AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Member Functions

 World ()
 World constructor.
 
 ~World () override
 World destructor.
 
bool IsClosed () const override
 Deny clients?
 
void SetClosed (bool val) override
 Close world.
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations.
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements.
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk.
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time.
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach.
 
void SetInitialWorldSettings () override
 Initialize the World.
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values.
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown?
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, std::string const &reason=std::string()) override
 Shutdown the server.
 
void ShutdownCancel () override
 Cancel a planned server shutdown.
 
void ShutdownMsg (bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
 Displays a shutdown message at specific intervals or immediately if required.
 
void SaveSessionEnd (bool finished) override
 Records how this session ended in uptime; finished marks the shutdown as complete (not a crash)
 
Optional< PreviousSessionInfo > const & GetPreviousSessionInfo () const override
 
uint32 GetLifetimeMaxPlayerCount () const override
 
void Update (uint32 diff) override
 Update the World !
 
void setRate (ServerConfigs index, float value) override
 
float getRate (ServerConfigs index) const override
 
void setBoolConfig (ServerConfigs index, bool value) override
 
bool getBoolConfig (ServerConfigs index) const override
 
void setFloatConfig (ServerConfigs index, float value) override
 
float getFloatConfig (ServerConfigs index) const override
 
void setIntConfig (ServerConfigs index, uint32 value) override
 
uint32 getIntConfig (ServerConfigs index) const override
 
void setStringConfig (ServerConfigs index, std::string const &value) override
 
std::string_view getStringConfig (ServerConfigs index) const override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server?
 
bool IsFFAPvPRealm () const override
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
void ReloadRBAC () override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 

Static Public Member Functions

static World * instance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time.
 
bool RescheduleShutdownForWintergrasp ()
 
void LoadPreviousSessionInfo ()
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount, uint32 accountId)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Member Functions

void DetectDBCLang ()
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
 

Private Attributes

WorldConfig _worldConfig
 
uint32 _shutdownTimer
 
uint32 _shutdownMask
 
std::string _shutdownReason
 
Optional< PreviousSessionInfo > _previousSession
 
uint32 _lifetimeMaxPlayerCount
 
Optional< SessionOutcome > _sessionOutcome
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
std::string _dbVersion
 
uint32 _dbClientCacheVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static std::atomic< uint8 > _exitCode = SHUTDOWN_EXIT_CODE
 
static std::atomic< bool > _stoppedByStopNow = false
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

121{
123 _allowMovement = true;
124 _shutdownMask = 0;
125 _shutdownTimer = 0;
132 _nextGuildReset = 0s;
135 _isClosed = false;
136 _cleaningFlags = 0;
138}
@ LOCALE_enUS
Definition Common.h:126
@ SEC_PLAYER
Definition Common.h:57
Seconds _nextGuildReset
Definition World.h:319
uint32 _shutdownMask
Definition World.h:282
uint32 _cleaningFlags
Definition World.h:289
LocaleConstant _defaultDbcLocale
Definition World.h:297
Seconds _nextDailyQuestReset
Definition World.h:314
bool _isClosed
Definition World.h:291
uint32 _dbClientCacheVersion
Definition World.h:323
Seconds _nextMonthlyQuestReset
Definition World.h:316
Seconds _nextCalendarOldEventsDeletionTime
Definition World.h:318
Seconds _nextWeeklyQuestReset
Definition World.h:315
uint32 _shutdownTimer
Definition World.h:281
uint32 _lifetimeMaxPlayerCount
Definition World.h:286
Seconds _nextRandomBGReset
Definition World.h:317
bool _allowMovement
Definition World.h:300
AccountTypes _allowedSecurityLevel
Definition World.h:296
Seconds _mail_expire_check_timer
Definition World.h:294

References _allowedSecurityLevel, _allowMovement, _cleaningFlags, _dbClientCacheVersion, _defaultDbcLocale, _isClosed, _lifetimeMaxPlayerCount, _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

142{
143 CliCommandHolder* command = nullptr;
144 while (_cliCmdQueue.next(command))
145 delete command;
146
148}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
static void clear()
Definition VMapFactory.cpp:39
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition World.h:311
Storage class for commands issued for delayed execution.
Definition IWorld.h:36

References _cliCmdQueue, VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... unless a Wintergrasp battle is running and deferral is enabled, in which case the shutdown/restart is pushed past the end of the current battle and the world keeps running
  • ... else decrease it and if necessary display a shutdown countdown to the users
1491{
1493 Seconds lastGameTime = GameTime::GetGameTime();
1495
1496 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
1497
1499 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
1500 {
1502 if (_shutdownTimer <= elapsed.count())
1503 {
1507 {
1508 if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1509 _stopEvent = true; // exist code already set
1510 else
1511 _shutdownTimer = 1; // minimum timer value to wait idle state
1512 }
1513 }
1515 else
1516 {
1517 _shutdownTimer -= elapsed.count();
1518
1519 ShutdownMsg();
1520 }
1521 }
1522}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sWorldSessionMgr
Definition WorldSessionMgr.h:118
void ShutdownMsg(bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
Displays a shutdown message at specific intervals or immediately if required.
Definition World.cpp:1599
bool RescheduleShutdownForWintergrasp()
Definition World.cpp:1526
static std::atomic_long _stopEvent
Definition World.h:277
static bool IsStopped()
Definition World.h:196
@ SHUTDOWN_MASK_IDLE
Definition World.h:48
void UpdateGameTimers()
Update all timers.
Definition GameTime.cpp:63
Seconds GetGameTime()
Definition GameTime.cpp:38

References _shutdownMask, _shutdownTimer, _stopEvent, GameTime::GetGameTime(), IsStopped(), RescheduleShutdownForWintergrasp(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sWorldSessionMgr, and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount,
uint32  accountId 
)
protected
1747{
1748 uint8 charCount{0};
1749 if (resultCharCount)
1750 {
1751 Field* fields = resultCharCount->Fetch();
1752 charCount = uint8(fields[1].Get<uint64>());
1753 }
1754
1755 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
1756
1758 stmt->SetData(0, charCount);
1759 stmt->SetData(1, accountId);
1760 stmt->SetData(2, realm.Id.Realm);
1761 trans->Append(stmt);
1762
1763 LoginDatabase.CommitTransaction(trans);
1764}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
std::uint8_t uint8
Definition Define.h:109
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
Class used to access individual fields of database query result.
Definition Field.h:99
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_GAME_API Realm realm
Definition World.cpp:117
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
1940{
1941 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
1942
1945 sCalendarMgr->DeleteOldEvents();
1946}
#define sCalendarMgr
Definition CalendarMgr.h:344
#define LOG_INFO(filterType__,...)
Definition Log.h:153
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition WorldConfig.h:318
@ WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition WorldStateDefines.h:613
#define sWorldState
Definition WorldState.h:377
uint32 getIntConfig(ServerConfigs index) const override
Definition World.cpp:1421
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
1088{
1089 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
1090
1091 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
1092 {
1093 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
1094 m_lang_confid = LOCALE_enUS;
1095 }
1096
1097 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1098 std::string availableLocalsStr;
1099
1100 uint8 default_locale = TOTAL_LOCALES;
1101 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
1102 {
1103 if (race->name[i][0] != '\0') // check by race names
1104 {
1105 default_locale = i;
1106 _availableDbcLocaleMask |= (1 << i);
1107 availableLocalsStr += localeNames[i];
1108 availableLocalsStr += " ";
1109 }
1110 }
1111
1112 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
1113 (_availableDbcLocaleMask & (1 << m_lang_confid)))
1114 {
1115 default_locale = m_lang_confid;
1116 }
1117
1118 if (default_locale >= TOTAL_LOCALES)
1119 {
1120 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
1121 exit(1);
1122 }
1123
1124 _defaultDbcLocale = LocaleConstant(default_locale);
1125
1126 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
1127 LOG_INFO("server.loading", " ");
1128}
char const * localeNames[TOTAL_LOCALES]
Definition Common.cpp:20
LocaleConstant
Definition Common.h:125
@ TOTAL_LOCALES
Definition Common.h:136
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
std::int32_t int32
Definition Define.h:103
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
uint32 _availableDbcLocaleMask
Definition World.h:298
LocaleConstant GetDefaultDbcLocale() const override
Definition World.h:168
#define sConfigMgr
Definition Config.h:93
Definition DBCStructure.h:706
char const * name[16]
Definition DBCStructure.h:718

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession *  session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

1437{
1438 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1439 uint32 nextGameEvent = sGameEventMgr->Update();
1440 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1442}
std::uint32_t uint32
Definition Define.h:107
#define sGameEventMgr
Definition GameEventMgr.h:204
IntervalTimer _timers[WUPDATE_COUNT]
Definition World.h:293
@ WUPDATE_EVENTS
Definition World.h:62
void SetInterval(time_t interval)
Definition Timer.h:179
void Reset()
Definition Timer.h:166

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

164{ return _allowMovement; }

References _allowMovement.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

239{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1402{
1403 return _worldConfig.GetConfigValue<bool>(index);
1404}
T GetConfigValue(ConfigEnum const config) const
Definition ConfigValueCache.h:97
WorldConfig _worldConfig
Definition World.h:275

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by LoadConfigSettings(), SetInitialWorldSettings(), and Update().

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

247{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

180 {
182 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
183 }
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:194

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

171{ return _dataPath; }
std::string _dataPath
Definition World.h:301

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

243{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition World.h:322

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
194{ return _exitCode; }
static std::atomic< uint8 > _exitCode
Definition World.h:278

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1412{
1413 return _worldConfig.GetConfigValue<float>(index);
1414}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by getRate().

◆ getIntConfig()

◆ GetLifetimeMaxPlayerCount()

uint32 World::GetLifetimeMaxPlayerCount ( ) const
overridevirtual

Implements IWorld.

1716{
1717 return std::max(_lifetimeMaxPlayerCount, sWorldSessionMgr->GetMaxPlayerCount());
1718}

References _lifetimeMaxPlayerCount, and sWorldSessionMgr.

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition World.h:306

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition World.h:305

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition World.h:304

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

174{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

176{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

175{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

2002{
2003 if (_timers[WUPDATE_5_SECS].Passed())
2004 return 1;
2005
2007 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
2008
2009 return uint32(std::ceil(t / 1000.0f));
2010}
@ WUPDATE_5_SECS
Definition World.h:67
time_t GetCurrent() const
Definition Timer.h:189
time_t GetInterval() const
Definition Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

158{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ GetPreviousSessionInfo()

Optional< PreviousSessionInfo > const & World::GetPreviousSessionInfo ( ) const
inlineoverridevirtual

Implements IWorld.

200{ return _previousSession; }
Optional< PreviousSessionInfo > _previousSession
Definition World.h:285

References _previousSession.

◆ getRate()

float World::getRate ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1392{
1393 return getFloatConfig(index);
1394}
float getFloatConfig(ServerConfigs index) const override
Definition World.cpp:1411

References getFloatConfig().

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

252{ return _realmName; } // pussywizard
std::string _realmName
Definition World.h:308

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

190{ return _shutdownTimer; }

References _shutdownTimer.

◆ getStringConfig()

std::string_view World::getStringConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1432{
1433 return _worldConfig.GetConfigValue(index);
1434}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
1811{
1813 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
1814
1815 if (currentDeletionTime == 0s)
1816 {
1817 sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
1818 }
1819}

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
1778{
1781
1782 if (wstime == 0s)
1783 {
1785 }
1786}
@ WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME
Definition WorldStateDefines.h:610

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
1822{
1824 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1825
1826 if (wstime == 0s)
1827 {
1829 }
1830}
@ WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME
Definition WorldStateDefines.h:611

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
1789{
1792
1793 if (wstime == 0s)
1794 {
1796 }
1797}
@ WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:612

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
1800{
1803
1804 if (wstime == 0s)
1805 {
1807 }
1808}
@ CONFIG_RANDOM_BG_RESET_HOUR
Definition WorldConfig.h:317
@ WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME
Definition WorldStateDefines.h:608

References _nextRandomBGReset, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
1767{
1770
1771 if (wstime == 0s)
1772 {
1774 }
1775}
@ WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:607

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

157{
158 return _isClosed;
159}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

1997{
1999}
@ REALM_TYPE_FFA_PVP
Definition Realm.h:62
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:176

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

1992{
1994}
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

189{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit from the config file
  • Read the "Data" directory from the config file

Implements IWorld.

171{
172 if (reload)
173 {
174 if (!sConfigMgr->Reload())
175 {
176 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
177 return;
178 }
179
180 sLog->LoadFromConfig();
181 sMetric->LoadFromConfigs();
182 }
183
184 // Set realm id and enable db logging
185 sLog->SetRealmId(realm.Id.Realm);
186
187 sScriptMgr->OnBeforeConfigLoad(reload);
188
189 // load update time related configs
191
193 sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
194
195 _worldConfig.Initialize(reload);
196
197 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
199
200 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
202
203 if (reload)
204 {
205 sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
206
209
212
215 }
216
218 {
220 LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
221 }
222
223 //visibility on continents
224 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
226 {
227 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
229 }
231 {
232 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
234 }
235
236 //visibility in instances
237 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
239 {
240 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
242 }
244 {
245 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
247 }
248
249 //visibility in BG/Arenas
250 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
252 {
253 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
255 }
257 {
258 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
260 }
261
262 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
264
266 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
267 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
268 dataPath.push_back('/');
269
270#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
271 if (dataPath[0] == '~')
272 {
273 char const* home = getenv("HOME");
274 if (home)
275 dataPath.replace(0, 1, home);
276 }
277#endif
278
279 if (reload)
280 {
281 if (dataPath != _dataPath)
282 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
283 }
284 else
285 {
286 _dataPath = dataPath;
287 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
288 }
289
290 bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
291 bool const enableLOS = getBoolConfig(CONFIG_VMAP_ENABLE_LOS);
292 bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
293 bool const enableHeight = getBoolConfig(CONFIG_VMAP_ENABLE_HEIGHT);
294 if (!enableHeight)
295 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
296
299 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
300
301 // call ScriptMgr if we're reloading the configuration
302 sScriptMgr->OnAfterConfigLoad(reload);
303}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sLog
Definition Log.h:127
#define sMapMgr
Definition MapMgr.h:220
#define sMetric
Definition Metric.h:134
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define DEFAULT_VISIBILITY_BGARENAS
Definition ObjectDefines.h:42
#define DEFAULT_VISIBILITY_INSTANCE
Definition ObjectDefines.h:40
#define sScriptMgr
Definition ScriptMgr.h:766
#define MAX_MOVE_TYPE
Definition UnitDefines.h:367
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:80
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:93
WorldUpdateTime sWorldUpdateTime
Definition UpdateTime.cpp:27
@ CONFIG_VMAP_ENABLE_LOS
Definition WorldConfig.h:82
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:313
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:477
@ CONFIG_VMAP_ENABLE_HEIGHT
Definition WorldConfig.h:83
@ CONFIG_LOGDB_CLEARTIME
Definition WorldConfig.h:311
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition WorldConfig.h:324
@ RATE_MOVESPEED_PLAYER
Definition WorldConfig.h:500
@ RATE_MOVESPEED_NPC
Definition WorldConfig.h:501
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:81
@ CONFIG_LOGDB_CLEARINTERVAL
Definition WorldConfig.h:310
@ CONFIG_UPTIME_UPDATE
Definition WorldConfig.h:222
@ CONFIG_INTERVAL_MAPUPDATE
Definition WorldConfig.h:170
@ CONFIG_PET_LOS
Definition WorldConfig.h:84
void Initialize(bool reload)
Definition ConfigValueCache.h:45
void OverwriteConfigValue(ConfigEnum const config, T const &value)
Definition ConfigValueCache.h:86
void setEnableHeightCalc(bool pVal)
Definition IVMapMgr.h:109
void setEnableLineOfSightCalc(bool pVal)
Definition IVMapMgr.h:104
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void LoadFromConfig()
Definition UpdateTime.cpp:152
bool getBoolConfig(ServerConfigs index) const override
Definition World.cpp:1401
float getRate(ServerConfigs index) const override
Definition World.cpp:1391
@ WUPDATE_CLEANDB
Definition World.h:63
@ WUPDATE_AUTOBROADCAST
Definition World.h:64
@ WUPDATE_UPTIME
Definition World.h:61

References _dataPath, _dbClientCacheVersion, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _timers, _worldConfig, baseMoveSpeed, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_CLIENTCACHE_VERSION, CONFIG_INTERVAL_MAPUPDATE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_PET_LOS, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_ENABLE_HEIGHT, CONFIG_VMAP_ENABLE_LOS, CONFIG_VMAP_INDOOR_CHECK, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getBoolConfig(), getIntConfig(), getRate(), Realm::Id, IN_MILLISECONDS, ConfigValueCache< ConfigEnum >::Initialize(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_MOVE_TYPE, MAX_VISIBILITY_DISTANCE, MINUTE, ConfigValueCache< ConfigEnum >::OverwriteConfigValue(), playerBaseMoveSpeed, RATE_CREATURE_AGGRO, RATE_MOVESPEED_NPC, RATE_MOVESPEED_PLAYER, realm, RealmHandle::Realm, IntervalTimer::Reset(), sConfigMgr, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), sLog, sMapMgr, sMetric, sScriptMgr, sWorldSessionMgr, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

1850{
1852 stmt->SetData(0, int32(realm.Id.Realm));
1853 PreparedQueryResult result = LoginDatabase.Query(stmt);
1854
1855 if (result)
1856 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
1857}
AccountTypes
Definition Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition LoginDatabase.h:101
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition World.cpp:1859

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

1959{
1960 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
1961 if (result)
1962 {
1963 Field* fields = result->Fetch();
1964
1965 _dbVersion = fields[0].Get<std::string>();
1966
1967 // will be overwrite by config values if different and non-0
1968 _dbClientCacheVersion = fields[1].Get<uint32>();
1969 }
1970
1971 if (_dbVersion.empty())
1972 _dbVersion = "Unknown world database.";
1973}
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:113

References _dbClientCacheVersion, _dbVersion, Field::Get(), and WorldDatabase.

◆ LoadPreviousSessionInfo()

void World::LoadPreviousSessionInfo ( )
protected
1690{
1692 stmt->SetData(0, realm.Id.Realm);
1693 PreparedQueryResult result = LoginDatabase.Query(stmt);
1694 if (!result)
1695 return;
1696
1697 Field* fields = result->Fetch();
1698 PreviousSessionInfo& previous = _previousSession.emplace();
1699 previous.StartTime = Seconds(fields[0].Get<uint32>());
1700 previous.Uptime = Seconds(fields[1].Get<uint32>());
1701 previous.Crashed = fields[2].IsNull();
1702 previous.Type = SessionShutdownType(fields[3].Get<uint8>());
1703 previous.Reason = fields[4].Get<std::string>();
1704
1705 if (previous.Crashed)
1706 LOG_WARN("server.loading", "Previous session did not shut down cleanly. Last online {}.",
1707 Acore::Time::TimeToTimestampStr(previous.StartTime + previous.Uptime));
1708
1709 stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_UPTIME_MAXPLAYERS);
1710 stmt->SetData(0, realm.Id.Realm);
1711 if (PreparedQueryResult maxResult = LoginDatabase.Query(stmt))
1712 _lifetimeMaxPlayerCount = (*maxResult)[0].Get<uint16>();
1713}
SessionShutdownType
Definition IWorld.h:65
#define LOG_WARN(filterType__,...)
Definition Log.h:149
@ LOGIN_SEL_UPTIME_MAXPLAYERS
Definition LoginDatabase.h:140
@ LOGIN_SEL_UPTIME_PREVIOUS
Definition LoginDatabase.h:139
bool IsNull() const
Definition Field.h:107
AC_COMMON_API std::string TimeToTimestampStr(Seconds time=0s, std::string_view fmt={})
Definition Timer.cpp:272
Definition IWorld.h:73
SessionShutdownType Type
Definition IWorld.h:77
bool Crashed
Definition IWorld.h:76
std::string Reason
Definition IWorld.h:78
Seconds StartTime
Definition IWorld.h:74
Seconds Uptime
Definition IWorld.h:75

References _lifetimeMaxPlayerCount, _previousSession, PreviousSessionInfo::Crashed, Field::Get(), Realm::Id, Field::IsNull(), LOG_WARN, LOGIN_SEL_UPTIME_MAXPLAYERS, LOGIN_SEL_UPTIME_PREVIOUS, LoginDatabase, realm, RealmHandle::Realm, PreviousSessionInfo::Reason, PreparedStatementBase::SetData(), PreviousSessionInfo::StartTime, Acore::Time::TimeToTimestampStr(), PreviousSessionInfo::Type, and PreviousSessionInfo::Uptime.

Referenced by SetInitialWorldSettings().

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

1722{
1723 CliCommandHolder::Print zprint = nullptr;
1724 void* callbackArg = nullptr;
1725 CliCommandHolder* command = nullptr;
1726 while (_cliCmdQueue.next(command))
1727 {
1728 LOG_DEBUG("server.worldserver", "CLI command under processing...");
1729 zprint = command->m_print;
1730 callbackArg = command->m_callbackArg;
1731 CliHandler handler(callbackArg, zprint);
1732 handler.ParseCommands(command->m_command);
1733 if (command->m_commandFinished)
1734 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
1735 delete command;
1736 }
1737}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
Definition Chat.h:256
CommandFinished m_commandFinished
Definition IWorld.h:43
void * m_callbackArg
Definition IWorld.h:40
Print m_print
Definition IWorld.h:42
void(*)(void *, std::string_view) Print
Definition IWorld.h:37
char * m_command
Definition IWorld.h:41

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
1987{
1989}
void ProcessReadyCallbacks()
Definition AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition World.h:326

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder *  commandHolder)
inlineoverridevirtual

Implements IWorld.

233{ _cliCmdQueue.add(commandHolder); }
void add(T const &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ ReloadRBAC()

void World::ReloadRBAC ( )
overridevirtual

Implements IWorld.

1914{
1915 // Passive reload, we mark the data as invalidated and next time a permission is checked it will be reloaded
1916 LOG_INFO("rbac", "World::ReloadRBAC()");
1917 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1918 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1919 if (WorldSession* session = itr->second)
1920 session->InvalidateRBACData();
1921}
std::unordered_map< uint32, WorldSession * > SessionMap
Definition WorldSessionMgr.h:64
Player session in the World.
Definition WorldSession.h:430

References LOG_INFO, and sWorldSessionMgr.

◆ RescheduleShutdownForWintergrasp()

bool World::RescheduleShutdownForWintergrasp ( )
protected

Defer a pending shutdown/restart if a Wintergrasp battle is currently running. Returns true when the shutdown timer was extended (world should keep running).

1527{
1529 if (!bufferMinutes)
1530 return false;
1531
1532 // Idle shutdowns wait for an empty server anyway; don't interfere with them
1534 return false;
1535
1536 Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
1537 if (!wg || !wg->IsEnabled() || !wg->IsWarTime())
1538 return false;
1539
1540 // GetTimer() is the battle time remaining in milliseconds
1541 _shutdownTimer = wg->GetTimer() / IN_MILLISECONDS + bufferMinutes * MINUTE;
1542
1543 LOG_INFO("server.worldserver", "Server {} deferred: Wintergrasp battle in progress, rescheduled in {}",
1545
1546 sWorldSessionMgr->DoForAllOnlinePlayers([](Player* player)
1547 {
1548 LocaleConstant locale = player->GetSession()->GetSessionDbLocaleIndex();
1549 sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, sObjectMgr->GetAcoreString(LANG_WG_SHUTDOWN_DEFERRED, locale), player);
1550 });
1551
1552 ShutdownMsg(true);
1553 return true;
1554}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
@ SERVER_MSG_STRING
Definition IWorld.h:58
@ LANG_WG_SHUTDOWN_DEFERRED
Definition Language.h:1542
#define sObjectMgr
Definition ObjectMgr.h:1731
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
@ CONFIG_WINTERGRASP_DEFER_SHUTDOWN
Definition WorldConfig.h:342
Definition Battlefield.h:196
bool IsWarTime() const
Return true if battle is started, false if battle is not started.
Definition Battlefield.h:239
uint32 GetTimer() const
Definition Battlefield.h:348
bool IsEnabled() const
Return if battlefield is enabled.
Definition Battlefield.h:244
Definition Player.h:1086
WorldSession * GetSession() const
Definition Player.h:2031
@ SHUTDOWN_MASK_RESTART
Definition World.h:47

References _shutdownMask, _shutdownTimer, BATTLEFIELD_BATTLEID_WG, CONFIG_WINTERGRASP_DEFER_SHUTDOWN, getIntConfig(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), Battlefield::GetTimer(), IN_MILLISECONDS, Battlefield::IsEnabled(), Battlefield::IsWarTime(), LANG_WG_SHUTDOWN_DEFERRED, LOG_INFO, MINUTE, sBattlefieldMgr, secsToTimeString(), SERVER_MSG_STRING, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, ShutdownMsg(), sObjectMgr, and sWorldSessionMgr.

Referenced by _UpdateGameTime().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
1833{
1835 CharacterDatabase.Execute(stmt);
1836
1837 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1838 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1839 if (itr->second->GetPlayer())
1840 itr->second->GetPlayer()->ResetDailyQuestStatus();
1841
1844
1845 // change available dailies
1846 sPoolMgr->ChangeDailyQuests();
1847}
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition CharacterDatabase.h:55
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
#define sPoolMgr
Definition PoolMgr.h:216

References _nextDailyQuestReset, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

1902{
1904 stmt->SetData(0, event_id);
1905 CharacterDatabase.Execute(stmt);
1906
1907 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1908 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1909 if (itr->second->GetPlayer())
1910 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
1911}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition CharacterDatabase.h:58

References CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, PreparedStatementBase::SetData(), and sWorldSessionMgr.

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
1949{
1950 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
1951
1954
1955 sGuildMgr->ResetTimes();
1956}
#define sGuildMgr
Definition GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
1886{
1887 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
1888
1890 CharacterDatabase.Execute(stmt);
1891
1892 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1893 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1894 if (itr->second->GetPlayer())
1895 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
1896
1899}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition Timer.cpp:333

References _nextMonthlyQuestReset, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
1924{
1925 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
1926
1928 CharacterDatabase.Execute(stmt);
1929
1930 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1931 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1932 if (itr->second->GetPlayer())
1933 itr->second->GetPlayer()->SetRandomWinner(false);
1934
1937}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:63

References _nextRandomBGReset, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
1869{
1871 CharacterDatabase.Execute(stmt);
1872
1873 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1874 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1875 if (itr->second->GetPlayer())
1876 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
1877
1880
1881 // change available weeklies
1882 sPoolMgr->ChangeWeeklyQuests();
1883}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition CharacterDatabase.h:56

References _nextWeeklyQuestReset, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SaveSessionEnd()

void World::SaveSessionEnd ( bool  finished)
overridevirtual

Records how this session ended in uptime; finished marks the shutdown as complete (not a crash)

Implements IWorld.

1649{
1650 // Fixed by the first call: main() has picked its exit code by the final call, and a later StopNow
1651 // (e.g. the CLI thread failing its read during teardown) no longer reflects how the session ended
1652 if (!_sessionOutcome)
1653 {
1654 SessionOutcome& outcome = _sessionOutcome.emplace();
1655 outcome.ExitCode = _exitCode;
1656
1657 bool restartScheduled = false;
1658 if (!_stoppedByStopNow)
1659 {
1660 restartScheduled = (_shutdownMask & SHUTDOWN_MASK_RESTART) != 0;
1661 outcome.Reason = _shutdownReason;
1662 }
1663
1664 outcome.Type = SHUTDOWN_TYPE_SHUTDOWN;
1665 if (outcome.ExitCode == ERROR_EXIT_CODE)
1666 outcome.Type = SHUTDOWN_TYPE_ERROR;
1667 else if (outcome.ExitCode == RESTART_EXIT_CODE || restartScheduled)
1668 outcome.Type = SHUTDOWN_TYPE_RESTART;
1669
1670 // Column limit; strict SQL mode rejects the whole UPDATE on overflow
1671 utf8truncate(outcome.Reason, 255);
1672 }
1673
1675 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1676 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1677 if (finished)
1678 stmt->SetData(2, uint32(std::time(nullptr)));
1679 else
1680 stmt->SetData(2);
1681 stmt->SetData(3, uint8(_sessionOutcome->Type));
1682 stmt->SetData(4, _sessionOutcome->ExitCode);
1683 stmt->SetData(5, _sessionOutcome->Reason);
1684 stmt->SetData(6, realm.Id.Realm);
1685 stmt->SetData(7, uint32(GameTime::GetStartTime().count()));
1686 LoginDatabase.DirectExecute(stmt);
1687}
@ SHUTDOWN_TYPE_ERROR
Definition IWorld.h:69
@ SHUTDOWN_TYPE_RESTART
Definition IWorld.h:68
@ SHUTDOWN_TYPE_SHUTDOWN
Definition IWorld.h:67
@ LOGIN_UPD_UPTIME_SHUTDOWN
Definition LoginDatabase.h:138
void utf8truncate(std::string &utf8str, std::size_t len)
Definition Util.cpp:258
std::string _shutdownReason
Definition World.h:283
Optional< SessionOutcome > _sessionOutcome
Definition World.h:287
static std::atomic< bool > _stoppedByStopNow
Definition World.h:280
@ RESTART_EXIT_CODE
Definition World.h:55
@ ERROR_EXIT_CODE
Definition World.h:54
Seconds GetStartTime()
Definition GameTime.cpp:33
Seconds GetUptime()
Uptime.
Definition GameTime.cpp:58
Definition World.h:134
std::string Reason
Definition World.h:137
uint8 ExitCode
Definition World.h:136
SessionShutdownType Type
Definition World.h:135

References _exitCode, _sessionOutcome, _shutdownMask, _shutdownReason, _stoppedByStopNow, ERROR_EXIT_CODE, SessionOutcome::ExitCode, GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOGIN_UPD_UPTIME_SHUTDOWN, LoginDatabase, realm, RealmHandle::Realm, SessionOutcome::Reason, RESTART_EXIT_CODE, PreparedStatementBase::SetData(), SHUTDOWN_MASK_RESTART, SHUTDOWN_TYPE_ERROR, SHUTDOWN_TYPE_RESTART, SHUTDOWN_TYPE_SHUTDOWN, sWorldSessionMgr, SessionOutcome::Type, and utf8truncate().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

166{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( ServerConfigs  index,
bool  value 
)
overridevirtual

Implements IWorld.

1397{
1398 _worldConfig.OverwriteConfigValue<bool>(index, value);
1399}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

248{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

162{
163 _isClosed = val;
164
165 // Invert the value, for simplicity for scripters.
166 sScriptMgr->OnOpenStateChange(!val);
167}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1407{
1408 _worldConfig.OverwriteConfigValue<float>(index, value);
1409}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

Referenced by setRate().

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize Battlegrounds
  • Initialize outdoor pvp

Implements IWorld.

307{
309 uint32 startupBegin = getMSTime();
310
312 srand((unsigned int)GameTime::GetGameTime().count());
313
315 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
316
321
324
327
329 sObjectMgr->SetHighestGuids();
330
331 if (!sConfigMgr->isDryRun())
332 {
334 if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
335 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
336 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
337 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
338 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
339 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
341 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
342 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
343 {
344 LOG_ERROR("server.loading", "Failed to find map files for starting areas");
345 exit(1);
346 }
347 }
348
350 sPoolMgr->Initialize();
351
353 sGameEventMgr->Initialize();
354
356 LOG_INFO("server.loading", " ");
357 LOG_INFO("server.loading", "Loading Acore Strings...");
358 if (!sObjectMgr->LoadAcoreStrings())
359 exit(1); // Error message displayed in function already
360
361 LOG_INFO("server.loading", "Loading Module Strings...");
362 sObjectMgr->LoadModuleStrings();
363 LOG_INFO("server.loading", "Loading Module Strings Locale...");
364 sObjectMgr->LoadModuleStringsLocale();
365
367 //No SQL injection as values are treated as integers
368
369 // not send custom type REALM_FFA_PVP to realm list
370 uint32 server_type;
371 if (IsFFAPvPRealm())
372 server_type = REALM_TYPE_PVP;
373 else
374 server_type = getIntConfig(CONFIG_GAME_TYPE);
375
377
378 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
379
381 sScriptMgr->OnLoadCustomDatabaseTable();
382
384 LOG_INFO("server.loading", "Initialize Data Stores...");
387
388 // Load cinematic cameras
390
391 LOG_INFO("server.loading", "Loading Player race data...");
392 sRaceMgr->LoadRaces();
393
394 // Load IP Location Database
395 sIPLocation->Load();
396
397 LOG_INFO("server.loading", "Loading Game Graveyard...");
398 sGraveyard->LoadGraveyardFromDB();
399
400 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
402
405
406 LOG_INFO("server.loading", "Loading SpellInfo Store...");
407 sSpellMgr->LoadSpellInfoStore();
408
409 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
410 sSpellMgr->LoadSpellCooldownOverrides();
411
412 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
413 sSpellMgr->LoadSpellInfoCorrections();
414
415 LOG_INFO("server.loading", "Loading Spell Rank Data...");
416 sSpellMgr->LoadSpellRanks();
417
418 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
419 sSpellMgr->LoadSpellSpecificAndAuraState();
420
421 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
422 sSpellMgr->LoadSkillLineAbilityMap();
423
424 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
425 sSpellMgr->LoadSpellInfoCustomAttributes();
426
427 LOG_INFO("server.loading", "Loading Spell Jump Distances...");
428 sSpellMgr->LoadSpellJumpDistances();
429
430 LOG_INFO("server.loading", "Loading SpellInfo Immunity infos...");
431 sSpellMgr->LoadSpellInfoImmunities();
432
433 LOG_INFO("server.loading", "Loading Player Totem models...");
434 sObjectMgr->LoadPlayerTotemModels();
435
436 LOG_INFO("server.loading", "Loading Player Shapeshift models...");
437 sObjectMgr->LoadPlayerShapeshiftModels();
438
439 LOG_INFO("server.loading", "Loading GameObject Models...");
441
442 LOG_INFO("server.loading", "Loading Script Names...");
443 sObjectMgr->LoadScriptNames();
444
445 LOG_INFO("server.loading", "Loading Instance Template...");
446 sObjectMgr->LoadInstanceTemplate();
447
448 LOG_INFO("server.loading", "Loading Character Cache...");
449 sCharacterCache->LoadCharacterCacheStorage();
450
451 // Must be called before `creature_respawn`/`gameobject_respawn` tables
452 LOG_INFO("server.loading", "Loading Instances...");
453 sInstanceSaveMgr->LoadInstances();
454
455 LOG_INFO("server.loading", "Loading Broadcast Texts...");
456 sObjectMgr->LoadBroadcastTexts();
457 sObjectMgr->LoadBroadcastTextLocales();
458
459 LOG_INFO("server.loading", "Loading Localization Strings...");
460 uint32 oldMSTime = getMSTime();
461 sObjectMgr->LoadCreatureLocales();
462 sObjectMgr->LoadGameObjectLocales();
463 sObjectMgr->LoadItemLocales();
464 sObjectMgr->LoadItemSetNameLocales();
465 sObjectMgr->LoadQuestLocales();
466 sObjectMgr->LoadQuestOfferRewardLocale();
467 sObjectMgr->LoadQuestRequestItemsLocale();
468 sObjectMgr->LoadNpcTextLocales();
469 sObjectMgr->LoadPageTextLocales();
470 sObjectMgr->LoadGossipMenuItemsLocales();
471 sObjectMgr->LoadPointOfInterestLocales();
472 sObjectMgr->LoadPetNamesLocales();
473
474 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
475 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
476 LOG_INFO("server.loading", " ");
477
478 LOG_INFO("server.loading", "Loading Account Roles and Permissions...");
479 sAccountMgr->LoadRBAC();
480
481 LOG_INFO("server.loading", "Loading Page Texts...");
482 sObjectMgr->LoadPageTexts();
483
484 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
485 sObjectMgr->LoadGameObjectTemplate();
486
487 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
488 sObjectMgr->LoadGameObjectTemplateAddons();
489
490 LOG_INFO("server.loading", "Loading Transport Templates...");
491 sTransportMgr->LoadTransportTemplates();
492
493 LOG_INFO("server.loading", "Loading Spell Required Data...");
494 sSpellMgr->LoadSpellRequired();
495
496 LOG_INFO("server.loading", "Loading Spell Group Types...");
497 sSpellMgr->LoadSpellGroups();
498
499 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
500 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
501
502 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
503 sSpellMgr->LoadSpellProcs();
504
505 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
506 sSpellMgr->LoadSpellBonuses();
507
508 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
509 sSpellMgr->LoadSpellThreats();
510
511 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
512 sSpellMgr->LoadSpellMixology();
513
514 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
515 sSpellMgr->LoadSpellGroupStackRules();
516
517 LOG_INFO("server.loading", "Loading NPC Texts...");
518 sObjectMgr->LoadGossipText();
519
520 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
521 sSpellMgr->LoadSpellEnchantProcData();
522
523 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
525
526 LOG_INFO("server.loading", "Loading Disables");
527 sDisableMgr->LoadDisables(); // must be before loading quests and items
528
529 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
530 sObjectMgr->LoadItemTemplates();
531
532 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
533 sObjectMgr->LoadItemSetNames();
534
535 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
536 sObjectMgr->LoadCreatureModelInfo();
537
538 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
539 sObjectMgr->LoadCreatureCustomIDs();
540
541 LOG_INFO("server.loading", "Loading Creature Templates...");
542 sObjectMgr->LoadCreatureTemplates();
543
544 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
545 sObjectMgr->LoadEquipmentTemplates();
546
547 LOG_INFO("server.loading", "Loading Creature Template Addons...");
548 sObjectMgr->LoadCreatureTemplateAddons();
549
550 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
551 sObjectMgr->LoadReputationRewardRate();
552
553 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
554 sObjectMgr->LoadReputationOnKill();
555
556 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
557 sObjectMgr->LoadReputationSpilloverTemplate();
558
559 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
560 sObjectMgr->LoadPointsOfInterest();
561
562 LOG_INFO("server.loading", "Loading Creature Base Stats...");
563 sObjectMgr->LoadCreatureClassLevelStats();
564
565 LOG_INFO("server.loading", "Loading Spawn Group Templates...");
566 sObjectMgr->LoadSpawnGroupTemplates();
567
568 LOG_INFO("server.loading", "Loading Creature Data...");
569 sObjectMgr->LoadCreatures();
570
571 LOG_INFO("server.loading", "Loading Creature sparring...");
572 sObjectMgr->LoadCreatureSparring();
573
574 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
575 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
576
577 LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
578 sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
579
580 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
581 sSpellMgr->LoadPetLevelupSpellMap();
582
583 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
584 sSpellMgr->LoadPetDefaultSpells();
585
586 LOG_INFO("server.loading", "Loading Creature Addon Data...");
587 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
588
589 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
590 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
591
592 LOG_INFO("server.loading", "Loading Gameobject Data...");
593 sObjectMgr->LoadGameobjects();
594
595 LOG_INFO("server.loading", "Loading Spawn Group Data...");
596 sObjectMgr->LoadSpawnGroups(); // must be after LoadCreatures() and LoadGameobjects()
597
598 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
599 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
600
601 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
602 sObjectMgr->LoadGameObjectQuestItems();
603
604 LOG_INFO("server.loading", "Loading Creature Quest Items...");
605 sObjectMgr->LoadCreatureQuestItems();
606
607 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
608 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
609
610 LOG_INFO("server.loading", "Loading Weather Data...");
612
613 LOG_INFO("server.loading", "Loading Quests...");
614 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
615
616 LOG_INFO("server.loading", "Checking Quest Disables");
617 sDisableMgr->CheckQuestDisables(); // must be after loading quests
618
619 LOG_INFO("server.loading", "Loading Quest POI");
620 sObjectMgr->LoadQuestPOI();
621
622 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
623 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
624
625 LOG_INFO("server.loading", "Loading Quest Greetings...");
626 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
627 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
628 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
629
630 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
631 sObjectMgr->LoadQuestMoneyRewards();
632
633 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
634 sPoolMgr->LoadFromDB();
635
636 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
637 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
638 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
639
640 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
641 sObjectMgr->LoadNPCSpellClickSpells();
642
643 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
644 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
645
646 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
647 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
648
649 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
650 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
651
652 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
653 sSpellMgr->LoadSpellAreas();
654
655 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
656 sObjectMgr->LoadAreaTriggers();
657
658 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
659 sObjectMgr->LoadAreaTriggerTeleports();
660
661 LOG_INFO("server.loading", "Loading Access Requirements...");
662 sObjectMgr->LoadAccessRequirements(); // must be after item template load
663
664 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
665 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
666
667 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
668 sObjectMgr->LoadTavernAreaTriggers();
669
670 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
671 sObjectMgr->LoadAreaTriggerScripts();
672
673 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
674 sLFGMgr->LoadLFGDungeons();
675
676 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
677 sObjectMgr->LoadInstanceEncounters();
678
679 LOG_INFO("server.loading", "Loading LFG Rewards...");
680 sLFGMgr->LoadRewards();
681
682 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
683 sGraveyard->LoadGraveyardZones();
684
685 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
686 sSpellMgr->LoadSpellPetAuras();
687
688 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
689 sSpellMgr->LoadSpellTargetPositions();
690
691 LOG_INFO("server.loading", "Loading Spell Cone definitions...");
692 sSpellMgr->LoadSpellCones();
693
694 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
695 sSpellMgr->LoadEnchantCustomAttr();
696
697 LOG_INFO("server.loading", "Loading linked Spells...");
698 sSpellMgr->LoadSpellLinked();
699
700 LOG_INFO("server.loading", "Loading Player Create Data...");
701 sObjectMgr->LoadPlayerInfo();
702
703 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
704 sObjectMgr->LoadExplorationBaseXP();
705
706 LOG_INFO("server.loading", "Loading Pet Name Parts...");
707 sObjectMgr->LoadPetNames();
708
710
711 LOG_INFO("server.loading", "Loading The Max Pet Number...");
712 sObjectMgr->LoadPetNumber();
713
714 LOG_INFO("server.loading", "Loading Pet Level Stats...");
715 sObjectMgr->LoadPetLevelInfo();
716
717 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
718 sObjectMgr->LoadMailLevelRewards();
719
720 LOG_INFO("server.loading", "Load Mail Server definitions...");
721 sServerMailMgr->LoadMailServerTemplates();
722
723 // Loot tables
725
726 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
728
729 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
731
732 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
734
735 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
736 sObjectMgr->LoadFishingBaseSkillLevel();
737
738 LOG_INFO("server.loading", "Loading Achievements...");
739 sAchievementMgr->LoadAchievementReferenceList();
740 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
741 sAchievementMgr->LoadAchievementCriteriaList();
742 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
743 sAchievementMgr->LoadAchievementCriteriaData();
744 LOG_INFO("server.loading", "Loading Achievement Rewards...");
745 sAchievementMgr->LoadRewards();
746 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
747 sAchievementMgr->LoadRewardLocales();
748 LOG_INFO("server.loading", "Loading Completed Achievements...");
749 sAchievementMgr->LoadCompletedAchievements();
750
752 LOG_INFO("server.loading", "Loading Item Auctions...");
753 sAuctionMgr->LoadAuctionItems();
754 LOG_INFO("server.loading", "Loading Auctions...");
755 sAuctionMgr->LoadAuctions();
756
757 sGuildMgr->LoadGuilds();
758
759 LOG_INFO("server.loading", "Loading ArenaTeams...");
760 sArenaTeamMgr->LoadArenaTeams();
761
762 LOG_INFO("server.loading", "Loading Groups...");
763 sGroupMgr->LoadGroups();
764
765 LOG_INFO("server.loading", "Loading Reserved Names...");
766 sObjectMgr->LoadReservedPlayerNamesDB();
767 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
768
769 LOG_INFO("server.loading", "Loading Profanity Names...");
770 sObjectMgr->LoadProfanityNamesFromDB();
771 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
772
773 LOG_INFO("server.loading", "Loading Chat Filter...");
774 sObjectMgr->LoadChatFilter();
775
776 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
777 sObjectMgr->LoadGameObjectForQuests();
778
779 LOG_INFO("server.loading", "Loading BattleMasters...");
780 sBattlegroundMgr->LoadBattleMastersEntry();
781
782 LOG_INFO("server.loading", "Loading GameTeleports...");
783 sObjectMgr->LoadGameTele();
784
785 LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
786 sObjectMgr->LoadTrainers();
787
788 LOG_INFO("server.loading", "Loading Creature default trainers...");
789 sObjectMgr->LoadCreatureDefaultTrainers();
790
791 LOG_INFO("server.loading", "Loading Gossip Menu...");
792 sObjectMgr->LoadGossipMenu();
793
794 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
795 sObjectMgr->LoadGossipMenuItems();
796
797 LOG_INFO("server.loading", "Loading Vendors...");
798 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
799
800 LOG_INFO("server.loading", "Loading Waypoints...");
801 sWaypointMgr->Load();
802
803 LOG_INFO("server.loading", "Loading Waypoint Addons...");
804 sWaypointMgr->LoadWaypointAddons();
805
806 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
807 sSmartWaypointMgr->LoadFromDB();
808
809 LOG_INFO("server.loading", "Loading Creature Formations...");
810 sFormationMgr->LoadCreatureFormations();
811
812 LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
813 sWorldState->LoadWorldStates();
814
815 LOG_INFO("server.loading", "Loading Conditions...");
816 sConditionMgr->LoadConditions();
817
818 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
819 sObjectMgr->LoadFactionChangeAchievements();
820
821 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
822 sObjectMgr->LoadFactionChangeSpells();
823
824 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
825 sObjectMgr->LoadFactionChangeItems();
826
827 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
828 sObjectMgr->LoadFactionChangeReputations();
829
830 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
831 sObjectMgr->LoadFactionChangeTitles();
832
833 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
834 sObjectMgr->LoadFactionChangeQuests();
835
836 LOG_INFO("server.loading", "Loading GM Tickets...");
837 sTicketMgr->LoadTickets();
838
839 LOG_INFO("server.loading", "Loading GM Surveys...");
840 sTicketMgr->LoadSurveys();
841
842 LOG_INFO("server.loading", "Loading Client Addons...");
844
845 // pussywizard:
846 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
847 LOG_INFO("server.loading", " ");
848 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
849 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
850 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
851
853 LOG_INFO("server.loading", "Returning Old Mails...");
854 LOG_INFO("server.loading", " ");
855 sMailMgr->ReturnOrDeleteOldMails(false);
856
858 LOG_INFO("server.loading", "Loading Autobroadcasts...");
859 sAutobroadcastMgr->LoadAutobroadcasts();
860 sAutobroadcastMgr->LoadAutobroadcastsLocalized();
861
863 LOG_INFO("server.loading", "Loading Motd...");
864 sMotdMgr->LoadMotd();
865
867 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
868 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
869 sObjectMgr->LoadWaypointScripts();
870
871 LOG_INFO("server.loading", "Loading Spell Script Names...");
872 sObjectMgr->LoadSpellScriptNames();
873
874 LOG_INFO("server.loading", "Loading Creature Texts...");
875 sCreatureTextMgr->LoadCreatureTexts();
876
877 LOG_INFO("server.loading", "Loading Creature Text Options...");
878 sCreatureTextMgr->LoadCreatureTextOptions();
879
880 LOG_INFO("server.loading", "Loading Creature Text Locales...");
881 sCreatureTextMgr->LoadCreatureTextLocales();
882
883 LOG_INFO("server.loading", "Loading Scripts...");
884 sScriptMgr->LoadDatabase();
885
886 LOG_INFO("server.loading", "Validating Spell Scripts...");
887 sObjectMgr->ValidateSpellScripts();
888
889 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
890 sSmartScriptMgr->LoadSmartAIFromDB();
891
892 LOG_INFO("server.loading", "Loading Calendar Data...");
893 sCalendarMgr->LoadFromDB();
894
895 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
896 LOG_INFO("server.loading", " ");
897 sObjectMgr->InitializeSpellInfoPrecomputedData();
898
899 LOG_INFO("server.loading", "Initialize Commands...");
901
903 LOG_INFO("server.loading", "Initialize Game Time and Timers");
904 LOG_INFO("server.loading", " ");
905
906 // A dry run exits below without unwinding main(), so its row would never be marked as cleanly ended
907 if (!sConfigMgr->isDryRun())
908 {
909 // Must run before this session's row is inserted. Cluster nodes share the realm id, so the newest
910 // row may be another node's live session. The sidecar isn't initialized yet, so read the config.
911 if (!sConfigMgr->GetOption<bool>("Cluster.Enabled", false))
913
915 stmt->SetData(0, realm.Id.Realm);
916 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
918 // Synchronous so it can't land after the shutdown UPDATEs, which run on the synchronous connection
919 LoginDatabase.DirectExecute(stmt);
920 }
921
923 //Update "uptime" table based on configuration entry in minutes.
924
926 // clean logs table every 14 days by default
928
930
931 // our speed up
933
934 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
935
937
939 LOG_INFO("server.loading", "Starting Map System");
940 LOG_INFO("server.loading", " ");
941 sMapMgr->Initialize();
942
943 LOG_INFO("server.loading", "Starting Game Event system...");
944 LOG_INFO("server.loading", " ");
945 uint32 nextGameEvent = sGameEventMgr->StartSystem();
946 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
947
948 LOG_INFO("server.loading", "Loading WorldState...");
949 sWorldState->Load(); // must be called after loading game events
950
951 // Delete all characters which have been deleted X days before
953
954 // Delete all items which have been deleted X days before
956
957 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
959
960 LOG_INFO("server.loading", "Initializing Opcodes...");
962
963 LOG_INFO("server.loading", "Loading Arena Season Rewards...");
964 sArenaSeasonMgr->LoadRewards();
965 LOG_INFO("server.loading", "Loading Active Arena Season...");
966 sArenaSeasonMgr->LoadActiveSeason();
967
968 sTicketMgr->Initialize();
969
971 LOG_INFO("server.loading", "Starting Battleground System");
972 sBattlegroundMgr->LoadBattlegroundTemplates();
973 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
974
976 LOG_INFO("server.loading", "Starting Outdoor PvP System");
977 sOutdoorPvPMgr->InitOutdoorPvP();
978
980 LOG_INFO("server.loading", "Starting Battlefield System");
981 sBattlefieldMgr->InitBattlefield();
982
983 LOG_INFO("server.loading", "Loading Transports...");
984 sTransportMgr->SpawnContinentTransports();
985
987 LOG_INFO("server.loading", "Loading Warden Checks..." );
988 sWardenCheckMgr->LoadWardenChecks();
989
990 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
991 sWardenCheckMgr->LoadWardenOverrides();
992
993 LOG_INFO("server.loading", "Deleting Expired Bans...");
994 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
995
996 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
998
999 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
1001
1002 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
1004
1005 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
1007
1008 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
1010
1011 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
1012 LOG_INFO("server.loading", " ");
1014
1015 LOG_INFO("server.loading", "Load Petitions...");
1016 sPetitionMgr->LoadPetitions();
1017
1018 LOG_INFO("server.loading", "Load Petition Signs...");
1019 sPetitionMgr->LoadSignatures();
1020
1021 LOG_INFO("server.loading", "Load Stored Loot Items...");
1022 sLootItemStorage->LoadStorageFromDB();
1023
1024 LOG_INFO("server.loading", "Load Channel Rights...");
1026
1027 LOG_INFO("server.loading", "Load Channels...");
1029
1030 LOG_INFO("server.loading", "Loading AntiDos opcode policies");
1031 sWorldGlobals->LoadAntiDosOpcodePolicies();
1032
1033 sScriptMgr->OnBeforeWorldInitialized();
1034
1036 {
1037 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
1038
1039 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1040 {
1041 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
1042
1043 if (mapEntry && !mapEntry->Instanceable())
1044 {
1045 if (sMapMgr->GetMapUpdater()->activated())
1046 sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
1047 else
1048 {
1049 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
1050
1051 if (map)
1052 {
1053 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
1054 map->LoadAllGrids();
1055 }
1056 }
1057 }
1058 }
1059
1060 if (sMapMgr->GetMapUpdater()->activated())
1061 sMapMgr->GetMapUpdater()->wait();
1062 }
1063
1064 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
1065
1066 LOG_INFO("server.loading", " ");
1067 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
1068 LOG_INFO("server.loading", " ");
1069
1070 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
1071
1072 if (sConfigMgr->isDryRun())
1073 {
1074 sMapMgr->UnloadAll();
1075
1077 {
1078 LOG_FATAL("server.loading", "AzerothCore Dry Run Completed With {} Failed Database Update(s), Terminating.", failed);
1079 exit(1);
1080 }
1081
1082 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
1083 exit(0);
1084 }
1085}
#define sAccountMgr
Definition AccountMgr.h:93
#define sAchievementMgr
Definition AchievementMgr.h:451
@ MAP_OUTLAND
Definition AreaDefines.h:219
@ MAP_KALIMDOR
Definition AreaDefines.h:189
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:188
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
#define sAutobroadcastMgr
Definition AutobroadcastMgr.h:54
#define sBattlegroundMgr
Definition BattlegroundMgr.h:190
#define sCharacterCache
Definition CharacterCache.h:88
#define sConditionMgr
Definition ConditionMgr.h:296
#define sFormationMgr
Definition CreatureGroups.h:136
#define sCreatureTextMgr
Definition CreatureTextMgr.h:123
uint32 GetLiquidFlags(uint32 liquidType)
Definition DBCStores.cpp:846
void LoadDBCStores(std::string const &dataPath)
Definition DBCStores.cpp:265
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define sDisableMgr
Definition DisableMgr.h:88
#define sGraveyard
Definition GameGraveyard.h:76
void LoadGameObjectModelList(std::string const &dataPath)
Definition GameObjectModel.cpp:46
#define sGroupMgr
Definition GroupMgr.h:51
#define sIPLocation
Definition IPLocation.h:49
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:233
void LoadRandomEnchantmentsTable()
Definition ItemEnchantmentMgr.cpp:47
#define sLFGMgr
Definition LFGMgr.h:665
#define LOG_FATAL(filterType__,...)
Definition Log.h:141
@ LOGIN_INS_UPTIME
Definition LoginDatabase.h:137
#define sLootItemStorage
Definition LootItemStorage.h:73
void LoadLootTables()
Definition LootMgr.h:443
void LoadM2Cameras(std::string const &dataPath)
Definition M2Stores.cpp:173
void dtCustomFree(void *ptr)
Definition MMapMgr.h:33
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition MMapMgr.h:28
#define sMailMgr
Definition MailMgr.h:85
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
#define sPetitionMgr
Definition PetitionMgr.h:104
#define sRaceMgr
Definition RaceMgr.h:52
#define sServerMailMgr
Definition ServerMailMgr.h:233
void LoadSkillDiscoveryTable()
Definition SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition SkillExtraItems.cpp:138
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2282
#define sSmartScriptMgr
Definition SmartScriptMgr.h:2281
#define sSpellMgr
Definition SpellMgr.h:847
#define sTicketMgr
Definition TicketMgr.h:260
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
#define sTransportMgr
Definition TransportMgr.h:165
#define sWardenCheckMgr
Definition WardenCheckMgr.h:89
#define sWaypointMgr
Definition WaypointMgr.h:54
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition WorldConfig.h:119
@ CONFIG_REALM_ZONE
Definition WorldConfig.h:177
@ CONFIG_EXPANSION
Definition WorldConfig.h:234
@ CONFIG_DB_PING_INTERVAL
Definition WorldConfig.h:327
#define sWorldGlobals
Definition WorldGlobals.h:42
static void LoadChannelRights()
Definition ChannelMgr.cpp:166
static void LoadChannels()
Definition ChannelMgr.cpp:50
static void CleanOldChannelsInDB()
Definition Channel.cpp:141
static uint32 GetFailedUpdateCount()
Definition DBUpdater.cpp:79
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition DisableMgr.cpp:440
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition MapMgr.cpp:306
Definition Map.h:168
void LoadAllGrids()
Definition Map.cpp:221
uint32 GetId() const
Definition Map.h:234
static void InitializeTables()
Definition PlayerDump.cpp:253
static void DeleteOldCharacters()
Definition Player.cpp:4429
static void DeleteOldRecoveryItems()
Definition Player.cpp:4464
Definition VMapMgr2.h:55
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition VMapMgr2.h:81
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition VMapMgr2.h:78
bool IsFFAPvPRealm() const override
Definition World.cpp:1996
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition World.cpp:170
void InitCalendarOldEventsDeletionTime()
Definition World.cpp:1810
void InitDailyQuestResetTime()
Definition World.cpp:1777
void LoadDBAllowedSecurityLevel() override
Definition World.cpp:1849
void DetectDBCLang()
Definition World.cpp:1087
void InitGuildResetTime()
Definition World.cpp:1821
void InitRandomBGResetTime()
Definition World.cpp:1799
void InitWeeklyQuestResetTime()
Definition World.cpp:1766
void InitMonthlyQuestResetTime()
Definition World.cpp:1788
void LoadPreviousSessionInfo()
Definition World.cpp:1689
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition Opcodes.cpp:123
void LoadWeatherData()
Definition WeatherMgr.cpp:44
@ WUPDATE_PINGDB
Definition World.h:66
@ WUPDATE_WHO_LIST
Definition World.h:68
void Initialize()
Definition CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition ChatCommand.cpp:535
void LoadFromDB()
Definition AddonMgr.cpp:39
void CleanDatabase()
Definition CharacterDatabaseCleaner.cpp:27
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
Definition DBCStructure.h:1361
uint32 MapID
Definition DBCStructure.h:1362
bool Instanceable() const
Definition DBCStructure.h:1389

References _dataPath, _mail_expire_check_timer, _timers, CharacterDatabase, CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), getBoolConfig(), GetDefaultDbcLocale(), DBUpdaterUtil::GetFailedUpdateCount(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllGrids(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadPreviousSessionInfo(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LOG_ERROR, LOG_FATAL, LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, MAP_OUTLAND, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAccountMgr, sAchievementMgr, sArenaSeasonMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, sDisableMgr, PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMailMgr, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sRaceMgr, sScriptMgr, sServerMailMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorldGlobals, sWorldState, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( ServerConfigs  index,
uint32  value 
)
overridevirtual

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

1860{
1861 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
1862 bool update = sec > _allowedSecurityLevel;
1864 if (update)
1866}
@ SEC_CONSOLE
Definition Common.h:61

References _allowedSecurityLevel, SEC_CONSOLE, SEC_PLAYER, and sWorldSessionMgr.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1386{
1387 setFloatConfig(index, value);
1388}
void setFloatConfig(ServerConfigs index, float value) override
Definition World.cpp:1406

References setFloatConfig().

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

253{ _realmName = name; } // pussywizard

References _realmName.

◆ setStringConfig()

void World::setStringConfig ( ServerConfigs  index,
std::string const &  value 
)
overridevirtual

Implements IWorld.

1427{
1428 _worldConfig.OverwriteConfigValue<std::string>(index, value);
1429}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

1631{
1632 // nothing cancel or too later
1633 if (!_shutdownTimer || _stopEvent)
1634 return;
1635
1637
1638 _shutdownMask = 0;
1639 _shutdownTimer = 0;
1640 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
1641 sWorldSessionMgr->SendServerMessage(msgid);
1642
1643 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
1644
1645 sScriptMgr->OnShutdownCancel();
1646}
ServerMessageType
Definition IWorld.h:55
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition IWorld.h:59
@ SERVER_MSG_RESTART_CANCELLED
Definition IWorld.h:60
@ SHUTDOWN_EXIT_CODE
Definition World.h:53

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, sScriptMgr, and sWorldSessionMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player *  player = nullptr,
std::string const &  reason = std::string() 
)
overridevirtual

Displays a shutdown message at specific intervals or immediately if required.

Show the time remaining for a server shutdown/restart with a reason appended if one is provided. Messages are displayed at regular intervals such as every 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, and every second in the last 10 seconds.

Parameters
showForces the message to be displayed immediately.
playerThe player who should recieve the message (can be nullptr for global messages).
reasonThe reason for the shutdown, appended to the message if provided.
  • Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds

Implements IWorld.

1600{
1601 // Do not show a message for idle shutdown
1603 return;
1604
1605 bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
1606 bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
1607 bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
1608 bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
1609 bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
1610 bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
1611 bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
1612
1614 if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
1615 {
1616 std::string str = secsToTimeString(_shutdownTimer).append(".");
1617 if (!reason.empty())
1618 str += " - " + reason;
1619 // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
1620 else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
1621 str += " - " + _shutdownReason;
1622
1624 sWorldSessionMgr->SendServerMessage(msgid, str, player);
1625 LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
1626 }
1627}
constexpr auto SECOND
Definition Common.h:46
constexpr auto HOUR
Definition Common.h:48
@ SERVER_MSG_SHUTDOWN_TIME
Definition IWorld.h:56
@ SERVER_MSG_RESTART_TIME
Definition IWorld.h:57

References _shutdownMask, _shutdownReason, _shutdownTimer, HOUR, LOG_WARN, MINUTE, SECOND, secsToTimeString(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, and sWorldSessionMgr.

Referenced by _UpdateGameTime(), RescheduleShutdownForWintergrasp(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
std::string const &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

1558{
1559 // ignore if server shutdown at next tick
1560 if (IsStopped())
1561 return;
1562
1563 _shutdownMask = options;
1564 _exitCode = exitcode;
1565 _shutdownReason = reason;
1566
1567 LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
1568
1570 if (time == 0)
1571 {
1572 if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1573 _stopEvent = true; // exist code already set
1574 else
1575 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
1576 }
1578 else
1579 {
1580 _shutdownTimer = time;
1581 ShutdownMsg(true, nullptr, reason);
1582 }
1583
1584 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
1585}
ShutdownExitCode
Definition World.h:52
ShutdownMask
Definition World.h:46

References _exitCode, _shutdownMask, _shutdownReason, _shutdownTimer, _stopEvent, IsStopped(), LOG_DEBUG, secsToTimeString(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sScriptMgr, and sWorldSessionMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

1132{
1133 METRIC_TIMER("world_update_time_total");
1134
1137 Seconds currentGameTime = GameTime::GetGameTime();
1138
1140
1141 // Record update if recording set in log and diff is greater then minimum set in log
1143
1144 DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
1145
1147 for (int i = 0; i < WUPDATE_COUNT; ++i)
1148 {
1149 if (_timers[i].GetCurrent() >= 0)
1150 _timers[i].Update(diff);
1151 else
1152 _timers[i].SetCurrent(0);
1153 }
1154
1155 // pussywizard: our speed up and functionality
1156 if (_timers[WUPDATE_5_SECS].Passed())
1157 {
1159
1160 // moved here from HandleCharEnumOpcode
1162 CharacterDatabase.Execute(stmt);
1163 }
1164
1166 if (_timers[WUPDATE_WHO_LIST].Passed())
1167 {
1168 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
1170 sWhoListCacheMgr->Update();
1171 }
1172
1173 {
1174 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
1175
1177 if (currentGameTime > _nextDailyQuestReset)
1178 {
1180 }
1181
1183 if (currentGameTime > _nextWeeklyQuestReset)
1184 {
1186 }
1187
1189 if (currentGameTime > _nextMonthlyQuestReset)
1190 {
1192 }
1193 }
1194
1195 if (currentGameTime > _nextRandomBGReset)
1196 {
1197 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
1198 ResetRandomBG();
1199 }
1200
1201 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
1202 {
1203 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
1205 }
1206
1207 if (currentGameTime > _nextGuildReset)
1208 {
1209 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
1210 ResetGuildCap();
1211 }
1212
1213 {
1214 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
1215 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
1216 sAuctionMgr->Update(diff);
1217 }
1218
1219 if (currentGameTime > _mail_expire_check_timer)
1220 {
1221 sMailMgr->ReturnOrDeleteOldMails(true);
1222 _mail_expire_check_timer = currentGameTime + 6h;
1223 }
1224
1225 {
1226 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
1227 sWorldSessionMgr->UpdateSessions(diff);
1228 }
1229
1231 if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
1232 {
1233 if (_timers[WUPDATE_CLEANDB].Passed())
1234 {
1235 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
1236
1238
1241 stmt->SetData(1, uint32(currentGameTime.count()));
1242 LoginDatabase.Execute(stmt);
1243 }
1244 }
1245
1246 {
1247 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
1248 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
1249 }
1250
1251 {
1253 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
1254 sMapMgr->Update(diff);
1255 }
1256
1258 {
1259 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
1260 {
1261 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
1263 sAutobroadcastMgr->SendAutobroadcasts();
1264 }
1265 }
1266
1267 {
1268 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
1269 sBattlegroundMgr->Update(diff);
1270 }
1271
1272 {
1273 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
1274 sOutdoorPvPMgr->Update(diff);
1275 }
1276
1277 {
1278 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
1279 sWorldState->Update(diff);
1280 }
1281
1282 {
1283 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
1284 sBattlefieldMgr->Update(diff);
1285 }
1286
1287 {
1288 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
1289 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
1290 }
1291
1292 {
1293 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
1294 // execute callbacks from sql queries that were queued recently
1296 }
1297
1299 if (_timers[WUPDATE_UPTIME].Passed())
1300 {
1301 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
1302
1304
1306 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1307 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1308 stmt->SetData(2, realm.Id.Realm);
1309 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
1310 LoginDatabase.Execute(stmt);
1311
1312 // Re-assert this realm as online in case the offline flag was set externally (e.g. an authserver restart).
1313 LoginDatabasePreparedStatement* onlineStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REALM_ONLINE);
1314 onlineStmt->SetData(0, uint8(REALM_FLAG_OFFLINE));
1315 onlineStmt->SetData(1, realm.Id.Realm);
1316 LoginDatabase.Execute(onlineStmt);
1317 }
1318
1320 if (_timers[WUPDATE_EVENTS].Passed())
1321 {
1322 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
1323 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1324 uint32 nextGameEvent = sGameEventMgr->Update();
1325 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1327 }
1328
1330 if (_timers[WUPDATE_PINGDB].Passed())
1331 {
1332 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
1334 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
1335 CharacterDatabase.KeepAlive();
1336 LoginDatabase.KeepAlive();
1337 WorldDatabase.KeepAlive();
1338 sScriptMgr->OnModuleDatabasesKeepAlive();
1339 }
1340
1341 {
1342 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
1343 // update the instance reset times
1344 sInstanceSaveMgr->Update();
1345 }
1346
1347 {
1348 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
1349 // And last, but not least handle the issued cli commands
1351 }
1352
1353 {
1354 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
1355 sScriptMgr->OnWorldUpdate(diff);
1356 }
1357
1358 if (sToCloud9Sidecar->ClusterModeEnabled())
1359 {
1360 {
1361 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process TC9 async tasks"));
1362 sToCloud9Sidecar->ProcessAsyncTasks();
1363 }
1364
1365 {
1366 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process TC9 hooks"));
1367 sToCloud9Sidecar->ProcessHooks();
1368 }
1369
1370 {
1371 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process TC9 gRPC and HTTP requests"));
1372 sToCloud9Sidecar->ProcessGrpcOrHttpRequests();
1373 }
1374 }
1375
1376 {
1377 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
1378 // Stats logger update
1379 sMetric->Update();
1380 METRIC_VALUE("update_time_diff", diff);
1381 }
1382}
@ CHAR_DEL_EXPIRED_BANS
Definition CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition LoginDatabase.h:77
@ LOGIN_UPD_REALM_ONLINE
Definition LoginDatabase.h:78
@ LOGIN_DEL_OLD_LOGS
Definition LoginDatabase.h:79
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
#define METRIC_TIMER(category,...)
Definition Metric.h:206
@ REALM_FLAG_OFFLINE
Definition Realm.h:29
#define sToCloud9Sidecar
Definition TC9Sidecar.h:81
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_AUTOBROADCAST
Definition WorldConfig.h:94
static void Update(uint32 sessionCount)
Definition DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition UpdateTime.cpp:163
void ProcessCliCommands() override
Definition World.cpp:1721
void _UpdateGameTime()
Update the game time.
Definition World.cpp:1490
void ResetMonthlyQuests()
Definition World.cpp:1885
void ResetGuildCap()
Definition World.cpp:1948
void ResetWeeklyQuests()
Definition World.cpp:1868
void ResetRandomBG()
Definition World.cpp:1923
void ResetDailyQuests()
Definition World.cpp:1832
void CalendarDeleteOldEvents()
Definition World.cpp:1939
void ProcessQueryCallbacks()
Definition World.cpp:1986
@ WUPDATE_COUNT
Definition World.h:69
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
void Update(time_t diff)
Definition Timer.h:152
void SetCurrent(time_t current)
Definition Timer.h:174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, getBoolConfig(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), getIntConfig(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_REALM_ONLINE, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, REALM_FLAG_OFFLINE, WorldUpdateTime::RecordUpdateTime(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMailMgr, sMapMgr, sMetric, sOutdoorPvPMgr, sScriptMgr, sToCloud9Sidecar, sWhoListCacheMgr, sWorldSessionMgr, sWorldState, sWorldUpdateTime, IntervalTimer::Update(), DynamicVisibilityMgr::Update(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

1976{
1977 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1978 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1979 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
1980 {
1981 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
1982 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
1983 }
1984}

References sWorldSessionMgr.

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

1740{
1742 stmt->SetData(0, accountId);
1743 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
1744}
@ CHAR_SEL_CHARACTER_COUNT
Definition CharacterDatabase.h:137
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount, uint32 accountId)
Definition World.cpp:1746

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbClientCacheVersion

uint32 World::_dbClientCacheVersion
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _exitCode

std::atomic< uint8 > World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _lifetimeMaxPlayerCount

uint32 World::_lifetimeMaxPlayerCount
private

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _previousSession

Optional<PreviousSessionInfo> World::_previousSession
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _sessionOutcome

Optional<SessionOutcome> World::_sessionOutcome
private

Referenced by SaveSessionEnd().

◆ _shutdownMask

◆ _shutdownReason

std::string World::_shutdownReason
private

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _stoppedByStopNow

std::atomic< bool > World::_stoppedByStopNow = false
staticprivate

Referenced by SaveSessionEnd(), and StopNow().

◆ _timers

◆ _worldConfig

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static

The documentation for this class was generated from the following files: