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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "GameObject.h"
Public Attributes | ||
struct { | ||
uint32 PathProgress | ||
TransportAnimation const * AnimationInfo | ||
} | Transport | |
struct { | ||
uint32 MaxOpens | ||
} | FishingHole | |
struct { | ||
OPvPCapturePoint * OPvPObj | ||
} | CapturePoint | |
struct { | ||
uint32 Health | ||
uint32 MaxHealth | ||
} | Building | |
TransportAnimation const* GameObjectValue::AnimationInfo |
struct { ... } GameObjectValue::Building |
Referenced by GameObject::Create(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
struct { ... } GameObjectValue::CapturePoint |
struct { ... } GameObjectValue::FishingHole |
Referenced by GameObject::Create(), WorldSession::DoLootRelease(), and GameObject::Update().
uint32 GameObjectValue::Health |
Referenced by GameObject::Create(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
uint32 GameObjectValue::MaxHealth |
Referenced by GameObject::Create(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
uint32 GameObjectValue::MaxOpens |
Referenced by GameObject::Create(), WorldSession::DoLootRelease(), and GameObject::Update().
OPvPCapturePoint* GameObjectValue::OPvPObj |
uint32 GameObjectValue::PathProgress |
Referenced by Transport::GetPathProgress(), and Transport::SetPathProgress().
struct { ... } GameObjectValue::Transport |