#include "CharacterPackets.h"
◆ PlayedTime()
WorldPackets::Character::PlayedTime::PlayedTime |
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ServerPacket(OpcodeServer opcode, std::size_t initialSize=200)
Definition Packet.cpp:25
@ SMSG_PLAYED_TIME
Definition Opcodes.h:491
◆ Write()
WorldPacket const * WorldPackets::Character::PlayedTime::Write |
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Implements WorldPackets::Packet.
43{
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std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
uint32 LevelTime
Definition CharacterPackets.h:116
bool TriggerScriptEvent
Definition CharacterPackets.h:117
uint32 TotalTime
Definition CharacterPackets.h:115
WorldPacket _worldPacket
Definition Packet.h:42
Referenced by WorldSession::HandlePlayedTime().
◆ LevelTime
uint32 WorldPackets::Character::PlayedTime::LevelTime = 0 |
◆ TotalTime
uint32 WorldPackets::Character::PlayedTime::TotalTime = 0 |
◆ TriggerScriptEvent
bool WorldPackets::Character::PlayedTime::TriggerScriptEvent = false |
The documentation for this class was generated from the following files: