AzerothCore 3.3.5a
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boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI Struct Reference
Inheritance diagram for boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_lich_kingAI (Creature *c)
 
void Reset () override
 
void NextStep (const uint32 time)
 
void Say (uint8 text, uint32 id)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _running
 
int32 _checkTimer
 
uint8 _step
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_lich_kingAI()

boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::boss_yoggsaron_lich_kingAI ( Creature c)
inline
1955: NullCreatureAI(c) { }
Definition: PassiveAI.h:53

Member Function Documentation

◆ NextStep()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::NextStep ( const uint32  time)
inline
1969 {
1970 _step++;
1971 _checkTimer = time;
1972 }
uint8 _step
Definition: boss_yoggsaron.cpp:1959
int32 _checkTimer
Definition: boss_yoggsaron.cpp:1958

References _checkTimer, and _step.

Referenced by UpdateAI().

◆ Reset()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1962 {
1963 _running = true;
1964 _checkTimer = 0;
1965 _step = 0;
1966 }
bool _running
Definition: boss_yoggsaron.cpp:1957

References _checkTimer, _running, and _step.

◆ Say()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Say ( uint8  text,
uint32  id 
)
inline
1975 {
1976 Creature* creature = me->FindNearestCreature(id, 50);
1977 if (!creature)
1978 return;
1979
1980 creature->AI()->Talk(text);
1981 return;
1982 }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Creature *const me
Definition: CreatureAI.h:73
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:143
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446

References Creature::AI(), WorldObject::FindNearestCreature(), CreatureAI::me, and CreatureAI::Talk().

◆ UpdateAI()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

1985 {
1986 if (!_running)
1987 return;
1988
1989 if (_checkTimer != 0)
1990 {
1991 _checkTimer -= diff;
1992 if (_checkTimer < 0)
1993 _checkTimer = 0;
1994 }
1995 else
1996 switch (_step)
1997 {
1998 case 0:
1999 NextStep(5000);
2000 break;
2001 case 1:
2003 NextStep(7000);
2004 break;
2005 case 2:
2007 NextStep(6000);
2008 break;
2009 case 3:
2011 NextStep(6500);
2012 break;
2013 case 4:
2015 NextStep(7500);
2016 break;
2017 case 5:
2019 NextStep(5000);
2020 break;
2021 case 6:
2023 _running = false;
2024 break;
2025 }
2026 }
@ SAY_IC_2
Definition: boss_yoggsaron.cpp:364
@ SAY_IC_1
Definition: boss_yoggsaron.cpp:363
@ SAY_YOGG_5
Definition: boss_yoggsaron.cpp:366
@ SAY_YOGG_6
Definition: boss_yoggsaron.cpp:367
@ SAY_LK_1
Definition: boss_yoggsaron.cpp:362
@ SAY_LK_2
Definition: boss_yoggsaron.cpp:365
@ NPC_YOGG_SARON_VISION
Definition: boss_yoggsaron.cpp:187
@ NPC_IMMOLATED_CHAMPION
Definition: boss_yoggsaron.cpp:213
@ NPC_LICH_KING
Definition: boss_yoggsaron.cpp:212
Say
Definition: boss_broodlord_lashlayer.cpp:29
void NextStep(const uint32 time)
Definition: boss_yoggsaron.cpp:1968

References _checkTimer, _running, _step, NextStep(), NPC_IMMOLATED_CHAMPION, NPC_LICH_KING, NPC_YOGG_SARON_VISION, SAY_IC_1, SAY_IC_2, SAY_LK_1, SAY_LK_2, SAY_YOGG_5, and SAY_YOGG_6.

Member Data Documentation

◆ _checkTimer

int32 boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::_checkTimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ _running

bool boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::_running

Referenced by Reset(), and UpdateAI().

◆ _step

uint8 boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::_step

Referenced by NextStep(), Reset(), and UpdateAI().