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| MapInstanced (uint32 id) |
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| ~MapInstanced () override |
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void | Update (const uint32, const uint32, bool thread=true) override |
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void | DelayedUpdate (const uint32 diff) override |
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void | UnloadAll () override |
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EnterState | CannotEnter (Player *player, bool loginCheck=false) override |
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Map * | CreateInstanceForPlayer (const uint32 mapId, Player *player) |
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Map * | FindInstanceMap (uint32 instanceId) const |
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bool | DestroyInstance (InstancedMaps::iterator &itr) |
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InstancedMaps & | GetInstancedMaps () |
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void | InitVisibilityDistance () override |
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| Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr) |
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| ~Map () override |
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MapEntry const * | GetEntry () const |
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bool | CanUnload (uint32 diff) |
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virtual bool | AddPlayerToMap (Player *) |
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virtual void | RemovePlayerFromMap (Player *, bool) |
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virtual void | AfterPlayerUnlinkFromMap () |
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template<class T > |
bool | AddToMap (T *, bool checkTransport=false) |
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template<class T > |
void | RemoveFromMap (T *, bool) |
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void | VisitNearbyCellsOf (WorldObject *obj, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor) |
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void | VisitNearbyCellsOfPlayer (Player *player, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &worldVisitor, TypeContainerVisitor< Acore::ObjectUpdater, GridTypeMapContainer > &largeGridVisitor, TypeContainerVisitor< Acore::ObjectUpdater, WorldTypeMapContainer > &largeWorldVisitor) |
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virtual void | Update (const uint32, const uint32, bool thread=true) |
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float | GetVisibilityRange () const |
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void | SetVisibilityRange (float range) |
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virtual void | InitVisibilityDistance () |
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void | PlayerRelocation (Player *, float x, float y, float z, float o) |
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void | CreatureRelocation (Creature *creature, float x, float y, float z, float o) |
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void | GameObjectRelocation (GameObject *go, float x, float y, float z, float o) |
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void | DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o) |
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template<class T , class CONTAINER > |
void | Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor) |
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bool | IsRemovalGrid (float x, float y) const |
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bool | IsGridLoaded (float x, float y) const |
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void | LoadGrid (float x, float y) |
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void | LoadAllCells () |
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bool | UnloadGrid (NGridType &ngrid) |
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virtual void | UnloadAll () |
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uint32 | GetId () const |
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Map const * | GetParent () const |
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std::shared_mutex & | GetMMapLock () const |
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void | HandleDelayedVisibility () |
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float | GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const |
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float | GetGridHeight (float x, float y) const |
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float | GetMinHeight (float x, float y) const |
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Transport * | GetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr) |
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void | GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS) |
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LiquidData const | GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) |
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bool | GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const |
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uint32 | GetAreaId (uint32 phaseMask, float x, float y, float z) const |
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uint32 | GetZoneId (uint32 phaseMask, float x, float y, float z) const |
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void | GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const |
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float | GetWaterLevel (float x, float y) const |
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bool | IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const |
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bool | IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const |
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bool | HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const |
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bool | HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const |
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void | MoveAllCreaturesInMoveList () |
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void | MoveAllGameObjectsInMoveList () |
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void | MoveAllDynamicObjectsInMoveList () |
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void | RemoveAllObjectsInRemoveList () |
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virtual void | RemoveAllPlayers () |
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uint32 | GetInstanceId () const |
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uint8 | GetSpawnMode () const |
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virtual EnterState | CannotEnter (Player *, bool) |
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const char * | GetMapName () const |
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Difficulty | GetDifficulty () const |
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bool | IsRegularDifficulty () const |
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MapDifficulty const * | GetMapDifficulty () const |
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bool | Instanceable () const |
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bool | IsDungeon () const |
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bool | IsNonRaidDungeon () const |
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bool | IsRaid () const |
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bool | IsRaidOrHeroicDungeon () const |
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bool | IsHeroic () const |
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bool | Is25ManRaid () const |
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bool | IsBattleground () const |
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bool | IsBattleArena () const |
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bool | IsBattlegroundOrArena () const |
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bool | IsWorldMap () const |
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bool | GetEntrancePos (int32 &mapid, float &x, float &y) |
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void | AddObjectToRemoveList (WorldObject *obj) |
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void | AddObjectToSwitchList (WorldObject *obj, bool on) |
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virtual void | DelayedUpdate (const uint32 diff) |
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void | resetMarkedCells () |
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bool | isCellMarked (uint32 pCellId) |
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void | markCell (uint32 pCellId) |
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void | resetMarkedCellsLarge () |
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bool | isCellMarkedLarge (uint32 pCellId) |
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void | markCellLarge (uint32 pCellId) |
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bool | HavePlayers () const |
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uint32 | GetPlayersCountExceptGMs () const |
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void | AddWorldObject (WorldObject *obj) |
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void | RemoveWorldObject (WorldObject *obj) |
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void | SendToPlayers (WorldPacket const *data) const |
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PlayerList const & | GetPlayers () const |
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void | ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) |
| Put scripts in the execution queue. More...
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void | ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target) |
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template<class T > |
void | AddToActive (T *obj) |
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template<class T > |
void | RemoveFromActive (T *obj) |
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template<class T > |
void | SwitchGridContainers (T *obj, bool on) |
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void | UpdateIteratorBack (Player *player) |
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TempSummon * | SummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false) |
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GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true) |
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GameObject * | SummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true) |
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void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
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Corpse * | GetCorpse (ObjectGuid const guid) |
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Creature * | GetCreature (ObjectGuid const guid) |
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GameObject * | GetGameObject (ObjectGuid const guid) |
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Transport * | GetTransport (ObjectGuid const guid) |
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DynamicObject * | GetDynamicObject (ObjectGuid const guid) |
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Pet * | GetPet (ObjectGuid const guid) |
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MapStoredObjectTypesContainer & | GetObjectsStore () |
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CreatureBySpawnIdContainer & | GetCreatureBySpawnIdStore () |
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GameObjectBySpawnIdContainer & | GetGameObjectBySpawnIdStore () |
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std::unordered_set< Corpse * > const * | GetCorpsesInCell (uint32 cellId) const |
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Corpse * | GetCorpseByPlayer (ObjectGuid const &ownerGuid) const |
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MapInstanced * | ToMapInstanced () |
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MapInstanced const * | ToMapInstanced () const |
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InstanceMap * | ToInstanceMap () |
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InstanceMap const * | ToInstanceMap () const |
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BattlegroundMap * | ToBattlegroundMap () |
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BattlegroundMap const * | ToBattlegroundMap () const |
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float | GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const |
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float | GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const |
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bool | isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const |
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bool | CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const |
| Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments. More...
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bool | CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const |
| validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments. More...
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bool | CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const |
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bool | CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const |
| validate the new destination and set coords Check if a given unit can face collisions in a specific segment More...
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void | Balance () |
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void | RemoveGameObjectModel (const GameObjectModel &model) |
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void | InsertGameObjectModel (const GameObjectModel &model) |
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bool | ContainsGameObjectModel (const GameObjectModel &model) const |
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DynamicMapTree const & | GetDynamicMapTree () const |
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bool | GetObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) |
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float | GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const |
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time_t | GetLinkedRespawnTime (ObjectGuid guid) const |
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time_t | GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const |
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time_t | GetGORespawnTime (ObjectGuid::LowType dbGuid) const |
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void | SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime) |
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void | RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid) |
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void | SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime) |
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void | RemoveGORespawnTime (ObjectGuid::LowType dbGuid) |
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void | LoadRespawnTimes () |
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void | DeleteRespawnTimes () |
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time_t | GetInstanceResetPeriod () const |
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void | ScheduleCreatureRespawn (ObjectGuid, Milliseconds) |
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void | LoadCorpseData () |
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void | DeleteCorpseData () |
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void | AddCorpse (Corpse *corpse) |
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void | RemoveCorpse (Corpse *corpse) |
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Corpse * | ConvertCorpseToBones (ObjectGuid const ownerGuid, bool insignia=false) |
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void | RemoveOldCorpses () |
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void | SendInitTransports (Player *player) |
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void | SendRemoveTransports (Player *player) |
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void | SendZoneDynamicInfo (Player *player) |
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void | SendInitSelf (Player *player) |
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void | PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0) |
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void | SetZoneMusic (uint32 zoneId, uint32 musicId) |
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void | SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade) |
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void | SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime) |
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void | UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source) |
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void | LogEncounterFinished (EncounterCreditType type, uint32 creditEntry) |
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void | DoForAllPlayers (std::function< void(Player *)> exec) |
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GridMap * | GetGrid (float x, float y) |
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void | EnsureGridCreated (const GridCoord &) |
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bool | AllTransportsEmpty () const |
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void | AllTransportsRemovePassengers () |
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TransportsContainer const & | GetAllTransports () const |
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template<HighGuid high> |
ObjectGuid::LowType | GenerateLowGuid () |
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void | AddUpdateObject (Object *obj) |
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void | RemoveUpdateObject (Object *obj) |
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std::size_t | GetActiveNonPlayersCount () const |
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virtual std::string | GetDebugInfo () const |
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template<> |
void | AddToGrid (Creature *obj, Cell const &cell) |
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template<> |
void | AddToGrid (GameObject *obj, Cell const &cell) |
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template<> |
void | AddToGrid (DynamicObject *obj, Cell const &cell) |
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template<> |
void | AddToGrid (Corpse *obj, Cell const &cell) |
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template<> |
void | SwitchGridContainers (Creature *obj, bool on) |
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template<> |
void | SwitchGridContainers (GameObject *obj, bool on) |
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template<> |
void | DeleteFromWorld (Player *player) |
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template<> |
void | InitializeObject (Creature *) |
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template<> |
void | InitializeObject (GameObject *) |
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template<> |
bool | AddToMap (MotionTransport *obj, bool) |
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template<> |
void | RemoveFromMap (MotionTransport *obj, bool remove) |
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template<> |
void | AddToActive (Creature *c) |
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template<> |
void | AddToActive (DynamicObject *d) |
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template<> |
void | AddToActive (GameObject *d) |
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template<> |
void | RemoveFromActive (Creature *c) |
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template<> |
void | RemoveFromActive (DynamicObject *obj) |
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template<> |
void | RemoveFromActive (GameObject *obj) |
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GridReference< NGridType > * | getFirst () |
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GridReference< NGridType > * | getLast () |
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iterator | begin () |
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iterator | end () |
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iterator | rbegin () |
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iterator | rend () |
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| RefMgr ()=default |
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virtual | ~RefMgr () |
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Reference< TO, FROM > * | getFirst () |
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Reference< TO, FROM > const * | getFirst () const |
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Reference< TO, FROM > * | getLast () |
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Reference< TO, FROM > const * | getLast () const |
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iterator | begin () |
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iterator | end () |
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iterator | rbegin () |
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iterator | rend () |
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void | clearReferences () |
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| LinkedListHead () |
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bool | IsEmpty () const |
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LinkedListElement * | getFirst () |
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LinkedListElement const * | getFirst () const |
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LinkedListElement * | getLast () |
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LinkedListElement const * | getLast () const |
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void | insertFirst (LinkedListElement *pElem) |
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void | insertLast (LinkedListElement *pElem) |
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uint32 | getSize () const |
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void | incSize () |
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void | decSize () |
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