#include "VMapFactory.h"
◆ clear()
void VMAP::VMapFactory::clear |
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◆ createOrGetVMapMgr()
VMapMgr2 * VMAP::VMapFactory::createOrGetVMapMgr |
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References VMAP::gVMapMgr.
Referenced by Map::CheckCollisionAndGetValidCoords(), GridTerrainLoader::ExistVMap(), DynamicMapTree::GetAreaAndLiquidData(), Map::GetAreaInfo(), Map::GetFullTerrainStatusForPosition(), Map::GetHeight(), Map::GetLiquidData(), server_commandscript::HandleServerDebugCommand(), GameObjectModel::initialize(), Map::isInLineOfSight(), World::LoadConfigSettings(), GridTerrainLoader::LoadVMap(), spell_entropius_black_hole_effect::RaycastToObstacle(), Spell::SelectImplicitCasterDestTargets(), World::SetInitialWorldSettings(), GridTerrainUnloader::UnloadTerrain(), and GameObjectModel::~GameObjectModel().
The documentation for this class was generated from the following files: