AzerothCore 3.3.5a
OpenSource WoW Emulator
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NullCreatureAI Class Reference

#include "PassiveAI.h"

Inheritance diagram for NullCreatureAI:
CreatureAI UnitAI TriggerAI boss_flame_leviathan_overload_device::boss_flame_leviathan_overload_deviceAI boss_flame_leviathan_safety_container::boss_flame_leviathan_safety_containerAI boss_freya_healthy_spore::boss_freya_healthy_sporeAI boss_freya_iron_root::boss_freya_iron_rootAI boss_freya_lifebinder::boss_freya_lifebinderAI boss_freya_nature_bomb::boss_freya_nature_bombAI boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI boss_kologarn_pit_kill_bunny boss_krick::boss_krickAI boss_maexxna_webwrap::boss_maexxna_webwrapAI boss_naxxramas_misc::boss_naxxramas_miscAI boss_thorim_pillar::boss_thorim_pillarAI boss_thorim_trap::boss_thorim_trapAI boss_yoggsaron_brain::boss_yoggsaron_brainAI boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI boss_yoggsaron_keeper boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI boss_yoggsaron_llane::boss_yoggsaron_llaneAI boss_yoggsaron_voice::boss_yoggsaron_voiceAI npc_algalon_worm_hole::npc_algalon_worm_holeAI npc_arthas_teleport_visual::npc_arthas_teleport_visualAI npc_ashtongue_channeler npc_ashtongue_sorcerer npc_attracted_reef_bull::npc_attracted_reef_bullAI npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI npc_bone_spike::npc_bone_spikeAI npc_brann_radio::npc_brann_radioAI npc_brew_bubble npc_captured_rageclaw::npc_captured_rageclawAI npc_coldflame::npc_coldflameAI npc_collapsing_star::npc_collapsing_starAI npc_concentrated_ball::npc_concentrated_ballAI npc_crate_helper::npc_crate_helperAI npc_crystal_spike::npc_crystal_spikeAI npc_demonic_vapor::npc_demonic_vaporAI npc_demonic_vapor_trail::npc_demonic_vapor_trailAI npc_drakuru_shackles::npc_drakuru_shacklesAI npc_feedin_da_goolz::npc_feedin_da_goolzAI npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI npc_four_car_garage::npc_four_car_garageAI npc_freya_ward::npc_freya_wardAI npc_frost_freeze_trap::npc_frost_freeze_trapAI npc_frost_sphere::npc_frost_sphereAI npc_frost_tomb::npc_frost_tombAI npc_frozen_orb_stalker::npc_frozen_orb_stalkerAI npc_grand_magister_rommath::npc_grand_magister_rommathAI npc_gunship::npc_gunshipAI npc_halion_controller::npc_halion_controllerAI npc_hallows_end_train_fire npc_hodirs_fury::npc_hodirs_furyAI npc_hor_leader::npc_hor_leaderAI npc_hor_leader_second::npc_hor_leader_secondAI npc_hor_lich_king::npc_hor_lich_kingAI npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI npc_icc_putricades_trap::npc_icc_putricades_trapAI npc_ice_tomb::npc_ice_tombAI npc_idol_room_spawner::npc_idol_room_spawnerAI npc_impaling_spear::npc_impaling_spearAI npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI npc_invisible_tractor_beam_source npc_kalecgos_kj::npc_kalecgos_kjAI npc_kiljaeden_controller::npc_kiljaeden_controllerAI npc_kinetic_bomb::npc_kinetic_bombAI npc_lk_spirit_bomb::npc_lk_spirit_bombAI npc_love_in_air_snivel npc_madrigosa::npc_madrigosaAI npc_mechanolift::npc_mechanoliftAI npc_nerubar_victim::npc_nerubar_victimAI npc_nightbane_helper_target npc_orb_carrier::npc_orb_carrierAI npc_pet_darting_hatchling npc_pet_dk_dancing_rune_weapon::npc_pet_dk_dancing_rune_weaponAI npc_pet_gen_fetch_ball npc_pet_gen_imp_in_a_bottle npc_pet_gen_moth npc_pet_gen_target_following_bomb npc_pet_gen_wind_rider_cub npc_pilgrims_bounty_plate npc_pool_of_tar::npc_pool_of_tarAI npc_pos_after_first_boss::npc_pos_after_first_bossAI npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI npc_pos_icicle_trigger::npc_pos_icicle_triggerAI npc_pos_leader::npc_pos_leaderAI npc_pos_leader_second::npc_pos_leader_secondAI npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI npc_power_spark::npc_power_sparkAI npc_preparations_for_war_vehicle npc_q24545_lich_king::npc_q24545_lich_kingAI npc_q24545_vegard_dummy::npc_q24545_vegard_dummyAI npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI npc_ritual_channeler::npc_ritual_channelerAI npc_shattrath_daily_quest npc_singularity::npc_singularityAI npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI npc_soh_fire_trigger npc_spiritual_insight::npc_spiritual_insightAI npc_still_at_it_trigger::npc_still_at_it_triggerAI npc_storm_beacon_spawn::npc_storm_beacon_spawnAI npc_strangulate_vehicle::npc_strangulate_vehicleAI npc_taldaram_flamesphere npc_thorims_hammer::npc_thorims_hammerAI npc_time_rift npc_toc5_player_vehicle::npc_toc5_player_vehicleAI npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI npc_ulduar_expedition_commander::npc_ulduar_expedition_commanderAI npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI npc_ulduar_flames_initial::npc_ulduar_flames_initialAI npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI npc_ulduar_icicle::npc_ulduar_icicleAI npc_ulduar_keeper::npc_ulduar_keeperAI npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI npc_ulduar_rocket_strike_trigger::npc_ulduar_rocket_strike_triggerAI npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI npc_valithria_portal::npc_valithria_portalAI npc_valkyr_shadowguard::npc_valkyr_shadowguardAI npc_vengeful_spirit npc_vh_teleportation_portal::npc_vh_teleportation_portalAI npc_vh_void_sentry::npc_vh_void_sentryAI npc_zafod_boombox::npc_zafod_boomboxAI trigger_periodic::trigger_periodicAI

Public Member Functions

 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Static Public Member Functions

static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ NullCreatureAI()

NullCreatureAI::NullCreatureAI ( Creature c)
explicit
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: CreatureAI.h:71
Creature *const me
Definition: CreatureAI.h:73
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97

References CreatureAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void NullCreatureAI::AttackStart ( Unit )
inlineoverridevirtual

◆ EnterEvadeMode()

void NullCreatureAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

60{}

◆ MoveInLineOfSight()

◆ OnCharmed()

void NullCreatureAI::OnCharmed ( bool  apply)
inlineoverridevirtual

◆ Permissible()

int32 NullCreatureAI::Permissible ( Creature const *  creature)
static
27{
28 if (creature->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
29 return PERMIT_BASE_PROACTIVE + 50;
30
31 if (creature->IsTrigger())
33
34 return PERMIT_BASE_IDLE;
35}
@ UNIT_NPC_FLAG_SPELLCLICK
Definition: UnitDefines.h:318
@ PERMIT_BASE_PROACTIVE
Definition: CreatureAI.h:243
@ PERMIT_BASE_IDLE
Definition: CreatureAI.h:241

References Unit::HasNpcFlag(), Creature::IsTrigger(), PERMIT_BASE_IDLE, PERMIT_BASE_PROACTIVE, and UNIT_NPC_FLAG_SPELLCLICK.

◆ UpdateAI()

void NullCreatureAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

Reimplemented in npc_madrigosa::npc_madrigosaAI, npc_demonic_vapor_trail::npc_demonic_vapor_trailAI, npc_kiljaeden_controller::npc_kiljaeden_controllerAI, npc_kalecgos_kj::npc_kalecgos_kjAI, npc_singularity::npc_singularityAI, npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI, npc_grand_magister_rommath::npc_grand_magister_rommathAI, npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI, npc_brew_bubble, npc_hallows_end_train_fire, npc_love_in_air_snivel, npc_time_rift, npc_taldaram_flamesphere, npc_halion_controller::npc_halion_controllerAI, npc_toc5_player_vehicle::npc_toc5_player_vehicleAI, npc_frost_sphere::npc_frost_sphereAI, npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI, npc_hor_leader::npc_hor_leaderAI, npc_hor_lich_king::npc_hor_lich_kingAI, npc_hor_leader_second::npc_hor_leader_secondAI, boss_krick::boss_krickAI, npc_pos_leader::npc_pos_leaderAI, npc_pos_after_first_boss::npc_pos_after_first_bossAI, npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI, npc_pos_icicle_trigger::npc_pos_icicle_triggerAI, npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI, npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI, npc_pos_leader_second::npc_pos_leader_secondAI, npc_kinetic_bomb::npc_kinetic_bombAI, npc_coldflame::npc_coldflameAI, npc_bone_spike::npc_bone_spikeAI, npc_ice_tomb::npc_ice_tombAI, npc_valkyr_shadowguard::npc_valkyr_shadowguardAI, npc_strangulate_vehicle::npc_strangulate_vehicleAI, npc_lk_spirit_bomb::npc_lk_spirit_bombAI, npc_frost_freeze_trap::npc_frost_freeze_trapAI, npc_impaling_spear::npc_impaling_spearAI, npc_arthas_teleport_visual::npc_arthas_teleport_visualAI, npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI, npc_icc_putricades_trap::npc_icc_putricades_trapAI, boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI, boss_naxxramas_misc::boss_naxxramas_miscAI, npc_power_spark::npc_power_sparkAI, npc_crystal_spike::npc_crystal_spikeAI, npc_algalon_worm_hole::npc_algalon_worm_holeAI, npc_freya_ward::npc_freya_wardAI, npc_hodirs_fury::npc_hodirs_furyAI, npc_thorims_hammer::npc_thorims_hammerAI, npc_storm_beacon_spawn::npc_storm_beacon_spawnAI, boss_flame_leviathan_safety_container::boss_flame_leviathan_safety_containerAI, npc_mechanolift::npc_mechanoliftAI, boss_freya_lifebinder::boss_freya_lifebinderAI, boss_freya_healthy_spore::boss_freya_healthy_sporeAI, boss_freya_nature_bomb::boss_freya_nature_bombAI, npc_ulduar_icicle::npc_ulduar_icicleAI, npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI, boss_kologarn_pit_kill_bunny, npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI, npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI, npc_ulduar_flames_initial::npc_ulduar_flames_initialAI, npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI, boss_thorim_trap::boss_thorim_trapAI, boss_thorim_pillar::boss_thorim_pillarAI, boss_yoggsaron_brain::boss_yoggsaron_brainAI, boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI, boss_yoggsaron_keeper, boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI, boss_yoggsaron_llane::boss_yoggsaron_llaneAI, boss_yoggsaron_voice::boss_yoggsaron_voiceAI, npc_ulduar_keeper::npc_ulduar_keeperAI, npc_vh_void_sentry::npc_vh_void_sentryAI, npc_vh_teleportation_portal::npc_vh_teleportation_portalAI, npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI, npc_preparations_for_war_vehicle, npc_q24545_lich_king::npc_q24545_lich_kingAI, npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI, npc_still_at_it_trigger::npc_still_at_it_triggerAI, npc_feedin_da_goolz::npc_feedin_da_goolzAI, npc_drakuru_shackles::npc_drakuru_shacklesAI, npc_ashtongue_channeler, npc_pet_gen_target_following_bomb, npc_pet_gen_imp_in_a_bottle, npc_pet_gen_wind_rider_cub, npc_pet_gen_fetch_ball, npc_pet_darting_hatchling, trigger_periodic::trigger_periodicAI, npc_demonic_vapor::npc_demonic_vaporAI, npc_orb_carrier::npc_orb_carrierAI, npc_concentrated_ball::npc_concentrated_ballAI, npc_gunship::npc_gunshipAI, boss_maexxna_webwrap::boss_maexxna_webwrapAI, npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI, npc_frost_tomb::npc_frost_tombAI, and npc_q24545_vegard_dummy::npc_q24545_vegard_dummyAI.

59{}