typedef std::map< std::pair< uint32, LocaleConstant >, std::vector< std::string > > HalfNameContainerLocale
 
typedef std::unordered_map< uint32, ItemSetNameEntryItemSetNameContainer
 

Private Member Functions

 ObjectMgr ()
 
 ~ObjectMgr ()
 
template<HighGuid high>
ObjectGuidGeneratorBaseGetGuidSequenceGenerator ()
 
void LoadScripts (ScriptsType type)
 
void LoadQuestRelationsHelper (QuestRelations &map, std::string const &table, bool starter, bool go)
 
void PlayerCreateInfoAddItemHelper (uint32 race_, uint32 class_, uint32 itemId, int32 count)
 
void BuildPlayerLevelInfo (uint8 race, uint8 class_, uint8 level, PlayerLevelInfo *plinfo) const
 

Private Attributes

uint32 _auctionId
 
uint64 _equipmentSetGuid
 
uint32 _mailId
 
std::mutex _mailIdMutex
 
uint32 _hiPetNumber
 
std::mutex _hiPetNumberMutex
 
ObjectGuid::LowType _creatureSpawnId
 
ObjectGuid::LowType _gameObjectSpawnId
 
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
 
QuestMap _questTemplates
 
std::vector< Quest * > _questTemplatesFast
 
QuestAreaTriggerContainer _questAreaTriggerStore
 
TavernAreaTriggerContainer _tavernAreaTriggerStore
 
GossipTextContainer _gossipTextStore
 
QuestGreetingContainer _questGreetingStore
 
AreaTriggerContainer _areaTriggerStore
 
AreaTriggerTeleportContainer _areaTriggerTeleportStore
 
AreaTriggerScriptContainer _areaTriggerScriptStore
 
DungeonProgressionRequirementsContainer _accessRequirementStore
 
DungeonEncounterContainer _dungeonEncounterStore
 
RepRewardRateContainer _repRewardRateStore
 
RepOnKillContainer _repOnKillStore
 
RepSpilloverTemplateContainer _repSpilloverTemplateStore
 
GossipMenusContainer _gossipMenusStore
 
GossipMenuItemsContainer _gossipMenuItemsStore
 
PointOfInterestContainer _pointsOfInterestStore
 
QuestPOIContainer _questPOIStore
 
QuestRelations _goQuestRelations
 
QuestRelations _goQuestInvolvedRelations
 
QuestRelations _creatureQuestRelations
 
QuestRelations _creatureQuestInvolvedRelations
 
ReservedNamesContainer _reservedNamesStore
 
ProfanityNamesContainer _profanityNamesStore
 
std::unique_ptr< Acore::AhoCorasick< wchar_t > > _chatFilterAutomaton
 
GameTeleContainer _gameTeleStore
 
ScriptNameContainer _scriptNamesStore
 
SpellClickInfoContainer _spellClickInfoStore
 
SpellScriptsContainer _spellScriptsStore
 
VehicleAccessoryContainer _vehicleTemplateAccessoryStore
 
VehicleAccessoryContainer _vehicleAccessoryStore
 
VehicleSeatAddonContainer _vehicleSeatAddonStore
 
LocaleConstant DBCLocaleIndex
 
PageTextContainer _pageTextStore
 
InstanceTemplateContainer _instanceTemplateStore
 
CreatureSparringContainer _creatureSparringStore
 
MailLevelRewardContainer _mailLevelRewardStore
 
CreatureBaseStatsContainer _creatureBaseStatsStore
 
PetLevelInfoContainer _petInfoStore
 
PlayerClassInfo_playerClassInfo [MAX_CLASSES]
 
std::vector< std::vector< PlayerInfo * > > _playerInfo
 
PlayerXPperLevel _playerXPperLevel
 
BaseXPContainer _baseXPTable
 
FishingBaseSkillContainer _fishingBaseForAreaStore
 
HalfNameContainer _petHalfName0
 
HalfNameContainer _petHalfName1
 
HalfNameContainerLocale _petHalfLocaleName0
 
HalfNameContainerLocale _petHalfLocaleName1
 
ItemSetNameContainer _itemSetNameStore
 
MapObjectGuids _mapObjectGuidsStore
 
CellObjectGuidsMap _emptyCellObjectGuidsMap
 
CellObjectGuids _emptyCellObjectGuids
 
CreatureDataContainer _creatureDataStore
 
CreatureTemplateContainer _creatureTemplateStore
 
CreatureCustomIDsContainer _creatureCustomIDsStore
 
std::vector< CreatureTemplate * > _creatureTemplateStoreFast
 
CreatureModelContainer _creatureModelStore
 
CreatureAddonContainer _creatureAddonStore
 
CreatureAddonContainer _creatureTemplateAddonStore
 
std::unordered_map< ObjectGuid::LowType, CreatureMovementData_creatureMovementOverrides
 
GameObjectAddonContainer _gameObjectAddonStore
 
GameObjectQuestItemMap _gameObjectQuestItemStore
 
CreatureQuestItemMap _creatureQuestItemStore
 
EquipmentInfoContainer _equipmentInfoStore
 
LinkedRespawnContainer _linkedRespawnStore
 
CreatureLocaleContainer _creatureLocaleStore
 
GameObjectDataContainer _gameObjectDataStore
 
SpawnGroupDataContainer _spawnGroupDataStore
 
SpawnGroupLinkContainer _spawnGroupMapStore
 
GameObjectLocaleContainer _gameObjectLocaleStore
 
GameObjectTemplateContainer _gameObjectTemplateStore
 
GameObjectTemplateAddonContainer _gameObjectTemplateAddonStore
 
TempSummonDataContainer _tempSummonDataStore
 Stores temp summon data grouped by summoner's entry, summoner's type and group id.
 
GameObjectSummonDataContainer _goSummonDataStore
 Stores gameobject summon data grouped by summoner's entry, summoner's type and group id.
 
BroadcastTextContainer _broadcastTextStore
 
ItemTemplateContainer _itemTemplateStore
 
std::vector< ItemTemplate * > _itemTemplateStoreFast
 
ItemLocaleContainer _itemLocaleStore
 
ItemSetNameLocaleContainer _itemSetNameLocaleStore
 
QuestLocaleContainer _questLocaleStore
 
QuestOfferRewardLocaleContainer _questOfferRewardLocaleStore
 
QuestRequestItemsLocaleContainer _questRequestItemsLocaleStore
 
NpcTextLocaleContainer _npcTextLocaleStore
 
PageTextLocaleContainer _pageTextLocaleStore
 
ModuleStringContainer _moduleStringStore
 
AcoreStringContainer _acoreStringStore
 
GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore
 
PointOfInterestLocaleContainer _pointOfInterestLocaleStore
 
CacheVendorItemContainer _cacheVendorItemStore
 
std::unordered_map< uint32, Trainer::Trainer_trainers
 
std::unordered_map< uint8, std::vector< Trainer::Trainer const * > > _classTrainers
 
std::unordered_map< uint32, uint32_creatureDefaultTrainers
 
std::set< uint32_difficultyEntries [MAX_DIFFICULTY - 1]
 
std::set< uint32_hasDifficultyEntries [MAX_DIFFICULTY - 1]
 
std::set< uint32_transportMaps
 
PlayerTotemModelMap _playerTotemModel
 
PlayerShapeshiftModelMap _playerShapeshiftModel
 
QuestMoneyRewardStore _questMoneyRewards
 
std::vector< GameobjectInstanceSavedStateGameobjectInstanceSavedStateList
 

Friends

class PlayerDumpReader
 

Detailed Description

Member Typedef Documentation

◆ AreaTriggerContainer

typedef std::unordered_map<uint32, AreaTrigger> ObjectMgr::AreaTriggerContainer

◆ AreaTriggerScriptContainer

typedef std::unordered_map<uint32, uint32> ObjectMgr::AreaTriggerScriptContainer

◆ AreaTriggerTeleportContainer

◆ BaseXPContainer

typedef std::map<uint32, uint32> ObjectMgr::BaseXPContainer
private

◆ BreadcrumbQuestMap

typedef std::unordered_map<uint32, std::vector<uint32> > ObjectMgr::BreadcrumbQuestMap

◆ CharacterConversionMap

◆ CreatureSparringContainer

typedef std::unordered_map<ObjectGuid::LowType, std::vector<float> > ObjectMgr::CreatureSparringContainer

◆ DungeonProgressionRequirementsContainer

◆ ExclusiveQuestGroups

typedef std::multimap<int32, uint32> ObjectMgr::ExclusiveQuestGroups

◆ ExclusiveQuestGroupsBounds

typedef std::pair<ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator> ObjectMgr::ExclusiveQuestGroupsBounds

◆ FishingBaseSkillContainer

◆ GossipTextContainer

typedef std::unordered_map<uint32, GossipText> ObjectMgr::GossipTextContainer
private

◆ HalfNameContainer

typedef std::map<uint32, std::vector<std::string> > ObjectMgr::HalfNameContainer
private

◆ HalfNameContainerLocale

typedef std::map<std::pair<uint32, LocaleConstant>, std::vector<std::string> > ObjectMgr::HalfNameContainerLocale
private

◆ ItemMap

typedef std::unordered_map<uint32, Item*> ObjectMgr::ItemMap

◆ ItemSetNameContainer

typedef std::unordered_map<uint32, ItemSetNameEntry> ObjectMgr::ItemSetNameContainer
private

◆ PetLevelInfoContainer

◆ PlayerXPperLevel

typedef std::vector<uint32> ObjectMgr::PlayerXPperLevel
private

◆ PointOfInterestContainer

◆ ProfanityNamesContainer

typedef std::set<std::wstring> ObjectMgr::ProfanityNamesContainer
private

◆ QuestAreaTriggerContainer

typedef std::unordered_map<uint32, uint32> ObjectMgr::QuestAreaTriggerContainer
private

◆ QuestMap

typedef std::unordered_map<uint32, Quest*> ObjectMgr::QuestMap

◆ RepOnKillContainer

◆ RepRewardRateContainer

◆ RepSpilloverTemplateContainer

◆ ReservedNamesContainer

typedef std::set<std::wstring> ObjectMgr::ReservedNamesContainer
private

◆ ScriptNameContainer

typedef std::vector<std::string> ObjectMgr::ScriptNameContainer

◆ TavernAreaTriggerContainer

typedef std::unordered_map<uint32, uint32> ObjectMgr::TavernAreaTriggerContainer
private

Member Enumeration Documentation

◆ CreatureLinkedRespawnType

Enumerator
CREATURE_TO_CREATURE 
CREATURE_TO_GO 
GO_TO_GO 
GO_TO_CREATURE 
1706 {
1708 CREATURE_TO_GO, // Creature is dependant on GO
1709 GO_TO_GO,
1710 GO_TO_CREATURE, // GO is dependant on creature
1711 };
@ CREATURE_TO_GO
Definition ObjectMgr.h:1708
@ CREATURE_TO_CREATURE
Definition ObjectMgr.h:1707
@ GO_TO_GO
Definition ObjectMgr.h:1709
@ GO_TO_CREATURE
Definition ObjectMgr.h:1710

Constructor & Destructor Documentation

◆ ObjectMgr()

ObjectMgr::ObjectMgr ( )
private
300 :
301 _auctionId(1),
303 _mailId(1),
304 _hiPetNumber(1),
308{
309 for (uint8 i = 0; i < MAX_CLASSES; ++i)
310 {
311 _playerClassInfo[i] = nullptr;
312 }
313
314 // Initialize default spawn groups
317}
@ LOCALE_enUS
Definition Common.h:126
std::uint8_t uint8
Definition Define.h:109
#define MAX_CLASSES
Definition SharedDefines.h:140
SpawnGroupFlags
Definition SpawnData.h:42
@ SPAWNGROUP_FLAG_COMPATIBILITY_MODE
Definition SpawnData.h:45
@ SPAWNGROUP_FLAG_SYSTEM
Definition SpawnData.h:44
constexpr uint32 SPAWNGROUP_MAP_UNSET
Definition SpawnData.h:55
SpawnGroupDataContainer _spawnGroupDataStore
Definition ObjectMgr.h:1672
ObjectGuid::LowType _gameObjectSpawnId
Definition ObjectMgr.h:1539
uint32 _mailId
Definition ObjectMgr.h:1533
ObjectGuid::LowType _creatureSpawnId
Definition ObjectMgr.h:1538
LocaleConstant DBCLocaleIndex
Definition ObjectMgr.h:1609
PlayerClassInfo * _playerClassInfo[MAX_CLASSES]
Definition ObjectMgr.h:1629
uint64 _equipmentSetGuid
Definition ObjectMgr.h:1532
uint32 _auctionId
Definition ObjectMgr.h:1531
uint32 _hiPetNumber
Definition ObjectMgr.h:1535

References _playerClassInfo, _spawnGroupDataStore, MAX_CLASSES, SPAWNGROUP_FLAG_COMPATIBILITY_MODE, SPAWNGROUP_FLAG_SYSTEM, and SPAWNGROUP_MAP_UNSET.

◆ ~ObjectMgr()

ObjectMgr::~ObjectMgr ( )
private
320{
321 for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i)
322 delete i->second;
323
324 for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i)
325 delete[] i->second;
326
327 // free only if loaded
328 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
329 {
330 if (_playerClassInfo[class_])
331 delete[] _playerClassInfo[class_]->levelInfo;
332 delete _playerClassInfo[class_];
333 }
334
335 for (int race = 0; race < sRaceMgr->GetMaxRaces(); ++race)
336 {
337 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
338 {
339 if (_playerInfo[race][class_])
340 delete[] _playerInfo[race][class_]->levelInfo;
341 delete _playerInfo[race][class_];
342 }
343 }
344
345 for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
346 itr->second.Clear();
347
348 for (DungeonEncounterContainer::iterator itr = _dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr)
349 for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr)
350 delete *encounterItr;
351
352 for (DungeonProgressionRequirementsContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
353 {
354 std::unordered_map<uint8, DungeonProgressionRequirements*> difficulties = itr->second;
355 for (auto difficultiesItr = difficulties.begin(); difficultiesItr != difficulties.end(); ++difficultiesItr)
356 {
357 for (auto questItr = difficultiesItr->second->quests.begin(); questItr != difficultiesItr->second->quests.end(); ++questItr)
358 {
359 delete* questItr;
360 }
361
362 for (auto achievementItr = difficultiesItr->second->achievements.begin(); achievementItr != difficultiesItr->second->achievements.end(); ++achievementItr)
363 {
364 delete* achievementItr;
365 }
366
367 for (auto itemsItr = difficultiesItr->second->items.begin(); itemsItr != difficultiesItr->second->items.end(); ++itemsItr)
368 {
369 delete* itemsItr;
370 }
371
372 delete difficultiesItr->second;
373 }
374 }
375}
#define sRaceMgr
Definition RaceMgr.h:52
std::vector< std::vector< PlayerInfo * > > _playerInfo
Definition ObjectMgr.h:1633
PetLevelInfoContainer _petInfoStore
Definition ObjectMgr.h:1627
QuestMap _questTemplates
Definition ObjectMgr.h:1554
DungeonProgressionRequirementsContainer _accessRequirementStore
Definition ObjectMgr.h:1568
DungeonEncounterContainer _dungeonEncounterStore
Definition ObjectMgr.h:1569
CacheVendorItemContainer _cacheVendorItemStore
Definition ObjectMgr.h:1697
PlayerClassLevelInfo * levelInfo
Definition Player.h:286

References _accessRequirementStore, _cacheVendorItemStore, _dungeonEncounterStore, _petInfoStore, _playerClassInfo, _playerInfo, _questTemplates, PlayerClassInfo::levelInfo, MAX_CLASSES, and sRaceMgr.

Member Function Documentation

◆ AddCreatureToGrid()

void ObjectMgr::AddCreatureToGrid ( ObjectGuid::LowType  guid,
CreatureData const *  data 
)
2783{
2784 uint8 mask = data->spawnMask;
2785 for (uint8 i = 0; mask != 0; i++, mask >>= 1)
2786 {
2787 if (mask & 1)
2788 {
2789 GridCoord gridCoord = Acore::ComputeGridCoord(data->posX, data->posY);
2790 CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][gridCoord.GetId()];
2791 cell_guids.creatures.insert(guid);
2792 }
2793 }
2794}
uint32 MAKE_PAIR32(uint16 l, uint16 h)
Definition ObjectDefines.h:88
MapObjectGuids _mapObjectGuidsStore
Definition ObjectMgr.h:1654
GridCoord ComputeGridCoord(float x, float y)
Definition GridDefines.h:185
Definition ObjectMgr.h:481
CellGuidSet creatures
Definition ObjectMgr.h:482
Definition GridDefines.h:88
uint32 GetId() const
Definition GridDefines.h:150

References _mapObjectGuidsStore, Acore::ComputeGridCoord(), CellObjectGuids::creatures, CoordPair< LIMIT >::GetId(), MAKE_PAIR32(), SpawnData::mapid, SpawnData::posX, SpawnData::posY, and SpawnData::spawnMask.

Referenced by AddCreData(), and LoadCreatures().

◆ AddCreData()

ObjectGuid::LowType ObjectMgr::AddCreData ( uint32  entry,
uint32  map,
float  x,
float  y,
float  z,
float  o,
uint32  spawntimedelay = 0 
)
2864{
2865 CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
2866 if (!cInfo)
2867 return 0;
2868
2869 uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
2870 CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
2871 Map* map = sMapMgr->CreateBaseMap(mapId);
2872 if (!map)
2873 return 0;
2874
2876 CreatureData& data = NewOrExistCreatureData(spawnId);
2877 data.spawnId = spawnId;
2878 data.spawnMask = spawnId;
2879 data.id = entry;
2880 data.id2 = 0;
2881 data.id3 = 0;
2882 data.mapid = mapId;
2883 data.displayid = 0;
2884 data.equipmentId = 0;
2885 data.posX = x;
2886 data.posY = y;
2887 data.posZ = z;
2888 data.orientation = o;
2889 data.spawntimesecs = spawntimedelay;
2890 data.wander_distance = 0;
2891 data.currentwaypoint = 0;
2892 data.curhealth = stats->GenerateHealth(cInfo);
2893 data.curmana = stats->GenerateMana(cInfo);
2894 data.movementType = cInfo->MovementType;
2895 data.spawnMask = 1;
2897 data.dbData = false;
2898 data.npcflag = cInfo->npcflag;
2899 data.unit_flags = cInfo->unit_flags;
2900 data.dynamicflags = cInfo->dynamicflags;
2901
2902 AddCreatureToGrid(spawnId, &data);
2903
2904 // Spawn if necessary (loaded grids only)
2905 if (!map->Instanceable() && map->IsGridLoaded(x, y))
2906 {
2907 Creature* creature = new Creature();
2908 if (!creature->LoadCreatureFromDB(spawnId, map, true, true))
2909 {
2910 LOG_ERROR("sql.sql", "AddCreature: Cannot add creature entry {} to map", entry);
2911 delete creature;
2912 return 0;
2913 }
2914 }
2915
2916 return spawnId;
2917}
std::uint32_t uint32
Definition Define.h:107
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
#define sMapMgr
Definition MapMgr.h:220
@ PHASEMASK_NORMAL
Definition Object.h:63
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Definition Creature.h:47
bool LoadCreatureFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
Definition Creature.cpp:1677
Definition Map.h:167
bool IsGridLoaded(GridCoord const &gridCoord) const
Definition Map.cpp:204
bool Instanceable() const
Definition Map.h:297
uint32 LowType
Definition ObjectGuid.h:125
CreatureBaseStats const * GetCreatureBaseStats(uint8 level, uint8 unitClass)
Definition ObjectMgr.cpp:10650
void AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const *data)
Definition ObjectMgr.cpp:2782
ObjectGuid::LowType GenerateCreatureSpawnId()
Definition ObjectMgr.cpp:7655
CreatureData & NewOrExistCreatureData(ObjectGuid::LowType spawnId)
Definition ObjectMgr.h:1244
CreatureTemplate const * GetCreatureTemplate(uint32 entry)
Definition ObjectMgr.cpp:11015
Definition CreatureData.h:298
uint32 GenerateMana(CreatureTemplate const *info) const
Definition CreatureData.h:318
uint32 GenerateHealth(CreatureTemplate const *info) const
Definition CreatureData.h:313
Definition CreatureData.h:370
float wander_distance
Definition CreatureData.h:378
uint32 spawntimesecs
Definition CreatureData.h:377
uint32 dynamicflags
Definition CreatureData.h:385
uint32 id
Definition CreatureData.h:372
uint32 npcflag
Definition CreatureData.h:383
uint32 displayid
Definition CreatureData.h:375
uint8 movementType
Definition CreatureData.h:382
uint32 unit_flags
Definition CreatureData.h:384
uint32 id2
Definition CreatureData.h:373
uint32 curhealth
Definition CreatureData.h:380
uint32 curmana
Definition CreatureData.h:381
uint32 id3
Definition CreatureData.h:374
int8 equipmentId
Definition CreatureData.h:376
uint32 currentwaypoint
Definition CreatureData.h:379
Definition CreatureData.h:187
uint32 unit_flags
Definition CreatureData.h:214
uint8 minlevel
Definition CreatureData.h:196
uint8 maxlevel
Definition CreatureData.h:197
uint32 MovementType
Definition CreatureData.h:230
uint32 npcflag
Definition CreatureData.h:200
uint32 unit_class
Definition CreatureData.h:213
uint32 dynamicflags
Definition CreatureData.h:216
float posX
Definition SpawnData.h:71
float posY
Definition SpawnData.h:72
uint32 phaseMask
Definition SpawnData.h:70
uint8 spawnMask
Definition SpawnData.h:75
bool dbData
Definition SpawnData.h:77
ObjectGuid::LowType spawnId
Definition SpawnData.h:68
float orientation
Definition SpawnData.h:74
uint16 mapid
Definition SpawnData.h:69
float posZ
Definition SpawnData.h:73

References AddCreatureToGrid(), CreatureData::curhealth, CreatureData::curmana, CreatureData::currentwaypoint, SpawnData::dbData, CreatureData::displayid, CreatureTemplate::dynamicflags, CreatureData::dynamicflags, CreatureData::equipmentId, GenerateCreatureSpawnId(), CreatureBaseStats::GenerateHealth(), CreatureBaseStats::GenerateMana(), GetCreatureBaseStats(), GetCreatureTemplate(), CreatureData::id, CreatureData::id2, CreatureData::id3, Map::Instanceable(), Map::IsGridLoaded(), Creature::LoadCreatureFromDB(), LOG_ERROR, SpawnData::mapid, CreatureTemplate::maxlevel, CreatureTemplate::minlevel, CreatureTemplate::MovementType, CreatureData::movementType, NewOrExistCreatureData(), CreatureTemplate::npcflag, CreatureData::npcflag, SpawnData::orientation, SpawnData::phaseMask, PHASEMASK_NORMAL, SpawnData::posX, SpawnData::posY, SpawnData::posZ, sMapMgr, SpawnData::spawnId, SpawnData::spawnMask, CreatureData::spawntimesecs, CreatureTemplate::unit_class, CreatureTemplate::unit_flags, CreatureData::unit_flags, urand(), and CreatureData::wander_distance.

◆ AddGameobjectInfo()

void ObjectMgr::AddGameobjectInfo ( GameObjectTemplate goinfo)

◆ AddGameobjectToGrid()

void ObjectMgr::AddGameobjectToGrid ( ObjectGuid::LowType  guid,
GameObjectData const *  data 
)
3235{
3236 uint8 mask = data->spawnMask;
3237 for (uint8 i = 0; mask != 0; i++, mask >>= 1)
3238 {
3239 if (mask & 1)
3240 {
3241 GridCoord gridCoord = Acore::ComputeGridCoord(data->posX, data->posY);
3242 CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][gridCoord.GetId()];
3243 cell_guids.gameobjects.insert(guid);
3244 }
3245 }
3246}
CellGuidSet gameobjects
Definition ObjectMgr.h:483

References _mapObjectGuidsStore, Acore::ComputeGridCoord(), CellObjectGuids::gameobjects, CoordPair< LIMIT >::GetId(), MAKE_PAIR32(), SpawnData::mapid, SpawnData::posX, SpawnData::posY, and SpawnData::spawnMask.

Referenced by AddGOData(), and LoadGameobjects().

◆ AddGameTele()

bool ObjectMgr::AddGameTele ( GameTele data)
9820{
9821 // find max id
9822 uint32 new_id = 0;
9823 for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
9824 if (itr->first > new_id)
9825 new_id = itr->first;
9826
9827 // use next
9828 ++new_id;
9829
9830 if (!Utf8toWStr(tele.name, tele.wnameLow))
9831 return false;
9832
9833 wstrToLower(tele.wnameLow);
9834
9835 _gameTeleStore[new_id] = tele;
9836
9838
9839 stmt->SetData(0, new_id);
9840 stmt->SetData(1, tele.position_x);
9841 stmt->SetData(2, tele.position_y);
9842 stmt->SetData(3, tele.position_z);
9843 stmt->SetData(4, tele.orientation);
9844 stmt->SetData(5, uint16(tele.mapId));
9845 stmt->SetData(6, tele.name);
9846
9847 WorldDatabase.Execute(stmt);
9848
9849 return true;
9850}
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::uint16_t uint16
Definition Define.h:108
bool Utf8toWStr(char const *utf8str, std::size_t csize, wchar_t *wstr, std::size_t &wsize)
Definition Util.cpp:281
void wstrToLower(std::wstring &str)
Definition Util.cpp:382
@ WORLD_INS_GAME_TELE
Definition WorldDatabase.h:42
GameTeleContainer _gameTeleStore
Definition ObjectMgr.h:1597
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References _gameTeleStore, GameTele::mapId, GameTele::name, GameTele::orientation, GameTele::position_x, GameTele::position_y, GameTele::position_z, PreparedStatementBase::SetData(), Utf8toWStr(), GameTele::wnameLow, WORLD_INS_GAME_TELE, WorldDatabase, and wstrToLower().

◆ AddGOData()

ObjectGuid::LowType ObjectMgr::AddGOData ( uint32  entry,
uint32  map,
float  x,
float  y,
float  z,
float  o,
uint32  spawntimedelay = 0,
float  rotation0 = 0,
float  rotation1 = 0,
float  rotation2 = 0,
float  rotation3 = 0 
)
2811{
2812 GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
2813 if (!goinfo)
2814 return 0;
2815
2816 Map* map = sMapMgr->CreateBaseMap(mapId);
2817 if (!map)
2818 return 0;
2819
2821
2822 GameObjectData& data = NewGOData(spawnId);
2823 data.spawnId = spawnId;
2824 data.id = entry;
2825 data.mapid = mapId;
2826 data.posX = x;
2827 data.posY = y;
2828 data.posZ = z;
2829 data.orientation = o;
2830 data.rotation.x = rotation0;
2831 data.rotation.y = rotation1;
2832 data.rotation.z = rotation2;
2833 data.rotation.w = rotation3;
2834 data.spawntimesecs = spawntimedelay;
2835 data.animprogress = 100;
2836 data.spawnMask = 1;
2837 data.go_state = GO_STATE_READY;
2839 data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
2840 data.dbData = false;
2841 data.spawnGroupId = 0;
2842
2843 AddGameobjectToGrid(spawnId, &data);
2844
2845 // Spawn if necessary (loaded grids only)
2846 // We use spawn coords to spawn
2847 if (!map->Instanceable() && map->IsGridLoaded(x, y))
2848 {
2850 if (!go->LoadGameObjectFromDB(spawnId, map))
2851 {
2852 LOG_ERROR("sql.sql", "AddGOData: cannot add gameobject entry {} to map", entry);
2853 delete go;
2854 return 0;
2855 }
2856 }
2857
2858 LOG_DEBUG("maps", "AddGOData: spawnId {} entry {} map {} x {} y {} z {} o {}", spawnId, entry, mapId, x, y, z, o);
2859
2860 return spawnId;
2861}
@ GO_STATE_READY
Definition GameObjectData.h:709
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
@ GAMEOBJECT_TYPE_CAPTURE_POINT
Definition SharedDefines.h:1593
Definition GameObject.h:120
virtual bool LoadGameObjectFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true)
Definition GameObject.cpp:1102
void AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const *data)
Definition ObjectMgr.cpp:3234
GameObjectTemplate const * GetGameObjectTemplate(uint32 entry)
Definition ObjectMgr.cpp:10991
ObjectGuid::LowType GenerateGameObjectSpawnId()
Definition ObjectMgr.cpp:7665
GameObjectData & NewGOData(ObjectGuid::LowType guid)
Definition ObjectMgr.h:1359
bool IsGameObjectStaticTransport(uint32 entry)
Definition ObjectMgr.cpp:11000
Definition Transport.h:120
Definition GameObjectData.h:715
uint8 artKit
Definition GameObjectData.h:722
int32 spawntimesecs
Definition GameObjectData.h:719
G3D::Quat rotation
Definition GameObjectData.h:718
uint32 animprogress
Definition GameObjectData.h:720
uint32 id
Definition GameObjectData.h:717
GOState go_state
Definition GameObjectData.h:721
Definition GameObjectData.h:32
uint32 type
Definition GameObjectData.h:34
uint32 spawnGroupId
Definition SpawnData.h:78

References AddGameobjectToGrid(), GameObjectData::animprogress, GameObjectData::artKit, SpawnData::dbData, GAMEOBJECT_TYPE_CAPTURE_POINT, GenerateGameObjectSpawnId(), GetGameObjectTemplate(), GameObjectData::go_state, GO_STATE_READY, GameObjectData::id, Map::Instanceable(), IsGameObjectStaticTransport(), Map::IsGridLoaded(), GameObject::LoadGameObjectFromDB(), LOG_DEBUG, LOG_ERROR, SpawnData::mapid, NewGOData(), SpawnData::orientation, SpawnData::phaseMask, PHASEMASK_NORMAL, SpawnData::posX, SpawnData::posY, SpawnData::posZ, GameObjectData::rotation, sMapMgr, SpawnData::spawnGroupId, SpawnData::spawnId, SpawnData::spawnMask, GameObjectData::spawntimesecs, and GameObjectTemplate::type.

◆ AddLocaleString()

◆ AddProfanityPlayerName()

void ObjectMgr::AddProfanityPlayerName ( std::string const &  name)
9120{
9121 if (!IsProfanityName(name))
9122 {
9123 std::wstring wstr;
9124 if (!Utf8toWStr(name, wstr))
9125 {
9126 LOG_ERROR("server", "Could not add invalid name to profanity player names: {}", name);
9127 return;
9128 }
9129 wstrToLower(wstr);
9130
9131 _profanityNamesStore.insert(wstr);
9132
9134 stmt->SetData(0, name);
9135 CharacterDatabase.Execute(stmt);
9136 }
9137}
@ CHAR_INS_PROFANITY_PLAYER_NAME
Definition CharacterDatabase.h:527
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
ProfanityNamesContainer _profanityNamesStore
Definition ObjectMgr.h:1592
bool IsProfanityName(std::string_view name) const
Definition ObjectMgr.cpp:9104

References _profanityNamesStore, CHAR_INS_PROFANITY_PLAYER_NAME, CharacterDatabase, IsProfanityName(), LOG_ERROR, PreparedStatementBase::SetData(), Utf8toWStr(), and wstrToLower().

◆ AddReservedPlayerName()

void ObjectMgr::AddReservedPlayerName ( std::string const &  name)
9017{
9018 if (!IsReservedName(name))
9019 {
9020 std::wstring wstr;
9021 if (!Utf8toWStr(name, wstr))
9022 {
9023 LOG_ERROR("server", "Could not add invalid name to reserved player names: {}", name);
9024 return;
9025 }
9026 wstrToLower(wstr);
9027
9028 _reservedNamesStore.insert(wstr);
9029
9031 stmt->SetData(0, name);
9032 CharacterDatabase.Execute(stmt);
9033 }
9034}
@ CHAR_INS_RESERVED_PLAYER_NAME
Definition CharacterDatabase.h:526
bool IsReservedName(std::string_view name) const
Definition ObjectMgr.cpp:9001
ReservedNamesContainer _reservedNamesStore
Definition ObjectMgr.h:1588

References _reservedNamesStore, CHAR_INS_RESERVED_PLAYER_NAME, CharacterDatabase, IsReservedName(), LOG_ERROR, PreparedStatementBase::SetData(), Utf8toWStr(), and wstrToLower().

◆ AddVendorItem()

void ObjectMgr::AddVendorItem ( uint32  entry,
uint32  item,
uint32  maxcount,
uint32  incrtime,
uint32  extendedCost,
bool  persist = true 
)
10328{
10329 VendorItemData& vList = _cacheVendorItemStore[entry];
10330 vList.AddItem(item, maxcount, incrtime, extendedCost);
10331
10332 if (persist)
10333 {
10335
10336 stmt->SetData(0, entry);
10337 stmt->SetData(1, item);
10338 stmt->SetData(2, maxcount);
10339 stmt->SetData(3, incrtime);
10340 stmt->SetData(4, extendedCost);
10341
10342 WorldDatabase.Execute(stmt);
10343 }
10344}
@ WORLD_INS_NPC_VENDOR
Definition WorldDatabase.h:44
Definition CreatureData.h:460
void AddItem(uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost)
Definition CreatureData.h:472

References _cacheVendorItemStore, VendorItemData::AddItem(), PreparedStatementBase::SetData(), WORLD_INS_NPC_VENDOR, and WorldDatabase.

◆ BuildPlayerLevelInfo()

void ObjectMgr::BuildPlayerLevelInfo ( uint8  race,
uint8  class_,
uint8  level,
PlayerLevelInfo plinfo 
) const
private
5005{
5006 // base data (last known level)
5007 *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1];
5008
5009 // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
5010 for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
5011 {
5012 switch (_class)
5013 {
5014 case CLASS_WARRIOR:
5015 info->stats[STAT_STRENGTH] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0));
5016 info->stats[STAT_STAMINA] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0));
5017 info->stats[STAT_AGILITY] += (lvl > 36 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0));
5018 info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
5019 info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
5020 break;
5021 case CLASS_PALADIN:
5022 info->stats[STAT_STRENGTH] += (lvl > 3 ? 1 : 0);
5023 info->stats[STAT_STAMINA] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0));
5024 info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 7 && !(lvl % 2) ? 1 : 0));
5025 info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl % 2) ? 1 : 0);
5026 info->stats[STAT_SPIRIT] += (lvl > 7 ? 1 : 0);
5027 break;
5028 case CLASS_HUNTER:
5029 info->stats[STAT_STRENGTH] += (lvl > 4 ? 1 : 0);
5030 info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
5031 info->stats[STAT_AGILITY] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0));
5032 info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl % 2) ? 1 : 0);
5033 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0));
5034 break;
5035 case CLASS_ROGUE:
5036 info->stats[STAT_STRENGTH] += (lvl > 5 ? 1 : 0);
5037 info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
5038 info->stats[STAT_AGILITY] += (lvl > 16 ? 2 : (lvl > 1 ? 1 : 0));
5039 info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl % 2) ? 1 : 0);
5040 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0));
5041 break;
5042 case CLASS_PRIEST:
5043 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
5044 info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0);
5045 info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 8 && (lvl % 2) ? 1 : 0));
5046 info->stats[STAT_INTELLECT] += (lvl > 22 ? 2 : (lvl > 1 ? 1 : 0));
5047 info->stats[STAT_SPIRIT] += (lvl > 3 ? 1 : 0);
5048 break;
5049 case CLASS_SHAMAN:
5050 info->stats[STAT_STRENGTH] += (lvl > 34 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0));
5051 info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
5052 info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl % 2) ? 1 : 0);
5053 info->stats[STAT_INTELLECT] += (lvl > 5 ? 1 : 0);
5054 info->stats[STAT_SPIRIT] += (lvl > 4 ? 1 : 0);
5055 break;
5056 case CLASS_MAGE:
5057 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
5058 info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0);
5059 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
5060 info->stats[STAT_INTELLECT] += (lvl > 24 ? 2 : (lvl > 1 ? 1 : 0));
5061 info->stats[STAT_SPIRIT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0));
5062 break;
5063 case CLASS_WARLOCK:
5064 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
5065 info->stats[STAT_STAMINA] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0));
5066 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
5067 info->stats[STAT_INTELLECT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0));
5068 info->stats[STAT_SPIRIT] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0));
5069 break;
5070 case CLASS_DRUID:
5071 info->stats[STAT_STRENGTH] += (lvl > 38 ? 2 : (lvl > 6 && (lvl % 2) ? 1 : 0));
5072 info->stats[STAT_STAMINA] += (lvl > 32 ? 2 : (lvl > 4 ? 1 : 0));
5073 info->stats[STAT_AGILITY] += (lvl > 38 ? 2 : (lvl > 8 && (lvl % 2) ? 1 : 0));
5074 info->stats[STAT_INTELLECT] += (lvl > 38 ? 3 : (lvl > 4 ? 1 : 0));
5075 info->stats[STAT_SPIRIT] += (lvl > 38 ? 3 : (lvl > 5 ? 1 : 0));
5076 }
5077 }
5078}
@ CLASS_HUNTER
Definition SharedDefines.h:128
@ CLASS_DRUID
Definition SharedDefines.h:136
@ CLASS_SHAMAN
Definition SharedDefines.h:132
@ CLASS_PRIEST
Definition SharedDefines.h:130
@ CLASS_WARRIOR
Definition SharedDefines.h:126
@ CLASS_WARLOCK
Definition SharedDefines.h:134
@ CLASS_MAGE
Definition SharedDefines.h:133
@ CLASS_PALADIN
Definition SharedDefines.h:127
@ CLASS_ROGUE
Definition SharedDefines.h:129
@ STAT_SPIRIT
Definition SharedDefines.h:250
@ STAT_INTELLECT
Definition SharedDefines.h:249
@ STAT_AGILITY
Definition SharedDefines.h:247
@ STAT_STRENGTH
Definition SharedDefines.h:246
@ STAT_STAMINA
Definition SharedDefines.h:248
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:195
#define sWorld
Definition World.h:318

References _playerInfo, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CONFIG_MAX_PLAYER_LEVEL, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, PlayerLevelInfo::stats, and sWorld.

Referenced by GetPlayerLevelInfo().

◆ ChangeFishingBaseSkillLevel()

void ObjectMgr::ChangeFishingBaseSkillLevel ( uint32  entry,
int32  skill 
)
9639{
9640 AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
9641 if (!fArea)
9642 {
9643 LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry);
9644 return;
9645 }
9646
9647 _fishingBaseForAreaStore[entry] = skill;
9648
9649 LOG_INFO("server.loading", ">> Fishing base skill level of area {} changed to {}", entry, skill);
9650 LOG_INFO("server.loading", " ");
9651}
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
#define LOG_INFO(filterType__,...)
Definition Log.h:153
FishingBaseSkillContainer _fishingBaseForAreaStore
Definition ObjectMgr.h:1642
Definition DBCStructure.h:519

References _fishingBaseForAreaStore, LOG_ERROR, LOG_INFO, and sAreaTableStore.

◆ CheckCreatureMovement()

void ObjectMgr::CheckCreatureMovement ( char const *  table,
uint64  id,
CreatureMovementData creatureMovement 
)
1236{
1237 if (creatureMovement.Ground >= CreatureGroundMovementType::Max)
1238 {
1239 LOG_ERROR("sql.sql", "`{}`.`Ground` wrong value ({}) for Id {}, setting to Run.", table, uint32(creatureMovement.Ground), id);
1240 creatureMovement.Ground = CreatureGroundMovementType::Run;
1241 }
1242
1243 if (creatureMovement.Flight >= CreatureFlightMovementType::Max)
1244 {
1245 LOG_ERROR("sql.sql", "`{}`.`Flight` wrong value ({}) for Id {}, setting to None.", table, uint32(creatureMovement.Flight), id);
1246 creatureMovement.Flight = CreatureFlightMovementType::None;
1247 }
1248
1249 if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
1250 {
1251 LOG_ERROR("sql.sql", "`{}`.`Chase` wrong value ({}) for Id {}, setting to Run.", table, uint32(creatureMovement.Chase), id);
1252 creatureMovement.Chase = CreatureChaseMovementType::Run;
1253 }
1254
1255 if (creatureMovement.Random >= CreatureRandomMovementType::Max)
1256 {
1257 LOG_ERROR("sql.sql", "`{}`.`Random` wrong value ({}) for Id {}, setting to Walk.", table, uint32(creatureMovement.Random), id);
1258 creatureMovement.Random = CreatureRandomMovementType::Walk;
1259 }
1260}
CreatureRandomMovementType Random
Definition CreatureData.h:128
CreatureFlightMovementType Flight
Definition CreatureData.h:124
CreatureChaseMovementType Chase
Definition CreatureData.h:127
CreatureGroundMovementType Ground
Definition CreatureData.h:123

References CreatureMovementData::Chase, CreatureMovementData::Flight, CreatureMovementData::Ground, LOG_ERROR, Max, None, CreatureMovementData::Random, Run, and Walk.

Referenced by CheckCreatureTemplate(), and LoadCreatureMovementOverrides().

◆ CheckCreatureTemplate()

void ObjectMgr::CheckCreatureTemplate ( CreatureTemplate const *  cInfo)
965{
966 if (!cInfo)
967 return;
968
969 bool ok = true; // bool to allow continue outside this loop
970 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
971 {
972 if (!cInfo->DifficultyEntry[diff])
973 continue;
974 ok = false; // will be set to true at the end of this loop again
975
976 CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
977 if (!difficultyInfo)
978 {
979 LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} does not exist.",
980 cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
981 continue;
982 }
983
984 bool ok2 = true;
985 for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
986 {
987 ok2 = false;
988 if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
989 {
990 LOG_ERROR("sql.sql", "Creature (Entry: {}) is listed as `difficulty_entry_{}` of another creature, but itself lists {} in `difficulty_entry_{}`.",
991 cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
992 continue;
993 }
994
995 if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
996 {
997 LOG_ERROR("sql.sql", "Creature (Entry: {}) already listed as `difficulty_entry_{}` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
998 continue;
999 }
1000
1001 if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
1002 {
1003 LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} has itself a value in `difficulty_entry_{}`.",
1004 cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
1005 continue;
1006 }
1007 ok2 = true;
1008 }
1009 if (!ok2)
1010 continue;
1011
1012 if (cInfo->expansion > difficultyInfo->expansion)
1013 {
1014 LOG_ERROR("sql.sql", "Creature (Entry: {}, expansion {}) has different `expansion` in difficulty {} mode (Entry: {}, expansion {}).",
1015 cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion);
1016 }
1017
1018 if (cInfo->faction != difficultyInfo->faction)
1019 {
1020 LOG_ERROR("sql.sql", "Creature (Entry: {}, faction {}) has different `faction` in difficulty {} mode (Entry: {}, faction {}).",
1021 cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
1022 }
1023
1024 if (cInfo->unit_class != difficultyInfo->unit_class)
1025 {
1026 LOG_ERROR("sql.sql", "Creature (Entry: {}, class {}) has different `unit_class` in difficulty {} mode (Entry: {}, class {}).",
1027 cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
1028 continue;
1029 }
1030
1031 if (cInfo->npcflag != difficultyInfo->npcflag)
1032 {
1033 LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `npcflag` in difficulty {} mode (Entry: {}).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
1034 continue;
1035 }
1036
1037 if (cInfo->family != difficultyInfo->family)
1038 {
1039 LOG_ERROR("sql.sql", "Creature (Entry: {}, family {}) has different `family` in difficulty {} mode (Entry: {}, family {}).",
1040 cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
1041 }
1042
1043 if (cInfo->type != difficultyInfo->type)
1044 {
1045 LOG_ERROR("sql.sql", "Creature (Entry: {}, type {}) has different `type` in difficulty {} mode (Entry: {}, type {}).",
1046 cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
1047 }
1048
1049 if (!cInfo->VehicleId && difficultyInfo->VehicleId)
1050 {
1051 LOG_ERROR("sql.sql", "Creature (Entry: {}, VehicleId {}) has different `VehicleId` in difficulty {} mode (Entry: {}, VehicleId {}).",
1052 cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
1053 }
1054
1055 // Xinef: check dmg school
1056 if (cInfo->dmgschool != difficultyInfo->dmgschool)
1057 {
1058 LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `dmgschool` in difficulty {} mode (Entry: {})", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
1059 }
1060
1061 if (!difficultyInfo->AIName.empty())
1062 {
1063 LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
1064 cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
1065 continue;
1066 }
1067
1068 if (difficultyInfo->ScriptID)
1069 {
1070 LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
1071 cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
1072 continue;
1073 }
1074
1075 _hasDifficultyEntries[diff].insert(cInfo->Entry);
1076 _difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
1077 ok = true;
1078 }
1079
1080 if (!cInfo->AIName.empty() && !sCreatureAIRegistry->HasItem(cInfo->AIName))
1081 {
1082 LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-registered `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
1083 const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
1084 }
1085
1086 FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
1087 if (!factionTemplate)
1088 LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing faction template ({}).", cInfo->Entry, cInfo->faction);
1089
1090 for (int k = 0; k < MAX_KILL_CREDIT; ++k)
1091 {
1092 if (cInfo->KillCredit[k])
1093 {
1094 if (!GetCreatureTemplate(cInfo->KillCredit[k]))
1095 {
1096 LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing creature entry {} in `KillCredit{}`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
1097 const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
1098 }
1099 }
1100 }
1101
1102 if (!cInfo->Models.size())
1103 LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in creature_template_model.", cInfo->Entry);
1104 else
1105 {
1106 float const totalProbability = std::accumulate(cInfo->Models.begin(), cInfo->Models.end(), 0.0f, [](float sum, CreatureModel const& model) { return sum + model.Probability; });
1107
1108 if (totalProbability <= 0.0f)
1109 { // There are many cases in official data of all models having a probability of 0. Believe to be treated equivalent to equal chance ONLY if all are zeroed
1110 if (totalProbability == 0.0f)
1111 LOG_DEBUG("sql.sql", "Creature (Entry: {}) has zero total chance for all models in creature_template_model. Setting all to 1.0.", cInfo->Entry);
1112 else // Custom, likely bad data
1113 LOG_ERROR("sql.sql", "Creature (Entry: {}) has less than zero total chance for all models in creature_template_model. Setting all to 1.0.", cInfo->Entry);
1114
1115 auto& models = const_cast<CreatureTemplate*>(cInfo)->Models;
1116 for (auto& model : models)
1117 model.Probability = 1.0f;
1118 }
1119 }
1120
1121 if (!cInfo->unit_class || ((1 << (cInfo->unit_class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
1122 {
1123 LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit_class ({}) in creature_template. Set to 1 (CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
1124 const_cast<CreatureTemplate*>(cInfo)->unit_class = CLASS_WARRIOR;
1125 }
1126
1127 if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
1128 {
1129 LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid spell school value ({}) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
1130 const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
1131 }
1132
1133 if (cInfo->BaseAttackTime == 0)
1134 const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
1135
1136 if (cInfo->RangeAttackTime == 0)
1137 const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
1138
1139 if (cInfo->speed_walk == 0.0f)
1140 {
1141 LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
1142 const_cast<CreatureTemplate*>(cInfo)->speed_walk = 1.0f;
1143 }
1144
1145 if (cInfo->speed_run == 0.0f)
1146 {
1147 LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
1148 const_cast<CreatureTemplate*>(cInfo)->speed_run = 1.14286f;
1149 }
1150
1151 if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
1152 {
1153 LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature type ({}) in `type`.", cInfo->Entry, cInfo->type);
1154 const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
1155 }
1156
1157 // Must exist in DBC or use hidden miscellaneous family
1158 if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_NOT_SPECIFIED)
1159 {
1160 LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature family ({}) in `family`.", cInfo->Entry, cInfo->family);
1161 const_cast<CreatureTemplate*>(cInfo)->family = 0;
1162 }
1163
1164 CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast<CreatureTemplate*>(cInfo)->Movement);
1165
1166 if (cInfo->HoverHeight < 0.0f)
1167 {
1168 LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
1169 const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f;
1170 }
1171
1172 if (cInfo->VehicleId)
1173 {
1174 VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
1175 if (!vehId)
1176 {
1177 LOG_ERROR("sql.sql", "Creature (Entry: {}) has a non-existing VehicleId ({}). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
1178 const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
1179 }
1180 }
1181
1182 if (cInfo->PetSpellDataId)
1183 {
1184 CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
1185 if (!spellDataId)
1186 LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing PetSpellDataId ({}).", cInfo->Entry, cInfo->PetSpellDataId);
1187 }
1188
1189 for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
1190 {
1191 if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
1192 {
1193 LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing Spell{} ({}), set to 0.", cInfo->Entry, j + 1, cInfo->spells[j]);
1194 const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
1195 }
1196 }
1197
1198 if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
1199 {
1200 LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong movement generator type ({}), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
1201 const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
1202 }
1203
1204 if (cInfo->expansion > (MAX_EXPANSIONS - 1))
1205 {
1206 LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with expansion {}. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
1207 const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
1208 }
1209
1210 if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
1211 {
1212 LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `flags_extra` {}, removing incorrect flag.", cInfo->Entry, badFlags);
1213 const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
1214 }
1215
1216 const_cast<CreatureTemplate*>(cInfo)->DamageModifier *= Creature::_GetDamageMod(cInfo->rank);
1217
1218 // Hack for modules
1219 for (auto& itr : _creatureCustomIDsStore)
1220 {
1221 if (cInfo->Entry == itr)
1222 return;
1223 }
1224
1225 if ((cInfo->GossipMenuId && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)) && !(cInfo->flags_extra & CREATURE_FLAG_EXTRA_MODULE))
1226 {
1227 LOG_ERROR("sql.sql", "Creature (Entry: {}) has assigned gossip menu {}, but npcflag does not include UNIT_NPC_FLAG_GOSSIP (1).", cInfo->Entry, cInfo->GossipMenuId);
1228 }
1229 else if ((!cInfo->GossipMenuId && (cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)) && !(cInfo->flags_extra & CREATURE_FLAG_EXTRA_MODULE))
1230 {
1231 LOG_INFO("sql.sql", "Creature (Entry: {}) has npcflag UNIT_NPC_FLAG_GOSSIP (1), but gossip menu is unassigned.", cInfo->Entry);
1232 }
1233}
#define sCreatureAIRegistry
Definition CreatureAIFactory.h:48
@ CREATURE_FLAG_EXTRA_DB_ALLOWED
Definition CreatureData.h:80
@ CREATURE_FLAG_EXTRA_MODULE
Definition CreatureData.h:70
#define MAX_KILL_CREDIT
Definition CreatureData.h:31
#define MAX_DIFFICULTY
Definition DBCEnums.h:283
DBCStorage< VehicleEntry > sVehicleStore(VehicleEntryfmt)
DBCStorage< CreatureSpellDataEntry > sCreatureSpellDataStore(CreatureSpellDatafmt)
DBCStorage< CreatureFamilyEntry > sCreatureFamilyStore(CreatureFamilyfmt)
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
DBCStorage< CreatureTypeEntry > sCreatureTypeStore(CreatureTypefmt)
@ MAX_DB_MOTION_TYPE
Definition MotionMaster.h:42
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:271
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:280
@ CREATURE_FAMILY_NOT_SPECIFIED
Definition SharedDefines.h:2653
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2628
#define CLASSMASK_ALL_CREATURES
Definition SharedDefines.h:149
@ MAX_EXPANSIONS
Definition SharedDefines.h:56
#define sSpellMgr
Definition SpellMgr.h:847
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
#define BASE_ATTACK_TIME
Definition Unit.h:42
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:46
Models
Definition boss_black_knight.cpp:79
spells
Definition boss_krystallus.cpp:26
static float _GetDamageMod(int32 Rank)
Definition Creature.cpp:1577
std::set< uint32 > _difficultyEntries[MAX_DIFFICULTY - 1]
Definition ObjectMgr.h:1702
CreatureCustomIDsContainer _creatureCustomIDsStore
Definition ObjectMgr.h:1659
std::set< uint32 > _hasDifficultyEntries[MAX_DIFFICULTY - 1]
Definition ObjectMgr.h:1703
void CheckCreatureMovement(char const *table, uint64 id, CreatureMovementData &creatureMovement)
Definition ObjectMgr.cpp:1235
Definition CreatureData.h:170
Definition DBCStructure.h:810
uint32 type
Definition CreatureData.h:218
uint32 ScriptID
Definition CreatureData.h:242
uint32 VehicleId
Definition CreatureData.h:226
CreatureMovementData Movement
Definition CreatureData.h:231
uint32 faction
Definition CreatureData.h:199
uint32 dmgschool
Definition CreatureData.h:207
uint32 expansion
Definition CreatureData.h:198
std::string AIName
Definition CreatureData.h:229
uint32 family
Definition CreatureData.h:217
Definition DBCStructure.h:939
Definition DBCStructure.h:2027

References _creatureCustomIDsStore, _difficultyEntries, Creature::_GetDamageMod(), _hasDifficultyEntries, CreatureTemplate::AIName, BASE_ATTACK_TIME, CreatureTemplate::BaseAttackTime, CheckCreatureMovement(), CLASS_WARRIOR, CLASSMASK_ALL_CREATURES, CREATURE_FAMILY_NOT_SPECIFIED, CREATURE_FLAG_EXTRA_DB_ALLOWED, CREATURE_FLAG_EXTRA_MODULE, CREATURE_TYPE_HUMANOID, CreatureTemplate::DifficultyEntry, CreatureTemplate::dmgschool, CreatureTemplate::Entry, CreatureTemplate::expansion, CreatureTemplate::faction, CreatureTemplate::family, CreatureTemplate::flags_extra, GetCreatureTemplate(), CreatureTemplate::GossipMenuId, CreatureTemplate::HoverHeight, IDLE_MOTION_TYPE, CreatureTemplate::KillCredit, LOG_DEBUG, LOG_ERROR, LOG_INFO, MAX_CREATURE_SPELLS, MAX_DB_MOTION_TYPE, MAX_DIFFICULTY, MAX_EXPANSIONS, MAX_KILL_CREDIT, MAX_SPELL_SCHOOL, CreatureTemplate::Models, CreatureTemplate::Movement, CreatureTemplate::MovementType, CreatureTemplate::npcflag, CreatureTemplate::PetSpellDataId, CreatureModel::Probability, CreatureTemplate::RangeAttackTime, CreatureTemplate::rank, sCreatureAIRegistry, sCreatureFamilyStore, sCreatureSpellDataStore, sCreatureTypeStore, CreatureTemplate::ScriptID, sFactionTemplateStore, CreatureTemplate::speed_run, CreatureTemplate::speed_walk, SPELL_SCHOOL_NORMAL, CreatureTemplate::spells, sSpellMgr, sVehicleStore, CreatureTemplate::type, CreatureTemplate::unit_class, UNIT_NPC_FLAG_GOSSIP, and CreatureTemplate::VehicleId.

Referenced by LoadCreatureTemplates().

◆ CheckDeclinedNames()

bool ObjectMgr::CheckDeclinedNames ( std::wstring  w_ownname,
DeclinedName const &  names 
)
static
9654{
9655 // get main part of the name
9656 std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
9657 // prepare flags
9658 bool x = true;
9659 bool y = true;
9660
9661 // check declined names
9662 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
9663 {
9664 std::wstring wname;
9665 if (!Utf8toWStr(names.name[i], wname))
9666 return false;
9667
9668 if (mainpart != GetMainPartOfName(wname, i + 1))
9669 x = false;
9670
9671 if (w_ownname != wname)
9672 y = false;
9673 }
9674 return (x || y);
9675}
#define MAX_DECLINED_NAME_CASES
Definition Unit.h:547
std::wstring GetMainPartOfName(std::wstring const &wname, uint32_t declension)
Definition Util.cpp:386

References GetMainPartOfName(), MAX_DECLINED_NAME_CASES, DeclinedName::name, and Utf8toWStr().

Referenced by WorldSession::HandlePetRename(), and WorldSession::HandleSetPlayerDeclinedNames().

◆ CheckPetName()

PetNameInvalidReason ObjectMgr::CheckPetName ( std::string_view  name)
static
9359{
9360 std::wstring wname;
9361 if (!Utf8toWStr(name, wname))
9362 return PET_NAME_INVALID;
9363
9364 if (wname.size() > MAX_PET_NAME)
9365 return PET_NAME_TOO_LONG;
9366
9367 uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
9368 if (wname.size() < minName)
9369 return PET_NAME_TOO_SHORT;
9370
9371 uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
9372 if (!isValidString(wname, strictMask, false))
9374
9375 // Check Reserved Name
9376 if (sObjectMgr->IsReservedName(name))
9377 return PET_NAME_RESERVED;
9378
9379 // Check Profanity Name
9380 if (sObjectMgr->IsProfanityName(name))
9381 return PET_NAME_PROFANE;
9382
9383 return PET_NAME_SUCCESS;
9384}
bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create=false)
Definition ObjectMgr.cpp:9243
#define sObjectMgr
Definition ObjectMgr.h:1730
#define MAX_PET_NAME
Definition ObjectMgr.h:689
@ PET_NAME_INVALID
Definition SharedDefines.h:3916
@ PET_NAME_RESERVED
Definition SharedDefines.h:3922
@ PET_NAME_SUCCESS
Definition SharedDefines.h:3914
@ PET_NAME_MIXED_LANGUAGES
Definition SharedDefines.h:3920
@ PET_NAME_TOO_SHORT
Definition SharedDefines.h:3918
@ PET_NAME_TOO_LONG
Definition SharedDefines.h:3919
@ PET_NAME_PROFANE
Definition SharedDefines.h:3921
@ CONFIG_STRICT_PET_NAMES
Definition WorldConfig.h:182
@ CONFIG_MIN_PET_NAME
Definition WorldConfig.h:185

References CONFIG_MIN_PET_NAME, CONFIG_STRICT_PET_NAMES, isValidString(), MAX_PET_NAME, PET_NAME_INVALID, PET_NAME_MIXED_LANGUAGES, PET_NAME_PROFANE, PET_NAME_RESERVED, PET_NAME_SUCCESS, PET_NAME_TOO_LONG, PET_NAME_TOO_SHORT, sObjectMgr, sWorld, and Utf8toWStr().

Referenced by WorldSession::HandlePetRename(), and pet_commandscript::HandlePetRenameCommand().

◆ CheckPlayerName()

uint8 ObjectMgr::CheckPlayerName ( std::string_view  name,
bool  create = false 
)
static
9280{
9281 std::wstring wname;
9282
9283 // Check for invalid characters
9284 if (!Utf8toWStr(name, wname))
9286
9287 // Check for too long name
9288 if (wname.size() > MAX_PLAYER_NAME)
9289 return CHAR_NAME_TOO_LONG;
9290
9291 // Check for too short name
9292 uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
9293 if (wname.size() < minName)
9294 return CHAR_NAME_TOO_SHORT;
9295
9296 // Check for mixed languages
9297 uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
9298 if (!isValidString(wname, strictMask, false, create))
9300
9301 // Check for three consecutive letters
9302 wstrToLower(wname);
9303 for (std::size_t i = 2; i < wname.size(); ++i)
9304 if (wname[i] == wname[i - 1] && wname[i] == wname[i - 2])
9306
9307 // Check Reserved Name
9308 if (sObjectMgr->IsReservedName(name))
9309 return CHAR_NAME_RESERVED;
9310
9311 // Check Profanity Name
9312 if (sObjectMgr->IsProfanityName(name))
9313 return CHAR_NAME_PROFANE;
9314
9315 return CHAR_NAME_SUCCESS;
9316}
#define MAX_PLAYER_NAME
Definition ObjectMgr.h:687
@ CHAR_NAME_TOO_SHORT
Definition SharedDefines.h:3671
@ CHAR_NAME_THREE_CONSECUTIVE
Definition SharedDefines.h:3679
@ CHAR_NAME_INVALID_CHARACTER
Definition SharedDefines.h:3673
@ CHAR_NAME_TOO_LONG
Definition SharedDefines.h:3672
@ CHAR_NAME_RESERVED
Definition SharedDefines.h:3676
@ CHAR_NAME_MIXED_LANGUAGES
Definition SharedDefines.h:3674
@ CHAR_NAME_PROFANE
Definition SharedDefines.h:3675
@ CHAR_NAME_SUCCESS
Definition SharedDefines.h:3668
@ CONFIG_STRICT_PLAYER_NAMES
Definition WorldConfig.h:179
@ CONFIG_MIN_PLAYER_NAME
Definition WorldConfig.h:183

References CHAR_NAME_INVALID_CHARACTER, CHAR_NAME_MIXED_LANGUAGES, CHAR_NAME_PROFANE, CHAR_NAME_RESERVED, CHAR_NAME_SUCCESS, CHAR_NAME_THREE_CONSECUTIVE, CHAR_NAME_TOO_LONG, CHAR_NAME_TOO_SHORT, CONFIG_MIN_PLAYER_NAME, CONFIG_STRICT_PLAYER_NAMES, isValidString(), MAX_PLAYER_NAME, sObjectMgr, sWorld, Utf8toWStr(), and wstrToLower().

Referenced by character_commandscript::HandleCharacterRenameCommand(), WorldSession::HandleCharCreateOpcode(), WorldSession::HandleCharCustomizeCallback(), WorldSession::HandleCharFactionOrRaceChangeCallback(), WorldSession::HandleCharRenameOpcode(), PlayerDumpReader::LoadDump(), Player::LoadFromDB(), and character_commandscript::ValidatePDumpTarget().

◆ ChooseCreatureFlags()

void ObjectMgr::ChooseCreatureFlags ( CreatureTemplate const *  cinfo,
uint32 npcflag,
uint32 unit_flags,
uint32 dynamicflags,
CreatureData const *  data = nullptr 
)
static
1660{
1661 npcflag = cinfo->npcflag;
1662 unit_flags = cinfo->unit_flags;
1663 dynamicflags = cinfo->dynamicflags;
1664
1665 if (data)
1666 {
1667 if (data->npcflag)
1668 npcflag = data->npcflag;
1669
1670 if (data->unit_flags)
1671 unit_flags = data->unit_flags;
1672
1673 if (data->dynamicflags)
1674 dynamicflags = data->dynamicflags;
1675 }
1676}

References CreatureTemplate::dynamicflags, CreatureData::dynamicflags, CreatureTemplate::npcflag, CreatureData::npcflag, CreatureTemplate::unit_flags, and CreatureData::unit_flags.

Referenced by Creature::UpdateEntry().

◆ ChooseDisplayId()

CreatureModel const * ObjectMgr::ChooseDisplayId ( CreatureTemplate const *  cinfo,
CreatureData const *  data = nullptr 
)
static
1645{
1646 // Load creature model (display id)
1647 if (data && data->displayid)
1648 if (CreatureModel const* model = cinfo->GetModelWithDisplayId(data->displayid))
1649 return model;
1650
1651 if (!cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_TRIGGER))
1652 if (CreatureModel const* model = cinfo->GetRandomValidModel())
1653 return model;
1654
1655 // Triggers by default receive the invisible model
1656 return cinfo->GetFirstInvisibleModel();
1657}
@ CREATURE_FLAG_EXTRA_TRIGGER
Definition CreatureData.h:53

References CREATURE_FLAG_EXTRA_TRIGGER, CreatureData::displayid, CreatureTemplate::GetFirstInvisibleModel(), CreatureTemplate::GetModelWithDisplayId(), CreatureTemplate::GetRandomValidModel(), and CreatureTemplate::HasFlagsExtra().

Referenced by npc_shattrath_daily_quest::DoAction(), Creature::GetNativeObjectScale(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraMounted(), AuraEffect::HandleAuraTransform(), Creature::InitEntry(), and SmartScript::ProcessAction().

◆ DeleteCreatureData()

void ObjectMgr::DeleteCreatureData ( ObjectGuid::LowType  spawnId)
8633{
8634 // remove mapid*cellid -> guid_set map
8635 CreatureData const* data = GetCreatureData(guid);
8636 if (data)
8637 RemoveCreatureFromGrid(guid, data);
8638
8639 _creatureDataStore.erase(guid);
8640}
CreatureDataContainer _creatureDataStore
Definition ObjectMgr.h:1657
void RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const *data)
Definition ObjectMgr.cpp:2796
CreatureData const * GetCreatureData(ObjectGuid::LowType spawnId) const
Definition ObjectMgr.h:1235

References _creatureDataStore, GetCreatureData(), and RemoveCreatureFromGrid().

◆ DeleteGameTele()

bool ObjectMgr::DeleteGameTele ( std::string_view  name)
9853{
9854 // explicit name case
9855 std::wstring wname;
9856 if (!Utf8toWStr(name, wname))
9857 return false;
9858
9859 // converting string that we try to find to lower case
9860 wstrToLower(wname);
9861
9862 for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
9863 {
9864 if (itr->second.wnameLow == wname)
9865 {
9867
9868 stmt->SetData(0, itr->second.name);
9869
9870 WorldDatabase.Execute(stmt);
9871
9872 _gameTeleStore.erase(itr);
9873 return true;
9874 }
9875 }
9876
9877 return false;
9878}
@ WORLD_DEL_GAME_TELE
Definition WorldDatabase.h:43

References _gameTeleStore, PreparedStatementBase::SetData(), Utf8toWStr(), WORLD_DEL_GAME_TELE, WorldDatabase, and wstrToLower().

◆ DeleteGOData()

void ObjectMgr::DeleteGOData ( ObjectGuid::LowType  guid)
8643{
8644 // remove mapid*cellid -> guid_set map
8645 GameObjectData const* data = GetGameObjectData(guid);
8646 if (data)
8647 RemoveGameobjectFromGrid(guid, data);
8648
8649 _gameObjectDataStore.erase(guid);
8650}
GameObjectData const * GetGameObjectData(ObjectGuid::LowType spawnId) const
Definition ObjectMgr.h:1270
GameObjectDataContainer _gameObjectDataStore
Definition ObjectMgr.h:1671
void RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const *data)
Definition ObjectMgr.cpp:3248

References _gameObjectDataStore, GetGameObjectData(), and RemoveGameobjectFromGrid().

◆ GenerateAuctionID()

uint32 ObjectMgr::GenerateAuctionID ( )
7625{
7626 if (_auctionId >= 0xFFFFFFFE)
7627 {
7628 LOG_ERROR("server.worldserver", "Auctions ids overflow!! Can't continue, shutting down server. ");
7630 }
7631 return _auctionId++;
7632}
static void StopNow(uint8 exitcode)
Definition World.h:188
@ ERROR_EXIT_CODE
Definition World.h:54

References _auctionId, ERROR_EXIT_CODE, LOG_ERROR, and World::StopNow().

◆ GenerateCreatureSpawnId()

uint32 ObjectMgr::GenerateCreatureSpawnId ( )
7656{
7657 if (_creatureSpawnId >= uint32(0xFFFFFF))
7658 {
7659 LOG_ERROR("server.worldserver", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
7661 }
7662 return _creatureSpawnId++;
7663}

References _creatureSpawnId, ERROR_EXIT_CODE, LOG_ERROR, and World::StopNow().

Referenced by AddCreData().

◆ GenerateEquipmentSetGuid()

uint64 ObjectMgr::GenerateEquipmentSetGuid ( )
7635{
7636 if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
7637 {
7638 LOG_ERROR("server.worldserver", "EquipmentSet guid overflow!! Can't continue, shutting down server. ");
7640 }
7641 return _equipmentSetGuid++;
7642}
std::uint64_t uint64
Definition Define.h:106

References _equipmentSetGuid, ERROR_EXIT_CODE, LOG_ERROR, and World::StopNow().

◆ GenerateGameObjectSpawnId()

uint32 ObjectMgr::GenerateGameObjectSpawnId ( )
7666{
7667 if (_gameObjectSpawnId >= uint32(0xFFFFFF))
7668 {
7669 LOG_ERROR("server.worldserver", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
7671 }
7672 return _gameObjectSpawnId++;
7673}

References _gameObjectSpawnId, ERROR_EXIT_CODE, LOG_ERROR, and World::StopNow().

Referenced by AddGOData().

◆ GenerateMailID()

uint32 ObjectMgr::GenerateMailID ( )
7645{
7646 if (_mailId >= 0xFFFFFFFE)
7647 {
7648 LOG_ERROR("server.worldserver", "Mail ids overflow!! Can't continue, shutting down server. ");
7650 }
7651 std::lock_guard<std::mutex> guard(_mailIdMutex);
7652 return _mailId++;
7653}
std::mutex _mailIdMutex
Definition ObjectMgr.h:1534

References _mailId, _mailIdMutex, ERROR_EXIT_CODE, LOG_ERROR, and World::StopNow().

◆ GeneratePetName()

std::string ObjectMgr::GeneratePetName ( uint32  entry)
8132{
8133 std::vector<std::string>& list0 = _petHalfName0[entry];
8134 std::vector<std::string>& list1 = _petHalfName1[entry];
8135
8136 if (list0.empty() || list1.empty())
8137 {
8138 CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
8139 char const* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
8140 if (!petname)
8141 return cinfo->Name;
8142
8143 return std::string(petname);
8144 }
8145
8146 return *(list0.begin() + urand(0, list0.size() - 1)) + *(list1.begin() + urand(0, list1.size() - 1));
8147}
char const * GetPetName(uint32 petfamily, uint32 dbclang)
Definition DBCStores.cpp:665
HalfNameContainer _petHalfName1
Definition ObjectMgr.h:1646
HalfNameContainer _petHalfName0
Definition ObjectMgr.h:1645
std::string Name
Definition CreatureData.h:192

References _petHalfName0, _petHalfName1, CreatureTemplate::family, GetCreatureTemplate(), GetPetName(), CreatureTemplate::Name, sWorld, and urand().

Referenced by GeneratePetNameLocale().

◆ GeneratePetNameLocale()

std::string ObjectMgr::GeneratePetNameLocale ( uint32  entry,
LocaleConstant  locale 
)
8119{
8120 std::vector<std::string>& list0 = _petHalfLocaleName0[std::make_pair(entry, locale)];
8121 std::vector<std::string>& list1 = _petHalfLocaleName1[std::make_pair(entry, locale)];
8122
8123 if (list0.empty() || list1.empty())
8124 {
8125 return GeneratePetName(entry);
8126 }
8127
8128 return *(list0.begin() + urand(0, list0.size() - 1)) + *(list1.begin() + urand(0, list1.size() - 1));
8129}
HalfNameContainerLocale _petHalfLocaleName0
Definition ObjectMgr.h:1648
HalfNameContainerLocale _petHalfLocaleName1
Definition ObjectMgr.h:1649
std::string GeneratePetName(uint32 entry)
Definition ObjectMgr.cpp:8131

References _petHalfLocaleName0, _petHalfLocaleName1, GeneratePetName(), and urand().

◆ GeneratePetNumber()

uint32 ObjectMgr::GeneratePetNumber ( )
8150{
8151 std::lock_guard<std::mutex> guard(_hiPetNumberMutex);
8152 return ++_hiPetNumber;
8153}
std::mutex _hiPetNumberMutex
Definition ObjectMgr.h:1536

References _hiPetNumber, and _hiPetNumberMutex.

◆ GetAccessRequirement()

DungeonProgressionRequirements const * ObjectMgr::GetAccessRequirement ( uint32  mapid,
Difficulty  difficulty 
) const
inline
885 {
886 DungeonProgressionRequirementsContainer::const_iterator itr = _accessRequirementStore.find(mapid);
887 if (itr != _accessRequirementStore.end())
888 {
889 std::unordered_map<uint8, DungeonProgressionRequirements*> difficultiesProgressionRequirements = itr->second;
890 auto difficultiesItr = difficultiesProgressionRequirements.find(difficulty);
891 if (difficultiesItr != difficultiesProgressionRequirements.end())
892 {
893 return difficultiesItr->second;
894 }
895 }
896 return nullptr;
897 }

References _accessRequirementStore.

◆ GetAcoreString() [1/2]

AcoreString const * ObjectMgr::GetAcoreString ( uint32  entry) const
inline
1389 {
1390 AcoreStringContainer::const_iterator itr = _acoreStringStore.find(entry);
1391 if (itr == _acoreStringStore.end())
1392 return nullptr;
1393
1394 return &itr->second;
1395 }
AcoreStringContainer _acoreStringStore
Definition ObjectMgr.h:1693

References _acoreStringStore.

Referenced by GetAcoreString(), and GetAcoreStringForDBCLocale().

◆ GetAcoreString() [2/2]

std::string ObjectMgr::GetAcoreString ( uint32  entry,
LocaleConstant  locale 
) const
9585{
9586 AcoreString const* as = GetAcoreString(entry);
9587 if (as && !as->Content.empty())
9588 {
9589 if (as->Content.size() > std::size_t(locale) && !as->Content[locale].empty())
9590 return as->Content[locale];
9591
9592 return as->Content[DEFAULT_LOCALE];
9593 }
9594
9595 std::string msg = Acore::StringFormat("No entry for acore_string ({}) in DB.", entry);
9596 LOG_ERROR("sql.sql", msg);
9597 return msg;
9598}
#define DEFAULT_LOCALE
Definition Common.h:139
AcoreString const * GetAcoreString(uint32 entry) const
Definition ObjectMgr.h:1388
std::string StringFormat(FormatStringView fmt, Args &&... args)
Default AC string format function.
Definition StringFormat.h:44
Definition ObjectMgr.h:504
std::vector< std::string > Content
Definition ObjectMgr.h:505

References AcoreString::Content, DEFAULT_LOCALE, GetAcoreString(), LOG_ERROR, and Acore::StringFormat().

◆ GetAcoreStringForDBCLocale()

std::string ObjectMgr::GetAcoreStringForDBCLocale ( uint32  entry) const
inline
1397{ return GetAcoreString(entry, DBCLocaleIndex); }

References DBCLocaleIndex, and GetAcoreString().

◆ GetAllAreaTriggerScriptData()

AreaTriggerScriptContainer const & ObjectMgr::GetAllAreaTriggerScriptData ( ) const
inline
902{ return _areaTriggerScriptStore; }
AreaTriggerScriptContainer _areaTriggerScriptStore
Definition ObjectMgr.h:1567

References _areaTriggerScriptStore.

◆ GetAllCreatureData()

CreatureDataContainer const & ObjectMgr::GetAllCreatureData ( ) const
inline
1234{ return _creatureDataStore; }

References _creatureDataStore.

◆ GetAllGOData()

GameObjectDataContainer const & ObjectMgr::GetAllGOData ( ) const
inline
1269{ return _gameObjectDataStore; }

References _gameObjectDataStore.

◆ GetAreaTrigger()

AreaTrigger const * ObjectMgr::GetAreaTrigger ( uint32  trigger) const
inline
869 {
870 AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger);
871 if (itr != _areaTriggerStore.end())
872 return &itr->second;
873 return nullptr;
874 }
AreaTriggerContainer _areaTriggerStore
Definition ObjectMgr.h:1565

References _areaTriggerStore.

Referenced by GetGoBackTrigger(), LoadAreaTriggerScripts(), LoadAreaTriggerTeleports(), LoadQuestAreaTriggers(), and LoadTavernAreaTriggers().

◆ GetAreaTriggerScriptId()

uint32 ObjectMgr::GetAreaTriggerScriptId ( uint32  trigger_id)
9678{
9679 AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
9680 if (i != _areaTriggerScriptStore.end())
9681 return i->second;
9682 return 0;
9683}

References _areaTriggerScriptStore.

◆ GetAreaTriggerTeleport()

AreaTriggerTeleport const * ObjectMgr::GetAreaTriggerTeleport ( uint32  trigger) const
inline
877 {
878 AreaTriggerTeleportContainer::const_iterator itr = _areaTriggerTeleportStore.find(trigger);
879 if (itr != _areaTriggerTeleportStore.end())
880 return &itr->second;
881 return nullptr;
882 }
AreaTriggerTeleportContainer _areaTriggerTeleportStore
Definition ObjectMgr.h:1566

References _areaTriggerTeleportStore.

◆ GetBaseReputationOf()

int32 ObjectMgr::GetBaseReputationOf ( FactionEntry const *  factionEntry,
uint8  race,
uint8  playerClass 
)
9692{
9693 if (!factionEntry)
9694 return 0;
9695
9696 uint32 raceMask = (1 << (race - 1));
9697 uint32 classMask = (1 << (playerClass - 1));
9698
9699 for (int i = 0; i < 4; i++)
9700 {
9701 if ((!factionEntry->BaseRepClassMask[i] ||
9702 factionEntry->BaseRepClassMask[i] & classMask) &&
9703 (!factionEntry->BaseRepRaceMask[i] ||
9704 factionEntry->BaseRepRaceMask[i] & raceMask))
9705 return factionEntry->BaseRepValue[i];
9706 }
9707
9708 return 0;
9709}

References FactionEntry::BaseRepClassMask, FactionEntry::BaseRepRaceMask, and FactionEntry::BaseRepValue.

◆ GetBaseXP()

uint32 ObjectMgr::GetBaseXP ( uint8  level)
8060{
8061 return _baseXPTable[level] ? _baseXPTable[level] : 0;
8062}
BaseXPContainer _baseXPTable
Definition ObjectMgr.h:1639

References _baseXPTable.

◆ GetBreadcrumbsForQuest()

std::vector< uint32 > const * ObjectMgr::GetBreadcrumbsForQuest ( uint32  questId) const
inline
1159 {
1160 auto itr = _breadcrumbsForQuest.find(questId);
1161 if (itr != _breadcrumbsForQuest.end())
1162 return &itr->second;
1163
1164 return nullptr;
1165 }
BreadcrumbQuestMap _breadcrumbsForQuest
Definition ObjectMgr.h:1156

References _breadcrumbsForQuest.

◆ GetBroadcastText()

BroadcastText const * ObjectMgr::GetBroadcastText ( uint32  id) const
inline
1228 {
1229 BroadcastTextContainer::const_iterator itr = _broadcastTextStore.find(id);
1230 if (itr != _broadcastTextStore.end())
1231 return &itr->second;
1232 return nullptr;
1233 }
BroadcastTextContainer _broadcastTextStore
Definition ObjectMgr.h:1682

References _broadcastTextStore.

Referenced by LoadGossipMenuItems(), LoadGossipText(), and LoadScripts().

◆ GetClassTrainers()

std::vector< Trainer::Trainer const * > const & ObjectMgr::GetClassTrainers ( uint8  classId) const
inline
1445{ return _classTrainers.at(classId); }
std::unordered_map< uint8, std::vector< Trainer::Trainer const * > > _classTrainers
Definition ObjectMgr.h:1699

References _classTrainers.

◆ GetCreatureAddon()

CreatureAddon const * ObjectMgr::GetCreatureAddon ( ObjectGuid::LowType  lowguid)
1432{
1433 CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
1434 if (itr != _creatureAddonStore.end())
1435 return &(itr->second);
1436
1437 return nullptr;
1438}
CreatureAddonContainer _creatureAddonStore
Definition ObjectMgr.h:1662

References _creatureAddonStore.

◆ GetCreatureBaseStats()

CreatureBaseStats const * ObjectMgr::GetCreatureBaseStats ( uint8  level,
uint8  unitClass 
)
10651{
10652 CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
10653
10654 if (it != _creatureBaseStatsStore.end())
10655 return &(it->second);
10656
10657 struct DefaultCreatureBaseStats : public CreatureBaseStats
10658 {
10659 DefaultCreatureBaseStats()
10660 {
10661 BaseArmor = 1;
10662 for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
10663 {
10664 BaseHealth[j] = 1;
10665 BaseDamage[j] = 0.0f;
10666 }
10667 BaseMana = 0;
10668 AttackPower = 0;
10669 RangedAttackPower = 0;
10670 Strength = 0;
10671 Agility = 0;
10672 Stamina = 0;
10673 Intellect = 0;
10674 Spirit = 0;
10675 }
10676 };
10677 static const DefaultCreatureBaseStats defStats;
10678 return &defStats;
10679}
uint16 MAKE_PAIR16(uint8 l, uint8 h)
Definition ObjectDefines.h:83
CreatureBaseStatsContainer _creatureBaseStatsStore
Definition ObjectMgr.h:1623

References _creatureBaseStatsStore, MAKE_PAIR16(), and MAX_EXPANSIONS.

Referenced by AddCreData().

◆ GetCreatureData()

CreatureData const * ObjectMgr::GetCreatureData ( ObjectGuid::LowType  spawnId) const
inline
1236 {
1237 CreatureDataContainer::const_iterator itr = _creatureDataStore.find(spawnId);
1238 if (itr == _creatureDataStore.end()) return nullptr;
1239 return &itr->second;
1240 }

References _creatureDataStore.

Referenced by DeleteCreatureData(), GetSpawnData(), LoadCreatureAddons(), LoadCreatureDataFromDB(), LoadCreatureMovementOverrides(), LoadCreatureSparring(), LoadLinkedRespawn(), and SetCreatureLinkedRespawn().

◆ GetCreatureLocale()

CreatureLocale const * ObjectMgr::GetCreatureLocale ( uint32  entry) const
inline
1292 {
1293 CreatureLocaleContainer::const_iterator itr = _creatureLocaleStore.find(entry);
1294 if (itr == _creatureLocaleStore.end()) return nullptr;
1295 return &itr->second;
1296 }
CreatureLocaleContainer _creatureLocaleStore
Definition ObjectMgr.h:1670

References _creatureLocaleStore.

◆ GetCreatureModelInfo()

CreatureModelInfo const * ObjectMgr::GetCreatureModelInfo ( uint32  modelId) const
1636{
1637 CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
1638 if (itr != _creatureModelStore.end())
1639 return &(itr->second);
1640
1641 return nullptr;
1642}
CreatureModelContainer _creatureModelStore
Definition ObjectMgr.h:1661

References _creatureModelStore.

Referenced by GetCreatureModelRandomGender(), and LoadCreatureTemplateModels().

◆ GetCreatureModelRandomGender()

CreatureModelInfo const * ObjectMgr::GetCreatureModelRandomGender ( CreatureModel model,
CreatureTemplate const *  creatureTemplate 
) const
1679{
1680 CreatureModelInfo const* modelInfo = GetCreatureModelInfo(model->CreatureDisplayID);
1681 if (!modelInfo)
1682 return nullptr;
1683
1684 // If a model for another gender exists, 50% chance to use it
1685 if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0)
1686 {
1687 CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender);
1688 if (!minfo_tmp)
1689 LOG_ERROR("sql.sql", "Model (Entry: {}) has modelid_other_gender {} not found in table `creature_model_info`. ", model->CreatureDisplayID, modelInfo->modelid_other_gender);
1690 else
1691 {
1692 // Model ID changed
1693 model->CreatureDisplayID = modelInfo->modelid_other_gender;
1694 if (creatureTemplate)
1695 {
1696 auto itr = std::find_if(creatureTemplate->Models.begin(), creatureTemplate->Models.end(), [&](CreatureModel const& templateModel)
1697 {
1698 return templateModel.CreatureDisplayID == modelInfo->modelid_other_gender;
1699 });
1700 if (itr != creatureTemplate->Models.end())
1701 *model = *itr;
1702 }
1703 return minfo_tmp;
1704 }
1705 }
1706
1707 return modelInfo;
1708}
CreatureModelInfo const * GetCreatureModelInfo(uint32 modelId) const
Definition ObjectMgr.cpp:1635
Definition CreatureData.h:389
uint32 modelid_other_gender
Definition CreatureData.h:393
uint32 CreatureDisplayID
Definition CreatureData.h:180

References CreatureModel::CreatureDisplayID, GetCreatureModelInfo(), LOG_ERROR, CreatureModelInfo::modelid_other_gender, CreatureTemplate::Models, and urand().

Referenced by GetTaxiMountDisplayId().

◆ GetCreatureMovementOverride()

CreatureMovementData const * ObjectMgr::GetCreatureMovementOverride ( ObjectGuid::LowType  spawnId) const
1450{
1452}
std::unordered_map< ObjectGuid::LowType, CreatureMovementData > _creatureMovementOverrides
Definition ObjectMgr.h:1664
auto MapGetValuePtr(M &map, typename M::key_type const &key) -> decltype(AddressOrSelf(map.find(key) ->second))
Definition Containers.h:216

References _creatureMovementOverrides, and Acore::Containers::MapGetValuePtr().

◆ GetCreatureQuestInvolvedRelationBounds()

QuestRelationBounds ObjectMgr::GetCreatureQuestInvolvedRelationBounds ( uint32  creature_entry)
inline
1014 {
1015 return _creatureQuestInvolvedRelations.equal_range(creature_entry);
1016 }
QuestRelations _creatureQuestInvolvedRelations
Definition ObjectMgr.h:1584

References _creatureQuestInvolvedRelations.

◆ GetCreatureQuestInvolvedRelationMap()

QuestRelations * ObjectMgr::GetCreatureQuestInvolvedRelationMap ( )
inline
1004 {
1006 }

References _creatureQuestInvolvedRelations.

◆ GetCreatureQuestItemList()

CreatureQuestItemList const * ObjectMgr::GetCreatureQuestItemList ( uint32  id) const
inline
832 {
833 CreatureQuestItemMap::const_iterator itr = _creatureQuestItemStore.find(id);
834 if (itr != _creatureQuestItemStore.end())
835 return &itr->second;
836 return nullptr;
837 }
CreatureQuestItemMap _creatureQuestItemStore
Definition ObjectMgr.h:1667

References _creatureQuestItemStore.

◆ GetCreatureQuestItemMap()

CreatureQuestItemMap const * ObjectMgr::GetCreatureQuestItemMap ( ) const
inline
838{ return &_creatureQuestItemStore; }

References _creatureQuestItemStore.

◆ GetCreatureQuestRelationBounds()

QuestRelationBounds ObjectMgr::GetCreatureQuestRelationBounds ( uint32  creature_entry)
inline
1009 {
1010 return _creatureQuestRelations.equal_range(creature_entry);
1011 }
QuestRelations _creatureQuestRelations
Definition ObjectMgr.h:1583

References _creatureQuestRelations.

◆ GetCreatureQuestRelationMap()

QuestRelations * ObjectMgr::GetCreatureQuestRelationMap ( )
inline
999 {
1001 }

References _creatureQuestRelations.

◆ GetCreatureTemplate()

◆ GetCreatureTemplateAddon()

CreatureAddon const * ObjectMgr::GetCreatureTemplateAddon ( uint32  entry)
1441{
1442 CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
1443 if (itr != _creatureTemplateAddonStore.end())
1444 return &(itr->second);
1445
1446 return nullptr;
1447}
CreatureAddonContainer _creatureTemplateAddonStore
Definition ObjectMgr.h:1663

References _creatureTemplateAddonStore.

◆ GetCreatureTemplates()

CreatureTemplateContainer const * ObjectMgr::GetCreatureTemplates ( ) const
inline
774{ return &_creatureTemplateStore; }
CreatureTemplateContainer _creatureTemplateStore
Definition ObjectMgr.h:1658

References _creatureTemplateStore.

Referenced by LoadCreatureClassLevelStats(), and LoadNPCSpellClickSpells().

◆ GetDBCLocaleIndex()

LocaleConstant ObjectMgr::GetDBCLocaleIndex ( ) const
inline
1398{ return DBCLocaleIndex; }

References DBCLocaleIndex.

◆ GetDefaultSpawnGroup()

SpawnGroupTemplateData const * ObjectMgr::GetDefaultSpawnGroup ( ) const
inline
1283{ return &_spawnGroupDataStore.at(0); }

References _spawnGroupDataStore.

◆ GetDungeonEncounterList()

DungeonEncounterList const * ObjectMgr::GetDungeonEncounterList ( uint32  mapId,
Difficulty  difficulty 
)
inline
953 {
954 std::unordered_map<uint32, DungeonEncounterList>::const_iterator itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty));
955 if (itr != _dungeonEncounterStore.end())
956 return &itr->second;
957 return nullptr;
958 }

References _dungeonEncounterStore, and MAKE_PAIR32().

◆ GetEquipmentInfo()

EquipmentInfo const * ObjectMgr::GetEquipmentInfo ( uint32  entry,
int8 id 
)
1455{
1456 EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
1457 if (itr == _equipmentInfoStore.end())
1458 return nullptr;
1459
1460 if (itr->second.empty())
1461 return nullptr;
1462
1463 if (id == -1) // select a random element
1464 {
1465 EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
1466 std::advance(ritr, urand(0u, itr->second.size() - 1));
1467 id = std::distance(itr->second.begin(), ritr) + 1;
1468 return &ritr->second;
1469 }
1470 else
1471 {
1472 EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
1473 if (itr2 != itr->second.end())
1474 return &itr2->second;
1475 }
1476
1477 return nullptr;
1478}
EquipmentInfoContainer _equipmentInfoStore
Definition ObjectMgr.h:1668

References _equipmentInfoStore, and urand().

Referenced by LoadCreatureDataFromDB(), and LoadCreatures().

◆ GetFishingBaseSkillLevel()

int32 ObjectMgr::GetFishingBaseSkillLevel ( uint32  entry) const
inline
1127 {
1128 FishingBaseSkillContainer::const_iterator itr = _fishingBaseForAreaStore.find(entry);
1129 return itr != _fishingBaseForAreaStore.end() ? itr->second : 0;
1130 }

References _fishingBaseForAreaStore.

◆ GetGameObjectAddon()

GameObjectAddon const * ObjectMgr::GetGameObjectAddon ( ObjectGuid::LowType  lowguid)
1423{
1424 GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
1425 if (itr != _gameObjectAddonStore.end())
1426 return &(itr->second);
1427
1428 return nullptr;
1429}
GameObjectAddonContainer _gameObjectAddonStore
Definition ObjectMgr.h:1665

References _gameObjectAddonStore.

◆ GetGameObjectData()

GameObjectData const * ObjectMgr::GetGameObjectData ( ObjectGuid::LowType  spawnId) const
inline
1271 {
1272 GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(spawnId);
1273 if (itr == _gameObjectDataStore.end()) return nullptr;
1274 return &itr->second;
1275 }

References _gameObjectDataStore.

Referenced by DeleteGOData(), GetSpawnData(), LoadGameObjectAddons(), LoadGameObjectDataFromDB(), LoadLinkedRespawn(), and LoadScripts().

◆ GetGameObjectLocale()

GameObjectLocale const * ObjectMgr::GetGameObjectLocale ( uint32  entry) const
inline
1298 {
1299 GameObjectLocaleContainer::const_iterator itr = _gameObjectLocaleStore.find(entry);
1300 if (itr == _gameObjectLocaleStore.end()) return nullptr;
1301 return &itr->second;
1302 }
GameObjectLocaleContainer _gameObjectLocaleStore
Definition ObjectMgr.h:1674

References _gameObjectLocaleStore.

◆ GetGameObjectQuestItemList()

GameObjectQuestItemList const * ObjectMgr::GetGameObjectQuestItemList ( uint32  id) const
inline
823 {
824 GameObjectQuestItemMap::const_iterator itr = _gameObjectQuestItemStore.find(id);
825 if (itr != _gameObjectQuestItemStore.end())
826 return &itr->second;
827 return nullptr;
828 }
GameObjectQuestItemMap _gameObjectQuestItemStore
Definition ObjectMgr.h:1666

References _gameObjectQuestItemStore.

◆ GetGameObjectQuestItemMap()

GameObjectQuestItemMap const * ObjectMgr::GetGameObjectQuestItemMap ( ) const
inline

◆ GetGameObjectSummonGroup()

std::vector< GameObjectSummonData > const * ObjectMgr::GetGameObjectSummonGroup ( uint32  summonerId,
SummonerType  summonerType,
uint8  group 
) const
inline
1219 {
1220 GameObjectSummonDataContainer::const_iterator itr = _goSummonDataStore.find(TempSummonGroupKey(summonerId, summonerType, group));
1221 if (itr != _goSummonDataStore.end())
1222 return &itr->second;
1223
1224 return nullptr;
1225 }
GameObjectSummonDataContainer _goSummonDataStore
Stores gameobject summon data grouped by summoner's entry, summoner's type and group id.
Definition ObjectMgr.h:1680
Key for storing temp summon data in TempSummonDataContainer.
Definition ObjectMgr.h:67

References _goSummonDataStore.

◆ GetGameObjectTemplate()

GameObjectTemplate const * ObjectMgr::GetGameObjectTemplate ( uint32  entry)
10992{
10993 GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
10994 if (itr != _gameObjectTemplateStore.end())
10995 return &(itr->second);
10996
10997 return nullptr;
10998}
GameObjectTemplateContainer _gameObjectTemplateStore
Definition ObjectMgr.h:1675

References _gameObjectTemplateStore.

Referenced by AddGOData(), IsGameObjectStaticTransport(), LoadGameObjectDataFromDB(), LoadGameobjectQuestEnders(), LoadGameObjectQuestItems(), LoadGameobjectQuestStarters(), LoadGameobjects(), LoadGameObjectSummons(), LoadGameObjectTemplateAddons(), LoadQuestGreetings(), LoadQuestGreetingsLocales(), LoadQuests(), LoadScripts(), and LoadTempSummons().

◆ GetGameObjectTemplateAddon()

GameObjectTemplateAddon const * ObjectMgr::GetGameObjectTemplateAddon ( uint32  entry) const
11007{
11008 auto itr = _gameObjectTemplateAddonStore.find(entry);
11009 if (itr != _gameObjectTemplateAddonStore.end())
11010 return &itr->second;
11011
11012 return nullptr;
11013}
GameObjectTemplateAddonContainer _gameObjectTemplateAddonStore
Definition ObjectMgr.h:1676

References _gameObjectTemplateAddonStore.

◆ GetGameObjectTemplates()

GameObjectTemplateContainer const * ObjectMgr::GetGameObjectTemplates ( ) const
inline

◆ GetGameTele() [1/2]

GameTele const * ObjectMgr::GetGameTele ( std::string_view  name,
bool  exactSearch = false 
) const
9797{
9798 // explicit name case
9799 std::wstring wname;
9800 if (!Utf8toWStr(name, wname))
9801 return nullptr;
9802
9803 // converting string that we try to find to lower case
9804 wstrToLower(wname);
9805
9806 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
9807 GameTele const* alt = nullptr;
9808 for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
9809 {
9810 if (itr->second.wnameLow == wname)
9811 return &itr->second;
9812 else if (!exactSearch && !alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
9813 alt = &itr->second;
9814 }
9815
9816 return alt;
9817}
Definition ObjectMgr.h:135

References _gameTeleStore, Utf8toWStr(), GameTele::wnameLow, and wstrToLower().

◆ GetGameTele() [2/2]

GameTele const * ObjectMgr::GetGameTele ( uint32  id) const
inline
1434 {
1435 GameTeleContainer::const_iterator itr = _gameTeleStore.find(id);
1436 if (itr == _gameTeleStore.end()) return nullptr;
1437 return &itr->second;
1438 }

References _gameTeleStore.

◆ GetGameTeleMap()

GameTeleContainer const & ObjectMgr::GetGameTeleMap ( ) const
inline
1440{ return _gameTeleStore; }

References _gameTeleStore.

◆ GetGenerator()

template<HighGuid type>
ObjectGuidGeneratorBase & ObjectMgr::GetGenerator ( )
inline
1138 {
1139 static_assert(ObjectGuidTraits<type>::Global, "Only global guid can be generated in ObjectMgr context");
1140 return GetGuidSequenceGenerator<type>();
1141 }
Definition ObjectGuid.h:79

◆ GetGoBackTrigger()

AreaTriggerTeleport const * ObjectMgr::GetGoBackTrigger ( uint32  Map) const
7524{
7525 bool useParentDbValue = false;
7526 uint32 parentId = 0;
7527 MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
7528 if (!mapEntry || mapEntry->entrance_map < 0)
7529 return nullptr;
7530
7531 if (mapEntry->IsDungeon())
7532 {
7533 InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
7534
7535 if (!iTemplate)
7536 return nullptr;
7537
7538 parentId = iTemplate->Parent;
7539 useParentDbValue = true;
7540 }
7541
7542 uint32 entrance_map = uint32(mapEntry->entrance_map);
7543 for (AreaTriggerTeleportContainer::const_iterator itr = _areaTriggerTeleportStore.begin(); itr != _areaTriggerTeleportStore.end(); ++itr)
7544 if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
7545 {
7546 AreaTrigger const* atEntry = GetAreaTrigger(itr->first);
7547 if (atEntry && atEntry->map == Map)
7548 return &itr->second;
7549 }
7550 return nullptr;
7551}
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
AreaTrigger const * GetAreaTrigger(uint32 trigger) const
Definition ObjectMgr.h:868
Definition ObjectMgr.h:423
uint32 map
Definition ObjectMgr.h:425
Definition Map.h:125
uint32 Parent
Definition Map.h:126
Definition DBCStructure.h:1325
int32 entrance_map
Definition DBCStructure.h:1340
bool IsDungeon() const
Definition DBCStructure.h:1351

References _areaTriggerTeleportStore, MapEntry::entrance_map, GetAreaTrigger(), MapEntry::IsDungeon(), AreaTrigger::map, InstanceTemplate::Parent, sMapStore, and sObjectMgr.

◆ GetGOQuestInvolvedRelationBounds()

QuestRelationBounds ObjectMgr::GetGOQuestInvolvedRelationBounds ( uint32  go_entry)
inline
994 {
995 return _goQuestInvolvedRelations.equal_range(go_entry);
996 }
QuestRelations _goQuestInvolvedRelations
Definition ObjectMgr.h:1582

References _goQuestInvolvedRelations.

◆ GetGOQuestInvolvedRelationMap()

QuestRelations * ObjectMgr::GetGOQuestInvolvedRelationMap ( )
inline
984 {
986 }

References _goQuestInvolvedRelations.

◆ GetGOQuestRelationBounds()

QuestRelationBounds ObjectMgr::GetGOQuestRelationBounds ( uint32  go_entry)
inline
989 {
990 return _goQuestRelations.equal_range(go_entry);
991 }
QuestRelations _goQuestRelations
Definition ObjectMgr.h:1581

References _goQuestRelations.

◆ GetGOQuestRelationMap()

QuestRelations * ObjectMgr::GetGOQuestRelationMap ( )
inline
979 {
980 return &_goQuestRelations;
981 }

References _goQuestRelations.

◆ GetGossipMenuItemsLocale()

GossipMenuItemsLocale const * ObjectMgr::GetGossipMenuItemsLocale ( uint32  entry) const
inline
1328 {
1329 GossipMenuItemsLocaleContainer::const_iterator itr = _gossipMenuItemsLocaleStore.find(entry);
1330 if (itr == _gossipMenuItemsLocaleStore.end()) return nullptr;
1331 return &itr->second;
1332 }
GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore
Definition ObjectMgr.h:1694

References _gossipMenuItemsLocaleStore.

◆ GetGossipMenuItemsMapBounds()

GossipMenuItemsMapBounds ObjectMgr::GetGossipMenuItemsMapBounds ( uint32  uiMenuId) const
inline
1481 {
1482 return _gossipMenuItemsStore.equal_range(uiMenuId);
1483 }
GossipMenuItemsContainer _gossipMenuItemsStore
Definition ObjectMgr.h:1576

References _gossipMenuItemsStore.

◆ GetGossipMenuItemsMapBoundsNonConst()

GossipMenuItemsMapBoundsNonConst ObjectMgr::GetGossipMenuItemsMapBoundsNonConst ( uint32  uiMenuId)
inline
1485 {
1486 return _gossipMenuItemsStore.equal_range(uiMenuId);
1487 }

References _gossipMenuItemsStore.

◆ GetGossipMenusMapBounds()

GossipMenusMapBounds ObjectMgr::GetGossipMenusMapBounds ( uint32  uiMenuId) const
inline
1471 {
1472 return _gossipMenusStore.equal_range(uiMenuId);
1473 }
GossipMenusContainer _gossipMenusStore
Definition ObjectMgr.h:1575

References _gossipMenusStore.

◆ GetGossipMenusMapBoundsNonConst()

GossipMenusMapBoundsNonConst ObjectMgr::GetGossipMenusMapBoundsNonConst ( uint32  uiMenuId)
inline
1476 {
1477 return _gossipMenusStore.equal_range(uiMenuId);
1478 }

References _gossipMenusStore.

◆ GetGossipText()

GossipText const * ObjectMgr::GetGossipText ( uint32  Text_ID) const
6689{
6690 GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID);
6691 if (itr != _gossipTextStore.end())
6692 return &itr->second;
6693 return nullptr;
6694}
GossipTextContainer _gossipTextStore
Definition ObjectMgr.h:1563

References _gossipTextStore.

Referenced by LoadGossipMenu().

◆ GetGridObjectGuids()

CellObjectGuids const & ObjectMgr::GetGridObjectGuids ( uint16  mapid,
uint8  spawnMode,
uint32  gridId 
)
inline
1181 {
1182 MapObjectGuids::const_iterator itr1 = _mapObjectGuidsStore.find(MAKE_PAIR32(mapid, spawnMode));
1183 if (itr1 != _mapObjectGuidsStore.end())
1184 {
1185 CellObjectGuidsMap::const_iterator itr2 = itr1->second.find(gridId);
1186 if (itr2 != itr1->second.end())
1187 return itr2->second;
1188 }
1189 return _emptyCellObjectGuids;
1190 }
CellObjectGuids _emptyCellObjectGuids
Definition ObjectMgr.h:1656

References _emptyCellObjectGuids, _mapObjectGuidsStore, and MAKE_PAIR32().

◆ GetGuidSequenceGenerator()

template<HighGuid high>
ObjectGuidGeneratorBase & ObjectMgr::GetGuidSequenceGenerator ( )
inlineprivate
1544 {
1545 auto itr = _guidGenerators.find(high);
1546 if (itr == _guidGenerators.end())
1547 itr = _guidGenerators.insert(std::make_pair(high, std::unique_ptr<ObjectGuidGenerator<high>>(new ObjectGuidGenerator<high>()))).first;
1548
1549 return *itr->second;
1550 }
Definition ObjectGuid.h:302
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
Definition ObjectMgr.h:1552

References _guidGenerators.

◆ GetInstanceTemplate()

InstanceTemplate const * ObjectMgr::GetInstanceTemplate ( uint32  mapId)
6595{
6596 InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
6597 if (itr != _instanceTemplateStore.end())
6598 return &(itr->second);
6599
6600 return nullptr;
6601}
InstanceTemplateContainer _instanceTemplateStore
Definition ObjectMgr.h:1612

References _instanceTemplateStore.

◆ GetItemLocale()

ItemLocale const * ObjectMgr::GetItemLocale ( uint32  entry) const
inline
1304 {
1305 ItemLocaleContainer::const_iterator itr = _itemLocaleStore.find(entry);
1306 if (itr == _itemLocaleStore.end()) return nullptr;
1307 return &itr->second;
1308 }
ItemLocaleContainer _itemLocaleStore
Definition ObjectMgr.h:1685

References _itemLocaleStore.

◆ GetItemSetNameEntry()

ItemSetNameEntry const * ObjectMgr::GetItemSetNameEntry ( uint32  itemId)
inline
794 {
795 ItemSetNameContainer::iterator itr = _itemSetNameStore.find(itemId);
796 if (itr != _itemSetNameStore.end())
797 return &itr->second;
798 return nullptr;
799 }
ItemSetNameContainer _itemSetNameStore
Definition ObjectMgr.h:1652

References _itemSetNameStore.

◆ GetItemSetNameLocale()

ItemSetNameLocale const * ObjectMgr::GetItemSetNameLocale ( uint32  entry) const
inline
1310 {
1311 ItemSetNameLocaleContainer::const_iterator itr = _itemSetNameLocaleStore.find(entry);
1312 if (itr == _itemSetNameLocaleStore.end())return nullptr;
1313 return &itr->second;
1314 }
ItemSetNameLocaleContainer _itemSetNameLocaleStore
Definition ObjectMgr.h:1686

References _itemSetNameLocaleStore.

◆ GetItemTemplate()

ItemTemplate const * ObjectMgr::GetItemTemplate ( uint32  entry)
3934{
3935 return entry < _itemTemplateStoreFast.size() ? _itemTemplateStoreFast[entry] : nullptr;
3936}
std::vector< ItemTemplate * > _itemTemplateStoreFast
Definition ObjectMgr.h:1684

References _itemTemplateStoreFast.

Referenced by LoadAccessRequirements(), LoadFactionChangeItems(), LoadItemSetNames(), LoadItemTemplates(), LoadPlayerInfo(), LoadQuests(), and LoadScripts().

◆ GetItemTemplateStore()

ItemTemplateContainer const * ObjectMgr::GetItemTemplateStore ( ) const
inline
786{ return &_itemTemplateStore; }
ItemTemplateContainer _itemTemplateStore
Definition ObjectMgr.h:1683

References _itemTemplateStore.

◆ GetItemTemplateStoreFast()

std::vector< ItemTemplate * > const * ObjectMgr::GetItemTemplateStoreFast ( ) const
inline
787{ return &_itemTemplateStoreFast; }

References _itemTemplateStoreFast.

◆ GetLegacySpawnGroup()

SpawnGroupTemplateData const * ObjectMgr::GetLegacySpawnGroup ( ) const
inline
1284{ return &_spawnGroupDataStore.at(1); }

References _spawnGroupDataStore.

◆ GetLinkedRespawnGuid()

ObjectGuid ObjectMgr::GetLinkedRespawnGuid ( ObjectGuid  guid) const
inline
1262 {
1263 LinkedRespawnContainer::const_iterator itr = _linkedRespawnStore.find(guid);
1264 if (itr == _linkedRespawnStore.end())
1265 return ObjectGuid::Empty;
1266 return itr->second;
1267 }
static ObjectGuid const Empty
Definition ObjectGuid.h:123
LinkedRespawnContainer _linkedRespawnStore
Definition ObjectMgr.h:1669

References _linkedRespawnStore, and ObjectGuid::Empty.

◆ GetLocaleString() [1/2]

static void ObjectMgr::GetLocaleString ( std::vector< std::string > const &  data,
int  loc_idx,
std::string &  value 
)
inlinestatic
1498 {
1499 if (data.size() > std::size_t(loc_idx) && !data[loc_idx].empty())
1500 value = data[loc_idx];
1501 }

◆ GetLocaleString() [2/2]

◆ GetMailLevelReward()

MailLevelReward const * ObjectMgr::GetMailLevelReward ( uint32  level,
uint32  raceMask 
)
inline
1168 {
1169 MailLevelRewardContainer::const_iterator map_itr = _mailLevelRewardStore.find(level);
1170 if (map_itr == _mailLevelRewardStore.end())
1171 return nullptr;
1172
1173 for (auto const& set_itr : map_itr->second)
1174 if (set_itr.raceMask & raceMask)
1175 return &set_itr;
1176
1177 return nullptr;
1178 }
MailLevelRewardContainer _mailLevelRewardStore
Definition ObjectMgr.h:1621

References _mailLevelRewardStore.

◆ GetMapEntranceTrigger()

AreaTriggerTeleport const * ObjectMgr::GetMapEntranceTrigger ( uint32  Map) const

Searches for the areatrigger which teleports players to the given map

7557{
7558 for (AreaTriggerTeleportContainer::const_iterator itr = _areaTriggerTeleportStore.begin(); itr != _areaTriggerTeleportStore.end(); ++itr)
7559 {
7560 if (itr->second.target_mapId == Map) // Id is used to determine correct Scarlet Monastery instance
7561 {
7562 // xinef: no need to check, already done at loading
7563 //AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
7564 //if (atEntry)
7565 return &itr->second;
7566 }
7567 }
7568 return nullptr;
7569}

References _areaTriggerTeleportStore.

◆ GetMapObjectGuids()

CellObjectGuidsMap const & ObjectMgr::GetMapObjectGuids ( uint16  mapid,
uint8  spawnMode 
)
inline
1193 {
1194 MapObjectGuids::const_iterator itr1 = _mapObjectGuidsStore.find(MAKE_PAIR32(mapid, spawnMode));
1195 if (itr1 != _mapObjectGuidsStore.end())
1196 return itr1->second;
1198 }
CellObjectGuidsMap _emptyCellObjectGuidsMap
Definition ObjectMgr.h:1655

References _emptyCellObjectGuidsMap, _mapObjectGuidsStore, and MAKE_PAIR32().

◆ GetModelForShapeshift()

uint32 ObjectMgr::GetModelForShapeshift ( ShapeshiftForm  form,
Player player 
) const
1890{
1891 uint8 customizationID;
1892
1893 if (player->GetTeamId() == TEAM_ALLIANCE)
1894 customizationID = player->GetByteValue(PLAYER_BYTES, 3); // Use Hair Color
1895 else
1896 customizationID = player->GetByteValue(PLAYER_BYTES, 0); // Use Skin Color
1897
1898 // getGender() tracks the active display model; real gender lives in PLAYER_BYTES_3
1900
1901 auto itr = _playerShapeshiftModel.find(std::make_tuple(form, player->getRace(), customizationID, gender));
1902 if (itr != _playerShapeshiftModel.end())
1903 return itr->second; // Explicit combination
1904
1905 itr = _playerShapeshiftModel.find(std::make_tuple(form, player->getRace(), customizationID, GENDER_NONE));
1906 if (itr != _playerShapeshiftModel.end())
1907 return itr->second; // Combination applied to both genders
1908
1909 itr = _playerShapeshiftModel.find(std::make_tuple(form, player->getRace(), 255, gender));
1910 if (itr != _playerShapeshiftModel.end())
1911 return itr->second; // Default gender-dependent model
1912
1913 itr = _playerShapeshiftModel.find(std::make_tuple(form, player->getRace(), 255, GENDER_NONE));
1914 if (itr != _playerShapeshiftModel.end())
1915 return itr->second; // Last resort
1916
1917 LOG_DEBUG("entities.player", "ShapeshiftForm {} with RaceID ({}) have no shapeshift model data defined, using fallback data.", form, player->getRace());
1918 return 0;
1919}
@ PLAYER_BYTES_3_OFFSET_GENDER
Definition Player.h:513
@ GENDER_NONE
Definition SharedDefines.h:63
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ PLAYER_BYTES_3
Definition UpdateFields.h:183
@ PLAYER_BYTES
Definition UpdateFields.h:181
PlayerShapeshiftModelMap _playerShapeshiftModel
Definition ObjectMgr.h:1717
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:316
TeamId GetTeamId(bool original=false) const
Definition Player.h:2138
uint8 getRace(bool original=false) const
Definition Unit.cpp:17033

References _playerShapeshiftModel, GENDER_NONE, Object::GetByteValue(), Unit::getRace(), Player::GetTeamId(), LOG_DEBUG, PLAYER_BYTES, PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, and TEAM_ALLIANCE.

◆ GetModelForTotem()

uint32 ObjectMgr::GetModelForTotem ( SummonSlot  totemSlot,
Races  race 
) const
1835{
1836 auto itr = _playerTotemModel.find(std::make_pair(totemSlot, race));
1837 if (itr != _playerTotemModel.end())
1838 return itr->second;
1839
1840 LOG_ERROR("misc", "TotemSlot {} with RaceID ({}) have no totem model data defined, set to default model.", totemSlot, race);
1841 return 0;
1842}
PlayerTotemModelMap _playerTotemModel
Definition ObjectMgr.h:1715

References _playerTotemModel, and LOG_ERROR.

◆ GetModuleString() [1/2]

ModuleString const * ObjectMgr::GetModuleString ( std::string  module,
uint32  id 
) const
inline
1378 {
1379 std::pair<std::string, uint32> pairKey = std::make_pair(module, id);
1380 ModuleStringContainer::const_iterator itr = _moduleStringStore.find(pairKey);
1381 if (itr == _moduleStringStore.end())
1382 return nullptr;
1383
1384 return &itr->second;
1385 }
ModuleStringContainer _moduleStringStore
Definition ObjectMgr.h:1692

References _moduleStringStore.

Referenced by GetModuleString().

◆ GetModuleString() [2/2]

std::string const * ObjectMgr::GetModuleString ( std::string  module,
uint32  id,
LocaleConstant  locale 
) const
9536{
9537 ModuleString const* ms = GetModuleString(module, id);
9538 if (ms && !ms->Content.empty())
9539 {
9540 if (ms->Content.size() > size_t(locale) && !ms->Content[locale].empty())
9541 return &ms->Content[locale];
9542
9543 return &ms->Content[DEFAULT_LOCALE];
9544 }
9545
9546 LOG_ERROR("sql.sql", "Module string module {} id {} not found in DB.", module, id);
9547
9548 return (std::string*)"error";
9549}
ModuleString const * GetModuleString(std::string module, uint32 id) const
Definition ObjectMgr.h:1377
Definition ObjectMgr.h:499
std::vector< std::string > Content
Definition ObjectMgr.h:500

References ModuleString::Content, DEFAULT_LOCALE, GetModuleString(), and LOG_ERROR.

◆ GetNearestTaxiNode() [1/2]

uint32 ObjectMgr::GetNearestTaxiNode ( float  x,
float  y,
float  z,
uint32  mapid,
uint32  teamId 
)
7141{
7142 bool found = false;
7143 float dist = 10000;
7144 uint32 id = 0;
7145
7146 for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
7147 {
7148 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
7149
7150 if (!node || node->map_id != mapid || (!node->MountCreatureID[teamId == TEAM_ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
7151 continue;
7152
7153 uint8 field = (uint8)((i - 1) / 32);
7154 uint32 submask = 1 << ((i - 1) % 32);
7155
7156 // skip not taxi network nodes
7157 if (field >= TaxiMaskSize || (sTaxiNodesMask[field] & submask) == 0)
7158 {
7159 continue;
7160 }
7161
7162 float dist2 = (node->x - x) * (node->x - x) + (node->y - y) * (node->y - y) + (node->z - z) * (node->z - z);
7163 if (found)
7164 {
7165 if (dist2 < dist)
7166 {
7167 dist = dist2;
7168 id = i;
7169 }
7170 }
7171 else
7172 {
7173 found = true;
7174 dist = dist2;
7175 id = i;
7176 }
7177 }
7178
7179 return id;
7180}
TaxiMask sTaxiNodesMask
Definition DBCStores.cpp:176
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
static constexpr std::size_t TaxiMaskSize
Definition DBCStructure.h:2248
Definition DBCStructure.h:1953
float z
Definition DBCStructure.h:1958
uint32 map_id
Definition DBCStructure.h:1955
float x
Definition DBCStructure.h:1956
float y
Definition DBCStructure.h:1957
uint32 MountCreatureID[2]
Definition DBCStructure.h:1961

References TaxiNodesEntry::map_id, TaxiNodesEntry::MountCreatureID, sTaxiNodesMask, sTaxiNodesStore, TaxiMaskSize, TEAM_ALLIANCE, TaxiNodesEntry::x, TaxiNodesEntry::y, and TaxiNodesEntry::z.

Referenced by GetNearestTaxiNode().

◆ GetNearestTaxiNode() [2/2]

uint32 ObjectMgr::GetNearestTaxiNode ( WorldLocation const &  loc,
uint32  teamId 
)
7136{
7137 return GetNearestTaxiNode(loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetMapId(), teamId);
7138}
uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 teamId)
Definition ObjectMgr.cpp:7140

References WorldLocation::GetMapId(), GetNearestTaxiNode(), Position::GetPositionX(), Position::GetPositionY(), and Position::GetPositionZ().

◆ GetNpcTextLocale()

NpcTextLocale const * ObjectMgr::GetNpcTextLocale ( uint32  entry) const
inline
1352 {
1353 NpcTextLocaleContainer::const_iterator itr = _npcTextLocaleStore.find(entry);
1354 if (itr == _npcTextLocaleStore.end()) return nullptr;
1355 return &itr->second;
1356 }
NpcTextLocaleContainer _npcTextLocaleStore
Definition ObjectMgr.h:1690

References _npcTextLocaleStore.

◆ GetNpcVendorItemList()

VendorItemData const * ObjectMgr::GetNpcVendorItemList ( uint32  entry) const
inline
1448 {
1449 CacheVendorItemContainer::const_iterator iter = _cacheVendorItemStore.find(entry);
1450 if (iter == _cacheVendorItemStore.end())
1451 return nullptr;
1452
1453 return &iter->second;
1454 }

References _cacheVendorItemStore.

Referenced by IsVendorItemValid().

◆ GetPageText()

PageText const * ObjectMgr::GetPageText ( uint32  pageEntry)
6511{
6512 PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
6513 if (itr != _pageTextStore.end())
6514 return &(itr->second);
6515
6516 return nullptr;
6517}
PageTextContainer _pageTextStore
Definition ObjectMgr.h:1611

References _pageTextStore.

Referenced by LoadGameObjectTemplate(), and LoadItemTemplates().

◆ GetPageTextLocale()

PageTextLocale const * ObjectMgr::GetPageTextLocale ( uint32  entry) const
inline
1316 {
1317 PageTextLocaleContainer::const_iterator itr = _pageTextLocaleStore.find(entry);
1318 if (itr == _pageTextLocaleStore.end()) return nullptr;
1319 return &itr->second;
1320 }
PageTextLocaleContainer _pageTextLocaleStore
Definition ObjectMgr.h:1691

References _pageTextLocaleStore.

◆ GetPetLevelInfo()

PetLevelInfo const * ObjectMgr::GetPetLevelInfo ( uint32  creature_id,
uint8  level 
) const
4300{
4301 if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
4302 level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
4303
4304 PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id);
4305 if (itr == _petInfoStore.end())
4306 return nullptr;
4307
4308 return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
4309}

References _petInfoStore, CONFIG_MAX_PLAYER_LEVEL, and sWorld.

◆ GetPlayerClassInfo()

PlayerClassInfo const * ObjectMgr::GetPlayerClassInfo ( uint32  class_) const
inline
806 {
807 if (class_ >= MAX_CLASSES)
808 return nullptr;
809 return _playerClassInfo[class_];
810 }

References _playerClassInfo, and MAX_CLASSES.

◆ GetPlayerClassLevelInfo()

void ObjectMgr::GetPlayerClassLevelInfo ( uint32  class_,
uint8  level,
PlayerClassLevelInfo info 
) const
4977{
4978 if (level < 1 || class_ >= MAX_CLASSES)
4979 return;
4980
4981 PlayerClassInfo const* pInfo = _playerClassInfo[class_];
4982
4983 if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
4984 level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
4985
4986 *info = pInfo->levelInfo[level - 1];
4987}
Definition Player.h:283

References _playerClassInfo, CONFIG_MAX_PLAYER_LEVEL, PlayerClassInfo::levelInfo, MAX_CLASSES, and sWorld.

◆ GetPlayerInfo()

PlayerInfo const * ObjectMgr::GetPlayerInfo ( uint32  race,
uint32  class_ 
) const
11038{
11039 if (race >= sRaceMgr->GetMaxRaces())
11040 return nullptr;
11041 if (class_ >= MAX_CLASSES)
11042 return nullptr;
11043 PlayerInfo const* info = _playerInfo[race][class_];
11044 if (!info)
11045 return nullptr;
11046 return info;
11047}
Definition Player.h:322

References _playerInfo, MAX_CLASSES, and sRaceMgr.

◆ GetPlayerLevelInfo()

void ObjectMgr::GetPlayerLevelInfo ( uint32  race,
uint32  class_,
uint8  level,
PlayerLevelInfo info 
) const
4990{
4991 if (level < 1 || race >= sRaceMgr->GetMaxRaces() || class_ >= MAX_CLASSES)
4992 return;
4993
4994 PlayerInfo const* pInfo = _playerInfo[race][class_];
4995 if (!pInfo)
4996 return;
4997
4998 if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
4999 *info = pInfo->levelInfo[level - 1];
5000 else
5001 BuildPlayerLevelInfo(race, class_, level, info);
5002}
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo *plinfo) const
Definition ObjectMgr.cpp:5004
PlayerLevelInfo * levelInfo
Definition Player.h:340

References _playerInfo, BuildPlayerLevelInfo(), CONFIG_MAX_PLAYER_LEVEL, PlayerInfo::levelInfo, MAX_CLASSES, and sRaceMgr.

◆ GetPointOfInterest()

PointOfInterest const * ObjectMgr::GetPointOfInterest ( uint32  id) const
inline
935 {
936 PointOfInterestContainer::const_iterator itr = _pointsOfInterestStore.find(id);
937 if (itr != _pointsOfInterestStore.end())
938 return &itr->second;
939 return nullptr;
940 }
PointOfInterestContainer _pointsOfInterestStore
Definition ObjectMgr.h:1577

References _pointsOfInterestStore.

Referenced by LoadGossipMenuItems().

◆ GetPointOfInterestLocale()

PointOfInterestLocale const * ObjectMgr::GetPointOfInterestLocale ( uint32  poi_id) const
inline
1334 {
1335 PointOfInterestLocaleContainer::const_iterator itr = _pointOfInterestLocaleStore.find(poi_id);
1336 if (itr == _pointOfInterestLocaleStore.end()) return nullptr;
1337 return &itr->second;
1338 }
PointOfInterestLocaleContainer _pointOfInterestLocaleStore
Definition ObjectMgr.h:1695

References _pointOfInterestLocaleStore.

◆ GetQuestForAreaTrigger()

uint32 ObjectMgr::GetQuestForAreaTrigger ( uint32  Trigger_ID) const
inline
848 {
849 QuestAreaTriggerContainer::const_iterator itr = _questAreaTriggerStore.find(Trigger_ID);
850 if (itr != _questAreaTriggerStore.end())
851 return itr->second;
852 return 0;
853 }
QuestAreaTriggerContainer _questAreaTriggerStore
Definition ObjectMgr.h:1561

References _questAreaTriggerStore.

◆ GetQuestGreeting()

QuestGreeting const * ObjectMgr::GetQuestGreeting ( TypeID  type,
uint32  id 
) const
6866{
6867 uint8 typeIndex;
6868 if (type == TYPEID_UNIT)
6869 typeIndex = 0;
6870 else if (type == TYPEID_GAMEOBJECT)
6871 typeIndex = 1;
6872 else
6873 return nullptr;
6874
6875 std::pair<uint32, uint8> pairKey = std::make_pair(id, typeIndex);
6876 QuestGreetingContainer::const_iterator itr = _questGreetingStore.find(pairKey);
6877 if (itr == _questGreetingStore.end())
6878 return nullptr;
6879
6880 return &itr->second;
6881}
@ TYPEID_GAMEOBJECT
Definition ObjectGuid.h:40
@ TYPEID_UNIT
Definition ObjectGuid.h:38
QuestGreetingContainer _questGreetingStore
Definition ObjectMgr.h:1564

References _questGreetingStore, TYPEID_GAMEOBJECT, and TYPEID_UNIT.

◆ GetQuestLocale()

QuestLocale const * ObjectMgr::GetQuestLocale ( uint32  entry) const
inline
1322 {
1323 QuestLocaleContainer::const_iterator itr = _questLocaleStore.find(entry);
1324 if (itr == _questLocaleStore.end()) return nullptr;
1325 return &itr->second;
1326 }
QuestLocaleContainer _questLocaleStore
Definition ObjectMgr.h:1687

References _questLocaleStore.

◆ GetQuestMoneyReward()

uint32 ObjectMgr::GetQuestMoneyReward ( uint8  level,
uint32  questMoneyDifficulty 
) const
11174{
11175 if (questMoneyDifficulty < MAX_QUEST_MONEY_REWARDS)
11176 {
11177 auto const& itr = _questMoneyRewards.find(level);
11178 if (itr != _questMoneyRewards.end())
11179 {
11180 return itr->second.at(questMoneyDifficulty);
11181 }
11182 }
11183
11184 return 0;
11185}
static constexpr uint32 MAX_QUEST_MONEY_REWARDS
Definition ObjectMgr.h:723
QuestMoneyRewardStore _questMoneyRewards
Definition ObjectMgr.h:1719

References _questMoneyRewards, and MAX_QUEST_MONEY_REWARDS.

◆ GetQuestOfferRewardLocale()

QuestOfferRewardLocale const * ObjectMgr::GetQuestOfferRewardLocale ( uint32  entry) const
inline
1340 {
1341 auto itr = _questOfferRewardLocaleStore.find(entry);
1342 if (itr == _questOfferRewardLocaleStore.end()) return nullptr;
1343 return &itr->second;
1344 }
QuestOfferRewardLocaleContainer _questOfferRewardLocaleStore
Definition ObjectMgr.h:1688

References _questOfferRewardLocaleStore.

◆ GetQuestPOIVector()

QuestPOIVector const * ObjectMgr::GetQuestPOIVector ( uint32  questId)
inline
943 {
944 QuestPOIContainer::const_iterator itr = _questPOIStore.find(questId);
945 if (itr != _questPOIStore.end())
946 return &itr->second;
947 return nullptr;
948 }
QuestPOIContainer _questPOIStore
Definition ObjectMgr.h:1579

References _questPOIStore.

◆ GetQuestRequestItemsLocale()

QuestRequestItemsLocale const * ObjectMgr::GetQuestRequestItemsLocale ( uint32  entry) const
inline
1346 {
1347 auto itr = _questRequestItemsLocaleStore.find(entry);
1348 if (itr == _questRequestItemsLocaleStore.end()) return nullptr;
1349 return &itr->second;
1350 }
QuestRequestItemsLocaleContainer _questRequestItemsLocaleStore
Definition ObjectMgr.h:1689

References _questRequestItemsLocaleStore.

◆ GetQuestTemplate()

Quest const * ObjectMgr::GetQuestTemplate ( uint32  quest_id) const
inline
841 {
842 return quest_id < _questTemplatesFast.size() ? _questTemplatesFast[quest_id] : nullptr;
843 }
std::vector< Quest * > _questTemplatesFast
Definition ObjectMgr.h:1555

References _questTemplatesFast.

Referenced by LoadAccessRequirements(), LoadFactionChangeQuests(), LoadQuestAreaTriggers(), LoadQuests(), and LoadScripts().

◆ GetQuestTemplates()

QuestMap const & ObjectMgr::GetQuestTemplates ( ) const
inline
845{ return _questTemplates; }

References _questTemplates.

◆ GetRepRewardRate()

RepRewardRate const * ObjectMgr::GetRepRewardRate ( uint32  factionId) const
inline
907 {
908 RepRewardRateContainer::const_iterator itr = _repRewardRateStore.find(factionId);
909 if (itr != _repRewardRateStore.end())
910 return &itr->second;
911
912 return nullptr;
913 }
RepRewardRateContainer _repRewardRateStore
Definition ObjectMgr.h:1571

References _repRewardRateStore.

◆ GetRepSpilloverTemplate()

RepSpilloverTemplate const * ObjectMgr::GetRepSpilloverTemplate ( uint32  factionId) const
inline
926 {
927 RepSpilloverTemplateContainer::const_iterator itr = _repSpilloverTemplateStore.find(factionId);
928 if (itr != _repSpilloverTemplateStore.end())
929 return &itr->second;
930
931 return nullptr;
932 }
RepSpilloverTemplateContainer _repSpilloverTemplateStore
Definition ObjectMgr.h:1573

References _repSpilloverTemplateStore.

◆ GetReputationOnKilEntry()

ReputationOnKillEntry const * ObjectMgr::GetReputationOnKilEntry ( uint32  id) const
inline
916 {
917 RepOnKillContainer::const_iterator itr = _repOnKillStore.find(id);
918 if (itr != _repOnKillStore.end())
919 return &itr->second;
920 return nullptr;
921 }
RepOnKillContainer _repOnKillStore
Definition ObjectMgr.h:1572

References _repOnKillStore.

◆ GetScriptId()

uint32 ObjectMgr::GetScriptId ( std::string const &  name)
10511{
10512 // use binary search to find the script name in the sorted vector
10513 // assume "" is the first element
10514 if (name.empty())
10515 return 0;
10516
10517 ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
10518 if (itr == _scriptNamesStore.end() || (*itr != name))
10519 return 0;
10520
10521 return uint32(itr - _scriptNamesStore.begin());
10522}
ScriptNameContainer _scriptNamesStore
Definition ObjectMgr.h:1599

References _scriptNamesStore.

Referenced by LoadAreaTriggerScripts(), LoadCreatureDataFromDB(), LoadCreatures(), LoadCreatureTemplate(), LoadGameObjectDataFromDB(), LoadGameobjects(), LoadGameObjectTemplate(), LoadInstanceTemplate(), LoadItemTemplates(), and LoadSpellScriptNames().

◆ GetScriptName()

std::string const & ObjectMgr::GetScriptName ( uint32  id) const
10505{
10506 static std::string const empty = "";
10507 return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
10508}

References _scriptNamesStore.

Referenced by ValidateSpellScripts().

◆ GetScriptNames()

ScriptNameContainer & ObjectMgr::GetScriptNames ( )
inline
1461{ return _scriptNamesStore; }

References _scriptNamesStore.

◆ GetSparringData()

CreatureSparringContainer const & ObjectMgr::GetSparringData ( ) const
inline
1242{ return _creatureSparringStore; }
CreatureSparringContainer _creatureSparringStore
Definition ObjectMgr.h:1614

References _creatureSparringStore.

◆ GetSpawnData()

SpawnData const * ObjectMgr::GetSpawnData ( SpawnObjectType  type,
ObjectGuid::LowType  spawnId 
) const
8653{
8654 switch (type)
8655 {
8657 return GetCreatureData(spawnId);
8659 return GetGameObjectData(spawnId);
8660 default:
8661 return nullptr;
8662 }
8663}
@ SPAWN_TYPE_GAMEOBJECT
Definition SpawnData.h:28
@ SPAWN_TYPE_CREATURE
Definition SpawnData.h:27

References GetCreatureData(), GetGameObjectData(), SPAWN_TYPE_CREATURE, and SPAWN_TYPE_GAMEOBJECT.

Referenced by LoadSpawnGroups().

◆ GetSpawnDataForGroup()

std::pair< SpawnGroupLinkContainer::const_iterator, SpawnGroupLinkContainer::const_iterator > ObjectMgr::GetSpawnDataForGroup ( uint32  groupId) const
inline
1286 {
1287 return _spawnGroupMapStore.equal_range(groupId);
1288 }
SpawnGroupLinkContainer _spawnGroupMapStore
Definition ObjectMgr.h:1673

References _spawnGroupMapStore.

◆ GetSpawnGroupData()

SpawnGroupTemplateData const * ObjectMgr::GetSpawnGroupData ( uint32  groupId) const
inline
1279 {
1280 auto itr = _spawnGroupDataStore.find(groupId);
1281 return itr != _spawnGroupDataStore.end() ? &itr->second : nullptr;
1282 }

References _spawnGroupDataStore.

◆ GetSpellClickInfoMapBounds()

SpellClickInfoMapBounds ObjectMgr::GetSpellClickInfoMapBounds ( uint32  creature_id) const
inline
1466 {
1467 return _spellClickInfoStore.equal_range(creature_id);
1468 }
SpellClickInfoContainer _spellClickInfoStore
Definition ObjectMgr.h:1601

References _spellClickInfoStore.

◆ GetSpellScriptsBounds()

SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds ( uint32  spell_id)
9686{
9687 return SpellScriptsBounds(_spellScriptsStore.lower_bound(spell_id), _spellScriptsStore.upper_bound(spell_id));
9688}
std::pair< SpellScriptsContainer::iterator, SpellScriptsContainer::iterator > SpellScriptsBounds
Definition ObjectMgr.h:391
SpellScriptsContainer _spellScriptsStore
Definition ObjectMgr.h:1603

References _spellScriptsStore.

◆ GetSummonGroup()

std::vector< TempSummonData > const * ObjectMgr::GetSummonGroup ( uint32  summonerId,
SummonerType  summonerType,
uint8  group 
) const
inline

Gets temp summon data for all creatures of specified group.

Parameters
summonerIdSummoner's entry.
summonerTypeSummoner's type, see SummonerType for available types.
groupId of required group.
Returns
null if group was not found, otherwise reference to the creature group data
1210 {
1211 TempSummonDataContainer::const_iterator itr = _tempSummonDataStore.find(TempSummonGroupKey(summonerId, summonerType, group));
1212 if (itr != _tempSummonDataStore.end())
1213 return &itr->second;
1214
1215 return nullptr;
1216 }
TempSummonDataContainer _tempSummonDataStore
Stores temp summon data grouped by summoner's entry, summoner's type and group id.
Definition ObjectMgr.h:1678

References _tempSummonDataStore.

◆ GetTaxiMountDisplayId()

uint32 ObjectMgr::GetTaxiMountDisplayId ( uint32  id,
TeamId  teamId,
bool  allowed_alt_team = false 
)
7207{
7208 CreatureModel mountModel;
7209 CreatureTemplate const* mount_info = nullptr;
7210
7211 // select mount creature id
7212 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
7213 if (node)
7214 {
7215 uint32 mount_entry = node->MountCreatureID[teamId == TEAM_ALLIANCE ? 1 : 0];
7216
7217 // Fix for Alliance not being able to use Acherus taxi
7218 // only one mount type for both sides
7219 if (mount_entry == 0 && allowed_alt_team)
7220 {
7221 // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
7222 mount_entry = node->MountCreatureID[teamId];
7223 }
7224
7225 mount_info = GetCreatureTemplate(mount_entry);
7226 if (mount_info)
7227 {
7228 CreatureModel const* model = mount_info->GetRandomValidModel();
7229 if (!model)
7230 {
7231 LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry {}! Can't load it!", mount_entry);
7232 return 0;
7233 }
7234 mountModel = *model;
7235 }
7236 }
7237
7238 // minfo is not actually used but the mount_id was updated
7239 GetCreatureModelRandomGender(&mountModel, mount_info);
7240
7241 return mountModel.CreatureDisplayID;
7242}
CreatureModelInfo const * GetCreatureModelRandomGender(CreatureModel *model, CreatureTemplate const *creatureTemplate) const
Definition ObjectMgr.cpp:1678
CreatureModel const * GetRandomValidModel() const
Definition Creature.cpp:120

References CreatureModel::CreatureDisplayID, GetCreatureModelRandomGender(), GetCreatureTemplate(), CreatureTemplate::GetRandomValidModel(), LOG_ERROR, TaxiNodesEntry::MountCreatureID, sTaxiNodesStore, and TEAM_ALLIANCE.

◆ GetTaxiPath()

void ObjectMgr::GetTaxiPath ( uint32  source,
uint32  destination,
uint32 path,
uint32 cost 
)
7183{
7184 TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
7185 if (src_i == sTaxiPathSetBySource.end())
7186 {
7187 path = 0;
7188 cost = 0;
7189 return;
7190 }
7191
7192 TaxiPathSetForSource& pathSet = src_i->second;
7193
7194 TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
7195 if (dest_i == pathSet.end())
7196 {
7197 path = 0;
7198 cost = 0;
7199 return;
7200 }
7201
7202 cost = dest_i->second->price;
7203 path = dest_i->second->ID;
7204}
TaxiPathSetBySource sTaxiPathSetBySource
Definition DBCStores.cpp:183
std::map< uint32, TaxiPathEntry const * > TaxiPathSetForSource
Definition DBCStructure.h:2242

References TaxiNodesEntry::ID, and sTaxiPathSetBySource.

◆ GetTrainer()

Trainer::Trainer * ObjectMgr::GetTrainer ( uint32  creatureId)
10098{
10099 auto itr = _creatureDefaultTrainers.find(creatureId);
10100 if (itr != _creatureDefaultTrainers.end())
10101 return Acore::Containers::MapGetValuePtr(_trainers, itr->second);
10102
10103 return nullptr;
10104}
std::unordered_map< uint32, uint32 > _creatureDefaultTrainers
Definition ObjectMgr.h:1700
std::unordered_map< uint32, Trainer::Trainer > _trainers
Definition ObjectMgr.h:1698

References _creatureDefaultTrainers, _trainers, and Acore::Containers::MapGetValuePtr().

◆ GetVehicleAccessoryList()

VehicleAccessoryList const * ObjectMgr::GetVehicleAccessoryList ( Vehicle veh) const
11021{
11022 if (Creature* cre = veh->GetBase()->ToCreature())
11023 {
11024 // Give preference to GUID-based accessories
11025 VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
11026 if (itr != _vehicleAccessoryStore.end())
11027 return &itr->second;
11028 }
11029
11030 // Otherwise return entry-based
11031 VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
11032 if (itr != _vehicleTemplateAccessoryStore.end())
11033 return &itr->second;
11034 return nullptr;
11035}
VehicleAccessoryContainer _vehicleAccessoryStore
Definition ObjectMgr.h:1606
VehicleAccessoryContainer _vehicleTemplateAccessoryStore
Definition ObjectMgr.h:1605
Creature * ToCreature()
Definition Object.h:206
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
uint32 GetCreatureEntry() const
Definition Vehicle.h:39

References _vehicleAccessoryStore, _vehicleTemplateAccessoryStore, Vehicle::GetBase(), Vehicle::GetCreatureEntry(), and Object::ToCreature().

◆ GetVehicleSeatAddon()

VehicleSeatAddon const * ObjectMgr::GetVehicleSeatAddon ( uint32  seatId) const
inline
1520 {
1521 VehicleSeatAddonContainer::const_iterator itr = _vehicleSeatAddonStore.find(seatId);
1522 if (itr == _vehicleSeatAddonStore.end())
1523 return nullptr;
1524
1525 return &itr->second;
1526 }
VehicleSeatAddonContainer _vehicleSeatAddonStore
Definition ObjectMgr.h:1607

References _vehicleSeatAddonStore.

◆ GetXPForLevel()

uint32 ObjectMgr::GetXPForLevel ( uint8  level) const
8065{
8066 if (level < _playerXPperLevel.size())
8067 return _playerXPperLevel[level];
8068 return 0;
8069}
PlayerXPperLevel _playerXPperLevel
Definition ObjectMgr.h:1636

References _playerXPperLevel.

◆ InitializeSpellInfoPrecomputedData()

void ObjectMgr::InitializeSpellInfoPrecomputedData ( )
6458{
6459 uint32 limit = sSpellStore.GetNumRows();
6460 for(uint32 i = 0; i <= limit; ++i)
6461 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i))
6462 {
6463 const_cast<SpellInfo*>(spellInfo)->SetStackableWithRanks(spellInfo->ComputeIsStackableWithRanks());
6464 const_cast<SpellInfo*>(spellInfo)->SetCritCapable(spellInfo->ComputeIsCritCapable());
6465 const_cast<SpellInfo*>(spellInfo)->SetSpellValid(SpellMgr::ComputeIsSpellValid(spellInfo, false));
6466 }
6467}
DBCStorage< SpellEntry > sSpellStore(SpellEntryfmt)
Definition SpellInfo.h:340
static bool ComputeIsSpellValid(SpellInfo const *spellInfo, bool msg=true)
Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book,...
Definition SpellMgr.cpp:419

References SpellMgr::ComputeIsSpellValid(), sSpellMgr, and sSpellStore.

◆ instance()

ObjectMgr * ObjectMgr::instance ( )
static
378{
379 static ObjectMgr instance;
380 return &instance;
381}
Definition ObjectMgr.h:730
static ObjectMgr * instance()
Definition ObjectMgr.cpp:377

References instance().

Referenced by instance().

◆ IsChatFiltered()

bool ObjectMgr::IsChatFiltered ( std::string_view  text) const
9193{
9194 if (!_chatFilterAutomaton || text.empty())
9195 return false;
9196
9197 std::wstring wtext;
9198 if (!Utf8toWStr(text, wtext))
9199 return false;
9200
9201 wstrToLower(wtext);
9202
9203 return _chatFilterAutomaton->ContainsAny(wtext);
9204}
std::unique_ptr< Acore::AhoCorasick< wchar_t > > _chatFilterAutomaton
Definition ObjectMgr.h:1595

References _chatFilterAutomaton, Utf8toWStr(), and wstrToLower().

◆ IsGameObjectStaticTransport()

bool ObjectMgr::IsGameObjectStaticTransport ( uint32  entry)
11001{
11002 GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
11003 return goinfo && goinfo->type == GAMEOBJECT_TYPE_TRANSPORT;
11004}
@ GAMEOBJECT_TYPE_TRANSPORT
Definition SharedDefines.h:1575

References GAMEOBJECT_TYPE_TRANSPORT, GetGameObjectTemplate(), and GameObjectTemplate::type.

Referenced by AddGOData().

◆ IsProfanityName()

bool ObjectMgr::IsProfanityName ( std::string_view  name) const
9105{
9106 // pussywizard
9107 if (name.size() >= 2 && (name[name.size() - 2] == 'G' || name[name.size() - 2] == 'g') && (name[name.size() - 1] == 'M' || name[name.size() - 1] == 'm'))
9108 return true;
9109
9110 std::wstring wstr;
9111 if (!Utf8toWStr (name, wstr))
9112 return false;
9113
9114 wstrToLower(wstr);
9115
9116 return _profanityNamesStore.find(wstr) != _profanityNamesStore.end();
9117}

References _profanityNamesStore, Utf8toWStr(), and wstrToLower().

Referenced by AddProfanityPlayerName().

◆ IsReservedName()

bool ObjectMgr::IsReservedName ( std::string_view  name) const
9002{
9003 // pussywizard
9004 if (name.size() >= 2 && (name[name.size() - 2] == 'G' || name[name.size() - 2] == 'g') && (name[name.size() - 1] == 'M' || name[name.size() - 1] == 'm'))
9005 return true;
9006
9007 std::wstring wstr;
9008 if (!Utf8toWStr (name, wstr))
9009 return false;
9010
9011 wstrToLower(wstr);
9012
9013 return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
9014}

References _reservedNamesStore, Utf8toWStr(), and wstrToLower().

Referenced by AddReservedPlayerName().

◆ IsTavernAreaTrigger()

bool ObjectMgr::IsTavernAreaTrigger ( uint32  triggerID,
uint32  faction 
) const
inline
856 {
857 auto itr = _tavernAreaTriggerStore.find(triggerID);
858 if (itr != _tavernAreaTriggerStore.end())
859 {
860 return (itr->second & faction) != 0;
861 }
862
863 return false;
864 }
TavernAreaTriggerContainer _tavernAreaTriggerStore
Definition ObjectMgr.h:1562

References _tavernAreaTriggerStore.

◆ IsTransportMap()

bool ObjectMgr::IsTransportMap ( uint32  mapId) const
inline
1517{ return _transportMaps.count(mapId) != 0; }
std::set< uint32 > _transportMaps
Definition ObjectMgr.h:1713

References _transportMaps.

◆ IsValidChannelName()

bool ObjectMgr::IsValidChannelName ( std::string const &  name)
static
9345{
9346 std::wstring wname;
9347 if (!Utf8toWStr(name, wname))
9348 return false;
9349
9350 if (wname.size() > MAX_CHANNEL_NAME)
9351 return false;
9352
9353 uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHANNEL_NAMES);
9354
9355 return isValidString(wname, strictMask, true);
9356}
#define MAX_CHANNEL_NAME
Definition ObjectMgr.h:691
@ CONFIG_STRICT_CHANNEL_NAMES
Definition WorldConfig.h:181

References CONFIG_STRICT_CHANNEL_NAMES, isValidString(), MAX_CHANNEL_NAME, sWorld, and Utf8toWStr().

◆ IsValidCharterName()

bool ObjectMgr::IsValidCharterName ( std::string_view  name)
static
9319{
9320 std::wstring wname;
9321 if (!Utf8toWStr(name, wname))
9322 return false;
9323
9324 if (wname.size() > MAX_CHARTER_NAME)
9325 return false;
9326
9327 uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
9328 if (wname.size() < minName)
9329 return false;
9330
9331 // Check Reserved Name
9332 if (sObjectMgr->IsReservedName(name))
9333 return false;
9334
9335 // Check Profanity Name
9336 if (sObjectMgr->IsProfanityName(name))
9337 return false;
9338
9339 uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
9340
9341 return isValidString(wname, strictMask, true);
9342}
#define MAX_CHARTER_NAME
Definition ObjectMgr.h:690
@ CONFIG_MIN_CHARTER_NAME
Definition WorldConfig.h:184
@ CONFIG_STRICT_CHARTER_NAMES
Definition WorldConfig.h:180

References CONFIG_MIN_CHARTER_NAME, CONFIG_STRICT_CHARTER_NAMES, isValidString(), MAX_CHARTER_NAME, sObjectMgr, sWorld, and Utf8toWStr().

Referenced by WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandlePetitionRenameOpcode(), ArenaTeam::SetName(), and Guild::SetName().

◆ IsVendorItemValid()

bool ObjectMgr::IsVendorItemValid ( uint32  vendor_entry,
uint32  item,
uint32  maxcount,
uint32  ptime,
uint32  ExtendedCost,
Player player = nullptr,
std::set< uint32 > *  skip_vendors = nullptr,
uint32  ORnpcflag = 0 
) const
10369{
10370 /*
10371 CreatureTemplate const* cInfo = GetCreatureTemplate(vendor_entry);
10372 if (!cInfo)
10373 {
10374 if (player)
10375 ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
10376 else
10377 LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: {}), ignore", vendor_entry);
10378 return false;
10379 }
10380
10381 if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
10382 {
10383 if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
10384 {
10385 if (player)
10386 ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
10387 else
10388 LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have data for not creature template (Entry: {}) without vendor flag, ignore", vendor_entry);
10389
10390 if (skip_vendors)
10391 skip_vendors->insert(vendor_entry);
10392 }
10393 return false;
10394 }
10395 */
10396
10397 if (!sObjectMgr->GetItemTemplate(item_id))
10398 {
10399 if (player)
10401 else
10402 LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: {}) have in item list non-existed item ({}), ignore", vendor_entry, item_id);
10403 return false;
10404 }
10405
10406 if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
10407 {
10408 if (player)
10410 else
10411 LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: {}) with wrong ExtendedCost ({}) for vendor ({}), ignore", item_id, ExtendedCost, vendor_entry);
10412 return false;
10413 }
10414
10415 if (maxcount > 0 && incrtime == 0)
10416 {
10417 if (player)
10418 ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 ({}) but IncrTime == 0", maxcount);
10419 else
10420 LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` ({}) for item {} of vendor (Entry: {}) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
10421 return false;
10422 }
10423 else if (maxcount == 0 && incrtime > 0)
10424 {
10425 if (player)
10426 ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
10427 else
10428 LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item {} of vendor (Entry: {}) but `incrtime`<>0, ignore", item_id, vendor_entry);
10429 return false;
10430 }
10431
10432 VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
10433 if (!vItems)
10434 return true; // later checks for non-empty lists
10435
10436 if (vItems->FindItemCostPair(item_id, ExtendedCost))
10437 {
10438 if (player)
10439 ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
10440 else
10441 LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items {} (with extended cost {}) for vendor (Entry: {}), ignoring", item_id, ExtendedCost, vendor_entry);
10442 return false;
10443 }
10444
10445 return true;
10446}
DBCStorage< ItemExtendedCostEntry > sItemExtendedCostStore(ItemExtendedCostEntryfmt)
@ LANG_ITEM_ALREADY_IN_LIST
Definition Language.h:256
@ LANG_ITEM_NOT_FOUND
Definition Language.h:253
@ LANG_EXTENDED_COST_NOT_EXIST
Definition Language.h:381
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:219
VendorItemData const * GetNpcVendorItemList(uint32 entry) const
Definition ObjectMgr.h:1447
WorldSession * GetSession() const
Definition Player.h:2030
VendorItem const * FindItemCostPair(uint32 item_id, uint32 extendedCost) const
Definition Creature.cpp:104

References VendorItemData::FindItemCostPair(), GetNpcVendorItemList(), Player::GetSession(), LANG_EXTENDED_COST_NOT_EXIST, LANG_ITEM_ALREADY_IN_LIST, LANG_ITEM_NOT_FOUND, LOG_ERROR, ChatHandler::PSendSysMessage(), sItemExtendedCostStore, and sObjectMgr.

Referenced by LoadReferenceVendor(), and LoadVendors().

◆ LoadAccessRequirements()

void ObjectMgr::LoadAccessRequirements ( )
7356{
7357 uint32 oldMSTime = getMSTime();
7358
7359 if (!_accessRequirementStore.empty())
7360 {
7361 for (DungeonProgressionRequirementsContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
7362 {
7363 std::unordered_map<uint8, DungeonProgressionRequirements*> difficulties = itr->second;
7364 for (auto difficultiesItr = difficulties.begin(); difficultiesItr != difficulties.end(); ++difficultiesItr)
7365 {
7366 for (auto questItr = difficultiesItr->second->quests.begin(); questItr != difficultiesItr->second->quests.end(); ++questItr)
7367 {
7368 delete* questItr;
7369 }
7370
7371 for (auto achievementItr = difficultiesItr->second->achievements.begin(); achievementItr != difficultiesItr->second->achievements.end(); ++achievementItr)
7372 {
7373 delete* achievementItr;
7374 }
7375
7376 for (auto itemsItr = difficultiesItr->second->items.begin(); itemsItr != difficultiesItr->second->items.end(); ++itemsItr)
7377 {
7378 delete* itemsItr;
7379 }
7380
7381 delete difficultiesItr->second;
7382 }
7383 }
7384
7385 _accessRequirementStore.clear(); // need for reload case
7386 }
7387 // 0 1 2 3 4 5
7388 QueryResult access_template_result = WorldDatabase.Query("SELECT id, map_id, difficulty, min_level, max_level, min_avg_item_level FROM dungeon_access_template");
7389 if (!access_template_result)
7390 {
7391 LOG_WARN("server.loading", ">> Loaded 0 access requirement definitions. DB table `dungeon_access_template` is empty.");
7392 LOG_INFO("server.loading", " ");
7393 return;
7394 }
7395
7396 uint32 count = 0;
7397 uint32 countProgressionRequirements = 0;
7398
7399 do
7400 {
7401 Field* fields = access_template_result->Fetch();
7402
7403 //Get the common variables for the access requirements
7404 uint8 dungeon_access_id = fields[0].Get<uint8>();
7405 uint32 mapid = fields[1].Get<uint32>();
7406 uint8 difficulty = fields[2].Get<uint8>();
7407
7408 //Set up the access requirements
7410 ar->levelMin = fields[3].Get<uint8>();
7411 ar->levelMax = fields[4].Get<uint8>();
7412 ar->reqItemLevel = fields[5].Get<uint16>();
7413
7414 // 0 1 2 3 4 6
7415 QueryResult progression_requirements_results = WorldDatabase.Query("SELECT requirement_type, requirement_id, requirement_note, faction, priority, leader_only FROM dungeon_access_requirements where dungeon_access_id = {}", dungeon_access_id);
7416 if (progression_requirements_results)
7417 {
7418 do
7419 {
7420 Field* progression_requirement_row = progression_requirements_results->Fetch();
7421
7422 const uint8 requirement_type = progression_requirement_row[0].Get<uint8>();
7423 const uint32 requirement_id = progression_requirement_row[1].Get<uint32>();
7424 const std::string requirement_note = progression_requirement_row[2].Get<std::string>();
7425 const uint8 requirement_faction = progression_requirement_row[3].Get<uint8>();
7426 const uint8 requirement_priority = progression_requirement_row[4].IsNull() ? UINT8_MAX : progression_requirement_row[4].Get<uint8>();
7427 const bool requirement_checkLeaderOnly = progression_requirement_row[5].Get<bool>();
7428
7429 ProgressionRequirement* progression_requirement = new ProgressionRequirement();
7430 progression_requirement->id = requirement_id;
7431 progression_requirement->note = requirement_note;
7432 progression_requirement->faction = (TeamId)requirement_faction;
7433 progression_requirement->priority = requirement_priority;
7434 progression_requirement->checkLeaderOnly = requirement_checkLeaderOnly;
7435
7436 std::vector<ProgressionRequirement*>* currentRequirementsList = nullptr;
7437
7438 switch (requirement_type)
7439 {
7440 case 0:
7441 {
7442 //Achievement
7443 if (!sAchievementStore.LookupEntry(progression_requirement->id))
7444 {
7445 LOG_ERROR("sql.sql", "Required achievement {} for faction {} does not exist for map {} difficulty {}, remove or fix this achievement requirement.", progression_requirement->id, requirement_faction, mapid, difficulty);
7446 break;
7447 }
7448
7449 currentRequirementsList = &ar->achievements;
7450 break;
7451 }
7452 case 1:
7453 {
7454 //Quest
7455 if (!GetQuestTemplate(progression_requirement->id))
7456 {
7457 LOG_ERROR("sql.sql", "Required quest {} for faction {} does not exist for map {} difficulty {}, remove or fix this quest requirement.", progression_requirement->id, requirement_faction, mapid, difficulty);
7458 break;
7459 }
7460
7461 currentRequirementsList = &ar->quests;
7462 break;
7463 }
7464 case 2:
7465 {
7466 //Item
7467 ItemTemplate const* pProto = GetItemTemplate(progression_requirement->id);
7468 if (!pProto)
7469 {
7470 LOG_ERROR("sql.sql", "Required item {} for faction {} does not exist for map {} difficulty {}, remove or fix this item requirement.", progression_requirement->id, requirement_faction, mapid, difficulty);
7471 break;
7472 }
7473
7474 currentRequirementsList = &ar->items;
7475 break;
7476 }
7477 default:
7478 LOG_ERROR("sql.sql", "requirement_type of {} is not valid for map {} difficulty {}. Please use 0 for achievements, 1 for quest, 2 for items or remove this entry from the db.", requirement_type, mapid, difficulty);
7479 break;
7480 }
7481
7482 //Check if array is valid and delete the progression requirement
7483 if (!currentRequirementsList)
7484 {
7485 delete progression_requirement;
7486 continue;
7487 }
7488
7489 //Insert into the array
7490 if (currentRequirementsList->size() > requirement_priority)
7491 {
7492 currentRequirementsList->insert(currentRequirementsList->begin() + requirement_priority, progression_requirement);
7493 }
7494 else
7495 {
7496 currentRequirementsList->push_back(progression_requirement);
7497 }
7498
7499 } while (progression_requirements_results->NextRow());
7500 }
7501
7502 //Sort all arrays for priority
7503 auto sortFunction = [](ProgressionRequirement const* const a, ProgressionRequirement const* const b) {return a->priority > b->priority; };
7504 std::sort(ar->achievements.begin(), ar->achievements.end(), sortFunction);
7505 std::sort(ar->quests.begin(), ar->quests.end(), sortFunction);
7506 std::sort(ar->items.begin(), ar->items.end(), sortFunction);
7507
7508 countProgressionRequirements += ar->achievements.size();
7509 countProgressionRequirements += ar->quests.size();
7510 countProgressionRequirements += ar->items.size();
7511 count++;
7512
7513 _accessRequirementStore[mapid][difficulty] = ar;
7514 } while (access_template_result->NextRow());
7515
7516 LOG_INFO("server.loading", ">> Loaded {} Rows From dungeon_access_template And {} Rows From dungeon_access_requirements in {} ms", count, countProgressionRequirements, GetMSTimeDiffToNow(oldMSTime));
7517 LOG_INFO("server.loading", " ");
7518}
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
#define LOG_WARN(filterType__,...)
Definition Log.h:149
TeamId
Definition SharedDefines.h:747
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
Class used to access individual fields of database query result.
Definition Field.h:98
bool IsNull() const
Definition Field.h:106
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
ItemTemplate const * GetItemTemplate(uint32 entry)
Definition ObjectMgr.cpp:3933
Quest const * GetQuestTemplate(uint32 quest_id) const
Definition ObjectMgr.h:840
Definition Player.h:936
Definition ItemTemplate.h:619
Definition Player.h:927
uint32 priority
Definition Player.h:931

References _accessRequirementStore, Field::Get(), GetItemTemplate(), getMSTime(), GetMSTimeDiffToNow(), GetQuestTemplate(), Field::IsNull(), LOG_ERROR, LOG_INFO, LOG_WARN, ProgressionRequirement::priority, sAchievementStore, and WorldDatabase.

◆ LoadAcoreStrings()

bool ObjectMgr::LoadAcoreStrings ( )
9552{
9553 uint32 oldMSTime = getMSTime();
9554
9555 _acoreStringStore.clear(); // for reload case
9556 QueryResult result = WorldDatabase.Query("SELECT entry, content_default, locale_koKR, locale_frFR, locale_deDE, locale_zhCN, locale_zhTW, locale_esES, locale_esMX, locale_ruRU FROM acore_string");
9557 if (!result)
9558 {
9559 LOG_WARN("server.loading", ">> Loaded 0 acore strings. DB table `acore_strings` is empty.");
9560 LOG_INFO("server.loading", " ");
9561 return false;
9562 }
9563
9564 do
9565 {
9566 Field* fields = result->Fetch();
9567
9568 uint32 entry = fields[0].Get<uint32>();
9569
9570 AcoreString& data = _acoreStringStore[entry];
9571
9572 data.Content.resize(DEFAULT_LOCALE + 1);
9573
9574 for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
9575 AddLocaleString(fields[i + 1].Get<std::string>(), LocaleConstant(i), data.Content);
9576 } while (result->NextRow());
9577
9578 LOG_INFO("server.loading", ">> Loaded {} Acore Strings in {} ms", (uint32)_acoreStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
9579 LOG_INFO("server.loading", " ");
9580
9581 return true;
9582}
LocaleConstant
Definition Common.h:125
@ TOTAL_LOCALES
Definition Common.h:136
static void AddLocaleString(std::string &&s, LocaleConstant locale, std::vector< std::string > &data)
Definition ObjectMgr.cpp:383

References _acoreStringStore, AddLocaleString(), AcoreString::Content, DEFAULT_LOCALE, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, TOTAL_LOCALES, and WorldDatabase.

◆ LoadAreaTriggers()

void ObjectMgr::LoadAreaTriggers ( )
7245{
7246 uint32 oldMSTime = getMSTime();
7247
7248 _areaTriggerStore.clear();
7249
7250 QueryResult result = WorldDatabase.Query("SELECT entry, map, x, y, z, radius, length, width, height, orientation FROM areatrigger");
7251
7252 if (!result)
7253 {
7254 LOG_WARN("server.loading", ">> Loaded 0 area trigger definitions. DB table `areatrigger` is empty.");
7255 LOG_INFO("server.loading", " ");
7256 return;
7257 }
7258
7259 uint32 count = 0;
7260
7261 do
7262 {
7263 Field* fields = result->Fetch();
7264
7265 ++count;
7266
7267 AreaTrigger at;
7268
7269 at.entry = fields[0].Get<uint32>();
7270 at.map = fields[1].Get<uint32>();
7271 at.x = fields[2].Get<float>();
7272 at.y = fields[3].Get<float>();
7273 at.z = fields[4].Get<float>();
7274 at.radius = fields[5].Get<float>();
7275 at.length = fields[6].Get<float>();
7276 at.width = fields[7].Get<float>();
7277 at.height = fields[8].Get<float>();
7278 at.orientation = fields[9].Get<float>();
7279
7280 MapEntry const* mapEntry = sMapStore.LookupEntry(at.map);
7281 if (!mapEntry)
7282 {
7283 LOG_ERROR("sql.sql", "Area trigger (ID:{}) map (ID: {}) does not exist in `Map.dbc`.", at.entry, at.map);
7284 continue;
7285 }
7286
7287 _areaTriggerStore[at.entry] = at;
7288 } while (result->NextRow());
7289
7290 LOG_INFO("server.loading", ">> Loaded {} Area Trigger Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
7291 LOG_INFO("server.loading", " ");
7292}
float height
Definition ObjectMgr.h:432
float x
Definition ObjectMgr.h:426
float y
Definition ObjectMgr.h:427
float orientation
Definition ObjectMgr.h:433
float length
Definition ObjectMgr.h:430
uint32 entry
Definition ObjectMgr.h:424
float radius
Definition ObjectMgr.h:429
float z
Definition ObjectMgr.h:428
float width
Definition ObjectMgr.h:431

References _areaTriggerStore, AreaTrigger::entry, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), AreaTrigger::height, AreaTrigger::length, LOG_ERROR, LOG_INFO, LOG_WARN, AreaTrigger::map, AreaTrigger::orientation, AreaTrigger::radius, sMapStore, AreaTrigger::width, WorldDatabase, AreaTrigger::x, AreaTrigger::y, and AreaTrigger::z.

◆ LoadAreaTriggerScripts()

void ObjectMgr::LoadAreaTriggerScripts ( )
7098{
7099 uint32 oldMSTime = getMSTime();
7100
7101 _areaTriggerScriptStore.clear(); // need for reload case
7102 QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
7103
7104 if (!result)
7105 {
7106 LOG_WARN("server.loading", ">> Loaded 0 Areatrigger Scripts. DB Table `areatrigger_scripts` Is Empty.");
7107 LOG_INFO("server.loading", " ");
7108 return;
7109 }
7110
7111 uint32 count = 0;
7112
7113 do
7114 {
7115 ++count;
7116
7117 Field* fields = result->Fetch();
7118
7119 uint32 Trigger_ID = fields[0].Get<uint32>();
7120 std::string scriptName = fields[1].Get<std::string>();
7121
7122 AreaTrigger const* atEntry = GetAreaTrigger(Trigger_ID);
7123 if (!atEntry)
7124 {
7125 LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
7126 continue;
7127 }
7128 _areaTriggerScriptStore[Trigger_ID] = GetScriptId(scriptName);
7129 } while (result->NextRow());
7130
7131 LOG_INFO("server.loading", ">> Loaded {} Areatrigger Scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
7132 LOG_INFO("server.loading", " ");
7133}
uint32 GetScriptId(std::string const &name)
Definition ObjectMgr.cpp:10510

References _areaTriggerScriptStore, Field::Get(), GetAreaTrigger(), getMSTime(), GetMSTimeDiffToNow(), GetScriptId(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadAreaTriggerTeleports()

void ObjectMgr::LoadAreaTriggerTeleports ( )
7295{
7296 uint32 oldMSTime = getMSTime();
7297
7298 _areaTriggerTeleportStore.clear(); // need for reload case
7299
7300 // 0 1 2 3 4 5
7301 QueryResult result = WorldDatabase.Query("SELECT ID, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
7302
7303 if (!result)
7304 {
7305 LOG_WARN("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
7306 LOG_INFO("server.loading", " ");
7307 return;
7308 }
7309
7310 uint32 count = 0;
7311
7312 do
7313 {
7314 Field* fields = result->Fetch();
7315
7316 ++count;
7317
7318 uint32 Trigger_ID = fields[0].Get<uint32>();
7319
7321
7322 at.target_mapId = fields[1].Get<uint16>();
7323 at.target_X = fields[2].Get<float>();
7324 at.target_Y = fields[3].Get<float>();
7325 at.target_Z = fields[4].Get<float>();
7326 at.target_Orientation = fields[5].Get<float>();
7327
7328 AreaTrigger const* atEntry = GetAreaTrigger(Trigger_ID);
7329 if (!atEntry)
7330 {
7331 LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
7332 continue;
7333 }
7334
7335 MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
7336 if (!mapEntry)
7337 {
7338 LOG_ERROR("sql.sql", "Area trigger (ID:{}) target map (ID: {}) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
7339 continue;
7340 }
7341
7342 if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
7343 {
7344 LOG_ERROR("sql.sql", "Area trigger (ID:{}) target coordinates not provided.", Trigger_ID);
7345 continue;
7346 }
7347
7348 _areaTriggerTeleportStore[Trigger_ID] = at;
7349 } while (result->NextRow());
7350
7351 LOG_INFO("server.loading", ">> Loaded {} Area Trigger Teleport Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
7352 LOG_INFO("server.loading", " ");
7353}
Definition ObjectMgr.h:414
uint32 target_mapId
Definition ObjectMgr.h:415

References _areaTriggerTeleportStore, Field::Get(), GetAreaTrigger(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sMapStore, AreaTriggerTeleport::target_mapId, and WorldDatabase.

◆ LoadBroadcastTextLocales()

void ObjectMgr::LoadBroadcastTextLocales ( )
10610{
10611 uint32 oldMSTime = getMSTime();
10612
10613 // 0 1 2 3
10614 QueryResult result = WorldDatabase.Query("SELECT ID, locale, MaleText, FemaleText FROM broadcast_text_locale");
10615
10616 if (!result)
10617 {
10618 LOG_WARN("server.loading", ">> Loaded 0 broadcast text locales. DB table `broadcast_text_locale` is empty.");
10619 LOG_INFO("server.loading", " ");
10620 return;
10621 }
10622
10623 uint32 locales_count = 0;
10624 do
10625 {
10626 Field* fields = result->Fetch();
10627
10628 uint32 id = fields[0].Get<uint32>();
10629
10630 BroadcastTextContainer::iterator bct = _broadcastTextStore.find(id);
10631 if (bct == _broadcastTextStore.end())
10632 {
10633 LOG_ERROR("sql.sql", "BroadcastText (Id: {}) found in table `broadcast_text_locale` but does not exist in `broadcast_text`. Skipped!", id);
10634 continue;
10635 }
10636
10637 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
10638 if (locale == LOCALE_enUS)
10639 continue;
10640
10641 AddLocaleString(fields[2].Get<std::string>(), locale, bct->second.MaleText);
10642 AddLocaleString(fields[3].Get<std::string>(), locale, bct->second.FemaleText);
10643 locales_count++;
10644 } while (result->NextRow());
10645
10646 LOG_INFO("server.loading", ">> Loaded {} Broadcast Text Locales in {} ms", locales_count, GetMSTimeDiffToNow(oldMSTime));
10647 LOG_INFO("server.loading", " ");
10648}
LocaleConstant GetLocaleByName(std::string const &name)
Definition Common.cpp:78

References _broadcastTextStore, AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadBroadcastTexts()

void ObjectMgr::LoadBroadcastTexts ( )
10525{
10526 uint32 oldMSTime = getMSTime();
10527
10528 _broadcastTextStore.clear(); // for reload case
10529
10530 // 0 1 2 3 4 5 6 7 8 9 10 11 12
10531 QueryResult result = WorldDatabase.Query("SELECT ID, LanguageID, MaleText, FemaleText, EmoteID1, EmoteID2, EmoteID3, EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundEntriesID, EmotesID, Flags FROM broadcast_text");
10532 if (!result)
10533 {
10534 LOG_WARN("server.loading", ">> Loaded 0 broadcast texts. DB table `broadcast_text` is empty.");
10535 LOG_INFO("server.loading", " ");
10536 return;
10537 }
10538
10539 _broadcastTextStore.rehash(result->GetRowCount());
10540
10541 do
10542 {
10543 Field* fields = result->Fetch();
10544
10545 BroadcastText bct;
10546
10547 bct.Id = fields[0].Get<uint32>();
10548 bct.LanguageID = fields[1].Get<uint32>();
10549 bct.MaleText[DEFAULT_LOCALE] = fields[2].Get<std::string>();
10550 bct.FemaleText[DEFAULT_LOCALE] = fields[3].Get<std::string>();
10551 bct.EmoteId1 = fields[4].Get<uint32>();
10552 bct.EmoteId2 = fields[5].Get<uint32>();
10553 bct.EmoteId3 = fields[6].Get<uint32>();
10554 bct.EmoteDelay1 = fields[7].Get<uint32>();
10555 bct.EmoteDelay2 = fields[8].Get<uint32>();
10556 bct.EmoteDelay3 = fields[9].Get<uint32>();
10557 bct.SoundEntriesId = fields[10].Get<uint32>();
10558 bct.EmotesID = fields[11].Get<uint32>();
10559 bct.Flags = fields[12].Get<uint32>();
10560
10561 if (bct.SoundEntriesId)
10562 {
10563 if (!sSoundEntriesStore.LookupEntry(bct.SoundEntriesId))
10564 {
10565 LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has SoundEntriesId {} but sound does not exist.", bct.Id, bct.SoundEntriesId);
10566 bct.SoundEntriesId = 0;
10567 }
10568 }
10569
10571 {
10572 LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` using Language {} but Language does not exist.", bct.Id, bct.LanguageID);
10574 }
10575
10576 if (bct.EmoteId1)
10577 {
10578 if (!sEmotesStore.LookupEntry(bct.EmoteId1))
10579 {
10580 LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId1 {} but emote does not exist.", bct.Id, bct.EmoteId1);
10581 bct.EmoteId1 = 0;
10582 }
10583 }
10584
10585 if (bct.EmoteId2)
10586 {
10587 if (!sEmotesStore.LookupEntry(bct.EmoteId2))
10588 {
10589 LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId2 {} but emote does not exist.", bct.Id, bct.EmoteId2);
10590 bct.EmoteId2 = 0;
10591 }
10592 }
10593
10594 if (bct.EmoteId3)
10595 {
10596 if (!sEmotesStore.LookupEntry(bct.EmoteId3))
10597 {
10598 LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId3 {} but emote does not exist.", bct.Id, bct.EmoteId3);
10599 bct.EmoteId3 = 0;
10600 }
10601 }
10602
10603 _broadcastTextStore[bct.Id] = bct;
10604 } while (result->NextRow());
10605
10606 LOG_INFO("server.loading", ">> Loaded {} Broadcast Texts in {} ms", _broadcastTextStore.size(), GetMSTimeDiffToNow(oldMSTime));
10607}
DBCStorage< SoundEntriesEntry > sSoundEntriesStore(SoundEntriesfmt)
DBCStorage< EmotesEntry > sEmotesStore(EmotesEntryfmt)
LanguageDesc const * GetLanguageDescByID(uint32 lang)
Definition ObjectMgr.cpp:254
@ LANG_UNIVERSAL
Definition SharedDefines.h:723
Definition ObjectMgr.h:437
uint32 EmoteDelay2
Definition ObjectMgr.h:452
uint32 Id
Definition ObjectMgr.h:444
std::vector< std::string > FemaleText
Definition ObjectMgr.h:447
uint32 EmotesID
Definition ObjectMgr.h:455
uint32 LanguageID
Definition ObjectMgr.h:445
uint32 EmoteId2
Definition ObjectMgr.h:449
uint32 EmoteDelay1
Definition ObjectMgr.h:451
uint32 SoundEntriesId
Definition ObjectMgr.h:454
std::vector< std::string > MaleText
Definition ObjectMgr.h:446
uint32 EmoteId3
Definition ObjectMgr.h:450
uint32 EmoteId1
Definition ObjectMgr.h:448
uint32 EmoteDelay3
Definition ObjectMgr.h:453
uint32 Flags
Definition ObjectMgr.h:456

References _broadcastTextStore, DEFAULT_LOCALE, BroadcastText::EmoteDelay1, BroadcastText::EmoteDelay2, BroadcastText::EmoteDelay3, BroadcastText::EmoteId1, BroadcastText::EmoteId2, BroadcastText::EmoteId3, BroadcastText::EmotesID, BroadcastText::FemaleText, BroadcastText::Flags, Field::Get(), GetLanguageDescByID(), getMSTime(), GetMSTimeDiffToNow(), BroadcastText::Id, LANG_UNIVERSAL, BroadcastText::LanguageID, LOG_DEBUG, LOG_INFO, LOG_WARN, BroadcastText::MaleText, sEmotesStore, BroadcastText::SoundEntriesId, sSoundEntriesStore, and WorldDatabase.

◆ LoadChatFilter()

void ObjectMgr::LoadChatFilter ( )
9140{
9141 uint32 oldMSTime = getMSTime();
9142
9143 _chatFilterAutomaton.reset(); // need for reload case
9144
9146 PreparedQueryResult result = CharacterDatabase.Query(stmt);
9147
9148 if (!result)
9149 {
9150 LOG_WARN("server.loading", ">> Loaded 0 chat filter words. DB table `chat_filter` is empty!");
9151 LOG_INFO("server.loading", " ");
9152 return;
9153 }
9154
9155 auto automaton = std::make_unique<Acore::AhoCorasick<wchar_t>>();
9156 uint32 count = 0;
9157
9158 do
9159 {
9160 Field* fields = result->Fetch();
9161 std::string word = fields[1].Get<std::string>();
9162
9163 if (word.empty())
9164 continue;
9165
9166 std::wstring wstr;
9167 if (!Utf8toWStr(word, wstr))
9168 {
9169 LOG_ERROR("sql.sql", "Table `chat_filter` has invalid word: {}", word);
9170 continue;
9171 }
9172
9173 wstrToLower(wstr);
9174
9175 if (wstr.empty())
9176 continue;
9177
9178 automaton->Insert(wstr);
9179 ++count;
9180 } while (result->NextRow());
9181
9182 if (count > 0)
9183 {
9184 automaton->Build();
9185 _chatFilterAutomaton = std::move(automaton);
9186 }
9187
9188 LOG_INFO("server.loading", ">> Loaded {} chat filter words in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
9189 LOG_INFO("server.loading", " ");
9190}
@ CHAR_SEL_CHAT_FILTER
Definition CharacterDatabase.h:529
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45

References _chatFilterAutomaton, CHAR_SEL_CHAT_FILTER, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, Utf8toWStr(), and wstrToLower().

◆ LoadCreatureAddons()

void ObjectMgr::LoadCreatureAddons ( )
1263{
1264 uint32 oldMSTime = getMSTime();
1265
1266 // 0 1 2 3 4 5 6 7
1267 QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, visibilityDistanceType, auras FROM creature_addon");
1268
1269 if (!result)
1270 {
1271 LOG_WARN("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
1272 LOG_INFO("server.loading", " ");
1273 return;
1274 }
1275
1276 uint32 count = 0;
1277 do
1278 {
1279 Field* fields = result->Fetch();
1280
1281 ObjectGuid::LowType guid = fields[0].Get<uint32>();
1282
1283 CreatureData const* creData = GetCreatureData(guid);
1284 if (!creData)
1285 {
1286 LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_addon`", guid);
1287 continue;
1288 }
1289
1290 CreatureAddon& creatureAddon = _creatureAddonStore[guid];
1291
1292 creatureAddon.path_id = fields[1].Get<uint32>();
1293 if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
1294 {
1295 const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
1296 LOG_ERROR("sql.sql", "Creature (GUID {}) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
1297 }
1298
1299 creatureAddon.mount = fields[2].Get<uint32>();
1300 creatureAddon.bytes1 = fields[3].Get<uint32>();
1301 creatureAddon.bytes2 = fields[4].Get<uint32>();
1302 creatureAddon.emote = fields[5].Get<uint32>();
1303 creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[6].Get<uint8>());
1304
1305 for (std::string_view aura : Acore::Tokenize(fields[7].Get<std::string_view>(), ' ', false))
1306 {
1307 SpellInfo const* spellInfo = nullptr;
1308
1309 if (Optional<uint32> spellId = Acore::StringTo<uint32>(aura))
1310 {
1311 spellInfo = sSpellMgr->GetSpellInfo(*spellId);
1312 }
1313
1314 if (!spellInfo)
1315 {
1316 LOG_ERROR("sql.sql", "Creature (GUID: {}) has wrong spell '{}' defined in `auras` field in `creature_addon`.", guid, aura);
1317 continue;
1318 }
1319
1320 if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
1321 {
1322 LOG_ERROR("sql.sql", "Creature (GUID: {}) has duplicate aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
1323 continue;
1324 }
1325
1326 if (spellInfo->GetDuration() > 0)
1327 {
1328 LOG_DEBUG/*ERROR*/("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", guid, spellInfo->Id);
1329 // continue;
1330 }
1331
1332 creatureAddon.auras.push_back(spellInfo->Id);
1333 }
1334
1335 if (creatureAddon.mount)
1336 {
1337 if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
1338 {
1339 LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid displayInfoId ({}) for mount defined in `creature_addon`", guid, creatureAddon.mount);
1340 creatureAddon.mount = 0;
1341 }
1342 }
1343
1344 if (!sEmotesStore.LookupEntry(creatureAddon.emote))
1345 {
1346 LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote);
1347 creatureAddon.emote = 0;
1348 }
1349
1351 {
1352 LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid visibilityDistanceType ({}) defined in `creature_addon`.", guid, AsUnderlyingType(creatureAddon.visibilityDistanceType));
1354 }
1355
1356 ++count;
1357 } while (result->NextRow());
1358
1359 LOG_INFO("server.loading", ">> Loaded {} Creature Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
1360 LOG_INFO("server.loading", " ");
1361}
DBCStorage< CreatureDisplayInfoEntry > sCreatureDisplayInfoStore(CreatureDisplayInfofmt)
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
VisibilityDistanceType
Definition ObjectDefines.h:62
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
constexpr std::underlying_type< E >::type AsUnderlyingType(E enumValue)
Definition Util.h:610
uint32 Id
Definition SpellInfo.h:344
int32 GetDuration() const
Definition SpellInfo.cpp:2738
Definition AsioHacksFwd.h:47
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition Tokenize.cpp:20
STL namespace.
Definition CreatureData.h:431
std::vector< uint32 > auras
Definition CreatureData.h:437
uint32 mount
Definition CreatureData.h:433
uint32 emote
Definition CreatureData.h:436
uint32 path_id
Definition CreatureData.h:432
VisibilityDistanceType visibilityDistanceType
Definition CreatureData.h:438
uint32 bytes1
Definition CreatureData.h:434
uint32 bytes2
Definition CreatureData.h:435

References _creatureAddonStore, AsUnderlyingType(), CreatureAddon::auras, CreatureAddon::bytes1, CreatureAddon::bytes2, CreatureAddon::emote, Field::Get(), GetCreatureData(), SpellInfo::GetDuration(), getMSTime(), GetMSTimeDiffToNow(), SpellInfo::Id, IDLE_MOTION_TYPE, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, Max, CreatureAddon::mount, Normal, CreatureAddon::path_id, sCreatureDisplayInfoStore, sEmotesStore, sSpellMgr, Acore::Tokenize(), CreatureAddon::visibilityDistanceType, WAYPOINT_MOTION_TYPE, and WorldDatabase.

◆ LoadCreatureClassLevelStats()

void ObjectMgr::LoadCreatureClassLevelStats ( )
10682{
10683 uint32 oldMSTime = getMSTime();
10684
10685 QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2, Strength, Agility, Stamina, Intellect, Spirit FROM creature_classlevelstats");
10686
10687 if (!result)
10688 {
10689 LOG_WARN("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
10690 LOG_INFO("server.loading", " ");
10691 return;
10692 }
10693
10694 uint32 count = 0;
10695 do
10696 {
10697 Field* fields = result->Fetch();
10698
10699 uint8 Level = fields[0].Get<uint8>();
10700 uint8 Class = fields[1].Get<uint8>();
10701
10702 if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
10703 LOG_ERROR("sql.sql", "Creature base stats for level {} has invalid class {}", Level, Class);
10704
10705 CreatureBaseStats stats;
10706
10707 for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
10708 {
10709 stats.BaseHealth[i] = fields[2 + i].Get<uint32>();
10710
10711 if (stats.BaseHealth[i] == 0)
10712 {
10713 LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid zero base HP[{}] - set to 1", Class, Level, i);
10714 stats.BaseHealth[i] = 1;
10715 }
10716
10717 // xinef: if no data is available, get them from lower expansions
10718 if (stats.BaseHealth[i] <= 1)
10719 {
10720 for (uint8 j = i; j > 0;)
10721 {
10722 --j;
10723 if (stats.BaseHealth[j] > 1)
10724 {
10725 stats.BaseHealth[i] = stats.BaseHealth[j];
10726 break;
10727 }
10728 }
10729 }
10730
10731 stats.BaseDamage[i] = fields[9 + i].Get<float>();
10732 if (stats.BaseDamage[i] < 0.0f)
10733 {
10734 LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid negative base damage[{}] - set to 0.0", Class, Level, i);
10735 stats.BaseDamage[i] = 0.0f;
10736 }
10737 }
10738
10739 stats.BaseMana = fields[5].Get<uint32>();
10740 stats.BaseArmor = fields[6].Get<uint32>();
10741
10742 stats.AttackPower = fields[7].Get<uint32>();
10743 stats.RangedAttackPower = fields[8].Get<uint32>();
10744
10745 stats.Strength = fields[12].Get<uint32>();
10746 stats.Agility = fields[13].Get<uint32>();
10747 stats.Stamina = fields[14].Get<uint32>();
10748 stats.Intellect = fields[15].Get<uint32>();
10749 stats.Spirit = fields[16].Get<uint32>();
10750
10751 if (!stats.Strength || !stats.Agility || !stats.Stamina || !stats.Intellect || !stats.Spirit)
10752 {
10753 // Once these attributes are implemented, this should probably be uncommented.
10754 // LOG_WARN("server.loading", "Creature base attributes for class {}, level {} are missing!", Class, Level);
10755 }
10756
10758
10759 ++count;
10760 } while (result->NextRow());
10761
10763 for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
10764 {
10765 for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
10766 {
10767 if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end())
10768 LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", itr->second.unit_class, lvl);
10769 }
10770 }
10771
10772 LOG_INFO("server.loading", ">> Loaded {} Creature Base Stats in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10773 LOG_INFO("server.loading", " ");
10774}
std::unordered_map< uint32, CreatureTemplate > CreatureTemplateContainer
Definition CreatureData.h:287
@ Class
Requires the player to be a specific class.
@ Level
Requires the player to be at least a specific level.
CreatureTemplateContainer const * GetCreatureTemplates() const
Definition ObjectMgr.h:774
uint32 BaseMana
Definition CreatureData.h:300
uint32 Agility
Definition CreatureData.h:306
float BaseDamage[MAX_EXPANSIONS]
Definition CreatureData.h:304
uint32 RangedAttackPower
Definition CreatureData.h:303
uint32 AttackPower
Definition CreatureData.h:302
uint32 BaseHealth[MAX_EXPANSIONS]
Definition CreatureData.h:299
uint32 Strength
Definition CreatureData.h:305
float BaseArmor
Definition CreatureData.h:301
uint32 Spirit
Definition CreatureData.h:309
uint32 Stamina
Definition CreatureData.h:307
uint32 Intellect
Definition CreatureData.h:308

References _creatureBaseStatsStore, CreatureBaseStats::Agility, CreatureBaseStats::AttackPower, CreatureBaseStats::BaseArmor, CreatureBaseStats::BaseDamage, CreatureBaseStats::BaseHealth, CreatureBaseStats::BaseMana, Class, CLASSMASK_ALL_CREATURES, Field::Get(), GetCreatureTemplates(), getMSTime(), GetMSTimeDiffToNow(), CreatureBaseStats::Intellect, Level, LOG_ERROR, LOG_INFO, LOG_WARN, MAKE_PAIR16(), MAX_EXPANSIONS, CreatureBaseStats::RangedAttackPower, CreatureBaseStats::Spirit, CreatureBaseStats::Stamina, CreatureBaseStats::Strength, and WorldDatabase.

◆ LoadCreatureCustomIDs()

void ObjectMgr::LoadCreatureCustomIDs ( )

Load config option Creatures.CustomIDs into Store.

953{
954 // Hack for modules
955 std::string stringCreatureIds = sConfigMgr->GetOption<std::string>("Creatures.CustomIDs", "190010,55005,999991,25462,98888,601014,34567,34568");
956 std::vector<std::string_view> CustomCreatures = Acore::Tokenize(stringCreatureIds, ',', false);
957
958 for (auto& itr : CustomCreatures)
959 {
960 _creatureCustomIDsStore.push_back(Acore::StringTo<uint32>(itr).value());
961 }
962}
#define sConfigMgr
Definition Config.h:93

References _creatureCustomIDsStore, sConfigMgr, and Acore::Tokenize().

◆ LoadCreatureDataFromDB()

CreatureData const * ObjectMgr::LoadCreatureDataFromDB ( ObjectGuid::LowType  spawnId)

Loads a single creature spawn entry from the database into the data store cache.

This is needed as a prerequisite for Creature::LoadCreatureFromDB(), which reads from the in-memory cache (via GetCreatureData()) rather than querying the DB itself. For spawns not loaded during server startup, this method populates the cache so that Creature::LoadCreatureFromDB() can then create the live entity.

Returns the cached data if already loaded, or nullptr if the spawn doesn't exist or fails validation.

Parameters
spawnIdThe creature spawn GUID to load.
Returns
Pointer to the cached CreatureData, or nullptr on failure.
2574{
2575 CreatureData const* data = GetCreatureData(spawnId);
2576 if (data)
2577 return data;
2578
2579 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, equipment_id, "
2580 "position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
2581 "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, "
2582 "creature.npcflag, creature.unit_flags, creature.dynamicflags, creature.ScriptName "
2583 "FROM creature WHERE creature.guid = {}", spawnId);
2584
2585 if (!result)
2586 return nullptr;
2587
2588 Field* fields = result->Fetch();
2589 uint32 creatureId = fields[1].Get<uint32>();
2590
2591 CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId);
2592 if (!cInfo)
2593 {
2594 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) with non-existing creature entry {} in `id` field, skipped.", spawnId, creatureId);
2595 return nullptr;
2596 }
2597
2599 creatureData.id = creatureId;
2600 creatureData.mapid = fields[2].Get<uint16>();
2601 creatureData.equipmentId = fields[3].Get<int8>();
2602 creatureData.posX = fields[4].Get<float>();
2603 creatureData.posY = fields[5].Get<float>();
2604 creatureData.posZ = fields[6].Get<float>();
2605 creatureData.orientation = fields[7].Get<float>();
2606 creatureData.spawntimesecs = fields[8].Get<uint32>();
2607 creatureData.wander_distance = fields[9].Get<float>();
2608 creatureData.currentwaypoint = fields[10].Get<uint32>();
2609 creatureData.curhealth = fields[11].Get<uint32>();
2610 creatureData.curmana = fields[12].Get<uint32>();
2611 creatureData.movementType = fields[13].Get<uint8>();
2612 creatureData.spawnMask = fields[14].Get<uint8>();
2613 creatureData.phaseMask = fields[15].Get<uint32>();
2614 creatureData.npcflag = fields[16].Get<uint32>();
2615 creatureData.unit_flags = fields[17].Get<uint32>();
2616 creatureData.dynamicflags = fields[18].Get<uint32>();
2617 creatureData.ScriptId = GetScriptId(fields[19].Get<std::string>());
2618 creatureData.spawnGroupId = 0;
2619
2620 if (!creatureData.ScriptId)
2621 creatureData.ScriptId = cInfo->ScriptID;
2622
2623 // Load alternate entries from creature_multispawn
2624 QueryResult variantResult = WorldDatabase.Query("SELECT entry FROM creature_multispawn WHERE spawnId = {} ORDER BY entry", spawnId);
2625 if (variantResult)
2626 {
2627 do
2628 {
2629 uint32 variantEntry = variantResult->Fetch()[0].Get<uint32>();
2630 if (!GetCreatureTemplate(variantEntry))
2631 {
2632 LOG_ERROR("sql.sql", "Table `creature_multispawn` has creature (SpawnId: {}) with non-existing entry {}, skipped.", spawnId, variantEntry);
2633 continue;
2634 }
2635
2636 // Check difficulty entries for variant
2637 bool diffOk = true;
2638 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && diffOk; ++diff)
2639 {
2640 if (_difficultyEntries[diff].find(variantEntry) != _difficultyEntries[diff].end())
2641 {
2642 LOG_ERROR("sql.sql", "Table `creature_multispawn` has creature (SpawnId: {}) with entry {} listed as difficulty template in `creature_template`, skipped.",
2643 spawnId, variantEntry);
2644 diffOk = false;
2645 }
2646 }
2647 if (!diffOk)
2648 continue;
2649
2650 // Validate equipment for variant entry
2651 if (creatureData.equipmentId != 0 && !GetEquipmentInfo(variantEntry, creatureData.equipmentId))
2652 {
2653 LOG_ERROR("sql.sql", "Table `creature_multispawn` has creature (SpawnId: {}) with entry {} where equipment_id {} not found in `creature_equip_template`.",
2654 spawnId, variantEntry, creatureData.equipmentId);
2655 }
2656
2657 if (!creatureData.id2)
2658 creatureData.id2 = variantEntry;
2659 else if (!creatureData.id3)
2660 creatureData.id3 = variantEntry;
2661 else
2662 LOG_ERROR("sql.sql", "Table `creature_multispawn` has more than 2 variant entries for creature (SpawnId: {}), extra entry {} skipped.", spawnId, variantEntry);
2663 } while (variantResult->NextRow());
2664 }
2665
2666 MapEntry const* mapEntry = sMapStore.LookupEntry(creatureData.mapid);
2667 if (!mapEntry)
2668 {
2669 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) that spawned at non-existing map (Id: {}), skipped.", spawnId, creatureData.mapid);
2670 _creatureDataStore.erase(spawnId);
2671 return nullptr;
2672 }
2673
2674 if (mapEntry->IsRaid() && creatureData.spawntimesecs >= 7 * DAY && creatureData.spawntimesecs < 14 * DAY)
2675 creatureData.spawntimesecs = 14 * DAY;
2676
2677 bool ok = true;
2678 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
2679 {
2680 if (_difficultyEntries[diff].find(creatureId) != _difficultyEntries[diff].end())
2681 {
2682 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) that is listed as difficulty {} template (Entry: {}) in `creature_template`, skipped.",
2683 spawnId, diff + 1, creatureId);
2684 ok = false;
2685 }
2686 }
2687
2688 if (!ok)
2689 {
2690 _creatureDataStore.erase(spawnId);
2691 return nullptr;
2692 }
2693
2694 if (creatureData.equipmentId != 0)
2695 {
2696 if (!GetEquipmentInfo(creatureId, creatureData.equipmentId))
2697 {
2698 LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: {}) with equipment_id {} not found in table `creature_equip_template`, set to no equipment.",
2699 creatureId, creatureData.equipmentId);
2700 creatureData.equipmentId = 0;
2701 }
2702 }
2703
2704 if (creatureData.movementType >= MAX_DB_MOTION_TYPE)
2705 {
2706 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {} Entry: {}) with wrong movement generator type ({}), set to IDLE.",
2707 spawnId, creatureId, creatureData.movementType);
2708 creatureData.movementType = IDLE_MOTION_TYPE;
2709 }
2710
2711 if (creatureData.wander_distance < 0.0f)
2712 {
2713 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {} Entry: {}) with `wander_distance`< 0, set to 0.",
2714 spawnId, creatureId);
2715 creatureData.wander_distance = 0.0f;
2716 }
2717 else if (creatureData.movementType == RANDOM_MOTION_TYPE)
2718 {
2719 if (creatureData.wander_distance == 0.0f)
2720 {
2721 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {} Entry: {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
2722 spawnId, creatureId);
2723 creatureData.movementType = IDLE_MOTION_TYPE;
2724 }
2725 }
2726 else if (creatureData.movementType == IDLE_MOTION_TYPE)
2727 {
2728 if (creatureData.wander_distance != 0.0f)
2729 {
2730 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {} Entry: {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.",
2731 spawnId, creatureId);
2732 creatureData.wander_distance = 0.0f;
2733 }
2734 }
2735
2736 if (creatureData.phaseMask == 0)
2737 {
2738 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.",
2739 spawnId, creatureId);
2740 creatureData.phaseMask = 1;
2741 }
2742
2743 return &creatureData;
2744}
constexpr auto DAY
Definition Common.h:49
std::int8_t int8
Definition Define.h:105
@ RANDOM_MOTION_TYPE
Definition MotionMaster.h:40
EquipmentInfo const * GetEquipmentInfo(uint32 entry, int8 &id)
Definition ObjectMgr.cpp:1454
ObjectData const creatureData[]
Definition instance_blackwing_lair.cpp:45
bool IsRaid() const
Definition DBCStructure.h:1354

References _creatureDataStore, _difficultyEntries, creatureData, DAY, Field::Get(), GetCreatureData(), GetCreatureTemplate(), GetEquipmentInfo(), GetScriptId(), IDLE_MOTION_TYPE, MapEntry::IsRaid(), LOG_ERROR, MAX_DB_MOTION_TYPE, MAX_DIFFICULTY, RANDOM_MOTION_TYPE, sMapStore, and WorldDatabase.

◆ LoadCreatureDefaultTrainers()

void ObjectMgr::LoadCreatureDefaultTrainers ( )
10070{
10071 uint32 oldMSTime = getMSTime();
10072
10074
10075 if (QueryResult result = WorldDatabase.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer"))
10076 {
10077 do
10078 {
10079 Field* fields = result->Fetch();
10080 uint32 creatureId = fields[0].Get<uint32>();
10081 uint32 trainerId = fields[1].Get<uint32>();
10082
10083 if (!GetCreatureTemplate(creatureId))
10084 {
10085 LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing creature template (CreatureId: %u), ignoring", creatureId);
10086 continue;
10087 }
10088
10089 _creatureDefaultTrainers[creatureId] = trainerId;
10090
10091 } while (result->NextRow());
10092 }
10093
10094 LOG_INFO("server.loading", ">> Loaded {} default trainers in {} ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime));
10095}

References _creatureDefaultTrainers, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, and WorldDatabase.

◆ LoadCreatureLocales()

void ObjectMgr::LoadCreatureLocales ( )
395{
396 uint32 oldMSTime = getMSTime();
397
398 _creatureLocaleStore.clear(); // need for reload case
399
400 // 0 1 2 3
401 QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, Title FROM creature_template_locale");
402 if (!result)
403 return;
404
405 do
406 {
407 Field* fields = result->Fetch();
408
409 uint32 ID = fields[0].Get<uint32>();
410
411 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
412 if (locale == LOCALE_enUS)
413 continue;
414
416 AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
417 AddLocaleString(fields[3].Get<std::string>(), locale, data.Title);
418 } while (result->NextRow());
419
420 LOG_INFO("server.loading", ">> Loaded {} Creature Locale Strings in {} ms", (unsigned long)_creatureLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
421}
Definition CreatureData.h:343
std::vector< std::string > Title
Definition CreatureData.h:345
std::vector< std::string > Name
Definition CreatureData.h:344

References _creatureLocaleStore, AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, CreatureLocale::Name, CreatureLocale::Title, and WorldDatabase.

◆ LoadCreatureModelInfo()

void ObjectMgr::LoadCreatureModelInfo ( )
1711{
1712 uint32 oldMSTime = getMSTime();
1713
1714 // 0 1 2 3 4
1715 QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, Gender, DisplayID_Other_Gender FROM creature_model_info");
1716
1717 if (!result)
1718 {
1719 LOG_WARN("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
1720 LOG_INFO("server.loading", " ");
1721 return;
1722 }
1723
1724 _creatureModelStore.rehash(result->GetRowCount());
1725 uint32 count = 0;
1726
1727 // List of ModelDataIDs that use Invisible models
1728 uint32 triggerCreatureModelDataID[14] = { 1731, 1752, 2206, 2296, 2372, 2382, 2481, 2512, 2513, 2611, 2636, 2790, 3230, 3274 };
1729
1730 do
1731 {
1732 Field* fields = result->Fetch();
1733
1734 uint32 displayId = fields[0].Get<uint32>();
1735 CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(displayId);
1736 uint32 modelId = fields[0].Get<uint32>();
1737
1738 CreatureModelInfo& modelInfo = _creatureModelStore[modelId];
1739
1740 modelInfo.bounding_radius = fields[1].Get<float>();
1741 modelInfo.combat_reach = fields[2].Get<float>();
1742 modelInfo.gender = fields[3].Get<uint8>();
1743 modelInfo.modelid_other_gender = fields[4].Get<uint32>();
1744 modelInfo.is_trigger = false;
1745
1746 // Checks
1747
1748 if (!sCreatureDisplayInfoStore.LookupEntry(modelId))
1749 LOG_ERROR("sql.sql", "Table `creature_model_info` has model for not existed display id ({}).", modelId);
1750
1751 if (modelInfo.gender > GENDER_NONE)
1752 {
1753 LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender ({}) for display id ({}).", uint32(modelInfo.gender), modelId);
1754 modelInfo.gender = GENDER_MALE;
1755 }
1756
1757 if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
1758 {
1759 LOG_ERROR("sql.sql", "Table `creature_model_info` has not existed alt.gender model ({}) for existed display id ({}).", modelInfo.modelid_other_gender, modelId);
1760 modelInfo.modelid_other_gender = 0;
1761 }
1762
1763 if (modelInfo.combat_reach < 0.1f)
1764 modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
1765
1766 if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelId))
1767 {
1768 for (uint32 i = 0; i < 14; i++)
1769 {
1770 if (modelData->Id == triggerCreatureModelDataID[i])
1771 {
1772 modelInfo.is_trigger = true;
1773 break;
1774 }
1775 }
1776 }
1777
1778 ++count;
1779 } while (result->NextRow());
1780
1781 LOG_INFO("server.loading", ">> Loaded {} Creature Model Based Info in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
1782 LOG_INFO("server.loading", " ");
1783}
DBCStorage< CreatureModelDataEntry > sCreatureModelDataStore(CreatureModelDatafmt)
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
@ GENDER_MALE
Definition SharedDefines.h:61
Definition DBCStructure.h:721
Definition DBCStructure.h:775
float bounding_radius
Definition CreatureData.h:390

References _creatureModelStore, CreatureModelInfo::bounding_radius, DEFAULT_COMBAT_REACH, GENDER_MALE, GENDER_NONE, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sCreatureDisplayInfoStore, sCreatureModelDataStore, and WorldDatabase.

◆ LoadCreatureMovementOverrides()

void ObjectMgr::LoadCreatureMovementOverrides ( )
1559{
1560 uint32 oldMSTime = getMSTime();
1561
1563
1564 // Load the data from creature_movement_override and if NULL fallback to creature_template_movement
1565 QueryResult result = WorldDatabase.Query("SELECT cmo.SpawnId,"
1566 "COALESCE(cmo.Ground, ctm.Ground),"
1567 "COALESCE(cmo.Swim, ctm.Swim),"
1568 "COALESCE(cmo.Flight, ctm.Flight),"
1569 "COALESCE(cmo.Rooted, ctm.Rooted),"
1570 "COALESCE(cmo.Chase, ctm.Chase),"
1571 "COALESCE(cmo.Random, ctm.Random),"
1572 "COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
1573 "FROM creature_movement_override AS cmo "
1574 "LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
1575 "LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id");
1576 if (!result)
1577 {
1578 LOG_WARN("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
1579 return;
1580 }
1581
1582 do
1583 {
1584 Field* fields = result->Fetch();
1585 ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
1586 if (!GetCreatureData(spawnId))
1587 {
1588 LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_movement_override`", spawnId);
1589 continue;
1590 }
1591
1593 if (!fields[1].IsNull())
1594 {
1595 movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].Get<uint8>());
1596 }
1597
1598 if (!fields[2].IsNull())
1599 {
1600 movement.Swim = fields[2].Get<bool>();
1601 }
1602
1603 if (!fields[3].IsNull())
1604 {
1605 movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].Get<uint8>());
1606 }
1607
1608 if (!fields[4].IsNull())
1609 {
1610 movement.Rooted = fields[4].Get<bool>();
1611 }
1612
1613 if (!fields[5].IsNull())
1614 {
1615 movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].Get<uint8>());
1616 }
1617
1618 if (!fields[6].IsNull())
1619 {
1620 movement.Random = static_cast<CreatureRandomMovementType>(fields[6].Get<uint8>());
1621 }
1622
1623 if (!fields[7].IsNull())
1624 {
1625 movement.InteractionPauseTimer = fields[7].Get<uint32>();
1626 }
1627
1628 CheckCreatureMovement("creature_movement_override", spawnId, movement);
1629 } while (result->NextRow());
1630
1631 LOG_INFO("server.loading", ">> Loaded {} Movement Overrides in {} ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime));
1632 LOG_INFO("server.loading", " ");
1633}
CreatureFlightMovementType
Definition CreatureData.h:93
CreatureChaseMovementType
Definition CreatureData.h:102
CreatureGroundMovementType
Definition CreatureData.h:84
CreatureRandomMovementType
Definition CreatureData.h:111
Definition CreatureData.h:120
bool Swim
Definition CreatureData.h:125
bool Rooted
Definition CreatureData.h:126
uint32 InteractionPauseTimer
Definition CreatureData.h:129

References _creatureMovementOverrides, CreatureMovementData::Chase, CheckCreatureMovement(), CreatureMovementData::Flight, Field::Get(), GetCreatureData(), getMSTime(), GetMSTimeDiffToNow(), CreatureMovementData::Ground, CreatureMovementData::InteractionPauseTimer, LOG_ERROR, LOG_INFO, LOG_WARN, CreatureMovementData::Random, CreatureMovementData::Rooted, CreatureMovementData::Swim, and WorldDatabase.

◆ LoadCreatureQuestEnders()

void ObjectMgr::LoadCreatureQuestEnders ( )
8920{
8921 LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_questender", false, false);
8922
8923 for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
8924 {
8925 CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
8926 if (!cInfo)
8927 LOG_ERROR("sql.sql", "Table `creature_questender` have data for not existed creature entry ({}) and existed quest {}", itr->first, itr->second);
8928 else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
8929 LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
8930 }
8931}
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:323
void LoadQuestRelationsHelper(QuestRelations &map, std::string const &table, bool starter, bool go)
Definition ObjectMgr.cpp:8832

References _creatureQuestInvolvedRelations, GetCreatureTemplate(), LoadQuestRelationsHelper(), LOG_ERROR, CreatureTemplate::npcflag, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by LoadQuestStartersAndEnders().

◆ LoadCreatureQuestItems()

void ObjectMgr::LoadCreatureQuestItems ( )
11095{
11096 uint32 oldMSTime = getMSTime();
11097
11098 // 0 1 2
11099 QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
11100
11101 if (!result)
11102 {
11103 LOG_WARN("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
11104 return;
11105 }
11106
11107 uint32 count = 0;
11108 do
11109 {
11110 Field* fields = result->Fetch();
11111
11112 uint32 entry = fields[0].Get<uint32>();
11113 uint32 item = fields[1].Get<uint32>();
11114 uint32 idx = fields[2].Get<uint32>();
11115
11116 CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
11117 if (!creatureInfo)
11118 {
11119 LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: {}, idx: {}), skipped", entry, idx);
11120 continue;
11121 };
11122
11123 ItemEntry const* dbcData = sItemStore.LookupEntry(item);
11124 if (!dbcData)
11125 {
11126 LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: {}) in creature (entry: {}, idx: {}), skipped", item, entry, idx);
11127 continue;
11128 };
11129
11130 _creatureQuestItemStore[entry].push_back(item);
11131
11132 ++count;
11133 } while (result->NextRow());
11134
11135 LOG_INFO("server.loading", ">> Loaded {} Creature Quest Items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
11136 LOG_INFO("server.loading", " ");
11137}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
Definition DBCStructure.h:1143

References _creatureQuestItemStore, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sItemStore, and WorldDatabase.

◆ LoadCreatureQuestStarters()

void ObjectMgr::LoadCreatureQuestStarters ( )
8906{
8907 LoadQuestRelationsHelper(_creatureQuestRelations, "creature_queststarter", true, false);
8908
8909 for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
8910 {
8911 CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
8912 if (!cInfo)
8913 LOG_ERROR("sql.sql", "Table `creature_queststarter` have data for not existed creature entry ({}) and existed quest {}", itr->first, itr->second);
8914 else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
8915 LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
8916 }
8917}

References _creatureQuestRelations, GetCreatureTemplate(), LoadQuestRelationsHelper(), LOG_ERROR, CreatureTemplate::npcflag, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by LoadQuestStartersAndEnders().

◆ LoadCreatures()

void ObjectMgr::LoadCreatures ( )
2321{
2322 uint32 oldMSTime = getMSTime();
2323
2324 // 0 1 2 3 4 5 6 7 8 9
2325 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
2326 // 10 11 12 13 14 15 16 17 18 19 20
2327 "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
2328 // 21
2329 "creature.ScriptName "
2330 "FROM creature "
2331 "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
2332 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
2333
2334 if (!result)
2335 {
2336 LOG_WARN("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
2337 LOG_INFO("server.loading", " ");
2338 return;
2339 }
2340
2342 LOG_INFO("server.loading", "Calculating zone and area fields. This may take a moment...");
2343
2344 // Build single time for check spawnmask
2345 std::map<uint32, uint32> spawnMasks;
2346 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
2347 if (sMapStore.LookupEntry(i))
2348 for (int k = 0; k < MAX_DIFFICULTY; ++k)
2350 spawnMasks[i] |= (1 << k);
2351
2352 _creatureDataStore.rehash(result->GetRowCount());
2353 uint32 count = 0;
2354 do
2355 {
2356 Field* fields = result->Fetch();
2357
2358 ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
2359 uint32 creatureId = fields[1].Get<uint32>();
2360
2361 CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId);
2362 if (!cInfo)
2363 {
2364 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) with non existing creature entry {} in `id` field, skipped.", spawnId, creatureId);
2365 continue;
2366 }
2367 CreatureData& data = _creatureDataStore[spawnId];
2368 data.spawnId = spawnId;
2369 data.id = creatureId;
2370 data.mapid = fields[2].Get<uint16>();
2371 data.equipmentId = fields[3].Get<int8>();
2372 data.posX = fields[4].Get<float>();
2373 data.posY = fields[5].Get<float>();
2374 data.posZ = fields[6].Get<float>();
2375 data.orientation = fields[7].Get<float>();
2376 data.spawntimesecs = fields[8].Get<uint32>();
2377 data.wander_distance = fields[9].Get<float>();
2378 data.currentwaypoint = fields[10].Get<uint32>();
2379 data.curhealth = fields[11].Get<uint32>();
2380 data.curmana = fields[12].Get<uint32>();
2381 data.movementType = fields[13].Get<uint8>();
2382 data.spawnMask = fields[14].Get<uint8>();
2383 data.phaseMask = fields[15].Get<uint32>();
2384 int16 gameEvent = fields[16].Get<int16>();
2385 uint32 PoolId = fields[17].Get<uint32>();
2386 data.npcflag = fields[18].Get<uint32>();
2387 data.unit_flags = fields[19].Get<uint32>();
2388 data.dynamicflags = fields[20].Get<uint32>();
2389 data.ScriptId = GetScriptId(fields[21].Get<std::string>());
2390 data.spawnGroupId = 0;
2391
2392 if (!data.ScriptId)
2393 data.ScriptId = cInfo->ScriptID;
2394
2395 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
2396 if (!mapEntry)
2397 {
2398 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {}) that spawned at not existed map (Id: {}), skipped.", spawnId, data.mapid);
2399 continue;
2400 }
2401
2402 // pussywizard: 7 days means no reaspawn, so set it to 14 days, because manual id reset may be late
2403 if (mapEntry->IsRaid() && data.spawntimesecs >= 7 * DAY && data.spawntimesecs < 14 * DAY)
2404 data.spawntimesecs = 14 * DAY;
2405
2406 // Skip spawnMask check for transport maps
2407 if (!_transportMaps.count(data.mapid))
2408 {
2409 if (data.spawnMask & ~spawnMasks[data.mapid])
2410 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {}) that have wrong spawn mask {} including not supported difficulty modes for map (Id: {}).",
2411 spawnId, data.spawnMask, data.mapid);
2412 }
2413 else
2414 data.spawnGroupId = 1; // force compatibility group for transport spawns
2415
2416 bool ok = true;
2417 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
2418 {
2419 if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
2420 {
2421 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {}) that listed as difficulty {} template (Entry: {}) in `creature_template`, skipped.",
2422 spawnId, diff + 1, data.id);
2423 ok = false;
2424 }
2425 }
2426 if (!ok)
2427 continue;
2428
2429 // -1 random, 0 no equipment,
2430 if (data.equipmentId != 0)
2431 {
2432 if (!GetEquipmentInfo(data.id, data.equipmentId))
2433 {
2434 LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: {}) with equipment_id {} not found in table `creature_equip_template`, set to no equipment.",
2435 data.id, data.equipmentId);
2436 data.equipmentId = 0;
2437 }
2438 }
2439 if (cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_INSTANCE_BIND))
2440 {
2441 if (!mapEntry->IsDungeon())
2442 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entry: {}) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
2443 spawnId, data.id);
2444 }
2445 if (data.movementType >= MAX_DB_MOTION_TYPE)
2446 {
2447 LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {} Entry: {}) with wrong movement generator type ({}), ignored and set to IDLE.", spawnId, data.id, data.movementType);
2449 }
2450 if (data.wander_distance < 0.0f)
2451 {
2452 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entry: {}) with `wander_distance`< 0, set to 0.", spawnId, data.id);
2453 data.wander_distance = 0.0f;
2454 }
2455 else if (data.movementType == RANDOM_MOTION_TYPE)
2456 {
2457 if (data.wander_distance == 0.0f)
2458 {
2459 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entry: {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
2460 spawnId, data.id);
2462 }
2463 }
2464 else if (data.movementType == IDLE_MOTION_TYPE)
2465 {
2466 if (data.wander_distance != 0.0f)
2467 {
2468 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entry: {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id);
2469 data.wander_distance = 0.0f;
2470 }
2471 }
2472
2473 if (data.phaseMask == 0)
2474 {
2475 LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id);
2476 data.phaseMask = 1;
2477 }
2478
2480 {
2481 uint32 zoneId = sMapMgr->GetZoneId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
2482 uint32 areaId = sMapMgr->GetAreaId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
2483
2485
2486 stmt->SetData(0, zoneId);
2487 stmt->SetData(1, areaId);
2488 stmt->SetData(2, spawnId);
2489
2490 WorldDatabase.Execute(stmt);
2491 }
2492
2493 // Add to grid if not managed by the game event or pool system
2494 if (gameEvent == 0 && PoolId == 0)
2495 AddCreatureToGrid(spawnId, &data);
2496
2497 ++count;
2498 } while (result->NextRow());
2499
2500 // Load alternate entries from creature_multispawn
2501 QueryResult variantResult = WorldDatabase.Query("SELECT spawnId, entry FROM creature_multispawn ORDER BY spawnId");
2502 if (variantResult)
2503 {
2504 uint32 variantCount = 0;
2505 do
2506 {
2507 Field* fields = variantResult->Fetch();
2508 ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
2509 uint32 entry = fields[1].Get<uint32>();
2510
2511 auto creatureDataIt = _creatureDataStore.find(spawnId);
2512 if (creatureDataIt == _creatureDataStore.end())
2513 {
2514 LOG_ERROR("sql.sql", "Table `creature_multispawn` has entry for non-existing creature spawn (SpawnId: {}), skipped.", spawnId);
2515 continue;
2516 }
2517
2518 CreatureData* data = &creatureDataIt->second;
2519
2520 CreatureTemplate const* variantInfo = GetCreatureTemplate(entry);
2521 if (!variantInfo)
2522 {
2523 LOG_ERROR("sql.sql", "Table `creature_multispawn` has creature (SpawnId: {}) with non-existing creature entry {}, skipped.", spawnId, entry);
2524 continue;
2525 }
2526
2527 // Check difficulty entries for variant
2528 bool diffOk = true;
2529 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && diffOk; ++diff)
2530 {
2531 if (_difficultyEntries[diff].find(entry) != _difficultyEntries[diff].end())
2532 {
2533 LOG_ERROR("sql.sql", "Table `creature_multispawn` has creature (SpawnId: {}) with entry {} listed as difficulty template in `creature_template`, skipped.",
2534 spawnId, entry);
2535 diffOk = false;
2536 }
2537 }
2538 if (!diffOk)
2539 continue;
2540
2541 // Validate equipment for variant entry
2542 if (data->equipmentId != 0 && !GetEquipmentInfo(entry, data->equipmentId))
2543 {
2544 LOG_ERROR("sql.sql", "Table `creature_multispawn` has creature (SpawnId: {}) with entry {} where equipment_id {} not found in `creature_equip_template`.",
2545 spawnId, entry, data->equipmentId);
2546 }
2547
2548 // Populate id2/id3 fields
2549 if (!data->id2)
2550 {
2551 data->id2 = entry;
2552 ++variantCount;
2553 }
2554 else if (!data->id3)
2555 {
2556 data->id3 = entry;
2557 ++variantCount;
2558 }
2559 else
2560 LOG_ERROR("sql.sql", "Table `creature_multispawn` has more than 2 variant entries for creature (SpawnId: {}), extra entry {} skipped.", spawnId, entry);
2561 } while (variantResult->NextRow());
2562
2563 LOG_INFO("server.loading", ">> Loaded {} creature spawn variants", variantCount);
2564 }
2565
2566 LOG_INFO("server.loading", ">> Loaded {} Creatures in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2567 LOG_INFO("server.loading", " ");
2568}
@ CREATURE_FLAG_EXTRA_INSTANCE_BIND
Definition CreatureData.h:46
Difficulty
Definition DBCEnums.h:266
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition DBCStores.cpp:761
std::int16_t int16
Definition Define.h:104
@ CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA
Definition WorldConfig.h:114
@ WORLD_UPD_CREATURE_ZONE_AREA_DATA
Definition WorldDatabase.h:116
uint32 ScriptId
Definition SpawnData.h:76

References _creatureDataStore, _difficultyEntries, _transportMaps, AddCreatureToGrid(), CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA, CREATURE_FLAG_EXTRA_INSTANCE_BIND, CreatureData::curhealth, CreatureData::curmana, CreatureData::currentwaypoint, DAY, CreatureData::dynamicflags, CreatureData::equipmentId, Field::Get(), GetCreatureTemplate(), GetEquipmentInfo(), GetMapDifficultyData(), getMSTime(), GetMSTimeDiffToNow(), GetScriptId(), CreatureData::id, CreatureData::id2, CreatureData::id3, IDLE_MOTION_TYPE, MapEntry::IsDungeon(), MapEntry::IsRaid(), LOG_ERROR, LOG_INFO, LOG_WARN, SpawnData::mapid, MAX_DB_MOTION_TYPE, MAX_DIFFICULTY, CreatureData::movementType, CreatureData::npcflag, SpawnData::orientation, SpawnData::phaseMask, SpawnData::posX, SpawnData::posY, SpawnData::posZ, RANDOM_MOTION_TYPE, SpawnData::ScriptId, PreparedStatementBase::SetData(), sMapMgr, sMapStore, SpawnData::spawnGroupId, SpawnData::spawnId, SpawnData::spawnMask, CreatureData::spawntimesecs, sWorld, CreatureData::unit_flags, CreatureData::wander_distance, WORLD_UPD_CREATURE_ZONE_AREA_DATA, and WorldDatabase.

◆ LoadCreatureSparring()

void ObjectMgr::LoadCreatureSparring ( )
2747{
2748 uint32 oldMSTime = getMSTime();
2749
2750 QueryResult result = WorldDatabase.Query("SELECT GUID, SparringPCT FROM creature_sparring");
2751
2752 if (!result)
2753 {
2754 LOG_WARN("server.loading", ">> Loaded 0 sparring data. DB table `creature_sparring` is empty.");
2755 LOG_INFO("server.loading", " ");
2756 return;
2757 }
2758
2759 uint32 count = 0;
2760 do
2761 {
2762 Field* fields = result->Fetch();
2763
2764 ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
2765 float sparringHealthPct = fields[1].Get<float>();
2766
2767 if (!GetCreatureData(spawnId))
2768 {
2769 LOG_ERROR("sql.sql", "Entry {} has a record in `creature_sparring` but doesn't exist in `creatures` table");
2770 continue;
2771 }
2772
2773 _creatureSparringStore[spawnId].push_back(sparringHealthPct);
2774
2775 ++count;
2776 } while (result->NextRow());
2777
2778 LOG_INFO("server.loading", ">> Loaded {} sparring data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2779 LOG_INFO("server.loading", " ");
2780}

References _creatureSparringStore, Field::Get(), GetCreatureData(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadCreatureTemplate()

void ObjectMgr::LoadCreatureTemplate ( Field fields,
bool  triggerHook = false 
)

Loads a creature template from a database result.

Parameters
fieldsDatabase result
triggerHookIf true, will trigger the OnAfterDatabaseLoadCreatureTemplates hook. Useful if you are not calling the hook yourself.
586{
587 uint32 entry = fields[0].Get<uint32>();
588
589 CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
590
591 // enlarge the fast cache as necessary
592 if (_creatureTemplateStoreFast.size() < entry + 1)
593 {
594 _creatureTemplateStoreFast.resize(entry + 1, nullptr);
595 }
596
597 // load a pointer to this creatureTemplate into the fast cache
598 _creatureTemplateStoreFast[entry] = &creatureTemplate;
599
600 // build the creatureTemplate
601 creatureTemplate.Entry = entry;
602
603 for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
604 {
605 creatureTemplate.DifficultyEntry[i] = fields[1 + i].Get<uint32>();
606 }
607
608 for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
609 {
610 creatureTemplate.KillCredit[i] = fields[4 + i].Get<uint32>();
611 }
612 creatureTemplate.Name = fields[6].Get<std::string>();
613 creatureTemplate.SubName = fields[7].Get<std::string>();
614 creatureTemplate.IconName = fields[8].Get<std::string>();
615 creatureTemplate.GossipMenuId = fields[9].Get<uint32>();
616 creatureTemplate.minlevel = fields[10].Get<uint8>();
617 creatureTemplate.maxlevel = fields[11].Get<uint8>();
618 creatureTemplate.expansion = uint32(fields[12].Get<int16>());
619 creatureTemplate.faction = uint32(fields[13].Get<uint16>());
620 creatureTemplate.npcflag = fields[14].Get<uint32>();
621 creatureTemplate.speed_walk = fields[15].Get<float>();
622 creatureTemplate.speed_run = fields[16].Get<float>();
623 creatureTemplate.speed_swim = fields[17].Get<float>();
624 creatureTemplate.speed_flight = fields[18].Get<float>();
625 creatureTemplate.detection_range = fields[19].Get<float>();
626 creatureTemplate.rank = uint32(fields[20].Get<uint8>());
627 creatureTemplate.dmgschool = uint32(fields[21].Get<int8>());
628 creatureTemplate.DamageModifier = fields[22].Get<float>();
629 creatureTemplate.BaseAttackTime = fields[23].Get<uint32>();
630 creatureTemplate.RangeAttackTime = fields[24].Get<uint32>();
631 creatureTemplate.BaseVariance = fields[25].Get<float>();
632 creatureTemplate.RangeVariance = fields[26].Get<float>();
633 creatureTemplate.unit_class = uint32(fields[27].Get<uint8>());
634 creatureTemplate.unit_flags = fields[28].Get<uint32>();
635 creatureTemplate.unit_flags2 = fields[29].Get<uint32>();
636 creatureTemplate.dynamicflags = fields[30].Get<uint32>();
637 creatureTemplate.family = uint32(fields[31].Get<uint8>());
638 creatureTemplate.type = uint32(fields[32].Get<uint8>());
639 creatureTemplate.type_flags = fields[33].Get<uint32>();
640 creatureTemplate.lootid = fields[34].Get<uint32>();
641 creatureTemplate.pickpocketLootId = fields[35].Get<uint32>();
642 creatureTemplate.SkinLootId = fields[36].Get<uint32>();
643
644 for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
645 {
646 creatureTemplate.resistance[i] = 0;
647 }
648
649 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
650 {
651 creatureTemplate.spells[i] = 0;
652 }
653
654 creatureTemplate.PetSpellDataId = fields[37].Get<uint32>();
655 creatureTemplate.VehicleId = fields[38].Get<uint32>();
656 creatureTemplate.mingold = fields[39].Get<uint32>();
657 creatureTemplate.maxgold = fields[40].Get<uint32>();
658 creatureTemplate.AIName = fields[41].Get<std::string>();
659 creatureTemplate.MovementType = uint32(fields[42].Get<uint8>());
660 if (!fields[43].IsNull())
661 {
662 creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[43].Get<uint8>());
663 }
664
665 creatureTemplate.Movement.Swim = fields[44].Get<bool>();
666 if (!fields[45].IsNull())
667 {
668 creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[45].Get<uint8>());
669 }
670
671 creatureTemplate.Movement.Rooted = fields[46].Get<bool>();
672 if (!fields[47].IsNull())
673 {
674 creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[47].Get<uint8>());
675 }
676 if (!fields[48].IsNull())
677 {
678 creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[48].Get<uint8>());
679 }
680 if (!fields[49].IsNull())
681 {
682 creatureTemplate.Movement.InteractionPauseTimer = fields[49].Get<uint32>();
683 }
684
685 creatureTemplate.HoverHeight = fields[50].Get<float>();
686 creatureTemplate.ModHealth = fields[51].Get<float>();
687 creatureTemplate.ModMana = fields[52].Get<float>();
688 creatureTemplate.ModArmor = fields[53].Get<float>();
689 creatureTemplate.ModExperience = fields[54].Get<float>();
690 creatureTemplate.RacialLeader = fields[55].Get<bool>();
691 creatureTemplate.movementId = fields[56].Get<uint32>();
692 creatureTemplate.RegenHealth = fields[57].Get<bool>();
693 creatureTemplate.CreatureImmunitiesId = fields[58].Get<int32>();
694 creatureTemplate.flags_extra = fields[59].Get<uint32>();
695 creatureTemplate.ScriptID = GetScriptId(fields[60].Get<std::string>());
696
697 // Warn about deprecated immunity flags that should be moved to `creature_immunities` table
698 if (creatureTemplate.flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
699 LOG_WARN("server.loading", "Creature (Entry: {}) has deprecated flags_extra bit NO_TAUNT (0x100) set. This will be migrated to the `creature_immunities` table in a future update.", entry);
700 if (creatureTemplate.flags_extra & CREATURE_FLAG_EXTRA_AVOID_AOE)
701 LOG_WARN("server.loading", "Creature (Entry: {}) has deprecated flags_extra bit AVOID_AOE (0x400000) set. This will be migrated to the `creature_immunities` table in a future update.", entry);
702 if (creatureTemplate.flags_extra & CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK)
703 LOG_WARN("server.loading", "Creature (Entry: {}) has deprecated flags_extra bit IMMUNITY_KNOCKBACK (0x40000000) set. This will be migrated to the `creature_immunities` table in a future update.", entry);
704
705 // useful if the creature template load is being triggered from outside this class
706 if (triggerHook)
707 {
708 sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
709 }
710}
@ CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Definition CreatureData.h:76
@ CREATURE_FLAG_EXTRA_NO_TAUNT
Definition CreatureData.h:54
@ CREATURE_FLAG_EXTRA_AVOID_AOE
Definition CreatureData.h:68
std::int32_t int32
Definition Define.h:103
#define sScriptMgr
Definition ScriptMgr.h:743
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:272
uint32 Entry
Definition CreatureData.h:188

References _creatureTemplateStore, _creatureTemplateStoreFast, CREATURE_FLAG_EXTRA_AVOID_AOE, CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK, CREATURE_FLAG_EXTRA_NO_TAUNT, CreatureTemplate::Entry, Field::Get(), GetScriptId(), LOG_WARN, MAX_CREATURE_SPELLS, MAX_DIFFICULTY, MAX_KILL_CREDIT, MAX_SPELL_SCHOOL, SPELL_SCHOOL_HOLY, and sScriptMgr.

Referenced by LoadCreatureTemplates().

◆ LoadCreatureTemplateAddons()

void ObjectMgr::LoadCreatureTemplateAddons ( )
857{
858 uint32 oldMSTime = getMSTime();
859
860 // 0 1 2 3 4 5 6 7
861 QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, visibilityDistanceType, auras FROM creature_template_addon");
862
863 if (!result)
864 {
865 LOG_WARN("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
866 LOG_INFO("server.loading", " ");
867 return;
868 }
869
870 uint32 count = 0;
871 do
872 {
873 Field* fields = result->Fetch();
874
875 uint32 entry = fields[0].Get<uint32>();
876
877 if (!GetCreatureTemplate(entry))
878 {
879 LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry);
880 continue;
881 }
882
883 CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
884
885 creatureAddon.path_id = fields[1].Get<uint32>();
886 creatureAddon.mount = fields[2].Get<uint32>();
887 creatureAddon.bytes1 = fields[3].Get<uint32>();
888 creatureAddon.bytes2 = fields[4].Get<uint32>();
889 creatureAddon.emote = fields[5].Get<uint32>();
890 creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[6].Get<uint8>());
891
892 for (std::string_view aura : Acore::Tokenize(fields[7].Get<std::string_view>(), ' ', false))
893 {
894 SpellInfo const* spellInfo = nullptr;
895
896 if (Optional<uint32> spellId = Acore::StringTo<uint32>(aura))
897 {
898 spellInfo = sSpellMgr->GetSpellInfo(*spellId);
899 }
900
901 if (!spellInfo)
902 {
903 LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong spell '{}' defined in `auras` field in `creature_template_addon`.", entry, aura);
904 continue;
905 }
906
907 if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
908 {
909 LOG_ERROR("sql.sql", "Creature (Entry: {}) has duplicate aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
910 continue;
911 }
912
913 if (spellInfo->GetDuration() > 0)
914 {
915 LOG_DEBUG/*ERROR*/("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
916 // continue;
917 }
918
919 creatureAddon.auras.push_back(spellInfo->Id);
920 }
921
922 if (creatureAddon.mount)
923 {
924 if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
925 {
926 LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid displayInfoId ({}) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
927 creatureAddon.mount = 0;
928 }
929 }
930
931 if (!sEmotesStore.LookupEntry(creatureAddon.emote))
932 {
933 LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_addon`.", entry, creatureAddon.emote);
934 creatureAddon.emote = 0;
935 }
936
938 {
939 LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid visibilityDistanceType ({}) defined in `creature_template_addon`.", entry, AsUnderlyingType(creatureAddon.visibilityDistanceType));
941 }
942 ++count;
943 } while (result->NextRow());
944
945 LOG_INFO("server.loading", ">> Loaded {} Creature Template Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
946 LOG_INFO("server.loading", " ");
947}

References _creatureTemplateAddonStore, AsUnderlyingType(), CreatureAddon::auras, CreatureAddon::bytes1, CreatureAddon::bytes2, CreatureAddon::emote, Field::Get(), GetCreatureTemplate(), SpellInfo::GetDuration(), getMSTime(), GetMSTimeDiffToNow(), SpellInfo::Id, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, Max, CreatureAddon::mount, Normal, CreatureAddon::path_id, sCreatureDisplayInfoStore, sEmotesStore, sSpellMgr, Acore::Tokenize(), CreatureAddon::visibilityDistanceType, and WorldDatabase.

◆ LoadCreatureTemplateModels()

void ObjectMgr::LoadCreatureTemplateModels ( )
713{
714 uint32 oldMSTime = getMSTime();
715
716 // 0 1 2 3
717 QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureDisplayID, DisplayScale, Probability FROM creature_template_model ORDER BY Idx ASC");
718
719 if (!result)
720 {
721 LOG_INFO("server.loading", ">> Loaded 0 creature template model definitions. DB table `creature_template_model` is empty.");
722 return;
723 }
724
725 uint32 count = 0;
726 do
727 {
728 Field* fields = result->Fetch();
729
730 uint32 creatureId = fields[0].Get<uint32>();
731 uint32 creatureDisplayId = fields[1].Get<uint32>();
732 float displayScale = fields[2].Get<float>();
733 float probability = fields[3].Get<float>();
734
735 CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId);
736 if (!cInfo)
737 {
738 LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_model`", creatureId);
739 continue;
740 }
741
742 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(creatureDisplayId);
743 if (!displayEntry)
744 {
745 LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing CreatureDisplayID id ({}), this can crash the client.", creatureId, creatureDisplayId);
746 continue;
747 }
748
749 CreatureModelInfo const* modelInfo = GetCreatureModelInfo(creatureDisplayId);
750 if (!modelInfo)
751 LOG_ERROR("sql.sql", "No model data exist for `CreatureDisplayID` = {} listed by creature (Entry: {}).", creatureDisplayId, creatureId);
752
753 if (displayScale <= 0.0f)
754 displayScale = 1.0f;
755
756 const_cast<CreatureTemplate*>(cInfo)->Models.emplace_back(creatureDisplayId, displayScale, probability);
757
758 ++count;
759 } while (result->NextRow());
760
761 LOG_INFO("server.loading", ">> Loaded {} creature template models in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
762}

References Field::Get(), GetCreatureModelInfo(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, sCreatureDisplayInfoStore, and WorldDatabase.

Referenced by LoadCreatureTemplates().

◆ LoadCreatureTemplateResistances()

void ObjectMgr::LoadCreatureTemplateResistances ( )
765{
766 uint32 oldMSTime = getMSTime();
767
768 // 0 1 2
769 QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance");
770
771 if (!result)
772 {
773 LOG_WARN("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty.");
774 LOG_INFO("server.loading", " ");
775 return;
776 }
777
778 uint32 count = 0;
779
780 do
781 {
782 Field* fields = result->Fetch();
783
784 uint32 creatureID = fields[0].Get<uint32>();
785 uint8 school = fields[1].Get<uint8>();
786
787 if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL)
788 {
789 LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this school {} doesn't exist", creatureID, school);
790 continue;
791 }
792
793 CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
794 if (itr == _creatureTemplateStore.end())
795 {
796 LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this creature doesn't exist", creatureID);
797 continue;
798 }
799
800 CreatureTemplate& creatureTemplate = itr->second;
801 creatureTemplate.resistance[school] = fields[2].Get<int16>();
802
803 ++count;
804 } while (result->NextRow());
805
806 LOG_INFO("server.loading", ">> Loaded {} Creature Template Resistances in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
807 LOG_INFO("server.loading", " ");
808}
int32 resistance[MAX_SPELL_SCHOOL]
Definition CreatureData.h:223

References _creatureTemplateStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, MAX_SPELL_SCHOOL, CreatureTemplate::resistance, SPELL_SCHOOL_NORMAL, and WorldDatabase.

Referenced by LoadCreatureTemplates().

◆ LoadCreatureTemplates()

void ObjectMgr::LoadCreatureTemplates ( )
524{
525 uint32 oldMSTime = getMSTime();
526
527// 0 1 2 3 4 5 6 7 8
528 QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, subname, IconName, "
529// 9 10 11 12 13 14 15 16 17 18 19 20 21
530 "gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, speed_swim, speed_flight, detection_range, `rank`, dmgschool, "
531// 22 23 24 25 26 27 28 29 30 31
532 "DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, "
533// 32 33 34 35 36
534 "type, type_flags, lootid, pickpocketloot, skinloot, "
535// 37 38 39 40 41 42 43 44 45 46
536 "PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, "
537// 47 48 49 50 51 52 53 54 55 56 57
538 "ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, "
539// 58 59 60
540 "CreatureImmunitiesId, flags_extra, ScriptName "
541 "FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId ORDER BY entry DESC;");
542
543 if (!result)
544 {
545 LOG_WARN("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
546 return;
547 }
548
549 _creatureTemplateStore.rehash(result->GetRowCount());
551
552 uint32 count = 0;
553 do
554 {
555 Field* fields = result->Fetch();
556 LoadCreatureTemplate(fields);
557 ++count;
558 } while (result->NextRow());
559
560 // We load the creature models after loading but before checking
562
563 sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
564
567
568 // Checking needs to be done after loading because of the difficulty self referencing
569 for (CreatureTemplateContainer::iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
570 {
571 CheckCreatureTemplate(&itr->second);
572 itr->second.InitializeQueryData();
573 }
574
575 LOG_INFO("server.loading", ">> Loaded {} Creature Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
576 LOG_INFO("server.loading", " ");
577}
void LoadCreatureTemplateResistances()
Definition ObjectMgr.cpp:764
void LoadCreatureTemplateSpells()
Definition ObjectMgr.cpp:810
void CheckCreatureTemplate(CreatureTemplate const *cInfo)
Definition ObjectMgr.cpp:964
void LoadCreatureTemplate(Field *fields, bool triggerHook=false)
Loads a creature template from a database result.
Definition ObjectMgr.cpp:585
void LoadCreatureTemplateModels()
Definition ObjectMgr.cpp:712

References _creatureTemplateStore, _creatureTemplateStoreFast, CheckCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LoadCreatureTemplate(), LoadCreatureTemplateModels(), LoadCreatureTemplateResistances(), LoadCreatureTemplateSpells(), LOG_INFO, LOG_WARN, sScriptMgr, and WorldDatabase.

◆ LoadCreatureTemplateSpells()

void ObjectMgr::LoadCreatureTemplateSpells ( )
811{
812 uint32 oldMSTime = getMSTime();
813
814 // 0 1 2
815 QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell");
816
817 if (!result)
818 {
819 LOG_WARN("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty.");
820 LOG_INFO("server.loading", " ");
821 return;
822 }
823
824 uint32 count = 0;
825
826 do
827 {
828 Field* fields = result->Fetch();
829
830 uint32 creatureID = fields[0].Get<uint32>();
831 uint8 index = fields[1].Get<uint8>();
832
833 if (index >= MAX_CREATURE_SPELLS)
834 {
835 LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} with a incorrect index {}", creatureID, index);
836 continue;
837 }
838
839 CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
840 if (itr == _creatureTemplateStore.end())
841 {
842 LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} but this creature doesn't exist", creatureID);
843 continue;
844 }
845
846 CreatureTemplate& creatureTemplate = itr->second;
847 creatureTemplate.spells[index] = fields[2].Get<uint32>();
848
849 ++count;
850 } while (result->NextRow());
851
852 LOG_INFO("server.loading", ">> Loaded {} Creature Template Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
853 LOG_INFO("server.loading", " ");
854}
uint32 spells[MAX_CREATURE_SPELLS]
Definition CreatureData.h:224

References _creatureTemplateStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, MAX_CREATURE_SPELLS, CreatureTemplate::spells, and WorldDatabase.

Referenced by LoadCreatureTemplates().

◆ LoadEquipmentTemplates()

void ObjectMgr::LoadEquipmentTemplates ( )
1481{
1482 uint32 oldMSTime = getMSTime();
1483
1484 // 0 1 2 3 4
1485 QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, ItemID2, ItemID3 FROM creature_equip_template");
1486
1487 if (!result)
1488 {
1489 LOG_WARN("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
1490 LOG_INFO("server.loading", " ");
1491 return;
1492 }
1493
1494 uint32 count = 0;
1495 do
1496 {
1497 Field* fields = result->Fetch();
1498
1499 uint32 entry = fields[0].Get<uint32>();
1500
1501 if (!GetCreatureTemplate(entry))
1502 {
1503 LOG_ERROR("sql.sql", "Creature template (CreatureID: {}) does not exist but has a record in `creature_equip_template`", entry);
1504 continue;
1505 }
1506
1507 uint8 id = fields[1].Get<uint8>();
1508 if (!id)
1509 {
1510 LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature {}, skipped.", entry);
1511 continue;
1512 }
1513
1514 EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
1515
1516 equipmentInfo.ItemEntry[0] = fields[2].Get<uint32>();
1517 equipmentInfo.ItemEntry[1] = fields[3].Get<uint32>();
1518 equipmentInfo.ItemEntry[2] = fields[4].Get<uint32>();
1519
1520 for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
1521 {
1522 if (!equipmentInfo.ItemEntry[i])
1523 continue;
1524
1525 ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
1526
1527 if (!dbcItem)
1528 {
1529 LOG_ERROR("sql.sql", "Unknown item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID = {}, forced to 0.",
1530 equipmentInfo.ItemEntry[i], i + 1, entry, id);
1531 equipmentInfo.ItemEntry[i] = 0;
1532 continue;
1533 }
1534
1535 if (dbcItem->InventoryType != INVTYPE_WEAPON &&
1536 dbcItem->InventoryType != INVTYPE_SHIELD &&
1537 dbcItem->InventoryType != INVTYPE_RANGED &&
1538 dbcItem->InventoryType != INVTYPE_2HWEAPON &&
1541 dbcItem->InventoryType != INVTYPE_HOLDABLE &&
1542 dbcItem->InventoryType != INVTYPE_THROWN &&
1544 {
1545 LOG_ERROR("sql.sql", "Item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID = {} is not equipable in a hand, forced to 0.",
1546 equipmentInfo.ItemEntry[i], i + 1, entry, id);
1547 equipmentInfo.ItemEntry[i] = 0;
1548 }
1549 }
1550
1551 ++count;
1552 } while (result->NextRow());
1553
1554 LOG_INFO("server.loading", ">> Loaded {} Equipment Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
1555 LOG_INFO("server.loading", " ");
1556}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:36
@ INVTYPE_HOLDABLE
Definition ItemTemplate.h:279
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
@ INVTYPE_SHIELD
Definition ItemTemplate.h:270
Definition CreatureData.h:360
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS]
Definition CreatureData.h:361
uint32 InventoryType
Definition DBCStructure.h:1150

References _equipmentInfoStore, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), ItemEntry::InventoryType, INVTYPE_2HWEAPON, INVTYPE_HOLDABLE, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_SHIELD, INVTYPE_THROWN, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, EquipmentInfo::ItemEntry, LOG_ERROR, LOG_INFO, LOG_WARN, MAX_EQUIPMENT_ITEMS, sItemStore, and WorldDatabase.

◆ LoadEventScripts()

void ObjectMgr::LoadEventScripts ( )
6269{
6271
6272 std::set<uint32> evt_scripts;
6273 // Load all possible script entries from gameobjects
6275 for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
6276 if (uint32 eventId = itr->second.GetEventScriptId())
6277 evt_scripts.insert(eventId);
6278
6279 // Load all possible script entries from spells
6280 for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
6281 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
6282 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
6283 if (spell->Effects[j].Effect == SPELL_EFFECT_SEND_EVENT)
6284 if (spell->Effects[j].MiscValue)
6285 evt_scripts.insert(spell->Effects[j].MiscValue);
6286
6287 for (std::size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
6288 {
6289 for (std::size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
6290 {
6291 TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
6292
6293 if (node->arrivalEventID)
6294 evt_scripts.insert(node->arrivalEventID);
6295
6296 if (node->departureEventID)
6297 evt_scripts.insert(node->departureEventID);
6298 }
6299 }
6300
6301 // Then check if all scripts are in above list of possible script entries
6302 for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
6303 {
6304 std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
6305 if (itr2 == evt_scripts.end())
6306 LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect {}",
6307 itr->first, SPELL_EFFECT_SEND_EVENT);
6308 }
6309}
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
std::unordered_map< uint32, GameObjectTemplate > GameObjectTemplateContainer
Definition GameObject.h:42
ScriptMapMap sEventScripts
Definition ObjectMgr.cpp:61
@ SCRIPTS_EVENT
Definition ObjectMgr.h:152
@ SPELL_EFFECT_SEND_EVENT
Definition SharedDefines.h:827
GameObjectTemplateContainer const * GetGameObjectTemplates() const
Definition ObjectMgr.h:766
void LoadScripts(ScriptsType type)
Definition ObjectMgr.cpp:5926
Definition DBCStructure.h:1973
uint32 arrivalEventID
Definition DBCStructure.h:1983
uint32 departureEventID
Definition DBCStructure.h:1984

References TaxiPathNodeEntry::arrivalEventID, TaxiPathNodeEntry::departureEventID, GetGameObjectTemplates(), LoadScripts(), LOG_ERROR, MAX_SPELL_EFFECTS, SCRIPTS_EVENT, sEventScripts, SPELL_EFFECT_SEND_EVENT, sSpellMgr, and sTaxiPathNodesByPath.

◆ LoadExplorationBaseXP()

void ObjectMgr::LoadExplorationBaseXP ( )
8032{
8033 uint32 oldMSTime = getMSTime();
8034
8035 QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
8036
8037 if (!result)
8038 {
8039 LOG_WARN("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
8040 LOG_INFO("server.loading", " ");
8041 return;
8042 }
8043
8044 uint32 count = 0;
8045
8046 do
8047 {
8048 Field* fields = result->Fetch();
8049 uint8 level = fields[0].Get<uint8>();
8050 uint32 basexp = fields[1].Get<int32>();
8051 _baseXPTable[level] = basexp;
8052 ++count;
8053 } while (result->NextRow());
8054
8055 LOG_INFO("server.loading", ">> Loaded {} BaseXP Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8056 LOG_INFO("server.loading", " ");
8057}

References _baseXPTable, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadFactionChangeAchievements()

void ObjectMgr::LoadFactionChangeAchievements ( )
10777{
10778 uint32 oldMSTime = getMSTime();
10779
10780 QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
10781
10782 if (!result)
10783 {
10784 LOG_WARN("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
10785 LOG_INFO("server.loading", " ");
10786 return;
10787 }
10788
10789 uint32 count = 0;
10790
10791 do
10792 {
10793 Field* fields = result->Fetch();
10794
10795 uint32 alliance = fields[0].Get<uint32>();
10796 uint32 horde = fields[1].Get<uint32>();
10797
10798 if (!sAchievementStore.LookupEntry(alliance))
10799 LOG_ERROR("sql.sql", "Achievement {} (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
10800 else if (!sAchievementStore.LookupEntry(horde))
10801 LOG_ERROR("sql.sql", "Achievement {} (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
10802 else
10803 FactionChangeAchievements[alliance] = horde;
10804
10805 ++count;
10806 } while (result->NextRow());
10807
10808 LOG_INFO("server.loading", ">> Loaded {} faction change achievement pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10809 LOG_INFO("server.loading", " ");
10810}
CharacterConversionMap FactionChangeAchievements
Definition ObjectMgr.h:1503

References FactionChangeAchievements, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sAchievementStore, and WorldDatabase.

◆ LoadFactionChangeItems()

void ObjectMgr::LoadFactionChangeItems ( )
10813{
10814 uint32 oldMSTime = getMSTime();
10815
10816 QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
10817
10818 if (!result)
10819 {
10820 LOG_WARN("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
10821 LOG_INFO("server.loading", " ");
10822 return;
10823 }
10824
10825 uint32 count = 0;
10826
10827 do
10828 {
10829 Field* fields = result->Fetch();
10830
10831 uint32 alliance = fields[0].Get<uint32>();
10832 uint32 horde = fields[1].Get<uint32>();
10833
10834 if (!GetItemTemplate(alliance))
10835 LOG_ERROR("sql.sql", "Item {} (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
10836 else if (!GetItemTemplate(horde))
10837 LOG_ERROR("sql.sql", "Item {} (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
10838 else
10839 FactionChangeItems[alliance] = horde;
10840
10841 ++count;
10842 } while (result->NextRow());
10843
10844 LOG_INFO("server.loading", ">> Loaded {} faction change item pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10845 LOG_INFO("server.loading", " ");
10846}
CharacterConversionMap FactionChangeItems
Definition ObjectMgr.h:1504

References FactionChangeItems, Field::Get(), GetItemTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadFactionChangeQuests()

void ObjectMgr::LoadFactionChangeQuests ( )
10849{
10850 uint32 oldMSTime = getMSTime();
10851
10852 QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
10853
10854 if (!result)
10855 {
10856 LOG_WARN("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
10857 LOG_INFO("server.loading", " ");
10858 return;
10859 }
10860
10861 uint32 count = 0;
10862
10863 do
10864 {
10865 Field* fields = result->Fetch();
10866
10867 uint32 alliance = fields[0].Get<uint32>();
10868 uint32 horde = fields[1].Get<uint32>();
10869
10870 if (!GetQuestTemplate(alliance))
10871 LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
10872 else if (!GetQuestTemplate(horde))
10873 LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
10874 else
10875 FactionChangeQuests[alliance] = horde;
10876
10877 ++count;
10878 } while (result->NextRow());
10879
10880 LOG_INFO("server.loading", ">> Loaded {} faction change quest pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10881 LOG_INFO("server.loading", " ");
10882}
CharacterConversionMap FactionChangeQuests
Definition ObjectMgr.h:1505

References FactionChangeQuests, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), GetQuestTemplate(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadFactionChangeReputations()

void ObjectMgr::LoadFactionChangeReputations ( )
10885{
10886 uint32 oldMSTime = getMSTime();
10887
10888 QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
10889
10890 if (!result)
10891 {
10892 LOG_WARN("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
10893 LOG_INFO("server.loading", " ");
10894 return;
10895 }
10896
10897 uint32 count = 0;
10898
10899 do
10900 {
10901 Field* fields = result->Fetch();
10902
10903 uint32 alliance = fields[0].Get<uint32>();
10904 uint32 horde = fields[1].Get<uint32>();
10905
10906 if (!sFactionStore.LookupEntry(alliance))
10907 LOG_ERROR("sql.sql", "Reputation {} (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
10908 else if (!sFactionStore.LookupEntry(horde))
10909 LOG_ERROR("sql.sql", "Reputation {} (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
10910 else
10911 FactionChangeReputation[alliance] = horde;
10912
10913 ++count;
10914 } while (result->NextRow());
10915
10916 LOG_INFO("server.loading", ">> Loaded {} faction change reputation pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10917 LOG_INFO("server.loading", " ");
10918}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
CharacterConversionMap FactionChangeReputation
Definition ObjectMgr.h:1506

References FactionChangeReputation, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sFactionStore, and WorldDatabase.

◆ LoadFactionChangeSpells()

void ObjectMgr::LoadFactionChangeSpells ( )
10921{
10922 uint32 oldMSTime = getMSTime();
10923
10924 QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
10925
10926 if (!result)
10927 {
10928 LOG_WARN("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
10929 LOG_INFO("server.loading", " ");
10930 return;
10931 }
10932
10933 uint32 count = 0;
10934
10935 do
10936 {
10937 Field* fields = result->Fetch();
10938
10939 uint32 alliance = fields[0].Get<uint32>();
10940 uint32 horde = fields[1].Get<uint32>();
10941
10942 if (!sSpellMgr->GetSpellInfo(alliance))
10943 LOG_ERROR("sql.sql", "Spell {} (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
10944 else if (!sSpellMgr->GetSpellInfo(horde))
10945 LOG_ERROR("sql.sql", "Spell {} (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
10946 else
10947 FactionChangeSpells[alliance] = horde;
10948
10949 ++count;
10950 } while (result->NextRow());
10951
10952 LOG_INFO("server.loading", ">> Loaded {} faction change spell pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10953 LOG_INFO("server.loading", " ");
10954}
CharacterConversionMap FactionChangeSpells
Definition ObjectMgr.h:1507

References FactionChangeSpells, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sSpellMgr, and WorldDatabase.

◆ LoadFactionChangeTitles()

void ObjectMgr::LoadFactionChangeTitles ( )
10957{
10958 uint32 oldMSTime = getMSTime();
10959
10960 QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
10961
10962 if (!result)
10963 {
10964 LOG_WARN("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
10965 return;
10966 }
10967
10968 uint32 count = 0;
10969
10970 do
10971 {
10972 Field* fields = result->Fetch();
10973
10974 uint32 alliance = fields[0].Get<uint32>();
10975 uint32 horde = fields[1].Get<uint32>();
10976
10977 if (!sCharTitlesStore.LookupEntry(alliance))
10978 LOG_ERROR("sql.sql", "Title {} (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
10979 else if (!sCharTitlesStore.LookupEntry(horde))
10980 LOG_ERROR("sql.sql", "Title {} (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
10981 else
10982 FactionChangeTitles[alliance] = horde;
10983
10984 ++count;
10985 } while (result->NextRow());
10986
10987 LOG_INFO("server.loading", ">> Loaded {} faction change title pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10988 LOG_INFO("server.loading", " ");
10989}
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
CharacterConversionMap FactionChangeTitles
Definition ObjectMgr.h:1508

References FactionChangeTitles, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sCharTitlesStore, and WorldDatabase.

◆ LoadFishingBaseSkillLevel()

void ObjectMgr::LoadFishingBaseSkillLevel ( )
9601{
9602 uint32 oldMSTime = getMSTime();
9603
9604 _fishingBaseForAreaStore.clear(); // for reload case
9605
9606 QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
9607
9608 if (!result)
9609 {
9610 LOG_WARN("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
9611 LOG_INFO("server.loading", " ");
9612 return;
9613 }
9614
9615 uint32 count = 0;
9616
9617 do
9618 {
9619 Field* fields = result->Fetch();
9620 uint32 entry = fields[0].Get<uint32>();
9621 int32 skill = fields[1].Get<int16>();
9622
9623 AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
9624 if (!fArea)
9625 {
9626 LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry);
9627 continue;
9628 }
9629
9630 _fishingBaseForAreaStore[entry] = skill;
9631 ++count;
9632 } while (result->NextRow());
9633
9634 LOG_INFO("server.loading", ">> Loaded {} areas for fishing base skill level in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
9635 LOG_INFO("server.loading", " ");
9636}

References _fishingBaseForAreaStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sAreaTableStore, and WorldDatabase.

◆ LoadGameObjectAddons()

void ObjectMgr::LoadGameObjectAddons ( )
1364{
1365 uint32 oldMSTime = getMSTime();
1366
1367 // 0 1 2 3 4 5 6
1368 QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon");
1369
1370 if (!result)
1371 {
1372 LOG_WARN("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
1373 LOG_INFO("server.loading", " ");
1374 return;
1375 }
1376
1377 uint32 count = 0;
1378 do
1379 {
1380 Field* fields = result->Fetch();
1381
1382 ObjectGuid::LowType guid = fields[0].Get<uint32>();
1383
1385 if (!goData)
1386 {
1387 LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid);
1388 continue;
1389 }
1390
1391 GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
1392 gameObjectAddon.ParentRotation = QuaternionData(fields[1].Get<float>(), fields[2].Get<float>(), fields[3].Get<float>(), fields[4].Get<float>());
1393 gameObjectAddon.invisibilityType = InvisibilityType(fields[5].Get<uint8>());
1394 gameObjectAddon.InvisibilityValue = fields[6].Get<uint32>();
1395
1396 if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
1397 {
1398 LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid InvisibilityType in `gameobject_addon`", guid);
1399 gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
1400 gameObjectAddon.InvisibilityValue = 0;
1401 }
1402
1403 if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
1404 {
1405 LOG_ERROR("sql.sql", "GameObject (GUID: {}) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
1406 gameObjectAddon.InvisibilityValue = 1;
1407 }
1408
1409 if (!gameObjectAddon.ParentRotation.IsUnit())
1410 {
1411 LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid parent rotation in `gameobject_addon`, set to default", guid);
1412 gameObjectAddon.ParentRotation = QuaternionData();
1413 }
1414
1415 ++count;
1416 } while (result->NextRow());
1417
1418 LOG_INFO("server.loading", ">> Loaded {} Gameobject Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
1419 LOG_INFO("server.loading", " ");
1420}
InvisibilityType
Definition SharedDefines.h:1242
@ TOTAL_INVISIBILITY_TYPES
Definition SharedDefines.h:1256
@ INVISIBILITY_GENERAL
Definition SharedDefines.h:1243
ObjectData const goData[]
Definition instance_violet_hold.cpp:48
Definition GameObjectData.h:699
QuaternionData ParentRotation
Definition GameObjectData.h:700
uint32 InvisibilityValue
Definition GameObjectData.h:702
InvisibilityType invisibilityType
Definition GameObjectData.h:701
Definition GameObjectData.h:683
bool IsUnit() const
Definition GameObject.cpp:41

References _gameObjectAddonStore, Field::Get(), GetGameObjectData(), getMSTime(), GetMSTimeDiffToNow(), goData, INVISIBILITY_GENERAL, GameObjectAddon::invisibilityType, GameObjectAddon::InvisibilityValue, QuaternionData::IsUnit(), LOG_ERROR, LOG_INFO, LOG_WARN, GameObjectAddon::ParentRotation, TOTAL_INVISIBILITY_TYPES, and WorldDatabase.

◆ LoadGameObjectDataFromDB()

GameObjectData const * ObjectMgr::LoadGameObjectDataFromDB ( ObjectGuid::LowType  spawnId)

Loads a single gameobject spawn entry from the database into the data store cache.

This is needed as a prerequisite for GameObject::LoadGameObjectFromDB(), which reads from the in-memory cache (via GetGameObjectData()) rather than querying the DB itself. For spawns not loaded during server startup, this method populates the cache so that GameObject::LoadGameObjectFromDB() can then create the live entity.

Returns the cached data if already loaded, or nullptr if the spawn doesn't exist or fails validation.

Parameters
spawnIdThe gameobject spawn GUID to load.
Returns
Pointer to the cached GameObjectData, or nullptr on failure.
3109{
3110 GameObjectData const* data = GetGameObjectData(spawnId);
3111 if (data)
3112 return data;
3113
3114 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
3115 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, "
3116 "ScriptName "
3117 "FROM gameobject WHERE gameobject.guid = {}", spawnId);
3118
3119 if (!result)
3120 return nullptr;
3121
3122 Field* fields = result->Fetch();
3123 uint32 entry = fields[1].Get<uint32>();
3124
3125 GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
3126 if (!gInfo)
3127 {
3128 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non-existing gameobject entry {}, skipped.", spawnId, entry);
3129 return nullptr;
3130 }
3131
3132 if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
3133 {
3134 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry {} GoType: {}) with an invalid displayId ({}), not loaded.",
3135 spawnId, entry, gInfo->type, gInfo->displayId);
3136 return nullptr;
3137 }
3138
3140 goData.id = entry;
3141 goData.mapid = fields[2].Get<uint16>();
3142 goData.posX = fields[3].Get<float>();
3143 goData.posY = fields[4].Get<float>();
3144 goData.posZ = fields[5].Get<float>();
3145 goData.orientation = fields[6].Get<float>();
3146 goData.rotation.x = fields[7].Get<float>();
3147 goData.rotation.y = fields[8].Get<float>();
3148 goData.rotation.z = fields[9].Get<float>();
3149 goData.rotation.w = fields[10].Get<float>();
3150 goData.spawntimesecs = fields[11].Get<int32>();
3151 goData.animprogress = fields[12].Get<uint8>();
3152 goData.artKit = 0;
3153 goData.ScriptId = GetScriptId(fields[16].Get<std::string>());
3154
3155 if (!goData.ScriptId)
3156 goData.ScriptId = gInfo->ScriptId;
3157
3158 MapEntry const* mapEntry = sMapStore.LookupEntry(goData.mapid);
3159 if (!mapEntry)
3160 {
3161 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existing map (Id: {}), skipped.", spawnId, entry, goData.mapid);
3162 _gameObjectDataStore.erase(spawnId);
3163 return nullptr;
3164 }
3165
3166 if (goData.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
3167 {
3168 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobject is marked as despawnable at action.", spawnId, entry);
3169 }
3170
3171 uint32 go_state = fields[13].Get<uint8>();
3172 if (go_state >= MAX_GO_STATE)
3173 {
3174 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skipped.", spawnId, entry, go_state);
3175 _gameObjectDataStore.erase(spawnId);
3176 return nullptr;
3177 }
3178 goData.go_state = GOState(go_state);
3179
3180 goData.spawnMask = fields[14].Get<uint8>();
3181 goData.phaseMask = fields[15].Get<uint32>();
3182
3183 if (goData.rotation.x < -1.0f || goData.rotation.x > 1.0f)
3184 {
3185 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skipped.", spawnId, entry, goData.rotation.x);
3186 _gameObjectDataStore.erase(spawnId);
3187 return nullptr;
3188 }
3189
3190 if (goData.rotation.y < -1.0f || goData.rotation.y > 1.0f)
3191 {
3192 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skipped.", spawnId, entry, goData.rotation.y);
3193 _gameObjectDataStore.erase(spawnId);
3194 return nullptr;
3195 }
3196
3197 if (goData.rotation.z < -1.0f || goData.rotation.z > 1.0f)
3198 {
3199 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skipped.", spawnId, entry, goData.rotation.z);
3200 _gameObjectDataStore.erase(spawnId);
3201 return nullptr;
3202 }
3203
3204 if (goData.rotation.w < -1.0f || goData.rotation.w > 1.0f)
3205 {
3206 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skipped.", spawnId, entry, goData.rotation.w);
3207 _gameObjectDataStore.erase(spawnId);
3208 return nullptr;
3209 }
3210
3211 if (fabs(goData.rotation.x * goData.rotation.x + goData.rotation.y * goData.rotation.y +
3212 goData.rotation.z * goData.rotation.z + goData.rotation.w * goData.rotation.w - 1.0f) >= 1e-5f)
3213 {
3214 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", spawnId, entry);
3215 goData.rotation = G3D::Quat(G3D::Matrix3::fromEulerAnglesZYX(goData.orientation, 0.0f, 0.0f));
3216 }
3217
3218 if (!MapMgr::IsValidMapCoord(goData.mapid, goData.posX, goData.posY, goData.posZ, goData.orientation))
3219 {
3220 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skipped.", spawnId, entry);
3221 _gameObjectDataStore.erase(spawnId);
3222 return nullptr;
3223 }
3224
3225 if (goData.phaseMask == 0)
3226 {
3227 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, entry);
3228 goData.phaseMask = 1;
3229 }
3230
3231 return &goData;
3232}
DBCStorage< GameObjectDisplayInfoEntry > sGameObjectDisplayInfoStore(GameObjectDisplayInfofmt)
#define MAX_GO_STATE
Definition GameObjectData.h:28
GOState
Definition GameObjectData.h:707
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition MapMgr.h:90

References _gameObjectDataStore, Field::Get(), GetGameObjectData(), GetGameObjectTemplate(), GetScriptId(), goData, MapMgr::IsValidMapCoord(), LOG_ERROR, MAX_GO_STATE, sGameObjectDisplayInfoStore, sMapStore, and WorldDatabase.

◆ LoadGameObjectForQuests()

void ObjectMgr::LoadGameObjectForQuests ( )
9387{
9388 uint32 oldMSTime = getMSTime();
9389
9390 if (GetGameObjectTemplates()->empty())
9391 {
9392 LOG_WARN("server.loading", ">> Loaded 0 GameObjects for quests");
9393 LOG_INFO("server.loading", " ");
9394 return;
9395 }
9396
9397 uint32 count = 0;
9398
9399 // collect GO entries for GO that must activated
9401 for (GameObjectTemplateContainer::iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
9402 {
9403 itr->second.IsForQuests = false;
9404 switch (itr->second.type)
9405 {
9407 itr->second.IsForQuests = true;
9408 ++count;
9409 break;
9411 {
9412 // scan GO chest with loot including quest items
9413 uint32 loot_id = (itr->second.GetLootId());
9414
9415 // find quest loot for GO
9416 if (itr->second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
9417 {
9418 itr->second.IsForQuests = true;
9419 ++count;
9420 }
9421 break;
9422 }
9424 {
9425 if (itr->second._generic.questID > 0) //quests objects
9426 {
9427 itr->second.IsForQuests = true;
9428 ++count;
9429 }
9430 break;
9431 }
9433 {
9434 if (itr->second.spellFocus.questID > 0) //quests objects
9435 {
9436 itr->second.IsForQuests = true;
9437 ++count;
9438 }
9439 break;
9440 }
9442 {
9443 if (itr->second.goober.questId > 0) //quests objects
9444 {
9445 itr->second.IsForQuests = true;
9446 ++count;
9447 }
9448 break;
9449 }
9450 default:
9451 break;
9452 }
9453 }
9454
9455 LOG_INFO("server.loading", ">> Loaded {} GameObjects for quests in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
9456 LOG_INFO("server.loading", " ");
9457}
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject entry", true)
@ GAMEOBJECT_TYPE_SPELL_FOCUS
Definition SharedDefines.h:1572
@ GAMEOBJECT_TYPE_GENERIC
Definition SharedDefines.h:1569
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1567
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1566
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1574
bool HaveQuestLootFor(uint32 loot_id) const
Definition LootMgr.cpp:218

References GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_GENERIC, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, GetGameObjectTemplates(), getMSTime(), GetMSTimeDiffToNow(), LootStore::HaveQuestLootFor(), LOG_INFO, LOG_WARN, and LootTemplates_Gameobject.

◆ LoadGameObjectLocales()

void ObjectMgr::LoadGameObjectLocales ( )
7676{
7677 uint32 oldMSTime = getMSTime();
7678
7679 _gameObjectLocaleStore.clear(); // need for reload case
7680
7681 // 0 1 2 3
7682 QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale");
7683 if (!result)
7684 return;
7685
7686 do
7687 {
7688 Field* fields = result->Fetch();
7689
7690 uint32 ID = fields[0].Get<uint32>();
7691
7692 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
7693 if (locale == LOCALE_enUS)
7694 continue;
7695
7697 AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
7698 AddLocaleString(fields[3].Get<std::string>(), locale, data.CastBarCaption);
7699 } while (result->NextRow());
7700
7701 LOG_INFO("server.loading", ">> Loaded {} Gameobject Locale Strings in {} ms", (uint32)_gameObjectLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
7702}
Definition GameObjectData.h:677
std::vector< std::string > Name
Definition GameObjectData.h:678
std::vector< std::string > CastBarCaption
Definition GameObjectData.h:679

References _gameObjectLocaleStore, AddLocaleString(), GameObjectLocale::CastBarCaption, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, GameObjectLocale::Name, and WorldDatabase.

◆ LoadGameobjectQuestEnders()

void ObjectMgr::LoadGameobjectQuestEnders ( )
8892{
8893 LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_questender", false, true);
8894
8895 for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
8896 {
8897 GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
8898 if (!goInfo)
8899 LOG_ERROR("sql.sql", "Table `gameobject_questender` have data for not existed gameobject entry ({}) and existed quest {}", itr->first, itr->second);
8900 else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
8901 LOG_ERROR("sql.sql", "Table `gameobject_questender` have data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
8902 }
8903}

References _goQuestInvolvedRelations, GAMEOBJECT_TYPE_QUESTGIVER, GetGameObjectTemplate(), LoadQuestRelationsHelper(), LOG_ERROR, and GameObjectTemplate::type.

Referenced by LoadQuestStartersAndEnders().

◆ LoadGameObjectQuestItems()

void ObjectMgr::LoadGameObjectQuestItems ( )
11050{
11051 uint32 oldMSTime = getMSTime();
11052
11053 // 0 1 2
11054 QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
11055
11056 if (!result)
11057 {
11058 LOG_WARN("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
11059 return;
11060 }
11061
11062 uint32 count = 0;
11063 do
11064 {
11065 Field* fields = result->Fetch();
11066
11067 uint32 entry = fields[0].Get<uint32>();
11068 uint32 item = fields[1].Get<uint32>();
11069 uint32 idx = fields[2].Get<uint32>();
11070
11071 GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
11072 if (!goInfo)
11073 {
11074 LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: {}, idx: {}), skipped", entry, idx);
11075 continue;
11076 };
11077
11078 ItemEntry const* dbcData = sItemStore.LookupEntry(item);
11079 if (!dbcData)
11080 {
11081 LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: {}) in gameobject (entry: {}, idx: {}), skipped", item, entry, idx);
11082 continue;
11083 };
11084
11085 _gameObjectQuestItemStore[entry].push_back(item);
11086
11087 ++count;
11088 } while (result->NextRow());
11089
11090 LOG_INFO("server.loading", ">> Loaded {} Gameobject Quest Items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
11091 LOG_INFO("server.loading", " ");
11092}

References _gameObjectQuestItemStore, Field::Get(), GetGameObjectTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sItemStore, and WorldDatabase.

◆ LoadGameobjectQuestStarters()

void ObjectMgr::LoadGameobjectQuestStarters ( )
8878{
8879 LoadQuestRelationsHelper(_goQuestRelations, "gameobject_queststarter", true, true);
8880
8881 for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
8882 {
8883 GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
8884 if (!goInfo)
8885 LOG_ERROR("sql.sql", "Table `gameobject_queststarter` have data for not existed gameobject entry ({}) and existed quest {}", itr->first, itr->second);
8886 else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
8887 LOG_ERROR("sql.sql", "Table `gameobject_queststarter` have data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
8888 }
8889}

References _goQuestRelations, GAMEOBJECT_TYPE_QUESTGIVER, GetGameObjectTemplate(), LoadQuestRelationsHelper(), LOG_ERROR, and GameObjectTemplate::type.

Referenced by LoadQuestStartersAndEnders().

◆ LoadGameobjects()

void ObjectMgr::LoadGameobjects ( )
2920{
2921 uint32 oldMSTime = getMSTime();
2922
2923 // 0 1 2 3 4 5 6
2924 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
2925 // 7 8 9 10 11 12 13 14 15 16 17
2926 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry, "
2927 // 18
2928 "ScriptName "
2929 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
2930 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
2931
2932 if (!result)
2933 {
2934 LOG_WARN("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
2935 LOG_INFO("server.loading", " ");
2936 return;
2937 }
2938
2940 LOG_INFO("server.loading", "Calculating zone and area fields. This may take a moment...");
2941
2942 // build single time for check spawnmask
2943 std::map<uint32, uint32> spawnMasks;
2944 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
2945 if (sMapStore.LookupEntry(i))
2946 for (int k = 0; k < MAX_DIFFICULTY; ++k)
2948 spawnMasks[i] |= (1 << k);
2949
2950 _gameObjectDataStore.rehash(result->GetRowCount());
2951 do
2952 {
2953 Field* fields = result->Fetch();
2954
2955 ObjectGuid::LowType guid = fields[0].Get<uint32>();
2956 uint32 entry = fields[1].Get<uint32>();
2957
2958 GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
2959 if (!gInfo)
2960 {
2961 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non existing gameobject entry {}, skipped.", guid, entry);
2962 continue;
2963 }
2964
2965 if (!gInfo->displayId)
2966 {
2967 switch (gInfo->type)
2968 {
2971 break;
2972 default:
2973 LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) doesn't have a displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
2974 break;
2975 }
2976 }
2977
2978 if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
2979 {
2980 LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) has an invalid displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
2981 continue;
2982 }
2983
2985
2986 data.spawnId = guid;
2987 data.id = entry;
2988 data.mapid = fields[2].Get<uint16>();
2989 data.posX = fields[3].Get<float>();
2990 data.posY = fields[4].Get<float>();
2991 data.posZ = fields[5].Get<float>();
2992 data.orientation = fields[6].Get<float>();
2993 data.rotation.x = fields[7].Get<float>();
2994 data.rotation.y = fields[8].Get<float>();
2995 data.rotation.z = fields[9].Get<float>();
2996 data.rotation.w = fields[10].Get<float>();
2997 data.spawntimesecs = fields[11].Get<int32>();
2998 data.ScriptId = GetScriptId(fields[18].Get<std::string>());
2999 data.spawnGroupId = 0;
3000 if (!data.ScriptId)
3001 data.ScriptId = gInfo->ScriptId;
3002
3003 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
3004 if (!mapEntry)
3005 {
3006 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existed map (Id: {}), skip", guid, data.id, data.mapid);
3007 continue;
3008 }
3009
3010 if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
3011 {
3012 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
3013 }
3014
3015 data.animprogress = fields[12].Get<uint8>();
3016 data.artKit = 0;
3017
3018 uint32 go_state = fields[13].Get<uint8>();
3019 if (go_state >= MAX_GO_STATE)
3020 {
3021 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skip", guid, data.id, go_state);
3022 continue;
3023 }
3024 data.go_state = GOState(go_state);
3025
3026 data.spawnMask = fields[14].Get<uint8>();
3027
3028 if (!_transportMaps.count(data.mapid))
3029 {
3030 if (data.spawnMask & ~spawnMasks[data.mapid])
3031 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) that has wrong spawn mask {} including not supported difficulty modes for map (Id: {}), skip", guid, data.id, data.spawnMask, data.mapid);
3032 }
3033 else
3034 data.spawnGroupId = 1; // force compatibility group for transport spawns
3035
3036 data.phaseMask = fields[15].Get<uint32>();
3037 int16 gameEvent = fields[16].Get<int16>();
3038 uint32 PoolId = fields[17].Get<uint32>();
3039
3040 if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
3041 {
3042 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skip", guid, data.id, data.rotation.x);
3043 continue;
3044 }
3045
3046 if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
3047 {
3048 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skip", guid, data.id, data.rotation.y);
3049 continue;
3050 }
3051
3052 if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
3053 {
3054 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skip", guid, data.id, data.rotation.z);
3055 continue;
3056 }
3057
3058 if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
3059 {
3060 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skip", guid, data.id, data.rotation.w);
3061 continue;
3062 }
3063
3064 if (fabs(data.rotation.x * data.rotation.x + data.rotation.y * data.rotation.y +
3065 data.rotation.z * data.rotation.z + data.rotation.w * data.rotation.w - 1.0f) >= 1e-5f)
3066 {
3067 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id);
3068 data.rotation = G3D::Quat(G3D::Matrix3::fromEulerAnglesZYX(data.orientation, 0.0f, 0.0f));
3069 }
3070
3071 if (!MapMgr::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
3072 {
3073 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id);
3074 continue;
3075 }
3076
3077 if (data.phaseMask == 0)
3078 {
3079 LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
3080 data.phaseMask = 1;
3081 }
3082
3084 {
3085 uint32 zoneId = sMapMgr->GetZoneId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
3086 uint32 areaId = sMapMgr->GetAreaId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
3087
3089
3090 stmt->SetData(0, zoneId);
3091 stmt->SetData(1, areaId);
3092 stmt->SetData(2, guid);
3093
3094 WorldDatabase.Execute(stmt);
3095 }
3096
3097 if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
3098 AddGameobjectToGrid(guid, &data);
3099 } while (result->NextRow());
3100
3101 LOG_INFO("server.loading", ">> Loaded {} Gameobjects in {} ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
3102 LOG_INFO("server.loading", " ");
3103}
@ GAMEOBJECT_TYPE_TRAP
Definition SharedDefines.h:1570
@ CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA
Definition WorldConfig.h:115
@ WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA
Definition WorldDatabase.h:117

References _gameObjectDataStore, _transportMaps, AddGameobjectToGrid(), GameObjectData::animprogress, GameObjectData::artKit, CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA, GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_TRAP, Field::Get(), GetGameObjectTemplate(), GetMapDifficultyData(), getMSTime(), GetMSTimeDiffToNow(), GetScriptId(), GameObjectData::go_state, GameObjectData::id, MapMgr::IsValidMapCoord(), LOG_ERROR, LOG_INFO, LOG_WARN, SpawnData::mapid, MAX_DIFFICULTY, MAX_GO_STATE, SpawnData::orientation, SpawnData::phaseMask, SpawnData::posX, SpawnData::posY, SpawnData::posZ, GameObjectData::rotation, SpawnData::ScriptId, PreparedStatementBase::SetData(), sGameObjectDisplayInfoStore, sMapMgr, sMapStore, SpawnData::spawnGroupId, SpawnData::spawnId, SpawnData::spawnMask, GameObjectData::spawntimesecs, sWorld, WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA, and WorldDatabase.

◆ LoadGameObjectSummons()

void ObjectMgr::LoadGameObjectSummons ( )
2240{
2241 uint32 oldMSTime = getMSTime();
2242
2243 _goSummonDataStore.clear();
2244
2245 // 0 1 2 3 4 5 6 7 8 9 10 11 12
2246 QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, respawnTime FROM gameobject_summon_groups");
2247
2248 if (!result)
2249 {
2250 LOG_WARN("server.loading", ">> Loaded 0 gameobject summons. DB table `gameobject_summon_groups` is empty.");
2251 return;
2252 }
2253
2254 uint32 count = 0;
2255 do
2256 {
2257 Field* fields = result->Fetch();
2258
2259 uint32 summonerId = fields[0].Get<uint32>();
2260 SummonerType summonerType = SummonerType(fields[1].Get<uint8>());
2261 uint8 group = fields[2].Get<uint8>();
2262
2263 switch (summonerType)
2264 {
2266 if (!GetCreatureTemplate(summonerId))
2267 {
2268 LOG_ERROR("sql.sql", "Table `gameobject_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId);
2269 continue;
2270 }
2271 break;
2273 if (!GetGameObjectTemplate(summonerId))
2274 {
2275 LOG_ERROR("sql.sql", "Table `gameobject_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId);
2276 continue;
2277 }
2278 break;
2279 case SUMMONER_TYPE_MAP:
2280 if (!sMapStore.LookupEntry(summonerId))
2281 {
2282 LOG_ERROR("sql.sql", "Table `gameobject_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId);
2283 continue;
2284 }
2285 break;
2286 default:
2287 LOG_ERROR("sql.sql", "Table `gameobject_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId);
2288 continue;
2289 }
2290
2292 data.entry = fields[3].Get<uint32>();
2293
2294 if (!GetGameObjectTemplate(data.entry))
2295 {
2296 LOG_ERROR("sql.sql", "Table `gameobject_summon_groups` has gameobject in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing gameobject entry {}, skipped.", summonerId, summonerType, group, data.entry);
2297 continue;
2298 }
2299
2300 float posX = fields[4].Get<float>();
2301 float posY = fields[5].Get<float>();
2302 float posZ = fields[6].Get<float>();
2303 float orientation = fields[7].Get<float>();
2304
2305 data.pos.Relocate(posX, posY, posZ, orientation);
2306
2307 data.rot = G3D::Quat(fields[8].Get<float>(), fields[9].Get<float>(), fields[10].Get<float>(), fields[11].Get<float>());
2308 data.respawnTime = fields[12].Get<uint32>();
2309
2310 TempSummonGroupKey key(summonerId, summonerType, group);
2311 _goSummonDataStore[key].push_back(data);
2312
2313 ++count;
2314 } while (result->NextRow());
2315
2316 LOG_INFO("server.loading", ">> Loaded {} Gameobject Summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2317 LOG_INFO("server.loading", " ");
2318}
SummonerType
Definition TemporarySummon.h:25
@ SUMMONER_TYPE_MAP
Definition TemporarySummon.h:28
@ SUMMONER_TYPE_CREATURE
Definition TemporarySummon.h:26
@ SUMMONER_TYPE_GAMEOBJECT
Definition TemporarySummon.h:27
Stores data for temp gameobject summons.
Definition TemporarySummon.h:42
G3D::Quat rot
Definition TemporarySummon.h:45
uint32 respawnTime
Duration in seconds; passed to SummonGameObject's respawnTime parameter.
Definition TemporarySummon.h:46
uint32 entry
Definition TemporarySummon.h:43
Position pos
Definition TemporarySummon.h:44
void Relocate(float x, float y)
Definition Position.h:77

References _goSummonDataStore, GameObjectSummonData::entry, Field::Get(), GetCreatureTemplate(), GetGameObjectTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, GameObjectSummonData::pos, Position::Relocate(), GameObjectSummonData::respawnTime, GameObjectSummonData::rot, sMapStore, SUMMONER_TYPE_CREATURE, SUMMONER_TYPE_GAMEOBJECT, SUMMONER_TYPE_MAP, and WorldDatabase.

◆ LoadGameObjectTemplate()

void ObjectMgr::LoadGameObjectTemplate ( )
7764{
7765 uint32 oldMSTime = getMSTime();
7766
7767 // 0 1 2 3 4 5 6 7
7768 QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
7769 // 8 9 10 11 12 13 14 15 16 17 18 19 20
7770 "Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
7771 // 21 22 23 24 25 26 27 28 29 30 31 32 33
7772 "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName "
7773 "FROM gameobject_template");
7774
7775 if (!result)
7776 {
7777 LOG_WARN("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
7778 LOG_INFO("server.loading", " ");
7779 return;
7780 }
7781
7782 _gameObjectTemplateStore.rehash(result->GetRowCount());
7783 uint32 count = 0;
7784 do
7785 {
7786 Field* fields = result->Fetch();
7787
7788 uint32 entry = fields[0].Get<uint32>();
7789
7791
7792 got.entry = entry;
7793 got.type = uint32(fields[1].Get<uint8>());
7794 got.displayId = fields[2].Get<uint32>();
7795 got.name = fields[3].Get<std::string>();
7796 got.IconName = fields[4].Get<std::string>();
7797 got.castBarCaption = fields[5].Get<std::string>();
7798 got.unk1 = fields[6].Get<std::string>();
7799 got.size = fields[7].Get<float>();
7800
7801 for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
7802 got.raw.data[i] = fields[8 + i].Get<int32>(); // data1 and data6 can be -1
7803
7804 got.AIName = fields[32].Get<std::string>();
7805 got.ScriptId = GetScriptId(fields[33].Get<std::string>());
7806 got.IsForQuests = false;
7807
7808 // Checks
7809 if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
7810 {
7811 LOG_ERROR("sql.sql", "GameObject (Entry: {}) has non-registered `AIName` '{}' set, removing", got.entry, got.AIName);
7812 }
7813
7814 switch (got.type)
7815 {
7816 case GAMEOBJECT_TYPE_DOOR: //0
7817 {
7818 if (got.door.lockId)
7819 CheckGOLockId(&got, got.door.lockId, 1);
7820 CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
7821 break;
7822 }
7823 case GAMEOBJECT_TYPE_BUTTON: //1
7824 {
7825 if (got.button.lockId)
7826 CheckGOLockId(&got, got.button.lockId, 1);
7827 CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
7828 break;
7829 }
7831 {
7832 if (got.questgiver.lockId)
7833 CheckGOLockId(&got, got.questgiver.lockId, 0);
7834 CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
7835 break;
7836 }
7837 case GAMEOBJECT_TYPE_CHEST: //3
7838 {
7839 if (got.chest.lockId)
7840 CheckGOLockId(&got, got.chest.lockId, 0);
7841
7842 CheckGOConsumable(&got, got.chest.consumable, 3);
7843
7844 if (got.chest.linkedTrapId) // linked trap
7845 CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
7846 break;
7847 }
7848 case GAMEOBJECT_TYPE_TRAP: //6
7849 {
7850 if (got.trap.lockId)
7851 CheckGOLockId(&got, got.trap.lockId, 0);
7852 break;
7853 }
7854 case GAMEOBJECT_TYPE_CHAIR: //7
7855 CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
7856 break;
7858 {
7859 if (got.spellFocus.focusId)
7860 {
7861 if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
7862 LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but SpellFocus (Id: {}) not exist.",
7863 entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
7864 }
7865
7866 if (got.spellFocus.linkedTrapId) // linked trap
7867 CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
7868 break;
7869 }
7870 case GAMEOBJECT_TYPE_GOOBER: //10
7871 {
7872 if (got.goober.lockId)
7873 CheckGOLockId(&got, got.goober.lockId, 0);
7874
7875 CheckGOConsumable(&got, got.goober.consumable, 3);
7876
7877 if (got.goober.pageId) // pageId
7878 {
7879 if (!GetPageText(got.goober.pageId))
7880 LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data7={} but PageText (Entry {}) not exist.",
7881 entry, got.type, got.goober.pageId, got.goober.pageId);
7882 }
7883 CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
7884 if (got.goober.linkedTrapId) // linked trap
7885 CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
7886 break;
7887 }
7889 {
7890 if (got.areadamage.lockId)
7891 CheckGOLockId(&got, got.areadamage.lockId, 0);
7892 break;
7893 }
7894 case GAMEOBJECT_TYPE_CAMERA: //13
7895 {
7896 if (got.camera.lockId)
7897 CheckGOLockId(&got, got.camera.lockId, 0);
7898 break;
7899 }
7901 {
7902 if (got.moTransport.taxiPathId)
7903 {
7904 if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
7905 LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but TaxiPath (Id: {}) not exist.",
7906 entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
7907 }
7908 if (uint32 transportMap = got.moTransport.mapID)
7909 _transportMaps.insert(transportMap);
7910 break;
7911 }
7913 break;
7915 {
7916 // always must have spell
7917 CheckGOSpellId(&got, got.spellcaster.spellId, 0);
7918 break;
7919 }
7920 case GAMEOBJECT_TYPE_FLAGSTAND: //24
7921 {
7922 if (got.flagstand.lockId)
7923 CheckGOLockId(&got, got.flagstand.lockId, 0);
7924 CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
7925 break;
7926 }
7928 {
7929 if (got.fishinghole.lockId)
7930 CheckGOLockId(&got, got.fishinghole.lockId, 4);
7931 break;
7932 }
7933 case GAMEOBJECT_TYPE_FLAGDROP: //26
7934 {
7935 if (got.flagdrop.lockId)
7936 CheckGOLockId(&got, got.flagdrop.lockId, 0);
7937 CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
7938 break;
7939 }
7941 CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
7942 break;
7943 }
7944
7945 ++count;
7946 } while (result->NextRow());
7947
7948 LOG_INFO("server.loading", ">> Loaded {} Game Object Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
7949 LOG_INFO("server.loading", " ");
7950}
DBCStorage< SpellFocusObjectEntry > sSpellFocusObjectStore(SpellFocusObjectfmt)
#define sGameObjectAIRegistry
Definition GameObjectAIFactory.h:49
void CheckGONoDamageImmuneId(GameObjectTemplate *goTemplate, uint32 dataN, uint32 N)
Definition ObjectMgr.cpp:7744
void CheckGOSpellId(GameObjectTemplate const *goInfo, uint32 dataN, uint32 N)
Definition ObjectMgr.cpp:7723
void CheckAndFixGOChairHeightId(GameObjectTemplate const *goInfo, uint32 const &dataN, uint32 N)
Definition ObjectMgr.cpp:7732
void CheckGOConsumable(GameObjectTemplate const *goInfo, uint32 dataN, uint32 N)
Definition ObjectMgr.cpp:7753
void CheckGOLinkedTrapId(GameObjectTemplate const *goInfo, uint32 dataN, uint32 N)
Definition ObjectMgr.cpp:7713
void CheckGOLockId(GameObjectTemplate const *goInfo, uint32 dataN, uint32 N)
Definition ObjectMgr.cpp:7704
@ GAMEOBJECT_TYPE_CAMERA
Definition SharedDefines.h:1577
@ GAMEOBJECT_TYPE_BUTTON
Definition SharedDefines.h:1565
@ GAMEOBJECT_TYPE_MO_TRANSPORT
Definition SharedDefines.h:1579
@ GAMEOBJECT_TYPE_SUMMONING_RITUAL
Definition SharedDefines.h:1582
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition SharedDefines.h:1589
@ GAMEOBJECT_TYPE_FLAGDROP
Definition SharedDefines.h:1590
@ GAMEOBJECT_TYPE_SPELLCASTER
Definition SharedDefines.h:1586
@ GAMEOBJECT_TYPE_FLAGSTAND
Definition SharedDefines.h:1588
@ GAMEOBJECT_TYPE_CHAIR
Definition SharedDefines.h:1571
@ GAMEOBJECT_TYPE_AREADAMAGE
Definition SharedDefines.h:1576
@ GAMEOBJECT_TYPE_BARBER_CHAIR
Definition SharedDefines.h:1596
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1564
#define MAX_GAMEOBJECT_DATA
Definition SharedDefines.h:1603
PageText const * GetPageText(uint32 pageEntry)
Definition ObjectMgr.cpp:6510
uint32 entry
Definition GameObjectData.h:33

References _gameObjectTemplateStore, _transportMaps, CheckAndFixGOChairHeightId(), CheckGOConsumable(), CheckGOLinkedTrapId(), CheckGOLockId(), CheckGONoDamageImmuneId(), CheckGOSpellId(), GameObjectTemplate::entry, GAMEOBJECT_TYPE_AREADAMAGE, GAMEOBJECT_TYPE_BARBER_CHAIR, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CAMERA, GAMEOBJECT_TYPE_CHAIR, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FLAGDROP, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_MO_TRANSPORT, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, GAMEOBJECT_TYPE_SPELLCASTER, GAMEOBJECT_TYPE_SUMMONING_RITUAL, GAMEOBJECT_TYPE_TRAP, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), GetPageText(), GetScriptId(), LOG_ERROR, LOG_INFO, LOG_WARN, MAX_GAMEOBJECT_DATA, sGameObjectAIRegistry, sSpellFocusObjectStore, sTaxiPathNodesByPath, and WorldDatabase.

◆ LoadGameObjectTemplateAddons()

void ObjectMgr::LoadGameObjectTemplateAddons ( )
7953{
7954 uint32 oldMSTime = getMSTime();
7955
7956 // 0 1 2 3 4 5 6 7 8
7957 QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3 FROM gameobject_template_addon");
7958
7959 if (!result)
7960 {
7961 LOG_WARN("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
7962 LOG_INFO("server.loading", " ");
7963 return;
7964 }
7965
7966 uint32 count = 0;
7967 do
7968 {
7969 Field* fields = result->Fetch();
7970
7971 uint32 entry = fields[0].Get<uint32>();
7972
7973 GameObjectTemplate const* got = GetGameObjectTemplate(entry);
7974 if (!got)
7975 {
7976 LOG_ERROR("sql.sql",
7977 "GameObject template (Entry: {}) does not exist but has a record in `gameobject_template_addon`",
7978 entry);
7979 continue;
7980 }
7981
7983 gameObjectAddon.faction = uint32(fields[1].Get<uint16>());
7984 gameObjectAddon.flags = fields[2].Get<uint32>();
7985 gameObjectAddon.mingold = fields[3].Get<uint32>();
7986 gameObjectAddon.maxgold = fields[4].Get<uint32>();
7987
7988 for (uint32 i = 0; i < gameObjectAddon.artKits.size(); i++)
7989 {
7990 uint32 artKitID = fields[5 + i].Get<uint32>();
7991 if (!artKitID)
7992 continue;
7993
7994 if (!sGameObjectArtKitStore.LookupEntry(artKitID))
7995 {
7996 LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` {} defined, set to zero instead.", entry, i, artKitID);
7997 continue;
7998 }
7999
8000 gameObjectAddon.artKits[i] = artKitID;
8001 }
8002
8003 // checks
8004 if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction))
8005 LOG_ERROR("sql.sql",
8006 "GameObject (Entry: {}) has invalid faction ({}) defined in `gameobject_template_addon`.",
8007 entry, gameObjectAddon.faction);
8008
8009 if (gameObjectAddon.maxgold > 0)
8010 {
8011 switch (got->type)
8012 {
8015 break;
8016 default:
8017 LOG_ERROR("sql.sql",
8018 "GameObject (Entry {} GoType: {}) cannot be looted but has maxgold set in `gameobject_template_addon`.",
8019 entry, got->type);
8020 break;
8021 }
8022 }
8023
8024 ++count;
8025 } while (result->NextRow());
8026
8027 LOG_INFO("server.loading", ">> Loaded {} Game Object Template Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8028 LOG_INFO("server.loading", " ");
8029}
DBCStorage< GameObjectArtKitEntry > sGameObjectArtKitStore(GameObjectArtKitfmt)
Definition GameObjectData.h:667
uint32 mingold
Definition GameObjectData.h:671
uint32 flags
Definition GameObjectData.h:670
uint32 faction
Definition GameObjectData.h:669
std::array< uint32, 4 > artKits
Definition GameObjectData.h:673
uint32 maxgold
Definition GameObjectData.h:672

References _gameObjectTemplateAddonStore, GameObjectTemplateAddon::artKits, GameObjectTemplateAddon::faction, GameObjectTemplateAddon::flags, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_FISHINGHOLE, Field::Get(), GetGameObjectTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, GameObjectTemplateAddon::maxgold, GameObjectTemplateAddon::mingold, sFactionTemplateStore, sGameObjectArtKitStore, and WorldDatabase.

◆ LoadGameTele()

void ObjectMgr::LoadGameTele ( )
9741{
9742 uint32 oldMSTime = getMSTime();
9743
9744 _gameTeleStore.clear(); // for reload case
9745
9746 // 0 1 2 3 4 5 6
9747 QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
9748
9749 if (!result)
9750 {
9751 LOG_WARN("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
9752 LOG_INFO("server.loading", " ");
9753 return;
9754 }
9755
9756 uint32 count = 0;
9757
9758 do
9759 {
9760 Field* fields = result->Fetch();
9761
9762 uint32 id = fields[0].Get<uint32>();
9763
9764 GameTele gt;
9765
9766 gt.position_x = fields[1].Get<float>();
9767 gt.position_y = fields[2].Get<float>();
9768 gt.position_z = fields[3].Get<float>();
9769 gt.orientation = fields[4].Get<float>();
9770 gt.mapId = fields[5].Get<uint16>();
9771 gt.name = fields[6].Get<std::string>();
9772
9773 if (!MapMgr::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
9774 {
9775 LOG_ERROR("sql.sql", "Wrong position for id {} (name: {}) in `game_tele` table, ignoring.", id, gt.name);
9776 continue;
9777 }
9778
9779 if (!Utf8toWStr(gt.name, gt.wnameLow))
9780 {
9781 LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_tele` table, ignoring.", id);
9782 continue;
9783 }
9784
9785 wstrToLower(gt.wnameLow);
9786
9787 _gameTeleStore[id] = gt;
9788
9789 ++count;
9790 } while (result->NextRow());
9791
9792 LOG_INFO("server.loading", ">> Loaded {} GameTeleports in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
9793 LOG_INFO("server.loading", " ");
9794}
float position_x
Definition ObjectMgr.h:136

References _gameTeleStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), MapMgr::IsValidMapCoord(), LOG_ERROR, LOG_INFO, LOG_WARN, GameTele::position_x, Utf8toWStr(), WorldDatabase, and wstrToLower().

◆ LoadGossipMenu()

void ObjectMgr::LoadGossipMenu ( )
10197{
10198 uint32 oldMSTime = getMSTime();
10199
10200 _gossipMenusStore.clear();
10201
10202 QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu");
10203
10204 if (!result)
10205 {
10206 LOG_WARN("server.loading", ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
10207 LOG_INFO("server.loading", " ");
10208 return;
10209 }
10210
10211 do
10212 {
10213 Field* fields = result->Fetch();
10214
10215 GossipMenus gMenu;
10216
10217 gMenu.MenuID = fields[0].Get<uint32>();
10218 gMenu.TextID = fields[1].Get<uint32>();
10219
10220 if (!GetGossipText(gMenu.TextID))
10221 {
10222 LOG_ERROR("sql.sql", "Table gossip_menu entry {} are using non-existing TextID {}", gMenu.MenuID, gMenu.TextID);
10223 continue;
10224 }
10225
10226 _gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu));
10227 } while (result->NextRow());
10228
10229 LOG_INFO("server.loading", ">> Loaded {} gossip_menu entries in {} ms", (uint32)_gossipMenusStore.size(), GetMSTimeDiffToNow(oldMSTime));
10230 LOG_INFO("server.loading", " ");
10231}
GossipText const * GetGossipText(uint32 Text_ID) const
Definition ObjectMgr.cpp:6688
Definition ObjectMgr.h:630
uint32 TextID
Definition ObjectMgr.h:632
uint32 MenuID
Definition ObjectMgr.h:631

References _gossipMenusStore, Field::Get(), GetGossipText(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, GossipMenus::MenuID, GossipMenus::TextID, and WorldDatabase.

◆ LoadGossipMenuItems()

void ObjectMgr::LoadGossipMenuItems ( )
10234{
10235 uint32 oldMSTime = getMSTime();
10236
10237 _gossipMenuItemsStore.clear();
10238
10239 QueryResult result = WorldDatabase.Query(
10240 // 0 1 2 3 4 5 6 7 8 9 10 11 12
10241 "SELECT MenuID, OptionID, OptionIcon, OptionText, OptionBroadcastTextID, OptionType, OptionNpcFlag, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID "
10242 "FROM gossip_menu_option ORDER BY MenuID, OptionID");
10243
10244 if (!result)
10245 {
10246 LOG_WARN("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
10247 LOG_INFO("server.loading", " ");
10248 return;
10249 }
10250
10251 do
10252 {
10253 Field* fields = result->Fetch();
10254
10255 GossipMenuItems gMenuItem;
10256
10257 gMenuItem.MenuID = fields[0].Get<uint32>();
10258 gMenuItem.OptionID = fields[1].Get<uint16>();
10259 gMenuItem.OptionIcon = fields[2].Get<uint32>();
10260 gMenuItem.OptionText = fields[3].Get<std::string>();
10261 gMenuItem.OptionBroadcastTextID = fields[4].Get<uint32>();
10262 gMenuItem.OptionType = fields[5].Get<uint8>();
10263 gMenuItem.OptionNpcFlag = fields[6].Get<uint32>();
10264 gMenuItem.ActionMenuID = fields[7].Get<uint32>();
10265 gMenuItem.ActionPoiID = fields[8].Get<uint32>();
10266 gMenuItem.BoxCoded = fields[9].Get<bool>();
10267 gMenuItem.BoxMoney = fields[10].Get<uint32>();
10268 gMenuItem.BoxText = fields[11].Get<std::string>();
10269 gMenuItem.BoxBroadcastTextID = fields[12].Get<uint32>();
10270
10271 if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
10272 {
10273 LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown icon id {}. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionIcon);
10274 gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
10275 }
10276
10278 {
10279 LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible OptionBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionBroadcastTextID);
10280 gMenuItem.OptionBroadcastTextID = 0;
10281 }
10282
10283 if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
10284 LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown option id {}. Option will not be used", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionType);
10285
10286 if (gMenuItem.ActionPoiID && !GetPointOfInterest(gMenuItem.ActionPoiID))
10287 {
10288 LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing ActionPoiID {}, ignoring", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.ActionPoiID);
10289 gMenuItem.ActionPoiID = 0;
10290 }
10291
10292 if (gMenuItem.BoxBroadcastTextID && !GetBroadcastText(gMenuItem.BoxBroadcastTextID))
10293 {
10294 LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible BoxBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.BoxBroadcastTextID);
10295 gMenuItem.BoxBroadcastTextID = 0;
10296 }
10297
10298 _gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem));
10299 } while (result->NextRow());
10300
10301 // Warn if any trainer creature templates reference a GossipMenuId that has no gossip_menu_option entries
10302 // This will cause the gossip menu to fallback to MenuID 0 at runtime which will display: "I wish to unlearn my talents."
10303 std::set<uint32> checkedMenuIds;
10304 for (auto const& [entry, tmpl] : _creatureTemplateStore)
10305 {
10306 uint32 menuId = tmpl.GossipMenuId;
10307 if (!menuId)
10308 continue;
10309
10310 if (!(tmpl.npcflag & UNIT_NPC_FLAG_TRAINER))
10311 continue;
10312
10313 if (checkedMenuIds.contains(menuId))
10314 continue;
10315
10316 checkedMenuIds.insert(menuId);
10317
10318 auto [first, second] = _gossipMenuItemsStore.equal_range(menuId);
10319 if (first == second)
10320 LOG_WARN("server.loading", "Trainer creature template references GossipMenuId {} has no `gossip_menu_option` entries. This will fallback to MenuID 0.", menuId);
10321 }
10322
10323 LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option entries in {} ms", uint32(_gossipMenuItemsStore.size()), GetMSTimeDiffToNow(oldMSTime));
10324 LOG_INFO("server.loading", " ");
10325}
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_MAX
Definition GossipDef.h:82
@ GOSSIP_OPTION_MAX
Definition GossipDef.h:56
@ UNIT_NPC_FLAG_TRAINER
Definition UnitDefines.h:326
PointOfInterest const * GetPointOfInterest(uint32 id) const
Definition ObjectMgr.h:934
BroadcastText const * GetBroadcastText(uint32 id) const
Definition ObjectMgr.h:1227
Definition ObjectMgr.h:612
uint8 OptionIcon
Definition ObjectMgr.h:615
uint32 BoxBroadcastTextID
Definition ObjectMgr.h:626
std::string OptionText
Definition ObjectMgr.h:616
uint32 ActionMenuID
Definition ObjectMgr.h:620
bool BoxCoded
Definition ObjectMgr.h:622
uint32 MenuID
Definition ObjectMgr.h:613
uint32 OptionNpcFlag
Definition ObjectMgr.h:619
uint32 ActionPoiID
Definition ObjectMgr.h:621
uint32 BoxMoney
Definition ObjectMgr.h:623
std::string BoxText
Definition ObjectMgr.h:624
uint32 OptionID
Definition ObjectMgr.h:614
uint32 OptionType
Definition ObjectMgr.h:618
uint32 OptionBroadcastTextID
Definition ObjectMgr.h:617

References _creatureTemplateStore, _gossipMenuItemsStore, GossipMenuItems::ActionMenuID, GossipMenuItems::ActionPoiID, GossipMenuItems::BoxBroadcastTextID, GossipMenuItems::BoxCoded, GossipMenuItems::BoxMoney, GossipMenuItems::BoxText, Field::Get(), GetBroadcastText(), getMSTime(), GetMSTimeDiffToNow(), GetPointOfInterest(), GOSSIP_ICON_CHAT, GOSSIP_ICON_MAX, GOSSIP_OPTION_MAX, LOG_ERROR, LOG_INFO, LOG_WARN, GossipMenuItems::MenuID, GossipMenuItems::OptionBroadcastTextID, GossipMenuItems::OptionIcon, GossipMenuItems::OptionID, GossipMenuItems::OptionNpcFlag, GossipMenuItems::OptionText, GossipMenuItems::OptionType, UNIT_NPC_FLAG_TRAINER, and WorldDatabase.

◆ LoadGossipMenuItemsLocales()

void ObjectMgr::LoadGossipMenuItemsLocales ( )
424{
425 uint32 oldMSTime = getMSTime();
426
427 _gossipMenuItemsLocaleStore.clear(); // need for reload case
428
429 // 0 1 2 3 4
430 QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
431
432 if (!result)
433 return;
434
435 do
436 {
437 Field* fields = result->Fetch();
438
439 uint32 MenuID = fields[0].Get<uint32>();
440 uint16 OptionID = fields[1].Get<uint16>();
441
442 LocaleConstant locale = GetLocaleByName(fields[2].Get<std::string>());
443 if (locale == LOCALE_enUS)
444 continue;
445
447 AddLocaleString(fields[3].Get<std::string>(), locale, data.OptionText);
448 AddLocaleString(fields[4].Get<std::string>(), locale, data.BoxText);
449 } while (result->NextRow());
450
451 LOG_INFO("server.loading", ">> Loaded {} Gossip Menu Option Locale Strings in {} ms", (uint32)_gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
452}
Definition CreatureData.h:349
std::vector< std::string > BoxText
Definition CreatureData.h:351
std::vector< std::string > OptionText
Definition CreatureData.h:350

References _gossipMenuItemsLocaleStore, AddLocaleString(), GossipMenuItemsLocale::BoxText, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, MAKE_PAIR32(), GossipMenuItemsLocale::OptionText, and WorldDatabase.

◆ LoadGossipText()

void ObjectMgr::LoadGossipText ( )
6697{
6698 uint32 oldMSTime = getMSTime();
6699
6700 QueryResult result = WorldDatabase.Query("SELECT ID, "
6701 "text0_0, text0_1, BroadcastTextID0, lang0, Probability0, em0_0, em0_1, em0_2, em0_3, em0_4, em0_5, "
6702 "text1_0, text1_1, BroadcastTextID1, lang1, Probability1, em1_0, em1_1, em1_2, em1_3, em1_4, em1_5, "
6703 "text2_0, text2_1, BroadcastTextID2, lang2, Probability2, em2_0, em2_1, em2_2, em2_3, em2_4, em2_5, "
6704 "text3_0, text3_1, BroadcastTextID3, lang3, Probability3, em3_0, em3_1, em3_2, em3_3, em3_4, em3_5, "
6705 "text4_0, text4_1, BroadcastTextID4, lang4, Probability4, em4_0, em4_1, em4_2, em4_3, em4_4, em4_5, "
6706 "text5_0, text5_1, BroadcastTextID5, lang5, Probability5, em5_0, em5_1, em5_2, em5_3, em5_4, em5_5, "
6707 "text6_0, text6_1, BroadcastTextID6, lang6, Probability6, em6_0, em6_1, em6_2, em6_3, em6_4, em6_5, "
6708 "text7_0, text7_1, BroadcastTextID7, lang7, Probability7, em7_0, em7_1, em7_2, em7_3, em7_4, em7_5 "
6709 "FROM npc_text");
6710
6711 if (!result)
6712 {
6713 LOG_WARN("server.loading", ">> Loaded 0 npc texts, table is empty!");
6714 LOG_INFO("server.loading", " ");
6715 return;
6716 }
6717
6718 _gossipTextStore.rehash(result->GetRowCount());
6719
6720 uint32 count = 0;
6721 uint8 cic;
6722
6723 do
6724 {
6725 cic = 0;
6726
6727 Field* fields = result->Fetch();
6728
6729 uint32 id = fields[cic++].Get<uint32>();
6730 if (!id)
6731 {
6732 LOG_ERROR("sql.sql", "Table `npc_text` has record wit reserved id 0, ignore.");
6733 continue;
6734 }
6735
6736 GossipText& gText = _gossipTextStore[id];
6737
6738 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
6739 {
6740 gText.Options[i].Text_0 = fields[cic++].Get<std::string>();
6741 gText.Options[i].Text_1 = fields[cic++].Get<std::string>();
6742 gText.Options[i].BroadcastTextID = fields[cic++].Get<uint32>();
6743 gText.Options[i].Language = fields[cic++].Get<uint8>();
6744 gText.Options[i].Probability = fields[cic++].Get<float>();
6745
6746 for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
6747 {
6748 gText.Options[i].Emotes[j]._Delay = fields[cic++].Get<uint16>();
6749 gText.Options[i].Emotes[j]._Emote = fields[cic++].Get<uint16>();
6750 }
6751 }
6752
6753 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++)
6754 {
6755 if (gText.Options[i].BroadcastTextID)
6756 {
6758 {
6759 LOG_ERROR("sql.sql", "GossipText (Id: {}) in table `npc_text` has non-existing or incompatible BroadcastTextID{} {}.", id, i, gText.Options[i].BroadcastTextID);
6760 gText.Options[i].BroadcastTextID = 0;
6761 }
6762 }
6763 }
6764
6765 count++;
6766 } while (result->NextRow());
6767
6768 LOG_INFO("server.loading", ">> Loaded {} Npc Texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6769 LOG_INFO("server.loading", " ");
6770}
#define MAX_GOSSIP_TEXT_OPTIONS
Definition NPCHandler.h:42
#define MAX_GOSSIP_TEXT_EMOTES
Definition NPCHandler.h:30
std::string Text_0
Definition NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition NPCHandler.h:39
uint32 Language
Definition NPCHandler.h:37
float Probability
Definition NPCHandler.h:38
uint32 BroadcastTextID
Definition NPCHandler.h:36
std::string Text_1
Definition NPCHandler.h:35
Definition NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition NPCHandler.h:46
uint32 _Emote
Definition NPCHandler.h:26
uint32 _Delay
Definition NPCHandler.h:27

References QEmote::_Delay, QEmote::_Emote, _gossipTextStore, GossipTextOption::BroadcastTextID, GossipTextOption::Emotes, Field::Get(), GetBroadcastText(), getMSTime(), GetMSTimeDiffToNow(), GossipTextOption::Language, LOG_ERROR, LOG_INFO, LOG_WARN, MAX_GOSSIP_TEXT_EMOTES, MAX_GOSSIP_TEXT_OPTIONS, GossipText::Options, GossipTextOption::Probability, GossipTextOption::Text_0, GossipTextOption::Text_1, and WorldDatabase.

◆ LoadInstanceEncounters()

void ObjectMgr::LoadInstanceEncounters ( )
6604{
6605 uint32 oldMSTime = getMSTime();
6606
6607 // 0 1 2 3
6608 QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
6609 if (!result)
6610 {
6611 LOG_WARN("server.loading", ">> Loaded 0 instance encounters, table is empty!");
6612 LOG_INFO("server.loading", " ");
6613 return;
6614 }
6615
6616 uint32 count = 0;
6617 std::map<uint32, DungeonEncounterEntry const*> dungeonLastBosses;
6618 do
6619 {
6620 Field* fields = result->Fetch();
6621 uint32 entry = fields[0].Get<uint32>();
6622 uint8 creditType = fields[1].Get<uint8>();
6623 uint32 creditEntry = fields[2].Get<uint32>();
6624 uint32 lastEncounterDungeon = fields[3].Get<uint16>();
6625 DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
6626 if (!dungeonEncounter)
6627 {
6628 LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id {}, skipped!", entry);
6629 continue;
6630 }
6631
6632 if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
6633 {
6634 LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter {} ({}) marked as final for invalid dungeon id {}, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
6635 continue;
6636 }
6637
6638 std::map<uint32, DungeonEncounterEntry const*>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon);
6639 if (lastEncounterDungeon)
6640 {
6641 if (itr != dungeonLastBosses.end())
6642 {
6643 LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter {} ({}) as last encounter but {} ({}) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
6644 continue;
6645 }
6646
6647 dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter;
6648 }
6649
6650 switch (creditType)
6651 {
6653 {
6654 CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
6655 if (!creatureInfo)
6656 {
6657 LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
6658 continue;
6659 }
6660 const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
6661 break;
6662 }
6664 {
6665 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(creditEntry);
6666 if (!spellInfo)
6667 {
6668 LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
6669 continue;
6670 }
6671 const_cast<SpellInfo*>(spellInfo)->AttributesCu |= SPELL_ATTR0_CU_ENCOUNTER_REWARD;
6672 break;
6673 }
6674 default:
6675 LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type ({}) for encounter {} ({}), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
6676 continue;
6677 }
6678
6679 DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)];
6680 encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
6681 ++count;
6682 } while (result->NextRow());
6683
6684 LOG_INFO("server.loading", ">> Loaded {} Instance Encounters in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6685 LOG_INFO("server.loading", " ");
6686}
@ CREATURE_FLAG_EXTRA_DUNGEON_BOSS
Definition CreatureData.h:74
DBCStorage< DungeonEncounterEntry > sDungeonEncounterStore(DungeonEncounterfmt)
#define sLFGMgr
Definition LFGMgr.h:665
EncounterCreditType
Definition Map.h:161
@ ENCOUNTER_CREDIT_KILL_CREATURE
Definition Map.h:162
@ ENCOUNTER_CREDIT_CAST_SPELL
Definition Map.h:163
std::list< DungeonEncounter const * > DungeonEncounterList
Definition ObjectMgr.h:716
@ SPELL_ATTR0_CU_ENCOUNTER_REWARD
Definition SpellInfo.h:208
Definition DBCStructure.h:866
Definition ObjectMgr.h:706

References _dungeonEncounterStore, CREATURE_FLAG_EXTRA_DUNGEON_BOSS, ENCOUNTER_CREDIT_CAST_SPELL, ENCOUNTER_CREDIT_KILL_CREATURE, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, MAKE_PAIR32(), sDungeonEncounterStore, sLFGMgr, SPELL_ATTR0_CU_ENCOUNTER_REWARD, sSpellMgr, and WorldDatabase.

◆ LoadInstanceTemplate()

void ObjectMgr::LoadInstanceTemplate ( )
6553{
6554 uint32 oldMSTime = getMSTime();
6555
6556 // 0 1 2 4
6557 QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
6558
6559 if (!result)
6560 {
6561 LOG_WARN("server.loading", ">> Loaded 0 instance templates. DB table `instance_template` is empty!");
6562 LOG_INFO("server.loading", " ");
6563 return;
6564 }
6565
6566 uint32 count = 0;
6567 do
6568 {
6569 Field* fields = result->Fetch();
6570
6571 uint16 mapID = fields[0].Get<uint16>();
6572
6573 if (!MapMgr::IsValidMAP(mapID, true))
6574 {
6575 LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid {} for template!", mapID);
6576 continue;
6577 }
6578
6579 InstanceTemplate instanceTemplate;
6580
6581 instanceTemplate.AllowMount = fields[3].Get<bool>();
6582 instanceTemplate.Parent = uint32(fields[1].Get<uint16>());
6583 instanceTemplate.ScriptId = GetScriptId(fields[2].Get<std::string>());
6584
6585 _instanceTemplateStore[mapID] = instanceTemplate;
6586
6587 ++count;
6588 } while (result->NextRow());
6589
6590 LOG_INFO("server.loading", ">> Loaded {} Instance Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6591 LOG_INFO("server.loading", " ");
6592}
static bool IsValidMAP(uint32 mapid, bool startUp)
Definition MapMgr.cpp:312
bool AllowMount
Definition Map.h:128
uint32 ScriptId
Definition Map.h:127

References _instanceTemplateStore, InstanceTemplate::AllowMount, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), GetScriptId(), MapMgr::IsValidMAP(), LOG_ERROR, LOG_INFO, LOG_WARN, InstanceTemplate::Parent, InstanceTemplate::ScriptId, and WorldDatabase.

◆ LoadItemLocales()

void ObjectMgr::LoadItemLocales ( )
3263{
3264 uint32 oldMSTime = getMSTime();
3265
3266 _itemLocaleStore.clear(); // need for reload case
3267
3268 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name, Description FROM item_template_locale");
3269 if (!result)
3270 return;
3271
3272 do
3273 {
3274 Field* fields = result->Fetch();
3275
3276 uint32 ID = fields[0].Get<uint32>();
3277
3278 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
3279 if (locale == LOCALE_enUS)
3280 continue;
3281
3282 ItemLocale& data = _itemLocaleStore[ID];
3283 AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
3284 AddLocaleString(fields[3].Get<std::string>(), locale, data.Description);
3285 } while (result->NextRow());
3286
3287 LOG_INFO("server.loading", ">> Loaded {} Item Locale Strings in {} ms", (uint32)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
3288}
Definition ItemTemplate.h:834
std::vector< std::string > Description
Definition ItemTemplate.h:836
std::vector< std::string > Name
Definition ItemTemplate.h:835

References _itemLocaleStore, AddLocaleString(), ItemLocale::Description, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, ItemLocale::Name, and WorldDatabase.

◆ LoadItemSetNameLocales()

void ObjectMgr::LoadItemSetNameLocales ( )
3939{
3940 uint32 oldMSTime = getMSTime();
3941
3942 _itemSetNameLocaleStore.clear(); // need for reload case
3943
3944 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM item_set_names_locale");
3945
3946 if (!result)
3947 return;
3948
3949 do
3950 {
3951 Field* fields = result->Fetch();
3952
3953 uint32 ID = fields[0].Get<uint32>();
3954
3955 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
3956 if (locale == LOCALE_enUS)
3957 continue;
3958
3960 AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
3961 } while (result->NextRow());
3962
3963 LOG_INFO("server.loading", ">> Loaded {} Item Set Name Locale Strings in {} ms", uint32(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
3964}
Definition ItemTemplate.h:846
std::vector< std::string > Name
Definition ItemTemplate.h:847

References _itemSetNameLocaleStore, AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, ItemSetNameLocale::Name, and WorldDatabase.

◆ LoadItemSetNames()

void ObjectMgr::LoadItemSetNames ( )
3967{
3968 uint32 oldMSTime = getMSTime();
3969
3970 _itemSetNameStore.clear(); // needed for reload case
3971
3972 std::set<uint32> itemSetItems;
3973
3974 // fill item set member ids
3975 for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
3976 {
3977 ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
3978 if (!setEntry)
3979 continue;
3980
3981 for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
3982 if (setEntry->itemId[i])
3983 itemSetItems.insert(setEntry->itemId[i]);
3984 }
3985
3986 // 0 1 2
3987 QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
3988
3989 if (!result)
3990 {
3991 LOG_WARN("server.loading", ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
3992 LOG_INFO("server.loading", " ");
3993 return;
3994 }
3995
3996 _itemSetNameStore.rehash(result->GetRowCount());
3997 uint32 count = 0;
3998
3999 do
4000 {
4001 Field* fields = result->Fetch();
4002
4003 uint32 entry = fields[0].Get<uint32>();
4004 if (itemSetItems.find(entry) == itemSetItems.end())
4005 {
4006 LOG_ERROR("sql.sql", "Item set name (Entry: {}) not found in ItemSet.dbc, data useless.", entry);
4007 continue;
4008 }
4009
4010 ItemSetNameEntry& data = _itemSetNameStore[entry];
4011 data.name = fields[1].Get<std::string>();
4012
4013 uint32 invType = fields[2].Get<uint8>();
4014 if (invType >= MAX_INVTYPE)
4015 {
4016 LOG_ERROR("sql.sql", "Item set name (Entry: {}) has wrong InventoryType value ({})", entry, invType);
4017 invType = INVTYPE_NON_EQUIP;
4018 }
4019
4020 data.InventoryType = invType;
4021 itemSetItems.erase(entry);
4022 ++count;
4023 } while (result->NextRow());
4024
4025 if (!itemSetItems.empty())
4026 {
4027 ItemTemplate const* pProto;
4028 for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
4029 {
4030 uint32 entry = *itr;
4031 // add data from item_template if available
4032 pProto = GetItemTemplate(entry);
4033 if (pProto)
4034 {
4035 LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
4036 ItemSetNameEntry& data = _itemSetNameStore[entry];
4037 data.name = pProto->Name1;
4038 data.InventoryType = pProto->InventoryType;
4039 ++count;
4040 }
4041 else
4042 LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, set will not display properly.", entry);
4043 }
4044 }
4045
4046 LOG_INFO("server.loading", ">> Loaded {} Item Set Names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4047 LOG_INFO("server.loading", " ");
4048}
DBCStorage< ItemSetEntry > sItemSetStore(ItemSetEntryfmt)
#define MAX_ITEM_SET_ITEMS
Definition DBCStructure.h:1228
@ INVTYPE_NON_EQUIP
Definition ItemTemplate.h:256
#define MAX_INVTYPE
Definition ItemTemplate.h:287
Definition DBCStructure.h:1232
uint32 itemId[MAX_ITEM_SET_ITEMS]
Definition DBCStructure.h:1236
Definition ItemTemplate.h:840
uint32 InventoryType
Definition ItemTemplate.h:842
std::string name
Definition ItemTemplate.h:841
std::string Name1
Definition ItemTemplate.h:624
uint32 InventoryType
Definition ItemTemplate.h:632

References _itemSetNameStore, Field::Get(), GetItemTemplate(), getMSTime(), GetMSTimeDiffToNow(), ItemTemplate::InventoryType, ItemSetNameEntry::InventoryType, INVTYPE_NON_EQUIP, ItemSetEntry::itemId, LOG_ERROR, LOG_INFO, LOG_WARN, MAX_INVTYPE, MAX_ITEM_SET_ITEMS, ItemSetNameEntry::name, ItemTemplate::Name1, sItemSetStore, and WorldDatabase.

◆ LoadItemTemplates()

void ObjectMgr::LoadItemTemplates ( )
3315{
3316 uint32 oldMSTime = getMSTime();
3317
3318 // 0 1 2 3 4 5 6 7 8 9 10 11 12
3319 QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
3320 // 13 14 15 16 17 18 19 20
3321 "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
3322 // 21 22 23 24 25 26 27
3323 "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, stat_type1, "
3324 // 28 29 30 31 32 33 34 35 36 37
3325 "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
3326 // 38 39 40 41 42 43 44 45 46
3327 "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
3328 // 47 48 49 50 51 52 53 54 55 56 57
3329 "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
3330 // 58 59 60 61 62 63 64 65 66 67
3331 "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
3332 // 68 69 70 71 72 73 74
3333 "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
3334 // 75 76 77 78 79 80 81
3335 "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
3336 // 82 83 84 85 86 87 88
3337 "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
3338 // 89 90 91 92 93 94 95
3339 "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
3340 // 96 97 98 99 100 101 102 103 104
3341 "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
3342 // 105 106 107 108 109 110 111 112 113 114 115 116
3343 "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
3344 // 117 118 119 120 121 122 123 124
3345 "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
3346 // 125 126 127 128 129 130 131 132
3347 "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
3348 // 133 134 135 136
3349 "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template");
3350
3351 if (!result)
3352 {
3353 LOG_WARN("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty.");
3354 LOG_INFO("server.loading", " ");
3355 return;
3356 }
3357
3358 _itemTemplateStore.reserve(result->GetRowCount());
3359 uint32 count = 0;
3360 // original inspiration https://github.com/TrinityCore/TrinityCore/commit/0c44bd33ee7b42c924859139a9f4b04cf2b91261
3361 bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
3362
3363 do
3364 {
3365 Field* fields = result->Fetch();
3366
3367 uint32 entry = fields[0].Get<uint32>();
3368
3369 ItemTemplate& itemTemplate = _itemTemplateStore[entry];
3370
3371 itemTemplate.ItemId = entry;
3372 itemTemplate.Class = uint32(fields[1].Get<uint8>());
3373 itemTemplate.SubClass = uint32(fields[2].Get<uint8>());
3374 itemTemplate.SoundOverrideSubclass = int32(fields[3].Get<int8>());
3375 itemTemplate.Name1 = fields[4].Get<std::string>();
3376 itemTemplate.DisplayInfoID = fields[5].Get<uint32>();
3377 itemTemplate.Quality = uint32(fields[6].Get<uint8>());
3378 itemTemplate.Flags = ItemFlags(fields[7].Get<uint32>());
3379 itemTemplate.Flags2 = ItemFlags2(fields[8].Get<uint32>());
3380 itemTemplate.BuyCount = uint32(fields[9].Get<uint8>());
3381 itemTemplate.BuyPrice = int32(fields[10].Get<int64>());
3382 itemTemplate.SellPrice = uint32(fields[11].Get<uint32>());
3383 itemTemplate.InventoryType = uint32(fields[12].Get<uint8>());
3384 itemTemplate.AllowableClass = fields[13].Get<int32>();
3385 itemTemplate.AllowableRace = fields[14].Get<int32>();
3386 itemTemplate.ItemLevel = uint32(fields[15].Get<uint16>());
3387 itemTemplate.RequiredLevel = uint32(fields[16].Get<uint8>());
3388 itemTemplate.RequiredSkill = uint32(fields[17].Get<uint16>());
3389 itemTemplate.RequiredSkillRank = uint32(fields[18].Get<uint16>());
3390 itemTemplate.RequiredSpell = fields[19].Get<uint32>();
3391 itemTemplate.RequiredHonorRank = fields[20].Get<uint32>();
3392 itemTemplate.RequiredCityRank = fields[21].Get<uint32>();
3393 itemTemplate.RequiredReputationFaction = uint32(fields[22].Get<uint16>());
3394 itemTemplate.RequiredReputationRank = uint32(fields[23].Get<uint16>());
3395 itemTemplate.MaxCount = fields[24].Get<int32>();
3396 itemTemplate.Stackable = fields[25].Get<int32>();
3397 itemTemplate.ContainerSlots = uint32(fields[26].Get<uint8>());
3398
3399 uint8 statsCount = 0;
3400 uint8 statsIterator = 0;
3401 while (statsIterator < MAX_ITEM_PROTO_STATS)
3402 {
3403 uint32 statType = uint32(fields[27 + statsIterator * 2].Get<uint8>());
3404 int32 statValue = fields[28 + statsIterator * 2].Get<int32>();
3405 statsIterator++;
3406 if (statValue == 0)
3407 continue;
3408
3409 itemTemplate.ItemStat[statsCount].ItemStatType = statType;
3410 itemTemplate.ItemStat[statsCount].ItemStatValue = statValue;
3411 statsCount++;
3412 }
3413 itemTemplate.StatsCount = statsCount;
3414
3415 itemTemplate.ScalingStatDistribution = uint32(fields[47].Get<uint16>());
3416 itemTemplate.ScalingStatValue = fields[48].Get<int32>();
3417
3418 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
3419 {
3420 itemTemplate.Damage[i].DamageMin = fields[49 + i * 3].Get<float>();
3421 itemTemplate.Damage[i].DamageMax = fields[50 + i * 3].Get<float>();
3422 itemTemplate.Damage[i].DamageType = uint32(fields[51 + i * 3].Get<uint8>());
3423 }
3424
3425 itemTemplate.Armor = fields[55].Get<uint32>();
3426 itemTemplate.HolyRes = fields[56].Get<int32>();
3427 itemTemplate.FireRes = fields[57].Get<int32>();
3428 itemTemplate.NatureRes = fields[58].Get<int32>();
3429 itemTemplate.FrostRes = fields[59].Get<int32>();
3430 itemTemplate.ShadowRes = fields[60].Get<int32>();
3431 itemTemplate.ArcaneRes = fields[61].Get<int32>();
3432 itemTemplate.Delay = uint32(fields[62].Get<uint16>());
3433 itemTemplate.AmmoType = uint32(fields[63].Get<uint8>());
3434 itemTemplate.RangedModRange = fields[64].Get<float>();
3435
3436 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3437 {
3438 itemTemplate.Spells[i].SpellId = fields[65 + i * 7 ].Get<int32>();
3439 itemTemplate.Spells[i].SpellTrigger = uint32(fields[66 + i * 7].Get<uint8>());
3440 itemTemplate.Spells[i].SpellCharges = int32(fields[67 + i * 7].Get<int16>());
3441 itemTemplate.Spells[i].SpellPPMRate = fields[68 + i * 7].Get<float>();
3442 itemTemplate.Spells[i].SpellCooldown = fields[69 + i * 7].Get<int32>();
3443 itemTemplate.Spells[i].SpellCategory = uint32(fields[70 + i * 7].Get<uint16>());
3444 itemTemplate.Spells[i].SpellCategoryCooldown = fields[71 + i * 7].Get<int32>();
3445 }
3446
3447 itemTemplate.Bonding = uint32(fields[100].Get<uint8>());
3448 itemTemplate.Description = fields[101].Get<std::string>();
3449 itemTemplate.PageText = fields[102].Get<uint32>();
3450 itemTemplate.LanguageID = uint32(fields[103].Get<uint8>());
3451 itemTemplate.PageMaterial = uint32(fields[104].Get<uint8>());
3452 itemTemplate.StartQuest = fields[105].Get<uint32>();
3453 itemTemplate.LockID = fields[106].Get<uint32>();
3454 itemTemplate.Material = int32(fields[107].Get<int8>());
3455 itemTemplate.Sheath = uint32(fields[108].Get<uint8>());
3456 itemTemplate.RandomProperty = fields[109].Get<int32>();
3457 itemTemplate.RandomSuffix = fields[110].Get<int32>();
3458 itemTemplate.Block = fields[111].Get<uint32>();
3459 itemTemplate.ItemSet = fields[112].Get<uint32>();
3460 itemTemplate.MaxDurability = uint32(fields[113].Get<uint16>());
3461 itemTemplate.Area = fields[114].Get<uint32>();
3462 itemTemplate.Map = uint32(fields[115].Get<uint16>());
3463 itemTemplate.BagFamily = fields[116].Get<uint32>();
3464 itemTemplate.TotemCategory = fields[117].Get<uint32>();
3465
3466 for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
3467 {
3468 itemTemplate.Socket[i].Color = uint32(fields[118 + i * 2].Get<uint8>());
3469 itemTemplate.Socket[i].Content = fields[119 + i * 2].Get<uint32>();
3470 }
3471
3472 itemTemplate.socketBonus = fields[124].Get<uint32>();
3473 itemTemplate.GemProperties = fields[125].Get<uint32>();
3474 itemTemplate.RequiredDisenchantSkill = uint32(fields[126].Get<int16>());
3475 itemTemplate.ArmorDamageModifier = fields[127].Get<float>();
3476 itemTemplate.Duration = fields[128].Get<uint32>();
3477 itemTemplate.ItemLimitCategory = uint32(fields[129].Get<int16>());
3478 itemTemplate.HolidayId = fields[130].Get<uint32>();
3479 itemTemplate.ScriptId = GetScriptId(fields[131].Get<std::string>());
3480 itemTemplate.DisenchantID = fields[132].Get<uint32>();
3481 itemTemplate.FoodType = uint32(fields[133].Get<uint8>());
3482 itemTemplate.MinMoneyLoot = fields[134].Get<uint32>();
3483 itemTemplate.MaxMoneyLoot = fields[135].Get<uint32>();
3484 itemTemplate.FlagsCu = ItemFlagsCustom(fields[136].Get<uint32>());
3485
3486 // Checks
3487 ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
3488
3489 if (!dbcitem)
3490 {
3491 LOG_DEBUG("sql.sql", "Item (Entry: {}) does not exist in item.dbc! (not correct id?).", entry);
3492 continue;
3493 }
3494
3495 if (enforceDBCAttributes)
3496 {
3497 if (itemTemplate.Class != dbcitem->ClassID)
3498 {
3499 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Class value ({}), must be ({}).", entry, itemTemplate.Class, dbcitem->ClassID);
3500 itemTemplate.Class = dbcitem->ClassID;
3501 }
3502 if (itemTemplate.SubClass != dbcitem->SubclassID)
3503 {
3504 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Subclass value ({}) for class {}, must be ({}).", entry, itemTemplate.SubClass, itemTemplate.Class, dbcitem->SubclassID);
3505 itemTemplate.SubClass = dbcitem->SubclassID;
3506 }
3507 if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclassID)
3508 {
3509 LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct SoundOverrideSubclass ({}), must be {}.", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclassID);
3510 itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclassID;
3511 }
3512 if (itemTemplate.Material != dbcitem->Material)
3513 {
3514 LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct material ({}), must be {}.", entry, itemTemplate.Material, dbcitem->Material);
3515 itemTemplate.Material = dbcitem->Material;
3516 }
3517 if (itemTemplate.InventoryType != dbcitem->InventoryType)
3518 {
3519 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong InventoryType value ({}), must be {}.", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
3520 itemTemplate.InventoryType = dbcitem->InventoryType;
3521 }
3522 if (itemTemplate.DisplayInfoID != dbcitem->DisplayInfoID)
3523 {
3524 LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct display id ({}), must be {}.", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayInfoID);
3525 itemTemplate.DisplayInfoID = dbcitem->DisplayInfoID;
3526 }
3527 if (itemTemplate.Sheath != dbcitem->SheatheType)
3528 {
3529 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Sheath ({}), must be {}.", entry, itemTemplate.Sheath, dbcitem->SheatheType);
3530 itemTemplate.Sheath = dbcitem->SheatheType;
3531 }
3532 }
3533
3534 if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
3535 {
3536 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Quality value ({})", entry, itemTemplate.Quality);
3537 itemTemplate.Quality = ITEM_QUALITY_NORMAL;
3538 }
3539
3540 if (itemTemplate.HasFlag2(ITEM_FLAG2_FACTION_HORDE))
3541 {
3542 if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
3543 if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
3544 LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, item cannot be equipped or used by these races.",
3545 entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_HORDE);
3546
3547 if (itemTemplate.HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE))
3548 LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `Flags2` flags (ITEM_FLAG2_FACTION_ALLIANCE) and ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, this is a wrong combination.",
3550 }
3551 else if (itemTemplate.HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE))
3552 {
3553 if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
3554 if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
3555 LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_ALLIANCE ({}) in Flags field, item cannot be equipped or used by these races.",
3556 entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_ALLIANCE);
3557 }
3558
3559 if (itemTemplate.BuyCount <= 0)
3560 {
3561 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong BuyCount value ({}), set to default(1).", entry, itemTemplate.BuyCount);
3562 itemTemplate.BuyCount = 1;
3563 }
3564
3565 if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
3566 {
3567 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RequiredSkill value ({})", entry, itemTemplate.RequiredSkill);
3568 itemTemplate.RequiredSkill = 0;
3569 }
3570
3571 {
3572 // can be used in equip slot, as page read use in inventory, or spell casting at use
3573 bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
3574 if (!req)
3575 for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
3576 {
3577 if (itemTemplate.Spells[j].SpellId)
3578 {
3579 req = true;
3580 break;
3581 }
3582 }
3583
3584 if (req)
3585 {
3586 if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
3587 LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable classes ({}) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
3588
3589 if (!(itemTemplate.AllowableRace & sRaceMgr->GetPlayableRaceMask()))
3590 LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable races ({}) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
3591 }
3592 }
3593
3594 if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
3595 {
3596 LOG_ERROR("sql.sql", "Item (Entry: {}) has a wrong (non-existing) spell in RequiredSpell ({})", entry, itemTemplate.RequiredSpell);
3597 itemTemplate.RequiredSpell = 0;
3598 }
3599
3600 if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
3601 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong reputation rank in RequiredReputationRank ({}), item can't be used.", entry, itemTemplate.RequiredReputationRank);
3602
3603 if (itemTemplate.RequiredReputationFaction)
3604 {
3605 if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
3606 {
3607 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) faction in RequiredReputationFaction ({})", entry, itemTemplate.RequiredReputationFaction);
3608 itemTemplate.RequiredReputationFaction = 0;
3609 }
3610
3611 if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
3612 LOG_ERROR("sql.sql", "Item (Entry: {}) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
3613 }
3614
3615 if (itemTemplate.MaxCount < -1)
3616 {
3617 LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in maxcount ({}), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
3618 itemTemplate.MaxCount = -1;
3619 }
3620
3621 if (itemTemplate.Stackable == 0)
3622 {
3623 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong value in stackable ({}), replace by default 1.", entry, itemTemplate.Stackable);
3624 itemTemplate.Stackable = 1;
3625 }
3626 else if (itemTemplate.Stackable < -1)
3627 {
3628 LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in stackable ({}), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
3629 itemTemplate.Stackable = -1;
3630 }
3631
3632 if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
3633 {
3634 LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in ContainerSlots ({}), replace by hardcoded limit ({}).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
3635 itemTemplate.ContainerSlots = MAX_BAG_SIZE;
3636 }
3637
3638 for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
3639 {
3640 // for ItemStatValue != 0
3641 if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
3642 {
3643 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (non-existing?) stat_type{} ({})", entry, j + 1, itemTemplate.ItemStat[j].ItemStatType);
3644 itemTemplate.ItemStat[j].ItemStatType = 0;
3645 }
3646
3647 switch (itemTemplate.ItemStat[j].ItemStatType)
3648 {
3651 // Skip warning for specific items: 13113 (Feathermoon Headdress - Blizzard oversight), 34967 (test item)
3652 if (entry != 13113 && entry != 34967)
3653 LOG_WARN("sql.sql", "Item (Entry: {}) has deprecated stat_type{} ({})", entry, j + 1, itemTemplate.ItemStat[j].ItemStatType);
3654
3655 break;
3656 default:
3657 break;
3658 }
3659 }
3660
3661 for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
3662 {
3663 if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
3664 {
3665 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong dmg_type{} ({})", entry, j + 1, itemTemplate.Damage[j].DamageType);
3666 itemTemplate.Damage[j].DamageType = 0;
3667 }
3668 }
3669
3670 // special format
3671 if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
3672 {
3673 // spell_1
3674 if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
3675 {
3676 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format", entry, 0 + 1, itemTemplate.Spells[0].SpellTrigger);
3677 itemTemplate.Spells[0].SpellId = 0;
3678 itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3679 itemTemplate.Spells[1].SpellId = 0;
3680 itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3681 }
3682
3683 // spell_2 have learning spell
3684 if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
3685 {
3686 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format.", entry, 1 + 1, itemTemplate.Spells[1].SpellTrigger);
3687 itemTemplate.Spells[0].SpellId = 0;
3688 itemTemplate.Spells[1].SpellId = 0;
3689 itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3690 }
3691 else if (!itemTemplate.Spells[1].SpellId)
3692 {
3693 LOG_ERROR("sql.sql", "Item (Entry: {}) does not have an expected spell in spellid_{} in special learning format.", entry, 1 + 1);
3694 itemTemplate.Spells[0].SpellId = 0;
3695 itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3696 }
3697 else if (itemTemplate.Spells[1].SpellId != -1)
3698 {
3699 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
3700 if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr))
3701 {
3702 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, 1 + 1, itemTemplate.Spells[1].SpellId);
3703 itemTemplate.Spells[0].SpellId = 0;
3704 itemTemplate.Spells[1].SpellId = 0;
3705 itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3706 }
3707 // allowed only in special format
3708 else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
3709 {
3710 LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, 1 + 1, itemTemplate.Spells[1].SpellId);
3711 itemTemplate.Spells[0].SpellId = 0;
3712 itemTemplate.Spells[1].SpellId = 0;
3713 itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3714 }
3715 }
3716
3717 // spell_3*, spell_4*, spell_5* is empty
3718 for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
3719 {
3720 if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
3721 {
3722 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellTrigger);
3723 itemTemplate.Spells[j].SpellId = 0;
3724 itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3725 }
3726 else if (itemTemplate.Spells[j].SpellId != 0)
3727 {
3728 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong spell in spellid_{} ({}) for learning special format", entry, j + 1, itemTemplate.Spells[j].SpellId);
3729 itemTemplate.Spells[j].SpellId = 0;
3730 }
3731 }
3732 }
3733 // normal spell list
3734 else
3735 {
3736 for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
3737 {
3738 if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
3739 {
3740 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellTrigger);
3741 itemTemplate.Spells[j].SpellId = 0;
3742 itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
3743 }
3744
3745 if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
3746 {
3747 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
3748 if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr))
3749 {
3750 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellId);
3751 itemTemplate.Spells[j].SpellId = 0;
3752 }
3753 // allowed only in special format
3754 else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
3755 {
3756 LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellId);
3757 itemTemplate.Spells[j].SpellId = 0;
3758 }
3759 }
3760 }
3761 }
3762
3763 if (itemTemplate.Bonding >= MAX_BIND_TYPE)
3764 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Bonding value ({})", entry, itemTemplate.Bonding);
3765
3766 if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
3767 LOG_ERROR("sql.sql", "Item (Entry: {}) has non existing first page (Id:{})", entry, itemTemplate.PageText);
3768
3769 if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
3770 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LockID ({})", entry, itemTemplate.LockID);
3771
3772 if (itemTemplate.RandomProperty)
3773 {
3774 // To be implemented later
3775 if (itemTemplate.RandomProperty == -1)
3776 itemTemplate.RandomProperty = 0;
3777
3778 else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
3779 {
3780 LOG_ERROR("sql.sql", "Item (Entry: {}) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty ({})", entry, itemTemplate.RandomProperty);
3781 itemTemplate.RandomProperty = 0;
3782 }
3783 }
3784
3785 if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
3786 {
3787 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RandomSuffix ({})", entry, itemTemplate.RandomSuffix);
3788 itemTemplate.RandomSuffix = 0;
3789 }
3790
3791 if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
3792 {
3793 LOG_ERROR("sql.sql", "Item (Entry: {}) have wrong ItemSet ({})", entry, itemTemplate.ItemSet);
3794 itemTemplate.ItemSet = 0;
3795 }
3796
3797 if (itemTemplate.Area && !sAreaTableStore.LookupEntry(itemTemplate.Area))
3798 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Area ({})", entry, itemTemplate.Area);
3799
3800 if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
3801 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Map ({})", entry, itemTemplate.Map);
3802
3803 if (itemTemplate.BagFamily)
3804 {
3805 // check bits
3806 for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily) * 8; ++j)
3807 {
3808 uint32 mask = 1 << j;
3809 if ((itemTemplate.BagFamily & mask) == 0)
3810 continue;
3811
3812 ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j + 1);
3813 if (!bf)
3814 {
3815 LOG_ERROR("sql.sql", "Item (Entry: {}) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
3816 itemTemplate.BagFamily &= ~mask;
3817 continue;
3818 }
3819
3821 {
3822 CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
3823 if (!ctEntry)
3824 {
3825 LOG_ERROR("sql.sql", "Item (Entry: {}) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
3826 itemTemplate.BagFamily &= ~mask;
3827 }
3828 }
3829 }
3830 }
3831
3832 if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
3833 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong TotemCategory ({})", entry, itemTemplate.TotemCategory);
3834
3835 for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
3836 {
3837 if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
3838 {
3839 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong socketColor_{} ({})", entry, j + 1, itemTemplate.Socket[j].Color);
3840 itemTemplate.Socket[j].Color = 0;
3841 }
3842 }
3843
3844 if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
3845 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong GemProperties ({})", entry, itemTemplate.GemProperties);
3846
3847 if (itemTemplate.FoodType >= MAX_PET_DIET)
3848 {
3849 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong FoodType value ({})", entry, itemTemplate.FoodType);
3850 itemTemplate.FoodType = 0;
3851 }
3852
3853 if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
3854 {
3855 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LimitCategory value ({})", entry, itemTemplate.ItemLimitCategory);
3856 itemTemplate.ItemLimitCategory = 0;
3857 }
3858
3859 if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
3860 {
3861 LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong HolidayId value ({})", entry, itemTemplate.HolidayId);
3862 itemTemplate.HolidayId = 0;
3863 }
3864
3865 if (itemTemplate.HasFlagCu(ITEM_FLAGS_CU_DURATION_REAL_TIME) && !itemTemplate.Duration)
3866 {
3867 LOG_ERROR("sql.sql", "Item (Entry {}) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
3868 itemTemplate.FlagsCu = static_cast<ItemFlagsCustom>(static_cast<uint32>(itemTemplate.FlagsCu) & ~ITEM_FLAGS_CU_DURATION_REAL_TIME);
3869 }
3870
3871 // Set after checks to ensure valid item quality
3872 itemTemplate.BuyPrice *= sWorld->getRate(qualityToBuyValueConfig[itemTemplate.Quality]);
3873 itemTemplate.SellPrice *= sWorld->getRate(qualityToSellValueConfig[itemTemplate.Quality]);
3874
3875 // Fill categories map
3876 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3877 if (itemTemplate.Spells[i].SpellId && itemTemplate.Spells[i].SpellCategory && itemTemplate.Spells[i].SpellCategoryCooldown)
3878 {
3879 SpellCategoryStore::iterator ct = sSpellsByCategoryStore.find(itemTemplate.Spells[i].SpellCategory);
3880 if (ct != sSpellsByCategoryStore.end())
3881 {
3882 ct->second.emplace(true, itemTemplate.Spells[i].SpellId);
3883 }
3884 else
3885 sSpellsByCategoryStore[itemTemplate.Spells[i].SpellCategory].emplace(true, itemTemplate.Spells[i].SpellId);
3886 }
3887
3888 ++count;
3889 } while (result->NextRow());
3890
3891 // pussywizard:
3892 {
3893 uint32 max = 0;
3894 for (ItemTemplateContainer::const_iterator itr = _itemTemplateStore.begin(); itr != _itemTemplateStore.end(); ++itr)
3895 if (itr->first > max)
3896 max = itr->first;
3897 if (max)
3898 {
3899 _itemTemplateStoreFast.clear();
3900 _itemTemplateStoreFast.resize(max + 1, nullptr);
3901 for (ItemTemplateContainer::iterator itr = _itemTemplateStore.begin(); itr != _itemTemplateStore.end(); ++itr)
3902 _itemTemplateStoreFast[itr->first] = &(itr->second);
3903 }
3904 }
3905
3906 // Check if item templates for DBC referenced character start outfit are present
3907 std::set<uint32> notFoundOutfit;
3908 for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
3909 {
3910 CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
3911 if (!entry)
3912 continue;
3913
3914 for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
3915 {
3916 if (entry->ItemId[j] <= 0)
3917 continue;
3918
3919 uint32 item_id = entry->ItemId[j];
3920
3921 if (!GetItemTemplate(item_id))
3922 notFoundOutfit.insert(item_id);
3923 }
3924 }
3925
3926 for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
3927 LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
3928
3929 LOG_INFO("server.loading", ">> Loaded {} Item Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
3930 LOG_INFO("server.loading", " ");
3931}
#define MAX_BAG_SIZE
Definition Bag.h:22
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
DBCStorage< CharStartOutfitEntry > sCharStartOutfitStore(CharStartOutfitEntryfmt)
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
DBCStorage< ItemBagFamilyEntry > sItemBagFamilyStore(ItemBagFamilyfmt)
DBCStorage< HolidaysEntry > sHolidaysStore(Holidaysfmt)
DBCStorage< ItemRandomSuffixEntry > sItemRandomSuffixStore(ItemRandomSuffixfmt)
DBCStorage< TotemCategoryEntry > sTotemCategoryStore(TotemCategoryEntryfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
DBCStorage< ItemRandomPropertiesEntry > sItemRandomPropertiesStore(ItemRandomPropertiesfmt)
DBCStorage< CurrencyTypesEntry > sCurrencyTypesStore(CurrencyTypesfmt)
#define MAX_OUTFIT_ITEMS
Definition DBCStructure.h:617
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_SPELL
Definition DisableMgr.h:28
uint32 GetItemEnchantMod(int32 entry)
Definition ItemEnchantmentMgr.cpp:84
ItemFlags2
Definition ItemTemplate.h:182
@ ITEM_FLAG2_FACTION_HORDE
Definition ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition ItemTemplate.h:184
@ ITEM_SPELLTRIGGER_LEARN_SPELL_ID
Definition ItemTemplate.h:88
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ BAG_FAMILY_MASK_CURRENCY_TOKENS
Definition ItemTemplate.h:240
ItemFlags
Definition ItemTemplate.h:146
@ ITEM_MOD_SPELL_HEALING_DONE
Definition ItemTemplate.h:63
@ ITEM_MOD_SPELL_DAMAGE_DONE
Definition ItemTemplate.h:64
#define MAX_ITEM_PROTO_SOCKETS
Definition ItemTemplate.h:614
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
ItemFlagsCustom
Definition ItemTemplate.h:218
@ ITEM_FLAGS_CU_DURATION_REAL_TIME
Definition ItemTemplate.h:219
#define SOCKET_COLOR_ALL
Definition ItemTemplate.h:252
#define MAX_BIND_TYPE
Definition ItemTemplate.h:103
#define MAX_ITEM_SPELLTRIGGER
Definition ItemTemplate.h:91
#define MAX_ITEM_PROTO_STATS
Definition ItemTemplate.h:616
#define MAX_ITEM_MOD
Definition ItemTemplate.h:73
ServerConfigs const qualityToSellValueConfig[MAX_ITEM_QUALITY]
Definition ObjectMgr.cpp:3302
ServerConfigs const qualityToBuyValueConfig[MAX_ITEM_QUALITY]
Definition ObjectMgr.cpp:3290
#define MAX_REPUTATION_RANK
Definition SharedDefines.h:233
#define MIN_REPUTATION_RANK
Definition SharedDefines.h:232
#define MAX_PET_DIET
Definition SharedDefines.h:3464
@ ITEM_QUALITY_NORMAL
Definition SharedDefines.h:318
#define MAX_ITEM_QUALITY
Definition SharedDefines.h:327
#define MAX_SKILL_TYPE
Definition SharedDefines.h:3251
@ ALLIANCE
Definition SharedDefines.h:756
@ HORDE
Definition SharedDefines.h:755
#define CLASSMASK_ALL_PLAYABLE
Definition SharedDefines.h:142
@ CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES
Definition WorldConfig.h:98
Definition DBCStructure.h:620
int32 ItemId[MAX_OUTFIT_ITEMS]
Definition DBCStructure.h:626
Definition DBCStructure.h:835
Definition DBCStructure.h:907
Definition DBCStructure.h:1155
int32 SoundOverrideSubclassID
Definition DBCStructure.h:1147
uint32 SheatheType
Definition DBCStructure.h:1151
uint32 DisplayInfoID
Definition DBCStructure.h:1149
uint32 ClassID
Definition DBCStructure.h:1145
int32 Material
Definition DBCStructure.h:1148
uint32 SubclassID
Definition DBCStructure.h:1146
uint32 ItemId
Definition ItemTemplate.h:620

References _itemTemplateStore, _itemTemplateStoreFast, ALLIANCE, BAG_FAMILY_MASK_CURRENCY_TOKENS, ItemEntry::ClassID, CLASSMASK_ALL_PLAYABLE, CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES, DISABLE_TYPE_SPELL, ItemEntry::DisplayInfoID, Field::Get(), GetItemEnchantMod(), GetItemTemplate(), getMSTime(), GetMSTimeDiffToNow(), GetPageText(), GetScriptId(), HORDE, ItemEntry::InventoryType, INVTYPE_NON_EQUIP, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ITEM_FLAGS_CU_DURATION_REAL_TIME, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_QUALITY_NORMAL, ITEM_SPELLTRIGGER_LEARN_SPELL_ID, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::ItemId, CharStartOutfitEntry::ItemId, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, ItemEntry::Material, MAX_BAG_SIZE, MAX_BIND_TYPE, MAX_ITEM_MOD, MAX_ITEM_PROTO_DAMAGES, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_PROTO_STATS, MAX_ITEM_QUALITY, MAX_ITEM_SPELLTRIGGER, MAX_OUTFIT_ITEMS, MAX_PET_DIET, MAX_REPUTATION_RANK, MAX_SKILL_TYPE, MAX_SPELL_SCHOOL, MIN_REPUTATION_RANK, qualityToBuyValueConfig, qualityToSellValueConfig, sAreaTableStore, sCharStartOutfitStore, sCurrencyTypesStore, sDisableMgr, sFactionStore, sGemPropertiesStore, ItemEntry::SheatheType, sHolidaysStore, sItemBagFamilyStore, sItemLimitCategoryStore, sItemRandomPropertiesStore, sItemRandomSuffixStore, sItemSetStore, sItemStore, sLockStore, sMapStore, SOCKET_COLOR_ALL, ItemEntry::SoundOverrideSubclassID, sRaceMgr, sSpellMgr, sSpellsByCategoryStore, sTotemCategoryStore, ItemEntry::SubclassID, sWorld, and WorldDatabase.

◆ LoadLinkedRespawn()

void ObjectMgr::LoadLinkedRespawn ( )
1922{
1923 uint32 oldMSTime = getMSTime();
1924
1925 _linkedRespawnStore.clear();
1926 // 0 1 2
1927 QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
1928
1929 if (!result)
1930 {
1931 LOG_WARN("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
1932 LOG_INFO("server.loading", " ");
1933 return;
1934 }
1935
1936 do
1937 {
1938 Field* fields = result->Fetch();
1939
1940 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1941 ObjectGuid::LowType linkedGuidLow = fields[1].Get<uint32>();
1942 uint8 linkType = fields[2].Get<uint8>();
1943
1944 ObjectGuid guid, linkedGuid;
1945 bool error = false;
1946 switch (linkType)
1947 {
1949 {
1950 CreatureData const* slave = GetCreatureData(guidLow);
1951 if (!slave)
1952 {
1953 LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) {} not found in creature table", guidLow);
1954 error = true;
1955 break;
1956 }
1957
1958 CreatureData const* master = GetCreatureData(linkedGuidLow);
1959 if (!master)
1960 {
1961 LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) {} not found in creature table", linkedGuidLow);
1962 error = true;
1963 break;
1964 }
1965
1966 MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
1967 if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
1968 {
1969 LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
1970 error = true;
1971 break;
1972 }
1973
1974 if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
1975 {
1976 LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
1977 error = true;
1978 break;
1979 }
1980
1981 guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
1982 linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
1983 break;
1984 }
1985 case CREATURE_TO_GO:
1986 {
1987 CreatureData const* slave = GetCreatureData(guidLow);
1988 if (!slave)
1989 {
1990 LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) {} not found in creature table", guidLow);
1991 error = true;
1992 break;
1993 }
1994
1995 GameObjectData const* master = GetGameObjectData(linkedGuidLow);
1996 if (!master)
1997 {
1998 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
1999 error = true;
2000 break;
2001 }
2002
2003 MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
2004 if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
2005 {
2006 LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
2007 error = true;
2008 break;
2009 }
2010
2011 if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
2012 {
2013 LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
2014 error = true;
2015 break;
2016 }
2017
2018 guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
2019 linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
2020 break;
2021 }
2022 case GO_TO_GO:
2023 {
2024 GameObjectData const* slave = GetGameObjectData(guidLow);
2025 if (!slave)
2026 {
2027 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
2028 error = true;
2029 break;
2030 }
2031
2032 GameObjectData const* master = GetGameObjectData(linkedGuidLow);
2033 if (!master)
2034 {
2035 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
2036 error = true;
2037 break;
2038 }
2039
2040 MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
2041 if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
2042 {
2043 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
2044 error = true;
2045 break;
2046 }
2047
2048 if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
2049 {
2050 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
2051 error = true;
2052 break;
2053 }
2054
2055 guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
2056 linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
2057 break;
2058 }
2059 case GO_TO_CREATURE:
2060 {
2061 GameObjectData const* slave = GetGameObjectData(guidLow);
2062 if (!slave)
2063 {
2064 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
2065 error = true;
2066 break;
2067 }
2068
2069 CreatureData const* master = GetCreatureData(linkedGuidLow);
2070 if (!master)
2071 {
2072 LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) {} not found in creature table", linkedGuidLow);
2073 error = true;
2074 break;
2075 }
2076
2077 MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
2078 if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
2079 {
2080 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
2081 error = true;
2082 break;
2083 }
2084
2085 if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
2086 {
2087 LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
2088 error = true;
2089 break;
2090 }
2091
2092 guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
2093 linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
2094 break;
2095 }
2096 }
2097
2098 if (!error)
2099 _linkedRespawnStore[guid] = linkedGuid;
2100 } while (result->NextRow());
2101
2102 LOG_INFO("server.loading", ">> Loaded {} Linked Respawns In {} ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
2103 LOG_INFO("server.loading", " ");
2104}
Definition ObjectGuid.h:121
bool Instanceable() const
Definition DBCStructure.h:1353

References _linkedRespawnStore, CREATURE_TO_CREATURE, CREATURE_TO_GO, Field::Get(), GetCreatureData(), GetGameObjectData(), getMSTime(), GetMSTimeDiffToNow(), GO_TO_CREATURE, GO_TO_GO, CreatureData::id, GameObjectData::id, MapEntry::Instanceable(), LOG_ERROR, LOG_INFO, LOG_WARN, SpawnData::mapid, sMapStore, SpawnData::spawnMask, and WorldDatabase.

◆ LoadMailLevelRewards()

void ObjectMgr::LoadMailLevelRewards ( )
9881{
9882 uint32 oldMSTime = getMSTime();
9883
9884 _mailLevelRewardStore.clear(); // for reload case
9885
9886 // 0 1 2 3
9887 QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
9888
9889 if (!result)
9890 {
9891 LOG_WARN("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
9892 LOG_INFO("server.loading", " ");
9893 return;
9894 }
9895
9896 uint32 count = 0;
9897
9898 do
9899 {
9900 Field* fields = result->Fetch();
9901
9902 uint8 level = fields[0].Get<uint8>();
9903 uint32 raceMask = fields[1].Get<uint32>();
9904 uint32 mailTemplateId = fields[2].Get<uint32>();
9905 uint32 senderEntry = fields[3].Get<uint32>();
9906
9907 if (level > MAX_LEVEL)
9908 {
9909 LOG_ERROR("sql.sql", "Table `mail_level_reward` have data for level {} that more supported by client ({}), ignoring.", level, MAX_LEVEL);
9910 continue;
9911 }
9912
9913 if (!(raceMask & sRaceMgr->GetPlayableRaceMask()))
9914 {
9915 LOG_ERROR("sql.sql", "Table `mail_level_reward` have raceMask ({}) for level {} that not include any player races, ignoring.", raceMask, level);
9916 continue;
9917 }
9918
9919 if (!sMailTemplateStore.LookupEntry(mailTemplateId))
9920 {
9921 LOG_ERROR("sql.sql", "Table `mail_level_reward` have invalid mailTemplateId ({}) for level {} that invalid not include any player races, ignoring.", mailTemplateId, level);
9922 continue;
9923 }
9924
9925 if (!GetCreatureTemplate(senderEntry))
9926 {
9927 LOG_ERROR("sql.sql", "Table `mail_level_reward` have not existed sender creature entry ({}) for level {} that invalid not include any player races, ignoring.", senderEntry, level);
9928 continue;
9929 }
9930
9931 _mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
9932
9933 ++count;
9934 } while (result->NextRow());
9935
9936 LOG_INFO("server.loading", ">> Loaded {} Level Dependent Mail Rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
9937 LOG_INFO("server.loading", " ");
9938}
#define MAX_LEVEL
Definition DBCEnums.h:39
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
Definition ObjectMgr.h:549

References _mailLevelRewardStore, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, MAX_LEVEL, sMailTemplateStore, sRaceMgr, and WorldDatabase.

◆ LoadModuleStrings()

bool ObjectMgr::LoadModuleStrings ( )
9460{
9461 uint32 oldMSTime = getMSTime();
9462
9463 _moduleStringStore.clear(); // for reload case
9464 QueryResult result = WorldDatabase.Query("SELECT module, id, string FROM module_string");
9465 if (!result)
9466 {
9467 LOG_WARN("server.loading", ">> Loaded 0 module strings. DB table `module_string` is empty.");
9468 LOG_INFO("server.loading", " ");
9469 return false;
9470 }
9471
9472 do
9473 {
9474 Field* fields = result->Fetch();
9475
9476 std::string module = fields[0].Get<std::string>();
9477 uint32 id = fields[1].Get<uint32>();
9478
9479 std::pair<std::string, uint32> pairKey = std::make_pair(module, id);
9480 ModuleString& data = _moduleStringStore[pairKey];
9481
9482 AddLocaleString(fields[2].Get<std::string>(), LOCALE_enUS, data.Content);
9483 } while (result->NextRow());
9484
9485 LOG_INFO("server.loading", ">> Loaded {} Module Strings in {} ms", _moduleStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
9486 LOG_INFO("server.loading", " ");
9487
9488 return true;
9489}

References _moduleStringStore, AddLocaleString(), ModuleString::Content, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadModuleStringsLocale()

bool ObjectMgr::LoadModuleStringsLocale ( )
9492{
9493 uint32 oldMSTime = getMSTime();
9494
9495 QueryResult result = WorldDatabase.Query("SELECT module, id, locale, string FROM module_string_locale");
9496 if (!result)
9497 {
9498 LOG_WARN("server.loading", ">> Loaded 0 module strings locale. DB table `module_string_locale` is empty.");
9499 LOG_INFO("server.loading", " ");
9500 return false;
9501 }
9502
9503 uint32 localeCount = 0;
9504 do
9505 {
9506 Field* fields = result->Fetch();
9507
9508 std::string module = fields[0].Get<std::string>();
9509 uint32 id = fields[1].Get<uint32>();
9510
9511 std::pair<std::string, uint32> pairKey = std::make_pair(module, id);
9512 ModuleString& data = _moduleStringStore[pairKey];
9513
9514 ModuleStringContainer::iterator ms = _moduleStringStore.find(pairKey);
9515 if (ms == _moduleStringStore.end())
9516 {
9517 LOG_ERROR("sql.sql", "ModuleString (Module: {} Id: {}) found in table `module_string_locale` but does not exist in `module_string`. Skipped!", module, id);
9518 continue;
9519 }
9520
9521 LocaleConstant locale = GetLocaleByName(fields[2].Get<std::string>());
9522 if (locale == LOCALE_enUS)
9523 continue;
9524
9525 AddLocaleString(fields[3].Get<std::string>(), locale, data.Content);
9526 localeCount++;
9527 } while (result->NextRow());
9528
9529 LOG_INFO("server.loading", ">> Loaded {} Module Strings Locales in {} ms", localeCount, GetMSTimeDiffToNow(oldMSTime));
9530 LOG_INFO("server.loading", " ");
9531
9532 return true;
9533}

References _moduleStringStore, AddLocaleString(), ModuleString::Content, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadNPCSpellClickSpells()

void ObjectMgr::LoadNPCSpellClickSpells ( )
8566{
8567 uint32 oldMSTime = getMSTime();
8568
8569 _spellClickInfoStore.clear();
8570 // 0 1 2 3
8571 QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
8572
8573 if (!result)
8574 {
8575 LOG_WARN("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
8576 LOG_INFO("server.loading", " ");
8577 return;
8578 }
8579
8580 uint32 count = 0;
8581
8582 do
8583 {
8584 Field* fields = result->Fetch();
8585
8586 uint32 npc_entry = fields[0].Get<uint32>();
8587 CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
8588 if (!cInfo)
8589 {
8590 LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template {}. Skipping entry.", npc_entry);
8591 continue;
8592 }
8593
8594 uint32 spellid = fields[1].Get<uint32>();
8595 SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
8596 if (!spellinfo)
8597 {
8598 LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown spellid {}. Skipping entry.", spellid);
8599 continue;
8600 }
8601
8602 uint8 userType = fields[3].Get<uint16>();
8603 if (userType >= SPELL_CLICK_USER_MAX)
8604 LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown user type {}. Skipping entry.", uint32(userType));
8605
8606 uint8 castFlags = fields[2].Get<uint8>();
8607 SpellClickInfo info;
8608 info.spellId = spellid;
8609 info.castFlags = castFlags;
8610 info.userType = SpellClickUserTypes(userType);
8611 _spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
8612
8613 ++count;
8614 } while (result->NextRow());
8615
8616 // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
8617 // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
8619 for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
8620 {
8621 if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
8622 {
8623 LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template {} has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
8624 const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
8625 }
8626 }
8627
8628 LOG_INFO("server.loading", ">> Loaded {} Spellclick Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8629 LOG_INFO("server.loading", " ");
8630}
SpellClickUserTypes
Definition SharedDefines.h:668
@ SPELL_CLICK_USER_MAX
Definition SharedDefines.h:673
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:346
Definition ObjectMgr.h:401
uint32 spellId
Definition ObjectMgr.h:402

References _spellClickInfoStore, Field::Get(), GetCreatureTemplate(), GetCreatureTemplates(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, SPELL_CLICK_USER_MAX, SpellClickInfo::spellId, sSpellMgr, UNIT_NPC_FLAG_SPELLCLICK, and WorldDatabase.

◆ LoadNpcTextLocales()

void ObjectMgr::LoadNpcTextLocales ( )
6773{
6774 uint32 oldMSTime = getMSTime();
6775
6776 _npcTextLocaleStore.clear(); // need for reload case
6777
6778 QueryResult result = WorldDatabase.Query("SELECT ID, Locale, "
6779 // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
6780 "Text0_0, Text0_1, Text1_0, Text1_1, Text2_0, Text2_1, Text3_0, Text3_1, Text4_0, Text4_1, Text5_0, Text5_1, Text6_0, Text6_1, Text7_0, Text7_1 "
6781 "FROM npc_text_locale");
6782
6783 if (!result)
6784 return;
6785
6786 do
6787 {
6788 Field* fields = result->Fetch();
6789
6790 uint32 ID = fields[0].Get<uint32>();
6791
6792 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
6793 if (locale == LOCALE_enUS)
6794 continue;
6795
6797 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
6798 {
6799 AddLocaleString(fields[2 + i * 2].Get<std::string>(), locale, data.Text_0[i]);
6800 AddLocaleString(fields[3 + i * 2].Get<std::string>(), locale, data.Text_1[i]);
6801 }
6802 } while (result->NextRow());
6803
6804 LOG_INFO("server.loading", ">> Loaded {} Npc Text Locale Strings in {} ms", (uint32)_npcTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
6805}
Definition NPCHandler.h:55
std::vector< std::vector< std::string > > Text_1
Definition NPCHandler.h:59
std::vector< std::vector< std::string > > Text_0
Definition NPCHandler.h:58

References _npcTextLocaleStore, AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, MAX_GOSSIP_TEXT_OPTIONS, NpcTextLocale::Text_0, NpcTextLocale::Text_1, and WorldDatabase.

◆ LoadPageTextLocales()

void ObjectMgr::LoadPageTextLocales ( )
6520{
6521 uint32 oldMSTime = getMSTime();
6522
6523 _pageTextLocaleStore.clear(); // need for reload case
6524
6525 // 0 1 2
6526 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale");
6527
6528 if (!result)
6529 {
6530 LOG_WARN("server.loading", ">> Loaded 0 page texts. DB table `page_text_locale` is empty!");
6531 LOG_INFO("server.loading", " ");
6532 return;
6533 }
6534
6535 do
6536 {
6537 Field* fields = result->Fetch();
6538
6539 uint32 ID = fields[0].Get<uint32>();
6540
6541 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
6542 if (locale == LOCALE_enUS)
6543 continue;
6544
6546 AddLocaleString(fields[2].Get<std::string>(), locale, data.Text);
6547 } while (result->NextRow());
6548
6549 LOG_INFO("server.loading", ">> Loaded {} Page Text Locale Strings in {} ms", (uint32)_pageTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
6550}
Definition NPCHandler.h:50
std::vector< std::string > Text
Definition NPCHandler.h:51

References _pageTextLocaleStore, AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, LOG_WARN, PageTextLocale::Text, and WorldDatabase.

◆ LoadPageTexts()

void ObjectMgr::LoadPageTexts ( )
6470{
6471 uint32 oldMSTime = getMSTime();
6472
6473 // 0 1 2
6474 QueryResult result = WorldDatabase.Query("SELECT ID, Text, NextPageID FROM page_text");
6475
6476 if (!result)
6477 {
6478 LOG_WARN("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
6479 LOG_INFO("server.loading", " ");
6480 return;
6481 }
6482
6483 uint32 count = 0;
6484 do
6485 {
6486 Field* fields = result->Fetch();
6487
6488 PageText& pageText = _pageTextStore[fields[0].Get<uint32>()];
6489
6490 pageText.Text = fields[1].Get<std::string>();
6491 pageText.NextPage = fields[2].Get<uint32>();
6492
6493 ++count;
6494 } while (result->NextRow());
6495
6496 for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
6497 {
6498 if (itr->second.NextPage)
6499 {
6500 PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPage);
6501 if (itr2 == _pageTextStore.end())
6502 LOG_ERROR("sql.sql", "Page text (Id: {}) has not existing next page (Id: {})", itr->first, itr->second.NextPage);
6503 }
6504 }
6505
6506 LOG_INFO("server.loading", ">> Loaded {} Page Texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6507 LOG_INFO("server.loading", " ");
6508}
Definition ObjectMgr.h:60
std::string Text
Definition ObjectMgr.h:61
uint32 NextPage
Definition ObjectMgr.h:62

References _pageTextStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, PageText::NextPage, PageText::Text, and WorldDatabase.

◆ LoadPetLevelInfo()

void ObjectMgr::LoadPetLevelInfo ( )
4207{
4208 uint32 oldMSTime = getMSTime();
4209
4210 // 0 1 2 3 4 5 6 7 8 9 10 11
4211 QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor, min_dmg, max_dmg FROM pet_levelstats");
4212
4213 if (!result)
4214 {
4215 LOG_WARN("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
4216 LOG_INFO("server.loading", " ");
4217 return;
4218 }
4219
4220 uint32 count = 0;
4221
4222 do
4223 {
4224 Field* fields = result->Fetch();
4225
4226 uint32 creature_id = fields[0].Get<uint32>();
4227 if (!GetCreatureTemplate(creature_id))
4228 {
4229 LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id);
4230 continue;
4231 }
4232
4233 uint32 current_level = fields[1].Get<uint8>();
4234 if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
4235 {
4236 if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
4237 LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
4238 else
4239 {
4240 LOG_DEBUG("sql.sql", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `pet_levelstats` table, ignoring.", current_level);
4241 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
4242 }
4243 continue;
4244 }
4245 else if (current_level < 1)
4246 {
4247 LOG_ERROR("sql.sql", "Wrong (<1) level {} in `pet_levelstats` table, ignoring.", current_level);
4248 continue;
4249 }
4250
4251 PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id];
4252
4253 if (!pInfoMapEntry)
4254 pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
4255
4256 // data for level 1 stored in [0] array element, ...
4257 PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
4258
4259 pLevelInfo->health = fields[2].Get<uint32>();
4260 pLevelInfo->mana = fields[3].Get<uint32>();
4261 pLevelInfo->armor = fields[9].Get<uint32>();
4262 pLevelInfo->min_dmg = fields[10].Get<uint32>();
4263 pLevelInfo->max_dmg = fields[11].Get<uint32>();
4264 for (uint8 i = 0; i < MAX_STATS; i++)
4265 {
4266 pLevelInfo->stats[i] = fields[i + 4].Get<uint32>();
4267 }
4268
4269 ++count;
4270 } while (result->NextRow());
4271
4272 // Fill gaps and check integrity
4273 for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
4274 {
4275 PetLevelInfo* pInfo = itr->second;
4276
4277 // fatal error if no level 1 data
4278 if (!pInfo || pInfo[0].health == 0)
4279 {
4280 LOG_ERROR("sql.sql", "Creature {} does not have pet stats data for Level 1!", itr->first);
4281 exit(1);
4282 }
4283
4284 // fill level gaps
4285 for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
4286 {
4287 if (pInfo[level].health == 0)
4288 {
4289 LOG_ERROR("sql.sql", "Creature {} has no data for Level {} pet stats data, using data of Level {}.", itr->first, level + 1, level);
4290 pInfo[level] = pInfo[level - 1];
4291 }
4292 }
4293 }
4294
4295 LOG_INFO("server.loading", ">> Loaded {} Level Pet Stats Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4296 LOG_INFO("server.loading", " ");
4297}
#define STRONG_MAX_LEVEL
Definition DBCEnums.h:43
#define MAX_STATS
Definition SharedDefines.h:253
Definition ObjectMgr.h:534
uint32 max_dmg
Definition ObjectMgr.h:545
uint32 mana
Definition ObjectMgr.h:542
uint32 min_dmg
Definition ObjectMgr.h:544
uint32 health
Definition ObjectMgr.h:541
std::array< uint32, MAX_STATS > stats
Definition ObjectMgr.h:540
uint32 armor
Definition ObjectMgr.h:543

References _petInfoStore, PetLevelInfo::armor, CONFIG_MAX_PLAYER_LEVEL, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), PetLevelInfo::health, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, PetLevelInfo::mana, PetLevelInfo::max_dmg, MAX_STATS, PetLevelInfo::min_dmg, PetLevelInfo::stats, STRONG_MAX_LEVEL, sWorld, and WorldDatabase.

◆ LoadPetNames()

void ObjectMgr::LoadPetNames ( )
8072{
8073 uint32 oldMSTime = getMSTime();
8074 // 0 1 2
8075 QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
8076
8077 if (!result)
8078 {
8079 LOG_WARN("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
8080 LOG_INFO("server.loading", " ");
8081 return;
8082 }
8083
8084 uint32 count = 0;
8085
8086 do
8087 {
8088 Field* fields = result->Fetch();
8089 std::string word = fields[0].Get<std::string>();
8090 uint32 entry = fields[1].Get<uint32>();
8091 bool half = fields[2].Get<bool>();
8092 if (half)
8093 _petHalfName1[entry].push_back(word);
8094 else
8095 _petHalfName0[entry].push_back(word);
8096 ++count;
8097 } while (result->NextRow());
8098
8099 LOG_INFO("server.loading", ">> Loaded {} Pet Name Parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8100 LOG_INFO("server.loading", " ");
8101}

References _petHalfName0, _petHalfName1, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadPetNamesLocales()

void ObjectMgr::LoadPetNamesLocales ( )
455{
456 uint32 oldMSTime = getMSTime();
457
458 // 0 1 2 3
459 QueryResult result = WorldDatabase.Query("SELECT Locale, Word, Entry, Half FROM pet_name_generation_locale");
460
461 if (!result)
462 {
463 LOG_WARN("server.loading", ">> Loaded 0 pet name locales parts. DB table `pet_name_generation_locale` is empty!");
464 LOG_INFO("server.loading", " ");
465 return;
466 }
467
468 uint32 count = 0;
469
470 do
471 {
472 Field* fields = result->Fetch();
473 LocaleConstant locale = GetLocaleByName(fields[0].Get<std::string>());
474 std::string word = fields[1].Get<std::string>();
475
476 uint32 entry = fields[2].Get<uint32>();
477 bool half = fields[3].Get<bool>();
478 std::pair<uint32, LocaleConstant> pairkey = std::make_pair(entry, locale);
479 if (half)
480 {
481 _petHalfLocaleName1[pairkey].push_back(word);
482 }
483 else
484 {
485 _petHalfLocaleName0[pairkey].push_back(word);
486 }
487 ++count;
488 } while (result->NextRow());
489
490 LOG_INFO("server.loading", ">> Loaded {} Pet Name Locales Parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
491 LOG_INFO("server.loading", " ");
492}

References _petHalfLocaleName0, _petHalfLocaleName1, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadPetNumber()

void ObjectMgr::LoadPetNumber ( )
8104{
8105 uint32 oldMSTime = getMSTime();
8106
8107 QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
8108 if (result)
8109 {
8110 Field* fields = result->Fetch();
8111 _hiPetNumber = fields[0].Get<uint32>() + 1;
8112 }
8113
8114 LOG_INFO("server.loading", ">> Loaded The Max Pet Number: {} in {} ms", _hiPetNumber - 1, GetMSTimeDiffToNow(oldMSTime));
8115 LOG_INFO("server.loading", " ");
8116}

References _hiPetNumber, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), and LOG_INFO.

◆ LoadPlayerInfo()

void ObjectMgr::LoadPlayerInfo ( )
4346{
4347 // Load playercreate
4348 {
4349 if (_playerInfo.empty() || _playerInfo.size() != sRaceMgr->GetMaxRaces())
4350 {
4351 _playerInfo.clear();
4352 _playerInfo.resize(sRaceMgr->GetMaxRaces());
4353 for (auto& classVec : _playerInfo)
4354 classVec.resize(MAX_CLASSES, nullptr);
4355 }
4356
4357 uint32 oldMSTime = getMSTime();
4358 // 0 1 2 3 4 5 6
4359 QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
4360
4361 if (!result)
4362 {
4363 LOG_INFO("server.loading", " ");
4364 LOG_WARN("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
4365 exit(1);
4366 }
4367 else
4368 {
4369 uint32 count = 0;
4370
4371 do
4372 {
4373 Field* fields = result->Fetch();
4374
4375 uint32 current_race = fields[0].Get<uint8>();
4376 uint32 current_class = fields[1].Get<uint8>();
4377 uint32 mapId = fields[2].Get<uint16>();
4378 uint32 areaId = fields[3].Get<uint32>(); // zone
4379 float positionX = fields[4].Get<float>();
4380 float positionY = fields[5].Get<float>();
4381 float positionZ = fields[6].Get<float>();
4382 float orientation = fields[7].Get<float>();
4383
4384 if (current_race >= sRaceMgr->GetMaxRaces())
4385 {
4386 LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
4387 continue;
4388 }
4389
4390 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
4391 if (!rEntry)
4392 {
4393 LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
4394 continue;
4395 }
4396
4397 if (current_class >= MAX_CLASSES)
4398 {
4399 LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
4400 continue;
4401 }
4402
4403 if (!sChrClassesStore.LookupEntry(current_class))
4404 {
4405 LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
4406 continue;
4407 }
4408
4409 // accept DB data only for valid position (and non instanceable)
4410 if (!MapMgr::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
4411 {
4412 LOG_ERROR("sql.sql", "Wrong home position for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
4413 continue;
4414 }
4415
4416 if (sMapStore.LookupEntry(mapId)->Instanceable())
4417 {
4418 LOG_ERROR("sql.sql", "Home position in instanceable map for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
4419 continue;
4420 }
4421
4422 PlayerInfo* info = new PlayerInfo();
4423 info->mapId = mapId;
4424 info->areaId = areaId;
4425 info->positionX = positionX;
4426 info->positionY = positionY;
4427 info->positionZ = positionZ;
4428 info->orientation = orientation;
4429 info->displayId_m = rEntry->model_m;
4430 info->displayId_f = rEntry->model_f;
4431 _playerInfo[current_race][current_class] = info;
4432
4433 ++count;
4434 } while (result->NextRow());
4435
4436 LOG_INFO("server.loading", ">> Loaded {} Player Create Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4437 LOG_INFO("server.loading", " ");
4438 }
4439 }
4440
4441 // Load playercreate items
4442 LOG_INFO("server.loading", "Loading Player Create Items Data...");
4443 {
4444 uint32 oldMSTime = getMSTime();
4445 // 0 1 2 3
4446 QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
4447
4448 if (!result)
4449 {
4450 LOG_WARN("server.loading", ">> Loaded 0 Custom Player Create Items. DB Table `playercreateinfo_item` Is Empty.");
4451 LOG_INFO("server.loading", " ");
4452 }
4453 else
4454 {
4455 uint32 count = 0;
4456
4457 do
4458 {
4459 Field* fields = result->Fetch();
4460
4461 uint32 current_race = fields[0].Get<uint8>();
4462 if (current_race >= sRaceMgr->GetMaxRaces())
4463 {
4464 LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_item` table, ignoring.", current_race);
4465 continue;
4466 }
4467
4468 uint32 current_class = fields[1].Get<uint8>();
4469 if (current_class >= MAX_CLASSES)
4470 {
4471 LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_item` table, ignoring.", current_class);
4472 continue;
4473 }
4474
4475 uint32 item_id = fields[2].Get<uint32>();
4476
4477 if (!GetItemTemplate(item_id))
4478 {
4479 LOG_ERROR("sql.sql", "Item id {} (race {} class {}) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
4480 continue;
4481 }
4482
4483 int32 amount = fields[3].Get<int32>();
4484
4485 if (!amount)
4486 {
4487 LOG_ERROR("sql.sql", "Item id {} (class {} race {}) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
4488 continue;
4489 }
4490
4491 if (!current_race || !current_class)
4492 {
4493 uint32 min_race = current_race ? current_race : 1;
4494 uint32 max_race = current_race ? current_race + 1 : sRaceMgr->GetMaxRaces();
4495 uint32 min_class = current_class ? current_class : 1;
4496 uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
4497 for (uint32 r = min_race; r < max_race; ++r)
4498 for (uint32 c = min_class; c < max_class; ++c)
4499 PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
4500 }
4501 else
4502 PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
4503
4504 ++count;
4505 } while (result->NextRow());
4506
4507 LOG_INFO("server.loading", ">> Loaded {} Custom Player Create Items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4508 LOG_INFO("server.loading", " ");
4509 }
4510 }
4511
4512 // Load playercreate skills
4513 LOG_INFO("server.loading", "Loading Player Create Skill Data...");
4514 {
4515 uint32 oldMSTime = getMSTime();
4516
4517 QueryResult result = WorldDatabase.Query("SELECT raceMask, classMask, skill, `rank` FROM playercreateinfo_skills");
4518
4519 if (!result)
4520 {
4521 LOG_WARN("server.loading", ">> Loaded 0 Player Create Skills. DB Table `playercreateinfo_skills` Is Empty.");
4522 }
4523 else
4524 {
4525 uint32 count = 0;
4526
4527 do
4528 {
4529 Field* fields = result->Fetch();
4530 uint32 raceMask = fields[0].Get<uint32>();
4531 uint32 classMask = fields[1].Get<uint32>();
4533 skill.SkillId = fields[2].Get<uint16>();
4534 skill.Rank = fields[3].Get<uint16>();
4535
4536 if (skill.Rank >= MAX_SKILL_STEP)
4537 {
4538 LOG_ERROR("sql.sql", "Skill rank value {} set for skill {} raceMask {} classMask {} is too high, max allowed value is {}", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
4539 continue;
4540 }
4541
4542 if (raceMask != 0 && !(raceMask & sRaceMgr->GetPlayableRaceMask()))
4543 {
4544 LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_skills` table, ignoring.", raceMask);
4545 continue;
4546 }
4547
4548 if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
4549 {
4550 LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_skills` table, ignoring.", classMask);
4551 continue;
4552 }
4553
4554 if (!sSkillLineStore.LookupEntry(skill.SkillId))
4555 {
4556 LOG_ERROR("sql.sql", "Wrong skill id {} in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
4557 continue;
4558 }
4559
4560 for (uint32 raceIndex = RACE_HUMAN; raceIndex < sRaceMgr->GetMaxRaces(); ++raceIndex)
4561 {
4562 if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
4563 {
4564 for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
4565 {
4566 if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
4567 {
4568 if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
4569 continue;
4570
4571 if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
4572 {
4573 info->skills.push_back(skill);
4574 ++count;
4575 }
4576 }
4577 }
4578 }
4579 }
4580 } while (result->NextRow());
4581
4582 LOG_INFO("server.loading", ">> Loaded {} Player Create Skills in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4583 LOG_INFO("server.loading", " ");
4584 }
4585 }
4586
4587 // Load playercreate spells
4588 LOG_INFO("server.loading", "Loading Player Create Spell Data...");
4589 {
4590 uint32 oldMSTime = getMSTime();
4591
4592 QueryResult result = WorldDatabase.Query("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
4593
4594 if (!result)
4595 {
4596 LOG_WARN("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
4597 }
4598 else
4599 {
4600 uint32 count = 0;
4601
4602 do
4603 {
4604 Field* fields = result->Fetch();
4605 uint32 raceMask = fields[0].Get<uint32>();
4606 uint32 classMask = fields[1].Get<uint32>();
4607 uint32 spellId = fields[2].Get<uint32>();
4608
4609 if (raceMask != 0 && !(raceMask & sRaceMgr->GetPlayableRaceMask()))
4610 {
4611 LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
4612 continue;
4613 }
4614
4615 if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
4616 {
4617 LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_spell_custom` table, ignoring.", classMask);
4618 continue;
4619 }
4620
4621 for (uint32 raceIndex = RACE_HUMAN; raceIndex < sRaceMgr->GetMaxRaces(); ++raceIndex)
4622 {
4623 if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
4624 {
4625 for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
4626 {
4627 if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
4628 {
4629 if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
4630 {
4631 info->customSpells.push_back(spellId);
4632 ++count;
4633 }
4634 }
4635 }
4636 }
4637 }
4638 } while (result->NextRow());
4639
4640 LOG_INFO("server.loading", ">> Loaded {} Custom Player Create Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4641 LOG_INFO("server.loading", " ");
4642 }
4643 }
4644
4645 // Load playercreate cast spell
4646 LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
4647 {
4648 uint32 oldMSTime = getMSTime();
4649
4650 QueryResult result = WorldDatabase.Query("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
4651
4652 if (!result)
4653 {
4654 LOG_WARN("server.loading", ">> Loaded 0 Player Create Cast Spells. DB Table `playercreateinfo_cast_spell` Is Empty.");
4655 }
4656 else
4657 {
4658 uint32 count = 0;
4659
4660 do
4661 {
4662 Field* fields = result->Fetch();
4663 uint32 raceMask = fields[0].Get<uint32>();
4664 uint32 classMask = fields[1].Get<uint32>();
4665 uint32 spellId = fields[2].Get<uint32>();
4666
4667 if (raceMask != 0 && !(raceMask & sRaceMgr->GetPlayableRaceMask()))
4668 {
4669 LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
4670 continue;
4671 }
4672
4673 if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
4674 {
4675 LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_cast_spell` table, ignoring.", classMask);
4676 continue;
4677 }
4678
4679 for (uint32 raceIndex = RACE_HUMAN; raceIndex < sRaceMgr->GetMaxRaces(); ++raceIndex)
4680 {
4681 if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
4682 {
4683 for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
4684 {
4685 if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
4686 {
4687 if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
4688 {
4689 info->castSpells.push_back(spellId);
4690 ++count;
4691 }
4692 }
4693 }
4694 }
4695 }
4696 } while (result->NextRow());
4697
4698 LOG_INFO("server.loading", ">> Loaded {} Player Create Cast Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4699 LOG_INFO("server.loading", " ");
4700 }
4701 }
4702
4703 // Load playercreate actions
4704 LOG_INFO("server.loading", "Loading Player Create Action Data...");
4705 {
4706 uint32 oldMSTime = getMSTime();
4707
4708 // 0 1 2 3 4
4709 QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
4710
4711 if (!result)
4712 {
4713 LOG_WARN("server.loading", ">> Loaded 0 Player Create Actions. DB Table `playercreateinfo_action` Is Empty.");
4714 LOG_INFO("server.loading", " ");
4715 }
4716 else
4717 {
4718 uint32 count = 0;
4719
4720 do
4721 {
4722 Field* fields = result->Fetch();
4723
4724 uint32 current_race = fields[0].Get<uint8>();
4725 if (current_race >= sRaceMgr->GetMaxRaces())
4726 {
4727 LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_action` table, ignoring.", current_race);
4728 continue;
4729 }
4730
4731 uint32 current_class = fields[1].Get<uint8>();
4732 if (current_class >= MAX_CLASSES)
4733 {
4734 LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_action` table, ignoring.", current_class);
4735 continue;
4736 }
4737
4738 if (PlayerInfo* info = _playerInfo[current_race][current_class])
4739 info->action.push_back(PlayerCreateInfoAction(fields[2].Get<uint16>(), fields[3].Get<uint32>(), fields[4].Get<uint16>()));
4740
4741 ++count;
4742 } while (result->NextRow());
4743
4744 LOG_INFO("server.loading", ">> Loaded {} Player Create Actions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4745 LOG_INFO("server.loading", " ");
4746 }
4747 }
4748
4749 // Loading levels data (class/race dependent)
4750 LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
4751 {
4752 struct RaceStats
4753 {
4754 int16 StatModifier[MAX_STATS];
4755 };
4756
4757 std::vector<RaceStats> raceStatModifiers;
4758
4759 raceStatModifiers.resize(sRaceMgr->GetMaxRaces());
4760
4761 uint32 oldMSTime = getMSTime();
4762
4763 // 0 1 2 3 4 5
4764 QueryResult raceStatsResult = WorldDatabase.Query("SELECT Race, Strength, Agility, Stamina, Intellect, Spirit FROM player_race_stats");
4765
4766 if (!raceStatsResult)
4767 {
4768 LOG_WARN("server.loading", ">> Loaded 0 race stats definitions. DB table `player_race_stats` is empty.");
4769 LOG_INFO("server.loading", " ");
4770 exit(1);
4771 }
4772
4773 do
4774 {
4775 Field* fields = raceStatsResult->Fetch();
4776
4777 uint32 current_race = fields[0].Get<uint8>();
4778 if (current_race >= sRaceMgr->GetMaxRaces())
4779 {
4780 LOG_ERROR("sql.sql", "Wrong race {} in `player_race_stats` table, ignoring.", current_race);
4781 continue;
4782 }
4783
4784 for (uint32 i = 0; i < MAX_STATS; ++i)
4785 raceStatModifiers[current_race].StatModifier[i] = fields[i + 1].Get<int16>();
4786
4787 } while (raceStatsResult->NextRow());
4788
4789 // 0 1 2 3 4 5 6 7 8
4790 QueryResult result = WorldDatabase.Query("SELECT Class, Level, Strength, Agility, Stamina, Intellect, Spirit, BaseHP, BaseMana FROM player_class_stats");
4791
4792 if (!result)
4793 {
4794 LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_class_stats` is empty.");
4795 exit(1);
4796 }
4797
4798 uint32 count = 0;
4799
4800 do
4801 {
4802 Field* fields = result->Fetch();
4803
4804 uint32 current_class = fields[0].Get<uint8>();
4805 if (current_class >= MAX_CLASSES)
4806 {
4807 LOG_ERROR("sql.sql", "Wrong class {} in `player_class_stats` table, ignoring.", current_class);
4808 continue;
4809 }
4810
4811 uint32 current_level = fields[1].Get<uint8>();
4812 if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
4813 {
4814 if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
4815 LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_class_stats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
4816 else
4817 LOG_DEBUG("sql.sql", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_class_stats` table, ignoring.", current_level);
4818
4819 continue;
4820 }
4821
4822 for (std::size_t race = 0; race < raceStatModifiers.size(); ++race)
4823 {
4824 if (PlayerInfo* info = _playerInfo[race][current_class])
4825 {
4826 if (!info->levelInfo)
4827 info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
4828
4829 PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
4830 for (int i = 0; i < MAX_STATS; ++i)
4831 levelInfo.stats[i] = fields[i + 2].Get<uint16>() + raceStatModifiers[race].StatModifier[i];
4832 }
4833 }
4834
4835 PlayerClassInfo* info = _playerClassInfo[current_class];
4836 if (!info)
4837 {
4838 info = new PlayerClassInfo();
4840 _playerClassInfo[current_class] = info;
4841 }
4842
4843 PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level - 1];
4844
4845 levelInfo.basehealth = fields[7].Get<uint32>();
4846 levelInfo.basemana = fields[8].Get<uint32>();
4847
4848 ++count;
4849 } while (result->NextRow());
4850
4851 // Fill gaps and check integrity
4852 for (int race = RACE_HUMAN; race < sRaceMgr->GetMaxRaces(); ++race)
4853 {
4854 // skip non existed races
4855 if (!sChrRacesStore.LookupEntry(race))
4856 continue;
4857
4858 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
4859 {
4860 // skip non existed classes
4861 if (!sChrClassesStore.LookupEntry(class_))
4862 continue;
4863
4864 PlayerClassInfo* pClassInfo = _playerClassInfo[class_];
4865 PlayerInfo* info = _playerInfo[race][class_];
4866 if (!info)
4867 continue;
4868
4869 // skip expansion races if not playing with expansion
4870 if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
4871 continue;
4872
4873 // skip expansion classes if not playing with expansion
4875 continue;
4876
4877 // fatal error if no initial stats data
4878 if (!info->levelInfo || (info->levelInfo[sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) - 1].stats[0] == 0 && class_ != CLASS_DEATH_KNIGHT) || (info->levelInfo[sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) - 1].stats[0] == 0 && class_ == CLASS_DEATH_KNIGHT))
4879 {
4880 LOG_ERROR("sql.sql", "Race {} class {} initial level does not have stats data!", race, class_);
4881 exit(1);
4882 }
4883
4884 // fatal error if no initial health/mana data
4885 if (!pClassInfo->levelInfo || (pClassInfo->levelInfo[sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) - 1].basehealth == 0 && class_ != CLASS_DEATH_KNIGHT) || (pClassInfo->levelInfo[sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) - 1].basehealth == 0 && class_ == CLASS_DEATH_KNIGHT))
4886 {
4887 LOG_ERROR("sql.sql", "Class {} initial level does not have health/mana data!", class_);
4888 exit(1);
4889 }
4890
4891 // fill level gaps for stats
4892 for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
4893 {
4894 if ((info->levelInfo[level].stats[0] == 0 && class_ != CLASS_DEATH_KNIGHT) || (level >= sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) && info->levelInfo[level].stats[0] == 0 && class_ == CLASS_DEATH_KNIGHT))
4895 {
4896 LOG_ERROR("sql.sql", "Race {} class {} level {} does not have stats data. Using stats data of level {}.", race, class_, level + 1, level);
4897 info->levelInfo[level] = info->levelInfo[level - 1];
4898 }
4899 }
4900
4901 // fill level gaps for health/mana
4902 for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
4903 {
4904 if ((pClassInfo->levelInfo[level].basehealth == 0 && class_ != CLASS_DEATH_KNIGHT) || (level >= sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) && pClassInfo->levelInfo[level].basehealth == 0 && class_ == CLASS_DEATH_KNIGHT))
4905 {
4906 LOG_ERROR("sql.sql", "Class {} level {} does not have health/mana data. Using stats data of level {}.", class_, level + 1, level);
4907 pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1];
4908 }
4909 }
4910 }
4911 }
4912
4913 LOG_INFO("server.loading", ">> Loaded {} Level Stats Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4914 LOG_INFO("server.loading", " ");
4915 }
4916
4917 // Loading xp per level data
4918 LOG_INFO("server.loading", "Loading Player Create XP Data...");
4919 {
4920 uint32 oldMSTime = getMSTime();
4921
4922 _playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
4923 for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
4924 _playerXPperLevel[level] = 0;
4925
4926 // 0 1
4927 QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
4928
4929 if (!result)
4930 {
4931 LOG_WARN("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
4932 LOG_INFO("server.loading", " ");
4933 exit(1);
4934 }
4935
4936 uint32 count = 0;
4937
4938 do
4939 {
4940 Field* fields = result->Fetch();
4941
4942 uint32 current_level = fields[0].Get<uint8>();
4943 uint32 current_xp = fields[1].Get<uint32>();
4944
4945 if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
4946 {
4947 if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
4948 LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
4949 else
4950 {
4951 LOG_DEBUG("sql.sql", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_xp_for_levels` table, ignoring.", current_level);
4952 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
4953 }
4954 continue;
4955 }
4956 //PlayerXPperLevel
4957 _playerXPperLevel[current_level] = current_xp;
4958 ++count;
4959 } while (result->NextRow());
4960
4961 // fill level gaps
4962 for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
4963 {
4964 if (_playerXPperLevel[level] == 0)
4965 {
4966 LOG_ERROR("sql.sql", "Level {} does not have XP for level data. Using data of level [{}] + 100.", level + 1, level);
4967 _playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100;
4968 }
4969 }
4970
4971 LOG_INFO("server.loading", ">> Loaded {} XP For Level Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4972 LOG_INFO("server.loading", " ");
4973 }
4974}
SkillRaceClassInfoEntry const * GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_)
Definition DBCStores.cpp:895
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
DBCStorage< SkillLineEntry > sSkillLineStore(SkillLinefmt)
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
#define MAX_SKILL_STEP
Definition DBCStructure.h:1580
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:131
@ RACE_DRAENEI
Definition SharedDefines.h:81
@ RACE_BLOODELF
Definition SharedDefines.h:80
@ RACE_HUMAN
Definition SharedDefines.h:71
@ EXPANSION_THE_BURNING_CRUSADE
Definition SharedDefines.h:54
@ EXPANSION_WRATH_OF_THE_LICH_KING
Definition SharedDefines.h:55
@ CONFIG_START_HEROIC_PLAYER_LEVEL
Definition WorldConfig.h:198
@ CONFIG_START_PLAYER_LEVEL
Definition WorldConfig.h:197
@ CONFIG_EXPANSION
Definition WorldConfig.h:234
void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
Definition ObjectMgr.cpp:4311
Definition DBCStructure.h:679
uint32 model_f
Definition DBCStructure.h:685
uint32 model_m
Definition DBCStructure.h:684
Definition Player.h:276
uint32 basehealth
Definition Player.h:278
uint32 basemana
Definition Player.h:279
Definition Player.h:302
Definition Player.h:314
uint16 SkillId
Definition Player.h:315
float orientation
Definition Player.h:331
uint16 displayId_m
Definition Player.h:332
float positionX
Definition Player.h:328
uint32 areaId
Definition Player.h:327
float positionY
Definition Player.h:329
float positionZ
Definition Player.h:330
uint32 mapId
Definition Player.h:326
uint16 displayId_f
Definition Player.h:333
Definition Player.h:290
std::array< uint32, MAX_STATS > stats
Definition Player.h:296

References _playerClassInfo, _playerInfo, _playerXPperLevel, PlayerInfo::areaId, PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CLASS_DEATH_KNIGHT, CLASS_WARRIOR, CLASSMASK_ALL_PLAYABLE, CONFIG_EXPANSION, CONFIG_MAX_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_PLAYER_LEVEL, PlayerInfo::displayId_f, PlayerInfo::displayId_m, EXPANSION_THE_BURNING_CRUSADE, EXPANSION_WRATH_OF_THE_LICH_KING, Field::Get(), GetItemTemplate(), getMSTime(), GetMSTimeDiffToNow(), GetSkillRaceClassInfo(), MapMgr::IsValidMapCoord(), PlayerClassInfo::levelInfo, PlayerInfo::levelInfo, LOG_DEBUG, LOG_ERROR, LOG_INFO, LOG_WARN, PlayerInfo::mapId, MAX_CLASSES, MAX_SKILL_STEP, MAX_STATS, ChrRacesEntry::model_f, ChrRacesEntry::model_m, PlayerInfo::orientation, PlayerCreateInfoAddItemHelper(), PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, RACE_BLOODELF, RACE_DRAENEI, RACE_HUMAN, sChrClassesStore, sChrRacesStore, PlayerCreateInfoSkill::SkillId, sMapStore, sRaceMgr, sSkillLineStore, PlayerLevelInfo::stats, STRONG_MAX_LEVEL, sWorld, and WorldDatabase.

◆ LoadPlayerShapeshiftModels()

void ObjectMgr::LoadPlayerShapeshiftModels ( )
1845{
1846 uint32 oldMSTime = getMSTime();
1847
1848 QueryResult result = WorldDatabase.Query("SELECT ShapeshiftID, RaceID, CustomizationID, GenderID, ModelID from player_shapeshift_model");
1849
1850 if (!result)
1851 {
1852 LOG_INFO("server.loading", ">> Loaded 0 player shapeshift model records. DB table `player_shapeshift_model` is empty.");
1853 return;
1854 }
1855
1856 uint32 count = 0;
1857 do
1858 {
1859 Field* fields = result->Fetch();
1860
1861 ShapeshiftForm shapeshiftForm = ShapeshiftForm(fields[0].Get<uint8>());
1862 uint8 race = fields[1].Get<uint8>();
1863 uint8 customizationID = fields[2].Get<uint8>();
1864 uint8 genderID = Gender(fields[3].Get<uint8>());
1865 uint32 modelId = fields[4].Get<uint32>();
1866
1867 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race);
1868 if (!raceEntry)
1869 {
1870 LOG_ERROR("sql.sql", "Race {} defined in `player_shapeshift_model` does not exists, skipped.", uint32(race));
1871 continue;
1872 }
1873
1874 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(modelId);
1875 if (!displayEntry)
1876 {
1877 LOG_ERROR("sql.sql", "ShapeshiftForm: {}, Race: {} defined in `player_shapeshift_model` has non-existing model ({}), skipped.", shapeshiftForm, race, modelId);
1878 continue;
1879 }
1880
1881 _playerShapeshiftModel[std::make_tuple(shapeshiftForm, race, customizationID, genderID)] = modelId;
1882 ++count;
1883 } while (result->NextRow());
1884
1885 LOG_INFO("server.loading", ">> Loaded {} player totem model records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
1886 LOG_INFO("server.loading", " ");
1887}
Gender
Definition SharedDefines.h:60
ShapeshiftForm
Definition UnitDefines.h:71

References _playerShapeshiftModel, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, sChrRacesStore, sCreatureDisplayInfoStore, and WorldDatabase.

◆ LoadPlayerTotemModels()

void ObjectMgr::LoadPlayerTotemModels ( )
1786{
1787 uint32 oldMSTime = getMSTime();
1788
1789 QueryResult result = WorldDatabase.Query("SELECT TotemID, RaceID, ModelID from player_totem_model");
1790
1791 if (!result)
1792 {
1793 LOG_INFO("server.loading", ">> Loaded 0 player totem model records. DB table `player_totem_model` is empty.");
1794 return;
1795 }
1796
1797 uint32 count = 0;
1798 do
1799 {
1800 Field* fields = result->Fetch();
1801
1802 SummonSlot totemSlot = SummonSlot(fields[0].Get<uint8>());
1803 uint8 race = fields[1].Get<uint8>();
1804 uint32 displayId = fields[2].Get<uint32>();
1805
1806 if (totemSlot < SUMMON_SLOT_TOTEM_FIRE || totemSlot >= MAX_TOTEM_SLOT)
1807 {
1808 LOG_ERROR("sql.sql", "Wrong TotemSlot {} in `player_totem_model` table, skipped.", totemSlot);
1809 continue;
1810 }
1811
1812 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race);
1813 if (!raceEntry)
1814 {
1815 LOG_ERROR("sql.sql", "Race {} defined in `player_totem_model` does not exists, skipped.", uint32(race));
1816 continue;
1817 }
1818
1819 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(displayId);
1820 if (!displayEntry)
1821 {
1822 LOG_ERROR("sql.sql", "TotemSlot: {} defined in `player_totem_model` has non-existing model ({}), skipped.", totemSlot, displayId);
1823 continue;
1824 }
1825
1826 _playerTotemModel[std::make_pair(totemSlot, Races(race))] = displayId;
1827 ++count;
1828 } while (result->NextRow());
1829
1830 LOG_INFO("server.loading", ">> Loaded {} player totem model records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
1831 LOG_INFO("server.loading", " ");
1832}
#define MAX_TOTEM_SLOT
Definition SharedDefines.h:3555
SummonSlot
Definition SharedDefines.h:3543
Races
Definition SharedDefines.h:69

References _playerTotemModel, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, MAX_TOTEM_SLOT, sChrRacesStore, sCreatureDisplayInfoStore, and WorldDatabase.

◆ LoadPointOfInterestLocales()

void ObjectMgr::LoadPointOfInterestLocales ( )
495{
496 uint32 oldMSTime = getMSTime();
497
498 _pointOfInterestLocaleStore.clear(); // need for reload case
499
500 // 0 1 2
501 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
502
503 if (!result)
504 return;
505
506 do
507 {
508 Field* fields = result->Fetch();
509
510 uint32 ID = fields[0].Get<uint32>();
511
512 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
513 if (locale == LOCALE_enUS)
514 continue;
515
517 AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
518 } while (result->NextRow());
519
520 LOG_INFO("server.loading", ">> Loaded {} Points Of Interest Locale Strings in {} ms", (uint32)_pointOfInterestLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
521}
Definition CreatureData.h:355
std::vector< std::string > Name
Definition CreatureData.h:356

References _pointOfInterestLocaleStore, AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, PointOfInterestLocale::Name, and WorldDatabase.

◆ LoadPointsOfInterest()

void ObjectMgr::LoadPointsOfInterest ( )
8435{
8436 uint32 oldMSTime = getMSTime();
8437
8438 _pointsOfInterestStore.clear(); // need for reload case
8439
8440 uint32 count = 0;
8441
8442 // 0 1 2 3 4 5 6
8443 QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
8444
8445 if (!result)
8446 {
8447 LOG_WARN("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
8448 LOG_INFO("server.loading", " ");
8449 return;
8450 }
8451
8452 do
8453 {
8454 Field* fields = result->Fetch();
8455
8456 uint32 point_id = fields[0].Get<uint32>();
8457
8458 PointOfInterest POI;
8459 POI.ID = point_id;
8460 POI.PositionX = fields[1].Get<float>();
8461 POI.PositionY = fields[2].Get<float>();
8462 POI.Icon = fields[3].Get<uint32>();
8463 POI.Flags = fields[4].Get<uint32>();
8464 POI.Importance = fields[5].Get<uint32>();
8465 POI.Name = fields[6].Get<std::string>();
8466
8467 if (!Acore::IsValidMapCoord(POI.PositionX, POI.PositionY))
8468 {
8469 LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: {}) have invalid coordinates (X: {} Y: {}), ignored.", point_id, POI.PositionX, POI.PositionY);
8470 continue;
8471 }
8472
8473 _pointsOfInterestStore[point_id] = POI;
8474
8475 ++count;
8476 } while (result->NextRow());
8477
8478 LOG_INFO("server.loading", ">> Loaded {} Points of Interest Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8479 LOG_INFO("server.loading", " ");
8480}
bool IsValidMapCoord(float c)
Definition GridDefines.h:210
Definition ObjectMgr.h:594
uint32 ID
Definition ObjectMgr.h:595

References _pointsOfInterestStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), PointOfInterest::ID, Acore::IsValidMapCoord(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadProfanityNamesFromDB()

void ObjectMgr::LoadProfanityNamesFromDB ( )
9037{
9038 uint32 oldMSTime = getMSTime();
9039
9040 _profanityNamesStore.clear(); // need for reload case
9041
9042 QueryResult result = CharacterDatabase.Query("SELECT name FROM profanity_name");
9043
9044 if (!result)
9045 {
9046 LOG_WARN("server.loading", ">> Loaded 0 profanity names. DB table `profanity_name` is empty!");
9047 return;
9048 }
9049
9050 uint32 count = 0;
9051
9052 Field* fields;
9053 do
9054 {
9055 fields = result->Fetch();
9056 std::string name = fields[0].Get<std::string>();
9057
9058 std::wstring wstr;
9059 if (!Utf8toWStr (name, wstr))
9060 {
9061 LOG_ERROR("sql.sql", "Table `profanity_name` have invalid name: {}", name);
9062 continue;
9063 }
9064
9065 wstrToLower(wstr);
9066
9067 _profanityNamesStore.insert(wstr);
9068 ++count;
9069 } while (result->NextRow());
9070
9071 LOG_INFO("server.loading", ">> Loaded {} profanity names from DB in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
9072}

References _profanityNamesStore, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, Utf8toWStr(), and wstrToLower().

◆ LoadProfanityNamesFromDBC()

void ObjectMgr::LoadProfanityNamesFromDBC ( )
9075{
9076 if (!sWorld->getBoolConfig(CONFIG_STRICT_NAMES_PROFANITY))
9077 {
9078 LOG_WARN("server.loading", ">> Loaded 0 profanity names from DBC. Config option disabled.");
9079 return;
9080 }
9081
9082 uint32 oldMSTime = getMSTime();
9083
9084 uint32 count = 0;
9085
9086 for (NamesProfanityEntry const* profanityStore : sNamesProfanityStore)
9087 {
9088 std::wstring wstr;
9089
9090 Utf8toWStr(profanityStore->Pattern, wstr);
9091
9092 // DBC does not have clean entries, remove the junk.
9093 boost::algorithm::replace_all(wstr, "\\<", "");
9094 boost::algorithm::replace_all(wstr, "\\>", "");
9095
9096 _profanityNamesStore.insert(wstr);
9097 count++;
9098 }
9099
9100 LOG_INFO("server.loading", ">> Loaded {} profanity names from DBC in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
9101 LOG_INFO("server.loading", " ");
9102}
DBCStorage< NamesProfanityEntry > sNamesProfanityStore(NamesProfanityfmt)
@ CONFIG_STRICT_NAMES_PROFANITY
Definition WorldConfig.h:143
Definition DBCStructure.h:1405

References _profanityNamesStore, CONFIG_STRICT_NAMES_PROFANITY, getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, sNamesProfanityStore, sWorld, and Utf8toWStr().

◆ LoadQuestAreaTriggers()

void ObjectMgr::LoadQuestAreaTriggers ( )
6808{
6809 uint32 oldMSTime = getMSTime();
6810
6811 _questAreaTriggerStore.clear(); // need for reload case
6812
6813 QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
6814
6815 if (!result)
6816 {
6817 LOG_WARN("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
6818 LOG_INFO("server.loading", " ");
6819 return;
6820 }
6821
6822 uint32 count = 0;
6823
6824 do
6825 {
6826 ++count;
6827
6828 Field* fields = result->Fetch();
6829
6830 uint32 trigger_ID = fields[0].Get<uint32>();
6831 uint32 quest_ID = fields[1].Get<uint32>();
6832
6833 AreaTrigger const* atEntry = GetAreaTrigger(trigger_ID);
6834 if (!atEntry)
6835 {
6836 LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", trigger_ID);
6837 continue;
6838 }
6839
6840 Quest const* quest = GetQuestTemplate(quest_ID);
6841
6842 if (!quest)
6843 {
6844 LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not existing quest {}", trigger_ID, quest_ID);
6845 continue;
6846 }
6847
6849 {
6850 LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not quest {}, but quest not have specialflag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
6851
6852 // this will prevent quest completing without objective
6853 const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
6854
6855 // continue; - quest modified to required objective and trigger can be allowed.
6856 }
6857
6858 _questAreaTriggerStore[trigger_ID] = quest_ID;
6859 } while (result->NextRow());
6860
6861 LOG_INFO("server.loading", ">> Loaded {} Quest Trigger Points in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6862 LOG_INFO("server.loading", " ");
6863}
@ QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT
Definition QuestDef.h:161
Definition QuestDef.h:210
bool HasSpecialFlag(uint32 flag) const
Definition QuestDef.h:224

References _questAreaTriggerStore, Field::Get(), GetAreaTrigger(), getMSTime(), GetMSTimeDiffToNow(), GetQuestTemplate(), Quest::HasSpecialFlag(), LOG_ERROR, LOG_INFO, LOG_WARN, QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT, and WorldDatabase.

◆ LoadQuestGreetings()

void ObjectMgr::LoadQuestGreetings ( )
6884{
6885 uint32 oldMSTime = getMSTime();
6886
6887 _questGreetingStore.clear(); // For reload case
6888
6889 // 0 1 2 3 4
6890 QueryResult result = WorldDatabase.Query("SELECT ID, Type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
6891 if (!result)
6892 {
6893 LOG_WARN("server.loading", ">> Loaded 0 quest greetings. DB table `quest_greeting` is empty.");
6894 return;
6895 }
6896
6897 do
6898 {
6899 Field* fields = result->Fetch();
6900
6901 uint32 id = fields[0].Get<uint32>();
6902 uint8 type = fields[1].Get<uint8>();
6903 switch (type)
6904 {
6905 case 0: // Creature
6906 if (!GetCreatureTemplate(id))
6907 {
6908 LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id);
6909 continue;
6910 }
6911 break;
6912 case 1: // GameObject
6913 if (!GetGameObjectTemplate(id))
6914 {
6915 LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id);
6916 continue;
6917 }
6918 break;
6919 default:
6920 LOG_ERROR("sql.sql", "Table `quest_greeting` has unknown type {} for id {}, skipped.", type, id);
6921 continue;
6922 }
6923
6924 std::pair<uint32, uint8> pairKey = std::make_pair(id, type);
6925 QuestGreeting& data = _questGreetingStore[pairKey];
6926
6927 data.EmoteType = fields[2].Get<uint16>();
6928 data.EmoteDelay = fields[3].Get<uint32>();
6929 AddLocaleString(fields[4].Get<std::string>(), LOCALE_enUS, data.Greeting);
6930 }
6931 while (result->NextRow());
6932
6933 LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", _questGreetingStore.size(), GetMSTimeDiffToNow(oldMSTime));
6934 LOG_INFO("server.loading", " ");
6935}
Definition ObjectMgr.h:605
uint32 EmoteDelay
Definition ObjectMgr.h:607
std::vector< std::string > Greeting
Definition ObjectMgr.h:608
uint16 EmoteType
Definition ObjectMgr.h:606

References _questGreetingStore, AddLocaleString(), QuestGreeting::EmoteDelay, QuestGreeting::EmoteType, Field::Get(), GetCreatureTemplate(), GetGameObjectTemplate(), getMSTime(), GetMSTimeDiffToNow(), QuestGreeting::Greeting, LOCALE_enUS, LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadQuestGreetingsLocales()

void ObjectMgr::LoadQuestGreetingsLocales ( )
6938{
6939 uint32 oldMSTime = getMSTime();
6940
6941 // 0 1 2 3
6942 QueryResult result = WorldDatabase.Query("SELECT ID, Type, Locale, Greeting FROM quest_greeting_locale");
6943 if (!result)
6944 {
6945 LOG_WARN("server.loading", ">> Loaded 0 quest_greeting locales. DB table `quest_greeting_locale` is empty.");
6946 return;
6947 }
6948
6949 uint32 localeCount = 0;
6950 do
6951 {
6952 Field* fields = result->Fetch();
6953
6954 uint32 id = fields[0].Get<uint32>();
6955 uint8 type = fields[1].Get<uint8>();
6956 switch (type)
6957 {
6958 case 0: // Creature
6959 if (!GetCreatureTemplate(id))
6960 {
6961 LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry {} does not exist.", id);
6962 continue;
6963 }
6964 break;
6965 case 1: // GameObject
6966 if (!GetGameObjectTemplate(id))
6967 {
6968 LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry {} does not exist.", id);
6969 continue;
6970 }
6971 break;
6972 default:
6973 continue;
6974 }
6975
6976 std::pair<uint32, uint8> pairKey = std::make_pair(id, type);
6977 QuestGreeting& data = _questGreetingStore[pairKey];
6978
6979 QuestGreetingContainer::iterator qgc = _questGreetingStore.find(pairKey);
6980 if (qgc == _questGreetingStore.end())
6981 {
6982 LOG_ERROR("sql.sql", "QuestGreeting (Id: {} Type: {}) found in table `quest_greeting_locale` but does not exist in `quest_greeting`. Skipped!", id, type);
6983 continue;
6984 }
6985
6986 LocaleConstant locale = GetLocaleByName(fields[2].Get<std::string>());
6987 if (locale == LOCALE_enUS)
6988 continue;
6989
6990 AddLocaleString(fields[3].Get<std::string>(), locale, data.Greeting);
6991 localeCount++;
6992 } while (result->NextRow());
6993
6994 LOG_INFO("server.loading", ">> Loaded {} quest greeting Locale Strings in {} ms", localeCount, GetMSTimeDiffToNow(oldMSTime));
6995 LOG_INFO("server.loading", " ");
6996}

References _questGreetingStore, AddLocaleString(), Field::Get(), GetCreatureTemplate(), GetGameObjectTemplate(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), QuestGreeting::Greeting, LOCALE_enUS, LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadQuestLocales()

void ObjectMgr::LoadQuestLocales ( )
5891{
5892 uint32 oldMSTime = getMSTime();
5893
5894 _questLocaleStore.clear(); // need for reload case
5895
5896 // 0 1 2 3 4 5 6 7 8 9 10
5897 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Title, Details, Objectives, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4 FROM quest_template_locale");
5898
5899 if (!result)
5900 return;
5901
5902 do
5903 {
5904 Field* fields = result->Fetch();
5905
5906 uint32 ID = fields[0].Get<uint32>();
5907
5908 LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
5909 if (locale == LOCALE_enUS)
5910 continue;
5911
5912 QuestLocale& data = _questLocaleStore[ID];
5913 AddLocaleString(fields[2].Get<std::string>(), locale, data.Title);
5914 AddLocaleString(fields[3].Get<std::string>(), locale, data.Details);
5915 AddLocaleString(fields[4].Get<std::string>(), locale, data.Objectives);
5916 AddLocaleString(fields[5].Get<std::string>(), locale, data.AreaDescription);
5917 AddLocaleString(fields[6].Get<std::string>(), locale, data.CompletedText);
5918
5919 for (uint8 i = 0; i < 4; ++i)
5920 AddLocaleString(fields[i + 7].Get<std::string>(), locale, data.ObjectiveText[i]);
5921 } while (result->NextRow());
5922
5923 LOG_INFO("server.loading", ">> Loaded {} Quest Locale Strings in {} ms", (uint32)_questLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
5924}
Definition QuestDef.h:183
std::vector< std::string > AreaDescription
Definition QuestDef.h:191
std::vector< std::string > CompletedText
Definition QuestDef.h:192
std::vector< std::string > Title
Definition QuestDef.h:186
std::vector< std::string > Objectives
Definition QuestDef.h:188
std::vector< std::vector< std::string > > ObjectiveText
Definition QuestDef.h:193
std::vector< std::string > Details
Definition QuestDef.h:187

References _questLocaleStore, AddLocaleString(), QuestLocale::AreaDescription, QuestLocale::CompletedText, QuestLocale::Details, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, QuestLocale::Objectives, QuestLocale::ObjectiveText, QuestLocale::Title, and WorldDatabase.

◆ LoadQuestMoneyRewards()

void ObjectMgr::LoadQuestMoneyRewards ( )
11140{
11141 uint32 oldMSTime = getMSTime();
11142
11143 _questMoneyRewards.clear();
11144
11145 // 0 1 2 3 4 5 6 7 8 9 10
11146 QueryResult result = WorldDatabase.Query("SELECT `Level`, Money0, Money1, Money2, Money3, Money4, Money5, Money6, Money7, Money8, Money9 FROM `quest_money_reward` ORDER BY `Level`");
11147 if (!result)
11148 {
11149 LOG_WARN("server.loading", ">> Loaded 0 quest money rewards. DB table `quest_money_reward` is empty.");
11150 return;
11151 }
11152
11153 uint32 count = 0;
11154 do
11155 {
11156 Field* fields = result->Fetch();
11157 uint32 Level = fields[0].Get<uint32>();
11158
11159 QuestMoneyRewardArray& questMoneyReward = _questMoneyRewards[Level];
11160 questMoneyReward.fill(0);
11161
11162 for (uint8 i = 0; i < MAX_QUEST_MONEY_REWARDS; ++i)
11163 {
11164 questMoneyReward[i] = fields[1 + i].Get<uint32>();
11165 ++count;
11166 }
11167 } while (result->NextRow());
11168
11169 LOG_INFO("server.loading", ">> Loaded {} Quest Money Rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
11170 LOG_INFO("server.loading", " ");
11171}
std::array< uint32, MAX_QUEST_MONEY_REWARDS > QuestMoneyRewardArray
Definition ObjectMgr.h:724

References _questMoneyRewards, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), Level, LOG_INFO, LOG_WARN, MAX_QUEST_MONEY_REWARDS, and WorldDatabase.

◆ LoadQuestOfferRewardLocale()

void ObjectMgr::LoadQuestOfferRewardLocale ( )
6999{
7000 uint32 oldMSTime = getMSTime();
7001
7002 _questOfferRewardLocaleStore.clear(); // need for reload case
7003
7004 // 0 1 2
7005 QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale");
7006 if (!result)
7007 return;
7008
7009 do
7010 {
7011 Field* fields = result->Fetch();
7012
7013 uint32 id = fields[0].Get<uint32>();
7014 std::string localeName = fields[1].Get<std::string>();
7015
7016 LocaleConstant locale = GetLocaleByName(localeName);
7017 if (locale == LOCALE_enUS)
7018 continue;
7019
7021 AddLocaleString(fields[2].Get<std::string>(), locale, data.RewardText);
7022 } while (result->NextRow());
7023
7024 LOG_INFO("server.loading", ">> Loaded {} Quest Offer Reward Locale Strings in {} ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
7025}
Definition QuestDef.h:202
std::vector< std::string > RewardText
Definition QuestDef.h:203

References _questOfferRewardLocaleStore, AddLocaleString(), Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, QuestOfferRewardLocale::RewardText, and WorldDatabase.

◆ LoadQuestPOI()

void ObjectMgr::LoadQuestPOI ( )
8483{
8484 if (!sWorld->getBoolConfig(CONFIG_QUEST_POI_ENABLED))
8485 {
8486 LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. Disabled by config.");
8487 LOG_INFO("server.loading", " ");
8488 return;
8489 }
8490
8491 uint32 oldMSTime = getMSTime();
8492
8493 _questPOIStore.clear(); // need for reload case
8494
8495 uint32 count = 0;
8496
8497 // 0 1 2 3 4 5 6 7
8498 QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi order by QuestID");
8499
8500 if (!result)
8501 {
8502 LOG_WARN("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
8503 LOG_INFO("server.loading", " ");
8504 return;
8505 }
8506
8507 // 0 1 2 3
8508 QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2");
8509
8510 std::vector<std::vector<std::vector<QuestPOIPoint> > > POIs;
8511
8512 if (points)
8513 {
8514 // The first result should have the highest questId
8515 Field* fields = points->Fetch();
8516 uint32 questIdMax = fields[0].Get<uint32>();
8517 POIs.resize(questIdMax + 1);
8518
8519 do
8520 {
8521 fields = points->Fetch();
8522
8523 uint32 questId = fields[0].Get<uint32>();
8524 uint32 id = fields[1].Get<uint32>();
8525 int32 x = fields[2].Get<int32>();
8526 int32 y = fields[3].Get<int32>();
8527
8528 if (POIs[questId].size() <= id + 1)
8529 POIs[questId].resize(id + 10);
8530
8531 QuestPOIPoint point(x, y);
8532 POIs[questId][id].push_back(point);
8533 } while (points->NextRow());
8534 }
8535
8536 do
8537 {
8538 Field* fields = result->Fetch();
8539
8540 uint32 questId = fields[0].Get<uint32>();
8541 uint32 id = fields[1].Get<uint32>();
8542 int32 objIndex = fields[2].Get<int32>();
8543 uint32 mapId = fields[3].Get<uint32>();
8544 uint32 WorldMapAreaId = fields[4].Get<uint32>();
8545 uint32 FloorId = fields[5].Get<uint32>();
8546 uint32 unk3 = fields[6].Get<uint32>();
8547 uint32 unk4 = fields[7].Get<uint32>();
8548
8549 QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
8550 if (questId < POIs.size() && id < POIs[questId].size())
8551 {
8552 POI.points = POIs[questId][id];
8553 _questPOIStore[questId].push_back(POI);
8554 }
8555 else
8556 LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest {} POI id {}", questId, id);
8557
8558 ++count;
8559 } while (result->NextRow());
8560
8561 LOG_INFO("server.loading", ">> Loaded {} Quest POI definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8562 LOG_INFO("server.loading", " ");
8563}
@ CONFIG_QUEST_POI_ENABLED
Definition WorldConfig.h:136
Definition ObjectMgr.h:644
Definition ObjectMgr.h:653

References _questPOIStore, CONFIG_QUEST_POI_ENABLED, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sWorld, and WorldDatabase.

◆ LoadQuestRelationsHelper()

void ObjectMgr::LoadQuestRelationsHelper ( QuestRelations map,
std::string const &  table,
bool  starter,
bool  go 
)
private
8833{
8834 uint32 oldMSTime = getMSTime();
8835
8836 map.clear(); // need for reload case
8837
8838 uint32 count = 0;
8839
8840 QueryResult result = WorldDatabase.Query("SELECT id, quest, pool_entry FROM {} qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table);
8841
8842 if (!result)
8843 {
8844 LOG_WARN("server.loading", ">> Loaded 0 quest relations from `{}`, table is empty.", table);
8845 LOG_INFO("server.loading", " ");
8846 return;
8847 }
8848
8849 PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation;
8850 if (starter)
8851 poolRelationMap->clear();
8852
8853 do
8854 {
8855 uint32 id = result->Fetch()[0].Get<uint32>();
8856 uint32 quest = result->Fetch()[1].Get<uint32>();
8857 uint32 poolId = result->Fetch()[2].Get<uint32>();
8858
8859 if (_questTemplates.find(quest) == _questTemplates.end())
8860 {
8861 LOG_ERROR("sql.sql", "Table `{}`: Quest {} listed for entry {} does not exist.", table, quest, id);
8862 continue;
8863 }
8864
8865 if (!poolId || !starter)
8866 map.insert(QuestRelations::value_type(id, quest));
8867 else if (starter)
8868 poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
8869
8870 ++count;
8871 } while (result->NextRow());
8872
8873 LOG_INFO("server.loading", ">> Loaded {} Quest Relations From {} in {} ms", count, table, GetMSTimeDiffToNow(oldMSTime));
8874 LOG_INFO("server.loading", " ");
8875}
#define sPoolMgr
Definition PoolMgr.h:177
std::multimap< uint32, uint32 > PooledQuestRelation
Definition PoolMgr.h:101

References _questTemplates, getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, sPoolMgr, and WorldDatabase.

Referenced by LoadCreatureQuestEnders(), LoadCreatureQuestStarters(), LoadGameobjectQuestEnders(), and LoadGameobjectQuestStarters().

◆ LoadQuestRequestItemsLocale()

void ObjectMgr::LoadQuestRequestItemsLocale ( )
7028{
7029 uint32 oldMSTime = getMSTime();
7030
7031 _questRequestItemsLocaleStore.clear(); // need for reload case
7032
7033 // 0 1 2
7034 QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale");
7035 if (!result)
7036 return;
7037
7038 do
7039 {
7040 Field* fields = result->Fetch();
7041
7042 uint32 id = fields[0].Get<uint32>();
7043 std::string localeName = fields[1].Get<std::string>();
7044
7045 LocaleConstant locale = GetLocaleByName(localeName);
7046 if (locale == LOCALE_enUS)
7047 continue;
7048
7050 AddLocaleString(fields[2].Get<std::string>(), locale, data.CompletionText);
7051 } while (result->NextRow());
7052
7053 LOG_INFO("server.loading", ">> Loaded {} Quest Request Items Locale Strings in {} ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
7054}
Definition QuestDef.h:197
std::vector< std::string > CompletionText
Definition QuestDef.h:198

References _questRequestItemsLocaleStore, AddLocaleString(), QuestRequestItemsLocale::CompletionText, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), LOCALE_enUS, LOG_INFO, and WorldDatabase.

◆ LoadQuests()

void ObjectMgr::LoadQuests ( )
5081{
5082 uint32 oldMSTime = getMSTime();
5083
5084 // For reload case
5085 for (QuestMap::const_iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
5086 delete itr->second;
5087 _questTemplates.clear();
5088
5089 mExclusiveQuestGroups.clear();
5090
5091 QueryResult result = WorldDatabase.Query("SELECT "
5092 //0 1 2 3 4 5 6 7 8
5093 "ID, QuestType, QuestLevel, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, TimeAllowed, AllowableRaces,"
5094 // 9 10 11 12
5095 "RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, "
5096 // 13 14 15 16 17 18 19 20
5097 "RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardMoneyDifficulty, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, "
5098 // 21 22 23 24 25 26
5099 "StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
5100 // 27 28 29 30 31 32 33 34
5101 "RewardItem1, RewardAmount1, RewardItem2, RewardAmount2, RewardItem3, RewardAmount3, RewardItem4, RewardAmount4, "
5102 // 35 36 37 38 39 40 41 42 43 44 45 46
5103 "RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemID6, RewardChoiceItemQuantity6, "
5104 // 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
5105 "RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5,"
5106 // 61 63 64 65
5107 "POIContinent, POIx, POIy, POIPriority, "
5108 // 66 67 68 69 70
5109 "LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, "
5110 // 71 72 73 74 75 76 77 78
5111 "RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
5112 // 79 80 81 82 83 84 85 86
5113 "ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, "
5114 // 87 88 89 90 91 92 93 94 95 96 97 98
5115 "RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
5116 // 99 100 101 102 103
5117 "Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4"
5118 " FROM quest_template");
5119 if (!result)
5120 {
5121 LOG_WARN("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
5122 LOG_INFO("server.loading", " ");
5123 return;
5124 }
5125
5126 // create multimap previous quest for each existed quest
5127 // some quests can have many previous maps set by NextQuestId in previous quest
5128 // for example set of race quests can lead to single not race specific quest
5129 do
5130 {
5131 Field* fields = result->Fetch();
5132
5133 Quest* newQuest = new Quest(fields);
5134 _questTemplates[newQuest->GetQuestId()] = newQuest;
5135 } while (result->NextRow());
5136
5137 // pussywizard:
5138 {
5139 uint32 max = 0;
5140 for (QuestMap::const_iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
5141 if (itr->first > max)
5142 max = itr->first;
5143 if (max)
5144 {
5145 _questTemplatesFast.clear();
5146 _questTemplatesFast.resize(max + 1, nullptr);
5147 for (QuestMap::iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
5148 _questTemplatesFast[itr->first] = itr->second;
5149 }
5150 }
5151
5152 for (QuestMap::iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
5153 itr->second->InitializeQueryData();
5154
5155 std::map<uint32, uint32> usedMailTemplates;
5156
5157 // Load `quest_details`
5158 // 0 1 2 3 4 5 6 7 8
5159 result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4 FROM quest_details");
5160
5161 if (!result)
5162 {
5163 LOG_WARN("server.loading", ">> Loaded 0 quest details. DB table `quest_details` is empty.");
5164 }
5165 else
5166 {
5167 do
5168 {
5169 Field* fields = result->Fetch();
5170 uint32 questId = fields[0].Get<uint32>();
5171
5172 auto itr = _questTemplates.find(questId);
5173 if (itr != _questTemplates.end())
5174 itr->second->LoadQuestDetails(fields);
5175 else
5176 LOG_ERROR("sql.sql", "Table `quest_details` has data for quest {} but such quest does not exist", questId);
5177 } while (result->NextRow());
5178 }
5179
5180 // Load `quest_request_items`
5181 // 0 1 2 3
5182 result = WorldDatabase.Query("SELECT ID, EmoteOnComplete, EmoteOnIncomplete, CompletionText FROM quest_request_items");
5183
5184 if (!result)
5185 {
5186 LOG_WARN("server.loading", ">> Loaded 0 quest request items. DB table `quest_request_items` is empty.");
5187 }
5188 else
5189 {
5190 do
5191 {
5192 Field* fields = result->Fetch();
5193 uint32 questId = fields[0].Get<uint32>();
5194
5195 auto itr = _questTemplates.find(questId);
5196 if (itr != _questTemplates.end())
5197 itr->second->LoadQuestRequestItems(fields);
5198 else
5199 LOG_ERROR("sql.sql", "Table `quest_request_items` has data for quest {} but such quest does not exist", questId);
5200 } while (result->NextRow());
5201 }
5202
5203 // Load `quest_offer_reward`
5204 // 0 1 2 3 4 5 6 7 8 9
5205 result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText FROM quest_offer_reward");
5206
5207 if (!result)
5208 {
5209 LOG_WARN("server.loading", ">> Loaded 0 quest reward emotes. DB table `quest_offer_reward` is empty.");
5210 }
5211 else
5212 {
5213 do
5214 {
5215 Field* fields = result->Fetch();
5216 uint32 questId = fields[0].Get<uint32>();
5217
5218 auto itr = _questTemplates.find(questId);
5219 if (itr != _questTemplates.end())
5220 itr->second->LoadQuestOfferReward(fields);
5221 else
5222 LOG_ERROR("sql.sql", "Table `quest_offer_reward` has data for quest {} but such quest does not exist", questId);
5223 } while (result->NextRow());
5224 }
5225
5226 // Load `quest_template_addon`
5227 // 0 1 2 3 4 5 6 7 8
5228 result = WorldDatabase.Query("SELECT ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, BreadcrumbForQuestId, RewardMailTemplateID, "
5229 //9 10 11 12 13 14 15 16 17 18
5230 "RewardMailDelay, RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, RewardMailSenderEntry, SpecialFlags FROM quest_template_addon LEFT JOIN quest_mail_sender ON Id=QuestId");
5231
5232 if (!result)
5233 {
5234 LOG_WARN("server.loading", ">> Loaded 0 quest template addons. DB table `quest_template_addon` is empty.");
5235 }
5236 else
5237 {
5238 do
5239 {
5240 Field* fields = result->Fetch();
5241 uint32 questId = fields[0].Get<uint32>();
5242
5243 auto itr = _questTemplates.find(questId);
5244 if (itr != _questTemplates.end())
5245 itr->second->LoadQuestTemplateAddon(fields);
5246 else
5247 LOG_ERROR("sql.sql", "Table `quest_template_addon` has data for quest {} but such quest does not exist", questId);
5248 } while (result->NextRow());
5249 }
5250
5251 // Post processing
5252 for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter)
5253 {
5254 // skip post-loading checks for disabled quests
5255 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr))
5256 continue;
5257
5258 Quest* qinfo = iter->second;
5259
5260 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
5261
5262 if (qinfo->GetQuestMethod() >= 3)
5263 LOG_ERROR("sql.sql", "Quest {} has `Method` = {}, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
5264
5266 {
5267 LOG_ERROR("sql.sql", "Quest {} has `SpecialFlags` = {} > max allowed value. Correct `SpecialFlags` to value <= {}",
5270 }
5271
5272 if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
5273 {
5274 LOG_ERROR("sql.sql", "Weekly Quest {} is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
5275 qinfo->Flags &= ~QUEST_FLAGS_DAILY;
5276 }
5277
5278 if (qinfo->Flags & QUEST_FLAGS_DAILY)
5279 {
5281 {
5282 LOG_ERROR("sql.sql", "Daily Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
5284 }
5285 }
5286
5287 if (qinfo->Flags & QUEST_FLAGS_WEEKLY)
5288 {
5290 {
5291 LOG_ERROR("sql.sql", "Weekly Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
5293 }
5294 }
5295
5297 {
5299 {
5300 LOG_ERROR("sql.sql", "Monthly quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
5302 }
5303 }
5304
5305 if (qinfo->Flags & QUEST_FLAGS_TRACKING)
5306 {
5307 // at auto-reward can be rewarded only RewardChoiceItemId[0]
5308 for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
5309 {
5310 if (uint32 id = qinfo->RewardChoiceItemId[j])
5311 {
5312 LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item from `RewardChoiceItemId{}` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
5313 qinfo->GetQuestId(), j + 1, id, j + 1);
5314 // no changes, quest ignore this data
5315 }
5316 }
5317 }
5318
5319 // client quest log visual (area case)
5320 if (qinfo->ZoneOrSort > 0)
5321 {
5322 if (!sAreaTableStore.LookupEntry(qinfo->ZoneOrSort))
5323 {
5324 LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (zone case) but zone with this id does not exist.",
5325 qinfo->GetQuestId(), qinfo->ZoneOrSort);
5326 // no changes, quest not dependent from this value but can have problems at client
5327 }
5328 }
5329 // client quest log visual (sort case)
5330 if (qinfo->ZoneOrSort < 0)
5331 {
5332 QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
5333 if (!qSort)
5334 {
5335 LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (sort case) but quest sort with this id does not exist.",
5336 qinfo->GetQuestId(), qinfo->ZoneOrSort);
5337 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
5338 }
5339 //check for proper RequiredSkillId value (skill case)
5340 if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
5341 {
5342 if (qinfo->RequiredSkillId != skill_id)
5343 {
5344 LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} but `RequiredSkillId` does not have a corresponding value ({}).",
5345 qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
5346 //override, and force proper value here?
5347 }
5348 }
5349 }
5350
5351 // RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
5352 if (qinfo->RequiredClasses)
5353 {
5355 {
5356 LOG_ERROR("sql.sql", "Quest {} does not contain any playable classes in `RequiredClasses` ({}), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
5357 qinfo->RequiredClasses = 0;
5358 }
5359 }
5360 // AllowableRaces, can be 0/PlayableRaceMask to allow any race
5361 if (qinfo->AllowableRaces)
5362 {
5363 if (!(qinfo->AllowableRaces & sRaceMgr->GetPlayableRaceMask()))
5364 {
5365 LOG_ERROR("sql.sql", "Quest {} does not contain any playable races in `AllowableRaces` ({}), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->AllowableRaces);
5366 qinfo->AllowableRaces = 0;
5367 }
5368 }
5369 // RequiredSkillId, can be 0
5370 if (qinfo->RequiredSkillId)
5371 {
5372 if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId))
5373 {
5374 LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillId` = {} but this skill does not exist",
5375 qinfo->GetQuestId(), qinfo->RequiredSkillId);
5376 }
5377 }
5378
5379 if (qinfo->RequiredSkillPoints)
5380 {
5381 if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue())
5382 {
5383 LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillPoints` = {} but max possible skill is {}, quest can't be done.",
5384 qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue());
5385 // no changes, quest can't be done for this requirement
5386 }
5387 }
5388 // else Skill quests can have 0 skill level, this is ok
5389
5390 if (qinfo->RequiredFactionId2 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId2))
5391 {
5392 LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId2` = {} but faction template {} does not exist, quest can't be done.",
5393 qinfo->GetQuestId(), qinfo->RequiredFactionId2, qinfo->RequiredFactionId2);
5394 // no changes, quest can't be done for this requirement
5395 }
5396
5397 if (qinfo->RequiredFactionId1 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId1))
5398 {
5399 LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId1` = {} but faction template {} does not exist, quest can't be done.",
5400 qinfo->GetQuestId(), qinfo->RequiredFactionId1, qinfo->RequiredFactionId1);
5401 // no changes, quest can't be done for this requirement
5402 }
5403
5404 if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
5405 {
5406 LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepFaction` = {} but faction template {} does not exist, quest can't be done.",
5407 qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
5408 // no changes, quest can't be done for this requirement
5409 }
5410
5411 if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
5412 {
5413 LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepFaction` = {} but faction template {} does not exist, quest can't be done.",
5414 qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
5415 // no changes, quest can't be done for this requirement
5416 }
5417
5419 {
5420 LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but max reputation is {}, quest can't be done.",
5422 // no changes, quest can't be done for this requirement
5423 }
5424
5425 if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
5426 {
5427 LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} and `RequiredMinRepValue` = {}, quest can't be done.",
5428 qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
5429 // no changes, quest can't be done for this requirement
5430 }
5431
5432 if (!qinfo->RequiredFactionId1 && qinfo->RequiredFactionValue1 != 0)
5433 {
5434 LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue1` = {} but `RequiredFactionId1` is 0, value has no effect",
5435 qinfo->GetQuestId(), qinfo->RequiredFactionValue1);
5436 // warning
5437 }
5438
5439 if (!qinfo->RequiredFactionId2 && qinfo->RequiredFactionValue2 != 0)
5440 {
5441 LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue2` = {} but `RequiredFactionId2` is 0, value has no effect",
5442 qinfo->GetQuestId(), qinfo->RequiredFactionValue2);
5443 // warning
5444 }
5445
5446 if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue != 0)
5447 {
5448 LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but `RequiredMinRepFaction` is 0, value has no effect",
5449 qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
5450 // warning
5451 }
5452
5453 if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue != 0)
5454 {
5455 LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} but `RequiredMaxRepFaction` is 0, value has no effect",
5456 qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
5457 // warning
5458 }
5459
5460 if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId))
5461 {
5462 LOG_ERROR("sql.sql", "Quest {} has `RewardTitleId` = {} but CharTitle Id {} does not exist, quest can't be rewarded with title.",
5463 qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
5464 qinfo->RewardTitleId = 0;
5465 // quest can't reward this title
5466 }
5467
5468 if (qinfo->StartItem)
5469 {
5470 if (!GetItemTemplate(qinfo->StartItem))
5471 {
5472 LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but item with entry {} does not exist, quest can't be done.",
5473 qinfo->GetQuestId(), qinfo->StartItem, qinfo->StartItem);
5474 qinfo->StartItem = 0; // quest can't be done for this requirement
5475 }
5476 else if (qinfo->StartItemCount == 0)
5477 {
5478 LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but `StartItemCount` = 0, set to 1 but need fix in DB.",
5479 qinfo->GetQuestId(), qinfo->StartItem);
5480 qinfo->StartItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
5481 }
5482 }
5483 else if (qinfo->StartItemCount > 0)
5484 {
5485 LOG_ERROR("sql.sql", "Quest {} has `StartItem` = 0 but `StartItemCount` = {}, useless value.",
5486 qinfo->GetQuestId(), qinfo->StartItemCount);
5487 qinfo->StartItemCount = 0; // no quest work changes in fact
5488 }
5489
5490 if (qinfo->SourceSpellid)
5491 {
5492 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellid);
5493 if (!spellInfo)
5494 {
5495 LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} doesn't exist, quest can't be done.",
5496 qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
5497 qinfo->SourceSpellid = 0; // quest can't be done for this requirement
5498 }
5499 else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
5500 {
5501 LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} is broken, quest can't be done.",
5502 qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
5503 qinfo->SourceSpellid = 0; // quest can't be done for this requirement
5504 }
5505 }
5506
5507 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
5508 {
5509 uint32 id = qinfo->RequiredItemId[j];
5510 if (id)
5511 {
5512 if (qinfo->RequiredItemCount[j] == 0)
5513 {
5514 LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but `RequiredItemCount{}` = 0, quest can't be done.",
5515 qinfo->GetQuestId(), j + 1, id, j + 1);
5516 // no changes, quest can't be done for this requirement
5517 }
5518
5520
5521 if (!GetItemTemplate(id))
5522 {
5523 LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but item with entry {} does not exist, quest can't be done.",
5524 qinfo->GetQuestId(), j + 1, id, id);
5525 qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
5526 }
5527 }
5528 else if (qinfo->RequiredItemCount[j] > 0)
5529 {
5530 LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = 0 but `RequiredItemCount{}` = {}, quest can't be done.",
5531 qinfo->GetQuestId(), j + 1, j + 1, qinfo->RequiredItemCount[j]);
5532 qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
5533 }
5534 }
5535
5536 for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
5537 {
5538 uint32 id = qinfo->ItemDrop[j];
5539 if (id)
5540 {
5541 if (!GetItemTemplate(id))
5542 {
5543 LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.",
5544 qinfo->GetQuestId(), j + 1, id, id);
5545 // no changes, quest can't be done for this requirement
5546 }
5547 }
5548 else
5549 {
5550 if (qinfo->ItemDropQuantity[j] > 0)
5551 {
5552 LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = 0 but `ItemDropQuantity{}` = {}.",
5553 qinfo->GetQuestId(), j + 1, j + 1, qinfo->ItemDropQuantity[j]);
5554 // no changes, quest ignore this data
5555 }
5556 }
5557 }
5558
5559 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
5560 {
5561 int32 id = qinfo->RequiredNpcOrGo[j];
5562 if (id < 0 && !GetGameObjectTemplate(-id))
5563 {
5564 LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but gameobject {} does not exist, quest can't be done.",
5565 qinfo->GetQuestId(), j + 1, id, uint32(-id));
5566 qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
5567 }
5568
5569 if (id > 0 && !GetCreatureTemplate(id))
5570 {
5571 LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but creature with entry {} does not exist, quest can't be done.",
5572 qinfo->GetQuestId(), j + 1, id, uint32(id));
5573 qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
5574 }
5575
5576 if (id)
5577 {
5578 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
5579
5581
5582 if (!qinfo->RequiredNpcOrGoCount[j])
5583 {
5584 LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but `RequiredNpcOrGoCount{}` = 0, quest can't be done.",
5585 qinfo->GetQuestId(), j + 1, id, j + 1);
5586 // no changes, quest can be incorrectly done, but we already report this
5587 }
5588 }
5589 else if (qinfo->RequiredNpcOrGoCount[j] > 0)
5590 {
5591 LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = 0 but `RequiredNpcOrGoCount{}` = {}.",
5592 qinfo->GetQuestId(), j + 1, j + 1, qinfo->RequiredNpcOrGoCount[j]);
5593 // no changes, quest ignore this data
5594 }
5595 }
5596
5597 for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
5598 {
5599 uint32 id = qinfo->RewardChoiceItemId[j];
5600 if (id)
5601 {
5602 if (!GetItemTemplate(id))
5603 {
5604 LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
5605 qinfo->GetQuestId(), j + 1, id, id);
5606 qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
5607 }
5608
5609 if (!qinfo->RewardChoiceItemCount[j])
5610 {
5611 LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but `RewardChoiceItemCount{}` = 0, quest can't be done.",
5612 qinfo->GetQuestId(), j + 1, id, j + 1);
5613 // no changes, quest can't be done
5614 }
5615 }
5616 else if (qinfo->RewardChoiceItemCount[j] > 0)
5617 {
5618 LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = 0 but `RewardChoiceItemCount{}` = {}.",
5619 qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardChoiceItemCount[j]);
5620 // no changes, quest ignore this data
5621 }
5622 }
5623
5624 for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
5625 {
5626 if (!qinfo->RewardItemId[0] && qinfo->RewardItemId[j])
5627 {
5628 LOG_ERROR("sql.sql", "Quest {} has no `RewardItemId1` but has `RewardItem{}`. Reward item will not be loaded.",
5629 qinfo->GetQuestId(), j + 1);
5630 }
5631 if (!qinfo->RewardItemId[1] && j > 1 && qinfo->RewardItemId[j])
5632 {
5633 LOG_ERROR("sql.sql", "Quest {} has no `RewardItemId2` but has `RewardItem{}`. Reward item will not be loaded.",
5634 qinfo->GetQuestId(), j + 1);
5635 }
5636 if (!qinfo->RewardItemId[2] && j > 2 && qinfo->RewardItemId[j])
5637 {
5638 LOG_ERROR("sql.sql", "Quest {} has no `RewardItemId3` but has `RewardItem{}`. Reward item will not be loaded.",
5639 qinfo->GetQuestId(), j + 1);
5640 }
5641 }
5642
5643 for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
5644 {
5645 uint32 id = qinfo->RewardItemId[j];
5646 if (id)
5647 {
5648 if (!GetItemTemplate(id))
5649 {
5650 LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
5651 qinfo->GetQuestId(), j + 1, id, id);
5652 qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
5653 }
5654
5655 if (!qinfo->RewardItemIdCount[j])
5656 {
5657 LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but `RewardItemIdCount{}` = 0, quest will not reward this item.",
5658 qinfo->GetQuestId(), j + 1, id, j + 1);
5659 // no changes
5660 }
5661 }
5662 else if (qinfo->RewardItemIdCount[j] > 0)
5663 {
5664 LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = 0 but `RewardItemIdCount{}` = {}.",
5665 qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardItemIdCount[j]);
5666 // no changes, quest ignore this data
5667 }
5668 }
5669
5670 for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
5671 {
5672 if (qinfo->RewardFactionId[j])
5673 {
5674 if (std::abs(qinfo->RewardFactionValueId[j]) > 9)
5675 {
5676 LOG_ERROR("sql.sql", "Quest {} has RewardFactionValueId{} = {}. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j + 1, qinfo->RewardFactionValueId[j]);
5677 }
5678 if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
5679 {
5680 LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = {} but raw faction (faction.dbc) {} does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j + 1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
5681 qinfo->RewardFactionId[j] = 0; // quest will not reward this
5682 }
5683 }
5684
5685 else if (qinfo->RewardFactionValueIdOverride[j] != 0)
5686 {
5687 LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = 0 but `RewardFactionValueIdOverride{}` = {}.",
5688 qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardFactionValueIdOverride[j]);
5689 // no changes, quest ignore this data
5690 }
5691 }
5692
5693 if (qinfo->RewardDisplaySpell)
5694 {
5695 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardDisplaySpell);
5696
5697 if (!spellInfo)
5698 {
5699 LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} does not exist, spell removed as display reward.",
5700 qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
5701 qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
5702 }
5703
5704 else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
5705 {
5706 LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is broken, quest will not have a spell reward.",
5707 qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
5708 qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
5709 }
5710
5711 else if (GetTalentSpellCost(qinfo->RewardDisplaySpell))
5712 {
5713 LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
5714 qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
5715 qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
5716 }
5717 }
5718
5719 if (qinfo->RewardSpell > 0)
5720 {
5721 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
5722
5723 if (!spellInfo)
5724 {
5725 LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} does not exist, quest will not have a spell reward.",
5726 qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
5727 qinfo->RewardSpell = 0; // no spell will be casted on player
5728 }
5729
5730 else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
5731 {
5732 LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} is broken, quest will not have a spell reward.",
5733 qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
5734 qinfo->RewardSpell = 0; // no spell will be casted on player
5735 }
5736
5737 else if (GetTalentSpellCost(qinfo->RewardSpell))
5738 {
5739 LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
5740 qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
5741 qinfo->RewardSpell = 0; // no spell will be casted on player
5742 }
5743 }
5744
5745 if (qinfo->RewardMailTemplateId)
5746 {
5747 if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId))
5748 {
5749 LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} does not exist, quest will not have a mail reward.",
5750 qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId);
5751 qinfo->RewardMailTemplateId = 0; // no mail will send to player
5752 qinfo->RewardMailDelay = 0; // no mail will send to player
5753 qinfo->RewardMailSenderEntry = 0;
5754 }
5755 else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end())
5756 {
5757 std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId);
5758 LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} already used for quest {}, quest will not have a mail reward.",
5759 qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second);
5760 qinfo->RewardMailTemplateId = 0; // no mail will send to player
5761 qinfo->RewardMailDelay = 0; // no mail will send to player
5762 qinfo->RewardMailSenderEntry = 0;
5763 }
5764 else
5765 usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
5766 }
5767
5768 if (qinfo->RewardNextQuest)
5769 {
5770 QuestMap::iterator qNextItr = _questTemplates.find(qinfo->RewardNextQuest);
5771 if (qNextItr == _questTemplates.end())
5772 {
5773 LOG_ERROR("sql.sql", "Quest {} has `RewardNextQuest` = {} but quest {} does not exist, quest chain will not work.",
5774 qinfo->GetQuestId(), qinfo->RewardNextQuest, qinfo->RewardNextQuest);
5775 qinfo->RewardNextQuest = 0;
5776 }
5777 else
5778 qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
5779 }
5780
5781 // fill additional data stores
5782 if (qinfo->PrevQuestId)
5783 {
5784 if (_questTemplates.find(std::abs(qinfo->GetPrevQuestId())) == _questTemplates.end())
5785 {
5786 LOG_ERROR("sql.sql", "Quest {} has PrevQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
5787 }
5788 else
5789 {
5790 qinfo->prevQuests.push_back(qinfo->PrevQuestId);
5791 }
5792 }
5793
5794 if (qinfo->NextQuestId)
5795 {
5796 QuestMap::iterator qNextItr = _questTemplates.find(qinfo->GetNextQuestId());
5797 if (qNextItr == _questTemplates.end())
5798 {
5799 LOG_ERROR("sql.sql", "Quest {} has NextQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
5800 }
5801 else
5802 qNextItr->second->prevQuests.push_back(static_cast<int32>(qinfo->GetQuestId()));
5803 }
5804
5805 if (qinfo->ExclusiveGroup)
5806 mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
5807
5808 if (uint32 breadcrumbForQuestId = qinfo->GetBreadcrumbForQuestId())
5809 {
5810 if (_questTemplates.find(breadcrumbForQuestId) == _questTemplates.end())
5811 LOG_ERROR("sql.sql", "Quest {} has BreadcrumbForQuestId {}, but no such quest exists", qinfo->GetQuestId(), breadcrumbForQuestId);
5812 else
5813 _breadcrumbsForQuest[breadcrumbForQuestId].push_back(qinfo->GetQuestId());
5814
5815 if (qinfo->GetNextQuestId())
5816 LOG_ERROR("sql.sql", "Quest {} is a breadcrumb quest but also has NextQuestID {} set", qinfo->GetQuestId(), qinfo->GetNextQuestId());
5817 if (qinfo->GetExclusiveGroup())
5818 LOG_ERROR("sql.sql", "Quest {} is a breadcrumb quest but also has ExclusiveGroup {} set", qinfo->GetQuestId(), qinfo->GetExclusiveGroup());
5819 }
5820
5821 if (qinfo->TimeAllowed)
5823 if (qinfo->RequiredPlayerKills)
5825 }
5826
5827 for (auto const& [questId, quest] : _questTemplates)
5828 {
5829 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, questId, nullptr))
5830 continue;
5831
5832 uint32 breadcrumbForQuestId = quest->GetBreadcrumbForQuestId();
5833 if (!breadcrumbForQuestId)
5834 continue;
5835
5836 std::set<uint32> visitedQuests;
5837 visitedQuests.insert(questId);
5838
5839 while (breadcrumbForQuestId)
5840 {
5841 if (!visitedQuests.insert(breadcrumbForQuestId).second)
5842 {
5843 LOG_ERROR("sql.sql", "Breadcrumb quests {} and {} form a loop", questId, breadcrumbForQuestId);
5844 break;
5845 }
5846
5847 Quest const* targetQuest = GetQuestTemplate(breadcrumbForQuestId);
5848 if (!targetQuest)
5849 break;
5850
5851 breadcrumbForQuestId = targetQuest->GetBreadcrumbForQuestId();
5852 }
5853 }
5854
5855 // check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
5856 for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
5857 {
5858 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
5859 if (!spellInfo)
5860 continue;
5861
5862 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
5863 {
5864 if (spellInfo->Effects[j].Effect != SPELL_EFFECT_QUEST_COMPLETE)
5865 continue;
5866
5867 uint32 quest_id = spellInfo->Effects[j].MiscValue;
5868
5869 Quest const* quest = GetQuestTemplate(quest_id);
5870
5871 // some quest referenced in spells not exist (outdated spells)
5872 if (!quest)
5873 continue;
5874
5876 {
5877 LOG_ERROR("sql.sql", "Spell (id: {}) have SPELL_EFFECT_QUEST_COMPLETE for quest {}, but quest not have specialflag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
5878
5879 // this will prevent quest completing without objective
5880 // xinef: remove this, leave error but do not break the quest
5881 // const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
5882 }
5883 }
5884 }
5885
5886 LOG_INFO("server.loading", ">> Loaded {} Quests Definitions in {} ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
5887 LOG_INFO("server.loading", " ");
5888}
uint32 GetTalentSpellCost(uint32 spellId)
Definition DBCStores.cpp:686
DBCStorage< QuestSortEntry > sQuestSortStore(QuestSortEntryfmt)
@ DISABLE_TYPE_QUEST
Definition DisableMgr.h:29
#define QUEST_REWARDS_COUNT
Definition QuestDef.h:39
#define QUEST_ITEM_OBJECTIVES_COUNT
Definition QuestDef.h:36
#define QUEST_OBJECTIVES_COUNT
Definition QuestDef.h:35
@ QUEST_FLAGS_TRACKING
Definition QuestDef.h:142
@ QUEST_FLAGS_DAILY
Definition QuestDef.h:144
@ QUEST_FLAGS_WEEKLY
Definition QuestDef.h:147
#define QUEST_REPUTATIONS_COUNT
Definition QuestDef.h:41
#define QUEST_SOURCE_ITEM_IDS_COUNT
Definition QuestDef.h:37
#define QUEST_REWARD_CHOICES_COUNT
Definition QuestDef.h:38
@ QUEST_SPECIAL_FLAGS_CAST
Definition QuestDef.h:165
@ QUEST_SPECIAL_FLAGS_TIMED
Definition QuestDef.h:178
@ QUEST_SPECIAL_FLAGS_DELIVER
Definition QuestDef.h:175
@ QUEST_SPECIAL_FLAGS_REPEATABLE
Definition QuestDef.h:160
@ QUEST_SPECIAL_FLAGS_KILL
Definition QuestDef.h:177
@ QUEST_SPECIAL_FLAGS_DB_ALLOWED
Definition QuestDef.h:171
@ QUEST_SPECIAL_FLAGS_SPEAKTO
Definition QuestDef.h:176
@ QUEST_SPECIAL_FLAGS_MONTHLY
Definition QuestDef.h:164
@ QUEST_SPECIAL_FLAGS_PLAYER_KILL
Definition QuestDef.h:179
@ SPELL_EFFECT_QUEST_COMPLETE
Definition SharedDefines.h:782
uint32 SkillByQuestSort(int32 QuestSort)
Definition SharedDefines.h:3273
ExclusiveQuestGroups mExclusiveQuestGroups
Definition ObjectMgr.h:1153
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:304
uint32 RewardMailDelay
Definition QuestDef.h:396
uint32 RewardMailSenderEntry
Definition QuestDef.h:404
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
uint32 RequiredMaxRepFaction
Definition QuestDef.h:401
uint32 SourceSpellid
Definition QuestDef.h:390
uint32 RequiredMinRepFaction
Definition QuestDef.h:399
int32 RequiredFactionValue2
Definition QuestDef.h:356
int32 RequiredFactionValue1
Definition QuestDef.h:354
int32 ZoneOrSort
Definition QuestDef.h:348
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:306
uint32 StartItemCount
Definition QuestDef.h:403
void SetSpecialFlag(uint32 flag)
Definition QuestDef.h:225
uint32 GetCharTitleId() const
Definition QuestDef.h:254
uint32 RewardTitleId
Definition QuestDef.h:360
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT]
Definition QuestDef.h:310
uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT]
Definition QuestDef.h:307
uint32 NextQuestId
Definition QuestDef.h:392
uint32 RewardMailTemplateId
Definition QuestDef.h:395
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:303
int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT]
Definition QuestDef.h:313
uint32 RequiredSkillPoints
Definition QuestDef.h:398
int32 RewardSpell
Definition QuestDef.h:379
uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT]
Definition QuestDef.h:308
uint32 AllowableRaces
Definition QuestDef.h:352
uint32 RewardNextQuest
Definition QuestDef.h:364
uint32 RequiredPlayerKills
Definition QuestDef.h:361
int32 GetPrevQuestId() const
Definition QuestDef.h:249
uint32 StartItem
Definition QuestDef.h:366
uint32 GetQuestId() const
Definition QuestDef.h:228
int32 RequiredMaxRepValue
Definition QuestDef.h:402
uint32 RequiredClasses
Definition QuestDef.h:389
uint32 Flags
Definition QuestDef.h:359
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:302
uint32 GetBreadcrumbForQuestId() const
Definition QuestDef.h:252
int32 GetExclusiveGroup() const
Definition QuestDef.h:251
uint32 TimeAllowed
Definition QuestDef.h:358
uint32 RequiredFactionId1
Definition QuestDef.h:353
uint32 RequiredFactionId2
Definition QuestDef.h:355
PrevQuests prevQuests
Definition QuestDef.h:325
uint32 RewardDisplaySpell
Definition QuestDef.h:378
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:301
int32 PrevQuestId
Definition QuestDef.h:391
uint32 GetNextQuestId() const
Definition QuestDef.h:250
uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT]
Definition QuestDef.h:311
int32 ExclusiveGroup
Definition QuestDef.h:393
uint32 RequiredSkillId
Definition QuestDef.h:397
int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT]
Definition QuestDef.h:312
uint32 RewardItemId[QUEST_REWARDS_COUNT]
Definition QuestDef.h:309
uint32 GetQuestMethod() const
Definition QuestDef.h:229
int32 RequiredMinRepValue
Definition QuestDef.h:400
uint32 SpecialFlags
Definition QuestDef.h:405
static const int32 Reputation_Cap
Definition ReputationMgr.h:67
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Definition DBCStructure.h:1445

References _breadcrumbsForQuest, _questTemplates, _questTemplatesFast, Quest::AllowableRaces, CLASSMASK_ALL_PLAYABLE, SpellMgr::ComputeIsSpellValid(), DISABLE_TYPE_QUEST, SpellInfo::Effects, Quest::ExclusiveGroup, Quest::Flags, Field::Get(), Quest::GetBreadcrumbForQuestId(), Quest::GetCharTitleId(), GetCreatureTemplate(), Quest::GetExclusiveGroup(), GetGameObjectTemplate(), GetItemTemplate(), getMSTime(), GetMSTimeDiffToNow(), Quest::GetNextQuestId(), Quest::GetPrevQuestId(), Quest::GetQuestId(), Quest::GetQuestMethod(), GetQuestTemplate(), GetTalentSpellCost(), Quest::HasSpecialFlag(), SpellInfo::Id, Quest::ItemDrop, Quest::ItemDropQuantity, LOG_ERROR, LOG_INFO, LOG_WARN, MAX_SPELL_EFFECTS, mExclusiveQuestGroups, Quest::NextQuestId, Quest::PrevQuestId, Quest::prevQuests, QUEST_FLAGS_DAILY, QUEST_FLAGS_TRACKING, QUEST_FLAGS_WEEKLY, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_REPUTATIONS_COUNT, QUEST_REWARD_CHOICES_COUNT, QUEST_REWARDS_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DB_ALLOWED, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_MONTHLY, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_REPEATABLE, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, ReputationMgr::Reputation_Cap, Quest::RequiredClasses, Quest::RequiredFactionId1, Quest::RequiredFactionId2, Quest::RequiredFactionValue1, Quest::RequiredFactionValue2, Quest::RequiredItemCount, Quest::RequiredItemId, Quest::RequiredMaxRepFaction, Quest::RequiredMaxRepValue, Quest::RequiredMinRepFaction, Quest::RequiredMinRepValue, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, Quest::RequiredPlayerKills, Quest::RequiredSkillId, Quest::RequiredSkillPoints, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, Quest::RewardDisplaySpell, Quest::RewardFactionId, Quest::RewardFactionValueId, Quest::RewardFactionValueIdOverride, Quest::RewardItemId, Quest::RewardItemIdCount, Quest::RewardMailDelay, Quest::RewardMailSenderEntry, Quest::RewardMailTemplateId, Quest::RewardNextQuest, Quest::RewardSpell, Quest::RewardTitleId, sAreaTableStore, sCharTitlesStore, sDisableMgr, Quest::SetSpecialFlag(), sFactionStore, SkillByQuestSort(), sMailTemplateStore, Quest::SourceSpellid, Quest::SpecialFlags, SPELL_EFFECT_QUEST_COMPLETE, sQuestSortStore, sRaceMgr, sSkillLineStore, sSpellMgr, Quest::StartItem, Quest::StartItemCount, sWorld, Quest::TimeAllowed, WorldDatabase, and Quest::ZoneOrSort.

◆ LoadQuestStartersAndEnders()

void ObjectMgr::LoadQuestStartersAndEnders ( )
inline
963 {
964 LOG_INFO("server.loading", "Loading GO Start Quest Data...");
966 LOG_INFO("server.loading", "Loading GO End Quest Data...");
968 LOG_INFO("server.loading", "Loading Creature Start Quest Data...");
970 LOG_INFO("server.loading", "Loading Creature End Quest Data...");
972 }
void LoadCreatureQuestEnders()
Definition ObjectMgr.cpp:8919
void LoadGameobjectQuestEnders()
Definition ObjectMgr.cpp:8891
void LoadGameobjectQuestStarters()
Definition ObjectMgr.cpp:8877
void LoadCreatureQuestStarters()
Definition ObjectMgr.cpp:8905

References LoadCreatureQuestEnders(), LoadCreatureQuestStarters(), LoadGameobjectQuestEnders(), LoadGameobjectQuestStarters(), and LOG_INFO.

◆ LoadReferenceVendor()

int ObjectMgr::LoadReferenceVendor ( int32  vendor,
int32  item_id,
std::set< uint32 > *  skip_vendors 
)
10107{
10108 // find all items from the reference vendor
10110 stmt->SetData(0, uint32(item));
10111 PreparedQueryResult result = WorldDatabase.Query(stmt);
10112
10113 if (!result)
10114 return 0;
10115
10116 uint32 count = 0;
10117 do
10118 {
10119 Field* fields = result->Fetch();
10120
10121 int32 item_id = fields[0].Get<int32>();
10122
10123 // if item is a negative, its a reference
10124 if (item_id < 0)
10125 count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
10126 else
10127 {
10128 uint32 maxcount = fields[1].Get<uint32>();
10129 uint32 incrtime = fields[2].Get<uint32>();
10130 uint32 ExtendedCost = fields[3].Get<uint32>();
10131
10132 if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, nullptr, skip_vendors))
10133 continue;
10134
10135 VendorItemData& vList = _cacheVendorItemStore[vendor];
10136
10137 vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
10138 ++count;
10139 }
10140 } while (result->NextRow());
10141
10142 return count;
10143}
@ WORLD_SEL_NPC_VENDOR_REF
Definition WorldDatabase.h:46
bool IsVendorItemValid(uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player *player=nullptr, std::set< uint32 > *skip_vendors=nullptr, uint32 ORnpcflag=0) const
Definition ObjectMgr.cpp:10368
int LoadReferenceVendor(int32 vendor, int32 item_id, std::set< uint32 > *skip_vendors)
Definition ObjectMgr.cpp:10106

References _cacheVendorItemStore, VendorItemData::AddItem(), Field::Get(), IsVendorItemValid(), LoadReferenceVendor(), PreparedStatementBase::SetData(), WORLD_SEL_NPC_VENDOR_REF, and WorldDatabase.

Referenced by LoadReferenceVendor(), and LoadVendors().

◆ LoadReputationOnKill()

void ObjectMgr::LoadReputationOnKill ( )
8244{
8245 uint32 oldMSTime = getMSTime();
8246
8247 // For reload case
8248 _repOnKillStore.clear();
8249
8250 uint32 count = 0;
8251
8252 // 0 1 2
8253 QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
8254 // 3 4 5 6 7 8 9
8255 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
8256 "FROM creature_onkill_reputation");
8257
8258 if (!result)
8259 {
8260 LOG_WARN("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
8261 LOG_INFO("server.loading", " ");
8262 return;
8263 }
8264
8265 do
8266 {
8267 Field* fields = result->Fetch();
8268
8269 uint32 creature_id = fields[0].Get<uint32>();
8270
8271 ReputationOnKillEntry repOnKill;
8272 repOnKill.RepFaction1 = fields[1].Get<int16>();
8273 repOnKill.RepFaction2 = fields[2].Get<int16>();
8274 repOnKill.IsTeamAward1 = fields[3].Get<bool>();
8275 repOnKill.ReputationMaxCap1 = fields[4].Get<uint8>();
8276 repOnKill.RepValue1 = fields[5].Get<float>();
8277 repOnKill.IsTeamAward2 = fields[6].Get<bool>();
8278 repOnKill.ReputationMaxCap2 = fields[7].Get<uint8>();
8279 repOnKill.RepValue2 = fields[8].Get<float>();
8280 repOnKill.TeamDependent = fields[9].Get<uint8>();
8281
8282 if (!GetCreatureTemplate(creature_id))
8283 {
8284 LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` have data for not existed creature entry ({}), skipped", creature_id);
8285 continue;
8286 }
8287
8288 if (repOnKill.RepFaction1)
8289 {
8290 FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
8291 if (!factionEntry1)
8292 {
8293 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
8294 continue;
8295 }
8296 }
8297
8298 if (repOnKill.RepFaction2)
8299 {
8300 FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
8301 if (!factionEntry2)
8302 {
8303 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
8304 continue;
8305 }
8306 }
8307
8308 _repOnKillStore[creature_id] = repOnKill;
8309
8310 ++count;
8311 } while (result->NextRow());
8312
8313 LOG_INFO("server.loading", ">> Loaded {} Creature Award Reputation Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8314 LOG_INFO("server.loading", " ");
8315}
Definition ObjectMgr.h:574
uint32 RepFaction1
Definition ObjectMgr.h:575

References _repOnKillStore, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, ReputationOnKillEntry::RepFaction1, sFactionStore, and WorldDatabase.

◆ LoadReputationRewardRate()

void ObjectMgr::LoadReputationRewardRate ( )
8156{
8157 uint32 oldMSTime = getMSTime();
8158
8159 _repRewardRateStore.clear(); // for reload case
8160
8161 uint32 count = 0; // 0 1 2 3 4 5 6 7
8162 QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
8163 if (!result)
8164 {
8165 LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
8166 return;
8167 }
8168
8169 do
8170 {
8171 Field* fields = result->Fetch();
8172
8173 uint32 factionId = fields[0].Get<uint32>();
8174
8175 RepRewardRate repRate;
8176
8177 repRate.questRate = fields[1].Get<float>();
8178 repRate.questDailyRate = fields[2].Get<float>();
8179 repRate.questWeeklyRate = fields[3].Get<float>();
8180 repRate.questMonthlyRate = fields[4].Get<float>();
8181 repRate.questRepeatableRate = fields[5].Get<float>();
8182 repRate.creatureRate = fields[6].Get<float>();
8183 repRate.spellRate = fields[7].Get<float>();
8184
8185 FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
8186 if (!factionEntry)
8187 {
8188 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_reward_rate`", factionId);
8189 continue;
8190 }
8191
8192 if (repRate.questRate < 0.0f)
8193 {
8194 LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate {}, skipping data for faction {}", repRate.questRate, factionId);
8195 continue;
8196 }
8197
8198 if (repRate.questDailyRate < 0.0f)
8199 {
8200 LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate {}, skipping data for faction {}", repRate.questDailyRate, factionId);
8201 continue;
8202 }
8203
8204 if (repRate.questWeeklyRate < 0.0f)
8205 {
8206 LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate {}, skipping data for faction {}", repRate.questWeeklyRate, factionId);
8207 continue;
8208 }
8209
8210 if (repRate.questMonthlyRate < 0.0f)
8211 {
8212 LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate {}, skipping data for faction {}", repRate.questMonthlyRate, factionId);
8213 continue;
8214 }
8215
8216 if (repRate.questRepeatableRate < 0.0f)
8217 {
8218 LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate {}, skipping data for faction {}", repRate.questRepeatableRate, factionId);
8219 continue;
8220 }
8221
8222 if (repRate.creatureRate < 0.0f)
8223 {
8224 LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate {}, skipping data for faction {}", repRate.creatureRate, factionId);
8225 continue;
8226 }
8227
8228 if (repRate.spellRate < 0.0f)
8229 {
8230 LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate {}, skipping data for faction {}", repRate.spellRate, factionId);
8231 continue;
8232 }
8233
8234 _repRewardRateStore[factionId] = repRate;
8235
8236 ++count;
8237 } while (result->NextRow());
8238
8239 LOG_INFO("server.loading", ">> Loaded {} Reputation Reward Rate in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8240 LOG_INFO("server.loading", " ");
8241}
Definition ObjectMgr.h:563
float questRate
Definition ObjectMgr.h:564

References _repRewardRateStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, RepRewardRate::questRate, sFactionStore, and WorldDatabase.

◆ LoadReputationSpilloverTemplate()

void ObjectMgr::LoadReputationSpilloverTemplate ( )
8318{
8319 uint32 oldMSTime = getMSTime();
8320
8321 _repSpilloverTemplateStore.clear(); // for reload case
8322
8323 uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
8324 QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5, faction6, rate_6, rank_6 FROM reputation_spillover_template");
8325
8326 if (!result)
8327 {
8328 LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
8329 LOG_INFO("server.loading", " ");
8330 return;
8331 }
8332
8333 do
8334 {
8335 Field* fields = result->Fetch();
8336
8337 uint32 factionId = fields[0].Get<uint16>();
8338
8339 RepSpilloverTemplate repTemplate;
8340
8341 repTemplate.faction[0] = fields[1].Get<uint16>();
8342 repTemplate.faction_rate[0] = fields[2].Get<float>();
8343 repTemplate.faction_rank[0] = fields[3].Get<uint8>();
8344 repTemplate.faction[1] = fields[4].Get<uint16>();
8345 repTemplate.faction_rate[1] = fields[5].Get<float>();
8346 repTemplate.faction_rank[1] = fields[6].Get<uint8>();
8347 repTemplate.faction[2] = fields[7].Get<uint16>();
8348 repTemplate.faction_rate[2] = fields[8].Get<float>();
8349 repTemplate.faction_rank[2] = fields[9].Get<uint8>();
8350 repTemplate.faction[3] = fields[10].Get<uint16>();
8351 repTemplate.faction_rate[3] = fields[11].Get<float>();
8352 repTemplate.faction_rank[3] = fields[12].Get<uint8>();
8353 repTemplate.faction[4] = fields[13].Get<uint16>();
8354 repTemplate.faction_rate[4] = fields[14].Get<float>();
8355 repTemplate.faction_rank[4] = fields[15].Get<uint8>();
8356 repTemplate.faction[5] = fields[16].Get<uint16>();
8357 repTemplate.faction_rate[5] = fields[17].Get<float>();
8358 repTemplate.faction_rank[5] = fields[18].Get<uint8>();
8359
8360 FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
8361
8362 if (!factionEntry)
8363 {
8364 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", factionId);
8365 continue;
8366 }
8367
8368 if (factionEntry->team == 0)
8369 {
8370 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} in `reputation_spillover_template` does not belong to any team, skipping", factionId);
8371 continue;
8372 }
8373
8374 for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
8375 {
8376 if (repTemplate.faction[i])
8377 {
8378 FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
8379
8380 if (!factionSpillover)
8381 {
8382 LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template` for faction {}, skipping", repTemplate.faction[i], factionId);
8383 continue;
8384 }
8385
8386 if (factionSpillover->reputationListID < 0)
8387 {
8388 LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} for faction {} in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
8389 continue;
8390 }
8391
8392 if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
8393 {
8394 LOG_ERROR("sql.sql", "Rank {} used in `reputation_spillover_template` for spillover faction {} is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
8395 continue;
8396 }
8397 }
8398 }
8399
8400 FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
8401 if (repTemplate.faction[0] && !factionEntry0)
8402 {
8403 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
8404 continue;
8405 }
8406 FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
8407 if (repTemplate.faction[1] && !factionEntry1)
8408 {
8409 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
8410 continue;
8411 }
8412 FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
8413 if (repTemplate.faction[2] && !factionEntry2)
8414 {
8415 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
8416 continue;
8417 }
8418 FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
8419 if (repTemplate.faction[3] && !factionEntry3)
8420 {
8421 LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
8422 continue;
8423 }
8424
8425 _repSpilloverTemplateStore[factionId] = repTemplate;
8426
8427 ++count;
8428 } while (result->NextRow());
8429
8430 LOG_INFO("server.loading", ">> Loaded {} Reputation Spillover Template in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8431 LOG_INFO("server.loading", " ");
8432}
#define MAX_SPILLOVER_FACTIONS
Definition SharedDefines.h:235
int32 reputationListID
Definition DBCStructure.h:909
Definition ObjectMgr.h:587
uint32 faction[MAX_SPILLOVER_FACTIONS]
Definition ObjectMgr.h:588

References _repSpilloverTemplateStore, RepSpilloverTemplate::faction, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, MAX_REPUTATION_RANK, MAX_SPILLOVER_FACTIONS, FactionEntry::reputationListID, sFactionStore, and WorldDatabase.

◆ LoadReservedPlayerNamesDB()

void ObjectMgr::LoadReservedPlayerNamesDB ( )
8934{
8935 uint32 oldMSTime = getMSTime();
8936
8937 _reservedNamesStore.clear(); // need for reload case
8938
8939 QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
8940
8941 if (!result)
8942 {
8943 LOG_WARN("server.loading", ">> Loaded 0 reserved names. DB table `reserved_name` is empty!");
8944 return;
8945 }
8946
8947 uint32 count = 0;
8948
8949 Field* fields;
8950 do
8951 {
8952 fields = result->Fetch();
8953 std::string name = fields[0].Get<std::string>();
8954
8955 std::wstring wstr;
8956 if (!Utf8toWStr (name, wstr))
8957 {
8958 LOG_ERROR("sql.sql", "Table `reserved_name` have invalid name: {}", name);
8959 continue;
8960 }
8961
8962 wstrToLower(wstr);
8963
8964 _reservedNamesStore.insert(wstr);
8965 ++count;
8966 } while (result->NextRow());
8967
8968 LOG_INFO("server.loading", ">> Loaded {} reserved names from DB in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8969}

References _reservedNamesStore, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, Utf8toWStr(), and wstrToLower().

◆ LoadReservedPlayerNamesDBC()

void ObjectMgr::LoadReservedPlayerNamesDBC ( )
8972{
8973 if (!sWorld->getBoolConfig(CONFIG_STRICT_NAMES_RESERVED))
8974 {
8975 LOG_WARN("server.loading", ">> Loaded 0 reserved names from DBC. Config option disabled.");
8976 return;
8977 }
8978
8979 uint32 oldMSTime = getMSTime();
8980
8981 uint32 count = 0;
8982
8983 for (NamesReservedEntry const* reservedStore : sNamesReservedStore)
8984 {
8985 std::wstring wstr;
8986
8987 Utf8toWStr(reservedStore->Pattern, wstr);
8988
8989 // DBC does not have clean entries, remove the junk.
8990 boost::algorithm::replace_all(wstr, "\\<", "");
8991 boost::algorithm::replace_all(wstr, "\\>", "");
8992
8993 _reservedNamesStore.insert(wstr);
8994 count++;
8995 }
8996
8997 LOG_INFO("server.loading", ">> Loaded {} reserved names from DBC in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
8998 LOG_INFO("server.loading", " ");
8999}
DBCStorage< NamesReservedEntry > sNamesReservedStore(NamesReservedfmt)
@ CONFIG_STRICT_NAMES_RESERVED
Definition WorldConfig.h:142
Definition DBCStructure.h:1398

References _reservedNamesStore, CONFIG_STRICT_NAMES_RESERVED, getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, LOG_WARN, sNamesReservedStore, sWorld, and Utf8toWStr().

◆ LoadScriptNames()

void ObjectMgr::LoadScriptNames ( )
10449{
10450 uint32 oldMSTime = getMSTime();
10451
10452 // We insert an empty placeholder here so we can use the
10453 // script id 0 as dummy for "no script found".
10454 _scriptNamesStore.emplace_back("");
10455
10456 QueryResult result = WorldDatabase.Query(
10457 "SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
10458 "UNION "
10459 "SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
10460 "UNION "
10461 "SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
10462 "UNION "
10463 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
10464 "UNION "
10465 "SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
10466 "UNION "
10467 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
10468 "UNION "
10469 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
10470 "UNION "
10471 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
10472 "UNION "
10473 "SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
10474 "UNION "
10475 "SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
10476 "UNION "
10477 "SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
10478 "UNION "
10479 "SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
10480 "UNION "
10481 "SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
10482 "UNION "
10483 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
10484
10485 if (!result)
10486 {
10487 LOG_INFO("server.loading", " ");
10488 LOG_ERROR("sql.sql", ">> Loaded empty set of Script Names!");
10489 return;
10490 }
10491
10492 _scriptNamesStore.reserve(result->GetRowCount() + 1);
10493
10494 do
10495 {
10496 _scriptNamesStore.push_back((*result)[0].Get<std::string>());
10497 } while (result->NextRow());
10498
10499 std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
10500 LOG_INFO("server.loading", ">> Loaded {} ScriptNames in {} ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
10501 LOG_INFO("server.loading", " ");
10502}

References _scriptNamesStore, getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, and WorldDatabase.

◆ LoadScripts()

void ObjectMgr::LoadScripts ( ScriptsType  type)
private
5927{
5928 uint32 oldMSTime = getMSTime();
5929
5930 ScriptMapMap* scripts = GetScriptsMapByType(type);
5931 if (!scripts)
5932 return;
5933
5934 std::string tableName = GetScriptsTableNameByType(type);
5935 if (tableName.empty())
5936 return;
5937
5938 if (sScriptMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
5939 return;
5940
5941 LOG_INFO("server.loading", "Loading {}...", tableName);
5942
5943 scripts->clear(); // need for reload support
5944
5945 bool isSpellScriptTable = (type == SCRIPTS_SPELL);
5946 // 0 1 2 3 4 5 6 7 8 9
5947 QueryResult result = WorldDatabase.Query("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o{} FROM {}", isSpellScriptTable ? ", effIndex" : "", tableName);
5948
5949 if (!result)
5950 {
5951 LOG_WARN("server.loading", ">> Loaded 0 script definitions. DB table `{}` is empty!", tableName);
5952 LOG_INFO("server.loading", " ");
5953 return;
5954 }
5955
5956 uint32 count = 0;
5957
5958 do
5959 {
5960 Field* fields = result->Fetch();
5961 ScriptInfo tmp;
5962 tmp.type = type;
5963 tmp.id = fields[0].Get<uint32>();
5964 if (isSpellScriptTable)
5965 tmp.id |= fields[10].Get<uint8>() << 24;
5966 tmp.delay = fields[1].Get<uint32>();
5967 tmp.command = ScriptCommands(fields[2].Get<uint32>());
5968 tmp.Raw.nData[0] = fields[3].Get<uint32>();
5969 tmp.Raw.nData[1] = fields[4].Get<uint32>();
5970 tmp.Raw.nData[2] = fields[5].Get<int32>();
5971 tmp.Raw.fData[0] = fields[6].Get<float>();
5972 tmp.Raw.fData[1] = fields[7].Get<float>();
5973 tmp.Raw.fData[2] = fields[8].Get<float>();
5974 tmp.Raw.fData[3] = fields[9].Get<float>();
5975
5976 // generic command args check
5977 switch (tmp.command)
5978 {
5980 {
5982 {
5983 LOG_ERROR("sql.sql", "Table `{}` has invalid talk type (datalong = {}) in SCRIPT_COMMAND_TALK for script id {}",
5984 tableName, tmp.Talk.ChatType, tmp.id);
5985 continue;
5986 }
5988 {
5989 LOG_ERROR("sql.sql", "Table `{}` has invalid talk text id (dataint = {}) in SCRIPT_COMMAND_TALK for script id {}",
5990 tableName, tmp.Talk.TextID, tmp.id);
5991 continue;
5992 }
5993 break;
5994 }
5995
5997 {
5998 if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
5999 {
6000 LOG_ERROR("sql.sql", "Table `{}` has invalid emote id (datalong = {}) in SCRIPT_COMMAND_EMOTE for script id {}",
6001 tableName, tmp.Emote.EmoteID, tmp.id);
6002 continue;
6003 }
6004 break;
6005 }
6006
6008 {
6009 if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
6010 {
6011 LOG_ERROR("sql.sql", "Table `{}` has invalid map (Id: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
6012 tableName, tmp.TeleportTo.MapID, tmp.id);
6013 continue;
6014 }
6015
6017 {
6018 LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
6019 tableName, tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
6020 continue;
6021 }
6022 break;
6023 }
6024
6026 {
6027 Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
6028 if (!quest)
6029 {
6030 LOG_ERROR("sql.sql", "Table `{}` has invalid quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
6031 tableName, tmp.QuestExplored.QuestID, tmp.id);
6032 continue;
6033 }
6034
6036 {
6037 LOG_ERROR("sql.sql", "Table `{}` has quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, but quest not have specialflag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
6038 tableName, tmp.QuestExplored.QuestID, tmp.id);
6039
6040 // this will prevent quest completing without objective
6041 const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
6042
6043 // continue; - quest objective requirement set and command can be allowed
6044 }
6045
6047 {
6048 LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
6049 tableName, tmp.QuestExplored.Distance, tmp.id);
6050 continue;
6051 }
6052
6054 {
6055 LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, max distance is {} or 0 for disable distance check",
6057 continue;
6058 }
6059
6061 {
6062 LOG_ERROR("sql.sql", "Table `{}` has too small distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, min distance is {} or 0 for disable distance check",
6063 tableName, tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
6064 continue;
6065 }
6066
6067 break;
6068 }
6069
6071 {
6073 {
6074 LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_KILL_CREDIT for script id {}",
6075 tableName, tmp.KillCredit.CreatureEntry, tmp.id);
6076 continue;
6077 }
6078 break;
6079 }
6080
6082 {
6084 if (!data)
6085 {
6086 LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
6087 tableName, tmp.RespawnGameobject.GOGuid, tmp.id);
6088 continue;
6089 }
6090
6091 GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
6092 if (!info)
6093 {
6094 LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
6095 tableName, tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
6096 continue;
6097 }
6098
6099 if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
6101 info->type == GAMEOBJECT_TYPE_DOOR ||
6102 info->type == GAMEOBJECT_TYPE_BUTTON ||
6103 info->type == GAMEOBJECT_TYPE_TRAP)
6104 {
6105 LOG_ERROR("sql.sql", "Table `{}` have gameobject type ({}) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
6106 tableName, info->entry, tmp.id);
6107 continue;
6108 }
6109 break;
6110 }
6111
6113 {
6115 {
6116 LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
6118 continue;
6119 }
6120
6122 if (!GetCreatureTemplate(entry))
6123 {
6124 LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
6125 tableName, tmp.TempSummonCreature.CreatureEntry, tmp.id);
6126 continue;
6127 }
6128 break;
6129 }
6130
6133 {
6135 if (!data)
6136 {
6137 LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}",
6138 tableName, tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command), tmp.id);
6139 continue;
6140 }
6141
6142 GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
6143 if (!info)
6144 {
6145 LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in {} for script id {}",
6146 tableName, tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command), tmp.id);
6147 continue;
6148 }
6149
6150 if (info->type != GAMEOBJECT_TYPE_DOOR)
6151 {
6152 LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) non supported by command {} for script id {}",
6153 tableName, info->entry, GetScriptCommandName(tmp.command), tmp.id);
6154 continue;
6155 }
6156
6157 break;
6158 }
6159
6161 {
6162 if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
6163 {
6164 LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
6165 tableName, tmp.RemoveAura.SpellID, tmp.id);
6166 continue;
6167 }
6168 if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
6169 {
6170 LOG_ERROR("sql.sql", "Table `{}` using unknown flags in datalong2 ({}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
6171 tableName, tmp.RemoveAura.Flags, tmp.id);
6172 continue;
6173 }
6174 break;
6175 }
6176
6178 {
6179 if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
6180 {
6181 LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
6182 tableName, tmp.CastSpell.SpellID, tmp.id);
6183 continue;
6184 }
6185 if (tmp.CastSpell.Flags > 4) // targeting type
6186 {
6187 LOG_ERROR("sql.sql", "Table `{}` using unknown target in datalong2 ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
6188 tableName, tmp.CastSpell.Flags, tmp.id);
6189 continue;
6190 }
6191 if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
6192 {
6193 LOG_ERROR("sql.sql", "Table `{}` using unknown flags in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
6194 tableName, tmp.CastSpell.CreatureEntry, tmp.id);
6195 continue;
6196 }
6197 else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
6198 {
6199 LOG_ERROR("sql.sql", "Table `{}` using invalid creature entry in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
6200 tableName, tmp.CastSpell.CreatureEntry, tmp.id);
6201 continue;
6202 }
6203 break;
6204 }
6205
6207 {
6209 {
6210 LOG_ERROR("sql.sql", "Table `{}` has nonexistent item (entry: {}) in SCRIPT_COMMAND_CREATE_ITEM for script id {}",
6211 tableName, tmp.CreateItem.ItemEntry, tmp.id);
6212 continue;
6213 }
6214 if (!tmp.CreateItem.Amount)
6215 {
6216 LOG_ERROR("sql.sql", "Table `{}` SCRIPT_COMMAND_CREATE_ITEM but amount is {} for script id {}",
6217 tableName, tmp.CreateItem.Amount, tmp.id);
6218 continue;
6219 }
6220 break;
6221 }
6222 default:
6223 break;
6224 }
6225
6226 if (scripts->find(tmp.id) == scripts->end())
6227 {
6228 ScriptMap emptyMap;
6229 (*scripts)[tmp.id] = emptyMap;
6230 }
6231 (*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
6232
6233 ++count;
6234 } while (result->NextRow());
6235
6236 LOG_INFO("server.loading", ">> Loaded {} script definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6237 LOG_INFO("server.loading", " ");
6238}
@ CHAT_TYPE_WHISPER
Definition CreatureData.h:416
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
std::multimap< uint32, ScriptInfo > ScriptMap
Definition ObjectMgr.h:388
ScriptMapMap * GetScriptsMapByType(ScriptsType type)
Definition ObjectMgr.cpp:84
ScriptCommands
Definition ObjectMgr.h:94
@ SCRIPT_COMMAND_EMOTE
Definition ObjectMgr.h:96
@ SCRIPT_COMMAND_CREATE_ITEM
Definition ObjectMgr.h:112
@ SCRIPT_COMMAND_CLOSE_DOOR
Definition ObjectMgr.h:107
@ SCRIPT_COMMAND_CAST_SPELL
Definition ObjectMgr.h:110
@ SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
Definition ObjectMgr.h:104
@ SCRIPT_COMMAND_QUEST_EXPLORED
Definition ObjectMgr.h:102
@ SCRIPT_COMMAND_TALK
Definition ObjectMgr.h:95
@ SCRIPT_COMMAND_OPEN_DOOR
Definition ObjectMgr.h:106
@ SCRIPT_COMMAND_TELEPORT_TO
Definition ObjectMgr.h:101
@ SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
Definition ObjectMgr.h:105
@ SCRIPT_COMMAND_KILL_CREDIT
Definition ObjectMgr.h:103
@ SCRIPT_COMMAND_REMOVE_AURA
Definition ObjectMgr.h:109
std::string GetScriptCommandName(ScriptCommands command)
Definition ObjectMgr.cpp:104
std::map< uint32, ScriptMap > ScriptMapMap
Definition ObjectMgr.h:389
std::string GetScriptsTableNameByType(ScriptsType type)
Definition ObjectMgr.cpp:64
@ SCRIPTS_SPELL
Definition ObjectMgr.h:151
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1581
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3427
Definition ObjectMgr.h:193
float Orientation
Definition ObjectMgr.h:253
uint32 Flags
Definition ObjectMgr.h:210
struct ScriptInfo::@270::@273 Talk
ScriptsType type
Definition ObjectMgr.h:194
uint32 QuestID
Definition ObjectMgr.h:258
struct ScriptInfo::@270::@280 KillCredit
struct ScriptInfo::@270::@287 CreateItem
int32 TextID
Definition ObjectMgr.h:211
struct ScriptInfo::@270::@278 TeleportTo
float DestX
Definition ObjectMgr.h:232
uint32 ItemEntry
Definition ObjectMgr.h:319
struct ScriptInfo::@270::@285 CastSpell
uint32 ChatType
Definition ObjectMgr.h:209
uint32 id
Definition ObjectMgr.h:195
struct ScriptInfo::@270::@272 Raw
uint32 delay
Definition ObjectMgr.h:196
float fData[4]
Definition ObjectMgr.h:204
float PosY
Definition ObjectMgr.h:281
ScriptCommands command
Definition ObjectMgr.h:197
float DestY
Definition ObjectMgr.h:233
uint32 MapID
Definition ObjectMgr.h:246
uint32 nData[3]
Definition ObjectMgr.h:203
float PosZ
Definition ObjectMgr.h:282
struct ScriptInfo::@270::@284 RemoveAura
struct ScriptInfo::@270::@282 TempSummonCreature
float PosX
Definition ObjectMgr.h:280
uint32 Distance
Definition ObjectMgr.h:259
uint32 SpellID
Definition ObjectMgr.h:297
float DestZ
Definition ObjectMgr.h:234
struct ScriptInfo::@270::@279 QuestExplored
struct ScriptInfo::@270::@283 ToggleDoor
struct ScriptInfo::@270::@281 RespawnGameobject
uint32 GOGuid
Definition ObjectMgr.h:270
uint32 CreatureEntry
Definition ObjectMgr.h:264
uint32 Amount
Definition ObjectMgr.h:320
struct ScriptInfo::@270::@274 Emote
uint32 EmoteID
Definition ObjectMgr.h:216

References ScriptInfo::Amount, ScriptInfo::CastSpell, CHAT_MSG_RAID_BOSS_WHISPER, CHAT_TYPE_WHISPER, ScriptInfo::ChatType, ScriptInfo::command, ScriptInfo::CreateItem, ScriptInfo::CreatureEntry, DEFAULT_VISIBILITY_DISTANCE, ScriptInfo::delay, ScriptInfo::DestX, ScriptInfo::DestY, ScriptInfo::DestZ, ScriptInfo::Distance, ScriptInfo::Emote, ScriptInfo::EmoteID, GameObjectTemplate::entry, ScriptInfo::fData, ScriptInfo::Flags, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_TRAP, Field::Get(), GetBroadcastText(), GetCreatureTemplate(), GetGameObjectData(), GetGameObjectTemplate(), GetItemTemplate(), getMSTime(), GetMSTimeDiffToNow(), GetQuestTemplate(), GetScriptCommandName(), GetScriptsMapByType(), GetScriptsTableNameByType(), ScriptInfo::GOGuid, Quest::HasSpecialFlag(), GameObjectData::id, ScriptInfo::id, INTERACTION_DISTANCE, Acore::IsValidMapCoord(), ScriptInfo::ItemEntry, ScriptInfo::KillCredit, LOG_ERROR, LOG_INFO, LOG_WARN, ScriptInfo::MapID, ScriptInfo::nData, ScriptInfo::Orientation, ScriptInfo::PosX, ScriptInfo::PosY, ScriptInfo::PosZ, QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT, ScriptInfo::QuestExplored, ScriptInfo::QuestID, ScriptInfo::Raw, ScriptInfo::RemoveAura, ScriptInfo::RespawnGameobject, SCRIPT_COMMAND_CAST_SPELL, SCRIPT_COMMAND_CLOSE_DOOR, SCRIPT_COMMAND_CREATE_ITEM, SCRIPT_COMMAND_EMOTE, SCRIPT_COMMAND_KILL_CREDIT, SCRIPT_COMMAND_OPEN_DOOR, SCRIPT_COMMAND_QUEST_EXPLORED, SCRIPT_COMMAND_REMOVE_AURA, SCRIPT_COMMAND_RESPAWN_GAMEOBJECT, SCRIPT_COMMAND_TALK, SCRIPT_COMMAND_TELEPORT_TO, SCRIPT_COMMAND_TEMP_SUMMON_CREATURE, SCRIPTS_SPELL, sEmotesStore, sMapStore, ScriptInfo::SpellID, sScriptMgr, sSpellMgr, ScriptInfo::Talk, ScriptInfo::TeleportTo, ScriptInfo::TempSummonCreature, ScriptInfo::TextID, ScriptInfo::ToggleDoor, GameObjectTemplate::type, ScriptInfo::type, and WorldDatabase.

Referenced by LoadEventScripts(), LoadSpellScripts(), and LoadWaypointScripts().

◆ LoadSpawnGroups()

void ObjectMgr::LoadSpawnGroups ( )
8724{
8725 uint32 oldMSTime = getMSTime();
8726
8727 // Reset prior state for hot-reload support
8728 // Preserve the forced legacy group for spawns on transport maps (set in LoadCreatures/LoadGameobjects).
8729 _spawnGroupMapStore.clear();
8730 for (auto& [id, data] : _creatureDataStore)
8731 data.spawnGroupId = _transportMaps.count(data.mapid) ? 1 : 0;
8732 for (auto& [id, data] : _gameObjectDataStore)
8733 data.spawnGroupId = _transportMaps.count(data.mapid) ? 1 : 0;
8734
8735 // 0 1 2
8736 QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group");
8737
8738 if (!result)
8739 {
8740 LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty.");
8741 LOG_INFO("server.loading", " ");
8742 return;
8743 }
8744
8745 uint32 numMembers = 0;
8746 do
8747 {
8748 Field* fields = result->Fetch();
8749 uint32 groupId = fields[0].Get<uint32>();
8750 uint32 type = fields[1].Get<uint8>();
8751 if (type >= SPAWN_TYPE_MAX)
8752 {
8753 LOG_ERROR("sql.sql", "Spawn data with invalid type {} listed for spawn group {}. Skipped.", type, groupId);
8754 continue;
8755 }
8756 SpawnObjectType spawnType = SpawnObjectType(type);
8757 ObjectGuid::LowType spawnId = fields[2].Get<uint32>();
8758
8759 SpawnData const* data = GetSpawnData(spawnType, spawnId);
8760 if (!data)
8761 {
8762 LOG_ERROR("sql.sql", "Spawn data with ID ({},{}) not found, but is listed as a member of spawn group {}!",
8763 uint32(spawnType), spawnId, groupId);
8764 continue;
8765 }
8766 if (data->spawnGroupId)
8767 {
8768 LOG_ERROR("sql.sql", "Spawn with ID ({},{}) is listed as a member of spawn group {}, but is already a member of spawn group {}. Skipping.",
8769 uint32(spawnType), spawnId, groupId, data->spawnGroupId);
8770 continue;
8771 }
8772
8773 auto it = _spawnGroupDataStore.find(groupId);
8774 if (it == _spawnGroupDataStore.end())
8775 {
8776 LOG_ERROR("sql.sql", "Spawn group {} assigned to spawn ID ({},{}), but group is not found!", groupId, uint32(spawnType), spawnId);
8777 continue;
8778 }
8779
8780 SpawnGroupTemplateData& groupTemplate = it->second;
8781 if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET)
8782 groupTemplate.mapId = data->mapid;
8783 else if (groupTemplate.mapId != data->mapid && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
8784 {
8785 LOG_ERROR("sql.sql", "Spawn group {} has map ID {}, but spawn ({},{}) has map id {} - spawn NOT added to group!",
8786 groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->mapid);
8787 continue;
8788 }
8789
8790 // Warn if spawn is also in a pool (non-system groups and pools are mutually exclusive)
8791 if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
8792 {
8793 uint32 poolId = 0;
8794 if (spawnType == SPAWN_TYPE_CREATURE)
8795 poolId = sPoolMgr->IsPartOfAPool<Creature>(spawnId);
8796 else if (spawnType == SPAWN_TYPE_GAMEOBJECT)
8797 poolId = sPoolMgr->IsPartOfAPool<GameObject>(spawnId);
8798
8799 if (poolId)
8800 LOG_WARN("sql.sql", "Spawn ({},{}) is a member of spawn group {} and also part of pool {}. This may cause issues!",
8801 uint32(spawnType), spawnId, groupId, poolId);
8802 }
8803
8804 const_cast<SpawnData*>(data)->spawnGroupId = groupId;
8805 if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
8806 _spawnGroupMapStore.emplace(groupId, data);
8807 ++numMembers;
8808 } while (result->NextRow());
8809
8810 LOG_INFO("server.loading", ">> Loaded {} spawn group members in {} ms", numMembers, GetMSTimeDiffToNow(oldMSTime));
8811 LOG_INFO("server.loading", " ");
8812}
SpawnObjectType
Definition SpawnData.h:26
@ SPAWN_TYPE_MAX
Definition SpawnData.h:30
SpawnData const * GetSpawnData(SpawnObjectType type, ObjectGuid::LowType spawnId) const
Definition ObjectMgr.cpp:8652
Definition SpawnData.h:66
Definition SpawnData.h:58
SpawnGroupFlags flags
Definition SpawnData.h:62
uint32 mapId
Definition SpawnData.h:61

References _creatureDataStore, _gameObjectDataStore, _spawnGroupDataStore, _spawnGroupMapStore, _transportMaps, SpawnGroupTemplateData::flags, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), GetSpawnData(), LOG_ERROR, LOG_INFO, LOG_WARN, SpawnGroupTemplateData::mapId, SPAWN_TYPE_CREATURE, SPAWN_TYPE_GAMEOBJECT, SPAWN_TYPE_MAX, SPAWNGROUP_FLAG_SYSTEM, SPAWNGROUP_MAP_UNSET, sPoolMgr, and WorldDatabase.

◆ LoadSpawnGroupTemplates()

void ObjectMgr::LoadSpawnGroupTemplates ( )
8666{
8667 uint32 oldMSTime = getMSTime();
8668
8669 _spawnGroupDataStore.clear();
8670
8671 // 0 1 2
8672 QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template");
8673
8674 if (result)
8675 {
8676 do
8677 {
8678 Field* fields = result->Fetch();
8679 uint32 groupId = fields[0].Get<uint32>();
8681 group.groupId = groupId;
8682 group.name = fields[1].Get<std::string>();
8683 group.mapId = SPAWNGROUP_MAP_UNSET;
8684 uint32 flags = fields[2].Get<uint32>();
8685 if (flags & ~uint32(SPAWNGROUP_FLAG_ALL))
8686 {
8687 flags &= uint32(SPAWNGROUP_FLAG_ALL);
8688 LOG_ERROR("sql.sql", "Invalid spawn group flag {} on group ID {} ({}), reduced to valid flags {}.",
8689 fields[2].Get<uint32>(), groupId, group.name, flags);
8690 }
8691 if ((flags & SPAWNGROUP_FLAG_SYSTEM) && (flags & SPAWNGROUP_FLAG_MANUAL_SPAWN))
8692 {
8693 flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN;
8694 LOG_ERROR("sql.sql", "System spawn group {} ({}) has invalid manual spawn flag. Ignored.", groupId, group.name);
8695 }
8696 group.flags = SpawnGroupFlags(flags);
8697 } while (result->NextRow());
8698 }
8699
8700 if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end())
8701 {
8702 LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted.");
8704 data.groupId = 0;
8705 data.name = "Default Group";
8708 }
8709 if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end())
8710 {
8711 LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted.");
8713 data.groupId = 1;
8714 data.name = "Legacy Group";
8717 }
8718
8719 LOG_INFO("server.loading", ">> Loaded {} spawn group templates in {} ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
8720 LOG_INFO("server.loading", " ");
8721}
@ SPAWNGROUP_FLAG_ALL
Definition SpawnData.h:50
@ SPAWNGROUP_FLAG_MANUAL_SPAWN
Definition SpawnData.h:46
std::string name
Definition SpawnData.h:60
uint32 groupId
Definition SpawnData.h:59

References _spawnGroupDataStore, SpawnGroupTemplateData::flags, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), SpawnGroupTemplateData::groupId, LOG_ERROR, LOG_INFO, SpawnGroupTemplateData::mapId, SpawnGroupTemplateData::name, SPAWNGROUP_FLAG_ALL, SPAWNGROUP_FLAG_COMPATIBILITY_MODE, SPAWNGROUP_FLAG_MANUAL_SPAWN, SPAWNGROUP_FLAG_SYSTEM, SPAWNGROUP_MAP_UNSET, and WorldDatabase.

◆ LoadSpellScriptNames()

void ObjectMgr::LoadSpellScriptNames ( )
6340{
6341 uint32 oldMSTime = getMSTime();
6342
6343 _spellScriptsStore.clear(); // need for reload case
6344
6345 QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
6346
6347 if (!result)
6348 {
6349 LOG_WARN("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
6350 LOG_INFO("server.loading", " ");
6351 return;
6352 }
6353
6354 uint32 count = 0;
6355
6356 do
6357 {
6358 Field* fields = result->Fetch();
6359
6360 int32 spellId = fields[0].Get<int32>();
6361 std::string scriptName = fields[1].Get<std::string>();
6362
6363 bool allRanks = false;
6364 if (spellId <= 0)
6365 {
6366 allRanks = true;
6367 spellId = -spellId;
6368 }
6369
6370 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
6371 if (!spellInfo)
6372 {
6373 LOG_ERROR("sql.sql", "Scriptname: `{}` spell (spell_id:{}) does not exist in `Spell.dbc`.", scriptName, fields[0].Get<int32>());
6374 continue;
6375 }
6376
6377 if (allRanks)
6378 {
6379 if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId))
6380 {
6381 LOG_ERROR("sql.sql", "Scriptname: `{}` spell (spell_id:{}) is not first rank of spell.", scriptName, fields[0].Get<int32>());
6382 continue;
6383 }
6384 while (spellInfo)
6385 {
6386 _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName)));
6387 spellInfo = spellInfo->GetNextRankSpell();
6388 }
6389 }
6390 else
6391 _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName)));
6392 ++count;
6393 } while (result->NextRow());
6394
6395 LOG_INFO("server.loading", ">> Loaded {} spell script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6396 LOG_INFO("server.loading", " ");
6397}
SpellInfo const * GetNextRankSpell() const
Definition SpellInfo.cpp:2915

References _spellScriptsStore, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), SpellInfo::GetNextRankSpell(), GetScriptId(), SpellInfo::Id, LOG_ERROR, LOG_INFO, LOG_WARN, sSpellMgr, and WorldDatabase.

◆ LoadSpellScripts()

void ObjectMgr::LoadSpellScripts ( )
6241{
6243
6244 // check ids
6245 for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
6246 {
6247 uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
6248 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
6249
6250 if (!spellInfo)
6251 {
6252 LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: {}) as script id", spellId);
6253 continue;
6254 }
6255
6256 SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF);
6257 if (uint32(i) >= MAX_SPELL_EFFECTS)
6258 {
6259 LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index {} for spell (Id: {}) as script id", uint32(i), spellId);
6260 }
6261
6262 //check for correct spellEffect
6263 if (!spellInfo->Effects[i].Effect || (spellInfo->Effects[i].Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effects[i].Effect != SPELL_EFFECT_DUMMY))
6264 LOG_ERROR("sql.sql", "Table `spell_scripts` - spell {} effect {} is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i));
6265 }
6266}
ScriptMapMap sSpellScripts
Definition ObjectMgr.cpp:60
SpellEffIndex
Definition SharedDefines.h:30
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843

References SpellInfo::Effects, LoadScripts(), LOG_ERROR, MAX_SPELL_EFFECTS, SCRIPTS_SPELL, SPELL_EFFECT_DUMMY, SPELL_EFFECT_SCRIPT_EFFECT, sSpellMgr, and sSpellScripts.

◆ LoadTavernAreaTriggers()

void ObjectMgr::LoadTavernAreaTriggers ( )
7057{
7058 uint32 oldMSTime = getMSTime();
7059
7060 _tavernAreaTriggerStore.clear(); // need for reload case
7061
7062 QueryResult result = WorldDatabase.Query("SELECT id, faction FROM areatrigger_tavern");
7063
7064 if (!result)
7065 {
7066 LOG_WARN("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
7067 LOG_INFO("server.loading", " ");
7068 return;
7069 }
7070
7071 uint32 count = 0;
7072
7073 do
7074 {
7075 ++count;
7076
7077 Field* fields = result->Fetch();
7078
7079 uint32 Trigger_ID = fields[0].Get<uint32>();
7080
7081 AreaTrigger const* atEntry = GetAreaTrigger(Trigger_ID);
7082 if (!atEntry)
7083 {
7084 LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
7085 continue;
7086 }
7087
7088 uint32 faction = fields[1].Get<uint32>();
7089
7090 _tavernAreaTriggerStore.emplace(Trigger_ID, faction);
7091 } while (result->NextRow());
7092
7093 LOG_INFO("server.loading", ">> Loaded {} Tavern Triggers in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
7094 LOG_INFO("server.loading", " ");
7095}

References _tavernAreaTriggerStore, Field::Get(), GetAreaTrigger(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadTempSummons()

void ObjectMgr::LoadTempSummons ( )
2154{
2155 uint32 oldMSTime = getMSTime();
2156
2157 // 0 1 2 3 4 5 6 7 8 9
2158 QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
2159
2160 if (!result)
2161 {
2162 LOG_WARN("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
2163 return;
2164 }
2165
2166 uint32 count = 0;
2167 do
2168 {
2169 Field* fields = result->Fetch();
2170
2171 uint32 summonerId = fields[0].Get<uint32>();
2172 SummonerType summonerType = SummonerType(fields[1].Get<uint8>());
2173 uint8 group = fields[2].Get<uint8>();
2174
2175 switch (summonerType)
2176 {
2178 if (!GetCreatureTemplate(summonerId))
2179 {
2180 LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId);
2181 continue;
2182 }
2183 break;
2185 if (!GetGameObjectTemplate(summonerId))
2186 {
2187 LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId);
2188 continue;
2189 }
2190 break;
2191 case SUMMONER_TYPE_MAP:
2192 if (!sMapStore.LookupEntry(summonerId))
2193 {
2194 LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId);
2195 continue;
2196 }
2197 break;
2198 default:
2199 LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId);
2200 continue;
2201 }
2202
2203 TempSummonData data;
2204 data.entry = fields[3].Get<uint32>();
2205
2206 if (!GetCreatureTemplate(data.entry))
2207 {
2208 LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing creature entry {}, skipped.", summonerId, summonerType, group, data.entry);
2209 continue;
2210 }
2211
2212 float posX = fields[4].Get<float>();
2213 float posY = fields[5].Get<float>();
2214 float posZ = fields[6].Get<float>();
2215 float orientation = fields[7].Get<float>();
2216
2217 data.pos.Relocate(posX, posY, posZ, orientation);
2218
2219 data.type = TempSummonType(fields[8].Get<uint8>());
2220
2222 {
2223 LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type {} in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] for creature entry {}, skipped.", data.type, summonerId, summonerType, group, data.entry);
2224 continue;
2225 }
2226
2227 data.time = fields[9].Get<uint32>();
2228
2229 TempSummonGroupKey key(summonerId, summonerType, group);
2230 _tempSummonDataStore[key].push_back(data);
2231
2232 ++count;
2233 } while (result->NextRow());
2234
2235 LOG_INFO("server.loading", ">> Loaded {} Temporary Summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
2236 LOG_INFO("server.loading", " ");
2237}
TempSummonType
Definition Object.h:48
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:56
Stores data for temp summons.
Definition TemporarySummon.h:33
TempSummonType type
Summon type, see TempSummonType for available types.
Definition TemporarySummon.h:36
uint32 time
Despawn time, usable only with certain temp summon types.
Definition TemporarySummon.h:37
uint32 entry
Entry of summoned creature.
Definition TemporarySummon.h:34
Position pos
Position, where should be creature spawned.
Definition TemporarySummon.h:35

References _tempSummonDataStore, TempSummonData::entry, Field::Get(), GetCreatureTemplate(), GetGameObjectTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, TempSummonData::pos, Position::Relocate(), sMapStore, SUMMONER_TYPE_CREATURE, SUMMONER_TYPE_GAMEOBJECT, SUMMONER_TYPE_MAP, TEMPSUMMON_MANUAL_DESPAWN, TempSummonData::time, TempSummonData::type, and WorldDatabase.

◆ LoadTrainers()

void ObjectMgr::LoadTrainers ( )
9941{
9942 uint32 oldMSTime = getMSTime();
9943
9944 // For reload case
9945 _trainers.clear();
9946 _classTrainers.clear();
9947
9948 std::unordered_map<int32, std::vector<Trainer::Spell>> spellsByTrainer;
9949 if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell"))
9950 {
9951 do
9952 {
9953 Field* fields = trainerSpellsResult->Fetch();
9954
9955 Trainer::Spell spell;
9956 uint32 trainerId = fields[0].Get<uint32>();
9957 spell.SpellId = fields[1].Get<uint32>();
9958 spell.MoneyCost = fields[2].Get<uint32>();
9959 spell.ReqSkillLine = fields[3].Get<uint32>();
9960 spell.ReqSkillRank = fields[4].Get<uint32>();
9961 spell.ReqAbility[0] = fields[5].Get<uint32>();
9962 spell.ReqAbility[1] = fields[6].Get<uint32>();
9963 spell.ReqAbility[2] = fields[7].Get<uint32>();
9964 spell.ReqLevel = fields[8].Get<uint8>();
9965
9966 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId);
9967 if (!spellInfo)
9968 {
9969 LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) for TrainerId {}, ignoring", spell.SpellId, trainerId);
9970 continue;
9971 }
9972
9973 if (GetTalentSpellCost(spell.SpellId))
9974 {
9975 LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) which is a talent, for TrainerId {}, ignoring", spell.SpellId, trainerId);
9976 continue;
9977 }
9978
9979 if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine))
9980 {
9981 LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: {}) for TrainerId {} and SpellId {}, ignoring",
9982 spell.ReqSkillLine, spell.SpellId, trainerId);
9983 continue;
9984 }
9985
9986 bool allReqValid = true;
9987 for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i)
9988 {
9989 uint32 requiredSpell = spell.ReqAbility[i];
9990 if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell))
9991 {
9992 LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility {} : {}) for TrainerId {} and SpellId {}, ignoring",
9993 i + 1, requiredSpell, trainerId, spell.SpellId);
9994 allReqValid = false;
9995 }
9996 }
9997
9998 if (!allReqValid)
9999 continue;
10000
10001 spellsByTrainer[trainerId].push_back(spell);
10002 } while (trainerSpellsResult->NextRow());
10003 }
10004
10005 if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Requirement, Greeting FROM trainer"))
10006 {
10007 do
10008 {
10009 Field* fields = trainersResult->Fetch();
10010
10011 uint32 trainerId = fields[0].Get<uint32>();
10012 Trainer::Type trainerType = Trainer::Type(fields[1].Get<uint8>());
10013 uint32 requirement = fields[2].Get<uint32>();
10014 std::string greeting = fields[3].Get<std::string>();
10015 std::vector<Trainer::Spell> spells;
10016 auto spellsItr = spellsByTrainer.find(trainerId);
10017 if (spellsItr != spellsByTrainer.end())
10018 {
10019 spells = std::move(spellsItr->second);
10020 spellsByTrainer.erase(spellsItr);
10021 }
10022
10023 auto [it, isNew] = _trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, requirement, std::move(greeting), std::move(spells)));
10024 ASSERT(isNew);
10025 if (trainerType == Trainer::Type::Class)
10026 {
10027 if (!requirement || requirement >= MAX_CLASSES)
10028 LOG_ERROR("sql.sql", "Table `trainer` has invalid class requirement for trainer {}, ignoring");
10029 else
10030 {
10031 uint8 classId = static_cast<uint8>(requirement);
10032 _classTrainers[classId].push_back(&it->second);
10033 }
10034 }
10035 } while (trainersResult->NextRow());
10036 }
10037
10038 for (auto const& unusedSpells : spellsByTrainer)
10039 {
10040 for (Trainer::Spell const& unusedSpell : unusedSpells.second)
10041 {
10042 LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: {}) for SpellId {}, ignoring", unusedSpells.first, unusedSpell.SpellId);
10043 }
10044 }
10045
10046 if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale"))
10047 {
10048 do
10049 {
10050 Field* fields = trainerLocalesResult->Fetch();
10051 uint32 trainerId = fields[0].Get<uint32>();
10052 std::string localeName = fields[1].Get<std::string>();
10053
10054 LocaleConstant locale = GetLocaleByName(localeName);
10055 if (locale == LOCALE_enUS)
10056 continue;
10057
10059 trainer->AddGreetingLocale(locale, fields[2].Get<std::string>());
10060 else
10061 LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: {}) for locale %s, ignoring",
10062 trainerId, localeName.c_str());
10063 } while (trainerLocalesResult->NextRow());
10064 }
10065
10066 LOG_INFO("server.loading", ">> Loaded {} Trainers in {} ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime));
10067}
#define ASSERT
Definition Errors.h:68
Definition Trainer.h:66
Type
Definition Trainer.h:32
Definition Trainer.h:54
uint32 ReqSkillLine
Definition Trainer.h:57
std::array< uint32, 3 > ReqAbility
Definition Trainer.h:59
uint8 ReqLevel
Definition Trainer.h:60
uint32 ReqSkillRank
Definition Trainer.h:58
uint32 SpellId
Definition Trainer.h:55
uint32 MoneyCost
Definition Trainer.h:56

References _classTrainers, _trainers, ASSERT, Trainer::Class, Field::Get(), GetLocaleByName(), getMSTime(), GetMSTimeDiffToNow(), GetTalentSpellCost(), LOCALE_enUS, LOG_ERROR, LOG_INFO, Acore::Containers::MapGetValuePtr(), MAX_CLASSES, Trainer::Spell::MoneyCost, Trainer::Spell::ReqAbility, Trainer::Spell::ReqLevel, Trainer::Spell::ReqSkillLine, Trainer::Spell::ReqSkillRank, Trainer::Spell::SpellId, sSkillLineStore, sSpellMgr, and WorldDatabase.

◆ LoadVehicleAccessories()

void ObjectMgr::LoadVehicleAccessories ( )
4107{
4108 uint32 oldMSTime = getMSTime();
4109
4110 _vehicleAccessoryStore.clear(); // needed for reload case
4111
4112 uint32 count = 0;
4113
4114 // 0 1 2 3 4 5
4115 QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
4116
4117 if (!result)
4118 {
4119 LOG_WARN("server.loading", ">> Loaded 0 Vehicle Accessories in {} ms", GetMSTimeDiffToNow(oldMSTime));
4120 LOG_INFO("server.loading", " ");
4121 return;
4122 }
4123
4124 do
4125 {
4126 Field* fields = result->Fetch();
4127
4128 uint32 uiGUID = fields[0].Get<uint32>();
4129 uint32 uiAccessory = fields[1].Get<uint32>();
4130 int8 uiSeat = int8(fields[2].Get<int16>());
4131 bool bMinion = fields[3].Get<bool>();
4132 uint8 uiSummonType = fields[4].Get<uint8>();
4133 uint32 uiSummonTimer = fields[5].Get<uint32>();
4134
4135 if (!GetCreatureTemplate(uiAccessory))
4136 {
4137 LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory);
4138 continue;
4139 }
4140
4141 _vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
4142
4143 ++count;
4144 } while (result->NextRow());
4145
4146 LOG_INFO("server.loading", ">> Loaded {} Vehicle Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4147 LOG_INFO("server.loading", " ");
4148}
Definition VehicleDefines.h:115

References _vehicleAccessoryStore, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadVehicleSeatAddon()

void ObjectMgr::LoadVehicleSeatAddon ( )
4151{
4152 uint32 oldMSTime = getMSTime();
4153
4154 _vehicleSeatAddonStore.clear(); // needed for reload case
4155
4156 uint32 count = 0;
4157
4158 // 0 1 2 3 4 5 6
4159 QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`");
4160
4161 if (!result)
4162 {
4163 LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty.");
4164 return;
4165 }
4166
4167 do
4168 {
4169 Field* fields = result->Fetch();
4170
4171 uint32 seatID = fields[0].Get<uint32>();
4172 float orientation = fields[1].Get<float>();
4173 float exitX = fields[2].Get<float>();
4174 float exitY = fields[3].Get<float>();
4175 float exitZ = fields[4].Get<float>();
4176 float exitO = fields[5].Get<float>();
4177 uint8 exitParam = fields[6].Get<uint8>();
4178
4179 if (!sVehicleSeatStore.LookupEntry(seatID))
4180 {
4181 LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
4182 continue;
4183 }
4184
4185 // Sanitizing values
4186 if (orientation > float(M_PI * 2))
4187 {
4188 LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid angle offset value ({}). Set Value to 0.", seatID, orientation);
4189 orientation = 0.0f;
4190 }
4191
4193 {
4194 LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid exit parameter value ({}). Setting to 0 (none).", seatID, exitParam);
4195 continue;
4196 }
4197
4198 _vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam);
4199
4200 ++count;
4201 } while (result->NextRow());
4202
4203 LOG_INFO("server.loading", ">> Loaded {} Vehicle Seat Addon entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4204}
DBCStorage< VehicleSeatEntry > sVehicleSeatStore(VehicleSeatEntryfmt)
Definition VehicleDefines.h:86

References _vehicleSeatAddonStore, AsUnderlyingType(), Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, sVehicleSeatStore, VehicleExitParamMax, and WorldDatabase.

◆ LoadVehicleTemplateAccessories()

void ObjectMgr::LoadVehicleTemplateAccessories ( )
4051{
4052 uint32 oldMSTime = getMSTime();
4053
4054 _vehicleTemplateAccessoryStore.clear(); // needed for reload case
4055
4056 uint32 count = 0;
4057
4058 // 0 1 2 3 4 5
4059 QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
4060
4061 if (!result)
4062 {
4063 LOG_WARN("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
4064 LOG_INFO("server.loading", " ");
4065 return;
4066 }
4067
4068 do
4069 {
4070 Field* fields = result->Fetch();
4071
4072 uint32 uiEntry = fields[0].Get<uint32>();
4073 uint32 uiAccessory = fields[1].Get<uint32>();
4074 int8 uiSeat = int8(fields[2].Get<int8>());
4075 bool bMinion = fields[3].Get<bool>();
4076 uint8 uiSummonType = fields[4].Get<uint8>();
4077 uint32 uiSummonTimer = fields[5].Get<uint32>();
4078
4079 if (!GetCreatureTemplate(uiEntry))
4080 {
4081 LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", uiEntry);
4082 continue;
4083 }
4084
4085 if (!GetCreatureTemplate(uiAccessory))
4086 {
4087 LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", uiAccessory);
4088 continue;
4089 }
4090
4091 if (_spellClickInfoStore.find(uiEntry) == _spellClickInfoStore.end())
4092 {
4093 LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} has no data in npc_spellclick_spells", uiEntry);
4094 continue;
4095 }
4096
4097 _vehicleTemplateAccessoryStore[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
4098
4099 ++count;
4100 } while (result->NextRow());
4101
4102 LOG_INFO("server.loading", ">> Loaded {} Vehicle Template Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
4103 LOG_INFO("server.loading", " ");
4104}

References _spellClickInfoStore, _vehicleTemplateAccessoryStore, Field::Get(), GetCreatureTemplate(), getMSTime(), GetMSTimeDiffToNow(), LOG_ERROR, LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadVendors()

void ObjectMgr::LoadVendors ( )
10146{
10147 uint32 oldMSTime = getMSTime();
10148
10149 // For reload case
10150 for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
10151 itr->second.Clear();
10152 _cacheVendorItemStore.clear();
10153
10154 std::set<uint32> skip_vendors;
10155
10156 QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC, item, ExtendedCost");
10157 if (!result)
10158 {
10159 LOG_INFO("server.loading", " ");
10160 LOG_WARN("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
10161 return;
10162 }
10163
10164 uint32 count = 0;
10165
10166 do
10167 {
10168 Field* fields = result->Fetch();
10169
10170 uint32 entry = fields[0].Get<uint32>();
10171 int32 item_id = fields[1].Get<int32>();
10172
10173 // if item is a negative, its a reference
10174 if (item_id < 0)
10175 count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
10176 else
10177 {
10178 uint32 maxcount = fields[2].Get<uint32>();
10179 uint32 incrtime = fields[3].Get<uint32>();
10180 uint32 ExtendedCost = fields[4].Get<uint32>();
10181
10182 if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, nullptr, &skip_vendors))
10183 continue;
10184
10185 VendorItemData& vList = _cacheVendorItemStore[entry];
10186
10187 vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
10188 ++count;
10189 }
10190 } while (result->NextRow());
10191
10192 LOG_INFO("server.loading", ">> Loaded {} Vendors in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
10193 LOG_INFO("server.loading", " ");
10194}

References _cacheVendorItemStore, VendorItemData::AddItem(), Field::Get(), getMSTime(), GetMSTimeDiffToNow(), IsVendorItemValid(), LoadReferenceVendor(), LOG_INFO, LOG_WARN, and WorldDatabase.

◆ LoadWaypointScripts()

void ObjectMgr::LoadWaypointScripts ( )
6313{
6315
6316 std::set<uint32> actionSet;
6317
6318 for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
6319 actionSet.insert(itr->first);
6320
6322 PreparedQueryResult result = WorldDatabase.Query(stmt);
6323
6324 if (result)
6325 {
6326 do
6327 {
6328 Field* fields = result->Fetch();
6329 uint32 action = fields[0].Get<uint32>();
6330
6331 actionSet.erase(action);
6332 } while (result->NextRow());
6333 }
6334
6335 for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
6336 LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script {}", *itr);
6337}
ScriptMapMap sWaypointScripts
Definition ObjectMgr.cpp:62
@ SCRIPTS_WAYPOINT
Definition ObjectMgr.h:153
@ WORLD_SEL_WAYPOINT_DATA_ACTION
Definition WorldDatabase.h:70

References Field::Get(), LoadScripts(), LOG_ERROR, SCRIPTS_WAYPOINT, sWaypointScripts, WORLD_SEL_WAYPOINT_DATA_ACTION, and WorldDatabase.

◆ NewGOData()

GameObjectData & ObjectMgr::NewGOData ( ObjectGuid::LowType  guid)
inline
1359{ return _gameObjectDataStore[guid]; }

References _gameObjectDataStore.

Referenced by AddGOData().

◆ NewOrExistCreatureData()

CreatureData & ObjectMgr::NewOrExistCreatureData ( ObjectGuid::LowType  spawnId)
inline
1244{ return _creatureDataStore[spawnId]; }

References _creatureDataStore.

Referenced by AddCreData().

◆ OnDeleteSpawnData()

void ObjectMgr::OnDeleteSpawnData ( SpawnData const *  data)
8815{
8816 auto templateIt = _spawnGroupDataStore.find(data->spawnGroupId);
8817 ASSERT(templateIt != _spawnGroupDataStore.end(), "Spawn data is being deleted and has invalid spawn group index {}!", data->spawnGroupId);
8818 if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM)
8819 return;
8820
8821 auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupId);
8822 for (auto it = pair.first; it != pair.second; ++it)
8823 {
8824 if (it->second != data)
8825 continue;
8826 _spawnGroupMapStore.erase(it);
8827 return;
8828 }
8829 ASSERT(false, "Spawn data being removed is member of spawn group {}, but not found in lookup table!", data->spawnGroupId);
8830}

References _spawnGroupDataStore, _spawnGroupMapStore, ASSERT, SPAWNGROUP_FLAG_SYSTEM, and SpawnData::spawnGroupId.

◆ PlayerCreateInfoAddItemHelper()

void ObjectMgr::PlayerCreateInfoAddItemHelper ( uint32  race_,
uint32  class_,
uint32  itemId,
int32  count 
)
private
4312{
4313 if (!_playerInfo[race_][class_])
4314 return;
4315
4316 if (count > 0)
4317 _playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
4318 else
4319 {
4320 if (count < -1)
4321 LOG_ERROR("sql.sql", "Invalid count {} specified on item {} be removed from original player create info (use -1)!", count, itemId);
4322
4323 for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
4324 {
4325 if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender))
4326 {
4327 bool found = false;
4328 for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
4329 {
4330 if (entry->ItemId[x] > 0 && uint32(entry->ItemId[x]) == itemId)
4331 {
4332 found = true;
4333 const_cast<CharStartOutfitEntry*>(entry)->ItemId[x] = 0;
4334 break;
4335 }
4336 }
4337
4338 if (!found)
4339 LOG_ERROR("sql.sql", "Item {} specified to be removed from original create info not found in dbc!", itemId);
4340 }
4341 }
4342 }
4343}
CharStartOutfitEntry const * GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender)
Definition DBCStores.cpp:842
Definition Player.h:266

References _playerInfo, GENDER_NONE, GetCharStartOutfitEntry(), LOG_ERROR, and MAX_OUTFIT_ITEMS.

Referenced by LoadPlayerInfo().

◆ RemoveCreatureFromGrid()

void ObjectMgr::RemoveCreatureFromGrid ( ObjectGuid::LowType  guid,
CreatureData const *  data 
)
2797{
2798 uint8 mask = data->spawnMask;
2799 for (uint8 i = 0; mask != 0; i++, mask >>= 1)
2800 {
2801 if (mask & 1)
2802 {
2803 GridCoord gridCoord = Acore::ComputeGridCoord(data->posX, data->posY);
2804 CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][gridCoord.GetId()];
2805 cell_guids.creatures.erase(guid);
2806 }
2807 }
2808}

References _mapObjectGuidsStore, Acore::ComputeGridCoord(), CellObjectGuids::creatures, CoordPair< LIMIT >::GetId(), MAKE_PAIR32(), SpawnData::mapid, SpawnData::posX, SpawnData::posY, and SpawnData::spawnMask.

Referenced by DeleteCreatureData().

◆ RemoveGameobjectFromGrid()

void ObjectMgr::RemoveGameobjectFromGrid ( ObjectGuid::LowType  guid,
GameObjectData const *  data 
)
3249{
3250 uint8 mask = data->spawnMask;
3251 for (uint8 i = 0; mask != 0; i++, mask >>= 1)
3252 {
3253 if (mask & 1)
3254 {
3255 GridCoord gridCoord = Acore::ComputeGridCoord(data->posX, data->posY);
3256 CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][gridCoord.GetId()];
3257 cell_guids.gameobjects.erase(guid);
3258 }
3259 }
3260}

References _mapObjectGuidsStore, Acore::ComputeGridCoord(), CellObjectGuids::gameobjects, CoordPair< LIMIT >::GetId(), MAKE_PAIR32(), SpawnData::mapid, SpawnData::posX, SpawnData::posY, and SpawnData::spawnMask.

Referenced by DeleteGOData().

◆ RemoveVendorItem()

bool ObjectMgr::RemoveVendorItem ( uint32  entry,
uint32  item,
bool  persist = true 
)
10347{
10348 CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
10349 if (iter == _cacheVendorItemStore.end())
10350 return false;
10351
10352 if (!iter->second.RemoveItem(item))
10353 return false;
10354
10355 if (persist)
10356 {
10358
10359 stmt->SetData(0, entry);
10360 stmt->SetData(1, item);
10361
10362 WorldDatabase.Execute(stmt);
10363 }
10364
10365 return true;
10366}
@ WORLD_DEL_NPC_VENDOR
Definition WorldDatabase.h:45

References _cacheVendorItemStore, PreparedStatementBase::SetData(), WORLD_DEL_NPC_VENDOR, and WorldDatabase.

◆ SetCreatureLinkedRespawn()

bool ObjectMgr::SetCreatureLinkedRespawn ( ObjectGuid::LowType  guid,
ObjectGuid::LowType  linkedGuid 
)
2107{
2108 if (!guidLow)
2109 return false;
2110
2111 CreatureData const* master = GetCreatureData(guidLow);
2112 ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id, guidLow);
2113
2114 if (!linkedGuidLow) // we're removing the linking
2115 {
2116 _linkedRespawnStore.erase(guid);
2118 stmt->SetData(0, guidLow);
2119 WorldDatabase.Execute(stmt);
2120 return true;
2121 }
2122
2123 CreatureData const* slave = GetCreatureData(linkedGuidLow);
2124 if (!slave)
2125 {
2126 LOG_ERROR("sql.sql", "Creature '{}' linking to non-existent creature '{}'.", guidLow, linkedGuidLow);
2127 return false;
2128 }
2129
2130 MapEntry const* map = sMapStore.LookupEntry(master->mapid);
2131 if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
2132 {
2133 LOG_ERROR("sql.sql", "Creature '{}' linking to '{}' on an unpermitted map.", guidLow, linkedGuidLow);
2134 return false;
2135 }
2136
2137 if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
2138 {
2139 LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
2140 return false;
2141 }
2142
2143 ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id, linkedGuidLow);
2144
2145 _linkedRespawnStore[guid] = linkedGuid;
2147 stmt->SetData(0, guidLow);
2148 stmt->SetData(1, linkedGuidLow);
2149 WorldDatabase.Execute(stmt);
2150 return true;
2151}
@ WORLD_REP_CREATURE_LINKED_RESPAWN
Definition WorldDatabase.h:33
@ WORLD_DEL_CRELINKED_RESPAWN
Definition WorldDatabase.h:32

References _linkedRespawnStore, GetCreatureData(), CreatureData::id, MapEntry::Instanceable(), LOG_ERROR, SpawnData::mapid, PreparedStatementBase::SetData(), sMapStore, SpawnData::spawnMask, WORLD_DEL_CRELINKED_RESPAWN, WORLD_REP_CREATURE_LINKED_RESPAWN, and WorldDatabase.

◆ SetDBCLocaleIndex()

void ObjectMgr::SetDBCLocaleIndex ( LocaleConstant  locale)
inline
1399{ DBCLocaleIndex = locale; }

References DBCLocaleIndex.

◆ SetHighestGuids()

void ObjectMgr::SetHighestGuids ( )
7572{
7573 QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
7574 if (result)
7575 GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].Get<uint32>() + 1);
7576
7577 result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
7578 if (result)
7579 GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].Get<uint32>() + 1);
7580
7581 // Cleanup other tables from not existed guids ( >= _hiItemGuid)
7582 CharacterDatabase.Execute("DELETE FROM character_inventory WHERE item >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
7583 CharacterDatabase.Execute("DELETE FROM mail_items WHERE item_guid >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
7584 CharacterDatabase.Execute("DELETE FROM auctionhouse WHERE itemguid >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
7585 CharacterDatabase.Execute("DELETE FROM guild_bank_item WHERE item_guid >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
7586
7587 result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
7588 if (result)
7589 GetGuidSequenceGenerator<HighGuid::Mo_Transport>().Set((*result)[0].Get<uint32>() + 1);
7590
7591 result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
7592 if (result)
7593 _auctionId = (*result)[0].Get<uint32>() + 1;
7594
7595 result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
7596 if (result)
7597 _mailId = (*result)[0].Get<uint32>() + 1;
7598
7599 result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
7600 if (result)
7601 sArenaTeamMgr->SetNextArenaTeamId((*result)[0].Get<uint32>() + 1);
7602
7603 result = CharacterDatabase.Query("SELECT MAX(fight_id) FROM log_arena_fights");
7604 if (result)
7605 sArenaTeamMgr->SetLastArenaLogId((*result)[0].Get<uint32>());
7606
7607 result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
7608 if (result)
7609 _equipmentSetGuid = (*result)[0].Get<uint64>() + 1;
7610
7611 result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
7612 if (result)
7613 sGuildMgr->SetNextGuildId((*result)[0].Get<uint32>() + 1);
7614
7615 result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
7616 if (result)
7617 _creatureSpawnId = (*result)[0].Get<uint32>() + 1;
7618
7619 result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
7620 if (result)
7621 _gameObjectSpawnId = (*result)[0].Get<uint32>() + 1;
7622}
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sGuildMgr
Definition GuildMgr.h:51

References _auctionId, _creatureSpawnId, _equipmentSetGuid, _gameObjectSpawnId, _mailId, CharacterDatabase, sArenaTeamMgr, sGuildMgr, and WorldDatabase.

◆ ValidateSpellScripts()

void ObjectMgr::ValidateSpellScripts ( )
6400{
6401 uint32 oldMSTime = getMSTime();
6402
6403 if (_spellScriptsStore.empty())
6404 {
6405 LOG_INFO("server.loading", ">> Validated 0 scripts.");
6406 LOG_INFO("server.loading", " ");
6407 return;
6408 }
6409
6410 uint32 count = 0;
6411
6412 for (SpellScriptsContainer::iterator itr = _spellScriptsStore.begin(); itr != _spellScriptsStore.end();)
6413 {
6414 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
6415 std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator> > SpellScriptLoaders;
6416 sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
6417 itr = _spellScriptsStore.upper_bound(itr->first);
6418
6419 for (std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
6420 {
6421 SpellScript* spellScript = sitr->first->GetSpellScript();
6422 AuraScript* auraScript = sitr->first->GetAuraScript();
6423 bool valid = true;
6424 if (!spellScript && !auraScript)
6425 {
6426 LOG_ERROR("sql.sql", "Functions GetSpellScript() and GetAuraScript() of script `{}` do not return objects - script skipped", GetScriptName(sitr->second->second));
6427 valid = false;
6428 }
6429 if (spellScript)
6430 {
6431 spellScript->_Init(&sitr->first->GetName(), spellInfo->Id);
6432 spellScript->_Register();
6433 if (!spellScript->_Validate(spellInfo))
6434 valid = false;
6435 delete spellScript;
6436 }
6437 if (auraScript)
6438 {
6439 auraScript->_Init(&sitr->first->GetName(), spellInfo->Id);
6440 auraScript->_Register();
6441 if (!auraScript->_Validate(spellInfo))
6442 valid = false;
6443 delete auraScript;
6444 }
6445 if (!valid)
6446 {
6447 _spellScriptsStore.erase(sitr->second);
6448 }
6449 }
6450 ++count;
6451 }
6452
6453 LOG_INFO("server.loading", ">> Validated {} scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
6454 LOG_INFO("server.loading", " ");
6455}
Definition SpellScript.h:518
bool _Validate(SpellInfo const *entry) override
Definition SpellScript.cpp:662
std::string const & GetScriptName(uint32 id) const
Definition ObjectMgr.cpp:10504
Definition SpellScript.h:182
bool _Validate(SpellInfo const *entry) override
Definition SpellScript.cpp:316
virtual void _Register()
Definition SpellScript.cpp:45
virtual void _Init(std::string const *scriptname, uint32 spellId)
Definition SpellScript.cpp:59

References _SpellScript::_Init(), _SpellScript::_Register(), _spellScriptsStore, SpellScript::_Validate(), AuraScript::_Validate(), getMSTime(), GetMSTimeDiffToNow(), GetScriptName(), SpellInfo::Id, LOG_ERROR, LOG_INFO, sScriptMgr, and sSpellMgr.

Friends And Related Symbol Documentation

◆ PlayerDumpReader

friend class PlayerDumpReader
friend

Member Data Documentation

◆ _accessRequirementStore

DungeonProgressionRequirementsContainer ObjectMgr::_accessRequirementStore
private

◆ _acoreStringStore

AcoreStringContainer ObjectMgr::_acoreStringStore
private

Referenced by GetAcoreString(), and LoadAcoreStrings().

◆ _areaTriggerScriptStore

AreaTriggerScriptContainer ObjectMgr::_areaTriggerScriptStore
private

◆ _areaTriggerStore

AreaTriggerContainer ObjectMgr::_areaTriggerStore
private

Referenced by GetAreaTrigger(), and LoadAreaTriggers().

◆ _areaTriggerTeleportStore

◆ _auctionId

uint32 ObjectMgr::_auctionId
private

◆ _baseXPTable

BaseXPContainer ObjectMgr::_baseXPTable
private

Referenced by GetBaseXP(), and LoadExplorationBaseXP().

◆ _breadcrumbsForQuest

BreadcrumbQuestMap ObjectMgr::_breadcrumbsForQuest

◆ _broadcastTextStore

BroadcastTextContainer ObjectMgr::_broadcastTextStore
private

◆ _cacheVendorItemStore

◆ _chatFilterAutomaton

std::unique_ptr<Acore::AhoCorasick<wchar_t> > ObjectMgr::_chatFilterAutomaton
private

Referenced by IsChatFiltered(), and LoadChatFilter().

◆ _classTrainers

std::unordered_map<uint8, std::vector<Trainer::Trainer const*> > ObjectMgr::_classTrainers
private

Referenced by GetClassTrainers(), and LoadTrainers().

◆ _creatureAddonStore

CreatureAddonContainer ObjectMgr::_creatureAddonStore
private

◆ _creatureBaseStatsStore

CreatureBaseStatsContainer ObjectMgr::_creatureBaseStatsStore
private

◆ _creatureCustomIDsStore

CreatureCustomIDsContainer ObjectMgr::_creatureCustomIDsStore
private

◆ _creatureDataStore

◆ _creatureDefaultTrainers

std::unordered_map<uint32, uint32> ObjectMgr::_creatureDefaultTrainers
private

◆ _creatureLocaleStore

CreatureLocaleContainer ObjectMgr::_creatureLocaleStore
private

◆ _creatureModelStore

CreatureModelContainer ObjectMgr::_creatureModelStore
private

◆ _creatureMovementOverrides

std::unordered_map<ObjectGuid::LowType, CreatureMovementData> ObjectMgr::_creatureMovementOverrides
private

◆ _creatureQuestInvolvedRelations

◆ _creatureQuestItemStore

CreatureQuestItemMap ObjectMgr::_creatureQuestItemStore
private

◆ _creatureQuestRelations

QuestRelations ObjectMgr::_creatureQuestRelations
private

◆ _creatureSparringStore

CreatureSparringContainer ObjectMgr::_creatureSparringStore
private

◆ _creatureSpawnId

ObjectGuid::LowType ObjectMgr::_creatureSpawnId
private

◆ _creatureTemplateAddonStore

CreatureAddonContainer ObjectMgr::_creatureTemplateAddonStore
private

◆ _creatureTemplateStore

◆ _creatureTemplateStoreFast

std::vector<CreatureTemplate*> ObjectMgr::_creatureTemplateStoreFast
private

◆ _difficultyEntries

std::set<uint32> ObjectMgr::_difficultyEntries[MAX_DIFFICULTY - 1]
private

◆ _dungeonEncounterStore

DungeonEncounterContainer ObjectMgr::_dungeonEncounterStore
private

◆ _emptyCellObjectGuids

CellObjectGuids ObjectMgr::_emptyCellObjectGuids
private

Referenced by GetGridObjectGuids().

◆ _emptyCellObjectGuidsMap

CellObjectGuidsMap ObjectMgr::_emptyCellObjectGuidsMap
private

Referenced by GetMapObjectGuids().

◆ _equipmentInfoStore

EquipmentInfoContainer ObjectMgr::_equipmentInfoStore
private

◆ _equipmentSetGuid

uint64 ObjectMgr::_equipmentSetGuid
private

◆ _fishingBaseForAreaStore

◆ _gameObjectAddonStore

GameObjectAddonContainer ObjectMgr::_gameObjectAddonStore
private

◆ _gameObjectDataStore

◆ _gameObjectLocaleStore

GameObjectLocaleContainer ObjectMgr::_gameObjectLocaleStore
private

◆ _gameObjectQuestItemStore

GameObjectQuestItemMap ObjectMgr::_gameObjectQuestItemStore
private

◆ _gameObjectSpawnId

ObjectGuid::LowType ObjectMgr::_gameObjectSpawnId
private

◆ _gameObjectTemplateAddonStore

GameObjectTemplateAddonContainer ObjectMgr::_gameObjectTemplateAddonStore
private

◆ _gameObjectTemplateStore

GameObjectTemplateContainer ObjectMgr::_gameObjectTemplateStore
private

◆ _gameTeleStore

◆ _goQuestInvolvedRelations

QuestRelations ObjectMgr::_goQuestInvolvedRelations
private

◆ _goQuestRelations

QuestRelations ObjectMgr::_goQuestRelations
private

◆ _gossipMenuItemsLocaleStore

GossipMenuItemsLocaleContainer ObjectMgr::_gossipMenuItemsLocaleStore
private

◆ _gossipMenuItemsStore

◆ _gossipMenusStore

GossipMenusContainer ObjectMgr::_gossipMenusStore
private

◆ _gossipTextStore

GossipTextContainer ObjectMgr::_gossipTextStore
private

Referenced by GetGossipText(), and LoadGossipText().

◆ _goSummonDataStore

GameObjectSummonDataContainer ObjectMgr::_goSummonDataStore
private

Stores gameobject summon data grouped by summoner's entry, summoner's type and group id.

Referenced by GetGameObjectSummonGroup(), and LoadGameObjectSummons().

◆ _guidGenerators

std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase> > ObjectMgr::_guidGenerators
private

◆ _hasDifficultyEntries

std::set<uint32> ObjectMgr::_hasDifficultyEntries[MAX_DIFFICULTY - 1]
private

Referenced by CheckCreatureTemplate().

◆ _hiPetNumber

uint32 ObjectMgr::_hiPetNumber
private

Referenced by GeneratePetNumber(), and LoadPetNumber().

◆ _hiPetNumberMutex

std::mutex ObjectMgr::_hiPetNumberMutex
private

Referenced by GeneratePetNumber().

◆ _instanceTemplateStore

InstanceTemplateContainer ObjectMgr::_instanceTemplateStore
private

◆ _itemLocaleStore

ItemLocaleContainer ObjectMgr::_itemLocaleStore
private

Referenced by GetItemLocale(), and LoadItemLocales().

◆ _itemSetNameLocaleStore

ItemSetNameLocaleContainer ObjectMgr::_itemSetNameLocaleStore
private

◆ _itemSetNameStore

ItemSetNameContainer ObjectMgr::_itemSetNameStore
private

◆ _itemTemplateStore

ItemTemplateContainer ObjectMgr::_itemTemplateStore
private

◆ _itemTemplateStoreFast

std::vector<ItemTemplate*> ObjectMgr::_itemTemplateStoreFast
private

◆ _linkedRespawnStore

LinkedRespawnContainer ObjectMgr::_linkedRespawnStore
private

◆ _mailId

uint32 ObjectMgr::_mailId
private

Referenced by GenerateMailID(), and SetHighestGuids().

◆ _mailIdMutex

std::mutex ObjectMgr::_mailIdMutex
private

Referenced by GenerateMailID().

◆ _mailLevelRewardStore

MailLevelRewardContainer ObjectMgr::_mailLevelRewardStore
private

◆ _mapObjectGuidsStore

◆ _moduleStringStore

ModuleStringContainer ObjectMgr::_moduleStringStore
private

◆ _npcTextLocaleStore

NpcTextLocaleContainer ObjectMgr::_npcTextLocaleStore
private

◆ _pageTextLocaleStore

PageTextLocaleContainer ObjectMgr::_pageTextLocaleStore
private

◆ _pageTextStore

PageTextContainer ObjectMgr::_pageTextStore
private

Referenced by GetPageText(), and LoadPageTexts().

◆ _petHalfLocaleName0

HalfNameContainerLocale ObjectMgr::_petHalfLocaleName0
private

◆ _petHalfLocaleName1

HalfNameContainerLocale ObjectMgr::_petHalfLocaleName1
private

◆ _petHalfName0

HalfNameContainer ObjectMgr::_petHalfName0
private

Referenced by GeneratePetName(), and LoadPetNames().

◆ _petHalfName1

HalfNameContainer ObjectMgr::_petHalfName1
private

Referenced by GeneratePetName(), and LoadPetNames().

◆ _petInfoStore

PetLevelInfoContainer ObjectMgr::_petInfoStore
private

◆ _playerClassInfo

◆ _playerInfo

std::vector<std::vector<PlayerInfo*> > ObjectMgr::_playerInfo
private

◆ _playerShapeshiftModel

PlayerShapeshiftModelMap ObjectMgr::_playerShapeshiftModel
private

◆ _playerTotemModel

PlayerTotemModelMap ObjectMgr::_playerTotemModel
private

◆ _playerXPperLevel

PlayerXPperLevel ObjectMgr::_playerXPperLevel
private

Referenced by GetXPForLevel(), and LoadPlayerInfo().

◆ _pointOfInterestLocaleStore

PointOfInterestLocaleContainer ObjectMgr::_pointOfInterestLocaleStore
private

◆ _pointsOfInterestStore

PointOfInterestContainer ObjectMgr::_pointsOfInterestStore
private

◆ _profanityNamesStore

◆ _questAreaTriggerStore

QuestAreaTriggerContainer ObjectMgr::_questAreaTriggerStore
private

◆ _questGreetingStore

QuestGreetingContainer ObjectMgr::_questGreetingStore
private

◆ _questLocaleStore

QuestLocaleContainer ObjectMgr::_questLocaleStore
private

Referenced by GetQuestLocale(), and LoadQuestLocales().

◆ _questMoneyRewards

QuestMoneyRewardStore ObjectMgr::_questMoneyRewards
private

◆ _questOfferRewardLocaleStore

QuestOfferRewardLocaleContainer ObjectMgr::_questOfferRewardLocaleStore
private

◆ _questPOIStore

QuestPOIContainer ObjectMgr::_questPOIStore
private

Referenced by GetQuestPOIVector(), and LoadQuestPOI().

◆ _questRequestItemsLocaleStore

QuestRequestItemsLocaleContainer ObjectMgr::_questRequestItemsLocaleStore
private

◆ _questTemplates

QuestMap ObjectMgr::_questTemplates
private

◆ _questTemplatesFast

std::vector<Quest*> ObjectMgr::_questTemplatesFast
private

Referenced by GetQuestTemplate(), and LoadQuests().

◆ _repOnKillStore

RepOnKillContainer ObjectMgr::_repOnKillStore
private

◆ _repRewardRateStore

RepRewardRateContainer ObjectMgr::_repRewardRateStore
private

◆ _repSpilloverTemplateStore

RepSpilloverTemplateContainer ObjectMgr::_repSpilloverTemplateStore
private

◆ _reservedNamesStore

◆ _scriptNamesStore

ScriptNameContainer ObjectMgr::_scriptNamesStore
private

◆ _spawnGroupDataStore

◆ _spawnGroupMapStore

SpawnGroupLinkContainer ObjectMgr::_spawnGroupMapStore
private

◆ _spellClickInfoStore

◆ _spellScriptsStore

SpellScriptsContainer ObjectMgr::_spellScriptsStore
private

◆ _tavernAreaTriggerStore

TavernAreaTriggerContainer ObjectMgr::_tavernAreaTriggerStore
private

◆ _tempSummonDataStore

TempSummonDataContainer ObjectMgr::_tempSummonDataStore
private

Stores temp summon data grouped by summoner's entry, summoner's type and group id.

Referenced by GetSummonGroup(), and LoadTempSummons().

◆ _trainers

std::unordered_map<uint32, Trainer::Trainer> ObjectMgr::_trainers
private

Referenced by GetTrainer(), and LoadTrainers().

◆ _transportMaps

std::set<uint32> ObjectMgr::_transportMaps
private

◆ _vehicleAccessoryStore

VehicleAccessoryContainer ObjectMgr::_vehicleAccessoryStore
private

◆ _vehicleSeatAddonStore

VehicleSeatAddonContainer ObjectMgr::_vehicleSeatAddonStore
private

◆ _vehicleTemplateAccessoryStore

VehicleAccessoryContainer ObjectMgr::_vehicleTemplateAccessoryStore
private

◆ DBCLocaleIndex

LocaleConstant ObjectMgr::DBCLocaleIndex
private

◆ FactionChangeAchievements

CharacterConversionMap ObjectMgr::FactionChangeAchievements

◆ FactionChangeItems

CharacterConversionMap ObjectMgr::FactionChangeItems

Referenced by LoadFactionChangeItems().

◆ FactionChangeQuests

CharacterConversionMap ObjectMgr::FactionChangeQuests

Referenced by LoadFactionChangeQuests().

◆ FactionChangeReputation

CharacterConversionMap ObjectMgr::FactionChangeReputation

◆ FactionChangeSpells

CharacterConversionMap ObjectMgr::FactionChangeSpells

Referenced by LoadFactionChangeSpells().

◆ FactionChangeTitles

CharacterConversionMap ObjectMgr::FactionChangeTitles

Referenced by LoadFactionChangeTitles().

◆ GameobjectInstanceSavedStateList

std::vector<GameobjectInstanceSavedState> ObjectMgr::GameobjectInstanceSavedStateList
private

◆ mExclusiveQuestGroups

ExclusiveQuestGroups ObjectMgr::mExclusiveQuestGroups

Referenced by LoadQuests().


The documentation for this class was generated from the following files: