AzerothCore 3.3.5a
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npc_valkyr_shadowguard::npc_valkyr_shadowguardAI Struct Reference
Inheritance diagram for npc_valkyr_shadowguard::npc_valkyr_shadowguardAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_valkyr_shadowguardAI (Creature *creature)
 
bool IsHeroic ()
 
void GoSiphon ()
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields ======================================= More...
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void MovementInform (uint32 type, uint32 id) override
 
void SetGUID (ObjectGuid guid, int32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
Position _destPoint
 
ObjectGuid _grabbedPlayer
 
bool didbelow50pct
 
bool dropped
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_valkyr_shadowguardAI()

npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI ( Creature creature)
inline
2405 : NullCreatureAI(creature), didbelow50pct(false), dropped(false), _instance(creature->GetInstanceScript())
2406 {
2410 _events.Reset();
2412 me->SetWalk(false);
2413 }
@ REACT_PASSIVE
Definition: Unit.h:548
@ SPELL_AURA_MOD_TAUNT
Definition: SpellAuraDefines.h:74
@ EVENT_GRAB_PLAYER
Definition: boss_the_lich_king.cpp:271
@ SPELL_EFFECT_ATTACK_ME
Definition: SharedDefines.h:892
@ IMMUNITY_STATE
Definition: SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1394
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13346
EventMap _events
Definition: boss_the_lich_king.cpp:2415
bool didbelow50pct
Definition: boss_the_lich_king.cpp:2418
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:2420
bool dropped
Definition: boss_the_lich_king.cpp:2419

References _events, Unit::ApplySpellImmune(), EVENT_GRAB_PLAYER, IMMUNITY_EFFECT, IMMUNITY_STATE, CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetReactState(), Creature::SetWalk(), SPELL_AURA_MOD_TAUNT, and SPELL_EFFECT_ATTACK_ME.

Member Function Documentation

◆ DamageTaken()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

2455 {
2456 if (IsHeroic() && !didbelow50pct && !dropped && me->HealthBelowPctDamaged(50, damage))
2457 GoSiphon();
2458 }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:874
void GoSiphon()
Definition: boss_the_lich_king.cpp:2424
bool IsHeroic()
Definition: boss_the_lich_king.cpp:2422

References didbelow50pct, dropped, GoSiphon(), Unit::HealthBelowPctDamaged(), IsHeroic(), and CreatureAI::me.

◆ GoSiphon()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon ( )
inline
2425 {
2426 didbelow50pct = true;
2427 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2428 float dist = rand_norm() * 10.0f + 5.0f;
2429 float angle = CenterPosition.GetAngle(me);
2430 _destPoint.Relocate(CenterPosition.GetPositionX() + dist * cos(angle), CenterPosition.GetPositionY() + dist * std::sin(angle), 855.0f + frand(0.0f, 4.0f), 0.0f);
2432 _events.Reset();
2434 }
float frand(float min, float max)
Definition: Random.cpp:57
double rand_norm()
Definition: Random.cpp:77
@ SPELL_EJECT_ALL_PASSENGERS
Definition: boss_the_lich_king.cpp:148
Position const CenterPosition
Definition: boss_the_lich_king.cpp:313
@ EVENT_MOVE_TO_SIPHON_POS
Definition: boss_the_lich_king.cpp:273
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:337
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void Relocate(float x, float y)
Definition: Position.h:73
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Position _destPoint
Definition: boss_the_lich_king.cpp:2416

References _destPoint, _events, Unit::CastSpell(), CenterPosition, didbelow50pct, EVENT_MOVE_TO_SIPHON_POS, frand(), Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, rand_norm(), Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHomePosition(), and SPELL_EJECT_ALL_PASSENGERS.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ IsHeroic()

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsHeroic ( )
inline
2422{ return me->GetMap()->IsHeroic(); }
Map * GetMap() const
Definition: Object.h:531
bool IsHeroic() const
Definition: Map.h:452

References WorldObject::GetMap(), Map::IsHeroic(), and CreatureAI::me.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ MovementInform()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2461 {
2462 if (type != POINT_MOTION_TYPE)
2463 return;
2464
2465 switch (id)
2466 {
2467 case EVENT_CHARGE:
2468 {
2469 bool valid = false;
2471 if (target->FindMap() == me->GetMap() && target->GetExactDist(me) < 15.0f && !target->GetVehicle())
2473 {
2474 std::list<Creature*> triggers;
2476 triggers.remove_if(HeightDifferenceCheck(platform, 5.0f, true));
2477 if (!triggers.empty())
2478 {
2479 valid = true;
2480 triggers.sort(Acore::ObjectDistanceOrderPred(me));
2481
2482 target->GetMotionMaster()->Clear();
2483 target->UpdatePosition(*me, true);
2484 target->StopMovingOnCurrentPos();
2485
2486 me->CastSpell(target, SPELL_VALKYR_CARRY, false);
2487 _destPoint.Relocate(triggers.front());
2488 _events.Reset();
2490 }
2491 }
2492 if (!valid)
2493 {
2494 _events.Reset();
2497 }
2498 }
2499 break;
2500 case POINT_DROP_PLAYER:
2501 {
2502 if (didbelow50pct || dropped)
2503 break;
2504 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2505 {
2506 _events.Reset();
2508 break;
2509 }
2510 dropped = true;
2511 _events.Reset();
2512 /*Player* p = nullptr;
2513 if (Vehicle* v = me->GetVehicleKit())
2514 if (Unit* passenger = v->GetPassenger(0))
2515 p = passenger->ToPlayer();*/
2516 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2517
2518 if (IsHeroic())
2519 GoSiphon();
2520 else
2521 me->DespawnOrUnsummon(1000);
2522 }
2523 break;
2524 case POINT_START_SIPHON:
2525 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2526 {
2527 _events.Reset();
2529 break;
2530 }
2534 break;
2535 }
2536 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:827
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ SPELL_VALKYR_CARRY
Definition: boss_the_lich_king.cpp:147
@ POINT_START_SIPHON
Definition: boss_the_lich_king.cpp:332
@ POINT_DROP_PLAYER
Definition: boss_the_lich_king.cpp:331
@ EVENT_LIFE_SIPHON
Definition: boss_the_lich_king.cpp:274
@ EVENT_MOVE_TO_DROP_POS
Definition: boss_the_lich_king.cpp:272
@ DATA_ARTHAS_PLATFORM
Definition: icecrown_citadel.h:135
@ NPC_WORLD_TRIGGER
Definition: trial_of_the_crusader.h:152
@ EVENT_CHARGE
Definition: SharedDefines.h:3311
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
Definition: GameObject.h:121
Definition: Object.h:696
void Clear()
Definition: ObjectGuid.h:138
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
Definition: Player.h:1064
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
Definition: boss_the_lich_king.cpp:619
ObjectGuid _grabbedPlayer
Definition: boss_the_lich_king.cpp:2417

References _destPoint, _events, _grabbedPlayer, _instance, Unit::ApplySpellImmune(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_ARTHAS_PLATFORM, Creature::DespawnOrUnsummon(), didbelow50pct, dropped, EVENT_CHARGE, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, GetCreatureListWithEntryInGrid(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), GoSiphon(), IMMUNITY_EFFECT, IMMUNITY_STATE, IsHeroic(), CreatureAI::me, NPC_WORLD_TRIGGER, POINT_DROP_PLAYER, POINT_MOTION_TYPE, POINT_START_SIPHON, Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_EJECT_ALL_PASSENGERS, and SPELL_VALKYR_CARRY.

◆ OnCharmed()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from NullCreatureAI.

2436{}

◆ PassengerBoarded()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

2439 {
2440 if (apply)
2441 {
2442 //pass->ClearUnitState(UNIT_STATE_ONVEHICLE);
2443 return;
2444 }
2445 pass->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
2446 if (didbelow50pct || dropped)
2447 return;
2448 if (IsHeroic())
2449 GoSiphon();
2450 else
2451 me->DespawnOrUnsummon(1000);
2452 }
@ VEHICLE_SPELL_PARACHUTE
Definition: VehicleDefines.h:53

References Creature::DespawnOrUnsummon(), didbelow50pct, dropped, GoSiphon(), IsHeroic(), CreatureAI::me, Unit::RemoveAurasDueToSpell(), and VEHICLE_SPELL_PARACHUTE.

◆ SetGUID()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

2539 {
2540 _grabbedPlayer = guid;
2541 }

References _grabbedPlayer.

◆ UpdateAI()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

2544 {
2545 _events.Update(diff);
2546
2548 return;
2549
2550 switch (_events.ExecuteEvent())
2551 {
2552 case EVENT_GRAB_PLAYER:
2553 if (!_grabbedPlayer)
2554 {
2555 me->CastSpell((Unit*)nullptr, SPELL_VALKYR_TARGET_SEARCH, false);
2557 }
2558 break;
2561 me->SetCanFly(false);
2562 me->SetDisableGravity(false);
2564 me->SetDisableGravity(true, true);
2566 break;
2568 me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // just in case if passenger disappears so quickly that EVENT_MOVE_TO_DROP_POS is never executed
2569 { int32 bp0 = 80; me->CastCustomSpell(me, 1557, &bp0, nullptr, nullptr, true); }
2570 me->SetCanFly(true);
2571 me->SetDisableGravity(true);
2574 break;
2575 case EVENT_LIFE_SIPHON:
2576 {
2577 Unit* target = nullptr;
2579 if (!tauntAuras.empty())
2580 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
2581 if (Unit* caster = (*itr)->GetCaster())
2582 if (me->IsValidAttackTarget(caster))
2583 {
2584 target = caster;
2585 break;
2586 }
2587 if (!target)
2589 target = lichKing->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankLKTargetSelector(lichKing, true, false, 100.0f));
2590 if (target)
2591 me->CastSpell(target, SPELL_LIFE_SIPHON, false);
2593 }
2594 break;
2595 default:
2596 break;
2597 }
2598 }
std::int32_t int32
Definition: Define.h:103
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition: UnitDefines.h:177
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:152
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ SPELL_VALKYR_TARGET_SEARCH
Definition: boss_the_lich_king.cpp:144
@ SPELL_LIFE_SIPHON
Definition: boss_the_lich_king.cpp:149
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:104
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
Definition: Creature.h:46
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3277
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition: Unit.h:1362
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1225
void AddUnitState(uint32 f)
Definition: Unit.h:672
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16660
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:646
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13828
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
Definition: boss_the_lich_king.cpp:406

References _destPoint, _events, _grabbedPlayer, _instance, Unit::AddUnitState(), Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THE_LICH_KING, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, EventMap::ExecuteEvent(), Unit::GetAuraEffectsByType(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::HasUnitState(), Unit::IsValidAttackTarget(), CreatureAI::me, MotionMaster::MovePoint(), POINT_DROP_PLAYER, POINT_START_SIPHON, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), SPELL_AURA_MOD_TAUNT, SPELL_LIFE_SIPHON, SPELL_VALKYR_TARGET_SEARCH, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_STUNNED, and EventMap::Update().

Member Data Documentation

◆ _destPoint

Position npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_destPoint

Referenced by GoSiphon(), MovementInform(), and UpdateAI().

◆ _events

EventMap npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_events

◆ _grabbedPlayer

ObjectGuid npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_grabbedPlayer

Referenced by MovementInform(), SetGUID(), and UpdateAI().

◆ _instance

InstanceScript* npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_instance

Referenced by MovementInform(), and UpdateAI().

◆ didbelow50pct

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::didbelow50pct

◆ dropped

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::dropped