AzerothCore 3.3.5a
OpenSource WoW Emulator
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Pet Class Reference

#include "Pet.h"

Inheritance diagram for Pet:
Guardian Minion TempSummon Creature Unit GridObject< Creature > MovableMapObject WorldObject Object WorldLocation Position

Public Member Functions

 Pet (Player *owner, PetType type=MAX_PET_TYPE)
 
 ~Pet () override=default
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetDisplayId (uint32 modelId, float displayScale=1.f) override
 
PetType getPetType () const
 
void setPetType (PetType type)
 
bool isControlled () const
 
bool isTemporarySummoned () const
 
bool IsPermanentPetFor (Player *owner) const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
 
bool CreateBaseAtCreature (Creature *creature)
 
bool CreateBaseAtCreatureInfo (CreatureTemplate const *cinfo, Unit *owner)
 
bool CreateBaseAtTamed (CreatureTemplate const *cinfo, Map *map, uint32 phaseMask)
 
bool LoadPetFromDB (Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
 
bool isBeingLoaded () const override
 
void SavePetToDB (PetSaveMode mode)
 
void FillPetInfo (PetStable::PetInfo *petInfo) const
 
void Remove (PetSaveMode mode, bool returnreagent=false)
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order: More...
 
void Update (uint32 diff) override
 
uint8 GetPetAutoSpellSize () const override
 
uint32 GetPetAutoSpellOnPos (uint8 pos) const override
 
void LoseHappiness ()
 
HappinessState GetHappinessState ()
 
void GivePetXP (uint32 xp)
 
void GivePetLevel (uint8 level)
 
void SynchronizeLevelWithOwner ()
 
bool HaveInDiet (ItemTemplate const *item) const
 
uint32 GetCurrentFoodBenefitLevel (uint32 itemlevel) const
 
void SetDuration (Milliseconds dur)
 
Milliseconds GetDuration () const
 
void ToggleAutocast (SpellInfo const *spellInfo, bool apply)
 
bool HasSpell (uint32 spell) const override
 
void LearnPetPassives ()
 
void CastPetAuras (bool current)
 
void CastWhenWillAvailable (uint32 spellid, Unit *spellTarget, ObjectGuid oldTarget, bool spellIsPositive=false)
 
void ClearCastWhenWillAvailable ()
 
void RemoveSpellCooldown (uint32 spell_id, bool update)
 
void _SaveSpellCooldowns (CharacterDatabaseTransaction trans)
 
void _SaveAuras (CharacterDatabaseTransaction trans)
 
void _SaveSpells (CharacterDatabaseTransaction trans)
 
void _LoadSpellCooldowns (PreparedQueryResult result)
 
void _LoadAuras (PreparedQueryResult result, uint32 timediff)
 
void _LoadSpells (PreparedQueryResult result)
 
bool addSpell (uint32 spellId, ActiveStates active=ACT_DECIDE, PetSpellState state=PETSPELL_NEW, PetSpellType type=PETSPELL_NORMAL)
 
bool learnSpell (uint32 spell_id)
 
void learnSpellHighRank (uint32 spellid)
 
void InitLevelupSpellsForLevel ()
 
bool unlearnSpell (uint32 spell_id, bool learn_prev, bool clear_ab=true)
 
bool removeSpell (uint32 spell_id, bool learn_prev, bool clear_ab=true)
 
void CleanupActionBar ()
 
std::string GenerateActionBarData () const
 
void InitPetCreateSpells ()
 
bool resetTalents ()
 
void InitTalentForLevel ()
 
uint8 GetMaxTalentPointsForLevel (uint8 level)
 
uint8 GetFreeTalentPoints ()
 
void SetFreeTalentPoints (uint8 points)
 
uint64 GetAuraUpdateMaskForRaid () const
 
void SetAuraUpdateMaskForRaid (uint8 slot)
 
void ResetAuraUpdateMaskForRaid ()
 
DeclinedName const * GetDeclinedNames () const
 
PlayerGetOwner () const
 
void SetLoading (bool load)
 
bool HasTempSpell () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Guardian
 Guardian (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject)
 
void InitStats (uint32 duration) override
 
bool InitStatsForLevel (uint8 level)
 
void InitSummon () override
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void UpdateDamagePhysical (WeaponAttackType attType) override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Minion
 Minion (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject)
 
void InitStats (uint32 duration) override
 
void RemoveFromWorld () override
 
UnitGetOwner () const
 
float GetFollowAngle () const override
 
void SetFollowAngle (float angle)
 
bool IsPetGhoul () const
 
bool IsGuardianPet () const
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order: More...
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from TempSummon
 TempSummon (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject)
 
 ~TempSummon () override=default
 
void Update (uint32 time) override
 
virtual void InitStats (uint32 lifetime)
 
virtual void InitSummon ()
 
virtual void UnSummon (uint32 msTime=0)
 
void RemoveFromWorld () override
 
void SetTempSummonType (TempSummonType type)
 
void SaveToDB (uint32, uint8, uint32) override
 
WorldObjectGetSummoner () const
 
UnitGetSummonerUnit () const
 
CreatureGetSummonerCreatureBase () const
 
GameObjectGetSummonerGameObject () const
 
ObjectGuid GetSummonerGUID () const
 
TempSummonType GetSummonType () const
 
uint32 GetTimer ()
 
void SetTimer (uint32 t)
 
void SetVisibleBySummonerOnly (bool visibleBySummonerOnly)
 
bool IsVisibleBySummonerOnly () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Creature
 Creature (bool isWorldObject=false)
 
 ~Creature () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetObjectScale (float scale) override
 
void SetDisplayId (uint32 displayId, float displayScale=1.f) override
 
void SetDisplayFromModel (uint32 modelIdx)
 
void DisappearAndDie ()
 
bool isVendorWithIconSpeak () const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
 
bool LoadCreaturesAddon (bool reload=false)
 
void SelectLevel (bool changelevel=true)
 
void LoadEquipment (int8 id=1, bool force=false)
 
ObjectGuid::LowType GetSpawnId () const
 
void Update (uint32 time) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
 
void SetCorpseDelay (uint32 delay)
 
void SetCorpseRemoveTime (uint32 delay)
 
uint32 GetCorpseDelay () const
 
bool IsRacialLeader () const
 
bool IsCivilian () const
 
bool IsTrigger () const
 
bool IsGuard () const
 
CreatureMovementData const & GetMovementTemplate () const
 
bool CanWalk () const
 
bool CanSwim () const override
 This method check the current flag/status of a creature and its inhabit type. More...
 
bool CanEnterWater () const override
 
bool CanFly () const override
 
bool CanHover () const
 
bool IsRooted () const
 
MovementGeneratorType GetDefaultMovementType () const override
 -------—End of Pet responses methods-------— More...
 
void SetDefaultMovementType (MovementGeneratorType mgt)
 
void SetReactState (ReactStates state)
 A creature can have 3 ReactStates : Agressive, Passive, Neutral. More...
 
ReactStates GetReactState () const
 
bool HasReactState (ReactStates state) const
 
void InitializeReactState ()
 Check if the creature has the specified ReactState. More...
 
bool isCanInteractWithBattleMaster (Player *player, bool msg) const
 
bool isCanTrainingAndResetTalentsOf (Player *player) const
 
bool IsValidTrainerForPlayer (Player *player, uint32 *npcFlags=nullptr) const
 
bool CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const
 
void LoadSpellTemplateImmunity ()
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override
 
bool HasMechanicTemplateImmunity (uint32 mask) const
 
bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override
 
bool isElite () const
 
bool isWorldBoss () const
 
bool IsDungeonBoss () const
 
bool IsImmuneToKnockback () const
 
bool IsAvoidingAOE () const
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
bool IsInEvadeMode () const
 
bool IsEvadingAttacks () const
 
bool AIM_Initialize (CreatureAI *ai=nullptr)
 
void Motion_Initialize ()
 
CreatureAIAI () const
 
bool SetWalk (bool enable) override
 Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client. More...
 
bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
 Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING. Infom also the client. More...
 
bool SetSwim (bool enable) override
 
bool SetCanFly (bool enable, bool packetOnly=false) override
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity(). More...
 
bool SetWaterWalking (bool enable, bool packetOnly=false) override
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players. More...
 
bool SetFeatherFall (bool enable, bool packetOnly=false) override
 
bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool HasSpellFocus (Spell const *focusSpell=nullptr) const
 
uint32 GetShieldBlockValue () const override
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override
 
void SetMeleeDamageSchool (SpellSchools school)
 
void _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time)
 
void AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
bool HasSpellCooldown (uint32 spell_id) const override
 
uint32 GetSpellCooldown (uint32 spell_id) const
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
bool IsSpellProhibited (SpellSchoolMask idSchoolMask) const
 
void ClearProhibitedSpellTimers ()
 
bool HasSpell (uint32 spellID) const override
 
void UpdateMovementFlags ()
 
uint32 GetRandomId (uint32 id1, uint32 id2, uint32 id3)
 
bool UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
 
bool UpdateEntry (uint32 entry, bool updateAI)
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void SetCanDualWield (bool value) override
 
int8 GetOriginalEquipmentId () const
 
uint8 GetCurrentEquipmentId ()
 
void SetCurrentEquipmentId (uint8 id)
 
float GetSpellDamageMod (int32 Rank)
 
VendorItemData const * GetVendorItems () const
 
uint32 GetVendorItemCurrentCount (VendorItem const *vItem)
 
uint32 UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count)
 
TrainerSpellData const * GetTrainerSpells () const
 
CreatureTemplate const * GetCreatureTemplate () const
 
CreatureData const * GetCreatureData () const
 
void SetDetectionDistance (float dist)
 
CreatureAddon const * GetCreatureAddon () const
 
std::string const & GetAIName () const
 
std::string GetScriptName () const
 
uint32 GetScriptId () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order: More...
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false)
 
bool LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
 
void SaveToDB ()
 
virtual void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask)
 
virtual void DeleteFromDB ()
 
ObjectGuid GetLootRecipientGUID () const
 
PlayerGetLootRecipient () const
 
ObjectGuid::LowType GetLootRecipientGroupGUID () const
 
GroupGetLootRecipientGroup () const
 
bool hasLootRecipient () const
 
bool isTappedBy (Player const *player) const
 
bool CanGeneratePickPocketLoot () const
 
void SetPickPocketLootTime ()
 
void ResetPickPocketLootTime ()
 
void SetLootRecipient (Unit *unit, bool withGroup=true)
 
void AllLootRemovedFromCorpse ()
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
SpellInfo const * reachWithSpellAttack (Unit *victim)
 
SpellInfo const * reachWithSpellCure (Unit *victim)
 
bool CanStartAttack (Unit const *u) const
 
float GetAggroRange (Unit const *target) const
 
float GetAttackDistance (Unit const *player) const
 
float GetDetectionRange () const
 
void SendAIReaction (AiReaction reactionType)
 
UnitSelectNearestTarget (float dist=0, bool playerOnly=false) const
 Select nearest hostile unit within the given distance (regardless of threat list). More...
 
UnitSelectNearestTargetInAttackDistance (float dist) const
 Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list. More...
 
void DoFleeToGetAssistance ()
 
void CallForHelp (float fRadius, Unit *target=nullptr)
 
void CallAssistance (Unit *target=nullptr)
 
void SetNoCallAssistance (bool val)
 
void SetNoSearchAssistance (bool val)
 
bool HasSearchedAssistance ()
 
bool CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const
 
bool _IsTargetAcceptable (Unit const *target) const
 
bool CanIgnoreFeignDeath () const
 
void UpdateMoveInLineOfSightState ()
 
bool IsMoveInLineOfSightDisabled ()
 
bool IsMoveInLineOfSightStrictlyDisabled ()
 
void RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false)
 
void DespawnOrUnsummon (Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
 
void DespawnOrUnsummon (uint32 msTimeToDespawn=0)
 
void DespawnOnEvade (Seconds respawnDelay=20s)
 
time_t const & GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (uint32 respawn)
 
void Respawn (bool force=false)
 
void SaveRespawnTime () override
 
uint32 GetRespawnDelay () const
 
void SetRespawnDelay (uint32 delay)
 
uint32 GetCombatPulseDelay () const
 
void SetCombatPulseDelay (uint32 delay)
 
float GetWanderDistance () const
 
void SetWanderDistance (float dist)
 
void DoImmediateBoundaryCheck ()
 
void SendZoneUnderAttackMessage (Player *attacker)
 Send a message to LocalDefense channel for players opposition team in the zone. More...
 
void SetInCombatWithZone ()
 Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled. More...
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool isRegeneratingHealth ()
 
void SetRegeneratingHealth (bool enable)
 
void SetRegeneratingPower (bool enable)
 
virtual uint8 GetPetAutoSpellSize () const
 
virtual uint32 GetPetAutoSpellOnPos (uint8 pos) const
 
void SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty)
 
bool CanNotReachTarget () const
 
bool IsNotReachableAndNeedRegen () const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
void SetHomePosition (float x, float y, float z, float o)
 
void SetHomePosition (const Position &pos)
 
void GetHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetHomePosition () const
 
void SetTransportHomePosition (float x, float y, float z, float o)
 
void SetTransportHomePosition (const Position &pos)
 
void GetTransportHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetTransportHomePosition () const
 
uint32 GetWaypointPath () const
 
void LoadPath (uint32 pathid)
 
uint32 GetCurrentWaypointID () const
 
void UpdateWaypointID (uint32 wpID)
 
void SearchFormation ()
 
CreatureGroup const * GetFormation () const
 
CreatureGroupGetFormation ()
 
void SetFormation (CreatureGroup *formation)
 
UnitSelectVictim ()
 
void SetDisableReputationGain (bool disable)
 
bool IsReputationGainDisabled () const
 
bool IsDamageEnoughForLootingAndReward () const
 
void LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true)
 
void ResetPlayerDamageReq ()
 
uint32 GetPlayerDamageReq () const
 
uint32 GetOriginalEntry () const
 
void SetOriginalEntry (uint32 entry)
 
void SetTarget (ObjectGuid guid=ObjectGuid::Empty) override
 
void ClearTarget ()
 
void FocusTarget (Spell const *focusSpell, WorldObject const *target)
 
void ReleaseFocus (Spell const *focusSpell)
 
bool IsMovementPreventedByCasting () const override
 
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr () const
 
void SetLastLeashExtensionTimePtr (std::shared_ptr< time_t > const &timer)
 
void ClearLastLeashExtensionTimePtr ()
 
time_t GetLastLeashExtensionTime () const
 
void UpdateLeashExtensionTime ()
 
bool IsFreeToMove ()
 
bool HasSwimmingFlagOutOfCombat () const
 
void RefreshSwimmingFlag (bool recheck=false)
 
void SetAssistanceTimer (uint32 value)
 
void ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration)
 
void ResumeChasingVictim ()
 Helper to resume chasing current victim. More...
 
bool CanCastSpell (uint32 spellID) const
 Returns true if the creature is able to cast the spell. More...
 
ObjectGuid GetSummonerGUID () const
 Helper to get the creature's summoner GUID, if it is a summon. More...
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
void SetUInt32Value (uint16 index, uint32 value)
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h. More...
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h. More...
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only. More...
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h. More...
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
NPCFlags GetNpcFlags () const
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
void SetFaction (uint32 faction)
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells. More...
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client. More...
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop() More...
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead. More...
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList () const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
uint32 GetResistance (SpellSchools school) const
 
uint32 GetResistance (SpellSchoolMask mask) const
 
void SetResistance (SpellSchools school, int32 val)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
float GetHealthPct () const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
float GetPowerPct (Powers power) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
int32 GetHealthGain (int32 dVal)
 
Powers getPowerType () const
 
void setPowerType (Powers power)
 
virtual bool HasActivePowerType (Powers power)
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
bool CanModifyStats () const
 
void SetCanModifyStats (bool modifyStats)
 
virtual bool UpdateStats (Stats stat)=0
 
virtual bool UpdateAllStats ()=0
 
virtual void UpdateResistances (uint32 school)=0
 
virtual void UpdateAllResistances ()
 
virtual void UpdateArmor ()=0
 
virtual void UpdateMaxHealth ()=0
 
virtual void UpdateMaxPower (Powers power)=0
 
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
bool CanFreeMove () const
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
bool IsContestedGuard () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
void HandleEmoteCommand (uint32 emoteId)
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
bool CanUseAttackType (uint8 attacktype) const
 
virtual uint32 GetShieldBlockValue () const =0
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool IsCritter () const
 
bool IsInFlight () const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
virtual bool HasSpell (uint32) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
bool HasStealthAura () const
 
bool HasInvisibilityAura () const
 
bool isFeared () const
 
bool isInRoots () const
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
void DeMorph ()
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client. More...
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client. More...
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
void SendMovementFlagUpdate (bool self=false)
 
virtual bool SetWalk (bool enable)
 
virtual bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true)
 
virtual bool SetSwim (bool enable)
 
virtual bool SetCanFly (bool enable, bool packetOnly=false)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity(). More...
 
virtual bool SetWaterWalking (bool enable, bool packetOnly=false)
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players. More...
 
virtual bool SetFeatherFall (bool enable, bool packetOnly=false)
 
virtual bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
DeathState getDeathState ()
 
virtual void setDeathState (DeathState s, bool despawn=false)
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
PlayerGetSpellModOwner () const
 
UnitGetOwner () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
PlayerGetAffectingPlayer () const
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void SetCharm (Unit *target, bool apply)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void RemoveCharmedBy (Unit *charmer)
 
void RestoreFaction ()
 
UnitGetFirstControlled () const
 
void RemoveAllControlled (bool onDeath=false)
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
void DeleteCharmInfo ()
 
void UpdateCharmAI ()
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
void RemoveBindSightAuras ()
 
void RemoveCharmAuras ()
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
void InitStatBuffMods ()
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
void SetCreateStat (Stats stat, float val)
 
void SetCreateHealth (uint32 val)
 
uint32 GetCreateHealth () const
 
void SetCreateMana (uint32 val)
 
uint32 GetCreateMana () const
 
uint32 GetCreatePowers (Powers power) const
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
float GetCreateStat (Stats stat) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
virtual bool IsMovementPreventedByCasting () const
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsInFeralForm () const
 
bool IsInDisallowedMountForm () const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
void UnsummonAllTotems (bool onDeath=false)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------— More...
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline. More...
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 --------—Combo point system----------------— More...
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void SendComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------— More...
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void propagateSpeedChange ()
 -------—End of Pet responses methods-------— More...
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
void UpdateAuraForGroup (uint8 slot)
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId) const
 
uint32 GetModelForTotem (PlayerTotemType totemType)
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
ObjectGuid GetTransGUID () const override
 
TransportBaseGetDirectTransport () const
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle) More...
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void BuildMovementPacket (ByteBuffer *data) const
 
virtual bool CanSwim () const
 this method checks the current flag of a unit More...
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
virtual bool CanFly () const =0
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
virtual bool CanEnterWater () const =0
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
virtual float GetFollowAngle () const
 
void OutDebugInfo () const
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
virtual bool HasSpellCooldown (uint32) const
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
 
bool CanApplyResilience () const
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, Unit *caster) const
 
ObjectGuid GetTarget () const
 
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
float GetCollisionHeight () const override
 Return collision height sent to client. More...
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
std::string GetDebugInfo () const override
 
uint32 GetOldFactionId () const
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
virtual void Update (uint32)
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
virtual void SetPhaseMask (uint32 newPhaseMask, bool update)
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
virtual uint8 getLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false)
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim. More...
 
virtual float GetCollisionHeight () const
 
virtual float GetCollisionWidth () const
 
virtual float GetCollisionRadius () const
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
virtual void AddToWorld ()
 
virtual void RemoveFromWorld ()
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
virtual uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
virtual void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
virtual void BuildUpdate (UpdateDataMapType &, UpdatePlayerSet &)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual std::string GetDebugInfo () const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Creature >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Creature > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static std::pair< PetStable::PetInfo const *, PetSaveModeGetLoadPetInfo (PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
 
static void DeleteFromDB (ObjectGuid::LowType guidlow)
 
static void resetTalentsForAllPetsOf (Player *owner, Pet *online_pet=nullptr)
 
- Static Public Member Functions inherited from Creature
static float _GetDamageMod (int32 Rank)
 
- Static Public Member Functions inherited from Unit
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

PetSpellMap m_spells
 
AutoSpellList m_autospells
 
uint32 m_usedTalentCount
 
bool m_removed
 
- Public Attributes inherited from TempSummon
const SummonPropertiesEntry *const m_Properties
 
- Public Attributes inherited from Creature
struct {
   ::Spell const *   Spell = nullptr
 
   uint32   Delay = 0
 
   ObjectGuid   Target
 
   float   Orientation = 0.0f
 
_spellFocusInfo
 
Loot loot
 
uint32 m_spells [MAX_CREATURE_SPELLS]
 
CreatureSpellCooldowns m_CreatureSpellCooldowns
 
uint32 m_ProhibitSchoolTime [7]
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
float m_SightDistance
 
float m_CombatDistance
 
bool m_isTempWorldObject
 
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL
 
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
EventProcessor m_Events
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Protected Attributes

Playerm_owner
 
int32 m_happinessTimer
 
PetType m_petType
 
Milliseconds m_duration
 
uint64 m_auraRaidUpdateMask
 
bool m_loading
 
Milliseconds m_petRegenTimer
 
std::unique_ptr< DeclinedNamem_declinedname
 
Unitm_tempspellTarget
 
ObjectGuid m_tempoldTarget
 
bool m_tempspellIsPositive
 
uint32 m_tempspell
 
- Protected Attributes inherited from Minion
const ObjectGuid m_owner
 
float m_followAngle
 
- Protected Attributes inherited from Creature
VendorItemCounts m_vendorItemCounts
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
time_t m_corpseRemoveTime
 Timers. More...
 
time_t m_respawnTime
 
time_t m_respawnedTime
 
uint32 m_respawnDelay
 
uint32 m_corpseDelay
 
float m_wanderDistance
 
uint32 m_boundaryCheckTime
 
uint16 m_transportCheckTimer
 
uint32 lootPickPocketRestoreTime
 
uint32 m_combatPulseTime
 
uint32 m_combatPulseDelay
 
ReactStates m_reactState
 
MovementGeneratorType m_defaultMovementType
 
ObjectGuid::LowType m_spawnId
 For new or temporary creatures is 0 for saved it is lowguid. More...
 
uint8 m_equipmentId
 
int8 m_originalEquipmentId
 
bool m_AlreadyCallAssistance
 
bool m_AlreadySearchedAssistance
 
bool m_regenHealth
 
bool m_regenPower
 
bool m_AI_locked
 
SpellSchoolMask m_meleeDamageSchoolMask
 
uint32 m_originalEntry
 
bool m_moveInLineOfSightDisabled
 
bool m_moveInLineOfSightStrictlyDisabled
 
Position m_homePosition
 
Position m_transportHomePosition
 
bool DisableReputationGain
 
CreatureTemplate const * m_creatureInfo
 
CreatureData const * m_creatureData
 
float m_detectionDistance
 
uint16 m_LootMode
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union {
   int32 *   m_int32Values
 
   uint32 *   m_uint32Values
 
   float *   m_floatValues
 
}; 
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

void SaveToDB (uint32, uint8, uint32) override
 
void DeleteFromDB () override
 

Additional Inherited Members

- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::list< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 
- Static Public Attributes inherited from Creature
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000
 
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 
- Protected Member Functions inherited from Creature
bool CreateFromProto (ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
 
bool InitEntry (uint32 entry, const CreatureData *data=nullptr)
 
void RegenerateHealth ()
 
void Regenerate (Powers power)
 
bool IsInvisibleDueToDespawn () const override
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit (bool isWorldObject)
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *) const
 
virtual bool IsInvisibleDueToDespawn () const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *) const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
virtual void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target)
 
virtual void AddToObjectUpdate ()=0
 
virtual void RemoveFromObjectUpdate ()=0
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 
- Static Protected Member Functions inherited from Creature
static float _GetHealthMod (int32 Rank)
 

Detailed Description

Constructor & Destructor Documentation

◆ Pet()

Pet::Pet ( Player owner,
PetType  type = MAX_PET_TYPE 
)
explicit
40 : Guardian(nullptr, owner ? owner->GetGUID() : ObjectGuid::Empty, true),
42 m_removed(false),
43 m_owner(owner),
45 m_petType(type),
46 m_duration(0),
48 m_loading(false),
50 m_tempspellTarget(nullptr),
54{
56
58
59 if (type == HUNTER_PET)
61
63 {
66 }
67
68 m_name = "Pet";
69}
#define ASSERT
Definition: Errors.h:68
@ UNIT_MASK_CONTROLABLE_GUARDIAN
Definition: UnitDefines.h:143
@ UNIT_MASK_HUNTER_PET
Definition: UnitDefines.h:142
@ UNIT_MASK_PET
Definition: UnitDefines.h:139
constexpr Milliseconds PET_FOCUS_REGEN_INTERVAL
Definition: CreatureData.h:38
constexpr auto PET_LOSE_HAPPINES_INTERVAL
Definition: Pet.h:25
@ HUNTER_PET
Definition: PetDefines.h:32
Definition: TemporarySummon.h:95
bool IsPlayer() const
Definition: Object.h:197
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
std::string m_name
Definition: Object.h:638
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
PetType m_petType
Definition: Pet.h:153
bool m_loading
Definition: Pet.h:156
uint32 m_usedTalentCount
Definition: Pet.h:134
Unit * m_tempspellTarget
Definition: Pet.h:161
Player * m_owner
Definition: Pet.h:151
uint32 m_tempspell
Definition: Pet.h:164
bool m_tempspellIsPositive
Definition: Pet.h:163
Milliseconds m_duration
Definition: Pet.h:154
bool m_removed
Definition: Pet.h:142
uint64 m_auraRaidUpdateMask
Definition: Pet.h:155
int32 m_happinessTimer
Definition: Pet.h:152
Milliseconds m_petRegenTimer
Definition: Pet.h:157
ObjectGuid m_tempoldTarget
Definition: Pet.h:162
uint32 m_unitTypeMask
Definition: Unit.h:1901
CharmInfo * InitCharmInfo()
Definition: Unit.cpp:15767

References ASSERT, HUNTER_PET, Unit::InitCharmInfo(), Object::IsPlayer(), WorldObject::m_name, m_owner, Unit::m_unitTypeMask, UNIT_MASK_CONTROLABLE_GUARDIAN, UNIT_MASK_HUNTER_PET, and UNIT_MASK_PET.

◆ ~Pet()

Pet::~Pet ( )
overridedefault

Member Function Documentation

◆ _LoadAuras()

void Pet::_LoadAuras ( PreparedQueryResult  result,
uint32  timediff 
)
1614{
1615 LOG_DEBUG("entities.pet", "Loading auras for pet {}", GetGUID().ToString());
1616
1617 if (result)
1618 {
1619 do
1620 {
1621 int32 damage[3];
1622 int32 baseDamage[3];
1623 Field* fields = result->Fetch();
1624 ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
1625 // nullptr guid stored - pet is the caster of the spell - see Pet::_SaveAuras
1626 if (!caster_guid)
1627 caster_guid = GetGUID();
1628 uint32 spellid = fields[1].Get<uint32>();
1629 uint8 effmask = fields[2].Get<uint8>();
1630 uint8 recalculatemask = fields[3].Get<uint8>();
1631 uint8 stackcount = fields[4].Get<uint8>();
1632 damage[0] = fields[5].Get<int32>();
1633 damage[1] = fields[6].Get<int32>();
1634 damage[2] = fields[7].Get<int32>();
1635 baseDamage[0] = fields[8].Get<int32>();
1636 baseDamage[1] = fields[9].Get<int32>();
1637 baseDamage[2] = fields[10].Get<int32>();
1638 int32 maxduration = fields[11].Get<int32>();
1639 int32 remaintime = fields[12].Get<int32>();
1640 uint8 remaincharges = fields[13].Get<uint8>();
1641
1642 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
1643 if (!spellInfo)
1644 {
1645 LOG_ERROR("entities.pet", "Unknown aura (spellid {}), ignore.", spellid);
1646 continue;
1647 }
1648
1649 // avoid higher level auras if any, and adjust
1650 SpellInfo const* scaledSpellInfo = spellInfo->GetAuraRankForLevel(GetLevel());
1651 if (scaledSpellInfo != spellInfo)
1652 spellInfo = scaledSpellInfo;
1653
1654 // again after level check
1655 if (!spellInfo)
1656 continue;
1657
1658 // negative effects should continue counting down after logout
1659 if (remaintime != -1 && (!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE)))
1660 {
1661 if (remaintime / IN_MILLISECONDS <= int32(timediff))
1662 {
1663 continue;
1664 }
1665
1666 remaintime -= timediff * IN_MILLISECONDS;
1667 }
1668
1669 // prevent wrong values of remaincharges
1670 if (spellInfo->ProcCharges)
1671 {
1672 if (remaincharges <= 0 || remaincharges > spellInfo->ProcCharges)
1673 remaincharges = spellInfo->ProcCharges;
1674 }
1675 else
1676 remaincharges = 0;
1677
1678 if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
1679 {
1680 if (!aura->CanBeSaved())
1681 {
1682 aura->Remove();
1683 continue;
1684 }
1685 aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
1686 aura->ApplyForTargets();
1687 LOG_DEBUG("entities.pet", "Added aura spellid {}, effectmask {}", spellInfo->Id, effmask);
1688 }
1689 } while (result->NextRow());
1690 }
1691}
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
#define LOG_ERROR(filterType__,...)
Definition: Log.h:156
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:168
std::int32_t int32
Definition: Define.h:103
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_ATTR4_AURA_EXPIRES_OFFLINE
Definition: SharedDefines.h:532
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
ObjectGuid GetGUID() const
Definition: Object.h:110
Definition: ObjectGuid.h:118
std::string ToString() const
Definition: Position.cpp:51
uint8 GetLevel() const
Definition: Unit.h:855
Definition: SpellAuras.h:87
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition: SpellAuras.cpp:352
Definition: SpellInfo.h:316
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition: SpellInfo.cpp:2525

References Field::Get(), SpellInfo::GetAuraRankForLevel(), Object::GetGUID(), Unit::GetLevel(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, SPELL_ATTR4_AURA_EXPIRES_OFFLINE, sSpellMgr, Position::ToString(), and Aura::TryCreate().

◆ _LoadSpellCooldowns()

void Pet::_LoadSpellCooldowns ( PreparedQueryResult  result)
1474{
1476
1477 if (result)
1478 {
1479 time_t curTime = GameTime::GetGameTime().count();
1480
1481 PacketCooldowns cooldowns;
1482 WorldPacket data;
1483
1484 do
1485 {
1486 Field* fields = result->Fetch();
1487
1488 uint32 spell_id = fields[0].Get<uint32>();
1489 uint16 category = fields[1].Get<uint16>();
1490 time_t db_time = time_t(fields[2].Get<uint32>());
1491
1492 if (!sSpellMgr->GetSpellInfo(spell_id))
1493 {
1494 LOG_ERROR("entities.pet", "Pet {} have unknown spell {} in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
1495 continue;
1496 }
1497
1498 // skip outdated cooldown
1499 if (db_time <= curTime)
1500 continue;
1501
1502 uint32 cooldown = (db_time - curTime) * IN_MILLISECONDS;
1503 cooldowns[spell_id] = cooldown;
1504 _AddCreatureSpellCooldown(spell_id, category, cooldown);
1505
1506 LOG_DEBUG("entities.pet", "Pet (Number: {}) spell {} cooldown loaded ({} secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time - curTime));
1507 } while (result->NextRow());
1508
1509 if (!cooldowns.empty() && GetOwner())
1510 {
1512 GetOwner()->GetSession()->SendPacket(&data);
1513 }
1514 }
1515}
std::uint16_t uint16
Definition: Define.h:108
@ SPELL_COOLDOWN_FLAG_NONE
Definition: Unit.h:616
std::unordered_map< uint32, uint32 > PacketCooldowns
Definition: Unit.h:621
Seconds GetGameTime()
Definition: GameTime.cpp:38
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
Definition: Creature.cpp:2847
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition: Creature.h:252
Player * GetOwner() const
Definition: Pet.cpp:2493
WorldSession * GetSession() const
Definition: Player.h:1978
uint32 GetPetNumber() const
Definition: CharmInfo.h:130
CharmInfo * m_charmInfo
Definition: Unit.h:1886
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition: Unit.cpp:20941
Definition: WorldPacket.h:27
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:214

References Creature::_AddCreatureSpellCooldown(), Unit::BuildCooldownPacket(), Field::Get(), GameTime::GetGameTime(), GetOwner(), CharmInfo::GetPetNumber(), Player::GetSession(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, Unit::m_charmInfo, Creature::m_CreatureSpellCooldowns, WorldSession::SendPacket(), SPELL_COOLDOWN_FLAG_NONE, and sSpellMgr.

◆ _LoadSpells()

void Pet::_LoadSpells ( PreparedQueryResult  result)
1552{
1553 if (result)
1554 {
1555 do
1556 {
1557 Field* fields = result->Fetch();
1558
1559 addSpell(fields[0].Get<uint32>(), ActiveStates(fields[1].Get<uint8>()), PETSPELL_UNCHANGED);
1560 } while (result->NextRow());
1561 }
1562}
ActiveStates
Definition: CharmInfo.h:59
@ PETSPELL_UNCHANGED
Definition: PetDefines.h:57
bool addSpell(uint32 spellId, ActiveStates active=ACT_DECIDE, PetSpellState state=PETSPELL_NEW, PetSpellType type=PETSPELL_NORMAL)
Definition: Pet.cpp:1775

References addSpell(), and PETSPELL_UNCHANGED.

◆ _SaveAuras()

void Pet::_SaveAuras ( CharacterDatabaseTransaction  trans)
1694{
1696 stmt->SetData(0, m_charmInfo->GetPetNumber());
1697 trans->Append(stmt);
1698
1699 for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
1700 {
1701 // check if the aura has to be saved
1702 if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
1703 continue;
1704
1705 Aura* aura = itr->second;
1706 if (aura->GetDuration() < 60 * IN_MILLISECONDS)
1707 continue;
1708
1709 // dont save infinite negative auras! (lavas, transformations etc)
1710 if (aura->IsPermanent() && !aura->GetSpellInfo()->IsPositive())
1711 continue;
1712
1713 // pussywizard: don't save auras that cannot be cancelled (needed for ICC buff on pets/summons)
1715 continue;
1716
1717 // xinef: don't save hidden auras
1719 continue;
1720
1721 // Xinef: Dont save auras with model change
1723 continue;
1724
1725 // xinef: don's save auras with interrupt flags on map change
1727 continue;
1728
1729 int32 damage[MAX_SPELL_EFFECTS];
1730 int32 baseDamage[MAX_SPELL_EFFECTS];
1731 uint8 effMask = 0;
1732 uint8 recalculateMask = 0;
1733 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
1734 {
1735 if (aura->GetEffect(i))
1736 {
1737 baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
1738 damage[i] = aura->GetEffect(i)->GetAmount();
1739 effMask |= (1 << i);
1740 if (aura->GetEffect(i)->CanBeRecalculated())
1741 recalculateMask |= (1 << i);
1742 }
1743 else
1744 {
1745 baseDamage[i] = 0;
1746 damage[i] = 0;
1747 }
1748 }
1749
1750 // don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
1751 ObjectGuid casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? ObjectGuid::Empty : itr->second->GetCasterGUID();
1752
1753 uint8 index = 0;
1754
1756 stmt2->SetData(index++, m_charmInfo->GetPetNumber());
1757 stmt2->SetData(index++, casterGUID.GetRawValue());
1758 stmt2->SetData(index++, itr->second->GetId());
1759 stmt2->SetData(index++, effMask);
1760 stmt2->SetData(index++, recalculateMask);
1761 stmt2->SetData(index++, itr->second->GetStackAmount());
1762 stmt2->SetData(index++, damage[0]);
1763 stmt2->SetData(index++, damage[1]);
1764 stmt2->SetData(index++, damage[2]);
1765 stmt2->SetData(index++, baseDamage[0]);
1766 stmt2->SetData(index++, baseDamage[1]);
1767 stmt2->SetData(index++, baseDamage[2]);
1768 stmt2->SetData(index++, itr->second->GetMaxDuration());
1769 stmt2->SetData(index++, itr->second->GetDuration());
1770 stmt2->SetData(index++, itr->second->GetCharges());
1771 trans->Append(stmt2);
1772 }
1773}
@ SPELL_AURA_TRANSFORM
Definition: SpellAuraDefines.h:119
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition: SpellDefines.h:63
@ CHAR_DEL_PET_AURAS
Definition: CharacterDatabase.h:467
@ CHAR_INS_PET_AURA
Definition: CharacterDatabase.h:472
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
@ SPELL_ATTR1_NO_AURA_ICON
Definition: SharedDefines.h:447
@ SPELL_ATTR0_NO_AURA_CANCEL
Definition: SharedDefines.h:413
#define MAX_SPELL_EFFECTS
Definition: DBCStructure.h:1637
Definition: PreparedStatement.h:158
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
uint64 GetRawValue() const
Definition: ObjectGuid.h:142
bool IsPetAura(Aura const *aura)
Definition: Unit.cpp:17292
AuraMap m_ownedAuras
Definition: Unit.h:1867
bool CanBeRecalculated() const
Definition: SpellAuraEffects.h:78
int32 GetBaseAmount() const
Definition: SpellAuraEffects.h:57
int32 GetAmount() const
Definition: SpellAuraEffects.h:64
int32 GetDuration() const
Definition: SpellAuras.h:133
AuraEffect * GetEffect(uint8 effIndex) const
Definition: SpellAuras.h:175
SpellInfo const * GetSpellInfo() const
Definition: SpellAuras.h:100
bool IsPermanent() const
Definition: SpellAuras.h:139
bool HasAttribute(SpellAttr0 attribute) const
Definition: SpellInfo.h:415
bool IsPositive() const
Definition: SpellInfo.cpp:1236
bool HasAura(AuraType aura) const
Definition: SpellInfo.cpp:892
uint32 AuraInterruptFlags
Definition: SpellInfo.h:353

References AURA_INTERRUPT_FLAG_CHANGE_MAP, SpellInfo::AuraInterruptFlags, AuraEffect::CanBeRecalculated(), CHAR_DEL_PET_AURAS, CHAR_INS_PET_AURA, CharacterDatabase, ObjectGuid::Empty, AuraEffect::GetAmount(), AuraEffect::GetBaseAmount(), Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), CharmInfo::GetPetNumber(), ObjectGuid::GetRawValue(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), IN_MILLISECONDS, Aura::IsPermanent(), Unit::IsPetAura(), SpellInfo::IsPositive(), Unit::m_charmInfo, Unit::m_ownedAuras, MAX_SPELL_EFFECTS, PreparedStatementBase::SetData(), SPELL_ATTR0_NO_AURA_CANCEL, SPELL_ATTR1_NO_AURA_ICON, and SPELL_AURA_TRANSFORM.

Referenced by SavePetToDB().

◆ _SaveSpellCooldowns()

void Pet::_SaveSpellCooldowns ( CharacterDatabaseTransaction  trans)
1518{
1520 stmt->SetData(0, m_charmInfo->GetPetNumber());
1521 trans->Append(stmt);
1522
1523 time_t curTime = GameTime::GetGameTime().count();
1524 uint32 curMSTime = GameTime::GetGameTimeMS().count();
1525 uint32 infTime = curMSTime + infinityCooldownDelayCheck;
1526
1527 // remove oudated and save active
1528 CreatureSpellCooldowns::iterator itr, itr2;
1529 for (itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();)
1530 {
1531 itr2 = itr;
1532 ++itr;
1533
1534 if (itr2->second.end <= curMSTime + 1000)
1535 {
1536 m_CreatureSpellCooldowns.erase(itr2);
1537 }
1538 else if (itr2->second.end <= infTime)
1539 {
1540 uint32 cooldown = ((itr2->second.end - curMSTime) / IN_MILLISECONDS) + curTime;
1541 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL_COOLDOWN);
1542 stmt->SetData(0, m_charmInfo->GetPetNumber());
1543 stmt->SetData(1, itr2->first);
1544 stmt->SetData(2, itr2->second.category);
1545 stmt->SetData(3, cooldown);
1546 trans->Append(stmt);
1547 }
1548 }
1549}
static constexpr uint32 infinityCooldownDelayCheck
Definition: Unit.h:47
@ CHAR_INS_PET_SPELL_COOLDOWN
Definition: CharacterDatabase.h:469
@ CHAR_DEL_PET_SPELL_COOLDOWNS
Definition: CharacterDatabase.h:468
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43

References CHAR_DEL_PET_SPELL_COOLDOWNS, CHAR_INS_PET_SPELL_COOLDOWN, CharacterDatabase, GameTime::GetGameTime(), GameTime::GetGameTimeMS(), CharmInfo::GetPetNumber(), IN_MILLISECONDS, infinityCooldownDelayCheck, Unit::m_charmInfo, Creature::m_CreatureSpellCooldowns, and PreparedStatementBase::SetData().

Referenced by SavePetToDB().

◆ _SaveSpells()

void Pet::_SaveSpells ( CharacterDatabaseTransaction  trans)
1565{
1566 for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
1567 {
1568 ++next;
1569
1570 // prevent saving family passives to DB
1571 if (itr->second.type == PETSPELL_FAMILY)
1572 continue;
1573
1575
1576 switch (itr->second.state)
1577 {
1578 case PETSPELL_REMOVED:
1579 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
1580 stmt->SetData(0, m_charmInfo->GetPetNumber());
1581 stmt->SetData(1, itr->first);
1582 trans->Append(stmt);
1583
1584 m_spells.erase(itr);
1585 continue;
1586 case PETSPELL_CHANGED:
1587 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
1588 stmt->SetData(0, m_charmInfo->GetPetNumber());
1589 stmt->SetData(1, itr->first);
1590 trans->Append(stmt);
1591
1592 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
1593 stmt->SetData(0, m_charmInfo->GetPetNumber());
1594 stmt->SetData(1, itr->first);
1595 stmt->SetData(2, itr->second.active);
1596 trans->Append(stmt);
1597
1598 break;
1599 case PETSPELL_NEW:
1600 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
1601 stmt->SetData(0, m_charmInfo->GetPetNumber());
1602 stmt->SetData(1, itr->first);
1603 stmt->SetData(2, itr->second.active);
1604 trans->Append(stmt);
1605 break;
1606 case PETSPELL_UNCHANGED:
1607 continue;
1608 }
1609 itr->second.state = PETSPELL_UNCHANGED;
1610 }
1611}
@ PETSPELL_NEW
Definition: PetDefines.h:59
@ PETSPELL_CHANGED
Definition: PetDefines.h:58
@ PETSPELL_REMOVED
Definition: PetDefines.h:60
@ PETSPELL_FAMILY
Definition: PetDefines.h:66
@ CHAR_INS_PET_SPELL
Definition: CharacterDatabase.h:471
@ CHAR_DEL_PET_SPELL_BY_SPELL
Definition: CharacterDatabase.h:470
PetSpellMap m_spells
Definition: Pet.h:121

References CHAR_DEL_PET_SPELL_BY_SPELL, CHAR_INS_PET_SPELL, CharacterDatabase, CharmInfo::GetPetNumber(), Unit::m_charmInfo, m_spells, PETSPELL_CHANGED, PETSPELL_FAMILY, PETSPELL_NEW, PETSPELL_REMOVED, PETSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SavePetToDB().

◆ addSpell()

bool Pet::addSpell ( uint32  spellId,
ActiveStates  active = ACT_DECIDE,
PetSpellState  state = PETSPELL_NEW,
PetSpellType  type = PETSPELL_NORMAL 
)
1776{
1777 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1778 if (!spellInfo)
1779 {
1780 // do pet spell book cleanup
1781 if (state == PETSPELL_UNCHANGED) // spell load case
1782 {
1783 LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #{} request, deleting for all pets in `pet_spell`.", spellId);
1784
1786 stmt->SetData(0, spellId);
1787 CharacterDatabase.Execute(stmt);
1788 }
1789 else
1790 LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #{} request.", spellId);
1791
1792 return false;
1793 }
1794
1795 auto const& itr = m_spells.find(spellId);
1796 if (itr != m_spells.end())
1797 {
1798 if (itr->second.state == PETSPELL_REMOVED)
1799 {
1800 m_spells.erase(itr);
1801 state = PETSPELL_CHANGED;
1802 }
1803 else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
1804 {
1805 // can be in case spell loading but learned at some previous spell loading
1806 itr->second.state = PETSPELL_UNCHANGED;
1807
1808 ToggleAutocast(spellInfo, active == ACT_ENABLED);
1809 return false;
1810 }
1811 else
1812 return false;
1813 }
1814
1815 PetSpell newspell;
1816 newspell.state = state;
1817 newspell.type = type;
1818
1819 if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
1820 {
1821 if (spellInfo->IsAutocastable())
1822 newspell.active = ACT_DISABLED;
1823 else
1824 newspell.active = ACT_PASSIVE;
1825 }
1826 else
1827 newspell.active = active;
1828
1829 // talent: unlearn all other talent ranks (high and low)
1830 if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
1831 {
1832 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
1833 {
1834 for (uint32 rankSpellId : talentInfo->RankID)
1835 {
1836 // skip learning spell and no rank spell case
1837 if (!rankSpellId || rankSpellId == spellId)
1838 continue;
1839
1840 // skip unknown ranks
1841 if (!HasSpell(rankSpellId))
1842 continue;
1843 removeSpell(rankSpellId, false, false);
1844 }
1845 }
1846 }
1847 else if (spellInfo->IsRanked())
1848 {
1849 for (auto const& [spellID, petSpell] : m_spells)
1850 {
1851 if (petSpell.state == PETSPELL_REMOVED)
1852 continue;
1853
1854 SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(spellID);
1855
1856 if (!oldRankSpellInfo)
1857 continue;
1858
1859 if (spellInfo->IsDifferentRankOf(oldRankSpellInfo))
1860 {
1861 // replace by new high rank
1862 if (spellInfo->IsHighRankOf(oldRankSpellInfo))
1863 {
1864 newspell.active = petSpell.active;
1865
1866 if (newspell.active == ACT_ENABLED)
1867 ToggleAutocast(oldRankSpellInfo, false);
1868
1869 unlearnSpell(spellID, false, false);
1870 break;
1871 }
1872 // ignore new lesser rank
1873 else
1874 return false;
1875 }
1876 }
1877 }
1878
1879 m_spells[spellId] = newspell;
1880
1881 if (spellInfo->IsPassive())
1882 CastSpell(this, spellId, true);
1883 else
1884 m_charmInfo->AddSpellToActionBar(spellInfo);
1885
1886 // unapply aura stats if dont meet requirements
1887 if (Aura* aura = GetAura(spellId))
1888 {
1889 if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
1890 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
1891 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
1892 if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
1893 {
1894 aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
1895 }
1896 }
1897
1898 ToggleAutocast(spellInfo, (newspell.active == ACT_ENABLED));
1899
1900 uint32 talentCost = GetTalentSpellCost(spellId);
1901 if (talentCost)
1902 {
1903 int32 free_points = GetMaxTalentPointsForLevel(GetLevel());
1904 m_usedTalentCount += talentCost;
1905 // update free talent points
1906 free_points -= m_usedTalentCount;
1907 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
1908 }
1909 return true;
1910}
TalentSpellPos const * GetTalentSpellPos(uint32 spellId)
Definition: DBCStores.cpp:677
uint32 GetTalentSpellCost(uint32 spellId)
Definition: DBCStores.cpp:686
DBCStorage< TalentEntry > sTalentStore(TalentEntryfmt)
@ ACT_DECIDE
Definition: CharmInfo.h:65
@ ACT_ENABLED
Definition: CharmInfo.h:62
@ ACT_PASSIVE
Definition: CharmInfo.h:60
@ ACT_DISABLED
Definition: CharmInfo.h:61
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
@ CHAR_DEL_INVALID_PET_SPELL
Definition: CharacterDatabase.h:300
AuraStateType
Definition: SharedDefines.h:1288
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition: SharedDefines.h:1305
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition: SharedDefines.h:1315
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition: SharedDefines.h:1293
Definition: Pet.h:29
PetSpellState state
Definition: Pet.h:31
PetSpellType type
Definition: Pet.h:32
ActiveStates active
Definition: Pet.h:30
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab=true)
Definition: Pet.cpp:1968
void ToggleAutocast(SpellInfo const *spellInfo, bool apply)
Definition: Pet.cpp:2256
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab=true)
Definition: Pet.cpp:1985
void SetFreeTalentPoints(uint8 points)
Definition: Pet.h:132
uint8 GetMaxTalentPointsForLevel(uint8 level)
Definition: Pet.cpp:2244
bool HasSpell(uint32 spell) const override
Definition: Pet.cpp:2340
bool AddSpellToActionBar(SpellInfo const *spellInfo, ActiveStates newstate=ACT_DECIDE, uint32 index=MAX_UNIT_ACTION_BAR_INDEX+1)
Definition: CharmInfo.cpp:158
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5552
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition: Unit.cpp:10509
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
bool IsAutocastable() const
Definition: SpellInfo.cpp:1102
bool IsPassive() const
Definition: SpellInfo.cpp:1097
bool IsRanked() const
Definition: SpellInfo.cpp:2488
bool IsHighRankOf(SpellInfo const *spellInfo) const
Definition: SpellInfo.cpp:2580
bool IsDifferentRankOf(SpellInfo const *spellInfo) const
Definition: SpellInfo.cpp:2573
Definition: DBCStructure.h:1923
Definition: DBCStructure.h:2232

References ACT_DECIDE, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, PetSpell::active, CharmInfo::AddSpellToActionBar(), AURA_EFFECT_HANDLE_REAL, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Unit::CastSpell(), CHAR_DEL_INVALID_PET_SPELL, CharacterDatabase, Unit::GetAura(), Object::GetGUID(), Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetTalentSpellCost(), GetTalentSpellPos(), Unit::HasAuraState(), HasSpell(), SpellInfo::IsAutocastable(), SpellInfo::IsDifferentRankOf(), SpellInfo::IsHighRankOf(), SpellInfo::IsPassive(), SpellInfo::IsRanked(), LOG_ERROR, Unit::m_charmInfo, m_spells, m_usedTalentCount, PETSPELL_CHANGED, PETSPELL_REMOVED, PETSPELL_UNCHANGED, removeSpell(), PreparedStatementBase::SetData(), SetFreeTalentPoints(), sSpellMgr, sTalentStore, PetSpell::state, ToggleAutocast(), PetSpell::type, and unlearnSpell().

Referenced by _LoadSpells(), LearnPetPassives(), and learnSpell().

◆ AddToWorld()

void Pet::AddToWorld ( )
overridevirtual
  • Register the pet for guid lookup
  • Register the pet for guid lookup

Reimplemented from Creature.

72{
74 if (!IsInWorld())
75 {
81 }
82
83 // pussywizard: apply ICC buff to pets
84 if (GetOwnerGUID().IsPlayer() && GetMapId() == 631 && FindMap() && FindMap()->ToInstanceMap() && FindMap()->ToInstanceMap()->GetInstanceScript() && FindMap()->ToInstanceMap()->GetInstanceScript()->GetData(251 /*DATA_BUFF_AVAILABLE*/))
85 if (Unit* owner = GetOwner())
86 if (Player* plr = owner->ToPlayer())
87 {
88 SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(4812);
89 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
90 if ((itr->second->raceMask & plr->getRaceMask()) && !HasAura(itr->second->spellId))
91 if (SpellInfo const* si = sSpellMgr->GetSpellInfo(itr->second->spellId))
93 AddAura(itr->second->spellId, this);
94 }
95
96 // Prevent stuck pets when zoning. Pets default to "follow" when added to world
97 // so we'll reset flags and let the AI handle things
98 if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
99 {
102 GetCharmInfo()->SetIsAtStay(false);
105 }
106
107 if (GetOwnerGUID().IsPlayer())
108 {
109 if (Player* owner = GetOwner())
110 {
111 if (getPetType() == SUMMON_PET && owner->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET))
112 {
113 owner->SetLastPetSpell(GetUInt32Value(UNIT_CREATED_BY_SPELL));
114 }
115 }
116
117 sScriptMgr->OnPetAddToWorld(this);
118 }
119}
#define sScriptMgr
Definition: ScriptMgr.h:708
@ COMMAND_FOLLOW
Definition: Unit.h:556
@ CLASS_CONTEXT_PET
Definition: UnitDefines.h:215
@ UNIT_CREATED_BY_SPELL
Definition: UpdateFields.h:138
@ SUMMON_PET
Definition: PetDefines.h:31
@ SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
Definition: SpellAuraDefines.h:196
std::pair< SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator > SpellAreaForAreaMapBounds
Definition: SpellMgr.h:550
@ CLASS_WARLOCK
Definition: SharedDefines.h:149
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition: TypeContainer.h:133
bool AIM_Initialize(CreatureAI *ai=nullptr)
Definition: Creature.cpp:1083
void Motion_Initialize()
Definition: Creature.cpp:1108
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
Player * ToPlayer()
Definition: Object.h:198
bool IsInWorld() const
Definition: Object.h:104
Map * GetMap() const
Definition: Object.h:531
Map * FindMap() const
Definition: Object.h:532
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
uint32 GetMapId() const
Definition: Position.h:276
Definition: Pet.h:41
PetType getPetType() const
Definition: Pet.h:52
Definition: Player.h:1064
void SetIsCommandFollow(bool val)
Definition: CharmInfo.cpp:320
void SetIsAtStay(bool val)
Definition: CharmInfo.cpp:372
void SetIsFollowing(bool val)
Definition: CharmInfo.cpp:382
void SetIsReturning(bool val)
Definition: CharmInfo.cpp:392
void SetIsCommandAttack(bool val)
Definition: CharmInfo.cpp:310
Definition: Unit.h:630
void AddToWorld() override
Definition: Unit.cpp:15643
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18819
CharmInfo * GetCharmInfo()
Definition: Unit.h:1278
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:1210
MapStoredObjectTypesContainer & GetObjectsStore()
Definition: Map.h:517

References Unit::AddAura(), Unit::AddToWorld(), Creature::AIM_Initialize(), CLASS_CONTEXT_PET, CLASS_WARLOCK, COMMAND_FOLLOW, WorldObject::FindMap(), Unit::GetCharmInfo(), Object::GetGUID(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), WorldLocation::GetMapId(), Map::GetObjectsStore(), GetOwner(), Unit::GetOwnerGUID(), getPetType(), Object::GetUInt32Value(), Unit::HasAura(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), Object::IsInWorld(), Object::IsPlayer(), Creature::Motion_Initialize(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT, sScriptMgr, sSpellMgr, SUMMON_PET, Object::ToPlayer(), and UNIT_CREATED_BY_SPELL.

◆ CastPetAuras()

void Pet::CastPetAuras ( bool  current)
2369{
2370 Unit* owner = GetOwner();
2371 if (!owner || !owner->IsPlayer())
2372 return;
2373
2374 if (!IsPermanentPetFor(owner->ToPlayer()))
2375 return;
2376
2377 for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
2378 {
2379 PetAura const* pa = *itr;
2380 ++itr;
2381
2382 if (!current && pa->IsRemovedOnChangePet())
2383 owner->RemovePetAura(pa);
2384 else
2385 CastPetAura(pa);
2386 }
2387}
bool IsPermanentPetFor(Player *owner) const
Definition: Pet.cpp:2298
void RemovePetAura(PetAura const *petSpell)
Definition: Unit.cpp:17265
void CastPetAura(PetAura const *aura)
Definition: Unit.cpp:17277
PetAuraSet m_petAuras
Definition: Unit.h:1799
Definition: SpellMgr.h:470
bool IsRemovedOnChangePet() const
Definition: SpellMgr.h:502

References Unit::CastPetAura(), GetOwner(), IsPermanentPetFor(), Object::IsPlayer(), PetAura::IsRemovedOnChangePet(), Unit::m_petAuras, Unit::RemovePetAura(), and Object::ToPlayer().

Referenced by InitPetCreateSpells(), and setDeathState().

◆ CastWhenWillAvailable()

void Pet::CastWhenWillAvailable ( uint32  spellid,
Unit spellTarget,
ObjectGuid  oldTarget,
bool  spellIsPositive = false 
)
2435{
2436 if (!spellid)
2437 return;
2438
2439 if (!spellTarget)
2440 return;
2441
2442 m_tempspellTarget = spellTarget;
2443 m_tempspell = spellid;
2444 m_tempspellIsPositive = spellIsPositive;
2445
2446 if (!oldTarget.IsEmpty())
2447 m_tempoldTarget = oldTarget;
2448}
bool IsEmpty() const
Definition: ObjectGuid.h:161

References ObjectGuid::IsEmpty(), m_tempoldTarget, m_tempspell, m_tempspellIsPositive, and m_tempspellTarget.

Referenced by WorldSession::HandlePetActionHelper().

◆ CleanupActionBar()

void Pet::CleanupActionBar ( )
2037{
2038 for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
2040 if (ab->GetAction() && ab->IsActionBarForSpell())
2041 {
2042 if (!HasSpell(ab->GetAction()))
2044 else if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction()))
2045 ToggleAutocast(spellInfo, ab->GetType() == ACT_ENABLED);
2046 }
2047}
#define MAX_UNIT_ACTION_BAR_INDEX
Definition: CharmInfo.h:28
Definition: CharmInfo.h:93
void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
Definition: CharmInfo.h:148
UnitActionBarEntry const * GetActionBarEntry(uint8 index) const
Definition: CharmInfo.h:152

References ACT_ENABLED, ACT_PASSIVE, CharmInfo::GetActionBarEntry(), HasSpell(), Unit::m_charmInfo, MAX_UNIT_ACTION_BAR_INDEX, CharmInfo::SetActionBar(), sSpellMgr, and ToggleAutocast().

Referenced by LoadPetFromDB().

◆ ClearCastWhenWillAvailable()

void Pet::ClearCastWhenWillAvailable ( )

◆ Create()

bool Pet::Create ( ObjectGuid::LowType  guidlow,
Map map,
uint32  phaseMask,
uint32  Entry,
uint32  pet_number 
)
2319{
2320 ASSERT(map);
2321 SetMap(map);
2322
2323 SetPhaseMask(phaseMask, false);
2324
2325 Object::_Create(guidlow, pet_number, HighGuid::Pet);
2326
2327 m_spawnId = guidlow;
2329
2330 if (!InitEntry(Entry))
2331 return false;
2332
2333 // Force regen flag for player pets, just like we do for players themselves
2336
2337 return true;
2338}
@ UNIT_FLAG2_REGENERATE_POWER
Definition: UnitDefines.h:278
@ SHEATH_STATE_MELEE
Definition: UnitDefines.h:106
uint32 const Entry[3]
Definition: instance_blackwing_lair.cpp:72
ObjectGuid::LowType m_spawnId
For new or temporary creatures is 0 for saved it is lowguid.
Definition: Creature.h:460
bool InitEntry(uint32 entry, const CreatureData *data=nullptr)
Definition: Creature.cpp:439
uint32 m_originalEntry
Definition: Creature.h:471
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition: Object.cpp:134
virtual void SetMap(Map *map)
Definition: Object.cpp:2105
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:689
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:945
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition: Unit.cpp:19005

References Object::_Create(), ASSERT, Entry, Creature::InitEntry(), Creature::m_originalEntry, Creature::m_spawnId, WorldObject::SetMap(), Unit::SetPhaseMask(), Unit::SetSheath(), Unit::SetUnitFlag2(), SHEATH_STATE_MELEE, and UNIT_FLAG2_REGENERATE_POWER.

Referenced by CreateBaseAtTamed(), LoadPetFromDB(), and Player::SummonPet().

◆ CreateBaseAtCreature()

bool Pet::CreateBaseAtCreature ( Creature creature)
945{
946 ASSERT(creature);
947
948 if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap(), creature->GetPhaseMask()))
949 return false;
950
951 Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
952
953 if (!IsPositionValid())
954 {
955 LOG_ERROR("entities.pet", "Pet {} not created base at creature. Suggested coordinates isn't valid (X: {} Y: {})",
957 return false;
958 }
959
960 CreatureTemplate const* cinfo = GetCreatureTemplate();
961 if (!cinfo)
962 {
963 LOG_ERROR("entities.pet", "CreateBaseAtCreature() failed, creatureInfo is missing!");
964 return false;
965 }
966
967 SetDisplayId(creature->GetDisplayId());
968
970
971 if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
972 SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
973 else
974 SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
975
976 return true;
977}
#define sObjectMgr
Definition: ObjectMgr.h:1623
DBCStorage< CreatureFamilyEntry > sCreatureFamilyStore(CreatureFamilyfmt)
#define sWorld
Definition: World.h:444
std::string const & GetNameForLocaleIdx(LocaleConstant locale_idx) const override
Definition: Creature.cpp:3133
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:206
Definition: CreatureData.h:189
uint32 family
Definition: CreatureData.h:220
uint32 GetPhaseMask() const
Definition: Object.h:446
void SetName(std::string const &newname)
Definition: Object.h:459
void UpdatePositionData()
Definition: Object.cpp:1154
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
bool IsPositionValid() const
Definition: Position.cpp:175
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void Relocate(float x, float y)
Definition: Position.h:73
bool CreateBaseAtTamed(CreatureTemplate const *cinfo, Map *map, uint32 phaseMask)
Definition: Pet.cpp:994
void SetDisplayId(uint32 modelId, float displayScale=1.f) override
Definition: Pet.cpp:2421
uint32 GetDisplayId() const
Definition: Unit.h:1507
Definition: DBCStructure.h:754

References ASSERT, CreateBaseAtTamed(), CreatureTemplate::family, Creature::GetCreatureTemplate(), Unit::GetDisplayId(), Object::GetGUID(), WorldObject::GetMap(), Creature::GetNameForLocaleIdx(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::IsPositionValid(), LOG_ERROR, Position::Relocate(), sCreatureFamilyStore, SetDisplayId(), WorldObject::SetName(), sObjectMgr, sWorld, Position::ToString(), and WorldObject::UpdatePositionData().

Referenced by Unit::CreateTamedPetFrom().

◆ CreateBaseAtCreatureInfo()

bool Pet::CreateBaseAtCreatureInfo ( CreatureTemplate const *  cinfo,
Unit owner 
)

◆ CreateBaseAtTamed()

bool Pet::CreateBaseAtTamed ( CreatureTemplate const *  cinfo,
Map map,
uint32  phaseMask 
)
995{
996 LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
997 ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
998 uint32 pet_number = sObjectMgr->GeneratePetNumber();
999 if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
1000 return false;
1001
1003 SetPower(POWER_HAPPINESS, 166500);
1009
1010 if (cinfo->type == CREATURE_TYPE_BEAST)
1011 {
1015 }
1016
1017 return true;
1018}
@ RATE_XP_PET_NEXT_LEVEL
Definition: IWorld.h:481
@ UNIT_CAN_BE_RENAMED
Definition: UnitDefines.h:128
@ UNIT_CAN_BE_ABANDONED
Definition: UnitDefines.h:129
@ UNIT_NPC_FLAG_NONE
Definition: UnitDefines.h:293
@ UNIT_FIELD_PETEXPERIENCE
Definition: UpdateFields.h:134
@ UNIT_FIELD_BYTES_0
Definition: UpdateFields.h:95
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition: UpdateFields.h:133
@ UNIT_FIELD_PETNEXTLEVELEXP
Definition: UpdateFields.h:135
@ UNIT_FIELD_BYTES_2
Definition: UpdateFields.h:161
@ POWER_HAPPINESS
Definition: SharedDefines.h:273
@ POWER_FOCUS
Definition: SharedDefines.h:271
@ CREATURE_TYPE_BEAST
Definition: SharedDefines.h:2628
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:911
uint32 LowType
Definition: ObjectGuid.h:122
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
Definition: Pet.cpp:2318
uint32 GetCreatePowers(Powers power) const
Definition: Unit.cpp:15615
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition: Unit.cpp:15521
void SetMaxPower(Powers power, uint32 val)
Definition: Unit.cpp:15586
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21256
void setPowerType(Powers power)
Definition: Unit.cpp:9941
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:697
ObjectGuid::LowType GenerateLowGuid()
Definition: Map.h:638

References Create(), CREATURE_TYPE_BEAST, CreatureTemplate::Entry, Map::GenerateLowGuid(), Unit::GetCreatePowers(), Unit::GetLevel(), LOG_DEBUG, POWER_FOCUS, POWER_HAPPINESS, RATE_XP_PET_NEXT_LEVEL, Unit::ReplaceAllNpcFlags(), Object::SetByteFlag(), Unit::SetMaxPower(), Unit::SetPower(), Unit::setPowerType(), Unit::SetSheath(), Unit::SetUInt32Value(), SHEATH_STATE_MELEE, sObjectMgr, sWorld, CreatureTemplate::type, UNIT_CAN_BE_ABANDONED, UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FIELD_PETNEXTLEVELEXP, and UNIT_NPC_FLAG_NONE.

Referenced by CreateBaseAtCreature(), and CreateBaseAtCreatureInfo().

◆ DeleteFromDB() [1/2]

void Pet::DeleteFromDB ( )
inlineoverrideprivatevirtual

Reimplemented from Creature.

172 {
173 ABORT();
174 }
#define ABORT
Definition: Errors.h:76

References ABORT.

Referenced by Player::DeleteFromDB(), and SavePetToDB().

◆ DeleteFromDB() [2/2]

void Pet::DeleteFromDB ( ObjectGuid::LowType  guidlow)
static
605{
606 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
607
609 stmt->SetData(0, guidlow);
610 trans->Append(stmt);
611
612 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
613 stmt->SetData(0, guidlow);
614 trans->Append(stmt);
615
616 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
617 stmt->SetData(0, guidlow);
618 trans->Append(stmt);
619
620 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
621 stmt->SetData(0, guidlow);
622 trans->Append(stmt);
623
624 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
625 stmt->SetData(0, guidlow);
626 trans->Append(stmt);
627
628 CharacterDatabase.CommitTransaction(trans);
629}
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ CHAR_DEL_PET_SPELLS
Definition: CharacterDatabase.h:474
@ CHAR_DEL_CHAR_PET_BY_ID
Definition: CharacterDatabase.h:484
@ CHAR_DEL_CHAR_PET_DECLINEDNAME
Definition: CharacterDatabase.h:479

References CHAR_DEL_CHAR_PET_BY_ID, CHAR_DEL_CHAR_PET_DECLINEDNAME, CHAR_DEL_PET_AURAS, CHAR_DEL_PET_SPELL_COOLDOWNS, CHAR_DEL_PET_SPELLS, CharacterDatabase, and PreparedStatementBase::SetData().

◆ FillPetInfo()

void Pet::FillPetInfo ( PetStable::PetInfo petInfo) const
2475{
2476 petInfo->PetNumber = m_charmInfo->GetPetNumber();
2477 petInfo->CreatureId = GetEntry();
2478 petInfo->DisplayId = GetNativeDisplayId();
2479 petInfo->Level = GetLevel();
2481 petInfo->ReactState = GetReactState();
2482 petInfo->Name = GetName();
2484 petInfo->Health = GetHealth();
2485 petInfo->Mana = GetPower(POWER_MANA);
2487 petInfo->ActionBar = GenerateActionBarData();
2488 petInfo->LastSaveTime = GameTime::GetGameTime().count();
2490 petInfo->Type = getPetType();
2491}
@ POWER_MANA
Definition: SharedDefines.h:269
ReactStates GetReactState() const
Definition: Creature.h:98
uint32 GetEntry() const
Definition: Object.h:112
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition: Object.cpp:949
std::string const & GetName() const
Definition: Object.h:458
std::string GenerateActionBarData() const
Definition: Pet.cpp:2549
uint32 Mana
Definition: PetDefines.h:215
uint32 Happiness
Definition: PetDefines.h:216
uint32 CreatedBySpellId
Definition: PetDefines.h:218
uint32 Health
Definition: PetDefines.h:214
uint32 CreatureId
Definition: PetDefines.h:211
bool WasRenamed
Definition: PetDefines.h:222
uint8 Level
Definition: PetDefines.h:219
uint32 DisplayId
Definition: PetDefines.h:212
ReactStates ReactState
Definition: PetDefines.h:220
std::string Name
Definition: PetDefines.h:208
PetType Type
Definition: PetDefines.h:221
uint32 Experience
Definition: PetDefines.h:213
uint32 PetNumber
Definition: PetDefines.h:210
uint32 LastSaveTime
Definition: PetDefines.h:217
std::string ActionBar
Definition: PetDefines.h:209
uint32 GetNativeDisplayId() const
Definition: Unit.h:1509
uint32 GetHealth() const
Definition: Unit.h:869
uint32 GetPower(Powers power) const
Definition: Unit.h:891

References PetStable::PetInfo::ActionBar, PetStable::PetInfo::CreatedBySpellId, PetStable::PetInfo::CreatureId, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, GenerateActionBarData(), Object::GetEntry(), GameTime::GetGameTime(), Unit::GetHealth(), Unit::GetLevel(), WorldObject::GetName(), Unit::GetNativeDisplayId(), CharmInfo::GetPetNumber(), getPetType(), Unit::GetPower(), Creature::GetReactState(), Object::GetUInt32Value(), PetStable::PetInfo::Happiness, Object::HasByteFlag(), PetStable::PetInfo::Health, PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, Unit::m_charmInfo, PetStable::PetInfo::Mana, PetStable::PetInfo::Name, PetStable::PetInfo::PetNumber, POWER_HAPPINESS, POWER_MANA, PetStable::PetInfo::ReactState, PetStable::PetInfo::Type, UNIT_CAN_BE_RENAMED, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, UNIT_FIELD_PETEXPERIENCE, and PetStable::PetInfo::WasRenamed.

Referenced by Unit::InitTamedPet(), SavePetToDB(), and Player::SummonPet().

◆ GenerateActionBarData()

std::string Pet::GenerateActionBarData ( ) const
2550{
2551 std::ostringstream oss;
2552
2554 {
2555 oss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' '
2557 }
2558
2559 return oss.str();
2560}
@ ACTION_BAR_INDEX_END
Definition: CharmInfo.h:55
@ ACTION_BAR_INDEX_START
Definition: CharmInfo.h:52
ActiveStates GetType() const
Definition: CharmInfo.h:99
uint32 GetAction() const
Definition: CharmInfo.h:100

References ACTION_BAR_INDEX_END, ACTION_BAR_INDEX_START, UnitActionBarEntry::GetAction(), CharmInfo::GetActionBarEntry(), UnitActionBarEntry::GetType(), and Unit::m_charmInfo.

Referenced by FillPetInfo(), and SavePetToDB().

◆ GetAuraUpdateMaskForRaid()

uint64 Pet::GetAuraUpdateMaskForRaid ( ) const
inline

◆ GetCurrentFoodBenefitLevel()

uint32 Pet::GetCurrentFoodBenefitLevel ( uint32  itemlevel) const
1458{
1459 // -5 or greater food level
1460 if (GetLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
1461 return 35000;
1462 // -10..-6
1463 else if (GetLevel() <= itemlevel + 10) //pure guess, but sounds good
1464 return 17000;
1465 // -14..-11
1466 else if (GetLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
1467 return 8000;
1468 // -15 or less
1469 else
1470 return 0; //food too low level
1471}

References Unit::GetLevel().

Referenced by Spell::CheckCast(), and Spell::EffectFeedPet().

◆ GetDebugInfo()

std::string Pet::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Guardian.

2563{
2564 std::stringstream sstr;
2565 sstr << Guardian::GetDebugInfo() << "\n"
2566 << std::boolalpha
2567 << "PetType: " << std::to_string(getPetType()) << " "
2568 << "PetNumber: " << m_charmInfo->GetPetNumber();
2569 return sstr.str();
2570}
std::string GetDebugInfo() const override
Definition: TemporarySummon.cpp:457

References Guardian::GetDebugInfo(), CharmInfo::GetPetNumber(), getPetType(), and Unit::m_charmInfo.

◆ GetDeclinedNames()

DeclinedName const * Pet::GetDeclinedNames ( ) const
inline
140{ return m_declinedname.get(); }
std::unique_ptr< DeclinedName > m_declinedname
Definition: Pet.h:159

References m_declinedname.

◆ GetDuration()

Milliseconds Pet::GetDuration ( ) const
inline
91{ return m_duration; }

References m_duration.

Referenced by Player::PetSpellInitialize().

◆ GetFreeTalentPoints()

uint8 Pet::GetFreeTalentPoints ( )
inline
131{ return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition: Object.cpp:323

References Object::GetByteValue(), and UNIT_FIELD_BYTES_1.

Referenced by Player::BuildPetTalentsInfoData(), and Player::LearnPetTalent().

◆ GetHappinessState()

HappinessState Pet::GetHappinessState ( )
875{
877 return UNHAPPY;
879 return HAPPY;
880 else
881 return CONTENT;
882}
constexpr auto HAPPINESS_LEVEL_SIZE
Definition: Pet.h:26
@ HAPPY
Definition: PetDefines.h:52
@ CONTENT
Definition: PetDefines.h:51
@ UNHAPPY
Definition: PetDefines.h:50

References CONTENT, Unit::GetPower(), HAPPINESS_LEVEL_SIZE, HAPPY, POWER_HAPPINESS, and UNHAPPY.

Referenced by Guardian::UpdateDamagePhysical().

◆ GetLoadPetInfo()

std::pair< PetStable::PetInfo const *, PetSaveMode > Pet::GetLoadPetInfo ( PetStable const &  stable,
uint32  petEntry,
uint32  petnumber,
bool  current 
)
static
171{
172 if (petnumber)
173 {
174 // Known petnumber entry
175 if (stable.CurrentPet && stable.CurrentPet->PetNumber == petnumber)
176 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
177
178 for (std::size_t stableSlot = 0; stableSlot < stable.StabledPets.size(); ++stableSlot)
179 if (stable.StabledPets[stableSlot] && stable.StabledPets[stableSlot]->PetNumber == petnumber)
180 return { &stable.StabledPets[stableSlot].value(), PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + stableSlot) };
181
182 for (PetStable::PetInfo const& pet : stable.UnslottedPets)
183 if (pet.PetNumber == petnumber)
184 return { &pet, PET_SAVE_NOT_IN_SLOT };
185 }
186 else if (current)
187 {
188 // Current pet (slot 0)
189 if (stable.CurrentPet)
190 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
191 }
192 else if (petEntry)
193 {
194 // known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
195 if (stable.CurrentPet && stable.CurrentPet->CreatureId == petEntry)
196 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
197
198 for (PetStable::PetInfo const& pet : stable.UnslottedPets)
199 if (pet.CreatureId == petEntry)
200 return { &pet, PET_SAVE_NOT_IN_SLOT };
201 }
202 else
203 {
204 // Any current or other non-stabled pet (for hunter "call pet")
205 if (stable.CurrentPet)
206 return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
207
208 if (!stable.UnslottedPets.empty())
209 return { &stable.UnslottedPets.front(), PET_SAVE_NOT_IN_SLOT };
210 }
211
212 return { nullptr, PET_SAVE_AS_DELETED };
213}
PetSaveMode
Definition: PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition: PetDefines.h:43
@ PET_SAVE_AS_DELETED
Definition: PetDefines.h:41
@ PET_SAVE_NOT_IN_SLOT
Definition: PetDefines.h:45
@ PET_SAVE_AS_CURRENT
Definition: PetDefines.h:42
Definition: PetDefines.h:205

References PetStable::PetInfo::CreatureId, PetStable::CurrentPet, PET_SAVE_AS_CURRENT, PET_SAVE_AS_DELETED, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, PetStable::StabledPets, and PetStable::UnslottedPets.

Referenced by Spell::CheckCast(), and LoadPetFromDB().

◆ GetMaxTalentPointsForLevel()

uint8 Pet::GetMaxTalentPointsForLevel ( uint8  level)
2245{
2246 uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
2247 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
2248 if (Unit* owner = GetOwner())
2249 points += owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
2250
2251 sScriptMgr->OnCalculateMaxTalentPointsForLevel(this, level, points);
2252
2253 return uint8(points * sWorld->getRate(RATE_TALENT_PET));
2254}
@ RATE_TALENT_PET
Definition: IWorld.h:513
@ SPELL_AURA_MOD_PET_TALENT_POINTS
Definition: SpellAuraDefines.h:208

References GetOwner(), RATE_TALENT_PET, SPELL_AURA_MOD_PET_TALENT_POINTS, sScriptMgr, and sWorld.

Referenced by addSpell(), InitTalentForLevel(), removeSpell(), and resetTalents().

◆ GetNativeObjectScale()

float Pet::GetNativeObjectScale ( ) const
overridevirtual

Reimplemented from Creature.

2499{
2500 uint8 ctFamily = GetCreatureTemplate()->family;
2501
2502 CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(ctFamily);
2503 if (creatureFamily && creatureFamily->minScale > 0.0f && getPetType() & HUNTER_PET)
2504 {
2505 float minScaleLevel = creatureFamily->minScaleLevel;
2506 uint8 level = GetLevel();
2507
2508 float minLevelScaleMod = level >= minScaleLevel ? (level / minScaleLevel) : 0.0f;
2509 float maxScaleMod = creatureFamily->maxScaleLevel - minScaleLevel;
2510
2511 if (minLevelScaleMod > maxScaleMod)
2512 minLevelScaleMod = maxScaleMod;
2513
2514 float scaleMod = creatureFamily->maxScaleLevel != minScaleLevel ? minLevelScaleMod / maxScaleMod : 0.f;
2515
2516 float maxScale = creatureFamily->maxScale;
2517
2518 // override maxScale
2519 switch (ctFamily)
2520 {
2532 maxScale = 1.0f;
2533 break;
2534 default:
2535 break;
2536 }
2537
2538 float scale = (maxScale - creatureFamily->minScale) * scaleMod + creatureFamily->minScale;
2539
2540 scale = std::min(scale, maxScale);
2541
2542 return scale;
2543 }
2544
2545 // take value for non-hunter pets from DB
2547}
@ CREATURE_FAMILY_SPIDER
Definition: SharedDefines.h:2652
@ CREATURE_FAMILY_CHIMAERA
Definition: SharedDefines.h:2682
@ CREATURE_FAMILY_CORE_HOUND
Definition: SharedDefines.h:2689
@ CREATURE_FAMILY_NETHER_RAY
Definition: SharedDefines.h:2679
@ CREATURE_FAMILY_TURTLE
Definition: SharedDefines.h:2667
@ CREATURE_FAMILY_CRAB
Definition: SharedDefines.h:2657
@ CREATURE_FAMILY_WARP_STALKER
Definition: SharedDefines.h:2677
@ CREATURE_FAMILY_WIND_SERPENT
Definition: SharedDefines.h:2672
@ CREATURE_FAMILY_RHINO
Definition: SharedDefines.h:2687
@ CREATURE_FAMILY_DEVILSAUR
Definition: SharedDefines.h:2683
@ CREATURE_FAMILY_WASP
Definition: SharedDefines.h:2688
float GetNativeObjectScale() const override
Definition: Creature.cpp:3481
float maxScale
Definition: DBCStructure.h:758
float minScale
Definition: DBCStructure.h:756
uint32 minScaleLevel
Definition: DBCStructure.h:757
uint32 maxScaleLevel
Definition: DBCStructure.h:759

References CREATURE_FAMILY_CHIMAERA, CREATURE_FAMILY_CORE_HOUND, CREATURE_FAMILY_CRAB, CREATURE_FAMILY_DEVILSAUR, CREATURE_FAMILY_NETHER_RAY, CREATURE_FAMILY_RHINO, CREATURE_FAMILY_SPIDER, CREATURE_FAMILY_TURTLE, CREATURE_FAMILY_WARP_STALKER, CREATURE_FAMILY_WASP, CREATURE_FAMILY_WIND_SERPENT, CreatureTemplate::family, Creature::GetCreatureTemplate(), Unit::GetLevel(), Creature::GetNativeObjectScale(), getPetType(), HUNTER_PET, CreatureFamilyEntry::maxScale, CreatureFamilyEntry::maxScaleLevel, CreatureFamilyEntry::minScale, CreatureFamilyEntry::minScaleLevel, and sCreatureFamilyStore.

◆ GetOwner()

◆ GetPetAutoSpellOnPos()

uint32 Pet::GetPetAutoSpellOnPos ( uint8  pos) const
inlineoverridevirtual

Reimplemented from Creature.

76 {
77 if (pos >= m_autospells.size())
78 return 0;
79 else
80 return m_autospells[pos];
81 }
AutoSpellList m_autospells
Definition: Pet.h:122

References m_autospells.

◆ GetPetAutoSpellSize()

uint8 Pet::GetPetAutoSpellSize ( ) const
inlineoverridevirtual

Reimplemented from Creature.

74{ return m_autospells.size(); }

References m_autospells.

◆ getPetType()

◆ GivePetLevel()

void Pet::GivePetLevel ( uint8  level)
929{
930 if (!level || level == GetLevel())
931 return;
932
933 if (getPetType() == HUNTER_PET)
934 {
937 }
938
939 InitStatsForLevel(level);
942}
bool InitStatsForLevel(uint8 level)
Definition: Pet.cpp:1021
void InitTalentForLevel()
Definition: Pet.cpp:2225
void InitLevelupSpellsForLevel()
Definition: Pet.cpp:1929

References Unit::GetLevel(), getPetType(), HUNTER_PET, InitLevelupSpellsForLevel(), Guardian::InitStatsForLevel(), InitTalentForLevel(), RATE_XP_PET_NEXT_LEVEL, Unit::SetUInt32Value(), sObjectMgr, sWorld, UNIT_FIELD_PETEXPERIENCE, and UNIT_FIELD_PETNEXTLEVELEXP.

Referenced by GivePetXP(), and SynchronizeLevelWithOwner().

◆ GivePetXP()

void Pet::GivePetXP ( uint32  xp)
890{
891 if (getPetType() != HUNTER_PET)
892 return;
893
894 xp *= sWorld->getRate(RATE_XP_PET);
895
896 if (xp < 1)
897 return;
898
899 if (!IsAlive())
900 return;
901
902 uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->GetLevel());
903 uint8 petlevel = GetLevel();
904
905 // If pet is detected to be at, or above(?) the players level, don't hand out XP
906 if (petlevel >= maxlevel)
907 return;
908
911 uint32 newXP = curXP + xp;
912
913 // Check how much XP the pet should receive, and hand off have any left from previous levelups
914 while (newXP >= nextLvlXP && petlevel < maxlevel)
915 {
916 // Subtract newXP from amount needed for nextlevel, and give pet the level
917 newXP -= nextLvlXP;
918 ++petlevel;
919
920 GivePetLevel(petlevel);
921
923 }
924 // Not affected by special conditions - give it new XP
925 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0);
926}
@ CONFIG_MAX_PLAYER_LEVEL
Definition: IWorld.h:240
@ RATE_XP_PET
Definition: IWorld.h:480
void GivePetLevel(uint8 level)
Definition: Pet.cpp:928
bool IsAlive() const
Definition: Unit.h:1204

References CONFIG_MAX_PLAYER_LEVEL, Unit::GetLevel(), GetOwner(), getPetType(), Object::GetUInt32Value(), GivePetLevel(), HUNTER_PET, Unit::IsAlive(), RATE_XP_PET, Unit::SetUInt32Value(), sWorld, UNIT_FIELD_PETEXPERIENCE, and UNIT_FIELD_PETNEXTLEVELEXP.

◆ HasSpell()

bool Pet::HasSpell ( uint32  spell) const
overridevirtual

Reimplemented from Creature.

2341{
2342 PetSpellMap::const_iterator itr = m_spells.find(spell);
2343 return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
2344}

References m_spells, and PETSPELL_REMOVED.

Referenced by addSpell(), Player::BuildPetTalentsInfoData(), CleanupActionBar(), pet_commandscript::HandlePetLearnCommand(), pet_commandscript::HandlePetUnlearnCommand(), and Player::LearnPetTalent().

◆ HasTempSpell()

bool Pet::HasTempSpell ( ) const
inline
147{ return m_tempspell != 0; }

References m_tempspell.

Referenced by PetAI::UpdateAI().

◆ HaveInDiet()

bool Pet::HaveInDiet ( ItemTemplate const *  item) const
1440{
1441 if (!item->FoodType)
1442 return false;
1443
1444 CreatureTemplate const* cInfo = GetCreatureTemplate();
1445 if (!cInfo)
1446 return false;
1447
1448 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
1449 if (!cFamily)
1450 return false;
1451
1452 uint32 diet = cFamily->petFoodMask;
1453 uint32 FoodMask = 1 << (item->FoodType - 1);
1454 return diet & FoodMask;
1455}
uint32 petFoodMask
Definition: DBCStructure.h:761

References CreatureTemplate::family, ItemTemplate::FoodType, Creature::GetCreatureTemplate(), CreatureFamilyEntry::petFoodMask, and sCreatureFamilyStore.

Referenced by Spell::CheckCast().

◆ InitLevelupSpellsForLevel()

void Pet::InitLevelupSpellsForLevel ( )
1930{
1931 uint8 level = GetLevel();
1932
1933 if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr)
1934 {
1935 // PetLevelupSpellSet ordered by levels, process in reversed order
1936 for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
1937 {
1938 // will called first if level down
1939 if (itr->first > level && sScriptMgr->CanUnlearnSpellSet(this, itr->first, itr->second))
1940 unlearnSpell(itr->second, true); // will learn prev rank if any
1941 // will called if level up
1942 else
1943 learnSpell(itr->second); // will unlearn prev rank if any
1944 }
1945 }
1946
1948
1949 // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
1950 if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
1951 {
1952 for (uint32 spellId : defSpells->spellid)
1953 {
1954 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1955 if (!spellInfo)
1956 continue;
1957
1958 // will called first if level down
1959 if (spellInfo->SpellLevel > level && sScriptMgr->CanUnlearnSpellDefault(this, spellInfo))
1960 unlearnSpell(spellInfo->Id, true);
1961 // will called if level up
1962 else
1963 learnSpell(spellInfo->Id);
1964 }
1965 }
1966}
std::multimap< uint32, uint32 > PetLevelupSpellSet
Definition: SpellMgr.h:586
uint32 PetSpellDataId
Definition: CreatureData.h:232
bool learnSpell(uint32 spell_id)
Definition: Pet.cpp:1912
uint32 SpellLevel
Definition: SpellInfo.h:360
uint32 Id
Definition: SpellInfo.h:320
Definition: SpellMgr.h:592

References Creature::GetCreatureTemplate(), Object::GetEntry(), Unit::GetLevel(), SpellInfo::Id, learnSpell(), CreatureTemplate::PetSpellDataId, SpellInfo::SpellLevel, sScriptMgr, sSpellMgr, and unlearnSpell().

Referenced by GivePetLevel(), and InitPetCreateSpells().

◆ InitPetCreateSpells()

void Pet::InitPetCreateSpells ( )
2050{
2052 m_spells.clear();
2053
2056
2057 CastPetAuras(false);
2058}
void LearnPetPassives()
Definition: Pet.cpp:2347
void CastPetAuras(bool current)
Definition: Pet.cpp:2368
void InitPetActionBar()
Definition: CharmInfo.cpp:52

References CastPetAuras(), InitLevelupSpellsForLevel(), CharmInfo::InitPetActionBar(), LearnPetPassives(), Unit::m_charmInfo, and m_spells.

Referenced by Unit::InitTamedPet(), and Player::SummonPet().

◆ InitTalentForLevel()

void Pet::InitTalentForLevel ( )
2226{
2227 uint8 level = GetLevel();
2228 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
2229
2230 Unit* owner = GetOwner();
2231 if (!owner || !owner->IsPlayer())
2232 return;
2233
2234 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
2235 if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
2236 resetTalents(); // Remove all talent points
2237
2238 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
2239
2240 if (!m_loading)
2241 owner->ToPlayer()->SendTalentsInfoData(true);
2242}
bool resetTalents()
Definition: Pet.cpp:2060
void SendTalentsInfoData(bool pet)
Definition: Player.cpp:14421

References Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetOwner(), Object::IsPlayer(), m_loading, m_usedTalentCount, resetTalents(), Player::SendTalentsInfoData(), SetFreeTalentPoints(), and Object::ToPlayer().

Referenced by Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectTameCreature(), GivePetLevel(), and Player::SummonPet().

◆ isBeingLoaded()

bool Pet::isBeingLoaded ( ) const
inlineoverridevirtual

Reimplemented from Unit.

65{ return m_loading; }

References m_loading.

◆ isControlled()

◆ IsPermanentPetFor()

bool Pet::IsPermanentPetFor ( Player owner) const
2299{
2300 switch (getPetType())
2301 {
2302 case SUMMON_PET:
2307 else if (owner->IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
2308 return GetEntry() == 37994;
2309 else
2310 return false;
2311 case HUNTER_PET:
2312 return true;
2313 default:
2314 return false;
2315 }
2316}
@ CREATURE_TYPE_UNDEAD
Definition: SharedDefines.h:2633
@ CREATURE_TYPE_DEMON
Definition: SharedDefines.h:2630
@ CLASS_MAGE
Definition: SharedDefines.h:148
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
uint32 type
Definition: CreatureData.h:225
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition: Player.cpp:1280

References CLASS_CONTEXT_PET, CLASS_DEATH_KNIGHT, CLASS_MAGE, CLASS_WARLOCK, CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, Creature::GetCreatureTemplate(), Object::GetEntry(), getPetType(), HUNTER_PET, Player::IsClass(), SUMMON_PET, and CreatureTemplate::type.

Referenced by CastPetAuras(), LoadPetFromDB(), and Player::PetSpellInitialize().

◆ isTemporarySummoned()

bool Pet::isTemporarySummoned ( ) const
inline
55{ return m_duration > 0s; }

References m_duration.

Referenced by LoadPetFromDB(), and Player::UnsummonPetTemporaryIfAny().

◆ LearnPetPassives()

void Pet::LearnPetPassives ( )
2348{
2349 CreatureTemplate const* cInfo = GetCreatureTemplate();
2350 if (!cInfo)
2351 return;
2352
2353 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
2354 if (!cFamily)
2355 return;
2356
2357 PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
2358 if (petStore != sPetFamilySpellsStore.end())
2359 {
2360 // For general hunter pets skill 270
2361 // Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
2362 // Scale 01~03 (34902~34904, bonus from owner, not used)
2363 for (uint32 spellId : petStore->second)
2365 }
2366}
PetFamilySpellsStore sPetFamilySpellsStore
Definition: DBCStores.cpp:153
uint32 ID
Definition: DBCStructure.h:755

References ACT_DECIDE, addSpell(), CreatureTemplate::family, Creature::GetCreatureTemplate(), CreatureFamilyEntry::ID, PETSPELL_FAMILY, PETSPELL_NEW, sCreatureFamilyStore, and sPetFamilySpellsStore.

Referenced by InitPetCreateSpells().

◆ learnSpell()

bool Pet::learnSpell ( uint32  spell_id)
1913{
1914 // prevent duplicated entires in spell book
1915 if (!addSpell(spell_id))
1916 return false;
1917
1918 if (!m_loading)
1919 {
1921 packet.SpellID = spell_id;
1922 m_owner->SendDirectMessage(packet.Write());
1924 }
1925
1926 return true;
1927}
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5692
void PetSpellInitialize()
Definition: Player.cpp:9468
Definition: PetPackets.h:71
uint32 SpellID
Definition: PetPackets.h:77
WorldPacket const * Write() override
Definition: PetPackets.cpp:42

References addSpell(), m_loading, m_owner, Player::PetSpellInitialize(), Player::SendDirectMessage(), WorldPackets::Pet::PetLearnedSpell::SpellID, and WorldPackets::Pet::PetLearnedSpell::Write().

Referenced by Spell::EffectLearnPetSpell(), pet_commandscript::HandlePetLearnCommand(), InitLevelupSpellsForLevel(), Player::LearnPetTalent(), learnSpellHighRank(), and removeSpell().

◆ learnSpellHighRank()

void Pet::learnSpellHighRank ( uint32  spellid)
2390{
2391 learnSpell(spellid);
2392
2393 if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
2394 learnSpellHighRank(next);
2395}
void learnSpellHighRank(uint32 spellid)
Definition: Pet.cpp:2389

References learnSpell(), learnSpellHighRank(), and sSpellMgr.

Referenced by learn_commandscript::HandleLearnAllMyPetTalentsCommand(), and learnSpellHighRank().

◆ LoadPetFromDB()

bool Pet::LoadPetFromDB ( Player owner,
uint32  petEntry,
uint32  petnumber,
bool  current,
uint32  healthPct = 0,
bool  fullMana = false 
)
Todo:
pets should be summoned from real cast instead of just faking it?
216{
217 m_loading = true;
218
219 PetStable* petStable = ASSERT_NOTNULL(owner->GetPetStable());
220
221 ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
222 std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, current);
223 PetStable::PetInfo const* petInfo = info.first;
224 PetSaveMode slot = info.second;
225 if (!petInfo)
226 {
227 m_loading = false;
228 return false;
229 }
230
231 // Don't try to reload the current pet
232 if (petStable->CurrentPet && owner->GetPet() && petStable->CurrentPet.value().PetNumber == petInfo->PetNumber)
233 return false;
234
235 // we are loading pet at that moment
236 if (owner->IsSpectator() || owner->GetPet() || !owner->IsInWorld() || !owner->FindMap())
237 return false;
238
239 bool forceLoadFromDB = false;
240 sScriptMgr->OnBeforeLoadPetFromDB(owner, petEntry, petnumber, current, forceLoadFromDB);
241
242 if (!forceLoadFromDB && (owner->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET) && !owner->CanSeeDKPet())) // DK Pet exception
243 return false;
244
245 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId);
246
247 bool isTemporarySummon = spellInfo && spellInfo->GetDuration() > 0;
248 if (current && isTemporarySummon)
249 return false;
250
251 if (petInfo->Type == HUNTER_PET)
252 {
253 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petInfo->CreatureId);
254 if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets()))
255 return false;
256 }
257
258 if (current && owner->IsPetNeedBeTemporaryUnsummoned())
259 {
260 owner->SetLastPetSpell(petInfo->CreatedBySpellId);
262 return false;
263 }
264
265 Map* map = owner->GetMap();
266 ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
267
268 if (!Create(guid, map, owner->GetPhaseMask(), petInfo->CreatureId, petInfo->PetNumber))
269 return false;
270
271 setPetType(petInfo->Type);
272 SetFaction(owner->GetFaction());
274
275 if (IsCritter())
276 {
277 float px, py, pz;
279 Relocate(px, py, pz, owner->GetOrientation());
280
281 if (!IsPositionValid())
282 {
283 LOG_ERROR("entities.pet", "Pet{} not loaded. Suggested coordinates isn't valid (X: {} Y: {})",
285 return false;
286 }
287
289 map->AddToMap(ToCreature(), true);
290 return true;
291 }
292
294 GetCharmInfo()->SetPetNumber(petInfo->PetNumber, IsPermanentPetFor(owner)); // Show pet details tab (Shift+P) only for hunter pets, demons or undead
295 else
296 GetCharmInfo()->SetPetNumber(petInfo->PetNumber, false);
297
298 SetDisplayId(petInfo->DisplayId);
301 uint8 petlevel = petInfo->Level;
303 SetName(petInfo->Name);
304
305 switch (getPetType())
306 {
307 case SUMMON_PET:
308 petlevel = owner->GetLevel();
309
310 if (IsPetGhoul())
311 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue
312 else
313 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
314
315 ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
316 break;
317 case HUNTER_PET:
318 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
321
323 // this enables popup window (pet abandon, cancel)
327 break;
328 default:
329 if (!IsPetGhoul())
330 LOG_ERROR("entities.pet", "Pet have incorrect type ({}) for pet loading.", getPetType());
331 break;
332 }
333
334 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped here
335 SetCreatorGUID(owner->GetGUID());
336
337 InitStatsForLevel(petlevel);
339
341
342 // Set pet's position after setting level, its size depends on it
343 float px, py, pz;
345 Relocate(px, py, pz, owner->GetOrientation());
346 if (!IsPositionValid())
347 {
348 LOG_ERROR("entities.pet", "Pet {} not loaded. Suggested coordinates isn't valid (X: {} Y: {})",
350 return false;
351 }
352
353 SetReactState(petInfo->ReactState);
354 SetCanModifyStats(true);
355
356 // set current pet as current
357 // 0=current
358 // 1..MAX_PET_STABLES in stable slot
359 // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
360 if (slot == PET_SAVE_NOT_IN_SLOT)
361 {
362 uint32 petInfoNumber = petInfo->PetNumber;
363 if (petStable->CurrentPet)
364 owner->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
365
366 auto unslottedPetItr = std::find_if(petStable->UnslottedPets.begin(), petStable->UnslottedPets.end(), [&](PetStable::PetInfo const& unslottedPet)
367 {
368 return unslottedPet.PetNumber == petInfoNumber;
369 });
370
371 ASSERT(!petStable->CurrentPet);
372 ASSERT(unslottedPetItr != petStable->UnslottedPets.end());
373
374 petStable->CurrentPet = std::move(*unslottedPetItr);
375 petStable->UnslottedPets.erase(unslottedPetItr);
376
377 // old petInfo pointer is no longer valid, refresh it
378 petInfo = &petStable->CurrentPet.value();
379 }
380 else if (PET_SAVE_FIRST_STABLE_SLOT <= slot && slot <= PET_SAVE_LAST_STABLE_SLOT)
381 {
382 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
383 {
384 return pet && pet->PetNumber == petnumber;
385 });
386
387 ASSERT(stabledPet != petStable->StabledPets.end());
388
389 std::swap(*stabledPet, petStable->CurrentPet);
390
391 // old petInfo pointer is no longer valid, refresh it
392 petInfo = &petStable->CurrentPet.value();
393 }
394
395 // Send fake summon spell cast - this is needed for correct cooldown application for spells
396 // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
398 if (petInfo->CreatedBySpellId && spellInfo && (spellInfo->CategoryRecoveryTime > 0 || spellInfo->RecoveryTime > 0))
399 {
400 WorldPacket data(SMSG_SPELL_GO, (8 + 8 + 4 + 4 + 2));
401 data << owner->GetPackGUID();
402 data << owner->GetPackGUID();
403 data << uint8(0);
404 data << uint32(petInfo->CreatedBySpellId);
405 data << uint32(256); // CAST_FLAG_UNKNOWN3
406 data << uint32(0);
407 owner->SendMessageToSet(&data, true);
408 }
409
410 owner->SetMinion(this, true);
411
412 if (!isTemporarySummon)
414
415 map->AddToMap(ToCreature(), true);
416
417 //set last used pet number (for use in BG's)
418 if (owner->IsPlayer() && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
419 owner->ToPlayer()->SetLastPetNumber(petInfo->PetNumber);
420
421 owner->GetSession()->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(std::make_shared<PetLoadQueryHolder>(ownerid, petInfo->PetNumber)))
422 .AfterComplete([this, owner, session = owner->GetSession(), isTemporarySummon, current, lastSaveTime = petInfo->LastSaveTime, savedhealth = petInfo->Health, savedmana = petInfo->Mana, healthPct, fullMana]
423 (SQLQueryHolderBase const& holder)
424 {
425 if (session->GetPlayer() != owner || owner->GetPet() != this)
426 return;
427
428 // passing previous checks ensure that 'this' is still valid
429 if (m_removed)
430 return;
431
432 InitTalentForLevel(); // set original talents points before spell loading
433
434 uint32 timediff = uint32(GameTime::GetGameTime().count() - lastSaveTime);
435 _LoadAuras(holder.GetPreparedResult(PetLoadQueryHolder::AURAS), timediff);
436
437 // load action bar, if data broken will fill later by default spells.
438 if (!isTemporarySummon)
439 {
440 _LoadSpells(holder.GetPreparedResult(PetLoadQueryHolder::SPELLS));
441 InitTalentForLevel(); // re-init to check talent count
442 _LoadSpellCooldowns(holder.GetPreparedResult(PetLoadQueryHolder::COOLDOWNS));
443 LearnPetPassives();
444 InitLevelupSpellsForLevel();
445 if (GetMap()->IsBattleArena())
446 RemoveArenaAuras();
447
448 CastPetAuras(current);
449 }
450
451 CleanupActionBar(); // remove unknown spells from action bar after load
452
453 LOG_DEBUG("entities.pet", "New Pet has {}", GetGUID().ToString());
454
455 owner->PetSpellInitialize();
456 owner->SendTalentsInfoData(true);
457
458 if (owner->GetGroup())
460
461 if (getPetType() == HUNTER_PET)
462 {
464 {
465 m_declinedname = std::make_unique<DeclinedName>();
466 Field* fields = result->Fetch();
467 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
468 m_declinedname->name[i] = fields[i].Get<std::string>();
469 }
470 }
471
472 uint32 curHealth = savedhealth;
473 if (healthPct)
474 {
475 curHealth = CountPctFromMaxHealth(healthPct);
476 }
477
478 uint32 curMana = savedmana;
479 if (fullMana)
480 curMana = GetMaxPower(POWER_MANA);
481
482 if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
483 {
486 }
487 else
488 {
489 if (!curHealth && getPetType() == HUNTER_PET)
490 setDeathState(DeathState::JustDied);
491 else
492 {
493 SetHealth(curHealth > GetMaxHealth() ? GetMaxHealth() : curHealth);
495 }
496 }
497
498 // must be after SetMinion (owner guid check)
499 //LoadTemplateImmunities();
500 //LoadMechanicTemplateImmunity();
501 m_loading = false;
502 });
503
504 return true;
505}
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:24
#define ASSERT_NOTNULL(pointer)
Definition: Errors.h:85
@ GROUP_UPDATE_PET
Definition: Group.h:120
#define MAX_DECLINED_NAME_CASES
Definition: Unit.h:528
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition: UnitDefines.h:232
@ PET_SAVE_LAST_STABLE_SLOT
Definition: PetDefines.h:44
#define PET_FOLLOW_DIST
Definition: PetDefines.h:198
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
@ SMSG_SPELL_GO
Definition: Opcodes.h:336
Definition: QueryHolder.h:25
PreparedQueryResult GetPreparedResult(std::size_t index) const
Definition: QueryHolder.cpp:37
void AfterComplete(std::function< void(SQLQueryHolderBase const &)> callback) &
Definition: QueryHolder.h:77
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
bool IsTameable(bool exotic) const
Definition: CreatureData.h:277
float GetFollowAngle() const override
Definition: TemporarySummon.h:82
bool IsPetGhoul() const
Definition: TemporarySummon.h:84
PackedGuid const & GetPackGUID() const
Definition: Object.h:111
Creature * ToCreature()
Definition: Object.h:202
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2699
LowType GetCounter() const
Definition: ObjectGuid.h:145
@ DECLINED_NAMES
Definition: Pet.cpp:137
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition: Pet.cpp:631
void setPetType(PetType type)
Definition: Pet.h:53
void SynchronizeLevelWithOwner()
Definition: Pet.cpp:2397
void CleanupActionBar()
Definition: Pet.cpp:2036
bool isTemporarySummoned() const
Definition: Pet.h:55
bool isControlled() const
Definition: Pet.h:54
static std::pair< PetStable::PetInfo const *, PetSaveMode > GetLoadPetInfo(PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
Definition: Pet.cpp:170
Definition: PetDefines.h:202
std::array< Optional< PetInfo >, MAX_PET_STABLES > StabledPets
Definition: PetDefines.h:226
Optional< PetInfo > CurrentPet
Definition: PetDefines.h:225
std::vector< PetInfo > UnslottedPets
Definition: PetDefines.h:228
void SetGroupUpdateFlag(uint32 flag)
Definition: Player.h:2454
bool CanTameExoticPets() const
Definition: Player.h:2169
void SetTemporaryUnsummonedPetNumber(uint32 petnumber)
Definition: Player.h:2394
bool IsPetNeedBeTemporaryUnsummoned() const
Definition: Player.h:2397
PetStable * GetPetStable()
Definition: Player.h:1202
bool CanSeeDKPet() const
Definition: Player.h:2576
Pet * GetPet() const
Definition: Player.cpp:8906
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition: Player.cpp:9057
Group * GetGroup()
Definition: Player.h:2448
void SetLastPetSpell(uint32 petspell)
Definition: Player.h:2440
bool IsSpectator() const
Definition: Player.h:2556
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition: Player.cpp:5656
void SetLastPetNumber(uint32 petnumber)
Definition: Player.h:2438
void LoadPetActionBar(const std::string &data)
Definition: CharmInfo.cpp:256
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition: CharmInfo.cpp:247
void SetMinion(Minion *minion, bool apply)
Definition: Unit.cpp:10642
void SetFullHealth()
Definition: Unit.h:884
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition: Unit.h:685
uint32 GetMaxHealth() const
Definition: Unit.h:870
float GetCombatReach() const override
Definition: Unit.h:770
void SetHealth(uint32 val)
Definition: Unit.cpp:15433
uint32 GetFaction() const
Definition: Unit.h:755
void SetNativeDisplayId(uint32 displayId)
Definition: Unit.h:1511
uint32 GetMaxPower(Powers power) const
Definition: Unit.h:892
bool IsCritter() const
Definition: Unit.h:1094
void SetCanModifyStats(bool modifyStats)
Definition: Unit.h:910
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:878
void SetCreatorGUID(ObjectGuid creator)
Definition: Unit.h:1213
Definition: Map.h:313
bool AddToMap(T *, bool checkTransport=false)
Definition: Map.cpp:555
SQLQueryHolderCallback & AddQueryHolderCallback(SQLQueryHolderCallback &&callback)
Definition: WorldSession.cpp:1279
uint32 RecoveryTime
Definition: SpellInfo.h:348
uint32 CategoryRecoveryTime
Definition: SpellInfo.h:349
int32 GetDuration() const
Definition: SpellInfo.cpp:2337

References PetStable::PetInfo::ActionBar, WorldSession::AddQueryHolderCallback(), Map::AddToMap(), SQLQueryHolderCallback::AfterComplete(), ASSERT, ASSERT_NOTNULL, Player::CanSeeDKPet(), Player::CanTameExoticPets(), SpellInfo::CategoryRecoveryTime, CharacterDatabase, CLASS_CONTEXT_PET, CLASS_DEATH_KNIGHT, CleanupActionBar(), Unit::CountPctFromMaxHealth(), Create(), PetStable::PetInfo::CreatedBySpellId, CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, PetStable::PetInfo::CreatureId, PetStable::CurrentPet, PetLoadQueryHolder::DECLINED_NAMES, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, WorldObject::FindMap(), Map::GenerateLowGuid(), Field::Get(), Unit::GetCharmInfo(), WorldObject::GetClosePoint(), Unit::GetCombatReach(), ObjectGuid::GetCounter(), Unit::GetCreatePowers(), Creature::GetCreatureTemplate(), SpellInfo::GetDuration(), Unit::GetFaction(), Minion::GetFollowAngle(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Unit::GetLevel(), GetLoadPetInfo(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Position::GetOrientation(), Object::GetPackGUID(), Player::GetPet(), Player::GetPetStable(), getPetType(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), SQLQueryHolderBase::GetPreparedResult(), Player::GetSession(), GROUP_UPDATE_PET, PetStable::PetInfo::Happiness, PetStable::PetInfo::Health, HUNTER_PET, Guardian::InitStatsForLevel(), Player::IsClass(), isControlled(), Unit::IsCritter(), Object::IsInWorld(), IsPermanentPetFor(), Minion::IsPetGhoul(), Player::IsPetNeedBeTemporaryUnsummoned(), Object::IsPlayer(), Position::IsPositionValid(), Player::IsSpectator(), CreatureTemplate::IsTameable(), isTemporarySummoned(), PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, CharmInfo::LoadPetActionBar(), LOG_DEBUG, LOG_ERROR, Unit::m_charmInfo, m_declinedname, m_loading, PetStable::PetInfo::Mana, MAX_DECLINED_NAME_CASES, PetStable::PetInfo::Name, PET_FOLLOW_DIST, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, Player::PetSpellInitialize(), POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, PetStable::PetInfo::ReactState, SpellInfo::RecoveryTime, Position::Relocate(), Player::RemovePet(), Unit::ReplaceAllNpcFlags(), Unit::ReplaceAllUnitFlags(), Player::SendMessageToSet(), Player::SendTalentsInfoData(), Object::SetByteFlag(), Unit::SetCanModifyStats(), Unit::SetCreatorGUID(), setDeathState(), SetDisplayId(), Unit::SetFaction(), Unit::SetFullHealth(), Player::SetGroupUpdateFlag(), Unit::SetHealth(), Player::SetLastPetNumber(), Player::SetLastPetSpell(), Unit::SetMaxPower(), Unit::SetMinion(), WorldObject::SetName(), Unit::SetNativeDisplayId(), CharmInfo::SetPetNumber(), setPetType(), Unit::SetPower(), Unit::setPowerType(), Creature::SetReactState(), Unit::SetSheath(), Player::SetTemporaryUnsummonedPetNumber(), Unit::SetUInt32Value(), SHEATH_STATE_MELEE, SMSG_SPELL_GO, sObjectMgr, sScriptMgr, sSpellMgr, PetStable::StabledPets, SUMMON_PET, SynchronizeLevelWithOwner(), Object::ToCreature(), Object::ToPlayer(), Position::ToString(), PetStable::PetInfo::Type, UNIT_CAN_BE_ABANDONED, UNIT_CAN_BE_RENAMED, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_NPC_FLAG_NONE, PetStable::UnslottedPets, WorldObject::UpdatePositionData(), and PetStable::PetInfo::WasRenamed.

Referenced by spell_gen_pet_summoned::HandleScript(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), Player::LoadPet(), Player::ResummonPetTemporaryUnSummonedIfAny(), and Player::SummonPet().

◆ LoseHappiness()

void Pet::LoseHappiness ( )
864{
865 uint32 curValue = GetPower(POWER_HAPPINESS);
866 if (curValue <= 0)
867 return;
868 int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
869 if (IsInCombat()) //we know in combat happiness fades faster, multiplier guess
870 addvalue = int32(addvalue * 1.5f);
871 ModifyPower(POWER_HAPPINESS, -addvalue);
872}
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition: Unit.cpp:14106
bool IsInCombat() const
Definition: Unit.h:820

References Unit::GetPower(), Unit::IsInCombat(), Unit::ModifyPower(), and POWER_HAPPINESS.

Referenced by Update().

◆ Remove()

void Pet::Remove ( PetSaveMode  mode,
bool  returnreagent = false 
)
885{
886 GetOwner()->RemovePet(this, mode, returnreagent);
887}

References GetOwner(), and Player::RemovePet().

Referenced by Spell::EffectDismissPet(), AuraEffect::HandleModPossessPet(), TempSummon::UnSummon(), and Update().

◆ RemoveFromWorld()

void Pet::RemoveFromWorld ( )
overridevirtual
  • Remove the pet from the accessor
  • Don't call the function for Creature, normal mobs + totems go in a different storage

Reimplemented from Minion.

122{
124 if (IsInWorld())
125 {
129 }
130}
bool Remove(KEY_TYPE const &handle)
Definition: TypeContainer.h:139
void RemoveFromWorld() override
Definition: Unit.cpp:15651

References Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), Object::IsInWorld(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), and Unit::RemoveFromWorld().

◆ removeSpell()

bool Pet::removeSpell ( uint32  spell_id,
bool  learn_prev,
bool  clear_ab = true 
)
1986{
1987 PetSpellMap::iterator itr = m_spells.find(spell_id);
1988 if (itr == m_spells.end())
1989 return false;
1990
1991 if (itr->second.state == PETSPELL_REMOVED)
1992 return false;
1993
1994 if (itr->second.state == PETSPELL_NEW)
1995 m_spells.erase(itr);
1996 else
1997 itr->second.state = PETSPELL_REMOVED;
1998
1999 RemoveAurasDueToSpell(spell_id);
2000
2001 uint32 talentCost = GetTalentSpellCost(spell_id);
2002 if (talentCost > 0)
2003 {
2004 if (m_usedTalentCount > talentCost)
2005 m_usedTalentCount -= talentCost;
2006 else
2008 // update free talent points
2010 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
2011 }
2012
2013 if (learn_prev)
2014 {
2015 if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
2016 learnSpell(prev_id);
2017 else
2018 learn_prev = false;
2019 }
2020
2021 // if remove last rank or non-ranked then update action bar at server and client if need
2022 if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
2023 {
2024 if (!m_loading)
2025 {
2026 // need update action bar for last removed rank
2027 if (Unit* owner = GetOwner())
2028 if (owner->IsPlayer())
2029 owner->ToPlayer()->PetSpellInitialize();
2030 }
2031 }
2032
2033 return true;
2034}
bool RemoveSpellFromActionBar(uint32 spell_id)
Definition: CharmInfo.cpp:218
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4891

References Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetOwner(), GetTalentSpellCost(), learnSpell(), Unit::m_charmInfo, m_loading, m_spells, m_usedTalentCount, PETSPELL_NEW, PETSPELL_REMOVED, Unit::RemoveAurasDueToSpell(), CharmInfo::RemoveSpellFromActionBar(), SetFreeTalentPoints(), and sSpellMgr.

Referenced by addSpell(), pet_commandscript::HandlePetUnlearnCommand(), and unlearnSpell().

◆ RemoveSpellCooldown()

void Pet::RemoveSpellCooldown ( uint32  spell_id,
bool  update 
)
2459{
2460 m_CreatureSpellCooldowns.erase(spell_id);
2461
2462 if (update)
2463 {
2464 if (Player* playerOwner = GetCharmerOrOwnerPlayerOrPlayerItself())
2465 {
2466 WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
2467 data << uint32(spell_id);
2468 data << GetGUID();
2469 playerOwner->SendDirectMessage(&data);
2470 }
2471 }
2472}
@ SMSG_CLEAR_COOLDOWN
Definition: Opcodes.h:508
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10578

References Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), Creature::m_CreatureSpellCooldowns, and SMSG_CLEAR_COOLDOWN.

Referenced by WorldSession::HandlePetActionHelper().

◆ ResetAuraUpdateMaskForRaid()

void Pet::ResetAuraUpdateMaskForRaid ( )
inline

References m_auraRaidUpdateMask.

◆ resetTalents()

bool Pet::resetTalents ( )
2061{
2062 Unit* owner = GetOwner();
2063 if (!owner || !owner->IsPlayer())
2064 return false;
2065
2066 if (!sScriptMgr->CanResetTalents(this))
2067 return false;
2068
2069 // not need after this call
2072
2074 if (!ci)
2075 return false;
2076 // Check pet talent type
2077 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
2078 if (!pet_family || pet_family->petTalentType < 0)
2079 return false;
2080
2081 Player* player = owner->ToPlayer();
2082
2083 uint8 level = GetLevel();
2084 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
2085
2086 if (m_usedTalentCount == 0)
2087 {
2088 SetFreeTalentPoints(talentPointsForLevel);
2089 return false;
2090 }
2091
2092 for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
2093 {
2094 TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
2095 if (!talentInfo)
2096 continue;
2097
2098 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
2099 if (!talentTabInfo)
2100 continue;
2101
2102 // unlearn only talents for pets family talent type
2103 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
2104 continue;
2105
2106 for (uint32 talentSpellId : talentInfo->RankID)
2107 {
2108 for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
2109 {
2110 if (itr->second.state == PETSPELL_REMOVED)
2111 {
2112 ++itr;
2113 continue;
2114 }
2115 // remove learned spells (all ranks)
2116 uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
2117
2118 // unlearn if first rank is talent or learned by talent
2119 if (itrFirstId == talentSpellId)
2120 {
2121 unlearnSpell(itr->first, false);
2122 itr = m_spells.begin();
2123 continue;
2124 }
2125 else
2126 ++itr;
2127 }
2128 }
2129 }
2130
2131 SetFreeTalentPoints(talentPointsForLevel);
2132
2133 if (!m_loading)
2134 player->PetSpellInitialize();
2135 return true;
2136}
DBCStorage< TalentTabEntry > sTalentTabStore(TalentTabEntryfmt)
@ AT_LOGIN_RESET_PET_TALENTS
Definition: Player.h:604
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition: Player.cpp:14636
bool HasAtLoginFlag(AtLoginFlags f) const
Definition: Player.h:2382
int32 petTalentType
Definition: DBCStructure.h:762
std::array< uint32, MAX_TALENT_RANK > RankID
Definition: DBCStructure.h:1928
uint32 TalentTab
Definition: DBCStructure.h:1925
Definition: DBCStructure.h:1940
uint32 petTalentMask
Definition: DBCStructure.h:1947

References AT_LOGIN_RESET_PET_TALENTS, CreatureTemplate::family, Creature::GetCreatureTemplate(), Unit::GetLevel(), GetMaxTalentPointsForLevel(), GetOwner(), Player::HasAtLoginFlag(), Object::IsPlayer(), m_loading, m_spells, m_usedTalentCount, PETSPELL_REMOVED, Player::PetSpellInitialize(), TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, TalentEntry::RankID, Player::RemoveAtLoginFlag(), sCreatureFamilyStore, SetFreeTalentPoints(), sScriptMgr, sSpellMgr, sTalentStore, sTalentTabStore, TalentEntry::TalentTab, Object::ToPlayer(), and unlearnSpell().

Referenced by InitTalentForLevel(), Player::ResetPetTalents(), and resetTalentsForAllPetsOf().

◆ resetTalentsForAllPetsOf()

void Pet::resetTalentsForAllPetsOf ( Player owner,
Pet online_pet = nullptr 
)
static
2139{
2140 // not need after this call
2142 {
2144 }
2145
2146 // reset for online
2147 if (onlinePet)
2148 {
2149 onlinePet->resetTalents();
2150 }
2151
2152 PetStable* petStable = owner->GetPetStable();
2153 if (!petStable)
2154 {
2155 return;
2156 }
2157
2158 std::unordered_set<uint32> petIds;
2159 if (petStable->CurrentPet)
2160 {
2161 petIds.insert(petStable->CurrentPet->PetNumber);
2162 }
2163
2164 for (Optional<PetStable::PetInfo> const& stabledPet : petStable->StabledPets)
2165 {
2166 if (stabledPet)
2167 {
2168 petIds.insert(stabledPet->PetNumber);
2169 }
2170 }
2171
2172 for (PetStable::PetInfo const& unslottedPet : petStable->UnslottedPets)
2173 {
2174 petIds.insert(unslottedPet.PetNumber);
2175 }
2176
2177 // now need only reset for offline pets (all pets except online case)
2178 if (onlinePet)
2179 {
2180 petIds.erase(onlinePet->GetCharmInfo()->GetPetNumber());
2181 }
2182
2183 // no offline pets
2184 if (petIds.empty())
2185 {
2186 return;
2187 }
2188
2189 bool need_comma = false;
2190 std::ostringstream ss;
2191 ss << "DELETE FROM pet_spell WHERE guid IN (";
2192
2193 for (uint32 id : petIds)
2194 {
2195 if (need_comma)
2196 {
2197 ss << ',';
2198 }
2199
2200 ss << id;
2201
2202 need_comma = true;
2203 }
2204
2205 ss << ") AND spell IN (";
2206
2207 need_comma = false;
2208 for (uint32 spell : sPetTalentSpells)
2209 {
2210 if (need_comma)
2211 {
2212 ss << ',';
2213 }
2214
2215 ss << spell;
2216
2217 need_comma = true;
2218 }
2219
2220 ss << ')';
2221
2222 CharacterDatabase.Execute(ss.str().c_str());
2223}
std::unordered_set< uint32 > sPetTalentSpells
Definition: DBCStores.cpp:169

References AT_LOGIN_RESET_PET_TALENTS, CharacterDatabase, PetStable::CurrentPet, Unit::GetCharmInfo(), CharmInfo::GetPetNumber(), Player::GetPetStable(), Player::HasAtLoginFlag(), PetStable::PetInfo::PetNumber, Player::RemoveAtLoginFlag(), resetTalents(), sPetTalentSpells, PetStable::StabledPets, Object::ToPlayer(), and PetStable::UnslottedPets.

Referenced by WorldSession::HandlePlayerLoginFromDB(), and reset_commandscript::HandleResetTalentsCommand().

◆ SavePetToDB()

void Pet::SavePetToDB ( PetSaveMode  mode)
508{
509 // not save not player pets
510 if (!GetOwnerGUID().IsPlayer())
511 return;
512
513 // dont allow to save pet when it is loaded, possibly bugs action bar!, save only fully controlled creature
514 Player* owner = GetOwner()->ToPlayer();
515 if (!owner || m_loading || !GetEntry() || !isControlled())
516 return;
517
518 // not save pet as current if another pet temporary unsummoned
521 {
522 // pet will lost anyway at restore temporary unsummoned
523 if (getPetType() == HUNTER_PET)
524 return;
525
526 // for warlock case
528 }
529
530 uint32 curhealth = GetHealth();
531 uint32 curmana = GetPower(POWER_MANA);
532
533 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
534 // save auras before possibly removing them
535 _SaveAuras(trans);
536
537 // stable and not in slot saves
538 if (mode > PET_SAVE_AS_CURRENT)
540
541 _SaveSpells(trans);
542 _SaveSpellCooldowns(trans);
543 CharacterDatabase.CommitTransaction(trans);
544
545 // current/stable/not_in_slot
546 if (mode >= PET_SAVE_AS_CURRENT)
547 {
549 trans = CharacterDatabase.BeginTransaction();
550 // remove current data
551
553 stmt->SetData(0, m_charmInfo->GetPetNumber());
554 trans->Append(stmt);
555
556 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
558 {
559 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
560 stmt->SetData(0, ownerLowGUID);
563 trans->Append(stmt);
564 }
565
566 // save pet
567 std::string actionBar = GenerateActionBarData();
568
569 if (owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber())
570 {
571 FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
572 }
573
574 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_PET);
575 stmt->SetData(0, m_charmInfo->GetPetNumber());
576 stmt->SetData(1, GetEntry());
577 stmt->SetData(2, ownerLowGUID);
578 stmt->SetData(3, GetNativeDisplayId());
580 stmt->SetData(5, uint8(getPetType()));
581 stmt->SetData(6, GetLevel());
583 stmt->SetData(8, uint8(GetReactState()));
584 stmt->SetData(9, GetName());
586 stmt->SetData(11, uint8(mode));
587 stmt->SetData(12, curhealth);
588 stmt->SetData(13, curmana);
589 stmt->SetData(14, GetPower(POWER_HAPPINESS));
590 stmt->SetData(15, GameTime::GetGameTime().count());
591 stmt->SetData(16, actionBar);
592
593 trans->Append(stmt);
594 CharacterDatabase.CommitTransaction(trans);
595 }
596 // delete
597 else
598 {
601 }
602}
@ CHAR_DEL_CHAR_PET_BY_SLOT
Definition: CharacterDatabase.h:485
@ CHAR_REP_CHAR_PET
Definition: CharacterDatabase.h:486
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition: Pet.cpp:2474
void _SaveAuras(CharacterDatabaseTransaction trans)
Definition: Pet.cpp:1693
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans)
Definition: Pet.cpp:1517
void _SaveSpells(CharacterDatabaseTransaction trans)
Definition: Pet.cpp:1564
void DeleteFromDB() override
Definition: Pet.h:171
uint32 GetTemporaryUnsummonedPetNumber() const
Definition: Player.h:2393
void RemoveAllAuras()
Definition: Unit.cpp:5290

References _SaveAuras(), _SaveSpellCooldowns(), _SaveSpells(), CHAR_DEL_CHAR_PET_BY_ID, CHAR_DEL_CHAR_PET_BY_SLOT, CHAR_REP_CHAR_PET, CharacterDatabase, PetStable::CurrentPet, DeleteFromDB(), FillPetInfo(), GenerateActionBarData(), ObjectGuid::GetCounter(), Object::GetEntry(), GameTime::GetGameTime(), Unit::GetHealth(), Unit::GetLevel(), WorldObject::GetName(), Unit::GetNativeDisplayId(), GetOwner(), Unit::GetOwnerGUID(), CharmInfo::GetPetNumber(), Player::GetPetStable(), getPetType(), Unit::GetPower(), Creature::GetReactState(), Player::GetTemporaryUnsummonedPetNumber(), Object::GetUInt32Value(), Object::HasByteFlag(), HUNTER_PET, isControlled(), Object::IsPlayer(), Unit::m_charmInfo, m_loading, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, POWER_HAPPINESS, POWER_MANA, Unit::RemoveAllAuras(), PreparedStatementBase::SetData(), Object::ToPlayer(), UNIT_CAN_BE_RENAMED, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, and UNIT_FIELD_PETEXPERIENCE.

Referenced by Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectLearnPetSpell(), Spell::EffectResurrectPet(), Spell::EffectTameCreature(), Player::RemovePet(), and Player::SummonPet().

◆ SaveToDB()

void Pet::SaveToDB ( uint32  ,
uint8  ,
uint32   
)
inlineoverrideprivatevirtual

Reimplemented from TempSummon.

168 {
169 ABORT();
170 }

References ABORT.

◆ SetAuraUpdateMaskForRaid()

void Pet::SetAuraUpdateMaskForRaid ( uint8  slot)
inline
137{ m_auraRaidUpdateMask |= (uint64(1) << slot); }
std::uint64_t uint64
Definition: Define.h:106

References m_auraRaidUpdateMask.

Referenced by Unit::UpdateAuraForGroup().

◆ setDeathState()

void Pet::setDeathState ( DeathState  state,
bool  despawn = false 
)
overridevirtual

A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:

  • Alive: The creature is alive and has spawned in the world
  • JustDied: The creature has just died. This is the state just before his body appeared
  • Corpse: The creature has been removed from the world, and this corpse has been spawned
  • JustRespawned: The creature has just respawned. Follow when the corpse disappears and the respawn timer is finished
Parameters
stateSpecify one of 4 states above
despawnDespawn the creature immediately, without waiting for any movement to finish

Reimplemented from Minion.

632{
634 if (getDeathState() == DeathState::Corpse)
635 {
636 if (getPetType() == HUNTER_PET)
637 {
638 // pet corpse non lootable and non skinnable
641
642 //lose happiness when died and not in BG/Arena
643 MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
644 if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
646
647 //SetUnitFlag(UNIT_FLAG_STUNNED);
648 }
649 }
650 else if (getDeathState() == DeathState::Alive)
651 {
652 //RemoveUnitFlag(UNIT_FLAG_STUNNED);
653 CastPetAuras(true);
654 }
655}
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
@ UNIT_FLAG_SKINNABLE
Definition: UnitDefines.h:255
@ UNIT_DYNFLAG_NONE
Definition: SharedDefines.h:3120
@ MAP_BATTLEGROUND
Definition: DBCEnums.h:349
@ MAP_ARENA
Definition: DBCEnums.h:350
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition: Creature.cpp:1960
void ReplaceAllDynamicFlags(uint32 flag) override
Definition: Unit.h:700
DeathState getDeathState()
Definition: Unit.h:1207
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684
Definition: DBCStructure.h:1325
uint32 map_type
Definition: DBCStructure.h:1328

References CastPetAuras(), Unit::getDeathState(), WorldLocation::GetMapId(), getPetType(), HAPPINESS_LEVEL_SIZE, HUNTER_PET, MAP_ARENA, MAP_BATTLEGROUND, MapEntry::map_type, Unit::ModifyPower(), POWER_HAPPINESS, Unit::RemoveUnitFlag(), Unit::ReplaceAllDynamicFlags(), Creature::setDeathState(), sMapStore, UNIT_DYNFLAG_NONE, and UNIT_FLAG_SKINNABLE.

Referenced by Spell::EffectResurrectPet(), and LoadPetFromDB().

◆ SetDisplayId()

void Pet::SetDisplayId ( uint32  modelId,
float  displayScale = 1.f 
)
overridevirtual

Reimplemented from Creature.

2422{
2423 Guardian::SetDisplayId(modelId, displayScale);
2424
2425 if (!isControlled())
2426 return;
2427
2428 if (Unit* owner = GetOwner())
2429 if (Player* player = owner->ToPlayer())
2430 if (player->GetGroup())
2431 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
2432}
@ GROUP_UPDATE_FLAG_PET_MODEL_ID
Definition: Group.h:112
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition: Creature.cpp:3505

References GetOwner(), GROUP_UPDATE_FLAG_PET_MODEL_ID, isControlled(), Creature::SetDisplayId(), and Object::ToPlayer().

Referenced by CreateBaseAtCreature(), Spell::EffectResurrectPet(), and LoadPetFromDB().

◆ SetDuration()

void Pet::SetDuration ( Milliseconds  dur)
inline
90{ m_duration = dur; }

References m_duration.

Referenced by Player::SummonPet().

◆ SetFreeTalentPoints()

void Pet::SetFreeTalentPoints ( uint8  points)
inline
@ UNIT_BYTES_1_OFFSET_PET_TALENTS
Definition: UnitDefines.h:24
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition: Object.cpp:750

References Object::SetByteValue(), UNIT_BYTES_1_OFFSET_PET_TALENTS, and UNIT_FIELD_BYTES_1.

Referenced by addSpell(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), InitTalentForLevel(), Player::LearnPetTalent(), removeSpell(), and resetTalents().

◆ SetLoading()

void Pet::SetLoading ( bool  load)
inline
145{ m_loading = load; }

References m_loading.

◆ setPetType()

void Pet::setPetType ( PetType  type)
inline
53{ m_petType = type; }

References m_petType.

Referenced by LoadPetFromDB().

◆ SynchronizeLevelWithOwner()

void Pet::SynchronizeLevelWithOwner ( )
2398{
2399 Unit* owner = GetOwner();
2400 if (!owner || !owner->IsPlayer())
2401 return;
2402
2403 switch (getPetType())
2404 {
2405 // always same level
2406 case SUMMON_PET:
2407 GivePetLevel(owner->GetLevel());
2408 break;
2409 // can't be greater owner level
2410 case HUNTER_PET:
2411 if (GetLevel() > owner->GetLevel())
2412 GivePetLevel(owner->GetLevel());
2413 else if (GetLevel() + 5 < owner->GetLevel())
2414 GivePetLevel(owner->GetLevel() - 5);
2415 break;
2416 default:
2417 break;
2418 }
2419}

References Unit::GetLevel(), GetOwner(), getPetType(), GivePetLevel(), HUNTER_PET, Object::IsPlayer(), and SUMMON_PET.

Referenced by LoadPetFromDB().

◆ ToggleAutocast()

void Pet::ToggleAutocast ( SpellInfo const *  spellInfo,
bool  apply 
)
2257{
2258 ASSERT(spellInfo);
2259
2260 if (!spellInfo->IsAutocastable())
2261 return;
2262
2263 PetSpellMap::iterator itr = m_spells.find(spellInfo->Id);
2264 if (itr == m_spells.end())
2265 return;
2266
2267 auto autospellItr = std::find(m_autospells.begin(), m_autospells.end(), spellInfo->Id);
2268
2269 if (apply)
2270 {
2271 if (autospellItr == m_autospells.end())
2272 {
2273 m_autospells.push_back(spellInfo->Id);
2274
2275 if (itr->second.active != ACT_ENABLED)
2276 {
2277 itr->second.active = ACT_ENABLED;
2278 if (itr->second.state != PETSPELL_NEW)
2279 itr->second.state = PETSPELL_CHANGED;
2280 }
2281 }
2282 }
2283 else
2284 {
2285 if (autospellItr != m_autospells.end())
2286 {
2287 m_autospells.erase(autospellItr);
2288 if (itr->second.active != ACT_DISABLED)
2289 {
2290 itr->second.active = ACT_DISABLED;
2291 if (itr->second.state != PETSPELL_NEW)
2292 itr->second.state = PETSPELL_CHANGED;
2293 }
2294 }
2295 }
2296}

References ACT_DISABLED, ACT_ENABLED, ASSERT, SpellInfo::Id, SpellInfo::IsAutocastable(), m_autospells, m_spells, PETSPELL_CHANGED, and PETSPELL_NEW.

Referenced by addSpell(), and CleanupActionBar().

◆ unlearnSpell()

bool Pet::unlearnSpell ( uint32  spell_id,
bool  learn_prev,
bool  clear_ab = true 
)
1969{
1970 if (removeSpell(spell_id, learn_prev, clear_ab))
1971 {
1972 if (!m_loading)
1973 {
1975 packet.SpellID = spell_id;
1976 m_owner->SendDirectMessage(packet.Write());
1977 }
1978
1979 return true;
1980 }
1981
1982 return false;
1983}
Definition: PetPackets.h:81
WorldPacket const * Write() override
Definition: PetPackets.cpp:48
uint32 SpellID
Definition: PetPackets.h:87

References m_loading, m_owner, removeSpell(), Player::SendDirectMessage(), WorldPackets::Pet::PetUnlearnedSpell::SpellID, and WorldPackets::Pet::PetUnlearnedSpell::Write().

Referenced by addSpell(), InitLevelupSpellsForLevel(), and resetTalents().

◆ Update()

void Pet::Update ( uint32  diff)
overridevirtual

Reimplemented from TempSummon.

658{
659 auto _diff = Milliseconds(diff);
660
661 if (m_removed) // pet already removed, just wait in remove queue, no updates
662 return;
663
664 if (m_loading)
665 return;
666
667 switch (m_deathState)
668 {
669 case DeathState::Corpse:
670 {
672 {
673 Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
674 return;
675 }
676 break;
677 }
678 case DeathState::Alive:
679 {
680 // unsummon pet that lost owner
681 Player* owner = GetOwner();
682 if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
683 //if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
684 {
686 return;
687 }
688
689 if (isControlled())
690 {
691 if (owner->GetPetGUID() != GetGUID())
692 {
693 LOG_ERROR("entities.pet", "Pet {} is not pet of owner {}, removed", GetEntry(), GetOwner()->GetName());
694 ASSERT(getPetType() != HUNTER_PET, "Unexpected unlinked pet found for owner {}", owner->GetSession()->GetPlayerInfo());
696 return;
697 }
698 }
699
700 if (m_duration > 0s)
701 {
702 if (m_duration > _diff)
703 m_duration -= _diff;
704 else
705 {
707 return;
708 }
709 }
710
711 // xinef: m_regenTimer is decrased in Creature::Update()
712 // xinef: just check if we can update focus in current period
713 if (getPowerType() == POWER_FOCUS)
714 {
715 m_petRegenTimer -= _diff;
716 if (m_petRegenTimer <= 0s)
717 {
720 }
721 }
722
723 if (m_tempspell)
724 {
725 Unit* tempspellTarget = m_tempspellTarget;
726 Unit* tempoldTarget = nullptr;
727
729 tempoldTarget = ObjectAccessor::GetUnit(*this, m_tempoldTarget);
730
731 bool tempspellIsPositive = m_tempspellIsPositive;
732 uint32 tempspell = m_tempspell;
733 Unit* charmer = GetCharmerOrOwner();
734 if (!charmer)
735 return;
736
737 if (!GetCharmInfo())
738 return;
739
740 if (tempspellTarget && tempspellTarget->IsAlive())
741 {
742 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tempspell);
743 if (!spellInfo)
744 return;
745 float max_range = GetSpellMaxRangeForTarget(tempspellTarget, spellInfo);
746 if (spellInfo->RangeEntry->Flags == SPELL_RANGE_MELEE)
747 max_range -= 2 * MIN_MELEE_REACH;
748
749 if (IsWithinLOSInMap(tempspellTarget) && GetDistance(tempspellTarget) < max_range)
750 {
751 if (!GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo) && !HasSpellCooldown(tempspell))
752 {
753 StopMoving();
754 GetMotionMaster()->Clear(false);
756
757 GetCharmInfo()->SetIsAtStay(true);
762
763 AddSpellCooldown(tempspell, 0, spellInfo->IsCooldownStartedOnEvent() ? infinityCooldownDelay : 0);
764
765 CastSpell(tempspellTarget, tempspell, false);
766 m_tempspell = 0;
767 m_tempspellTarget = nullptr;
768
769 if (tempspellIsPositive)
770 {
771 if (tempoldTarget && tempoldTarget->IsAlive())
772 {
774 GetCharmInfo()->SetIsAtStay(false);
778
780 ToCreature()->AI()->AttackStart(tempoldTarget);
781 }
782 else
783 {
784 if (IsAIEnabled)
785 AI()->PetStopAttack();
786 else
787 {
790 GetCharmInfo()->SetIsAtStay(false);
795 }
796 }
797
799 m_tempspellIsPositive = false;
800 }
801 }
802 }
803 }
804 else
805 {
806 m_tempspell = 0;
807 m_tempspellTarget = nullptr;
809 m_tempspellIsPositive = false;
810
811 Unit* victim = charmer->GetVictim();
812 if (victim && victim->IsAlive())
813 {
814 StopMoving();
815 GetMotionMaster()->Clear(false);
817
819 GetCharmInfo()->SetIsAtStay(false);
823
825 ToCreature()->AI()->AttackStart(victim);
826 }
827 else
828 {
829 StopMoving();
830 GetMotionMaster()->Clear(false);
832
835 GetCharmInfo()->SetIsAtStay(false);
840 }
841 }
842 }
843
844 if (getPetType() == HUNTER_PET)
845 {
846 m_happinessTimer -= diff;
847 if (m_happinessTimer <= int32(0))
848 {
851 }
852 }
853
854 break;
855 }
856 default:
857 break;
858 }
859
860 Creature::Update(diff);
861}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition: Duration.h:27
static constexpr uint32 infinityCooldownDelay
Definition: Unit.h:46
#define MIN_MELEE_REACH
Definition: ObjectDefines.h:47
@ SPELL_RANGE_MELEE
Definition: Spell.h:89
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
virtual void PetStopAttack()
Definition: CreatureAI.h:209
bool HasSpellCooldown(uint32 spell_id) const override
Definition: Creature.cpp:2910
void Update(uint32 time) override
Definition: Creature.cpp:656
time_t m_corpseRemoveTime
Timers.
Definition: Creature.h:444
void AddSpellCooldown(uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition: Creature.cpp:2855
void Regenerate(Powers power)
Definition: Creature.cpp:946
CreatureAI * AI() const
Definition: Creature.h:143
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
float GetVisibilityRange() const
Definition: Object.cpp:1645
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void Remove(PetSaveMode mode, bool returnreagent=false)
Definition: Pet.cpp:884
void LoseHappiness()
Definition: Pet.cpp:863
void SaveStayPosition(bool atCurrentPos)
Definition: CharmInfo.cpp:330
void SetCommandState(CommandStates st)
Definition: CharmInfo.h:133
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
DeathState m_deathState
Definition: Unit.h:1854
void StopMoving()
Definition: Unit.cpp:16606
float GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition: Unit.cpp:15102
Unit * GetCharmerOrOwner() const
Definition: Unit.h:1243
bool isPossessed() const
Definition: Unit.h:1267
Unit * GetVictim() const
Definition: Unit.h:789
bool IsAIEnabled
Definition: Unit.h:1801
Powers getPowerType() const
Definition: Unit.h:888
ObjectGuid GetPetGUID() const
Definition: Unit.h:1220
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:165
std::string GetPlayerInfo() const
Definition: WorldSession.cpp:191
bool IsCooldownStartedOnEvent() const
Definition: SpellInfo.cpp:1211
SpellRangeEntry const * RangeEntry
Definition: SpellInfo.h:369
uint32 Flags
Definition: DBCStructure.h:1797

References Creature::AddSpellCooldown(), Creature::AI(), ASSERT, UnitAI::AttackStart(), Unit::CastSpell(), MotionMaster::Clear(), COMMAND_FOLLOW, ObjectGuid::Empty, SpellRangeEntry::Flags, Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), WorldObject::GetDistance(), Object::GetEntry(), Minion::GetFollowAngle(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetName(), GetOwner(), Unit::GetPetGUID(), getPetType(), WorldSession::GetPlayerInfo(), Unit::getPowerType(), Player::GetSession(), Unit::GetSpellMaxRangeForTarget(), ObjectAccessor::GetUnit(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Creature::HasSpellCooldown(), HUNTER_PET, infinityCooldownDelay, Unit::IsAIEnabled, Unit::IsAlive(), isControlled(), SpellInfo::IsCooldownStartedOnEvent(), ObjectGuid::IsEmpty(), Unit::isPossessed(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), LOG_ERROR, LoseHappiness(), Creature::m_corpseRemoveTime, Unit::m_deathState, m_duration, m_happinessTimer, m_loading, m_petRegenTimer, m_removed, m_tempoldTarget, m_tempspell, m_tempspellIsPositive, m_tempspellTarget, MIN_MELEE_REACH, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), PET_FOCUS_REGEN_INTERVAL, PET_FOLLOW_DIST, PET_LOSE_HAPPINES_INTERVAL, PET_SAVE_AS_DELETED, PET_SAVE_NOT_IN_SLOT, CreatureAI::PetStopAttack(), POWER_FOCUS, SpellInfo::RangeEntry, Creature::Regenerate(), Remove(), CharmInfo::SaveStayPosition(), CharmInfo::SetCommandState(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_RANGE_MELEE, sSpellMgr, Unit::StopMoving(), SUMMON_PET, Object::ToCreature(), and Creature::Update().

Member Data Documentation

◆ m_auraRaidUpdateMask

uint64 Pet::m_auraRaidUpdateMask
protected

◆ m_autospells

◆ m_declinedname

std::unique_ptr<DeclinedName> Pet::m_declinedname
protected

Referenced by GetDeclinedNames(), and LoadPetFromDB().

◆ m_duration

Milliseconds Pet::m_duration
protected

◆ m_happinessTimer

int32 Pet::m_happinessTimer
protected

Referenced by Update().

◆ m_loading

◆ m_owner

Player* Pet::m_owner
protected

◆ m_petRegenTimer

Milliseconds Pet::m_petRegenTimer
protected

Referenced by Update().

◆ m_petType

PetType Pet::m_petType
protected

Referenced by getPetType(), and setPetType().

◆ m_removed

bool Pet::m_removed

Referenced by Player::RemovePet(), and Update().

◆ m_spells

◆ m_tempoldTarget

ObjectGuid Pet::m_tempoldTarget
protected

◆ m_tempspell

uint32 Pet::m_tempspell
protected

◆ m_tempspellIsPositive

bool Pet::m_tempspellIsPositive
protected

◆ m_tempspellTarget

Unit* Pet::m_tempspellTarget
protected

◆ m_usedTalentCount