AzerothCore 3.3.5a
OpenSource WoW Emulator
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Battleground Class Reference

#include "Battleground.h"

Inheritance diagram for Battleground:
Arena BattlegroundAB BattlegroundAV BattlegroundEY BattlegroundIC BattlegroundSA BattlegroundWS BattlegroundBE BattlegroundDS BattlegroundNA BattlegroundRL BattlegroundRV

Public Types

typedef std::set< Player * > SpectatorList
 
typedef std::map< ObjectGuid, ObjectGuidToBeTeleportedMap
 
typedef std::map< ObjectGuid, Player * > BattlegroundPlayerMap
 
typedef std::unordered_map< ObjectGuid::LowType, BattlegroundScore * > BattlegroundScoreMap
 
typedef std::unordered_map< ObjectGuid, ArenaLogEntryDataArenaLogEntryDataMap
 
typedef GuidVector BGObjects
 
typedef GuidVector BGCreatures
 

Public Member Functions

 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual bool SetupBattleground ()
 
virtual void Init ()
 
virtual void StartingEventCloseDoors ()
 
virtual void StartingEventOpenDoors ()
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool AllNodesConrolledByTeam (TeamId) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string GetName () const
 
BattlegroundTypeId GetBgTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
void SpiritOfCompetitionEvent (PvPTeamId winnerTeamId) const
 
bool IsRandom ()
 
void SetName (std::string_view name)
 
void SetBgTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winner)
 
void SetScriptId (uint32 scriptId)
 
void SetRandom (bool isRandom)
 
void ModifyStartDelayTime (int32 diff)
 
void SetStartDelayTime (int32 Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (TeamId teamId)
 
void IncreaseInvitedCount (TeamId teamId)
 
uint32 GetInvitedCount (TeamId teamId) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (TeamId teamId) const
 
uint32 GetMaxFreeSlots () const
 
void AddSpectator (Player *p)
 
void RemoveSpectator (Player *p)
 
bool HaveSpectators ()
 
const SpectatorListGetSpectators () const
 
void AddToBeTeleported (ObjectGuid spectator, ObjectGuid participant)
 
void RemoveToBeTeleported (ObjectGuid spectator)
 
void SpectatorsSendPacket (WorldPacket &data)
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
void ReadyMarkerClicked (Player *p)
 
BattlegroundScoreMap const * GetPlayerScores () const
 
std::size_t GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (Player *player)
 
void RelocateDeadPlayers (ObjectGuid queueIndex)
 Relocate all players in ReviveQueue to the closest graveyard. More...
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type)
 
CreatureGetBGCreature (uint32 type)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
virtual void FillInitialWorldStates (WorldPacket &)
 
void SendPacketToTeam (TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
 
void SendPacketToAll (WorldPacket const *packet)
 
void YellToAll (Creature *creature, const char *text, uint32 language)
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToAll (uint32 soundId)
 
void CastSpellOnTeam (uint32 spellId, TeamId teamId)
 
void RemoveAuraOnTeam (uint32 spellId, TeamId teamId)
 
void RewardHonorToTeam (uint32 honor, TeamId teamId)
 
void RewardReputationToTeam (uint32 factionId, uint32 reputation, TeamId teamId)
 
uint32 GetRealRepFactionForPlayer (uint32 factionId, Player *player)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void EndBattleground (PvPTeamId winnerTeamId)
 
virtual void EndBattleground (TeamId winnerTeamId)
 
void BlockMovement (Player *player)
 
GroupGetBgRaid (TeamId teamId) const
 
void SetBgRaid (TeamId teamId, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPacket &data)
 
virtual bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true)
 
uint32 GetPlayersCountByTeam (TeamId teamId) const
 
uint32 GetAlivePlayersCountByTeam (TeamId teamId) const
 
void UpdatePlayersCountByTeam (TeamId teamId, bool remove)
 
virtual void CheckWinConditions ()
 
void SetArenaTeamIdForTeam (TeamId teamId, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (TeamId teamId) const
 
void SetArenaMatchmakerRating (TeamId teamId, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (TeamId teamId) const
 
virtual void HandleAreaTrigger (Player *, uint32)
 
virtual void HandleKillPlayer (Player *player, Player *killer)
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDroppedFlag (Player *)
 
virtual void EventPlayerClickedOnFlag (Player *, GameObject *)
 
virtual void EventPlayerDamagedGO (Player *, GameObject *, uint32)
 
virtual void EventPlayerUsedGO (Player *, GameObject *)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
virtual GraveyardStruct const * GetClosestGraveyard (Player *player)
 
virtual void AddPlayer (Player *player)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, TeamId teamId)
 
virtual void RemovePlayerAtLeave (Player *player)
 
void HandleTriggerBuff (GameObject *gameObject)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
 
bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
const char * GetAcoreString (int32 entry)
 
virtual bool HandlePlayerUnderMap (Player *)
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void RewardXPAtKill (Player *killer, Player *victim)
 
virtual ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const
 
virtual void SetDroppedFlagGUID (ObjectGuid, TeamId=TEAM_NEUTRAL)
 
uint32 GetTeamScore (TeamId teamId) const
 
virtual TeamId GetPrematureWinner ()
 
uint8 GetUniqueBracketId () const
 
BattlegroundAVToBattlegroundAV ()
 
BattlegroundAV const * ToBattlegroundAV () const
 
BattlegroundWSToBattlegroundWS ()
 
BattlegroundWS const * ToBattlegroundWS () const
 
BattlegroundABToBattlegroundAB ()
 
BattlegroundAB const * ToBattlegroundAB () const
 
BattlegroundNAToBattlegroundNA ()
 
BattlegroundNA const * ToBattlegroundNA () const
 
BattlegroundBEToBattlegroundBE ()
 
BattlegroundBE const * ToBattlegroundBE () const
 
BattlegroundEYToBattlegroundEY ()
 
BattlegroundEY const * ToBattlegroundEY () const
 
BattlegroundRLToBattlegroundRL ()
 
BattlegroundRL const * ToBattlegroundRL () const
 
BattlegroundSAToBattlegroundSA ()
 
BattlegroundSA const * ToBattlegroundSA () const
 
BattlegroundDSToBattlegroundDS ()
 
BattlegroundDS const * ToBattlegroundDS () const
 
BattlegroundRVToBattlegroundRV ()
 
BattlegroundRV const * ToBattlegroundRV () const
 
BattlegroundICToBattlegroundIC ()
 
BattlegroundIC const * ToBattlegroundIC () const
 

Static Public Member Functions

static TeamId GetOtherTeamId (TeamId teamId)
 

Public Attributes

GuidSet readyMarkerClickedSet
 
ArenaLogEntryDataMap ArenaLogEntries
 
BGObjects BgObjects
 
BGCreatures BgCreatures
 

Protected Member Functions

void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
virtual void RemovePlayer (Player *)
 

Protected Attributes

BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 
uint32 m_UpdateTimer
 
EventProcessor _reviveEvents
 

Private Member Functions

virtual bool PreUpdateImpl (uint32)
 Pre-update hook. More...
 
virtual void PostUpdateImpl (uint32)
 Post-update hook. More...
 

Private Attributes

BattlegroundTypeId m_RealTypeID
 
BattlegroundTypeId m_RandomTypeID
 
uint32 m_InstanceID
 
BattlegroundStatus m_Status
 
uint32 m_ClientInstanceID
 
uint32 m_StartTime
 
uint32 m_ResetStatTimer
 
uint32 m_ValidStartPositionTimer
 
int32 m_EndTime
 
uint32 m_LastResurrectTime
 
BattlegroundBracketId m_BracketId { BG_BRACKET_ID_FIRST }
 
uint8 m_ArenaType
 
bool _InBGFreeSlotQueue { false }
 
bool m_SetDeleteThis
 
bool m_IsArena
 
PvPTeamId m_WinnerId
 
int32 m_StartDelayTime
 
bool m_IsRated
 
bool m_PrematureCountDown
 
uint32 m_PrematureCountDownTimer
 
std::string m_Name {}
 
GuidVector m_ResurrectQueue
 
GuidDeque m_OfflineQueue
 
uint32 m_BgInvitedPlayers [PVP_TEAMS_COUNT]
 
Groupm_BgRaids [PVP_TEAMS_COUNT]
 
SpectatorList m_Spectators
 
ToBeTeleportedMap m_ToBeTeleported
 
uint32 m_PlayersCount [PVP_TEAMS_COUNT]
 
uint32 m_ArenaTeamIds [PVP_TEAMS_COUNT]
 
uint32 m_ArenaTeamMMR [PVP_TEAMS_COUNT]
 
uint32 m_LevelMin
 
uint32 m_LevelMax
 
uint32 m_MaxPlayersPerTeam
 
uint32 m_MinPlayersPerTeam
 
uint32 m_MapId
 
BattlegroundMapm_Map
 
float m_StartMaxDist
 
std::array< Position, PVP_TEAMS_COUNT_startPosition
 
uint32 ScriptId
 

Detailed Description

Member Typedef Documentation

◆ ArenaLogEntryDataMap

◆ BattlegroundPlayerMap

◆ BattlegroundScoreMap

◆ BGCreatures

◆ BGObjects

Todo:
: make this protected:

◆ SpectatorList

typedef std::set<Player*> Battleground::SpectatorList

◆ ToBeTeleportedMap

Constructor & Destructor Documentation

◆ Battleground()

Battleground::Battleground ( )
139{
142 m_InstanceID = 0;
145 m_EndTime = 0;
147 m_ArenaType = 0;
148 m_IsArena = false;
150 m_StartTime = 0;
153 m_Events = 0;
155 m_IsRated = false;
156 m_BuffChange = false;
157 m_IsRandom = false;
158 m_LevelMin = 0;
159 m_LevelMax = 0;
160 m_SetDeleteThis = false;
161
164
165 m_MapId = 0;
166 m_Map = nullptr;
167 m_StartMaxDist = 0.0f;
168 ScriptId = 0;
169
172
175
176 m_BgRaids[TEAM_ALLIANCE] = nullptr;
177 m_BgRaids[TEAM_HORDE] = nullptr;
178
181
184
187
188 m_PrematureCountDown = false;
190
192
197
202
203 // pussywizard:
204 m_UpdateTimer = 0;
205}
@ BG_TEXT_START_TWO_MINUTES
Definition: Battleground.h:72
@ BG_TEXT_BATTLE_HAS_BEGUN
Definition: Battleground.h:75
@ BG_TEXT_START_ONE_MINUTE
Definition: Battleground.h:73
@ BG_TEXT_START_HALF_MINUTE
Definition: Battleground.h:74
@ BG_NORMAL
Definition: Battleground.h:274
@ BG_START_DELAY_1M
Definition: Battleground.h:175
@ BG_START_DELAY_30S
Definition: Battleground.h:176
@ BG_START_DELAY_2M
Definition: Battleground.h:174
@ BG_START_DELAY_NONE
Definition: Battleground.h:178
@ STATUS_NONE
Definition: Battleground.h:194
@ BG_STARTING_EVENT_THIRD
Definition: Battleground.h:236
@ BG_STARTING_EVENT_SECOND
Definition: Battleground.h:235
@ BG_STARTING_EVENT_FIRST
Definition: Battleground.h:234
@ BG_STARTING_EVENT_FOURTH
Definition: Battleground.h:237
@ PVP_TEAM_NEUTRAL
Definition: SharedDefines.h:3442
@ BATTLEGROUND_TYPE_NONE
Definition: SharedDefines.h:3480
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
uint32 m_ArenaTeamMMR[PVP_TEAMS_COUNT]
Definition: Battleground.h:714
bool m_SetDeleteThis
Definition: Battleground.h:655
BGHonorMode m_HonorMode
Definition: Battleground.h:630
uint32 m_MapId
Definition: Battleground.h:723
uint32 m_ArenaTeamIds[PVP_TEAMS_COUNT]
Definition: Battleground.h:713
uint32 m_ValidStartPositionTimer
Definition: Battleground.h:649
int32 m_StartDelayTime
Definition: Battleground.h:658
uint32 m_ClientInstanceID
Definition: Battleground.h:646
uint32 m_LevelMax
Definition: Battleground.h:718
PvPTeamId m_WinnerId
Definition: Battleground.h:657
uint32 m_LastResurrectTime
Definition: Battleground.h:651
uint32 m_BgInvitedPlayers[PVP_TEAMS_COUNT]
Definition: Battleground.h:701
BattlegroundTypeId m_RandomTypeID
Definition: Battleground.h:643
bool m_IsArena
Definition: Battleground.h:656
bool m_IsRated
Definition: Battleground.h:659
bool m_PrematureCountDown
Definition: Battleground.h:660
uint32 m_PlayersCount[PVP_TEAMS_COUNT]
Definition: Battleground.h:710
Group * m_BgRaids[PVP_TEAMS_COUNT]
Definition: Battleground.h:704
uint32 m_PrematureCountDownTimer
Definition: Battleground.h:661
int32 m_TeamScores[PVP_TEAMS_COUNT]
Definition: Battleground.h:631
uint32 m_UpdateTimer
Definition: Battleground.h:636
bool m_IsRandom
Definition: Battleground.h:628
BattlegroundTypeId m_RealTypeID
Definition: Battleground.h:642
BattlegroundStartTimeIntervals StartDelayTimes[BG_STARTING_EVENT_COUNT]
Definition: Battleground.h:623
int32 m_EndTime
Definition: Battleground.h:650
uint32 ScriptId
Definition: Battleground.h:727
uint32 m_InstanceID
Definition: Battleground.h:644
uint32 m_ResetStatTimer
Definition: Battleground.h:648
bool m_BuffChange
Definition: Battleground.h:627
uint32 m_MinPlayersPerTeam
Definition: Battleground.h:720
uint8 m_ArenaType
Definition: Battleground.h:653
uint8 m_Events
Definition: Battleground.h:622
float m_StartMaxDist
Definition: Battleground.h:725
uint32 m_MaxPlayersPerTeam
Definition: Battleground.h:719
uint32 m_LevelMin
Definition: Battleground.h:717
uint32 m_StartTime
Definition: Battleground.h:647
BattlegroundMap * m_Map
Definition: Battleground.h:724
BattlegroundStatus m_Status
Definition: Battleground.h:645
uint32 StartMessageIds[BG_STARTING_EVENT_COUNT]
Definition: Battleground.h:625

References BATTLEGROUND_TYPE_NONE, BG_NORMAL, BG_START_DELAY_1M, BG_START_DELAY_2M, BG_START_DELAY_30S, BG_START_DELAY_NONE, BG_STARTING_EVENT_FIRST, BG_STARTING_EVENT_FOURTH, BG_STARTING_EVENT_SECOND, BG_STARTING_EVENT_THIRD, BG_TEXT_BATTLE_HAS_BEGUN, BG_TEXT_START_HALF_MINUTE, BG_TEXT_START_ONE_MINUTE, BG_TEXT_START_TWO_MINUTES, m_ArenaTeamIds, m_ArenaTeamMMR, m_ArenaType, m_BgInvitedPlayers, m_BgRaids, m_BuffChange, m_ClientInstanceID, m_EndTime, m_Events, m_HonorMode, m_InstanceID, m_IsArena, m_IsRandom, m_IsRated, m_LastResurrectTime, m_LevelMax, m_LevelMin, m_Map, m_MapId, m_MaxPlayersPerTeam, m_MinPlayersPerTeam, m_PlayersCount, m_PrematureCountDown, m_PrematureCountDownTimer, m_RandomTypeID, m_RealTypeID, m_ResetStatTimer, m_SetDeleteThis, m_StartDelayTime, m_StartMaxDist, m_StartTime, m_Status, m_TeamScores, m_UpdateTimer, m_ValidStartPositionTimer, m_WinnerId, PVP_TEAM_NEUTRAL, ScriptId, StartDelayTimes, StartMessageIds, STATUS_NONE, TEAM_ALLIANCE, and TEAM_HORDE.

◆ ~Battleground()

Battleground::~Battleground ( )
virtual
208{
209 LOG_DEBUG("bg.battleground", "> Remove Battleground {} {} {}", GetName(), GetBgTypeID(), GetInstanceID());
210
212
213 // remove objects and creatures
214 // (this is done automatically in mapmanager update, when the instance is reset after the reset time)
215 uint32 size = uint32(BgCreatures.size());
216 for (uint32 i = 0; i < size; ++i)
217 DelCreature(i);
218
219 size = uint32(BgObjects.size());
220 for (uint32 i = 0; i < size; ++i)
221 DelObject(i);
222
223 sScriptMgr->OnBattlegroundDestroy(this);
224
225 sBattlegroundMgr->RemoveBattleground(GetBgTypeID(), GetInstanceID());
226 // unload map
227 if (m_Map)
228 {
229 m_Map->SetUnload();
230 //unlink to prevent crash, always unlink all pointer reference before destruction
231 m_Map->SetBG(nullptr);
232 m_Map = nullptr;
233 }
234
235 // remove from bg free slot queue
237
238 for (auto const& itr : PlayerScores)
239 delete itr.second;
240}
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:188
#define sScriptMgr
Definition: ScriptMgr.h:709
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:168
std::uint32_t uint32
Definition: Define.h:107
void KillAllEvents(bool force)
Definition: EventProcessor.cpp:82
bool DelCreature(uint32 type)
Definition: Battleground.cpp:1588
EventProcessor _reviveEvents
Definition: Battleground.h:638
uint32 GetInstanceID() const
Definition: Battleground.h:326
BGObjects BgObjects
Definition: Battleground.h:532
bool DelObject(uint32 type)
Definition: Battleground.cpp:1607
BattlegroundScoreMap PlayerScores
Definition: Battleground.h:612
void RemoveFromBGFreeSlotQueue()
Definition: Battleground.cpp:1219
BGCreatures BgCreatures
Definition: Battleground.h:533
std::string GetName() const
Definition: Battleground.h:323
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition: Battleground.h:324
void SetUnload()
Definition: Map.cpp:3295
void SetBG(Battleground *bg)
Definition: Map.h:867

References _reviveEvents, BgCreatures, BgObjects, DelCreature(), DelObject(), GetBgTypeID(), GetInstanceID(), GetName(), EventProcessor::KillAllEvents(), LOG_DEBUG, m_Map, PlayerScores, RemoveFromBGFreeSlotQueue(), sBattlegroundMgr, BattlegroundMap::SetBG(), BattlegroundMap::SetUnload(), and sScriptMgr.

Member Function Documentation

◆ _CheckSafePositions()

void Battleground::_CheckSafePositions ( uint32  diff)
inlineprotected
319{
320 float maxDist = GetStartMaxDist();
321 if (!maxDist)
322 return;
323
325
327 {
329
330 for (auto const& [playerGuid, player] : GetPlayers())
331 {
332 Position pos = player->GetPosition();
333 Position const* startPos = GetTeamStartPosition(player->GetBgTeamId());
334
335 if (pos.GetExactDistSq(startPos) > maxDist)
336 {
337 LOG_DEBUG("bg.battleground", "BATTLEGROUND: Sending {} back to start location (map: {}) (possible exploit)", player->GetName(), GetMapId());
338 player->TeleportTo(GetMapId(), startPos->GetPositionX(), startPos->GetPositionY(), startPos->GetPositionZ(), startPos->GetOrientation());
339 }
340 }
341 }
342}
@ CHECK_PLAYER_POSITION_INVERVAL
Definition: Battleground.h:157
uint32 GetMapId() const
Definition: Battleground.h:428
Position const * GetTeamStartPosition(TeamId teamId) const
Definition: Battleground.cpp:660
BattlegroundPlayerMap const & GetPlayers() const
Definition: Battleground.h:401
float GetStartMaxDist() const
Definition: Battleground.h:439
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
float GetExactDistSq(float x, float y, float z) const
Definition: Position.h:170

References CHECK_PLAYER_POSITION_INVERVAL, Position::GetExactDistSq(), GetMapId(), Position::GetOrientation(), GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetStartMaxDist(), GetTeamStartPosition(), LOG_DEBUG, and m_ValidStartPositionTimer.

Referenced by Update().

◆ _ProcessJoin()

void Battleground::_ProcessJoin ( uint32  diff)
inlineprotected
460{
461 // *********************************************************
462 // *** BATTLEGROUND STARTING SYSTEM ***
463 // *********************************************************
465
466 if (m_ResetStatTimer > 5000)
467 {
469 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
470 itr->second->ResetAllPowers();
471 }
472
474 {
476
477 if (!FindBgMap())
478 {
479 LOG_ERROR("bg.battleground", "Battleground::_ProcessJoin: map (map id: {}, instance id: {}) is not created!", m_MapId, m_InstanceID);
480 EndNow();
481 return;
482 }
483
484 // Setup here, only when at least one player has ported to the map
485 if (!SetupBattleground())
486 {
487 EndNow();
488 return;
489 }
490
493
494 // First start warning - 2 or 1 minute
497 }
498 // After 1 minute or 30 seconds, warning is signaled
500 {
502
505 }
506 // After 30 or 15 seconds, warning is signaled
508 {
510
513
514 if (isArena())
515 switch (GetBgTypeID())
516 {
517 case BATTLEGROUND_NA:
520 break;
521 case BATTLEGROUND_BE:
524 break;
525 case BATTLEGROUND_RL:
528 break;
529 case BATTLEGROUND_DS:
532 break;
533 case BATTLEGROUND_RV:
536 break;
537 default:
538 break;
539 }
540 }
541 // Delay expired (after 2 or 1 minute)
542 else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
543 {
545
547
550
553
554 // Remove preparation
555 if (isArena())
556 {
557 // pussywizard: initial visibility range is 30yd, set it to a proper value now:
558 if (BattlegroundMap* map = GetBgMap())
559 map->SetVisibilityRange(World::GetMaxVisibleDistanceInBGArenas());
560
561 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
562 if (Player* player = itr->second)
563 {
564 WorldPacket status;
565 sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBgTeamId());
566 player->GetSession()->SendPacket(&status);
567
568 player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
569 player->ResetAllPowers();
570 // remove auras with duration lower than 30s
571 Unit::AuraApplicationMap& auraMap = player->GetAppliedAuras();
572 for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
573 {
574 AuraApplication* aurApp = iter->second;
575 Aura* aura = aurApp->GetBase();
576 if (!aura->IsPermanent()
577 && aura->GetDuration() <= 30 * IN_MILLISECONDS
578 && aurApp->IsPositive()
579 // && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: condition, ALL buffs should be removed
581 player->RemoveAura(iter);
582 else
583 ++iter;
584 }
585
586 player->UpdateObjectVisibility(true);
587 }
588
589 for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
591
593
594 // pussywizard: arena spectator stuff
596 {
597 for (ToBeTeleportedMap::const_iterator itr = m_ToBeTeleported.begin(); itr != m_ToBeTeleported.end(); ++itr)
598 if (Player* p = ObjectAccessor::FindConnectedPlayer(itr->first))
599 if (Player* t = ObjectAccessor::FindPlayer(itr->second))
600 {
601 if (!t->FindMap() || t->FindMap() != GetBgMap())
602 continue;
603
604 p->SetSummonPoint(t->GetMapId(), t->GetPositionX(), t->GetPositionY(), t->GetPositionZ(), 15, true);
605
606 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
607 data << t->GetGUID();
608 data << uint32(t->GetZoneId());
609 data << uint32(15 * IN_MILLISECONDS);
610 p->GetSession()->SendPacket(&data);
611 }
612 m_ToBeTeleported.clear();
613 }
614 }
615 else
616 {
618
619 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
620 {
621 itr->second->RemoveAurasDueToSpell(SPELL_PREPARATION);
622 itr->second->ResetAllPowers();
623 }
624
625 // Announce BG starting
628
629 sScriptMgr->OnBattlegroundStart(this);
630 }
631 }
632}
@ SPELL_AURA_MOD_INVISIBILITY
Definition: SpellAuraDefines.h:81
@ BG_NA_OBJECT_READY_MARKER_1
Definition: BattlegroundNA.h:31
@ BG_NA_OBJECT_READY_MARKER_2
Definition: BattlegroundNA.h:32
@ BG_RL_OBJECT_READY_MARKER_2
Definition: BattlegroundRL.h:30
@ BG_RL_OBJECT_READY_MARKER_1
Definition: BattlegroundRL.h:29
@ BG_RV_OBJECT_READY_MARKER_2
Definition: BattlegroundRV.h:46
@ BG_RV_OBJECT_READY_MARKER_1
Definition: BattlegroundRV.h:45
@ BG_BE_OBJECT_READY_MARKER_1
Definition: BattlegroundBE.h:31
@ BG_BE_OBJECT_READY_MARKER_2
Definition: BattlegroundBE.h:32
@ BG_DS_OBJECT_READY_MARKER_1
Definition: BattlegroundDS.h:33
@ BG_DS_OBJECT_READY_MARKER_2
Definition: BattlegroundDS.h:34
@ BG_STARTING_EVENT_3
Definition: Battleground.h:228
@ BG_STARTING_EVENT_2
Definition: Battleground.h:227
@ BG_STARTING_EVENT_1
Definition: Battleground.h:226
@ BG_STARTING_EVENT_4
Definition: Battleground.h:229
@ SPELL_ARENA_PREPARATION
Definition: Battleground.h:136
@ SPELL_PREPARATION
Definition: Battleground.h:137
@ STATUS_IN_PROGRESS
Definition: Battleground.h:197
@ SOUND_BG_START
Definition: Battleground.h:82
@ LANG_BG_STARTED_ANNOUNCE_WORLD
Definition: Language.h:688
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
Definition: IWorld.h:117
@ CHAT_MSG_BG_SYSTEM_NEUTRAL
Definition: SharedDefines.h:3188
@ BATTLEGROUND_BE
Definition: SharedDefines.h:3485
@ BATTLEGROUND_RV
Definition: SharedDefines.h:3491
@ BATTLEGROUND_NA
Definition: SharedDefines.h:3484
@ BATTLEGROUND_DS
Definition: SharedDefines.h:3490
@ BATTLEGROUND_RL
Definition: SharedDefines.h:3488
#define LOG_ERROR(filterType__,...)
Definition: Log.h:156
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
@ SMSG_SUMMON_REQUEST
Definition: Opcodes.h:713
#define sWorld
Definition: World.h:444
AC_GAME_API void HandleResetCommand(Player *player)
Definition: ArenaSpectator.cpp:227
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:260
Player * FindPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:248
void EndNow()
Definition: Battleground.cpp:1651
uint32 GetMinLevel() const
Definition: Battleground.h:333
virtual bool SetupBattleground()
Definition: Battleground.h:305
uint8 GetArenaType() const
Definition: Battleground.h:340
SpectatorList m_Spectators
Definition: Battleground.h:706
void SetStartDelayTime(int32 Time)
Definition: Battleground.h:370
BattlegroundMap * GetBgMap() const
Definition: Battleground.h:432
BattlegroundMap * FindBgMap() const
Definition: Battleground.h:433
void SetStatus(BattlegroundStatus Status)
Definition: Battleground.h:356
virtual void StartingEventCloseDoors()
Definition: Battleground.h:311
bool isArena() const
Definition: Battleground.h:396
void SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
Definition: Battleground.cpp:684
ToBeTeleportedMap m_ToBeTeleported
Definition: Battleground.h:707
uint32 GetStartTime() const
Definition: Battleground.h:329
int32 GetStartDelayTime() const
Definition: Battleground.h:339
virtual void StartingEventOpenDoors()
Definition: Battleground.h:312
BattlegroundStatus GetStatus() const
Definition: Battleground.h:327
void ModifyStartDelayTime(int32 diff)
Definition: Battleground.h:369
virtual void CheckWinConditions()
Definition: Battleground.h:490
uint32 GetMaxLevel() const
Definition: Battleground.h:334
void PlaySoundToAll(uint32 soundId)
Definition: Battleground.cpp:697
Definition: Chat.h:39
void SendWorldText(std::string_view str)
Definition: Chat.cpp:133
Definition: Player.h:1064
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition: Unit.h:639
Definition: Map.h:853
Definition: WorldPacket.h:27
Definition: SpellAuras.h:37
bool IsPositive() const
Definition: SpellAuras.h:68
Aura * GetBase() const
Definition: SpellAuras.h:62
Definition: SpellAuras.h:87
int32 GetDuration() const
Definition: SpellAuras.h:133
bool HasEffectType(AuraType type) const
Definition: SpellAuras.cpp:1222
bool IsPermanent() const
Definition: SpellAuras.h:139
static float GetMaxVisibleDistanceInBGArenas()
Definition: World.h:318

References BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BG_BE_OBJECT_READY_MARKER_1, BG_BE_OBJECT_READY_MARKER_2, BG_DS_OBJECT_READY_MARKER_1, BG_DS_OBJECT_READY_MARKER_2, BG_NA_OBJECT_READY_MARKER_1, BG_NA_OBJECT_READY_MARKER_2, BG_RL_OBJECT_READY_MARKER_1, BG_RL_OBJECT_READY_MARKER_2, BG_RV_OBJECT_READY_MARKER_1, BG_RV_OBJECT_READY_MARKER_2, BG_STARTING_EVENT_1, BG_STARTING_EVENT_2, BG_STARTING_EVENT_3, BG_STARTING_EVENT_4, BG_STARTING_EVENT_FIRST, BG_STARTING_EVENT_FOURTH, BG_STARTING_EVENT_SECOND, BG_STARTING_EVENT_THIRD, CHAT_MSG_BG_SYSTEM_NEUTRAL, CheckWinConditions(), CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, DelObject(), EndNow(), FindBgMap(), ObjectAccessor::FindConnectedPlayer(), ObjectAccessor::FindPlayer(), GetArenaType(), AuraApplication::GetBase(), GetBgMap(), GetBgTypeID(), Aura::GetDuration(), GetMaxLevel(), World::GetMaxVisibleDistanceInBGArenas(), GetMinLevel(), GetName(), GetPlayers(), GetStartDelayTime(), GetStartTime(), GetStatus(), ArenaSpectator::HandleResetCommand(), Aura::HasEffectType(), IN_MILLISECONDS, isArena(), Aura::IsPermanent(), AuraApplication::IsPositive(), LANG_BG_STARTED_ANNOUNCE_WORLD, LOG_ERROR, m_Events, m_InstanceID, m_MapId, m_ResetStatTimer, m_Spectators, m_ToBeTeleported, ModifyStartDelayTime(), PlaySoundToAll(), sBattlegroundMgr, SendBroadcastText(), ChatHandler::SendWorldText(), SetStartDelayTime(), SetStatus(), SetupBattleground(), SMSG_SUMMON_REQUEST, SOUND_BG_START, SPELL_ARENA_PREPARATION, SPELL_AURA_MOD_INVISIBILITY, SPELL_PREPARATION, sScriptMgr, StartDelayTimes, StartingEventCloseDoors(), StartingEventOpenDoors(), StartMessageIds, STATUS_IN_PROGRESS, and sWorld.

Referenced by Update().

◆ _ProcessLeave()

void Battleground::_ProcessLeave ( uint32  diff)
inlineprotected
635{
636 // *********************************************************
637 // *** BATTLEGROUND ENDING SYSTEM ***
638 // *********************************************************
639 // remove all players from battleground after 2 minutes
640 m_EndTime -= diff;
641 if (m_EndTime <= 0)
642 {
643 m_EndTime = TIME_TO_AUTOREMOVE; // pussywizard: 0 -> TIME_TO_AUTOREMOVE
644 BattlegroundPlayerMap::iterator itr, next;
645 for (itr = m_Players.begin(); itr != m_Players.end(); itr = next)
646 {
647 next = itr;
648 ++next;
649 itr->second->LeaveBattleground(this); //itr is erased here!
650 }
651 }
652}
@ TIME_TO_AUTOREMOVE
Definition: Battleground.h:161
BattlegroundPlayerMap m_Players
Definition: Battleground.h:617

References m_EndTime, m_Players, and TIME_TO_AUTOREMOVE.

Referenced by Update().

◆ _ProcessProgress()

void Battleground::_ProcessProgress ( uint32  diff)
inlineprotected
418{
419 // *********************************************************
420 // *** BATTLEGROUND BALLANCE SYSTEM ***
421 // *********************************************************
422 // if less then minimum players are in on one side, then start premature finish timer
424 {
426 m_PrematureCountDownTimer = sBattlegroundMgr->GetPrematureFinishTime();
427 }
428 else if (m_PrematureCountDownTimer < diff)
429 {
430 // time's up!
432 m_PrematureCountDown = false;
433 }
434 else if (!sBattlegroundMgr->isTesting())
435 {
436 uint32 newtime = m_PrematureCountDownTimer - diff;
437 // announce every minute
438 if (newtime > (MINUTE * IN_MILLISECONDS))
439 {
441 GetBgMap()->DoForAllPlayers([&](Player* player)
442 {
444 });
445 }
446 else
447 {
448 //announce every 15 seconds
449 if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
450 GetBgMap()->DoForAllPlayers([&](Player* player)
451 {
453 });
454 }
456 }
457}
@ LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING
Definition: Language.h:721
@ LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS
Definition: Language.h:722
constexpr auto MINUTE
Definition: Common.h:47
void EndBattleground(PvPTeamId winnerTeamId)
Definition: Battleground.cpp:784
virtual TeamId GetPrematureWinner()
Definition: Battleground.cpp:407
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition: Chat.cpp:213
WorldSession * GetSession() const
Definition: Player.h:1975
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition: Map.cpp:3824

References Map::DoForAllPlayers(), EndBattleground(), GetBgMap(), GetPrematureWinner(), Player::GetSession(), IN_MILLISECONDS, LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, m_PrematureCountDown, m_PrematureCountDownTimer, MINUTE, ChatHandler::PSendSysMessage(), and sBattlegroundMgr.

Referenced by Update().

◆ _ProcessResurrect()

void Battleground::_ProcessResurrect ( uint32  diff)
inlineprotected
345{
346 // *********************************************************
347 // *** BATTLEGROUND RESURRECTION SYSTEM ***
348 // *********************************************************
349 // this should be handled by spell system
350
351 _reviveEvents.Update(diff);
352
353 m_LastResurrectTime += diff;
355 {
356 if (GetReviveQueueSize())
357 {
358 for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
359 {
360 Creature* sh = nullptr;
361 for (ObjectGuid const& guid : itr->second)
362 {
363 Player* player = ObjectAccessor::FindPlayer(guid);
364 if (!player)
365 continue;
366
367 if (!sh && player->IsInWorld())
368 {
369 sh = player->GetMap()->GetCreature(itr->first);
370 // only for visual effect
371 if (sh)
372 // Spirit Heal, effect 117
373 sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true);
374 }
375
376 // Resurrection visual
377 player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
378 m_ResurrectQueue.push_back(guid);
379 }
380
381 itr->second.clear();
382 }
383
384 m_ReviveQueue.clear();
386 }
387 else
388 // queue is clear and time passed, just update last resurrection time
390 }
391 else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
392 {
393 for (ObjectGuid const& guid : m_ResurrectQueue)
394 {
395 Player* player = ObjectAccessor::FindPlayer(guid);
396 if (!player)
397 continue;
398 player->ResurrectPlayer(1.0f);
399 player->CastSpell(player, 6962, true);
400 player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
401 player->SpawnCorpseBones(false);
402 }
403 m_ResurrectQueue.clear();
404 }
405}
@ SPELL_SPIRIT_HEAL
Definition: Battleground.h:134
@ SPELL_SPIRIT_HEAL_MANA
Definition: Battleground.h:138
@ SPELL_RESURRECTION_VISUAL
Definition: Battleground.h:135
#define RESURRECTION_INTERVAL
Definition: Battleground.h:167
void Update(uint32 p_time)
Definition: EventProcessor.cpp:40
GuidVector m_ResurrectQueue
Definition: Battleground.h:695
uint32 GetReviveQueueSize() const
Definition: Battleground.h:413
std::map< ObjectGuid, GuidVector > m_ReviveQueue
Definition: Battleground.h:619
Definition: Creature.h:46
bool IsInWorld() const
Definition: Object.h:104
Map * GetMap() const
Definition: Object.h:531
Definition: ObjectGuid.h:118
void SpawnCorpseBones(bool triggerSave=true)
Definition: Player.cpp:4629
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition: Player.cpp:4416
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1154
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3314

References _reviveEvents, Unit::CastSpell(), ObjectAccessor::FindPlayer(), Map::GetCreature(), WorldObject::GetMap(), GetReviveQueueSize(), Object::IsInWorld(), m_LastResurrectTime, m_ResurrectQueue, m_ReviveQueue, RESURRECTION_INTERVAL, Player::ResurrectPlayer(), Player::SpawnCorpseBones(), SPELL_RESURRECTION_VISUAL, SPELL_SPIRIT_HEAL, SPELL_SPIRIT_HEAL_MANA, and EventProcessor::Update().

Referenced by Update().

◆ AddCreature()

Creature * Battleground::AddCreature ( uint32  entry,
uint32  type,
float  x,
float  y,
float  z,
float  o,
uint32  respawntime = 0,
MotionTransport transport = nullptr 
)
1526{
1527 // If the assert is called, means that BgCreatures must be resized!
1528 ASSERT(type < BgCreatures.size());
1529
1530 Map* map = FindBgMap();
1531 if (!map)
1532 return nullptr;
1533
1534 if (transport)
1535 {
1536 transport->CalculatePassengerPosition(x, y, z, &o);
1537 if (Creature* creature = transport->SummonCreature(entry, x, y, z, o, TEMPSUMMON_MANUAL_DESPAWN))
1538 {
1539 transport->AddPassenger(creature, true);
1540 BgCreatures[type] = creature->GetGUID();
1541 return creature;
1542 }
1543
1544 return nullptr;
1545 }
1546
1547 Creature* creature = new Creature();
1548 if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
1549 {
1550 LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: {}) for BG (map: {}, instance id: {})!",
1551 entry, m_MapId, m_InstanceID);
1552 delete creature;
1553 return nullptr;
1554 }
1555
1556 creature->SetHomePosition(x, y, z, o);
1557
1558 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
1559 if (!cinfo)
1560 {
1561 LOG_ERROR("bg.battleground", "Battleground::AddCreature: creature template (entry: {}) does not exist for BG (map: {}, instance id: {})!",
1562 entry, m_MapId, m_InstanceID);
1563 delete creature;
1564 return nullptr;
1565 }
1566 // Force using DB speeds
1567 creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
1568 creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
1569
1570 if (!map->AddToMap(creature))
1571 {
1572 delete creature;
1573 return nullptr;
1574 }
1575
1576 BgCreatures[type] = creature->GetGUID();
1577
1578 if (respawntime)
1579 creature->SetRespawnDelay(respawntime);
1580
1581 // Xinef: Set PVP state for vehicles, should be for all creatures in bg?
1582 if (creature->IsVehicle())
1583 creature->SetPvP(true);
1584
1585 return creature;
1586}
#define sObjectMgr
Definition: ObjectMgr.h:1623
@ PHASEMASK_NORMAL
Definition: Object.h:59
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
@ MOVE_RUN
Definition: UnitDefines.h:329
@ MOVE_WALK
Definition: UnitDefines.h:328
#define ASSERT
Definition: Errors.h:68
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:337
void SetRespawnDelay(uint32 delay)
Definition: Creature.h:293
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition: Creature.cpp:1123
Definition: CreatureData.h:189
float speed_run
Definition: CreatureData.h:204
float speed_walk
Definition: CreatureData.h:203
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2352
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:32
void AddPassenger(WorldObject *passenger, bool withAll=false) override
Definition: Transport.cpp:264
bool IsVehicle() const
Definition: Unit.h:757
void SetPvP(bool state)
Definition: Unit.h:864
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14366
Definition: Map.h:313
ObjectGuid::LowType GenerateLowGuid()
Definition: Map.h:638
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:555

References MotionTransport::AddPassenger(), Map::AddToMap(), ASSERT, BgCreatures, Transport::CalculatePassengerPosition(), Creature::Create(), FindBgMap(), Map::GenerateLowGuid(), Object::GetGUID(), Unit::IsVehicle(), LOG_ERROR, m_InstanceID, m_MapId, MOVE_RUN, MOVE_WALK, PHASEMASK_NORMAL, Creature::SetHomePosition(), Unit::SetPvP(), Creature::SetRespawnDelay(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_run, CreatureTemplate::speed_walk, WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.

Referenced by BattlegroundAV::AddAVCreature(), AddSpiritGuide(), BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundIC::HandleCapturedNodes(), BattlegroundAB::NodeOccupied(), BattlegroundAV::PopulateNode(), BattlegroundSA::ResetObjs(), BattlegroundDS::SetupBattleground(), and BattlegroundIC::SetupBattleground().

◆ AddObject()

bool Battleground::AddObject ( uint32  type,
uint32  entry,
float  x,
float  y,
float  z,
float  o,
float  rotation0,
float  rotation1,
float  rotation2,
float  rotation3,
uint32  respawnTime = 0,
GOState  goState = GO_STATE_READY 
)
1404{
1405 // If the assert is called, means that BgObjects must be resized!
1406 ASSERT(type < BgObjects.size());
1407
1408 Map* map = FindBgMap();
1409 if (!map)
1410 return false;
1411 // Must be created this way, adding to godatamap would add it to the base map of the instance
1412 // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
1413 // So we must create it specific for this instance
1414 GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
1415 if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(),
1416 PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
1417 {
1418 LOG_ERROR("sql.sql", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
1419 entry, m_MapId, m_InstanceID);
1420 LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
1421 entry, m_MapId, m_InstanceID);
1422 delete go;
1423 return false;
1424 }
1425 /*
1426 ObjectGuid::LowType spawnId = go->GetSpawnId();
1427
1428 // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
1429 // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
1430 GameObjectData& data = sObjectMgr->NewGOData(spawnId);
1431
1432 data.id = entry;
1433 data.mapid = GetMapId();
1434 data.posX = x;
1435 data.posY = y;
1436 data.posZ = z;
1437 data.orientation = o;
1438 data.rotation0 = rotation0;
1439 data.rotation1 = rotation1;
1440 data.rotation2 = rotation2;
1441 data.rotation3 = rotation3;
1442 data.spawntimesecs = respawnTime;
1443 data.spawnMask = 1;
1444 data.animprogress = 100;
1445 data.go_state = 1;
1446 */
1447 // Add to world, so it can be later looked up from HashMapHolder
1448 if (!map->AddToMap(go))
1449 {
1450 delete go;
1451 return false;
1452 }
1453 BgObjects[type] = go->GetGUID();
1454 return true;
1455}
Definition: GameObject.h:121
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition: GameObject.cpp:254
Definition: Transport.h:112

References Map::AddToMap(), ASSERT, BgObjects, GameObject::Create(), FindBgMap(), Map::GenerateLowGuid(), GetBgMap(), Object::GetGUID(), LOG_ERROR, m_InstanceID, m_MapId, PHASEMASK_NORMAL, and sObjectMgr.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundIC::HandleCapturedNodes(), BattlegroundIC::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundAB::SetupBattleground(), BattlegroundAV::SetupBattleground(), BattlegroundBE::SetupBattleground(), BattlegroundDS::SetupBattleground(), BattlegroundEY::SetupBattleground(), BattlegroundIC::SetupBattleground(), BattlegroundNA::SetupBattleground(), BattlegroundRL::SetupBattleground(), BattlegroundRV::SetupBattleground(), and BattlegroundWS::SetupBattleground().

◆ AddOrSetPlayerToCorrectBgGroup()

void Battleground::AddOrSetPlayerToCorrectBgGroup ( Player player,
TeamId  teamId 
)
1174{
1175 if (player->GetGroup() && (player->GetGroup()->isBGGroup() || player->GetGroup()->isBFGroup()))
1176 {
1177 LOG_INFO("misc", "Battleground::AddOrSetPlayerToCorrectBgGroup - player is already in {} group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
1178 return;
1179 }
1180
1181 ObjectGuid playerGuid = player->GetGUID();
1182 Group* group = GetBgRaid(teamId);
1183 if (!group) // first player joined
1184 {
1185 group = new Group;
1186 SetBgRaid(teamId, group);
1187 group->Create(player);
1188 sGroupMgr->AddGroup(group);
1189 }
1190 else if (group->IsMember(playerGuid))
1191 {
1192 uint8 subgroup = group->GetMemberGroup(playerGuid);
1193 player->SetBattlegroundOrBattlefieldRaid(group, subgroup);
1194 }
1195 else
1196 {
1197 group->AddMember(player);
1198
1199 if (Group* originalGroup = player->GetOriginalGroup())
1200 if (originalGroup->IsLeader(playerGuid))
1201 {
1202 group->ChangeLeader(playerGuid);
1203 group->SendUpdate();
1204 }
1205 }
1206}
#define sGroupMgr
Definition: GroupMgr.h:51
#define LOG_INFO(filterType__,...)
Definition: Log.h:164
std::uint8_t uint8
Definition: Define.h:109
Group * GetBgRaid(TeamId teamId) const
Definition: Battleground.h:474
void SetBgRaid(TeamId teamId, Group *bg_raid)
Definition: Battleground.cpp:1805
Group * GetGroup()
Definition: Player.h:2445
Group * GetOriginalGroup()
Definition: Player.h:2460
void SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1)
Definition: Player.cpp:13032
Definition: Group.h:169
uint8 GetMemberGroup(ObjectGuid guid) const
Definition: Group.cpp:2384
bool AddMember(Player *player)
Definition: Group.cpp:392
void SendUpdate()
Definition: Group.cpp:1665
bool isBGGroup() const
Definition: Group.cpp:2276
void ChangeLeader(ObjectGuid guid)
Definition: Group.cpp:714
bool isBFGroup() const
Definition: Group.cpp:2281
bool IsMember(ObjectGuid guid) const
Definition: Group.cpp:2336
bool Create(Player *leader)
Definition: Group.cpp:110

References Group::AddMember(), Group::ChangeLeader(), Group::Create(), GetBgRaid(), Player::GetGroup(), Object::GetGUID(), Group::GetMemberGroup(), Player::GetOriginalGroup(), Group::isBFGroup(), Group::isBGGroup(), Group::IsMember(), LOG_INFO, Group::SendUpdate(), Player::SetBattlegroundOrBattlefieldRaid(), SetBgRaid(), and sGroupMgr.

Referenced by AddPlayer().

◆ AddPlayer()

void Battleground::AddPlayer ( Player player)
virtual

Reimplemented in Arena, BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, BattlegroundSA, and BattlegroundWS.

1112{
1113 // remove afk from player
1114 if (player->HasPlayerFlag(PLAYER_FLAGS_AFK))
1115 player->ToggleAFK();
1116
1117 sScriptMgr->OnBattlegroundBeforeAddPlayer(this, player);
1118
1119 // score struct must be created in inherited class
1120
1121 ObjectGuid guid = player->GetGUID();
1122 TeamId teamId = player->GetBgTeamId();
1123
1124 // Add to list/maps
1125 m_Players[guid] = player;
1126
1127 UpdatePlayersCountByTeam(teamId, false); // +1 player
1128
1129 WorldPacket data;
1130 sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player);
1131 SendPacketToTeam(teamId, &data, player, false);
1132
1134
1135 // add arena specific auras
1136 if (isArena())
1137 {
1138 // restore pets health before remove
1139 if (Pet* pet = player->GetPet())
1140 if (pet->IsAlive())
1141 pet->SetHealth(pet->GetMaxHealth());
1142
1144 player->DestroyConjuredItems(true);
1145 player->UnsummonPetTemporaryIfAny();
1146
1147 if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
1148 {
1149 player->CastSpell(player, SPELL_ARENA_PREPARATION, true);
1150 player->ResetAllPowers();
1151 }
1152 }
1153 else
1154 {
1155 if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
1156 player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells.
1157 }
1158
1159 // Xinef: reset all map criterias on map enter
1161
1162 // setup BG group membership
1164 AddOrSetPlayerToCorrectBgGroup(player, teamId);
1165
1166 sScriptMgr->OnBattlegroundAddPlayer(this, player);
1167
1168 // Log
1169 LOG_DEBUG("bg.battleground", "BATTLEGROUND: Player {} joined the battle.", player->GetName());
1170}
@ SPELL_AURA_MOUNTED
Definition: SpellAuraDefines.h:141
@ STATUS_WAIT_JOIN
Definition: Battleground.h:196
@ TEMP_ENCHANTMENT_SLOT
Definition: Item.h:170
@ PLAYER_FLAGS_AFK
Definition: Player.h:475
@ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP
Definition: DBCEnums.h:90
TeamId
Definition: SharedDefines.h:759
void PlayerAddedToBGCheckIfBGIsRunning(Player *player)
Definition: Battleground.cpp:1763
void SendPacketToTeam(TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
Definition: Battleground.cpp:672
void UpdatePlayersCountByTeam(TeamId teamId, bool remove)
Definition: Battleground.h:482
void AddOrSetPlayerToCorrectBgGroup(Player *player, TeamId teamId)
Definition: Battleground.cpp:1173
std::string const & GetName() const
Definition: Object.h:458
Definition: Pet.h:41
Pet * GetPet() const
Definition: Player.cpp:8863
void DestroyConjuredItems(bool update)
Definition: PlayerStorage.cpp:3357
void UnsummonPetTemporaryIfAny()
Definition: Player.cpp:14166
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition: Player.cpp:13879
void ToggleAFK()
Definition: Player.cpp:1289
void ResetAllPowers()
Definition: Player.cpp:2036
bool HasPlayerFlag(PlayerFlags flags) const
Definition: Player.h:1108
void RemoveArenaEnchantments(EnchantmentSlot slot)
Definition: PlayerStorage.cpp:4240
TeamId GetBgTeamId() const
Definition: Player.h:2255
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5064

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, AddOrSetPlayerToCorrectBgGroup(), Unit::CastSpell(), Player::DestroyConjuredItems(), Player::GetBgTeamId(), Object::GetGUID(), GetMapId(), WorldObject::GetName(), Player::GetPet(), GetStatus(), Player::HasPlayerFlag(), isArena(), LOG_DEBUG, m_Players, PLAYER_FLAGS_AFK, PlayerAddedToBGCheckIfBGIsRunning(), Player::RemoveArenaEnchantments(), Unit::RemoveAurasByType(), Player::ResetAchievementCriteria(), Player::ResetAllPowers(), sBattlegroundMgr, SendPacketToTeam(), SPELL_ARENA_PREPARATION, SPELL_AURA_MOUNTED, SPELL_PREPARATION, sScriptMgr, STATUS_WAIT_JOIN, TEMP_ENCHANTMENT_SLOT, Player::ToggleAFK(), Player::UnsummonPetTemporaryIfAny(), and UpdatePlayersCountByTeam().

Referenced by Arena::AddPlayer(), BattlegroundAB::AddPlayer(), BattlegroundAV::AddPlayer(), BattlegroundEY::AddPlayer(), BattlegroundIC::AddPlayer(), BattlegroundSA::AddPlayer(), and BattlegroundWS::AddPlayer().

◆ AddPlayerToResurrectQueue()

void Battleground::AddPlayerToResurrectQueue ( ObjectGuid  npc_guid,
ObjectGuid  player_guid 
)
1357{
1358 m_ReviveQueue[npc_guid].push_back(player_guid);
1359
1360 Player* player = ObjectAccessor::FindPlayer(player_guid);
1361 if (!player)
1362 return;
1363
1364 player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
1365}
@ SPELL_WAITING_FOR_RESURRECT
Definition: Battleground.h:132

References Unit::CastSpell(), ObjectAccessor::FindPlayer(), m_ReviveQueue, and SPELL_WAITING_FOR_RESURRECT.

Referenced by WorldSession::HandleAreaSpiritHealerQueueOpcode(), and WorldSession::HandleGossipHelloOpcode().

◆ AddSpectator()

void Battleground::AddSpectator ( Player p)
inline
388{ m_Spectators.insert(p); }

References m_Spectators.

◆ AddSpiritGuide()

bool Battleground::AddSpiritGuide ( uint32  type,
float  x,
float  y,
float  z,
float  o,
TeamId  teamId 
)
Todo:
: Fix display here
1628{
1630
1631 if (Creature* creature = AddCreature(entry, type, x, y, z, o))
1632 {
1633 creature->setDeathState(DeathState::Dead);
1634 creature->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
1635 // aura
1637 // creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
1638 // casting visual effect
1639 creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
1640 // correct cast speed
1641 creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
1642 //creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
1643 return true;
1644 }
1645 LOG_ERROR("bg.battleground", "Battleground::AddSpiritGuide: cannot create spirit guide (type: {}, entry: {}) for BG (map: {}, instance id: {})!",
1646 type, entry, m_MapId, m_InstanceID);
1647 EndNow();
1648 return false;
1649}
@ BG_CREATURE_ENTRY_H_SPIRITGUIDE
Definition: Battleground.h:127
@ BG_CREATURE_ENTRY_A_SPIRITGUIDE
Definition: Battleground.h:126
@ SPELL_SPIRIT_HEAL_CHANNEL
Definition: Battleground.h:133
@ UNIT_FIELD_CHANNEL_OBJECT
Definition: UpdateFields.h:93
@ UNIT_MOD_CAST_SPEED
Definition: UpdateFields.h:137
@ UNIT_CHANNEL_SPELL
Definition: UpdateFields.h:94
Creature * AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
Definition: Battleground.cpp:1525

References AddCreature(), BG_CREATURE_ENTRY_A_SPIRITGUIDE, BG_CREATURE_ENTRY_H_SPIRITGUIDE, EndNow(), LOG_ERROR, m_InstanceID, m_MapId, SPELL_SPIRIT_HEAL_CHANNEL, TEAM_ALLIANCE, UNIT_CHANNEL_SPELL, UNIT_FIELD_CHANNEL_OBJECT, and UNIT_MOD_CAST_SPEED.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundIC::HandleCapturedNodes(), BattlegroundAB::NodeOccupied(), BattlegroundAV::PopulateNode(), BattlegroundSA::ResetObjs(), BattlegroundAB::SetupBattleground(), BattlegroundAV::SetupBattleground(), BattlegroundEY::SetupBattleground(), BattlegroundIC::SetupBattleground(), and BattlegroundWS::SetupBattleground().

◆ AddToBeTeleported()

void Battleground::AddToBeTeleported ( ObjectGuid  spectator,
ObjectGuid  participant 
)
inline
392{ m_ToBeTeleported[spectator] = participant; }

References m_ToBeTeleported.

Referenced by ArenaSpectator::HandleSpectatorSpectateCommand().

◆ AddToBGFreeSlotQueue()

void Battleground::AddToBGFreeSlotQueue ( )
1210{
1212 {
1213 sBattlegroundMgr->AddToBGFreeSlotQueue(m_RealTypeID, this);
1214 _InBGFreeSlotQueue = true;
1215 }
1216}
bool _InBGFreeSlotQueue
Definition: Battleground.h:654
bool isBattleground() const
Definition: Battleground.h:397

References _InBGFreeSlotQueue, isBattleground(), m_RealTypeID, and sBattlegroundMgr.

Referenced by RemovePlayerAtLeave(), and StartBattleground().

◆ AllNodesConrolledByTeam()

virtual bool Battleground::AllNodesConrolledByTeam ( TeamId  ) const
inlinevirtual

Reimplemented in BattlegroundAB, BattlegroundEY, and BattlegroundIC.

318{ return false; }

Referenced by achievement_bg_control_all_nodes::OnCheck().

◆ BlockMovement()

void Battleground::BlockMovement ( Player player)
964{
965 player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
966}
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition: Player.cpp:12803

References Player::SetClientControl().

Referenced by EndBattleground(), and PlayerAddedToBGCheckIfBGIsRunning().

◆ BroadcastWorker()

template<class Do >
void Battleground::BroadcastWorker ( Do &  _do)
119{
120 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
121 _do(itr->second);
122}

References m_Players.

Referenced by SendBroadcastText().

◆ BuildPvPLogDataPacket()

void Battleground::BuildPvPLogDataPacket ( WorldPacket data)
1313{
1314 uint8 type = (isArena() ? 1 : 0);
1315
1316 data.Initialize(MSG_PVP_LOG_DATA, 1 + 1 + 4 + 40 * GetPlayerScores()->size());
1317 data << uint8(type); // type (battleground = 0 / arena = 1)
1318
1319 if (type) // arena
1320 {
1321 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1322 _arenaTeamScores[i].BuildRatingInfoBlock(data);
1323
1324 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1325 _arenaTeamScores[i].BuildTeamInfoBlock(data);
1326 }
1327
1329 {
1330 data << uint8(1); // bg ended
1331 data << uint8(GetWinner()); // who win
1332 }
1333 else
1334 data << uint8(0); // bg not ended
1335
1336 data << uint32(GetPlayerScores()->size());
1337
1338 for (auto const& score : PlayerScores)
1339 score.second->AppendToPacket(data);
1340}
@ STATUS_WAIT_LEAVE
Definition: Battleground.h:198
uint8 constexpr PVP_TEAMS_COUNT
Definition: SharedDefines.h:3445
@ MSG_PVP_LOG_DATA
Definition: Opcodes.h:766
ArenaTeamScore _arenaTeamScores[PVP_TEAMS_COUNT]
Definition: Battleground.h:633
PvPTeamId GetWinner() const
Definition: Battleground.h:341
BattlegroundScoreMap const * GetPlayerScores() const
Definition: Battleground.h:410
void Initialize(uint16 opcode, std::size_t newres=200)
Definition: WorldPacket.h:69

References _arenaTeamScores, GetPlayerScores(), GetStatus(), GetWinner(), WorldPacket::Initialize(), isArena(), MSG_PVP_LOG_DATA, PlayerScores, PVP_TEAMS_COUNT, and STATUS_WAIT_LEAVE.

Referenced by EndBattleground(), WorldSession::HandlePVPLogDataOpcode(), and PlayerAddedToBGCheckIfBGIsRunning().

◆ CastSpellOnTeam()

void Battleground::CastSpellOnTeam ( uint32  spellId,
TeamId  teamId 
)
703{
704 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
705 if (itr->second->GetBgTeamId() == teamId)
706 itr->second->CastSpell(itr->second, spellId, true);
707}

References m_Players.

Referenced by BattlegroundIC::HandleCapturedNodes(), BattlegroundAV::HandleKillUnit(), BattlegroundAB::NodeOccupied(), and BattlegroundAV::PostUpdateImpl().

◆ CheckWinConditions()

virtual void Battleground::CheckWinConditions ( )
inlinevirtual

Reimplemented in Arena.

490{ }

Referenced by _ProcessJoin().

◆ DecreaseInvitedCount()

void Battleground::DecreaseInvitedCount ( TeamId  teamId)
inline
378{ if (m_BgInvitedPlayers[teamId]) --m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by RemovePlayerAtLeave().

◆ DelCreature()

bool Battleground::DelCreature ( uint32  type)
1589{
1590 if (!BgCreatures[type])
1591 return true;
1592
1593 if (Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]))
1594 {
1595 creature->AddObjectToRemoveList();
1596 BgCreatures[type].Clear();
1597 return true;
1598 }
1599
1600 LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1601 type, BgCreatures[type].ToString(), m_MapId, m_InstanceID);
1602
1603 BgCreatures[type].Clear();
1604 return false;
1605}
std::string ToString(Type &&val, Params &&... params)
Definition: StringConvert.h:250
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213

References BgCreatures, GetBgMap(), LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundAV::ChangeMineOwner(), BattlegroundAV::DePopulateNode(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundEY::EventTeamLostPoint(), BattlegroundIC::HandleContestedNodes(), BattlegroundAV::HandleKillUnit(), BattlegroundAB::NodeDeoccupied(), BattlegroundAV::PopulateNode(), BattlegroundAV::ResetBGSubclass(), BattlegroundSA::ResetObjs(), and ~Battleground().

◆ DelObject()

bool Battleground::DelObject ( uint32  type)
1608{
1609 if (!BgObjects[type])
1610 return true;
1611
1612 if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
1613 {
1614 obj->SetRespawnTime(0); // not save respawn time
1615 obj->Delete();
1616 BgObjects[type].Clear();
1617 return true;
1618 }
1619
1620 LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1621 type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
1622
1623 BgObjects[type].Clear();
1624 return false;
1625}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187

References BgObjects, GetBgMap(), LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by _ProcessJoin(), BattlegroundSA::CaptureGraveyard(), BattlegroundSA::DestroyGate(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundIC::HandleContestedNodes(), BattlegroundIC::PostUpdateImpl(), BattlegroundSA::ResetObjs(), and ~Battleground().

◆ DestroyGate()

virtual void Battleground::DestroyGate ( Player ,
GameObject  
)
inlinevirtual

Reimplemented in BattlegroundIC, and BattlegroundSA.

315{}

◆ DoAction()

virtual void Battleground::DoAction ( uint32  ,
ObjectGuid   
)
inlinevirtual

Reimplemented in BattlegroundIC.

512{}

◆ DoorClose()

void Battleground::DoorClose ( uint32  type)
1460{
1461 if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
1462 {
1463 // If doors are open, close it
1464 if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
1465 {
1466 obj->SetLootState(GO_READY);
1467 obj->SetGoState(GO_STATE_READY);
1468 }
1469 }
1470 else
1471 LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1472 type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
1473}
@ GO_ACTIVATED
Definition: GameObject.h:113
@ GO_READY
Definition: GameObject.h:112
@ GO_STATE_READY
Definition: GameObjectData.h:691

References BgObjects, GetBgMap(), GO_ACTIVATED, GO_READY, GO_STATE_READY, LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by BattlegroundDS::PostUpdateImpl(), BattlegroundRV::PostUpdateImpl(), BattlegroundAB::StartingEventCloseDoors(), BattlegroundAV::StartingEventCloseDoors(), and BattlegroundWS::StartingEventCloseDoors().

◆ DoorOpen()

◆ EndBattleground() [1/2]

void Battleground::EndBattleground ( PvPTeamId  winnerTeamId)
785{
786 // xinef: if this is true, it means that endbattleground is called second time
787 // skip to avoid double rating reduce / add
788 // can bug out due to multithreading ?
789 // set as fast as possible
791 return;
792
795 SetWinner(winnerTeamId);
796
797 if (winnerTeamId == PVP_TEAM_ALLIANCE)
798 {
799 if (isBattleground())
801
802 PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
803 }
804 else if (winnerTeamId == PVP_TEAM_HORDE)
805 {
806 if (isBattleground())
808
809 PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
810 }
811
813 uint64 battlegroundId = 1;
815 {
816 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_MAXID);
817 PreparedQueryResult result = CharacterDatabase.Query(stmt);
818
819 if (result)
820 {
821 Field* fields = result->Fetch();
822 battlegroundId = fields[0].Get<uint64>() + 1;
823 }
824
825 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_BATTLEGROUND);
826 stmt->SetData(0, battlegroundId);
827 stmt->SetData(1, GetWinner());
828 stmt->SetData(2, GetUniqueBracketId());
829 stmt->SetData(3, GetBgTypeID(true));
830 CharacterDatabase.Execute(stmt);
831 }
832
833 //we must set it this way, because end time is sent in packet!
835
836 WorldPacket pvpLogData;
837 BuildPvPLogDataPacket(pvpLogData);
838
839 for (auto const& [playerGuid, player] : m_Players)
840 {
841 TeamId bgTeamId = player->GetBgTeamId();
842
843 // should remove spirit of redemption
844 if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
845 player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
846
847 if (!player->IsAlive())
848 {
849 player->ResurrectPlayer(1.0f);
850 player->SpawnCorpseBones();
851 }
852 else
853 {
854 //needed cause else in av some creatures will kill the players at the end
855 player->CombatStop();
856 player->getHostileRefMgr().deleteReferences();
857 }
858
859 uint32 winner_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_FIRST);
860 uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
861 uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
862
863 // Reward winner team
864 if (bgTeamId == GetTeamId(winnerTeamId))
865 {
867 {
869
870 // Xinef: check player level and not bracket level if (CanAwardArenaPoints())
871 if (player->GetLevel() >= sWorld->getIntConfig(CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD))
872 player->ModifyArenaPoints(winner_arena);
873
874 if (!player->GetRandomWinner())
875 player->SetRandomWinner(true);
876 }
877
878 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, player->GetMapId());
879 }
880 else
881 {
884 }
885
886 sScriptMgr->OnBattlegroundEndReward(this, player, GetTeamId(winnerTeamId));
887
888 player->ResetAllPowers();
889 player->CombatStopWithPets(true);
890
891 BlockMovement(player);
892
893 player->GetSession()->SendPacket(&pvpLogData);
894
896 {
897 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
898 auto const& score = PlayerScores.find(player->GetGUID().GetCounter());
899
900 stmt->SetData(0, battlegroundId);
901 stmt->SetData(1, player->GetGUID().GetCounter());
902 stmt->SetData(2, bgTeamId == GetTeamId(winnerTeamId));
903 stmt->SetData(3, score->second->GetKillingBlows());
904 stmt->SetData(4, score->second->GetDeaths());
905 stmt->SetData(5, score->second->GetHonorableKills());
906 stmt->SetData(6, score->second->GetBonusHonor());
907 stmt->SetData(7, score->second->GetDamageDone());
908 stmt->SetData(8, score->second->GetHealingDone());
909 stmt->SetData(9, score->second->GetAttr1());
910 stmt->SetData(10, score->second->GetAttr2());
911 stmt->SetData(11, score->second->GetAttr3());
912 stmt->SetData(12, score->second->GetAttr4());
913 stmt->SetData(13, score->second->GetAttr5());
914
915 CharacterDatabase.Execute(stmt);
916 }
917
918 WorldPacket data;
919 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBgTeamId());
920 player->GetSession()->SendPacket(&data);
921
922 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, player->GetMapId());
923 }
924
926 SpiritOfCompetitionEvent(winnerTeamId);
927
928 sScriptMgr->OnBattlegroundEnd(this, GetTeamId(winnerTeamId));
929}
@ SPELL_AURA_MOD_SHAPESHIFT
Definition: SpellAuraDefines.h:99
@ SPELL_AURA_SPIRIT_OF_REDEMPTION
Definition: SpellAuraDefines.h:239
@ SCORE_BONUS_HONOR
Definition: BattlegroundScore.h:32
@ BG_TEXT_ALLIANCE_WINS
Definition: Battleground.h:69
@ BG_TEXT_HORDE_WINS
Definition: Battleground.h:70
SpiritOfCompetitionEvent
Definition: Battleground.h:241
@ EVENT_SPIRIT_OF_COMPETITION
Definition: Battleground.h:242
@ SOUND_ALLIANCE_WINS
Definition: Battleground.h:81
@ SOUND_HORDE_WINS
Definition: Battleground.h:80
bool IsEventActive(uint16 event_id)
Definition: GameEventMgr.cpp:1925
@ CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD
Definition: IWorld.h:424
@ CONFIG_BG_REWARD_LOSER_HONOR_LAST
Definition: IWorld.h:397
@ CONFIG_BG_REWARD_WINNER_ARENA_FIRST
Definition: IWorld.h:393
@ CONFIG_BG_REWARD_WINNER_ARENA_LAST
Definition: IWorld.h:395
@ CONFIG_BG_REWARD_WINNER_HONOR_FIRST
Definition: IWorld.h:392
@ CONFIG_BG_REWARD_LOSER_HONOR_FIRST
Definition: IWorld.h:396
@ CONFIG_BG_REWARD_WINNER_HONOR_LAST
Definition: IWorld.h:394
@ CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE
Definition: IWorld.h:120
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
@ CHAR_SEL_PVPSTATS_MAXID
Definition: CharacterDatabase.h:493
@ CHAR_INS_PVPSTATS_PLAYER
Definition: CharacterDatabase.h:495
@ CHAR_INS_PVPSTATS_BATTLEGROUND
Definition: CharacterDatabase.h:494
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition: DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition: DBCEnums.h:123
@ PVP_TEAM_HORDE
Definition: SharedDefines.h:3440
@ PVP_TEAM_ALLIANCE
Definition: SharedDefines.h:3441
TeamId GetTeamId(PvPTeamId teamId)
Definition: SharedDefines.h:3462
std::uint64_t uint64
Definition: Define.h:106
Definition: PreparedStatement.h:158
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
uint8 GetUniqueBracketId() const
Definition: Battleground.cpp:1847
void BlockMovement(Player *player)
Definition: Battleground.cpp:963
void SetWinner(PvPTeamId winner)
Definition: Battleground.h:365
void BuildPvPLogDataPacket(WorldPacket &data)
Definition: Battleground.cpp:1312
virtual bool UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true)
Definition: Battleground.cpp:1342
bool IsRandom()
Definition: Battleground.h:348
uint32 GetBonusHonorFromKill(uint32 kills) const
Definition: Battleground.cpp:956
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition: BattlegroundMgr.cpp:896

References ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, BG_TEXT_ALLIANCE_WINS, BG_TEXT_HORDE_WINS, BlockMovement(), BuildPvPLogDataPacket(), CHAR_INS_PVPSTATS_BATTLEGROUND, CHAR_INS_PVPSTATS_PLAYER, CHAR_SEL_PVPSTATS_MAXID, CharacterDatabase, CHAT_MSG_BG_SYSTEM_NEUTRAL, CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE, CONFIG_BG_REWARD_LOSER_HONOR_FIRST, CONFIG_BG_REWARD_LOSER_HONOR_LAST, CONFIG_BG_REWARD_WINNER_ARENA_FIRST, CONFIG_BG_REWARD_WINNER_ARENA_LAST, CONFIG_BG_REWARD_WINNER_HONOR_FIRST, CONFIG_BG_REWARD_WINNER_HONOR_LAST, CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD, EVENT_SPIRIT_OF_COMPETITION, Field::Get(), GetArenaType(), GetBgTypeID(), GetBonusHonorFromKill(), GetStartTime(), GetStatus(), GetTeamId(), GetUniqueBracketId(), GetWinner(), isBattleground(), BattlegroundMgr::IsBGWeekend(), IsEventActive(), IsRandom(), m_EndTime, m_Players, PlayerScores, PlaySoundToAll(), PVP_TEAM_ALLIANCE, PVP_TEAM_HORDE, RemoveFromBGFreeSlotQueue(), sBattlegroundMgr, SCORE_BONUS_HONOR, SendBroadcastText(), PreparedStatementBase::SetData(), SetStatus(), SetWinner(), SOUND_ALLIANCE_WINS, SOUND_HORDE_WINS, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_SPIRIT_OF_REDEMPTION, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_LEAVE, sWorld, TIME_TO_AUTOREMOVE, and UpdatePlayerScore().

Referenced by _ProcessProgress(), EndBattleground(), Arena::EndBattleground(), BattlegroundAB::EndBattleground(), BattlegroundAV::EndBattleground(), BattlegroundEY::EndBattleground(), BattlegroundSA::EndBattleground(), BattlegroundWS::EndBattleground(), BattlegroundIC::HandleKillPlayer(), BattlegroundIC::HandleKillUnit(), and Update().

◆ EndBattleground() [2/2]

virtual void Battleground::EndBattleground ( TeamId  winnerTeamId)
inlinevirtual
Deprecated:
need delete

Reimplemented in Arena, BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundSA, and BattlegroundWS.

467 {
468 EndBattleground(GetPvPTeamId(winnerTeamId));
469 }
PvPTeamId GetPvPTeamId(TeamId teamId)
Definition: SharedDefines.h:3447

References EndBattleground(), and GetPvPTeamId().

◆ EndNow()

void Battleground::EndNow ( )
protected
1652{
1655 SetEndTime(0);
1656}
void SetEndTime(uint32 Time)
Definition: Battleground.h:359

References RemoveFromBGFreeSlotQueue(), SetEndTime(), SetStatus(), and STATUS_WAIT_LEAVE.

Referenced by _ProcessJoin(), and AddSpiritGuide().

◆ EventPlayerClickedOnFlag()

virtual void Battleground::EventPlayerClickedOnFlag ( Player ,
GameObject  
)
inlinevirtual

◆ EventPlayerDamagedGO()

virtual void Battleground::EventPlayerDamagedGO ( Player ,
GameObject ,
uint32   
)
inlinevirtual

Reimplemented in BattlegroundIC, and BattlegroundSA.

508{}

◆ EventPlayerDroppedFlag()

virtual void Battleground::EventPlayerDroppedFlag ( Player )
inlinevirtual

Reimplemented in BattlegroundEY, and BattlegroundWS.

506{}

◆ EventPlayerUsedGO()

virtual void Battleground::EventPlayerUsedGO ( Player ,
GameObject  
)
inlinevirtual

Reimplemented in BattlegroundSA.

509{}

◆ FillInitialWorldStates()

virtual void Battleground::FillInitialWorldStates ( WorldPacket )
inlinevirtual

◆ FindBgMap()

◆ GetAcoreString()

char const * Battleground::GetAcoreString ( int32  entry)
1660{
1661 // FIXME: now we have different DBC locales and need localized message for each target client
1662 return sObjectMgr->GetAcoreStringForDBCLocale(entry);
1663}

References sObjectMgr.

◆ GetAlivePlayersCountByTeam()

uint32 Battleground::GetAlivePlayersCountByTeam ( TeamId  teamId) const
1779{
1780 uint32 count = 0;
1781 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
1782 if (itr->second->IsAlive() && !itr->second->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION) && itr->second->GetBgTeamId() == teamId)
1783 ++count;
1784
1785 return count;
1786}
@ UNIT_FIELD_BYTES_2
Definition: UpdateFields.h:161
@ FORM_SPIRITOFREDEMPTION
Definition: UnitDefines.h:99

References FORM_SPIRITOFREDEMPTION, m_Players, and UNIT_FIELD_BYTES_2.

Referenced by Arena::CheckWinConditions(), Arena::EndBattleground(), Arena::FillInitialWorldStates(), and Arena::UpdateArenaWorldState().

◆ GetArenaMatchmakerRating()

uint32 Battleground::GetArenaMatchmakerRating ( TeamId  teamId) const
inline
496{ return m_ArenaTeamMMR[teamId]; }

References m_ArenaTeamMMR.

Referenced by Arena::EndBattleground(), and Arena::RemovePlayerAtLeave().

◆ GetArenaTeamIdForTeam()

uint32 Battleground::GetArenaTeamIdForTeam ( TeamId  teamId) const
inline
494{ return m_ArenaTeamIds[teamId]; }

References m_ArenaTeamIds.

Referenced by Arena::EndBattleground(), and Arena::RemovePlayerAtLeave().

◆ GetArenaType()

◆ GetBGCreature()

◆ GetBgMap()

◆ GetBGObject()

◆ GetBgRaid()

Group * Battleground::GetBgRaid ( TeamId  teamId) const
inline
474{ return m_BgRaids[teamId]; }

References m_BgRaids.

Referenced by AddOrSetPlayerToCorrectBgGroup(), RemovePlayerAtLeave(), and Group::~Group().

◆ GetBgTypeID()

◆ GetBonusHonorFromKill()

uint32 Battleground::GetBonusHonorFromKill ( uint32  kills) const
957{
958 //variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
959 uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U);
960 return Acore::Honor::hk_honor_at_level(maxLevel, float(kills));
961}
uint32 hk_honor_at_level(uint8 level, float multiplier=1.0f)
Definition: Formulas.h:38

References GetMaxLevel(), and Acore::Honor::hk_honor_at_level().

Referenced by BattlegroundEY::AddPoints(), BattlegroundSA::DestroyGate(), EndBattleground(), BattlegroundAB::EndBattleground(), BattlegroundAV::EndBattleground(), BattlegroundEY::EndBattleground(), BattlegroundSA::EndBattleground(), BattlegroundWS::EndBattleground(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundAV::HandleKillUnit(), and BattlegroundAB::PostUpdateImpl().

◆ GetBracketId()

BattlegroundBracketId Battleground::GetBracketId ( ) const
inline

◆ GetClientInstanceID()

uint32 Battleground::GetClientInstanceID ( ) const
inline

◆ GetClosestGraveyard()

GraveyardStruct const * Battleground::GetClosestGraveyard ( Player player)
virtual

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, BattlegroundSA, and BattlegroundWS.

1816{
1817 return sGraveyard->GetClosestGraveyard(player, player->GetBgTeamId());
1818}
#define sGraveyard
Definition: GameGraveyard.h:75

References Player::GetBgTeamId(), and sGraveyard.

Referenced by RelocateDeadPlayers().

◆ GetEndTime()

uint32 Battleground::GetEndTime ( ) const
inline
330{ return m_EndTime; }

References m_EndTime.

Referenced by PlayerAddedToBGCheckIfBGIsRunning().

◆ GetFlagPickerGUID()

virtual ObjectGuid Battleground::GetFlagPickerGUID ( TeamId  = TEAM_NEUTRAL) const
inlinevirtual

Reimplemented in BattlegroundWS, and BattlegroundEY.

558{ return ObjectGuid::Empty; }
static ObjectGuid const Empty
Definition: ObjectGuid.h:120

References ObjectGuid::Empty.

Referenced by WorldSession::HandleBattlegroundPlayerPositionsOpcode().

◆ GetFreeSlotsForTeam()

uint32 Battleground::GetFreeSlotsForTeam ( TeamId  teamId) const
1229{
1231 return 0;
1232
1233 // if CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite everyone unless the BG is full
1235 return (GetInvitedCount(teamId) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(teamId) : 0;
1236
1237 // if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too many players of one faction
1238 uint32 thisTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_ALLIANCE) : GetInvitedCount(TEAM_HORDE);
1240 uint32 otherTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_HORDE) : GetInvitedCount(TEAM_ALLIANCE);
1242
1243 // difference based on ppl invited (not necessarily entered battle)
1244 // default: allow 0
1245 uint32 diff = 0;
1246 uint32 maxPlayersPerTeam = GetMaxPlayersPerTeam();
1247 uint32 minPlayersPerTeam = GetMinPlayersPerTeam();
1248
1249 // allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
1250 if (otherTeamInvitedCount == thisTeamInvitedCount)
1251 diff = 1;
1252 else if (otherTeamInvitedCount > thisTeamInvitedCount) // allow join more ppl if the other side has more players
1253 diff = otherTeamInvitedCount - thisTeamInvitedCount;
1254
1255 // difference based on max players per team (don't allow inviting more)
1256 uint32 diff2 = (thisTeamInvitedCount < maxPlayersPerTeam) ? maxPlayersPerTeam - thisTeamInvitedCount : 0;
1257
1258 // difference based on players who already entered
1259 // default: allow 0
1260 uint32 diff3 = 0;
1261
1262 // allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
1263 if (otherTeamPlayersCount == thisTeamPlayersCount)
1264 diff3 = 1;
1265 else if (otherTeamPlayersCount > thisTeamPlayersCount) // allow join more ppl if the other side has more players
1266 diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
1267 else if (thisTeamInvitedCount <= minPlayersPerTeam) // or other side has less than minPlayersPerTeam
1268 diff3 = minPlayersPerTeam - thisTeamInvitedCount + 1;
1269
1270 // return the minimum of the 3 differences
1271 // min of diff, diff2 and diff3
1272 return std::min({ diff, diff2, diff3 });
1273}
@ BG_QUEUE_INVITATION_TYPE_NO_BALANCE
Definition: Battleground.h:292
@ CONFIG_BATTLEGROUND_INVITATION_TYPE
Definition: IWorld.h:318
uint32 GetMinPlayersPerTeam() const
Definition: Battleground.h:337
uint32 GetMaxPlayersPerTeam() const
Definition: Battleground.h:336
uint32 GetInvitedCount(TeamId teamId) const
Definition: Battleground.h:380
uint32 GetPlayersCountByTeam(TeamId teamId) const
Definition: Battleground.h:480

References BG_QUEUE_INVITATION_TYPE_NO_BALANCE, CONFIG_BATTLEGROUND_INVITATION_TYPE, GetInvitedCount(), GetMaxPlayersPerTeam(), GetMinPlayersPerTeam(), GetPlayersCountByTeam(), GetStatus(), STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, sWorld, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueue::FillPlayersToBG(), GetMaxFreeSlots(), and HasFreeSlots().

◆ GetInstanceID()

◆ GetInvitedCount()

uint32 Battleground::GetInvitedCount ( TeamId  teamId) const
inline
380{ return m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by GetFreeSlotsForTeam(), and Update().

◆ GetLastResurrectTime()

uint32 Battleground::GetLastResurrectTime ( ) const
inline

◆ GetMapId()

◆ GetMaxFreeSlots()

uint32 Battleground::GetMaxFreeSlots ( ) const
1276{
1278}
uint32 GetFreeSlotsForTeam(TeamId teamId) const
Definition: Battleground.cpp:1228

References GetFreeSlotsForTeam(), TEAM_ALLIANCE, and TEAM_HORDE.

◆ GetMaxLevel()

◆ GetMaxPlayersPerTeam()

uint32 Battleground::GetMaxPlayersPerTeam ( ) const
inline

◆ GetMinLevel()

uint32 Battleground::GetMinLevel ( ) const
inline

◆ GetMinPlayersPerTeam()

◆ GetName()

std::string Battleground::GetName ( ) const
inline

◆ GetObjectType()

int32 Battleground::GetObjectType ( ObjectGuid  guid)
1794{
1795 for (uint32 i = 0; i < BgObjects.size(); ++i)
1796 if (BgObjects[i] == guid)
1797 return i;
1798
1799 LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject ({}) which is not in internal data for BG (map: {}, instance id: {}), cheating?",
1800 guid.ToString(), m_MapId, m_InstanceID);
1801
1802 return -1;
1803}
std::string ToString() const
Definition: ObjectGuid.cpp:47

References BgObjects, LOG_ERROR, m_InstanceID, m_MapId, and ObjectGuid::ToString().

Referenced by BattlegroundAV::EventPlayerClickedOnFlag().

◆ GetOtherTeamId()

◆ GetPlayers()

◆ GetPlayerScores()

BattlegroundScoreMap const * Battleground::GetPlayerScores ( ) const
inline
410{ return &PlayerScores; }

References PlayerScores.

Referenced by BuildPvPLogDataPacket().

◆ GetPlayerScoresSize()

std::size_t Battleground::GetPlayerScoresSize ( ) const
inline
411{ return PlayerScores.size(); }

References PlayerScores.

◆ GetPlayersCountByTeam()

uint32 Battleground::GetPlayersCountByTeam ( TeamId  teamId) const
inline

◆ GetPlayersSize()

uint32 Battleground::GetPlayersSize ( ) const
inline
402{ return m_Players.size(); }

References m_Players.

Referenced by HandleTriggerBuff(), and Update().

◆ GetPrematureWinner()

◆ GetRealRepFactionForPlayer()

uint32 Battleground::GetRealRepFactionForPlayer ( uint32  factionId,
Player player 
)
749{
750 if (player)
751 {
752 // if the bg team is not the original team, reverse reputation
753 if (player->GetBgTeamId() != player->GetTeamId(true))
754 {
755 switch (factionId)
756 {
758 return BG_REP_AB_HORDE;
759 case BG_REP_AB_HORDE:
760 return BG_REP_AB_ALLIANCE;
762 return BG_REP_AV_HORDE;
763 case BG_REP_AV_HORDE:
764 return BG_REP_AV_ALLIANCE;
766 return BG_REP_WS_HORDE;
767 case BG_REP_WS_HORDE:
768 return BG_REP_WS_ALLIANCE;
769 }
770 }
771 }
772
773 return factionId;
774}
@ BG_REP_AV_HORDE
Definition: Battleground.h:147
@ BG_REP_AB_HORDE
Definition: Battleground.h:149
@ BG_REP_WS_HORDE
Definition: Battleground.h:151
@ BG_REP_WS_ALLIANCE
Definition: Battleground.h:152
@ BG_REP_AV_ALLIANCE
Definition: Battleground.h:148
@ BG_REP_AB_ALLIANCE
Definition: Battleground.h:150
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2085

References BG_REP_AB_ALLIANCE, BG_REP_AB_HORDE, BG_REP_AV_ALLIANCE, BG_REP_AV_HORDE, BG_REP_WS_ALLIANCE, BG_REP_WS_HORDE, Player::GetBgTeamId(), and Player::GetTeamId().

Referenced by RewardReputationToTeam().

◆ GetReviveQueueSize()

uint32 Battleground::GetReviveQueueSize ( ) const
inline
413{ return m_ReviveQueue.size(); }

References m_ReviveQueue.

Referenced by _ProcessResurrect().

◆ GetScriptId()

uint32 Battleground::GetScriptId ( ) const
inline
342{ return ScriptId; }

References ScriptId.

◆ GetSpectators()

const SpectatorList & Battleground::GetSpectators ( ) const
inline
391{ return m_Spectators; }

References m_Spectators.

◆ GetStartDelayTime()

int32 Battleground::GetStartDelayTime ( ) const
inline

◆ GetStartMaxDist()

float Battleground::GetStartMaxDist ( ) const
inline
439{ return m_StartMaxDist; }

References m_StartMaxDist.

Referenced by _CheckSafePositions().

◆ GetStartTime()

◆ GetStatus()

BattlegroundStatus Battleground::GetStatus ( ) const
inline
327{ return m_Status; }

References m_Status.

Referenced by _ProcessJoin(), AddPlayer(), BattlegroundQueue::BattlegroundQueueUpdate(), BuildPvPLogDataPacket(), BattlegroundWS::CheckFlagKeeperInArea(), MapInstanced::CreateInstanceForPlayer(), EndBattleground(), Arena::EndBattleground(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BGQueueRemoveEvent::Execute(), BattlegroundAV::FillInitialWorldStates(), BattlegroundWS::FillInitialWorldStates(), BattlegroundWS::GetClosestGraveyard(), GetFreeSlotsForTeam(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), BattlegroundBE::HandleAreaTrigger(), BattlegroundDS::HandleAreaTrigger(), BattlegroundEY::HandleAreaTrigger(), BattlegroundIC::HandleAreaTrigger(), BattlegroundNA::HandleAreaTrigger(), BattlegroundRL::HandleAreaTrigger(), BattlegroundRV::HandleAreaTrigger(), BattlegroundSA::HandleAreaTrigger(), BattlegroundWS::HandleAreaTrigger(), WorldSession::HandleBattleFieldPortOpcode(), Arena::HandleKillPlayer(), BattlegroundAV::HandleKillPlayer(), BattlegroundEY::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), BattlegroundWS::HandleKillPlayer(), BattlegroundAV::HandleKillUnit(), BattlegroundIC::HandleKillUnit(), BattlegroundAV::HandleQuestComplete(), ArenaSpectator::HandleResetCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleTriggerBuff(), HasFreeSlots(), Player::LeaveBattleground(), Player::NeedSendSpectatorData(), PlayerAddedToBGCheckIfBGIsRunning(), BattlegroundAB::PostUpdateImpl(), BattlegroundAV::PostUpdateImpl(), BattlegroundDS::PostUpdateImpl(), BattlegroundEY::PostUpdateImpl(), BattlegroundIC::PostUpdateImpl(), BattlegroundRV::PostUpdateImpl(), BattlegroundSA::PostUpdateImpl(), BattlegroundWS::PostUpdateImpl(), ReadyMarkerClicked(), Arena::RemovePlayer(), RemovePlayerAtLeave(), Arena::RemovePlayerAtLeave(), Player::ReportedAfkBy(), BattlegroundWS::RespawnFlagAfterDrop(), and Update().

◆ GetTeamScore()

uint32 Battleground::GetTeamScore ( TeamId  teamId) const

◆ GetTeamStartPosition()

Position const * Battleground::GetTeamStartPosition ( TeamId  teamId) const
661{
662 ASSERT(teamId < TEAM_NEUTRAL);
663 return &_startPosition[teamId];
664}
std::array< Position, PVP_TEAMS_COUNT > _startPosition
Definition: Battleground.h:726

References _startPosition, ASSERT, and TEAM_NEUTRAL.

Referenced by _CheckSafePositions().

◆ GetUniqueBracketId()

uint8 Battleground::GetUniqueBracketId ( ) const
1848{
1849 return GetMaxLevel() / 10;
1850}

References GetMaxLevel().

Referenced by EndBattleground().

◆ GetWinner()

PvPTeamId Battleground::GetWinner ( ) const
inline

◆ HandleAreaTrigger()

virtual void Battleground::HandleAreaTrigger ( Player ,
uint32   
)
inlinevirtual

◆ HandleKillPlayer()

void Battleground::HandleKillPlayer ( Player player,
Player killer 
)
virtual

Reimplemented in Arena, BattlegroundAV, BattlegroundEY, BattlegroundIC, and BattlegroundWS.

1716{
1717 // Keep in mind that for arena this will have to be changed a bit
1718
1719 // Add +1 deaths
1720 UpdatePlayerScore(victim, SCORE_DEATHS, 1);
1721 // Add +1 kills to group and +1 killing_blows to killer
1722 if (killer)
1723 {
1724 // Don't reward credit for killing ourselves, like fall damage of hellfire (warlock)
1725 if (killer == victim)
1726 return;
1727
1730
1731 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
1732 {
1733 Player* creditedPlayer = itr->second;
1734 if (creditedPlayer == killer)
1735 continue;
1736
1737 if (creditedPlayer->GetBgTeamId() == killer->GetBgTeamId() && (creditedPlayer == killer || creditedPlayer->IsAtGroupRewardDistance(victim)))
1738 UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1);
1739 }
1740 }
1741
1742 if (!isArena())
1743 {
1744 // To be able to remove insignia -- ONLY IN Battlegrounds
1745 victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
1746 RewardXPAtKill(killer, victim);
1747 }
1748}
@ SCORE_KILLING_BLOWS
Definition: BattlegroundScore.h:29
@ SCORE_DEATHS
Definition: BattlegroundScore.h:30
@ SCORE_HONORABLE_KILLS
Definition: BattlegroundScore.h:31
@ UNIT_FLAG_SKINNABLE
Definition: UnitDefines.h:255
void RewardXPAtKill(Player *killer, Player *victim)
Definition: Battleground.cpp:1841
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition: Player.cpp:12710

References Player::GetBgTeamId(), isArena(), Player::IsAtGroupRewardDistance(), m_Players, RewardXPAtKill(), SCORE_DEATHS, SCORE_HONORABLE_KILLS, SCORE_KILLING_BLOWS, Unit::SetUnitFlag(), UNIT_FLAG_SKINNABLE, and UpdatePlayerScore().

Referenced by Arena::HandleKillPlayer(), BattlegroundAV::HandleKillPlayer(), BattlegroundEY::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), and BattlegroundWS::HandleKillPlayer().

◆ HandleKillUnit()

virtual void Battleground::HandleKillUnit ( Creature ,
Player  
)
inlinevirtual

Reimplemented in BattlegroundSA, BattlegroundAV, and BattlegroundIC.

503{ }

◆ HandlePlayerResurrect()

virtual void Battleground::HandlePlayerResurrect ( Player )
inlinevirtual

Reimplemented in BattlegroundIC.

514{}

◆ HandlePlayerUnderMap()

virtual bool Battleground::HandlePlayerUnderMap ( Player )
inlinevirtual

◆ HandleTriggerBuff()

void Battleground::HandleTriggerBuff ( GameObject gameObject)
1666{
1667 // Xinef: crash fix?
1668 if (GetStatus() != STATUS_IN_PROGRESS || !GetPlayersSize() || BgObjects.empty())
1669 return;
1670
1671 uint32 index = 0;
1672 for (; index < BgObjects.size() && BgObjects[index] != gameObject->GetGUID(); ++index);
1673 if (BgObjects[index] != gameObject->GetGUID())
1674 {
1675 return;
1676 }
1677
1678 if (m_BuffChange)
1679 {
1680 uint8 buff = urand(0, 2);
1681 if (gameObject->GetEntry() != Buff_Entries[buff])
1682 {
1684 for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
1685 if (gameObject->GetEntry() == Buff_Entries[currBuffTypeIndex])
1686 {
1687 index -= currBuffTypeIndex;
1688 index += buff;
1689 }
1690 }
1691 }
1692
1693 uint32 respawnTime = SPEED_BUFF_RESPAWN_TIME;
1694 if (Map* map = FindBgMap())
1695 {
1696 if (GameObject* obj = map->GetGameObject(BgObjects[index]))
1697 {
1698 switch (obj->GetEntry())
1699 {
1701 respawnTime = RESTORATION_BUFF_RESPAWN_TIME;
1702 break;
1704 respawnTime = BERSERKING_BUFF_RESPAWN_TIME;
1705 break;
1706 default:
1707 break;
1708 }
1709 }
1710 }
1711
1712 SpawnBGObject(index, respawnTime);
1713}
@ RESPAWN_ONE_DAY
Definition: Battleground.h:163
const uint32 Buff_Entries[3]
Definition: Battleground.h:190
#define SPEED_BUFF_RESPAWN_TIME
Definition: Battleground.h:170
@ BG_OBJECTID_REGENBUFF_ENTRY
Definition: Battleground.h:186
@ BG_OBJECTID_BERSERKERBUFF_ENTRY
Definition: Battleground.h:187
#define RESTORATION_BUFF_RESPAWN_TIME
Definition: Battleground.h:168
#define BERSERKING_BUFF_RESPAWN_TIME
Definition: Battleground.h:169
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
Definition: Battleground.cpp:1505
uint32 GetPlayersSize() const
Definition: Battleground.h:402
uint32 GetEntry() const
Definition: Object.h:112

References BERSERKING_BUFF_RESPAWN_TIME, BG_OBJECTID_BERSERKERBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BgObjects, Buff_Entries, FindBgMap(), Object::GetEntry(), Object::GetGUID(), GetPlayersSize(), GetStatus(), m_BuffChange, RESPAWN_ONE_DAY, RESTORATION_BUFF_RESPAWN_TIME, SpawnBGObject(), SPEED_BUFF_RESPAWN_TIME, STATUS_IN_PROGRESS, and urand().

◆ HasFreeSlots()

bool Battleground::HasFreeSlots ( ) const
1281{
1283 return false;
1284 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1285 if (GetFreeSlotsForTeam((TeamId)i) > 0)
1286 return true;
1287 return false;
1288}

References GetFreeSlotsForTeam(), GetStatus(), PVP_TEAMS_COUNT, STATUS_IN_PROGRESS, and STATUS_WAIT_JOIN.

Referenced by BattlegroundQueue::BattlegroundQueueUpdate().

◆ HaveSpectators()

bool Battleground::HaveSpectators ( )
inline
390{ return !m_Spectators.empty(); }

References m_Spectators.

Referenced by Player::NeedSendSpectatorData().

◆ IncreaseInvitedCount()

void Battleground::IncreaseInvitedCount ( TeamId  teamId)
inline
379{ ++m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ Init()

void Battleground::Init ( )
virtual

Reimplemented in BattlegroundAB, BattlegroundEY, BattlegroundRV, BattlegroundSA, and BattlegroundWS.

1063{
1066 SetStartTime(0);
1067 SetEndTime(0);
1069
1070 m_Events = 0;
1071
1073 {
1074 LOG_ERROR("bg.battleground", "Battleground::Reset: one of the counters is not 0 (alliance: {}, horde: {}) for BG (map: {}, instance id: {})!", m_BgInvitedPlayers[TEAM_ALLIANCE], m_BgInvitedPlayers[TEAM_HORDE], m_MapId, m_InstanceID);
1075 ABORT();
1076 }
1077
1080 _InBGFreeSlotQueue = false;
1081
1082 m_Players.clear();
1083
1084 for (auto const& itr : PlayerScores)
1085 delete itr.second;
1086
1087 PlayerScores.clear();
1088
1089 for (auto& itr : _arenaTeamScores)
1090 itr.Reset();
1091
1093}
@ STATUS_WAIT_QUEUE
Definition: Battleground.h:195
#define ABORT
Definition: Errors.h:76
virtual void ResetBGSubclass()
Definition: Battleground.h:313
void SetStartTime(uint32 Time)
Definition: Battleground.h:358
void SetLastResurrectTime(uint32 Time)
Definition: Battleground.h:360

References _arenaTeamScores, _InBGFreeSlotQueue, ABORT, LOG_ERROR, m_BgInvitedPlayers, m_Events, m_InstanceID, m_MapId, m_Players, PlayerScores, PVP_TEAM_NEUTRAL, ResetBGSubclass(), SetEndTime(), SetLastResurrectTime(), SetStartTime(), SetStatus(), SetWinner(), STATUS_WAIT_QUEUE, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundMgr::CreateNewBattleground(), BattlegroundAB::Init(), BattlegroundEY::Init(), BattlegroundRV::Init(), BattlegroundSA::Init(), and BattlegroundWS::Init().

◆ isArena()

◆ isBattleground()

◆ IsPlayerInBattleground()

bool Battleground::IsPlayerInBattleground ( ObjectGuid  guid) const
1756{
1757 BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
1758 if (itr != m_Players.end())
1759 return true;
1760 return false;
1761}

References m_Players.

Referenced by ArenaSpectator::HandleSpectatorWatchCommand().

◆ IsRandom()

bool Battleground::IsRandom ( )
inline
348{ return m_IsRandom; }

References m_IsRandom.

Referenced by EndBattleground().

◆ isRated()

◆ ModifyStartDelayTime()

void Battleground::ModifyStartDelayTime ( int32  diff)
inline
369{ m_StartDelayTime -= diff; }

References m_StartDelayTime.

Referenced by _ProcessJoin().

◆ PlayerAddedToBGCheckIfBGIsRunning()

void Battleground::PlayerAddedToBGCheckIfBGIsRunning ( Player player)
protected
1764{
1766 return;
1767
1768 WorldPacket data;
1769 BlockMovement(player);
1770
1772 player->GetSession()->SendPacket(&data);
1773
1774 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBgTeamId());
1775 player->GetSession()->SendPacket(&data);
1776}
uint32 GetEndTime() const
Definition: Battleground.h:330
uint32 GetCurrentBattlegroundQueueSlot() const
Definition: Player.h:2233
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:214

References BlockMovement(), BuildPvPLogDataPacket(), GetArenaType(), Player::GetBgTeamId(), Player::GetCurrentBattlegroundQueueSlot(), GetEndTime(), Player::GetSession(), GetStartTime(), GetStatus(), sBattlegroundMgr, WorldSession::SendPacket(), STATUS_IN_PROGRESS, and STATUS_WAIT_LEAVE.

Referenced by AddPlayer().

◆ PlaySoundToAll()

◆ PostUpdateImpl()

virtual void Battleground::PostUpdateImpl ( uint32  )
inlineprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundDS, BattlegroundEY, BattlegroundIC, BattlegroundRV, BattlegroundSA, and BattlegroundWS.

692{ }

Referenced by Update().

◆ PreUpdateImpl()

virtual bool Battleground::PreUpdateImpl ( uint32  )
inlineprivatevirtual

Pre-update hook.

Will be called before battleground update is started. Depending on the result of this call actual update body may be skipped.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
Returns
true if update must be performed, false otherwise.
See also
Update(), PostUpdateImpl().
679{ return true; }

Referenced by Update().

◆ ReadyMarkerClicked()

void Battleground::ReadyMarkerClicked ( Player p)
1297{
1299 return;
1300 readyMarkerClickedSet.insert(p->GetGUID());
1301 uint32 count = readyMarkerClickedSet.size();
1303 ChatHandler(p->GetSession()).SendNotification("You are marked as ready {}/{}", count, req);
1304 if (count == req)
1305 {
1309 }
1310}
@ BG_START_DELAY_15S
Definition: Battleground.h:177
static uint8 GetReqPlayersForType(uint32 type)
Definition: ArenaTeam.cpp:1021
GuidSet readyMarkerClickedSet
Definition: Battleground.h:405
void SendNotification(std::string_view str)
Definition: Chat.cpp:107
bool IsSpectator() const
Definition: Player.h:2553

References BG_START_DELAY_15S, BG_STARTING_EVENT_2, BG_STARTING_EVENT_3, GetArenaType(), Object::GetGUID(), ArenaTeam::GetReqPlayersForType(), Player::GetSession(), GetStartDelayTime(), GetStatus(), isArena(), Player::IsSpectator(), m_Events, m_StartTime, readyMarkerClickedSet, ChatHandler::SendNotification(), SetStartDelayTime(), and STATUS_IN_PROGRESS.

◆ RelocateDeadPlayers()

void Battleground::RelocateDeadPlayers ( ObjectGuid  queueIndex)

Relocate all players in ReviveQueue to the closest graveyard.

1380{
1381 // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
1382 GuidVector& ghostList = m_ReviveQueue[queueIndex];
1383 if (!ghostList.empty())
1384 {
1385 GraveyardStruct const* closestGrave = nullptr;
1386 for (ObjectGuid const& guid : ghostList)
1387 {
1388 Player* player = ObjectAccessor::FindPlayer(guid);
1389 if (!player)
1390 continue;
1391
1392 if (!closestGrave)
1393 closestGrave = GetClosestGraveyard(player);
1394
1395 if (closestGrave)
1396 player->TeleportTo(GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
1397 }
1398
1399 ghostList.clear();
1400 }
1401}
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:256
virtual GraveyardStruct const * GetClosestGraveyard(Player *player)
Definition: Battleground.cpp:1815
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1330
Definition: GameGraveyard.h:28
float z
Definition: GameGraveyard.h:33
float x
Definition: GameGraveyard.h:31
float y
Definition: GameGraveyard.h:32

References ObjectAccessor::FindPlayer(), GetClosestGraveyard(), GetMapId(), Position::GetOrientation(), m_ReviveQueue, Player::TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundEY::EventTeamLostPoint(), and BattlegroundAB::NodeDeoccupied().

◆ RemoveAuraOnTeam()

void Battleground::RemoveAuraOnTeam ( uint32  spellId,
TeamId  teamId 
)
710{
711 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
712 if (itr->second->GetBgTeamId() == teamId)
713 itr->second->RemoveAura(spellId);
714}

References m_Players.

Referenced by BattlegroundIC::HandleCapturedNodes().

◆ RemoveFromBGFreeSlotQueue()

void Battleground::RemoveFromBGFreeSlotQueue ( )

◆ RemovePlayer()

virtual void Battleground::RemovePlayer ( Player )
inlineprotectedvirtual

◆ RemovePlayerAtLeave()

void Battleground::RemovePlayerAtLeave ( Player player)
virtual

Reimplemented in Arena.

969{
970 TeamId teamId = player->GetBgTeamId();
971
972 // check if the player was a participant of the match, or only entered through gm command
973 bool participant = false;
974 BattlegroundPlayerMap::iterator itr = m_Players.find(player->GetGUID());
975 if (itr != m_Players.end())
976 {
977 UpdatePlayersCountByTeam(teamId, true); // -1 player
978 m_Players.erase(itr);
979 participant = true;
980 }
981
982 // delete player score if exists
983 auto const& itr2 = PlayerScores.find(player->GetGUID().GetCounter());
984 if (itr2 != PlayerScores.end())
985 {
986 delete itr2->second;
987 PlayerScores.erase(itr2);
988 }
989
991
992 // resurrect on exit
993 if (!player->IsAlive())
994 {
995 player->ResurrectPlayer(1.0f);
996 player->SpawnCorpseBones();
997 }
998
1000
1001 // GetStatus might be changed in RemovePlayer - define it here
1002 BattlegroundStatus status = GetStatus();
1003
1004 // BG subclass specific code
1005 RemovePlayer(player);
1006
1007 // if the player was a match participant
1008 if (participant)
1009 {
1010 player->ClearAfkReports();
1011
1012 WorldPacket data;
1013 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
1014 player->GetSession()->SendPacket(&data);
1015
1017
1018 // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
1019 player->RemoveBattlegroundQueueId(bgQueueTypeId);
1020
1021 // remove from raid group if player is member
1022 if (Group* group = GetBgRaid(teamId))
1023 if (group->IsMember(player->GetGUID()))
1024 if (!group->RemoveMember(player->GetGUID())) // group was disbanded
1025 SetBgRaid(teamId, nullptr);
1026
1027 // let others know
1028 sBattlegroundMgr->BuildPlayerLeftBattlegroundPacket(&data, player->GetGUID());
1029 SendPacketToTeam(teamId, &data, player, false);
1030
1031 // cast deserter
1032 if (isBattleground() && !player->IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
1033 if (status == STATUS_IN_PROGRESS || status == STATUS_WAIT_JOIN)
1035
1036 DecreaseInvitedCount(teamId);
1037
1038 //we should update battleground queue, but only if bg isn't ending
1040 {
1041 BattlegroundTypeId bgTypeId = GetBgTypeID();
1043
1044 // a player has left the battleground, so there are free slots -> add to queue
1046 sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetBracketId());
1047 }
1048 }
1049
1050 // Remove shapeshift auras
1052
1054
1055 // Xinef: remove all criterias on bg leave
1057
1058 sScriptMgr->OnBattlegroundRemovePlayerAtLeave(this, player);
1059}
BattlegroundStatus
Definition: Battleground.h:193
@ DELAYED_SPELL_CAST_DESERTER
Definition: Player.h:905
@ CONFIG_BATTLEGROUND_CAST_DESERTER
Definition: IWorld.h:116
BattlegroundTypeId
Definition: SharedDefines.h:3479
BattlegroundQueueTypeId
Definition: SharedDefines.h:3619
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:176
void DecreaseInvitedCount(TeamId teamId)
Definition: Battleground.h:378
void RemovePlayerFromResurrectQueue(Player *player)
Definition: Battleground.cpp:1367
void AddToBGFreeSlotQueue()
Definition: Battleground.cpp:1209
virtual void RemovePlayer(Player *)
Definition: Battleground.h:614
BattlegroundBracketId GetBracketId() const
Definition: Battleground.h:325
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition: BattlegroundMgr.cpp:672
LowType GetCounter() const
Definition: ObjectGuid.h:145
void ScheduleDelayedOperation(uint32 operation)
Definition: Player.h:2076
void ClearAfkReports()
Definition: Player.h:2261
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition: Player.cpp:12259
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition: Player.cpp:12221
bool IsGameMaster() const
Definition: Player.h:1158
bool IsAlive() const
Definition: Unit.h:1151

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, AddToBGFreeSlotQueue(), BATTLEGROUND_TYPE_NONE, BattlegroundMgr::BGQueueTypeId(), Player::ClearAfkReports(), CONFIG_BATTLEGROUND_CAST_DESERTER, DecreaseInvitedCount(), DELAYED_SPELL_CAST_DESERTER, GetArenaType(), GetBgRaid(), Player::GetBgTeamId(), GetBgTypeID(), GetBracketId(), ObjectGuid::GetCounter(), Player::GetCurrentBattlegroundQueueSlot(), Object::GetGUID(), GetMapId(), Player::GetSession(), GetStatus(), Unit::IsAlive(), isBattleground(), Player::IsGameMaster(), m_Players, PLAYER_MAX_BATTLEGROUND_QUEUES, PlayerScores, Unit::RemoveAurasByType(), Player::RemoveBattlegroundQueueId(), RemovePlayer(), RemovePlayerFromResurrectQueue(), Player::ResetAchievementCriteria(), Player::ResurrectPlayer(), sBattlegroundMgr, Player::ScheduleDelayedOperation(), WorldSession::SendPacket(), SendPacketToTeam(), Player::SetBattlegroundId(), SetBgRaid(), Player::SpawnCorpseBones(), SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sScriptMgr, STATUS_IN_PROGRESS, STATUS_NONE, STATUS_WAIT_JOIN, STATUS_WAIT_LEAVE, sWorld, TEAM_NEUTRAL, and UpdatePlayersCountByTeam().

Referenced by Player::LeaveBattleground(), and Arena::RemovePlayerAtLeave().

◆ RemovePlayerFromResurrectQueue()

void Battleground::RemovePlayerFromResurrectQueue ( Player player)
1368{
1369 for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
1370 for (GuidVector::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
1371 if (*itr2 == player->GetGUID())
1372 {
1373 itr->second.erase(itr2);
1375 return;
1376 }
1377}
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4874

References Object::GetGUID(), m_ReviveQueue, Unit::RemoveAurasDueToSpell(), and SPELL_WAITING_FOR_RESURRECT.

Referenced by RemovePlayerAtLeave().

◆ RemoveSpectator()

void Battleground::RemoveSpectator ( Player p)
inline
389{ m_Spectators.erase(p); }

References m_Spectators.

◆ RemoveToBeTeleported()

void Battleground::RemoveToBeTeleported ( ObjectGuid  spectator)
inline
393{ ToBeTeleportedMap::iterator itr = m_ToBeTeleported.find(spectator); if (itr != m_ToBeTeleported.end()) m_ToBeTeleported.erase(itr); }

References m_ToBeTeleported.

◆ ResetBGSubclass()

virtual void Battleground::ResetBGSubclass ( )
inlinevirtual

Reimplemented in BattlegroundAV.

313{ } // must be implemented in BG subclass

Referenced by Init().

◆ RewardHonorToTeam()

◆ RewardReputationToTeam()

void Battleground::RewardReputationToTeam ( uint32  factionId,
uint32  reputation,
TeamId  teamId 
)
734{
735 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
736 if (itr->second->GetBgTeamId() == teamId)
737 {
738 uint32 realFactionId = GetRealRepFactionForPlayer(factionId, itr->second);
739
740 float repGain = static_cast<float>(reputation);
741 AddPct(repGain, itr->second->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
742 AddPct(repGain, itr->second->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, realFactionId));
743 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(realFactionId))
744 itr->second->GetReputationMgr().ModifyReputation(factionEntry, repGain);
745 }
746}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ SPELL_AURA_MOD_REPUTATION_GAIN
Definition: SpellAuraDefines.h:219
@ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
Definition: SpellAuraDefines.h:253
T AddPct(T &base, U pct)
Definition: Util.h:67
uint32 GetRealRepFactionForPlayer(uint32 factionId, Player *player)
Definition: Battleground.cpp:748
Definition: DBCStructure.h:907

References AddPct(), GetRealRepFactionForPlayer(), m_Players, sFactionStore, SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, and SPELL_AURA_MOD_REPUTATION_GAIN.

Referenced by BattlegroundAV::EndBattleground(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundAV::HandleKillUnit(), BattlegroundAV::HandleQuestComplete(), and BattlegroundAB::PostUpdateImpl().

◆ RewardXPAtKill()

void Battleground::RewardXPAtKill ( Player killer,
Player victim 
)
1842{
1843 if (sWorld->getBoolConfig(CONFIG_BG_XP_FOR_KILL) && killer && victim)
1844 killer->RewardPlayerAndGroupAtKill(victim, true);
1845}
@ CONFIG_BG_XP_FOR_KILL
Definition: IWorld.h:122
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition: Player.cpp:12677

References CONFIG_BG_XP_FOR_KILL, Player::RewardPlayerAndGroupAtKill(), and sWorld.

Referenced by HandleKillPlayer().

◆ SendBroadcastText()

void Battleground::SendBroadcastText ( uint32  id,
ChatMsg  msgType,
WorldObject const *  target = nullptr 
)

◆ SendChatMessage()

void Battleground::SendChatMessage ( Creature source,
uint8  textId,
WorldObject target = nullptr 
)
680{
681 sCreatureTextMgr->SendChat(source, textId, target);
682}
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119

References sCreatureTextMgr.

◆ SendPacketToAll()

void Battleground::SendPacketToAll ( WorldPacket const *  packet)
667{
668 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
669 itr->second->GetSession()->SendPacket(packet);
670}

References m_Players.

Referenced by PlaySoundToAll(), and UpdateWorldState().

◆ SendPacketToTeam()

void Battleground::SendPacketToTeam ( TeamId  teamId,
WorldPacket const *  packet,
Player sender = nullptr,
bool  self = true 
)
673{
674 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
675 if (itr->second->GetBgTeamId() == teamId && (self || sender != itr->second))
676 itr->second->GetSession()->SendPacket(packet);
677}

References m_Players.

Referenced by AddPlayer(), and RemovePlayerAtLeave().

◆ SetArenaMatchmakerRating()

void Battleground::SetArenaMatchmakerRating ( TeamId  teamId,
uint32  MMR 
)
inline

◆ SetArenaorBGType()

void Battleground::SetArenaorBGType ( bool  _isArena)
inline
364{ m_IsArena = _isArena; }

References m_IsArena.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetArenaTeamIdForTeam()

void Battleground::SetArenaTeamIdForTeam ( TeamId  teamId,
uint32  ArenaTeamId 
)
inline
493{ m_ArenaTeamIds[teamId] = ArenaTeamId; }

References m_ArenaTeamIds.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ SetArenaType()

void Battleground::SetArenaType ( uint8  type)
inline
363{ m_ArenaType = type; }

References m_ArenaType.

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetBgMap()

void Battleground::SetBgMap ( BattlegroundMap map)
inline

◆ SetBgRaid()

void Battleground::SetBgRaid ( TeamId  teamId,
Group bg_raid 
)
1806{
1807 Group*& old_raid = m_BgRaids[teamId];
1808 if (old_raid)
1809 old_raid->SetBattlegroundGroup(nullptr);
1810 if (bg_raid)
1811 bg_raid->SetBattlegroundGroup(this);
1812 old_raid = bg_raid;
1813}
void SetBattlegroundGroup(Battleground *bg)
Definition: Group.cpp:2392

References m_BgRaids, and Group::SetBattlegroundGroup().

Referenced by AddOrSetPlayerToCorrectBgGroup(), Arena::AddPlayer(), RemovePlayerAtLeave(), and Group::~Group().

◆ SetBgTypeID()

void Battleground::SetBgTypeID ( BattlegroundTypeId  TypeID)
inline
352{ m_RealTypeID = TypeID; }
TypeID
Definition: ObjectGuid.h:31

References m_RealTypeID.

Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateNewBattleground().

◆ SetBracket()

void Battleground::SetBracket ( PvPDifficultyEntry const *  bracketEntry)
1821{
1822 m_BracketId = bracketEntry->GetBracketId();
1823 SetLevelRange(bracketEntry->minLevel, bracketEntry->maxLevel);
1824}
void SetLevelRange(uint32 min, uint32 max)
Definition: Battleground.h:361

References PvPDifficultyEntry::GetBracketId(), m_BracketId, PvPDifficultyEntry::maxLevel, PvPDifficultyEntry::minLevel, and SetLevelRange().

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetClientInstanceID()

void Battleground::SetClientInstanceID ( uint32  InstanceID)
inline
357{ m_ClientInstanceID = InstanceID; }

References m_ClientInstanceID.

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetDroppedFlagGUID()

virtual void Battleground::SetDroppedFlagGUID ( ObjectGuid  ,
TeamId  = TEAM_NEUTRAL 
)
inlinevirtual

Reimplemented in BattlegroundWS, and BattlegroundEY.

559{}

◆ SetEndTime()

void Battleground::SetEndTime ( uint32  Time)
inline
359{ m_EndTime = Time; }

References m_EndTime.

Referenced by EndNow(), and Init().

◆ SetHoliday()

void Battleground::SetHoliday ( bool  is_holiday)
1789{
1790 m_HonorMode = is_holiday ? BG_HOLIDAY : BG_NORMAL;
1791}
@ BG_HOLIDAY
Definition: Battleground.h:275

References BG_HOLIDAY, BG_NORMAL, and m_HonorMode.

◆ SetInstanceID()

void Battleground::SetInstanceID ( uint32  InstanceID)
inline

◆ SetLastResurrectTime()

void Battleground::SetLastResurrectTime ( uint32  Time)
inline
360{ m_LastResurrectTime = Time; }

References m_LastResurrectTime.

Referenced by Init(), and StartBattleground().

◆ SetLevelRange()

void Battleground::SetLevelRange ( uint32  min,
uint32  max 
)
inline
361{ m_LevelMin = min; m_LevelMax = max; }

References m_LevelMax, and m_LevelMin.

Referenced by BattlegroundMgr::CreateBattleground(), and SetBracket().

◆ SetMapId()

void Battleground::SetMapId ( uint32  MapID)
inline
427{ m_MapId = MapID; }

References m_MapId.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetMaxPlayersPerTeam()

void Battleground::SetMaxPlayersPerTeam ( uint32  MaxPlayers)
inline

◆ SetMinPlayersPerTeam()

void Battleground::SetMinPlayersPerTeam ( uint32  MinPlayers)
inline
373{ m_MinPlayersPerTeam = MinPlayers; }

References m_MinPlayersPerTeam.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetName()

void Battleground::SetName ( std::string_view  name)
inline
351{ m_Name = std::string(name); }

References m_Name.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetRandom()

void Battleground::SetRandom ( bool  isRandom)
inline

◆ SetRandomTypeID()

void Battleground::SetRandomTypeID ( BattlegroundTypeId  TypeID)
inline

◆ SetRated()

void Battleground::SetRated ( bool  state)
inline

◆ SetScriptId()

void Battleground::SetScriptId ( uint32  scriptId)
inline
366{ ScriptId = scriptId; }

References ScriptId.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetStartDelayTime()

void Battleground::SetStartDelayTime ( int32  Time)
inline
370{ m_StartDelayTime = Time; }

References m_StartDelayTime.

Referenced by _ProcessJoin(), and ReadyMarkerClicked().

◆ SetStartMaxDist()

void Battleground::SetStartMaxDist ( float  startMaxDist)
inline
438{ m_StartMaxDist = startMaxDist; }

References m_StartMaxDist.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetStartTime()

void Battleground::SetStartTime ( uint32  Time)
inline
358{ m_StartTime = Time; }

References m_StartTime.

Referenced by Init(), and StartBattleground().

◆ SetStatus()

◆ SetTeamStartPosition()

void Battleground::SetTeamStartPosition ( TeamId  teamId,
Position const &  pos 
)
655{
656 ASSERT(teamId < TEAM_NEUTRAL);
657 _startPosition[teamId] = pos;
658}

References _startPosition, ASSERT, and TEAM_NEUTRAL.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetupBattleground()

virtual bool Battleground::SetupBattleground ( )
inlinevirtual

◆ SetWinner()

void Battleground::SetWinner ( PvPTeamId  winner)
inline
365{ m_WinnerId = winner; }

References m_WinnerId.

Referenced by EndBattleground(), and Init().

◆ SpawnBGObject()

void Battleground::SpawnBGObject ( uint32  type,
uint32  respawntime,
uint32  forceRespawnDelay = 0 
)
1506{
1507 if (Map* map = FindBgMap())
1508 if (GameObject* obj = map->GetGameObject(BgObjects[type]))
1509 {
1510 if (respawntime)
1511 obj->SetLootState(GO_JUST_DEACTIVATED);
1512 else if (obj->getLootState() == GO_JUST_DEACTIVATED)
1513 // Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
1514 obj->SetLootState(GO_READY);
1515 obj->SetRespawnTime(respawntime);
1516 map->AddToMap(obj);
1517
1518 if (forceRespawnDelay)
1519 {
1520 obj->SetRespawnDelay(forceRespawnDelay);
1521 }
1522 }
1523}
@ GO_JUST_DEACTIVATED
Definition: GameObject.h:114

References BgObjects, FindBgMap(), GO_JUST_DEACTIVATED, and GO_READY.

Referenced by BattlegroundAB::CreateBanner(), BattlegroundAB::DeleteBanner(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundEY::EventTeamLostPoint(), BattlegroundAV::HandleKillUnit(), HandleTriggerBuff(), BattlegroundWS::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundEY::RespawnFlag(), BattlegroundWS::RespawnFlagAfterDrop(), BattlegroundAV::SetupBattleground(), BattlegroundAB::StartingEventCloseDoors(), BattlegroundAV::StartingEventCloseDoors(), BattlegroundBE::StartingEventCloseDoors(), BattlegroundDS::StartingEventCloseDoors(), BattlegroundEY::StartingEventCloseDoors(), BattlegroundNA::StartingEventCloseDoors(), BattlegroundRL::StartingEventCloseDoors(), BattlegroundWS::StartingEventCloseDoors(), BattlegroundAB::StartingEventOpenDoors(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundBE::StartingEventOpenDoors(), BattlegroundDS::StartingEventOpenDoors(), BattlegroundEY::StartingEventOpenDoors(), BattlegroundNA::StartingEventOpenDoors(), BattlegroundRL::StartingEventOpenDoors(), BattlegroundRV::StartingEventOpenDoors(), and BattlegroundWS::StartingEventOpenDoors().

◆ SpectatorsSendPacket()

void Battleground::SpectatorsSendPacket ( WorldPacket data)
1291{
1292 for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
1293 (*itr)->GetSession()->SendPacket(&data);
1294}

References m_Spectators.

◆ SpiritOfCompetitionEvent()

void Battleground::SpiritOfCompetitionEvent ( PvPTeamId  winnerTeamId) const
932{
933 bool isDraw = winnerTeamId == PVP_TEAM_NEUTRAL;
934
935 std::vector<Player*> filteredPlayers;
936 GetBgMap()->DoForAllPlayers([&](Player* player)
937 {
938 // Reward all eligible players the participant reward
941
942 // Collect players of the winning team who has yet to recieve the winner reward
943 if (!isDraw && player->GetBgTeamId() == GetTeamId(winnerTeamId) &&
945 filteredPlayers.push_back(player);
946 });
947
948 // Randomly select one player from winners team to recieve the reward, if any eligible
949 if (!filteredPlayers.empty())
950 {
951 Player* wPlayer = filteredPlayers[rand() % filteredPlayers.size()];
952 wPlayer->CastSpell(wPlayer, SPELL_SPIRIT_OF_COMPETITION_WINNER, true);
953 }
954}
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
@ SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT
Definition: Battleground.h:245
@ QUEST_FLAG_WINNER
Definition: Battleground.h:244
@ SPELL_SPIRIT_OF_COMPETITION_WINNER
Definition: Battleground.h:246
@ QUEST_FLAG_PARTICIPANT
Definition: Battleground.h:243
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424

References Unit::CastSpell(), Map::DoForAllPlayers(), GetBgMap(), Player::GetBgTeamId(), Player::GetQuestStatus(), GetTeamId(), PVP_TEAM_NEUTRAL, QUEST_FLAG_PARTICIPANT, QUEST_FLAG_WINNER, QUEST_STATUS_REWARDED, SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT, and SPELL_SPIRIT_OF_COMPETITION_WINNER.

◆ StartBattleground()

void Battleground::StartBattleground ( )
1096{
1097 SetStartTime(0);
1099
1100 // add BG to free slot queue
1102
1103 // add bg to update list
1104 // this must be done here, because we need to have already invited some players when first Battleground::Update() method is executed
1105 sBattlegroundMgr->AddBattleground(this);
1106
1107 if (m_IsRated)
1108 LOG_DEBUG("bg.arena", "Arena match type: {} for Team1Id: {} - Team2Id: {} started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
1109}

References AddToBGFreeSlotQueue(), LOG_DEBUG, m_ArenaTeamIds, m_ArenaType, m_IsRated, sBattlegroundMgr, SetLastResurrectTime(), SetStartTime(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueue::BattlegroundQueueUpdate(), and misc_commandscript::HandleSkirmishCommand().

◆ StartingEventCloseDoors()

virtual void Battleground::StartingEventCloseDoors ( )
inlinevirtual

◆ StartingEventOpenDoors()

virtual void Battleground::StartingEventOpenDoors ( )
inlinevirtual

◆ StartTimedAchievement()

void Battleground::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
1827{
1828 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
1829 itr->second->StartTimedAchievement(type, entry);
1830}

References GetPlayers().

Referenced by BattlegroundSA::PostUpdateImpl(), BattlegroundAB::StartingEventOpenDoors(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundEY::StartingEventOpenDoors(), and BattlegroundWS::StartingEventOpenDoors().

◆ ToBattlegroundAB() [1/2]

BattlegroundAB * Battleground::ToBattlegroundAB ( )
inline
573{ if (GetBgTypeID(true) == BATTLEGROUND_AB) return reinterpret_cast<BattlegroundAB*>(this); else return nullptr; }
@ BATTLEGROUND_AB
Definition: SharedDefines.h:3483
Definition: BattlegroundAB.h:291

References BATTLEGROUND_AB, and GetBgTypeID().

Referenced by achievement_resilient_victory::OnCheck().

◆ ToBattlegroundAB() [2/2]

BattlegroundAB const * Battleground::ToBattlegroundAB ( ) const
inline
574{ if (GetBgTypeID(true) == BATTLEGROUND_AB) return reinterpret_cast<const BattlegroundAB*>(this); else return nullptr; }

References BATTLEGROUND_AB, and GetBgTypeID().

◆ ToBattlegroundAV() [1/2]

BattlegroundAV * Battleground::ToBattlegroundAV ( )
inline
567{ if (GetBgTypeID(true) == BATTLEGROUND_AV) return reinterpret_cast<BattlegroundAV*>(this); else return nullptr; }
@ BATTLEGROUND_AV
Definition: SharedDefines.h:3481
Definition: BattlegroundAV.h:1783

References BATTLEGROUND_AV, and GetBgTypeID().

Referenced by achievement_everything_counts::OnCheck(), and achievement_bg_av_perfection::OnCheck().

◆ ToBattlegroundAV() [2/2]

BattlegroundAV const * Battleground::ToBattlegroundAV ( ) const
inline
568{ if (GetBgTypeID(true) == BATTLEGROUND_AV) return reinterpret_cast<const BattlegroundAV*>(this); else return nullptr; }

References BATTLEGROUND_AV, and GetBgTypeID().

◆ ToBattlegroundBE() [1/2]

BattlegroundBE * Battleground::ToBattlegroundBE ( )
inline
579{ if (GetBgTypeID(true) == BATTLEGROUND_BE) return reinterpret_cast<BattlegroundBE*>(this); else return nullptr; }
Definition: BattlegroundBE.h:47

References BATTLEGROUND_BE, and GetBgTypeID().

◆ ToBattlegroundBE() [2/2]

BattlegroundBE const * Battleground::ToBattlegroundBE ( ) const
inline
580{ if (GetBgTypeID(true) == BATTLEGROUND_BE) return reinterpret_cast<const BattlegroundBE*>(this); else return nullptr; }

References BATTLEGROUND_BE, and GetBgTypeID().

◆ ToBattlegroundDS() [1/2]

BattlegroundDS * Battleground::ToBattlegroundDS ( )
inline
591{ if (GetBgTypeID(true) == BATTLEGROUND_DS) return reinterpret_cast<BattlegroundDS*>(this); else return nullptr; }
Definition: BattlegroundDS.h:94

References BATTLEGROUND_DS, and GetBgTypeID().

◆ ToBattlegroundDS() [2/2]

BattlegroundDS const * Battleground::ToBattlegroundDS ( ) const
inline
592{ if (GetBgTypeID(true) == BATTLEGROUND_DS) return reinterpret_cast<const BattlegroundDS*>(this); else return nullptr; }

References BATTLEGROUND_DS, and GetBgTypeID().

◆ ToBattlegroundEY() [1/2]

BattlegroundEY * Battleground::ToBattlegroundEY ( )
inline
582{ if (GetBgTypeID(true) == BATTLEGROUND_EY) return reinterpret_cast<BattlegroundEY*>(this); else return nullptr; }
@ BATTLEGROUND_EY
Definition: SharedDefines.h:3487
Definition: BattlegroundEY.h:380

References BATTLEGROUND_EY, and GetBgTypeID().

◆ ToBattlegroundEY() [2/2]

BattlegroundEY const * Battleground::ToBattlegroundEY ( ) const
inline
583{ if (GetBgTypeID(true) == BATTLEGROUND_EY) return reinterpret_cast<const BattlegroundEY*>(this); else return nullptr; }

References BATTLEGROUND_EY, and GetBgTypeID().

◆ ToBattlegroundIC() [1/2]

BattlegroundIC * Battleground::ToBattlegroundIC ( )
inline
597{ if (GetBgTypeID(true) == BATTLEGROUND_IC) return reinterpret_cast<BattlegroundIC*>(this); else return nullptr; }
@ BATTLEGROUND_IC
Definition: SharedDefines.h:3492
Definition: BattlegroundIC.h:952

References BATTLEGROUND_IC, and GetBgTypeID().

Referenced by SpellArea::IsFitToRequirements(), and achievement_bg_ic_resource_glut::OnCheck().

◆ ToBattlegroundIC() [2/2]

BattlegroundIC const * Battleground::ToBattlegroundIC ( ) const
inline
598{ if (GetBgTypeID(true) == BATTLEGROUND_IC) return reinterpret_cast<const BattlegroundIC*>(this); else return nullptr; }

References BATTLEGROUND_IC, and GetBgTypeID().

◆ ToBattlegroundNA() [1/2]

BattlegroundNA * Battleground::ToBattlegroundNA ( )
inline
576{ if (GetBgTypeID(true) == BATTLEGROUND_NA) return reinterpret_cast<BattlegroundNA*>(this); else return nullptr; }
Definition: BattlegroundNA.h:47

References BATTLEGROUND_NA, and GetBgTypeID().

◆ ToBattlegroundNA() [2/2]

BattlegroundNA const * Battleground::ToBattlegroundNA ( ) const
inline
577{ if (GetBgTypeID(true) == BATTLEGROUND_NA) return reinterpret_cast<const BattlegroundNA*>(this); else return nullptr; }

References BATTLEGROUND_NA, and GetBgTypeID().

◆ ToBattlegroundRL() [1/2]

BattlegroundRL * Battleground::ToBattlegroundRL ( )
inline
585{ if (GetBgTypeID(true) == BATTLEGROUND_RL) return reinterpret_cast<BattlegroundRL*>(this); else return nullptr; }
Definition: BattlegroundRL.h:43

References BATTLEGROUND_RL, and GetBgTypeID().

◆ ToBattlegroundRL() [2/2]

BattlegroundRL const * Battleground::ToBattlegroundRL ( ) const
inline
586{ if (GetBgTypeID(true) == BATTLEGROUND_RL) return reinterpret_cast<const BattlegroundRL*>(this); else return nullptr; }

References BATTLEGROUND_RL, and GetBgTypeID().

◆ ToBattlegroundRV() [1/2]

BattlegroundRV * Battleground::ToBattlegroundRV ( )
inline
594{ if (GetBgTypeID(true) == BATTLEGROUND_RV) return reinterpret_cast<BattlegroundRV*>(this); else return nullptr; }
Definition: BattlegroundRV.h:86

References BATTLEGROUND_RV, and GetBgTypeID().

◆ ToBattlegroundRV() [2/2]

BattlegroundRV const * Battleground::ToBattlegroundRV ( ) const
inline
595{ if (GetBgTypeID(true) == BATTLEGROUND_RV) return reinterpret_cast<const BattlegroundRV*>(this); else return nullptr; }

References BATTLEGROUND_RV, and GetBgTypeID().

◆ ToBattlegroundSA() [1/2]

BattlegroundSA * Battleground::ToBattlegroundSA ( )
inline
588{ if (GetBgTypeID(true) == BATTLEGROUND_SA) return reinterpret_cast<BattlegroundSA*>(this); else return nullptr; }
@ BATTLEGROUND_SA
Definition: SharedDefines.h:3489
Class for manage Strand of Ancient battleground.
Definition: BattlegroundSA.h:456

References BATTLEGROUND_SA, and GetBgTypeID().

Referenced by achievement_sa_defense_of_the_ancients::OnCheck(), and achievement_not_even_a_scratch::OnCheck().

◆ ToBattlegroundSA() [2/2]

BattlegroundSA const * Battleground::ToBattlegroundSA ( ) const
inline
589{ if (GetBgTypeID(true) == BATTLEGROUND_SA) return reinterpret_cast<const BattlegroundSA*>(this); else return nullptr; }

References BATTLEGROUND_SA, and GetBgTypeID().

◆ ToBattlegroundWS() [1/2]

BattlegroundWS * Battleground::ToBattlegroundWS ( )
inline
570{ if (GetBgTypeID(true) == BATTLEGROUND_WS) return reinterpret_cast<BattlegroundWS*>(this); else return nullptr; }
@ BATTLEGROUND_WS
Definition: SharedDefines.h:3482
Definition: BattlegroundWS.h:220

References BATTLEGROUND_WS, and GetBgTypeID().

Referenced by achievement_save_the_day::OnCheck().

◆ ToBattlegroundWS() [2/2]

BattlegroundWS const * Battleground::ToBattlegroundWS ( ) const
inline
571{ if (GetBgTypeID(true) == BATTLEGROUND_WS) return reinterpret_cast<const BattlegroundWS*>(this); else return nullptr; }

References BATTLEGROUND_WS, and GetBgTypeID().

◆ ToBeDeleted()

bool Battleground::ToBeDeleted ( ) const
inline
553{ return m_SetDeleteThis; }

References m_SetDeleteThis.

Referenced by BattlegroundMgr::Update().

◆ Update()

void Battleground::Update ( uint32  diff)
243{
244 // pussywizard:
245 m_UpdateTimer += diff;
247 return;
248
249 diff = BATTLEGROUND_UPDATE_INTERVAL; // just change diff value, no need to replace variable name in many places
251
252 if (!PreUpdateImpl(diff))
253 return;
254
255 if (!GetPlayersSize())
256 {
257 //BG is empty
258 // if there are no players invited, delete BG
259 // this will delete arena or bg object, where any player entered
260 // [[ but if you use battleground object again (more battles possible to be played on 1 instance)
261 // then this condition should be removed and code:
262 // if (!GetInvitedCount(TEAM_HORDE) && !GetInvitedCount(TEAM_ALLIANCE))
263 // AddToFreeBGObjectsQueue(); // not yet implemented
264 // should be used instead of current
265 // ]]
266 // Battleground Template instance cannot be updated, because it would be deleted
268 {
269 m_SetDeleteThis = true;
270 }
271
272 return;
273 }
274
275 switch (GetStatus())
276 {
277 case STATUS_WAIT_JOIN:
278 if (GetPlayersSize())
279 {
280 _ProcessJoin(diff);
282 }
283 break;
285 if (isArena())
286 {
287 if (GetStartTime() >= 46 * MINUTE * IN_MILLISECONDS) // pussywizard: 1min startup + 45min allowed duration
288 {
290 return;
291 }
292 }
293 else
294 {
295 _ProcessResurrect(diff);
297 _ProcessProgress(diff);
298 else if (m_PrematureCountDown)
299 m_PrematureCountDown = false;
300 }
301 break;
303 _ProcessLeave(diff);
304 break;
305 default:
306 break;
307 }
308
309 // Update start time and reset stats timer
310 m_StartTime += diff;
311 m_ResetStatTimer += diff;
312
313 PostUpdateImpl(diff);
314
315 sScriptMgr->OnBattlegroundUpdate(this, diff);
316}
#define BATTLEGROUND_UPDATE_INTERVAL
Definition: Battleground.h:181
virtual void PostUpdateImpl(uint32)
Post-update hook.
Definition: Battleground.h:692
void _ProcessResurrect(uint32 diff)
Definition: Battleground.cpp:344
void _ProcessProgress(uint32 diff)
Definition: Battleground.cpp:417
virtual bool PreUpdateImpl(uint32)
Pre-update hook.
Definition: Battleground.h:679
void _CheckSafePositions(uint32 diff)
Definition: Battleground.cpp:318
void _ProcessJoin(uint32 diff)
Definition: Battleground.cpp:459
void _ProcessLeave(uint32 diff)
Definition: Battleground.cpp:634

References _CheckSafePositions(), _ProcessJoin(), _ProcessLeave(), _ProcessProgress(), _ProcessResurrect(), BATTLEGROUND_UPDATE_INTERVAL, EndBattleground(), GetInvitedCount(), GetMinPlayersPerTeam(), GetPlayersCountByTeam(), GetPlayersSize(), GetStartTime(), GetStatus(), IN_MILLISECONDS, isArena(), m_PrematureCountDown, m_ResetStatTimer, m_SetDeleteThis, m_StartTime, m_UpdateTimer, MINUTE, PostUpdateImpl(), PreUpdateImpl(), PVP_TEAM_NEUTRAL, sBattlegroundMgr, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, STATUS_WAIT_LEAVE, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundMgr::Update().

◆ UpdatePlayerScore()

bool Battleground::UpdatePlayerScore ( Player player,
uint32  type,
uint32  value,
bool  doAddHonor = true 
)
virtual

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, and BattlegroundWS.

1343{
1344 auto const& itr = PlayerScores.find(player->GetGUID().GetCounter());
1345 if (itr == PlayerScores.end()) // player not found...
1346 return false;
1347
1348 if (type == SCORE_BONUS_HONOR && doAddHonor && isBattleground())
1349 player->RewardHonor(nullptr, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
1350 else
1351 itr->second->UpdateScore(type, value);
1352
1353 return true;
1354}
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition: Player.cpp:6021

References ObjectGuid::GetCounter(), Object::GetGUID(), isBattleground(), PlayerScores, Player::RewardHonor(), and SCORE_BONUS_HONOR.

Referenced by BattlegroundSA::DestroyGate(), EndBattleground(), HandleKillPlayer(), BattlegroundSA::HandleKillUnit(), RewardHonorToTeam(), BattlegroundAB::UpdatePlayerScore(), BattlegroundAV::UpdatePlayerScore(), BattlegroundEY::UpdatePlayerScore(), BattlegroundIC::UpdatePlayerScore(), and BattlegroundWS::UpdatePlayerScore().

◆ UpdatePlayersCountByTeam()

void Battleground::UpdatePlayersCountByTeam ( TeamId  teamId,
bool  remove 
)
inline
483 {
484 if (remove)
485 --m_PlayersCount[teamId];
486 else
487 ++m_PlayersCount[teamId];
488 }

References m_PlayersCount.

Referenced by AddPlayer(), and RemovePlayerAtLeave().

◆ UpdateWorldState()

void Battleground::UpdateWorldState ( uint32  variable,
uint32  value 
)
777{
779 worldstate.VariableID = variable;
780 worldstate.Value = value;
781 SendPacketToAll(worldstate.Write());
782}
Definition: WorldStatePackets.h:50
int32 Value
Definition: WorldStatePackets.h:57
WorldPacket const * Write() override
Definition: WorldStatePackets.cpp:40
int32 VariableID
Definition: WorldStatePackets.h:56

References SendPacketToAll(), WorldPackets::WorldState::UpdateWorldState::Value, WorldPackets::WorldState::UpdateWorldState::VariableID, and WorldPackets::WorldState::UpdateWorldState::Write().

Referenced by BattlegroundEY::AddPoints(), BattlegroundSA::CaptureGraveyard(), BattlegroundIC::DestroyGate(), BattlegroundSA::DestroyGate(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundSA::EventPlayerDamagedGO(), BattlegroundIC::HandleKillPlayer(), BattlegroundAB::PostUpdateImpl(), BattlegroundIC::PostUpdateImpl(), BattlegroundWS::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundEY::RespawnFlag(), BattlegroundAV::SendMineWorldStates(), BattlegroundAB::SendNodeUpdate(), BattlegroundSA::SendTime(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundWS::StartingEventOpenDoors(), BattlegroundSA::ToggleTimer(), Arena::UpdateArenaWorldState(), BattlegroundWS::UpdateFlagState(), BattlegroundAV::UpdateNodeWorldState(), BattlegroundIC::UpdateNodeWorldState(), BattlegroundEY::UpdatePointsCount(), BattlegroundEY::UpdatePointsIcons(), and BattlegroundAV::UpdateScore().

◆ YellToAll()

void Battleground::YellToAll ( Creature creature,
const char *  text,
uint32  language 
)
717{
718 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
719 {
720 WorldPacket data;
721 ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_YELL, Language(language), creature, itr->second, text);
722 itr->second->SendDirectMessage(&data);
723 }
724}
@ CHAT_MSG_MONSTER_YELL
Definition: SharedDefines.h:3166
Language
Definition: SharedDefines.h:734
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition: Chat.cpp:267

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_YELL, and m_Players.

Referenced by BattlegroundAV::ChangeMineOwner(), and BattlegroundAV::PostUpdateImpl().

Member Data Documentation

◆ _arenaTeamScores

ArenaTeamScore Battleground::_arenaTeamScores[PVP_TEAMS_COUNT]
protected

◆ _InBGFreeSlotQueue

bool Battleground::_InBGFreeSlotQueue { false }
private

◆ _reviveEvents

◆ _startPosition

std::array<Position, PVP_TEAMS_COUNT> Battleground::_startPosition
private

◆ ArenaLogEntries

ArenaLogEntryDataMap Battleground::ArenaLogEntries

◆ BgCreatures

◆ BgObjects

◆ m_ArenaTeamIds

uint32 Battleground::m_ArenaTeamIds[PVP_TEAMS_COUNT]
private

◆ m_ArenaTeamMMR

uint32 Battleground::m_ArenaTeamMMR[PVP_TEAMS_COUNT]
private

◆ m_ArenaType

uint8 Battleground::m_ArenaType
private

◆ m_BgInvitedPlayers

uint32 Battleground::m_BgInvitedPlayers[PVP_TEAMS_COUNT]
private

◆ m_BgRaids

Group* Battleground::m_BgRaids[PVP_TEAMS_COUNT]
private

Referenced by Battleground(), GetBgRaid(), and SetBgRaid().

◆ m_BracketId

BattlegroundBracketId Battleground::m_BracketId { BG_BRACKET_ID_FIRST }
private

Referenced by GetBracketId(), and SetBracket().

◆ m_BuffChange

bool Battleground::m_BuffChange
protected

◆ m_ClientInstanceID

uint32 Battleground::m_ClientInstanceID
private

◆ m_EndTime

int32 Battleground::m_EndTime
private

◆ m_Events

uint8 Battleground::m_Events
protected

◆ m_HonorMode

BGHonorMode Battleground::m_HonorMode
protected

Referenced by Battleground(), and SetHoliday().

◆ m_InstanceID

◆ m_IsArena

bool Battleground::m_IsArena
private

◆ m_IsRandom

bool Battleground::m_IsRandom
protected

Referenced by Battleground(), IsRandom(), and SetRandom().

◆ m_IsRated

bool Battleground::m_IsRated
private

◆ m_LastResurrectTime

uint32 Battleground::m_LastResurrectTime
private

◆ m_LevelMax

uint32 Battleground::m_LevelMax
private

◆ m_LevelMin

uint32 Battleground::m_LevelMin
private

◆ m_Map

BattlegroundMap* Battleground::m_Map
private

◆ m_MapId

◆ m_MaxPlayersPerTeam

uint32 Battleground::m_MaxPlayersPerTeam
private

◆ m_MinPlayersPerTeam

uint32 Battleground::m_MinPlayersPerTeam
private

◆ m_Name

std::string Battleground::m_Name {}
private

Referenced by GetName(), and SetName().

◆ m_OfflineQueue

GuidDeque Battleground::m_OfflineQueue
private

◆ m_Players

◆ m_PlayersCount

uint32 Battleground::m_PlayersCount[PVP_TEAMS_COUNT]
private

◆ m_PrematureCountDown

bool Battleground::m_PrematureCountDown
private

◆ m_PrematureCountDownTimer

uint32 Battleground::m_PrematureCountDownTimer
private

Referenced by _ProcessProgress(), and Battleground().

◆ m_RandomTypeID

BattlegroundTypeId Battleground::m_RandomTypeID
private

◆ m_RealTypeID

◆ m_ResetStatTimer

uint32 Battleground::m_ResetStatTimer
private

Referenced by _ProcessJoin(), Battleground(), and Update().

◆ m_ResurrectQueue

GuidVector Battleground::m_ResurrectQueue
private

Referenced by _ProcessResurrect().

◆ m_ReviveQueue

◆ m_SetDeleteThis

bool Battleground::m_SetDeleteThis
private

Referenced by Battleground(), ToBeDeleted(), and Update().

◆ m_Spectators

◆ m_StartDelayTime

int32 Battleground::m_StartDelayTime
private

◆ m_StartMaxDist

float Battleground::m_StartMaxDist
private

◆ m_StartTime

uint32 Battleground::m_StartTime
private

◆ m_Status

BattlegroundStatus Battleground::m_Status
private

Referenced by Battleground(), GetStatus(), and SetStatus().

◆ m_TeamScores

◆ m_ToBeTeleported

ToBeTeleportedMap Battleground::m_ToBeTeleported
private

◆ m_UpdateTimer

uint32 Battleground::m_UpdateTimer
protected

Referenced by Battleground(), and Update().

◆ m_ValidStartPositionTimer

uint32 Battleground::m_ValidStartPositionTimer
private

◆ m_WinnerId

PvPTeamId Battleground::m_WinnerId
private

Referenced by Battleground(), GetWinner(), and SetWinner().

◆ PlayerScores

◆ readyMarkerClickedSet

GuidSet Battleground::readyMarkerClickedSet

Referenced by ReadyMarkerClicked().

◆ ScriptId

uint32 Battleground::ScriptId
private

◆ StartDelayTimes

BattlegroundStartTimeIntervals Battleground::StartDelayTimes[BG_STARTING_EVENT_COUNT]
protected

◆ StartMessageIds