AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Member Functions

 World ()
 World constructor.
 
 ~World () override
 World destructor.
 
bool IsClosed () const override
 Deny clients?
 
void SetClosed (bool val) override
 Close world.
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations.
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements.
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk.
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time.
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach.
 
void SetInitialWorldSettings () override
 Initialize the World.
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values.
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown?
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, std::string const &reason=std::string()) override
 Shutdown the server.
 
void ShutdownCancel () override
 Cancel a planned server shutdown.
 
void ShutdownMsg (bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
 Displays a shutdown message at specific intervals or immediately if required.
 
void Update (uint32 diff) override
 Update the World !
 
void setRate (ServerConfigs index, float value) override
 
float getRate (ServerConfigs index) const override
 
void setBoolConfig (ServerConfigs index, bool value) override
 
bool getBoolConfig (ServerConfigs index) const override
 
void setFloatConfig (ServerConfigs index, float value) override
 
float getFloatConfig (ServerConfigs index) const override
 
void setIntConfig (ServerConfigs index, uint32 value) override
 
uint32 getIntConfig (ServerConfigs index) const override
 
void setStringConfig (ServerConfigs index, std::string const &value) override
 
std::string_view getStringConfig (ServerConfigs index) const override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server?
 
bool IsFFAPvPRealm () const override
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
void ReloadRBAC () override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time.
 
bool RescheduleShutdownForWintergrasp ()
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount, uint32 accountId)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Member Functions

void DetectDBCLang ()
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
 

Private Attributes

WorldConfig _worldConfig
 
uint32 _shutdownTimer
 
uint32 _shutdownMask
 
std::string _shutdownReason
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
std::string _dbVersion
 
uint32 _dbClientCacheVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

116{
118 _allowMovement = true;
119 _shutdownMask = 0;
120 _shutdownTimer = 0;
126 _nextGuildReset = 0s;
129 _isClosed = false;
130 _cleaningFlags = 0;
132}
@ LOCALE_enUS
Definition Common.h:118
@ SEC_PLAYER
Definition Common.h:57
Seconds _nextGuildReset
Definition World.h:300
uint32 _shutdownMask
Definition World.h:267
uint32 _cleaningFlags
Definition World.h:270
LocaleConstant _defaultDbcLocale
Definition World.h:278
Seconds _nextDailyQuestReset
Definition World.h:295
bool _isClosed
Definition World.h:272
uint32 _dbClientCacheVersion
Definition World.h:304
Seconds _nextMonthlyQuestReset
Definition World.h:297
Seconds _nextCalendarOldEventsDeletionTime
Definition World.h:299
Seconds _nextWeeklyQuestReset
Definition World.h:296
uint32 _shutdownTimer
Definition World.h:266
Seconds _nextRandomBGReset
Definition World.h:298
bool _allowMovement
Definition World.h:281
AccountTypes _allowedSecurityLevel
Definition World.h:277
Seconds _mail_expire_check_timer
Definition World.h:275

References _allowedSecurityLevel, _allowMovement, _cleaningFlags, _dbClientCacheVersion, _defaultDbcLocale, _isClosed, _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

136{
137 CliCommandHolder* command = nullptr;
138 while (_cliCmdQueue.next(command))
139 delete command;
140
142}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
static void clear()
Definition VMapFactory.cpp:39
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition World.h:292
Storage class for commands issued for delayed execution.
Definition IWorld.h:35

References _cliCmdQueue, VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... unless a Wintergrasp battle is running and deferral is enabled, in which case the shutdown/restart is pushed past the end of the current battle and the world keeps running
  • ... else decrease it and if necessary display a shutdown countdown to the users
1441{
1443 Seconds lastGameTime = GameTime::GetGameTime();
1445
1446 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
1447
1449 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
1450 {
1452 if (_shutdownTimer <= elapsed.count())
1453 {
1457 {
1458 if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1459 _stopEvent = true; // exist code already set
1460 else
1461 _shutdownTimer = 1; // minimum timer value to wait idle state
1462 }
1463 }
1465 else
1466 {
1467 _shutdownTimer -= elapsed.count();
1468
1469 ShutdownMsg();
1470 }
1471 }
1472}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
void ShutdownMsg(bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
Displays a shutdown message at specific intervals or immediately if required.
Definition World.cpp:1549
bool RescheduleShutdownForWintergrasp()
Definition World.cpp:1476
static std::atomic_long _stopEvent
Definition World.h:264
static bool IsStopped()
Definition World.h:189
@ SHUTDOWN_MASK_IDLE
Definition World.h:48
void UpdateGameTimers()
Update all timers.
Definition GameTime.cpp:63
Seconds GetGameTime()
Definition GameTime.cpp:38

References _shutdownMask, _shutdownTimer, _stopEvent, GameTime::GetGameTime(), IsStopped(), RescheduleShutdownForWintergrasp(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sWorldSessionMgr, and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount,
uint32  accountId 
)
protected
1625{
1626 uint8 charCount{0};
1627 if (resultCharCount)
1628 {
1629 Field* fields = resultCharCount->Fetch();
1630 charCount = uint8(fields[1].Get<uint64>());
1631 }
1632
1633 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
1634
1636 stmt->SetData(0, charCount);
1637 stmt->SetData(1, accountId);
1638 stmt->SetData(2, realm.Id.Realm);
1639 trans->Append(stmt);
1640
1641 LoginDatabase.CommitTransaction(trans);
1642}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
std::uint8_t uint8
Definition Define.h:109
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
Class used to access individual fields of database query result.
Definition Field.h:98
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_GAME_API Realm realm
Definition World.cpp:112
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
1818{
1819 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
1820
1823 sCalendarMgr->DeleteOldEvents();
1824}
#define sCalendarMgr
Definition CalendarMgr.h:344
#define LOG_INFO(filterType__,...)
Definition Log.h:153
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition WorldConfig.h:311
@ WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition WorldStateDefines.h:613
#define sWorldState
Definition WorldState.h:377
uint32 getIntConfig(ServerConfigs index) const override
Definition World.cpp:1371
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
1063{
1064 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
1065
1066 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
1067 {
1068 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
1069 m_lang_confid = LOCALE_enUS;
1070 }
1071
1072 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1073 std::string availableLocalsStr;
1074
1075 uint8 default_locale = TOTAL_LOCALES;
1076 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
1077 {
1078 if (race->name[i][0] != '\0') // check by race names
1079 {
1080 default_locale = i;
1081 _availableDbcLocaleMask |= (1 << i);
1082 availableLocalsStr += localeNames[i];
1083 availableLocalsStr += " ";
1084 }
1085 }
1086
1087 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
1088 (_availableDbcLocaleMask & (1 << m_lang_confid)))
1089 {
1090 default_locale = m_lang_confid;
1091 }
1092
1093 if (default_locale >= TOTAL_LOCALES)
1094 {
1095 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
1096 exit(1);
1097 }
1098
1099 _defaultDbcLocale = LocaleConstant(default_locale);
1100
1101 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
1102 LOG_INFO("server.loading", " ");
1103}
char const * localeNames[TOTAL_LOCALES]
Definition Common.cpp:20
LocaleConstant
Definition Common.h:117
@ TOTAL_LOCALES
Definition Common.h:128
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
std::int32_t int32
Definition Define.h:103
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
uint32 _availableDbcLocaleMask
Definition World.h:279
LocaleConstant GetDefaultDbcLocale() const override
Definition World.h:161
#define sConfigMgr
Definition Config.h:93
Definition DBCStructure.h:679
char const * name[16]
Definition DBCStructure.h:691

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

1387{
1388 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1389 uint32 nextGameEvent = sGameEventMgr->Update();
1390 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1392}
std::uint32_t uint32
Definition Define.h:107
#define sGameEventMgr
Definition GameEventMgr.h:201
IntervalTimer _timers[WUPDATE_COUNT]
Definition World.h:274
@ WUPDATE_EVENTS
Definition World.h:62
void SetInterval(time_t interval)
Definition Timer.h:179
void Reset()
Definition Timer.h:166

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

157{ return _allowMovement; }

References _allowMovement.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

227{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1352{
1353 return _worldConfig.GetConfigValue<bool>(index);
1354}
T GetConfigValue(ConfigEnum const config) const
Definition ConfigValueCache.h:97
WorldConfig _worldConfig
Definition World.h:262

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by LoadConfigSettings(), SetInitialWorldSettings(), and Update().

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

235{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

173 {
175 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
176 }
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:193

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

164{ return _dataPath; }
std::string _dataPath
Definition World.h:282

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

231{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition World.h:303

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

161{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
187{ return _exitCode; }
static uint8 _exitCode
Definition World.h:265

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1362{
1363 return _worldConfig.GetConfigValue<float>(index);
1364}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by getRate().

◆ getIntConfig()

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition World.h:287

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition World.h:286

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition World.h:285

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

167{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

1880{
1881 if (_timers[WUPDATE_5_SECS].Passed())
1882 return 1;
1883
1885 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
1886
1887 return uint32(std::ceil(t / 1000.0f));
1888}
@ WUPDATE_5_SECS
Definition World.h:67
time_t GetCurrent() const
Definition Timer.h:189
time_t GetInterval() const
Definition Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

151{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ getRate()

float World::getRate ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1342{
1343 return getFloatConfig(index);
1344}
float getFloatConfig(ServerConfigs index) const override
Definition World.cpp:1361

References getFloatConfig().

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

240{ return _realmName; } // pussywizard
std::string _realmName
Definition World.h:289

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

183{ return _shutdownTimer; }

References _shutdownTimer.

◆ getStringConfig()

std::string_view World::getStringConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1382{
1383 return _worldConfig.GetConfigValue(index);
1384}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
1689{
1691 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
1692
1693 if (currentDeletionTime == 0s)
1694 {
1695 sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
1696 }
1697}

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
1656{
1659
1660 if (wstime == 0s)
1661 {
1663 }
1664}
@ WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME
Definition WorldStateDefines.h:610

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
1700{
1702 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1703
1704 if (wstime == 0s)
1705 {
1707 }
1708}
@ WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME
Definition WorldStateDefines.h:611

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
1667{
1670
1671 if (wstime == 0s)
1672 {
1674 }
1675}
@ WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:612

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
1678{
1681
1682 if (wstime == 0s)
1683 {
1685 }
1686}
@ CONFIG_RANDOM_BG_RESET_HOUR
Definition WorldConfig.h:310
@ WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME
Definition WorldStateDefines.h:608

References _nextRandomBGReset, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
1645{
1648
1649 if (wstime == 0s)
1650 {
1652 }
1653}
@ WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:607

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

151{
152 return _isClosed;
153}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

1875{
1877}
@ REALM_TYPE_FFA_PVP
Definition Realm.h:62
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:175

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

1870{
1872}
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

182{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read the "Data" directory from the config file

Implements IWorld.

165{
166 if (reload)
167 {
168 if (!sConfigMgr->Reload())
169 {
170 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
171 return;
172 }
173
174 sLog->LoadFromConfig();
175 sMetric->LoadFromConfigs();
176 }
177
178 // Set realm id and enable db logging
179 sLog->SetRealmId(realm.Id.Realm);
180
181 sScriptMgr->OnBeforeConfigLoad(reload);
182
183 // load update time related configs
185
187 if (!reload)
188 sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
189
190 _worldConfig.Initialize(reload);
191
192 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
194
195 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
197
198 if (reload)
199 {
200 sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
201
204
207
210 }
211
213 {
215 LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
216 }
217
218 //visibility on continents
219 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
221 {
222 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
224 }
226 {
227 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
229 }
230
231 //visibility in instances
232 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
234 {
235 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
237 }
239 {
240 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
242 }
243
244 //visibility in BG/Arenas
245 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
247 {
248 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
250 }
252 {
253 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
255 }
256
257 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
259
261 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
262 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
263 dataPath.push_back('/');
264
265#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
266 if (dataPath[0] == '~')
267 {
268 const char* home = getenv("HOME");
269 if (home)
270 dataPath.replace(0, 1, home);
271 }
272#endif
273
274 if (reload)
275 {
276 if (dataPath != _dataPath)
277 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
278 }
279 else
280 {
281 _dataPath = dataPath;
282 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
283 }
284
285 bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
286 bool const enableLOS = getBoolConfig(CONFIG_VMAP_ENABLE_LOS);
287 bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
288 bool const enableHeight = getBoolConfig(CONFIG_VMAP_ENABLE_HEIGHT);
289 if (!enableHeight)
290 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
291
294 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
295
296 // call ScriptMgr if we're reloading the configuration
297 sScriptMgr->OnAfterConfigLoad(reload);
298}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sLog
Definition Log.h:127
#define sMapMgr
Definition MapMgr.h:220
#define sMetric
Definition Metric.h:134
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define DEFAULT_VISIBILITY_BGARENAS
Definition ObjectDefines.h:42
#define DEFAULT_VISIBILITY_INSTANCE
Definition ObjectDefines.h:40
#define sScriptMgr
Definition ScriptMgr.h:742
#define MAX_MOVE_TYPE
Definition UnitDefines.h:367
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:79
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:92
WorldUpdateTime sWorldUpdateTime
Definition UpdateTime.cpp:27
@ CONFIG_VMAP_ENABLE_LOS
Definition WorldConfig.h:79
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:306
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:471
@ CONFIG_VMAP_ENABLE_HEIGHT
Definition WorldConfig.h:80
@ CONFIG_LOGDB_CLEARTIME
Definition WorldConfig.h:304
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition WorldConfig.h:317
@ RATE_MOVESPEED_PLAYER
Definition WorldConfig.h:494
@ RATE_MOVESPEED_NPC
Definition WorldConfig.h:495
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:78
@ CONFIG_LOGDB_CLEARINTERVAL
Definition WorldConfig.h:303
@ CONFIG_UPTIME_UPDATE
Definition WorldConfig.h:220
@ CONFIG_INTERVAL_MAPUPDATE
Definition WorldConfig.h:168
@ CONFIG_PET_LOS
Definition WorldConfig.h:81
void Initialize(bool reload)
Definition ConfigValueCache.h:45
void OverwriteConfigValue(ConfigEnum const config, T const &value)
Definition ConfigValueCache.h:86
void setEnableHeightCalc(bool pVal)
Definition IVMapMgr.h:109
void setEnableLineOfSightCalc(bool pVal)
Definition IVMapMgr.h:104
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void LoadFromConfig()
Definition UpdateTime.cpp:152
bool getBoolConfig(ServerConfigs index) const override
Definition World.cpp:1351
float getRate(ServerConfigs index) const override
Definition World.cpp:1341
@ WUPDATE_CLEANDB
Definition World.h:63
@ WUPDATE_AUTOBROADCAST
Definition World.h:64
@ WUPDATE_UPTIME
Definition World.h:61

References _dataPath, _dbClientCacheVersion, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _timers, _worldConfig, baseMoveSpeed, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_CLIENTCACHE_VERSION, CONFIG_INTERVAL_MAPUPDATE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_PET_LOS, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_ENABLE_HEIGHT, CONFIG_VMAP_ENABLE_LOS, CONFIG_VMAP_INDOOR_CHECK, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getBoolConfig(), getIntConfig(), getRate(), Realm::Id, IN_MILLISECONDS, ConfigValueCache< ConfigEnum >::Initialize(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_MOVE_TYPE, MAX_VISIBILITY_DISTANCE, MINUTE, ConfigValueCache< ConfigEnum >::OverwriteConfigValue(), playerBaseMoveSpeed, RATE_CREATURE_AGGRO, RATE_MOVESPEED_NPC, RATE_MOVESPEED_PLAYER, realm, RealmHandle::Realm, IntervalTimer::Reset(), sConfigMgr, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), sLog, sMapMgr, sMetric, sScriptMgr, sWorldSessionMgr, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

1728{
1730 stmt->SetData(0, int32(realm.Id.Realm));
1731 PreparedQueryResult result = LoginDatabase.Query(stmt);
1732
1733 if (result)
1734 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
1735}
AccountTypes
Definition Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition LoginDatabase.h:99
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition World.cpp:1737

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

1837{
1838 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
1839 if (result)
1840 {
1841 Field* fields = result->Fetch();
1842
1843 _dbVersion = fields[0].Get<std::string>();
1844
1845 // will be overwrite by config values if different and non-0
1846 _dbClientCacheVersion = fields[1].Get<uint32>();
1847 }
1848
1849 if (_dbVersion.empty())
1850 _dbVersion = "Unknown world database.";
1851}
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References _dbClientCacheVersion, _dbVersion, Field::Get(), and WorldDatabase.

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

1600{
1601 CliCommandHolder::Print zprint = nullptr;
1602 void* callbackArg = nullptr;
1603 CliCommandHolder* command = nullptr;
1604 while (_cliCmdQueue.next(command))
1605 {
1606 LOG_DEBUG("server.worldserver", "CLI command under processing...");
1607 zprint = command->m_print;
1608 callbackArg = command->m_callbackArg;
1609 CliHandler handler(callbackArg, zprint);
1610 handler.ParseCommands(command->m_command);
1611 if (command->m_commandFinished)
1612 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
1613 delete command;
1614 }
1615}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
Definition Chat.h:256
CommandFinished m_commandFinished
Definition IWorld.h:42
void * m_callbackArg
Definition IWorld.h:39
Print m_print
Definition IWorld.h:41
void(*)(void *, std::string_view) Print
Definition IWorld.h:36
char * m_command
Definition IWorld.h:40

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
1865{
1867}
void ProcessReadyCallbacks()
Definition AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition World.h:307

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

221{ _cliCmdQueue.add(commandHolder); }
void add(const T &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ ReloadRBAC()

void World::ReloadRBAC ( )
overridevirtual

Implements IWorld.

1792{
1793 // Passive reload, we mark the data as invalidated and next time a permission is checked it will be reloaded
1794 LOG_INFO("rbac", "World::ReloadRBAC()");
1795 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1796 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1797 if (WorldSession* session = itr->second)
1798 session->InvalidateRBACData();
1799}
std::unordered_map< uint32, WorldSession * > SessionMap
Definition WorldSessionMgr.h:56
Player session in the World.
Definition WorldSession.h:394

References LOG_INFO, and sWorldSessionMgr.

◆ RescheduleShutdownForWintergrasp()

bool World::RescheduleShutdownForWintergrasp ( )
protected

Defer a pending shutdown/restart if a Wintergrasp battle is currently running. Returns true when the shutdown timer was extended (world should keep running).

1477{
1479 if (!bufferMinutes)
1480 return false;
1481
1482 // Idle shutdowns wait for an empty server anyway; don't interfere with them
1484 return false;
1485
1486 Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
1487 if (!wg || !wg->IsEnabled() || !wg->IsWarTime())
1488 return false;
1489
1490 // GetTimer() is the battle time remaining in milliseconds
1491 _shutdownTimer = wg->GetTimer() / IN_MILLISECONDS + bufferMinutes * MINUTE;
1492
1493 LOG_INFO("server.worldserver", "Server {} deferred: Wintergrasp battle in progress, rescheduled in {}",
1495
1496 sWorldSessionMgr->DoForAllOnlinePlayers([](Player* player)
1497 {
1498 LocaleConstant locale = player->GetSession()->GetSessionDbLocaleIndex();
1499 sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, sObjectMgr->GetAcoreString(LANG_WG_SHUTDOWN_DEFERRED, locale), player);
1500 });
1501
1502 ShutdownMsg(true);
1503 return true;
1504}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
@ SERVER_MSG_STRING
Definition IWorld.h:57
@ LANG_WG_SHUTDOWN_DEFERRED
Definition Language.h:1523
#define sObjectMgr
Definition ObjectMgr.h:1732
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
@ CONFIG_WINTERGRASP_DEFER_SHUTDOWN
Definition WorldConfig.h:335
Definition Battlefield.h:196
bool IsWarTime() const
Return true if battle is started, false if battle is not started.
Definition Battlefield.h:239
uint32 GetTimer() const
Definition Battlefield.h:348
bool IsEnabled() const
Return if battlefield is enabled.
Definition Battlefield.h:244
Definition Player.h:1084
WorldSession * GetSession() const
Definition Player.h:2023
@ SHUTDOWN_MASK_RESTART
Definition World.h:47

References _shutdownMask, _shutdownTimer, BATTLEFIELD_BATTLEID_WG, CONFIG_WINTERGRASP_DEFER_SHUTDOWN, getIntConfig(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), Battlefield::GetTimer(), IN_MILLISECONDS, Battlefield::IsEnabled(), Battlefield::IsWarTime(), LANG_WG_SHUTDOWN_DEFERRED, LOG_INFO, MINUTE, sBattlefieldMgr, secsToTimeString(), SERVER_MSG_STRING, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, ShutdownMsg(), sObjectMgr, and sWorldSessionMgr.

Referenced by _UpdateGameTime().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
1711{
1713 CharacterDatabase.Execute(stmt);
1714
1715 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1716 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1717 if (itr->second->GetPlayer())
1718 itr->second->GetPlayer()->ResetDailyQuestStatus();
1719
1722
1723 // change available dailies
1724 sPoolMgr->ChangeDailyQuests();
1725}
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition CharacterDatabase.h:55
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
#define sPoolMgr
Definition PoolMgr.h:177

References _nextDailyQuestReset, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

1780{
1782 stmt->SetData(0, event_id);
1783 CharacterDatabase.Execute(stmt);
1784
1785 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1786 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1787 if (itr->second->GetPlayer())
1788 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
1789}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition CharacterDatabase.h:58

References CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, PreparedStatementBase::SetData(), and sWorldSessionMgr.

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
1827{
1828 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
1829
1832
1833 sGuildMgr->ResetTimes();
1834}
#define sGuildMgr
Definition GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
1764{
1765 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
1766
1768 CharacterDatabase.Execute(stmt);
1769
1770 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1771 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1772 if (itr->second->GetPlayer())
1773 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
1774
1777}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition Timer.cpp:333

References _nextMonthlyQuestReset, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
1802{
1803 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
1804
1806 CharacterDatabase.Execute(stmt);
1807
1808 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1809 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1810 if (itr->second->GetPlayer())
1811 itr->second->GetPlayer()->SetRandomWinner(false);
1812
1815}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:63

References _nextRandomBGReset, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, CONFIG_RANDOM_BG_RESET_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
1747{
1749 CharacterDatabase.Execute(stmt);
1750
1751 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1752 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1753 if (itr->second->GetPlayer())
1754 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
1755
1758
1759 // change available weeklies
1760 sPoolMgr->ChangeWeeklyQuests();
1761}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition CharacterDatabase.h:56

References _nextWeeklyQuestReset, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

159{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( ServerConfigs  index,
bool  value 
)
overridevirtual

Implements IWorld.

1347{
1348 _worldConfig.OverwriteConfigValue<bool>(index, value);
1349}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

236{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

156{
157 _isClosed = val;
158
159 // Invert the value, for simplicity for scripters.
160 sScriptMgr->OnOpenStateChange(!val);
161}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1357{
1358 _worldConfig.OverwriteConfigValue<float>(index, value);
1359}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

Referenced by setRate().

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize Battlegrounds
  • Initialize outdoor pvp

Implements IWorld.

302{
304 uint32 startupBegin = getMSTime();
305
307 srand((unsigned int)GameTime::GetGameTime().count());
308
310 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
311
316
319
322
324 sObjectMgr->SetHighestGuids();
325
326 if (!sConfigMgr->isDryRun())
327 {
329 if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
330 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
331 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
332 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
333 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
334 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
336 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
337 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
338 {
339 LOG_ERROR("server.loading", "Failed to find map files for starting areas");
340 exit(1);
341 }
342 }
343
345 sPoolMgr->Initialize();
346
348 sGameEventMgr->Initialize();
349
351 LOG_INFO("server.loading", " ");
352 LOG_INFO("server.loading", "Loading Acore Strings...");
353 if (!sObjectMgr->LoadAcoreStrings())
354 exit(1); // Error message displayed in function already
355
356 LOG_INFO("server.loading", "Loading Module Strings...");
357 sObjectMgr->LoadModuleStrings();
358 LOG_INFO("server.loading", "Loading Module Strings Locale...");
359 sObjectMgr->LoadModuleStringsLocale();
360
362 //No SQL injection as values are treated as integers
363
364 // not send custom type REALM_FFA_PVP to realm list
365 uint32 server_type;
366 if (IsFFAPvPRealm())
367 server_type = REALM_TYPE_PVP;
368 else
369 server_type = getIntConfig(CONFIG_GAME_TYPE);
370
372
373 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
374
376 sScriptMgr->OnLoadCustomDatabaseTable();
377
379 LOG_INFO("server.loading", "Initialize Data Stores...");
382
383 // Load cinematic cameras
385
386 LOG_INFO("server.loading", "Loading Player race data...");
387 sRaceMgr->LoadRaces();
388
389 // Load IP Location Database
390 sIPLocation->Load();
391
392 LOG_INFO("server.loading", "Loading Game Graveyard...");
393 sGraveyard->LoadGraveyardFromDB();
394
395 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
397
400
401 LOG_INFO("server.loading", "Loading SpellInfo Store...");
402 sSpellMgr->LoadSpellInfoStore();
403
404 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
405 sSpellMgr->LoadSpellCooldownOverrides();
406
407 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
408 sSpellMgr->LoadSpellInfoCorrections();
409
410 LOG_INFO("server.loading", "Loading Spell Rank Data...");
411 sSpellMgr->LoadSpellRanks();
412
413 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
414 sSpellMgr->LoadSpellSpecificAndAuraState();
415
416 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
417 sSpellMgr->LoadSkillLineAbilityMap();
418
419 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
420 sSpellMgr->LoadSpellInfoCustomAttributes();
421
422 LOG_INFO("server.loading", "Loading Spell Jump Distances...");
423 sSpellMgr->LoadSpellJumpDistances();
424
425 LOG_INFO("server.loading", "Loading SpellInfo Immunity infos...");
426 sSpellMgr->LoadSpellInfoImmunities();
427
428 LOG_INFO("server.loading", "Loading Player Totem models...");
429 sObjectMgr->LoadPlayerTotemModels();
430
431 LOG_INFO("server.loading", "Loading Player Shapeshift models...");
432 sObjectMgr->LoadPlayerShapeshiftModels();
433
434 LOG_INFO("server.loading", "Loading GameObject Models...");
436
437 LOG_INFO("server.loading", "Loading Script Names...");
438 sObjectMgr->LoadScriptNames();
439
440 LOG_INFO("server.loading", "Loading Instance Template...");
441 sObjectMgr->LoadInstanceTemplate();
442
443 LOG_INFO("server.loading", "Loading Character Cache...");
444 sCharacterCache->LoadCharacterCacheStorage();
445
446 // Must be called before `creature_respawn`/`gameobject_respawn` tables
447 LOG_INFO("server.loading", "Loading Instances...");
448 sInstanceSaveMgr->LoadInstances();
449
450 LOG_INFO("server.loading", "Loading Broadcast Texts...");
451 sObjectMgr->LoadBroadcastTexts();
452 sObjectMgr->LoadBroadcastTextLocales();
453
454 LOG_INFO("server.loading", "Loading Localization Strings...");
455 uint32 oldMSTime = getMSTime();
456 sObjectMgr->LoadCreatureLocales();
457 sObjectMgr->LoadGameObjectLocales();
458 sObjectMgr->LoadItemLocales();
459 sObjectMgr->LoadItemSetNameLocales();
460 sObjectMgr->LoadQuestLocales();
461 sObjectMgr->LoadQuestOfferRewardLocale();
462 sObjectMgr->LoadQuestRequestItemsLocale();
463 sObjectMgr->LoadNpcTextLocales();
464 sObjectMgr->LoadPageTextLocales();
465 sObjectMgr->LoadGossipMenuItemsLocales();
466 sObjectMgr->LoadPointOfInterestLocales();
467 sObjectMgr->LoadPetNamesLocales();
468
469 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
470 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
471 LOG_INFO("server.loading", " ");
472
473 LOG_INFO("server.loading", "Loading Account Roles and Permissions...");
474 sAccountMgr->LoadRBAC();
475
476 LOG_INFO("server.loading", "Loading Page Texts...");
477 sObjectMgr->LoadPageTexts();
478
479 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
480 sObjectMgr->LoadGameObjectTemplate();
481
482 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
483 sObjectMgr->LoadGameObjectTemplateAddons();
484
485 LOG_INFO("server.loading", "Loading Transport Templates...");
486 sTransportMgr->LoadTransportTemplates();
487
488 LOG_INFO("server.loading", "Loading Spell Required Data...");
489 sSpellMgr->LoadSpellRequired();
490
491 LOG_INFO("server.loading", "Loading Spell Group Types...");
492 sSpellMgr->LoadSpellGroups();
493
494 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
495 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
496
497 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
498 sSpellMgr->LoadSpellProcs();
499
500 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
501 sSpellMgr->LoadSpellBonuses();
502
503 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
504 sSpellMgr->LoadSpellThreats();
505
506 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
507 sSpellMgr->LoadSpellMixology();
508
509 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
510 sSpellMgr->LoadSpellGroupStackRules();
511
512 LOG_INFO("server.loading", "Loading NPC Texts...");
513 sObjectMgr->LoadGossipText();
514
515 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
516 sSpellMgr->LoadSpellEnchantProcData();
517
518 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
520
521 LOG_INFO("server.loading", "Loading Disables");
522 sDisableMgr->LoadDisables(); // must be before loading quests and items
523
524 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
525 sObjectMgr->LoadItemTemplates();
526
527 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
528 sObjectMgr->LoadItemSetNames();
529
530 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
531 sObjectMgr->LoadCreatureModelInfo();
532
533 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
534 sObjectMgr->LoadCreatureCustomIDs();
535
536 LOG_INFO("server.loading", "Loading Creature Templates...");
537 sObjectMgr->LoadCreatureTemplates();
538
539 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
540 sObjectMgr->LoadEquipmentTemplates();
541
542 LOG_INFO("server.loading", "Loading Creature Template Addons...");
543 sObjectMgr->LoadCreatureTemplateAddons();
544
545 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
546 sObjectMgr->LoadReputationRewardRate();
547
548 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
549 sObjectMgr->LoadReputationOnKill();
550
551 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
552 sObjectMgr->LoadReputationSpilloverTemplate();
553
554 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
555 sObjectMgr->LoadPointsOfInterest();
556
557 LOG_INFO("server.loading", "Loading Creature Base Stats...");
558 sObjectMgr->LoadCreatureClassLevelStats();
559
560 LOG_INFO("server.loading", "Loading Spawn Group Templates...");
561 sObjectMgr->LoadSpawnGroupTemplates();
562
563 LOG_INFO("server.loading", "Loading Creature Data...");
564 sObjectMgr->LoadCreatures();
565
566 LOG_INFO("server.loading", "Loading Creature sparring...");
567 sObjectMgr->LoadCreatureSparring();
568
569 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
570 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
571
572 LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
573 sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
574
575 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
576 sSpellMgr->LoadPetLevelupSpellMap();
577
578 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
579 sSpellMgr->LoadPetDefaultSpells();
580
581 LOG_INFO("server.loading", "Loading Creature Addon Data...");
582 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
583
584 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
585 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
586
587 LOG_INFO("server.loading", "Loading Gameobject Data...");
588 sObjectMgr->LoadGameobjects();
589
590 LOG_INFO("server.loading", "Loading Spawn Group Data...");
591 sObjectMgr->LoadSpawnGroups(); // must be after LoadCreatures() and LoadGameobjects()
592
593 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
594 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
595
596 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
597 sObjectMgr->LoadGameObjectQuestItems();
598
599 LOG_INFO("server.loading", "Loading Creature Quest Items...");
600 sObjectMgr->LoadCreatureQuestItems();
601
602 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
603 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
604
605 LOG_INFO("server.loading", "Loading Weather Data...");
607
608 LOG_INFO("server.loading", "Loading Quests...");
609 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
610
611 LOG_INFO("server.loading", "Checking Quest Disables");
612 sDisableMgr->CheckQuestDisables(); // must be after loading quests
613
614 LOG_INFO("server.loading", "Loading Quest POI");
615 sObjectMgr->LoadQuestPOI();
616
617 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
618 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
619
620 LOG_INFO("server.loading", "Loading Quest Greetings...");
621 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
622 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
623 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
624
625 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
626 sObjectMgr->LoadQuestMoneyRewards();
627
628 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
629 sPoolMgr->LoadFromDB();
630
631 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
632 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
633 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
634
635 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
636 sObjectMgr->LoadNPCSpellClickSpells();
637
638 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
639 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
640
641 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
642 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
643
644 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
645 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
646
647 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
648 sSpellMgr->LoadSpellAreas();
649
650 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
651 sObjectMgr->LoadAreaTriggers();
652
653 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
654 sObjectMgr->LoadAreaTriggerTeleports();
655
656 LOG_INFO("server.loading", "Loading Access Requirements...");
657 sObjectMgr->LoadAccessRequirements(); // must be after item template load
658
659 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
660 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
661
662 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
663 sObjectMgr->LoadTavernAreaTriggers();
664
665 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
666 sObjectMgr->LoadAreaTriggerScripts();
667
668 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
669 sLFGMgr->LoadLFGDungeons();
670
671 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
672 sObjectMgr->LoadInstanceEncounters();
673
674 LOG_INFO("server.loading", "Loading LFG Rewards...");
675 sLFGMgr->LoadRewards();
676
677 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
678 sGraveyard->LoadGraveyardZones();
679
680 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
681 sSpellMgr->LoadSpellPetAuras();
682
683 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
684 sSpellMgr->LoadSpellTargetPositions();
685
686 LOG_INFO("server.loading", "Loading Spell Cone definitions...");
687 sSpellMgr->LoadSpellCones();
688
689 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
690 sSpellMgr->LoadEnchantCustomAttr();
691
692 LOG_INFO("server.loading", "Loading linked Spells...");
693 sSpellMgr->LoadSpellLinked();
694
695 LOG_INFO("server.loading", "Loading Player Create Data...");
696 sObjectMgr->LoadPlayerInfo();
697
698 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
699 sObjectMgr->LoadExplorationBaseXP();
700
701 LOG_INFO("server.loading", "Loading Pet Name Parts...");
702 sObjectMgr->LoadPetNames();
703
705
706 LOG_INFO("server.loading", "Loading The Max Pet Number...");
707 sObjectMgr->LoadPetNumber();
708
709 LOG_INFO("server.loading", "Loading Pet Level Stats...");
710 sObjectMgr->LoadPetLevelInfo();
711
712 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
713 sObjectMgr->LoadMailLevelRewards();
714
715 LOG_INFO("server.loading", "Load Mail Server definitions...");
716 sServerMailMgr->LoadMailServerTemplates();
717
718 // Loot tables
720
721 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
723
724 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
726
727 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
729
730 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
731 sObjectMgr->LoadFishingBaseSkillLevel();
732
733 LOG_INFO("server.loading", "Loading Achievements...");
734 sAchievementMgr->LoadAchievementReferenceList();
735 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
736 sAchievementMgr->LoadAchievementCriteriaList();
737 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
738 sAchievementMgr->LoadAchievementCriteriaData();
739 LOG_INFO("server.loading", "Loading Achievement Rewards...");
740 sAchievementMgr->LoadRewards();
741 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
742 sAchievementMgr->LoadRewardLocales();
743 LOG_INFO("server.loading", "Loading Completed Achievements...");
744 sAchievementMgr->LoadCompletedAchievements();
745
747 LOG_INFO("server.loading", "Loading Item Auctions...");
748 sAuctionMgr->LoadAuctionItems();
749 LOG_INFO("server.loading", "Loading Auctions...");
750 sAuctionMgr->LoadAuctions();
751
752 sGuildMgr->LoadGuilds();
753
754 LOG_INFO("server.loading", "Loading ArenaTeams...");
755 sArenaTeamMgr->LoadArenaTeams();
756
757 LOG_INFO("server.loading", "Loading Groups...");
758 sGroupMgr->LoadGroups();
759
760 LOG_INFO("server.loading", "Loading Reserved Names...");
761 sObjectMgr->LoadReservedPlayerNamesDB();
762 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
763
764 LOG_INFO("server.loading", "Loading Profanity Names...");
765 sObjectMgr->LoadProfanityNamesFromDB();
766 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
767
768 LOG_INFO("server.loading", "Loading Chat Filter...");
769 sObjectMgr->LoadChatFilter();
770
771 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
772 sObjectMgr->LoadGameObjectForQuests();
773
774 LOG_INFO("server.loading", "Loading BattleMasters...");
775 sBattlegroundMgr->LoadBattleMastersEntry();
776
777 LOG_INFO("server.loading", "Loading GameTeleports...");
778 sObjectMgr->LoadGameTele();
779
780 LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
781 sObjectMgr->LoadTrainers();
782
783 LOG_INFO("server.loading", "Loading Creature default trainers...");
784 sObjectMgr->LoadCreatureDefaultTrainers();
785
786 LOG_INFO("server.loading", "Loading Gossip Menu...");
787 sObjectMgr->LoadGossipMenu();
788
789 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
790 sObjectMgr->LoadGossipMenuItems();
791
792 LOG_INFO("server.loading", "Loading Vendors...");
793 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
794
795 LOG_INFO("server.loading", "Loading Waypoints...");
796 sWaypointMgr->Load();
797
798 LOG_INFO("server.loading", "Loading Waypoint Addons...");
799 sWaypointMgr->LoadWaypointAddons();
800
801 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
802 sSmartWaypointMgr->LoadFromDB();
803
804 LOG_INFO("server.loading", "Loading Creature Formations...");
805 sFormationMgr->LoadCreatureFormations();
806
807 LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
808 sWorldState->LoadWorldStates();
809
810 LOG_INFO("server.loading", "Loading Conditions...");
811 sConditionMgr->LoadConditions();
812
813 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
814 sObjectMgr->LoadFactionChangeAchievements();
815
816 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
817 sObjectMgr->LoadFactionChangeSpells();
818
819 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
820 sObjectMgr->LoadFactionChangeItems();
821
822 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
823 sObjectMgr->LoadFactionChangeReputations();
824
825 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
826 sObjectMgr->LoadFactionChangeTitles();
827
828 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
829 sObjectMgr->LoadFactionChangeQuests();
830
831 LOG_INFO("server.loading", "Loading GM Tickets...");
832 sTicketMgr->LoadTickets();
833
834 LOG_INFO("server.loading", "Loading GM Surveys...");
835 sTicketMgr->LoadSurveys();
836
837 LOG_INFO("server.loading", "Loading Client Addons...");
839
840 // pussywizard:
841 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
842 LOG_INFO("server.loading", " ");
843 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
844 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
845 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
846
848 LOG_INFO("server.loading", "Returning Old Mails...");
849 LOG_INFO("server.loading", " ");
850 sObjectMgr->ReturnOrDeleteOldMails(false);
851
853 LOG_INFO("server.loading", "Loading Autobroadcasts...");
854 sAutobroadcastMgr->LoadAutobroadcasts();
855 sAutobroadcastMgr->LoadAutobroadcastsLocalized();
856
858 LOG_INFO("server.loading", "Loading Motd...");
859 sMotdMgr->LoadMotd();
860
862 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
863 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
864 sObjectMgr->LoadWaypointScripts();
865
866 LOG_INFO("server.loading", "Loading Spell Script Names...");
867 sObjectMgr->LoadSpellScriptNames();
868
869 LOG_INFO("server.loading", "Loading Creature Texts...");
870 sCreatureTextMgr->LoadCreatureTexts();
871
872 LOG_INFO("server.loading", "Loading Creature Text Locales...");
873 sCreatureTextMgr->LoadCreatureTextLocales();
874
875 LOG_INFO("server.loading", "Loading Scripts...");
876 sScriptMgr->LoadDatabase();
877
878 LOG_INFO("server.loading", "Validating Spell Scripts...");
879 sObjectMgr->ValidateSpellScripts();
880
881 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
882 sSmartScriptMgr->LoadSmartAIFromDB();
883
884 LOG_INFO("server.loading", "Loading Calendar Data...");
885 sCalendarMgr->LoadFromDB();
886
887 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
888 LOG_INFO("server.loading", " ");
889 sObjectMgr->InitializeSpellInfoPrecomputedData();
890
891 LOG_INFO("server.loading", "Initialize Commands...");
893
895 LOG_INFO("server.loading", "Initialize Game Time and Timers");
896 LOG_INFO("server.loading", " ");
897
899 stmt->SetData(0, realm.Id.Realm);
900 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
902 LoginDatabase.Execute(stmt);
903
905 //Update "uptime" table based on configuration entry in minutes.
906
908 // clean logs table every 14 days by default
910
912
913 // our speed up
915
916 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
917
919
921 LOG_INFO("server.loading", "Starting Map System");
922 LOG_INFO("server.loading", " ");
923 sMapMgr->Initialize();
924
925 LOG_INFO("server.loading", "Starting Game Event system...");
926 LOG_INFO("server.loading", " ");
927 uint32 nextGameEvent = sGameEventMgr->StartSystem();
928 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
929
930 LOG_INFO("server.loading", "Loading WorldState...");
931 sWorldState->Load(); // must be called after loading game events
932
933 // Delete all characters which have been deleted X days before
935
936 // Delete all items which have been deleted X days before
938
939 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
941
942 LOG_INFO("server.loading", "Initializing Opcodes...");
944
945 LOG_INFO("server.loading", "Loading Arena Season Rewards...");
946 sArenaSeasonMgr->LoadRewards();
947 LOG_INFO("server.loading", "Loading Active Arena Season...");
948 sArenaSeasonMgr->LoadActiveSeason();
949
950 sTicketMgr->Initialize();
951
953 LOG_INFO("server.loading", "Starting Battleground System");
954 sBattlegroundMgr->LoadBattlegroundTemplates();
955 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
956
958 LOG_INFO("server.loading", "Starting Outdoor PvP System");
959 sOutdoorPvPMgr->InitOutdoorPvP();
960
962 LOG_INFO("server.loading", "Starting Battlefield System");
963 sBattlefieldMgr->InitBattlefield();
964
965 LOG_INFO("server.loading", "Loading Transports...");
966 sTransportMgr->SpawnContinentTransports();
967
969 LOG_INFO("server.loading", "Loading Warden Checks..." );
970 sWardenCheckMgr->LoadWardenChecks();
971
972 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
973 sWardenCheckMgr->LoadWardenOverrides();
974
975 LOG_INFO("server.loading", "Deleting Expired Bans...");
976 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
977
978 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
980
981 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
983
984 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
986
987 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
989
990 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
992
993 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
994 LOG_INFO("server.loading", " ");
996
997 LOG_INFO("server.loading", "Load Petitions...");
998 sPetitionMgr->LoadPetitions();
999
1000 LOG_INFO("server.loading", "Load Petition Signs...");
1001 sPetitionMgr->LoadSignatures();
1002
1003 LOG_INFO("server.loading", "Load Stored Loot Items...");
1004 sLootItemStorage->LoadStorageFromDB();
1005
1006 LOG_INFO("server.loading", "Load Channel Rights...");
1008
1009 LOG_INFO("server.loading", "Load Channels...");
1011
1012 LOG_INFO("server.loading", "Loading AntiDos opcode policies");
1013 sWorldGlobals->LoadAntiDosOpcodePolicies();
1014
1015 sScriptMgr->OnBeforeWorldInitialized();
1016
1018 {
1019 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
1020
1021 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1022 {
1023 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
1024
1025 if (mapEntry && !mapEntry->Instanceable())
1026 {
1027 if (sMapMgr->GetMapUpdater()->activated())
1028 sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
1029 else
1030 {
1031 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
1032
1033 if (map)
1034 {
1035 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
1036 map->LoadAllGrids();
1037 }
1038 }
1039 }
1040 }
1041
1042 if (sMapMgr->GetMapUpdater()->activated())
1043 sMapMgr->GetMapUpdater()->wait();
1044 }
1045
1046 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
1047
1048 LOG_INFO("server.loading", " ");
1049 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
1050 LOG_INFO("server.loading", " ");
1051
1052 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
1053
1054 if (sConfigMgr->isDryRun())
1055 {
1056 sMapMgr->UnloadAll();
1057 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
1058 exit(0);
1059 }
1060}
#define sAccountMgr
Definition AccountMgr.h:93
#define sAchievementMgr
Definition AchievementMgr.h:451
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_KALIMDOR
Definition AreaDefines.h:187
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:186
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
#define sAutobroadcastMgr
Definition AutobroadcastMgr.h:54
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
#define sCharacterCache
Definition CharacterCache.h:83
#define sConditionMgr
Definition ConditionMgr.h:296
#define sFormationMgr
Definition CreatureGroups.h:130
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110
uint32 GetLiquidFlags(uint32 liquidType)
Definition DBCStores.cpp:834
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
void LoadDBCStores(const std::string &dataPath)
Definition DBCStores.cpp:261
#define sDisableMgr
Definition DisableMgr.h:88
#define sGraveyard
Definition GameGraveyard.h:74
void LoadGameObjectModelList(std::string const &dataPath)
Definition GameObjectModel.cpp:46
#define sGroupMgr
Definition GroupMgr.h:51
#define sIPLocation
Definition IPLocation.h:49
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
void LoadRandomEnchantmentsTable()
Definition ItemEnchantmentMgr.cpp:47
#define sLFGMgr
Definition LFGMgr.h:658
@ LOGIN_INS_UPTIME
Definition LoginDatabase.h:134
#define sLootItemStorage
Definition LootItemStorage.h:73
void LoadLootTables()
Definition LootMgr.h:443
void LoadM2Cameras(std::string const &dataPath)
Definition M2Stores.cpp:173
void dtCustomFree(void *ptr)
Definition MMapMgr.h:33
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition MMapMgr.h:28
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
#define sPetitionMgr
Definition PetitionMgr.h:104
#define sRaceMgr
Definition RaceMgr.h:52
#define sServerMailMgr
Definition ServerMailMgr.h:233
void LoadSkillDiscoveryTable()
Definition SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition SkillExtraItems.cpp:138
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2271
#define sSmartScriptMgr
Definition SmartScriptMgr.h:2270
#define sSpellMgr
Definition SpellMgr.h:847
#define sTicketMgr
Definition TicketMgr.h:260
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
#define sTransportMgr
Definition TransportMgr.h:165
#define sWardenCheckMgr
Definition WardenCheckMgr.h:89
#define sWaypointMgr
Definition WaypointMgr.h:54
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition WorldConfig.h:117
@ CONFIG_REALM_ZONE
Definition WorldConfig.h:176
@ CONFIG_EXPANSION
Definition WorldConfig.h:232
@ CONFIG_DB_PING_INTERVAL
Definition WorldConfig.h:320
#define sWorldGlobals
Definition WorldGlobals.h:42
static void LoadChannelRights()
Definition ChannelMgr.cpp:166
static void LoadChannels()
Definition ChannelMgr.cpp:50
static void CleanOldChannelsInDB()
Definition Channel.cpp:141
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition DisableMgr.cpp:440
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition MapMgr.cpp:305
Definition Map.h:166
void LoadAllGrids()
Definition Map.cpp:218
uint32 GetId() const
Definition Map.h:232
static void InitializeTables()
Definition PlayerDump.cpp:253
static void DeleteOldCharacters()
Definition Player.cpp:4266
static void DeleteOldRecoveryItems()
Definition Player.cpp:4301
Definition VMapMgr2.h:55
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition VMapMgr2.h:81
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition VMapMgr2.h:78
bool IsFFAPvPRealm() const override
Definition World.cpp:1874
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition World.cpp:164
void InitCalendarOldEventsDeletionTime()
Definition World.cpp:1688
void InitDailyQuestResetTime()
Definition World.cpp:1655
void LoadDBAllowedSecurityLevel() override
Definition World.cpp:1727
void DetectDBCLang()
Definition World.cpp:1062
void InitGuildResetTime()
Definition World.cpp:1699
void InitRandomBGResetTime()
Definition World.cpp:1677
void InitWeeklyQuestResetTime()
Definition World.cpp:1644
void InitMonthlyQuestResetTime()
Definition World.cpp:1666
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition Opcodes.cpp:123
void LoadWeatherData()
Definition WeatherMgr.cpp:44
@ WUPDATE_PINGDB
Definition World.h:66
@ WUPDATE_WHO_LIST
Definition World.h:68
void Initialize()
Definition CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition ChatCommand.cpp:535
void LoadFromDB()
Definition AddonMgr.cpp:39
void CleanDatabase()
Definition CharacterDatabaseCleaner.cpp:27
Seconds GetStartTime()
Definition GameTime.cpp:33
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
Definition DBCStructure.h:1325
uint32 MapID
Definition DBCStructure.h:1326
bool Instanceable() const
Definition DBCStructure.h:1353

References _dataPath, _mail_expire_check_timer, _timers, CharacterDatabase, CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), getBoolConfig(), GetDefaultDbcLocale(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllGrids(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LOG_ERROR, LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, MAP_OUTLAND, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAccountMgr, sAchievementMgr, sArenaSeasonMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, sDisableMgr, PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sRaceMgr, sScriptMgr, sServerMailMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorldGlobals, sWorldState, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( ServerConfigs  index,
uint32  value 
)
overridevirtual

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

1738{
1739 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
1740 bool update = sec > _allowedSecurityLevel;
1742 if (update)
1744}
@ SEC_CONSOLE
Definition Common.h:61

References _allowedSecurityLevel, SEC_CONSOLE, SEC_PLAYER, and sWorldSessionMgr.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1336{
1337 setFloatConfig(index, value);
1338}
void setFloatConfig(ServerConfigs index, float value) override
Definition World.cpp:1356

References setFloatConfig().

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

241{ _realmName = name; } // pussywizard

References _realmName.

◆ setStringConfig()

void World::setStringConfig ( ServerConfigs  index,
std::string const &  value 
)
overridevirtual

Implements IWorld.

1377{
1378 _worldConfig.OverwriteConfigValue<std::string>(index, value);
1379}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

1581{
1582 // nothing cancel or too later
1583 if (!_shutdownTimer || _stopEvent)
1584 return;
1585
1587
1588 _shutdownMask = 0;
1589 _shutdownTimer = 0;
1590 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
1591 sWorldSessionMgr->SendServerMessage(msgid);
1592
1593 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
1594
1595 sScriptMgr->OnShutdownCancel();
1596}
ServerMessageType
Definition IWorld.h:54
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition IWorld.h:58
@ SERVER_MSG_RESTART_CANCELLED
Definition IWorld.h:59
@ SHUTDOWN_EXIT_CODE
Definition World.h:53

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, sScriptMgr, and sWorldSessionMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
std::string const &  reason = std::string() 
)
overridevirtual

Displays a shutdown message at specific intervals or immediately if required.

Show the time remaining for a server shutdown/restart with a reason appended if one is provided. Messages are displayed at regular intervals such as every 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, and every second in the last 10 seconds.

Parameters
showForces the message to be displayed immediately.
playerThe player who should recieve the message (can be nullptr for global messages).
reasonThe reason for the shutdown, appended to the message if provided.
  • Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds

Implements IWorld.

1550{
1551 // Do not show a message for idle shutdown
1553 return;
1554
1555 bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
1556 bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
1557 bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
1558 bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
1559 bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
1560 bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
1561 bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
1562
1564 if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
1565 {
1566 std::string str = secsToTimeString(_shutdownTimer).append(".");
1567 if (!reason.empty())
1568 str += " - " + reason;
1569 // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
1570 else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
1571 str += " - " + _shutdownReason;
1572
1574 sWorldSessionMgr->SendServerMessage(msgid, str, player);
1575 LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
1576 }
1577}
constexpr auto SECOND
Definition Common.h:46
constexpr auto HOUR
Definition Common.h:48
@ SERVER_MSG_SHUTDOWN_TIME
Definition IWorld.h:55
@ SERVER_MSG_RESTART_TIME
Definition IWorld.h:56
#define LOG_WARN(filterType__,...)
Definition Log.h:149
std::string _shutdownReason
Definition World.h:268

References _shutdownMask, _shutdownReason, _shutdownTimer, HOUR, LOG_WARN, MINUTE, SECOND, secsToTimeString(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, and sWorldSessionMgr.

Referenced by _UpdateGameTime(), RescheduleShutdownForWintergrasp(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
std::string const &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

1508{
1509 // ignore if server shutdown at next tick
1510 if (IsStopped())
1511 return;
1512
1513 _shutdownMask = options;
1514 _exitCode = exitcode;
1515 _shutdownReason = reason;
1516
1517 LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
1518
1520 if (time == 0)
1521 {
1522 if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1523 _stopEvent = true; // exist code already set
1524 else
1525 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
1526 }
1528 else
1529 {
1530 _shutdownTimer = time;
1531 ShutdownMsg(true, nullptr, reason);
1532 }
1533
1534 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
1535}
ShutdownExitCode
Definition World.h:52
ShutdownMask
Definition World.h:46

References _exitCode, _shutdownMask, _shutdownReason, _shutdownTimer, _stopEvent, IsStopped(), LOG_DEBUG, secsToTimeString(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sScriptMgr, and sWorldSessionMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

1107{
1108 METRIC_TIMER("world_update_time_total");
1109
1112 Seconds currentGameTime = GameTime::GetGameTime();
1113
1115
1116 // Record update if recording set in log and diff is greater then minimum set in log
1118
1119 DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
1120
1122 for (int i = 0; i < WUPDATE_COUNT; ++i)
1123 {
1124 if (_timers[i].GetCurrent() >= 0)
1125 _timers[i].Update(diff);
1126 else
1127 _timers[i].SetCurrent(0);
1128 }
1129
1130 // pussywizard: our speed up and functionality
1131 if (_timers[WUPDATE_5_SECS].Passed())
1132 {
1134
1135 // moved here from HandleCharEnumOpcode
1137 CharacterDatabase.Execute(stmt);
1138 }
1139
1141 if (_timers[WUPDATE_WHO_LIST].Passed())
1142 {
1143 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
1145 sWhoListCacheMgr->Update();
1146 }
1147
1148 {
1149 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
1150
1152 if (currentGameTime > _nextDailyQuestReset)
1153 {
1155 }
1156
1158 if (currentGameTime > _nextWeeklyQuestReset)
1159 {
1161 }
1162
1164 if (currentGameTime > _nextMonthlyQuestReset)
1165 {
1167 }
1168 }
1169
1170 if (currentGameTime > _nextRandomBGReset)
1171 {
1172 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
1173 ResetRandomBG();
1174 }
1175
1176 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
1177 {
1178 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
1180 }
1181
1182 if (currentGameTime > _nextGuildReset)
1183 {
1184 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
1185 ResetGuildCap();
1186 }
1187
1188 {
1189 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
1190 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
1191 sAuctionMgr->Update(diff);
1192 }
1193
1194 if (currentGameTime > _mail_expire_check_timer)
1195 {
1196 sObjectMgr->ReturnOrDeleteOldMails(true);
1197 _mail_expire_check_timer = currentGameTime + 6h;
1198 }
1199
1200 {
1201 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
1202 sWorldSessionMgr->UpdateSessions(diff);
1203 }
1204
1206 if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
1207 {
1208 if (_timers[WUPDATE_CLEANDB].Passed())
1209 {
1210 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
1211
1213
1216 stmt->SetData(1, uint32(currentGameTime.count()));
1217 LoginDatabase.Execute(stmt);
1218 }
1219 }
1220
1221 {
1222 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
1223 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
1224 }
1225
1226 {
1228 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
1229 sMapMgr->Update(diff);
1230 }
1231
1233 {
1234 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
1235 {
1236 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
1238 sAutobroadcastMgr->SendAutobroadcasts();
1239 }
1240 }
1241
1242 {
1243 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
1244 sBattlegroundMgr->Update(diff);
1245 }
1246
1247 {
1248 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
1249 sOutdoorPvPMgr->Update(diff);
1250 }
1251
1252 {
1253 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
1254 sWorldState->Update(diff);
1255 }
1256
1257 {
1258 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
1259 sBattlefieldMgr->Update(diff);
1260 }
1261
1262 {
1263 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
1264 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
1265 }
1266
1267 {
1268 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
1269 // execute callbacks from sql queries that were queued recently
1271 }
1272
1274 if (_timers[WUPDATE_UPTIME].Passed())
1275 {
1276 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
1277
1279
1281 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1282 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1283 stmt->SetData(2, realm.Id.Realm);
1284 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
1285 LoginDatabase.Execute(stmt);
1286 }
1287
1289 if (_timers[WUPDATE_EVENTS].Passed())
1290 {
1291 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
1292 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1293 uint32 nextGameEvent = sGameEventMgr->Update();
1294 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1296 }
1297
1299 if (_timers[WUPDATE_PINGDB].Passed())
1300 {
1301 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
1303 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
1304 CharacterDatabase.KeepAlive();
1305 LoginDatabase.KeepAlive();
1306 WorldDatabase.KeepAlive();
1307 }
1308
1309 {
1310 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
1311 // update the instance reset times
1312 sInstanceSaveMgr->Update();
1313 }
1314
1315 {
1316 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
1317 // And last, but not least handle the issued cli commands
1319 }
1320
1321 {
1322 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
1323 sScriptMgr->OnWorldUpdate(diff);
1324 }
1325
1326 {
1327 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
1328 // Stats logger update
1329 sMetric->Update();
1330 METRIC_VALUE("update_time_diff", diff);
1331 }
1332}
@ CHAR_DEL_EXPIRED_BANS
Definition CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition LoginDatabase.h:77
@ LOGIN_DEL_OLD_LOGS
Definition LoginDatabase.h:78
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
#define METRIC_TIMER(category,...)
Definition Metric.h:206
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_AUTOBROADCAST
Definition WorldConfig.h:91
static void Update(uint32 sessionCount)
Definition DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition UpdateTime.cpp:163
void ProcessCliCommands() override
Definition World.cpp:1599
void _UpdateGameTime()
Update the game time.
Definition World.cpp:1440
void ResetMonthlyQuests()
Definition World.cpp:1763
void ResetGuildCap()
Definition World.cpp:1826
void ResetWeeklyQuests()
Definition World.cpp:1746
void ResetRandomBG()
Definition World.cpp:1801
void ResetDailyQuests()
Definition World.cpp:1710
void CalendarDeleteOldEvents()
Definition World.cpp:1817
void ProcessQueryCallbacks()
Definition World.cpp:1864
@ WUPDATE_COUNT
Definition World.h:69
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition GameTime.cpp:58
void Update(time_t diff)
Definition Timer.h:152
void SetCurrent(time_t current)
Definition Timer.h:174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, getBoolConfig(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), getIntConfig(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, WorldUpdateTime::RecordUpdateTime(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMapMgr, sMetric, sObjectMgr, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorldSessionMgr, sWorldState, sWorldUpdateTime, IntervalTimer::Update(), DynamicVisibilityMgr::Update(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

1854{
1855 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1856 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1857 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
1858 {
1859 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
1860 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
1861 }
1862}

References sWorldSessionMgr.

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

1618{
1620 stmt->SetData(0, accountId);
1621 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
1622}
@ CHAR_SEL_CHARACTER_COUNT
Definition CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount, uint32 accountId)
Definition World.cpp:1624

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbClientCacheVersion

uint32 World::_dbClientCacheVersion
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _shutdownMask

◆ _shutdownReason

std::string World::_shutdownReason
private

Referenced by ShutdownMsg(), and ShutdownServ().

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldConfig

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static

The documentation for this class was generated from the following files: