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npc_grand_magister_rommath::npc_grand_magister_rommathAI Struct Reference
Inheritance diagram for npc_grand_magister_rommath::npc_grand_magister_rommathAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_grand_magister_rommathAI (Creature *c)
 
void MoveInLineOfSight (Unit *who) override
 
void DoAction (int32 a) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool announced
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_grand_magister_rommathAI()

npc_grand_magister_rommath::npc_grand_magister_rommathAI::npc_grand_magister_rommathAI ( Creature c)
inline
489 : NullCreatureAI(c)
490 {
491 announced = false;
494 }
@ REACT_AGGRESSIVE
Definition: Unit.h:550
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
void Clear()
Definition: ObjectGuid.h:138
bool announced
Definition: zone_isle_of_queldanas.cpp:497
ObjectGuid playerGUID
Definition: zone_isle_of_queldanas.cpp:498

References announced, ObjectGuid::Clear(), CreatureAI::me, playerGUID, REACT_AGGRESSIVE, and Creature::SetReactState().

Member Function Documentation

◆ DoAction()

void npc_grand_magister_rommath::npc_grand_magister_rommathAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

512 {
513 if (a == -1 && !me->isActiveObject())
514 {
515 me->SummonGameObject(GO_QUEL_DELAR, 1688.24f, 621.769f, 29.1745f, 0.523177f, 0.0f, 0.0f, 0.0f, 0.0f, 86400);
516 me->SummonCreature(NPC_SUNWELL_VISUAL_BUNNY, 1688.24f, 621.769f, 29.1745f, 0.523177f, TEMPSUMMON_MANUAL_DESPAWN);
517 me->setActive(true);
518 events.Reset();
519 events.ScheduleEvent(1, 1000); // guard talk
520 events.ScheduleEvent(2, 4000); // theron talk
521 events.ScheduleEvent(3, 10000); // npcs walk
522 events.ScheduleEvent(4, 17000); // rommath talk
523 events.ScheduleEvent(5, 20000); // theron talk
524 events.ScheduleEvent(6, 28000); // theron talk
525 events.ScheduleEvent(7, 37000); // rommath talk
526 events.ScheduleEvent(8, 44000); // rommath talk
527 events.ScheduleEvent(9, 52000); // rommath talk
528 events.ScheduleEvent(10, 60000); // auric talk
529 events.ScheduleEvent(11, 66000); // auric talk
530 events.ScheduleEvent(12, 76000); // rommath talk
531 events.ScheduleEvent(13, 80000); // move home
532 }
533 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
@ GO_QUEL_DELAR
Definition: zone_isle_of_queldanas.cpp:451
@ NPC_SUNWELL_VISUAL_BUNNY
Definition: zone_isle_of_queldanas.cpp:452
events
Definition: boss_sartura.cpp:43
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
bool isActiveObject() const
Definition: Object.h:574
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2369

References GO_QUEL_DELAR, WorldObject::isActiveObject(), CreatureAI::me, NPC_SUNWELL_VISUAL_BUNNY, WorldObject::setActive(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), and TEMPSUMMON_MANUAL_DESPAWN.

◆ MoveInLineOfSight()

void npc_grand_magister_rommath::npc_grand_magister_rommathAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

501 {
502 if (!announced && who->IsPlayer() && who->GetPositionZ() < 30.0f)
503 {
504 announced = true;
505 playerGUID = who->GetGUID();
506 if (Creature* c = me->FindNearestCreature(NPC_GALIROS, 100.0f, true))
507 c->AI()->Talk(0, who);
508 }
509 }
@ NPC_GALIROS
Definition: zone_isle_of_queldanas.cpp:455
Definition: Creature.h:46
bool IsPlayer() const
Definition: Object.h:197
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
float GetPositionZ() const
Definition: Position.h:119

References announced, WorldObject::FindNearestCreature(), Object::GetGUID(), Position::GetPositionZ(), Object::IsPlayer(), CreatureAI::me, NPC_GALIROS, and playerGUID.

◆ UpdateAI()

void npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

536 {
537 if (!me->isActiveObject())
538 return;
539
540 events.Update(diff);
541
542 switch (events.ExecuteEvent())
543 {
544 case 1:
546 c->AI()->Talk(0);
547 break;
548 case 2:
549 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
550 c->AI()->Talk(0);
551 break;
552 case 3:
553 me->SetWalk(true);
554 me->GetMotionMaster()->MovePath(me->GetEntry() * 100, false);
555 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
556 {
557 c->SetWalk(true);
558 c->GetMotionMaster()->MovePath(c->GetEntry() * 100, false);
559 }
560 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
561 {
562 c->SetWalk(true);
563 c->GetMotionMaster()->MovePath(c->GetEntry() * 100, false);
564 }
565 break;
566 case 4:
567 Talk(0);
568 break;
569 case 5:
570 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
571 c->AI()->Talk(1);
572 break;
573 case 6:
574 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
575 c->AI()->Talk(2, ObjectAccessor::GetPlayer(*me, playerGUID));
576 break;
577 case 7:
579 break;
580 case 8:
581 Talk(2);
582 break;
583 case 9:
584 Talk(3);
585 break;
586 case 10:
587 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
588 c->AI()->Talk(0);
589 break;
590 case 11:
591 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
592 c->AI()->Talk(1);
593 break;
594 case 12:
596 Talk(p->GetTeamId() == TEAM_ALLIANCE ? 5 : 4, p);
597 break;
598 case 13:
599 me->setActive(false);
601 c->DespawnOrUnsummon(1);
603 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
604 me->SetWalk(true);
605 if (me->GetCreatureData())
607 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
608 {
609 c->SetWalk(true);
610 if (c->GetCreatureData())
611 c->GetMotionMaster()->MovePoint(0, c->GetCreatureData()->posX, c->GetCreatureData()->posY, c->GetCreatureData()->posZ);
612 }
613 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
614 {
615 c->SetWalk(true);
616 if (c->GetCreatureData())
617 c->GetMotionMaster()->MovePoint(0, c->GetCreatureData()->posX, c->GetCreatureData()->posY, c->GetCreatureData()->posZ);
618 }
619 break;
620 }
621 }
@ NPC_AURIC
Definition: zone_isle_of_queldanas.cpp:457
@ NPC_SUNWELL_HONOR_GUARD
Definition: zone_isle_of_queldanas.cpp:453
@ NPC_THERON
Definition: zone_isle_of_queldanas.cpp:456
Talk
Definition: hyjal.cpp:82
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
CreatureData const * GetCreatureData() const
Definition: Creature.h:207
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3178
float posY
Definition: CreatureData.h:383
float posX
Definition: CreatureData.h:382
float posZ
Definition: CreatureData.h:384
Definition: GameObject.h:121
uint32 GetEntry() const
Definition: Object.h:112
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2455
Definition: Player.h:1064
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:849

References WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), Creature::GetCreatureData(), Object::GetEntry(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), GO_FLAG_NOT_SELECTABLE, GO_QUEL_DELAR, WorldObject::isActiveObject(), CreatureAI::me, MotionMaster::MovePath(), MotionMaster::MovePoint(), NPC_AURIC, NPC_SUNWELL_HONOR_GUARD, NPC_SUNWELL_VISUAL_BUNNY, NPC_THERON, playerGUID, CreatureData::posX, CreatureData::posY, CreatureData::posZ, WorldObject::setActive(), Creature::SetWalk(), and TEAM_ALLIANCE.

Member Data Documentation

◆ announced

bool npc_grand_magister_rommath::npc_grand_magister_rommathAI::announced

◆ events

EventMap npc_grand_magister_rommath::npc_grand_magister_rommathAI::events

◆ playerGUID

ObjectGuid npc_grand_magister_rommath::npc_grand_magister_rommathAI::playerGUID