AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Member Functions

 World ()
 World constructor.
 
 ~World () override
 World destructor.
 
bool IsClosed () const override
 Deny clients?
 
void SetClosed (bool val) override
 Close world.
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations.
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements.
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk.
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time.
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach.
 
void SetInitialWorldSettings () override
 Initialize the World.
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values.
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown?
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, std::string const &reason=std::string()) override
 Shutdown the server.
 
void ShutdownCancel () override
 Cancel a planned server shutdown.
 
void ShutdownMsg (bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
 Displays a shutdown message at specific intervals or immediately if required.
 
void Update (uint32 diff) override
 Update the World !
 
void setRate (ServerConfigs index, float value) override
 
float getRate (ServerConfigs index) const override
 
void setBoolConfig (ServerConfigs index, bool value) override
 
bool getBoolConfig (ServerConfigs index) const override
 
void setFloatConfig (ServerConfigs index, float value) override
 
float getFloatConfig (ServerConfigs index) const override
 
void setIntConfig (ServerConfigs index, uint32 value) override
 
uint32 getIntConfig (ServerConfigs index) const override
 
void setStringConfig (ServerConfigs index, std::string const &value) override
 
std::string_view getStringConfig (ServerConfigs index) const override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server?
 
bool IsFFAPvPRealm () const override
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time.
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount, uint32 accountId)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Member Functions

void DetectDBCLang ()
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
 

Private Attributes

WorldConfig _worldConfig
 
uint32 _shutdownTimer
 
uint32 _shutdownMask
 
std::string _shutdownReason
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
std::string _dbVersion
 
uint32 _dbClientCacheVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

116{
118 _allowMovement = true;
119 _shutdownMask = 0;
120 _shutdownTimer = 0;
126 _nextGuildReset = 0s;
129 _isClosed = false;
130 _cleaningFlags = 0;
132}
@ LOCALE_enUS
Definition Common.h:118
@ SEC_PLAYER
Definition Common.h:57
Seconds _nextGuildReset
Definition World.h:298
uint32 _shutdownMask
Definition World.h:265
uint32 _cleaningFlags
Definition World.h:268
LocaleConstant _defaultDbcLocale
Definition World.h:276
Seconds _nextDailyQuestReset
Definition World.h:293
bool _isClosed
Definition World.h:270
uint32 _dbClientCacheVersion
Definition World.h:302
Seconds _nextMonthlyQuestReset
Definition World.h:295
Seconds _nextCalendarOldEventsDeletionTime
Definition World.h:297
Seconds _nextWeeklyQuestReset
Definition World.h:294
uint32 _shutdownTimer
Definition World.h:264
Seconds _nextRandomBGReset
Definition World.h:296
bool _allowMovement
Definition World.h:279
AccountTypes _allowedSecurityLevel
Definition World.h:275
Seconds _mail_expire_check_timer
Definition World.h:273

References _allowedSecurityLevel, _allowMovement, _cleaningFlags, _dbClientCacheVersion, _defaultDbcLocale, _isClosed, _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

136{
137 CliCommandHolder* command = nullptr;
138 while (_cliCmdQueue.next(command))
139 delete command;
140
143}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
static void clear()
Definition MMapFactory.cpp:48
static void clear()
Definition VMapFactory.cpp:39
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition World.h:290
Storage class for commands issued for delayed execution.
Definition IWorld.h:35

References _cliCmdQueue, MMAP::MMapFactory::clear(), VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... else decrease it and if necessary display a shutdown countdown to the users
1431{
1433 Seconds lastGameTime = GameTime::GetGameTime();
1435
1436 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
1437
1439 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
1440 {
1442 if (_shutdownTimer <= elapsed.count())
1443 {
1444 if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1445 _stopEvent = true; // exist code already set
1446 else
1447 _shutdownTimer = 1; // minimum timer value to wait idle state
1448 }
1450 else
1451 {
1452 _shutdownTimer -= elapsed.count();
1453
1454 ShutdownMsg();
1455 }
1456 }
1457}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
void ShutdownMsg(bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
Displays a shutdown message at specific intervals or immediately if required.
Definition World.cpp:1502
static std::atomic_long _stopEvent
Definition World.h:262
static bool IsStopped()
Definition World.h:189
@ SHUTDOWN_MASK_IDLE
Definition World.h:48
void UpdateGameTimers()
Update all timers.
Definition GameTime.cpp:63
Seconds GetGameTime()
Definition GameTime.cpp:38

References _shutdownMask, _shutdownTimer, _stopEvent, GameTime::GetGameTime(), IsStopped(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sWorldSessionMgr, and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount,
uint32  accountId 
)
protected
1578{
1579 uint8 charCount{0};
1580 if (resultCharCount)
1581 {
1582 Field* fields = resultCharCount->Fetch();
1583 charCount = uint8(fields[1].Get<uint64>());
1584 }
1585
1586 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
1587
1589 stmt->SetData(0, charCount);
1590 stmt->SetData(1, accountId);
1591 stmt->SetData(2, realm.Id.Realm);
1592 trans->Append(stmt);
1593
1594 LoginDatabase.CommitTransaction(trans);
1595}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
std::uint8_t uint8
Definition Define.h:109
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
Class used to access individual fields of database query result.
Definition Field.h:98
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_GAME_API Realm realm
Definition World.cpp:112
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
1761{
1762 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
1763
1766 sCalendarMgr->DeleteOldEvents();
1767}
#define sCalendarMgr
Definition CalendarMgr.h:344
#define LOG_INFO(filterType__,...)
Definition Log.h:166
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition WorldConfig.h:311
@ WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition WorldStateDefines.h:613
#define sWorldState
Definition WorldState.h:377
uint32 getIntConfig(ServerConfigs index) const override
Definition World.cpp:1361
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
1053{
1054 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
1055
1056 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
1057 {
1058 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
1059 m_lang_confid = LOCALE_enUS;
1060 }
1061
1062 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1063 std::string availableLocalsStr;
1064
1065 uint8 default_locale = TOTAL_LOCALES;
1066 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
1067 {
1068 if (race->name[i][0] != '\0') // check by race names
1069 {
1070 default_locale = i;
1071 _availableDbcLocaleMask |= (1 << i);
1072 availableLocalsStr += localeNames[i];
1073 availableLocalsStr += " ";
1074 }
1075 }
1076
1077 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
1078 (_availableDbcLocaleMask & (1 << m_lang_confid)))
1079 {
1080 default_locale = m_lang_confid;
1081 }
1082
1083 if (default_locale >= TOTAL_LOCALES)
1084 {
1085 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
1086 exit(1);
1087 }
1088
1089 _defaultDbcLocale = LocaleConstant(default_locale);
1090
1091 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
1092 LOG_INFO("server.loading", " ");
1093}
char const * localeNames[TOTAL_LOCALES]
Definition Common.cpp:20
LocaleConstant
Definition Common.h:117
@ TOTAL_LOCALES
Definition Common.h:128
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
std::int32_t int32
Definition Define.h:103
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
uint32 _availableDbcLocaleMask
Definition World.h:277
LocaleConstant GetDefaultDbcLocale() const override
Definition World.h:161
#define sConfigMgr
Definition Config.h:93
Definition DBCStructure.h:679
char const * name[16]
Definition DBCStructure.h:691

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

1377{
1378 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1379 uint32 nextGameEvent = sGameEventMgr->Update();
1380 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1382}
std::uint32_t uint32
Definition Define.h:107
#define sGameEventMgr
Definition GameEventMgr.h:201
IntervalTimer _timers[WUPDATE_COUNT]
Definition World.h:272
@ WUPDATE_EVENTS
Definition World.h:62
void SetInterval(time_t interval)
Definition Timer.h:179
void Reset()
Definition Timer.h:166

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

157{ return _allowMovement; }

References _allowMovement.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

227{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1342{
1343 return _worldConfig.GetConfigValue<bool>(index);
1344}
T GetConfigValue(ConfigEnum const config) const
Definition ConfigValueCache.h:97
WorldConfig _worldConfig
Definition World.h:260

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by LoadConfigSettings(), SetInitialWorldSettings(), and Update().

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

235{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

173 {
175 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
176 }
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:191

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

164{ return _dataPath; }
std::string _dataPath
Definition World.h:280

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

231{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition World.h:301

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

161{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
187{ return _exitCode; }
static uint8 _exitCode
Definition World.h:263

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1352{
1353 return _worldConfig.GetConfigValue<float>(index);
1354}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by getRate().

◆ getIntConfig()

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition World.h:285

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition World.h:284

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition World.h:283

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

167{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

1823{
1824 if (_timers[WUPDATE_5_SECS].Passed())
1825 return 1;
1826
1828 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
1829
1830 return uint32(std::ceil(t / 1000.0f));
1831}
@ WUPDATE_5_SECS
Definition World.h:67
time_t GetCurrent() const
Definition Timer.h:189
time_t GetInterval() const
Definition Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

151{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ getRate()

float World::getRate ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1332{
1333 return getFloatConfig(index);
1334}
float getFloatConfig(ServerConfigs index) const override
Definition World.cpp:1351

References getFloatConfig().

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

239{ return _realmName; } // pussywizard
std::string _realmName
Definition World.h:287

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

183{ return _shutdownTimer; }

References _shutdownTimer.

◆ getStringConfig()

std::string_view World::getStringConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1372{
1373 return _worldConfig.GetConfigValue(index);
1374}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
1642{
1644 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
1645
1646 if (currentDeletionTime == 0s)
1647 {
1648 sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
1649 }
1650}

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
1609{
1612
1613 if (wstime == 0s)
1614 {
1616 }
1617}
@ WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME
Definition WorldStateDefines.h:610

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
1653{
1655 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1656
1657 if (wstime == 0s)
1658 {
1660 }
1661}
@ WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME
Definition WorldStateDefines.h:611

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
1620{
1623
1624 if (wstime == 0s)
1625 {
1627 }
1628}
@ WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:612

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
1631{
1633 _nextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1634
1635 if (wstime == 0s)
1636 {
1638 }
1639}
@ WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME
Definition WorldStateDefines.h:608

References _nextRandomBGReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
1598{
1601
1602 if (wstime == 0s)
1603 {
1605 }
1606}
@ WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:607

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

152{
153 return _isClosed;
154}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

1818{
1820}
@ REALM_TYPE_FFA_PVP
Definition Realm.h:62
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:173

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

1813{
1815}
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

182{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read the "Data" directory from the config file

Implements IWorld.

166{
167 if (reload)
168 {
169 if (!sConfigMgr->Reload())
170 {
171 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
172 return;
173 }
174
175 sLog->LoadFromConfig();
176 sMetric->LoadFromConfigs();
177 }
178
179 // Set realm id and enable db logging
180 sLog->SetRealmId(realm.Id.Realm);
181
182 sScriptMgr->OnBeforeConfigLoad(reload);
183
184 // load update time related configs
186
188 if (!reload)
189 sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
190
191 _worldConfig.Initialize(reload);
192
193 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
195
196 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
198
199 if (reload)
200 {
201 sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
202
205
208
211 }
212
214 {
216 LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
217 }
218
219 //visibility on continents
220 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
222 {
223 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
225 }
227 {
228 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
230 }
231
232 //visibility in instances
233 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
235 {
236 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
238 }
240 {
241 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
243 }
244
245 //visibility in BG/Arenas
246 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
248 {
249 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
251 }
253 {
254 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
256 }
257
258 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
260
262 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
263 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
264 dataPath.push_back('/');
265
266#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
267 if (dataPath[0] == '~')
268 {
269 const char* home = getenv("HOME");
270 if (home)
271 dataPath.replace(0, 1, home);
272 }
273#endif
274
275 if (reload)
276 {
277 if (dataPath != _dataPath)
278 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
279 }
280 else
281 {
282 _dataPath = dataPath;
283 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
284 }
285
286 bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
287 bool const enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true);
288 bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
289 bool const enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true);
290 if (!enableHeight)
291 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
292
295 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
296
298
299 // call ScriptMgr if we're reloading the configuration
300 sScriptMgr->OnAfterConfigLoad(reload);
301}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sLog
Definition Log.h:127
#define sMapMgr
Definition MapMgr.h:220
#define sMetric
Definition Metric.h:134
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define DEFAULT_VISIBILITY_BGARENAS
Definition ObjectDefines.h:42
#define DEFAULT_VISIBILITY_INSTANCE
Definition ObjectDefines.h:40
#define sScriptMgr
Definition ScriptMgr.h:732
#define MAX_MOVE_TYPE
Definition UnitDefines.h:364
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:76
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:89
WorldUpdateTime sWorldUpdateTime
Definition UpdateTime.cpp:27
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:306
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:466
@ CONFIG_LOGDB_CLEARTIME
Definition WorldConfig.h:302
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition WorldConfig.h:317
@ RATE_MOVESPEED_PLAYER
Definition WorldConfig.h:488
@ RATE_MOVESPEED_NPC
Definition WorldConfig.h:489
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:82
@ CONFIG_LOGDB_CLEARINTERVAL
Definition WorldConfig.h:301
@ CONFIG_UPTIME_UPDATE
Definition WorldConfig.h:218
@ CONFIG_INTERVAL_MAPUPDATE
Definition WorldConfig.h:166
@ CONFIG_PET_LOS
Definition WorldConfig.h:83
void Initialize(bool reload)
Definition ConfigValueCache.h:45
void OverwriteConfigValue(ConfigEnum const config, T const &value)
Definition ConfigValueCache.h:86
static void InitializeDisabledMaps()
Definition MMapFactory.cpp:37
void setEnableHeightCalc(bool pVal)
Definition IVMapMgr.h:119
void setEnableLineOfSightCalc(bool pVal)
Definition IVMapMgr.h:114
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void LoadFromConfig()
Definition UpdateTime.cpp:152
bool getBoolConfig(ServerConfigs index) const override
Definition World.cpp:1341
float getRate(ServerConfigs index) const override
Definition World.cpp:1331
@ WUPDATE_CLEANDB
Definition World.h:63
@ WUPDATE_AUTOBROADCAST
Definition World.h:64
@ WUPDATE_UPTIME
Definition World.h:61

References _dataPath, _dbClientCacheVersion, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _timers, _worldConfig, baseMoveSpeed, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_CLIENTCACHE_VERSION, CONFIG_INTERVAL_MAPUPDATE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_PET_LOS, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_INDOOR_CHECK, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getBoolConfig(), getIntConfig(), getRate(), Realm::Id, IN_MILLISECONDS, ConfigValueCache< ConfigEnum >::Initialize(), MMAP::MMapFactory::InitializeDisabledMaps(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_MOVE_TYPE, MAX_VISIBILITY_DISTANCE, MINUTE, ConfigValueCache< ConfigEnum >::OverwriteConfigValue(), playerBaseMoveSpeed, RATE_CREATURE_AGGRO, RATE_MOVESPEED_NPC, RATE_MOVESPEED_PLAYER, realm, RealmHandle::Realm, IntervalTimer::Reset(), sConfigMgr, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), sLog, sMapMgr, sMetric, sScriptMgr, sWorldSessionMgr, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

1681{
1683 stmt->SetData(0, int32(realm.Id.Realm));
1684 PreparedQueryResult result = LoginDatabase.Query(stmt);
1685
1686 if (result)
1687 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
1688}
AccountTypes
Definition Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition LoginDatabase.h:99
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition World.cpp:1690

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

1780{
1781 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
1782 if (result)
1783 {
1784 Field* fields = result->Fetch();
1785
1786 _dbVersion = fields[0].Get<std::string>();
1787
1788 // will be overwrite by config values if different and non-0
1789 _dbClientCacheVersion = fields[1].Get<uint32>();
1790 }
1791
1792 if (_dbVersion.empty())
1793 _dbVersion = "Unknown world database.";
1794}
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References _dbClientCacheVersion, _dbVersion, Field::Get(), and WorldDatabase.

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

1553{
1554 CliCommandHolder::Print zprint = nullptr;
1555 void* callbackArg = nullptr;
1556 CliCommandHolder* command = nullptr;
1557 while (_cliCmdQueue.next(command))
1558 {
1559 LOG_DEBUG("server.worldserver", "CLI command under processing...");
1560 zprint = command->m_print;
1561 callbackArg = command->m_callbackArg;
1562 CliHandler handler(callbackArg, zprint);
1563 handler.ParseCommands(command->m_command);
1564 if (command->m_commandFinished)
1565 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
1566 delete command;
1567 }
1568}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
Definition Chat.h:255
CommandFinished m_commandFinished
Definition IWorld.h:42
void * m_callbackArg
Definition IWorld.h:39
Print m_print
Definition IWorld.h:41
void(*)(void *, std::string_view) Print
Definition IWorld.h:36
char * m_command
Definition IWorld.h:40

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
1808{
1810}
void ProcessReadyCallbacks()
Definition AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition World.h:305

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

221{ _cliCmdQueue.add(commandHolder); }
void add(const T &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
1664{
1666 CharacterDatabase.Execute(stmt);
1667
1668 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1669 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1670 if (itr->second->GetPlayer())
1671 itr->second->GetPlayer()->ResetDailyQuestStatus();
1672
1675
1676 // change available dailies
1677 sPoolMgr->ChangeDailyQuests();
1678}
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition CharacterDatabase.h:55
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
#define sPoolMgr
Definition PoolMgr.h:165
std::unordered_map< uint32, WorldSession * > SessionMap
Definition WorldSessionMgr.h:56

References _nextDailyQuestReset, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

1733{
1735 stmt->SetData(0, event_id);
1736 CharacterDatabase.Execute(stmt);
1737
1738 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1739 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1740 if (itr->second->GetPlayer())
1741 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
1742}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition CharacterDatabase.h:58

References CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, PreparedStatementBase::SetData(), and sWorldSessionMgr.

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
1770{
1771 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
1772
1775
1776 sGuildMgr->ResetTimes();
1777}
#define sGuildMgr
Definition GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
1717{
1718 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
1719
1721 CharacterDatabase.Execute(stmt);
1722
1723 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1724 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1725 if (itr->second->GetPlayer())
1726 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
1727
1730}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition Timer.cpp:333

References _nextMonthlyQuestReset, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
1745{
1746 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
1747
1749 CharacterDatabase.Execute(stmt);
1750
1751 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1752 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1753 if (itr->second->GetPlayer())
1754 itr->second->GetPlayer()->SetRandomWinner(false);
1755
1758}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:63

References _nextRandomBGReset, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
1700{
1702 CharacterDatabase.Execute(stmt);
1703
1704 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1705 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1706 if (itr->second->GetPlayer())
1707 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
1708
1711
1712 // change available weeklies
1713 sPoolMgr->ChangeWeeklyQuests();
1714}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition CharacterDatabase.h:56

References _nextWeeklyQuestReset, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

159{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( ServerConfigs  index,
bool  value 
)
overridevirtual

Implements IWorld.

1337{
1338 _worldConfig.OverwriteConfigValue<bool>(index, value);
1339}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

236{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

157{
158 _isClosed = val;
159
160 // Invert the value, for simplicity for scripters.
161 sScriptMgr->OnOpenStateChange(!val);
162}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1347{
1348 _worldConfig.OverwriteConfigValue<float>(index, value);
1349}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

Referenced by setRate().

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize Battlegrounds
  • Initialize outdoor pvp

Implements IWorld.

305{
307 uint32 startupBegin = getMSTime();
308
310 srand((unsigned int)GameTime::GetGameTime().count());
311
313 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
314
319
322
325
327 sObjectMgr->SetHighestGuids();
328
329 if (!sConfigMgr->isDryRun())
330 {
332 if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
333 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
334 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
335 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
336 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
337 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
339 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
340 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
341 {
342 LOG_ERROR("server.loading", "Failed to find map files for starting areas");
343 exit(1);
344 }
345 }
346
348 sPoolMgr->Initialize();
349
351 sGameEventMgr->Initialize();
352
354 LOG_INFO("server.loading", " ");
355 LOG_INFO("server.loading", "Loading Acore Strings...");
356 if (!sObjectMgr->LoadAcoreStrings())
357 exit(1); // Error message displayed in function already
358
359 LOG_INFO("server.loading", "Loading Module Strings...");
360 sObjectMgr->LoadModuleStrings();
361 LOG_INFO("server.loading", "Loading Module Strings Locale...");
362 sObjectMgr->LoadModuleStringsLocale();
363
365 //No SQL injection as values are treated as integers
366
367 // not send custom type REALM_FFA_PVP to realm list
368 uint32 server_type;
369 if (IsFFAPvPRealm())
370 server_type = REALM_TYPE_PVP;
371 else
372 server_type = getIntConfig(CONFIG_GAME_TYPE);
373
375
376 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
377
379 sScriptMgr->OnLoadCustomDatabaseTable();
380
382 LOG_INFO("server.loading", "Initialize Data Stores...");
385
386 // Load cinematic cameras
388
389 LOG_INFO("server.loading", "Loading Player race data...");
390 sRaceMgr->LoadRaces();
391
392 // Load IP Location Database
393 sIPLocation->Load();
394
395 std::vector<uint32> mapIds;
396 for (auto const& map : sMapStore)
397 {
398 mapIds.emplace_back(map->MapID);
399 }
400
401 vmmgr2->InitializeThreadUnsafe(mapIds);
402
404 mmmgr->InitializeThreadUnsafe(mapIds);
405
406 LOG_INFO("server.loading", "Loading Game Graveyard...");
407 sGraveyard->LoadGraveyardFromDB();
408
409 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
411
414
415 LOG_INFO("server.loading", "Loading SpellInfo Store...");
416 sSpellMgr->LoadSpellInfoStore();
417
418 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
419 sSpellMgr->LoadSpellCooldownOverrides();
420
421 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
422 sSpellMgr->LoadSpellInfoCorrections();
423
424 LOG_INFO("server.loading", "Loading Spell Rank Data...");
425 sSpellMgr->LoadSpellRanks();
426
427 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
428 sSpellMgr->LoadSpellSpecificAndAuraState();
429
430 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
431 sSpellMgr->LoadSkillLineAbilityMap();
432
433 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
434 sSpellMgr->LoadSpellInfoCustomAttributes();
435
436 LOG_INFO("server.loading", "Loading Player Totem models...");
437 sObjectMgr->LoadPlayerTotemModels();
438
439 LOG_INFO("server.loading", "Loading Player Shapeshift models...");
440 sObjectMgr->LoadPlayerShapeshiftModels();
441
442 LOG_INFO("server.loading", "Loading GameObject Models...");
444
445 LOG_INFO("server.loading", "Loading Script Names...");
446 sObjectMgr->LoadScriptNames();
447
448 LOG_INFO("server.loading", "Loading Instance Template...");
449 sObjectMgr->LoadInstanceTemplate();
450
451 LOG_INFO("server.loading", "Loading Character Cache...");
452 sCharacterCache->LoadCharacterCacheStorage();
453
454 // Must be called before `creature_respawn`/`gameobject_respawn` tables
455 LOG_INFO("server.loading", "Loading Instances...");
456 sInstanceSaveMgr->LoadInstances();
457
458 LOG_INFO("server.loading", "Loading Broadcast Texts...");
459 sObjectMgr->LoadBroadcastTexts();
460 sObjectMgr->LoadBroadcastTextLocales();
461
462 LOG_INFO("server.loading", "Loading Localization Strings...");
463 uint32 oldMSTime = getMSTime();
464 sObjectMgr->LoadCreatureLocales();
465 sObjectMgr->LoadGameObjectLocales();
466 sObjectMgr->LoadItemLocales();
467 sObjectMgr->LoadItemSetNameLocales();
468 sObjectMgr->LoadQuestLocales();
469 sObjectMgr->LoadQuestOfferRewardLocale();
470 sObjectMgr->LoadQuestRequestItemsLocale();
471 sObjectMgr->LoadNpcTextLocales();
472 sObjectMgr->LoadPageTextLocales();
473 sObjectMgr->LoadGossipMenuItemsLocales();
474 sObjectMgr->LoadPointOfInterestLocales();
475 sObjectMgr->LoadPetNamesLocales();
476
477 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
478 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
479 LOG_INFO("server.loading", " ");
480
481 LOG_INFO("server.loading", "Loading Page Texts...");
482 sObjectMgr->LoadPageTexts();
483
484 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
485 sObjectMgr->LoadGameObjectTemplate();
486
487 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
488 sObjectMgr->LoadGameObjectTemplateAddons();
489
490 LOG_INFO("server.loading", "Loading Transport Templates...");
491 sTransportMgr->LoadTransportTemplates();
492
493 LOG_INFO("server.loading", "Loading Spell Required Data...");
494 sSpellMgr->LoadSpellRequired();
495
496 LOG_INFO("server.loading", "Loading Spell Group Types...");
497 sSpellMgr->LoadSpellGroups();
498
499 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
500 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
501
502 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
503 sSpellMgr->LoadSpellProcs();
504
505 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
506 sSpellMgr->LoadSpellBonuses();
507
508 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
509 sSpellMgr->LoadSpellThreats();
510
511 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
512 sSpellMgr->LoadSpellMixology();
513
514 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
515 sSpellMgr->LoadSpellGroupStackRules();
516
517 LOG_INFO("server.loading", "Loading NPC Texts...");
518 sObjectMgr->LoadGossipText();
519
520 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
521 sSpellMgr->LoadSpellEnchantProcData();
522
523 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
525
526 LOG_INFO("server.loading", "Loading Disables");
527 sDisableMgr->LoadDisables(); // must be before loading quests and items
528
529 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
530 sObjectMgr->LoadItemTemplates();
531
532 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
533 sObjectMgr->LoadItemSetNames();
534
535 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
536 sObjectMgr->LoadCreatureModelInfo();
537
538 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
539 sObjectMgr->LoadCreatureCustomIDs();
540
541 LOG_INFO("server.loading", "Loading Creature Templates...");
542 sObjectMgr->LoadCreatureTemplates();
543
544 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
545 sObjectMgr->LoadEquipmentTemplates();
546
547 LOG_INFO("server.loading", "Loading Creature Template Addons...");
548 sObjectMgr->LoadCreatureTemplateAddons();
549
550 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
551 sObjectMgr->LoadReputationRewardRate();
552
553 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
554 sObjectMgr->LoadReputationOnKill();
555
556 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
557 sObjectMgr->LoadReputationSpilloverTemplate();
558
559 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
560 sObjectMgr->LoadPointsOfInterest();
561
562 LOG_INFO("server.loading", "Loading Creature Base Stats...");
563 sObjectMgr->LoadCreatureClassLevelStats();
564
565 LOG_INFO("server.loading", "Loading Creature Data...");
566 sObjectMgr->LoadCreatures();
567
568 LOG_INFO("server.loading", "Loading Creature sparring...");
569 sObjectMgr->LoadCreatureSparring();
570
571 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
572 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
573
574 LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
575 sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
576
577 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
578 sSpellMgr->LoadPetLevelupSpellMap();
579
580 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
581 sSpellMgr->LoadPetDefaultSpells();
582
583 LOG_INFO("server.loading", "Loading Creature Addon Data...");
584 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
585
586 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
587 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
588
589 LOG_INFO("server.loading", "Loading Gameobject Data...");
590 sObjectMgr->LoadGameobjects();
591
592 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
593 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
594
595 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
596 sObjectMgr->LoadGameObjectQuestItems();
597
598 LOG_INFO("server.loading", "Loading Creature Quest Items...");
599 sObjectMgr->LoadCreatureQuestItems();
600
601 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
602 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
603
604 LOG_INFO("server.loading", "Loading Weather Data...");
606
607 LOG_INFO("server.loading", "Loading Quests...");
608 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
609
610 LOG_INFO("server.loading", "Checking Quest Disables");
611 sDisableMgr->CheckQuestDisables(); // must be after loading quests
612
613 LOG_INFO("server.loading", "Loading Quest POI");
614 sObjectMgr->LoadQuestPOI();
615
616 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
617 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
618
619 LOG_INFO("server.loading", "Loading Quest Greetings...");
620 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
621 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
622 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
623
624 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
625 sObjectMgr->LoadQuestMoneyRewards();
626
627 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
628 sPoolMgr->LoadFromDB();
629
630 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
631 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
632 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
633
634 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
635 sObjectMgr->LoadNPCSpellClickSpells();
636
637 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
638 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
639
640 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
641 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
642
643 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
644 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
645
646 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
647 sSpellMgr->LoadSpellAreas();
648
649 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
650 sObjectMgr->LoadAreaTriggers();
651
652 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
653 sObjectMgr->LoadAreaTriggerTeleports();
654
655 LOG_INFO("server.loading", "Loading Access Requirements...");
656 sObjectMgr->LoadAccessRequirements(); // must be after item template load
657
658 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
659 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
660
661 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
662 sObjectMgr->LoadTavernAreaTriggers();
663
664 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
665 sObjectMgr->LoadAreaTriggerScripts();
666
667 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
668 sLFGMgr->LoadLFGDungeons();
669
670 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
671 sObjectMgr->LoadInstanceEncounters();
672
673 LOG_INFO("server.loading", "Loading LFG Rewards...");
674 sLFGMgr->LoadRewards();
675
676 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
677 sGraveyard->LoadGraveyardZones();
678
679 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
680 sSpellMgr->LoadSpellPetAuras();
681
682 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
683 sSpellMgr->LoadSpellTargetPositions();
684
685 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
686 sSpellMgr->LoadEnchantCustomAttr();
687
688 LOG_INFO("server.loading", "Loading linked Spells...");
689 sSpellMgr->LoadSpellLinked();
690
691 LOG_INFO("server.loading", "Loading Player Create Data...");
692 sObjectMgr->LoadPlayerInfo();
693
694 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
695 sObjectMgr->LoadExplorationBaseXP();
696
697 LOG_INFO("server.loading", "Loading Pet Name Parts...");
698 sObjectMgr->LoadPetNames();
699
701
702 LOG_INFO("server.loading", "Loading The Max Pet Number...");
703 sObjectMgr->LoadPetNumber();
704
705 LOG_INFO("server.loading", "Loading Pet Level Stats...");
706 sObjectMgr->LoadPetLevelInfo();
707
708 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
709 sObjectMgr->LoadMailLevelRewards();
710
711 LOG_INFO("server.loading", "Load Mail Server definitions...");
712 sServerMailMgr->LoadMailServerTemplates();
713
714 // Loot tables
716
717 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
719
720 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
722
723 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
725
726 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
727 sObjectMgr->LoadFishingBaseSkillLevel();
728
729 LOG_INFO("server.loading", "Loading Achievements...");
730 sAchievementMgr->LoadAchievementReferenceList();
731 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
732 sAchievementMgr->LoadAchievementCriteriaList();
733 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
734 sAchievementMgr->LoadAchievementCriteriaData();
735 LOG_INFO("server.loading", "Loading Achievement Rewards...");
736 sAchievementMgr->LoadRewards();
737 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
738 sAchievementMgr->LoadRewardLocales();
739 LOG_INFO("server.loading", "Loading Completed Achievements...");
740 sAchievementMgr->LoadCompletedAchievements();
741
743 LOG_INFO("server.loading", "Loading Item Auctions...");
744 sAuctionMgr->LoadAuctionItems();
745 LOG_INFO("server.loading", "Loading Auctions...");
746 sAuctionMgr->LoadAuctions();
747
748 sGuildMgr->LoadGuilds();
749
750 LOG_INFO("server.loading", "Loading ArenaTeams...");
751 sArenaTeamMgr->LoadArenaTeams();
752
753 LOG_INFO("server.loading", "Loading Groups...");
754 sGroupMgr->LoadGroups();
755
756 LOG_INFO("server.loading", "Loading Reserved Names...");
757 sObjectMgr->LoadReservedPlayerNamesDB();
758 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
759
760 LOG_INFO("server.loading", "Loading Profanity Names...");
761 sObjectMgr->LoadProfanityNamesFromDB();
762 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
763
764 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
765 sObjectMgr->LoadGameObjectForQuests();
766
767 LOG_INFO("server.loading", "Loading BattleMasters...");
768 sBattlegroundMgr->LoadBattleMastersEntry();
769
770 LOG_INFO("server.loading", "Loading GameTeleports...");
771 sObjectMgr->LoadGameTele();
772
773 LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
774 sObjectMgr->LoadTrainers();
775
776 LOG_INFO("server.loading", "Loading Creature default trainers...");
777 sObjectMgr->LoadCreatureDefaultTrainers();
778
779 LOG_INFO("server.loading", "Loading Gossip Menu...");
780 sObjectMgr->LoadGossipMenu();
781
782 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
783 sObjectMgr->LoadGossipMenuItems();
784
785 LOG_INFO("server.loading", "Loading Vendors...");
786 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
787
788 LOG_INFO("server.loading", "Loading Waypoints...");
789 sWaypointMgr->Load();
790
791 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
792 sSmartWaypointMgr->LoadFromDB();
793
794 LOG_INFO("server.loading", "Loading Creature Formations...");
795 sFormationMgr->LoadCreatureFormations();
796
797 LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
798 sWorldState->LoadWorldStates();
799
800 LOG_INFO("server.loading", "Loading Conditions...");
801 sConditionMgr->LoadConditions();
802
803 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
804 sObjectMgr->LoadFactionChangeAchievements();
805
806 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
807 sObjectMgr->LoadFactionChangeSpells();
808
809 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
810 sObjectMgr->LoadFactionChangeItems();
811
812 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
813 sObjectMgr->LoadFactionChangeReputations();
814
815 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
816 sObjectMgr->LoadFactionChangeTitles();
817
818 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
819 sObjectMgr->LoadFactionChangeQuests();
820
821 LOG_INFO("server.loading", "Loading GM Tickets...");
822 sTicketMgr->LoadTickets();
823
824 LOG_INFO("server.loading", "Loading GM Surveys...");
825 sTicketMgr->LoadSurveys();
826
827 LOG_INFO("server.loading", "Loading Client Addons...");
829
830 // pussywizard:
831 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
832 LOG_INFO("server.loading", " ");
833 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
834 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
835 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
836
838 LOG_INFO("server.loading", "Returning Old Mails...");
839 LOG_INFO("server.loading", " ");
840 sObjectMgr->ReturnOrDeleteOldMails(false);
841
843 LOG_INFO("server.loading", "Loading Autobroadcasts...");
844 sAutobroadcastMgr->LoadAutobroadcasts();
845 sAutobroadcastMgr->LoadAutobroadcastsLocalized();
846
848 LOG_INFO("server.loading", "Loading Motd...");
849 sMotdMgr->LoadMotd();
850
852 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
853 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
854 sObjectMgr->LoadWaypointScripts();
855
856 LOG_INFO("server.loading", "Loading Spell Script Names...");
857 sObjectMgr->LoadSpellScriptNames();
858
859 LOG_INFO("server.loading", "Loading Creature Texts...");
860 sCreatureTextMgr->LoadCreatureTexts();
861
862 LOG_INFO("server.loading", "Loading Creature Text Locales...");
863 sCreatureTextMgr->LoadCreatureTextLocales();
864
865 LOG_INFO("server.loading", "Loading Scripts...");
866 sScriptMgr->LoadDatabase();
867
868 LOG_INFO("server.loading", "Validating Spell Scripts...");
869 sObjectMgr->ValidateSpellScripts();
870
871 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
872 sSmartScriptMgr->LoadSmartAIFromDB();
873
874 LOG_INFO("server.loading", "Loading Calendar Data...");
875 sCalendarMgr->LoadFromDB();
876
877 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
878 LOG_INFO("server.loading", " ");
879 sObjectMgr->InitializeSpellInfoPrecomputedData();
880
881 LOG_INFO("server.loading", "Initialize Commands...");
883
885 LOG_INFO("server.loading", "Initialize Game Time and Timers");
886 LOG_INFO("server.loading", " ");
887
889 stmt->SetData(0, realm.Id.Realm);
890 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
892 LoginDatabase.Execute(stmt);
893
895 //Update "uptime" table based on configuration entry in minutes.
896
898 // clean logs table every 14 days by default
900
902
903 // our speed up
905
906 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
907
909
911 LOG_INFO("server.loading", "Starting Map System");
912 LOG_INFO("server.loading", " ");
913 sMapMgr->Initialize();
914
915 LOG_INFO("server.loading", "Starting Game Event system...");
916 LOG_INFO("server.loading", " ");
917 uint32 nextGameEvent = sGameEventMgr->StartSystem();
918 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
919
920 LOG_INFO("server.loading", "Loading WorldState...");
921 sWorldState->Load(); // must be called after loading game events
922
923 // Delete all characters which have been deleted X days before
925
926 // Delete all items which have been deleted X days before
928
929 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
931
932 LOG_INFO("server.loading", "Initializing Opcodes...");
934
935 LOG_INFO("server.loading", "Loading Arena Season Rewards...");
936 sArenaSeasonMgr->LoadRewards();
937 LOG_INFO("server.loading", "Loading Active Arena Season...");
938 sArenaSeasonMgr->LoadActiveSeason();
939
940 sTicketMgr->Initialize();
941
943 LOG_INFO("server.loading", "Starting Battleground System");
944 sBattlegroundMgr->LoadBattlegroundTemplates();
945 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
946
948 LOG_INFO("server.loading", "Starting Outdoor PvP System");
949 sOutdoorPvPMgr->InitOutdoorPvP();
950
952 LOG_INFO("server.loading", "Starting Battlefield System");
953 sBattlefieldMgr->InitBattlefield();
954
955 LOG_INFO("server.loading", "Loading Transports...");
956 sTransportMgr->SpawnContinentTransports();
957
959 LOG_INFO("server.loading", "Loading Warden Checks..." );
960 sWardenCheckMgr->LoadWardenChecks();
961
962 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
963 sWardenCheckMgr->LoadWardenOverrides();
964
965 LOG_INFO("server.loading", "Deleting Expired Bans...");
966 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
967
968 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
970
971 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
973
974 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
976
977 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
979
980 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
982
983 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
984 LOG_INFO("server.loading", " ");
986
987 LOG_INFO("server.loading", "Load Petitions...");
988 sPetitionMgr->LoadPetitions();
989
990 LOG_INFO("server.loading", "Load Petition Signs...");
991 sPetitionMgr->LoadSignatures();
992
993 LOG_INFO("server.loading", "Load Stored Loot Items...");
994 sLootItemStorage->LoadStorageFromDB();
995
996 LOG_INFO("server.loading", "Load Channel Rights...");
998
999 LOG_INFO("server.loading", "Load Channels...");
1001
1002 LOG_INFO("server.loading", "Loading AntiDos opcode policies");
1003 sWorldGlobals->LoadAntiDosOpcodePolicies();
1004
1005 sScriptMgr->OnBeforeWorldInitialized();
1006
1008 {
1009 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
1010
1011 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1012 {
1013 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
1014
1015 if (mapEntry && !mapEntry->Instanceable())
1016 {
1017 if (sMapMgr->GetMapUpdater()->activated())
1018 sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
1019 else
1020 {
1021 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
1022
1023 if (map)
1024 {
1025 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
1026 map->LoadAllGrids();
1027 }
1028 }
1029 }
1030 }
1031
1032 if (sMapMgr->GetMapUpdater()->activated())
1033 sMapMgr->GetMapUpdater()->wait();
1034 }
1035
1036 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
1037
1038 LOG_INFO("server.loading", " ");
1039 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
1040 LOG_INFO("server.loading", " ");
1041
1042 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
1043
1044 if (sConfigMgr->isDryRun())
1045 {
1046 sMapMgr->UnloadAll();
1047 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
1048 exit(0);
1049 }
1050}
#define sAchievementMgr
Definition AchievementMgr.h:451
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_KALIMDOR
Definition AreaDefines.h:187
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:186
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
#define sAutobroadcastMgr
Definition AutobroadcastMgr.h:54
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
#define sCharacterCache
Definition CharacterCache.h:83
#define sConditionMgr
Definition ConditionMgr.h:292
#define sFormationMgr
Definition CreatureGroups.h:128
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110
uint32 GetLiquidFlags(uint32 liquidType)
Definition DBCStores.cpp:834
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
void LoadDBCStores(const std::string &dataPath)
Definition DBCStores.cpp:261
#define sDisableMgr
Definition DisableMgr.h:88
#define sGraveyard
Definition GameGraveyard.h:74
void LoadGameObjectModelList(std::string const &dataPath)
Definition GameObjectModel.cpp:45
#define sGroupMgr
Definition GroupMgr.h:51
#define sIPLocation
Definition IPLocation.h:49
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
void LoadRandomEnchantmentsTable()
Definition ItemEnchantmentMgr.cpp:47
#define sLFGMgr
Definition LFGMgr.h:658
@ LOGIN_INS_UPTIME
Definition LoginDatabase.h:127
#define sLootItemStorage
Definition LootItemStorage.h:73
void LoadLootTables()
Definition LootMgr.h:443
void LoadM2Cameras(std::string const &dataPath)
Definition M2Stores.cpp:173
void dtCustomFree(void *ptr)
Definition MMapMgr.h:34
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition MMapMgr.h:29
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
#define sObjectMgr
Definition ObjectMgr.h:1699
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
#define sPetitionMgr
Definition PetitionMgr.h:104
#define sRaceMgr
Definition RaceMgr.h:52
#define sServerMailMgr
Definition ServerMailMgr.h:231
void LoadSkillDiscoveryTable()
Definition SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition SkillExtraItems.cpp:138
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2262
#define sSmartScriptMgr
Definition SmartScriptMgr.h:2261
#define sSpellMgr
Definition SpellMgr.h:814
#define sTicketMgr
Definition TicketMgr.h:260
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
#define sTransportMgr
Definition TransportMgr.h:165
#define sWardenCheckMgr
Definition WardenCheckMgr.h:89
#define sWaypointMgr
Definition WaypointMgr.h:79
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition WorldConfig.h:118
@ CONFIG_REALM_ZONE
Definition WorldConfig.h:174
@ CONFIG_EXPANSION
Definition WorldConfig.h:230
@ CONFIG_DB_PING_INTERVAL
Definition WorldConfig.h:320
#define sWorldGlobals
Definition WorldGlobals.h:42
static void LoadChannelRights()
Definition ChannelMgr.cpp:166
static void LoadChannels()
Definition ChannelMgr.cpp:50
static void CleanOldChannelsInDB()
Definition Channel.cpp:140
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition DisableMgr.cpp:441
static MMapMgr * createOrGetMMapMgr()
Definition MMapFactory.cpp:27
Definition MMapMgr.h:77
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition MMapMgr.cpp:38
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition MapMgr.cpp:305
Definition Map.h:163
void LoadAllGrids()
Definition Map.cpp:219
uint32 GetId() const
Definition Map.h:229
static void InitializeTables()
Definition PlayerDump.cpp:253
static void DeleteOldCharacters()
Definition Player.cpp:4255
static void DeleteOldRecoveryItems()
Definition Player.cpp:4290
Definition VMapMgr2.h:76
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition VMapMgr2.h:135
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition VMapMgr2.cpp:54
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition VMapMgr2.h:132
bool IsFFAPvPRealm() const override
Definition World.cpp:1817
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition World.cpp:165
void InitCalendarOldEventsDeletionTime()
Definition World.cpp:1641
void InitDailyQuestResetTime()
Definition World.cpp:1608
void LoadDBAllowedSecurityLevel() override
Definition World.cpp:1680
void DetectDBCLang()
Definition World.cpp:1052
void InitGuildResetTime()
Definition World.cpp:1652
void InitRandomBGResetTime()
Definition World.cpp:1630
void InitWeeklyQuestResetTime()
Definition World.cpp:1597
void InitMonthlyQuestResetTime()
Definition World.cpp:1619
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition Opcodes.cpp:123
void LoadWeatherData()
Definition WeatherMgr.cpp:44
@ WUPDATE_PINGDB
Definition World.h:66
@ WUPDATE_WHO_LIST
Definition World.h:68
void Initialize()
Definition CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition ChatCommand.cpp:530
void LoadFromDB()
Definition AddonMgr.cpp:39
void CleanDatabase()
Definition CharacterDatabaseCleaner.cpp:27
Seconds GetStartTime()
Definition GameTime.cpp:33
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
Definition DBCStructure.h:1325
uint32 MapID
Definition DBCStructure.h:1326
bool Instanceable() const
Definition DBCStructure.h:1353

References _dataPath, _mail_expire_check_timer, _timers, CharacterDatabase, CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, MMAP::MMapFactory::createOrGetMMapMgr(), VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), getBoolConfig(), GetDefaultDbcLocale(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), MMAP::MMapMgr::InitializeThreadUnsafe(), VMAP::VMapMgr2::InitializeThreadUnsafe(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllGrids(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LOG_ERROR, LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, MAP_OUTLAND, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAchievementMgr, sArenaSeasonMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, sDisableMgr, PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sRaceMgr, sScriptMgr, sServerMailMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorldGlobals, sWorldState, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( ServerConfigs  index,
uint32  value 
)
overridevirtual

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

1691{
1692 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
1693 bool update = sec > _allowedSecurityLevel;
1695 if (update)
1697}
@ SEC_CONSOLE
Definition Common.h:61

References _allowedSecurityLevel, SEC_CONSOLE, SEC_PLAYER, and sWorldSessionMgr.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1326{
1327 setFloatConfig(index, value);
1328}
void setFloatConfig(ServerConfigs index, float value) override
Definition World.cpp:1346

References setFloatConfig().

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

240{ _realmName = name; } // pussywizard

References _realmName.

◆ setStringConfig()

void World::setStringConfig ( ServerConfigs  index,
std::string const &  value 
)
overridevirtual

Implements IWorld.

1367{
1368 _worldConfig.OverwriteConfigValue<std::string>(index, value);
1369}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

1534{
1535 // nothing cancel or too later
1536 if (!_shutdownTimer || _stopEvent)
1537 return;
1538
1540
1541 _shutdownMask = 0;
1542 _shutdownTimer = 0;
1543 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
1544 sWorldSessionMgr->SendServerMessage(msgid);
1545
1546 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
1547
1548 sScriptMgr->OnShutdownCancel();
1549}
ServerMessageType
Definition IWorld.h:54
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition IWorld.h:58
@ SERVER_MSG_RESTART_CANCELLED
Definition IWorld.h:59
@ SHUTDOWN_EXIT_CODE
Definition World.h:53
@ SHUTDOWN_MASK_RESTART
Definition World.h:47

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, sScriptMgr, and sWorldSessionMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
std::string const &  reason = std::string() 
)
overridevirtual

Displays a shutdown message at specific intervals or immediately if required.

Show the time remaining for a server shutdown/restart with a reason appended if one is provided. Messages are displayed at regular intervals such as every 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, and every second in the last 10 seconds.

Parameters
showForces the message to be displayed immediately.
playerThe player who should recieve the message (can be nullptr for global messages).
reasonThe reason for the shutdown, appended to the message if provided.
  • Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds

Implements IWorld.

1503{
1504 // Do not show a message for idle shutdown
1506 return;
1507
1508 bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
1509 bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
1510 bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
1511 bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
1512 bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
1513 bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
1514 bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
1515
1517 if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
1518 {
1519 std::string str = secsToTimeString(_shutdownTimer).append(".");
1520 if (!reason.empty())
1521 str += " - " + reason;
1522 // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
1523 else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
1524 str += " - " + _shutdownReason;
1525
1527 sWorldSessionMgr->SendServerMessage(msgid, str, player);
1528 LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
1529 }
1530}
constexpr auto SECOND
Definition Common.h:46
constexpr auto HOUR
Definition Common.h:48
@ SERVER_MSG_SHUTDOWN_TIME
Definition IWorld.h:55
@ SERVER_MSG_RESTART_TIME
Definition IWorld.h:56
#define LOG_WARN(filterType__,...)
Definition Log.h:162
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
std::string _shutdownReason
Definition World.h:266

References _shutdownMask, _shutdownReason, _shutdownTimer, HOUR, LOG_WARN, MINUTE, SECOND, secsToTimeString(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, and sWorldSessionMgr.

Referenced by _UpdateGameTime(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
std::string const &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

1461{
1462 // ignore if server shutdown at next tick
1463 if (IsStopped())
1464 return;
1465
1466 _shutdownMask = options;
1467 _exitCode = exitcode;
1468 _shutdownReason = reason;
1469
1470 LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
1471
1473 if (time == 0)
1474 {
1475 if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1476 _stopEvent = true; // exist code already set
1477 else
1478 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
1479 }
1481 else
1482 {
1483 _shutdownTimer = time;
1484 ShutdownMsg(true, nullptr, reason);
1485 }
1486
1487 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
1488}
ShutdownExitCode
Definition World.h:52
ShutdownMask
Definition World.h:46

References _exitCode, _shutdownMask, _shutdownReason, _shutdownTimer, _stopEvent, IsStopped(), LOG_DEBUG, secsToTimeString(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sScriptMgr, and sWorldSessionMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

1097{
1098 METRIC_TIMER("world_update_time_total");
1099
1102 Seconds currentGameTime = GameTime::GetGameTime();
1103
1105
1106 // Record update if recording set in log and diff is greater then minimum set in log
1108
1109 DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
1110
1112 for (int i = 0; i < WUPDATE_COUNT; ++i)
1113 {
1114 if (_timers[i].GetCurrent() >= 0)
1115 _timers[i].Update(diff);
1116 else
1117 _timers[i].SetCurrent(0);
1118 }
1119
1120 // pussywizard: our speed up and functionality
1121 if (_timers[WUPDATE_5_SECS].Passed())
1122 {
1124
1125 // moved here from HandleCharEnumOpcode
1127 CharacterDatabase.Execute(stmt);
1128 }
1129
1131 if (_timers[WUPDATE_WHO_LIST].Passed())
1132 {
1133 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
1135 sWhoListCacheMgr->Update();
1136 }
1137
1138 {
1139 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
1140
1142 if (currentGameTime > _nextDailyQuestReset)
1143 {
1145 }
1146
1148 if (currentGameTime > _nextWeeklyQuestReset)
1149 {
1151 }
1152
1154 if (currentGameTime > _nextMonthlyQuestReset)
1155 {
1157 }
1158 }
1159
1160 if (currentGameTime > _nextRandomBGReset)
1161 {
1162 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
1163 ResetRandomBG();
1164 }
1165
1166 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
1167 {
1168 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
1170 }
1171
1172 if (currentGameTime > _nextGuildReset)
1173 {
1174 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
1175 ResetGuildCap();
1176 }
1177
1178 {
1179 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
1180 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
1181 sAuctionMgr->Update(diff);
1182 }
1183
1184 if (currentGameTime > _mail_expire_check_timer)
1185 {
1186 sObjectMgr->ReturnOrDeleteOldMails(true);
1187 _mail_expire_check_timer = currentGameTime + 6h;
1188 }
1189
1190 {
1191 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
1192 sWorldSessionMgr->UpdateSessions(diff);
1193 }
1194
1196 if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
1197 {
1198 if (_timers[WUPDATE_CLEANDB].Passed())
1199 {
1200 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
1201
1203
1206 stmt->SetData(1, uint32(currentGameTime.count()));
1207 LoginDatabase.Execute(stmt);
1208 }
1209 }
1210
1211 {
1212 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
1213 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
1214 }
1215
1216 {
1218 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
1219 sMapMgr->Update(diff);
1220 }
1221
1223 {
1224 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
1225 {
1226 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
1228 sAutobroadcastMgr->SendAutobroadcasts();
1229 }
1230 }
1231
1232 {
1233 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
1234 sBattlegroundMgr->Update(diff);
1235 }
1236
1237 {
1238 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
1239 sOutdoorPvPMgr->Update(diff);
1240 }
1241
1242 {
1243 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
1244 sWorldState->Update(diff);
1245 }
1246
1247 {
1248 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
1249 sBattlefieldMgr->Update(diff);
1250 }
1251
1252 {
1253 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
1254 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
1255 }
1256
1257 {
1258 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
1259 // execute callbacks from sql queries that were queued recently
1261 }
1262
1264 if (_timers[WUPDATE_UPTIME].Passed())
1265 {
1266 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
1267
1269
1271 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1272 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1273 stmt->SetData(2, realm.Id.Realm);
1274 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
1275 LoginDatabase.Execute(stmt);
1276 }
1277
1279 if (_timers[WUPDATE_EVENTS].Passed())
1280 {
1281 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
1282 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1283 uint32 nextGameEvent = sGameEventMgr->Update();
1284 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1286 }
1287
1289 if (_timers[WUPDATE_PINGDB].Passed())
1290 {
1291 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
1293 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
1294 CharacterDatabase.KeepAlive();
1295 LoginDatabase.KeepAlive();
1296 WorldDatabase.KeepAlive();
1297 }
1298
1299 {
1300 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
1301 // update the instance reset times
1302 sInstanceSaveMgr->Update();
1303 }
1304
1305 {
1306 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
1307 // And last, but not least handle the issued cli commands
1309 }
1310
1311 {
1312 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
1313 sScriptMgr->OnWorldUpdate(diff);
1314 }
1315
1316 {
1317 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
1318 // Stats logger update
1319 sMetric->Update();
1320 METRIC_VALUE("update_time_diff", diff);
1321 }
1322}
@ CHAR_DEL_EXPIRED_BANS
Definition CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition LoginDatabase.h:77
@ LOGIN_DEL_OLD_LOGS
Definition LoginDatabase.h:78
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
#define METRIC_TIMER(category,...)
Definition Metric.h:206
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_AUTOBROADCAST
Definition WorldConfig.h:93
static void Update(uint32 sessionCount)
Definition DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition UpdateTime.cpp:163
void ProcessCliCommands() override
Definition World.cpp:1552
void _UpdateGameTime()
Update the game time.
Definition World.cpp:1430
void ResetMonthlyQuests()
Definition World.cpp:1716
void ResetGuildCap()
Definition World.cpp:1769
void ResetWeeklyQuests()
Definition World.cpp:1699
void ResetRandomBG()
Definition World.cpp:1744
void ResetDailyQuests()
Definition World.cpp:1663
void CalendarDeleteOldEvents()
Definition World.cpp:1760
void ProcessQueryCallbacks()
Definition World.cpp:1807
@ WUPDATE_COUNT
Definition World.h:69
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition GameTime.cpp:58
void Update(time_t diff)
Definition Timer.h:152
void SetCurrent(time_t current)
Definition Timer.h:174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, getBoolConfig(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), getIntConfig(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, WorldUpdateTime::RecordUpdateTime(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMapMgr, sMetric, sObjectMgr, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorldSessionMgr, sWorldState, sWorldUpdateTime, IntervalTimer::Update(), DynamicVisibilityMgr::Update(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

1797{
1798 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1799 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1800 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
1801 {
1802 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
1803 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
1804 }
1805}

References sWorldSessionMgr.

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

1571{
1573 stmt->SetData(0, accountId);
1574 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
1575}
@ CHAR_SEL_CHARACTER_COUNT
Definition CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount, uint32 accountId)
Definition World.cpp:1577

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbClientCacheVersion

uint32 World::_dbClientCacheVersion
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _shutdownMask

uint32 World::_shutdownMask
private

◆ _shutdownReason

std::string World::_shutdownReason
private

Referenced by ShutdownMsg(), and ShutdownServ().

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldConfig

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static

The documentation for this class was generated from the following files: