AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Member Functions

 World ()
 World constructor.
 
 ~World () override
 World destructor.
 
bool IsClosed () const override
 Deny clients?
 
void SetClosed (bool val) override
 Close world.
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations.
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements.
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk.
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time.
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach.
 
void SetInitialWorldSettings () override
 Initialize the World.
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values.
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown?
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, std::string const &reason=std::string()) override
 Shutdown the server.
 
void ShutdownCancel () override
 Cancel a planned server shutdown.
 
void ShutdownMsg (bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
 Displays a shutdown message at specific intervals or immediately if required.
 
void Update (uint32 diff) override
 Update the World !
 
void setRate (ServerConfigs index, float value) override
 
float getRate (ServerConfigs index) const override
 
void setBoolConfig (ServerConfigs index, bool value) override
 
bool getBoolConfig (ServerConfigs index) const override
 
void setFloatConfig (ServerConfigs index, float value) override
 
float getFloatConfig (ServerConfigs index) const override
 
void setIntConfig (ServerConfigs index, uint32 value) override
 
uint32 getIntConfig (ServerConfigs index) const override
 
void setStringConfig (ServerConfigs index, std::string const &value) override
 
std::string_view getStringConfig (ServerConfigs index) const override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server?
 
bool IsFFAPvPRealm () const override
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time.
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount, uint32 accountId)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Member Functions

void DetectDBCLang ()
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
 

Private Attributes

WorldConfig _worldConfig
 
uint32 _shutdownTimer
 
uint32 _shutdownMask
 
std::string _shutdownReason
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
std::string _dbVersion
 
uint32 _dbClientCacheVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

115{
117 _allowMovement = true;
118 _shutdownMask = 0;
119 _shutdownTimer = 0;
125 _nextGuildReset = 0s;
128 _isClosed = false;
129 _cleaningFlags = 0;
131}
@ LOCALE_enUS
Definition Common.h:118
@ SEC_PLAYER
Definition Common.h:57
Seconds _nextGuildReset
Definition World.h:298
uint32 _shutdownMask
Definition World.h:265
uint32 _cleaningFlags
Definition World.h:268
LocaleConstant _defaultDbcLocale
Definition World.h:276
Seconds _nextDailyQuestReset
Definition World.h:293
bool _isClosed
Definition World.h:270
uint32 _dbClientCacheVersion
Definition World.h:302
Seconds _nextMonthlyQuestReset
Definition World.h:295
Seconds _nextCalendarOldEventsDeletionTime
Definition World.h:297
Seconds _nextWeeklyQuestReset
Definition World.h:294
uint32 _shutdownTimer
Definition World.h:264
Seconds _nextRandomBGReset
Definition World.h:296
bool _allowMovement
Definition World.h:279
AccountTypes _allowedSecurityLevel
Definition World.h:275
Seconds _mail_expire_check_timer
Definition World.h:273

References _allowedSecurityLevel, _allowMovement, _cleaningFlags, _dbClientCacheVersion, _defaultDbcLocale, _isClosed, _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

135{
136 CliCommandHolder* command = nullptr;
137 while (_cliCmdQueue.next(command))
138 delete command;
139
142}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
static void clear()
Definition MMapFactory.cpp:48
static void clear()
Definition VMapFactory.cpp:39
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition World.h:290
Storage class for commands issued for delayed execution.
Definition IWorld.h:35

References _cliCmdQueue, MMAP::MMapFactory::clear(), VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... else decrease it and if necessary display a shutdown countdown to the users
1427{
1429 Seconds lastGameTime = GameTime::GetGameTime();
1431
1432 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
1433
1435 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
1436 {
1438 if (_shutdownTimer <= elapsed.count())
1439 {
1440 if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1441 _stopEvent = true; // exist code already set
1442 else
1443 _shutdownTimer = 1; // minimum timer value to wait idle state
1444 }
1446 else
1447 {
1448 _shutdownTimer -= elapsed.count();
1449
1450 ShutdownMsg();
1451 }
1452 }
1453}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
void ShutdownMsg(bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
Displays a shutdown message at specific intervals or immediately if required.
Definition World.cpp:1498
static std::atomic_long _stopEvent
Definition World.h:262
static bool IsStopped()
Definition World.h:189
@ SHUTDOWN_MASK_IDLE
Definition World.h:48
void UpdateGameTimers()
Update all timers.
Definition GameTime.cpp:63
Seconds GetGameTime()
Definition GameTime.cpp:38

References _shutdownMask, _shutdownTimer, _stopEvent, GameTime::GetGameTime(), IsStopped(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sWorldSessionMgr, and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount,
uint32  accountId 
)
protected
1574{
1575 uint8 charCount{0};
1576 if (resultCharCount)
1577 {
1578 Field* fields = resultCharCount->Fetch();
1579 charCount = uint8(fields[1].Get<uint64>());
1580 }
1581
1582 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
1583
1585 stmt->SetData(0, charCount);
1586 stmt->SetData(1, accountId);
1587 stmt->SetData(2, realm.Id.Realm);
1588 trans->Append(stmt);
1589
1590 LoginDatabase.CommitTransaction(trans);
1591}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
std::uint8_t uint8
Definition Define.h:109
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
Class used to access individual fields of database query result.
Definition Field.h:98
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_GAME_API Realm realm
Definition World.cpp:111
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
1757{
1758 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
1759
1762 sCalendarMgr->DeleteOldEvents();
1763}
#define sCalendarMgr
Definition CalendarMgr.h:344
#define LOG_INFO(filterType__,...)
Definition Log.h:166
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition WorldConfig.h:310
@ WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition WorldStateDefines.h:613
#define sWorldState
Definition WorldState.h:377
uint32 getIntConfig(ServerConfigs index) const override
Definition World.cpp:1357
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
1049{
1050 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
1051
1052 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
1053 {
1054 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
1055 m_lang_confid = LOCALE_enUS;
1056 }
1057
1058 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1059 std::string availableLocalsStr;
1060
1061 uint8 default_locale = TOTAL_LOCALES;
1062 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
1063 {
1064 if (race->name[i][0] != '\0') // check by race names
1065 {
1066 default_locale = i;
1067 _availableDbcLocaleMask |= (1 << i);
1068 availableLocalsStr += localeNames[i];
1069 availableLocalsStr += " ";
1070 }
1071 }
1072
1073 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
1074 (_availableDbcLocaleMask & (1 << m_lang_confid)))
1075 {
1076 default_locale = m_lang_confid;
1077 }
1078
1079 if (default_locale >= TOTAL_LOCALES)
1080 {
1081 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
1082 exit(1);
1083 }
1084
1085 _defaultDbcLocale = LocaleConstant(default_locale);
1086
1087 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
1088 LOG_INFO("server.loading", " ");
1089}
char const * localeNames[TOTAL_LOCALES]
Definition Common.cpp:20
LocaleConstant
Definition Common.h:117
@ TOTAL_LOCALES
Definition Common.h:128
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
std::int32_t int32
Definition Define.h:103
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
uint32 _availableDbcLocaleMask
Definition World.h:277
LocaleConstant GetDefaultDbcLocale() const override
Definition World.h:161
#define sConfigMgr
Definition Config.h:93
Definition DBCStructure.h:679
char const * name[16]
Definition DBCStructure.h:691

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

1373{
1374 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1375 uint32 nextGameEvent = sGameEventMgr->Update();
1376 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1378}
std::uint32_t uint32
Definition Define.h:107
#define sGameEventMgr
Definition GameEventMgr.h:201
IntervalTimer _timers[WUPDATE_COUNT]
Definition World.h:272
@ WUPDATE_EVENTS
Definition World.h:62
void SetInterval(time_t interval)
Definition Timer.h:179
void Reset()
Definition Timer.h:166

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

157{ return _allowMovement; }

References _allowMovement.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

227{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1338{
1339 return _worldConfig.GetConfigValue<bool>(index);
1340}
T GetConfigValue(ConfigEnum const config) const
Definition ConfigValueCache.h:97
WorldConfig _worldConfig
Definition World.h:260

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by LoadConfigSettings(), SetInitialWorldSettings(), and Update().

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

235{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

173 {
175 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
176 }
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:190

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

164{ return _dataPath; }
std::string _dataPath
Definition World.h:280

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

231{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition World.h:301

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

161{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
187{ return _exitCode; }
static uint8 _exitCode
Definition World.h:263

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1348{
1349 return _worldConfig.GetConfigValue<float>(index);
1350}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by getRate().

◆ getIntConfig()

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition World.h:285

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition World.h:284

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition World.h:283

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

167{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

1819{
1820 if (_timers[WUPDATE_5_SECS].Passed())
1821 return 1;
1822
1824 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
1825
1826 return uint32(std::ceil(t / 1000.0f));
1827}
@ WUPDATE_5_SECS
Definition World.h:67
time_t GetCurrent() const
Definition Timer.h:189
time_t GetInterval() const
Definition Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

151{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ getRate()

float World::getRate ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1328{
1329 return getFloatConfig(index);
1330}
float getFloatConfig(ServerConfigs index) const override
Definition World.cpp:1347

References getFloatConfig().

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

239{ return _realmName; } // pussywizard
std::string _realmName
Definition World.h:287

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

183{ return _shutdownTimer; }

References _shutdownTimer.

◆ getStringConfig()

std::string_view World::getStringConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1368{
1369 return _worldConfig.GetConfigValue(index);
1370}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
1638{
1640 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
1641
1642 if (currentDeletionTime == 0s)
1643 {
1644 sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
1645 }
1646}

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
1605{
1608
1609 if (wstime == 0s)
1610 {
1612 }
1613}
@ WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME
Definition WorldStateDefines.h:610

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
1649{
1651 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1652
1653 if (wstime == 0s)
1654 {
1656 }
1657}
@ WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME
Definition WorldStateDefines.h:611

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
1616{
1619
1620 if (wstime == 0s)
1621 {
1623 }
1624}
@ WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:612

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
1627{
1629 _nextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1630
1631 if (wstime == 0s)
1632 {
1634 }
1635}
@ WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME
Definition WorldStateDefines.h:608

References _nextRandomBGReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
1594{
1597
1598 if (wstime == 0s)
1599 {
1601 }
1602}
@ WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:607

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

151{
152 return _isClosed;
153}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

1814{
1816}
@ REALM_TYPE_FFA_PVP
Definition Realm.h:62
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:172

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

1809{
1811}
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

182{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read the "Data" directory from the config file

Implements IWorld.

165{
166 if (reload)
167 {
168 if (!sConfigMgr->Reload())
169 {
170 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
171 return;
172 }
173
174 sLog->LoadFromConfig();
175 sMetric->LoadFromConfigs();
176 }
177
178 // Set realm id and enable db logging
179 sLog->SetRealmId(realm.Id.Realm);
180
181 sScriptMgr->OnBeforeConfigLoad(reload);
182
183 // load update time related configs
185
187 if (!reload)
188 sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
189
190 _worldConfig.Initialize(reload);
191
192 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
194
195 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
197
198 if (reload)
199 {
200 sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
201
204
207
210 }
211
213 {
215 LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
216 }
217
218 //visibility on continents
219 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
221 {
222 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
224 }
226 {
227 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
229 }
230
231 //visibility in instances
232 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
234 {
235 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
237 }
239 {
240 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
242 }
243
244 //visibility in BG/Arenas
245 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
247 {
248 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
250 }
252 {
253 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
255 }
256
257 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
259
261 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
262 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
263 dataPath.push_back('/');
264
265#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
266 if (dataPath[0] == '~')
267 {
268 const char* home = getenv("HOME");
269 if (home)
270 dataPath.replace(0, 1, home);
271 }
272#endif
273
274 if (reload)
275 {
276 if (dataPath != _dataPath)
277 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
278 }
279 else
280 {
281 _dataPath = dataPath;
282 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
283 }
284
285 bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
286 bool const enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true);
287 bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
288 bool const enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true);
289 if (!enableHeight)
290 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
291
294 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
295
297
298 // call ScriptMgr if we're reloading the configuration
299 sScriptMgr->OnAfterConfigLoad(reload);
300}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sLog
Definition Log.h:127
#define sMapMgr
Definition MapMgr.h:220
#define sMetric
Definition Metric.h:134
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define DEFAULT_VISIBILITY_BGARENAS
Definition ObjectDefines.h:42
#define DEFAULT_VISIBILITY_INSTANCE
Definition ObjectDefines.h:40
#define sScriptMgr
Definition ScriptMgr.h:719
#define MAX_MOVE_TYPE
Definition UnitDefines.h:364
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:76
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:89
WorldUpdateTime sWorldUpdateTime
Definition UpdateTime.cpp:27
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:305
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:463
@ CONFIG_LOGDB_CLEARTIME
Definition WorldConfig.h:301
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition WorldConfig.h:316
@ RATE_MOVESPEED_PLAYER
Definition WorldConfig.h:483
@ RATE_MOVESPEED_NPC
Definition WorldConfig.h:484
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:82
@ CONFIG_LOGDB_CLEARINTERVAL
Definition WorldConfig.h:300
@ CONFIG_UPTIME_UPDATE
Definition WorldConfig.h:217
@ CONFIG_INTERVAL_MAPUPDATE
Definition WorldConfig.h:165
@ CONFIG_PET_LOS
Definition WorldConfig.h:83
void Initialize(bool reload)
Definition ConfigValueCache.h:45
void OverwriteConfigValue(ConfigEnum const config, T const &value)
Definition ConfigValueCache.h:86
static void InitializeDisabledMaps()
Definition MMapFactory.cpp:37
void setEnableHeightCalc(bool pVal)
Definition IVMapMgr.h:119
void setEnableLineOfSightCalc(bool pVal)
Definition IVMapMgr.h:114
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void LoadFromConfig()
Definition UpdateTime.cpp:152
bool getBoolConfig(ServerConfigs index) const override
Definition World.cpp:1337
float getRate(ServerConfigs index) const override
Definition World.cpp:1327
@ WUPDATE_CLEANDB
Definition World.h:63
@ WUPDATE_AUTOBROADCAST
Definition World.h:64
@ WUPDATE_UPTIME
Definition World.h:61

References _dataPath, _dbClientCacheVersion, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _timers, _worldConfig, baseMoveSpeed, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_CLIENTCACHE_VERSION, CONFIG_INTERVAL_MAPUPDATE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_PET_LOS, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_INDOOR_CHECK, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getBoolConfig(), getIntConfig(), getRate(), Realm::Id, IN_MILLISECONDS, ConfigValueCache< ConfigEnum >::Initialize(), MMAP::MMapFactory::InitializeDisabledMaps(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_MOVE_TYPE, MAX_VISIBILITY_DISTANCE, MINUTE, ConfigValueCache< ConfigEnum >::OverwriteConfigValue(), playerBaseMoveSpeed, RATE_CREATURE_AGGRO, RATE_MOVESPEED_NPC, RATE_MOVESPEED_PLAYER, realm, RealmHandle::Realm, IntervalTimer::Reset(), sConfigMgr, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), sLog, sMapMgr, sMetric, sScriptMgr, sWorldSessionMgr, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

1677{
1679 stmt->SetData(0, int32(realm.Id.Realm));
1680 PreparedQueryResult result = LoginDatabase.Query(stmt);
1681
1682 if (result)
1683 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
1684}
AccountTypes
Definition Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition LoginDatabase.h:99
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition World.cpp:1686

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

1776{
1777 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
1778 if (result)
1779 {
1780 Field* fields = result->Fetch();
1781
1782 _dbVersion = fields[0].Get<std::string>();
1783
1784 // will be overwrite by config values if different and non-0
1785 _dbClientCacheVersion = fields[1].Get<uint32>();
1786 }
1787
1788 if (_dbVersion.empty())
1789 _dbVersion = "Unknown world database.";
1790}
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References _dbClientCacheVersion, _dbVersion, Field::Get(), and WorldDatabase.

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

1549{
1550 CliCommandHolder::Print zprint = nullptr;
1551 void* callbackArg = nullptr;
1552 CliCommandHolder* command = nullptr;
1553 while (_cliCmdQueue.next(command))
1554 {
1555 LOG_DEBUG("server.worldserver", "CLI command under processing...");
1556 zprint = command->m_print;
1557 callbackArg = command->m_callbackArg;
1558 CliHandler handler(callbackArg, zprint);
1559 handler.ParseCommands(command->m_command);
1560 if (command->m_commandFinished)
1561 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
1562 delete command;
1563 }
1564}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
Definition Chat.h:255
CommandFinished m_commandFinished
Definition IWorld.h:42
void * m_callbackArg
Definition IWorld.h:39
Print m_print
Definition IWorld.h:41
void(*)(void *, std::string_view) Print
Definition IWorld.h:36
char * m_command
Definition IWorld.h:40

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
1804{
1806}
void ProcessReadyCallbacks()
Definition AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition World.h:305

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

221{ _cliCmdQueue.add(commandHolder); }
void add(const T &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
1660{
1662 CharacterDatabase.Execute(stmt);
1663
1664 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1665 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1666 if (itr->second->GetPlayer())
1667 itr->second->GetPlayer()->ResetDailyQuestStatus();
1668
1671
1672 // change available dailies
1673 sPoolMgr->ChangeDailyQuests();
1674}
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition CharacterDatabase.h:55
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
#define sPoolMgr
Definition PoolMgr.h:163
std::unordered_map< uint32, WorldSession * > SessionMap
Definition WorldSessionMgr.h:56

References _nextDailyQuestReset, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

1729{
1731 stmt->SetData(0, event_id);
1732 CharacterDatabase.Execute(stmt);
1733
1734 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1735 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1736 if (itr->second->GetPlayer())
1737 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
1738}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition CharacterDatabase.h:58

References CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, PreparedStatementBase::SetData(), and sWorldSessionMgr.

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
1766{
1767 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
1768
1771
1772 sGuildMgr->ResetTimes();
1773}
#define sGuildMgr
Definition GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
1713{
1714 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
1715
1717 CharacterDatabase.Execute(stmt);
1718
1719 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1720 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1721 if (itr->second->GetPlayer())
1722 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
1723
1726}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition Timer.cpp:333

References _nextMonthlyQuestReset, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
1741{
1742 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
1743
1745 CharacterDatabase.Execute(stmt);
1746
1747 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1748 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1749 if (itr->second->GetPlayer())
1750 itr->second->GetPlayer()->SetRandomWinner(false);
1751
1754}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:63

References _nextRandomBGReset, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
1696{
1698 CharacterDatabase.Execute(stmt);
1699
1700 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1701 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1702 if (itr->second->GetPlayer())
1703 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
1704
1707
1708 // change available weeklies
1709 sPoolMgr->ChangeWeeklyQuests();
1710}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition CharacterDatabase.h:56

References _nextWeeklyQuestReset, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

159{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( ServerConfigs  index,
bool  value 
)
overridevirtual

Implements IWorld.

1333{
1334 _worldConfig.OverwriteConfigValue<bool>(index, value);
1335}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

236{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

156{
157 _isClosed = val;
158
159 // Invert the value, for simplicity for scripters.
160 sScriptMgr->OnOpenStateChange(!val);
161}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1343{
1344 _worldConfig.OverwriteConfigValue<float>(index, value);
1345}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

Referenced by setRate().

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize Battlegrounds
  • Initialize outdoor pvp

Implements IWorld.

304{
306 uint32 startupBegin = getMSTime();
307
309 srand((unsigned int)GameTime::GetGameTime().count());
310
312 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
313
318
321
324
326 sObjectMgr->SetHighestGuids();
327
328 if (!sConfigMgr->isDryRun())
329 {
331 if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
332 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
333 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
334 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
335 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
336 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
338 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
339 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
340 {
341 LOG_ERROR("server.loading", "Failed to find map files for starting areas");
342 exit(1);
343 }
344 }
345
347 sPoolMgr->Initialize();
348
350 sGameEventMgr->Initialize();
351
353 LOG_INFO("server.loading", " ");
354 LOG_INFO("server.loading", "Loading Acore Strings...");
355 if (!sObjectMgr->LoadAcoreStrings())
356 exit(1); // Error message displayed in function already
357
358 LOG_INFO("server.loading", "Loading Module Strings...");
359 sObjectMgr->LoadModuleStrings();
360 LOG_INFO("server.loading", "Loading Module Strings Locale...");
361 sObjectMgr->LoadModuleStringsLocale();
362
364 //No SQL injection as values are treated as integers
365
366 // not send custom type REALM_FFA_PVP to realm list
367 uint32 server_type;
368 if (IsFFAPvPRealm())
369 server_type = REALM_TYPE_PVP;
370 else
371 server_type = getIntConfig(CONFIG_GAME_TYPE);
372
374
375 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
376
378 sScriptMgr->OnLoadCustomDatabaseTable();
379
381 LOG_INFO("server.loading", "Initialize Data Stores...");
384
385 // Load cinematic cameras
387
388 // Load IP Location Database
389 sIPLocation->Load();
390
391 std::vector<uint32> mapIds;
392 for (auto const& map : sMapStore)
393 {
394 mapIds.emplace_back(map->MapID);
395 }
396
397 vmmgr2->InitializeThreadUnsafe(mapIds);
398
400 mmmgr->InitializeThreadUnsafe(mapIds);
401
402 LOG_INFO("server.loading", "Loading Game Graveyard...");
403 sGraveyard->LoadGraveyardFromDB();
404
405 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
407
410
411 LOG_INFO("server.loading", "Loading SpellInfo Store...");
412 sSpellMgr->LoadSpellInfoStore();
413
414 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
415 sSpellMgr->LoadSpellCooldownOverrides();
416
417 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
418 sSpellMgr->LoadSpellInfoCorrections();
419
420 LOG_INFO("server.loading", "Loading Spell Rank Data...");
421 sSpellMgr->LoadSpellRanks();
422
423 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
424 sSpellMgr->LoadSpellSpecificAndAuraState();
425
426 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
427 sSpellMgr->LoadSkillLineAbilityMap();
428
429 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
430 sSpellMgr->LoadSpellInfoCustomAttributes();
431
432 LOG_INFO("server.loading", "Loading Player Totem models...");
433 sObjectMgr->LoadPlayerTotemModels();
434
435 LOG_INFO("server.loading", "Loading Player Shapeshift models...");
436 sObjectMgr->LoadPlayerShapeshiftModels();
437
438 LOG_INFO("server.loading", "Loading GameObject Models...");
440
441 LOG_INFO("server.loading", "Loading Script Names...");
442 sObjectMgr->LoadScriptNames();
443
444 LOG_INFO("server.loading", "Loading Instance Template...");
445 sObjectMgr->LoadInstanceTemplate();
446
447 LOG_INFO("server.loading", "Loading Character Cache...");
448 sCharacterCache->LoadCharacterCacheStorage();
449
450 // Must be called before `creature_respawn`/`gameobject_respawn` tables
451 LOG_INFO("server.loading", "Loading Instances...");
452 sInstanceSaveMgr->LoadInstances();
453
454 LOG_INFO("server.loading", "Loading Broadcast Texts...");
455 sObjectMgr->LoadBroadcastTexts();
456 sObjectMgr->LoadBroadcastTextLocales();
457
458 LOG_INFO("server.loading", "Loading Localization Strings...");
459 uint32 oldMSTime = getMSTime();
460 sObjectMgr->LoadCreatureLocales();
461 sObjectMgr->LoadGameObjectLocales();
462 sObjectMgr->LoadItemLocales();
463 sObjectMgr->LoadItemSetNameLocales();
464 sObjectMgr->LoadQuestLocales();
465 sObjectMgr->LoadQuestOfferRewardLocale();
466 sObjectMgr->LoadQuestRequestItemsLocale();
467 sObjectMgr->LoadNpcTextLocales();
468 sObjectMgr->LoadPageTextLocales();
469 sObjectMgr->LoadGossipMenuItemsLocales();
470 sObjectMgr->LoadPointOfInterestLocales();
471 sObjectMgr->LoadPetNamesLocales();
472
473 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
474 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
475 LOG_INFO("server.loading", " ");
476
477 LOG_INFO("server.loading", "Loading Page Texts...");
478 sObjectMgr->LoadPageTexts();
479
480 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
481 sObjectMgr->LoadGameObjectTemplate();
482
483 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
484 sObjectMgr->LoadGameObjectTemplateAddons();
485
486 LOG_INFO("server.loading", "Loading Transport Templates...");
487 sTransportMgr->LoadTransportTemplates();
488
489 LOG_INFO("server.loading", "Loading Spell Required Data...");
490 sSpellMgr->LoadSpellRequired();
491
492 LOG_INFO("server.loading", "Loading Spell Group Types...");
493 sSpellMgr->LoadSpellGroups();
494
495 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
496 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
497
498 LOG_INFO("server.loading", "Loading Spell Proc Event Conditions...");
499 sSpellMgr->LoadSpellProcEvents();
500
501 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
502 sSpellMgr->LoadSpellProcs();
503
504 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
505 sSpellMgr->LoadSpellBonuses();
506
507 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
508 sSpellMgr->LoadSpellThreats();
509
510 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
511 sSpellMgr->LoadSpellMixology();
512
513 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
514 sSpellMgr->LoadSpellGroupStackRules();
515
516 LOG_INFO("server.loading", "Loading NPC Texts...");
517 sObjectMgr->LoadGossipText();
518
519 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
520 sSpellMgr->LoadSpellEnchantProcData();
521
522 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
524
525 LOG_INFO("server.loading", "Loading Disables");
526 sDisableMgr->LoadDisables(); // must be before loading quests and items
527
528 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
529 sObjectMgr->LoadItemTemplates();
530
531 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
532 sObjectMgr->LoadItemSetNames();
533
534 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
535 sObjectMgr->LoadCreatureModelInfo();
536
537 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
538 sObjectMgr->LoadCreatureCustomIDs();
539
540 LOG_INFO("server.loading", "Loading Creature Templates...");
541 sObjectMgr->LoadCreatureTemplates();
542
543 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
544 sObjectMgr->LoadEquipmentTemplates();
545
546 LOG_INFO("server.loading", "Loading Creature Template Addons...");
547 sObjectMgr->LoadCreatureTemplateAddons();
548
549 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
550 sObjectMgr->LoadReputationRewardRate();
551
552 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
553 sObjectMgr->LoadReputationOnKill();
554
555 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
556 sObjectMgr->LoadReputationSpilloverTemplate();
557
558 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
559 sObjectMgr->LoadPointsOfInterest();
560
561 LOG_INFO("server.loading", "Loading Creature Base Stats...");
562 sObjectMgr->LoadCreatureClassLevelStats();
563
564 LOG_INFO("server.loading", "Loading Creature Data...");
565 sObjectMgr->LoadCreatures();
566
567 LOG_INFO("server.loading", "Loading Creature sparring...");
568 sObjectMgr->LoadCreatureSparring();
569
570 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
571 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
572
573 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
574 sSpellMgr->LoadPetLevelupSpellMap();
575
576 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
577 sSpellMgr->LoadPetDefaultSpells();
578
579 LOG_INFO("server.loading", "Loading Creature Addon Data...");
580 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
581
582 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
583 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
584
585 LOG_INFO("server.loading", "Loading Gameobject Data...");
586 sObjectMgr->LoadGameobjects();
587
588 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
589 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
590
591 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
592 sObjectMgr->LoadGameObjectQuestItems();
593
594 LOG_INFO("server.loading", "Loading Creature Quest Items...");
595 sObjectMgr->LoadCreatureQuestItems();
596
597 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
598 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
599
600 LOG_INFO("server.loading", "Loading Weather Data...");
602
603 LOG_INFO("server.loading", "Loading Quests...");
604 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
605
606 LOG_INFO("server.loading", "Checking Quest Disables");
607 sDisableMgr->CheckQuestDisables(); // must be after loading quests
608
609 LOG_INFO("server.loading", "Loading Quest POI");
610 sObjectMgr->LoadQuestPOI();
611
612 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
613 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
614
615 LOG_INFO("server.loading", "Loading Quest Greetings...");
616 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
617 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
618 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
619
620 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
621 sObjectMgr->LoadQuestMoneyRewards();
622
623 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
624 sPoolMgr->LoadFromDB();
625
626 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
627 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
628 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
629
630 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
631 sObjectMgr->LoadNPCSpellClickSpells();
632
633 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
634 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
635
636 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
637 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
638
639 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
640 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
641
642 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
643 sSpellMgr->LoadSpellAreas();
644
645 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
646 sObjectMgr->LoadAreaTriggers();
647
648 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
649 sObjectMgr->LoadAreaTriggerTeleports();
650
651 LOG_INFO("server.loading", "Loading Access Requirements...");
652 sObjectMgr->LoadAccessRequirements(); // must be after item template load
653
654 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
655 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
656
657 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
658 sObjectMgr->LoadTavernAreaTriggers();
659
660 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
661 sObjectMgr->LoadAreaTriggerScripts();
662
663 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
664 sLFGMgr->LoadLFGDungeons();
665
666 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
667 sObjectMgr->LoadInstanceEncounters();
668
669 LOG_INFO("server.loading", "Loading LFG Rewards...");
670 sLFGMgr->LoadRewards();
671
672 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
673 sGraveyard->LoadGraveyardZones();
674
675 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
676 sSpellMgr->LoadSpellPetAuras();
677
678 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
679 sSpellMgr->LoadSpellTargetPositions();
680
681 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
682 sSpellMgr->LoadEnchantCustomAttr();
683
684 LOG_INFO("server.loading", "Loading linked Spells...");
685 sSpellMgr->LoadSpellLinked();
686
687 LOG_INFO("server.loading", "Loading Player Create Data...");
688 sObjectMgr->LoadPlayerInfo();
689
690 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
691 sObjectMgr->LoadExplorationBaseXP();
692
693 LOG_INFO("server.loading", "Loading Pet Name Parts...");
694 sObjectMgr->LoadPetNames();
695
697
698 LOG_INFO("server.loading", "Loading The Max Pet Number...");
699 sObjectMgr->LoadPetNumber();
700
701 LOG_INFO("server.loading", "Loading Pet Level Stats...");
702 sObjectMgr->LoadPetLevelInfo();
703
704 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
705 sObjectMgr->LoadMailLevelRewards();
706
707 LOG_INFO("server.loading", "Load Mail Server definitions...");
708 sServerMailMgr->LoadMailServerTemplates();
709
710 // Loot tables
712
713 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
715
716 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
718
719 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
721
722 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
723 sObjectMgr->LoadFishingBaseSkillLevel();
724
725 LOG_INFO("server.loading", "Loading Achievements...");
726 sAchievementMgr->LoadAchievementReferenceList();
727 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
728 sAchievementMgr->LoadAchievementCriteriaList();
729 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
730 sAchievementMgr->LoadAchievementCriteriaData();
731 LOG_INFO("server.loading", "Loading Achievement Rewards...");
732 sAchievementMgr->LoadRewards();
733 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
734 sAchievementMgr->LoadRewardLocales();
735 LOG_INFO("server.loading", "Loading Completed Achievements...");
736 sAchievementMgr->LoadCompletedAchievements();
737
739 LOG_INFO("server.loading", "Loading Item Auctions...");
740 sAuctionMgr->LoadAuctionItems();
741 LOG_INFO("server.loading", "Loading Auctions...");
742 sAuctionMgr->LoadAuctions();
743
744 sGuildMgr->LoadGuilds();
745
746 LOG_INFO("server.loading", "Loading ArenaTeams...");
747 sArenaTeamMgr->LoadArenaTeams();
748
749 LOG_INFO("server.loading", "Loading Groups...");
750 sGroupMgr->LoadGroups();
751
752 LOG_INFO("server.loading", "Loading Reserved Names...");
753 sObjectMgr->LoadReservedPlayerNamesDB();
754 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
755
756 LOG_INFO("server.loading", "Loading Profanity Names...");
757 sObjectMgr->LoadProfanityNamesFromDB();
758 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
759
760 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
761 sObjectMgr->LoadGameObjectForQuests();
762
763 LOG_INFO("server.loading", "Loading BattleMasters...");
764 sBattlegroundMgr->LoadBattleMastersEntry();
765
766 LOG_INFO("server.loading", "Loading GameTeleports...");
767 sObjectMgr->LoadGameTele();
768
769 LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
770 sObjectMgr->LoadTrainers();
771
772 LOG_INFO("server.loading", "Loading Creature default trainers...");
773 sObjectMgr->LoadCreatureDefaultTrainers();
774
775 LOG_INFO("server.loading", "Loading Gossip Menu...");
776 sObjectMgr->LoadGossipMenu();
777
778 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
779 sObjectMgr->LoadGossipMenuItems();
780
781 LOG_INFO("server.loading", "Loading Vendors...");
782 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
783
784 LOG_INFO("server.loading", "Loading Waypoints...");
785 sWaypointMgr->Load();
786
787 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
788 sSmartWaypointMgr->LoadFromDB();
789
790 LOG_INFO("server.loading", "Loading Creature Formations...");
791 sFormationMgr->LoadCreatureFormations();
792
793 LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
794 sWorldState->LoadWorldStates();
795
796 LOG_INFO("server.loading", "Loading Conditions...");
797 sConditionMgr->LoadConditions();
798
799 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
800 sObjectMgr->LoadFactionChangeAchievements();
801
802 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
803 sObjectMgr->LoadFactionChangeSpells();
804
805 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
806 sObjectMgr->LoadFactionChangeItems();
807
808 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
809 sObjectMgr->LoadFactionChangeReputations();
810
811 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
812 sObjectMgr->LoadFactionChangeTitles();
813
814 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
815 sObjectMgr->LoadFactionChangeQuests();
816
817 LOG_INFO("server.loading", "Loading GM Tickets...");
818 sTicketMgr->LoadTickets();
819
820 LOG_INFO("server.loading", "Loading GM Surveys...");
821 sTicketMgr->LoadSurveys();
822
823 LOG_INFO("server.loading", "Loading Client Addons...");
825
826 // pussywizard:
827 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
828 LOG_INFO("server.loading", " ");
829 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
830 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
831 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
832
834 LOG_INFO("server.loading", "Returning Old Mails...");
835 LOG_INFO("server.loading", " ");
836 sObjectMgr->ReturnOrDeleteOldMails(false);
837
839 LOG_INFO("server.loading", "Loading Autobroadcasts...");
840 sAutobroadcastMgr->LoadAutobroadcasts();
841 sAutobroadcastMgr->LoadAutobroadcastsLocalized();
842
844 LOG_INFO("server.loading", "Loading Motd...");
845 sMotdMgr->LoadMotd();
846
848 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
849 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
850 sObjectMgr->LoadWaypointScripts();
851
852 LOG_INFO("server.loading", "Loading Spell Script Names...");
853 sObjectMgr->LoadSpellScriptNames();
854
855 LOG_INFO("server.loading", "Loading Creature Texts...");
856 sCreatureTextMgr->LoadCreatureTexts();
857
858 LOG_INFO("server.loading", "Loading Creature Text Locales...");
859 sCreatureTextMgr->LoadCreatureTextLocales();
860
861 LOG_INFO("server.loading", "Loading Scripts...");
862 sScriptMgr->LoadDatabase();
863
864 LOG_INFO("server.loading", "Validating Spell Scripts...");
865 sObjectMgr->ValidateSpellScripts();
866
867 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
868 sSmartScriptMgr->LoadSmartAIFromDB();
869
870 LOG_INFO("server.loading", "Loading Calendar Data...");
871 sCalendarMgr->LoadFromDB();
872
873 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
874 LOG_INFO("server.loading", " ");
875 sObjectMgr->InitializeSpellInfoPrecomputedData();
876
877 LOG_INFO("server.loading", "Initialize Commands...");
879
881 LOG_INFO("server.loading", "Initialize Game Time and Timers");
882 LOG_INFO("server.loading", " ");
883
885 stmt->SetData(0, realm.Id.Realm);
886 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
888 LoginDatabase.Execute(stmt);
889
891 //Update "uptime" table based on configuration entry in minutes.
892
894 // clean logs table every 14 days by default
896
898
899 // our speed up
901
902 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
903
905
907 LOG_INFO("server.loading", "Starting Map System");
908 LOG_INFO("server.loading", " ");
909 sMapMgr->Initialize();
910
911 LOG_INFO("server.loading", "Starting Game Event system...");
912 LOG_INFO("server.loading", " ");
913 uint32 nextGameEvent = sGameEventMgr->StartSystem();
914 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
915
916 LOG_INFO("server.loading", "Loading WorldState...");
917 sWorldState->Load(); // must be called after loading game events
918
919 // Delete all characters which have been deleted X days before
921
922 // Delete all items which have been deleted X days before
924
925 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
927
928 LOG_INFO("server.loading", "Initializing Opcodes...");
930
931 LOG_INFO("server.loading", "Loading Arena Season Rewards...");
932 sArenaSeasonMgr->LoadRewards();
933 LOG_INFO("server.loading", "Loading Active Arena Season...");
934 sArenaSeasonMgr->LoadActiveSeason();
935
936 sTicketMgr->Initialize();
937
939 LOG_INFO("server.loading", "Starting Battleground System");
940 sBattlegroundMgr->LoadBattlegroundTemplates();
941 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
942
944 LOG_INFO("server.loading", "Starting Outdoor PvP System");
945 sOutdoorPvPMgr->InitOutdoorPvP();
946
948 LOG_INFO("server.loading", "Starting Battlefield System");
949 sBattlefieldMgr->InitBattlefield();
950
951 LOG_INFO("server.loading", "Loading Transports...");
952 sTransportMgr->SpawnContinentTransports();
953
955 LOG_INFO("server.loading", "Loading Warden Checks..." );
956 sWardenCheckMgr->LoadWardenChecks();
957
958 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
959 sWardenCheckMgr->LoadWardenOverrides();
960
961 LOG_INFO("server.loading", "Deleting Expired Bans...");
962 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
963
964 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
966
967 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
969
970 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
972
973 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
975
976 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
978
979 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
980 LOG_INFO("server.loading", " ");
982
983 LOG_INFO("server.loading", "Load Petitions...");
984 sPetitionMgr->LoadPetitions();
985
986 LOG_INFO("server.loading", "Load Petition Signs...");
987 sPetitionMgr->LoadSignatures();
988
989 LOG_INFO("server.loading", "Load Stored Loot Items...");
990 sLootItemStorage->LoadStorageFromDB();
991
992 LOG_INFO("server.loading", "Load Channel Rights...");
994
995 LOG_INFO("server.loading", "Load Channels...");
997
998 LOG_INFO("server.loading", "Loading AntiDos opcode policies");
999 sWorldGlobals->LoadAntiDosOpcodePolicies();
1000
1001 sScriptMgr->OnBeforeWorldInitialized();
1002
1004 {
1005 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
1006
1007 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1008 {
1009 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
1010
1011 if (mapEntry && !mapEntry->Instanceable())
1012 {
1013 if (sMapMgr->GetMapUpdater()->activated())
1014 sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
1015 else
1016 {
1017 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
1018
1019 if (map)
1020 {
1021 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
1022 map->LoadAllGrids();
1023 }
1024 }
1025 }
1026 }
1027
1028 if (sMapMgr->GetMapUpdater()->activated())
1029 sMapMgr->GetMapUpdater()->wait();
1030 }
1031
1032 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
1033
1034 LOG_INFO("server.loading", " ");
1035 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
1036 LOG_INFO("server.loading", " ");
1037
1038 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
1039
1040 if (sConfigMgr->isDryRun())
1041 {
1042 sMapMgr->UnloadAll();
1043 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
1044 exit(0);
1045 }
1046}
#define sAchievementMgr
Definition AchievementMgr.h:451
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_KALIMDOR
Definition AreaDefines.h:187
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:186
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
#define sAutobroadcastMgr
Definition AutobroadcastMgr.h:54
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
#define sCharacterCache
Definition CharacterCache.h:83
#define sConditionMgr
Definition ConditionMgr.h:292
#define sFormationMgr
Definition CreatureGroups.h:127
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110
uint32 GetLiquidFlags(uint32 liquidType)
Definition DBCStores.cpp:834
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
void LoadDBCStores(const std::string &dataPath)
Definition DBCStores.cpp:261
#define sDisableMgr
Definition DisableMgr.h:88
#define sGraveyard
Definition GameGraveyard.h:74
void LoadGameObjectModelList(std::string const &dataPath)
Definition GameObjectModel.cpp:45
#define sGroupMgr
Definition GroupMgr.h:51
#define sIPLocation
Definition IPLocation.h:49
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
void LoadRandomEnchantmentsTable()
Definition ItemEnchantmentMgr.cpp:47
#define sLFGMgr
Definition LFGMgr.h:643
@ LOGIN_INS_UPTIME
Definition LoginDatabase.h:127
#define sLootItemStorage
Definition LootItemStorage.h:73
void LoadLootTables()
Definition LootMgr.h:443
void LoadM2Cameras(std::string const &dataPath)
Definition M2Stores.cpp:173
void dtCustomFree(void *ptr)
Definition MMapMgr.h:34
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition MMapMgr.h:29
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
#define sObjectMgr
Definition ObjectMgr.h:1644
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
#define sPetitionMgr
Definition PetitionMgr.h:104
#define sServerMailMgr
Definition ServerMailMgr.h:231
void LoadSkillDiscoveryTable()
Definition SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition SkillExtraItems.cpp:138
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2239
#define sSmartScriptMgr
Definition SmartScriptMgr.h:2238
#define sSpellMgr
Definition SpellMgr.h:826
#define sTicketMgr
Definition TicketMgr.h:260
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
#define sTransportMgr
Definition TransportMgr.h:165
#define sWardenCheckMgr
Definition WardenCheckMgr.h:89
#define sWaypointMgr
Definition WaypointMgr.h:79
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition WorldConfig.h:118
@ CONFIG_REALM_ZONE
Definition WorldConfig.h:173
@ CONFIG_EXPANSION
Definition WorldConfig.h:229
@ CONFIG_DB_PING_INTERVAL
Definition WorldConfig.h:319
#define sWorldGlobals
Definition WorldGlobals.h:42
static void LoadChannelRights()
Definition ChannelMgr.cpp:166
static void LoadChannels()
Definition ChannelMgr.cpp:50
static void CleanOldChannelsInDB()
Definition Channel.cpp:140
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition DisableMgr.cpp:441
static MMapMgr * createOrGetMMapMgr()
Definition MMapFactory.cpp:27
Definition MMapMgr.h:77
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition MMapMgr.cpp:38
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition MapMgr.cpp:305
Definition Map.h:163
void LoadAllGrids()
Definition Map.cpp:219
uint32 GetId() const
Definition Map.h:229
static void InitializeTables()
Definition PlayerDump.cpp:253
static void DeleteOldCharacters()
Definition Player.cpp:4258
static void DeleteOldRecoveryItems()
Definition Player.cpp:4293
Definition VMapMgr2.h:76
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition VMapMgr2.h:135
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition VMapMgr2.cpp:54
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition VMapMgr2.h:132
bool IsFFAPvPRealm() const override
Definition World.cpp:1813
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition World.cpp:164
void InitCalendarOldEventsDeletionTime()
Definition World.cpp:1637
void InitDailyQuestResetTime()
Definition World.cpp:1604
void LoadDBAllowedSecurityLevel() override
Definition World.cpp:1676
void DetectDBCLang()
Definition World.cpp:1048
void InitGuildResetTime()
Definition World.cpp:1648
void InitRandomBGResetTime()
Definition World.cpp:1626
void InitWeeklyQuestResetTime()
Definition World.cpp:1593
void InitMonthlyQuestResetTime()
Definition World.cpp:1615
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition Opcodes.cpp:123
void LoadWeatherData()
Definition WeatherMgr.cpp:44
@ WUPDATE_PINGDB
Definition World.h:66
@ WUPDATE_WHO_LIST
Definition World.h:68
void Initialize()
Definition CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition ChatCommand.cpp:530
void LoadFromDB()
Definition AddonMgr.cpp:39
void CleanDatabase()
Definition CharacterDatabaseCleaner.cpp:27
Seconds GetStartTime()
Definition GameTime.cpp:33
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
Definition DBCStructure.h:1323
uint32 MapID
Definition DBCStructure.h:1324
bool Instanceable() const
Definition DBCStructure.h:1351

References _dataPath, _mail_expire_check_timer, _timers, CharacterDatabase, CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, MMAP::MMapFactory::createOrGetMMapMgr(), VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), getBoolConfig(), GetDefaultDbcLocale(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), MMAP::MMapMgr::InitializeThreadUnsafe(), VMAP::VMapMgr2::InitializeThreadUnsafe(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllGrids(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LOG_ERROR, LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, MAP_OUTLAND, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAchievementMgr, sArenaSeasonMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, sDisableMgr, PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sScriptMgr, sServerMailMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorldGlobals, sWorldState, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( ServerConfigs  index,
uint32  value 
)
overridevirtual

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

1687{
1688 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
1689 bool update = sec > _allowedSecurityLevel;
1691 if (update)
1693}
@ SEC_CONSOLE
Definition Common.h:61

References _allowedSecurityLevel, SEC_CONSOLE, SEC_PLAYER, and sWorldSessionMgr.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1322{
1323 setFloatConfig(index, value);
1324}
void setFloatConfig(ServerConfigs index, float value) override
Definition World.cpp:1342

References setFloatConfig().

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

240{ _realmName = name; } // pussywizard

References _realmName.

◆ setStringConfig()

void World::setStringConfig ( ServerConfigs  index,
std::string const &  value 
)
overridevirtual

Implements IWorld.

1363{
1364 _worldConfig.OverwriteConfigValue<std::string>(index, value);
1365}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

1530{
1531 // nothing cancel or too later
1532 if (!_shutdownTimer || _stopEvent)
1533 return;
1534
1536
1537 _shutdownMask = 0;
1538 _shutdownTimer = 0;
1539 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
1540 sWorldSessionMgr->SendServerMessage(msgid);
1541
1542 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
1543
1544 sScriptMgr->OnShutdownCancel();
1545}
ServerMessageType
Definition IWorld.h:54
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition IWorld.h:58
@ SERVER_MSG_RESTART_CANCELLED
Definition IWorld.h:59
@ SHUTDOWN_EXIT_CODE
Definition World.h:53
@ SHUTDOWN_MASK_RESTART
Definition World.h:47

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, sScriptMgr, and sWorldSessionMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
std::string const &  reason = std::string() 
)
overridevirtual

Displays a shutdown message at specific intervals or immediately if required.

Show the time remaining for a server shutdown/restart with a reason appended if one is provided. Messages are displayed at regular intervals such as every 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, and every second in the last 10 seconds.

Parameters
showForces the message to be displayed immediately.
playerThe player who should recieve the message (can be nullptr for global messages).
reasonThe reason for the shutdown, appended to the message if provided.
  • Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds

Implements IWorld.

1499{
1500 // Do not show a message for idle shutdown
1502 return;
1503
1504 bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
1505 bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
1506 bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
1507 bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
1508 bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
1509 bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
1510 bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
1511
1513 if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
1514 {
1515 std::string str = secsToTimeString(_shutdownTimer).append(".");
1516 if (!reason.empty())
1517 str += " - " + reason;
1518 // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
1519 else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
1520 str += " - " + _shutdownReason;
1521
1523 sWorldSessionMgr->SendServerMessage(msgid, str, player);
1524 LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
1525 }
1526}
constexpr auto SECOND
Definition Common.h:46
constexpr auto HOUR
Definition Common.h:48
@ SERVER_MSG_SHUTDOWN_TIME
Definition IWorld.h:55
@ SERVER_MSG_RESTART_TIME
Definition IWorld.h:56
#define LOG_WARN(filterType__,...)
Definition Log.h:162
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
std::string _shutdownReason
Definition World.h:266

References _shutdownMask, _shutdownReason, _shutdownTimer, HOUR, LOG_WARN, MINUTE, SECOND, secsToTimeString(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, and sWorldSessionMgr.

Referenced by _UpdateGameTime(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
std::string const &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

1457{
1458 // ignore if server shutdown at next tick
1459 if (IsStopped())
1460 return;
1461
1462 _shutdownMask = options;
1463 _exitCode = exitcode;
1464 _shutdownReason = reason;
1465
1466 LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
1467
1469 if (time == 0)
1470 {
1471 if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1472 _stopEvent = true; // exist code already set
1473 else
1474 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
1475 }
1477 else
1478 {
1479 _shutdownTimer = time;
1480 ShutdownMsg(true, nullptr, reason);
1481 }
1482
1483 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
1484}
ShutdownExitCode
Definition World.h:52
ShutdownMask
Definition World.h:46

References _exitCode, _shutdownMask, _shutdownReason, _shutdownTimer, _stopEvent, IsStopped(), LOG_DEBUG, secsToTimeString(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sScriptMgr, and sWorldSessionMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

1093{
1094 METRIC_TIMER("world_update_time_total");
1095
1098 Seconds currentGameTime = GameTime::GetGameTime();
1099
1101
1102 // Record update if recording set in log and diff is greater then minimum set in log
1104
1105 DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
1106
1108 for (int i = 0; i < WUPDATE_COUNT; ++i)
1109 {
1110 if (_timers[i].GetCurrent() >= 0)
1111 _timers[i].Update(diff);
1112 else
1113 _timers[i].SetCurrent(0);
1114 }
1115
1116 // pussywizard: our speed up and functionality
1117 if (_timers[WUPDATE_5_SECS].Passed())
1118 {
1120
1121 // moved here from HandleCharEnumOpcode
1123 CharacterDatabase.Execute(stmt);
1124 }
1125
1127 if (_timers[WUPDATE_WHO_LIST].Passed())
1128 {
1129 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
1131 sWhoListCacheMgr->Update();
1132 }
1133
1134 {
1135 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
1136
1138 if (currentGameTime > _nextDailyQuestReset)
1139 {
1141 }
1142
1144 if (currentGameTime > _nextWeeklyQuestReset)
1145 {
1147 }
1148
1150 if (currentGameTime > _nextMonthlyQuestReset)
1151 {
1153 }
1154 }
1155
1156 if (currentGameTime > _nextRandomBGReset)
1157 {
1158 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
1159 ResetRandomBG();
1160 }
1161
1162 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
1163 {
1164 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
1166 }
1167
1168 if (currentGameTime > _nextGuildReset)
1169 {
1170 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
1171 ResetGuildCap();
1172 }
1173
1174 {
1175 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
1176 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
1177 sAuctionMgr->Update(diff);
1178 }
1179
1180 if (currentGameTime > _mail_expire_check_timer)
1181 {
1182 sObjectMgr->ReturnOrDeleteOldMails(true);
1183 _mail_expire_check_timer = currentGameTime + 6h;
1184 }
1185
1186 {
1187 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
1188 sWorldSessionMgr->UpdateSessions(diff);
1189 }
1190
1192 if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
1193 {
1194 if (_timers[WUPDATE_CLEANDB].Passed())
1195 {
1196 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
1197
1199
1202 stmt->SetData(1, uint32(currentGameTime.count()));
1203 LoginDatabase.Execute(stmt);
1204 }
1205 }
1206
1207 {
1208 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
1209 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
1210 }
1211
1212 {
1214 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
1215 sMapMgr->Update(diff);
1216 }
1217
1219 {
1220 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
1221 {
1222 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
1224 sAutobroadcastMgr->SendAutobroadcasts();
1225 }
1226 }
1227
1228 {
1229 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
1230 sBattlegroundMgr->Update(diff);
1231 }
1232
1233 {
1234 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
1235 sOutdoorPvPMgr->Update(diff);
1236 }
1237
1238 {
1239 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
1240 sWorldState->Update(diff);
1241 }
1242
1243 {
1244 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
1245 sBattlefieldMgr->Update(diff);
1246 }
1247
1248 {
1249 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
1250 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
1251 }
1252
1253 {
1254 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
1255 // execute callbacks from sql queries that were queued recently
1257 }
1258
1260 if (_timers[WUPDATE_UPTIME].Passed())
1261 {
1262 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
1263
1265
1267 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1268 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1269 stmt->SetData(2, realm.Id.Realm);
1270 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
1271 LoginDatabase.Execute(stmt);
1272 }
1273
1275 if (_timers[WUPDATE_EVENTS].Passed())
1276 {
1277 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
1278 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1279 uint32 nextGameEvent = sGameEventMgr->Update();
1280 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1282 }
1283
1285 if (_timers[WUPDATE_PINGDB].Passed())
1286 {
1287 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
1289 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
1290 CharacterDatabase.KeepAlive();
1291 LoginDatabase.KeepAlive();
1292 WorldDatabase.KeepAlive();
1293 }
1294
1295 {
1296 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
1297 // update the instance reset times
1298 sInstanceSaveMgr->Update();
1299 }
1300
1301 {
1302 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
1303 // And last, but not least handle the issued cli commands
1305 }
1306
1307 {
1308 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
1309 sScriptMgr->OnWorldUpdate(diff);
1310 }
1311
1312 {
1313 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
1314 // Stats logger update
1315 sMetric->Update();
1316 METRIC_VALUE("update_time_diff", diff);
1317 }
1318}
@ CHAR_DEL_EXPIRED_BANS
Definition CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition LoginDatabase.h:77
@ LOGIN_DEL_OLD_LOGS
Definition LoginDatabase.h:78
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
#define METRIC_TIMER(category,...)
Definition Metric.h:206
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_AUTOBROADCAST
Definition WorldConfig.h:93
static void Update(uint32 sessionCount)
Definition DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition UpdateTime.cpp:163
void ProcessCliCommands() override
Definition World.cpp:1548
void _UpdateGameTime()
Update the game time.
Definition World.cpp:1426
void ResetMonthlyQuests()
Definition World.cpp:1712
void ResetGuildCap()
Definition World.cpp:1765
void ResetWeeklyQuests()
Definition World.cpp:1695
void ResetRandomBG()
Definition World.cpp:1740
void ResetDailyQuests()
Definition World.cpp:1659
void CalendarDeleteOldEvents()
Definition World.cpp:1756
void ProcessQueryCallbacks()
Definition World.cpp:1803
@ WUPDATE_COUNT
Definition World.h:69
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition GameTime.cpp:58
void Update(time_t diff)
Definition Timer.h:152
void SetCurrent(time_t current)
Definition Timer.h:174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, getBoolConfig(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), getIntConfig(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, WorldUpdateTime::RecordUpdateTime(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMapMgr, sMetric, sObjectMgr, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorldSessionMgr, sWorldState, sWorldUpdateTime, IntervalTimer::Update(), DynamicVisibilityMgr::Update(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

1793{
1794 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1795 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1796 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
1797 {
1798 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
1799 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
1800 }
1801}

References sWorldSessionMgr.

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

1567{
1569 stmt->SetData(0, accountId);
1570 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
1571}
@ CHAR_SEL_CHARACTER_COUNT
Definition CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount, uint32 accountId)
Definition World.cpp:1573

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbClientCacheVersion

uint32 World::_dbClientCacheVersion
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _shutdownMask

uint32 World::_shutdownMask
private

◆ _shutdownReason

std::string World::_shutdownReason
private

Referenced by ShutdownMsg(), and ShutdownServ().

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldConfig

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static

The documentation for this class was generated from the following files: