AzerothCore 3.3.5a
OpenSource WoW Emulator
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Creature Class Reference

#include "Creature.h"

Inheritance diagram for Creature:
Unit GridObject< Creature > MovableMapObject UpdatableMapObject WorldObject Object WorldLocation Position TempSummon Minion Guardian Puppet Totem Pet

Public Member Functions

 Creature ()
 
 ~Creature () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetObjectScale (float scale) override
 
void SetDisplayId (uint32 displayId, float displayScale=1.f) override
 
void SetDisplayFromModel (uint32 modelIdx)
 
void DisappearAndDie ()
 
bool isVendorWithIconSpeak () const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
 
bool LoadCreaturesAddon (bool reload=false)
 
void SelectLevel (bool changelevel=true)
 
void LoadEquipment (int8 id=1, bool force=false)
 
ObjectGuid::LowType GetSpawnId () const
 
void Update (uint32 time) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
 
void SetCorpseDelay (uint32 delay)
 
void SetCorpseRemoveTime (uint32 delay)
 
uint32 GetCorpseDelay () const
 
bool HasFlagsExtra (uint32 flag) const
 
bool IsRacialLeader () const
 
bool IsCivilian () const
 
bool IsTrigger () const
 
bool IsGuard () const
 
CreatureMovementData const & GetMovementTemplate () const
 
bool CanWalk () const
 
bool CanSwim () const override
 This method check the current flag/status of a creature and its inhabit type.
 
bool CanEnterWater () const override
 
bool CanFly () const override
 
bool CanHover () const
 
bool IsRooted () const
 
MovementGeneratorType GetDefaultMovementType () const override
 -------—End of Pet responses methods-------—
 
void SetDefaultMovementType (MovementGeneratorType mgt)
 
void SetReactState (ReactStates state)
 A creature can have 3 ReactStates : Agressive, Passive, Neutral.
 
ReactStates GetReactState () const
 
bool HasReactState (ReactStates state) const
 
void InitializeReactState ()
 Check if the creature has the specified ReactState.
 
bool isCanInteractWithBattleMaster (Player *player, bool msg) const
 
bool isCanTrainingAndResetTalentsOf (Player *player) const
 
bool IsValidTrainerForPlayer (Player *player, uint32 *npcFlags=nullptr) const
 
bool CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const
 
void LoadSpellTemplateImmunity ()
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override
 
bool HasMechanicTemplateImmunity (uint32 mask) const
 
bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override
 
bool isElite () const
 
bool isWorldBoss () const
 
bool IsDungeonBoss () const
 
bool IsImmuneToKnockback () const
 
bool IsAvoidingAOE () const
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
bool IsInEvadeMode () const
 
bool IsEvadingAttacks () const
 
bool AIM_Initialize (CreatureAI *ai=nullptr)
 
void Motion_Initialize ()
 
CreatureAIAI () const
 
bool SetWalk (bool enable) override
 Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
 
bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
 Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING. Infom also the client.
 
bool SetSwim (bool enable) override
 
bool SetCanFly (bool enable, bool packetOnly=false) override
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
bool SetWaterWalking (bool enable, bool packetOnly=false) override
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.
 
bool SetFeatherFall (bool enable, bool packetOnly=false) override
 
bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool HasSpellFocus (Spell const *focusSpell=nullptr) const
 
uint32 GetShieldBlockValue () const override
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override
 
void SetMeleeDamageSchool (SpellSchools school)
 
void _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time)
 
void AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
bool HasSpellCooldown (uint32 spell_id) const override
 
uint32 GetSpellCooldown (uint32 spell_id) const
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
bool IsSpellProhibited (SpellSchoolMask idSchoolMask) const
 
void ClearProhibitedSpellTimers ()
 
bool HasSpell (uint32 spellID) const override
 
void UpdateMovementFlags ()
 
uint32 GetRandomId (uint32 id1, uint32 id2, uint32 id3)
 
bool UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
 
bool UpdateEntry (uint32 entry, bool updateAI)
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void LoadSparringPct ()
 
float GetSparringPct () const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
void SetCanDualWield (bool value) override
 
int8 GetOriginalEquipmentId () const
 
uint8 GetCurrentEquipmentId ()
 
void SetCurrentEquipmentId (uint8 id)
 
float GetSpellDamageMod (int32 Rank)
 
VendorItemData const * GetVendorItems () const
 
uint32 GetVendorItemCurrentCount (VendorItem const *vItem)
 
uint32 UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count)
 
TrainerSpellData const * GetTrainerSpells () const
 
CreatureTemplate const * GetCreatureTemplate () const
 
CreatureData const * GetCreatureData () const
 
void SetDetectionDistance (float dist)
 
CreatureAddon const * GetCreatureAddon () const
 
std::string const & GetAIName () const
 
std::string GetScriptName () const
 
uint32 GetScriptId () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false)
 
bool LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
 
void SaveToDB ()
 
virtual void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask)
 
virtual void DeleteFromDB ()
 
ObjectGuid GetLootRecipientGUID () const
 
PlayerGetLootRecipient () const
 
ObjectGuid::LowType GetLootRecipientGroupGUID () const
 
GroupGetLootRecipientGroup () const
 
bool hasLootRecipient () const
 
bool isTappedBy (Player const *player) const
 
bool CanGeneratePickPocketLoot () const
 
void SetPickPocketLootTime ()
 
void ResetPickPocketLootTime ()
 
void SetLootRecipient (Unit *unit, bool withGroup=true)
 
void AllLootRemovedFromCorpse ()
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
SpellInfo const * reachWithSpellAttack (Unit *victim)
 
SpellInfo const * reachWithSpellCure (Unit *victim)
 
bool CanStartAttack (Unit const *u) const
 
float GetAggroRange (Unit const *target) const
 
float GetAttackDistance (Unit const *player) const
 
float GetDetectionRange () const
 
void SendAIReaction (AiReaction reactionType)
 
UnitSelectNearestTarget (float dist=0, bool playerOnly=false) const
 Select nearest hostile unit within the given distance (regardless of threat list).
 
UnitSelectNearestTargetInAttackDistance (float dist) const
 Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
 
void DoFleeToGetAssistance ()
 
void CallForHelp (float fRadius, Unit *target=nullptr)
 
void CallAssistance (Unit *target=nullptr)
 
void SetNoCallAssistance (bool val)
 
void SetNoSearchAssistance (bool val)
 
bool HasSearchedAssistance ()
 
bool CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const
 
bool _IsTargetAcceptable (Unit const *target) const
 
bool CanIgnoreFeignDeath () const
 
void UpdateMoveInLineOfSightState ()
 
bool IsMoveInLineOfSightDisabled ()
 
bool IsMoveInLineOfSightStrictlyDisabled ()
 
void RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false)
 
void DespawnOrUnsummon (Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
 
void DespawnOrUnsummon (uint32 msTimeToDespawn=0)
 
void DespawnOnEvade (Seconds respawnDelay=20s)
 
time_t const & GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (uint32 respawn)
 
void Respawn (bool force=false)
 
void SaveRespawnTime () override
 
uint32 GetRespawnDelay () const
 
void SetRespawnDelay (uint32 delay)
 
uint32 GetCombatPulseDelay () const
 
void SetCombatPulseDelay (uint32 delay)
 
float GetWanderDistance () const
 
void SetWanderDistance (float dist)
 
void DoImmediateBoundaryCheck ()
 
void SendZoneUnderAttackMessage (Player *attacker)
 Send a message to LocalDefense channel for players opposition team in the zone.
 
void SetInCombatWithZone ()
 Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool isRegeneratingHealth ()
 
void SetRegeneratingHealth (bool enable)
 
void SetRegeneratingPower (bool enable)
 
virtual uint8 GetPetAutoSpellSize () const
 
virtual uint32 GetPetAutoSpellOnPos (uint8 pos) const
 
void SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty)
 
bool CanNotReachTarget () const
 
bool IsNotReachableAndNeedRegen () const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
void SetHomePosition (float x, float y, float z, float o)
 
void SetHomePosition (const Position &pos)
 
void GetHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetHomePosition () const
 
void SetTransportHomePosition (float x, float y, float z, float o)
 
void SetTransportHomePosition (const Position &pos)
 
void GetTransportHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetTransportHomePosition () const
 
uint32 GetWaypointPath () const
 
void LoadPath (uint32 pathid)
 
uint32 GetCurrentWaypointID () const
 
void UpdateWaypointID (uint32 wpID)
 
void SearchFormation ()
 
CreatureGroup const * GetFormation () const
 
CreatureGroupGetFormation ()
 
void SetFormation (CreatureGroup *formation)
 
UnitSelectVictim ()
 
void SetReputationRewardDisabled (bool disable)
 
bool IsReputationRewardDisabled () const
 
void SetLootRewardDisabled (bool disable)
 
bool IsLootRewardDisabled () const
 
bool IsDamageEnoughForLootingAndReward () const
 
void LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true)
 
void ResetPlayerDamageReq ()
 
uint32 GetPlayerDamageReq () const
 
uint32 GetOriginalEntry () const
 
void SetOriginalEntry (uint32 entry)
 
void SetTarget (ObjectGuid guid=ObjectGuid::Empty) override
 
void ClearTarget ()
 
void FocusTarget (Spell const *focusSpell, WorldObject const *target)
 
void ReleaseFocus (Spell const *focusSpell)
 
bool IsMovementPreventedByCasting () const override
 
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr () const
 
void SetLastLeashExtensionTimePtr (std::shared_ptr< time_t > const &timer)
 
void ClearLastLeashExtensionTimePtr ()
 
time_t GetLastLeashExtensionTime () const
 
void UpdateLeashExtensionTime ()
 
uint8 GetLeashTimer () const
 
bool IsFreeToMove ()
 
bool HasSwimmingFlagOutOfCombat () const
 
void RefreshSwimmingFlag (bool recheck=false)
 
void SetAssistanceTimer (uint32 value)
 
void ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration)
 
void ResumeChasingVictim ()
 Helper to resume chasing current victim.
 
bool CanCastSpell (uint32 spellID) const
 Returns true if the creature is able to cast the spell.
 
ObjectGuid GetSummonerGUID () const
 Helper to get the creature's summoner GUID, if it is a summon.
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
std::string GetDebugInfo () const override
 
bool IsUpdateNeeded () override
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (uint8 attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
void SetTimedFacingToObject (WorldObject *object, uint32 time)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Creature >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Creature > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static float _GetDamageMod (int32 Rank)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

struct { 
 
   ::Spell const *   Spell = nullptr 
 
   uint32   Delay = 0 
 
   ObjectGuid   Target 
 
   float   Orientation = 0.0f 
 
_spellFocusInfo 
 
Loot loot
 
uint32 m_spells [MAX_CREATURE_SPELLS]
 
CreatureSpellCooldowns m_CreatureSpellCooldowns
 
uint32 m_ProhibitSchoolTime [7]
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
float m_SightDistance
 
float m_CombatDistance
 
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL
 
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL
 
uint32 m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000
 
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000
 
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL = 3000
 

Protected Member Functions

bool CreateFromProto (ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
 
bool InitEntry (uint32 entry, const CreatureData *data=nullptr)
 
void RegenerateHealth ()
 
void Regenerate (Powers power)
 
bool IsInvisibleDueToDespawn () const override
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 
Cell const & GetCurrentCell () const
 
- Protected Member Functions inherited from UpdatableMapObject
 UpdatableMapObject ()
 

Static Protected Member Functions

static float _GetHealthMod (int32 Rank)
 

Protected Attributes

VendorItemCounts m_vendorItemCounts
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
time_t m_corpseRemoveTime
 Timers.
 
time_t m_respawnTime
 
time_t m_respawnedTime
 
uint32 m_respawnDelay
 
uint32 m_corpseDelay
 
float m_wanderDistance
 
uint32 m_boundaryCheckTime
 
uint16 m_transportCheckTimer
 
uint32 lootPickPocketRestoreTime
 
uint32 m_combatPulseTime
 
uint32 m_combatPulseDelay
 
ReactStates m_reactState
 
MovementGeneratorType m_defaultMovementType
 
ObjectGuid::LowType m_spawnId
 For new or temporary creatures is 0 for saved it is lowguid.
 
uint8 m_equipmentId
 
int8 m_originalEquipmentId
 
bool m_AlreadyCallAssistance
 
bool m_AlreadySearchedAssistance
 
bool m_regenHealth
 
bool m_regenPower
 
bool m_AI_locked
 
SpellSchoolMask m_meleeDamageSchoolMask
 
uint32 m_originalEntry
 
bool m_moveInLineOfSightDisabled
 
bool m_moveInLineOfSightStrictlyDisabled
 
Position m_homePosition
 
Position m_transportHomePosition
 
bool DisableReputationReward
 
bool DisableLootReward
 
CreatureTemplate const * m_creatureInfo
 
CreatureData const * m_creatureData
 
float m_detectionDistance
 
uint16 m_LootMode
 
float _sparringPct
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

void ForcedDespawn (uint32 timeMSToDespawn=0, Seconds forcedRespawnTimer=0s)
 
bool CanPeriodicallyCallForAssistance () const
 

Private Attributes

uint32 m_waypointID
 
uint32 m_path_id
 
CreatureGroupm_formation
 
bool TriggerJustRespawned
 
std::shared_ptr< time_t > m_lastLeashExtensionTime
 
ObjectGuid m_cannotReachTarget
 
uint32 m_cannotReachTimer
 
Spell const * _focusSpell
 
bool _isMissingSwimmingFlagOutOfCombat
 

‍Locks the target during spell cast for proper facing


 
uint32 m_assistanceTimer
 
uint32 _playerDamageReq
 
bool _damagedByPlayer
 
bool _isCombatMovementAllowed
 

Additional Inherited Members

- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 
- Public Types inherited from UpdatableMapObject
enum  UpdateState : uint8 {
  NotUpdating ,
  PendingAdd ,
  Updating
}
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Detailed Description

Constructor & Destructor Documentation

◆ Creature()

Creature::Creature ( )
explicit
279{
282
283 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
284 m_spells[i] = 0;
285
286 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
288
290
292 DisableLootReward = false;
293
295 m_CombatDistance = 0.0f;
296
297 ResetLootMode(); // restore default loot mode
298 TriggerJustRespawned = false;
299 _focusSpell = nullptr;
300
301 m_respawnedTime = time_t(0);
302}
#define CREATURE_REGEN_INTERVAL
Definition CreatureData.h:31
std::uint8_t uint8
Definition Define.h:109
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:294
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:303
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
@ REACT_AGGRESSIVE
Definition Unit.h:551
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:46
@ UNIT_END
Definition UpdateFields.h:175
@ CONFIG_SIGHT_MONSTER
Definition WorldConfig.h:147
bool m_regenPower
Definition Creature.h:475
float m_wanderDistance
Definition Creature.h:457
void ResetLootMode()
Definition Creature.h:249
std::shared_ptr< time_t > m_lastLeashExtensionTime
Definition Creature.h:517
SpellSchoolMask m_meleeDamageSchoolMask
Definition Creature.h:478
uint16 m_transportCheckTimer
Definition Creature.h:459
bool m_AI_locked
Definition Creature.h:476
uint32 m_assistanceTimer
Definition Creature.h:526
int8 m_originalEquipmentId
Definition Creature.h:470
ObjectGuid::LowType m_spawnId
For new or temporary creatures is 0 for saved it is lowguid.
Definition Creature.h:468
Position m_transportHomePosition
Definition Creature.h:485
ObjectGuid::LowType m_lootRecipientGroup
Definition Creature.h:449
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:254
CreatureTemplate const * m_creatureInfo
Definition Creature.h:490
bool _isMissingSwimmingFlagOutOfCombat
‍Locks the target during spell cast for proper facing
Definition Creature.h:524
uint32 m_waypointID
Definition Creature.h:508
MovementGeneratorType m_defaultMovementType
Definition Creature.h:467
float m_detectionDistance
Definition Creature.h:493
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:255
float m_SightDistance
Definition Creature.h:377
float _sparringPct
Definition Creature.h:496
uint32 m_cannotReachTimer
Definition Creature.h:520
uint32 m_respawnDelay
Definition Creature.h:455
time_t m_corpseRemoveTime
Timers.
Definition Creature.h:452
uint32 m_combatPulseDelay
Definition Creature.h:462
time_t m_respawnTime
Definition Creature.h:453
CreatureData const * m_creatureData
Definition Creature.h:491
float m_CombatDistance
Definition Creature.h:377
time_t m_respawnedTime
Definition Creature.h:454
uint32 m_boundaryCheckTime
Definition Creature.h:458
Position m_homePosition
Definition Creature.h:484
bool TriggerJustRespawned
Definition Creature.h:513
bool m_AlreadyCallAssistance
Definition Creature.h:472
CreatureGroup * m_formation
Definition Creature.h:512
uint32 m_corpseDelay
Definition Creature.h:456
uint8 m_equipmentId
Definition Creature.h:469
bool m_AlreadySearchedAssistance
Definition Creature.h:473
uint32 m_originalEntry
Definition Creature.h:479
ReactStates m_reactState
Definition Creature.h:464
bool DisableReputationReward
Definition Creature.h:487
Spell const * _focusSpell
Definition Creature.h:522
uint32 lootPickPocketRestoreTime
Definition Creature.h:460
bool m_moveInLineOfSightStrictlyDisabled
Definition Creature.h:482
uint32 lootingGroupLowGUID
Definition Creature.h:312
bool _isCombatMovementAllowed
Definition Creature.h:530
bool DisableLootReward
Definition Creature.h:488
bool m_regenHealth
Definition Creature.h:474
uint32 _playerDamageReq
Definition Creature.h:528
bool _damagedByPlayer
Definition Creature.h:529
uint32 m_path_id
Definition Creature.h:509
bool m_moveInLineOfSightDisabled
Definition Creature.h:481
uint32 m_groupLootTimer
Definition Creature.h:311
uint32 m_combatPulseTime
Definition Creature.h:461
uint32 m_ProhibitSchoolTime[7]
Definition Creature.h:256
MovableMapObject()=default
uint16 m_valuesCount
Definition Object.h:266
int32 m_regenTimer
Definition Unit.h:2105
Unit()
Definition Unit.cpp:205
#define sWorld
Definition World.h:317

References _focusSpell, CONFIG_SIGHT_MONSTER, CREATURE_REGEN_INTERVAL, DisableLootReward, DisableReputationReward, m_CombatDistance, m_CreatureSpellCooldowns, m_ProhibitSchoolTime, Unit::m_regenTimer, m_respawnedTime, m_SightDistance, m_spells, Object::m_valuesCount, MAX_CREATURE_SPELLS, MAX_SPELL_SCHOOL, ResetLootMode(), SPELL_SCHOOL_NORMAL, sWorld, TriggerJustRespawned, and UNIT_END.

◆ ~Creature()

Creature::~Creature ( )
override
305{
306 m_vendorItemCounts.clear();
307
308 delete i_AI;
309 i_AI = nullptr;
310}
VendorItemCounts m_vendorItemCounts
Definition Creature.h:444
UnitAI * i_AI
Definition Unit.h:2052

References Unit::i_AI, and m_vendorItemCounts.

Member Function Documentation

◆ _AddCreatureSpellCooldown()

void Creature::_AddCreatureSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  end_time 
)
2866{
2867 CreatureSpellCooldown spellCooldown;
2868 spellCooldown.category = categoryId;
2869 spellCooldown.end = GameTime::GetGameTimeMS().count() + end_time;
2870 m_CreatureSpellCooldowns[spell_id] = std::move(spellCooldown);
2871}
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition CreatureData.h:540
uint16 category
Definition CreatureData.h:544
uint32 end
Definition CreatureData.h:545

References CreatureSpellCooldown::category, CreatureSpellCooldown::end, GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

Referenced by Pet::_LoadSpellCooldowns(), AddSpellCooldown(), TriggerBurningPitch(), boss_ingvar_the_plunderer::UpdateAI(), and npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI().

◆ _GetDamageMod()

float Creature::_GetDamageMod ( int32  Rank)
static
1604{
1605 switch (Rank) // define rates for each elite rank
1606 {
1608 return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
1616 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
1617 default:
1619 }
1620}
@ CREATURE_ELITE_NORMAL
Definition SharedDefines.h:2981
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2984
@ CREATURE_ELITE_RARE
Definition SharedDefines.h:2985
@ CREATURE_ELITE_RAREELITE
Definition SharedDefines.h:2983
@ CREATURE_ELITE_ELITE
Definition SharedDefines.h:2982
@ RATE_CREATURE_NORMAL_DAMAGE
Definition WorldConfig.h:446
@ RATE_CREATURE_ELITE_RARE_DAMAGE
Definition WorldConfig.h:450
@ RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
Definition WorldConfig.h:449
@ RATE_CREATURE_ELITE_RAREELITE_DAMAGE
Definition WorldConfig.h:448
@ RATE_CREATURE_ELITE_ELITE_DAMAGE
Definition WorldConfig.h:447

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_DAMAGE, RATE_CREATURE_ELITE_RARE_DAMAGE, RATE_CREATURE_ELITE_RAREELITE_DAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, RATE_CREATURE_NORMAL_DAMAGE, and sWorld.

Referenced by ObjectMgr::CheckCreatureTemplate().

◆ _GetHealthMod()

float Creature::_GetHealthMod ( int32  Rank)
staticprotected
1585{
1586 switch (Rank) // define rates for each elite rank
1587 {
1589 return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
1591 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1597 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
1598 default:
1599 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1600 }
1601}
@ RATE_CREATURE_NORMAL_HP
Definition WorldConfig.h:441
@ RATE_CREATURE_ELITE_WORLDBOSS_HP
Definition WorldConfig.h:444
@ RATE_CREATURE_ELITE_ELITE_HP
Definition WorldConfig.h:442
@ RATE_CREATURE_ELITE_RARE_HP
Definition WorldConfig.h:445
@ RATE_CREATURE_ELITE_RAREELITE_HP
Definition WorldConfig.h:443

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_RARE_HP, RATE_CREATURE_ELITE_RAREELITE_HP, RATE_CREATURE_ELITE_WORLDBOSS_HP, RATE_CREATURE_NORMAL_HP, and sWorld.

Referenced by Guardian::InitStatsForLevel(), LoadCreatureFromDB(), and SelectLevel().

◆ _IsTargetAcceptable()

bool Creature::_IsTargetAcceptable ( Unit const *  target) const
2563{
2564 ASSERT(target);
2565
2566 // if the target cannot be attacked, the target is not acceptable
2567 if (IsFriendlyTo(target) || !target->isTargetableForAttack(false, this) || (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
2568 return false;
2569
2570 if (target->HasUnitState(UNIT_STATE_DIED))
2571 {
2572 // some creatures can detect fake death
2573 if (CanIgnoreFeignDeath() && target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH))
2574 return true;
2575 else
2576 return false;
2577 }
2578
2579 Unit const* targetVictim = target->getAttackerForHelper();
2580
2581 // if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
2582 if (IsEngagedBy(target) || IsHostileTo(target))
2583 return true;
2584
2585 // if the target's victim is friendly, and the target is neutral, the target is acceptable
2586 if (targetVictim && !IsNeutralToAll() && IsFriendlyTo(targetVictim))
2587 return true;
2588
2589 // if the target's victim is not friendly, or the target is friendly, the target is not acceptable
2590 return false;
2591}
#define ASSERT
Definition Errors.h:68
@ UNIT_FLAG2_FEIGN_DEATH
Definition UnitDefines.h:289
@ UNIT_STATE_DIED
Definition UnitDefines.h:170
bool CanIgnoreFeignDeath() const
Definition Creature.h:276
Definition Unit.h:620
Vehicle * m_vehicle
Definition Unit.h:2111
Unit * getAttackerForHelper() const
Definition Unit.cpp:755
bool IsNeutralToAll() const
Definition Unit.cpp:10330
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1840
bool IsEngagedBy(Unit const *who) const
Definition Unit.h:877
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10312
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10307
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37

References ASSERT, CanIgnoreFeignDeath(), Unit::getAttackerForHelper(), Vehicle::GetBase(), Unit::HasUnitFlag2(), Unit::HasUnitState(), Unit::IsEngagedBy(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsNeutralToAll(), Unit::IsOnVehicle(), Unit::isTargetableForAttack(), Unit::m_vehicle, UNIT_FLAG2_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by CanStartAttack(), and CreatureAI::TriggerAlert().

◆ AddLootMode()

◆ AddSpellCooldown()

void Creature::AddSpellCooldown ( uint32  spell_id,
uint32  ,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

Reimplemented from Unit.

2874{
2875 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
2876 if (!spellInfo)
2877 return;
2878
2879 // used in proc system, otherwise normal creature cooldown
2880 if (end_time)
2881 {
2882 _AddCreatureSpellCooldown(spellInfo->Id, 0, end_time);
2883 return;
2884 }
2885
2886 uint32 spellcooldown = spellInfo->RecoveryTime;
2887 uint32 categoryId = spellInfo->GetCategory();
2888 uint32 categorycooldown = categoryId ? spellInfo->CategoryRecoveryTime : 0;
2889 if (Player* modOwner = GetSpellModOwner())
2890 {
2891 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, spellcooldown);
2892 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categorycooldown);
2893 }
2894
2895 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
2896 if (categorycooldown && i_scstore != sSpellsByCategoryStore.end())
2897 {
2898 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2899 {
2900 _AddCreatureSpellCooldown(i_scset->second, categoryId, categorycooldown);
2901 }
2902 }
2903 else if (spellcooldown)
2904 {
2905 _AddCreatureSpellCooldown(spellInfo->Id, 0, spellcooldown);
2906 }
2907
2908 if (sSpellMgr->HasSpellCooldownOverride(spellInfo->Id))
2909 {
2910 if (IsCharmed() && GetCharmer()->IsPlayer())
2911 {
2912 WorldPacket data;
2913 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, spellcooldown);
2915 }
2916 }
2917}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
std::uint32_t uint32
Definition Define.h:107
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
#define sSpellMgr
Definition SpellMgr.h:825
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:606
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
Definition Creature.cpp:2865
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1072
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5728
Definition SpellInfo.h:316
uint32 GetCategory() const
Definition SpellInfo.cpp:871
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 Id
Definition SpellInfo.h:320
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
bool IsCharmed() const
Definition Unit.h:1237
Player * GetSpellModOwner() const
Definition Unit.cpp:16661
Unit * GetCharmer() const
Definition Unit.cpp:10704
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:20846
Definition WorldPacket.h:26

References _AddCreatureSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, SpellInfo::GetCategory(), Unit::GetCharmer(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsCharmed(), Object::IsPlayer(), SpellInfo::RecoveryTime, Player::SendDirectMessage(), SPELL_COOLDOWN_FLAG_NONE, SPELLMOD_COOLDOWN, sSpellMgr, sSpellsByCategoryStore, and Object::ToPlayer().

Referenced by Aura::_ApplyForTarget(), Aura::_UnapplyForTarget(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandlePetActionHelper(), boss_faction_championsAI::IsCCed(), boss_zuljin::JustEngagedWith(), Pet::Update(), and PetAI::UpdateAI().

◆ AddToWorld()

void Creature::AddToWorld ( )
overridevirtual
  • Register the creature for guid lookup

Reimplemented from Object.

Reimplemented in Pet.

313{
315 if (!IsInWorld())
316 {
317 // pussywizard: motion master needs to be initialized before OnCreatureCreate, which may set death state to JUST_DIED, to prevent crash
318 // it's also initialized in AIM_Initialize(), few lines below, but it's not a problem
320
322 if (m_spawnId)
323 {
324 GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this));
325 }
327
329
331
332 if (IsVehicle())
333 {
335 }
336
337 if (GetZoneScript())
338 {
340 }
341
343
344 sScriptMgr->OnCreatureAddWorld(this);
345 }
346}
#define sScriptMgr
Definition ScriptMgr.h:728
Definition Creature.h:43
Loot loot
Definition Creature.h:230
bool AIM_Initialize(CreatureAI *ai=nullptr)
Definition Creature.cpp:1096
void Motion_Initialize()
Definition Creature.cpp:1121
void SearchFormation()
Definition Creature.cpp:382
MapStoredObjectTypesContainer & GetObjectsStore()
Definition Map.h:345
CreatureBySpawnIdContainer & GetCreatureBySpawnIdStore()
Definition Map.h:348
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition TypeContainer.h:177
bool IsVehicle() const
Definition Unit.h:750
void AddToWorld() override
Definition Unit.cpp:15776
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
void Install()
Definition Vehicle.cpp:72
Map * GetMap() const
Definition Object.h:621
ZoneScript * GetZoneScript() const
Definition Object.h:627
virtual void OnCreatureCreate(Creature *)
Definition ZoneScript.h:34
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330

References Unit::AddToWorld(), AIM_Initialize(), Map::GetCreatureBySpawnIdStore(), Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), Unit::GetVehicleKit(), WorldObject::GetZoneScript(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), Vehicle::Install(), Object::IsInWorld(), Unit::IsVehicle(), loot, m_spawnId, Motion_Initialize(), ZoneScript::OnCreatureCreate(), SearchFormation(), Loot::sourceWorldObjectGUID, and sScriptMgr.

◆ AI()

CreatureAI * Creature::AI ( ) const
inline
141{ return (CreatureAI*)i_AI; }
Definition CreatureAI.h:70

References Unit::i_AI.

Referenced by Unit::_UnapplyAura(), Vehicle::AddPassenger(), Player::AddQuestAndCheckCompletion(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), boss_algalon_the_observer::boss_algalon_the_observerAI::CallConstellations(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), CanAlwaysSee(), CanCreatureAttack(), BattlegroundAV::ChangeMineOwner(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::CheckAction(), spell_putricide_mutation_init::CheckRequirementInternal(), spell_the_lich_king_ice_burst_target_search::CheckTargetCount(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), Unit::CombatStart(), CreatureUnitRelocationWorker(), Unit::DealDamage(), DespawnOnEvade(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), SummonList::DoAction(), Spell::DoAllEffectOnTarget(), HomeMovementGenerator< Creature >::DoFinalize(), instance_stratholme::instance_stratholme_InstanceMapScript::DoSpawnPlaguedCritters(), SummonList::DoZoneInCombat(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), DelayedTalk::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), ValithriaDespawner::Execute(), CaptainSurviveTalk::Execute(), ChargeRifts::Execute(), spell_kiljaeden_sinister_reflection_clone::FilterTargets(), spell_sapphiron_frost_explosion::FilterTargets(), RotateMovementGenerator::Finalize(), EffectMovementGenerator::Finalize(), boss_janalai::FireWall(), npc_anubisath_sentinel::aqsentinelAI::GetOtherSentinels(), SmartScript::GetTargets(), go_ossirian_crystal::go_ossirian_crystalAI::GossipHello(), spell_herald_volzaj_insanity::HandleAfterCast(), spell_illidari_council_empyreal_balance::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), debug_commandscript::HandleDebugBoundaryCommand(), spell_item_lil_xt::HandleDummy(), spell_shadowblink::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_q12096_q12092_bark::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_algalon_trigger_3_adds::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), spell_chapter2_persuasive_strike::HandleHit(), spell_chapter5_return_to_capital::HandleHit(), npc_commandscript::HandleNpcSetDataCommand(), WorldSession::HandlePetActionHelper(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_taldaram_summon_flame_ball::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_ayamiss_swarmer_swarm::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_volazj_whisper::HandleScriptEffect(), Unit::HandleSpellClick(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), TempSummon::InitSummon(), IsAlwaysDetectableFor(), SmartScript::IsSmart(), npc_mr_bigglesworth::JustDied(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), npc_frosthound::npc_frosthoundAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), WorldBossAI::JustSummoned(), npc_grimstone::npc_grimstoneAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_curator::JustSummoned(), boss_attumen::JustSummoned(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_sacrolash::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), boss_anetheron::JustSummoned(), boss_onyxia::JustSummoned(), boss_taldaram::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustSummoned(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_precious_icc::npc_precious_iccAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_gluth::boss_gluthAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_volkhan::boss_volkhanAI::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), npc_akama_illidan::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), emerald_dragonAI::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), boss_balinda::JustSummoned(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustSummoned(), boss_archimonde::JustSummoned(), npc_muglash::npc_muglashAI::JustSummoned(), npc_kaya_flathoof::npc_kaya_flathoofAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), npc_ame::npc_ameAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_kurenai_captive::npc_kurenai_captiveAI::JustSummoned(), npc_bessy::npc_bessyAI::JustSummoned(), npc_buru_egg::JustSummoned(), Unit::Kill(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_brew_bubble::MoveInLineOfSight(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), spell_pilgrims_bounty_serve_generic::OnAuraRemove(), achievement_flu_shot_shortage::OnCheck(), achievement_smell_saronite::OnCheck(), achievement_shadowdodger::OnCheck(), achievement_cheese_the_freeze::OnCheck(), achievement_getting_cold_in_here::OnCheck(), achievement_i_could_say_that_this_cache_was_rare::OnCheck(), achievement_i_have_the_coolest_friends::OnCheck(), achievement_ignis_shattered::OnCheck(), achievement_mimiron_firefighter::OnCheck(), achievement_mimiron_set_up_us_the_bomb_11::OnCheck(), achievement_mimiron_set_up_us_the_bomb_12::OnCheck(), achievement_mimiron_set_up_us_the_bomb_13::OnCheck(), achievement_quick_shave::OnCheck(), instance_blackrock_spire::instance_blackrock_spireMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_main_chambers_access_panel::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_wormhole::OnGossipHello(), go_the_pearl_of_the_depths::OnGossipHello(), go_pressure_valve::OnGossipHello(), go_brazier::OnGossipHello(), go_finklestein_cauldron::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_barnes::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_highlord_darion_mograine::OnGossipSelect(), npc_varian_wrynn::OnGossipSelect(), npc_thrall_bfu::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_high_overlord_saurfang_icc::OnGossipSelect(), npc_muradin_bronzebeard_icc::OnGossipSelect(), brann_bronzebeard::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), npc_vekjik::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_fos_leader::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_mcmanus::OnGossipSelect(), npc_finklestein::OnGossipSelect(), npc_captain_saeed::OnGossipSelect(), boss_azuregos::OnGossipSelect(), npc_hyjal_tyrande::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_tirions_gambit_tirion::OnGossipSelect(), npc_artorius::OnGossipSelect(), npc_simone::OnGossipSelect(), npc_nelson::OnGossipSelect(), npc_franklin::OnGossipSelect(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_chicken_cluck::OnQuestAccept(), npc_kernobee::OnQuestAccept(), npc_daphne_stilwell::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_tooga::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_kurenai_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_eris_hevenfire::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_shenthul::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), npc_emily::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_battle_at_valhalas::OnQuestAccept(), npc_finklestein::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_doctor::OnQuestAccept(), go_crystal_prison::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_chicken_cluck::OnQuestComplete(), boss_apothecary_hummel::OnQuestReward(), npc_rocknot::OnQuestReward(), npc_lady_sylvanas_windrunner::OnQuestReward(), npc_tharnarian::OnQuestReward(), npc_thrall_warchief::OnQuestReward(), npc_elder_clearwater::OnQuestReward(), npc_riggle_bassbait::OnQuestReward(), spell_electrial_storm::OnRemove(), at_blackrock_stadium::OnTrigger(), at_commander_dawnforge::OnTrigger(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), OrderWhelpTargetSelector::operator()(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), Acore::CallOfHelpCreatureInRangeDo::operator()(), SplineHandler::operator()(), Unit::PetSpellFail(), PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), RemoveCorpse(), Vehicle::RemovePassenger(), Respawn(), Resurrect(), boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Say(), boss_yoggsaron_llane::boss_yoggsaron_llaneAI::Say(), boss_yoggsaron_neltharion::boss_yoggsaron_neltharionAI::Say(), boss_fathomguard_tidalvess::ScheduleRemoval(), spell_the_lich_king_valkyr_target_search::SelectTarget(), SelectVictim(), instance_naxxramas::SetBossState(), Unit::SetCharmedBy(), SetInCombatWithZone(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_pilgrims_bounty_chair::SpellHitTarget(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::Start(), spell_putricide_ooze_channel::StartAttack(), WaypointMovementGenerator< Creature >::StartMove(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), boss_zuramat::boss_zuramatAI::SummonedCreatureDespawn(), boss_sindragosa::boss_sindragosaAI::SummonedCreatureDespawn(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SummonedCreatureDespawn(), boss_anubrekhan::boss_anubrekhanAI::SummonedCreatureDies(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_love_in_air_snivel_real::Talk(), Unit::TauntApply(), Unit::TauntFadeOut(), spell_igb_check_for_players::TriggerWipe(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Update(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), and npc_bessy::npc_bessyAI::WaypointReached().

◆ AIM_Initialize()

bool Creature::AIM_Initialize ( CreatureAI ai = nullptr)
1097{
1098 // make sure nothing can change the AI during AI update
1099 if (m_AI_locked)
1100 {
1101 LOG_DEBUG("scripts.ai", "AIM_Initialize: failed to init, locked.");
1102 return false;
1103 }
1104
1105 UnitAI* oldAI = i_AI;
1106
1107 // Xinef: called in add to world
1108 //Motion_Initialize();
1109
1110 i_AI = ai ? ai : FactorySelector::SelectAI(this);
1111 delete oldAI;
1112 IsAIEnabled = true;
1113 i_AI->InitializeAI();
1114
1115 // Xinef: Initialize vehicle if it is not summoned!
1116 if (GetVehicleKit() && m_spawnId)
1117 GetVehicleKit()->Reset();
1118 return true;
1119}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
Definition UnitAI.h:198
virtual void InitializeAI()
Definition UnitAI.h:209
bool IsAIEnabled
Definition Unit.h:2012
void Reset(bool evading=false)
Definition Vehicle.cpp:120
CreatureAI * SelectAI(Creature *creature)
Definition CreatureAISelector.cpp:78

References Unit::GetVehicleKit(), Unit::i_AI, UnitAI::InitializeAI(), Unit::IsAIEnabled, LOG_DEBUG, m_AI_locked, m_spawnId, Vehicle::Reset(), and FactorySelector::SelectAI().

Referenced by AddToWorld(), Pet::AddToWorld(), Respawn(), WorldObject::SummonTrigger(), and UpdateEntry().

◆ AllLootRemovedFromCorpse()

void Creature::AllLootRemovedFromCorpse ( )
3002{
3003 if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
3004 {
3006 {
3008 }
3009 }
3010
3011 time_t now = GameTime::GetGameTime().count();
3012 if (m_corpseRemoveTime <= now)
3013 {
3014 return;
3015 }
3016
3017 float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
3018 uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
3019
3020 m_respawnTime -= diff;
3021
3022 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
3024 {
3026 }
3027 else
3028 {
3029 m_corpseRemoveTime -= diff;
3030 }
3031}
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
@ LOOT_SKINNING
Definition LootMgr.h:85
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
@ RATE_CORPSE_DECAY_LOOTED
Definition WorldConfig.h:469
bool hasLootRecipient() const
Definition Creature.h:235
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
bool IsPet() const
Definition Unit.h:747
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
Seconds GetGameTime()
Definition GameTime.cpp:38
LootType loot_type
Definition LootMgr.h:326

References GetCreatureTemplate(), GameTime::GetGameTime(), hasLootRecipient(), LootStore::HaveLootFor(), Unit::IsPet(), loot, LOOT_SKINNING, Loot::loot_type, LootTemplates_Skinning, m_corpseRemoveTime, m_respawnTime, RATE_CORPSE_DECAY_LOOTED, Unit::SetUnitFlag(), sWorld, and UNIT_FLAG_SKINNABLE.

Referenced by WorldSession::DoLootRelease(), and Unit::Kill().

◆ CalculateMinMaxDamage()

void Creature::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

1122{
1123 // creatures only have one damage
1124 if (damageIndex != 0)
1125 {
1126 minDamage = 0.f;
1127 maxDamage = 0.f;
1128 return;
1129 }
1130
1131 UnitMods unitMod;
1132 float variance = 1.0f;
1133 switch (attType)
1134 {
1135 case BASE_ATTACK:
1136 default:
1137 variance = GetCreatureTemplate()->BaseVariance;
1138 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
1139 break;
1140 case OFF_ATTACK:
1141 variance = GetCreatureTemplate()->BaseVariance;
1142 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
1143 break;
1144 case RANGED_ATTACK:
1145 variance = GetCreatureTemplate()->RangeVariance;
1146 unitMod = UNIT_MOD_DAMAGE_RANGED;
1147 break;
1148 }
1149
1150 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
1151 {
1152 minDamage = 0.0f;
1153 maxDamage = 0.0f;
1154 return;
1155 }
1156
1157 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
1158 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
1159
1160 // Disarm for creatures
1161 if (HasWeapon(attType) && !HasWeaponForAttack(attType))
1162 {
1163 minDamage *= 0.5f;
1164 maxDamage *= 0.5f;
1165 }
1166
1167 float attackPower = GetTotalAttackPowerValue(attType);
1168 float attackSpeedMulti = GetAPMultiplier(attType, normalized);
1169 float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
1170 float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
1171 float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
1172 float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
1173 float dmgMultiplier = GetCreatureTemplate()->DamageModifier; // = DamageModifier * _GetDamageMod(rank);
1174
1175 minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1176 maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1177
1178 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
1179 if (minDamage < 0.0f || minDamage > 1000000000.0f)
1180 minDamage = 0.0f;
1181 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
1182 maxDamage = 0.0f;
1183 if (minDamage > maxDamage)
1184 minDamage = maxDamage;
1185}
@ MINDAMAGE
Definition Unit.h:136
@ MAXDAMAGE
Definition Unit.h:137
UnitMods
Definition Unit.h:143
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:167
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:168
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:166
@ OFF_ATTACK
Definition Unit.h:211
@ BASE_ATTACK
Definition Unit.h:210
@ RANGED_ATTACK
Definition Unit.h:212
@ BASE_VALUE
Definition Unit.h:127
@ TOTAL_VALUE
Definition Unit.h:129
@ TOTAL_PCT
Definition Unit.h:130
@ BASE_PCT
Definition Unit.h:128
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Creature.h:195
bool HasWeapon(WeaponAttackType type) const override
Definition Creature.cpp:3193
bool HasOffhandWeaponForAttack() const
Definition Unit.h:929
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15530
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:15554
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition Unit.cpp:15390
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17302
float BaseVariance
Definition CreatureData.h:211
float RangeVariance
Definition CreatureData.h:212
float DamageModifier
Definition CreatureData.h:208

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CreatureTemplate::BaseVariance, CreatureTemplate::DamageModifier, Unit::GetAPMultiplier(), GetCreatureTemplate(), Unit::GetModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::HasOffhandWeaponForAttack(), HasWeapon(), HasWeaponForAttack(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, CreatureTemplate::RangeVariance, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CallAssistance()

void Creature::CallAssistance ( Unit target = nullptr)
2436{
2437 if (!target)
2438 {
2439 target = GetVictim();
2440 }
2441
2442 if (!m_AlreadyCallAssistance && target && !IsPet() && !IsCharmed())
2443 {
2444 SetNoCallAssistance(true);
2445
2446 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
2447
2448 if (radius > 0)
2449 {
2450 std::list<Creature*> assistList;
2451
2452 Acore::AnyAssistCreatureInRangeCheck u_check(this, target, radius);
2454 Cell::VisitObjects(this, searcher, radius);
2455
2456 if (!assistList.empty())
2457 {
2458 AssistDelayEvent* e = new AssistDelayEvent(target->GetGUID(), this);
2459 while (!assistList.empty())
2460 {
2461 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
2462 e->AddAssistant((*assistList.begin())->GetGUID());
2463 assistList.pop_front();
2464 }
2466 }
2467 }
2468 }
2469}
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
Definition WorldConfig.h:153
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
Definition WorldConfig.h:233
Definition GridNotifiers.h:1257
Definition Creature.h:534
void AddAssistant(ObjectGuid guid)
Definition Creature.h:539
void SetNoCallAssistance(bool val)
Definition Creature.h:271
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Unit * GetVictim() const
Definition Unit.h:848
EventProcessor m_Events
Definition Object.h:731
Definition GridNotifiers.h:464
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References AssistDelayEvent::AddAssistant(), EventProcessor::AddEvent(), EventProcessor::CalculateTime(), CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, Object::GetGUID(), Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), m_AlreadyCallAssistance, WorldObject::m_Events, SetNoCallAssistance(), sWorld, and Cell::VisitObjects().

Referenced by Unit::Attack(), AssistanceMovementGenerator::Finalize(), and Update().

◆ CallForHelp()

void Creature::CallForHelp ( float  fRadius,
Unit target = nullptr 
)
2472{
2473 if (radius <= 0.0f || IsPet() || IsCharmed())
2474 {
2475 return;
2476 }
2477
2478 if (!target)
2479 {
2480 target = GetVictim();
2481 }
2482
2483 if (!target)
2484 {
2485 return;
2486 }
2487
2488 Acore::CallOfHelpCreatureInRangeDo u_do(this, target, radius);
2490 Cell::VisitObjects(this, worker, radius);
2491}
Definition GridNotifiers.h:1138
Definition GridNotifiers.h:480

References Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), and Cell::VisitObjects().

Referenced by BossAI::_JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_grand_champion::boss_grand_championAI::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::JustEngagedWith(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustSummoned(), npc_sentinel_leader::UpdateAI(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ CanAlwaysSee()

bool Creature::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1897{
1898 if (IsAIEnabled && AI()->CanSeeAlways(obj))
1899 return true;
1900
1901 return false;
1902}
CreatureAI * AI() const
Definition Creature.h:141

References AI(), and Unit::IsAIEnabled.

◆ CanAssistTo()

bool Creature::CanAssistTo ( Unit const *  u,
Unit const *  enemy,
bool  checkfaction = true 
) const
Todo:
: Implement aggro range, detection range and assistance range templates
2494{
2495 // is it true?
2497 return false;
2498
2499 // we don't need help from zombies :)
2500 if (!IsAlive())
2501 return false;
2502
2503 // Xinef: we cannot assist in evade mode
2504 if (IsInEvadeMode())
2505 return false;
2506
2507 // pussywizard: or if enemy is in evade mode
2508 if (enemy && enemy->IsCreature() && enemy->ToCreature()->IsInEvadeMode())
2509 return false;
2510
2511 // we don't need help from non-combatant ;)
2512 if (IsCivilian())
2513 return false;
2514
2516 return false;
2517
2518 // skip fighting creature
2519 if (IsEngaged())
2520 return false;
2521
2522 // only free creature
2524 return false;
2525
2528 {
2529 return false;
2530 }
2531
2532 // only from same creature faction
2533 if (checkfaction)
2534 {
2535 if (GetFaction() != u->GetFaction())
2536 return false;
2537
2538 if (!RespondsToCallForHelp())
2539 return false;
2540 }
2541 else
2542 {
2543 if (!IsFriendlyTo(u))
2544 return false;
2545 }
2546
2547 // skip non hostile to caster enemy creatures
2548 if (!IsHostileTo(enemy))
2549 return false;
2550
2551 // Check if can see the enemy
2552 if (!CanSeeOrDetect(enemy))
2553 {
2554 return false;
2555 }
2556
2557 return true;
2558}
@ CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS
Definition CreatureData.h:71
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
bool IsCivilian() const
Definition Creature.h:75
bool HasReactState(ReactStates state) const
Definition Creature.h:97
bool IsInEvadeMode() const
Definition Creature.h:135
bool RespondsToCallForHelp() const
Definition Unit.h:975
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
bool IsAlive() const
Definition Unit.h:1707
uint32 GetFaction() const
Definition Unit.h:801
bool IsEngaged() const
Definition Unit.h:876
bool IsImmuneToNPC() const
Definition Unit.h:874
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1222
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1705
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:283

References WorldObject::CanSeeOrDetect(), CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS, Unit::GetCharmerOrOwnerGUID(), Unit::GetFaction(), CreatureTemplate::HasFlagsExtra(), HasReactState(), Unit::HasUnitFlag(), Unit::IsAlive(), IsCivilian(), Object::IsCreature(), Unit::IsEngaged(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), IsInEvadeMode(), m_creatureInfo, REACT_AGGRESSIVE, Unit::RespondsToCallForHelp(), Object::ToCreature(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by AssistDelayEvent::Execute(), Acore::CallOfHelpCreatureInRangeDo::operator()(), Acore::AnyAssistCreatureInRangeCheck::operator()(), and Acore::NearestAssistCreatureInCreatureRangeCheck::operator()().

◆ CanCastSpell()

bool Creature::CanCastSpell ( uint32  spellID) const

Returns true if the creature is able to cast the spell.

3852{
3853 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
3854 int32 currentPower = GetPower(getPowerType());
3855
3857 {
3858 return false;
3859 }
3860
3861 if (spellInfo && (currentPower < spellInfo->CalcPowerCost(this, spellInfo->GetSchoolMask())))
3862 {
3863 return false;
3864 }
3865
3866 return true;
3867}
std::int32_t int32
Definition Define.h:103
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2841
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:878
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1998
Powers getPowerType() const
Definition Unit.h:1054
uint32 GetPower(Powers power) const
Definition Unit.h:1058

References Unit::GetPower(), Unit::getPowerType(), SpellInfo::GetSchoolMask(), Object::HasFlag(), IsSpellProhibited(), sSpellMgr, UNIT_FIELD_FLAGS, and UNIT_FLAG_SILENCED.

Referenced by boss_shade_of_aran::JustEngagedWith(), and npc_capernian::ScheduleEvents().

◆ CanCreatureAttack()

bool Creature::CanCreatureAttack ( Unit const *  victim,
bool  skipDistCheck = false 
) const
2631{
2632 if (!victim->IsInMap(this))
2633 return false;
2634
2635 if (!IsValidAttackTarget(victim))
2636 return false;
2637
2638 if (!victim->isInAccessiblePlaceFor(this))
2639 return false;
2640
2641 if (IsAIEnabled && !AI()->CanAIAttack(victim))
2642 return false;
2643
2644 // pussywizard: we cannot attack in evade mode
2645 if (IsInEvadeMode())
2646 return false;
2647
2648 // pussywizard: or if enemy is in evade mode
2649 if (victim->IsCreature() && victim->ToCreature()->IsInEvadeMode())
2650 return false;
2651
2652 // cannot attack if is during 5 second grace period, unless being attacked
2653 if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !IsEngagedBy(victim))
2654 {
2655 return false;
2656 }
2657
2658 // if victim is in FD and we can't see that
2659 if (victim->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) && !CanIgnoreFeignDeath())
2660 {
2661 return false;
2662 }
2663
2665 {
2666 if (GetMap()->IsDungeon())
2667 return true;
2668
2669 float visibility = std::max<float>(GetVisibilityRange(), victim->GetVisibilityRange());
2670
2671 // if outside visibility
2672 if (!IsWithinDist(victim, visibility))
2673 return false;
2674
2675 // pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
2676 // xinef: this should include taunt auras
2678 return true;
2679 }
2680
2681 if (skipDistCheck)
2682 return true;
2683
2684 if (Unit* unit = GetCharmerOrOwner())
2685 {
2686 float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, DEFAULT_VISIBILITY_DISTANCE);
2687 return victim->IsWithinDist(unit, visibilityDist);
2688 }
2689
2690 float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
2691 if (!dist)
2692 return true;
2693
2694 float x, y, z;
2695 x = y = z = 0.0f;
2696 if (GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE)->GetResetPosition(x, y, z))
2697 return IsInDist2d(x, y, dist);
2698 else
2699 return IsInDist2d(&m_homePosition, dist);
2700}
@ MOTION_SLOT_IDLE
Definition MotionMaster.h:63
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
@ CONFIG_CREATURE_LEASH_RADIUS
Definition WorldConfig.h:151
bool isWorldBoss() const
Definition Creature.h:121
time_t GetLastLeashExtensionTime() const
Definition Creature.cpp:3721
uint8 GetLeashTimer() const
Definition Creature.cpp:3731
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Unit * GetCharmerOrOwner() const
Definition Unit.h:1213
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13973
bool HasTauntAura() const
Definition Unit.h:1754
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1321
float GetVisibilityRange() const
Definition Object.cpp:1650
float GetObjectSize() const
Definition Object.cpp:2764
bool IsInDist2d(float x, float y, float dist) const
Definition Position.h:211

References AI(), CanIgnoreFeignDeath(), CONFIG_CREATURE_LEASH_RADIUS, DEFAULT_VISIBILITY_DISTANCE, Unit::GetCharmerOrOwner(), Unit::GetCharmerOrOwnerGUID(), GameTime::GetGameTime(), GetLastLeashExtensionTime(), GetLeashTimer(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), WorldObject::GetVisibilityRange(), Unit::HasTauntAura(), Unit::HasUnitFlag2(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsEngagedBy(), Unit::isInAccessiblePlaceFor(), Position::IsInDist2d(), IsInEvadeMode(), WorldObject::IsInMap(), Object::IsPlayer(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDist(), isWorldBoss(), m_homePosition, m_respawnedTime, MOTION_SLOT_IDLE, sWorld, Object::ToCreature(), and UNIT_FLAG2_FEIGN_DEATH.

Referenced by PetAI::_needToStop(), boss_hadronox::boss_hadronoxAI::AnyPlayerValid(), CanStartAttack(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), PetAI::SelectNextTarget(), ThreatContainer::SelectNextVictim(), SelectVictim(), npc_pet_shaman_earth_elemental::UpdateAI(), and npc_pet_shaman_fire_elemental::UpdateAI().

◆ CanEnterWater()

bool Creature::CanEnterWater ( ) const
overridevirtual

Implements Unit.

3285{
3286 if (CanSwim())
3287 return true;
3288
3290}
bool CanSwim() const override
This method check the current flag/status of a creature and its inhabit type.
Definition Creature.cpp:3273
CreatureMovementData const & GetMovementTemplate() const
Definition Creature.cpp:2993
bool IsSwimAllowed() const
Definition CreatureData.h:135

References CanSwim(), GetMovementTemplate(), and CreatureMovementData::IsSwimAllowed().

Referenced by ConfusedMovementGenerator< T >::_InitSpecific(), RandomMovementGenerator< T >::_setRandomLocation(), Map::CanReachPositionAndGetValidCoords(), PathGenerator::CreateFilter(), Unit::isInAccessiblePlaceFor(), and RefreshSwimmingFlag().

◆ CanFly()

bool Creature::CanFly ( ) const
inlineoverridevirtual

◆ CanGeneratePickPocketLoot()

bool Creature::CanGeneratePickPocketLoot ( ) const

◆ CanHover()

bool Creature::CanHover ( ) const
inline
bool IsHovering() const
Definition Unit.h:1624
CreatureGroundMovementType Ground
Definition CreatureData.h:122

References GetMovementTemplate(), CreatureMovementData::Ground, Hover, and Unit::IsHovering().

Referenced by LoadCreaturesAddon(), and UpdateMovementFlags().

◆ CanIgnoreFeignDeath()

bool Creature::CanIgnoreFeignDeath ( ) const
inline
@ CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH
Definition CreatureData.h:61
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:73

References CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH, and HasFlagsExtra().

Referenced by _IsTargetAcceptable(), and CanCreatureAttack().

◆ CanNotReachTarget()

bool Creature::CanNotReachTarget ( ) const
3690{
3691 return m_cannotReachTarget;
3692}
ObjectGuid m_cannotReachTarget
Definition Creature.h:519

References m_cannotReachTarget.

Referenced by IsEvadingAttacks(), IsNotReachableAndNeedRegen(), and Update().

◆ CanPeriodicallyCallForAssistance()

bool Creature::CanPeriodicallyCallForAssistance ( ) const
private
3742{
3743 if (!IsInCombat())
3744 return false;
3745
3747 return false;
3748
3749 if (!CanHaveThreatList())
3750 return false;
3751
3752 if (IsSummon() && GetMap()->Instanceable())
3753 return false;
3754
3755 return true;
3756}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
bool IsSummon() const
Definition Unit.h:744
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14716
bool IsInCombat() const
Definition Unit.h:879

References Unit::CanHaveThreatList(), WorldObject::GetMap(), Unit::HasUnitState(), Unit::IsInCombat(), Unit::IsSummon(), UNIT_STATE_DIED, and UNIT_STATE_POSSESSED.

Referenced by Update().

◆ CanStartAttack()

bool Creature::CanStartAttack ( Unit const *  u) const
1920{
1921 if (IsCivilian())
1922 return false;
1923
1924 // This set of checks is should be done only for creatures
1925 if ((IsImmuneToNPC() && !who->IsPlayer()) || // flag is valid only for non player characters
1926 (IsImmuneToPC() && who->IsPlayer())) // immune to PC and target is a player, return false
1927 {
1928 return false;
1929 }
1930
1931 if (Unit* owner = who->GetOwner())
1932 if (owner->IsPlayer() && IsImmuneToPC()) // immune to PC and target has player owner
1933 return false;
1934
1935 // Do not attack non-combat pets
1936 if (who->IsCreature() && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
1937 return false;
1938
1939 if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) // too much Z difference, skip very costy vmap calculations here
1940 return false;
1941
1942 if (!_IsTargetAcceptable(who))
1943 return false;
1944
1945 if (IsNeutralToAll() || !IsWithinDistInMap(who, GetAggroRange(who) + m_CombatDistance, true, false)) // pussywizard: +m_combatDistance for turrets and similar
1946 return false;
1947
1948 if (!CanCreatureAttack(who))
1949 return false;
1950
1952 return false;
1953
1954 if (!IsHostileTo(who))
1955 return false;
1956
1957 return IsWithinLOSInMap(who);
1958}
#define CREATURE_Z_ATTACK_RANGE
Definition Creature.h:38
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2650
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
bool _IsTargetAcceptable(Unit const *target) const
Definition Creature.cpp:2562
bool CanFly() const override
Definition Creature.h:82
bool CanCreatureAttack(Unit const *victim, bool skipDistCheck=false) const
Definition Creature.cpp:2630
float GetAggroRange(Unit const *target) const
Definition Creature.cpp:3404
Unit * GetOwner() const
Definition Unit.cpp:10696
bool IsImmuneToPC() const
Definition Unit.h:872
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1352
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1326
float GetDistanceZ(WorldObject const *obj) const
Definition Object.cpp:1203

References _IsTargetAcceptable(), CanCreatureAttack(), CanFly(), CREATURE_TYPE_NON_COMBAT_PET, CREATURE_Z_ATTACK_RANGE, GetAggroRange(), Unit::GetCreatureType(), WorldObject::GetDistanceZ(), Unit::GetOwner(), Unit::HasUnitState(), IsCivilian(), Object::IsCreature(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), Unit::IsImmuneToPC(), Unit::IsNeutralToAll(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), m_CombatDistance, and UNIT_STATE_STUNNED.

Referenced by CreatureAI::MoveInLineOfSight(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), and Acore::NearestHostileUnitInAttackDistanceCheck::operator()().

◆ CanSwim()

bool Creature::CanSwim ( ) const
overridevirtual

This method check the current flag/status of a creature and its inhabit type.

Pets should swim by default to properly follow the player NOTE: You can set the UNIT_FLAG_CANNOT_SWIM temporary to deny a creature to swim

Reimplemented from Unit.

3274{
3275 if (Unit::CanSwim() || (!Unit::CanSwim() && !CanFly()))
3276 return true;
3277
3278 if (IsPet())
3279 return true;
3280
3281 return false;
3282}
virtual bool CanSwim() const
this method checks the current flag of a unit
Definition Unit.cpp:19796

References CanFly(), Unit::CanSwim(), and Unit::IsPet().

Referenced by PathGenerator::BuildPolyPath(), CanEnterWater(), PathGenerator::IsSwimmableSegment(), WorldObject::UpdateAllowedPositionZ(), and UpdateMovementFlags().

◆ CanWalk()

◆ ClearLastLeashExtensionTimePtr()

◆ ClearProhibitedSpellTimers()

void Creature::ClearProhibitedSpellTimers ( )
2858{
2859 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2860 {
2861 m_ProhibitSchoolTime[i] = 0;
2862 }
2863}

References m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by boss_shade_of_aran::JustEngagedWith().

◆ ClearTarget()

void Creature::ClearTarget ( )
inline
381{ SetTarget(); };
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3558

References SetTarget().

Referenced by boss_julianne::DamageTaken(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), and boss_leotheras_the_blind::Reset().

◆ Create()

bool Creature::Create ( ObjectGuid::LowType  guidlow,
Map map,
uint32  phaseMask,
uint32  Entry,
uint32  vehId,
float  x,
float  y,
float  z,
float  ang,
const CreatureData data = nullptr 
)

Relocate before CreateFromProto, to initialize coords and allow returning correct zone id for selecting OutdoorPvP/Battlefield script

Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there

1137{
1138 ASSERT(map);
1139 SetMap(map);
1140 SetPhaseMask(phaseMask, false);
1141
1142 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
1143 if (!cinfo)
1144 {
1145 LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1146 return false;
1147 }
1148
1151 Relocate(x, y, z, ang);
1152
1153 if (!IsPositionValid())
1154 {
1155 LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, Entry, x, y, z, ang);
1156 return false;
1157 }
1158
1159 // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
1160 PositionFullTerrainStatus terrainData;
1162 ProcessPositionDataChanged(terrainData);
1163
1164 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
1165 if (!CreateFromProto(guidlow, Entry, vehId, data))
1166 return false;
1167
1169
1170 switch (GetCreatureTemplate()->rank)
1171 {
1174 break;
1177 break;
1180 break;
1182 // Xinef: Reduce corpse delay for bossess outside of instance
1183 if (!GetInstanceId())
1184 m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE) * 2;
1185 else
1187 break;
1188 default:
1190 break;
1191 }
1192
1194 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, cinfo);
1195 if (minfo && !IsTotem()) // Cancel load if no model defined or if totem
1196 {
1197 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
1198 SetNativeDisplayId(display.CreatureDisplayID);
1199 }
1200
1203
1206
1208
1210 {
1213 }
1214 else if (cinfo->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS) // Xinef: Add ghost visibility for ghost units
1215 {
1218 }
1219 if (Entry == VISUAL_WAYPOINT)
1220 SetVisible(false);
1221
1224
1225 return true;
1226}
@ CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING
Definition CreatureData.h:74
@ CREATURE_FLAG_EXTRA_GHOST_VISIBILITY
Definition CreatureData.h:55
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
#define VISUAL_WAYPOINT
Definition MotionMaster.h:34
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:49
#define sObjectMgr
Definition ObjectMgr.h:1650
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1285
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1292
@ GHOST_VISIBILITY_GHOST
Definition SharedDefines.h:1293
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2707
@ UNIT_STATE_IGNORE_PATHFINDING
Definition UnitDefines.h:197
@ CONFIG_CORPSE_DECAY_ELITE
Definition WorldConfig.h:252
@ CONFIG_CORPSE_DECAY_NORMAL
Definition WorldConfig.h:250
@ CONFIG_CORPSE_DECAY_WORLDBOSS
Definition WorldConfig.h:254
@ CONFIG_CORPSE_DECAY_RARE
Definition WorldConfig.h:251
@ CONFIG_CORPSE_DECAY_RAREELITE
Definition WorldConfig.h:253
bool LoadCreaturesAddon(bool reload=false)
Definition Creature.cpp:2715
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3531
bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
Definition Creature.cpp:1641
uint32 GetScriptId() const
Definition Creature.cpp:3056
void UpdateMovementFlags()
Definition Creature.cpp:3449
float GetNativeObjectScale() const override
Definition Creature.cpp:3507
void LoadSparringPct()
Definition Creature.cpp:2801
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:395
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
Definition Map.cpp:1388
void SetVisible(bool x)
Definition Unit.cpp:14334
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1891
void AddUnitState(uint32 f)
Definition Unit.h:690
float GetHoverHeight() const
Definition Unit.h:1630
uint32 GetNativeDisplayId() const
Definition Unit.h:1889
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19147
void ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override
Definition Unit.cpp:4320
bool IsSpiritHealer() const
Definition Unit.h:762
bool IsTotem() const
Definition Unit.h:749
bool IsSpiritGuide() const
Definition Unit.h:763
uint32 GetPhaseMask() const
Definition Object.h:513
uint32 LastUsedScriptID
Definition Object.h:680
uint32 GetInstanceId() const
Definition Object.h:510
virtual void SetMap(Map *map)
Definition Object.cpp:2090
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:614
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:613
uint32 const Entry[3]
Definition instance_blackwing_lair.cpp:73
Definition CreatureData.h:398
Definition CreatureData.h:169
Definition CreatureData.h:186
uint32 type_flags
Definition CreatureData.h:223
Definition Map.h:92
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
bool IsPositionValid() const
Definition Position.cpp:176
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(float x, float y)
Definition Position.h:77

References Unit::AddUnitState(), ASSERT, CONFIG_CORPSE_DECAY_ELITE, CONFIG_CORPSE_DECAY_NORMAL, CONFIG_CORPSE_DECAY_RARE, CONFIG_CORPSE_DECAY_RAREELITE, CONFIG_CORPSE_DECAY_WORLDBOSS, CreateFromProto(), CREATURE_ELITE_ELITE, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, CREATURE_FLAG_EXTRA_GHOST_VISIBILITY, CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, CreatureModel::CreatureDisplayID, DEFAULT_COLLISION_HEIGHT, CreatureModel::DisplayScale, Entry, GetCreatureTemplate(), Map::GetFullTerrainStatusForPosition(), Unit::GetHoverHeight(), WorldObject::GetInstanceId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetScriptId(), GHOST_VISIBILITY_ALIVE, GHOST_VISIBILITY_GHOST, HasFlagsExtra(), Position::IsPositionValid(), Unit::IsSpiritGuide(), Unit::IsSpiritHealer(), Unit::IsTotem(), WorldObject::LastUsedScriptID, LoadCreaturesAddon(), LoadSparringPct(), LOG_ERROR, m_corpseDelay, Position::m_positionZ, WorldObject::m_serverSideVisibility, WorldObject::m_serverSideVisibilityDetect, Unit::ProcessPositionDataChanged(), Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, SetDisplayId(), WorldObject::SetMap(), Unit::SetNativeDisplayId(), Unit::SetPhaseMask(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), Unit::SetVisible(), sObjectMgr, sWorld, CreatureTemplate::type_flags, UNIT_STATE_IGNORE_PATHFINDING, UpdateMovementFlags(), and VISUAL_WAYPOINT.

Referenced by Battleground::AddCreature(), debug_commandscript::HandleDebugSpawnVehicleCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadCreatureFromDB(), Battlefield::SpawnCreature(), and Map::SummonCreature().

◆ CreateFromProto()

bool Creature::CreateFromProto ( ObjectGuid::LowType  guidlow,
uint32  Entry,
uint32  vehId,
const CreatureData data = nullptr 
)
protected
1642{
1643 SetZoneScript();
1644 if (GetZoneScript() && data)
1645 {
1646 uint32 FirstEntry = GetZoneScript()->GetCreatureEntry(guidlow, data);
1647 if (!FirstEntry)
1648 return false;
1649 }
1650
1651 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
1652 if (!normalInfo)
1653 {
1654 LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1655 return false;
1656 }
1657
1659
1660 Object::_Create(guidlow, Entry, (vehId || normalInfo->VehicleId) ? HighGuid::Vehicle : HighGuid::Unit);
1661
1662 // Xinef: select proper vehicle id
1663 if (!vehId)
1664 {
1665 CreatureTemplate const* cinfo = normalInfo;
1666 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
1667 {
1668 // we already have valid Map pointer for current creature!
1669 if (cinfo->DifficultyEntry[diff - 1])
1670 {
1671 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
1672 if (cinfo && cinfo->VehicleId)
1673 break; // template found
1674
1675 // check and reported at startup, so just ignore (restore normalInfo)
1676 cinfo = normalInfo;
1677 }
1678
1679 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
1680 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
1681 diff -= 2; // to normal raid difficulty cases
1682 else
1683 --diff;
1684 }
1685
1686 if (cinfo->VehicleId)
1687 CreateVehicleKit(cinfo->VehicleId, (cinfo->VehicleId != normalInfo->VehicleId ? cinfo->Entry : normalInfo->Entry));
1688 }
1689 else
1690 CreateVehicleKit(vehId, Entry);
1691
1692 if (!UpdateEntry(Entry, data))
1693 return false;
1694
1695 return true;
1696}
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition DBCEnums.h:275
HighGuid
Definition ObjectGuid.h:58
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:541
void SetOriginalEntry(uint32 entry)
Definition Creature.h:373
bool IsRaid() const
Definition Map.h:294
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:123
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18813
void SetZoneScript()
Definition Object.cpp:2312
virtual uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)
Definition ZoneScript.h:31
uint32 Entry
Definition CreatureData.h:187
uint32 VehicleId
Definition CreatureData.h:230
uint32 DifficultyEntry[MAX_DIFFICULTY - 1]
Definition CreatureData.h:188

References Object::_Create(), Unit::CreateVehicleKit(), CreatureTemplate::DifficultyEntry, CreatureTemplate::Entry, Entry, ZoneScript::GetCreatureEntry(), WorldObject::GetMap(), WorldObject::GetZoneScript(), Unit::IsPet(), Map::IsRaid(), LOG_ERROR, RAID_DIFFICULTY_10MAN_HEROIC, SetOriginalEntry(), WorldObject::SetZoneScript(), sObjectMgr, Unit, UpdateEntry(), Vehicle, and CreatureTemplate::VehicleId.

Referenced by Create().

◆ DeleteFromDB()

void Creature::DeleteFromDB ( )
virtual

Reimplemented in Pet.

1854{
1855 if (!m_spawnId)
1856 {
1857 LOG_ERROR("entities.unit", "Trying to delete not saved creature: {}", GetGUID().ToString());
1858 return;
1859 }
1860
1862 sObjectMgr->DeleteCreatureData(m_spawnId);
1863
1864 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1865
1867 stmt->SetData(0, m_spawnId);
1868 trans->Append(stmt);
1869
1870 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
1871 stmt->SetData(0, m_spawnId);
1872 trans->Append(stmt);
1873
1874 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
1875 stmt->SetData(0, m_spawnId);
1876 trans->Append(stmt);
1877
1878 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
1879 stmt->SetData(0, m_spawnId);
1880 trans->Append(stmt);
1881
1882 WorldDatabase.CommitTransaction(trans);
1883}
SQLTransaction< WorldDatabaseConnection > WorldDatabaseTransaction
Definition DatabaseEnvFwd.h:71
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
@ WORLD_DEL_GAME_EVENT_MODEL_EQUIP
Definition WorldDatabase.h:109
@ WORLD_DEL_CREATURE_ADDON
Definition WorldDatabase.h:73
@ WORLD_DEL_GAME_EVENT_CREATURE
Definition WorldDatabase.h:108
@ WORLD_DEL_CREATURE
Definition WorldDatabase.h:83
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
Definition Map.cpp:2422
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
std::string ToString() const
Definition Position.cpp:52

References Object::GetGUID(), WorldObject::GetMap(), LOG_ERROR, m_spawnId, Map::RemoveCreatureRespawnTime(), PreparedStatementBase::SetData(), sObjectMgr, Position::ToString(), WORLD_DEL_CREATURE, WORLD_DEL_CREATURE_ADDON, WORLD_DEL_GAME_EVENT_CREATURE, WORLD_DEL_GAME_EVENT_MODEL_EQUIP, and WorldDatabase.

Referenced by npc_commandscript::HandleNpcDeleteCommand().

◆ DespawnOnEvade()

void Creature::DespawnOnEvade ( Seconds  respawnDelay = 20s)
2189{
2191
2192 if (respawnDelay < 2s)
2193 {
2194 LOG_WARN("entities.unit", "DespawnOnEvade called with delay of {} seconds, defaulting to 2.", respawnDelay.count());
2195 respawnDelay = 2s;
2196 }
2197
2198 if (TempSummon* whoSummon = ToTempSummon())
2199 {
2201 whoSummon->UnSummon();
2202 return;
2203 }
2204
2205 DespawnOrUnsummon(Milliseconds(0), respawnDelay);
2206}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
#define LOG_WARN(filterType__,...)
Definition Log.h:162
virtual void SummonedCreatureDespawnAll()
Definition CreatureAI.h:139
Position const & GetHomePosition() const
Definition Creature.h:343
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2180
void ScheduleCreatureRespawn(ObjectGuid, Milliseconds, Position pos=Position())
Definition Map.cpp:2759
Definition TemporarySummon.h:40
TempSummon * ToTempSummon()
Definition Unit.h:686

References AI(), DespawnOrUnsummon(), Object::GetGUID(), GetHomePosition(), WorldObject::GetMap(), LOG_WARN, Map::ScheduleCreatureRespawn(), CreatureAI::SummonedCreatureDespawnAll(), and Unit::ToTempSummon().

Referenced by npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_jeklik::EnterEvadeMode(), boss_illidan_stormrage::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), boss_midnight::EnterEvadeMode(), boss_zuljin::EnterEvadeMode(), boss_nightbane::JustReachedHome(), npc_vengeful_spirit::OnCharmed(), and instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData().

◆ DespawnOrUnsummon() [1/2]

void Creature::DespawnOrUnsummon ( Milliseconds  msTimeToDespawn,
Seconds  forcedRespawnTimer 
)
2181{
2182 if (TempSummon* summon = this->ToTempSummon())
2183 summon->UnSummon(msTimeToDespawn.count());
2184 else
2185 ForcedDespawn(msTimeToDespawn.count(), forcedRespawnTimer);
2186}
void ForcedDespawn(uint32 timeMSToDespawn=0, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2160

References ForcedDespawn(), and Unit::ToTempSummon().

Referenced by spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), npc_simone::npc_simoneAI::CorpseRemoved(), Player::CreatePet(), npc_jenny::DamageTaken(), boss_headless_horseman_head::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_akama_shade::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), MotionTransport::DelayedTeleportTransport(), SummonList::DespawnAll(), SummonList::DespawnEntry(), brann_bronzebeard::brann_bronzebeardAI::DespawnHeads(), DespawnOnEvade(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), Vehicle::Dismiss(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), npc_bone_spike::npc_bone_spikeAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_fathomlord_karathress::DoAction(), npc_herald_of_the_lich_king::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), npc_twilight_summon::npc_twilight_summonAI::DoAction(), npc_snobold_vassal::npc_snobold_vassalAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_molten_golem::npc_molten_golemAI::DoAction(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), npc_blade_of_azzinoth::DoAction(), Spell::EffectScriptEffect(), Spell::EffectTameCreature(), boss_julianne::EnterEvadeMode(), boss_rend_blackhand::boss_rend_blackhandAI::EnterEvadeMode(), boss_attumen::EnterEvadeMode(), boss_entropius::EnterEvadeMode(), boss_black_knight::boss_black_knightAI::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), boss_the_lurker_below::EnterEvadeMode(), boss_harbinger_skyriss::EnterEvadeMode(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterEvadeMode(), npc_hallows_end_soh::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_dirt_mound::EnterEvadeMode(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::EnterEvadeMode(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::EnterEvadeMode(), npc_fel_infernal::npc_fel_infernalAI::EnterEvadeMode(), npc_mistress_of_pain::npc_mistress_of_painAI::EnterEvadeMode(), boss_tyrannus::boss_tyrannusAI::EnterEvadeMode(), npc_parasitic_shadowfiend::EnterEvadeMode(), boss_ahune::EnterEvadeMode(), boss_nazan::EnterEvadeMode(), boss_vazruden::EnterEvadeMode(), ForcedDespawnDelayEvent::Execute(), VehicleDespawnEvent::Execute(), DelayedCastEvent::Execute(), EoEDrakeEnterVehicleEvent::Execute(), SuckBackEvent::Execute(), npc_hallows_end_soh::FinishEvent(), spell_gen_despawn_self::HandleDummy(), spell_item_lil_xt::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_q12096_q12092_bark::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_rocket_chicken::HandleDummyTick(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_dtk_raise_dead_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_shredder_delivery::HandleScript(), spell_ahune_minion_despawner::HandleScript(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q12690_burst_at_the_seams::HandleScript(), spell_illidan_cage_trap::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_hawk_hunting::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), boss_twilight_corrupter::InitializeAI(), npc_preparations_for_war_vehicle::InitializeAI(), npc_ahune_ice_spear_bunny::InitializeAI(), npc_underbog_mushroom::InitializeAI(), Guardian::InitStatsForLevel(), npc_taldaram_flamesphere::IsSummonedBy(), npc_putricide_oozeAI::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_majordomo::boss_majordomoAI::JustDied(), npc_kilrek::JustDied(), boss_dorothee::JustDied(), boss_roar::JustDied(), boss_strawman::JustDied(), boss_tinhead::JustDied(), npc_zulian_prowler::npc_zulian_prowlerAI::JustDied(), npc_chained_spirit::JustDied(), npc_belnistrasz::npc_belnistraszAI::JustDied(), npc_living_inferno::npc_living_infernoAI::JustDied(), npc_memory::npc_memoryAI::JustDied(), npc_argent_soldier::npc_argent_soldierAI::JustDied(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), npc_fel_infernal::npc_fel_infernalAI::JustDied(), npc_mistress_of_pain::npc_mistress_of_painAI::JustDied(), npc_dark_nucleus::npc_dark_nucleusAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), npc_little_ooze::npc_little_oozeAI::JustDied(), npc_big_ooze::npc_big_oozeAI::JustDied(), npc_ice_tomb::npc_ice_tombAI::JustDied(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied(), npc_thassarian2::npc_thassarian2AI::JustDied(), npc_wintergarde_gryphon::JustDied(), npc_q24545_vegard::npc_q24545_vegardAI::JustDied(), npc_blessed_banner::npc_blessed_bannerAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), boss_hydromancer_thespia::JustDied(), npc_necrotic_shard::JustDied(), npc_buru_egg::JustDied(), boss_bug_trio::JustDied(), npc_frost_tomb::JustDied(), npc_lava_spawn::JustEngagedWith(), npc_dirt_mound::JustEngagedWith(), boss_dorothee::JustReachedHome(), boss_roar::JustReachedHome(), boss_strawman::JustReachedHome(), boss_tinhead::JustReachedHome(), boss_crone::JustReachedHome(), boss_bigbadwolf::JustReachedHome(), boss_julianne::JustReachedHome(), boss_romulo::JustReachedHome(), boss_arlokk::boss_arlokkAI::JustReachedHome(), boss_headless_horseman::JustReachedHome(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustReachedHome(), npc_precious::npc_preciousAI::JustReachedHome(), npc_ouro_spawner::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_gal_darah::boss_gal_darahAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_risen_archmage::npc_risen_archmageAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_malygos::boss_malygosAI::JustSummoned(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_brew_bubble::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::MoveInLineOfSight(), FollowerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_forest_frog::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_amanishi_lookout::MovementInform(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MovementInform(), npc_troll_volunteer::npc_troll_volunteerAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_concentrated_ball::npc_concentrated_ballAI::MovementInform(), npc_darnavan::npc_darnavanAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_chained_spirit::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), 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npc_living_constellation::npc_living_constellationAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), npc_necropolis_relay::SpellHitTarget(), boss_headless_horseman_head::SpellHitTarget(), npc_necropolis_proxy::SpellHitTarget(), npc_necrotic_shard::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_necropolis_health::SpellHitTarget(), boss_ouro::Submerge(), npc_time_rift::SummonedCreatureDies(), boss_hazzarah::SummonedCreatureDies(), npc_creature_generator_akama::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_hydross_the_unstable::SummonMovementInform(), boss_razorgore::boss_razorgoreAI::SummonMovementInform(), npc_drakuru_shackles::npc_drakuru_shacklesAI::UnlockRageclaw(), VehicleAI::UpdateAI(), npc_escortAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_kernobee::npc_kernobeeAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_dark_iron_attack_mole_machine::UpdateAI(), npc_brew_bubble::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_depth_charge::npc_depth_chargeAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_stillpine_capitive::npc_stillpine_capitiveAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_giant_spotlight::npc_giant_spotlightAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::UpdateAI(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::UpdateAI(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_blessed_banner::npc_blessed_bannerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_imp_in_a_bottle::UpdateAI(), npc_pet_gen_fetch_ball::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_elder_clearwater::npc_elder_clearwaterAI::UpdateAI(), npc_ichor_globule::npc_ichor_globuleAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_rinji::npc_rinjiAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_jenny::UpdateFollowerAI(), SmartAI::UpdatePath(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), and npc_plaguehound_tracker::npc_plaguehound_trackerAI::WaypointReached().

◆ DespawnOrUnsummon() [2/2]

void Creature::DespawnOrUnsummon ( uint32  msTimeToDespawn = 0)
inline
286{ DespawnOrUnsummon(Milliseconds(msTimeToDespawn), 0s); };

References DespawnOrUnsummon().

Referenced by DespawnOrUnsummon().

◆ DisappearAndDie()

void Creature::DisappearAndDie ( )

◆ DoFleeToGetAssistance()

void Creature::DoFleeToGetAssistance ( )
1067{
1068 if (!GetVictim())
1069 return;
1070
1072 return;
1073
1074 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
1075 if (radius > 0)
1076 {
1077 Creature* creature = nullptr;
1078
1081
1082 Cell::VisitObjects(this, searcher, radius);
1083
1085 UpdateSpeed(MOVE_RUN, false);
1086
1087 if (!creature)
1088 //SetFeared(true, GetVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
1089 //TODO: use 31365
1091 else
1092 GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
1093 }
1094}
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ MOVE_RUN
Definition UnitDefines.h:350
@ CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
Definition WorldConfig.h:152
void SetNoSearchAssistance(bool val)
Definition Creature.h:272
void MoveSeekAssistance(float x, float y, float z)
Definition MotionMaster.cpp:706
bool HasPreventsFleeingAura() const
Definition Unit.h:1719
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18132
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14352
Definition GridNotifiers.h:449

References CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasPreventsFleeingAura(), MOVE_RUN, MotionMaster::MoveSeekAssistance(), Unit::SetControlled(), SetNoSearchAssistance(), sWorld, UNIT_STATE_FLEEING, Unit::UpdateSpeed(), and Cell::VisitObjects().

Referenced by npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), SmartScript::ProcessAction(), and npc_sentinel_infiltrator::UpdateAI().

◆ DoImmediateBoundaryCheck()

void Creature::DoImmediateBoundaryCheck ( )
inline
309{ m_boundaryCheckTime = 0; }

References m_boundaryCheckTime.

Referenced by CreatureAI::SetBoundary().

◆ FocusTarget()

void Creature::FocusTarget ( Spell const *  focusSpell,
WorldObject const *  target 
)
3565{
3566 // already focused
3567 if (_focusSpell)
3568 return;
3569
3570 _focusSpell = focusSpell;
3571
3572 SetGuidValue(UNIT_FIELD_TARGET, this == target ? ObjectGuid::Empty : target->GetGUID());
3573 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3575
3576 // Set serverside orientation if needed (needs to be after attribute check)
3577 if (this == target && (movespline->Finalized() || GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE))
3579 else
3580 SetInFront(target);
3581}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
@ SPELL_ATTR5_AI_DOESNT_FACE_TARGET
Definition SharedDefines.h:597
@ UNIT_STATE_ROTATING
Definition UnitDefines.h:190
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
bool Finalized() const
Definition MoveSpline.h:116
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
void SetFacingTo(float ori)
Definition Unit.cpp:20370
Movement::MoveSpline * movespline
Definition Unit.h:2029
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20364
float GetOrientation() const
Definition Position.h:124

References _focusSpell, Unit::AddUnitState(), CHASE_MOTION_TYPE, ObjectGuid::Empty, Movement::MoveSpline::Finalized(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetOrientation(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), Unit::movespline, Unit::SetFacingTo(), Object::SetGuidValue(), Unit::SetInFront(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

Referenced by Spell::prepare().

◆ ForcedDespawn()

void Creature::ForcedDespawn ( uint32  timeMSToDespawn = 0,
Seconds  forcedRespawnTimer = 0s 
)
private
2161{
2162 if (timeMSToDespawn)
2163 {
2164 ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this, forceRespawnTimer);
2165 m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
2166 return;
2167 }
2168
2169 if (IsAlive())
2171
2172 // Xinef: Set new respawn time, ignore corpse decay time...
2173 RemoveCorpse(true);
2174
2175 if (forceRespawnTimer > Seconds::zero())
2176 if (GetMap())
2177 GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
2178}
Definition Creature.h:550

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::IsAlive(), JustDied, WorldObject::m_Events, RemoveCorpse(), Map::ScheduleCreatureRespawn(), and setDeathState().

Referenced by DespawnOrUnsummon().

◆ GetAggroRange()

float Creature::GetAggroRange ( Unit const *  target) const
3405{
3406 // Determines the aggro range for creatures
3407 // Based on data from wowwiki due to lack of 3.3.5a data
3408
3409 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3410 if (aggroRate == 0)
3411 return 0.0f;
3412
3413 auto creatureLevel = target->getLevelForTarget(this);
3414 auto playerLevel = getLevelForTarget(target);
3415 int32 levelDiff = int32(creatureLevel) - int32(playerLevel);
3416
3417 // The maximum Aggro Radius is capped at 45 yards (25 level difference)
3418 if (levelDiff < -25)
3419 levelDiff = -25;
3420
3421 // The base aggro radius for mob of same level
3422 auto aggroRadius = GetDetectionRange();
3423 if (aggroRadius < 1)
3424 {
3425 return 0.0f;
3426 }
3427 // Aggro Radius varies with level difference at a rate of roughly 1 yard/level
3428 aggroRadius -= (float)levelDiff;
3429
3430 // detect range auras
3432
3433 // detected range auras
3434 aggroRadius += target->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
3435
3436 // Just in case, we don't want pets running all over the map
3437 if (aggroRadius > MAX_AGGRO_RADIUS)
3438 aggroRadius = MAX_AGGRO_RADIUS;
3439
3440 // Minimum Aggro Radius for a mob seems to be combat range (5 yards)
3441 // hunter pets seem to ignore minimum aggro radius so we'll default it a little higher
3442 float minRange = IsPet() ? 10.0f : 5.0f;
3443 if (aggroRadius < minRange)
3444 aggroRadius = minRange;
3445
3446 return (aggroRadius * aggroRate);
3447}
@ SPELL_AURA_MOD_DETECTED_RANGE
Definition SpellAuraDefines.h:215
@ SPELL_AURA_MOD_DETECT_RANGE
Definition SpellAuraDefines.h:154
#define MAX_AGGRO_RADIUS
Definition Unit.h:44
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:456
float GetDetectionRange() const
Definition Creature.h:261
uint8 getLevelForTarget(WorldObject const *target) const override
Definition Creature.cpp:3033
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6007

References GetDetectionRange(), Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), Unit::IsPet(), MAX_AGGRO_RADIUS, RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by CanStartAttack(), npc_amanishi_lookout::MoveInLineOfSight(), and npc_eagle_trash_aggro_trigger::MoveInLineOfSight().

◆ GetAIName()

std::string const & Creature::GetAIName ( ) const
3047{
3048 return sObjectMgr->GetCreatureTemplate(GetEntry())->AIName;
3049}
uint32 GetEntry() const
Definition Object.h:116

References Object::GetEntry(), and sObjectMgr.

Referenced by GetDebugInfo(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcSetDataCommand(), InitializeReactState(), and UpdateMoveInLineOfSightState().

◆ GetAttackDistance()

float Creature::GetAttackDistance ( Unit const *  player) const
3610{
3611 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3612
3613 if (aggroRate == 0)
3614 return 0.0f;
3615
3616 if (!player)
3617 return 0.0f;
3618
3619 uint32 playerLevel = player->getLevelForTarget(this);
3620 uint32 creatureLevel = getLevelForTarget(player);
3621
3622 int32 levelDiff = static_cast<int32>(playerLevel) - static_cast<int32>(creatureLevel);
3623
3624 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
3625 if (levelDiff < -25)
3626 levelDiff = -25;
3627
3628 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
3629 float retDistance = 20.0f;
3630
3631 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
3632 // radius grow if playlevel < creaturelevel
3633 retDistance -= static_cast<float>(levelDiff);
3634
3635 if (creatureLevel + 5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
3636 {
3637 // detect range auras
3638 retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE));
3639
3640 // detected range auras
3641 retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE));
3642 }
3643
3644 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
3645 if (retDistance < 5.0f)
3646 retDistance = 5.0f;
3647
3648 return (retDistance * aggroRate);
3649}
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:187

References CONFIG_MAX_PLAYER_LEVEL, Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by WorldObject::CanDetectStealthOf().

◆ GetCombatPulseDelay()

uint32 Creature::GetCombatPulseDelay ( ) const
inline
298{ return m_combatPulseDelay; }

References m_combatPulseDelay.

◆ GetCorpseDelay()

uint32 Creature::GetCorpseDelay ( ) const
inline

◆ GetCreatureAddon()

CreatureAddon const * Creature::GetCreatureAddon ( ) const
2703{
2704 if (m_spawnId)
2705 {
2706 if (CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(m_spawnId))
2707 return addon;
2708 }
2709
2710 // dependent from difficulty mode entry
2711 return sObjectMgr->GetCreatureTemplateAddon(GetCreatureTemplate()->Entry);
2712}
Definition CreatureData.h:440

References Entry, GetCreatureTemplate(), m_spawnId, and sObjectMgr.

Referenced by boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), wp_commandscript::HandleWpUnLoadCommand(), LoadCreaturesAddon(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), and UpdateEntry().

◆ GetCreatureData()

◆ GetCreatureTemplate()

CreatureTemplate const * Creature::GetCreatureTemplate ( ) const
inline
209{ return m_creatureInfo; }

References m_creatureInfo.

Referenced by KillRewarder::_InitXP(), Unit::_IsValidAttackTarget(), AllLootRemovedFromCorpse(), Vehicle::ApplyAllImmunities(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), Player::BuildPetTalentsInfoData(), CalculateMinMaxDamage(), SpellEffectInfo::CalcValue(), Spell::CheckCast(), SpellInfo::CheckTarget(), Create(), Pet::CreateBaseAtCreature(), Unit::DealMeleeDamage(), boss_high_king_maulgar::DoAction(), Spell::DoSpellHitOnUnit(), Spell::EffectForceDeselect(), Spell::EffectSanctuary(), Spell::EffectSkinning(), Spell::EffectSummonType(), Acore::XP::Gain(), GetCreatureAddon(), Unit::GetCreatureType(), Player::GetDefaultGossipMenuForSource(), GetLeashTimer(), GetMovementTemplate(), GetNativeObjectScale(), Pet::GetNativeObjectScale(), Player::GetNPCIfCanInteractWith(), SmartScript::GetScript(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcTameCommand(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandleQuestgiverHelloOpcode(), HasFlagsExtra(), HasMechanicTemplateImmunity(), Pet::HaveInDiet(), InitEntry(), Pet::InitLevelupSpellsForLevel(), Guardian::InitStatsForLevel(), isCanTrainingAndResetTalentsOf(), isElite(), IsImmunedToSpellEffect(), Unit::IsInPartyWith(), Unit::IsInRaidWith(), Pet::IsPermanentPetFor(), IsRacialLeader(), isWorldBoss(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), Unit::Kill(), Pet::LearnPetPassives(), Player::LearnPetTalent(), LoadCreatureFromDB(), Pet::LoadPetFromDB(), LoadSpellTemplateImmunity(), Unit::MeleeSpellHitResult(), boss_onyxia::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_thrall_old_hillsbrad::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), Unit::PatchValuesUpdate(), Player::PetSpellInitialize(), Player::PrepareGossipMenu(), Unit::RemoveCharmedBy(), Player::RemovePet(), boss_onyxia::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), Pet::resetTalents(), Respawn(), Player::RewardReputation(), SaveToDB(), SelectLevel(), Player::SendLoot(), WorldSession::SendPetNameQuery(), WorldSession::SendTrainerList(), Unit::SetCharmedBy(), setDeathState(), SetDisplayFromModel(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SummonPet(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), UpdateEntry(), GameEventMgr::UpdateEventNPCFlags(), UpdateMovementFlags(), and Unit::UpdateSpeed().

◆ GetCurrentEquipmentId()

◆ GetCurrentWaypointID()

uint32 Creature::GetCurrentWaypointID ( ) const
inline
353{ return m_waypointID; }

References m_waypointID.

Referenced by npc_akama_illidan::MovementInform().

◆ GetDebugInfo()

std::string Creature::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Guardian, and Pet.

3884{
3885 std::stringstream sstr;
3886 sstr << Unit::GetDebugInfo() << "\n"
3887 << "AIName: " << GetAIName() << " ScriptName: " << GetScriptName()
3888 << " WaypointPath: " << GetWaypointPath() << " SpawnId: " << GetSpawnId();
3889 return sstr.str();
3890}
uint32 GetWaypointPath() const
Definition Creature.h:350
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:65
std::string GetScriptName() const
Definition Creature.cpp:3051
std::string const & GetAIName() const
Definition Creature.cpp:3046
std::string GetDebugInfo() const override
Definition Unit.cpp:21197

References GetAIName(), Unit::GetDebugInfo(), GetScriptName(), GetSpawnId(), and GetWaypointPath().

Referenced by TempSummon::GetDebugInfo(), SetCannotReachTarget(), and Update().

◆ GetDefaultMovementType()

MovementGeneratorType Creature::GetDefaultMovementType ( ) const
inlineoverridevirtual

-------—End of Pet responses methods-------—

Reimplemented from Unit.

86{ return m_defaultMovementType; }

References m_defaultMovementType.

Referenced by GridObjectLoader::LoadCreatures(), and SaveToDB().

◆ GetDetectionRange()

float Creature::GetDetectionRange ( ) const
inline
261{ return m_detectionDistance; }

References m_detectionDistance.

Referenced by GetAggroRange().

◆ GetFormation() [1/2]

CreatureGroup * Creature::GetFormation ( )
inline
358{ return m_formation; }

References m_formation.

◆ GetFormation() [2/2]

◆ GetHomePosition() [1/2]

Position const & Creature::GetHomePosition ( ) const
inline
343{ return m_homePosition; }

References m_homePosition.

Referenced by DespawnOnEvade(), and GetRespawnPosition().

◆ GetHomePosition() [2/2]

void Creature::GetHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline
342{ m_homePosition.GetPosition(x, y, z, ori); }
void GetPosition(float &x, float &y) const
Definition Position.h:126

References Position::GetPosition(), and m_homePosition.

Referenced by HomeMovementGenerator< Creature >::_setTargetLocation(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_ayamiss::boss_ayamiss(), npc_icc_spire_frostwyrm::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_halion::boss_halionAI::CanAIAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_trollgore::boss_trollgoreAI::CheckEvadeIfOutOfCombatArea(), boss_anomalus::CheckEvadeIfOutOfCombatArea(), boss_gurtogg_bloodboil::CheckEvadeIfOutOfCombatArea(), boss_lady_vashj::CheckEvadeIfOutOfCombatArea(), boss_priestess_delrissa::CheckInRoom(), boss_sacrolash::CheckInRoom(), boss_kalecgos::CheckInRoom(), boss_onyxia::CheckInRoom(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_taldaram::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), ResetToHomeOrientation::Execute(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), npc_arthas_teleport_visual::GetAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), boss_halion::boss_halionAI::IsAnyPlayerValid(), boss_loatheb::boss_loathebAI::IsInRoom(), boss_algalon_the_observer::boss_algalon_the_observerAI::IsInRoom(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_balinda::JustEngagedWith(), boss_the_black_stalker::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_rotface::boss_rotfaceAI::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_lady_vashj::MovementInform(), npc_dragonflayer_forge_master::npc_dragonflayer_forge_master(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnCreatureRemove(), spell_halion_twilight_phasing::Phase(), SmartScript::ProcessAction(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_lady_vashj::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), Player::SetClientControl(), npc_alexstraza_the_lifebinder::SetData(), npc_pet_gen_fetch_ball::SpellHitTarget(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), boss_drekthar::boss_drektharAI::UpdateAI(), boss_galvangar::boss_galvangarAI::UpdateAI(), boss_vanndar::boss_vanndarAI::UpdateAI(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), npc_scarlet_cannon::npc_scarlet_cannonAI::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), and CreatureAI::VisualizeBoundary().

◆ GetLastLeashExtensionTime()

time_t Creature::GetLastLeashExtensionTime ( ) const
3722{
3724}
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3704

References GetLastLeashExtensionTimePtr().

Referenced by CanCreatureAttack().

◆ GetLastLeashExtensionTimePtr()

std::shared_ptr< time_t > const & Creature::GetLastLeashExtensionTimePtr ( ) const

◆ GetLeashTimer()

uint8 Creature::GetLeashTimer ( ) const
3732{ // Based on testing on Classic, seems to range from ~11s for low level mobs (1-5) to ~16s for high level mobs (70+)
3733 uint8 timerOffset = 11;
3734
3735 uint8 timerModifier = uint8(GetCreatureTemplate()->minlevel / 10) - 2;
3736
3737 // Formula is likely not quite correct, but better than flat timer
3738 return std::max<uint8>(timerOffset, timerOffset + timerModifier);
3739}

References GetCreatureTemplate().

Referenced by CanCreatureAttack().

◆ getLevelForTarget()

uint8 Creature::getLevelForTarget ( WorldObject const *  target) const
overridevirtual

Reimplemented from WorldObject.

3034{
3035 if (!isWorldBoss() || !target->ToUnit())
3036 return Unit::getLevelForTarget(target);
3037
3038 uint16 level = target->ToUnit()->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
3039 if (level < 1)
3040 return 1;
3041 if (level > 255)
3042 return 255;
3043 return uint8(level);
3044}
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition WorldConfig.h:236
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1027

References CONFIG_WORLD_BOSS_LEVEL_DIFF, Unit::GetLevel(), Unit::getLevelForTarget(), isWorldBoss(), sWorld, and Object::ToUnit().

Referenced by GetAggroRange(), and GetAttackDistance().

◆ GetLootMode()

uint16 Creature::GetLootMode ( ) const
inline

◆ GetLootRecipient()

◆ GetLootRecipientGroup()

Group * Creature::GetLootRecipientGroup ( ) const
1325{
1327 return nullptr;
1328 return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup);
1329}
#define sGroupMgr
Definition GroupMgr.h:51

References m_lootRecipientGroup, and sGroupMgr.

Referenced by SmartScript::GetTargets(), Player::isAllowedToLoot(), isTappedBy(), Unit::Kill(), and Player::SendLoot().

◆ GetLootRecipientGroupGUID()

ObjectGuid::LowType Creature::GetLootRecipientGroupGUID ( ) const
inline

◆ GetLootRecipientGUID()

ObjectGuid Creature::GetLootRecipientGUID ( ) const
inline

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Creature::GetMeleeDamageSchoolMask ( WeaponAttackType  = BASE_ATTACK,
uint8  = 0 
) const
inlineoverridevirtual

Implements Unit.

165{ return m_meleeDamageSchoolMask; }

References m_meleeDamageSchoolMask.

Referenced by ThreatContainer::SelectNextVictim().

◆ GetMovementTemplate()

◆ GetNameForLocaleIdx()

std::string const & Creature::GetNameForLocaleIdx ( LocaleConstant  locale_idx) const
overridevirtual

Reimplemented from WorldObject.

3152{
3153 if (loc_idx != DEFAULT_LOCALE)
3154 {
3155 uint8 uloc_idx = uint8(loc_idx);
3156 CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry());
3157 if (cl)
3158 {
3159 if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
3160 return cl->Name[uloc_idx];
3161 }
3162 }
3163
3164 return GetName();
3165}
#define DEFAULT_LOCALE
Definition Common.h:131
std::string const & GetName() const
Definition Object.h:525
Definition CreatureData.h:343
std::vector< std::string > Name
Definition CreatureData.h:344

References DEFAULT_LOCALE, Object::GetEntry(), WorldObject::GetName(), CreatureLocale::Name, and sObjectMgr.

Referenced by Pet::CreateBaseAtCreature(), and WorldSession::SendPetNameQuery().

◆ GetNativeObjectScale()

float Creature::GetNativeObjectScale ( ) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3508{
3510}
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1647
float DisplayScale
Definition CreatureData.h:180

References ObjectMgr::ChooseDisplayId(), CreatureModel::DisplayScale, and GetCreatureTemplate().

Referenced by Create(), Pet::GetNativeObjectScale(), InitEntry(), Guardian::InitStatsForLevel(), and Respawn().

◆ GetOriginalEntry()

uint32 Creature::GetOriginalEntry ( ) const
inline

◆ GetOriginalEquipmentId()

◆ GetPetAutoSpellOnPos()

virtual uint32 Creature::GetPetAutoSpellOnPos ( uint8  pos) const
inlinevirtual

Reimplemented in Pet.

326 {
328 return 0;
329 else
330 return m_charmInfo->GetCharmSpell(pos)->GetAction();
331 }
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
@ ACT_ENABLED
Definition CharmInfo.h:63
CharmInfo * m_charmInfo
Definition Unit.h:2099
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
ActiveStates GetType() const
Definition CharmInfo.h:101
uint32 GetAction() const
Definition CharmInfo.h:102

References ACT_ENABLED, UnitActionBarEntry::GetAction(), CharmInfo::GetCharmSpell(), UnitActionBarEntry::GetType(), Unit::m_charmInfo, and MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPetAutoSpellSize()

virtual uint8 Creature::GetPetAutoSpellSize ( ) const
inlinevirtual

Reimplemented in Pet.

324{ return MAX_SPELL_CHARM; }

References MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPlayerDamageReq()

uint32 Creature::GetPlayerDamageReq ( ) const
3847{
3848 return _playerDamageReq;
3849}

References _playerDamageReq.

Referenced by Acore::XP::Gain().

◆ GetRandomId()

uint32 Creature::GetRandomId ( uint32  id1,
uint32  id2,
uint32  id3 
)
3759{
3760 uint32 id = id1;
3761 uint8 ids = 0;
3762
3763 if (id2)
3764 {
3765 ++ids;
3766 if (id3) ++ids;
3767 }
3768
3769 if (ids)
3770 {
3771 uint8 idNumber = urand(0, ids);
3772 switch (idNumber)
3773 {
3774 case 0:
3775 id = id1;
3776 break;
3777 case 1:
3778 id = id2;
3779 break;
3780 case 2:
3781 id = id3;
3782 break;
3783 }
3784 }
3785 return id;
3786}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44

References urand().

Referenced by LoadCreatureFromDB(), and Respawn().

◆ GetReactState()

ReactStates Creature::GetReactState ( ) const
inline
96{ return m_reactState; }

References m_reactState.

Referenced by boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), boss_icehowl::boss_icehowlAI::AttackStart(), boss_the_lurker_below::AttackStart(), npc_capernian::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::CanAIAttack(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::CanAIAttack(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::CanAIAttack(), SmartAI::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanBeSeen(), boss_renataki::boss_renatakiAI::CanSeeAlways(), CharmInfo::CharmInfo(), Player::CharmSpellInitialize(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), Pet::FillPetInfo(), boss_ick::boss_ickAI::KilledUnit(), npc_chesspiece::OnCharmed(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), Player::PetSpellInitialize(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), Pet::SavePetToDB(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_viscidus::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_mage::npc_gunship_mageAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), InstanceScript::UpdateMinionState(), and Player::VehicleSpellInitialize().

◆ GetRespawnDelay()

◆ GetRespawnPosition()

void Creature::GetRespawnPosition ( float &  x,
float &  y,
float &  z,
float *  ori = nullptr,
float *  dist = nullptr 
) const
2954{
2955 if (m_spawnId)
2956 {
2957 if (CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId))
2958 {
2959 x = data->posX;
2960 y = data->posY;
2961 z = data->posZ;
2962 if (ori)
2963 *ori = data->orientation;
2964 if (dist)
2965 *dist = data->wander_distance;
2966
2967 return;
2968 }
2969 }
2970
2971 // xinef: changed this from current position to home position, fixes world summons with infinite duration
2972 if (GetTransport())
2973 {
2974 x = GetPositionX();
2975 y = GetPositionY();
2976 z = GetPositionZ();
2977 if (ori)
2978 *ori = GetOrientation();
2979 }
2980 else
2981 {
2983 x = homePos.GetPositionX();
2984 y = homePos.GetPositionY();
2985 z = homePos.GetPositionZ();
2986 if (ori)
2987 *ori = homePos.GetOrientation();
2988 }
2989 if (dist)
2990 *dist = 0;
2991}
Position const homePos
Definition boss_chromaggus.cpp:71
Transport * GetTransport() const
Definition Object.h:683
Definition CreatureData.h:370
Definition Position.h:27

References GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), homePos, m_spawnId, and sObjectMgr.

Referenced by SmartScript::ProcessAction(), RemoveCorpse(), and npc_escortAI::UpdateAI().

◆ GetRespawnTime()

time_t const & Creature::GetRespawnTime ( ) const
inline

◆ GetRespawnTimeEx()

time_t Creature::GetRespawnTimeEx ( ) const
2944{
2945 time_t now = GameTime::GetGameTime().count();
2946
2947 if (m_respawnTime > now)
2948 return m_respawnTime;
2949 else
2950 return now;
2951}

References GameTime::GetGameTime(), and m_respawnTime.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetScriptId()

◆ GetScriptName()

std::string Creature::GetScriptName ( ) const

◆ GetShieldBlockValue()

uint32 Creature::GetShieldBlockValue ( ) const
inlineoverridevirtual

Implements Unit.

161 {
162 return (GetLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
163 }
@ STAT_STRENGTH
Definition SharedDefines.h:269
float GetStat(Stats stat) const
Definition Unit.h:997
uint8 GetLevel() const
Definition Unit.h:1026

References Unit::GetLevel(), Unit::GetStat(), and STAT_STRENGTH.

◆ GetSparringPct()

float Creature::GetSparringPct ( ) const
inline
192{ return _sparringPct; }

References _sparringPct.

Referenced by Unit::DealDamage().

◆ GetSpawnId()

ObjectGuid::LowType Creature::GetSpawnId ( ) const
inline
65{ return m_spawnId; }

References m_spawnId.

Referenced by BattlegroundAV::AddAVCreature(), CreatureGroup::AddMember(), Vehicle::ApplyAllImmunities(), OPvPCapturePointZM_Graveyard::CanTalkTo(), boss_ghazan::DoAction(), RandomMovementGenerator< T >::DoInitialize(), GetDebugInfo(), CreatureGroup::GetNewTargetForMember(), GameEventMgr::GetNPCFlag(), SmartScript::GetScript(), WorldSession::HandleAuctionSellItem(), debug_commandscript::HandleDebugGetLootRecipientCommand(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetLinkCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetSpawnTimeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), wp_commandscript::HandleWpUnLoadCommand(), npc_eastvale_peasent::Initialize(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_spinestalker::npc_spinestalkerAI::JustRespawned(), npc_rimefang::npc_rimefangAI::JustRespawned(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned(), LoadSparringPct(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), RisenArchmageCheck::operator()(), ValithriaDespawner::operator()(), DoorsGuidCheck::operator()(), FormationMgr::RemoveCreatureFromGroup(), npc_ahnqiraji_critter::Reset(), Respawn(), SearchFormation(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), and outdoorpvp_na_halaa_creatures::UpdateAI().

◆ GetSpellCooldown()

uint32 Creature::GetSpellCooldown ( uint32  spell_id) const
2920{
2921 CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
2922 if (itr == m_CreatureSpellCooldowns.end())
2923 return 0;
2924
2925 return itr->second.end > GameTime::GetGameTimeMS().count() ? itr->second.end - GameTime::GetGameTimeMS().count() : 0;
2926}

References GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

◆ GetSpellDamageMod()

float Creature::GetSpellDamageMod ( int32  Rank)
1623{
1624 switch (Rank) // define rates for each elite rank
1625 {
1636 default:
1638 }
1639}
@ RATE_CREATURE_NORMAL_SPELLDAMAGE
Definition WorldConfig.h:451
@ RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
Definition WorldConfig.h:452
@ RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
Definition WorldConfig.h:453
@ RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
Definition WorldConfig.h:454
@ RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
Definition WorldConfig.h:455

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, RATE_CREATURE_NORMAL_SPELLDAMAGE, and sWorld.

Referenced by Unit::SpellDamageBonusDone().

◆ GetSummonerGUID()

ObjectGuid Creature::GetSummonerGUID ( ) const

Helper to get the creature's summoner GUID, if it is a summon.

3875{
3876 if (TempSummon const* temp = ToTempSummon())
3877 return temp->GetSummonerGUID();
3878
3879 LOG_DEBUG("entities.unit", "Creature::GetSummonerGUID() called by creature that is not a summon. Creature: {} ({})", GetEntry(), GetName());
3880 return ObjectGuid::Empty;
3881}

References ObjectGuid::Empty, Object::GetEntry(), WorldObject::GetName(), LOG_DEBUG, and Unit::ToTempSummon().

Referenced by npc_inner_demon::CanAIAttack(), npc_inner_demon::CanBeSeen(), npc_inner_demon::CanReceiveDamage(), npc_inner_demon::JustDied(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), and npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned().

◆ GetTrainerSpells()

TrainerSpellData const * Creature::GetTrainerSpells ( ) const
3146{
3147 return sObjectMgr->GetNpcTrainerSpells(GetEntry());
3148}

References Object::GetEntry(), and sObjectMgr.

Referenced by WorldSession::HandleTrainerBuySpellOpcode(), and WorldSession::SendTrainerList().

◆ GetTransportHomePosition() [1/2]

Position const & Creature::GetTransportHomePosition ( ) const
inline

◆ GetTransportHomePosition() [2/2]

void Creature::GetTransportHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline

◆ GetVendorItemCurrentCount()

uint32 Creature::GetVendorItemCurrentCount ( VendorItem const *  vItem)
3074{
3075 if (!vItem->maxcount)
3076 return vItem->maxcount;
3077
3078 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3079 for (; itr != m_vendorItemCounts.end(); ++itr)
3080 if (itr->itemId == vItem->item)
3081 break;
3082
3083 if (itr == m_vendorItemCounts.end())
3084 return vItem->maxcount;
3085
3086 VendorItemCount* vCount = &*itr;
3087
3088 time_t ptime = GameTime::GetGameTime().count();
3089
3090 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3091 {
3092 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3093
3094 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3095 if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
3096 {
3097 m_vendorItemCounts.erase(itr);
3098 return vItem->maxcount;
3099 }
3100
3101 vCount->count += diff * pProto->BuyCount;
3102 vCount->lastIncrementTime = ptime;
3103 }
3104
3105 return vCount->count;
3106}
Definition ItemTemplate.h:619
uint32 BuyCount
Definition ItemTemplate.h:629
Definition CreatureData.h:496
time_t lastIncrementTime
Definition CreatureData.h:501
uint32 count
Definition CreatureData.h:500

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetVendorItems()

VendorItemData const * Creature::GetVendorItems ( ) const
3069{
3070 return sObjectMgr->GetNpcVendorItemList(GetEntry());
3071}

References Object::GetEntry(), and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetWanderDistance()

float Creature::GetWanderDistance ( ) const
inline

◆ GetWaypointPath()

◆ HasFlagsExtra()

◆ hasInvolvedQuest()

bool Creature::hasInvolvedQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1843{
1844 QuestRelationBounds qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(GetEntry());
1845 for (QuestRelations::const_iterator itr = qir.first; itr != qir.second; ++itr)
1846 {
1847 if (itr->second == quest_id)
1848 return true;
1849 }
1850 return false;
1851}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:525

References Object::GetEntry(), and sObjectMgr.

◆ HasLootMode()

bool Creature::HasLootMode ( uint16  lootMode) const
inline
245{ return m_LootMode & lootMode; }

References m_LootMode.

◆ hasLootRecipient()

◆ HasMechanicTemplateImmunity()

bool Creature::HasMechanicTemplateImmunity ( uint32  mask) const
2217{
2219}
bool IsPlayer() const
Definition ObjectGuid.h:168
ObjectGuid GetOwnerGUID() const
Definition Unit.h:668
uint32 MechanicImmuneMask
Definition CreatureData.h:244

References GetCreatureTemplate(), Unit::GetOwnerGUID(), ObjectGuid::IsPlayer(), and CreatureTemplate::MechanicImmuneMask.

Referenced by Unit::HandleProcTriggerSpell(), IsImmunedToSpell(), IsImmunedToSpellEffect(), and Unit::UpdateSpeed().

◆ hasQuest()

bool Creature::hasQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1832{
1833 QuestRelationBounds qr = sObjectMgr->GetCreatureQuestRelationBounds(GetEntry());
1834 for (QuestRelations::const_iterator itr = qr.first; itr != qr.second; ++itr)
1835 {
1836 if (itr->second == quest_id)
1837 return true;
1838 }
1839 return false;
1840}

References Object::GetEntry(), and sObjectMgr.

◆ HasReactState()

◆ HasSearchedAssistance()

bool Creature::HasSearchedAssistance ( )
inline

References m_AlreadySearchedAssistance.

Referenced by setDeathState().

◆ HasSpell()

bool Creature::HasSpell ( uint32  spellID) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

2935{
2936 uint8 i;
2937 for (i = 0; i < MAX_CREATURE_SPELLS; ++i)
2938 if (spellID == m_spells[i])
2939 break;
2940 return i < MAX_CREATURE_SPELLS; //broke before end of iteration of known spells
2941}

References m_spells, and MAX_CREATURE_SPELLS.

Referenced by WorldSession::HandleCastSpellOpcode().

◆ HasSpellCooldown()

bool Creature::HasSpellCooldown ( uint32  spell_id) const
overridevirtual

◆ HasSpellFocus()

bool Creature::HasSpellFocus ( Spell const *  focusSpell = nullptr) const
3584{
3585 if (isDead()) // dead creatures cannot focus
3586 {
3587 return false;
3588 }
3589
3590 return focusSpell ? (focusSpell == _spellFocusInfo.Spell) : (_spellFocusInfo.Spell || _spellFocusInfo.Delay);
3591}
uint32 Delay
Definition Creature.h:155
struct Creature::@226 _spellFocusInfo
Definition Spell.h:287
bool isDead() const
Definition Unit.h:1709

References _spellFocusInfo, Unit::isDead(), and Spell::Spell().

Referenced by IsMovementPreventedByCasting().

◆ HasSwimmingFlagOutOfCombat()

bool Creature::HasSwimmingFlagOutOfCombat ( ) const
inline

◆ HasWeapon()

bool Creature::HasWeapon ( WeaponAttackType  type) const
overridevirtual

Implements Unit.

3194{
3195 const uint8 slot = uint8(type);
3196 ItemEntry const* item = sItemStore.LookupEntry(GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + slot));
3197
3198 return ((item && item->ClassID == ITEM_CLASS_WEAPON) || (type == OFF_ATTACK && CanDualWield()));
3199}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
bool CanDualWield() const
Definition Unit.h:918
Definition DBCStructure.h:1141
uint32 ClassID
Definition DBCStructure.h:1143

References Unit::CanDualWield(), ItemEntry::ClassID, Object::GetUInt32Value(), ITEM_CLASS_WEAPON, OFF_ATTACK, sItemStore, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by CalculateMinMaxDamage(), HasWeaponForAttack(), and ScriptedAI::SetEquipmentSlots().

◆ HasWeaponForAttack()

bool Creature::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

195{ return (Unit::HasWeaponForAttack(type) && HasWeapon(type)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:927

References HasWeapon(), and Unit::HasWeaponForAttack().

Referenced by CalculateMinMaxDamage().

◆ InitEntry()

bool Creature::InitEntry ( uint32  Entry,
const CreatureData data = nullptr 
)
protected

change the entry of creature until respawn

441{
442 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
443 if (!normalInfo)
444 {
445 LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", Entry);
446 return false;
447 }
448
449 // get difficulty 1 mode entry
450 // Xinef: Skip for pets!
451 CreatureTemplate const* cinfo = normalInfo;
452 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
453 {
454 // we already have valid Map pointer for current creature!
455 if (normalInfo->DifficultyEntry[diff - 1])
456 {
457 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
458 if (cinfo)
459 break; // template found
460
461 // check and reported at startup, so just ignore (restore normalInfo)
462 cinfo = normalInfo;
463 }
464
465 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
466 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
467 diff -= 2; // to normal raid difficulty cases
468 else
469 --diff;
470 }
471
472 SetEntry(Entry); // normal entry always
473 m_creatureInfo = cinfo; // map mode related always
474
475 // equal to player Race field, but creature does not have race
477
478 // known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
480
481 // Cancel load if no model defined
482 if (!(cinfo->GetFirstValidModel()))
483 {
484 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template_model`, can't load. ", Entry);
485 return false;
486 }
487
488 CreatureModel model = *ObjectMgr::ChooseDisplayId(cinfo, data);
489 CreatureModelInfo const* mInfo = sObjectMgr->GetCreatureModelRandomGender(&model, cinfo);
490 if (!mInfo) // Cancel load if no model defined
491 {
492 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model {} defined in table `creature_template_model`, can't load. ", Entry, model.CreatureDisplayID);
493 return false;
494 }
495
498
499 // Load creature equipment
500 if (!data)
501 {
502 LoadEquipment(); // use default from the template
503 }
504 else if (data->equipmentId == 0)
505 {
506 LoadEquipment(0); // 0 means no equipment for creature table
507 }
508 else
509 {
512 }
513
514 SetName(normalInfo->Name); // at normal entry always
515
517
519 SetSpeed(MOVE_RUN, cinfo->speed_run);
522
523 // Will set UNIT_FIELD_BOUNDINGRADIUS and UNIT_FIELD_COMBATREACH
525
527
529
530 // checked at loading
534
535 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
537
538 return true;
539}
@ CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
Definition CreatureData.h:56
MovementGeneratorType
Definition MotionMaster.h:38
@ RANDOM_MOTION_TYPE
Definition MotionMaster.h:40
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ MOVE_SWIM
Definition UnitDefines.h:352
@ MOVE_WALK
Definition UnitDefines.h:349
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
void SetObjectScale(float scale) override
Definition Creature.cpp:3512
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1809
void SetCanDualWield(bool value) override
Definition Creature.cpp:1803
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
void SetEntry(uint32 entry)
Definition Object.h:117
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14531
void SetName(std::string const &newname)
Definition Object.h:526
int8 equipmentId
Definition CreatureData.h:378
uint32 CreatureDisplayID
Definition CreatureData.h:179
float speed_run
Definition CreatureData.h:201
std::string Name
Definition CreatureData.h:191
uint32 spells[MAX_CREATURE_SPELLS]
Definition CreatureData.h:228
CreatureModel const * GetFirstValidModel() const
Definition Creature.cpp:144
float speed_swim
Definition CreatureData.h:202
uint32 MovementType
Definition CreatureData.h:234
uint32 unit_class
Definition CreatureData.h:213
float speed_walk
Definition CreatureData.h:200
float HoverHeight
Definition CreatureData.h:236
float speed_flight
Definition CreatureData.h:203

References ObjectMgr::ChooseDisplayId(), CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CreatureModel::CreatureDisplayID, CreatureTemplate::DifficultyEntry, CreatureModel::DisplayScale, Entry, CreatureData::equipmentId, GetCreatureTemplate(), CreatureTemplate::GetFirstValidModel(), WorldObject::GetMap(), GetNativeObjectScale(), CreatureTemplate::HasFlagsExtra(), CreatureTemplate::HoverHeight, IDLE_MOTION_TYPE, Unit::IsPet(), Map::IsRaid(), LoadEquipment(), LOG_ERROR, m_creatureInfo, m_defaultMovementType, m_originalEquipmentId, m_spells, m_wanderDistance, MAX_CREATURE_SPELLS, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, MOVE_WALK, CreatureTemplate::MovementType, CreatureTemplate::Name, RAID_DIFFICULTY_10MAN_HEROIC, RANDOM_MOTION_TYPE, Object::SetByteValue(), SetCanDualWield(), SetDisplayId(), Object::SetEntry(), Object::SetFloatValue(), WorldObject::SetName(), Unit::SetNativeDisplayId(), SetObjectScale(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_flight, CreatureTemplate::speed_run, CreatureTemplate::speed_swim, CreatureTemplate::speed_walk, CreatureTemplate::spells, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FIELD_HOVERHEIGHT, and UNIT_MOD_CAST_SPEED.

Referenced by Pet::Create(), and UpdateEntry().

◆ InitializeReactState()

void Creature::InitializeReactState ( )

Check if the creature has the specified ReactState.

2209{
2210 if ((IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) && GetAIName() != "SmartAI" && !GetScriptId())
2212 else
2214}
@ REACT_PASSIVE
Definition Unit.h:549
bool IsTrigger() const
Definition Creature.h:76
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
bool IsCritter() const
Definition Unit.h:783
bool IsSpiritService() const
Definition Unit.h:774

References GetAIName(), GetScriptId(), Unit::IsCritter(), Unit::IsSpiritService(), Unit::IsTotem(), IsTrigger(), REACT_AGGRESSIVE, REACT_PASSIVE, and SetReactState().

Referenced by spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), Respawn(), and UpdateEntry().

◆ IsAlwaysDetectableFor()

bool Creature::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1905{
1907 {
1908 return true;
1909 }
1910
1911 if (IsAIEnabled && AI()->CanAlwaysBeDetectable(seer))
1912 {
1913 return true;
1914 }
1915
1916 return false;
1917}
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:14316

References AI(), Unit::IsAIEnabled, and Unit::IsAlwaysDetectableFor().

◆ IsAvoidingAOE()

◆ isCanInteractWithBattleMaster()

bool Creature::isCanInteractWithBattleMaster ( Player player,
bool  msg 
) const
1229{
1230 if (!IsBattleMaster())
1231 return false;
1232
1233 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
1234 if (!msg)
1235 return player->GetBGAccessByLevel(bgTypeId);
1236
1237 if (!player->GetBGAccessByLevel(bgTypeId))
1238 {
1239 ClearGossipMenuFor(player);
1240 switch (bgTypeId)
1241 {
1242 case BATTLEGROUND_AV:
1243 SendGossipMenuFor(player, 7616, this);
1244 break;
1245 case BATTLEGROUND_WS:
1246 SendGossipMenuFor(player, 7599, this);
1247 break;
1248 case BATTLEGROUND_AB:
1249 SendGossipMenuFor(player, 7642, this);
1250 break;
1251 case BATTLEGROUND_EY:
1252 case BATTLEGROUND_NA:
1253 case BATTLEGROUND_BE:
1254 case BATTLEGROUND_AA:
1255 case BATTLEGROUND_RL:
1256 case BATTLEGROUND_SA:
1257 case BATTLEGROUND_DS:
1258 case BATTLEGROUND_RV:
1259 SendGossipMenuFor(player, 10024, this);
1260 break;
1261 default:
1262 break;
1263 }
1264 return false;
1265 }
1266 return true;
1267}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
BattlegroundTypeId
Definition SharedDefines.h:3745
@ BATTLEGROUND_AA
Definition SharedDefines.h:3752
@ BATTLEGROUND_WS
Definition SharedDefines.h:3748
@ BATTLEGROUND_EY
Definition SharedDefines.h:3753
@ BATTLEGROUND_AV
Definition SharedDefines.h:3747
@ BATTLEGROUND_BE
Definition SharedDefines.h:3751
@ BATTLEGROUND_RV
Definition SharedDefines.h:3757
@ BATTLEGROUND_NA
Definition SharedDefines.h:3750
@ BATTLEGROUND_DS
Definition SharedDefines.h:3756
@ BATTLEGROUND_SA
Definition SharedDefines.h:3755
@ BATTLEGROUND_AB
Definition SharedDefines.h:3749
@ BATTLEGROUND_RL
Definition SharedDefines.h:3754
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12345
bool IsBattleMaster() const
Definition Unit.h:759

References BATTLEGROUND_AA, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, ClearGossipMenuFor(), Player::GetBGAccessByLevel(), Object::GetEntry(), Unit::IsBattleMaster(), sBattlegroundMgr, and SendGossipMenuFor().

◆ isCanTrainingAndResetTalentsOf()

bool Creature::isCanTrainingAndResetTalentsOf ( Player player) const
1270{
1271 return player->GetLevel() >= 10
1273 && player->IsClass((Classes)GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER);
1274}
Classes
Definition SharedDefines.h:139
@ TRAINER_TYPE_CLASS
Definition SharedDefines.h:2628
@ CLASS_CONTEXT_CLASS_TRAINER
Definition UnitDefines.h:243
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1295
uint32 trainer_type
Definition CreatureData.h:218

References CLASS_CONTEXT_CLASS_TRAINER, GetCreatureTemplate(), Unit::GetLevel(), Player::IsClass(), CreatureTemplate::trainer_type, and TRAINER_TYPE_CLASS.

Referenced by WorldSession::HandleTalentWipeConfirmOpcode().

◆ IsCivilian()

◆ IsCombatMovementAllowed()

◆ IsDamageEnoughForLootingAndReward()

◆ IsDungeonBoss()

◆ isElite()

bool Creature::isElite ( ) const
inline
113 {
114 if (IsPet())
115 return false;
116
118 return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
119 }
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, GetCreatureTemplate(), Unit::IsPet(), and CreatureTemplate::rank.

Referenced by Spell::EffectSkinning(), and Acore::XP::Gain().

◆ IsEvadingAttacks()

bool Creature::IsEvadingAttacks ( ) const
inline

◆ IsFreeToMove()

bool Creature::IsFreeToMove ( )
946{
948 // Do not reposition ourself when we are not allowed to move
950 (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE ||
951 moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
952 {
953 return false;
954 }
955
956 return true;
957}
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition UnitDefines.h:392
bool IsCombatMovementAllowed() const
Definition Creature.h:433
bool IsMovementPreventedByCasting() const override
Definition Creature.cpp:3651
bool CanFreeMove() const
Definition Unit.h:1636
bool isMoving() const
Definition Unit.h:1622
MovementInfo m_movementInfo
Definition Object.h:693
uint32 GetMovementFlags() const
Definition Object.h:342

References Unit::CanFreeMove(), CHASE_MOTION_TYPE, Unit::GetMotionMaster(), MovementInfo::GetMovementFlags(), IsCombatMovementAllowed(), IsMovementPreventedByCasting(), Unit::isMoving(), WorldObject::m_movementInfo, and MOVEMENTFLAG_SPLINE_ENABLED.

Referenced by CreatureAI::MoveBackwardsChecks(), and CreatureAI::MoveCircleChecks().

◆ IsGuard()

bool Creature::IsGuard ( ) const
inline
@ CREATURE_FLAG_EXTRA_GUARD
Definition CreatureData.h:60

References CREATURE_FLAG_EXTRA_GUARD, and HasFlagsExtra().

Referenced by GuardAI::Permissible().

◆ IsImmunedToSpell()

bool Creature::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
overridevirtual

Reimplemented from Unit.

2252{
2253 if (!spellInfo)
2254 return false;
2255
2256 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY))
2257 {
2258 return false;
2259 }
2260
2261 // Xinef: this should exclude self casts...
2262 // Spells that don't have effectMechanics.
2263 if (spellInfo->Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Mechanic - 1)))
2264 return true;
2265
2266 // This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break
2267 // the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data.
2268 bool immunedToAllEffects = true;
2269 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2270 if (spellInfo->Effects[i].IsEffect() && !IsImmunedToSpellEffect(spellInfo, i))
2271 {
2272 immunedToAllEffects = false;
2273 break;
2274 }
2275 if (immunedToAllEffects)
2276 return true;
2277
2278 return Unit::IsImmunedToSpell(spellInfo, spell);
2279}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1638
@ MECHANIC_NONE
Definition SharedDefines.h:1336
@ SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY
Definition SpellInfo.h:208
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2216
bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const override
Definition Creature.cpp:2281
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13011

References SpellInfo::Effects, SpellInfo::HasAttribute(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MECHANIC_NONE, and SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY.

◆ IsImmunedToSpellEffect()

bool Creature::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Totem.

2282{
2283 // Xinef: this should exclude self casts...
2284 if (spellInfo->Effects[index].Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Effects[index].Mechanic - 1)))
2285 return true;
2286
2287 if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL)
2288 return true;
2289
2290 return Unit::IsImmunedToSpellEffect(spellInfo, index);
2291}
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ CREATURE_TYPE_MECHANICAL
Definition SharedDefines.h:2647
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13101

References CREATURE_TYPE_MECHANICAL, SpellInfo::Effects, GetCreatureTemplate(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpellEffect(), MECHANIC_NONE, and SPELL_EFFECT_HEAL.

Referenced by IsImmunedToSpell(), and Totem::IsImmunedToSpellEffect().

◆ IsImmuneToKnockback()

bool Creature::IsImmuneToKnockback ( ) const
3185{
3186 if (GetOwnerGUID().IsPlayer())
3187 return false;
3188
3189 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
3191}
@ CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Definition CreatureData.h:75

References CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK, Object::GetEntry(), Unit::GetOwnerGUID(), CreatureTemplate::HasFlagsExtra(), Object::IsPlayer(), and sObjectMgr.

◆ IsInEvadeMode()

bool Creature::IsInEvadeMode ( ) const
inline

◆ IsInvisibleDueToDespawn()

bool Creature::IsInvisibleDueToDespawn ( ) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1886{
1888 return true;
1889
1890 if (IsAlive() || isDying() || m_corpseRemoveTime > GameTime::GetGameTime().count())
1891 return false;
1892
1893 return true;
1894}
bool isDying() const
Definition Unit.h:1708
virtual bool IsInvisibleDueToDespawn() const
Definition Object.h:758

References GameTime::GetGameTime(), Unit::IsAlive(), Unit::isDying(), WorldObject::IsInvisibleDueToDespawn(), and m_corpseRemoveTime.

◆ IsLootRewardDisabled()

bool Creature::IsLootRewardDisabled ( ) const
inline
366{ return DisableLootReward; }

References DisableLootReward.

Referenced by Player::isAllowedToLoot(), and Unit::Kill().

◆ IsMoveInLineOfSightDisabled()

bool Creature::IsMoveInLineOfSightDisabled ( )
inline

◆ IsMoveInLineOfSightStrictlyDisabled()

bool Creature::IsMoveInLineOfSightStrictlyDisabled ( )
inline

◆ IsMovementPreventedByCasting()

bool Creature::IsMovementPreventedByCasting ( ) const
overridevirtual

Reimplemented from Unit.

3652{
3654 // first check if currently a movement allowed channel is active and we're not casting
3655 if (spell && spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive() && spell->GetSpellInfo()->IsActionAllowedChannel())
3656 {
3657 return false;
3658 }
3659
3660 if (HasSpellFocus())
3661 {
3662 return true;
3663 }
3664
3666 {
3667 return true;
3668 }
3669
3670 return false;
3671}
@ SPELL_STATE_FINISHED
Definition Spell.h:229
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:540
bool HasSpellFocus(Spell const *focusSpell=nullptr) const
Definition Creature.cpp:3583
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
uint32 getState() const
Definition Spell.h:485
bool IsChannelActive() const
Definition Spell.h:558
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2078

References CURRENT_CHANNELED_SPELL, Spell::GetSpellInfo(), Spell::getState(), HasSpellFocus(), Unit::HasUnitState(), SpellInfo::IsActionAllowedChannel(), Spell::IsChannelActive(), Unit::m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), IsFreeToMove(), and WaypointMovementGenerator< Creature >::StartMove().

◆ IsNotReachableAndNeedRegen()

bool Creature::IsNotReachableAndNeedRegen ( ) const
3695{
3696 if (CanNotReachTarget())
3697 {
3699 }
3700
3701 return false;
3702}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID
Definition WorldConfig.h:370

References CanNotReachTarget(), CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID, IN_MILLISECONDS, m_cannotReachTimer, and sWorld.

Referenced by Update().

◆ IsRacialLeader()

bool Creature::IsRacialLeader ( ) const
inline
bool RacialLeader
Definition CreatureData.h:241

References GetCreatureTemplate(), and CreatureTemplate::RacialLeader.

Referenced by Player::RewardHonor().

◆ isRegeneratingHealth()

bool Creature::isRegeneratingHealth ( )
inline

◆ IsReputationRewardDisabled()

bool Creature::IsReputationRewardDisabled ( ) const
inline

◆ IsRooted()

bool Creature::IsRooted ( ) const
inline

◆ IsSpellProhibited()

bool Creature::IsSpellProhibited ( SpellSchoolMask  idSchoolMask) const
2842{
2843 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2844 {
2845 if (idSchoolMask & (1 << i))
2846 {
2848 {
2849 return true;
2850 }
2851 }
2852 }
2853
2854 return false;
2855}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by CanCastSpell(), Spell::CheckCast(), and npc_pet_dk_ebon_gargoyle::UpdateAI().

◆ isTappedBy()

bool Creature::isTappedBy ( Player const *  player) const
1393{
1394 if (player->GetGUID() == m_lootRecipient)
1395 return true;
1396
1397 Group const* playerGroup = player->GetGroup();
1398 if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
1399 return false; // if creature doesnt have group bound it means it was solo killed by someone else
1400
1401 return true;
1402}
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1324
Definition Group.h:169

References Player::GetGroup(), Object::GetGUID(), GetLootRecipientGroup(), and m_lootRecipient.

Referenced by Unit::PatchValuesUpdate().

◆ IsTrigger()

◆ IsUpdateNeeded()

bool Creature::IsUpdateNeeded ( )
overridevirtual

Reimplemented from WorldObject.

3894{
3896 return true;
3897
3898 if (GetMap()->isCellMarked(GetCurrentCell().GetCellCoord().GetId()))
3899 return true;
3900
3901 if (IsInCombat())
3902 return true;
3903
3904 if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
3905 return true;
3906
3907 if (ToTempSummon())
3908 return true;
3909
3910 if (GetMotionMaster()->HasMovementGeneratorType(WAYPOINT_MOTION_TYPE))
3911 return true;
3912
3914 return true;
3915
3916 if (m_formation && m_formation->GetLeader() != this)
3917 return true;
3918
3919 return false;
3920}
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
Creature * GetLeader() const
Definition CreatureGroups.h:99
Cell const & GetCurrentCell() const
Definition Object.h:419
virtual bool IsUpdateNeeded()
Definition Object.cpp:3114
ObjectVisibilityContainer & GetObjectVisibilityContainer()
Definition Object.h:726
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:236

References MovableMapObject::GetCurrentCell(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetObjectVisibilityContainer(), Unit::HasUnitState(), Unit::IsInCombat(), WorldObject::IsUpdateNeeded(), m_formation, Unit::ToTempSummon(), UNIT_STATE_EVADE, and WAYPOINT_MOTION_TYPE.

◆ IsValidTrainerForPlayer()

bool Creature::IsValidTrainerForPlayer ( Player player,
uint32 npcFlags = nullptr 
) const
1277{
1278 if (!IsTrainer())
1279 {
1280 return false;
1281 }
1282
1284 {
1285 case TRAINER_TYPE_CLASS:
1286 case TRAINER_TYPE_PETS:
1288 {
1289 if (npcFlags)
1290 *npcFlags &= ~UNIT_NPC_FLAG_TRAINER_CLASS;
1291
1292 return false;
1293 }
1294 break;
1297 {
1298 return false;
1299 }
1300 break;
1303 {
1304 if (npcFlags)
1305 *npcFlags &= ~UNIT_NPC_FLAG_TRAINER_PROFESSION;
1306
1307 return false;
1308 }
1309 break;
1310 default:
1311 break;
1312 }
1313
1314 return true;
1315}
@ TRAINER_TYPE_TRADESKILLS
Definition SharedDefines.h:2630
@ TRAINER_TYPE_PETS
Definition SharedDefines.h:2631
@ TRAINER_TYPE_MOUNTS
Definition SharedDefines.h:2629
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3904
bool IsTrainer() const
Definition Unit.h:754
uint8 getRace(bool original=false) const
Definition Unit.cpp:20867
uint32 trainer_spell
Definition CreatureData.h:219
uint32 trainer_class
Definition CreatureData.h:220
uint32 trainer_race
Definition CreatureData.h:221

References CLASS_CONTEXT_CLASS_TRAINER, Unit::getRace(), Player::HasSpell(), Player::IsClass(), Unit::IsTrainer(), m_creatureInfo, CreatureTemplate::trainer_class, CreatureTemplate::trainer_race, CreatureTemplate::trainer_spell, CreatureTemplate::trainer_type, TRAINER_TYPE_CLASS, TRAINER_TYPE_MOUNTS, TRAINER_TYPE_PETS, and TRAINER_TYPE_TRADESKILLS.

Referenced by Unit::PatchValuesUpdate().

◆ isVendorWithIconSpeak()

bool Creature::isVendorWithIconSpeak ( ) const
1699{
1701}
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:322
uint32 npcflag
Definition CreatureData.h:390
std::string IconName
Definition CreatureData.h:193

References CreatureTemplate::IconName, m_creatureData, m_creatureInfo, CreatureData::npcflag, and UNIT_NPC_FLAG_VENDOR.

◆ isWorldBoss()

◆ LoadCreatureFromDB()

bool Creature::LoadCreatureFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  addToMap = true,
bool  allowDuplicate = false 
)
1704{
1705 if (!allowDuplicate)
1706 {
1707 // If an alive instance of this spawnId is already found, skip creation
1708 // If only dead instance(s) exist, despawn them and spawn a new (maybe also dead) version
1709 const auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(spawnId);
1710 std::vector <Creature*> despawnList;
1711
1712 if (creatureBounds.first != creatureBounds.second)
1713 {
1714 for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
1715 {
1716 if (itr->second->IsAlive())
1717 {
1718 LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
1719 return false;
1720 }
1721 else
1722 {
1723 despawnList.push_back(itr->second);
1724 LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
1725 }
1726 }
1727
1728 for (Creature* despawnCreature : despawnList)
1729 {
1730 despawnCreature->AddObjectToRemoveList();
1731 }
1732 }
1733 }
1734
1735 CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
1736 if (!data)
1737 {
1738 LOG_ERROR("sql.sql", "Creature (SpawnId: {}) not found in table `creature`, can't load. ", spawnId);
1739 return false;
1740 }
1741
1742 // xinef: this has to be assigned before Create function, properly loads equipment id from DB
1743 m_creatureData = data;
1744 m_spawnId = spawnId;
1745
1746 // Add to world
1747 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
1748
1749 if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data))
1750 return false;
1751
1752 //We should set first home position, because then AI calls home movement
1753 SetHomePosition(data->posX, data->posY, data->posZ, data->orientation);
1754
1756
1759
1761 if (m_respawnTime) // respawn on Update
1762 {
1764 if (CanFly())
1765 {
1766 float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE);
1767 if (data->posZ - tz > 0.1f && Acore::IsValidMapCoord(tz))
1768 {
1769 Relocate(data->posX, data->posY, tz);
1770 }
1771 }
1772 }
1773
1774 uint32 curhealth;
1775
1776 if (!m_regenHealth)
1777 {
1778 curhealth = data->curhealth;
1779 if (curhealth)
1780 {
1781 curhealth = uint32(curhealth * _GetHealthMod(GetCreatureTemplate()->rank));
1782 if (curhealth < 1)
1783 curhealth = 1;
1784 }
1785 SetPower(POWER_MANA, data->curmana);
1786 }
1787 else
1788 {
1789 curhealth = GetMaxHealth();
1791 }
1792
1793 SetHealth(m_deathState == DeathState::Alive ? curhealth : 0);
1794
1795 // checked at creature_template loading
1797
1798 if (addToMap && !GetMap()->AddToMap(this))
1799 return false;
1800 return true;
1801}
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
@ POWER_MANA
Definition SharedDefines.h:280
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
static float _GetHealthMod(int32 Rank)
Definition Creature.cpp:1584
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition Creature.cpp:1136
uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3)
Definition Creature.cpp:3758
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1141
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition Map.h:401
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:470
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15668
uint32 GetMaxHealth() const
Definition Unit.h:1032
DeathState m_deathState
Definition Unit.h:2067
void SetHealth(uint32 val)
Definition Unit.cpp:15580
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1059
bool IsValidMapCoord(float c)
Definition GridDefines.h:210
float wander_distance
Definition CreatureData.h:384
uint32 phaseMask
Definition CreatureData.h:376
uint32 spawntimesecs
Definition CreatureData.h:383
uint8 movementType
Definition CreatureData.h:388
uint32 id2
Definition CreatureData.h:373
uint32 curhealth
Definition CreatureData.h:386
float orientation
Definition CreatureData.h:382
uint32 curmana
Definition CreatureData.h:387
uint32 id3
Definition CreatureData.h:374
float posY
Definition CreatureData.h:380
float posX
Definition CreatureData.h:379
float posZ
Definition CreatureData.h:381
uint32 id1
Definition CreatureData.h:372

References _GetHealthMod(), Alive, CanFly(), Create(), CreatureData::curhealth, CreatureData::curmana, Dead, Map::GenerateLowGuid(), Map::GetCreatureBySpawnIdStore(), Map::GetCreatureRespawnTime(), GetCreatureTemplate(), Map::GetHeight(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetPhaseMask(), GetRandomId(), CreatureData::id1, CreatureData::id2, CreatureData::id3, Acore::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_creatureData, Unit::m_deathState, m_defaultMovementType, m_regenHealth, m_respawnDelay, m_respawnTime, m_spawnId, m_wanderDistance, MAX_FALL_DISTANCE, CreatureData::movementType, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, Position::Relocate(), Unit::SetHealth(), SetHomePosition(), Unit::SetPower(), sObjectMgr, CreatureData::spawntimesecs, Unit, and CreatureData::wander_distance.

Referenced by ObjectMgr::AddCreData(), MotionTransport::CreateNPCPassenger(), GameEventMgr::GameEventSpawn(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadFromDB(), and UpdateCreatureHalaa().

◆ LoadCreaturesAddon()

bool Creature::LoadCreaturesAddon ( bool  reload = false)

Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs) Check using InhabitType as movement flags are assigned dynamically basing on whether the creature is in air or not Set MovementFlag_Hover. Otherwise do nothing.

2716{
2717 CreatureAddon const* cainfo = GetCreatureAddon();
2718 if (!cainfo)
2719 return false;
2720
2721 if (cainfo->mount != 0)
2722 Mount(cainfo->mount);
2723
2724 if (cainfo->bytes1 != 0)
2725 {
2726 // 0 StandState
2727 // 1 FreeTalentPoints Pet only, so always 0 for default creature
2728 // 2 StandFlags
2729 // 3 StandMiscFlags
2730
2732 //SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, uint8((cainfo->bytes1 >> 8) & 0xFF));
2736
2742 if (CanHover())
2744 }
2745
2746 if (cainfo->bytes2 != 0)
2747 {
2748 // 0 SheathState
2749 // 1 Bytes2Flags
2750 // 2 UnitRename Pet only, so always 0 for default creature
2751 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
2752
2753 SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
2754 //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
2755 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
2757 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
2759 }
2760
2762
2763 // Check if visibility distance different
2765 {
2767 }
2768
2769 //Load Path
2770 if (cainfo->path_id != 0)
2771 m_path_id = cainfo->path_id;
2772
2773 if (!cainfo->auras.empty())
2774 {
2775 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
2776 {
2777 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
2778 if (!AdditionalSpellInfo)
2779 {
2780 LOG_ERROR("sql.sql", "Creature ({}) has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
2781 continue;
2782 }
2783
2784 // skip already applied aura
2785 if (HasAura(*itr))
2786 {
2787 if (!reload)
2788 LOG_ERROR("sql.sql", "Creature ({}) has duplicate aura (spell {}) in `auras` field.", GetGUID().ToString(), *itr);
2789
2790 continue;
2791 }
2792
2793 AddAura(*itr, this);
2794 LOG_DEBUG("entities.unit", "Spell: {} added to creature ({})", *itr, GetGUID().ToString());
2795 }
2796 }
2797
2798 return true;
2799}
@ MOVEMENTFLAG_HOVER
Definition UnitDefines.h:395
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
@ UNIT_BYTES_1_OFFSET_PET_TALENTS
Definition UnitDefines.h:24
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
bool CanHover() const
Definition Creature.h:83
CreatureAddon const * GetCreatureAddon() const
Definition Creature.cpp:2702
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18961
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5787
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:13560
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:727
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21183
void SetVisibilityDistanceOverride(VisibilityDistanceType type)
Definition Object.cpp:1091
std::vector< uint32 > auras
Definition CreatureData.h:446
uint32 mount
Definition CreatureData.h:442
uint32 emote
Definition CreatureData.h:445
uint32 path_id
Definition CreatureData.h:441
VisibilityDistanceType visibilityDistanceType
Definition CreatureData.h:447
uint32 bytes1
Definition CreatureData.h:443
uint32 bytes2
Definition CreatureData.h:444

References Unit::AddAura(), Unit::AddUnitMovementFlag(), CreatureAddon::auras, CreatureAddon::bytes1, CreatureAddon::bytes2, CanHover(), CreatureAddon::emote, GetCreatureAddon(), Object::GetGUID(), Unit::HasAura(), LOG_DEBUG, LOG_ERROR, m_path_id, CreatureAddon::mount, Unit::Mount(), MOVEMENTFLAG_HOVER, Normal, CreatureAddon::path_id, Object::SetByteValue(), Unit::SetUInt32Value(), WorldObject::SetVisibilityDistanceOverride(), sSpellMgr, Position::ToString(), UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTES_1_OFFSET_PET_TALENTS, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_FIELD_BYTES_1, UNIT_FIELD_BYTES_2, UNIT_NPC_EMOTESTATE, and CreatureAddon::visibilityDistanceType.

Referenced by CreatureAI::_EnterEvadeMode(), Create(), HomeMovementGenerator< Creature >::DoFinalize(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), boss_urom::boss_uromAI::LeaveCombat(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), and setDeathState().

◆ LoadEquipment()

void Creature::LoadEquipment ( int8  id = 1,
bool  force = false 
)
1810{
1811 if (id == 0)
1812 {
1813 if (force)
1814 {
1815 for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
1817 m_equipmentId = 0;
1818 }
1819 return;
1820 }
1821
1822 EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id);
1823 if (!einfo)
1824 return;
1825
1826 m_equipmentId = id;
1827 for (uint8 i = 0; i < 3; ++i)
1829}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
Definition CreatureData.h:360
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS]
Definition CreatureData.h:361

References Object::GetEntry(), EquipmentInfo::ItemEntry, m_equipmentId, MAX_EQUIPMENT_ITEMS, Unit::SetUInt32Value(), sObjectMgr, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by boss_thekal::CheckPhaseTransition(), boss_leotheras_the_blind::DemonTime(), boss_twinemperorsAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_illidan_stormrage::DoAction(), spell_marli_transform::HandleApply(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), spell_marli_transform::HandleRemove(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), spell_death_knight_initiate_visual::HandleScriptEffect(), InitEntry(), boss_swamplord_muselek::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), boss_illidan_stormrage::MovementInform(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), boss_thekal::Reset(), boss_ingvar_the_plunderer::Reset(), boss_illidan_stormrage::Reset(), boss_pathaleon_the_calculator::Reset(), Respawn(), ScriptedAI::SetEquipmentSlots(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_forest_frog::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI().

◆ LoadFromDB()

bool Creature::LoadFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  allowDuplicate = false 
)
inline
223{ return LoadCreatureFromDB(guid, map, false, allowDuplicate); }
bool LoadCreatureFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
Definition Creature.cpp:1703

References LoadCreatureFromDB().

Referenced by GridObjectLoader::LoadCreatures().

◆ LoadPath()

◆ LoadSparringPct()

void Creature::LoadSparringPct ( )
2802{
2803 ObjectGuid::LowType spawnId = GetSpawnId();
2804 auto const& sparringData = sObjectMgr->GetSparringData();
2805
2806 auto itr = sparringData.find(spawnId);
2807 if (itr != sparringData.end() && !itr->second.empty())
2808 {
2809 _sparringPct = itr->second[0];
2810 }
2811}
uint32 LowType
Definition ObjectGuid.h:122

References _sparringPct, GetSpawnId(), and sObjectMgr.

Referenced by Create(), setDeathState(), and UpdateEntry().

◆ LoadSpellTemplateImmunity()

void Creature::LoadSpellTemplateImmunity ( )
2222{
2223 // uint32 max used for "spell id", the immunity system will not perform SpellInfo checks against invalid spells
2224 // used so we know which immunities were loaded from template
2225 static uint32 const placeholderSpellId = std::numeric_limits<uint32>::max();
2226
2227 // unapply template immunities (in case we're updating entry)
2228 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2229 {
2230 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, i, false);
2231 }
2232
2233 // don't inherit immunities for hunter pets
2234 if (GetOwnerGUID().IsPlayer() && IsHunterPet())
2235 {
2236 return;
2237 }
2238
2239 if (uint8 mask = GetCreatureTemplate()->SpellSchoolImmuneMask)
2240 {
2241 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2242 {
2243 if (mask & (1 << i))
2244 {
2245 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, 1 << i, true);
2246 }
2247 }
2248 }
2249}
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:300
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1407
bool IsHunterPet() const
Definition Unit.h:748
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13484

References Unit::ApplySpellImmune(), GetCreatureTemplate(), Unit::GetOwnerGUID(), IMMUNITY_SCHOOL, Unit::IsHunterPet(), Object::IsPlayer(), SPELL_SCHOOL_ARCANE, and SPELL_SCHOOL_NORMAL.

Referenced by UpdateEntry().

◆ LowerPlayerDamageReq()

void Creature::LowerPlayerDamageReq ( uint32  unDamage,
bool  damagedByPlayer = true 
)
3830{
3831 if (_playerDamageReq)
3832 _playerDamageReq > unDamage ? _playerDamageReq -= unDamage : _playerDamageReq = 0;
3833
3834 if (!_damagedByPlayer)
3835 {
3836 _damagedByPlayer = damagedByPlayer;
3837 }
3838}

References _damagedByPlayer, and _playerDamageReq.

Referenced by boss_viscidus::boss_viscidus(), boss_viscidus::DamageTaken(), boss_buru::DamageTaken(), boss_twinemperorsAI::DamageTaken(), npc_artorius::npc_artoriusAI::DamageTaken(), npc_franklin::npc_franklinAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), Unit::DealDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), npc_dirt_mound::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_viscidus::SummonedCreatureDies(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ ModifyThreatPercentTemp()

void Creature::ModifyThreatPercentTemp ( Unit victim,
int32  percent,
Milliseconds  duration 
)
3809{
3810 if (victim)
3811 {
3812 float currentThreat = GetThreatMgr().GetThreat(victim);
3813
3814 if (percent != 0.0f)
3815 {
3816 GetThreatMgr().ModifyThreatByPercent(victim, percent);
3817 }
3818
3819 TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
3820 m_Events.AddEvent(pEvent, m_Events.CalculateTime(duration.count()));
3821 }
3822}
Definition Creature.h:561
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:525
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
ThreatMgr & GetThreatMgr()
Definition Unit.h:898

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetGUID(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), WorldObject::m_Events, and ThreatMgr::ModifyThreatByPercent().

◆ Motion_Initialize()

void Creature::Motion_Initialize ( )
1122{
1123 if (!m_formation)
1125 else if (m_formation->GetLeader() == this)
1126 {
1127 m_formation->FormationReset(false, true);
1129 }
1130 else if (m_formation->IsFormed())
1131 GetMotionMaster()->MoveIdle(); //wait the order of leader
1132 else
1134}
void FormationReset(bool dismiss, bool initMotionMaster)
Definition CreatureGroups.cpp:323
bool IsFormed() const
Definition CreatureGroups.h:103
void Initialize()
Definition MotionMaster.cpp:73
void MoveIdle()
Definition MotionMaster.cpp:232

References CreatureGroup::FormationReset(), CreatureGroup::GetLeader(), Unit::GetMotionMaster(), MotionMaster::Initialize(), CreatureGroup::IsFormed(), m_formation, and MotionMaster::MoveIdle().

Referenced by AddToWorld(), Pet::AddToWorld(), and setDeathState().

◆ ProhibitSpellSchool()

void Creature::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

2831{
2832 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2833 {
2834 if (idSchoolMask & (1 << i))
2835 {
2836 m_ProhibitSchoolTime[i] = GameTime::GetGameTimeMS().count() + unTimeMs;
2837 }
2838 }
2839}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

◆ reachWithSpellAttack()

SpellInfo const * Creature::reachWithSpellAttack ( Unit victim)
2294{
2295 if (!victim)
2296 return nullptr;
2297
2298 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2299 {
2300 if (!m_spells[i])
2301 continue;
2302 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2303 if (!spellInfo)
2304 {
2305 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2306 continue;
2307 }
2308
2309 bool bcontinue = true;
2310 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2311 {
2312 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
2313 (spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
2314 (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
2315 (spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
2316 )
2317 {
2318 bcontinue = false;
2319 break;
2320 }
2321 }
2322 if (bcontinue)
2323 continue;
2324
2325 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2326 continue;
2327 float range = spellInfo->GetMaxRange(false);
2328 float minrange = spellInfo->GetMinRange(false);
2329 float dist = GetDistance(victim);
2330 if (dist > range || dist < minrange)
2331 continue;
2333 continue;
2335 continue;
2336 return spellInfo;
2337 }
2338 return nullptr;
2339}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:796
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_EFFECT_INSTAKILL
Definition SharedDefines.h:790
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1565
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1566
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
uint32 PreventionType
Definition SpellInfo.h:390
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2326
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2335
uint32 ManaCost
Definition SpellInfo.h:363
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1250

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_INSTAKILL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ reachWithSpellCure()

SpellInfo const * Creature::reachWithSpellCure ( Unit victim)
2342{
2343 if (!victim)
2344 return nullptr;
2345
2346 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2347 {
2348 if (!m_spells[i])
2349 continue;
2350 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2351 if (!spellInfo)
2352 {
2353 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2354 continue;
2355 }
2356
2357 bool bcontinue = true;
2358 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2359 {
2360 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
2361 {
2362 bcontinue = false;
2363 break;
2364 }
2365 }
2366 if (bcontinue)
2367 continue;
2368
2369 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2370 continue;
2371
2372 float range = spellInfo->GetMaxRange(true);
2373 float minrange = spellInfo->GetMinRange(true);
2374 float dist = GetDistance(victim);
2375
2376 if (dist > range || dist < minrange)
2377 continue;
2379 continue;
2381 continue;
2382 return spellInfo;
2383 }
2384 return nullptr;
2385}

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_HEAL, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ RefreshSwimmingFlag()

void Creature::RefreshSwimmingFlag ( bool  recheck = false)
3293{
3294 if (!_isMissingSwimmingFlagOutOfCombat || recheck)
3296
3297 // Check if the creature has UNIT_FLAG_SWIMMING and add it if it's missing
3298 // Creatures must be able to chase a target in water if they can enter water
3301}
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:265
bool CanEnterWater() const override
Definition Creature.cpp:3284

References _isMissingSwimmingFlagOutOfCombat, CanEnterWater(), Unit::HasUnitFlag(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

◆ Regenerate()

void Creature::Regenerate ( Powers  power)
protected
960{
961 uint32 curValue = GetPower(power);
962 uint32 maxValue = GetMaxPower(power);
963
964 // Xinef: implement power regeneration flag
966 return;
967
968 if (!m_regenPower)
969 {
970 return;
971 }
972
973 if (curValue >= maxValue)
974 return;
975
976 float addvalue = 0.0f;
977
978 switch (power)
979 {
980 case POWER_FOCUS:
981 {
982 // For hunter pets.
983 addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
984 break;
985 }
986 case POWER_ENERGY:
987 {
988 // For deathknight's ghoul.
989 addvalue = 20;
990 break;
991 }
992 case POWER_MANA:
993 {
994 // Combat and any controlled creature
996 {
998 {
999 addvalue = uint32((GetStat(STAT_SPIRIT) / (IsUnderLastManaUseEffect() ? 8.0f : 5.0f) + 17.0f));
1000 }
1001 else if (!IsUnderLastManaUseEffect())
1002 {
1003 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
1004 float Spirit = GetStat(STAT_SPIRIT);
1005
1006 addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
1007 }
1008 }
1009 else
1010 addvalue = maxValue / 3;
1011 break;
1012 }
1013 default:
1014 return;
1015 }
1016
1017 // Apply modifiers (if any).
1019 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1020 if (Powers((*i)->GetMiscValue()) == power)
1021 AddPct(addvalue, (*i)->GetAmount());
1022
1024
1025 ModifyPower(power, int32(addvalue));
1026}
constexpr Milliseconds PET_FOCUS_REGEN_INTERVAL
Definition CreatureData.h:37
@ NPC_WATER_ELEMENTAL_TEMP
Definition PetDefines.h:104
@ NPC_IMP
Definition PetDefines.h:95
@ NPC_WATER_ELEMENTAL_PERM
Definition PetDefines.h:106
Powers
Definition SharedDefines.h:279
@ POWER_ENERGY
Definition SharedDefines.h:283
@ POWER_FOCUS
Definition SharedDefines.h:282
@ STAT_SPIRIT
Definition SharedDefines.h:273
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:299
T AddPct(T &base, U pct)
Definition Util.h:67
@ RATE_POWER_MANA
Definition WorldConfig.h:387
@ RATE_POWER_FOCUS
Definition WorldConfig.h:392
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14251
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:17327
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1351
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:636
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:708
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6111

References AddPct(), CREATURE_REGEN_INTERVAL, Unit::GetAuraEffectsByType(), Unit::GetCharmerOrOwnerGUID(), Object::GetEntry(), Unit::GetMaxPower(), Unit::GetOwnerGUID(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifierByMiscValue(), Unit::HasUnitFlag2(), IN_MILLISECONDS, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsUnderLastManaUseEffect(), m_regenPower, Unit::ModifyPower(), NPC_IMP, NPC_WATER_ELEMENTAL_PERM, NPC_WATER_ELEMENTAL_TEMP, PET_FOCUS_REGEN_INTERVAL, POWER_ENERGY, POWER_FOCUS, POWER_MANA, RATE_POWER_FOCUS, RATE_POWER_MANA, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, STAT_SPIRIT, sWorld, and UNIT_FLAG2_REGENERATE_POWER.

Referenced by Pet::Update(), and Update().

◆ RegenerateHealth()

void Creature::RegenerateHealth ( )
protected
1029{
1030 if (!isRegeneratingHealth())
1031 return;
1032
1033 uint32 curValue = GetHealth();
1034 uint32 maxValue = GetMaxHealth();
1035
1036 if (curValue >= maxValue)
1037 return;
1038
1039 uint32 addvalue = 0;
1040
1041 // Not only pet, but any controlled creature
1042 // Xinef: fix polymorph rapid regen
1044 addvalue = maxValue / 3;
1045 else //if (GetCharmerOrOwnerGUID())
1046 {
1047 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
1048 float Spirit = GetStat(STAT_SPIRIT);
1049
1050 if (GetPower(POWER_MANA) > 0)
1051 addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
1052 else
1053 addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
1054 }
1055
1056 // Apply modifiers (if any).
1058 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1059 AddPct(addvalue, (*i)->GetAmount());
1060
1062
1063 ModifyHealth(addvalue);
1064}
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
@ RATE_HEALTH
Definition WorldConfig.h:386
bool isRegeneratingHealth()
Definition Creature.h:321
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14193
bool IsPolymorphed() const
Definition Unit.cpp:16825
uint32 GetHealth() const
Definition Unit.h:1031

References AddPct(), CREATURE_REGEN_INTERVAL, Unit::GetAuraEffectsByType(), Unit::GetCharmerOrOwnerGUID(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifier(), IN_MILLISECONDS, Unit::IsPolymorphed(), isRegeneratingHealth(), Unit::ModifyHealth(), POWER_MANA, RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, STAT_SPIRIT, and sWorld.

Referenced by Update().

◆ ReleaseFocus()

void Creature::ReleaseFocus ( Spell const *  focusSpell)
3594{
3595 // focused to something else
3596 if (focusSpell != _focusSpell)
3597 return;
3598
3599 _focusSpell = nullptr;
3600 if (Unit* victim = GetVictim())
3601 SetGuidValue(UNIT_FIELD_TARGET, victim->GetGUID());
3602 else
3604
3605 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3607}
void ClearUnitState(uint32 f)
Definition Unit.h:692

References _focusSpell, Unit::ClearUnitState(), ObjectGuid::Empty, Spell::GetSpellInfo(), Unit::GetVictim(), SpellInfo::HasAttribute(), Object::SetGuidValue(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

◆ RemoveCorpse()

void Creature::RemoveCorpse ( bool  setSpawnTime = true,
bool  skipVisibility = false 
)
403{
405 return;
406
410 if (!skipVisibility) // pussywizard
411 DestroyForVisiblePlayers(); // pussywizard: previous UpdateObjectVisibility()
412 loot.clear();
413 uint32 respawnDelay = m_respawnDelay;
414 if (IsAIEnabled)
415 AI()->CorpseRemoved(respawnDelay);
416
417 // Should get removed later, just keep "compatibility" with scripts
418 if (setSpawnTime)
419 {
420 m_respawnTime = GameTime::GetGameTime().count() + respawnDelay;
421 //SaveRespawnTime();
422 }
423
424 float x, y, z, o;
425 GetRespawnPosition(x, y, z, &o);
426 SetHomePosition(x, y, z, o);
427 SetPosition(x, y, z, o);
428
429 // xinef: relocate notifier
430 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
431
432 // pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
433 if (IsFalling())
434 StopMoving();
435}
virtual void CorpseRemoved(uint32 &)
== Triggered Actions Requested ==================
Definition CreatureAI.h:193
void GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
Definition Creature.cpp:2953
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3167
DeathState getDeathState()
Definition Unit.h:1704
void StopMoving()
Definition Unit.cpp:16734
Position m_last_notify_position
Definition Unit.h:2022
void RemoveAllAuras()
Definition Unit.cpp:5385
bool IsFalling() const
Definition Unit.cpp:19783
void clear()
Definition LootMgr.h:343

References AI(), Loot::clear(), Corpse, CreatureAI::CorpseRemoved(), Dead, WorldObject::DestroyForVisiblePlayers(), Unit::getDeathState(), GameTime::GetGameTime(), GetRespawnPosition(), Unit::IsAIEnabled, Unit::IsFalling(), loot, m_corpseRemoveTime, Unit::m_last_notify_position, m_respawnDelay, m_respawnTime, Position::Relocate(), Unit::RemoveAllAuras(), setDeathState(), SetHomePosition(), SetPosition(), and Unit::StopMoving().

Referenced by OPvPCapturePoint::DelCreature(), DisappearAndDie(), RespawnEvent::Execute(), ForcedDespawn(), boss_skeram::JustDied(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_illidari_spawn::npc_illidari_spawnAI::JustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), ValithriaDespawner::operator()(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), and Update().

◆ RemoveFromWorld()

void Creature::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Puppet, and Pet.

349{
350 if (IsInWorld())
351 {
352 sScriptMgr->OnCreatureRemoveWorld(this);
353
354 if (GetZoneScript())
356
357 if (m_formation)
358 sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
359
360 if (Transport* transport = GetTransport())
361 transport->RemovePassenger(this, true);
362
364
365 if (m_spawnId)
366 Acore::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
367
369 }
370}
#define sFormationMgr
Definition CreatureGroups.h:127
Definition Transport.h:30
bool Remove(KEY_TYPE const &handle)
Definition TypeContainer.h:183
void RemoveFromWorld() override
Definition Unit.cpp:15784
virtual void OnCreatureRemove(Creature *)
Definition ZoneScript.h:35
void MultimapErasePair(M< K, V, Rest... > &multimap, K const &key, V const &value)
Definition Containers.h:236

References Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), WorldObject::GetTransport(), WorldObject::GetZoneScript(), Object::IsInWorld(), m_formation, m_spawnId, Acore::Containers::MultimapErasePair(), ZoneScript::OnCreatureRemove(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), Unit::RemoveFromWorld(), sFormationMgr, and sScriptMgr.

Referenced by TempSummon::RemoveFromWorld().

◆ RemoveLootMode()

void Creature::RemoveLootMode ( uint16  lootMode)
inline
248{ m_LootMode &= ~lootMode; }

References m_LootMode.

Referenced by boss_yoggsaron::boss_yoggsaronAI::boss_yoggsaronAI().

◆ ResetLootMode()

◆ ResetPickPocketLootTime()

void Creature::ResetPickPocketLootTime ( )
inline

References lootPickPocketRestoreTime.

Referenced by Respawn().

◆ ResetPlayerDamageReq()

◆ Respawn()

void Creature::Respawn ( bool  force = false)
Parameters
forceForce the respawn by killing the creature.
2042{
2043 if (force)
2044 {
2045 if (IsAlive())
2046 {
2048 }
2049 else if (getDeathState() != DeathState::Corpse)
2050 {
2052 }
2053 }
2054
2055 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, GetEntry());
2056
2057 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions) && !force)
2058 {
2059 // Creature should not respawn, reset respawn timer. Conditions will be checked again the next time it tries to respawn.
2061 return;
2062 }
2063
2064 bool allowed = !IsAIEnabled || AI()->CanRespawn(); // First check if there are any scripts that prevent us respawning
2065 if (!allowed && !force) // Will be rechecked on next Update call
2066 return;
2067
2068 ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Unit>(m_creatureData ? m_creatureData->id1 : GetEntry(), m_spawnId);
2069 time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
2070
2071 CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(GetEntry());
2072
2073 if (!linkedRespawntime || (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)) || force) // Should respawn
2074 {
2075 RemoveCorpse(false, false);
2076
2078 {
2079 if (m_spawnId)
2080 {
2082 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
2083 // Respawn check if spawn has 2 entries
2084 if (data->id2)
2085 {
2086 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
2087 UpdateEntry(entry, data, true); // Select Random Entry
2088 m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type
2089 LoadEquipment(data->equipmentId); // Reload Equipment
2090 AIM_Initialize(); // Reload AI
2091 }
2092 else
2093 {
2094 if (m_originalEntry != GetEntry())
2096 }
2097 }
2098
2099 LOG_DEBUG("entities.unit", "Respawning creature {} (SpawnId: {}, {})", GetName(), GetSpawnId(), GetGUID().ToString());
2100 m_respawnTime = 0;
2102 loot.clear();
2103 SelectLevel();
2104
2107
2108 // MDic - Acidmanifesto: Do not override transform auras
2110 {
2112 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, GetCreatureTemplate());
2113 if (minfo) // Cancel load if no model defined
2114 {
2115 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
2116 SetNativeDisplayId(display.CreatureDisplayID);
2117 }
2118 }
2119
2121
2122 //Call AI respawn virtual function
2123 if (IsAIEnabled)
2124 {
2125 //reset the AI to be sure no dirty or uninitialized values will be used till next tick
2126 AI()->Reset();
2127 TriggerJustRespawned = true; //delay event to next tick so all creatures are created on the map before processing
2128 }
2129
2130 uint32 poolid = m_spawnId ? sPoolMgr->IsPartOfAPool<Creature>(m_spawnId) : 0;
2131 if (poolid)
2132 sPoolMgr->UpdatePool<Creature>(poolid, m_spawnId);
2133
2134 //Re-initialize reactstate that could be altered by movementgenerators
2136
2137 }
2139 // xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
2140 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
2142
2143 }
2144 else // the master is dead
2145 {
2146 ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
2147 if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
2148 {
2150 }
2151 else
2152 {
2153 time_t now = GameTime::GetGameTime().count();
2154 m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
2155 }
2156 SaveRespawnTime(); // also save to DB immediately
2157 }
2158}
constexpr auto DAY
Definition Common.h:49
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:291
@ CONDITION_SOURCE_TYPE_CREATURE_RESPAWN
Definition ConditionMgr.h:153
std::list< Condition * > ConditionList
Definition ConditionMgr.h:238
@ CREATURE_FLAG_EXTRA_HARD_RESET
Definition CreatureData.h:76
#define sPoolMgr
Definition PoolMgr.h:163
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
virtual bool CanRespawn()
Definition CreatureAI.h:117
void SaveRespawnTime() override
Definition Creature.cpp:2622
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3798
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1521
void InitializeReactState()
Check if the creature has the specified ReactState.
Definition Creature.cpp:2208
void ResetPickPocketLootTime()
Definition Creature.h:239
time_t GetLinkedRespawnTime(ObjectGuid guid) const
Definition Map.cpp:2631
void InitDefault()
Definition MotionMaster.cpp:87
Definition ObjectGuid.h:118
virtual void Reset()
Definition UnitAI.h:211
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19228

References AI(), AIM_Initialize(), CreatureAI::CanRespawn(), Loot::clear(), CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, Corpse, CREATURE_FLAG_EXTRA_HARD_RESET, CreatureModel::CreatureDisplayID, DAY, Dead, CreatureModel::DisplayScale, CreatureData::equipmentId, Unit::GetAuraEffectsByType(), GetCreatureTemplate(), Unit::getDeathState(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Map::GetLinkedRespawnTime(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetName(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), GetRandomId(), GetSpawnId(), CreatureTemplate::HasFlagsExtra(), CreatureData::id1, CreatureData::id2, CreatureData::id3, MotionMaster::InitDefault(), InitializeReactState(), Unit::IsAIEnabled, Unit::IsAlive(), JustDied, JustRespawned, LoadEquipment(), LOG_DEBUG, loot, m_creatureData, m_defaultMovementType, Unit::m_last_notify_position, m_originalEntry, m_respawnDelay, m_respawnedTime, m_respawnTime, m_spawnId, MINUTE, CreatureData::movementType, Position::Relocate(), RemoveCorpse(), Map::RemoveCreatureRespawnTime(), UnitAI::Reset(), ResetPickPocketLootTime(), SaveRespawnTime(), sConditionMgr, SelectLevel(), setDeathState(), SetDisplayId(), Unit::SetNativeDisplayId(), SetRespawnTime(), sObjectMgr, SPELL_AURA_TRANSFORM, sPoolMgr, Position::ToString(), TriggerJustRespawned, UpdateEntry(), Unit::UpdateObjectVisibility(), and urand().

Referenced by BattlegroundAV::AddAVCreature(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), RespawnEvent::Execute(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), misc_commandscript::HandleRespawnCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_simone::npc_simoneAI::JustRespawned(), CreatureGroup::MemberEvaded(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), at_blackrock_stadium::OnTrigger(), Acore::RespawnDo::operator()(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), Battlefield::ShowNpc(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), Update(), npc_escortAI::UpdateAI(), and InstanceScript::UpdateMinionState().

◆ ResumeChasingVictim()

◆ SaveRespawnTime()

◆ SaveToDB() [1/2]

void Creature::SaveToDB ( )
1405{
1406 // this should only be used when the creature has already been loaded
1407 // preferably after adding to map, because mapid may not be valid otherwise
1408 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
1409 if (!data)
1410 {
1411 LOG_ERROR("entities.unit", "Creature::SaveToDB failed, cannot get creature data!");
1412 return;
1413 }
1414
1416 SaveToDB(mapId, data->spawnMask, GetPhaseMask());
1417}
void SaveToDB()
Definition Creature.cpp:1404
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
MotionTransport * ToMotionTransport()
Definition GameObject.h:326
uint32 GetMapId() const
Definition Position.h:280
uint8 spawnMask
Definition CreatureData.h:389
uint32 mapID
Definition GameObjectData.h:222
struct GameObjectTemplate::@231::@246 moTransport

References GameObject::GetGOInfo(), WorldLocation::GetMapId(), WorldObject::GetPhaseMask(), WorldObject::GetTransport(), LOG_ERROR, m_spawnId, GameObjectTemplate::mapID, GameObjectTemplate::moTransport, SaveToDB(), sObjectMgr, CreatureData::spawnMask, and GameObject::ToMotionTransport().

Referenced by npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), and SaveToDB().

◆ SaveToDB() [2/2]

void Creature::SaveToDB ( uint32  mapid,
uint8  spawnMask,
uint32  phaseMask 
)
virtual

Reimplemented in TempSummon, and Pet.

1420{
1421 // update in loaded data
1422 if (!m_spawnId)
1423 m_spawnId = sObjectMgr->GenerateCreatureSpawnId();
1424
1425 CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_spawnId);
1426
1427 uint32 displayId = GetNativeDisplayId();
1428 uint32 npcflag = GetNpcFlags();
1429 uint32 unit_flags = GetUnitFlags();
1430 uint32 dynamicflags = GetDynamicFlags();
1431
1432 // check if it's a custom model and if not, use 0 for displayId
1433 CreatureTemplate const* cinfo = GetCreatureTemplate();
1434 if (cinfo)
1435 {
1436 for (CreatureModel model : cinfo->Models)
1437 if (displayId && displayId == model.CreatureDisplayID)
1438 displayId = 0;
1439
1440 if (npcflag == cinfo->npcflag)
1441 npcflag = 0;
1442
1443 if (unit_flags == cinfo->unit_flags)
1444 unit_flags = 0;
1445
1446 if (dynamicflags == cinfo->dynamicflags)
1447 dynamicflags = 0;
1448 }
1449
1450 data.id1 = GetEntry();
1451 data.mapid = mapid;
1452 data.phaseMask = phaseMask;
1453 data.displayid = displayId;
1455 if (!GetTransport())
1456 {
1457 data.posX = GetPositionX();
1458 data.posY = GetPositionY();
1459 data.posZ = GetPositionZ();
1460 data.orientation = GetOrientation();
1461 }
1462 else
1463 {
1464 data.posX = GetTransOffsetX();
1465 data.posY = GetTransOffsetY();
1466 data.posZ = GetTransOffsetZ();
1468 }
1469
1471 // prevent add data integrity problems
1473 data.currentwaypoint = 0;
1474 data.curhealth = GetHealth();
1475 data.curmana = GetPower(POWER_MANA);
1476 // prevent add data integrity problems
1479 data.spawnMask = spawnMask;
1480 data.npcflag = npcflag;
1481 data.unit_flags = unit_flags;
1482 data.dynamicflags = dynamicflags;
1483
1484 // update in DB
1485 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1486
1488 stmt->SetData(0, m_spawnId);
1489 trans->Append(stmt);
1490
1491 uint8 index = 0;
1492
1493 stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
1494 stmt->SetData(index++, m_spawnId);
1495 stmt->SetData(index++, GetEntry());
1496 stmt->SetData(index++, 0);
1497 stmt->SetData(index++, 0);
1498 stmt->SetData(index++, uint16(mapid));
1499 stmt->SetData(index++, spawnMask);
1500 stmt->SetData(index++, GetPhaseMask());
1501 stmt->SetData(index++, int32(GetCurrentEquipmentId()));
1502 stmt->SetData(index++, GetPositionX());
1503 stmt->SetData(index++, GetPositionY());
1504 stmt->SetData(index++, GetPositionZ());
1505 stmt->SetData(index++, GetOrientation());
1506 stmt->SetData(index++, m_respawnDelay);
1507 stmt->SetData(index++, m_wanderDistance);
1508 stmt->SetData(index++, 0);
1509 stmt->SetData(index++, GetHealth());
1510 stmt->SetData(index++, GetPower(POWER_MANA));
1511 stmt->SetData(index++, uint8(GetDefaultMovementType()));
1512 stmt->SetData(index++, npcflag);
1513 stmt->SetData(index++, unit_flags);
1514 stmt->SetData(index++, dynamicflags);
1515 trans->Append(stmt);
1516
1517 WorldDatabase.CommitTransaction(trans);
1518 sScriptMgr->OnCreatureSaveToDB(this);
1519}
@ WORLD_INS_CREATURE
Definition WorldDatabase.h:92
Models
Definition boss_black_knight.cpp:95
uint8 GetCurrentEquipmentId()
Definition Creature.h:198
MovementGeneratorType GetDefaultMovementType() const override
-------—End of Pet responses methods-------—
Definition Creature.h:86
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:717
UnitFlags GetUnitFlags() const
Definition Unit.h:701
uint32 GetDynamicFlags() const override
Definition Unit.h:723
float GetTransOffsetX() const
Definition Object.h:684
float GetTransOffsetY() const
Definition Object.h:685
float GetTransOffsetZ() const
Definition Object.h:686
float GetTransOffsetO() const
Definition Object.h:687
uint32 dynamicflags
Definition CreatureData.h:392
uint32 displayid
Definition CreatureData.h:377
uint32 unit_flags
Definition CreatureData.h:391
uint32 currentwaypoint
Definition CreatureData.h:385
uint16 mapid
Definition CreatureData.h:375
uint32 unit_flags
Definition CreatureData.h:214
uint32 npcflag
Definition CreatureData.h:199
uint32 dynamicflags
Definition CreatureData.h:216

References CreatureData::curhealth, CreatureData::curmana, CreatureData::currentwaypoint, CreatureData::displayid, CreatureTemplate::dynamicflags, CreatureData::dynamicflags, CreatureData::equipmentId, GetCreatureTemplate(), GetCurrentEquipmentId(), GetDefaultMovementType(), Unit::GetDynamicFlags(), Object::GetEntry(), Unit::GetHealth(), Unit::GetNativeDisplayId(), Unit::GetNpcFlags(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Unit::GetUnitFlags(), CreatureData::id1, IDLE_MOTION_TYPE, m_respawnDelay, m_spawnId, m_wanderDistance, CreatureData::mapid, CreatureTemplate::Models, CreatureData::movementType, CreatureTemplate::npcflag, CreatureData::npcflag, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, RANDOM_MOTION_TYPE, PreparedStatementBase::SetData(), sObjectMgr, CreatureData::spawnMask, CreatureData::spawntimesecs, sScriptMgr, CreatureTemplate::unit_flags, CreatureData::unit_flags, CreatureData::wander_distance, WORLD_DEL_CREATURE, WORLD_INS_CREATURE, and WorldDatabase.

◆ SearchFormation()

void Creature::SearchFormation ( )
383{
384 if (IsSummon())
385 {
386 return;
387 }
388
390 if (!spawnId)
391 {
392 return;
393 }
394
395 CreatureGroupInfoType::const_iterator frmdata = sFormationMgr->CreatureGroupMap.find(spawnId);
396 if (frmdata != sFormationMgr->CreatureGroupMap.end())
397 {
398 sFormationMgr->AddCreatureToGroup(frmdata->second.leaderGUID, this);
399 }
400}

References GetSpawnId(), Unit::IsSummon(), and sFormationMgr.

Referenced by AddToWorld(), and npc_commandscript::HandleNpcAddFormationCommand().

◆ SelectLevel()

void Creature::SelectLevel ( bool  changelevel = true)
Todo:
: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
1522{
1523 CreatureTemplate const* cInfo = GetCreatureTemplate();
1524
1525 uint32 rank = IsPet() ? 0 : cInfo->rank;
1526
1527 // level
1528 uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
1529 uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
1530 uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
1531
1532 sScriptMgr->OnBeforeCreatureSelectLevel(cInfo, this, level);
1533
1534 if (changelevel)
1535 SetLevel(level);
1536
1537 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
1538
1539 // health
1540 float healthmod = _GetHealthMod(rank);
1541
1542 uint32 basehp = std::max<uint32>(1, stats->GenerateHealth(cInfo));
1543 uint32 health = uint32(basehp * healthmod);
1544
1545 SetCreateHealth(health);
1546 SetMaxHealth(health);
1547 SetHealth(health);
1549
1550 // mana
1551 uint32 mana = stats->GenerateMana(cInfo);
1552
1553 SetCreateMana(mana);
1554 SetMaxPower(POWER_MANA, mana); //MAX Mana
1555 SetPower(POWER_MANA, mana);
1556
1558
1561
1562 // damage
1563
1564 float basedamage = stats->GenerateBaseDamage(cInfo);
1565
1566 float weaponBaseMinDamage = basedamage;
1567 float weaponBaseMaxDamage = basedamage * 1.5;
1568
1569 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1570 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1571
1572 SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1573 SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1574
1575 SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1576 SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1577
1580
1581 sScriptMgr->OnCreatureSelectLevel(cInfo, this);
1582}
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:164
@ UNIT_MOD_HEALTH
Definition Unit.h:149
@ UNIT_MOD_MANA
Definition Unit.h:150
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:165
void ResetPlayerDamageReq()
Definition Creature.cpp:3840
void SetCreateHealth(uint32 val)
Definition Unit.h:1051
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1139
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15719
void SetCreateMana(uint32 val)
Definition Unit.h:1073
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15562
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value)
Definition Unit.h:1015
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15630
Definition CreatureData.h:303
uint32 RangedAttackPower
Definition CreatureData.h:308
uint32 AttackPower
Definition CreatureData.h:307
float GenerateBaseDamage(CreatureTemplate const *info) const
Definition CreatureData.h:332
uint32 GenerateMana(CreatureTemplate const *info) const
Definition CreatureData.h:318
uint32 GenerateHealth(CreatureTemplate const *info) const
Definition CreatureData.h:313
uint8 minlevel
Definition CreatureData.h:195
uint8 maxlevel
Definition CreatureData.h:196

References _GetHealthMod(), CreatureBaseStats::AttackPower, BASE_ATTACK, BASE_VALUE, CreatureBaseStats::GenerateBaseDamage(), CreatureBaseStats::GenerateHealth(), CreatureBaseStats::GenerateMana(), GetCreatureTemplate(), Unit::IsPet(), MAXDAMAGE, CreatureTemplate::maxlevel, MINDAMAGE, CreatureTemplate::minlevel, OFF_ATTACK, POWER_MANA, RANGED_ATTACK, CreatureBaseStats::RangedAttackPower, CreatureTemplate::rank, ResetPlayerDamageReq(), Unit::SetBaseWeaponDamage(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetHealth(), Unit::SetLevel(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetModifierValue(), Unit::SetPower(), sObjectMgr, sScriptMgr, CreatureTemplate::unit_class, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, and urand().

Referenced by Spell::EffectSummonType(), npc_target_dummy::npc_target_dummyAI::Reset(), Respawn(), and UpdateEntry().

◆ SelectNearestTarget()

Unit * Creature::SelectNearestTarget ( float  dist = 0,
bool  playerOnly = false 
) const

Select nearest hostile unit within the given distance (regardless of threat list).

2391{
2392 if (dist == 0.0f)
2393 {
2395 }
2396
2397 Unit* target = nullptr;
2398
2399 Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
2400 Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
2401 Cell::VisitObjects(this, searcher, dist);
2402 return target;
2403}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
Definition GridNotifiers.h:1183
Definition GridNotifiers.h:397

References MAX_VISIBILITY_DISTANCE, and Cell::VisitObjects().

Referenced by boss_twinemperorsAI::DoAction(), SmartScript::GetTargets(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_onyxia::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_fel_infernal::npc_fel_infernalAI::Reset(), npc_mistress_of_pain::npc_mistress_of_painAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_alar::ScheduleMainSpellAttack(), npc_memory::npc_memoryAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), and npc_living_poison::UpdateAI().

◆ SelectNearestTargetInAttackDistance()

Unit * Creature::SelectNearestTargetInAttackDistance ( float  dist) const

Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.

2409{
2410 if (dist < ATTACK_DISTANCE)
2411 dist = ATTACK_DISTANCE;
2412 if (dist > MAX_SEARCHER_DISTANCE)
2413 dist = MAX_SEARCHER_DISTANCE;
2414
2415 Unit* target = nullptr;
2418 Cell::VisitObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
2419
2420 return target;
2421}
#define ATTACK_DISTANCE
Definition ObjectDefines.h:25
#define MAX_SEARCHER_DISTANCE
Definition ObjectDefines.h:32
Definition GridNotifiers.h:1212

References ATTACK_DISTANCE, MAX_SEARCHER_DISTANCE, and Cell::VisitObjects().

Referenced by PetAI::SelectNextTarget(), and SimpleCharmedAI::UpdateAI().

◆ SelectVictim()

Unit * Creature::SelectVictim ( )
14836{
14837 // function provides main threat functionality
14838 // next-victim-selection algorithm and evade mode are called
14839 // threat list sorting etc.
14840
14841 Unit* target = nullptr;
14842
14843 // First checking if we have some taunt on us
14845 if (!tauntAuras.empty())
14846 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
14847 if (Unit* caster = (*itr)->GetCaster())
14848 if (CanCreatureAttack(caster) && !caster->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, GetGUID()))
14849 {
14850 target = caster;
14851 break;
14852 }
14853
14854 if (CanHaveThreatList())
14855 {
14856 if (!target && !m_ThreatMgr.isThreatListEmpty())
14857 target = m_ThreatMgr.getHostileTarget();
14858 }
14859 else if (!HasReactState(REACT_PASSIVE))
14860 {
14861 // we have player pet probably
14862 target = getAttackerForHelper();
14863 if (!target && IsSummon())
14864 if (Unit* owner = ToTempSummon()->GetOwner())
14865 {
14866 if (owner->IsInCombat())
14867 target = owner->getAttackerForHelper();
14868 if (!target)
14869 for (ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
14870 if ((*itr)->IsInCombat())
14871 {
14872 target = (*itr)->getAttackerForHelper();
14873 if (target)
14874 break;
14875 }
14876 }
14877 }
14878 else
14879 return nullptr;
14880
14881 if (target && CanCreatureAttack(target))
14882 {
14883 SetInFront(target);
14884 return target;
14885 }
14886
14887 // last case when creature must not go to evade mode:
14888 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
14889 // Note: creature does not have targeted movement generator but has attacker in this case
14890 for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
14891 if ((*itr) && CanCreatureAttack(*itr) && !(*itr)->IsPlayer() && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
14892 return nullptr;
14893
14894 if (GetVehicle())
14895 return nullptr;
14896
14897 // pussywizard: not sure why it's here
14898 // pussywizard: can't evade when having invisibility aura with duration? o_O
14900 if (!iAuras.empty())
14901 {
14902 for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
14903 if ((*itr)->GetBase()->IsPermanent())
14904 {
14906 break;
14907 }
14908 return nullptr;
14909 }
14910
14911 // Last chance: creature group
14912 if (CreatureGroup* group = GetFormation())
14913 {
14914 if (Unit* groupTarget = group->GetNewTargetForMember(this))
14915 {
14916 SetInFront(groupTarget);
14917 return groupTarget;
14918 }
14919 }
14920
14921 // enter in evade mode in other case
14922 AI()->EnterEvadeMode();
14923
14924 return nullptr;
14925}
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ SPELL_AURA_IGNORED
Definition SpellAuraDefines.h:284
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:164
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:89
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:214
Definition CreatureGroups.h:90
CreatureGroup const * GetFormation() const
Definition Creature.h:357
Unit * getHostileTarget()
Definition ThreatMgr.cpp:515
bool isThreatListEmpty() const
Definition ThreatMgr.h:224
Vehicle * GetVehicle() const
Definition Unit.h:1839
ThreatMgr m_ThreatMgr
Definition Unit.h:2107
AttackerSet m_attackers
Definition Unit.h:2064

References AI(), CanCreatureAttack(), Unit::CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Unit::getAttackerForHelper(), Unit::GetAuraEffectsByType(), GetFormation(), Object::GetGUID(), ThreatMgr::getHostileTarget(), Unit::GetOwner(), Unit::GetVehicle(), HasReactState(), Unit::IsSummon(), ThreatMgr::isThreatListEmpty(), Unit::m_attackers, Unit::m_ThreatMgr, REACT_PASSIVE, Unit::SetInFront(), SPELL_AURA_IGNORED, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_TAUNT, Unit::ToTempSummon(), and UNIT_MASK_CONTROLLABLE_GUARDIAN.

Referenced by StartMovementEvent::Execute(), boss_urom::boss_uromAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), Unit::TauntFadeOut(), Update(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), CreatureAI::UpdateVictim(), and CreatureAI::UpdateVictimWithGaze().

◆ SendAIReaction()

void Creature::SendAIReaction ( AiReaction  reactionType)
2424{
2425 WorldPacket data(SMSG_AI_REACTION, 12);
2426
2427 data << GetGUID();
2428 data << uint32(reactionType);
2429
2430 ((WorldObject*)this)->SendMessageToSet(&data, true);
2431
2432 LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
2433}
Definition Object.h:472
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References Object::GetGUID(), LOG_DEBUG, and SMSG_AI_REACTION.

Referenced by Unit::Attack(), and CreatureAI::TriggerAlert().

◆ SendZoneUnderAttackMessage()

void Creature::SendZoneUnderAttackMessage ( Player attacker)

Send a message to LocalDefense channel for players opposition team in the zone.

2815{
2817 data << (uint32)GetAreaId();
2818 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, (attacker->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE));
2819}
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
TeamId GetTeamId(bool original=false) const
Definition Player.h:2115
uint32 GetAreaId() const
Definition Object.cpp:3046
@ SMSG_ZONE_UNDER_ATTACK
Definition Opcodes.h:626

References WorldObject::GetAreaId(), Player::GetTeamId(), SMSG_ZONE_UNDER_ATTACK, sWorldSessionMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by GuardAI::JustDied(), and SmartScript::ProcessAction().

◆ SetAssistanceTimer()

void Creature::SetAssistanceTimer ( uint32  value)
inline
408{ m_assistanceTimer = value; }

References m_assistanceTimer.

Referenced by Unit::Attack().

◆ SetCanDualWield()

◆ SetCanFly()

bool Creature::SetCanFly ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

movement counter

Reimplemented from Unit.

3304{
3305 if (!Unit::SetCanFly(enable))
3306 return false;
3307
3308 if (m_movedByPlayer)
3309 {
3310 sScriptMgr->AnticheatSetCanFlybyServer(m_movedByPlayer->ToPlayer(), enable);
3311
3312 if (!enable)
3314
3316 data << GetPackGUID();
3317 data << uint32(0);
3319
3321 data << GetPackGUID();
3322 BuildMovementPacket(&data);
3323 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3324 return true;
3325 }
3326
3328 data << GetPackGUID();
3329 SendMessageToSet(&data, false);
3330 return true;
3331}
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void SetFallInformation(uint32 time, float z)
Definition Player.h:2347
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5705
virtual bool SetCanFly(bool enable, bool packetOnly=false)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20468
SafeUnitPointer m_movedByPlayer
Definition Unit.h:1992
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19731
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2065
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ MSG_MOVE_UPDATE_CAN_FLY
Definition Opcodes.h:971
@ SMSG_SPLINE_MOVE_SET_FLYING
Definition Opcodes.h:1088
@ SMSG_MOVE_SET_CAN_FLY
Definition Opcodes.h:865
@ SMSG_SPLINE_MOVE_UNSET_FLYING
Definition Opcodes.h:1089
@ SMSG_MOVE_UNSET_CAN_FLY
Definition Opcodes.h:866

References Unit::BuildMovementPacket(), GameTime::GetGameTime(), Object::GetPackGUID(), Position::GetPositionZ(), WorldPacket::Initialize(), Unit::m_movedByPlayer, MSG_MOVE_UPDATE_CAN_FLY, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Unit::SetCanFly(), Player::SetFallInformation(), SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, SMSG_SPLINE_MOVE_SET_FLYING, SMSG_SPLINE_MOVE_UNSET_FLYING, sScriptMgr, and Object::ToPlayer().

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_kalecgos_kj::DoAction(), boss_nightbane::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent(), boss_felmyst::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_urom::boss_uromAI::JustDied(), boss_sartharion_dragonAI::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), npc_icc_spire_frostwyrm::JustReachedHome(), brann_bronzebeard::brann_bronzebeardAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), boss_onyxia::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), npc_enslaved_proto_drake::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_pet_dk_ebon_gargoyle::MovementInform(), npc_alexstrasza::npc_alexstraszaAI::npc_alexstraszaAI(), npc_batrider::npc_batrider(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), npc_hallows_end_soh::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_sartharion_dragonAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), boss_nazan::Reset(), boss_felmyst::ScheduleGroundAbilities(), npc_enslaved_proto_drake::SetData(), SmartAI::SetFly(), npc_simon_bunny::npc_simon_bunnyAI::SetGUID(), boss_urom::boss_uromAI::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_batrider::UpdateAI(), and UpdateMovementFlags().

◆ SetCannotReachTarget()

void Creature::SetCannotReachTarget ( ObjectGuid const &  target = ObjectGuid::Empty)
3674{
3675 if (cannotReach == m_cannotReachTarget)
3676 {
3677 return;
3678 }
3679
3680 m_cannotReachTarget = cannotReach;
3682
3683 if (cannotReach)
3684 {
3685 LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
3686 }
3687}
std::string GetDebugInfo() const override
Definition Creature.cpp:3883

References GetDebugInfo(), LOG_DEBUG, m_cannotReachTarget, and m_cannotReachTimer.

Referenced by CreatureAI::_EnterEvadeMode(), ChaseMovementGenerator< T >::DoUpdate(), setDeathState(), and Update().

◆ SetCombatMovement()

void Creature::SetCombatMovement ( bool  allowMovement)
3870{
3871 _isCombatMovementAllowed = allowMovement;
3872}

References _isCombatMovementAllowed.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_acidmaw::boss_acidmawAI::boss_acidmawAI(), boss_alar::boss_alar(), boss_blight_worm::boss_blight_wormAI::boss_blight_wormAI(), boss_cthun::boss_cthun(), boss_dorothee::boss_dorothee(), boss_eye_of_cthun::boss_eye_of_cthun(), boss_murmur::boss_murmur(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_ouro::boss_ouro(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::boss_yoggsaron_constrictor_tentacleAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::boss_yoggsaron_corruptor_tentacleAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_jedoga_shadowseeker::DamageTaken(), boss_illidan_stormrage::DoAction(), npc_toxic_slime::InitializeAI(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), npc_flame_of_azzinoth::JustSummoned(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_felmyst::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_andorhal_tower::npc_andorhal_towerAI::npc_andorhal_towerAI(), npc_blessed_banner::npc_blessed_bannerAI::npc_blessed_bannerAI(), npc_buru_egg::npc_buru_egg(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_guardian_pavilion::npc_guardian_pavilionAI::npc_guardian_pavilionAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::npc_tiger_matriarch_creditAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_warmage_coldarra::npc_warmage_coldarraAI::npc_warmage_coldarraAI(), npc_warmage_violetstand::npc_warmage_violetstand(), boss_jeklik::PathEndReached(), boss_quartermaster_zigris::Reset(), boss_felmyst::Reset(), npc_sunblade_scout::Reset(), boss_zuljin::Reset(), npc_amanishi_scout::Reset(), boss_ayamiss::Reset(), boss_illidan_stormrage::Reset(), boss_felmyst::ScheduleGroundAbilities(), boss_quartermaster_zigris::UpdateAI(), and boss_jormungarAI::UpdateAI().

◆ SetCombatPulseDelay()

void Creature::SetCombatPulseDelay ( uint32  delay)
inline
300 {
301 m_combatPulseDelay = delay;
302 if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
303 m_combatPulseTime = delay;
304 }

References m_combatPulseDelay, and m_combatPulseTime.

Referenced by BossAI::_JustEngagedWith(), and BossAI::_Reset().

◆ SetCorpseDelay()

void Creature::SetCorpseDelay ( uint32  delay)
inline
70{ m_corpseDelay = delay; }

References m_corpseDelay.

Referenced by boss_brutallus::boss_brutallus(), npc_raging_flames::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_flame_of_azzinoth::IsSummonedBy(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustDied(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::JustDied(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::JustDied(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::JustDied(), npc_mindless_ghoul::npc_mindless_ghoulAI::JustDied(), boss_hazzarah::JustSummoned(), npc_minion_spawner::JustSummoned(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::npc_highlord_darion_mograineAI(), npc_mindless_ghoul::npc_mindless_ghoulAI::npc_mindless_ghoulAI(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), ValithriaDespawner::operator()(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), npc_argent_captainAI::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Reset(), npc_cultist_engineer::Reset(), and boss_svala::boss_svalaAI::UpdateAI().

◆ SetCorpseRemoveTime()

void Creature::SetCorpseRemoveTime ( uint32  delay)

◆ SetCurrentEquipmentId()

void Creature::SetCurrentEquipmentId ( uint8  id)
inline

◆ setDeathState()

void Creature::setDeathState ( DeathState  state,
bool  despawn = false 
)
overridevirtual

A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:

  • Alive: The creature is alive and has spawned in the world
  • JustDied: The creature has just died. This is the state just before his body appeared
  • Corpse: The creature has been removed from the world, and this corpse has been spawned
  • JustRespawned: The creature has just respawned. Follow when the corpse disappears and the respawn timer is finished
Parameters
stateSpecify one of 4 states above
despawnDespawn the creature immediately, without waiting for any movement to finish

Reimplemented from Unit.

Reimplemented in Minion, and Pet.

1971{
1972 Unit::setDeathState(state, despawn);
1973
1974 if (state == DeathState::JustDied)
1975 {
1977 uint32 dynamicRespawnDelay = GetMap()->ApplyDynamicModeRespawnScaling(this, m_respawnDelay);
1978 m_respawnTime = GameTime::GetGameTime().count() + dynamicRespawnDelay + m_corpseDelay;
1979
1980 // always save boss respawn time at death to prevent crash cheating
1981 if (GetMap()->IsDungeon() || isWorldBoss() || GetCreatureTemplate()->rank >= CREATURE_ELITE_ELITE)
1983
1984 SetTarget(); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1986
1987 Dismount(); // if creature is mounted on a virtual mount, remove it at death
1988
1990 {
1991 SetNoSearchAssistance(false);
1992 }
1993
1994 //Dismiss group if is leader
1995 if (m_formation && m_formation->GetLeader() == this)
1996 m_formation->FormationReset(true, false);
1997
1998 bool needsFalling = !despawn && (IsFlying() || IsHovering()) && !IsUnderWater();
1999 SetHover(false, false, false);
2000 SetDisableGravity(false, false, false);
2001
2002 if (needsFalling)
2003 GetMotionMaster()->MoveFall(0, true);
2004
2006 }
2007 else if (state == DeathState::JustRespawned)
2008 {
2009 SetFullHealth();
2010 SetLootRecipient(nullptr);
2013 CreatureTemplate const* cinfo = GetCreatureTemplate();
2014 // Xinef: npc run by default
2015 //SetWalk(true);
2016
2017 // pussywizard:
2020
2022
2026
2028
2030 LoadCreaturesAddon(true);
2032
2033 if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
2034 SetPhaseMask(GetCreatureData()->phaseMask, false);
2035 }
2036}
SpellSchools
Definition SharedDefines.h:293
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:313
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:314
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:220
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
bool HasSearchedAssistance()
Definition Creature.h:273
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1331
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3218
void SetCannotReachTarget(ObjectGuid const &target=ObjectGuid::Empty)
Definition Creature.cpp:3673
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Creature.cpp:3383
void SetMeleeDamageSchool(SpellSchools school)
Definition Creature.h:166
uint32 ApplyDynamicModeRespawnScaling(WorldObject const *obj, uint32 respawnDelay) const
Definition Map.cpp:1738
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14655
void SetFullHealth()
Definition Unit.h:1049
void Dismount()
Definition Unit.cpp:13619
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:729
virtual bool IsUnderWater() const
Definition Unit.cpp:4410
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:728
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:721
uint32 dmgschool
Definition CreatureData.h:207

References Alive, Map::ApplyDynamicModeRespawnScaling(), Unit::ClearUnitState(), Corpse, CREATURE_ELITE_ELITE, Unit::Dismount(), CreatureTemplate::dmgschool, CreatureGroup::FormationReset(), GetCreatureData(), GetCreatureTemplate(), GameTime::GetGameTime(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetPhaseMask(), HasSearchedAssistance(), Unit::HasUnitMovementFlag(), Unit::IsFlying(), Unit::IsHovering(), Unit::IsUnderWater(), isWorldBoss(), JustDied, JustRespawned, LoadCreaturesAddon(), LoadSparringPct(), m_corpseDelay, m_corpseRemoveTime, m_formation, m_respawnDelay, m_respawnTime, Motion_Initialize(), MotionMaster::MoveFall(), MOVEMENTFLAG_FALLING, CreatureTemplate::npcflag, Unit::RemoveUnitMovementFlag(), Unit::ReplaceAllNpcFlags(), ResetPlayerDamageReq(), SaveRespawnTime(), SetCannotReachTarget(), Unit::setDeathState(), SetDisableGravity(), Unit::SetFullHealth(), SetHover(), SetLootRecipient(), SetMeleeDamageSchool(), SetNoSearchAssistance(), Unit::SetPhaseMask(), SetTarget(), UNIT_NPC_FLAG_NONE, UNIT_STATE_ALL_STATE, UNIT_STATE_IGNORE_PATHFINDING, UNIT_STATE_NO_ENVIRONMENT_UPD, and UpdateMovementFlags().

Referenced by BattlegroundAV::AddAVCreature(), DisappearAndDie(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_freya_summons::boss_freya_summonsAI::DoAction(), ForcedDespawn(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_echo_of_medivh::HandlePieceJustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), RemoveCorpse(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), Minion::setDeathState(), Pet::setDeathState(), npc_argent_captainAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_escortAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ SetDefaultMovementType()

◆ SetDetectionDistance()

void Creature::SetDetectionDistance ( float  dist)
inline
211{ m_detectionDistance = dist; }

References m_detectionDistance.

Referenced by UpdateEntry().

◆ SetDisableGravity()

bool Creature::SetDisableGravity ( bool  disable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING. Infom also the client.

It's possible only a packet is sent but moveflags are not updated Need more research on this

movement counter

Reimplemented from Unit.

3219{
3222 if (!packetOnly && !Unit::SetDisableGravity(disable))
3223 return false;
3224
3225 if (m_movedByPlayer)
3226 {
3228 data << GetPackGUID();
3229 data << uint32(0);
3231
3233 data << GetPackGUID();
3234 BuildMovementPacket(&data);
3235 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3236 return true;
3237 }
3238
3239 if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !IsRooted())
3240 {
3241 if (IsLevitating())
3243 else if (IsHovering())
3245 else
3247 }
3248
3250 data << GetPackGUID();
3251 SendMessageToSet(&data, false);
3252 return true;
3253}
@ UNIT_BYTE1_FLAG_FLY
Definition UnitDefines.h:61
@ UNIT_BYTE1_FLAG_GROUND
Definition UnitDefines.h:58
@ UNIT_BYTE1_FLAG_HOVER
Definition UnitDefines.h:60
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
bool IsRooted() const
Definition Creature.h:84
bool IsLevitating() const
Definition Unit.h:1620
virtual bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20425
@ SMSG_SPLINE_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1265
@ SMSG_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1260
@ SMSG_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1262
@ SMSG_SPLINE_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1266
@ MSG_MOVE_GRAVITY_CHNG
Definition Opcodes.h:1264

References Unit::BuildMovementPacket(), Object::GetPackGUID(), Unit::HasUnitState(), WorldPacket::Initialize(), Unit::IsAlive(), Unit::IsHovering(), Unit::IsLevitating(), IsRooted(), Unit::m_movedByPlayer, MSG_MOVE_GRAVITY_CHNG, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Object::SetByteValue(), Unit::SetDisableGravity(), SMSG_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_ENABLE, SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_SPLINE_MOVE_GRAVITY_ENABLE, Object::ToPlayer(), UNIT_BYTE1_FLAG_FLY, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTE1_FLAG_HOVER, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_STATE_ROOT.

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_the_lurker_below::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_nightbane::DoAction(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_madrigosa::DoAction(), boss_kalecgos::DoAction(), npc_kalecgos_kj::DoAction(), boss_illidan_stormrage::DoAction(), boss_nightbane::EnterEvadeMode(), boss_malygos::boss_malygosAI::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), boss_felmyst::InitializeAI(), boss_taldaram::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), boss_malygos::boss_malygosAI::InitializeAI(), boss_razorscale::boss_razorscaleAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_kologarn::boss_kologarnAI::JustDied(), boss_ayamiss::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), npc_spinestalker::npc_spinestalkerAI::JustReachedHome(), npc_rimefang::npc_rimefangAI::JustReachedHome(), npc_icc_spire_frostwyrm::JustReachedHome(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), boss_onyxia::MovementInform(), boss_ayamiss::MovementInform(), boss_taldaram::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), boss_malygos::boss_malygosAI::MovementInform(), npc_oculus_drake::npc_oculus_drakeAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), boss_headless_horseman::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), npc_pet_dk_ebon_gargoyle::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_alexstrasza::npc_alexstraszaAI::npc_alexstraszaAI(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_gothik_trigger::npc_gothik_triggerAI::npc_gothik_triggerAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::npc_icc_nerubar_broodkeeperAI(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), npc_nightbane_helper_target::npc_nightbane_helper_target(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::npc_ulduar_aerial_command_unitAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), boss_nefarian::PathEndReached(), SmartScript::ProcessAction(), boss_nefarian::Reset(), boss_kalecgos::Reset(), npc_akilzon_eagle::Reset(), boss_jeklik::Reset(), npc_soh_fire_trigger::Reset(), npc_hallows_end_soh::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_jedoga_shadowseeker::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_illidan_stormrage::Reset(), boss_nazan::Reset(), boss_kaelthas::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), npc_enslaved_proto_drake::SetData(), setDeathState(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_onyxia::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), and UpdateMovementFlags().

◆ SetDisplayFromModel()

void Creature::SetDisplayFromModel ( uint32  modelIdx)
3553{
3554 if (CreatureModel const* model = GetCreatureTemplate()->GetModelByIdx(modelIdx))
3555 SetDisplayId(model->CreatureDisplayID, model->DisplayScale);
3556}

References GetCreatureTemplate(), and SetDisplayId().

Referenced by npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::npc_scarlet_miner_cartAI().

◆ SetDisplayId()

void Creature::SetDisplayId ( uint32  displayId,
float  displayScale = 1.f 
)
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3532{
3533 Unit::SetDisplayId(modelId, displayScale);
3534
3535 float combatReach = DEFAULT_WORLD_OBJECT_SIZE;
3536
3537 if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
3538 {
3539 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (IsPet() ? 1.0f : minfo->bounding_radius) * GetObjectScale());
3540 if (minfo->combat_reach > 0)
3541 combatReach = minfo->combat_reach;
3542 }
3543
3544 if (IsPet())
3545 combatReach = DEFAULT_COMBAT_REACH;
3546
3547 SetObjectScale(displayScale);
3548
3550}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
float GetObjectScale() const
Definition Object.h:119
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16846

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::GetObjectScale(), Unit::IsPet(), Unit::SetDisplayId(), Object::SetFloatValue(), SetObjectScale(), sObjectMgr, UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Create(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_shattrath_daily_quest::DoAction(), npc_blade_of_azzinoth::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), SACDeactivateEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_commandscript::HandleNpcSetModelCommand(), wp_commandscript::HandleWpShowCommand(), InitEntry(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), Totem::InitStats(), Guardian::InitStatsForLevel(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_cw_area_trigger::npc_cw_area_triggerAI::npc_cw_area_triggerAI(), npc_grizzlemaw_cw_trigger::npc_grizzlemaw_cw_triggerAI::npc_grizzlemaw_cw_triggerAI(), npc_the_biggest_tree::npc_the_biggest_tree(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_black_knight::boss_black_knightAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_ichoron::boss_ichoronAI::Reset(), boss_laj::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), Respawn(), boss_laj::ScheduleTasks(), SetDisplayFromModel(), Pet::SetDisplayId(), npc_netherspite_infernal::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), and boss_ichoron::boss_ichoronAI::UpdateAI().

◆ SetFeatherFall()

bool Creature::SetFeatherFall ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

movement counter

Reimplemented from Unit.

3359{
3360 if (!packetOnly && !Unit::SetFeatherFall(enable))
3361 return false;
3362
3363 if (m_movedByPlayer)
3364 {
3366 data << GetPackGUID();
3367 data << uint32(0);
3369
3371 data << GetPackGUID();
3372 BuildMovementPacket(&data);
3373 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3374 return true;
3375 }
3376
3378 data << GetPackGUID();
3379 SendMessageToSet(&data, true);
3380 return true;
3381}
virtual bool SetFeatherFall(bool enable, bool packetOnly=false)
Definition Unit.cpp:20512
@ SMSG_MOVE_FEATHER_FALL
Definition Opcodes.h:272
@ SMSG_MOVE_NORMAL_FALL
Definition Opcodes.h:273
@ MSG_MOVE_FEATHER_FALL
Definition Opcodes.h:718
@ SMSG_SPLINE_MOVE_NORMAL_FALL
Definition Opcodes.h:804
@ SMSG_SPLINE_MOVE_FEATHER_FALL
Definition Opcodes.h:803

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), Unit::m_movedByPlayer, MSG_MOVE_FEATHER_FALL, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Unit::SetFeatherFall(), SMSG_MOVE_FEATHER_FALL, SMSG_MOVE_NORMAL_FALL, SMSG_SPLINE_MOVE_FEATHER_FALL, SMSG_SPLINE_MOVE_NORMAL_FALL, and Object::ToPlayer().

◆ SetFormation()

void Creature::SetFormation ( CreatureGroup formation)
inline
359{ m_formation = formation; }

References m_formation.

Referenced by CreatureGroup::AddMember(), and CreatureGroup::RemoveMember().

◆ SetHomePosition() [1/2]

void Creature::SetHomePosition ( const Position pos)
inline

◆ SetHomePosition() [2/2]

void Creature::SetHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline
340{ m_homePosition.Relocate(x, y, z, o); }

References m_homePosition, and Position::Relocate().

Referenced by Battleground::AddCreature(), boss_loatheb::boss_loathebAI::boss_loathebAI(), MotionTransport::CreateNPCPassenger(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_taldaram::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_nightbane::EnterEvadeMode(), boss_ayamiss::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_item_toxic_wasteling::HandleJump(), WorldSession::HandleQuestgiverHelloOpcode(), boss_eck::boss_eckAI::InitializeAI(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_aeonus::IsSummonedBy(), npc_simone::npc_simoneAI::JustDied(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), CreatureGroup::LeaderMoveTo(), LoadCreatureFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), boss_mandokir::boss_mandokirAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_akama_illidan::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_akama_shade::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), SmartScript::ProcessAction(), RemoveCorpse(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_arlokk::boss_arlokkAI::Reset(), boss_jeklik::Reset(), npc_simone::npc_simoneAI::RespawnPet(), WorldSession::SendListInventory(), gunship_npc_AI::SetData(), NPCStaveQuestAI::SetHomePosition(), Battlefield::SpawnCreature(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), boss_ionar::boss_ionarAI::Split(), WaypointMovementGenerator< Creature >::StartMove(), Map::SummonCreature(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), violet_hold_trashAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), and MotionTransport::UpdatePassengerPositions().

◆ SetHover()

bool Creature::SetHover ( bool  enable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

Reimplemented from Unit.

3384{
3385 if (!packetOnly && !Unit::SetHover(enable))
3386 return false;
3387
3388 if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !IsRooted())
3389 {
3390 if (IsLevitating())
3392 else if (IsHovering())
3394 else
3396 }
3397
3399 data << GetPackGUID();
3400 SendMessageToSet(&data, false);
3401 return true;
3402}
virtual bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20534
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition Opcodes.h:805
@ SMSG_SPLINE_MOVE_UNSET_HOVER
Definition Opcodes.h:806

References Object::GetPackGUID(), Unit::HasUnitState(), Unit::IsAlive(), Unit::IsHovering(), Unit::IsLevitating(), IsRooted(), WorldObject::SendMessageToSet(), Object::SetByteValue(), Unit::SetHover(), SMSG_SPLINE_MOVE_SET_HOVER, SMSG_SPLINE_MOVE_UNSET_HOVER, UNIT_BYTE1_FLAG_FLY, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTE1_FLAG_HOVER, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_STATE_ROOT.

Referenced by boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_taldaram::InitializeAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), boss_taldaram::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), npc_depth_charge::npc_depth_chargeAI::Reset(), boss_jedoga_shadowseeker::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset(), boss_svala::boss_svalaAI::Reset(), boss_illidan_stormrage::Reset(), setDeathState(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), and UpdateMovementFlags().

◆ SetInCombatWithZone()

void Creature::SetInCombatWithZone ( )

Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.

2825{
2826 if (IsAIEnabled)
2827 AI()->DoZoneInCombat();
2828}
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:112

References AI(), CreatureAI::DoZoneInCombat(), and Unit::IsAIEnabled.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::DoAction(), npc_phantom_mage::npc_phantom_mageAI::DoAction(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::DoAction(), npc_spectral_footman::npc_spectral_footmanAI::DoAction(), npc_tortured_rifleman::npc_tortured_riflemanAI::DoAction(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_krik_thir::boss_krik_thirAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::EnterEvadeMode(), npc_little_ooze::npc_little_oozeAI::EnterEvadeMode(), npc_big_ooze::npc_big_oozeAI::EnterEvadeMode(), RestoreFight::Execute(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_mutate_explode_bug::HandleOnHit(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), boss_kiljaeden::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), brann_bronzebeard::brann_bronzebeardAI::InitializeEvent(), npc_corrupted_totem::IsSummonedBy(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_amanishi_scout::JustEngagedWith(), boss_headless_horseman::JustEngagedWith(), boss_volazj::JustEngagedWith(), boss_twilight_halion::boss_twilight_halionAI::JustEngagedWith(), boss_faction_championsAI::JustEngagedWith(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::JustEngagedWith(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustEngagedWith(), boss_drakos::boss_drakosAI::JustEngagedWith(), boss_eregos::boss_eregosAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_varos::boss_varosAI::JustEngagedWith(), boss_bjarngrim::boss_bjarngrimAI::JustEngagedWith(), boss_ionar::boss_ionarAI::JustEngagedWith(), boss_loken::boss_lokenAI::JustEngagedWith(), boss_volkhan::boss_volkhanAI::JustEngagedWith(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_razorscale::boss_razorscaleAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_skadi::boss_skadiAI::JustEngagedWith(), boss_skadi_grauf::boss_skadi_graufAI::JustEngagedWith(), boss_svala::boss_svalaAI::JustEngagedWith(), npc_frozen_orb::npc_frozen_orbAI::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_kiggler_the_crazed::JustEngagedWith(), boss_blindeye_the_seer::JustEngagedWith(), boss_krosh_firehand::JustEngagedWith(), boss_harbinger_skyriss::JustEngagedWith(), boss_thaddius_summon::boss_thaddius_summonAI::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_trollgore::boss_trollgoreAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_gluth::boss_gluthAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_grobbulus::boss_grobbulusAI::JustEngagedWith(), boss_heigan::boss_heiganAI::JustEngagedWith(), boss_loatheb::boss_loathebAI::JustEngagedWith(), boss_maexxna::boss_maexxnaAI::JustEngagedWith(), boss_patchwerk::boss_patchwerkAI::JustEngagedWith(), boss_thaddius::boss_thaddiusAI::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_magtheridon::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_grobbulus::boss_grobbulusAI::JustSummoned(), boss_loatheb::boss_loathebAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), boss_auriaya::boss_auriayaAI::JustSummoned(), boss_muru::JustSummoned(), npc_ouro_spawner::JustSummoned(), npc_dirt_mound::JustSummoned(), boss_dalronn_the_controller::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), npc_kiljaeden_controller::JustSummoned(), npc_amanishi_tempest::JustSummoned(), boss_hazzarah::JustSummoned(), boss_anetheron::JustSummoned(), npc_hive_zara_larva::JustSummoned(), boss_anub_arak::boss_anub_arakAI::JustSummoned(), boss_novos::boss_novosAI::JustSummoned(), boss_slad_ran::boss_slad_ranAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_noth::boss_nothAI::JustSummoned(), boss_magus_telestra::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_sharkkis::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_morogrim_tidewalker::JustSummoned(), boss_omor_the_unscarred::JustSummoned(), boss_vazruden_the_herald::JustSummoned(), boss_high_astromancer_solarian::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), boss_muru::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_sartharion_dragonAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::npc_ulduar_saronite_animusAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), boss_nightbane::PathEndReached(), npc_sanguine_spirit::Reset(), boss_julianne::Reset(), boss_entropius::Reset(), boss_headless_horseman_head::Reset(), npc_twilight_summon::npc_twilight_summonAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::Reset(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SetData(), npc_argent_captainAI::SpellHit(), advisor_baseAI::SpellHit(), spell_putricide_ooze_channel::StartAttack(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), Update(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_hallucination::npc_phantom_hallucinationAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_anzu::UpdateAI(), and npc_onyx_flamecaller::npc_onyx_flamecallerAI::WaypointReached().

◆ SetLastLeashExtensionTimePtr()

void Creature::SetLastLeashExtensionTimePtr ( std::shared_ptr< time_t > const &  timer)
3712{
3714}

References m_lastLeashExtensionTime.

Referenced by Unit::Attack(), and AssistDelayEvent::Execute().

◆ SetLootMode()

◆ SetLootRecipient()

void Creature::SetLootRecipient ( Unit unit,
bool  withGroup = true 
)
1332{
1333 // set the player whose group should receive the right
1334 // to loot the creature after it dies
1335 // should be set to nullptr after the loot disappears
1336
1337 if (!unit)
1338 {
1343 return;
1344 }
1345
1347 if (!player) // normal creature, no player involved
1348 return;
1349
1350 m_lootRecipient = player->GetGUID();
1351
1352 Map* map = GetMap();
1353 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1354 {
1356 }
1357
1358 if (withGroup)
1359 {
1360 if (Group* group = player->GetGroup())
1361 {
1362 m_lootRecipientGroup = group->GetGUID().GetCounter();
1363
1364 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1365 {
1366 Map::PlayerList const& PlayerList = map->GetPlayers();
1367 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1368 {
1369 if (Player* groupMember = i->GetSource())
1370 {
1371 if (groupMember->IsGameMaster() || groupMember->IsSpectator())
1372 {
1373 continue;
1374 }
1375
1376 if (groupMember->GetGroup() == group)
1377 {
1378 AddAllowedLooter(groupMember->GetGUID());
1379 }
1380 }
1381 }
1382 }
1383 }
1384 }
1385 else
1387
1389}
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3373
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3371
bool IsDungeonBoss() const
Definition Creature.cpp:3175
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
Definition Map.h:160
bool IsDungeon() const
Definition Map.h:292
PlayerList const & GetPlayers() const
Definition Map.h:323
void Clear()
Definition ObjectGuid.h:138
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:125
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
Group * GetGroup()
Definition Player.h:2478
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10712
void ResetAllowedLooters()
Definition Object.cpp:3089
void AddAllowedLooter(ObjectGuid guid)
Definition Object.cpp:3079

References WorldObject::AddAllowedLooter(), MapRefMgr::begin(), ObjectGuid::Clear(), MapRefMgr::end(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), IsDungeonBoss(), isWorldBoss(), m_lootRecipient, m_lootRecipientGroup, Object::RemoveDynamicFlag(), WorldObject::ResetAllowedLooters(), Object::SetDynamicFlag(), UNIT_DYNFLAG_LOOTABLE, and UNIT_DYNFLAG_TAPPED.

Referenced by CreatureAI::_EnterEvadeMode(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), Unit::DealDamage(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_razorgore::boss_razorgoreAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), Unit::Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_target_dummy::npc_target_dummyAI::Reset(), Player::SendLoot(), setDeathState(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ SetLootRewardDisabled()

void Creature::SetLootRewardDisabled ( bool  disable)
inline
365{ DisableLootReward = disable; }

References DisableLootReward.

◆ SetMeleeDamageSchool()

void Creature::SetMeleeDamageSchool ( SpellSchools  school)
inline

◆ SetNoCallAssistance()

◆ SetNoSearchAssistance()

void Creature::SetNoSearchAssistance ( bool  val)
inline

◆ SetObjectScale()

void Creature::SetObjectScale ( float  scale)
overridevirtual

◆ SetOriginalEntry()

void Creature::SetOriginalEntry ( uint32  entry)
inline
373{ m_originalEntry = entry; }

References m_originalEntry.

Referenced by CreateFromProto().

◆ SetPickPocketLootTime()

void Creature::SetPickPocketLootTime ( )
3789{
3791}
time_t const & GetRespawnTime() const
Definition Creature.h:289
uint32 GetCorpseDelay() const
Definition Creature.h:72

References GetCorpseDelay(), GameTime::GetGameTime(), GetRespawnTime(), lootPickPocketRestoreTime, and MINUTE.

Referenced by Player::SendLoot().

◆ SetPosition() [1/2]

void Creature::SetPosition ( const Position pos)
inline

◆ SetPosition() [2/2]

void Creature::SetPosition ( float  x,
float  y,
float  z,
float  o 
)
3168{
3169 if (!Acore::IsValidMapCoord(x, y, z, o))
3170 return;
3171
3172 GetMap()->CreatureRelocation(this, x, y, z, o);
3173}
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:802

References Map::CreatureRelocation(), WorldObject::GetMap(), and Acore::IsValidMapCoord().

Referenced by npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_alar::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), boss_alar::DoDiveBomb(), CastArmageddon::Execute(), npc_commandscript::HandleNpcMoveCommand(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_vortex_ride::npc_vortex_rideAI::npc_vortex_rideAI(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), RemoveCorpse(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_simone::npc_simoneAI::RespawnPet(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), and Unit::UpdateSplinePosition().

◆ SetReactState()

void Creature::SetReactState ( ReactStates  state)
inline

A creature can have 3 ReactStates : Agressive, Passive, Neutral.

  • Agressive : The creature will attack any non friend units in sight
  • Passive : The creature will not attack anyone
  • Neutral : The creature will attack only if attacked
95{ m_reactState = state; }

References m_reactState.

Referenced by boss_halion::boss_halionAI::AttackStart(), boss_faction_championsAI::boss_faction_championsAI(), boss_glob_of_viscidus::boss_glob_of_viscidus(), boss_gormok::boss_gormokAI::boss_gormokAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_jaraxxus::boss_jaraxxusAI::boss_jaraxxusAI(), boss_jarien::boss_jarien(), boss_jormungarAI::boss_jormungarAI(), boss_kiljaeden::boss_kiljaeden(), boss_nalorakk::boss_nalorakk(), boss_sothos::boss_sothos(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::boss_valithria_dreamwalkerAI(), CharmInfo::CharmInfo(), boss_thekal::CheckPhaseTransition(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_professor_putricide::boss_professor_putricideAI::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_alar::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_taldaram::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_bug_trio::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_thekal::DoAction(), boss_archimonde::DoAction(), boss_bug_trio::DoAction(), boss_twinemperorsAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_felblood_kaelthas::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_nazan::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_ouro::Emerge(), boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), boss_zuljin::EnterPhase(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), RestoreFight::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), VileSpiritActivateEvent::Execute(), SACActivateEvent::Execute(), SACDeactivateEvent::Execute(), AssistanceDistractMovementGenerator::Finalize(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_volkhan::boss_volkhanAI::GoToAnvil(), spell_mc_play_dead_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_uldaman_stoned_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_chapter2_persuasive_strike::HandleHit(), spell_mutate_explode_bug::HandleOnHit(), WorldSession::HandlePetActionHelper(), spell_item_draenic_pale_ale::HandleSummon(), Battlefield::HideNpc(), npc_jenny::Initialize(), npc_wounded_skirmisher::Initialize(), npc_frozen_core::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_felmyst::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_eck::boss_eckAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), InitializeReactState(), Minion::InitStats(), Guardian::InitStats(), Puppet::InitStats(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustDied(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), boss_venoxis::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_warchief_kargath_bladefist::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_hazzarah::JustSummoned(), boss_jindo::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_novos::boss_novosAI::JustSummoned(), boss_bronjahm::boss_bronjahmAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_kaelthas::JustSummoned(), boss_terestian_illhoof::JustSummoned(), boss_ick::boss_ickAI::KilledUnit(), Pet::LoadPetFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_bug_trio::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_eck::boss_eckAI::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_warchief_kargath_bladefist::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), MotionMaster::MoveSeekAssistance(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_arcanite_dragonling::npc_arcanite_dragonling(), npc_argent_soldier::npc_argent_soldierAI::npc_argent_soldierAI(), npc_batrider::npc_batrider(), npc_buru_egg::npc_buru_egg(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_dark_iron_guzzler::npc_dark_iron_guzzler(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::npc_frost_freeze_trapAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::npc_grand_magister_rommathAI(), npc_herald_of_the_lich_king::npc_herald_of_the_lich_king(), npc_hive_zara_larva::npc_hive_zara_larva(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::npc_icc_ice_sphereAI(), npc_ice_tomb::npc_ice_tombAI::npc_ice_tombAI(), npc_living_constellation::npc_living_constellationAI::npc_living_constellationAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_minion_spawner::npc_minion_spawner(), npc_necrotic_shard::npc_necrotic_shard(), npc_nexus_lord::npc_nexus_lordAI::npc_nexus_lordAI(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pilgrims_bounty_chair::npc_pilgrims_bounty_chair(), npc_putricide_oozeAI::npc_putricide_oozeAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_saurfang_event::npc_saurfang_eventAI::npc_saurfang_eventAI(), npc_scarlet_miner::npc_scarlet_minerAI::npc_scarlet_minerAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::npc_scion_of_eternityAI(), npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI(), npc_suppresser::npc_suppresserAI::npc_suppresserAI(), npc_taldaram_flamesphere::npc_taldaram_flamesphere(), npc_target_trigger::npc_target_trigger(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::npc_the_lich_king_controllerAI(), npc_toxic_slime::npc_toxic_slime(), npc_ulduar_expedition_commander::npc_ulduar_expedition_commanderAI::npc_ulduar_expedition_commanderAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::npc_ulduar_hodir_druidAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::npc_ulduar_hodir_mageAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::npc_ulduar_hodir_priestAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::npc_ulduar_hodir_shamanAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::npc_unworthy_initiateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_zafod_boombox::npc_zafod_boomboxAI::npc_zafod_boomboxAI(), NullCreatureAI::NullCreatureAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_twilight_phasing_aura::OnRemove(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), PassiveAI::PassiveAI(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), PossessedAI::PossessedAI(), npc_dark_iron_attack_generator::PrepareEvent(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_nefarian::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_chesspiece::Reset(), boss_midnight::Reset(), boss_nightbane::Reset(), npc_sanguine_spirit::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), boss_kalecgos::Reset(), boss_muru::Reset(), boss_entropius::Reset(), npc_dark_fiend::Reset(), npc_sunblade_scout::Reset(), boss_nalorakk::Reset(), npc_amanishi_scout::Reset(), boss_jeklik::Reset(), boss_renataki::boss_renatakiAI::Reset(), boss_thekal::Reset(), boss_venoxis::Reset(), npc_brew_bubble::Reset(), npc_hallows_end_soh::Reset(), npc_love_in_air_snivel::Reset(), boss_archimonde::Reset(), boss_onyxia::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_ayamiss::Reset(), boss_sartura::Reset(), npc_sartura_royal_guard::Reset(), boss_skeram::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_taldaram::Reset(), boss_halion::boss_halionAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_saviana_ragefire::boss_saviana_ragefireAI::Reset(), boss_eadric::boss_eadricAI::Reset(), boss_paletress::boss_paletressAI::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_ick::boss_ickAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), boss_lord_marrowgar::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_impaling_spear::npc_impaling_spearAI::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_gothik::boss_gothikAI::Reset(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_sapphiron::boss_sapphironAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::boss_volkhanAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_thorim_sif::boss_thorim_sifAI::Reset(), npc_beryl_sorcerer::npc_beryl_sorcererAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_voidtraveler::Reset(), npc_akama_illidan::Reset(), boss_shade_of_akama::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_vazruden_the_herald::Reset(), boss_magtheridon::Reset(), boss_alar::Reset(), boss_high_astromancer_solarian::Reset(), npc_ancestral_wolf::npc_ancestral_wolfAI::Reset(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::Reset(), npc_bessy::npc_bessyAI::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_pet_dk_ebon_gargoyle::Reset(), emerald_dragonAI::Reset(), npc_cultist_engineer::Reset(), Resurrect(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_the_lurker_below::SchedulerPhaseOne(), boss_laj::ScheduleTasks(), Unit::SetCharmedBy(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), gunship_npc_AI::SetData(), npc_gunship_boarding_addAI::SetData(), CreatureAI::SetGazeOn(), BfGraveyard::SetSpirit(), Battlefield::ShowNpc(), boss_viscidus::SoftReset(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), boss_attumen::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), advisor_baseAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ick::boss_ickAI::SpellHitTarget(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), boss_noth::boss_nothAI::StartBalconyPhase(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_heigan::boss_heiganAI::StartFightPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), boss_ouro::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_hallows_end_soh::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), CreatureAI::UpdateVictimWithGaze(), npc_arthas::npc_arthasAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached().

◆ SetRegeneratingHealth()

void Creature::SetRegeneratingHealth ( bool  enable)
inline
322{ m_regenHealth = enable; }

References m_regenHealth.

Referenced by boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), npc_twilight_volunteer::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), gunship_npc_AI::gunship_npc_AI(), npc_frozen_core::Initialize(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_wild_wyrm::npc_wild_wyrmAI::MovementInform(), npc_gunship_boarding_addAI::npc_gunship_boarding_addAI(), npc_gunship::npc_gunshipAI::npc_gunshipAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::npc_high_overlord_saurfang_igbAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::npc_muradin_bronzebeard_igbAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_vx001::npc_ulduar_vx001AI::Reset(), npc_blessed_banner::npc_blessed_bannerAI::Reset(), npc_wild_wyrm::npc_wild_wyrmAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), npc_crystalline_frayer::UpdateAI(), and boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI().

◆ SetRegeneratingPower()

void Creature::SetRegeneratingPower ( bool  enable)
inline
323{ m_regenPower = enable; }

References m_regenPower.

Referenced by boss_moam::Reset().

◆ SetReputationRewardDisabled()

void Creature::SetReputationRewardDisabled ( bool  disable)
inline

◆ SetRespawnDelay()

◆ SetRespawnTime()

◆ SetSwim()

bool Creature::SetSwim ( bool  enable)
overridevirtual

Reimplemented from Unit.

3256{
3257 if (!Unit::SetSwim(enable))
3258 return false;
3259
3261 data << GetPackGUID();
3262 SendMessageToSet(&data, true);
3263 return true;
3264}
virtual bool SetSwim(bool enable)
Definition Unit.cpp:20443
@ SMSG_SPLINE_MOVE_STOP_SWIM
Definition Opcodes.h:810
@ SMSG_SPLINE_MOVE_START_SWIM
Definition Opcodes.h:809

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetSwim(), SMSG_SPLINE_MOVE_START_SWIM, and SMSG_SPLINE_MOVE_STOP_SWIM.

Referenced by npc_depth_charge::npc_depth_chargeAI::Reset(), SmartAI::SetSwim(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), and UpdateMovementFlags().

◆ SetTarget()

void Creature::SetTarget ( ObjectGuid  guid = ObjectGuid::Empty)
overridevirtual

Implements Unit.

3559{
3560 if (!_focusSpell)
3562}

References _focusSpell, Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by boss_malygos::boss_malygosAI::AttackStart(), ClearTarget(), boss_garfrost::boss_garfrostAI::DamageTaken(), ConfusedMovementGenerator< T >::DoFinalize(), boss_ouro::Emerge(), RestoreAttack::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_illidan_stormrage::JustSummoned(), boss_bug_trio::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), npc_arthas::OnGossipSelect(), boss_leotheras_the_blind::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), setDeathState(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_cthun::UpdateAI(), and boss_malygos::boss_malygosAI::UpdateAI().

◆ SetTransportHomePosition() [1/2]

void Creature::SetTransportHomePosition ( const Position pos)
inline

◆ SetTransportHomePosition() [2/2]

void Creature::SetTransportHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline

◆ SetWalk()

bool Creature::SetWalk ( bool  enable)
overridevirtual

Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.

Reimplemented from Unit.

3205{
3206 if (!Unit::SetWalk(enable))
3207 return false;
3208
3210 data << GetPackGUID();
3211 SendMessageToSet(&data, false);
3212 return true;
3213}
virtual bool SetWalk(bool enable)
Definition Unit.cpp:20411
@ SMSG_SPLINE_MOVE_SET_RUN_MODE
Definition Opcodes.h:811
@ SMSG_SPLINE_MOVE_SET_WALK_MODE
Definition Opcodes.h:812

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetWalk(), SMSG_SPLINE_MOVE_SET_RUN_MODE, and SMSG_SPLINE_MOVE_SET_WALK_MODE.

Referenced by boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), WaypointMovementGenerator< Creature >::DoFinalize(), RandomMovementGenerator< T >::DoFinalize(), ChaseMovementGenerator< T >::DoInitialize(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_shade_of_aran::JustEngagedWith(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_kalecgos_kj::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_pallid_horror::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_mandokir::boss_mandokirAI::MovementInform(), boss_captain_skarloc::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::MovementInform(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), boss_kaelthas::MovementInform(), npc_escortAI::MovementInform(), npc_cameron::MoveTheChildren(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::npc_marzon_silent_bladeAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), SmartAI::OnCharmed(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_chesspiece::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_dark_iron_guzzler::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), boss_shade_of_akama::Reset(), npc_akama_shade::Reset(), boss_kaelthas::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_escortAI::SetRun(), SmartAI::SetRun(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_escortAI::Start(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_jenny::UpdateFollowerAI(), npc_ranger_lilatha::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ SetWanderDistance()

void Creature::SetWanderDistance ( float  dist)
inline

◆ SetWaterWalking()

bool Creature::SetWaterWalking ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.

movement counter

Reimplemented from Unit.

3334{
3335 if (!packetOnly && !Unit::SetWaterWalking(enable))
3336 return false;
3337
3338 if (m_movedByPlayer)
3339 {
3341 data << GetPackGUID();
3342 data << uint32(0);
3344
3346 data << GetPackGUID();
3347 BuildMovementPacket(&data);
3348 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3349 return true;
3350 }
3351
3353 data << GetPackGUID();
3354 SendMessageToSet(&data, true);
3355 return true;
3356}
virtual bool SetWaterWalking(bool enable, bool packetOnly=false)
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Unit.cpp:20490
@ SMSG_MOVE_LAND_WALK
Definition Opcodes.h:253
@ SMSG_SPLINE_MOVE_LAND_WALK
Definition Opcodes.h:808
@ SMSG_MOVE_WATER_WALK
Definition Opcodes.h:252
@ MSG_MOVE_WATER_WALK
Definition Opcodes.h:719
@ SMSG_SPLINE_MOVE_WATER_WALK
Definition Opcodes.h:807

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), Unit::m_movedByPlayer, MSG_MOVE_WATER_WALK, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Unit::SetWaterWalking(), SMSG_MOVE_LAND_WALK, SMSG_MOVE_WATER_WALK, SMSG_SPLINE_MOVE_LAND_WALK, SMSG_SPLINE_MOVE_WATER_WALK, and Object::ToPlayer().

◆ Update()

void Creature::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

Reimplemented in Pet, TempSummon, Puppet, and Totem.

664{
666 {
667 TriggerJustRespawned = false;
668 AI()->JustRespawned();
669 if (m_vehicleKit)
671 }
672
673 switch (m_deathState)
674 {
676 // Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
677 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustRespawned (4)", GetGUID().ToString());
678 break;
680 // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
681 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustDead (1)", GetGUID().ToString());
682 break;
683 case DeathState::Dead:
684 {
685 time_t now = GameTime::GetGameTime().count();
686 if (m_respawnTime <= now)
687 {
688 Respawn();
689 }
690 break;
691 }
693 {
694 Unit::Update(diff);
695 // deathstate changed on spells update, prevent problems
697 break;
698
700 {
701 if (m_groupLootTimer <= diff)
702 {
703 Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
704 if (group)
705 group->EndRoll(&loot, GetMap());
708 }
709 else
710 {
711 m_groupLootTimer -= diff;
712 }
713 }
714 else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
715 {
716 RemoveCorpse(false);
717 LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetUInt32Value(OBJECT_FIELD_ENTRY));
718 }
719 break;
720 }
722 {
723 Unit::Update(diff);
724
725 // creature can be dead after Unit::Update call
726 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
727 if (!IsAlive())
728 break;
729
730 // if creature is charmed, switch to charmed AI
731 if (NeedChangeAI)
732 {
734 NeedChangeAI = false;
735 IsAIEnabled = true;
736
737 // xinef: update combat state, if npc is not in combat - return to spawn correctly by calling EnterEvadeMode
738 SelectVictim();
739 }
740
741 // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
742 if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
743 {
744 if (diff > m_combatPulseTime)
746 else
747 m_combatPulseTime -= diff;
748
749 if (m_combatPulseTime == 0)
750 {
751 if (AI())
752 AI()->DoZoneInCombat();
753 else
756 }
757 }
758
759 // periodic check to see if the creature has passed an evade boundary
760 if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
761 {
762 if (diff >= m_boundaryCheckTime)
763 {
764 AI()->CheckInRoom();
765 m_boundaryCheckTime = 2500;
766 }
767 else
768 m_boundaryCheckTime -= diff;
769 }
770
771 Unit* owner = GetCharmerOrOwner();
772 if (IsCharmed() && !IsWithinDistInMap(owner, GetMap()->GetVisibilityRange(), true, false))
773 {
775 }
776
777 if (Unit* victim = GetVictim())
778 {
779 // If we are closer than 50% of the combat reach we are going to reposition the victim
780 if (diff >= m_moveBackwardsMovementTime)
781 {
782 float MaxRange = GetCollisionRadius() + GetVictim()->GetCollisionRadius();
783
784 if (IsInDist(victim, MaxRange))
786
788 }
789 else
791
792 // Circling the target
793 if (diff >= m_moveCircleMovementTime)
794 {
795 AI()->MoveCircleChecks();
797 }
798 else
800
801 // Periodically check if able to move, if not, extend leash timer
802 if (diff >= m_extendLeashTime)
803 {
807 }
808 else
809 m_extendLeashTime -= diff;
810 }
811
812 // Call for assistance if not disabled
814 {
815 if (m_assistanceTimer <= diff)
816 {
818 {
819 SetNoCallAssistance(false);
821 }
823 }
824 else
825 {
826 m_assistanceTimer -= diff;
827 }
828 }
829
830 if (!IsInEvadeMode() && IsAIEnabled)
831 {
832 // do not allow the AI to be changed during update
833 m_AI_locked = true;
834 i_AI->UpdateAI(diff);
835 m_AI_locked = false;
836 }
837
838 // creature can be dead after UpdateAI call
839 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
840 if (!IsAlive())
841 break;
842
843 m_regenTimer -= diff;
844 if (m_regenTimer <= 0)
845 {
846 if (!IsInEvadeMode())
847 {
848 // regenerate health if not in combat or if polymorphed)
849 if (!IsInCombat() || IsPolymorphed())
852 {
853 // regenerate health if cannot reach the target and the setting is set to do so.
854 // this allows to disable the health regen of raid bosses if pathfinding has issues for whatever reason
855 if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
856 {
858 LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
859 }
860 else
861 LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
862 }
863 }
864
865 if (getPowerType() == POWER_ENERGY)
867 else
869
871 }
872
874 {
875 m_cannotReachTimer += diff;
877 {
878 Player* cannotReachPlayer = ObjectAccessor::GetPlayer(*this, m_cannotReachTarget);
879 if (cannotReachPlayer && IsEngagedBy(cannotReachPlayer) && IsAIEnabled && AI()->OnTeleportUnreacheablePlayer(cannotReachPlayer))
880 {
882 }
883 else if (!GetMap()->IsRaid())
884 {
885 auto EnterEvade = [&]()
886 {
887 if (CreatureAI* ai = AI())
888 {
890 }
891 };
892
893 if (GetThreatMgr().GetThreatListSize() <= 1)
894 {
895 EnterEvade();
896 }
897 else
898 {
899 if (HostileReference* ref = GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_cannotReachTarget))
900 {
901 ref->removeReference();
903 }
904 else
905 {
906 EnterEvade();
907 }
908 }
909 }
910 }
911 }
912 break;
913 }
914 default:
915 break;
916 }
917
919 {
920 // pussywizard:
921 if (GetOwnerGUID().IsPlayer())
922 {
923 if (m_transportCheckTimer <= diff)
924 {
927 if (newTransport != GetTransport())
928 {
929 if (GetTransport())
930 GetTransport()->RemovePassenger(this, true);
931 if (newTransport)
932 newTransport->AddPassenger(this, true);
934 //SendMovementFlagUpdate();
935 }
936 }
937 else
938 m_transportCheckTimer -= diff;
939 }
940
941 sScriptMgr->OnCreatureUpdate(this, diff);
942 }
943}
@ UNIT_STATE_LOST_CONTROL
Definition UnitDefines.h:212
@ OBJECT_FIELD_ENTRY
Definition UpdateFields.h:27
@ CONFIG_NPC_EVADE_IF_NOT_REACHABLE
Definition WorldConfig.h:369
@ CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID
Definition WorldConfig.h:124
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition WorldConfig.h:234
void MoveCircleChecks()
Definition CreatureAI.cpp:360
@ EVADE_REASON_NO_PATH
Definition CreatureAI.h:92
virtual void JustRespawned()
Definition CreatureAI.h:154
virtual bool CheckInRoom()
Definition CreatureAI.cpp:521
void MoveBackwardsChecks()
Definition CreatureAI.cpp:377
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2824
void Respawn(bool force=false)
Definition Creature.cpp:2041
void RegenerateHealth()
Definition Creature.cpp:1028
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2435
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL
Definition Creature.h:396
bool CanPeriodicallyCallForAssistance() const
Definition Creature.cpp:3741
uint32 m_moveCircleMovementTime
Definition Creature.h:398
uint32 m_moveBackwardsMovementTime
Definition Creature.h:399
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL
Definition Creature.h:395
Unit * SelectVictim()
Definition Unit.cpp:14835
void UpdateLeashExtensionTime()
Definition Creature.cpp:3726
bool IsNotReachableAndNeedRegen() const
Definition Creature.cpp:3694
void Regenerate(Powers power)
Definition Creature.cpp:959
uint32 m_extendLeashTime
Definition Creature.h:400
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL
Definition Creature.h:397
void EndRoll(Loot *loot, Map *allowedMap)
Definition Group.cpp:1411
Definition ThreatMgr.h:48
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition Map.cpp:1114
float GetThreatListSize() const
Definition ThreatMgr.h:221
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
virtual void UpdateAI(uint32)=0
Use to start attacking a target. Called just before JustEngagedWith()
bool NeedChangeAI
Definition Unit.h:2013
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:20961
bool IsDuringRemoveFromWorld() const
Definition Unit.h:658
void UpdateCharmAI()
Definition Unit.cpp:15872
Vehicle * m_vehicleKit
Definition Unit.h:2112
void StopMovingOnCurrentPos()
Definition Unit.cpp:16773
void Update(uint32 time) override
Definition Unit.cpp:384
void RemoveCharmAuras()
Definition Unit.cpp:11290
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References Transport::AddPassenger(), AI(), Alive, CallAssistance(), CanNotReachTarget(), CanPeriodicallyCallForAssistance(), CreatureAI::CheckInRoom(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CONFIG_NPC_EVADE_IF_NOT_REACHABLE, CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, Corpse, CREATURE_REGEN_INTERVAL, Dead, CreatureAI::DoZoneInCombat(), Group::EndRoll(), CreatureAI::EVADE_REASON_NO_PATH, EXTEND_LEASH_CHECK_INTERVAL, Unit::GetCharmerOrOwner(), Unit::GetCollisionRadius(), GetDebugInfo(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetOwnerGUID(), WorldObject::GetPhaseMask(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), ThreatMgr::GetThreatListSize(), Unit::GetThreatMgr(), WorldObject::GetTransport(), Map::GetTransportForPos(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::HasUnitState(), Unit::i_AI, IN_MILLISECONDS, Unit::IsAIEnabled, Unit::IsAlive(), Unit::IsCharmed(), Unit::IsDuringRemoveFromWorld(), Unit::IsEngaged(), Unit::IsEngagedBy(), Unit::IsInCombat(), Position::IsInDist(), IsInEvadeMode(), Object::IsInWorld(), IsNotReachableAndNeedRegen(), Object::IsPlayer(), Unit::IsPolymorphed(), WorldObject::IsWithinDistInMap(), JustDied, CreatureAI::JustRespawned(), JustRespawned, LOG_DEBUG, LOG_ERROR, loot, lootingGroupLowGUID, m_AI_locked, m_assistanceTimer, m_boundaryCheckTime, m_cannotReachTarget, m_cannotReachTimer, m_combatPulseDelay, m_combatPulseTime, m_corpseRemoveTime, Unit::m_deathState, m_extendLeashTime, m_groupLootTimer, m_moveBackwardsMovementTime, m_moveCircleMovementTime, Unit::m_regenTimer, m_respawnTime, m_transportCheckTimer, Unit::m_vehicleKit, MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL, CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), Unit::NeedChangeAI, OBJECT_FIELD_ENTRY, POWER_ENERGY, POWER_MANA, Regenerate(), RegenerateHealth(), Unit::RemoveCharmAuras(), RemoveCorpse(), Transport::RemovePassenger(), Vehicle::Reset(), Respawn(), SelectVictim(), SetCannotReachTarget(), SetInCombatWithZone(), SetNoCallAssistance(), sGroupMgr, sScriptMgr, Unit::StopMovingOnCurrentPos(), sWorld, Position::ToString(), TriggerJustRespawned, UNIT_STATE_LOST_CONTROL, Unit::Update(), UnitAI::UpdateAI(), Unit::UpdateCharmAI(), UpdateLeashExtensionTime(), and urand().

Referenced by Pet::Update(), TempSummon::Update(), Puppet::Update(), and Totem::Update().

◆ UpdateAllStats()

bool Creature::UpdateAllStats ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1044{
1048
1049 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
1051
1053
1054 return true;
1055}
@ MAX_POWERS
Definition SharedDefines.h:287
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:1088
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:1080
void UpdateMaxHealth() override
Definition StatSystem.cpp:1074
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54

References MAX_POWERS, POWER_MANA, Unit::UpdateAllResistances(), UpdateAttackPowerAndDamage(), UpdateMaxHealth(), and UpdateMaxPower().

Referenced by UpdateEntry().

◆ UpdateArmor()

void Creature::UpdateArmor ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1069{
1070 float value = GetTotalAuraModValue(UNIT_MOD_ARMOR);
1071 SetArmor(int32(value));
1072}
@ UNIT_MOD_ARMOR
Definition Unit.h:157
float GetTotalAuraModValue(UnitMods unitMod) const
Definition Unit.cpp:15420
void SetArmor(int32 val)
Definition Unit.h:1082

References Unit::GetTotalAuraModValue(), Unit::SetArmor(), and UNIT_MOD_ARMOR.

Referenced by UpdateResistances().

◆ UpdateAttackPowerAndDamage()

void Creature::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1089{
1091
1095
1096 if (ranged)
1097 {
1101 }
1102
1103 float baseAttackPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
1104 float attackPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
1105 float attackPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
1106
1107 SetInt32Value(index, uint32(baseAttackPower)); // UNIT_FIELD_(RANGED)_ATTACK_POWER
1108 SetInt32Value(indexMod, uint32(attackPowerMod)); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS
1109 SetFloatValue(indexMulti, attackPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER
1110
1111 // automatically update weapon damage after attack power modification
1112 if (ranged)
1114 else
1115 {
1118 }
1119}
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:626

References BASE_ATTACK, BASE_PCT, BASE_VALUE, Unit::GetModifierValue(), OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, and Unit::UpdateDamagePhysical().

Referenced by UpdateAllStats().

◆ UpdateEntry() [1/2]

bool Creature::UpdateEntry ( uint32  entry,
bool  updateAI 
)
inline
181{ return UpdateEntry(entry, nullptr, true, updateAI); }

References UpdateEntry().

Referenced by UpdateEntry().

◆ UpdateEntry() [2/2]

bool Creature::UpdateEntry ( uint32  entry,
const CreatureData data = nullptr,
bool  changelevel = true,
bool  updateAI = false 
)
542{
543 if (!InitEntry(Entry, data))
544 return false;
545
546 CreatureTemplate const* cInfo = GetCreatureTemplate();
547
548 m_regenHealth = cInfo->RegenHealth;
549
550 // creatures always have melee weapon ready if any unless specified otherwise
551 if (!GetCreatureAddon())
553
554 SetFaction(cInfo->faction);
555
556 uint32 npcflag, unit_flags, dynamicflags;
557 ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
558
560 ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
561 else
563
564 // Xinef: NPC is in combat, keep this flag!
565 unit_flags &= ~UNIT_FLAG_IN_COMBAT;
566 if (IsInCombat())
567 unit_flags |= UNIT_FLAG_IN_COMBAT;
568
569 ReplaceAllUnitFlags(UnitFlags(unit_flags));
571
572 ReplaceAllDynamicFlags(dynamicflags);
573
575
579
580 uint32 previousHealth = GetHealth();
581 uint32 previousMaxHealth = GetMaxHealth();
582 uint32 previousPlayerDamageReq = _playerDamageReq;
583
584 SelectLevel(changelevel);
585 if (previousHealth > 0)
586 {
587 SetHealth(previousHealth);
588
589 if (previousMaxHealth && previousMaxHealth > GetMaxHealth())
590 {
591 _playerDamageReq = (uint32)(previousPlayerDamageReq * GetMaxHealth() / previousMaxHealth);
592 }
593 else
594 {
595 _playerDamageReq = previousPlayerDamageReq;
596 }
597 }
598
600 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
601 float armor = stats->GenerateArmor(cInfo);
609
610 SetCanModifyStats(true);
612
614
615 // checked and error show at loading templates
616 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction))
617 {
618 if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS)
619 SetPvP(true);
620 else
621 SetPvP(false);
622 }
623
624 // updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
625 if (IsVehicle())
626 {
627 if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
628 {
629 SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
630 owner->VehicleSpellInitialize();
631 }
632 }
633
634 // trigger creature is always not selectable and can not be attacked
635 if (IsTrigger())
637
639
641 {
644 }
645
647
648 // Update movement
649 if (IsRooted())
652
654
655 if (updateAI)
656 {
658 }
659
660 return true;
661}
@ CREATURE_FLAG_EXTRA_NO_TAUNT
Definition CreatureData.h:53
@ CREATURE_FLAG_EXTRA_WORLDEVENT
Definition CreatureData.h:59
@ FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS
Definition DBCEnums.h:330
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
#define sGameEventMgr
Definition GameEventMgr.h:201
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:299
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:297
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:298
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:296
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:295
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:903
@ IMMUNITY_STATE
Definition SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1405
UnitFlags2
Definition UnitDefines.h:287
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
UnitFlags
Definition UnitDefines.h:248
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:162
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:161
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:158
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:163
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:159
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:160
bool UpdateAllStats() override
Definition StatSystem.cpp:1043
bool InitEntry(uint32 entry, const CreatureData *data=nullptr)
Definition Creature.cpp:440
void SetDetectionDistance(float dist)
Definition Creature.h:211
void LoadSpellTemplateImmunity()
Definition Creature.cpp:2221
static void ChooseCreatureFlags(CreatureTemplate const *cinfo, uint32 &npcflag, uint32 &unit_flags, uint32 &dynamicflags, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1662
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:724
void SetFaction(uint32 faction)
Definition Unit.cpp:10127
void SetPvP(bool state)
Definition Unit.h:985
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:705
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1692
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1019
void ReplaceAllUnitFlags2(UnitFlags2 flags)
Definition Unit.h:711
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:865
float GenerateArmor(CreatureTemplate const *info) const
Definition CreatureData.h:327
uint32 RangeAttackTime
Definition CreatureData.h:210
uint32 BaseAttackTime
Definition CreatureData.h:209
float detection_range
Definition CreatureData.h:204
int32 resistance[MAX_SPELL_SCHOOL]
Definition CreatureData.h:227
bool RegenHealth
Definition CreatureData.h:243
uint32 faction
Definition CreatureData.h:198
uint32 unit_flags2
Definition CreatureData.h:215
Definition DBCStructure.h:939

References _playerDamageReq, AIM_Initialize(), Unit::ApplySpellImmune(), BASE_ATTACK, BASE_VALUE, CreatureTemplate::BaseAttackTime, ObjectMgr::ChooseCreatureFlags(), CREATURE_FLAG_EXTRA_NO_TAUNT, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CREATURE_FLAG_EXTRA_WORLDEVENT, CreatureTemplate::detection_range, CreatureTemplate::dmgschool, Entry, CreatureTemplate::faction, FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS, CreatureBaseStats::GenerateArmor(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetCreatureAddon(), GetCreatureTemplate(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), CreatureTemplate::HasFlagsExtra(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitEntry(), InitializeReactState(), Unit::IsInCombat(), Unit::IsPet(), IsRooted(), IsTrigger(), Unit::IsVehicle(), LoadSparringPct(), LoadSpellTemplateImmunity(), m_regenHealth, OFF_ATTACK, CreatureTemplate::RangeAttackTime, RANGED_ATTACK, CreatureTemplate::RegenHealth, Unit::ReplaceAllDynamicFlags(), Unit::ReplaceAllNpcFlags(), Unit::ReplaceAllUnitFlags(), Unit::ReplaceAllUnitFlags2(), CreatureTemplate::resistance, SelectLevel(), Unit::SetAttackTime(), SetCanDualWield(), Unit::SetCanModifyStats(), Unit::SetControlled(), SetDetectionDistance(), Unit::SetFaction(), Unit::SetHealth(), SetMeleeDamageSchool(), Unit::SetModifierValue(), Unit::SetPvP(), Unit::SetSheath(), Unit::SetUnitFlag(), sFactionTemplateStore, sGameEventMgr, SHEATH_STATE_MELEE, sObjectMgr, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, CreatureTemplate::unit_class, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_NOT_SELECTABLE, CreatureTemplate::unit_flags2, UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_STATE_ROOT, UpdateAllStats(), and UpdateMovementFlags().

Referenced by CreateFromProto(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), npc_forest_frog::DoSpawnRandom(), boss_halazzi::EnterPhase(), npc_commandscript::HandleNpcSetEntryCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate(), boss_halazzi::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), Respawn(), NPCStaveQuestAI::RevealForm(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::RollPath(), boss_halazzi::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_argent_captainAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), boss_hydross_the_unstable::SummonMovementInform(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tyrion_spybot::npc_tyrion_spybotAI::UpdateAI().

◆ UpdateLeashExtensionTime()

◆ UpdateMaxHealth()

void Creature::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1075{
1077 SetMaxHealth(uint32(value));
1078}

References Unit::GetTotalAuraModValue(), Unit::SetMaxHealth(), and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats().

◆ UpdateMaxPower()

void Creature::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1081{
1082 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
1083
1084 float value = GetTotalAuraModValue(unitMod);
1085 SetMaxPower(power, uint32(value));
1086}
@ UNIT_MOD_POWER_START
Definition Unit.h:175

References Unit::GetTotalAuraModValue(), Unit::SetMaxPower(), and UNIT_MOD_POWER_START.

Referenced by UpdateAllStats().

◆ UpdateMoveInLineOfSightState()

void Creature::UpdateMoveInLineOfSightState ( )
2594{
2595 // xinef: pets, guardians and units with scripts / smartAI should be skipped
2597 GetScriptId() || GetAIName() == "SmartAI")
2598 {
2601 return;
2602 }
2603
2604 if (IsTrigger() || IsCivilian() || GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET || IsCritter() || GetAIName() == "NullCreatureAI")
2605 {
2608 return;
2609 }
2610
2611 bool nonHostile = true;
2612 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetFaction()))
2613 if (factionTemplate->hostileMask || factionTemplate->enemyFaction[0] || factionTemplate->enemyFaction[1] || factionTemplate->enemyFaction[2] || factionTemplate->enemyFaction[3])
2614 nonHostile = false;
2615
2616 if (nonHostile)
2618 else
2620}
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
uint32 GetCreatureType() const
Definition Unit.cpp:15284
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:696

References CREATURE_TYPE_NON_COMBAT_PET, GetAIName(), Unit::GetCreatureType(), Unit::GetFaction(), GetScriptId(), Unit::HasUnitTypeMask(), IsCivilian(), Unit::IsCritter(), Unit::IsPet(), IsTrigger(), m_moveInLineOfSightDisabled, m_moveInLineOfSightStrictlyDisabled, sFactionTemplateStore, UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UNIT_MASK_SUMMON.

Referenced by Unit::SetFaction().

◆ UpdateMovementFlags()

void Creature::UpdateMovementFlags ( )
3450{
3451 // Do not update movement flags if creature is controlled by a player (charm/vehicle)
3452 if (m_movedByPlayer)
3453 return;
3454
3455 CreatureTemplate const* info = GetCreatureTemplate();
3456 if (!info)
3457 return;
3458
3459 // Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
3461 return;
3462
3463 float ground = GetFloorZ();
3464
3465 bool canHover = CanHover();
3466 bool isInAir = (G3D::fuzzyGt(GetPositionZ(), ground + (canHover ? GetFloatValue(UNIT_FIELD_HOVERHEIGHT) : 0.0f) + GROUND_HEIGHT_TOLERANCE) || G3D::fuzzyLt(GetPositionZ(), ground - GROUND_HEIGHT_TOLERANCE)); // Can be underground too, prevent the falling
3467
3468 if (GetMovementTemplate().IsFlightAllowed() && isInAir && !IsFalling())
3469 {
3471 SetCanFly(true);
3472 else
3473 SetDisableGravity(true);
3474
3475 if (!HasHoverAura())
3476 SetHover(false);
3477 }
3478 else
3479 {
3480 SetCanFly(false);
3481 SetDisableGravity(false);
3482 if (IsAlive() && (CanHover() || HasHoverAura()))
3483 SetHover(true);
3484 }
3485
3486 if (!isInAir)
3488
3489 bool Swim = false;
3490 LiquidData const& liquidData = GetLiquidData();
3491 switch (liquidData.Status)
3492 {
3495 Swim = GetPositionZ() - liquidData.DepthLevel > GetCollisionHeight() * 0.75f; // Shallow water at ~75% of collision height
3496 break;
3498 Swim = true;
3499 break;
3500 default:
3501 break;
3502 }
3503
3504 SetSwim(CanSwim() && Swim);
3505}
@ CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Definition CreatureData.h:54
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_IN_WATER
Definition GridTerrainData.h:194
@ LIQUID_MAP_WATER_WALK
Definition GridTerrainData.h:193
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3303
bool SetSwim(bool enable) override
Definition Creature.cpp:3255
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:20967
bool HasHoverAura() const
Definition Unit.h:1716
LiquidData const & GetLiquidData() const
Definition Object.cpp:3071
float GetFloorZ() const
Definition Object.cpp:3027
Definition DynamicTree.h:24
Definition GridTerrainData.h:199
LiquidStatus Status
Definition GridTerrainData.h:206
float DepthLevel
Definition GridTerrainData.h:205

References CanFly, CanHover(), CanSwim(), CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE, LiquidData::DepthLevel, CreatureMovementData::Flight, Unit::GetCollisionHeight(), GetCreatureTemplate(), Object::GetFloatValue(), WorldObject::GetFloorZ(), WorldObject::GetLiquidData(), GetMovementTemplate(), Position::GetPositionZ(), GROUND_HEIGHT_TOLERANCE, CreatureTemplate::HasFlagsExtra(), Unit::HasHoverAura(), Unit::IsAlive(), Unit::IsFalling(), CreatureMovementData::IsFlightAllowed(), LIQUID_MAP_IN_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, Unit::m_movedByPlayer, MOVEMENTFLAG_FALLING, Unit::RemoveUnitMovementFlag(), SetCanFly(), SetDisableGravity(), SetHover(), SetSwim(), LiquidData::Status, and UNIT_FIELD_HOVERHEIGHT.

Referenced by Create(), Unit::ProcessTerrainStatusUpdate(), setDeathState(), and UpdateEntry().

◆ UpdateResistances()

void Creature::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

Reimplemented in Totem.

1058{
1059 if (school > SPELL_SCHOOL_NORMAL)
1060 {
1062 SetResistance(SpellSchools(school), int32(value));
1063 }
1064 else
1065 UpdateArmor();
1066}
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:173
void UpdateArmor() override
Definition StatSystem.cpp:1068
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1125

References Unit::GetTotalAuraModValue(), Unit::SetResistance(), SPELL_SCHOOL_NORMAL, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateStats()

bool Creature::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1039{
1040 return true;
1041}

◆ UpdateVendorItemCurrentCount()

uint32 Creature::UpdateVendorItemCurrentCount ( VendorItem const *  vItem,
uint32  used_count 
)
3109{
3110 if (!vItem->maxcount)
3111 return 0;
3112
3113 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3114 for (; itr != m_vendorItemCounts.end(); ++itr)
3115 if (itr->itemId == vItem->item)
3116 break;
3117
3118 if (itr == m_vendorItemCounts.end())
3119 {
3120 uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount - used_count : 0;
3121 m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
3122 return new_count;
3123 }
3124
3125 VendorItemCount* vCount = &*itr;
3126
3127 time_t ptime = GameTime::GetGameTime().count();
3128
3129 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3130 {
3131 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3132
3133 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3134 if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
3135 vCount->count += diff * pProto->BuyCount;
3136 else
3137 vCount->count = vItem->maxcount;
3138 }
3139
3140 vCount->count = vCount->count > used_count ? vCount->count - used_count : 0;
3141 vCount->lastIncrementTime = ptime;
3142 return vCount->count;
3143}

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::_StoreOrEquipNewItem().

◆ UpdateWaypointID()

void Creature::UpdateWaypointID ( uint32  wpID)
inline

Member Data Documentation

◆ _damagedByPlayer

bool Creature::_damagedByPlayer
private

◆ _focusSpell

Spell const* Creature::_focusSpell
private

◆ _isCombatMovementAllowed

bool Creature::_isCombatMovementAllowed
private

◆ _isMissingSwimmingFlagOutOfCombat

bool Creature::_isMissingSwimmingFlagOutOfCombat
private

‍Locks the target during spell cast for proper facing

Referenced by HasSwimmingFlagOutOfCombat(), and RefreshSwimmingFlag().

◆ _playerDamageReq

◆ _sparringPct

float Creature::_sparringPct
protected

Referenced by GetSparringPct(), and LoadSparringPct().

◆ [struct]

struct { ... } Creature::_spellFocusInfo

Referenced by HasSpellFocus().

◆ Delay

uint32 Creature::Delay = 0

◆ DisableLootReward

bool Creature::DisableLootReward
protected

◆ DisableReputationReward

bool Creature::DisableReputationReward
protected

◆ EXTEND_LEASH_CHECK_INTERVAL

constexpr uint32 Creature::EXTEND_LEASH_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ loot

◆ lootingGroupLowGUID

uint32 Creature::lootingGroupLowGUID

Referenced by Update().

◆ lootPickPocketRestoreTime

uint32 Creature::lootPickPocketRestoreTime
protected

◆ m_AI_locked

bool Creature::m_AI_locked
protected

Referenced by AIM_Initialize(), and Update().

◆ m_AlreadyCallAssistance

bool Creature::m_AlreadyCallAssistance
protected

◆ m_AlreadySearchedAssistance

bool Creature::m_AlreadySearchedAssistance
protected

◆ m_assistanceTimer

uint32 Creature::m_assistanceTimer
private

Referenced by SetAssistanceTimer(), and Update().

◆ m_boundaryCheckTime

uint32 Creature::m_boundaryCheckTime
protected

Referenced by DoImmediateBoundaryCheck(), and Update().

◆ m_cannotReachTarget

ObjectGuid Creature::m_cannotReachTarget
private

◆ m_cannotReachTimer

uint32 Creature::m_cannotReachTimer
private

◆ m_CombatDistance

◆ m_combatPulseDelay

uint32 Creature::m_combatPulseDelay
protected

◆ m_combatPulseTime

uint32 Creature::m_combatPulseTime
protected

Referenced by SetCombatPulseDelay(), and Update().

◆ m_corpseDelay

uint32 Creature::m_corpseDelay
protected

◆ m_corpseRemoveTime

time_t Creature::m_corpseRemoveTime
protected

◆ m_creatureData

CreatureData const* Creature::m_creatureData
protected

◆ m_creatureInfo

◆ m_CreatureSpellCooldowns

◆ m_defaultMovementType

◆ m_detectionDistance

float Creature::m_detectionDistance
protected

◆ m_equipmentId

uint8 Creature::m_equipmentId
protected

◆ m_extendLeashTime

uint32 Creature::m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL

Referenced by Update().

◆ m_formation

◆ m_groupLootTimer

uint32 Creature::m_groupLootTimer

Referenced by Update().

◆ m_homePosition

Position Creature::m_homePosition
protected

◆ m_lastLeashExtensionTime

std::shared_ptr<time_t> Creature::m_lastLeashExtensionTime
mutableprivate

◆ m_LootMode

uint16 Creature::m_LootMode
protected

◆ m_lootRecipient

ObjectGuid Creature::m_lootRecipient
protected

◆ m_lootRecipientGroup

◆ m_meleeDamageSchoolMask

SpellSchoolMask Creature::m_meleeDamageSchoolMask
protected

◆ m_moveBackwardsMovementTime

uint32 Creature::m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL

Referenced by Update().

◆ m_moveCircleMovementTime

uint32 Creature::m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL

Referenced by Update().

◆ m_moveInLineOfSightDisabled

bool Creature::m_moveInLineOfSightDisabled
protected

◆ m_moveInLineOfSightStrictlyDisabled

bool Creature::m_moveInLineOfSightStrictlyDisabled
protected

◆ m_originalEntry

uint32 Creature::m_originalEntry
protected

◆ m_originalEquipmentId

int8 Creature::m_originalEquipmentId
protected

◆ m_path_id

uint32 Creature::m_path_id
private

◆ m_ProhibitSchoolTime

uint32 Creature::m_ProhibitSchoolTime[7]

◆ m_reactState

ReactStates Creature::m_reactState
protected

◆ m_regenHealth

bool Creature::m_regenHealth
protected

◆ m_regenPower

bool Creature::m_regenPower
protected

Referenced by Regenerate(), and SetRegeneratingPower().

◆ m_respawnDelay

◆ m_respawnedTime

time_t Creature::m_respawnedTime
protected

◆ m_respawnTime

◆ m_SightDistance

◆ m_spawnId

◆ m_spells

◆ m_transportCheckTimer

uint16 Creature::m_transportCheckTimer
protected

Referenced by Update().

◆ m_transportHomePosition

◆ m_vendorItemCounts

VendorItemCounts Creature::m_vendorItemCounts
protected

◆ m_wanderDistance

float Creature::m_wanderDistance
protected

◆ m_waypointID

uint32 Creature::m_waypointID
private

◆ MOVE_BACKWARDS_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_BACKWARDS_CHECK_INTERVAL = 2000
staticconstexpr

Referenced by Update().

◆ MOVE_CIRCLE_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_CIRCLE_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ Orientation

float Creature::Orientation = 0.0f

◆ Spell

::Spell const* Creature::Spell = nullptr

◆ Target

ObjectGuid Creature::Target

◆ TriggerJustRespawned

bool Creature::TriggerJustRespawned
private

Referenced by Creature(), Respawn(), and Update().


The documentation for this class was generated from the following files: