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npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI Struct Reference
Inheritance diagram for npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_icc_gauntlet_controllerAI (Creature *creature)
 
void ScheduleBroodlings ()
 
void SummonBroodling ()
 
void SummonFrostwardens ()
 
void SummonSpiders ()
 
void SpidersMoveDown ()
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
InstanceScriptinstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_gauntlet_controllerAI()

npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::npc_icc_gauntlet_controllerAI ( Creature creature)
inline
3324 : NullCreatureAI(creature), summons(me)
3325 {
3326 instance = creature->GetInstanceScript();
3327 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: icecrown_citadel.cpp:3330
SummonList summons
Definition: icecrown_citadel.cpp:3329

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

3383 {
3384 if (param == ACTION_START_GAUNTLET)
3385 {
3386 Talk(SAY_INIT);
3387 me->setActive(true);
3388 events.Reset();
3389 events.SetPhase(0);
3390 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3391 events.ScheduleEvent(EVENT_GAUNTLET_PHASE1, 0ms);
3393 }
3394 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ ACTION_START_GAUNTLET
Definition: icecrown_citadel.cpp:265
@ SAY_INIT
Definition: icecrown_citadel.cpp:3307
@ EVENT_GAUNTLET_PHASE1
Definition: icecrown_citadel.cpp:3311
@ EVENT_CHECK_FIGHT
Definition: icecrown_citadel.cpp:3310
@ DATA_SINDRAGOSA_GAUNTLET
Definition: icecrown_citadel.h:105
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:351

References ACTION_START_GAUNTLET, DATA_SINDRAGOSA_GAUNTLET, EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, IN_PROGRESS, instance, CreatureAI::me, SAY_INIT, WorldObject::setActive(), and InstanceScript::SetBossState().

◆ JustDied()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

3413 {
3415 }
@ DONE
Definition: InstanceScript.h:60

References DATA_SINDRAGOSA_GAUNTLET, DONE, instance, and InstanceScript::SetBossState().

◆ JustReachedHome()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

3408 {
3409 me->setActive(false);
3410 }

References CreatureAI::me, and WorldObject::setActive().

◆ JustSummoned()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

3418 {
3419 summons.Summon(summon);
3420 if (summon->GetPositionZ() > 220.0f)
3421 {
3422 summon->SetDisableGravity(true);
3423 summon->SetWalk(true);
3424 }
3425 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
float GetPositionZ() const
Definition: Position.h:119

References Position::GetPositionZ(), Creature::SetDisableGravity(), Creature::SetWalk(), SummonList::Summon(), and summons.

◆ Reset()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

3397 {
3398 events.Reset();
3401 {
3403 SummonSpiders();
3404 }
3405 }
@ NOT_STARTED
Definition: InstanceScript.h:57
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
void SummonSpiders()
Definition: icecrown_citadel.cpp:3359

References DATA_SINDRAGOSA_GAUNTLET, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), instance, NOT_STARTED, InstanceScript::SetBossState(), summons, and SummonSpiders().

◆ ScheduleBroodlings()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::ScheduleBroodlings ( )
inline
3334 {
3335 for (uint8 i = 0; i < 30; ++i)
3336 events.ScheduleEvent(EVENT_SUMMON_BROODLING, 10000 + i * 350);
3337 }
std::uint8_t uint8
Definition: Define.h:109
@ EVENT_SUMMON_BROODLING
Definition: icecrown_citadel.cpp:3314

References EVENT_SUMMON_BROODLING.

Referenced by UpdateAI().

◆ SpidersMoveDown()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SpidersMoveDown ( )
inline
3372 {
3373 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
3374 if (Creature* spider = ObjectAccessor::GetCreature(*me, *itr))
3375 if (spider->GetPositionZ() > 220.0f)
3376 {
3377 spider->CastSpell(spider, SPELL_WEB_BEAM2, false);
3378 spider->GetMotionMaster()->MoveLand(POINT_ENTER_COMBAT, spider->GetPositionX(), spider->GetPositionY(), 213.03f, false);
3379 }
3380 }
@ POINT_ENTER_COMBAT
Definition: icecrown_citadel.cpp:3308
@ SPELL_WEB_BEAM2
Definition: icecrown_citadel.h:73
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
iterator begin()
Definition: ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:37
iterator end()
Definition: ScriptedCreature.h:58
Definition: Creature.h:46

References SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), CreatureAI::me, POINT_ENTER_COMBAT, SPELL_WEB_BEAM2, and summons.

Referenced by UpdateAI().

◆ SummonBroodling()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonBroodling ( )
inline
3340 {
3341 float dist = frand(18.0f, 39.0f);
3342 float o = rand_norm() * 2 * M_PI;
3343 if (Creature* broodling = me->SummonCreature(NPC_NERUBAR_BROODLING, me->GetPositionX() + cos(o) * dist, me->GetPositionY() + std::sin(o) * dist, 250.0f, Position::NormalizeOrientation(o - M_PI)))
3344 {
3345 broodling->CastSpell(broodling, SPELL_WEB_BEAM2, false);
3346 broodling->GetMotionMaster()->MovePoint(POINT_ENTER_COMBAT, broodling->GetPositionX(), broodling->GetPositionY(), 213.03f, false);
3347 }
3348 }
float frand(float min, float max)
Definition: Random.cpp:57
double rand_norm()
Definition: Random.cpp:77
@ NPC_NERUBAR_BROODLING
Definition: icecrown_citadel.h:344
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
static float NormalizeOrientation(float o)
Definition: Position.h:233
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References frand(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, Position::NormalizeOrientation(), NPC_NERUBAR_BROODLING, POINT_ENTER_COMBAT, rand_norm(), SPELL_WEB_BEAM2, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonedCreatureDies()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

3428 {
3429 summons.Despawn(summon);
3431 {
3432 if (events.GetPhaseMask() == 0)
3433 {
3434 events.SetPhase(1);
3435 events.ScheduleEvent(EVENT_GAUNTLET_PHASE2, 0ms);
3436 }
3437 else if (events.GetPhaseMask() == 1)
3438 {
3439 events.SetPhase(2);
3440 events.ScheduleEvent(EVENT_GAUNTLET_PHASE3, 0ms);
3441 }
3442 else
3443 me->KillSelf();
3444 }
3445 }
@ EVENT_GAUNTLET_PHASE2
Definition: icecrown_citadel.cpp:3312
@ EVENT_GAUNTLET_PHASE3
Definition: icecrown_citadel.cpp:3313
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89
uint32 GetEntryCount(uint32 entry) const
Definition: ScriptedCreature.cpp:105
size_type size() const
Definition: ScriptedCreature.h:78
uint32 GetEntry() const
Definition: Object.h:112
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:999

References SummonList::Despawn(), EVENT_GAUNTLET_PHASE2, EVENT_GAUNTLET_PHASE3, Object::GetEntry(), SummonList::GetEntryCount(), Unit::KillSelf(), CreatureAI::me, NPC_NERUBAR_BROODLING, SummonList::size(), and summons.

◆ SummonFrostwardens()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonFrostwardens ( )
inline
3351 {
3352 for (uint8 i = 0; i < 3; ++i)
3353 {
3354 me->SummonCreature(i == 1 ? NPC_FROSTWARDEN_SORCERESS : NPC_FROSTWARDEN_WARRIOR, 4173.94f + i * 7.0f, 2409.15f, 211.033f, 1.56f);
3355 me->SummonCreature(i == 1 ? NPC_FROSTWARDEN_SORCERESS : NPC_FROSTWARDEN_WARRIOR, 4173.94f + i * 7.0f, 2556.71f, 211.033f, 4.712f);
3356 }
3357 }
@ NPC_FROSTWARDEN_WARRIOR
Definition: icecrown_citadel.h:346
@ NPC_FROSTWARDEN_SORCERESS
Definition: icecrown_citadel.h:345

References CreatureAI::me, NPC_FROSTWARDEN_SORCERESS, NPC_FROSTWARDEN_WARRIOR, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ SummonSpiders()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonSpiders ( )
inline
3360 {
3361 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4207.30f, 2532.00f, 256.0, 4.253f);
3362 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4228.79f, 2510.36f, 256.0f, 3.577f);
3363 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4228.34f, 2458.20f, 256.0f, 2.642f);
3364 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4207.54f, 2437.18f, 256.0f, 2.073f);
3365 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4156.20f, 2436.80f, 256.0f, 1.083f);
3366 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4133.50f, 2459.28f, 256.0f, 0.483f);
3367 me->SummonCreature(NPC_NERUBAR_CHAMPION, 4134.28f, 2509.71f, 256.0f, 5.788f);
3368 me->SummonCreature(NPC_NERUBAR_WEBWEAVER, 4156.29f, 2532.19f, 256.0f, 5.187f);
3369 }
@ NPC_NERUBAR_WEBWEAVER
Definition: icecrown_citadel.h:343
@ NPC_NERUBAR_CHAMPION
Definition: icecrown_citadel.h:342

References CreatureAI::me, NPC_NERUBAR_CHAMPION, NPC_NERUBAR_WEBWEAVER, and WorldObject::SummonCreature().

Referenced by Reset(), and UpdateAI().

◆ UpdateAI()

void npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

3448 {
3449 events.Update(diff);
3450 switch (events.ExecuteEvent())
3451 {
3452 case EVENT_CHECK_FIGHT:
3453 {
3454 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
3455 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
3456 {
3457 if (me->GetDistance(itr->GetSource()) > 100.0f || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
3458 continue;
3459
3460 events.ScheduleEvent(EVENT_CHECK_FIGHT, 1s);
3461 return;
3462 }
3463
3465 return;
3466 }
3470 break;
3474 break;
3477 SummonSpiders();
3479 break;
3482 break;
3483 }
3484 }
Definition: LinkedList.h:139
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Map * GetMap() const
Definition: Object.h:531
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
PlayerList const & GetPlayers() const
Definition: Map.h:486
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void ScheduleBroodlings()
Definition: icecrown_citadel.cpp:3333
void SummonBroodling()
Definition: icecrown_citadel.cpp:3339
void SummonFrostwardens()
Definition: icecrown_citadel.cpp:3350
void SpidersMoveDown()
Definition: icecrown_citadel.cpp:3371

References MapRefMgr::begin(), MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_FIGHT, EVENT_GAUNTLET_PHASE1, EVENT_GAUNTLET_PHASE2, EVENT_GAUNTLET_PHASE3, EVENT_SUMMON_BROODLING, WorldObject::GetDistance(), WorldObject::GetMap(), Map::GetPlayers(), CreatureAI::me, ScheduleBroodlings(), SpidersMoveDown(), SummonBroodling(), SummonFrostwardens(), and SummonSpiders().

Member Data Documentation

◆ events

EventMap npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::events

◆ instance

InstanceScript* npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::instance

◆ summons

SummonList npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::summons