AzerothCore 3.3.5a
OpenSource WoW Emulator
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Creature Class Reference

#include "Creature.h"

Inheritance diagram for Creature:
Unit GridObject< Creature > MovableMapObject WorldObject Object WorldLocation Position TempSummon Minion Guardian Puppet Totem Pet

Public Member Functions

 Creature (bool isWorldObject=false)
 
 ~Creature () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetObjectScale (float scale) override
 
void SetDisplayId (uint32 displayId, float displayScale=1.f) override
 
void SetDisplayFromModel (uint32 modelIdx)
 
void DisappearAndDie ()
 
bool isVendorWithIconSpeak () const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
 
bool LoadCreaturesAddon (bool reload=false)
 
void SelectLevel (bool changelevel=true)
 
void LoadEquipment (int8 id=1, bool force=false)
 
ObjectGuid::LowType GetSpawnId () const
 
void Update (uint32 time) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
 
void SetCorpseDelay (uint32 delay)
 
void SetCorpseRemoveTime (uint32 delay)
 
uint32 GetCorpseDelay () const
 
bool HasFlagsExtra (uint32 flag) const
 
bool IsRacialLeader () const
 
bool IsCivilian () const
 
bool IsTrigger () const
 
bool IsGuard () const
 
CreatureMovementData const & GetMovementTemplate () const
 
bool CanWalk () const
 
bool CanSwim () const override
 This method check the current flag/status of a creature and its inhabit type.
 
bool CanEnterWater () const override
 
bool CanFly () const override
 
bool CanHover () const
 
bool IsRooted () const
 
MovementGeneratorType GetDefaultMovementType () const override
 -------—End of Pet responses methods-------—
 
void SetDefaultMovementType (MovementGeneratorType mgt)
 
void SetReactState (ReactStates state)
 A creature can have 3 ReactStates : Agressive, Passive, Neutral.
 
ReactStates GetReactState () const
 
bool HasReactState (ReactStates state) const
 
void InitializeReactState ()
 Check if the creature has the specified ReactState.
 
bool isCanInteractWithBattleMaster (Player *player, bool msg) const
 
bool isCanTrainingAndResetTalentsOf (Player *player) const
 
bool IsValidTrainerForPlayer (Player *player, uint32 *npcFlags=nullptr) const
 
bool CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const
 
void LoadSpellTemplateImmunity ()
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override
 
bool HasMechanicTemplateImmunity (uint32 mask) const
 
bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override
 
bool isElite () const
 
bool isWorldBoss () const
 
bool IsDungeonBoss () const
 
bool IsImmuneToKnockback () const
 
bool IsAvoidingAOE () const
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
bool IsInEvadeMode () const
 
bool IsEvadingAttacks () const
 
bool AIM_Initialize (CreatureAI *ai=nullptr)
 
void Motion_Initialize ()
 
CreatureAIAI () const
 
bool SetWalk (bool enable) override
 Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
 
bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
 Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING. Infom also the client.
 
bool SetSwim (bool enable) override
 
bool SetCanFly (bool enable, bool packetOnly=false) override
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
bool SetWaterWalking (bool enable, bool packetOnly=false) override
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.
 
bool SetFeatherFall (bool enable, bool packetOnly=false) override
 
bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool HasSpellFocus (Spell const *focusSpell=nullptr) const
 
uint32 GetShieldBlockValue () const override
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override
 
void SetMeleeDamageSchool (SpellSchools school)
 
void _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time)
 
void AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
bool HasSpellCooldown (uint32 spell_id) const override
 
uint32 GetSpellCooldown (uint32 spell_id) const
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
bool IsSpellProhibited (SpellSchoolMask idSchoolMask) const
 
void ClearProhibitedSpellTimers ()
 
bool HasSpell (uint32 spellID) const override
 
void UpdateMovementFlags ()
 
uint32 GetRandomId (uint32 id1, uint32 id2, uint32 id3)
 
bool UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
 
bool UpdateEntry (uint32 entry, bool updateAI)
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void LoadSparringPct ()
 
float GetSparringPct () const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
void SetCanDualWield (bool value) override
 
int8 GetOriginalEquipmentId () const
 
uint8 GetCurrentEquipmentId ()
 
void SetCurrentEquipmentId (uint8 id)
 
float GetSpellDamageMod (int32 Rank)
 
VendorItemData const * GetVendorItems () const
 
uint32 GetVendorItemCurrentCount (VendorItem const *vItem)
 
uint32 UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count)
 
TrainerSpellData const * GetTrainerSpells () const
 
CreatureTemplate const * GetCreatureTemplate () const
 
CreatureData const * GetCreatureData () const
 
void SetDetectionDistance (float dist)
 
CreatureAddon const * GetCreatureAddon () const
 
std::string const & GetAIName () const
 
std::string GetScriptName () const
 
uint32 GetScriptId () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false)
 
bool LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
 
void SaveToDB ()
 
virtual void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask)
 
virtual void DeleteFromDB ()
 
ObjectGuid GetLootRecipientGUID () const
 
PlayerGetLootRecipient () const
 
ObjectGuid::LowType GetLootRecipientGroupGUID () const
 
GroupGetLootRecipientGroup () const
 
bool hasLootRecipient () const
 
bool isTappedBy (Player const *player) const
 
bool CanGeneratePickPocketLoot () const
 
void SetPickPocketLootTime ()
 
void ResetPickPocketLootTime ()
 
void SetLootRecipient (Unit *unit, bool withGroup=true)
 
void AllLootRemovedFromCorpse ()
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
SpellInfo const * reachWithSpellAttack (Unit *victim)
 
SpellInfo const * reachWithSpellCure (Unit *victim)
 
bool CanStartAttack (Unit const *u) const
 
float GetAggroRange (Unit const *target) const
 
float GetAttackDistance (Unit const *player) const
 
float GetDetectionRange () const
 
void SendAIReaction (AiReaction reactionType)
 
UnitSelectNearestTarget (float dist=0, bool playerOnly=false) const
 Select nearest hostile unit within the given distance (regardless of threat list).
 
UnitSelectNearestTargetInAttackDistance (float dist) const
 Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
 
void DoFleeToGetAssistance ()
 
void CallForHelp (float fRadius, Unit *target=nullptr)
 
void CallAssistance (Unit *target=nullptr)
 
void SetNoCallAssistance (bool val)
 
void SetNoSearchAssistance (bool val)
 
bool HasSearchedAssistance ()
 
bool CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const
 
bool _IsTargetAcceptable (Unit const *target) const
 
bool CanIgnoreFeignDeath () const
 
void UpdateMoveInLineOfSightState ()
 
bool IsMoveInLineOfSightDisabled ()
 
bool IsMoveInLineOfSightStrictlyDisabled ()
 
void RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false)
 
void DespawnOrUnsummon (Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
 
void DespawnOrUnsummon (uint32 msTimeToDespawn=0)
 
void DespawnOnEvade (Seconds respawnDelay=20s)
 
time_t const & GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (uint32 respawn)
 
void Respawn (bool force=false)
 
void SaveRespawnTime () override
 
uint32 GetRespawnDelay () const
 
void SetRespawnDelay (uint32 delay)
 
uint32 GetCombatPulseDelay () const
 
void SetCombatPulseDelay (uint32 delay)
 
float GetWanderDistance () const
 
void SetWanderDistance (float dist)
 
void DoImmediateBoundaryCheck ()
 
void SendZoneUnderAttackMessage (Player *attacker)
 Send a message to LocalDefense channel for players opposition team in the zone.
 
void SetInCombatWithZone ()
 Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool isRegeneratingHealth ()
 
void SetRegeneratingHealth (bool enable)
 
void SetRegeneratingPower (bool enable)
 
virtual uint8 GetPetAutoSpellSize () const
 
virtual uint32 GetPetAutoSpellOnPos (uint8 pos) const
 
void SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty)
 
bool CanNotReachTarget () const
 
bool IsNotReachableAndNeedRegen () const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
void SetHomePosition (float x, float y, float z, float o)
 
void SetHomePosition (const Position &pos)
 
void GetHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetHomePosition () const
 
void SetTransportHomePosition (float x, float y, float z, float o)
 
void SetTransportHomePosition (const Position &pos)
 
void GetTransportHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetTransportHomePosition () const
 
uint32 GetWaypointPath () const
 
void LoadPath (uint32 pathid)
 
uint32 GetCurrentWaypointID () const
 
void UpdateWaypointID (uint32 wpID)
 
void SearchFormation ()
 
CreatureGroup const * GetFormation () const
 
CreatureGroupGetFormation ()
 
void SetFormation (CreatureGroup *formation)
 
UnitSelectVictim ()
 
void SetReputationRewardDisabled (bool disable)
 
bool IsReputationRewardDisabled () const
 
void SetLootRewardDisabled (bool disable)
 
bool IsLootRewardDisabled () const
 
bool IsDamageEnoughForLootingAndReward () const
 
void LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true)
 
void ResetPlayerDamageReq ()
 
uint32 GetPlayerDamageReq () const
 
uint32 GetOriginalEntry () const
 
void SetOriginalEntry (uint32 entry)
 
void SetTarget (ObjectGuid guid=ObjectGuid::Empty) override
 
void ClearTarget ()
 
void FocusTarget (Spell const *focusSpell, WorldObject const *target)
 
void ReleaseFocus (Spell const *focusSpell)
 
bool IsMovementPreventedByCasting () const override
 
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr () const
 
void SetLastLeashExtensionTimePtr (std::shared_ptr< time_t > const &timer)
 
void ClearLastLeashExtensionTimePtr ()
 
time_t GetLastLeashExtensionTime () const
 
void UpdateLeashExtensionTime ()
 
bool IsFreeToMove ()
 
bool HasSwimmingFlagOutOfCombat () const
 
void RefreshSwimmingFlag (bool recheck=false)
 
void SetAssistanceTimer (uint32 value)
 
void ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration)
 
void ResumeChasingVictim ()
 Helper to resume chasing current victim.
 
bool CanCastSpell (uint32 spellID) const
 Returns true if the creature is able to cast the spell.
 
ObjectGuid GetSummonerGUID () const
 Helper to get the creature's summoner GUID, if it is a summon.
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (uint8 attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
bool CanFreeMove () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId) const
 
uint32 GetModelForTotem (PlayerTotemType totemType)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Creature >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Creature > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static float _GetDamageMod (int32 Rank)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

struct { 
 
   ::Spell const *   Spell = nullptr 
 
   uint32   Delay = 0 
 
   ObjectGuid   Target 
 
   float   Orientation = 0.0f 
 
_spellFocusInfo 
 
Loot loot
 
uint32 m_spells [MAX_CREATURE_SPELLS]
 
CreatureSpellCooldowns m_CreatureSpellCooldowns
 
uint32 m_ProhibitSchoolTime [7]
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
float m_SightDistance
 
float m_CombatDistance
 
bool m_isTempWorldObject
 
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL
 
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000
 
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000
 

Protected Member Functions

bool CreateFromProto (ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
 
bool InitEntry (uint32 entry, const CreatureData *data=nullptr)
 
void RegenerateHealth ()
 
void Regenerate (Powers power)
 
bool IsInvisibleDueToDespawn () const override
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit (bool isWorldObject)
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 

Static Protected Member Functions

static float _GetHealthMod (int32 Rank)
 

Protected Attributes

VendorItemCounts m_vendorItemCounts
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
time_t m_corpseRemoveTime
 Timers.
 
time_t m_respawnTime
 
time_t m_respawnedTime
 
uint32 m_respawnDelay
 
uint32 m_corpseDelay
 
float m_wanderDistance
 
uint32 m_boundaryCheckTime
 
uint16 m_transportCheckTimer
 
uint32 lootPickPocketRestoreTime
 
uint32 m_combatPulseTime
 
uint32 m_combatPulseDelay
 
ReactStates m_reactState
 
MovementGeneratorType m_defaultMovementType
 
ObjectGuid::LowType m_spawnId
 For new or temporary creatures is 0 for saved it is lowguid.
 
uint8 m_equipmentId
 
int8 m_originalEquipmentId
 
bool m_AlreadyCallAssistance
 
bool m_AlreadySearchedAssistance
 
bool m_regenHealth
 
bool m_regenPower
 
bool m_AI_locked
 
SpellSchoolMask m_meleeDamageSchoolMask
 
uint32 m_originalEntry
 
bool m_moveInLineOfSightDisabled
 
bool m_moveInLineOfSightStrictlyDisabled
 
Position m_homePosition
 
Position m_transportHomePosition
 
bool DisableReputationReward
 
bool DisableLootReward
 
CreatureTemplate const * m_creatureInfo
 
CreatureData const * m_creatureData
 
float m_detectionDistance
 
uint16 m_LootMode
 
float _sparringPct
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

void ForcedDespawn (uint32 timeMSToDespawn=0, Seconds forcedRespawnTimer=0s)
 
bool CanPeriodicallyCallForAssistance () const
 

Private Attributes

uint32 m_waypointID
 
uint32 m_path_id
 
CreatureGroupm_formation
 
bool TriggerJustRespawned
 
std::shared_ptr< time_t > m_lastLeashExtensionTime
 
ObjectGuid m_cannotReachTarget
 
uint32 m_cannotReachTimer
 
Spell const * _focusSpell
 
bool _isMissingSwimmingFlagOutOfCombat
 

‍Locks the target during spell cast for proper facing


 
uint32 m_assistanceTimer
 
uint32 _playerDamageReq
 
bool _damagedByPlayer
 
bool _isCombatMovementAllowed
 

Additional Inherited Members

- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::list< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Detailed Description

Constructor & Destructor Documentation

◆ Creature()

Creature::Creature ( bool  isWorldObject = false)
explicit
279{
282
283 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
284 m_spells[i] = 0;
285
286 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
288
290
292 DisableLootReward = false;
293
295 m_CombatDistance = 0.0f;
296
297 ResetLootMode(); // restore default loot mode
298 TriggerJustRespawned = false;
299 m_isTempWorldObject = false;
300 _focusSpell = nullptr;
301
302 m_respawnedTime = time_t(0);
303}
#define CREATURE_REGEN_INTERVAL
Definition CreatureData.h:31
std::uint8_t uint8
Definition Define.h:109
@ CONFIG_SIGHT_MONSTER
Definition IWorld.h:191
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:283
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:292
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:297
@ REACT_AGGRESSIVE
Definition Unit.h:550
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:45
@ UNIT_END
Definition UpdateFields.h:175
bool m_regenPower
Definition Creature.h:472
float m_wanderDistance
Definition Creature.h:454
void ResetLootMode()
Definition Creature.h:249
std::shared_ptr< time_t > m_lastLeashExtensionTime
Definition Creature.h:514
SpellSchoolMask m_meleeDamageSchoolMask
Definition Creature.h:475
uint16 m_transportCheckTimer
Definition Creature.h:456
bool m_AI_locked
Definition Creature.h:473
uint32 m_assistanceTimer
Definition Creature.h:523
int8 m_originalEquipmentId
Definition Creature.h:467
ObjectGuid::LowType m_spawnId
For new or temporary creatures is 0 for saved it is lowguid.
Definition Creature.h:465
Position m_transportHomePosition
Definition Creature.h:482
ObjectGuid::LowType m_lootRecipientGroup
Definition Creature.h:446
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:254
CreatureTemplate const * m_creatureInfo
Definition Creature.h:487
bool _isMissingSwimmingFlagOutOfCombat
‍Locks the target during spell cast for proper facing
Definition Creature.h:521
uint32 m_waypointID
Definition Creature.h:505
MovementGeneratorType m_defaultMovementType
Definition Creature.h:464
float m_detectionDistance
Definition Creature.h:490
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:255
float m_SightDistance
Definition Creature.h:377
float _sparringPct
Definition Creature.h:493
uint32 m_cannotReachTimer
Definition Creature.h:517
uint32 m_respawnDelay
Definition Creature.h:452
time_t m_corpseRemoveTime
Timers.
Definition Creature.h:449
uint32 m_combatPulseDelay
Definition Creature.h:459
time_t m_respawnTime
Definition Creature.h:450
CreatureData const * m_creatureData
Definition Creature.h:488
float m_CombatDistance
Definition Creature.h:377
time_t m_respawnedTime
Definition Creature.h:451
uint32 m_boundaryCheckTime
Definition Creature.h:455
Position m_homePosition
Definition Creature.h:481
bool TriggerJustRespawned
Definition Creature.h:510
bool m_AlreadyCallAssistance
Definition Creature.h:469
CreatureGroup * m_formation
Definition Creature.h:509
uint32 m_corpseDelay
Definition Creature.h:453
uint8 m_equipmentId
Definition Creature.h:466
bool m_AlreadySearchedAssistance
Definition Creature.h:470
uint32 m_originalEntry
Definition Creature.h:476
bool m_isTempWorldObject
Definition Creature.h:379
ReactStates m_reactState
Definition Creature.h:461
bool DisableReputationReward
Definition Creature.h:484
Spell const * _focusSpell
Definition Creature.h:519
uint32 lootPickPocketRestoreTime
Definition Creature.h:457
bool m_moveInLineOfSightStrictlyDisabled
Definition Creature.h:479
uint32 lootingGroupLowGUID
Definition Creature.h:312
bool _isCombatMovementAllowed
Definition Creature.h:527
bool DisableLootReward
Definition Creature.h:485
bool m_regenHealth
Definition Creature.h:471
uint32 _playerDamageReq
Definition Creature.h:525
bool _damagedByPlayer
Definition Creature.h:526
uint32 m_path_id
Definition Creature.h:506
bool m_moveInLineOfSightDisabled
Definition Creature.h:478
uint32 m_groupLootTimer
Definition Creature.h:311
uint32 m_combatPulseTime
Definition Creature.h:458
uint32 m_ProhibitSchoolTime[7]
Definition Creature.h:256
MovableMapObject()=default
uint16 m_valuesCount
Definition Object.h:259
Definition Unit.h:636
int32 m_regenTimer
Definition Unit.h:2105
#define sWorld
Definition World.h:363

References _focusSpell, CONFIG_SIGHT_MONSTER, CREATURE_REGEN_INTERVAL, DisableLootReward, DisableReputationReward, m_CombatDistance, m_CreatureSpellCooldowns, m_isTempWorldObject, m_ProhibitSchoolTime, Unit::m_regenTimer, m_respawnedTime, m_SightDistance, m_spells, Object::m_valuesCount, MAX_CREATURE_SPELLS, MAX_SPELL_SCHOOL, ResetLootMode(), SPELL_SCHOOL_NORMAL, sWorld, TriggerJustRespawned, and UNIT_END.

◆ ~Creature()

Creature::~Creature ( )
override
306{
307 m_vendorItemCounts.clear();
308
309 delete i_AI;
310 i_AI = nullptr;
311}
VendorItemCounts m_vendorItemCounts
Definition Creature.h:441
UnitAI * i_AI
Definition Unit.h:2052

References Unit::i_AI, and m_vendorItemCounts.

Member Function Documentation

◆ _AddCreatureSpellCooldown()

void Creature::_AddCreatureSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  end_time 
)
2870{
2871 CreatureSpellCooldown spellCooldown;
2872 spellCooldown.category = categoryId;
2873 spellCooldown.end = GameTime::GetGameTimeMS().count() + end_time;
2874 m_CreatureSpellCooldowns[spell_id] = std::move(spellCooldown);
2875}
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition CreatureData.h:540
uint16 category
Definition CreatureData.h:544
uint32 end
Definition CreatureData.h:545

References CreatureSpellCooldown::category, CreatureSpellCooldown::end, GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

Referenced by Pet::_LoadSpellCooldowns(), AddSpellCooldown(), TriggerBurningPitch(), boss_ingvar_the_plunderer::UpdateAI(), and npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI().

◆ _GetDamageMod()

float Creature::_GetDamageMod ( int32  Rank)
static
1599{
1600 switch (Rank) // define rates for each elite rank
1601 {
1603 return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
1611 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
1612 default:
1614 }
1615}
@ RATE_CREATURE_NORMAL_DAMAGE
Definition IWorld.h:495
@ RATE_CREATURE_ELITE_RARE_DAMAGE
Definition IWorld.h:499
@ RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
Definition IWorld.h:498
@ RATE_CREATURE_ELITE_RAREELITE_DAMAGE
Definition IWorld.h:497
@ RATE_CREATURE_ELITE_ELITE_DAMAGE
Definition IWorld.h:496
@ CREATURE_ELITE_NORMAL
Definition SharedDefines.h:2731
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2734
@ CREATURE_ELITE_RARE
Definition SharedDefines.h:2735
@ CREATURE_ELITE_RAREELITE
Definition SharedDefines.h:2733
@ CREATURE_ELITE_ELITE
Definition SharedDefines.h:2732

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_DAMAGE, RATE_CREATURE_ELITE_RARE_DAMAGE, RATE_CREATURE_ELITE_RAREELITE_DAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, RATE_CREATURE_NORMAL_DAMAGE, and sWorld.

Referenced by ObjectMgr::CheckCreatureTemplate().

◆ _GetHealthMod()

float Creature::_GetHealthMod ( int32  Rank)
staticprotected
1580{
1581 switch (Rank) // define rates for each elite rank
1582 {
1584 return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
1586 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1592 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
1593 default:
1594 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1595 }
1596}
@ RATE_CREATURE_NORMAL_HP
Definition IWorld.h:490
@ RATE_CREATURE_ELITE_WORLDBOSS_HP
Definition IWorld.h:493
@ RATE_CREATURE_ELITE_ELITE_HP
Definition IWorld.h:491
@ RATE_CREATURE_ELITE_RARE_HP
Definition IWorld.h:494
@ RATE_CREATURE_ELITE_RAREELITE_HP
Definition IWorld.h:492

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_RARE_HP, RATE_CREATURE_ELITE_RAREELITE_HP, RATE_CREATURE_ELITE_WORLDBOSS_HP, RATE_CREATURE_NORMAL_HP, and sWorld.

Referenced by Guardian::InitStatsForLevel(), LoadCreatureFromDB(), and SelectLevel().

◆ _IsTargetAcceptable()

bool Creature::_IsTargetAcceptable ( Unit const *  target) const
2563{
2564 ASSERT(target);
2565
2566 // if the target cannot be attacked, the target is not acceptable
2567 if (IsFriendlyTo(target) || !target->isTargetableForAttack(false, this) || (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
2568 return false;
2569
2570 if (target->HasUnitState(UNIT_STATE_DIED))
2571 {
2572 // some creatures can detect fake death
2573 if (CanIgnoreFeignDeath() && target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH))
2574 return true;
2575 else
2576 return false;
2577 }
2578
2579 Unit const* targetVictim = target->getAttackerForHelper();
2580
2581 // if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
2582 if (IsEngagedBy(target) || IsHostileTo(target))
2583 return true;
2584
2585 // if the target's victim is friendly, and the target is neutral, the target is acceptable
2586 if (targetVictim && !IsNeutralToAll() && IsFriendlyTo(targetVictim))
2587 return true;
2588
2589 // if the target's victim is not friendly, or the target is friendly, the target is not acceptable
2590 return false;
2591}
#define ASSERT
Definition Errors.h:68
@ UNIT_FLAG2_FEIGN_DEATH
Definition UnitDefines.h:289
@ UNIT_STATE_DIED
Definition UnitDefines.h:170
bool CanIgnoreFeignDeath() const
Definition Creature.h:276
Vehicle * m_vehicle
Definition Unit.h:2111
Unit * getAttackerForHelper() const
Definition Unit.cpp:740
bool IsNeutralToAll() const
Definition Unit.cpp:10300
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1840
bool IsEngagedBy(Unit const *who) const
Definition Unit.h:891
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10282
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10277
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37

References ASSERT, CanIgnoreFeignDeath(), Unit::getAttackerForHelper(), Vehicle::GetBase(), Unit::HasUnitFlag2(), Unit::HasUnitState(), Unit::IsEngagedBy(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsNeutralToAll(), Unit::IsOnVehicle(), Unit::isTargetableForAttack(), Unit::m_vehicle, UNIT_FLAG2_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by CanStartAttack(), and CreatureAI::TriggerAlert().

◆ AddLootMode()

◆ AddSpellCooldown()

void Creature::AddSpellCooldown ( uint32  spell_id,
uint32  ,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

Reimplemented from Unit.

2878{
2879 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
2880 if (!spellInfo)
2881 return;
2882
2883 // used in proc system, otherwise normal creature cooldown
2884 if (end_time)
2885 {
2886 _AddCreatureSpellCooldown(spellInfo->Id, 0, end_time);
2887 return;
2888 }
2889
2890 uint32 spellcooldown = spellInfo->RecoveryTime;
2891 uint32 categoryId = spellInfo->GetCategory();
2892 uint32 categorycooldown = categoryId ? spellInfo->CategoryRecoveryTime : 0;
2893 if (Player* modOwner = GetSpellModOwner())
2894 {
2895 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, spellcooldown);
2896 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categorycooldown);
2897 }
2898
2899 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
2900 if (categorycooldown && i_scstore != sSpellsByCategoryStore.end())
2901 {
2902 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2903 {
2904 _AddCreatureSpellCooldown(i_scset->second, categoryId, categorycooldown);
2905 }
2906 }
2907 else if (spellcooldown)
2908 {
2909 _AddCreatureSpellCooldown(spellInfo->Id, 0, spellcooldown);
2910 }
2911
2912 if (sSpellMgr->HasSpellCooldownOverride(spellInfo->Id))
2913 {
2914 if (IsCharmed() && GetCharmer()->IsPlayer())
2915 {
2916 WorldPacket data;
2917 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, spellcooldown);
2919 }
2920 }
2921}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
std::uint32_t uint32
Definition Define.h:107
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
#define sSpellMgr
Definition SpellMgr.h:825
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:622
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
Definition Creature.cpp:2869
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1081
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5733
Definition SpellInfo.h:316
uint32 GetCategory() const
Definition SpellInfo.cpp:871
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 Id
Definition SpellInfo.h:320
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
bool IsCharmed() const
Definition Unit.h:1244
Player * GetSpellModOwner() const
Definition Unit.cpp:16629
Unit * GetCharmer() const
Definition Unit.cpp:10653
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:21035
Definition WorldPacket.h:26

References _AddCreatureSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, SpellInfo::GetCategory(), Unit::GetCharmer(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsCharmed(), Object::IsPlayer(), SpellInfo::RecoveryTime, Player::SendDirectMessage(), SPELL_COOLDOWN_FLAG_NONE, SPELLMOD_COOLDOWN, sSpellMgr, sSpellsByCategoryStore, and Object::ToPlayer().

Referenced by Aura::_ApplyForTarget(), Aura::_UnapplyForTarget(), WorldSession::HandlePetActionHelper(), boss_faction_championsAI::IsCCed(), boss_zuljin::JustEngagedWith(), Pet::Update(), and PetAI::UpdateAI().

◆ AddToWorld()

void Creature::AddToWorld ( )
overridevirtual
  • Register the creature for guid lookup

Reimplemented from Object.

Reimplemented in Pet.

314{
316 if (!IsInWorld())
317 {
318 // pussywizard: motion master needs to be initialized before OnCreatureCreate, which may set death state to JUST_DIED, to prevent crash
319 // it's also initialized in AIM_Initialize(), few lines below, but it's not a problem
321
323 if (m_spawnId)
324 {
325 GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this));
326 }
328
330
332
333 if (IsVehicle())
334 {
336 }
337
338 if (GetZoneScript())
339 {
341 }
342
344
345 sScriptMgr->OnCreatureAddWorld(this);
346 }
347}
#define sScriptMgr
Definition ScriptMgr.h:727
Definition Creature.h:43
Loot loot
Definition Creature.h:230
bool AIM_Initialize(CreatureAI *ai=nullptr)
Definition Creature.cpp:1091
void Motion_Initialize()
Definition Creature.cpp:1116
void SearchFormation()
Definition Creature.cpp:383
MapStoredObjectTypesContainer & GetObjectsStore()
Definition Map.h:364
CreatureBySpawnIdContainer & GetCreatureBySpawnIdStore()
Definition Map.h:367
bool IsInWorld() const
Definition Object.h:107
ObjectGuid GetGUID() const
Definition Object.h:113
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition TypeContainer.h:132
bool IsVehicle() const
Definition Unit.h:766
void AddToWorld() override
Definition Unit.cpp:15740
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
void Install()
Definition Vehicle.cpp:71
Map * GetMap() const
Definition Object.h:536
ZoneScript * GetZoneScript() const
Definition Object.h:542
virtual void OnCreatureCreate(Creature *)
Definition ZoneScript.h:34
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330

References Unit::AddToWorld(), AIM_Initialize(), Map::GetCreatureBySpawnIdStore(), Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), Unit::GetVehicleKit(), WorldObject::GetZoneScript(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), Vehicle::Install(), Object::IsInWorld(), Unit::IsVehicle(), loot, m_spawnId, Motion_Initialize(), ZoneScript::OnCreatureCreate(), SearchFormation(), Loot::sourceWorldObjectGUID, and sScriptMgr.

◆ AI()

CreatureAI * Creature::AI ( ) const
inline
141{ return (CreatureAI*)i_AI; }
Definition CreatureAI.h:70

References Unit::i_AI.

Referenced by Unit::_UnapplyAura(), Vehicle::AddPassenger(), Player::AddQuestAndCheckCompletion(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), boss_algalon_the_observer::boss_algalon_the_observerAI::CallConstellations(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), CanAlwaysSee(), CanCreatureAttack(), BattlegroundAV::ChangeMineOwner(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::CheckAction(), spell_putricide_mutation_init::CheckRequirementInternal(), spell_the_lich_king_ice_burst_target_search::CheckTargetCount(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), Unit::CombatStart(), CreatureUnitRelocationWorker(), Unit::DealDamage(), DespawnOnEvade(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), SummonList::DoAction(), Spell::DoAllEffectOnTarget(), HomeMovementGenerator< Creature >::DoFinalize(), instance_stratholme::instance_stratholme_InstanceMapScript::DoSpawnPlaguedCritters(), SummonList::DoZoneInCombat(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), DelayedTalk::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), ValithriaDespawner::Execute(), CaptainSurviveTalk::Execute(), ChargeRifts::Execute(), spell_kiljaeden_sinister_reflection_clone::FilterTargets(), spell_sapphiron_frost_explosion::FilterTargets(), RotateMovementGenerator::Finalize(), EffectMovementGenerator::Finalize(), boss_janalai::FireWall(), npc_anubisath_sentinel::aqsentinelAI::GetOtherSentinels(), SmartScript::GetTargets(), go_ossirian_crystal::go_ossirian_crystalAI::GossipHello(), spell_herald_volzaj_insanity::HandleAfterCast(), spell_illidari_council_empyreal_balance::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_item_lil_xt::HandleDummy(), spell_shadowblink::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_q12096_q12092_bark::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_algalon_trigger_3_adds::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), npc_commandscript::HandleNpcSetDataCommand(), WorldSession::HandlePetActionHelper(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_taldaram_summon_flame_ball::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_ayamiss_swarmer_swarm::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_volazj_whisper::HandleScriptEffect(), Unit::HandleSpellClick(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), TempSummon::InitSummon(), IsAlwaysDetectableFor(), SmartScript::IsSmart(), npc_mr_bigglesworth::JustDied(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), npc_frosthound::npc_frosthoundAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), WorldBossAI::JustSummoned(), npc_grimstone::npc_grimstoneAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_curator::JustSummoned(), boss_attumen::JustSummoned(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_sacrolash::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), boss_anetheron::JustSummoned(), boss_onyxia::JustSummoned(), boss_taldaram::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustSummoned(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_precious_icc::npc_precious_iccAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_gluth::boss_gluthAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_volkhan::boss_volkhanAI::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), npc_akama_illidan::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), emerald_dragonAI::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), boss_balinda::JustSummoned(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::JustSummoned(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustSummoned(), boss_archimonde::JustSummoned(), npc_muglash::npc_muglashAI::JustSummoned(), npc_kaya_flathoof::npc_kaya_flathoofAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), npc_ame::npc_ameAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_kurenai_captive::npc_kurenai_captiveAI::JustSummoned(), npc_bessy::npc_bessyAI::JustSummoned(), npc_buru_egg::JustSummoned(), Unit::Kill(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_brew_bubble::MoveInLineOfSight(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), spell_pilgrims_bounty_serve_generic::OnAuraRemove(), achievement_flu_shot_shortage::OnCheck(), achievement_smell_saronite::OnCheck(), achievement_shadowdodger::OnCheck(), achievement_cheese_the_freeze::OnCheck(), achievement_getting_cold_in_here::OnCheck(), achievement_i_could_say_that_this_cache_was_rare::OnCheck(), achievement_i_have_the_coolest_friends::OnCheck(), achievement_ignis_shattered::OnCheck(), achievement_mimiron_firefighter::OnCheck(), achievement_mimiron_set_up_us_the_bomb_11::OnCheck(), achievement_mimiron_set_up_us_the_bomb_12::OnCheck(), achievement_mimiron_set_up_us_the_bomb_13::OnCheck(), achievement_quick_shave::OnCheck(), instance_blackrock_spire::instance_blackrock_spireMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_main_chambers_access_panel::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_wormhole::OnGossipHello(), go_the_pearl_of_the_depths::OnGossipHello(), go_pressure_valve::OnGossipHello(), go_brazier::OnGossipHello(), go_finklestein_cauldron::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_barnes::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_highlord_darion_mograine::OnGossipSelect(), npc_varian_wrynn::OnGossipSelect(), npc_thrall_bfu::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_high_overlord_saurfang_icc::OnGossipSelect(), npc_muradin_bronzebeard_icc::OnGossipSelect(), brann_bronzebeard::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), npc_vekjik::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_fos_leader::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_mcmanus::OnGossipSelect(), npc_finklestein::OnGossipSelect(), npc_captain_saeed::OnGossipSelect(), boss_azuregos::OnGossipSelect(), npc_hyjal_tyrande::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_tirions_gambit_tirion::OnGossipSelect(), npc_artorius::OnGossipSelect(), npc_simone::OnGossipSelect(), npc_nelson::OnGossipSelect(), npc_franklin::OnGossipSelect(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_chicken_cluck::OnQuestAccept(), npc_kernobee::OnQuestAccept(), npc_koltira_deathweaver::OnQuestAccept(), npc_daphne_stilwell::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_tooga::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_kurenai_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_eris_hevenfire::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_shenthul::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), npc_emily::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_battle_at_valhalas::OnQuestAccept(), npc_finklestein::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_doctor::OnQuestAccept(), go_crystal_prison::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_chicken_cluck::OnQuestComplete(), boss_apothecary_hummel::OnQuestReward(), npc_rocknot::OnQuestReward(), npc_thrall_warchief::OnQuestReward(), npc_lady_sylvanas_windrunner::OnQuestReward(), npc_tharnarian::OnQuestReward(), npc_elder_clearwater::OnQuestReward(), npc_riggle_bassbait::OnQuestReward(), spell_electrial_storm::OnRemove(), at_blackrock_stadium::OnTrigger(), at_commander_dawnforge::OnTrigger(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), OrderWhelpTargetSelector::operator()(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), Acore::CallOfHelpCreatureInRangeDo::operator()(), SplineHandler::operator()(), Unit::PetSpellFail(), PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), RemoveCorpse(), Vehicle::RemovePassenger(), Respawn(), Resurrect(), boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Say(), boss_yoggsaron_llane::boss_yoggsaron_llaneAI::Say(), boss_yoggsaron_neltharion::boss_yoggsaron_neltharionAI::Say(), boss_fathomguard_tidalvess::ScheduleRemoval(), spell_the_lich_king_valkyr_target_search::SelectTarget(), SelectVictim(), instance_naxxramas::SetBossState(), Unit::SetCharmedBy(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), SetInCombatWithZone(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_pilgrims_bounty_chair::SpellHitTarget(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::Start(), spell_putricide_ooze_channel::StartAttack(), WaypointMovementGenerator< Creature >::StartMove(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), boss_zuramat::boss_zuramatAI::SummonedCreatureDespawn(), boss_sindragosa::boss_sindragosaAI::SummonedCreatureDespawn(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SummonedCreatureDespawn(), boss_anubrekhan::boss_anubrekhanAI::SummonedCreatureDies(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), npc_love_in_air_snivel_real::Talk(), Unit::TauntApply(), Unit::TauntFadeOut(), spell_igb_check_for_players::TriggerWipe(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Update(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), and npc_bessy::npc_bessyAI::WaypointReached().

◆ AIM_Initialize()

bool Creature::AIM_Initialize ( CreatureAI ai = nullptr)
1092{
1093 // make sure nothing can change the AI during AI update
1094 if (m_AI_locked)
1095 {
1096 LOG_DEBUG("scripts.ai", "AIM_Initialize: failed to init, locked.");
1097 return false;
1098 }
1099
1100 UnitAI* oldAI = i_AI;
1101
1102 // Xinef: called in add to world
1103 //Motion_Initialize();
1104
1105 i_AI = ai ? ai : FactorySelector::SelectAI(this);
1106 delete oldAI;
1107 IsAIEnabled = true;
1108 i_AI->InitializeAI();
1109
1110 // Xinef: Initialize vehicle if it is not summoned!
1111 if (GetVehicleKit() && m_spawnId)
1112 GetVehicleKit()->Reset();
1113 return true;
1114}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
Definition UnitAI.h:193
virtual void InitializeAI()
Definition UnitAI.h:204
bool IsAIEnabled
Definition Unit.h:2012
void Reset(bool evading=false)
Definition Vehicle.cpp:119
CreatureAI * SelectAI(Creature *creature)
Definition CreatureAISelector.cpp:78

References Unit::GetVehicleKit(), Unit::i_AI, UnitAI::InitializeAI(), Unit::IsAIEnabled, LOG_DEBUG, m_AI_locked, m_spawnId, Vehicle::Reset(), and FactorySelector::SelectAI().

Referenced by AddToWorld(), Pet::AddToWorld(), Respawn(), WorldObject::SummonTrigger(), and UpdateEntry().

◆ AllLootRemovedFromCorpse()

void Creature::AllLootRemovedFromCorpse ( )
3006{
3007 if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
3008 {
3010 {
3012 }
3013 }
3014
3015 time_t now = GameTime::GetGameTime().count();
3016 if (m_corpseRemoveTime <= now)
3017 {
3018 return;
3019 }
3020
3021 float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
3022 uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
3023
3024 m_respawnTime -= diff;
3025
3026 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
3028 {
3030 }
3031 else
3032 {
3033 m_corpseRemoveTime -= diff;
3034 }
3035}
@ RATE_CORPSE_DECAY_LOOTED
Definition IWorld.h:518
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
@ LOOT_SKINNING
Definition LootMgr.h:85
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
bool hasLootRecipient() const
Definition Creature.h:235
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
bool IsPet() const
Definition Unit.h:763
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
Seconds GetGameTime()
Definition GameTime.cpp:38
LootType loot_type
Definition LootMgr.h:326

References GetCreatureTemplate(), GameTime::GetGameTime(), hasLootRecipient(), LootStore::HaveLootFor(), Unit::IsPet(), loot, LOOT_SKINNING, Loot::loot_type, LootTemplates_Skinning, m_corpseRemoveTime, m_respawnTime, RATE_CORPSE_DECAY_LOOTED, Unit::SetUnitFlag(), sWorld, and UNIT_FLAG_SKINNABLE.

Referenced by WorldSession::DoLootRelease(), and Unit::Kill().

◆ CalculateMinMaxDamage()

void Creature::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

1095{
1096 // creatures only have one damage
1097 if (damageIndex != 0)
1098 {
1099 minDamage = 0.f;
1100 maxDamage = 0.f;
1101 return;
1102 }
1103
1104 UnitMods unitMod;
1105 float variance = 1.0f;
1106 switch (attType)
1107 {
1108 case BASE_ATTACK:
1109 default:
1110 variance = GetCreatureTemplate()->BaseVariance;
1111 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
1112 break;
1113 case OFF_ATTACK:
1114 variance = GetCreatureTemplate()->BaseVariance;
1115 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
1116 break;
1117 case RANGED_ATTACK:
1118 variance = GetCreatureTemplate()->RangeVariance;
1119 unitMod = UNIT_MOD_DAMAGE_RANGED;
1120 break;
1121 }
1122
1123 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
1124 {
1125 minDamage = 0.0f;
1126 maxDamage = 0.0f;
1127 return;
1128 }
1129
1130 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
1131 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
1132
1133 // Disarm for creatures
1134 if (HasWeapon(attType) && !HasWeaponForAttack(attType))
1135 {
1136 minDamage *= 0.5f;
1137 maxDamage *= 0.5f;
1138 }
1139
1140 float attackPower = GetTotalAttackPowerValue(attType);
1141 float attackSpeedMulti = GetAPMultiplier(attType, normalized);
1142 float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
1143 float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
1144 float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
1145 float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
1146 float dmgMultiplier = GetCreatureTemplate()->DamageModifier; // = DamageModifier * _GetDamageMod(rank);
1147
1148 minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1149 maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1150
1151 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
1152 if (minDamage < 0.0f || minDamage > 1000000000.0f)
1153 minDamage = 0.0f;
1154 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
1155 maxDamage = 0.0f;
1156 if (minDamage > maxDamage)
1157 minDamage = maxDamage;
1158}
@ MINDAMAGE
Definition Unit.h:135
@ MAXDAMAGE
Definition Unit.h:136
UnitMods
Definition Unit.h:142
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:166
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:167
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:165
@ OFF_ATTACK
Definition Unit.h:210
@ BASE_ATTACK
Definition Unit.h:209
@ RANGED_ATTACK
Definition Unit.h:211
@ BASE_VALUE
Definition Unit.h:126
@ TOTAL_VALUE
Definition Unit.h:128
@ TOTAL_PCT
Definition Unit.h:129
@ BASE_PCT
Definition Unit.h:127
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Creature.h:195
bool HasWeapon(WeaponAttackType type) const override
Definition Creature.cpp:3197
bool HasOffhandWeaponForAttack() const
Definition Unit.h:943
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15480
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:15504
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition Unit.cpp:15340
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17270
float BaseVariance
Definition CreatureData.h:211
float RangeVariance
Definition CreatureData.h:212
float DamageModifier
Definition CreatureData.h:208

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CreatureTemplate::BaseVariance, CreatureTemplate::DamageModifier, Unit::GetAPMultiplier(), GetCreatureTemplate(), Unit::GetModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::HasOffhandWeaponForAttack(), HasWeapon(), HasWeaponForAttack(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, CreatureTemplate::RangeVariance, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CallAssistance()

void Creature::CallAssistance ( Unit target = nullptr)
2439{
2440 if (!target)
2441 {
2442 target = GetVictim();
2443 }
2444
2445 if (!m_AlreadyCallAssistance && target && !IsPet() && !IsCharmed())
2446 {
2447 SetNoCallAssistance(true);
2448
2449 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
2450
2451 if (radius > 0)
2452 {
2453 std::list<Creature*> assistList;
2454
2455 Acore::AnyAssistCreatureInRangeCheck u_check(this, target, radius);
2457 Cell::VisitGridObjects(this, searcher, radius);
2458
2459 if (!assistList.empty())
2460 {
2461 AssistDelayEvent* e = new AssistDelayEvent(target->GetGUID(), this);
2462 while (!assistList.empty())
2463 {
2464 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
2465 e->AddAssistant((*assistList.begin())->GetGUID());
2466 assistList.pop_front();
2467 }
2469 }
2470 }
2471 }
2472}
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
Definition IWorld.h:282
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
Definition IWorld.h:196
Definition GridNotifiers.h:1266
Definition Creature.h:531
void AddAssistant(ObjectGuid guid)
Definition Creature.h:536
void SetNoCallAssistance(bool val)
Definition Creature.h:271
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Unit * GetVictim() const
Definition Unit.h:862
EventProcessor m_Events
Definition Object.h:639
Definition GridNotifiers.h:473
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References AssistDelayEvent::AddAssistant(), EventProcessor::AddEvent(), EventProcessor::CalculateTime(), CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, Object::GetGUID(), Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), m_AlreadyCallAssistance, WorldObject::m_Events, SetNoCallAssistance(), sWorld, and Cell::VisitGridObjects().

Referenced by Unit::Attack(), AssistanceMovementGenerator::Finalize(), and Update().

◆ CallForHelp()

void Creature::CallForHelp ( float  fRadius,
Unit target = nullptr 
)
2475{
2476 if (radius <= 0.0f || IsPet() || IsCharmed())
2477 {
2478 return;
2479 }
2480
2481 if (!target)
2482 {
2483 target = GetVictim();
2484 }
2485
2486 if (!target)
2487 {
2488 return;
2489 }
2490
2491 Acore::CallOfHelpCreatureInRangeDo u_do(this, target, radius);
2493 Cell::VisitGridObjects(this, worker, radius);
2494}
Definition GridNotifiers.h:1147
Definition GridNotifiers.h:489

References Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), and Cell::VisitGridObjects().

Referenced by BossAI::_JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_grand_champion::boss_grand_championAI::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::JustEngagedWith(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustSummoned(), npc_sentinel_leader::UpdateAI(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ CanAlwaysSee()

bool Creature::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1892{
1893 if (IsAIEnabled && AI()->CanSeeAlways(obj))
1894 return true;
1895
1896 return false;
1897}
CreatureAI * AI() const
Definition Creature.h:141

References AI(), and Unit::IsAIEnabled.

◆ CanAssistTo()

bool Creature::CanAssistTo ( Unit const *  u,
Unit const *  enemy,
bool  checkfaction = true 
) const
Todo:
: Implement aggro range, detection range and assistance range templates
2497{
2498 // is it true?
2500 return false;
2501
2502 // we don't need help from zombies :)
2503 if (!IsAlive())
2504 return false;
2505
2506 // Xinef: we cannot assist in evade mode
2507 if (IsInEvadeMode())
2508 return false;
2509
2510 // pussywizard: or if enemy is in evade mode
2511 if (enemy && enemy->IsCreature() && enemy->ToCreature()->IsInEvadeMode())
2512 return false;
2513
2514 // we don't need help from non-combatant ;)
2515 if (IsCivilian())
2516 return false;
2517
2519 return false;
2520
2521 // skip fighting creature
2522 if (IsEngaged())
2523 return false;
2524
2525 // only free creature
2527 return false;
2528
2531 {
2532 return false;
2533 }
2534
2535 // only from same creature faction
2536 if (checkfaction)
2537 {
2538 if (GetFaction() != u->GetFaction())
2539 return false;
2540 }
2541 else
2542 {
2543 if (!IsFriendlyTo(u))
2544 return false;
2545 }
2546
2547 // skip non hostile to caster enemy creatures
2548 if (!IsHostileTo(enemy))
2549 return false;
2550
2551 // Check if can see the enemy
2552 if (!CanSeeOrDetect(enemy))
2553 {
2554 return false;
2555 }
2556
2557 return true;
2558}
@ CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS
Definition CreatureData.h:71
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
bool IsCivilian() const
Definition Creature.h:75
bool HasReactState(ReactStates state) const
Definition Creature.h:97
bool IsInEvadeMode() const
Definition Creature.h:135
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
bool IsAlive() const
Definition Unit.h:1707
uint32 GetFaction() const
Definition Unit.h:817
bool IsEngaged() const
Definition Unit.h:890
bool IsImmuneToNPC() const
Definition Unit.h:888
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1229
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1737
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:283

References WorldObject::CanSeeOrDetect(), CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS, Unit::GetCharmerOrOwnerGUID(), Unit::GetFaction(), CreatureTemplate::HasFlagsExtra(), HasReactState(), Unit::HasUnitFlag(), Unit::IsAlive(), IsCivilian(), Object::IsCreature(), Unit::IsEngaged(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), IsInEvadeMode(), m_creatureInfo, REACT_AGGRESSIVE, Object::ToCreature(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by AssistDelayEvent::Execute(), Acore::CallOfHelpCreatureInRangeDo::operator()(), Acore::AnyAssistCreatureInRangeCheck::operator()(), and Acore::NearestAssistCreatureInCreatureRangeCheck::operator()().

◆ CanCastSpell()

bool Creature::CanCastSpell ( uint32  spellID) const

Returns true if the creature is able to cast the spell.

3846{
3847 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
3848 int32 currentPower = GetPower(getPowerType());
3849
3851 {
3852 return false;
3853 }
3854
3855 if (spellInfo && (currentPower < spellInfo->CalcPowerCost(this, spellInfo->GetSchoolMask())))
3856 {
3857 return false;
3858 }
3859
3860 return true;
3861}
std::int32_t int32
Definition Define.h:103
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2845
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:889
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1987
Powers getPowerType() const
Definition Unit.h:1061
uint32 GetPower(Powers power) const
Definition Unit.h:1065

References Unit::GetPower(), Unit::getPowerType(), SpellInfo::GetSchoolMask(), Object::HasFlag(), IsSpellProhibited(), sSpellMgr, UNIT_FIELD_FLAGS, and UNIT_FLAG_SILENCED.

Referenced by boss_shade_of_aran::JustEngagedWith(), and npc_capernian::ScheduleEvents().

◆ CanCreatureAttack()

bool Creature::CanCreatureAttack ( Unit const *  victim,
bool  skipDistCheck = false 
) const
2631{
2632 if (!victim->IsInMap(this))
2633 return false;
2634
2635 if (!IsValidAttackTarget(victim))
2636 return false;
2637
2638 if (!victim->isInAccessiblePlaceFor(this))
2639 return false;
2640
2641 if (IsAIEnabled && !AI()->CanAIAttack(victim))
2642 return false;
2643
2644 // pussywizard: we cannot attack in evade mode
2645 if (IsInEvadeMode())
2646 return false;
2647
2648 // pussywizard: or if enemy is in evade mode
2649 if (victim->IsCreature() && victim->ToCreature()->IsInEvadeMode())
2650 return false;
2651
2652 // cannot attack if is during 5 second grace period, unless being attacked
2653 if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !IsEngagedBy(victim))
2654 {
2655 return false;
2656 }
2657
2658 // if victim is in FD and we can't see that
2659 if (victim->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) && !CanIgnoreFeignDeath())
2660 {
2661 return false;
2662 }
2663
2665 {
2666 if (GetMap()->IsDungeon())
2667 return true;
2668
2669 float visibility = std::max<float>(GetVisibilityRange(), victim->GetVisibilityRange());
2670
2671 // if outside visibility
2672 if (!IsWithinDist(victim, visibility))
2673 return false;
2674
2675 // pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
2676 // xinef: this should include taunt auras
2677 if (!isWorldBoss() && (GetLastLeashExtensionTime() + 12 > GameTime::GetGameTime().count() || HasTauntAura()))
2678 return true;
2679 }
2680
2681 if (skipDistCheck)
2682 return true;
2683
2684 // xinef: added size factor for huge npcs
2685 float dist = std::min<float>(GetDetectionRange() + GetObjectSize() * 2, 150.0f);
2686
2687 if (Unit* unit = GetCharmerOrOwner())
2688 {
2689 dist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
2690 return victim->IsWithinDist(unit, dist);
2691 }
2692 else
2693 {
2694 // to prevent creatures in air ignore attacks because distance is already too high...
2695 if (GetMovementTemplate().IsFlightAllowed())
2696 return victim->IsInDist2d(&m_homePosition, dist);
2697 else
2698 return victim->IsInDist(&m_homePosition, dist);
2699 }
2700}
bool isWorldBoss() const
Definition Creature.h:121
float GetDetectionRange() const
Definition Creature.h:261
time_t GetLastLeashExtensionTime() const
Definition Creature.cpp:3725
CreatureMovementData const & GetMovementTemplate() const
Definition Creature.cpp:2997
Unit * GetCharmerOrOwner() const
Definition Unit.h:1220
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13923
bool HasTauntAura() const
Definition Unit.h:1754
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1327
float GetVisibilityRange() const
Definition Object.cpp:1656
float GetObjectSize() const
Definition Object.cpp:2784

References AI(), CanIgnoreFeignDeath(), Unit::GetCharmerOrOwner(), Unit::GetCharmerOrOwnerGUID(), GetDetectionRange(), GameTime::GetGameTime(), GetLastLeashExtensionTime(), WorldObject::GetMap(), GetMovementTemplate(), WorldObject::GetObjectSize(), WorldObject::GetVisibilityRange(), Unit::HasTauntAura(), Unit::HasUnitFlag2(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsEngagedBy(), Unit::isInAccessiblePlaceFor(), Position::IsInDist(), Position::IsInDist2d(), IsInEvadeMode(), WorldObject::IsInMap(), Object::IsPlayer(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDist(), isWorldBoss(), m_homePosition, m_respawnedTime, Object::ToCreature(), and UNIT_FLAG2_FEIGN_DEATH.

Referenced by PetAI::_needToStop(), boss_hadronox::boss_hadronoxAI::AnyPlayerValid(), CanStartAttack(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), PetAI::SelectNextTarget(), ThreatContainer::SelectNextVictim(), SelectVictim(), npc_pet_shaman_earth_elemental::UpdateAI(), and npc_pet_shaman_fire_elemental::UpdateAI().

◆ CanEnterWater()

bool Creature::CanEnterWater ( ) const
overridevirtual

Implements Unit.

3289{
3290 if (CanSwim())
3291 return true;
3292
3294}
bool CanSwim() const override
This method check the current flag/status of a creature and its inhabit type.
Definition Creature.cpp:3277
bool IsSwimAllowed() const
Definition CreatureData.h:135

References CanSwim(), GetMovementTemplate(), and CreatureMovementData::IsSwimAllowed().

Referenced by ConfusedMovementGenerator< T >::_InitSpecific(), RandomMovementGenerator< T >::_setRandomLocation(), Map::CanReachPositionAndGetValidCoords(), PathGenerator::CreateFilter(), Unit::isInAccessiblePlaceFor(), and RefreshSwimmingFlag().

◆ CanFly()

bool Creature::CanFly ( ) const
inlineoverridevirtual

◆ CanGeneratePickPocketLoot()

bool Creature::CanGeneratePickPocketLoot ( ) const

◆ CanHover()

bool Creature::CanHover ( ) const
inline
bool IsHovering() const
Definition Unit.h:1630
CreatureGroundMovementType Ground
Definition CreatureData.h:122

References GetMovementTemplate(), CreatureMovementData::Ground, Hover, and Unit::IsHovering().

Referenced by LoadCreaturesAddon(), and UpdateMovementFlags().

◆ CanIgnoreFeignDeath()

bool Creature::CanIgnoreFeignDeath ( ) const
inline
@ CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH
Definition CreatureData.h:61
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:73

References CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH, and HasFlagsExtra().

Referenced by _IsTargetAcceptable(), and CanCreatureAttack().

◆ CanNotReachTarget()

bool Creature::CanNotReachTarget ( ) const
3694{
3695 return m_cannotReachTarget;
3696}
ObjectGuid m_cannotReachTarget
Definition Creature.h:516

References m_cannotReachTarget.

Referenced by IsEvadingAttacks(), IsNotReachableAndNeedRegen(), and Update().

◆ CanPeriodicallyCallForAssistance()

bool Creature::CanPeriodicallyCallForAssistance ( ) const
private
3736{
3737 if (!IsInCombat())
3738 return false;
3739
3741 return false;
3742
3743 if (!CanHaveThreatList())
3744 return false;
3745
3746 if (IsSummon() && GetMap()->Instanceable())
3747 return false;
3748
3749 return true;
3750}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
bool IsSummon() const
Definition Unit.h:760
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14666
bool IsInCombat() const
Definition Unit.h:893

References Unit::CanHaveThreatList(), WorldObject::GetMap(), Unit::HasUnitState(), Unit::IsInCombat(), Unit::IsSummon(), UNIT_STATE_DIED, and UNIT_STATE_POSSESSED.

Referenced by Update().

◆ CanStartAttack()

bool Creature::CanStartAttack ( Unit const *  u) const
1915{
1916 if (IsCivilian())
1917 return false;
1918
1919 // This set of checks is should be done only for creatures
1920 if ((IsImmuneToNPC() && !who->IsPlayer()) || // flag is valid only for non player characters
1921 (IsImmuneToPC() && who->IsPlayer())) // immune to PC and target is a player, return false
1922 {
1923 return false;
1924 }
1925
1926 if (Unit* owner = who->GetOwner())
1927 if (owner->IsPlayer() && IsImmuneToPC()) // immune to PC and target has player owner
1928 return false;
1929
1930 // Do not attack non-combat pets
1931 if (who->IsCreature() && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
1932 return false;
1933
1934 if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) // too much Z difference, skip very costy vmap calculations here
1935 return false;
1936
1937 if (!_IsTargetAcceptable(who))
1938 return false;
1939
1940 // pussywizard: at this point we are either hostile to who or friendly to who->getAttackerForHelper()
1941 // pussywizard: if who is in combat and has an attacker, help him if the distance is right (help because who is hostile or help because attacker is friendly)
1942 bool assist = false;
1943 if (who->IsEngaged() && IsWithinDist(who, ATTACK_DISTANCE))
1944 if (Unit* victim = who->getAttackerForHelper())
1946 assist = true;
1947
1948 if (!assist)
1949 if (IsNeutralToAll() || !IsWithinDistInMap(who, GetAggroRange(who) + m_CombatDistance, true, false)) // pussywizard: +m_combatDistance for turrets and similar
1950 return false;
1951
1952 if (!CanCreatureAttack(who))
1953 return false;
1954
1956 return false;
1957
1958 return IsWithinLOSInMap(who);
1959}
#define CREATURE_Z_ATTACK_RANGE
Definition Creature.h:38
#define ATTACK_DISTANCE
Definition ObjectDefines.h:25
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2639
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
bool _IsTargetAcceptable(Unit const *target) const
Definition Creature.cpp:2562
bool CanFly() const override
Definition Creature.h:82
bool CanCreatureAttack(Unit const *victim, bool skipDistCheck=false) const
Definition Creature.cpp:2630
float GetAggroRange(Unit const *target) const
Definition Creature.cpp:3408
Unit * GetOwner() const
Definition Unit.cpp:10645
bool IsImmuneToPC() const
Definition Unit.h:886
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
float GetDistanceZ(WorldObject const *obj) const
Definition Object.cpp:1209

References _IsTargetAcceptable(), ATTACK_DISTANCE, CanCreatureAttack(), CanFly(), CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, CREATURE_TYPE_NON_COMBAT_PET, CREATURE_Z_ATTACK_RANGE, GetAggroRange(), Unit::getAttackerForHelper(), Unit::GetCreatureType(), WorldObject::GetDistanceZ(), Unit::GetOwner(), Unit::HasUnitState(), IsCivilian(), Object::IsCreature(), Unit::IsEngaged(), Unit::IsImmuneToNPC(), Unit::IsImmuneToPC(), Unit::IsNeutralToAll(), Object::IsPlayer(), WorldObject::IsWithinDist(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), m_CombatDistance, sWorld, and UNIT_STATE_STUNNED.

Referenced by CreatureAI::MoveInLineOfSight(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), and Acore::NearestHostileUnitInAttackDistanceCheck::operator()().

◆ CanSwim()

bool Creature::CanSwim ( ) const
overridevirtual

This method check the current flag/status of a creature and its inhabit type.

Pets should swim by default to properly follow the player NOTE: You can set the UNIT_FLAG_CANNOT_SWIM temporary to deny a creature to swim

Reimplemented from Unit.

3278{
3279 if (Unit::CanSwim() || (!Unit::CanSwim() && !CanFly()))
3280 return true;
3281
3282 if (IsPet())
3283 return true;
3284
3285 return false;
3286}
virtual bool CanSwim() const
this method checks the current flag of a unit
Definition Unit.cpp:20017

References CanFly(), Unit::CanSwim(), and Unit::IsPet().

Referenced by PathGenerator::BuildPolyPath(), CanEnterWater(), PathGenerator::IsSwimmableSegment(), WorldObject::UpdateAllowedPositionZ(), and UpdateMovementFlags().

◆ CanWalk()

◆ ClearLastLeashExtensionTimePtr()

◆ ClearProhibitedSpellTimers()

void Creature::ClearProhibitedSpellTimers ( )
2862{
2863 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2864 {
2865 m_ProhibitSchoolTime[i] = 0;
2866 }
2867}

References m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by boss_shade_of_aran::JustEngagedWith().

◆ ClearTarget()

void Creature::ClearTarget ( )
inline
383{ SetTarget(); };
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3562

References SetTarget().

Referenced by boss_julianne::DamageTaken(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), and boss_leotheras_the_blind::Reset().

◆ Create()

bool Creature::Create ( ObjectGuid::LowType  guidlow,
Map map,
uint32  phaseMask,
uint32  Entry,
uint32  vehId,
float  x,
float  y,
float  z,
float  ang,
const CreatureData data = nullptr 
)

Relocate before CreateFromProto, to initialize coords and allow returning correct zone id for selecting OutdoorPvP/Battlefield script

Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there

1132{
1133 ASSERT(map);
1134 SetMap(map);
1135 SetPhaseMask(phaseMask, false);
1136
1137 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
1138 if (!cinfo)
1139 {
1140 LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1141 return false;
1142 }
1143
1146 Relocate(x, y, z, ang);
1147
1148 if (!IsPositionValid())
1149 {
1150 LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, Entry, x, y, z, ang);
1151 return false;
1152 }
1153
1154 // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
1155 PositionFullTerrainStatus terrainData;
1157 ProcessPositionDataChanged(terrainData);
1158
1159 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
1160 if (!CreateFromProto(guidlow, Entry, vehId, data))
1161 return false;
1162
1164
1165 switch (GetCreatureTemplate()->rank)
1166 {
1169 break;
1172 break;
1175 break;
1177 // Xinef: Reduce corpse delay for bossess outside of instance
1178 if (!GetInstanceId())
1179 m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE) * 2;
1180 else
1182 break;
1183 default:
1185 break;
1186 }
1187
1189 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, cinfo);
1190 if (minfo && !IsTotem()) // Cancel load if no model defined or if totem
1191 {
1192 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
1193 SetNativeDisplayId(display.CreatureDisplayID);
1194 }
1195
1198
1201
1203
1205 {
1208 }
1209 else if (cinfo->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS) // Xinef: Add ghost visibility for ghost units
1210 {
1213 }
1214 if (Entry == VISUAL_WAYPOINT)
1215 SetVisible(false);
1216
1219
1220 return true;
1221}
@ CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING
Definition CreatureData.h:74
@ CREATURE_FLAG_EXTRA_GHOST_VISIBILITY
Definition CreatureData.h:55
@ CONFIG_CORPSE_DECAY_ELITE
Definition IWorld.h:301
@ CONFIG_CORPSE_DECAY_NORMAL
Definition IWorld.h:299
@ CONFIG_CORPSE_DECAY_WORLDBOSS
Definition IWorld.h:303
@ CONFIG_CORPSE_DECAY_RARE
Definition IWorld.h:300
@ CONFIG_CORPSE_DECAY_RAREELITE
Definition IWorld.h:302
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
#define VISUAL_WAYPOINT
Definition MotionMaster.h:34
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:50
#define sObjectMgr
Definition ObjectMgr.h:1636
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1274
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1281
@ GHOST_VISIBILITY_GHOST
Definition SharedDefines.h:1282
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2696
@ UNIT_STATE_IGNORE_PATHFINDING
Definition UnitDefines.h:197
bool LoadCreaturesAddon(bool reload=false)
Definition Creature.cpp:2715
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3535
bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
Definition Creature.cpp:1636
uint32 GetScriptId() const
Definition Creature.cpp:3060
void UpdateMovementFlags()
Definition Creature.cpp:3453
float GetNativeObjectScale() const override
Definition Creature.cpp:3511
void LoadSparringPct()
Definition Creature.cpp:2805
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:377
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
Definition Map.cpp:1441
void SetVisible(bool x)
Definition Unit.cpp:14284
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1891
void AddUnitState(uint32 f)
Definition Unit.h:706
float GetHoverHeight() const
Definition Unit.h:1636
uint32 GetNativeDisplayId() const
Definition Unit.h:1889
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19101
void ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override
Definition Unit.cpp:4286
bool IsSpiritHealer() const
Definition Unit.h:778
bool IsTotem() const
Definition Unit.h:765
bool IsSpiritGuide() const
Definition Unit.h:779
uint32 GetPhaseMask() const
Definition Object.h:451
uint32 LastUsedScriptID
Definition Object.h:594
uint32 GetInstanceId() const
Definition Object.h:448
virtual void SetMap(Map *map)
Definition Object.cpp:2116
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:529
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:528
uint32 const Entry[3]
Definition instance_blackwing_lair.cpp:73
Definition CreatureData.h:398
Definition CreatureData.h:169
Definition CreatureData.h:186
uint32 type_flags
Definition CreatureData.h:223
Definition Map.h:90
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
bool IsPositionValid() const
Definition Position.cpp:176
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(float x, float y)
Definition Position.h:77

References Unit::AddUnitState(), ASSERT, CONFIG_CORPSE_DECAY_ELITE, CONFIG_CORPSE_DECAY_NORMAL, CONFIG_CORPSE_DECAY_RARE, CONFIG_CORPSE_DECAY_RAREELITE, CONFIG_CORPSE_DECAY_WORLDBOSS, CreateFromProto(), CREATURE_ELITE_ELITE, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, CREATURE_FLAG_EXTRA_GHOST_VISIBILITY, CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, CreatureModel::CreatureDisplayID, DEFAULT_COLLISION_HEIGHT, CreatureModel::DisplayScale, Entry, GetCreatureTemplate(), Map::GetFullTerrainStatusForPosition(), Unit::GetHoverHeight(), WorldObject::GetInstanceId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetScriptId(), GHOST_VISIBILITY_ALIVE, GHOST_VISIBILITY_GHOST, HasFlagsExtra(), Position::IsPositionValid(), Unit::IsSpiritGuide(), Unit::IsSpiritHealer(), Unit::IsTotem(), WorldObject::LastUsedScriptID, LoadCreaturesAddon(), LoadSparringPct(), LOG_ERROR, m_corpseDelay, Position::m_positionZ, WorldObject::m_serverSideVisibility, WorldObject::m_serverSideVisibilityDetect, Unit::ProcessPositionDataChanged(), Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, SetDisplayId(), WorldObject::SetMap(), Unit::SetNativeDisplayId(), Unit::SetPhaseMask(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), Unit::SetVisible(), sObjectMgr, sWorld, CreatureTemplate::type_flags, UNIT_STATE_IGNORE_PATHFINDING, UpdateMovementFlags(), and VISUAL_WAYPOINT.

Referenced by Battleground::AddCreature(), debug_commandscript::HandleDebugSpawnVehicleCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadCreatureFromDB(), Battlefield::SpawnCreature(), and Map::SummonCreature().

◆ CreateFromProto()

bool Creature::CreateFromProto ( ObjectGuid::LowType  guidlow,
uint32  Entry,
uint32  vehId,
const CreatureData data = nullptr 
)
protected
1637{
1638 SetZoneScript();
1639 if (GetZoneScript() && data)
1640 {
1641 uint32 FirstEntry = GetZoneScript()->GetCreatureEntry(guidlow, data);
1642 if (!FirstEntry)
1643 return false;
1644 }
1645
1646 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
1647 if (!normalInfo)
1648 {
1649 LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1650 return false;
1651 }
1652
1654
1655 Object::_Create(guidlow, Entry, (vehId || normalInfo->VehicleId) ? HighGuid::Vehicle : HighGuid::Unit);
1656
1657 // Xinef: select proper vehicle id
1658 if (!vehId)
1659 {
1660 CreatureTemplate const* cinfo = normalInfo;
1661 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
1662 {
1663 // we already have valid Map pointer for current creature!
1664 if (cinfo->DifficultyEntry[diff - 1])
1665 {
1666 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
1667 if (cinfo && cinfo->VehicleId)
1668 break; // template found
1669
1670 // check and reported at startup, so just ignore (restore normalInfo)
1671 cinfo = normalInfo;
1672 }
1673
1674 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
1675 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
1676 diff -= 2; // to normal raid difficulty cases
1677 else
1678 --diff;
1679 }
1680
1681 if (cinfo->VehicleId)
1682 CreateVehicleKit(cinfo->VehicleId, (cinfo->VehicleId != normalInfo->VehicleId ? cinfo->Entry : normalInfo->Entry));
1683 }
1684 else
1685 CreateVehicleKit(vehId, Entry);
1686
1687 if (!UpdateEntry(Entry, data))
1688 return false;
1689
1690 return true;
1691}
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition DBCEnums.h:275
HighGuid
Definition ObjectGuid.h:58
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:542
void SetOriginalEntry(uint32 entry)
Definition Creature.h:373
bool IsRaid() const
Definition Map.h:297
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:134
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18767
void SetZoneScript()
Definition Object.cpp:2346
virtual uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)
Definition ZoneScript.h:31
uint32 Entry
Definition CreatureData.h:187
uint32 VehicleId
Definition CreatureData.h:230
uint32 DifficultyEntry[MAX_DIFFICULTY - 1]
Definition CreatureData.h:188

References Object::_Create(), Unit::CreateVehicleKit(), CreatureTemplate::DifficultyEntry, CreatureTemplate::Entry, Entry, ZoneScript::GetCreatureEntry(), WorldObject::GetMap(), WorldObject::GetZoneScript(), Unit::IsPet(), Map::IsRaid(), LOG_ERROR, RAID_DIFFICULTY_10MAN_HEROIC, SetOriginalEntry(), WorldObject::SetZoneScript(), sObjectMgr, Unit, UpdateEntry(), Vehicle, and CreatureTemplate::VehicleId.

Referenced by Create().

◆ DeleteFromDB()

void Creature::DeleteFromDB ( )
virtual

Reimplemented in Pet.

1849{
1850 if (!m_spawnId)
1851 {
1852 LOG_ERROR("entities.unit", "Trying to delete not saved creature: {}", GetGUID().ToString());
1853 return;
1854 }
1855
1857 sObjectMgr->DeleteCreatureData(m_spawnId);
1858
1859 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1860
1862 stmt->SetData(0, m_spawnId);
1863 trans->Append(stmt);
1864
1865 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
1866 stmt->SetData(0, m_spawnId);
1867 trans->Append(stmt);
1868
1869 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
1870 stmt->SetData(0, m_spawnId);
1871 trans->Append(stmt);
1872
1873 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
1874 stmt->SetData(0, m_spawnId);
1875 trans->Append(stmt);
1876
1877 WorldDatabase.CommitTransaction(trans);
1878}
SQLTransaction< WorldDatabaseConnection > WorldDatabaseTransaction
Definition DatabaseEnvFwd.h:71
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
@ WORLD_DEL_GAME_EVENT_MODEL_EQUIP
Definition WorldDatabase.h:109
@ WORLD_DEL_CREATURE_ADDON
Definition WorldDatabase.h:73
@ WORLD_DEL_GAME_EVENT_CREATURE
Definition WorldDatabase.h:108
@ WORLD_DEL_CREATURE
Definition WorldDatabase.h:83
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
Definition Map.cpp:2556
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
std::string ToString() const
Definition Position.cpp:52

References Object::GetGUID(), WorldObject::GetMap(), LOG_ERROR, m_spawnId, Map::RemoveCreatureRespawnTime(), PreparedStatementBase::SetData(), sObjectMgr, Position::ToString(), WORLD_DEL_CREATURE, WORLD_DEL_CREATURE_ADDON, WORLD_DEL_GAME_EVENT_CREATURE, WORLD_DEL_GAME_EVENT_MODEL_EQUIP, and WorldDatabase.

Referenced by npc_commandscript::HandleNpcDeleteCommand().

◆ DespawnOnEvade()

void Creature::DespawnOnEvade ( Seconds  respawnDelay = 20s)
2192{
2194
2195 if (respawnDelay < 2s)
2196 {
2197 LOG_WARN("entities.unit", "DespawnOnEvade called with delay of {} seconds, defaulting to 2.", respawnDelay.count());
2198 respawnDelay = 2s;
2199 }
2200
2201 if (TempSummon* whoSummon = ToTempSummon())
2202 {
2204 whoSummon->UnSummon();
2205 return;
2206 }
2207
2208 DespawnOrUnsummon(Milliseconds(0), respawnDelay);
2209}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
#define LOG_WARN(filterType__,...)
Definition Log.h:161
virtual void SummonedCreatureDespawnAll()
Definition CreatureAI.h:139
Position const & GetHomePosition() const
Definition Creature.h:343
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void ScheduleCreatureRespawn(ObjectGuid, Milliseconds, Position pos=Position())
Definition Map.cpp:2891
Definition TemporarySummon.h:40
TempSummon * ToTempSummon()
Definition Unit.h:702

References AI(), DespawnOrUnsummon(), Object::GetGUID(), GetHomePosition(), WorldObject::GetMap(), LOG_WARN, Map::ScheduleCreatureRespawn(), CreatureAI::SummonedCreatureDespawnAll(), and Unit::ToTempSummon().

Referenced by npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_jeklik::EnterEvadeMode(), boss_illidan_stormrage::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), boss_midnight::EnterEvadeMode(), boss_zuljin::EnterEvadeMode(), boss_nightbane::JustReachedHome(), npc_vengeful_spirit::OnCharmed(), and instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData().

◆ DespawnOrUnsummon() [1/2]

void Creature::DespawnOrUnsummon ( Milliseconds  msTimeToDespawn,
Seconds  forcedRespawnTimer 
)
2184{
2185 if (TempSummon* summon = this->ToTempSummon())
2186 summon->UnSummon(msTimeToDespawn.count());
2187 else
2188 ForcedDespawn(msTimeToDespawn.count(), forcedRespawnTimer);
2189}
void ForcedDespawn(uint32 timeMSToDespawn=0, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2163

References ForcedDespawn(), and Unit::ToTempSummon().

Referenced by spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), npc_simone::npc_simoneAI::CorpseRemoved(), Player::CreatePet(), npc_jenny::DamageTaken(), boss_headless_horseman_head::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_akama_shade::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), MotionTransport::DelayedTeleportTransport(), SummonList::DespawnAll(), SummonList::DespawnEntry(), brann_bronzebeard::brann_bronzebeardAI::DespawnHeads(), DespawnOnEvade(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), Vehicle::Dismiss(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), npc_bone_spike::npc_bone_spikeAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_fathomlord_karathress::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), npc_twilight_summon::npc_twilight_summonAI::DoAction(), npc_snobold_vassal::npc_snobold_vassalAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_molten_golem::npc_molten_golemAI::DoAction(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), npc_blade_of_azzinoth::DoAction(), Spell::EffectScriptEffect(), Spell::EffectTameCreature(), boss_julianne::EnterEvadeMode(), boss_rend_blackhand::boss_rend_blackhandAI::EnterEvadeMode(), boss_attumen::EnterEvadeMode(), boss_entropius::EnterEvadeMode(), boss_black_knight::boss_black_knightAI::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), boss_the_lurker_below::EnterEvadeMode(), boss_harbinger_skyriss::EnterEvadeMode(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterEvadeMode(), npc_hallows_end_soh::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_dirt_mound::EnterEvadeMode(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::EnterEvadeMode(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::EnterEvadeMode(), npc_fel_infernal::npc_fel_infernalAI::EnterEvadeMode(), npc_mistress_of_pain::npc_mistress_of_painAI::EnterEvadeMode(), boss_tyrannus::boss_tyrannusAI::EnterEvadeMode(), npc_parasitic_shadowfiend::EnterEvadeMode(), boss_ahune::EnterEvadeMode(), boss_nazan::EnterEvadeMode(), boss_vazruden::EnterEvadeMode(), ForcedDespawnDelayEvent::Execute(), VehicleDespawnEvent::Execute(), DelayedCastEvent::Execute(), EoEDrakeEnterVehicleEvent::Execute(), SuckBackEvent::Execute(), npc_hallows_end_soh::FinishEvent(), spell_gen_despawn_self::HandleDummy(), spell_item_lil_xt::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_q12096_q12092_bark::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_rocket_chicken::HandleDummyTick(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_dtk_raise_dead_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_shredder_delivery::HandleScript(), spell_ahune_minion_despawner::HandleScript(), spell_q12690_burst_at_the_seams::HandleScript(), spell_illidan_cage_trap::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), boss_twilight_corrupter::InitializeAI(), npc_preparations_for_war_vehicle::InitializeAI(), npc_ahune_ice_spear_bunny::InitializeAI(), npc_underbog_mushroom::InitializeAI(), Guardian::InitStatsForLevel(), npc_taldaram_flamesphere::IsSummonedBy(), npc_putricide_oozeAI::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_majordomo::boss_majordomoAI::JustDied(), npc_kilrek::JustDied(), boss_dorothee::JustDied(), boss_roar::JustDied(), boss_strawman::JustDied(), boss_tinhead::JustDied(), npc_zulian_prowler::npc_zulian_prowlerAI::JustDied(), npc_chained_spirit::JustDied(), npc_belnistrasz::npc_belnistraszAI::JustDied(), npc_living_inferno::npc_living_infernoAI::JustDied(), npc_memory::npc_memoryAI::JustDied(), npc_argent_soldier::npc_argent_soldierAI::JustDied(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), npc_fel_infernal::npc_fel_infernalAI::JustDied(), npc_mistress_of_pain::npc_mistress_of_painAI::JustDied(), npc_dark_nucleus::npc_dark_nucleusAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), npc_little_ooze::npc_little_oozeAI::JustDied(), npc_big_ooze::npc_big_oozeAI::JustDied(), npc_ice_tomb::npc_ice_tombAI::JustDied(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied(), npc_thassarian2::npc_thassarian2AI::JustDied(), npc_wintergarde_gryphon::JustDied(), npc_q24545_vegard::npc_q24545_vegardAI::JustDied(), npc_blessed_banner::npc_blessed_bannerAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), boss_hydromancer_thespia::JustDied(), npc_buru_egg::JustDied(), boss_bug_trio::JustDied(), npc_frost_tomb::JustDied(), npc_lava_spawn::JustEngagedWith(), npc_dirt_mound::JustEngagedWith(), boss_dorothee::JustReachedHome(), boss_roar::JustReachedHome(), boss_strawman::JustReachedHome(), boss_tinhead::JustReachedHome(), boss_crone::JustReachedHome(), boss_bigbadwolf::JustReachedHome(), boss_julianne::JustReachedHome(), boss_romulo::JustReachedHome(), boss_arlokk::boss_arlokkAI::JustReachedHome(), boss_headless_horseman::JustReachedHome(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustReachedHome(), npc_precious::npc_preciousAI::JustReachedHome(), npc_ouro_spawner::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_gal_darah::boss_gal_darahAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_risen_archmage::npc_risen_archmageAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_malygos::boss_malygosAI::JustSummoned(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_brew_bubble::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::MoveInLineOfSight(), FollowerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_forest_frog::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), npc_amanishi_lookout::MovementInform(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MovementInform(), npc_troll_volunteer::npc_troll_volunteerAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_concentrated_ball::npc_concentrated_ballAI::MovementInform(), npc_darnavan::npc_darnavanAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_chained_spirit::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::npc_assembly_lightningAI::MovementInform(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::MovementInform(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_bonfire_despawner::npc_midsummer_bonfire_despawner(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), BattlefieldWG::OnCreatureCreate(), instance_gnomeregan::instance_gnomeregan_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), go_scourge_enclosure::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_grandmother::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_kaelthas_flame_strike::OnRemove(), npc_valithria_portal::npc_valithria_portalAI::OnSpellClick(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), instance_zulaman::instance_zulaman_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded(), npc_ulduar_vx001::npc_ulduar_vx001AI::PassengerBoarded(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::RemoveAll(), boss_gyth::boss_gythAI::Reset(), boss_nefarian::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_demonic_vapor_trail::Reset(), npc_singularity::Reset(), boss_infinite_corruptor::boss_infinite_corruptorAI::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), npc_eye_tentacle::Reset(), npc_claw_tentacle::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), npc_xt002_pummeller::npc_xt002_pummellerAI::Reset(), npc_xt002_life_spark::npc_xt002_life_sparkAI::Reset(), npc_violet_hold_defense_system::Reset(), npc_target_trigger::Reset(), npc_oscillating_frequency_scanner_master_bunny::npc_oscillating_frequency_scanner_master_bunnyAI::Reset(), npc_simon_bunny::npc_simon_bunnyAI::ResetNode(), NPCStaveQuestAI::RevealForm(), spell_putricide_ooze_channel::SelectTarget(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_vics_flying_machine::npc_vics_flying_machineAI::SpellHit(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_headless_horseman_pumpkin::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), boss_freya::boss_freyaAI::SpellHit(), boss_hodir::boss_hodirAI::SpellHit(), boss_mimiron::boss_mimironAI::SpellHit(), npc_ulduar_keeper::npc_ulduar_keeperAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_living_constellation::npc_living_constellationAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_midsummer_torch_target::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_headless_horseman_head::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), boss_ouro::Submerge(), npc_time_rift::SummonedCreatureDies(), boss_hazzarah::SummonedCreatureDies(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonedCreatureDies(), npc_creature_generator_akama::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_hydross_the_unstable::SummonMovementInform(), boss_razorgore::boss_razorgoreAI::SummonMovementInform(), npc_artruis_the_hearthless::npc_artruis_the_hearthlessAI::SummonsAction(), npc_drakuru_shackles::npc_drakuru_shacklesAI::UnlockRageclaw(), VehicleAI::UpdateAI(), npc_escortAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_kernobee::npc_kernobeeAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_dark_iron_attack_mole_machine::UpdateAI(), npc_brew_bubble::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_depth_charge::npc_depth_chargeAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_stillpine_capitive::npc_stillpine_capitiveAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_giant_spotlight::npc_giant_spotlightAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::UpdateAI(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::UpdateAI(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_blessed_banner::npc_blessed_bannerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_imp_in_a_bottle::UpdateAI(), npc_pet_gen_fetch_ball::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_elder_clearwater::npc_elder_clearwaterAI::UpdateAI(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::UpdateAI(), npc_ichor_globule::npc_ichor_globuleAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_rinji::npc_rinjiAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_jenny::UpdateFollowerAI(), SmartAI::UpdatePath(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), and npc_plaguehound_tracker::npc_plaguehound_trackerAI::WaypointReached().

◆ DespawnOrUnsummon() [2/2]

void Creature::DespawnOrUnsummon ( uint32  msTimeToDespawn = 0)
inline
286{ DespawnOrUnsummon(Milliseconds(msTimeToDespawn), 0s); };

References DespawnOrUnsummon().

Referenced by DespawnOrUnsummon().

◆ DisappearAndDie()

void Creature::DisappearAndDie ( )
374{
376 //SetVisibility(VISIBILITY_OFF);
377 //ObjectAccessor::UpdateObjectVisibility(this);
378 if (IsAlive())
380 RemoveCorpse(false, true);
381}
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1971
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:403
void DestroyForNearbyPlayers()
Definition Object.cpp:2955

References WorldObject::DestroyForNearbyPlayers(), Unit::IsAlive(), JustDied, RemoveCorpse(), and setDeathState().

Referenced by npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), npc_dark_iron_guzzler::FindNextKeg(), Battlefield::HideNpc(), npc_taldaram_flamesphere::MovementInform(), instance_blackrock_spire::instance_blackrock_spireMapScript::OnCreatureCreate(), go_ulduar_tower::OnDestroyed(), go_dragonflayer_cage::OnGossipHello(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_amanitar_mushrooms::UpdateAI(), npc_taldaram_flamesphere::UpdateAI(), npc_swarm_scarab::npc_swarm_scarabAI::UpdateAI(), npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_tyrion_spybot::npc_tyrion_spybotAI::UpdateAI(), and npc_emily::npc_emilyAI::WaypointReached().

◆ DoFleeToGetAssistance()

void Creature::DoFleeToGetAssistance ( )
1062{
1063 if (!GetVictim())
1064 return;
1065
1067 return;
1068
1069 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
1070 if (radius > 0)
1071 {
1072 Creature* creature = nullptr;
1073
1076
1077 Cell::VisitGridObjects(this, searcher, radius);
1078
1080 UpdateSpeed(MOVE_RUN, false);
1081
1082 if (!creature)
1083 //SetFeared(true, GetVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
1084 //TODO: use 31365
1086 else
1087 GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
1088 }
1089}
@ CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
Definition IWorld.h:195
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ MOVE_RUN
Definition UnitDefines.h:350
void SetNoSearchAssistance(bool val)
Definition Creature.h:272
void MoveSeekAssistance(float x, float y, float z)
Definition MotionMaster.cpp:706
bool HasPreventsFleeingAura() const
Definition Unit.h:1719
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18086
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14302
Definition GridNotifiers.h:458

References CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasPreventsFleeingAura(), MOVE_RUN, MotionMaster::MoveSeekAssistance(), Unit::SetControlled(), SetNoSearchAssistance(), sWorld, UNIT_STATE_FLEEING, Unit::UpdateSpeed(), and Cell::VisitGridObjects().

Referenced by npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), SmartScript::ProcessAction(), and npc_sentinel_infiltrator::UpdateAI().

◆ DoImmediateBoundaryCheck()

void Creature::DoImmediateBoundaryCheck ( )
inline
309{ m_boundaryCheckTime = 0; }

References m_boundaryCheckTime.

Referenced by CreatureAI::SetBoundary().

◆ FocusTarget()

void Creature::FocusTarget ( Spell const *  focusSpell,
WorldObject const *  target 
)
3569{
3570 // already focused
3571 if (_focusSpell)
3572 return;
3573
3574 _focusSpell = focusSpell;
3575
3576 SetGuidValue(UNIT_FIELD_TARGET, this == target ? ObjectGuid::Empty : target->GetGUID());
3577 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3579
3580 // Set serverside orientation if needed (needs to be after attribute check)
3581 if (this == target && (movespline->Finalized() || GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE))
3583 else
3584 SetInFront(target);
3585}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
@ SPELL_ATTR5_AI_DOESNT_FACE_TARGET
Definition SharedDefines.h:586
@ UNIT_STATE_ROTATING
Definition UnitDefines.h:190
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
bool Finalized() const
Definition MoveSpline.h:116
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:723
void SetFacingTo(float ori)
Definition Unit.cpp:20581
Movement::MoveSpline * movespline
Definition Unit.h:2029
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20575
float GetOrientation() const
Definition Position.h:124

References _focusSpell, Unit::AddUnitState(), CHASE_MOTION_TYPE, ObjectGuid::Empty, Movement::MoveSpline::Finalized(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetOrientation(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), Unit::movespline, Unit::SetFacingTo(), Object::SetGuidValue(), Unit::SetInFront(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

Referenced by Spell::prepare().

◆ ForcedDespawn()

void Creature::ForcedDespawn ( uint32  timeMSToDespawn = 0,
Seconds  forcedRespawnTimer = 0s 
)
private
2164{
2165 if (timeMSToDespawn)
2166 {
2167 ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this, forceRespawnTimer);
2168 m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
2169 return;
2170 }
2171
2172 if (IsAlive())
2174
2175 // Xinef: Set new respawn time, ignore corpse decay time...
2176 RemoveCorpse(true);
2177
2178 if (forceRespawnTimer > Seconds::zero())
2179 if (GetMap())
2180 GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
2181}
Definition Creature.h:547

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::IsAlive(), JustDied, WorldObject::m_Events, RemoveCorpse(), Map::ScheduleCreatureRespawn(), and setDeathState().

Referenced by DespawnOrUnsummon().

◆ GetAggroRange()

float Creature::GetAggroRange ( Unit const *  target) const
3409{
3410 // Determines the aggro range for creatures
3411 // Based on data from wowwiki due to lack of 3.3.5a data
3412
3413 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3414 if (aggroRate == 0)
3415 return 0.0f;
3416
3417 auto creatureLevel = target->getLevelForTarget(this);
3418 auto playerLevel = getLevelForTarget(target);
3419 int32 levelDiff = int32(creatureLevel) - int32(playerLevel);
3420
3421 // The maximum Aggro Radius is capped at 45 yards (25 level difference)
3422 if (levelDiff < -25)
3423 levelDiff = -25;
3424
3425 // The base aggro radius for mob of same level
3426 auto aggroRadius = GetDetectionRange();
3427 if (aggroRadius < 1)
3428 {
3429 return 0.0f;
3430 }
3431 // Aggro Radius varies with level difference at a rate of roughly 1 yard/level
3432 aggroRadius -= (float)levelDiff;
3433
3434 // detect range auras
3436
3437 // detected range auras
3438 aggroRadius += target->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
3439
3440 // Just in case, we don't want pets running all over the map
3441 if (aggroRadius > MAX_AGGRO_RADIUS)
3442 aggroRadius = MAX_AGGRO_RADIUS;
3443
3444 // Minimum Aggro Radius for a mob seems to be combat range (5 yards)
3445 // hunter pets seem to ignore minimum aggro radius so we'll default it a little higher
3446 float minRange = IsPet() ? 10.0f : 5.0f;
3447 if (aggroRadius < minRange)
3448 aggroRadius = minRange;
3449
3450 return (aggroRadius * aggroRate);
3451}
@ RATE_CREATURE_AGGRO
Definition IWorld.h:505
@ SPELL_AURA_MOD_DETECTED_RANGE
Definition SpellAuraDefines.h:215
@ SPELL_AURA_MOD_DETECT_RANGE
Definition SpellAuraDefines.h:154
#define MAX_AGGRO_RADIUS
Definition Unit.h:43
uint8 getLevelForTarget(WorldObject const *target) const override
Definition Creature.cpp:3037
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:5965

References GetDetectionRange(), Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), Unit::IsPet(), MAX_AGGRO_RADIUS, RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by CanStartAttack(), npc_amanishi_lookout::MoveInLineOfSight(), and npc_eagle_trash_aggro_trigger::MoveInLineOfSight().

◆ GetAIName()

std::string const & Creature::GetAIName ( ) const
3051{
3052 return sObjectMgr->GetCreatureTemplate(GetEntry())->AIName;
3053}
uint32 GetEntry() const
Definition Object.h:115

References Object::GetEntry(), and sObjectMgr.

Referenced by GetDebugInfo(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcSetDataCommand(), InitializeReactState(), and UpdateMoveInLineOfSightState().

◆ GetAttackDistance()

float Creature::GetAttackDistance ( Unit const *  player) const
3614{
3615 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3616
3617 if (aggroRate == 0)
3618 return 0.0f;
3619
3620 if (!player)
3621 return 0.0f;
3622
3623 uint32 playerLevel = player->getLevelForTarget(this);
3624 uint32 creatureLevel = getLevelForTarget(player);
3625
3626 int32 levelDiff = static_cast<int32>(playerLevel) - static_cast<int32>(creatureLevel);
3627
3628 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
3629 if (levelDiff < -25)
3630 levelDiff = -25;
3631
3632 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
3633 float retDistance = 20.0f;
3634
3635 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
3636 // radius grow if playlevel < creaturelevel
3637 retDistance -= static_cast<float>(levelDiff);
3638
3639 if (creatureLevel + 5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
3640 {
3641 // detect range auras
3642 retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE));
3643
3644 // detected range auras
3645 retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE));
3646 }
3647
3648 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
3649 if (retDistance < 5.0f)
3650 retDistance = 5.0f;
3651
3652 return (retDistance * aggroRate);
3653}
@ CONFIG_MAX_PLAYER_LEVEL
Definition IWorld.h:235

References CONFIG_MAX_PLAYER_LEVEL, Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by WorldObject::CanDetectStealthOf().

◆ GetCombatPulseDelay()

uint32 Creature::GetCombatPulseDelay ( ) const
inline
298{ return m_combatPulseDelay; }

References m_combatPulseDelay.

◆ GetCorpseDelay()

uint32 Creature::GetCorpseDelay ( ) const
inline

◆ GetCreatureAddon()

CreatureAddon const * Creature::GetCreatureAddon ( ) const
2703{
2704 if (m_spawnId)
2705 {
2706 if (CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(m_spawnId))
2707 return addon;
2708 }
2709
2710 // dependent from difficulty mode entry
2711 return sObjectMgr->GetCreatureTemplateAddon(GetCreatureTemplate()->Entry);
2712}
Definition CreatureData.h:440

References Entry, GetCreatureTemplate(), m_spawnId, and sObjectMgr.

Referenced by boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), wp_commandscript::HandleWpUnLoadCommand(), LoadCreaturesAddon(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), and UpdateEntry().

◆ GetCreatureData()

◆ GetCreatureTemplate()

CreatureTemplate const * Creature::GetCreatureTemplate ( ) const
inline
209{ return m_creatureInfo; }

References m_creatureInfo.

Referenced by KillRewarder::_InitXP(), Unit::_IsValidAttackTarget(), AllLootRemovedFromCorpse(), Vehicle::ApplyAllImmunities(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), Player::BuildPetTalentsInfoData(), CalculateMinMaxDamage(), SpellEffectInfo::CalcValue(), Spell::CheckCast(), SpellInfo::CheckTarget(), Create(), Pet::CreateBaseAtCreature(), Unit::DealMeleeDamage(), boss_high_king_maulgar::DoAction(), Spell::DoSpellHitOnUnit(), Spell::EffectForceDeselect(), Spell::EffectSanctuary(), Spell::EffectSkinning(), Spell::EffectSummonType(), Acore::XP::Gain(), GetCreatureAddon(), Unit::GetCreatureType(), Player::GetDefaultGossipMenuForSource(), GetMovementTemplate(), GetNativeObjectScale(), Pet::GetNativeObjectScale(), Player::GetNPCIfCanInteractWith(), SmartScript::GetScript(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcTameCommand(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandleQuestgiverHelloOpcode(), HasFlagsExtra(), HasMechanicTemplateImmunity(), Pet::HaveInDiet(), InitEntry(), Pet::InitLevelupSpellsForLevel(), Guardian::InitStatsForLevel(), isCanTrainingAndResetTalentsOf(), isElite(), IsImmunedToSpellEffect(), Unit::IsInPartyWith(), Unit::IsInRaidWith(), Pet::IsPermanentPetFor(), IsRacialLeader(), isWorldBoss(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), Unit::Kill(), Pet::LearnPetPassives(), Player::LearnPetTalent(), LoadCreatureFromDB(), Pet::LoadPetFromDB(), LoadSpellTemplateImmunity(), Unit::MeleeSpellHitResult(), boss_onyxia::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_thrall_old_hillsbrad::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), Unit::PatchValuesUpdate(), Player::PetSpellInitialize(), Player::PrepareGossipMenu(), Unit::RemoveCharmedBy(), Player::RemovePet(), boss_onyxia::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), Pet::resetTalents(), Respawn(), Player::RewardReputation(), SaveToDB(), SelectLevel(), Player::SendLoot(), WorldSession::SendPetNameQuery(), WorldSession::SendTrainerList(), Unit::SetCharmedBy(), setDeathState(), SetDisplayFromModel(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SummonPet(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), UpdateEntry(), GameEventMgr::UpdateEventNPCFlags(), UpdateMovementFlags(), and Unit::UpdateSpeed().

◆ GetCurrentEquipmentId()

◆ GetCurrentWaypointID()

uint32 Creature::GetCurrentWaypointID ( ) const
inline
353{ return m_waypointID; }

References m_waypointID.

Referenced by npc_akama_illidan::MovementInform().

◆ GetDebugInfo()

std::string Creature::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Guardian, and Pet.

3878{
3879 std::stringstream sstr;
3880 sstr << Unit::GetDebugInfo() << "\n"
3881 << "AIName: " << GetAIName() << " ScriptName: " << GetScriptName()
3882 << " WaypointPath: " << GetWaypointPath() << " SpawnId: " << GetSpawnId();
3883 return sstr.str();
3884}
uint32 GetWaypointPath() const
Definition Creature.h:350
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:65
std::string GetScriptName() const
Definition Creature.cpp:3055
std::string const & GetAIName() const
Definition Creature.cpp:3050
std::string GetDebugInfo() const override
Definition Unit.cpp:21386

References GetAIName(), Unit::GetDebugInfo(), GetScriptName(), GetSpawnId(), and GetWaypointPath().

Referenced by TempSummon::GetDebugInfo(), SetCannotReachTarget(), and Update().

◆ GetDefaultMovementType()

MovementGeneratorType Creature::GetDefaultMovementType ( ) const
inlineoverridevirtual

-------—End of Pet responses methods-------—

Reimplemented from Unit.

86{ return m_defaultMovementType; }

References m_defaultMovementType.

Referenced by GridObjectLoader::LoadCreatures(), and SaveToDB().

◆ GetDetectionRange()

float Creature::GetDetectionRange ( ) const
inline
261{ return m_detectionDistance; }

References m_detectionDistance.

Referenced by CanCreatureAttack(), and GetAggroRange().

◆ GetFormation() [1/2]

CreatureGroup * Creature::GetFormation ( )
inline
358{ return m_formation; }

References m_formation.

◆ GetFormation() [2/2]

◆ GetHomePosition() [1/2]

Position const & Creature::GetHomePosition ( ) const
inline
343{ return m_homePosition; }

References m_homePosition.

Referenced by DespawnOnEvade(), and GetRespawnPosition().

◆ GetHomePosition() [2/2]

void Creature::GetHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline
342{ m_homePosition.GetPosition(x, y, z, ori); }
void GetPosition(float &x, float &y) const
Definition Position.h:126

References Position::GetPosition(), and m_homePosition.

Referenced by HomeMovementGenerator< Creature >::_setTargetLocation(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_ayamiss::boss_ayamiss(), npc_icc_spire_frostwyrm::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_halion::boss_halionAI::CanAIAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_trollgore::boss_trollgoreAI::CheckEvadeIfOutOfCombatArea(), boss_anomalus::CheckEvadeIfOutOfCombatArea(), boss_gurtogg_bloodboil::CheckEvadeIfOutOfCombatArea(), boss_lady_vashj::CheckEvadeIfOutOfCombatArea(), boss_priestess_delrissa::CheckInRoom(), boss_sacrolash::CheckInRoom(), boss_kalecgos::CheckInRoom(), boss_onyxia::CheckInRoom(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_taldaram::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), npc_arthas_teleport_visual::GetAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), boss_halion::boss_halionAI::IsAnyPlayerValid(), boss_loatheb::boss_loathebAI::IsInRoom(), boss_algalon_the_observer::boss_algalon_the_observerAI::IsInRoom(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_balinda::JustEngagedWith(), boss_the_black_stalker::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_rotface::boss_rotfaceAI::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_lady_vashj::MovementInform(), npc_dragonflayer_forge_master::npc_dragonflayer_forge_master(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnCreatureRemove(), spell_halion_twilight_phasing::Phase(), SmartScript::ProcessAction(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_nexusprince_shaffar::Reset(), boss_lady_vashj::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), Player::SetClientControl(), npc_alexstraza_the_lifebinder::SetData(), npc_pet_gen_fetch_ball::SpellHitTarget(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), boss_drekthar::boss_drektharAI::UpdateAI(), boss_galvangar::boss_galvangarAI::UpdateAI(), boss_vanndar::boss_vanndarAI::UpdateAI(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), npc_scarlet_cannon::npc_scarlet_cannonAI::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), and npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI().

◆ GetLastLeashExtensionTime()

time_t Creature::GetLastLeashExtensionTime ( ) const
3726{
3728}
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3708

References GetLastLeashExtensionTimePtr().

Referenced by CanCreatureAttack().

◆ GetLastLeashExtensionTimePtr()

std::shared_ptr< time_t > const & Creature::GetLastLeashExtensionTimePtr ( ) const

◆ getLevelForTarget()

uint8 Creature::getLevelForTarget ( WorldObject const *  target) const
overridevirtual

Reimplemented from WorldObject.

3038{
3039 if (!isWorldBoss() || !target->ToUnit())
3040 return Unit::getLevelForTarget(target);
3041
3042 uint16 level = target->ToUnit()->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
3043 if (level < 1)
3044 return 1;
3045 if (level > 255)
3046 return 255;
3047 return uint8(level);
3048}
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition IWorld.h:285
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1034

References CONFIG_WORLD_BOSS_LEVEL_DIFF, Unit::GetLevel(), Unit::getLevelForTarget(), isWorldBoss(), sWorld, and Object::ToUnit().

Referenced by GetAggroRange(), and GetAttackDistance().

◆ GetLootMode()

uint16 Creature::GetLootMode ( ) const
inline

◆ GetLootRecipient()

◆ GetLootRecipientGroup()

Group * Creature::GetLootRecipientGroup ( ) const
1320{
1322 return nullptr;
1323 return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup);
1324}
#define sGroupMgr
Definition GroupMgr.h:51

References m_lootRecipientGroup, and sGroupMgr.

Referenced by SmartScript::GetTargets(), Player::isAllowedToLoot(), isTappedBy(), Unit::Kill(), and Player::SendLoot().

◆ GetLootRecipientGroupGUID()

ObjectGuid::LowType Creature::GetLootRecipientGroupGUID ( ) const
inline

◆ GetLootRecipientGUID()

ObjectGuid Creature::GetLootRecipientGUID ( ) const
inline

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Creature::GetMeleeDamageSchoolMask ( WeaponAttackType  = BASE_ATTACK,
uint8  = 0 
) const
inlineoverridevirtual

Implements Unit.

165{ return m_meleeDamageSchoolMask; }

References m_meleeDamageSchoolMask.

Referenced by ThreatContainer::SelectNextVictim().

◆ GetMovementTemplate()

◆ GetNameForLocaleIdx()

std::string const & Creature::GetNameForLocaleIdx ( LocaleConstant  locale_idx) const
overridevirtual

Reimplemented from WorldObject.

3156{
3157 if (loc_idx != DEFAULT_LOCALE)
3158 {
3159 uint8 uloc_idx = uint8(loc_idx);
3160 CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry());
3161 if (cl)
3162 {
3163 if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
3164 return cl->Name[uloc_idx];
3165 }
3166 }
3167
3168 return GetName();
3169}
#define DEFAULT_LOCALE
Definition Common.h:79
std::string const & GetName() const
Definition Object.h:463
Definition CreatureData.h:343
std::vector< std::string > Name
Definition CreatureData.h:344

References DEFAULT_LOCALE, Object::GetEntry(), WorldObject::GetName(), CreatureLocale::Name, and sObjectMgr.

Referenced by Pet::CreateBaseAtCreature(), and WorldSession::SendPetNameQuery().

◆ GetNativeObjectScale()

float Creature::GetNativeObjectScale ( ) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3512{
3514}
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1647
float DisplayScale
Definition CreatureData.h:180

References ObjectMgr::ChooseDisplayId(), CreatureModel::DisplayScale, and GetCreatureTemplate().

Referenced by Create(), Pet::GetNativeObjectScale(), InitEntry(), Guardian::InitStatsForLevel(), and Respawn().

◆ GetOriginalEntry()

uint32 Creature::GetOriginalEntry ( ) const
inline

◆ GetOriginalEquipmentId()

◆ GetPetAutoSpellOnPos()

virtual uint32 Creature::GetPetAutoSpellOnPos ( uint8  pos) const
inlinevirtual

Reimplemented in Pet.

326 {
328 return 0;
329 else
330 return m_charmInfo->GetCharmSpell(pos)->GetAction();
331 }
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
@ ACT_ENABLED
Definition CharmInfo.h:63
CharmInfo * m_charmInfo
Definition Unit.h:2099
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
ActiveStates GetType() const
Definition CharmInfo.h:101
uint32 GetAction() const
Definition CharmInfo.h:102

References ACT_ENABLED, UnitActionBarEntry::GetAction(), CharmInfo::GetCharmSpell(), UnitActionBarEntry::GetType(), Unit::m_charmInfo, and MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPetAutoSpellSize()

virtual uint8 Creature::GetPetAutoSpellSize ( ) const
inlinevirtual

Reimplemented in Pet.

324{ return MAX_SPELL_CHARM; }

References MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPlayerDamageReq()

uint32 Creature::GetPlayerDamageReq ( ) const
3841{
3842 return _playerDamageReq;
3843}

References _playerDamageReq.

Referenced by Acore::XP::Gain().

◆ GetRandomId()

uint32 Creature::GetRandomId ( uint32  id1,
uint32  id2,
uint32  id3 
)
3753{
3754 uint32 id = id1;
3755 uint8 ids = 0;
3756
3757 if (id2)
3758 {
3759 ++ids;
3760 if (id3) ++ids;
3761 }
3762
3763 if (ids)
3764 {
3765 uint8 idNumber = urand(0, ids);
3766 switch (idNumber)
3767 {
3768 case 0:
3769 id = id1;
3770 break;
3771 case 1:
3772 id = id2;
3773 break;
3774 case 2:
3775 id = id3;
3776 break;
3777 }
3778 }
3779 return id;
3780}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44

References urand().

Referenced by LoadCreatureFromDB(), and Respawn().

◆ GetReactState()

ReactStates Creature::GetReactState ( ) const
inline
96{ return m_reactState; }

References m_reactState.

Referenced by boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), boss_icehowl::boss_icehowlAI::AttackStart(), boss_the_lurker_below::AttackStart(), npc_capernian::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::CanAIAttack(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::CanAIAttack(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::CanAIAttack(), SmartAI::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanBeSeen(), boss_renataki::boss_renatakiAI::CanSeeAlways(), CharmInfo::CharmInfo(), Player::CharmSpellInitialize(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), Pet::FillPetInfo(), boss_ick::boss_ickAI::KilledUnit(), npc_chesspiece::OnCharmed(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), Player::PetSpellInitialize(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), Pet::SavePetToDB(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_viscidus::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_mage::npc_gunship_mageAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), InstanceScript::UpdateMinionState(), and Player::VehicleSpellInitialize().

◆ GetRespawnDelay()

◆ GetRespawnPosition()

void Creature::GetRespawnPosition ( float &  x,
float &  y,
float &  z,
float *  ori = nullptr,
float *  dist = nullptr 
) const
2958{
2959 if (m_spawnId)
2960 {
2961 if (CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId))
2962 {
2963 x = data->posX;
2964 y = data->posY;
2965 z = data->posZ;
2966 if (ori)
2967 *ori = data->orientation;
2968 if (dist)
2969 *dist = data->wander_distance;
2970
2971 return;
2972 }
2973 }
2974
2975 // xinef: changed this from current position to home position, fixes world summons with infinite duration
2976 if (GetTransport())
2977 {
2978 x = GetPositionX();
2979 y = GetPositionY();
2980 z = GetPositionZ();
2981 if (ori)
2982 *ori = GetOrientation();
2983 }
2984 else
2985 {
2987 x = homePos.GetPositionX();
2988 y = homePos.GetPositionY();
2989 z = homePos.GetPositionZ();
2990 if (ori)
2991 *ori = homePos.GetOrientation();
2992 }
2993 if (dist)
2994 *dist = 0;
2995}
Position const homePos
Definition boss_chromaggus.cpp:71
Transport * GetTransport() const
Definition Object.h:597
Definition CreatureData.h:370
Definition Position.h:27

References GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), homePos, m_spawnId, and sObjectMgr.

Referenced by SmartScript::ProcessAction(), RemoveCorpse(), and npc_escortAI::UpdateAI().

◆ GetRespawnTime()

time_t const & Creature::GetRespawnTime ( ) const
inline

◆ GetRespawnTimeEx()

time_t Creature::GetRespawnTimeEx ( ) const
2948{
2949 time_t now = GameTime::GetGameTime().count();
2950
2951 if (m_respawnTime > now)
2952 return m_respawnTime;
2953 else
2954 return now;
2955}

References GameTime::GetGameTime(), and m_respawnTime.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetScriptId()

◆ GetScriptName()

std::string Creature::GetScriptName ( ) const

◆ GetShieldBlockValue()

uint32 Creature::GetShieldBlockValue ( ) const
inlineoverridevirtual

Implements Unit.

161 {
162 return (GetLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
163 }
@ STAT_STRENGTH
Definition SharedDefines.h:258
float GetStat(Stats stat) const
Definition Unit.h:1004
uint8 GetLevel() const
Definition Unit.h:1033

References Unit::GetLevel(), Unit::GetStat(), and STAT_STRENGTH.

◆ GetSparringPct()

float Creature::GetSparringPct ( ) const
inline
192{ return _sparringPct; }

References _sparringPct.

Referenced by Unit::DealDamage().

◆ GetSpawnId()

ObjectGuid::LowType Creature::GetSpawnId ( ) const
inline
65{ return m_spawnId; }

References m_spawnId.

Referenced by BattlegroundAV::AddAVCreature(), CreatureGroup::AddMember(), Vehicle::ApplyAllImmunities(), OPvPCapturePointZM_Graveyard::CanTalkTo(), boss_ghazan::DoAction(), RandomMovementGenerator< T >::DoInitialize(), GetDebugInfo(), CreatureGroup::GetNewTargetForMember(), GameEventMgr::GetNPCFlag(), SmartScript::GetScript(), WorldSession::HandleAuctionSellItem(), debug_commandscript::HandleDebugGetLootRecipientCommand(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetLinkCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetSpawnTimeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), wp_commandscript::HandleWpUnLoadCommand(), npc_eastvale_peasent::Initialize(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_spinestalker::npc_spinestalkerAI::JustRespawned(), npc_rimefang::npc_rimefangAI::JustRespawned(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned(), LoadSparringPct(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), RisenArchmageCheck::operator()(), ValithriaDespawner::operator()(), DoorsGuidCheck::operator()(), FormationMgr::RemoveCreatureFromGroup(), npc_ahnqiraji_critter::Reset(), Respawn(), SearchFormation(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), and outdoorpvp_na_halaa_creatures::UpdateAI().

◆ GetSpellCooldown()

uint32 Creature::GetSpellCooldown ( uint32  spell_id) const
2924{
2925 CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
2926 if (itr == m_CreatureSpellCooldowns.end())
2927 return 0;
2928
2929 return itr->second.end > GameTime::GetGameTimeMS().count() ? itr->second.end - GameTime::GetGameTimeMS().count() : 0;
2930}

References GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

◆ GetSpellDamageMod()

float Creature::GetSpellDamageMod ( int32  Rank)
1618{
1619 switch (Rank) // define rates for each elite rank
1620 {
1631 default:
1633 }
1634}
@ RATE_CREATURE_NORMAL_SPELLDAMAGE
Definition IWorld.h:500
@ RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
Definition IWorld.h:501
@ RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
Definition IWorld.h:502
@ RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
Definition IWorld.h:503
@ RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
Definition IWorld.h:504

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, RATE_CREATURE_NORMAL_SPELLDAMAGE, and sWorld.

Referenced by Unit::SpellDamageBonusDone().

◆ GetSummonerGUID()

ObjectGuid Creature::GetSummonerGUID ( ) const

Helper to get the creature's summoner GUID, if it is a summon.

3869{
3870 if (TempSummon const* temp = ToTempSummon())
3871 return temp->GetSummonerGUID();
3872
3873 LOG_DEBUG("entities.unit", "Creature::GetSummonerGUID() called by creature that is not a summon. Creature: {} ({})", GetEntry(), GetName());
3874 return ObjectGuid::Empty;
3875}

References ObjectGuid::Empty, Object::GetEntry(), WorldObject::GetName(), LOG_DEBUG, and Unit::ToTempSummon().

Referenced by npc_inner_demon::CanAIAttack(), npc_inner_demon::CanBeSeen(), npc_inner_demon::CanReceiveDamage(), npc_inner_demon::JustDied(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), and npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned().

◆ GetTrainerSpells()

TrainerSpellData const * Creature::GetTrainerSpells ( ) const
3150{
3151 return sObjectMgr->GetNpcTrainerSpells(GetEntry());
3152}

References Object::GetEntry(), and sObjectMgr.

Referenced by WorldSession::HandleTrainerBuySpellOpcode(), and WorldSession::SendTrainerList().

◆ GetTransportHomePosition() [1/2]

Position const & Creature::GetTransportHomePosition ( ) const
inline

◆ GetTransportHomePosition() [2/2]

void Creature::GetTransportHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline

◆ GetVendorItemCurrentCount()

uint32 Creature::GetVendorItemCurrentCount ( VendorItem const *  vItem)
3078{
3079 if (!vItem->maxcount)
3080 return vItem->maxcount;
3081
3082 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3083 for (; itr != m_vendorItemCounts.end(); ++itr)
3084 if (itr->itemId == vItem->item)
3085 break;
3086
3087 if (itr == m_vendorItemCounts.end())
3088 return vItem->maxcount;
3089
3090 VendorItemCount* vCount = &*itr;
3091
3092 time_t ptime = GameTime::GetGameTime().count();
3093
3094 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3095 {
3096 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3097
3098 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3099 if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
3100 {
3101 m_vendorItemCounts.erase(itr);
3102 return vItem->maxcount;
3103 }
3104
3105 vCount->count += diff * pProto->BuyCount;
3106 vCount->lastIncrementTime = ptime;
3107 }
3108
3109 return vCount->count;
3110}
Definition ItemTemplate.h:619
uint32 BuyCount
Definition ItemTemplate.h:629
Definition CreatureData.h:496
time_t lastIncrementTime
Definition CreatureData.h:501
uint32 count
Definition CreatureData.h:500

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetVendorItems()

VendorItemData const * Creature::GetVendorItems ( ) const
3073{
3074 return sObjectMgr->GetNpcVendorItemList(GetEntry());
3075}

References Object::GetEntry(), and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetWanderDistance()

float Creature::GetWanderDistance ( ) const
inline

◆ GetWaypointPath()

◆ HasFlagsExtra()

◆ hasInvolvedQuest()

bool Creature::hasInvolvedQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1838{
1839 QuestRelationBounds qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(GetEntry());
1840 for (QuestRelations::const_iterator itr = qir.first; itr != qir.second; ++itr)
1841 {
1842 if (itr->second == quest_id)
1843 return true;
1844 }
1845 return false;
1846}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:525

References Object::GetEntry(), and sObjectMgr.

◆ HasLootMode()

bool Creature::HasLootMode ( uint16  lootMode) const
inline
245{ return m_LootMode & lootMode; }

References m_LootMode.

◆ hasLootRecipient()

◆ HasMechanicTemplateImmunity()

bool Creature::HasMechanicTemplateImmunity ( uint32  mask) const
2220{
2222}
bool IsPlayer() const
Definition ObjectGuid.h:168
ObjectGuid GetOwnerGUID() const
Definition Unit.h:684
uint32 MechanicImmuneMask
Definition CreatureData.h:244

References GetCreatureTemplate(), Unit::GetOwnerGUID(), ObjectGuid::IsPlayer(), and CreatureTemplate::MechanicImmuneMask.

Referenced by Unit::HandleProcTriggerSpell(), IsImmunedToSpell(), IsImmunedToSpellEffect(), and Unit::UpdateSpeed().

◆ hasQuest()

bool Creature::hasQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1827{
1828 QuestRelationBounds qr = sObjectMgr->GetCreatureQuestRelationBounds(GetEntry());
1829 for (QuestRelations::const_iterator itr = qr.first; itr != qr.second; ++itr)
1830 {
1831 if (itr->second == quest_id)
1832 return true;
1833 }
1834 return false;
1835}

References Object::GetEntry(), and sObjectMgr.

◆ HasReactState()

◆ HasSearchedAssistance()

bool Creature::HasSearchedAssistance ( )
inline

References m_AlreadySearchedAssistance.

Referenced by setDeathState().

◆ HasSpell()

bool Creature::HasSpell ( uint32  spellID) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

2939{
2940 uint8 i;
2941 for (i = 0; i < MAX_CREATURE_SPELLS; ++i)
2942 if (spellID == m_spells[i])
2943 break;
2944 return i < MAX_CREATURE_SPELLS; //broke before end of iteration of known spells
2945}

References m_spells, and MAX_CREATURE_SPELLS.

Referenced by WorldSession::HandleCastSpellOpcode().

◆ HasSpellCooldown()

bool Creature::HasSpellCooldown ( uint32  spell_id) const
overridevirtual

◆ HasSpellFocus()

bool Creature::HasSpellFocus ( Spell const *  focusSpell = nullptr) const
3588{
3589 if (isDead()) // dead creatures cannot focus
3590 {
3591 return false;
3592 }
3593
3594 return focusSpell ? (focusSpell == _spellFocusInfo.Spell) : (_spellFocusInfo.Spell || _spellFocusInfo.Delay);
3595}
uint32 Delay
Definition Creature.h:155
struct Creature::@226 _spellFocusInfo
Definition Spell.h:287
bool isDead() const
Definition Unit.h:1709

References _spellFocusInfo, Unit::isDead(), and Spell::Spell().

Referenced by IsMovementPreventedByCasting().

◆ HasSwimmingFlagOutOfCombat()

bool Creature::HasSwimmingFlagOutOfCombat ( ) const
inline

◆ HasWeapon()

bool Creature::HasWeapon ( WeaponAttackType  type) const
overridevirtual

Implements Unit.

3198{
3199 const uint8 slot = uint8(type);
3200 ItemEntry const* item = sItemStore.LookupEntry(GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + slot));
3201
3202 return ((item && item->ClassID == ITEM_CLASS_WEAPON) || (type == OFF_ATTACK && CanDualWield()));
3203}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305
bool CanDualWield() const
Definition Unit.h:932
Definition DBCStructure.h:1139
uint32 ClassID
Definition DBCStructure.h:1141

References Unit::CanDualWield(), ItemEntry::ClassID, Object::GetUInt32Value(), ITEM_CLASS_WEAPON, OFF_ATTACK, sItemStore, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by CalculateMinMaxDamage(), HasWeaponForAttack(), and ScriptedAI::SetEquipmentSlots().

◆ HasWeaponForAttack()

bool Creature::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

195{ return (Unit::HasWeaponForAttack(type) && HasWeapon(type)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:941

References HasWeapon(), and Unit::HasWeaponForAttack().

Referenced by CalculateMinMaxDamage().

◆ InitEntry()

bool Creature::InitEntry ( uint32  Entry,
const CreatureData data = nullptr 
)
protected

change the entry of creature until respawn

442{
443 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
444 if (!normalInfo)
445 {
446 LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", Entry);
447 return false;
448 }
449
450 // get difficulty 1 mode entry
451 // Xinef: Skip for pets!
452 CreatureTemplate const* cinfo = normalInfo;
453 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
454 {
455 // we already have valid Map pointer for current creature!
456 if (normalInfo->DifficultyEntry[diff - 1])
457 {
458 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
459 if (cinfo)
460 break; // template found
461
462 // check and reported at startup, so just ignore (restore normalInfo)
463 cinfo = normalInfo;
464 }
465
466 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
467 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
468 diff -= 2; // to normal raid difficulty cases
469 else
470 --diff;
471 }
472
473 SetEntry(Entry); // normal entry always
474 m_creatureInfo = cinfo; // map mode related always
475
476 // equal to player Race field, but creature does not have race
478
479 // known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
481
482 // Cancel load if no model defined
483 if (!(cinfo->GetFirstValidModel()))
484 {
485 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template_model`, can't load. ", Entry);
486 return false;
487 }
488
489 CreatureModel model = *ObjectMgr::ChooseDisplayId(cinfo, data);
490 CreatureModelInfo const* mInfo = sObjectMgr->GetCreatureModelRandomGender(&model, cinfo);
491 if (!mInfo) // Cancel load if no model defined
492 {
493 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model {} defined in table `creature_template_model`, can't load. ", Entry, model.CreatureDisplayID);
494 return false;
495 }
496
499
500 // Load creature equipment
501 if (!data)
502 {
503 LoadEquipment(); // use default from the template
504 }
505 else if (data->equipmentId == 0)
506 {
507 LoadEquipment(0); // 0 means no equipment for creature table
508 }
509 else
510 {
513 }
514
515 SetName(normalInfo->Name); // at normal entry always
516
518
520 SetSpeed(MOVE_RUN, cinfo->speed_run);
523
524 // Will set UNIT_FIELD_BOUNDINGRADIUS and UNIT_FIELD_COMBATREACH
526
528
530
531 // checked at loading
535
536 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
538
539 return true;
540}
@ CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
Definition CreatureData.h:56
MovementGeneratorType
Definition MotionMaster.h:38
@ RANDOM_MOTION_TYPE
Definition MotionMaster.h:40
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ MOVE_SWIM
Definition UnitDefines.h:352
@ MOVE_WALK
Definition UnitDefines.h:349
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
void SetObjectScale(float scale) override
Definition Creature.cpp:3516
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1804
void SetCanDualWield(bool value) override
Definition Creature.cpp:1798
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:750
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:737
void SetEntry(uint32 entry)
Definition Object.h:116
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14481
void SetName(std::string const &newname)
Definition Object.h:464
int8 equipmentId
Definition CreatureData.h:378
uint32 CreatureDisplayID
Definition CreatureData.h:179
float speed_run
Definition CreatureData.h:201
std::string Name
Definition CreatureData.h:191
uint32 spells[MAX_CREATURE_SPELLS]
Definition CreatureData.h:228
CreatureModel const * GetFirstValidModel() const
Definition Creature.cpp:144
float speed_swim
Definition CreatureData.h:202
uint32 MovementType
Definition CreatureData.h:234
uint32 unit_class
Definition CreatureData.h:213
float speed_walk
Definition CreatureData.h:200
float HoverHeight
Definition CreatureData.h:236
float speed_flight
Definition CreatureData.h:203

References ObjectMgr::ChooseDisplayId(), CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CreatureModel::CreatureDisplayID, CreatureTemplate::DifficultyEntry, CreatureModel::DisplayScale, Entry, CreatureData::equipmentId, GetCreatureTemplate(), CreatureTemplate::GetFirstValidModel(), WorldObject::GetMap(), GetNativeObjectScale(), CreatureTemplate::HasFlagsExtra(), CreatureTemplate::HoverHeight, IDLE_MOTION_TYPE, Unit::IsPet(), Map::IsRaid(), LoadEquipment(), LOG_ERROR, m_creatureInfo, m_defaultMovementType, m_originalEquipmentId, m_spells, m_wanderDistance, MAX_CREATURE_SPELLS, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, MOVE_WALK, CreatureTemplate::MovementType, CreatureTemplate::Name, RAID_DIFFICULTY_10MAN_HEROIC, RANDOM_MOTION_TYPE, Object::SetByteValue(), SetCanDualWield(), SetDisplayId(), Object::SetEntry(), Object::SetFloatValue(), WorldObject::SetName(), Unit::SetNativeDisplayId(), SetObjectScale(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_flight, CreatureTemplate::speed_run, CreatureTemplate::speed_swim, CreatureTemplate::speed_walk, CreatureTemplate::spells, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FIELD_HOVERHEIGHT, and UNIT_MOD_CAST_SPEED.

Referenced by Pet::Create(), and UpdateEntry().

◆ InitializeReactState()

void Creature::InitializeReactState ( )

Check if the creature has the specified ReactState.

2212{
2213 if ((IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) && GetAIName() != "SmartAI" && !GetScriptId())
2215 else
2217}
@ REACT_PASSIVE
Definition Unit.h:548
bool IsTrigger() const
Definition Creature.h:76
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
bool IsCritter() const
Definition Unit.h:799
bool IsSpiritService() const
Definition Unit.h:790

References GetAIName(), GetScriptId(), Unit::IsCritter(), Unit::IsSpiritService(), Unit::IsTotem(), IsTrigger(), REACT_AGGRESSIVE, REACT_PASSIVE, and SetReactState().

Referenced by spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), Respawn(), and UpdateEntry().

◆ IsAlwaysDetectableFor()

bool Creature::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1900{
1902 {
1903 return true;
1904 }
1905
1906 if (IsAIEnabled && AI()->CanAlwaysBeDetectable(seer))
1907 {
1908 return true;
1909 }
1910
1911 return false;
1912}
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:14266

References AI(), Unit::IsAIEnabled, and Unit::IsAlwaysDetectableFor().

◆ IsAvoidingAOE()

◆ isCanInteractWithBattleMaster()

bool Creature::isCanInteractWithBattleMaster ( Player player,
bool  msg 
) const
1224{
1225 if (!IsBattleMaster())
1226 return false;
1227
1228 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
1229 if (!msg)
1230 return player->GetBGAccessByLevel(bgTypeId);
1231
1232 if (!player->GetBGAccessByLevel(bgTypeId))
1233 {
1234 ClearGossipMenuFor(player);
1235 switch (bgTypeId)
1236 {
1237 case BATTLEGROUND_AV:
1238 SendGossipMenuFor(player, 7616, this);
1239 break;
1240 case BATTLEGROUND_WS:
1241 SendGossipMenuFor(player, 7599, this);
1242 break;
1243 case BATTLEGROUND_AB:
1244 SendGossipMenuFor(player, 7642, this);
1245 break;
1246 case BATTLEGROUND_EY:
1247 case BATTLEGROUND_NA:
1248 case BATTLEGROUND_BE:
1249 case BATTLEGROUND_AA:
1250 case BATTLEGROUND_RL:
1251 case BATTLEGROUND_SA:
1252 case BATTLEGROUND_DS:
1253 case BATTLEGROUND_RV:
1254 SendGossipMenuFor(player, 10024, this);
1255 break;
1256 default:
1257 break;
1258 }
1259 return false;
1260 }
1261 return true;
1262}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
BattlegroundTypeId
Definition SharedDefines.h:3479
@ BATTLEGROUND_AA
Definition SharedDefines.h:3486
@ BATTLEGROUND_WS
Definition SharedDefines.h:3482
@ BATTLEGROUND_EY
Definition SharedDefines.h:3487
@ BATTLEGROUND_AV
Definition SharedDefines.h:3481
@ BATTLEGROUND_BE
Definition SharedDefines.h:3485
@ BATTLEGROUND_RV
Definition SharedDefines.h:3491
@ BATTLEGROUND_NA
Definition SharedDefines.h:3484
@ BATTLEGROUND_DS
Definition SharedDefines.h:3490
@ BATTLEGROUND_SA
Definition SharedDefines.h:3489
@ BATTLEGROUND_AB
Definition SharedDefines.h:3483
@ BATTLEGROUND_RL
Definition SharedDefines.h:3488
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12379
bool IsBattleMaster() const
Definition Unit.h:775

References BATTLEGROUND_AA, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, ClearGossipMenuFor(), Player::GetBGAccessByLevel(), Object::GetEntry(), Unit::IsBattleMaster(), sBattlegroundMgr, and SendGossipMenuFor().

◆ isCanTrainingAndResetTalentsOf()

bool Creature::isCanTrainingAndResetTalentsOf ( Player player) const
1265{
1266 return player->GetLevel() >= 10
1268 && player->IsClass((Classes)GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER);
1269}
Classes
Definition SharedDefines.h:139
@ TRAINER_TYPE_CLASS
Definition SharedDefines.h:2617
@ CLASS_CONTEXT_CLASS_TRAINER
Definition UnitDefines.h:243
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1288
uint32 trainer_type
Definition CreatureData.h:218

References CLASS_CONTEXT_CLASS_TRAINER, GetCreatureTemplate(), Unit::GetLevel(), Player::IsClass(), CreatureTemplate::trainer_type, and TRAINER_TYPE_CLASS.

Referenced by WorldSession::HandleTalentWipeConfirmOpcode().

◆ IsCivilian()

bool Creature::IsCivilian ( ) const
inline

◆ IsCombatMovementAllowed()

◆ IsDamageEnoughForLootingAndReward()

◆ IsDungeonBoss()

◆ isElite()

bool Creature::isElite ( ) const
inline
113 {
114 if (IsPet())
115 return false;
116
118 return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
119 }
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, GetCreatureTemplate(), Unit::IsPet(), and CreatureTemplate::rank.

Referenced by Spell::EffectSkinning(), and Acore::XP::Gain().

◆ IsEvadingAttacks()

bool Creature::IsEvadingAttacks ( ) const
inline

◆ IsFreeToMove()

bool Creature::IsFreeToMove ( )
941{
943 // Do not reposition ourself when we are not allowed to move
945 (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE ||
946 moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
947 {
948 return false;
949 }
950
951 return true;
952}
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition UnitDefines.h:392
bool IsCombatMovementAllowed() const
Definition Creature.h:432
bool IsMovementPreventedByCasting() const override
Definition Creature.cpp:3655
bool CanFreeMove() const
Definition Unit.h:1642
bool isMoving() const
Definition Unit.h:1628
MovementInfo m_movementInfo
Definition Object.h:607
uint32 GetMovementFlags() const
Definition Object.h:335

References Unit::CanFreeMove(), CHASE_MOTION_TYPE, Unit::GetMotionMaster(), MovementInfo::GetMovementFlags(), IsCombatMovementAllowed(), IsMovementPreventedByCasting(), Unit::isMoving(), WorldObject::m_movementInfo, and MOVEMENTFLAG_SPLINE_ENABLED.

Referenced by CreatureAI::MoveBackwardsChecks(), and CreatureAI::MoveCircleChecks().

◆ IsGuard()

bool Creature::IsGuard ( ) const
inline
@ CREATURE_FLAG_EXTRA_GUARD
Definition CreatureData.h:60

References CREATURE_FLAG_EXTRA_GUARD, and HasFlagsExtra().

Referenced by GuardAI::Permissible().

◆ IsImmunedToSpell()

bool Creature::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
overridevirtual

Reimplemented from Unit.

2255{
2256 if (!spellInfo)
2257 return false;
2258
2259 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY))
2260 {
2261 return false;
2262 }
2263
2264 // Xinef: this should exclude self casts...
2265 // Spells that don't have effectMechanics.
2266 if (spellInfo->Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Mechanic - 1)))
2267 return true;
2268
2269 // This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break
2270 // the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data.
2271 bool immunedToAllEffects = true;
2272 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2273 if (spellInfo->Effects[i].IsEffect() && !IsImmunedToSpellEffect(spellInfo, i))
2274 {
2275 immunedToAllEffects = false;
2276 break;
2277 }
2278 if (immunedToAllEffects)
2279 return true;
2280
2281 return Unit::IsImmunedToSpell(spellInfo, spell);
2282}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1636
@ MECHANIC_NONE
Definition SharedDefines.h:1325
@ SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY
Definition SpellInfo.h:208
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2219
bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const override
Definition Creature.cpp:2284
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:12961

References SpellInfo::Effects, SpellInfo::HasAttribute(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MECHANIC_NONE, and SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY.

◆ IsImmunedToSpellEffect()

bool Creature::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Totem.

2285{
2286 // Xinef: this should exclude self casts...
2287 if (spellInfo->Effects[index].Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Effects[index].Mechanic - 1)))
2288 return true;
2289
2290 if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL)
2291 return true;
2292
2293 return Unit::IsImmunedToSpellEffect(spellInfo, index);
2294}
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:788
@ CREATURE_TYPE_MECHANICAL
Definition SharedDefines.h:2636
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13051

References CREATURE_TYPE_MECHANICAL, SpellInfo::Effects, GetCreatureTemplate(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpellEffect(), MECHANIC_NONE, and SPELL_EFFECT_HEAL.

Referenced by IsImmunedToSpell(), and Totem::IsImmunedToSpellEffect().

◆ IsImmuneToKnockback()

bool Creature::IsImmuneToKnockback ( ) const
3189{
3190 if (GetOwnerGUID().IsPlayer())
3191 return false;
3192
3193 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
3195}
@ CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Definition CreatureData.h:75

References CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK, Object::GetEntry(), Unit::GetOwnerGUID(), CreatureTemplate::HasFlagsExtra(), Object::IsPlayer(), and sObjectMgr.

◆ IsInEvadeMode()

bool Creature::IsInEvadeMode ( ) const
inline

◆ IsInvisibleDueToDespawn()

bool Creature::IsInvisibleDueToDespawn ( ) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1881{
1883 return true;
1884
1885 if (IsAlive() || isDying() || m_corpseRemoveTime > GameTime::GetGameTime().count())
1886 return false;
1887
1888 return true;
1889}
bool isDying() const
Definition Unit.h:1708
virtual bool IsInvisibleDueToDespawn() const
Definition Object.h:668

References GameTime::GetGameTime(), Unit::IsAlive(), Unit::isDying(), WorldObject::IsInvisibleDueToDespawn(), and m_corpseRemoveTime.

◆ IsLootRewardDisabled()

bool Creature::IsLootRewardDisabled ( ) const
inline
366{ return DisableLootReward; }

References DisableLootReward.

Referenced by Player::isAllowedToLoot(), and Unit::Kill().

◆ IsMoveInLineOfSightDisabled()

bool Creature::IsMoveInLineOfSightDisabled ( )
inline

◆ IsMoveInLineOfSightStrictlyDisabled()

bool Creature::IsMoveInLineOfSightStrictlyDisabled ( )
inline

◆ IsMovementPreventedByCasting()

bool Creature::IsMovementPreventedByCasting ( ) const
overridevirtual

Reimplemented from Unit.

3656{
3658 // first check if currently a movement allowed channel is active and we're not casting
3659 if (spell && spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive() && spell->GetSpellInfo()->IsActionAllowedChannel())
3660 {
3661 return false;
3662 }
3663
3664 if (HasSpellFocus())
3665 {
3666 return true;
3667 }
3668
3670 {
3671 return true;
3672 }
3673
3674 return false;
3675}
@ SPELL_STATE_FINISHED
Definition Spell.h:229
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:539
bool HasSpellFocus(Spell const *focusSpell=nullptr) const
Definition Creature.cpp:3587
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
uint32 getState() const
Definition Spell.h:485
bool IsChannelActive() const
Definition Spell.h:558
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2078

References CURRENT_CHANNELED_SPELL, Spell::GetSpellInfo(), Spell::getState(), HasSpellFocus(), Unit::HasUnitState(), SpellInfo::IsActionAllowedChannel(), Spell::IsChannelActive(), Unit::m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), IsFreeToMove(), and WaypointMovementGenerator< Creature >::StartMove().

◆ IsNotReachableAndNeedRegen()

bool Creature::IsNotReachableAndNeedRegen ( ) const
3699{
3700 if (CanNotReachTarget())
3701 {
3703 }
3704
3705 return false;
3706}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID
Definition IWorld.h:416

References CanNotReachTarget(), CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID, IN_MILLISECONDS, m_cannotReachTimer, and sWorld.

Referenced by Update().

◆ IsRacialLeader()

bool Creature::IsRacialLeader ( ) const
inline
bool RacialLeader
Definition CreatureData.h:241

References GetCreatureTemplate(), and CreatureTemplate::RacialLeader.

Referenced by Player::RewardHonor().

◆ isRegeneratingHealth()

bool Creature::isRegeneratingHealth ( )
inline

◆ IsReputationRewardDisabled()

bool Creature::IsReputationRewardDisabled ( ) const
inline

◆ IsRooted()

bool Creature::IsRooted ( ) const
inline

◆ IsSpellProhibited()

bool Creature::IsSpellProhibited ( SpellSchoolMask  idSchoolMask) const
2846{
2847 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2848 {
2849 if (idSchoolMask & (1 << i))
2850 {
2852 {
2853 return true;
2854 }
2855 }
2856 }
2857
2858 return false;
2859}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by CanCastSpell(), and Spell::CheckCast().

◆ isTappedBy()

bool Creature::isTappedBy ( Player const *  player) const
1388{
1389 if (player->GetGUID() == m_lootRecipient)
1390 return true;
1391
1392 Group const* playerGroup = player->GetGroup();
1393 if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
1394 return false; // if creature doesnt have group bound it means it was solo killed by someone else
1395
1396 return true;
1397}
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1319
Definition Group.h:169

References Player::GetGroup(), Object::GetGUID(), GetLootRecipientGroup(), and m_lootRecipient.

Referenced by Unit::PatchValuesUpdate().

◆ IsTrigger()

◆ IsValidTrainerForPlayer()

bool Creature::IsValidTrainerForPlayer ( Player player,
uint32 npcFlags = nullptr 
) const
1272{
1273 if (!IsTrainer())
1274 {
1275 return false;
1276 }
1277
1279 {
1280 case TRAINER_TYPE_CLASS:
1281 case TRAINER_TYPE_PETS:
1283 {
1284 if (npcFlags)
1285 *npcFlags &= ~UNIT_NPC_FLAG_TRAINER_CLASS;
1286
1287 return false;
1288 }
1289 break;
1292 {
1293 return false;
1294 }
1295 break;
1298 {
1299 if (npcFlags)
1300 *npcFlags &= ~UNIT_NPC_FLAG_TRAINER_PROFESSION;
1301
1302 return false;
1303 }
1304 break;
1305 default:
1306 break;
1307 }
1308
1309 return true;
1310}
@ TRAINER_TYPE_TRADESKILLS
Definition SharedDefines.h:2619
@ TRAINER_TYPE_PETS
Definition SharedDefines.h:2620
@ TRAINER_TYPE_MOUNTS
Definition SharedDefines.h:2618
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3899
bool IsTrainer() const
Definition Unit.h:770
uint8 getRace(bool original=false) const
Definition Unit.cpp:21056
uint32 trainer_spell
Definition CreatureData.h:219
uint32 trainer_class
Definition CreatureData.h:220
uint32 trainer_race
Definition CreatureData.h:221

References CLASS_CONTEXT_CLASS_TRAINER, Unit::getRace(), Player::HasSpell(), Player::IsClass(), Unit::IsTrainer(), m_creatureInfo, CreatureTemplate::trainer_class, CreatureTemplate::trainer_race, CreatureTemplate::trainer_spell, CreatureTemplate::trainer_type, TRAINER_TYPE_CLASS, TRAINER_TYPE_MOUNTS, TRAINER_TYPE_PETS, and TRAINER_TYPE_TRADESKILLS.

Referenced by Unit::PatchValuesUpdate().

◆ isVendorWithIconSpeak()

bool Creature::isVendorWithIconSpeak ( ) const
1694{
1696}
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:322
uint32 npcflag
Definition CreatureData.h:390
std::string IconName
Definition CreatureData.h:193

References CreatureTemplate::IconName, m_creatureData, m_creatureInfo, CreatureData::npcflag, and UNIT_NPC_FLAG_VENDOR.

◆ isWorldBoss()

◆ LoadCreatureFromDB()

bool Creature::LoadCreatureFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  addToMap = true,
bool  allowDuplicate = false 
)
1699{
1700 if (!allowDuplicate)
1701 {
1702 // If an alive instance of this spawnId is already found, skip creation
1703 // If only dead instance(s) exist, despawn them and spawn a new (maybe also dead) version
1704 const auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(spawnId);
1705 std::vector <Creature*> despawnList;
1706
1707 if (creatureBounds.first != creatureBounds.second)
1708 {
1709 for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
1710 {
1711 if (itr->second->IsAlive())
1712 {
1713 LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
1714 return false;
1715 }
1716 else
1717 {
1718 despawnList.push_back(itr->second);
1719 LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
1720 }
1721 }
1722
1723 for (Creature* despawnCreature : despawnList)
1724 {
1725 despawnCreature->AddObjectToRemoveList();
1726 }
1727 }
1728 }
1729
1730 CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
1731 if (!data)
1732 {
1733 LOG_ERROR("sql.sql", "Creature (SpawnId: {}) not found in table `creature`, can't load. ", spawnId);
1734 return false;
1735 }
1736
1737 // xinef: this has to be assigned before Create function, properly loads equipment id from DB
1738 m_creatureData = data;
1739 m_spawnId = spawnId;
1740
1741 // Add to world
1742 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
1743
1744 if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data))
1745 return false;
1746
1747 //We should set first home position, because then AI calls home movement
1748 SetHomePosition(data->posX, data->posY, data->posZ, data->orientation);
1749
1751
1754
1756 if (m_respawnTime) // respawn on Update
1757 {
1759 if (CanFly())
1760 {
1761 float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE);
1762 if (data->posZ - tz > 0.1f && Acore::IsValidMapCoord(tz))
1763 {
1764 Relocate(data->posX, data->posY, tz);
1765 }
1766 }
1767 }
1768
1769 uint32 curhealth;
1770
1771 if (!m_regenHealth)
1772 {
1773 curhealth = data->curhealth;
1774 if (curhealth)
1775 {
1776 curhealth = uint32(curhealth * _GetHealthMod(GetCreatureTemplate()->rank));
1777 if (curhealth < 1)
1778 curhealth = 1;
1779 }
1780 SetPower(POWER_MANA, data->curmana);
1781 }
1782 else
1783 {
1784 curhealth = GetMaxHealth();
1786 }
1787
1788 SetHealth(m_deathState == DeathState::Alive ? curhealth : 0);
1789
1790 // checked at creature_template loading
1792
1793 if (addToMap && !GetMap()->AddToMap(this))
1794 return false;
1795 return true;
1796}
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
@ POWER_MANA
Definition SharedDefines.h:269
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
static float _GetHealthMod(int32 Rank)
Definition Creature.cpp:1579
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition Creature.cpp:1131
uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3)
Definition Creature.cpp:3752
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1194
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition Map.h:420
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:487
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15618
uint32 GetMaxHealth() const
Definition Unit.h:1039
DeathState m_deathState
Definition Unit.h:2067
void SetHealth(uint32 val)
Definition Unit.cpp:15530
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1066
bool IsValidMapCoord(float c)
Definition GridDefines.h:206
float wander_distance
Definition CreatureData.h:384
uint32 phaseMask
Definition CreatureData.h:376
uint32 spawntimesecs
Definition CreatureData.h:383
uint8 movementType
Definition CreatureData.h:388
uint32 id2
Definition CreatureData.h:373
uint32 curhealth
Definition CreatureData.h:386
float orientation
Definition CreatureData.h:382
uint32 curmana
Definition CreatureData.h:387
uint32 id3
Definition CreatureData.h:374
float posY
Definition CreatureData.h:380
float posX
Definition CreatureData.h:379
float posZ
Definition CreatureData.h:381
uint32 id1
Definition CreatureData.h:372

References _GetHealthMod(), Alive, CanFly(), Create(), CreatureData::curhealth, CreatureData::curmana, Dead, Map::GenerateLowGuid(), Map::GetCreatureBySpawnIdStore(), Map::GetCreatureRespawnTime(), GetCreatureTemplate(), Map::GetHeight(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetPhaseMask(), GetRandomId(), CreatureData::id1, CreatureData::id2, CreatureData::id3, Acore::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_creatureData, Unit::m_deathState, m_defaultMovementType, m_regenHealth, m_respawnDelay, m_respawnTime, m_spawnId, m_wanderDistance, MAX_FALL_DISTANCE, CreatureData::movementType, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, Position::Relocate(), Unit::SetHealth(), SetHomePosition(), Unit::SetPower(), sObjectMgr, CreatureData::spawntimesecs, Unit, and CreatureData::wander_distance.

Referenced by ObjectMgr::AddCreData(), MotionTransport::CreateNPCPassenger(), GameEventMgr::GameEventSpawn(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadFromDB(), and UpdateCreatureHalaa().

◆ LoadCreaturesAddon()

bool Creature::LoadCreaturesAddon ( bool  reload = false)

Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs) Check using InhabitType as movement flags are assigned dynamically basing on whether the creature is in air or not Set MovementFlag_Hover. Otherwise do nothing.

2716{
2717 CreatureAddon const* cainfo = GetCreatureAddon();
2718 if (!cainfo)
2719 return false;
2720
2721 if (cainfo->mount != 0)
2722 Mount(cainfo->mount);
2723
2724 if (cainfo->bytes1 != 0)
2725 {
2726 // 0 StandState
2727 // 1 FreeTalentPoints Pet only, so always 0 for default creature
2728 // 2 StandFlags
2729 // 3 StandMiscFlags
2730
2732 //SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, uint8((cainfo->bytes1 >> 8) & 0xFF));
2736
2742 if (CanHover())
2744 }
2745
2746 if (cainfo->bytes2 != 0)
2747 {
2748 // 0 SheathState
2749 // 1 Bytes2Flags
2750 // 2 UnitRename Pet only, so always 0 for default creature
2751 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
2752
2753 SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
2754 //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
2755 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
2757 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
2759 }
2760
2762
2763 // Check if visibility distance different
2765 {
2767 }
2768
2769 //Load Path
2770 if (cainfo->path_id != 0)
2771 {
2773 setActive(true);
2774 m_path_id = cainfo->path_id;
2775 }
2776
2777 if (!cainfo->auras.empty())
2778 {
2779 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
2780 {
2781 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
2782 if (!AdditionalSpellInfo)
2783 {
2784 LOG_ERROR("sql.sql", "Creature ({}) has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
2785 continue;
2786 }
2787
2788 // skip already applied aura
2789 if (HasAura(*itr))
2790 {
2791 if (!reload)
2792 LOG_ERROR("sql.sql", "Creature ({}) has duplicate aura (spell {}) in `auras` field.", GetGUID().ToString(), *itr);
2793
2794 continue;
2795 }
2796
2797 AddAura(*itr, this);
2798 LOG_DEBUG("entities.unit", "Spell: {} added to creature ({})", *itr, GetGUID().ToString());
2799 }
2800 }
2801
2802 return true;
2803}
@ CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE
Definition IWorld.h:159
@ MOVEMENTFLAG_HOVER
Definition UnitDefines.h:395
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
@ UNIT_BYTES_1_OFFSET_PET_TALENTS
Definition UnitDefines.h:24
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
bool CanHover() const
Definition Creature.h:83
CreatureAddon const * GetCreatureAddon() const
Definition Creature.cpp:2702
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18915
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:13510
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:743
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
void setActive(bool isActiveObject)
Definition Object.cpp:1094
void SetVisibilityDistanceOverride(VisibilityDistanceType type)
Definition Object.cpp:1131
std::vector< uint32 > auras
Definition CreatureData.h:446
uint32 mount
Definition CreatureData.h:442
uint32 emote
Definition CreatureData.h:445
uint32 path_id
Definition CreatureData.h:441
VisibilityDistanceType visibilityDistanceType
Definition CreatureData.h:447
uint32 bytes1
Definition CreatureData.h:443
uint32 bytes2
Definition CreatureData.h:444

References Unit::AddAura(), Unit::AddUnitMovementFlag(), CreatureAddon::auras, CreatureAddon::bytes1, CreatureAddon::bytes2, CanHover(), CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE, CreatureAddon::emote, GetCreatureAddon(), Object::GetGUID(), Unit::HasAura(), LOG_DEBUG, LOG_ERROR, m_path_id, CreatureAddon::mount, Unit::Mount(), MOVEMENTFLAG_HOVER, Normal, CreatureAddon::path_id, WorldObject::setActive(), Object::SetByteValue(), Unit::SetUInt32Value(), WorldObject::SetVisibilityDistanceOverride(), sSpellMgr, sWorld, Position::ToString(), UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTES_1_OFFSET_PET_TALENTS, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_FIELD_BYTES_1, UNIT_FIELD_BYTES_2, UNIT_NPC_EMOTESTATE, and CreatureAddon::visibilityDistanceType.

Referenced by CreatureAI::_EnterEvadeMode(), Create(), HomeMovementGenerator< Creature >::DoFinalize(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), boss_urom::boss_uromAI::LeaveCombat(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), and setDeathState().

◆ LoadEquipment()

void Creature::LoadEquipment ( int8  id = 1,
bool  force = false 
)
1805{
1806 if (id == 0)
1807 {
1808 if (force)
1809 {
1810 for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
1812 m_equipmentId = 0;
1813 }
1814 return;
1815 }
1816
1817 EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id);
1818 if (!einfo)
1819 return;
1820
1821 m_equipmentId = id;
1822 for (uint8 i = 0; i < 3; ++i)
1824}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
Definition CreatureData.h:360
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS]
Definition CreatureData.h:361

References Object::GetEntry(), EquipmentInfo::ItemEntry, m_equipmentId, MAX_EQUIPMENT_ITEMS, Unit::SetUInt32Value(), sObjectMgr, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by boss_thekal::CheckPhaseTransition(), boss_leotheras_the_blind::DemonTime(), boss_twinemperorsAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_illidan_stormrage::DoAction(), spell_marli_transform::HandleApply(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), spell_marli_transform::HandleRemove(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), spell_death_knight_initiate_visual::HandleScriptEffect(), InitEntry(), boss_swamplord_muselek::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), boss_illidan_stormrage::MovementInform(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::Reset(), boss_thekal::Reset(), boss_ingvar_the_plunderer::Reset(), boss_illidan_stormrage::Reset(), boss_pathaleon_the_calculator::Reset(), Respawn(), ScriptedAI::SetEquipmentSlots(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_forest_frog::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), and npc_koltira_deathweaver::npc_koltira_deathweaverAI::WaypointReached().

◆ LoadFromDB()

bool Creature::LoadFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  allowDuplicate = false 
)
inline
223{ return LoadCreatureFromDB(guid, map, false, allowDuplicate); }
bool LoadCreatureFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
Definition Creature.cpp:1698

References LoadCreatureFromDB().

Referenced by GridObjectLoader::LoadCreatures().

◆ LoadPath()

◆ LoadSparringPct()

void Creature::LoadSparringPct ( )
2806{
2807 ObjectGuid::LowType spawnId = GetSpawnId();
2808 auto const& sparringData = sObjectMgr->GetSparringData();
2809
2810 auto itr = sparringData.find(spawnId);
2811 if (itr != sparringData.end() && !itr->second.empty())
2812 {
2813 _sparringPct = itr->second[0];
2814 }
2815}
uint32 LowType
Definition ObjectGuid.h:122

References _sparringPct, GetSpawnId(), and sObjectMgr.

Referenced by Create(), setDeathState(), and UpdateEntry().

◆ LoadSpellTemplateImmunity()

void Creature::LoadSpellTemplateImmunity ( )
2225{
2226 // uint32 max used for "spell id", the immunity system will not perform SpellInfo checks against invalid spells
2227 // used so we know which immunities were loaded from template
2228 static uint32 const placeholderSpellId = std::numeric_limits<uint32>::max();
2229
2230 // unapply template immunities (in case we're updating entry)
2231 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2232 {
2233 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, i, false);
2234 }
2235
2236 // don't inherit immunities for hunter pets
2237 if (GetOwnerGUID().IsPlayer() && IsHunterPet())
2238 {
2239 return;
2240 }
2241
2242 if (uint8 mask = GetCreatureTemplate()->SpellSchoolImmuneMask)
2243 {
2244 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2245 {
2246 if (mask & (1 << i))
2247 {
2248 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, 1 << i, true);
2249 }
2250 }
2251 }
2252}
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1396
bool IsHunterPet() const
Definition Unit.h:764
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13434

References Unit::ApplySpellImmune(), GetCreatureTemplate(), Unit::GetOwnerGUID(), IMMUNITY_SCHOOL, Unit::IsHunterPet(), Object::IsPlayer(), SPELL_SCHOOL_ARCANE, and SPELL_SCHOOL_NORMAL.

Referenced by UpdateEntry().

◆ LowerPlayerDamageReq()

void Creature::LowerPlayerDamageReq ( uint32  unDamage,
bool  damagedByPlayer = true 
)
3824{
3825 if (_playerDamageReq)
3826 _playerDamageReq > unDamage ? _playerDamageReq -= unDamage : _playerDamageReq = 0;
3827
3828 if (!_damagedByPlayer)
3829 {
3830 _damagedByPlayer = damagedByPlayer;
3831 }
3832}

References _damagedByPlayer, and _playerDamageReq.

Referenced by boss_viscidus::boss_viscidus(), boss_viscidus::DamageTaken(), boss_buru::DamageTaken(), boss_twinemperorsAI::DamageTaken(), npc_artorius::npc_artoriusAI::DamageTaken(), npc_franklin::npc_franklinAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), Unit::DealDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), npc_dirt_mound::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_viscidus::SummonedCreatureDies(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ ModifyThreatPercentTemp()

void Creature::ModifyThreatPercentTemp ( Unit victim,
int32  percent,
Milliseconds  duration 
)
3803{
3804 if (victim)
3805 {
3806 float currentThreat = GetThreatMgr().GetThreat(victim);
3807
3808 if (percent != 0.0f)
3809 {
3810 GetThreatMgr().ModifyThreatByPercent(victim, percent);
3811 }
3812
3813 TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
3814 m_Events.AddEvent(pEvent, m_Events.CalculateTime(duration.count()));
3815 }
3816}
Definition Creature.h:558
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:525
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
ThreatMgr & GetThreatMgr()
Definition Unit.h:912

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetGUID(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), WorldObject::m_Events, and ThreatMgr::ModifyThreatByPercent().

◆ Motion_Initialize()

void Creature::Motion_Initialize ( )
1117{
1118 if (!m_formation)
1120 else if (m_formation->GetLeader() == this)
1121 {
1122 m_formation->FormationReset(false, true);
1124 }
1125 else if (m_formation->IsFormed())
1126 GetMotionMaster()->MoveIdle(); //wait the order of leader
1127 else
1129}
Creature * GetLeader() const
Definition CreatureGroups.h:99
void FormationReset(bool dismiss, bool initMotionMaster)
Definition CreatureGroups.cpp:323
bool IsFormed() const
Definition CreatureGroups.h:103
void Initialize()
Definition MotionMaster.cpp:73
void MoveIdle()
Definition MotionMaster.cpp:232

References CreatureGroup::FormationReset(), CreatureGroup::GetLeader(), Unit::GetMotionMaster(), MotionMaster::Initialize(), CreatureGroup::IsFormed(), m_formation, and MotionMaster::MoveIdle().

Referenced by AddToWorld(), Pet::AddToWorld(), and setDeathState().

◆ ProhibitSpellSchool()

void Creature::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

2835{
2836 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2837 {
2838 if (idSchoolMask & (1 << i))
2839 {
2840 m_ProhibitSchoolTime[i] = GameTime::GetGameTimeMS().count() + unTimeMs;
2841 }
2842 }
2843}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

◆ reachWithSpellAttack()

SpellInfo const * Creature::reachWithSpellAttack ( Unit victim)
2297{
2298 if (!victim)
2299 return nullptr;
2300
2301 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2302 {
2303 if (!m_spells[i])
2304 continue;
2305 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2306 if (!spellInfo)
2307 {
2308 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2309 continue;
2310 }
2311
2312 bool bcontinue = true;
2313 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2314 {
2315 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
2316 (spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
2317 (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
2318 (spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
2319 )
2320 {
2321 bcontinue = false;
2322 break;
2323 }
2324 }
2325 if (bcontinue)
2326 continue;
2327
2328 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2329 continue;
2330 float range = spellInfo->GetMaxRange(false);
2331 float minrange = spellInfo->GetMinRange(false);
2332 float dist = GetDistance(victim);
2333 if (dist > range || dist < minrange)
2334 continue;
2336 continue;
2338 continue;
2339 return spellInfo;
2340 }
2341 return nullptr;
2342}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:787
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:785
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ SPELL_EFFECT_INSTAKILL
Definition SharedDefines.h:779
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1554
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1555
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
uint32 PreventionType
Definition SpellInfo.h:390
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2314
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2323
uint32 ManaCost
Definition SpellInfo.h:363
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_INSTAKILL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ reachWithSpellCure()

SpellInfo const * Creature::reachWithSpellCure ( Unit victim)
2345{
2346 if (!victim)
2347 return nullptr;
2348
2349 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2350 {
2351 if (!m_spells[i])
2352 continue;
2353 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2354 if (!spellInfo)
2355 {
2356 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2357 continue;
2358 }
2359
2360 bool bcontinue = true;
2361 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2362 {
2363 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
2364 {
2365 bcontinue = false;
2366 break;
2367 }
2368 }
2369 if (bcontinue)
2370 continue;
2371
2372 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2373 continue;
2374
2375 float range = spellInfo->GetMaxRange(true);
2376 float minrange = spellInfo->GetMinRange(true);
2377 float dist = GetDistance(victim);
2378
2379 if (dist > range || dist < minrange)
2380 continue;
2382 continue;
2384 continue;
2385 return spellInfo;
2386 }
2387 return nullptr;
2388}

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_HEAL, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ RefreshSwimmingFlag()

void Creature::RefreshSwimmingFlag ( bool  recheck = false)
3297{
3298 if (!_isMissingSwimmingFlagOutOfCombat || recheck)
3300
3301 // Check if the creature has UNIT_FLAG_SWIMMING and add it if it's missing
3302 // Creatures must be able to chase a target in water if they can enter water
3305}
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:265
bool CanEnterWater() const override
Definition Creature.cpp:3288

References _isMissingSwimmingFlagOutOfCombat, CanEnterWater(), Unit::HasUnitFlag(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

◆ Regenerate()

void Creature::Regenerate ( Powers  power)
protected
955{
956 uint32 curValue = GetPower(power);
957 uint32 maxValue = GetMaxPower(power);
958
959 // Xinef: implement power regeneration flag
961 return;
962
963 if (!m_regenPower)
964 {
965 return;
966 }
967
968 if (curValue >= maxValue)
969 return;
970
971 float addvalue = 0.0f;
972
973 switch (power)
974 {
975 case POWER_FOCUS:
976 {
977 // For hunter pets.
978 addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
979 break;
980 }
981 case POWER_ENERGY:
982 {
983 // For deathknight's ghoul.
984 addvalue = 20;
985 break;
986 }
987 case POWER_MANA:
988 {
989 // Combat and any controlled creature
991 {
993 {
994 addvalue = uint32((GetStat(STAT_SPIRIT) / (IsUnderLastManaUseEffect() ? 8.0f : 5.0f) + 17.0f));
995 }
996 else if (!IsUnderLastManaUseEffect())
997 {
998 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
999 float Spirit = GetStat(STAT_SPIRIT);
1000
1001 addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
1002 }
1003 }
1004 else
1005 addvalue = maxValue / 3;
1006 break;
1007 }
1008 default:
1009 return;
1010 }
1011
1012 // Apply modifiers (if any).
1014 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1015 if (Powers((*i)->GetMiscValue()) == power)
1016 AddPct(addvalue, (*i)->GetAmount());
1017
1019
1020 ModifyPower(power, int32(addvalue));
1021}
constexpr Milliseconds PET_FOCUS_REGEN_INTERVAL
Definition CreatureData.h:37
@ RATE_POWER_MANA
Definition IWorld.h:436
@ RATE_POWER_FOCUS
Definition IWorld.h:441
@ NPC_WATER_ELEMENTAL_TEMP
Definition PetDefines.h:104
@ NPC_IMP
Definition PetDefines.h:95
@ NPC_WATER_ELEMENTAL_PERM
Definition PetDefines.h:106
Powers
Definition SharedDefines.h:268
@ POWER_ENERGY
Definition SharedDefines.h:272
@ POWER_FOCUS
Definition SharedDefines.h:271
@ STAT_SPIRIT
Definition SharedDefines.h:262
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:299
T AddPct(T &base, U pct)
Definition Util.h:67
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14201
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:17295
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1358
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:724
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6069
std::list< AuraEffect * > AuraEffectList
Definition Unit.h:652

References AddPct(), CREATURE_REGEN_INTERVAL, Unit::GetAuraEffectsByType(), Unit::GetCharmerOrOwnerGUID(), Object::GetEntry(), Unit::GetMaxPower(), Unit::GetOwnerGUID(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifierByMiscValue(), Unit::HasUnitFlag2(), IN_MILLISECONDS, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsUnderLastManaUseEffect(), m_regenPower, Unit::ModifyPower(), NPC_IMP, NPC_WATER_ELEMENTAL_PERM, NPC_WATER_ELEMENTAL_TEMP, PET_FOCUS_REGEN_INTERVAL, POWER_ENERGY, POWER_FOCUS, POWER_MANA, RATE_POWER_FOCUS, RATE_POWER_MANA, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, STAT_SPIRIT, sWorld, and UNIT_FLAG2_REGENERATE_POWER.

Referenced by Pet::Update(), and Update().

◆ RegenerateHealth()

void Creature::RegenerateHealth ( )
protected
1024{
1025 if (!isRegeneratingHealth())
1026 return;
1027
1028 uint32 curValue = GetHealth();
1029 uint32 maxValue = GetMaxHealth();
1030
1031 if (curValue >= maxValue)
1032 return;
1033
1034 uint32 addvalue = 0;
1035
1036 // Not only pet, but any controlled creature
1037 // Xinef: fix polymorph rapid regen
1039 addvalue = maxValue / 3;
1040 else //if (GetCharmerOrOwnerGUID())
1041 {
1042 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
1043 float Spirit = GetStat(STAT_SPIRIT);
1044
1045 if (GetPower(POWER_MANA) > 0)
1046 addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
1047 else
1048 addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
1049 }
1050
1051 // Apply modifiers (if any).
1053 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1054 AddPct(addvalue, (*i)->GetAmount());
1055
1057
1058 ModifyHealth(addvalue);
1059}
@ RATE_HEALTH
Definition IWorld.h:435
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
bool isRegeneratingHealth()
Definition Creature.h:321
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14143
bool IsPolymorphed() const
Definition Unit.cpp:16793
uint32 GetHealth() const
Definition Unit.h:1038

References AddPct(), CREATURE_REGEN_INTERVAL, Unit::GetAuraEffectsByType(), Unit::GetCharmerOrOwnerGUID(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifier(), IN_MILLISECONDS, Unit::IsPolymorphed(), isRegeneratingHealth(), Unit::ModifyHealth(), POWER_MANA, RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, STAT_SPIRIT, and sWorld.

Referenced by Update().

◆ ReleaseFocus()

void Creature::ReleaseFocus ( Spell const *  focusSpell)
3598{
3599 // focused to something else
3600 if (focusSpell != _focusSpell)
3601 return;
3602
3603 _focusSpell = nullptr;
3604 if (Unit* victim = GetVictim())
3605 SetGuidValue(UNIT_FIELD_TARGET, victim->GetGUID());
3606 else
3608
3609 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3611}
void ClearUnitState(uint32 f)
Definition Unit.h:708

References _focusSpell, Unit::ClearUnitState(), ObjectGuid::Empty, Spell::GetSpellInfo(), Unit::GetVictim(), SpellInfo::HasAttribute(), Object::SetGuidValue(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

◆ RemoveCorpse()

void Creature::RemoveCorpse ( bool  setSpawnTime = true,
bool  skipVisibility = false 
)
404{
406 return;
407
411 if (!skipVisibility) // pussywizard
412 DestroyForNearbyPlayers(); // pussywizard: previous UpdateObjectVisibility()
413 loot.clear();
414 uint32 respawnDelay = m_respawnDelay;
415 if (IsAIEnabled)
416 AI()->CorpseRemoved(respawnDelay);
417
418 // Should get removed later, just keep "compatibility" with scripts
419 if (setSpawnTime)
420 {
421 m_respawnTime = GameTime::GetGameTime().count() + respawnDelay;
422 //SaveRespawnTime();
423 }
424
425 float x, y, z, o;
426 GetRespawnPosition(x, y, z, &o);
427 SetHomePosition(x, y, z, o);
428 SetPosition(x, y, z, o);
429
430 // xinef: relocate notifier
431 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
432
433 // pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
434 if (IsFalling())
435 StopMoving();
436}
virtual void CorpseRemoved(uint32 &)
== Triggered Actions Requested ==================
Definition CreatureAI.h:193
void GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
Definition Creature.cpp:2957
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3171
DeathState getDeathState()
Definition Unit.h:1704
void StopMoving()
Definition Unit.cpp:16702
Position m_last_notify_position
Definition Unit.h:2022
void RemoveAllAuras()
Definition Unit.cpp:5351
bool IsFalling() const
Definition Unit.cpp:20004
void clear()
Definition LootMgr.h:343

References AI(), Loot::clear(), Corpse, CreatureAI::CorpseRemoved(), Dead, WorldObject::DestroyForNearbyPlayers(), Unit::getDeathState(), GameTime::GetGameTime(), GetRespawnPosition(), Unit::IsAIEnabled, Unit::IsFalling(), loot, m_corpseRemoveTime, Unit::m_last_notify_position, m_respawnDelay, m_respawnTime, Position::Relocate(), Unit::RemoveAllAuras(), setDeathState(), SetHomePosition(), SetPosition(), and Unit::StopMoving().

Referenced by OPvPCapturePoint::DelCreature(), DisappearAndDie(), RespawnEvent::Execute(), ForcedDespawn(), AuraEffect::HandleAuraControlVehicle(), boss_skeram::JustDied(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_illidari_spawn::npc_illidari_spawnAI::JustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), ValithriaDespawner::operator()(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), and Update().

◆ RemoveFromWorld()

void Creature::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Puppet, and Pet.

350{
351 if (IsInWorld())
352 {
353 sScriptMgr->OnCreatureRemoveWorld(this);
354
355 if (GetZoneScript())
357
358 if (m_formation)
359 sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
360
361 if (Transport* transport = GetTransport())
362 transport->RemovePassenger(this, true);
363
365
366 if (m_spawnId)
367 Acore::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
368
370 }
371}
#define sFormationMgr
Definition CreatureGroups.h:127
Definition Transport.h:30
bool Remove(KEY_TYPE const &handle)
Definition TypeContainer.h:138
void RemoveFromWorld() override
Definition Unit.cpp:15748
virtual void OnCreatureRemove(Creature *)
Definition ZoneScript.h:35
void MultimapErasePair(M< K, V, Rest... > &multimap, K const &key, V const &value)
Definition Containers.h:236

References Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), WorldObject::GetTransport(), WorldObject::GetZoneScript(), Object::IsInWorld(), m_formation, m_spawnId, Acore::Containers::MultimapErasePair(), ZoneScript::OnCreatureRemove(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), Unit::RemoveFromWorld(), sFormationMgr, and sScriptMgr.

Referenced by TempSummon::RemoveFromWorld().

◆ RemoveLootMode()

void Creature::RemoveLootMode ( uint16  lootMode)
inline
248{ m_LootMode &= ~lootMode; }

References m_LootMode.

Referenced by boss_yoggsaron::boss_yoggsaronAI::boss_yoggsaronAI().

◆ ResetLootMode()

◆ ResetPickPocketLootTime()

void Creature::ResetPickPocketLootTime ( )
inline

References lootPickPocketRestoreTime.

Referenced by Respawn().

◆ ResetPlayerDamageReq()

◆ Respawn()

void Creature::Respawn ( bool  force = false)
Parameters
forceForce the respawn by killing the creature.
2045{
2046 if (force)
2047 {
2048 if (IsAlive())
2049 {
2051 }
2052 else if (getDeathState() != DeathState::Corpse)
2053 {
2055 }
2056 }
2057
2058 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, GetEntry());
2059
2060 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions) && !force)
2061 {
2062 // Creature should not respawn, reset respawn timer. Conditions will be checked again the next time it tries to respawn.
2064 return;
2065 }
2066
2067 bool allowed = !IsAIEnabled || AI()->CanRespawn(); // First check if there are any scripts that prevent us respawning
2068 if (!allowed && !force) // Will be rechecked on next Update call
2069 return;
2070
2071 ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Unit>(m_creatureData ? m_creatureData->id1 : GetEntry(), m_spawnId);
2072 time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
2073
2074 CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(GetEntry());
2075
2076 if (!linkedRespawntime || (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)) || force) // Should respawn
2077 {
2078 RemoveCorpse(false, false);
2079
2081 {
2082 if (m_spawnId)
2083 {
2085 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
2086 // Respawn check if spawn has 2 entries
2087 if (data->id2)
2088 {
2089 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
2090 UpdateEntry(entry, data, true); // Select Random Entry
2091 m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type
2092 LoadEquipment(data->equipmentId); // Reload Equipment
2093 AIM_Initialize(); // Reload AI
2094 }
2095 else
2096 {
2097 if (m_originalEntry != GetEntry())
2099 }
2100 }
2101
2102 LOG_DEBUG("entities.unit", "Respawning creature {} (SpawnId: {}, {})", GetName(), GetSpawnId(), GetGUID().ToString());
2103 m_respawnTime = 0;
2105 loot.clear();
2106 SelectLevel();
2107
2110
2111 // MDic - Acidmanifesto: Do not override transform auras
2113 {
2115 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, GetCreatureTemplate());
2116 if (minfo) // Cancel load if no model defined
2117 {
2118 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
2119 SetNativeDisplayId(display.CreatureDisplayID);
2120 }
2121 }
2122
2124
2125 //Call AI respawn virtual function
2126 if (IsAIEnabled)
2127 {
2128 //reset the AI to be sure no dirty or uninitialized values will be used till next tick
2129 AI()->Reset();
2130 TriggerJustRespawned = true; //delay event to next tick so all creatures are created on the map before processing
2131 }
2132
2133 uint32 poolid = m_spawnId ? sPoolMgr->IsPartOfAPool<Creature>(m_spawnId) : 0;
2134 if (poolid)
2135 sPoolMgr->UpdatePool<Creature>(poolid, m_spawnId);
2136
2137 //Re-initialize reactstate that could be altered by movementgenerators
2139
2140 }
2142 // xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
2143 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
2145
2146 }
2147 else // the master is dead
2148 {
2149 ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
2150 if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
2151 {
2153 }
2154 else
2155 {
2156 time_t now = GameTime::GetGameTime().count();
2157 m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
2158 }
2159 SaveRespawnTime(); // also save to DB immediately
2160 }
2161}
constexpr auto DAY
Definition Common.h:49
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:290
@ CONDITION_SOURCE_TYPE_CREATURE_RESPAWN
Definition ConditionMgr.h:152
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
@ CREATURE_FLAG_EXTRA_HARD_RESET
Definition CreatureData.h:76
#define sPoolMgr
Definition PoolMgr.h:163
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
virtual bool CanRespawn()
Definition CreatureAI.h:117
void SaveRespawnTime() override
Definition Creature.cpp:2622
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3792
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1516
void InitializeReactState()
Check if the creature has the specified ReactState.
Definition Creature.cpp:2211
void ResetPickPocketLootTime()
Definition Creature.h:239
time_t GetLinkedRespawnTime(ObjectGuid guid) const
Definition Map.cpp:2765
void InitDefault()
Definition MotionMaster.cpp:87
Definition ObjectGuid.h:118
virtual void Reset()
Definition UnitAI.h:206
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19182

References AI(), AIM_Initialize(), CreatureAI::CanRespawn(), Loot::clear(), CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, Corpse, CREATURE_FLAG_EXTRA_HARD_RESET, CreatureModel::CreatureDisplayID, DAY, Dead, CreatureModel::DisplayScale, CreatureData::equipmentId, Unit::GetAuraEffectsByType(), GetCreatureTemplate(), Unit::getDeathState(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Map::GetLinkedRespawnTime(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetName(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), GetRandomId(), GetSpawnId(), CreatureTemplate::HasFlagsExtra(), CreatureData::id1, CreatureData::id2, CreatureData::id3, MotionMaster::InitDefault(), InitializeReactState(), Unit::IsAIEnabled, Unit::IsAlive(), JustDied, JustRespawned, LoadEquipment(), LOG_DEBUG, loot, m_creatureData, m_defaultMovementType, Unit::m_last_notify_position, m_originalEntry, m_respawnDelay, m_respawnedTime, m_respawnTime, m_spawnId, MINUTE, CreatureData::movementType, Position::Relocate(), RemoveCorpse(), Map::RemoveCreatureRespawnTime(), UnitAI::Reset(), ResetPickPocketLootTime(), SaveRespawnTime(), sConditionMgr, SelectLevel(), setDeathState(), SetDisplayId(), Unit::SetNativeDisplayId(), SetRespawnTime(), sObjectMgr, SPELL_AURA_TRANSFORM, sPoolMgr, Position::ToString(), TriggerJustRespawned, UpdateEntry(), Unit::UpdateObjectVisibility(), and urand().

Referenced by BattlegroundAV::AddAVCreature(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), RespawnEvent::Execute(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), misc_commandscript::HandleRespawnCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_simone::npc_simoneAI::JustRespawned(), CreatureGroup::MemberEvaded(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), at_blackrock_stadium::OnTrigger(), Acore::RespawnDo::operator()(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), Battlefield::ShowNpc(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), Update(), npc_escortAI::UpdateAI(), and InstanceScript::UpdateMinionState().

◆ ResumeChasingVictim()

◆ SaveRespawnTime()

◆ SaveToDB() [1/2]

void Creature::SaveToDB ( )
1400{
1401 // this should only be used when the creature has already been loaded
1402 // preferably after adding to map, because mapid may not be valid otherwise
1403 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
1404 if (!data)
1405 {
1406 LOG_ERROR("entities.unit", "Creature::SaveToDB failed, cannot get creature data!");
1407 return;
1408 }
1409
1411 SaveToDB(mapId, data->spawnMask, GetPhaseMask());
1412}
void SaveToDB()
Definition Creature.cpp:1399
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
MotionTransport * ToMotionTransport()
Definition GameObject.h:326
uint32 GetMapId() const
Definition Position.h:280
uint8 spawnMask
Definition CreatureData.h:389
uint32 mapID
Definition GameObjectData.h:222
struct GameObjectTemplate::@231::@246 moTransport

References GameObject::GetGOInfo(), WorldLocation::GetMapId(), WorldObject::GetPhaseMask(), WorldObject::GetTransport(), LOG_ERROR, m_spawnId, GameObjectTemplate::mapID, GameObjectTemplate::moTransport, SaveToDB(), sObjectMgr, CreatureData::spawnMask, and GameObject::ToMotionTransport().

Referenced by npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), and SaveToDB().

◆ SaveToDB() [2/2]

void Creature::SaveToDB ( uint32  mapid,
uint8  spawnMask,
uint32  phaseMask 
)
virtual

Reimplemented in TempSummon, and Pet.

1415{
1416 // update in loaded data
1417 if (!m_spawnId)
1418 m_spawnId = sObjectMgr->GenerateCreatureSpawnId();
1419
1420 CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_spawnId);
1421
1422 uint32 displayId = GetNativeDisplayId();
1423 uint32 npcflag = GetNpcFlags();
1424 uint32 unit_flags = GetUnitFlags();
1425 uint32 dynamicflags = GetDynamicFlags();
1426
1427 // check if it's a custom model and if not, use 0 for displayId
1428 CreatureTemplate const* cinfo = GetCreatureTemplate();
1429 if (cinfo)
1430 {
1431 for (CreatureModel model : cinfo->Models)
1432 if (displayId && displayId == model.CreatureDisplayID)
1433 displayId = 0;
1434
1435 if (npcflag == cinfo->npcflag)
1436 npcflag = 0;
1437
1438 if (unit_flags == cinfo->unit_flags)
1439 unit_flags = 0;
1440
1441 if (dynamicflags == cinfo->dynamicflags)
1442 dynamicflags = 0;
1443 }
1444
1445 data.id1 = GetEntry();
1446 data.mapid = mapid;
1447 data.phaseMask = phaseMask;
1448 data.displayid = displayId;
1450 if (!GetTransport())
1451 {
1452 data.posX = GetPositionX();
1453 data.posY = GetPositionY();
1454 data.posZ = GetPositionZ();
1455 data.orientation = GetOrientation();
1456 }
1457 else
1458 {
1459 data.posX = GetTransOffsetX();
1460 data.posY = GetTransOffsetY();
1461 data.posZ = GetTransOffsetZ();
1463 }
1464
1466 // prevent add data integrity problems
1468 data.currentwaypoint = 0;
1469 data.curhealth = GetHealth();
1470 data.curmana = GetPower(POWER_MANA);
1471 // prevent add data integrity problems
1474 data.spawnMask = spawnMask;
1475 data.npcflag = npcflag;
1476 data.unit_flags = unit_flags;
1477 data.dynamicflags = dynamicflags;
1478
1479 // update in DB
1480 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1481
1483 stmt->SetData(0, m_spawnId);
1484 trans->Append(stmt);
1485
1486 uint8 index = 0;
1487
1488 stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
1489 stmt->SetData(index++, m_spawnId);
1490 stmt->SetData(index++, GetEntry());
1491 stmt->SetData(index++, 0);
1492 stmt->SetData(index++, 0);
1493 stmt->SetData(index++, uint16(mapid));
1494 stmt->SetData(index++, spawnMask);
1495 stmt->SetData(index++, GetPhaseMask());
1496 stmt->SetData(index++, int32(GetCurrentEquipmentId()));
1497 stmt->SetData(index++, GetPositionX());
1498 stmt->SetData(index++, GetPositionY());
1499 stmt->SetData(index++, GetPositionZ());
1500 stmt->SetData(index++, GetOrientation());
1501 stmt->SetData(index++, m_respawnDelay);
1502 stmt->SetData(index++, m_wanderDistance);
1503 stmt->SetData(index++, 0);
1504 stmt->SetData(index++, GetHealth());
1505 stmt->SetData(index++, GetPower(POWER_MANA));
1506 stmt->SetData(index++, uint8(GetDefaultMovementType()));
1507 stmt->SetData(index++, npcflag);
1508 stmt->SetData(index++, unit_flags);
1509 stmt->SetData(index++, dynamicflags);
1510 trans->Append(stmt);
1511
1512 WorldDatabase.CommitTransaction(trans);
1513 sScriptMgr->OnCreatureSaveToDB(this);
1514}
@ WORLD_INS_CREATURE
Definition WorldDatabase.h:92
Models
Definition boss_black_knight.cpp:95
uint8 GetCurrentEquipmentId()
Definition Creature.h:198
MovementGeneratorType GetDefaultMovementType() const override
-------—End of Pet responses methods-------—
Definition Creature.h:86
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:733
UnitFlags GetUnitFlags() const
Definition Unit.h:717
uint32 GetDynamicFlags() const override
Definition Unit.h:739
float GetTransOffsetX() const
Definition Object.h:598
float GetTransOffsetY() const
Definition Object.h:599
float GetTransOffsetZ() const
Definition Object.h:600
float GetTransOffsetO() const
Definition Object.h:601
uint32 dynamicflags
Definition CreatureData.h:392
uint32 displayid
Definition CreatureData.h:377
uint32 unit_flags
Definition CreatureData.h:391
uint32 currentwaypoint
Definition CreatureData.h:385
uint16 mapid
Definition CreatureData.h:375
uint32 unit_flags
Definition CreatureData.h:214
uint32 npcflag
Definition CreatureData.h:199
uint32 dynamicflags
Definition CreatureData.h:216

References CreatureData::curhealth, CreatureData::curmana, CreatureData::currentwaypoint, CreatureData::displayid, CreatureTemplate::dynamicflags, CreatureData::dynamicflags, CreatureData::equipmentId, GetCreatureTemplate(), GetCurrentEquipmentId(), GetDefaultMovementType(), Unit::GetDynamicFlags(), Object::GetEntry(), Unit::GetHealth(), Unit::GetNativeDisplayId(), Unit::GetNpcFlags(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Unit::GetUnitFlags(), CreatureData::id1, IDLE_MOTION_TYPE, m_respawnDelay, m_spawnId, m_wanderDistance, CreatureData::mapid, CreatureTemplate::Models, CreatureData::movementType, CreatureTemplate::npcflag, CreatureData::npcflag, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, RANDOM_MOTION_TYPE, PreparedStatementBase::SetData(), sObjectMgr, CreatureData::spawnMask, CreatureData::spawntimesecs, sScriptMgr, CreatureTemplate::unit_flags, CreatureData::unit_flags, CreatureData::wander_distance, WORLD_DEL_CREATURE, WORLD_INS_CREATURE, and WorldDatabase.

◆ SearchFormation()

void Creature::SearchFormation ( )
384{
385 if (IsSummon())
386 {
387 return;
388 }
389
391 if (!spawnId)
392 {
393 return;
394 }
395
396 CreatureGroupInfoType::const_iterator frmdata = sFormationMgr->CreatureGroupMap.find(spawnId);
397 if (frmdata != sFormationMgr->CreatureGroupMap.end())
398 {
399 sFormationMgr->AddCreatureToGroup(frmdata->second.leaderGUID, this);
400 }
401}

References GetSpawnId(), Unit::IsSummon(), and sFormationMgr.

Referenced by AddToWorld(), and npc_commandscript::HandleNpcAddFormationCommand().

◆ SelectLevel()

void Creature::SelectLevel ( bool  changelevel = true)
Todo:
: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
1517{
1518 CreatureTemplate const* cInfo = GetCreatureTemplate();
1519
1520 uint32 rank = IsPet() ? 0 : cInfo->rank;
1521
1522 // level
1523 uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
1524 uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
1525 uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
1526
1527 sScriptMgr->OnBeforeCreatureSelectLevel(cInfo, this, level);
1528
1529 if (changelevel)
1530 SetLevel(level);
1531
1532 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
1533
1534 // health
1535 float healthmod = _GetHealthMod(rank);
1536
1537 uint32 basehp = std::max<uint32>(1, stats->GenerateHealth(cInfo));
1538 uint32 health = uint32(basehp * healthmod);
1539
1540 SetCreateHealth(health);
1541 SetMaxHealth(health);
1542 SetHealth(health);
1544
1545 // mana
1546 uint32 mana = stats->GenerateMana(cInfo);
1547
1548 SetCreateMana(mana);
1549 SetMaxPower(POWER_MANA, mana); //MAX Mana
1550 SetPower(POWER_MANA, mana);
1551
1553
1556
1557 // damage
1558
1559 float basedamage = stats->GenerateBaseDamage(cInfo);
1560
1561 float weaponBaseMinDamage = basedamage;
1562 float weaponBaseMaxDamage = basedamage * 1.5;
1563
1564 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1565 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1566
1567 SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1568 SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1569
1570 SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1571 SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1572
1575
1576 sScriptMgr->Creature_SelectLevel(cInfo, this);
1577}
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:163
@ UNIT_MOD_HEALTH
Definition Unit.h:148
@ UNIT_MOD_MANA
Definition Unit.h:149
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:164
void ResetPlayerDamageReq()
Definition Creature.cpp:3834
void SetCreateHealth(uint32 val)
Definition Unit.h:1058
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1146
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15683
void SetCreateMana(uint32 val)
Definition Unit.h:1080
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15512
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value)
Definition Unit.h:1022
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15580
Definition CreatureData.h:303
uint32 RangedAttackPower
Definition CreatureData.h:308
uint32 AttackPower
Definition CreatureData.h:307
float GenerateBaseDamage(CreatureTemplate const *info) const
Definition CreatureData.h:332
uint32 GenerateMana(CreatureTemplate const *info) const
Definition CreatureData.h:318
uint32 GenerateHealth(CreatureTemplate const *info) const
Definition CreatureData.h:313
uint8 minlevel
Definition CreatureData.h:195
uint8 maxlevel
Definition CreatureData.h:196

References _GetHealthMod(), CreatureBaseStats::AttackPower, BASE_ATTACK, BASE_VALUE, CreatureBaseStats::GenerateBaseDamage(), CreatureBaseStats::GenerateHealth(), CreatureBaseStats::GenerateMana(), GetCreatureTemplate(), Unit::IsPet(), MAXDAMAGE, CreatureTemplate::maxlevel, MINDAMAGE, CreatureTemplate::minlevel, OFF_ATTACK, POWER_MANA, RANGED_ATTACK, CreatureBaseStats::RangedAttackPower, CreatureTemplate::rank, ResetPlayerDamageReq(), Unit::SetBaseWeaponDamage(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetHealth(), Unit::SetLevel(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetModifierValue(), Unit::SetPower(), sObjectMgr, sScriptMgr, CreatureTemplate::unit_class, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, and urand().

Referenced by Spell::EffectSummonType(), npc_target_dummy::npc_target_dummyAI::Reset(), Respawn(), and UpdateEntry().

◆ SelectNearestTarget()

Unit * Creature::SelectNearestTarget ( float  dist = 0,
bool  playerOnly = false 
) const

Select nearest hostile unit within the given distance (regardless of threat list).

2394{
2395 if (dist == 0.0f)
2396 {
2398 }
2399
2400 Unit* target = nullptr;
2401
2402 Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
2403 Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
2404 Cell::VisitAllObjects(this, searcher, dist);
2405 return target;
2406}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:31
Definition GridNotifiers.h:1192
Definition GridNotifiers.h:406
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185

References MAX_VISIBILITY_DISTANCE, and Cell::VisitAllObjects().

Referenced by boss_twinemperorsAI::DoAction(), SmartScript::GetTargets(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_onyxia::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_fel_infernal::npc_fel_infernalAI::Reset(), npc_mistress_of_pain::npc_mistress_of_painAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_alar::ScheduleMainSpellAttack(), npc_memory::npc_memoryAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), and npc_living_poison::UpdateAI().

◆ SelectNearestTargetInAttackDistance()

Unit * Creature::SelectNearestTargetInAttackDistance ( float  dist) const

Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.

2412{
2413 if (dist < ATTACK_DISTANCE)
2414 dist = ATTACK_DISTANCE;
2415 if (dist > MAX_SEARCHER_DISTANCE)
2416 dist = MAX_SEARCHER_DISTANCE;
2417
2418 Unit* target = nullptr;
2421 Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
2422
2423 return target;
2424}
#define MAX_SEARCHER_DISTANCE
Definition ObjectDefines.h:33
Definition GridNotifiers.h:1221

References ATTACK_DISTANCE, MAX_SEARCHER_DISTANCE, and Cell::VisitAllObjects().

Referenced by PetAI::SelectNextTarget(), and SimpleCharmedAI::UpdateAI().

◆ SelectVictim()

Unit * Creature::SelectVictim ( )
14786{
14787 // function provides main threat functionality
14788 // next-victim-selection algorithm and evade mode are called
14789 // threat list sorting etc.
14790
14791 Unit* target = nullptr;
14792
14793 // First checking if we have some taunt on us
14795 if (!tauntAuras.empty())
14796 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
14797 if (Unit* caster = (*itr)->GetCaster())
14798 if (CanCreatureAttack(caster) && !caster->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, GetGUID()))
14799 {
14800 target = caster;
14801 break;
14802 }
14803
14804 if (CanHaveThreatList())
14805 {
14806 if (!target && !m_ThreatMgr.isThreatListEmpty())
14807 target = m_ThreatMgr.getHostileTarget();
14808 }
14809 else if (!HasReactState(REACT_PASSIVE))
14810 {
14811 // we have player pet probably
14812 target = getAttackerForHelper();
14813 if (!target && IsSummon())
14814 if (Unit* owner = ToTempSummon()->GetOwner())
14815 {
14816 if (owner->IsInCombat())
14817 target = owner->getAttackerForHelper();
14818 if (!target)
14819 for (ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
14820 if ((*itr)->IsInCombat())
14821 {
14822 target = (*itr)->getAttackerForHelper();
14823 if (target)
14824 break;
14825 }
14826 }
14827 }
14828 else
14829 return nullptr;
14830
14831 if (target && CanCreatureAttack(target))
14832 {
14833 SetInFront(target);
14834 return target;
14835 }
14836
14837 // last case when creature must not go to evade mode:
14838 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
14839 // Note: creature does not have targeted movement generator but has attacker in this case
14840 for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
14841 if ((*itr) && CanCreatureAttack(*itr) && !(*itr)->IsPlayer() && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
14842 return nullptr;
14843
14844 if (GetVehicle())
14845 return nullptr;
14846
14847 // pussywizard: not sure why it's here
14848 // pussywizard: can't evade when having invisibility aura with duration? o_O
14850 if (!iAuras.empty())
14851 {
14852 for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
14853 if ((*itr)->GetBase()->IsPermanent())
14854 {
14856 break;
14857 }
14858 return nullptr;
14859 }
14860
14861 // Last chance: creature group
14862 if (CreatureGroup* group = GetFormation())
14863 {
14864 if (Unit* groupTarget = group->GetNewTargetForMember(this))
14865 {
14866 SetInFront(groupTarget);
14867 return groupTarget;
14868 }
14869 }
14870
14871 // enter in evade mode in other case
14872 AI()->EnterEvadeMode();
14873
14874 return nullptr;
14875}
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ SPELL_AURA_IGNORED
Definition SpellAuraDefines.h:284
@ UNIT_MASK_CONTROLABLE_GUARDIAN
Definition UnitDefines.h:164
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:89
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
Definition CreatureGroups.h:90
CreatureGroup const * GetFormation() const
Definition Creature.h:357
Unit * getHostileTarget()
Definition ThreatMgr.cpp:515
bool isThreatListEmpty() const
Definition ThreatMgr.h:224
Vehicle * GetVehicle() const
Definition Unit.h:1839
ThreatMgr m_ThreatMgr
Definition Unit.h:2107
AttackerSet m_attackers
Definition Unit.h:2064

References AI(), CanCreatureAttack(), Unit::CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Unit::getAttackerForHelper(), Unit::GetAuraEffectsByType(), GetFormation(), Object::GetGUID(), ThreatMgr::getHostileTarget(), Unit::GetOwner(), Unit::GetVehicle(), HasReactState(), Unit::IsSummon(), ThreatMgr::isThreatListEmpty(), Unit::m_attackers, Unit::m_ThreatMgr, REACT_PASSIVE, Unit::SetInFront(), SPELL_AURA_IGNORED, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_TAUNT, Unit::ToTempSummon(), and UNIT_MASK_CONTROLABLE_GUARDIAN.

Referenced by StartMovementEvent::Execute(), boss_urom::boss_uromAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), Unit::TauntFadeOut(), Update(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), CreatureAI::UpdateVictim(), and CreatureAI::UpdateVictimWithGaze().

◆ SendAIReaction()

void Creature::SendAIReaction ( AiReaction  reactionType)
2427{
2428 WorldPacket data(SMSG_AI_REACTION, 12);
2429
2430 data << GetGUID();
2431 data << uint32(reactionType);
2432
2433 ((WorldObject*)this)->SendMessageToSet(&data, true);
2434
2435 LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
2436}
Definition Object.h:410
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References Object::GetGUID(), LOG_DEBUG, and SMSG_AI_REACTION.

Referenced by Unit::Attack(), and CreatureAI::TriggerAlert().

◆ SendZoneUnderAttackMessage()

void Creature::SendZoneUnderAttackMessage ( Player attacker)

Send a message to LocalDefense channel for players opposition team in the zone.

2819{
2821 data << (uint32)GetAreaId();
2822 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, (attacker->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE));
2823}
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
uint32 GetAreaId() const
Definition Object.cpp:3156
@ SMSG_ZONE_UNDER_ATTACK
Definition Opcodes.h:626

References WorldObject::GetAreaId(), Player::GetTeamId(), SMSG_ZONE_UNDER_ATTACK, sWorldSessionMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by GuardAI::JustDied(), and SmartScript::ProcessAction().

◆ SetAssistanceTimer()

void Creature::SetAssistanceTimer ( uint32  value)
inline
407{ m_assistanceTimer = value; }

References m_assistanceTimer.

Referenced by Unit::Attack().

◆ SetCanDualWield()

◆ SetCanFly()

bool Creature::SetCanFly ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

movement counter

Reimplemented from Unit.

3308{
3309 if (!Unit::SetCanFly(enable))
3310 return false;
3311
3312 if (m_movedByPlayer)
3313 {
3314 sScriptMgr->AnticheatSetCanFlybyServer(m_movedByPlayer->ToPlayer(), enable);
3315
3316 if (!enable)
3318
3320 data << GetPackGUID();
3321 data << uint32(0);
3323
3325 data << GetPackGUID();
3326 BuildMovementPacket(&data);
3327 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3328 return true;
3329 }
3330
3332 data << GetPackGUID();
3333 SendMessageToSet(&data, false);
3334 return true;
3335}
PackedGuid const & GetPackGUID() const
Definition Object.h:114
void SetFallInformation(uint32 time, float z)
Definition Player.h:2344
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5697
virtual bool SetCanFly(bool enable, bool packetOnly=false)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20661
SafeUnitPointer m_movedByPlayer
Definition Unit.h:1992
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19952
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2091
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ MSG_MOVE_UPDATE_CAN_FLY
Definition Opcodes.h:971
@ SMSG_SPLINE_MOVE_SET_FLYING
Definition Opcodes.h:1088
@ SMSG_MOVE_SET_CAN_FLY
Definition Opcodes.h:865
@ SMSG_SPLINE_MOVE_UNSET_FLYING
Definition Opcodes.h:1089
@ SMSG_MOVE_UNSET_CAN_FLY
Definition Opcodes.h:866

References Unit::BuildMovementPacket(), GameTime::GetGameTime(), Object::GetPackGUID(), Position::GetPositionZ(), WorldPacket::Initialize(), Unit::m_movedByPlayer, MSG_MOVE_UPDATE_CAN_FLY, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Unit::SetCanFly(), Player::SetFallInformation(), SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, SMSG_SPLINE_MOVE_SET_FLYING, SMSG_SPLINE_MOVE_UNSET_FLYING, sScriptMgr, and Object::ToPlayer().

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_kalecgos_kj::DoAction(), boss_nightbane::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent(), boss_felmyst::InitializeAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_urom::boss_uromAI::JustDied(), boss_sartharion_dragonAI::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), npc_icc_spire_frostwyrm::JustReachedHome(), brann_bronzebeard::brann_bronzebeardAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), boss_onyxia::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), npc_enslaved_proto_drake::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MovementInform(), npc_alexstrasza::npc_alexstraszaAI::npc_alexstraszaAI(), npc_batrider::npc_batrider(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), npc_hallows_end_soh::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_sartharion_dragonAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), boss_nazan::Reset(), boss_felmyst::ScheduleGroundAbilities(), npc_enslaved_proto_drake::SetData(), SmartAI::SetFly(), npc_simon_bunny::npc_simon_bunnyAI::SetGUID(), boss_urom::boss_uromAI::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_batrider::UpdateAI(), and UpdateMovementFlags().

◆ SetCannotReachTarget()

void Creature::SetCannotReachTarget ( ObjectGuid const &  target = ObjectGuid::Empty)
3678{
3679 if (cannotReach == m_cannotReachTarget)
3680 {
3681 return;
3682 }
3683
3684 m_cannotReachTarget = cannotReach;
3686
3687 if (cannotReach)
3688 {
3689 LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
3690 }
3691}
std::string GetDebugInfo() const override
Definition Creature.cpp:3877

References GetDebugInfo(), LOG_DEBUG, m_cannotReachTarget, and m_cannotReachTimer.

Referenced by CreatureAI::_EnterEvadeMode(), ChaseMovementGenerator< T >::DoUpdate(), setDeathState(), and Update().

◆ SetCombatMovement()

void Creature::SetCombatMovement ( bool  allowMovement)
3864{
3865 _isCombatMovementAllowed = allowMovement;
3866}

References _isCombatMovementAllowed.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_acidmaw::boss_acidmawAI::boss_acidmawAI(), boss_alar::boss_alar(), boss_blight_worm::boss_blight_wormAI::boss_blight_wormAI(), boss_cthun::boss_cthun(), boss_dorothee::boss_dorothee(), boss_eye_of_cthun::boss_eye_of_cthun(), boss_murmur::boss_murmur(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_ouro::boss_ouro(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::boss_yoggsaron_constrictor_tentacleAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::boss_yoggsaron_corruptor_tentacleAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_jedoga_shadowseeker::DamageTaken(), boss_illidan_stormrage::DoAction(), npc_toxic_slime::InitializeAI(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), npc_flame_of_azzinoth::JustSummoned(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_felmyst::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_amanitar_mushrooms::npc_amanitar_mushrooms(), npc_andorhal_tower::npc_andorhal_towerAI::npc_andorhal_towerAI(), npc_blessed_banner::npc_blessed_bannerAI::npc_blessed_bannerAI(), npc_buru_egg::npc_buru_egg(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_guardian_pavilion::npc_guardian_pavilionAI::npc_guardian_pavilionAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::npc_tiger_matriarch_creditAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_warmage_coldarra::npc_warmage_coldarraAI::npc_warmage_coldarraAI(), npc_warmage_violetstand::npc_warmage_violetstand(), boss_jeklik::PathEndReached(), boss_quartermaster_zigris::Reset(), boss_felmyst::Reset(), npc_sunblade_scout::Reset(), boss_zuljin::Reset(), npc_amanishi_scout::Reset(), boss_ayamiss::Reset(), boss_illidan_stormrage::Reset(), boss_felmyst::ScheduleGroundAbilities(), boss_quartermaster_zigris::UpdateAI(), and boss_jormungarAI::UpdateAI().

◆ SetCombatPulseDelay()

void Creature::SetCombatPulseDelay ( uint32  delay)
inline
300 {
301 m_combatPulseDelay = delay;
302 if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
303 m_combatPulseTime = delay;
304 }

References m_combatPulseDelay, and m_combatPulseTime.

Referenced by BossAI::_JustEngagedWith(), and BossAI::_Reset().

◆ SetCorpseDelay()

void Creature::SetCorpseDelay ( uint32  delay)
inline
70{ m_corpseDelay = delay; }

References m_corpseDelay.

Referenced by boss_brutallus::boss_brutallus(), npc_raging_flames::InitializeAI(), npc_flame_of_azzinoth::IsSummonedBy(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustDied(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::JustDied(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::JustDied(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::JustDied(), npc_mindless_ghoul::npc_mindless_ghoulAI::JustDied(), boss_hazzarah::JustSummoned(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::npc_highlord_darion_mograineAI(), npc_mindless_ghoul::npc_mindless_ghoulAI::npc_mindless_ghoulAI(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), ValithriaDespawner::operator()(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), npc_argent_captainAI::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Reset(), and boss_svala::boss_svalaAI::UpdateAI().

◆ SetCorpseRemoveTime()

void Creature::SetCorpseRemoveTime ( uint32  delay)

◆ SetCurrentEquipmentId()

void Creature::SetCurrentEquipmentId ( uint8  id)
inline

◆ setDeathState()

void Creature::setDeathState ( DeathState  state,
bool  despawn = false 
)
overridevirtual

A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:

  • Alive: The creature is alive and has spawned in the world
  • JustDied: The creature has just died. This is the state just before his body appeared
  • Corpse: The creature has been removed from the world, and this corpse has been spawned
  • JustRespawned: The creature has just respawned. Follow when the corpse disappears and the respawn timer is finished
Parameters
stateSpecify one of 4 states above
despawnDespawn the creature immediately, without waiting for any movement to finish

Reimplemented from Unit.

Reimplemented in Minion, and Pet.

1972{
1973 Unit::setDeathState(state, despawn);
1974
1975 if (state == DeathState::JustDied)
1976 {
1978 uint32 dynamicRespawnDelay = GetMap()->ApplyDynamicModeRespawnScaling(this, m_respawnDelay);
1979 m_respawnTime = GameTime::GetGameTime().count() + dynamicRespawnDelay + m_corpseDelay;
1980
1981 // always save boss respawn time at death to prevent crash cheating
1982 if (GetMap()->IsDungeon() || isWorldBoss() || GetCreatureTemplate()->rank >= CREATURE_ELITE_ELITE)
1984
1985 SetTarget(); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1987
1988 Dismount(); // if creature is mounted on a virtual mount, remove it at death
1989
1990 setActive(false);
1991
1993 {
1994 SetNoSearchAssistance(false);
1995 }
1996
1997 //Dismiss group if is leader
1998 if (m_formation && m_formation->GetLeader() == this)
1999 m_formation->FormationReset(true, false);
2000
2001 bool needsFalling = !despawn && (IsFlying() || IsHovering()) && !IsUnderWater();
2002 SetHover(false, false, false);
2003 SetDisableGravity(false, false, false);
2004
2005 if (needsFalling)
2006 GetMotionMaster()->MoveFall(0, true);
2007
2009 }
2010 else if (state == DeathState::JustRespawned)
2011 {
2012 SetFullHealth();
2013 SetLootRecipient(nullptr);
2016 CreatureTemplate const* cinfo = GetCreatureTemplate();
2017 // Xinef: npc run by default
2018 //SetWalk(true);
2019
2020 // pussywizard:
2023
2025
2029
2031
2033 LoadCreaturesAddon(true);
2035
2036 if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
2037 SetPhaseMask(GetCreatureData()->phaseMask, false);
2038 }
2039}
SpellSchools
Definition SharedDefines.h:282
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:313
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:314
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:220
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
bool HasSearchedAssistance()
Definition Creature.h:273
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1326
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
void SetCannotReachTarget(ObjectGuid const &target=ObjectGuid::Empty)
Definition Creature.cpp:3677
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Creature.cpp:3387
void SetMeleeDamageSchool(SpellSchools school)
Definition Creature.h:166
uint32 ApplyDynamicModeRespawnScaling(WorldObject const *obj, uint32 respawnDelay) const
Definition Map.cpp:1781
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14605
void SetFullHealth()
Definition Unit.h:1056
void Dismount()
Definition Unit.cpp:13569
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:745
virtual bool IsUnderWater() const
Definition Unit.cpp:4376
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:744
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:737
uint32 dmgschool
Definition CreatureData.h:207

References Alive, Map::ApplyDynamicModeRespawnScaling(), Unit::ClearUnitState(), Corpse, CREATURE_ELITE_ELITE, Unit::Dismount(), CreatureTemplate::dmgschool, CreatureGroup::FormationReset(), GetCreatureData(), GetCreatureTemplate(), GameTime::GetGameTime(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetPhaseMask(), HasSearchedAssistance(), Unit::HasUnitMovementFlag(), Unit::IsFlying(), Unit::IsHovering(), Unit::IsUnderWater(), isWorldBoss(), JustDied, JustRespawned, LoadCreaturesAddon(), LoadSparringPct(), m_corpseDelay, m_corpseRemoveTime, m_formation, m_respawnDelay, m_respawnTime, Motion_Initialize(), MotionMaster::MoveFall(), MOVEMENTFLAG_FALLING, CreatureTemplate::npcflag, Unit::RemoveUnitMovementFlag(), Unit::ReplaceAllNpcFlags(), ResetPlayerDamageReq(), SaveRespawnTime(), WorldObject::setActive(), SetCannotReachTarget(), Unit::setDeathState(), SetDisableGravity(), Unit::SetFullHealth(), SetHover(), SetLootRecipient(), SetMeleeDamageSchool(), SetNoSearchAssistance(), Unit::SetPhaseMask(), SetTarget(), UNIT_NPC_FLAG_NONE, UNIT_STATE_ALL_STATE, UNIT_STATE_IGNORE_PATHFINDING, UNIT_STATE_NO_ENVIRONMENT_UPD, and UpdateMovementFlags().

Referenced by BattlegroundAV::AddAVCreature(), DisappearAndDie(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_freya_summons::boss_freya_summonsAI::DoAction(), ForcedDespawn(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_echo_of_medivh::HandlePieceJustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), RemoveCorpse(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), Minion::setDeathState(), Pet::setDeathState(), npc_argent_captainAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_escortAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ SetDefaultMovementType()

◆ SetDetectionDistance()

void Creature::SetDetectionDistance ( float  dist)
inline
211{ m_detectionDistance = dist; }

References m_detectionDistance.

Referenced by UpdateEntry().

◆ SetDisableGravity()

bool Creature::SetDisableGravity ( bool  disable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING. Infom also the client.

It's possible only a packet is sent but moveflags are not updated Need more research on this

movement counter

Reimplemented from Unit.

3223{
3226 if (!packetOnly && !Unit::SetDisableGravity(disable))
3227 return false;
3228
3229 if (m_movedByPlayer)
3230 {
3232 data << GetPackGUID();
3233 data << uint32(0);
3235
3237 data << GetPackGUID();
3238 BuildMovementPacket(&data);
3239 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3240 return true;
3241 }
3242
3243 if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !IsRooted())
3244 {
3245 if (IsLevitating())
3247 else if (IsHovering())
3249 else
3251 }
3252
3254 data << GetPackGUID();
3255 SendMessageToSet(&data, false);
3256 return true;
3257}
@ UNIT_BYTE1_FLAG_FLY
Definition UnitDefines.h:61
@ UNIT_BYTE1_FLAG_GROUND
Definition UnitDefines.h:58
@ UNIT_BYTE1_FLAG_HOVER
Definition UnitDefines.h:60
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
bool IsRooted() const
Definition Creature.h:84
bool IsLevitating() const
Definition Unit.h:1626
virtual bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20618
@ SMSG_SPLINE_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1265
@ SMSG_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1260
@ SMSG_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1262
@ SMSG_SPLINE_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1266
@ MSG_MOVE_GRAVITY_CHNG
Definition Opcodes.h:1264

References Unit::BuildMovementPacket(), Object::GetPackGUID(), Unit::HasUnitState(), WorldPacket::Initialize(), Unit::IsAlive(), Unit::IsHovering(), Unit::IsLevitating(), IsRooted(), Unit::m_movedByPlayer, MSG_MOVE_GRAVITY_CHNG, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Object::SetByteValue(), Unit::SetDisableGravity(), SMSG_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_ENABLE, SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_SPLINE_MOVE_GRAVITY_ENABLE, Object::ToPlayer(), UNIT_BYTE1_FLAG_FLY, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTE1_FLAG_HOVER, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_STATE_ROOT.

Referenced by boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_the_lurker_below::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_nightbane::DoAction(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_madrigosa::DoAction(), boss_kalecgos::DoAction(), npc_kalecgos_kj::DoAction(), boss_illidan_stormrage::DoAction(), boss_nightbane::EnterEvadeMode(), boss_malygos::boss_malygosAI::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), boss_felmyst::InitializeAI(), boss_taldaram::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), boss_malygos::boss_malygosAI::InitializeAI(), boss_razorscale::boss_razorscaleAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_kologarn::boss_kologarnAI::JustDied(), boss_ayamiss::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), npc_spinestalker::npc_spinestalkerAI::JustReachedHome(), npc_rimefang::npc_rimefangAI::JustReachedHome(), npc_icc_spire_frostwyrm::JustReachedHome(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), boss_onyxia::MovementInform(), boss_ayamiss::MovementInform(), boss_taldaram::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_spire_frostwyrm::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), boss_malygos::boss_malygosAI::MovementInform(), npc_oculus_drake::npc_oculus_drakeAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), npc_hallows_end_soh::MovementInform(), boss_headless_horseman::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_alexstrasza::npc_alexstraszaAI::npc_alexstraszaAI(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_gothik_trigger::npc_gothik_triggerAI::npc_gothik_triggerAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::npc_icc_nerubar_broodkeeperAI(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), npc_nightbane_helper_target::npc_nightbane_helper_target(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::npc_ulduar_aerial_command_unitAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), boss_nefarian::PathEndReached(), SmartScript::ProcessAction(), boss_nefarian::Reset(), boss_kalecgos::Reset(), npc_akilzon_eagle::Reset(), boss_jeklik::Reset(), npc_soh_fire_trigger::Reset(), npc_hallows_end_soh::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_ayamiss::Reset(), boss_jedoga_shadowseeker::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_icc_spire_frostwyrm::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_illidan_stormrage::Reset(), boss_nazan::Reset(), boss_kaelthas::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), npc_enslaved_proto_drake::SetData(), setDeathState(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_onyxia::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), and UpdateMovementFlags().

◆ SetDisplayFromModel()

void Creature::SetDisplayFromModel ( uint32  modelIdx)
3557{
3558 if (CreatureModel const* model = GetCreatureTemplate()->GetModelByIdx(modelIdx))
3559 SetDisplayId(model->CreatureDisplayID, model->DisplayScale);
3560}

References GetCreatureTemplate(), and SetDisplayId().

Referenced by npc_eye_of_acherus::npc_eye_of_acherus(), and npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::npc_scarlet_miner_cartAI().

◆ SetDisplayId()

void Creature::SetDisplayId ( uint32  displayId,
float  displayScale = 1.f 
)
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3536{
3537 Unit::SetDisplayId(modelId, displayScale);
3538
3539 float combatReach = DEFAULT_WORLD_OBJECT_SIZE;
3540
3541 if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
3542 {
3543 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (IsPet() ? 1.0f : minfo->bounding_radius) * GetObjectScale());
3544 if (minfo->combat_reach > 0)
3545 combatReach = minfo->combat_reach;
3546 }
3547
3548 if (IsPet())
3549 combatReach = DEFAULT_COMBAT_REACH;
3550
3551 SetObjectScale(displayScale);
3552
3554}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:45
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:46
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
float GetObjectScale() const
Definition Object.h:118
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16814

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::GetObjectScale(), Unit::IsPet(), Unit::SetDisplayId(), Object::SetFloatValue(), SetObjectScale(), sObjectMgr, UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Create(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_shattrath_daily_quest::DoAction(), npc_blade_of_azzinoth::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), SACDeactivateEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_commandscript::HandleNpcSetModelCommand(), wp_commandscript::HandleWpShowCommand(), InitEntry(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), Totem::InitStats(), Guardian::InitStatsForLevel(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_cw_area_trigger::npc_cw_area_triggerAI::npc_cw_area_triggerAI(), npc_grizzlemaw_cw_trigger::npc_grizzlemaw_cw_triggerAI::npc_grizzlemaw_cw_triggerAI(), npc_the_biggest_tree::npc_the_biggest_tree(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_black_knight::boss_black_knightAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_ichoron::boss_ichoronAI::Reset(), boss_laj::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), Respawn(), boss_laj::ScheduleTasks(), SetDisplayFromModel(), Pet::SetDisplayId(), npc_netherspite_infernal::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), and boss_ichoron::boss_ichoronAI::UpdateAI().

◆ SetFeatherFall()

bool Creature::SetFeatherFall ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

movement counter

Reimplemented from Unit.

3363{
3364 if (!packetOnly && !Unit::SetFeatherFall(enable))
3365 return false;
3366
3367 if (m_movedByPlayer)
3368 {
3370 data << GetPackGUID();
3371 data << uint32(0);
3373
3375 data << GetPackGUID();
3376 BuildMovementPacket(&data);
3377 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3378 return true;
3379 }
3380
3382 data << GetPackGUID();
3383 SendMessageToSet(&data, true);
3384 return true;
3385}
virtual bool SetFeatherFall(bool enable, bool packetOnly=false)
Definition Unit.cpp:20705
@ SMSG_MOVE_FEATHER_FALL
Definition Opcodes.h:272
@ SMSG_MOVE_NORMAL_FALL
Definition Opcodes.h:273
@ MSG_MOVE_FEATHER_FALL
Definition Opcodes.h:718
@ SMSG_SPLINE_MOVE_NORMAL_FALL
Definition Opcodes.h:804
@ SMSG_SPLINE_MOVE_FEATHER_FALL
Definition Opcodes.h:803

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), Unit::m_movedByPlayer, MSG_MOVE_FEATHER_FALL, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Unit::SetFeatherFall(), SMSG_MOVE_FEATHER_FALL, SMSG_MOVE_NORMAL_FALL, SMSG_SPLINE_MOVE_FEATHER_FALL, SMSG_SPLINE_MOVE_NORMAL_FALL, and Object::ToPlayer().

◆ SetFormation()

void Creature::SetFormation ( CreatureGroup formation)
inline
359{ m_formation = formation; }

References m_formation.

Referenced by CreatureGroup::AddMember(), and CreatureGroup::RemoveMember().

◆ SetHomePosition() [1/2]

void Creature::SetHomePosition ( const Position pos)
inline

◆ SetHomePosition() [2/2]

void Creature::SetHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline
340{ m_homePosition.Relocate(x, y, z, o); }

References m_homePosition, and Position::Relocate().

Referenced by Battleground::AddCreature(), boss_loatheb::boss_loathebAI::boss_loathebAI(), MotionTransport::CreateNPCPassenger(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_taldaram::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_nightbane::EnterEvadeMode(), boss_ayamiss::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_item_toxic_wasteling::HandleJump(), WorldSession::HandleQuestgiverHelloOpcode(), boss_eck::boss_eckAI::InitializeAI(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_aeonus::IsSummonedBy(), npc_simone::npc_simoneAI::JustDied(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), CreatureGroup::LeaderMoveTo(), LoadCreatureFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), boss_mandokir::boss_mandokirAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_akama_illidan::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_akama_shade::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), SmartScript::ProcessAction(), RemoveCorpse(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_arlokk::boss_arlokkAI::Reset(), boss_jeklik::Reset(), npc_simone::npc_simoneAI::RespawnPet(), WorldSession::SendListInventory(), gunship_npc_AI::SetData(), NPCStaveQuestAI::SetHomePosition(), Battlefield::SpawnCreature(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), boss_ionar::boss_ionarAI::Split(), WaypointMovementGenerator< Creature >::StartMove(), Map::SummonCreature(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), violet_hold_trashAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), and MotionTransport::UpdatePassengerPositions().

◆ SetHover()

bool Creature::SetHover ( bool  enable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

Reimplemented from Unit.

3388{
3389 if (!packetOnly && !Unit::SetHover(enable))
3390 return false;
3391
3392 if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !IsRooted())
3393 {
3394 if (IsLevitating())
3396 else if (IsHovering())
3398 else
3400 }
3401
3403 data << GetPackGUID();
3404 SendMessageToSet(&data, false);
3405 return true;
3406}
virtual bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20727
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition Opcodes.h:805
@ SMSG_SPLINE_MOVE_UNSET_HOVER
Definition Opcodes.h:806

References Object::GetPackGUID(), Unit::HasUnitState(), Unit::IsAlive(), Unit::IsHovering(), Unit::IsLevitating(), IsRooted(), WorldObject::SendMessageToSet(), Object::SetByteValue(), Unit::SetHover(), SMSG_SPLINE_MOVE_SET_HOVER, SMSG_SPLINE_MOVE_UNSET_HOVER, UNIT_BYTE1_FLAG_FLY, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTE1_FLAG_HOVER, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_STATE_ROOT.

Referenced by boss_taldaram::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_taldaram::InitializeAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_saviana_ragefire::boss_saviana_ragefireAI::JustReachedHome(), boss_taldaram::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_korkron_or_wildhammer::npc_korkron_or_wildhammer(), npc_depth_charge::npc_depth_chargeAI::Reset(), boss_jedoga_shadowseeker::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset(), boss_svala::boss_svalaAI::Reset(), boss_illidan_stormrage::Reset(), setDeathState(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), and UpdateMovementFlags().

◆ SetInCombatWithZone()

void Creature::SetInCombatWithZone ( )

Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.

2829{
2830 if (IsAIEnabled)
2831 AI()->DoZoneInCombat();
2832}
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106

References AI(), CreatureAI::DoZoneInCombat(), and Unit::IsAIEnabled.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::DoAction(), npc_phantom_mage::npc_phantom_mageAI::DoAction(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::DoAction(), npc_spectral_footman::npc_spectral_footmanAI::DoAction(), npc_tortured_rifleman::npc_tortured_riflemanAI::DoAction(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_leotheras_the_blind::DoAction(), boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::EnterEvadeMode(), npc_little_ooze::npc_little_oozeAI::EnterEvadeMode(), npc_big_ooze::npc_big_oozeAI::EnterEvadeMode(), RestoreFight::Execute(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_mutate_explode_bug::HandleOnHit(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), boss_kiljaeden::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), brann_bronzebeard::brann_bronzebeardAI::InitializeEvent(), npc_corrupted_totem::IsSummonedBy(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_amanishi_scout::JustEngagedWith(), boss_headless_horseman::JustEngagedWith(), boss_volazj::JustEngagedWith(), boss_twilight_halion::boss_twilight_halionAI::JustEngagedWith(), boss_faction_championsAI::JustEngagedWith(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::JustEngagedWith(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustEngagedWith(), boss_drakos::boss_drakosAI::JustEngagedWith(), boss_eregos::boss_eregosAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_varos::boss_varosAI::JustEngagedWith(), boss_bjarngrim::boss_bjarngrimAI::JustEngagedWith(), boss_ionar::boss_ionarAI::JustEngagedWith(), boss_loken::boss_lokenAI::JustEngagedWith(), boss_volkhan::boss_volkhanAI::JustEngagedWith(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_razorscale::boss_razorscaleAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_skadi::boss_skadiAI::JustEngagedWith(), boss_skadi_grauf::boss_skadi_graufAI::JustEngagedWith(), boss_svala::boss_svalaAI::JustEngagedWith(), npc_frozen_orb::npc_frozen_orbAI::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_kiggler_the_crazed::JustEngagedWith(), boss_blindeye_the_seer::JustEngagedWith(), boss_krosh_firehand::JustEngagedWith(), boss_harbinger_skyriss::JustEngagedWith(), boss_thaddius_summon::boss_thaddius_summonAI::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_trollgore::boss_trollgoreAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_gluth::boss_gluthAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_grobbulus::boss_grobbulusAI::JustEngagedWith(), boss_heigan::boss_heiganAI::JustEngagedWith(), boss_loatheb::boss_loathebAI::JustEngagedWith(), boss_maexxna::boss_maexxnaAI::JustEngagedWith(), boss_patchwerk::boss_patchwerkAI::JustEngagedWith(), boss_thaddius::boss_thaddiusAI::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_magtheridon::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_grobbulus::boss_grobbulusAI::JustSummoned(), boss_loatheb::boss_loathebAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), boss_auriaya::boss_auriayaAI::JustSummoned(), boss_muru::JustSummoned(), npc_ouro_spawner::JustSummoned(), npc_dirt_mound::JustSummoned(), boss_dalronn_the_controller::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), npc_kiljaeden_controller::JustSummoned(), npc_amanishi_tempest::JustSummoned(), boss_hazzarah::JustSummoned(), boss_anetheron::JustSummoned(), npc_hive_zara_larva::JustSummoned(), boss_anub_arak::boss_anub_arakAI::JustSummoned(), boss_novos::boss_novosAI::JustSummoned(), boss_slad_ran::boss_slad_ranAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_noth::boss_nothAI::JustSummoned(), boss_magus_telestra::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_sharkkis::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_morogrim_tidewalker::JustSummoned(), boss_omor_the_unscarred::JustSummoned(), boss_vazruden_the_herald::JustSummoned(), boss_high_astromancer_solarian::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), boss_muru::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_sartharion_dragonAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::npc_ulduar_saronite_animusAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), boss_nightbane::PathEndReached(), boss_julianne::Reset(), boss_entropius::Reset(), boss_headless_horseman_head::Reset(), npc_twilight_summon::npc_twilight_summonAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::Reset(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SetData(), npc_argent_captainAI::SpellHit(), advisor_baseAI::SpellHit(), spell_putricide_ooze_channel::StartAttack(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), Update(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_krik_thir::boss_krik_thirAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_hallucination::npc_phantom_hallucinationAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_anzu::UpdateAI(), and npc_onyx_flamecaller::npc_onyx_flamecallerAI::WaypointReached().

◆ SetLastLeashExtensionTimePtr()

void Creature::SetLastLeashExtensionTimePtr ( std::shared_ptr< time_t > const &  timer)
3716{
3718}

References m_lastLeashExtensionTime.

Referenced by AssistDelayEvent::Execute().

◆ SetLootMode()

◆ SetLootRecipient()

void Creature::SetLootRecipient ( Unit unit,
bool  withGroup = true 
)
1327{
1328 // set the player whose group should receive the right
1329 // to loot the creature after it dies
1330 // should be set to nullptr after the loot disappears
1331
1332 if (!unit)
1333 {
1338 return;
1339 }
1340
1342 if (!player) // normal creature, no player involved
1343 return;
1344
1345 m_lootRecipient = player->GetGUID();
1346
1347 Map* map = GetMap();
1348 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1349 {
1351 }
1352
1353 if (withGroup)
1354 {
1355 if (Group* group = player->GetGroup())
1356 {
1357 m_lootRecipientGroup = group->GetGUID().GetCounter();
1358
1359 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1360 {
1361 Map::PlayerList const& PlayerList = map->GetPlayers();
1362 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1363 {
1364 if (Player* groupMember = i->GetSource())
1365 {
1366 if (groupMember->IsGameMaster() || groupMember->IsSpectator())
1367 {
1368 continue;
1369 }
1370
1371 if (groupMember->GetGroup() == group)
1372 {
1373 AddAllowedLooter(groupMember->GetGUID());
1374 }
1375 }
1376 }
1377 }
1378 }
1379 }
1380 else
1382
1384}
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3123
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3121
bool IsDungeonBoss() const
Definition Creature.cpp:3179
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
Definition Map.h:156
bool IsDungeon() const
Definition Map.h:295
PlayerList const & GetPlayers() const
Definition Map.h:333
void Clear()
Definition ObjectGuid.h:138
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:124
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:123
Group * GetGroup()
Definition Player.h:2476
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10661
void ResetAllowedLooters()
Definition Object.cpp:3199
void AddAllowedLooter(ObjectGuid guid)
Definition Object.cpp:3189

References WorldObject::AddAllowedLooter(), MapRefMgr::begin(), ObjectGuid::Clear(), MapRefMgr::end(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), IsDungeonBoss(), isWorldBoss(), m_lootRecipient, m_lootRecipientGroup, Object::RemoveDynamicFlag(), WorldObject::ResetAllowedLooters(), Object::SetDynamicFlag(), UNIT_DYNFLAG_LOOTABLE, and UNIT_DYNFLAG_TAPPED.

Referenced by CreatureAI::_EnterEvadeMode(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), Unit::DealDamage(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_razorgore::boss_razorgoreAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), Unit::Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_target_dummy::npc_target_dummyAI::Reset(), Player::SendLoot(), setDeathState(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ SetLootRewardDisabled()

void Creature::SetLootRewardDisabled ( bool  disable)
inline
365{ DisableLootReward = disable; }

References DisableLootReward.

◆ SetMeleeDamageSchool()

void Creature::SetMeleeDamageSchool ( SpellSchools  school)
inline

◆ SetNoCallAssistance()

◆ SetNoSearchAssistance()

void Creature::SetNoSearchAssistance ( bool  val)
inline

◆ SetObjectScale()

void Creature::SetObjectScale ( float  scale)
overridevirtual

◆ SetOriginalEntry()

void Creature::SetOriginalEntry ( uint32  entry)
inline
373{ m_originalEntry = entry; }

References m_originalEntry.

Referenced by CreateFromProto().

◆ SetPickPocketLootTime()

void Creature::SetPickPocketLootTime ( )
3783{
3785}
time_t const & GetRespawnTime() const
Definition Creature.h:289
uint32 GetCorpseDelay() const
Definition Creature.h:72

References GetCorpseDelay(), GameTime::GetGameTime(), GetRespawnTime(), lootPickPocketRestoreTime, and MINUTE.

Referenced by Player::SendLoot().

◆ SetPosition() [1/2]

void Creature::SetPosition ( const Position pos)
inline

◆ SetPosition() [2/2]

void Creature::SetPosition ( float  x,
float  y,
float  z,
float  o 
)
3172{
3173 if (!Acore::IsValidMapCoord(x, y, z, o))
3174 return;
3175
3176 GetMap()->CreatureRelocation(this, x, y, z, o);
3177}
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:865

References Map::CreatureRelocation(), WorldObject::GetMap(), and Acore::IsValidMapCoord().

Referenced by npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_alar::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), boss_alar::DoDiveBomb(), CastArmageddon::Execute(), npc_commandscript::HandleNpcMoveCommand(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_vortex_ride::npc_vortex_rideAI::npc_vortex_rideAI(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), RemoveCorpse(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_simone::npc_simoneAI::RespawnPet(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), and Unit::UpdateSplinePosition().

◆ SetReactState()

void Creature::SetReactState ( ReactStates  state)
inline

A creature can have 3 ReactStates : Agressive, Passive, Neutral.

  • Agressive : The creature will attack any non friend units in sight
  • Passive : The creature will not attack anyone
  • Neutral : The creature will attack only if attacked
95{ m_reactState = state; }

References m_reactState.

Referenced by boss_halion::boss_halionAI::AttackStart(), boss_faction_championsAI::boss_faction_championsAI(), boss_glob_of_viscidus::boss_glob_of_viscidus(), boss_gormok::boss_gormokAI::boss_gormokAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_jaraxxus::boss_jaraxxusAI::boss_jaraxxusAI(), boss_jarien::boss_jarien(), boss_jormungarAI::boss_jormungarAI(), boss_kiljaeden::boss_kiljaeden(), boss_nalorakk::boss_nalorakk(), boss_sothos::boss_sothos(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::boss_valithria_dreamwalkerAI(), CharmInfo::CharmInfo(), boss_thekal::CheckPhaseTransition(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_professor_putricide::boss_professor_putricideAI::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_alar::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_bug_trio::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_thekal::DoAction(), boss_archimonde::DoAction(), boss_bug_trio::DoAction(), boss_twinemperorsAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_felblood_kaelthas::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_nazan::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_ouro::Emerge(), boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), boss_zuljin::EnterPhase(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), RestoreFight::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), VileSpiritActivateEvent::Execute(), SACActivateEvent::Execute(), SACDeactivateEvent::Execute(), AssistanceDistractMovementGenerator::Finalize(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::FlyAway(), boss_volkhan::boss_volkhanAI::GoToAnvil(), spell_mc_play_dead_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_uldaman_stoned_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_mutate_explode_bug::HandleOnHit(), WorldSession::HandlePetActionHelper(), spell_item_draenic_pale_ale::HandleSummon(), Battlefield::HideNpc(), npc_jenny::Initialize(), npc_wounded_skirmisher::Initialize(), npc_frozen_core::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_felmyst::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_eck::boss_eckAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), InitializeReactState(), Minion::InitStats(), Guardian::InitStats(), Puppet::InitStats(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustDied(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), boss_venoxis::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_warchief_kargath_bladefist::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_hazzarah::JustSummoned(), boss_jindo::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_novos::boss_novosAI::JustSummoned(), boss_bronjahm::boss_bronjahmAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_kaelthas::JustSummoned(), boss_terestian_illhoof::JustSummoned(), boss_ick::boss_ickAI::KilledUnit(), Pet::LoadPetFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_bug_trio::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_eck::boss_eckAI::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_warchief_kargath_bladefist::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), MotionMaster::MoveSeekAssistance(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_arcanite_dragonling::npc_arcanite_dragonling(), npc_argent_soldier::npc_argent_soldierAI::npc_argent_soldierAI(), npc_batrider::npc_batrider(), npc_buru_egg::npc_buru_egg(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_dark_iron_guzzler::npc_dark_iron_guzzler(), npc_eye_of_acherus::npc_eye_of_acherus(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::npc_frost_freeze_trapAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::npc_grand_magister_rommathAI(), npc_hive_zara_larva::npc_hive_zara_larva(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::npc_icc_ice_sphereAI(), npc_ice_tomb::npc_ice_tombAI::npc_ice_tombAI(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::npc_koltira_deathweaverAI(), npc_living_constellation::npc_living_constellationAI::npc_living_constellationAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_nexus_lord::npc_nexus_lordAI::npc_nexus_lordAI(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pilgrims_bounty_chair::npc_pilgrims_bounty_chair(), npc_putricide_oozeAI::npc_putricide_oozeAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_saurfang_event::npc_saurfang_eventAI::npc_saurfang_eventAI(), npc_scarlet_miner::npc_scarlet_minerAI::npc_scarlet_minerAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::npc_scion_of_eternityAI(), npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI(), npc_suppresser::npc_suppresserAI::npc_suppresserAI(), npc_taldaram_flamesphere::npc_taldaram_flamesphere(), npc_target_trigger::npc_target_trigger(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::npc_the_lich_king_controllerAI(), npc_toxic_slime::npc_toxic_slime(), npc_ulduar_expedition_commander::npc_ulduar_expedition_commanderAI::npc_ulduar_expedition_commanderAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::npc_ulduar_hodir_druidAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::npc_ulduar_hodir_mageAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::npc_ulduar_hodir_priestAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::npc_ulduar_hodir_shamanAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::npc_unworthy_initiateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_zafod_boombox::npc_zafod_boomboxAI::npc_zafod_boomboxAI(), NullCreatureAI::NullCreatureAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_twilight_phasing_aura::OnRemove(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), PassiveAI::PassiveAI(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), PossessedAI::PossessedAI(), npc_dark_iron_attack_generator::PrepareEvent(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_nefarian::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_chesspiece::Reset(), boss_midnight::Reset(), boss_nightbane::Reset(), npc_crusade_persuaded::npc_crusade_persuadedAI::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), boss_kalecgos::Reset(), boss_muru::Reset(), boss_entropius::Reset(), npc_dark_fiend::Reset(), npc_sunblade_scout::Reset(), boss_nalorakk::Reset(), npc_amanishi_scout::Reset(), boss_jeklik::Reset(), boss_renataki::boss_renatakiAI::Reset(), boss_thekal::Reset(), boss_venoxis::Reset(), npc_brew_bubble::Reset(), npc_hallows_end_soh::Reset(), npc_love_in_air_snivel::Reset(), boss_archimonde::Reset(), boss_onyxia::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_ayamiss::Reset(), boss_sartura::Reset(), npc_sartura_royal_guard::Reset(), boss_skeram::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), npc_amanitar_mushrooms::Reset(), boss_jedoga_shadowseeker::Reset(), boss_halion::boss_halionAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_saviana_ragefire::boss_saviana_ragefireAI::Reset(), boss_eadric::boss_eadricAI::Reset(), boss_paletress::boss_paletressAI::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_ick::boss_ickAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), boss_lord_marrowgar::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_impaling_spear::npc_impaling_spearAI::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_gothik::boss_gothikAI::Reset(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_sapphiron::boss_sapphironAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::boss_volkhanAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_thorim_sif::boss_thorim_sifAI::Reset(), npc_beryl_sorcerer::npc_beryl_sorcererAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_voidtraveler::Reset(), npc_akama_illidan::Reset(), boss_shade_of_akama::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_vazruden_the_herald::Reset(), boss_magtheridon::Reset(), boss_alar::Reset(), boss_high_astromancer_solarian::Reset(), npc_ancestral_wolf::npc_ancestral_wolfAI::Reset(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::Reset(), npc_bessy::npc_bessyAI::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_pet_dk_ebon_gargoyle::npc_pet_dk_ebon_gargoyleAI::Reset(), emerald_dragonAI::Reset(), Resurrect(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_the_lurker_below::SchedulerPhaseOne(), boss_laj::ScheduleTasks(), Unit::SetCharmedBy(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), gunship_npc_AI::SetData(), npc_gunship_boarding_addAI::SetData(), CreatureAI::SetGazeOn(), BfGraveyard::SetSpirit(), Battlefield::ShowNpc(), boss_viscidus::SoftReset(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), boss_attumen::SpellHit(), npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), advisor_baseAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ick::boss_ickAI::SpellHitTarget(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), boss_noth::boss_nothAI::StartBalconyPhase(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_heigan::boss_heiganAI::StartFightPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), boss_ouro::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_hallows_end_soh::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), CreatureAI::UpdateVictimWithGaze(), npc_arthas::npc_arthasAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached().

◆ SetRegeneratingHealth()

void Creature::SetRegeneratingHealth ( bool  enable)
inline
322{ m_regenHealth = enable; }

References m_regenHealth.

Referenced by boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), npc_twilight_volunteer::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), gunship_npc_AI::gunship_npc_AI(), npc_frozen_core::Initialize(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_wild_wyrm::npc_wild_wyrmAI::MovementInform(), npc_amanitar_mushrooms::npc_amanitar_mushrooms(), npc_gunship_boarding_addAI::npc_gunship_boarding_addAI(), npc_gunship::npc_gunshipAI::npc_gunshipAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::npc_high_overlord_saurfang_igbAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::npc_muradin_bronzebeard_igbAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_vx001::npc_ulduar_vx001AI::Reset(), npc_blessed_banner::npc_blessed_bannerAI::Reset(), npc_wild_wyrm::npc_wild_wyrmAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), npc_crystalline_frayer::UpdateAI(), and boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI().

◆ SetRegeneratingPower()

void Creature::SetRegeneratingPower ( bool  enable)
inline
323{ m_regenPower = enable; }

References m_regenPower.

Referenced by boss_moam::Reset().

◆ SetReputationRewardDisabled()

void Creature::SetReputationRewardDisabled ( bool  disable)
inline

◆ SetRespawnDelay()

◆ SetRespawnTime()

◆ SetSwim()

bool Creature::SetSwim ( bool  enable)
overridevirtual

Reimplemented from Unit.

3260{
3261 if (!Unit::SetSwim(enable))
3262 return false;
3263
3265 data << GetPackGUID();
3266 SendMessageToSet(&data, true);
3267 return true;
3268}
virtual bool SetSwim(bool enable)
Definition Unit.cpp:20636
@ SMSG_SPLINE_MOVE_STOP_SWIM
Definition Opcodes.h:810
@ SMSG_SPLINE_MOVE_START_SWIM
Definition Opcodes.h:809

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetSwim(), SMSG_SPLINE_MOVE_START_SWIM, and SMSG_SPLINE_MOVE_STOP_SWIM.

Referenced by npc_depth_charge::npc_depth_chargeAI::Reset(), SmartAI::SetSwim(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), and UpdateMovementFlags().

◆ SetTarget()

void Creature::SetTarget ( ObjectGuid  guid = ObjectGuid::Empty)
overridevirtual

Implements Unit.

3563{
3564 if (!_focusSpell)
3566}

References _focusSpell, Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by boss_malygos::boss_malygosAI::AttackStart(), ClearTarget(), boss_garfrost::boss_garfrostAI::DamageTaken(), ConfusedMovementGenerator< T >::DoFinalize(), boss_ouro::Emerge(), RestoreAttack::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_illidan_stormrage::JustSummoned(), boss_bug_trio::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), npc_arthas::OnGossipSelect(), boss_leotheras_the_blind::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), setDeathState(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_cthun::UpdateAI(), and boss_malygos::boss_malygosAI::UpdateAI().

◆ SetTransportHomePosition() [1/2]

void Creature::SetTransportHomePosition ( const Position pos)
inline

◆ SetTransportHomePosition() [2/2]

void Creature::SetTransportHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline

◆ SetWalk()

bool Creature::SetWalk ( bool  enable)
overridevirtual

Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.

Reimplemented from Unit.

3209{
3210 if (!Unit::SetWalk(enable))
3211 return false;
3212
3214 data << GetPackGUID();
3215 SendMessageToSet(&data, false);
3216 return true;
3217}
virtual bool SetWalk(bool enable)
Definition Unit.cpp:20604
@ SMSG_SPLINE_MOVE_SET_RUN_MODE
Definition Opcodes.h:811
@ SMSG_SPLINE_MOVE_SET_WALK_MODE
Definition Opcodes.h:812

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetWalk(), SMSG_SPLINE_MOVE_SET_RUN_MODE, and SMSG_SPLINE_MOVE_SET_WALK_MODE.

Referenced by boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), WaypointMovementGenerator< Creature >::DoFinalize(), RandomMovementGenerator< T >::DoFinalize(), ChaseMovementGenerator< T >::DoInitialize(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_shade_of_aran::JustEngagedWith(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_kalecgos_kj::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_mandokir::boss_mandokirAI::MovementInform(), boss_captain_skarloc::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::MovementInform(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), boss_kaelthas::MovementInform(), npc_escortAI::MovementInform(), npc_cameron::MoveTheChildren(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::npc_marzon_silent_bladeAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), SmartAI::OnCharmed(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_chesspiece::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_dark_iron_guzzler::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), boss_shade_of_akama::Reset(), npc_akama_shade::Reset(), boss_kaelthas::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_escortAI::SetRun(), SmartAI::SetRun(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_escortAI::Start(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_jenny::UpdateFollowerAI(), npc_ranger_lilatha::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ SetWanderDistance()

void Creature::SetWanderDistance ( float  dist)
inline

◆ SetWaterWalking()

bool Creature::SetWaterWalking ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.

movement counter

Reimplemented from Unit.

3338{
3339 if (!packetOnly && !Unit::SetWaterWalking(enable))
3340 return false;
3341
3342 if (m_movedByPlayer)
3343 {
3345 data << GetPackGUID();
3346 data << uint32(0);
3348
3350 data << GetPackGUID();
3351 BuildMovementPacket(&data);
3352 m_movedByPlayer->ToPlayer()->SendMessageToSet(&data, false);
3353 return true;
3354 }
3355
3357 data << GetPackGUID();
3358 SendMessageToSet(&data, true);
3359 return true;
3360}
virtual bool SetWaterWalking(bool enable, bool packetOnly=false)
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Unit.cpp:20683
@ SMSG_MOVE_LAND_WALK
Definition Opcodes.h:253
@ SMSG_SPLINE_MOVE_LAND_WALK
Definition Opcodes.h:808
@ SMSG_MOVE_WATER_WALK
Definition Opcodes.h:252
@ MSG_MOVE_WATER_WALK
Definition Opcodes.h:719
@ SMSG_SPLINE_MOVE_WATER_WALK
Definition Opcodes.h:807

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), Unit::m_movedByPlayer, MSG_MOVE_WATER_WALK, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), Unit::SetWaterWalking(), SMSG_MOVE_LAND_WALK, SMSG_MOVE_WATER_WALK, SMSG_SPLINE_MOVE_LAND_WALK, SMSG_SPLINE_MOVE_WATER_WALK, and Object::ToPlayer().

◆ Update()

void Creature::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

Reimplemented in Pet, TempSummon, Puppet, and Totem.

665{
667 {
668 TriggerJustRespawned = false;
669 AI()->JustRespawned();
670 if (m_vehicleKit)
672 }
673
674 switch (m_deathState)
675 {
677 // Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
678 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustRespawned (4)", GetGUID().ToString());
679 break;
681 // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
682 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustDead (1)", GetGUID().ToString());
683 break;
684 case DeathState::Dead:
685 {
686 time_t now = GameTime::GetGameTime().count();
687 if (m_respawnTime <= now)
688 {
689 Respawn();
690 }
691 break;
692 }
694 {
695 Unit::Update(diff);
696 // deathstate changed on spells update, prevent problems
698 break;
699
701 {
702 if (m_groupLootTimer <= diff)
703 {
704 Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
705 if (group)
706 group->EndRoll(&loot, GetMap());
709 }
710 else
711 {
712 m_groupLootTimer -= diff;
713 }
714 }
715 else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
716 {
717 RemoveCorpse(false);
718 LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetUInt32Value(OBJECT_FIELD_ENTRY));
719 }
720 break;
721 }
723 {
724 Unit::Update(diff);
725
726 // creature can be dead after Unit::Update call
727 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
728 if (!IsAlive())
729 break;
730
731 // if creature is charmed, switch to charmed AI
732 if (NeedChangeAI)
733 {
735 NeedChangeAI = false;
736 IsAIEnabled = true;
737
738 // xinef: update combat state, if npc is not in combat - return to spawn correctly by calling EnterEvadeMode
739 SelectVictim();
740 }
741
742 // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
743 if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
744 {
745 if (diff > m_combatPulseTime)
747 else
748 m_combatPulseTime -= diff;
749
750 if (m_combatPulseTime == 0)
751 {
752 if (AI())
753 AI()->DoZoneInCombat();
754 else
757 }
758 }
759
760 // periodic check to see if the creature has passed an evade boundary
761 if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
762 {
763 if (diff >= m_boundaryCheckTime)
764 {
765 AI()->CheckInRoom();
766 m_boundaryCheckTime = 2500;
767 }
768 else
769 m_boundaryCheckTime -= diff;
770 }
771
772 Unit* owner = GetCharmerOrOwner();
773 if (IsCharmed() && !IsWithinDistInMap(owner, GetMap()->GetVisibilityRange(), true, false))
774 {
776 }
777
778 if (Unit* victim = GetVictim())
779 {
780 // If we are closer than 50% of the combat reach we are going to reposition the victim
781 if (diff >= m_moveBackwardsMovementTime)
782 {
783 float MaxRange = GetCollisionRadius() + GetVictim()->GetCollisionRadius();
784
785 if (IsInDist(victim, MaxRange))
787
789 }
790 else
791 {
793 }
794
795 // Circling the target
796 if (diff >= m_moveCircleMovementTime)
797 {
798 AI()->MoveCircleChecks();
800 }
801 else
802 {
804 }
805 }
806
807 // Call for assistance if not disabled
809 {
810 if (m_assistanceTimer <= diff)
811 {
813 {
814 SetNoCallAssistance(false);
816 }
818 }
819 else
820 {
821 m_assistanceTimer -= diff;
822 }
823 }
824
825 if (!IsInEvadeMode() && IsAIEnabled)
826 {
827 // do not allow the AI to be changed during update
828 m_AI_locked = true;
829 i_AI->UpdateAI(diff);
830 m_AI_locked = false;
831 }
832
833 // creature can be dead after UpdateAI call
834 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
835 if (!IsAlive())
836 break;
837
838 m_regenTimer -= diff;
839 if (m_regenTimer <= 0)
840 {
841 if (!IsInEvadeMode())
842 {
843 // regenerate health if not in combat or if polymorphed)
844 if (!IsInCombat() || IsPolymorphed())
847 {
848 // regenerate health if cannot reach the target and the setting is set to do so.
849 // this allows to disable the health regen of raid bosses if pathfinding has issues for whatever reason
850 if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
851 {
853 LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
854 }
855 else
856 LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
857 }
858 }
859
860 if (getPowerType() == POWER_ENERGY)
862 else
864
866 }
867
869 {
870 m_cannotReachTimer += diff;
872 {
873 Player* cannotReachPlayer = ObjectAccessor::GetPlayer(*this, m_cannotReachTarget);
874 if (cannotReachPlayer && IsEngagedBy(cannotReachPlayer) && IsAIEnabled && AI()->OnTeleportUnreacheablePlayer(cannotReachPlayer))
875 {
877 }
878 else if (!GetMap()->IsRaid())
879 {
880 auto EnterEvade = [&]()
881 {
882 if (CreatureAI* ai = AI())
883 {
885 }
886 };
887
888 if (GetThreatMgr().GetThreatListSize() <= 1)
889 {
890 EnterEvade();
891 }
892 else
893 {
894 if (HostileReference* ref = GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_cannotReachTarget))
895 {
896 ref->removeReference();
898 }
899 else
900 {
901 EnterEvade();
902 }
903 }
904 }
905 }
906 }
907 break;
908 }
909 default:
910 break;
911 }
912
914 {
915 // pussywizard:
916 if (GetOwnerGUID().IsPlayer())
917 {
918 if (m_transportCheckTimer <= diff)
919 {
922 if (newTransport != GetTransport())
923 {
924 if (GetTransport())
925 GetTransport()->RemovePassenger(this, true);
926 if (newTransport)
927 newTransport->AddPassenger(this, true);
929 //SendMovementFlagUpdate();
930 }
931 }
932 else
933 m_transportCheckTimer -= diff;
934 }
935
936 sScriptMgr->OnCreatureUpdate(this, diff);
937 }
938}
@ CONFIG_NPC_EVADE_IF_NOT_REACHABLE
Definition IWorld.h:415
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition IWorld.h:283
@ CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID
Definition IWorld.h:164
@ OBJECT_FIELD_ENTRY
Definition UpdateFields.h:27
void MoveCircleChecks()
Definition CreatureAI.cpp:354
@ EVADE_REASON_NO_PATH
Definition CreatureAI.h:92
virtual void JustRespawned()
Definition CreatureAI.h:154
virtual bool CheckInRoom()
Definition CreatureAI.cpp:406
void MoveBackwardsChecks()
Definition CreatureAI.cpp:371
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void Respawn(bool force=false)
Definition Creature.cpp:2044
void RegenerateHealth()
Definition Creature.cpp:1023
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2438
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL
Definition Creature.h:397
bool CanPeriodicallyCallForAssistance() const
Definition Creature.cpp:3735
uint32 m_moveCircleMovementTime
Definition Creature.h:398
uint32 m_moveBackwardsMovementTime
Definition Creature.h:399
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL
Definition Creature.h:396
Unit * SelectVictim()
Definition Unit.cpp:14785
bool IsNotReachableAndNeedRegen() const
Definition Creature.cpp:3698
void Regenerate(Powers power)
Definition Creature.cpp:954
void EndRoll(Loot *loot, Map *allowedMap)
Definition Group.cpp:1409
Definition ThreatMgr.h:48
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition Map.cpp:1167
float GetThreatListSize() const
Definition ThreatMgr.h:221
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
virtual void UpdateAI(uint32)=0
Use to start attacking a target. Called just before JustEngagedWith()
bool NeedChangeAI
Definition Unit.h:2013
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:21150
bool IsDuringRemoveFromWorld() const
Definition Unit.h:674
void UpdateCharmAI()
Definition Unit.cpp:15836
Vehicle * m_vehicleKit
Definition Unit.h:2112
void StopMovingOnCurrentPos()
Definition Unit.cpp:16741
void Update(uint32 time) override
Definition Unit.cpp:382
void RemoveCharmAuras()
Definition Unit.cpp:11242
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References Transport::AddPassenger(), AI(), Alive, CallAssistance(), CanNotReachTarget(), CanPeriodicallyCallForAssistance(), CreatureAI::CheckInRoom(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CONFIG_NPC_EVADE_IF_NOT_REACHABLE, CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, Corpse, CREATURE_REGEN_INTERVAL, Dead, CreatureAI::DoZoneInCombat(), Group::EndRoll(), CreatureAI::EVADE_REASON_NO_PATH, Unit::GetCharmerOrOwner(), Unit::GetCollisionRadius(), GetDebugInfo(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetOwnerGUID(), WorldObject::GetPhaseMask(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), ThreatMgr::GetThreatListSize(), Unit::GetThreatMgr(), WorldObject::GetTransport(), Map::GetTransportForPos(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::i_AI, IN_MILLISECONDS, Unit::IsAIEnabled, Unit::IsAlive(), Unit::IsCharmed(), Unit::IsDuringRemoveFromWorld(), Unit::IsEngaged(), Unit::IsEngagedBy(), Unit::IsInCombat(), Position::IsInDist(), IsInEvadeMode(), Object::IsInWorld(), IsNotReachableAndNeedRegen(), Object::IsPlayer(), Unit::IsPolymorphed(), WorldObject::IsWithinDistInMap(), JustDied, CreatureAI::JustRespawned(), JustRespawned, LOG_DEBUG, LOG_ERROR, loot, lootingGroupLowGUID, m_AI_locked, m_assistanceTimer, m_boundaryCheckTime, m_cannotReachTarget, m_cannotReachTimer, m_combatPulseDelay, m_combatPulseTime, m_corpseRemoveTime, Unit::m_deathState, m_groupLootTimer, m_moveBackwardsMovementTime, m_moveCircleMovementTime, Unit::m_regenTimer, m_respawnTime, m_transportCheckTimer, Unit::m_vehicleKit, MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL, CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), Unit::NeedChangeAI, OBJECT_FIELD_ENTRY, POWER_ENERGY, POWER_MANA, Regenerate(), RegenerateHealth(), Unit::RemoveCharmAuras(), RemoveCorpse(), Transport::RemovePassenger(), Vehicle::Reset(), Respawn(), SelectVictim(), SetCannotReachTarget(), SetInCombatWithZone(), SetNoCallAssistance(), sGroupMgr, sScriptMgr, Unit::StopMovingOnCurrentPos(), sWorld, Position::ToString(), TriggerJustRespawned, Unit::Update(), UnitAI::UpdateAI(), Unit::UpdateCharmAI(), and urand().

Referenced by Pet::Update(), TempSummon::Update(), Puppet::Update(), and Totem::Update().

◆ UpdateAllStats()

bool Creature::UpdateAllStats ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1017{
1021
1022 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
1024
1026
1027 return true;
1028}
@ MAX_POWERS
Definition SharedDefines.h:276
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:1061
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:1053
void UpdateMaxHealth() override
Definition StatSystem.cpp:1047
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54

References MAX_POWERS, POWER_MANA, Unit::UpdateAllResistances(), UpdateAttackPowerAndDamage(), UpdateMaxHealth(), and UpdateMaxPower().

Referenced by UpdateEntry().

◆ UpdateArmor()

void Creature::UpdateArmor ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1042{
1043 float value = GetTotalAuraModValue(UNIT_MOD_ARMOR);
1044 SetArmor(int32(value));
1045}
@ UNIT_MOD_ARMOR
Definition Unit.h:156
float GetTotalAuraModValue(UnitMods unitMod) const
Definition Unit.cpp:15370
void SetArmor(int32 val)
Definition Unit.h:1089

References Unit::GetTotalAuraModValue(), Unit::SetArmor(), and UNIT_MOD_ARMOR.

Referenced by UpdateResistances().

◆ UpdateAttackPowerAndDamage()

void Creature::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1062{
1064
1068
1069 if (ranged)
1070 {
1074 }
1075
1076 float baseAttackPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
1077 float attackPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
1078 float attackPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
1079
1080 SetInt32Value(index, uint32(baseAttackPower)); // UNIT_FIELD_(RANGED)_ATTACK_POWER
1081 SetInt32Value(indexMod, uint32(attackPowerMod)); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS
1082 SetFloatValue(indexMulti, attackPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER
1083
1084 // automatically update weapon damage after attack power modification
1085 if (ranged)
1087 else
1088 {
1091 }
1092}
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:637

References BASE_ATTACK, BASE_PCT, BASE_VALUE, Unit::GetModifierValue(), OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, and Unit::UpdateDamagePhysical().

Referenced by UpdateAllStats().

◆ UpdateEntry() [1/2]

bool Creature::UpdateEntry ( uint32  entry,
bool  updateAI 
)
inline
181{ return UpdateEntry(entry, nullptr, true, updateAI); }

References UpdateEntry().

Referenced by UpdateEntry().

◆ UpdateEntry() [2/2]

bool Creature::UpdateEntry ( uint32  entry,
const CreatureData data = nullptr,
bool  changelevel = true,
bool  updateAI = false 
)
543{
544 if (!InitEntry(Entry, data))
545 return false;
546
547 CreatureTemplate const* cInfo = GetCreatureTemplate();
548
549 m_regenHealth = cInfo->RegenHealth;
550
551 // creatures always have melee weapon ready if any unless specified otherwise
552 if (!GetCreatureAddon())
554
555 SetFaction(cInfo->faction);
556
557 uint32 npcflag, unit_flags, dynamicflags;
558 ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
559
561 ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
562 else
564
565 // Xinef: NPC is in combat, keep this flag!
566 unit_flags &= ~UNIT_FLAG_IN_COMBAT;
567 if (IsInCombat())
568 unit_flags |= UNIT_FLAG_IN_COMBAT;
569
570 ReplaceAllUnitFlags(UnitFlags(unit_flags));
572
573 ReplaceAllDynamicFlags(dynamicflags);
574
576
580
581 uint32 previousHealth = GetHealth();
582 uint32 previousMaxHealth = GetMaxHealth();
583 uint32 previousPlayerDamageReq = _playerDamageReq;
584
585 SelectLevel(changelevel);
586 if (previousHealth > 0)
587 {
588 SetHealth(previousHealth);
589
590 if (previousMaxHealth && previousMaxHealth > GetMaxHealth())
591 {
592 _playerDamageReq = (uint32)(previousPlayerDamageReq * GetMaxHealth() / previousMaxHealth);
593 }
594 else
595 {
596 _playerDamageReq = previousPlayerDamageReq;
597 }
598 }
599
601 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
602 float armor = stats->GenerateArmor(cInfo);
610
611 SetCanModifyStats(true);
613
615
616 // checked and error show at loading templates
617 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction))
618 {
619 if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS)
620 SetPvP(true);
621 else
622 SetPvP(false);
623 }
624
625 // updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
626 if (IsVehicle())
627 {
628 if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
629 {
630 SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
631 owner->VehicleSpellInitialize();
632 }
633 }
634
635 // trigger creature is always not selectable and can not be attacked
636 if (IsTrigger())
638
640
642 {
645 }
646
648
649 // Update movement
650 if (IsRooted())
653
655
656 if (updateAI)
657 {
659 }
660
661 return true;
662}
@ CREATURE_FLAG_EXTRA_NO_TAUNT
Definition CreatureData.h:53
@ CREATURE_FLAG_EXTRA_WORLDEVENT
Definition CreatureData.h:59
@ FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS
Definition DBCEnums.h:330
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
#define sGameEventMgr
Definition GameEventMgr.h:201
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:284
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:892
@ IMMUNITY_STATE
Definition SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
UnitFlags2
Definition UnitDefines.h:287
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
UnitFlags
Definition UnitDefines.h:248
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:161
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:160
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:157
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:162
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:158
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:159
bool UpdateAllStats() override
Definition StatSystem.cpp:1016
bool InitEntry(uint32 entry, const CreatureData *data=nullptr)
Definition Creature.cpp:441
void SetDetectionDistance(float dist)
Definition Creature.h:211
void LoadSpellTemplateImmunity()
Definition Creature.cpp:2224
static void ChooseCreatureFlags(CreatureTemplate const *cinfo, uint32 &npcflag, uint32 &unit_flags, uint32 &dynamicflags, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1662
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:740
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void SetPvP(bool state)
Definition Unit.h:992
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:721
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1692
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1026
void ReplaceAllUnitFlags2(UnitFlags2 flags)
Definition Unit.h:727
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:879
float GenerateArmor(CreatureTemplate const *info) const
Definition CreatureData.h:327
uint32 RangeAttackTime
Definition CreatureData.h:210
uint32 BaseAttackTime
Definition CreatureData.h:209
float detection_range
Definition CreatureData.h:204
int32 resistance[MAX_SPELL_SCHOOL]
Definition CreatureData.h:227
bool RegenHealth
Definition CreatureData.h:243
uint32 faction
Definition CreatureData.h:198
uint32 unit_flags2
Definition CreatureData.h:215
Definition DBCStructure.h:938

References _playerDamageReq, AIM_Initialize(), Unit::ApplySpellImmune(), BASE_ATTACK, BASE_VALUE, CreatureTemplate::BaseAttackTime, ObjectMgr::ChooseCreatureFlags(), CREATURE_FLAG_EXTRA_NO_TAUNT, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CREATURE_FLAG_EXTRA_WORLDEVENT, CreatureTemplate::detection_range, CreatureTemplate::dmgschool, Entry, CreatureTemplate::faction, FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS, CreatureBaseStats::GenerateArmor(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetCreatureAddon(), GetCreatureTemplate(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), CreatureTemplate::HasFlagsExtra(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitEntry(), InitializeReactState(), Unit::IsInCombat(), Unit::IsPet(), IsRooted(), IsTrigger(), Unit::IsVehicle(), LoadSparringPct(), LoadSpellTemplateImmunity(), m_regenHealth, OFF_ATTACK, CreatureTemplate::RangeAttackTime, RANGED_ATTACK, CreatureTemplate::RegenHealth, Unit::ReplaceAllDynamicFlags(), Unit::ReplaceAllNpcFlags(), Unit::ReplaceAllUnitFlags(), Unit::ReplaceAllUnitFlags2(), CreatureTemplate::resistance, SelectLevel(), Unit::SetAttackTime(), SetCanDualWield(), Unit::SetCanModifyStats(), Unit::SetControlled(), SetDetectionDistance(), Unit::SetFaction(), Unit::SetHealth(), SetMeleeDamageSchool(), Unit::SetModifierValue(), Unit::SetPvP(), Unit::SetSheath(), Unit::SetUnitFlag(), sFactionTemplateStore, sGameEventMgr, SHEATH_STATE_MELEE, sObjectMgr, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, CreatureTemplate::unit_class, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_NOT_SELECTABLE, CreatureTemplate::unit_flags2, UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_STATE_ROOT, UpdateAllStats(), and UpdateMovementFlags().

Referenced by CreateFromProto(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), npc_forest_frog::DoSpawnRandom(), boss_halazzi::EnterPhase(), npc_commandscript::HandleNpcSetEntryCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate(), boss_halazzi::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), Respawn(), NPCStaveQuestAI::RevealForm(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::RollPath(), boss_halazzi::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_argent_captainAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), boss_hydross_the_unstable::SummonMovementInform(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tyrion_spybot::npc_tyrion_spybotAI::UpdateAI().

◆ UpdateLeashExtensionTime()

◆ UpdateMaxHealth()

void Creature::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1048{
1050 SetMaxHealth(uint32(value));
1051}

References Unit::GetTotalAuraModValue(), Unit::SetMaxHealth(), and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats().

◆ UpdateMaxPower()

void Creature::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1054{
1055 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
1056
1057 float value = GetTotalAuraModValue(unitMod);
1058 SetMaxPower(power, uint32(value));
1059}
@ UNIT_MOD_POWER_START
Definition Unit.h:174

References Unit::GetTotalAuraModValue(), Unit::SetMaxPower(), and UNIT_MOD_POWER_START.

Referenced by UpdateAllStats().

◆ UpdateMoveInLineOfSightState()

void Creature::UpdateMoveInLineOfSightState ( )
2594{
2595 // xinef: pets, guardians and units with scripts / smartAI should be skipped
2597 GetScriptId() || GetAIName() == "SmartAI")
2598 {
2601 return;
2602 }
2603
2604 if (IsTrigger() || IsCivilian() || GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET || IsCritter() || GetAIName() == "NullCreatureAI")
2605 {
2608 return;
2609 }
2610
2611 bool nonHostile = true;
2612 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetFaction()))
2613 if (factionTemplate->hostileMask || factionTemplate->enemyFaction[0] || factionTemplate->enemyFaction[1] || factionTemplate->enemyFaction[2] || factionTemplate->enemyFaction[3])
2614 nonHostile = false;
2615
2616 if (nonHostile)
2618 else
2620}
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
uint32 GetCreatureType() const
Definition Unit.cpp:15234
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:712

References CREATURE_TYPE_NON_COMBAT_PET, GetAIName(), Unit::GetCreatureType(), Unit::GetFaction(), GetScriptId(), Unit::HasUnitTypeMask(), IsCivilian(), Unit::IsCritter(), Unit::IsPet(), IsTrigger(), m_moveInLineOfSightDisabled, m_moveInLineOfSightStrictlyDisabled, sFactionTemplateStore, UNIT_MASK_CONTROLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UNIT_MASK_SUMMON.

Referenced by Unit::SetFaction().

◆ UpdateMovementFlags()

void Creature::UpdateMovementFlags ( )
3454{
3455 // Do not update movement flags if creature is controlled by a player (charm/vehicle)
3456 if (m_movedByPlayer)
3457 return;
3458
3459 CreatureTemplate const* info = GetCreatureTemplate();
3460 if (!info)
3461 return;
3462
3463 // Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
3465 return;
3466
3467 float ground = GetFloorZ();
3468
3469 bool canHover = CanHover();
3470 bool isInAir = (G3D::fuzzyGt(GetPositionZ(), ground + (canHover ? GetFloatValue(UNIT_FIELD_HOVERHEIGHT) : 0.0f) + GROUND_HEIGHT_TOLERANCE) || G3D::fuzzyLt(GetPositionZ(), ground - GROUND_HEIGHT_TOLERANCE)); // Can be underground too, prevent the falling
3471
3472 if (GetMovementTemplate().IsFlightAllowed() && isInAir && !IsFalling())
3473 {
3475 SetCanFly(true);
3476 else
3477 SetDisableGravity(true);
3478
3479 if (!HasHoverAura())
3480 SetHover(false);
3481 }
3482 else
3483 {
3484 SetCanFly(false);
3485 SetDisableGravity(false);
3486 if (IsAlive() && (CanHover() || HasHoverAura()))
3487 SetHover(true);
3488 }
3489
3490 if (!isInAir)
3492
3493 bool Swim = false;
3494 LiquidData const& liquidData = GetLiquidData();
3495 switch (liquidData.Status)
3496 {
3499 Swim = GetPositionZ() - liquidData.DepthLevel > GetCollisionHeight() * 0.75f; // Shallow water at ~75% of collision height
3500 break;
3502 Swim = true;
3503 break;
3504 default:
3505 break;
3506 }
3507
3508 SetSwim(CanSwim() && Swim);
3509}
@ CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Definition CreatureData.h:54
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_IN_WATER
Definition GridTerrainData.h:194
@ LIQUID_MAP_WATER_WALK
Definition GridTerrainData.h:193
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
bool SetSwim(bool enable) override
Definition Creature.cpp:3259
float GetFloatValue(uint16 index) const
Definition Object.cpp:317
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21156
bool HasHoverAura() const
Definition Unit.h:1716
LiquidData const & GetLiquidData() const
Definition Object.cpp:3181
float GetFloorZ() const
Definition Object.cpp:3137
Definition DynamicTree.h:24
Definition GridTerrainData.h:199
LiquidStatus Status
Definition GridTerrainData.h:206
float DepthLevel
Definition GridTerrainData.h:205

References CanFly, CanHover(), CanSwim(), CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE, LiquidData::DepthLevel, CreatureMovementData::Flight, Unit::GetCollisionHeight(), GetCreatureTemplate(), Object::GetFloatValue(), WorldObject::GetFloorZ(), WorldObject::GetLiquidData(), GetMovementTemplate(), Position::GetPositionZ(), GROUND_HEIGHT_TOLERANCE, CreatureTemplate::HasFlagsExtra(), Unit::HasHoverAura(), Unit::IsAlive(), Unit::IsFalling(), CreatureMovementData::IsFlightAllowed(), LIQUID_MAP_IN_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, Unit::m_movedByPlayer, MOVEMENTFLAG_FALLING, Unit::RemoveUnitMovementFlag(), SetCanFly(), SetDisableGravity(), SetHover(), SetSwim(), LiquidData::Status, and UNIT_FIELD_HOVERHEIGHT.

Referenced by Create(), Unit::ProcessTerrainStatusUpdate(), setDeathState(), and UpdateEntry().

◆ UpdateResistances()

void Creature::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

Reimplemented in Totem.

1031{
1032 if (school > SPELL_SCHOOL_NORMAL)
1033 {
1035 SetResistance(SpellSchools(school), int32(value));
1036 }
1037 else
1038 UpdateArmor();
1039}
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:172
void UpdateArmor() override
Definition StatSystem.cpp:1041
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1132

References Unit::GetTotalAuraModValue(), Unit::SetResistance(), SPELL_SCHOOL_NORMAL, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateStats()

bool Creature::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1012{
1013 return true;
1014}

◆ UpdateVendorItemCurrentCount()

uint32 Creature::UpdateVendorItemCurrentCount ( VendorItem const *  vItem,
uint32  used_count 
)
3113{
3114 if (!vItem->maxcount)
3115 return 0;
3116
3117 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3118 for (; itr != m_vendorItemCounts.end(); ++itr)
3119 if (itr->itemId == vItem->item)
3120 break;
3121
3122 if (itr == m_vendorItemCounts.end())
3123 {
3124 uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount - used_count : 0;
3125 m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
3126 return new_count;
3127 }
3128
3129 VendorItemCount* vCount = &*itr;
3130
3131 time_t ptime = GameTime::GetGameTime().count();
3132
3133 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3134 {
3135 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3136
3137 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3138 if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
3139 vCount->count += diff * pProto->BuyCount;
3140 else
3141 vCount->count = vItem->maxcount;
3142 }
3143
3144 vCount->count = vCount->count > used_count ? vCount->count - used_count : 0;
3145 vCount->lastIncrementTime = ptime;
3146 return vCount->count;
3147}

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::_StoreOrEquipNewItem().

◆ UpdateWaypointID()

void Creature::UpdateWaypointID ( uint32  wpID)
inline

Member Data Documentation

◆ _damagedByPlayer

bool Creature::_damagedByPlayer
private

◆ _focusSpell

Spell const* Creature::_focusSpell
private

◆ _isCombatMovementAllowed

bool Creature::_isCombatMovementAllowed
private

◆ _isMissingSwimmingFlagOutOfCombat

bool Creature::_isMissingSwimmingFlagOutOfCombat
private

‍Locks the target during spell cast for proper facing

Referenced by HasSwimmingFlagOutOfCombat(), and RefreshSwimmingFlag().

◆ _playerDamageReq

◆ _sparringPct

float Creature::_sparringPct
protected

Referenced by GetSparringPct(), and LoadSparringPct().

◆ [struct]

struct { ... } Creature::_spellFocusInfo

Referenced by HasSpellFocus().

◆ Delay

uint32 Creature::Delay = 0

◆ DisableLootReward

bool Creature::DisableLootReward
protected

◆ DisableReputationReward

bool Creature::DisableReputationReward
protected

◆ loot

◆ lootingGroupLowGUID

uint32 Creature::lootingGroupLowGUID

Referenced by Update().

◆ lootPickPocketRestoreTime

uint32 Creature::lootPickPocketRestoreTime
protected

◆ m_AI_locked

bool Creature::m_AI_locked
protected

Referenced by AIM_Initialize(), and Update().

◆ m_AlreadyCallAssistance

bool Creature::m_AlreadyCallAssistance
protected

◆ m_AlreadySearchedAssistance

bool Creature::m_AlreadySearchedAssistance
protected

◆ m_assistanceTimer

uint32 Creature::m_assistanceTimer
private

Referenced by SetAssistanceTimer(), and Update().

◆ m_boundaryCheckTime

uint32 Creature::m_boundaryCheckTime
protected

Referenced by DoImmediateBoundaryCheck(), and Update().

◆ m_cannotReachTarget

ObjectGuid Creature::m_cannotReachTarget
private

◆ m_cannotReachTimer

uint32 Creature::m_cannotReachTimer
private

◆ m_CombatDistance

◆ m_combatPulseDelay

uint32 Creature::m_combatPulseDelay
protected

◆ m_combatPulseTime

uint32 Creature::m_combatPulseTime
protected

Referenced by SetCombatPulseDelay(), and Update().

◆ m_corpseDelay

uint32 Creature::m_corpseDelay
protected

◆ m_corpseRemoveTime

time_t Creature::m_corpseRemoveTime
protected

◆ m_creatureData

CreatureData const* Creature::m_creatureData
protected

◆ m_creatureInfo

◆ m_CreatureSpellCooldowns

◆ m_defaultMovementType

◆ m_detectionDistance

float Creature::m_detectionDistance
protected

◆ m_equipmentId

uint8 Creature::m_equipmentId
protected

◆ m_formation

◆ m_groupLootTimer

uint32 Creature::m_groupLootTimer

Referenced by Update().

◆ m_homePosition

Position Creature::m_homePosition
protected

◆ m_isTempWorldObject

bool Creature::m_isTempWorldObject

◆ m_lastLeashExtensionTime

std::shared_ptr<time_t> Creature::m_lastLeashExtensionTime
mutableprivate

◆ m_LootMode

uint16 Creature::m_LootMode
protected

◆ m_lootRecipient

ObjectGuid Creature::m_lootRecipient
protected

◆ m_lootRecipientGroup

◆ m_meleeDamageSchoolMask

SpellSchoolMask Creature::m_meleeDamageSchoolMask
protected

◆ m_moveBackwardsMovementTime

uint32 Creature::m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL

Referenced by Update().

◆ m_moveCircleMovementTime

uint32 Creature::m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL

Referenced by Update().

◆ m_moveInLineOfSightDisabled

bool Creature::m_moveInLineOfSightDisabled
protected

◆ m_moveInLineOfSightStrictlyDisabled

bool Creature::m_moveInLineOfSightStrictlyDisabled
protected

◆ m_originalEntry

uint32 Creature::m_originalEntry
protected

◆ m_originalEquipmentId

int8 Creature::m_originalEquipmentId
protected

◆ m_path_id

uint32 Creature::m_path_id
private

◆ m_ProhibitSchoolTime

uint32 Creature::m_ProhibitSchoolTime[7]

◆ m_reactState

ReactStates Creature::m_reactState
protected

◆ m_regenHealth

bool Creature::m_regenHealth
protected

◆ m_regenPower

bool Creature::m_regenPower
protected

Referenced by Regenerate(), and SetRegeneratingPower().

◆ m_respawnDelay

◆ m_respawnedTime

time_t Creature::m_respawnedTime
protected

◆ m_respawnTime

◆ m_SightDistance

◆ m_spawnId

◆ m_spells

◆ m_transportCheckTimer

uint16 Creature::m_transportCheckTimer
protected

Referenced by Update().

◆ m_transportHomePosition

◆ m_vendorItemCounts

VendorItemCounts Creature::m_vendorItemCounts
protected

◆ m_wanderDistance

float Creature::m_wanderDistance
protected

◆ m_waypointID

uint32 Creature::m_waypointID
private

◆ MOVE_BACKWARDS_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_BACKWARDS_CHECK_INTERVAL = 2000
staticconstexpr

Referenced by Update().

◆ MOVE_CIRCLE_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_CIRCLE_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ Orientation

float Creature::Orientation = 0.0f

◆ Spell

::Spell const* Creature::Spell = nullptr

◆ Target

ObjectGuid Creature::Target

◆ TriggerJustRespawned

bool Creature::TriggerJustRespawned
private

Referenced by Creature(), Respawn(), and Update().


The documentation for this class was generated from the following files: