AzerothCore 3.3.5a
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npc_toc5_player_vehicle::npc_toc5_player_vehicleAI Struct Reference
Inheritance diagram for npc_toc5_player_vehicle::npc_toc5_player_vehicleAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_toc5_player_vehicleAI (Creature *pCreature)
 
void Reset () override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields ======================================= More...
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void AttackStart (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ConditionList conditions
 
uint16 m_ConditionsTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc5_player_vehicleAI()

npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::npc_toc5_player_vehicleAI ( Creature pCreature)
inline
156 : NullCreatureAI(pCreature)
157 {
159 m_ConditionsTimer = 1000;
160 }
#define sConditionMgr
Definition: ConditionMgr.h:289
@ CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE
Definition: ConditionMgr.h:138
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
uint32 GetEntry() const
Definition: Object.h:112
ConditionList conditions
Definition: boss_grand_champions.cpp:162
uint16 m_ConditionsTimer
Definition: boss_grand_champions.cpp:163

References CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, conditions, Object::GetEntry(), m_ConditionsTimer, CreatureAI::me, and sConditionMgr.

Member Function Documentation

◆ AttackStart()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from NullCreatureAI.

220{}

◆ JustEngagedWith()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

221{}

◆ MoveInLineOfSight()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from NullCreatureAI.

206{}

◆ OnCharmed()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from NullCreatureAI.

172 {
174 return;
175
176 if (apply)
177 {
179 me->SetSpeed(MOVE_RUN, 2.0f, false);
181 }
182 else
183 {
185 me->StopMoving();
187 }
188 }
@ MOVE_RUN
Definition: UnitDefines.h:329
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ SPELL_TRAMPLE_AURA
Definition: boss_grand_champions.cpp:49
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4758
void StopMoving()
Definition: Unit.cpp:16606
bool IsDuringRemoveFromWorld() const
Definition: Unit.h:1712
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14383
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684

References Unit::CastSpell(), Unit::IsDuringRemoveFromWorld(), CreatureAI::me, MOVE_RUN, Unit::RemoveAura(), Unit::RemoveUnitFlag(), Unit::SetSpeed(), Unit::SetUnitFlag(), SPELL_TRAMPLE_AURA, Unit::StopMoving(), and UNIT_FLAG_NON_ATTACKABLE.

◆ PassengerBoarded()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

192 {
194 return;
195
196 if (!apply)
197 {
199 who->RemoveAura(SPELL_PLAYER_VEHICLE_DEFEND);
200 for (uint8 i = 0; i < 3; ++i)
201 who->RemoveAura(SPELL_SHIELD_LEVEL_1_VISUAL + i);
202 }
203 }
std::uint8_t uint8
Definition: Define.h:109
@ SPELL_PLAYER_VEHICLE_DEFEND
Definition: boss_grand_champions.cpp:30
@ SPELL_SHIELD_LEVEL_1_VISUAL
Definition: boss_grand_champions.cpp:34

References Unit::IsDuringRemoveFromWorld(), CreatureAI::me, Unit::RemoveAura(), SPELL_PLAYER_VEHICLE_DEFEND, and SPELL_SHIELD_LEVEL_1_VISUAL.

◆ Reset()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

166 {
169 }
@ REACT_PASSIVE
Definition: Unit.h:548
void setOnlineOfflineState(bool isOnline)
Definition: HostileRefMgr.cpp:98
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
HostileRefMgr & getHostileRefMgr()
Definition: Unit.h:843

References Unit::getHostileRefMgr(), CreatureAI::me, REACT_PASSIVE, HostileRefMgr::setOnlineOfflineState(), and Creature::SetReactState().

◆ UpdateAI()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

208 {
209 if (m_ConditionsTimer <= diff)
210 {
211 if (!conditions.empty())
212 if (Unit* passenger = me->GetVehicleKit()->GetPassenger(0))
213 if (!sConditionMgr->IsObjectMeetToConditions(passenger, me, conditions))
214 passenger->ExitVehicle();
216 }
217 else
218 m_ConditionsTimer -= diff;
219 }
#define VEHICLE_CONDITION_CHECK_TIME
Definition: CombatAI.h:96
Definition: Unit.h:630
Vehicle * GetVehicleKit() const
Definition: Unit.h:1672
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:224

References conditions, Vehicle::GetPassenger(), Unit::GetVehicleKit(), m_ConditionsTimer, CreatureAI::me, sConditionMgr, and VEHICLE_CONDITION_CHECK_TIME.

Member Data Documentation

◆ conditions

ConditionList npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::conditions

◆ m_ConditionsTimer

uint16 npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::m_ConditionsTimer