AzerothCore 3.3.5a
OpenSource WoW Emulator
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TradeHandler.cpp File Reference
#include "Chat.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Spell.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"

Go to the source code of this file.

Functions

static void setAcceptTradeMode (TradeData *myTrade, TradeData *hisTrade, Item **myItems, Item **hisItems)
 
static void clearAcceptTradeMode (TradeData *myTrade, TradeData *hisTrade)
 
static void clearAcceptTradeMode (Item **myItems, Item **hisItems)
 

Function Documentation

◆ clearAcceptTradeMode() [1/2]

static void clearAcceptTradeMode ( Item **  myItems,
Item **  hisItems 
)
static
233{
234 // clear 'in-trade' flag
235 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
236 {
237 if (myItems[i])
238 myItems[i]->SetInTrade(false);
239 if (hisItems[i])
240 hisItems[i]->SetInTrade(false);
241 }
242}
std::uint8_t uint8
Definition Define.h:109
@ TRADE_SLOT_TRADED_COUNT
Definition TradeData.h:30
void SetInTrade(bool b=true)
Definition Item.h:259

References Item::SetInTrade(), and TRADE_SLOT_TRADED_COUNT.

◆ clearAcceptTradeMode() [2/2]

static void clearAcceptTradeMode ( TradeData myTrade,
TradeData hisTrade 
)
static
227{
228 myTrade->SetInAcceptProcess(false);
229 hisTrade->SetInAcceptProcess(false);
230}
void SetInAcceptProcess(bool state)
Definition TradeData.h:62

References TradeData::SetInAcceptProcess().

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ setAcceptTradeMode()

static void setAcceptTradeMode ( TradeData myTrade,
TradeData hisTrade,
Item **  myItems,
Item **  hisItems 
)
static
202{
203 myTrade->SetInAcceptProcess(true);
204 hisTrade->SetInAcceptProcess(true);
205
206 // store items in local list and set 'in-trade' flag
207 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
208 {
209 if (Item* item = myTrade->GetItem(TradeSlots(i)))
210 {
211 LOG_DEBUG("network.opcode", "player trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
212 //Can return nullptr
213 myItems[i] = item;
214 myItems[i]->SetInTrade();
215 }
216
217 if (Item* item = hisTrade->GetItem(TradeSlots(i)))
218 {
219 LOG_DEBUG("network.opcode", "partner trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
220 hisItems[i] = item;
221 hisItems[i]->SetInTrade();
222 }
223 }
224}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
TradeSlots
Definition TradeData.h:28
Definition Item.h:220
Item * GetItem(TradeSlots slot) const
Definition TradeData.cpp:26

References TradeData::GetItem(), LOG_DEBUG, TradeData::SetInAcceptProcess(), Item::SetInTrade(), and TRADE_SLOT_TRADED_COUNT.

Referenced by WorldSession::HandleAcceptTradeOpcode().