AzerothCore 3.3.5a
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npc_ulduar_flames_initial::npc_ulduar_flames_initialAI Struct Reference
Inheritance diagram for npc_ulduar_flames_initial::npc_ulduar_flames_initialAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_flames_initialAI (Creature *pCreature)
 
void DoAction (int32 action) override
 
void SpreadFlame (float x, float y)
 
void RemoveFlame (ObjectGuid guid)
 
void RemoveAll ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

GuidList FlameList
 
EventMap events
 
uint32 CreateTime
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_flames_initialAI()

npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::npc_ulduar_flames_initialAI ( Creature pCreature)
inline
2224 : NullCreatureAI(pCreature)
2225 {
2227 events.Reset();
2228 events.ScheduleEvent(EVENT_FLAMES_SPREAD, 5750ms);
2229 if (Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, me->GetPositionX(), me->GetPositionY(), 364.32f, 0.0f))
2230 {
2231 FlameList.push_back(flame->GetGUID());
2232 flame->CastSpell(flame, SPELL_FLAMES_AURA, true);
2233 }
2234 }
@ EVENT_FLAMES_SPREAD
Definition: boss_mimiron.cpp:213
@ SPELL_FLAMES_AURA
Definition: boss_mimiron.cpp:127
@ NPC_FLAMES_SPREAD
Definition: boss_mimiron.cpp:126
events
Definition: boss_sartura.cpp:43
Seconds GetGameTime()
Definition: GameTime.cpp:38
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
GuidList FlameList
Definition: boss_mimiron.cpp:2236
uint32 CreateTime
Definition: boss_mimiron.cpp:2238

References CreateTime, EVENT_FLAMES_SPREAD, FlameList, GameTime::GetGameTime(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, NPC_FLAMES_SPREAD, SPELL_FLAMES_AURA, and WorldObject::SummonCreature().

Member Function Documentation

◆ DoAction()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

2241 {
2242 if (action == 1337)
2243 RemoveAll();
2244 }
void RemoveAll()
Definition: boss_mimiron.cpp:2263

References RemoveAll().

◆ RemoveAll()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::RemoveAll ( )
inline
2264 {
2265 for (ObjectGuid const& guid : FlameList)
2266 if (Creature* c = ObjectAccessor::GetCreature(*me, guid))
2267 c->DespawnOrUnsummon();
2268 FlameList.clear();
2270 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
Definition: ObjectGuid.h:118

References Creature::DespawnOrUnsummon(), FlameList, ObjectAccessor::GetCreature(), and CreatureAI::me.

Referenced by DoAction(), and UpdateAI().

◆ RemoveFlame()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::RemoveFlame ( ObjectGuid  guid)
inline
2259 {
2260 FlameList.remove(guid);
2261 }

References FlameList.

◆ SpreadFlame()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::SpreadFlame ( float  x,
float  y 
)
inline
2247 {
2248 if (Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, x, y, 364.32f, 0.0f))
2249 {
2250 FlameList.push_back(flame->GetGUID());
2252 if (c->GetExactDist2d(flame->GetPositionX(), flame->GetPositionY()) <= 4.0f)
2253 return;
2254 flame->CastSpell(flame, SPELL_FLAMES_AURA, true);
2255 }
2256 }
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446

References WorldObject::FindNearestCreature(), FlameList, CreatureAI::me, NPC_FLAMES_SPREAD, SPELL_FLAMES_AURA, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

2273 {
2274 if (InstanceScript* pInstance = me->GetInstanceScript())
2275 if (pInstance->GetData(TYPE_MIMIRON) != IN_PROGRESS)
2276 {
2277 RemoveAll();
2278 return;
2279 }
2280
2281 events.Update(diff);
2282
2283 switch (events.ExecuteEvent())
2284 {
2285 case 0:
2286 break;
2288 {
2289 if (FlameList.empty())
2290 {
2292 return;
2293 }
2294
2295 if (InstanceScript* pInstance = me->GetInstanceScript())
2296 if (Creature* mimiron = GetMimiron())
2297 if (CreateTime < mimiron->AI()->GetData(10))
2298 {
2299 break;
2300 }
2301
2303 if (last)
2304 {
2305 float prevdist = 100.0f;
2306 Player* target = nullptr;
2307
2308 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
2309 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
2310 if (Player* plr = itr->GetSource())
2311 if (plr->IsAlive() && plr->GetExactDist2d(last) < prevdist && !plr->IsGameMaster())
2312 {
2313 target = plr;
2314 prevdist = plr->GetExactDist2d(last);
2315 }
2316
2317 if (target && prevdist >= 4.0f) // no need to spread when player is standing in fire, check distance
2318 {
2319 float angle = last->GetAngle(target->GetPositionX(), target->GetPositionY()) - M_PI / 8 + rand_norm() * 2 * M_PI / 8;
2320 SpreadFlame(last->GetPositionX() + 7.0f * cos(angle), last->GetPositionY() + 7.0f * std::sin(angle));
2321 }
2322 }
2323
2324 events.Repeat(5750ms);
2325 }
2326 break;
2327 }
2328 }
double rand_norm()
Definition: Random.cpp:77
@ IN_PROGRESS
Definition: InstanceScript.h:58
#define GetMimiron()
Definition: boss_mimiron.cpp:268
@ TYPE_MIMIRON
Definition: ulduar.h:41
Definition: LinkedList.h:139
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:213
Map * GetMap() const
Definition: Object.h:531
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1064
Definition: InstanceScript.h:142
PlayerList const & GetPlayers() const
Definition: Map.h:486
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void SpreadFlame(float x, float y)
Definition: boss_mimiron.cpp:2246

References MapRefMgr::begin(), Creature::DespawnOrUnsummon(), MapRefMgr::end(), EVENT_FLAMES_SPREAD, FlameList, Position::GetAngle(), ObjectAccessor::GetCreature(), UnitAI::GetData(), Position::GetExactDist2d(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), GetMimiron, Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), IN_PROGRESS, CreatureAI::me, rand_norm(), RemoveAll(), SpreadFlame(), and TYPE_MIMIRON.

Member Data Documentation

◆ CreateTime

uint32 npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::CreateTime

◆ events

EventMap npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::events

◆ FlameList

GuidList npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::FlameList