AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Member Functions

 World ()
 World constructor.
 
 ~World () override
 World destructor.
 
bool IsClosed () const override
 Deny clients?
 
void SetClosed (bool val) override
 Close world.
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations.
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements.
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk.
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time.
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach.
 
void SetInitialWorldSettings () override
 Initialize the World.
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values.
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown?
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, std::string const &reason=std::string()) override
 Shutdown the server.
 
void ShutdownCancel () override
 Cancel a planned server shutdown.
 
void ShutdownMsg (bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
 Displays a shutdown message at specific intervals or immediately if required.
 
void Update (uint32 diff) override
 Update the World !
 
void setRate (ServerConfigs index, float value) override
 
float getRate (ServerConfigs index) const override
 
void setBoolConfig (ServerConfigs index, bool value) override
 
bool getBoolConfig (ServerConfigs index) const override
 
void setFloatConfig (ServerConfigs index, float value) override
 
float getFloatConfig (ServerConfigs index) const override
 
void setIntConfig (ServerConfigs index, uint32 value) override
 
uint32 getIntConfig (ServerConfigs index) const override
 
void setStringConfig (ServerConfigs index, std::string const &value) override
 
std::string_view getStringConfig (ServerConfigs index) const override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server?
 
bool IsFFAPvPRealm () const override
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
void ReloadRBAC () override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time.
 
bool RescheduleShutdownForWintergrasp ()
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount, uint32 accountId)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Member Functions

void DetectDBCLang ()
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
 

Private Attributes

WorldConfig _worldConfig
 
uint32 _shutdownTimer
 
uint32 _shutdownMask
 
std::string _shutdownReason
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
std::string _dbVersion
 
uint32 _dbClientCacheVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

117{
119 _allowMovement = true;
120 _shutdownMask = 0;
121 _shutdownTimer = 0;
127 _nextGuildReset = 0s;
130 _isClosed = false;
131 _cleaningFlags = 0;
133}
@ LOCALE_enUS
Definition Common.h:126
@ SEC_PLAYER
Definition Common.h:57
Seconds _nextGuildReset
Definition World.h:300
uint32 _shutdownMask
Definition World.h:267
uint32 _cleaningFlags
Definition World.h:270
LocaleConstant _defaultDbcLocale
Definition World.h:278
Seconds _nextDailyQuestReset
Definition World.h:295
bool _isClosed
Definition World.h:272
uint32 _dbClientCacheVersion
Definition World.h:304
Seconds _nextMonthlyQuestReset
Definition World.h:297
Seconds _nextCalendarOldEventsDeletionTime
Definition World.h:299
Seconds _nextWeeklyQuestReset
Definition World.h:296
uint32 _shutdownTimer
Definition World.h:266
Seconds _nextRandomBGReset
Definition World.h:298
bool _allowMovement
Definition World.h:281
AccountTypes _allowedSecurityLevel
Definition World.h:277
Seconds _mail_expire_check_timer
Definition World.h:275

References _allowedSecurityLevel, _allowMovement, _cleaningFlags, _dbClientCacheVersion, _defaultDbcLocale, _isClosed, _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

137{
138 CliCommandHolder* command = nullptr;
139 while (_cliCmdQueue.next(command))
140 delete command;
141
143}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
static void clear()
Definition VMapFactory.cpp:39
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition World.h:292
Storage class for commands issued for delayed execution.
Definition IWorld.h:35

References _cliCmdQueue, VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... unless a Wintergrasp battle is running and deferral is enabled, in which case the shutdown/restart is pushed past the end of the current battle and the world keeps running
  • ... else decrease it and if necessary display a shutdown countdown to the users
1451{
1453 Seconds lastGameTime = GameTime::GetGameTime();
1455
1456 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
1457
1459 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
1460 {
1462 if (_shutdownTimer <= elapsed.count())
1463 {
1467 {
1468 if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1469 _stopEvent = true; // exist code already set
1470 else
1471 _shutdownTimer = 1; // minimum timer value to wait idle state
1472 }
1473 }
1475 else
1476 {
1477 _shutdownTimer -= elapsed.count();
1478
1479 ShutdownMsg();
1480 }
1481 }
1482}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sWorldSessionMgr
Definition WorldSessionMgr.h:118
void ShutdownMsg(bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
Displays a shutdown message at specific intervals or immediately if required.
Definition World.cpp:1559
bool RescheduleShutdownForWintergrasp()
Definition World.cpp:1486
static std::atomic_long _stopEvent
Definition World.h:264
static bool IsStopped()
Definition World.h:189
@ SHUTDOWN_MASK_IDLE
Definition World.h:48
void UpdateGameTimers()
Update all timers.
Definition GameTime.cpp:63
Seconds GetGameTime()
Definition GameTime.cpp:38

References _shutdownMask, _shutdownTimer, _stopEvent, GameTime::GetGameTime(), IsStopped(), RescheduleShutdownForWintergrasp(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sWorldSessionMgr, and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount,
uint32  accountId 
)
protected
1635{
1636 uint8 charCount{0};
1637 if (resultCharCount)
1638 {
1639 Field* fields = resultCharCount->Fetch();
1640 charCount = uint8(fields[1].Get<uint64>());
1641 }
1642
1643 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
1644
1646 stmt->SetData(0, charCount);
1647 stmt->SetData(1, accountId);
1648 stmt->SetData(2, realm.Id.Realm);
1649 trans->Append(stmt);
1650
1651 LoginDatabase.CommitTransaction(trans);
1652}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
std::uint8_t uint8
Definition Define.h:109
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
Class used to access individual fields of database query result.
Definition Field.h:98
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_GAME_API Realm realm
Definition World.cpp:113
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
1828{
1829 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
1830
1833 sCalendarMgr->DeleteOldEvents();
1834}
#define sCalendarMgr
Definition CalendarMgr.h:344
#define LOG_INFO(filterType__,...)
Definition Log.h:153
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition WorldConfig.h:318
@ WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition WorldStateDefines.h:613
#define sWorldState
Definition WorldState.h:377
uint32 getIntConfig(ServerConfigs index) const override
Definition World.cpp:1381
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
1067{
1068 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
1069
1070 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
1071 {
1072 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
1073 m_lang_confid = LOCALE_enUS;
1074 }
1075
1076 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1077 std::string availableLocalsStr;
1078
1079 uint8 default_locale = TOTAL_LOCALES;
1080 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
1081 {
1082 if (race->name[i][0] != '\0') // check by race names
1083 {
1084 default_locale = i;
1085 _availableDbcLocaleMask |= (1 << i);
1086 availableLocalsStr += localeNames[i];
1087 availableLocalsStr += " ";
1088 }
1089 }
1090
1091 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
1092 (_availableDbcLocaleMask & (1 << m_lang_confid)))
1093 {
1094 default_locale = m_lang_confid;
1095 }
1096
1097 if (default_locale >= TOTAL_LOCALES)
1098 {
1099 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
1100 exit(1);
1101 }
1102
1103 _defaultDbcLocale = LocaleConstant(default_locale);
1104
1105 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
1106 LOG_INFO("server.loading", " ");
1107}
char const * localeNames[TOTAL_LOCALES]
Definition Common.cpp:20
LocaleConstant
Definition Common.h:125
@ TOTAL_LOCALES
Definition Common.h:136
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
std::int32_t int32
Definition Define.h:103
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
uint32 _availableDbcLocaleMask
Definition World.h:279
LocaleConstant GetDefaultDbcLocale() const override
Definition World.h:161
#define sConfigMgr
Definition Config.h:93
Definition DBCStructure.h:679
char const * name[16]
Definition DBCStructure.h:691

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

1397{
1398 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1399 uint32 nextGameEvent = sGameEventMgr->Update();
1400 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1402}
std::uint32_t uint32
Definition Define.h:107
#define sGameEventMgr
Definition GameEventMgr.h:201
IntervalTimer _timers[WUPDATE_COUNT]
Definition World.h:274
@ WUPDATE_EVENTS
Definition World.h:62
void SetInterval(time_t interval)
Definition Timer.h:179
void Reset()
Definition Timer.h:166

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

157{ return _allowMovement; }

References _allowMovement.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

227{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1362{
1363 return _worldConfig.GetConfigValue<bool>(index);
1364}
T GetConfigValue(ConfigEnum const config) const
Definition ConfigValueCache.h:97
WorldConfig _worldConfig
Definition World.h:262

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by LoadConfigSettings(), SetInitialWorldSettings(), and Update().

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

235{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

173 {
175 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
176 }
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:194

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

164{ return _dataPath; }
std::string _dataPath
Definition World.h:282

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

231{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition World.h:303

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

161{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
187{ return _exitCode; }
static uint8 _exitCode
Definition World.h:265

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1372{
1373 return _worldConfig.GetConfigValue<float>(index);
1374}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by getRate().

◆ getIntConfig()

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition World.h:287

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition World.h:286

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition World.h:285

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

167{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

1890{
1891 if (_timers[WUPDATE_5_SECS].Passed())
1892 return 1;
1893
1895 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
1896
1897 return uint32(std::ceil(t / 1000.0f));
1898}
@ WUPDATE_5_SECS
Definition World.h:67
time_t GetCurrent() const
Definition Timer.h:189
time_t GetInterval() const
Definition Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

151{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ getRate()

float World::getRate ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1352{
1353 return getFloatConfig(index);
1354}
float getFloatConfig(ServerConfigs index) const override
Definition World.cpp:1371

References getFloatConfig().

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

240{ return _realmName; } // pussywizard
std::string _realmName
Definition World.h:289

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

183{ return _shutdownTimer; }

References _shutdownTimer.

◆ getStringConfig()

std::string_view World::getStringConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1392{
1393 return _worldConfig.GetConfigValue(index);
1394}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
1699{
1701 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
1702
1703 if (currentDeletionTime == 0s)
1704 {
1705 sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
1706 }
1707}

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
1666{
1669
1670 if (wstime == 0s)
1671 {
1673 }
1674}
@ WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME
Definition WorldStateDefines.h:610

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
1710{
1712 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1713
1714 if (wstime == 0s)
1715 {
1717 }
1718}
@ WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME
Definition WorldStateDefines.h:611

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
1677{
1680
1681 if (wstime == 0s)
1682 {
1684 }
1685}
@ WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:612

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
1688{
1691
1692 if (wstime == 0s)
1693 {
1695 }
1696}
@ CONFIG_RANDOM_BG_RESET_HOUR
Definition WorldConfig.h:317
@ WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME
Definition WorldStateDefines.h:608

References _nextRandomBGReset, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
1655{
1658
1659 if (wstime == 0s)
1660 {
1662 }
1663}
@ WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:607

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

152{
153 return _isClosed;
154}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

1885{
1887}
@ REALM_TYPE_FFA_PVP
Definition Realm.h:62
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:176

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

1880{
1882}
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

182{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read the "Data" directory from the config file

Implements IWorld.

166{
167 if (reload)
168 {
169 if (!sConfigMgr->Reload())
170 {
171 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
172 return;
173 }
174
175 sLog->LoadFromConfig();
176 sMetric->LoadFromConfigs();
177 }
178
179 // Set realm id and enable db logging
180 sLog->SetRealmId(realm.Id.Realm);
181
182 sScriptMgr->OnBeforeConfigLoad(reload);
183
184 // load update time related configs
186
188 if (!reload)
189 sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
190
191 _worldConfig.Initialize(reload);
192
193 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
195
196 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
198
199 if (reload)
200 {
201 sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
202
205
208
211 }
212
214 {
216 LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
217 }
218
219 //visibility on continents
220 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
222 {
223 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
225 }
227 {
228 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
230 }
231
232 //visibility in instances
233 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
235 {
236 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
238 }
240 {
241 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
243 }
244
245 //visibility in BG/Arenas
246 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
248 {
249 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
251 }
253 {
254 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
256 }
257
258 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
260
262 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
263 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
264 dataPath.push_back('/');
265
266#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
267 if (dataPath[0] == '~')
268 {
269 char const* home = getenv("HOME");
270 if (home)
271 dataPath.replace(0, 1, home);
272 }
273#endif
274
275 if (reload)
276 {
277 if (dataPath != _dataPath)
278 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
279 }
280 else
281 {
282 _dataPath = dataPath;
283 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
284 }
285
286 bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
287 bool const enableLOS = getBoolConfig(CONFIG_VMAP_ENABLE_LOS);
288 bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
289 bool const enableHeight = getBoolConfig(CONFIG_VMAP_ENABLE_HEIGHT);
290 if (!enableHeight)
291 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
292
295 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
296
297 // call ScriptMgr if we're reloading the configuration
298 sScriptMgr->OnAfterConfigLoad(reload);
299}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sLog
Definition Log.h:127
#define sMapMgr
Definition MapMgr.h:220
#define sMetric
Definition Metric.h:134
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define DEFAULT_VISIBILITY_BGARENAS
Definition ObjectDefines.h:42
#define DEFAULT_VISIBILITY_INSTANCE
Definition ObjectDefines.h:40
#define sScriptMgr
Definition ScriptMgr.h:743
#define MAX_MOVE_TYPE
Definition UnitDefines.h:367
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:80
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:93
WorldUpdateTime sWorldUpdateTime
Definition UpdateTime.cpp:27
@ CONFIG_VMAP_ENABLE_LOS
Definition WorldConfig.h:80
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:313
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:478
@ CONFIG_VMAP_ENABLE_HEIGHT
Definition WorldConfig.h:81
@ CONFIG_LOGDB_CLEARTIME
Definition WorldConfig.h:311
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition WorldConfig.h:324
@ RATE_MOVESPEED_PLAYER
Definition WorldConfig.h:501
@ RATE_MOVESPEED_NPC
Definition WorldConfig.h:502
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:79
@ CONFIG_LOGDB_CLEARINTERVAL
Definition WorldConfig.h:310
@ CONFIG_UPTIME_UPDATE
Definition WorldConfig.h:221
@ CONFIG_INTERVAL_MAPUPDATE
Definition WorldConfig.h:169
@ CONFIG_PET_LOS
Definition WorldConfig.h:82
void Initialize(bool reload)
Definition ConfigValueCache.h:45
void OverwriteConfigValue(ConfigEnum const config, T const &value)
Definition ConfigValueCache.h:86
void setEnableHeightCalc(bool pVal)
Definition IVMapMgr.h:109
void setEnableLineOfSightCalc(bool pVal)
Definition IVMapMgr.h:104
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void LoadFromConfig()
Definition UpdateTime.cpp:152
bool getBoolConfig(ServerConfigs index) const override
Definition World.cpp:1361
float getRate(ServerConfigs index) const override
Definition World.cpp:1351
@ WUPDATE_CLEANDB
Definition World.h:63
@ WUPDATE_AUTOBROADCAST
Definition World.h:64
@ WUPDATE_UPTIME
Definition World.h:61

References _dataPath, _dbClientCacheVersion, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _timers, _worldConfig, baseMoveSpeed, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_CLIENTCACHE_VERSION, CONFIG_INTERVAL_MAPUPDATE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_PET_LOS, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_ENABLE_HEIGHT, CONFIG_VMAP_ENABLE_LOS, CONFIG_VMAP_INDOOR_CHECK, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getBoolConfig(), getIntConfig(), getRate(), Realm::Id, IN_MILLISECONDS, ConfigValueCache< ConfigEnum >::Initialize(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_MOVE_TYPE, MAX_VISIBILITY_DISTANCE, MINUTE, ConfigValueCache< ConfigEnum >::OverwriteConfigValue(), playerBaseMoveSpeed, RATE_CREATURE_AGGRO, RATE_MOVESPEED_NPC, RATE_MOVESPEED_PLAYER, realm, RealmHandle::Realm, IntervalTimer::Reset(), sConfigMgr, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), sLog, sMapMgr, sMetric, sScriptMgr, sWorldSessionMgr, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

1738{
1740 stmt->SetData(0, int32(realm.Id.Realm));
1741 PreparedQueryResult result = LoginDatabase.Query(stmt);
1742
1743 if (result)
1744 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
1745}
AccountTypes
Definition Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition LoginDatabase.h:100
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition World.cpp:1747

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

1847{
1848 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
1849 if (result)
1850 {
1851 Field* fields = result->Fetch();
1852
1853 _dbVersion = fields[0].Get<std::string>();
1854
1855 // will be overwrite by config values if different and non-0
1856 _dbClientCacheVersion = fields[1].Get<uint32>();
1857 }
1858
1859 if (_dbVersion.empty())
1860 _dbVersion = "Unknown world database.";
1861}
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References _dbClientCacheVersion, _dbVersion, Field::Get(), and WorldDatabase.

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

1610{
1611 CliCommandHolder::Print zprint = nullptr;
1612 void* callbackArg = nullptr;
1613 CliCommandHolder* command = nullptr;
1614 while (_cliCmdQueue.next(command))
1615 {
1616 LOG_DEBUG("server.worldserver", "CLI command under processing...");
1617 zprint = command->m_print;
1618 callbackArg = command->m_callbackArg;
1619 CliHandler handler(callbackArg, zprint);
1620 handler.ParseCommands(command->m_command);
1621 if (command->m_commandFinished)
1622 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
1623 delete command;
1624 }
1625}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
Definition Chat.h:256
CommandFinished m_commandFinished
Definition IWorld.h:42
void * m_callbackArg
Definition IWorld.h:39
Print m_print
Definition IWorld.h:41
void(*)(void *, std::string_view) Print
Definition IWorld.h:36
char * m_command
Definition IWorld.h:40

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
1875{
1877}
void ProcessReadyCallbacks()
Definition AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition World.h:307

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

221{ _cliCmdQueue.add(commandHolder); }
void add(T const &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ ReloadRBAC()

void World::ReloadRBAC ( )
overridevirtual

Implements IWorld.

1802{
1803 // Passive reload, we mark the data as invalidated and next time a permission is checked it will be reloaded
1804 LOG_INFO("rbac", "World::ReloadRBAC()");
1805 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1806 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1807 if (WorldSession* session = itr->second)
1808 session->InvalidateRBACData();
1809}
std::unordered_map< uint32, WorldSession * > SessionMap
Definition WorldSessionMgr.h:64
Player session in the World.
Definition WorldSession.h:409

References LOG_INFO, and sWorldSessionMgr.

◆ RescheduleShutdownForWintergrasp()

bool World::RescheduleShutdownForWintergrasp ( )
protected

Defer a pending shutdown/restart if a Wintergrasp battle is currently running. Returns true when the shutdown timer was extended (world should keep running).

1487{
1489 if (!bufferMinutes)
1490 return false;
1491
1492 // Idle shutdowns wait for an empty server anyway; don't interfere with them
1494 return false;
1495
1496 Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
1497 if (!wg || !wg->IsEnabled() || !wg->IsWarTime())
1498 return false;
1499
1500 // GetTimer() is the battle time remaining in milliseconds
1501 _shutdownTimer = wg->GetTimer() / IN_MILLISECONDS + bufferMinutes * MINUTE;
1502
1503 LOG_INFO("server.worldserver", "Server {} deferred: Wintergrasp battle in progress, rescheduled in {}",
1505
1506 sWorldSessionMgr->DoForAllOnlinePlayers([](Player* player)
1507 {
1508 LocaleConstant locale = player->GetSession()->GetSessionDbLocaleIndex();
1509 sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, sObjectMgr->GetAcoreString(LANG_WG_SHUTDOWN_DEFERRED, locale), player);
1510 });
1511
1512 ShutdownMsg(true);
1513 return true;
1514}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
@ SERVER_MSG_STRING
Definition IWorld.h:57
@ LANG_WG_SHUTDOWN_DEFERRED
Definition Language.h:1527
#define sObjectMgr
Definition ObjectMgr.h:1730
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
@ CONFIG_WINTERGRASP_DEFER_SHUTDOWN
Definition WorldConfig.h:342
Definition Battlefield.h:196
bool IsWarTime() const
Return true if battle is started, false if battle is not started.
Definition Battlefield.h:239
uint32 GetTimer() const
Definition Battlefield.h:348
bool IsEnabled() const
Return if battlefield is enabled.
Definition Battlefield.h:244
Definition Player.h:1085
WorldSession * GetSession() const
Definition Player.h:2029
@ SHUTDOWN_MASK_RESTART
Definition World.h:47

References _shutdownMask, _shutdownTimer, BATTLEFIELD_BATTLEID_WG, CONFIG_WINTERGRASP_DEFER_SHUTDOWN, getIntConfig(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), Battlefield::GetTimer(), IN_MILLISECONDS, Battlefield::IsEnabled(), Battlefield::IsWarTime(), LANG_WG_SHUTDOWN_DEFERRED, LOG_INFO, MINUTE, sBattlefieldMgr, secsToTimeString(), SERVER_MSG_STRING, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, ShutdownMsg(), sObjectMgr, and sWorldSessionMgr.

Referenced by _UpdateGameTime().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
1721{
1723 CharacterDatabase.Execute(stmt);
1724
1725 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1726 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1727 if (itr->second->GetPlayer())
1728 itr->second->GetPlayer()->ResetDailyQuestStatus();
1729
1732
1733 // change available dailies
1734 sPoolMgr->ChangeDailyQuests();
1735}
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition CharacterDatabase.h:55
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
#define sPoolMgr
Definition PoolMgr.h:177

References _nextDailyQuestReset, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

1790{
1792 stmt->SetData(0, event_id);
1793 CharacterDatabase.Execute(stmt);
1794
1795 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1796 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1797 if (itr->second->GetPlayer())
1798 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
1799}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition CharacterDatabase.h:58

References CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, PreparedStatementBase::SetData(), and sWorldSessionMgr.

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
1837{
1838 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
1839
1842
1843 sGuildMgr->ResetTimes();
1844}
#define sGuildMgr
Definition GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
1774{
1775 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
1776
1778 CharacterDatabase.Execute(stmt);
1779
1780 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1781 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1782 if (itr->second->GetPlayer())
1783 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
1784
1787}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition Timer.cpp:333

References _nextMonthlyQuestReset, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
1812{
1813 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
1814
1816 CharacterDatabase.Execute(stmt);
1817
1818 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1819 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1820 if (itr->second->GetPlayer())
1821 itr->second->GetPlayer()->SetRandomWinner(false);
1822
1825}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:63

References _nextRandomBGReset, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
1757{
1759 CharacterDatabase.Execute(stmt);
1760
1761 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1762 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1763 if (itr->second->GetPlayer())
1764 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
1765
1768
1769 // change available weeklies
1770 sPoolMgr->ChangeWeeklyQuests();
1771}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition CharacterDatabase.h:56

References _nextWeeklyQuestReset, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

159{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( ServerConfigs  index,
bool  value 
)
overridevirtual

Implements IWorld.

1357{
1358 _worldConfig.OverwriteConfigValue<bool>(index, value);
1359}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

236{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

157{
158 _isClosed = val;
159
160 // Invert the value, for simplicity for scripters.
161 sScriptMgr->OnOpenStateChange(!val);
162}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1367{
1368 _worldConfig.OverwriteConfigValue<float>(index, value);
1369}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

Referenced by setRate().

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize Battlegrounds
  • Initialize outdoor pvp

Implements IWorld.

303{
305 uint32 startupBegin = getMSTime();
306
308 srand((unsigned int)GameTime::GetGameTime().count());
309
311 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
312
317
320
323
325 sObjectMgr->SetHighestGuids();
326
327 if (!sConfigMgr->isDryRun())
328 {
330 if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
331 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
332 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
333 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
334 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
335 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
337 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
338 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
339 {
340 LOG_ERROR("server.loading", "Failed to find map files for starting areas");
341 exit(1);
342 }
343 }
344
346 sPoolMgr->Initialize();
347
349 sGameEventMgr->Initialize();
350
352 LOG_INFO("server.loading", " ");
353 LOG_INFO("server.loading", "Loading Acore Strings...");
354 if (!sObjectMgr->LoadAcoreStrings())
355 exit(1); // Error message displayed in function already
356
357 LOG_INFO("server.loading", "Loading Module Strings...");
358 sObjectMgr->LoadModuleStrings();
359 LOG_INFO("server.loading", "Loading Module Strings Locale...");
360 sObjectMgr->LoadModuleStringsLocale();
361
363 //No SQL injection as values are treated as integers
364
365 // not send custom type REALM_FFA_PVP to realm list
366 uint32 server_type;
367 if (IsFFAPvPRealm())
368 server_type = REALM_TYPE_PVP;
369 else
370 server_type = getIntConfig(CONFIG_GAME_TYPE);
371
373
374 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
375
377 sScriptMgr->OnLoadCustomDatabaseTable();
378
380 LOG_INFO("server.loading", "Initialize Data Stores...");
383
384 // Load cinematic cameras
386
387 LOG_INFO("server.loading", "Loading Player race data...");
388 sRaceMgr->LoadRaces();
389
390 // Load IP Location Database
391 sIPLocation->Load();
392
393 LOG_INFO("server.loading", "Loading Game Graveyard...");
394 sGraveyard->LoadGraveyardFromDB();
395
396 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
398
401
402 LOG_INFO("server.loading", "Loading SpellInfo Store...");
403 sSpellMgr->LoadSpellInfoStore();
404
405 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
406 sSpellMgr->LoadSpellCooldownOverrides();
407
408 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
409 sSpellMgr->LoadSpellInfoCorrections();
410
411 LOG_INFO("server.loading", "Loading Spell Rank Data...");
412 sSpellMgr->LoadSpellRanks();
413
414 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
415 sSpellMgr->LoadSpellSpecificAndAuraState();
416
417 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
418 sSpellMgr->LoadSkillLineAbilityMap();
419
420 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
421 sSpellMgr->LoadSpellInfoCustomAttributes();
422
423 LOG_INFO("server.loading", "Loading Spell Jump Distances...");
424 sSpellMgr->LoadSpellJumpDistances();
425
426 LOG_INFO("server.loading", "Loading SpellInfo Immunity infos...");
427 sSpellMgr->LoadSpellInfoImmunities();
428
429 LOG_INFO("server.loading", "Loading Player Totem models...");
430 sObjectMgr->LoadPlayerTotemModels();
431
432 LOG_INFO("server.loading", "Loading Player Shapeshift models...");
433 sObjectMgr->LoadPlayerShapeshiftModels();
434
435 LOG_INFO("server.loading", "Loading GameObject Models...");
437
438 LOG_INFO("server.loading", "Loading Script Names...");
439 sObjectMgr->LoadScriptNames();
440
441 LOG_INFO("server.loading", "Loading Instance Template...");
442 sObjectMgr->LoadInstanceTemplate();
443
444 LOG_INFO("server.loading", "Loading Character Cache...");
445 sCharacterCache->LoadCharacterCacheStorage();
446
447 // Must be called before `creature_respawn`/`gameobject_respawn` tables
448 LOG_INFO("server.loading", "Loading Instances...");
449 sInstanceSaveMgr->LoadInstances();
450
451 LOG_INFO("server.loading", "Loading Broadcast Texts...");
452 sObjectMgr->LoadBroadcastTexts();
453 sObjectMgr->LoadBroadcastTextLocales();
454
455 LOG_INFO("server.loading", "Loading Localization Strings...");
456 uint32 oldMSTime = getMSTime();
457 sObjectMgr->LoadCreatureLocales();
458 sObjectMgr->LoadGameObjectLocales();
459 sObjectMgr->LoadItemLocales();
460 sObjectMgr->LoadItemSetNameLocales();
461 sObjectMgr->LoadQuestLocales();
462 sObjectMgr->LoadQuestOfferRewardLocale();
463 sObjectMgr->LoadQuestRequestItemsLocale();
464 sObjectMgr->LoadNpcTextLocales();
465 sObjectMgr->LoadPageTextLocales();
466 sObjectMgr->LoadGossipMenuItemsLocales();
467 sObjectMgr->LoadPointOfInterestLocales();
468 sObjectMgr->LoadPetNamesLocales();
469
470 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
471 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
472 LOG_INFO("server.loading", " ");
473
474 LOG_INFO("server.loading", "Loading Account Roles and Permissions...");
475 sAccountMgr->LoadRBAC();
476
477 LOG_INFO("server.loading", "Loading Page Texts...");
478 sObjectMgr->LoadPageTexts();
479
480 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
481 sObjectMgr->LoadGameObjectTemplate();
482
483 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
484 sObjectMgr->LoadGameObjectTemplateAddons();
485
486 LOG_INFO("server.loading", "Loading Transport Templates...");
487 sTransportMgr->LoadTransportTemplates();
488
489 LOG_INFO("server.loading", "Loading Spell Required Data...");
490 sSpellMgr->LoadSpellRequired();
491
492 LOG_INFO("server.loading", "Loading Spell Group Types...");
493 sSpellMgr->LoadSpellGroups();
494
495 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
496 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
497
498 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
499 sSpellMgr->LoadSpellProcs();
500
501 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
502 sSpellMgr->LoadSpellBonuses();
503
504 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
505 sSpellMgr->LoadSpellThreats();
506
507 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
508 sSpellMgr->LoadSpellMixology();
509
510 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
511 sSpellMgr->LoadSpellGroupStackRules();
512
513 LOG_INFO("server.loading", "Loading NPC Texts...");
514 sObjectMgr->LoadGossipText();
515
516 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
517 sSpellMgr->LoadSpellEnchantProcData();
518
519 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
521
522 LOG_INFO("server.loading", "Loading Disables");
523 sDisableMgr->LoadDisables(); // must be before loading quests and items
524
525 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
526 sObjectMgr->LoadItemTemplates();
527
528 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
529 sObjectMgr->LoadItemSetNames();
530
531 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
532 sObjectMgr->LoadCreatureModelInfo();
533
534 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
535 sObjectMgr->LoadCreatureCustomIDs();
536
537 LOG_INFO("server.loading", "Loading Creature Templates...");
538 sObjectMgr->LoadCreatureTemplates();
539
540 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
541 sObjectMgr->LoadEquipmentTemplates();
542
543 LOG_INFO("server.loading", "Loading Creature Template Addons...");
544 sObjectMgr->LoadCreatureTemplateAddons();
545
546 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
547 sObjectMgr->LoadReputationRewardRate();
548
549 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
550 sObjectMgr->LoadReputationOnKill();
551
552 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
553 sObjectMgr->LoadReputationSpilloverTemplate();
554
555 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
556 sObjectMgr->LoadPointsOfInterest();
557
558 LOG_INFO("server.loading", "Loading Creature Base Stats...");
559 sObjectMgr->LoadCreatureClassLevelStats();
560
561 LOG_INFO("server.loading", "Loading Spawn Group Templates...");
562 sObjectMgr->LoadSpawnGroupTemplates();
563
564 LOG_INFO("server.loading", "Loading Creature Data...");
565 sObjectMgr->LoadCreatures();
566
567 LOG_INFO("server.loading", "Loading Creature sparring...");
568 sObjectMgr->LoadCreatureSparring();
569
570 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
571 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
572
573 LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
574 sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
575
576 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
577 sSpellMgr->LoadPetLevelupSpellMap();
578
579 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
580 sSpellMgr->LoadPetDefaultSpells();
581
582 LOG_INFO("server.loading", "Loading Creature Addon Data...");
583 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
584
585 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
586 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
587
588 LOG_INFO("server.loading", "Loading Gameobject Data...");
589 sObjectMgr->LoadGameobjects();
590
591 LOG_INFO("server.loading", "Loading Spawn Group Data...");
592 sObjectMgr->LoadSpawnGroups(); // must be after LoadCreatures() and LoadGameobjects()
593
594 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
595 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
596
597 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
598 sObjectMgr->LoadGameObjectQuestItems();
599
600 LOG_INFO("server.loading", "Loading Creature Quest Items...");
601 sObjectMgr->LoadCreatureQuestItems();
602
603 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
604 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
605
606 LOG_INFO("server.loading", "Loading Weather Data...");
608
609 LOG_INFO("server.loading", "Loading Quests...");
610 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
611
612 LOG_INFO("server.loading", "Checking Quest Disables");
613 sDisableMgr->CheckQuestDisables(); // must be after loading quests
614
615 LOG_INFO("server.loading", "Loading Quest POI");
616 sObjectMgr->LoadQuestPOI();
617
618 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
619 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
620
621 LOG_INFO("server.loading", "Loading Quest Greetings...");
622 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
623 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
624 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
625
626 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
627 sObjectMgr->LoadQuestMoneyRewards();
628
629 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
630 sPoolMgr->LoadFromDB();
631
632 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
633 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
634 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
635
636 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
637 sObjectMgr->LoadNPCSpellClickSpells();
638
639 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
640 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
641
642 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
643 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
644
645 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
646 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
647
648 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
649 sSpellMgr->LoadSpellAreas();
650
651 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
652 sObjectMgr->LoadAreaTriggers();
653
654 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
655 sObjectMgr->LoadAreaTriggerTeleports();
656
657 LOG_INFO("server.loading", "Loading Access Requirements...");
658 sObjectMgr->LoadAccessRequirements(); // must be after item template load
659
660 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
661 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
662
663 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
664 sObjectMgr->LoadTavernAreaTriggers();
665
666 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
667 sObjectMgr->LoadAreaTriggerScripts();
668
669 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
670 sLFGMgr->LoadLFGDungeons();
671
672 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
673 sObjectMgr->LoadInstanceEncounters();
674
675 LOG_INFO("server.loading", "Loading LFG Rewards...");
676 sLFGMgr->LoadRewards();
677
678 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
679 sGraveyard->LoadGraveyardZones();
680
681 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
682 sSpellMgr->LoadSpellPetAuras();
683
684 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
685 sSpellMgr->LoadSpellTargetPositions();
686
687 LOG_INFO("server.loading", "Loading Spell Cone definitions...");
688 sSpellMgr->LoadSpellCones();
689
690 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
691 sSpellMgr->LoadEnchantCustomAttr();
692
693 LOG_INFO("server.loading", "Loading linked Spells...");
694 sSpellMgr->LoadSpellLinked();
695
696 LOG_INFO("server.loading", "Loading Player Create Data...");
697 sObjectMgr->LoadPlayerInfo();
698
699 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
700 sObjectMgr->LoadExplorationBaseXP();
701
702 LOG_INFO("server.loading", "Loading Pet Name Parts...");
703 sObjectMgr->LoadPetNames();
704
706
707 LOG_INFO("server.loading", "Loading The Max Pet Number...");
708 sObjectMgr->LoadPetNumber();
709
710 LOG_INFO("server.loading", "Loading Pet Level Stats...");
711 sObjectMgr->LoadPetLevelInfo();
712
713 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
714 sObjectMgr->LoadMailLevelRewards();
715
716 LOG_INFO("server.loading", "Load Mail Server definitions...");
717 sServerMailMgr->LoadMailServerTemplates();
718
719 // Loot tables
721
722 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
724
725 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
727
728 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
730
731 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
732 sObjectMgr->LoadFishingBaseSkillLevel();
733
734 LOG_INFO("server.loading", "Loading Achievements...");
735 sAchievementMgr->LoadAchievementReferenceList();
736 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
737 sAchievementMgr->LoadAchievementCriteriaList();
738 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
739 sAchievementMgr->LoadAchievementCriteriaData();
740 LOG_INFO("server.loading", "Loading Achievement Rewards...");
741 sAchievementMgr->LoadRewards();
742 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
743 sAchievementMgr->LoadRewardLocales();
744 LOG_INFO("server.loading", "Loading Completed Achievements...");
745 sAchievementMgr->LoadCompletedAchievements();
746
748 LOG_INFO("server.loading", "Loading Item Auctions...");
749 sAuctionMgr->LoadAuctionItems();
750 LOG_INFO("server.loading", "Loading Auctions...");
751 sAuctionMgr->LoadAuctions();
752
753 sGuildMgr->LoadGuilds();
754
755 LOG_INFO("server.loading", "Loading ArenaTeams...");
756 sArenaTeamMgr->LoadArenaTeams();
757
758 LOG_INFO("server.loading", "Loading Groups...");
759 sGroupMgr->LoadGroups();
760
761 LOG_INFO("server.loading", "Loading Reserved Names...");
762 sObjectMgr->LoadReservedPlayerNamesDB();
763 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
764
765 LOG_INFO("server.loading", "Loading Profanity Names...");
766 sObjectMgr->LoadProfanityNamesFromDB();
767 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
768
769 LOG_INFO("server.loading", "Loading Chat Filter...");
770 sObjectMgr->LoadChatFilter();
771
772 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
773 sObjectMgr->LoadGameObjectForQuests();
774
775 LOG_INFO("server.loading", "Loading BattleMasters...");
776 sBattlegroundMgr->LoadBattleMastersEntry();
777
778 LOG_INFO("server.loading", "Loading GameTeleports...");
779 sObjectMgr->LoadGameTele();
780
781 LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
782 sObjectMgr->LoadTrainers();
783
784 LOG_INFO("server.loading", "Loading Creature default trainers...");
785 sObjectMgr->LoadCreatureDefaultTrainers();
786
787 LOG_INFO("server.loading", "Loading Gossip Menu...");
788 sObjectMgr->LoadGossipMenu();
789
790 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
791 sObjectMgr->LoadGossipMenuItems();
792
793 LOG_INFO("server.loading", "Loading Vendors...");
794 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
795
796 LOG_INFO("server.loading", "Loading Waypoints...");
797 sWaypointMgr->Load();
798
799 LOG_INFO("server.loading", "Loading Waypoint Addons...");
800 sWaypointMgr->LoadWaypointAddons();
801
802 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
803 sSmartWaypointMgr->LoadFromDB();
804
805 LOG_INFO("server.loading", "Loading Creature Formations...");
806 sFormationMgr->LoadCreatureFormations();
807
808 LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
809 sWorldState->LoadWorldStates();
810
811 LOG_INFO("server.loading", "Loading Conditions...");
812 sConditionMgr->LoadConditions();
813
814 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
815 sObjectMgr->LoadFactionChangeAchievements();
816
817 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
818 sObjectMgr->LoadFactionChangeSpells();
819
820 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
821 sObjectMgr->LoadFactionChangeItems();
822
823 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
824 sObjectMgr->LoadFactionChangeReputations();
825
826 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
827 sObjectMgr->LoadFactionChangeTitles();
828
829 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
830 sObjectMgr->LoadFactionChangeQuests();
831
832 LOG_INFO("server.loading", "Loading GM Tickets...");
833 sTicketMgr->LoadTickets();
834
835 LOG_INFO("server.loading", "Loading GM Surveys...");
836 sTicketMgr->LoadSurveys();
837
838 LOG_INFO("server.loading", "Loading Client Addons...");
840
841 // pussywizard:
842 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
843 LOG_INFO("server.loading", " ");
844 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
845 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
846 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
847
849 LOG_INFO("server.loading", "Returning Old Mails...");
850 LOG_INFO("server.loading", " ");
851 sMailMgr->ReturnOrDeleteOldMails(false);
852
854 LOG_INFO("server.loading", "Loading Autobroadcasts...");
855 sAutobroadcastMgr->LoadAutobroadcasts();
856 sAutobroadcastMgr->LoadAutobroadcastsLocalized();
857
859 LOG_INFO("server.loading", "Loading Motd...");
860 sMotdMgr->LoadMotd();
861
863 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
864 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
865 sObjectMgr->LoadWaypointScripts();
866
867 LOG_INFO("server.loading", "Loading Spell Script Names...");
868 sObjectMgr->LoadSpellScriptNames();
869
870 LOG_INFO("server.loading", "Loading Creature Texts...");
871 sCreatureTextMgr->LoadCreatureTexts();
872
873 LOG_INFO("server.loading", "Loading Creature Text Options...");
874 sCreatureTextMgr->LoadCreatureTextOptions();
875
876 LOG_INFO("server.loading", "Loading Creature Text Locales...");
877 sCreatureTextMgr->LoadCreatureTextLocales();
878
879 LOG_INFO("server.loading", "Loading Scripts...");
880 sScriptMgr->LoadDatabase();
881
882 LOG_INFO("server.loading", "Validating Spell Scripts...");
883 sObjectMgr->ValidateSpellScripts();
884
885 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
886 sSmartScriptMgr->LoadSmartAIFromDB();
887
888 LOG_INFO("server.loading", "Loading Calendar Data...");
889 sCalendarMgr->LoadFromDB();
890
891 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
892 LOG_INFO("server.loading", " ");
893 sObjectMgr->InitializeSpellInfoPrecomputedData();
894
895 LOG_INFO("server.loading", "Initialize Commands...");
897
899 LOG_INFO("server.loading", "Initialize Game Time and Timers");
900 LOG_INFO("server.loading", " ");
901
903 stmt->SetData(0, realm.Id.Realm);
904 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
906 LoginDatabase.Execute(stmt);
907
909 //Update "uptime" table based on configuration entry in minutes.
910
912 // clean logs table every 14 days by default
914
916
917 // our speed up
919
920 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
921
923
925 LOG_INFO("server.loading", "Starting Map System");
926 LOG_INFO("server.loading", " ");
927 sMapMgr->Initialize();
928
929 LOG_INFO("server.loading", "Starting Game Event system...");
930 LOG_INFO("server.loading", " ");
931 uint32 nextGameEvent = sGameEventMgr->StartSystem();
932 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
933
934 LOG_INFO("server.loading", "Loading WorldState...");
935 sWorldState->Load(); // must be called after loading game events
936
937 // Delete all characters which have been deleted X days before
939
940 // Delete all items which have been deleted X days before
942
943 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
945
946 LOG_INFO("server.loading", "Initializing Opcodes...");
948
949 LOG_INFO("server.loading", "Loading Arena Season Rewards...");
950 sArenaSeasonMgr->LoadRewards();
951 LOG_INFO("server.loading", "Loading Active Arena Season...");
952 sArenaSeasonMgr->LoadActiveSeason();
953
954 sTicketMgr->Initialize();
955
957 LOG_INFO("server.loading", "Starting Battleground System");
958 sBattlegroundMgr->LoadBattlegroundTemplates();
959 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
960
962 LOG_INFO("server.loading", "Starting Outdoor PvP System");
963 sOutdoorPvPMgr->InitOutdoorPvP();
964
966 LOG_INFO("server.loading", "Starting Battlefield System");
967 sBattlefieldMgr->InitBattlefield();
968
969 LOG_INFO("server.loading", "Loading Transports...");
970 sTransportMgr->SpawnContinentTransports();
971
973 LOG_INFO("server.loading", "Loading Warden Checks..." );
974 sWardenCheckMgr->LoadWardenChecks();
975
976 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
977 sWardenCheckMgr->LoadWardenOverrides();
978
979 LOG_INFO("server.loading", "Deleting Expired Bans...");
980 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
981
982 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
984
985 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
987
988 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
990
991 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
993
994 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
996
997 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
998 LOG_INFO("server.loading", " ");
1000
1001 LOG_INFO("server.loading", "Load Petitions...");
1002 sPetitionMgr->LoadPetitions();
1003
1004 LOG_INFO("server.loading", "Load Petition Signs...");
1005 sPetitionMgr->LoadSignatures();
1006
1007 LOG_INFO("server.loading", "Load Stored Loot Items...");
1008 sLootItemStorage->LoadStorageFromDB();
1009
1010 LOG_INFO("server.loading", "Load Channel Rights...");
1012
1013 LOG_INFO("server.loading", "Load Channels...");
1015
1016 LOG_INFO("server.loading", "Loading AntiDos opcode policies");
1017 sWorldGlobals->LoadAntiDosOpcodePolicies();
1018
1019 sScriptMgr->OnBeforeWorldInitialized();
1020
1022 {
1023 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
1024
1025 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1026 {
1027 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
1028
1029 if (mapEntry && !mapEntry->Instanceable())
1030 {
1031 if (sMapMgr->GetMapUpdater()->activated())
1032 sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
1033 else
1034 {
1035 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
1036
1037 if (map)
1038 {
1039 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
1040 map->LoadAllGrids();
1041 }
1042 }
1043 }
1044 }
1045
1046 if (sMapMgr->GetMapUpdater()->activated())
1047 sMapMgr->GetMapUpdater()->wait();
1048 }
1049
1050 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
1051
1052 LOG_INFO("server.loading", " ");
1053 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
1054 LOG_INFO("server.loading", " ");
1055
1056 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
1057
1058 if (sConfigMgr->isDryRun())
1059 {
1060 sMapMgr->UnloadAll();
1061 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
1062 exit(0);
1063 }
1064}
#define sAccountMgr
Definition AccountMgr.h:93
#define sAchievementMgr
Definition AchievementMgr.h:451
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_KALIMDOR
Definition AreaDefines.h:187
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:186
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
#define sAutobroadcastMgr
Definition AutobroadcastMgr.h:54
#define sBattlegroundMgr
Definition BattlegroundMgr.h:190
#define sCharacterCache
Definition CharacterCache.h:88
#define sConditionMgr
Definition ConditionMgr.h:296
#define sFormationMgr
Definition CreatureGroups.h:130
#define sCreatureTextMgr
Definition CreatureTextMgr.h:123
uint32 GetLiquidFlags(uint32 liquidType)
Definition DBCStores.cpp:834
void LoadDBCStores(std::string const &dataPath)
Definition DBCStores.cpp:261
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define sDisableMgr
Definition DisableMgr.h:88
#define sGraveyard
Definition GameGraveyard.h:74
void LoadGameObjectModelList(std::string const &dataPath)
Definition GameObjectModel.cpp:46
#define sGroupMgr
Definition GroupMgr.h:51
#define sIPLocation
Definition IPLocation.h:49
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
void LoadRandomEnchantmentsTable()
Definition ItemEnchantmentMgr.cpp:47
#define sLFGMgr
Definition LFGMgr.h:665
@ LOGIN_INS_UPTIME
Definition LoginDatabase.h:136
#define sLootItemStorage
Definition LootItemStorage.h:73
void LoadLootTables()
Definition LootMgr.h:443
void LoadM2Cameras(std::string const &dataPath)
Definition M2Stores.cpp:173
void dtCustomFree(void *ptr)
Definition MMapMgr.h:33
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition MMapMgr.h:28
#define sMailMgr
Definition MailMgr.h:85
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
#define sPetitionMgr
Definition PetitionMgr.h:104
#define sRaceMgr
Definition RaceMgr.h:52
#define sServerMailMgr
Definition ServerMailMgr.h:233
void LoadSkillDiscoveryTable()
Definition SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition SkillExtraItems.cpp:138
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2271
#define sSmartScriptMgr
Definition SmartScriptMgr.h:2270
#define sSpellMgr
Definition SpellMgr.h:847
#define sTicketMgr
Definition TicketMgr.h:260
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
#define sTransportMgr
Definition TransportMgr.h:165
#define sWardenCheckMgr
Definition WardenCheckMgr.h:89
#define sWaypointMgr
Definition WaypointMgr.h:54
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition WorldConfig.h:118
@ CONFIG_REALM_ZONE
Definition WorldConfig.h:177
@ CONFIG_EXPANSION
Definition WorldConfig.h:233
@ CONFIG_DB_PING_INTERVAL
Definition WorldConfig.h:327
#define sWorldGlobals
Definition WorldGlobals.h:42
static void LoadChannelRights()
Definition ChannelMgr.cpp:166
static void LoadChannels()
Definition ChannelMgr.cpp:50
static void CleanOldChannelsInDB()
Definition Channel.cpp:141
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition DisableMgr.cpp:440
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition MapMgr.cpp:305
Definition Map.h:166
void LoadAllGrids()
Definition Map.cpp:218
uint32 GetId() const
Definition Map.h:232
static void InitializeTables()
Definition PlayerDump.cpp:253
static void DeleteOldCharacters()
Definition Player.cpp:4417
static void DeleteOldRecoveryItems()
Definition Player.cpp:4452
Definition VMapMgr2.h:55
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition VMapMgr2.h:81
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition VMapMgr2.h:78
bool IsFFAPvPRealm() const override
Definition World.cpp:1884
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition World.cpp:165
void InitCalendarOldEventsDeletionTime()
Definition World.cpp:1698
void InitDailyQuestResetTime()
Definition World.cpp:1665
void LoadDBAllowedSecurityLevel() override
Definition World.cpp:1737
void DetectDBCLang()
Definition World.cpp:1066
void InitGuildResetTime()
Definition World.cpp:1709
void InitRandomBGResetTime()
Definition World.cpp:1687
void InitWeeklyQuestResetTime()
Definition World.cpp:1654
void InitMonthlyQuestResetTime()
Definition World.cpp:1676
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition Opcodes.cpp:123
void LoadWeatherData()
Definition WeatherMgr.cpp:44
@ WUPDATE_PINGDB
Definition World.h:66
@ WUPDATE_WHO_LIST
Definition World.h:68
void Initialize()
Definition CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition ChatCommand.cpp:535
void LoadFromDB()
Definition AddonMgr.cpp:39
void CleanDatabase()
Definition CharacterDatabaseCleaner.cpp:27
Seconds GetStartTime()
Definition GameTime.cpp:33
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
Definition DBCStructure.h:1325
uint32 MapID
Definition DBCStructure.h:1326
bool Instanceable() const
Definition DBCStructure.h:1353

References _dataPath, _mail_expire_check_timer, _timers, CharacterDatabase, CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), getBoolConfig(), GetDefaultDbcLocale(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllGrids(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LOG_ERROR, LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, MAP_OUTLAND, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAccountMgr, sAchievementMgr, sArenaSeasonMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, sDisableMgr, PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMailMgr, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sRaceMgr, sScriptMgr, sServerMailMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorldGlobals, sWorldState, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( ServerConfigs  index,
uint32  value 
)
overridevirtual

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

1748{
1749 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
1750 bool update = sec > _allowedSecurityLevel;
1752 if (update)
1754}
@ SEC_CONSOLE
Definition Common.h:61

References _allowedSecurityLevel, SEC_CONSOLE, SEC_PLAYER, and sWorldSessionMgr.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1346{
1347 setFloatConfig(index, value);
1348}
void setFloatConfig(ServerConfigs index, float value) override
Definition World.cpp:1366

References setFloatConfig().

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

241{ _realmName = name; } // pussywizard

References _realmName.

◆ setStringConfig()

void World::setStringConfig ( ServerConfigs  index,
std::string const &  value 
)
overridevirtual

Implements IWorld.

1387{
1388 _worldConfig.OverwriteConfigValue<std::string>(index, value);
1389}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

1591{
1592 // nothing cancel or too later
1593 if (!_shutdownTimer || _stopEvent)
1594 return;
1595
1597
1598 _shutdownMask = 0;
1599 _shutdownTimer = 0;
1600 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
1601 sWorldSessionMgr->SendServerMessage(msgid);
1602
1603 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
1604
1605 sScriptMgr->OnShutdownCancel();
1606}
ServerMessageType
Definition IWorld.h:54
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition IWorld.h:58
@ SERVER_MSG_RESTART_CANCELLED
Definition IWorld.h:59
@ SHUTDOWN_EXIT_CODE
Definition World.h:53

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, sScriptMgr, and sWorldSessionMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
std::string const &  reason = std::string() 
)
overridevirtual

Displays a shutdown message at specific intervals or immediately if required.

Show the time remaining for a server shutdown/restart with a reason appended if one is provided. Messages are displayed at regular intervals such as every 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, and every second in the last 10 seconds.

Parameters
showForces the message to be displayed immediately.
playerThe player who should recieve the message (can be nullptr for global messages).
reasonThe reason for the shutdown, appended to the message if provided.
  • Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds

Implements IWorld.

1560{
1561 // Do not show a message for idle shutdown
1563 return;
1564
1565 bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
1566 bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
1567 bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
1568 bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
1569 bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
1570 bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
1571 bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
1572
1574 if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
1575 {
1576 std::string str = secsToTimeString(_shutdownTimer).append(".");
1577 if (!reason.empty())
1578 str += " - " + reason;
1579 // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
1580 else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
1581 str += " - " + _shutdownReason;
1582
1584 sWorldSessionMgr->SendServerMessage(msgid, str, player);
1585 LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
1586 }
1587}
constexpr auto SECOND
Definition Common.h:46
constexpr auto HOUR
Definition Common.h:48
@ SERVER_MSG_SHUTDOWN_TIME
Definition IWorld.h:55
@ SERVER_MSG_RESTART_TIME
Definition IWorld.h:56
#define LOG_WARN(filterType__,...)
Definition Log.h:149
std::string _shutdownReason
Definition World.h:268

References _shutdownMask, _shutdownReason, _shutdownTimer, HOUR, LOG_WARN, MINUTE, SECOND, secsToTimeString(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, and sWorldSessionMgr.

Referenced by _UpdateGameTime(), RescheduleShutdownForWintergrasp(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
std::string const &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

1518{
1519 // ignore if server shutdown at next tick
1520 if (IsStopped())
1521 return;
1522
1523 _shutdownMask = options;
1524 _exitCode = exitcode;
1525 _shutdownReason = reason;
1526
1527 LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
1528
1530 if (time == 0)
1531 {
1532 if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1533 _stopEvent = true; // exist code already set
1534 else
1535 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
1536 }
1538 else
1539 {
1540 _shutdownTimer = time;
1541 ShutdownMsg(true, nullptr, reason);
1542 }
1543
1544 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
1545}
ShutdownExitCode
Definition World.h:52
ShutdownMask
Definition World.h:46

References _exitCode, _shutdownMask, _shutdownReason, _shutdownTimer, _stopEvent, IsStopped(), LOG_DEBUG, secsToTimeString(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sScriptMgr, and sWorldSessionMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

1111{
1112 METRIC_TIMER("world_update_time_total");
1113
1116 Seconds currentGameTime = GameTime::GetGameTime();
1117
1119
1120 // Record update if recording set in log and diff is greater then minimum set in log
1122
1123 DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
1124
1126 for (int i = 0; i < WUPDATE_COUNT; ++i)
1127 {
1128 if (_timers[i].GetCurrent() >= 0)
1129 _timers[i].Update(diff);
1130 else
1131 _timers[i].SetCurrent(0);
1132 }
1133
1134 // pussywizard: our speed up and functionality
1135 if (_timers[WUPDATE_5_SECS].Passed())
1136 {
1138
1139 // moved here from HandleCharEnumOpcode
1141 CharacterDatabase.Execute(stmt);
1142 }
1143
1145 if (_timers[WUPDATE_WHO_LIST].Passed())
1146 {
1147 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
1149 sWhoListCacheMgr->Update();
1150 }
1151
1152 {
1153 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
1154
1156 if (currentGameTime > _nextDailyQuestReset)
1157 {
1159 }
1160
1162 if (currentGameTime > _nextWeeklyQuestReset)
1163 {
1165 }
1166
1168 if (currentGameTime > _nextMonthlyQuestReset)
1169 {
1171 }
1172 }
1173
1174 if (currentGameTime > _nextRandomBGReset)
1175 {
1176 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
1177 ResetRandomBG();
1178 }
1179
1180 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
1181 {
1182 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
1184 }
1185
1186 if (currentGameTime > _nextGuildReset)
1187 {
1188 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
1189 ResetGuildCap();
1190 }
1191
1192 {
1193 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
1194 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
1195 sAuctionMgr->Update(diff);
1196 }
1197
1198 if (currentGameTime > _mail_expire_check_timer)
1199 {
1200 sMailMgr->ReturnOrDeleteOldMails(true);
1201 _mail_expire_check_timer = currentGameTime + 6h;
1202 }
1203
1204 {
1205 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
1206 sWorldSessionMgr->UpdateSessions(diff);
1207 }
1208
1210 if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
1211 {
1212 if (_timers[WUPDATE_CLEANDB].Passed())
1213 {
1214 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
1215
1217
1220 stmt->SetData(1, uint32(currentGameTime.count()));
1221 LoginDatabase.Execute(stmt);
1222 }
1223 }
1224
1225 {
1226 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
1227 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
1228 }
1229
1230 {
1232 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
1233 sMapMgr->Update(diff);
1234 }
1235
1237 {
1238 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
1239 {
1240 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
1242 sAutobroadcastMgr->SendAutobroadcasts();
1243 }
1244 }
1245
1246 {
1247 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
1248 sBattlegroundMgr->Update(diff);
1249 }
1250
1251 {
1252 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
1253 sOutdoorPvPMgr->Update(diff);
1254 }
1255
1256 {
1257 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
1258 sWorldState->Update(diff);
1259 }
1260
1261 {
1262 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
1263 sBattlefieldMgr->Update(diff);
1264 }
1265
1266 {
1267 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
1268 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
1269 }
1270
1271 {
1272 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
1273 // execute callbacks from sql queries that were queued recently
1275 }
1276
1278 if (_timers[WUPDATE_UPTIME].Passed())
1279 {
1280 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
1281
1283
1285 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1286 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1287 stmt->SetData(2, realm.Id.Realm);
1288 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
1289 LoginDatabase.Execute(stmt);
1290
1291 // Re-assert this realm as online in case the offline flag was set externally (e.g. an authserver restart).
1292 LoginDatabasePreparedStatement* onlineStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REALM_ONLINE);
1293 onlineStmt->SetData(0, uint8(REALM_FLAG_OFFLINE));
1294 onlineStmt->SetData(1, realm.Id.Realm);
1295 LoginDatabase.Execute(onlineStmt);
1296 }
1297
1299 if (_timers[WUPDATE_EVENTS].Passed())
1300 {
1301 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
1302 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1303 uint32 nextGameEvent = sGameEventMgr->Update();
1304 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1306 }
1307
1309 if (_timers[WUPDATE_PINGDB].Passed())
1310 {
1311 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
1313 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
1314 CharacterDatabase.KeepAlive();
1315 LoginDatabase.KeepAlive();
1316 WorldDatabase.KeepAlive();
1317 }
1318
1319 {
1320 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
1321 // update the instance reset times
1322 sInstanceSaveMgr->Update();
1323 }
1324
1325 {
1326 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
1327 // And last, but not least handle the issued cli commands
1329 }
1330
1331 {
1332 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
1333 sScriptMgr->OnWorldUpdate(diff);
1334 }
1335
1336 {
1337 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
1338 // Stats logger update
1339 sMetric->Update();
1340 METRIC_VALUE("update_time_diff", diff);
1341 }
1342}
@ CHAR_DEL_EXPIRED_BANS
Definition CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition LoginDatabase.h:77
@ LOGIN_UPD_REALM_ONLINE
Definition LoginDatabase.h:78
@ LOGIN_DEL_OLD_LOGS
Definition LoginDatabase.h:79
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
#define METRIC_TIMER(category,...)
Definition Metric.h:206
@ REALM_FLAG_OFFLINE
Definition Realm.h:29
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_AUTOBROADCAST
Definition WorldConfig.h:92
static void Update(uint32 sessionCount)
Definition DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition UpdateTime.cpp:163
void ProcessCliCommands() override
Definition World.cpp:1609
void _UpdateGameTime()
Update the game time.
Definition World.cpp:1450
void ResetMonthlyQuests()
Definition World.cpp:1773
void ResetGuildCap()
Definition World.cpp:1836
void ResetWeeklyQuests()
Definition World.cpp:1756
void ResetRandomBG()
Definition World.cpp:1811
void ResetDailyQuests()
Definition World.cpp:1720
void CalendarDeleteOldEvents()
Definition World.cpp:1827
void ProcessQueryCallbacks()
Definition World.cpp:1874
@ WUPDATE_COUNT
Definition World.h:69
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition GameTime.cpp:58
void Update(time_t diff)
Definition Timer.h:152
void SetCurrent(time_t current)
Definition Timer.h:174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, getBoolConfig(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), getIntConfig(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_REALM_ONLINE, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, REALM_FLAG_OFFLINE, WorldUpdateTime::RecordUpdateTime(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMailMgr, sMapMgr, sMetric, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorldSessionMgr, sWorldState, sWorldUpdateTime, IntervalTimer::Update(), DynamicVisibilityMgr::Update(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

1864{
1865 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1866 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1867 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
1868 {
1869 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
1870 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
1871 }
1872}

References sWorldSessionMgr.

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

1628{
1630 stmt->SetData(0, accountId);
1631 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
1632}
@ CHAR_SEL_CHARACTER_COUNT
Definition CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount, uint32 accountId)
Definition World.cpp:1634

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbClientCacheVersion

uint32 World::_dbClientCacheVersion
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _shutdownMask

◆ _shutdownReason

std::string World::_shutdownReason
private

Referenced by ShutdownMsg(), and ShutdownServ().

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldConfig

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static

The documentation for this class was generated from the following files: