AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
Creature Class Reference

#include "Creature.h"

Inheritance diagram for Creature:
Unit GridObject< Creature > MovableMapObject UpdatableMapObject WorldObject Object WorldLocation Position TempSummon Minion Guardian Puppet Totem Pet

Public Member Functions

 Creature ()
 
 ~Creature () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetObjectScale (float scale) override
 
void SetDisplayId (uint32 displayId, float displayScale=1.f) override
 
void SetDisplayFromModel (uint32 modelIdx)
 
void DisappearAndDie ()
 
bool isVendorWithIconSpeak () const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
 
bool LoadCreaturesAddon (bool reload=false)
 
void SelectLevel (bool changelevel=true)
 
void LoadEquipment (int8 id=1, bool force=false)
 
ObjectGuid::LowType GetSpawnId () const
 
void Update (uint32 time) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
 
void SetCorpseDelay (uint32 delay)
 
void SetCorpseRemoveTime (uint32 delay)
 
uint32 GetCorpseDelay () const
 
bool HasFlagsExtra (uint32 flag) const
 
bool IsRacialLeader () const
 
bool IsCivilian () const
 
bool IsTrigger () const
 
bool IsGuard () const
 
CreatureMovementData const & GetMovementTemplate () const
 
bool CanWalk () const
 
bool CanSwim () const override
 This method check the current flag/status of a creature and its inhabit type.
 
bool CanEnterWater () const override
 
bool CanFly () const override
 
bool CanHover () const
 
bool IsRooted () const
 
MovementGeneratorType GetDefaultMovementType () const override
 -------—End of Pet responses methods-------—
 
void SetDefaultMovementType (MovementGeneratorType mgt)
 
void SetReactState (ReactStates state)
 A creature can have 3 ReactStates : Agressive, Passive, Neutral.
 
ReactStates GetReactState () const
 
bool HasReactState (ReactStates state) const
 
void InitializeReactState ()
 Check if the creature has the specified ReactState.
 
bool isCanInteractWithBattleMaster (Player *player, bool msg) const
 
bool CanResetTalents (Player *player) const
 
bool CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const
 
void LoadSpellTemplateImmunity ()
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override
 
bool HasMechanicTemplateImmunity (uint32 mask) const
 
bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override
 
bool isElite () const
 
bool isWorldBoss () const
 
bool IsDungeonBoss () const
 
bool IsImmuneToKnockback () const
 
bool IsAvoidingAOE () const
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
bool IsInEvadeMode () const
 
bool IsEvadingAttacks () const
 
bool AIM_Initialize (CreatureAI *ai=nullptr)
 
void Motion_Initialize ()
 
CreatureAIAI () const
 
bool SetWalk (bool enable) override
 Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
 
bool SetSwim (bool enable) override
 
bool HasSpellFocus (Spell const *focusSpell=nullptr) const
 
uint32 GetShieldBlockValue () const override
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override
 
void SetMeleeDamageSchool (SpellSchools school)
 
void _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time)
 
void AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
bool HasSpellCooldown (uint32 spell_id) const override
 
uint32 GetSpellCooldown (uint32 spell_id) const
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
bool IsSpellProhibited (SpellSchoolMask idSchoolMask) const
 
void ClearProhibitedSpellTimers ()
 
bool HasSpell (uint32 spellID) const override
 
void UpdateMovementFlags ()
 
uint32 GetRandomId (uint32 id1, uint32 id2, uint32 id3)
 
bool UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
 
bool UpdateEntry (uint32 entry, bool updateAI)
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void LoadSparringPct ()
 
float GetSparringPct () const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
void SetCanDualWield (bool value) override
 
int8 GetOriginalEquipmentId () const
 
uint8 GetCurrentEquipmentId ()
 
void SetCurrentEquipmentId (uint8 id)
 
float GetSpellDamageMod (int32 Rank)
 
VendorItemData const * GetVendorItems () const
 
uint32 GetVendorItemCurrentCount (VendorItem const *vItem)
 
uint32 UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count)
 
CreatureTemplate const * GetCreatureTemplate () const
 
CreatureData const * GetCreatureData () const
 
void SetDetectionDistance (float dist)
 
CreatureAddon const * GetCreatureAddon () const
 
std::string const & GetAIName () const
 
std::string GetScriptName () const
 
uint32 GetScriptId () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false)
 
bool LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
 
void SaveToDB ()
 
virtual void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask)
 
virtual void DeleteFromDB ()
 
ObjectGuid GetLootRecipientGUID () const
 
PlayerGetLootRecipient () const
 
ObjectGuid::LowType GetLootRecipientGroupGUID () const
 
GroupGetLootRecipientGroup () const
 
bool hasLootRecipient () const
 
bool isTappedBy (Player const *player) const
 
bool CanGeneratePickPocketLoot () const
 
void SetPickPocketLootTime ()
 
void ResetPickPocketLootTime ()
 
void SetLootRecipient (Unit *unit, bool withGroup=true)
 
void AllLootRemovedFromCorpse ()
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
SpellInfo const * reachWithSpellAttack (Unit *victim)
 
SpellInfo const * reachWithSpellCure (Unit *victim)
 
bool CanStartAttack (Unit const *u) const
 
float GetAggroRange (Unit const *target) const
 
float GetAttackDistance (Unit const *player) const
 
float GetDetectionRange () const
 
void SendAIReaction (AiReaction reactionType)
 
UnitSelectNearestTarget (float dist=0, bool playerOnly=false) const
 Select nearest hostile unit within the given distance (regardless of threat list).
 
UnitSelectNearestTargetInAttackDistance (float dist) const
 Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
 
void DoFleeToGetAssistance ()
 
void CallForHelp (float fRadius, Unit *target=nullptr)
 
void CallAssistance (Unit *target=nullptr)
 
void SetNoCallForHelp (bool val)
 
void SetNoCallAssistance (bool val)
 
void SetNoSearchAssistance (bool val)
 
bool HasSearchedAssistance ()
 
bool CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const
 
bool _IsTargetAcceptable (Unit const *target) const
 
bool CanIgnoreFeignDeath () const
 
void UpdateMoveInLineOfSightState ()
 
bool IsMoveInLineOfSightDisabled ()
 
bool IsMoveInLineOfSightStrictlyDisabled ()
 
void RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false)
 
void DespawnOrUnsummon (Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
 
void DespawnOnEvade (Seconds respawnDelay=20s)
 
time_t const & GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (uint32 respawn)
 
void Respawn (bool force=false)
 
void SaveRespawnTime () override
 
uint32 GetRespawnDelay () const
 
void SetRespawnDelay (uint32 delay)
 
uint32 GetCombatPulseDelay () const
 
void SetCombatPulseDelay (uint32 delay)
 
float GetWanderDistance () const
 
void SetWanderDistance (float dist)
 
void DoImmediateBoundaryCheck ()
 
void SendZoneUnderAttackMessage (Player *attacker)
 Send a message to LocalDefense channel for players opposition team in the zone.
 
void SetInCombatWithZone ()
 Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool isRegeneratingHealth ()
 
void SetRegeneratingHealth (bool enable)
 
void SetRegeneratingPower (bool enable)
 
virtual uint8 GetPetAutoSpellSize () const
 
virtual uint32 GetPetAutoSpellOnPos (uint8 pos) const
 
void SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty)
 
bool CanNotReachTarget () const
 
bool IsNotReachableAndNeedRegen () const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
void SetHomePosition (float x, float y, float z, float o)
 
void SetHomePosition (const Position &pos)
 
void GetHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetHomePosition () const
 
void SetTransportHomePosition (float x, float y, float z, float o)
 
void SetTransportHomePosition (const Position &pos)
 
void GetTransportHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetTransportHomePosition () const
 
uint32 GetWaypointPath () const
 
void LoadPath (uint32 pathid)
 
uint32 GetCurrentWaypointID () const
 
void UpdateWaypointID (uint32 wpID)
 
void SearchFormation ()
 
CreatureGroup const * GetFormation () const
 
CreatureGroupGetFormation ()
 
void SetFormation (CreatureGroup *formation)
 
UnitSelectVictim ()
 
void SetReputationRewardDisabled (bool disable)
 
bool IsReputationRewardDisabled () const
 
void SetLootRewardDisabled (bool disable)
 
bool IsLootRewardDisabled () const
 
bool IsDamageEnoughForLootingAndReward () const
 
void LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true)
 
void ResetPlayerDamageReq ()
 
uint32 GetPlayerDamageReq () const
 
uint32 GetOriginalEntry () const
 
void SetOriginalEntry (uint32 entry)
 
void SetTarget (ObjectGuid guid=ObjectGuid::Empty) override
 
void ClearTarget ()
 
void FocusTarget (Spell const *focusSpell, WorldObject const *target)
 
void ReleaseFocus (Spell const *focusSpell)
 
bool IsMovementPreventedByCasting () const override
 
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr () const
 
void SetLastLeashExtensionTimePtr (std::shared_ptr< time_t > const &timer)
 
void ClearLastLeashExtensionTimePtr ()
 
time_t GetLastLeashExtensionTime () const
 
void UpdateLeashExtensionTime ()
 
uint8 GetLeashTimer () const
 
CreatureTextRepeatIds const & GetTextRepeatGroup (uint8 textGroup)
 
void SetTextRepeatId (uint8 textGroup, uint8 id)
 
void ClearTextRepeatGroup (uint8 textGroup)
 
bool IsFreeToMove ()
 
bool HasSwimmingFlagOutOfCombat () const
 
void RefreshSwimmingFlag (bool recheck=false)
 
void SetAssistanceTimer (uint32 value)
 
void ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration)
 
void ResumeChasingVictim ()
 Helper to resume chasing current victim.
 
bool CanCastSpell (uint32 spellID) const
 Returns true if the creature is able to cast the spell.
 
ObjectGuid GetSummonerGUID () const
 Helper to get the creature's summoner GUID, if it is a summon.
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
std::string GetDebugInfo () const override
 
bool IsUpdateNeeded () override
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsCrowdControlled () const
 
bool IsImmobilizedState () const
 
void SetAnimTier (AnimTier animTier)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
bool IsClientControlled (Player const *exactClient=nullptr) const
 
Player const * GetClientControlling () const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetDualWieldMode (DualWieldMode mode)
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (WeaponAttackType attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply)
 
void ApplyStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float amount)
 
void SetStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float val)
 
void SetStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float val)
 
float GetFlatModifierValue (UnitMods unitMod, UnitModifierFlatType modifierType) const
 
float GetPctModifierValue (UnitMods unitMod, UnitModifierPctType modifierType) const
 
void UpdateUnitMod (UnitMods unitMod)
 
virtual bool CheckAttackFitToAuraRequirement (WeaponAttackType, AuraEffect const *) const
 
virtual void UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1)
 
void UpdateAllDamageDoneMods ()
 
void UpdateDamagePctDoneMods (WeaponAttackType attackType)
 
void UpdateAllDamagePctDoneMods ()
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void UpdateStatBuffMod (Stats stat)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
void SetResistance (SpellSchools school, int32 val)
 
void UpdateResistanceBuffModsMod (SpellSchools school)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void DealDamageShieldDamage (Unit *victim)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
int32 GetHighestExclusiveSameEffectSpellGroupValue (AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const
 
bool IsHighestExclusiveAura (Aura const *aura, bool removeOtherAuraApplications=false)
 
bool IsHighestExclusiveAuraEffect (SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura, bool owned)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype) const
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype, std::function< bool(AuraEffect const *)> const &predicate) const
 
float GetTotalAuraMultiplier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxPositiveAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxNegativeAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (SpellInfo const *spellInfo, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
bool IsRooted () const
 
float GetHoverHeight () const
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
void SetDisableGravity (bool disable)
 
void SetCanFly (bool enable)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
void SetWaterWalking (bool enable)
 
void SetFeatherFall (bool enable)
 
void SetHover (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
bool IsStandUpOnMovementState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object, Milliseconds timed=0ms)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg) const
 -------—Pet responses methods--------------—
 
void SendPetActionSound (PetAction action) const
 
void SendPetDismissSound () const
 
void SendPetAIReaction (ObjectGuid guid) const
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Creature >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Creature > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static float _GetDamageMod (int32 Rank)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

struct { 
 
   ::Spell const *   Spell = nullptr 
 
   uint32   Delay = 0 
 
   ObjectGuid   Target 
 
   float   Orientation = 0.0f 
 
_spellFocusInfo 
 
Loot loot
 
uint32 m_spells [MAX_CREATURE_SPELLS]
 
CreatureSpellCooldowns m_CreatureSpellCooldowns
 
uint32 m_ProhibitSchoolTime [7]
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
float m_SightDistance
 
float m_CombatDistance
 
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL
 
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL
 
uint32 m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
DualWieldMode _dualWieldMode
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ALEEventProcessor * ALEEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000
 
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000
 
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL = 3000
 

Protected Member Functions

bool CreateFromProto (ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
 
bool InitEntry (uint32 entry, const CreatureData *data=nullptr)
 
void RegenerateHealth ()
 
void Regenerate (Powers power)
 
bool IsInvisibleDueToDespawn () const override
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool stun=false, bool logout=false)
 
void SendMoveRoot (bool state)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 
Cell const & GetCurrentCell () const
 
- Protected Member Functions inherited from UpdatableMapObject
 UpdatableMapObject ()
 

Static Protected Member Functions

static float _GetHealthMod (int32 Rank)
 

Protected Attributes

VendorItemCounts m_vendorItemCounts
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
time_t m_corpseRemoveTime
 Timers.
 
time_t m_respawnTime
 
time_t m_respawnedTime
 
uint32 m_respawnDelay
 
uint32 m_corpseDelay
 
float m_wanderDistance
 
uint32 m_boundaryCheckTime
 
uint16 m_transportCheckTimer
 
uint32 lootPickPocketRestoreTime
 
uint32 m_combatPulseTime
 
uint32 m_combatPulseDelay
 
ReactStates m_reactState
 
MovementGeneratorType m_defaultMovementType
 
ObjectGuid::LowType m_spawnId
 For new or temporary creatures is 0 for saved it is lowguid.
 
uint8 m_equipmentId
 
int8 m_originalEquipmentId
 
bool m_alreadyCallForHelp
 
bool m_AlreadyCallAssistance
 
bool m_AlreadySearchedAssistance
 
bool m_regenHealth
 
bool m_regenPower
 
bool m_AI_locked
 
SpellSchoolMask m_meleeDamageSchoolMask
 
uint32 m_originalEntry
 
bool m_moveInLineOfSightDisabled
 
bool m_moveInLineOfSightStrictlyDisabled
 
Position m_homePosition
 
Position m_transportHomePosition
 
bool DisableReputationReward
 
bool DisableLootReward
 
CreatureTemplate const * m_creatureInfo
 
CreatureData const * m_creatureData
 
float m_detectionDistance
 
uint16 m_LootMode
 
float _sparringPct
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraFlatModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
 
float m_auraPctModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

void ForcedDespawn (Milliseconds timeMSToDespawn=0ms, Seconds forcedRespawnTimer=0s)
 
bool CanPeriodicallyCallForAssistance () const
 

Private Attributes

uint32 m_waypointID
 
uint32 m_path_id
 
CreatureGroupm_formation
 
bool TriggerJustRespawned
 
std::shared_ptr< time_t > m_lastLeashExtensionTime
 
ObjectGuid m_cannotReachTarget
 
uint32 m_cannotReachTimer
 
Spell const * _focusSpell
 
CreatureTextRepeatGroup m_textRepeat
 

‍Locks the target during spell cast for proper facing


 
bool _isMissingSwimmingFlagOutOfCombat
 
uint32 m_assistanceTimer
 
uint32 _playerDamageReq
 
bool _damagedByPlayer
 
bool _isCombatMovementAllowed
 

Additional Inherited Members

- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 
- Public Types inherited from UpdatableMapObject
enum  UpdateState : uint8 {
  NotUpdating ,
  PendingAdd ,
  Updating
}
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Detailed Description

Constructor & Destructor Documentation

◆ Creature()

Creature::Creature ( )
explicit
271{
274
275 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
276 m_spells[i] = 0;
277
278 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
280
282
284 DisableLootReward = false;
285
287 m_CombatDistance = 0.0f;
288
289 ResetLootMode(); // restore default loot mode
290 TriggerJustRespawned = false;
291 _focusSpell = nullptr;
292
293 m_respawnedTime = time_t(0);
294}
#define CREATURE_REGEN_INTERVAL
Definition CreatureData.h:31
std::uint8_t uint8
Definition Define.h:109
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:294
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:303
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
@ REACT_AGGRESSIVE
Definition Unit.h:557
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:47
@ UNIT_END
Definition UpdateFields.h:175
@ CONFIG_SIGHT_MONSTER
Definition WorldConfig.h:150
bool m_regenPower
Definition Creature.h:476
float m_wanderDistance
Definition Creature.h:457
void ResetLootMode()
Definition Creature.h:245
std::shared_ptr< time_t > m_lastLeashExtensionTime
Definition Creature.h:518
SpellSchoolMask m_meleeDamageSchoolMask
Definition Creature.h:479
uint16 m_transportCheckTimer
Definition Creature.h:459
bool m_AI_locked
Definition Creature.h:477
uint32 m_assistanceTimer
Definition Creature.h:529
int8 m_originalEquipmentId
Definition Creature.h:470
ObjectGuid::LowType m_spawnId
For new or temporary creatures is 0 for saved it is lowguid.
Definition Creature.h:468
Position m_transportHomePosition
Definition Creature.h:486
ObjectGuid::LowType m_lootRecipientGroup
Definition Creature.h:449
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:250
CreatureTemplate const * m_creatureInfo
Definition Creature.h:491
bool _isMissingSwimmingFlagOutOfCombat
Definition Creature.h:527
uint32 m_waypointID
Definition Creature.h:509
MovementGeneratorType m_defaultMovementType
Definition Creature.h:467
float m_detectionDistance
Definition Creature.h:494
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:251
float m_SightDistance
Definition Creature.h:373
float _sparringPct
Definition Creature.h:497
uint32 m_cannotReachTimer
Definition Creature.h:521
uint32 m_respawnDelay
Definition Creature.h:455
bool m_alreadyCallForHelp
Definition Creature.h:472
time_t m_corpseRemoveTime
Timers.
Definition Creature.h:452
uint32 m_combatPulseDelay
Definition Creature.h:462
time_t m_respawnTime
Definition Creature.h:453
CreatureData const * m_creatureData
Definition Creature.h:492
float m_CombatDistance
Definition Creature.h:373
time_t m_respawnedTime
Definition Creature.h:454
uint32 m_boundaryCheckTime
Definition Creature.h:458
Position m_homePosition
Definition Creature.h:485
bool TriggerJustRespawned
Definition Creature.h:514
bool m_AlreadyCallAssistance
Definition Creature.h:473
CreatureGroup * m_formation
Definition Creature.h:513
uint32 m_corpseDelay
Definition Creature.h:456
uint8 m_equipmentId
Definition Creature.h:469
bool m_AlreadySearchedAssistance
Definition Creature.h:474
uint32 m_originalEntry
Definition Creature.h:480
ReactStates m_reactState
Definition Creature.h:464
bool DisableReputationReward
Definition Creature.h:488
Spell const * _focusSpell
Definition Creature.h:523
uint32 lootPickPocketRestoreTime
Definition Creature.h:460
bool m_moveInLineOfSightStrictlyDisabled
Definition Creature.h:483
uint32 lootingGroupLowGUID
Definition Creature.h:308
bool _isCombatMovementAllowed
Definition Creature.h:533
bool DisableLootReward
Definition Creature.h:489
bool m_regenHealth
Definition Creature.h:475
uint32 _playerDamageReq
Definition Creature.h:531
bool _damagedByPlayer
Definition Creature.h:532
uint32 m_path_id
Definition Creature.h:510
bool m_moveInLineOfSightDisabled
Definition Creature.h:482
uint32 m_groupLootTimer
Definition Creature.h:307
uint32 m_combatPulseTime
Definition Creature.h:461
uint32 m_ProhibitSchoolTime[7]
Definition Creature.h:252
MovableMapObject()=default
uint16 m_valuesCount
Definition Object.h:265
int32 m_regenTimer
Definition Unit.h:2174
Unit()
Definition Unit.cpp:206
#define sWorld
Definition World.h:316

References _focusSpell, CONFIG_SIGHT_MONSTER, CREATURE_REGEN_INTERVAL, DisableLootReward, DisableReputationReward, m_CombatDistance, m_CreatureSpellCooldowns, m_ProhibitSchoolTime, Unit::m_regenTimer, m_respawnedTime, m_SightDistance, m_spells, Object::m_valuesCount, MAX_CREATURE_SPELLS, MAX_SPELL_SCHOOL, ResetLootMode(), SPELL_SCHOOL_NORMAL, sWorld, TriggerJustRespawned, and UNIT_END.

◆ ~Creature()

Creature::~Creature ( )
override
297{
298 m_vendorItemCounts.clear();
299
300 delete i_AI;
301 i_AI = nullptr;
302}
VendorItemCounts m_vendorItemCounts
Definition Creature.h:444
UnitAI * i_AI
Definition Unit.h:2120

References Unit::i_AI, and m_vendorItemCounts.

Member Function Documentation

◆ _AddCreatureSpellCooldown()

void Creature::_AddCreatureSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  end_time 
)
2819{
2820 CreatureSpellCooldown spellCooldown;
2821 spellCooldown.category = categoryId;
2822 spellCooldown.end = GameTime::GetGameTimeMS().count() + end_time;
2823 m_CreatureSpellCooldowns[spell_id] = std::move(spellCooldown);
2824}
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition CreatureData.h:503
uint16 category
Definition CreatureData.h:507
uint32 end
Definition CreatureData.h:508

References CreatureSpellCooldown::category, CreatureSpellCooldown::end, GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

Referenced by Pet::_LoadSpellCooldowns(), AddSpellCooldown(), TriggerBurningPitch(), and npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI().

◆ _GetDamageMod()

float Creature::_GetDamageMod ( int32  Rank)
static
1554{
1555 switch (Rank) // define rates for each elite rank
1556 {
1558 return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
1566 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
1567 default:
1569 }
1570}
@ CREATURE_ELITE_NORMAL
Definition SharedDefines.h:2971
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2974
@ CREATURE_ELITE_RARE
Definition SharedDefines.h:2975
@ CREATURE_ELITE_RAREELITE
Definition SharedDefines.h:2973
@ CREATURE_ELITE_ELITE
Definition SharedDefines.h:2972
@ RATE_CREATURE_NORMAL_DAMAGE
Definition WorldConfig.h:453
@ RATE_CREATURE_ELITE_RARE_DAMAGE
Definition WorldConfig.h:457
@ RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
Definition WorldConfig.h:456
@ RATE_CREATURE_ELITE_RAREELITE_DAMAGE
Definition WorldConfig.h:455
@ RATE_CREATURE_ELITE_ELITE_DAMAGE
Definition WorldConfig.h:454

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_DAMAGE, RATE_CREATURE_ELITE_RARE_DAMAGE, RATE_CREATURE_ELITE_RAREELITE_DAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, RATE_CREATURE_NORMAL_DAMAGE, and sWorld.

Referenced by ObjectMgr::CheckCreatureTemplate().

◆ _GetHealthMod()

float Creature::_GetHealthMod ( int32  Rank)
staticprotected
1535{
1536 switch (Rank) // define rates for each elite rank
1537 {
1539 return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
1541 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1547 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
1548 default:
1549 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1550 }
1551}
@ RATE_CREATURE_NORMAL_HP
Definition WorldConfig.h:448
@ RATE_CREATURE_ELITE_WORLDBOSS_HP
Definition WorldConfig.h:451
@ RATE_CREATURE_ELITE_ELITE_HP
Definition WorldConfig.h:449
@ RATE_CREATURE_ELITE_RARE_HP
Definition WorldConfig.h:452
@ RATE_CREATURE_ELITE_RAREELITE_HP
Definition WorldConfig.h:450

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_RARE_HP, RATE_CREATURE_ELITE_RAREELITE_HP, RATE_CREATURE_ELITE_WORLDBOSS_HP, RATE_CREATURE_NORMAL_HP, and sWorld.

Referenced by Guardian::InitStatsForLevel(), LoadCreatureFromDB(), and SelectLevel().

◆ _IsTargetAcceptable()

bool Creature::_IsTargetAcceptable ( Unit const *  target) const
2516{
2517 ASSERT(target);
2518
2519 // if the target cannot be attacked, the target is not acceptable
2520 if (IsFriendlyTo(target) || !target->isTargetableForAttack(false, this) || (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
2521 return false;
2522
2523 if (target->HasUnitState(UNIT_STATE_DIED))
2524 {
2525 // some creatures can detect fake death
2526 if (CanIgnoreFeignDeath() && target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH))
2527 return true;
2528 else
2529 return false;
2530 }
2531
2532 Unit const* targetVictim = target->getAttackerForHelper();
2533
2534 // if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
2535 if (IsEngagedBy(target) || IsHostileTo(target))
2536 return true;
2537
2538 // if the target's victim is friendly, and the target is neutral, the target is acceptable
2539 if (targetVictim && !IsNeutralToAll() && IsFriendlyTo(targetVictim))
2540 return true;
2541
2542 // if the target's victim is not friendly, or the target is friendly, the target is not acceptable
2543 return false;
2544}
#define ASSERT
Definition Errors.h:68
@ UNIT_FLAG2_FEIGN_DEATH
Definition UnitDefines.h:293
@ UNIT_STATE_DIED
Definition UnitDefines.h:170
bool CanIgnoreFeignDeath() const
Definition Creature.h:273
Definition Unit.h:655
Vehicle * m_vehicle
Definition Unit.h:2180
Unit * getAttackerForHelper() const
Definition Unit.cpp:754
bool IsNeutralToAll() const
Definition Unit.cpp:10442
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1906
bool IsEngagedBy(Unit const *who) const
Definition Unit.h:922
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10424
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10419
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37

References ASSERT, CanIgnoreFeignDeath(), Unit::getAttackerForHelper(), Vehicle::GetBase(), Unit::HasUnitFlag2(), Unit::HasUnitState(), Unit::IsEngagedBy(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsNeutralToAll(), Unit::IsOnVehicle(), Unit::isTargetableForAttack(), Unit::m_vehicle, UNIT_FLAG2_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by CanStartAttack(), and CreatureAI::TriggerAlert().

◆ AddLootMode()

◆ AddSpellCooldown()

void Creature::AddSpellCooldown ( uint32  spell_id,
uint32  ,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

Reimplemented from Unit.

2827{
2828 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
2829 if (!spellInfo)
2830 return;
2831
2832 // used in proc system, otherwise normal creature cooldown
2833 if (end_time)
2834 {
2835 _AddCreatureSpellCooldown(spellInfo->Id, 0, end_time);
2836 return;
2837 }
2838
2839 uint32 spellcooldown = spellInfo->RecoveryTime;
2840 uint32 categoryId = spellInfo->GetCategory();
2841 uint32 categorycooldown = categoryId ? spellInfo->CategoryRecoveryTime : 0;
2842 if (Player* modOwner = GetSpellModOwner())
2843 {
2844 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, spellcooldown);
2845 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categorycooldown);
2846 }
2847
2848 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
2849 if (categorycooldown && i_scstore != sSpellsByCategoryStore.end())
2850 {
2851 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2852 {
2853 _AddCreatureSpellCooldown(i_scset->second, categoryId, categorycooldown);
2854 }
2855 }
2856 else if (spellcooldown)
2857 {
2858 _AddCreatureSpellCooldown(spellInfo->Id, 0, spellcooldown);
2859 }
2860
2861 if (sSpellMgr->HasSpellCooldownOverride(spellInfo->Id))
2862 {
2863 if (IsCharmed() && GetCharmer()->IsPlayer())
2864 {
2865 WorldPacket data;
2866 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, spellcooldown);
2868 }
2869 }
2870}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
std::uint32_t uint32
Definition Define.h:107
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
#define sSpellMgr
Definition SpellMgr.h:826
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:619
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
Definition Creature.cpp:2818
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1066
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5688
Definition SpellInfo.h:316
uint32 GetCategory() const
Definition SpellInfo.cpp:871
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 Id
Definition SpellInfo.h:320
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
bool IsCharmed() const
Definition Unit.h:1295
Player * GetSpellModOwner() const
Definition Unit.cpp:16798
Unit * GetCharmer() const
Definition Unit.cpp:10816
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:21081
Definition WorldPacket.h:26

References _AddCreatureSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, SpellInfo::GetCategory(), Unit::GetCharmer(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsCharmed(), Object::IsPlayer(), SpellInfo::RecoveryTime, Player::SendDirectMessage(), SPELL_COOLDOWN_FLAG_NONE, SPELLMOD_COOLDOWN, sSpellMgr, sSpellsByCategoryStore, and Object::ToPlayer().

Referenced by Aura::_ApplyForTarget(), Aura::_UnapplyForTarget(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandlePetActionHelper(), boss_faction_championsAI::IsCCed(), boss_zuljin::JustEngagedWith(), Pet::Update(), and PetAI::UpdateAI().

◆ AddToWorld()

void Creature::AddToWorld ( )
overridevirtual
  • Register the creature for guid lookup

Reimplemented from Object.

Reimplemented in Pet.

305{
307 if (!IsInWorld())
308 {
309 // pussywizard: motion master needs to be initialized before OnCreatureCreate, which may set death state to JUST_DIED, to prevent crash
310 // it's also initialized in AIM_Initialize(), few lines below, but it's not a problem
312
314 if (m_spawnId)
315 {
316 GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this));
317 }
319
321
323
324 if (IsVehicle())
325 {
327 }
328
329 if (GetZoneScript())
330 {
332 }
333
335
336 sScriptMgr->OnCreatureAddWorld(this);
337 }
338}
#define sScriptMgr
Definition ScriptMgr.h:719
Definition Creature.h:47
Loot loot
Definition Creature.h:226
bool AIM_Initialize(CreatureAI *ai=nullptr)
Definition Creature.cpp:1085
void Motion_Initialize()
Definition Creature.cpp:1110
void SearchFormation()
Definition Creature.cpp:374
MapStoredObjectTypesContainer & GetObjectsStore()
Definition Map.h:348
CreatureBySpawnIdContainer & GetCreatureBySpawnIdStore()
Definition Map.h:351
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition TypeContainer.h:177
bool IsVehicle() const
Definition Unit.h:790
void AddToWorld() override
Definition Unit.cpp:15913
Vehicle * GetVehicleKit() const
Definition Unit.h:1904
void Install()
Definition Vehicle.cpp:72
Map * GetMap() const
Definition Object.h:620
ZoneScript * GetZoneScript() const
Definition Object.h:626
virtual void OnCreatureCreate(Creature *)
Definition ZoneScript.h:34
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330

References Unit::AddToWorld(), AIM_Initialize(), Map::GetCreatureBySpawnIdStore(), Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), Unit::GetVehicleKit(), WorldObject::GetZoneScript(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), Vehicle::Install(), Object::IsInWorld(), Unit::IsVehicle(), loot, m_spawnId, Motion_Initialize(), ZoneScript::OnCreatureCreate(), SearchFormation(), Loot::sourceWorldObjectGUID, and sScriptMgr.

◆ AI()

CreatureAI * Creature::AI ( ) const
inline
144{ return (CreatureAI*)i_AI; }
Definition CreatureAI.h:71

References Unit::i_AI.

Referenced by at_hol_hall_of_watchers::_OnTrigger(), Unit::_UnapplyAura(), Vehicle::AddPassenger(), Player::AddQuestAndCheckCompletion(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), boss_algalon_the_observer::boss_algalon_the_observerAI::CallConstellations(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), CanAlwaysSee(), CanCreatureAttack(), BattlegroundAV::ChangeMineOwner(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::CheckAction(), spell_putricide_mutation_init::CheckRequirementInternal(), spell_the_lich_king_ice_burst_target_search::CheckTargetCount(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), Unit::CombatStart(), CreatureUnitRelocationWorker(), Unit::DealDamage(), DespawnOnEvade(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), SummonList::DoAction(), Spell::DoAllEffectOnTarget(), HomeMovementGenerator< Creature >::DoFinalize(), instance_stratholme::instance_stratholme_InstanceMapScript::DoSpawnPlaguedCritters(), SummonList::DoZoneInCombat(), boss_four_horsemen::boss_four_horsemenAI::EnterEvadeMode(), boss_thaddius_summon::boss_thaddius_summonAI::EnterEvadeMode(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), DelayedTalk::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), ValithriaDespawner::Execute(), CaptainSurviveTalk::Execute(), ChargeRifts::Execute(), spell_kiljaeden_sinister_reflection_clone::FilterTargets(), spell_sapphiron_frost_explosion::FilterTargets(), RotateMovementGenerator::Finalize(), EffectMovementGenerator::Finalize(), boss_janalai::FireWall(), npc_anubisath_sentinel::aqsentinelAI::GetOtherSentinels(), SmartScript::GetTargets(), go_ossirian_crystal::go_ossirian_crystalAI::GossipHello(), spell_herald_volzaj_insanity::HandleAfterCast(), spell_illidari_council_empyreal_balance::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), debug_commandscript::HandleDebugBoundaryCommand(), spell_item_lil_xt::HandleDummy(), spell_shadowblink::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_dred_raptor_call::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_algalon_trigger_3_adds::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), spell_chapter2_persuasive_strike::HandleHit(), spell_chapter5_return_to_capital::HandleHit(), npc_commandscript::HandleNpcDoActionCommand(), npc_commandscript::HandleNpcSetDataCommand(), WorldSession::HandlePetActionHelper(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_taldaram_summon_flame_ball::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_ayamiss_swarmer_swarm::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_volazj_whisper::HandleScriptEffect(), Unit::HandleSpellClick(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), TempSummon::InitSummon(), Unit::InterruptSpell(), IsAlwaysDetectableFor(), SmartScript::IsSmart(), npc_mr_bigglesworth::JustDied(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_anubrekhan::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), npc_frosthound::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), WorldBossAI::JustSummoned(), npc_grimstone::npc_grimstoneAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_curator::JustSummoned(), boss_attumen::JustSummoned(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_sacrolash::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), boss_anetheron::JustSummoned(), boss_onyxia::JustSummoned(), boss_taldaram::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustSummoned(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_precious_icc::npc_precious_iccAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_gluth::boss_gluthAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_volkhan::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), npc_akama_illidan::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), emerald_dragonAI::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), boss_balinda::JustSummoned(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustSummoned(), boss_archimonde::JustSummoned(), npc_muglash::npc_muglashAI::JustSummoned(), npc_kaya_flathoof::npc_kaya_flathoofAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), npc_ame::npc_ameAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_kurenai_captive::npc_kurenai_captiveAI::JustSummoned(), npc_bessy::npc_bessyAI::JustSummoned(), npc_buru_egg::JustSummoned(), Unit::Kill(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_brew_bubble::MoveInLineOfSight(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), spell_pilgrims_bounty_serve_generic::OnAuraRemove(), achievement_flu_shot_shortage::OnCheck(), achievement_smell_saronite::OnCheck(), achievement_shadowdodger::OnCheck(), achievement_cheese_the_freeze::OnCheck(), achievement_getting_cold_in_here::OnCheck(), achievement_i_could_say_that_this_cache_was_rare::OnCheck(), achievement_i_have_the_coolest_friends::OnCheck(), achievement_ignis_shattered::OnCheck(), achievement_mimiron_firefighter::OnCheck(), achievement_mimiron_set_up_us_the_bomb_11::OnCheck(), achievement_mimiron_set_up_us_the_bomb_12::OnCheck(), achievement_mimiron_set_up_us_the_bomb_13::OnCheck(), achievement_quick_shave::OnCheck(), instance_blackrock_spire::instance_blackrock_spireMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_main_chambers_access_panel::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_wormhole::OnGossipHello(), go_the_pearl_of_the_depths::OnGossipHello(), go_pressure_valve::OnGossipHello(), go_brazier::OnGossipHello(), go_finklestein_cauldron::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_barnes::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_highlord_darion_mograine::OnGossipSelect(), npc_varian_wrynn::OnGossipSelect(), npc_thrall_bfu::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_high_overlord_saurfang_icc::OnGossipSelect(), npc_muradin_bronzebeard_icc::OnGossipSelect(), brann_bronzebeard::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), npc_vekjik::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_fos_leader::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_mcmanus::OnGossipSelect(), npc_finklestein::OnGossipSelect(), npc_captain_saeed::OnGossipSelect(), boss_azuregos::OnGossipSelect(), npc_hyjal_tyrande::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_tirions_gambit_tirion::OnGossipSelect(), npc_artorius::OnGossipSelect(), npc_simone::OnGossipSelect(), npc_nelson::OnGossipSelect(), npc_franklin::OnGossipSelect(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_chicken_cluck::OnQuestAccept(), npc_kernobee::OnQuestAccept(), npc_daphne_stilwell::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_tooga::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_kurenai_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_eris_hevenfire::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_shenthul::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), npc_emily::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_battle_at_valhalas::OnQuestAccept(), npc_finklestein::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_doctor::OnQuestAccept(), go_crystal_prison::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_chicken_cluck::OnQuestComplete(), boss_apothecary_hummel::OnQuestReward(), npc_rocknot::OnQuestReward(), npc_lady_sylvanas_windrunner::OnQuestReward(), npc_tharnarian::OnQuestReward(), npc_thrall_warchief::OnQuestReward(), npc_elder_clearwater::OnQuestReward(), npc_riggle_bassbait::OnQuestReward(), spell_electrial_storm::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), at_blackrock_stadium::OnTrigger(), at_commander_dawnforge::OnTrigger(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), OrderWhelpTargetSelector::operator()(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), Acore::CallOfHelpCreatureInRangeDo::operator()(), SplineHandler::operator()(), Unit::PetSpellFail(), PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), RemoveCorpse(), Vehicle::RemovePassenger(), Respawn(), Resurrect(), boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Say(), boss_yoggsaron_llane::boss_yoggsaron_llaneAI::Say(), boss_yoggsaron_neltharion::boss_yoggsaron_neltharionAI::Say(), boss_fathomguard_tidalvess::ScheduleRemoval(), spell_the_lich_king_valkyr_target_search::SelectTarget(), SelectVictim(), instance_naxxramas::SetBossState(), Unit::SetCharmedBy(), SetInCombatWithZone(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_pilgrims_bounty_chair::SpellHitTarget(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::Start(), spell_putricide_ooze_channel::StartAttack(), WaypointMovementGenerator< Creature >::StartMove(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), boss_zuramat::boss_zuramatAI::SummonedCreatureDespawn(), boss_sindragosa::boss_sindragosaAI::SummonedCreatureDespawn(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SummonedCreatureDespawn(), boss_anubrekhan::SummonedCreatureDies(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_love_in_air_snivel_real::Talk(), Unit::TauntApply(), Unit::TauntFadeOut(), spell_igb_check_for_players::TriggerWipe(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Update(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), and npc_bessy::npc_bessyAI::WaypointReached().

◆ AIM_Initialize()

bool Creature::AIM_Initialize ( CreatureAI ai = nullptr)
1086{
1087 // make sure nothing can change the AI during AI update
1088 if (m_AI_locked)
1089 {
1090 LOG_DEBUG("scripts.ai", "AIM_Initialize: failed to init, locked.");
1091 return false;
1092 }
1093
1094 UnitAI* oldAI = i_AI;
1095
1096 // Xinef: called in add to world
1097 //Motion_Initialize();
1098
1099 i_AI = ai ? ai : FactorySelector::SelectAI(this);
1100 delete oldAI;
1101 IsAIEnabled = true;
1102 i_AI->InitializeAI();
1103
1104 // Xinef: Initialize vehicle if it is not summoned!
1105 if (GetVehicleKit() && m_spawnId)
1106 GetVehicleKit()->Reset();
1107 return true;
1108}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
Definition UnitAI.h:198
virtual void InitializeAI()
Definition UnitAI.h:209
bool IsAIEnabled
Definition Unit.h:2079
void Reset(bool evading=false)
Definition Vehicle.cpp:120
CreatureAI * SelectAI(Creature *creature)
Definition CreatureAISelector.cpp:78

References Unit::GetVehicleKit(), Unit::i_AI, UnitAI::InitializeAI(), Unit::IsAIEnabled, LOG_DEBUG, m_AI_locked, m_spawnId, Vehicle::Reset(), and FactorySelector::SelectAI().

Referenced by AddToWorld(), Pet::AddToWorld(), Respawn(), WorldObject::SummonTrigger(), and UpdateEntry().

◆ AllLootRemovedFromCorpse()

void Creature::AllLootRemovedFromCorpse ( )
2955{
2956 if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
2957 {
2959 {
2961 }
2962 }
2963
2964 time_t now = GameTime::GetGameTime().count();
2965 if (m_corpseRemoveTime <= now)
2966 {
2967 return;
2968 }
2969
2970 float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
2971 uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
2972
2973 m_respawnTime -= diff;
2974
2975 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
2977 {
2979 }
2980 else
2981 {
2982 m_corpseRemoveTime -= diff;
2983 }
2984}
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
@ LOOT_SKINNING
Definition LootMgr.h:85
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:280
@ RATE_CORPSE_DECAY_LOOTED
Definition WorldConfig.h:476
bool hasLootRecipient() const
Definition Creature.h:231
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:205
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
bool IsPet() const
Definition Unit.h:787
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:738
Seconds GetGameTime()
Definition GameTime.cpp:38
LootType loot_type
Definition LootMgr.h:326

References GetCreatureTemplate(), GameTime::GetGameTime(), hasLootRecipient(), LootStore::HaveLootFor(), Unit::IsPet(), loot, LOOT_SKINNING, Loot::loot_type, LootTemplates_Skinning, m_corpseRemoveTime, m_respawnTime, RATE_CORPSE_DECAY_LOOTED, Unit::SetUnitFlag(), sWorld, and UNIT_FLAG_SKINNABLE.

Referenced by WorldSession::DoLootRelease(), and Unit::Kill().

◆ CalculateMinMaxDamage()

void Creature::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

1118{
1119 // creatures only have one damage
1120 if (damageIndex != 0)
1121 {
1122 minDamage = 0.f;
1123 maxDamage = 0.f;
1124 return;
1125 }
1126
1127 UnitMods unitMod;
1128 float variance = 1.0f;
1129 switch (attType)
1130 {
1131 case BASE_ATTACK:
1132 default:
1133 variance = GetCreatureTemplate()->BaseVariance;
1134 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
1135 break;
1136 case OFF_ATTACK:
1137 variance = GetCreatureTemplate()->BaseVariance;
1138 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
1139 break;
1140 case RANGED_ATTACK:
1141 variance = GetCreatureTemplate()->RangeVariance;
1142 unitMod = UNIT_MOD_DAMAGE_RANGED;
1143 break;
1144 }
1145
1146 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
1147 {
1148 minDamage = 0.0f;
1149 maxDamage = 0.0f;
1150 return;
1151 }
1152
1153 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
1154 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
1155
1156 // Disarm for creatures
1157 if (HasWeapon(attType) && !HasWeaponForAttack(attType))
1158 {
1159 minDamage *= 0.5f;
1160 maxDamage *= 0.5f;
1161 }
1162
1163 float attackPower = GetTotalAttackPowerValue(attType);
1164 float attackSpeedMulti = GetAPMultiplier(attType, normalized);
1165 float baseValue = GetFlatModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
1166 float basePct = GetPctModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
1167 float totalValue = GetFlatModifierValue(unitMod, TOTAL_VALUE);
1168 float totalPct = addTotalPct ? GetPctModifierValue(unitMod, TOTAL_PCT) : 1.0f;
1169 float dmgMultiplier = GetCreatureTemplate()->DamageModifier; // = DamageModifier * _GetDamageMod(rank);
1170
1171 minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1172 maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1173
1174 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
1175 if (minDamage < 0.0f || minDamage > 1000000000.0f)
1176 minDamage = 0.0f;
1177 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
1178 maxDamage = 0.0f;
1179 if (minDamage > maxDamage)
1180 minDamage = maxDamage;
1181}
@ BASE_VALUE
Definition Unit.h:128
@ TOTAL_VALUE
Definition Unit.h:129
@ MINDAMAGE
Definition Unit.h:142
@ MAXDAMAGE
Definition Unit.h:143
UnitMods
Definition Unit.h:149
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:173
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:174
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:172
@ OFF_ATTACK
Definition Unit.h:217
@ BASE_ATTACK
Definition Unit.h:216
@ RANGED_ATTACK
Definition Unit.h:218
@ TOTAL_PCT
Definition Unit.h:136
@ BASE_PCT
Definition Unit.h:135
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Creature.h:193
bool HasWeapon(WeaponAttackType type) const override
Definition Creature.cpp:3141
bool HasOffhandWeaponForAttack() const
Definition Unit.h:975
float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const
Definition Unit.cpp:15396
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15667
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:15691
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17466
float GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const
Definition Unit.cpp:15385
float BaseVariance
Definition CreatureData.h:211
float RangeVariance
Definition CreatureData.h:212
float DamageModifier
Definition CreatureData.h:208

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CreatureTemplate::BaseVariance, CreatureTemplate::DamageModifier, Unit::GetAPMultiplier(), GetCreatureTemplate(), Unit::GetFlatModifierValue(), Unit::GetPctModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::HasOffhandWeaponForAttack(), HasWeapon(), HasWeaponForAttack(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, CreatureTemplate::RangeVariance, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CallAssistance()

void Creature::CallAssistance ( Unit target = nullptr)
2386{
2387 if (!target)
2388 {
2389 target = GetVictim();
2390 }
2391
2392 if (!m_AlreadyCallAssistance && target && !IsPet() && !IsCharmed())
2393 {
2394 SetNoCallAssistance(true);
2395
2396 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
2397
2398 if (radius > 0)
2399 {
2400 std::list<Creature*> assistList;
2401
2402 Acore::AnyAssistCreatureInRangeCheck u_check(this, target, radius);
2404 Cell::VisitObjects(this, searcher, radius);
2405
2406 if (!assistList.empty())
2407 {
2408 AssistDelayEvent* e = new AssistDelayEvent(target->GetGUID(), this);
2409 while (!assistList.empty())
2410 {
2411 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
2412 e->AddAssistant((*assistList.begin())->GetGUID());
2413 assistList.pop_front();
2414 }
2416 }
2417 }
2418 }
2419}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
Definition WorldConfig.h:156
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
Definition WorldConfig.h:236
Definition GridNotifiers.h:1260
Definition Creature.h:537
void AddAssistant(ObjectGuid guid)
Definition Creature.h:542
void SetNoCallAssistance(bool val)
Definition Creature.h:268
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Unit * GetVictim() const
Definition Unit.h:893
EventProcessor m_Events
Definition Object.h:730
Definition GridNotifiers.h:464
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References AssistDelayEvent::AddAssistant(), EventProcessor::AddEventAtOffset(), CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, Object::GetGUID(), Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), m_AlreadyCallAssistance, WorldObject::m_Events, SetNoCallAssistance(), sWorld, and Cell::VisitObjects().

Referenced by Unit::Attack(), AssistanceMovementGenerator::Finalize(), and Update().

◆ CallForHelp()

void Creature::CallForHelp ( float  fRadius,
Unit target = nullptr 
)
2422{
2423 if (radius <= 0.0f || IsPet() || IsCharmed())
2424 {
2425 return;
2426 }
2427
2428 if (!target)
2429 {
2430 target = GetVictim();
2431 }
2432
2433 if (!target)
2434 {
2435 return;
2436 }
2437
2438 if (m_alreadyCallForHelp) // avoid recursive call for help for any reason
2439 return;
2440
2441 Acore::CallOfHelpCreatureInRangeDo u_do(this, target, radius);
2443 Cell::VisitObjects(this, worker, radius);
2444}
Definition GridNotifiers.h:1137
Definition GridNotifiers.h:480

References Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), m_alreadyCallForHelp, and Cell::VisitObjects().

Referenced by BossAI::_JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_grand_champion::boss_grand_championAI::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::JustEngagedWith(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustEngagedWith(), boss_anubrekhan::JustEngagedWith(), boss_gothik::boss_gothikAI::JustSummoned(), npc_sentinel_leader::UpdateAI(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ CanAlwaysSee()

bool Creature::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1847{
1848 if (IsAIEnabled && AI()->CanSeeAlways(obj))
1849 return true;
1850
1851 return false;
1852}
CreatureAI * AI() const
Definition Creature.h:144

References AI(), and Unit::IsAIEnabled.

◆ CanAssistTo()

bool Creature::CanAssistTo ( Unit const *  u,
Unit const *  enemy,
bool  checkfaction = true 
) const
Todo:
: Implement aggro range, detection range and assistance range templates
2447{
2448 // is it true?
2450 return false;
2451
2452 // we don't need help from zombies :)
2453 if (!IsAlive())
2454 return false;
2455
2456 // Xinef: we cannot assist in evade mode
2457 if (IsInEvadeMode())
2458 return false;
2459
2460 // pussywizard: or if enemy is in evade mode
2461 if (enemy && enemy->IsCreature() && enemy->ToCreature()->IsInEvadeMode())
2462 return false;
2463
2464 // we don't need help from non-combatant ;)
2465 if (IsCivilian())
2466 return false;
2467
2469 return false;
2470
2471 // skip fighting creature
2472 if (IsEngaged())
2473 return false;
2474
2475 // only free creature
2477 return false;
2478
2481 {
2482 return false;
2483 }
2484
2485 // only from same creature faction
2486 if (checkfaction)
2487 {
2488 if (GetFaction() != u->GetFaction())
2489 return false;
2490
2491 if (!RespondsToCallForHelp())
2492 return false;
2493 }
2494 else
2495 {
2496 if (!IsFriendlyTo(u))
2497 return false;
2498 }
2499
2500 // skip non hostile to caster enemy creatures
2501 if (!IsHostileTo(enemy))
2502 return false;
2503
2504 // Check if can see the enemy
2505 if (!CanSeeOrDetect(enemy))
2506 {
2507 return false;
2508 }
2509
2510 return true;
2511}
@ CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS
Definition CreatureData.h:71
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
bool IsCivilian() const
Definition Creature.h:79
bool HasReactState(ReactStates state) const
Definition Creature.h:101
bool IsInEvadeMode() const
Definition Creature.h:138
bool RespondsToCallForHelp() const
Definition Unit.h:1021
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:737
bool IsAlive() const
Definition Unit.h:1773
uint32 GetFaction() const
Definition Unit.h:841
bool IsEngaged() const
Definition Unit.h:921
bool IsImmuneToNPC() const
Definition Unit.h:919
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1280
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1726
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:279

References WorldObject::CanSeeOrDetect(), CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS, Unit::GetCharmerOrOwnerGUID(), Unit::GetFaction(), CreatureTemplate::HasFlagsExtra(), HasReactState(), Unit::HasUnitFlag(), Unit::IsAlive(), IsCivilian(), Object::IsCreature(), Unit::IsEngaged(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), IsInEvadeMode(), m_creatureInfo, REACT_AGGRESSIVE, Unit::RespondsToCallForHelp(), Object::ToCreature(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by AssistDelayEvent::Execute(), Acore::CallOfHelpCreatureInRangeDo::operator()(), Acore::AnyAssistCreatureInRangeCheck::operator()(), and Acore::NearestAssistCreatureInCreatureRangeCheck::operator()().

◆ CanCastSpell()

bool Creature::CanCastSpell ( uint32  spellID) const

Returns true if the creature is able to cast the spell.

3703{
3704 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
3705 int32 currentPower = GetPower(getPowerType());
3706
3708 {
3709 return false;
3710 }
3711
3712 if (spellInfo && (currentPower < spellInfo->CalcPowerCost(this, spellInfo->GetSchoolMask())))
3713 {
3714 return false;
3715 }
3716
3717 return true;
3718}
std::int32_t int32
Definition Define.h:103
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:267
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2794
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1878
Powers getPowerType() const
Definition Unit.h:1116
uint32 GetPower(Powers power) const
Definition Unit.h:1120

References Unit::GetPower(), Unit::getPowerType(), SpellInfo::GetSchoolMask(), Object::HasFlag(), IsSpellProhibited(), sSpellMgr, UNIT_FIELD_FLAGS, and UNIT_FLAG_SILENCED.

Referenced by boss_shade_of_aran::JustEngagedWith(), and npc_capernian::ScheduleEvents().

◆ CanCreatureAttack()

bool Creature::CanCreatureAttack ( Unit const *  victim,
bool  skipDistCheck = false 
) const
2584{
2585 if (!victim->IsInMap(this))
2586 return false;
2587
2588 if (!IsValidAttackTarget(victim))
2589 return false;
2590
2591 if (!victim->isInAccessiblePlaceFor(this))
2592 return false;
2593
2594 if (IsAIEnabled && !AI()->CanAIAttack(victim))
2595 return false;
2596
2597 // pussywizard: we cannot attack in evade mode
2598 if (IsInEvadeMode())
2599 return false;
2600
2601 // pussywizard: or if enemy is in evade mode
2602 if (victim->IsCreature() && victim->ToCreature()->IsInEvadeMode())
2603 return false;
2604
2605 // cannot attack if is during 5 second grace period, unless being attacked
2606 if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !IsEngagedBy(victim))
2607 {
2608 return false;
2609 }
2610
2611 // if victim is in FD and we can't see that
2612 if (victim->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) && !CanIgnoreFeignDeath())
2613 {
2614 return false;
2615 }
2616
2618 {
2619 if (GetMap()->IsDungeon())
2620 return true;
2621
2622 float visibility = std::max<float>(GetVisibilityRange(), victim->GetVisibilityRange());
2623
2624 // if outside visibility
2625 if (!IsWithinDist(victim, visibility))
2626 return false;
2627
2628 // pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
2629 // xinef: this should include taunt auras
2631 return true;
2632 }
2633
2634 if (skipDistCheck)
2635 return true;
2636
2637 if (Unit* unit = GetCharmerOrOwner())
2638 {
2639 float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, DEFAULT_VISIBILITY_DISTANCE);
2640 return victim->IsWithinDist(unit, visibilityDist);
2641 }
2642
2643 float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
2644 if (!dist)
2645 return true;
2646
2647 float x, y, z;
2648 x = y = z = 0.0f;
2649 if (GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE)->GetResetPosition(x, y, z))
2650 return IsInDist2d(x, y, dist);
2651 else
2652 return IsInDist2d(&m_homePosition, dist);
2653}
@ MOTION_SLOT_IDLE
Definition MotionMaster.h:63
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
@ CONFIG_CREATURE_LEASH_RADIUS
Definition WorldConfig.h:154
bool isWorldBoss() const
Definition Creature.h:124
time_t GetLastLeashExtensionTime() const
Definition Creature.cpp:3545
uint8 GetLeashTimer() const
Definition Creature.cpp:3555
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
Unit * GetCharmerOrOwner() const
Definition Unit.h:1271
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:14033
bool HasTauntAura() const
Definition Unit.h:1820
float GetVisibilityRange() const
Definition Object.cpp:1671
float GetObjectSize() const
Definition Object.cpp:2782
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1342
bool IsInDist2d(float x, float y, float dist) const
Definition Position.h:211

References AI(), CanIgnoreFeignDeath(), CONFIG_CREATURE_LEASH_RADIUS, DEFAULT_VISIBILITY_DISTANCE, Unit::GetCharmerOrOwner(), Unit::GetCharmerOrOwnerGUID(), GameTime::GetGameTime(), GetLastLeashExtensionTime(), GetLeashTimer(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), WorldObject::GetVisibilityRange(), Unit::HasTauntAura(), Unit::HasUnitFlag2(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsEngagedBy(), Unit::isInAccessiblePlaceFor(), Position::IsInDist2d(), IsInEvadeMode(), WorldObject::IsInMap(), Object::IsPlayer(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDist(), isWorldBoss(), m_homePosition, m_respawnedTime, MOTION_SLOT_IDLE, sWorld, Object::ToCreature(), and UNIT_FLAG2_FEIGN_DEATH.

Referenced by PetAI::_needToStop(), CanStartAttack(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), PetAI::SelectNextTarget(), ThreatContainer::SelectNextVictim(), SelectVictim(), npc_pet_shaman_earth_elemental::UpdateAI(), and npc_pet_shaman_fire_elemental::UpdateAI().

◆ CanEnterWater()

bool Creature::CanEnterWater ( ) const
overridevirtual

Implements Unit.

3206{
3207 if (CanSwim())
3208 return true;
3209
3211}
bool CanSwim() const override
This method check the current flag/status of a creature and its inhabit type.
Definition Creature.cpp:3194
CreatureMovementData const & GetMovementTemplate() const
Definition Creature.cpp:2946
bool IsSwimAllowed() const
Definition CreatureData.h:135

References CanSwim(), GetMovementTemplate(), and CreatureMovementData::IsSwimAllowed().

Referenced by ConfusedMovementGenerator< T >::_InitSpecific(), RandomMovementGenerator< T >::_setRandomLocation(), Map::CanReachPositionAndGetValidCoords(), PathGenerator::CreateFilter(), Unit::isInAccessiblePlaceFor(), and RefreshSwimmingFlag().

◆ CanFly()

bool Creature::CanFly ( ) const
inlineoverridevirtual

◆ CanGeneratePickPocketLoot()

bool Creature::CanGeneratePickPocketLoot ( ) const

◆ CanHover()

bool Creature::CanHover ( ) const
inline
bool IsHovering() const
Definition Unit.h:1690
CreatureGroundMovementType Ground
Definition CreatureData.h:122

References GetMovementTemplate(), CreatureMovementData::Ground, Hover, and Unit::IsHovering().

Referenced by LoadCreaturesAddon(), and UpdateMovementFlags().

◆ CanIgnoreFeignDeath()

bool Creature::CanIgnoreFeignDeath ( ) const
inline
@ CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH
Definition CreatureData.h:61
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:77

References CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH, and HasFlagsExtra().

Referenced by _IsTargetAcceptable(), and CanCreatureAttack().

◆ CanNotReachTarget()

bool Creature::CanNotReachTarget ( ) const
3514{
3515 return m_cannotReachTarget;
3516}
ObjectGuid m_cannotReachTarget
Definition Creature.h:520

References m_cannotReachTarget.

Referenced by IsEvadingAttacks(), IsNotReachableAndNeedRegen(), and Update().

◆ CanPeriodicallyCallForAssistance()

bool Creature::CanPeriodicallyCallForAssistance ( ) const
private
3566{
3567 if (!IsInCombat())
3568 return false;
3569
3571 return false;
3572
3573 if (!CanHaveThreatList())
3574 return false;
3575
3576 if (IsSummon() && GetMap()->Instanceable())
3577 return false;
3578
3579 return true;
3580}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
bool IsSummon() const
Definition Unit.h:784
bool HasUnitState(const uint32 f) const
Definition Unit.h:726
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14723
bool IsInCombat() const
Definition Unit.h:924

References Unit::CanHaveThreatList(), WorldObject::GetMap(), Unit::HasUnitState(), Unit::IsInCombat(), Unit::IsSummon(), UNIT_STATE_DIED, and UNIT_STATE_POSSESSED.

Referenced by Update().

◆ CanResetTalents()

bool Creature::CanResetTalents ( Player player) const
1259{
1260 Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(GetEntry());
1261 if (!trainer)
1262 return false;
1263
1264 return player->GetLevel() >= 10 && trainer->IsTrainerValidForPlayer(player);
1265}
#define sObjectMgr
Definition ObjectMgr.h:1644
uint32 GetEntry() const
Definition Object.h:116
Definition Trainer.h:66
bool IsTrainerValidForPlayer(Player const *player) const
Definition Trainer.cpp:209
uint8 GetLevel() const
Definition Unit.h:1088

References Object::GetEntry(), Unit::GetLevel(), Trainer::Trainer::IsTrainerValidForPlayer(), and sObjectMgr.

Referenced by WorldSession::HandleTalentWipeConfirmOpcode(), and Player::PrepareGossipMenu().

◆ CanStartAttack()

bool Creature::CanStartAttack ( Unit const *  u) const
1870{
1871 if (IsCivilian())
1872 return false;
1873
1874 // This set of checks is should be done only for creatures
1875 if ((IsImmuneToNPC() && !who->IsPlayer()) || // flag is valid only for non player characters
1876 (IsImmuneToPC() && who->IsPlayer())) // immune to PC and target is a player, return false
1877 {
1878 return false;
1879 }
1880
1881 if (Unit* owner = who->GetOwner())
1882 if (owner->IsPlayer() && IsImmuneToPC()) // immune to PC and target has player owner
1883 return false;
1884
1885 // Do not attack non-combat pets
1886 if (who->IsCreature() && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
1887 return false;
1888
1889 if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) // too much Z difference, skip very costy vmap calculations here
1890 return false;
1891
1892 if (!_IsTargetAcceptable(who))
1893 return false;
1894
1895 if (IsNeutralToAll() || !IsWithinDistInMap(who, GetAggroRange(who) + m_CombatDistance, true, false, false)) // pussywizard: +m_combatDistance for turrets and similar
1896 return false;
1897
1898 if (!CanCreatureAttack(who))
1899 return false;
1900
1902 return false;
1903
1904 if (!IsHostileTo(who))
1905 return false;
1906
1907 return IsWithinLOSInMap(who);
1908}
#define CREATURE_Z_ATTACK_RANGE
Definition Creature.h:38
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2640
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
bool _IsTargetAcceptable(Unit const *target) const
Definition Creature.cpp:2515
bool CanFly() const override
Definition Creature.h:86
bool CanCreatureAttack(Unit const *victim, bool skipDistCheck=false) const
Definition Creature.cpp:2583
float GetAggroRange(Unit const *target) const
Definition Creature.cpp:3224
Unit * GetOwner() const
Definition Unit.cpp:10808
bool IsImmuneToPC() const
Definition Unit.h:917
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1373
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1347
float GetDistanceZ(WorldObject const *obj) const
Definition Object.cpp:1220

References _IsTargetAcceptable(), CanCreatureAttack(), CanFly(), CREATURE_TYPE_NON_COMBAT_PET, CREATURE_Z_ATTACK_RANGE, GetAggroRange(), Unit::GetCreatureType(), WorldObject::GetDistanceZ(), Unit::GetOwner(), Unit::HasUnitState(), IsCivilian(), Object::IsCreature(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), Unit::IsImmuneToPC(), Unit::IsNeutralToAll(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), m_CombatDistance, and UNIT_STATE_STUNNED.

Referenced by CreatureAI::MoveInLineOfSight(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_hadronox_crusherPackAI::MoveInLineOfSight(), and Acore::NearestHostileUnitInAttackDistanceCheck::operator()().

◆ CanSwim()

bool Creature::CanSwim ( ) const
overridevirtual

This method check the current flag/status of a creature and its inhabit type.

Pets should swim by default to properly follow the player NOTE: You can set the UNIT_FLAG_CANNOT_SWIM temporary to deny a creature to swim

Reimplemented from Unit.

3195{
3196 if (Unit::CanSwim() || (!Unit::CanSwim() && !CanFly()))
3197 return true;
3198
3199 if (IsPet())
3200 return true;
3201
3202 return false;
3203}
virtual bool CanSwim() const
this method checks the current flag of a unit
Definition Unit.cpp:19944

References CanFly(), Unit::CanSwim(), and Unit::IsPet().

Referenced by PathGenerator::BuildPolyPath(), CanEnterWater(), PathGenerator::IsSwimmableSegment(), WorldObject::UpdateAllowedPositionZ(), and UpdateMovementFlags().

◆ CanWalk()

◆ ClearLastLeashExtensionTimePtr()

◆ ClearProhibitedSpellTimers()

void Creature::ClearProhibitedSpellTimers ( )
2811{
2812 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2813 {
2814 m_ProhibitSchoolTime[i] = 0;
2815 }
2816}

References m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by boss_shade_of_aran::JustEngagedWith().

◆ ClearTarget()

void Creature::ClearTarget ( )
inline
377{ SetTarget(); };
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3382

References SetTarget().

Referenced by boss_julianne::DamageTaken(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), and boss_leotheras_the_blind::Reset().

◆ ClearTextRepeatGroup()

void Creature::ClearTextRepeatGroup ( uint8  textGroup)
3643{
3644 CreatureTextRepeatGroup::iterator groupItr = m_textRepeat.find(textGroup);
3645 if (groupItr != m_textRepeat.end())
3646 groupItr->second.clear();
3647}
CreatureTextRepeatGroup m_textRepeat
‍Locks the target during spell cast for proper facing
Definition Creature.h:525

References m_textRepeat.

Referenced by CreatureTextMgr::SendChat().

◆ Create()

bool Creature::Create ( ObjectGuid::LowType  guidlow,
Map map,
uint32  phaseMask,
uint32  Entry,
uint32  vehId,
float  x,
float  y,
float  z,
float  ang,
const CreatureData data = nullptr 
)

Relocate before CreateFromProto, to initialize coords and allow returning correct zone id for selecting OutdoorPvP/Battlefield script

Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there

1126{
1127 ASSERT(map);
1128 SetMap(map);
1129 SetPhaseMask(phaseMask, false);
1130
1131 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
1132 if (!cinfo)
1133 {
1134 LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1135 return false;
1136 }
1137
1140 Relocate(x, y, z, ang);
1141
1142 if (!IsPositionValid())
1143 {
1144 LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, Entry, x, y, z, ang);
1145 return false;
1146 }
1147
1148 // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
1149 PositionFullTerrainStatus terrainData;
1151 ProcessPositionDataChanged(terrainData);
1152
1153 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
1154 if (!CreateFromProto(guidlow, Entry, vehId, data))
1155 return false;
1156
1158
1159 switch (GetCreatureTemplate()->rank)
1160 {
1163 break;
1166 break;
1169 break;
1171 // Xinef: Reduce corpse delay for bossess outside of instance
1172 if (!GetInstanceId())
1173 m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE) * 2;
1174 else
1176 break;
1177 default:
1179 break;
1180 }
1181
1183 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, cinfo);
1184 if (minfo && !IsTotem()) // Cancel load if no model defined or if totem
1185 {
1186 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
1187 SetNativeDisplayId(display.CreatureDisplayID);
1188 }
1189
1192
1195
1197
1199 {
1202 }
1203 else if (cinfo->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS) // Xinef: Add ghost visibility for ghost units
1204 {
1207 }
1208 if (Entry == VISUAL_WAYPOINT)
1209 SetVisible(false);
1210
1213
1214 return true;
1215}
@ CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING
Definition CreatureData.h:74
@ CREATURE_FLAG_EXTRA_GHOST_VISIBILITY
Definition CreatureData.h:55
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
#define VISUAL_WAYPOINT
Definition MotionMaster.h:34
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:49
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1285
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1292
@ GHOST_VISIBILITY_GHOST
Definition SharedDefines.h:1293
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2697
@ UNIT_STATE_IGNORE_PATHFINDING
Definition UnitDefines.h:197
@ CONFIG_CORPSE_DECAY_ELITE
Definition WorldConfig.h:255
@ CONFIG_CORPSE_DECAY_NORMAL
Definition WorldConfig.h:253
@ CONFIG_CORPSE_DECAY_WORLDBOSS
Definition WorldConfig.h:257
@ CONFIG_CORPSE_DECAY_RARE
Definition WorldConfig.h:254
@ CONFIG_CORPSE_DECAY_RAREELITE
Definition WorldConfig.h:256
bool LoadCreaturesAddon(bool reload=false)
Definition Creature.cpp:2668
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3355
bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
Definition Creature.cpp:1591
uint32 GetScriptId() const
Definition Creature.cpp:3009
void UpdateMovementFlags()
Definition Creature.cpp:3269
float GetNativeObjectScale() const override
Definition Creature.cpp:3331
void LoadSparringPct()
Definition Creature.cpp:2754
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:394
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
Definition Map.cpp:1381
void SetVisible(bool x)
Definition Unit.cpp:14400
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1957
void AddUnitState(uint32 f)
Definition Unit.h:725
float GetHoverHeight() const
Definition Unit.h:1697
uint32 GetNativeDisplayId() const
Definition Unit.h:1955
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19300
void ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override
Definition Unit.cpp:4314
bool IsSpiritHealer() const
Definition Unit.h:802
bool IsTotem() const
Definition Unit.h:789
bool IsSpiritGuide() const
Definition Unit.h:803
uint32 GetPhaseMask() const
Definition Object.h:512
uint32 LastUsedScriptID
Definition Object.h:679
uint32 GetInstanceId() const
Definition Object.h:509
virtual void SetMap(Map *map)
Definition Object.cpp:2108
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:613
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:612
uint32 const Entry[3]
Definition instance_blackwing_lair.cpp:73
Definition CreatureData.h:394
Definition CreatureData.h:169
Definition CreatureData.h:186
uint32 type_flags
Definition CreatureData.h:219
Definition Map.h:94
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
bool IsPositionValid() const
Definition Position.cpp:183
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(float x, float y)
Definition Position.h:77

References Unit::AddUnitState(), ASSERT, CONFIG_CORPSE_DECAY_ELITE, CONFIG_CORPSE_DECAY_NORMAL, CONFIG_CORPSE_DECAY_RARE, CONFIG_CORPSE_DECAY_RAREELITE, CONFIG_CORPSE_DECAY_WORLDBOSS, CreateFromProto(), CREATURE_ELITE_ELITE, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, CREATURE_FLAG_EXTRA_GHOST_VISIBILITY, CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, CreatureModel::CreatureDisplayID, DEFAULT_COLLISION_HEIGHT, CreatureModel::DisplayScale, Entry, GetCreatureTemplate(), Map::GetFullTerrainStatusForPosition(), Unit::GetHoverHeight(), WorldObject::GetInstanceId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetScriptId(), GHOST_VISIBILITY_ALIVE, GHOST_VISIBILITY_GHOST, HasFlagsExtra(), Position::IsPositionValid(), Unit::IsSpiritGuide(), Unit::IsSpiritHealer(), Unit::IsTotem(), WorldObject::LastUsedScriptID, LoadCreaturesAddon(), LoadSparringPct(), LOG_ERROR, m_corpseDelay, Position::m_positionZ, WorldObject::m_serverSideVisibility, WorldObject::m_serverSideVisibilityDetect, Unit::ProcessPositionDataChanged(), Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, SetDisplayId(), WorldObject::SetMap(), Unit::SetNativeDisplayId(), Unit::SetPhaseMask(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), Unit::SetVisible(), sObjectMgr, sWorld, CreatureTemplate::type_flags, UNIT_STATE_IGNORE_PATHFINDING, UpdateMovementFlags(), and VISUAL_WAYPOINT.

Referenced by Battleground::AddCreature(), debug_commandscript::HandleDebugSpawnVehicleCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadCreatureFromDB(), Battlefield::SpawnCreature(), and Map::SummonCreature().

◆ CreateFromProto()

bool Creature::CreateFromProto ( ObjectGuid::LowType  guidlow,
uint32  Entry,
uint32  vehId,
const CreatureData data = nullptr 
)
protected
1592{
1593 SetZoneScript();
1594 if (GetZoneScript() && data)
1595 {
1596 uint32 FirstEntry = GetZoneScript()->GetCreatureEntry(guidlow, data);
1597 if (!FirstEntry)
1598 return false;
1599 }
1600
1601 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
1602 if (!normalInfo)
1603 {
1604 LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1605 return false;
1606 }
1607
1609
1610 Object::_Create(guidlow, Entry, (vehId || normalInfo->VehicleId) ? HighGuid::Vehicle : HighGuid::Unit);
1611
1612 // Xinef: select proper vehicle id
1613 if (!vehId)
1614 {
1615 CreatureTemplate const* cinfo = normalInfo;
1616 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
1617 {
1618 // we already have valid Map pointer for current creature!
1619 if (cinfo->DifficultyEntry[diff - 1])
1620 {
1621 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
1622 if (cinfo && cinfo->VehicleId)
1623 break; // template found
1624
1625 // check and reported at startup, so just ignore (restore normalInfo)
1626 cinfo = normalInfo;
1627 }
1628
1629 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
1630 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
1631 diff -= 2; // to normal raid difficulty cases
1632 else
1633 --diff;
1634 }
1635
1636 if (cinfo->VehicleId)
1637 CreateVehicleKit(cinfo->VehicleId, (cinfo->VehicleId != normalInfo->VehicleId ? cinfo->Entry : normalInfo->Entry));
1638 }
1639 else
1640 CreateVehicleKit(vehId, Entry);
1641
1642 if (!UpdateEntry(Entry, data))
1643 return false;
1644
1645 return true;
1646}
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition DBCEnums.h:275
HighGuid
Definition ObjectGuid.h:58
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:534
void SetOriginalEntry(uint32 entry)
Definition Creature.h:369
bool IsRaid() const
Definition Map.h:297
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:123
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18966
void SetZoneScript()
Definition Object.cpp:2330
virtual uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)
Definition ZoneScript.h:31
uint32 Entry
Definition CreatureData.h:187
uint32 VehicleId
Definition CreatureData.h:226
uint32 DifficultyEntry[MAX_DIFFICULTY - 1]
Definition CreatureData.h:188

References Object::_Create(), Unit::CreateVehicleKit(), CreatureTemplate::DifficultyEntry, CreatureTemplate::Entry, Entry, ZoneScript::GetCreatureEntry(), WorldObject::GetMap(), WorldObject::GetZoneScript(), Unit::IsPet(), Map::IsRaid(), LOG_ERROR, RAID_DIFFICULTY_10MAN_HEROIC, SetOriginalEntry(), WorldObject::SetZoneScript(), sObjectMgr, Unit, UpdateEntry(), Vehicle, and CreatureTemplate::VehicleId.

Referenced by Create().

◆ DeleteFromDB()

void Creature::DeleteFromDB ( )
virtual

Reimplemented in Pet.

1804{
1805 if (!m_spawnId)
1806 {
1807 LOG_ERROR("entities.unit", "Trying to delete not saved creature: {}", GetGUID().ToString());
1808 return;
1809 }
1810
1812 sObjectMgr->DeleteCreatureData(m_spawnId);
1813
1814 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1815
1817 stmt->SetData(0, m_spawnId);
1818 trans->Append(stmt);
1819
1820 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
1821 stmt->SetData(0, m_spawnId);
1822 trans->Append(stmt);
1823
1824 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
1825 stmt->SetData(0, m_spawnId);
1826 trans->Append(stmt);
1827
1828 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
1829 stmt->SetData(0, m_spawnId);
1830 trans->Append(stmt);
1831
1832 WorldDatabase.CommitTransaction(trans);
1833}
SQLTransaction< WorldDatabaseConnection > WorldDatabaseTransaction
Definition DatabaseEnvFwd.h:71
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
@ WORLD_DEL_GAME_EVENT_MODEL_EQUIP
Definition WorldDatabase.h:108
@ WORLD_DEL_CREATURE_ADDON
Definition WorldDatabase.h:73
@ WORLD_DEL_GAME_EVENT_CREATURE
Definition WorldDatabase.h:107
@ WORLD_DEL_CREATURE
Definition WorldDatabase.h:83
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
Definition Map.cpp:2415
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
std::string ToString() const
Definition Position.cpp:59

References Object::GetGUID(), WorldObject::GetMap(), LOG_ERROR, m_spawnId, Map::RemoveCreatureRespawnTime(), PreparedStatementBase::SetData(), sObjectMgr, Position::ToString(), WORLD_DEL_CREATURE, WORLD_DEL_CREATURE_ADDON, WORLD_DEL_GAME_EVENT_CREATURE, WORLD_DEL_GAME_EVENT_MODEL_EQUIP, and WorldDatabase.

Referenced by npc_commandscript::HandleNpcDeleteCommand().

◆ DespawnOnEvade()

void Creature::DespawnOnEvade ( Seconds  respawnDelay = 20s)
2139{
2141
2142 if (respawnDelay < 2s)
2143 {
2144 LOG_WARN("entities.unit", "DespawnOnEvade called with delay of {} seconds, defaulting to 2.", respawnDelay.count());
2145 respawnDelay = 2s;
2146 }
2147
2148 if (TempSummon* whoSummon = ToTempSummon())
2149 {
2151 whoSummon->UnSummon();
2152 return;
2153 }
2154
2155 DespawnOrUnsummon(0ms, respawnDelay);
2156}
#define LOG_WARN(filterType__,...)
Definition Log.h:162
virtual void SummonedCreatureDespawnAll()
Definition CreatureAI.h:140
Position const & GetHomePosition() const
Definition Creature.h:339
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2130
void ScheduleCreatureRespawn(ObjectGuid, Milliseconds, Position pos=Position())
Definition Map.cpp:2752
Definition TemporarySummon.h:40
TempSummon * ToTempSummon()
Definition Unit.h:721

References AI(), DespawnOrUnsummon(), Object::GetGUID(), GetHomePosition(), WorldObject::GetMap(), LOG_WARN, Map::ScheduleCreatureRespawn(), CreatureAI::SummonedCreatureDespawnAll(), and Unit::ToTempSummon().

Referenced by npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_jeklik::EnterEvadeMode(), boss_illidan_stormrage::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), boss_midnight::EnterEvadeMode(), boss_zuljin::EnterEvadeMode(), boss_nightbane::JustReachedHome(), npc_vengeful_spirit::OnCharmed(), and instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData().

◆ DespawnOrUnsummon()

void Creature::DespawnOrUnsummon ( Milliseconds  msTimeToDespawn = 0ms,
Seconds  forcedRespawnTimer = 0s 
)
2131{
2132 if (TempSummon* summon = this->ToTempSummon())
2133 summon->UnSummon(msTimeToDespawn);
2134 else
2135 ForcedDespawn(msTimeToDespawn, forcedRespawnTimer);
2136}
void ForcedDespawn(Milliseconds timeMSToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2110

References ForcedDespawn(), and Unit::ToTempSummon().

Referenced by spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), npc_simone::npc_simoneAI::CorpseRemoved(), Player::CreatePet(), npc_jenny::DamageTaken(), boss_headless_horseman_head::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_akama_shade::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), MotionTransport::DelayedTeleportTransport(), SummonList::DespawnAll(), SummonList::DespawnEntry(), brann_bronzebeard::brann_bronzebeardAI::DespawnHeads(), DespawnOnEvade(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), Vehicle::Dismiss(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), npc_bone_spike::npc_bone_spikeAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_fathomlord_karathress::DoAction(), npc_herald_of_the_lich_king::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), npc_twilight_summon::npc_twilight_summonAI::DoAction(), npc_snobold_vassal::npc_snobold_vassalAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::DoAction(), npc_molten_golem::DoAction(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), npc_blade_of_azzinoth::DoAction(), Spell::EffectScriptEffect(), Spell::EffectTameCreature(), boss_julianne::EnterEvadeMode(), boss_rend_blackhand::boss_rend_blackhandAI::EnterEvadeMode(), boss_attumen::EnterEvadeMode(), boss_entropius::EnterEvadeMode(), boss_black_knight::boss_black_knightAI::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), boss_the_lurker_below::EnterEvadeMode(), boss_harbinger_skyriss::EnterEvadeMode(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterEvadeMode(), npc_hallows_end_soh::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_dirt_mound::EnterEvadeMode(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::EnterEvadeMode(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::EnterEvadeMode(), npc_fel_infernal::npc_fel_infernalAI::EnterEvadeMode(), npc_mistress_of_pain::npc_mistress_of_painAI::EnterEvadeMode(), boss_tyrannus::boss_tyrannusAI::EnterEvadeMode(), npc_parasitic_shadowfiend::EnterEvadeMode(), boss_ahune::EnterEvadeMode(), boss_nazan::EnterEvadeMode(), boss_vazruden::EnterEvadeMode(), ForcedDespawnDelayEvent::Execute(), VehicleDespawnEvent::Execute(), DelayedCastEvent::Execute(), EoEDrakeEnterVehicleEvent::Execute(), SuckBackEvent::Execute(), npc_hallows_end_soh::FinishEvent(), spell_gen_despawn_self::HandleDummy(), spell_item_lil_xt::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_rocket_chicken::HandleDummyTick(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_dtk_raise_dead_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_shredder_delivery::HandleScript(), spell_ahune_minion_despawner::HandleScript(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q12690_burst_at_the_seams::HandleScript(), spell_illidan_cage_trap::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_hawk_hunting::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), boss_twilight_corrupter::InitializeAI(), npc_ahune_ice_spear_bunny::InitializeAI(), npc_underbog_mushroom::InitializeAI(), Guardian::InitStatsForLevel(), npc_taldaram_flamesphere::IsSummonedBy(), npc_putricide_oozeAI::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_majordomo::boss_majordomoAI::JustDied(), npc_kilrek::JustDied(), boss_dorothee::JustDied(), boss_roar::JustDied(), boss_strawman::JustDied(), boss_tinhead::JustDied(), npc_zulian_prowler::npc_zulian_prowlerAI::JustDied(), npc_chained_spirit::JustDied(), npc_belnistrasz::npc_belnistraszAI::JustDied(), npc_living_inferno::npc_living_infernoAI::JustDied(), npc_memory::npc_memoryAI::JustDied(), npc_argent_soldier::npc_argent_soldierAI::JustDied(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), npc_fel_infernal::npc_fel_infernalAI::JustDied(), npc_mistress_of_pain::npc_mistress_of_painAI::JustDied(), npc_dark_nucleus::npc_dark_nucleusAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), npc_little_ooze::npc_little_oozeAI::JustDied(), npc_big_ooze::npc_big_oozeAI::JustDied(), npc_ice_tomb::npc_ice_tombAI::JustDied(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied(), npc_thassarian2::npc_thassarian2AI::JustDied(), npc_wintergarde_gryphon::JustDied(), npc_q24545_vegard::npc_q24545_vegardAI::JustDied(), npc_blessed_banner::npc_blessed_bannerAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), boss_hydromancer_thespia::JustDied(), npc_necrotic_shard::JustDied(), npc_buru_egg::JustDied(), boss_bug_trio::JustDied(), npc_frost_tomb::JustDied(), npc_lava_spawn::JustEngagedWith(), npc_dirt_mound::JustEngagedWith(), boss_dorothee::JustReachedHome(), boss_roar::JustReachedHome(), boss_strawman::JustReachedHome(), boss_tinhead::JustReachedHome(), boss_crone::JustReachedHome(), boss_bigbadwolf::JustReachedHome(), boss_julianne::JustReachedHome(), boss_romulo::JustReachedHome(), boss_arlokk::boss_arlokkAI::JustReachedHome(), boss_headless_horseman::JustReachedHome(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustReachedHome(), npc_precious::npc_preciousAI::JustReachedHome(), npc_ouro_spawner::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_risen_archmage::npc_risen_archmageAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_malygos::boss_malygosAI::JustSummoned(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_brew_bubble::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), FollowerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_forest_frog::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_amanishi_lookout::MovementInform(), npc_troll_volunteer::npc_troll_volunteerAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_concentrated_ball::npc_concentrated_ballAI::MovementInform(), npc_darnavan::npc_darnavanAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_chained_spirit::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::npc_assembly_lightningAI::MovementInform(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::MovementInform(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_bonfire_despawner::npc_midsummer_bonfire_despawner(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), BattlefieldWG::OnCreatureCreate(), instance_gnomeregan::instance_gnomeregan_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), go_scourge_enclosure::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_grandmother::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_dragonblight_devour_ghoul_periodic::OnRemove(), spell_kaelthas_flame_strike::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), npc_valithria_portal::npc_valithria_portalAI::OnSpellClick(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), instance_zulaman::instance_zulaman_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded(), npc_ulduar_vx001::npc_ulduar_vx001AI::PassengerBoarded(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::RemoveAll(), boss_gyth::boss_gythAI::Reset(), boss_nefarian::Reset(), npc_sanguine_spirit::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_demonic_vapor_trail::Reset(), npc_singularity::Reset(), boss_infinite_corruptor::boss_infinite_corruptorAI::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), npc_eye_tentacle::Reset(), npc_claw_tentacle::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), npc_xt002_pummeller::npc_xt002_pummellerAI::Reset(), npc_xt002_life_spark::npc_xt002_life_sparkAI::Reset(), npc_violet_hold_defense_system::Reset(), npc_target_trigger::Reset(), npc_oscillating_frequency_scanner_master_bunny::npc_oscillating_frequency_scanner_master_bunnyAI::Reset(), npc_simon_bunny::npc_simon_bunnyAI::ResetNode(), NPCStaveQuestAI::RevealForm(), npc_necrotic_shard::ScheduleTasks(), spell_putricide_ooze_channel::SelectTarget(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_preparations_for_war_vehicle::SpellHit(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_headless_horseman_pumpkin::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), boss_freya::boss_freyaAI::SpellHit(), boss_hodir::boss_hodirAI::SpellHit(), boss_mimiron::boss_mimironAI::SpellHit(), npc_ulduar_keeper::npc_ulduar_keeperAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_living_constellation::npc_living_constellationAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), npc_necropolis_relay::SpellHitTarget(), boss_headless_horseman_head::SpellHitTarget(), npc_necropolis_proxy::SpellHitTarget(), npc_necrotic_shard::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_necropolis_health::SpellHitTarget(), boss_ouro::Submerge(), npc_time_rift::SummonedCreatureDies(), boss_hazzarah::SummonedCreatureDies(), boss_novos::SummonedCreatureDies(), npc_creature_generator_akama::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_hydross_the_unstable::SummonMovementInform(), boss_razorgore::boss_razorgoreAI::SummonMovementInform(), npc_drakuru_shackles::npc_drakuru_shacklesAI::UnlockRageclaw(), VehicleAI::UpdateAI(), npc_escortAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_kernobee::npc_kernobeeAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_dark_iron_attack_mole_machine::UpdateAI(), npc_brew_bubble::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_stillpine_capitive::npc_stillpine_capitiveAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_giant_spotlight::npc_giant_spotlightAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::UpdateAI(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::UpdateAI(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_blessed_banner::npc_blessed_bannerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_imp_in_a_bottle::UpdateAI(), npc_pet_gen_fetch_ball::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_elder_clearwater::npc_elder_clearwaterAI::UpdateAI(), npc_ichor_globule::npc_ichor_globuleAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_rinji::npc_rinjiAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_jenny::UpdateFollowerAI(), SmartAI::UpdatePath(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), and npc_plaguehound_tracker::npc_plaguehound_trackerAI::WaypointReached().

◆ DisappearAndDie()

void Creature::DisappearAndDie ( )

◆ DoFleeToGetAssistance()

void Creature::DoFleeToGetAssistance ( )
1056{
1057 if (!GetVictim())
1058 return;
1059
1061 return;
1062
1063 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
1064 if (radius > 0)
1065 {
1066 Creature* creature = nullptr;
1067
1070
1071 Cell::VisitObjects(this, searcher, radius);
1072
1074 UpdateSpeed(MOVE_RUN, false);
1075
1076 if (!creature)
1077 //SetFeared(true, GetVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
1078 //TODO: use 31365
1080 else
1081 GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
1082 }
1083}
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ MOVE_RUN
Definition UnitDefines.h:354
@ CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
Definition WorldConfig.h:155
void SetNoSearchAssistance(bool val)
Definition Creature.h:269
void MoveSeekAssistance(float x, float y, float z)
Definition MotionMaster.cpp:755
bool HasPreventsFleeingAura() const
Definition Unit.h:1785
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18296
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14418
Definition GridNotifiers.h:449

References CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasPreventsFleeingAura(), MOVE_RUN, MotionMaster::MoveSeekAssistance(), Unit::SetControlled(), SetNoSearchAssistance(), sWorld, UNIT_STATE_FLEEING, Unit::UpdateSpeed(), and Cell::VisitObjects().

Referenced by npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), SmartScript::ProcessAction(), and npc_sentinel_infiltrator::UpdateAI().

◆ DoImmediateBoundaryCheck()

void Creature::DoImmediateBoundaryCheck ( )
inline
305{ m_boundaryCheckTime = 0; }

References m_boundaryCheckTime.

Referenced by CreatureAI::SetBoundary().

◆ FocusTarget()

void Creature::FocusTarget ( Spell const *  focusSpell,
WorldObject const *  target 
)
3389{
3390 // already focused
3391 if (_focusSpell)
3392 return;
3393
3394 _focusSpell = focusSpell;
3395
3396 SetGuidValue(UNIT_FIELD_TARGET, this == target ? ObjectGuid::Empty : target->GetGUID());
3397 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3399
3400 // Set serverside orientation if needed (needs to be after attribute check)
3401 if (this == target && (movespline->Finalized() || GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE))
3403 else
3404 SetInFront(target);
3405}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
@ SPELL_ATTR5_AI_DOESNT_FACE_TARGET
Definition SharedDefines.h:597
@ UNIT_STATE_ROTATING
Definition UnitDefines.h:190
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
bool Finalized() const
Definition MoveSpline.h:116
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
void SetFacingTo(float ori)
Definition Unit.cpp:20500
Movement::MoveSpline * movespline
Definition Unit.h:2096
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20494
float GetOrientation() const
Definition Position.h:124

References _focusSpell, Unit::AddUnitState(), CHASE_MOTION_TYPE, ObjectGuid::Empty, Movement::MoveSpline::Finalized(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetOrientation(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), Unit::movespline, Unit::SetFacingTo(), Object::SetGuidValue(), Unit::SetInFront(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

Referenced by Spell::prepare().

◆ ForcedDespawn()

void Creature::ForcedDespawn ( Milliseconds  timeMSToDespawn = 0ms,
Seconds  forcedRespawnTimer = 0s 
)
private
2111{
2112 if (timeMSToDespawn > 0ms)
2113 {
2114 ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this, forceRespawnTimer);
2115 m_Events.AddEventAtOffset(pEvent, timeMSToDespawn);
2116 return;
2117 }
2118
2119 if (IsAlive())
2121
2122 // Xinef: Set new respawn time, ignore corpse decay time...
2123 RemoveCorpse(true);
2124
2125 if (forceRespawnTimer > 0s)
2126 if (GetMap())
2127 GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
2128}
Definition Creature.h:553

References EventProcessor::AddEventAtOffset(), Object::GetGUID(), WorldObject::GetMap(), Unit::IsAlive(), JustDied, WorldObject::m_Events, RemoveCorpse(), Map::ScheduleCreatureRespawn(), and setDeathState().

Referenced by DespawnOrUnsummon().

◆ GetAggroRange()

float Creature::GetAggroRange ( Unit const *  target) const
3225{
3226 // Determines the aggro range for creatures
3227 // Based on data from wowwiki due to lack of 3.3.5a data
3228
3229 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3230 if (aggroRate == 0)
3231 return 0.0f;
3232
3233 auto creatureLevel = target->getLevelForTarget(this);
3234 auto playerLevel = getLevelForTarget(target);
3235 int32 levelDiff = int32(creatureLevel) - int32(playerLevel);
3236
3237 // The maximum Aggro Radius is capped at 45 yards (25 level difference)
3238 if (levelDiff < -25)
3239 levelDiff = -25;
3240
3241 // The base aggro radius for mob of same level
3242 auto aggroRadius = GetDetectionRange();
3243 if (aggroRadius < 1)
3244 {
3245 return 0.0f;
3246 }
3247 // Aggro Radius varies with level difference at a rate of roughly 1 yard/level
3248 aggroRadius -= (float)levelDiff;
3249
3250 // detect range auras
3252
3253 // detected range auras
3254 aggroRadius += target->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
3255
3256 // Just in case, we don't want pets running all over the map
3257 if (aggroRadius > MAX_AGGRO_RADIUS)
3258 aggroRadius = MAX_AGGRO_RADIUS;
3259
3260 // Minimum Aggro Radius for a mob seems to be combat range (5 yards)
3261 // hunter pets seem to ignore minimum aggro radius so we'll default it a little higher
3262 float minRange = IsPet() ? 10.0f : 5.0f;
3263 if (aggroRadius < minRange)
3264 aggroRadius = minRange;
3265
3266 return (aggroRadius * aggroRate);
3267}
@ SPELL_AURA_MOD_DETECTED_RANGE
Definition SpellAuraDefines.h:215
@ SPELL_AURA_MOD_DETECT_RANGE
Definition SpellAuraDefines.h:154
#define MAX_AGGRO_RADIUS
Definition Unit.h:45
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:463
float GetDetectionRange() const
Definition Creature.h:257
uint8 getLevelForTarget(WorldObject const *target) const override
Definition Creature.cpp:2986
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6130

References GetDetectionRange(), Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), Unit::IsPet(), MAX_AGGRO_RADIUS, RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by CanStartAttack(), npc_amanishi_lookout::MoveInLineOfSight(), and npc_eagle_trash_aggro_trigger::MoveInLineOfSight().

◆ GetAIName()

std::string const & Creature::GetAIName ( ) const

◆ GetAttackDistance()

float Creature::GetAttackDistance ( Unit const *  player) const
3434{
3435 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3436
3437 if (aggroRate == 0)
3438 return 0.0f;
3439
3440 if (!player)
3441 return 0.0f;
3442
3443 uint32 playerLevel = player->getLevelForTarget(this);
3444 uint32 creatureLevel = getLevelForTarget(player);
3445
3446 int32 levelDiff = static_cast<int32>(playerLevel) - static_cast<int32>(creatureLevel);
3447
3448 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
3449 if (levelDiff < -25)
3450 levelDiff = -25;
3451
3452 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
3453 float retDistance = 20.0f;
3454
3455 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
3456 // radius grow if playlevel < creaturelevel
3457 retDistance -= static_cast<float>(levelDiff);
3458
3459 if (creatureLevel + 5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
3460 {
3461 // detect range auras
3462 retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE));
3463
3464 // detected range auras
3465 retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE));
3466 }
3467
3468 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
3469 if (retDistance < 5.0f)
3470 retDistance = 5.0f;
3471
3472 return (retDistance * aggroRate);
3473}
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:190

References CONFIG_MAX_PLAYER_LEVEL, Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by WorldObject::CanDetectStealthOf(), and npc_hadronox_crusherPackAI::MoveInLineOfSight().

◆ GetCombatPulseDelay()

uint32 Creature::GetCombatPulseDelay ( ) const
inline
294{ return m_combatPulseDelay; }

References m_combatPulseDelay.

◆ GetCorpseDelay()

uint32 Creature::GetCorpseDelay ( ) const
inline

◆ GetCreatureAddon()

CreatureAddon const * Creature::GetCreatureAddon ( ) const
2656{
2657 if (m_spawnId)
2658 {
2659 if (CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(m_spawnId))
2660 return addon;
2661 }
2662
2663 // dependent from difficulty mode entry
2664 return sObjectMgr->GetCreatureTemplateAddon(GetCreatureTemplate()->Entry);
2665}
Definition CreatureData.h:436

References Entry, GetCreatureTemplate(), m_spawnId, and sObjectMgr.

Referenced by boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), wp_commandscript::HandleWpUnLoadCommand(), LoadCreaturesAddon(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), and UpdateEntry().

◆ GetCreatureData()

◆ GetCreatureTemplate()

CreatureTemplate const * Creature::GetCreatureTemplate ( ) const
inline
205{ return m_creatureInfo; }

References m_creatureInfo.

Referenced by KillRewarder::_InitXP(), Unit::_IsValidAttackTarget(), AllLootRemovedFromCorpse(), Vehicle::ApplyAllImmunities(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), Player::BuildPetTalentsInfoData(), CalculateMinMaxDamage(), SpellEffectInfo::CalcValue(), Player::CanSeeVendor(), Spell::CheckCast(), SpellInfo::CheckTarget(), Create(), Pet::CreateBaseAtCreature(), Unit::DealMeleeDamage(), boss_high_king_maulgar::DoAction(), Spell::DoSpellHitOnUnit(), Spell::EffectForceDeselect(), Spell::EffectSanctuary(), Spell::EffectSkinning(), Spell::EffectSummonType(), Acore::XP::Gain(), GetCreatureAddon(), Unit::GetCreatureType(), Player::GetDefaultGossipMenuForSource(), GetLeashTimer(), GetMovementTemplate(), GetNativeObjectScale(), Pet::GetNativeObjectScale(), Player::GetNPCIfCanInteractWith(), SmartScript::GetScript(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcTameCommand(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandleQuestgiverHelloOpcode(), HasFlagsExtra(), HasMechanicTemplateImmunity(), Pet::HaveInDiet(), InitEntry(), Pet::InitLevelupSpellsForLevel(), Guardian::InitStatsForLevel(), isElite(), IsImmunedToSpellEffect(), Unit::IsInPartyWith(), Unit::IsInRaidWith(), Pet::IsPermanentPetFor(), IsRacialLeader(), isWorldBoss(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), Unit::Kill(), Pet::LearnPetPassives(), Player::LearnPetTalent(), LoadCreatureFromDB(), Pet::LoadPetFromDB(), LoadSpellTemplateImmunity(), Unit::MeleeSpellHitResult(), boss_onyxia::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_thrall_old_hillsbrad::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), Unit::PatchValuesUpdate(), Player::PetSpellInitialize(), Unit::RemoveCharmedBy(), Player::RemovePet(), boss_onyxia::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), Pet::resetTalents(), Respawn(), Player::RewardReputation(), SaveToDB(), SelectLevel(), Player::SendLoot(), WorldSession::SendPetNameQuery(), Unit::SetCharmedBy(), setDeathState(), SetDisplayFromModel(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SummonPet(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), UpdateEntry(), GameEventMgr::UpdateEventNPCFlags(), UpdateMovementFlags(), and Unit::UpdateSpeed().

◆ GetCurrentEquipmentId()

◆ GetCurrentWaypointID()

uint32 Creature::GetCurrentWaypointID ( ) const
inline
349{ return m_waypointID; }

References m_waypointID.

Referenced by npc_akama_illidan::MovementInform().

◆ GetDebugInfo()

std::string Creature::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Guardian, and Pet.

3735{
3736 std::stringstream sstr;
3737 sstr << Unit::GetDebugInfo() << "\n"
3738 << "AIName: " << GetAIName() << " ScriptName: " << GetScriptName()
3739 << " WaypointPath: " << GetWaypointPath() << " SpawnId: " << GetSpawnId();
3740 return sstr.str();
3741}
uint32 GetWaypointPath() const
Definition Creature.h:346
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:69
std::string GetScriptName() const
Definition Creature.cpp:3004
std::string const & GetAIName() const
Definition Creature.cpp:2999
std::string GetDebugInfo() const override
Definition Unit.cpp:21432

References GetAIName(), Unit::GetDebugInfo(), GetScriptName(), GetSpawnId(), and GetWaypointPath().

Referenced by TempSummon::GetDebugInfo(), SetCannotReachTarget(), and Update().

◆ GetDefaultMovementType()

MovementGeneratorType Creature::GetDefaultMovementType ( ) const
inlineoverridevirtual

-------—End of Pet responses methods-------—

Reimplemented from Unit.

90{ return m_defaultMovementType; }

References m_defaultMovementType.

Referenced by GridObjectLoader::LoadCreatures(), and SaveToDB().

◆ GetDetectionRange()

float Creature::GetDetectionRange ( ) const
inline
257{ return m_detectionDistance; }

References m_detectionDistance.

Referenced by GetAggroRange().

◆ GetFormation() [1/2]

CreatureGroup * Creature::GetFormation ( )
inline
354{ return m_formation; }

References m_formation.

◆ GetFormation() [2/2]

◆ GetHomePosition() [1/2]

Position const & Creature::GetHomePosition ( ) const
inline
339{ return m_homePosition; }

References m_homePosition.

Referenced by DespawnOnEvade(), and GetRespawnPosition().

◆ GetHomePosition() [2/2]

void Creature::GetHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline
338{ m_homePosition.GetPosition(x, y, z, ori); }
void GetPosition(float &x, float &y) const
Definition Position.h:126

References Position::GetPosition(), and m_homePosition.

Referenced by HomeMovementGenerator< Creature >::_setTargetLocation(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_ayamiss::boss_ayamiss(), npc_icc_spire_frostwyrm::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_halion::boss_halionAI::CanAIAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_anomalus::CheckEvadeIfOutOfCombatArea(), boss_gurtogg_bloodboil::CheckEvadeIfOutOfCombatArea(), boss_lady_vashj::CheckEvadeIfOutOfCombatArea(), boss_priestess_delrissa::CheckInRoom(), boss_sacrolash::CheckInRoom(), boss_kalecgos::CheckInRoom(), boss_onyxia::CheckInRoom(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_taldaram::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), npc_arthas_teleport_visual::GetAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), boss_halion::boss_halionAI::IsAnyPlayerValid(), boss_loatheb::boss_loathebAI::IsInRoom(), boss_algalon_the_observer::boss_algalon_the_observerAI::IsInRoom(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_balinda::JustEngagedWith(), boss_the_black_stalker::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_rotface::boss_rotfaceAI::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_lady_vashj::MovementInform(), npc_dragonflayer_forge_master::npc_dragonflayer_forge_master(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnCreatureRemove(), spell_halion_twilight_phasing::Phase(), SmartScript::ProcessAction(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_lady_vashj::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), Player::SetClientControl(), npc_alexstraza_the_lifebinder::SetData(), npc_pet_gen_fetch_ball::SpellHitTarget(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), boss_drekthar::boss_drektharAI::UpdateAI(), boss_galvangar::boss_galvangarAI::UpdateAI(), boss_vanndar::boss_vanndarAI::UpdateAI(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), and CreatureAI::VisualizeBoundary().

◆ GetLastLeashExtensionTime()

time_t Creature::GetLastLeashExtensionTime ( ) const
3546{
3548}
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3528

References GetLastLeashExtensionTimePtr().

Referenced by CanCreatureAttack().

◆ GetLastLeashExtensionTimePtr()

std::shared_ptr< time_t > const & Creature::GetLastLeashExtensionTimePtr ( ) const

◆ GetLeashTimer()

uint8 Creature::GetLeashTimer ( ) const
3556{ // Based on testing on Classic, seems to range from ~11s for low level mobs (1-5) to ~16s for high level mobs (70+)
3557 uint8 timerOffset = 11;
3558
3559 uint8 timerModifier = uint8(GetCreatureTemplate()->minlevel / 10) - 2;
3560
3561 // Formula is likely not quite correct, but better than flat timer
3562 return std::max<uint8>(timerOffset, timerOffset + timerModifier);
3563}

References GetCreatureTemplate().

Referenced by CanCreatureAttack().

◆ getLevelForTarget()

uint8 Creature::getLevelForTarget ( WorldObject const *  target) const
overridevirtual

Reimplemented from WorldObject.

2987{
2988 if (!isWorldBoss() || !target->ToUnit())
2989 return Unit::getLevelForTarget(target);
2990
2991 uint16 level = target->ToUnit()->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
2992 if (level < 1)
2993 return 1;
2994 if (level > 255)
2995 return 255;
2996 return uint8(level);
2997}
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition WorldConfig.h:239
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1089

References CONFIG_WORLD_BOSS_LEVEL_DIFF, Unit::GetLevel(), Unit::getLevelForTarget(), isWorldBoss(), sWorld, and Object::ToUnit().

Referenced by GetAggroRange(), and GetAttackDistance().

◆ GetLootMode()

uint16 Creature::GetLootMode ( ) const
inline

◆ GetLootRecipient()

◆ GetLootRecipientGroup()

Group * Creature::GetLootRecipientGroup ( ) const
1275{
1277 return nullptr;
1278 return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup);
1279}
#define sGroupMgr
Definition GroupMgr.h:51

References m_lootRecipientGroup, and sGroupMgr.

Referenced by SmartScript::GetTargets(), Player::isAllowedToLoot(), isTappedBy(), Unit::Kill(), and Player::SendLoot().

◆ GetLootRecipientGroupGUID()

ObjectGuid::LowType Creature::GetLootRecipientGroupGUID ( ) const
inline

◆ GetLootRecipientGUID()

ObjectGuid Creature::GetLootRecipientGUID ( ) const
inline

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Creature::GetMeleeDamageSchoolMask ( WeaponAttackType  = BASE_ATTACK,
uint8  = 0 
) const
inlineoverridevirtual

Implements Unit.

163{ return m_meleeDamageSchoolMask; }

References m_meleeDamageSchoolMask.

Referenced by ThreatContainer::SelectNextVictim().

◆ GetMovementTemplate()

◆ GetNameForLocaleIdx()

std::string const & Creature::GetNameForLocaleIdx ( LocaleConstant  locale_idx) const
overridevirtual

Reimplemented from WorldObject.

3100{
3101 if (loc_idx != DEFAULT_LOCALE)
3102 {
3103 uint8 uloc_idx = uint8(loc_idx);
3104 CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry());
3105 if (cl)
3106 {
3107 if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
3108 return cl->Name[uloc_idx];
3109 }
3110 }
3111
3112 return GetName();
3113}
#define DEFAULT_LOCALE
Definition Common.h:131
std::string const & GetName() const
Definition Object.h:524
Definition CreatureData.h:339
std::vector< std::string > Name
Definition CreatureData.h:340

References DEFAULT_LOCALE, Object::GetEntry(), WorldObject::GetName(), CreatureLocale::Name, and sObjectMgr.

Referenced by Pet::CreateBaseAtCreature(), and WorldSession::SendPetNameQuery().

◆ GetNativeObjectScale()

float Creature::GetNativeObjectScale ( ) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3332{
3334}
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1628
float DisplayScale
Definition CreatureData.h:180

References ObjectMgr::ChooseDisplayId(), CreatureModel::DisplayScale, and GetCreatureTemplate().

Referenced by Create(), Pet::GetNativeObjectScale(), InitEntry(), Guardian::InitStatsForLevel(), and Respawn().

◆ GetOriginalEntry()

uint32 Creature::GetOriginalEntry ( ) const
inline

◆ GetOriginalEquipmentId()

◆ GetPetAutoSpellOnPos()

virtual uint32 Creature::GetPetAutoSpellOnPos ( uint8  pos) const
inlinevirtual

Reimplemented in Pet.

322 {
324 return 0;
325 else
326 return m_charmInfo->GetCharmSpell(pos)->GetAction();
327 }
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
@ ACT_ENABLED
Definition CharmInfo.h:63
CharmInfo * m_charmInfo
Definition Unit.h:2168
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
ActiveStates GetType() const
Definition CharmInfo.h:101
uint32 GetAction() const
Definition CharmInfo.h:102

References ACT_ENABLED, UnitActionBarEntry::GetAction(), CharmInfo::GetCharmSpell(), UnitActionBarEntry::GetType(), Unit::m_charmInfo, and MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPetAutoSpellSize()

virtual uint8 Creature::GetPetAutoSpellSize ( ) const
inlinevirtual

Reimplemented in Pet.

320{ return MAX_SPELL_CHARM; }

References MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPlayerDamageReq()

uint32 Creature::GetPlayerDamageReq ( ) const
3698{
3699 return _playerDamageReq;
3700}

References _playerDamageReq.

Referenced by Acore::XP::Gain().

◆ GetRandomId()

uint32 Creature::GetRandomId ( uint32  id1,
uint32  id2,
uint32  id3 
)
3583{
3584 uint32 id = id1;
3585 uint8 ids = 0;
3586
3587 if (id2)
3588 {
3589 ++ids;
3590 if (id3) ++ids;
3591 }
3592
3593 if (ids)
3594 {
3595 uint8 idNumber = urand(0, ids);
3596 switch (idNumber)
3597 {
3598 case 0:
3599 id = id1;
3600 break;
3601 case 1:
3602 id = id2;
3603 break;
3604 case 2:
3605 id = id3;
3606 break;
3607 }
3608 }
3609 return id;
3610}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44

References urand().

Referenced by LoadCreatureFromDB(), and Respawn().

◆ GetReactState()

ReactStates Creature::GetReactState ( ) const
inline
100{ return m_reactState; }

References m_reactState.

Referenced by boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), boss_icehowl::boss_icehowlAI::AttackStart(), boss_the_lurker_below::AttackStart(), npc_capernian::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::CanAIAttack(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::CanAIAttack(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::CanAIAttack(), SmartAI::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanBeSeen(), boss_renataki::boss_renatakiAI::CanSeeAlways(), CharmInfo::CharmInfo(), Player::CharmSpellInitialize(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), Pet::FillPetInfo(), boss_ick::boss_ickAI::KilledUnit(), npc_chesspiece::OnCharmed(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), Player::PetSpellInitialize(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), Pet::SavePetToDB(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_viscidus::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_mage::npc_gunship_mageAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), InstanceScript::UpdateMinionState(), and Player::VehicleSpellInitialize().

◆ GetRespawnDelay()

◆ GetRespawnPosition()

void Creature::GetRespawnPosition ( float &  x,
float &  y,
float &  z,
float *  ori = nullptr,
float *  dist = nullptr 
) const
2907{
2908 if (m_spawnId)
2909 {
2910 if (CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId))
2911 {
2912 x = data->posX;
2913 y = data->posY;
2914 z = data->posZ;
2915 if (ori)
2916 *ori = data->orientation;
2917 if (dist)
2918 *dist = data->wander_distance;
2919
2920 return;
2921 }
2922 }
2923
2924 // xinef: changed this from current position to home position, fixes world summons with infinite duration
2925 if (GetTransport())
2926 {
2927 x = GetPositionX();
2928 y = GetPositionY();
2929 z = GetPositionZ();
2930 if (ori)
2931 *ori = GetOrientation();
2932 }
2933 else
2934 {
2936 x = homePos.GetPositionX();
2937 y = homePos.GetPositionY();
2938 z = homePos.GetPositionZ();
2939 if (ori)
2940 *ori = homePos.GetOrientation();
2941 }
2942 if (dist)
2943 *dist = 0;
2944}
Position const homePos
Definition boss_chromaggus.cpp:71
Transport * GetTransport() const
Definition Object.h:682
Definition CreatureData.h:366
Definition Position.h:27

References GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), homePos, m_spawnId, and sObjectMgr.

Referenced by SmartScript::ProcessAction(), RemoveCorpse(), and npc_escortAI::UpdateAI().

◆ GetRespawnTime()

time_t const & Creature::GetRespawnTime ( ) const
inline

◆ GetRespawnTimeEx()

time_t Creature::GetRespawnTimeEx ( ) const
2897{
2898 time_t now = GameTime::GetGameTime().count();
2899
2900 if (m_respawnTime > now)
2901 return m_respawnTime;
2902 else
2903 return now;
2904}

References GameTime::GetGameTime(), and m_respawnTime.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetScriptId()

◆ GetScriptName()

std::string Creature::GetScriptName ( ) const

◆ GetShieldBlockValue()

uint32 Creature::GetShieldBlockValue ( ) const
inlineoverridevirtual

Implements Unit.

159 {
160 return (GetLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
161 }
@ STAT_STRENGTH
Definition SharedDefines.h:269
float GetStat(Stats stat) const
Definition Unit.h:1043

References Unit::GetLevel(), Unit::GetStat(), and STAT_STRENGTH.

◆ GetSparringPct()

float Creature::GetSparringPct ( ) const
inline
190{ return _sparringPct; }

References _sparringPct.

Referenced by Unit::DealDamage().

◆ GetSpawnId()

ObjectGuid::LowType Creature::GetSpawnId ( ) const
inline
69{ return m_spawnId; }

References m_spawnId.

Referenced by BattlegroundAV::AddAVCreature(), CreatureGroup::AddMember(), Vehicle::ApplyAllImmunities(), OPvPCapturePointZM_Graveyard::CanTalkTo(), boss_ghazan::DoAction(), RandomMovementGenerator< T >::DoInitialize(), GetDebugInfo(), CreatureGroup::GetNewTargetForMember(), GameEventMgr::GetNPCFlag(), SmartScript::GetScript(), WorldSession::HandleAuctionSellItem(), debug_commandscript::HandleDebugGetLootRecipientCommand(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetLinkCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetSpawnTimeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), wp_commandscript::HandleWpUnLoadCommand(), npc_eastvale_peasent::Initialize(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_spinestalker::npc_spinestalkerAI::JustRespawned(), npc_rimefang::npc_rimefangAI::JustRespawned(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned(), LoadSparringPct(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), RisenArchmageCheck::operator()(), ValithriaDespawner::operator()(), DoorsGuidCheck::operator()(), FormationMgr::RemoveCreatureFromGroup(), npc_ahnqiraji_critter::Reset(), Respawn(), SearchFormation(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), and outdoorpvp_na_halaa_creatures::UpdateAI().

◆ GetSpellCooldown()

uint32 Creature::GetSpellCooldown ( uint32  spell_id) const
2873{
2874 CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
2875 if (itr == m_CreatureSpellCooldowns.end())
2876 return 0;
2877
2878 return itr->second.end > GameTime::GetGameTimeMS().count() ? itr->second.end - GameTime::GetGameTimeMS().count() : 0;
2879}

References GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

◆ GetSpellDamageMod()

float Creature::GetSpellDamageMod ( int32  Rank)
1573{
1574 switch (Rank) // define rates for each elite rank
1575 {
1586 default:
1588 }
1589}
@ RATE_CREATURE_NORMAL_SPELLDAMAGE
Definition WorldConfig.h:458
@ RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
Definition WorldConfig.h:459
@ RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
Definition WorldConfig.h:460
@ RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
Definition WorldConfig.h:461
@ RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
Definition WorldConfig.h:462

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, RATE_CREATURE_NORMAL_SPELLDAMAGE, and sWorld.

Referenced by Unit::SpellDamageBonusDone().

◆ GetSummonerGUID()

ObjectGuid Creature::GetSummonerGUID ( ) const

Helper to get the creature's summoner GUID, if it is a summon.

3726{
3727 if (TempSummon const* temp = ToTempSummon())
3728 return temp->GetSummonerGUID();
3729
3730 LOG_DEBUG("entities.unit", "Creature::GetSummonerGUID() called by creature that is not a summon. Creature: {} ({})", GetEntry(), GetName());
3731 return ObjectGuid::Empty;
3732}

References ObjectGuid::Empty, Object::GetEntry(), WorldObject::GetName(), LOG_DEBUG, and Unit::ToTempSummon().

Referenced by npc_inner_demon::CanAIAttack(), npc_inner_demon::CanBeSeen(), npc_inner_demon::CanReceiveDamage(), npc_inner_demon::JustDied(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), and npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned().

◆ GetTextRepeatGroup()

CreatureTextRepeatIds const & Creature::GetTextRepeatGroup ( uint8  textGroup)
3632{
3633 static CreatureTextRepeatIds const emptyIds;
3634
3635 CreatureTextRepeatGroup::const_iterator groupItr = m_textRepeat.find(textGroup);
3636 if (groupItr != m_textRepeat.end())
3637 return groupItr->second;
3638
3639 return emptyIds;
3640}
std::vector< uint8 > CreatureTextRepeatIds
Definition Creature.h:43

References m_textRepeat.

Referenced by CreatureTextMgr::SendChat().

◆ GetTransportHomePosition() [1/2]

Position const & Creature::GetTransportHomePosition ( ) const
inline

◆ GetTransportHomePosition() [2/2]

void Creature::GetTransportHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline

◆ GetVendorItemCurrentCount()

uint32 Creature::GetVendorItemCurrentCount ( VendorItem const *  vItem)
3027{
3028 if (!vItem->maxcount)
3029 return vItem->maxcount;
3030
3031 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3032 for (; itr != m_vendorItemCounts.end(); ++itr)
3033 if (itr->itemId == vItem->item)
3034 break;
3035
3036 if (itr == m_vendorItemCounts.end())
3037 return vItem->maxcount;
3038
3039 VendorItemCount* vCount = &*itr;
3040
3041 time_t ptime = GameTime::GetGameTime().count();
3042
3043 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3044 {
3045 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3046
3047 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3048 if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
3049 {
3050 m_vendorItemCounts.erase(itr);
3051 return vItem->maxcount;
3052 }
3053
3054 vCount->count += diff * pProto->BuyCount;
3055 vCount->lastIncrementTime = ptime;
3056 }
3057
3058 return vCount->count;
3059}
Definition ItemTemplate.h:619
uint32 BuyCount
Definition ItemTemplate.h:629
Definition CreatureData.h:492
time_t lastIncrementTime
Definition CreatureData.h:497
uint32 count
Definition CreatureData.h:496

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetVendorItems()

VendorItemData const * Creature::GetVendorItems ( ) const
3022{
3023 return sObjectMgr->GetNpcVendorItemList(GetEntry());
3024}

References Object::GetEntry(), and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetWanderDistance()

float Creature::GetWanderDistance ( ) const
inline

◆ GetWaypointPath()

◆ HasFlagsExtra()

◆ hasInvolvedQuest()

bool Creature::hasInvolvedQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1793{
1794 QuestRelationBounds qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(GetEntry());
1795 for (QuestRelations::const_iterator itr = qir.first; itr != qir.second; ++itr)
1796 {
1797 if (itr->second == quest_id)
1798 return true;
1799 }
1800 return false;
1801}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:526

References Object::GetEntry(), and sObjectMgr.

◆ HasLootMode()

bool Creature::HasLootMode ( uint16  lootMode) const
inline
241{ return m_LootMode & lootMode; }

References m_LootMode.

◆ hasLootRecipient()

◆ HasMechanicTemplateImmunity()

bool Creature::HasMechanicTemplateImmunity ( uint32  mask) const
2167{
2169}
bool IsPlayer() const
Definition ObjectGuid.h:168
ObjectGuid GetOwnerGUID() const
Definition Unit.h:703
uint32 MechanicImmuneMask
Definition CreatureData.h:240

References GetCreatureTemplate(), Unit::GetOwnerGUID(), ObjectGuid::IsPlayer(), and CreatureTemplate::MechanicImmuneMask.

Referenced by Unit::HandleProcTriggerSpell(), IsImmunedToSpell(), IsImmunedToSpellEffect(), and Unit::UpdateSpeed().

◆ hasQuest()

bool Creature::hasQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1782{
1783 QuestRelationBounds qr = sObjectMgr->GetCreatureQuestRelationBounds(GetEntry());
1784 for (QuestRelations::const_iterator itr = qr.first; itr != qr.second; ++itr)
1785 {
1786 if (itr->second == quest_id)
1787 return true;
1788 }
1789 return false;
1790}

References Object::GetEntry(), and sObjectMgr.

◆ HasReactState()

◆ HasSearchedAssistance()

bool Creature::HasSearchedAssistance ( )
inline

References m_AlreadySearchedAssistance.

Referenced by setDeathState().

◆ HasSpell()

bool Creature::HasSpell ( uint32  spellID) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

2888{
2889 uint8 i;
2890 for (i = 0; i < MAX_CREATURE_SPELLS; ++i)
2891 if (spellID == m_spells[i])
2892 break;
2893 return i < MAX_CREATURE_SPELLS; //broke before end of iteration of known spells
2894}

References m_spells, and MAX_CREATURE_SPELLS.

Referenced by WorldSession::HandleCastSpellOpcode().

◆ HasSpellCooldown()

◆ HasSpellFocus()

bool Creature::HasSpellFocus ( Spell const *  focusSpell = nullptr) const
3408{
3409 if (isDead()) // dead creatures cannot focus
3410 {
3411 return false;
3412 }
3413
3414 return focusSpell ? (focusSpell == _spellFocusInfo.Spell) : (_spellFocusInfo.Spell || _spellFocusInfo.Delay);
3415}
struct Creature::@228 _spellFocusInfo
uint32 Delay
Definition Creature.h:153
Definition Spell.h:295
bool isDead() const
Definition Unit.h:1775

References _spellFocusInfo, Unit::isDead(), and Spell::Spell().

Referenced by IsMovementPreventedByCasting().

◆ HasSwimmingFlagOutOfCombat()

bool Creature::HasSwimmingFlagOutOfCombat ( ) const
inline

◆ HasWeapon()

bool Creature::HasWeapon ( WeaponAttackType  type) const
overridevirtual

Implements Unit.

3142{
3143 if (type == OFF_ATTACK)
3144 {
3145 switch (_dualWieldMode)
3146 {
3148 return true;
3150 return false;
3152 default:
3153 break;
3154 }
3155 }
3156
3157 const uint8 slot = uint8(type);
3158 ItemEntry const* item = sItemStore.LookupEntry(GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + slot));
3159 return (item && item->ClassID == ITEM_CLASS_WEAPON);
3160}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
DualWieldMode _dualWieldMode
Definition Unit.h:2055
Definition DBCStructure.h:1143
uint32 ClassID
Definition DBCStructure.h:1145

References Unit::_dualWieldMode, AUTO, ItemEntry::ClassID, DISABLED, ENABLED, Object::GetUInt32Value(), ITEM_CLASS_WEAPON, OFF_ATTACK, sItemStore, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by CalculateMinMaxDamage(), and HasWeaponForAttack().

◆ HasWeaponForAttack()

bool Creature::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

193{ return (Unit::HasWeaponForAttack(type) && HasWeapon(type)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:973

References HasWeapon(), and Unit::HasWeaponForAttack().

Referenced by CalculateMinMaxDamage().

◆ InitEntry()

bool Creature::InitEntry ( uint32  Entry,
const CreatureData data = nullptr 
)
protected

change the entry of creature until respawn

433{
434 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
435 if (!normalInfo)
436 {
437 LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", Entry);
438 return false;
439 }
440
441 // get difficulty 1 mode entry
442 // Xinef: Skip for pets!
443 CreatureTemplate const* cinfo = normalInfo;
444 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
445 {
446 // we already have valid Map pointer for current creature!
447 if (normalInfo->DifficultyEntry[diff - 1])
448 {
449 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
450 if (cinfo)
451 break; // template found
452
453 // check and reported at startup, so just ignore (restore normalInfo)
454 cinfo = normalInfo;
455 }
456
457 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
458 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
459 diff -= 2; // to normal raid difficulty cases
460 else
461 --diff;
462 }
463
464 SetEntry(Entry); // normal entry always
465 m_creatureInfo = cinfo; // map mode related always
466
467 // equal to player Race field, but creature does not have race
469
470 // known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
472
473 // Cancel load if no model defined
474 if (!(cinfo->GetFirstValidModel()))
475 {
476 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template_model`, can't load. ", Entry);
477 return false;
478 }
479
480 CreatureModel model = *ObjectMgr::ChooseDisplayId(cinfo, data);
481 CreatureModelInfo const* mInfo = sObjectMgr->GetCreatureModelRandomGender(&model, cinfo);
482 if (!mInfo) // Cancel load if no model defined
483 {
484 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model {} defined in table `creature_template_model`, can't load. ", Entry, model.CreatureDisplayID);
485 return false;
486 }
487
490
491 // Load creature equipment
492 if (!data)
493 {
494 LoadEquipment(); // use default from the template
495 }
496 else if (data->equipmentId == 0)
497 {
498 LoadEquipment(0); // 0 means no equipment for creature table
499 }
500 else
501 {
504 }
505
506 SetName(normalInfo->Name); // at normal entry always
507
509
511 SetSpeed(MOVE_RUN, cinfo->speed_run);
514
515 // Will set UNIT_FIELD_BOUNDINGRADIUS and UNIT_FIELD_COMBATREACH
517
519
522
523 // checked at loading
527
528 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
530
531 return true;
532}
@ CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
Definition CreatureData.h:56
MovementGeneratorType
Definition MotionMaster.h:38
@ RANDOM_MOTION_TYPE
Definition MotionMaster.h:40
@ MOVE_FLIGHT
Definition UnitDefines.h:359
@ MOVE_SWIM
Definition UnitDefines.h:356
@ MOVE_WALK
Definition UnitDefines.h:353
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
void SetObjectScale(float scale) override
Definition Creature.cpp:3336
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1759
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
void SetEntry(uint32 entry)
Definition Object.h:117
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14597
virtual void SetDualWieldMode(DualWieldMode mode)
Definition Unit.h:965
void SetName(std::string const &newname)
Definition Object.h:525
int8 equipmentId
Definition CreatureData.h:374
uint32 CreatureDisplayID
Definition CreatureData.h:179
float speed_run
Definition CreatureData.h:201
std::string Name
Definition CreatureData.h:191
uint32 spells[MAX_CREATURE_SPELLS]
Definition CreatureData.h:224
CreatureModel const * GetFirstValidModel() const
Definition Creature.cpp:136
float speed_swim
Definition CreatureData.h:202
uint32 MovementType
Definition CreatureData.h:230
uint32 unit_class
Definition CreatureData.h:213
float speed_walk
Definition CreatureData.h:200
float HoverHeight
Definition CreatureData.h:232
float speed_flight
Definition CreatureData.h:203

References ObjectMgr::ChooseDisplayId(), CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CreatureModel::CreatureDisplayID, CreatureTemplate::DifficultyEntry, CreatureModel::DisplayScale, ENABLED, Entry, CreatureData::equipmentId, GetCreatureTemplate(), CreatureTemplate::GetFirstValidModel(), WorldObject::GetMap(), GetNativeObjectScale(), CreatureTemplate::HasFlagsExtra(), CreatureTemplate::HoverHeight, IDLE_MOTION_TYPE, Unit::IsPet(), Map::IsRaid(), LoadEquipment(), LOG_ERROR, m_creatureInfo, m_defaultMovementType, m_originalEquipmentId, m_spells, m_wanderDistance, MAX_CREATURE_SPELLS, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, MOVE_WALK, CreatureTemplate::MovementType, CreatureTemplate::Name, RAID_DIFFICULTY_10MAN_HEROIC, RANDOM_MOTION_TYPE, Object::SetByteValue(), SetDisplayId(), Unit::SetDualWieldMode(), Object::SetEntry(), Object::SetFloatValue(), WorldObject::SetName(), Unit::SetNativeDisplayId(), SetObjectScale(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_flight, CreatureTemplate::speed_run, CreatureTemplate::speed_swim, CreatureTemplate::speed_walk, CreatureTemplate::spells, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FIELD_HOVERHEIGHT, and UNIT_MOD_CAST_SPEED.

Referenced by Pet::Create(), and UpdateEntry().

◆ InitializeReactState()

void Creature::InitializeReactState ( )

Check if the creature has the specified ReactState.

2159{
2160 if ((IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) && GetAIName() != "SmartAI" && !GetScriptId())
2162 else
2164}
@ REACT_PASSIVE
Definition Unit.h:555
bool IsTrigger() const
Definition Creature.h:80
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
bool IsCritter() const
Definition Unit.h:823
bool IsSpiritService() const
Definition Unit.h:814

References GetAIName(), GetScriptId(), Unit::IsCritter(), Unit::IsSpiritService(), Unit::IsTotem(), IsTrigger(), REACT_AGGRESSIVE, REACT_PASSIVE, and SetReactState().

Referenced by spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), Respawn(), and UpdateEntry().

◆ IsAlwaysDetectableFor()

bool Creature::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1855{
1857 {
1858 return true;
1859 }
1860
1861 if (IsAIEnabled && AI()->CanAlwaysBeDetectable(seer))
1862 {
1863 return true;
1864 }
1865
1866 return false;
1867}
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:14382

References AI(), Unit::IsAIEnabled, and Unit::IsAlwaysDetectableFor().

◆ IsAvoidingAOE()

◆ isCanInteractWithBattleMaster()

bool Creature::isCanInteractWithBattleMaster ( Player player,
bool  msg 
) const
1218{
1219 if (!IsBattleMaster())
1220 return false;
1221
1222 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
1223 if (!msg)
1224 return player->GetBGAccessByLevel(bgTypeId);
1225
1226 if (!player->GetBGAccessByLevel(bgTypeId))
1227 {
1228 ClearGossipMenuFor(player);
1229 switch (bgTypeId)
1230 {
1231 case BATTLEGROUND_AV:
1232 SendGossipMenuFor(player, 7616, this);
1233 break;
1234 case BATTLEGROUND_WS:
1235 SendGossipMenuFor(player, 7599, this);
1236 break;
1237 case BATTLEGROUND_AB:
1238 SendGossipMenuFor(player, 7642, this);
1239 break;
1240 case BATTLEGROUND_EY:
1241 case BATTLEGROUND_NA:
1242 case BATTLEGROUND_BE:
1243 case BATTLEGROUND_AA:
1244 case BATTLEGROUND_RL:
1245 case BATTLEGROUND_SA:
1246 case BATTLEGROUND_DS:
1247 case BATTLEGROUND_RV:
1248 SendGossipMenuFor(player, 10024, this);
1249 break;
1250 default:
1251 break;
1252 }
1253 return false;
1254 }
1255 return true;
1256}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
BattlegroundTypeId
Definition SharedDefines.h:3735
@ BATTLEGROUND_AA
Definition SharedDefines.h:3742
@ BATTLEGROUND_WS
Definition SharedDefines.h:3738
@ BATTLEGROUND_EY
Definition SharedDefines.h:3743
@ BATTLEGROUND_AV
Definition SharedDefines.h:3737
@ BATTLEGROUND_BE
Definition SharedDefines.h:3741
@ BATTLEGROUND_RV
Definition SharedDefines.h:3747
@ BATTLEGROUND_NA
Definition SharedDefines.h:3740
@ BATTLEGROUND_DS
Definition SharedDefines.h:3746
@ BATTLEGROUND_SA
Definition SharedDefines.h:3745
@ BATTLEGROUND_AB
Definition SharedDefines.h:3739
@ BATTLEGROUND_RL
Definition SharedDefines.h:3744
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12309
bool IsBattleMaster() const
Definition Unit.h:799

References BATTLEGROUND_AA, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, ClearGossipMenuFor(), Player::GetBGAccessByLevel(), Object::GetEntry(), Unit::IsBattleMaster(), sBattlegroundMgr, and SendGossipMenuFor().

◆ IsCivilian()

◆ IsCombatMovementAllowed()

◆ IsDamageEnoughForLootingAndReward()

◆ IsDungeonBoss()

◆ isElite()

bool Creature::isElite ( ) const
inline
116 {
117 if (IsPet())
118 return false;
119
121 return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
122 }
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, GetCreatureTemplate(), Unit::IsPet(), and CreatureTemplate::rank.

Referenced by Spell::EffectSkinning(), and Acore::XP::Gain().

◆ IsEvadingAttacks()

bool Creature::IsEvadingAttacks ( ) const
inline

◆ IsFreeToMove()

bool Creature::IsFreeToMove ( )
940{
942 // Do not reposition ourself when we are not allowed to move
944 (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE ||
945 moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
946 {
947 return false;
948 }
949
950 return true;
951}
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition UnitDefines.h:396
bool IsCombatMovementAllowed() const
Definition Creature.h:433
bool IsMovementPreventedByCasting() const override
Definition Creature.cpp:3475
bool CanFreeMove() const
Definition Unit.h:1703
bool isMoving() const
Definition Unit.h:1688
MovementInfo m_movementInfo
Definition Object.h:692
uint32 GetMovementFlags() const
Definition Object.h:341

References Unit::CanFreeMove(), CHASE_MOTION_TYPE, Unit::GetMotionMaster(), MovementInfo::GetMovementFlags(), IsCombatMovementAllowed(), IsMovementPreventedByCasting(), Unit::isMoving(), WorldObject::m_movementInfo, and MOVEMENTFLAG_SPLINE_ENABLED.

Referenced by CreatureAI::MoveBackwardsChecks(), and CreatureAI::MoveCircleChecks().

◆ IsGuard()

bool Creature::IsGuard ( ) const
inline
@ CREATURE_FLAG_EXTRA_GUARD
Definition CreatureData.h:60

References CREATURE_FLAG_EXTRA_GUARD, and HasFlagsExtra().

Referenced by GuardAI::Permissible().

◆ IsImmunedToSpell()

bool Creature::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
overridevirtual

Reimplemented from Unit.

2202{
2203 if (!spellInfo)
2204 return false;
2205
2206 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY))
2207 {
2208 return false;
2209 }
2210
2211 // Xinef: this should exclude self casts...
2212 // Spells that don't have effectMechanics.
2213 if (spellInfo->Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Mechanic - 1)))
2214 return true;
2215
2216 // This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break
2217 // the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data.
2218 bool immunedToAllEffects = true;
2219 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2220 if (spellInfo->Effects[i].IsEffect() && !IsImmunedToSpellEffect(spellInfo, i))
2221 {
2222 immunedToAllEffects = false;
2223 break;
2224 }
2225 if (immunedToAllEffects)
2226 return true;
2227
2228 return Unit::IsImmunedToSpell(spellInfo, spell);
2229}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
@ MECHANIC_NONE
Definition SharedDefines.h:1336
@ SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY
Definition SpellInfo.h:208
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2166
bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const override
Definition Creature.cpp:2231
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13086

References SpellInfo::Effects, SpellInfo::HasAttribute(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MECHANIC_NONE, and SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY.

◆ IsImmunedToSpellEffect()

bool Creature::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Totem.

2232{
2233 // Xinef: this should exclude self casts...
2234 if (spellInfo->Effects[index].Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Effects[index].Mechanic - 1)))
2235 return true;
2236
2237 if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL)
2238 return true;
2239
2240 return Unit::IsImmunedToSpellEffect(spellInfo, index);
2241}
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ CREATURE_TYPE_MECHANICAL
Definition SharedDefines.h:2637
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13176

References CREATURE_TYPE_MECHANICAL, SpellInfo::Effects, GetCreatureTemplate(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpellEffect(), MECHANIC_NONE, and SPELL_EFFECT_HEAL.

Referenced by IsImmunedToSpell(), and Totem::IsImmunedToSpellEffect().

◆ IsImmuneToKnockback()

bool Creature::IsImmuneToKnockback ( ) const
3133{
3134 if (GetOwnerGUID().IsPlayer())
3135 return false;
3136
3137 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
3139}
@ CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Definition CreatureData.h:75

References CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK, Object::GetEntry(), Unit::GetOwnerGUID(), CreatureTemplate::HasFlagsExtra(), Object::IsPlayer(), and sObjectMgr.

◆ IsInEvadeMode()

bool Creature::IsInEvadeMode ( ) const
inline
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191

References Unit::HasUnitState(), and UNIT_STATE_EVADE.

Referenced by CreatureAI::_EnterEvadeMode(), npc_escortAI::AssistPlayerInCombatAgainst(), Unit::Attack(), CanAssistTo(), CanCreatureAttack(), boss_sindragosa::boss_sindragosaAI::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), Spell::DoSpellHitOnUnit(), CreatureAI::DoZoneInCombat(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Vehicle::InstallAccessory(), IsEvadingAttacks(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::KilledUnit(), CreatureGroup::MemberEvaded(), SmartAI::OnCharmed(), Spell::prepare(), boss_krik_thir::boss_krik_thirAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit(), boss_prince_taldaram_icc::boss_prince_taldaramAI::SpellHit(), boss_prince_valanar_icc::boss_prince_valanarAI::SpellHit(), Update(), SimpleCharmedAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ IsInvisibleDueToDespawn()

bool Creature::IsInvisibleDueToDespawn ( ) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1836{
1838 return true;
1839
1840 if (IsAlive() || isDying() || m_corpseRemoveTime > GameTime::GetGameTime().count())
1841 return false;
1842
1843 return true;
1844}
bool isDying() const
Definition Unit.h:1774
virtual bool IsInvisibleDueToDespawn() const
Definition Object.h:757

References GameTime::GetGameTime(), Unit::IsAlive(), Unit::isDying(), WorldObject::IsInvisibleDueToDespawn(), and m_corpseRemoveTime.

◆ IsLootRewardDisabled()

bool Creature::IsLootRewardDisabled ( ) const
inline
362{ return DisableLootReward; }

References DisableLootReward.

Referenced by Player::isAllowedToLoot(), and Unit::Kill().

◆ IsMoveInLineOfSightDisabled()

bool Creature::IsMoveInLineOfSightDisabled ( )
inline

◆ IsMoveInLineOfSightStrictlyDisabled()

bool Creature::IsMoveInLineOfSightStrictlyDisabled ( )
inline

◆ IsMovementPreventedByCasting()

bool Creature::IsMovementPreventedByCasting ( ) const
overridevirtual

Reimplemented from Unit.

3476{
3478 // first check if currently a movement allowed channel is active and we're not casting
3479 if (spell && spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive() && spell->GetSpellInfo()->IsActionAllowedChannel())
3480 {
3481 return false;
3482 }
3483
3484 if (HasSpellFocus())
3485 {
3486 return true;
3487 }
3488
3490 {
3491 return true;
3492 }
3493
3494 return false;
3495}
@ SPELL_STATE_FINISHED
Definition Spell.h:237
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:546
bool HasSpellFocus(Spell const *focusSpell=nullptr) const
Definition Creature.cpp:3407
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
SpellInfo const * GetSpellInfo() const
Definition Spell.h:587
uint32 getState() const
Definition Spell.h:493
bool IsChannelActive() const
Definition Spell.h:566
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2146

References CURRENT_CHANNELED_SPELL, Spell::GetSpellInfo(), Spell::getState(), HasSpellFocus(), Unit::HasUnitState(), SpellInfo::IsActionAllowedChannel(), Spell::IsChannelActive(), Unit::m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), IsFreeToMove(), and WaypointMovementGenerator< Creature >::StartMove().

◆ IsNotReachableAndNeedRegen()

bool Creature::IsNotReachableAndNeedRegen ( ) const
3519{
3520 if (CanNotReachTarget())
3521 {
3523 }
3524
3525 return false;
3526}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID
Definition WorldConfig.h:373

References CanNotReachTarget(), CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID, IN_MILLISECONDS, m_cannotReachTimer, and sWorld.

Referenced by Update().

◆ IsRacialLeader()

bool Creature::IsRacialLeader ( ) const
inline
bool RacialLeader
Definition CreatureData.h:237

References GetCreatureTemplate(), and CreatureTemplate::RacialLeader.

Referenced by Player::RewardHonor().

◆ isRegeneratingHealth()

bool Creature::isRegeneratingHealth ( )
inline

◆ IsReputationRewardDisabled()

bool Creature::IsReputationRewardDisabled ( ) const
inline

◆ IsRooted()

bool Creature::IsRooted ( ) const
inline
88{ return GetMovementTemplate().IsRooted(); }
bool IsRooted() const
Definition CreatureData.h:145

References GetMovementTemplate(), and CreatureMovementData::IsRooted().

Referenced by SmartScript::ProcessAction(), and UpdateEntry().

◆ IsSpellProhibited()

bool Creature::IsSpellProhibited ( SpellSchoolMask  idSchoolMask) const
2795{
2796 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2797 {
2798 if (idSchoolMask & (1 << i))
2799 {
2801 {
2802 return true;
2803 }
2804 }
2805 }
2806
2807 return false;
2808}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by CanCastSpell(), Spell::CheckCast(), and npc_pet_dk_ebon_gargoyle::UpdateAI().

◆ isTappedBy()

bool Creature::isTappedBy ( Player const *  player) const
1343{
1344 if (player->GetGUID() == m_lootRecipient)
1345 return true;
1346
1347 Group const* playerGroup = player->GetGroup();
1348 if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
1349 return false; // if creature doesnt have group bound it means it was solo killed by someone else
1350
1351 return true;
1352}
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1274
Definition Group.h:169

References Player::GetGroup(), Object::GetGUID(), GetLootRecipientGroup(), and m_lootRecipient.

Referenced by Unit::PatchValuesUpdate().

◆ IsTrigger()

◆ IsUpdateNeeded()

bool Creature::IsUpdateNeeded ( )
overridevirtual

Reimplemented from WorldObject.

3745{
3747 return true;
3748
3749 if (GetMap()->isCellMarked(GetCurrentCell().GetCellCoord().GetId()))
3750 return true;
3751
3752 if (IsInCombat())
3753 return true;
3754
3755 if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
3756 return true;
3757
3758 if (ToTempSummon())
3759 return true;
3760
3761 if (GetMotionMaster()->HasMovementGeneratorType(WAYPOINT_MOTION_TYPE))
3762 return true;
3763
3765 return true;
3766
3767 if (m_formation && m_formation->GetLeader() != this)
3768 return true;
3769
3770 return false;
3771}
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
Creature * GetLeader() const
Definition CreatureGroups.h:99
Cell const & GetCurrentCell() const
Definition Object.h:418
virtual bool IsUpdateNeeded()
Definition Object.cpp:3132
ObjectVisibilityContainer & GetObjectVisibilityContainer()
Definition Object.h:725
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:236

References MovableMapObject::GetCurrentCell(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetObjectVisibilityContainer(), Unit::HasUnitState(), Unit::IsInCombat(), WorldObject::IsUpdateNeeded(), m_formation, Unit::ToTempSummon(), UNIT_STATE_EVADE, and WAYPOINT_MOTION_TYPE.

◆ isVendorWithIconSpeak()

bool Creature::isVendorWithIconSpeak ( ) const
1649{
1651}
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:326
uint32 npcflag
Definition CreatureData.h:386
std::string IconName
Definition CreatureData.h:193

References CreatureTemplate::IconName, m_creatureData, m_creatureInfo, CreatureData::npcflag, and UNIT_NPC_FLAG_VENDOR.

◆ isWorldBoss()

◆ LoadCreatureFromDB()

bool Creature::LoadCreatureFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  addToMap = true,
bool  allowDuplicate = false 
)
1654{
1655 if (!allowDuplicate)
1656 {
1657 // If an alive instance of this spawnId is already found, skip creation
1658 // If only dead instance(s) exist, despawn them and spawn a new (maybe also dead) version
1659 const auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(spawnId);
1660 std::vector <Creature*> despawnList;
1661
1662 if (creatureBounds.first != creatureBounds.second)
1663 {
1664 for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
1665 {
1666 if (itr->second->IsAlive())
1667 {
1668 LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
1669 return false;
1670 }
1671 else
1672 {
1673 despawnList.push_back(itr->second);
1674 LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
1675 }
1676 }
1677
1678 for (Creature* despawnCreature : despawnList)
1679 {
1680 despawnCreature->AddObjectToRemoveList();
1681 }
1682 }
1683 }
1684
1685 CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
1686 if (!data)
1687 {
1688 LOG_ERROR("sql.sql", "Creature (SpawnId: {}) not found in table `creature`, can't load. ", spawnId);
1689 return false;
1690 }
1691
1692 // xinef: this has to be assigned before Create function, properly loads equipment id from DB
1693 m_creatureData = data;
1694 m_spawnId = spawnId;
1695
1696 // Add to world
1697 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
1698
1699 if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data))
1700 return false;
1701
1702 //We should set first home position, because then AI calls home movement
1703 SetHomePosition(data->posX, data->posY, data->posZ, data->orientation);
1704
1706
1709
1711 if (m_respawnTime) // respawn on Update
1712 {
1714 if (CanFly())
1715 {
1716 float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE);
1717 if (data->posZ - tz > 0.1f && Acore::IsValidMapCoord(tz))
1718 {
1719 Relocate(data->posX, data->posY, tz);
1720 }
1721 }
1722 }
1723
1724 uint32 curhealth;
1725
1726 if (!m_regenHealth)
1727 {
1728 curhealth = data->curhealth;
1729 if (curhealth)
1730 {
1731 curhealth = uint32(curhealth * _GetHealthMod(GetCreatureTemplate()->rank));
1732 if (curhealth < 1)
1733 curhealth = 1;
1734 }
1735 SetPower(POWER_MANA, data->curmana);
1736 }
1737 else
1738 {
1739 curhealth = GetMaxHealth();
1741 }
1742
1743 SetHealth(m_deathState == DeathState::Alive ? curhealth : 0);
1744
1745 // checked at creature_template loading
1747
1748 if (addToMap && !GetMap()->AddToMap(this))
1749 return false;
1750 return true;
1751}
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
@ POWER_MANA
Definition SharedDefines.h:280
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:336
static float _GetHealthMod(int32 Rank)
Definition Creature.cpp:1534
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition Creature.cpp:1125
uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3)
Definition Creature.cpp:3582
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1145
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition Map.h:404
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:480
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15805
uint32 GetMaxHealth() const
Definition Unit.h:1094
DeathState m_deathState
Definition Unit.h:2135
void SetHealth(uint32 val)
Definition Unit.cpp:15717
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1121
bool IsValidMapCoord(float c)
Definition GridDefines.h:210
float wander_distance
Definition CreatureData.h:380
uint32 phaseMask
Definition CreatureData.h:372
uint32 spawntimesecs
Definition CreatureData.h:379
uint8 movementType
Definition CreatureData.h:384
uint32 id2
Definition CreatureData.h:369
uint32 curhealth
Definition CreatureData.h:382
float orientation
Definition CreatureData.h:378
uint32 curmana
Definition CreatureData.h:383
uint32 id3
Definition CreatureData.h:370
float posY
Definition CreatureData.h:376
float posX
Definition CreatureData.h:375
float posZ
Definition CreatureData.h:377
uint32 id1
Definition CreatureData.h:368

References _GetHealthMod(), Alive, CanFly(), Create(), CreatureData::curhealth, CreatureData::curmana, Dead, Map::GenerateLowGuid(), Map::GetCreatureBySpawnIdStore(), Map::GetCreatureRespawnTime(), GetCreatureTemplate(), Map::GetHeight(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetPhaseMask(), GetRandomId(), CreatureData::id1, CreatureData::id2, CreatureData::id3, Acore::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_creatureData, Unit::m_deathState, m_defaultMovementType, m_regenHealth, m_respawnDelay, m_respawnTime, m_spawnId, m_wanderDistance, MAX_FALL_DISTANCE, CreatureData::movementType, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, Position::Relocate(), Unit::SetHealth(), SetHomePosition(), Unit::SetPower(), sObjectMgr, CreatureData::spawntimesecs, Unit, and CreatureData::wander_distance.

Referenced by ObjectMgr::AddCreData(), MotionTransport::CreateNPCPassenger(), GameEventMgr::GameEventSpawn(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadFromDB(), and UpdateCreatureHalaa().

◆ LoadCreaturesAddon()

bool Creature::LoadCreaturesAddon ( bool  reload = false)

Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs) Check using InhabitType as movement flags are assigned dynamically basing on whether the creature is in air or not Set MovementFlag_Hover. Otherwise do nothing.

2669{
2670 CreatureAddon const* cainfo = GetCreatureAddon();
2671 if (!cainfo)
2672 return false;
2673
2674 if (cainfo->mount != 0)
2675 Mount(cainfo->mount);
2676
2677 if (cainfo->bytes1 != 0)
2678 {
2679 // 0 StandState
2680 // 1 FreeTalentPoints Pet only, so always 0 for default creature
2681 // 2 StandFlags
2682 // 3 StandMiscFlags
2683
2685 //SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, uint8((cainfo->bytes1 >> 8) & 0xFF));
2689
2695 if (CanHover())
2697 }
2698
2699 if (cainfo->bytes2 != 0)
2700 {
2701 // 0 SheathState
2702 // 1 Bytes2Flags
2703 // 2 UnitRename Pet only, so always 0 for default creature
2704 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
2705
2706 SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
2707 //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
2708 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
2710 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
2712 }
2713
2715
2716 // Check if visibility distance different
2718 {
2720 }
2721
2722 //Load Path
2723 if (cainfo->path_id != 0)
2724 m_path_id = cainfo->path_id;
2725
2726 if (!cainfo->auras.empty())
2727 {
2728 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
2729 {
2730 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
2731 if (!AdditionalSpellInfo)
2732 {
2733 LOG_ERROR("sql.sql", "Creature ({}) has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
2734 continue;
2735 }
2736
2737 // skip already applied aura
2738 if (HasAura(*itr))
2739 {
2740 if (!reload)
2741 LOG_ERROR("sql.sql", "Creature ({}) has duplicate aura (spell {}) in `auras` field.", GetGUID().ToString(), *itr);
2742
2743 continue;
2744 }
2745
2746 AddAura(*itr, this);
2747 LOG_DEBUG("entities.unit", "Spell: {} added to creature ({})", *itr, GetGUID().ToString());
2748 }
2749 }
2750
2751 return true;
2752}
@ MOVEMENTFLAG_HOVER
Definition UnitDefines.h:399
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
@ UNIT_BYTES_1_OFFSET_PET_TALENTS
Definition UnitDefines.h:24
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
bool CanHover() const
Definition Creature.h:87
CreatureAddon const * GetCreatureAddon() const
Definition Creature.cpp:2655
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:19114
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5844
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:13618
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:762
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21418
void SetVisibilityDistanceOverride(VisibilityDistanceType type)
Definition Object.cpp:1084
std::vector< uint32 > auras
Definition CreatureData.h:442
uint32 mount
Definition CreatureData.h:438
uint32 emote
Definition CreatureData.h:441
uint32 path_id
Definition CreatureData.h:437
VisibilityDistanceType visibilityDistanceType
Definition CreatureData.h:443
uint32 bytes1
Definition CreatureData.h:439
uint32 bytes2
Definition CreatureData.h:440

References Unit::AddAura(), Unit::AddUnitMovementFlag(), CreatureAddon::auras, CreatureAddon::bytes1, CreatureAddon::bytes2, CanHover(), CreatureAddon::emote, GetCreatureAddon(), Object::GetGUID(), Unit::HasAura(), LOG_DEBUG, LOG_ERROR, m_path_id, CreatureAddon::mount, Unit::Mount(), MOVEMENTFLAG_HOVER, Normal, CreatureAddon::path_id, Object::SetByteValue(), Unit::SetUInt32Value(), WorldObject::SetVisibilityDistanceOverride(), sSpellMgr, Position::ToString(), UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTES_1_OFFSET_PET_TALENTS, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_FIELD_BYTES_1, UNIT_FIELD_BYTES_2, UNIT_NPC_EMOTESTATE, and CreatureAddon::visibilityDistanceType.

Referenced by CreatureAI::_EnterEvadeMode(), Create(), HomeMovementGenerator< Creature >::DoFinalize(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), boss_urom::boss_uromAI::LeaveCombat(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), and setDeathState().

◆ LoadEquipment()

void Creature::LoadEquipment ( int8  id = 1,
bool  force = false 
)
1760{
1761 if (id == 0)
1762 {
1763 if (force)
1764 {
1765 for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
1767 m_equipmentId = 0;
1768 }
1769 return;
1770 }
1771
1772 EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id);
1773 if (!einfo)
1774 return;
1775
1776 m_equipmentId = id;
1777 for (uint8 i = 0; i < 3; ++i)
1779}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
Definition CreatureData.h:356
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS]
Definition CreatureData.h:357

References Object::GetEntry(), EquipmentInfo::ItemEntry, m_equipmentId, MAX_EQUIPMENT_ITEMS, Unit::SetUInt32Value(), sObjectMgr, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by boss_thekal::CheckPhaseTransition(), boss_leotheras_the_blind::DemonTime(), boss_twinemperorsAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_illidan_stormrage::DoAction(), spell_marli_transform::HandleApply(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), spell_marli_transform::HandleRemove(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), spell_death_knight_initiate_visual::HandleScriptEffect(), InitEntry(), boss_swamplord_muselek::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), boss_illidan_stormrage::MovementInform(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), boss_thekal::Reset(), boss_ingvar_the_plunderer::Reset(), boss_illidan_stormrage::Reset(), boss_pathaleon_the_calculator::Reset(), Respawn(), ScriptedAI::SetEquipmentSlots(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_forest_frog::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI().

◆ LoadFromDB()

bool Creature::LoadFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  allowDuplicate = false 
)
inline
219{ return LoadCreatureFromDB(guid, map, false, allowDuplicate); }
bool LoadCreatureFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
Definition Creature.cpp:1653

References LoadCreatureFromDB().

Referenced by GridObjectLoader::LoadCreatures().

◆ LoadPath()

◆ LoadSparringPct()

void Creature::LoadSparringPct ( )
2755{
2756 ObjectGuid::LowType spawnId = GetSpawnId();
2757 auto const& sparringData = sObjectMgr->GetSparringData();
2758
2759 auto itr = sparringData.find(spawnId);
2760 if (itr != sparringData.end() && !itr->second.empty())
2761 {
2762 _sparringPct = itr->second[0];
2763 }
2764}
uint32 LowType
Definition ObjectGuid.h:122

References _sparringPct, GetSpawnId(), and sObjectMgr.

Referenced by Create(), setDeathState(), and UpdateEntry().

◆ LoadSpellTemplateImmunity()

void Creature::LoadSpellTemplateImmunity ( )
2172{
2173 // uint32 max used for "spell id", the immunity system will not perform SpellInfo checks against invalid spells
2174 // used so we know which immunities were loaded from template
2175 static uint32 const placeholderSpellId = std::numeric_limits<uint32>::max();
2176
2177 // unapply template immunities (in case we're updating entry)
2178 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2179 {
2180 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, i, false);
2181 }
2182
2183 // don't inherit immunities for hunter pets
2184 if (GetOwnerGUID().IsPlayer() && IsHunterPet())
2185 {
2186 return;
2187 }
2188
2189 if (uint8 mask = GetCreatureTemplate()->SpellSchoolImmuneMask)
2190 {
2191 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2192 {
2193 if (mask & (1 << i))
2194 {
2195 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, 1 << i, true);
2196 }
2197 }
2198 }
2199}
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:300
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1407
bool IsHunterPet() const
Definition Unit.h:788
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13542

References Unit::ApplySpellImmune(), GetCreatureTemplate(), Unit::GetOwnerGUID(), IMMUNITY_SCHOOL, Unit::IsHunterPet(), Object::IsPlayer(), SPELL_SCHOOL_ARCANE, and SPELL_SCHOOL_NORMAL.

Referenced by UpdateEntry().

◆ LowerPlayerDamageReq()

void Creature::LowerPlayerDamageReq ( uint32  unDamage,
bool  damagedByPlayer = true 
)
3681{
3682 if (_playerDamageReq)
3683 _playerDamageReq > unDamage ? _playerDamageReq -= unDamage : _playerDamageReq = 0;
3684
3685 if (!_damagedByPlayer)
3686 {
3687 _damagedByPlayer = damagedByPlayer;
3688 }
3689}

References _damagedByPlayer, and _playerDamageReq.

Referenced by boss_viscidus::boss_viscidus(), boss_viscidus::DamageTaken(), boss_buru::DamageTaken(), boss_twinemperorsAI::DamageTaken(), npc_artorius::npc_artoriusAI::DamageTaken(), npc_franklin::npc_franklinAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), Unit::DealDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), npc_dirt_mound::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_viscidus::SummonedCreatureDies(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ ModifyThreatPercentTemp()

void Creature::ModifyThreatPercentTemp ( Unit victim,
int32  percent,
Milliseconds  duration 
)
3660{
3661 if (victim)
3662 {
3663 float currentThreat = GetThreatMgr().GetThreat(victim);
3664
3665 if (percent != 0.0f)
3666 {
3667 GetThreatMgr().ModifyThreatByPercent(victim, percent);
3668 }
3669
3670 TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
3671 m_Events.AddEventAtOffset(pEvent, duration);
3672 }
3673}
Definition Creature.h:564
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:525
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
ThreatMgr & GetThreatMgr()
Definition Unit.h:943

References EventProcessor::AddEventAtOffset(), Object::GetGUID(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), WorldObject::m_Events, and ThreatMgr::ModifyThreatByPercent().

◆ Motion_Initialize()

void Creature::Motion_Initialize ( )
1111{
1112 if (!m_formation)
1114 else if (m_formation->GetLeader() == this)
1115 {
1116 m_formation->FormationReset(false, true);
1118 }
1119 else if (m_formation->IsFormed())
1120 GetMotionMaster()->MoveIdle(); //wait the order of leader
1121 else
1123}
void FormationReset(bool dismiss, bool initMotionMaster)
Definition CreatureGroups.cpp:323
bool IsFormed() const
Definition CreatureGroups.h:103
void Initialize()
Definition MotionMaster.cpp:74
void MoveIdle()
Definition MotionMaster.cpp:233

References CreatureGroup::FormationReset(), CreatureGroup::GetLeader(), Unit::GetMotionMaster(), MotionMaster::Initialize(), CreatureGroup::IsFormed(), m_formation, and MotionMaster::MoveIdle().

Referenced by AddToWorld(), Pet::AddToWorld(), and setDeathState().

◆ ProhibitSpellSchool()

void Creature::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

2784{
2785 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2786 {
2787 if (idSchoolMask & (1 << i))
2788 {
2789 m_ProhibitSchoolTime[i] = GameTime::GetGameTimeMS().count() + unTimeMs;
2790 }
2791 }
2792}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

◆ reachWithSpellAttack()

SpellInfo const * Creature::reachWithSpellAttack ( Unit victim)
2244{
2245 if (!victim)
2246 return nullptr;
2247
2248 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2249 {
2250 if (!m_spells[i])
2251 continue;
2252 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2253 if (!spellInfo)
2254 {
2255 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2256 continue;
2257 }
2258
2259 bool bcontinue = true;
2260 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2261 {
2262 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
2263 (spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
2264 (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
2265 (spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
2266 )
2267 {
2268 bcontinue = false;
2269 break;
2270 }
2271 }
2272 if (bcontinue)
2273 continue;
2274
2275 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2276 continue;
2277 float range = spellInfo->GetMaxRange(false);
2278 float minrange = spellInfo->GetMinRange(false);
2279 float dist = GetDistance(victim);
2280 if (dist > range || dist < minrange)
2281 continue;
2283 continue;
2285 continue;
2286 return spellInfo;
2287 }
2288 return nullptr;
2289}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:796
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_EFFECT_INSTAKILL
Definition SharedDefines.h:790
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1565
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1566
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
uint32 PreventionType
Definition SpellInfo.h:390
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2208
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2217
uint32 ManaCost
Definition SpellInfo.h:363
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1271

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_INSTAKILL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ reachWithSpellCure()

SpellInfo const * Creature::reachWithSpellCure ( Unit victim)
2292{
2293 if (!victim)
2294 return nullptr;
2295
2296 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2297 {
2298 if (!m_spells[i])
2299 continue;
2300 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2301 if (!spellInfo)
2302 {
2303 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2304 continue;
2305 }
2306
2307 bool bcontinue = true;
2308 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2309 {
2310 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
2311 {
2312 bcontinue = false;
2313 break;
2314 }
2315 }
2316 if (bcontinue)
2317 continue;
2318
2319 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2320 continue;
2321
2322 float range = spellInfo->GetMaxRange(true);
2323 float minrange = spellInfo->GetMinRange(true);
2324 float dist = GetDistance(victim);
2325
2326 if (dist > range || dist < minrange)
2327 continue;
2329 continue;
2331 continue;
2332 return spellInfo;
2333 }
2334 return nullptr;
2335}

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_HEAL, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ RefreshSwimmingFlag()

void Creature::RefreshSwimmingFlag ( bool  recheck = false)
3214{
3215 if (!_isMissingSwimmingFlagOutOfCombat || recheck)
3217
3218 // Check if the creature has UNIT_FLAG_SWIMMING and add it if it's missing
3219 // Creatures must be able to chase a target in water if they can enter water
3222}
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:269
bool CanEnterWater() const override
Definition Creature.cpp:3205

References _isMissingSwimmingFlagOutOfCombat, CanEnterWater(), Unit::HasUnitFlag(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

◆ Regenerate()

void Creature::Regenerate ( Powers  power)
protected
954{
955 uint32 curValue = GetPower(power);
956 uint32 maxValue = GetMaxPower(power);
957
958 // Xinef: implement power regeneration flag
960 return;
961
962 if (!m_regenPower)
963 {
964 return;
965 }
966
967 if (curValue >= maxValue)
968 return;
969
970 float addvalue = 0.0f;
971
972 switch (power)
973 {
974 case POWER_FOCUS:
975 {
976 // For hunter pets.
977 addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
978 break;
979 }
980 case POWER_ENERGY:
981 {
982 // For deathknight's ghoul.
983 addvalue = 20;
984 break;
985 }
986 case POWER_MANA:
987 {
988 // Combat and any controlled creature
990 {
992 {
993 addvalue = uint32((GetStat(STAT_SPIRIT) / (IsUnderLastManaUseEffect() ? 8.0f : 5.0f) + 17.0f));
994 }
995 else if (!IsUnderLastManaUseEffect())
996 {
997 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
998 float Spirit = GetStat(STAT_SPIRIT);
999
1000 addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
1001 }
1002 }
1003 else
1004 addvalue = maxValue / 3;
1005 break;
1006 }
1007 default:
1008 return;
1009 }
1010
1011 // Apply modifiers (if any).
1013
1015
1016 ModifyPower(power, int32(addvalue));
1017}
constexpr Milliseconds PET_FOCUS_REGEN_INTERVAL
Definition CreatureData.h:37
@ NPC_WATER_ELEMENTAL_TEMP
Definition PetDefines.h:105
@ NPC_IMP
Definition PetDefines.h:96
@ NPC_WATER_ELEMENTAL_PERM
Definition PetDefines.h:107
@ POWER_ENERGY
Definition SharedDefines.h:283
@ POWER_FOCUS
Definition SharedDefines.h:282
@ STAT_SPIRIT
Definition SharedDefines.h:273
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:303
@ RATE_POWER_MANA
Definition WorldConfig.h:391
@ RATE_POWER_FOCUS
Definition WorldConfig.h:396
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14326
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:17491
float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6200
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:743
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6190

References CREATURE_REGEN_INTERVAL, Unit::GetCharmerOrOwnerGUID(), Object::GetEntry(), Unit::GetMaxPower(), Unit::GetOwnerGUID(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifierByMiscValue(), Unit::GetTotalAuraMultiplierByMiscValue(), Unit::HasUnitFlag2(), IN_MILLISECONDS, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsUnderLastManaUseEffect(), m_regenPower, Unit::ModifyPower(), NPC_IMP, NPC_WATER_ELEMENTAL_PERM, NPC_WATER_ELEMENTAL_TEMP, PET_FOCUS_REGEN_INTERVAL, POWER_ENERGY, POWER_FOCUS, POWER_MANA, RATE_POWER_FOCUS, RATE_POWER_MANA, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, STAT_SPIRIT, sWorld, and UNIT_FLAG2_REGENERATE_POWER.

Referenced by Pet::Update(), and Update().

◆ RegenerateHealth()

void Creature::RegenerateHealth ( )
protected
1020{
1021 if (!isRegeneratingHealth())
1022 return;
1023
1024 uint32 curValue = GetHealth();
1025 uint32 maxValue = GetMaxHealth();
1026
1027 if (curValue >= maxValue)
1028 return;
1029
1030 uint32 addvalue = 0;
1031
1032 // Not only pet, but any controlled creature
1033 // Xinef: fix polymorph rapid regen
1035 addvalue = maxValue / 3;
1036 else //if (GetCharmerOrOwnerGUID())
1037 {
1038 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
1039 float Spirit = GetStat(STAT_SPIRIT);
1040
1041 if (GetPower(POWER_MANA) > 0)
1042 addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
1043 else
1044 addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
1045 }
1046
1047 // Apply modifiers (if any).
1049
1051
1052 ModifyHealth(addvalue);
1053}
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
@ RATE_HEALTH
Definition WorldConfig.h:390
bool isRegeneratingHealth()
Definition Creature.h:317
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14268
bool IsPolymorphed() const
Definition Unit.cpp:16977
uint32 GetHealth() const
Definition Unit.h:1093
float GetTotalAuraMultiplier(AuraType auratype) const
Definition Unit.cpp:6135

References CREATURE_REGEN_INTERVAL, Unit::GetCharmerOrOwnerGUID(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraMultiplier(), IN_MILLISECONDS, Unit::IsPolymorphed(), isRegeneratingHealth(), Unit::ModifyHealth(), POWER_MANA, RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, STAT_SPIRIT, and sWorld.

Referenced by Update().

◆ ReleaseFocus()

void Creature::ReleaseFocus ( Spell const *  focusSpell)
3418{
3419 // focused to something else
3420 if (focusSpell != _focusSpell)
3421 return;
3422
3423 _focusSpell = nullptr;
3424 if (Unit* victim = GetVictim())
3425 SetGuidValue(UNIT_FIELD_TARGET, victim->GetGUID());
3426 else
3428
3429 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3431}
void ClearUnitState(uint32 f)
Definition Unit.h:727

References _focusSpell, Unit::ClearUnitState(), ObjectGuid::Empty, Spell::GetSpellInfo(), Unit::GetVictim(), SpellInfo::HasAttribute(), Object::SetGuidValue(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

◆ RemoveCorpse()

void Creature::RemoveCorpse ( bool  setSpawnTime = true,
bool  skipVisibility = false 
)
395{
397 return;
398
402 if (!skipVisibility) // pussywizard
403 DestroyForVisiblePlayers(); // pussywizard: previous UpdateObjectVisibility()
404 loot.clear();
405 uint32 respawnDelay = m_respawnDelay;
406 if (IsAIEnabled)
407 AI()->CorpseRemoved(respawnDelay);
408
409 // Should get removed later, just keep "compatibility" with scripts
410 if (setSpawnTime)
411 {
412 m_respawnTime = GameTime::GetGameTime().count() + respawnDelay;
413 //SaveRespawnTime();
414 }
415
416 float x, y, z, o;
417 GetRespawnPosition(x, y, z, &o);
418 SetHomePosition(x, y, z, o);
419 SetPosition(x, y, z, o);
420
421 // xinef: relocate notifier
422 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
423
424 // pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
425 if (IsFalling())
426 StopMoving();
427}
virtual void CorpseRemoved(uint32 &)
== Triggered Actions Requested ==================
Definition CreatureAI.h:197
void GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
Definition Creature.cpp:2906
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3115
DeathState getDeathState()
Definition Unit.h:1770
void StopMoving()
Definition Unit.cpp:16870
Position m_last_notify_position
Definition Unit.h:2089
void RemoveAllAuras()
Definition Unit.cpp:5442
bool IsFalling() const
Definition Unit.cpp:19931
void clear()
Definition LootMgr.h:343

References AI(), Loot::clear(), Corpse, CreatureAI::CorpseRemoved(), Dead, WorldObject::DestroyForVisiblePlayers(), Unit::getDeathState(), GameTime::GetGameTime(), GetRespawnPosition(), Unit::IsAIEnabled, Unit::IsFalling(), loot, m_corpseRemoveTime, Unit::m_last_notify_position, m_respawnDelay, m_respawnTime, Position::Relocate(), Unit::RemoveAllAuras(), setDeathState(), SetHomePosition(), SetPosition(), and Unit::StopMoving().

Referenced by OPvPCapturePoint::DelCreature(), DisappearAndDie(), RespawnEvent::Execute(), ForcedDespawn(), boss_skeram::JustDied(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_illidari_spawn::npc_illidari_spawnAI::JustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), ValithriaDespawner::operator()(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), and Update().

◆ RemoveFromWorld()

void Creature::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Puppet, and Pet.

341{
342 if (IsInWorld())
343 {
344 sScriptMgr->OnCreatureRemoveWorld(this);
345
346 if (GetZoneScript())
348
349 if (m_formation)
350 sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
351
352 if (Transport* transport = GetTransport())
353 transport->RemovePassenger(this, true);
354
356
357 if (m_spawnId)
358 Acore::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
359
361 }
362}
#define sFormationMgr
Definition CreatureGroups.h:128
Definition Transport.h:30
bool Remove(KEY_TYPE const &handle)
Definition TypeContainer.h:183
void RemoveFromWorld() override
Definition Unit.cpp:15921
virtual void OnCreatureRemove(Creature *)
Definition ZoneScript.h:35
void MultimapErasePair(M< K, V, Rest... > &multimap, K const &key, V const &value)
Definition Containers.h:236

References Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), WorldObject::GetTransport(), WorldObject::GetZoneScript(), Object::IsInWorld(), m_formation, m_spawnId, Acore::Containers::MultimapErasePair(), ZoneScript::OnCreatureRemove(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), Unit::RemoveFromWorld(), sFormationMgr, and sScriptMgr.

Referenced by TempSummon::RemoveFromWorld().

◆ RemoveLootMode()

void Creature::RemoveLootMode ( uint16  lootMode)
inline
244{ m_LootMode &= ~lootMode; }

References m_LootMode.

Referenced by boss_yoggsaron::boss_yoggsaronAI::boss_yoggsaronAI().

◆ ResetLootMode()

◆ ResetPickPocketLootTime()

void Creature::ResetPickPocketLootTime ( )
inline

References lootPickPocketRestoreTime.

Referenced by Respawn().

◆ ResetPlayerDamageReq()

◆ Respawn()

void Creature::Respawn ( bool  force = false)
Parameters
forceForce the respawn by killing the creature.
1992{
1993 if (force)
1994 {
1995 if (IsAlive())
1996 {
1998 }
1999 else if (getDeathState() != DeathState::Corpse)
2000 {
2002 }
2003 }
2004
2005 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, GetEntry());
2006
2007 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions) && !force)
2008 {
2009 // Creature should not respawn, reset respawn timer. Conditions will be checked again the next time it tries to respawn.
2011 return;
2012 }
2013
2014 bool allowed = !IsAIEnabled || AI()->CanRespawn(); // First check if there are any scripts that prevent us respawning
2015 if (!allowed && !force) // Will be rechecked on next Update call
2016 return;
2017
2018 ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Unit>(m_creatureData ? m_creatureData->id1 : GetEntry(), m_spawnId);
2019 time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
2020
2021 CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(GetEntry());
2022
2023 if (!linkedRespawntime || (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)) || force) // Should respawn
2024 {
2025 RemoveCorpse(false, false);
2026
2028 {
2029 if (m_spawnId)
2030 {
2032 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
2033 // Respawn check if spawn has 2 entries
2034 if (data->id2)
2035 {
2036 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
2037 UpdateEntry(entry, data, true); // Select Random Entry
2038 m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type
2039 LoadEquipment(data->equipmentId); // Reload Equipment
2040 AIM_Initialize(); // Reload AI
2041 }
2042 else
2043 {
2044 if (m_originalEntry != GetEntry())
2046 }
2047 }
2048
2049 LOG_DEBUG("entities.unit", "Respawning creature {} (SpawnId: {}, {})", GetName(), GetSpawnId(), GetGUID().ToString());
2050 m_respawnTime = 0;
2052 loot.clear();
2053 SelectLevel();
2054
2057
2058 // MDic - Acidmanifesto: Do not override transform auras
2060 {
2062 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, GetCreatureTemplate());
2063 if (minfo) // Cancel load if no model defined
2064 {
2065 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
2066 SetNativeDisplayId(display.CreatureDisplayID);
2067 }
2068 }
2069
2071
2072 //Call AI respawn virtual function
2073 if (IsAIEnabled)
2074 {
2075 //reset the AI to be sure no dirty or uninitialized values will be used till next tick
2076 AI()->Reset();
2077 TriggerJustRespawned = true; //delay event to next tick so all creatures are created on the map before processing
2078 }
2079
2080 uint32 poolid = m_spawnId ? sPoolMgr->IsPartOfAPool<Creature>(m_spawnId) : 0;
2081 if (poolid)
2082 sPoolMgr->UpdatePool<Creature>(poolid, m_spawnId);
2083
2084 //Re-initialize reactstate that could be altered by movementgenerators
2086
2087 }
2089 // xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
2090 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
2092
2093 }
2094 else // the master is dead
2095 {
2096 ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
2097 if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
2098 {
2100 }
2101 else
2102 {
2103 time_t now = GameTime::GetGameTime().count();
2104 m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
2105 }
2106 SaveRespawnTime(); // also save to DB immediately
2107 }
2108}
constexpr auto DAY
Definition Common.h:49
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:292
@ CONDITION_SOURCE_TYPE_CREATURE_RESPAWN
Definition ConditionMgr.h:154
std::list< Condition * > ConditionList
Definition ConditionMgr.h:239
@ CREATURE_FLAG_EXTRA_HARD_RESET
Definition CreatureData.h:76
#define sPoolMgr
Definition PoolMgr.h:163
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
virtual bool CanRespawn()
Definition CreatureAI.h:118
void SaveRespawnTime() override
Definition Creature.cpp:2575
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3649
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1471
void InitializeReactState()
Check if the creature has the specified ReactState.
Definition Creature.cpp:2158
void ResetPickPocketLootTime()
Definition Creature.h:235
time_t GetLinkedRespawnTime(ObjectGuid guid) const
Definition Map.cpp:2624
void InitDefault()
Definition MotionMaster.cpp:88
Definition ObjectGuid.h:118
virtual void Reset()
Definition UnitAI.h:211
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1413
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19381

References AI(), AIM_Initialize(), CreatureAI::CanRespawn(), Loot::clear(), CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, Corpse, CREATURE_FLAG_EXTRA_HARD_RESET, CreatureModel::CreatureDisplayID, DAY, Dead, CreatureModel::DisplayScale, CreatureData::equipmentId, Unit::GetAuraEffectsByType(), GetCreatureTemplate(), Unit::getDeathState(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Map::GetLinkedRespawnTime(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetName(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), GetRandomId(), GetSpawnId(), CreatureTemplate::HasFlagsExtra(), CreatureData::id1, CreatureData::id2, CreatureData::id3, MotionMaster::InitDefault(), InitializeReactState(), Unit::IsAIEnabled, Unit::IsAlive(), JustDied, JustRespawned, LoadEquipment(), LOG_DEBUG, loot, m_creatureData, m_defaultMovementType, Unit::m_last_notify_position, m_originalEntry, m_respawnDelay, m_respawnedTime, m_respawnTime, m_spawnId, MINUTE, CreatureData::movementType, Position::Relocate(), RemoveCorpse(), Map::RemoveCreatureRespawnTime(), UnitAI::Reset(), ResetPickPocketLootTime(), SaveRespawnTime(), sConditionMgr, SelectLevel(), setDeathState(), SetDisplayId(), Unit::SetNativeDisplayId(), SetRespawnTime(), sObjectMgr, SPELL_AURA_TRANSFORM, sPoolMgr, Position::ToString(), TriggerJustRespawned, UpdateEntry(), Unit::UpdateObjectVisibility(), and urand().

Referenced by BattlegroundAV::AddAVCreature(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), RespawnEvent::Execute(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), misc_commandscript::HandleRespawnCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_simone::npc_simoneAI::JustRespawned(), CreatureGroup::MemberEvaded(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), at_blackrock_stadium::OnTrigger(), Acore::RespawnDo::operator()(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), Battlefield::ShowNpc(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), Update(), npc_escortAI::UpdateAI(), and InstanceScript::UpdateMinionState().

◆ ResumeChasingVictim()

◆ SaveRespawnTime()

◆ SaveToDB() [1/2]

void Creature::SaveToDB ( )
1355{
1356 // this should only be used when the creature has already been loaded
1357 // preferably after adding to map, because mapid may not be valid otherwise
1358 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
1359 if (!data)
1360 {
1361 LOG_ERROR("entities.unit", "Creature::SaveToDB failed, cannot get creature data!");
1362 return;
1363 }
1364
1366 SaveToDB(mapId, data->spawnMask, GetPhaseMask());
1367}
void SaveToDB()
Definition Creature.cpp:1354
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
MotionTransport * ToMotionTransport()
Definition GameObject.h:326
uint32 GetMapId() const
Definition Position.h:281
uint8 spawnMask
Definition CreatureData.h:385
uint32 mapID
Definition GameObjectData.h:222
struct GameObjectTemplate::@233::@248 moTransport

References GameObject::GetGOInfo(), WorldLocation::GetMapId(), WorldObject::GetPhaseMask(), WorldObject::GetTransport(), LOG_ERROR, m_spawnId, GameObjectTemplate::mapID, GameObjectTemplate::moTransport, SaveToDB(), sObjectMgr, CreatureData::spawnMask, and GameObject::ToMotionTransport().

Referenced by npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), and SaveToDB().

◆ SaveToDB() [2/2]

void Creature::SaveToDB ( uint32  mapid,
uint8  spawnMask,
uint32  phaseMask 
)
virtual

Reimplemented in TempSummon, and Pet.

1370{
1371 // update in loaded data
1372 if (!m_spawnId)
1373 m_spawnId = sObjectMgr->GenerateCreatureSpawnId();
1374
1375 CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_spawnId);
1376
1377 uint32 displayId = GetNativeDisplayId();
1378 uint32 npcflag = GetNpcFlags();
1379 uint32 unit_flags = GetUnitFlags();
1380 uint32 dynamicflags = GetDynamicFlags();
1381
1382 // check if it's a custom model and if not, use 0 for displayId
1383 CreatureTemplate const* cinfo = GetCreatureTemplate();
1384 if (cinfo)
1385 {
1386 for (CreatureModel model : cinfo->Models)
1387 if (displayId && displayId == model.CreatureDisplayID)
1388 displayId = 0;
1389
1390 if (npcflag == cinfo->npcflag)
1391 npcflag = 0;
1392
1393 if (unit_flags == cinfo->unit_flags)
1394 unit_flags = 0;
1395
1396 if (dynamicflags == cinfo->dynamicflags)
1397 dynamicflags = 0;
1398 }
1399
1400 data.id1 = GetEntry();
1401 data.mapid = mapid;
1402 data.phaseMask = phaseMask;
1403 data.displayid = displayId;
1405 if (!GetTransport())
1406 {
1407 data.posX = GetPositionX();
1408 data.posY = GetPositionY();
1409 data.posZ = GetPositionZ();
1410 data.orientation = GetOrientation();
1411 }
1412 else
1413 {
1414 data.posX = GetTransOffsetX();
1415 data.posY = GetTransOffsetY();
1416 data.posZ = GetTransOffsetZ();
1418 }
1419
1421 // prevent add data integrity problems
1423 data.currentwaypoint = 0;
1424 data.curhealth = GetHealth();
1425 data.curmana = GetPower(POWER_MANA);
1426 // prevent add data integrity problems
1429 data.spawnMask = spawnMask;
1430 data.npcflag = npcflag;
1431 data.unit_flags = unit_flags;
1432 data.dynamicflags = dynamicflags;
1433
1434 // update in DB
1435 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1436
1438 stmt->SetData(0, m_spawnId);
1439 trans->Append(stmt);
1440
1441 uint8 index = 0;
1442
1443 stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
1444 stmt->SetData(index++, m_spawnId);
1445 stmt->SetData(index++, GetEntry());
1446 stmt->SetData(index++, 0);
1447 stmt->SetData(index++, 0);
1448 stmt->SetData(index++, uint16(mapid));
1449 stmt->SetData(index++, spawnMask);
1450 stmt->SetData(index++, GetPhaseMask());
1451 stmt->SetData(index++, int32(GetCurrentEquipmentId()));
1452 stmt->SetData(index++, GetPositionX());
1453 stmt->SetData(index++, GetPositionY());
1454 stmt->SetData(index++, GetPositionZ());
1455 stmt->SetData(index++, GetOrientation());
1456 stmt->SetData(index++, m_respawnDelay);
1457 stmt->SetData(index++, m_wanderDistance);
1458 stmt->SetData(index++, 0);
1459 stmt->SetData(index++, GetHealth());
1460 stmt->SetData(index++, GetPower(POWER_MANA));
1461 stmt->SetData(index++, uint8(GetDefaultMovementType()));
1462 stmt->SetData(index++, npcflag);
1463 stmt->SetData(index++, unit_flags);
1464 stmt->SetData(index++, dynamicflags);
1465 trans->Append(stmt);
1466
1467 WorldDatabase.CommitTransaction(trans);
1468 sScriptMgr->OnCreatureSaveToDB(this);
1469}
@ WORLD_INS_CREATURE
Definition WorldDatabase.h:92
Models
Definition boss_black_knight.cpp:79
uint8 GetCurrentEquipmentId()
Definition Creature.h:196
MovementGeneratorType GetDefaultMovementType() const override
-------—End of Pet responses methods-------—
Definition Creature.h:90
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:752
UnitFlags GetUnitFlags() const
Definition Unit.h:736
uint32 GetDynamicFlags() const override
Definition Unit.h:758
float GetTransOffsetX() const
Definition Object.h:683
float GetTransOffsetY() const
Definition Object.h:684
float GetTransOffsetZ() const
Definition Object.h:685
float GetTransOffsetO() const
Definition Object.h:686
uint32 dynamicflags
Definition CreatureData.h:388
uint32 displayid
Definition CreatureData.h:373
uint32 unit_flags
Definition CreatureData.h:387
uint32 currentwaypoint
Definition CreatureData.h:381
uint16 mapid
Definition CreatureData.h:371
uint32 unit_flags
Definition CreatureData.h:214
uint32 npcflag
Definition CreatureData.h:199
uint32 dynamicflags
Definition CreatureData.h:216

References CreatureData::curhealth, CreatureData::curmana, CreatureData::currentwaypoint, CreatureData::displayid, CreatureTemplate::dynamicflags, CreatureData::dynamicflags, CreatureData::equipmentId, GetCreatureTemplate(), GetCurrentEquipmentId(), GetDefaultMovementType(), Unit::GetDynamicFlags(), Object::GetEntry(), Unit::GetHealth(), Unit::GetNativeDisplayId(), Unit::GetNpcFlags(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Unit::GetUnitFlags(), CreatureData::id1, IDLE_MOTION_TYPE, m_respawnDelay, m_spawnId, m_wanderDistance, CreatureData::mapid, CreatureTemplate::Models, CreatureData::movementType, CreatureTemplate::npcflag, CreatureData::npcflag, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, RANDOM_MOTION_TYPE, PreparedStatementBase::SetData(), sObjectMgr, CreatureData::spawnMask, CreatureData::spawntimesecs, sScriptMgr, CreatureTemplate::unit_flags, CreatureData::unit_flags, CreatureData::wander_distance, WORLD_DEL_CREATURE, WORLD_INS_CREATURE, and WorldDatabase.

◆ SearchFormation()

void Creature::SearchFormation ( )
375{
376 if (IsSummon())
377 {
378 return;
379 }
380
382 if (!spawnId)
383 {
384 return;
385 }
386
387 CreatureGroupInfoType::const_iterator frmdata = sFormationMgr->CreatureGroupMap.find(spawnId);
388 if (frmdata != sFormationMgr->CreatureGroupMap.end())
389 {
390 sFormationMgr->AddCreatureToGroup(frmdata->second.leaderGUID, this);
391 }
392}

References GetSpawnId(), Unit::IsSummon(), and sFormationMgr.

Referenced by AddToWorld(), and npc_commandscript::HandleNpcAddFormationCommand().

◆ SelectLevel()

void Creature::SelectLevel ( bool  changelevel = true)
Todo:
: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
1472{
1473 CreatureTemplate const* cInfo = GetCreatureTemplate();
1474
1475 uint32 rank = IsPet() ? 0 : cInfo->rank;
1476
1477 // level
1478 uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
1479 uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
1480 uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
1481
1482 sScriptMgr->OnBeforeCreatureSelectLevel(cInfo, this, level);
1483
1484 if (changelevel)
1485 SetLevel(level);
1486
1487 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
1488
1489 // health
1490 float healthmod = _GetHealthMod(rank);
1491
1492 uint32 basehp = std::max<uint32>(1, stats->GenerateHealth(cInfo));
1493 uint32 health = uint32(basehp * healthmod);
1494
1495 SetCreateHealth(health);
1496 SetMaxHealth(health);
1497 SetHealth(health);
1499
1500 // mana
1501 uint32 mana = stats->GenerateMana(cInfo);
1502
1503 SetCreateMana(mana);
1504 SetMaxPower(POWER_MANA, mana); //MAX Mana
1505 SetPower(POWER_MANA, mana);
1506
1508
1511
1512 // damage
1513
1514 float basedamage = stats->GenerateBaseDamage(cInfo);
1515
1516 float weaponBaseMinDamage = basedamage;
1517 float weaponBaseMaxDamage = basedamage * 1.5;
1518
1519 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1520 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1521
1522 SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1523 SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1524
1525 SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1526 SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1527
1530
1531 sScriptMgr->OnCreatureSelectLevel(cInfo, this);
1532}
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:170
@ UNIT_MOD_HEALTH
Definition Unit.h:155
@ UNIT_MOD_MANA
Definition Unit.h:156
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:171
void ResetPlayerDamageReq()
Definition Creature.cpp:3691
void SetCreateHealth(uint32 val)
Definition Unit.h:1113
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1196
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15856
void SetCreateMana(uint32 val)
Definition Unit.h:1134
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15699
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15767
void SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val)
Definition Unit.cpp:15367
Definition CreatureData.h:299
uint32 RangedAttackPower
Definition CreatureData.h:304
uint32 AttackPower
Definition CreatureData.h:303
float GenerateBaseDamage(CreatureTemplate const *info) const
Definition CreatureData.h:328
uint32 GenerateMana(CreatureTemplate const *info) const
Definition CreatureData.h:314
uint32 GenerateHealth(CreatureTemplate const *info) const
Definition CreatureData.h:309
uint8 minlevel
Definition CreatureData.h:195
uint8 maxlevel
Definition CreatureData.h:196

References _GetHealthMod(), CreatureBaseStats::AttackPower, BASE_ATTACK, BASE_VALUE, CreatureBaseStats::GenerateBaseDamage(), CreatureBaseStats::GenerateHealth(), CreatureBaseStats::GenerateMana(), GetCreatureTemplate(), Unit::IsPet(), MAXDAMAGE, CreatureTemplate::maxlevel, MINDAMAGE, CreatureTemplate::minlevel, OFF_ATTACK, POWER_MANA, RANGED_ATTACK, CreatureBaseStats::RangedAttackPower, CreatureTemplate::rank, ResetPlayerDamageReq(), Unit::SetBaseWeaponDamage(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetHealth(), Unit::SetLevel(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), Unit::SetStatFlatModifier(), sObjectMgr, sScriptMgr, CreatureTemplate::unit_class, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, and urand().

Referenced by Spell::EffectSummonType(), npc_target_dummy::npc_target_dummyAI::Reset(), Respawn(), and UpdateEntry().

◆ SelectNearestTarget()

Unit * Creature::SelectNearestTarget ( float  dist = 0,
bool  playerOnly = false 
) const

Select nearest hostile unit within the given distance (regardless of threat list).

2341{
2342 if (dist == 0.0f)
2343 {
2345 }
2346
2347 Unit* target = nullptr;
2348
2349 Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
2350 Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
2351 Cell::VisitObjects(this, searcher, dist);
2352 return target;
2353}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
Definition GridNotifiers.h:1186
Definition GridNotifiers.h:397

References MAX_VISIBILITY_DISTANCE, and Cell::VisitObjects().

Referenced by boss_twinemperorsAI::DoAction(), SmartScript::GetTargets(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_onyxia::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_fel_infernal::npc_fel_infernalAI::Reset(), npc_mistress_of_pain::npc_mistress_of_painAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_alar::ScheduleMainSpellAttack(), npc_memory::npc_memoryAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), and npc_living_poison::UpdateAI().

◆ SelectNearestTargetInAttackDistance()

Unit * Creature::SelectNearestTargetInAttackDistance ( float  dist) const

Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.

2359{
2360 if (dist < ATTACK_DISTANCE)
2361 dist = ATTACK_DISTANCE;
2362 if (dist > MAX_SEARCHER_DISTANCE)
2363 dist = MAX_SEARCHER_DISTANCE;
2364
2365 Unit* target = nullptr;
2368 Cell::VisitObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
2369
2370 return target;
2371}
#define ATTACK_DISTANCE
Definition ObjectDefines.h:25
#define MAX_SEARCHER_DISTANCE
Definition ObjectDefines.h:32
Definition GridNotifiers.h:1215

References ATTACK_DISTANCE, MAX_SEARCHER_DISTANCE, and Cell::VisitObjects().

Referenced by PetAI::SelectNextTarget(), and SimpleCharmedAI::UpdateAI().

◆ SelectVictim()

Unit * Creature::SelectVictim ( )
14843{
14844 // function provides main threat functionality
14845 // next-victim-selection algorithm and evade mode are called
14846 // threat list sorting etc.
14847
14848 Unit* target = nullptr;
14849
14850 // First checking if we have some taunt on us
14852 if (!tauntAuras.empty())
14853 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
14854 if (Unit* caster = (*itr)->GetCaster())
14855 if (CanCreatureAttack(caster) && !caster->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, GetGUID()))
14856 {
14857 target = caster;
14858 break;
14859 }
14860
14861 if (CanHaveThreatList())
14862 {
14863 if (!target && !m_ThreatMgr.isThreatListEmpty())
14864 target = m_ThreatMgr.getHostileTarget();
14865 }
14866 else if (!HasReactState(REACT_PASSIVE))
14867 {
14868 // we have player pet probably
14869 target = getAttackerForHelper();
14870 if (!target && IsSummon())
14871 if (Unit* owner = ToTempSummon()->GetOwner())
14872 {
14873 if (owner->IsInCombat())
14874 target = owner->getAttackerForHelper();
14875 if (!target)
14876 for (ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
14877 if ((*itr)->IsInCombat())
14878 {
14879 target = (*itr)->getAttackerForHelper();
14880 if (target)
14881 break;
14882 }
14883 }
14884 }
14885 else
14886 return nullptr;
14887
14888 if (target && CanCreatureAttack(target))
14889 {
14890 SetInFront(target);
14891 return target;
14892 }
14893
14894 // last case when creature must not go to evade mode:
14895 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
14896 // Note: creature does not have targeted movement generator but has attacker in this case
14897 for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
14898 if ((*itr) && CanCreatureAttack(*itr) && !(*itr)->IsPlayer() && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
14899 return nullptr;
14900
14901 if (GetVehicle())
14902 return nullptr;
14903
14904 // pussywizard: not sure why it's here
14905 // pussywizard: can't evade when having invisibility aura with duration? o_O
14907 if (!iAuras.empty())
14908 {
14909 for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
14910 if ((*itr)->GetBase()->IsPermanent())
14911 {
14913 break;
14914 }
14915 return nullptr;
14916 }
14917
14918 // Last chance: creature group
14919 if (CreatureGroup* group = GetFormation())
14920 {
14921 if (Unit* groupTarget = group->GetNewTargetForMember(this))
14922 {
14923 SetInFront(groupTarget);
14924 return groupTarget;
14925 }
14926 }
14927
14928 // enter in evade mode in other case
14929 AI()->EnterEvadeMode();
14930
14931 return nullptr;
14932}
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ SPELL_AURA_IGNORED
Definition SpellAuraDefines.h:284
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:164
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:90
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:205
Definition CreatureGroups.h:90
CreatureGroup const * GetFormation() const
Definition Creature.h:353
Unit * getHostileTarget()
Definition ThreatMgr.cpp:515
bool isThreatListEmpty() const
Definition ThreatMgr.h:224
Vehicle * GetVehicle() const
Definition Unit.h:1905
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:671
ThreatMgr m_ThreatMgr
Definition Unit.h:2176
AttackerSet m_attackers
Definition Unit.h:2132

References AI(), CanCreatureAttack(), Unit::CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Unit::getAttackerForHelper(), Unit::GetAuraEffectsByType(), GetFormation(), Object::GetGUID(), ThreatMgr::getHostileTarget(), Unit::GetOwner(), Unit::GetVehicle(), HasReactState(), Unit::IsSummon(), ThreatMgr::isThreatListEmpty(), Unit::m_attackers, Unit::m_ThreatMgr, REACT_PASSIVE, Unit::SetInFront(), SPELL_AURA_IGNORED, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_TAUNT, Unit::ToTempSummon(), and UNIT_MASK_CONTROLLABLE_GUARDIAN.

Referenced by StartMovementEvent::Execute(), boss_urom::boss_uromAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), Unit::TauntFadeOut(), Update(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), CreatureAI::UpdateVictim(), and CreatureAI::UpdateVictimWithGaze().

◆ SendAIReaction()

void Creature::SendAIReaction ( AiReaction  reactionType)
2374{
2375 WorldPacket data(SMSG_AI_REACTION, 12);
2376
2377 data << GetGUID();
2378 data << uint32(reactionType);
2379
2380 ((WorldObject*)this)->SendMessageToSet(&data, true);
2381
2382 LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
2383}
Definition Object.h:471
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References Object::GetGUID(), LOG_DEBUG, and SMSG_AI_REACTION.

Referenced by Unit::Attack(), and CreatureAI::TriggerAlert().

◆ SendZoneUnderAttackMessage()

void Creature::SendZoneUnderAttackMessage ( Player attacker)

Send a message to LocalDefense channel for players opposition team in the zone.

2768{
2770 data << (uint32)GetAreaId();
2771 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, (attacker->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE));
2772}
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
TeamId GetTeamId(bool original=false) const
Definition Player.h:2100
uint32 GetAreaId() const
Definition Object.cpp:3064
@ SMSG_ZONE_UNDER_ATTACK
Definition Opcodes.h:626

References WorldObject::GetAreaId(), Player::GetTeamId(), SMSG_ZONE_UNDER_ATTACK, sWorldSessionMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by GuardAI::JustDied(), and SmartScript::ProcessAction().

◆ SetAssistanceTimer()

void Creature::SetAssistanceTimer ( uint32  value)
inline
408{ m_assistanceTimer = value; }

References m_assistanceTimer.

Referenced by Unit::Attack().

◆ SetCanDualWield()

◆ SetCannotReachTarget()

void Creature::SetCannotReachTarget ( ObjectGuid const &  target = ObjectGuid::Empty)
3498{
3499 if (cannotReach == m_cannotReachTarget)
3500 {
3501 return;
3502 }
3503
3504 m_cannotReachTarget = cannotReach;
3506
3507 if (cannotReach)
3508 {
3509 LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
3510 }
3511}
std::string GetDebugInfo() const override
Definition Creature.cpp:3734

References GetDebugInfo(), LOG_DEBUG, m_cannotReachTarget, and m_cannotReachTimer.

Referenced by CreatureAI::_EnterEvadeMode(), ChaseMovementGenerator< T >::DispatchSplineToPosition(), ChaseMovementGenerator< T >::DoUpdate(), setDeathState(), and Update().

◆ SetCombatMovement()

void Creature::SetCombatMovement ( bool  allowMovement)
3721{
3722 _isCombatMovementAllowed = allowMovement;
3723}

References _isCombatMovementAllowed.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_acidmaw::boss_acidmawAI::boss_acidmawAI(), boss_alar::boss_alar(), boss_blight_worm::boss_blight_wormAI::boss_blight_wormAI(), boss_cthun::boss_cthun(), boss_dorothee::boss_dorothee(), boss_eye_of_cthun::boss_eye_of_cthun(), boss_murmur::boss_murmur(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_ouro::boss_ouro(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::boss_yoggsaron_constrictor_tentacleAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::boss_yoggsaron_corruptor_tentacleAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_jedoga_shadowseeker::DamageTaken(), boss_illidan_stormrage::DoAction(), npc_toxic_slime::InitializeAI(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), npc_flame_of_azzinoth::JustSummoned(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_felmyst::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_andorhal_tower::npc_andorhal_towerAI::npc_andorhal_towerAI(), npc_blessed_banner::npc_blessed_bannerAI::npc_blessed_bannerAI(), npc_buru_egg::npc_buru_egg(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_guardian_pavilion::npc_guardian_pavilionAI::npc_guardian_pavilionAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::npc_tiger_matriarch_creditAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_warmage_coldarra::npc_warmage_coldarraAI::npc_warmage_coldarraAI(), npc_warmage_violetstand::npc_warmage_violetstand(), boss_jeklik::PathEndReached(), boss_quartermaster_zigris::Reset(), boss_felmyst::Reset(), npc_sunblade_scout::Reset(), boss_zuljin::Reset(), npc_amanishi_scout::Reset(), boss_ayamiss::Reset(), boss_illidan_stormrage::Reset(), boss_felmyst::ScheduleGroundAbilities(), boss_quartermaster_zigris::UpdateAI(), and boss_jormungarAI::UpdateAI().

◆ SetCombatPulseDelay()

void Creature::SetCombatPulseDelay ( uint32  delay)
inline
296 {
297 m_combatPulseDelay = delay;
298 if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
299 m_combatPulseTime = delay;
300 }

References m_combatPulseDelay, and m_combatPulseTime.

Referenced by BossAI::_JustEngagedWith(), and BossAI::_Reset().

◆ SetCorpseDelay()

void Creature::SetCorpseDelay ( uint32  delay)
inline
74{ m_corpseDelay = delay; }

References m_corpseDelay.

Referenced by boss_brutallus::boss_brutallus(), npc_raging_flames::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_flame_of_azzinoth::IsSummonedBy(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustDied(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::JustDied(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::JustDied(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::JustDied(), npc_mindless_ghoul::npc_mindless_ghoulAI::JustDied(), boss_hazzarah::JustSummoned(), npc_minion_spawner::JustSummoned(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::npc_highlord_darion_mograineAI(), npc_mindless_ghoul::npc_mindless_ghoulAI::npc_mindless_ghoulAI(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), ValithriaDespawner::operator()(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), npc_argent_captainAI::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Reset(), npc_cultist_engineer::Reset(), and boss_svala::boss_svalaAI::UpdateAI().

◆ SetCorpseRemoveTime()

void Creature::SetCorpseRemoveTime ( uint32  delay)

◆ SetCurrentEquipmentId()

void Creature::SetCurrentEquipmentId ( uint8  id)
inline

◆ setDeathState()

void Creature::setDeathState ( DeathState  state,
bool  despawn = false 
)
overridevirtual

A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:

  • Alive: The creature is alive and has spawned in the world
  • JustDied: The creature has just died. This is the state just before his body appeared
  • Corpse: The creature has been removed from the world, and this corpse has been spawned
  • JustRespawned: The creature has just respawned. Follow when the corpse disappears and the respawn timer is finished
Parameters
stateSpecify one of 4 states above
despawnDespawn the creature immediately, without waiting for any movement to finish

Reimplemented from Unit.

Reimplemented in Minion, and Pet.

1921{
1922 Unit::setDeathState(state, despawn);
1923
1924 if (state == DeathState::JustDied)
1925 {
1927 uint32 dynamicRespawnDelay = GetMap()->ApplyDynamicModeRespawnScaling(this, m_respawnDelay);
1928 m_respawnTime = GameTime::GetGameTime().count() + dynamicRespawnDelay + m_corpseDelay;
1929
1930 // always save boss respawn time at death to prevent crash cheating
1931 if (GetMap()->IsDungeon() || isWorldBoss() || GetCreatureTemplate()->rank >= CREATURE_ELITE_ELITE)
1933
1934 SetTarget(); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1936
1937 Dismount(); // if creature is mounted on a virtual mount, remove it at death
1938
1940 {
1941 SetNoSearchAssistance(false);
1942 }
1943
1944 //Dismiss group if is leader
1945 if (m_formation && m_formation->GetLeader() == this)
1946 m_formation->FormationReset(true, false);
1947
1948 bool needsFalling = !despawn && (IsFlying() || IsHovering()) && !IsUnderWater();
1949 SetHover(false);
1950 SetDisableGravity(false);
1951
1952 if (needsFalling)
1953 GetMotionMaster()->MoveFall(0, true);
1954
1956 }
1957 else if (state == DeathState::JustRespawned)
1958 {
1959 SetFullHealth();
1960 SetLootRecipient(nullptr);
1963 CreatureTemplate const* cinfo = GetCreatureTemplate();
1964 // Xinef: npc run by default
1965 //SetWalk(true);
1966
1967 // pussywizard:
1970
1972
1976
1978
1980 LoadCreaturesAddon(true);
1982
1983 if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
1984 SetPhaseMask(GetCreatureData()->phaseMask, false);
1985 }
1986}
SpellSchools
Definition SharedDefines.h:293
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:381
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:317
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:318
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:224
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
bool HasSearchedAssistance()
Definition Creature.h:270
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1281
void SetCannotReachTarget(ObjectGuid const &target=ObjectGuid::Empty)
Definition Creature.cpp:3497
void SetMeleeDamageSchool(SpellSchools school)
Definition Creature.h:164
uint32 ApplyDynamicModeRespawnScaling(WorldObject const *obj, uint32 respawnDelay) const
Definition Map.cpp:1731
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:676
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14662
void SetFullHealth()
Definition Unit.h:1111
void Dismount()
Definition Unit.cpp:13678
void SetHover(bool enable)
Definition Unit.cpp:20688
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:764
virtual bool IsUnderWater() const
Definition Unit.cpp:4404
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:763
void SetDisableGravity(bool disable)
Definition Unit.cpp:20551
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:756
uint32 dmgschool
Definition CreatureData.h:207

References Alive, Map::ApplyDynamicModeRespawnScaling(), Unit::ClearUnitState(), Corpse, CREATURE_ELITE_ELITE, Unit::Dismount(), CreatureTemplate::dmgschool, CreatureGroup::FormationReset(), GetCreatureData(), GetCreatureTemplate(), GameTime::GetGameTime(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetPhaseMask(), HasSearchedAssistance(), Unit::HasUnitMovementFlag(), Unit::IsFlying(), Unit::IsHovering(), Unit::IsUnderWater(), isWorldBoss(), JustDied, JustRespawned, LoadCreaturesAddon(), LoadSparringPct(), m_corpseDelay, m_corpseRemoveTime, m_formation, m_respawnDelay, m_respawnTime, Motion_Initialize(), MotionMaster::MoveFall(), MOVEMENTFLAG_FALLING, CreatureTemplate::npcflag, Unit::RemoveUnitMovementFlag(), Unit::ReplaceAllNpcFlags(), ResetPlayerDamageReq(), SaveRespawnTime(), SetCannotReachTarget(), Unit::setDeathState(), Unit::SetDisableGravity(), Unit::SetFullHealth(), Unit::SetHover(), SetLootRecipient(), SetMeleeDamageSchool(), SetNoSearchAssistance(), Unit::SetPhaseMask(), SetTarget(), UNIT_NPC_FLAG_NONE, UNIT_STATE_ALL_STATE, UNIT_STATE_IGNORE_PATHFINDING, UNIT_STATE_NO_ENVIRONMENT_UPD, and UpdateMovementFlags().

Referenced by BattlegroundAV::AddAVCreature(), DisappearAndDie(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_freya_summons::boss_freya_summonsAI::DoAction(), ForcedDespawn(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_echo_of_medivh::HandlePieceJustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), RemoveCorpse(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), Minion::setDeathState(), Pet::setDeathState(), npc_argent_captainAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_escortAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ SetDefaultMovementType()

◆ SetDetectionDistance()

void Creature::SetDetectionDistance ( float  dist)
inline
207{ m_detectionDistance = dist; }

References m_detectionDistance.

Referenced by UpdateEntry().

◆ SetDisplayFromModel()

void Creature::SetDisplayFromModel ( uint32  modelIdx)
3377{
3378 if (CreatureModel const* model = GetCreatureTemplate()->GetModelByIdx(modelIdx))
3379 SetDisplayId(model->CreatureDisplayID, model->DisplayScale);
3380}

References GetCreatureTemplate(), and SetDisplayId().

◆ SetDisplayId()

void Creature::SetDisplayId ( uint32  displayId,
float  displayScale = 1.f 
)
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3356{
3357 Unit::SetDisplayId(modelId, displayScale);
3358
3359 float combatReach = DEFAULT_WORLD_OBJECT_SIZE;
3360
3361 if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
3362 {
3363 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (IsPet() ? 1.0f : minfo->bounding_radius) * GetObjectScale());
3364 if (minfo->combat_reach > 0)
3365 combatReach = minfo->combat_reach;
3366 }
3367
3368 if (IsPet())
3369 combatReach = DEFAULT_COMBAT_REACH;
3370
3371 SetObjectScale(displayScale);
3372
3374}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
float GetObjectScale() const
Definition Object.h:119
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16998

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::GetObjectScale(), Unit::IsPet(), Unit::SetDisplayId(), Object::SetFloatValue(), SetObjectScale(), sObjectMgr, UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Create(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_shattrath_daily_quest::DoAction(), npc_blade_of_azzinoth::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), SACDeactivateEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_commandscript::HandleNpcSetModelCommand(), wp_commandscript::HandleWpShowCommand(), InitEntry(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), Totem::InitStats(), Guardian::InitStatsForLevel(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_cw_area_trigger::npc_cw_area_triggerAI::npc_cw_area_triggerAI(), npc_grizzlemaw_cw_trigger::npc_grizzlemaw_cw_triggerAI::npc_grizzlemaw_cw_triggerAI(), npc_the_biggest_tree::npc_the_biggest_tree(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_black_knight::boss_black_knightAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_ichoron::boss_ichoronAI::Reset(), boss_laj::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), Respawn(), boss_laj::ScheduleTasks(), SetDisplayFromModel(), Pet::SetDisplayId(), npc_netherspite_infernal::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), and boss_ichoron::boss_ichoronAI::UpdateAI().

◆ SetFormation()

void Creature::SetFormation ( CreatureGroup formation)
inline
355{ m_formation = formation; }

References m_formation.

Referenced by CreatureGroup::AddMember(), and CreatureGroup::RemoveMember().

◆ SetHomePosition() [1/2]

void Creature::SetHomePosition ( const Position pos)
inline

◆ SetHomePosition() [2/2]

void Creature::SetHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline
336{ m_homePosition.Relocate(x, y, z, o); }

References m_homePosition, and Position::Relocate().

Referenced by at_hol_hall_of_watchers::_OnTrigger(), Battleground::AddCreature(), boss_loatheb::boss_loathebAI::boss_loathebAI(), MotionTransport::CreateNPCPassenger(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_taldaram::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_nightbane::EnterEvadeMode(), boss_ayamiss::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_item_toxic_wasteling::HandleJump(), WorldSession::HandleQuestgiverHelloOpcode(), boss_eck::InitializeAI(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_aeonus::IsSummonedBy(), npc_simone::npc_simoneAI::JustDied(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), CreatureGroup::LeaderMoveTo(), LoadCreatureFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), boss_mandokir::boss_mandokirAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_akama_illidan::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_akama_shade::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), SmartScript::ProcessAction(), RemoveCorpse(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_arlokk::boss_arlokkAI::Reset(), boss_jeklik::Reset(), npc_simone::npc_simoneAI::RespawnPet(), WorldSession::SendListInventory(), gunship_npc_AI::SetData(), NPCStaveQuestAI::SetHomePosition(), Battlefield::SpawnCreature(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), WaypointMovementGenerator< Creature >::StartMove(), Map::SummonCreature(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), violet_hold_trashAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), and MotionTransport::UpdatePassengerPositions().

◆ SetInCombatWithZone()

void Creature::SetInCombatWithZone ( )

Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.

2778{
2779 if (IsAIEnabled)
2780 AI()->DoZoneInCombat();
2781}
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:103

References AI(), CreatureAI::DoZoneInCombat(), and Unit::IsAIEnabled.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::DoAction(), npc_phantom_mage::npc_phantom_mageAI::DoAction(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::DoAction(), npc_spectral_footman::npc_spectral_footmanAI::DoAction(), npc_tortured_rifleman::npc_tortured_riflemanAI::DoAction(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_krik_thir::boss_krik_thirAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::EnterEvadeMode(), npc_little_ooze::npc_little_oozeAI::EnterEvadeMode(), npc_big_ooze::npc_big_oozeAI::EnterEvadeMode(), RestoreFight::Execute(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_mutate_explode_bug::HandleOnHit(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), boss_kiljaeden::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), npc_corrupted_totem::IsSummonedBy(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_amanishi_scout::JustEngagedWith(), boss_headless_horseman::JustEngagedWith(), boss_twilight_halion::boss_twilight_halionAI::JustEngagedWith(), boss_faction_championsAI::JustEngagedWith(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::JustEngagedWith(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustEngagedWith(), boss_drakos::boss_drakosAI::JustEngagedWith(), boss_eregos::boss_eregosAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_varos::boss_varosAI::JustEngagedWith(), boss_bjarngrim::JustEngagedWith(), boss_volkhan::JustEngagedWith(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_razorscale::boss_razorscaleAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_skadi_grauf::boss_skadi_graufAI::JustEngagedWith(), boss_svala::boss_svalaAI::JustEngagedWith(), npc_frozen_orb::npc_frozen_orbAI::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_kiggler_the_crazed::JustEngagedWith(), boss_blindeye_the_seer::JustEngagedWith(), boss_krosh_firehand::JustEngagedWith(), boss_harbinger_skyriss::JustEngagedWith(), boss_thaddius_summon::boss_thaddius_summonAI::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_trollgore::boss_trollgoreAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_gluth::boss_gluthAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_grobbulus::boss_grobbulusAI::JustEngagedWith(), boss_heigan::JustEngagedWith(), boss_loatheb::boss_loathebAI::JustEngagedWith(), boss_maexxna::boss_maexxnaAI::JustEngagedWith(), boss_patchwerk::boss_patchwerkAI::JustEngagedWith(), boss_thaddius::boss_thaddiusAI::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_magtheridon::JustEngagedWith(), boss_anubrekhan::JustSummoned(), boss_grobbulus::boss_grobbulusAI::JustSummoned(), boss_loatheb::boss_loathebAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), boss_auriaya::boss_auriayaAI::JustSummoned(), boss_muru::JustSummoned(), npc_ouro_spawner::JustSummoned(), npc_dirt_mound::JustSummoned(), boss_dalronn_the_controller::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), npc_kiljaeden_controller::JustSummoned(), npc_amanishi_tempest::JustSummoned(), boss_hazzarah::JustSummoned(), boss_anetheron::JustSummoned(), npc_hive_zara_larva::JustSummoned(), boss_novos::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_noth::boss_nothAI::JustSummoned(), boss_magus_telestra::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_sharkkis::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_morogrim_tidewalker::JustSummoned(), boss_omor_the_unscarred::JustSummoned(), boss_vazruden_the_herald::JustSummoned(), boss_high_astromancer_solarian::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), boss_muru::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_sartharion_dragonAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::npc_ulduar_saronite_animusAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), boss_nightbane::PathEndReached(), npc_sanguine_spirit::Reset(), boss_julianne::Reset(), boss_entropius::Reset(), boss_headless_horseman_head::Reset(), npc_twilight_summon::npc_twilight_summonAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::Reset(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SetData(), npc_argent_captainAI::SpellHit(), advisor_baseAI::SpellHit(), spell_putricide_ooze_channel::StartAttack(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), Update(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_hallucination::npc_phantom_hallucinationAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_anzu::UpdateAI(), and npc_onyx_flamecaller::npc_onyx_flamecallerAI::WaypointReached().

◆ SetLastLeashExtensionTimePtr()

void Creature::SetLastLeashExtensionTimePtr ( std::shared_ptr< time_t > const &  timer)
3536{
3538}

References m_lastLeashExtensionTime.

Referenced by Unit::Attack(), and AssistDelayEvent::Execute().

◆ SetLootMode()

◆ SetLootRecipient()

void Creature::SetLootRecipient ( Unit unit,
bool  withGroup = true 
)
1282{
1283 // set the player whose group should receive the right
1284 // to loot the creature after it dies
1285 // should be set to nullptr after the loot disappears
1286
1287 if (!unit)
1288 {
1293 return;
1294 }
1295
1297 if (!player) // normal creature, no player involved
1298 return;
1299
1300 m_lootRecipient = player->GetGUID();
1301
1302 Map* map = GetMap();
1303 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1304 {
1306 }
1307
1308 if (withGroup)
1309 {
1310 if (Group* group = player->GetGroup())
1311 {
1312 m_lootRecipientGroup = group->GetGUID().GetCounter();
1313
1314 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1315 {
1316 Map::PlayerList const& PlayerList = map->GetPlayers();
1317 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1318 {
1319 if (Player* groupMember = i->GetSource())
1320 {
1321 if (groupMember->IsGameMaster() || groupMember->IsSpectator())
1322 {
1323 continue;
1324 }
1325
1326 if (groupMember->GetGroup() == group)
1327 {
1328 AddAllowedLooter(groupMember->GetGUID());
1329 }
1330 }
1331 }
1332 }
1333 }
1334 }
1335 else
1337
1339}
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3363
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3361
bool IsDungeonBoss() const
Definition Creature.cpp:3123
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
Definition Map.h:163
bool IsDungeon() const
Definition Map.h:295
PlayerList const & GetPlayers() const
Definition Map.h:326
void Clear()
Definition ObjectGuid.h:138
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:125
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
Group * GetGroup()
Definition Player.h:2476
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10824
void ResetAllowedLooters()
Definition Object.cpp:3107
void AddAllowedLooter(ObjectGuid guid)
Definition Object.cpp:3097

References WorldObject::AddAllowedLooter(), MapRefMgr::begin(), ObjectGuid::Clear(), MapRefMgr::end(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), IsDungeonBoss(), isWorldBoss(), m_lootRecipient, m_lootRecipientGroup, Object::RemoveDynamicFlag(), WorldObject::ResetAllowedLooters(), Object::SetDynamicFlag(), UNIT_DYNFLAG_LOOTABLE, and UNIT_DYNFLAG_TAPPED.

Referenced by CreatureAI::_EnterEvadeMode(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), Unit::DealDamage(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_razorgore::boss_razorgoreAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), Unit::Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_target_dummy::npc_target_dummyAI::Reset(), Player::SendLoot(), setDeathState(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ SetLootRewardDisabled()

void Creature::SetLootRewardDisabled ( bool  disable)
inline
361{ DisableLootReward = disable; }

References DisableLootReward.

◆ SetMeleeDamageSchool()

void Creature::SetMeleeDamageSchool ( SpellSchools  school)
inline

◆ SetNoCallAssistance()

◆ SetNoCallForHelp()

void Creature::SetNoCallForHelp ( bool  val)
inline

◆ SetNoSearchAssistance()

void Creature::SetNoSearchAssistance ( bool  val)
inline

◆ SetObjectScale()

void Creature::SetObjectScale ( float  scale)
overridevirtual

◆ SetOriginalEntry()

void Creature::SetOriginalEntry ( uint32  entry)
inline
369{ m_originalEntry = entry; }

References m_originalEntry.

Referenced by CreateFromProto().

◆ SetPickPocketLootTime()

void Creature::SetPickPocketLootTime ( )
3613{
3615}
time_t const & GetRespawnTime() const
Definition Creature.h:285
uint32 GetCorpseDelay() const
Definition Creature.h:76

References GetCorpseDelay(), GameTime::GetGameTime(), GetRespawnTime(), lootPickPocketRestoreTime, and MINUTE.

Referenced by Player::SendLoot().

◆ SetPosition() [1/2]

void Creature::SetPosition ( const Position pos)
inline

◆ SetPosition() [2/2]

void Creature::SetPosition ( float  x,
float  y,
float  z,
float  o 
)
3116{
3117 if (!Acore::IsValidMapCoord(x, y, z, o))
3118 return;
3119
3120 GetMap()->CreatureRelocation(this, x, y, z, o);
3121}
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:806

References Map::CreatureRelocation(), WorldObject::GetMap(), and Acore::IsValidMapCoord().

Referenced by boss_alar::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), boss_alar::DoDiveBomb(), CastArmageddon::Execute(), npc_commandscript::HandleNpcMoveCommand(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_vortex_ride::npc_vortex_rideAI::npc_vortex_rideAI(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), RemoveCorpse(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_simone::npc_simoneAI::RespawnPet(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), and Unit::UpdateSplinePosition().

◆ SetReactState()

void Creature::SetReactState ( ReactStates  state)
inline

A creature can have 3 ReactStates : Agressive, Passive, Neutral.

  • Agressive : The creature will attack any non friend units in sight
  • Passive : The creature will not attack anyone
  • Neutral : The creature will attack only if attacked
99{ m_reactState = state; }

References m_reactState.

Referenced by boss_halion::boss_halionAI::AttackStart(), boss_faction_championsAI::boss_faction_championsAI(), boss_glob_of_viscidus::boss_glob_of_viscidus(), boss_gormok::boss_gormokAI::boss_gormokAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_jaraxxus::boss_jaraxxusAI::boss_jaraxxusAI(), boss_jarien::boss_jarien(), boss_jormungarAI::boss_jormungarAI(), boss_kiljaeden::boss_kiljaeden(), boss_nalorakk::boss_nalorakk(), boss_sothos::boss_sothos(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::boss_valithria_dreamwalkerAI(), CharmInfo::CharmInfo(), boss_thekal::CheckPhaseTransition(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_professor_putricide::boss_professor_putricideAI::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_alar::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_taldaram::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_bug_trio::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_thekal::DoAction(), boss_archimonde::DoAction(), boss_bug_trio::DoAction(), boss_twinemperorsAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_felblood_kaelthas::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_nazan::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_ouro::Emerge(), boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), boss_zuljin::EnterPhase(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), RestoreFight::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), VileSpiritActivateEvent::Execute(), SACActivateEvent::Execute(), SACDeactivateEvent::Execute(), AssistanceDistractMovementGenerator::Finalize(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_volkhan::GoToAnvil(), spell_mc_play_dead_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_uldaman_stoned_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_chapter2_persuasive_strike::HandleHit(), spell_mutate_explode_bug::HandleOnHit(), WorldSession::HandlePetActionHelper(), spell_item_draenic_pale_ale::HandleSummon(), Battlefield::HideNpc(), npc_jenny::Initialize(), npc_wounded_skirmisher::Initialize(), npc_frozen_core::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_felmyst::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_eck::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), InitializeReactState(), Minion::InitStats(), Guardian::InitStats(), Puppet::InitStats(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustDied(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), boss_venoxis::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_warchief_kargath_bladefist::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_hazzarah::JustSummoned(), boss_jindo::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_novos::JustSummoned(), boss_bronjahm::boss_bronjahmAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_kaelthas::JustSummoned(), boss_terestian_illhoof::JustSummoned(), boss_ick::boss_ickAI::KilledUnit(), Pet::LoadPetFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_hadronox::MovementInform(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_bug_trio::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_eck::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_warchief_kargath_bladefist::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), MotionMaster::MoveSeekAssistance(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_arcanite_dragonling::npc_arcanite_dragonling(), npc_argent_soldier::npc_argent_soldierAI::npc_argent_soldierAI(), npc_batrider::npc_batrider(), npc_buru_egg::npc_buru_egg(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_dark_iron_guzzler::npc_dark_iron_guzzler(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::npc_frost_freeze_trapAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::npc_grand_magister_rommathAI(), npc_herald_of_the_lich_king::npc_herald_of_the_lich_king(), npc_hive_zara_larva::npc_hive_zara_larva(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::npc_icc_ice_sphereAI(), npc_ice_tomb::npc_ice_tombAI::npc_ice_tombAI(), npc_living_constellation::npc_living_constellationAI::npc_living_constellationAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_minion_spawner::npc_minion_spawner(), npc_necrotic_shard::npc_necrotic_shard(), npc_nexus_lord::npc_nexus_lordAI::npc_nexus_lordAI(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pilgrims_bounty_chair::npc_pilgrims_bounty_chair(), npc_putricide_oozeAI::npc_putricide_oozeAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_saurfang_event::npc_saurfang_eventAI::npc_saurfang_eventAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::npc_scion_of_eternityAI(), npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI(), npc_suppresser::npc_suppresserAI::npc_suppresserAI(), npc_taldaram_flamesphere::npc_taldaram_flamesphere(), npc_target_trigger::npc_target_trigger(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::npc_the_lich_king_controllerAI(), npc_toxic_slime::npc_toxic_slime(), npc_ulduar_expedition_commander::npc_ulduar_expedition_commanderAI::npc_ulduar_expedition_commanderAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::npc_ulduar_hodir_druidAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::npc_ulduar_hodir_mageAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::npc_ulduar_hodir_priestAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::npc_ulduar_hodir_shamanAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::npc_unworthy_initiateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_zafod_boombox::npc_zafod_boomboxAI::npc_zafod_boomboxAI(), NullCreatureAI::NullCreatureAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_twilight_phasing_aura::OnRemove(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), PassiveAI::PassiveAI(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), PossessedAI::PossessedAI(), npc_dark_iron_attack_generator::PrepareEvent(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_nefarian::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_chesspiece::Reset(), boss_midnight::Reset(), boss_nightbane::Reset(), npc_sanguine_spirit::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), boss_kalecgos::Reset(), boss_muru::Reset(), boss_entropius::Reset(), npc_dark_fiend::Reset(), npc_sunblade_scout::Reset(), boss_nalorakk::Reset(), npc_amanishi_scout::Reset(), boss_jeklik::Reset(), boss_renataki::boss_renatakiAI::Reset(), boss_thekal::Reset(), boss_venoxis::Reset(), npc_brew_bubble::Reset(), npc_hallows_end_soh::Reset(), npc_love_in_air_snivel::Reset(), boss_archimonde::Reset(), boss_onyxia::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_ayamiss::Reset(), boss_sartura::Reset(), npc_sartura_royal_guard::Reset(), boss_skeram::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_taldaram::Reset(), boss_halion::boss_halionAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_saviana_ragefire::boss_saviana_ragefireAI::Reset(), boss_eadric::boss_eadricAI::Reset(), boss_paletress::boss_paletressAI::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_ick::boss_ickAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), boss_lord_marrowgar::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_impaling_spear::npc_impaling_spearAI::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_gothik::boss_gothikAI::Reset(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_sapphiron::boss_sapphironAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_thorim_sif::boss_thorim_sifAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_voidtraveler::Reset(), npc_akama_illidan::Reset(), boss_shade_of_akama::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_vazruden_the_herald::Reset(), boss_magtheridon::Reset(), boss_alar::Reset(), boss_high_astromancer_solarian::Reset(), npc_ancestral_wolf::npc_ancestral_wolfAI::Reset(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::Reset(), npc_bessy::npc_bessyAI::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_pet_dk_ebon_gargoyle::Reset(), emerald_dragonAI::Reset(), npc_cultist_engineer::Reset(), Resurrect(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_the_lurker_below::SchedulerPhaseOne(), boss_laj::ScheduleTasks(), Unit::SetCharmedBy(), npc_hadronox_crusherPackAI::SetData(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), gunship_npc_AI::SetData(), npc_gunship_boarding_addAI::SetData(), CreatureAI::SetGazeOn(), BfGraveyard::SetSpirit(), Battlefield::ShowNpc(), boss_viscidus::SoftReset(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), boss_attumen::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), advisor_baseAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_volkhan::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ick::boss_ickAI::SpellHitTarget(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), boss_noth::boss_nothAI::StartBalconyPhase(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_heigan::StartFightPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), boss_ouro::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_hallows_end_soh::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_hadronox::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), CreatureAI::UpdateVictimWithGaze(), npc_arthas::npc_arthasAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached().

◆ SetRegeneratingHealth()

void Creature::SetRegeneratingHealth ( bool  enable)
inline
318{ m_regenHealth = enable; }

References m_regenHealth.

Referenced by boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), npc_twilight_volunteer::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), gunship_npc_AI::gunship_npc_AI(), npc_frozen_core::Initialize(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_gunship_boarding_addAI::npc_gunship_boarding_addAI(), npc_gunship::npc_gunshipAI::npc_gunshipAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::npc_high_overlord_saurfang_igbAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::npc_muradin_bronzebeard_igbAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_vx001::npc_ulduar_vx001AI::Reset(), npc_blessed_banner::npc_blessed_bannerAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), npc_crystalline_frayer::UpdateAI(), and boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI().

◆ SetRegeneratingPower()

void Creature::SetRegeneratingPower ( bool  enable)
inline
319{ m_regenPower = enable; }

References m_regenPower.

Referenced by boss_moam::Reset().

◆ SetReputationRewardDisabled()

void Creature::SetReputationRewardDisabled ( bool  disable)
inline

◆ SetRespawnDelay()

◆ SetRespawnTime()

◆ SetSwim()

bool Creature::SetSwim ( bool  enable)
overridevirtual

Reimplemented from Unit.

3177{
3178 if (!Unit::SetSwim(enable))
3179 return false;
3180
3182 data << GetPackGUID();
3183 SendMessageToSet(&data, true);
3184 return true;
3185}
PackedGuid const & GetPackGUID() const
Definition Object.h:115
virtual bool SetSwim(bool enable)
Definition Unit.cpp:20586
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2083
@ SMSG_SPLINE_MOVE_STOP_SWIM
Definition Opcodes.h:810
@ SMSG_SPLINE_MOVE_START_SWIM
Definition Opcodes.h:809

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetSwim(), SMSG_SPLINE_MOVE_START_SWIM, and SMSG_SPLINE_MOVE_STOP_SWIM.

Referenced by SmartAI::SetSwim(), and UpdateMovementFlags().

◆ SetTarget()

void Creature::SetTarget ( ObjectGuid  guid = ObjectGuid::Empty)
overridevirtual

Implements Unit.

3383{
3384 if (!_focusSpell)
3386}

References _focusSpell, Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by boss_malygos::boss_malygosAI::AttackStart(), ClearTarget(), boss_garfrost::boss_garfrostAI::DamageTaken(), ConfusedMovementGenerator< T >::DoFinalize(), boss_ouro::Emerge(), RestoreAttack::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_illidan_stormrage::JustSummoned(), boss_bug_trio::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), npc_arthas::OnGossipSelect(), boss_leotheras_the_blind::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), setDeathState(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_cthun::UpdateAI(), and boss_malygos::boss_malygosAI::UpdateAI().

◆ SetTextRepeatId()

void Creature::SetTextRepeatId ( uint8  textGroup,
uint8  id 
)
3623{
3624 CreatureTextRepeatIds& repeats = m_textRepeat[textGroup];
3625 if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
3626 repeats.push_back(id);
3627 else
3628 LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup {} for Creature({}) {}, id {} already added", uint32(textGroup), GetName(), GetGUID().ToString(), uint32(id));
3629}

References Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, m_textRepeat, and Position::ToString().

Referenced by CreatureTextMgr::SendChat().

◆ SetTransportHomePosition() [1/2]

void Creature::SetTransportHomePosition ( const Position pos)
inline

◆ SetTransportHomePosition() [2/2]

void Creature::SetTransportHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline

◆ SetWalk()

bool Creature::SetWalk ( bool  enable)
overridevirtual

Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.

Reimplemented from Unit.

3166{
3167 if (!Unit::SetWalk(enable))
3168 return false;
3169
3171 data << GetPackGUID();
3172 SendMessageToSet(&data, false);
3173 return true;
3174}
virtual bool SetWalk(bool enable)
Definition Unit.cpp:20537
@ SMSG_SPLINE_MOVE_SET_RUN_MODE
Definition Opcodes.h:811
@ SMSG_SPLINE_MOVE_SET_WALK_MODE
Definition Opcodes.h:812

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetWalk(), SMSG_SPLINE_MOVE_SET_RUN_MODE, and SMSG_SPLINE_MOVE_SET_WALK_MODE.

Referenced by boss_bjarngrim::boss_bjarngrim(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_kservant::npc_kservantAI::IsSummonedBy(), boss_shade_of_aran::JustEngagedWith(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_kalecgos_kj::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_pallid_horror::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_custodian_of_time::npc_custodian_of_timeAI::MoveInLineOfSight(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_mandokir::boss_mandokirAI::MovementInform(), boss_captain_skarloc::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::MovementInform(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), boss_kaelthas::MovementInform(), npc_cameron::MoveTheChildren(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::npc_marzon_silent_bladeAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_thrall_bfu::OnGossipSelect(), npc_mikhail::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_rocknot::OnQuestReward(), npc_icefang::npc_icefangAI::PassengerBoarded(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), npc_chesspiece::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_dark_iron_guzzler::Reset(), npc_onyx_flamecaller::npc_onyx_flamecallerAI::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), boss_shade_of_akama::Reset(), npc_akama_shade::Reset(), boss_kaelthas::Reset(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_argent_soldier::npc_argent_soldierAI::SetData(), npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::sQuestAccept(), npc_ranger_lilatha::sQuestAccept(), npc_rinji::npc_rinjiAI::sQuestAccept(), npc_corporal_keeshan::npc_corporal_keeshanAI::sQuestAccept(), npc_muglash::npc_muglashAI::sQuestAccept(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), npc_barnes::npc_barnesAI::StartEvent(), npc_clintar_spirit::npc_clintar_spiritAI::StartEvent(), npc_thrall_bfu::npc_thrall_bfuAI::SummonedCreatureDies(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_magwin::npc_magwinAI::UpdateEscortAI(), npc_jenny::UpdateFollowerAI(), npc_arthas::npc_arthasAI::WaypointReached(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_rinji::npc_rinjiAI::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_taretha::npc_tarethaAI::WaypointReached(), npc_magwin::npc_magwinAI::WaypointReached(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), npc_maghar_captive::npc_maghar_captiveAI::WaypointReached(), npc_kurenai_captive::npc_kurenai_captiveAI::WaypointReached(), npc_isla_starmane::npc_isla_starmaneAI::WaypointReached(), and npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointStart().

◆ SetWanderDistance()

void Creature::SetWanderDistance ( float  dist)
inline

◆ Update()

void Creature::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

Reimplemented in Pet, TempSummon, Puppet, and Totem.

658{
660 {
661 TriggerJustRespawned = false;
662 AI()->JustRespawned();
663 if (m_vehicleKit)
665 }
666
667 switch (m_deathState)
668 {
670 // Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
671 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustRespawned (4)", GetGUID().ToString());
672 break;
674 // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
675 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustDead (1)", GetGUID().ToString());
676 break;
677 case DeathState::Dead:
678 {
679 time_t now = GameTime::GetGameTime().count();
680 if (m_respawnTime <= now)
681 {
682 Respawn();
683 }
684 break;
685 }
687 {
688 Unit::Update(diff);
689 // deathstate changed on spells update, prevent problems
691 break;
692
694 {
695 if (m_groupLootTimer <= diff)
696 {
697 Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
698 if (group)
699 group->EndRoll(&loot, GetMap());
702 }
703 else
704 {
705 m_groupLootTimer -= diff;
706 }
707 }
708 else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
709 {
710 RemoveCorpse(false);
711 LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetUInt32Value(OBJECT_FIELD_ENTRY));
712 }
713 break;
714 }
716 {
717 Unit::Update(diff);
718
719 // creature can be dead after Unit::Update call
720 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
721 if (!IsAlive())
722 break;
723
724 // if creature is charmed, switch to charmed AI
725 if (NeedChangeAI)
726 {
728 NeedChangeAI = false;
729 IsAIEnabled = true;
730
731 // xinef: update combat state, if npc is not in combat - return to spawn correctly by calling EnterEvadeMode
732 SelectVictim();
733 }
734
735 // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
736 if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
737 {
738 if (diff > m_combatPulseTime)
740 else
741 m_combatPulseTime -= diff;
742
743 if (m_combatPulseTime == 0)
744 {
745 if (AI())
746 AI()->DoZoneInCombat();
747 else
750 }
751 }
752
753 // periodic check to see if the creature has passed an evade boundary
754 if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
755 {
756 if (diff >= m_boundaryCheckTime)
757 {
758 AI()->CheckInRoom();
759 m_boundaryCheckTime = 2500;
760 }
761 else
762 m_boundaryCheckTime -= diff;
763 }
764
765 Unit* owner = GetCharmerOrOwner();
766 if (IsCharmed() && !IsWithinDistInMap(owner, GetMap()->GetVisibilityRange(), true, false, false))
767 {
769 }
770
771 if (Unit* victim = GetVictim())
772 {
773 // If we are closer than 50% of the combat reach we are going to reposition the victim
774 if (diff >= m_moveBackwardsMovementTime)
775 {
776 float MaxRange = GetCollisionRadius() + GetVictim()->GetCollisionRadius();
777
778 if (IsInDist(victim, MaxRange))
780
782 }
783 else
785
786 // Circling the target
787 if (diff >= m_moveCircleMovementTime)
788 {
789 AI()->MoveCircleChecks();
791 }
792 else
794
795 // Periodically check if able to move, if not, extend leash timer
796 if (diff >= m_extendLeashTime)
797 {
801 }
802 else
803 m_extendLeashTime -= diff;
804 }
805
806 // Call for assistance if not disabled
808 {
809 if (m_assistanceTimer <= diff)
810 {
812 {
813 SetNoCallAssistance(false);
815 }
817 }
818 else
819 {
820 m_assistanceTimer -= diff;
821 }
822 }
823
824 if (!IsInEvadeMode() && IsAIEnabled)
825 {
826 // do not allow the AI to be changed during update
827 m_AI_locked = true;
828 i_AI->UpdateAI(diff);
829 m_AI_locked = false;
830 }
831
832 // creature can be dead after UpdateAI call
833 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
834 if (!IsAlive())
835 break;
836
837 m_regenTimer -= diff;
838 if (m_regenTimer <= 0)
839 {
840 if (!IsInEvadeMode())
841 {
842 // regenerate health if not in combat or if polymorphed)
843 if (!IsInCombat() || IsPolymorphed())
846 {
847 // regenerate health if cannot reach the target and the setting is set to do so.
848 // this allows to disable the health regen of raid bosses if pathfinding has issues for whatever reason
849 if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
850 {
852 LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
853 }
854 else
855 LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
856 }
857 }
858
859 if (getPowerType() == POWER_ENERGY)
861 else
863
865 }
866
868 {
869 m_cannotReachTimer += diff;
871 {
872 Player* cannotReachPlayer = ObjectAccessor::GetPlayer(*this, m_cannotReachTarget);
873 if (cannotReachPlayer && IsEngagedBy(cannotReachPlayer) && IsAIEnabled && AI()->OnTeleportUnreacheablePlayer(cannotReachPlayer))
874 {
876 }
877 else if (!GetMap()->IsRaid())
878 {
879 auto EnterEvade = [&]()
880 {
881 if (CreatureAI* ai = AI())
882 {
884 }
885 };
886
887 if (GetThreatMgr().GetThreatListSize() <= 1)
888 {
889 EnterEvade();
890 }
891 else
892 {
893 if (HostileReference* ref = GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_cannotReachTarget))
894 {
895 ref->removeReference();
897 }
898 else
899 {
900 EnterEvade();
901 }
902 }
903 }
904 }
905 }
906 break;
907 }
908 default:
909 break;
910 }
911
913 {
914 // pussywizard:
915 if (GetOwnerGUID().IsPlayer())
916 {
917 if (m_transportCheckTimer <= diff)
918 {
921 if (newTransport != GetTransport())
922 {
923 if (GetTransport())
924 GetTransport()->RemovePassenger(this, true);
925 if (newTransport)
926 newTransport->AddPassenger(this, true);
928 //SendMovementFlagUpdate();
929 }
930 }
931 else
932 m_transportCheckTimer -= diff;
933 }
934
935 sScriptMgr->OnCreatureUpdate(this, diff);
936 }
937}
@ UNIT_STATE_LOST_CONTROL
Definition UnitDefines.h:216
@ OBJECT_FIELD_ENTRY
Definition UpdateFields.h:27
@ CONFIG_NPC_EVADE_IF_NOT_REACHABLE
Definition WorldConfig.h:372
@ CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID
Definition WorldConfig.h:126
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition WorldConfig.h:237
void MoveCircleChecks()
Definition CreatureAI.cpp:351
@ EVADE_REASON_NO_PATH
Definition CreatureAI.h:93
virtual void JustRespawned()
Definition CreatureAI.h:158
virtual bool CheckInRoom()
Definition CreatureAI.cpp:522
void MoveBackwardsChecks()
Definition CreatureAI.cpp:373
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2777
void Respawn(bool force=false)
Definition Creature.cpp:1991
void RegenerateHealth()
Definition Creature.cpp:1019
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2385
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL
Definition Creature.h:396
bool CanPeriodicallyCallForAssistance() const
Definition Creature.cpp:3565
uint32 m_moveCircleMovementTime
Definition Creature.h:398
uint32 m_moveBackwardsMovementTime
Definition Creature.h:399
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL
Definition Creature.h:395
Unit * SelectVictim()
Definition Unit.cpp:14842
void UpdateLeashExtensionTime()
Definition Creature.cpp:3550
bool IsNotReachableAndNeedRegen() const
Definition Creature.cpp:3518
void Regenerate(Powers power)
Definition Creature.cpp:953
uint32 m_extendLeashTime
Definition Creature.h:400
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL
Definition Creature.h:397
void EndRoll(Loot *loot, Map *allowedMap)
Definition Group.cpp:1411
Definition ThreatMgr.h:48
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition Map.cpp:1118
float GetThreatListSize() const
Definition ThreatMgr.h:221
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
virtual void UpdateAI(uint32)=0
Use to start attacking a target. Called just before JustEngagedWith()
bool NeedChangeAI
Definition Unit.h:2080
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:21196
bool IsDuringRemoveFromWorld() const
Definition Unit.h:693
void UpdateCharmAI()
Definition Unit.cpp:16009
Vehicle * m_vehicleKit
Definition Unit.h:2181
void StopMovingOnCurrentPos()
Definition Unit.cpp:16909
void Update(uint32 time) override
Definition Unit.cpp:383
void RemoveCharmAuras()
Definition Unit.cpp:11406
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References Transport::AddPassenger(), AI(), Alive, CallAssistance(), CanNotReachTarget(), CanPeriodicallyCallForAssistance(), CreatureAI::CheckInRoom(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CONFIG_NPC_EVADE_IF_NOT_REACHABLE, CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, Corpse, CREATURE_REGEN_INTERVAL, Dead, CreatureAI::DoZoneInCombat(), Group::EndRoll(), CreatureAI::EVADE_REASON_NO_PATH, EXTEND_LEASH_CHECK_INTERVAL, Unit::GetCharmerOrOwner(), Unit::GetCollisionRadius(), GetDebugInfo(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetOwnerGUID(), WorldObject::GetPhaseMask(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), ThreatMgr::GetThreatListSize(), Unit::GetThreatMgr(), WorldObject::GetTransport(), Map::GetTransportForPos(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::HasUnitState(), Unit::i_AI, IN_MILLISECONDS, Unit::IsAIEnabled, Unit::IsAlive(), Unit::IsCharmed(), Unit::IsDuringRemoveFromWorld(), Unit::IsEngaged(), Unit::IsEngagedBy(), Unit::IsInCombat(), Position::IsInDist(), IsInEvadeMode(), Object::IsInWorld(), IsNotReachableAndNeedRegen(), Object::IsPlayer(), Unit::IsPolymorphed(), WorldObject::IsWithinDistInMap(), JustDied, CreatureAI::JustRespawned(), JustRespawned, LOG_DEBUG, LOG_ERROR, loot, lootingGroupLowGUID, m_AI_locked, m_assistanceTimer, m_boundaryCheckTime, m_cannotReachTarget, m_cannotReachTimer, m_combatPulseDelay, m_combatPulseTime, m_corpseRemoveTime, Unit::m_deathState, m_extendLeashTime, m_groupLootTimer, m_moveBackwardsMovementTime, m_moveCircleMovementTime, Unit::m_regenTimer, m_respawnTime, m_transportCheckTimer, Unit::m_vehicleKit, MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL, CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), Unit::NeedChangeAI, OBJECT_FIELD_ENTRY, POWER_ENERGY, POWER_MANA, Regenerate(), RegenerateHealth(), Unit::RemoveCharmAuras(), RemoveCorpse(), Transport::RemovePassenger(), Vehicle::Reset(), Respawn(), SelectVictim(), SetCannotReachTarget(), SetInCombatWithZone(), SetNoCallAssistance(), sGroupMgr, sScriptMgr, Unit::StopMovingOnCurrentPos(), sWorld, Position::ToString(), TriggerJustRespawned, UNIT_STATE_LOST_CONTROL, Unit::Update(), UnitAI::UpdateAI(), Unit::UpdateCharmAI(), UpdateLeashExtensionTime(), and urand().

Referenced by Pet::Update(), TempSummon::Update(), Puppet::Update(), and Totem::Update().

◆ UpdateAllStats()

bool Creature::UpdateAllStats ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1040{
1044
1045 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
1047
1049
1050 return true;
1051}
Powers
Definition SharedDefines.h:279
@ MAX_POWERS
Definition SharedDefines.h:287
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:1084
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:1076
void UpdateMaxHealth() override
Definition StatSystem.cpp:1070
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54

References MAX_POWERS, POWER_MANA, Unit::UpdateAllResistances(), UpdateAttackPowerAndDamage(), UpdateMaxHealth(), and UpdateMaxPower().

Referenced by UpdateEntry().

◆ UpdateArmor()

void Creature::UpdateArmor ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1065{
1066 float value = GetTotalAuraModValue(UNIT_MOD_ARMOR);
1067 SetArmor(int32(value));
1068}
@ UNIT_MOD_ARMOR
Definition Unit.h:163
float GetTotalAuraModValue(UnitMods unitMod) const
Definition Unit.cpp:15566
void SetArmor(int32 val)
Definition Unit.h:1143

References Unit::GetTotalAuraModValue(), Unit::SetArmor(), and UNIT_MOD_ARMOR.

Referenced by UpdateResistances().

◆ UpdateAttackPowerAndDamage()

void Creature::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1085{
1087
1091
1092 if (ranged)
1093 {
1097 }
1098
1099 float baseAttackPower = GetFlatModifierValue(unitMod, BASE_VALUE) * GetPctModifierValue(unitMod, BASE_PCT);
1100 float attackPowerMod = GetFlatModifierValue(unitMod, TOTAL_VALUE);
1101 float attackPowerMultiplier = GetPctModifierValue(unitMod, TOTAL_PCT) - 1.0f;
1102
1103 SetInt32Value(index, uint32(baseAttackPower)); // UNIT_FIELD_(RANGED)_ATTACK_POWER
1104 SetInt32Value(indexMod, uint32(attackPowerMod)); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS
1105 SetFloatValue(indexMulti, attackPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER
1106
1107 // automatically update weapon damage after attack power modification
1108 if (ranged)
1110 else
1111 {
1114 }
1115}
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:626

References BASE_ATTACK, BASE_PCT, BASE_VALUE, Unit::GetFlatModifierValue(), Unit::GetPctModifierValue(), OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, and Unit::UpdateDamagePhysical().

Referenced by UpdateAllStats().

◆ UpdateEntry() [1/2]

bool Creature::UpdateEntry ( uint32  entry,
bool  updateAI 
)
inline
179{ return UpdateEntry(entry, nullptr, true, updateAI); }

References UpdateEntry().

Referenced by UpdateEntry().

◆ UpdateEntry() [2/2]

bool Creature::UpdateEntry ( uint32  entry,
const CreatureData data = nullptr,
bool  changelevel = true,
bool  updateAI = false 
)
535{
536 if (!InitEntry(Entry, data))
537 return false;
538
539 CreatureTemplate const* cInfo = GetCreatureTemplate();
540
541 m_regenHealth = cInfo->RegenHealth;
542
543 // creatures always have melee weapon ready if any unless specified otherwise
544 if (!GetCreatureAddon())
546
547 SetFaction(cInfo->faction);
548
549 uint32 npcflag, unit_flags, dynamicflags;
550 ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
551
553 ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
554 else
556
557 // Xinef: NPC is in combat, keep this flag!
558 unit_flags &= ~UNIT_FLAG_IN_COMBAT;
559 if (IsInCombat())
560 unit_flags |= UNIT_FLAG_IN_COMBAT;
561
562 ReplaceAllUnitFlags(UnitFlags(unit_flags));
564
565 ReplaceAllDynamicFlags(dynamicflags);
566
569
573
574 uint32 previousHealth = GetHealth();
575 uint32 previousMaxHealth = GetMaxHealth();
576 uint32 previousPlayerDamageReq = _playerDamageReq;
577
578 SelectLevel(changelevel);
579 if (previousHealth > 0)
580 {
581 SetHealth(previousHealth);
582
583 if (previousMaxHealth && previousMaxHealth > GetMaxHealth())
584 {
585 _playerDamageReq = (uint32)(previousPlayerDamageReq * GetMaxHealth() / previousMaxHealth);
586 }
587 else
588 {
589 _playerDamageReq = previousPlayerDamageReq;
590 }
591 }
592
594 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
595 float armor = stats->GenerateArmor(cInfo);
603
604 SetCanModifyStats(true);
606
608
609 // checked and error show at loading templates
610 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction))
611 {
612 if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS)
613 SetPvP(true);
614 else
615 SetPvP(false);
616 }
617
618 // updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
619 if (IsVehicle())
620 {
621 if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
622 {
623 SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
624 owner->VehicleSpellInitialize();
625 }
626 }
627
628 // trigger creature is always not selectable and can not be attacked
629 if (IsTrigger())
631
633
635 {
638 }
639
641
642 // Update movement
643 if (IsRooted())
646
648
649 if (updateAI)
650 {
652 }
653
654 return true;
655}
@ CREATURE_FLAG_EXTRA_NO_TAUNT
Definition CreatureData.h:53
@ CREATURE_FLAG_EXTRA_WORLDEVENT
Definition CreatureData.h:59
@ FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS
Definition DBCEnums.h:330
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
#define sGameEventMgr
Definition GameEventMgr.h:201
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:299
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:297
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:298
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:296
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:295
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:903
@ IMMUNITY_STATE
Definition SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1405
UnitFlags2
Definition UnitDefines.h:291
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
UnitFlags
Definition UnitDefines.h:252
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:273
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:168
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:167
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:164
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:169
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:165
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:166
bool UpdateAllStats() override
Definition StatSystem.cpp:1039
bool InitEntry(uint32 entry, const CreatureData *data=nullptr)
Definition Creature.cpp:432
bool IsRooted() const
Definition Creature.h:88
void SetDetectionDistance(float dist)
Definition Creature.h:207
void LoadSpellTemplateImmunity()
Definition Creature.cpp:2171
static void ChooseCreatureFlags(CreatureTemplate const *cinfo, uint32 &npcflag, uint32 &unit_flags, uint32 &dynamicflags, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1643
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:759
void SetFaction(uint32 faction)
Definition Unit.cpp:10239
void SetPvP(bool state)
Definition Unit.h:1031
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:740
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1757
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1082
void ReplaceAllUnitFlags2(UnitFlags2 flags)
Definition Unit.h:746
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:910
float GenerateArmor(CreatureTemplate const *info) const
Definition CreatureData.h:323
uint32 RangeAttackTime
Definition CreatureData.h:210
uint32 BaseAttackTime
Definition CreatureData.h:209
float detection_range
Definition CreatureData.h:204
int32 resistance[MAX_SPELL_SCHOOL]
Definition CreatureData.h:223
bool RegenHealth
Definition CreatureData.h:239
uint32 faction
Definition CreatureData.h:198
uint32 unit_flags2
Definition CreatureData.h:215
Definition DBCStructure.h:939

References _playerDamageReq, AIM_Initialize(), Unit::ApplySpellImmune(), BASE_ATTACK, BASE_VALUE, CreatureTemplate::BaseAttackTime, ObjectMgr::ChooseCreatureFlags(), CREATURE_FLAG_EXTRA_NO_TAUNT, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CREATURE_FLAG_EXTRA_WORLDEVENT, CreatureTemplate::detection_range, CreatureTemplate::dmgschool, ENABLED, Entry, CreatureTemplate::faction, FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS, CreatureBaseStats::GenerateArmor(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetCreatureAddon(), GetCreatureTemplate(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), CreatureTemplate::HasFlagsExtra(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitEntry(), InitializeReactState(), Unit::IsInCombat(), Unit::IsPet(), IsRooted(), IsTrigger(), Unit::IsVehicle(), LoadSparringPct(), LoadSpellTemplateImmunity(), m_regenHealth, OFF_ATTACK, CreatureTemplate::RangeAttackTime, RANGED_ATTACK, CreatureTemplate::RegenHealth, Unit::ReplaceAllDynamicFlags(), Unit::ReplaceAllNpcFlags(), Unit::ReplaceAllUnitFlags(), Unit::ReplaceAllUnitFlags2(), CreatureTemplate::resistance, SelectLevel(), Unit::SetAttackTime(), Unit::SetCanModifyStats(), Unit::SetControlled(), SetDetectionDistance(), Unit::SetDualWieldMode(), Unit::SetFaction(), Unit::SetHealth(), SetMeleeDamageSchool(), Unit::SetPvP(), Unit::SetSheath(), Unit::SetStatFlatModifier(), Unit::SetUnitFlag(), sFactionTemplateStore, sGameEventMgr, SHEATH_STATE_MELEE, sObjectMgr, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, CreatureTemplate::unit_class, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_NOT_SELECTABLE, CreatureTemplate::unit_flags2, UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_STATE_ROOT, UpdateAllStats(), and UpdateMovementFlags().

Referenced by CreateFromProto(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::DamageTaken(), npc_molten_golem::DamageTaken(), npc_forest_frog::DoSpawnRandom(), boss_halazzi::EnterPhase(), npc_commandscript::HandleNpcSetEntryCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate(), boss_halazzi::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), Respawn(), NPCStaveQuestAI::RevealForm(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::RollPath(), boss_halazzi::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_argent_captainAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), boss_hydross_the_unstable::SummonMovementInform(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tyrion_spybot::npc_tyrion_spybotAI::UpdateAI().

◆ UpdateLeashExtensionTime()

◆ UpdateMaxHealth()

void Creature::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1071{
1073 SetMaxHealth(uint32(value));
1074}

References Unit::GetTotalAuraModValue(), Unit::SetMaxHealth(), and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats().

◆ UpdateMaxPower()

void Creature::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1077{
1078 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
1079
1080 float value = GetTotalAuraModValue(unitMod);
1081 SetMaxPower(power, uint32(value));
1082}
@ UNIT_MOD_POWER_START
Definition Unit.h:181

References Unit::GetTotalAuraModValue(), Unit::SetMaxPower(), and UNIT_MOD_POWER_START.

Referenced by UpdateAllStats().

◆ UpdateMoveInLineOfSightState()

void Creature::UpdateMoveInLineOfSightState ( )
2547{
2548 // xinef: pets, guardians and units with scripts / smartAI should be skipped
2550 GetScriptId() || GetAIName() == "SmartAI")
2551 {
2554 return;
2555 }
2556
2557 if (IsTrigger() || IsCivilian() || GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET || IsCritter() || GetAIName() == "NullCreatureAI")
2558 {
2561 return;
2562 }
2563
2564 bool nonHostile = true;
2565 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetFaction()))
2566 if (factionTemplate->hostileMask || factionTemplate->enemyFaction[0] || factionTemplate->enemyFaction[1] || factionTemplate->enemyFaction[2] || factionTemplate->enemyFaction[3])
2567 nonHostile = false;
2568
2569 if (nonHostile)
2571 else
2573}
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
uint32 GetCreatureType() const
Definition Unit.cpp:15296
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:731

References CREATURE_TYPE_NON_COMBAT_PET, GetAIName(), Unit::GetCreatureType(), Unit::GetFaction(), GetScriptId(), Unit::HasUnitTypeMask(), IsCivilian(), Unit::IsCritter(), Unit::IsPet(), IsTrigger(), m_moveInLineOfSightDisabled, m_moveInLineOfSightStrictlyDisabled, sFactionTemplateStore, UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UNIT_MASK_SUMMON.

Referenced by Unit::SetFaction().

◆ UpdateMovementFlags()

void Creature::UpdateMovementFlags ( )
3270{
3271 // Do not update movement flags if creature is controlled by a player (charm/vehicle)
3272 if (m_movedByPlayer)
3273 return;
3274
3275 CreatureTemplate const* info = GetCreatureTemplate();
3276 if (!info)
3277 return;
3278
3279 // Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
3281 return;
3282
3283 float ground = GetFloorZ();
3284
3285 bool canHover = CanHover();
3286 bool isInAir = (G3D::fuzzyGt(GetPositionZ(), ground + (canHover ? GetFloatValue(UNIT_FIELD_HOVERHEIGHT) : 0.0f) + GROUND_HEIGHT_TOLERANCE) || G3D::fuzzyLt(GetPositionZ(), ground - GROUND_HEIGHT_TOLERANCE)); // Can be underground too, prevent the falling
3287
3288 if (GetMovementTemplate().IsFlightAllowed() && isInAir && !IsFalling())
3289 {
3291 SetCanFly(true);
3292 else if (!IsLevitating())
3293 SetDisableGravity(true);
3294
3295 if (!HasHoverAura() && IsHovering())
3296 SetHover(false);
3297 }
3298 else
3299 {
3301 SetCanFly(false);
3302
3303 if (IsLevitating())
3304 SetDisableGravity(false);
3305
3307 SetHover(true);
3308 }
3309
3310 if (!isInAir)
3312
3313 bool Swim = false;
3314 LiquidData const& liquidData = GetLiquidData();
3315 switch (liquidData.Status)
3316 {
3319 Swim = GetPositionZ() - liquidData.DepthLevel > GetCollisionHeight() * 0.75f; // Shallow water at ~75% of collision height
3320 break;
3322 Swim = true;
3323 break;
3324 default:
3325 break;
3326 }
3327
3328 SetSwim(CanSwim() && Swim);
3329}
@ CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Definition CreatureData.h:54
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_IN_WATER
Definition GridTerrainData.h:194
@ LIQUID_MAP_WATER_WALK
Definition GridTerrainData.h:193
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:393
bool SetSwim(bool enable) override
Definition Creature.cpp:3176
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21202
bool IsLevitating() const
Definition Unit.h:1686
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20611
SafeUnitPointer m_movedByPlayer
Definition Unit.h:2059
bool HasHoverAura() const
Definition Unit.h:1782
LiquidData const & GetLiquidData() const
Definition Object.cpp:3089
float GetFloorZ() const
Definition Object.cpp:3045
Definition DynamicTree.h:25
Definition GridTerrainData.h:199
LiquidStatus Status
Definition GridTerrainData.h:206
float DepthLevel
Definition GridTerrainData.h:205
bool HasMovementFlag(uint32 flag) const
Definition Object.h:345

References CanFly, CanHover(), CanSwim(), CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE, LiquidData::DepthLevel, CreatureMovementData::Flight, Unit::GetCollisionHeight(), GetCreatureTemplate(), Object::GetFloatValue(), WorldObject::GetFloorZ(), WorldObject::GetLiquidData(), GetMovementTemplate(), Position::GetPositionZ(), CreatureMovementData::Ground, GROUND_HEIGHT_TOLERANCE, CreatureTemplate::HasFlagsExtra(), Unit::HasHoverAura(), MovementInfo::HasMovementFlag(), Hover, Unit::IsAlive(), Unit::IsFalling(), CreatureMovementData::IsFlightAllowed(), Unit::IsHovering(), Unit::IsLevitating(), LIQUID_MAP_IN_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, Unit::m_movedByPlayer, WorldObject::m_movementInfo, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_FALLING, Unit::RemoveUnitMovementFlag(), Unit::SetCanFly(), Unit::SetDisableGravity(), Unit::SetHover(), SetSwim(), LiquidData::Status, Swim, and UNIT_FIELD_HOVERHEIGHT.

Referenced by Create(), Unit::ProcessTerrainStatusUpdate(), setDeathState(), and UpdateEntry().

◆ UpdateResistances()

void Creature::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

Reimplemented in Totem.

1054{
1055 if (school > SPELL_SCHOOL_NORMAL)
1056 {
1058 SetResistance(SpellSchools(school), int32(value));
1059 }
1060 else
1061 UpdateArmor();
1062}
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:179
void UpdateArmor() override
Definition StatSystem.cpp:1064
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1185

References Unit::GetTotalAuraModValue(), Unit::SetResistance(), SPELL_SCHOOL_NORMAL, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateStats()

bool Creature::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1035{
1036 return true;
1037}

◆ UpdateVendorItemCurrentCount()

uint32 Creature::UpdateVendorItemCurrentCount ( VendorItem const *  vItem,
uint32  used_count 
)
3062{
3063 if (!vItem->maxcount)
3064 return 0;
3065
3066 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3067 for (; itr != m_vendorItemCounts.end(); ++itr)
3068 if (itr->itemId == vItem->item)
3069 break;
3070
3071 if (itr == m_vendorItemCounts.end())
3072 {
3073 uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount - used_count : 0;
3074 m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
3075 return new_count;
3076 }
3077
3078 VendorItemCount* vCount = &*itr;
3079
3080 time_t ptime = GameTime::GetGameTime().count();
3081
3082 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3083 {
3084 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3085
3086 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3087 if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
3088 vCount->count += diff * pProto->BuyCount;
3089 else
3090 vCount->count = vItem->maxcount;
3091 }
3092
3093 vCount->count = vCount->count > used_count ? vCount->count - used_count : 0;
3094 vCount->lastIncrementTime = ptime;
3095 return vCount->count;
3096}

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::_StoreOrEquipNewItem().

◆ UpdateWaypointID()

void Creature::UpdateWaypointID ( uint32  wpID)
inline

Member Data Documentation

◆ _damagedByPlayer

bool Creature::_damagedByPlayer
private

◆ _focusSpell

Spell const* Creature::_focusSpell
private

◆ _isCombatMovementAllowed

bool Creature::_isCombatMovementAllowed
private

◆ _isMissingSwimmingFlagOutOfCombat

bool Creature::_isMissingSwimmingFlagOutOfCombat
private

◆ _playerDamageReq

◆ _sparringPct

float Creature::_sparringPct
protected

Referenced by GetSparringPct(), and LoadSparringPct().

◆ [struct]

struct { ... } Creature::_spellFocusInfo

Referenced by HasSpellFocus().

◆ Delay

uint32 Creature::Delay = 0

◆ DisableLootReward

bool Creature::DisableLootReward
protected

◆ DisableReputationReward

bool Creature::DisableReputationReward
protected

◆ EXTEND_LEASH_CHECK_INTERVAL

constexpr uint32 Creature::EXTEND_LEASH_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ loot

◆ lootingGroupLowGUID

uint32 Creature::lootingGroupLowGUID

Referenced by Update().

◆ lootPickPocketRestoreTime

uint32 Creature::lootPickPocketRestoreTime
protected

◆ m_AI_locked

bool Creature::m_AI_locked
protected

Referenced by AIM_Initialize(), and Update().

◆ m_AlreadyCallAssistance

bool Creature::m_AlreadyCallAssistance
protected

◆ m_alreadyCallForHelp

bool Creature::m_alreadyCallForHelp
protected

Referenced by CallForHelp(), and SetNoCallForHelp().

◆ m_AlreadySearchedAssistance

bool Creature::m_AlreadySearchedAssistance
protected

◆ m_assistanceTimer

uint32 Creature::m_assistanceTimer
private

Referenced by SetAssistanceTimer(), and Update().

◆ m_boundaryCheckTime

uint32 Creature::m_boundaryCheckTime
protected

Referenced by DoImmediateBoundaryCheck(), and Update().

◆ m_cannotReachTarget

ObjectGuid Creature::m_cannotReachTarget
private

◆ m_cannotReachTimer

uint32 Creature::m_cannotReachTimer
private

◆ m_CombatDistance

◆ m_combatPulseDelay

uint32 Creature::m_combatPulseDelay
protected

◆ m_combatPulseTime

uint32 Creature::m_combatPulseTime
protected

Referenced by SetCombatPulseDelay(), and Update().

◆ m_corpseDelay

uint32 Creature::m_corpseDelay
protected

◆ m_corpseRemoveTime

time_t Creature::m_corpseRemoveTime
protected

◆ m_creatureData

CreatureData const* Creature::m_creatureData
protected

◆ m_creatureInfo

◆ m_CreatureSpellCooldowns

◆ m_defaultMovementType

◆ m_detectionDistance

float Creature::m_detectionDistance
protected

◆ m_equipmentId

uint8 Creature::m_equipmentId
protected

◆ m_extendLeashTime

uint32 Creature::m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL

Referenced by Update().

◆ m_formation

◆ m_groupLootTimer

uint32 Creature::m_groupLootTimer

Referenced by Update().

◆ m_homePosition

Position Creature::m_homePosition
protected

◆ m_lastLeashExtensionTime

std::shared_ptr<time_t> Creature::m_lastLeashExtensionTime
mutableprivate

◆ m_LootMode

uint16 Creature::m_LootMode
protected

◆ m_lootRecipient

ObjectGuid Creature::m_lootRecipient
protected

◆ m_lootRecipientGroup

◆ m_meleeDamageSchoolMask

SpellSchoolMask Creature::m_meleeDamageSchoolMask
protected

◆ m_moveBackwardsMovementTime

uint32 Creature::m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL

Referenced by Update().

◆ m_moveCircleMovementTime

uint32 Creature::m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL

Referenced by Update().

◆ m_moveInLineOfSightDisabled

bool Creature::m_moveInLineOfSightDisabled
protected

◆ m_moveInLineOfSightStrictlyDisabled

bool Creature::m_moveInLineOfSightStrictlyDisabled
protected

◆ m_originalEntry

uint32 Creature::m_originalEntry
protected

◆ m_originalEquipmentId

int8 Creature::m_originalEquipmentId
protected

◆ m_path_id

uint32 Creature::m_path_id
private

◆ m_ProhibitSchoolTime

uint32 Creature::m_ProhibitSchoolTime[7]

◆ m_reactState

ReactStates Creature::m_reactState
protected

◆ m_regenHealth

bool Creature::m_regenHealth
protected

◆ m_regenPower

bool Creature::m_regenPower
protected

Referenced by Regenerate(), and SetRegeneratingPower().

◆ m_respawnDelay

◆ m_respawnedTime

time_t Creature::m_respawnedTime
protected

◆ m_respawnTime

◆ m_SightDistance

◆ m_spawnId

◆ m_spells

◆ m_textRepeat

CreatureTextRepeatGroup Creature::m_textRepeat
private

‍Locks the target during spell cast for proper facing

Referenced by ClearTextRepeatGroup(), GetTextRepeatGroup(), and SetTextRepeatId().

◆ m_transportCheckTimer

uint16 Creature::m_transportCheckTimer
protected

Referenced by Update().

◆ m_transportHomePosition

◆ m_vendorItemCounts

VendorItemCounts Creature::m_vendorItemCounts
protected

◆ m_wanderDistance

float Creature::m_wanderDistance
protected

◆ m_waypointID

uint32 Creature::m_waypointID
private

◆ MOVE_BACKWARDS_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_BACKWARDS_CHECK_INTERVAL = 2000
staticconstexpr

Referenced by Update().

◆ MOVE_CIRCLE_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_CIRCLE_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ Orientation

float Creature::Orientation = 0.0f

◆ Spell

::Spell const* Creature::Spell = nullptr

◆ Target

ObjectGuid Creature::Target

◆ TriggerJustRespawned

bool Creature::TriggerJustRespawned
private

Referenced by Creature(), Respawn(), and Update().


The documentation for this class was generated from the following files: