#include "DBCStructure.h"
◆ Expansion()
uint32 MapEntry::Expansion |
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const |
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inline |
◆ GetEntrancePos()
bool MapEntry::GetEntrancePos |
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int32 & |
mapid, |
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float & |
x, |
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float & |
y |
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) |
| const |
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inline |
1361 {
1363 return false;
1367 return true;
1368 }
float entrance_y
Definition: DBCStructure.h:1342
int32 entrance_map
Definition: DBCStructure.h:1340
float entrance_x
Definition: DBCStructure.h:1341
References entrance_map, entrance_x, and entrance_y.
Referenced by Map::GetEntrancePos().
◆ Instanceable()
bool MapEntry::Instanceable |
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const |
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inline |
@ MAP_BATTLEGROUND
Definition: DBCEnums.h:349
@ MAP_ARENA
Definition: DBCEnums.h:350
@ MAP_INSTANCE
Definition: DBCEnums.h:347
@ MAP_RAID
Definition: DBCEnums.h:348
uint32 map_type
Definition: DBCStructure.h:1328
References MAP_ARENA, MAP_BATTLEGROUND, MAP_INSTANCE, MAP_RAID, and map_type.
Referenced by InstanceSaveMgr::_ResetOrWarnAll(), MapMgr::CreateBaseMap(), misc_commandscript::HandleSkirmishCommand(), Map::Instanceable(), Player::LoadFromDB(), ObjectMgr::LoadLinkedRespawn(), ObjectMgr::SetCreatureLinkedRespawn(), World::SetInitialWorldSettings(), and Player::TeleportTo().
◆ IsBattleArena()
bool MapEntry::IsBattleArena |
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const |
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inline |
◆ IsBattleground()
bool MapEntry::IsBattleground |
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const |
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inline |
◆ IsBattlegroundOrArena()
bool MapEntry::IsBattlegroundOrArena |
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const |
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inline |
◆ IsContinent()
bool MapEntry::IsContinent |
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const |
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inline |
1371 {
1373 }
uint32 MapID
Definition: DBCStructure.h:1326
References MapID.
◆ IsDungeon()
bool MapEntry::IsDungeon |
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const |
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inline |
References MAP_INSTANCE, MAP_RAID, and map_type.
Referenced by Spell::CheckCast(), ObjectMgr::GetGoBackTrigger(), WorldSession::HandleMoveWorldportAck(), DisableMgr::IsDisabledFor(), Map::IsDungeon(), MapMgr::IsValidMAP(), ObjectMgr::LoadCreatures(), Player::LoadFromDB(), lfg::LFGPlayerScript::OnBindToInstance(), and MapMgr::PlayerCannotEnter().
◆ IsDynamicDifficultyMap()
bool MapEntry::IsDynamicDifficultyMap |
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const |
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inline |
◆ IsNonRaidDungeon()
bool MapEntry::IsNonRaidDungeon |
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const |
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inline |
◆ IsRaid()
bool MapEntry::IsRaid |
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const |
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inline |
References MAP_RAID, and map_type.
Referenced by InstanceSaveMgr::AddInstanceSave(), SpellInfo::CheckLocation(), WorldSession::HandleCalendarGetCalendar(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleSetSavedInstanceExtend(), lfg::LFGMgr::InitializeLockedDungeons(), DisableMgr::IsDisabledFor(), Map::IsRaid(), ObjectMgr::LoadCreatures(), Player::LoadFromDB(), MapMgr::PlayerCannotEnter(), Player::ResetInstances(), Group::ResetInstances(), and Player::Satisfy().
◆ IsWorldMap()
bool MapEntry::IsWorldMap |
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const |
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inline |
◆ entrance_map
int32 MapEntry::entrance_map |
◆ entrance_x
float MapEntry::entrance_x |
◆ entrance_y
float MapEntry::entrance_y |
◆ expansionID
◆ Flags
◆ linked_zone
◆ map_type
Referenced by InstanceSaveMgr::AddInstanceSave(), InstanceSave::GetResetTimeForDB(), Instanceable(), IsBattleArena(), IsBattleground(), IsBattlegroundOrArena(), DisableMgr::IsDisabledFor(), IsDungeon(), IsNonRaidDungeon(), IsRaid(), IsWorldMap(), DisableMgr::LoadDisables(), and Pet::setDeathState().
◆ MapID
◆ maxPlayers
◆ multimap_id
◆ name
char const* MapEntry::name[16] |