AzerothCore 3.3.5a
OpenSource WoW Emulator
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MotionMaster Class Reference

#include "MotionMaster.h"

Public Member Functions

 MotionMaster (Unit *unit)
 
 ~MotionMaster ()
 
void Initialize ()
 
void InitDefault ()
 
bool empty () const
 
int size () const
 
_Ty top () const
 
_Ty GetMotionSlot (int slot) const
 
uint8 GetCleanFlags () const
 
void DirectDelete (_Ty curr)
 
void DelayedDelete (_Ty curr)
 
void UpdateMotion (uint32 diff)
 
void Clear (bool reset=true)
 
void MovementExpired (bool reset=true)
 
void MovementExpiredOnSlot (MovementSlot slot, bool reset=true)
 
void MoveIdle ()
 
void MoveTargetedHome (bool walk=false)
 The unit will return this initial position (owner for pets and summoned creatures). Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveRandom (float wanderDistance=0.0f)
 Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveFollow (Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
 The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveFormation (Unit *leader, float dist, float angle, uint32 point1, uint32 point2)
 
void MoveChase (Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
 Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveChase (Unit *target, float dist, float angle)
 
void MoveChase (Unit *target, float dist)
 
void MoveCircleTarget (Unit *target)
 
void MoveBackwards (Unit *target, float dist)
 
void MoveForwards (Unit *target, float dist)
 
void MoveConfused ()
 Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveFleeing (Unit *enemy, uint32 time=0)
 Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MovePoint (uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
 
void MovePoint (uint32 id, float x, float y, float z, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, float orientation=0.0f, bool generatePath=true, bool forceDestination=true, MovementSlot slot=MOTION_SLOT_ACTIVE, std::optional< AnimTier > animTier=std::nullopt)
 The unit will move to a specific point. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveSplinePath (Movement::PointsArray *path, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE)
 
void MovePath (uint32 path_id, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, PathSource pathSource=PathSource::WAYPOINT_MGR)
 
void MoveLand (uint32 id, Position const &pos, float speed=0.0f)
 Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveLand (uint32 id, float x, float y, float z, float speed=0.0f)
 Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveTakeoff (uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
 Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveTakeoff (uint32 id, float x, float y, float z, float speed=0.0f, bool skipAnimation=false)
 Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveCharge (float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, Movement::PointsArray const *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
 The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveCharge (PathGenerator const &path, float speed=SPEED_CHARGE, ObjectGuid targetGUID=ObjectGuid::Empty)
 The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveKnockbackFrom (float srcX, float srcY, float speedXY, float speedZ)
 
void MoveJumpTo (float angle, float speedXY, float speedZ)
 The unit will jump in a specific direction.
 
void MoveJump (Position const &pos, float speedXY, float speedZ, uint32 id=0)
 
void MoveJump (float x, float y, float z, float speedXY, float speedZ, uint32 id=0, Unit const *target=nullptr)
 The unit will jump to a specific point.
 
void MoveFall (uint32 id=0, bool addFlagForNPC=false)
 The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveSeekAssistance (float x, float y, float z)
 
void MoveSeekAssistanceDistract (uint32 timer)
 
void MoveTaxiFlight (uint32 path, uint32 pathnode)
 
void MoveDistract (uint32 time)
 Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has MOTION_SLOT_CONTROLLED (generaly apply when the unit is controlled).
 
void MoveWaypoint (uint32 path_id, bool repeatable, PathSource pathSource=PathSource::WAYPOINT_MGR)
 Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveRotate (uint32 time, RotateDirection direction)
 Rotate the unit. You can specify the time of the rotation.
 
MovementGeneratorType GetCurrentMovementGeneratorType () const
 
MovementGeneratorType GetMotionSlotType (int slot) const
 
bool HasMovementGeneratorType (MovementGeneratorType type) const
 
uint32 GetCurrentSplineId () const
 
void propagateSpeedChange ()
 
void ReinitializeMovement ()
 
bool GetDestination (float &x, float &y, float &z)
 
void DistanceYourself (float range)
 

Private Types

typedef MovementGenerator_Ty
 
typedef std::vector< _TyExpireList
 

Private Member Functions

void pop ()
 
bool needInitTop () const
 
void InitTop ()
 
void Mutate (MovementGenerator *m, MovementSlot slot)
 
void DirectClean (bool reset)
 
void DelayedClean ()
 
void DirectExpire (bool reset)
 
void DirectExpireSlot (MovementSlot slot, bool reset)
 
void DelayedExpire ()
 

Private Attributes

ExpireList_expList
 
_Ty Impl [MAX_MOTION_SLOT]
 
int _top
 
Unit_owner
 
bool _needInit [MAX_MOTION_SLOT]
 
uint8 _cleanFlag
 

Detailed Description

Member Typedef Documentation

◆ _Ty

◆ ExpireList

typedef std::vector<_Ty> MotionMaster::ExpireList
private

Constructor & Destructor Documentation

◆ MotionMaster()

MotionMaster::MotionMaster ( Unit unit)
inlineexplicit
161 : _expList(nullptr), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
162 {
163 for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
164 {
165 Impl[i] = nullptr;
166 _needInit[i] = true;
167 }
168 }
std::uint8_t uint8
Definition Define.h:109
@ MMCF_NONE
Definition MotionMaster.h:72
@ MAX_MOTION_SLOT
Definition MotionMaster.h:67
int _top
Definition MotionMaster.h:292
Unit * _owner
Definition MotionMaster.h:293
bool _needInit[MAX_MOTION_SLOT]
Definition MotionMaster.h:294
ExpireList * _expList
Definition MotionMaster.h:290
_Ty Impl[MAX_MOTION_SLOT]
Definition MotionMaster.h:291
uint8 _cleanFlag
Definition MotionMaster.h:295

References _needInit, Impl, and MAX_MOTION_SLOT.

◆ ~MotionMaster()

MotionMaster::~MotionMaster ( )
96{
97 // clear ALL movement generators (including default)
98 while (!empty())
99 {
100 MovementGenerator* curr = top();
101 pop();
102 if (curr && !isStatic(curr))
103 delete curr; // Skip finalizing on delete, it might launch new movement
104 }
105}
bool isStatic(MovementGenerator *movement)
Definition MotionMaster.cpp:71
_Ty top() const
Definition MotionMaster.h:176
void pop()
Definition MotionMaster.h:143
bool empty() const
Definition MotionMaster.h:174
Definition MovementGenerator.h:28

References empty(), isStatic(), pop(), and top().

Member Function Documentation

◆ Clear()

void MotionMaster::Clear ( bool  reset = true)
inline
194 {
196 {
197 if (reset)
199 else
200 _cleanFlag &= ~MMCF_RESET;
201 DelayedClean();
202 }
203 else
204 DirectClean(reset);
205 }
@ MMCF_RESET
Definition MotionMaster.h:74
@ MMCF_UPDATE
Definition MotionMaster.h:73
void DelayedClean()
Definition MotionMaster.cpp:167
void DirectClean(bool reset)
Definition MotionMaster.cpp:149

References _cleanFlag, DelayedClean(), DirectClean(), MMCF_RESET, and MMCF_UPDATE.

Referenced by PetAI::_stopAttack(), SmartAI::AttackStart(), Unit::CleanupBeforeRemoveFromMap(), boss_julianne::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_bronjahm::DamageTaken(), boss_hodir::DamageTaken(), npc_ulduar_leviathan_mkii::DamageTaken(), npc_ulduar_aerial_command_unit::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_ulduar_hodir_priest::DoAction(), npc_ulduar_hodir_druid::DoAction(), npc_ulduar_hodir_shaman::DoAction(), npc_ulduar_hodir_mage::DoAction(), npc_kalecgos_kj::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), boss_illidan_stormrage::DoAction(), Spell::EffectSummonType(), npc_argent_captainAI::EnterEvadeMode(), brann_bronzebeard::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), boss_halazzi::EnterPhase(), boss_zuljin::EnterPhase(), UtherBatteredHiltEvent::Execute(), npc_singularity::FindAndFollowTarget(), npc_hallows_end_soh::FinishEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_nightbane::FlyToClosestPreFlyWayPoint(), spell_q6124_6129_apply_salve::HandleDummy(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), boss_sartharion_dragonAI::HandleExtraEvent(), spell_item_toxic_wasteling::HandleJump(), AuraEffect::HandleModPossessPet(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), PetAI::HandleReturnMovement(), spell_gen_ayamiss_swarmer_loop::HandleScript(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_grandmaster_vorpil::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_felmyst::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_algalon_the_observer::JustSummoned(), boss_mennu_the_betrayer::JustSummoned(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::MoveInLineOfSight(), PetAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), npc_wild_wyrm::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), MoveTargetedHome(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), NPCStaveQuestAI::PrepareForEncounter(), boss_felblood_kaelthas::Reset(), npc_valkyr_battle_maiden::Reset(), boss_janalai::Reset(), npc_janalai_hatcher::Reset(), npc_batrider::Reset(), boss_archimonde::Reset(), boss_taldaram::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_pet_gen_gnomish_flame_turret::Reset(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), boss_loken::ScheduleTasks(), boss_laj::ScheduleTasks(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Unit::SetCharmedBy(), boss_grand_warlock_nethekurse::SetData(), Unit::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_scarlet_ghoul::SetGUID(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), boss_devourer_of_souls::SpellHitTarget(), FollowerAI::StartFollow(), SmartAI::StopFollow(), Spell::SummonGuardian(), Pet::Update(), boss_quartermaster_zigris::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_highlord_darion_mograine::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), boss_hadronox::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_malygos::UpdateAI(), npc_spark_of_ionar::UpdateAI(), boss_algalon_the_observer::UpdateAI(), boss_mimiron::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), and PetAI::UpdateAI().

◆ DelayedClean()

void MotionMaster::DelayedClean ( )
private
168{
169 while (size() > 1)
170 {
171 MovementGenerator* curr = top();
172 pop();
173 if (curr) DelayedDelete(curr);
174 }
175}
int size() const
Definition MotionMaster.h:175
void DelayedDelete(_Ty curr)
Definition MotionMaster.cpp:1034

References DelayedDelete(), pop(), size(), and top().

Referenced by Clear().

◆ DelayedDelete()

void MotionMaster::DelayedDelete ( _Ty  curr)
1035{
1036 LOG_DEBUG("movement.motionmaster", "Unit (Entry {}) is trying to delete its updating MG (Type {})!", _owner->GetEntry(), curr->GetMovementGeneratorType());
1037 if (isStatic(curr))
1038 return;
1039 if (!_expList)
1040 _expList = new ExpireList();
1041 _expList->push_back(curr);
1042}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
std::vector< _Ty > ExpireList
Definition MotionMaster.h:289
uint32 GetEntry() const
Definition Object.h:117

References _expList, _owner, Object::GetEntry(), MovementGenerator::GetMovementGeneratorType(), isStatic(), and LOG_DEBUG.

Referenced by DelayedClean(), DelayedExpire(), and Mutate().

◆ DelayedExpire()

void MotionMaster::DelayedExpire ( )
private
198{
199 if (size() > 1)
200 {
201 MovementGenerator* curr = top();
202 pop();
203 if (curr) DelayedDelete(curr);
204 }
205
206 while (!empty() && !top())
207 --_top;
208}

References _top, DelayedDelete(), empty(), pop(), size(), and top().

Referenced by MovementExpired().

◆ DirectClean()

void MotionMaster::DirectClean ( bool  reset)
private
150{
151 while (size() > 1)
152 {
153 MovementGenerator* curr = top();
154 pop();
155 if (curr) DirectDelete(curr);
156 }
157
158 if (empty())
159 return;
160
161 if (needInitTop())
162 InitTop();
163 else if (reset)
164 top()->Reset(_owner);
165}
void InitTop()
Definition MotionMaster.cpp:1020
void DirectDelete(_Ty curr)
Definition MotionMaster.cpp:1026
bool needInitTop() const
Definition MotionMaster.h:153
virtual void Reset(Unit *)=0

References _owner, DirectDelete(), empty(), InitTop(), needInitTop(), pop(), MovementGenerator::Reset(), size(), and top().

Referenced by Clear().

◆ DirectDelete()

void MotionMaster::DirectDelete ( _Ty  curr)
1027{
1028 if (isStatic(curr))
1029 return;
1030 curr->Finalize(_owner);
1031 delete curr;
1032}

References _owner, MovementGenerator::Finalize(), and isStatic().

Referenced by DirectClean(), DirectExpire(), DirectExpireSlot(), Initialize(), Mutate(), and UpdateMotion().

◆ DirectExpire()

void MotionMaster::DirectExpire ( bool  reset)
private
178{
179 if (size() > 1)
180 {
181 MovementGenerator* curr = top();
182 pop();
183 if (curr) DirectDelete(curr);
184 }
185
186 while (!empty() && !top())
187 --_top;
188
189 if (empty())
190 Initialize();
191 else if (needInitTop())
192 InitTop();
193 else if (reset)
194 top()->Reset(_owner);
195}
void Initialize()
Definition MotionMaster.cpp:76

References _owner, _top, DirectDelete(), empty(), Initialize(), InitTop(), needInitTop(), pop(), MovementGenerator::Reset(), size(), and top().

Referenced by MovementExpired().

◆ DirectExpireSlot()

void MotionMaster::DirectExpireSlot ( MovementSlot  slot,
bool  reset 
)
private
211{
212 if (size() > 1)
213 {
214 MovementGenerator* curr = Impl[slot];
215
216 // pussywizard: clear slot AND decrease top immediately to avoid crashes when referencing null top in DirectDelete
217 Impl[slot] = nullptr;
218 while (!empty() && !top())
219 --_top;
220
221 if (curr) DirectDelete(curr);
222 }
223
224 while (!empty() && !top())
225 --_top;
226
227 if (empty())
228 Initialize();
229 else if (needInitTop())
230 InitTop();
231 else if (reset)
232 top()->Reset(_owner);
233}

References _owner, _top, DirectDelete(), empty(), Impl, Initialize(), InitTop(), needInitTop(), MovementGenerator::Reset(), size(), and top().

Referenced by MovementExpiredOnSlot().

◆ DistanceYourself()

void MotionMaster::DistanceYourself ( float  range)
355{
357 {
358 if (_owner->IsPlayer())
359 {
361 gen->DistanceYourself((Player*)_owner, dist);
362 }
363 else
364 {
366 gen->DistanceYourself((Creature*)_owner, dist);
367 }
368 return;
369 }
370}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
Definition TargetedMovementGenerator.h:38
void DistanceYourself(T *owner, float distance)
Definition TargetedMovementGenerator.cpp:81
Definition Creature.h:47
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:981
bool IsPlayer() const
Definition Object.h:201
Definition Player.h:1086

References _owner, CHASE_MOTION_TYPE, ChaseMovementGenerator< T >::DistanceYourself(), GetCurrentMovementGeneratorType(), Object::IsPlayer(), and top().

Referenced by SmartAI::DistanceYourself().

◆ empty()

◆ GetCleanFlags()

uint8 MotionMaster::GetCleanFlags ( ) const
inline
187{ return _cleanFlag; }

References _cleanFlag.

◆ GetCurrentMovementGeneratorType()

MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType ( ) const
982{
983 if (empty())
984 return IDLE_MOTION_TYPE;
985
986 return top()->GetMovementGeneratorType();
987}
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
virtual MovementGeneratorType GetMovementGeneratorType()=0

References empty(), MovementGenerator::GetMovementGeneratorType(), IDLE_MOTION_TYPE, and top().

Referenced by Creature::AtEngage(), DistanceYourself(), GuardAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_volkhan::GoToAnvil(), WorldSession::HandleGossipHelloOpcode(), npc_commandscript::HandleNpcUnFollowCommand(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), IsMutualChase(), SmartAI::JustReachedHome(), MoveChase(), SmartAI::MovepointReached(), go_beacon::go_beaconAI::OnStateChanged(), SplineHandler::operator()(), WorldSession::SendListInventory(), SmartAI::SetCombatMovement(), Unit::SetSpeed(), npc_escortAI::Start(), FollowerAI::StartFollow(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), boss_hadronox::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_flame_leviathan_safety_container::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_concentrated_ball::npc_concentrated_ballAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ GetCurrentSplineId()

uint32 MotionMaster::GetCurrentSplineId ( ) const
1013{
1014 if (empty())
1015 return 0;
1016
1017 return top()->GetSplineId();
1018}
virtual uint32 GetSplineId() const
Definition MovementGenerator.h:41

References empty(), MovementGenerator::GetSplineId(), and top().

Referenced by SplineHandler::operator()().

◆ GetDestination()

bool MotionMaster::GetDestination ( float &  x,
float &  y,
float &  z 
)
1045{
1046 if (_owner->movespline->Finalized())
1047 return false;
1048
1049 G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
1050 x = dest.x;
1051 y = dest.y;
1052 z = dest.z;
1053 return true;
1054}
bool Finalized() const
Definition MoveSpline.h:118
Vector3 FinalDestination() const
Definition MoveSpline.h:122
Movement::MoveSpline * movespline
Definition Unit.h:2113

References _owner, Movement::MoveSpline::FinalDestination(), Movement::MoveSpline::Finalized(), and Unit::movespline.

Referenced by misc_commandscript::HandleMovegensCommand().

◆ GetMotionSlot()

_Ty MotionMaster::GetMotionSlot ( int  slot) const
inline
182 {
183 ASSERT(slot >= 0);
184 return Impl[slot];
185 }
#define ASSERT
Definition Errors.h:68

References ASSERT, and Impl.

Referenced by HomeMovementGenerator< Creature >::_setTargetLocation(), Creature::CanCreatureAttack(), and misc_commandscript::HandleMovegensCommand().

◆ GetMotionSlotType()

◆ HasMovementGeneratorType()

bool MotionMaster::HasMovementGeneratorType ( MovementGeneratorType  type) const
998{
999 if (empty() && type == IDLE_MOTION_TYPE)
1000 return true;
1001
1002 for (int i = _top; i >= 0; --i)
1003 {
1004 if (Impl[i] && Impl[i]->GetMovementGeneratorType() == type)
1005 return true;
1006 }
1007
1008 return false;
1009}

References _top, empty(), IDLE_MOTION_TYPE, and Impl.

◆ InitDefault()

void MotionMaster::InitDefault ( )
91{
93}
@ MOTION_SLOT_IDLE
Definition MotionMaster.h:64
void Mutate(MovementGenerator *m, MovementSlot slot)
Definition MotionMaster.cpp:900
MovementGenerator * SelectMovementGenerator(Unit *unit)
Definition CreatureAISelector.cpp:91

References _owner, MOTION_SLOT_IDLE, Mutate(), and FactorySelector::SelectMovementGenerator().

Referenced by Initialize(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome(), Unit::RemoveCharmedBy(), and Creature::Respawn().

◆ Initialize()

◆ InitTop()

void MotionMaster::InitTop ( )
private
1021{
1022 top()->Initialize(_owner);
1023 _needInit[_top] = false;
1024}
virtual void Initialize(Unit *)=0

References _needInit, _owner, _top, MovementGenerator::Initialize(), and top().

Referenced by DirectClean(), DirectExpire(), DirectExpireSlot(), and UpdateMotion().

◆ MoveBackwards()

void MotionMaster::MoveBackwards ( Unit target,
float  dist 
)
373{
374 if (!target)
375 {
376 return;
377 }
378
379 Position const& pos = target->GetPosition();
380 float angle = target->GetAngle(_owner);
381 G3D::Vector3 point;
382 point.x = pos.m_positionX + dist * cosf(angle);
383 point.y = pos.m_positionY + dist * sinf(angle);
384 point.z = pos.m_positionZ;
385
386 if (!_owner->GetMap()->CanReachPositionAndGetValidCoords(_owner, point.x, point.y, point.z, true, true))
387 {
388 return;
389 }
390
392 init.MoveTo(point.x, point.y, point.z, false);
393 init.SetWalk(true);
394 init.SetFacing(target);
395 init.SetOrientationInversed();
396 init.Launch();
397}
bool CanReachPositionAndGetValidCoords(WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
Check if a given source can reach a specific point following a path and normalize the coords....
Definition Map.cpp:3340
Definition MoveSplineInit.h:63
Map * GetMap() const
Definition Object.h:631
Definition Position.h:27
float GetAngle(Position const *pos) const
Definition Position.cpp:85
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56
void GetPosition(float &x, float &y) const
Definition Position.h:126

References _owner, Map::CanReachPositionAndGetValidCoords(), Position::GetAngle(), WorldObject::GetMap(), Position::GetPosition(), Movement::MoveSplineInit::Launch(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), Movement::MoveSplineInit::SetOrientationInversed(), and Movement::MoveSplineInit::SetWalk().

Referenced by CreatureAI::MoveBackwardsChecks().

◆ MoveCharge() [1/2]

void MotionMaster::MoveCharge ( float  x,
float  y,
float  z,
float  speed = SPEED_CHARGE,
uint32  id = EVENT_CHARGE,
Movement::PointsArray const *  path = nullptr,
bool  generatePath = false,
float  orientation = 0.0f,
ObjectGuid  targetGUID = ObjectGuid::Empty 
)

The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

742{
744 return;
745
746 if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
747 return;
748
749 if (_owner->IsPlayer())
750 {
751 LOG_DEBUG("movement.motionmaster", "Player ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
752 Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, speed, orientation, path, generatePath, generatePath, std::nullopt, targetGUID), MOTION_SLOT_CONTROLLED);
753 }
754 else
755 {
756 LOG_DEBUG("movement.motionmaster", "Creature ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
757 Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, speed, orientation, path, generatePath, generatePath, std::nullopt, targetGUID), MOTION_SLOT_CONTROLLED);
758 }
759}
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:66
@ DISTRACT_MOTION_TYPE
Definition MotionMaster.h:50
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
std::string ToString() const
Definition ObjectGuid.cpp:48
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Definition PointMovementGenerator.h:28
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:748

References _owner, DISTRACT_MOTION_TYPE, FORCED_MOVEMENT_NONE, Object::GetGUID(), Unit::HasUnitFlag(), Impl, Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_CONTROLLED, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), npc_ulduar_leviathan_mkii::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), boss_professor_putricide::boss_professor_putricideAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), Spell::EffectCharge(), Spell::EffectChargeDest(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::FlyAway(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_the_lich_king_valkyr_target_search::HandleScript(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_highlord_darion_mograine::JustSummoned(), MoveCharge(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), npc_highlord_darion_mograine::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_mimiron::UpdateAI(), and npc_iron_watcher::npc_iron_watcherAI::UpdateAI().

◆ MoveCharge() [2/2]

void MotionMaster::MoveCharge ( PathGenerator const &  path,
float  speed = SPEED_CHARGE,
ObjectGuid  targetGUID = ObjectGuid::Empty 
)

The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

765{
766 G3D::Vector3 dest = path.GetActualEndPosition();
767
768 MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH, nullptr, false, 0.0f, targetGUID);
769
770 // Charge movement is not started when using EVENT_CHARGE_PREPATH
772 init.MovebyPath(path.GetPath());
773 init.SetVelocity(speed);
774 init.Launch();
775}
#define EVENT_CHARGE_PREPATH
Definition boss_icecrown_gunship_battle.cpp:108
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, Movement::PointsArray const *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:741

References _owner, EVENT_CHARGE_PREPATH, PathGenerator::GetActualEndPosition(), PathGenerator::GetPath(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MovebyPath(), MoveCharge(), and Movement::MoveSplineInit::SetVelocity().

◆ MoveChase() [1/3]

void MotionMaster::MoveChase ( Unit target,
float  dist 
)
inline
234{ MoveChase(target, ChaseRange(dist)); }
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:316
Definition MotionMaster.h:110

References MoveChase().

Referenced by MoveChase().

◆ MoveChase() [2/3]

void MotionMaster::MoveChase ( Unit target,
float  dist,
float  angle 
)
inline
233{ MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
Definition MotionMaster.h:123

References MoveChase().

Referenced by MoveChase().

◆ MoveChase() [3/3]

void MotionMaster::MoveChase ( Unit target,
std::optional< ChaseRange dist = {},
std::optional< ChaseAngle angle = {} 
)

Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

317{
318 // ignore movement request if target not exist
319 if (!target || target == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
320 return;
321
323 {
324 if (_owner->IsPlayer())
325 {
327 gen->SetOffsetAndAngle(dist, angle);
328 gen->SetNewTarget(target);
329 }
330 else
331 {
333 gen->SetOffsetAndAngle(dist, angle);
334 gen->SetNewTarget(target);
335 }
336 return;
337 }
338
339 //_owner->ClearUnitState(UNIT_STATE_FOLLOW);
340 if (_owner->IsPlayer())
341 {
342 LOG_DEBUG("movement.motionmaster", "Player ({}) chase to {} ({})",
343 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
345 }
346 else
347 {
348 LOG_DEBUG("movement.motionmaster", "Creature ({}) chase to {} ({})",
349 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
351 }
352}
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:65
void SetNewTarget(Unit *target)
Definition TargetedMovementGenerator.cpp:74
void SetOffsetAndAngle(std::optional< ChaseRange > dist, std::optional< ChaseAngle > angle)
Definition TargetedMovementGenerator.cpp:66
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250

References _owner, CHASE_MOTION_TYPE, GetCurrentMovementGeneratorType(), Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_ACTIVE, Mutate(), ChaseMovementGenerator< T >::SetNewTarget(), ChaseMovementGenerator< T >::SetOffsetAndAngle(), top(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by UnitAI::AttackStart(), FollowerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), boss_magus_telestra::AttackStart(), boss_lady_malande::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), UnitAI::AttackStartCaster(), boss_thorim::DamageTaken(), PetAI::DoAttack(), ScriptedAI::DoStartMovement(), RestoreAttack::Execute(), boss_kologarn_eyebeam::IsSummonedBy(), boss_shade_of_aran::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), boss_algalon_the_observer::JustSummoned(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_kaelthas::MovementInform(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), Unit::PetSpellFail(), Unit::RemoveCharmedBy(), boss_magtheridon::Reset(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), Resurrect(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), SmartAI::SetCombatMovement(), SmartAI::SetCurrentRangeMode(), boss_volkhan::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_quartermaster_zigris::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_malygos::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_razorscale::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), and Player::UpdateCharmedAI().

◆ MoveCircleTarget()

void MotionMaster::MoveCircleTarget ( Unit target)
426{
427 if (!target)
428 {
429 return;
430 }
431
432 Position pos;
433 if (!target->GetMeleeAttackPoint(_owner, pos))
434 {
435 return;
436 }
437
439 init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
440 init.SetWalk(true);
441 init.SetFacing(target);
442 init.Launch();
443}
bool GetMeleeAttackPoint(Unit *attacker, Position &pos)
Definition Unit.cpp:2832
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _owner, Unit::GetMeleeAttackPoint(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and Movement::MoveSplineInit::SetWalk().

Referenced by CreatureAI::MoveCircleChecks().

◆ MoveConfused()

void MotionMaster::MoveConfused ( )

Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

296{
297 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
299 return;
300
301 if (_owner->IsPlayer())
302 {
303 LOG_DEBUG("movement.motionmaster", "Player ({}) move confused", _owner->GetGUID().ToString());
305 }
306 else
307 {
308 LOG_DEBUG("movement.motionmaster", "Creature ({}) move confused", _owner->GetGUID().ToString());
310 }
311}
Definition ConfusedMovementGenerator.h:28

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_CONTROLLED, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Unit::SetConfused().

◆ MoveDistract()

void MotionMaster::MoveDistract ( uint32  time)

Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has MOTION_SLOT_CONTROLLED (generaly apply when the unit is controlled).

880{
882 return;
883
885 return;
886
887 /*if (_owner->IsPlayer())
888 {
889 LOG_DEBUG("movement.motionmaster", "Player ({}) distracted (timer: {})", _owner->GetGUID().ToString(), timer);
890 }
891 else
892 {
893 LOG_DEBUG("movement.motionmaster", "Creature ({}) (timer: {})", _owner->GetGUID().ToString(), timer);
894 }*/
895
898}
Definition IdleMovementGenerator.h:50

References _owner, Unit::HasUnitFlag(), Impl, MOTION_SLOT_CONTROLLED, Mutate(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Spell::EffectDistract(), and CreatureAI::TriggerAlert().

◆ MoveFall()

void MotionMaster::MoveFall ( uint32  id = 0,
bool  addFlagForNPC = false 
)

The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

699{
701 return;
702
703 // use larger distance for vmap height search than in most other cases
705 if (tz <= INVALID_HEIGHT)
706 {
707 LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: unable retrive a proper height at map {} (x: {}, y: {}, z: {}).",
709 return;
710 }
711
712 // Abort too if the ground is very near
713 if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
714 return;
715
716 if (_owner->IsPlayer())
717 {
721 }
722 else if (_owner->IsCreature() && addFlagForNPC) // pussywizard
723 {
729 }
730
732 init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverHeight());
733 init.SetFall();
734
736}
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
@ MOVEMENTFLAG_MASK_MOVING
Definition UnitDefines.h:405
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:397
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:396
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:384
Definition PointMovementGenerator.h:86
uint32 GetId() const
Definition Map.h:233
Player * ToPlayer()
Definition Object.h:202
bool IsCreature() const
Definition Object.h:205
void SetFallInformation(uint32 time, float z)
Definition Player.h:2383
float GetHoverHeight() const
Definition Unit.h:1721
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:773
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:13067
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:774
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3140
MovementInfo m_movementInfo
Definition Object.h:704
Seconds GetGameTime()
Definition GameTime.cpp:38
void SetFallTime(uint32 newFallTime)
Definition Object.h:356

References _owner, Unit::AddUnitMovementFlag(), GameTime::GetGameTime(), Unit::GetHoverHeight(), Map::GetId(), WorldObject::GetMap(), WorldObject::GetMapHeight(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitFlag(), INVALID_HEIGHT, Object::IsCreature(), Object::IsPlayer(), LOG_DEBUG, WorldObject::m_movementInfo, MAX_FALL_DISTANCE, MOTION_SLOT_CONTROLLED, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_MASK_MOVING, Movement::MoveSplineInit::MoveTo(), Mutate(), Unit::RemoveUnitMovementFlag(), Unit::SendMovementFlagUpdate(), Movement::MoveSplineInit::SetFall(), Player::SetFallInformation(), MovementInfo::SetFallTime(), Object::ToPlayer(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Unit::_ExitVehicle(), npc_wild_wyrm::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_ulduar_aerial_command_unit::DoAction(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), Totem::InitSummon(), boss_ayamiss::JustDied(), Player::KillPlayer(), spell_chapter5_light_of_dawn_aura::OnRemove(), Creature::setDeathState(), boss_krick::boss_krickAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_pet_gen_wind_rider_cub::UpdateAI().

◆ MoveFleeing()

void MotionMaster::MoveFleeing ( Unit enemy,
uint32  time = 0 
)

Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

818{
819 if (!enemy)
820 return;
821
823 return;
824
825 if (_owner->IsPlayer())
826 {
827 LOG_DEBUG("movement.motionmaster", "Player ({}) flee from {} ({})",
828 _owner->GetGUID().ToString(), enemy->IsPlayer() ? "player" : "creature", enemy->GetGUID().ToString());
830 }
831 else
832 {
833 LOG_DEBUG("movement.motionmaster", "Creature ({}) flee from {} ({}) {}",
834 _owner->GetGUID().ToString(), enemy->IsPlayer() ? "player" : "creature", enemy->GetGUID().ToString(), time ? " for a limited time" : "");
835 if (time)
837 else
839 }
840}
Definition FleeingMovementGenerator.h:27
Definition FleeingMovementGenerator.h:50

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_CONTROLLED, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Unit::SetFeared(), and boss_headless_horseman_head::SpellHit().

◆ MoveFollow()

void MotionMaster::MoveFollow ( Unit target,
float  dist,
float  angle,
MovementSlot  slot = MOTION_SLOT_ACTIVE,
bool  inheritWalkState = true,
bool  inheritSpeed = true 
)

The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

449{
450 // ignore movement request if target not exist
451 if (!target || target == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
452 {
453 return;
454 }
455
456 //_owner->AddUnitState(UNIT_STATE_FOLLOW);
457 if (_owner->IsPlayer())
458 {
459 LOG_DEBUG("movement.motionmaster", "Player ({}) follow to {} ({})",
460 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
461 Mutate(new FollowMovementGenerator<Player>(target, dist, angle, inheritWalkState, inheritSpeed), slot);
462 }
463 else
464 {
465 LOG_DEBUG("movement.motionmaster", "Creature ({}) follow to {} ({})",
466 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
467 Mutate(new FollowMovementGenerator<Creature>(target, dist, angle, inheritWalkState, inheritSpeed), slot);
468 }
469}
Definition TargetedMovementGenerator.h:82

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by npc_argent_captainAI::DoAction(), Spell::EffectSummonType(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_burning_spirit::EnterEvadeMode(), npc_mrfloppy::npc_mrfloppyAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), boss_halazzi::EnterPhase(), npc_singularity::FindAndFollowTarget(), npc_dark_iron_guzzler::FindNextKeg(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandleModPossessPet(), npc_commandscript::HandleNpcFollowCommand(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), PetAI::HandleReturnMovement(), spell_item_draenic_pale_ale::HandleSummon(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_burning_spirit::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_spirit_shade::npc_spirit_shadeAI::IsSummonedBy(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), boss_warlord_kalithresh::JustEngagedWith(), npc_frosthound::JustSummoned(), boss_mekgineer_steamrigger::JustSummoned(), npc_ulduar_storm_tempered_keeper::JustSummoned(), boss_vexallus::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_ichoron::JustSummoned(), boss_xevozz::JustSummoned(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), SmartAI::OnCharmed(), npc_kernobee::OnQuestAccept(), Unit::PetSpellFail(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_assembly_lightning::Reset(), npc_scrapbot::Reset(), npc_boombot::Reset(), npc_voidtraveler::Reset(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Unit::SetCharmedBy(), SmartAI::SetFollow(), FollowerAI::SetFollowPaused(), boss_attumen::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), FollowerAI::StartFollow(), Spell::SummonGuardian(), Pet::Update(), SimpleCharmedAI::UpdateAI(), npc_scarlet_ghoul::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_spark_of_ionar::UpdateAI(), npc_hodirs_fury::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), FollowerAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ MoveFormation()

void MotionMaster::MoveFormation ( Unit leader,
float  dist,
float  angle,
uint32  point1,
uint32  point2 
)
472{
473 if (!leader || leader == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
474 return;
475
476 if (!_owner->IsCreature())
477 return;
478
479 Mutate(new FormationMovementGenerator(leader, dist, angle, point1, point2), MOTION_SLOT_IDLE);
480}
Definition FormationMovementGenerator.h:29

References _owner, Unit::HasUnitFlag(), Object::IsCreature(), MOTION_SLOT_IDLE, Mutate(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by CreatureGroup::LeaderStartedMoving().

◆ MoveForwards()

void MotionMaster::MoveForwards ( Unit target,
float  dist 
)
400{
401 //like movebackwards, but without the inversion
402 if (!target)
403 {
404 return;
405 }
406
407 Position const& pos = target->GetPosition();
408 float angle = target->GetAngle(_owner);
409 G3D::Vector3 point;
410 point.x = pos.m_positionX + dist * cosf(angle);
411 point.y = pos.m_positionY + dist * sinf(angle);
412 point.z = pos.m_positionZ;
413
414 if (!_owner->GetMap()->CanReachPositionAndGetValidCoords(_owner, point.x, point.y, point.z, true, true))
415 {
416 return;
417 }
418
420 init.MoveTo(point.x, point.y, point.z, false);
421 init.SetFacing(target);
422 init.Launch();
423}

References _owner, Map::CanReachPositionAndGetValidCoords(), Position::GetAngle(), WorldObject::GetMap(), Position::GetPosition(), Movement::MoveSplineInit::Launch(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

◆ MoveIdle()

void MotionMaster::MoveIdle ( )

Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active

236{
238 if (empty() || !isStatic(top()))
240}
MovementGenerator * GetIdleMovementGenerator()
Definition MotionMaster.cpp:39

References empty(), GetIdleMovementGenerator(), isStatic(), MOTION_SLOT_IDLE, Mutate(), and top().

Referenced by PetAI::_stopAttack(), npc_nexus_lord::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::DamageTaken(), npc_power_spark::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_twilight_volunteer::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_kalecgos_kj::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), npc_power_spark::DoAction(), npc_spark_of_ionar::DoAction(), PetAI::DoAttack(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoStartNoMovement(), GuardAI::EnterEvadeMode(), npc_hallows_end_soh::FinishEvent(), CreatureGroup::FormationReset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_chapter2_persuasive_strike::HandleHit(), spell_item_toxic_wasteling::HandleJump(), WorldSession::HandlePetActionHelper(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_high_botanist_freywinn::JustEngagedWith(), Creature::Motion_Initialize(), npc_aged_dying_ancient_kodo::MoveInLineOfSight(), PetAI::MovementInform(), boss_bug_trio::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_malygos::MovementInform(), boss_felmyst::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), boss_nefarian::PathEndReached(), SmartAI::PausePath(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), boss_felblood_kaelthas::Reset(), boss_archimonde::Reset(), boss_felmyst::ScheduleGroundAbilities(), boss_loken::ScheduleTasks(), Unit::SetCharmedBy(), boss_grand_warlock_nethekurse::SetData(), Unit::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_forest_frog::SpellHit(), boss_devourer_of_souls::SpellHitTarget(), npc_escortAI::Start(), FollowerAI::StartFollow(), SmartAI::StopFollow(), SmartAI::StopPath(), boss_jedoga_shadowseeker::SummonedCreatureDies(), Pet::Update(), boss_headless_horseman::UpdateAI(), boss_onyxia::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_fos_corrupted_soul_fragment::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), npc_power_spark::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), and npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI().

◆ MoveJump() [1/2]

void MotionMaster::MoveJump ( float  x,
float  y,
float  z,
float  speedXY,
float  speedZ,
uint32  id = 0,
Unit const *  target = nullptr 
)

The unit will jump to a specific point.

676{
677 LOG_DEBUG("movement.motionmaster", "Unit ({}) jump to point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
678
679 if (speedXY <= 0.1f)
680 return;
681
682 float moveTimeHalf = speedZ / Movement::gravity;
683 float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
684
686 init.MoveTo(x, y, z);
687 init.SetParabolic(max_height, 0);
688 init.SetVelocity(speedXY);
689 if (target)
690 init.SetFacing(target);
691
693}
double gravity
Definition MovementUtil.cpp:24
float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity=0.0f)
Definition MovementUtil.cpp:60

References _owner, Movement::computeFallElevation(), Object::GetGUID(), Movement::gravity, LOG_DEBUG, MOTION_SLOT_CONTROLLED, Movement::MoveSplineInit::MoveTo(), Mutate(), Movement::MoveSplineInit::SetFacing(), Movement::MoveSplineInit::SetParabolic(), Movement::MoveSplineInit::SetVelocity(), and ObjectGuid::ToString().

◆ MoveJump() [2/2]

◆ MoveJumpTo()

void MotionMaster::MoveJumpTo ( float  angle,
float  speedXY,
float  speedZ 
)

The unit will jump in a specific direction.

659{
660 //this function may make players fall below map
661 if (_owner->IsPlayer())
662 return;
663
664 float x, y, z;
665
666 float moveTimeHalf = speedZ / Movement::gravity;
667 float dist = 2 * moveTimeHalf * speedXY;
668 _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
669 MoveJump(x, y, z, speedXY, speedZ);
670}
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2820
float GetObjectSize() const
Definition Object.cpp:2892

References _owner, WorldObject::GetClosePoint(), WorldObject::GetObjectSize(), Movement::gravity, Object::IsPlayer(), and MoveJump().

Referenced by Unit::JumpTo(), and npc_engineer_helice::OnQuestAccept().

◆ MoveKnockbackFrom()

void MotionMaster::MoveKnockbackFrom ( float  srcX,
float  srcY,
float  speedXY,
float  speedZ 
)
621{
622 //this function may make players fall below map
624 return;
625
626 if (speedXY <= 0.1f)
627 return;
628
629 Position dest = _owner->GetPosition();
630 float moveTimeHalf = speedZ / Movement::gravity;
631 float dist = 2 * moveTimeHalf * speedXY;
632 float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
633
634 // Use a mmap raycast to get a valid destination.
635 _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(srcX, srcY) + float(M_PI));
636
638 init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
639 init.SetParabolic(max_height, 0);
640 init.SetOrientationFixed(true);
641 init.SetVelocity(speedXY);
642
643 // Do not mutate an active fleeing/confused movement generator,
644 // doing so breaks the movement upon landing from the knockback
646 if (slotType == FLEEING_MOTION_TYPE || slotType == CONFUSED_MOTION_TYPE)
647 {
648 init.Launch();
649 return;
650 }
651
653}
MovementGeneratorType
Definition MotionMaster.h:38
@ FLEEING_MOTION_TYPE
Definition MotionMaster.h:49
@ CONFUSED_MOTION_TYPE
Definition MotionMaster.h:44
MovementGeneratorType GetMotionSlotType(int slot) const
Definition MotionMaster.cpp:989
bool IsClientControlled(Player const *exactClient=nullptr) const
Definition Unit.cpp:17371
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2979
float GetRelativeAngle(Position const *pos) const
Definition Position.h:201

References _owner, Movement::computeFallElevation(), CONFUSED_MOTION_TYPE, FLEEING_MOTION_TYPE, GetMotionSlotType(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::GetRelativeAngle(), Movement::gravity, Unit::IsClientControlled(), Object::IsPlayer(), Movement::MoveSplineInit::Launch(), MOTION_SLOT_CONTROLLED, WorldObject::MovePositionToFirstCollision(), Movement::MoveSplineInit::MoveTo(), Mutate(), Movement::MoveSplineInit::SetOrientationFixed(), Movement::MoveSplineInit::SetParabolic(), and Movement::MoveSplineInit::SetVelocity().

Referenced by Unit::KnockbackFrom().

◆ MoveLand() [1/2]

void MotionMaster::MoveLand ( uint32  id,
float  x,
float  y,
float  z,
float  speed = 0.0f 
)

Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

581{
582 Position pos = {x, y, z, 0.0f};
583 MoveLand(id, pos, speed);
584}
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:554

References MoveLand().

◆ MoveLand() [2/2]

void MotionMaster::MoveLand ( uint32  id,
Position const &  pos,
float  speed = 0.0f 
)

◆ MovementExpired()

void MotionMaster::MovementExpired ( bool  reset = true)
inline
207 {
209 {
210 if (reset)
212 else
213 _cleanFlag &= ~MMCF_RESET;
215 }
216 else
217 DirectExpire(reset);
218 }
void DirectExpire(bool reset)
Definition MotionMaster.cpp:177
void DelayedExpire()
Definition MotionMaster.cpp:197

References _cleanFlag, DelayedExpire(), DirectExpire(), MMCF_RESET, and MMCF_UPDATE.

Referenced by npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), go_commandscript::DoTeleport(), go_commandscript::DoTeleportToTransport(), boss_volkhan::GoToAnvil(), misc_commandscript::HandleAppearCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcUnFollowCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), Player::LeaveBattleground(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), SmartAI::PausePath(), PretendToDie(), boss_alar::PretendToDie(), Unit::RemoveCharmedBy(), WorldSession::SendDoFlight(), Unit::SetConfused(), Unit::SetFeared(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), npc_escortAI::Start(), SmartAI::StopPath(), Player::TeleportTo(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_lich_king::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), and UpdateMotion().

◆ MovementExpiredOnSlot()

void MotionMaster::MovementExpiredOnSlot ( MovementSlot  slot,
bool  reset = true 
)
inline
221 {
222 // xinef: cannot be used during motion update!
223 if (!(_cleanFlag & MMCF_UPDATE))
224 DirectExpireSlot(slot, reset);
225 }
void DirectExpireSlot(MovementSlot slot, bool reset)
Definition MotionMaster.cpp:210

References _cleanFlag, DirectExpireSlot(), and MMCF_UPDATE.

Referenced by Unit::AtEngage(), PetAI::DoAttack(), CreatureGroup::FormationReset(), Unit::RemoveCharmedBy(), and CreatureGroup::RemoveFormationMovement().

◆ MovePath()

void MotionMaster::MovePath ( uint32  path_id,
ForcedMovement  forcedMovement = FORCED_MOVEMENT_NONE,
PathSource  pathSource = PathSource::WAYPOINT_MGR 
)
521{
522 WaypointPath const* path;
523 switch (pathSource)
524 {
525 default:
527 path = sWaypointMgr->GetPath(path_id);
528 break;
530 path = sSmartWaypointMgr->GetPath(path_id);
531 break;
532 }
533
534 if (path == nullptr)
535 {
536 LOG_ERROR("sql.sql", "WaypointMovementGenerator::LoadPath: creature {} ({}) doesn't have waypoint path id: {} pathSource: {}",
537 _owner->GetName(), _owner->GetGUID().ToString(), path_id, pathSource);
538 return;
539 }
540
542 for (auto const& node : path->Nodes)
543 {
544 points.push_back(G3D::Vector3(node.X, node.Y, node.Z));
545 }
546
547 // pass the new PointsArray* to the appropriate MoveSplinePath function
548 MoveSplinePath(&points, forcedMovement);
549}
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
@ SMART_WAYPOINT_MGR
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2280
#define sWaypointMgr
Definition WaypointMgr.h:54
void MoveSplinePath(Movement::PointsArray *path, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE)
Definition MotionMaster.cpp:504
std::string const & GetName() const
Definition Object.h:529
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
Definition WaypointDefines.h:60

References _owner, Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, MoveSplinePath(), WaypointPath::Nodes, SMART_WAYPOINT_MGR, sSmartWaypointMgr, sWaypointMgr, ObjectGuid::ToString(), and WAYPOINT_MGR.

Referenced by boss_alar::ConstructWaypointsAndMove(), brann_bronzebeard::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), npc_batrider::npc_batrider(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_preparations_for_war_vehicle::PassengerBoarded(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), and npc_batrider::UpdateAI().

◆ MovePoint() [1/2]

void MotionMaster::MovePoint ( uint32  id,
float  x,
float  y,
float  z,
ForcedMovement  forcedMovement = FORCED_MOVEMENT_NONE,
float  speed = 0.f,
float  orientation = 0.0f,
bool  generatePath = true,
bool  forceDestination = true,
MovementSlot  slot = MOTION_SLOT_ACTIVE,
std::optional< AnimTier animTier = std::nullopt 
)

The unit will move to a specific point. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

For transition movement between the ground and the air, use MoveLand or MoveTakeoff instead.

488{
490 return;
491
492 if (_owner->IsPlayer())
493 {
494 LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
495 Mutate(new PointMovementGenerator<Player>(id, x, y, z, forcedMovement, speed, orientation, nullptr, generatePath, forceDestination, animTier), slot);
496 }
497 else
498 {
499 LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
500 Mutate(new PointMovementGenerator<Creature>(id, x, y, z, forcedMovement, speed, orientation, nullptr, generatePath, forceDestination, animTier), slot);
501 }
502}

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

◆ MovePoint() [2/2]

void MotionMaster::MovePoint ( uint32  id,
Position const &  pos,
ForcedMovement  forcedMovement = FORCED_MOVEMENT_NONE,
float  speed = 0.f,
bool  generatePath = true,
bool  forceDestination = true,
std::optional< AnimTier animTier = std::nullopt 
)
inline
241 { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, forcedMovement, speed, pos.GetOrientation(), generatePath, forceDestination, MOTION_SLOT_ACTIVE, animTier); }
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240

References Position::GetOrientation(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, MOTION_SLOT_ACTIVE, and MovePoint().

Referenced by npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_isalien::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_power_spark::DamageTaken(), npc_ulduar_aerial_command_unit::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_apothecary_genericAI::DoAction(), npc_chained_spirit::DoAction(), npc_hadronox_crusherPackAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_icc_spire_frostwyrm::DoAction(), brann_bronzebeard::DoAction(), boss_algalon_the_observer::DoAction(), npc_brann_bronzebeard_algalon::DoAction(), boss_razorscale::DoAction(), npc_expedition_defender::DoAction(), npc_expedition_trapper::DoAction(), npc_ahune_bunny::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_power_spark::DoAction(), npc_hover_disk::DoAction(), npc_ulduar_aerial_command_unit::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), boss_nazan::DoAction(), brann_bronzebeard::DoMarnakDarkMatter(), brann_bronzebeard::EndTribunalFight(), FollowerAI::EnterEvadeMode(), VehicleDespawnEvent::Execute(), OrcMoveEvent::Execute(), UtherBatteredHiltEvent::Execute(), SlaveRunEvent::Execute(), DelayedMovementEvent::Execute(), DaranavanMoveEvent::Execute(), npc_hallows_end_soh::FinishEvent(), boss_nightbane::FlyToClosestPreFlyWayPoint(), boss_volkhan::GoToAnvil(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_apothecary_lingering_fumes::HandleAfterCast(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), misc_commandscript::HandleComeToMeCommand(), spell_q12589_shoot_rjr::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), boss_sartharion_dragonAI::HandleExtraEvent(), boss_malygos::HandleIntroSpeech(), PetAI::HandleReturnMovement(), boss_eck::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), boss_ayamiss::JustEngagedWith(), boss_alar::JustEngagedWith(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_janalai::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustSummoned(), boss_novos::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_overlord_drakuru_betrayal::JustSummoned(), npc_akama_shade::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), boss_ayamiss::JustSummoned(), boss_volkhan::MovementInform(), npc_akama_illidan::MovementInform(), boss_felmyst::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_razorscale::MovementInform(), MovePoint(), npc_cameron::MoveTheChildren(), boss_four_horsemen::boss_four_horsemenAI::MoveToCorner(), npc_sorlof::MoveToNextNode(), npc_concentrated_ball::npc_concentrated_ballAI::MoveToNextPoint(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_omen::npc_omenAI::npc_omenAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::npc_pos_after_first_bossAI(), go_beacon::go_beaconAI::OnStateChanged(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), boss_nightbane::PathEndReached(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::PickNewLocation(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), npc_janalai_hatcher::Reset(), npc_zulian_prowler::npc_zulian_prowlerAI::Reset(), boss_jedoga_shadowseeker::Reset(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::Reset(), boss_lady_vashj::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), boss_illidan_stormrage::ScheduleAbilities(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), Map::ScriptsProcess(), boss_sartharion::SendLavaWaves(), gunship_npc_AI::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_akama_illidan::sGossipSelect(), npc_akama_shade::sGossipSelect(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), npc_forest_frog::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::SpellHit(), npc_wild_wyrm::SpellHit(), boss_quartermaster_zigris::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), npc_pet_gen_fetch_ball::SpellHitTarget(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), npc_stillpine_capitive::npc_stillpine_capitiveAI::StartMoving(), boss_vazruden_the_herald::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_escortAI::UpdateAI(), npc_rookery_hatcher::UpdateAI(), boss_majordomo::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_scarlet_ghoul::UpdateAI(), npc_acherus_necromancer::UpdateAI(), npc_gothik_the_harvester::UpdateAI(), npc_highlord_darion_mograine::UpdateAI(), npc_valkyr_battle_maiden::UpdateAI(), npc_highborne_lamenter::npc_highborne_lamenterAI::UpdateAI(), npc_akilzon_eagle::UpdateAI(), npc_forest_frog::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_taldaram_flamesphere::UpdateAI(), boss_hadronox::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_fos_corrupted_soul_fragment::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::UpdateAI(), npc_power_spark::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_algalon_the_observer::UpdateAI(), npc_brann_bronzebeard_algalon::UpdateAI(), boss_stormcaller_brundir::UpdateAI(), boss_flame_leviathan::UpdateAI(), boss_flame_leviathan_safety_container::UpdateAI(), npc_ulduar_emergency_fire_bot::UpdateAI(), boss_razorscale::UpdateAI(), npc_expedition_engineer::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_jenny::UpdateFollowerAI(), npc_emily::npc_emilyAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ MoveRandom()

void MotionMaster::MoveRandom ( float  wanderDistance = 0.0f)

Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

246{
248 return;
249
250 if (_owner->IsCreature())
251 {
252 LOG_DEBUG("movement.motionmaster", "Creature ({}) start moving random", _owner->GetGUID().ToString());
254 }
255}
Definition RandomMovementGenerator.h:33

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsCreature(), LOG_DEBUG, MOTION_SLOT_IDLE, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by SACActivateEvent::Execute(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), boss_ghazan::JustReachedHome(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_sartharion::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_kaelthas::JustSummoned(), boss_mechano_lord_capacitus::JustSummoned(), npc_crystalline_frayer::LeaveSeedPod(), boss_ebonroc::MovementInform(), npc_sorlof::MoveToNextNode(), npc_collapsing_star::npc_collapsing_star(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vapors(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), SmartScript::ProcessAction(), npc_brew_bubble::Reset(), npc_crystalline_frayer::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), npc_cameron::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_yoggsaron_death_orb::UpdateAI(), and npc_minigob_manabonk::UpdateAI().

◆ MoveRotate()

void MotionMaster::MoveRotate ( uint32  time,
RotateDirection  direction 
)

Rotate the unit. You can specify the time of the rotation.

951{
952 if (!time)
953 return;
954
956}
Definition IdleMovementGenerator.h:34

References MOTION_SLOT_ACTIVE, and Mutate().

◆ MoveSeekAssistance()

void MotionMaster::MoveSeekAssistance ( float  x,
float  y,
float  z 
)
778{
779 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
781 return;
782
783 if (_owner->IsPlayer())
784 {
785 LOG_ERROR("movement.motionmaster", "Player ({}) attempt to seek assistance", _owner->GetGUID().ToString());
786 }
787 else
788 {
789 LOG_DEBUG("movement.motionmaster", "Creature ({}) seek assistance (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
791 _owner->CastStop(0, false);
794 }
795}
@ REACT_PASSIVE
Definition Unit.h:567
Definition PointMovementGenerator.h:75
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
Creature * ToCreature()
Definition Object.h:206
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1354
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7478

References _owner, Unit::AttackStop(), Unit::CastStop(), Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, MOTION_SLOT_ACTIVE, Mutate(), REACT_PASSIVE, Creature::SetReactState(), Object::ToCreature(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Creature::DoFleeToGetAssistance().

◆ MoveSeekAssistanceDistract()

void MotionMaster::MoveSeekAssistanceDistract ( uint32  timer)
798{
799 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
801 return;
802
803 if (_owner->IsPlayer())
804 {
805 LOG_ERROR("movement.motionmaster", "Player ({}) attempt to call distract after assistance", _owner->GetGUID().ToString());
806 }
807 else
808 {
809 LOG_DEBUG("movement.motionmaster", "Creature ({}) is distracted after assistance call (Time: {})", _owner->GetGUID().ToString(), time);
811 }
812}
Definition IdleMovementGenerator.h:65

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, MOTION_SLOT_ACTIVE, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by AssistanceMovementGenerator::Finalize().

◆ MoveSplinePath()

◆ MoveTakeoff() [1/2]

void MotionMaster::MoveTakeoff ( uint32  id,
float  x,
float  y,
float  z,
float  speed = 0.0f,
bool  skipAnimation = false 
)

Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

615{
616 Position pos = {x, y, z, 0.0f};
617 MoveTakeoff(id, pos, speed, skipAnimation);
618}
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:589

References MoveTakeoff().

◆ MoveTakeoff() [2/2]

void MotionMaster::MoveTakeoff ( uint32  id,
Position const &  pos,
float  speed = 0.0f,
bool  skipAnimation = false 
)

Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

590{
592 return;
593
594 float x, y, z;
595 pos.GetPosition(x, y, z);
596
597 LOG_DEBUG("movement.motionmaster", "Creature (Entry: {}) landing point (ID: {} X: {} Y: {} Z: {})", _owner->GetEntry(), id, x, y, z);
598
600 init.MoveTo(x, y, z);
601
602 if (speed > 0.0f)
603 init.SetVelocity(speed);
604
605 if (!skipAnimation)
606 init.SetAnimation(AnimTier::Hover);
607
609}

References _owner, Object::GetEntry(), Position::GetPosition(), Unit::HasUnitFlag(), Hover, LOG_DEBUG, MOTION_SLOT_ACTIVE, Movement::MoveSplineInit::MoveTo(), Mutate(), Movement::MoveSplineInit::SetAnimation(), Movement::MoveSplineInit::SetVelocity(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_kaelthas::ExecuteMiddleEvent(), MoveTakeoff(), npc_enslaved_proto_drake::SetData(), npc_madrigosa::UpdateAI(), boss_onyxia::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), and npc_rimefang::npc_rimefangAI::UpdateAI().

◆ MoveTargetedHome()

void MotionMaster::MoveTargetedHome ( bool  walk = false)

The unit will return this initial position (owner for pets and summoned creatures). Doesn't work with UNIT_FLAG_DISABLE_MOVE.

Parameters
walkThe unit will run by default, but you can set it to walk
263{
264 Clear(false);
265
267 {
268 LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted home", _owner->GetGUID().ToString());
270 }
272 {
274
276 return;
277
278 LOG_DEBUG("movement.motionmaster", "Pet or controlled creature ({}) targeting home", _owner->GetGUID().ToString());
279 Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
280 if (target)
281 {
282 LOG_DEBUG("movement.motionmaster", "Following {} ({})", target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
284 }
285 }
286 else
287 {
288 LOG_ERROR("movement.motionmaster", "Player ({}) attempt targeted home", _owner->GetGUID().ToString());
289 }
290}
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
@ UNIT_STATE_EVADE
Definition UnitDefines.h:194
Definition HomeMovementGenerator.h:26
void Clear(bool reset=true)
Definition MotionMaster.h:193
Definition Unit.h:665
void ClearUnitState(uint32 f)
Definition Unit.h:738
Unit * GetCharmerOrOwner() const
Definition Unit.h:1287
virtual float GetFollowAngle() const
Definition Unit.h:1894
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1296

References _owner, Clear(), Unit::ClearUnitState(), Unit::GetCharmerOrOwner(), Unit::GetCharmerOrOwnerGUID(), Unit::GetFollowAngle(), Object::GetGUID(), Unit::HasUnitFlag(), Object::IsCreature(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, MOTION_SLOT_ACTIVE, Mutate(), PET_FOLLOW_DIST, Object::ToCreature(), ObjectGuid::ToString(), UNIT_FLAG_DISABLE_MOVE, and UNIT_STATE_EVADE.

Referenced by npc_spark_of_ionar::DoAction(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::EndBattle(), npc_black_morass_summoned_add::EnterEvadeMode(), npc_argent_captainAI::EnterEvadeMode(), boss_algalon_the_observer::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), NpcRunToHome::Execute(), wp_commandscript::HandleWpUnLoadCommand(), boss_aeonus::IsSummonedBy(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), go_beacon::go_beaconAI::OnStateChanged(), boss_arlokk::boss_arlokkAI::Reset(), boss_kologarn::Reset(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_expedition_engineer::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), and npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI().

◆ MoveTaxiFlight()

void MotionMaster::MoveTaxiFlight ( uint32  path,
uint32  pathnode 
)
843{
844 if (_owner->IsPlayer())
845 {
846 if (path < sTaxiPathNodesByPath.size())
847 {
848 LOG_DEBUG("movement.motionmaster", "{} taxi to (Path {} node {})", _owner->GetName(), path, pathnode);
850 Player* player = _owner->ToPlayer();
851 if (!mgen->LoadPath(player))
852 {
853 LOG_ERROR("movement.motionmaster", "{} failed to build taxi path (Path {} node {}), clearing taxi destinations",
854 _owner->GetName(), path, pathnode);
856 player->Dismount();
857 delete mgen;
858 return;
859 }
860
862 }
863 else
864 {
865 LOG_ERROR("movement.motionmaster", "{} attempt taxi to (not existed Path {} node {})",
866 _owner->GetName(), path, pathnode);
867 }
868 }
869 else
870 {
871 LOG_ERROR("movement.motionmaster", "Creature ({}) attempt taxi to (Path {} node {})", _owner->GetGUID().ToString(), path, pathnode);
872 }
873}
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
Definition WaypointMovementGenerator.h:101
bool LoadPath(Player *player)
Definition WaypointMovementGenerator.cpp:575
void ClearTaxiDestinations()
Definition PlayerTaxi.h:61
PlayerTaxi m_taxi
Definition Player.h:1160
void Dismount()
Definition Unit.cpp:10550

References _owner, PlayerTaxi::ClearTaxiDestinations(), Unit::Dismount(), Object::GetGUID(), WorldObject::GetName(), Object::IsPlayer(), FlightPathMovementGenerator::LoadPath(), LOG_DEBUG, LOG_ERROR, Player::m_taxi, MOTION_SLOT_CONTROLLED, Mutate(), sTaxiPathNodesByPath, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by WorldSession::SendDoFlight().

◆ MoveWaypoint()

void MotionMaster::MoveWaypoint ( uint32  path_id,
bool  repeatable,
PathSource  pathSource = PathSource::WAYPOINT_MGR 
)

Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

934{
935 if (!path_id)
936 return;
937
939 return;
940
941 Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable, pathSource), MOTION_SLOT_IDLE);
942
943 LOG_DEBUG("movement.motionmaster", "{} ({}) start moving over path(Id:{}, repeatable: {})",
944 _owner->IsPlayer() ? "Player" : "Creature", _owner->GetGUID().ToString(), path_id, repeatable ? "YES" : "NO");
945}
Definition WaypointMovementGenerator.h:50

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_IDLE, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_nightbane::DoAction(), npc_amanishi_lookout::DoAction(), boss_anetheron::DoAction(), boss_azgalor::DoAction(), boss_kazrogal::DoAction(), boss_rage_winterchill::DoAction(), npc_hyjal_ground_trash::DoAction(), npc_hyjal_gargoyle::DoAction(), npc_hyjal_frost_wyrm::DoAction(), brann_bronzebeard::DoAction(), boss_ambassador_hellmaw::DoAction(), npc_akama_illidan::DoAction(), boss_ghazan::DoAction(), spell_gen_ayamiss_swarmer_loop::HandleScript(), boss_felmyst::InitializeAI(), boss_lieutenant_drake::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), boss_gahzranka::IsSummonedBy(), boss_jeklik::JustEngagedWith(), SmartAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), npc_kiljaeden_controller::JustSummoned(), boss_hadronox::JustSummoned(), boss_skadi::boss_skadiAI::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_nalorakk::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), npc_harrison_jones::MovementInform(), npc_hyjal_jaina::OnGossipSelect(), npc_akama_illidan::PathEndReached(), boss_the_beast::Reset(), npc_acherus_necromancer::Reset(), npc_gothik_the_harvester::Reset(), boss_bug_trio::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), boss_the_beast::SetData(), npc_eastvale_peasent::SetData(), npc_akama_illidan::sGossipSelect(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), boss_felmyst::StartIntro(), boss_gyth::UpdateAI(), boss_rend_blackhand::UpdateAI(), boss_victor_nefarius::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_cameron::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_lieutenant_drake::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), and npc_wounded_skirmisher::UpdateAI().

◆ Mutate()

void MotionMaster::Mutate ( MovementGenerator m,
MovementSlot  slot 
)
private
901{
902 bool const delayed = (_cleanFlag & MMCF_UPDATE);
903
904 while (MovementGenerator* curr = Impl[slot])
905 {
906 // clear slot AND decrease top immediately to avoid crashes when referencing null top in DirectDelete
907 Impl[slot] = nullptr;
908 while (!empty() && !top())
909 --_top;
910
911 if (delayed)
912 DelayedDelete(curr);
913 else
914 DirectDelete(curr);
915 }
916
917 if (_top < slot)
918 _top = slot;
919
920 Impl[slot] = m;
921 if (_top > slot)
922 _needInit[slot] = true;
923 else
924 {
925 _needInit[slot] = false;
926 m->Initialize(_owner);
927 }
928}

References _cleanFlag, _needInit, _owner, _top, DelayedDelete(), DirectDelete(), empty(), Impl, MovementGenerator::Initialize(), MMCF_UPDATE, and top().

Referenced by InitDefault(), MoveCharge(), MoveChase(), MoveConfused(), MoveDistract(), MoveFall(), MoveFleeing(), MoveFollow(), MoveFormation(), MoveIdle(), MoveJump(), MoveKnockbackFrom(), MoveLand(), MovePoint(), MoveRandom(), MoveRotate(), MoveSeekAssistance(), MoveSeekAssistanceDistract(), MoveSplinePath(), MoveTakeoff(), MoveTargetedHome(), MoveTaxiFlight(), and MoveWaypoint().

◆ needInitTop()

bool MotionMaster::needInitTop ( ) const
inlineprivate
154 {
155 if (empty())
156 return false;
157 return _needInit[_top];
158 }

References _needInit, _top, and empty().

Referenced by DirectClean(), DirectExpire(), DirectExpireSlot(), and UpdateMotion().

◆ pop()

void MotionMaster::pop ( )
inlineprivate
144 {
145 if (empty())
146 return;
147
148 Impl[_top] = nullptr;
149 while (!empty() && !top())
150 --_top;
151 }

References _top, empty(), Impl, and top().

Referenced by DelayedClean(), DelayedExpire(), DirectClean(), DirectExpire(), Initialize(), and ~MotionMaster().

◆ propagateSpeedChange()

void MotionMaster::propagateSpeedChange ( )
959{
960 /*Impl::container_type::iterator it = Impl::c.begin();
961 for (; it != end(); ++it)
962 {
963 (*it)->unitSpeedChanged();
964 }*/
965 for (int i = 0; i <= _top; ++i)
966 {
967 if (Impl[i])
969 }
970}
virtual void unitSpeedChanged()
Definition MovementGenerator.h:43

References _top, Impl, and MovementGenerator::unitSpeedChanged().

Referenced by Unit::propagateSpeedChange(), and npc_hor_lich_king::UpdateAI().

◆ ReinitializeMovement()

void MotionMaster::ReinitializeMovement ( )
973{
974 for (int i = 0; i <= _top; ++i)
975 {
976 if (Impl[i])
977 Impl[i]->Reset(_owner);
978 }
979}

References _owner, _top, Impl, and MovementGenerator::Reset().

Referenced by WorldSession::HandleMoveTeleportAck(), and Unit::NearTeleportTo().

◆ size()

int MotionMaster::size ( ) const
inline
175{ return _top + 1; }

References _top.

Referenced by DelayedClean(), DelayedExpire(), DirectClean(), DirectExpire(), and DirectExpireSlot().

◆ top()

◆ UpdateMotion()

void MotionMaster::UpdateMotion ( uint32  diff)
108{
109 if (!_owner)
110 return;
111
112 ASSERT(!empty());
113
115
117 if (!top()->Update(_owner, diff))
118 {
119 _cleanFlag &= ~MMCF_UPDATE;
121 }
122 else
123 _cleanFlag &= ~MMCF_UPDATE;
124
125 if (_expList)
126 {
127 for (std::size_t i = 0; i < _expList->size(); ++i)
128 {
129 MovementGenerator* mg = (*_expList)[i];
130 DirectDelete(mg);
131 }
132
133 delete _expList;
134 _expList = nullptr;
135
136 if (empty())
137 Initialize();
138 else if (needInitTop())
139 InitTop();
140 else if (_cleanFlag & MMCF_RESET)
141 top()->Reset(_owner);
142
143 _cleanFlag &= ~MMCF_RESET;
144 }
145
146 _cleanFlag &= ~MMCF_INUSE;
147}
@ MMCF_INUSE
Definition MotionMaster.h:75
void MovementExpired(bool reset=true)
Definition MotionMaster.h:206

References _cleanFlag, _expList, _owner, ASSERT, DirectDelete(), empty(), Initialize(), InitTop(), MMCF_INUSE, MMCF_RESET, MMCF_UPDATE, MovementExpired(), needInitTop(), MovementGenerator::Reset(), and top().

Referenced by Unit::Update().

Member Data Documentation

◆ _cleanFlag

uint8 MotionMaster::_cleanFlag
private

◆ _expList

ExpireList* MotionMaster::_expList
private

Referenced by DelayedDelete(), and UpdateMotion().

◆ _needInit

bool MotionMaster::_needInit[MAX_MOTION_SLOT]
private

◆ _owner

◆ _top

◆ Impl


The documentation for this class was generated from the following files: