AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Member Functions

 World ()
 World constructor.
 
 ~World () override
 World destructor.
 
bool IsClosed () const override
 Deny clients?
 
void SetClosed (bool val) override
 Close world.
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations.
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements.
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk.
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time.
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach.
 
void SetInitialWorldSettings () override
 Initialize the World.
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values.
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown?
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, std::string const &reason=std::string()) override
 Shutdown the server.
 
void ShutdownCancel () override
 Cancel a planned server shutdown.
 
void ShutdownMsg (bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
 Displays a shutdown message at specific intervals or immediately if required.
 
void Update (uint32 diff) override
 Update the World !
 
void setRate (ServerConfigs index, float value) override
 
float getRate (ServerConfigs index) const override
 
void setBoolConfig (ServerConfigs index, bool value) override
 
bool getBoolConfig (ServerConfigs index) const override
 
void setFloatConfig (ServerConfigs index, float value) override
 
float getFloatConfig (ServerConfigs index) const override
 
void setIntConfig (ServerConfigs index, uint32 value) override
 
uint32 getIntConfig (ServerConfigs index) const override
 
void setStringConfig (ServerConfigs index, std::string const &value) override
 
std::string_view getStringConfig (ServerConfigs index) const override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server?
 
bool IsFFAPvPRealm () const override
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
void ReloadRBAC () override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time.
 
bool RescheduleShutdownForWintergrasp ()
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount, uint32 accountId)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Member Functions

void DetectDBCLang ()
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
 

Private Attributes

WorldConfig _worldConfig
 
uint32 _shutdownTimer
 
uint32 _shutdownMask
 
std::string _shutdownReason
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
std::string _dbVersion
 
uint32 _dbClientCacheVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

118{
120 _allowMovement = true;
121 _shutdownMask = 0;
122 _shutdownTimer = 0;
128 _nextGuildReset = 0s;
131 _isClosed = false;
132 _cleaningFlags = 0;
134}
@ LOCALE_enUS
Definition Common.h:126
@ SEC_PLAYER
Definition Common.h:57
Seconds _nextGuildReset
Definition World.h:300
uint32 _shutdownMask
Definition World.h:267
uint32 _cleaningFlags
Definition World.h:270
LocaleConstant _defaultDbcLocale
Definition World.h:278
Seconds _nextDailyQuestReset
Definition World.h:295
bool _isClosed
Definition World.h:272
uint32 _dbClientCacheVersion
Definition World.h:304
Seconds _nextMonthlyQuestReset
Definition World.h:297
Seconds _nextCalendarOldEventsDeletionTime
Definition World.h:299
Seconds _nextWeeklyQuestReset
Definition World.h:296
uint32 _shutdownTimer
Definition World.h:266
Seconds _nextRandomBGReset
Definition World.h:298
bool _allowMovement
Definition World.h:281
AccountTypes _allowedSecurityLevel
Definition World.h:277
Seconds _mail_expire_check_timer
Definition World.h:275

References _allowedSecurityLevel, _allowMovement, _cleaningFlags, _dbClientCacheVersion, _defaultDbcLocale, _isClosed, _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

138{
139 CliCommandHolder* command = nullptr;
140 while (_cliCmdQueue.next(command))
141 delete command;
142
144}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
static void clear()
Definition VMapFactory.cpp:39
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition World.h:292
Storage class for commands issued for delayed execution.
Definition IWorld.h:35

References _cliCmdQueue, VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... unless a Wintergrasp battle is running and deferral is enabled, in which case the shutdown/restart is pushed past the end of the current battle and the world keeps running
  • ... else decrease it and if necessary display a shutdown countdown to the users
1459{
1461 Seconds lastGameTime = GameTime::GetGameTime();
1463
1464 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
1465
1467 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
1468 {
1470 if (_shutdownTimer <= elapsed.count())
1471 {
1475 {
1476 if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1477 _stopEvent = true; // exist code already set
1478 else
1479 _shutdownTimer = 1; // minimum timer value to wait idle state
1480 }
1481 }
1483 else
1484 {
1485 _shutdownTimer -= elapsed.count();
1486
1487 ShutdownMsg();
1488 }
1489 }
1490}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sWorldSessionMgr
Definition WorldSessionMgr.h:118
void ShutdownMsg(bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
Displays a shutdown message at specific intervals or immediately if required.
Definition World.cpp:1567
bool RescheduleShutdownForWintergrasp()
Definition World.cpp:1494
static std::atomic_long _stopEvent
Definition World.h:264
static bool IsStopped()
Definition World.h:189
@ SHUTDOWN_MASK_IDLE
Definition World.h:48
void UpdateGameTimers()
Update all timers.
Definition GameTime.cpp:63
Seconds GetGameTime()
Definition GameTime.cpp:38

References _shutdownMask, _shutdownTimer, _stopEvent, GameTime::GetGameTime(), IsStopped(), RescheduleShutdownForWintergrasp(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sWorldSessionMgr, and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount,
uint32  accountId 
)
protected
1643{
1644 uint8 charCount{0};
1645 if (resultCharCount)
1646 {
1647 Field* fields = resultCharCount->Fetch();
1648 charCount = uint8(fields[1].Get<uint64>());
1649 }
1650
1651 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
1652
1654 stmt->SetData(0, charCount);
1655 stmt->SetData(1, accountId);
1656 stmt->SetData(2, realm.Id.Realm);
1657 trans->Append(stmt);
1658
1659 LoginDatabase.CommitTransaction(trans);
1660}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
std::uint8_t uint8
Definition Define.h:109
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
Class used to access individual fields of database query result.
Definition Field.h:98
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_GAME_API Realm realm
Definition World.cpp:114
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
1836{
1837 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
1838
1841 sCalendarMgr->DeleteOldEvents();
1842}
#define sCalendarMgr
Definition CalendarMgr.h:344
#define LOG_INFO(filterType__,...)
Definition Log.h:153
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition WorldConfig.h:318
@ WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition WorldStateDefines.h:613
#define sWorldState
Definition WorldState.h:377
uint32 getIntConfig(ServerConfigs index) const override
Definition World.cpp:1389
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
1075{
1076 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
1077
1078 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
1079 {
1080 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
1081 m_lang_confid = LOCALE_enUS;
1082 }
1083
1084 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1085 std::string availableLocalsStr;
1086
1087 uint8 default_locale = TOTAL_LOCALES;
1088 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
1089 {
1090 if (race->name[i][0] != '\0') // check by race names
1091 {
1092 default_locale = i;
1093 _availableDbcLocaleMask |= (1 << i);
1094 availableLocalsStr += localeNames[i];
1095 availableLocalsStr += " ";
1096 }
1097 }
1098
1099 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
1100 (_availableDbcLocaleMask & (1 << m_lang_confid)))
1101 {
1102 default_locale = m_lang_confid;
1103 }
1104
1105 if (default_locale >= TOTAL_LOCALES)
1106 {
1107 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
1108 exit(1);
1109 }
1110
1111 _defaultDbcLocale = LocaleConstant(default_locale);
1112
1113 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
1114 LOG_INFO("server.loading", " ");
1115}
char const * localeNames[TOTAL_LOCALES]
Definition Common.cpp:20
LocaleConstant
Definition Common.h:125
@ TOTAL_LOCALES
Definition Common.h:136
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
std::int32_t int32
Definition Define.h:103
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
uint32 _availableDbcLocaleMask
Definition World.h:279
LocaleConstant GetDefaultDbcLocale() const override
Definition World.h:161
#define sConfigMgr
Definition Config.h:93
Definition DBCStructure.h:679
char const * name[16]
Definition DBCStructure.h:691

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

1405{
1406 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1407 uint32 nextGameEvent = sGameEventMgr->Update();
1408 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1410}
std::uint32_t uint32
Definition Define.h:107
#define sGameEventMgr
Definition GameEventMgr.h:201
IntervalTimer _timers[WUPDATE_COUNT]
Definition World.h:274
@ WUPDATE_EVENTS
Definition World.h:62
void SetInterval(time_t interval)
Definition Timer.h:179
void Reset()
Definition Timer.h:166

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

157{ return _allowMovement; }

References _allowMovement.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

227{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1370{
1371 return _worldConfig.GetConfigValue<bool>(index);
1372}
T GetConfigValue(ConfigEnum const config) const
Definition ConfigValueCache.h:97
WorldConfig _worldConfig
Definition World.h:262

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by LoadConfigSettings(), SetInitialWorldSettings(), and Update().

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

235{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

173 {
175 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
176 }
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:194

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

164{ return _dataPath; }
std::string _dataPath
Definition World.h:282

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

231{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition World.h:303

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

161{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
187{ return _exitCode; }
static uint8 _exitCode
Definition World.h:265

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1380{
1381 return _worldConfig.GetConfigValue<float>(index);
1382}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by getRate().

◆ getIntConfig()

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition World.h:287

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition World.h:286

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition World.h:285

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

167{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

1898{
1899 if (_timers[WUPDATE_5_SECS].Passed())
1900 return 1;
1901
1903 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
1904
1905 return uint32(std::ceil(t / 1000.0f));
1906}
@ WUPDATE_5_SECS
Definition World.h:67
time_t GetCurrent() const
Definition Timer.h:189
time_t GetInterval() const
Definition Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

151{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ getRate()

float World::getRate ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1360{
1361 return getFloatConfig(index);
1362}
float getFloatConfig(ServerConfigs index) const override
Definition World.cpp:1379

References getFloatConfig().

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

240{ return _realmName; } // pussywizard
std::string _realmName
Definition World.h:289

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

183{ return _shutdownTimer; }

References _shutdownTimer.

◆ getStringConfig()

std::string_view World::getStringConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1400{
1401 return _worldConfig.GetConfigValue(index);
1402}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
1707{
1709 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
1710
1711 if (currentDeletionTime == 0s)
1712 {
1713 sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
1714 }
1715}

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
1674{
1677
1678 if (wstime == 0s)
1679 {
1681 }
1682}
@ WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME
Definition WorldStateDefines.h:610

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
1718{
1720 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1721
1722 if (wstime == 0s)
1723 {
1725 }
1726}
@ WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME
Definition WorldStateDefines.h:611

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
1685{
1688
1689 if (wstime == 0s)
1690 {
1692 }
1693}
@ WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:612

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
1696{
1699
1700 if (wstime == 0s)
1701 {
1703 }
1704}
@ CONFIG_RANDOM_BG_RESET_HOUR
Definition WorldConfig.h:317
@ WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME
Definition WorldStateDefines.h:608

References _nextRandomBGReset, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
1663{
1666
1667 if (wstime == 0s)
1668 {
1670 }
1671}
@ WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:607

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

153{
154 return _isClosed;
155}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

1893{
1895}
@ REALM_TYPE_FFA_PVP
Definition Realm.h:62
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:176

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

1888{
1890}
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

182{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read the "Data" directory from the config file

Implements IWorld.

167{
168 if (reload)
169 {
170 if (!sConfigMgr->Reload())
171 {
172 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
173 return;
174 }
175
176 sLog->LoadFromConfig();
177 sMetric->LoadFromConfigs();
178 }
179
180 // Set realm id and enable db logging
181 sLog->SetRealmId(realm.Id.Realm);
182
183 sScriptMgr->OnBeforeConfigLoad(reload);
184
185 // load update time related configs
187
189 if (!reload)
190 sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
191
192 _worldConfig.Initialize(reload);
193
194 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
196
197 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
199
200 if (reload)
201 {
202 sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
203
206
209
212 }
213
215 {
217 LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
218 }
219
220 //visibility on continents
221 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
223 {
224 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
226 }
228 {
229 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
231 }
232
233 //visibility in instances
234 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
236 {
237 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
239 }
241 {
242 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
244 }
245
246 //visibility in BG/Arenas
247 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
249 {
250 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
252 }
254 {
255 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
257 }
258
259 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
261
263 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
264 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
265 dataPath.push_back('/');
266
267#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
268 if (dataPath[0] == '~')
269 {
270 char const* home = getenv("HOME");
271 if (home)
272 dataPath.replace(0, 1, home);
273 }
274#endif
275
276 if (reload)
277 {
278 if (dataPath != _dataPath)
279 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
280 }
281 else
282 {
283 _dataPath = dataPath;
284 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
285 }
286
287 bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
288 bool const enableLOS = getBoolConfig(CONFIG_VMAP_ENABLE_LOS);
289 bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
290 bool const enableHeight = getBoolConfig(CONFIG_VMAP_ENABLE_HEIGHT);
291 if (!enableHeight)
292 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
293
296 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
297
298 // call ScriptMgr if we're reloading the configuration
299 sScriptMgr->OnAfterConfigLoad(reload);
300}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sLog
Definition Log.h:127
#define sMapMgr
Definition MapMgr.h:220
#define sMetric
Definition Metric.h:134
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define DEFAULT_VISIBILITY_BGARENAS
Definition ObjectDefines.h:42
#define DEFAULT_VISIBILITY_INSTANCE
Definition ObjectDefines.h:40
#define sScriptMgr
Definition ScriptMgr.h:743
#define MAX_MOVE_TYPE
Definition UnitDefines.h:367
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:80
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:93
WorldUpdateTime sWorldUpdateTime
Definition UpdateTime.cpp:27
@ CONFIG_VMAP_ENABLE_LOS
Definition WorldConfig.h:80
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:313
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:478
@ CONFIG_VMAP_ENABLE_HEIGHT
Definition WorldConfig.h:81
@ CONFIG_LOGDB_CLEARTIME
Definition WorldConfig.h:311
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition WorldConfig.h:324
@ RATE_MOVESPEED_PLAYER
Definition WorldConfig.h:501
@ RATE_MOVESPEED_NPC
Definition WorldConfig.h:502
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:79
@ CONFIG_LOGDB_CLEARINTERVAL
Definition WorldConfig.h:310
@ CONFIG_UPTIME_UPDATE
Definition WorldConfig.h:221
@ CONFIG_INTERVAL_MAPUPDATE
Definition WorldConfig.h:169
@ CONFIG_PET_LOS
Definition WorldConfig.h:82
void Initialize(bool reload)
Definition ConfigValueCache.h:45
void OverwriteConfigValue(ConfigEnum const config, T const &value)
Definition ConfigValueCache.h:86
void setEnableHeightCalc(bool pVal)
Definition IVMapMgr.h:109
void setEnableLineOfSightCalc(bool pVal)
Definition IVMapMgr.h:104
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void LoadFromConfig()
Definition UpdateTime.cpp:152
bool getBoolConfig(ServerConfigs index) const override
Definition World.cpp:1369
float getRate(ServerConfigs index) const override
Definition World.cpp:1359
@ WUPDATE_CLEANDB
Definition World.h:63
@ WUPDATE_AUTOBROADCAST
Definition World.h:64
@ WUPDATE_UPTIME
Definition World.h:61

References _dataPath, _dbClientCacheVersion, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _timers, _worldConfig, baseMoveSpeed, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_CLIENTCACHE_VERSION, CONFIG_INTERVAL_MAPUPDATE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_PET_LOS, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_ENABLE_HEIGHT, CONFIG_VMAP_ENABLE_LOS, CONFIG_VMAP_INDOOR_CHECK, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getBoolConfig(), getIntConfig(), getRate(), Realm::Id, IN_MILLISECONDS, ConfigValueCache< ConfigEnum >::Initialize(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_MOVE_TYPE, MAX_VISIBILITY_DISTANCE, MINUTE, ConfigValueCache< ConfigEnum >::OverwriteConfigValue(), playerBaseMoveSpeed, RATE_CREATURE_AGGRO, RATE_MOVESPEED_NPC, RATE_MOVESPEED_PLAYER, realm, RealmHandle::Realm, IntervalTimer::Reset(), sConfigMgr, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), sLog, sMapMgr, sMetric, sScriptMgr, sWorldSessionMgr, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

1746{
1748 stmt->SetData(0, int32(realm.Id.Realm));
1749 PreparedQueryResult result = LoginDatabase.Query(stmt);
1750
1751 if (result)
1752 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
1753}
AccountTypes
Definition Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition LoginDatabase.h:100
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition World.cpp:1755

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

1855{
1856 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
1857 if (result)
1858 {
1859 Field* fields = result->Fetch();
1860
1861 _dbVersion = fields[0].Get<std::string>();
1862
1863 // will be overwrite by config values if different and non-0
1864 _dbClientCacheVersion = fields[1].Get<uint32>();
1865 }
1866
1867 if (_dbVersion.empty())
1868 _dbVersion = "Unknown world database.";
1869}
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References _dbClientCacheVersion, _dbVersion, Field::Get(), and WorldDatabase.

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

1618{
1619 CliCommandHolder::Print zprint = nullptr;
1620 void* callbackArg = nullptr;
1621 CliCommandHolder* command = nullptr;
1622 while (_cliCmdQueue.next(command))
1623 {
1624 LOG_DEBUG("server.worldserver", "CLI command under processing...");
1625 zprint = command->m_print;
1626 callbackArg = command->m_callbackArg;
1627 CliHandler handler(callbackArg, zprint);
1628 handler.ParseCommands(command->m_command);
1629 if (command->m_commandFinished)
1630 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
1631 delete command;
1632 }
1633}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
Definition Chat.h:256
CommandFinished m_commandFinished
Definition IWorld.h:42
void * m_callbackArg
Definition IWorld.h:39
Print m_print
Definition IWorld.h:41
void(*)(void *, std::string_view) Print
Definition IWorld.h:36
char * m_command
Definition IWorld.h:40

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
1883{
1885}
void ProcessReadyCallbacks()
Definition AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition World.h:307

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

221{ _cliCmdQueue.add(commandHolder); }
void add(T const &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ ReloadRBAC()

void World::ReloadRBAC ( )
overridevirtual

Implements IWorld.

1810{
1811 // Passive reload, we mark the data as invalidated and next time a permission is checked it will be reloaded
1812 LOG_INFO("rbac", "World::ReloadRBAC()");
1813 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1814 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1815 if (WorldSession* session = itr->second)
1816 session->InvalidateRBACData();
1817}
std::unordered_map< uint32, WorldSession * > SessionMap
Definition WorldSessionMgr.h:64
Player session in the World.
Definition WorldSession.h:409

References LOG_INFO, and sWorldSessionMgr.

◆ RescheduleShutdownForWintergrasp()

bool World::RescheduleShutdownForWintergrasp ( )
protected

Defer a pending shutdown/restart if a Wintergrasp battle is currently running. Returns true when the shutdown timer was extended (world should keep running).

1495{
1497 if (!bufferMinutes)
1498 return false;
1499
1500 // Idle shutdowns wait for an empty server anyway; don't interfere with them
1502 return false;
1503
1504 Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
1505 if (!wg || !wg->IsEnabled() || !wg->IsWarTime())
1506 return false;
1507
1508 // GetTimer() is the battle time remaining in milliseconds
1509 _shutdownTimer = wg->GetTimer() / IN_MILLISECONDS + bufferMinutes * MINUTE;
1510
1511 LOG_INFO("server.worldserver", "Server {} deferred: Wintergrasp battle in progress, rescheduled in {}",
1513
1514 sWorldSessionMgr->DoForAllOnlinePlayers([](Player* player)
1515 {
1516 LocaleConstant locale = player->GetSession()->GetSessionDbLocaleIndex();
1517 sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, sObjectMgr->GetAcoreString(LANG_WG_SHUTDOWN_DEFERRED, locale), player);
1518 });
1519
1520 ShutdownMsg(true);
1521 return true;
1522}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
@ SERVER_MSG_STRING
Definition IWorld.h:57
@ LANG_WG_SHUTDOWN_DEFERRED
Definition Language.h:1527
#define sObjectMgr
Definition ObjectMgr.h:1730
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
@ CONFIG_WINTERGRASP_DEFER_SHUTDOWN
Definition WorldConfig.h:342
Definition Battlefield.h:196
bool IsWarTime() const
Return true if battle is started, false if battle is not started.
Definition Battlefield.h:239
uint32 GetTimer() const
Definition Battlefield.h:348
bool IsEnabled() const
Return if battlefield is enabled.
Definition Battlefield.h:244
Definition Player.h:1085
WorldSession * GetSession() const
Definition Player.h:2029
@ SHUTDOWN_MASK_RESTART
Definition World.h:47

References _shutdownMask, _shutdownTimer, BATTLEFIELD_BATTLEID_WG, CONFIG_WINTERGRASP_DEFER_SHUTDOWN, getIntConfig(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), Battlefield::GetTimer(), IN_MILLISECONDS, Battlefield::IsEnabled(), Battlefield::IsWarTime(), LANG_WG_SHUTDOWN_DEFERRED, LOG_INFO, MINUTE, sBattlefieldMgr, secsToTimeString(), SERVER_MSG_STRING, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, ShutdownMsg(), sObjectMgr, and sWorldSessionMgr.

Referenced by _UpdateGameTime().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
1729{
1731 CharacterDatabase.Execute(stmt);
1732
1733 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1734 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1735 if (itr->second->GetPlayer())
1736 itr->second->GetPlayer()->ResetDailyQuestStatus();
1737
1740
1741 // change available dailies
1742 sPoolMgr->ChangeDailyQuests();
1743}
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition CharacterDatabase.h:55
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
#define sPoolMgr
Definition PoolMgr.h:177

References _nextDailyQuestReset, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

1798{
1800 stmt->SetData(0, event_id);
1801 CharacterDatabase.Execute(stmt);
1802
1803 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1804 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1805 if (itr->second->GetPlayer())
1806 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
1807}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition CharacterDatabase.h:58

References CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, PreparedStatementBase::SetData(), and sWorldSessionMgr.

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
1845{
1846 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
1847
1850
1851 sGuildMgr->ResetTimes();
1852}
#define sGuildMgr
Definition GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
1782{
1783 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
1784
1786 CharacterDatabase.Execute(stmt);
1787
1788 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1789 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1790 if (itr->second->GetPlayer())
1791 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
1792
1795}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition Timer.cpp:333

References _nextMonthlyQuestReset, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
1820{
1821 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
1822
1824 CharacterDatabase.Execute(stmt);
1825
1826 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1827 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1828 if (itr->second->GetPlayer())
1829 itr->second->GetPlayer()->SetRandomWinner(false);
1830
1833}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:63

References _nextRandomBGReset, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
1765{
1767 CharacterDatabase.Execute(stmt);
1768
1769 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1770 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1771 if (itr->second->GetPlayer())
1772 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
1773
1776
1777 // change available weeklies
1778 sPoolMgr->ChangeWeeklyQuests();
1779}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition CharacterDatabase.h:56

References _nextWeeklyQuestReset, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

159{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( ServerConfigs  index,
bool  value 
)
overridevirtual

Implements IWorld.

1365{
1366 _worldConfig.OverwriteConfigValue<bool>(index, value);
1367}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

236{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

158{
159 _isClosed = val;
160
161 // Invert the value, for simplicity for scripters.
162 sScriptMgr->OnOpenStateChange(!val);
163}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1375{
1376 _worldConfig.OverwriteConfigValue<float>(index, value);
1377}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

Referenced by setRate().

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize Battlegrounds
  • Initialize outdoor pvp

Implements IWorld.

304{
306 uint32 startupBegin = getMSTime();
307
309 srand((unsigned int)GameTime::GetGameTime().count());
310
312 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
313
318
321
324
326 sObjectMgr->SetHighestGuids();
327
328 if (!sConfigMgr->isDryRun())
329 {
331 if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
332 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
333 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
334 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
335 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
336 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
338 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
339 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
340 {
341 LOG_ERROR("server.loading", "Failed to find map files for starting areas");
342 exit(1);
343 }
344 }
345
347 sPoolMgr->Initialize();
348
350 sGameEventMgr->Initialize();
351
353 LOG_INFO("server.loading", " ");
354 LOG_INFO("server.loading", "Loading Acore Strings...");
355 if (!sObjectMgr->LoadAcoreStrings())
356 exit(1); // Error message displayed in function already
357
358 LOG_INFO("server.loading", "Loading Module Strings...");
359 sObjectMgr->LoadModuleStrings();
360 LOG_INFO("server.loading", "Loading Module Strings Locale...");
361 sObjectMgr->LoadModuleStringsLocale();
362
364 //No SQL injection as values are treated as integers
365
366 // not send custom type REALM_FFA_PVP to realm list
367 uint32 server_type;
368 if (IsFFAPvPRealm())
369 server_type = REALM_TYPE_PVP;
370 else
371 server_type = getIntConfig(CONFIG_GAME_TYPE);
372
374
375 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
376
378 sScriptMgr->OnLoadCustomDatabaseTable();
379
381 LOG_INFO("server.loading", "Initialize Data Stores...");
384
385 // Load cinematic cameras
387
388 LOG_INFO("server.loading", "Loading Player race data...");
389 sRaceMgr->LoadRaces();
390
391 // Load IP Location Database
392 sIPLocation->Load();
393
394 LOG_INFO("server.loading", "Loading Game Graveyard...");
395 sGraveyard->LoadGraveyardFromDB();
396
397 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
399
402
403 LOG_INFO("server.loading", "Loading SpellInfo Store...");
404 sSpellMgr->LoadSpellInfoStore();
405
406 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
407 sSpellMgr->LoadSpellCooldownOverrides();
408
409 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
410 sSpellMgr->LoadSpellInfoCorrections();
411
412 LOG_INFO("server.loading", "Loading Spell Rank Data...");
413 sSpellMgr->LoadSpellRanks();
414
415 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
416 sSpellMgr->LoadSpellSpecificAndAuraState();
417
418 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
419 sSpellMgr->LoadSkillLineAbilityMap();
420
421 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
422 sSpellMgr->LoadSpellInfoCustomAttributes();
423
424 LOG_INFO("server.loading", "Loading Spell Jump Distances...");
425 sSpellMgr->LoadSpellJumpDistances();
426
427 LOG_INFO("server.loading", "Loading SpellInfo Immunity infos...");
428 sSpellMgr->LoadSpellInfoImmunities();
429
430 LOG_INFO("server.loading", "Loading Player Totem models...");
431 sObjectMgr->LoadPlayerTotemModels();
432
433 LOG_INFO("server.loading", "Loading Player Shapeshift models...");
434 sObjectMgr->LoadPlayerShapeshiftModels();
435
436 LOG_INFO("server.loading", "Loading GameObject Models...");
438
439 LOG_INFO("server.loading", "Loading Script Names...");
440 sObjectMgr->LoadScriptNames();
441
442 LOG_INFO("server.loading", "Loading Instance Template...");
443 sObjectMgr->LoadInstanceTemplate();
444
445 LOG_INFO("server.loading", "Loading Character Cache...");
446 sCharacterCache->LoadCharacterCacheStorage();
447
448 // Must be called before `creature_respawn`/`gameobject_respawn` tables
449 LOG_INFO("server.loading", "Loading Instances...");
450 sInstanceSaveMgr->LoadInstances();
451
452 LOG_INFO("server.loading", "Loading Broadcast Texts...");
453 sObjectMgr->LoadBroadcastTexts();
454 sObjectMgr->LoadBroadcastTextLocales();
455
456 LOG_INFO("server.loading", "Loading Localization Strings...");
457 uint32 oldMSTime = getMSTime();
458 sObjectMgr->LoadCreatureLocales();
459 sObjectMgr->LoadGameObjectLocales();
460 sObjectMgr->LoadItemLocales();
461 sObjectMgr->LoadItemSetNameLocales();
462 sObjectMgr->LoadQuestLocales();
463 sObjectMgr->LoadQuestOfferRewardLocale();
464 sObjectMgr->LoadQuestRequestItemsLocale();
465 sObjectMgr->LoadNpcTextLocales();
466 sObjectMgr->LoadPageTextLocales();
467 sObjectMgr->LoadGossipMenuItemsLocales();
468 sObjectMgr->LoadPointOfInterestLocales();
469 sObjectMgr->LoadPetNamesLocales();
470
471 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
472 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
473 LOG_INFO("server.loading", " ");
474
475 LOG_INFO("server.loading", "Loading Account Roles and Permissions...");
476 sAccountMgr->LoadRBAC();
477
478 LOG_INFO("server.loading", "Loading Page Texts...");
479 sObjectMgr->LoadPageTexts();
480
481 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
482 sObjectMgr->LoadGameObjectTemplate();
483
484 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
485 sObjectMgr->LoadGameObjectTemplateAddons();
486
487 LOG_INFO("server.loading", "Loading Transport Templates...");
488 sTransportMgr->LoadTransportTemplates();
489
490 LOG_INFO("server.loading", "Loading Spell Required Data...");
491 sSpellMgr->LoadSpellRequired();
492
493 LOG_INFO("server.loading", "Loading Spell Group Types...");
494 sSpellMgr->LoadSpellGroups();
495
496 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
497 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
498
499 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
500 sSpellMgr->LoadSpellProcs();
501
502 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
503 sSpellMgr->LoadSpellBonuses();
504
505 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
506 sSpellMgr->LoadSpellThreats();
507
508 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
509 sSpellMgr->LoadSpellMixology();
510
511 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
512 sSpellMgr->LoadSpellGroupStackRules();
513
514 LOG_INFO("server.loading", "Loading NPC Texts...");
515 sObjectMgr->LoadGossipText();
516
517 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
518 sSpellMgr->LoadSpellEnchantProcData();
519
520 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
522
523 LOG_INFO("server.loading", "Loading Disables");
524 sDisableMgr->LoadDisables(); // must be before loading quests and items
525
526 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
527 sObjectMgr->LoadItemTemplates();
528
529 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
530 sObjectMgr->LoadItemSetNames();
531
532 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
533 sObjectMgr->LoadCreatureModelInfo();
534
535 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
536 sObjectMgr->LoadCreatureCustomIDs();
537
538 LOG_INFO("server.loading", "Loading Creature Templates...");
539 sObjectMgr->LoadCreatureTemplates();
540
541 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
542 sObjectMgr->LoadEquipmentTemplates();
543
544 LOG_INFO("server.loading", "Loading Creature Template Addons...");
545 sObjectMgr->LoadCreatureTemplateAddons();
546
547 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
548 sObjectMgr->LoadReputationRewardRate();
549
550 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
551 sObjectMgr->LoadReputationOnKill();
552
553 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
554 sObjectMgr->LoadReputationSpilloverTemplate();
555
556 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
557 sObjectMgr->LoadPointsOfInterest();
558
559 LOG_INFO("server.loading", "Loading Creature Base Stats...");
560 sObjectMgr->LoadCreatureClassLevelStats();
561
562 LOG_INFO("server.loading", "Loading Spawn Group Templates...");
563 sObjectMgr->LoadSpawnGroupTemplates();
564
565 LOG_INFO("server.loading", "Loading Creature Data...");
566 sObjectMgr->LoadCreatures();
567
568 LOG_INFO("server.loading", "Loading Creature sparring...");
569 sObjectMgr->LoadCreatureSparring();
570
571 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
572 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
573
574 LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
575 sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
576
577 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
578 sSpellMgr->LoadPetLevelupSpellMap();
579
580 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
581 sSpellMgr->LoadPetDefaultSpells();
582
583 LOG_INFO("server.loading", "Loading Creature Addon Data...");
584 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
585
586 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
587 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
588
589 LOG_INFO("server.loading", "Loading Gameobject Data...");
590 sObjectMgr->LoadGameobjects();
591
592 LOG_INFO("server.loading", "Loading Spawn Group Data...");
593 sObjectMgr->LoadSpawnGroups(); // must be after LoadCreatures() and LoadGameobjects()
594
595 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
596 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
597
598 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
599 sObjectMgr->LoadGameObjectQuestItems();
600
601 LOG_INFO("server.loading", "Loading Creature Quest Items...");
602 sObjectMgr->LoadCreatureQuestItems();
603
604 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
605 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
606
607 LOG_INFO("server.loading", "Loading Weather Data...");
609
610 LOG_INFO("server.loading", "Loading Quests...");
611 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
612
613 LOG_INFO("server.loading", "Checking Quest Disables");
614 sDisableMgr->CheckQuestDisables(); // must be after loading quests
615
616 LOG_INFO("server.loading", "Loading Quest POI");
617 sObjectMgr->LoadQuestPOI();
618
619 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
620 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
621
622 LOG_INFO("server.loading", "Loading Quest Greetings...");
623 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
624 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
625 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
626
627 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
628 sObjectMgr->LoadQuestMoneyRewards();
629
630 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
631 sPoolMgr->LoadFromDB();
632
633 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
634 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
635 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
636
637 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
638 sObjectMgr->LoadNPCSpellClickSpells();
639
640 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
641 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
642
643 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
644 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
645
646 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
647 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
648
649 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
650 sSpellMgr->LoadSpellAreas();
651
652 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
653 sObjectMgr->LoadAreaTriggers();
654
655 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
656 sObjectMgr->LoadAreaTriggerTeleports();
657
658 LOG_INFO("server.loading", "Loading Access Requirements...");
659 sObjectMgr->LoadAccessRequirements(); // must be after item template load
660
661 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
662 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
663
664 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
665 sObjectMgr->LoadTavernAreaTriggers();
666
667 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
668 sObjectMgr->LoadAreaTriggerScripts();
669
670 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
671 sLFGMgr->LoadLFGDungeons();
672
673 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
674 sObjectMgr->LoadInstanceEncounters();
675
676 LOG_INFO("server.loading", "Loading LFG Rewards...");
677 sLFGMgr->LoadRewards();
678
679 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
680 sGraveyard->LoadGraveyardZones();
681
682 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
683 sSpellMgr->LoadSpellPetAuras();
684
685 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
686 sSpellMgr->LoadSpellTargetPositions();
687
688 LOG_INFO("server.loading", "Loading Spell Cone definitions...");
689 sSpellMgr->LoadSpellCones();
690
691 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
692 sSpellMgr->LoadEnchantCustomAttr();
693
694 LOG_INFO("server.loading", "Loading linked Spells...");
695 sSpellMgr->LoadSpellLinked();
696
697 LOG_INFO("server.loading", "Loading Player Create Data...");
698 sObjectMgr->LoadPlayerInfo();
699
700 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
701 sObjectMgr->LoadExplorationBaseXP();
702
703 LOG_INFO("server.loading", "Loading Pet Name Parts...");
704 sObjectMgr->LoadPetNames();
705
707
708 LOG_INFO("server.loading", "Loading The Max Pet Number...");
709 sObjectMgr->LoadPetNumber();
710
711 LOG_INFO("server.loading", "Loading Pet Level Stats...");
712 sObjectMgr->LoadPetLevelInfo();
713
714 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
715 sObjectMgr->LoadMailLevelRewards();
716
717 LOG_INFO("server.loading", "Load Mail Server definitions...");
718 sServerMailMgr->LoadMailServerTemplates();
719
720 // Loot tables
722
723 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
725
726 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
728
729 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
731
732 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
733 sObjectMgr->LoadFishingBaseSkillLevel();
734
735 LOG_INFO("server.loading", "Loading Achievements...");
736 sAchievementMgr->LoadAchievementReferenceList();
737 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
738 sAchievementMgr->LoadAchievementCriteriaList();
739 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
740 sAchievementMgr->LoadAchievementCriteriaData();
741 LOG_INFO("server.loading", "Loading Achievement Rewards...");
742 sAchievementMgr->LoadRewards();
743 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
744 sAchievementMgr->LoadRewardLocales();
745 LOG_INFO("server.loading", "Loading Completed Achievements...");
746 sAchievementMgr->LoadCompletedAchievements();
747
749 LOG_INFO("server.loading", "Loading Item Auctions...");
750 sAuctionMgr->LoadAuctionItems();
751 LOG_INFO("server.loading", "Loading Auctions...");
752 sAuctionMgr->LoadAuctions();
753
754 sGuildMgr->LoadGuilds();
755
756 LOG_INFO("server.loading", "Loading ArenaTeams...");
757 sArenaTeamMgr->LoadArenaTeams();
758
759 LOG_INFO("server.loading", "Loading Groups...");
760 sGroupMgr->LoadGroups();
761
762 LOG_INFO("server.loading", "Loading Reserved Names...");
763 sObjectMgr->LoadReservedPlayerNamesDB();
764 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
765
766 LOG_INFO("server.loading", "Loading Profanity Names...");
767 sObjectMgr->LoadProfanityNamesFromDB();
768 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
769
770 LOG_INFO("server.loading", "Loading Chat Filter...");
771 sObjectMgr->LoadChatFilter();
772
773 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
774 sObjectMgr->LoadGameObjectForQuests();
775
776 LOG_INFO("server.loading", "Loading BattleMasters...");
777 sBattlegroundMgr->LoadBattleMastersEntry();
778
779 LOG_INFO("server.loading", "Loading GameTeleports...");
780 sObjectMgr->LoadGameTele();
781
782 LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
783 sObjectMgr->LoadTrainers();
784
785 LOG_INFO("server.loading", "Loading Creature default trainers...");
786 sObjectMgr->LoadCreatureDefaultTrainers();
787
788 LOG_INFO("server.loading", "Loading Gossip Menu...");
789 sObjectMgr->LoadGossipMenu();
790
791 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
792 sObjectMgr->LoadGossipMenuItems();
793
794 LOG_INFO("server.loading", "Loading Vendors...");
795 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
796
797 LOG_INFO("server.loading", "Loading Waypoints...");
798 sWaypointMgr->Load();
799
800 LOG_INFO("server.loading", "Loading Waypoint Addons...");
801 sWaypointMgr->LoadWaypointAddons();
802
803 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
804 sSmartWaypointMgr->LoadFromDB();
805
806 LOG_INFO("server.loading", "Loading Creature Formations...");
807 sFormationMgr->LoadCreatureFormations();
808
809 LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
810 sWorldState->LoadWorldStates();
811
812 LOG_INFO("server.loading", "Loading Conditions...");
813 sConditionMgr->LoadConditions();
814
815 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
816 sObjectMgr->LoadFactionChangeAchievements();
817
818 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
819 sObjectMgr->LoadFactionChangeSpells();
820
821 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
822 sObjectMgr->LoadFactionChangeItems();
823
824 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
825 sObjectMgr->LoadFactionChangeReputations();
826
827 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
828 sObjectMgr->LoadFactionChangeTitles();
829
830 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
831 sObjectMgr->LoadFactionChangeQuests();
832
833 LOG_INFO("server.loading", "Loading GM Tickets...");
834 sTicketMgr->LoadTickets();
835
836 LOG_INFO("server.loading", "Loading GM Surveys...");
837 sTicketMgr->LoadSurveys();
838
839 LOG_INFO("server.loading", "Loading Client Addons...");
841
842 // pussywizard:
843 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
844 LOG_INFO("server.loading", " ");
845 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
846 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
847 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
848
850 LOG_INFO("server.loading", "Returning Old Mails...");
851 LOG_INFO("server.loading", " ");
852 sMailMgr->ReturnOrDeleteOldMails(false);
853
855 LOG_INFO("server.loading", "Loading Autobroadcasts...");
856 sAutobroadcastMgr->LoadAutobroadcasts();
857 sAutobroadcastMgr->LoadAutobroadcastsLocalized();
858
860 LOG_INFO("server.loading", "Loading Motd...");
861 sMotdMgr->LoadMotd();
862
864 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
865 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
866 sObjectMgr->LoadWaypointScripts();
867
868 LOG_INFO("server.loading", "Loading Spell Script Names...");
869 sObjectMgr->LoadSpellScriptNames();
870
871 LOG_INFO("server.loading", "Loading Creature Texts...");
872 sCreatureTextMgr->LoadCreatureTexts();
873
874 LOG_INFO("server.loading", "Loading Creature Text Options...");
875 sCreatureTextMgr->LoadCreatureTextOptions();
876
877 LOG_INFO("server.loading", "Loading Creature Text Locales...");
878 sCreatureTextMgr->LoadCreatureTextLocales();
879
880 LOG_INFO("server.loading", "Loading Scripts...");
881 sScriptMgr->LoadDatabase();
882
883 LOG_INFO("server.loading", "Validating Spell Scripts...");
884 sObjectMgr->ValidateSpellScripts();
885
886 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
887 sSmartScriptMgr->LoadSmartAIFromDB();
888
889 LOG_INFO("server.loading", "Loading Calendar Data...");
890 sCalendarMgr->LoadFromDB();
891
892 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
893 LOG_INFO("server.loading", " ");
894 sObjectMgr->InitializeSpellInfoPrecomputedData();
895
896 LOG_INFO("server.loading", "Initialize Commands...");
898
900 LOG_INFO("server.loading", "Initialize Game Time and Timers");
901 LOG_INFO("server.loading", " ");
902
904 stmt->SetData(0, realm.Id.Realm);
905 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
907 LoginDatabase.Execute(stmt);
908
910 //Update "uptime" table based on configuration entry in minutes.
911
913 // clean logs table every 14 days by default
915
917
918 // our speed up
920
921 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
922
924
926 LOG_INFO("server.loading", "Starting Map System");
927 LOG_INFO("server.loading", " ");
928 sMapMgr->Initialize();
929
930 LOG_INFO("server.loading", "Starting Game Event system...");
931 LOG_INFO("server.loading", " ");
932 uint32 nextGameEvent = sGameEventMgr->StartSystem();
933 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
934
935 LOG_INFO("server.loading", "Loading WorldState...");
936 sWorldState->Load(); // must be called after loading game events
937
938 // Delete all characters which have been deleted X days before
940
941 // Delete all items which have been deleted X days before
943
944 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
946
947 LOG_INFO("server.loading", "Initializing Opcodes...");
949
950 LOG_INFO("server.loading", "Loading Arena Season Rewards...");
951 sArenaSeasonMgr->LoadRewards();
952 LOG_INFO("server.loading", "Loading Active Arena Season...");
953 sArenaSeasonMgr->LoadActiveSeason();
954
955 sTicketMgr->Initialize();
956
958 LOG_INFO("server.loading", "Starting Battleground System");
959 sBattlegroundMgr->LoadBattlegroundTemplates();
960 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
961
963 LOG_INFO("server.loading", "Starting Outdoor PvP System");
964 sOutdoorPvPMgr->InitOutdoorPvP();
965
967 LOG_INFO("server.loading", "Starting Battlefield System");
968 sBattlefieldMgr->InitBattlefield();
969
970 LOG_INFO("server.loading", "Loading Transports...");
971 sTransportMgr->SpawnContinentTransports();
972
974 LOG_INFO("server.loading", "Loading Warden Checks..." );
975 sWardenCheckMgr->LoadWardenChecks();
976
977 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
978 sWardenCheckMgr->LoadWardenOverrides();
979
980 LOG_INFO("server.loading", "Deleting Expired Bans...");
981 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
982
983 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
985
986 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
988
989 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
991
992 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
994
995 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
997
998 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
999 LOG_INFO("server.loading", " ");
1001
1002 LOG_INFO("server.loading", "Load Petitions...");
1003 sPetitionMgr->LoadPetitions();
1004
1005 LOG_INFO("server.loading", "Load Petition Signs...");
1006 sPetitionMgr->LoadSignatures();
1007
1008 LOG_INFO("server.loading", "Load Stored Loot Items...");
1009 sLootItemStorage->LoadStorageFromDB();
1010
1011 LOG_INFO("server.loading", "Load Channel Rights...");
1013
1014 LOG_INFO("server.loading", "Load Channels...");
1016
1017 LOG_INFO("server.loading", "Loading AntiDos opcode policies");
1018 sWorldGlobals->LoadAntiDosOpcodePolicies();
1019
1020 sScriptMgr->OnBeforeWorldInitialized();
1021
1023 {
1024 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
1025
1026 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1027 {
1028 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
1029
1030 if (mapEntry && !mapEntry->Instanceable())
1031 {
1032 if (sMapMgr->GetMapUpdater()->activated())
1033 sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
1034 else
1035 {
1036 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
1037
1038 if (map)
1039 {
1040 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
1041 map->LoadAllGrids();
1042 }
1043 }
1044 }
1045 }
1046
1047 if (sMapMgr->GetMapUpdater()->activated())
1048 sMapMgr->GetMapUpdater()->wait();
1049 }
1050
1051 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
1052
1053 LOG_INFO("server.loading", " ");
1054 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
1055 LOG_INFO("server.loading", " ");
1056
1057 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
1058
1059 if (sConfigMgr->isDryRun())
1060 {
1061 sMapMgr->UnloadAll();
1062
1064 {
1065 LOG_FATAL("server.loading", "AzerothCore Dry Run Completed With {} Failed Database Update(s), Terminating.", failed);
1066 exit(1);
1067 }
1068
1069 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
1070 exit(0);
1071 }
1072}
#define sAccountMgr
Definition AccountMgr.h:93
#define sAchievementMgr
Definition AchievementMgr.h:451
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_KALIMDOR
Definition AreaDefines.h:187
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:186
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
#define sAutobroadcastMgr
Definition AutobroadcastMgr.h:54
#define sBattlegroundMgr
Definition BattlegroundMgr.h:190
#define sCharacterCache
Definition CharacterCache.h:88
#define sConditionMgr
Definition ConditionMgr.h:296
#define sFormationMgr
Definition CreatureGroups.h:130
#define sCreatureTextMgr
Definition CreatureTextMgr.h:123
uint32 GetLiquidFlags(uint32 liquidType)
Definition DBCStores.cpp:834
void LoadDBCStores(std::string const &dataPath)
Definition DBCStores.cpp:261
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define sDisableMgr
Definition DisableMgr.h:88
#define sGraveyard
Definition GameGraveyard.h:74
void LoadGameObjectModelList(std::string const &dataPath)
Definition GameObjectModel.cpp:46
#define sGroupMgr
Definition GroupMgr.h:51
#define sIPLocation
Definition IPLocation.h:49
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
void LoadRandomEnchantmentsTable()
Definition ItemEnchantmentMgr.cpp:47
#define sLFGMgr
Definition LFGMgr.h:665
#define LOG_FATAL(filterType__,...)
Definition Log.h:141
@ LOGIN_INS_UPTIME
Definition LoginDatabase.h:136
#define sLootItemStorage
Definition LootItemStorage.h:73
void LoadLootTables()
Definition LootMgr.h:443
void LoadM2Cameras(std::string const &dataPath)
Definition M2Stores.cpp:173
void dtCustomFree(void *ptr)
Definition MMapMgr.h:33
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition MMapMgr.h:28
#define sMailMgr
Definition MailMgr.h:85
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
#define sPetitionMgr
Definition PetitionMgr.h:104
#define sRaceMgr
Definition RaceMgr.h:52
#define sServerMailMgr
Definition ServerMailMgr.h:233
void LoadSkillDiscoveryTable()
Definition SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition SkillExtraItems.cpp:138
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2271
#define sSmartScriptMgr
Definition SmartScriptMgr.h:2270
#define sSpellMgr
Definition SpellMgr.h:847
#define sTicketMgr
Definition TicketMgr.h:260
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
#define sTransportMgr
Definition TransportMgr.h:165
#define sWardenCheckMgr
Definition WardenCheckMgr.h:89
#define sWaypointMgr
Definition WaypointMgr.h:54
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition WorldConfig.h:118
@ CONFIG_REALM_ZONE
Definition WorldConfig.h:177
@ CONFIG_EXPANSION
Definition WorldConfig.h:233
@ CONFIG_DB_PING_INTERVAL
Definition WorldConfig.h:327
#define sWorldGlobals
Definition WorldGlobals.h:42
static void LoadChannelRights()
Definition ChannelMgr.cpp:166
static void LoadChannels()
Definition ChannelMgr.cpp:50
static void CleanOldChannelsInDB()
Definition Channel.cpp:141
static uint32 GetFailedUpdateCount()
Definition DBUpdater.cpp:78
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition DisableMgr.cpp:440
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition MapMgr.cpp:305
Definition Map.h:166
void LoadAllGrids()
Definition Map.cpp:218
uint32 GetId() const
Definition Map.h:232
static void InitializeTables()
Definition PlayerDump.cpp:253
static void DeleteOldCharacters()
Definition Player.cpp:4417
static void DeleteOldRecoveryItems()
Definition Player.cpp:4452
Definition VMapMgr2.h:55
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition VMapMgr2.h:81
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition VMapMgr2.h:78
bool IsFFAPvPRealm() const override
Definition World.cpp:1892
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition World.cpp:166
void InitCalendarOldEventsDeletionTime()
Definition World.cpp:1706
void InitDailyQuestResetTime()
Definition World.cpp:1673
void LoadDBAllowedSecurityLevel() override
Definition World.cpp:1745
void DetectDBCLang()
Definition World.cpp:1074
void InitGuildResetTime()
Definition World.cpp:1717
void InitRandomBGResetTime()
Definition World.cpp:1695
void InitWeeklyQuestResetTime()
Definition World.cpp:1662
void InitMonthlyQuestResetTime()
Definition World.cpp:1684
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition Opcodes.cpp:123
void LoadWeatherData()
Definition WeatherMgr.cpp:44
@ WUPDATE_PINGDB
Definition World.h:66
@ WUPDATE_WHO_LIST
Definition World.h:68
void Initialize()
Definition CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition ChatCommand.cpp:535
void LoadFromDB()
Definition AddonMgr.cpp:39
void CleanDatabase()
Definition CharacterDatabaseCleaner.cpp:27
Seconds GetStartTime()
Definition GameTime.cpp:33
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
Definition DBCStructure.h:1325
uint32 MapID
Definition DBCStructure.h:1326
bool Instanceable() const
Definition DBCStructure.h:1353

References _dataPath, _mail_expire_check_timer, _timers, CharacterDatabase, CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), getBoolConfig(), GetDefaultDbcLocale(), DBUpdaterUtil::GetFailedUpdateCount(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllGrids(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LOG_ERROR, LOG_FATAL, LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, MAP_OUTLAND, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAccountMgr, sAchievementMgr, sArenaSeasonMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, sDisableMgr, PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMailMgr, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sRaceMgr, sScriptMgr, sServerMailMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorldGlobals, sWorldState, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( ServerConfigs  index,
uint32  value 
)
overridevirtual

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

1756{
1757 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
1758 bool update = sec > _allowedSecurityLevel;
1760 if (update)
1762}
@ SEC_CONSOLE
Definition Common.h:61

References _allowedSecurityLevel, SEC_CONSOLE, SEC_PLAYER, and sWorldSessionMgr.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1354{
1355 setFloatConfig(index, value);
1356}
void setFloatConfig(ServerConfigs index, float value) override
Definition World.cpp:1374

References setFloatConfig().

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

241{ _realmName = name; } // pussywizard

References _realmName.

◆ setStringConfig()

void World::setStringConfig ( ServerConfigs  index,
std::string const &  value 
)
overridevirtual

Implements IWorld.

1395{
1396 _worldConfig.OverwriteConfigValue<std::string>(index, value);
1397}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

1599{
1600 // nothing cancel or too later
1601 if (!_shutdownTimer || _stopEvent)
1602 return;
1603
1605
1606 _shutdownMask = 0;
1607 _shutdownTimer = 0;
1608 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
1609 sWorldSessionMgr->SendServerMessage(msgid);
1610
1611 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
1612
1613 sScriptMgr->OnShutdownCancel();
1614}
ServerMessageType
Definition IWorld.h:54
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition IWorld.h:58
@ SERVER_MSG_RESTART_CANCELLED
Definition IWorld.h:59
@ SHUTDOWN_EXIT_CODE
Definition World.h:53

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, sScriptMgr, and sWorldSessionMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
std::string const &  reason = std::string() 
)
overridevirtual

Displays a shutdown message at specific intervals or immediately if required.

Show the time remaining for a server shutdown/restart with a reason appended if one is provided. Messages are displayed at regular intervals such as every 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, and every second in the last 10 seconds.

Parameters
showForces the message to be displayed immediately.
playerThe player who should recieve the message (can be nullptr for global messages).
reasonThe reason for the shutdown, appended to the message if provided.
  • Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds

Implements IWorld.

1568{
1569 // Do not show a message for idle shutdown
1571 return;
1572
1573 bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
1574 bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
1575 bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
1576 bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
1577 bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
1578 bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
1579 bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
1580
1582 if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
1583 {
1584 std::string str = secsToTimeString(_shutdownTimer).append(".");
1585 if (!reason.empty())
1586 str += " - " + reason;
1587 // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
1588 else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
1589 str += " - " + _shutdownReason;
1590
1592 sWorldSessionMgr->SendServerMessage(msgid, str, player);
1593 LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
1594 }
1595}
constexpr auto SECOND
Definition Common.h:46
constexpr auto HOUR
Definition Common.h:48
@ SERVER_MSG_SHUTDOWN_TIME
Definition IWorld.h:55
@ SERVER_MSG_RESTART_TIME
Definition IWorld.h:56
#define LOG_WARN(filterType__,...)
Definition Log.h:149
std::string _shutdownReason
Definition World.h:268

References _shutdownMask, _shutdownReason, _shutdownTimer, HOUR, LOG_WARN, MINUTE, SECOND, secsToTimeString(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, and sWorldSessionMgr.

Referenced by _UpdateGameTime(), RescheduleShutdownForWintergrasp(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
std::string const &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

1526{
1527 // ignore if server shutdown at next tick
1528 if (IsStopped())
1529 return;
1530
1531 _shutdownMask = options;
1532 _exitCode = exitcode;
1533 _shutdownReason = reason;
1534
1535 LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
1536
1538 if (time == 0)
1539 {
1540 if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1541 _stopEvent = true; // exist code already set
1542 else
1543 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
1544 }
1546 else
1547 {
1548 _shutdownTimer = time;
1549 ShutdownMsg(true, nullptr, reason);
1550 }
1551
1552 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
1553}
ShutdownExitCode
Definition World.h:52
ShutdownMask
Definition World.h:46

References _exitCode, _shutdownMask, _shutdownReason, _shutdownTimer, _stopEvent, IsStopped(), LOG_DEBUG, secsToTimeString(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sScriptMgr, and sWorldSessionMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

1119{
1120 METRIC_TIMER("world_update_time_total");
1121
1124 Seconds currentGameTime = GameTime::GetGameTime();
1125
1127
1128 // Record update if recording set in log and diff is greater then minimum set in log
1130
1131 DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
1132
1134 for (int i = 0; i < WUPDATE_COUNT; ++i)
1135 {
1136 if (_timers[i].GetCurrent() >= 0)
1137 _timers[i].Update(diff);
1138 else
1139 _timers[i].SetCurrent(0);
1140 }
1141
1142 // pussywizard: our speed up and functionality
1143 if (_timers[WUPDATE_5_SECS].Passed())
1144 {
1146
1147 // moved here from HandleCharEnumOpcode
1149 CharacterDatabase.Execute(stmt);
1150 }
1151
1153 if (_timers[WUPDATE_WHO_LIST].Passed())
1154 {
1155 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
1157 sWhoListCacheMgr->Update();
1158 }
1159
1160 {
1161 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
1162
1164 if (currentGameTime > _nextDailyQuestReset)
1165 {
1167 }
1168
1170 if (currentGameTime > _nextWeeklyQuestReset)
1171 {
1173 }
1174
1176 if (currentGameTime > _nextMonthlyQuestReset)
1177 {
1179 }
1180 }
1181
1182 if (currentGameTime > _nextRandomBGReset)
1183 {
1184 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
1185 ResetRandomBG();
1186 }
1187
1188 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
1189 {
1190 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
1192 }
1193
1194 if (currentGameTime > _nextGuildReset)
1195 {
1196 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
1197 ResetGuildCap();
1198 }
1199
1200 {
1201 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
1202 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
1203 sAuctionMgr->Update(diff);
1204 }
1205
1206 if (currentGameTime > _mail_expire_check_timer)
1207 {
1208 sMailMgr->ReturnOrDeleteOldMails(true);
1209 _mail_expire_check_timer = currentGameTime + 6h;
1210 }
1211
1212 {
1213 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
1214 sWorldSessionMgr->UpdateSessions(diff);
1215 }
1216
1218 if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
1219 {
1220 if (_timers[WUPDATE_CLEANDB].Passed())
1221 {
1222 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
1223
1225
1228 stmt->SetData(1, uint32(currentGameTime.count()));
1229 LoginDatabase.Execute(stmt);
1230 }
1231 }
1232
1233 {
1234 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
1235 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
1236 }
1237
1238 {
1240 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
1241 sMapMgr->Update(diff);
1242 }
1243
1245 {
1246 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
1247 {
1248 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
1250 sAutobroadcastMgr->SendAutobroadcasts();
1251 }
1252 }
1253
1254 {
1255 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
1256 sBattlegroundMgr->Update(diff);
1257 }
1258
1259 {
1260 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
1261 sOutdoorPvPMgr->Update(diff);
1262 }
1263
1264 {
1265 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
1266 sWorldState->Update(diff);
1267 }
1268
1269 {
1270 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
1271 sBattlefieldMgr->Update(diff);
1272 }
1273
1274 {
1275 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
1276 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
1277 }
1278
1279 {
1280 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
1281 // execute callbacks from sql queries that were queued recently
1283 }
1284
1286 if (_timers[WUPDATE_UPTIME].Passed())
1287 {
1288 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
1289
1291
1293 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1294 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1295 stmt->SetData(2, realm.Id.Realm);
1296 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
1297 LoginDatabase.Execute(stmt);
1298
1299 // Re-assert this realm as online in case the offline flag was set externally (e.g. an authserver restart).
1300 LoginDatabasePreparedStatement* onlineStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REALM_ONLINE);
1301 onlineStmt->SetData(0, uint8(REALM_FLAG_OFFLINE));
1302 onlineStmt->SetData(1, realm.Id.Realm);
1303 LoginDatabase.Execute(onlineStmt);
1304 }
1305
1307 if (_timers[WUPDATE_EVENTS].Passed())
1308 {
1309 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
1310 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1311 uint32 nextGameEvent = sGameEventMgr->Update();
1312 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1314 }
1315
1317 if (_timers[WUPDATE_PINGDB].Passed())
1318 {
1319 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
1321 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
1322 CharacterDatabase.KeepAlive();
1323 LoginDatabase.KeepAlive();
1324 WorldDatabase.KeepAlive();
1325 }
1326
1327 {
1328 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
1329 // update the instance reset times
1330 sInstanceSaveMgr->Update();
1331 }
1332
1333 {
1334 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
1335 // And last, but not least handle the issued cli commands
1337 }
1338
1339 {
1340 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
1341 sScriptMgr->OnWorldUpdate(diff);
1342 }
1343
1344 {
1345 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
1346 // Stats logger update
1347 sMetric->Update();
1348 METRIC_VALUE("update_time_diff", diff);
1349 }
1350}
@ CHAR_DEL_EXPIRED_BANS
Definition CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition LoginDatabase.h:77
@ LOGIN_UPD_REALM_ONLINE
Definition LoginDatabase.h:78
@ LOGIN_DEL_OLD_LOGS
Definition LoginDatabase.h:79
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
#define METRIC_TIMER(category,...)
Definition Metric.h:206
@ REALM_FLAG_OFFLINE
Definition Realm.h:29
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_AUTOBROADCAST
Definition WorldConfig.h:92
static void Update(uint32 sessionCount)
Definition DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition UpdateTime.cpp:163
void ProcessCliCommands() override
Definition World.cpp:1617
void _UpdateGameTime()
Update the game time.
Definition World.cpp:1458
void ResetMonthlyQuests()
Definition World.cpp:1781
void ResetGuildCap()
Definition World.cpp:1844
void ResetWeeklyQuests()
Definition World.cpp:1764
void ResetRandomBG()
Definition World.cpp:1819
void ResetDailyQuests()
Definition World.cpp:1728
void CalendarDeleteOldEvents()
Definition World.cpp:1835
void ProcessQueryCallbacks()
Definition World.cpp:1882
@ WUPDATE_COUNT
Definition World.h:69
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition GameTime.cpp:58
void Update(time_t diff)
Definition Timer.h:152
void SetCurrent(time_t current)
Definition Timer.h:174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, getBoolConfig(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), getIntConfig(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_REALM_ONLINE, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, REALM_FLAG_OFFLINE, WorldUpdateTime::RecordUpdateTime(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMailMgr, sMapMgr, sMetric, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorldSessionMgr, sWorldState, sWorldUpdateTime, IntervalTimer::Update(), DynamicVisibilityMgr::Update(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

1872{
1873 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1874 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1875 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
1876 {
1877 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
1878 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
1879 }
1880}

References sWorldSessionMgr.

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

1636{
1638 stmt->SetData(0, accountId);
1639 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
1640}
@ CHAR_SEL_CHARACTER_COUNT
Definition CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount, uint32 accountId)
Definition World.cpp:1642

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbClientCacheVersion

uint32 World::_dbClientCacheVersion
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _shutdownMask

◆ _shutdownReason

std::string World::_shutdownReason
private

Referenced by ShutdownMsg(), and ShutdownServ().

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldConfig

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static

The documentation for this class was generated from the following files: