AzerothCore 3.3.5a
OpenSource WoW Emulator
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Spell Class Reference

#include "Spell.h"

Classes

struct  GOTargetInfo
 
struct  HitTriggerSpell
 
struct  ItemTargetInfo
 

Public Types

typedef std::set< Aura * > UsedSpellMods
 

Public Member Functions

 Spell (Unit *caster, SpellInfo const *info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID=ObjectGuid::Empty, bool skipCheck=false)
 
 ~Spell ()
 
void EffectNULL (SpellEffIndex effIndex)
 
void EffectUnused (SpellEffIndex effIndex)
 
void EffectDistract (SpellEffIndex effIndex)
 
void EffectPull (SpellEffIndex effIndex)
 
void EffectSchoolDMG (SpellEffIndex effIndex)
 
void EffectEnvironmentalDMG (SpellEffIndex effIndex)
 
void EffectInstaKill (SpellEffIndex effIndex)
 
void EffectDummy (SpellEffIndex effIndex)
 
void EffectTeleportUnits (SpellEffIndex effIndex)
 
void EffectApplyAura (SpellEffIndex effIndex)
 
void EffectSendEvent (SpellEffIndex effIndex)
 
void EffectPowerBurn (SpellEffIndex effIndex)
 
void EffectPowerDrain (SpellEffIndex effIndex)
 
void EffectHeal (SpellEffIndex effIndex)
 
void EffectBind (SpellEffIndex effIndex)
 
void EffectHealthLeech (SpellEffIndex effIndex)
 
void EffectQuestComplete (SpellEffIndex effIndex)
 
void EffectCreateItem (SpellEffIndex effIndex)
 
void EffectCreateItem2 (SpellEffIndex effIndex)
 
void EffectCreateRandomItem (SpellEffIndex effIndex)
 
void EffectPersistentAA (SpellEffIndex effIndex)
 
void EffectEnergize (SpellEffIndex effIndex)
 
void EffectOpenLock (SpellEffIndex effIndex)
 
void EffectSummonChangeItem (SpellEffIndex effIndex)
 
void EffectProficiency (SpellEffIndex effIndex)
 
void EffectApplyAreaAura (SpellEffIndex effIndex)
 
void EffectSummonType (SpellEffIndex effIndex)
 
void EffectLearnSpell (SpellEffIndex effIndex)
 
void EffectDispel (SpellEffIndex effIndex)
 
void EffectDualWield (SpellEffIndex effIndex)
 
void EffectPickPocket (SpellEffIndex effIndex)
 
void EffectAddFarsight (SpellEffIndex effIndex)
 
void EffectUntrainTalents (SpellEffIndex effIndex)
 
void EffectHealMechanical (SpellEffIndex effIndex)
 
void EffectJump (SpellEffIndex effIndex)
 
void EffectJumpDest (SpellEffIndex effIndex)
 
void EffectLeapBack (SpellEffIndex effIndex)
 
void EffectQuestClear (SpellEffIndex effIndex)
 
void EffectTeleUnitsFaceCaster (SpellEffIndex effIndex)
 
void EffectLearnSkill (SpellEffIndex effIndex)
 
void EffectAddHonor (SpellEffIndex effIndex)
 
void EffectTradeSkill (SpellEffIndex effIndex)
 
void EffectEnchantItemPerm (SpellEffIndex effIndex)
 
void EffectEnchantItemTmp (SpellEffIndex effIndex)
 
void EffectTameCreature (SpellEffIndex effIndex)
 
void EffectSummonPet (SpellEffIndex effIndex)
 
void EffectLearnPetSpell (SpellEffIndex effIndex)
 
void EffectWeaponDmg (SpellEffIndex effIndex)
 
void EffectForceCast (SpellEffIndex effIndex)
 
void EffectTriggerSpell (SpellEffIndex effIndex)
 
void EffectTriggerMissileSpell (SpellEffIndex effIndex)
 
void EffectThreat (SpellEffIndex effIndex)
 
void EffectHealMaxHealth (SpellEffIndex effIndex)
 
void EffectInterruptCast (SpellEffIndex effIndex)
 
void EffectSummonObjectWild (SpellEffIndex effIndex)
 
void EffectScriptEffect (SpellEffIndex effIndex)
 
void EffectSanctuary (SpellEffIndex effIndex)
 
void EffectAddComboPoints (SpellEffIndex effIndex)
 
void EffectDuel (SpellEffIndex effIndex)
 
void EffectStuck (SpellEffIndex effIndex)
 
void EffectSummonPlayer (SpellEffIndex effIndex)
 
void EffectActivateObject (SpellEffIndex effIndex)
 
void EffectApplyGlyph (SpellEffIndex effIndex)
 
void EffectEnchantHeldItem (SpellEffIndex effIndex)
 
void EffectSummonObject (SpellEffIndex effIndex)
 
void EffectResurrect (SpellEffIndex effIndex)
 
void EffectParry (SpellEffIndex effIndex)
 
void EffectBlock (SpellEffIndex effIndex)
 
void EffectLeap (SpellEffIndex effIndex)
 
void EffectTransmitted (SpellEffIndex effIndex)
 
void EffectDisEnchant (SpellEffIndex effIndex)
 
void EffectInebriate (SpellEffIndex effIndex)
 
void EffectFeedPet (SpellEffIndex effIndex)
 
void EffectDismissPet (SpellEffIndex effIndex)
 
void EffectReputation (SpellEffIndex effIndex)
 
void EffectForceDeselect (SpellEffIndex effIndex)
 
void EffectSelfResurrect (SpellEffIndex effIndex)
 
void EffectSkinning (SpellEffIndex effIndex)
 
void EffectCharge (SpellEffIndex effIndex)
 
void EffectChargeDest (SpellEffIndex effIndex)
 
void EffectProspecting (SpellEffIndex effIndex)
 
void EffectMilling (SpellEffIndex effIndex)
 
void EffectRenamePet (SpellEffIndex effIndex)
 
void EffectSendTaxi (SpellEffIndex effIndex)
 
void EffectSummonCritter (SpellEffIndex effIndex)
 
void EffectKnockBack (SpellEffIndex effIndex)
 
void EffectPullTowards (SpellEffIndex effIndex)
 
void EffectDispelMechanic (SpellEffIndex effIndex)
 
void EffectResurrectPet (SpellEffIndex effIndex)
 
void EffectDestroyAllTotems (SpellEffIndex effIndex)
 
void EffectDurabilityDamage (SpellEffIndex effIndex)
 
void EffectSkill (SpellEffIndex effIndex)
 
void EffectTaunt (SpellEffIndex effIndex)
 
void EffectDurabilityDamagePCT (SpellEffIndex effIndex)
 
void EffectModifyThreatPercent (SpellEffIndex effIndex)
 
void EffectResurrectNew (SpellEffIndex effIndex)
 
void EffectAddExtraAttacks (SpellEffIndex effIndex)
 
void EffectSpiritHeal (SpellEffIndex effIndex)
 
void EffectSkinPlayerCorpse (SpellEffIndex effIndex)
 
void EffectStealBeneficialBuff (SpellEffIndex effIndex)
 
void EffectUnlearnSpecialization (SpellEffIndex effIndex)
 
void EffectHealPct (SpellEffIndex effIndex)
 
void EffectEnergizePct (SpellEffIndex effIndex)
 
void EffectTriggerRitualOfSummoning (SpellEffIndex effIndex)
 
void EffectSummonRaFFriend (SpellEffIndex effIndex)
 
void EffectKillCreditPersonal (SpellEffIndex effIndex)
 
void EffectKillCredit (SpellEffIndex effIndex)
 
void EffectQuestFail (SpellEffIndex effIndex)
 
void EffectQuestStart (SpellEffIndex effIndex)
 
void EffectRedirectThreat (SpellEffIndex effIndex)
 
void EffectGameObjectDamage (SpellEffIndex effIndex)
 
void EffectGameObjectRepair (SpellEffIndex effIndex)
 
void EffectGameObjectSetDestructionState (SpellEffIndex effIndex)
 
void EffectActivateRune (SpellEffIndex effIndex)
 
void EffectCreateTamedPet (SpellEffIndex effIndex)
 
void EffectDiscoverTaxi (SpellEffIndex effIndex)
 
void EffectTitanGrip (SpellEffIndex effIndex)
 
void EffectEnchantItemPrismatic (SpellEffIndex effIndex)
 
void EffectPlayMusic (SpellEffIndex effIndex)
 
void EffectSpecCount (SpellEffIndex effIndex)
 
void EffectActivateSpec (SpellEffIndex effIndex)
 
void EffectPlaySound (SpellEffIndex effIndex)
 
void EffectRemoveAura (SpellEffIndex effIndex)
 
void EffectCastButtons (SpellEffIndex effIndex)
 
void EffectRechargeManaGem (SpellEffIndex effIndex)
 
void InitExplicitTargets (SpellCastTargets const &targets)
 
void SelectExplicitTargets ()
 
void SelectSpellTargets ()
 
void SelectEffectImplicitTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
 
void SelectImplicitChannelTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitNearbyTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitConeTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitAreaTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitCasterDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitDestDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitCasterObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitChainTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
 
void SelectImplicitTrajTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectEffectTypeImplicitTargets (uint8 effIndex)
 
uint32 GetSearcherTypeMask (SpellTargetObjectTypes objType, ConditionList *condList)
 
template<class SEARCHER >
void SearchTargets (SEARCHER &searcher, uint32 containerMask, Unit *referer, Position const *pos, float radius)
 
WorldObjectSearchNearbyTarget (float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
 
void SearchAreaTargets (std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
 
void SearchChainTargets (std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
 
SpellCastResult prepare (SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
 
void cancel (bool bySelf=false)
 
void update (uint32 difftime)
 
void cast (bool skipCheck=false)
 
void _cast (bool skipCheck)
 
void finish (bool ok=true)
 
void TakePower ()
 
void TakeAmmo ()
 
void TakeRunePower (bool didHit)
 
void TakeReagents ()
 
void TakeCastItem ()
 
SpellCastResult CheckCast (bool strict)
 
SpellCastResult CheckPetCast (Unit *target)
 
void handle_immediate ()
 
uint64 handle_delayed (uint64 t_offset)
 
void _handle_immediate_phase ()
 
void _handle_finish_phase ()
 
void OnSpellLaunch ()
 
SpellCastResult CheckItems ()
 
SpellCastResult CheckSpellFocus ()
 
SpellCastResult CheckRange (bool strict)
 
SpellCastResult CheckPower ()
 
SpellCastResult CheckRuneCost (uint32 RuneCostID)
 
SpellCastResult CheckCasterAuras (bool preventionOnly) const
 
int32 CalculateSpellDamage (uint8 i, Unit const *target) const
 
bool HaveTargetsForEffect (uint8 effect) const
 
void Delayed ()
 
void DelayedChannel ()
 
uint32 getState () const
 
void setState (uint32 state)
 
void DoCreateItem (uint8 effIndex, uint32 itemId)
 
void WriteSpellGoTargets (WorldPacket *data)
 Writes miss and hit targets for a SMSG_SPELL_GO packet.
 
void WriteAmmoToPacket (WorldPacket *data)
 
bool CheckEffectTarget (Unit const *target, uint32 eff) const
 
bool CanAutoCast (Unit *target)
 
void CheckSrc ()
 
void CheckDst ()
 
void SendCastResult (SpellCastResult result)
 
void SendPetCastResult (SpellCastResult result)
 
void SendSpellStart ()
 
void SendSpellGo ()
 
void SendSpellCooldown ()
 
void SendLogExecute ()
 
void ExecuteLogEffectTakeTargetPower (uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
 
void ExecuteLogEffectExtraAttacks (uint8 effIndex, Unit *victim, uint32 attCount)
 
void ExecuteLogEffectInterruptCast (uint8 effIndex, Unit *victim, uint32 spellId)
 
void ExecuteLogEffectDurabilityDamage (uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
 
void ExecuteLogEffectOpenLock (uint8 effIndex, Object *obj)
 
void ExecuteLogEffectCreateItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectDestroyItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectSummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectUnsummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectResurrect (uint8 effIndex, Unit *target)
 
void SendInterrupted (uint8 result)
 
void SendChannelUpdate (uint32 time)
 
void SendChannelStart (uint32 duration)
 
void SendResurrectRequest (Player *target)
 
void HandleEffects (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
 
void HandleThreatSpells ()
 
void AddComboPointGain (Unit *target, int8 amount)
 
int32 GetCastTime () const
 
bool IsAutoRepeat () const
 
void SetAutoRepeat (bool rep)
 
void ReSetTimer ()
 
int32 GetCastTimeRemaining ()
 
bool IsNextMeleeSwingSpell () const
 
bool IsTriggered () const
 
bool HasTriggeredCastFlag (TriggerCastFlags flag) const
 
bool IsChannelActive () const
 
bool IsAutoActionResetSpell () const
 
bool IsIgnoringCooldowns () const
 
bool IsDeletable () const
 
void SetReferencedFromCurrent (bool yes)
 
bool IsInterruptable () const
 
void SetExecutedCurrently (bool yes)
 
uint64 GetDelayStart () const
 
void SetDelayStart (uint64 m_time)
 
uint64 GetDelayMoment () const
 
uint64 GetDelayTrajectory () const
 
uint64 CalculateDelayMomentForDst () const
 
void RecalculateDelayMomentForDst ()
 
bool IsNeedSendToClient (bool go) const
 
CurrentSpellTypes GetCurrentContainer () const
 
UnitGetCaster () const
 
UnitGetOriginalCaster () const
 
SpellInfo const * GetSpellInfo () const
 
int32 GetPowerCost () const
 
bool UpdatePointers ()
 
void CleanupTargetList ()
 
void SetSpellValue (SpellValueMod mod, int32 value)
 
SpellValue const * GetSpellValue ()
 
void LoadScripts ()
 
std::list< TargetInfo > * GetUniqueTargetInfo ()
 
uint32 GetTriggeredByAuraTickNumber () const
 
TriggerCastFlags GetTriggeredCastFlags () const
 
SpellSchoolMask GetSpellSchoolMask () const
 

Static Public Member Functions

static void WriteCastResultInfo (WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
 
static void SendCastResult (Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
 

Public Attributes

SpellInfo const *const m_spellInfo
 
Itemm_CastItem
 
Itemm_weaponItem
 
ObjectGuid m_castItemGUID
 
uint8 m_cast_count
 
uint32 m_glyphIndex
 
uint32 m_preCastSpell
 
SpellCastTargets m_targets
 
SpellCustomErrors m_customError
 
Unitm_comboTarget
 
int8 m_comboPointGain
 
UsedSpellMods m_appliedMods
 

Protected Types

typedef std::list< HitTriggerSpellHitTriggerSpellList
 

Protected Member Functions

bool HasGlobalCooldown () const
 
void TriggerGlobalCooldown ()
 
void CancelGlobalCooldown ()
 
void SendLoot (ObjectGuid guid, LootType loottype)
 
std::string GetDebugInfo () const
 
bool isDelayableNoMore ()
 
void prepareDataForTriggerSystem (AuraEffect const *triggeredByAura)
 
void AddUnitTarget (Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
 
void AddGOTarget (GameObject *target, uint32 effectMask)
 
void AddItemTarget (Item *item, uint32 effectMask)
 
void AddDestTarget (SpellDestination const &dest, uint32 effIndex)
 
void DoAllEffectOnTarget (TargetInfo *target)
 
SpellMissInfo DoSpellHitOnUnit (Unit *unit, uint32 effectMask, bool scaleAura)
 
void DoTriggersOnSpellHit (Unit *unit, uint8 effMask)
 
void DoAllEffectOnTarget (GOTargetInfo *target)
 
void DoAllEffectOnTarget (ItemTargetInfo *target)
 
bool UpdateChanneledTargetList ()
 
bool IsValidDeadOrAliveTarget (Unit const *target) const
 
void HandleLaunchPhase ()
 
void DoAllEffectOnLaunchTarget (TargetInfo &targetInfo, float *multiplier)
 
void PrepareTargetProcessing ()
 
void FinishTargetProcessing ()
 
void InitEffectExecuteData (uint8 effIndex)
 
void CheckEffectExecuteData ()
 
void CallScriptBeforeCastHandlers ()
 
void CallScriptOnCastHandlers ()
 
void CallScriptAfterCastHandlers ()
 
SpellCastResult CallScriptCheckCastHandlers ()
 
void PrepareScriptHitHandlers ()
 
bool CallScriptEffectHandlers (SpellEffIndex effIndex, SpellEffectHandleMode mode)
 
void CallScriptBeforeHitHandlers (SpellMissInfo missInfo)
 
void CallScriptOnHitHandlers ()
 
void CallScriptAfterHitHandlers ()
 
void CallScriptObjectAreaTargetSelectHandlers (std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptObjectTargetSelectHandlers (WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptDestinationTargetSelectHandlers (SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
bool CheckScriptEffectImplicitTargets (uint32 effIndex, uint32 effIndexToCheck)
 
bool CanExecuteTriggersOnHit (uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
 
void PrepareTriggersExecutedOnHit ()
 
void SummonGuardian (uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
 
void CalculateJumpSpeeds (uint8 i, float dist, float &speedxy, float &speedz)
 
SpellCastResult CanOpenLock (uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
 

Protected Attributes

Unit *const m_caster
 
SpellValue *const m_spellValue
 
ObjectGuid m_originalCasterGUID
 
Unitm_originalCaster
 
Spell ** m_selfContainer
 
SpellSchoolMask m_spellSchoolMask
 
WeaponAttackType m_attackType
 
int32 m_powerCost
 
int32 m_casttime
 
int32 m_channeledDuration
 
bool m_canReflect
 
uint8 m_spellFlags
 
bool m_autoRepeat
 
uint8 m_runesState
 
uint8 m_delayAtDamageCount
 
uint64 m_delayStart
 
uint64 m_delayMoment
 
uint64 m_delayTrajectory
 
bool m_immediateHandled
 
bool m_referencedFromCurrentSpell
 
bool m_executedCurrently
 
bool m_needComboPoints
 
uint8 m_applyMultiplierMask
 
float m_damageMultipliers [3]
 
UnitunitTarget
 
ItemitemTarget
 
GameObjectgameObjTarget
 
WorldLocationdestTarget
 
int32 damage
 
SpellEffectHandleMode effectHandleMode
 
Auram_spellAura
 
DiminishingLevels m_diminishLevel
 
DiminishingGroup m_diminishGroup
 
GameObjectfocusObject
 
int32 m_damage
 
int32 m_healing
 
uint32 m_procAttacker
 
uint32 m_procVictim
 
uint32 m_procEx
 
std::list< TargetInfom_UniqueTargetInfo
 
uint8 m_channelTargetEffectMask
 
std::list< GOTargetInfom_UniqueGOTargetInfo
 
std::list< ItemTargetInfom_UniqueItemInfo
 
SpellDestination m_destTargets [MAX_SPELL_EFFECTS]
 
bool _scriptsLoaded
 
std::list< SpellScript * > m_loadedScripts
 
HitTriggerSpellList m_hitTriggerSpells
 
uint32 m_spellState
 
int32 m_timer
 
SpellEvent_spellEvent
 
TriggerCastFlags _triggeredCastFlags
 
TriggeredByAuraSpellData m_triggeredByAuraSpell
 
bool m_skipCheck
 
uint8 m_auraScaleMask
 
std::unique_ptr< PathGeneratorm_preGeneratedPath
 
bool _spellTargetsSelected
 
ByteBufferm_effectExecuteData [MAX_SPELL_EFFECTS]
 

Friends

class SpellScript
 
void Unit::SetCurrentCastedSpell (Spell *pSpell)
 

Detailed Description

Member Typedef Documentation

◆ HitTriggerSpellList

typedef std::list<HitTriggerSpell> Spell::HitTriggerSpellList
protected

◆ UsedSpellMods

typedef std::set<Aura*> Spell::UsedSpellMods

Constructor & Destructor Documentation

◆ Spell()

Spell::Spell ( Unit caster,
SpellInfo const *  info,
TriggerCastFlags  triggerFlags,
ObjectGuid  originalCasterGUID = ObjectGuid::Empty,
bool  skipCheck = false 
)
571 :
572 m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
573 m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
575{
577 m_skipCheck = skipCheck;
578 m_selfContainer = nullptr;
580 m_executedCurrently = false;
583 m_comboTarget = nullptr;
584 m_delayStart = 0;
586
588 m_auraScaleMask = 0;
589 memset(m_damageMultipliers, 0, sizeof(m_damageMultipliers));
590
591 // Get data for type of attack
592 switch (m_spellInfo->DmgClass)
593 {
597 else
599 break;
602 break;
603 default:
604 // Wands
607 else
609 break;
610 }
611
612 m_spellSchoolMask = info->GetSchoolMask(); // Can be override for some spell (wand shoot for example)
613
615 // wand case
618 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
619
620 if (originalCasterGUID)
621 m_originalCasterGUID = originalCasterGUID;
622 else
624
627 else
628 {
631 m_originalCaster = nullptr;
632 }
633
635 _triggeredCastFlags = triggerFlags;
636 if (info->HasAttribute(SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING))
638
639 m_CastItem = nullptr;
640
641 unitTarget = nullptr;
642 itemTarget = nullptr;
643 gameObjTarget = nullptr;
644 destTarget = nullptr;
645 damage = 0;
649 m_damage = 0;
650 m_healing = 0;
651 m_procAttacker = 0;
652 m_procVictim = 0;
653 m_procEx = 0;
654 focusObject = nullptr;
655 m_cast_count = 0;
656 m_glyphIndex = 0;
657 m_preCastSpell = 0;
658 m_spellAura = nullptr;
659 _scriptsLoaded = false;
660
661 //Auto Shot & Shoot (wand)
663
664 m_runesState = 0;
665 m_powerCost = 0; // setup to correct value in Spell::prepare, must not be used before.
666 m_casttime = 0; // setup to correct value in Spell::prepare, must not be used before.
667 m_timer = 0; // will set to castime in prepare
668 m_channeledDuration = 0; // will be setup in Spell::handle_immediate
669 m_immediateHandled = false;
670
672
674
675 // Determine if spell can be reflected back to the caster
676 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
680
682 memset(m_effectExecuteData, 0, MAX_SPELL_EFFECTS * sizeof(ByteBuffer*));
683
684 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
686
687 // xinef:
688 _spellTargetsSelected = false;
689
690 m_weaponItem = nullptr;
691}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1636
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ DIMINISHING_NONE
Definition SharedDefines.h:3258
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:816
#define CLASSMASK_WAND_USERS
Definition SharedDefines.h:174
@ SPELL_ATTR2_AUTO_REPEAT
Definition SharedDefines.h:461
@ SPELL_ATTR1_NO_REFLECTION
Definition SharedDefines.h:426
@ SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON
Definition SharedDefines.h:517
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1548
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1546
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1547
@ SPELL_CUSTOM_ERROR_NONE
Definition SharedDefines.h:1143
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:386
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:411
@ SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING
Definition SharedDefines.h:537
@ SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER
Definition SharedDefines.h:622
SpellSchoolMask
Definition SharedDefines.h:295
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition SpellDefines.h:141
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition SpellDefines.h:139
#define sSpellMgr
Definition SpellMgr.h:825
@ SPELL_EFFECT_HANDLE_LAUNCH
Definition Spell.h:236
@ SPELL_FLAG_NORMAL
Definition Spell.h:83
@ SPELL_STATE_NULL
Definition Spell.h:226
@ OFF_ATTACK
Definition Unit.h:210
@ BASE_ATTACK
Definition Unit.h:209
@ RANGED_ATTACK
Definition Unit.h:211
@ DIMINISHING_LEVEL_1
Definition Unit.h:263
Definition ByteBuffer.h:70
Definition Item.h:220
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
bool IsInWorld() const
Definition Object.h:107
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:488
bool IsPassive() const
Definition SpellInfo.cpp:1098
bool NeedsComboPoints() const
Definition SpellInfo.cpp:1266
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
bool IsPositive() const
Definition SpellInfo.cpp:1237
bool IsAutoRepeatRangedSpell() const
Definition SpellInfo.cpp:1283
uint32 DmgClass
Definition SpellInfo.h:389
bool IsRangedWeaponSpell() const
Definition SpellInfo.cpp:1276
Unit * m_comboTarget
Definition Spell.h:545
int8 m_comboPointGain
Definition Spell.h:546
GameObject * gameObjTarget
Definition Spell.h:657
bool m_referencedFromCurrentSpell
Definition Spell.h:648
bool m_canReflect
Definition Spell.h:624
uint32 m_procVictim
Definition Spell.h:679
Unit * m_originalCaster
Definition Spell.h:612
bool m_needComboPoints
Definition Spell.h:650
uint64 m_delayStart
Definition Spell.h:642
bool _scriptsLoaded
Definition Spell.h:730
TriggerCastFlags _triggeredCastFlags
Definition Spell.h:771
int32 damage
Definition Spell.h:659
SpellEffectHandleMode effectHandleMode
Definition Spell.h:660
int32 m_channeledDuration
Definition Spell.h:623
Aura * m_spellAura
Definition Spell.h:662
SpellDestination m_destTargets[MAX_SPELL_EFFECTS]
Definition Spell.h:705
Unit *const m_caster
Definition Spell.h:606
uint8 m_delayAtDamageCount
Definition Spell.h:631
WeaponAttackType m_attackType
Definition Spell.h:620
bool m_immediateHandled
Definition Spell.h:645
uint32 m_spellState
Definition Spell.h:767
ObjectGuid m_originalCasterGUID
Definition Spell.h:610
void CleanupTargetList()
Definition Spell.cpp:2380
int32 m_timer
Definition Spell.h:768
int32 m_casttime
Definition Spell.h:622
Item * itemTarget
Definition Spell.h:656
uint8 m_cast_count
Definition Spell.h:527
int32 m_damage
Definition Spell.h:672
bool m_executedCurrently
Definition Spell.h:649
DiminishingLevels m_diminishLevel
Definition Spell.h:665
float m_damageMultipliers[3]
Definition Spell.h:652
ByteBuffer * m_effectExecuteData[MAX_SPELL_EFFECTS]
Definition Spell.h:785
uint8 m_auraScaleMask
Definition Spell.h:779
SpellCustomErrors m_customError
Definition Spell.h:531
uint8 m_spellFlags
Definition Spell.h:626
bool m_skipCheck
Definition Spell.h:778
int32 m_healing
Definition Spell.h:673
uint32 m_glyphIndex
Definition Spell.h:528
uint8 m_channelTargetEffectMask
Definition Spell.h:687
Item * m_weaponItem
Definition Spell.h:525
Unit * unitTarget
Definition Spell.h:655
SpellSchoolMask m_spellSchoolMask
Definition Spell.h:619
SpellEvent * _spellEvent
Definition Spell.h:770
bool _spellTargetsSelected
Definition Spell.h:783
uint32 m_preCastSpell
Definition Spell.h:529
WorldLocation * destTarget
Definition Spell.h:658
Spell ** m_selfContainer
Definition Spell.h:614
uint8 m_applyMultiplierMask
Definition Spell.h:651
DiminishingGroup m_diminishGroup
Definition Spell.h:666
uint32 m_procEx
Definition Spell.h:680
Item * m_CastItem
Definition Spell.h:524
SpellValue *const m_spellValue
Definition Spell.h:608
int32 m_powerCost
Definition Spell.h:621
uint32 m_procAttacker
Definition Spell.h:678
GameObject * focusObject
Definition Spell.h:669
SpellInfo const *const m_spellInfo
Definition Spell.h:523
uint8 m_runesState
Definition Spell.h:629
bool m_autoRepeat
Definition Spell.h:628
Unit * GetCharmerOrOwner() const
Definition Unit.h:1220
uint32 getClassMask() const
Definition Unit.h:811
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Definition Spell.h:96
Definition Spell.h:213

References _scriptsLoaded, _spellTargetsSelected, _triggeredCastFlags, BASE_ATTACK, CLASSMASK_WAND_USERS, CleanupTargetList(), damage, destTarget, DIMINISHING_LEVEL_1, DIMINISHING_NONE, SpellInfo::DmgClass, effectHandleMode, focusObject, gameObjTarget, Unit::getClassMask(), Object::GetGUID(), SpellInfo::GetSchoolMask(), ObjectAccessor::GetUnit(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsAutoRepeatRangedSpell(), Object::IsInWorld(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRangedWeaponSpell(), itemTarget, m_applyMultiplierMask, m_attackType, m_auraScaleMask, m_autoRepeat, m_canReflect, m_cast_count, m_caster, m_CastItem, m_casttime, m_channeledDuration, m_channelTargetEffectMask, m_comboPointGain, m_comboTarget, m_customError, m_damage, m_damageMultipliers, m_delayAtDamageCount, m_delayStart, m_destTargets, m_diminishGroup, m_diminishLevel, m_effectExecuteData, m_executedCurrently, m_glyphIndex, m_healing, m_immediateHandled, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_powerCost, m_preCastSpell, m_procAttacker, m_procEx, m_procVictim, m_referencedFromCurrentSpell, m_runesState, m_selfContainer, m_skipCheck, m_spellAura, m_spellFlags, m_spellInfo, m_spellSchoolMask, m_spellState, m_timer, m_weaponItem, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), OFF_ATTACK, RANGED_ATTACK, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REFLECTION, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING, SPELL_CUSTOM_ERROR_NONE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_FLAG_NORMAL, SPELL_STATE_NULL, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and unitTarget.

Referenced by Creature::HasSpellFocus().

◆ ~Spell()

Spell::~Spell ( )
694{
695 // unload scripts
696 while (!m_loadedScripts.empty())
697 {
698 std::list<SpellScript*>::iterator itr = m_loadedScripts.begin();
699 (*itr)->_Unload();
700 delete (*itr);
701 m_loadedScripts.erase(itr);
702 }
703
705 {
706 // Clean the reference to avoid later crash.
707 // If this error is repeating, we may have to add an ASSERT to better track down how we get into this case.
708 LOG_ERROR("spells", "Spell::~Spell: deleting spell for spell ID {}. However, spell still referenced.", m_spellInfo->Id);
709 *m_selfContainer = nullptr;
710 }
711
712 delete m_spellValue;
713
715}
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
uint32 Id
Definition SpellInfo.h:320
void CheckEffectExecuteData()
Definition Spell.cpp:8531
std::list< SpellScript * > m_loadedScripts
Definition Spell.h:745

References CheckEffectExecuteData(), SpellInfo::Id, LOG_ERROR, m_loadedScripts, m_referencedFromCurrentSpell, m_selfContainer, m_spellInfo, and m_spellValue.

Member Function Documentation

◆ _cast()

void Spell::_cast ( bool  skipCheck)

Not own traded item (in trader trade slot) req. reagents including triggered spell case

3821{
3822 // update pointers base at GUIDs to prevent access to non-existed already object
3823 if (!UpdatePointers())
3824 {
3825 // cancel the spell if UpdatePointers() returned false, something wrong happened there
3826 cancel();
3827 return;
3828 }
3829
3830 // cancel at lost explicit target during cast
3832 {
3833 cancel();
3834 return;
3835 }
3836
3837 // Xinef: implement attribute SPELL_ATTR1_DISMISS_PET_FIRST, on spell cast current pet is dismissed and charms are removed
3839 {
3841 if (Pet* pet = m_caster->ToPlayer()->GetPet())
3843
3844 if (Unit* charm = m_caster->GetCharm())
3845 charm->RemoveAurasByType(SPELL_AURA_MOD_CHARM, m_caster->GetGUID());
3846 }
3847
3848 if (Player* playerCaster = m_caster->ToPlayer())
3849 {
3850 // now that we've done the basic check, now run the scripts
3851 // should be done before the spell is actually executed
3852 sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck);
3853
3854 // As of 3.0.2 pets begin attacking their owner's target immediately
3855 // Let any pets know we've attacked something. Check DmgClass for harmful spells only
3856 // This prevents spells such as Hunter's Mark from triggering pet attack
3857 // xinef: take into account SPELL_ATTR3_SUPPRESS_TARGET_PROCS
3859 if (!playerCaster->m_Controlled.empty())
3860 for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
3861 if (Unit* pet = *itr)
3862 if (pet->IsAlive() && pet->IsCreature())
3863 pet->ToCreature()->AI()->OwnerAttacked(m_targets.GetUnitTarget());
3864 }
3865
3867
3871
3873
3874 Player* modOwner = m_caster->GetSpellModOwner();
3875 // skip check if done already (for instant cast spells for example)
3876 if (!skipCheck)
3877 {
3878 SpellCastResult castResult = CheckCast(false);
3879 if (castResult != SPELL_CAST_OK)
3880 {
3881 SendCastResult(castResult);
3882 SendInterrupted(0);
3883
3884 finish(false);
3885 SetExecutedCurrently(false);
3886 return;
3887 }
3888
3889 // additional check after cast bar completes (must not be in CheckCast)
3890 // if trade not complete then remember it in trade data
3892 {
3893 if (m_caster->IsPlayer())
3894 {
3895 if (TradeData* my_trade = m_caster->ToPlayer()->GetTradeData())
3896 {
3897 if (!my_trade->IsInAcceptProcess())
3898 {
3899 // Spell will be casted at completing the trade. Silently ignore at this place
3900 my_trade->SetSpell(m_spellInfo->Id, m_CastItem);
3902 SendInterrupted(0);
3903
3904 finish(false);
3905 SetExecutedCurrently(false);
3906 return;
3907 }
3908 }
3909 }
3910 }
3911 }
3912
3913 if (modOwner)
3914 modOwner->SetSpellModTakingSpell(this, true);
3915
3918
3919 if (modOwner)
3920 modOwner->SetSpellModTakingSpell(this, false);
3921
3922 // Spell may be finished after target map check
3924 {
3925 SendInterrupted(0);
3926 finish(false);
3927 SetExecutedCurrently(false);
3928 return;
3929 }
3930
3931 if (modOwner)
3932 modOwner->SetSpellModTakingSpell(this, true);
3933
3935
3937
3938 if (modOwner)
3939 modOwner->SetSpellModTakingSpell(this, false);
3940
3941 // traded items have trade slot instead of guid in m_itemTargetGUID
3942 // set to real guid to be sent later to the client
3944
3945 if (m_caster->IsPlayer())
3946 {
3948 {
3951 }
3952
3954 }
3955
3957 {
3958 // Powers have to be taken before SendSpellGo
3959 TakePower();
3960 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
3961 }
3962 else if (Item* targetItem = m_targets.GetItemTarget())
3963 {
3965 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
3966 TakeReagents();
3967 }
3968
3970
3971 // CAST SPELL
3972 if (modOwner)
3973 modOwner->SetSpellModTakingSpell(this, true);
3974
3976
3978
3979 // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
3980 SendSpellGo();
3981
3982 if (modOwner)
3983 modOwner->SetSpellModTakingSpell(this, false);
3984
3985 if (m_originalCaster)
3986 {
3987 // Handle procs on cast
3988 uint32 procAttacker = m_procAttacker;
3989 if (!procAttacker)
3990 {
3991 bool IsPositive = m_spellInfo->IsPositive();
3993 {
3995 }
3996 else
3997 {
3999 }
4000 }
4001
4002 uint32 procEx = PROC_EX_NORMAL_HIT;
4003
4004 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4005 {
4006 if (ihit->missCondition != SPELL_MISS_NONE)
4007 {
4008 continue;
4009 }
4010
4011 if (!ihit->crit)
4012 {
4013 continue;
4014 }
4015
4016 procEx |= PROC_EX_CRITICAL_HIT;
4017 break;
4018 }
4019
4022 }
4023
4024 if (modOwner)
4025 modOwner->SetSpellModTakingSpell(this, true);
4026
4028 if (resetAttackTimers)
4029 {
4031 for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
4032 {
4033 if ((*i)->IsAffectedOnSpell(m_spellInfo))
4034 {
4035 resetAttackTimers = false;
4036 break;
4037 }
4038 }
4039 }
4040
4041 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
4042 if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/)
4043 {
4044 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
4045 // in case delayed spell remove item at cast delay start
4046 TakeCastItem();
4047
4048 // Okay, maps created, now prepare flags
4049 m_immediateHandled = false;
4051 SetDelayStart(0);
4052
4055
4056 // remove all applied mods at this point
4057 // dont allow user to use them twice in case spell did not reach current target
4058 if (modOwner)
4059 modOwner->RemoveSpellMods(this);
4060
4061 // Xinef: why do we keep focus after spell is sent to air?
4062 // Xinef: Because of this, in the middle of some animation after setting targetguid to 0 etc
4063 // Xinef: we get focused to it out of nowhere...
4064 if (Creature* creatureCaster = m_caster->ToCreature())
4065 creatureCaster->ReleaseFocus(this);
4066 }
4067 else
4068 {
4069 // Immediate spell, no big deal
4071 }
4072
4073 if (resetAttackTimers)
4074 {
4075 if (m_casttime == 0 && m_spellInfo->CalcCastTime())
4076 {
4077 resetAttackTimers = false;
4078 }
4079
4080 if (resetAttackTimers)
4081 {
4083
4085 {
4087 }
4088
4090 }
4091 }
4092
4094
4095 if (modOwner)
4096 modOwner->SetSpellModTakingSpell(this, false);
4097
4098 if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id))
4099 {
4100 for (int32 id : *spell_triggered)
4101 {
4102 if (id < 0)
4104 else
4106 }
4107 }
4108
4109 // Interrupt Spell casting
4110 // handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
4112 if (Unit* target = m_targets.GetUnitTarget())
4113 if (target->IsCreature())
4114 m_caster->CastSpell(target, 32747, true);
4115
4116 // xinef: start combat at cast for delayed spells, only for explicit target
4117 if (Unit* target = m_targets.GetUnitTarget())
4120 m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
4121
4122 if (m_caster->IsPlayer())
4125
4126 sScriptMgr->OnSpellCast(this, m_caster, m_spellInfo, skipCheck);
4127
4128 SetExecutedCurrently(false);
4129}
@ ACHIEVEMENT_TIMED_TYPE_ITEM
Definition DBCEnums.h:115
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
std::int32_t int32
Definition Define.h:103
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:42
@ CHEAT_COOLDOWN
Definition Player.h:1006
#define sScriptMgr
Definition ScriptMgr.h:727
@ SPELL_ATTR7_CAN_CAUSE_INTERRUPT
Definition SharedDefines.h:652
@ SPELL_EFFECT_SUMMON_PET
Definition SharedDefines.h:834
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:473
@ SPELL_ATTR1_DISMISS_PET_FIRST
Definition SharedDefines.h:419
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:510
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1545
@ SPELL_MISS_NONE
Definition SharedDefines.h:1519
SpellCastResult
Definition SharedDefines.h:948
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:976
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
@ SPELL_AURA_MOD_CHARM
Definition SpellAuraDefines.h:69
@ SPELL_AURA_IGNORE_MELEE_RESET
Definition SpellAuraDefines.h:335
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64
@ TRIGGERED_IGNORE_POWER_AND_REAGENT_COST
Will ignore Spell and Category cooldowns.
Definition SpellDefines.h:136
@ TRIGGERED_IGNORE_CAST_ITEM
Will ignore power and reagent cost.
Definition SpellDefines.h:137
@ TRIGGERED_IGNORE_SET_FACING
Will ignore interruptible aura's at cast.
Definition SpellDefines.h:143
@ TARGET_FLAG_TRADE_ITEM
Definition SpellInfo.h:58
@ TARGET_FLAG_UNIT
Definition SpellInfo.h:47
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:195
@ PROC_EX_NORMAL_HIT
Definition SpellMgr.h:194
@ PROC_SPELL_PHASE_CAST
Definition SpellMgr.h:243
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:125
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:131
@ SPELL_STATE_DELAYED
Definition Spell.h:231
@ SPELL_STATE_FINISHED
Definition Spell.h:229
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition Creature.h:43
uint32 GetEntry() const
Definition Object.h:115
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
Definition Pet.h:41
Definition Player.h:1081
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2177
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10138
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition Player.cpp:13979
void RemoveSpellMods(Spell *spell)
Definition Player.cpp:10070
Pet * GetPet() const
Definition Player.cpp:8968
bool GetCommandStatus(uint32 command) const
Definition Player.h:1195
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9118
TradeData * GetTradeData() const
Definition Player.h:1387
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3543
WorldObject * GetObjectTarget() const
Definition Spell.cpp:311
void UpdateTradeSlotItem()
Definition Spell.cpp:348
ObjectGuid GetObjectTargetGUID() const
Definition Spell.cpp:316
Item * GetItemTarget() const
Definition Spell.h:141
uint32 GetTargetMask() const
Definition Spell.h:119
Unit * GetUnitTarget() const
Definition Spell.cpp:232
float Speed
Definition SpellInfo.h:370
bool IsChanneled() const
Definition SpellInfo.cpp:1256
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2352
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
void CallScriptAfterCastHandlers()
Definition Spell.cpp:8585
void PrepareTriggersExecutedOnHit()
Definition Spell.cpp:8791
bool HasTriggeredCastFlag(TriggerCastFlags flag) const
Definition Spell.h:557
SpellCastTargets m_targets
Definition Spell.h:530
TriggeredByAuraSpellData m_triggeredByAuraSpell
Definition Spell.h:776
void handle_immediate()
Definition Spell.cpp:4131
void SendSpellGo()
Definition Spell.cpp:4813
void TakeReagents()
Definition Spell.cpp:5547
void SetExecutedCurrently(bool yes)
Definition Spell.h:565
void SendInterrupted(uint8 result)
Definition Spell.cpp:5190
void PrepareScriptHitHandlers()
Definition Spell.cpp:8617
void CallScriptOnCastHandlers()
Definition Spell.cpp:8572
void cancel(bool bySelf=false)
Definition Spell.cpp:3730
void SendSpellCooldown()
Definition Spell.cpp:4371
void CallScriptBeforeCastHandlers()
Definition Spell.cpp:8559
void HandleLaunchPhase()
Definition Spell.cpp:8262
bool UpdatePointers()
Definition Spell.cpp:7892
void SetDelayStart(uint64 m_time)
Definition Spell.h:567
std::list< TargetInfo > m_UniqueTargetInfo
Definition Spell.h:686
void SelectSpellTargets()
Definition Spell.cpp:819
void TakePower()
Definition Spell.cpp:5331
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5669
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4685
uint64 GetDelayMoment() const
Definition Spell.h:568
void TakeCastItem()
Definition Spell.cpp:5268
bool IsAutoActionResetSpell() const
Definition Spell.cpp:8106
void finish(bool ok=true)
Definition Spell.cpp:4498
Definition TradeData.h:36
Definition Unit.h:636
bool HasOffhandWeaponForAttack() const
Definition Unit.h:943
void ClearUnitState(uint32 f)
Definition Unit.h:708
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1358
Unit * GetCharm() const
Definition Unit.cpp:10716
Player * GetSpellModOwner() const
Definition Unit.cpp:16629
void CombatStartOnCast(Unit *target, bool initialAggro=true, uint32 duration=0)
Definition Unit.cpp:13751
bool IsPet() const
Definition Unit.h:763
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4131
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
static void ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6433
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10282
bool IsControlledByPlayer() const
Definition Unit.h:1241
std::list< AuraEffect * > AuraEffectList
Definition Unit.h:652
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20575
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:642
int8 effectIndex
Definition Spell.h:282
SpellInfo const * spellInfo
Definition Spell.h:281

References _spellTargetsSelected, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_TIMED_TYPE_ITEM, BASE_ATTACK, SpellInfo::CalcCastTime(), CallScriptAfterCastHandlers(), CallScriptBeforeCastHandlers(), CallScriptOnCastHandlers(), cancel(), Unit::CastSpell(), CHEAT_COOLDOWN, CheckCast(), Unit::ClearUnitState(), Unit::CombatStartOnCast(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, finish(), Unit::GetAuraEffectsByType(), Unit::GetCharm(), Player::GetCommandStatus(), GetDelayMoment(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetObjectTargetGUID(), Player::GetPet(), GetSpellInfo(), Unit::GetSpellModOwner(), SpellCastTargets::GetTargetMask(), Player::GetTradeData(), SpellCastTargets::GetUnitTarget(), handle_immediate(), HandleLaunchPhase(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Unit::HasOffhandWeaponForAttack(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, IsAutoActionResetSpell(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsNonMeleeSpellCast(), Unit::IsPet(), Object::IsPlayer(), SpellInfo::IsPositive(), m_caster, m_CastItem, m_casttime, m_immediateHandled, m_originalCaster, m_procAttacker, m_spellInfo, m_spellState, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, OFF_ATTACK, PET_SAVE_AS_CURRENT, PrepareScriptHitHandlers(), PrepareTriggersExecutedOnHit(), PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_SPELL_PHASE_CAST, Unit::ProcDamageAndSpell(), RANGED_ATTACK, Unit::RemoveAurasDueToSpell(), Player::RemovePet(), Player::RemoveSpellCooldown(), Player::RemoveSpellMods(), Unit::resetAttackTimer(), SelectSpellTargets(), SendCastResult(), SendInterrupted(), SendSpellCooldown(), SendSpellGo(), SetDelayStart(), SetExecutedCurrently(), Unit::SetInFront(), Player::SetSpellModTakingSpell(), SpellInfo::Speed, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_AURA_BIND_SIGHT, SPELL_AURA_IGNORE_MELEE_RESET, SPELL_AURA_MOD_CHARM, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SUMMON_PET, SPELL_FAILED_DONT_REPORT, SPELL_MISS_NONE, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, TriggeredByAuraSpellData::spellInfo, sScriptMgr, sSpellMgr, Player::StartTimedAchievement(), TakeCastItem(), TakePower(), TakeReagents(), TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_IGNORE_CAST_ITEM, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SET_FACING, UNIT_STATE_CASTING, Player::UpdateAchievementCriteria(), UpdatePointers(), and SpellCastTargets::UpdateTradeSlotItem().

Referenced by cast().

◆ _handle_finish_phase()

void Spell::_handle_finish_phase ( )
4297{
4298 // Take for real after all targets are processed
4300 {
4302 }
4303
4304 // Real add combo points from effects
4306 {
4307 // remove Premed-like effects unless they were caused by ourselves
4308 // (this Aura removes the already-added CP when it expires from duration - now that we've added CP, this shouldn't happen anymore!)
4310 {
4312 }
4313
4315 }
4316
4318 {
4320 }
4321
4324 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4325 {
4326 // Xinef: Properly clear infinite cooldowns in some cases
4327 if (ihit->targetGUID == m_caster->GetGUID() && ihit->missCondition != SPELL_MISS_NONE)
4330 }
4331
4332 // Handle procs on finish
4333 if (m_originalCaster)
4334 {
4335 uint32 procAttacker = m_procAttacker;
4336 if (!procAttacker)
4337 {
4338 bool IsPositive = m_spellInfo->IsPositive();
4340 {
4342 }
4343 else
4344 {
4346 }
4347 }
4348
4349 uint32 procEx = PROC_EX_NORMAL_HIT;
4350 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4351 {
4352 if (ihit->missCondition != SPELL_MISS_NONE)
4353 {
4354 continue;
4355 }
4356
4357 if (!ihit->crit)
4358 {
4359 continue;
4360 }
4361
4362 procEx |= PROC_EX_CRITICAL_HIT;
4363 break;
4364 }
4365
4368 }
4369}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:797
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211
@ PROC_SPELL_PHASE_FINISH
Definition SpellMgr.h:245
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11169
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
bool IsAutoRepeat() const
Definition Spell.h:551
bool IsNextMeleeSwingSpell() const
Definition Spell.cpp:8096
void SetLastExtraAttackSpell(uint32 spellId)
Definition Unit.h:962
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10661
void ClearComboPoints()
Definition Unit.cpp:16916
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:16890
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5142

References Unit::AddComboPoints(), BASE_ATTACK, Unit::ClearComboPoints(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), SpellInfo::HasAura(), SpellInfo::HasEffect(), SpellInfo::Id, IsAutoRepeat(), SpellInfo::IsCooldownStartedOnEvent(), IsNextMeleeSwingSpell(), Object::IsPlayer(), SpellInfo::IsPositive(), m_caster, m_comboPointGain, m_comboTarget, m_needComboPoints, m_originalCaster, m_procAttacker, m_spellInfo, m_triggeredByAuraSpell, m_UniqueTargetInfo, PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_SPELL_PHASE_FINISH, Unit::ProcDamageAndSpell(), Unit::RemoveAurasByType(), Player::SendCooldownEvent(), Unit::SetLastExtraAttackSpell(), SPELL_AURA_RETAIN_COMBO_POINTS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_MISS_NONE, TriggeredByAuraSpellData::spellInfo, and Object::ToPlayer().

Referenced by handle_delayed(), and handle_immediate().

◆ _handle_immediate_phase()

void Spell::_handle_immediate_phase ( )
4269{
4270 m_spellAura = nullptr;
4271 // initialize Diminishing Returns Data
4274
4275 // handle some immediate features of the spell here
4277
4279
4280 // handle effects with SPELL_EFFECT_HANDLE_HIT mode
4281 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4282 {
4283 // don't do anything for empty effect
4284 if (!m_spellInfo->Effects[j].IsEffect())
4285 continue;
4286
4287 // call effect handlers to handle destination hit
4288 HandleEffects(nullptr, nullptr, nullptr, j, SPELL_EFFECT_HANDLE_HIT);
4289 }
4290
4291 // process items
4292 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
4293 DoAllEffectOnTarget(&(*ihit));
4294}
@ SPELL_EFFECT_HANDLE_HIT
Definition Spell.h:238
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
void HandleThreatSpells()
Definition Spell.cpp:5596
void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
Definition Spell.cpp:5643
std::list< ItemTargetInfo > m_UniqueItemInfo
Definition Spell.h:703
void DoAllEffectOnTarget(TargetInfo *target)
Definition Spell.cpp:2618

References DIMINISHING_LEVEL_1, DIMINISHING_NONE, DoAllEffectOnTarget(), SpellInfo::Effects, HandleEffects(), HandleThreatSpells(), m_diminishGroup, m_diminishLevel, m_spellAura, m_spellInfo, m_UniqueItemInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), and SPELL_EFFECT_HANDLE_HIT.

Referenced by handle_delayed(), and handle_immediate().

◆ AddComboPointGain()

void Spell::AddComboPointGain ( Unit target,
int8  amount 
)
inline
534 {
535 if (target != m_comboTarget)
536 {
537 m_comboTarget = target;
538 m_comboPointGain = amount;
539 }
540 else
541 {
542 m_comboPointGain += amount;
543 }
544 }

References m_comboPointGain, and m_comboTarget.

Referenced by EffectAddComboPoints(), and EffectWeaponDmg().

◆ AddDestTarget()

void Spell::AddDestTarget ( SpellDestination const &  dest,
uint32  effIndex 
)
protected
2614{
2615 m_destTargets[effIndex] = dest;
2616}

References m_destTargets.

Referenced by SelectSpellTargets().

◆ AddGOTarget()

void Spell::AddGOTarget ( GameObject target,
uint32  effectMask 
)
protected
2523{
2524 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2525 {
2526 if (!m_spellInfo->Effects[effIndex].IsEffect())
2527 effectMask &= ~(1 << effIndex);
2528 else
2529 {
2530 switch (m_spellInfo->Effects[effIndex].Effect)
2531 {
2535 if (go->GetGoType() != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
2536 effectMask &= ~(1 << effIndex);
2537 break;
2538 default:
2539 break;
2540 }
2541 }
2542 }
2543
2544 if (!effectMask)
2545 return;
2546
2547 ObjectGuid targetGUID = go->GetGUID();
2548
2549 // Lookup target in already in list
2550 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2551 {
2552 if (targetGUID == ihit->targetGUID) // Found in list
2553 {
2554 ihit->effectMask |= effectMask; // Add only effect mask
2555 return;
2556 }
2557 }
2558
2559 // This is new target calculate data for him
2560
2561 GOTargetInfo target;
2562 target.targetGUID = targetGUID;
2563 target.effectMask = effectMask;
2564 target.processed = false; // Effects not apply on target
2565
2566 // Spell have speed - need calculate incoming time
2567 if (m_spellInfo->Speed > 0.0f)
2568 {
2569 // calculate spell incoming interval
2570 float dist = m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
2571 if (dist < 5.0f)
2572 dist = 5.0f;
2573 target.timeDelay = uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
2574 if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
2575 m_delayMoment = target.timeDelay;
2576 }
2577 else
2578 target.timeDelay = 0LL;
2579
2580 // Add target to list
2581 m_UniqueGOTargetInfo.push_back(target);
2582}
std::uint64_t uint64
Definition Define.h:106
@ GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
Definition SharedDefines.h:1593
@ SPELL_EFFECT_GAMEOBJECT_REPAIR
Definition SharedDefines.h:866
@ SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
Definition SharedDefines.h:867
@ SPELL_EFFECT_GAMEOBJECT_DAMAGE
Definition SharedDefines.h:865
Definition ObjectGuid.h:118
uint64 m_delayMoment
Definition Spell.h:643
std::list< GOTargetInfo > m_UniqueGOTargetInfo
Definition Spell.h:696
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256

References Spell::GOTargetInfo::effectMask, SpellInfo::Effects, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, WorldObject::GetDistance(), GameObject::GetGoType(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), m_caster, m_delayMoment, m_spellInfo, m_UniqueGOTargetInfo, MAX_SPELL_EFFECTS, Spell::GOTargetInfo::processed, SpellInfo::Speed, SPELL_EFFECT_GAMEOBJECT_DAMAGE, SPELL_EFFECT_GAMEOBJECT_REPAIR, SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE, Spell::GOTargetInfo::targetGUID, and Spell::GOTargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ AddItemTarget()

void Spell::AddItemTarget ( Item item,
uint32  effectMask 
)
protected
2585{
2586 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2587 if (!m_spellInfo->Effects[effIndex].IsEffect())
2588 effectMask &= ~(1 << effIndex);
2589
2590 // no effects left
2591 if (!effectMask)
2592 return;
2593
2594 // Lookup target in already in list
2595 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
2596 {
2597 if (item == ihit->item) // Found in list
2598 {
2599 ihit->effectMask |= effectMask; // Add only effect mask
2600 return;
2601 }
2602 }
2603
2604 // This is new target add data
2605
2606 ItemTargetInfo target;
2607 target.item = item;
2608 target.effectMask = effectMask;
2609
2610 m_UniqueItemInfo.push_back(target);
2611}

References Spell::ItemTargetInfo::effectMask, SpellInfo::Effects, Spell::ItemTargetInfo::item, m_spellInfo, m_UniqueItemInfo, and MAX_SPELL_EFFECTS.

Referenced by SelectEffectTypeImplicitTargets(), and SelectImplicitTargetObjectTargets().

◆ AddUnitTarget()

void Spell::AddUnitTarget ( Unit target,
uint32  effectMask,
bool  checkIfValid = true,
bool  implicit = true 
)
protected
Todo:
: this is a hack
Todo:
: seduction should be casted only on humanoids (not demons)
2390{
2391 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2392 if (!m_spellInfo->Effects[effIndex].IsEffect() || !CheckEffectTarget(target, effIndex))
2393 effectMask &= ~(1 << effIndex);
2394
2395 // no effects left
2396 if (!effectMask)
2397 return;
2398
2399 if (checkIfValid)
2400 {
2401 SpellCastResult res = m_spellInfo->CheckTarget(m_caster, target, implicit);
2402 if (res != SPELL_CAST_OK)
2403 return;
2404 }
2405
2406 // Check for effect immune skip if immuned
2407 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2408 if (target->IsImmunedToSpellEffect(m_spellInfo, effIndex))
2409 effectMask &= ~(1 << effIndex);
2410
2411 ObjectGuid targetGUID = target->GetGUID();
2412
2413 // Lookup target in already in list
2414 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2415 {
2416 if (targetGUID == ihit->targetGUID) // Found in list
2417 {
2418 ihit->effectMask |= effectMask; // Immune effects removed from mask
2419 ihit->scaleAura = false;
2420 if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != target)
2421 {
2422 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2423 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2424 ihit->scaleAura = true;
2425 }
2426
2427 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, *ihit);
2428 return;
2429 }
2430 }
2431
2432 // This is new target calculate data for him
2433
2434 // Get spell hit result on target
2435 TargetInfo targetInfo;
2436 targetInfo.targetGUID = targetGUID; // Store target GUID
2437 targetInfo.effectMask = effectMask; // Store all effects not immune
2438 targetInfo.processed = false; // Effects not apply on target
2439 targetInfo.alive = target->IsAlive();
2440 targetInfo.damage = 0;
2441 targetInfo.crit = false;
2442 targetInfo.scaleAura = false;
2443 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask && m_caster != target)
2444 {
2445 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2446 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2447 targetInfo.scaleAura = true;
2448 }
2449
2450 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, targetInfo);
2451
2452 // Calculate hit result
2453 if (m_originalCaster)
2454 {
2455 targetInfo.missCondition = m_originalCaster->SpellHitResult(target, this, m_canReflect);
2456 if (m_skipCheck && targetInfo.missCondition != SPELL_MISS_IMMUNE)
2457 {
2458 targetInfo.missCondition = SPELL_MISS_NONE;
2459 }
2460 }
2461 else
2462 targetInfo.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
2463
2464 // Spell have speed - need calculate incoming time
2465 // Incoming time is zero for self casts. At least I think so.
2466 if (m_spellInfo->Speed > 0.0f && m_caster != target)
2467 {
2468 // calculate spell incoming interval
2470 float dist = m_caster->GetDistance(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
2471
2472 if (dist < 5.0f)
2473 dist = 5.0f;
2474 targetInfo.timeDelay = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f);
2475
2476 // Calculate minimum incoming time
2477 if (m_delayMoment == 0 || m_delayMoment > targetInfo.timeDelay)
2478 m_delayMoment = targetInfo.timeDelay;
2479 }
2480 else
2481 targetInfo.timeDelay = 0LL;
2482
2483 // If target reflect spell back to caster
2484 if (targetInfo.missCondition == SPELL_MISS_REFLECT)
2485 {
2486 // Calculate reflected spell result on caster
2488
2489 if (targetInfo.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
2490 targetInfo.reflectResult = SPELL_MISS_PARRY;
2491
2492 // Increase time interval for reflected spells by 1.5
2494 targetInfo.timeDelay += targetInfo.timeDelay >> 1;
2495
2497
2498 // HACK: workaround check for succubus seduction case
2500 if (m_caster->IsPet())
2501 {
2502 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(m_caster->GetEntry());
2503 switch (ci->family)
2504 {
2506 {
2507 if (m_spellInfo->SpellIconID != 694) // Soothing Kiss
2508 cancel();
2509 }
2510 break;
2511 return;
2512 }
2513 }
2514 }
2515 else
2516 targetInfo.reflectResult = SPELL_MISS_NONE;
2517
2518 // Add target to list
2519 m_UniqueTargetInfo.push_back(targetInfo);
2520}
#define sObjectMgr
Definition ObjectMgr.h:1636
@ CREATURE_FAMILY_SUCCUBUS
Definition SharedDefines.h:2664
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1523
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1526
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1525
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1530
@ SPELL_FLAG_REFLECTED
Definition Spell.h:84
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition Spell.h:842
Definition SpellInfo.h:316
uint32 SpellLevel
Definition SpellInfo.h:360
SpellInfo const * GetFirstRankSpell() const
Definition SpellInfo.cpp:2501
uint32 SpellIconID
Definition SpellInfo.h:380
SpellCastResult CheckTarget(Unit const *caster, WorldObject const *target, bool implicit=true) const
Definition SpellInfo.cpp:1759
bool CheckEffectTarget(Unit const *target, uint32 eff) const
Definition Spell.cpp:7954
bool IsAlive() const
Definition Unit.h:1707
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3483
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13051
uint8 GetLevel() const
Definition Unit.h:1033
EventProcessor m_Events
Definition Object.h:639
Definition CreatureData.h:186
uint32 family
Definition CreatureData.h:217
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition Spell.h:257
bool processed
Definition Spell.h:263
int32 damage
Definition Spell.h:267
SpellMissInfo missCondition
Definition Spell.h:260
bool scaleAura
Definition Spell.h:266
bool crit
Definition Spell.h:265
uint64 timeDelay
Definition Spell.h:259
ObjectGuid targetGUID
Definition Spell.h:258
SpellMissInfo reflectResult
Definition Spell.h:261
bool alive
Definition Spell.h:264
uint8 effectMask
Definition Spell.h:262

References EventProcessor::AddEvent(), TargetInfo::alive, EventProcessor::CalculateTime(), cancel(), CheckEffectTarget(), SpellInfo::CheckTarget(), CREATURE_FAMILY_SUCCUBUS, TargetInfo::crit, TargetInfo::damage, TargetInfo::effectMask, SpellInfo::Effects, CreatureTemplate::family, WorldObject::GetDistance(), Object::GetEntry(), SpellInfo::GetFirstRankSpell(), Object::GetGUID(), Unit::GetLevel(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Unit::IsImmunedToSpellEffect(), Unit::IsPet(), m_auraScaleMask, m_canReflect, m_caster, m_delayMoment, WorldObject::m_Events, m_originalCaster, m_skipCheck, m_spellFlags, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::processed, TargetInfo::reflectResult, TargetInfo::scaleAura, sObjectMgr, SpellInfo::Speed, SPELL_CAST_OK, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, Unit::SpellHitResult(), SpellInfo::SpellIconID, SpellInfo::SpellLevel, sScriptMgr, TargetInfo::targetGUID, and TargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CalculateDelayMomentForDst()

uint64 Spell::CalculateDelayMomentForDst ( ) const
900{
901 if (m_targets.HasDst())
902 {
903 if (m_targets.HasTraj())
904 {
905 float speed = m_targets.GetSpeedXY();
906 if (speed > 0.0f)
907 return (uint64)std::floor(m_targets.GetDist2d() / speed * 1000.0f);
908 }
909 else if (m_spellInfo->Speed > 0.0f)
910 {
911 // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
912 float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
913 return (uint64)std::floor(dist / m_spellInfo->Speed * 1000.0f);
914 }
915 }
916
917 return 0;
918}
bool HasTraj() const
Definition Spell.h:168
bool HasDst() const
Definition Spell.h:167
float GetSpeedXY() const
Definition Spell.h:176
float GetDist2d() const
Definition Spell.h:175
WorldLocation const * GetDstPos() const
Definition Spell.cpp:401
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References SpellCastTargets::GetDist2d(), SpellCastTargets::GetDstPos(), Position::GetExactDist(), SpellCastTargets::GetSpeedXY(), SpellCastTargets::HasDst(), SpellCastTargets::HasTraj(), m_caster, m_spellInfo, m_targets, and SpellInfo::Speed.

Referenced by RecalculateDelayMomentForDst(), and SelectSpellTargets().

◆ CalculateJumpSpeeds()

void Spell::CalculateJumpSpeeds ( uint8  i,
float  dist,
float &  speedxy,
float &  speedz 
)
protected
1154{
1156 if (Creature* creature = m_caster->ToCreature())
1157 runSpeed *= creature->GetCreatureTemplate()->speed_run;
1158
1159 float multiplier = m_spellInfo->Effects[i].ValueMultiplier;
1160 if (multiplier <= 0.0f)
1161 multiplier = 1.0f;
1162
1163 speedXY = std::min(runSpeed * 3.0f * multiplier, std::max(28.0f, m_caster->GetSpeed(MOVE_RUN) * 4.0f));
1164
1165 float duration = dist / speedXY;
1166 float durationSqr = duration * duration;
1167 float minHeight = m_spellInfo->Effects[i].MiscValue ? m_spellInfo->Effects[i].MiscValue / 10.0f : 0.5f; // Lower bound is blizzlike
1168 float maxHeight = m_spellInfo->Effects[i].MiscValueB ? m_spellInfo->Effects[i].MiscValueB / 10.0f : 1000.0f; // Upper bound is unknown
1169 float height;
1170 if (durationSqr < minHeight * 8 / Movement::gravity)
1171 height = minHeight;
1172 else if (durationSqr > maxHeight * 8 / Movement::gravity)
1173 height = maxHeight;
1174 else
1175 height = Movement::gravity * durationSqr / 8;
1176
1177 speedZ = std::sqrt(2 * Movement::gravity * height);
1178}
@ MOVE_RUN
Definition UnitDefines.h:350
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:73
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:86
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14476
double gravity
Definition MovementUtil.cpp:24

References baseMoveSpeed, SpellInfo::Effects, Unit::GetSpeed(), Movement::gravity, Unit::IsControlledByPlayer(), m_caster, m_spellInfo, MOVE_RUN, playerBaseMoveSpeed, and Object::ToCreature().

Referenced by EffectJump(), and EffectJumpDest().

◆ CalculateSpellDamage()

int32 Spell::CalculateSpellDamage ( uint8  i,
Unit const *  target 
) const
inline
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14903
int32 EffectBasePoints[MAX_SPELL_EFFECTS]
Definition Spell.h:215

References Unit::CalculateSpellDamage(), SpellValue::EffectBasePoints, m_caster, m_spellInfo, and m_spellValue.

Referenced by CheckCast(), CheckEffectTarget(), EffectWeaponDmg(), and HandleEffects().

◆ CallScriptAfterCastHandlers()

void Spell::CallScriptAfterCastHandlers ( )
protected
8586{
8587 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8588 {
8589 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_CAST);
8590 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->AfterCast.end(), hookItr = (*scritr)->AfterCast.begin();
8591 for (; hookItr != hookItrEnd; ++hookItr)
8592 (*hookItr).Call(*scritr);
8593
8594 (*scritr)->_FinishScriptCall();
8595 }
8596}
@ SPELL_SCRIPT_HOOK_AFTER_CAST
Definition SpellScript.h:172

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_CAST.

Referenced by _cast().

◆ CallScriptAfterHitHandlers()

void Spell::CallScriptAfterHitHandlers ( )
protected
8698{
8699 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8700 {
8701 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_HIT);
8702 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->AfterHit.end(), hookItr = (*scritr)->AfterHit.begin();
8703 for (; hookItr != hookItrEnd; ++hookItr)
8704 (*hookItr).Call(*scritr);
8705
8706 (*scritr)->_FinishScriptCall();
8707 }
8708}
@ SPELL_SCRIPT_HOOK_AFTER_HIT
Definition SpellScript.h:165

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptBeforeCastHandlers()

void Spell::CallScriptBeforeCastHandlers ( )
protected
8560{
8561 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8562 {
8563 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_CAST);
8564 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->BeforeCast.end(), hookItr = (*scritr)->BeforeCast.begin();
8565 for (; hookItr != hookItrEnd; ++hookItr)
8566 (*hookItr).Call(*scritr);
8567
8568 (*scritr)->_FinishScriptCall();
8569 }
8570}
@ SPELL_SCRIPT_HOOK_BEFORE_CAST
Definition SpellScript.h:170

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_CAST.

Referenced by _cast().

◆ CallScriptBeforeHitHandlers()

void Spell::CallScriptBeforeHitHandlers ( SpellMissInfo  missInfo)
protected
8672{
8673 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8674 {
8675 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
8676 std::list<SpellScript::BeforeHitHandler>::iterator hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
8677 for (; hookItr != hookItrEnd; ++hookItr)
8678 (*hookItr).Call(*scritr, missInfo);
8679
8680 (*scritr)->_FinishScriptCall();
8681 }
8682}
@ SPELL_SCRIPT_HOOK_BEFORE_HIT
Definition SpellScript.h:163

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptCheckCastHandlers()

SpellCastResult Spell::CallScriptCheckCastHandlers ( )
protected
8599{
8601 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8602 {
8603 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CHECK_CAST);
8604 std::list<SpellScript::CheckCastHandler>::iterator hookItrEnd = (*scritr)->OnCheckCast.end(), hookItr = (*scritr)->OnCheckCast.begin();
8605 for (; hookItr != hookItrEnd; ++hookItr)
8606 {
8607 SpellCastResult tempResult = (*hookItr).Call(*scritr);
8608 if (retVal == SPELL_CAST_OK)
8609 retVal = tempResult;
8610 }
8611
8612 (*scritr)->_FinishScriptCall();
8613 }
8614 return retVal;
8615}
@ SPELL_SCRIPT_HOOK_CHECK_CAST
Definition SpellScript.h:169

References m_loadedScripts, SPELL_CAST_OK, and SPELL_SCRIPT_HOOK_CHECK_CAST.

Referenced by CheckCast().

◆ CallScriptDestinationTargetSelectHandlers()

void Spell::CallScriptDestinationTargetSelectHandlers ( SpellDestination target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8739{
8740 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8741 {
8742 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT);
8743 std::list<SpellScript::DestinationTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnDestinationTargetSelect.end(), hookItr = (*scritr)->OnDestinationTargetSelect.begin();
8744 for (; hookItr != hookItrEnd; ++hookItr)
8745 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8746 hookItr->Call(*scritr, target);
8747
8748 (*scritr)->_FinishScriptCall();
8749 }
8750}
@ SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT
Definition SpellScript.h:168

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT.

Referenced by SelectImplicitCasterDestTargets(), SelectImplicitDestDestTargets(), SelectImplicitTargetDestTargets(), and SelectImplicitTrajTargets().

◆ CallScriptEffectHandlers()

bool Spell::CallScriptEffectHandlers ( SpellEffIndex  effIndex,
SpellEffectHandleMode  mode 
)
protected
8624{
8625 // execute script effect handler hooks and check if effects was prevented
8626 bool preventDefault = false;
8627 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8628 {
8629 std::list<SpellScript::EffectHandler>::iterator effItr, effEndItr;
8630 SpellScriptHookType hookType;
8631 switch (mode)
8632 {
8634 effItr = (*scritr)->OnEffectLaunch.begin();
8635 effEndItr = (*scritr)->OnEffectLaunch.end();
8637 break;
8639 effItr = (*scritr)->OnEffectLaunchTarget.begin();
8640 effEndItr = (*scritr)->OnEffectLaunchTarget.end();
8642 break;
8644 effItr = (*scritr)->OnEffectHit.begin();
8645 effEndItr = (*scritr)->OnEffectHit.end();
8647 break;
8649 effItr = (*scritr)->OnEffectHitTarget.begin();
8650 effEndItr = (*scritr)->OnEffectHitTarget.end();
8652 break;
8653 default:
8654 ABORT();
8655 return false;
8656 }
8657 (*scritr)->_PrepareScriptCall(hookType);
8658 for (; effItr != effEndItr; ++effItr)
8659 // effect execution can be prevented
8660 if (!(*scritr)->_IsEffectPrevented(effIndex) && (*effItr).IsEffectAffected(m_spellInfo, effIndex))
8661 (*effItr).Call(*scritr, effIndex);
8662
8663 if (!preventDefault)
8664 preventDefault = (*scritr)->_IsDefaultEffectPrevented(effIndex);
8665
8666 (*scritr)->_FinishScriptCall();
8667 }
8668 return preventDefault;
8669}
#define ABORT
Definition Errors.h:76
SpellScriptHookType
Definition SpellScript.h:158
@ SPELL_SCRIPT_HOOK_EFFECT_HIT
Definition SpellScript.h:161
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH
Definition SpellScript.h:159
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET
Definition SpellScript.h:160
@ SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET
Definition SpellScript.h:162
@ SPELL_EFFECT_HANDLE_LAUNCH_TARGET
Definition Spell.h:237
@ SPELL_EFFECT_HANDLE_HIT_TARGET
Definition Spell.h:239

References ABORT, m_loadedScripts, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCRIPT_HOOK_EFFECT_HIT, SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET, SPELL_SCRIPT_HOOK_EFFECT_LAUNCH, and SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET.

Referenced by HandleEffects().

◆ CallScriptObjectAreaTargetSelectHandlers()

void Spell::CallScriptObjectAreaTargetSelectHandlers ( std::list< WorldObject * > &  targets,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8711{
8712 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8713 {
8714 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT);
8715 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectAreaTargetSelect.end(), hookItr = (*scritr)->OnObjectAreaTargetSelect.begin();
8716 for (; hookItr != hookItrEnd; ++hookItr)
8717 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8718 hookItr->Call(*scritr, targets);
8719
8720 (*scritr)->_FinishScriptCall();
8721 }
8722}
@ SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT
Definition SpellScript.h:166

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT.

Referenced by SelectImplicitAreaTargets(), SelectImplicitChainTargets(), and SelectImplicitConeTargets().

◆ CallScriptObjectTargetSelectHandlers()

void Spell::CallScriptObjectTargetSelectHandlers ( WorldObject *&  target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8725{
8726 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8727 {
8728 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT);
8729 std::list<SpellScript::ObjectTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectTargetSelect.end(), hookItr = (*scritr)->OnObjectTargetSelect.begin();
8730 for (; hookItr != hookItrEnd; ++hookItr)
8731 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8732 hookItr->Call(*scritr, target);
8733
8734 (*scritr)->_FinishScriptCall();
8735 }
8736}
@ SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT
Definition SpellScript.h:167

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CallScriptOnCastHandlers()

void Spell::CallScriptOnCastHandlers ( )
protected
8573{
8574 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8575 {
8576 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_CAST);
8577 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->OnCast.end(), hookItr = (*scritr)->OnCast.begin();
8578 for (; hookItr != hookItrEnd; ++hookItr)
8579 (*hookItr).Call(*scritr);
8580
8581 (*scritr)->_FinishScriptCall();
8582 }
8583}
@ SPELL_SCRIPT_HOOK_ON_CAST
Definition SpellScript.h:171

References m_loadedScripts, and SPELL_SCRIPT_HOOK_ON_CAST.

Referenced by _cast().

◆ CallScriptOnHitHandlers()

void Spell::CallScriptOnHitHandlers ( )
protected
8685{
8686 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8687 {
8688 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_HIT);
8689 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->OnHit.end(), hookItr = (*scritr)->OnHit.begin();
8690 for (; hookItr != hookItrEnd; ++hookItr)
8691 (*hookItr).Call(*scritr);
8692
8693 (*scritr)->_FinishScriptCall();
8694 }
8695}
@ SPELL_SCRIPT_HOOK_HIT
Definition SpellScript.h:164

References m_loadedScripts, and SPELL_SCRIPT_HOOK_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CanAutoCast()

bool Spell::CanAutoCast ( Unit target)
7024{
7025 ObjectGuid targetguid = target->GetGUID();
7026
7027 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
7028 {
7030 {
7031 if (m_spellInfo->StackAmount <= 1)
7032 {
7033 if (target->HasAuraEffect(m_spellInfo->Id, j))
7034 return false;
7035 }
7036 else
7037 {
7038 if (AuraEffect* aureff = target->GetAuraEffect(m_spellInfo->Id, j))
7039 if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
7040 return false;
7041 }
7042 }
7043 else if (m_spellInfo->Effects[j].IsAreaAuraEffect())
7044 {
7045 if (target->HasAuraEffect(m_spellInfo->Id, j))
7046 return false;
7047 }
7048 }
7049
7050 SpellCastResult result = CheckPetCast(target);
7051
7052 if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
7053 {
7055 //check if among target units, our WANTED target is as well (->only self cast spells return false)
7056 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7057 if (ihit->targetGUID == targetguid)
7058 return true;
7059 }
7060 return false; //target invalid
7061}
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:784
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition SharedDefines.h:1083
Definition SpellAuraEffects.h:39
uint32 StackAmount
Definition SpellInfo.h:371
SpellCastResult CheckPetCast(Unit *target)
Definition Spell.cpp:6830
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5526
bool HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
Definition Unit.cpp:5700

References CheckPetCast(), SpellInfo::Effects, Unit::GetAuraEffect(), Object::GetGUID(), Unit::HasAuraEffect(), SpellInfo::Id, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, SelectSpellTargets(), SPELL_CAST_OK, SPELL_EFFECT_APPLY_AURA, SPELL_FAILED_UNIT_NOT_INFRONT, and SpellInfo::StackAmount.

Referenced by PetAI::UpdateAI().

◆ cancel()

void Spell::cancel ( bool  bySelf = false)
3731{
3733 return;
3734
3735 uint32 oldState = m_spellState;
3737
3738 m_autoRepeat = false;
3739 switch (oldState)
3740 {
3744
3745 if (m_caster->IsPlayer())
3746 {
3748 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3749 }
3750 [[fallthrough]];
3753 break;
3755 if (!bySelf)
3756 {
3757 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3758 if ((*ihit).missCondition == SPELL_MISS_NONE)
3759 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3760 unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
3761
3764
3767 }
3768
3770 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3771
3772 // spell is canceled-take mods and clear list
3773 if (Player* player = m_caster->GetSpellModOwner())
3774 player->RemoveSpellMods(this);
3775
3776 m_appliedMods.clear();
3777 break;
3778 default:
3779 break;
3780 }
3781
3783 if (m_selfContainer && *m_selfContainer == this)
3784 *m_selfContainer = nullptr;
3785
3786 // Do not remove current far sight object (already done in Spell::EffectAddFarsight) to prevent from reset viewpoint to player
3788 {
3790 }
3791
3792 if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet
3794
3795 //set state back so finish will be processed
3796 m_spellState = oldState;
3797
3798 sScriptMgr->OnSpellCastCancel(this, m_caster, m_spellInfo, bySelf);
3799
3800 finish(false);
3801}
@ SPELL_EFFECT_ADD_FARSIGHT
Definition SharedDefines.h:850
@ SPELL_FAILED_INTERRUPTED
Definition SharedDefines.h:989
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_PREPARING
Definition Spell.h:227
@ SPELL_STATE_CASTING
Definition Spell.h:228
bool NeedSendSpectatorData() const
Definition Player.cpp:15455
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5207
void CancelGlobalCooldown()
Definition Spell.cpp:8926
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:563
UsedSpellMods m_appliedMods
Definition Spell.h:548
void RemoveGameObject(GameObject *gameObj, bool del)
Definition Unit.cpp:6252
bool RemoveDynObject(uint32 spellId)
Definition Unit.cpp:6196
Map * FindMap() const
Definition Object.h:537
void SendCommand_Spell(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, int32 casttime)
Definition ArenaSpectator.h:80

References AURA_REMOVE_BY_CANCEL, CancelGlobalCooldown(), WorldObject::FindMap(), finish(), Object::GetGUID(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasEffect(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_appliedMods, m_autoRepeat, m_caster, m_originalCasterGUID, m_selfContainer, m_spellInfo, m_spellState, m_UniqueTargetInfo, Player::NeedSendSpectatorData(), Unit::RemoveDynObject(), Unit::RemoveGameObject(), Player::RemoveSpellCooldown(), SendCastResult(), SendChannelUpdate(), ArenaSpectator::SendCommand_Spell(), SendInterrupted(), SetReferencedFromCurrent(), SPELL_EFFECT_ADD_FARSIGHT, SPELL_FAILED_INTERRUPTED, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, SPELL_STATE_PREPARING, sScriptMgr, and Object::ToPlayer().

Referenced by _cast(), SpellEvent::Abort(), AddUnitTarget(), SpellScript::Cancel(), Unit::InterruptSpell(), update(), and SpellEvent::~SpellEvent().

◆ CancelGlobalCooldown()

void Spell::CancelGlobalCooldown ( )
protected
8927{
8929 return;
8930
8931 // Cancel global cooldown when interrupting current cast
8933 return;
8934
8935 // Only players or controlled units have global cooldown
8936 if (m_caster->GetCharmInfo())
8938 else if (m_caster->IsPlayer())
8940}
@ CURRENT_GENERIC_SPELL
Definition Unit.h:538
void CancelGlobalCooldown(SpellInfo const *spellInfo)
Definition CharmInfo.cpp:424
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition Player.h:1812
uint32 StartRecoveryTime
Definition SpellInfo.h:351
CharmInfo * GetCharmInfo()
Definition Unit.h:1215
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1502
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition CharmInfo.h:160

References GlobalCooldownMgr::CancelGlobalCooldown(), CURRENT_GENERIC_SPELL, Unit::GetCharmInfo(), Unit::GetCurrentSpell(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), Object::IsPlayer(), m_caster, m_spellInfo, SpellInfo::StartRecoveryTime, and Object::ToPlayer().

Referenced by cancel().

◆ CanExecuteTriggersOnHit()

bool Spell::CanExecuteTriggersOnHit ( uint8  effMask,
SpellInfo const *  triggeredByAura = nullptr 
) const
protected
8776{
8777 // Relentless strikes, proc only from first effect
8778 if (triggeredByAura && triggeredByAura->SpellIconID == 559)
8779 return effMask & (1 << EFFECT_0);
8780
8781 bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET));
8782 // If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on a casted spell with TARGET_UNIT_CASTER
8783 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8784 {
8785 if ((effMask & (1 << i)) && (!only_on_caster || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER)))
8786 return true;
8787 }
8788 return effMask;
8789}
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_UNIT_CASTER
Definition SharedDefines.h:1410
@ SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
Definition SharedDefines.h:531

References EFFECT_0, SpellInfo::Effects, SpellInfo::HasAttribute(), m_spellInfo, MAX_SPELL_EFFECTS, SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET, SpellInfo::SpellIconID, and TARGET_UNIT_CASTER.

Referenced by DoAllEffectOnTarget(), and DoTriggersOnSpellHit().

◆ CanOpenLock()

SpellCastResult Spell::CanOpenLock ( uint32  effIndex,
uint32  lockid,
SkillType skillid,
int32 reqSkillValue,
int32 skillValue 
)
protected
8391{
8392 if (!lockId) // possible case for GO and maybe for items.
8393 return SPELL_CAST_OK;
8394
8395 // Get LockInfo
8396 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
8397
8398 if (!lockInfo)
8400
8401 bool reqKey = false; // some locks not have reqs
8402
8403 for (int j = 0; j < MAX_LOCK_CASE; ++j)
8404 {
8405 switch (lockInfo->Type[j])
8406 {
8407 // check key item (many fit cases can be)
8408 case LOCK_KEY_ITEM:
8409 if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
8410 return SPELL_CAST_OK;
8411 reqKey = true;
8412 break;
8413 // check key skill (only single first fit case can be)
8414 case LOCK_KEY_SKILL:
8415 {
8416 reqKey = true;
8417
8418 // wrong locktype, skip
8419 if (uint32(m_spellInfo->Effects[effIndex].MiscValue) != lockInfo->Index[j])
8420 continue;
8421
8422 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
8423
8424 if (skillId != SKILL_NONE)
8425 {
8426 reqSkillValue = lockInfo->Skill[j];
8427
8428 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
8429 skillValue = m_CastItem || !m_caster->IsPlayer() ?
8430 0 : m_caster->ToPlayer()->GetSkillValue(skillId);
8431
8432 // skill bonus provided by casting spell (mostly item spells)
8433 // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
8434 if ((m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
8436 {
8437 skillValue += m_spellInfo->Effects[effIndex].CalcValue();
8438 }
8439
8440 if (skillValue < reqSkillValue)
8442 }
8443
8444 return SPELL_CAST_OK;
8445 }
8446 case LOCK_KEY_SPELL:
8447 {
8448 if (m_spellInfo->Id == lockInfo->Index[j])
8449 {
8450 return SPELL_CAST_OK;
8451 }
8452 reqKey = true;
8453 break;
8454 }
8455 }
8456 }
8457
8458 if (reqKey)
8460
8461 return SPELL_CAST_OK;
8462}
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
#define MAX_LOCK_CASE
Definition DBCStructure.h:1304
@ TARGET_GAMEOBJECT_ITEM_TARGET
Definition SharedDefines.h:1430
LockType
Definition SharedDefines.h:2591
@ LOCK_KEY_ITEM
Definition SharedDefines.h:2585
@ LOCK_KEY_SKILL
Definition SharedDefines.h:2586
@ LOCK_KEY_SPELL
Definition SharedDefines.h:2587
@ SPELL_FAILED_BAD_TARGETS
Definition SharedDefines.h:961
@ SPELL_FAILED_LOW_CASTLEVEL
Definition SharedDefines.h:998
SkillType SkillByLockType(LockType locktype)
Definition SharedDefines.h:3020
@ SKILL_NONE
Definition SharedDefines.h:2864
@ SKILL_LOCKPICKING
Definition SharedDefines.h:2975
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5478
bool IsAbilityOfSkillType(uint32 skillType) const
Definition SpellInfo.cpp:1005
Definition DBCStructure.h:1307
uint32 Type[MAX_LOCK_CASE]
Definition DBCStructure.h:1309
uint32 Index[MAX_LOCK_CASE]
Definition DBCStructure.h:1310
uint32 Skill[MAX_LOCK_CASE]
Definition DBCStructure.h:1311

References SpellInfo::Effects, Object::GetEntry(), Player::GetSkillValue(), SpellInfo::Id, LockEntry::Index, SpellInfo::IsAbilityOfSkillType(), Object::IsPlayer(), LOCK_KEY_ITEM, LOCK_KEY_SKILL, LOCK_KEY_SPELL, m_caster, m_CastItem, m_spellInfo, MAX_LOCK_CASE, LockEntry::Skill, SKILL_LOCKPICKING, SKILL_NONE, SkillByLockType(), sLockStore, SPELL_CAST_OK, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_LOW_CASTLEVEL, TARGET_GAMEOBJECT_ITEM_TARGET, Object::ToPlayer(), and LockEntry::Type.

Referenced by CheckCast(), and EffectOpenLock().

◆ cast()

void Spell::cast ( bool  skipCheck = false)
3804{
3805 Player* modOwner = m_caster->GetSpellModOwner();
3806 Spell* lastMod = nullptr;
3807 if (modOwner)
3808 {
3809 lastMod = modOwner->m_spellModTakingSpell;
3810 if (lastMod)
3811 modOwner->SetSpellModTakingSpell(lastMod, false);
3812 }
3813
3814 _cast(skipCheck);
3815
3816 if (lastMod)
3817 modOwner->SetSpellModTakingSpell(lastMod, true);
3818}
Spell * m_spellModTakingSpell
Definition Player.h:2560
Definition Spell.h:287
void _cast(bool skipCheck)
Definition Spell.cpp:3820

References _cast(), Unit::GetSpellModOwner(), m_caster, Player::m_spellModTakingSpell, and Player::SetSpellModTakingSpell().

Referenced by Unit::AttackerStateUpdate(), prepare(), and update().

◆ CheckCast()

SpellCastResult Spell::CheckCast ( bool  strict)
Todo:
: determine if there is some flag to enable/disable the check
5670{
5671 // check death state
5674
5675 // Spectator check
5676 if (m_caster->IsPlayer())
5677 if (((Player const*)m_caster)->IsSpectator() && m_spellInfo->Id != SPECTATOR_SPELL_BINDSIGHT)
5678 return SPELL_FAILED_NOT_HERE;
5679
5681
5682 sScriptMgr->OnSpellCheckCast(this, strict, res);
5683
5684 if (res != SPELL_CAST_OK)
5685 return res;
5686
5687 // check cooldowns to prevent cheating
5689 {
5690 if (m_caster->IsPlayer())
5691 {
5692 //can cast triggered (by aura only?) spells while have this flag
5695
5697 {
5700 else
5702 }
5703
5704 // check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
5707 }
5710 }
5711
5713 {
5716 }
5717
5718 // Check global cooldown
5721
5722 // only triggered spells can be processed an ended battleground
5723 if (!IsTriggered() && m_caster->IsPlayer())
5725 if (bg->GetStatus() == STATUS_WAIT_LEAVE)
5727
5728 if (m_caster->IsPlayer() /*&& VMAP::VMapFactory::createOrGetVMapMgr()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
5729 {
5731 !m_caster->IsOutdoors())
5733
5737 }
5738
5739 // only check at first call, Stealth auras are already removed at second call
5740 // for now, ignore triggered spells
5742 {
5743 bool checkForm = true;
5744 // Ignore form req aura
5746 for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
5747 {
5748 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
5749 continue;
5750 checkForm = false;
5751 break;
5752 }
5753 if (checkForm)
5754 {
5755 // Cannot be used in this stance/form
5757 if (shapeError != SPELL_CAST_OK)
5758 return shapeError;
5759
5762 }
5763 }
5764
5766 for (Unit::AuraEffectList::const_iterator blockItr = blockSpells.begin(); blockItr != blockSpells.end(); ++blockItr)
5767 if (uint32((*blockItr)->GetMiscValue()) == m_spellInfo->SpellFamilyName)
5769
5770 bool reqCombat = true;
5772 for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
5773 {
5774 if ((*j)->IsAffectedOnSpell(m_spellInfo))
5775 {
5776 m_needComboPoints = false;
5777 if ((*j)->GetMiscValue() == 1)
5778 {
5779 reqCombat = false;
5780 break;
5781 }
5782 }
5783 }
5784
5785 // caster state requirements
5786 // not for triggered spells (needed by execute)
5788 {
5793
5794 // Note: spell 62473 requres CasterAuraSpell = triggering spell
5799
5800 if (reqCombat && m_caster->IsInCombat() && !m_spellInfo->CanBeUsedInCombat())
5802 }
5803
5804 // Xinef: exploit protection
5806 {
5807 if (m_caster->IsPlayer() && m_caster->GetMap()->IsDungeon())
5808 if (InstanceScript* instanceScript = m_caster->GetInstanceScript())
5809 if (instanceScript->IsEncounterInProgress())
5810 {
5811 if (Group* group = m_caster->ToPlayer()->GetGroup())
5812 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
5813 if (Player* member = itr->GetSource())
5814 if (member->IsInMap(m_caster))
5815 if (Unit* victim = member->GetVictim())
5816 if (victim->IsInCombat() && m_caster->GetDistance(victim) < m_caster->GetVisibilityRange())
5817 {
5818 m_caster->CombatStart(victim);
5819 victim->AddThreat(m_caster, 1.0f);
5820 break;
5821 }
5823 }
5824 }
5825
5826 // cancel autorepeat spells if cast start when moving
5827 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
5828 if (m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving() && !IsTriggered())
5829 {
5830 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
5833 return SPELL_FAILED_MOVING;
5834 }
5835
5836 Vehicle* vehicle = m_caster->GetVehicle();
5838 {
5839 uint16 checkMask = 0;
5840 for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
5841 {
5842 SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
5844 {
5845 SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(effInfo->MiscValue);
5846 if (shapeShiftEntry && (shapeShiftEntry->flags1 & SHAPESHIFT_FLAG_STANCE) == 0)
5847 checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
5848 break;
5849 }
5850 }
5851
5854
5855 if (!checkMask)
5856 checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
5857
5858 // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
5859 VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
5861 && (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->IsPlayer())
5863 }
5864
5865 // check spell cast conditions from database
5866 {
5869 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
5870 if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
5871 {
5872 // mLastFailedCondition can be nullptr if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
5873 if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)
5874 {
5878 }
5879 if (!condInfo.mLastFailedCondition || !condInfo.mLastFailedCondition->ConditionTarget)
5882 }
5883 }
5884
5885 // Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case)
5886 // those spells may have incorrect target entries or not filled at all (for example 15332)
5887 // such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
5888 // also, such casts shouldn't be sent to client
5889 // Xinef: do not check explicit casts for self cast of triggered spells (eg. reflect case)
5891 {
5892 // Check explicit target for m_originalCaster - todo: get rid of such workarounds
5893 // Xinef: do not check explicit target for triggered spell casted on self with targetflag enemy
5895 {
5897 if (castResult != SPELL_CAST_OK)
5898 return castResult;
5899 }
5900 }
5901
5902 if (Unit* target = m_targets.GetUnitTarget())
5903 {
5904 SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, false);
5905 if (castResult != SPELL_CAST_OK)
5906 return castResult;
5907
5908 if (target != m_caster)
5909 {
5910 // Must be behind the target
5911 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
5913
5914 // Target must be facing you
5915 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
5917
5920 {
5921 bool castedByGameobject = false;
5922 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5924 {
5925 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5926 }
5927 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5928 {
5929 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5930 {
5931 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5932 }
5933 }
5934
5935 if (castedByGameobject)
5936 {
5937 // If spell casted by gameobject then ignore M2 models
5938 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5939 }
5940
5942 {
5944 }
5945 }
5946 }
5947 }
5948
5949 // Check for line of sight for spells with dest
5950 if (m_targets.HasDst())
5951 {
5952 float x, y, z;
5953 m_targets.GetDstPos()->GetPosition(x, y, z);
5954
5957 {
5958 bool castedByGameobject = false;
5959 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5961 {
5962 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5963 }
5964 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5965 {
5966 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5967 {
5968 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5969 }
5970 }
5971
5972 if (castedByGameobject)
5973 {
5974 // If spell casted by gameobject then ignore M2 models
5975 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5976 }
5977
5979 {
5981 }
5982 }
5983 }
5984
5985 // check pet presence
5986 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
5987 {
5988 if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
5989 {
5991 {
5992 if (m_triggeredByAuraSpell.spellInfo) // not report pet not existence for triggered spells
5994 else
5995 return SPELL_FAILED_NO_PET;
5996 }
5997 break;
5998 }
5999 }
6000 // Spell casted only on battleground
6002 if (!m_caster->ToPlayer()->InBattleground())
6004
6005 // do not allow spells to be cast in arenas
6006 // - with greater than 10 min CD without SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS flag
6007 // - with SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND flag
6010 if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
6011 if (mapEntry->IsBattleArena())
6013
6014 // zone check
6016 {
6017 uint32 zone, area;
6018 m_caster->GetZoneAndAreaId(zone, area);
6019
6021 m_caster->IsPlayer() ? m_caster->ToPlayer() : nullptr);
6022 if (locRes != SPELL_CAST_OK)
6023 return locRes;
6024 }
6025
6026 // not let players cast spells at mount (and let do it to creatures)
6029 {
6030 if (m_caster->IsInFlight())
6032 else
6034 }
6035
6036 SpellCastResult castResult = SPELL_CAST_OK;
6037
6038 // always (except passive spells) check items (focus object can be required for any type casts)
6039 if (!m_spellInfo->IsPassive())
6040 {
6041 // spell focus needs to be checked not only for players! there are vehicle spells that require spell focus
6042 castResult = CheckSpellFocus();
6043 if (castResult != SPELL_CAST_OK)
6044 return castResult;
6045
6046 castResult = CheckItems();
6047 if (castResult != SPELL_CAST_OK)
6048 return castResult;
6049 }
6050
6051 // Triggered spells also have range check
6053 castResult = CheckRange(strict);
6054 if (castResult != SPELL_CAST_OK)
6055 return castResult;
6056
6058 {
6059 castResult = CheckPower();
6060 if (castResult != SPELL_CAST_OK)
6061 return castResult;
6062 }
6063
6065 {
6066 return SPELL_CAST_OK;
6067 }
6068
6069 // xinef: do not skip triggered spells if they posses prevention type (eg. Bladestorm vs Hand of Protection)
6071 {
6073 if (castResult != SPELL_CAST_OK)
6074 return castResult;
6075
6076 // xinef: Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns).
6078 {
6080 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
6081 if (itr->type == m_spellInfo->Mechanic)
6083 }
6084 }
6085
6086 // script hook
6087 castResult = CallScriptCheckCastHandlers();
6088 if (castResult != SPELL_CAST_OK)
6089 return castResult;
6090
6091 bool hasDispellableAura = false;
6092 bool hasNonDispelEffect = false;
6093 uint32 dispelMask = 0;
6094 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6095 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
6096 {
6098 {
6099 hasDispellableAura = true;
6100 break;
6101 }
6102
6103 dispelMask |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6104 }
6105 else if (m_spellInfo->Effects[i].IsEffect())
6106 {
6107 hasNonDispelEffect = true;
6108 break;
6109 }
6110
6111 if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
6112 {
6113 if (Unit* target = m_targets.GetUnitTarget())
6114 {
6115 // Xinef: do not allow to cast on hostile targets in sanctuary
6116 if (!m_caster->IsFriendlyTo(target))
6117 {
6118 if (m_caster->IsInSanctuary() || target->IsInSanctuary())
6119 {
6120 // Xinef: fix for duels
6121 Player* player = m_caster->ToPlayer();
6122 if (!player || !player->duel || target != player->duel->Opponent)
6124 }
6125 }
6126
6127 DispelChargesList dispelList;
6128 target->GetDispellableAuraList(m_caster, dispelMask, dispelList, m_spellInfo);
6129
6130 if (dispelList.empty())
6132 }
6133 }
6134
6135 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6136 {
6137 // for effects of spells that have only one target
6138 switch (m_spellInfo->Effects[i].Effect)
6139 {
6141 {
6142 if (!m_caster->IsPlayer())
6144
6145 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_PET)
6146 break;
6147
6148 Pet* pet = m_caster->ToPlayer()->GetPet();
6149
6150 if (!pet)
6151 return SPELL_FAILED_NO_PET;
6152
6153 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6154
6155 if (!learn_spellproto)
6157
6158 if (m_spellInfo->SpellLevel > pet->GetLevel())
6159 return SPELL_FAILED_LOWLEVEL;
6160
6161 break;
6162 }
6164 {
6165 // check target only for unit target case
6167 {
6168 if (!m_caster->IsPlayer())
6170
6171 Pet* pet = unitTarget->ToPet();
6172 if (!pet || pet->GetOwner() != m_caster)
6174
6175 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6176
6177 if (!learn_spellproto)
6179
6180 if (m_spellInfo->SpellLevel > pet->GetLevel())
6181 return SPELL_FAILED_LOWLEVEL;
6182 }
6183 break;
6184 }
6186 {
6187 uint32 glyphId = m_spellInfo->Effects[i].MiscValue;
6188 if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyphId))
6189 if (m_caster->HasAura(gp->SpellId))
6191 break;
6192 }
6194 {
6195 if (!m_caster->IsPlayer())
6197
6198 Item* foodItem = m_targets.GetItemTarget();
6199 if (!foodItem)
6201
6202 Pet* pet = m_caster->ToPlayer()->GetPet();
6203
6204 if (!pet)
6205 return SPELL_FAILED_NO_PET;
6206
6207 if (!pet->HaveInDiet(foodItem->GetTemplate()))
6209
6210 if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel))
6212
6213 if (m_caster->IsInCombat() || pet->IsInCombat())
6215
6216 break;
6217 }
6220 {
6221 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
6222 if (m_caster->IsPlayer())
6223 if (Unit* target = m_targets.GetUnitTarget())
6224 if (target != m_caster && !target->HasActivePowerType(Powers(m_spellInfo->Effects[i].MiscValue)))
6226 break;
6227 }
6229 {
6231 {
6233 }
6234
6236 {
6237 // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
6238 if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
6240 }
6242 {
6243 // Exception for Master's Call
6244 if (m_spellInfo->Id != 54216)
6245 {
6246 return SPELL_FAILED_ROOTED;
6247 }
6248 }
6249 if (m_caster->IsPlayer())
6250 if (Unit* target = m_targets.GetUnitTarget())
6251 if (!target->IsAlive())
6253 // Xinef: Pass only explicit unit target spells
6254 // pussywizard:
6255 if (sDisableMgr->IsPathfindingEnabled(m_caster->FindMap()) && m_spellInfo->NeedsExplicitUnitTarget())
6256 {
6257 Unit* target = m_targets.GetUnitTarget();
6258 if (!target)
6260
6261 // first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
6262 if (!target->IsWithinLOSInMap(m_caster)) //Do full LoS/Path check. Don't exclude m2
6264
6265 float objSize = target->GetCombatReach();
6266 float range = m_spellInfo->GetMaxRange(true, m_caster, this) * 1.5f + objSize; // can't be overly strict
6267
6268 m_preGeneratedPath = std::make_unique<PathGenerator>(m_caster);
6269 m_preGeneratedPath->SetPathLengthLimit(range);
6270
6271 // first try with raycast, if it fails fall back to normal path
6272 bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false);
6273 if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
6274 return SPELL_FAILED_NOPATH;
6275 else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
6276 return SPELL_FAILED_NOPATH;
6277 else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
6278 return SPELL_FAILED_NOPATH;
6279
6280 m_preGeneratedPath->ShortenPathUntilDist(G3D::Vector3(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()), objSize); // move back
6281 }
6282 if (Player* player = m_caster->ToPlayer())
6283 player->SetCanTeleport(true);
6284 break;
6285 }
6287 {
6290
6293
6294 Creature* creature = m_targets.GetUnitTarget()->ToCreature();
6295 if (!creature->IsCritter() && !creature->loot.isLooted())
6297
6298 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
6299
6300 int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
6301 int32 TargetLevel = m_targets.GetUnitTarget()->GetLevel();
6302 int32 ReqValue = (skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
6303 if (ReqValue > skillValue)
6305
6306 break;
6307 }
6309 {
6310 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_TARGET &&
6311 m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
6312 break;
6313
6314 if (!m_caster->IsPlayer() // only players can open locks, gather etc.
6315 // we need a go target in case of TARGET_GAMEOBJECT_TARGET
6316 || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
6318
6319 Item* pTempItem = nullptr;
6321 {
6322 if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData())
6323 pTempItem = pTrade->GetTraderData()->GetItem(TradeSlots(m_targets.GetItemTargetGUID().GetRawValue()));
6324 }
6327
6328 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM_TARGET
6329 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET &&
6331 (!pTempItem || !pTempItem->GetTemplate()->LockID || !pTempItem->IsLocked()))
6333
6334 // We must also ensure the gameobject we are opening is still closed by the time the spell finishes.
6335 if (GameObject* go = m_targets.GetGOTarget())
6336 {
6337 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR && go->GetGoState() != GO_STATE_READY)
6338 {
6340 }
6341 }
6342 if (m_spellInfo->Id != 1842 || (m_targets.GetGOTarget() &&
6344 {
6345 if (m_targets.GetGOTarget() && m_targets.GetGOTarget()->GetEntry() == 179697)
6346 {
6347 if (!m_caster->ToPlayer()->CanUseBattlegroundObject(nullptr))
6349 }
6350 else if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners, or Gurubashi chest
6353 }
6354
6355 // get the lock entry
6356 uint32 lockId = 0;
6357 if (GameObject* go = m_targets.GetGOTarget())
6358 {
6359 lockId = go->GetGOInfo()->GetLockId();
6360 if (!lockId)
6362 }
6363 else if (Item* itm = m_targets.GetItemTarget())
6364 lockId = itm->GetTemplate()->LockID;
6365
6366 SkillType skillId = SKILL_NONE;
6367 int32 reqSkillValue = 0;
6368 int32 skillValue = 0;
6369
6370 // check lock compatibility
6371 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
6372 if (res != SPELL_CAST_OK)
6373 return res;
6374
6375 // chance for fail at lockpicking attempt
6376 // second check prevent fail at rechecks
6377 // herbalism and mining cannot fail as of patch 3.1.0
6378 if (skillId != SKILL_NONE && skillId != SKILL_HERBALISM && skillId != SKILL_MINING && (!m_selfContainer || ((*m_selfContainer) != this)))
6379 {
6380 // chance for failure in orange lockpick
6381 if (skillId == SKILL_LOCKPICKING && reqSkillValue > irand(skillValue - 25, skillValue + 37))
6382 {
6384 }
6385 }
6386 break;
6387 }
6389 {
6390 Unit* unitCaster = m_caster->ToUnit();
6391 if (!unitCaster)
6392 {
6394 }
6395
6396 Creature* pet = unitCaster->GetGuardianPet();
6397 if (pet)
6398 {
6399 if (pet->IsAlive())
6400 {
6402 }
6403 }
6404 else if (Player* playerCaster = m_caster->ToPlayer())
6405 {
6406 PetStable& petStable = playerCaster->GetOrInitPetStable();
6407 if (!petStable.CurrentPet && petStable.UnslottedPets.empty())
6408 {
6409 return SPELL_FAILED_NO_PET;
6410 }
6411 }
6412
6413 break;
6414 }
6415 // This is generic summon effect
6417 {
6418 SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
6419 if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
6420 break;
6421 switch (SummonProperties->Category)
6422 {
6424 if (m_caster->GetPetGUID())
6426 [[fallthrough]];
6428 if (m_caster->GetCharmGUID())
6430 break;
6431 }
6432 break;
6433 }
6435 {
6437 {
6442 }
6443 break;
6444 }
6446 {
6447 Unit* unitCaster = m_caster->ToUnit();
6448 if (!unitCaster)
6450
6452 {
6453 if (m_caster->GetPetGUID())
6455 if (m_caster->GetCharmGUID())
6457 }
6458
6460 if (Pet* pet = m_caster->ToPlayer()->GetPet())
6461 pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
6462
6463 Player* playerCaster = unitCaster->ToPlayer();
6464 if (playerCaster && playerCaster->GetPetStable())
6465 {
6466 std::pair<PetStable::PetInfo const*, PetSaveMode> info = Pet::GetLoadPetInfo(*playerCaster->GetPetStable(), m_spellInfo->Effects[i].MiscValue, 0, false);
6467 if (info.first)
6468 {
6469 if (info.first->Type == HUNTER_PET)
6470 {
6471 if (!info.first->Health)
6472 {
6473 playerCaster->SendTameFailure(PET_TAME_DEAD);
6475 }
6476
6477 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(info.first->CreatureId);
6478 if (!creatureInfo || !creatureInfo->IsTameable(playerCaster->CanTameExoticPets()))
6479 {
6480 // if problem in exotic pet
6481 if (creatureInfo && creatureInfo->IsTameable(true))
6483 else
6485
6487 }
6488 }
6489 }
6490 else if (!m_spellInfo->Effects[i].MiscValue) // when miscvalue is present it is allowed to create new pets
6491 {
6494 }
6495 }
6496 break;
6497 }
6499 {
6500 if (!m_caster->IsPlayer())
6502 if (!m_caster->GetTarget())
6504
6506 if (!target || (!target->IsInSameRaidWith(m_caster->ToPlayer()) && m_spellInfo->Id != 48955)) // refer-a-friend spell
6508
6509 // Xinef: Implement summon pending error
6510 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6512
6513 // check if our map is dungeon
6514 MapEntry const* map = sMapStore.LookupEntry(m_caster->GetMapId());
6515 if (map->IsDungeon())
6516 {
6517 uint32 mapId = m_caster->GetMap()->GetId();
6518 Difficulty difficulty = m_caster->GetMap()->GetDifficulty();
6519 /*if (map->IsRaid())
6520 if (InstancePlayerBind* targetBind = target->GetBoundInstance(mapId, difficulty))
6521 if (targetBind->perm && targetBind != m_caster->ToPlayer()->GetBoundInstance(mapId, difficulty))
6522 return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;*/
6523
6524 InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapId);
6525 if (!instance)
6527 if (!target->Satisfy(sObjectMgr->GetAccessRequirement(mapId, difficulty), mapId))
6529 }
6530 break;
6531 }
6532 // RETURN HERE
6534 {
6535 if (!m_caster->IsPlayer())
6537
6538 Player* playerCaster = m_caster->ToPlayer();
6539 //
6540 if (!(playerCaster->GetTarget()))
6542
6544
6545 if (!target ||
6546 !(target->GetSession()->GetRecruiterId() == playerCaster->GetSession()->GetAccountId() || target->GetSession()->GetAccountId() == playerCaster->GetSession()->GetRecruiterId()))
6548
6549 // Xinef: Implement summon pending error
6550 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6552
6553 break;
6554 }
6555 case SPELL_EFFECT_LEAP:
6557 {
6558 //Do not allow to cast it before BG starts.
6559 if (m_caster->IsPlayer())
6560 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6561 if (bg->GetStatus() != STATUS_IN_PROGRESS)
6563 break;
6564 }
6566 {
6569
6570 bool found = false;
6572 for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
6573 {
6574 if (itr->second->GetBase()->IsPassive())
6575 continue;
6576
6577 if (!itr->second->IsPositive())
6578 continue;
6579
6580 found = true;
6581 break;
6582 }
6583
6584 if (!found)
6586
6587 break;
6588 }
6590 {
6592 {
6593 if (m_caster->IsPlayer())
6594 return SPELL_FAILED_ROOTED;
6595 else
6597 }
6598 break;
6599 }
6600 // xinef: do not allow to use leaps while rooted
6601 case SPELL_EFFECT_JUMP:
6603 {
6605 return SPELL_FAILED_ROOTED;
6606 break;
6607 }
6609 if (!sScriptMgr->CanSelectSpecTalent(this))
6611 // can't change during already started arena/battleground
6612 if (m_caster->IsPlayer())
6613 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6614 if (bg->GetStatus() == STATUS_IN_PROGRESS)
6616 break;
6617 default:
6618 break;
6619 }
6620 }
6621
6622 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6623 {
6624 switch (m_spellInfo->Effects[i].ApplyAuraName)
6625 {
6626 case SPELL_AURA_DUMMY:
6627 break;
6629 {
6630 if (!m_caster->IsPlayer())
6631 return SPELL_FAILED_NO_PET;
6632
6633 Pet* pet = m_caster->ToPlayer()->GetPet();
6634 if (!pet)
6635 return SPELL_FAILED_NO_PET;
6636
6637 if (pet->GetCharmerGUID())
6638 return SPELL_FAILED_CHARMED;
6639 break;
6640 }
6644 {
6645 if (m_caster->GetCharmerGUID())
6646 return SPELL_FAILED_CHARMED;
6647
6648 // Xinef: allow SPELL_AURA_MOD_POSSESS to posses target if caster has some pet
6650 {
6651 if (m_caster->GetPetGUID())
6653
6654 if (m_caster->GetCharmGUID())
6656 }
6657 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_POSSESS)
6658 {
6659 if (m_caster->GetCharmGUID())
6661 }
6662
6663 if (Unit* target = m_targets.GetUnitTarget())
6664 {
6665 if (target->IsCreature() && target->ToCreature()->IsVehicle())
6667
6668 if (target->IsMounted())
6670
6671 if (target->GetCharmerGUID())
6672 return SPELL_FAILED_CHARMED;
6673
6674 if (target->GetOwnerGUID() && target->GetOwnerGUID().IsPlayer())
6676
6677 if (target->IsPet() && (!target->GetOwner() || target->GetOwner()->ToPlayer()))
6679
6680 int32 damage = CalculateSpellDamage(i, target);
6681 if (damage && int32(target->GetLevel()) > damage)
6683 }
6684
6685 break;
6686 }
6687 case SPELL_AURA_MOUNTED:
6688 {
6689 // Disallow casting flying mounts in water
6692
6693 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
6694 bool allowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
6695 InstanceTemplate const* it = sObjectMgr->GetInstanceTemplate(m_caster->GetMapId());
6696 if (it)
6697 allowMount = it->AllowMount;
6698 if (m_caster->IsPlayer() && !allowMount && !m_spellInfo->AreaGroupId)
6700
6703
6704 // xinef: dont allow to cast mounts in specific transforms
6705 if (m_caster->getTransForm())
6706 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(m_caster->getTransForm()))
6707 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) &&
6708 !transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_ALLOW_WHILE_MOUNTED | SPELL_ATTR0_AURA_IS_DEBUFF)))
6710
6711 break;
6712 }
6714 {
6715 if (!m_targets.GetUnitTarget())
6717
6718 // can be casted at non-friendly unit or own pet/charm
6721
6722 break;
6723 }
6724 case SPELL_AURA_FLY:
6726 {
6727 // Xinef: added water check
6728 if (m_caster->IsInWater())
6730
6731 // not allow cast fly spells if not have req. skills (all spells is self target)
6732 // allow always ghost flight spells
6734 {
6735 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
6736 if (AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId()))
6737 if ((pArea->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))
6738 return SPELL_FAILED_NOT_HERE;
6739 }
6740 break;
6741 }
6743 {
6744 if (m_spellInfo->Effects[i].IsTargetingArea())
6745 break;
6746
6747 if (!m_caster->IsPlayer() || m_CastItem)
6748 break;
6749
6750 if (!m_targets.GetUnitTarget())
6752
6755
6756 break;
6757 }
6758 case SPELL_AURA_HOVER:
6759 {
6761 {
6763 }
6764 break;
6765 }
6767 {
6768 if (m_caster && m_caster->HasAura(23397)) // Nefarian Class Call (Warrior): Berserk -- Nefertum: I don't really like this but I didn't find another way.
6769 {
6771 }
6772 break;
6773 }
6774 default:
6775 break;
6776 }
6777 }
6778
6779 // check trade slot case (last, for allow catch any another cast problems)
6781 {
6782 if (m_CastItem)
6784
6785 if (!m_caster->IsPlayer())
6787
6788 TradeData* my_trade = m_caster->ToPlayer()->GetTradeData();
6789
6790 if (!my_trade)
6792
6794 if (slot != TRADE_SLOT_NONTRADED)
6796
6797 if (!IsTriggered())
6798 if (my_trade->GetSpell())
6800 }
6801
6802 // check if caster has at least 1 combo point on target for spells that require combo points
6804 {
6806 {
6808 {
6810 }
6811 }
6812 else
6813 {
6814 if (!m_caster->GetComboPoints())
6815 {
6817 }
6818 }
6819 }
6820
6821 // xinef: check relic cooldown
6825
6826 // all ok
6827 return SPELL_CAST_OK;
6828}
#define SPECTATOR_SPELL_BINDSIGHT
Definition ArenaSpectator.h:38
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ STATUS_WAIT_LEAVE
Definition Battleground.h:204
@ STATUS_IN_PROGRESS
Definition Battleground.h:203
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:290
@ CONDITION_SOURCE_TYPE_SPELL
Definition ConditionMgr.h:140
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
@ VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL
Definition DBCEnums.h:456
@ VEHICLE_SEAT_FLAG_UNCONTROLLED
Definition DBCEnums.h:457
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition DBCEnums.h:458
Difficulty
Definition DBCEnums.h:266
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
DBCStorage< SummonPropertiesEntry > sSummonPropertiesStore(SummonPropertiesfmt)
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint16_t uint16
Definition Define.h:108
#define sDisableMgr
Definition DisableMgr.h:88
@ GO_STATE_READY
Definition GameObjectData.h:690
@ INVTYPE_RELIC
Definition ItemTemplate.h:284
LineOfSightChecks
Definition Map.h:99
@ LINEOFSIGHT_ALL_CHECKS
Definition Map.h:106
@ PATHFIND_NOPATH
Definition PathGenerator.h:50
@ PATHFIND_SHORT
Definition PathGenerator.h:52
@ PATHFIND_INCOMPLETE
Definition PathGenerator.h:49
@ HUNTER_PET
Definition PetDefines.h:32
@ PLAYER_ALLOW_ONLY_ABILITY
Definition Player.h:502
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ GAMEOBJECT_TYPE_TRAP
Definition SharedDefines.h:1566
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1560
Powers
Definition SharedDefines.h:268
@ POWER_MANA
Definition SharedDefines.h:269
@ SPELL_ATTR7_DEBUG_SPELL
Definition SharedDefines.h:644
@ SPELL_EFFECT_LEAP
Definition SharedDefines.h:807
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:840
@ SPELL_EFFECT_STUCK
Definition SharedDefines.h:862
@ SPELL_EFFECT_SUMMON_RAF_FRIEND
Definition SharedDefines.h:930
@ SPELL_EFFECT_APPLY_GLYPH
Definition SharedDefines.h:852
@ SPELL_EFFECT_FEED_PET
Definition SharedDefines.h:879
@ SPELL_EFFECT_SUMMON_PLAYER
Definition SharedDefines.h:863
@ SPELL_EFFECT_JUMP_DEST
Definition SharedDefines.h:820
@ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
Definition SharedDefines.h:821
@ SPELL_EFFECT_RESURRECT_PET
Definition SharedDefines.h:887
@ SPELL_EFFECT_LEAP_BACK
Definition SharedDefines.h:916
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:806
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:786
@ SPELL_EFFECT_RESURRECT
Definition SharedDefines.h:796
@ SPELL_EFFECT_CHARGE
Definition SharedDefines.h:874
@ SPELL_EFFECT_RESURRECT_NEW
Definition SharedDefines.h:891
@ SPELL_EFFECT_TALENT_SPEC_SELECT
Definition SharedDefines.h:940
@ SPELL_EFFECT_LEARN_SPELL
Definition SharedDefines.h:814
@ SPELL_EFFECT_JUMP
Definition SharedDefines.h:819
@ SPELL_EFFECT_SKINNING
Definition SharedDefines.h:873
@ SPELL_EFFECT_CREATE_TAMED_PET
Definition SharedDefines.h:931
@ SPELL_EFFECT_OPEN_LOCK
Definition SharedDefines.h:811
@ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
Definition SharedDefines.h:904
@ SPELL_EFFECT_LEARN_PET_SPELL
Definition SharedDefines.h:835
@ SPELL_PREVENTION_TYPE_NONE
Definition SharedDefines.h:1553
@ SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT
Definition SharedDefines.h:593
@ TARGET_UNIT_PET
Definition SharedDefines.h:1414
@ TARGET_GAMEOBJECT_TARGET
Definition SharedDefines.h:1427
@ SPELL_ATTR2_IGNORE_LINE_OF_SIGHT
Definition SharedDefines.h:458
@ SPELL_ATTR1_INITIATE_COMBAT
Definition SharedDefines.h:428
@ SPELL_ATTR3_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:504
@ PET_TAME_NOPET_AVAILABLE
Definition SharedDefines.h:3683
@ PET_TAME_DEAD
Definition SharedDefines.h:3686
@ PET_TAME_CANT_CONTROL_EXOTIC
Definition SharedDefines.h:3688
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1399
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3532
SpellCustomErrors
Definition SharedDefines.h:1142
@ SPELL_CUSTOM_ERROR_GM_ONLY
Definition SharedDefines.h:1208
SpellAttr0
Definition SharedDefines.h:381
@ SPELL_ATTR0_ONLY_INDOORS
Definition SharedDefines.h:396
@ SPELL_ATTR0_AURA_IS_DEBUFF
Definition SharedDefines.h:408
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition SharedDefines.h:397
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:406
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:388
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition SharedDefines.h:405
@ SPELL_ATTR0_ONLY_STEALTHED
Definition SharedDefines.h:399
AuraStateType
Definition SharedDefines.h:1288
DispelType
Definition SharedDefines.h:1371
@ SPELL_FAILED_TARGET_NOT_LOOTED
Definition SharedDefines.h:1070
@ SPELL_FAILED_NOT_INFRONT
Definition SharedDefines.h:1010
@ SPELL_FAILED_MOVING
Definition SharedDefines.h:1000
@ SPELL_FAILED_NOT_MOUNTED
Definition SharedDefines.h:1013
@ SPELL_FAILED_AFFECTING_COMBAT
Definition SharedDefines.h:950
@ SPELL_FAILED_CASTER_AURASTATE
Definition SharedDefines.h:971
@ SPELL_FAILED_NOTHING_TO_DISPEL
Definition SharedDefines.h:1035
@ SPELL_FAILED_NOT_KNOWN
Definition SharedDefines.h:1012
@ SPELL_FAILED_FOOD_LOWLEVEL
Definition SharedDefines.h:984
@ SPELL_FAILED_NOT_HERE
Definition SharedDefines.h:1009
@ SPELL_FAILED_ROOTED
Definition SharedDefines.h:1052
@ SPELL_FAILED_WRONG_PET_FOOD
Definition SharedDefines.h:1084
@ SPELL_FAILED_CUSTOM_ERROR
Definition SharedDefines.h:1121
@ SPELL_FAILED_SUMMON_PENDING
Definition SharedDefines.h:1132
@ SPELL_FAILED_DAMAGE_IMMUNE
Definition SharedDefines.h:1095
@ SPELL_FAILED_BAD_IMPLICIT_TARGETS
Definition SharedDefines.h:960
@ SPELL_FAILED_TRY_AGAIN
Definition SharedDefines.h:1081
@ SPELL_FAILED_NO_COMBO_POINTS
Definition SharedDefines.h:1027
@ SPELL_FAILED_ALREADY_HAVE_SUMMON
Definition SharedDefines.h:956
@ SPELL_FAILED_ALREADY_OPEN
Definition SharedDefines.h:957
@ SPELL_FAILED_NOT_TRADING
Definition SharedDefines.h:1020
@ SPELL_FAILED_NOTHING_TO_STEAL
Definition SharedDefines.h:1036
@ SPELL_FAILED_NO_MOUNTS_ALLOWED
Definition SharedDefines.h:1032
@ SPELL_FAILED_NOT_IN_BATTLEGROUND
Definition SharedDefines.h:1115
@ SPELL_FAILED_NOT_BEHIND
Definition SharedDefines.h:1006
@ SPELL_FAILED_ALREADY_HAVE_CHARM
Definition SharedDefines.h:955
@ SPELL_FAILED_TARGET_NOT_IN_INSTANCE
Definition SharedDefines.h:1086
@ SPELL_FAILED_HIGHLEVEL
Definition SharedDefines.h:985
@ SPELL_FAILED_LOWLEVEL
Definition SharedDefines.h:997
@ SPELL_FAILED_NOT_READY
Definition SharedDefines.h:1016
@ SPELL_FAILED_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:1091
@ SPELL_FAILED_NOT_IN_ARENA
Definition SharedDefines.h:1100
@ SPELL_FAILED_ITEM_ALREADY_ENCHANTED
Definition SharedDefines.h:991
@ SPELL_FAILED_ONLY_STEALTHED
Definition SharedDefines.h:1044
@ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
Definition SharedDefines.h:1067
@ SPELL_FAILED_ONLY_ABOVEWATER
Definition SharedDefines.h:1037
@ SPELL_FAILED_CANT_BE_CHARMED
Definition SharedDefines.h:962
@ SPELL_FAILED_CASTER_DEAD
Definition SharedDefines.h:972
@ SPELL_FAILED_NOT_ON_MOUNTED
Definition SharedDefines.h:1104
@ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW
Definition SharedDefines.h:1131
@ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED
Definition SharedDefines.h:1135
@ SPELL_FAILED_TARGET_UNSKINNABLE
Definition SharedDefines.h:1075
@ SPELL_FAILED_NOT_SHAPESHIFT
Definition SharedDefines.h:1017
@ SPELL_FAILED_UNIQUE_GLYPH
Definition SharedDefines.h:1125
@ SPELL_FAILED_ONLY_OUTDOORS
Definition SharedDefines.h:1042
@ SPELL_FAILED_CHARMED
Definition SharedDefines.h:973
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:996
@ SPELL_FAILED_SPELL_IN_PROGRESS
Definition SharedDefines.h:1054
@ SPELL_FAILED_NO_PET
Definition SharedDefines.h:1033
@ SPELL_FAILED_NOPATH
Definition SharedDefines.h:1005
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1056
@ SPELL_FAILED_ONLY_INDOORS
Definition SharedDefines.h:1039
@ SPELL_FAILED_NOT_ON_TAXI
Definition SharedDefines.h:1014
@ SPELL_FAILED_TARGET_FRIENDLY
Definition SharedDefines.h:1064
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition SharedDefines.h:547
@ SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND
Definition SharedDefines.h:546
@ SUMMON_CATEGORY_PET
Definition SharedDefines.h:3285
@ SUMMON_CATEGORY_PUPPET
Definition SharedDefines.h:3286
SkillType
Definition SharedDefines.h:2863
@ SKILL_MINING
Definition SharedDefines.h:2919
@ SKILL_HERBALISM
Definition SharedDefines.h:2915
@ SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE
Definition SharedDefines.h:616
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ SPELL_AURA_MOD_IGNORE_SHAPESHIFT
Definition SpellAuraDefines.h:338
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_MOD_POSSESS_PET
Definition SpellAuraDefines.h:191
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ SPELL_AURA_FLY
Definition SpellAuraDefines.h:264
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240
@ SPELL_AURA_MOD_POSSESS
Definition SpellAuraDefines.h:65
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition SpellAuraDefines.h:270
@ SPELL_AURA_BLOCK_SPELL_FAMILY
Definition SpellAuraDefines.h:360
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition SpellDefines.h:135
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition SpellDefines.h:145
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition SpellDefines.h:144
@ TRIGGERED_IGNORE_GCD
Not triggered.
Definition SpellDefines.h:134
@ TRIGGERED_IGNORE_EFFECTS
Periodic aura tick wont be reset on override.
Definition SpellDefines.h:153
@ TRIGGERED_IGNORE_CASTER_AURAS
Will ignore mounted/on vehicle restrictions.
Definition SpellDefines.h:147
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182
@ TARGET_FLAG_UNIT_ENEMY
Definition SpellInfo.h:53
@ TARGET_FLAG_ITEM
Definition SpellInfo.h:50
@ SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER
Definition SpellInfo.h:192
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
#define SPELL_RELIC_COOLDOWN
Definition SpellMgr.h:34
@ SPELL_FLAG_REDIRECTED
Definition Spell.h:85
TradeSlots
Definition TradeData.h:28
@ TRADE_SLOT_NONTRADED
Definition TradeData.h:31
@ MOVEMENTFLAG_FALLING_FAR
Definition UnitDefines.h:378
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:236
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition UnitDefines.h:306
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_CHARGING
Definition UnitDefines.h:187
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
#define WORLD_TRIGGER
Definition Unit.h:37
std::list< std::pair< Aura *, uint8 > > DispelChargesList
Definition Unit.h:77
Definition Battlefield.h:204
bool CanFlyIn()
Return if we can use mount in battlefield.
Definition Battlefield.h:341
Definition Battleground.h:304
Loot loot
Definition Creature.h:230
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2845
Definition GameObject.h:120
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
Definition GroupReference.h:27
GroupReference * next()
Definition GroupReference.h:36
Definition Group.h:169
Definition InstanceScript.h:143
bool IsLocked() const
Definition Item.h:253
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
bool IsPotion() const
Definition Item.h:337
bool IsDungeon() const
Definition Map.h:295
bool IsBattlegroundOrArena() const
Definition Map.h:303
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
uint32 GetId() const
Definition Map.h:229
Difficulty GetDifficulty() const
Definition Map.h:290
uint64 GetRawValue() const
Definition ObjectGuid.h:142
bool IsPlayer() const
Definition ObjectGuid.h:168
bool IsGameObject() const
Definition ObjectGuid.h:171
Unit * ToUnit()
Definition Object.h:209
Definition PetDefines.h:206
Optional< PetInfo > CurrentPet
Definition PetDefines.h:229
std::vector< PetInfo > UnslottedPets
Definition PetDefines.h:232
Player * GetOwner() const
Definition Pet.cpp:2489
bool HaveInDiet(ItemTemplate const *item) const
Definition Pet.cpp:1435
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const
Definition Pet.cpp:1453
static std::pair< PetStable::PetInfo const *, PetSaveMode > GetLoadPetInfo(PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
Definition Pet.cpp:170
void SetCanTeleport(bool value)
Definition Player.h:2506
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1893
bool CanTameExoticPets() const
Definition Player.h:2197
bool CanUseBattlegroundObject(GameObject *gameobject) const
Definition Player.cpp:13277
bool InBattleground() const
Definition Player.h:2260
PetStable * GetPetStable()
Definition Player.h:1219
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12257
WorldSession * GetSession() const
Definition Player.h:2005
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16387
uint32 GetLastPotionId()
Definition Player.h:1819
Group * GetGroup()
Definition Player.h:2476
bool IsGameMaster() const
Definition Player.h:1175
time_t GetSummonExpireTimer() const
Definition Player.h:1118
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6706
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1125
std::unique_ptr< DuelInfo > duel
Definition Player.h:1885
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
GameObject * GetGOTarget() const
Definition Spell.cpp:264
ObjectGuid GetItemTargetGUID() const
Definition Spell.h:140
Definition SpellInfo.h:249
int32 MiscValue
Definition SpellInfo.h:263
uint32 ApplyAuraName
Definition SpellInfo.h:254
uint32 PreventionType
Definition SpellInfo.h:390
uint32 CasterAuraSpell
Definition SpellInfo.h:343
SpellCastResult CheckShapeshift(uint32 form) const
Definition SpellInfo.cpp:1434
uint32 Mechanic
Definition SpellInfo.h:323
uint32 GetDispelMask() const
Definition SpellInfo.cpp:2041
uint32 GetRecoveryTime() const
Definition SpellInfo.cpp:2396
bool IsSelfCast() const
Definition SpellInfo.cpp:1090
uint32 CasterAuraState
Definition SpellInfo.h:339
bool CanBeUsedInCombat() const
Definition SpellInfo.cpp:1232
uint32 CasterAuraStateNot
Definition SpellInfo.h:341
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player *player=nullptr, bool strict=true) const
Definition SpellInfo.cpp:1489
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1987
int32 AreaGroupId
Definition SpellInfo.h:391
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2323
uint32 GetExplicitTargetMask() const
Definition SpellInfo.cpp:2055
bool NeedsExplicitUnitTarget() const
Definition SpellInfo.cpp:1033
uint32 ExcludeCasterAuraSpell
Definition SpellInfo.h:345
uint32 SpellFamilyName
Definition SpellInfo.h:387
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
SpellCastResult CheckExplicitTarget(Unit const *caster, WorldObject const *target, Item const *itemTarget=nullptr) const
Definition SpellInfo.cpp:1937
std::unique_ptr< PathGenerator > m_preGeneratedPath
Definition Spell.h:780
SpellCastResult CheckSpellFocus()
Definition Spell.cpp:7777
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
Definition Spell.cpp:8390
SpellCastResult CheckItems()
Definition Spell.cpp:7194
int32 CalculateSpellDamage(uint8 i, Unit const *target) const
Definition Spell.h:480
SpellCastResult CheckPower()
Definition Spell.cpp:7149
SpellCastResult CheckCasterAuras(bool preventionOnly) const
Definition Spell.cpp:6866
SpellCastResult CallScriptCheckCastHandlers()
Definition Spell.cpp:8598
bool IsTriggered() const
Definition Spell.h:556
SpellCastResult CheckRange(bool strict)
Definition Spell.cpp:7063
bool HasGlobalCooldown() const
Definition Spell.cpp:8870
Definition TemporarySummon.h:40
uint32 GetSpell() const
Definition TradeData.h:49
bool IsVehicle() const
Definition Unit.h:766
Vehicle * GetVehicle() const
Definition Unit.h:1839
Unit * GetOwner() const
Definition Unit.cpp:10645
Pet * ToPet()
Definition Unit.h:700
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1269
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1870
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1270
bool IsInDisallowedMountForm() const
Definition Unit.cpp:21317
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:13671
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:724
bool IsInSanctuary() const
Definition Unit.h:989
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:810
AuraEffect * IsScriptOverriden(SpellInfo const *spell, int32 script) const
Definition Unit.cpp:5864
float GetCombatReach() const override
Definition Unit.h:837
UnitFlags GetUnitFlags() const
Definition Unit.h:717
TempSummon * ToTempSummon()
Definition Unit.h:702
bool HasStealthAura() const
Definition Unit.h:1755
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:658
bool IsInFlight() const
Definition Unit.h:1625
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2005
void SendTameFailure(uint8 result)
Definition Unit.cpp:20051
void GetDispellableAuraList(Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
Definition Unit.cpp:5637
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:745
virtual bool IsInWater() const
Definition Unit.cpp:4371
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10592
bool isMoving() const
Definition Unit.h:1628
ObjectGuid GetCharmGUID() const
Definition Unit.h:692
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1465
bool IsMounted() const
Definition Unit.h:1800
Unit * GetVictim() const
Definition Unit.h:862
bool IsCritter() const
Definition Unit.h:799
ObjectGuid GetOwnerGUID() const
Definition Unit.h:684
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:967
ObjectGuid GetCharmerGUID() const
Definition Unit.h:690
uint32 getTransForm() const
Definition Unit.h:1881
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1062
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5266
bool IsTotem() const
Definition Unit.h:765
Guardian * GetGuardianPet() const
Definition Unit.cpp:10696
ObjectGuid GetTarget() const
Definition Unit.h:827
bool IsInCombat() const
Definition Unit.h:893
ObjectGuid GetPetGUID() const
Definition Unit.h:694
Definition Vehicle.h:28
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:597
uint32 GetMapId() const
Definition Position.h:280
Map * GetMap() const
Definition Object.h:536
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358
bool IsOutdoors() const
Definition Object.cpp:3173
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1337
float GetVisibilityRange() const
Definition Object.cpp:1656
uint32 GetAreaId() const
Definition Object.cpp:3156
uint32 GetZoneId() const
Definition Object.cpp:3148
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3164
uint32 GetRecruiterId() const
Definition WorldSession.h:540
uint32 GetAccountId() const
Definition WorldSession.h:375
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
Definition DBCStructure.h:518
Definition ConditionMgr.h:182
Condition * mLastFailedCondition
Definition ConditionMgr.h:184
WorldObject * mConditionTargets[MAX_CONDITION_TARGETS]
Definition ConditionMgr.h:183
uint32 ErrorType
Definition ConditionMgr.h:205
uint8 ConditionTarget
Definition ConditionMgr.h:209
uint32 ErrorTextId
Definition ConditionMgr.h:206
SkillType GetRequiredLootSkill() const
Definition CreatureData.h:257
bool IsTameable(bool exotic) const
Definition CreatureData.h:274
uint32 type
Definition GameObjectData.h:33
Definition DBCStructure.h:1020
Definition Map.h:117
bool AllowMount
Definition Map.h:120
uint32 ItemLevel
Definition ItemTemplate.h:635
uint32 LockID
Definition ItemTemplate.h:669
uint32 InventoryType
Definition ItemTemplate.h:632
bool isLooted() const
Definition LootMgr.h:368
Definition DBCStructure.h:1324
bool IsDungeon() const
Definition DBCStructure.h:1350
void GetPosition(float &x, float &y) const
Definition Position.h:126
Definition DBCStructure.h:1816
uint32 flags1
Definition DBCStructure.h:1821
Definition DBCStructure.h:1908
uint32 Category
Definition DBCStructure.h:1910
Definition DBCStructure.h:2063
uint32 m_flags
Definition DBCStructure.h:2065

References InstanceTemplate::AllowMount, SpellEffectInfo::ApplyAuraName, AREA_FLAG_NO_FLY_ZONE, SpellInfo::AreaGroupId, AURA_INTERRUPT_FLAG_MOUNT, AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, CalculateSpellDamage(), CallScriptCheckCastHandlers(), SpellInfo::CanBeUsedInCombat(), Battlefield::CanFlyIn(), CanOpenLock(), Player::CanTameExoticPets(), Player::CanUseBattlegroundObject(), SpellInfo::CasterAuraSpell, SpellInfo::CasterAuraState, SpellInfo::CasterAuraStateNot, Unit::CastSpell(), SummonPropertiesEntry::Category, CheckCasterAuras(), SpellInfo::CheckExplicitTarget(), CheckItems(), SpellInfo::CheckLocation(), CheckPower(), CheckRange(), SpellInfo::CheckShapeshift(), CheckSpellFocus(), SpellInfo::CheckTarget(), CLASS_CONTEXT_PET, CLASS_WARLOCK, Unit::CombatStart(), CONDITION_SOURCE_TYPE_SPELL, Condition::ConditionTarget, PetStable::CurrentPet, damage, Player::duel, EFFECT_0, SpellInfo::Effects, Condition::ErrorTextId, Condition::ErrorType, SpellInfo::ExcludeCasterAuraSpell, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), SpellShapeshiftFormEntry::flags1, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_TRAP, WorldSession::GetAccountId(), WorldObject::GetAreaId(), Unit::GetAuraEffectsByType(), Player::GetBattleground(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Unit::GetCombatReach(), Unit::GetComboPoints(), Creature::GetCreatureTemplate(), Pet::GetCurrentFoodBenefitLevel(), Map::GetDifficulty(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), WorldObject::GetDistance(), SpellCastTargets::GetDstPos(), Object::GetEntry(), SpellInfo::GetExplicitTargetMask(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), SpellCastTargets::GetGOTarget(), Player::GetGroup(), Unit::GetGuardianPet(), Map::GetId(), WorldObject::GetInstanceScript(), Player::GetItemByGuid(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetGUID(), Player::GetLastPotionId(), Unit::GetLevel(), Pet::GetLoadPetInfo(), WorldObject::GetMap(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellCastTargets::GetObjectTarget(), Pet::GetOwner(), Player::GetPet(), Unit::GetPetGUID(), Player::GetPetStable(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ObjectGuid::GetRawValue(), SpellInfo::GetRecoveryTime(), WorldSession::GetRecruiterId(), CreatureTemplate::GetRequiredLootSkill(), SpellInfo::GetSchoolMask(), Vehicle::GetSeatForPassenger(), Player::GetSession(), Unit::GetShapeshiftForm(), Player::GetSkillValue(), TradeData::GetSpell(), Player::GetSummonExpireTimer(), Unit::GetTarget(), SpellCastTargets::GetTargetMask(), Item::GetTemplate(), Player::GetTradeData(), Unit::getTransForm(), Unit::GetUnitFlags(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicle(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::GetVisibleAuras(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), GO_STATE_READY, Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasGlobalCooldown(), Player::HasPlayerFlag(), Player::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasSpellItemCooldown(), Unit::HasStealthAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag2(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Pet::HaveInDiet(), HUNTER_PET, SpellInfo::Id, IMMUNITY_MECHANIC, IN_MILLISECONDS, Player::InBattleground(), ItemTemplate::InventoryType, INVTYPE_RELIC, irand(), Unit::IsAlive(), IsAutoRepeat(), Map::IsBattlegroundOrArena(), Unit::IsClass(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsCritter(), Map::IsDungeon(), MapEntry::IsDungeon(), Unit::IsFriendlyTo(), Player::IsGameMaster(), ObjectGuid::IsGameObject(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsInFlight(), Player::IsInSameRaidWith(), Unit::IsInSanctuary(), Unit::IsInWater(), Item::IsLocked(), Loot::isLooted(), Unit::IsMounted(), Unit::isMoving(), IsNextMeleeSwingSpell(), WorldObject::IsOutdoors(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), Item::IsPotion(), Unit::IsScriptOverriden(), SpellInfo::IsSelfCast(), Creature::IsSpellProhibited(), CreatureTemplate::IsTameable(), Unit::IsTotem(), IsTriggered(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), ItemTemplate::ItemLevel, LINEOFSIGHT_ALL_CHECKS, ItemTemplate::LockID, Creature::loot, VMAP::M2, m_caster, m_CastItem, m_customError, VehicleSeatEntry::m_flags, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_preGeneratedPath, m_selfContainer, m_spellFlags, Unit::m_spellImmune, m_spellInfo, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, ConditionSourceInfo::mConditionTargets, SpellInfo::Mechanic, MINUTE, SpellEffectInfo::MiscValue, ConditionSourceInfo::mLastFailedCondition, MOVEMENTFLAG_FALLING_FAR, SpellInfo::NeedsExplicitUnitTarget(), GroupReference::next(), PATHFIND_INCOMPLETE, PATHFIND_NOPATH, PATHFIND_SHORT, PET_TAME_CANT_CONTROL_EXOTIC, PET_TAME_DEAD, PET_TAME_NOPET_AVAILABLE, PLAYER_ALLOW_ONLY_ABILITY, POWER_MANA, SpellInfo::PreventionType, Unit::RemoveMovementImpairingAuras(), sAreaTableStore, Player::Satisfy(), sBattlefieldMgr, sConditionMgr, sDisableMgr, Unit::SendTameFailure(), sGlyphPropertiesStore, SHAPESHIFT_FLAG_STANCE, SKILL_HERBALISM, SKILL_LOCKPICKING, SKILL_MINING, SKILL_NONE, sMapStore, sObjectMgr, SPECTATOR_SPELL_BINDSIGHT, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, SPELL_ATTR0_AURA_IS_DEBUFF, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, SPELL_ATTR0_ONLY_STEALTHED, SPELL_ATTR0_PASSIVE, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR1_INITIATE_COMBAT, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_ATTR3_ONLY_BATTLEGROUNDS, SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND, SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT, SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE, SPELL_ATTR7_DEBUG_SPELL, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_AOE_CHARM, SPELL_AURA_BLOCK_SPELL_FAMILY, SPELL_AURA_DUMMY, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_IGNORE_SHAPESHIFT, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, SPELL_AURA_PERIODIC_MANA_LEECH, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_CAST_OK, SPELL_CUSTOM_ERROR_GM_ONLY, SPELL_EFFECT_APPLY_GLYPH, SPELL_EFFECT_CHARGE, SPELL_EFFECT_CREATE_TAMED_PET, SPELL_EFFECT_DISPEL, SPELL_EFFECT_FEED_PET, SPELL_EFFECT_JUMP, SPELL_EFFECT_JUMP_DEST, SPELL_EFFECT_LEAP, SPELL_EFFECT_LEAP_BACK, SPELL_EFFECT_LEARN_PET_SPELL, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_OPEN_LOCK, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, SPELL_EFFECT_RESURRECT, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_RESURRECT_PET, SPELL_EFFECT_SKINNING, SPELL_EFFECT_STEAL_BENEFICIAL_BUFF, SPELL_EFFECT_STUCK, SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_EFFECT_TALENT_SPEC_SELECT, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER, SPELL_FAILED_AFFECTING_COMBAT, SPELL_FAILED_ALREADY_HAVE_CHARM, SPELL_FAILED_ALREADY_HAVE_SUMMON, SPELL_FAILED_ALREADY_OPEN, SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_CHARMED, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_CHARMED, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_DAMAGE_IMMUNE, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_FOOD_LOWLEVEL, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_ALREADY_ENCHANTED, SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MOVING, SPELL_FAILED_NO_COMBO_POINTS, SPELL_FAILED_NO_MOUNTS_ALLOWED, SPELL_FAILED_NO_PET, SPELL_FAILED_NOPATH, SPELL_FAILED_NOT_BEHIND, SPELL_FAILED_NOT_HERE, SPELL_FAILED_NOT_IN_ARENA, SPELL_FAILED_NOT_IN_BATTLEGROUND, SPELL_FAILED_NOT_INFRONT, SPELL_FAILED_NOT_KNOWN, SPELL_FAILED_NOT_MOUNTED, SPELL_FAILED_NOT_ON_MOUNTED, SPELL_FAILED_NOT_ON_TAXI, SPELL_FAILED_NOT_READY, SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NOT_TRADING, SPELL_FAILED_NOTHING_TO_DISPEL, SPELL_FAILED_NOTHING_TO_STEAL, SPELL_FAILED_ONLY_ABOVEWATER, SPELL_FAILED_ONLY_BATTLEGROUNDS, SPELL_FAILED_ONLY_INDOORS, SPELL_FAILED_ONLY_OUTDOORS, SPELL_FAILED_ONLY_STEALTHED, SPELL_FAILED_ROOTED, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_SUMMON_PENDING, SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED, SPELL_FAILED_TARGET_NOT_IN_INSTANCE, SPELL_FAILED_TARGET_NOT_LOOTED, SPELL_FAILED_TARGET_UNSKINNABLE, SPELL_FAILED_TRY_AGAIN, SPELL_FAILED_UNIQUE_GLYPH, SPELL_FAILED_WRONG_PET_FOOD, SPELL_FLAG_REDIRECTED, SPELL_PREVENTION_TYPE_NONE, SPELL_RELIC_COOLDOWN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, TriggeredByAuraSpellData::spellInfo, SpellInfo::SpellLevel, sScriptMgr, sSpellMgr, sSpellShapeshiftFormStore, sSummonPropertiesStore, STATUS_IN_PROGRESS, STATUS_WAIT_LEAVE, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, TARGET_FLAG_ITEM, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT_ENEMY, TARGET_GAMEOBJECT_ITEM_TARGET, TARGET_GAMEOBJECT_TARGET, TARGET_UNIT_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), Unit::ToTempSummon(), Object::ToUnit(), TRADE_SLOT_NONTRADED, TRIGGERED_IGNORE_CASTER_AURAS, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_IGNORE_EFFECTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SHAPESHIFT, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, GameObjectTemplate::type, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UNIT_FLAG_SKINNABLE, UNIT_STATE_CHARGING, UNIT_STATE_ROOT, unitTarget, PetStable::UnslottedPets, VEHICLE_SEAT_FLAG_CAN_ATTACK, VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL, VEHICLE_SEAT_FLAG_UNCONTROLLED, and WORLD_TRIGGER.

Referenced by _cast(), Unit::_UpdateAutoRepeatSpell(), Unit::AttackerStateUpdate(), Player::CastItemUseSpell(), CheckPetCast(), WorldSession::HandleAcceptTradeOpcode(), prepare(), and go_wind_stone::go_wind_stoneAI::SummonNPC().

◆ CheckCasterAuras()

SpellCastResult Spell::CheckCasterAuras ( bool  preventionOnly) const
6867{
6868 // spells totally immuned to caster auras (wsg flag drop, give marks etc)
6870 return SPELL_CAST_OK;
6871
6872 uint8 school_immune = 0;
6873 uint32 mechanic_immune = 0;
6874 uint32 dispel_immune = 0;
6875
6876 // Check if the spell grants school or mechanic immunity.
6877 // We use bitmasks so the loop is done only once and not on every aura check below.
6879 {
6880 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
6881 {
6882 if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
6883 school_immune |= uint32(m_spellInfo->Effects[i].MiscValue);
6884 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MECHANIC_IMMUNITY)
6885 mechanic_immune |= 1 << uint32(m_spellInfo->Effects[i].MiscValue);
6886 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_DISPEL_IMMUNITY)
6887 dispel_immune |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6888 }
6889 // immune movement impairment and loss of control
6890 // PVP trinket EMFH TOC PVP trinket Bullheaded Bestial Wrath // Beath Within // Medalion of Immunity
6891 if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 65547 || m_spellInfo->Id == 53490 || m_spellInfo->Id == 19574 || m_spellInfo->Id == 34471 || m_spellInfo->Id == 46227)
6893 }
6894
6896
6897 // Glyph of Pain Suppression
6898 // there is no other way to handle it
6899 if (m_spellInfo->Id == 33206 && !m_caster->HasAura(63248))
6900 usableInStun = false;
6901
6902 // Check whether the cast should be prevented by any state you might have.
6903 SpellCastResult prevented_reason = SPELL_CAST_OK;
6904 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
6905 uint32 unitflag = m_caster->GetUnitFlags(); // Get unit state
6906
6907 // Xinef: if spell is triggered check preventionType only
6908 if (!preventionOnly)
6909 {
6910 if (unitflag & UNIT_FLAG_STUNNED)
6911 {
6912 // spell is usable while stunned, check if caster has only mechanic stun auras, another stun types must prevent cast spell
6913 if (usableInStun)
6914 {
6915 bool foundNotStun = false;
6916 uint32 mask = (1 << MECHANIC_STUN) | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_HORROR);
6917 // Barkskin should skip sleep effects, sap and fears
6918 if (m_spellInfo->Id == 22812)
6919 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6920 // Hand of Freedom, can be used while sapped
6921 if (m_spellInfo->Id == 1044)
6922 mask |= 1 << MECHANIC_SAPPED;
6924 for (Unit::AuraEffectList::const_iterator i = stunAuras.begin(); i != stunAuras.end(); ++i)
6925 {
6926 if ((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() && !((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & mask))
6927 {
6928 foundNotStun = true;
6929 break;
6930 }
6931 }
6932 if (foundNotStun)
6933 prevented_reason = SPELL_FAILED_STUNNED;
6934 }
6935 else
6936 prevented_reason = SPELL_FAILED_STUNNED;
6937 }
6939 prevented_reason = SPELL_FAILED_CONFUSED;
6941 prevented_reason = SPELL_FAILED_FLEEING;
6942 }
6943
6944 // Xinef: if there is no prevented_reason, check prevention types
6945 if (prevented_reason == SPELL_CAST_OK)
6946 {
6948 prevented_reason = SPELL_FAILED_SILENCED;
6950 prevented_reason = SPELL_FAILED_PACIFIED;
6951 }
6952
6953 // Attr must make flag drop spell totally immune from all effects
6954 if (prevented_reason != SPELL_CAST_OK)
6955 {
6956 if (school_immune || mechanic_immune || dispel_immune)
6957 {
6958 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
6960 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
6961 {
6962 Aura const* aura = itr->second->GetBase();
6963 SpellInfo const* auraInfo = aura->GetSpellInfo();
6964 if (auraInfo->GetAllEffectsMechanicMask() & mechanic_immune)
6965 continue;
6966 if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
6967 continue;
6968 if (auraInfo->GetDispelMask() & dispel_immune)
6969 continue;
6970
6971 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
6972 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
6973 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6974 {
6975 if (AuraEffect* part = aura->GetEffect(i))
6976 {
6977 switch (part->GetAuraType())
6978 {
6980 {
6981 uint32 mask = 1 << MECHANIC_STUN;
6982 // Barkskin should skip sleep effects, sap and fears
6983 if (m_spellInfo->Id == 22812)
6984 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6985 // Hand of Freedom, can be used while sapped
6986 if (m_spellInfo->Id == 1044)
6987 mask |= 1 << MECHANIC_SAPPED;
6988
6989 if (!usableInStun || !(auraInfo->GetAllEffectsMechanicMask() & mask))
6990 return SPELL_FAILED_STUNNED;
6991 break;
6992 }
6995 return SPELL_FAILED_CONFUSED;
6996 break;
6999 return SPELL_FAILED_FLEEING;
7000 break;
7005 return SPELL_FAILED_PACIFIED;
7007 return SPELL_FAILED_SILENCED;
7008 break;
7009 default:
7010 break;
7011 }
7012 }
7013 }
7014 }
7015 }
7016 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
7017 else
7018 return prevented_reason;
7019 }
7020 return SPELL_CAST_OK;
7021}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1554
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1555
@ SPELL_ATTR5_ALLOW_WHILE_STUNNED
Definition SharedDefines.h:570
@ SPELL_ATTR5_ALLOW_WHILE_FLEEING
Definition SharedDefines.h:584
@ SPELL_ATTR5_ALLOW_WHILE_CONFUSED
Definition SharedDefines.h:585
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:434
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:435
@ MECHANIC_STUN
Definition SharedDefines.h:1337
@ MECHANIC_FREEZE
Definition SharedDefines.h:1338
@ MECHANIC_SLEEP
Definition SharedDefines.h:1335
@ MECHANIC_SAPPED
Definition SharedDefines.h:1355
@ MECHANIC_HORROR
Definition SharedDefines.h:1349
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
Definition SharedDefines.h:1361
@ SPELL_FAILED_STUNNED
Definition SharedDefines.h:1057
@ SPELL_FAILED_CONFUSED
Definition SharedDefines.h:975
@ SPELL_FAILED_SILENCED
Definition SharedDefines.h:1053
@ SPELL_FAILED_FLEEING
Definition SharedDefines.h:983
@ SPELL_FAILED_PACIFIED
Definition SharedDefines.h:1047
@ SPELL_ATTR6_NOT_AN_ATTACK
Definition SharedDefines.h:606
@ SPELL_AURA_DISPEL_IMMUNITY
Definition SpellAuraDefines.h:104
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88
@ SPELL_AURA_MOD_SILENCE
Definition SpellAuraDefines.h:90
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_MOD_PACIFY_SILENCE
Definition SpellAuraDefines.h:123
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:272
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:273
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
Definition SpellAuras.h:87
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:175
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:1992
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:645
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1313

References SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), Unit::GetAuraEffectsByType(), SpellInfo::GetDispelMask(), Aura::GetEffect(), SpellInfo::GetSchoolMask(), Aura::GetSpellInfo(), Unit::GetUnitFlags(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK, m_caster, m_spellInfo, MAX_SPELL_EFFECTS, MECHANIC_FREEZE, MECHANIC_HORROR, MECHANIC_SAPPED, MECHANIC_SLEEP, MECHANIC_STUN, SpellInfo::PreventionType, SPELL_ATTR1_IMMUNITY_PURGES_EFFECT, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR5_ALLOW_WHILE_CONFUSED, SPELL_ATTR5_ALLOW_WHILE_FLEEING, SPELL_ATTR5_ALLOW_WHILE_STUNNED, SPELL_ATTR6_NOT_AN_ATTACK, SPELL_AURA_DISPEL_IMMUNITY, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_PACIFY, SPELL_AURA_MOD_PACIFY_SILENCE, SPELL_AURA_MOD_SILENCE, SPELL_AURA_MOD_STUN, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_CAST_OK, SPELL_FAILED_CONFUSED, SPELL_FAILED_FLEEING, SPELL_FAILED_PACIFIED, SPELL_FAILED_SILENCED, SPELL_FAILED_STUNNED, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, UNIT_FLAG_CONFUSED, UNIT_FLAG_FLEEING, UNIT_FLAG_PACIFIED, UNIT_FLAG_SILENCED, and UNIT_FLAG_STUNNED.

Referenced by CheckCast().

◆ CheckDst()

void Spell::CheckDst ( )
inline
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:406

References SpellCastTargets::HasDst(), m_caster, m_targets, and SpellCastTargets::SetDst().

Referenced by SelectEffectImplicitTargets(), and SelectImplicitDestDestTargets().

◆ CheckEffectExecuteData()

void Spell::CheckEffectExecuteData ( )
protected
8532{
8533 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8535}
#define ASSERT
Definition Errors.h:68

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by PrepareTargetProcessing(), and ~Spell().

◆ CheckEffectTarget()

bool Spell::CheckEffectTarget ( Unit const *  target,
uint32  eff 
) const
Todo:
: below shouldn't be here, but it's temporary
7955{
7956 switch (m_spellInfo->Effects[eff].ApplyAuraName)
7957 {
7962 if (target->IsCreature() && target->IsVehicle())
7963 return false;
7964 if (target->IsMounted())
7965 return false;
7966 if (target->GetCharmerGUID())
7967 return false;
7968 if (int32 damage = CalculateSpellDamage(eff, target))
7969 if ((int32)target->GetLevel() > damage)
7970 return false;
7971 break;
7972 default:
7973 break;
7974 }
7975
7976 // xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
7977 // this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
7978 if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->IsCreature() && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
7979 return true;
7980
7981 // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
7984 {
7985 return true;
7986 }
7987
7989 //Check targets for LOS visibility (except spells without range limitations)
7990 switch (m_spellInfo->Effects[eff].Effect)
7991 {
7993 // player far away, maybe his corpse near?
7994 if (target != m_caster && !target->IsWithinLOSInMap(m_caster))
7995 {
7997 return false;
7998
8000 if (!corpse)
8001 return false;
8002
8003 if (target->GetGUID() != corpse->GetOwnerGUID())
8004 return false;
8005
8007 return false;
8008 }
8009 break;
8011 {
8013 {
8014 if (target->IsWithinLOSInMap(m_caster, VMAP::ModelIgnoreFlags::M2) && target->HasUnitFlag(UNIT_FLAG_SKINNABLE))
8015 return true;
8016
8017 return false;
8018 }
8019
8021 if (!corpse)
8022 return false;
8023
8024 if (target->GetGUID() != corpse->GetOwnerGUID())
8025 return false;
8026
8028 return false;
8029
8031 return false;
8032 }
8033 break;
8035 if (!m_caster->IsPlayer() || !target->IsPlayer())
8036 return false;
8037 if (m_caster->ToPlayer()->GetSession()->IsARecruiter() && target->ToPlayer()->GetSession()->GetRecruiterId() != m_caster->ToPlayer()->GetSession()->GetAccountId())
8038 return false;
8039 if (m_caster->ToPlayer()->GetSession()->GetRecruiterId() != target->ToPlayer()->GetSession()->GetAccountId() && target->ToPlayer()->GetSession()->IsARecruiter())
8040 return false;
8041 if (target->ToPlayer()->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
8042 return false;
8043 break;
8044 default: // normal case
8045 {
8046 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
8047 GameObject* gobCaster = nullptr;
8049 {
8051 }
8052 else if (m_caster->GetEntry() == WORLD_TRIGGER)
8053 {
8054 if (TempSummon* tempSummon = m_caster->ToTempSummon())
8055 {
8056 gobCaster = tempSummon->GetSummonerGameObject();
8057 }
8058 }
8059
8060 if (gobCaster)
8061 {
8062 if (gobCaster->GetGOInfo()->IsIgnoringLOSChecks())
8063 {
8064 return true;
8065 }
8066
8067 // If spell casted by gameobject then ignore M2 models
8068 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
8069 }
8070
8071 if (target != m_caster)
8072 {
8073 if (m_targets.HasDst())
8074 {
8075 float x = m_targets.GetDstPos()->GetPositionX();
8076 float y = m_targets.GetDstPos()->GetPositionY();
8077 float z = m_targets.GetDstPos()->GetPositionZ();
8078
8079 if (!target->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks(losChecks)))
8080 {
8081 return false;
8082 }
8083 }
8085 {
8086 return false;
8087 }
8088 }
8089 break;
8090 }
8091 }
8092
8093 return true;
8094}
@ CORPSE_FLAG_LOOTABLE
Definition Corpse.h:45
@ SPELL_DISABLE_LOS
Definition DisableMgr.h:50
@ DISABLE_TYPE_SPELL
Definition DisableMgr.h:28
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition IWorld.h:246
@ SPELL_EFFECT_SKIN_PLAYER_CORPSE
Definition SharedDefines.h:894
@ TARGET_CHECK_ENTRY
Definition SpellInfo.h:115
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
Definition Corpse.h:49
ObjectGuid GetOwnerGUID() const
Definition Corpse.h:68
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:889
ObjectGuid GetCorpseTargetGUID() const
Definition Spell.cpp:281
bool IsARecruiter() const
Definition WorldSession.h:541
#define sWorld
Definition World.h:363
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:179
bool IsIgnoringLOSChecks() const
Definition GameObjectData.h:642

References CalculateSpellDamage(), CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CORPSE_FIELD_FLAGS, CORPSE_FLAG_LOOTABLE, damage, DISABLE_TYPE_SPELL, SpellInfo::Effects, WorldSession::GetAccountId(), Unit::GetCharmerGUID(), ObjectAccessor::GetCorpse(), SpellCastTargets::GetCorpseTargetGUID(), SpellCastTargets::GetDstPos(), Object::GetEntry(), Map::GetGameObject(), GameObject::GetGOInfo(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Corpse::GetOwnerGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldSession::GetRecruiterId(), Player::GetSession(), SpellInfo::HasAttribute(), SpellCastTargets::HasDst(), Object::HasFlag(), Unit::HasUnitFlag(), SpellInfo::Id, WorldSession::IsARecruiter(), Object::IsCreature(), ObjectGuid::IsGameObject(), GameObjectTemplate::IsIgnoringLOSChecks(), Unit::IsMounted(), Object::IsPlayer(), IsTriggered(), Unit::IsVehicle(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), LINEOFSIGHT_ALL_CHECKS, VMAP::M2, m_caster, m_originalCasterGUID, m_spellFlags, m_spellInfo, m_targets, m_triggeredByAuraSpell, sDisableMgr, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_DISABLE_LOS, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_SKIN_PLAYER_CORPSE, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_FLAG_REDIRECTED, TriggeredByAuraSpellData::spellInfo, sWorld, TARGET_CHECK_ENTRY, Object::ToPlayer(), Unit::ToTempSummon(), UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_SKINNABLE, and WORLD_TRIGGER.

Referenced by AddUnitTarget().

◆ CheckItems()

SpellCastResult Spell::CheckItems ( )
Todo:
Needs review
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
7195{
7196 Player* player = m_caster->ToPlayer();
7197 if (!player)
7198 {
7199 // Non-player case: Check if creature is disarmed
7201 {
7203 }
7204
7205 return SPELL_CAST_OK;
7206 }
7207
7208 if (!m_CastItem)
7209 {
7210 if (m_castItemGUID)
7212 }
7213 else
7214 {
7215 uint32 itemid = m_CastItem->GetEntry();
7216 if (!player->HasItemCount(itemid))
7218
7219 ItemTemplate const* proto = m_CastItem->GetTemplate();
7220 if (!proto)
7222
7223 for (int i = 0; i < MAX_ITEM_SPELLS; ++i)
7224 if (proto->Spells[i].SpellCharges)
7225 if (m_CastItem->GetSpellCharges(i) == 0)
7227
7228 // consumable cast item checks
7230 {
7231 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
7232 SpellCastResult failReason = SPELL_CAST_OK;
7233 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
7234 {
7235 // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
7236 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET)
7237 continue;
7238
7239 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL)
7240 {
7242 {
7244 continue;
7245 }
7246 else
7247 {
7248 failReason = SPELL_CAST_OK;
7249 break;
7250 }
7251 }
7252
7253 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
7254 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
7255 {
7256 if (m_spellInfo->Effects[i].MiscValue < 0 || m_spellInfo->Effects[i].MiscValue >= int8(MAX_POWERS))
7257 {
7259 continue;
7260 }
7261
7262 Powers power = Powers(m_spellInfo->Effects[i].MiscValue);
7264 {
7266 continue;
7267 }
7268 else
7269 {
7270 failReason = SPELL_CAST_OK;
7271 break;
7272 }
7273 }
7274 }
7275 if (failReason != SPELL_CAST_OK)
7276 return failReason;
7277 }
7278 }
7279
7280 // check target item
7282 {
7283 if (!m_caster->IsPlayer())
7285
7286 if (!m_targets.GetItemTarget())
7288
7291 }
7292 // if not item target then required item must be equipped
7293 else
7294 {
7295 // Xinef: this is not true in my opinion, in eg bladestorm will not be canceled after disarm
7296 //if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
7299 }
7300
7301 // do not take reagents for these item casts
7303 {
7305 // Not own traded item (in trader trade slot) requires reagents even if triggered spell
7306 if (!checkReagents)
7307 if (Item* targetItem = m_targets.GetItemTarget())
7308 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
7309 checkReagents = true;
7310
7311 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
7312 if (checkReagents)
7313 {
7314 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
7315 {
7316 if (m_spellInfo->Reagent[i] <= 0)
7317 continue;
7318
7319 uint32 itemid = m_spellInfo->Reagent[i];
7320 uint32 itemcount = m_spellInfo->ReagentCount[i];
7321
7322 // if CastItem is also spell reagent
7323 if (m_CastItem && m_CastItem->GetEntry() == itemid)
7324 {
7325 ItemTemplate const* proto = m_CastItem->GetTemplate();
7326 if (!proto)
7328 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
7329 {
7330 // CastItem will be used up and does not count as reagent
7331 int32 charges = m_CastItem->GetSpellCharges(s);
7332 if (proto->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
7333 {
7334 ++itemcount;
7335 break;
7336 }
7337 }
7338 }
7339 if (!player->HasItemCount(itemid, itemcount))
7340 return SPELL_FAILED_REAGENTS;
7341 }
7342 }
7343
7344 // check totem-item requirements (items presence in inventory)
7345 uint32 totems = 2;
7346 for (int i = 0; i < 2; ++i)
7347 {
7348 if (m_spellInfo->Totem[i] != 0)
7349 {
7350 if (player->HasItemCount(m_spellInfo->Totem[i]))
7351 {
7352 totems -= 1;
7353 continue;
7354 }
7355 }
7356 else
7357 totems -= 1;
7358 }
7359 if (totems != 0)
7360 return SPELL_FAILED_TOTEMS; //0x7C
7361
7362 // Check items for TotemCategory (items presence in inventory)
7364 for (int i = 0; i < 2; ++i)
7365 {
7366 if (m_spellInfo->TotemCategory[i] != 0)
7367 {
7369 {
7370 TotemCategory -= 1;
7371 continue;
7372 }
7373 }
7374 else
7375 TotemCategory -= 1;
7376 }
7377 if (TotemCategory != 0)
7378 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
7379 }
7380
7381 // special checks for spell effects
7382 for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
7383 {
7384 switch (m_spellInfo->Effects[i].Effect)
7385 {
7388 {
7389 // m_targets.GetUnitTarget() means explicit cast, otherwise we dont check for possible equip error
7390 Unit* target = m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : player;
7391 if (target->IsPlayer() && !IsTriggered())
7392 {
7393 // SPELL_EFFECT_CREATE_ITEM_2 differs from SPELL_EFFECT_CREATE_ITEM in that it picks the random item to create from a pool of potential items,
7394 // so we need to make sure there is at least one free space in the player's inventory
7396 if (target->ToPlayer()->GetFreeInventorySpace() == 0)
7397 {
7398 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7400 }
7401
7402 if (m_spellInfo->Effects[i].ItemType)
7403 {
7404 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType);
7405 if (!itemTemplate)
7407
7408 uint32 createCount = std::clamp<uint32>(m_spellInfo->Effects[i].CalcValue(), 1u, itemTemplate->GetMaxStackSize());
7409 ItemPosCountVec dest;
7410 InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, createCount);
7411 if (msg != EQUIP_ERR_OK)
7412 {
7414 if (!itemTemplate->ItemLimitCategory)
7415 {
7416 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7418 }
7419 else
7420 {
7421 // Conjure Food/Water/Refreshment spells
7424 else if (!(target->ToPlayer()->HasItemCount(m_spellInfo->Effects[i].ItemType)))
7425 {
7426 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7428 }
7429 else
7430 player->CastSpell(player, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere
7431
7433 }
7434 }
7435 }
7436 }
7437 break;
7438 }
7440 {
7441 if (player->GetFreeInventorySpace() == 0)
7442 {
7443 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7445 }
7446 break;
7447 }
7449 if (m_spellInfo->Effects[i].ItemType && m_targets.GetItemTarget()
7451 {
7452 // cannot enchant vellum for other player
7455 // do not allow to enchant vellum from scroll made by vellum-prevent exploit
7458 ItemPosCountVec dest;
7459 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
7460 if (msg != EQUIP_ERR_OK)
7461 {
7462 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7464 }
7465 }
7466 [[fallthrough]];
7468 {
7469 Item* targetItem = m_targets.GetItemTarget();
7470 if (!targetItem)
7472
7473 // Apply item level restriction
7475 {
7476 uint32 requiredLevel = targetItem->GetTemplate()->RequiredLevel;
7477 if (!requiredLevel)
7478 requiredLevel = targetItem->GetTemplate()->ItemLevel;
7479
7480 if (requiredLevel < m_spellInfo->BaseLevel)
7481 return SPELL_FAILED_LOWLEVEL;
7482 }
7483
7484 if (m_CastItem && m_spellInfo->MaxLevel > 0 && targetItem->GetTemplate()->ItemLevel > m_spellInfo->MaxLevel)
7486
7487 bool isItemUsable = false;
7488 for (uint8 e = 0; e < MAX_ITEM_PROTO_SPELLS; ++e)
7489 {
7490 ItemTemplate const* proto = targetItem->GetTemplate();
7491 if (proto->Spells[e].SpellId && (
7494 {
7495 isItemUsable = true;
7496 break;
7497 }
7498 }
7499
7500 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue);
7501 // do not allow adding usable enchantments to items that have use effect already
7502 if (enchantEntry)
7503 {
7504 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7505 {
7506 switch (enchantEntry->type[s])
7507 {
7509 if (isItemUsable)
7511 break;
7513 {
7514 uint32 numSockets = 0;
7515 for (uint32 socket = 0; socket < MAX_ITEM_PROTO_SOCKETS; ++socket)
7516 if (targetItem->GetTemplate()->Socket[socket].Color)
7517 ++numSockets;
7518
7519 if (numSockets == MAX_ITEM_PROTO_SOCKETS || targetItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
7521 break;
7522 }
7523 }
7524 }
7525 }
7526
7527 // Not allow enchant in trade slot for some enchant type
7528 if (targetItem->GetOwner() != m_caster)
7529 {
7530 if (!enchantEntry)
7531 return SPELL_FAILED_ERROR;
7532 if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
7534 }
7535 break;
7536 }
7538 {
7539 Item* item = m_targets.GetItemTarget();
7540 if (!item)
7542 // Not allow enchant in trade slot for some enchant type
7543 if (item->GetOwner() != m_caster)
7544 {
7545 uint32 enchant_id = m_spellInfo->Effects[i].MiscValue;
7546 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7547 if (!pEnchant)
7548 return SPELL_FAILED_ERROR;
7549 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
7551 }
7552
7553 // Apply item level restriction
7555 {
7556 uint32 requiredLevel = item->GetTemplate()->RequiredLevel;
7557 if (!requiredLevel)
7558 requiredLevel = item->GetTemplate()->ItemLevel;
7559
7560 if (requiredLevel < m_spellInfo->BaseLevel)
7561 return SPELL_FAILED_LOWLEVEL;
7562 }
7563
7566
7567 break;
7568 }
7570 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
7571 break;
7573 {
7574 if (!m_targets.GetItemTarget())
7576
7577 // prevent disenchanting in trade slot
7580
7581 ItemTemplate const* itemProto = m_targets.GetItemTarget()->GetTemplate();
7582 if (!itemProto)
7584
7585 uint32 item_quality = itemProto->Quality;
7586 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
7587 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
7588 if (item_disenchantskilllevel == uint32(-1))
7590 if (item_disenchantskilllevel > player->GetSkillValue(SKILL_ENCHANTING))
7592 if (item_quality > 4 || item_quality < 2)
7594 if (itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
7596 if (!itemProto->DisenchantID)
7598 break;
7599 }
7601 {
7602 if (!m_targets.GetItemTarget())
7604 //ensure item is a prospectable ore
7607 //prevent prospecting in trade slot
7610 //Check for enough skill in jewelcrafting
7611 uint32 item_prospectingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7612 if (item_prospectingskilllevel > player->GetSkillValue(SKILL_JEWELCRAFTING))
7614 //make sure the player has the required ores in inventory
7615 if (m_targets.GetItemTarget()->GetCount() < 5)
7617
7620
7621 break;
7622 }
7624 {
7625 if (!m_targets.GetItemTarget())
7627 //ensure item is a millable herb
7630 //prevent milling in trade slot
7633 //Check for enough skill in inscription
7634 uint32 item_millingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7635 if (item_millingskilllevel > player->GetSkillValue(SKILL_INSCRIPTION))
7637 //make sure the player has the required herbs in inventory
7638 if (m_targets.GetItemTarget()->GetCount() < 5)
7640
7643
7644 break;
7645 }
7648 {
7649 if (!m_caster->IsPlayer())
7651
7653 break;
7654
7656 if (!pItem || pItem->IsBroken())
7658
7659 switch (pItem->GetTemplate()->SubClass)
7660 {
7662 {
7663 uint32 ammo = pItem->GetEntry();
7664 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7665 return SPELL_FAILED_NO_AMMO;
7666 };
7667 break;
7671 {
7673 if (!ammo)
7674 {
7675 // Requires No Ammo
7676 if (m_caster->HasAura(46699))
7677 break; // skip other checks
7678
7679 return SPELL_FAILED_NO_AMMO;
7680 }
7681
7682 ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
7683 if (!ammoProto)
7684 return SPELL_FAILED_NO_AMMO;
7685
7686 if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
7687 return SPELL_FAILED_NO_AMMO;
7688
7689 // check ammo ws. weapon compatibility
7690 switch (pItem->GetTemplate()->SubClass)
7691 {
7694 if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
7695 return SPELL_FAILED_NO_AMMO;
7696 break;
7698 if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
7699 return SPELL_FAILED_NO_AMMO;
7700 break;
7701 default:
7702 return SPELL_FAILED_NO_AMMO;
7703 }
7704
7705 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7706 {
7708 return SPELL_FAILED_NO_AMMO;
7709 }
7710 };
7711 break;
7713 break;
7714 default:
7715 break;
7716 }
7717 break;
7718 }
7720 {
7721 uint32 item_id = m_spellInfo->Effects[i].ItemType;
7722 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
7723
7724 if (!pProto)
7726
7727 if (Item* pitem = player->GetItemByEntry(item_id))
7728 {
7729 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
7730 if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
7732 }
7733 break;
7734 }
7735 default:
7736 break;
7737 }
7738 }
7739
7740 // check weapon presence in slots for main/offhand weapons
7741 if (/*never skip those checks !HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0)
7742 {
7743 // main hand weapon required
7745 {
7747
7748 // skip spell if no weapon in slot or broken
7749 if (!item || item->IsBroken())
7751
7752 // skip spell if weapon not fit to triggered spell
7755 }
7756
7757 // offhand hand weapon required
7759 {
7761
7762 // skip spell if no weapon in slot or broken
7763 if (!item || item->IsBroken())
7765
7766 // skip spell if weapon not fit to triggered spell
7769 }
7770
7772 }
7773
7774 return SPELL_CAST_OK;
7775}
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition DBCEnums.h:374
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
#define MAX_SPELL_REAGENTS
Definition DBCStructure.h:1638
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1837
std::int8_t int8
Definition Define.h:105
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition ItemTemplate.h:346
@ ITEM_SUBCLASS_WEAPON_WAND
Definition ItemTemplate.h:363
@ ITEM_SUBCLASS_WEAPON_THROWN
Definition ItemTemplate.h:360
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition ItemTemplate.h:87
@ ITEM_FLAG_IS_MILLABLE
Definition ItemTemplate.h:176
@ ITEM_FLAG_NO_REAGENT_COST
Definition ItemTemplate.h:175
@ ITEM_FLAG_IS_PROSPECTABLE
Definition ItemTemplate.h:165
@ ITEM_SUBCLASS_ARROW
Definition ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition ItemTemplate.h:417
#define MAX_ITEM_PROTO_SOCKETS
Definition ItemTemplate.h:614
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
@ ITEM_CLASS_PROJECTILE
Definition ItemTemplate.h:297
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
InventoryResult
Definition Item.h:46
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
#define MAX_ITEM_SPELLS
Definition Item.h:215
@ ENCHANTMENT_CAN_SOULBOUND
Definition Item.h:201
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:776
@ EFFECT_1
Definition SharedDefines.h:32
@ MAX_POWERS
Definition SharedDefines.h:276
@ SPELL_EFFECT_DISENCHANT
Definition SharedDefines.h:877
@ SPELL_EFFECT_PROSPECTING
Definition SharedDefines.h:905
@ SPELL_EFFECT_ENCHANT_HELD_ITEM
Definition SharedDefines.h:870
@ SPELL_EFFECT_ENCHANT_ITEM
Definition SharedDefines.h:831
@ SPELL_EFFECT_WEAPON_DAMAGE
Definition SharedDefines.h:836
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:788
@ SPELL_EFFECT_MILLING
Definition SharedDefines.h:936
@ SPELL_EFFECT_CREATE_MANA_GEM
Definition SharedDefines.h:844
@ SPELL_EFFECT_CREATE_ITEM_2
Definition SharedDefines.h:935
@ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
Definition SharedDefines.h:795
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:808
@ SPELL_EFFECT_CREATE_RANDOM_ITEM
Definition SharedDefines.h:837
@ SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
Definition SharedDefines.h:934
@ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
Definition SharedDefines.h:832
@ SPELL_EFFECT_CREATE_ITEM
Definition SharedDefines.h:802
@ SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF
Definition SharedDefines.h:459
@ SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON
Definition SharedDefines.h:503
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3531
TotemCategory
Definition SharedDefines.h:3083
@ SPELL_FAILED_CANT_BE_MILLED
Definition SharedDefines.h:965
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
Definition SharedDefines.h:980
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS
Definition SharedDefines.h:978
@ SPELL_FAILED_ITEM_AT_MAX_CHARGES
Definition SharedDefines.h:1128
@ SPELL_FAILED_TARGET_NOT_PLAYER
Definition SharedDefines.h:1071
@ SPELL_FAILED_ALREADY_AT_FULL_POWER
Definition SharedDefines.h:953
@ SPELL_FAILED_NOT_TRADEABLE
Definition SharedDefines.h:1019
@ SPELL_FAILED_ITEM_NOT_READY
Definition SharedDefines.h:994
@ SPELL_FAILED_NO_CHARGES_REMAIN
Definition SharedDefines.h:1025
@ SPELL_FAILED_ITEM_GONE
Definition SharedDefines.h:992
@ SPELL_FAILED_NO_AMMO
Definition SharedDefines.h:1024
@ SPELL_FAILED_ITEM_NOT_FOUND
Definition SharedDefines.h:993
@ SPELL_FAILED_EQUIPPED_ITEM
Definition SharedDefines.h:977
@ SPELL_FAILED_ALREADY_AT_FULL_HEALTH
Definition SharedDefines.h:951
@ SPELL_FAILED_ON_USE_ENCHANT
Definition SharedDefines.h:1119
@ SPELL_FAILED_TOTEMS
Definition SharedDefines.h:1080
@ SPELL_FAILED_ERROR
Definition SharedDefines.h:981
@ SPELL_FAILED_REAGENTS
Definition SharedDefines.h:1049
@ SPELL_FAILED_MAX_SOCKETS
Definition SharedDefines.h:1133
@ SPELL_FAILED_CANT_BE_DISENCHANTED
Definition SharedDefines.h:963
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition SharedDefines.h:1078
@ SPELL_FAILED_NEED_MORE_ITEMS
Definition SharedDefines.h:1004
@ SPELL_FAILED_CANT_BE_PROSPECTED
Definition SharedDefines.h:966
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
Definition SharedDefines.h:979
@ SPELL_FAILED_TOTEM_CATEGORY
Definition SharedDefines.h:1079
@ SKILL_INSCRIPTION
Definition SharedDefines.h:3002
@ SKILL_ENCHANTING
Definition SharedDefines.h:2954
@ SKILL_JEWELCRAFTING
Definition SharedDefines.h:2985
@ PLAYER_AMMO_ID
Definition UpdateFields.h:369
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
int32 GetSpellCharges(uint8 index=0) const
Definition Item.h:317
bool IsBroken() const
Definition Item.h:257
bool IsWeaponVellum() const
Definition Item.h:338
bool IsArmorVellum() const
Definition Item.h:339
Player * GetOwner() const
Definition Item.cpp:549
ObjectGuid GetOwnerGUID() const
Definition Item.h:231
uint32 GetCount() const
Definition Item.h:272
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition Item.cpp:884
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition Player.cpp:12579
uint32 GetFreeInventorySpace() const
Definition PlayerStorage.cpp:466
Item * GetItemByEntry(uint32 entry) const
Definition PlayerStorage.cpp:3369
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool HasItemTotemCategory(uint32 TotemCategory) const
Definition PlayerStorage.cpp:851
bool CanNoReagentCast(SpellInfo const *spellInfo) const
Definition Player.cpp:12624
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4021
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1291
uint32 GetItemTargetEntry() const
Definition Spell.h:142
uint32 MaxLevel
Definition SpellInfo.h:358
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition SpellInfo.h:373
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
std::array< uint32, 2 > TotemCategory
Definition SpellInfo.h:378
int32 EquippedItemClass
Definition SpellInfo.h:375
std::array< uint32, 2 > Totem
Definition SpellInfo.h:372
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition SpellInfo.h:374
ObjectGuid m_castItemGUID
Definition Spell.h:526
bool CanUseAttackType(uint8 attacktype) const
Definition Unit.h:945
bool IsFullHealth() const
Definition Unit.h:1044
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1066
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
uint32 GetPower(Powers power) const
Definition Unit.h:1065
Definition ItemTemplate.h:619
uint32 DisenchantID
Definition ItemTemplate.h:690
uint32 Quality
Definition ItemTemplate.h:626
uint32 RequiredSkillRank
Definition ItemTemplate.h:638
uint32 GetMaxStackSize() const
Definition ItemTemplate.h:729
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
uint32 RequiredDisenchantSkill
Definition ItemTemplate.h:684
uint32 RequiredLevel
Definition ItemTemplate.h:636
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:827
uint32 Class
Definition ItemTemplate.h:621
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 SubClass
Definition ItemTemplate.h:622
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
Definition DBCStructure.h:1840
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1843
uint32 slot
Definition DBCStructure.h:1850
uint32 Color
Definition ItemTemplate.h:602
int32 SpellCharges
Definition ItemTemplate.h:593
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellId
Definition ItemTemplate.h:591

References BASE_ATTACK, Player::CanNoReagentCast(), Player::CanStoreNewItem(), Unit::CanUseAttackType(), Unit::CastSpell(), ItemTemplate::Class, _Socket::Color, ItemTemplate::DisenchantID, SpellInfo::DmgClass, EFFECT_1, SpellInfo::Effects, ENCHANTMENT_CAN_SOULBOUND, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, SpellInfo::EquippedItemClass, Item::GetCount(), Item::GetEnchantmentId(), Object::GetEntry(), Player::GetFreeInventorySpace(), Object::GetGUID(), Player::GetItemByEntry(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetEntry(), SpellCastTargets::GetItemTargetGUID(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), Item::GetOwner(), Item::GetOwnerGUID(), Unit::GetPower(), Player::GetSkillValue(), Item::GetSpellCharges(), Item::GetTemplate(), Object::GetUInt32Value(), SpellCastTargets::GetUnitTarget(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), ItemTemplate::HasFlag(), Player::HasItemCount(), Player::HasItemFitToSpellRequirements(), Player::HasItemTotemCategory(), HasTriggeredCastFlag(), LootStore::HaveLootFor(), Item::IsArmorVellum(), Item::IsBroken(), Item::IsFitToSpellRequirements(), Unit::IsFullHealth(), Object::IsPlayer(), IsTriggered(), Item::IsWeaponVellum(), ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_PROJECTILE, ITEM_CLASS_WEAPON, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, ITEM_FLAG_NO_REAGENT_COST, ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, ITEM_SPELLTRIGGER_ON_USE, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, ITEM_SUBCLASS_WEAPON_WAND, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, LootTemplates_Milling, LootTemplates_Prospecting, m_attackType, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, m_weaponItem, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_SPELLS, MAX_POWERS, MAX_SPELL_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::MaxLevel, NULL_BAG, NULL_SLOT, OFF_ATTACK, PLAYER_AMMO_ID, PRISMATIC_ENCHANTMENT_SLOT, ItemTemplate::Quality, RANGED_ATTACK, SpellInfo::Reagent, SpellInfo::ReagentCount, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkillRank, Player::SendEquipError(), Unit::SetUInt32Value(), SKILL_ENCHANTING, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SpellItemEnchantmentEntry::slot, sObjectMgr, ItemTemplate::Socket, SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF, SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_CREATE_ITEM_2, SPELL_EFFECT_CREATE_MANA_GEM, SPELL_EFFECT_CREATE_RANDOM_ITEM, SPELL_EFFECT_DISENCHANT, SPELL_EFFECT_ENCHANT_HELD_ITEM, SPELL_EFFECT_ENCHANT_ITEM, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_EFFECT_MILLING, SPELL_EFFECT_PROSPECTING, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_FAILED_ALREADY_AT_FULL_HEALTH, SPELL_FAILED_ALREADY_AT_FULL_POWER, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_DISENCHANTED, SPELL_FAILED_CANT_BE_MILLED, SPELL_FAILED_CANT_BE_PROSPECTED, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_EQUIPPED_ITEM, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_ERROR, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_AT_MAX_CHARGES, SPELL_FAILED_ITEM_GONE, SPELL_FAILED_ITEM_NOT_FOUND, SPELL_FAILED_ITEM_NOT_READY, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MAX_SOCKETS, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_NO_AMMO, SPELL_FAILED_NO_CHARGES_REMAIN, SPELL_FAILED_NOT_TRADEABLE, SPELL_FAILED_ON_USE_ENCHANT, SPELL_FAILED_REAGENTS, SPELL_FAILED_TARGET_NOT_PLAYER, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, _Spell::SpellCharges, SPELLFAMILY_MAGE, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellItemEnchantmentStore, ItemTemplate::SubClass, TARGET_UNIT_PET, Object::ToPlayer(), SpellInfo::Totem, SpellInfo::TotemCategory, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, and SpellItemEnchantmentEntry::type.

Referenced by CheckCast().

◆ CheckPetCast()

SpellCastResult Spell::CheckPetCast ( Unit target)
6831{
6832 if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !HasTriggeredCastFlag(TRIGGERED_IGNORE_CAST_IN_PROGRESS)) //prevent spellcast interruption by another spellcast
6834
6835 // dead owner (pets still alive when owners ressed?)
6836 if (Unit* owner = m_caster->GetCharmerOrOwner())
6837 if (!owner->IsAlive() && m_caster->GetEntry() != 30230) // Rise Ally
6839
6840 if (!target && m_targets.GetUnitTarget())
6841 target = m_targets.GetUnitTarget();
6842
6844 {
6845 if (!target)
6847 m_targets.SetUnitTarget(target);
6848 }
6849
6850 // xinef: Calculate power cost here, so funciton checking power can work properly and dont return bad results
6852
6853 // cooldown
6854 if (Creature const* creatureCaster = m_caster->ToCreature())
6855 if (creatureCaster->HasSpellCooldown(m_spellInfo->Id))
6857
6858 // Check if spell is affected by GCD
6862
6863 return CheckCast(true);
6864}
bool HasGlobalCooldown(SpellInfo const *spellInfo) const
Definition CharmInfo.cpp:397
void SetUnitTarget(Unit *target)
Definition Spell.cpp:239
int32 CalcPowerCost(Unit const *caster, SpellSchoolMask schoolMask, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2401
uint32 StartRecoveryCategory
Definition SpellInfo.h:350

References SpellInfo::CalcPowerCost(), CheckCast(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Object::GetEntry(), CharmInfo::GetGlobalCooldownMgr(), SpellCastTargets::GetUnitTarget(), GlobalCooldownMgr::HasGlobalCooldown(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, m_caster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_targets, SpellInfo::NeedsExplicitUnitTarget(), SpellCastTargets::SetUnitTarget(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_NOT_READY, SPELL_FAILED_SPELL_IN_PROGRESS, SpellInfo::StartRecoveryCategory, Object::ToCreature(), TRIGGERED_IGNORE_CAST_IN_PROGRESS, and UNIT_STATE_CASTING.

Referenced by CanAutoCast(), WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ CheckPower()

SpellCastResult Spell::CheckPower ( )
7150{
7151 // item cast not used power
7152 if (m_CastItem)
7153 return SPELL_CAST_OK;
7154
7155 //While .cheat power is enabled dont check if we need power to cast the spell
7156 if (m_caster->IsPlayer())
7157 {
7159 {
7160 return SPELL_CAST_OK;
7161 }
7162 }
7163
7164 // health as power used - need check health amount
7166 {
7169 return SPELL_CAST_OK;
7170 }
7171 // Check valid power type
7173 {
7174 LOG_ERROR("spells", "Spell::CheckPower: Unknown power type '{}'", m_spellInfo->PowerType);
7175 return SPELL_FAILED_UNKNOWN;
7176 }
7177
7178 //check rune cost only if a spell has PowerType == POWER_RUNE
7180 {
7182 if (failReason != SPELL_CAST_OK)
7183 return failReason;
7184 }
7185
7186 // Check power amount
7189 return SPELL_FAILED_NO_POWER;
7190 else
7191 return SPELL_CAST_OK;
7192}
@ CHEAT_POWER
Definition Player.h:1007
@ POWER_HEALTH
Definition SharedDefines.h:278
@ POWER_RUNE
Definition SharedDefines.h:274
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1034
@ SPELL_FAILED_UNKNOWN
Definition SharedDefines.h:1136
PowerType
Definition VehicleDefines.h:29
uint32 RuneCostID
Definition SpellInfo.h:368
uint32 PowerType
Definition SpellInfo.h:362
SpellCastResult CheckRuneCost(uint32 RuneCostID)
Definition Spell.cpp:5424
uint32 GetHealth() const
Definition Unit.h:1038

References CHEAT_POWER, CheckRuneCost(), Player::GetCommandStatus(), Unit::GetHealth(), Unit::GetPower(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, MAX_POWERS, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, SPELL_CAST_OK, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_NO_POWER, SPELL_FAILED_UNKNOWN, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRange()

SpellCastResult Spell::CheckRange ( bool  strict)
7064{
7065 // Don't check for instant cast spells
7066 if (!strict && m_casttime == 0)
7067 return SPELL_CAST_OK;
7068
7069 uint32 range_type = 0;
7070
7072 {
7073 // check needed by 68766 51693 - both spells are cast on enemies and have 0 max range
7074 // these are triggered by other spells - possibly we should omit range check in that case?
7075 if (m_spellInfo->RangeEntry->ID == 1)
7076 return SPELL_CAST_OK;
7077
7078 range_type = m_spellInfo->RangeEntry->Flags;
7079 }
7080
7081 Unit* target = m_targets.GetUnitTarget();
7082 float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
7083 float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo);
7084
7085 // xinef: hack for npc shooters
7086 if (min_range && GetCaster()->IsCreature() && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
7087 range_type = SPELL_RANGE_RANGED;
7088
7089 if (Player* modOwner = m_caster->GetSpellModOwner())
7090 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
7091
7092 // xinef: dont check max_range to strictly after cast
7093 if (range_type != SPELL_RANGE_MELEE && !strict)
7094 max_range += std::min(3.0f, max_range * 0.1f); // 10% but no more than 3yd
7095
7096 if (target)
7097 {
7098 if (target != m_caster)
7099 {
7100 // Xinef: Spells with 5yd range can hit target 9yd away?
7101 if (range_type == SPELL_RANGE_MELEE)
7102 {
7103 float real_max_range = max_range;
7104 if (!m_caster->IsCreature() && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking())
7105 real_max_range -= MIN_MELEE_REACH; // Because of lag, we can not check too strictly here (is only used if both caster and target are moving)
7106 else
7107 real_max_range -= 2 * MIN_MELEE_REACH;
7108
7109 if (!m_caster->IsWithinMeleeRange(target, std::max(real_max_range, 0.0f)))
7111 }
7112 else if (!m_caster->IsWithinCombatRange(target, max_range))
7113 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
7114
7116 {
7117 if (m_caster->IsWithinMeleeRange(target))
7119 }
7120
7121 if (m_caster->IsPlayer() && (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target))
7123 }
7124
7125 // Xinef: check min range for self casts
7126 if (min_range && range_type != SPELL_RANGE_RANGED && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
7128 }
7129
7130 if (GameObject* goTarget = m_targets.GetGOTarget())
7131 {
7132 if (!goTarget->IsAtInteractDistance(m_caster->ToPlayer(), m_spellInfo))
7133 {
7135 }
7136 }
7137
7138 if (m_targets.HasDst() && !m_targets.HasTraj())
7139 {
7140 if (!m_caster->IsWithinDist3d(m_targets.GetDstPos(), max_range))
7142 if (min_range && m_caster->IsWithinDist3d(m_targets.GetDstPos(), min_range))
7144 }
7145
7146 return SPELL_CAST_OK;
7147}
#define MIN_MELEE_REACH
Definition ObjectDefines.h:47
@ SPELL_FAILED_TOO_CLOSE
Definition SharedDefines.h:1077
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1046
@ SPELLMOD_RANGE
Definition SpellDefines.h:81
@ SPELL_FACING_FLAG_INFRONT
Definition SpellDefines.h:128
@ SPELL_RANGE_MELEE
Definition Spell.h:91
@ SPELL_RANGE_RANGED
Definition Spell.h:92
SpellRangeEntry const * RangeEntry
Definition SpellInfo.h:369
uint32 FacingCasterFlags
Definition SpellInfo.h:338
Unit * GetCaster() const
Definition Spell.h:577
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition Unit.cpp:648
float GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:15219
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:664
float GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:15199
bool IsWalking() const
Definition Unit.h:1627
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1306
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:141
uint32 Flags
Definition DBCStructure.h:1796
uint32 ID
Definition DBCStructure.h:1793

References SpellInfo::DmgClass, SpellInfo::FacingCasterFlags, SpellRangeEntry::Flags, GetCaster(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetGOTarget(), Unit::GetSpellMaxRangeForTarget(), Unit::GetSpellMinRangeForTarget(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::HasDst(), Position::HasInArc(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellRangeEntry::ID, Object::IsCreature(), Unit::isMoving(), Object::IsPlayer(), Unit::IsWalking(), Unit::IsWithinCombatRange(), WorldObject::IsWithinDist3d(), Unit::IsWithinMeleeRange(), m_caster, m_casttime, m_spellInfo, m_targets, MIN_MELEE_REACH, SpellInfo::RangeEntry, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_RANGED, SPELL_FACING_FLAG_INFRONT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TOO_CLOSE, SPELL_FAILED_UNIT_NOT_INFRONT, SPELL_RANGE_MELEE, SPELL_RANGE_RANGED, SPELLMOD_RANGE, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRuneCost()

SpellCastResult Spell::CheckRuneCost ( uint32  RuneCostID)
5425{
5426 if (m_spellInfo->PowerType != POWER_RUNE || !RuneCostID)
5427 return SPELL_CAST_OK;
5428
5429 if (!m_caster->IsPlayer())
5430 return SPELL_CAST_OK;
5431
5432 Player* player = m_caster->ToPlayer();
5433 //If we are in .cheat power mode we dont need to check the cost as we are expected to be able to use it anyways (infinite power)
5434 if (player->GetCommandStatus(CHEAT_POWER))
5435 {
5436 return SPELL_CAST_OK;
5437 }
5438
5440 return SPELL_CAST_OK;
5441
5442 SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
5443
5444 if (!src)
5445 return SPELL_CAST_OK;
5446
5447 if (src->NoRuneCost())
5448 return SPELL_CAST_OK;
5449
5450 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5451
5452 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5453 {
5454 runeCost[i] = src->RuneCost[i];
5455 if (Player* modOwner = m_caster->GetSpellModOwner())
5456 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5457 }
5458
5459 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
5460
5461 for (uint32 i = 0; i < MAX_RUNES; ++i)
5462 {
5463 RuneType rune = player->GetCurrentRune(i);
5464 if ((player->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
5465 runeCost[rune]--;
5466 }
5467
5468 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5469 if (runeCost[i] > 0)
5470 runeCost[RUNE_DEATH] += runeCost[i];
5471
5472 if (runeCost[RUNE_DEATH] > MAX_RUNES)
5473 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
5474
5475 return SPELL_CAST_OK;
5476}
DBCStorage< SpellRuneCostEntry > sSpellRuneCostStore(SpellRuneCostfmt)
RuneType
Definition Player.h:413
@ RUNE_DEATH
Definition Player.h:417
@ NUM_RUNE_TYPES
Definition Player.h:418
#define MAX_RUNES
Definition Player.h:403
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ SPELLMOD_COST
Definition SpellDefines.h:90
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
uint32 GetRuneCooldown(uint8 index) const
Definition Player.h:2516
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1288
RuneType GetCurrentRune(uint8 index) const
Definition Player.h:2515
Definition DBCStructure.h:1804
uint32 RuneCost[3]
Definition DBCStructure.h:1806
bool NoRuneCost() const
Definition DBCStructure.h:1809

References CHEAT_POWER, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetCommandStatus(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_RUNES, SpellRuneCostEntry::NoRuneCost(), NUM_RUNE_TYPES, POWER_RUNE, SpellInfo::PowerType, RUNE_DEATH, SpellRuneCostEntry::RuneCost, SPELL_CAST_OK, SPELL_FAILED_NO_POWER, SPELLMOD_COST, sSpellRuneCostStore, and Object::ToPlayer().

Referenced by CheckPower().

◆ CheckScriptEffectImplicitTargets()

bool Spell::CheckScriptEffectImplicitTargets ( uint32  effIndex,
uint32  effIndexToCheck 
)
protected
8753{
8754 // Skip if there are not any script
8755 if (!m_loadedScripts.size())
8756 return true;
8757
8758 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end(); ++itr)
8759 {
8760 std::list<SpellScript::ObjectTargetSelectHandler>::iterator targetSelectHookEnd = (*itr)->OnObjectTargetSelect.end(), targetSelectHookItr = (*itr)->OnObjectTargetSelect.begin();
8761 for (; targetSelectHookItr != targetSelectHookEnd; ++targetSelectHookItr)
8762 if (((*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8763 (!(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8764 return false;
8765
8766 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator areaTargetSelectHookEnd = (*itr)->OnObjectAreaTargetSelect.end(), areaTargetSelectHookItr = (*itr)->OnObjectAreaTargetSelect.begin();
8767 for (; areaTargetSelectHookItr != areaTargetSelectHookEnd; ++areaTargetSelectHookItr)
8768 if (((*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8769 (!(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8770 return false;
8771 }
8772 return true;
8773}

References m_loadedScripts, and m_spellInfo.

Referenced by SelectEffectImplicitTargets().

◆ CheckSpellFocus()

SpellCastResult Spell::CheckSpellFocus ( )
7778{
7779 // check spell focus object
7781 {
7783 Cell cell(p);
7784
7785 GameObject* ok = nullptr;
7788
7790 Map& map = *m_caster->GetMap();
7791 cell.Visit(p, object_checker, map, *m_caster, m_caster->GetVisibilityRange());
7792
7793 if (!ok)
7795
7796 focusObject = ok; // game object found in range
7797 }
7798 return SPELL_CAST_OK;
7799}
@ SPELL_FAILED_REQUIRES_SPELL_FOCUS
Definition SharedDefines.h:1051
Definition GridNotifiers.h:657
Definition Map.h:156
void Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
Definition Map.h:706
uint32 RequiresSpellFocus
Definition SpellInfo.h:337
Definition TypeContainerVisitor.h:84
Definition TypeContainer.h:100
CellCoord ComputeCellCoord(float x, float y)
Definition GridDefines.h:193
Definition GridNotifiers.h:319
Definition Cell.h:45

References Acore::ComputeCellCoord(), focusObject, WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetVisibilityRange(), m_caster, m_spellInfo, SpellInfo::RequiresSpellFocus, SPELL_CAST_OK, SPELL_FAILED_REQUIRES_SPELL_FOCUS, and Cell::Visit().

Referenced by CheckCast().

◆ CheckSrc()

void Spell::CheckSrc ( )
inline
bool HasSrc() const
Definition Spell.h:166
void SetSrc(float x, float y, float z)
Definition Spell.cpp:367

References SpellCastTargets::HasSrc(), m_caster, m_targets, and SpellCastTargets::SetSrc().

◆ CleanupTargetList()

void Spell::CleanupTargetList ( )
2381{
2382 m_UniqueTargetInfo.clear();
2383 m_UniqueGOTargetInfo.clear();
2384 m_UniqueItemInfo.clear();
2385 m_delayMoment = 0;
2387}
uint64 m_delayTrajectory
Definition Spell.h:644

References m_delayMoment, m_delayTrajectory, m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

Referenced by spell_dk_raise_dead::CheckCast(), and Spell().

◆ Delayed()

void Spell::Delayed ( )
7802{
7803 if (!m_caster)// || !m_caster->IsPlayer())
7804 return;
7805
7806 //if (m_spellState == SPELL_STATE_DELAYED)
7807 // return; // spell is active and can't be time-backed
7808
7809 if (isDelayableNoMore()) // Spells may only be delayed twice
7810 return;
7811
7813 return;
7814
7815 // spells not loosing casting time (slam, dynamites, bombs..)
7816 //if (!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
7817 // return;
7818
7819 //check pushback reduce
7820 int32 delaytime = 500; // spellcasting delay is normally 500ms
7821 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7824 if (delayReduce >= 100)
7825 return;
7826
7827 AddPct(delaytime, -delayReduce);
7828
7829 if (m_timer + delaytime > m_casttime)
7830 {
7831 delaytime = m_casttime - m_timer;
7833 }
7834 else
7835 m_timer += delaytime;
7836
7837 LOG_DEBUG("spells", "Spell {} partially interrupted for ({}) ms at damage", m_spellInfo->Id, delaytime);
7838
7839 WorldPacket data(SMSG_SPELL_DELAYED, 8 + 4);
7840 data << m_caster->GetPackGUID();
7841 data << uint32(delaytime);
7842
7843 m_caster->SendMessageToSet(&data, true);
7844}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
@ SPELL_ATTR6_NO_PUSHBACK
Definition SharedDefines.h:619
@ SPELL_AURA_REDUCE_PUSHBACK
Definition SpellAuraDefines.h:212
@ SPELLMOD_NOT_LOSE_CASTING_TIME
Definition SpellDefines.h:85
T AddPct(T &base, U pct)
Definition Util.h:67
PackedGuid const & GetPackGUID() const
Definition Object.h:114
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition Player.cpp:9790
bool isDelayableNoMore()
Definition Spell.h:632
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:5965
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2091
Definition WorldPacket.h:26
@ SMSG_SPELL_DELAYED
Definition Opcodes.h:512

References AddPct(), Player::ApplySpellMod(), Object::GetPackGUID(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_timer, WorldObject::SendMessageToSet(), SMSG_SPELL_DELAYED, SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DelayedChannel()

void Spell::DelayedChannel ( )
7847{
7849 return;
7850
7851 if (isDelayableNoMore()) // Spells may only be delayed twice
7852 return;
7853
7855 return;
7856
7857 //check pushback reduce
7858 // should be affected by modifiers, not take the dbc duration.
7859 int32 duration = ((m_channeledDuration > 0) ? m_channeledDuration : m_spellInfo->GetDuration());
7860
7861 int32 delaytime = CalculatePct(duration, 25); // channeling delay is normally 25% of its time per hit
7862 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7865 if (delayReduce >= 100)
7866 return;
7867
7868 AddPct(delaytime, -delayReduce);
7869
7870 if (m_timer <= delaytime)
7871 {
7872 delaytime = m_timer;
7873 m_timer = 0;
7874 }
7875 else
7876 m_timer -= delaytime;
7877
7878 LOG_DEBUG("spells.aura", "Spell {} partially interrupted for {} ms, new duration: {} ms", m_spellInfo->Id, delaytime, m_timer);
7879
7880 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7881 if ((*ihit).missCondition == SPELL_MISS_NONE)
7882 if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
7883 unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
7884
7885 // partially interrupt persistent area auras
7887 dynObj->Delay(delaytime);
7888
7890}
T CalculatePct(T base, U pct)
Definition Util.h:61
Definition DynamicObject.h:35
uint32 getState() const
Definition Spell.h:485
DynamicObject * GetDynObject(uint32 spellId)
Definition Unit.cpp:6183

References AddPct(), Player::ApplySpellMod(), CalculatePct(), SpellInfo::GetDuration(), Unit::GetDynObject(), Object::GetGUID(), getState(), Unit::GetTotalAuraModifier(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_channeledDuration, m_originalCasterGUID, m_spellInfo, m_timer, m_UniqueTargetInfo, SendChannelUpdate(), SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DoAllEffectOnLaunchTarget()

void Spell::DoAllEffectOnLaunchTarget ( TargetInfo targetInfo,
float *  multiplier 
)
protected
8330{
8331 Unit* unit = nullptr;
8332 // In case spell hit target, do all effect on that target
8333 if (targetInfo.missCondition == SPELL_MISS_NONE)
8334 unit = m_caster->GetGUID() == targetInfo.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, targetInfo.targetGUID);
8335 // In case spell reflect from target, do all effect on caster (if hit)
8336 else if (targetInfo.missCondition == SPELL_MISS_REFLECT && targetInfo.reflectResult == SPELL_MISS_NONE)
8337 unit = m_caster;
8338 if (!unit)
8339 return;
8340
8341 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8342 {
8343 if (targetInfo.effectMask & (1 << i))
8344 {
8345 m_damage = 0;
8346 m_healing = 0;
8347
8348 HandleEffects(unit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH_TARGET);
8349
8350 if (m_damage > 0)
8351 {
8352 // Xinef: Area Auras, AoE Targetting spells AND Chain Target spells (cleave etc.)
8353 if (m_spellInfo->Effects[i].IsAreaAuraEffect() || m_spellInfo->Effects[i].IsTargetingArea() || (m_spellInfo->Effects[i].ChainTarget > 1 && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MAGIC))
8354 {
8357 if (m_caster->IsPlayer())
8358 {
8359 uint32 targetAmount = m_UniqueTargetInfo.size();
8360 if (targetAmount > 10)
8361 m_damage = m_damage * 10 / targetAmount;
8362 }
8363 }
8364 }
8365
8366 if (m_applyMultiplierMask & (1 << i))
8367 {
8369 m_damageMultipliers[i] *= multiplier[i];
8370 }
8371 targetInfo.damage += m_damage;
8372 }
8373 }
8374
8375 // xinef: totem's inherit owner crit chance and dancing rune weapon
8376 Unit* caster = m_caster;
8377 if (m_caster->IsTotem() || m_caster->GetEntry() == 27893)
8378 {
8379 if (Unit* owner = m_caster->GetOwner())
8380 caster = owner;
8381 }
8382 else if (m_originalCaster)
8383 caster = m_originalCaster;
8384
8385 float critChance = caster->SpellDoneCritChance(unit, m_spellInfo, m_spellSchoolMask, m_attackType, false);
8386 critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false);
8387 targetInfo.crit = roll_chance_f(std::max(0.0f, critChance));
8388}
bool roll_chance_f(float chance)
Definition Random.h:54
@ SPELL_ATTR7_TREAT_AS_NPC_AOE
Definition SharedDefines.h:667
uint32 SchoolMask
Definition SpellInfo.h:392
float SpellTakenCritChance(Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:12114
float SpellDoneCritChance(Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:12039
int32 CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, bool npcCaster) const
Definition Unit.cpp:20446

References Unit::CalculateAOEDamageReduction(), TargetInfo::crit, TargetInfo::damage, SpellInfo::DmgClass, TargetInfo::effectMask, SpellInfo::Effects, Object::GetEntry(), Object::GetGUID(), Unit::GetOwner(), GetSpellInfo(), ObjectAccessor::GetUnit(), HandleEffects(), SpellInfo::HasAttribute(), Unit::IsControlledByPlayer(), Object::IsPlayer(), Unit::IsTotem(), m_applyMultiplierMask, m_attackType, m_caster, m_damage, m_damageMultipliers, m_healing, m_originalCaster, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::reflectResult, roll_chance_f(), SpellInfo::SchoolMask, SPELL_ATTR7_TREAT_AS_NPC_AOE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_MISS_NONE, SPELL_MISS_REFLECT, Unit::SpellDoneCritChance(), Unit::SpellTakenCritChance(), and TargetInfo::targetGUID.

Referenced by HandleLaunchPhase().

◆ DoAllEffectOnTarget() [1/3]

void Spell::DoAllEffectOnTarget ( GOTargetInfo target)
protected
3351{
3352 if (target->processed) // Check target
3353 return;
3354 target->processed = true; // Target checked in apply effects procedure
3355
3356 uint32 effectMask = target->effectMask;
3357 if (!effectMask)
3358 return;
3359
3360 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
3361 if (!go)
3362 return;
3363
3366
3367 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3368 if (effectMask & (1 << effectNumber))
3369 HandleEffects(nullptr, nullptr, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3370
3371 // xinef: inform ai about spellhit
3373
3375
3377}
virtual void SpellHit(Unit *, SpellInfo const *)
Definition GameObjectAI.h:66
GameObjectAI * AI() const
Definition GameObject.h:305
void CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
Definition Spell.cpp:8671
void CallScriptOnHitHandlers()
Definition Spell.cpp:8684
void CallScriptAfterHitHandlers()
Definition Spell.cpp:8697

References GameObject::AI(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::GOTargetInfo::effectMask, Map::GetGameObject(), WorldObject::GetMap(), HandleEffects(), m_caster, m_spellInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), Spell::GOTargetInfo::processed, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_MISS_NONE, GameObjectAI::SpellHit(), and Spell::GOTargetInfo::targetGUID.

◆ DoAllEffectOnTarget() [2/3]

void Spell::DoAllEffectOnTarget ( ItemTargetInfo target)
protected
3380{
3381 uint32 effectMask = target->effectMask;
3382 if (!target->item || !effectMask)
3383 return;
3384
3387
3388 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3389 if (effectMask & (1 << effectNumber))
3390 HandleEffects(nullptr, target->item, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3391
3393
3395}

References CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::ItemTargetInfo::effectMask, HandleEffects(), Spell::ItemTargetInfo::item, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), SPELL_EFFECT_HANDLE_HIT_TARGET, and SPELL_MISS_NONE.

◆ DoAllEffectOnTarget() [3/3]

void Spell::DoAllEffectOnTarget ( TargetInfo target)
protected
Todo:
: check how broad this rule should be
2619{
2620 if (!target || target->processed)
2621 return;
2622
2623 target->processed = true; // Target checked in apply effects procedure
2624
2625 // Get mask of effects for target
2626 uint8 mask = target->effectMask;
2627
2628 Unit* effectUnit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2629 if (!effectUnit && !target->targetGUID.IsPlayer()) // only players may be targeted across maps
2630 return;
2631
2632 if (!effectUnit || m_spellInfo->Id == 45927)
2633 {
2634 uint8 farMask = 0;
2635 // create far target mask
2636 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2637 if (m_spellInfo->Effects[i].IsFarUnitTargetEffect())
2638 if ((1 << i) & mask)
2639 farMask |= (1 << i);
2640
2641 if (!farMask)
2642 return;
2643 // find unit in world
2644 // Xinef: FindUnit Access without Map check!!! Intended
2645 effectUnit = ObjectAccessor::FindPlayer(target->targetGUID);
2646 if (!effectUnit)
2647 return;
2648
2649 // do far effects on the unit
2650 // can't use default call because of threading, do stuff as fast as possible
2651 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2652 if (farMask & (1 << i))
2653 HandleEffects(effectUnit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_HIT_TARGET);
2654 return;
2655 }
2656
2657 if (effectUnit->IsAlive() != target->alive)
2658 return;
2659
2660 // Xinef: absorb delayed projectiles for 500ms
2662 (GameTime::GetGameTimeMS().count() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && GameTime::GetGameTimeMS().count() < (effectUnit->m_lastSanctuaryTime + 500) &&
2663 effectUnit->FindMap() && !effectUnit->FindMap()->IsDungeon()
2664 )
2665 return; // No missinfo in that case
2666
2667 // Get original caster (if exist) and calculate damage/healing from him data
2669
2670 // Skip if m_originalCaster not avaiable
2671 if (!caster)
2672 return;
2673
2674 SpellMissInfo missInfo = target->missCondition;
2675
2676 // Need init unitTarget by default unit (can changed in code on reflect)
2677 // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
2678 unitTarget = effectUnit;
2679
2680 // Reset damage/healing counter
2681 m_damage = target->damage;
2682 m_healing = -target->damage;
2683
2684 m_spellAura = nullptr; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
2685
2688
2689 //Spells with this flag cannot trigger if effect is casted on self
2691 bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
2692 Unit* spellHitTarget = nullptr;
2693
2694 if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
2695 spellHitTarget = unitTarget;
2696 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
2697 {
2698 missInfo = target->reflectResult;
2699 if (missInfo == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
2700 {
2701 spellHitTarget = m_caster;
2703 if (m_caster->IsCreature())
2705 }
2706 }
2707
2708 if (spellHitTarget)
2709 {
2710 SpellMissInfo missInfo2 = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
2711 if (missInfo2 != SPELL_MISS_NONE)
2712 {
2713 if (missInfo2 != SPELL_MISS_MISS)
2714 m_caster->SendSpellMiss(spellHitTarget, m_spellInfo->Id, missInfo2);
2715 m_damage = 0;
2716 spellHitTarget = nullptr;
2717
2718 // Xinef: if missInfo2 is MISS_EVADE, override base missinfo data
2719 if (missInfo2 == SPELL_MISS_EVADE)
2720 missInfo = SPELL_MISS_EVADE;
2721 }
2722 }
2723
2724 // Do not take combo points on dodge and miss
2725 if (missInfo != SPELL_MISS_NONE && m_needComboPoints && m_targets.GetUnitTargetGUID() == target->targetGUID)
2726 {
2727 m_needComboPoints = false;
2728 // Restore spell mods for a miss/dodge/parry Cold Blood
2730 if (m_caster->IsPlayer() && (missInfo == SPELL_MISS_MISS || missInfo == SPELL_MISS_DODGE || missInfo == SPELL_MISS_PARRY))
2731 m_caster->ToPlayer()->RestoreSpellMods(this, 14177);
2732 }
2733
2734 // Fill base trigger info
2735 uint32 procAttacker = m_procAttacker;
2736 uint32 procVictim = m_procVictim;
2737 uint32 procEx = m_procEx;
2738
2739 // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
2740 if (canEffectTrigger && !procAttacker && !procVictim)
2741 {
2742 bool positive = true;
2743 if (m_damage > 0)
2744 positive = false;
2745 else if (!m_healing)
2746 {
2747 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2748 // If at least one effect negative spell is negative hit
2749 // Xinef: if missInfo is immune state check all effects to properly determine positiveness of spell
2750 if ((missInfo == SPELL_MISS_IMMUNE2 || (mask & (1 << i))) && !m_spellInfo->IsPositiveEffect(i))
2751 {
2752 positive = false;
2753 break;
2754 }
2755 }
2756 switch (m_spellInfo->DmgClass)
2757 {
2759 if (positive)
2760 {
2763 }
2764 else
2765 {
2768 }
2769 break;
2771 if (positive)
2772 {
2775 }
2776 else
2777 {
2780 }
2781 break;
2782 }
2783 }
2785
2786 // All calculated do it!
2787 // Do healing and triggers
2788 if (m_healing > 0)
2789 {
2790 bool crit = target->crit;
2791 uint32 addhealth = m_healing;
2792
2793 if (crit)
2794 {
2795 procEx |= PROC_EX_CRITICAL_HIT;
2796 addhealth = Unit::SpellCriticalHealingBonus(caster, m_spellInfo, addhealth, nullptr);
2797 }
2798 else
2799 procEx |= PROC_EX_NORMAL_HIT;
2800
2801 HealInfo healInfo(caster, unitTarget, addhealth, m_spellInfo, m_spellInfo->GetSchoolMask());
2802
2803 // Xinef: override with forced crit, only visual result
2804 if (GetSpellValue()->ForcedCritResult)
2805 {
2806 crit = true;
2807 procEx |= PROC_EX_CRITICAL_HIT;
2808 }
2809
2810 int32 gain = caster->HealBySpell(healInfo, crit);
2811 unitTarget->getHostileRefMgr().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
2812 m_healing = gain;
2813
2814 // Xinef: if heal acutally healed something, add no overheal flag
2815 if (m_healing)
2816 procEx |= PROC_EX_NO_OVERHEAL;
2817
2818 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2819 if (canEffectTrigger)
2820 Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2821 m_triggeredByAuraSpell.effectIndex, this, nullptr, &healInfo);
2822 }
2823 // Do damage and triggers
2824 else if (m_damage > 0)
2825 {
2827
2828 // Fill base damage struct (unitTarget - is real spell target)
2830
2831 // Add bonuses and fill damageInfo struct
2832 // Dancing Rune Weapon...
2833 if (m_caster->GetEntry() == 27893)
2834 {
2835 if (Unit* owner = m_caster->GetOwner())
2836 owner->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2837 }
2838 else
2839 caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2840
2841 // xinef: override miss info after absorb / block calculations
2842 if (missInfo == SPELL_MISS_NONE && damageInfo.damage == 0)
2843 {
2844 //if (damageInfo.absorb > 0)
2845 // missInfo = SPELL_MISS_ABSORB;
2846 if (damageInfo.blocked)
2847 missInfo = SPELL_MISS_BLOCK;
2848 }
2849
2850 // Xinef: override with forced crit, only visual result
2851 if (GetSpellValue()->ForcedCritResult)
2852 {
2853 damageInfo.HitInfo |= SPELL_HIT_TYPE_CRIT;
2854 }
2855
2856 Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
2857
2858 // xinef: health leech handling
2860 {
2861 uint8 effIndex = EFFECT_0;
2862 for (; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2863 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_HEALTH_LEECH)
2864 break;
2865
2866 float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
2867
2868 // get max possible damage, don't count overkill for heal
2869 uint32 healthGain = uint32(-unitTarget->GetHealthGain(-int32(damageInfo.damage)) * healMultiplier);
2870
2871 if (m_caster->IsAlive())
2872 {
2873 healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL, effIndex);
2874 healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
2875
2876 HealInfo healInfo(m_caster, m_caster, healthGain, m_spellInfo, m_spellInfo->GetSchoolMask());
2877 m_caster->HealBySpell(healInfo);
2878 }
2879 }
2880
2881 // Send log damage message to client
2882 caster->SendSpellNonMeleeDamageLog(&damageInfo);
2883 // Xinef: send info to target about reflect
2884 if (reflectedSpell)
2885 effectUnit->SendSpellNonMeleeReflectLog(&damageInfo, effectUnit);
2886
2887 procEx |= createProcExtendMask(&damageInfo, missInfo);
2888 procVictim |= PROC_FLAG_TAKEN_DAMAGE;
2889
2890 caster->DealSpellDamage(&damageInfo, true, this);
2891
2892 // do procs after damage, eg healing effects
2893 // no need to check if target is alive, done in procdamageandspell
2894
2895 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2896 if (canEffectTrigger)
2897 {
2898 DamageInfo dmgInfo(damageInfo, SPELL_DIRECT_DAMAGE);
2899 Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2900 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2901
2904 caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
2905 }
2906
2907 m_damage = damageInfo.damage;
2908 }
2909 // Passive spell hits/misses or active spells only misses (only triggers)
2910 else
2911 {
2912 // Fill base damage struct (unitTarget - is real spell target)
2914 procEx |= createProcExtendMask(&damageInfo, missInfo);
2915 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2916 if (canEffectTrigger)
2917 {
2918 DamageInfo dmgInfo(damageInfo, NODAMAGE);
2919 Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2920 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2921
2922 // Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
2923 // Xinef: ofc count only spells that HIT the target, little hack used to fool the system
2927 }
2928
2929 // Failed Pickpocket, reveal rogue
2931 {
2935 }
2936 }
2937
2938 if (m_caster)
2939 {
2941 {
2944
2945 // Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
2946 if (effectUnit->IsInCombatWith(m_caster))
2947 {
2948 if (Creature* creature = effectUnit->ToCreature())
2949 {
2950 if (!creature->hasLootRecipient() && m_caster->IsPlayer())
2951 {
2952 creature->SetLootRecipient(m_caster);
2953 }
2954 }
2955 }
2956
2957 // Unsure if there are more spells that are not supposed to stop enemy from
2958 // regenerating HP from food, so for now it stays as an ID.
2959 const uint32 SPELL_PREMEDITATION = 14183;
2960 if (m_spellInfo->Id != SPELL_PREMEDITATION)
2961 {
2962 if (!effectUnit->IsStandState())
2963 {
2965 }
2966 }
2967 }
2968 }
2969
2970 if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() &&
2972 {
2973 m_caster->SetInCombatWith(effectUnit);
2974 }
2975
2976 // Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
2978 caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
2979
2980 if (spellHitTarget)
2981 {
2982 //AI functions
2983 if (spellHitTarget->IsCreature())
2984 {
2985 if (spellHitTarget->ToCreature()->IsAIEnabled)
2986 spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo);
2987 }
2988
2990 m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
2991
2992 // Needs to be called after dealing damage/healing to not remove breaking on damage auras
2993 DoTriggersOnSpellHit(spellHitTarget, mask);
2994
2995 // if target is fallged for pvp also flag caster if a player
2996 // xinef: do not flag spells with aura bind sight (no special attribute)
2997 if (effectUnit->IsPvP() && effectUnit != m_caster && effectUnit->GetOwnerGUID() != m_caster->GetGUID() &&
2999 {
3000 m_caster->ToPlayer()->UpdatePvP(true);
3001 }
3002
3004 }
3005}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:787
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:429
@ SPELL_ATTR3_SUPPRESS_CASTER_PROCS
Definition SharedDefines.h:509
@ SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT
Definition SharedDefines.h:402
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1536
SpellMissInfo
Definition SharedDefines.h:1518
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1522
@ SPELL_MISS_IMMUNE2
Definition SharedDefines.h:1527
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1521
@ SPELL_MISS_MISS
Definition SharedDefines.h:1520
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1524
@ SPELL_ATTR4_SUPPRESS_WEAPON_PROCS
Definition SharedDefines.h:553
@ AURA_INTERRUPT_FLAG_TALK
Definition SpellDefines.h:53
@ SPELL_ATTR0_CU_NO_PVP_FLAG
Definition SpellInfo.h:183
@ SPELL_ATTR0_CU_PICKPOCKET
Definition SpellInfo.h:186
@ PROC_EX_NO_OVERHEAL
Definition SpellMgr.h:213
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:132
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:126
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:129
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:123
static const uint32 SPELL_INTERRUPT_NONPLAYER
Definition Spell.h:270
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
Definition Unit.cpp:16046
@ NODAMAGE
Definition Unit.h:252
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:249
@ HEAL
Definition Unit.h:251
virtual void SpellHitTarget(Unit *, SpellInfo const *)
Definition CreatureAI.h:147
virtual void SpellHit(Unit *, SpellInfo const *)
Definition CreatureAI.h:144
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3823
CreatureAI * AI() const
Definition Creature.h:141
Definition Unit.h:330
Definition Unit.h:373
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9996
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7242
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1530
ObjectGuid GetUnitTargetGUID() const
Definition Spell.cpp:216
uint32 AttributesEx3
Definition SpellInfo.h:327
bool IsAuraEffectEqual(SpellInfo const *otherSpellInfo) const
Definition SpellInfo.cpp:1698
bool IsTargetingArea() const
Definition SpellInfo.cpp:1025
bool IsPositiveEffect(uint8 effIndex) const
Definition SpellInfo.cpp:1242
bool CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
Definition Spell.cpp:8775
SpellValue const * GetSpellValue()
Definition Spell.h:587
SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool scaleAura)
Definition Spell.cpp:3007
void DoTriggersOnSpellHit(Unit *unit, uint8 effMask)
Definition Spell.cpp:3273
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
uint32 m_lastSanctuaryTime
Definition Unit.h:2006
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
Definition Unit.cpp:1449
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6500
void SendSpellNonMeleeReflectLog(SpellNonMeleeDamage *log, Unit *attacker)
Definition Unit.cpp:6333
bool CanProc()
Definition Unit.h:1483
bool IsPvP() const
Definition Unit.h:990
uint32 SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:12497
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:13626
int32 HealBySpell(HealInfo &healInfo, bool critical=false)
Definition Unit.cpp:11289
bool IsStandState() const
Definition Unit.cpp:16772
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:21088
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:916
int32 GetHealthGain(int32 dVal)
Definition Unit.cpp:14175
static uint32 SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:12366
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6365
bool IsAIEnabled
Definition Unit.h:2012
void SetLastDamagedTargetGuid(ObjectGuid const &guid)
Definition Unit.h:925
uint32 SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:12615
void SetStandState(uint8 state)
Definition Unit.cpp:16778
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5213
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:800
void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
Definition Unit.cpp:1306
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition Unit.h:489

References SpellNonMeleeDamage::absorb, Creature::AI(), TargetInfo::alive, UnitAI::AttackStart(), SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_TALK, SpellNonMeleeDamage::blocked, Unit::CalculateSpellDamageTaken(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), CanExecuteTriggersOnHit(), Unit::CanProc(), Player::CastItemCombatSpell(), Unit::CastSpell(), Unit::CombatStart(), createProcExtendMask(), TargetInfo::crit, SpellNonMeleeDamage::damage, TargetInfo::damage, Unit::DealDamageMods(), Unit::DealSpellDamage(), SpellInfo::DmgClass, DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EFFECT_0, TriggeredByAuraSpellData::effectIndex, TargetInfo::effectMask, SpellInfo::Effects, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetHealthGain(), Unit::getHostileRefMgr(), Unit::GetOwner(), Unit::GetOwnerGUID(), SpellInfo::GetSchoolMask(), GetSpellValue(), getState(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTargetGUID(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HEAL, Unit::HealBySpell(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Unit::IsAIEnabled, Unit::IsAlive(), SpellInfo::IsAuraEffectEqual(), Object::IsCreature(), Map::IsDungeon(), Unit::IsFriendlyTo(), Unit::IsInCombat(), Unit::IsInCombatWith(), Object::IsPlayer(), ObjectGuid::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsPvP(), Unit::IsStandState(), SpellInfo::IsTargetingArea(), Creature::LowerPlayerDamageReq(), m_attackType, m_caster, m_damage, m_healing, Unit::m_lastSanctuaryTime, m_needComboPoints, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_spellAura, m_spellInfo, m_spellSchoolMask, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, TargetInfo::missCondition, NODAMAGE, PrepareScriptHitHandlers(), PROC_EX_CRITICAL_HIT, PROC_EX_NO_OVERHEAL, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, Unit::ProcDamageAndSpell(), TargetInfo::processed, TargetInfo::reflectResult, Unit::RemoveAurasWithInterruptFlags(), Player::RestoreSpellMods(), TargetInfo::scaleAura, Unit::SendSpellMiss(), Unit::SendSpellNonMeleeDamageLog(), Unit::SendSpellNonMeleeReflectLog(), Unit::SetInCombatWith(), Unit::SetLastDamagedTargetGuid(), Unit::SetStandState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR0_CU_PICKPOCKET, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_CASTER_PROCS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR4_SUPPRESS_WEAPON_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HEALTH_LEECH, SPELL_HIT_TYPE_CRIT, SPELL_INTERRUPT_NONPLAYER, SPELL_MISS_BLOCK, SPELL_MISS_DODGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE2, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, SPELL_MISS_RESIST, SPELL_STATE_DELAYED, Unit::SpellCriticalHealingBonus(), Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), CreatureAI::SpellHit(), CreatureAI::SpellHitTarget(), TriggeredByAuraSpellData::spellInfo, SpellNonMeleeDamage::target, TargetInfo::targetGUID, HostileRefMgr::threatAssist(), TargetInfo::timeDelay, Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, unitTarget, and Player::UpdatePvP().

Referenced by _handle_immediate_phase(), handle_delayed(), and handle_immediate().

◆ DoCreateItem()

void Spell::DoCreateItem ( uint8  effIndex,
uint32  itemId 
)
1648{
1649 if (!unitTarget)
1650 return;
1651
1652 Player* player = unitTarget->ToPlayer();
1653 if (!player)
1654 {
1655 return;
1656 }
1657
1658 uint32 newitemid = itemId;
1659
1660 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
1661 if (!pProto)
1662 {
1663 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1664 return;
1665 }
1666
1667 uint32 addNumber = damage;
1668
1669 // bg reward have some special in code work
1670 bool SelfCast = true;
1671 switch (m_spellInfo->Id)
1672 {
1677 case SPELL_WS_MARK_TIE:
1680 SelfCast = true;
1681 break;
1683 if (player->HasAura(55629 /*SPELL_LIEUTENANT*/))
1684 addNumber = 3;
1685 else if (player->HasAura(33280 /*SPELL_CORPORAL*/))
1686 addNumber = 2;
1687 else
1688 addNumber = 1;
1689 SelfCast = true;
1690 break;
1691 }
1692
1693 if (addNumber < 1)
1694 addNumber = 1;
1695 if (addNumber > pProto->GetMaxStackSize())
1696 addNumber = pProto->GetMaxStackSize();
1697
1698 /* == gem perfection handling == */
1699
1700 // the chance of getting a perfect result
1701 float perfectCreateChance = 0.0f;
1702
1703 // the resulting perfect item if successful
1704 uint32 perfectItemType = itemId;
1705
1706 // get perfection capability and chance
1707 if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
1708 if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
1709 newitemid = perfectItemType; // the perfect item replaces the regular one
1710
1711 /* == gem perfection handling over == */
1712
1713 /* == profession specialization handling == */
1714
1715 // init items_count to 1, since 1 item will be created regardless of specialization
1716 int32 itemsCount = 1;
1717 float additionalCreateChance = 0.0f;
1718 int32 additionalMaxNum = 0;
1719 // get the chance and maximum number for creating extra items
1720 if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
1721 {
1722 // roll with this chance till we roll not to create or we create the max num
1723 while (roll_chance_f(additionalCreateChance) && itemsCount <= additionalMaxNum)
1724 ++itemsCount;
1725 }
1726
1727 // really will be created more items
1728 addNumber *= itemsCount;
1729
1730 /* == profession specialization handling over == */
1731
1732 // can the player store the new item?
1733 ItemPosCountVec dest;
1734 uint32 no_space = 0;
1735 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, addNumber, &no_space);
1736 if (msg != EQUIP_ERR_OK)
1737 {
1738 // convert to possible store amount
1740 addNumber -= no_space;
1741 else
1742 {
1743 // if not created by another reason from full inventory or unique items amount limitation
1744 player->SendEquipError(msg, nullptr, nullptr, newitemid);
1745 return;
1746 }
1747 }
1748
1749 if (addNumber)
1750 {
1751 // create the new item and store it
1752 Item* pItem = player->StoreNewItem(dest, newitemid, true);
1753
1754 // was it successful? return error if not
1755 if (!pItem)
1756 {
1757 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1758 return;
1759 }
1760
1761 // set the "Crafted by ..." property of the item
1762 if (pItem->GetTemplate()->HasSignature())
1763 pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID());
1764
1765 // send info to the client
1766 player->SendNewItem(pItem, addNumber, true, SelfCast);
1767
1768 sScriptMgr->OnPlayerCreateItem(player, pItem, addNumber);
1769
1770 // we succeeded in creating at least one item, so a levelup is possible
1771 if (SelfCast)
1773 }
1774}
@ SPELL_WS_MARK_WINNER
Definition Battleground.h:107
@ SPELL_AV_MARK_LOSER
Definition Battleground.h:111
@ SPELL_WS_MARK_TIE
Definition Battleground.h:108
@ SPELL_WS_MARK_LOSER
Definition Battleground.h:106
@ SPELL_AB_MARK_LOSER
Definition Battleground.h:109
@ SPELL_WG_MARK_WINNER
Definition Battleground.h:115
@ SPELL_AB_MARK_WINNER
Definition Battleground.h:110
@ SPELL_AV_MARK_WINNER
Definition Battleground.h:112
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
bool canCreateExtraItems(Player *player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry)
Definition SkillExtraItems.cpp:226
bool CanCreatePerfectItem(Player *player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
Definition SkillExtraItems.cpp:202
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:723
bool UpdateCraftSkill(uint32 spellid)
Definition PlayerUpdates.cpp:824
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4750
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition PlayerStorage.cpp:2524
bool HasSignature() const
Definition ItemTemplate.h:698

References canCreateExtraItems(), CanCreatePerfectItem(), Player::CanStoreNewItem(), damage, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::HasAura(), ItemTemplate::HasSignature(), SpellInfo::Id, ITEM_FIELD_CREATOR, m_spellInfo, NULL_BAG, NULL_SLOT, roll_chance_f(), Player::SendEquipError(), Player::SendNewItem(), Object::SetGuidValue(), sObjectMgr, SPELL_AB_MARK_LOSER, SPELL_AB_MARK_WINNER, SPELL_AV_MARK_LOSER, SPELL_AV_MARK_WINNER, SPELL_WG_MARK_WINNER, SPELL_WS_MARK_LOSER, SPELL_WS_MARK_TIE, SPELL_WS_MARK_WINNER, sScriptMgr, Player::StoreNewItem(), Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

Referenced by SpellScript::CreateItem(), EffectCreateItem(), EffectCreateItem2(), and EffectEnchantItemPerm().

◆ DoSpellHitOnUnit()

SpellMissInfo Spell::DoSpellHitOnUnit ( Unit unit,
uint32  effectMask,
bool  scaleAura 
)
protected
Todo:
: this cause soul transfer bugged
3008{
3009 if (!unit || !effectMask)
3010 return SPELL_MISS_EVADE;
3011
3012 // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
3013 if (m_spellInfo->Speed && ((m_damage > 0 && unit->IsImmunedToDamage(this)) || unit->IsImmunedToSchool(this) || unit->IsImmunedToSpell(m_spellInfo, this)))
3014 {
3015 return SPELL_MISS_IMMUNE;
3016 }
3017
3018 // disable effects to which unit is immune
3019 SpellMissInfo returnVal = SPELL_MISS_IMMUNE;
3020 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3021 {
3022 if (effectMask & (1 << effectNumber))
3023 {
3024 if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
3025 effectMask &= ~(1 << effectNumber);
3026 // Xinef: Buggs out polymorph
3027 // Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice?
3028 // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont?
3029 /*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
3030 {
3031 int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
3032 debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
3033
3034 if (debuff_resist_chance > 0)
3035 if (irand(0,10000) <= (debuff_resist_chance * 100))
3036 {
3037 effectMask &= ~(1 << effectNumber);
3038 returnVal = SPELL_MISS_RESIST;
3039 }
3040 }*/
3041 }
3042 }
3043 if (!effectMask)
3044 return returnVal;
3045
3046 if (unit->IsPlayer())
3047 {
3051 }
3052
3053 if (m_caster->IsPlayer())
3054 {
3057 }
3058
3059 if (m_caster != unit)
3060 {
3061 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
3062 // Xinef: Also check evade state
3063 if (m_spellInfo->Speed > 0.0f)
3064 {
3065 if (unit->IsCreature() && unit->ToCreature()->IsInEvadeMode())
3066 return SPELL_MISS_EVADE;
3067
3069 return SPELL_MISS_EVADE;
3070 }
3071
3072 if (m_caster->_IsValidAttackTarget(unit, m_spellInfo) && /*Intervene Trigger*/ m_spellInfo->Id != 59667)
3073 {
3075 }
3076 else if (m_caster->IsFriendlyTo(unit))
3077 {
3078 // for delayed spells ignore negative spells (after duel end) for friendly targets
3080 if (!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
3081 return SPELL_MISS_EVADE;
3082
3083 // assisting case, healing and resurrection
3085 {
3088 m_caster->ToPlayer()->UpdatePvP(true);
3089 }
3090
3091 // xinef: triggered spells should not prolong combat
3093 {
3094 m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
3095 unit->getHostileRefMgr().threatAssist(m_caster, 0.0f);
3096 }
3097 }
3098 }
3099
3100 uint8 aura_effmask = 0;
3101 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3102 if (effectMask & (1 << i) && m_spellInfo->Effects[i].IsUnitOwnedAuraEffect())
3103 aura_effmask |= 1 << i;
3104
3105 Unit* originalCaster = GetOriginalCaster();
3106 if (!originalCaster)
3107 originalCaster = m_caster;
3108
3109 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
3110 // Xinef: Do not increase diminishing level for self cast
3112 // xinef: do not increase diminish level for bosses (eg. Void Reaver silence is never diminished)
3113 if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasReflectSpellsAura())) || (aura_effmask && m_diminishGroup && unit != m_caster && (!m_caster->IsCreature() || !m_caster->ToCreature()->isWorldBoss())))
3114 {
3117
3118 uint32 flagsExtra = unit->IsCreature() ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
3119
3120 // Increase Diminishing on unit, current informations for actually casts will use values above
3121 if ((type == DRTYPE_PLAYER && (unit->IsCharmedOwnedByPlayerOrPlayer() || flagsExtra & CREATURE_FLAG_EXTRA_ALL_DIMINISH ||
3123 {
3124 // Do not apply diminish return if caster is NPC
3126 {
3128 }
3129 }
3130 }
3131
3133 {
3135 }
3136
3137 if (aura_effmask)
3138 {
3139 // Select rank for aura with level requirements only in specific cases
3140 // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
3141 SpellInfo const* aurSpellInfo = m_spellInfo;
3142 int32 basePoints[3];
3143 if (scaleAura)
3144 {
3146 ASSERT(aurSpellInfo);
3147 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3148 {
3149 basePoints[i] = aurSpellInfo->Effects[i].BasePoints;
3150 if (m_spellInfo->Effects[i].Effect != aurSpellInfo->Effects[i].Effect)
3151 {
3152 aurSpellInfo = m_spellInfo;
3153 break;
3154 }
3155 }
3156 }
3157
3158 if (m_originalCaster)
3159 {
3160 bool refresh = false;
3162 m_spellAura = Aura::TryRefreshStackOrCreate(aurSpellInfo, effectMask, unit, m_originalCaster,
3163 (aurSpellInfo == m_spellInfo) ? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem, ObjectGuid::Empty, &refresh, refreshPeriodic);
3164
3165 // xinef: if aura was not refreshed, add proc ex
3166 if (!refresh)
3168
3169 if (m_spellAura)
3170 {
3171 // Prevent aura application if target is banished and immuned
3174 {
3176 return SPELL_MISS_IMMUNE;
3177 }
3178
3179 // Set aura stack amount to desired value
3181 {
3182 if (!refresh)
3184 else
3186 }
3187
3188 // Now Reduce spell duration using data received at spell hit
3189 int32 duration = m_spellAura->GetMaxDuration();
3190 int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup, aurSpellInfo);
3191
3192 // Xinef: if unit == caster - test versus original unit if available
3193 float diminishMod = 1.0f;
3194 if (unit == m_caster && m_targets.GetUnitTarget())
3196 else
3197 diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);
3198
3199 // unit is immune to aura if it was diminished to 0 duration
3200 if (diminishMod == 0.0f)
3201 {
3204 return SPELL_MISS_IMMUNE;
3205 bool found = false;
3206 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3207 if (effectMask & (1 << i) && m_spellInfo->Effects[i].Effect != SPELL_EFFECT_APPLY_AURA)
3208 found = true;
3209 if (!found)
3210 return SPELL_MISS_IMMUNE;
3211 }
3212 else
3213 {
3214 ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
3215
3216 bool positive = m_spellAura->GetSpellInfo()->IsPositive();
3218 positive = aurApp->IsPositive();
3219
3220 duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
3221
3222 // xinef: haste affects duration of those spells twice
3225
3226 if (m_spellValue->AuraDuration != 0)
3227 {
3228 if (m_spellAura->GetMaxDuration() != -1)
3229 {
3231 }
3232
3234 }
3235 else if (duration != m_spellAura->GetMaxDuration())
3236 {
3237 m_spellAura->SetMaxDuration(duration);
3238 m_spellAura->SetDuration(duration);
3239 }
3240
3241 // xinef: apply relic cooldown, imo best place to add this
3244
3247 }
3248 }
3249 }
3250 }
3251
3252 int8 sanct_effect = -1;
3253
3254 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3255 {
3256 // handle sanctuary effects after aura apply!
3257 if (m_spellInfo->Effects[effectNumber].Effect == SPELL_EFFECT_SANCTUARY)
3258 {
3259 sanct_effect = effectNumber;
3260 continue;
3261 }
3262
3263 if (effectMask & (1 << effectNumber))
3264 HandleEffects(unit, nullptr, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3265 }
3266
3267 if (sanct_effect >= 0 && (effectMask & (1 << sanct_effect)))
3268 HandleEffects(unit, nullptr, nullptr, sanct_effect, SPELL_EFFECT_HANDLE_HIT_TARGET);
3269
3270 return SPELL_MISS_NONE;
3271}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER
Definition DBCEnums.h:112
@ ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET
Definition DBCEnums.h:113
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3276
@ SPELL_EFFECT_SANCTUARY
Definition SharedDefines.h:857
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:580
DiminishingReturnsType
Definition SharedDefines.h:3249
@ DRTYPE_PLAYER
Definition SharedDefines.h:3251
@ DRTYPE_ALL
Definition SharedDefines.h:3252
@ SPELL_AURA_PERIODIC_HASTE
Definition SpellAuraDefines.h:379
@ SPELL_AURA_MOD_STEALTH
Definition SpellAuraDefines.h:79
@ AURA_INTERRUPT_FLAG_HITBYSPELL
Definition SpellDefines.h:43
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
@ SPELL_ATTR0_CU_DONT_BREAK_STEALTH
Definition SpellInfo.h:182
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const *spellproto)
Definition SpellMgr.cpp:275
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const *spellproto, bool triggered)
Definition SpellMgr.cpp:58
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:245
@ PROC_EX_NO_AURA_REFRESH
Definition SpellMgr.h:214
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_STATE_ISOLATED
Definition UnitDefines.h:183
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
Definition SpellAuras.h:37
int32 GetMaxDuration() const
Definition SpellAuras.h:129
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:995
void SetTriggeredByAuraSpellInfo(SpellInfo const *triggeredByAuraSpellInfo)
Definition SpellAuras.cpp:2747
void _RegisterForTargets()
Definition SpellAuras.h:121
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:1021
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:326
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:868
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:183
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
bool isWorldBoss() const
Definition Creature.h:121
bool IsInEvadeMode() const
Definition Creature.h:135
float GetFloatValue(uint16 index) const
Definition Object.cpp:317
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition SpellInfo.cpp:2526
Unit * GetOriginalCaster() const
Definition Spell.h:578
Definition SpellAuras.h:279
bool HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const
Definition Unit.cpp:5793
DiminishingLevels GetDiminishing(DiminishingGroup group)
Definition Unit.cpp:15059
void IncrDiminishing(DiminishingGroup group)
Definition Unit.cpp:15085
uint32 GetCombatTimer() const
Definition Unit.h:903
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12877
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:17300
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
float ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
Definition Unit.cpp:15099
int32 ModSpellDuration(SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
Definition Unit.cpp:14925
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1271
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:13784
bool HasReflectSpellsAura() const
Definition Unit.h:1730
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1243
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12792
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:12961
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12946
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10277
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:13929
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1229
uint32 flags_extra
Definition CreatureData.h:246
int32 AuraDuration
Definition Spell.h:219
uint8 AuraStackAmount
Definition Spell.h:218

References Unit::_IsValidAttackTarget(), Aura::_RegisterForTargets(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, Unit::AddSpellCooldown(), Unit::ApplyDiminishingToDuration(), ASSERT, AURA_INTERRUPT_FLAG_HITBYSPELL, SpellValue::AuraDuration, SpellValue::AuraStackAmount, CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, CreatureTemplate::flags_extra, Aura::GetApplicationOfTarget(), SpellInfo::GetAuraRankForLevel(), Unit::GetCharmerOrOwnerGUID(), Unit::GetCombatTimer(), Creature::GetCreatureTemplate(), Unit::GetDiminishing(), GetDiminishingReturnsGroupForSpell(), GetDiminishingReturnsGroupType(), GetDiminishingReturnsLimitDuration(), Object::GetEntry(), Object::GetFloatValue(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetLevel(), Aura::GetMaxDuration(), GetOriginalCaster(), Aura::GetSpellInfo(), Item::GetTemplate(), SpellCastTargets::GetUnitTarget(), HandleEffects(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), Unit::HasReflectSpellsAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), SpellInfo::Id, Unit::IncrDiminishing(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmunedToDamage(), Unit::IsImmunedToDamageOrSchool(), Unit::IsImmunedToSchool(), Unit::IsImmunedToSpell(), Unit::IsImmunedToSpellEffect(), Unit::IsInCombat(), Creature::IsInEvadeMode(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTriggered(), Creature::isWorldBoss(), m_caster, m_CastItem, m_damage, m_diminishGroup, m_diminishLevel, m_originalCaster, m_procEx, m_spellAura, m_spellFlags, m_spellInfo, m_spellValue, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, Unit::ModSpellDuration(), Aura::ModStackAmount(), PROC_EX_NO_AURA_REFRESH, Aura::Remove(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Unit::SetContestedPvP(), Aura::SetDuration(), Unit::SetInCombatState(), Aura::SetMaxDuration(), Aura::SetStackAmount(), Aura::SetTriggeredByAuraSpellInfo(), SpellInfo::Speed, SPELL_ATTR0_CU_DONT_BREAK_STEALTH, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOD_STEALTH, SPELL_AURA_PERIODIC_HASTE, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_SANCTUARY, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_RELIC_COOLDOWN, TriggeredByAuraSpellData::spellInfo, SpellInfo::StackAmount, Player::StartTimedAchievement(), HostileRefMgr::threatAssist(), Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NO_PERIODIC_RESET, Aura::TryRefreshStackOrCreate(), UNIT_FLAG_NON_ATTACKABLE, UNIT_MOD_CAST_SPEED, UNIT_STATE_ATTACK_PLAYER, UNIT_STATE_ISOLATED, unitTarget, Player::UpdateAchievementCriteria(), and Player::UpdatePvP().

Referenced by DoAllEffectOnTarget().

◆ DoTriggersOnSpellHit()

void Spell::DoTriggersOnSpellHit ( Unit unit,
uint8  effMask 
)
protected
Todo:
: move this code to scripts
Todo:
: remove/cleanup this, as this table is not documented and people are doing stupid things with it
3274{
3275 // Apply additional spell effects to target
3277 if (m_preCastSpell)
3278 {
3279 // Paladin immunity shields
3280 if (m_preCastSpell == 61988)
3281 {
3282 // Cast Forbearance
3283 m_caster->CastSpell(unit, 25771, true);
3284 // Cast Avenging Wrath Marker
3285 unit->CastSpell(unit, 61987, true);
3286 }
3287
3288 // Avenging Wrath
3289 if (m_preCastSpell == 61987)
3290 // Cast the serverside immunity shield marker
3291 m_caster->CastSpell(unit, 61988, true);
3292
3293 // Fearie Fire (Feral) - damage
3294 if (m_preCastSpell == 60089)
3295 m_caster->CastSpell(unit, m_preCastSpell, true);
3296 else if (sSpellMgr->GetSpellInfo(m_preCastSpell))
3297 // Blizz seems to just apply aura without bothering to cast
3299 }
3300
3301 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3302 // this is executed after spell proc spells on target hit
3303 // spells are triggered for each hit spell target
3304 // info confirmed with retail sniffs of permafrost and shadow weaving
3305 if (!m_hitTriggerSpells.empty())
3306 {
3307 int _duration = 0;
3308 for (HitTriggerSpellList::const_iterator i = m_hitTriggerSpells.begin(); i != m_hitTriggerSpells.end(); ++i)
3309 {
3310 if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance))
3311 {
3312 m_caster->CastSpell(unit, i->triggeredSpell->Id, true);
3313 LOG_DEBUG("spells.aura", "Spell {} triggered spell {} by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
3314
3315 // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
3316 // set duration of current aura to the triggered spell
3317 if (i->triggeredSpell->GetDuration() == -1)
3318 {
3319 if (Aura* triggeredAur = unit->GetAura(i->triggeredSpell->Id, m_caster->GetGUID()))
3320 {
3321 // get duration from aura-only once
3322 if (!_duration)
3323 {
3324 Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
3325 _duration = aur ? aur->GetDuration() : -1;
3326 }
3327 triggeredAur->SetDuration(_duration);
3328 }
3329 }
3330 }
3331 }
3332 }
3333
3334 // trigger linked auras remove/apply
3336 if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
3337 {
3338 for (std::vector<int32>::const_iterator i = spellTriggered->begin(); i != spellTriggered->end(); ++i)
3339 if (*i < 0)
3340 {
3341 unit->RemoveAurasDueToSpell(-(*i));
3342 }
3343 else
3344 {
3345 unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
3346 }
3347 }
3348}
bool roll_chance_i(int chance)
Definition Random.h:60
@ SPELL_LINK_HIT
Definition SpellMgr.h:97
int32 GetDuration() const
Definition SpellAuras.h:133
HitTriggerSpellList m_hitTriggerSpells
Definition Spell.h:758
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5613
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18915

References Unit::AddAura(), CanExecuteTriggersOnHit(), Unit::CastSpell(), Unit::GetAura(), Aura::GetDuration(), Object::GetGUID(), SpellInfo::Id, LOG_DEBUG, m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_LINK_HIT, and sSpellMgr.

Referenced by DoAllEffectOnTarget().

◆ EffectActivateObject()

void Spell::EffectActivateObject ( SpellEffIndex  effIndex)
4260{
4262 return;
4263
4264 if (!gameObjTarget)
4265 return;
4266
4267 GameObjectActions action = GameObjectActions(m_spellInfo->Effects[effIndex].MiscValue);
4268 switch (action)
4269 {
4275 break;
4276 case GameObjectActions::Disturb: // What's the difference with Open?
4278 if (Unit* unitCaster = m_caster->ToUnit())
4279 gameObjTarget->Use(unitCaster);
4280 break;
4282 if (Unit* unitCaster = m_caster->ToUnit())
4283 gameObjTarget->UseDoorOrButton(0, false, unitCaster);
4284 [[fallthrough]];
4288 break;
4292 break;
4295 break;
4299 break;
4303 break;
4305 if (Unit* unitCaster = m_caster->ToUnit())
4306 gameObjTarget->UseDoorOrButton(0, true, unitCaster);
4307 break;
4312 {
4313 GameObjectTemplateAddon const* templateAddon = gameObjTarget->GetTemplateAddon();
4314
4315 uint32 artKitIndex = uint32(action) - uint32(GameObjectActions::UseArtKit0);
4316
4317 uint32 artKitValue = 0;
4318 if (templateAddon)
4319 artKitValue = templateAddon->artKits[artKitIndex];
4320
4321 if (artKitValue == 0)
4322 LOG_ERROR("sql.sql", "GameObject {} hit by spell {} needs `artkit{}` in `gameobject_template_addon`", gameObjTarget->GetEntry(), m_spellInfo->Id, artKitIndex);
4323 else
4324 gameObjTarget->SetGoArtKit(artKitValue);
4325
4326 break;
4327 }
4329 LOG_FATAL("spell", "Spell {} has action type NONE in effect {}", m_spellInfo->Id, int32(effIndex));
4330 break;
4331 default:
4332 LOG_ERROR("spell", "Spell {} has unhandled action {} in effect {}", m_spellInfo->Id, int32(action), int32(effIndex));
4333 break;
4334 }
4335}
GameObjectActions
Definition GameObject.h:76
#define LOG_FATAL(filterType__,...)
Definition Log.h:153
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
@ GO_FLAG_LOCKED
Definition SharedDefines.h:1604
@ GAMEOBJECT_FLAGS
Definition UpdateFields.h:399
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1414
void SetGoArtKit(uint8 artkit)
Definition GameObject.cpp:1428
void SendCustomAnim(uint32 anim)
Definition GameObject.cpp:2135
void ResetDoorOrButton()
Definition GameObject.cpp:1404
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:936
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition GameObject.cpp:915
void Use(Unit *user)
Definition GameObject.cpp:1464
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:845
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:899
Definition GameObjectData.h:664
std::array< uint32, 4 > artKits
Definition GameObjectData.h:670

References AnimateCustom0, AnimateCustom1, AnimateCustom2, AnimateCustom3, Object::ApplyModFlag(), GameObjectTemplateAddon::artKits, Close, CloseAndLock, Despawn, GameObject::DespawnOrUnsummon(), Destroy, Disturb, effectHandleMode, SpellInfo::Effects, GAMEOBJECT_FLAGS, gameObjTarget, Object::GetEntry(), GameObject::GetTemplateAddon(), GO_FLAG_LOCKED, GO_FLAG_NOT_SELECTABLE, SpellInfo::Id, Lock, LOG_ERROR, LOG_FATAL, m_caster, m_spellInfo, MakeActive, MakeInert, None, Open, OpenAndUnlock, Rebuild, GameObject::ResetDoorOrButton(), GameObject::SendCustomAnim(), Object::SetFlag(), GameObject::SetGoArtKit(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToUnit(), Unlock, GameObject::Use(), UseArtKit0, UseArtKit1, UseArtKit2, UseArtKit3, and GameObject::UseDoorOrButton().

◆ EffectActivateRune()

void Spell::EffectActivateRune ( SpellEffIndex  effIndex)
5778{
5780 return;
5781
5782 if (!m_caster->IsPlayer())
5783 return;
5784
5785 Player* player = m_caster->ToPlayer();
5786
5788 return;
5789
5790 // needed later
5792
5793 uint32 count = damage;
5794 if (count == 0) count = 1;
5795 for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
5796 {
5797 if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
5798 {
5799 if (m_spellInfo->Id == 45529)
5800 if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB))
5801 continue;
5802 player->SetRuneCooldown(j, 0);
5803 player->SetGracePeriod(j, player->IsInCombat()); // xinef: reset grace period
5804 --count;
5805 }
5806 }
5807
5808 // Blood Tap
5809 if (m_spellInfo->Id == 45529 && count > 0)
5810 {
5811 for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
5812 {
5813 // Check if both runes are on cd as that is the only time when this needs to come into effect
5814 if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
5815 {
5816 // Should always update the rune with the lowest cd
5817 if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1))
5818 l++;
5819 player->SetRuneCooldown(l, 0);
5820 player->SetGracePeriod(l, player->IsInCombat()); // xinef: reset grace period
5821 --count;
5822 }
5823 else
5824 break;
5825 }
5826 }
5827
5828 // Empower rune weapon
5829 if (m_spellInfo->Id == 47568)
5830 {
5831 // Need to do this just once
5832 if (effIndex != 0)
5833 return;
5834
5835 for (uint32 i = 0; i < MAX_RUNES; ++i)
5836 {
5837 if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
5838 {
5839 player->SetRuneCooldown(i, 0);
5840 player->SetGracePeriod(i, player->IsInCombat()); // xinef: reset grace period
5841 }
5842 }
5843 }
5844
5845 // is needed to push through to the client that the rune is active
5846 //player->ResyncRunes(MAX_RUNES);
5847 m_caster->CastSpell(m_caster, 47804, true);
5848}
@ RUNE_FROST
Definition Player.h:416
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition Player.h:2524
uint8 GetRunesState() const
Definition Player.h:2513
void SetGracePeriod(uint8 index, uint32 period)
Definition Player.h:2525
RuneType GetBaseRune(uint8 index) const
Definition Player.h:2514

References Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, damage, effectHandleMode, SpellInfo::Effects, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Player::GetRunesState(), SpellInfo::Id, Player::IsClass(), Unit::IsInCombat(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, RUNE_DEATH, RUNE_FROST, Player::SetGracePeriod(), Player::SetRuneCooldown(), SPELL_EFFECT_HANDLE_LAUNCH, and Object::ToPlayer().

◆ EffectActivateSpec()

void Spell::EffectActivateSpec ( SpellEffIndex  effIndex)
6153{
6155 return;
6156
6157 if (!unitTarget)
6158 return;
6159
6160 if (Player* player = unitTarget->ToPlayer())
6161 {
6162 player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1
6163 }
6164}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectAddComboPoints()

void Spell::EffectAddComboPoints ( SpellEffIndex  effIndex)
4097{
4099 {
4100 return;
4101 }
4102
4103 if (!unitTarget || damage <= 0)
4104 {
4105 return;
4106 }
4107
4109}
void AddComboPointGain(Unit *target, int8 amount)
Definition Spell.h:533

References AddComboPointGain(), damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddExtraAttacks()

void Spell::EffectAddExtraAttacks ( SpellEffIndex  effIndex)
4679{
4681 {
4682 return;
4683 }
4684
4685 if (!unitTarget || !unitTarget->IsAlive())
4686 {
4687 return;
4688 }
4689
4691
4693}
void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit *victim, uint32 attCount)
Definition Spell.cpp:5132
void AddExtraAttacks(uint32 count)
Definition Unit.cpp:2780

References Unit::AddExtraAttacks(), damage, effectHandleMode, ExecuteLogEffectExtraAttacks(), Unit::IsAlive(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddFarsight()

void Spell::EffectAddFarsight ( SpellEffIndex  effIndex)
2718{
2720 return;
2721
2722 if (!m_caster->IsPlayer())
2723 return;
2724
2725 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2726 int32 duration = m_spellInfo->GetDuration();
2727 // Caster not in world, might be spell triggered from aura removal
2728 if (!m_caster->IsInWorld())
2729 return;
2730
2731 // Remove old farsight if exist
2732 bool updateViewerVisibility = m_caster->RemoveDynObject(m_spellInfo->Id);
2733
2734 DynamicObject* dynObj = new DynamicObject(true);
2736 {
2737 delete dynObj;
2738 return;
2739 }
2740
2741 dynObj->SetDuration(duration);
2742 dynObj->SetCasterViewpoint(updateViewerVisibility);
2743}
@ DYNAMIC_OBJECT_FARSIGHT_FOCUS
Definition DynamicObject.h:31
void SetDuration(int32 newDuration)
Definition DynamicObject.cpp:203
void SetCasterViewpoint(bool updateViewerVisibility)
Definition DynamicObject.cpp:231
bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit *caster, uint32 spellId, Position const &pos, float radius, DynamicObjectType type)
Definition DynamicObject.cpp:97
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:487
int32 GetDuration() const
Definition SpellInfo.cpp:2338

References DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_FARSIGHT_FOCUS, DynamicObject, effectHandleMode, SpellInfo::Effects, Map::GenerateLowGuid(), SpellInfo::GetDuration(), WorldObject::GetMap(), SpellInfo::Id, Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::RemoveDynObject(), DynamicObject::SetCasterViewpoint(), DynamicObject::SetDuration(), and SPELL_EFFECT_HANDLE_HIT.

◆ EffectAddHonor()

void Spell::EffectAddHonor ( SpellEffIndex  effIndex)
2788{
2790 return;
2791
2792 if (!unitTarget->IsPlayer())
2793 return;
2794
2795 // not scale value for item based reward (/10 value expected)
2796 if (m_CastItem)
2797 {
2798 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage / 10, false);
2799 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (item {}) for player: {}",
2801 return;
2802 }
2803
2804 // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
2805 if (damage <= 50)
2806 {
2808 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
2809 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (scale) to player: {}",
2810 m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString());
2811 }
2812 else
2813 {
2814 //maybe we have correct honor_gain in damage already
2815 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage, false);
2816 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (non scale) for player: {}",
2818 }
2819}
std::string ToString() const
Definition ObjectGuid.cpp:47
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6105
uint32 hk_honor_at_level(uint8 level, float multiplier=1.0f)
Definition Formulas.h:38

References damage, effectHandleMode, Object::GetEntry(), Object::GetGUID(), Unit::GetLevel(), Acore::Honor::hk_honor_at_level(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_CastItem, m_spellInfo, Player::RewardHonor(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectApplyAreaAura()

void Spell::EffectApplyAreaAura ( SpellEffIndex  effIndex)
1320{
1322 return;
1323
1324 if (!m_spellAura || !unitTarget)
1325 return;
1328}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
void _ApplyEffectForTargets(uint8 effIndex)
Definition SpellAuras.cpp:735

References Aura::_ApplyEffectForTargets(), ASSERT, effectHandleMode, Aura::GetOwner(), m_spellAura, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectApplyAura()

void Spell::EffectApplyAura ( SpellEffIndex  effIndex)

◆ EffectApplyGlyph()

void Spell::EffectApplyGlyph ( SpellEffIndex  effIndex)
4338{
4340 return;
4341
4343 return;
4344
4345 Player* player = m_caster->ToPlayer();
4346
4347 // glyph sockets level requirement
4348 uint8 minLevel = 0;
4349 switch (m_glyphIndex)
4350 {
4351 case 0:
4352 case 1:
4353 minLevel = 15;
4354 break;
4355 case 2:
4356 minLevel = 50;
4357 break;
4358 case 3:
4359 minLevel = 30;
4360 break;
4361 case 4:
4362 minLevel = 70;
4363 break;
4364 case 5:
4365 minLevel = 80;
4366 break;
4367 }
4368 if (minLevel && m_caster->GetLevel() < minLevel)
4369 {
4371 return;
4372 }
4373
4374 // apply new one
4375 if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue)
4376 {
4377 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
4378 {
4379 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
4380 {
4381 if (glyphEntry->TypeFlags != glyphSlotEntry->TypeFlags)
4382 {
4384 return; // glyph slot mismatch
4385 }
4386 }
4387
4388 // remove old glyph aura
4389 if (uint32 oldGlyph = player->GetGlyph(m_glyphIndex))
4390 if (GlyphPropertiesEntry const* oldGlyphEntry = sGlyphPropertiesStore.LookupEntry(oldGlyph))
4391 {
4392 player->RemoveAurasDueToSpell(oldGlyphEntry->SpellId);
4393
4394 // Removed any triggered auras
4395 Unit::AuraMap& ownedAuras = player->GetOwnedAuras();
4396 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
4397 {
4398 Aura* aura = iter->second;
4399 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
4400 {
4401 if (triggeredByAuraSpellInfo->Id == oldGlyphEntry->SpellId)
4402 {
4403 player->RemoveOwnedAura(iter);
4404 continue;
4405 }
4406 }
4407 ++iter;
4408 }
4409
4410 player->SendLearnPacket(oldGlyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
4411 }
4412
4413 player->SendLearnPacket(glyphEntry->SpellId, true); // Send packet to properly handle client-side spell tooltips
4415 player->SetGlyph(m_glyphIndex, glyph, !player->GetSession()->PlayerLoading());
4416 player->SendTalentsInfoData(false);
4417 }
4418 }
4419}
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:676
@ SPELL_FAILED_GLYPH_SOCKET_LOCKED
Definition SharedDefines.h:1126
@ SPELL_FAILED_INVALID_GLYPH
Definition SharedDefines.h:1124
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2761
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14477
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3059
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1774
uint32 GetGlyphSlot(uint8 slot) const
Definition Player.h:1765
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1766
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4737
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:641
AuraMap & GetOwnedAuras()
Definition Unit.h:1303
bool PlayerLoading() const
Definition WorldSession.h:337
Definition DBCStructure.h:1028

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, Player::GetGlyph(), Player::GetGlyphSlot(), Unit::GetLevel(), Unit::GetOwnedAuras(), Player::GetSession(), Aura::GetTriggeredByAuraSpellInfo(), Object::IsPlayer(), m_caster, m_glyphIndex, m_spellInfo, MAX_GLYPH_SLOT_INDEX, WorldSession::PlayerLoading(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), SendCastResult(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, SPELL_EFFECT_HANDLE_HIT, SPELL_FAILED_GLYPH_SOCKET_LOCKED, SPELL_FAILED_INVALID_GLYPH, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

◆ EffectBind()

void Spell::EffectBind ( SpellEffIndex  effIndex)
6286{
6288 return;
6289
6290 if (!unitTarget)
6291 return;
6292
6293 Player* player = unitTarget->ToPlayer();
6294 if (!player)
6295 {
6296 return;
6297 }
6298
6299 WorldLocation homeLoc;
6300 uint32 areaId = player->GetAreaId();
6301
6302 if (m_spellInfo->Effects[effIndex].MiscValue)
6303 areaId = m_spellInfo->Effects[effIndex].MiscValue;
6304
6305 if (m_targets.HasDst())
6306 homeLoc.WorldRelocate(*destTarget);
6307 else
6308 {
6309 homeLoc = player->GetWorldLocation();
6310 }
6311
6312 player->SetHomebind(homeLoc, areaId);
6313
6314 // binding
6315 WorldPacket data(SMSG_BINDPOINTUPDATE, 4 + 4 + 4 + 4 + 4);
6316 data << float(homeLoc.GetPositionX());
6317 data << float(homeLoc.GetPositionY());
6318 data << float(homeLoc.GetPositionZ());
6319 data << uint32(homeLoc.GetMapId());
6320 data << uint32(areaId);
6321 player->SendDirectMessage(&data);
6322
6323 LOG_DEBUG("spells.aura", "EffectBind: New homebind X: {}, Y: {}, Z: {}, MapId: {}, AreaId: {}",
6324 homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
6325 // zone update
6326 data.Initialize(SMSG_PLAYERBOUND, 8 + 4);
6327 data << m_caster->GetGUID();
6328 data << uint32(areaId);
6329 player->SendDirectMessage(&data);
6330}
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5733
void SetHomebind(WorldLocation const &loc, uint32 areaId)
Definition PlayerStorage.cpp:4896
Definition Position.h:255
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:263
void GetWorldLocation(uint32 &mapId, float &x, float &y) const
Definition Position.h:285
@ SMSG_BINDPOINTUPDATE
Definition Opcodes.h:371
@ SMSG_PLAYERBOUND
Definition Opcodes.h:374

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetAreaId(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldLocation::GetWorldLocation(), SpellCastTargets::HasDst(), WorldPacket::Initialize(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, Player::SendDirectMessage(), Player::SetHomebind(), SMSG_BINDPOINTUPDATE, SMSG_PLAYERBOUND, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), unitTarget, and WorldLocation::WorldRelocate().

◆ EffectBlock()

void Spell::EffectBlock ( SpellEffIndex  effIndex)
4705{
4707 return;
4708
4709 if (m_caster->IsPlayer())
4710 m_caster->ToPlayer()->SetCanBlock(true);
4711}
void SetCanBlock(bool value)
Definition Player.cpp:13192

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanBlock(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectCastButtons()

void Spell::EffectCastButtons ( SpellEffIndex  effIndex)

Action button data is unverified when it's set so it can be "hacked" to contain invalid spells, so filter here.

6213{
6215 return;
6216
6217 if (!m_caster->IsPlayer())
6218 return;
6219
6220 Player* p_caster = m_caster->ToPlayer();
6221 uint32 button_id = m_spellInfo->Effects[effIndex].MiscValue + 132;
6222 uint32 n_buttons = m_spellInfo->Effects[effIndex].MiscValueB;
6223
6224 for (; n_buttons; --n_buttons, ++button_id)
6225 {
6226 ActionButton const* ab = p_caster->GetActionButton(button_id);
6227 if (!ab || ab->GetType() != ACTION_BUTTON_SPELL)
6228 continue;
6229
6232 uint32 spell_id = ab->GetAction();
6233 if (!spell_id)
6234 continue;
6235
6236 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
6237 if (!spellInfo)
6238 continue;
6239
6240 if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id))
6241 continue;
6242
6244 continue;
6245
6246 uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask(), this);
6247 if (m_caster->GetPower(POWER_MANA) < cost)
6248 continue;
6249
6251 m_caster->CastSpell(m_caster, spell_id, triggerFlags);
6252 }
6253}
@ ACTION_BUTTON_SPELL
Definition Player.h:229
@ SPELL_ATTR7_CAN_BE_MULTI_CAST
Definition SharedDefines.h:646
ActionButton const * GetActionButton(uint8 button)
Definition Player.cpp:5679
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3899
Definition Player.h:258
uint32 GetAction() const
Definition Player.h:266
ActionButtonType GetType() const
Definition Player.h:265

References ACTION_BUTTON_SPELL, SpellInfo::CalcPowerCost(), Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, ActionButton::GetAction(), Player::GetActionButton(), Unit::GetPower(), SpellInfo::GetSchoolMask(), ActionButton::GetType(), SpellInfo::HasAttribute(), Player::HasSpell(), Player::HasSpellCooldown(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_MANA, SPELL_ATTR7_CAN_BE_MULTI_CAST, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and TRIGGERED_IGNORE_GCD.

◆ EffectCharge()

void Spell::EffectCharge ( SpellEffIndex  effIndex)
4924{
4926 {
4927 if (!unitTarget)
4928 return;
4929
4930 ObjectGuid targetGUID = ObjectGuid::Empty;
4931 Player* player = m_caster->ToPlayer();
4932 if (player)
4933 {
4934 // charge changes fall time
4936
4938 {
4939 targetGUID = unitTarget->GetGUID();
4940 }
4941 }
4942
4943 float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE;
4944 // Spell is not using explicit target - no generated path
4945 if (!m_preGeneratedPath)
4946 {
4948 m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed, EVENT_CHARGE, nullptr, false, 0.0f, targetGUID);
4949 }
4950 else
4951 {
4952 m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed, targetGUID);
4953 }
4954
4955 if (player)
4956 {
4957 sScriptMgr->AnticheatSetUnderACKmount(player);
4958 }
4959 }
4960}
#define SPEED_CHARGE
Definition MotionMaster.h:109
@ EVENT_CHARGE
Definition SharedDefines.h:3311
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetFallInformation(uint32 time, float z)
Definition Player.h:2344
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY)
Definition Object.cpp:2834
Definition Position.h:27
float m_positionZ
Definition Position.h:57
float GetRelativeAngle(const Position *pos) const
Definition Position.h:201
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References effectHandleMode, ObjectGuid::Empty, EVENT_CHARGE, Unit::GetCombatReach(), WorldObject::GetFirstCollisionPosition(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionZ(), Position::GetRelativeAngle(), Unit::GetTarget(), SpellInfo::HasAttribute(), SpellInfo::IsPositive(), m_caster, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_preGeneratedPath, m_spellInfo, MotionMaster::MoveCharge(), Player::SetFallInformation(), SpellInfo::Speed, SPEED_CHARGE, SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectChargeDest()

◆ EffectCreateItem()

void Spell::EffectCreateItem ( SpellEffIndex  effIndex)
1777{
1779 return;
1780
1781 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1782 ExecuteLogEffectCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1783}
void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5160
void DoCreateItem(uint8 effIndex, uint32 itemId)
Definition SpellEffects.cpp:1647

References DoCreateItem(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectCreateItem(), m_spellInfo, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectCreateItem2()

void Spell::EffectCreateItem2 ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1786{
1788 return;
1789
1790 if (!unitTarget)
1791 return;
1792
1793 Player* player = unitTarget->ToPlayer();
1794 if (!player)
1795 {
1796 return;
1797 }
1798
1799 uint32 itemId = m_spellInfo->Effects[effIndex].ItemType;
1800
1801 if (itemId)
1802 DoCreateItem(effIndex, itemId);
1803
1804 // special case: fake item replaced by generate using spell_loot_template
1806 {
1807 if (itemId)
1808 {
1809 if (!player->HasItemCount(itemId))
1810 return;
1811
1812 // remove reagent
1813 uint32 count = 1;
1814 player->DestroyItemCount(itemId, count, true);
1815
1816 // create some random items
1818 }
1819 else
1820 player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items
1821 }
1823}
LootStore LootTemplates_Spell("spell_loot_template", "spell id (random item creating)", false)
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition Player.cpp:13547
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3121
bool IsLootCrafting() const
Definition SpellInfo.cpp:925

References Player::AutoStoreLoot(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Player::HasItemCount(), SpellInfo::Id, SpellInfo::IsLootCrafting(), LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateRandomItem()

void Spell::EffectCreateRandomItem ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1826{
1828 return;
1829
1830 if (!unitTarget)
1831 return;
1832
1833 Player* player = unitTarget->ToPlayer();
1834 if (!player)
1835 {
1836 return;
1837 }
1838
1839 // create some random items
1842}

References Player::AutoStoreLoot(), effectHandleMode, SpellInfo::Id, LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateTamedPet()

void Spell::EffectCreateTamedPet ( SpellEffIndex  effIndex)
5851{
5853 return;
5854
5856 return;
5857
5858 uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5859 Pet* pet = unitTarget->CreateTamedPetFrom(creatureEntry, m_spellInfo->Id);
5860 if (!pet)
5861 return;
5862
5863 // add to world
5864 pet->GetMap()->AddToMap(pet->ToCreature(), true);
5865
5866 // unitTarget has pet now
5867 unitTarget->SetMinion(pet, true);
5868
5869 pet->InitTalentForLevel();
5870
5871 if (unitTarget->IsPlayer())
5872 {
5875 }
5876}
@ CLASS_HUNTER
Definition SharedDefines.h:143
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:394
void InitTalentForLevel()
Definition Pet.cpp:2221
void SavePetToDB(PetSaveMode mode)
Definition Pet.cpp:501
void PetSpellInitialize()
Definition Player.cpp:9529
void SetMinion(Minion *minion, bool apply)
Definition Unit.cpp:10730
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition Unit.cpp:17403

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), effectHandleMode, SpellInfo::Effects, WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsPlayer(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), and unitTarget.

◆ EffectDestroyAllTotems()

void Spell::EffectDestroyAllTotems ( SpellEffIndex  effIndex)
5258{
5260 return;
5261
5262 int32 mana = 0;
5263 for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
5264 {
5265 if (!m_caster->m_SummonSlot[slot])
5266 continue;
5267
5269 if (totem && totem->IsTotem())
5270 {
5271 uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
5272 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
5273 if (spellInfo)
5274 {
5275 mana += spellInfo->ManaCost;
5277 }
5278 totem->ToTotem()->UnSummon();
5279 }
5280 }
5281 ApplyPct(mana, damage);
5282 if (mana)
5283 m_caster->CastCustomSpell(m_caster, 39104, &mana, nullptr, nullptr, true);
5284}
#define SUMMON_SLOT_TOTEM
Definition Unit.h:603
#define MAX_TOTEM_SLOT
Definition Unit.h:604
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
T ApplyPct(T &base, U pct)
Definition Util.h:73
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
uint32 ManaCostPercentage
Definition SpellInfo.h:367
uint32 ManaCost
Definition SpellInfo.h:363
void UnSummon(uint32 msTime=0) override
Definition Totem.cpp:122
Totem * ToTotem()
Definition Unit.h:701
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
uint32 GetCreateMana() const
Definition Unit.h:1079
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:1994

References ApplyPct(), CalculatePct(), Unit::CastCustomSpell(), damage, effectHandleMode, Unit::GetCreateMana(), Map::GetCreature(), WorldObject::GetMap(), Object::GetUInt32Value(), Unit::IsTotem(), m_caster, Unit::m_SummonSlot, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_TOTEM_SLOT, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, SUMMON_SLOT_TOTEM, Unit::ToTotem(), UNIT_CREATED_BY_SPELL, and Totem::UnSummon().

◆ EffectDiscoverTaxi()

void Spell::EffectDiscoverTaxi ( SpellEffIndex  effIndex)
5879{
5881 return;
5882
5883 if (!unitTarget)
5884 return;
5885
5886 Player* player = unitTarget->ToPlayer();
5887 if (!player)
5888 {
5889 return;
5890 }
5891
5892 uint32 nodeid = m_spellInfo->Effects[effIndex].MiscValue;
5893 if (sTaxiNodesStore.LookupEntry(nodeid))
5894 player->GetSession()->SendDiscoverNewTaxiNode(nodeid);
5895}
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
void SendDiscoverNewTaxiNode(uint32 nodeid)
Definition TaxiHandler.cpp:151

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), m_spellInfo, WorldSession::SendDiscoverNewTaxiNode(), SPELL_EFFECT_HANDLE_HIT_TARGET, sTaxiNodesStore, Object::ToPlayer(), and unitTarget.

◆ EffectDisEnchant()

void Spell::EffectDisEnchant ( SpellEffIndex  effIndex)
4475{
4477 return;
4478
4480 return;
4481
4482 if (Player* caster = m_caster->ToPlayer())
4483 {
4484 caster->UpdateCraftSkill(m_spellInfo->Id);
4485 caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
4486 }
4487
4488 // item will be removed at disenchanting end
4489}
@ LOOT_DISENCHANTING
Definition LootMgr.h:83

References ItemTemplate::DisenchantID, effectHandleMode, Object::GetGUID(), Item::GetTemplate(), SpellInfo::Id, itemTarget, LOOT_DISENCHANTING, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectDismissPet()

void Spell::EffectDismissPet ( SpellEffIndex  effIndex)
4561{
4563 return;
4564
4565 if (!unitTarget || !unitTarget->IsPet())
4566 return;
4567
4568 Pet* pet = unitTarget->ToPet();
4569
4570 ExecuteLogEffectUnsummonObject(effIndex, pet);
4572}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
void Remove(PetSaveMode mode, bool returnreagent=false)
Definition Pet.cpp:880
void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5178

References effectHandleMode, ExecuteLogEffectUnsummonObject(), Unit::IsPet(), PET_SAVE_NOT_IN_SLOT, Pet::Remove(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), and unitTarget.

◆ EffectDispel()

void Spell::EffectDispel ( SpellEffIndex  effIndex)
2567{
2569 return;
2570
2571 if (!unitTarget)
2572 return;
2573
2574 // Create dispel mask by dispel type
2575 uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
2576 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
2577
2578 DispelChargesList dispel_list;
2579 unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list, m_spellInfo);
2580 if (dispel_list.empty())
2581 return;
2582
2583 // Ok if exist some buffs for dispel try dispel it
2584 uint32 failCount = 0;
2585 DispelChargesList success_list;
2586 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
2587 // dispel N = damage buffs (or while exist buffs for dispel)
2588 for (int32 count = 0; count < damage && !dispel_list.empty();)
2589 {
2590 // Random select buff for dispel
2591 DispelChargesList::iterator itr = dispel_list.begin();
2592 std::advance(itr, urand(0, dispel_list.size() - 1));
2593
2594 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
2595 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
2596 if (!chance)
2597 {
2598 dispel_list.erase(itr);
2599 continue;
2600 }
2601 else
2602 {
2603 if (roll_chance_i(chance))
2604 {
2605 bool alreadyListed = false;
2606 for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
2607 {
2608 if (successItr->first->GetId() == itr->first->GetId())
2609 {
2610 ++successItr->second;
2611 alreadyListed = true;
2612 }
2613 }
2614 if (!alreadyListed)
2615 success_list.push_back(std::make_pair(itr->first, 1));
2616 --itr->second;
2617 if (itr->second <= 0)
2618 dispel_list.erase(itr);
2619 }
2620 else
2621 {
2622 if (!failCount)
2623 {
2624 // Failed to dispell
2625 dataFail << m_caster->GetGUID(); // Caster GUID
2626 dataFail << unitTarget->GetGUID(); // Victim GUID
2627 dataFail << uint32(m_spellInfo->Id); // dispel spell id
2628 }
2629 ++failCount;
2630 dataFail << uint32(itr->first->GetId()); // Spell Id
2631 }
2632 ++count;
2633 }
2634 }
2635
2636 if (failCount)
2637 m_caster->SendMessageToSet(&dataFail, true);
2638
2639 // put in combat
2642
2643 if (success_list.empty())
2644 return;
2645
2646 WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + success_list.size() * 5);
2647 // Send packet header
2648 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
2649 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
2650 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
2651 dataSuccess << uint8(0); // not used
2652 dataSuccess << uint32(success_list.size()); // count
2653 for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
2654 {
2655 // Send dispelled spell info
2656 dataSuccess << uint32(itr->first->GetId()); // Spell Id
2657 dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
2658 unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
2659 }
2660 m_caster->SendMessageToSet(&dataSuccess, true);
2661
2662 // On success dispel
2663 // Devour Magic
2665 {
2666 int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue();
2667 m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, nullptr, nullptr, true);
2668 // Glyph of Felhunter
2669 if (Unit* owner = m_caster->GetOwner())
2670 if (owner->GetAura(56249))
2671 owner->CastCustomSpell(owner, 19658, &heal_amount, nullptr, nullptr, true);
2672 }
2673}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3533
@ SPELLCATEGORY_DEVOUR_MAGIC
Definition SpellMgr.h:40
uint32 GetCategory() const
Definition SpellInfo.cpp:871
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
Definition Unit.cpp:4974
@ SMSG_DISPEL_FAILED
Definition Opcodes.h:640
@ SMSG_SPELLDISPELLOG
Definition Opcodes.h:665

References Unit::CastCustomSpell(), damage, EFFECT_1, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetOwner(), Object::GetPackGUID(), SpellInfo::Id, Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellByDispel(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLDISPELLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLCATEGORY_DEVOUR_MAGIC, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyName, HostileRefMgr::threatAssist(), unitTarget, and urand().

◆ EffectDispelMechanic()

void Spell::EffectDispelMechanic ( SpellEffIndex  effIndex)
5163{
5165 return;
5166
5167 if (!unitTarget)
5168 return;
5169
5170 uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
5171
5172 std::queue<std::pair<uint32, ObjectGuid>> dispel_list;
5173
5174 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5175 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5176 {
5177 Aura* aura = itr->second;
5179 continue;
5181 {
5182 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
5183 {
5184 dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
5185
5186 // spell only removes 1 bleed effect do not continue
5187 if (m_spellInfo->Effects[effIndex].BasePoints == 1)
5188 {
5189 break;
5190 }
5191 }
5192 }
5193 }
5194
5195 for (; dispel_list.size(); dispel_list.pop())
5196 {
5197 unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
5198 }
5199
5200 // put in combat
5203}
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
uint32 GetId() const
Definition SpellAuras.cpp:466
int32 CalcDispelChance(Unit *auraTarget, bool offensive) const
Definition SpellAuras.cpp:1182
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4808

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CalcDispelChance(), effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), Unit::getHostileRefMgr(), Aura::GetId(), Unit::GetOwnedAuras(), Aura::GetSpellInfo(), Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAura(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, HostileRefMgr::threatAssist(), and unitTarget.

◆ EffectDistract()

void Spell::EffectDistract ( SpellEffIndex  effIndex)

@BUG Causes the player to stop moving.

2690{
2692 return;
2693
2694 // Check for possible target
2695 if (!unitTarget || unitTarget->IsEngaged())
2696 return;
2697
2698 // target must be OK to do this
2700 return;
2701
2704}
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
void MoveDistract(uint32 time)
Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has M...
Definition MotionMaster.cpp:798
void SetFacingTo(float ori)
Definition Unit.cpp:20581
bool IsEngaged() const
Definition Unit.h:890
float GetAngle(const Position *pos) const
Definition Position.cpp:78

References damage, destTarget, effectHandleMode, Position::GetAngle(), Unit::GetMotionMaster(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsEngaged(), MotionMaster::MoveDistract(), Unit::SetFacingTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_STUNNED, and unitTarget.

◆ EffectDualWield()

void Spell::EffectDualWield ( SpellEffIndex  effIndex)
2676{
2678 return;
2679
2681}
virtual void SetCanDualWield(bool value)
Definition Unit.h:933

References effectHandleMode, Unit::SetCanDualWield(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectDuel()

void Spell::EffectDuel ( SpellEffIndex  effIndex)
4112{
4114 return;
4115
4116 if (!unitTarget || !m_caster->IsPlayer() || !unitTarget->IsPlayer())
4117 return;
4118
4119 Player* caster = m_caster->ToPlayer();
4120 Player* target = unitTarget->ToPlayer();
4121
4122 // caster or target already have requested duel
4123 if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUID()))
4124 return;
4125
4126 // Players can only fight a duel in zones with this flag
4127 AreaTableEntry const* casterAreaEntry = sAreaTableStore.LookupEntry(caster->GetAreaId());
4128 if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4129 {
4130 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4131 return;
4132 }
4133
4134 AreaTableEntry const* targetAreaEntry = sAreaTableStore.LookupEntry(target->GetAreaId());
4135 if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4136 {
4137 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4138 return;
4139 }
4140
4141 //CREATE DUEL FLAG OBJECT
4142 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
4143 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
4144
4145 Map* map = m_caster->GetMap();
4146 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id,
4147 map, m_caster->GetPhaseMask(),
4151 m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4152 {
4153 delete pGameObj;
4154 return;
4155 }
4156
4159 int32 duration = m_spellInfo->GetDuration();
4160 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4161 pGameObj->SetSpellId(m_spellInfo->Id);
4162
4163 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4164
4165 m_caster->AddGameObject(pGameObj);
4166 map->AddToMap(pGameObj, true);
4167 //END
4168
4169 // Send request
4170 WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
4171 data << pGameObj->GetGUID();
4172 data << caster->GetGUID();
4173 caster->GetSession()->SendPacket(&data);
4174 target->GetSession()->SendPacket(&data);
4175
4176 // create duel-info
4177 bool isMounted = (GetSpellInfo()->Id == 62875);
4178 caster->duel = std::make_unique<DuelInfo>(target, caster, isMounted);
4179 target->duel = std::make_unique<DuelInfo>(caster, caster, isMounted);
4180
4181 caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4182 target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4183
4184 sScriptMgr->OnPlayerDuelRequest(target, caster);
4185}
@ AREA_FLAG_ALLOW_DUELS
Definition DBCEnums.h:240
@ SPELL_FAILED_NO_DUELING
Definition SharedDefines.h:1028
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
@ GAMEOBJECT_LEVEL
Definition UpdateFields.h:403
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition GameObject.cpp:254
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1288
void SetSpellId(uint32 id)
Definition GameObject.h:176
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:650
bool HasIgnore(ObjectGuid ignore_guid) const
Definition SocialMgr.cpp:193
PlayerSocial * GetSocial()
Definition Player.h:1158
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5172
Definition Transport.h:113
uint32 GetFaction() const
Definition Unit.h:817
void AddGameObject(GameObject *gameObj)
Definition Unit.cpp:6234
uint32 GetPhaseMask() const
Definition Object.h:451
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
@ SMSG_DUEL_REQUESTED
Definition Opcodes.h:389
uint32 flags
Definition DBCStructure.h:523
float GetOrientation() const
Definition Position.h:124

References Unit::AddGameObject(), Map::AddToMap(), AREA_FLAG_ALLOW_DUELS, GameObject::Create(), Player::duel, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), AreaTableEntry::flags, GameObject, GAMEOBJECT_FACTION, GAMEOBJECT_LEVEL, Map::GenerateLowGuid(), WorldObject::GetAreaId(), SpellInfo::GetDuration(), Unit::GetFaction(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), Player::GetSocial(), GetSpellInfo(), GO_STATE_READY, PlayerSocial::HasIgnore(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), m_caster, m_spellInfo, PLAYER_DUEL_ARBITER, sAreaTableStore, SendCastResult(), WorldSession::SendPacket(), Object::SetGuidValue(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), Object::SetUInt32Value(), SMSG_DUEL_REQUESTED, sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_NO_DUELING, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectDummy()

void Spell::EffectDummy ( SpellEffIndex  effIndex)
663{
665 return;
666
668 return;
669
670 // selection by spell family
672 {
674 {
675 switch (m_spellInfo->Id)
676 {
677 // Trial of the Champion, Trample
678 case 67866:
679 {
681 unitTarget->CastSpell(unitTarget, 67867, false);
682 return;
683 }
684 // Trial of the Champion, Hammer of the Righteous
685 case 66867:
686 {
687 if (!unitTarget)
688 return;
689 if (unitTarget->HasAura(66940))
690 m_caster->CastSpell(unitTarget, 66903, true);
691 else
692 m_caster->CastSpell(unitTarget, 66904, true);
693 return;
694 }
695 case 17731:
696 case 69294:
697 {
699 return;
700
704 trigger->CastSpell(trigger, 17731, false);
705
706 return;
707 }
708 // HoL, Arc Weld
709 case 59086:
710 {
712 m_caster->CastSpell(m_caster, 59097, true);
713
714 return;
715 }
716 }
717 break;
718 }
720 switch (m_spellInfo->Id)
721 {
722 case 31789: // Righteous Defense (step 1)
723 {
724 if (!unitTarget)
725 return;
726 // not empty (checked), copy
728
729 // remove invalid attackers
730 for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
731 if (!(*aItr)->IsValidAttackTarget(m_caster))
732 aItr = attackers.erase(aItr);
733 else
734 ++aItr;
735
736 // selected from list 3
737 uint32 maxTargets = std::min<uint32>(3, attackers.size());
738 for (uint32 i = 0; i < maxTargets; ++i)
739 {
740 Unit::AttackerSet::iterator aItr = attackers.begin();
741 std::advance(aItr, urand(0, attackers.size() - 1));
742 m_caster->CastSpell((*aItr), 31790, true);
743 attackers.erase(aItr);
744 }
745
746 return;
747 }
748 }
749 break;
751 // Hunger for Blood
752 if (m_spellInfo->Id == 51662)
753 {
754 m_caster->CastSpell(m_caster, 63848, true);
755 return;
756 }
757 break;
758 }
759
760 // pet auras
761 if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex))
762 {
763 m_caster->AddPetAura(petSpell);
764 return;
765 }
766
767 // normal DB scripted effect
768 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectDummy({})", m_spellInfo->Id, effIndex);
770
771 if (gameObjTarget)
772 {
773 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
774 }
775 else if (unitTarget && unitTarget->IsCreature())
776 {
777 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
778 }
779 else if (itemTarget)
780 {
781 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget);
782 }
783}
ScriptMapMap sSpellScripts
Definition ObjectMgr.cpp:59
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3528
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3538
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3536
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
uint8 GetGoAnimProgress() const
Definition GameObject.h:208
time_t GetRespawnTime() const
Definition GameObject.h:183
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition MapScripts.cpp:31
Definition SpellMgr.h:470
void AddPetAura(PetAura const *petSpell)
Definition Unit.cpp:17349
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:638
AttackerSet const & getAttackers() const
Definition Unit.h:859
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368

References Unit::AddPetAura(), Unit::CastSpell(), effectHandleMode, gameObjTarget, Unit::getAttackers(), GameTime::GetGameTime(), GameObject::GetGoAnimProgress(), WorldObject::GetMap(), GameObject::GetRespawnTime(), Object::GetUInt32Value(), Unit::HasAura(), SpellInfo::Id, Object::IsCreature(), Unit::isMoving(), Object::IsPlayer(), Unit::IsVehicle(), itemTarget, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), GameObject::SendCustomAnim(), GameObject::SetRespawnTime(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sScriptMgr, sSpellMgr, sSpellScripts, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, unitTarget, and urand().

◆ EffectDurabilityDamage()

void Spell::EffectDurabilityDamage ( SpellEffIndex  effIndex)
5287{
5289 return;
5290
5291 if (!unitTarget)
5292 return;
5293
5294 Player* player = unitTarget->ToPlayer();
5295 if (!player)
5296 {
5297 return;
5298 }
5299
5300 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5301
5302 // -1 means all player equipped items and -2 all items
5303 if (slot < 0)
5304 {
5305 player->DurabilityPointsLossAll(damage, (slot < -1));
5307 return;
5308 }
5309
5310 // invalid slot value
5311 if (slot >= INVENTORY_SLOT_BAG_END)
5312 return;
5313
5314 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5315 {
5316 player->DurabilityPointsLoss(item, damage);
5317 ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, item->GetEntry(), slot);
5318 }
5319}
@ INVENTORY_SLOT_BAG_END
Definition Player.h:705
#define INVENTORY_SLOT_BAG_0
Definition Player.h:675
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:441
void DurabilityPointsLossAll(int32 points, bool inventory)
Definition Player.cpp:4789
void DurabilityPointsLoss(Item *item, int32 points)
Definition Player.cpp:4815
void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
Definition Spell.cpp:5146

References damage, Player::DurabilityPointsLoss(), Player::DurabilityPointsLossAll(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDurabilityDamage(), Object::GetEntry(), Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectDurabilityDamagePCT()

void Spell::EffectDurabilityDamagePCT ( SpellEffIndex  effIndex)
5322{
5324 return;
5325
5326 if (!unitTarget)
5327 return;
5328
5329 Player* player = unitTarget->ToPlayer();
5330 if (!player)
5331 {
5332 return;
5333 }
5334
5335 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5336
5337 // FIXME: some spells effects have value -1/-2
5338 // Possibly its mean -1 all player equipped items and -2 all items
5339 if (slot < 0)
5340 {
5341 player->DurabilityLossAll(float(damage) / 100.0f, (slot < -1));
5342 return;
5343 }
5344
5345 // invalid slot value
5346 if (slot >= INVENTORY_SLOT_BAG_END)
5347 return;
5348
5349 if (damage <= 0)
5350 return;
5351
5352 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5353 player->DurabilityLoss(item, float(damage) / 100.0f);
5354}
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4745
void DurabilityLoss(Item *item, double percent)
Definition Player.cpp:4771

References damage, Player::DurabilityLoss(), Player::DurabilityLossAll(), effectHandleMode, SpellInfo::Effects, Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantHeldItem()

void Spell::EffectEnchantHeldItem ( SpellEffIndex  effIndex)
4422{
4424 return;
4425
4426 // this is only item spell effect applied to main-hand weapon of target player (players in area)
4427 if (!unitTarget)
4428 return;
4429
4430 Player* item_owner = unitTarget->ToPlayer();
4431 if (!item_owner)
4432 {
4433 return;
4434 }
4435
4437 if (!item)
4438 return;
4439
4440 // must be equipped
4441 if (!item->IsEquipped())
4442 return;
4443
4444 if (m_spellInfo->Effects[effIndex].MiscValue)
4445 {
4446 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
4447 int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
4448 if (!duration)
4449 duration = damage * IN_MILLISECONDS; //+1; //Base points after ..
4450 if (!duration)
4451 duration = 10 * IN_MILLISECONDS; //10 seconds for enchants which don't have listed duration
4452
4453 // Xinef: Venomhide poison, no other spell uses this effect...
4454 if (m_spellInfo->Id == 14792)
4455 duration = 5 * MINUTE * IN_MILLISECONDS;
4456
4457 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4458 if (!pEnchant)
4459 return;
4460
4461 // Always go to temp enchantment slot
4463
4464 // Enchantment will not be applied if a different one already exists
4465 if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
4466 return;
4467
4468 // Apply the temporary enchantment
4469 item->SetEnchantment(slot, enchant_id, duration, pEnchant->charges, m_caster->GetGUID());
4470 item_owner->ApplyEnchantment(item, slot, true);
4471 }
4472}
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:695
bool IsEquipped() const
Definition Item.cpp:789
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition Item.cpp:920
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4304
uint32 charges
Definition DBCStructure.h:1842

References Player::ApplyEnchantment(), SpellItemEnchantmentEntry::charges, damage, effectHandleMode, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, SpellInfo::GetDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Player::GetItemByPos(), SpellInfo::Id, IN_MILLISECONDS, INVENTORY_SLOT_BAG_0, Item::IsEquipped(), m_caster, m_spellInfo, MINUTE, Item::SetEnchantment(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantItemPerm()

void Spell::EffectEnchantItemPerm ( SpellEffIndex  effIndex)
2834{
2836 return;
2837
2838 if (!m_caster->IsPlayer())
2839 return;
2840 if (!itemTarget)
2841 return;
2842
2843 Player* p_caster = m_caster->ToPlayer();
2844
2845 // Handle vellums
2847 {
2848 // destroy one vellum from stack
2849 uint32 count = 1;
2850 p_caster->DestroyItemCount(itemTarget, count, true);
2851 unitTarget = p_caster;
2852 // and add a scroll
2853 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
2854 itemTarget = nullptr;
2855 m_targets.SetItemTarget(nullptr);
2856 }
2857 else
2858 {
2859 // do not increase skill if vellum used
2861 p_caster->UpdateCraftSkill(m_spellInfo->Id);
2862
2863 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2864 if (!enchant_id)
2865 return;
2866
2867 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2868 if (!pEnchant)
2869 return;
2870
2871 // item can be in trade slot and have owner diff. from caster
2872 Player* item_owner = itemTarget->GetOwner();
2873 if (!item_owner)
2874 return;
2875
2876 // remove old enchanting before applying new if equipped
2878
2880
2881 // add new enchanting if equipped
2883
2884 item_owner->RemoveTradeableItem(itemTarget);
2886 }
2887}
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4139
void SetItemTarget(Item *item)
Definition Spell.cpp:328

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Item::GetTemplate(), ItemTemplate::HasFlag(), SpellInfo::Id, Item::IsArmorVellum(), Object::IsPlayer(), Item::IsWeaponVellum(), ITEM_FLAG_NO_REAGENT_COST, itemTarget, m_caster, m_CastItem, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

◆ EffectEnchantItemPrismatic()

void Spell::EffectEnchantItemPrismatic ( SpellEffIndex  effIndex)
2890{
2892 return;
2893
2894 if (!m_caster->IsPlayer())
2895 return;
2896 if (!itemTarget)
2897 return;
2898
2899 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2900 if (!enchant_id)
2901 return;
2902
2903 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2904 if (!pEnchant)
2905 return;
2906
2907 // support only enchantings with add socket in this slot
2908 {
2909 bool add_socket = false;
2910 for (uint8 i = 0; i < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++i)
2911 {
2912 if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
2913 {
2914 add_socket = true;
2915 break;
2916 }
2917 }
2918 if (!add_socket)
2919 {
2920 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell {} with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC ({}) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET ({}), not suppoted yet.",
2922 return;
2923 }
2924 }
2925
2926 // item can be in trade slot and have owner diff. from caster
2927 Player* item_owner = itemTarget->GetOwner();
2928 if (!item_owner)
2929 return;
2930
2931 // remove old enchanting before applying new if equipped
2933
2935
2936 // add new enchanting if equipped
2938
2939 item_owner->RemoveTradeableItem(itemTarget);
2941}

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), SpellInfo::Id, Object::IsPlayer(), ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, itemTarget, LOG_ERROR, m_caster, m_spellInfo, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, and SpellItemEnchantmentEntry::type.

◆ EffectEnchantItemTmp()

void Spell::EffectEnchantItemTmp ( SpellEffIndex  effIndex)
2944{
2946 return;
2947
2948 if (!m_caster->IsPlayer())
2949 return;
2950
2951 Player* p_caster = m_caster->ToPlayer();
2952
2953 // Rockbiter Weapon apply to both weapon
2954 if (!itemTarget)
2955 return;
2957 {
2958 uint32 spell_id = 0;
2959
2960 // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
2961 // Note: damage calculated (correctly) with rounding int32(float(v)) but
2962 // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
2963 switch (damage)
2964 {
2965 // Rank 1
2966 case 2:
2967 spell_id = 36744;
2968 break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
2969 // Rank 2
2970 case 4:
2971 spell_id = 36753;
2972 break; // 0% [ 7% == 4, 14% == 4]
2973 case 5:
2974 spell_id = 36751;
2975 break; // 20%
2976 // Rank 3
2977 case 6:
2978 spell_id = 36754;
2979 break; // 0% [ 7% == 6, 14% == 6]
2980 case 7:
2981 spell_id = 36755;
2982 break; // 20%
2983 // Rank 4
2984 case 9:
2985 spell_id = 36761;
2986 break; // 0% [ 7% == 6]
2987 case 10:
2988 spell_id = 36758;
2989 break; // 14%
2990 case 11:
2991 spell_id = 36760;
2992 break; // 20%
2993 default:
2994 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: Damage {} not handled in S'RW", damage);
2995 return;
2996 }
2997
2998 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
2999 if (!spellInfo)
3000 {
3001 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: unknown spell id {}", spell_id);
3002 return;
3003 }
3004
3005 for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
3006 {
3007 if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
3008 {
3009 if (item->IsFitToSpellRequirements(m_spellInfo))
3010 {
3011 Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK);
3012 SpellCastTargets targets;
3013 targets.SetItemTarget(item);
3014 spell->prepare(&targets);
3015 }
3016 }
3017 }
3018 return;
3019 }
3020 if (!itemTarget)
3021 return;
3022
3023 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
3024
3025 if (!enchant_id)
3026 {
3027 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
3028 return;
3029 }
3030
3031 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
3032 if (!pEnchant)
3033 {
3034 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id {} ", m_spellInfo->Id, effIndex, enchant_id);
3035 return;
3036 }
3037
3038 // select enchantment duration
3039 uint32 duration;
3040
3041 // rogue family enchantments exception by duration
3042 if (m_spellInfo->Id == 38615)
3043 duration = 1800; // 30 mins
3044 // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
3046 duration = 3600; // 1 hour
3047 // shaman family enchantments
3049 duration = 1800; // 30 mins
3050 // other cases with this SpellVisual already selected
3051 else if (m_spellInfo->SpellVisual[0] == 215)
3052 duration = 1800; // 30 mins
3053 // some fishing pole bonuses except Glow Worm which lasts full hour
3054 else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401)
3055 duration = 600; // 10 mins
3056 // shaman rockbiter enchantments
3057 else if (m_spellInfo->SpellVisual[0] == 0)
3058 duration = 1800; // 30 mins
3059 else if (m_spellInfo->Id == 29702)
3060 duration = 300; // 5 mins
3061 else if (m_spellInfo->Id == 37360)
3062 duration = 300; // 5 mins
3063 // default case
3064 else
3065 duration = 3600; // 1 hour
3066
3067 // item can be in trade slot and have owner diff. from caster
3068 Player* item_owner = itemTarget->GetOwner();
3069 if (!item_owner)
3070 return;
3071
3072 // remove old enchanting before applying new if equipped
3074
3075 itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, pEnchant->charges, m_caster->GetGUID());
3076
3077 // add new enchanting if equipped
3079
3080 item_owner->RemoveTradeableItem(itemTarget);
3082}
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3539
WeaponAttackType
Definition Unit.h:208
Definition Spell.h:111
std::array< uint32, 2 > SpellVisual
Definition SpellInfo.h:379
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3485

References Player::ApplyEnchantment(), BASE_ATTACK, SpellItemEnchantmentEntry::charges, Item::ClearSoulboundTradeable(), damage, effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Player::GetWeaponForAttack(), SpellInfo::Id, Object::IsPlayer(), itemTarget, LOG_ERROR, m_caster, m_spellInfo, OFF_ATTACK, prepare(), Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellVisual, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

◆ EffectEnergize()

void Spell::EffectEnergize ( SpellEffIndex  effIndex)
1879{
1881 return;
1882
1883 if (!unitTarget)
1884 return;
1885 if (!unitTarget->IsAlive())
1886 return;
1887
1889 {
1891 return;
1892 }
1893
1894 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1895 return;
1896
1897 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1898
1901 return;
1902
1903 if (unitTarget->GetMaxPower(power) == 0)
1904 return;
1905
1906 // Some level depends spells
1907 int level_multiplier = 0;
1908 int level_diff = 0;
1909 switch (m_spellInfo->Id)
1910 {
1911 case 9512: // Restore Energy
1912 level_diff = m_caster->GetLevel() - 40;
1913 level_multiplier = 2;
1914 break;
1915 case 24571: // Blood Fury
1916 level_diff = m_caster->GetLevel() - 60;
1917 level_multiplier = 10;
1918 break;
1919 case 24532: // Burst of Energy
1920 level_diff = m_caster->GetLevel() - 60;
1921 level_multiplier = 4;
1922 break;
1923 case 31930: // Judgements of the Wise
1924 case 63375: // Improved Stormstrike
1925 case 68082: // Glyph of Seal of Command
1927 break;
1928 case 48542: // Revitalize
1930 break;
1931 case 71132: // Glyph of Shadow Word: Pain
1932 damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc
1933 break;
1934 default:
1935 break;
1936 }
1937
1938 if (level_diff > 0)
1939 damage -= level_multiplier * level_diff;
1940
1941 if (damage < 0)
1942 return;
1943
1945
1946 // Mad Alchemist's Potion
1947 if (m_spellInfo->Id == 45051)
1948 {
1949 // find elixirs on target
1950 bool guardianFound = false;
1951 bool battleFound = false;
1953 for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
1954 {
1955 SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(itr->second->GetBase()->GetId());
1956 if (!guardianFound)
1958 guardianFound = true;
1959 if (!battleFound)
1961 battleFound = true;
1962 if (battleFound && guardianFound)
1963 break;
1964 }
1965
1966 // get all available elixirs by mask and spell level
1967 std::set<uint32> availableElixirs;
1968 if (!guardianFound)
1969 sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, availableElixirs);
1970 if (!battleFound)
1971 sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, availableElixirs);
1972 for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
1973 {
1974 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
1975 if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->GetLevel())
1976 availableElixirs.erase(itr++);
1977 else
1978 ++itr;
1979 }
1980
1981 if (!availableElixirs.empty())
1982 {
1983 // cast random elixir on target
1985 }
1986 }
1987}
@ SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED
Definition SharedDefines.h:657
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3541
SpellGroupSpecialFlags
Definition SpellMgr.h:334
@ SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE
Definition SpellMgr.h:336
@ SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN
Definition SpellMgr.h:337
void EnergizeBySpell(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:11316
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6524
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References CalculatePct(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetAppliedAuras(), Unit::GetCreateMana(), Unit::GetLevel(), Unit::GetMaxPower(), GetSpellInfo(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), Unit::HasUnitState(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_CastItem, m_spellInfo, MAX_POWERS, Acore::Containers::SelectRandomContainerElement(), Unit::SendSpellDamageImmune(), SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SpellInfo::SpellLevel, sSpellMgr, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectEnergizePct()

void Spell::EffectEnergizePct ( SpellEffIndex  effIndex)
1990{
1992 return;
1993
1994 if (!unitTarget)
1995 return;
1996 if (!unitTarget->IsAlive())
1997 return;
1998
1999 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
2000 return;
2001
2002 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
2003
2005 return;
2006
2007 uint32 maxPower = unitTarget->GetMaxPower(power);
2008 if (maxPower == 0)
2009 return;
2010
2011 uint32 gain = CalculatePct(maxPower, damage);
2013}

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetMaxPower(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_POWERS, SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectEnvironmentalDMG()

void Spell::EffectEnvironmentalDMG ( SpellEffIndex  effIndex)
299{
301 return;
302
303 if (!unitTarget || !unitTarget->IsAlive())
304 return;
305
306 if (unitTarget->IsPlayer())
308 else
309 {
311
312 uint32 absorb = dmgInfo.GetAbsorb();
313 uint32 resist = dmgInfo.GetResist();
314 uint32 envDamage = dmgInfo.GetDamage();
315
316 Unit::DealDamageMods(unitTarget, envDamage, &absorb);
317 damage = envDamage;
318
320 }
321}
@ DAMAGE_FIRE
Definition Player.h:844
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:759

References damage, DAMAGE_FIRE, Unit::DealDamageMods(), effectHandleMode, Player::EnvironmentalDamage(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::SendSpellNonMeleeDamageLog(), SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectFeedPet()

void Spell::EffectFeedPet ( SpellEffIndex  effIndex)
Todo:
: fix crash when a spell has two effects, both pointed at the same item target
4528{
4530 return;
4531
4532 Player* player = m_caster->ToPlayer();
4533 if (!player)
4534 return;
4535
4536 Item* foodItem = itemTarget;
4537 if (!foodItem)
4538 return;
4539
4540 Pet* pet = player->GetPet();
4541 if (!pet)
4542 return;
4543
4544 if (!pet->IsAlive())
4545 return;
4546
4547 int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
4548 if (benefit <= 0)
4549 return;
4550
4551 ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry());
4552
4553 uint32 count = 1;
4554 player->DestroyItemCount(foodItem, count, true);
4556
4557 m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, nullptr, nullptr, true);
4558}
void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5166

References Unit::CastCustomSpell(), Player::DestroyItemCount(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDestroyItem(), Pet::GetCurrentFoodBenefitLevel(), Object::GetEntry(), Player::GetPet(), Item::GetTemplate(), Unit::IsAlive(), ItemTemplate::ItemLevel, itemTarget, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectForceCast()

void Spell::EffectForceCast ( SpellEffIndex  effIndex)
997{
999 return;
1000
1001 if (!unitTarget)
1002 return;
1003
1004 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1005
1006 // normal case
1007 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1008
1009 if (!spellInfo)
1010 {
1011 LOG_ERROR("spells.effect", "Spell::EffectForceCast of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1012 return;
1013 }
1014
1015 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST && damage)
1016 {
1017 switch (m_spellInfo->Id)
1018 {
1019 case 52588: // Skeletal Gryphon Escape
1020 case 48598: // Ride Flamebringer Cue
1022 break;
1023 case 52463: // Hide In Mine Car
1024 case 52349: // Overtake
1025 unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, nullptr, nullptr, true, nullptr, nullptr, m_originalCasterGUID);
1026 return;
1027 case 72378: // Blood Nova
1028 case 73058: // Blood Nova
1029 m_caster->CastSpell(unitTarget, damage, true); // additional spell cast
1030 break;
1031 }
1032 }
1033
1034 CustomSpellValues values;
1035 // set basepoints for trigger with value effect
1037 {
1038 // maybe need to set value only when basepoints == 0?
1042 }
1043
1044 SpellCastTargets targets;
1045 targets.SetUnitTarget(m_caster);
1046
1047 unitTarget->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK);
1048}
@ SPELL_EFFECT_FORCE_CAST
Definition SharedDefines.h:918
@ SPELL_EFFECT_FORCE_CAST_WITH_VALUE
Definition SharedDefines.h:919
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167

References CustomSpellValues::AddSpellMod(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_caster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_FORCE_CAST, SPELL_EFFECT_FORCE_CAST_WITH_VALUE, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectForceDeselect()

void Spell::EffectForceDeselect ( SpellEffIndex  effIndex)
4784{
4786 return;
4787
4788 // xinef: clear focus
4790
4792 data << m_caster->GetGUID();
4793
4795 Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
4796 Cell::VisitWorldObjects(m_caster, notifier, dist);
4797
4798 // xinef: we should also force pets to remove us from current target
4799 Unit::AttackerSet attackerSet;
4800 for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
4801 if ((*itr)->IsCreature() && !(*itr)->CanHaveThreatList())
4802 attackerSet.insert(*itr);
4803
4804 for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
4805 (*itr)->AttackStop();
4806
4807 // Xinef: Mirror images code Initialize Images
4808 if (m_spellInfo->Id == 58836)
4809 {
4810 std::vector<Unit*> images;
4811 for (Unit::ControlSet::const_iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
4812 if ((*itr)->GetEntry() == 31216 /*NPC_MIRROR_IMAGE*/)
4813 images.push_back(*itr);
4814
4815 if (images.empty())
4816 return;
4817
4818 UnitList targets;
4819 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4822 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4823 {
4824 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4825 continue;
4826
4827 if (Spell* spell = (*iter)->GetCurrentSpell(CURRENT_GENERIC_SPELL))
4828 {
4829 if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
4830 {
4831 SpellInfo const* si = spell->GetSpellInfo();
4832 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4833 {
4834 Creature* c = (*iter)->ToCreature();
4835 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4836 continue;
4837 }
4838
4839 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4840 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4841 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4842 {
4843 // at least one effect truly targets an unit, interrupt the spell
4844 interrupt = true;
4845 break;
4846 }
4847
4848 if (interrupt)
4849 spell->m_targets.SetUnitTarget(images.at(urand(0, images.size() - 1)));
4850 }
4851 }
4852 }
4853 }
4854}
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2734
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:617
@ TARGET_OBJECT_TYPE_UNIT
Definition SpellInfo.h:101
@ TARGET_OBJECT_TYPE_UNIT_AND_DEST
Definition SpellInfo.h:102
std::list< Unit * > UnitList
Definition Unit.h:76
Definition GridNotifiers.h:861
bool IsDungeonBoss() const
Definition Creature.cpp:3179
ControlSet m_Controlled
Definition Unit.h:1990
void SendClearTarget()
Definition Unit.cpp:20378
@ SMSG_CLEAR_TARGET
Definition Opcodes.h:989
Definition GridNotifiers.h:133
Definition GridNotifiers.h:423
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:175
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_WORLDBOSS, CURRENT_GENERIC_SPELL, effectHandleMode, SpellInfo::Effects, Unit::getAttackers(), Creature::GetCreatureTemplate(), Object::GetGUID(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Creature::IsDungeonBoss(), Unit::IsPet(), Creature::isWorldBoss(), m_caster, Unit::m_Controlled, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::SendClearTarget(), SMSG_CLEAR_TARGET, SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), UNIT_STATE_CASTING, urand(), VISIBILITY_COMPENSATION, Cell::VisitAllObjects(), and Cell::VisitWorldObjects().

◆ EffectGameObjectDamage()

void Spell::EffectGameObjectDamage ( SpellEffIndex  effIndex)
5923{
5925 return;
5926
5927 if (!gameObjTarget)
5928 return;
5929
5930 Unit* caster = m_originalCaster;
5931 if (!caster)
5932 return;
5933
5934 FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
5936 // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
5937 if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
5939}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
void ModifyHealth(int32 change, Unit *attackerOrHealer=nullptr, uint32 spellId=0)
Definition GameObject.cpp:2262
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10075
Definition DBCStructure.h:938
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:950

References damage, effectHandleMode, GAMEOBJECT_FACTION, gameObjTarget, Unit::GetFactionTemplateEntry(), GetSpellInfo(), Object::GetUInt32Value(), FactionTemplateEntry::IsFriendlyTo(), m_originalCaster, GameObject::ModifyHealth(), sFactionTemplateStore, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectGameObjectRepair()

void Spell::EffectGameObjectRepair ( SpellEffIndex  effIndex)

◆ EffectGameObjectSetDestructionState()

void Spell::EffectGameObjectSetDestructionState ( SpellEffIndex  effIndex)
5953{
5955 return;
5956
5958 return;
5959
5962}
GameObjectDestructibleState
Definition SharedDefines.h:1626
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2325

References effectHandleMode, SpellInfo::Effects, gameObjTarget, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_originalCaster, m_spellInfo, GameObject::SetDestructibleState(), and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectHeal()

void Spell::EffectHeal ( SpellEffIndex  effIndex)
1473{
1475 return;
1476
1477 if (unitTarget && unitTarget->IsAlive() && damage >= 0)
1478 {
1479 // Try to get original caster
1481
1482 // Skip if m_originalCaster not available
1483 if (!caster)
1484 return;
1485
1486 int32 addhealth = damage;
1487
1488 // Vessel of the Naaru (Vial of the Sunwell trinket)
1489 if (m_spellInfo->Id == 45064)
1490 {
1491 // Amount of heal - depends from stacked Holy Energy
1492 int damageAmount = 0;
1493 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0))
1494 {
1495 damageAmount += aurEff->GetAmount();
1497 }
1498
1499 addhealth += damageAmount;
1500 }
1501 // Swiftmend - consumes Regrowth or Rejuvenation
1503 {
1505 // find most short by duration
1506 AuraEffect* forcedTargetAura = nullptr;
1507 AuraEffect* targetAura = nullptr;
1508 for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
1509 {
1510 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID
1511 && (*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x50)
1512 {
1513 if (m_caster->GetGUID() == (*i)->GetCasterGUID())
1514 {
1515 if (!forcedTargetAura || (*i)->GetBase()->GetDuration() < forcedTargetAura->GetBase()->GetDuration())
1516 forcedTargetAura = *i;
1517 }
1518 else if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
1519 targetAura = *i;
1520 }
1521 }
1522
1523 if (forcedTargetAura)
1524 targetAura = forcedTargetAura;
1525
1526 if (!targetAura)
1527 {
1528 LOG_ERROR("spells.effect", "Target({}) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString());
1529 return;
1530 }
1531
1532 int32 tickheal = targetAura->GetAmount();
1533 if (Unit* auraCaster = targetAura->GetCaster())
1534 tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT);
1535
1536 //int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
1537 //It is said that talent bonus should not be included
1538
1539 int32 tickcount = 0;
1540 // Rejuvenation
1541 if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10)
1542 tickcount = 4;
1543 // Regrowth
1544 else // if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x40)
1545 tickcount = 6;
1546
1547 addhealth += tickheal * tickcount;
1548
1549 // Glyph of Swiftmend
1550 if (!caster->HasAura(54824))
1551 unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
1552
1553 //addhealth += tickheal * tickcount;
1554 //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
1555 }
1556 // Death Pact - return pct of max health to caster
1558 {
1559 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
1560 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1561 }
1562 else if (m_spellInfo->Id != 33778) // not lifebloom
1563 {
1564 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
1565 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1566 }
1567
1568 // Implemented this way as there is no other way to do it currently (that I know :P)...
1569 if (caster->ToPlayer() && caster->HasAura(23401)) // Nefarian Corrupted Healing (priest)
1570 {
1572 {
1573 m_damage = 0;
1574 caster->CastSpell(unitTarget, 23402, false); // Nefarian Corrupted Healing Periodic Damage effect.
1575 return;
1576 }
1577 }
1578
1579 m_damage -= addhealth;
1580 }
1581}
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3535
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3543
@ AURA_STATE_SWIFTMEND
Definition SharedDefines.h:1307
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:298
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ DOT
Definition Unit.h:250
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
uint32 GetId() const
Definition SpellAuraEffects.cpp:432
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
Aura * GetBase() const
Definition SpellAuraEffects.h:49
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
int32 GetAmount() const
Definition SpellAuraEffects.h:64
uint32 TargetAuraState
Definition SpellInfo.h:340
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1051

References AURA_STATE_SWIFTMEND, Unit::CastSpell(), Unit::CountPctFromMaxHealth(), damage, DOT, effectHandleMode, AuraEffect::GetAmount(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), AuraEffect::GetId(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), HEAL, SpellInfo::Id, Unit::IsAlive(), LOG_ERROR, m_caster, m_damage, m_originalCaster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), Unit::RemoveAurasDueToSpell(), SPELL_AURA_PERIODIC_HEAL, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCHOOL_MASK_HOLY, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), SpellInfo::TargetAuraState, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectHealMaxHealth()

void Spell::EffectHealMaxHealth ( SpellEffIndex  effIndex)
3685{
3687 return;
3688
3689 if (!unitTarget || !unitTarget->IsAlive())
3690 return;
3691
3693 {
3695 return;
3696 }
3697
3698 int32 addhealth = 0;
3699
3700 // damage == 0 - heal for caster max health
3701 if (damage == 0)
3702 addhealth = m_caster->GetMaxHealth();
3703 else
3704 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
3705
3706 m_healing += addhealth;
3707}
uint32 GetMaxHealth() const
Definition Unit.h:1039

References damage, effectHandleMode, Unit::GetHealth(), Unit::GetMaxHealth(), GetSpellInfo(), Unit::HasUnitState(), Unit::IsAlive(), m_caster, m_healing, Unit::SendSpellDamageImmune(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectHealMechanical()

void Spell::EffectHealMechanical ( SpellEffIndex  effIndex)

◆ EffectHealPct()

void Spell::EffectHealPct ( SpellEffIndex  effIndex)

◆ EffectHealthLeech()

void Spell::EffectHealthLeech ( SpellEffIndex  effIndex)
1619{
1621 return;
1622
1623 if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
1624 return;
1625
1628
1629 LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
1630
1631 // xinef: handled in spell.cpp
1632 //float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1633
1634 m_damage += damage;
1635 // get max possible damage, don't count overkill for heal
1636 //uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier);
1637
1638 //if (m_caster->IsAlive())
1639 //{
1640 // healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
1641 // healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
1642
1643 // m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
1644 //}
1645}
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:11836
uint32 SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:11660

References damage, effectHandleMode, Unit::IsAlive(), LOG_DEBUG, m_caster, m_damage, m_spellInfo, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectInebriate()

void Spell::EffectInebriate ( SpellEffIndex  effIndex)
4492{
4494 return;
4495
4496 if (!unitTarget)
4497 return;
4498
4499 Player* player = unitTarget->ToPlayer();
4500 if (!player)
4501 {
4502 return;
4503 }
4504
4505 uint8 currentDrunk = player->GetDrunkValue();
4506 int32 drunkMod = damage;
4507
4508 if (drunkMod == 0)
4509 return;
4510
4511 // drunkMod may contain values ​​that are guaranteed to cause uint8 overflow/underflow (examples: 29690, 46874)
4512 // In addition, we would not want currentDrunk to become more than 100.
4513 // So before adding the values, let's check that everything is fine.
4514 if (drunkMod > 0 && drunkMod > static_cast<int32>(100 - currentDrunk))
4515 currentDrunk = 100;
4516 else if (drunkMod < 0 && drunkMod < static_cast<int32>(0 - currentDrunk))
4517 currentDrunk = 0;
4518 else
4519 currentDrunk += drunkMod; // Due to previous checks we can be sure that currentDrunk will not go beyond [0-100] range.
4520
4521 player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
4522
4523 if (currentDrunk == 100 && roll_chance_i(25))
4524 player->CastSpell(player, 67468, false); // Drunken Vomit
4525}
uint8 GetDrunkValue() const
Definition Player.h:2179
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition Player.cpp:976

References Unit::CastSpell(), damage, effectHandleMode, Player::GetDrunkValue(), Object::GetEntry(), m_CastItem, roll_chance_i(), Player::SetDrunkValue(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectInstaKill()

void Spell::EffectInstaKill ( SpellEffIndex  effIndex)
275{
277 return;
278
279 if (!unitTarget || !unitTarget->IsAlive() || unitTarget->HasAura(27827)) // Spirit of redemption doesn't make you death, but can cause infinite loops
280 return;
281
282 if (unitTarget->IsPlayer())
284 return;
285
286 if (m_caster == unitTarget) // prevent interrupt message
287 finish();
288
289 WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4);
290 data << m_caster->GetGUID();
291 data << unitTarget->GetGUID();
292 data << uint32(m_spellInfo->Id);
293 m_caster->SendMessageToSet(&data, true);
294
296}
@ CHEAT_GOD
Definition Player.h:1004
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:297
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:810
@ SMSG_SPELLINSTAKILLLOG
Definition Opcodes.h:845

References CHEAT_GOD, Unit::DealDamage(), effectHandleMode, finish(), Player::GetCommandStatus(), Object::GetGUID(), Unit::GetHealth(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, NODAMAGE, WorldObject::SendMessageToSet(), SMSG_SPELLINSTAKILLLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_SCHOOL_MASK_NORMAL, Object::ToPlayer(), and unitTarget.

◆ EffectInterruptCast()

void Spell::EffectInterruptCast ( SpellEffIndex  effIndex)
Todo:
: not all spells that used this effect apply cooldown at school spells
3710{
3712 return;
3713
3714 if (!unitTarget || !unitTarget->IsAlive())
3715 return;
3716
3718 // also exist case: apply cooldown to interrupted cast only and to all spells
3719 // there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted
3721 {
3723 {
3724 SpellInfo const* curSpellInfo = spell->m_spellInfo;
3725 // check if we can interrupt spell
3726 if ((spell->getState() == SPELL_STATE_CASTING
3727 || (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f))
3731 {
3732 if (m_originalCaster)
3733 {
3735 unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*spellInfo->GetDuration()*/);
3736 }
3737 ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
3739 }
3740 }
3741 }
3742}
@ CHANNEL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:37
@ SPELL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:29
#define CURRENT_FIRST_NON_MELEE_SPELL
Definition Unit.h:543
CurrentSpellTypes
Definition Unit.h:536
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:539
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:540
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit *victim, uint32 spellId)
Definition Spell.cpp:5139
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4092
int32 CalcSpellDuration(SpellInfo const *spellProto)
Definition Unit.cpp:14908
virtual void ProhibitSpellSchool(SpellSchoolMask, uint32)
Definition Unit.h:1509

References Unit::CalcSpellDuration(), CHANNEL_INTERRUPT_FLAG_INTERRUPT, SpellInfo::ChannelInterruptFlags, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_GENERIC_SPELL, effectHandleMode, ExecuteLogEffectInterruptCast(), Unit::GetCurrentSpell(), SpellInfo::GetSchoolMask(), SpellInfo::Id, SpellInfo::InterruptFlags, Unit::InterruptSpell(), Unit::IsAlive(), m_originalCaster, m_spellInfo, Unit::ModSpellDuration(), SpellInfo::PreventionType, Unit::ProhibitSpellSchool(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_INTERRUPT_FLAG_INTERRUPT, SPELL_PREVENTION_TYPE_SILENCE, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, and unitTarget.

◆ EffectJump()

void Spell::EffectJump ( SpellEffIndex  effIndex)
1070{
1072 return;
1073
1074 if (m_caster->IsInFlight())
1075 return;
1076
1077 if (!unitTarget)
1078 return;
1079
1080 float speedXY, speedZ;
1081 CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ);
1082 m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ);
1083
1084 if (m_caster->IsPlayer())
1085 {
1086 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1087 }
1088}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void CalculateJumpSpeeds(uint8 i, float dist, float &speedxy, float &speedz)
Definition SpellEffects.cpp:1153
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References CalculateJumpSpeeds(), effectHandleMode, Position::GetExactDist2d(), Unit::GetMotionMaster(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectJumpDest()

void Spell::EffectJumpDest ( SpellEffIndex  effIndex)
1091{
1093 return;
1094
1095 if (m_caster->IsInFlight())
1096 return;
1097
1098 if (!m_targets.HasDst() || m_caster->GetVehicle())
1099 return;
1100
1101 // Init dest coordinates
1102 float x, y, z;
1103 destTarget->GetPosition(x, y, z);
1104 // xinef: this can happen if MovePositionToFirstCollision detects that X, Y cords are invalid and returns prematurely
1105 if (!Acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT)
1106 return;
1107
1108 float speedXY, speedZ;
1109 float dist = m_caster->GetExactDist2d(x, y);
1110 CalculateJumpSpeeds(effIndex, dist, speedXY, speedZ);
1111
1112 // Override, calculations are incorrect
1113 if (m_spellInfo->Id == 49376) // feral charge
1114 {
1115 speedXY = pow(speedZ * 10, 8);
1117
1118 if (Player* player = m_caster->ToPlayer())
1119 {
1120 player->SetCanTeleport(true);
1121 }
1122
1123 if (m_caster->IsPlayer())
1124 {
1125 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1126 }
1127
1128 return;
1129 }
1130
1131 if (m_spellInfo->Id == 57604) // death grip
1132 {
1133 speedZ = 3.0f;
1134 speedXY = 50.0f;
1135 }
1136
1137 // crash fix?
1138 if (speedXY < 1.0f)
1139 speedXY = 1.0f;
1140
1141 if (Player* player = m_caster->ToPlayer())
1142 {
1143 player->SetCanTeleport(true);
1144 }
1145 m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
1146
1147 if (m_caster->IsPlayer())
1148 {
1149 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1150 }
1151}
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:337
bool IsValidMapCoord(float c)
Definition GridDefines.h:206

References CalculateJumpSpeeds(), destTarget, effectHandleMode, Position::GetExactDist2d(), Object::GetGuidValue(), Unit::GetMotionMaster(), Position::GetPosition(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), SpellCastTargets::HasDst(), SpellInfo::Id, INVALID_HEIGHT, Unit::IsInFlight(), Object::IsPlayer(), Acore::IsValidMapCoord(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH, sScriptMgr, Object::ToPlayer(), and UNIT_FIELD_TARGET.

◆ EffectKillCredit()

void Spell::EffectKillCredit ( SpellEffIndex  effIndex)
5715{
5717 return;
5718
5719 if (!unitTarget)
5720 return;
5721
5723 if (!player)
5724 {
5725 return;
5726 }
5727
5728 int32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5729 if (!creatureEntry)
5730 {
5731 if (m_spellInfo->Id == 42793) // Burn Body
5732 creatureEntry = 24008; // Fallen Combatant
5733 }
5734
5735 if (creatureEntry)
5736 player->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
5737}
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12792

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), SpellInfo::Id, m_spellInfo, Player::RewardPlayerAndGroupAtEvent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKillCreditPersonal()

void Spell::EffectKillCreditPersonal ( SpellEffIndex  effIndex)
5701{
5703 return;
5704
5705 if (!unitTarget)
5706 return;
5707
5709 {
5710 player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
5711 }
5712}

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKnockBack()

void Spell::EffectKnockBack ( SpellEffIndex  effIndex)
4988{
4990 return;
4991
4992 if (!unitTarget)
4993 return;
4994
4995 // Xinef: allow entry specific spells to skip those checks
4996 if (m_spellInfo->Effects[effIndex].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && m_spellInfo->Effects[effIndex].TargetB.GetCheckType() != TARGET_CHECK_ENTRY)
4997 {
4999 return;
5000
5001 if (unitTarget->GetVehicle())
5002 return;
5003
5004 if (Creature* creatureTarget = unitTarget->ToCreature())
5005 if (creatureTarget->isWorldBoss() || creatureTarget->IsDungeonBoss() || creatureTarget->IsImmuneToKnockback() || unitTarget->ToCreature()->GetCreatureType() == CREATURE_TYPE_GIANT)
5006 return;
5007 }
5008
5009 // Spells with SPELL_EFFECT_KNOCK_BACK(like Thunderstorm) can't knoback target if target has ROOT
5011 return;
5012
5013 // Instantly interrupt non melee spells being casted
5016
5017 float ratio = 0.1f;
5018 float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio;
5019 float speedz = float(damage) * ratio;
5020 if (speedxy <= 0.1f && speedz <= 0.1f)
5021 return;
5022
5023 float x, y;
5024 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
5025 {
5026 if (m_targets.HasDst())
5027 destTarget->GetPosition(x, y);
5028 else
5029 return;
5030 }
5031 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_KNOCK_BACK)
5032 {
5033 m_caster->GetPosition(x, y);
5034 }
5035
5036 unitTarget->KnockbackFrom(x, y, speedxy, speedz);
5037
5038 if (unitTarget->IsPlayer())
5039 {
5040 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5041 }
5042}
@ SPELL_EFFECT_KNOCK_BACK_DEST
Definition SharedDefines.h:922
@ CREATURE_TYPE_GIANT
Definition SharedDefines.h:2632
@ CREATURE_TYPE_BEAST
Definition SharedDefines.h:2628
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
uint32 GetCreatureType() const
Definition Unit.cpp:15234
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:19195

References CREATURE_TYPE_BEAST, CREATURE_TYPE_GIANT, damage, destTarget, effectHandleMode, SpellInfo::Effects, Unit::GetCreatureType(), Position::GetPosition(), Unit::GetVehicle(), SpellCastTargets::HasDst(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsVehicle(), Unit::KnockbackFrom(), m_caster, m_spellInfo, m_targets, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_KNOCK_BACK_DEST, sScriptMgr, TARGET_CHECK_ENTRY, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_ROOT, and unitTarget.

◆ EffectLeap()

void Spell::EffectLeap ( SpellEffIndex  effIndex)
4714{
4716 return;
4717
4718 if (!unitTarget || unitTarget->IsInFlight())
4719 return;
4720
4721 if (!m_targets.HasDst())
4722 return;
4723
4724 Position dstpos = destTarget->GetPosition();
4726}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20031

References destTarget, effectHandleMode, Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellCastTargets::HasDst(), Unit::IsInFlight(), m_caster, m_targets, Unit::NearTeleportTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectLeapBack()

void Spell::EffectLeapBack ( SpellEffIndex  effIndex)
5045{
5047 return;
5048
5049 if (!unitTarget)
5050 return;
5051
5052 float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.0f;
5053 float speedz = damage / 10.0f;
5054 //1891: Disengage
5056
5057 if (m_caster->IsPlayer())
5058 {
5059 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
5060 }
5061
5062 // xinef: changes fall time
5063 if (m_caster->IsPlayer())
5065}
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3537
void JumpTo(float speedXY, float speedZ, bool forward=true)
Definition Unit.cpp:19576

References damage, effectHandleMode, SpellInfo::Effects, GameTime::GetGameTime(), Position::GetPositionZ(), Object::IsPlayer(), Unit::JumpTo(), m_caster, m_spellInfo, Player::SetFallInformation(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectLearnPetSpell()

void Spell::EffectLearnPetSpell ( SpellEffIndex  effIndex)
3255{
3257 return;
3258
3259 if (!unitTarget)
3260 return;
3261
3262 if (unitTarget->ToPlayer())
3263 {
3264 EffectLearnSpell(effIndex);
3265 return;
3266 }
3267 Pet* pet = unitTarget->ToPet();
3268 if (!pet)
3269 return;
3270
3271 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
3272 if (!learn_spellproto)
3273 return;
3274
3275 pet->learnSpell(learn_spellproto->Id);
3277 pet->GetOwner()->PetSpellInitialize();
3278}
bool learnSpell(uint32 spell_id)
Definition Pet.cpp:1908
void EffectLearnSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:2541

References effectHandleMode, EffectLearnSpell(), SpellInfo::Effects, Pet::GetOwner(), SpellInfo::Id, Pet::learnSpell(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellMgr, Unit::ToPet(), Object::ToPlayer(), and unitTarget.

Referenced by EffectLearnSpell().

◆ EffectLearnSkill()

void Spell::EffectLearnSkill ( SpellEffIndex  effIndex)
2772{
2774 return;
2775
2776 if (!unitTarget->IsPlayer())
2777 return;
2778
2779 if (damage < 0)
2780 return;
2781
2782 uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
2783 uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
2784 unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval ? skillval : 1, damage * 75);
2785}
uint16 GetPureSkillValue(uint32 skill) const
Definition Player.cpp:5543
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5357

References damage, effectHandleMode, SpellInfo::Effects, Player::GetPureSkillValue(), Object::IsPlayer(), m_spellInfo, Player::SetSkill(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectLearnSpell()

void Spell::EffectLearnSpell ( SpellEffIndex  effIndex)
2542{
2544 return;
2545
2546 if (!unitTarget)
2547 return;
2548
2549 if (!unitTarget->IsPlayer())
2550 {
2551 if (unitTarget->ToPet())
2552 EffectLearnPetSpell(effIndex);
2553 return;
2554 }
2555
2556 Player* player = unitTarget->ToPlayer();
2557
2558 uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
2559 player->learnSpell(spellToLearn);
2560
2561 LOG_DEBUG("spells.aura", "Spell: Player {} has learned spell {} from Npc {}",
2562 player->GetGUID().ToString(), spellToLearn, m_caster->GetGUID().ToString());
2563}
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3311
void EffectLearnPetSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:3254

References damage, effectHandleMode, EffectLearnPetSpell(), SpellInfo::Effects, Object::GetGUID(), SpellInfo::Id, Object::IsPlayer(), Player::learnSpell(), LOG_DEBUG, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

Referenced by EffectLearnPetSpell().

◆ EffectMilling()

void Spell::EffectMilling ( SpellEffIndex  effIndex)
5524{
5526 return;
5527
5528 if (!m_caster->IsPlayer())
5529 return;
5530
5531 Player* p_caster = m_caster->ToPlayer();
5533 return;
5534
5535 if (itemTarget->GetCount() < 5)
5536 return;
5537
5538 if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
5539 {
5540 uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
5541 uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
5542 p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
5543 }
5544
5546}
@ CONFIG_SKILL_MILLING
Definition IWorld.h:90
@ LOOT_MILLING
Definition LootMgr.h:87
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7816
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
Definition PlayerUpdates.cpp:762

References CONFIG_SKILL_MILLING, effectHandleMode, Item::GetCount(), Object::GetGUID(), Player::GetPureSkillValue(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_IS_MILLABLE, itemTarget, LOOT_MILLING, m_caster, ItemTemplate::RequiredSkillRank, Player::SendLoot(), SKILL_INSCRIPTION, SPELL_EFFECT_HANDLE_HIT_TARGET, sWorld, Object::ToPlayer(), and Player::UpdateGatherSkill().

◆ EffectModifyThreatPercent()

void Spell::EffectModifyThreatPercent ( SpellEffIndex  effIndex)
5357{
5359 return;
5360
5361 if (!unitTarget)
5362 return;
5363
5365}
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
ThreatMgr & GetThreatMgr()
Definition Unit.h:912

References damage, effectHandleMode, Unit::GetThreatMgr(), m_caster, ThreatMgr::ModifyThreatByPercent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectNULL()

void Spell::EffectNULL ( SpellEffIndex  effIndex)
239{
240 LOG_DEBUG("spells.aura", "WORLD: Spell Effect DUMMY");
241}

References LOG_DEBUG.

Referenced by EffectPull().

◆ EffectOpenLock()

void Spell::EffectOpenLock ( SpellEffIndex  effIndex)
Todo:
: Add script for spell 41920 - Filling, becouse server it freze when use this spell
2082{
2084 return;
2085
2086 if (!m_caster->IsPlayer())
2087 {
2088 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No Player Caster!");
2089 return;
2090 }
2091
2092 Player* player = m_caster->ToPlayer();
2093
2094 uint32 lockId = 0;
2095 ObjectGuid guid;
2096
2097 // Get lockId
2098 if (gameObjTarget)
2099 {
2100 GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
2101 // Arathi Basin banner opening. /// @todo: Verify correctness of this check
2102 if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
2103 (goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
2104 {
2105 //CanUseBattlegroundObject() already called in CheckCast()
2106 // in battleground check
2107 if (Battleground* bg = player->GetBattleground())
2108 {
2109 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2110 return;
2111 }
2112 }
2113 else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
2114 {
2115 //CanUseBattlegroundObject() already called in CheckCast()
2116 // in battleground check
2117 if (Battleground* bg = player->GetBattleground())
2118 {
2119 if (bg->GetBgTypeID(true) == BATTLEGROUND_EY)
2120 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2121 return;
2122 }
2123 }
2124 else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP)
2125 {
2128 {
2130 }
2131 return;
2132 }
2134 // handle outdoor pvp object opening, return true if go was registered for handling
2135 // these objects must have been spawned by outdoorpvp!
2136 else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget))
2137 return;
2138 lockId = goInfo->GetLockId();
2139 guid = gameObjTarget->GetGUID();
2140 }
2141 else if (itemTarget)
2142 {
2143 lockId = itemTarget->GetTemplate()->LockID;
2144 guid = itemTarget->GetGUID();
2145 }
2146 else
2147 {
2148 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No GameObject/Item Target!");
2149 return;
2150 }
2151
2152 SkillType skillId = SKILL_NONE;
2153 int32 reqSkillValue = 0;
2154 int32 skillValue;
2155
2156 SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
2157 if (res != SPELL_CAST_OK)
2158 {
2159 SendCastResult(res);
2160 return;
2161 }
2162
2163 if (gameObjTarget)
2164 SendLoot(guid, LOOT_SKINNING);
2165 else if (itemTarget)
2166 {
2168 if (Player* itemOwner = itemTarget->GetOwner())
2169 itemTarget->SetState(ITEM_CHANGED, itemOwner);
2170 }
2171
2172 // not allow use skill grow at item base open
2173 if (!m_CastItem && skillId != SKILL_NONE)
2174 {
2175 // update skill if really known
2176 if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
2177 {
2178 if (gameObjTarget)
2179 {
2180 // Allow one skill-up until respawned
2181 if (!gameObjTarget->IsInSkillupList(player->GetGUID()))
2182 {
2184 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2185 }
2186
2187 }
2188 else if (itemTarget)
2189 {
2190 // Do one skill-up
2191 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2192 }
2193 }
2194 }
2196}
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ ITEM_FIELD_FLAG_UNLOCKED
Definition ItemTemplate.h:111
@ ITEM_CHANGED
Definition Item.h:210
@ LOOT_SKINNING
Definition LootMgr.h:85
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
@ GAMEOBJECT_TYPE_BUTTON
Definition SharedDefines.h:1561
@ GAMEOBJECT_TYPE_FLAGSTAND
Definition SharedDefines.h:1584
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1570
@ BATTLEGROUND_EY
Definition SharedDefines.h:3487
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
Unit * GetOwner() const
Definition GameObject.cpp:1223
void AddToSkillupList(ObjectGuid playerGuid)
Definition GameObject.cpp:3053
bool IsInSkillupList(ObjectGuid playerGuid) const
Definition GameObject.cpp:3059
LootState getLootState() const
Definition GameObject.h:223
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2427
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
Definition Object.h:103
void ExecuteLogEffectOpenLock(uint8 effIndex, Object *obj)
Definition Spell.cpp:5154
void SendLoot(ObjectGuid guid, LootType loottype)
Definition SpellEffects.cpp:2015
Definition GameObjectData.h:31
uint32 GetAutoCloseTime() const
Definition GameObjectData.h:510
struct GameObjectTemplate::@231::@242 goober
uint32 noDamageImmune
Definition GameObjectData.h:48
uint32 losOK
Definition GameObjectData.h:64
struct GameObjectTemplate::@231::@234 button
uint32 GetLockId() const
Definition GameObjectData.h:427

References GameObject::AddToSkillupList(), BATTLEGROUND_EY, GameObjectTemplate::button, CanOpenLock(), effectHandleMode, ExecuteLogEffectOpenLock(), GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_TRAP, gameObjTarget, GameObjectTemplate::GetAutoCloseTime(), Player::GetBattleground(), GameObject::GetGOInfo(), Object::GetGUID(), GameObjectTemplate::GetLockId(), GameObject::getLootState(), GameObject::GetOwner(), Item::GetOwner(), Player::GetPureSkillValue(), Item::GetTemplate(), GO_JUST_DEACTIVATED, GameObjectTemplate::goober, SpellInfo::Id, IN_MILLISECONDS, GameObject::IsInSkillupList(), Object::IsPlayer(), ITEM_CHANGED, ITEM_FIELD_FLAG_UNLOCKED, ITEM_FIELD_FLAGS, itemTarget, ItemTemplate::LockID, LOG_DEBUG, LOOT_SKINNING, GameObjectTemplate::losOK, m_caster, m_CastItem, m_spellInfo, GameObjectTemplate::noDamageImmune, SendCastResult(), SendLoot(), Object::SetFlag(), GameObject::SetLootState(), GameObject::SetRespawnTime(), Item::SetState(), SKILL_NONE, sOutdoorPvPMgr, SPELL_CAST_OK, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), GameObjectTemplate::type, and Player::UpdateGatherSkill().

◆ EffectParry()

void Spell::EffectParry ( SpellEffIndex  effIndex)
4696{
4698 return;
4699
4700 if (m_caster->IsPlayer())
4701 m_caster->ToPlayer()->SetCanParry(true);
4702}
void SetCanParry(bool value)
Definition Player.cpp:13183

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanParry(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectPersistentAA()

void Spell::EffectPersistentAA ( SpellEffIndex  effIndex)
1845{
1847 return;
1848
1849 if (!m_spellAura)
1850 {
1852 float radius = m_spellInfo->Effects[effIndex].CalcRadius(caster);
1853
1854 // Caster not in world, might be spell triggered from aura removal
1855 if (!caster->IsInWorld() || !caster->FindMap() || !ObjectAccessor::GetUnit(*caster, caster->GetGUID())) // pussywizard: temporary crash fix (FindMap and GetUnit are mine)
1856 return;
1857 DynamicObject* dynObj = new DynamicObject(false);
1859 {
1860 delete dynObj;
1861 return;
1862 }
1863
1865 {
1866 m_spellAura = aura;
1869 }
1870 else
1871 return;
1872 }
1873
1876}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1637
@ DYNAMIC_OBJECT_AREA_SPELL
Definition DynamicObject.h:30
DynamicObject * GetDynobjOwner() const
Definition SpellAuras.h:109
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:352

References Aura::_ApplyEffectForTargets(), Aura::_RegisterForTargets(), ASSERT, DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_AREA_SPELL, DynamicObject, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, WorldObject::FindMap(), Map::GenerateLowGuid(), Aura::GetDynobjOwner(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), SpellInfo::Id, Object::IsInWorld(), m_caster, m_originalCaster, m_spellAura, m_spellInfo, m_spellValue, m_triggeredByAuraSpell, MAX_EFFECT_MASK, Aura::SetTriggeredByAuraSpellInfo(), SPELL_EFFECT_HANDLE_HIT, TriggeredByAuraSpellData::spellInfo, Aura::TryCreate(), and WORLD_TRIGGER.

◆ EffectPickPocket()

void Spell::EffectPickPocket ( SpellEffIndex  effIndex)

◆ EffectPlayMusic()

void Spell::EffectPlayMusic ( SpellEffIndex  effIndex)
6114{
6116 return;
6117
6118 if (!unitTarget)
6119 return;
6120
6121 Player* player = unitTarget->ToPlayer();
6122 if (!player)
6123 {
6124 return;
6125 }
6126
6127 uint32 soundid = m_spellInfo->Effects[effIndex].MiscValue;
6128
6129 if (!sSoundEntriesStore.LookupEntry(soundid))
6130 {
6131 LOG_ERROR("spells.effect", "EffectPlayMusic: Sound (Id: {}) not exist in spell {}.", soundid, m_spellInfo->Id);
6132 return;
6133 }
6134
6136}
DBCStorage< SoundEntriesEntry > sSoundEntriesStore(SoundEntriesfmt)
Definition MiscPackets.h:58

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_spellInfo, Player::SendDirectMessage(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPlaySound()

void Spell::EffectPlaySound ( SpellEffIndex  effIndex)
6167{
6169 return;
6170
6171 if (!unitTarget)
6172 return;
6173
6174 Player* player = unitTarget->ToPlayer();
6175 if (!player)
6176 {
6177 return;
6178 }
6179
6180 switch (m_spellInfo->Id)
6181 {
6182 case 58730: // Restricted Flight Area
6183 case 58600: // Restricted Flight Area
6185 break;
6186 default:
6187 break;
6188 }
6189
6190 uint32 soundId = m_spellInfo->Effects[effIndex].MiscValue;
6191
6192 if (!sSoundEntriesStore.LookupEntry(soundId))
6193 {
6194 LOG_ERROR("spells.effect", "EffectPlayerSound: Sound (Id: {}) not exist in spell {}.", soundId, m_spellInfo->Id);
6195 return;
6196 }
6197
6198 player->PlayDirectSound(soundId, player);
6199}
@ LANG_ZONE_NOFLYZONE
Definition Language.h:754
Definition Chat.h:37
void SendNotification(std::string_view str)
Definition Chat.cpp:105
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2903

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), SpellInfo::Id, LANG_ZONE_NOFLYZONE, LOG_ERROR, m_spellInfo, WorldObject::PlayDirectSound(), ChatHandler::SendNotification(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPowerBurn()

void Spell::EffectPowerBurn ( SpellEffIndex  effIndex)
1431{
1433 return;
1434
1435 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1436 return;
1437
1438 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1439
1441 return;
1442
1443 // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
1444 if (m_spellInfo->Id == 8129)
1445 {
1448 damage = std::min(damage, maxDamage);
1449
1450 // Remove fear
1452 }
1453
1454 int32 power = damage;
1455 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1456 if (PowerType == POWER_MANA)
1457 power -= unitTarget->GetSpellCritDamageReduction(power);
1458
1459 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -power));
1460
1461 // NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
1462 float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1463
1464 // add log data before multiplication (need power amount, not damage)
1465 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, 0.0f);
1466
1467 newDamage = int32(newDamage * dmgMultiplier);
1468
1469 m_damage += newDamage;
1470}
void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
Definition Spell.cpp:5123
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14201
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1210

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectTakeTargetPower(), Unit::GetMaxPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_damage, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, Unit::RemoveAurasByType(), SPELL_AURA_MOD_FEAR, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectPowerDrain()

void Spell::EffectPowerDrain ( SpellEffIndex  effIndex)
1352{
1354 return;
1355
1356 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1357 return;
1358
1359 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1360
1362 return;
1363
1364 // add spell damage bonus
1367
1368 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1369 int32 power = damage;
1370 if (PowerType == POWER_MANA)
1371 power -= unitTarget->GetSpellCritDamageReduction(power);
1372
1373 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -int32(power)));
1374
1375 float gainMultiplier = 0.0f;
1376
1377 // Don`t restore from self drain
1378 if (m_caster != unitTarget)
1379 {
1380 gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1381
1382 int32 gain = int32(newDamage * gainMultiplier);
1383
1385 }
1386 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, gainMultiplier);
1387}

References damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), ExecuteLogEffectTakeTargetPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectProficiency()

void Spell::EffectProficiency ( SpellEffIndex  effIndex)
2308{
2310 return;
2311
2312 if (!m_caster->IsPlayer())
2313 return;
2314 Player* p_target = m_caster->ToPlayer();
2315
2317 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
2318 {
2319 p_target->AddWeaponProficiency(subClassMask);
2321 }
2322 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
2323 {
2324 p_target->AddArmorProficiency(subClassMask);
2326 }
2327}
uint32 GetArmorProficiency() const
Definition Player.h:1372
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
Definition Player.cpp:10162
uint32 GetWeaponProficiency() const
Definition Player.h:1371
void AddArmorProficiency(uint32 newflag)
Definition Player.h:1370
void AddWeaponProficiency(uint32 newflag)
Definition Player.h:1369
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376

References Player::AddArmorProficiency(), Player::AddWeaponProficiency(), effectHandleMode, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::GetArmorProficiency(), Player::GetWeaponProficiency(), Object::IsPlayer(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, m_caster, m_spellInfo, Player::SendProficiency(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectProspecting()

void Spell::EffectProspecting ( SpellEffIndex  effIndex)

◆ EffectPull()

void Spell::EffectPull ( SpellEffIndex  effIndex)
Todo:
: create a proper pull towards distract spell center for distract
2684{
2686 EffectNULL(effIndex);
2687}
void EffectNULL(SpellEffIndex effIndex)
Definition SpellEffects.cpp:238

References EffectNULL().

◆ EffectPullTowards()

void Spell::EffectPullTowards ( SpellEffIndex  effIndex)
5130{
5132 return;
5133
5134 if (!unitTarget)
5135 return;
5136
5137 Position pos;
5138 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST)
5139 {
5140 if (m_targets.HasDst())
5141 pos.Relocate(*destTarget);
5142 else
5143 return;
5144 }
5145 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS)
5146 {
5147 // Xinef: Increase Z position a little bit, should protect from falling through textures
5149 }
5150
5151 float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) ? float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f : 30.f;
5152 float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
5153
5154 unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
5155
5156 if (unitTarget->IsPlayer())
5157 {
5158 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5159 }
5160}
@ SPELL_EFFECT_PULL_TOWARDS_DEST
Definition SharedDefines.h:923
void Relocate(float x, float y)
Definition Position.h:77

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::gravity, SpellCastTargets::HasDst(), Object::IsPlayer(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), Position::Relocate(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_PULL_TOWARDS_DEST, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectQuestClear()

void Spell::EffectQuestClear ( SpellEffIndex  effIndex)
5068{
5070 return;
5071
5072 if (!unitTarget)
5073 return;
5074
5075 Player* player = unitTarget->ToPlayer();
5076 if (!player)
5077 {
5078 return;
5079 }
5080
5081 uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
5082
5083 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
5084
5085 if (!quest)
5086 return;
5087
5088 // Player has never done this quest
5089 if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
5090 return;
5091
5092 // remove all quest entries for 'entry' from quest log
5093 for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
5094 {
5095 uint32 logQuest = player->GetQuestSlotQuestId(slot);
5096 if (logQuest == quest_id)
5097 {
5098 player->SetQuestSlot(slot, 0);
5099
5100 // we ignore unequippable quest items in this case, it's still be equipped
5101 player->TakeQuestSourceItem(logQuest, false);
5102
5103 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
5104 {
5105 player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
5106 player->UpdatePvPState();
5107 }
5108 }
5109 }
5110
5111 player->RemoveRewardedQuest(quest_id);
5112 player->RemoveActiveQuest(quest_id, false);
5113}
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2495
void UpdatePvPState()
Definition PlayerUpdates.cpp:1440
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition Player.h:1494
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1498
PvPInfo pvpInfo
Definition Player.h:1854
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1363
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1495
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
void RemoveRewardedQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1513
Definition QuestDef.h:210
bool HasFlag(uint32 flag) const
Definition QuestDef.h:221
bool IsHostile
Definition Player.h:365
bool IsInHostileArea
Definition Player.h:366

References effectHandleMode, SpellInfo::Effects, Player::GetQuestSlotQuestId(), Player::GetQuestStatus(), Quest::HasFlag(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, m_spellInfo, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_STATUS_NONE, Player::RemoveActiveQuest(), Player::RemoveRewardedQuest(), Player::SetQuestSlot(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Player::TakeQuestSourceItem(), Object::ToPlayer(), unitTarget, and Player::UpdatePvPState().

◆ EffectQuestComplete()

void Spell::EffectQuestComplete ( SpellEffIndex  effIndex)
4755{
4757 return;
4758
4759 if (!unitTarget)
4760 return;
4761
4762 Player* player = unitTarget->ToPlayer();
4763 if (!player)
4764 {
4765 return;
4766 }
4767
4768 uint32 questId = m_spellInfo->Effects[effIndex].MiscValue;
4769 if (questId)
4770 {
4771 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
4772 if (!quest)
4773 return;
4774
4775 uint16 logSlot = player->FindQuestSlot(questId);
4776 if (logSlot < MAX_QUEST_LOG_SIZE)
4777 player->AreaExploredOrEventHappens(questId);
4778 else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in.
4779 player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client.
4780 }
4781}
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1782
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
void SetRewardedQuest(uint32 quest_id)
Definition PlayerQuest.cpp:880
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791

References Player::AreaExploredOrEventHappens(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Player::FindQuestSlot(), m_spellInfo, MAX_QUEST_LOG_SIZE, Player::SetRewardedQuest(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestFail()

void Spell::EffectQuestFail ( SpellEffIndex  effIndex)
5740{
5742 return;
5743
5744 if (!unitTarget)
5745 return;
5746
5747 if (Player* player = unitTarget->ToPlayer())
5748 {
5749 player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
5750 }
5751}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestStart()

void Spell::EffectQuestStart ( SpellEffIndex  effIndex)
5754{
5756 return;
5757
5758 if (!unitTarget)
5759 return;
5760
5761 Player* player = unitTarget->ToPlayer();
5762 if (!player)
5763 return;
5764
5765 if (Quest const* quest = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
5766 {
5767 if (!player->CanTakeQuest(quest, false))
5768 return;
5769
5770 if (quest->IsAutoAccept() && player->CanAddQuest(quest, false))
5771 player->AddQuestAndCheckCompletion(quest, player);
5772
5773 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
5774 }
5775}
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:264
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:421
PlayerMenu * PlayerTalkClass
Definition Player.h:2247

References Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), m_spellInfo, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverQuestDetails(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectRechargeManaGem()

void Spell::EffectRechargeManaGem ( SpellEffIndex  effIndex)
6256{
6258 return;
6259
6260 if (!unitTarget || !unitTarget->IsPlayer())
6261 return;
6262
6263 Player* player = m_caster->ToPlayer();
6264
6265 if (!player)
6266 return;
6267
6268 uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType;
6269
6270 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
6271 if (!pProto)
6272 {
6273 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
6274 return;
6275 }
6276
6277 if (Item* pItem = player->GetItemByEntry(item_id))
6278 {
6279 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
6280 pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
6281 pItem->SetState(ITEM_CHANGED, player);
6282 }
6283}

References EFFECT_0, effectHandleMode, SpellInfo::Effects, EQUIP_ERR_ITEM_NOT_FOUND, Player::GetItemByEntry(), Object::IsPlayer(), ITEM_CHANGED, m_caster, m_spellInfo, MAX_ITEM_PROTO_SPELLS, Player::SendEquipError(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, _Spell::SpellCharges, ItemTemplate::Spells, Object::ToPlayer(), and unitTarget.

◆ EffectRedirectThreat()

void Spell::EffectRedirectThreat ( SpellEffIndex  effIndex)
5914{
5916 return;
5917
5918 if (unitTarget)
5920}
void SetRedirectThreat(ObjectGuid guid, uint32 pct)
Definition Unit.h:919

References damage, effectHandleMode, Object::GetGUID(), m_caster, Unit::SetRedirectThreat(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRemoveAura()

void Spell::EffectRemoveAura ( SpellEffIndex  effIndex)
6202{
6204 return;
6205
6206 if (!unitTarget)
6207 return;
6208 // there may be need of specifying casterguid of removed auras
6209 unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell);
6210}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, Unit::RemoveAurasDueToSpell(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRenamePet()

void Spell::EffectRenamePet ( SpellEffIndex  effIndex)
6102{
6104 return;
6105
6106 if (!unitTarget || !unitTarget->IsCreature() ||
6108 return;
6109
6111}
@ UNIT_CAN_BE_RENAMED
Definition UnitDefines.h:149
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:911
PetType getPetType() const
Definition Pet.h:52

References effectHandleMode, Pet::getPetType(), HUNTER_PET, Object::IsCreature(), Unit::IsPet(), Object::SetByteFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, and unitTarget.

◆ EffectReputation()

void Spell::EffectReputation ( SpellEffIndex  effIndex)
4729{
4731 return;
4732
4733 if (!unitTarget)
4734 return;
4735
4736 Player* player = unitTarget->ToPlayer();
4737 if (!player)
4738 {
4739 return;
4740 }
4741
4742 float repChange = static_cast<float>(damage);
4743
4744 uint32 factionId = m_spellInfo->Effects[effIndex].MiscValue;
4745
4746 FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
4747 if (!factionEntry)
4748 return;
4749
4750 repChange = player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, 0, repChange, factionId);
4751 player->GetReputationMgr().ModifyReputation(factionEntry, repChange);
4752}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ REPUTATION_SOURCE_SPELL
Definition Player.h:245
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition Player.cpp:5910
ReputationMgr & GetReputationMgr()
Definition Player.h:2133
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition ReputationMgr.h:117
Definition DBCStructure.h:906

References Player::CalculateReputationGain(), damage, effectHandleMode, SpellInfo::Effects, Player::GetReputationMgr(), m_spellInfo, ReputationMgr::ModifyReputation(), REPUTATION_SOURCE_SPELL, sFactionStore, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrect()

void Spell::EffectResurrect ( SpellEffIndex  effIndex)
4647{
4649 return;
4650
4651 if (!unitTarget)
4652 return;
4653
4654 if (!unitTarget)
4655 return;
4656
4657 Player* target = unitTarget->ToPlayer();
4658 if (!target)
4659 {
4660 return;
4661 }
4662
4663 if (unitTarget->IsAlive() || !unitTarget->IsInWorld())
4664 return;
4665
4666 if (target->isResurrectRequested()) // already have one active request
4667 return;
4668
4669 uint32 health = target->CountPctFromMaxHealth(damage);
4671
4672 ExecuteLogEffectResurrect(effIndex, target);
4673
4675 SendResurrectRequest(target);
4676}
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition Player.h:1823
bool isResurrectRequested() const
Definition Player.h:1835
void ExecuteLogEffectResurrect(uint8 effIndex, Unit *target)
Definition Spell.cpp:5184
void SendResurrectRequest(Player *target)
Definition Spell.cpp:5246

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, ExecuteLogEffectResurrect(), Object::GetGUID(), WorldLocation::GetMapId(), Unit::GetMaxPower(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Object::IsInWorld(), Player::isResurrectRequested(), m_caster, POWER_MANA, SendResurrectRequest(), Player::setResurrectRequestData(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrectNew()

◆ EffectResurrectPet()

void Spell::EffectResurrectPet ( SpellEffIndex  effIndex)
Todo:
: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
5206{
5208 return;
5209
5210 if (damage < 0)
5211 return;
5212
5213 Player* player = m_caster->ToPlayer();
5214 if (!player)
5215 {
5216 return;
5217 }
5218
5219 Pet* pet = player->GetPet();
5220 if (!pet)
5221 {
5222 // Position passed to SummonPet is irrelevant with current implementation,
5223 // pet will be relocated without using these coords in Pet::LoadPetFromDB
5224 player->SummonPet(0, 0.0f, 0.0f, 0.0f, 0.0f, SUMMON_PET, 0s, damage);
5225 return;
5226 }
5227
5229 if (pet->IsAlive())
5230 {
5231 return;
5232 }
5233
5234 // Reposition the pet's corpse before reviving so as not to grab aggro
5235 // We can use a different, more accurate version of GetClosePoint() since we have a pet
5236 float x, y, z; // Will be used later to reposition the pet if we have one
5237 player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle());
5238 pet->NearTeleportTo(x, y, z, player->GetOrientation());
5239 pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
5243 pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
5245 pet->SetDisplayId(pet->GetNativeDisplayId());
5246
5247 // xinef: restore movement
5248 if (auto ci = pet->GetCharmInfo())
5249 {
5250 ci->SetIsAtStay(false);
5251 ci->SetIsFollowing(false);
5252 }
5253
5255}
#define PET_FOLLOW_DIST
Definition PetDefines.h:202
@ SUMMON_PET
Definition PetDefines.h:31
@ UNIT_DYNFLAG_NONE
Definition SharedDefines.h:3120
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:220
float GetFollowAngle() const override
Definition TemporarySummon.h:83
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Pet.cpp:625
void SetDisplayId(uint32 modelId, float displayScale=1.f) override
Definition Pet.cpp:2417
Pet * SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
Definition Player.cpp:8991
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:740
void SetHealth(uint32 val)
Definition Unit.cpp:15530
uint32 GetNativeDisplayId() const
Definition Unit.h:1889
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2712

References Alive, Unit::ClearUnitState(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, Unit::GetCharmInfo(), WorldObject::GetClosePoint(), Unit::GetCombatReach(), Minion::GetFollowAngle(), Unit::GetNativeDisplayId(), Position::GetOrientation(), Player::GetPet(), Unit::IsAlive(), m_caster, Unit::NearTeleportTo(), PET_FOLLOW_DIST, PET_SAVE_AS_CURRENT, Position::Relocate(), Unit::RemoveUnitFlag(), Unit::ReplaceAllDynamicFlags(), Pet::SavePetToDB(), Pet::setDeathState(), Pet::SetDisplayId(), Unit::SetHealth(), SPELL_EFFECT_HANDLE_HIT, SUMMON_PET, Player::SummonPet(), Object::ToPlayer(), UNIT_DYNFLAG_NONE, UNIT_FLAG_SKINNABLE, UNIT_STATE_ALL_STATE, and UNIT_STATE_POSSESSED.

◆ EffectSanctuary()

void Spell::EffectSanctuary ( SpellEffIndex  effIndex)
4031{
4033 return;
4034
4035 if (!unitTarget)
4036 return;
4037
4039 {
4041 // Xinef: replaced with CombatStop(false)
4044
4045 // Night Elf: Shadowmeld only resets threat temporarily
4046 if (m_spellInfo->Id != 59646)
4048
4049 if (unitTarget->IsPlayer())
4050 unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
4051 }
4052 else
4053 {
4054 unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
4055 unitTarget->CombatStop(true);
4056 }
4057
4058 UnitList targets;
4059 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4062 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4063 {
4064 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4065 continue;
4066
4068 {
4069 if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
4070 {
4071 SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
4072 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4073 {
4074 Creature* c = (*iter)->ToCreature();
4075 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4076 continue;
4077 }
4078 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4079 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4080 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4081 {
4082 // at least one effect truly targets an unit, interrupt the spell
4083 interrupt = true;
4084 break;
4085 }
4086 if (interrupt)
4087 (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
4088 }
4089 }
4090 }
4091
4092 // Xinef: Set last sanctuary time
4094}
#define CURRENT_MAX_SPELL
Definition Unit.h:544
void UpdateVisibility(bool checkThreat)
Definition HostileRefMgr.cpp:236
void addThreatPercent(int32 percent)
Definition HostileRefMgr.cpp:85
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:10529
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10448

References HostileRefMgr::addThreatPercent(), Unit::AttackStop(), Unit::CombatStop(), CREATURE_ELITE_WORLDBOSS, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_MAX_SPELL, effectHandleMode, SpellInfo::Effects, Creature::GetCreatureTemplate(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Creature::IsDungeonBoss(), InstanceScript::IsEncounterInProgress(), Unit::IsPet(), Object::IsPlayer(), Creature::isWorldBoss(), Unit::m_lastSanctuaryTime, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CASTING, unitTarget, HostileRefMgr::UpdateVisibility(), and Cell::VisitAllObjects().

◆ EffectSchoolDMG()

void Spell::EffectSchoolDMG ( SpellEffIndex  effIndex)
Todo:
: should this be put on taken but not done?
324{
326 return;
327
328 if (unitTarget && unitTarget->IsAlive())
329 {
330 bool apply_direct_bonus = true;
332 {
334 {
335 // Meteor like spells (divided damage to targets)
337 {
338 uint32 count = 0;
339 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
340 if (ihit->effectMask & (1 << effIndex))
341 ++count;
342
343 damage /= count; // divide to all targets
344 }
345 break;
346 }
348 {
349 // Shield Slam
350 if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209)
351 {
352 uint8 level = m_caster->GetLevel();
353 // xinef: shield block should increase the limit
354 float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f;
355 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit));
356
357 damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
358 }
359 // Victory Rush
360 else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
362 // Shockwave
363 else if (m_spellInfo->Id == 46968)
364 {
366 if (pct > 0)
368 break;
369 }
370 break;
371 }
373 {
374 // Incinerate Rank 1 & 2
375 if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
376 {
377 // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
378 // Check aura state for speed but aura state set not only for Immolate spell
380 {
382 damage += damage / 4;
383 }
384 }
385 // Conflagrate - consumes Immolate or Shadowflame
387 {
388 AuraEffect const* aura = nullptr; // found req. aura for damage calculation
389
391 for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
392 {
393 // for caster applied auras only
394 if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
395 (*i)->GetCasterGUID() != m_caster->GetGUID())
396 continue;
397
398 // Immolate
399 if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4)
400 {
401 aura = *i; // it selected always if exist
402 break;
403 }
404
405 // Shadowflame
406 if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002)
407 aura = *i; // remember but wait possible Immolate as primary priority
408 }
409
410 // found Immolate or Shadowflame
411 if (aura)
412 {
413 uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
414 pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
415 uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
416 uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
417
418 damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir));
419
420 uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3;
421 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot)));
422
423 apply_direct_bonus = false;
424 // Glyph of Conflagrate
425 if (!m_caster->HasAura(56235))
427
428 break;
429 }
430 }
431 // Shadow Bite
432 else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
433 {
434 if (m_caster->IsCreature() && m_caster->IsPet())
435 {
436 if (Player* owner = m_caster->GetOwner()->ToPlayer())
437 {
438 if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0))
439 {
440 int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8;
441 m_caster->CastCustomSpell(m_caster, 54425, &bp0, nullptr, nullptr, true);
442 }
443 }
444 }
445 }
446 break;
447 }
449 {
450 // Improved Mind Blast (Mind Blast in shadow form bonus)
451 if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
452 {
454 for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
455 {
456 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST &&
457 ((*i)->GetSpellInfo()->SpellIconID == 95))
458 {
459 int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
460 if (roll_chance_i(chance))
461 // Mind Trauma
462 m_caster->CastSpell(unitTarget, 48301, true, 0);
463 break;
464 }
465 }
466 }
467 break;
468 }
470 {
471 // Ferocious Bite
472 if (m_caster->IsPlayer() && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
473 {
474 // converts each extra point of energy into ($f1+$AP/410) additional damage
476 float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier;
477 int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
478 damage += int32(energy * multiple);
480 }
481 // Wrath
482 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
483 {
484 // Improved Insect Swarm
485 if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
487 AddPct(damage, aurEff->GetAmount());
488 }
489 break;
490 }
492 {
493 // Envenom
494 if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008)
495 {
496 if (Player* player = m_caster->ToPlayer())
497 {
498 // consume from stack dozes not more that have combo-points
499 if (uint32 combo = player->GetComboPoints())
500 {
501 // Lookup for Deadly poison (only attacker applied)
503 {
504 // count consumed deadly poison doses at target
505 bool needConsume = true;
506 uint32 spellId = aurEff->GetId();
507
508 uint32 doses = aurEff->GetBase()->GetStackAmount();
509 if (doses > combo)
510 doses = combo;
511
512 // Master Poisoner
513 Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
514 for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
515 {
516 if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
517 {
518 uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
519
520 if (chance && roll_chance_i(chance))
521 needConsume = false;
522
523 break;
524 }
525 }
526
527 if (needConsume)
528 for (uint32 i = 0; i < doses; ++i)
530
531 damage *= doses;
532 damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo);
533 }
534
535 // Eviscerate and Envenom Bonus Damage (item set effect)
536 if (m_caster->HasAura(37169))
537 damage += combo * 40;
538 }
539 }
540 }
541 // Eviscerate
542 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
543 {
544 if (m_caster->IsPlayer())
545 {
546 if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
547 {
549 damage += int32(ap * combo * 0.07f);
550
551 // Eviscerate and Envenom Bonus Damage (item set effect)
552 if (m_caster->HasAura(37169))
553 damage += combo * 40;
554 }
555 }
556 }
557 break;
558 }
560 {
561 //Gore
562 if (m_spellInfo->SpellIconID == 1578)
563 {
564 if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
565 damage *= 2;
566 }
567 // Steady Shot
568 else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
569 {
570 bool found = false;
571 // check dazed affect
573 for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
574 {
575 if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0)
576 {
577 found = true;
578 break;
579 }
580 }
581
583 if (found)
584 damage += m_spellInfo->Effects[EFFECT_1].CalcValue();
585
586 if (Player* caster = m_caster->ToPlayer())
587 {
588 // Add Ammo and Weapon damage plus RAP * 0.1
589 float dmg_min = 0.f;
590 float dmg_max = 0.f;
591 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
592 {
593 dmg_min += caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE, i);
594 dmg_max += caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE, i);
595 }
596
597 if (dmg_max == 0.0f && dmg_min > dmg_max)
598 {
599 damage += int32(dmg_min);
600 }
601 else
602 {
603 damage += irand(int32(dmg_min), int32(dmg_max));
604 }
605 damage += int32(caster->GetAmmoDPS() * caster->GetAttackTime(RANGED_ATTACK) * 0.001f);
606 }
607 }
608 break;
609 }
611 {
612 // Hammer of the Righteous
613 if (m_spellInfo->SpellFamilyFlags[1] & 0x00040000)
614 {
615 // Add main hand dps * effect[2] amount
616 if (Player* player = m_caster->ToPlayer())
617 {
618 float minTotal = 0.f;
619 float maxTotal = 0.f;
620 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
621 {
622 float tmpMin, tmpMax;
623 player->CalculateMinMaxDamage(BASE_ATTACK, false, false, tmpMin, tmpMax, i);
624 minTotal += tmpMin;
625 maxTotal += tmpMax;
626 }
627
628 float average = (minTotal + maxTotal) / 2;
631 }
632 break;
633 }
634 // Shield of Righteousness
635 if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
636 {
637 uint8 level = m_caster->GetLevel();
638 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f));
639 if (m_caster->GetAuraEffect(64882, EFFECT_0))
640 block_value += 225;
641 damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
642 break;
643 }
644 break;
645 }
646 }
647
648 if (m_originalCaster /*&& damage > 0 Xinef: this can be increased from 0*/ && apply_direct_bonus)
649 {
650 // Xinef: protection
651 if (damage < 0)
652 damage = 0;
653
656 }
657
658 m_damage += damage;
659 }
660}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ EFFECT_2
Definition SharedDefines.h:33
@ POWER_ENERGY
Definition SharedDefines.h:272
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3534
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1306
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_ATTR0_CU_SHARE_DAMAGE
Definition SpellInfo.h:179
@ FORM_SHADOW
Definition UnitDefines.h:95
@ MINDAMAGE
Definition Unit.h:135
@ MAXDAMAGE
Definition Unit.h:136
uint8 GetStackAmount() const
Definition SpellAuras.h:148
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15480
float ApplyEffectModifiers(SpellInfo const *spellProto, uint8 effect_index, float value) const
Definition Unit.cpp:14881
virtual uint32 GetShieldBlockValue() const =0
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4957
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:873
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1367

References AddPct(), Unit::ApplyEffectModifiers(), ApplyPct(), AURA_STATE_CONFLAGRATE, BASE_ATTACK, Unit::CalcSpellDuration(), CalculatePct(), Unit::CalculateSpellDamage(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, DOT, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, FORM_SHADOW, AuraEffect::GetAmount(), Unit::GetAttackTime(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), SpellInfo::GetCategory(), Unit::GetComboPoints(), Unit::GetDummyAuraEffect(), Object::GetGUID(), AuraEffect::GetId(), Unit::GetLevel(), Unit::GetOwner(), Unit::GetShapeshiftForm(), Unit::GetShieldBlockValue(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), Unit::GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), SpellInfo::Id, IN_MILLISECONDS, irand(), Unit::IsAlive(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_damage, m_originalCaster, m_spellInfo, m_spellValue, m_UniqueTargetInfo, MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, MINDAMAGE, Unit::ModifyPower(), POWER_ENERGY, RANGED_ATTACK, Unit::RemoveAuraFromStack(), Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellInfo::SpellVisual, SpellInfo::TargetAuraState, Object::ToPlayer(), and unitTarget.

◆ EffectScriptEffect()

void Spell::EffectScriptEffect ( SpellEffIndex  effIndex)
Todo:
: we must implement hunter pet summon at login there (spell 6962)
3795{
3797 return;
3798
3800
3802 {
3804 {
3805 switch (m_spellInfo->Id)
3806 {
3807 // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
3808 case 22539:
3809 case 22972:
3810 case 22975:
3811 case 22976:
3812 case 22977:
3813 case 22978:
3814 case 22979:
3815 case 22980:
3816 case 22981:
3817 case 22982:
3818 case 22983:
3819 case 22984:
3820 case 22985:
3821 {
3822 if (!unitTarget || !unitTarget->IsAlive())
3823 return;
3824
3825 // Onyxia Scale Cloak
3826 if (unitTarget->HasAura(22683))
3827 return;
3828
3829 // Shadow Flame
3830 m_caster->CastSpell(unitTarget, 22682, true);
3831 return;
3832 }
3833 // Plant Warmaul Ogre Banner
3834 case 32307:
3835 if (Player* caster = m_caster->ToPlayer())
3836 {
3837 caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
3838 if (Creature* target = unitTarget->ToCreature())
3839 {
3840 target->setDeathState(DeathState::Corpse);
3841 target->RemoveCorpse();
3842 }
3843 }
3844 break;
3845 // SOTA defender teleport
3846 case 54640:
3847 {
3848 if (Player* player = unitTarget->ToPlayer())
3849 if (player->GetBattleground() && player->GetBattleground()->GetBgTypeID(true) == BATTLEGROUND_SA)
3850 {
3851 if (GameObject* dportal = player->FindNearestGameObject(192819, 10.0f))
3852 {
3853 BattlegroundSA* bg = ((BattlegroundSA*)player->GetBattleground());
3854 bg->DefendersPortalTeleport(dportal, player);
3855 }
3856 }
3857 return;
3858 }
3859 /*// Mug Transformation
3860 case 41931:
3861 {
3862 if (!m_caster->IsPlayer())
3863 return;
3864
3865 uint8 bag = 19;
3866 uint8 slot = 0;
3867 Item* item = nullptr;
3868
3869 while (bag) // 256 = 0 due to var type
3870 {
3871 item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
3872 if (item && item->GetEntry() == 38587)
3873 break;
3874
3875 ++slot;
3876 if (slot == 39)
3877 {
3878 slot = 0;
3879 ++bag;
3880 }
3881 }
3882 if (bag)
3883 {
3884 if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true);
3885 else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1);
3886 // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
3887 m_caster->CastSpell(m_caster, 42518, true);
3888 return;
3889 }
3890 break;
3891 }*/
3892 // Roll Dice - Decahedral Dwarven Dice
3893 case 47770:
3894 {
3895 char buf[128];
3896 const char* gender = "his";
3897 if (m_caster->getGender() > 0)
3898 gender = "her";
3899 snprintf(buf, sizeof(buf), "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10));
3900 m_caster->TextEmote(buf);
3901 break;
3902 }
3903 case 52173: // Coyote Spirit Despawn
3904 case 60243: // Blood Parrot Despawn
3907 return;
3908 case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
3909 {
3911 return;
3912
3914
3915 return;
3916 }
3917 case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
3918 {
3919 if (!m_caster->IsPlayer())
3920 return;
3921
3922 // Delete item from inventory at death
3924
3925 return;
3926 }
3927 case 58418: // Portal to Orgrimmar
3928 case 58420: // Portal to Stormwind
3929 {
3930 if (!unitTarget || !unitTarget->IsPlayer() || effIndex != 0)
3931 return;
3932
3933 uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue();
3934 uint32 questID = m_spellInfo->Effects[EFFECT_1].CalcValue();
3935
3937 unitTarget->CastSpell(unitTarget, spellID, true);
3938
3939 return;
3940 }
3941 // Stoneclaw Totem
3942 case 55328: // Rank 1
3943 case 55329: // Rank 2
3944 case 55330: // Rank 3
3945 case 55332: // Rank 4
3946 case 55333: // Rank 5
3947 case 55335: // Rank 6
3948 case 55278: // Rank 7
3949 case 58589: // Rank 8
3950 case 58590: // Rank 9
3951 case 58591: // Rank 10
3952 {
3953 int32 basepoints0 = damage;
3954 // Cast Absorb on totems
3955 for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
3956 {
3957 if (!unitTarget->m_SummonSlot[slot])
3958 continue;
3959
3961 if (totem && totem->IsTotem())
3962 {
3963 m_caster->CastCustomSpell(totem, 55277, &basepoints0, nullptr, nullptr, true);
3964 }
3965 }
3966 // Glyph of Stoneclaw Totem
3967 if (AuraEffect* aur = unitTarget->GetAuraEffect(63298, 0))
3968 {
3969 basepoints0 *= aur->GetAmount();
3970 m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, nullptr, nullptr, true);
3971 }
3972 break;
3973 }
3974 case 61263: // for item Intravenous Healing Potion (44698)
3975 {
3976 if (!m_caster || !unitTarget)
3977 return;
3978
3979 m_caster->CastSpell(m_caster, 61267, true);
3980 m_caster->CastSpell(m_caster, 61268, true);
3981 return;
3982 }
3983 }
3984 break;
3985 }
3986 case SPELLFAMILY_ROGUE:
3987 {
3988 switch (m_spellInfo->Id)
3989 {
3990 // Master of Subtlety
3991 case 31666:
3992 {
3993 if (!unitTarget)
3994 return;
3995
3996 Aura* mos = unitTarget->GetAura(31665);
3997 if (mos)
3998 {
3999 mos->SetMaxDuration(6000);
4000 mos->SetDuration(6000, true);
4001 }
4002
4003 break;
4004 }
4005 // Overkill
4006 case 58428:
4007 {
4008 if (!unitTarget)
4009 return;
4010
4011 Aura* overkill = unitTarget->GetAura(58427);
4012 if (overkill)
4013 {
4014 overkill->SetMaxDuration(20000);
4015 overkill->SetDuration(20000, true);
4016 }
4017
4018 break;
4019 }
4020 }
4021 break;
4022 }
4023 }
4024
4025 // normal DB scripted effect
4026 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectScriptEffect({})", m_spellInfo->Id, effIndex);
4028}
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ BATTLEGROUND_SA
Definition SharedDefines.h:3489
Class for manage Strand of Ancient battleground.
Definition BattlegroundSA.h:428
void DefendersPortalTeleport(GameObject *portal, Player *plr)
Definition BattlegroundSA.cpp:587
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
virtual void UnSummon(uint32 msTime=0)
Definition TemporarySummon.cpp:287
uint8 getGender() const
Definition Unit.h:814
bool IsSummon() const
Definition Unit.h:760
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:21199
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
std::string const & GetName() const
Definition Object.h:463

References BATTLEGROUND_SA, Unit::CastCustomSpell(), Unit::CastSpell(), Corpse, damage, BattlegroundSA::DefendersPortalTeleport(), Creature::DespawnOrUnsummon(), Player::DestroyItemCount(), EFFECT_0, EFFECT_1, effectHandleMode, SpellInfo::Effects, WorldObject::FindNearestGameObject(), Unit::GetAura(), Unit::GetAuraEffect(), Map::GetCreature(), Unit::getGender(), WorldObject::GetMap(), WorldObject::GetName(), Player::GetQuestStatus(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsCreature(), Object::IsPlayer(), Unit::IsSummon(), Unit::IsTotem(), LOG_DEBUG, m_caster, m_spellInfo, Unit::m_SummonSlot, MAX_TOTEM_SLOT, QUEST_STATUS_COMPLETE, Map::ScriptsStart(), Aura::SetDuration(), Aura::SetMaxDuration(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sSpellScripts, SUMMON_SLOT_TOTEM, Unit::TextEmote(), Object::ToCreature(), Object::ToPlayer(), Unit::ToTempSummon(), unitTarget, TempSummon::UnSummon(), and urand().

◆ EffectSelfResurrect()

void Spell::EffectSelfResurrect ( SpellEffIndex  effIndex)
4857{
4859 return;
4860
4861 if (!m_caster || m_caster->IsAlive())
4862 return;
4863 if (!m_caster->IsPlayer())
4864 return;
4865 if (!m_caster->IsInWorld())
4866 return;
4867
4868 uint32 health = 0;
4869 uint32 mana = 0;
4870
4871 // flat case
4872 if (damage < 0)
4873 {
4874 health = uint32(-damage);
4875 mana = m_spellInfo->Effects[effIndex].MiscValue;
4876 }
4877 // percent case
4878 else
4879 {
4883 }
4884
4885 Player* player = m_caster->ToPlayer();
4886 player->ResurrectPlayer(0.0f);
4887
4888 player->SetHealth(health);
4889 player->SetPower(POWER_MANA, mana);
4890 player->SetPower(POWER_RAGE, 0);
4891 player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
4892
4893 player->SpawnCorpseBones();
4894}
@ POWER_RAGE
Definition SharedDefines.h:270
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4715
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4499
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15618

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, SpellInfo::Effects, Unit::GetMaxPower(), Unit::IsAlive(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_ENERGY, POWER_MANA, POWER_RAGE, Player::ResurrectPlayer(), Unit::SetHealth(), Unit::SetPower(), Player::SpawnCorpseBones(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectSendEvent()

void Spell::EffectSendEvent ( SpellEffIndex  effIndex)
Todo:
: there should be a possibility to pass dest target to event script
1390{
1391 // we do not handle a flag dropping or clicking on flag in battleground by sendevent system
1394 return;
1395
1396 WorldObject* target = nullptr;
1397
1398 // call events for object target if present
1400 {
1401 if (unitTarget)
1402 target = unitTarget;
1403 else if (gameObjTarget)
1404 target = gameObjTarget;
1405 }
1406 else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
1407 {
1408 // let's prevent executing effect handler twice in case when spell effect is capable of targeting an object
1409 // this check was requested by scripters, but it has some downsides:
1410 // now it's impossible to script (using sEventScripts) a cast which misses all targets
1411 // or to have an ability to script the moment spell hits dest (in a case when there are object targets present)
1412 if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
1413 return;
1414 // some spells have no target entries in dbc and they use focus target
1415 if (focusObject)
1416 target = focusObject;
1418 }
1419
1420 LOG_DEBUG("spells.aura", "Spell ScriptStart {} for spellid {} in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
1421
1422 if (ZoneScript* zoneScript = m_caster->GetZoneScript())
1423 zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1424 else if (InstanceScript* instanceScript = m_caster->GetInstanceScript()) // needed in case Player is the caster
1425 instanceScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1426
1427 m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->Effects[effIndex].MiscValue, m_caster, target);
1428}
ScriptMapMap sEventScripts
Definition ObjectMgr.cpp:60
@ TARGET_FLAG_UNIT_MASK
Definition SpellInfo.h:68
@ TARGET_FLAG_GAMEOBJECT_MASK
Definition SpellInfo.h:70
Definition Object.h:410
ZoneScript * GetZoneScript() const
Definition Object.h:542
Definition ZoneScript.h:26

References effectHandleMode, SpellInfo::Effects, focusObject, gameObjTarget, WorldObject::GetInstanceScript(), WorldObject::GetMap(), WorldObject::GetZoneScript(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), sEventScripts, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_UNIT_MASK, and unitTarget.

◆ EffectSendTaxi()

void Spell::EffectSendTaxi ( SpellEffIndex  effIndex)
5116{
5118 return;
5119
5120 if (!unitTarget)
5121 return;
5122
5123 if (Player* player = unitTarget->ToPlayer())
5124 {
5125 player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
5126 }
5127}

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSkill()

void Spell::EffectSkill ( SpellEffIndex  effIndex)
5549{
5551 return;
5552
5553 LOG_DEBUG("spells.aura", "WORLD: SkillEFFECT");
5554}

References effectHandleMode, LOG_DEBUG, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectSkinning()

void Spell::EffectSkinning ( SpellEffIndex  effIndex)
4897{
4899 return;
4900
4901 if (!unitTarget->IsCreature())
4902 return;
4903 if (!m_caster->IsPlayer())
4904 return;
4905
4906 Creature* creature = unitTarget->ToCreature();
4907 int32 targetLevel = creature->GetLevel();
4908
4909 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
4910
4914
4915 int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
4916
4917 int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
4918
4919 // Double chances for elites
4920 m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
4921}
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3121
bool isElite() const
Definition Creature.h:112
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:123

References effectHandleMode, Creature::GetCreatureTemplate(), Object::GetGUID(), Unit::GetLevel(), Player::GetPureSkillValue(), CreatureTemplate::GetRequiredLootSkill(), Object::IsCreature(), Creature::isElite(), Object::IsPlayer(), LOOT_SKINNING, m_caster, Unit::RemoveUnitFlag(), Player::SendLoot(), Object::SetDynamicFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_SKINNABLE, unitTarget, and Player::UpdateGatherSkill().

◆ EffectSkinPlayerCorpse()

void Spell::EffectSkinPlayerCorpse ( SpellEffIndex  effIndex)
5580{
5582 return;
5583
5584 LOG_DEBUG("spells.aura", "Effect: SkinPlayerCorpse");
5585 if ((!m_caster->IsPlayer()) || (!unitTarget->IsPlayer()) || (unitTarget->IsAlive()))
5586 return;
5587
5589
5590 // We have a corpse object as the target.
5591 // This target was deleted in RemovedInsignia() -> ConvertCorpseToBones().
5593}
void RemovedInsignia(Player *looterPlr)
Definition Player.cpp:7777
void RemoveObjectTarget()
Definition Spell.cpp:321

References effectHandleMode, Unit::IsAlive(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_targets, Player::RemovedInsignia(), SpellCastTargets::RemoveObjectTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpecCount()

void Spell::EffectSpecCount ( SpellEffIndex  effIndex)
6139{
6141 return;
6142
6143 if (!unitTarget)
6144 return;
6145
6146 if (Player* player = unitTarget->ToPlayer())
6147 {
6148 player->UpdateSpecCount(damage);
6149 }
6150}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpiritHeal()

void Spell::EffectSpiritHeal ( SpellEffIndex  effIndex)
5561{
5563 return;
5564
5565 /*
5566 if (!unitTarget->IsPlayer())
5567 return;
5568 if (!unitTarget->IsInWorld())
5569 return;
5570
5571 //m_spellInfo->Effects[i].BasePoints; == 99 (percent?)
5572 //unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
5573 unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
5574 unitTarget->ToPlayer()->SpawnCorpseBones();
5575 */
5576}

References effectHandleMode, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectStealBeneficialBuff()

void Spell::EffectStealBeneficialBuff ( SpellEffIndex  effIndex)
5596{
5598 return;
5599
5600 LOG_DEBUG("spells.aura", "Effect: StealBeneficialBuff");
5601
5602 if (!unitTarget || unitTarget == m_caster) // can't steal from self
5603 return;
5604
5605 DispelChargesList steal_list;
5606
5607 // Create dispel mask by dispel type
5608 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
5609 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5610 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5611 {
5612 Aura* aura = itr->second;
5614 if (!aurApp)
5615 continue;
5616
5617 if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask)
5618 {
5619 // Need check for passive? this
5620 if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_CANNOT_BE_STOLEN))
5621 continue;
5622
5623 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5624 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5625 // Polymorph instead of 1 / (5 + 1) -> 16%.
5626 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5627 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5628 if (charges > 0)
5629 steal_list.push_back(std::make_pair(aura, charges));
5630 }
5631 }
5632
5633 if (steal_list.empty())
5634 return;
5635
5636 // Ok if exist some buffs for dispel try dispel it
5637 uint32 failCount = 0;
5638 DispelList success_list;
5639 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
5640 // dispel N = damage buffs (or while exist buffs for dispel)
5641 for (int32 count = 0; count < damage && !steal_list.empty();)
5642 {
5643 // Random select buff for dispel
5644 DispelChargesList::iterator itr = steal_list.begin();
5645 std::advance(itr, urand(0, steal_list.size() - 1));
5646
5647 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
5648 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
5649 if (!chance)
5650 {
5651 steal_list.erase(itr);
5652 continue;
5653 }
5654 else
5655 {
5656 if (roll_chance_i(chance))
5657 {
5658 success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
5659 --itr->second;
5660 if (itr->second <= 0)
5661 steal_list.erase(itr);
5662 }
5663 else
5664 {
5665 if (!failCount)
5666 {
5667 // Failed to dispell
5668 dataFail << m_caster->GetGUID(); // Caster GUID
5669 dataFail << unitTarget->GetGUID(); // Victim GUID
5670 dataFail << uint32(m_spellInfo->Id); // dispel spell id
5671 }
5672 ++failCount;
5673 dataFail << uint32(itr->first->GetId()); // Spell Id
5674 }
5675 ++count;
5676 }
5677 }
5678
5679 if (failCount)
5680 m_caster->SendMessageToSet(&dataFail, true);
5681
5682 if (success_list.empty())
5683 return;
5684
5685 WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
5686 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
5687 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
5688 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
5689 dataSuccess << uint8(0); // not used
5690 dataSuccess << uint32(success_list.size()); // count
5691 for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
5692 {
5693 dataSuccess << uint32(itr->first); // Spell Id
5694 dataSuccess << uint8(0); // 0 - steals !=0 transfers
5695 unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
5696 }
5697 m_caster->SendMessageToSet(&dataSuccess, true);
5698}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:651
@ SPELL_ATTR4_CANNOT_BE_STOLEN
Definition SharedDefines.h:536
std::list< std::pair< uint32, ObjectGuid > > DispelList
Definition SpellEffects.cpp:2565
bool IsPositive() const
Definition SpellAuras.h:68
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1082
void RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
Definition Unit.cpp:5038
@ SMSG_SPELLSTEALLOG
Definition Opcodes.h:849

References damage, effectHandleMode, SpellInfo::Effects, Aura::GetApplicationOfTarget(), Aura::GetCharges(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::GetOwnedAuras(), Object::GetPackGUID(), Aura::GetSpellInfo(), Aura::GetStackAmount(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsFriendlyTo(), Aura::IsPassive(), AuraApplication::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellBySteal(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLSTEALLOG, SPELL_ATTR4_CANNOT_BE_STOLEN, SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_EFFECT_HANDLE_HIT_TARGET, unitTarget, and urand().

◆ EffectStuck()

void Spell::EffectStuck ( SpellEffIndex  effIndex)
4188{
4190 return;
4191
4192 if (!m_caster->IsPlayer())
4193 return;
4194
4195 Player* target = m_caster->ToPlayer();
4196 if (target->IsInFlight())
4197 return;
4198
4199 // xinef: if player is dead - teleport to graveyard
4200 if (!target->IsAlive())
4201 {
4202 if (target->HasPreventResurectionAura())
4203 return;
4204
4205 // xinef: player is in corpse
4206 if (!target->HasPlayerFlag(PLAYER_FLAGS_GHOST))
4207 target->BuildPlayerRepop();
4208 target->RepopAtGraveyard();
4209 return;
4210 }
4211
4212 // xinef: no hearthstone in bag or on cooldown
4213 Item* hearthStone = target->GetItemByEntry(6948);
4214 if (!hearthStone || target->HasSpellCooldown(8690))
4215 {
4216 float o = rand_norm() * 2 * M_PI;
4217 Position pos = *target;
4218 target->MovePositionToFirstCollision(pos, 5.0f, o);
4219 target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
4220 return;
4221 }
4222
4223 // xinef: we have hearthstone not on cooldown, just use it
4225}
@ PLAYER_FLAGS_GHOST
Definition Player.h:483
double rand_norm()
Definition Random.cpp:77
void RepopAtGraveyard()
Definition Player.cpp:4947
void BuildPlayerRepop()
Definition Player.cpp:4450
bool HasPreventResurectionAura() const
Definition Unit.h:1721
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2871

References Player::BuildPlayerRepop(), Unit::CastSpell(), effectHandleMode, Player::GetItemByEntry(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasPlayerFlag(), Unit::HasPreventResurectionAura(), Player::HasSpellCooldown(), Unit::IsAlive(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, WorldObject::MovePositionToFirstCollision(), Unit::NearTeleportTo(), PLAYER_FLAGS_GHOST, rand_norm(), Player::RepopAtGraveyard(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), TRIGGERED_FULL_MASK, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

◆ EffectSummonChangeItem()

void Spell::EffectSummonChangeItem ( SpellEffIndex  effIndex)
2199{
2201 return;
2202
2203 if (!m_caster->IsPlayer())
2204 return;
2205
2206 Player* player = m_caster->ToPlayer();
2207
2208 // applied only to using item
2209 if (!m_CastItem)
2210 return;
2211
2212 // ... only to item in own inventory/bank/equip_slot
2213 if (m_CastItem->GetOwnerGUID() != player->GetGUID())
2214 return;
2215
2216 uint32 newitemid = m_spellInfo->Effects[effIndex].ItemType;
2217 if (!newitemid)
2218 return;
2219
2220 uint16 pos = m_CastItem->GetPos();
2221
2222 Item* pNewItem = Item::CreateItem(newitemid, 1, player);
2223 if (!pNewItem)
2224 return;
2225
2226 // Client-side enchantment durations update
2228
2232
2234 {
2236 player->DurabilityLoss(pNewItem, lossPercent);
2237 }
2238
2239 if (player->IsInventoryPos(pos))
2240 {
2241 ItemPosCountVec dest;
2242 InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2243 if (msg == EQUIP_ERR_OK)
2244 {
2245 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2246
2247 // prevent crash at access and unexpected charges counting with item update queue corrupt
2249 m_targets.SetItemTarget(nullptr);
2250
2251 m_CastItem = nullptr;
2253
2254 player->StoreItem(dest, pNewItem, true);
2255 player->ItemAddedQuestCheck(pNewItem->GetEntry(), 1);
2256 return;
2257 }
2258 }
2259 else if (player->IsBankPos(pos))
2260 {
2261 ItemPosCountVec dest;
2262 uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2263 if (msg == EQUIP_ERR_OK)
2264 {
2265 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2266
2267 // prevent crash at access and unexpected charges counting with item update queue corrupt
2269 m_targets.SetItemTarget(nullptr);
2270
2271 m_CastItem = nullptr;
2273
2274 player->BankItem(dest, pNewItem, true);
2275 return;
2276 }
2277 }
2278 else if (player->IsEquipmentPos(pos))
2279 {
2280 uint16 dest;
2281
2282 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2283
2284 uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
2285
2286 if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
2287 {
2289
2290 // prevent crash at access and unexpected charges counting with item update queue corrupt
2292 m_targets.SetItemTarget(nullptr);
2293
2294 m_CastItem = nullptr;
2296
2297 player->EquipItem(dest, pNewItem, true);
2298 player->AutoUnequipOffhandIfNeed();
2299 return;
2300 }
2301 }
2302
2303 // fail
2304 delete pNewItem;
2305}
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
uint8 GetSlot() const
Definition Item.h:281
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
uint16 GetPos() const
Definition Item.h:285
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
uint8 GetBagSlot() const
Definition Item.cpp:784
void Clear()
Definition ObjectGuid.h:138
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1275
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1805
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1344
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1295
void UpdateEnchantmentDurations()
Definition PlayerStorage.cpp:4734
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2574
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3023
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1273
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12524
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2727
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2032
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1835
static bool IsBankPos(uint16 pos)
Definition Player.h:1278

References Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), ObjectGuid::Clear(), Item::CreateItem(), Player::DestroyItem(), Player::DurabilityLoss(), effectHandleMode, SpellInfo::Effects, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_OK, Player::EquipItem(), EQUIPMENT_SLOT_MAINHAND, Item::GetBagSlot(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetOwnerGUID(), Item::GetPos(), Item::GetSlot(), Object::GetUInt32Value(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), Object::IsPlayer(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Player::ItemAddedQuestCheck(), m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT, Player::StoreItem(), TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and Player::UpdateEnchantmentDurations().

◆ EffectSummonCritter()

void Spell::EffectSummonCritter ( SpellEffIndex  effIndex)

◆ EffectSummonObject()

void Spell::EffectSummonObject ( SpellEffIndex  effIndex)
4575{
4577 return;
4578
4579 uint32 gameobjectId = m_spellInfo->Effects[effIndex].MiscValue;
4580
4581 uint8 slot = 0;
4582 switch (m_spellInfo->Effects[effIndex].Effect)
4583 {
4585 slot = 0;
4586 break;
4588 slot = 1;
4589 break;
4591 slot = 2;
4592 break;
4594 slot = 3;
4595 break;
4596 default:
4597 return;
4598 }
4599
4600 if (m_caster)
4601 {
4602 ObjectGuid guid = m_caster->m_ObjectSlot[slot];
4603 if (guid)
4604 {
4605 if (GameObject* gameObject = m_caster->GetMap()->GetGameObject(guid))
4606 {
4607 // Recast case - null spell id to make auras not be removed on object remove from world
4608 if (m_spellInfo->Id == gameObject->GetSpellId())
4609 gameObject->SetSpellId(0);
4610 m_caster->RemoveGameObject(gameObject, true);
4611 }
4612 m_caster->m_ObjectSlot[slot].Clear();
4613 }
4614 }
4615
4616 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobjectId) ? new StaticTransport() : new GameObject();
4617
4618 float x, y, z;
4619 // If dest location if present
4620 if (m_targets.HasDst())
4621 destTarget->GetPosition(x, y, z);
4622 // Summon in random point all other units if location present
4623 else
4625
4626 Map* map = m_caster->GetMap();
4627 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobjectId, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4628 {
4629 delete pGameObj;
4630 return;
4631 }
4632
4633 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
4634 int32 duration = m_spellInfo->GetDuration();
4635 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4636 pGameObj->SetSpellId(m_spellInfo->Id);
4637 m_caster->AddGameObject(pGameObj);
4638
4639 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4640
4641 map->AddToMap(pGameObj, true);
4642
4643 m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
4644}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:45
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT4
Definition SharedDefines.h:885
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT1
Definition SharedDefines.h:882
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT3
Definition SharedDefines.h:884
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT2
Definition SharedDefines.h:883
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:1995

References Unit::AddGameObject(), Map::AddToMap(), ObjectGuid::Clear(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), GameObject, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Map::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, Unit::m_ObjectSlot, m_spellInfo, m_targets, Unit::RemoveGameObject(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_SUMMON_OBJECT_SLOT1, SPELL_EFFECT_SUMMON_OBJECT_SLOT2, SPELL_EFFECT_SUMMON_OBJECT_SLOT3, and SPELL_EFFECT_SUMMON_OBJECT_SLOT4.

◆ EffectSummonObjectWild()

void Spell::EffectSummonObjectWild ( SpellEffIndex  effIndex)
3745{
3747 return;
3748
3749 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
3750
3751 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
3752
3753 WorldObject* target = focusObject;
3754 if (!target)
3755 target = m_caster;
3756
3757 float x, y, z;
3758 if (m_targets.HasDst())
3759 destTarget->GetPosition(x, y, z);
3760 else
3762
3763 Map* map = target->GetMap();
3764
3765 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
3766 {
3767 delete pGameObj;
3768 return;
3769 }
3770
3771 int32 duration = m_spellInfo->GetDuration();
3772
3773 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
3774 pGameObj->SetSpellId(m_spellInfo->Id);
3775
3776 ExecuteLogEffectSummonObject(effIndex, pGameObj);
3777
3778 // Wild object not have owner and check clickable by players
3779 map->AddToMap(pGameObj, true);
3780
3781 if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP)
3782 if (Player* player = m_caster->ToPlayer())
3783 if (Battleground* bg = player->GetBattleground())
3784 bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
3785
3786 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
3787 {
3788 linkedTrap->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS :0);
3789 linkedTrap->SetSpellId(m_spellInfo->Id);
3790 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
3791 }
3792}
@ GAMEOBJECT_TYPE_FLAGDROP
Definition SharedDefines.h:1586
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
GameObject * GetLinkedTrap()
Definition GameObject.cpp:2720
GameobjectTypes GetGoType() const
Definition GameObject.h:202

References Map::AddToMap(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), focusObject, GameObject, GAMEOBJECT_TYPE_FLAGDROP, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), GameObject::GetGoType(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, m_spellInfo, m_targets, GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, TEAM_ALLIANCE, TEAM_HORDE, and Object::ToPlayer().

◆ EffectSummonPet()

void Spell::EffectSummonPet ( SpellEffIndex  effIndex)
3141{
3143 return;
3144
3145 if (!m_originalCaster)
3146 return;
3147
3148 uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
3149 int32 duration = m_spellInfo->GetDuration();
3150
3151 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
3152 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
3153
3154 Player* owner = m_originalCaster->ToPlayer();
3155 if (!owner && m_originalCaster->ToCreature()->IsTotem())
3157
3158 if (!owner)
3159 {
3160 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67);
3161 if (properties)
3162 {
3163 // Xinef: unsummon old guardian
3164 if (Guardian* oldPet = m_originalCaster->GetGuardianPet())
3165 oldPet->UnSummon();
3166 SummonGuardian(effIndex, petentry, properties, 1, false);
3167 }
3168 return;
3169 }
3170
3171 Pet* OldSummon = owner->GetPet();
3172
3173 // if pet requested type already exist
3174 if (OldSummon)
3175 {
3176 if (petentry == 0 || OldSummon->GetEntry() == petentry)
3177 {
3178 // pet in corpse state can't be summoned
3179 if (OldSummon->isDead())
3180 return;
3181
3182 ASSERT(OldSummon->GetMap() == owner->GetMap());
3183
3184 //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false);
3185
3186 float px, py, pz;
3187 owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
3188
3189 OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
3190 OldSummon->UpdateObjectVisibility();
3191
3192 OldSummon->SetHealth(OldSummon->GetMaxHealth());
3193 OldSummon->SetPower(OldSummon->getPowerType(), OldSummon->GetMaxPower(OldSummon->getPowerType()));
3194 // notify player
3195 for (CreatureSpellCooldowns::const_iterator itr = OldSummon->m_CreatureSpellCooldowns.begin(); itr != OldSummon->m_CreatureSpellCooldowns.end(); ++itr)
3196 owner->SendClearCooldown(itr->first, OldSummon);
3197
3198 // actually clear cooldowns
3199 OldSummon->m_CreatureSpellCooldowns.clear();
3200 Unit::AuraApplicationMap& myAuras = OldSummon->GetAppliedAuras();
3201 for (Unit::AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
3202 {
3203 Aura const* aura = i->second->GetBase();
3204 if (!aura->IsPassive() && !OldSummon->IsPetAura(aura) && aura->CanBeSentToClient())
3205 OldSummon->RemoveAura(i);
3206 else
3207 ++i;
3208 }
3209 return;
3210 }
3211
3212 if (owner->IsPlayer())
3213 owner->ToPlayer()->RemovePet(OldSummon, PET_SAVE_NOT_IN_SLOT, false);
3214 else
3215 return;
3216 }
3217
3218 float x, y, z;
3219 owner->GetClosePoint(x, y, z, owner->GetObjectSize());
3220 Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET);
3221 if (!pet)
3222 return;
3223
3224 if (m_caster->IsCreature())
3225 {
3226 if (m_caster->ToCreature()->IsTotem())
3228 else
3230 }
3231
3233
3234 // Reset cooldowns
3236 {
3237 pet->m_CreatureSpellCooldowns.clear();
3238 owner->PetSpellInitialize();
3239 }
3240
3241 // Set health to max if new pet is summoned
3242 // in this function old pet is saved with current health eg. 20% and new one is loaded from db with same amount
3243 // pet should have full health
3244 pet->SetHealth(pet->GetMaxHealth());
3245
3246 // generate new name for summon pet
3247 std::string new_name = sObjectMgr->GeneratePetName(petentry);
3248 if (!new_name.empty())
3249 pet->SetName(new_name);
3250
3251 // ExecuteLogEffectSummonObject(effectInfo->EffectIndex, pet);
3252}
@ SPELLMOD_DURATION
Definition SpellDefines.h:77
@ REACT_DEFENSIVE
Definition Unit.h:549
@ REACT_AGGRESSIVE
Definition Unit.h:550
bool CanBeSentToClient() const
Definition SpellAuras.cpp:1137
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:255
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Definition TemporarySummon.h:96
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14707
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
Definition SpellEffects.cpp:5964
bool IsPetAura(Aura const *aura)
Definition Unit.cpp:17388
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19182
Powers getPowerType() const
Definition Unit.h:1061
bool isDead() const
Definition Unit.h:1709
void SetName(std::string const &newname)
Definition Object.h:464
float GetObjectSize() const
Definition Object.cpp:2784

References ASSERT, Aura::CanBeSentToClient(), CLASS_CONTEXT_PET, CLASS_HUNTER, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetEntry(), Unit::GetGuardianPet(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetObjectSize(), Position::GetOrientation(), Player::GetPet(), Unit::getPowerType(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsCreature(), Unit::isDead(), Aura::IsPassive(), Unit::IsPetAura(), Object::IsPlayer(), Unit::IsTotem(), m_caster, Creature::m_CreatureSpellCooldowns, m_originalCaster, m_spellInfo, Unit::NearTeleportTo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), REACT_AGGRESSIVE, REACT_DEFENSIVE, Unit::RemoveAura(), Player::RemovePet(), Player::SendClearCooldown(), Unit::SetHealth(), WorldObject::SetName(), Unit::SetPower(), Creature::SetReactState(), Unit::SetUInt32Value(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, sSummonPropertiesStore, SUMMON_PET, SummonGuardian(), Player::SummonPet(), Object::ToCreature(), Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and Unit::UpdateObjectVisibility().

◆ EffectSummonPlayer()

void Spell::EffectSummonPlayer ( SpellEffIndex  effIndex)
4228{
4229 // workaround - this effect should not use target map
4231 return;
4232
4233 if (!unitTarget)
4234 return;
4235
4236 Player* player = unitTarget->ToPlayer();
4237 if (!player)
4238 {
4239 return;
4240 }
4241
4242 // Evil Twin (ignore player summon, but hide this for summoner)
4243 // Xinef: Unit Target may be on other map!!!, Need workaround
4244 if (unitTarget->HasAura(23445))
4245 return;
4246
4247 float x, y, z;
4248 m_caster->GetPosition(x, y, z);
4249
4250 player->SetSummonPoint(m_caster->GetMapId(), x, y, z);
4251
4252 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
4253 data << m_caster->GetGUID(); // summoner guid
4254 data << uint32(m_caster->GetZoneId()); // summoner zone
4255 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
4256 player->GetSession()->SendPacket(&data);
4257}
#define MAX_PLAYER_SUMMON_DELAY
Definition Player.h:934
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
Definition Player.cpp:16372
@ SMSG_SUMMON_REQUEST
Definition Opcodes.h:713

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), Player::GetSession(), WorldObject::GetZoneId(), Unit::HasAura(), IN_MILLISECONDS, m_caster, MAX_PLAYER_SUMMON_DELAY, WorldSession::SendPacket(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonRaFFriend()

void Spell::EffectSummonRaFFriend ( SpellEffIndex  effIndex)
6333{
6335 return;
6336
6337 if (!m_caster->IsPlayer())
6338 return;
6339
6340 if (!unitTarget)
6341 return;
6342
6343 Player* player = unitTarget->ToPlayer();
6344 if (!player)
6345 {
6346 return;
6347 }
6348
6349 float x, y, z;
6350 m_caster->GetPosition(x, y, z);
6352 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
6353 data << m_caster->GetGUID();
6354 data << uint32(m_caster->GetZoneId());
6355 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
6356 player->GetSession()->SendPacket(&data);
6357}

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), Player::GetSession(), WorldObject::GetZoneId(), IN_MILLISECONDS, Object::IsPlayer(), m_caster, MAX_PLAYER_SUMMON_DELAY, WorldSession::SendPacket(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonType()

void Spell::EffectSummonType ( SpellEffIndex  effIndex)
2330{
2332 return;
2333
2334 uint32 entry = m_spellInfo->Effects[effIndex].MiscValue;
2335
2336 if (m_spellValue->MiscVal[effIndex])
2337 entry = m_spellValue->MiscVal[effIndex];
2338
2339 if (!entry)
2340 return;
2341
2342 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
2343 if (!properties)
2344 {
2345 LOG_ERROR("spells.effect", "EffectSummonType: Unhandled summon type {}", m_spellInfo->Effects[effIndex].MiscValueB);
2346 return;
2347 }
2348
2349 if (!m_originalCaster)
2350 return;
2351
2352 bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER) != 0;
2353 int32 duration = m_spellInfo->GetDuration();
2354 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
2355 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2356
2357 TempSummon* summon = nullptr;
2358
2359 // determine how many units should be summoned
2360 uint32 numSummons;
2361
2362 // some spells need to summon many units, for those spells number of summons is stored in effect value
2363 // however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc
2364 // and in spell attributes, possibly we need to add a table for those)
2365 // so here's a list of MiscValueB values, which is currently most generic check
2366 switch (properties->Id)
2367 {
2368 case 64:
2369 case 61:
2370 case 1101:
2371 case 66:
2372 case 648:
2373 case 2301:
2374 case 1061:
2375 case 1261:
2376 case 629:
2377 case 181:
2378 case 715:
2379 case 1562:
2380 case 833:
2381 case 1161:
2382 case 713: // xinef, bloodworms
2383 numSummons = (damage > 0) ? damage : 1;
2384 break;
2385 default:
2386 numSummons = 1;
2387 break;
2388 }
2389
2390 switch (properties->Category)
2391 {
2395 if (properties->Flags & 512)
2396 {
2397 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2398 break;
2399 }
2400 switch (properties->Type)
2401 {
2402 case SUMMON_TYPE_PET:
2405 case SUMMON_TYPE_MINION:
2406 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2407 break;
2408 // Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
2411 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2412 break;
2414 case SUMMON_TYPE_TOTEM:
2415 {
2416 // protection code
2417 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2418 if (!summon || !summon->IsTotem())
2419 return;
2420
2421 // Mana Tide Totem
2422 if (m_spellInfo->Id == 16190)
2424
2425 if (damage && properties->Type != SUMMON_TYPE_LIGHTWELL) // Health set in script for lightwell
2426 {
2427 summon->SetMaxHealth(damage);
2428 summon->SetHealth(damage);
2429 }
2430 break;
2431 }
2432 case SUMMON_TYPE_JEEVES:
2434 {
2435 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2436 if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
2437 return;
2438
2439 summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
2441
2442 summon->SetImmuneToAll(true);
2444
2445 // Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly
2446 //summon->AI()->EnterEvadeMode();
2447 if (properties->Type != SUMMON_TYPE_JEEVES)
2448 {
2449 summon->GetMotionMaster()->Clear(false);
2451 }
2452 break;
2453 }
2454 default:
2455 {
2456 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2457
2458 TempSummonType summonType = (duration <= 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
2459
2460 for (uint32 count = 0; count < numSummons; ++count)
2461 {
2462 Position pos;
2463 if (count == 0)
2464 pos = *destTarget;
2465 else
2466 // randomize position for multiple summons
2467 pos = m_caster->GetRandomPoint(*destTarget, radius);
2468
2469 summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, nullptr, personalSpawn);
2470 if (!summon)
2471 continue;
2472
2473 summon->SetTempSummonType(summonType);
2474
2475 if (properties->Category == SUMMON_CATEGORY_ALLY)
2476 {
2479 }
2480
2481 ExecuteLogEffectSummonObject(effIndex, summon);
2482 }
2483 return;
2484 }
2485 }//switch
2486 break;
2488 // Xinef: SummonGuardian function can summon a few npcs of same type, remove old summons with same entry here
2489 if (m_originalCaster)
2491 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2492 break;
2494 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2495 break;
2497 // Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
2498 // to cast a ride vehicle spell on the summoned unit.
2499 //float x, y, z;
2500 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
2501 // xinef: vehicles summoned in air, eg. Cold Hearted quest
2502 if (std::fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f)
2504
2505 summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id, 0, personalSpawn);
2506 if (!summon || !summon->IsVehicle())
2507 return;
2508
2509 // The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
2511 int32 basePoints = m_spellInfo->Effects[effIndex].CalcValue();
2512 if (basePoints > 1) // xinef: some summoning spells have value 1 - indicates vehicle seat
2513 {
2514 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints);
2515 if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
2516 spellId = spellInfo->Id;
2517 }
2518
2519 // xinef: if we have small value, it indicates seat position
2520 if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS)
2521 m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true);
2522 else
2523 m_originalCaster->CastSpell(summon, spellId, true);
2524
2525 // xinef: i think this is wrong, found only 2 vehicles with faction override and one of them should inherit caster faction...
2526 //uint32 faction = properties->Faction;
2527 //if (!faction)
2528 uint32 faction = m_originalCaster->GetFaction();
2529
2530 summon->SetFaction(faction);
2531 break;
2532 }
2533
2534 if (summon)
2535 {
2537 ExecuteLogEffectSummonObject(effIndex, summon);
2538 }
2539}
@ SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER
Definition DBCEnums.h:428
#define MAX_VEHICLE_SEATS
Definition DBCStructure.h:2023
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
TempSummonType
Definition Object.h:45
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:52
@ SUMMON_TYPE_VEHICLE2
Definition SharedDefines.h:3304
@ SUMMON_TYPE_LIGHTWELL
Definition SharedDefines.h:3305
@ SUMMON_TYPE_MINION
Definition SharedDefines.h:3297
@ SUMMON_TYPE_GUARDIAN
Definition SharedDefines.h:3296
@ SUMMON_TYPE_JEEVES
Definition SharedDefines.h:3306
@ SUMMON_TYPE_PET
Definition SharedDefines.h:3295
@ SUMMON_TYPE_TOTEM
Definition SharedDefines.h:3298
@ SUMMON_TYPE_VEHICLE
Definition SharedDefines.h:3303
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3299
@ SUMMON_TYPE_GUARDIAN2
Definition SharedDefines.h:3300
@ SUMMON_CATEGORY_VEHICLE
Definition SharedDefines.h:3287
@ SUMMON_CATEGORY_ALLY
Definition SharedDefines.h:3284
@ SUMMON_CATEGORY_WILD
Definition SharedDefines.h:3283
@ SUMMON_CATEGORY_UNK
Definition SharedDefines.h:3288
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:313
@ REACT_PASSIVE
Definition Unit.h:548
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1516
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2174
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
void Clear(bool reset=true)
Definition MotionMaster.h:167
void SetTempSummonType(TempSummonType type)
Definition TemporarySummon.cpp:282
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
virtual float GetFollowAngle() const
Definition Unit.h:1809
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10618
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:712
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15580
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:687
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:737
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:10908
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Definition Object.cpp:1513
uint32 npcflag
Definition CreatureData.h:199
uint32 MiscVal[MAX_SPELL_EFFECTS]
Definition Spell.h:221
uint32 Flags
Definition DBCStructure.h:1914
uint32 Type
Definition DBCStructure.h:1912
uint32 Id
Definition DBCStructure.h:1909

References Unit::CastCustomSpell(), Unit::CastSpell(), SummonPropertiesEntry::Category, MotionMaster::Clear(), Unit::CountPctFromMaxHealth(), damage, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), SummonPropertiesEntry::Flags, Creature::GetCreatureTemplate(), SpellInfo::GetDuration(), Unit::GetFaction(), Unit::GetFollowAngle(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetPositionZ(), WorldObject::GetRandomPoint(), Unit::GetSpellModOwner(), SpellInfo::HasAura(), Unit::HasUnitTypeMask(), SpellInfo::Id, SummonPropertiesEntry::Id, Unit::IsTotem(), Unit::IsVehicle(), LOG_ERROR, m_caster, m_originalCaster, Position::m_positionZ, m_spellInfo, m_spellValue, MAX_VEHICLE_SEATS, SpellValue::MiscVal, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), CreatureTemplate::npcflag, PET_FOLLOW_DIST, REACT_PASSIVE, Unit::RemoveAllMinionsByEntry(), Unit::ReplaceAllNpcFlags(), Creature::SelectLevel(), Unit::SetCreatorGUID(), Unit::SetFaction(), Unit::SetHealth(), Unit::SetImmuneToAll(), Unit::SetMaxHealth(), Unit::SetOwnerGUID(), Creature::SetReactState(), TempSummon::SetTempSummonType(), SPELL_AURA_CONTROL_VEHICLE, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, SPELLVALUE_BASE_POINT0, sSpellMgr, sSummonPropertiesStore, SUMMON_CATEGORY_ALLY, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, SUMMON_CATEGORY_UNK, SUMMON_CATEGORY_VEHICLE, SUMMON_CATEGORY_WILD, SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER, SUMMON_TYPE_GUARDIAN, SUMMON_TYPE_GUARDIAN2, SUMMON_TYPE_JEEVES, SUMMON_TYPE_LIGHTWELL, SUMMON_TYPE_MINION, SUMMON_TYPE_MINIPET, SUMMON_TYPE_PET, SUMMON_TYPE_TOTEM, SUMMON_TYPE_VEHICLE, SUMMON_TYPE_VEHICLE2, Map::SummonCreature(), WorldObject::SummonCreature(), SummonGuardian(), TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, SummonPropertiesEntry::Type, UNIT_MASK_MINION, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ EffectTameCreature()

void Spell::EffectTameCreature ( SpellEffIndex  effIndex)
3085{
3087 return;
3088
3089 if (m_caster->GetPetGUID())
3090 return;
3091
3092 if (!unitTarget)
3093 return;
3094
3095 if (!unitTarget->IsCreature())
3096 return;
3097
3098 Creature* creatureTarget = unitTarget->ToCreature();
3099
3100 if (creatureTarget->IsPet())
3101 return;
3102
3104 return;
3105
3106 // cast finish successfully
3107 //SendChannelUpdate(0);
3108 finish();
3109
3110 Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
3111 if (!pet) // in very specific state like near world end/etc.
3112 return;
3113
3114 // "kill" original creature
3115 creatureTarget->DespawnOrUnsummon();
3116
3117 uint8 level = (creatureTarget->GetLevel() < (m_caster->GetLevel() - 5)) ? (m_caster->GetLevel() - 5) : creatureTarget->GetLevel();
3118
3119 // prepare visual effect for levelup
3120 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
3121
3122 // add to world
3123 pet->GetMap()->AddToMap(pet->ToCreature(), true);
3124
3125 // visual effect for levelup
3126 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
3127
3128 // caster have pet now
3129 m_caster->SetMinion(pet, true);
3130
3131 pet->InitTalentForLevel();
3132
3133 if (m_caster->IsPlayer())
3134 {
3137 }
3138}
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), effectHandleMode, finish(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_LEVEL, and unitTarget.

◆ EffectTaunt()

void Spell::EffectTaunt ( SpellEffIndex  effIndex)
3281{
3283 return;
3284
3285 if (!unitTarget)
3286 return;
3287
3288 // xinef: Hand of Reckoning, cast before checing canhavethreatlist. fixes damage against pets
3289 if (m_spellInfo->Id == 62124 && unitTarget->GetVictim() != m_caster)
3290 {
3291 m_caster->CastSpell(unitTarget, 67485, true);
3293 }
3294
3295 // this effect use before aura Taunt apply for prevent taunt already attacking target
3296 // for spell as marked "non effective at already attacking target"
3298 {
3300 return;
3301 }
3302
3304 {
3305 // Also use this effect to set the taunter's threat to the taunted creature's highest value
3306 float myThreat = unitTarget->GetThreatMgr().GetThreat(m_caster);
3308 if (topThreat > myThreat)
3309 unitTarget->GetThreatMgr().DoAddThreat(m_caster, topThreat - myThreat);
3310
3311 //Set aggro victim to caster
3313 unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim);
3314 }
3315}
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
Definition ThreatMgr.h:48
float GetThreat() const
Definition ThreatMgr.h:62
HostileReference * getMostHated() const
Definition ThreatMgr.h:168
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition ThreatMgr.cpp:261
bool empty() const
Definition ThreatMgr.h:163
void setCurrentVictim(HostileReference *hostileRef)
Definition ThreatMgr.cpp:572
void DoAddThreat(Unit *victim, float threat)
Definition ThreatMgr.cpp:453
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:525
ThreatContainer & GetOnlineContainer()
Definition ThreatMgr.h:275
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14666

References Unit::CanHaveThreatList(), Unit::CastSpell(), Unit::CombatStart(), ThreatMgr::DoAddThreat(), effectHandleMode, ThreatContainer::empty(), ThreatContainer::getMostHated(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), HostileReference::GetThreat(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), Unit::GetVictim(), SpellInfo::HasAura(), SpellInfo::Id, m_caster, m_spellInfo, SendCastResult(), ThreatMgr::setCurrentVictim(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_DONT_REPORT, and unitTarget.

◆ EffectTeleportUnits()

void Spell::EffectTeleportUnits ( SpellEffIndex  effIndex)
1181{
1183 return;
1184
1185 if (!unitTarget || unitTarget->IsInFlight())
1186 return;
1187
1188 if (unitTarget->IsPlayer())
1189 {
1190 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
1191 }
1192
1193 // Pre effects
1194 switch (m_spellInfo->Id)
1195 {
1196 case 70746: // Teleport Into Sunwell (for Battered Hilt)
1197 if (Player* target = unitTarget->ToPlayer())
1198 {
1199 uint32 mapid = destTarget->GetMapId();
1200 float x, y, z, orientation;
1201 destTarget->GetPosition(x, y, z, orientation);
1202 target->TeleportTo(mapid, x, y, z, orientation, TELE_TO_GM_MODE); // skip PlayerCannotEnter check
1203 }
1204 return;
1205 }
1206
1207 // If not exist data for dest location - return
1208 if (!m_targets.HasDst())
1209 {
1210 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - does not have destination for spell ID {}\n", m_spellInfo->Id);
1211 return;
1212 }
1213
1214 // Init dest coordinates
1215 uint32 mapid = destTarget->GetMapId();
1216 if (mapid == MAPID_INVALID)
1217 mapid = unitTarget->GetMapId();
1218 float x, y, z, orientation;
1219 destTarget->GetPosition(x, y, z, orientation);
1220 if (!orientation && m_targets.GetUnitTarget())
1221 orientation = m_targets.GetUnitTarget()->GetOrientation();
1222 LOG_DEBUG("spells.aura", "Spell::EffectTeleportUnits - teleport unit to {} {} {} {} {}\n", mapid, x, y, z, orientation);
1223
1224 if (mapid == unitTarget->GetMapId())
1225 {
1226 if (unitTarget->GetVehicleKit()) // we are vehicle!
1227 unitTarget->GetVehicleKit()->TeleportVehicle(x, y, z, orientation);
1228 else
1229 {
1231 unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster, false, withPet, true);
1232 if (unitTarget->IsPlayer()) // pussywizard: for units it's done inside NearTeleportTo
1234 }
1235 }
1236 else if (unitTarget->IsPlayer())
1237 unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
1238 else
1239 {
1240 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - spellId {} attempted to teleport creature to a different map.", m_spellInfo->Id);
1241 return;
1242 }
1243
1244 // post effects for TARGET_DEST_DB
1245 switch (m_spellInfo->Id)
1246 {
1247 // Dimensional Ripper - Everlook
1248 case 23442:
1249 {
1250 int32 r = irand(0, 119);
1251 if (r >= 70) // 7/12 success
1252 {
1253 if (r < 100) // 4/12 evil twin
1254 m_caster->CastSpell(m_caster, 23445, true);
1255 else // 1/12 fire
1256 m_caster->CastSpell(m_caster, 23449, true);
1257 }
1258 return;
1259 }
1260 // Ultrasafe Transporter: Toshley's Station
1261 case 36941:
1262 {
1263 if (roll_chance_i(50)) // 50% success
1264 {
1265 int32 rand_eff = urand(1, 7);
1266 switch (rand_eff)
1267 {
1268 case 1:
1269 // soul split - evil
1270 m_caster->CastSpell(m_caster, 36900, true);
1271 break;
1272 case 2:
1273 // soul split - good
1274 m_caster->CastSpell(m_caster, 36901, true);
1275 break;
1276 case 3:
1277 // Increase the size
1278 m_caster->CastSpell(m_caster, 36895, true);
1279 break;
1280 case 4:
1281 // Decrease the size
1282 m_caster->CastSpell(m_caster, 36893, true);
1283 break;
1284 case 5:
1285 // Transform
1286 {
1288 m_caster->CastSpell(m_caster, 36897, true);
1289 else
1290 m_caster->CastSpell(m_caster, 36899, true);
1291 break;
1292 }
1293 case 6:
1294 // chicken
1295 m_caster->CastSpell(m_caster, 36940, true);
1296 break;
1297 case 7:
1298 // evil twin
1299 m_caster->CastSpell(m_caster, 23445, true);
1300 break;
1301 }
1302 }
1303 return;
1304 }
1305 }
1306}
@ TELE_TO_SPELL
Definition Player.h:830
@ TELE_TO_GM_MODE
Definition Player.h:826
#define MAPID_INVALID
Definition Position.h:252
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1338
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
void TeleportVehicle(float x, float y, float z, float ang)
Definition Vehicle.cpp:562

References Unit::CastSpell(), destTarget, effectHandleMode, Position::GetExactDist(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPosition(), Player::GetTeamId(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), SpellCastTargets::HasDst(), SpellInfo::Id, irand(), Map::IsDungeon(), Unit::IsInFlight(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_spellInfo, m_targets, MAPID_INVALID, Unit::NearTeleportTo(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, sScriptMgr, TEAM_ALLIANCE, TELE_TO_GM_MODE, TELE_TO_SPELL, Player::TeleportTo(), Vehicle::TeleportVehicle(), Object::ToPlayer(), unitTarget, Unit::UpdateObjectVisibility(), and urand().

◆ EffectTeleUnitsFaceCaster()

◆ EffectThreat()

void Spell::EffectThreat ( SpellEffIndex  effIndex)
3670{
3672 return;
3673
3674 if (!unitTarget || !unitTarget->IsAlive() || !m_caster->IsAlive())
3675 return;
3676
3677 // xinef: skip if target cannot have threat list or caster is friendly (ghoul leap)
3679 return;
3680
3682}
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705

References Unit::AddThreat(), Unit::CanHaveThreatList(), damage, effectHandleMode, Unit::IsAlive(), Unit::IsFriendlyTo(), m_caster, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectTitanGrip()

void Spell::EffectTitanGrip ( SpellEffIndex  effIndex)
5898{
5900 return;
5901
5902 if (m_caster->IsPlayer())
5903 {
5904 if (Aura* aur = m_caster->GetAura(49152))
5905 aur->RecalculateAmountOfEffects();
5906 else
5907 m_caster->CastSpell(unitTarget, 49152, true); // damage reduction
5908
5910 }
5911}
void SetCanTitanGrip(bool value)
Definition Player.cpp:13201

References Unit::CastSpell(), effectHandleMode, Unit::GetAura(), Object::IsPlayer(), m_caster, Player::SetCanTitanGrip(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), and unitTarget.

◆ EffectTradeSkill()

void Spell::EffectTradeSkill ( SpellEffIndex  effIndex)
2822{
2824 return;
2825
2826 if (!m_caster->IsPlayer())
2827 return;
2828 // uint32 skillid = m_spellInfo->Effects[i].MiscValue;
2829 // uint16 skillmax = unitTarget->ToPlayer()->(skillid);
2830 // m_caster->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75);
2831}

References effectHandleMode, Object::IsPlayer(), m_caster, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectTransmitted()

void Spell::EffectTransmitted ( SpellEffIndex  effIndex)
5368{
5370 return;
5371
5372 uint32 name_id = m_spellInfo->Effects[effIndex].MiscValue;
5373
5374 GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
5375
5376 if (!goinfo)
5377 {
5378 LOG_ERROR("sql.sql", "Gameobject (Entry: {}) not exist and not created at spell (ID: {}) cast", name_id, m_spellInfo->Id);
5379 return;
5380 }
5381
5382 float fx, fy, fz;
5383
5384 if (m_targets.HasDst())
5385 destTarget->GetPosition(fx, fy, fz);
5386 //FIXME: this can be better check for most objects but still hack
5387 else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0)
5388 {
5389 float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster);
5391 }
5392 else
5393 {
5394 //GO is always friendly to it's creator, get range for friends
5395 float min_dis = m_spellInfo->GetMinRange(true);
5396 float max_dis = m_spellInfo->GetMaxRange(true);
5397 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
5398
5400 }
5401
5402 // Seaforium charge
5403 if (m_spellInfo->Id == 52410 || m_spellInfo->Id == 66268 || m_spellInfo->Id == 66674) // SotA / IoC / IoC Huge
5404 {
5405 fx = m_caster->GetPositionX();
5406 fy = m_caster->GetPositionY();
5407 fz = m_caster->GetPositionZ();
5408 }
5409
5410 Map* cMap = m_caster->GetMap();
5411
5412 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(name_id) ? new StaticTransport() : new GameObject();
5413
5414 if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
5415 {
5416 delete pGameObj;
5417 return;
5418 }
5419
5420 int32 duration = m_spellInfo->GetDuration();
5421
5422 switch (goinfo->type)
5423 {
5425 {
5427 m_caster->AddGameObject(pGameObj); // will removed at spell cancel
5428
5429 // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
5430 // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
5431 int32 lastSec = 0;
5432 switch (urand(0, 2))
5433 {
5434 case 0:
5435 lastSec = 3;
5436 break;
5437 case 1:
5438 lastSec = 7;
5439 break;
5440 case 2:
5441 lastSec = 13;
5442 break;
5443 }
5444
5445 // Duration of the fishing bobber can't be higher than the Fishing channeling duration
5446 duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS);
5447
5448 break;
5449 }
5451 {
5452 if (m_caster->IsPlayer())
5453 {
5454 pGameObj->AddUniqueUse(m_caster->ToPlayer());
5455 m_caster->AddGameObject(pGameObj); // will be removed at spell cancel
5456 }
5457 break;
5458 }
5459 case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
5460 m_caster->AddGameObject(pGameObj);
5461 break;
5464 default:
5465 break;
5466 }
5467
5468 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5469
5470 pGameObj->SetOwnerGUID(m_caster->GetGUID());
5471
5472 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
5473 pGameObj->SetSpellId(m_spellInfo->Id);
5474
5475 ExecuteLogEffectSummonObject(effIndex, pGameObj);
5476
5477 LOG_DEBUG("spells.effect", "AddObject at SpellEfects.cpp EffectTransmitted");
5478 //m_caster->AddGameObject(pGameObj);
5479 //m_ObjToDel.push_back(pGameObj);
5480
5481 cMap->AddToMap(pGameObj, true);
5482
5483 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
5484 {
5485 linkedTrap->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5486 linkedTrap->SetSpellId(m_spellInfo->Id);
5487 linkedTrap->SetOwnerGUID(m_caster->GetGUID());
5488
5489 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
5490 }
5491
5492 if (Player* player = m_caster->ToPlayer())
5493 {
5494 player->SetCanTeleport(true);
5495 }
5496}
#define FISHING_BOBBER_READY_TIME
Definition GameObject.h:117
@ GAMEOBJECT_TYPE_DUEL_ARBITER
Definition SharedDefines.h:1576
@ GAMEOBJECT_TYPE_SUMMONING_RITUAL
Definition SharedDefines.h:1578
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1563
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition SharedDefines.h:1585
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1577
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
void AddUniqueUse(Player *player)
Definition GameObject.cpp:930
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2314

References Unit::AddGameObject(), Map::AddToMap(), GameObject::AddUniqueUse(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), FISHING_BOBBER_READY_TIME, GameObject, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DUEL_ARBITER, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_SUMMONING_RITUAL, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_originalCaster, m_spellInfo, m_targets, rand_norm(), Object::SetGuidValue(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SpellInfo::Speed, SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), GameObjectTemplate::type, UNIT_FIELD_CHANNEL_OBJECT, and urand().

◆ EffectTriggerMissileSpell()

void Spell::EffectTriggerMissileSpell ( SpellEffIndex  effIndex)
943{
946 return;
947
948 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
949
950 // normal case
951 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
952 if (!spellInfo)
953 {
954 LOG_DEBUG("spells.aura", "Spell::EffectTriggerMissileSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
955 return;
956 }
957
958 SpellCastTargets targets;
960 {
961 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
962 return;
963 targets.SetUnitTarget(unitTarget);
964 }
965 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
966 {
967 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
968 return;
969
971 targets.SetDst(m_targets);
972
973 targets.SetUnitTarget(m_caster);
974 }
975
976 CustomSpellValues values;
977 // set basepoints for trigger with value effect
979 {
980 // maybe need to set value only when basepoints == 0?
984 }
985
986 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
987 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
988 {
989 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
990 }
991
992 // original caster guid only for GO cast
993 m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, nullptr, nullptr, m_originalCasterGUID);
994}
@ SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
Definition SharedDefines.h:926
@ TARGET_FLAG_DEST_LOCATION
Definition SpellInfo.h:52
bool NeedsToBeTriggeredByCaster(SpellInfo const *triggeringSpell, uint8 effIndex=MAX_SPELL_EFFECTS) const
Definition SpellInfo.cpp:1038
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), SpellInfo::GetExplicitTargetMask(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, SpellInfo::NeedsToBeTriggeredByCaster(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectTriggerRitualOfSummoning()

void Spell::EffectTriggerRitualOfSummoning ( SpellEffIndex  effIndex)
1051{
1053 return;
1054
1055 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1056 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1057
1058 if (!spellInfo)
1059 {
1060 LOG_ERROR("spells.effect", "EffectTriggerRitualOfSummoning of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1061 return;
1062 }
1063
1064 finish();
1065
1066 m_caster->CastSpell((Unit*)nullptr, spellInfo, true);
1067}

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, finish(), SpellInfo::Id, LOG_ERROR, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, and sSpellMgr.

◆ EffectTriggerSpell()

void Spell::EffectTriggerSpell ( SpellEffIndex  effIndex)
Todo:
: move those to spell scripts
786{
789 return;
790
791 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
792
794 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL
796 {
797 // special cases
798 switch (triggered_spell_id)
799 {
800 // Mirror Image
801 case 58832:
802 {
803 // Glyph of Mirror Image
804 if (m_caster->HasAura(63093))
805 m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
806
807 break;
808 }
809 // Demonic Empowerment -- succubus
810 case 54437:
811 {
815
816 // Cast Lesser Invisibility
817 unitTarget->CastSpell(unitTarget, 7870, true);
818 return;
819 }
820 // just skip
821 case 23770: // Sayge's Dark Fortune of *
822 // not exist, common cooldown can be implemented in scripts if need.
823 return;
824 // Brittle Armor - (need add max stack of 24575 Brittle Armor)
825 case 29284:
826 {
827 // Brittle Armor
828 SpellInfo const* spell = sSpellMgr->GetSpellInfo(24575);
829 if (!spell)
830 return;
831
832 for (uint32 j = 0; j < spell->StackAmount; ++j)
833 m_caster->CastSpell(unitTarget, spell->Id, true);
834 return;
835 }
836 // Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
837 case 29286:
838 {
839 // Mercurial Shield
840 SpellInfo const* spell = sSpellMgr->GetSpellInfo(26464);
841 if (!spell)
842 return;
843
844 for (uint32 j = 0; j < spell->StackAmount; ++j)
845 m_caster->CastSpell(unitTarget, spell->Id, true);
846 return;
847 }
848 // Cloak of Shadows
849 case 35729:
850 {
853 for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
854 {
855 // remove all harmful spells on you...
856 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
857
858 // Pounce Bleed shouldn't be removed by Cloak of Shadows.
859 if (spell->GetAllEffectsMechanicMask() & 1 << MECHANIC_BLEED)
860 return;
861
862 bool dmgClassNone = false;
864 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
865 {
866 if ((iter->second->GetEffectMask() & (1 << i)) &&
867 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE &&
868 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
869 spell->Effects[i].ApplyAuraName != SPELL_AURA_DUMMY)
870 {
871 dmgClassNone = false;
872 break;
873 }
874 dmgClassNone = true;
875 }
876
877 if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC || (spell->GetDispelMask() & dispelMask) || dmgClassNone) &&
878 // ignore positive and passive auras
879 !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive() &&
880 // Xinef: Ignore NPC spells having INVULNERABILITY attribute
882 {
883 m_caster->RemoveAura(iter);
884 }
885 else
886 ++iter;
887 }
888 return;
889 }
890 }
891 }
892
893 // normal case
894 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
895 if (!spellInfo)
896 {
897 LOG_DEBUG("spells.aura", "Spell::EffectTriggerSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
898 return;
899 }
900
901 SpellCastTargets targets;
903 {
904 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
905 return;
906 targets.SetUnitTarget(unitTarget);
907 }
908 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
909 {
910 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
911 return;
912
914 targets.SetDst(m_targets);
915
916 if (Unit* target = m_targets.GetUnitTarget())
917 targets.SetUnitTarget(target);
918 else
919 targets.SetUnitTarget(m_caster);
920 }
921
922 CustomSpellValues values;
923 // set basepoints for trigger with value effect
925 {
926 // maybe need to set value only when basepoints == 0?
930 }
931
932 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
933 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
934 {
935 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
936 }
937
938 // original caster guid only for GO cast
940}
@ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
Definition SharedDefines.h:920
@ SPELL_EFFECT_TRIGGER_SPELL
Definition SharedDefines.h:842
@ MECHANIC_BLEED
Definition SharedDefines.h:1340
@ DISPEL_ALL
Definition SharedDefines.h:1379
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition SpellAuraDefines.h:86

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, DISPEL_ALL, SpellInfo::DmgClass, EFFECT_0, effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), SpellInfo::GetCategory(), SpellInfo::GetDispelMask(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, MECHANIC_BLEED, SpellInfo::NeedsToBeTriggeredByCaster(), Unit::RemoveAura(), Unit::RemoveAurasByType(), Unit::RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_DUMMY, SPELL_AURA_MOD_STALKED, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, SpellInfo::StackAmount, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_NO_PERIODIC_RESET, and unitTarget.

◆ EffectUnlearnSpecialization()

void Spell::EffectUnlearnSpecialization ( SpellEffIndex  effIndex)
1331{
1333 return;
1334
1335 if (!unitTarget)
1336 return;
1337
1338 Player* player = unitTarget->ToPlayer();
1339 if (!player)
1340 {
1341 return;
1342 }
1343
1344 uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell;
1345
1346 player->removeSpell(spellToUnlearn, SPEC_MASK_ALL, false);
1347 LOG_DEBUG("spells.aura", "Spell: Player {} has unlearned spell {} from Npc: {}",
1348 player->GetGUID().ToString(), spellToUnlearn, m_caster->GetGUID().ToString());
1349}
#define SPEC_MASK_ALL
Definition Player.h:177
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition Player.cpp:3352

References effectHandleMode, SpellInfo::Effects, Object::GetGUID(), LOG_DEBUG, m_caster, m_spellInfo, Player::removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectUntrainTalents()

void Spell::EffectUntrainTalents ( SpellEffIndex  effIndex)
2746{
2748 return;
2749
2750 if (!unitTarget || m_caster->IsPlayer())
2751 return;
2752
2753 if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster
2755}
void SendTalentWipeConfirm(ObjectGuid guid)
Definition Player.cpp:8940

References effectHandleMode, Object::GetGUID(), Object::IsPlayer(), m_caster, Player::SendTalentWipeConfirm(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectUnused()

void Spell::EffectUnused ( SpellEffIndex  effIndex)
244{
245 // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
246}

◆ EffectWeaponDmg()

void Spell::EffectWeaponDmg ( SpellEffIndex  effIndex)
3318{
3320 return;
3321
3322 if (!unitTarget || !unitTarget->IsAlive())
3323 return;
3324
3325 // multiple weapon dmg effect workaround
3326 // execute only the last weapon damage
3327 // and handle all effects at once
3328 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
3329 {
3330 switch (m_spellInfo->Effects[j].Effect)
3331 {
3336 return; // we must calculate only at last weapon effect
3337 break;
3338 }
3339 }
3340
3341 // some spell specific modifiers
3342 float totalDamagePercentMod = 100.0f; // applied to final bonus+weapon damage
3343 int32 spell_bonus = 0; // bonus specific for spell
3344 bool normalized = false;
3345
3347 {
3349 {
3350 switch (m_spellInfo->Id)
3351 {
3352 // Trial of the Champion, Black Knight, Obliterate
3353 case 67725:
3354 case 67883:
3355 {
3356 AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f);
3357 break;
3358 }
3359 }
3360 break;
3361 }
3363 {
3364 // Devastate (player ones)
3365 if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
3366 {
3367 m_caster->CastSpell(unitTarget, 58567, true);
3368
3369 if (Aura* aur = unitTarget->GetAura(58567))
3370 {
3371 // 58388 - Glyph of Devastate dummy aura.
3372 if (m_caster->HasAura(58388))
3373 aur->ModStackAmount(1);
3374
3375 spell_bonus += (aur->GetStackAmount() - 1) * CalculateSpellDamage(2, unitTarget);
3376 }
3377 }
3378 break;
3379 }
3380 case SPELLFAMILY_ROGUE:
3381 {
3382 // Fan of Knives, Hemorrhage, Ghostly Strike
3383 if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000)
3384 || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000))
3385 {
3386 // Hemorrhage
3387 if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
3388 {
3390 }
3391 // 50% more damage with daggers
3392 if (m_caster->IsPlayer())
3393 if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
3394 if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
3395 AddPct(totalDamagePercentMod, 50.0f);
3396 }
3397 // Mutilate (for each hand)
3398 else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
3399 {
3400 bool found = false;
3401 // fast check
3403 found = true;
3404 // full aura scan
3405 else
3406 {
3408 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3409 {
3410 if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON)
3411 {
3412 found = true;
3413 break;
3414 }
3415 }
3416 }
3417
3418 if (found)
3419 AddPct(totalDamagePercentMod, 20.0f); // 120% if poisoned
3420 }
3421 break;
3422 }
3424 {
3425 switch (m_spellInfo->Id)
3426 {
3427 case 20467: // Seal of Command Unleashed
3428 spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3430 break;
3431 case 42463: // Seals of the Pure for Seal of Vengeance/Corruption
3432 case 53739:
3434 AddPct(totalDamagePercentMod, sealsOfPure->GetAmount());
3435 break;
3436 case 53385: // Divine Storm deals normalized damage
3437 normalized = true;
3438 break;
3439 default:
3440 break;
3441 }
3442 break;
3443 }
3444 case SPELLFAMILY_SHAMAN:
3445 {
3446 // Skyshatter Harness item set bonus
3447 // Stormstrike
3448 if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
3449 m_caster->CastSpell(m_caster, 38430, true, nullptr, aurEff);
3450 // Lava lash damage increased by Flametongue weapon
3452 AddPct(totalDamagePercentMod, 25.0f);
3453 break;
3454 }
3455 case SPELLFAMILY_DRUID:
3456 {
3457 // Mangle (Cat): CP
3458 if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
3459 {
3461 }
3462 // Shred, Maul - Rend and Tear
3464 {
3465 if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
3466 AddPct(totalDamagePercentMod, rendAndTear->GetAmount());
3467 }
3468 break;
3469 }
3470 case SPELLFAMILY_HUNTER:
3471 {
3472 // Kill Shot
3473 if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
3474 {
3475 spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f);
3476 }
3477 break;
3478 }
3480 {
3481 // Plague Strike
3482 if (m_spellInfo->SpellFamilyFlags[0] & 0x1)
3483 {
3484 // Glyph of Plague Strike
3485 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
3486 AddPct(totalDamagePercentMod, aurEff->GetAmount());
3487 break;
3488 }
3489 // Blood Strike
3490 if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
3491 {
3492 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3493 //Death Knight T8 Melee 4P Bonus
3494 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3495 AddPct(disease_amt, aurEff->GetAmount());
3496
3497 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
3498
3499 // Glyph of Blood Strike
3500 if (m_caster->GetAuraEffect(59332, EFFECT_0))
3502 AddPct(totalDamagePercentMod, 20.0f);
3503 break;
3504 }
3505 // Death Strike
3506 if (m_spellInfo->SpellFamilyFlags[0] & 0x10)
3507 {
3508 // Glyph of Death Strike
3509 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
3510 if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
3511 AddPct(totalDamagePercentMod, runic);
3512 break;
3513 }
3514 // Obliterate (12.5% more damage per disease)
3515 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
3516 {
3517 bool consumeDiseases = true;
3518 // Annihilation
3520 // Do not consume diseases if roll sucesses
3521 if (roll_chance_i(aurEff->GetAmount()))
3522 consumeDiseases = false;
3523
3524 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3525 //Death Knight T8 Melee 4P Bonus
3526 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3527 AddPct(disease_amt, aurEff->GetAmount());
3528
3529 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
3530 break;
3531 }
3532 // Blood-Caked Strike - Blood-Caked Blade
3533 if (m_spellInfo->SpellIconID == 1736)
3534 {
3535 int32 weaponDamage = m_caster->CalculateDamage(m_attackType, false, true);
3536 ApplyPct(weaponDamage, std::min(uint32(3), unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f);
3537 spell_bonus = weaponDamage;
3538 break;
3539 }
3540 // Heart Strike
3541 if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
3542 {
3543 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3544 //Death Knight T8 Melee 4P Bonus
3545 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3546 AddPct(disease_amt, aurEff->GetAmount());
3547
3548 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
3549 break;
3550 }
3551 // Rune Strike
3552 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000000)
3553 {
3554 spell_bonus += int32(0.15f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3555 }
3556
3557 break;
3558 }
3559 }
3560
3561 float weaponDamagePercentMod = 100.0f;
3562 int32 fixed_bonus = 0;
3563
3564 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3565 {
3566 switch (m_spellInfo->Effects[j].Effect)
3567 {
3570 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3571 break;
3573 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3574 normalized = true;
3575 break;
3577 ApplyPct(weaponDamagePercentMod, CalculateSpellDamage(j, unitTarget));
3578 break;
3579 default:
3580 break; // not weapon damage effect, just skip
3581 }
3582 }
3583
3584 // apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
3585 if (fixed_bonus || spell_bonus)
3586 {
3587 UnitMods unitMod;
3588 switch (m_attackType)
3589 {
3590 default:
3591 case BASE_ATTACK:
3592 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
3593 break;
3594 case OFF_ATTACK:
3595 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
3596 break;
3597 case RANGED_ATTACK:
3598 unitMod = UNIT_MOD_DAMAGE_RANGED;
3599 break;
3600 }
3601
3603 {
3604 float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
3605 fixed_bonus = int32(fixed_bonus * weapon_total_pct);
3606 spell_bonus = int32(spell_bonus * weapon_total_pct);
3607 }
3608 }
3609
3610 int32 weaponDamage = 0;
3611 // Dancing Rune Weapon
3612 if (m_caster->GetEntry() == 27893)
3613 {
3614 if (Unit* owner = m_caster->GetOwner())
3615 weaponDamage = owner->CalculateDamage(m_attackType, normalized, true);
3616 }
3617 else if (m_spellInfo->Id == 5019) // Wands
3618 {
3619 weaponDamage = m_caster->CalculateDamage(m_attackType, true, false);
3620 }
3621 else
3622 {
3623 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true);
3624 }
3625
3626 // Sequence is important
3627 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3628 {
3629 // We assume that a spell have at most one fixed_bonus
3630 // and at most one weaponDamagePercentMod
3631 switch (m_spellInfo->Effects[j].Effect)
3632 {
3636 weaponDamage += fixed_bonus;
3637 break;
3639 ApplyPct(weaponDamage, weaponDamagePercentMod);
3640 default:
3641 break; // not weapon damage effect, just skip
3642 }
3643 }
3644
3645 weaponDamage += spell_bonus;
3646 ApplyPct(weaponDamage, totalDamagePercentMod);
3647
3648 // prevent negative damage
3649 uint32 eff_damage(std::max(weaponDamage, 0));
3650
3651 // Add melee damage bonuses (also check for negative)
3654
3655 // Meteor like spells (divided damage to targets)
3657 {
3658 uint32 count = 0;
3659 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3660 if (ihit->effectMask & (1 << effIndex))
3661 ++count;
3662
3663 eff_damage /= count; // divide to all targets
3664 }
3665
3666 m_damage += eff_damage;
3667}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ POWER_RUNIC_POWER
Definition SharedDefines.h:275
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:899
@ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
Definition SharedDefines.h:809
@ AURA_STATE_DEADLY_POISON
Definition SharedDefines.h:1308
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1310
@ DISPEL_POISON
Definition SharedDefines.h:1376
@ SPELL_AURA_ADD_PCT_MODIFIER
Definition SpellAuraDefines.h:171
UnitMods
Definition Unit.h:142
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:166
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:167
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:165
@ TOTAL_PCT
Definition Unit.h:129
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13321
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:5876
bool HasDecreaseSpeedAura() const
Definition Unit.h:1740
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5582
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition Unit.cpp:15340
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:2997
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:11982
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13119

References AddComboPointGain(), AddPct(), ApplyPct(), AURA_STATE_BLEEDING, AURA_STATE_DEADLY_POISON, BASE_ATTACK, Unit::CalculateDamage(), CalculateSpellDamage(), Unit::CastSpell(), DISPEL_POISON, EFFECT_0, EFFECT_1, EFFECT_2, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetAura(), Unit::GetAuraEffect(), Unit::GetAuraEffectDummy(), Unit::GetDiseasesByCaster(), Unit::GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), Unit::GetModifierValue(), Unit::GetOwner(), Unit::GetPower(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), Unit::HasDecreaseSpeedAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), Unit::IsScriptOverriden(), ITEM_SUBCLASS_WEAPON_DAGGER, m_attackType, m_caster, m_damage, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::MeleeDamageBonusDone(), Unit::MeleeDamageBonusTaken(), OFF_ATTACK, POWER_RUNIC_POWER, RANGED_ATTACK, roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_ADD_PCT_MODIFIER, SPELL_AURA_DUMMY, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, Unit::SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, Object::ToPlayer(), TOTAL_PCT, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and unitTarget.

◆ ExecuteLogEffectCreateItem()

void Spell::ExecuteLogEffectCreateItem ( uint8  effIndex,
uint32  entry 
)
5161{
5162 InitEffectExecuteData(effIndex);
5163 *m_effectExecuteData[effIndex] << uint32(entry);
5164}
void InitEffectExecuteData(uint8 effIndex)
Definition Spell.cpp:8514

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectCreateItem().

◆ ExecuteLogEffectDestroyItem()

void Spell::ExecuteLogEffectDestroyItem ( uint8  effIndex,
uint32  entry 
)
5167{
5168 InitEffectExecuteData(effIndex);
5169 *m_effectExecuteData[effIndex] << uint32(entry);
5170}

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectFeedPet().

◆ ExecuteLogEffectDurabilityDamage()

void Spell::ExecuteLogEffectDurabilityDamage ( uint8  effIndex,
Unit victim,
int32  itemId,
int32  slot 
)
5147{
5148 InitEffectExecuteData(effIndex);
5149 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5150 *m_effectExecuteData[effIndex] << int32(itemId);
5151 *m_effectExecuteData[effIndex] << int32(slot);
5152}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDurabilityDamage().

◆ ExecuteLogEffectExtraAttacks()

void Spell::ExecuteLogEffectExtraAttacks ( uint8  effIndex,
Unit victim,
uint32  attCount 
)
5133{
5134 InitEffectExecuteData(effIndex);
5135 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5136 *m_effectExecuteData[effIndex] << uint32(attCount);
5137}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectAddExtraAttacks().

◆ ExecuteLogEffectInterruptCast()

void Spell::ExecuteLogEffectInterruptCast ( uint8  effIndex,
Unit victim,
uint32  spellId 
)
5140{
5141 InitEffectExecuteData(effIndex);
5142 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5143 *m_effectExecuteData[effIndex] << uint32(spellId);
5144}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectInterruptCast().

◆ ExecuteLogEffectOpenLock()

void Spell::ExecuteLogEffectOpenLock ( uint8  effIndex,
Object obj 
)
5155{
5156 InitEffectExecuteData(effIndex);
5157 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5158}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectOpenLock().

◆ ExecuteLogEffectResurrect()

void Spell::ExecuteLogEffectResurrect ( uint8  effIndex,
Unit target 
)
5185{
5186 InitEffectExecuteData(effIndex);
5187 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5188}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ ExecuteLogEffectSummonObject()

◆ ExecuteLogEffectTakeTargetPower()

void Spell::ExecuteLogEffectTakeTargetPower ( uint8  effIndex,
Unit target,
uint32  PowerType,
uint32  powerTaken,
float  gainMultiplier 
)
5124{
5125 InitEffectExecuteData(effIndex);
5126 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5127 *m_effectExecuteData[effIndex] << uint32(powerTaken);
5128 *m_effectExecuteData[effIndex] << uint32(PowerType);
5129 *m_effectExecuteData[effIndex] << float(gainMultiplier);
5130}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectPowerBurn(), EffectPowerDrain(), and spell_mage_burnout_trigger::HandleDummy().

◆ ExecuteLogEffectUnsummonObject()

void Spell::ExecuteLogEffectUnsummonObject ( uint8  effIndex,
WorldObject obj 
)
5179{
5180 InitEffectExecuteData(effIndex);
5181 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5182}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDismissPet().

◆ finish()

void Spell::finish ( bool  ok = true)
4499{
4500 if (!m_caster)
4501 return;
4502
4504 return;
4506
4507 if (m_spellInfo->IsChanneled())
4509
4512
4513 // Unsummon summon as possessed creatures on spell cancel
4515 {
4516 if (Unit* charm = m_caster->GetCharm())
4517 if (charm->IsCreature()
4518 && charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
4519 && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
4520 ((Puppet*)charm)->UnSummon();
4521 }
4522
4523 if (Creature* creatureCaster = m_caster->ToCreature())
4524 creatureCaster->ReleaseFocus(this);
4525
4526 if (ok)
4527 {
4530 }
4531 else
4532 {
4533 if (m_caster->IsPlayer())
4534 {
4535 // Xinef: Restore spell mods in case of fail cast
4537
4538 // Xinef: Reset cooldown event in case of fail cast
4541 }
4542 return;
4543 }
4544
4545 // pussywizard:
4548
4550 {
4551 // Unsummon statue
4553 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
4554 if (spellInfo && spellInfo->SpellIconID == 2056)
4555 {
4556 LOG_DEBUG("spells.aura", "Statue {} is unsummoned in spell {} finish", m_caster->GetGUID().ToString(), m_spellInfo->Id);
4558 return;
4559 }
4560 }
4561
4562 // potions disabled by client, send event "not in combat" if need
4565
4566 // Take mods after trigger spell (needed for 14177 to affect 48664)
4567 // mods are taken only on succesfull cast and independantly from targets of the spell
4568 if (Player* player = m_caster->GetSpellModOwner())
4569 player->RemoveSpellMods(this);
4570
4571 // xinef: clear reactive auras states after spell cast
4574
4575 // Stop Attack for some spells
4578}
@ ENCOUNTER_CREDIT_CAST_SPELL
Definition Map.h:152
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1292
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1298
@ SPELL_ATTR0_CU_ENCOUNTER_REWARD
Definition SpellInfo.h:207
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:162
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition Map.cpp:2655
void UpdatePotionCooldown(Spell *spell=nullptr)
Definition PlayerUpdates.cpp:1547
Definition TemporarySummon.h:115
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14605
void UpdateInterruptMask()
Definition Unit.cpp:754
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:10542

References Unit::AttackStop(), AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CasterAuraState, Unit::ClearUnitState(), ENCOUNTER_CREDIT_CAST_SPELL, WorldObject::FindMap(), Unit::GetCharm(), Object::GetGUID(), Unit::GetSpellModOwner(), Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasUnitState(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsSummon(), JustDied, LOG_DEBUG, m_caster, m_spellInfo, m_spellState, m_triggeredByAuraSpell, Unit::ModifyAuraState(), Player::RemoveSpellCooldown(), Player::RestoreSpellMods(), Player::SendCooldownEvent(), Unit::setDeathState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_ENCOUNTER_REWARD, SPELL_STATE_FINISHED, SpellInfo::SpellIconID, sSpellMgr, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_CREATED_BY_SPELL, UNIT_MASK_PUPPET, UNIT_STATE_CASTING, Map::UpdateEncounterState(), Unit::UpdateInterruptMask(), and Player::UpdatePotionCooldown().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), EffectInstaKill(), EffectTameCreature(), EffectTriggerRitualOfSummoning(), SpellScript::FinishCast(), Unit::FinishSpell(), handle_delayed(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and update().

◆ FinishTargetProcessing()

void Spell::FinishTargetProcessing ( )
protected
8510{
8512}
void SendLogExecute()
Definition Spell.cpp:5089

References SendLogExecute().

Referenced by handle_delayed(), handle_immediate(), and HandleLaunchPhase().

◆ GetCaster()

Unit * Spell::GetCaster ( ) const
inline

◆ GetCastTime()

int32 Spell::GetCastTime ( ) const
inline

◆ GetCastTimeRemaining()

int32 Spell::GetCastTimeRemaining ( )
inline
554{ return m_timer;}

References m_timer.

◆ GetCurrentContainer()

CurrentSpellTypes Spell::GetCurrentContainer ( ) const

◆ GetDebugInfo()

std::string Spell::GetDebugInfo ( ) const
protected
8973{
8974 std::stringstream sstr;
8975 sstr << std::boolalpha
8976 << "Id: " << GetSpellInfo()->Id << " OriginalCaster: " << m_originalCasterGUID.ToString()
8977 << " State: " << getState();
8978 return sstr.str();
8979}

References GetSpellInfo(), getState(), SpellInfo::Id, m_originalCasterGUID, and ObjectGuid::ToString().

◆ GetDelayMoment()

uint64 Spell::GetDelayMoment ( ) const
inline

◆ GetDelayStart()

uint64 Spell::GetDelayStart ( ) const
inline
566{ return m_delayStart; }

References m_delayStart.

Referenced by SpellEvent::Execute(), and RecalculateDelayMomentForDst().

◆ GetDelayTrajectory()

uint64 Spell::GetDelayTrajectory ( ) const
inline
569{ return m_delayTrajectory; }

References m_delayTrajectory.

◆ GetOriginalCaster()

Unit * Spell::GetOriginalCaster ( ) const
inline

◆ GetPowerCost()

int32 Spell::GetPowerCost ( ) const
inline
580{ return m_powerCost; }

References m_powerCost.

Referenced by Unit::HandleDummyAuraProc().

◆ GetSearcherTypeMask()

uint32 Spell::GetSearcherTypeMask ( SpellTargetObjectTypes  objType,
ConditionList condList 
)
2123{
2124 // this function selects which containers need to be searched for spell target
2126
2127 // filter searchers based on searched object type
2128 switch (objType)
2129 {
2136 break;
2140 break;
2141 default:
2142 break;
2143 }
2145 retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
2149 retMask &= GRID_MAP_TYPE_MASK_PLAYER;
2150
2151 if (condList)
2152 retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
2153 return retMask;
2154}
@ GRID_MAP_TYPE_MASK_PLAYER
Definition GridDefines.h:71
@ GRID_MAP_TYPE_MASK_CREATURE
Definition GridDefines.h:68
@ GRID_MAP_TYPE_MASK_ALL
Definition GridDefines.h:72
@ GRID_MAP_TYPE_MASK_GAMEOBJECT
Definition GridDefines.h:70
@ GRID_MAP_TYPE_MASK_CORPSE
Definition GridDefines.h:67
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:456
@ SPELL_ATTR3_ONLY_ON_GHOSTS
Definition SharedDefines.h:505
@ SPELL_ATTR3_ONLY_ON_PLAYER
Definition SharedDefines.h:501
@ TARGET_OBJECT_TYPE_CORPSE
Definition SpellInfo.h:106
@ TARGET_OBJECT_TYPE_GOBJ
Definition SpellInfo.h:103
@ TARGET_OBJECT_TYPE_CORPSE_ALLY
Definition SpellInfo.h:109
@ TARGET_OBJECT_TYPE_CORPSE_ENEMY
Definition SpellInfo.h:108
@ TARGET_OBJECT_TYPE_GOBJ_ITEM
Definition SpellInfo.h:104

References GRID_MAP_TYPE_MASK_ALL, GRID_MAP_TYPE_MASK_CORPSE, GRID_MAP_TYPE_MASK_CREATURE, GRID_MAP_TYPE_MASK_GAMEOBJECT, GRID_MAP_TYPE_MASK_PLAYER, SpellInfo::HasAttribute(), m_spellInfo, sConditionMgr, SPELL_ATTR2_ALLOW_DEAD_TARGET, SPELL_ATTR3_ONLY_ON_GHOSTS, SPELL_ATTR3_ONLY_ON_PLAYER, TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE_ALLY, TARGET_OBJECT_TYPE_CORPSE_ENEMY, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_UNIT, and TARGET_OBJECT_TYPE_UNIT_AND_DEST.

Referenced by SearchAreaTargets(), SearchNearbyTarget(), and SelectImplicitConeTargets().

◆ GetSpellInfo()

◆ GetSpellSchoolMask()

SpellSchoolMask Spell::GetSpellSchoolMask ( ) const
inline

◆ GetSpellValue()

SpellValue const * Spell::GetSpellValue ( )
inline
587{ return m_spellValue; }

References m_spellValue.

Referenced by DoAllEffectOnTarget().

◆ getState()

◆ GetTriggeredByAuraTickNumber()

uint32 Spell::GetTriggeredByAuraTickNumber ( ) const
inline

◆ GetTriggeredCastFlags()

TriggerCastFlags Spell::GetTriggeredCastFlags ( ) const
inline
595{ return _triggeredCastFlags; }

References _triggeredCastFlags.

◆ GetUniqueTargetInfo()

◆ handle_delayed()

uint64 Spell::handle_delayed ( uint64  t_offset)
4192{
4193 if (!UpdatePointers())
4194 {
4195 // finish the spell if UpdatePointers() returned false, something wrong happened there
4196 finish(false);
4197 return 0;
4198 }
4199
4200 Player* modOwner = m_caster->GetSpellModOwner();
4201 if (modOwner)
4202 modOwner->SetSpellModTakingSpell(this, true);
4203
4204 uint64 next_time = m_delayTrajectory;
4205
4207
4208 if (!m_immediateHandled && m_delayTrajectory <= t_offset)
4209 {
4211 m_immediateHandled = true;
4213 next_time = 0;
4214 }
4215
4216 bool single_missile = (m_targets.HasDst());
4217
4218 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
4219 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4220 {
4221 if (ihit->processed == false)
4222 {
4223 if (single_missile || ihit->timeDelay <= t_offset)
4224 {
4225 ihit->timeDelay = t_offset;
4226 DoAllEffectOnTarget(&(*ihit));
4227 }
4228 else if (next_time == 0 || ihit->timeDelay < next_time)
4229 next_time = ihit->timeDelay;
4230 }
4231 }
4232
4233 // now recheck gameobject targeting correctness
4234 for (std::list<GOTargetInfo>::iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
4235 {
4236 if (ighit->processed == false)
4237 {
4238 if (single_missile || ighit->timeDelay <= t_offset)
4239 DoAllEffectOnTarget(&(*ighit));
4240 else if (next_time == 0 || ighit->timeDelay < next_time)
4241 next_time = ighit->timeDelay;
4242 }
4243 }
4244
4246
4247 if (modOwner)
4248 modOwner->SetSpellModTakingSpell(this, false);
4249
4250 // All targets passed - need finish phase
4251 if (next_time == 0)
4252 {
4253 // spell is finished, perform some last features of the spell here
4255
4256 finish(true); // successfully finish spell cast
4257
4258 // return zero, spell is finished now
4259 return 0;
4260 }
4261 else
4262 {
4263 // spell is unfinished, return next execution time
4264 return next_time;
4265 }
4266}
void _handle_finish_phase()
Definition Spell.cpp:4296
void PrepareTargetProcessing()
Definition Spell.cpp:8504
void _handle_immediate_phase()
Definition Spell.cpp:4268
void FinishTargetProcessing()
Definition Spell.cpp:8509

References _handle_finish_phase(), _handle_immediate_phase(), DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), Unit::GetSpellModOwner(), SpellCastTargets::HasDst(), m_caster, m_delayTrajectory, m_immediateHandled, m_targets, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), Player::SetSpellModTakingSpell(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ handle_immediate()

void Spell::handle_immediate ( )
4132{
4133 // start channeling if applicable
4134 if (m_spellInfo->IsChanneled())
4135 {
4136 int32 duration = m_spellInfo->GetDuration();
4138 duration = -1;
4139
4140 if (duration > 0)
4141 {
4142 // First mod_duration then haste - see Missile Barrage
4143 // Apply duration mod
4144 if (Player* modOwner = m_caster->GetSpellModOwner())
4145 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
4146
4147 // Apply haste mods
4149 duration = int32(duration * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
4150
4153 m_channeledDuration = duration;
4154 SendChannelStart(duration);
4155 }
4156 else if (duration == -1)
4157 {
4160 SendChannelStart(duration);
4161 }
4162 }
4163
4165
4166 // process immediate effects (items, ground, etc.) also initialize some variables
4168
4169 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4170 DoAllEffectOnTarget(&(*ihit));
4171
4172 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
4173 DoAllEffectOnTarget(&(*ihit));
4174
4176
4177 // spell is finished, perform some last features of the spell here
4179
4180 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
4181 TakeCastItem();
4182
4183 // handle ammo consumption for Hunter's volley spell
4185 TakeAmmo();
4186
4188 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
4189}
void SendChannelStart(uint32 duration)
Definition Spell.cpp:5222
void TakeAmmo()
Definition Spell.cpp:5395
void AddInterruptMask(uint32 mask)
Definition Unit.h:1529

References _handle_finish_phase(), _handle_immediate_phase(), Unit::AddInterruptMask(), SpellInfo::ChannelInterruptFlags, DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), SpellInfo::GetDuration(), Object::GetFloatValue(), Unit::GetSpellModOwner(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsRangedWeaponSpell(), m_caster, m_channeledDuration, m_spellInfo, m_spellState, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), SendChannelStart(), SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_PERIODIC_HASTE, SPELL_STATE_CASTING, SPELLMOD_DURATION, TakeAmmo(), TakeCastItem(), TRIGGERED_IGNORE_EFFECTS, and UNIT_MOD_CAST_SPEED.

Referenced by _cast().

◆ HandleEffects()

void Spell::HandleEffects ( Unit pUnitTarget,
Item pItemTarget,
GameObject pGOTarget,
uint32  i,
SpellEffectHandleMode  mode 
)
5644{
5646 return;
5647
5648 effectHandleMode = mode;
5649 unitTarget = pUnitTarget;
5650 itemTarget = pItemTarget;
5651 gameObjTarget = pGOTarget;
5653
5654 uint8 eff = m_spellInfo->Effects[i].Effect;
5655
5656 LOG_DEBUG("spells.aura", "Spell: {} Effect : {}", m_spellInfo->Id, eff);
5657
5658 // we do not need DamageMultiplier here.
5659 damage = CalculateSpellDamage(i, nullptr);
5660
5661 bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i, mode);
5662
5663 if (!preventDefault && eff < TOTAL_SPELL_EFFECTS)
5664 {
5665 (this->*SpellEffects[eff])((SpellEffIndex)i);
5666 }
5667}
SpellEffIndex
Definition SharedDefines.h:30
SpellEffects
Definition SharedDefines.h:778
@ TOTAL_SPELL_EFFECTS
Definition SharedDefines.h:943
bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode)
Definition Spell.cpp:8623
WorldLocation _position
Definition Spell.h:105

References SpellDestination::_position, CalculateSpellDamage(), CallScriptEffectHandlers(), damage, destTarget, effectHandleMode, SpellInfo::Effects, gameObjTarget, HasTriggeredCastFlag(), SpellInfo::Id, itemTarget, LOG_DEBUG, m_destTargets, m_spellInfo, TOTAL_SPELL_EFFECTS, TRIGGERED_IGNORE_EFFECTS, and unitTarget.

Referenced by _handle_immediate_phase(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), and HandleLaunchPhase().

◆ HandleLaunchPhase()

void Spell::HandleLaunchPhase ( )
protected
8263{
8264 // handle effects with SPELL_EFFECT_HANDLE_LAUNCH mode
8265 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8266 {
8267 // don't do anything for empty effect
8268 if (!m_spellInfo->Effects[i].IsEffect())
8269 continue;
8270
8271 HandleEffects(nullptr, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH);
8272 }
8273
8274 float multiplier[MAX_SPELL_EFFECTS];
8275 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8276 if (m_applyMultiplierMask & (1 << i))
8277 multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
8278
8281 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
8282 {
8283 if ((*j)->IsAffectedOnSpell(m_spellInfo))
8284 usesAmmo = false;
8285 }
8286
8288
8289 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
8290 {
8291 TargetInfo& target = *ihit;
8292
8293 uint32 mask = target.effectMask;
8294 if (!mask)
8295 continue;
8296
8297 // do not consume ammo anymore for Hunter's volley spell
8299 usesAmmo = false;
8300
8301 if (usesAmmo)
8302 {
8303 bool ammoTaken = false;
8304 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8305 {
8306 if (!(mask & 1 << i))
8307 continue;
8308 switch (m_spellInfo->Effects[i].Effect)
8309 {
8315 ammoTaken = true;
8316 TakeAmmo();
8317 }
8318 if (ammoTaken)
8319 break;
8320 }
8321 }
8322
8323 DoAllEffectOnLaunchTarget(target, multiplier);
8324 }
8325
8327}
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ SPELL_AURA_ABILITY_CONSUME_NO_AMMO
Definition SpellAuraDefines.h:337
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
void DoAllEffectOnLaunchTarget(TargetInfo &targetInfo, float *multiplier)
Definition Spell.cpp:8329

References DoAllEffectOnLaunchTarget(), TargetInfo::effectMask, SpellInfo::Effects, FinishTargetProcessing(), Unit::GetAuraEffectsByType(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::IsTargetingArea(), IsTriggered(), m_applyMultiplierMask, m_caster, m_originalCaster, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, PrepareTargetProcessing(), SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_AURA_ABILITY_CONSUME_NO_AMMO, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, and TakeAmmo().

Referenced by _cast().

◆ HandleThreatSpells()

void Spell::HandleThreatSpells ( )
5597{
5598 if (m_UniqueTargetInfo.empty())
5599 return;
5600
5602 return;
5603
5604 float threat = 0.0f;
5605 if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(m_spellInfo->Id))
5606 {
5607 if (threatEntry->apPctMod != 0.0f)
5608 threat += threatEntry->apPctMod * m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
5609
5610 threat += threatEntry->flatMod;
5611 }
5613 threat += m_spellInfo->SpellLevel;
5614
5615 // past this point only multiplicative effects occur
5616 if (threat == 0.0f)
5617 return;
5618
5619 // since 2.0.1 threat from positive effects also is distributed among all targets, so the overall caused threat is at most the defined bonus
5620 threat /= m_UniqueTargetInfo.size();
5621
5622 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5623 {
5624 float threatToAdd = threat;
5625 if (ihit->missCondition != SPELL_MISS_NONE)
5626 threatToAdd = 0.0f;
5627
5628 Unit* target = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5629 if (!target)
5630 continue;
5631
5632 bool IsFriendly = m_caster->IsFriendlyTo(target);
5633 // positive spells distribute threat among all units that are in combat with target, like healing
5635 target->getHostileRefMgr().threatAssist(m_caster, threatToAdd, m_spellInfo);
5636 // for negative spells threat gets distributed among affected targets
5637 else if (!m_spellInfo->_IsPositiveSpell() && !IsFriendly && target->CanHaveThreatList())
5638 target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
5639 }
5640 LOG_DEBUG("spells.aura", "Spell {}, added an additional {} threat for {} {} target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
5641}
@ SPELL_ATTR0_CU_NO_INITIAL_THREAT
Definition SpellInfo.h:180
static bool IsFriendly(Creature *piece, Creature *target)
Definition boss_chess_event.cpp:180
bool _IsPositiveSpell() const
Definition SpellInfo.cpp:2842
Definition SpellMgr.h:385

References SpellInfo::_IsPositiveSpell(), Unit::AddThreat(), BASE_ATTACK, Unit::CanHaveThreatList(), Unit::getHostileRefMgr(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, IsFriendly(), Unit::IsFriendlyTo(), LOG_DEBUG, m_caster, m_spellInfo, m_UniqueTargetInfo, SPELL_ATTR0_CU_NO_INITIAL_THREAT, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_MISS_NONE, SpellInfo::SpellLevel, sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by _handle_immediate_phase().

◆ HasGlobalCooldown()

bool Spell::HasGlobalCooldown ( ) const
protected

◆ HasTriggeredCastFlag()

◆ HaveTargetsForEffect()

bool Spell::HaveTargetsForEffect ( uint8  effect) const
8133{
8134 for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
8135 if (itr->effectMask & (1 << effect))
8136 return true;
8137
8138 for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
8139 if (itr->effectMask & (1 << effect))
8140 return true;
8141
8142 for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
8143 if (itr->effectMask & (1 << effect))
8144 return true;
8145
8146 return false;
8147}

References m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

◆ InitEffectExecuteData()

void Spell::InitEffectExecuteData ( uint8  effIndex)
protected
8515{
8516 ASSERT(effIndex < MAX_SPELL_EFFECTS);
8517 if (!m_effectExecuteData[effIndex])
8518 {
8519 m_effectExecuteData[effIndex] = new ByteBuffer(0x20);
8520 // first dword - target counter
8521 *m_effectExecuteData[effIndex] << uint32(1);
8522 }
8523 else
8524 {
8525 // increase target counter by one
8526 uint32 count = (*m_effectExecuteData[effIndex]).read<uint32>(0);
8527 (*m_effectExecuteData[effIndex]).put<uint32>(0, ++count);
8528 }
8529}

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by ExecuteLogEffectCreateItem(), ExecuteLogEffectDestroyItem(), ExecuteLogEffectDurabilityDamage(), ExecuteLogEffectExtraAttacks(), ExecuteLogEffectInterruptCast(), ExecuteLogEffectOpenLock(), ExecuteLogEffectResurrect(), ExecuteLogEffectSummonObject(), ExecuteLogEffectTakeTargetPower(), and ExecuteLogEffectUnsummonObject().

◆ InitExplicitTargets()

void Spell::InitExplicitTargets ( SpellCastTargets const &  targets)
718{
719 m_targets = targets;
720 // this function tries to correct spell explicit targets for spell
721 // client doesn't send explicit targets correctly sometimes - we need to fix such spells serverside
722 // this also makes sure that we correctly send explicit targets to client (removes redundant data)
723 uint32 neededTargets = m_spellInfo->GetExplicitTargetMask();
724
725 if (WorldObject* target = m_targets.GetObjectTarget())
726 {
727 // check if object target is valid with needed target flags
728 // for unit case allow corpse target mask because player with not released corpse is a unit target
729 if ((target->ToUnit() && !(neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK)))
730 || (target->ToGameObject() && !(neededTargets & TARGET_FLAG_GAMEOBJECT_MASK))
731 || (target->ToCorpse() && !(neededTargets & TARGET_FLAG_CORPSE_MASK)))
733 }
734 else
735 {
736 // try to select correct unit target if not provided by client or by serverside cast
737 if (neededTargets & (TARGET_FLAG_UNIT_MASK))
738 {
739 Unit* unit = nullptr;
740 // try to use player selection as a target
741 if (Player* playerCaster = m_caster->ToPlayer())
742 {
743 // selection has to be found and to be valid target for the spell
744 if (Unit* selectedUnit = ObjectAccessor::GetUnit(*m_caster, playerCaster->GetTarget()))
746 unit = selectedUnit;
747 }
748 // try to use attacked unit as a target
749 else if ((m_caster->IsCreature()) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
750 unit = m_caster->GetVictim();
751
752 // didn't find anything - let's use self as target
753 if (!unit && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
754 unit = m_caster;
755
757 }
758 }
759
760 // check if spell needs dst target
761 if (neededTargets & TARGET_FLAG_DEST_LOCATION)
762 {
763 // and target isn't set
764 if (!m_targets.HasDst())
765 {
766 // try to use unit target if provided
767 if (WorldObject* target = targets.GetObjectTarget())
768 m_targets.SetDst(*target);
769 // or use self if not available
770 else
772 }
773 }
774 else
776
777 if (neededTargets & TARGET_FLAG_SOURCE_LOCATION)
778 {
779 if (!targets.HasSrc())
781 }
782 else
784}
@ TARGET_FLAG_UNIT_RAID
Definition SpellInfo.h:48
@ TARGET_FLAG_UNIT_ALLY
Definition SpellInfo.h:54
@ TARGET_FLAG_SOURCE_LOCATION
Definition SpellInfo.h:51
@ TARGET_FLAG_CORPSE_MASK
Definition SpellInfo.h:71
@ TARGET_FLAG_UNIT_PARTY
Definition SpellInfo.h:49
void RemoveDst()
Definition Spell.cpp:448
void RemoveSrc()
Definition Spell.cpp:391

References SpellInfo::CheckExplicitTarget(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetObjectTarget(), Unit::GetTarget(), ObjectAccessor::GetUnit(), Unit::GetVictim(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), Object::IsCreature(), m_caster, m_spellInfo, m_targets, SpellCastTargets::RemoveDst(), SpellCastTargets::RemoveObjectTarget(), SpellCastTargets::RemoveSrc(), SpellCastTargets::SetDst(), SpellCastTargets::SetSrc(), SpellCastTargets::SetUnitTarget(), SPELL_CAST_OK, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_ALLY, TARGET_FLAG_UNIT_ENEMY, TARGET_FLAG_UNIT_MASK, TARGET_FLAG_UNIT_PARTY, TARGET_FLAG_UNIT_RAID, and Object::ToPlayer().

Referenced by Player::CastItemUseSpell(), and prepare().

◆ IsAutoActionResetSpell()

bool Spell::IsAutoActionResetSpell ( ) const
Todo:
changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
8107{
8110 {
8111 return false;
8112 }
8113
8115 {
8116 return false;
8117 }
8118
8119 return true;
8120}
@ SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT
Definition SharedDefines.h:629

References SpellInfo::HasAttribute(), SpellInfo::InterruptFlags, IsTriggered(), m_casttime, m_spellInfo, SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT, and SPELL_INTERRUPT_FLAG_INTERRUPT.

Referenced by _cast().

◆ IsAutoRepeat()

bool Spell::IsAutoRepeat ( ) const
inline

◆ IsChannelActive()

bool Spell::IsChannelActive ( ) const
inline
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94

References Object::GetUInt32Value(), m_caster, and UNIT_CHANNEL_SPELL.

Referenced by Creature::IsMovementPreventedByCasting().

◆ isDelayableNoMore()

bool Spell::isDelayableNoMore ( )
inlineprotected
633 {
634 if (m_delayAtDamageCount >= 2)
635 return true;
636
638 return false;
639 }

References m_delayAtDamageCount.

Referenced by Delayed(), and DelayedChannel().

◆ IsDeletable()

◆ IsIgnoringCooldowns()

bool Spell::IsIgnoringCooldowns ( ) const

◆ IsInterruptable()

bool Spell::IsInterruptable ( ) const
inline
564{ return !m_executedCurrently; }

References m_executedCurrently.

Referenced by Unit::InterruptSpell().

◆ IsNeedSendToClient()

◆ IsNextMeleeSwingSpell()

bool Spell::IsNextMeleeSwingSpell ( ) const

◆ IsTriggered()

◆ IsValidDeadOrAliveTarget()

bool Spell::IsValidDeadOrAliveTarget ( Unit const *  target) const
protected
8255{
8256 if (target->IsAlive())
8258
8260}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227

References Unit::IsAlive(), SpellInfo::IsAllowingDeadTarget(), SpellInfo::IsRequiringDeadTarget(), and m_spellInfo.

Referenced by UpdateChanneledTargetList().

◆ LoadScripts()

void Spell::LoadScripts ( )
8538{
8539 if (_scriptsLoaded)
8540 return;
8541 _scriptsLoaded = true;
8542 sScriptMgr->CreateSpellScripts(m_spellInfo->Id, m_loadedScripts);
8543 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
8544 {
8545 if (!(*itr)->_Load(this))
8546 {
8547 std::list<SpellScript*>::iterator bitr = itr;
8548 ++itr;
8549 delete (*bitr);
8550 m_loadedScripts.erase(bitr);
8551 continue;
8552 }
8553 LOG_DEBUG("spells.aura", "Spell::LoadScripts: Script `{}` for spell `{}` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
8554 (*itr)->Register();
8555 ++itr;
8556 }
8557}

References _scriptsLoaded, SpellInfo::Id, LOG_DEBUG, m_loadedScripts, m_spellInfo, and sScriptMgr.

Referenced by WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), and PetAI::UpdateAI().

◆ OnSpellLaunch()

void Spell::OnSpellLaunch ( )
8943{
8944 if (!m_caster || !m_caster->IsInWorld())
8945 return;
8946
8947 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24390);
8948
8949 // Make sure the player is sending a valid GO target and lock ID. SPELL_EFFECT_OPEN_LOCK
8950 // can succeed with a lockId of 0
8951 if (m_spellInfo->Id == 21651)
8952 {
8953 if (GameObject* go = m_targets.GetGOTarget())
8954 {
8955 LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId());
8956 if (lockInfo && lockInfo->Index[1] == LOCKTYPE_SLOW_OPEN)
8957 {
8958 Spell* visual = new Spell(m_caster, spellInfo, TRIGGERED_NONE);
8959 visual->prepare(&m_targets);
8960 }
8961 }
8962 }
8963}
@ LOCKTYPE_SLOW_OPEN
Definition SharedDefines.h:2608
@ TRIGGERED_NONE
Definition SpellDefines.h:133

References SpellCastTargets::GetGOTarget(), SpellInfo::Id, LockEntry::Index, Object::IsInWorld(), LOCKTYPE_SLOW_OPEN, m_caster, m_spellInfo, m_targets, prepare(), sLockStore, sSpellMgr, and TRIGGERED_NONE.

Referenced by prepare().

◆ prepare()

SpellCastResult Spell::prepare ( SpellCastTargets const *  targets,
AuraEffect const *  triggeredByAura = nullptr 
)

m_castItemGUID &&

3486{
3487 if (m_CastItem)
3488 {
3490 }
3491 else
3492 {
3494 }
3495
3496 InitExplicitTargets(*targets);
3497
3498 if (!sScriptMgr->CanPrepare(this, targets, triggeredByAura))
3499 {
3500 finish(false);
3501 return SPELL_FAILED_UNKNOWN;
3502 }
3503
3504 // Fill aura scaling information
3506 {
3507 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3508 {
3509 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA ||
3512 {
3513 // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
3515 {
3516 m_auraScaleMask |= (1 << i);
3517 if (m_spellValue->EffectBasePoints[i] != m_spellInfo->Effects[i].BasePoints)
3518 {
3519 m_auraScaleMask = 0;
3520 break;
3521 }
3522 }
3523 }
3524 }
3525 }
3526
3528
3529 if (triggeredByAura)
3530 {
3531 m_triggeredByAuraSpell.Init(triggeredByAura);
3532 }
3533
3534 // create and add update event for this spell
3535 _spellEvent = new SpellEvent(this);
3537
3538 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
3539 {
3541 finish(false);
3543 }
3544
3545 //Prevent casting at cast another spell (ServerSide check)
3547 {
3549 finish(false);
3551 }
3552
3553 LoadScripts();
3554
3555 OnSpellLaunch();
3556
3558
3559 // Set combo point requirement
3561 m_needComboPoints = false;
3562
3563 SpellCastResult result = CheckCast(true);
3564 if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
3565 {
3566 // Periodic auras should be interrupted when aura triggers a spell which can't be cast
3567 // for example bladestorm aura should be removed on disarm as of patch 3.3.5
3568 // channeled periodic spells should be affected by this (arcane missiles, penance, etc)
3569 // a possible alternative sollution for those would be validating aura target on unit state change
3570 if (m_caster->IsPlayer() && triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive())
3571 {
3573 triggeredByAura->GetBase()->SetDuration(0);
3574 }
3575
3576 // Allows to cast melee attack spell if result is SPELL_FAILED_OUT_OF_RANGE
3578 {
3579 SendCastResult(result);
3580
3581 finish(false);
3582 return result;
3583 }
3584 }
3585
3586 // Prepare data for triggers
3587 prepareDataForTriggerSystem(triggeredByAura);
3588
3589 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
3591
3592 if (m_caster->IsPlayer())
3594 m_casttime = 0;
3595
3596 // don't allow channeled spells / spells with cast time to be casted while moving
3597 // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
3599 {
3600 // 1. Has casttime, 2. Or doesn't have flag to allow action during channel
3602 {
3604 finish(false);
3605 return SPELL_FAILED_MOVING;
3606 }
3607 }
3608
3609 // xinef: if spell have nearby target entry only, do not allow to cast if no targets are found
3610 if (m_CastItem)
3611 {
3612 bool selectTargets = false;
3613 bool nearbyDest = false;
3614
3615 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3616 {
3617 if (!m_spellInfo->Effects[i].IsEffect())
3618 continue;
3619
3620 if (m_spellInfo->Effects[i].TargetA.GetSelectionCategory() != TARGET_SELECT_CATEGORY_NEARBY || m_spellInfo->Effects[i].TargetA.GetCheckType() != TARGET_CHECK_ENTRY)
3621 {
3622 selectTargets = false;
3623 break;
3624 }
3625
3626 if (m_spellInfo->Effects[i].TargetA.GetObjectType() == TARGET_OBJECT_TYPE_DEST)
3627 {
3628 nearbyDest = true;
3629 }
3630
3631 // xinef: by default set it to false, and to true if any valid target is found
3632 selectTargets = true;
3633 }
3634
3635 if (selectTargets)
3636 {
3638 _spellTargetsSelected = true;
3639 bool spellFailed = false;
3640
3641 if (m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty())
3642 {
3643 // no valid nearby target unit or game object found; check if nearby destination type
3644 if (nearbyDest)
3645 {
3646 if (!m_targets.HasDst())
3647 {
3648 // no valid target destination
3649 spellFailed = true;
3650 }
3651 }
3652 else
3653 {
3654 spellFailed = true;
3655 }
3656 }
3657
3658 if (spellFailed)
3659 {
3661 finish(false);
3663 }
3664 }
3665 }
3666
3667 // set timer base at cast time
3668 ReSetTimer();
3669
3670 LOG_DEBUG("spells.aura", "Spell::prepare: spell id {} source {} caster {} customCastFlags {} mask {}", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
3671
3673 {
3675 }
3676
3677 //Containers for channeled spells have to be set
3678 //TODO:Apply this to all casted spells if needed
3679 // Why check duration? 29350: channelled triggers channelled
3681 cast(true);
3682 else
3683 {
3684 // stealth must be removed at cast starting (at show channel bar)
3685 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
3687 {
3688 // Farsight spells exception
3689 uint32 exceptSpellId = 0;
3691 {
3692 exceptSpellId = m_spellInfo->Id;
3693 }
3694
3697 }
3698
3701
3702 // set target for proper facing
3704 {
3707 {
3708 // Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
3709 // Xinef: Creature should not rotate when casting spell... based on halion behavior
3711 }
3712 }
3713
3714 //item: first cast may destroy item and second cast causes crash
3715 // xinef: removed !m_spellInfo->StartRecoveryTime
3716 // second los check failed in events
3717 // xinef: removed itemguid check, currently there is no such item in database
3719 cast(true);
3720
3723 }
3724
3725 sScriptMgr->OnSpellPrepare(this, m_caster, m_spellInfo);
3726
3727 return SPELL_CAST_OK;
3728}
@ CHEAT_CASTTIME
Definition Player.h:1005
@ SPELL_EFFECT_APPLY_AREA_AURA_PARTY
Definition SharedDefines.h:813
@ SPELL_EFFECT_APPLY_AREA_AURA_RAID
Definition SharedDefines.h:843
@ SPELL_ATTR0_ALLOW_WHILE_SITTING
Definition SharedDefines.h:409
@ AURA_INTERRUPT_FLAG_SPELL_ATTACK
Definition SpellDefines.h:56
@ AURA_INTERRUPT_FLAG_CAST
Definition SpellDefines.h:45
@ TRIGGERED_IGNORE_AURA_SCALING
Will not take away cast item or update related achievement criteria.
Definition SpellDefines.h:138
@ TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition SpellDefines.h:142
@ TRIGGERED_IGNORE_COMBO_POINTS
Will not check if a current cast is in progress.
Definition SpellDefines.h:140
@ SPELL_INTERRUPT_FLAG_MOVEMENT
Definition SpellDefines.h:26
@ TARGET_SELECT_CATEGORY_NEARBY
Definition SpellInfo.h:80
@ TARGET_OBJECT_TYPE_DEST
Definition SpellInfo.h:100
void FocusTarget(Spell const *focusSpell, WorldObject const *target)
Definition Creature.cpp:3568
Definition Spell.cpp:519
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2345
uint32 Attributes
Definition SpellInfo.h:324
bool IsBreakingStealth() const
Definition SpellInfo.cpp:1271
void LoadScripts()
Definition Spell.cpp:8537
void cast(bool skipCheck=false)
Definition Spell.cpp:3803
void prepareDataForTriggerSystem(AuraEffect const *triggeredByAura)
Definition Spell.cpp:2300
void SendSpellStart()
Definition Spell.cpp:4733
void TriggerGlobalCooldown()
Definition Spell.cpp:8881
void OnSpellLaunch()
Definition Spell.cpp:8942
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7942
void ReSetTimer()
Definition Spell.h:553
void InitExplicitTargets(SpellCastTargets const &targets)
Definition Spell.cpp:717
void SetCurrentCastedSpell(Spell *pSpell)
Definition Unit.cpp:3989
bool IsSitState() const
Definition Unit.cpp:16763
void Init(AuraEffect const *aurEff)
Definition Spell.cpp:8965

References _spellEvent, _spellTargetsSelected, _triggeredCastFlags, EventProcessor::AddEvent(), SpellInfo::Attributes, AURA_INTERRUPT_FLAG_CAST, AURA_INTERRUPT_FLAG_NOT_SEATED, AURA_INTERRUPT_FLAG_SPELL_ATTACK, SpellInfo::AuraInterruptFlags, SpellInfo::CalcCastTime(), SpellInfo::CalcPowerCost(), EventProcessor::CalculateTime(), cast(), CHEAT_CASTTIME, CheckCast(), CURRENT_GENERIC_SPELL, DISABLE_TYPE_SPELL, EFFECT_0, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, finish(), Creature::FocusTarget(), AuraEffect::GetBase(), Player::GetCommandStatus(), GetCurrentContainer(), Object::GetEntry(), Object::GetGUID(), SpellInfo::GetMaxDuration(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetTargetMask(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasTriggeredCastFlag(), SpellInfo::Id, TriggeredByAuraSpellData::Init(), InitExplicitTargets(), SpellInfo::InterruptFlags, SpellInfo::IsActionAllowedChannel(), IsAutoRepeat(), SpellInfo::IsBreakingStealth(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Creature::IsInEvadeMode(), Unit::isMoving(), IsNextMeleeSwingSpell(), Unit::IsNonMeleeSpellCast(), Aura::IsPassive(), SpellInfo::IsPassive(), AuraEffect::IsPeriodic(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsSitState(), Unit::IsTotem(), IsTriggered(), LoadScripts(), LOG_DEBUG, m_auraScaleMask, m_cast_count, m_caster, m_CastItem, m_castItemGUID, m_casttime, WorldObject::m_Events, m_needComboPoints, m_originalCaster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_spellState, m_spellValue, m_targets, m_triggeredByAuraSpell, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, OnSpellLaunch(), prepareDataForTriggerSystem(), Unit::RemoveAurasWithInterruptFlags(), ReSetTimer(), sDisableMgr, SelectSpellTargets(), SendCastResult(), SendChannelUpdate(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Aura::SetDuration(), Unit::SetStandState(), SPELL_ATTR0_ALLOW_WHILE_SITTING, SPELL_CAST_OK, SPELL_EFFECT_ADD_FARSIGHT, SPELL_EFFECT_APPLY_AREA_AURA_PARTY, SPELL_EFFECT_APPLY_AREA_AURA_RAID, SPELL_EFFECT_APPLY_AURA, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_MOVING, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_UNKNOWN, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_PREPARING, SpellInfo::SpellLevel, sScriptMgr, TARGET_CHECK_ENTRY, TARGET_OBJECT_TYPE_DEST, TARGET_SELECT_CATEGORY_NEARBY, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_AURA_SCALING, TRIGGERED_IGNORE_CAST_IN_PROGRESS, TRIGGERED_IGNORE_COMBO_POINTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_SET_FACING, TriggerGlobalCooldown(), and UNIT_STAND_STATE_STAND.

Referenced by Unit::_UpdateAutoRepeatSpell(), Player::CastItemUseSpell(), Unit::CastSpell(), EffectEnchantItemTmp(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), OnSpellLaunch(), and PetAI::UpdateAI().

◆ prepareDataForTriggerSystem()

void Spell::prepareDataForTriggerSystem ( AuraEffect const *  triggeredByAura)
protected
2301{
2302 //==========================================================================================
2303 // Now fill data for trigger system, need know:
2304 // can spell trigger another or not (m_canTrigger)
2305 // Create base triggers flags for Attacker and Victim (m_procAttacker, m_procVictim and m_procEx)
2306 //==========================================================================================
2307
2309 // Get data for type of attack and fill base info for trigger
2310 switch (m_spellInfo->DmgClass)
2311 {
2314 if (m_attackType == OFF_ATTACK)
2316 else
2319 break;
2321 // Auto attack
2323 {
2326 }
2327 else // Ranged spell attack
2328 {
2331 }
2332 break;
2333 default:
2336 && m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
2337 {
2340 }
2341 // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
2342 // Because spell positivity is dependant on target
2343 }
2345
2346 // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
2348 (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
2349 m_spellInfo->Id == 57879 || m_spellInfo->Id == 45145 || // Snake Trap - done this way to avoid double proc
2350 m_spellInfo->SpellFamilyFlags[2] & 0x00064000)) // Explosive and Immolation Trap
2351 {
2353 }
2354
2355 /* Effects which are result of aura proc from triggered spell cannot proc
2356 to prevent chain proc of these spells */
2357
2358 // Hellfire Effect - trigger as DOT
2360 {
2363 }
2364
2365 // Ranged autorepeat attack is set as triggered spell - ignore it
2367 {
2374 }
2375 // Totem casts require spellfamilymask defined in spell_proc_event to proc
2378}
@ SPELL_ATTR2_ACTIVE_THREAT
Definition SharedDefines.h:486
@ SPELL_ATTR3_NOT_A_PROC
Definition SharedDefines.h:502
@ TRIGGERED_DISALLOW_PROC_EVENTS
Will ignore caster aura restrictions or requirements.
Definition SpellDefines.h:148
@ PROC_EX_NONE
Definition SpellMgr.h:193
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:218
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:221
@ PROC_EX_INTERNAL_REQ_FAMILY
Definition SpellMgr.h:222
@ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:119
@ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
Definition SpellMgr.h:117
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
@ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:113
@ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:120
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_DONE_RANGED_AUTO_ATTACK
Definition SpellMgr.h:116
@ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:114
@ PROC_FLAG_DONE_TRAP_ACTIVATION
Definition SpellMgr.h:138
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141

References SpellInfo::DmgClass, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, SpellInfo::HasAttribute(), HasTriggeredCastFlag(), SpellInfo::Id, Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsTotem(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_spellInfo, OFF_ATTACK, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_REQ_FAMILY, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_NONE, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_PERIODIC, PROC_FLAG_DONE_RANGED_AUTO_ATTACK, PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, PROC_FLAG_DONE_TRAP_ACTIVATION, PROC_FLAG_TAKEN_PERIODIC, PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, SPELL_ATTR2_ACTIVE_THREAT, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_NOT_A_PROC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_HUNTER, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Object::ToCreature(), and TRIGGERED_DISALLOW_PROC_EVENTS.

Referenced by prepare().

◆ PrepareScriptHitHandlers()

void Spell::PrepareScriptHitHandlers ( )
protected
8618{
8619 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8620 (*scritr)->_InitHit();
8621}

References m_loadedScripts.

Referenced by _cast(), _handle_immediate_phase(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ PrepareTargetProcessing()

void Spell::PrepareTargetProcessing ( )
protected

◆ PrepareTriggersExecutedOnHit()

void Spell::PrepareTriggersExecutedOnHit ( )
protected
Todo:
: move this to scripts
Todo:
: move this to scripts
8792{
8795 {
8796 SpellInfo const* excludeCasterSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeCasterAuraSpell);
8797 if (excludeCasterSpellInfo && !excludeCasterSpellInfo->IsPositive())
8799 SpellInfo const* excludeTargetSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeTargetAuraSpell);
8800 if (excludeTargetSpellInfo && !excludeTargetSpellInfo->IsPositive())
8802 }
8803
8806 {
8808 {
8809 if (m_spellInfo->SpellFamilyFlags[1] & 0x40000000)
8810 {
8812 for(Unit::AuraEffectList::const_iterator itr = mVindication.begin(); itr != mVindication.end(); ++itr)
8813 {
8814 if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
8815 {
8816 m_preCastSpell = 26017;
8817 break;
8818 }
8819 else if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
8820 m_preCastSpell = 67;
8821 }
8822 }
8823 break;
8824 }
8825 case SPELLFAMILY_DRUID:
8826 {
8827 // Faerie Fire (Feral)
8829 m_preCastSpell = 60089;
8830
8831 break;
8832 }
8833 }
8834
8835 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras:
8836 // save auras which were present on spell caster on cast, to prevent triggered auras from affecting caster
8837 // and to correctly calculate proc chance when combopoints are present
8839 for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
8840 {
8841 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
8842 continue;
8843 SpellInfo const* auraSpellInfo = (*i)->GetSpellInfo();
8844 uint32 auraSpellIdx = (*i)->GetEffIndex();
8845 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(auraSpellInfo->Effects[auraSpellIdx].TriggerSpell))
8846 {
8847 // calculate the chance using spell base amount, because aura amount is not updated on combo-points change
8848 // this possibly needs fixing
8849 int32 auraBaseAmount = (*i)->GetBaseAmount();
8850 // proc chance is stored in effect amount
8851 int32 chance = m_caster->CalculateSpellDamage(nullptr, auraSpellInfo, auraSpellIdx, &auraBaseAmount);
8852 // build trigger and add to the list
8853 HitTriggerSpell spellTriggerInfo;
8854 spellTriggerInfo.triggeredSpell = spellInfo;
8855 spellTriggerInfo.triggeredByAura = auraSpellInfo;
8856 spellTriggerInfo.triggeredByEffIdx = (*i)->GetEffIndex();
8857 spellTriggerInfo.chance = chance * (*i)->GetBase()->GetStackAmount();
8858 m_hitTriggerSpells.push_back(spellTriggerInfo);
8859 }
8860 }
8861}
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_BEAR
Definition UnitDefines.h:74
uint32 ExcludeTargetAuraSpell
Definition SpellInfo.h:346

References Unit::CalculateSpellDamage(), Spell::HitTriggerSpell::chance, EFFECT_0, SpellInfo::Effects, SpellInfo::ExcludeCasterAuraSpell, SpellInfo::ExcludeTargetAuraSpell, FORM_BEAR, FORM_DIREBEAR, Unit::GetAuraEffectsByType(), Unit::GetShapeshiftForm(), SpellInfo::Id, SpellInfo::IsPositive(), m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, Spell::HitTriggerSpell::triggeredByAura, Spell::HitTriggerSpell::triggeredByEffIdx, and Spell::HitTriggerSpell::triggeredSpell.

Referenced by _cast().

◆ RecalculateDelayMomentForDst()

void Spell::RecalculateDelayMomentForDst ( )
921{
924}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
void ModifyEventTime(BasicEvent *event, Milliseconds newTime)
Definition EventProcessor.cpp:145
uint64 CalculateDelayMomentForDst() const
Definition Spell.cpp:899
uint64 GetDelayStart() const
Definition Spell.h:566

References _spellEvent, CalculateDelayMomentForDst(), GetDelayStart(), m_caster, m_delayMoment, WorldObject::m_Events, and EventProcessor::ModifyEventTime().

◆ ReSetTimer()

void Spell::ReSetTimer ( )
inline
553{ m_timer = m_casttime > 0 ? m_casttime : 0; }

References m_casttime, and m_timer.

Referenced by prepare().

◆ SearchAreaTargets()

void Spell::SearchAreaTargets ( std::list< WorldObject * > &  targets,
float  range,
Position const *  position,
Unit referer,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList 
)
2195{
2196 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2197 if (!containerTypeMask)
2198 return;
2199 Acore::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
2200 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
2201 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
2202}
uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList *condList)
Definition Spell.cpp:2122
Definition GridNotifiers.h:239

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SearchChainTargets(), and SelectImplicitAreaTargets().

◆ SearchChainTargets()

void Spell::SearchChainTargets ( std::list< WorldObject * > &  targets,
uint32  chainTargets,
WorldObject target,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectType,
SpellTargetSelectionCategories  selectCategory,
ConditionList condList,
bool  isChainHeal 
)
2205{
2206 // max dist for jump target selection
2207 float jumpRadius = 0.0f;
2208 switch (m_spellInfo->DmgClass)
2209 {
2211 // 7.5y for multi shot
2212 jumpRadius = 7.5f;
2213 break;
2215 // 5y for swipe, cleave and similar
2216 jumpRadius = 5.0f;
2217 break;
2220 // 12.5y for chain heal spell since 3.2 patch
2221 if (isChainHeal)
2222 jumpRadius = 12.5f;
2223 // 10y as default for magic chain spells
2224 else
2225 jumpRadius = 10.0f;
2226 break;
2227 }
2228
2229 // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
2233
2234 // max dist which spell can reach
2235 float searchRadius = jumpRadius;
2236 if (isBouncingFar)
2237 searchRadius *= chainTargets;
2238
2239 std::list<WorldObject*> tempTargets;
2240 SearchAreaTargets(tempTargets, searchRadius, target, m_caster, objectType, selectType, condList);
2241 tempTargets.remove(target);
2242
2243 // remove targets which are always invalid for chain spells
2244 // for some spells allow only chain targets in front of caster (swipe for example)
2245 if (!isBouncingFar)
2246 {
2247 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end();)
2248 {
2249 std::list<WorldObject*>::iterator checkItr = itr++;
2250 if (!m_caster->HasInArc(static_cast<float>(M_PI), *checkItr))
2251 tempTargets.erase(checkItr);
2252 }
2253 }
2254
2255 while (chainTargets)
2256 {
2257 // try to get unit for next chain jump
2258 std::list<WorldObject*>::iterator foundItr = tempTargets.end();
2259 // get unit with highest hp deficit in dist
2260 if (isChainHeal)
2261 {
2262 uint32 maxHPDeficit = 0;
2263 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2264 {
2265 if (Unit* unit = (*itr)->ToUnit())
2266 {
2267 uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
2268 if (deficit > maxHPDeficit && target->IsWithinDist(unit, jumpRadius) && target->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::M2))
2269 {
2270 foundItr = itr;
2271 maxHPDeficit = deficit;
2272 }
2273 }
2274 }
2275 }
2276 // get closest object
2277 else
2278 {
2279 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2280 {
2281 if (foundItr == tempTargets.end())
2282 {
2283 if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2284 foundItr = itr;
2285 }
2286 else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2287 foundItr = itr;
2288 }
2289 }
2290 // not found any valid target - chain ends
2291 if (foundItr == tempTargets.end())
2292 break;
2293 target = *foundItr;
2294 tempTargets.erase(foundItr);
2295 targets.push_back(target);
2296 --chainTargets;
2297 }
2298}
@ SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
Definition SharedDefines.h:548
void SearchAreaTargets(std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
Definition Spell.cpp:2194
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1327
bool GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
Definition Object.cpp:1392

References SpellInfo::DmgClass, WorldObject::GetDistanceOrder(), SpellInfo::HasAttribute(), Position::HasInArc(), WorldObject::IsWithinDist(), WorldObject::IsWithinLOSInMap(), VMAP::M2, m_caster, m_spellInfo, SearchAreaTargets(), SPELL_ATTR4_BOUNCY_CHAIN_MISSILES, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, and Object::ToUnit().

Referenced by SelectImplicitChainTargets().

◆ SearchNearbyTarget()

WorldObject * Spell::SearchNearbyTarget ( float  range,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList = nullptr 
)
2183{
2184 WorldObject* target = nullptr;
2185 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2186 if (!containerTypeMask)
2187 return nullptr;
2188 Acore::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
2190 SearchTargets<Acore::WorldObjectLastSearcher<Acore::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
2191 return target;
2192}
Definition GridNotifiers.h:219

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SelectImplicitNearbyTargets().

◆ SearchTargets()

template<class SEARCHER >
void Spell::SearchTargets ( SEARCHER &  searcher,
uint32  containerMask,
Unit referer,
Position const *  pos,
float  radius 
)
2158{
2159 if (!containerMask)
2160 return;
2161
2162 // search world and grid for possible targets
2163 bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT);
2164 bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE);
2165
2166 if (searchInGrid || searchInWorld)
2167 {
2168 float x, y;
2169 x = pos->GetPositionX();
2170 y = pos->GetPositionY();
2171
2172 Map* map = referer->GetMap();
2173
2174 if (searchInWorld)
2175 Cell::VisitWorldObjects(x, y, map, searcher, radius);
2176
2177 if (searchInGrid)
2178 Cell::VisitGridObjects(x, y, map, searcher, radius);
2179 }
2180}
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), GRID_MAP_TYPE_MASK_CORPSE, GRID_MAP_TYPE_MASK_CREATURE, GRID_MAP_TYPE_MASK_GAMEOBJECT, GRID_MAP_TYPE_MASK_PLAYER, Cell::VisitGridObjects(), and Cell::VisitWorldObjects().

◆ SelectEffectImplicitTargets()

void Spell::SelectEffectImplicitTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32 processedEffectMask 
)
927{
928 if (!targetType.GetTarget())
929 return;
930
931 uint32 effectMask = 1 << effIndex;
932 // set the same target list for all effects
933 // some spells appear to need this, however this requires more research
934 switch (targetType.GetSelectionCategory())
935 {
939 {
940 // targets for effect already selected
941 if (effectMask & processedEffectMask)
942 {
943 return;
944 }
945
946 auto const& effects = GetSpellInfo()->Effects;
947
948 // choose which targets we can select at once
949 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
950 {
951 if (effects[j].IsEffect() &&
952 effects[effIndex].TargetA.GetTarget() == effects[j].TargetA.GetTarget() &&
953 effects[effIndex].TargetB.GetTarget() == effects[j].TargetB.GetTarget() &&
954 effects[effIndex].ImplicitTargetConditions == effects[j].ImplicitTargetConditions &&
955 effects[effIndex].CalcRadius(m_caster) == effects[j].CalcRadius(m_caster) &&
957 {
958 effectMask |= 1 << j;
959 }
960 }
961 processedEffectMask |= effectMask;
962 break;
963 }
964 default:
965 break;
966 }
967
968 switch (targetType.GetSelectionCategory())
969 {
971 SelectImplicitChannelTargets(effIndex, targetType);
972 break;
974 SelectImplicitNearbyTargets(effIndex, targetType, effectMask);
975 break;
977 SelectImplicitConeTargets(effIndex, targetType, effectMask);
978 break;
980 SelectImplicitAreaTargets(effIndex, targetType, effectMask);
981 break;
983 // just in case there is no dest, explanation in SelectImplicitDestDestTargets
984 CheckDst();
985
986 SelectImplicitTrajTargets(effIndex, targetType);
987 break;
989 switch (targetType.GetObjectType())
990 {
992 switch (targetType.GetReferenceType())
993 {
996 break;
997 default:
998 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC");
999 break;
1000 }
1001 break;
1003 switch (targetType.GetReferenceType())
1004 {
1006 SelectImplicitCasterDestTargets(effIndex, targetType);
1007 break;
1009 SelectImplicitTargetDestTargets(effIndex, targetType);
1010 break;
1012 SelectImplicitDestDestTargets(effIndex, targetType);
1013 break;
1014 default:
1015 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST");
1016 break;
1017 }
1018 break;
1019 default:
1020 switch (targetType.GetReferenceType())
1021 {
1023 SelectImplicitCasterObjectTargets(effIndex, targetType);
1024 break;
1026 SelectImplicitTargetObjectTargets(effIndex, targetType);
1027 break;
1028 default:
1029 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT");
1030 break;
1031 }
1032 break;
1033 }
1034 break;
1036 LOG_DEBUG("spells.aura", "SPELL: target type {}, found in spellID {}, effect {} is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
1037 break;
1038 default:
1039 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category");
1040 break;
1041 }
1042}
@ TARGET_SELECT_CATEGORY_CONE
Definition SpellInfo.h:81
@ TARGET_SELECT_CATEGORY_AREA
Definition SpellInfo.h:82
@ TARGET_SELECT_CATEGORY_DEFAULT
Definition SpellInfo.h:78
@ TARGET_SELECT_CATEGORY_NYI
Definition SpellInfo.h:77
@ TARGET_SELECT_CATEGORY_TRAJ
Definition SpellInfo.h:83
@ TARGET_SELECT_CATEGORY_CHANNEL
Definition SpellInfo.h:79
@ TARGET_OBJECT_TYPE_SRC
Definition SpellInfo.h:99
@ TARGET_REFERENCE_TYPE_TARGET
Definition SpellInfo.h:90
@ TARGET_REFERENCE_TYPE_CASTER
Definition SpellInfo.h:89
@ TARGET_REFERENCE_TYPE_DEST
Definition SpellInfo.h:93
void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1730
void CheckDst()
Definition Spell.h:495
void SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1879
void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1214
void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1693
void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1264
void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1044
void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1816
void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1769
void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1100
bool CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck)
Definition Spell.cpp:8752
void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1346

References ASSERT, CheckDst(), CheckScriptEffectImplicitTargets(), SpellInfo::Effects, SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetSelectionCategory(), GetSpellInfo(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SpellCastTargets::SetSrc(), TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CATEGORY_NYI, and TARGET_SELECT_CATEGORY_TRAJ.

Referenced by SelectSpellTargets().

◆ SelectEffectTypeImplicitTargets()

void Spell::SelectEffectTypeImplicitTargets ( uint8  effIndex)
Todo:
: this is a workaround - target shouldn't be stored in target map for those spells
Todo:
: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
2040{
2041 // special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
2043 switch (m_spellInfo->Effects[effIndex].Effect)
2044 {
2048 {
2050
2052
2053 if (target && target->ToPlayer())
2054 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
2055 }
2056 return;
2057 default:
2058 break;
2059 }
2060
2061 // select spell implicit targets based on effect type
2062 if (!m_spellInfo->Effects[effIndex].GetImplicitTargetType())
2063 return;
2064
2065 uint32 targetMask = m_spellInfo->Effects[effIndex].GetMissingTargetMask();
2066
2067 if (!targetMask)
2068 return;
2069
2070 WorldObject* target = nullptr;
2071
2072 switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
2073 {
2074 // add explicit object target or self to the target map
2076 // player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
2078 {
2080 target = unitTarget;
2081 else if (targetMask & TARGET_FLAG_CORPSE_MASK)
2082 {
2083 if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
2084 {
2086 if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
2087 target = owner;
2088 }
2089 }
2090 else //if (targetMask & TARGET_FLAG_UNIT_MASK)
2091 target = m_caster;
2092 }
2093 if (targetMask & TARGET_FLAG_ITEM_MASK)
2094 {
2096 AddItemTarget(itemTarget, 1 << effIndex);
2097 return;
2098 }
2099 if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
2100 target = m_targets.GetGOTarget();
2101 break;
2102 // add self to the target map
2104 if (targetMask & TARGET_FLAG_UNIT_MASK)
2105 target = m_caster;
2106 break;
2107 default:
2108 break;
2109 }
2110
2112
2113 if (target)
2114 {
2115 if (target->ToUnit())
2116 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
2117 else if (target->ToGameObject())
2118 AddGOTarget(target->ToGameObject(), 1 << effIndex);
2119 }
2120}
@ EFFECT_IMPLICIT_TARGET_CASTER
Definition SpellInfo.h:144
@ EFFECT_IMPLICIT_TARGET_EXPLICIT
Definition SpellInfo.h:143
@ TARGET_FLAG_ITEM_MASK
Definition SpellInfo.h:72
GameObject * ToGameObject()
Definition Object.h:213
Corpse * GetCorpseTarget() const
Definition Spell.cpp:294
Definition SpellInfo.h:217
void AddGOTarget(GameObject *target, uint32 effectMask)
Definition Spell.cpp:2522
void AddUnitTarget(Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
Definition Spell.cpp:2389
void AddItemTarget(Item *item, uint32 effectMask)
Definition Spell.cpp:2584
void CallScriptObjectTargetSelectHandlers(WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8724

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), EFFECT_IMPLICIT_TARGET_CASTER, EFFECT_IMPLICIT_TARGET_EXPLICIT, SpellInfo::Effects, ObjectAccessor::FindPlayer(), SpellCastTargets::GetCorpseTarget(), SpellCastTargets::GetGOTarget(), SpellCastTargets::GetItemTarget(), Unit::GetTarget(), SpellCastTargets::GetUnitTarget(), Object::IsPlayer(), itemTarget, m_caster, m_spellInfo, m_targets, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_ITEM_MASK, TARGET_FLAG_UNIT_MASK, Object::ToGameObject(), Object::ToPlayer(), Object::ToUnit(), and unitTarget.

Referenced by SelectSpellTargets().

◆ SelectExplicitTargets()

void Spell::SelectExplicitTargets ( )
787{
788 // here go all explicit target changes made to explicit targets after spell prepare phase is finished
789 if (Unit* target = m_targets.GetUnitTarget())
790 {
791 // check for explicit target redirection, for Grounding Totem for example
795 {
796 Unit* redirect;
797 switch (m_spellInfo->DmgClass)
798 {
801 break;
805 break;
806 default:
807 redirect = nullptr;
808 break;
809 }
810 if (redirect && (redirect != target))
811 {
812 m_targets.SetUnitTarget(redirect);
814 }
815 }
816 }
817}
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:11102
Unit * GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo)
Definition Unit.cpp:11064

References SpellInfo::DmgClass, SpellInfo::GetExplicitTargetMask(), Unit::GetMagicHitRedirectTarget(), Unit::GetMeleeHitRedirectTarget(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasEffect(), Unit::IsFriendlyTo(), SpellInfo::IsPositive(), m_caster, m_spellFlags, m_spellInfo, m_targets, SpellCastTargets::SetUnitTarget(), SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_FLAG_REDIRECTED, TARGET_FLAG_UNIT, and TARGET_FLAG_UNIT_ENEMY.

Referenced by SelectSpellTargets().

◆ SelectImplicitAreaTargets()

void Spell::SelectImplicitAreaTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1265{
1266 Unit* referer = nullptr;
1267 switch (targetType.GetReferenceType())
1268 {
1272 referer = m_caster;
1273 break;
1275 referer = m_targets.GetUnitTarget();
1276 break;
1278 {
1279 // find last added target for this effect
1280 for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit)
1281 {
1282 if (ihit->effectMask & (1 << effIndex))
1283 {
1284 referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1285 break;
1286 }
1287 }
1288 break;
1289 }
1290 default:
1291 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1292 return;
1293 }
1294 if (!referer)
1295 return;
1296
1297 Position const* center = nullptr;
1298 switch (targetType.GetReferenceType())
1299 {
1301 center = m_targets.GetSrcPos();
1302 break;
1304 center = m_targets.GetDstPos();
1305 break;
1309 center = referer;
1310 break;
1311 default:
1312 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1313 return;
1314 }
1315
1316 // Xinef: the distance should be increased by caster size, it is neglected in latter calculations
1317 std::list<WorldObject*> targets;
1318 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1319 SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1320
1321 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1322
1323 if (!targets.empty())
1324 {
1325 // Other special target selection goes here
1326 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1327 {
1329 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
1330 if ((*j)->IsAffectedOnSpell(m_spellInfo))
1331 maxTargets += (*j)->GetAmount();
1332
1333 Acore::Containers::RandomResize(targets, maxTargets);
1334 }
1335
1336 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1337 {
1338 if (Unit* unitTarget = (*itr)->ToUnit())
1339 AddUnitTarget(unitTarget, effMask, false);
1340 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1341 AddGOTarget(gObjTarget, effMask);
1342 }
1343 }
1344}
@ SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
Definition SpellAuraDefines.h:340
@ TARGET_REFERENCE_TYPE_SRC
Definition SpellInfo.h:92
@ TARGET_REFERENCE_TYPE_LAST
Definition SpellInfo.h:91
Position const * GetSrcPos() const
Definition Spell.cpp:362
void CallScriptObjectAreaTargetSelectHandlers(std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8710
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
float RadiusMod
Definition Spell.h:217
uint32 MaxAffectedTargets
Definition Spell.h:216

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, Unit::GetAuraEffectsByType(), SpellImplicitTargetInfo::GetCheckType(), SpellCastTargets::GetDstPos(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetSrcPos(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), m_caster, m_spellInfo, m_spellValue, m_targets, m_UniqueTargetInfo, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SearchAreaTargets(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_LAST, TARGET_REFERENCE_TYPE_SRC, TARGET_REFERENCE_TYPE_TARGET, Object::ToGameObject(), Object::ToUnit(), and unitTarget.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterDestTargets()

void Spell::SelectImplicitCasterDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
Todo:
fix this check
1347{
1349
1350 switch (targetType.GetTarget())
1351 {
1352 case TARGET_DEST_CASTER:
1354 break;
1355 case TARGET_DEST_HOME:
1356 if (Player* playerCaster = m_caster->ToPlayer())
1357 dest = SpellDestination(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
1358 break;
1359 case TARGET_DEST_DB:
1360 if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex))
1361 {
1364 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
1365 else if (st->target_mapId == m_caster->GetMapId())
1366 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
1367 }
1368 else
1369 {
1370 LOG_DEBUG("spells.aura", "SPELL: unknown target coordinates for spell ID {}", m_spellInfo->Id);
1371 if (WorldObject* target = m_targets.GetObjectTarget())
1372 dest = SpellDestination(*target);
1373 }
1374 break;
1376 {
1377 float min_dis = m_spellInfo->GetMinRange(true);
1378 float max_dis = m_spellInfo->GetMaxRange(true);
1379 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
1380 float x, y, z, angle;
1381 angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
1382 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); this contains extra code that breaks fishing
1384
1385 float ground = m_caster->GetMapHeight(x, y, z, true);
1386 float liquidLevel = VMAP_INVALID_HEIGHT_VALUE;
1388 if (liquidData.Status)
1389 liquidLevel = liquidData.Level;
1390
1391 if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
1392 {
1395 finish(false);
1396 return;
1397 }
1398
1399 if (ground + 0.75 > liquidLevel)
1400 {
1403 finish(false);
1404 return;
1405 }
1406
1407 if (!m_caster->IsWithinLOS(x, y, z))
1408 {
1411 finish(false);
1412 return;
1413 }
1414
1415 dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
1416 break;
1417 }
1419 {
1420 float distance = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1421 Map* map = m_caster->GetMap();
1422 uint32 mapid = m_caster->GetMapId();
1423 uint32 phasemask = m_caster->GetPhaseMask();
1424 float collisionHeight = m_caster->GetCollisionHeight();
1425 float destz = 0.0f, startx = 0.0f, starty = 0.0f, startz = 0.0f, starto = 0.0f;
1426
1427 Position pos;
1428 Position lastpos;
1429 m_caster->GetPosition(startx, starty, startz, starto);
1430 pos.Relocate(startx, starty, startz, starto);
1431 float destx = pos.GetPositionX() + distance * cos(pos.GetOrientation());
1432 float desty = pos.GetPositionY() + distance * sin(pos.GetOrientation());
1433
1434 // Added GROUND_HEIGHT_TOLERANCE to account for cases where, during a jump,
1435 // the Z position may be slightly below the vmap ground level.
1436 // Without this tolerance, a ray trace might incorrectly attempt to find ground
1437 // beneath the actual surface.
1438 //
1439 // Example:
1440 // actual vmap ground: -56.342392
1441 // Z position: -56.347195
1442 float searchGroundZPos = pos.GetPositionZ()+GROUND_HEIGHT_TOLERANCE;
1443 float ground = map->GetHeight(phasemask, pos.GetPositionX(), pos.GetPositionY(), searchGroundZPos);
1444
1445 bool isCasterInWater = m_caster->IsInWater();
1446 if (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || (pos.GetPositionZ() - ground < distance))
1447 {
1448 float tstX = 0.0f, tstY = 0.0f, tstZ = 0.0f, prevX = 0.0f, prevY = 0.0f, prevZ = 0.0f;
1449 float tstZ1 = 0.0f, tstZ2 = 0.0f, tstZ3 = 0.0f, destz1 = 0.0f, destz2 = 0.0f, destz3 = 0.0f, srange = 0.0f, srange1 = 0.0f, srange2 = 0.0f, srange3 = 0.0f;
1450 float maxtravelDistZ = 2.65f;
1451 float overdistance = 0.0f;
1452 float totalpath = 0.0f;
1453 float beforewaterz = 0.0f;
1454 bool inwater = false;
1455 bool wcol = false;
1456 const float step = 2.0f;
1457 const uint8 numChecks = std::ceil(std::fabs(distance / step));
1458 const float DELTA_X = (destx - pos.GetPositionX()) / numChecks;
1459 const float DELTA_Y = (desty - pos.GetPositionY()) / numChecks;
1460 int j = 1;
1461 for (; j < (numChecks + 1); j++)
1462 {
1463 prevX = pos.GetPositionX() + (float(j - 1) * DELTA_X);
1464 prevY = pos.GetPositionY() + (float(j - 1) * DELTA_Y);
1465 tstX = pos.GetPositionX() + (float(j) * DELTA_X);
1466 tstY = pos.GetPositionY() + (float(j) * DELTA_Y);
1467
1468 if (j < 2)
1469 {
1470 prevZ = pos.GetPositionZ();
1471 }
1472 else
1473 {
1474 prevZ = tstZ;
1475 }
1476
1477 tstZ = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true);
1478 ground = tstZ;
1479
1480 if (!isCasterInWater)
1481 {
1482 if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1483 {
1484 if (!(beforewaterz != 0.0f))
1485 {
1486 beforewaterz = prevZ;
1487 }
1488 tstZ = beforewaterz;
1489 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1490 //LOG_ERROR("spells", "(start was from land) step in water , number of cycle = {} , distance of step = {}, total path = {}, Z = {}", j, srange, totalpath, tstZ);
1491 }
1492 }
1493 else if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1494 {
1495 prevZ = pos.GetPositionZ();
1496 tstZ = pos.GetPositionZ();
1497 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1498
1499 inwater = true;
1500 if (inwater && (fabs(tstZ - ground) < 2.0f))
1501 {
1502 wcol = true;
1503 //LOG_ERROR("spells", "step in water with collide and use standart check (for continue way after possible collide), number of cycle = {} ", j);
1504 }
1505
1506 // if (j < 2)
1507 // LOG_ERROR("spells", "(start in water) step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1508 // else
1509 // LOG_ERROR("spells", "step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1510 }
1511
1512 bool IsInWater = map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight);
1513 if ((!IsInWater && tstZ != beforewaterz) || wcol) // second safety check z for blink way if on the ground
1514 {
1515 if (inwater && !IsInWater)
1516 inwater = false;
1517
1518 // highest available point
1519 tstZ1 = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true, 25.0f);
1520 // upper or floor
1521 tstZ2 = map->GetHeight(phasemask, tstX, tstY, prevZ, true, 25.0f);
1522 //lower than floor
1523 tstZ3 = map->GetHeight(phasemask, tstX, tstY, prevZ - maxtravelDistZ / 2, true, 25.0f);
1524
1525 //distance of rays, will select the shortest in 3D
1526 srange1 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ1 - prevZ) * (tstZ1 - prevZ));
1527 //LOG_ERROR("spells", "step = {}, distance of ray1 = {}", j, srange1);
1528 srange2 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ2 - prevZ) * (tstZ2 - prevZ));
1529 //LOG_ERROR("spells", "step = {}, distance of ray2 = {}", j, srange2);
1530 srange3 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ3 - prevZ) * (tstZ3 - prevZ));
1531 //LOG_ERROR("spells", "step = {}, distance of ray3 = {}", j, srange3);
1532
1533 if (srange1 < srange2)
1534 {
1535 tstZ = tstZ1;
1536 srange = srange1;
1537 }
1538 else if (srange3 < srange2)
1539 {
1540 tstZ = tstZ3;
1541 srange = srange3;
1542 }
1543 else
1544 {
1545 tstZ = tstZ2;
1546 srange = srange2;
1547 }
1548
1549 //LOG_ERROR("spells", "step on ground, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1550 }
1551
1552 destx = tstX;
1553 desty = tstY;
1554 destz = tstZ;
1555
1556 totalpath += srange;
1557
1558 if (totalpath > distance)
1559 {
1560 overdistance = totalpath - distance;
1561 //LOG_ERROR("spells", "total path > than distance in 3D , need to move back a bit for save distance, total path = {}, overdistance = {}", totalpath, overdistance);
1562 }
1563
1564 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1565 // check dynamic collision
1566 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1567
1568 // collision occured
1569 if (col || dcol || (overdistance > 0.0f && !map->IsInWater(phasemask, tstX, tstY, ground, collisionHeight)) || (fabs(prevZ - tstZ) > maxtravelDistZ && (tstZ > prevZ)))
1570 {
1571 if ((overdistance > 0.0f) && (overdistance < 1.f))
1572 {
1573 destx = prevX + overdistance * cos(pos.GetOrientation());
1574 desty = prevY + overdistance * sin(pos.GetOrientation());
1575 //LOG_ERROR("spells", "(collision) collision occured 1");
1576 }
1577 else
1578 {
1579 // move back a bit
1580 destx = tstX - (0.6 * cos(pos.GetOrientation()));
1581 desty = tstY - (0.6 * sin(pos.GetOrientation()));
1582 //LOG_ERROR("spells", "(collision) collision occured 2");
1583 }
1584
1585 // highest available point
1586 destz1 = map->GetHeight(phasemask, destx, desty, prevZ + maxtravelDistZ, true, 25.0f);
1587 // upper or floor
1588 destz2 = map->GetHeight(phasemask, destx, desty, prevZ, true, 25.0f);
1589 //lower than floor
1590 destz3 = map->GetHeight(phasemask, destx, desty, prevZ - maxtravelDistZ / 2, true, 25.0f);
1591
1592 //distance of rays, will select the shortest in 3D
1593 srange1 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz1 - prevZ) * (destz1 - prevZ));
1594 srange2 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz2 - prevZ) * (destz2 - prevZ));
1595 srange3 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz3 - prevZ) * (destz3 - prevZ));
1596
1597 if (srange1 < srange2)
1598 destz = destz1;
1599 else if (srange3 < srange2)
1600 destz = destz3;
1601 else
1602 destz = destz2;
1603
1604 if (inwater && destz < prevZ && !wcol)
1605 destz = prevZ;
1606 //LOG_ERROR("spells", "(collision) destZ rewrited in prevZ");
1607
1608 // Don't make the player move backward from the xy adjustments by collisions.
1609 if ((DELTA_X > 0 && startx > destx) || (DELTA_X < 0 && startx < destx) ||
1610 (DELTA_Y > 0 && starty > desty) || (DELTA_Y < 0 && starty < desty))
1611 {
1612 destx = startx;
1613 desty = starty;
1614 destz = startz;
1615 }
1616
1617 break;
1618 }
1619 // we have correct destz now
1620 }
1621
1622 lastpos.Relocate(destx, desty, destz, pos.GetOrientation());
1623 dest = SpellDestination(lastpos);
1624 }
1625 else
1626 {
1627 float z = pos.GetPositionZ();
1628 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1629 // check dynamic collision
1630 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1631
1632 // collision occured
1633 if (col || dcol)
1634 {
1635 // move back a bit
1636 destx = destx - (0.6 * cos(pos.GetOrientation()));
1637 desty = desty - (0.6 * sin(pos.GetOrientation()));
1638 }
1639
1640 lastpos.Relocate(destx, desty, z, pos.GetOrientation());
1641 dest = SpellDestination(lastpos);
1642 //float range = sqrt((desty - pos.GetPositionY())*(desty - pos.GetPositionY()) + (destx - pos.GetPositionX())*(destx - pos.GetPositionX()));
1643 //LOG_ERROR("spells", "Blink number 2, in falling but at a hight, distance of blink = {}", range);
1644 }
1645 break;
1646 }
1647 default:
1648 {
1649 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1650 float angle = targetType.CalcDirectionAngle();
1651 float objSize = m_caster->GetCombatReach();
1652
1653 switch (targetType.GetTarget())
1654 {
1656 dist = PET_FOLLOW_DIST;
1657 break;
1659 if (dist > objSize)
1660 dist = objSize + (dist - objSize) * float(rand_norm());
1661 break;
1666 {
1667 static float const DefaultTotemDistance = 3.0f;
1668 if (!m_spellInfo->Effects[effIndex].HasRadius())
1669 dist = DefaultTotemDistance;
1670 break;
1671 }
1672 default:
1673 break;
1674 }
1675
1676 if (dist < objSize)
1677 {
1678 dist = objSize;
1679 }
1680
1681 Position pos = dest._position;
1682 m_caster->MovePositionToFirstCollision(pos, dist, angle);
1683
1684 dest.Relocate(pos);
1685 break;
1686 }
1687 }
1688
1689 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1690 m_targets.SetDst(dest);
1691}
#define MAP_ALL_LIQUIDS
Definition GridTerrainData.h:40
#define VMAP_INVALID_HEIGHT_VALUE
Definition IVMapMgr.h:49
@ SPELL_EFFECT_BIND
Definition SharedDefines.h:789
@ SPELL_EFFECT_TELEPORT_UNITS
Definition SharedDefines.h:783
@ TARGET_DEST_CASTER_RANDOM
Definition SharedDefines.h:1476
@ TARGET_DEST_DB
Definition SharedDefines.h:1422
@ TARGET_DEST_CASTER_FRONT_LEAP
Definition SharedDefines.h:1459
@ TARGET_DEST_CASTER_FRONT_LEFT
Definition SharedDefines.h:1448
@ TARGET_DEST_CASTER_BACK_RIGHT
Definition SharedDefines.h:1446
@ TARGET_DEST_CASTER_FISHING
Definition SharedDefines.h:1443
@ TARGET_DEST_CASTER_BACK_LEFT
Definition SharedDefines.h:1447
@ TARGET_DEST_CASTER_SUMMON
Definition SharedDefines.h:1436
@ TARGET_DEST_CASTER
Definition SharedDefines.h:1423
@ TARGET_DEST_CASTER_FRONT_RIGHT
Definition SharedDefines.h:1445
@ TARGET_DEST_CASTER_36
Definition SharedDefines.h:1440
@ TARGET_DEST_HOME
Definition SharedDefines.h:1418
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
@ SPELL_FAILED_TOO_SHALLOW
Definition SharedDefines.h:1105
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1194
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
Definition Map.cpp:1355
bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition Map.cpp:1654
bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
Definition Map.cpp:1632
void CallScriptDestinationTargetSelectHandlers(SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8738
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21156
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
bool GetObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) override
Definition VMapMgr2.cpp:201
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3122
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2639
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
LiquidStatus Status
Definition GridTerrainData.h:206
Definition SpellMgr.h:396

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_WORLD_OBJECT_SIZE, SpellInfo::Effects, finish(), Unit::GetCollisionHeight(), Unit::GetCombatReach(), Map::GetHeight(), Map::GetLiquidData(), WorldObject::GetMap(), WorldObject::GetMapHeight(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), WorldObject::GetNearPoint(), Map::GetObjectHitPos(), VMAP::VMapMgr2::GetObjectHitPos(), SpellCastTargets::GetObjectTarget(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellImplicitTargetInfo::GetTarget(), GROUND_HEIGHT_TOLERANCE, SpellInfo::HasEffect(), Unit::HasUnitMovementFlag(), SpellInfo::Id, Unit::IsInWater(), Map::IsInWater(), WorldObject::IsWithinLOS(), LiquidData::Level, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MAP_ALL_LIQUIDS, MOVEMENTFLAG_FALLING, WorldObject::MovePositionToFirstCollision(), PET_FOLLOW_DIST, rand_norm(), Position::Relocate(), SpellDestination::Relocate(), SendCastResult(), SendChannelUpdate(), SpellCastTargets::SetDst(), SPELL_EFFECT_BIND, SPELL_EFFECT_TELEPORT_UNITS, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_NOT_HERE, SPELL_FAILED_TOO_SHALLOW, sSpellMgr, LiquidData::Status, TARGET_DEST_CASTER, TARGET_DEST_CASTER_36, TARGET_DEST_CASTER_BACK_LEFT, TARGET_DEST_CASTER_BACK_RIGHT, TARGET_DEST_CASTER_FISHING, TARGET_DEST_CASTER_FRONT_LEAP, TARGET_DEST_CASTER_FRONT_LEFT, TARGET_DEST_CASTER_FRONT_RIGHT, TARGET_DEST_CASTER_RANDOM, TARGET_DEST_CASTER_SUMMON, TARGET_DEST_DB, TARGET_DEST_HOME, Object::ToPlayer(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterObjectTargets()

void Spell::SelectImplicitCasterObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1770{
1771 WorldObject* target = nullptr;
1772 bool checkIfValid = true;
1773
1774 switch (targetType.GetTarget())
1775 {
1776 case TARGET_UNIT_CASTER:
1777 target = m_caster;
1778 checkIfValid = false;
1779 break;
1780 case TARGET_UNIT_MASTER:
1781 target = m_caster->GetCharmerOrOwner();
1782 break;
1783 case TARGET_UNIT_PET:
1784 target = m_caster->GetGuardianPet();
1785 if (!target)
1786 target = m_caster->GetCharm();
1787 break;
1789 if (m_caster->IsSummon())
1790 target = m_caster->ToTempSummon()->GetSummonerUnit();
1791 break;
1793 target = m_caster->GetVehicleBase();
1794 break;
1804 target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
1805 break;
1806 default:
1807 break;
1808 }
1809
1810 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1811
1812 if (target && target->ToUnit())
1813 AddUnitTarget(target->ToUnit(), 1 << effIndex, checkIfValid);
1814}
@ TARGET_UNIT_PASSENGER_1
Definition SharedDefines.h:1501
@ TARGET_UNIT_PASSENGER_6
Definition SharedDefines.h:1506
@ TARGET_UNIT_VEHICLE
Definition SharedDefines.h:1498
@ TARGET_UNIT_PASSENGER_2
Definition SharedDefines.h:1502
@ TARGET_UNIT_PASSENGER_4
Definition SharedDefines.h:1504
@ TARGET_UNIT_PASSENGER_7
Definition SharedDefines.h:1507
@ TARGET_UNIT_MASTER
Definition SharedDefines.h:1431
@ TARGET_UNIT_PASSENGER_5
Definition SharedDefines.h:1505
@ TARGET_UNIT_PASSENGER_3
Definition SharedDefines.h:1503
@ TARGET_UNIT_SUMMONER
Definition SharedDefines.h:1496
@ TARGET_UNIT_PASSENGER_0
Definition SharedDefines.h:1500
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
Unit * GetVehicleBase() const
Definition Unit.cpp:18794
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:227

References AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), Unit::GetCharm(), Unit::GetCharmerOrOwner(), Unit::GetGuardianPet(), Vehicle::GetPassenger(), TempSummon::GetSummonerUnit(), SpellImplicitTargetInfo::GetTarget(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), Object::IsCreature(), Unit::IsSummon(), Unit::IsVehicle(), m_caster, TARGET_UNIT_CASTER, TARGET_UNIT_MASTER, TARGET_UNIT_PASSENGER_0, TARGET_UNIT_PASSENGER_1, TARGET_UNIT_PASSENGER_2, TARGET_UNIT_PASSENGER_3, TARGET_UNIT_PASSENGER_4, TARGET_UNIT_PASSENGER_5, TARGET_UNIT_PASSENGER_6, TARGET_UNIT_PASSENGER_7, TARGET_UNIT_PET, TARGET_UNIT_SUMMONER, TARGET_UNIT_VEHICLE, Object::ToCreature(), Unit::ToTempSummon(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitChainTargets()

void Spell::SelectImplicitChainTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
WorldObject target,
uint32  effMask 
)
1839{
1840 uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget;
1841 if (Player* modOwner = m_caster->GetSpellModOwner())
1842 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
1843
1844 if (maxTargets > 1)
1845 {
1846 // mark damage multipliers as used
1847 for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k)
1848 if (effMask & (1 << k))
1849 m_damageMultipliers[k] = 1.0f;
1850 m_applyMultiplierMask |= effMask;
1851
1852 std::list<WorldObject*> targets;
1853 SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType(), targetType.GetSelectionCategory()
1854 , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
1855
1856 // Chain primary target is added earlier
1857 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1858
1859 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1860 if (Unit* unitTarget = (*itr)->ToUnit())
1861 AddUnitTarget(unitTarget, effMask, false);
1862 }
1863}
@ TARGET_UNIT_TARGET_CHAINHEAL_ALLY
Definition SharedDefines.h:1449
@ SPELLMOD_JUMP_TARGETS
Definition SpellDefines.h:93
void SearchChainTargets(std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
Definition Spell.cpp:2204

References AddUnitTarget(), CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetSelectionCategory(), Unit::GetSpellModOwner(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, m_applyMultiplierMask, m_caster, m_damageMultipliers, m_spellInfo, MAX_SPELL_EFFECTS, SearchChainTargets(), SPELLMOD_JUMP_TARGETS, TARGET_UNIT_TARGET_CHAINHEAL_ALLY, Object::ToUnit(), and unitTarget.

Referenced by SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ SelectImplicitChannelTargets()

void Spell::SelectImplicitChannelTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1045{
1046 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1047 {
1048 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type");
1049 return;
1050 }
1051
1052 switch (targetType.GetTarget())
1053 {
1055 {
1056 // Xinef: All channel selectors have needed data passed in m_targets structure
1058 if (target)
1059 {
1060 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1061 // unit target may be no longer avalible - teleported out of map for example
1062 if (target && target->ToUnit())
1063 AddUnitTarget(target->ToUnit(), 1 << effIndex);
1064 }
1065 else
1066 {
1067 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1068 }
1069 break;
1070 }
1075 {
1076 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1077 if (target)
1078 m_targets.SetDst(*target);
1079 }
1081 {
1082 if (channeledSpell->m_targets.GetUnitTarget())
1083 m_targets.SetDst(*channeledSpell->m_targets.GetUnitTarget());
1084 }
1085 else //if (!m_targets.HasDst())
1086 {
1087 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell destination for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1088 }
1089 break;
1091 if (GetOriginalCaster())
1093 break;
1094 default:
1095 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type");
1096 break;
1097 }
1098}
@ TARGET_DEST_CHANNEL_TARGET
Definition SharedDefines.h:1480
@ TARGET_UNIT_CHANNEL_TARGET
Definition SharedDefines.h:1481
@ TARGET_DEST_CHANNEL_CASTER
Definition SharedDefines.h:1510
WorldObject * GetObjectTargetChannel(Unit *caster) const
Definition Spell.cpp:464
SpellDestination const * GetDstChannel() const
Definition Spell.cpp:474
bool HasDstChannel() const
Definition Spell.cpp:469

References AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstChannel(), SpellCastTargets::GetObjectTargetChannel(), GetOriginalCaster(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetTarget(), SpellCastTargets::HasDstChannel(), SpellInfo::Id, LOG_DEBUG, m_caster, m_originalCaster, m_spellInfo, m_targets, SpellCastTargets::SetDst(), TARGET_DEST_CHANNEL_CASTER, TARGET_DEST_CHANNEL_TARGET, TARGET_REFERENCE_TYPE_CASTER, TARGET_UNIT_CHANNEL_TARGET, and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitConeTargets()

void Spell::SelectImplicitConeTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1215{
1216 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1217 {
1218 ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type");
1219 return;
1220 }
1221 std::list<WorldObject*> targets;
1222 SpellTargetObjectTypes objectType = targetType.GetObjectType();
1223 SpellTargetCheckTypes selectionType = targetType.GetCheckType();
1224 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1225 float coneAngle = M_PI / 2;
1226 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1227
1228 if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
1229 {
1230 Acore::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
1231 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
1232 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius);
1233
1234 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1235
1236 if (!targets.empty())
1237 {
1238 // Other special target selection goes here
1239 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1240 {
1242 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
1243 if ((*j)->IsAffectedOnSpell(m_spellInfo))
1244 maxTargets += (*j)->GetAmount();
1245
1246 Acore::Containers::RandomResize(targets, maxTargets);
1247 }
1248
1249 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1250 {
1251 if (Unit* unit = (*itr)->ToUnit())
1252 {
1253 AddUnitTarget(unit, effMask, false);
1254 }
1255 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1256 {
1257 AddGOTarget(gObjTarget, effMask);
1258 }
1259 }
1260 }
1261 }
1262}
SpellTargetCheckTypes
Definition SpellInfo.h:113
SpellTargetObjectTypes
Definition SpellInfo.h:97

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, Unit::GetAuraEffectsByType(), SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), GetSearcherTypeMask(), m_caster, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitDestDestTargets()

void Spell::SelectImplicitDestDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1731{
1732 // set destination to caster if no dest provided
1733 // can only happen if previous destination target could not be set for some reason
1734 // (not found nearby target, or channel target for example
1735 // maybe we should abort the spell in such case?
1736 CheckDst();
1737
1739
1740 switch (targetType.GetTarget())
1741 {
1745 case TARGET_DEST_DEST:
1746 return;
1747 case TARGET_DEST_TRAJ:
1748 SelectImplicitTrajTargets(effIndex, targetType);
1749 return;
1750 default:
1751 {
1752 float angle = targetType.CalcDirectionAngle();
1753 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1754 if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
1755 dist *= float(rand_norm());
1756
1757 Position pos = dest._position;
1758 m_caster->MovePosition(pos, dist, angle);
1759
1760 dest.Relocate(pos);
1761 break;
1762 }
1763 }
1764
1765 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1766 m_targets.ModDst(dest);
1767}
@ TARGET_DEST_DYNOBJ_ENEMY
Definition SharedDefines.h:1432
@ TARGET_DEST_DEST_RANDOM
Definition SharedDefines.h:1490
@ TARGET_DEST_DEST
Definition SharedDefines.h:1491
@ TARGET_DEST_DYNOBJ_NONE
Definition SharedDefines.h:1492
@ TARGET_DEST_DYNOBJ_ALLY
Definition SharedDefines.h:1433
@ TARGET_DEST_TRAJ
Definition SharedDefines.h:1493
void ModDst(Position const &pos)
Definition Spell.cpp:436
SpellDestination const * GetDst() const
Definition Spell.cpp:396
void MovePosition(Position &pos, float dist, float angle)
Definition Object.cpp:2789

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), CheckDst(), SpellInfo::Effects, SpellCastTargets::GetDst(), SpellImplicitTargetInfo::GetTarget(), m_caster, m_spellInfo, m_targets, SpellCastTargets::ModDst(), WorldObject::MovePosition(), rand_norm(), SpellDestination::Relocate(), SelectImplicitTrajTargets(), TARGET_DEST_DEST, TARGET_DEST_DEST_RANDOM, TARGET_DEST_DYNOBJ_ALLY, TARGET_DEST_DYNOBJ_ENEMY, TARGET_DEST_DYNOBJ_NONE, and TARGET_DEST_TRAJ.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitNearbyTargets()

void Spell::SelectImplicitNearbyTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1101{
1102 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1103 {
1104 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type");
1105 return;
1106 }
1107
1108 float range = 0.0f;
1109 switch (targetType.GetCheckType())
1110 {
1111 case TARGET_CHECK_ENEMY:
1112 range = m_spellInfo->GetMaxRange(false, m_caster, this);
1113 break;
1114 case TARGET_CHECK_ALLY:
1115 case TARGET_CHECK_PARTY:
1116 case TARGET_CHECK_RAID:
1118 range = m_spellInfo->GetMaxRange(true, m_caster, this);
1119 break;
1120 case TARGET_CHECK_ENTRY:
1123 break;
1124 default:
1125 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type");
1126 break;
1127 }
1128
1129 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1130
1131 // handle emergency case - try to use other provided targets if no conditions provided
1132 if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
1133 {
1134 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID {}, effect {} - selecting default targets", m_spellInfo->Id, effIndex);
1135 switch (targetType.GetObjectType())
1136 {
1139 {
1140 if (focusObject)
1141 AddGOTarget(focusObject, effMask);
1142 return;
1143 }
1144 break;
1147 {
1148 if (focusObject)
1150 return;
1151 }
1152 break;
1153 default:
1154 break;
1155 }
1156 }
1157
1158 WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
1159 if (!target)
1160 {
1161 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1162 return;
1163 }
1164
1165 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1166 if (!target)
1167 {
1168 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set nullptr target, effect {}", m_spellInfo->Id, effIndex);
1169 return;
1170 }
1171
1172 switch (targetType.GetObjectType())
1173 {
1175 {
1176 if (Unit* unit = target->ToUnit())
1177 {
1178 AddUnitTarget(unit, effMask, true, false);
1179 // xinef: important! if channeling spell have nearby entry, it has no unitTarget by default
1180 // and if channeled spell has target 77, it requires unitTarget, set it here!
1181 // xinef: if we have NO unit target
1182 if (!m_targets.GetUnitTarget())
1183 {
1185 }
1186 }
1187 else
1188 {
1189 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected unit, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1190 return;
1191 }
1192 break;
1193 }
1195 if (GameObject* gobjTarget = target->ToGameObject())
1196 AddGOTarget(gobjTarget, effMask);
1197 else
1198 {
1199 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected gameobject, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1200 return;
1201 }
1202 break;
1204 m_targets.SetDst(*target);
1205 break;
1206 default:
1207 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type");
1208 break;
1209 }
1210
1211 SelectImplicitChainTargets(effIndex, targetType, target, effMask);
1212}
@ TARGET_CHECK_PARTY
Definition SpellInfo.h:118
@ TARGET_CHECK_ENEMY
Definition SpellInfo.h:116
@ TARGET_CHECK_DEFAULT
Definition SpellInfo.h:114
@ TARGET_CHECK_RAID_CLASS
Definition SpellInfo.h:120
@ TARGET_CHECK_ALLY
Definition SpellInfo.h:117
@ TARGET_CHECK_RAID
Definition SpellInfo.h:119
WorldObject * SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
Definition Spell.cpp:2182
void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
Definition Spell.cpp:1838

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellInfo::Effects, focusObject, SpellImplicitTargetInfo::GetCheckType(), SpellInfo::GetMaxRange(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetUnitTarget(), SpellInfo::Id, SpellInfo::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, SpellInfo::RequiresSpellFocus, SearchNearbyTarget(), SelectImplicitChainTargets(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), TARGET_CHECK_ALLY, TARGET_CHECK_DEFAULT, TARGET_CHECK_ENEMY, TARGET_CHECK_ENTRY, TARGET_CHECK_PARTY, TARGET_CHECK_RAID, TARGET_CHECK_RAID_CLASS, TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetDestTargets()

void Spell::SelectImplicitTargetDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1694{
1696
1697 SpellDestination dest(*target);
1698
1699 switch (targetType.GetTarget())
1700 {
1703 break;
1704 default:
1705 {
1706 float angle = targetType.CalcDirectionAngle();
1707 float dist = m_spellInfo->Effects[effIndex].CalcRadius(nullptr);
1708 if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
1709 {
1710 dist *= float(rand_norm());
1711 }
1712
1713 if (targetType.GetTarget() == TARGET_DEST_TARGET_BACK)
1714 {
1716 }
1717
1718 Position pos = dest._position;
1719 target->MovePositionToFirstCollision(pos, dist, angle);
1720
1721 dest.Relocate(pos);
1722 break;
1723 }
1724 }
1725
1726 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1727 m_targets.SetDst(dest);
1728}
@ TARGET_DEST_TARGET_ANY
Definition SharedDefines.h:1467
@ TARGET_DEST_TARGET_BACK
Definition SharedDefines.h:1469
@ TARGET_DEST_TARGET_RANDOM
Definition SharedDefines.h:1478
@ TARGET_DEST_TARGET_ENEMY
Definition SharedDefines.h:1457
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), SpellInfo::Effects, Object::GetFloatValue(), SpellCastTargets::GetObjectTarget(), SpellImplicitTargetInfo::GetTarget(), m_spellInfo, m_targets, WorldObject::MovePositionToFirstCollision(), rand_norm(), SpellDestination::Relocate(), SpellCastTargets::SetDst(), TARGET_DEST_TARGET_ANY, TARGET_DEST_TARGET_BACK, TARGET_DEST_TARGET_ENEMY, TARGET_DEST_TARGET_RANDOM, and UNIT_FIELD_BOUNDINGRADIUS.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetObjectTargets()

void Spell::SelectImplicitTargetObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1817{
1818 ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
1819
1821
1822 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1823
1824 if (target)
1825 {
1826 if (Unit* unit = target->ToUnit())
1827 AddUnitTarget(unit, 1 << effIndex, true, false);
1828 else if (GameObject* gobj = target->ToGameObject())
1829 AddGOTarget(gobj, 1 << effIndex);
1830
1831 SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
1832 }
1833 // Script hook can remove object target and we would wrongly land here
1834 else if (Item* item = m_targets.GetItemTarget())
1835 AddItemTarget(item, 1 << effIndex);
1836}

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), m_targets, SelectImplicitChainTargets(), Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTrajTargets()

void Spell::SelectImplicitTrajTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
Todo:
: all calculation should be based on src instead of m_caster
1880{
1881 if (!m_targets.HasTraj())
1882 return;
1883
1884 float dist2d = m_targets.GetDist2d();
1885 if (!dist2d)
1886 return;
1887
1888 float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - m_targets.GetSrcPos()->m_positionZ;
1889
1890 // xinef: supply correct target type, DEST_DEST and similar are ALWAYS undefined
1891 // xinef: correct target is stored in TRIGGERED SPELL, however as far as i noticed, all checks are ENTRY, ENEMY
1892 std::list<WorldObject*> targets;
1893 Acore::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrcPos(), m_caster, m_spellInfo, TARGET_CHECK_ENEMY /*targetCheckType*/, m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1895 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrcPos(), dist2d);
1896 if (targets.empty())
1897 return;
1898
1900
1901 float b = tangent(m_targets.GetElevation());
1902 float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
1903 if (a > -0.0001f)
1904 a = 0;
1905
1906 LOG_DEBUG("spells", "Spell::SelectTrajTargets: a {} b {}", a, b);
1907
1908 // Xinef: hack for distance, many trajectory spells have RangeEntry 1 (self)
1909 float bestDist = m_spellInfo->GetMaxRange(false) * 2;
1910 if (bestDist < 1.0f)
1911 bestDist = 300.0f;
1912
1913 std::list<WorldObject*>::const_iterator itr = targets.begin();
1914 for (; itr != targets.end(); ++itr)
1915 {
1916 if (Unit* unitTarget = (*itr)->ToUnit())
1917 if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
1918 continue;
1919
1920 const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
1922 const float objDist2d = std::fabs(m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)));
1923 const float dz = std::fabs((*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ);
1924
1925 LOG_DEBUG("spells", "Spell::SelectTrajTargets: check {}, dist between {} {}, height between {} {}.",
1926 (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);
1927
1928 float dist = objDist2d - size;
1929 float height = dist * (a * dist + b);
1930
1931 LOG_DEBUG("spells", "Spell::SelectTrajTargets: dist {}, height {}.", dist, height);
1932
1933 if (dist < bestDist && height < dz + size && height > dz - size)
1934 {
1935 bestDist = dist > 0 ? dist : 0;
1936 break;
1937 }
1938
1939#define CHECK_DIST {\
1940 LOG_DEBUG("spells", "Spell::SelectTrajTargets: dist {}, height {}.", dist, height);\
1941 if (dist > bestDist)\
1942 continue;\
1943 if (dist < objDist2d + size && dist > objDist2d - size)\
1944 {\
1945 bestDist = dist;\
1946 break;\
1947 }\
1948 }
1949
1950 // RP-GG only, search in straight line, as item have no trajectory
1951 if (m_CastItem)
1952 {
1953 if (dist < bestDist && std::fabs(dz) < 6.0f) // closes target, also check Z difference)
1954 {
1955 bestDist = dist;
1956 break;
1957 }
1958
1959 continue;
1960 }
1961
1962 if (!a)
1963 {
1964 // Xinef: everything remade
1965 dist = m_targets.GetSrcPos()->GetExactDist(*itr);
1966 height = m_targets.GetSrcPos()->GetExactDist2d(*itr) * b;
1967
1968 if (height < dz + size * (b + 1) && height > dz - size * (b + 1) && dist < bestDist)
1969 {
1970 bestDist = dist;
1971 break;
1972 }
1973
1974 continue;
1975 }
1976
1977 height = dz - size;
1978 float sqrt1 = b * b + 4 * a * height;
1979 if (sqrt1 > 0)
1980 {
1981 sqrt1 = std::sqrt(sqrt1);
1982 dist = (sqrt1 - b) / (2 * a);
1983 CHECK_DIST;
1984 }
1985
1986 height = dz + size;
1987 float sqrt2 = b * b + 4 * a * height;
1988 if (sqrt2 > 0)
1989 {
1990 sqrt2 = std::sqrt(sqrt2);
1991 dist = (sqrt2 - b) / (2 * a);
1992 CHECK_DIST;
1993
1994 dist = (-sqrt2 - b) / (2 * a);
1995 CHECK_DIST;
1996 }
1997
1998 if (sqrt1 > 0)
1999 {
2000 dist = (-sqrt1 - b) / (2 * a);
2001 CHECK_DIST;
2002 }
2003 }
2004
2006 {
2007 float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
2008 float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist;
2009 float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
2010
2011 if (itr != targets.end())
2012 {
2013 float distSq = (*itr)->GetExactDistSq(x, y, z);
2014 float sizeSq = (*itr)->GetObjectSize();
2015 sizeSq *= sizeSq;
2016 LOG_DEBUG("spells", "Spell::SelectTrajTargets: Initial {} {} {} {} {}", x, y, z, distSq, sizeSq);
2017 if (distSq > sizeSq)
2018 {
2019 float factor = 1 - std::sqrt(sizeSq / distSq);
2020 x += factor * ((*itr)->GetPositionX() - x);
2021 y += factor * ((*itr)->GetPositionY() - y);
2022 z += factor * ((*itr)->GetPositionZ() - z);
2023
2024 distSq = (*itr)->GetExactDistSq(x, y, z);
2025 LOG_DEBUG("spells", "Spell::SelectTrajTargets: Initial {} {} {} {} {}", x, y, z, distSq, sizeSq);
2026 }
2027 }
2028
2029 Position trajDst;
2030 trajDst.Relocate(x, y, z, m_caster->GetOrientation());
2032 dest.Relocate(trajDst);
2033
2034 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
2035 m_targets.ModDst(dest);
2036 }
2037}
float tangent(float x)
Definition Spell.cpp:1865
#define CHECK_DIST
Definition Object.h:700
float GetElevation() const
Definition Spell.h:170
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1840

References CallScriptDestinationTargetSelectHandlers(), CHECK_DIST, SpellInfo::Effects, SpellCastTargets::GetDist2d(), SpellCastTargets::GetDst(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetElevation(), Position::GetExactDist(), Position::GetExactDist2d(), SpellInfo::GetMaxRange(), Position::GetOrientation(), Position::GetRelativeAngle(), SpellCastTargets::GetSrcPos(), GRID_MAP_TYPE_MASK_ALL, SpellCastTargets::HasTraj(), Unit::IsOnVehicle(), LOG_DEBUG, m_caster, m_CastItem, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_spellInfo, m_targets, SpellCastTargets::ModDst(), Position::Relocate(), SpellDestination::Relocate(), tangent(), TARGET_CHECK_ENEMY, Object::ToUnit(), and unitTarget.

Referenced by SelectEffectImplicitTargets(), and SelectImplicitDestDestTargets().

◆ SelectSpellTargets()

void Spell::SelectSpellTargets ( )
820{
821 // select targets for cast phase
823
824 uint32 processedAreaEffectsMask = 0;
825 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
826 {
827 // not call for empty effect.
828 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
829 if (!m_spellInfo->Effects[i].IsEffect())
830 continue;
831
832 // set expected type of implicit targets to be sent to client
833 uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType());
834 if (implicitTargetMask & TARGET_FLAG_UNIT)
836 if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
838
839 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask);
840 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask);
841
842 // Select targets of effect based on effect type
843 // those are used when no valid target could be added for spell effect based on spell target type
844 // some spell effects use explicit target as a default target added to target map (like SPELL_EFFECT_LEARN_SPELL)
845 // some spell effects add target to target map only when target type specified (like SPELL_EFFECT_WEAPON)
846 // some spell effects don't add anything to target map (confirmed with sniffs) (like SPELL_EFFECT_DESTROY_ALL_TOTEMS)
848
849 if (m_targets.HasDst())
851
853 {
854 // maybe do this for all spells?
855 if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst())
856 {
858 finish(false);
859 return;
860 }
861
862 uint8 mask = (1 << i);
863 for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
864 {
865 if (ihit->effectMask & mask)
866 {
868 break;
869 }
870 }
871 }
872 else if (m_auraScaleMask)
873 {
874 bool checkLvl = !m_UniqueTargetInfo.empty();
875 m_UniqueTargetInfo.erase(std::remove_if(std::begin(m_UniqueTargetInfo), std::end(m_UniqueTargetInfo), [&](TargetInfo const& targetInfo) -> bool
876 {
877 // remove targets which did not pass min level check
878 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask)
879 {
880 if (!targetInfo.scaleAura && targetInfo.targetGUID != m_caster->GetGUID())
881 return true;
882 }
883
884 return false;
885 }), std::end(m_UniqueTargetInfo));
886
887 if (checkLvl && m_UniqueTargetInfo.empty())
888 {
890 finish(false);
891 }
892 }
893 }
894
895 if (uint64 dstDelay = CalculateDelayMomentForDst())
896 m_delayMoment = dstDelay;
897}
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
Definition SpellInfo.cpp:31
@ TARGET_FLAG_GAMEOBJECT
Definition SpellInfo.h:57
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition SpellInfo.h:60
void SetTargetFlag(SpellCastTargetFlags flag)
Definition Spell.h:122
void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
Definition Spell.cpp:926
void SelectExplicitTargets()
Definition Spell.cpp:786
void AddDestTarget(SpellDestination const &dest, uint32 effIndex)
Definition Spell.cpp:2613
void SelectEffectTypeImplicitTargets(uint8 effIndex)
Definition Spell.cpp:2039

References AddDestTarget(), CalculateDelayMomentForDst(), TargetInfo::effectMask, SpellInfo::Effects, finish(), focusObject, SpellCastTargets::GetDst(), GetTargetFlagMask(), SpellCastTargets::HasDst(), SpellInfo::IsChanneled(), m_auraScaleMask, m_channelTargetEffectMask, m_delayMoment, m_spellInfo, m_targets, m_UniqueGOTargetInfo, m_UniqueItemInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SendCastResult(), SpellCastTargets::SetTargetFlag(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_LOWLEVEL, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_GAMEOBJECT_ITEM, and TARGET_FLAG_UNIT.

Referenced by _cast(), CanAutoCast(), spell_dk_raise_dead::CheckCast(), and prepare().

◆ SendCastResult() [1/2]

void Spell::SendCastResult ( Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError = SPELL_CUSTOM_ERROR_NONE 
)
static
4686{
4687 if (result == SPELL_CAST_OK)
4688 return;
4689
4690 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
4691 WriteCastResultInfo(data, caster, spellInfo, castCount, result, customError);
4692
4693 caster->GetSession()->SendPacket(&data);
4694}
static void WriteCastResultInfo(WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
Definition Spell.cpp:4580
@ SMSG_CAST_FAILED
Definition Opcodes.h:334

References Player::GetSession(), WorldSession::SendPacket(), SMSG_CAST_FAILED, SPELL_CAST_OK, and WriteCastResultInfo().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), Player::CastItemUseSpell(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), spell_dk_raise_dead::CheckReagents(), spell_putricide_mutation_init::CheckRequirement(), EffectApplyGlyph(), EffectDuel(), EffectOpenLock(), EffectTaunt(), SpellScript::FinishCast(), go_soulwell::go_soulwellAI::GossipHello(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), spell_the_flag_of_ownership::HandleFinish(), WorldSession::HandlePetActionHelper(), spell_putricide_mutated_transformation::HandleSummon(), misc_commandscript::HandleUnstuckCommand(), icecrown_citadel_teleport::OnGossipSelect(), at_frozen_throne_teleport::OnTrigger(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and SendCastResult().

◆ SendCastResult() [2/2]

void Spell::SendCastResult ( SpellCastResult  result)
4697{
4698 if (result == SPELL_CAST_OK)
4699 return;
4700
4701 if (!m_caster->IsPlayer() || m_caster->IsCharmed())
4702 return;
4703
4704 if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
4705 return;
4706
4707 // Xinef: override every possible result, except for gm fail result... breaks many things and goes unnoticed because of this and makes me rage when i find this out
4709 result = SPELL_FAILED_DONT_REPORT;
4710
4712}
@ SPELL_FAILED_BM_OR_INVISGOD
Definition SharedDefines.h:1108
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Disallows proc events from triggered spell (default)
Definition SpellDefines.h:149
bool IsCharmed() const
Definition Unit.h:1244

References Player::GetSession(), HasTriggeredCastFlag(), Unit::IsCharmed(), Object::IsPlayer(), m_cast_count, m_caster, m_customError, m_spellInfo, WorldSession::PlayerLoading(), SendCastResult(), SPELL_CAST_OK, SPELL_FAILED_BM_OR_INVISGOD, SPELL_FAILED_DONT_REPORT, Object::ToPlayer(), and TRIGGERED_DONT_REPORT_CAST_ERROR.

◆ SendChannelStart()

void Spell::SendChannelStart ( uint32  duration)
5223{
5224 ObjectGuid channelTarget = m_targets.GetObjectTargetGUID();
5225 if (!channelTarget && !m_spellInfo->NeedsExplicitUnitTarget())
5226 if (m_UniqueTargetInfo.size() + m_UniqueGOTargetInfo.size() == 1) // this is for TARGET_SELECT_CATEGORY_NEARBY
5227 channelTarget = !m_UniqueTargetInfo.empty() ? m_UniqueTargetInfo.front().targetGUID : m_UniqueGOTargetInfo.front().targetGUID;
5228
5229 WorldPacket data(MSG_CHANNEL_START, (8 + 4 + 4));
5230 data << m_caster->GetPackGUID();
5231 data << uint32(m_spellInfo->Id);
5232 data << uint32(duration);
5233
5234 m_caster->SendMessageToSet(&data, true);
5235
5238
5239 m_timer = duration;
5240 if (channelTarget)
5242
5244}
@ MSG_CHANNEL_START
Definition Opcodes.h:343

References WorldObject::FindMap(), Object::GetGUID(), SpellCastTargets::GetObjectTargetGUID(), Object::GetPackGUID(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, m_targets, m_timer, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MSG_CHANNEL_START, Player::NeedSendSpectatorData(), SpellInfo::NeedsExplicitUnitTarget(), ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), Object::ToPlayer(), UNIT_CHANNEL_SPELL, and UNIT_FIELD_CHANNEL_OBJECT.

Referenced by handle_immediate().

◆ SendChannelUpdate()

◆ SendInterrupted()

void Spell::SendInterrupted ( uint8  result)
5191{
5192 WorldPacket data(SMSG_SPELL_FAILURE, (8 + 1 + 4 + 1));
5193 data << m_caster->GetPackGUID();
5194 data << uint8(m_cast_count);
5195 data << uint32(m_spellInfo->Id);
5196 data << uint8(result);
5197 m_caster->SendMessageToSet(&data, true);
5198
5199 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8 + 1 + 4 + 1));
5200 data << m_caster->GetPackGUID();
5201 data << uint8(m_cast_count);
5202 data << uint32(m_spellInfo->Id);
5203 data << uint8(result);
5204 m_caster->SendMessageToSet(&data, true);
5205}
@ SMSG_SPELL_FAILURE
Definition Opcodes.h:337
@ SMSG_SPELL_FAILED_OTHER
Definition Opcodes.h:708

References Object::GetPackGUID(), SpellInfo::Id, WorldPacket::Initialize(), m_cast_count, m_caster, m_spellInfo, WorldObject::SendMessageToSet(), SMSG_SPELL_FAILED_OTHER, and SMSG_SPELL_FAILURE.

Referenced by _cast(), Unit::AttackerStateUpdate(), and cancel().

◆ SendLogExecute()

void Spell::SendLogExecute ( )
5090{
5091 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8 + 4 + 4 + 4 + 4 + 8));
5092
5093 data << m_caster->GetPackGUID();
5094
5095 data << uint32(m_spellInfo->Id);
5096
5097 uint8 effCount = 0;
5098 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5099 {
5100 if (m_effectExecuteData[i])
5101 ++effCount;
5102 }
5103
5104 if (!effCount)
5105 return;
5106
5107 data << uint32(effCount);
5108 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5109 {
5110 if (!m_effectExecuteData[i])
5111 continue;
5112
5113 data << uint32(m_spellInfo->Effects[i].Effect); // spell effect
5114
5115 data.append(*m_effectExecuteData[i]);
5116
5117 delete m_effectExecuteData[i];
5118 m_effectExecuteData[i] = nullptr;
5119 }
5120 m_caster->SendMessageToSet(&data, true);
5121}
@ SMSG_SPELLLOGEXECUTE
Definition Opcodes.h:618

References ByteBuffer::append(), SpellInfo::Effects, Object::GetPackGUID(), SpellInfo::Id, m_caster, m_effectExecuteData, m_spellInfo, MAX_SPELL_EFFECTS, WorldObject::SendMessageToSet(), and SMSG_SPELLLOGEXECUTE.

Referenced by FinishTargetProcessing().

◆ SendLoot()

void Spell::SendLoot ( ObjectGuid  guid,
LootType  loottype 
)
protected
2016{
2017 Player* player = m_caster->ToPlayer();
2018 if (!player)
2019 return;
2020
2021 if (gameObjTarget)
2022 {
2023 // Players shouldn't be able to loot gameobjects that are currently despawned
2024 if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
2025 {
2026 LOG_ERROR("spells.effect", "Possible hacking attempt: Player {} [{}] tried to loot a gameobject [{}] which is on respawn time without being in GM mode!",
2027 player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
2028 return;
2029 }
2030 // special case, already has GossipHello inside so return and avoid calling twice
2032 {
2034 return;
2035 }
2036
2037 if (sScriptMgr->OnGossipHello(player, gameObjTarget))
2038 return;
2039
2040 if (gameObjTarget->AI()->GossipHello(player, false))
2041 return;
2042
2043 switch (gameObjTarget->GetGoType())
2044 {
2046 gameObjTarget->UseDoorOrButton(0, false, player);
2047 return;
2049 gameObjTarget->UseDoorOrButton(0, false, player);
2050
2051 // Xinef: properly link possible traps
2052 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->button.linkedTrap)
2053 gameObjTarget->TriggeringLinkedGameObject(trapEntry, player);
2054 return;
2058 return;
2059
2061 // triggering linked GO
2064 return;
2065
2067 // triggering linked GO
2068 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
2070
2071 // Don't return, let loots been taken
2072 default:
2073 break;
2074 }
2075 }
2076
2077 // Send loot
2078 player->SendLoot(guid, loottype);
2079}
@ GAMEOBJECT_TYPE_SPELL_FOCUS
Definition SharedDefines.h:1568
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1562
virtual bool GossipHello(Player *, bool)
Definition GameObjectAI.h:54
bool isSpawned() const
Definition GameObject.h:189
void TriggeringLinkedGameObject(uint32 trapEntry, Unit *target)
Definition GameObject.cpp:1370
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:209
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
uint32 gossipID
Definition GameObjectData.h:72
uint32 linkedTrap
Definition GameObjectData.h:59
struct GameObjectTemplate::@231::@235 questgiver
struct GameObjectTemplate::@231::@240 spellFocus
struct GameObjectTemplate::@231::@236 chest
uint32 linkedTrapId
Definition GameObjectData.h:90

References GameObject::AI(), GameObjectTemplate::button, GameObjectTemplate::chest, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, gameObjTarget, GameObject::GetGOInfo(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetName(), GameObjectAI::GossipHello(), GameObjectTemplate::gossipID, Player::IsGameMaster(), GameObject::isSpawned(), GameObjectTemplate::linkedTrap, GameObjectTemplate::linkedTrapId, LOG_ERROR, m_caster, Player::PrepareGossipMenu(), GameObjectTemplate::questgiver, Player::SendLoot(), Player::SendPreparedGossip(), GameObjectTemplate::spellFocus, sScriptMgr, Object::ToPlayer(), ObjectGuid::ToString(), GameObject::TriggeringLinkedGameObject(), GameObject::Use(), and GameObject::UseDoorOrButton().

Referenced by EffectOpenLock().

◆ SendPetCastResult()

void Spell::SendPetCastResult ( SpellCastResult  result)
4715{
4716 if (result == SPELL_CAST_OK)
4717 return;
4718
4719 Unit* owner = m_caster->GetCharmerOrOwner();
4720 if (!owner)
4721 return;
4722
4723 Player* player = owner->ToPlayer();
4724 if (!player)
4725 return;
4726
4727 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
4729
4730 player->GetSession()->SendPacket(&data);
4731}
@ SMSG_PET_CAST_FAILED
Definition Opcodes.h:342

References Unit::GetCharmerOrOwner(), Player::GetSession(), m_cast_count, m_caster, m_customError, m_spellInfo, WorldSession::SendPacket(), SMSG_PET_CAST_FAILED, SPELL_CAST_OK, Object::ToPlayer(), and WriteCastResultInfo().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ SendResurrectRequest()

void Spell::SendResurrectRequest ( Player target)
5247{
5248 // get resurrector name for creature resurrections, otherwise packet will be not accepted
5249 // for player resurrections the name is looked up by guid
5250 std::string const sentName(m_caster->IsPlayer()
5251 ? ""
5252 : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()));
5253
5254 WorldPacket data(SMSG_RESURRECT_REQUEST, (8 + 4 + sentName.size() + 1 + 1 + 1 + 4));
5255 data << m_caster->GetGUID();
5256 data << uint32(sentName.size() + 1);
5257
5258 data << sentName;
5259 data << uint8(0); // null terminator
5260
5261 data << uint8(m_caster->IsPlayer() ? 0 : 1); // "you'll be afflicted with resurrection sickness"
5262 // override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
5264 data << uint32(0);
5265 target->GetSession()->SendPacket(&data);
5266}
@ SPELL_ATTR3_NO_RES_TIMER
Definition SharedDefines.h:497
@ SMSG_RESURRECT_REQUEST
Definition Opcodes.h:377

References Object::GetGUID(), WorldObject::GetNameForLocaleIdx(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), SpellInfo::HasAttribute(), Object::IsPlayer(), m_caster, m_spellInfo, WorldSession::SendPacket(), SMSG_RESURRECT_REQUEST, and SPELL_ATTR3_NO_RES_TIMER.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ SendSpellCooldown()

void Spell::SendSpellCooldown ( )
4372{
4373 // xinef: properly add creature cooldowns
4374 if (!m_caster->IsPlayer())
4375 {
4377 {
4378 // xinef: this should be added here
4379 //m_caster->AddSpellCooldown(m_spellInfo->Id, 0, 0);
4380
4381 // xinef: this adds cooldowns to vehicle spells which misses them client-side (when we overwrote dbc info in eg.)
4384 {
4385 WorldPacket data(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
4386 data << m_caster->GetGUID();
4388 data << uint32(m_spellInfo->Id);
4390 player->SendDirectMessage(&data);
4391 }
4392 }
4393 return;
4394 }
4395
4396 Player* _player = m_caster->ToPlayer();
4397
4398 // mana/health/etc potions, disabled by client (until combat out as declarate)
4400 {
4401 // need in some way provided data for Spell::finish SendCooldownEvent
4402 _player->SetLastPotionId(m_CastItem->GetEntry());
4403 return;
4404 }
4405
4406 // have infinity cooldown but set at aura apply
4407 // do not set cooldown for triggered spells (needed by reincarnation)
4412 return;
4413
4415}
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:623
void SetLastPotionId(uint32 item_id)
Definition Player.h:1820
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10971
uint32 RecoveryTime
Definition SpellInfo.h:348
bool RequireCooldownInfo() const
Definition SpellInfo.cpp:1182
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Player::AddSpellAndCategoryCooldowns(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetEntry(), Object::GetGUID(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsCooldownStartedOnEvent(), SpellInfo::IsPassive(), Object::IsPlayer(), Item::IsPotion(), m_caster, m_CastItem, m_spellInfo, SpellInfo::RecoveryTime, SpellInfo::RequireCooldownInfo(), Player::SetLastPotionId(), SMSG_SPELL_COOLDOWN, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, Object::ToPlayer(), TRIGGERED_IGNORE_EFFECTS, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

Referenced by _cast().

◆ SendSpellGo()

void Spell::SendSpellGo ( )
4814{
4815 // not send invisible spell casting
4816 if (!IsNeedSendToClient(true))
4817 return;
4818
4819 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_GO id={}", m_spellInfo->Id);
4820
4821 uint32 castFlags = CAST_FLAG_UNKNOWN_9;
4822
4823 // triggered spells with spell visual != 0
4825 castFlags |= CAST_FLAG_PENDING;
4826
4828 castFlags |= CAST_FLAG_PROJECTILE; // arrows/bullets visual
4829
4830 // should only be sent to self, but the current messaging doesn't make that possible
4831 if (m_caster->IsPlayer() || m_caster->IsPet())
4832 {
4833 switch (m_spellInfo->PowerType)
4834 {
4835 case POWER_HEALTH:
4836 break;
4837 case POWER_RUNE:
4838 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4839 break;
4840 default:
4841 if (m_powerCost != 0)
4842 {
4843 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4844 }
4845 break;
4846 }
4847 }
4848
4849 if ((m_caster->IsPlayer())
4853 {
4854 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4855 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4856 }
4857
4859 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4860
4861 if (m_targets.HasTraj())
4862 castFlags |= CAST_FLAG_ADJUST_MISSILE;
4863
4865 castFlags |= CAST_FLAG_NO_GCD;
4866
4867 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4868 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4869 {
4870 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4871 {
4872 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4873 {
4874 realCasterGUID = casterGameobject->GetPackGUID();
4875 }
4876 }
4877 }
4878
4879 WorldPacket data(SMSG_SPELL_GO, 150); // guess size
4880
4881 if (m_CastItem)
4882 data << m_CastItem->GetPackGUID();
4883 else
4884 data << realCasterGUID;
4885
4886 data << realCasterGUID;
4887 data << uint8(m_cast_count); // pending spell cast?
4888 data << uint32(m_spellInfo->Id); // spellId
4889 data << uint32(castFlags); // cast flags
4890 data << uint32(GameTime::GetGameTimeMS().count()); // timestamp
4891
4892 WriteSpellGoTargets(&data);
4893
4894 m_targets.Write(data);
4895
4896 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4898
4899 if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
4900 {
4901 //TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
4902 //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
4903 if (Player* player = m_caster->ToPlayer())
4904 {
4905 uint8 runeMaskInitial = m_runesState;
4906 uint8 runeMaskAfterCast = player->GetRunesState();
4907 data << uint8(runeMaskInitial); // runes state before
4908 data << uint8(runeMaskAfterCast); // runes state after
4909 for (uint8 i = 0; i < MAX_RUNES; ++i)
4910 {
4911 uint8 mask = (1 << i);
4912 if (mask & runeMaskInitial && !(mask & runeMaskAfterCast)) // usable before andon cooldown now...
4913 {
4914 // float casts ensure the division is performed on floats as we need float result
4915 float baseCd = float(player->GetRuneBaseCooldown(i, true));
4916 data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
4917 }
4918 }
4919 }
4920 }
4921 if (castFlags & CAST_FLAG_ADJUST_MISSILE)
4922 {
4923 data << m_targets.GetElevation();
4925 }
4926
4927 if (castFlags & CAST_FLAG_PROJECTILE)
4928 WriteAmmoToPacket(&data);
4929
4930 if (castFlags & CAST_FLAG_VISUAL_CHAIN)
4931 {
4932 data << uint32(0);
4933 data << uint32(0);
4934 }
4935
4937 {
4938 data << uint8(0);
4939 }
4940
4941 m_caster->SendMessageToSet(&data, true);
4942}
@ SPELL_EFFECT_ACTIVATE_RUNE
Definition SharedDefines.h:924
@ SPELL_ATTR0_USES_RANGED_SLOT
Definition SharedDefines.h:383
@ SPELL_ATTR0_CU_NEEDS_AMMO_DATA
Definition SpellInfo.h:195
@ CAST_FLAG_VISUAL_CHAIN
Definition Spell.h:65
@ CAST_FLAG_ADJUST_MISSILE
Definition Spell.h:63
@ CAST_FLAG_UNKNOWN_9
Definition Spell.h:54
@ CAST_FLAG_NO_GCD
Definition Spell.h:64
@ CAST_FLAG_PROJECTILE
Definition Spell.h:51
@ CAST_FLAG_POWER_LEFT_SELF
Definition Spell.h:57
@ CAST_FLAG_RUNE_LIST
Definition Spell.h:67
@ CAST_FLAG_PENDING
Definition Spell.h:46
Definition ObjectGuid.h:263
void Write(ByteBuffer &data)
Definition Spell.cpp:179
SpellCastTimesEntry const * CastTimeEntry
Definition SpellInfo.h:347
void WriteSpellGoTargets(WorldPacket *data)
Writes miss and hit targets for a SMSG_SPELL_GO packet.
Definition Spell.cpp:5029
void WriteAmmoToPacket(WorldPacket *data)
Definition Spell.cpp:4944
bool IsNeedSendToClient(bool go) const
Definition Spell.cpp:8122
@ SMSG_SPELL_GO
Definition Opcodes.h:336
int32 CastTime
Definition DBCStructure.h:1759

References CAST_FLAG_ADJUST_MISSILE, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_RUNE_LIST, CAST_FLAG_UNKNOWN_9, CAST_FLAG_VISUAL_CHAIN, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, SpellCastTargets::GetElevation(), GameTime::GetGameTimeMS(), Object::GetPackGUID(), Unit::GetPower(), SpellCastTargets::GetTargetMask(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), Unit::IsClass(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_delayMoment, m_delayTrajectory, m_powerCost, m_runesState, m_spellInfo, m_targets, m_triggeredByAuraSpell, MAX_RUNES, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, WorldObject::SendMessageToSet(), SMSG_SPELL_GO, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ACTIVATE_RUNE, SpellInfo::StartRecoveryTime, TARGET_FLAG_DEST_LOCATION, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), WriteAmmoToPacket(), and WriteSpellGoTargets().

Referenced by _cast().

◆ SendSpellStart()

void Spell::SendSpellStart ( )
4734{
4735 if (!IsNeedSendToClient(false))
4736 return;
4737
4738 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_START id={}", m_spellInfo->Id);
4739
4740 uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY;
4741
4743 castFlags |= CAST_FLAG_PENDING;
4744
4746 castFlags |= CAST_FLAG_PROJECTILE;
4747
4748 if (m_caster->IsPlayer() || m_caster->IsPet())
4749 {
4750 switch (m_spellInfo->PowerType)
4751 {
4752 case POWER_HEALTH:
4753 break;
4754 case POWER_RUNE:
4755 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4756 break;
4757 default:
4758 if (m_powerCost != 0)
4759 {
4760 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4761 }
4762 break;
4763 }
4764 }
4765
4767 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4768
4769 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4770 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4771 {
4772 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4773 {
4774 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4775 {
4776 realCasterGUID = casterGameobject->GetPackGUID();
4777 }
4778 }
4779 }
4780
4781 WorldPacket data(SMSG_SPELL_START, (8 + 8 + 4 + 4 + 2));
4782 if (m_CastItem)
4783 data << m_CastItem->GetPackGUID();
4784 else
4785 data << realCasterGUID;
4786
4787 data << realCasterGUID;
4788 data << uint8(m_cast_count); // pending spell cast?
4789 data << uint32(m_spellInfo->Id); // spellId
4790 data << uint32(castFlags); // cast flags
4791 data << int32(m_timer); // delay?
4792
4793 m_targets.Write(data);
4794
4795 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4797
4798 if (castFlags & CAST_FLAG_PROJECTILE)
4799 WriteAmmoToPacket(&data);
4800
4801 if (castFlags & CAST_FLAG_UNKNOWN_23)
4802 {
4803 data << uint32(0);
4804 data << uint32(0);
4805 }
4806
4807 m_caster->SendMessageToSet(&data, true);
4808
4811}
@ CAST_FLAG_UNKNOWN_23
Definition Spell.h:68
@ CAST_FLAG_HAS_TRAJECTORY
Definition Spell.h:47
@ SMSG_SPELL_START
Definition Opcodes.h:335

References CAST_FLAG_HAS_TRAJECTORY, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_UNKNOWN_23, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, WorldObject::FindMap(), Object::GetGUID(), Object::GetPackGUID(), Unit::GetPower(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_timer, m_triggeredByAuraSpell, Player::NeedSendSpectatorData(), POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), SMSG_SPELL_START, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), and WriteAmmoToPacket().

Referenced by prepare().

◆ SetAutoRepeat()

void Spell::SetAutoRepeat ( bool  rep)
inline
552{ m_autoRepeat = rep; }

References m_autoRepeat.

◆ SetDelayStart()

void Spell::SetDelayStart ( uint64  m_time)
inline
567{ m_delayStart = m_time; }

References m_delayStart.

Referenced by _cast(), and SpellEvent::Execute().

◆ SetExecutedCurrently()

void Spell::SetExecutedCurrently ( bool  yes)
inline
565{m_executedCurrently = yes;}

References m_executedCurrently.

Referenced by _cast(), and Unit::AttackerStateUpdate().

◆ SetReferencedFromCurrent()

void Spell::SetReferencedFromCurrent ( bool  yes)
inline

◆ SetSpellValue()

void Spell::SetSpellValue ( SpellValueMod  mod,
int32  value 
)
8465{
8466 switch (mod)
8467 {
8469 m_spellValue->EffectBasePoints[0] = m_spellInfo->Effects[EFFECT_0].CalcBaseValue(value);
8470 break;
8472 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(value);
8473 break;
8475 m_spellValue->EffectBasePoints[2] = m_spellInfo->Effects[EFFECT_2].CalcBaseValue(value);
8476 break;
8478 m_spellValue->RadiusMod = (float)value / 10000;
8479 break;
8482 break;
8485 break;
8487 m_spellValue->AuraDuration = value;
8488 break;
8490 m_spellValue->ForcedCritResult = (bool)value;
8491 break;
8493 m_spellValue->MiscVal[0] = value;
8494 break;
8496 m_spellValue->MiscVal[1] = value;
8497 break;
8499 m_spellValue->MiscVal[2] = value;
8500 break;
8501 }
8502}
@ SPELLVALUE_AURA_STACK
Definition SpellDefines.h:118
@ SPELLVALUE_MISCVALUE1
Definition SpellDefines.h:122
@ SPELLVALUE_AURA_DURATION
Definition SpellDefines.h:119
@ SPELLVALUE_MISCVALUE2
Definition SpellDefines.h:123
@ SPELLVALUE_RADIUS_MOD
Definition SpellDefines.h:116
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SPELLVALUE_FORCED_CRIT_RESULT
Definition SpellDefines.h:120
@ SPELLVALUE_MISCVALUE0
Definition SpellDefines.h:121
bool ForcedCritResult
Definition Spell.h:220

References SpellValue::AuraDuration, SpellValue::AuraStackAmount, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, SpellInfo::Effects, SpellValue::ForcedCritResult, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::MiscVal, SpellValue::RadiusMod, SPELLVALUE_AURA_DURATION, SPELLVALUE_AURA_STACK, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, SPELLVALUE_FORCED_CRIT_RESULT, SPELLVALUE_MAX_TARGETS, SPELLVALUE_MISCVALUE0, SPELLVALUE_MISCVALUE1, SPELLVALUE_MISCVALUE2, and SPELLVALUE_RADIUS_MOD.

Referenced by Player::CastItemUseSpell(), Unit::CastSpell(), and spell_gen_mod_radius_by_caster_scale::PrepareSpellScript().

◆ setState()

void Spell::setState ( uint32  state)
inline
486{ m_spellState = state; }

References m_spellState.

◆ SummonGuardian()

void Spell::SummonGuardian ( uint32  i,
uint32  entry,
SummonPropertiesEntry const *  properties,
uint32  numSummons,
bool  personalSpawn 
)
protected
5965{
5966 Unit* caster = m_originalCaster;
5967 if (!caster)
5968 return;
5969
5970 if (caster->IsTotem())
5971 caster = caster->ToTotem()->GetOwner();
5972
5973 // in another case summon new
5974 uint8 summonLevel = caster->GetLevel();
5975
5976 // level of pet summoned using engineering item based at engineering skill level
5977 if (m_CastItem && caster->IsPlayer())
5978 if (ItemTemplate const* proto = m_CastItem->GetTemplate())
5979 {
5980 // xinef: few special cases
5981 if (proto->RequiredSkill == SKILL_ENGINEERING)
5982 {
5983 if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
5984 summonLevel = skill202 / 5;
5985 }
5986
5987 switch (m_spellInfo->Id)
5988 {
5989 // Dragon's Call
5990 case 13049:
5991 summonLevel = 55;
5992 break;
5993
5994 // Cleansed Timberling Heart: Summon Timberling
5995 case 5666:
5996 summonLevel = 7;
5997 break;
5998
5999 // Glowing Cat Figurine: Summon Ghost Saber
6000 case 6084:
6001 // minLevel 19, maxLevel 20
6002 summonLevel = 20;
6003 break;
6004
6005 // Spiked Collar: Summon Felhunter
6006 case 8176:
6007 summonLevel = 30;
6008 break;
6009
6010 // Dog Whistle: Summon Tracking Hound
6011 case 9515:
6012 summonLevel = 30;
6013 break;
6014
6015 // Barov Peasant Caller: Death by Peasant
6016 case 18307:
6017 case 18308:
6018 summonLevel = 60;
6019 break;
6020
6021 // Thornling Seed: Plant Thornling
6022 case 22792:
6023 summonLevel = 60;
6024 break;
6025
6026 // Cannonball Runner: Summon Crimson Cannon
6027 case 6251:
6028 summonLevel = 61;
6029 break;
6030 }
6031 }
6032
6033 summonLevel = std::min<uint8>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF), std::max<uint8>(1U, summonLevel));
6034
6035 float radius = 5.0f;
6036 int32 duration = m_spellInfo->GetDuration();
6037
6038 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
6039 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
6040
6041 //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
6042 Map* map = caster->GetMap();
6043 TempSummon* summon = nullptr;
6044
6045 uint32 currMinionsCount = m_caster->m_Controlled.size();
6046 uint32 totalNumGuardians = numGuardians + currMinionsCount;
6047
6048 for (uint32 count = 0; count < numGuardians; ++count)
6049 {
6050 Position pos;
6051
6052 // xinef: do not use precalculated position for effect summon pet in this function
6053 // it means it was cast by NPC and should have its position overridden unless the
6054 // target position is specified in the DB AND the effect has no or zero radius
6055 if ((totalNumGuardians == 1 && GetSpellInfo()->Effects[i].Effect != SPELL_EFFECT_SUMMON_PET) ||
6056 (GetSpellInfo()->Effects[i].TargetA.GetTarget() == TARGET_DEST_DB &&
6057 (!GetSpellInfo()->Effects[i].HasRadius() || GetSpellInfo()->Effects[i].RadiusEntry->RadiusMax == 0)))
6058 {
6059 pos = *destTarget;
6060 }
6061 else
6062 {
6063 // randomize position
6064 pos = m_caster->GetRandomPoint(*destTarget, radius);
6065 }
6066
6067 summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id, 0, personalSpawn);
6068 if (!summon)
6069 return;
6070
6071 // xinef: set calculated level
6072 summon->SetLevel(summonLevel);
6073
6074 // if summonLevel changed, set stats for calculated level
6075 if (summonLevel != caster->GetLevel())
6076 {
6077 ((Guardian*)summon)->InitStatsForLevel(summonLevel);
6078 }
6079
6080 // xinef: if we have more than one guardian, change follow angle
6081 if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && totalNumGuardians > 1)
6082 ((Minion*)summon)->SetFollowAngle(m_caster->GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY()));
6083 //else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
6084 // ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
6085
6086 // xinef: move this here, some auras are added in initstatsforlevel!
6087 if (!summon->IsInCombat() && !summon->IsTrigger())
6088 {
6089 // summon->AI()->EnterEvadeMode();
6090 summon->GetMotionMaster()->Clear(false);
6092 }
6093
6094 if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
6095 summon->SetFaction(caster->GetFaction());
6096
6098 }
6099}
@ CONFIG_MAX_PLAYER_LEVEL
Definition IWorld.h:235
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition IWorld.h:285
@ SKILL_ENGINEERING
Definition SharedDefines.h:2923
bool IsTrigger() const
Definition Creature.h:76
Definition TemporarySummon.h:77
Unit * GetOwner() const
Definition TemporarySummon.cpp:386
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15512

References SummonPropertiesEntry::Category, MotionMaster::Clear(), CONFIG_MAX_PLAYER_LEVEL, CONFIG_WORLD_BOSS_LEVEL_DIFF, destTarget, ExecuteLogEffectSummonObject(), Position::GetAbsoluteAngle(), SpellInfo::GetDuration(), Unit::GetFaction(), Unit::GetFollowAngle(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMotionMaster(), Minion::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetRandomPoint(), Player::GetSkillValue(), GetSpellInfo(), Unit::GetSpellModOwner(), Item::GetTemplate(), Unit::HasUnitTypeMask(), SpellInfo::Id, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsTotem(), Creature::IsTrigger(), m_caster, m_CastItem, Unit::m_Controlled, m_originalCaster, m_spellInfo, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, Unit::SetFaction(), Unit::SetLevel(), SKILL_ENGINEERING, SPELL_EFFECT_SUMMON_PET, SPELLMOD_DURATION, SUMMON_CATEGORY_ALLY, Map::SummonCreature(), sWorld, TARGET_DEST_DB, Object::ToPlayer(), Unit::ToTotem(), and UNIT_MASK_MINION.

Referenced by EffectSummonPet(), and EffectSummonType().

◆ TakeAmmo()

void Spell::TakeAmmo ( )
5396{
5398 {
5400
5401 // wands don't have ammo
5402 if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
5403 return;
5404
5405 if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN)
5406 {
5407 if (pItem->GetMaxStackCount() == 1)
5408 {
5409 // decrease durability for non-stackable throw weapon
5411 }
5412 else
5413 {
5414 // decrease items amount for stackable throw weapon
5415 uint32 count = 1;
5416 m_caster->ToPlayer()->DestroyItemCount(pItem, count, true);
5417 }
5418 }
5420 m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true);
5421 }
5422}
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:697
uint32 GetMaxStackCount() const
Definition Item.h:274
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4845

References Player::DestroyItemCount(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_RANGED, Item::GetMaxStackCount(), Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), ItemTemplate::InventoryType, INVTYPE_THROWN, Item::IsBroken(), Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, PLAYER_AMMO_ID, RANGED_ATTACK, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by handle_immediate(), and HandleLaunchPhase().

◆ TakeCastItem()

void Spell::TakeCastItem ( )
5269{
5270 if (!m_CastItem || !m_caster->IsPlayer())
5271 return;
5272
5273 // not remove cast item at triggered spell (equipping, weapon damage, etc)
5275 return;
5276
5277 ItemTemplate const* proto = m_CastItem->GetTemplate();
5278
5279 if (!proto)
5280 {
5281 // This code is to avoid a crash
5282 // I'm not sure, if this is really an error, but I guess every item needs a prototype
5283 LOG_ERROR("spells", "Cast item has no item prototype {}", m_CastItem->GetGUID().ToString());
5284 return;
5285 }
5286
5287 bool expendable = false;
5288 bool withoutCharges = false;
5289
5290 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
5291 {
5292 if (proto->Spells[i].SpellId)
5293 {
5294 // item has limited charges
5295 if (proto->Spells[i].SpellCharges)
5296 {
5297 if (proto->Spells[i].SpellCharges < 0)
5298 expendable = true;
5299
5300 int32 charges = m_CastItem->GetSpellCharges(i);
5301
5302 // item has charges left
5303 if (charges)
5304 {
5305 (charges > 0) ? --charges : ++charges; // std::abs(charges) less at 1 after use
5306 if (proto->Stackable == 1)
5307 m_CastItem->SetSpellCharges(i, charges);
5309 }
5310
5311 // all charges used
5312 withoutCharges = (charges == 0);
5313 }
5314 }
5315 }
5316
5317 if (expendable && withoutCharges)
5318 {
5319 uint32 count = 1;
5320 m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true);
5321
5322 // prevent crash at access to deleted m_targets.GetItemTarget
5324 m_targets.SetItemTarget(nullptr);
5325
5326 m_CastItem = nullptr;
5328 }
5329}
void SetSpellCharges(uint8 index, int32 value)
Definition Item.h:318
int32 Stackable
Definition ItemTemplate.h:645

References ObjectGuid::Clear(), Player::DestroyItemCount(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetSpellCharges(), Item::GetTemplate(), HasTriggeredCastFlag(), Object::IsPlayer(), ITEM_CHANGED, LOG_ERROR, m_caster, m_CastItem, m_castItemGUID, m_targets, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::SetItemTarget(), Item::SetSpellCharges(), Item::SetState(), _Spell::SpellCharges, _Spell::SpellId, ItemTemplate::Spells, ItemTemplate::Stackable, Object::ToPlayer(), ObjectGuid::ToString(), and TRIGGERED_IGNORE_CAST_ITEM.

Referenced by _cast(), and handle_immediate().

◆ TakePower()

void Spell::TakePower ( )
5332{
5334 return;
5335
5336 //Don't take power if the spell is cast while .cheat power is enabled.
5337 if (m_caster->IsPlayer())
5339 return;
5340
5342 bool hit = true;
5343 if (m_caster->IsPlayer())
5344 {
5346 if (ObjectGuid targetGUID = m_targets.GetUnitTargetGUID())
5347 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5348 if (ihit->targetGUID == targetGUID)
5349 {
5350 if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_BLOCK && ihit->missCondition != SPELL_MISS_ABSORB && ihit->missCondition != SPELL_MISS_REFLECT)
5351 {
5352 hit = false;
5353 //lower spell cost on fail (by talent aura)
5354 if (Player* modOwner = m_caster->ToPlayer()->GetSpellModOwner())
5355 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost, this);
5356 }
5357 break;
5358 }
5359 }
5360
5361 if (PowerType == POWER_RUNE)
5362 {
5363 TakeRunePower(hit);
5364 return;
5365 }
5366
5367 if (!m_powerCost)
5368 return;
5369
5370 // health as power used
5371 if (PowerType == POWER_HEALTH)
5372 {
5374 return;
5375 }
5376
5377 if (PowerType >= MAX_POWERS)
5378 {
5379 LOG_ERROR("spells", "Spell::TakePower: Unknown power type '{}'", PowerType);
5380 return;
5381 }
5382
5383 if (hit)
5385 else
5387
5388 // Set the five second timer
5389 if (PowerType == POWER_MANA && m_powerCost > 0)
5390 {
5392 }
5393}
@ SPELL_MISS_ABSORB
Definition SharedDefines.h:1529
@ SPELLMOD_SPELL_COST_REFUND_ON_FAIL
Definition SpellDefines.h:106
void TakeRunePower(bool didHit)
Definition Spell.cpp:5478
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14143
void SetLastManaUse(uint32 spellCastTime)
Definition Unit.h:1082

References CHEAT_POWER, Player::GetCommandStatus(), GameTime::GetGameTimeMS(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTargetGUID(), SpellInfo::Id, irand(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, MAX_POWERS, Unit::ModifyHealth(), Unit::ModifyPower(), POWER_ENERGY, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, SpellInfo::PowerType, Unit::SetLastManaUse(), SPELL_MISS_ABSORB, SPELL_MISS_BLOCK, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, TakeRunePower(), and Object::ToPlayer().

Referenced by _cast().

◆ TakeReagents()

void Spell::TakeReagents ( )
5548{
5549 if (!m_caster->IsPlayer())
5550 return;
5551
5552 ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : nullptr;
5553
5554 // do not take reagents for these item casts
5555 if (castItemTemplate && castItemTemplate->HasFlag(ITEM_FLAG_NO_REAGENT_COST))
5556 return;
5557
5558 Player* p_caster = m_caster->ToPlayer();
5559 if (p_caster->CanNoReagentCast(m_spellInfo))
5560 return;
5561
5562 for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
5563 {
5564 if (m_spellInfo->Reagent[x] <= 0)
5565 continue;
5566
5567 uint32 itemid = m_spellInfo->Reagent[x];
5568 uint32 itemcount = m_spellInfo->ReagentCount[x];
5569
5570 // if CastItem is also spell reagent
5571 if (castItemTemplate && castItemTemplate->ItemId == itemid)
5572 {
5573 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5574 {
5575 // CastItem will be used up and does not count as reagent
5576 int32 charges = m_CastItem->GetSpellCharges(s);
5577 if (castItemTemplate->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
5578 {
5579 ++itemcount;
5580 break;
5581 }
5582 }
5583
5584 m_CastItem = nullptr;
5586 }
5587
5588 // if GetItemTarget is also spell reagent
5589 if (m_targets.GetItemTargetEntry() == itemid)
5590 m_targets.SetItemTarget(nullptr);
5591
5592 p_caster->DestroyItemCount(itemid, itemcount, true);
5593 }
5594}
uint32 ItemId
Definition ItemTemplate.h:620

References Player::CanNoReagentCast(), ObjectGuid::Clear(), Player::DestroyItemCount(), SpellCastTargets::GetItemTargetEntry(), Item::GetSpellCharges(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_NO_REAGENT_COST, ItemTemplate::ItemId, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_REAGENTS, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellCastTargets::SetItemTarget(), _Spell::SpellCharges, ItemTemplate::Spells, and Object::ToPlayer().

Referenced by _cast().

◆ TakeRunePower()

void Spell::TakeRunePower ( bool  didHit)
5479{
5481 return;
5482
5483 SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
5484 if (!runeCostData || (runeCostData->NoRuneCost() && runeCostData->NoRunicPowerGain()))
5485 return;
5486
5487 Player* player = m_caster->ToPlayer();
5488 m_runesState = player->GetRunesState(); // store previous state
5489
5490 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5491
5492 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5493 {
5494 runeCost[i] = runeCostData->RuneCost[i];
5495 if (Player* modOwner = m_caster->GetSpellModOwner())
5496 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5497 }
5498
5499 runeCost[RUNE_DEATH] = 0; // calculated later
5500
5501 for (uint32 i = 0; i < MAX_RUNES; ++i)
5502 {
5503 RuneType rune = player->GetCurrentRune(i);
5504 if (!player->GetRuneCooldown(i) && runeCost[rune] > 0)
5505 {
5506 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5507 player->SetLastUsedRune(rune);
5508 runeCost[rune]--;
5509 }
5510 }
5511
5512 // Xinef: firstly consume death runes of base type
5513 // Xinef: in second loop consume all available
5514 for (uint8 loop = 0; loop < 2; ++loop)
5515 {
5516 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
5517 if (runeCost[RUNE_DEATH] > 0)
5518 {
5519 for (uint8 i = 0; i < MAX_RUNES; ++i)
5520 {
5521 RuneType rune = player->GetCurrentRune(i);
5522 if (!player->GetRuneCooldown(i) && rune == RUNE_DEATH && (loop ? true : (runeCost[player->GetBaseRune(i)] > 0)))
5523 {
5524 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5525 player->SetLastUsedRune(rune);
5526 runeCost[rune]--;
5527 if (!loop)
5528 runeCost[player->GetBaseRune(i)]--;
5529
5530 // keep Death Rune type if missed
5531 if (didHit)
5532 player->RestoreBaseRune(i);
5533
5534 if (runeCost[RUNE_DEATH] == 0)
5535 break;
5536 }
5537 }
5538 }
5539 }
5540
5541 // you can gain some runic power when use runes
5542 if (didHit)
5543 if (int32 rp = int32(runeCostData->runePowerGain * sWorld->getRate(RATE_POWER_RUNICPOWER_INCOME)))
5544 player->ModifyPower(POWER_RUNIC_POWER, int32(rp));
5545}
@ RATE_POWER_RUNICPOWER_INCOME
Definition IWorld.h:439
@ RUNE_UNHOLY
Definition Player.h:415
@ RUNE_BLOOD
Definition Player.h:414
@ RUNE_MISS_COOLDOWN
Definition Player.h:409
void SetLastUsedRune(RuneType type)
Definition Player.h:2521
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition Player.cpp:13427
void RestoreBaseRune(uint8 index)
Definition Player.cpp:13456
bool NoRunicPowerGain() const
Definition DBCStructure.h:1810
uint32 runePowerGain
Definition DBCStructure.h:1807

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneBaseCooldown(), Player::GetRuneCooldown(), Player::GetRunesState(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsClass(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, Unit::ModifyPower(), SpellRuneCostEntry::NoRuneCost(), SpellRuneCostEntry::NoRunicPowerGain(), NUM_RUNE_TYPES, POWER_RUNIC_POWER, RATE_POWER_RUNICPOWER_INCOME, Player::RestoreBaseRune(), RUNE_BLOOD, RUNE_DEATH, RUNE_FROST, RUNE_MISS_COOLDOWN, RUNE_UNHOLY, SpellRuneCostEntry::RuneCost, SpellInfo::RuneCostID, SpellRuneCostEntry::runePowerGain, Player::SetLastUsedRune(), Player::SetRuneCooldown(), SPELLMOD_COST, sSpellRuneCostStore, sWorld, and Object::ToPlayer().

Referenced by TakePower().

◆ TriggerGlobalCooldown()

void Spell::TriggerGlobalCooldown ( )
protected
8882{
8884 if (!gcd)
8885 {
8886 // Xinef: fix for charmed pet spells with no cooldown info
8888 gcd = MIN_GCD;
8889 else
8890 return;
8891 }
8892
8893 if (m_caster->IsPlayer())
8895 return;
8896
8897 // Global cooldown can't leave range 1..1.5 secs
8898 // There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns
8899 // but as tests show are not affected by any spell mods.
8901 {
8902 // gcd modifier auras are applied only to own spells and only players have such mods
8903 if (m_caster->IsPlayer())
8905
8906 // Apply haste rating
8909 {
8910 gcd = int32(float(gcd) * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
8911 }
8912
8913 if (gcd < MIN_GCD)
8914 gcd = MIN_GCD;
8915 else if (gcd > MAX_GCD)
8916 gcd = MAX_GCD;
8917 }
8918
8919 // Only players or controlled units have global cooldown
8920 if (m_caster->GetCharmInfo())
8922 else if (m_caster->IsPlayer())
8924}
@ SPELLMOD_GLOBAL_COOLDOWN
Definition SpellDefines.h:97
@ MIN_GCD
Definition Spell.cpp:8866
@ MAX_GCD
Definition Spell.cpp:8867
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition CharmInfo.cpp:419

References GlobalCooldownMgr::AddGlobalCooldown(), Player::ApplySpellMod(), SpellInfo::CategoryRecoveryTime, CHEAT_COOLDOWN, SpellInfo::DmgClass, Unit::GetCharmInfo(), Player::GetCommandStatus(), Object::GetFloatValue(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, MAX_GCD, MIN_GCD, SpellInfo::RecoveryTime, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_GLOBAL_COOLDOWN, SpellInfo::StartRecoveryCategory, SpellInfo::StartRecoveryTime, Object::ToPlayer(), and UNIT_MOD_CAST_SPEED.

Referenced by prepare().

◆ update()

void Spell::update ( uint32  difftime)
4418{
4419 // update pointers based at it's GUIDs
4420 if (!UpdatePointers())
4421 {
4422 // cancel the spell if UpdatePointers() returned false, something wrong happened there
4423 cancel();
4424 return;
4425 }
4426
4428 {
4429 LOG_DEBUG("spells.aura", "Spell {} is cancelled due to removal of target.", m_spellInfo->Id);
4430 cancel();
4431 return;
4432 }
4433
4434 // check if the player caster has moved before the spell finished
4435 // xinef: added preparing state (real cast, skip channels as they have other flags for this)
4436 if ((m_caster->IsPlayer() && m_timer != 0) &&
4439 {
4440 // don't cancel for melee, autorepeat, triggered and instant spells
4442 cancel(true);
4443 }
4444
4445 switch (m_spellState)
4446 {
4448 {
4449 if (m_timer > 0)
4450 {
4451 if (difftime >= (uint32)m_timer)
4452 m_timer = 0;
4453 else
4454 m_timer -= difftime;
4455 }
4456
4457 if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
4458 // don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example
4459 cast(!m_casttime);
4460 break;
4461 }
4463 {
4464 if (m_timer)
4465 {
4466 if (m_timer > 0)
4467 {
4468 if (difftime >= (uint32)m_timer)
4469 m_timer = 0;
4470 else
4471 m_timer -= difftime;
4472 }
4473 }
4474
4475 if (m_timer == 0)
4476 {
4478
4479 finish();
4480 }
4481 // Xinef: Dont update channeled target list on last tick, allow auras to update duration properly
4482 // Xinef: Added this strange check because of diffrent update routines for players / creatures
4483 // Xinef: If creature gets new aura in 800ms and in 840ms its updated with diff 270, not 40 is removed from duration but 270
4484 // Xinef: so the aura can be removed in different updates for all units
4485 else if ((m_timer < 0 || m_timer > 300) && !UpdateChanneledTargetList())
4486 {
4487 LOG_DEBUG("spells.aura", "Channeled spell {} is removed due to lack of targets", m_spellInfo->Id);
4489 finish();
4490 }
4491 break;
4492 }
4493 default:
4494 break;
4495 }
4496}
bool UpdateChanneledTargetList()
Definition Spell.cpp:3397

References cancel(), cast(), SpellInfo::Effects, finish(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::GetUnitTargetGUID(), Unit::HasUnitMovementFlag(), SpellInfo::Id, SpellInfo::InterruptFlags, IsAutoRepeat(), Unit::isMoving(), IsNextMeleeSwingSpell(), Object::IsPlayer(), IsTriggered(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_spellState, m_targets, m_timer, MOVEMENTFLAG_FALLING_FAR, SendChannelUpdate(), SPELL_EFFECT_STUCK, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, UpdateChanneledTargetList(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ UpdateChanneledTargetList()

bool Spell::UpdateChanneledTargetList ( )
protected
3398{
3399 // Not need check return true
3401 return true;
3402
3403 uint8 channelTargetEffectMask = m_channelTargetEffectMask;
3404 uint8 channelAuraMask = 0;
3405 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3407 channelAuraMask |= 1 << i;
3408
3409 channelAuraMask &= channelTargetEffectMask;
3410
3411 float range = 0;
3412 if (channelAuraMask)
3413 {
3415 if (range == 0)
3416 for(int i = EFFECT_0; i <= EFFECT_2; ++i)
3417 if (channelAuraMask & (1 << i) && m_spellInfo->Effects[i].RadiusEntry)
3418 {
3419 range = m_spellInfo->Effects[i].CalcRadius(nullptr, nullptr);
3420 break;
3421 }
3422
3423 if (Player* modOwner = m_caster->GetSpellModOwner())
3424 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
3425
3426 // xinef: add little tolerance level
3427 range += std::min(3.0f, range * 0.1f); // 10% but no more than 3yd
3428 }
3429
3430 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3431 {
3432 if (ihit->missCondition == SPELL_MISS_NONE && (channelTargetEffectMask & ihit->effectMask))
3433 {
3434 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3435
3436 if (!unit)
3437 continue;
3438
3439 if (IsValidDeadOrAliveTarget(unit))
3440 {
3441 if (channelAuraMask & ihit->effectMask)
3442 {
3444 {
3445 if (m_caster != unit)
3446 {
3447 if (!m_caster->IsWithinDistInMap(unit, range))
3448 {
3449 ihit->effectMask &= ~aurApp->GetEffectMask();
3450 unit->RemoveAura(aurApp);
3451 continue;
3452 }
3453 // Xinef: Update Orientation server side (non players wont sent appropriate packets)
3456 }
3457 }
3458 else // aura is dispelled
3459 continue;
3460 }
3461
3462 channelTargetEffectMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
3463 }
3464 }
3465 }
3466
3467 // Xinef: not all effects are covered, remove applications from all targets
3468 if (channelTargetEffectMask != 0)
3469 {
3470 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3471 if (ihit->missCondition == SPELL_MISS_NONE && (channelAuraMask & ihit->effectMask))
3472 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3473 if (IsValidDeadOrAliveTarget(unit))
3475 {
3476 ihit->effectMask &= ~aurApp->GetEffectMask();
3477 unit->RemoveAura(aurApp);
3478 }
3479 }
3480
3481 // is all effects from m_needAliveTargetMask have alive targets
3482 return channelTargetEffectMask == 0;
3483}
@ SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL
Definition SharedDefines.h:433
bool IsValidDeadOrAliveTarget(Unit const *target) const
Definition Spell.cpp:8254
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5594
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:20115
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332

References EFFECT_0, EFFECT_2, SpellInfo::Effects, Position::GetAngle(), Unit::GetAuraApplication(), Object::GetGUID(), SpellInfo::GetMaxRange(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsPositive(), IsValidDeadOrAliveTarget(), WorldObject::IsWithinDistInMap(), m_caster, m_channelTargetEffectMask, m_originalCasterGUID, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::RemoveAura(), SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL, SPELL_EFFECT_APPLY_AURA, SPELL_MISS_NONE, SPELLMOD_RANGE, and Unit::UpdateOrientation().

Referenced by update().

◆ UpdatePointers()

bool Spell::UpdatePointers ( )
7893{
7896 else
7897 {
7900 m_originalCaster = nullptr;
7901 }
7902
7904 {
7906 // cast item not found, somehow the item is no longer where we expected
7907 if (!m_CastItem)
7908 return false;
7909 }
7910 else
7911 m_CastItem = nullptr;
7912
7914
7915 // further actions done only for dest targets
7916 if (!m_targets.HasDst())
7917 return true;
7918
7919 // cache last transport
7920 WorldObject* transport = nullptr;
7921
7922 // update effect destinations (in case of moved transport dest target)
7923 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
7924 {
7925 SpellDestination& dest = m_destTargets[effIndex];
7926 if (!dest._transportGUID)
7927 continue;
7928
7929 if (!transport || transport->GetGUID() != dest._transportGUID)
7931
7932 if (transport)
7933 {
7934 dest._position.Relocate(transport);
7936 }
7937 }
7938
7939 return true;
7940}
void Update(Unit *caster)
Definition Spell.cpp:479
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:115
void RelocateOffset(const Position &offset)
Definition Position.cpp:59
Position _transportOffset
Definition Spell.h:107
ObjectGuid _transportGUID
Definition Spell.h:106

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetGUID(), Player::GetItemByGuid(), ObjectAccessor::GetUnit(), ObjectAccessor::GetWorldObject(), SpellCastTargets::HasDst(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_CastItem, m_castItemGUID, m_destTargets, m_originalCaster, m_originalCasterGUID, m_targets, MAX_SPELL_EFFECTS, Position::Relocate(), Position::RelocateOffset(), Object::ToPlayer(), and SpellCastTargets::Update().

Referenced by _cast(), handle_delayed(), and update().

◆ WriteAmmoToPacket()

void Spell::WriteAmmoToPacket ( WorldPacket data)
4945{
4946 uint32 ammoInventoryType = 0;
4947 uint32 ammoDisplayID = 0;
4948
4949 if (m_caster->IsPlayer())
4950 {
4952 if (pItem)
4953 {
4954 ammoInventoryType = pItem->GetTemplate()->InventoryType;
4955 if (ammoInventoryType == INVTYPE_THROWN)
4956 ammoDisplayID = pItem->GetTemplate()->DisplayInfoID;
4957 else
4958 {
4960 if (ammoID)
4961 {
4962 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID);
4963 if (pProto)
4964 {
4965 ammoDisplayID = pProto->DisplayInfoID;
4966 ammoInventoryType = pProto->InventoryType;
4967 }
4968 }
4969 else if (m_caster->HasAura(46699)) // Requires No Ammo
4970 {
4971 ammoDisplayID = 5996; // normal arrow
4972 ammoInventoryType = INVTYPE_AMMO;
4973 }
4974 }
4975 }
4976 }
4977 else
4978 {
4979 uint32 nonRangedAmmoDisplayID = 0;
4980 uint32 nonRangedAmmoInventoryType = 0;
4981 for (uint8 i = 0; i < 3; ++i)
4982 {
4984 {
4985 if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
4986 {
4987 if (itemEntry->ClassID == ITEM_CLASS_WEAPON)
4988 {
4989 switch (itemEntry->SubclassID)
4990 {
4992 ammoDisplayID = itemEntry->DisplayInfoID;
4993 ammoInventoryType = itemEntry->InventoryType;
4994 break;
4997 ammoDisplayID = 5996; // is this need fixing?
4998 ammoInventoryType = INVTYPE_AMMO;
4999 break;
5001 ammoDisplayID = 5998; // is this need fixing?
5002 ammoInventoryType = INVTYPE_AMMO;
5003 break;
5004 default:
5005 nonRangedAmmoDisplayID = itemEntry->DisplayInfoID;
5006 nonRangedAmmoInventoryType = itemEntry->InventoryType;
5007 break;
5008 }
5009
5010 if (ammoDisplayID)
5011 break;
5012 }
5013 }
5014 }
5015 }
5016
5017 if (!ammoDisplayID && !ammoInventoryType)
5018 {
5019 ammoDisplayID = nonRangedAmmoDisplayID;
5020 ammoInventoryType = nonRangedAmmoInventoryType;
5021 }
5022 }
5023
5024 *data << uint32(ammoDisplayID);
5025 *data << uint32(ammoInventoryType);
5026}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ INVTYPE_AMMO
Definition ItemTemplate.h:280
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Definition DBCStructure.h:1139
uint32 DisplayInfoID
Definition ItemTemplate.h:625

References ItemTemplate::DisplayInfoID, Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, INVTYPE_THROWN, Object::IsPlayer(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, m_caster, PLAYER_AMMO_ID, RANGED_ATTACK, sItemStore, sObjectMgr, Object::ToPlayer(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by SendSpellGo(), and SendSpellStart().

◆ WriteCastResultInfo()

void Spell::WriteCastResultInfo ( WorldPacket data,
Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError 
)
static
4581{
4582 data << uint8(castCount); // single cast or multi 2.3 (0/1)
4583 data << uint32(spellInfo->Id);
4584 data << uint8(result); // problem
4585 switch (result)
4586 {
4588 data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id
4589 break;
4590 case SPELL_FAILED_REQUIRES_AREA: // AreaTable.dbc id
4591 // hardcode areas limitation case
4592 switch (spellInfo->Id)
4593 {
4594 case 41617: // Cenarion Mana Salve
4595 case 41619: // Cenarion Healing Salve
4596 data << uint32(3905);
4597 break;
4598 case 41618: // Bottled Nethergon Energy
4599 case 41620: // Bottled Nethergon Vapor
4600 data << uint32(3842);
4601 break;
4602 case 45373: // Bloodberry Elixir
4603 data << uint32(4075);
4604 break;
4605 default: // default case (don't must be)
4606 data << uint32(0);
4607 break;
4608 }
4609 break;
4611 if (spellInfo->Totem[0])
4612 data << uint32(spellInfo->Totem[0]);
4613 if (spellInfo->Totem[1])
4614 data << uint32(spellInfo->Totem[1]);
4615 break;
4617 if (spellInfo->TotemCategory[0])
4618 data << uint32(spellInfo->TotemCategory[0]);
4619 if (spellInfo->TotemCategory[1])
4620 data << uint32(spellInfo->TotemCategory[1]);
4621 break;
4625 data << uint32(spellInfo->EquippedItemClass);
4626 data << uint32(spellInfo->EquippedItemSubClassMask);
4627 break;
4629 {
4630 uint32 item = 0;
4631 for (int8 eff = 0; eff < MAX_SPELL_EFFECTS; eff++)
4632 if (spellInfo->Effects[eff].ItemType)
4633 item = spellInfo->Effects[eff].ItemType;
4634 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
4635 if (proto && proto->ItemLimitCategory)
4636 data << uint32(proto->ItemLimitCategory);
4637 break;
4638 }
4640 data << uint32(customError);
4641 break;
4643 {
4644 uint32 missingItem = 0;
4645 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
4646 {
4647 if (spellInfo->Reagent[i] <= 0)
4648 continue;
4649
4650 uint32 itemid = spellInfo->Reagent[i];
4651 uint32 itemcount = spellInfo->ReagentCount[i];
4652
4653 if (!caster->HasItemCount(itemid, itemcount))
4654 {
4655 missingItem = itemid;
4656 break;
4657 }
4658 }
4659
4660 data << uint32(missingItem); // first missing item
4661 break;
4662 }
4664 data << uint32(spellInfo->Mechanic);
4665 break;
4667 data << uint32(spellInfo->EquippedItemSubClassMask);
4668 break;
4670 data << uint32(0); // Item entry
4671 data << uint32(0); // Count
4672 break;
4674 data << uint32(0); // SkillLine.dbc Id
4675 data << uint32(0); // Amount
4676 break;
4678 data << uint32(0); // Skill level
4679 break;
4680 default:
4681 break;
4682 }
4683}
@ SPELL_FAILED_NEED_EXOTIC_AMMO
Definition SharedDefines.h:1003
@ SPELL_FAILED_FISHING_TOO_LOW
Definition SharedDefines.h:1130
@ SPELL_FAILED_MIN_SKILL
Definition SharedDefines.h:1099
@ SPELL_FAILED_PREVENTED_BY_MECHANIC
Definition SharedDefines.h:1096
@ SPELL_FAILED_REQUIRES_AREA
Definition SharedDefines.h:1050

References SpellInfo::Effects, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::HasItemCount(), SpellInfo::Id, ItemTemplate::ItemLimitCategory, MAX_SPELL_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::Mechanic, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellInfo::RequiresSpellFocus, sObjectMgr, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_FISHING_TOO_LOW, SPELL_FAILED_MIN_SKILL, SPELL_FAILED_NEED_EXOTIC_AMMO, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_PREVENTED_BY_MECHANIC, SPELL_FAILED_REAGENTS, SPELL_FAILED_REQUIRES_AREA, SPELL_FAILED_REQUIRES_SPELL_FOCUS, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, SpellInfo::Totem, and SpellInfo::TotemCategory.

Referenced by SendCastResult(), and SendPetCastResult().

◆ WriteSpellGoTargets()

void Spell::WriteSpellGoTargets ( WorldPacket data)

Writes miss and hit targets for a SMSG_SPELL_GO packet.

5030{
5031 // This function also fill data for channeled spells:
5032 // m_needAliveTargetMask req for stop channelig if one target die
5033 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5034 {
5035 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
5036 // possibly SPELL_MISS_IMMUNE2 for this??
5037 ihit->missCondition = SPELL_MISS_IMMUNE2;
5038 }
5039
5040 // Hit and miss target counts are both uint8, that limits us to 255 targets for each
5041 // sending more than 255 targets crashes the client (since count sent would be wrong)
5042 // Spells like 40647 (with a huge radius) can easily reach this limit (spell might need
5043 // target conditions but we still need to limit the number of targets sent and keeping
5044 // correct count for both hit and miss).
5045
5046 uint32 hit = 0;
5047 std::size_t hitPos = data->wpos();
5048 *data << (uint8)0; // placeholder
5049 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && hit < 255; ++ihit)
5050 {
5051 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
5052 {
5053 *data << ihit->targetGUID;
5054 // Xinef: No channeled spell checked, no anything
5055 //m_channelTargetEffectMask |=ihit->effectMask;
5056 ++hit;
5057 }
5058 }
5059
5060 for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end() && hit < 255; ++ighit)
5061 {
5062 *data << ighit->targetGUID; // Always hits
5063 ++hit;
5064 }
5065
5066 uint32 miss = 0;
5067 std::size_t missPos = data->wpos();
5068 *data << (uint8)0; // placeholder
5069 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && miss < 255; ++ihit)
5070 {
5071 if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss
5072 {
5073 *data << ihit->targetGUID;
5074 *data << uint8(ihit->missCondition);
5075 if (ihit->missCondition == SPELL_MISS_REFLECT)
5076 *data << uint8(ihit->reflectResult);
5077 ++miss;
5078 }
5079 }
5080 // Reset m_needAliveTargetMask for non channeled spell
5081 // Xinef: Why do we reset something that is not set??????
5082 //if (!m_spellInfo->IsChanneled())
5083 // m_channelTargetEffectMask = 0;
5084
5085 data->put<uint8>(hitPos, (uint8)hit);
5086 data->put<uint8>(missPos, (uint8)miss);
5087}
std::size_t wpos() const
Definition ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137

References m_UniqueGOTargetInfo, m_UniqueTargetInfo, ByteBuffer::put(), SPELL_MISS_IMMUNE2, SPELL_MISS_NONE, SPELL_MISS_REFLECT, and ByteBuffer::wpos().

Referenced by SendSpellGo().

Friends And Related Symbol Documentation

◆ SpellScript

friend class SpellScript
friend

◆ Unit::SetCurrentCastedSpell

void Unit::SetCurrentCastedSpell ( Spell pSpell)
friend

Member Data Documentation

◆ _scriptsLoaded

bool Spell::_scriptsLoaded
protected

Referenced by LoadScripts(), and Spell().

◆ _spellEvent

SpellEvent* Spell::_spellEvent
protected

◆ _spellTargetsSelected

bool Spell::_spellTargetsSelected
protected

Referenced by _cast(), prepare(), and Spell().

◆ _triggeredCastFlags

TriggerCastFlags Spell::_triggeredCastFlags
protected

◆ damage

◆ destTarget

◆ effectHandleMode

SpellEffectHandleMode Spell::effectHandleMode
protected

Referenced by EffectActivateObject(), EffectActivateRune(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddFarsight(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDestroyAllTotems(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectDamage(), EffectGameObjectRepair(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectSkill(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectSpiritHeal(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), HandleEffects(), and Spell().

◆ focusObject

◆ gameObjTarget

◆ itemTarget

◆ m_appliedMods

◆ m_applyMultiplierMask

uint8 Spell::m_applyMultiplierMask
protected

◆ m_attackType

◆ m_auraScaleMask

uint8 Spell::m_auraScaleMask
protected

◆ m_autoRepeat

bool Spell::m_autoRepeat
protected

◆ m_canReflect

bool Spell::m_canReflect
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_cast_count

◆ m_caster

Unit* const Spell::m_caster
protected

Referenced by _cast(), _handle_finish_phase(), AddGOTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), cancel(), CancelGlobalCooldown(), CanOpenLock(), cast(), CheckCast(), CheckCasterAuras(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckSpellFocus(), CheckSrc(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectDestroyAllTotems(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectRepair(), EffectHeal(), EffectHealMaxHealth(), EffectHealthLeech(), EffectInstaKill(), EffectJump(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), finish(), GetCaster(), handle_delayed(), handle_immediate(), HandleLaunchPhase(), HandleThreatSpells(), HasGlobalCooldown(), InitExplicitTargets(), IsChannelActive(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), RecalculateDelayMomentForDst(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTrajTargets(), SendCastResult(), SendChannelStart(), SendChannelUpdate(), SendInterrupted(), SendLogExecute(), SendLoot(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Spell(), SummonGuardian(), TakeAmmo(), TakeCastItem(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), UpdateChanneledTargetList(), UpdatePointers(), and WriteAmmoToPacket().

◆ m_CastItem

◆ m_castItemGUID

◆ m_casttime

◆ m_channeledDuration

int32 Spell::m_channeledDuration
protected

◆ m_channelTargetEffectMask

uint8 Spell::m_channelTargetEffectMask
protected

◆ m_comboPointGain

int8 Spell::m_comboPointGain

◆ m_comboTarget

Unit* Spell::m_comboTarget

◆ m_customError

◆ m_damage

◆ m_damageMultipliers

float Spell::m_damageMultipliers[3]
protected

◆ m_delayAtDamageCount

uint8 Spell::m_delayAtDamageCount
protected

Referenced by isDelayableNoMore(), and Spell().

◆ m_delayMoment

◆ m_delayStart

uint64 Spell::m_delayStart
protected

Referenced by GetDelayStart(), SetDelayStart(), and Spell().

◆ m_delayTrajectory

uint64 Spell::m_delayTrajectory
protected

◆ m_destTargets

SpellDestination Spell::m_destTargets[MAX_SPELL_EFFECTS]
protected

◆ m_diminishGroup

DiminishingGroup Spell::m_diminishGroup
protected

◆ m_diminishLevel

DiminishingLevels Spell::m_diminishLevel
protected

◆ m_effectExecuteData

◆ m_executedCurrently

bool Spell::m_executedCurrently
protected

◆ m_glyphIndex

uint32 Spell::m_glyphIndex

◆ m_healing

◆ m_hitTriggerSpells

HitTriggerSpellList Spell::m_hitTriggerSpells
protected

◆ m_immediateHandled

bool Spell::m_immediateHandled
protected

Referenced by _cast(), handle_delayed(), and Spell().

◆ m_loadedScripts

◆ m_needComboPoints

bool Spell::m_needComboPoints
protected

◆ m_originalCaster

◆ m_originalCasterGUID

◆ m_powerCost

◆ m_preCastSpell

uint32 Spell::m_preCastSpell

◆ m_preGeneratedPath

std::unique_ptr<PathGenerator> Spell::m_preGeneratedPath
protected

Referenced by CheckCast(), and EffectCharge().

◆ m_procAttacker

uint32 Spell::m_procAttacker
protected

◆ m_procEx

uint32 Spell::m_procEx
protected

◆ m_procVictim

uint32 Spell::m_procVictim
protected

◆ m_referencedFromCurrentSpell

bool Spell::m_referencedFromCurrentSpell
protected

◆ m_runesState

uint8 Spell::m_runesState
protected

◆ m_selfContainer

Spell** Spell::m_selfContainer
protected

◆ m_skipCheck

bool Spell::m_skipCheck
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_spellAura

◆ m_spellFlags

◆ m_spellInfo

SpellInfo const* const Spell::m_spellInfo

Referenced by _cast(), _handle_finish_phase(), _handle_immediate_phase(), Unit::_UpdateAutoRepeatSpell(), AddGOTarget(), AddItemTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), CallScriptDestinationTargetSelectHandlers(), CallScriptEffectHandlers(), CallScriptObjectAreaTargetSelectHandlers(), CallScriptObjectTargetSelectHandlers(), CanAutoCast(), cancel(), CancelGlobalCooldown(), CanExecuteTriggersOnHit(), CanOpenLock(), CheckCast(), CheckCasterAuras(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckScriptEffectImplicitTargets(), CheckSpellFocus(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectAddHonor(), EffectApplyGlyph(), EffectBind(), EffectCastButtons(), EffectCharge(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInstaKill(), EffectInterruptCast(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectOpenLock(), EffectPersistentAA(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRemoveAura(), EffectReputation(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectStealBeneficialBuff(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectWeaponDmg(), finish(), GetCurrentContainer(), GetSearcherTypeMask(), GetSpellInfo(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), HandleEffects(), HandleLaunchPhase(), WorldSession::HandlePetCastSpellOpcode(), HandleThreatSpells(), WorldSession::HandleUpdateMissileTrajectory(), HasGlobalCooldown(), InitExplicitTargets(), IsAutoActionResetSpell(), IsNeedSendToClient(), IsNextMeleeSwingSpell(), IsValidDeadOrAliveTarget(), LoadScripts(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), Player::RemoveSpellMods(), Player::RestoreSpellMods(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendCastResult(), SendChannelStart(), SendInterrupted(), SendLogExecute(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Player::SetSpellModTakingSpell(), SetSpellValue(), Spell(), SummonGuardian(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), PetAI::UpdateAI(), UpdateChanneledTargetList(), Player::UpdatePotionCooldown(), ~Spell(), and SpellEvent::~SpellEvent().

◆ m_spellSchoolMask

◆ m_spellState

uint32 Spell::m_spellState
protected

◆ m_spellValue

◆ m_targets

SpellCastTargets Spell::m_targets

Referenced by _cast(), CalculateDelayMomentForDst(), CheckCast(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckRange(), CheckSrc(), Unit::DealDamage(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), EffectBind(), EffectChargeDest(), EffectEnchantItemPerm(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectPullTowards(), EffectSkinPlayerCorpse(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerSpell(), SpellScript::GetExplTargetDest(), SpellScript::GetExplTargetGObj(), SpellScript::GetExplTargetItem(), SpellScript::GetExplTargetUnit(), SpellScript::GetExplTargetWorldObject(), handle_delayed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), spell_vehicle_throw_passenger::HandleScript(), WorldSession::HandleUpdateMissileTrajectory(), WorldSession::HandleUpdateProjectilePosition(), InitExplicitTargets(), spell_ioc_launch::Launch(), OnSpellLaunch(), prepare(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChannelTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendChannelStart(), SendSpellGo(), SendSpellStart(), SpellScript::SetExplTargetDest(), TakeCastItem(), TakePower(), TakeReagents(), update(), and UpdatePointers().

◆ m_timer

◆ m_triggeredByAuraSpell

◆ m_UniqueGOTargetInfo

◆ m_UniqueItemInfo

◆ m_UniqueTargetInfo

◆ m_weaponItem

Item* Spell::m_weaponItem

◆ unitTarget

Unit* Spell::unitTarget
protected

Referenced by CheckCast(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectBind(), EffectCharge(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectForceCast(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectModifyThreatPercent(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSendEvent(), EffectSendTaxi(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectStealBeneficialBuff(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTriggerMissileSpell(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), SpellScript::GetHitCreature(), SpellScript::GetHitPlayer(), SpellScript::GetHitUnit(), HandleEffects(), SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitChainTargets(), SelectImplicitTrajTargets(), and Spell().


The documentation for this class was generated from the following files: