AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_brann_radio::npc_brann_radioAI Struct Reference
Inheritance diagram for npc_brann_radio::npc_brann_radioAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_brann_radioAI (Creature *c)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _lock
 
bool _helpLock
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_brann_radioAI()

npc_brann_radio::npc_brann_radioAI::npc_brann_radioAI ( Creature c)
inline
1216 : NullCreatureAI(c)
1217 {
1219 _helpLock = _lock;
1220 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ TYPE_LEVIATHAN
Definition: ulduar.h:32
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
bool _lock
Definition: boss_flame_leviathan.cpp:1222
bool _helpLock
Definition: boss_flame_leviathan.cpp:1223

References NOT_STARTED, and TYPE_LEVIATHAN.

Member Function Documentation

◆ MoveInLineOfSight()

void npc_brann_radio::npc_brann_radioAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

1231 {
1232 if (!_lock)
1233 {
1234 if (!who->IsPlayer() && !who->IsVehicle())
1235 return;
1236
1237 // MIMIRON
1238 else if (me->GetDistance2d(-81.9207f, 111.432f) < 5.0f)
1239 {
1240 if (me->GetDistance2d(who) <= 60.0f && who->GetPositionZ() > 430.0f)
1241 {
1243 _lock = true;
1244 }
1245 }
1246 // FREYA
1247 else if (me->GetDistance2d(-221.475f, -271.087f) < 5.0f)
1248 {
1249 if (me->GetDistance2d(who) <= 60.0f && who->GetPositionZ() < 380.0f)
1250 {
1252 _lock = true;
1253 }
1254 }
1255 // STATIONS
1256 else if (me->GetDistance2d(73.8978f, -29.3306f) < 5.0f)
1257 {
1258 if (me->GetDistance2d(who) <= 40.0f)
1259 {
1261 _lock = true;
1262 }
1263 }
1264 // HODIR
1265 else if (me->GetDistance2d(68.7679f, -325.026f) < 5.0f)
1266 {
1267 if (me->GetDistance2d(who) <= 40.0f)
1268 {
1270 _lock = true;
1271 }
1272 }
1273 // THORIM
1274 else if (me->GetDistance2d(174.442f, 345.679f) < 5.0f)
1275 {
1276 if (me->GetDistance2d(who) <= 60.0f)
1277 {
1279 _lock = true;
1280 }
1281 }
1282 // COME A BIT CLOSER
1283 else if (me->GetDistance2d(-508.898f, -32.9631f) < 5.0f)
1284 {
1285 if (who->GetPositionX() >= -480.0f)
1286 {
1288 _lock = true;
1289 }
1290 }
1291 }
1292 }
@ BRANN_RADIO_SAY_GENERATORS
Definition: boss_flame_leviathan.cpp:155
@ BRANN_RADIO_SAY_TOWER_THORIM
Definition: boss_flame_leviathan.cpp:157
@ BRANN_RADIO_SAY_TOWER_HODIR
Definition: boss_flame_leviathan.cpp:158
@ BRANN_RADIO_SAY_STATIONS
Definition: boss_flame_leviathan.cpp:156
@ BRANN_RADIO_SAY_TOWER_MIMIRON
Definition: boss_flame_leviathan.cpp:160
@ BRANN_RADIO_SAY_TOWER_FREYA
Definition: boss_flame_leviathan.cpp:159
Talk
Definition: hyjal.cpp:82
bool IsPlayer() const
Definition: Object.h:197
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
bool IsVehicle() const
Definition: Unit.h:713

References BRANN_RADIO_SAY_GENERATORS, BRANN_RADIO_SAY_STATIONS, BRANN_RADIO_SAY_TOWER_FREYA, BRANN_RADIO_SAY_TOWER_HODIR, BRANN_RADIO_SAY_TOWER_MIMIRON, BRANN_RADIO_SAY_TOWER_THORIM, Position::GetPositionX(), Position::GetPositionZ(), Object::IsPlayer(), and Unit::IsVehicle().

◆ Reset()

void npc_brann_radio::npc_brann_radioAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1226 {
1228 }
@ REACT_AGGRESSIVE
Definition: Unit.h:550
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97

References REACT_AGGRESSIVE.

Member Data Documentation

◆ _helpLock

bool npc_brann_radio::npc_brann_radioAI::_helpLock

◆ _lock

bool npc_brann_radio::npc_brann_radioAI::_lock