AzerothCore 3.3.5a
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npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI Struct Reference
Inheritance diagram for npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_balance_of_light_and_shadowAI (Creature *creature)
 
bool CanBeSeen (Player const *player) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void MovementInform (uint32 type, uint32) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer
 
ObjectGuid _targetGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_balance_of_light_and_shadowAI()

npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::npc_balance_of_light_and_shadowAI ( Creature creature)
inline
255: NullCreatureAI(creature) { timer = 0; _targetGUID.Clear(); }
Definition: PassiveAI.h:53
void Clear()
Definition: ObjectGuid.h:138
uint32 timer
Definition: zone_eastern_plaguelands.cpp:263
ObjectGuid _targetGUID
Definition: zone_eastern_plaguelands.cpp:264

References _targetGUID, ObjectGuid::Clear(), and timer.

Member Function Documentation

◆ CanBeSeen()

bool npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::CanBeSeen ( Player const *  player)
inlineoverridevirtual

Reimplemented from CreatureAI.

258 {
259 // requires this trinket to be seen
260 return player->HasItemOrGemWithIdEquipped(ITEM_EYE_OF_DIVINITY, 1);
261 }
@ ITEM_EYE_OF_DIVINITY
Definition: zone_eastern_plaguelands.cpp:44

References Player::HasItemOrGemWithIdEquipped(), and ITEM_EYE_OF_DIVINITY.

◆ JustDied()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

285 {
286 if (TempSummon* summon = me->ToTempSummon())
287 if (Unit* creature = summon->GetSummonerUnit())
288 creature->GetAI()->DoAction(2);
289 }
Creature *const me
Definition: CreatureAI.h:73
Definition: TemporarySummon.h:40
Definition: Unit.h:630
TempSummon * ToTempSummon()
Definition: Unit.h:1716

References CreatureAI::me, and Unit::ToTempSummon().

◆ MovementInform()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

273 {
274 if (type != POINT_MOTION_TYPE)
275 return;
276
277 if (TempSummon* summon = me->ToTempSummon())
278 if (Unit* creature = summon->GetSummonerUnit())
279 creature->GetAI()->DoAction(1);
280
282 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173

References Creature::DespawnOrUnsummon(), CreatureAI::me, POINT_MOTION_TYPE, and Unit::ToTempSummon().

◆ SpellHit()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

267 {
268 if (spellInfo->Id == SPELL_SHOOT && roll_chance_i(7))
270 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SPELL_SHOOT
Definition: zone_eastern_plaguelands.cpp:54
@ SPELL_DEATHS_DOOR
Definition: zone_eastern_plaguelands.cpp:55
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168

References Unit::CastSpell(), SpellInfo::Id, CreatureAI::me, roll_chance_i(), SPELL_DEATHS_DOOR, and SPELL_SHOOT.

◆ UpdateAI()

void npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

292 {
294 return;
295
296 timer += diff;
297 if (timer >= 4000)
298 {
299 Unit* target = _targetGUID ? ObjectAccessor::GetUnit(*me, _targetGUID) : nullptr;
300 if (!target)
302
303 if (target)
304 {
305 _targetGUID = target->GetGUID();
306 me->CastSpell(target, SPELL_SHOOT, true);
307 }
308
309 timer = urand(0, 3000);
310 }
311 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_SCOURGE_ARCHER
Definition: zone_eastern_plaguelands.cpp:48
@ NPC_INJURED_PEASANT
Definition: zone_eastern_plaguelands.cpp:46
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
uint32 GetEntry() const
Definition: Object.h:112
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446

References _targetGUID, Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), Object::GetGUID(), ObjectAccessor::GetUnit(), CreatureAI::me, NPC_INJURED_PEASANT, NPC_SCOURGE_ARCHER, SPELL_SHOOT, timer, and urand().

Member Data Documentation

◆ _targetGUID

ObjectGuid npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::_targetGUID

◆ timer

uint32 npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::timer