AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Types

typedef std::list< WorldSession * > Queue
 

Public Member Functions

 World ()
 World constructor. More...
 
 ~World () override
 World destructor. More...
 
WorldSessionFindSession (uint32 id) const override
 Find a session by its id. More...
 
WorldSessionFindOfflineSession (uint32 id) const override
 
WorldSessionFindOfflineSessionForCharacterGUID (ObjectGuid::LowType guidLow) const override
 
void AddSession (WorldSession *s) override
 
bool KickSession (uint32 id) override
 Remove a given session. More...
 
void UpdateMaxSessionCounters () override
 Get the number of current active sessions. More...
 
const SessionMapGetAllSessions () const override
 
uint32 GetActiveAndQueuedSessionCount () const override
 
uint32 GetActiveSessionCount () const override
 
uint32 GetQueuedSessionCount () const override
 
uint32 GetMaxQueuedSessionCount () const override
 Get the maximum number of parallel sessions on the server since last reboot. More...
 
uint32 GetMaxActiveSessionCount () const override
 
uint32 GetPlayerCount () const override
 Get number of players. More...
 
uint32 GetMaxPlayerCount () const override
 
void IncreasePlayerCount () override
 Increase/Decrease number of players. More...
 
void DecreasePlayerCount () override
 
PlayerFindPlayerInZone (uint32 zone) override
 Find a player in a specified zone. More...
 
bool IsClosed () const override
 Deny clients? More...
 
void SetClosed (bool val) override
 Close world. More...
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations. More...
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
void SetPlayerAmountLimit (uint32 limit) override
 Active session server limit. More...
 
uint32 GetPlayerAmountLimit () const override
 
void AddQueuedPlayer (WorldSession *) override
 
bool RemoveQueuedPlayer (WorldSession *session) override
 
int32 GetQueuePos (WorldSession *) override
 
bool HasRecentlyDisconnected (WorldSession *) override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements. More...
 
void SetNewCharString (std::string const &str) override
 Set the string for new characters (first login) More...
 
std::string const & GetNewCharString () const override
 Get the string for new characters (first login) More...
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk. More...
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time. More...
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach. More...
 
void SetInitialWorldSettings () override
 Initialize the World. More...
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values. More...
 
void SendGlobalMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a packet to all players (except self if mentioned) More...
 
void SendGlobalGMMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a packet to all GMs (except self if mentioned) More...
 
bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a packet to all players (or players selected team) in the zone (except self if mentioned) More...
 
void SendZoneText (uint32 zone, const char *text, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
 Send a System Message to all players in the zone (except self if mentioned) More...
 
void SendServerMessage (ServerMessageType messageID, std::string stringParam="", Player *player=nullptr) override
 Send a server message to the user(s) More...
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown? More...
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, const std::string &reason=std::string()) override
 Shutdown the server. More...
 
void ShutdownCancel () override
 Cancel a planned server shutdown. More...
 
void ShutdownMsg (bool show=false, Player *player=nullptr, const std::string &reason=std::string()) override
 Display a shutdown message to the user(s) More...
 
void Update (uint32 diff) override
 Update the World ! More...
 
void UpdateSessions (uint32 diff) override
 
void setRate (Rates rate, float value) override
 Set a server rate (see Rates) More...
 
float getRate (Rates rate) const override
 Get a server rate (see Rates) More...
 
void setBoolConfig (WorldBoolConfigs index, bool value) override
 Set a server configuration element (see #WorldConfigs) More...
 
bool getBoolConfig (WorldBoolConfigs index) const override
 Get a server configuration element (see #WorldConfigs) More...
 
void setFloatConfig (WorldFloatConfigs index, float value) override
 Set a server configuration element (see #WorldConfigs) More...
 
float getFloatConfig (WorldFloatConfigs index) const override
 Get a server configuration element (see #WorldConfigs) More...
 
void setIntConfig (WorldIntConfigs index, uint32 value) override
 Set a server configuration element (see #WorldConfigs) More...
 
uint32 getIntConfig (WorldIntConfigs index) const override
 Get a server configuration element (see #WorldConfigs) More...
 
void setWorldState (uint32 index, uint64 value) override
 
uint64 getWorldState (uint32 index) const override
 
void LoadWorldStates () override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server? More...
 
bool IsFFAPvPRealm () const override
 
void KickAll () override
 Kick (and save) all players. More...
 
void KickAllLess (AccountTypes sec) override
 Kick (and save) all players with security level less sec More...
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
void RemoveOldCorpses () override
 
void DoForAllOnlinePlayers (std::function< void(Player *)> exec) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 
virtual WorldSessionFindSession (uint32 id) const =0
 
virtual WorldSessionFindOfflineSession (uint32 id) const =0
 
virtual WorldSessionFindOfflineSessionForCharacterGUID (ObjectGuid::LowType guidLow) const =0
 
virtual void AddSession (WorldSession *s)=0
 
virtual bool KickSession (uint32 id)=0
 
virtual void UpdateMaxSessionCounters ()=0
 
virtual const SessionMapGetAllSessions () const =0
 
virtual uint32 GetActiveAndQueuedSessionCount () const =0
 
virtual uint32 GetActiveSessionCount () const =0
 
virtual uint32 GetQueuedSessionCount () const =0
 
virtual uint32 GetMaxQueuedSessionCount () const =0
 
virtual uint32 GetMaxActiveSessionCount () const =0
 
virtual uint32 GetPlayerCount () const =0
 
virtual uint32 GetMaxPlayerCount () const =0
 
virtual void IncreasePlayerCount ()=0
 
virtual void DecreasePlayerCount ()=0
 
virtual PlayerFindPlayerInZone (uint32 zone)=0
 
virtual bool IsClosed () const =0
 
virtual void SetClosed (bool val)=0
 
virtual AccountTypes GetPlayerSecurityLimit () const =0
 
virtual void SetPlayerSecurityLimit (AccountTypes sec)=0
 
virtual void LoadDBAllowedSecurityLevel ()=0
 
virtual void SetPlayerAmountLimit (uint32 limit)=0
 
virtual uint32 GetPlayerAmountLimit () const =0
 
virtual void AddQueuedPlayer (WorldSession *)=0
 
virtual bool RemoveQueuedPlayer (WorldSession *session)=0
 
virtual int32 GetQueuePos (WorldSession *)=0
 
virtual bool HasRecentlyDisconnected (WorldSession *)=0
 
virtual bool getAllowMovement () const =0
 
virtual void SetAllowMovement (bool allow)=0
 
virtual void SetNewCharString (std::string const &str)=0
 
virtual std::string const & GetNewCharString () const =0
 
virtual LocaleConstant GetDefaultDbcLocale () const =0
 
virtual std::string const & GetDataPath () const =0
 
virtual Seconds GetNextDailyQuestsResetTime () const =0
 
virtual Seconds GetNextWeeklyQuestsResetTime () const =0
 
virtual Seconds GetNextRandomBGResetTime () const =0
 
virtual uint16 GetConfigMaxSkillValue () const =0
 
virtual void SetInitialWorldSettings ()=0
 
virtual void LoadConfigSettings (bool reload=false)=0
 
virtual void SendGlobalMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual void SendGlobalGMMessage (WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual void SendZoneText (uint32 zone, const char *text, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL)=0
 
virtual void SendServerMessage (ServerMessageType messageID, std::string stringParam="", Player *player=nullptr)=0
 
virtual bool IsShuttingDown () const =0
 
virtual uint32 GetShutDownTimeLeft () const =0
 
virtual void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, const std::string &reason=std::string())=0
 
virtual void ShutdownCancel ()=0
 
virtual void ShutdownMsg (bool show=false, Player *player=nullptr, const std::string &reason=std::string())=0
 
virtual void Update (uint32 diff)=0
 
virtual void UpdateSessions (uint32 diff)=0
 
virtual void setRate (Rates rate, float value)=0
 
virtual float getRate (Rates rate) const =0
 
virtual void setBoolConfig (WorldBoolConfigs index, bool value)=0
 
virtual bool getBoolConfig (WorldBoolConfigs index) const =0
 
virtual void setFloatConfig (WorldFloatConfigs index, float value)=0
 
virtual float getFloatConfig (WorldFloatConfigs index) const =0
 
virtual void setIntConfig (WorldIntConfigs index, uint32 value)=0
 
virtual uint32 getIntConfig (WorldIntConfigs index) const =0
 
virtual void setWorldState (uint32 index, uint64 value)=0
 
virtual uint64 getWorldState (uint32 index) const =0
 
virtual void LoadWorldStates ()=0
 
virtual bool IsPvPRealm () const =0
 
virtual bool IsFFAPvPRealm () const =0
 
virtual void KickAll ()=0
 
virtual void KickAllLess (AccountTypes sec)=0
 
virtual uint32 GetNextWhoListUpdateDelaySecs ()=0
 
virtual void ProcessCliCommands ()=0
 
virtual void QueueCliCommand (CliCommandHolder *commandHolder)=0
 
virtual void ForceGameEventUpdate ()=0
 
virtual void UpdateRealmCharCount (uint32 accid)=0
 
virtual LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const =0
 
virtual void LoadDBVersion ()=0
 
virtual char const * GetDBVersion () const =0
 
virtual void UpdateAreaDependentAuras ()=0
 
virtual uint32 GetCleaningFlags () const =0
 
virtual void SetCleaningFlags (uint32 flags)=0
 
virtual void ResetEventSeasonalQuests (uint16 event_id)=0
 
virtual std::string const & GetRealmName () const =0
 
virtual void SetRealmName (std::string name)=0
 
virtual void RemoveOldCorpses ()=0
 
virtual void DoForAllOnlinePlayers (std::function< void(Player *)> exec)=0
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time. More...
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Types

typedef std::unordered_map< uint32, time_t > DisconnectMap
 
typedef std::map< uint32, uint64WorldStatesMap
 

Private Member Functions

void DetectDBCLang ()
 
void AddSession_ (WorldSession *s)
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping. More...
 

Private Attributes

uint32 _shutdownTimer
 
uint32 _shutdownMask
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
SessionMap _sessions
 
SessionMap _offlineSessions
 
DisconnectMap _disconnects
 
uint32 _maxActiveSessionCount
 
uint32 _maxQueuedSessionCount
 
uint32 _playerCount
 
uint32 _maxPlayerCount
 
std::string _newCharString
 
float _rate_values [MAX_RATES]
 
uint32 _int_configs [INT_CONFIG_VALUE_COUNT]
 
bool _bool_configs [BOOL_CONFIG_VALUE_COUNT]
 
float _float_configs [FLOAT_CONFIG_VALUE_COUNT]
 
WorldStatesMap _worldstates
 
uint32 _playerLimit
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
Queue _queuedPlayer
 
LockedQueue< WorldSession * > _addSessQueue
 
std::string _dbVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Member Typedef Documentation

◆ DisconnectMap

typedef std::unordered_map<uint32, time_t> World::DisconnectMap
private

◆ Queue

typedef std::list<WorldSession*> World::Queue

◆ WorldStatesMap

typedef std::map<uint32, uint64> World::WorldStatesMap
private

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

116{
117 _playerLimit = 0;
119 _allowMovement = true;
120 _shutdownMask = 0;
121 _shutdownTimer = 0;
124 _playerCount = 0;
125 _maxPlayerCount = 0;
131 _nextGuildReset = 0s;
134 _isClosed = false;
135 _cleaningFlags = 0;
136
137 memset(_rate_values, 0, sizeof(_rate_values));
138 memset(_int_configs, 0, sizeof(_int_configs));
139 memset(_bool_configs, 0, sizeof(_bool_configs));
140 memset(_float_configs, 0, sizeof(_float_configs));
141}
@ LOCALE_enUS
Definition: Common.h:66
@ SEC_PLAYER
Definition: Common.h:57
Seconds _nextGuildReset
Definition: World.h:420
uint32 _shutdownMask
Definition: World.h:370
bool _bool_configs[BOOL_CONFIG_VALUE_COUNT]
Definition: World.h:392
uint32 _cleaningFlags
Definition: World.h:372
float _float_configs[FLOAT_CONFIG_VALUE_COUNT]
Definition: World.h:393
LocaleConstant _defaultDbcLocale
Definition: World.h:398
float _rate_values[MAX_RATES]
Definition: World.h:390
Seconds _nextDailyQuestReset
Definition: World.h:415
bool _isClosed
Definition: World.h:374
uint32 _maxPlayerCount
Definition: World.h:386
uint32 _maxQueuedSessionCount
Definition: World.h:384
Seconds _nextMonthlyQuestReset
Definition: World.h:417
uint32 _int_configs[INT_CONFIG_VALUE_COUNT]
Definition: World.h:391
Seconds _nextCalendarOldEventsDeletionTime
Definition: World.h:419
Seconds _nextWeeklyQuestReset
Definition: World.h:416
uint32 _shutdownTimer
Definition: World.h:369
uint32 _maxActiveSessionCount
Definition: World.h:383
Seconds _nextRandomBGReset
Definition: World.h:418
bool _allowMovement
Definition: World.h:401
uint32 _playerCount
Definition: World.h:385
uint32 _playerLimit
Definition: World.h:396
AccountTypes _allowedSecurityLevel
Definition: World.h:397
Seconds _mail_expire_check_timer
Definition: World.h:377

References _allowedSecurityLevel, _allowMovement, _bool_configs, _cleaningFlags, _defaultDbcLocale, _float_configs, _int_configs, _isClosed, _mail_expire_check_timer, _maxActiveSessionCount, _maxPlayerCount, _maxQueuedSessionCount, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _playerCount, _playerLimit, _rate_values, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

  • Empty the kicked session set
145{
147 while (!_sessions.empty())
148 {
149 // not remove from queue, prevent loading new sessions
150 delete _sessions.begin()->second;
151 _sessions.erase(_sessions.begin());
152 }
153
154 while (!_offlineSessions.empty())
155 {
156 delete _offlineSessions.begin()->second;
157 _offlineSessions.erase(_offlineSessions.begin());
158 }
159
160 CliCommandHolder* command = nullptr;
161 while (_cliCmdQueue.next(command))
162 delete command;
163
166
167 //TODO free addSessQueue
168}
static void clear()
Definition: MMapFactory.cpp:48
static void clear()
Definition: VMapFactory.cpp:39
bool next(T &result)
Gets the next result in the queue, if any.
Definition: LockedQueue.h:63
Storage class for commands issued for delayed execution.
Definition: IWorld.h:39
SessionMap _offlineSessions
Definition: World.h:380
SessionMap _sessions
Definition: World.h:379
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition: World.h:412

References _cliCmdQueue, _offlineSessions, _sessions, MMAP::MMapFactory::clear(), VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... else decrease it and if necessary display a shutdown countdown to the users
2648{
2650 Seconds lastGameTime = GameTime::GetGameTime();
2652
2653 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
2654
2656 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
2657 {
2659 if (_shutdownTimer <= elapsed.count())
2660 {
2662 _stopEvent = true; // exist code already set
2663 else
2664 _shutdownTimer = 1; // minimum timer value to wait idle state
2665 }
2667 else
2668 {
2669 _shutdownTimer -= elapsed.count();
2670
2671 ShutdownMsg();
2672 }
2673 }
2674}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:30
@ SHUTDOWN_MASK_IDLE
Definition: World.h:49
void UpdateGameTimers()
Update all timers.
Definition: GameTime.cpp:63
Seconds GetGameTime()
Definition: GameTime.cpp:38
uint32 GetActiveAndQueuedSessionCount() const override
Definition: World.h:168
void ShutdownMsg(bool show=false, Player *player=nullptr, const std::string &reason=std::string()) override
Display a shutdown message to the user(s)
Definition: World.cpp:2732
static std::atomic_long _stopEvent
Definition: World.h:367
static bool IsStopped()
Definition: World.h:255

References _shutdownMask, _shutdownTimer, _stopEvent, GetActiveAndQueuedSessionCount(), GameTime::GetGameTime(), IsStopped(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount)
protected
2893{
2894 if (resultCharCount)
2895 {
2896 Field* fields = resultCharCount->Fetch();
2897 uint32 accountId = fields[0].Get<uint32>();
2898 uint8 charCount = uint8(fields[1].Get<uint64>());
2899
2900 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
2901
2903 stmt->SetData(0, charCount);
2904 stmt->SetData(1, accountId);
2905 stmt->SetData(2, realm.Id.Realm);
2906 trans->Append(stmt);
2907
2908 LoginDatabase.CommitTransaction(trans);
2909 }
2910}
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition: DatabaseEnvFwd.h:71
@ LOGIN_REP_REALM_CHARACTERS
Definition: LoginDatabase.h:63
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition: DatabaseEnv.cpp:22
AC_GAME_API Realm realm
Definition: World.cpp:112
Definition: PreparedStatement.h:158
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition: PreparedStatement.h:78
uint32 Realm
Definition: Realm.h:43
RealmHandle Id
Definition: Realm.h:69

References Field::Get(), Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ AddQueuedPlayer()

void World::AddQueuedPlayer ( WorldSession sess)
overridevirtual

Implements IWorld.

358{
359 sess->SetInQueue(true);
360 _queuedPlayer.push_back(sess);
361
362 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
363 sess->SendAuthResponse(AUTH_WAIT_QUEUE, false, GetQueuePos(sess));
364}
@ AUTH_WAIT_QUEUE
Definition: SharedDefines.h:3350
void SetInQueue(bool state)
Session in auth.queue currently.
Definition: WorldSession.h:382
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos=0)
Definition: AuthHandler.cpp:22
int32 GetQueuePos(WorldSession *) override
Definition: World.cpp:346
Queue _queuedPlayer
Definition: World.h:423

References _queuedPlayer, AUTH_WAIT_QUEUE, GetQueuePos(), WorldSession::SendAuthResponse(), and WorldSession::SetInQueue().

Referenced by AddSession_().

◆ AddSession()

void World::AddSession ( WorldSession s)
overridevirtual

Implements IWorld.

259{
261}
void add(const T &item)
Adds an item to the queue.
Definition: LockedQueue.h:45
LockedQueue< WorldSession * > _addSessQueue
Definition: World.h:427

References _addSessQueue, and LockedQueue< T, StorageType >::add().

◆ AddSession_()

void World::AddSession_ ( WorldSession s)
private
264{
265 ASSERT (s);
266
267 // kick existing session with same account (if any)
268 // if character on old session is being loaded, then return
269 if (!KickSession(s->GetAccountId()))
270 {
271 s->KickPlayer("kick existing session with same account");
272 delete s; // session not added yet in session list, so not listed in queue
273 return;
274 }
275
276 SessionMap::const_iterator old = _sessions.find(s->GetAccountId());
277 if (old != _sessions.end())
278 {
279 WorldSession* oldSession = old->second;
280
283
284 // pussywizard:
285 if (oldSession->HandleSocketClosed())
286 {
287 // there should be no offline session if current one is logged onto a character
288 SessionMap::iterator iter;
289 if ((iter = _offlineSessions.find(oldSession->GetAccountId())) != _offlineSessions.end())
290 {
291 WorldSession* tmp = iter->second;
292 _offlineSessions.erase(iter);
293 delete tmp;
294 }
295 oldSession->SetOfflineTime(GameTime::GetGameTime().count());
296 _offlineSessions[oldSession->GetAccountId()] = oldSession;
297 }
298 else
299 {
300 delete oldSession;
301 }
302 }
303
304 _sessions[s->GetAccountId()] = s;
305
307 uint32 pLimit = GetPlayerAmountLimit();
308
309 // don't count this session when checking player limit
310 --Sessions;
311
312 if (pLimit > 0 && Sessions >= pLimit && AccountMgr::IsPlayerAccount(s->GetSecurity()) && !s->CanSkipQueue() && !HasRecentlyDisconnected(s))
313 {
316 return;
317 }
318
320
322}
#define ASSERT
Definition: Errors.h:68
@ CONFIG_INTERVAL_DISCONNECT_TOLERANCE
Definition: IWorld.h:217
bool IsPlayerAccount(uint32 gmlevel)
Definition: AccountMgr.cpp:305
Player session in the World.
Definition: WorldSession.h:330
void SetOfflineTime(uint32 time)
Definition: WorldSession.h:1067
AccountTypes GetSecurity() const
Definition: WorldSession.h:359
bool HandleSocketClosed()
Definition: WorldSession.cpp:525
uint32 GetAccountId() const
Definition: WorldSession.h:361
void KickPlayer(bool setKicked=true)
Definition: WorldSession.h:400
void InitializeSession()
Definition: WorldSession.cpp:1659
bool CanSkipQueue() const
Definition: WorldSession.h:360
uint32 GetPlayerAmountLimit() const override
Definition: World.h:201
uint32 getIntConfig(WorldIntConfigs index) const override
Get a server configuration element (see #WorldConfigs)
Definition: World.h:299
void AddQueuedPlayer(WorldSession *) override
Definition: World.cpp:357
void UpdateMaxSessionCounters() override
Get the number of current active sessions.
Definition: World.cpp:3089
DisconnectMap _disconnects
Definition: World.h:382
bool RemoveQueuedPlayer(WorldSession *session) override
Definition: World.cpp:366
bool KickSession(uint32 id) override
Remove a given session.
Definition: World.cpp:242
bool HasRecentlyDisconnected(WorldSession *) override
Definition: World.cpp:324

References _disconnects, _offlineSessions, _sessions, AddQueuedPlayer(), ASSERT, WorldSession::CanSkipQueue(), CONFIG_INTERVAL_DISCONNECT_TOLERANCE, WorldSession::GetAccountId(), GetActiveAndQueuedSessionCount(), GameTime::GetGameTime(), getIntConfig(), GetPlayerAmountLimit(), WorldSession::GetSecurity(), WorldSession::HandleSocketClosed(), HasRecentlyDisconnected(), WorldSession::InitializeSession(), AccountMgr::IsPlayerAccount(), WorldSession::KickPlayer(), KickSession(), RemoveQueuedPlayer(), WorldSession::SetOfflineTime(), and UpdateMaxSessionCounters().

Referenced by UpdateSessions().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
3071{
3072 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
3073
3076 sCalendarMgr->DeleteOldEvents();
3077}
#define LOG_INFO(filterType__,...)
Definition: Log.h:164
#define sCalendarMgr
Definition: CalendarMgr.h:344
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition: IWorld.h:354
#define sWorld
Definition: World.h:444
@ WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition: World.h:141
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition: Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorld, and WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DecreasePlayerCount()

void World::DecreasePlayerCount ( )
inlineoverridevirtual

Implements IWorld.

184{ _playerCount--; }

References _playerCount.

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
2210{
2211 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
2212
2213 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
2214 {
2215 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
2216 m_lang_confid = LOCALE_enUS;
2217 }
2218
2219 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
2220 std::string availableLocalsStr;
2221
2222 uint8 default_locale = TOTAL_LOCALES;
2223 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
2224 {
2225 if (race->name[i][0] != '\0') // check by race names
2226 {
2227 default_locale = i;
2228 _availableDbcLocaleMask |= (1 << i);
2229 availableLocalsStr += localeNames[i];
2230 availableLocalsStr += " ";
2231 }
2232 }
2233
2234 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
2235 (_availableDbcLocaleMask & (1 << m_lang_confid)))
2236 {
2237 default_locale = m_lang_confid;
2238 }
2239
2240 if (default_locale >= TOTAL_LOCALES)
2241 {
2242 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
2243 exit(1);
2244 }
2245
2246 _defaultDbcLocale = LocaleConstant(default_locale);
2247
2248 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
2249 LOG_INFO("server.loading", " ");
2250}
LocaleConstant
Definition: Common.h:65
@ TOTAL_LOCALES
Definition: Common.h:76
#define LOG_ERROR(filterType__,...)
Definition: Log.h:156
#define sConfigMgr
Definition: Config.h:74
std::int32_t int32
Definition: Define.h:103
char const * localeNames[TOTAL_LOCALES]
Definition: Common.cpp:20
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
uint32 _availableDbcLocaleMask
Definition: World.h:399
LocaleConstant GetDefaultDbcLocale() const override
Definition: World.h:221
Definition: DBCStructure.h:679
char const * name[16]
Definition: DBCStructure.h:691

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ DoForAllOnlinePlayers()

void World::DoForAllOnlinePlayers ( std::function< void(Player *)>  exec)
overridevirtual

Implements IWorld.

3185{
3186 std::shared_lock lock(*HashMapHolder<Player>::GetLock());
3187 for (auto const& it : ObjectAccessor::GetPlayers())
3188 {
3189 if (Player* player = it.second)
3190 {
3191 if (!player->IsInWorld())
3192 {
3193 continue;
3194 }
3195
3196 exec(player);
3197 }
3198 }
3199}
HashMapHolder< Player >::MapType const & GetPlayers()
Definition: ObjectAccessor.cpp:78
Definition: Player.h:1064
Definition: ObjectAccessor.h:45

References ObjectAccessor::GetPlayers().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ FindOfflineSession()

WorldSession * World::FindOfflineSession ( uint32  id) const
overridevirtual

Implements IWorld.

221{
222 SessionMap::const_iterator itr = _offlineSessions.find(id);
223 if (itr != _offlineSessions.end())
224 return itr->second;
225 else
226 return nullptr;
227}

References _offlineSessions.

◆ FindOfflineSessionForCharacterGUID()

WorldSession * World::FindOfflineSessionForCharacterGUID ( ObjectGuid::LowType  guidLow) const
overridevirtual

Implements IWorld.

230{
231 if (_offlineSessions.empty())
232 return nullptr;
233
234 for (SessionMap::const_iterator itr = _offlineSessions.begin(); itr != _offlineSessions.end(); ++itr)
235 if (itr->second->GetGuidLow() == guidLow)
236 return itr->second;
237
238 return nullptr;
239}

References _offlineSessions.

◆ FindPlayerInZone()

Player * World::FindPlayerInZone ( uint32  zone)
overridevirtual

Find a player in a specified zone.

  • circle through active sessions and return the first player found in the zone

Implements IWorld.

178{
180 SessionMap::const_iterator itr;
181 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
182 {
183 if (!itr->second)
184 continue;
185
186 Player* player = itr->second->GetPlayer();
187 if (!player)
188 continue;
189
190 if (player->IsInWorld() && player->GetZoneId() == zone)
191 return player;
192 }
193 return nullptr;
194}
bool IsInWorld() const
Definition: Object.h:104
uint32 GetZoneId() const
Definition: Object.cpp:3144

References _sessions, WorldObject::GetZoneId(), and Object::IsInWorld().

◆ FindSession()

WorldSession * World::FindSession ( uint32  id) const
overridevirtual

Find a session by its id.

Implements IWorld.

211{
212 SessionMap::const_iterator itr = _sessions.find(id);
213
214 if (itr != _sessions.end())
215 return itr->second; // also can return nullptr for kicked session
216 else
217 return nullptr;
218}

References _sessions.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

2506{
2507 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
2508 uint32 nextGameEvent = sGameEventMgr->Update();
2509 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
2511}
#define sGameEventMgr
Definition: GameEventMgr.h:186
@ WUPDATE_EVENTS
Definition: World.h:66
void SetInterval(time_t interval)
Definition: Timer.h:179
void Reset()
Definition: Timer.h:166
IntervalTimer _timers[WUPDATE_COUNT]
Definition: World.h:376

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ GetActiveAndQueuedSessionCount()

uint32 World::GetActiveAndQueuedSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _sessions.size(); }

References _sessions.

Referenced by _UpdateGameTime(), AddSession_(), and ShutdownServ().

◆ GetActiveSessionCount()

uint32 World::GetActiveSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _sessions.size() - _queuedPlayer.size(); }

References _queuedPlayer, and _sessions.

Referenced by RemoveQueuedPlayer(), ShutdownServ(), and Update().

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

212{ return _allowMovement; }

References _allowMovement.

◆ GetAllSessions()

const SessionMap & World::GetAllSessions ( ) const
inlineoverridevirtual

Implements IWorld.

167{ return _sessions; }

References _sessions.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

330{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( WorldBoolConfigs  index) const
inlineoverridevirtual

Get a server configuration element (see #WorldConfigs)

Implements IWorld.

274 {
275 return index < BOOL_CONFIG_VALUE_COUNT ? _bool_configs[index] : false;
276 }
@ BOOL_CONFIG_VALUE_COUNT
Definition: IWorld.h:191

References _bool_configs, and BOOL_CONFIG_VALUE_COUNT.

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

338{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

233 {
235 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
236 }
std::uint16_t uint16
Definition: Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition: IWorld.h:240

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

224{ return _dataPath; }
std::string _dataPath
Definition: World.h:402

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

334{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition: World.h:430

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

221{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
253{ return _exitCode; }
static uint8 _exitCode
Definition: World.h:368

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( WorldFloatConfigs  index) const
inlineoverridevirtual

Get a server configuration element (see #WorldConfigs)

Implements IWorld.

287 {
288 return index < FLOAT_CONFIG_VALUE_COUNT ? _float_configs[index] : 0;
289 }
@ FLOAT_CONFIG_VALUE_COUNT
Definition: IWorld.h:209

References _float_configs, and FLOAT_CONFIG_VALUE_COUNT.

◆ getIntConfig()

uint32 World::getIntConfig ( WorldIntConfigs  index) const
inlineoverridevirtual

Get a server configuration element (see #WorldConfigs)

Implements IWorld.

300 {
301 return index < INT_CONFIG_VALUE_COUNT ? _int_configs[index] : 0;
302 }
@ INT_CONFIG_VALUE_COUNT
Definition: IWorld.h:426

References _int_configs, and INT_CONFIG_VALUE_COUNT.

Referenced by AddSession_(), CalendarDeleteOldEvents(), GetConfigMaxSkillValue(), HasRecentlyDisconnected(), InitCalendarOldEventsDeletionTime(), IsFFAPvPRealm(), IsPvPRealm(), SetInitialWorldSettings(), and UpdateSessions().

◆ GetMaxActiveSessionCount()

uint32 World::GetMaxActiveSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

173{ return _maxActiveSessionCount; }

References _maxActiveSessionCount.

◆ GetMaxPlayerCount()

uint32 World::GetMaxPlayerCount ( ) const
inlineoverridevirtual

Implements IWorld.

176{ return _maxPlayerCount; }

References _maxPlayerCount.

Referenced by Update().

◆ GetMaxQueuedSessionCount()

uint32 World::GetMaxQueuedSessionCount ( ) const
inlineoverridevirtual

Get the maximum number of parallel sessions on the server since last reboot.

Implements IWorld.

172{ return _maxQueuedSessionCount; }

References _maxQueuedSessionCount.

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition: World.h:407

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition: World.h:406

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition: World.h:405

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNewCharString()

std::string const & World::GetNewCharString ( ) const
inlineoverridevirtual

Get the string for new characters (first login)

Implements IWorld.

219{ return _newCharString; }
std::string _newCharString
Definition: World.h:388

References _newCharString.

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

227{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

229{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

228{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

3212{
3213 if (_timers[WUPDATE_5_SECS].Passed())
3214 return 1;
3215
3217 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
3218
3219 return uint32(std::ceil(t / 1000.0f));
3220}
@ WUPDATE_5_SECS
Definition: World.h:71
time_t GetCurrent() const
Definition: Timer.h:189
time_t GetInterval() const
Definition: Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerAmountLimit()

uint32 World::GetPlayerAmountLimit ( ) const
inlineoverridevirtual

Implements IWorld.

201{ return _playerLimit; }

References _playerLimit.

Referenced by AddSession_(), and RemoveQueuedPlayer().

◆ GetPlayerCount()

uint32 World::GetPlayerCount ( ) const
inlineoverridevirtual

Get number of players.

Implements IWorld.

175{ return _playerCount; }

References _playerCount.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

195{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ GetQueuedSessionCount()

uint32 World::GetQueuedSessionCount ( ) const
inlineoverridevirtual

Implements IWorld.

170{ return _queuedPlayer.size(); }

References _queuedPlayer.

◆ GetQueuePos()

int32 World::GetQueuePos ( WorldSession sess)
overridevirtual

Implements IWorld.

347{
348 uint32 position = 1;
349
350 for (Queue::const_iterator iter = _queuedPlayer.begin(); iter != _queuedPlayer.end(); ++iter, ++position)
351 if ((*iter) == sess)
352 return position;
353
354 return 0;
355}

References _queuedPlayer.

Referenced by AddQueuedPlayer().

◆ getRate()

float World::getRate ( Rates  rate) const
inlineoverridevirtual

Get a server rate (see Rates)

Implements IWorld.

263{ return _rate_values[rate]; }

References _rate_values.

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

342{ return _realmName; } // pussywizard
std::string _realmName
Definition: World.h:409

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

249{ return _shutdownTimer; }

References _shutdownTimer.

◆ getWorldState()

uint64 World::getWorldState ( uint32  index) const
overridevirtual

Implements IWorld.

3169{
3170 auto const& itr = _worldstates.find(index);
3171 return itr != _worldstates.end() ? itr->second : 0;
3172}
WorldStatesMap _worldstates
Definition: World.h:395

References _worldstates.

Referenced by InitCalendarOldEventsDeletionTime(), and InitGuildResetTime().

◆ HasRecentlyDisconnected()

bool World::HasRecentlyDisconnected ( WorldSession session)
overridevirtual

Implements IWorld.

325{
326 if (!session)
327 return false;
328
330 {
331 for (DisconnectMap::iterator i = _disconnects.begin(); i != _disconnects.end();)
332 {
333 if ((GameTime::GetGameTime().count() - i->second) < tolerance)
334 {
335 if (i->first == session->GetAccountId())
336 return true;
337 ++i;
338 }
339 else
340 _disconnects.erase(i++);
341 }
342 }
343 return false;
344}

References _disconnects, CONFIG_INTERVAL_DISCONNECT_TOLERANCE, WorldSession::GetAccountId(), GameTime::GetGameTime(), and getIntConfig().

Referenced by AddSession_().

◆ IncreasePlayerCount()

void World::IncreasePlayerCount ( )
inlineoverridevirtual

Increase/Decrease number of players.

Implements IWorld.

180 {
181 _playerCount++;
183 }

References _maxPlayerCount, and _playerCount.

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
2957{
2959 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
2960
2961 if (currentDeletionTime == 0s)
2962 {
2963 sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
2964 }
2965}
uint64 getWorldState(uint32 index) const override
Definition: World.cpp:3168

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), getWorldState(), sWorld, and WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
2924{
2925 Seconds wstime = Seconds(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME));
2927
2928 if (wstime == 0s)
2929 {
2930 sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count());
2931 }
2932}
@ WS_DAILY_QUEST_RESET_TIME
Definition: World.h:138

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
2968{
2970 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
2971
2972 if (wstime == 0s)
2973 {
2974 sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, _nextGuildReset.count());
2975 }
2976}
@ WS_GUILD_DAILY_RESET_TIME
Definition: World.h:139

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), getWorldState(), sWorld, and WS_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
2935{
2936 Seconds wstime = Seconds(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME));
2938
2939 if (wstime == 0s)
2940 {
2942 }
2943}
@ WS_MONTHLY_QUEST_RESET_TIME
Definition: World.h:140

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
2946{
2947 Seconds wstime = Seconds(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
2948 _nextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
2949
2950 if (wstime == 0s)
2951 {
2952 sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, _nextRandomBGReset.count());
2953 }
2954}
@ WS_BG_DAILY_RESET_TIME
Definition: World.h:136

References _nextRandomBGReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
2913{
2914 Seconds wstime = Seconds(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
2916
2917 if (wstime == 0s)
2918 {
2920 }
2921}
@ WS_WEEKLY_QUEST_RESET_TIME
Definition: World.h:135

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorld, and WS_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

197{
198 return _isClosed;
199}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

3207{
3209}
@ CONFIG_GAME_TYPE
Definition: IWorld.h:222
@ REALM_TYPE_FFA_PVP
Definition: Realm.h:62

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

3202{
3204}
@ REALM_TYPE_RPPVP
Definition: Realm.h:58
@ REALM_TYPE_PVP
Definition: Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

248{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ KickAll()

void World::KickAll ( )
overridevirtual

Kick (and save) all players.

Implements IWorld.

2625{
2626 _queuedPlayer.clear(); // prevent send queue update packet and login queued sessions
2627
2628 // session not removed at kick and will removed in next update tick
2629 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2630 itr->second->KickPlayer("KickAll sessions");
2631
2632 // pussywizard: kick offline sessions
2633 for (SessionMap::const_iterator itr = _offlineSessions.begin(); itr != _offlineSessions.end(); ++itr)
2634 itr->second->KickPlayer("KickAll offline sessions");
2635}

References _offlineSessions, _queuedPlayer, and _sessions.

◆ KickAllLess()

void World::KickAllLess ( AccountTypes  sec)
overridevirtual

Kick (and save) all players with security level less sec

Implements IWorld.

2639{
2640 // session not removed at kick and will removed in next update tick
2641 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2642 if (itr->second->GetSecurity() < sec)
2643 itr->second->KickPlayer("KickAllLess");
2644}

References _sessions.

Referenced by SetPlayerSecurityLimit().

◆ KickSession()

bool World::KickSession ( uint32  id)
overridevirtual

Remove a given session.

  • Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation

Implements IWorld.

243{
245 SessionMap::const_iterator itr = _sessions.find(id);
246
247 if (itr != _sessions.end() && itr->second)
248 {
249 if (itr->second->PlayerLoading())
250 return false;
251
252 itr->second->KickPlayer("KickSession", false);
253 }
254
255 return true;
256}

References _sessions.

Referenced by AddSession_().

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read ticket system setting from the config file
  • Get string for new logins (newly created characters)
  • Send server info on login?
  • Read all rates from the config file
  • Read other configuration items from the config file

    Todo:
    Add MonsterSight in worldserver.conf or put it as define
  • Load the CharDelete related config options
  • Load the ItemDelete related config options
  • Read the "Data" directory from the config file

Implements IWorld.

416{
417 if (reload)
418 {
419 if (!sConfigMgr->Reload())
420 {
421 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
422 return;
423 }
424
425 sLog->LoadFromConfig();
426 sMetric->LoadFromConfigs();
427 }
428
429 // Set realm id and enable db logging
430 sLog->SetRealmId(realm.Id.Realm);
431
432 sScriptMgr->OnBeforeConfigLoad(reload);
433
434 // load update time related configs
436
438 if (!reload)
439 {
440 SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
441 }
442
444 _bool_configs[CONFIG_ALLOW_TICKETS] = sConfigMgr->GetOption<bool>("AllowTickets", true);
445 _bool_configs[CONFIG_DELETE_CHARACTER_TICKET_TRACE] = sConfigMgr->GetOption<bool>("DeletedCharacterTicketTrace", false);
446
448 SetNewCharString(sConfigMgr->GetOption<std::string>("PlayerStart.String", ""));
449
451 _int_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfigMgr->GetOption<int32>("Server.LoginInfo", 0);
452
454 _rate_values[RATE_HEALTH] = sConfigMgr->GetOption<float>("Rate.Health", 1);
455 if (_rate_values[RATE_HEALTH] < 0)
456 {
457 LOG_ERROR("server.loading", "Rate.Health ({}) must be > 0. Using 1 instead.", _rate_values[RATE_HEALTH]);
459 }
460 _rate_values[RATE_POWER_MANA] = sConfigMgr->GetOption<float>("Rate.Mana", 1);
462 {
463 LOG_ERROR("server.loading", "Rate.Mana ({}) must be > 0. Using 1 instead.", _rate_values[RATE_POWER_MANA]);
465 }
466 _rate_values[RATE_POWER_RAGE_INCOME] = sConfigMgr->GetOption<float>("Rate.Rage.Income", 1);
467 _rate_values[RATE_POWER_RAGE_LOSS] = sConfigMgr->GetOption<float>("Rate.Rage.Loss", 1);
469 {
470 LOG_ERROR("server.loading", "Rate.Rage.Loss ({}) must be > 0. Using 1 instead.", _rate_values[RATE_POWER_RAGE_LOSS]);
472 }
473 _rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfigMgr->GetOption<float>("Rate.RunicPower.Income", 1);
474 _rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfigMgr->GetOption<float>("Rate.RunicPower.Loss", 1);
476 {
477 LOG_ERROR("server.loading", "Rate.RunicPower.Loss ({}) must be > 0. Using 1 instead.", _rate_values[RATE_POWER_RUNICPOWER_LOSS]);
479 }
480 _rate_values[RATE_POWER_FOCUS] = sConfigMgr->GetOption<float>("Rate.Focus", 1.0f);
481 _rate_values[RATE_POWER_ENERGY] = sConfigMgr->GetOption<float>("Rate.Energy", 1.0f);
482
483 _rate_values[RATE_SKILL_DISCOVERY] = sConfigMgr->GetOption<float>("Rate.Skill.Discovery", 1.0f);
484
485 _rate_values[RATE_DROP_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Poor", 1.0f);
486 _rate_values[RATE_DROP_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Normal", 1.0f);
487 _rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Uncommon", 1.0f);
488 _rate_values[RATE_DROP_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Rare", 1.0f);
489 _rate_values[RATE_DROP_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Epic", 1.0f);
490 _rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Legendary", 1.0f);
491 _rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Artifact", 1.0f);
492 _rate_values[RATE_DROP_ITEM_REFERENCED] = sConfigMgr->GetOption<float>("Rate.Drop.Item.Referenced", 1.0f);
493 _rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.ReferencedAmount", 1.0f);
494 _rate_values[RATE_DROP_ITEM_GROUP_AMOUNT] = sConfigMgr->GetOption<float>("Rate.Drop.Item.GroupAmount", 1.0f);
495 _rate_values[RATE_DROP_MONEY] = sConfigMgr->GetOption<float>("Rate.Drop.Money", 1.0f);
496
497 _rate_values[RATE_REWARD_QUEST_MONEY] = sConfigMgr->GetOption<float>("Rate.RewardQuestMoney", 1.0f);
498 _rate_values[RATE_REWARD_BONUS_MONEY] = sConfigMgr->GetOption<float>("Rate.RewardBonusMoney", 1.0f);
499 _rate_values[RATE_XP_KILL] = sConfigMgr->GetOption<float>("Rate.XP.Kill", 1.0f);
500 _rate_values[RATE_XP_BG_KILL_AV] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillAV", 1.0f);
501 _rate_values[RATE_XP_BG_KILL_WSG] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillWSG", 1.0f);
502 _rate_values[RATE_XP_BG_KILL_AB] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillAB", 1.0f);
503 _rate_values[RATE_XP_BG_KILL_EOTS] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillEOTS", 1.0f);
504 _rate_values[RATE_XP_BG_KILL_SOTA] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillSOTA", 1.0f);
505 _rate_values[RATE_XP_BG_KILL_IC] = sConfigMgr->GetOption<float>("Rate.XP.BattlegroundKillIC", 1.0f);
506 _rate_values[RATE_XP_QUEST] = sConfigMgr->GetOption<float>("Rate.XP.Quest", 1.0f);
507 _rate_values[RATE_XP_QUEST_DF] = sConfigMgr->GetOption<float>("Rate.XP.Quest.DF", 1.0f);
508 _rate_values[RATE_XP_EXPLORE] = sConfigMgr->GetOption<float>("Rate.XP.Explore", 1.0f);
509 _rate_values[RATE_XP_PET] = sConfigMgr->GetOption<float>("Rate.XP.Pet", 1.0f);
510 _rate_values[RATE_XP_PET_NEXT_LEVEL] = sConfigMgr->GetOption<float>("Rate.Pet.LevelXP", 0.05f);
511 _rate_values[RATE_REPAIRCOST] = sConfigMgr->GetOption<float>("Rate.RepairCost", 1.0f);
512
513 _rate_values[RATE_SELLVALUE_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Poor", 1.0f);
514 _rate_values[RATE_SELLVALUE_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Normal", 1.0f);
515 _rate_values[RATE_SELLVALUE_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Uncommon", 1.0f);
516 _rate_values[RATE_SELLVALUE_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Rare", 1.0f);
517 _rate_values[RATE_SELLVALUE_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Epic", 1.0f);
518 _rate_values[RATE_SELLVALUE_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Legendary", 1.0f);
519 _rate_values[RATE_SELLVALUE_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Artifact", 1.0f);
520 _rate_values[RATE_SELLVALUE_ITEM_HEIRLOOM] = sConfigMgr->GetOption<float>("Rate.SellValue.Item.Heirloom", 1.0f);
521
522 _rate_values[ RATE_BUYVALUE_ITEM_POOR] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Poor", 1.0f);
523 _rate_values[ RATE_BUYVALUE_ITEM_NORMAL] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Normal", 1.0f);
524 _rate_values[ RATE_BUYVALUE_ITEM_UNCOMMON] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Uncommon", 1.0f);
525 _rate_values[ RATE_BUYVALUE_ITEM_RARE] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Rare", 1.0f);
526 _rate_values[ RATE_BUYVALUE_ITEM_EPIC] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Epic", 1.0f);
527 _rate_values[ RATE_BUYVALUE_ITEM_LEGENDARY] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Legendary", 1.0f);
528 _rate_values[RATE_BUYVALUE_ITEM_ARTIFACT] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Artifact", 1.0f);
529 _rate_values[RATE_BUYVALUE_ITEM_HEIRLOOM] = sConfigMgr->GetOption<float>("Rate.BuyValue.Item.Heirloom", 1.0f);
530
531 if (_rate_values[RATE_REPAIRCOST] < 0.0f)
532 {
533 LOG_ERROR("server.loading", "Rate.RepairCost ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_REPAIRCOST]);
535 }
536 _rate_values[RATE_REPUTATION_GAIN] = sConfigMgr->GetOption<float>("Rate.Reputation.Gain", 1.0f);
537 _rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfigMgr->GetOption<float>("Rate.Reputation.LowLevel.Kill", 1.0f);
538 _rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfigMgr->GetOption<float>("Rate.Reputation.LowLevel.Quest", 1.0f);
539 _rate_values[RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS] = sConfigMgr->GetOption<float>("Rate.Reputation.RecruitAFriendBonus", 0.1f);
540 _rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.Damage", 1.0f);
541 _rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.Damage", 1.0f);
542 _rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
543 _rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
544 _rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.Damage", 1.0f);
545 _rate_values[RATE_CREATURE_NORMAL_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.HP", 1.0f);
546 _rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.HP", 1.0f);
547 _rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
548 _rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
549 _rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.HP", 1.0f);
550 _rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Normal.SpellDamage", 1.0f);
551 _rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
552 _rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
553 _rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
554 _rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfigMgr->GetOption<float>("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
555 _rate_values[RATE_CREATURE_AGGRO] = sConfigMgr->GetOption<float>("Rate.Creature.Aggro", 1.0f);
556 _rate_values[RATE_REST_INGAME] = sConfigMgr->GetOption<float>("Rate.Rest.InGame", 1.0f);
557 _rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfigMgr->GetOption<float>("Rate.Rest.Offline.InTavernOrCity", 1.0f);
558 _rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfigMgr->GetOption<float>("Rate.Rest.Offline.InWilderness", 1.0f);
559 _rate_values[RATE_DAMAGE_FALL] = sConfigMgr->GetOption<float>("Rate.Damage.Fall", 1.0f);
560 _rate_values[RATE_AUCTION_TIME] = sConfigMgr->GetOption<float>("Rate.Auction.Time", 1.0f);
561 _rate_values[RATE_AUCTION_DEPOSIT] = sConfigMgr->GetOption<float>("Rate.Auction.Deposit", 1.0f);
562 _rate_values[RATE_AUCTION_CUT] = sConfigMgr->GetOption<float>("Rate.Auction.Cut", 1.0f);
563 _rate_values[RATE_HONOR] = sConfigMgr->GetOption<float>("Rate.Honor", 1.0f);
564 _rate_values[RATE_ARENA_POINTS] = sConfigMgr->GetOption<float>("Rate.ArenaPoints", 1.0f);
565 _rate_values[RATE_INSTANCE_RESET_TIME] = sConfigMgr->GetOption<float>("Rate.InstanceResetTime", 1.0f);
566
567 _rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetCreature", 11.0f);
568 _rate_values[RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER] = sConfigMgr->GetOption<float>("Rate.MissChanceMultiplier.TargetPlayer", 7.0f);
569 _bool_configs[CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS] = sConfigMgr->GetOption<bool>("Rate.MissChanceMultiplier.OnlyAffectsPlayer", false);
570
571 _rate_values[RATE_TALENT] = sConfigMgr->GetOption<float>("Rate.Talent", 1.0f);
572 if (_rate_values[RATE_TALENT] < 0.0f)
573 {
574 LOG_ERROR("server.loading", "Rate.Talent ({}) must be > 0. Using 1 instead.", _rate_values[RATE_TALENT]);
576 }
577 _rate_values[RATE_TALENT_PET] = sConfigMgr->GetOption<float>("Rate.Talent.Pet", 1.0f);
578 if (_rate_values[RATE_TALENT_PET] < 0.0f)
579 {
580 LOG_ERROR("server.loading", "Rate.Talent.Pet ({}) must be > 0. Using 1 instead.", _rate_values[RATE_TALENT_PET]);
582 }
583 _rate_values[RATE_MOVESPEED] = sConfigMgr->GetOption<float>("Rate.MoveSpeed", 1.0f);
585 {
586 LOG_ERROR("server.loading", "Rate.MoveSpeed ({}) must be > 0. Using 1 instead.", _rate_values[RATE_MOVESPEED]);
588 }
590 _rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetOption<float>("Rate.Corpse.Decay.Looted", 0.5f);
591
592 _rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfigMgr->GetOption<float>("DurabilityLoss.OnDeath", 10.0f);
594 {
595 LOG_ERROR("server.loading", "DurabilityLoss.OnDeath ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
597 }
599 {
600 LOG_ERROR("server.loading", "DurabilityLoss.OnDeath ({}) must be <= 100. Using 100.0 instead.", _rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
602 }
604
605 _rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfigMgr->GetOption<float>("DurabilityLossChance.Damage", 0.5f);
607 {
608 LOG_ERROR("server.loading", "DurabilityLossChance.Damage ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
610 }
611 _rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfigMgr->GetOption<float>("DurabilityLossChance.Absorb", 0.5f);
613 {
614 LOG_ERROR("server.loading", "DurabilityLossChance.Absorb ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_ABSORB]);
616 }
617 _rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfigMgr->GetOption<float>("DurabilityLossChance.Parry", 0.05f);
619 {
620 LOG_ERROR("server.loading", "DurabilityLossChance.Parry ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_PARRY]);
622 }
623 _rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfigMgr->GetOption<float>("DurabilityLossChance.Block", 0.05f);
625 {
626 LOG_ERROR("server.loading", "DurabilityLossChance.Block ({}) must be >=0. Using 0.0 instead.", _rate_values[RATE_DURABILITY_LOSS_BLOCK]);
628 }
629
631
632 _bool_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfigMgr->GetOption<bool>("DurabilityLoss.InPvP", false);
633
634 _int_configs[CONFIG_COMPRESSION] = sConfigMgr->GetOption<int32>("Compression", 1);
636 {
637 LOG_ERROR("server.loading", "Compression level ({}) must be in range 1..9. Using default compression level (1).", _int_configs[CONFIG_COMPRESSION]);
639 }
640 _bool_configs[CONFIG_ADDON_CHANNEL] = sConfigMgr->GetOption<bool>("AddonChannel", true);
641 _bool_configs[CONFIG_CLEAN_CHARACTER_DB] = sConfigMgr->GetOption<bool>("CleanCharacterDB", false);
642 _int_configs[CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS] = sConfigMgr->GetOption<int32>("PersistentCharacterCleanFlags", 0);
643 _int_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Channel", 1);
644 _int_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Whisper", 1);
645 _int_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfigMgr->GetOption<int32>("ChatLevelReq.Say", 1);
646 _int_configs[CONFIG_PARTY_LEVEL_REQ] = sConfigMgr->GetOption<int32>("PartyLevelReq", 1);
647 _int_configs[CONFIG_TRADE_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Trade", 1);
648 _int_configs[CONFIG_TICKET_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Ticket", 1);
649 _int_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Auction", 1);
650 _int_configs[CONFIG_MAIL_LEVEL_REQ] = sConfigMgr->GetOption<int32>("LevelReq.Mail", 1);
651 _bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfigMgr->GetOption<bool>("AllowPlayerCommands", 1);
652 _bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = sConfigMgr->GetOption<bool>("PreserveCustomChannels", false);
653 _int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = sConfigMgr->GetOption<int32>("PreserveCustomChannelDuration", 14);
654 _int_configs[CONFIG_INTERVAL_SAVE] = sConfigMgr->GetOption<int32>("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
655 _int_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfigMgr->GetOption<int32>("DisconnectToleranceInterval", 0);
656 _bool_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfigMgr->GetOption<bool>("PlayerSave.Stats.SaveOnlyOnLogout", true);
657
658 _int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfigMgr->GetOption<int32>("PlayerSave.Stats.MinLevel", 0);
660 {
661 LOG_ERROR("server.loading", "PlayerSave.Stats.MinLevel ({}) must be in range 0..80. Using default, do not save character stats (0).", _int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
663 }
664
665 _int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfigMgr->GetOption<int32>("MapUpdateInterval", 10);
667 {
668 LOG_ERROR("server.loading", "MapUpdateInterval ({}) must be greater {}. Use this minimal value.", _int_configs[CONFIG_INTERVAL_MAPUPDATE], MIN_MAP_UPDATE_DELAY);
670 }
671 if (reload)
672 sMapMgr->SetMapUpdateInterval(_int_configs[CONFIG_INTERVAL_MAPUPDATE]);
673
674 _int_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfigMgr->GetOption<int32>("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
675
676 if (reload)
677 {
678 uint32 val = sConfigMgr->GetOption<int32>("WorldServerPort", 8085);
680 LOG_ERROR("server.loading", "WorldServerPort option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_PORT_WORLD]);
681 }
682 else
683 _int_configs[CONFIG_PORT_WORLD] = sConfigMgr->GetOption<int32>("WorldServerPort", 8085);
684
685 _bool_configs[CONFIG_CLOSE_IDLE_CONNECTIONS] = sConfigMgr->GetOption<bool>("CloseIdleConnections", true);
686 _int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfigMgr->GetOption<int32>("SocketTimeOutTime", 900000);
687 _int_configs[CONFIG_SOCKET_TIMEOUTTIME_ACTIVE] = sConfigMgr->GetOption<int32>("SocketTimeOutTimeActive", 60000);
688 _int_configs[CONFIG_SESSION_ADD_DELAY] = sConfigMgr->GetOption<int32>("SessionAddDelay", 10000);
689
690 _float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfigMgr->GetOption<float>("MaxGroupXPDistance", 74.0f);
691 _float_configs[CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE] = sConfigMgr->GetOption<float>("MaxRecruitAFriendBonusDistance", 100.0f);
692
694 _float_configs[CONFIG_SIGHT_MONSTER] = sConfigMgr->GetOption<float>("MonsterSight", 50);
695
696 if (reload)
697 {
698 uint32 val = sConfigMgr->GetOption<int32>("GameType", 0);
699 if (val != _int_configs[CONFIG_GAME_TYPE])
700 LOG_ERROR("server.loading", "GameType option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_GAME_TYPE]);
701 }
702 else
703 _int_configs[CONFIG_GAME_TYPE] = sConfigMgr->GetOption<int32>("GameType", 0);
704
705 if (reload)
706 {
707 uint32 val = sConfigMgr->GetOption<int32>("RealmZone", REALM_ZONE_DEVELOPMENT);
709 LOG_ERROR("server.loading", "RealmZone option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_REALM_ZONE]);
710 }
711 else
713
714 _bool_configs[CONFIG_STRICT_NAMES_RESERVED] = sConfigMgr->GetOption<bool> ("StrictNames.Reserved", true);
715 _bool_configs[CONFIG_STRICT_NAMES_PROFANITY] = sConfigMgr->GetOption<bool> ("StrictNames.Profanity", true);
716 _int_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfigMgr->GetOption<int32> ("StrictPlayerNames", 0);
717 _int_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfigMgr->GetOption<int32> ("StrictCharterNames", 0);
718 _int_configs[CONFIG_STRICT_CHANNEL_NAMES] = sConfigMgr->GetOption<int32> ("StrictChannelNames", 0);
719 _int_configs[CONFIG_STRICT_PET_NAMES] = sConfigMgr->GetOption<int32> ("StrictPetNames", 0);
720
721 _bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfigMgr->GetOption<bool>("AllowTwoSide.Accounts", true);
722 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Calendar", false);
723 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Chat", false);
724 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Channel", false);
725 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Group", false);
726 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Guild", false);
727 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Arena", false);
728 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Auction", false);
729 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Mail", false);
730 _bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfigMgr->GetOption<bool>("AllowTwoSide.WhoList", false);
731 _bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfigMgr->GetOption<bool>("AllowTwoSide.AddFriend", false);
732 _bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfigMgr->GetOption<bool>("AllowTwoSide.Trade", false);
733 _bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE] = sConfigMgr->GetOption<bool>("AllowTwoSide.Interaction.Emote", false);
734
735 _int_configs[CONFIG_MIN_PLAYER_NAME] = sConfigMgr->GetOption<int32> ("MinPlayerName", 2);
737 {
738 LOG_ERROR("server.loading", "MinPlayerName ({}) must be in range 1..{}. Set to 2.", _int_configs[CONFIG_MIN_PLAYER_NAME], MAX_PLAYER_NAME);
740 }
741
742 _int_configs[CONFIG_MIN_CHARTER_NAME] = sConfigMgr->GetOption<int32> ("MinCharterName", 2);
744 {
745 LOG_ERROR("server.loading", "MinCharterName ({}) must be in range 1..{}. Set to 2.", _int_configs[CONFIG_MIN_CHARTER_NAME], MAX_CHARTER_NAME);
747 }
748
749 _int_configs[CONFIG_MIN_PET_NAME] = sConfigMgr->GetOption<int32> ("MinPetName", 2);
751 {
752 LOG_ERROR("server.loading", "MinPetName ({}) must be in range 1..{}. Set to 2.", _int_configs[CONFIG_MIN_PET_NAME], MAX_PET_NAME);
754 }
755
756 _int_configs[CONFIG_CHARTER_COST_GUILD] = sConfigMgr->GetOption<int32>("Guild.CharterCost", 1000);
757 _int_configs[CONFIG_CHARTER_COST_ARENA_2v2] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.2v2", 800000);
758 _int_configs[CONFIG_CHARTER_COST_ARENA_3v3] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.3v3", 1200000);
759 _int_configs[CONFIG_CHARTER_COST_ARENA_5v5] = sConfigMgr->GetOption<int32>("ArenaTeam.CharterCost.5v5", 2000000);
760
761 _int_configs[CONFIG_MAX_WHO_LIST_RETURN] = sConfigMgr->GetOption<int32>("MaxWhoListReturns", 49);
762
763 _int_configs[CONFIG_CHARACTER_CREATING_DISABLED] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled", 0);
764 _int_configs[CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled.RaceMask", 0);
765
766 _int_configs[CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK] = sConfigMgr->GetOption<int32>("CharacterCreating.Disabled.ClassMask", 0);
767
768 _int_configs[CONFIG_CHARACTERS_PER_REALM] = sConfigMgr->GetOption<int32>("CharactersPerRealm", 10);
770 {
771 LOG_ERROR("server.loading", "CharactersPerRealm ({}) must be in range 1..10. Set to 10.", _int_configs[CONFIG_CHARACTERS_PER_REALM]);
773 }
774
775 // must be after CONFIG_CHARACTERS_PER_REALM
776 _int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfigMgr->GetOption<int32>("CharactersPerAccount", 50);
778 {
779 LOG_ERROR("server.loading", "CharactersPerAccount ({}) can't be less than CharactersPerRealm ({}).", _int_configs[CONFIG_CHARACTERS_PER_ACCOUNT], _int_configs[CONFIG_CHARACTERS_PER_REALM]);
781 }
782
783 _int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfigMgr->GetOption<int32>("HeroicCharactersPerRealm", 1);
785 {
786 LOG_ERROR("server.loading", "HeroicCharactersPerRealm ({}) must be in range 0..10. Set to 1.", _int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
788 }
789
790 _int_configs[CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER] = sConfigMgr->GetOption<int32>("CharacterCreating.MinLevelForHeroicCharacter", 55);
791
792 _int_configs[CONFIG_SKIP_CINEMATICS] = sConfigMgr->GetOption<int32>("SkipCinematics", 0);
794 {
795 LOG_ERROR("server.loading", "SkipCinematics ({}) must be in range 0..2. Set to 0.", _int_configs[CONFIG_SKIP_CINEMATICS]);
797 }
798
799 if (reload)
800 {
801 uint32 val = sConfigMgr->GetOption<int32>("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
803 LOG_ERROR("server.loading", "MaxPlayerLevel option can't be changed at config reload, using current value ({}).", _int_configs[CONFIG_MAX_PLAYER_LEVEL]);
804 }
805 else
807
809 {
810 LOG_ERROR("server.loading", "MaxPlayerLevel ({}) must be in range 1..{}. Set to {}.", _int_configs[CONFIG_MAX_PLAYER_LEVEL], MAX_LEVEL, MAX_LEVEL);
812 }
813
814 _int_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfigMgr->GetOption<int32>("MinDualSpecLevel", 40);
815
816 _int_configs[CONFIG_START_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("StartPlayerLevel", 1);
818 {
819 LOG_ERROR("server.loading", "StartPlayerLevel ({}) must be in range 1..MaxPlayerLevel({}). Set to 1.", _int_configs[CONFIG_START_PLAYER_LEVEL], _int_configs[CONFIG_MAX_PLAYER_LEVEL]);
821 }
822
823 _int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("StartHeroicPlayerLevel", 55);
825 {
826 LOG_ERROR("server.loading", "StartHeroicPlayerLevel ({}) must be in range 1..MaxPlayerLevel({}). Set to 55.",
829 }
830
831 _int_configs[CONFIG_START_PLAYER_MONEY] = sConfigMgr->GetOption<int32>("StartPlayerMoney", 0);
833 {
834 LOG_ERROR("server.loading", "StartPlayerMoney ({}) must be in range 0..{}. Set to {}.", _int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
836 }
837
838 _int_configs[CONFIG_START_HEROIC_PLAYER_MONEY] = sConfigMgr->GetOption<int32>("StartHeroicPlayerMoney", 2000);
840 {
841 LOG_ERROR("server.loading", "StartHeroicPlayerMoney ({}) must be in range 0..{}. Set to {}.", _int_configs[CONFIG_START_HEROIC_PLAYER_MONEY], MAX_MONEY_AMOUNT, 2000);
843 }
844
845 _int_configs[CONFIG_MAX_HONOR_POINTS] = sConfigMgr->GetOption<int32>("MaxHonorPoints", 75000);
847 {
848 LOG_ERROR("server.loading", "MaxHonorPoints ({}) can't be negative. Set to 0.", _int_configs[CONFIG_MAX_HONOR_POINTS]);
850 }
851
852 _int_configs[CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT] = sConfigMgr->GetOption<int32>("MaxHonorPointsMoneyPerPoint", 0);
854 {
855 LOG_ERROR("server.loading", "MaxHonorPointsMoneyPerPoint ({}) can't be negative. Set to 0.", _int_configs[CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT]);
857 }
858
859 _int_configs[CONFIG_START_HONOR_POINTS] = sConfigMgr->GetOption<int32>("StartHonorPoints", 0);
861 {
862 LOG_ERROR("server.loading", "StartHonorPoints ({}) must be in range 0..MaxHonorPoints({}). Set to {}.",
865 }
866
867 _int_configs[CONFIG_MAX_ARENA_POINTS] = sConfigMgr->GetOption<int32>("MaxArenaPoints", 10000);
869 {
870 LOG_ERROR("server.loading", "MaxArenaPoints ({}) can't be negative. Set to 0.", _int_configs[CONFIG_MAX_ARENA_POINTS]);
872 }
873
874 _int_configs[CONFIG_START_ARENA_POINTS] = sConfigMgr->GetOption<int32>("StartArenaPoints", 0);
876 {
877 LOG_ERROR("server.loading", "StartArenaPoints ({}) must be in range 0..MaxArenaPoints({}). Set to {}.",
880 }
881
882 _int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = sConfigMgr->GetOption<int32>("RecruitAFriend.MaxLevel", 60);
885 {
886 LOG_ERROR("server.loading", "RecruitAFriend.MaxLevel ({}) must be in the range 0..MaxLevel({}). Set to {}.",
889 }
890
891 _int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE] = sConfigMgr->GetOption<int32>("RecruitAFriend.MaxDifference", 4);
892 _bool_configs[CONFIG_ALL_TAXI_PATHS] = sConfigMgr->GetOption<bool>("AllFlightPaths", false);
893 _int_configs[CONFIG_INSTANT_TAXI] = sConfigMgr->GetOption<int32>("InstantFlightPaths", 0);
894
895 _bool_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfigMgr->GetOption<bool>("Instance.IgnoreLevel", false);
896 _bool_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfigMgr->GetOption<bool>("Instance.IgnoreRaid", false);
897 _bool_configs[CONFIG_INSTANCE_GMSUMMON_PLAYER] = sConfigMgr->GetOption<bool>("Instance.GMSummonPlayer", false);
898 _bool_configs[CONFIG_INSTANCE_SHARED_ID] = sConfigMgr->GetOption<bool>("Instance.SharedNormalHeroicId", false);
899
900 _int_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfigMgr->GetOption<int32>("Instance.ResetTimeHour", 4);
901 _int_configs[CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP] = sConfigMgr->GetOption<int32>("Instance.ResetTimeRelativeTimestamp", 1135814400);
902 _int_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfigMgr->GetOption<int32>("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
903
904 _int_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfigMgr->GetOption<int32>("MaxPrimaryTradeSkill", 2);
905 _int_configs[CONFIG_MIN_PETITION_SIGNS] = sConfigMgr->GetOption<int32>("MinPetitionSigns", 9);
907 {
908 LOG_ERROR("server.loading", "MinPetitionSigns ({}) must be in range 0..9. Set to 9.", _int_configs[CONFIG_MIN_PETITION_SIGNS]);
910 }
911
912 _int_configs[CONFIG_GM_LOGIN_STATE] = sConfigMgr->GetOption<int32>("GM.LoginState", 2);
913 _int_configs[CONFIG_GM_VISIBLE_STATE] = sConfigMgr->GetOption<int32>("GM.Visible", 2);
914 _int_configs[CONFIG_GM_CHAT] = sConfigMgr->GetOption<int32>("GM.Chat", 2);
915 _int_configs[CONFIG_GM_WHISPERING_TO] = sConfigMgr->GetOption<int32>("GM.WhisperingTo", 2);
916
917 _int_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfigMgr->GetOption<int32>("GM.InGMList.Level", SEC_ADMINISTRATOR);
918 _int_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfigMgr->GetOption<int32>("GM.InWhoList.Level", SEC_ADMINISTRATOR);
919 _int_configs[CONFIG_START_GM_LEVEL] = sConfigMgr->GetOption<int32>("GM.StartLevel", 1);
921 {
922 LOG_ERROR("server.loading", "GM.StartLevel ({}) must be in range StartPlayerLevel({})..{}. Set to {}.",
925 }
927 {
928 LOG_ERROR("server.loading", "GM.StartLevel ({}) must be in range 1..{}. Set to {}.", _int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
930 }
931 _bool_configs[CONFIG_ALLOW_GM_GROUP] = sConfigMgr->GetOption<bool>("GM.AllowInvite", false);
932 _bool_configs[CONFIG_ALLOW_GM_FRIEND] = sConfigMgr->GetOption<bool>("GM.AllowFriend", false);
933 _bool_configs[CONFIG_GM_LOWER_SECURITY] = sConfigMgr->GetOption<bool>("GM.LowerSecurity", false);
934 _float_configs[CONFIG_CHANCE_OF_GM_SURVEY] = sConfigMgr->GetOption<float>("GM.TicketSystem.ChanceOfGMSurvey", 50.0f);
935
936 _int_configs[CONFIG_GROUP_VISIBILITY] = sConfigMgr->GetOption<int32>("Visibility.GroupMode", 1);
937
938 _bool_configs[CONFIG_OBJECT_SPARKLES] = sConfigMgr->GetOption<bool>("Visibility.ObjectSparkles", true);
939
940 _bool_configs[CONFIG_LOW_LEVEL_REGEN_BOOST] = sConfigMgr->GetOption<bool>("EnableLowLevelRegenBoost", true);
941
942 _bool_configs[CONFIG_OBJECT_QUEST_MARKERS] = sConfigMgr->GetOption<bool>("Visibility.ObjectQuestMarkers", true);
943
944 _int_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfigMgr->GetOption<int32>("MailDeliveryDelay", HOUR);
945
946 _int_configs[CONFIG_UPTIME_UPDATE] = sConfigMgr->GetOption<int32>("UpdateUptimeInterval", 10);
948 {
949 LOG_ERROR("server.loading", "UpdateUptimeInterval ({}) must be > 0, set to default 10.", _int_configs[CONFIG_UPTIME_UPDATE]);
951 }
952
953 if (reload)
954 {
957 }
958
959 // log db cleanup interval
960 _int_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfigMgr->GetOption<int32>("LogDB.Opt.ClearInterval", 10);
962 {
963 LOG_ERROR("server.loading", "LogDB.Opt.ClearInterval ({}) must be > 0, set to default 10.", _int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
965 }
966 if (reload)
967 {
970 }
971 _int_configs[CONFIG_LOGDB_CLEARTIME] = sConfigMgr->GetOption<int32>("LogDB.Opt.ClearTime", 1209600); // 14 days default
972 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
974
975 _int_configs[CONFIG_TELEPORT_TIMEOUT_NEAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutNear", 25); // pussywizard
976 _int_configs[CONFIG_TELEPORT_TIMEOUT_FAR] = sConfigMgr->GetOption<int32>("TeleportTimeoutFar", 45); // pussywizard
977 _int_configs[CONFIG_MAX_ALLOWED_MMR_DROP] = sConfigMgr->GetOption<int32>("MaxAllowedMMRDrop", 500); // pussywizard
978 _bool_configs[CONFIG_ENABLE_LOGIN_AFTER_DC] = sConfigMgr->GetOption<bool>("EnableLoginAfterDC", true); // pussywizard
979 _bool_configs[CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS] = sConfigMgr->GetOption<bool>("DontCacheRandomMovementPaths", false);
980
981 _int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfigMgr->GetOption<int32>("SkillChance.Orange", 100);
982 _int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfigMgr->GetOption<int32>("SkillChance.Yellow", 75);
983 _int_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfigMgr->GetOption<int32>("SkillChance.Green", 25);
984 _int_configs[CONFIG_SKILL_CHANCE_GREY] = sConfigMgr->GetOption<int32>("SkillChance.Grey", 0);
985
986 _int_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.MiningSteps", 0);
987 _int_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfigMgr->GetOption<int32>("SkillChance.SkinningSteps", 0);
988
989 _bool_configs[CONFIG_SKILL_PROSPECTING] = sConfigMgr->GetOption<bool>("SkillChance.Prospecting", false);
990 _bool_configs[CONFIG_SKILL_MILLING] = sConfigMgr->GetOption<bool>("SkillChance.Milling", false);
991
992 _int_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfigMgr->GetOption<int32>("SkillGain.Crafting", 1);
993
994 _int_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfigMgr->GetOption<int32>("SkillGain.Defense", 1);
995
996 _int_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfigMgr->GetOption<int32>("SkillGain.Gathering", 1);
997
998 _int_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfigMgr->GetOption<int32>("SkillGain.Weapon", 1);
999
1000 _int_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfigMgr->GetOption<int32>("MaxOverspeedPings", 2);
1002 {
1003 LOG_ERROR("server.loading", "MaxOverspeedPings ({}) must be in range 2..infinity (or 0 to disable check). Set to 2.", _int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
1005 }
1006
1007 _bool_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfigMgr->GetOption<bool>("SaveRespawnTimeImmediately", true);
1008 _bool_configs[CONFIG_WEATHER] = sConfigMgr->GetOption<bool>("ActivateWeather", true);
1009
1010 _int_configs[CONFIG_DISABLE_BREATHING] = sConfigMgr->GetOption<int32>("DisableWaterBreath", SEC_CONSOLE);
1011
1012 _bool_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfigMgr->GetOption<bool>("AlwaysMaxSkillForLevel", false);
1013
1014 if (reload)
1015 {
1016 uint32 val = sConfigMgr->GetOption<int32>("Expansion", 2);
1017 if (val != _int_configs[CONFIG_EXPANSION])
1018 LOG_ERROR("server.loading", "Expansion option can't be changed at worldserver.conf reload, using current value ({}).", _int_configs[CONFIG_EXPANSION]);
1019 }
1020 else
1021 _int_configs[CONFIG_EXPANSION] = sConfigMgr->GetOption<int32>("Expansion", 2);
1022
1023 _int_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfigMgr->GetOption<int32>("ChatFlood.MessageCount", 10);
1024 _int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfigMgr->GetOption<int32>("ChatFlood.MessageDelay", 1);
1025 _int_configs[CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT] = sConfigMgr->GetOption<int32>("ChatFlood.AddonMessageCount", 100);
1026 _int_configs[CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY] = sConfigMgr->GetOption<int32>("ChatFlood.AddonMessageDelay", 1);
1027 _int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfigMgr->GetOption<int32>("ChatFlood.MuteTime", 10);
1028 _bool_configs[CONFIG_CHAT_MUTE_FIRST_LOGIN] = sConfigMgr->GetOption<bool>("Chat.MuteFirstLogin", false);
1029 _int_configs[CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN] = sConfigMgr->GetOption<int32>("Chat.MuteTimeFirstLogin", 120);
1030
1031 _int_configs[CONFIG_EVENT_ANNOUNCE] = sConfigMgr->GetOption<int32>("Event.Announce", 0);
1032
1033 _float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfigMgr->GetOption<float>("CreatureFamilyFleeAssistanceRadius", 30.0f);
1034 _float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfigMgr->GetOption<float>("CreatureFamilyAssistanceRadius", 10.0f);
1035 _int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfigMgr->GetOption<int32>("CreatureFamilyAssistanceDelay", 2000);
1036 _int_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD] = sConfigMgr->GetOption<int32>("CreatureFamilyAssistancePeriod", 3000);
1037 _int_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfigMgr->GetOption<int32>("CreatureFamilyFleeDelay", 7000);
1038
1039 _int_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfigMgr->GetOption<int32>("WorldBossLevelDiff", 3);
1040
1041 _bool_configs[CONFIG_QUEST_ENABLE_QUEST_TRACKER] = sConfigMgr->GetOption<bool>("Quests.EnableQuestTracker", false);
1042
1043 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
1044 _int_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfigMgr->GetOption<int32>("Quests.LowLevelHideDiff", 4);
1047 _int_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfigMgr->GetOption<int32>("Quests.HighLevelHideDiff", 7);
1050 _bool_configs[CONFIG_QUEST_IGNORE_RAID] = sConfigMgr->GetOption<bool>("Quests.IgnoreRaid", false);
1051 _bool_configs[CONFIG_QUEST_IGNORE_AUTO_ACCEPT] = sConfigMgr->GetOption<bool>("Quests.IgnoreAutoAccept", false);
1052 _bool_configs[CONFIG_QUEST_IGNORE_AUTO_COMPLETE] = sConfigMgr->GetOption<bool>("Quests.IgnoreAutoComplete", false);
1053
1054 _int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfigMgr->GetOption<int32>("Battleground.Random.ResetHour", 6);
1056 {
1057 LOG_ERROR("server.loading", "Battleground.Random.ResetHour ({}) can't be load. Set to 6.", _int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
1059 }
1060
1061 _int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR] = sConfigMgr->GetOption<int32>("Calendar.DeleteOldEventsHour", 6);
1063 {
1064 LOG_ERROR("server.loading", "Calendar.DeleteOldEventsHour ({}) can't be load. Set to 6.", _int_configs[CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR]);
1066 }
1067
1068 _int_configs[CONFIG_GUILD_RESET_HOUR] = sConfigMgr->GetOption<int32>("Guild.ResetHour", 6);
1070 {
1071 LOG_ERROR("server.loading", "Guild.ResetHour ({}) can't be load. Set to 6.", _int_configs[CONFIG_GUILD_RESET_HOUR]);
1073 }
1074
1075 _int_configs[CONFIG_GUILD_BANK_INITIAL_TABS] = sConfigMgr->GetOption<int32>("Guild.BankInitialTabs", 0);
1076 _int_configs[CONFIG_GUILD_BANK_TAB_COST_0] = sConfigMgr->GetOption<int32>("Guild.BankTabCost0", 1000000);
1077 _int_configs[CONFIG_GUILD_BANK_TAB_COST_1] = sConfigMgr->GetOption<int32>("Guild.BankTabCost1", 2500000);
1078 _int_configs[CONFIG_GUILD_BANK_TAB_COST_2] = sConfigMgr->GetOption<int32>("Guild.BankTabCost2", 5000000);
1079 _int_configs[CONFIG_GUILD_BANK_TAB_COST_3] = sConfigMgr->GetOption<int32>("Guild.BankTabCost3", 10000000);
1080 _int_configs[CONFIG_GUILD_BANK_TAB_COST_4] = sConfigMgr->GetOption<int32>("Guild.BankTabCost4", 25000000);
1081 _int_configs[CONFIG_GUILD_BANK_TAB_COST_5] = sConfigMgr->GetOption<int32>("Guild.BankTabCost5", 50000000);
1082
1083 _bool_configs[CONFIG_DETECT_POS_COLLISION] = sConfigMgr->GetOption<bool>("DetectPosCollision", true);
1084
1085 _bool_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.RestrictedLfg", true);
1086 _bool_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfigMgr->GetOption<bool>("Channel.SilentlyGMJoin", false);
1087
1088 _bool_configs[CONFIG_TALENTS_INSPECTING] = sConfigMgr->GetOption<bool>("TalentsInspecting", true);
1089 _bool_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfigMgr->GetOption<bool>("ChatFakeMessagePreventing", true);
1090 _int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Severity", 0);
1091 _int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Kick", 0);
1092
1093 _int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfigMgr->GetOption<int32>("Corpse.Decay.NORMAL", 60);
1094 _int_configs[CONFIG_CORPSE_DECAY_RARE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RARE", 300);
1095 _int_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.ELITE", 300);
1096 _int_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RAREELITE", 300);
1097 _int_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfigMgr->GetOption<int32>("Corpse.Decay.WORLDBOSS", 3600);
1098
1099 _int_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfigMgr->GetOption<int32> ("Death.SicknessLevel", 11);
1100 _bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfigMgr->GetOption<bool>("Death.CorpseReclaimDelay.PvP", true);
1101 _bool_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfigMgr->GetOption<bool>("Death.CorpseReclaimDelay.PvE", true);
1102 _bool_configs[CONFIG_DEATH_BONES_WORLD] = sConfigMgr->GetOption<bool>("Death.Bones.World", true);
1103 _bool_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfigMgr->GetOption<bool>("Death.Bones.BattlegroundOrArena", true);
1104
1105 _bool_configs[CONFIG_DIE_COMMAND_MODE] = sConfigMgr->GetOption<bool>("Die.Command.Mode", true);
1106
1107 // always use declined names in the russian client
1109 (_int_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfigMgr->GetOption<bool>("DeclinedNames", false);
1110
1111 _float_configs[CONFIG_LISTEN_RANGE_SAY] = sConfigMgr->GetOption<float>("ListenRange.Say", 25.0f);
1112 _float_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfigMgr->GetOption<float>("ListenRange.TextEmote", 25.0f);
1113 _float_configs[CONFIG_LISTEN_RANGE_YELL] = sConfigMgr->GetOption<float>("ListenRange.Yell", 300.0f);
1114
1115 _bool_configs[CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG] = sConfigMgr->GetOption<bool>("Battleground.DisableQuestShareInBG", false);
1116 _bool_configs[CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG] = sConfigMgr->GetOption<bool>("Battleground.DisableReadyCheckInBG", false);
1117 _bool_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfigMgr->GetOption<bool>("Battleground.CastDeserter", true);
1118 _bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.Enable", false);
1119 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Limit.MinLevel", 0);
1120 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Limit.MinPlayers", 3);
1121 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.SpamProtection.Delay", 30);
1122 _bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.PlayerOnly", false);
1123 _bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.Timed", false);
1124 _int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Timer", 30000);
1125 _bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetOption<bool>("Battleground.StoreStatistics.Enable", false);
1126 _bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetOption<bool>("Battleground.TrackDeserters.Enable", false);
1127 _int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetOption<int32> ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
1128 _int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetOption<int32>("Battleground.InvitationType", 0);
1129 _int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetOption<int32> ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
1130 _bool_configs[CONFIG_BG_XP_FOR_KILL] = sConfigMgr->GetOption<bool>("Battleground.GiveXPForKills", false);
1131 _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK_TIMER] = sConfigMgr->GetOption<int32>("Battleground.ReportAFK.Timer", 4);
1132 _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK] = sConfigMgr->GetOption<int32>("Battleground.ReportAFK", 3);
1134 {
1135 LOG_ERROR("server.loading", "Battleground.ReportAFK ({}) must be >0. Using 3 instead.", _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK]);
1137 }
1139 {
1140 LOG_ERROR("server.loading", "Battleground.ReportAFK ({}) must be <10. Using 3 instead.", _int_configs[CONFIG_BATTLEGROUND_REPORT_AFK]);
1142 }
1143 _int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.PlayerRespawn", 30);
1145 {
1146 LOG_ERROR("server.loading", "Battleground.PlayerRespawn ({}) must be >2. Using 30 instead.", _int_configs[CONFIG_BATTLEGROUND_PLAYER_RESPAWN]);
1148 }
1149 _int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.RestorationBuffRespawn", 20);
1151 {
1152 LOG_ERROR("server.loading", "Battleground.RestorationBuffRespawn ({}) must be > 0. Using 20 instead.", _int_configs[CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN]);
1154 }
1155 _int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.BerserkingBuffRespawn", 120);
1157 {
1158 LOG_ERROR("server.loading", "Battleground.BerserkingBuffRespawn ({}) must be > 0. Using 120 instead.", _int_configs[CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN]);
1160 }
1161 _int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN] = sConfigMgr->GetOption<int32>("Battleground.SpeedBuffRespawn", 150);
1163 {
1164 LOG_ERROR("server.loading", "Battleground.SpeedBuffRespawn ({}) must be > 0. Using 150 instead.", _int_configs[CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN]);
1166 }
1167
1168 _int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfigMgr->GetOption<uint32>("Arena.MaxRatingDifference", 150);
1169 _int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfigMgr->GetOption<uint32>("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
1170 _int_configs[CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER] = sConfigMgr->GetOption<uint32>("Arena.PreviousOpponentsDiscardTimer", 2 * MINUTE * IN_MILLISECONDS);
1171 _bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfigMgr->GetOption<bool>("Arena.AutoDistributePoints", false);
1172 _int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfigMgr->GetOption<uint32>("Arena.AutoDistributeInterval", 7); // pussywizard: spoiled by implementing constant day and hour, always 7 now
1173 _int_configs[CONFIG_ARENA_GAMES_REQUIRED] = sConfigMgr->GetOption<uint32>("Arena.GamesRequired", 10);
1174 _int_configs[CONFIG_ARENA_SEASON_ID] = sConfigMgr->GetOption<uint32>("Arena.ArenaSeason.ID", 8);
1175 _int_configs[CONFIG_ARENA_START_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartRating", 0);
1176 _int_configs[CONFIG_LEGACY_ARENA_POINTS_CALC] = sConfigMgr->GetOption<uint32>("Arena.LegacyArenaPoints", 0);
1177 _int_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartPersonalRating", 0);
1178 _int_configs[CONFIG_ARENA_START_MATCHMAKER_RATING] = sConfigMgr->GetOption<uint32>("Arena.ArenaStartMatchmakerRating", 1500);
1179 _bool_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfigMgr->GetOption<bool>("Arena.ArenaSeason.InProgress", true);
1180 _float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_1] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier1", 48.0f);
1181 _float_configs[CONFIG_ARENA_WIN_RATING_MODIFIER_2] = sConfigMgr->GetOption<float>("Arena.ArenaWinRatingModifier2", 24.0f);
1182 _float_configs[CONFIG_ARENA_LOSE_RATING_MODIFIER] = sConfigMgr->GetOption<float>("Arena.ArenaLoseRatingModifier", 24.0f);
1183 _float_configs[CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER] = sConfigMgr->GetOption<float>("Arena.ArenaMatchmakerRatingModifier", 24.0f);
1184 _bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetOption<bool>("Arena.QueueAnnouncer.Enable", false);
1185 _bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetOption<bool>("Arena.QueueAnnouncer.PlayerOnly", false);
1186 _int_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL] = sConfigMgr->GetOption<uint32>("Arena.QueueAnnouncer.Detail", 3);
1187
1188 _bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetOption<bool>("OffhandCheckAtSpellUnlearn", true);
1189 _int_configs[CONFIG_CREATURE_STOP_FOR_PLAYER] = sConfigMgr->GetOption<uint32>("Creature.MovingStopTimeForPlayer", 3 * MINUTE * IN_MILLISECONDS);
1190
1191 _int_configs[CONFIG_WATER_BREATH_TIMER] = sConfigMgr->GetOption<uint32>("WaterBreath.Timer", 180000);
1193 {
1194 LOG_ERROR("server.loading", "WaterBreath.Timer ({}) must be > 0. Using 180000 instead.", _int_configs[CONFIG_WATER_BREATH_TIMER]);
1196 }
1197
1198 if (int32 clientCacheId = sConfigMgr->GetOption<int32>("ClientCacheVersion", 0))
1199 {
1200 // overwrite DB/old value
1201 if (clientCacheId > 0)
1202 {
1204 LOG_INFO("server.loading", "Client cache version set to: {}", clientCacheId);
1205 }
1206 else
1207 LOG_ERROR("server.loading", "ClientCacheVersion can't be negative {}, ignored.", clientCacheId);
1208 }
1209
1210 _int_configs[CONFIG_INSTANT_LOGOUT] = sConfigMgr->GetOption<int32>("InstantLogout", SEC_MODERATOR);
1211
1212 _int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfigMgr->GetOption<int32>("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
1215 _int_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfigMgr->GetOption<int32>("Guild.BankEventLogRecordsCount", GUILD_BANKLOG_MAX_RECORDS);
1218
1219 //visibility on continents
1220 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
1221 if (_maxVisibleDistanceOnContinents < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
1222 {
1223 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
1225 }
1227 {
1228 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
1230 }
1231
1232 //visibility in instances
1233 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
1234 if (_maxVisibleDistanceInInstances < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
1235 {
1236 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
1238 }
1240 {
1241 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
1243 }
1244
1245 //visibility in BG/Arenas
1246 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
1247 if (_maxVisibleDistanceInBGArenas < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
1248 {
1249 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
1251 }
1253 {
1254 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
1256 }
1257
1259 _int_configs[CONFIG_CHARDELETE_METHOD] = sConfigMgr->GetOption<int32>("CharDelete.Method", 0);
1260 _int_configs[CONFIG_CHARDELETE_MIN_LEVEL] = sConfigMgr->GetOption<int32>("CharDelete.MinLevel", 0);
1261 _int_configs[CONFIG_CHARDELETE_KEEP_DAYS] = sConfigMgr->GetOption<int32>("CharDelete.KeepDays", 30);
1262
1264 _bool_configs[CONFIG_ITEMDELETE_METHOD] = sConfigMgr->GetOption<bool>("ItemDelete.Method", 0);
1265 _bool_configs[CONFIG_ITEMDELETE_VENDOR] = sConfigMgr->GetOption<bool>("ItemDelete.Vendor", 0);
1266 _int_configs[CONFIG_ITEMDELETE_QUALITY] = sConfigMgr->GetOption<int32>("ItemDelete.Quality", 3);
1267 _int_configs[CONFIG_ITEMDELETE_ITEM_LEVEL] = sConfigMgr->GetOption<int32>("ItemDelete.ItemLevel", 80);
1268 _int_configs[CONFIG_ITEMDELETE_KEEP_DAYS] = sConfigMgr->GetOption<int32>("ItemDelete.KeepDays", 0);
1269
1270 _int_configs[CONFIG_FFA_PVP_TIMER] = sConfigMgr->GetOption<int32>("FFAPvPTimer", 30);
1271
1272 _int_configs[CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION] = sConfigMgr->GetOption<int32>("LootNeedBeforeGreedILvlRestriction", 70);
1273
1274 _bool_configs[CONFIG_PLAYER_SETTINGS_ENABLED] = sConfigMgr->GetOption<bool>("EnablePlayerSettings", 0);
1275
1276 _bool_configs[CONFIG_ALLOW_JOIN_BG_AND_LFG] = sConfigMgr->GetOption<bool>("JoinBGAndLFG.Enable", false);
1277
1278 _bool_configs[CONFIG_LEAVE_GROUP_ON_LOGOUT] = sConfigMgr->GetOption<bool>("LeaveGroupOnLogout.Enabled", false);
1279
1280 _bool_configs[CONFIG_QUEST_POI_ENABLED] = sConfigMgr->GetOption<bool>("QuestPOI.Enabled", true);
1281
1282 _int_configs[CONFIG_CHANGE_FACTION_MAX_MONEY] = sConfigMgr->GetOption<uint32>("ChangeFaction.MaxMoney", 0);
1283
1284 _bool_configs[CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH] = sConfigMgr->GetOption<bool>("Pet.RankMod.Health", true);
1285
1286 _bool_configs[CONFIG_MUNCHING_BLIZZLIKE] = sConfigMgr->GetOption<bool>("MunchingBlizzlike.Enabled", true);
1287
1288 _bool_configs[CONFIG_ENABLE_DAZE] = sConfigMgr->GetOption<bool>("Daze.Enabled", true);
1289
1290 _int_configs[CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD] = sConfigMgr->GetOption<uint32>("DailyRBGArenaPoints.MinLevel", 71);
1291
1292 _int_configs[CONFIG_AUCTION_HOUSE_SEARCH_TIMEOUT] = sConfigMgr->GetOption<uint32>("AuctionHouse.SearchTimeout", 1000);
1293
1295 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
1296 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
1297 dataPath.push_back('/');
1298
1299#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
1300 if (dataPath[0] == '~')
1301 {
1302 const char* home = getenv("HOME");
1303 if (home)
1304 dataPath.replace(0, 1, home);
1305 }
1306#endif
1307
1308 if (reload)
1309 {
1310 if (dataPath != _dataPath)
1311 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
1312 }
1313 else
1314 {
1315 _dataPath = dataPath;
1316 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
1317 }
1318
1319 bool enableIndoor = sConfigMgr->GetOption<bool>("vmap.enableIndoorCheck", true);
1321 bool enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true);
1322 bool enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true);
1323 bool enablePetLOS = sConfigMgr->GetOption<bool>("vmap.petLOS", true);
1324 _bool_configs[CONFIG_VMAP_BLIZZLIKE_PVP_LOS] = sConfigMgr->GetOption<bool>("vmap.BlizzlikePvPLOS", true);
1325 _bool_configs[CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD] = sConfigMgr->GetOption<bool>("vmap.BlizzlikeLOSInOpenWorld", true);
1326
1327 if (!enableHeight)
1328 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
1329
1332 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
1333
1334 _bool_configs[CONFIG_PET_LOS] = enablePetLOS;
1335 _bool_configs[CONFIG_START_CUSTOM_SPELLS] = sConfigMgr->GetOption<bool>("PlayerStart.CustomSpells", false);
1336 _int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetOption<int32>("HonorPointsAfterDuel", 0);
1337 _bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetOption<bool>("PlayerStart.MapsExplored", false);
1338 _bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetOption<bool>("PlayerStart.AllReputation", false);
1339 _bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetOption<bool>("AlwaysMaxWeaponSkill", false);
1340 _bool_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfigMgr->GetOption<bool>("PvPToken.Enable", false);
1341 _int_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfigMgr->GetOption<int32>("PvPToken.MapAllowType", 4);
1342 _int_configs[CONFIG_PVP_TOKEN_ID] = sConfigMgr->GetOption<int32>("PvPToken.ItemID", 29434);
1343 _int_configs[CONFIG_PVP_TOKEN_COUNT] = sConfigMgr->GetOption<int32>("PvPToken.ItemCount", 1);
1346
1347 _bool_configs[CONFIG_NO_RESET_TALENT_COST] = sConfigMgr->GetOption<bool>("NoResetTalentsCost", false);
1348 _int_configs[CONFIG_TOGGLE_XP_COST] = sConfigMgr->GetOption<int32>("ToggleXP.Cost", 100000);
1349 _bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowKickInWorld", false);
1350 _bool_configs[CONFIG_SHOW_MUTE_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowMuteInWorld", false);
1351 _bool_configs[CONFIG_SHOW_BAN_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowBanInWorld", false);
1352 _int_configs[CONFIG_NUMTHREADS] = sConfigMgr->GetOption<int32>("MapUpdate.Threads", 1);
1353 _int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfigMgr->GetOption<int32>("Command.LookupMaxResults", 0);
1354
1355 // Warden
1356 _bool_configs[CONFIG_WARDEN_ENABLED] = sConfigMgr->GetOption<bool>("Warden.Enabled", true);
1357 _int_configs[CONFIG_WARDEN_NUM_MEM_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumMemChecks", 3);
1358 _int_configs[CONFIG_WARDEN_NUM_LUA_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumLuaChecks", 1);
1359 _int_configs[CONFIG_WARDEN_NUM_OTHER_CHECKS] = sConfigMgr->GetOption<int32>("Warden.NumOtherChecks", 7);
1360 _int_configs[CONFIG_WARDEN_CLIENT_BAN_DURATION] = sConfigMgr->GetOption<int32>("Warden.BanDuration", 86400);
1361 _int_configs[CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF] = sConfigMgr->GetOption<int32>("Warden.ClientCheckHoldOff", 30);
1362 _int_configs[CONFIG_WARDEN_CLIENT_FAIL_ACTION] = sConfigMgr->GetOption<int32>("Warden.ClientCheckFailAction", 0);
1363 _int_configs[CONFIG_WARDEN_CLIENT_RESPONSE_DELAY] = sConfigMgr->GetOption<int32>("Warden.ClientResponseDelay", 600);
1364
1365 // Dungeon finder
1366 _int_configs[CONFIG_LFG_OPTIONSMASK] = sConfigMgr->GetOption<int32>("DungeonFinder.OptionsMask", 5);
1367
1368 _bool_configs[CONFIG_LFG_CAST_DESERTER] = sConfigMgr->GetOption<int32>("DungeonFinder.CastDeserter", true);
1369
1370 // DBC_ItemAttributes
1371 _bool_configs[CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES] = sConfigMgr->GetOption<bool>("DBC.EnforceItemAttributes", true);
1372
1373 // Max instances per hour
1374 _int_configs[CONFIG_MAX_INSTANCES_PER_HOUR] = sConfigMgr->GetOption<int32>("AccountInstancesPerHour", 5);
1375
1376 // AutoBroadcast
1377 _bool_configs[CONFIG_AUTOBROADCAST] = sConfigMgr->GetOption<bool>("AutoBroadcast.On", false);
1378 _int_configs[CONFIG_AUTOBROADCAST_CENTER] = sConfigMgr->GetOption<int32>("AutoBroadcast.Center", 0);
1379 _int_configs[CONFIG_AUTOBROADCAST_INTERVAL] = sConfigMgr->GetOption<int32>("AutoBroadcast.Timer", 60000);
1380 _int_configs[CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE] = sConfigMgr->GetOption<int32>("AutoBroadcast.MinDisableLevel", 0);
1381 if (reload)
1382 {
1385 }
1386
1387 // MySQL ping time interval
1388 _int_configs[CONFIG_DB_PING_INTERVAL] = sConfigMgr->GetOption<int32>("MaxPingTime", 30);
1389
1390 // misc
1391 _bool_configs[CONFIG_PDUMP_NO_PATHS] = sConfigMgr->GetOption<bool>("PlayerDump.DisallowPaths", true);
1392 _bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = sConfigMgr->GetOption<bool>("PlayerDump.DisallowOverwrite", true);
1393 _bool_configs[CONFIG_ENABLE_MMAPS] = sConfigMgr->GetOption<bool>("MoveMaps.Enable", true);
1395
1396 // Wintergrasp
1397 _int_configs[CONFIG_WINTERGRASP_ENABLE] = sConfigMgr->GetOption<int32>("Wintergrasp.Enable", 1);
1398 _int_configs[CONFIG_WINTERGRASP_PLR_MAX] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMax", 100);
1399 _int_configs[CONFIG_WINTERGRASP_PLR_MIN] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMin", 0);
1400 _int_configs[CONFIG_WINTERGRASP_PLR_MIN_LVL] = sConfigMgr->GetOption<int32>("Wintergrasp.PlayerMinLvl", 77);
1401 _int_configs[CONFIG_WINTERGRASP_BATTLETIME] = sConfigMgr->GetOption<int32>("Wintergrasp.BattleTimer", 30);
1402 _int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = sConfigMgr->GetOption<int32>("Wintergrasp.NoBattleTimer", 150);
1403 _int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = sConfigMgr->GetOption<int32>("Wintergrasp.CrashRestartTimer", 10);
1404
1405 _int_configs[CONFIG_BIRTHDAY_TIME] = sConfigMgr->GetOption<int32>("BirthdayTime", 1222964635);
1406 _bool_configs[CONFIG_MINIGOB_MANABONK] = sConfigMgr->GetOption<bool>("Minigob.Manabonk.Enable", true);
1407
1408 _bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT] = sConfigMgr->GetOption<bool>("IsContinentTransport.Enabled", true);
1409 _bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING] = sConfigMgr->GetOption<bool>("IsPreloadedContinentTransport.Enabled", false);
1410
1411 _bool_configs[CONFIG_IP_BASED_ACTION_LOGGING] = sConfigMgr->GetOption<bool>("Allow.IP.Based.Action.Logging", false);
1412
1413 // Whether to use LoS from game objects
1414 _bool_configs[CONFIG_CHECK_GOBJECT_LOS] = sConfigMgr->GetOption<bool>("CheckGameObjectLoS", true);
1415
1416 _bool_configs[CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA] = sConfigMgr->GetOption<bool>("Calculate.Creature.Zone.Area.Data", false);
1417 _bool_configs[CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA] = sConfigMgr->GetOption<bool>("Calculate.Gameoject.Zone.Area.Data", false);
1418
1419 // Player can join LFG anywhere
1420 _bool_configs[CONFIG_LFG_LOCATION_ALL] = sConfigMgr->GetOption<bool>("LFG.Location.All", false);
1421
1422 // Prevent players AFK from being logged out
1423 _int_configs[CONFIG_AFK_PREVENT_LOGOUT] = sConfigMgr->GetOption<int32>("PreventAFKLogout", 0);
1424
1425 // Preload all grids of all non-instanced maps
1426 _bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] = sConfigMgr->GetOption<bool>("PreloadAllNonInstancedMapGrids", false);
1427
1428 // ICC buff override
1429 _int_configs[CONFIG_ICC_BUFF_HORDE] = sConfigMgr->GetOption<int32>("ICC.Buff.Horde", 73822);
1430 _int_configs[CONFIG_ICC_BUFF_ALLIANCE] = sConfigMgr->GetOption<int32>("ICC.Buff.Alliance", 73828);
1431
1432 _bool_configs[CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE] = sConfigMgr->GetOption<bool>("SetAllCreaturesWithWaypointMovementActive", false);
1433
1434 // packet spoof punishment
1436 _int_configs[CONFIG_PACKET_SPOOF_BANMODE] = sConfigMgr->GetOption<int32>("PacketSpoof.BanMode", (uint32)0);
1439
1440 _int_configs[CONFIG_PACKET_SPOOF_BANDURATION] = sConfigMgr->GetOption<int32>("PacketSpoof.BanDuration", 86400);
1441
1442 // Random Battleground Rewards
1443 _int_configs[CONFIG_BG_REWARD_WINNER_HONOR_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerHonorFirst", 30);
1444 _int_configs[CONFIG_BG_REWARD_WINNER_ARENA_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerArenaFirst", 25);
1445 _int_configs[CONFIG_BG_REWARD_WINNER_HONOR_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerHonorLast", 15);
1446 _int_configs[CONFIG_BG_REWARD_WINNER_ARENA_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardWinnerArenaLast", 0);
1447 _int_configs[CONFIG_BG_REWARD_LOSER_HONOR_FIRST] = sConfigMgr->GetOption<int32>("Battleground.RewardLoserHonorFirst", 5);
1448 _int_configs[CONFIG_BG_REWARD_LOSER_HONOR_LAST] = sConfigMgr->GetOption<int32>("Battleground.RewardLoserHonorLast", 5);
1449
1450 _int_configs[CONFIG_WAYPOINT_MOVEMENT_STOP_TIME_FOR_PLAYER] = sConfigMgr->GetOption<int32>("WaypointMovementStopTimeForPlayer", 120);
1451
1452 _int_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE] = sConfigMgr->GetOption<int32>("DungeonAccessRequirements.PrintMode", 1);
1453 _bool_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL] = sConfigMgr->GetOption<bool>("DungeonAccessRequirements.PortalAvgIlevelCheck", false);
1454 _bool_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE] = sConfigMgr->GetOption<bool>("DungeonAccessRequirements.LFGLevelDBCOverride", false);
1455 _int_configs[CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID] = sConfigMgr->GetOption<int32>("DungeonAccessRequirements.OptionalStringID", 0);
1456 _int_configs[CONFIG_NPC_EVADE_IF_NOT_REACHABLE] = sConfigMgr->GetOption<int32>("NpcEvadeIfTargetIsUnreachable", 5);
1457 _int_configs[CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID] = sConfigMgr->GetOption<int32>("NpcRegenHPTimeIfTargetIsUnreachable", 10);
1458 _bool_configs[CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID] = sConfigMgr->GetOption<bool>("NpcRegenHPIfTargetIsUnreachable", true);
1459
1460 //Debug
1461 _bool_configs[CONFIG_DEBUG_BATTLEGROUND] = sConfigMgr->GetOption<bool>("Debug.Battleground", false);
1462 _bool_configs[CONFIG_DEBUG_ARENA] = sConfigMgr->GetOption<bool>("Debug.Arena", false);
1463
1464 _int_configs[CONFIG_GM_LEVEL_CHANNEL_MODERATION] = sConfigMgr->GetOption<int32>("Channel.ModerationGMLevel", 1);
1465
1466 _bool_configs[CONFIG_SET_BOP_ITEM_TRADEABLE] = sConfigMgr->GetOption<bool>("Item.SetItemTradeable", true);
1467
1468 // Specifies if IP addresses can be logged to the database
1469 _bool_configs[CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE] = sConfigMgr->GetOption<bool>("AllowLoggingIPAddressesInDatabase", true, true);
1470
1471 // LFG group mechanics.
1472 _int_configs[CONFIG_LFG_MAX_KICK_COUNT] = sConfigMgr->GetOption<int32>("LFG.MaxKickCount", 2);
1474 {
1476 LOG_ERROR("server.loading", "LFG.MaxKickCount can't be higher than 3.");
1477 }
1478
1479 _int_configs[CONFIG_LFG_KICK_PREVENTION_TIMER] = sConfigMgr->GetOption<int32>("LFG.KickPreventionTimer", 15 * MINUTE * IN_MILLISECONDS) * IN_MILLISECONDS;
1481 {
1483 LOG_ERROR("server.loading", "LFG.KickPreventionTimer can't be higher than 15 minutes.");
1484 }
1485
1486 // Realm Availability
1487 _bool_configs[CONFIG_REALM_LOGIN_ENABLED] = sConfigMgr->GetOption<bool>("World.RealmAvailability", true);
1488
1489 // call ScriptMgr if we're reloading the configuration
1490 sScriptMgr->OnAfterConfigLoad(reload);
1491}
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto HOUR
Definition: Common.h:48
@ SEC_ADMINISTRATOR
Definition: Common.h:60
@ SEC_MODERATOR
Definition: Common.h:58
@ SEC_CONSOLE
Definition: Common.h:61
constexpr auto MINUTE
Definition: Common.h:47
#define sLog
Definition: Log.h:125
#define sMetric
Definition: Metric.h:130
#define sScriptMgr
Definition: ScriptMgr.h:708
#define sMapMgr
Definition: MapMgr.h:221
#define MAX_PLAYER_NAME
Definition: ObjectMgr.h:683
#define MAX_CHARTER_NAME
Definition: ObjectMgr.h:686
#define MAX_PET_NAME
Definition: ObjectMgr.h:685
#define MIN_MAP_UPDATE_DELAY
Definition: GridDefines.h:42
@ CONFIG_AUTOBROADCAST_CENTER
Definition: IWorld.h:359
@ CONFIG_CHANGE_FACTION_MAX_MONEY
Definition: IWorld.h:422
@ CONFIG_ARENA_START_MATCHMAKER_RATING
Definition: IWorld.h:335
@ CONFIG_ARENA_SEASON_ID
Definition: IWorld.h:331
@ CONFIG_MAX_ALLOWED_MMR_DROP
Definition: IWorld.h:348
@ CONFIG_BATTLEGROUND_PLAYER_RESPAWN
Definition: IWorld.h:319
@ CONFIG_START_HEROIC_PLAYER_MONEY
Definition: IWorld.h:245
@ CONFIG_CORPSE_DECAY_ELITE
Definition: IWorld.h:306
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL
Definition: IWorld.h:323
@ CONFIG_ARENA_GAMES_REQUIRED
Definition: IWorld.h:330
@ CONFIG_MAX_INSTANCES_PER_HOUR
Definition: IWorld.h:367
@ CONFIG_GUILD_EVENT_LOG_COUNT
Definition: IWorld.h:350
@ CONFIG_ARENA_START_RATING
Definition: IWorld.h:332
@ CONFIG_SOCKET_TIMEOUTTIME
Definition: IWorld.h:220
@ CONFIG_BATTLEGROUND_REPORT_AFK_TIMER
Definition: IWorld.h:316
@ CONFIG_MAX_OVERSPEED_PINGS
Definition: IWorld.h:279
@ CONFIG_WARDEN_NUM_LUA_CHECKS
Definition: IWorld.h:382
@ CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN
Definition: IWorld.h:321
@ CONFIG_CHARDELETE_METHOD
Definition: IWorld.h:357
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY
Definition: IWorld.h:312
@ CONFIG_SESSION_ADD_DELAY
Definition: IWorld.h:221
@ CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE
Definition: IWorld.h:361
@ CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK
Definition: IWorld.h:233
@ CONFIG_WARDEN_CLIENT_BAN_DURATION
Definition: IWorld.h:380
@ CONFIG_CLIENTCACHE_VERSION
Definition: IWorld.h:349
@ CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD
Definition: IWorld.h:425
@ CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
Definition: IWorld.h:291
@ CONFIG_SKILL_CHANCE_ORANGE
Definition: IWorld.h:269
@ CONFIG_GM_CHAT
Definition: IWorld.h:261
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition: IWorld.h:421
@ CONFIG_FFA_PVP_TIMER
Definition: IWorld.h:418
@ CONFIG_CHATFLOOD_MUTE_TIME
Definition: IWorld.h:285
@ CONFIG_STRICT_PET_NAMES
Definition: IWorld.h:227
@ CONFIG_CHARACTER_CREATING_DISABLED
Definition: IWorld.h:231
@ CONFIG_MIN_PET_NAME
Definition: IWorld.h:230
@ CONFIG_ITEMDELETE_KEEP_DAYS
Definition: IWorld.h:392
@ CONFIG_LOGDB_CLEARTIME
Definition: IWorld.h:345
@ CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION
Definition: IWorld.h:419
@ CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP
Definition: IWorld.h:254
@ CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
Definition: IWorld.h:292
@ CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK
Definition: IWorld.h:232
@ CONFIG_INTERVAL_CHANGEWEATHER
Definition: IWorld.h:216
@ CONFIG_GUILD_BANK_TAB_COST_4
Definition: IWorld.h:412
@ CONFIG_NPC_EVADE_IF_NOT_REACHABLE
Definition: IWorld.h:416
@ CONFIG_EVENT_ANNOUNCE
Definition: IWorld.h:286
@ CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION
Definition: IWorld.h:364
@ CONFIG_GM_WHISPERING_TO
Definition: IWorld.h:262
@ CONFIG_SKILL_CHANCE_SKINNING_STEPS
Definition: IWorld.h:274
@ CONFIG_INSTANT_LOGOUT
Definition: IWorld.h:310
@ CONFIG_SKILL_CHANCE_YELLOW
Definition: IWorld.h:270
@ CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN
Definition: IWorld.h:320
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID
Definition: IWorld.h:406
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition: IWorld.h:360
@ CONFIG_MAX_HONOR_POINTS
Definition: IWorld.h:246
@ CONFIG_PVP_TOKEN_MAP_TYPE
Definition: IWorld.h:338
@ CONFIG_ENABLE_SINFO_LOGIN
Definition: IWorld.h:341
@ CONFIG_CHARTER_COST_GUILD
Definition: IWorld.h:399
@ CONFIG_CHARDELETE_MIN_LEVEL
Definition: IWorld.h:358
@ CONFIG_WARDEN_NUM_MEM_CHECKS
Definition: IWorld.h:381
@ CONFIG_MAX_ARENA_POINTS
Definition: IWorld.h:249
@ CONFIG_ARENA_MAX_RATING_DIFFERENCE
Definition: IWorld.h:326
@ CONFIG_BG_REWARD_LOSER_HONOR_LAST
Definition: IWorld.h:398
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS
Definition: IWorld.h:324
@ CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN
Definition: IWorld.h:322
@ CONFIG_START_GM_LEVEL
Definition: IWorld.h:265
@ CONFIG_MAIL_LEVEL_REQ
Definition: IWorld.h:303
@ CONFIG_SKILL_GAIN_DEFENSE
Definition: IWorld.h:276
@ CONFIG_MIN_PETITION_SIGNS
Definition: IWorld.h:257
@ CONFIG_BIRTHDAY_TIME
Definition: IWorld.h:384
@ CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF
Definition: IWorld.h:378
@ CONFIG_PARTY_LEVEL_REQ
Definition: IWorld.h:298
@ CONFIG_AUCTION_HOUSE_SEARCH_TIMEOUT
Definition: IWorld.h:424
@ CONFIG_MIN_LEVEL_STAT_SAVE
Definition: IWorld.h:352
@ CONFIG_START_HEROIC_PLAYER_LEVEL
Definition: IWorld.h:243
@ CONFIG_BATTLEGROUND_INVITATION_TYPE
Definition: IWorld.h:318
@ CONFIG_GUILD_BANK_TAB_COST_3
Definition: IWorld.h:411
@ CONFIG_START_ARENA_POINTS
Definition: IWorld.h:250
@ CONFIG_MIN_CHARTER_NAME
Definition: IWorld.h:229
@ CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID
Definition: IWorld.h:417
@ CONFIG_CHAT_CHANNEL_LEVEL_REQ
Definition: IWorld.h:295
@ CONFIG_STRICT_CHANNEL_NAMES
Definition: IWorld.h:226
@ CONFIG_BG_REWARD_WINNER_ARENA_FIRST
Definition: IWorld.h:394
@ CONFIG_CHARACTERS_PER_ACCOUNT
Definition: IWorld.h:234
@ CONFIG_DEATH_SICKNESS_LEVEL
Definition: IWorld.h:309
@ CONFIG_CHARTER_COST_ARENA_5v5
Definition: IWorld.h:402
@ CONFIG_INSTANCE_RESET_TIME_HOUR
Definition: IWorld.h:253
@ CONFIG_GM_LEVEL_CHANNEL_MODERATION
Definition: IWorld.h:414
@ CONFIG_WINTERGRASP_PLR_MIN_LVL
Definition: IWorld.h:370
@ CONFIG_PVP_TOKEN_ID
Definition: IWorld.h:339
@ CONFIG_GUILD_RESET_HOUR
Definition: IWorld.h:355
@ CONFIG_SKILL_GAIN_WEAPON
Definition: IWorld.h:278
@ CONFIG_MAIL_DELIVERY_DELAY
Definition: IWorld.h:267
@ CONFIG_WINTERGRASP_BATTLETIME
Definition: IWorld.h:371
@ CONFIG_WINTERGRASP_NOBATTLETIME
Definition: IWorld.h:372
@ CONFIG_PVP_TOKEN_COUNT
Definition: IWorld.h:340
@ CONFIG_PACKET_SPOOF_BANDURATION
Definition: IWorld.h:376
@ CONFIG_WATER_BREATH_TIMER
Definition: IWorld.h:423
@ CONFIG_INSTANT_TAXI
Definition: IWorld.h:386
@ CONFIG_SKILL_CHANCE_MINING_STEPS
Definition: IWorld.h:273
@ CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS
Definition: IWorld.h:329
@ CONFIG_START_PLAYER_MONEY
Definition: IWorld.h:244
@ CONFIG_GUILD_BANK_EVENT_LOG_COUNT
Definition: IWorld.h:351
@ CONFIG_TRADE_LEVEL_REQ
Definition: IWorld.h:300
@ CONFIG_BG_REWARD_WINNER_ARENA_LAST
Definition: IWorld.h:396
@ CONFIG_ICC_BUFF_ALLIANCE
Definition: IWorld.h:389
@ CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH
Definition: IWorld.h:315
@ CONFIG_CORPSE_DECAY_NORMAL
Definition: IWorld.h:304
@ CONFIG_WINTERGRASP_RESTART_AFTER_CRASH
Definition: IWorld.h:373
@ CONFIG_TELEPORT_TIMEOUT_FAR
Definition: IWorld.h:347
@ CONFIG_SOCKET_TIMEOUTTIME_ACTIVE
Definition: IWorld.h:385
@ CONFIG_START_PLAYER_LEVEL
Definition: IWorld.h:242
@ CONFIG_GUILD_BANK_TAB_COST_2
Definition: IWorld.h:410
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition: IWorld.h:251
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE
Definition: IWorld.h:252
@ CONFIG_BG_REWARD_WINNER_HONOR_FIRST
Definition: IWorld.h:393
@ CONFIG_ARENA_START_PERSONAL_RATING
Definition: IWorld.h:334
@ CONFIG_COMPRESSION
Definition: IWorld.h:214
@ CONFIG_STRICT_CHARTER_NAMES
Definition: IWorld.h:225
@ CONFIG_INTERVAL_SAVE
Definition: IWorld.h:218
@ CONFIG_BG_REWARD_LOSER_HONOR_FIRST
Definition: IWorld.h:397
@ CONFIG_CORPSE_DECAY_WORLDBOSS
Definition: IWorld.h:308
@ CONFIG_TICKET_LEVEL_REQ
Definition: IWorld.h:301
@ CONFIG_PACKET_SPOOF_POLICY
Definition: IWorld.h:374
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT
Definition: IWorld.h:283
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE
Definition: IWorld.h:405
@ CONFIG_GUILD_BANK_TAB_COST_5
Definition: IWorld.h:413
@ CONFIG_LFG_OPTIONSMASK
Definition: IWorld.h:366
@ CONFIG_GM_LOGIN_STATE
Definition: IWorld.h:258
@ CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER
Definition: IWorld.h:328
@ CONFIG_AUCTION_LEVEL_REQ
Definition: IWorld.h:302
@ CONFIG_REALM_ZONE
Definition: IWorld.h:223
@ CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
Definition: IWorld.h:294
@ CONFIG_GM_LEVEL_IN_GM_LIST
Definition: IWorld.h:263
@ CONFIG_ARENA_RATING_DISCARD_TIMER
Definition: IWorld.h:327
@ CONFIG_WARDEN_NUM_OTHER_CHECKS
Definition: IWorld.h:383
@ CONFIG_HEROIC_CHARACTERS_PER_REALM
Definition: IWorld.h:237
@ CONFIG_WINTERGRASP_ENABLE
Definition: IWorld.h:325
@ CONFIG_WAYPOINT_MOVEMENT_STOP_TIME_FOR_PLAYER
Definition: IWorld.h:404
@ CONFIG_GM_VISIBLE_STATE
Definition: IWorld.h:259
@ CONFIG_MAX_WHO_LIST_RETURN
Definition: IWorld.h:403
@ CONFIG_GROUP_VISIBILITY
Definition: IWorld.h:266
@ CONFIG_CREATURE_FAMILY_FLEE_DELAY
Definition: IWorld.h:289
@ CONFIG_PACKET_SPOOF_BANMODE
Definition: IWorld.h:375
@ CONFIG_LEGACY_ARENA_POINTS_CALC
Definition: IWorld.h:333
@ CONFIG_CHARDELETE_KEEP_DAYS
Definition: IWorld.h:356
@ CONFIG_MAX_RESULTS_LOOKUP_COMMANDS
Definition: IWorld.h:362
@ CONFIG_START_HONOR_POINTS
Definition: IWorld.h:248
@ CONFIG_CREATURE_STOP_FOR_PLAYER
Definition: IWorld.h:236
@ CONFIG_CHAT_WHISPER_LEVEL_REQ
Definition: IWorld.h:296
@ CONFIG_SKILL_GAIN_GATHERING
Definition: IWorld.h:277
@ CONFIG_CHARTER_COST_ARENA_2v2
Definition: IWorld.h:400
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER
Definition: IWorld.h:313
@ CONFIG_AFK_PREVENT_LOGOUT
Definition: IWorld.h:387
@ CONFIG_CHATFLOOD_MESSAGE_DELAY
Definition: IWorld.h:282
@ CONFIG_DISABLE_BREATHING
Definition: IWorld.h:311
@ CONFIG_STRICT_PLAYER_NAMES
Definition: IWorld.h:224
@ CONFIG_LOGDB_CLEARINTERVAL
Definition: IWorld.h:344
@ CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT
Definition: IWorld.h:247
@ CONFIG_BATTLEGROUND_REPORT_AFK
Definition: IWorld.h:317
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition: IWorld.h:255
@ CONFIG_GM_LEVEL_IN_WHO_LIST
Definition: IWorld.h:264
@ CONFIG_TELEPORT_TIMEOUT_NEAR
Definition: IWorld.h:346
@ CONFIG_GUILD_BANK_TAB_COST_1
Definition: IWorld.h:409
@ CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER
Definition: IWorld.h:314
@ CONFIG_GUILD_BANK_TAB_COST_0
Definition: IWorld.h:408
@ CONFIG_HONOR_AFTER_DUEL
Definition: IWorld.h:337
@ CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS
Definition: IWorld.h:365
@ CONFIG_EXPANSION
Definition: IWorld.h:280
@ CONFIG_CORPSE_DECAY_RARE
Definition: IWorld.h:305
@ CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY
Definition: IWorld.h:293
@ CONFIG_UPTIME_UPDATE
Definition: IWorld.h:268
@ CONFIG_WARDEN_CLIENT_RESPONSE_DELAY
Definition: IWorld.h:377
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition: IWorld.h:288
@ CONFIG_WINTERGRASP_PLR_MAX
Definition: IWorld.h:368
@ CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER
Definition: IWorld.h:238
@ CONFIG_PORT_WORLD
Definition: IWorld.h:219
@ CONFIG_MIN_DUALSPEC_LEVEL
Definition: IWorld.h:241
@ CONFIG_LFG_MAX_KICK_COUNT
Definition: IWorld.h:420
@ CONFIG_SKILL_GAIN_CRAFTING
Definition: IWorld.h:275
@ CONFIG_RANDOM_BG_RESET_HOUR
Definition: IWorld.h:353
@ CONFIG_DB_PING_INTERVAL
Definition: IWorld.h:363
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition: IWorld.h:290
@ CONFIG_CORPSE_DECAY_RAREELITE
Definition: IWorld.h:307
@ CONFIG_CHATFLOOD_MESSAGE_COUNT
Definition: IWorld.h:281
@ CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN
Definition: IWorld.h:299
@ CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL
Definition: IWorld.h:336
@ CONFIG_WARDEN_CLIENT_FAIL_ACTION
Definition: IWorld.h:379
@ CONFIG_ITEMDELETE_QUALITY
Definition: IWorld.h:390
@ CONFIG_CHARTER_COST_ARENA_3v3
Definition: IWorld.h:401
@ CONFIG_MIN_PLAYER_NAME
Definition: IWorld.h:228
@ CONFIG_ICC_BUFF_HORDE
Definition: IWorld.h:388
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY
Definition: IWorld.h:284
@ CONFIG_SKILL_CHANCE_GREY
Definition: IWorld.h:272
@ CONFIG_TOGGLE_XP_COST
Definition: IWorld.h:415
@ CONFIG_INTERVAL_MAPUPDATE
Definition: IWorld.h:215
@ CONFIG_NUMTHREADS
Definition: IWorld.h:343
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
Definition: IWorld.h:287
@ CONFIG_MAX_PRIMARY_TRADE_SKILL
Definition: IWorld.h:256
@ CONFIG_ITEMDELETE_ITEM_LEVEL
Definition: IWorld.h:391
@ CONFIG_SKIP_CINEMATICS
Definition: IWorld.h:239
@ CONFIG_SKILL_CHANCE_GREEN
Definition: IWorld.h:271
@ CONFIG_CHAT_SAY_LEVEL_REQ
Definition: IWorld.h:297
@ CONFIG_WINTERGRASP_PLR_MIN
Definition: IWorld.h:369
@ CONFIG_BG_REWARD_WINNER_HONOR_LAST
Definition: IWorld.h:395
@ CONFIG_CHARACTERS_PER_REALM
Definition: IWorld.h:235
@ CONFIG_GUILD_BANK_INITIAL_TABS
Definition: IWorld.h:407
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR
Definition: IWorld.h:77
@ CONFIG_SHOW_KICK_IN_WORLD
Definition: IWorld.h:136
@ CONFIG_QUEST_IGNORE_AUTO_COMPLETE
Definition: IWorld.h:151
@ CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY
Definition: IWorld.h:98
@ CONFIG_BG_XP_FOR_KILL
Definition: IWorld.h:122
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
Definition: IWorld.h:78
@ CONFIG_AUTOBROADCAST
Definition: IWorld.h:139
@ CONFIG_CHECK_GOBJECT_LOS
Definition: IWorld.h:160
@ CONFIG_WEATHER
Definition: IWorld.h:99
@ CONFIG_ALL_TAXI_PATHS
Definition: IWorld.h:88
@ CONFIG_GM_LOWER_SECURITY
Definition: IWorld.h:95
@ CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS
Definition: IWorld.h:123
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE
Definition: IWorld.h:171
@ CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS
Definition: IWorld.h:149
@ CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
Definition: IWorld.h:104
@ CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG
Definition: IWorld.h:114
@ CONFIG_START_CUSTOM_SPELLS
Definition: IWorld.h:130
@ CONFIG_SKILL_MILLING
Definition: IWorld.h:97
@ CONFIG_PDUMP_NO_OVERWRITE
Definition: IWorld.h:146
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
Definition: IWorld.h:108
@ CONFIG_ALLOW_TWO_SIDE_WHO_LIST
Definition: IWorld.h:85
@ CONFIG_LFG_CAST_DESERTER
Definition: IWorld.h:142
@ CONFIG_MUNCHING_BLIZZLIKE
Definition: IWorld.h:189
@ CONFIG_STRICT_NAMES_PROFANITY
Definition: IWorld.h:187
@ CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE
Definition: IWorld.h:174
@ CONFIG_SHOW_MUTE_IN_WORLD
Definition: IWorld.h:137
@ CONFIG_STRICT_NAMES_RESERVED
Definition: IWorld.h:186
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
Definition: IWorld.h:83
@ CONFIG_ALLOW_GM_GROUP
Definition: IWorld.h:93
@ CONFIG_DECLINED_NAMES_USED
Definition: IWorld.h:113
@ CONFIG_MINIGOB_MANABONK
Definition: IWorld.h:156
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition: IWorld.h:163
@ CONFIG_LFG_LOCATION_ALL
Definition: IWorld.h:162
@ CONFIG_LEAVE_GROUP_ON_LOGOUT
Definition: IWorld.h:179
@ CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA
Definition: IWorld.h:159
@ CONFIG_ALLOW_PLAYER_COMMANDS
Definition: IWorld.h:73
@ CONFIG_ALLOW_GM_FRIEND
Definition: IWorld.h:94
@ CONFIG_INSTANCE_GMSUMMON_PLAYER
Definition: IWorld.h:91
@ CONFIG_QUEST_IGNORE_RAID
Definition: IWorld.h:101
@ CONFIG_SHOW_BAN_IN_WORLD
Definition: IWorld.h:138
@ CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD
Definition: IWorld.h:182
@ CONFIG_CLEAN_CHARACTER_DB
Definition: IWorld.h:74
@ CONFIG_CHAT_MUTE_FIRST_LOGIN
Definition: IWorld.h:107
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
Definition: IWorld.h:118
@ CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
Definition: IWorld.h:106
@ CONFIG_ALLOW_TWO_SIDE_TRADE
Definition: IWorld.h:87
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
Definition: IWorld.h:109
@ CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
Definition: IWorld.h:86
@ CONFIG_SKILL_PROSPECTING
Definition: IWorld.h:96
@ CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS
Definition: IWorld.h:178
@ CONFIG_IP_BASED_ACTION_LOGGING
Definition: IWorld.h:157
@ CONFIG_ADDON_CHANNEL
Definition: IWorld.h:72
@ CONFIG_START_ALL_REP
Definition: IWorld.h:132
@ CONFIG_PVP_TOKEN_ENABLE
Definition: IWorld.h:134
@ CONFIG_ARENA_SEASON_IN_PROGRESS
Definition: IWorld.h:124
@ CONFIG_DETECT_POS_COLLISION
Definition: IWorld.h:102
@ CONFIG_DEATH_BONES_BG_OR_ARENA
Definition: IWorld.h:111
@ CONFIG_VMAP_BLIZZLIKE_PVP_LOS
Definition: IWorld.h:181
@ CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE
Definition: IWorld.h:120
@ CONFIG_INSTANCE_IGNORE_RAID
Definition: IWorld.h:90
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
Definition: IWorld.h:84
@ CONFIG_BATTLEGROUND_CAST_DESERTER
Definition: IWorld.h:116
@ CONFIG_CLOSE_IDLE_CONNECTIONS
Definition: IWorld.h:161
@ CONFIG_OBJECT_QUEST_MARKERS
Definition: IWorld.h:185
@ CONFIG_SET_BOP_ITEM_TRADEABLE
Definition: IWorld.h:173
@ CONFIG_STATS_SAVE_ONLY_ON_LOGOUT
Definition: IWorld.h:75
@ CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING
Definition: IWorld.h:155
@ CONFIG_DEBUG_ARENA
Definition: IWorld.h:169
@ CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE
Definition: IWorld.h:125
@ CONFIG_RESTRICTED_LFG_CHANNEL
Definition: IWorld.h:103
@ CONFIG_NO_RESET_TALENT_COST
Definition: IWorld.h:135
@ CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA
Definition: IWorld.h:158
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
Definition: IWorld.h:79
@ CONFIG_PRESERVE_CUSTOM_CHANNELS
Definition: IWorld.h:144
@ CONFIG_ENABLE_MMAPS
Definition: IWorld.h:147
@ CONFIG_ALLOW_JOIN_BG_AND_LFG
Definition: IWorld.h:177
@ CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH
Definition: IWorld.h:188
@ CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN
Definition: IWorld.h:127
@ CONFIG_QUEST_POI_ENABLED
Definition: IWorld.h:180
@ CONFIG_ITEMDELETE_METHOD
Definition: IWorld.h:165
@ CONFIG_DURABILITY_LOSS_IN_PVP
Definition: IWorld.h:71
@ CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY
Definition: IWorld.h:126
@ CONFIG_ENABLE_LOGIN_AFTER_DC
Definition: IWorld.h:148
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition: IWorld.h:121
@ CONFIG_QUEST_IGNORE_AUTO_ACCEPT
Definition: IWorld.h:150
@ CONFIG_DIE_COMMAND_MODE
Definition: IWorld.h:112
@ CONFIG_DEBUG_BATTLEGROUND
Definition: IWorld.h:168
@ CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
Definition: IWorld.h:76
@ CONFIG_PLAYER_SETTINGS_ENABLED
Definition: IWorld.h:176
@ CONFIG_VMAP_INDOOR_CHECK
Definition: IWorld.h:128
@ CONFIG_INSTANCE_SHARED_ID
Definition: IWorld.h:92
@ CONFIG_ENABLE_DAZE
Definition: IWorld.h:190
@ CONFIG_WARDEN_ENABLED
Definition: IWorld.h:153
@ CONFIG_ITEMDELETE_VENDOR
Definition: IWorld.h:166
@ CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE
Definition: IWorld.h:167
@ CONFIG_PDUMP_NO_PATHS
Definition: IWorld.h:145
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE
Definition: IWorld.h:164
@ CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
Definition: IWorld.h:100
@ CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG
Definition: IWorld.h:115
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition: IWorld.h:80
@ CONFIG_OBJECT_SPARKLES
Definition: IWorld.h:183
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL
Definition: IWorld.h:170
@ CONFIG_DELETE_CHARACTER_TICKET_TRACE
Definition: IWorld.h:141
@ CONFIG_REALM_LOGIN_ENABLED
Definition: IWorld.h:175
@ CONFIG_ENABLE_CONTINENT_TRANSPORT
Definition: IWorld.h:154
@ CONFIG_DEATH_BONES_WORLD
Definition: IWorld.h:110
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition: IWorld.h:152
@ CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID
Definition: IWorld.h:172
@ CONFIG_ALWAYS_MAXSKILL
Definition: IWorld.h:133
@ CONFIG_TALENTS_INSPECTING
Definition: IWorld.h:105
@ CONFIG_LOW_LEVEL_REGEN_BOOST
Definition: IWorld.h:184
@ CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES
Definition: IWorld.h:143
@ CONFIG_ALLOW_TICKETS
Definition: IWorld.h:140
@ CONFIG_START_ALL_EXPLORED
Definition: IWorld.h:131
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
Definition: IWorld.h:81
@ CONFIG_PET_LOS
Definition: IWorld.h:129
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED
Definition: IWorld.h:119
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
Definition: IWorld.h:117
@ CONFIG_INSTANCE_IGNORE_LEVEL
Definition: IWorld.h:89
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA
Definition: IWorld.h:82
@ RATE_REWARD_BONUS_MONEY
Definition: IWorld.h:469
@ RATE_SELLVALUE_ITEM_ARTIFACT
Definition: IWorld.h:457
@ RATE_BUYVALUE_ITEM_ARTIFACT
Definition: IWorld.h:465
@ RATE_CREATURE_NORMAL_SPELLDAMAGE
Definition: IWorld.h:497
@ RATE_CREATURE_NORMAL_HP
Definition: IWorld.h:487
@ RATE_DAMAGE_FALL
Definition: IWorld.h:506
@ RATE_DROP_ITEM_REFERENCED_AMOUNT
Definition: IWorld.h:449
@ RATE_CREATURE_NORMAL_DAMAGE
Definition: IWorld.h:492
@ RATE_POWER_RAGE_INCOME
Definition: IWorld.h:434
@ RATE_CREATURE_ELITE_RARE_DAMAGE
Definition: IWorld.h:496
@ RATE_CREATURE_AGGRO
Definition: IWorld.h:502
@ RATE_BUYVALUE_ITEM_POOR
Definition: IWorld.h:459
@ RATE_SELLVALUE_ITEM_EPIC
Definition: IWorld.h:455
@ RATE_POWER_RAGE_LOSS
Definition: IWorld.h:435
@ RATE_REPUTATION_LOWLEVEL_QUEST
Definition: IWorld.h:485
@ RATE_ARENA_POINTS
Definition: IWorld.h:511
@ RATE_DURABILITY_LOSS_BLOCK
Definition: IWorld.h:520
@ RATE_DROP_ITEM_RARE
Definition: IWorld.h:444
@ RATE_XP_PET_NEXT_LEVEL
Definition: IWorld.h:481
@ RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
Definition: IWorld.h:498
@ RATE_REPUTATION_LOWLEVEL_KILL
Definition: IWorld.h:484
@ RATE_XP_KILL
Definition: IWorld.h:470
@ RATE_XP_QUEST_DF
Definition: IWorld.h:478
@ RATE_POWER_RUNICPOWER_INCOME
Definition: IWorld.h:436
@ RATE_INSTANCE_RESET_TIME
Definition: IWorld.h:515
@ RATE_REST_OFFLINE_IN_WILDERNESS
Definition: IWorld.h:505
@ RATE_POWER_RUNICPOWER_LOSS
Definition: IWorld.h:437
@ RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
Definition: IWorld.h:495
@ RATE_XP_BG_KILL_SOTA
Definition: IWorld.h:475
@ RATE_POWER_ENERGY
Definition: IWorld.h:439
@ RATE_TALENT
Definition: IWorld.h:512
@ RATE_SELLVALUE_ITEM_NORMAL
Definition: IWorld.h:452
@ RATE_XP_BG_KILL_WSG
Definition: IWorld.h:472
@ RATE_CREATURE_ELITE_RAREELITE_DAMAGE
Definition: IWorld.h:494
@ RATE_POWER_MANA
Definition: IWorld.h:433
@ RATE_CREATURE_ELITE_WORLDBOSS_HP
Definition: IWorld.h:490
@ RATE_DROP_ITEM_LEGENDARY
Definition: IWorld.h:446
@ RATE_DURABILITY_LOSS_PARRY
Definition: IWorld.h:518
@ RATE_XP_BG_KILL_AB
Definition: IWorld.h:473
@ RATE_BUYVALUE_ITEM_UNCOMMON
Definition: IWorld.h:461
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
Definition: IWorld.h:523
@ RATE_DROP_ITEM_POOR
Definition: IWorld.h:441
@ RATE_BUYVALUE_ITEM_LEGENDARY
Definition: IWorld.h:464
@ RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
Definition: IWorld.h:504
@ RATE_SELLVALUE_ITEM_HEIRLOOM
Definition: IWorld.h:458
@ RATE_AUCTION_DEPOSIT
Definition: IWorld.h:508
@ RATE_DROP_ITEM_UNCOMMON
Definition: IWorld.h:443
@ RATE_DROP_ITEM_REFERENCED
Definition: IWorld.h:448
@ RATE_BUYVALUE_ITEM_NORMAL
Definition: IWorld.h:460
@ RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
Definition: IWorld.h:499
@ RATE_XP_BG_KILL_EOTS
Definition: IWorld.h:474
@ RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS
Definition: IWorld.h:486
@ RATE_REPAIRCOST
Definition: IWorld.h:482
@ RATE_DROP_MONEY
Definition: IWorld.h:467
@ RATE_DURABILITY_LOSS_DAMAGE
Definition: IWorld.h:517
@ RATE_AUCTION_CUT
Definition: IWorld.h:509
@ RATE_BUYVALUE_ITEM_HEIRLOOM
Definition: IWorld.h:466
@ RATE_HEALTH
Definition: IWorld.h:432
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
Definition: IWorld.h:522
@ RATE_XP_PET
Definition: IWorld.h:480
@ RATE_MOVESPEED
Definition: IWorld.h:521
@ RATE_SELLVALUE_ITEM_UNCOMMON
Definition: IWorld.h:453
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition: IWorld.h:516
@ RATE_SELLVALUE_ITEM_POOR
Definition: IWorld.h:451
@ RATE_BUYVALUE_ITEM_EPIC
Definition: IWorld.h:463
@ RATE_CREATURE_ELITE_ELITE_DAMAGE
Definition: IWorld.h:493
@ RATE_XP_QUEST
Definition: IWorld.h:477
@ RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
Definition: IWorld.h:500
@ RATE_DROP_ITEM_EPIC
Definition: IWorld.h:445
@ RATE_SELLVALUE_ITEM_RARE
Definition: IWorld.h:454
@ RATE_SKILL_DISCOVERY
Definition: IWorld.h:440
@ RATE_DROP_ITEM_ARTIFACT
Definition: IWorld.h:447
@ RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
Definition: IWorld.h:501
@ RATE_CREATURE_ELITE_ELITE_HP
Definition: IWorld.h:488
@ RATE_XP_EXPLORE
Definition: IWorld.h:479
@ RATE_CREATURE_ELITE_RARE_HP
Definition: IWorld.h:491
@ RATE_REPUTATION_GAIN
Definition: IWorld.h:483
@ RATE_REST_INGAME
Definition: IWorld.h:503
@ RATE_BUYVALUE_ITEM_RARE
Definition: IWorld.h:462
@ RATE_POWER_FOCUS
Definition: IWorld.h:438
@ RATE_SELLVALUE_ITEM_LEGENDARY
Definition: IWorld.h:456
@ RATE_HONOR
Definition: IWorld.h:510
@ RATE_REWARD_QUEST_MONEY
Definition: IWorld.h:468
@ RATE_CORPSE_DECAY_LOOTED
Definition: IWorld.h:514
@ RATE_DURABILITY_LOSS_ABSORB
Definition: IWorld.h:519
@ RATE_AUCTION_TIME
Definition: IWorld.h:507
@ RATE_XP_BG_KILL_IC
Definition: IWorld.h:476
@ RATE_DROP_ITEM_GROUP_AMOUNT
Definition: IWorld.h:450
@ RATE_TALENT_PET
Definition: IWorld.h:513
@ RATE_CREATURE_ELITE_RAREELITE_HP
Definition: IWorld.h:489
@ RATE_DROP_ITEM_NORMAL
Definition: IWorld.h:442
@ RATE_XP_BG_KILL_AV
Definition: IWorld.h:471
@ CONFIG_SIGHT_MONSTER
Definition: IWorld.h:198
@ CONFIG_ARENA_WIN_RATING_MODIFIER_1
Definition: IWorld.h:205
@ CONFIG_GROUP_XP_DISTANCE
Definition: IWorld.h:196
@ CONFIG_LISTEN_RANGE_YELL
Definition: IWorld.h:201
@ CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
Definition: IWorld.h:202
@ CONFIG_ARENA_WIN_RATING_MODIFIER_2
Definition: IWorld.h:206
@ CONFIG_ARENA_LOSE_RATING_MODIFIER
Definition: IWorld.h:207
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
Definition: IWorld.h:203
@ CONFIG_LISTEN_RANGE_SAY
Definition: IWorld.h:199
@ CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE
Definition: IWorld.h:197
@ CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER
Definition: IWorld.h:208
@ CONFIG_CHANCE_OF_GM_SURVEY
Definition: IWorld.h:204
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition: IWorld.h:200
WorldUpdateTime sWorldUpdateTime
Definition: UpdateTime.cpp:27
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition: Unit.cpp:74
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition: Unit.cpp:87
#define MAX_MOVE_TYPE
Definition: UnitDefines.h:339
#define MAX_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:31
#define DEFAULT_VISIBILITY_DISTANCE
Definition: ObjectDefines.h:40
#define DEFAULT_VISIBILITY_BGARENAS
Definition: ObjectDefines.h:43
#define DEFAULT_VISIBILITY_INSTANCE
Definition: ObjectDefines.h:41
#define MAX_MONEY_AMOUNT
Definition: Player.h:930
#define GUILD_EVENTLOG_MAX_RECORDS
Definition: SharedDefines.h:3236
#define GUILD_BANKLOG_MAX_RECORDS
Definition: SharedDefines.h:3235
#define MAX_LEVEL
Definition: DBCEnums.h:39
#define DEFAULT_MAX_LEVEL
Definition: DBCEnums.h:35
@ REALM_ZONE_RUSSIAN
Definition: World.h:104
@ REALM_ZONE_DEVELOPMENT
Definition: World.h:93
@ WUPDATE_CLEANDB
Definition: World.h:67
@ WUPDATE_AUTOBROADCAST
Definition: World.h:68
@ WUPDATE_UPTIME
Definition: World.h:64
void setEnableHeightCalc(bool pVal)
Definition: IVMapMgr.h:116
void setEnableLineOfSightCalc(bool pVal)
Definition: IVMapMgr.h:111
static void InitializeDisabledMaps()
Definition: MMapFactory.cpp:37
static VMapMgr2 * createOrGetVMapMgr()
Definition: VMapFactory.cpp:27
@ POLICY_KICK
Definition: WorldSession.h:1103
void LoadFromConfig()
Definition: UpdateTime.cpp:152
float getRate(Rates rate) const override
Get a server rate (see Rates)
Definition: World.h:263
void SetPlayerAmountLimit(uint32 limit) override
Active session server limit.
Definition: World.h:200
void SetNewCharString(std::string const &str) override
Set the string for new characters (first login)
Definition: World.h:217

References _bool_configs, _dataPath, _float_configs, _int_configs, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _rate_values, _timers, baseMoveSpeed, CONFIG_ADDON_CHANNEL, CONFIG_AFK_PREVENT_LOGOUT, CONFIG_ALL_TAXI_PATHS, CONFIG_ALLOW_GM_FRIEND, CONFIG_ALLOW_GM_GROUP, CONFIG_ALLOW_JOIN_BG_AND_LFG, CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE, CONFIG_ALLOW_PLAYER_COMMANDS, CONFIG_ALLOW_TICKETS, CONFIG_ALLOW_TWO_SIDE_ACCOUNTS, CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL, CONFIG_ALLOW_TWO_SIDE_TRADE, CONFIG_ALLOW_TWO_SIDE_WHO_LIST, CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH, CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL, CONFIG_ALWAYS_MAXSKILL, CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS, CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS, CONFIG_ARENA_GAMES_REQUIRED, CONFIG_ARENA_LOSE_RATING_MODIFIER, CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER, CONFIG_ARENA_MAX_RATING_DIFFERENCE, CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER, CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL, CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE, CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_ARENA_RATING_DISCARD_TIMER, CONFIG_ARENA_SEASON_ID, CONFIG_ARENA_SEASON_IN_PROGRESS, CONFIG_ARENA_START_MATCHMAKER_RATING, CONFIG_ARENA_START_PERSONAL_RATING, CONFIG_ARENA_START_RATING, CONFIG_ARENA_WIN_RATING_MODIFIER_1, CONFIG_ARENA_WIN_RATING_MODIFIER_2, CONFIG_AUCTION_HOUSE_SEARCH_TIMEOUT, CONFIG_AUCTION_LEVEL_REQ, CONFIG_AUTOBROADCAST, CONFIG_AUTOBROADCAST_CENTER, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE, CONFIG_BATTLEGROUND_BERSERKING_BUFF_RESPAWN, CONFIG_BATTLEGROUND_CAST_DESERTER, CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, CONFIG_BATTLEGROUND_INVITATION_TYPE, CONFIG_BATTLEGROUND_PLAYER_RESPAWN, CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER, CONFIG_BATTLEGROUND_REPORT_AFK, CONFIG_BATTLEGROUND_REPORT_AFK_TIMER, CONFIG_BATTLEGROUND_RESTORATION_BUFF_RESPAWN, CONFIG_BATTLEGROUND_SPEED_BUFF_RESPAWN, CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE, CONFIG_BATTLEGROUND_TRACK_DESERTERS, CONFIG_BG_REWARD_LOSER_HONOR_FIRST, CONFIG_BG_REWARD_LOSER_HONOR_LAST, CONFIG_BG_REWARD_WINNER_ARENA_FIRST, CONFIG_BG_REWARD_WINNER_ARENA_LAST, CONFIG_BG_REWARD_WINNER_HONOR_FIRST, CONFIG_BG_REWARD_WINNER_HONOR_LAST, CONFIG_BG_XP_FOR_KILL, CONFIG_BIRTHDAY_TIME, CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA, CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, CONFIG_CHANCE_OF_GM_SURVEY, CONFIG_CHANGE_FACTION_MAX_MONEY, CONFIG_CHARACTER_CREATING_DISABLED, CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER, CONFIG_CHARACTERS_PER_ACCOUNT, CONFIG_CHARACTERS_PER_REALM, CONFIG_CHARDELETE_KEEP_DAYS, CONFIG_CHARDELETE_METHOD, CONFIG_CHARDELETE_MIN_LEVEL, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_CHAT_CHANNEL_LEVEL_REQ, CONFIG_CHAT_FAKE_MESSAGE_PREVENTING, CONFIG_CHAT_MUTE_FIRST_LOGIN, CONFIG_CHAT_SAY_LEVEL_REQ, CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY, CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN, CONFIG_CHAT_WHISPER_LEVEL_REQ, CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT, CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY, CONFIG_CHATFLOOD_MESSAGE_COUNT, CONFIG_CHATFLOOD_MESSAGE_DELAY, CONFIG_CHATFLOOD_MUTE_TIME, CONFIG_CHECK_GOBJECT_LOS, CONFIG_CLEAN_CHARACTER_DB, CONFIG_CLIENTCACHE_VERSION, CONFIG_CLOSE_IDLE_CONNECTIONS, CONFIG_COMPRESSION, CONFIG_CORPSE_DECAY_ELITE, CONFIG_CORPSE_DECAY_NORMAL, CONFIG_CORPSE_DECAY_RARE, CONFIG_CORPSE_DECAY_RAREELITE, CONFIG_CORPSE_DECAY_WORLDBOSS, CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, CONFIG_CREATURE_FAMILY_FLEE_DELAY, CONFIG_CREATURE_STOP_FOR_PLAYER, CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD, CONFIG_DB_PING_INTERVAL, CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES, CONFIG_DEATH_BONES_BG_OR_ARENA, CONFIG_DEATH_BONES_WORLD, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, CONFIG_DEATH_SICKNESS_LEVEL, CONFIG_DEBUG_ARENA, CONFIG_DEBUG_BATTLEGROUND, CONFIG_DECLINED_NAMES_USED, CONFIG_DELETE_CHARACTER_TICKET_TRACE, CONFIG_DETECT_POS_COLLISION, CONFIG_DIE_COMMAND_MODE, CONFIG_DISABLE_BREATHING, CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_LFG_DBC_LEVEL_OVERRIDE, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE, CONFIG_DURABILITY_LOSS_IN_PVP, CONFIG_ENABLE_CONTINENT_TRANSPORT, CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING, CONFIG_ENABLE_DAZE, CONFIG_ENABLE_LOGIN_AFTER_DC, CONFIG_ENABLE_MMAPS, CONFIG_ENABLE_SINFO_LOGIN, CONFIG_EVENT_ANNOUNCE, CONFIG_EXPANSION, CONFIG_FFA_PVP_TIMER, CONFIG_GAME_TYPE, CONFIG_GM_CHAT, CONFIG_GM_LEVEL_CHANNEL_MODERATION, CONFIG_GM_LEVEL_IN_GM_LIST, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_GM_LOGIN_STATE, CONFIG_GM_LOWER_SECURITY, CONFIG_GM_VISIBLE_STATE, CONFIG_GM_WHISPERING_TO, CONFIG_GROUP_VISIBILITY, CONFIG_GROUP_XP_DISTANCE, CONFIG_GUILD_BANK_EVENT_LOG_COUNT, CONFIG_GUILD_BANK_INITIAL_TABS, CONFIG_GUILD_BANK_TAB_COST_0, CONFIG_GUILD_BANK_TAB_COST_1, CONFIG_GUILD_BANK_TAB_COST_2, CONFIG_GUILD_BANK_TAB_COST_3, CONFIG_GUILD_BANK_TAB_COST_4, CONFIG_GUILD_BANK_TAB_COST_5, CONFIG_GUILD_EVENT_LOG_COUNT, CONFIG_GUILD_RESET_HOUR, CONFIG_HEROIC_CHARACTERS_PER_REALM, CONFIG_HONOR_AFTER_DUEL, CONFIG_ICC_BUFF_ALLIANCE, CONFIG_ICC_BUFF_HORDE, CONFIG_INSTANCE_GMSUMMON_PLAYER, CONFIG_INSTANCE_IGNORE_LEVEL, CONFIG_INSTANCE_IGNORE_RAID, CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP, CONFIG_INSTANCE_SHARED_ID, CONFIG_INSTANCE_UNLOAD_DELAY, CONFIG_INSTANT_LOGOUT, CONFIG_INSTANT_TAXI, CONFIG_INTERVAL_CHANGEWEATHER, CONFIG_INTERVAL_DISCONNECT_TOLERANCE, CONFIG_INTERVAL_MAPUPDATE, CONFIG_INTERVAL_SAVE, CONFIG_IP_BASED_ACTION_LOGGING, CONFIG_ITEMDELETE_ITEM_LEVEL, CONFIG_ITEMDELETE_KEEP_DAYS, CONFIG_ITEMDELETE_METHOD, CONFIG_ITEMDELETE_QUALITY, CONFIG_ITEMDELETE_VENDOR, CONFIG_LEAVE_GROUP_ON_LOGOUT, CONFIG_LEGACY_ARENA_POINTS_CALC, CONFIG_LFG_CAST_DESERTER, CONFIG_LFG_KICK_PREVENTION_TIMER, CONFIG_LFG_LOCATION_ALL, CONFIG_LFG_MAX_KICK_COUNT, CONFIG_LFG_OPTIONSMASK, CONFIG_LISTEN_RANGE_SAY, CONFIG_LISTEN_RANGE_TEXTEMOTE, CONFIG_LISTEN_RANGE_YELL, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION, CONFIG_LOW_LEVEL_REGEN_BOOST, CONFIG_MAIL_DELIVERY_DELAY, CONFIG_MAIL_LEVEL_REQ, CONFIG_MAX_ALLOWED_MMR_DROP, CONFIG_MAX_ARENA_POINTS, CONFIG_MAX_HONOR_POINTS, CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT, CONFIG_MAX_INSTANCES_PER_HOUR, CONFIG_MAX_OVERSPEED_PINGS, CONFIG_MAX_PLAYER_LEVEL, CONFIG_MAX_PRIMARY_TRADE_SKILL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE, CONFIG_MAX_RESULTS_LOOKUP_COMMANDS, CONFIG_MAX_WHO_LIST_RETURN, CONFIG_MIN_CHARTER_NAME, CONFIG_MIN_DUALSPEC_LEVEL, CONFIG_MIN_LEVEL_STAT_SAVE, CONFIG_MIN_PET_NAME, CONFIG_MIN_PETITION_SIGNS, CONFIG_MIN_PLAYER_NAME, CONFIG_MINIGOB_MANABONK, CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS, CONFIG_MUNCHING_BLIZZLIKE, CONFIG_NO_RESET_TALENT_COST, CONFIG_NPC_EVADE_IF_NOT_REACHABLE, CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID, CONFIG_NUMTHREADS, CONFIG_OBJECT_QUEST_MARKERS, CONFIG_OBJECT_SPARKLES, CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN, CONFIG_PACKET_SPOOF_BANDURATION, CONFIG_PACKET_SPOOF_BANMODE, CONFIG_PACKET_SPOOF_POLICY, CONFIG_PARTY_LEVEL_REQ, CONFIG_PDUMP_NO_OVERWRITE, CONFIG_PDUMP_NO_PATHS, CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS, CONFIG_PET_LOS, CONFIG_PLAYER_SETTINGS_ENABLED, CONFIG_PORT_WORLD, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION, CONFIG_PRESERVE_CUSTOM_CHANNELS, CONFIG_PVP_TOKEN_COUNT, CONFIG_PVP_TOKEN_ENABLE, CONFIG_PVP_TOKEN_ID, CONFIG_PVP_TOKEN_MAP_TYPE, CONFIG_QUEST_ENABLE_QUEST_TRACKER, CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF, CONFIG_QUEST_IGNORE_AUTO_ACCEPT, CONFIG_QUEST_IGNORE_AUTO_COMPLETE, CONFIG_QUEST_IGNORE_RAID, CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF, CONFIG_QUEST_POI_ENABLED, CONFIG_RANDOM_BG_RESET_HOUR, CONFIG_REALM_LOGIN_ENABLED, CONFIG_REALM_ZONE, CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, CONFIG_RESTRICTED_LFG_CHANNEL, CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY, CONFIG_SESSION_ADD_DELAY, CONFIG_SET_ALL_CREATURES_WITH_WAYPOINT_MOVEMENT_ACTIVE, CONFIG_SET_BOP_ITEM_TRADEABLE, CONFIG_SHOW_BAN_IN_WORLD, CONFIG_SHOW_KICK_IN_WORLD, CONFIG_SHOW_MUTE_IN_WORLD, CONFIG_SIGHT_MONSTER, CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL, CONFIG_SKILL_CHANCE_GREEN, CONFIG_SKILL_CHANCE_GREY, CONFIG_SKILL_CHANCE_MINING_STEPS, CONFIG_SKILL_CHANCE_ORANGE, CONFIG_SKILL_CHANCE_SKINNING_STEPS, CONFIG_SKILL_CHANCE_YELLOW, CONFIG_SKILL_GAIN_CRAFTING, CONFIG_SKILL_GAIN_DEFENSE, CONFIG_SKILL_GAIN_GATHERING, CONFIG_SKILL_GAIN_WEAPON, CONFIG_SKILL_MILLING, CONFIG_SKILL_PROSPECTING, CONFIG_SKIP_CINEMATICS, CONFIG_SOCKET_TIMEOUTTIME, CONFIG_SOCKET_TIMEOUTTIME_ACTIVE, CONFIG_START_ALL_EXPLORED, CONFIG_START_ALL_REP, CONFIG_START_ARENA_POINTS, CONFIG_START_CUSTOM_SPELLS, CONFIG_START_GM_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_MONEY, CONFIG_START_HONOR_POINTS, CONFIG_START_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, CONFIG_STATS_SAVE_ONLY_ON_LOGOUT, CONFIG_STRICT_CHANNEL_NAMES, CONFIG_STRICT_CHARTER_NAMES, CONFIG_STRICT_NAMES_PROFANITY, CONFIG_STRICT_NAMES_RESERVED, CONFIG_STRICT_PET_NAMES, CONFIG_STRICT_PLAYER_NAMES, CONFIG_TALENTS_INSPECTING, CONFIG_TELEPORT_TIMEOUT_FAR, CONFIG_TELEPORT_TIMEOUT_NEAR, CONFIG_TICKET_LEVEL_REQ, CONFIG_TOGGLE_XP_COST, CONFIG_TRADE_LEVEL_REQ, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD, CONFIG_VMAP_BLIZZLIKE_PVP_LOS, CONFIG_VMAP_INDOOR_CHECK, CONFIG_WARDEN_CLIENT_BAN_DURATION, CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF, CONFIG_WARDEN_CLIENT_FAIL_ACTION, CONFIG_WARDEN_CLIENT_RESPONSE_DELAY, CONFIG_WARDEN_ENABLED, CONFIG_WARDEN_NUM_LUA_CHECKS, CONFIG_WARDEN_NUM_MEM_CHECKS, CONFIG_WARDEN_NUM_OTHER_CHECKS, CONFIG_WATER_BREATH_TIMER, CONFIG_WAYPOINT_MOVEMENT_STOP_TIME_FOR_PLAYER, CONFIG_WEATHER, CONFIG_WINTERGRASP_BATTLETIME, CONFIG_WINTERGRASP_ENABLE, CONFIG_WINTERGRASP_NOBATTLETIME, CONFIG_WINTERGRASP_PLR_MAX, CONFIG_WINTERGRASP_PLR_MIN, CONFIG_WINTERGRASP_PLR_MIN_LVL, CONFIG_WINTERGRASP_RESTART_AFTER_CRASH, CONFIG_WORLD_BOSS_LEVEL_DIFF, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_MAX_LEVEL, DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getRate(), GUILD_BANKLOG_MAX_RECORDS, GUILD_EVENTLOG_MAX_RECORDS, HOUR, Realm::Id, IN_MILLISECONDS, MMAP::MMapFactory::InitializeDisabledMaps(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_CHARTER_NAME, MAX_LEVEL, MAX_MONEY_AMOUNT, MAX_MOVE_TYPE, MAX_PET_NAME, MAX_PLAYER_NAME, MAX_VISIBILITY_DISTANCE, MIN_MAP_UPDATE_DELAY, MINUTE, playerBaseMoveSpeed, WorldSession::DosProtection::POLICY_KICK, RATE_ARENA_POINTS, RATE_AUCTION_CUT, RATE_AUCTION_DEPOSIT, RATE_AUCTION_TIME, RATE_BUYVALUE_ITEM_ARTIFACT, RATE_BUYVALUE_ITEM_EPIC, RATE_BUYVALUE_ITEM_HEIRLOOM, RATE_BUYVALUE_ITEM_LEGENDARY, RATE_BUYVALUE_ITEM_NORMAL, RATE_BUYVALUE_ITEM_POOR, RATE_BUYVALUE_ITEM_RARE, RATE_BUYVALUE_ITEM_UNCOMMON, RATE_CORPSE_DECAY_LOOTED, RATE_CREATURE_AGGRO, RATE_CREATURE_ELITE_ELITE_DAMAGE, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_RARE_DAMAGE, RATE_CREATURE_ELITE_RARE_HP, RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, RATE_CREATURE_ELITE_RAREELITE_DAMAGE, RATE_CREATURE_ELITE_RAREELITE_HP, RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_HP, RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, RATE_CREATURE_NORMAL_DAMAGE, RATE_CREATURE_NORMAL_HP, RATE_CREATURE_NORMAL_SPELLDAMAGE, RATE_DAMAGE_FALL, RATE_DROP_ITEM_ARTIFACT, RATE_DROP_ITEM_EPIC, RATE_DROP_ITEM_GROUP_AMOUNT, RATE_DROP_ITEM_LEGENDARY, RATE_DROP_ITEM_NORMAL, RATE_DROP_ITEM_POOR, RATE_DROP_ITEM_RARE, RATE_DROP_ITEM_REFERENCED, RATE_DROP_ITEM_REFERENCED_AMOUNT, RATE_DROP_ITEM_UNCOMMON, RATE_DROP_MONEY, RATE_DURABILITY_LOSS_ABSORB, RATE_DURABILITY_LOSS_BLOCK, RATE_DURABILITY_LOSS_DAMAGE, RATE_DURABILITY_LOSS_ON_DEATH, RATE_DURABILITY_LOSS_PARRY, RATE_HEALTH, RATE_HONOR, RATE_INSTANCE_RESET_TIME, RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE, RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER, RATE_MOVESPEED, RATE_POWER_ENERGY, RATE_POWER_FOCUS, RATE_POWER_MANA, RATE_POWER_RAGE_INCOME, RATE_POWER_RAGE_LOSS, RATE_POWER_RUNICPOWER_INCOME, RATE_POWER_RUNICPOWER_LOSS, RATE_REPAIRCOST, RATE_REPUTATION_GAIN, RATE_REPUTATION_LOWLEVEL_KILL, RATE_REPUTATION_LOWLEVEL_QUEST, RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS, RATE_REST_INGAME, RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, RATE_REST_OFFLINE_IN_WILDERNESS, RATE_REWARD_BONUS_MONEY, RATE_REWARD_QUEST_MONEY, RATE_SELLVALUE_ITEM_ARTIFACT, RATE_SELLVALUE_ITEM_EPIC, RATE_SELLVALUE_ITEM_HEIRLOOM, RATE_SELLVALUE_ITEM_LEGENDARY, RATE_SELLVALUE_ITEM_NORMAL, RATE_SELLVALUE_ITEM_POOR, RATE_SELLVALUE_ITEM_RARE, RATE_SELLVALUE_ITEM_UNCOMMON, RATE_SKILL_DISCOVERY, RATE_TALENT, RATE_TALENT_PET, RATE_XP_BG_KILL_AB, RATE_XP_BG_KILL_AV, RATE_XP_BG_KILL_EOTS, RATE_XP_BG_KILL_IC, RATE_XP_BG_KILL_SOTA, RATE_XP_BG_KILL_WSG, RATE_XP_EXPLORE, RATE_XP_KILL, RATE_XP_PET, RATE_XP_PET_NEXT_LEVEL, RATE_XP_QUEST, RATE_XP_QUEST_DF, realm, RealmHandle::Realm, REALM_ZONE_DEVELOPMENT, REALM_ZONE_RUSSIAN, IntervalTimer::Reset(), sConfigMgr, SEC_ADMINISTRATOR, SEC_CONSOLE, SEC_MODERATOR, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), SetNewCharString(), SetPlayerAmountLimit(), sLog, sMapMgr, sMetric, sScriptMgr, sWorld, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

2995{
2997 stmt->SetData(0, int32(realm.Id.Realm));
2998 PreparedQueryResult result = LoginDatabase.Query(stmt);
2999
3000 if (result)
3001 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
3002}
AccountTypes
Definition: Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition: DatabaseEnvFwd.h:46
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition: LoginDatabase.h:97
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition: World.cpp:3004

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

3096{
3097 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
3098 if (result)
3099 {
3100 Field* fields = result->Fetch();
3101
3102 _dbVersion = fields[0].Get<std::string>();
3103
3104 // will be overwrite by config values if different and non-0
3106 }
3107
3108 if (_dbVersion.empty())
3109 _dbVersion = "Unknown world database.";
3110}
std::shared_ptr< ResultSet > QueryResult
Definition: DatabaseEnvFwd.h:28
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition: DatabaseEnv.cpp:20

References _dbVersion, _int_configs, CONFIG_CLIENTCACHE_VERSION, Field::Get(), and WorldDatabase.

◆ LoadWorldStates()

void World::LoadWorldStates ( )
overridevirtual

Implements IWorld.

3124{
3125 uint32 oldMSTime = getMSTime();
3126
3127 QueryResult result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
3128
3129 if (!result)
3130 {
3131 LOG_WARN("server.loading", ">> Loaded 0 world states. DB table `worldstates` is empty!");
3132 LOG_INFO("server.loading", " ");
3133 return;
3134 }
3135
3136 do
3137 {
3138 Field* fields = result->Fetch();
3139 _worldstates[fields[0].Get<uint32>()] = fields[1].Get<uint32>();
3140 } while (result->NextRow());
3141
3142 LOG_INFO("server.loading", ">> Loaded {} World States in {} ms", _worldstates.size(), GetMSTimeDiffToNow(oldMSTime));
3143 LOG_INFO("server.loading", " ");
3144}
#define LOG_WARN(filterType__,...)
Definition: Log.h:160
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition: Timer.h:131
uint32 getMSTime()
Definition: Timer.h:103
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21

References _worldstates, CharacterDatabase, Field::Get(), getMSTime(), GetMSTimeDiffToNow(), LOG_INFO, and LOG_WARN.

Referenced by SetInitialWorldSettings().

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

2868{
2869 CliCommandHolder::Print zprint = nullptr;
2870 void* callbackArg = nullptr;
2871 CliCommandHolder* command = nullptr;
2872 while (_cliCmdQueue.next(command))
2873 {
2874 LOG_DEBUG("server.worldserver", "CLI command under processing...");
2875 zprint = command->m_print;
2876 callbackArg = command->m_callbackArg;
2877 CliHandler handler(callbackArg, zprint);
2878 handler.ParseCommands(command->m_command);
2879 if (command->m_commandFinished)
2880 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
2881 delete command;
2882 }
2883}
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:168
Definition: Chat.h:257
CommandFinished m_commandFinished
Definition: IWorld.h:46
void * m_callbackArg
Definition: IWorld.h:43
Print m_print
Definition: IWorld.h:45
void(*)(void *, std::string_view) Print
Definition: IWorld.h:40
char * m_command
Definition: IWorld.h:44

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
3175{
3177}
void ProcessReadyCallbacks()
Definition: AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition: World.h:433

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

324{ _cliCmdQueue.add(commandHolder); }

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ RemoveOldCorpses()

void World::RemoveOldCorpses ( )
overridevirtual

Implements IWorld.

3180{
3182}
@ WUPDATE_CORPSES
Definition: World.h:65
void SetCurrent(time_t current)
Definition: Timer.h:174

References _timers, IntervalTimer::SetCurrent(), and WUPDATE_CORPSES.

◆ RemoveQueuedPlayer()

bool World::RemoveQueuedPlayer ( WorldSession session)
overridevirtual

Implements IWorld.

367{
368 uint32 sessions = GetActiveSessionCount();
369
370 uint32 position = 1;
371 Queue::iterator iter = _queuedPlayer.begin();
372
373 // search to remove and count skipped positions
374 bool found = false;
375
376 for (; iter != _queuedPlayer.end(); ++iter, ++position)
377 {
378 if (*iter == sess)
379 {
380 sess->SetInQueue(false);
381 sess->ResetTimeOutTime(false);
382 iter = _queuedPlayer.erase(iter);
383 found = true;
384 break;
385 }
386 }
387
388 // if session not queued then it was an active session
389 if (!found)
390 {
391 ASSERT(sessions > 0);
392 --sessions;
393 }
394
395 // accept first in queue
396 if ((!GetPlayerAmountLimit() || sessions < GetPlayerAmountLimit()) && !_queuedPlayer.empty())
397 {
398 WorldSession* pop_sess = _queuedPlayer.front();
399 pop_sess->InitializeSession();
400 _queuedPlayer.pop_front();
401
402 // update iter to point first queued socket or end() if queue is empty now
403 iter = _queuedPlayer.begin();
404 position = 1;
405 }
406
407 // update queue position from iter to end()
408 for (; iter != _queuedPlayer.end(); ++iter, ++position)
409 (*iter)->SendAuthWaitQueue(position);
410
411 return found;
412}
uint32 GetActiveSessionCount() const override
Definition: World.h:169

References _queuedPlayer, ASSERT, GetActiveSessionCount(), GetPlayerAmountLimit(), WorldSession::InitializeSession(), WorldSession::ResetTimeOutTime(), and WorldSession::SetInQueue().

Referenced by AddSession_(), and UpdateSessions().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
2979{
2981 CharacterDatabase.Execute(stmt);
2982
2983 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2984 if (itr->second->GetPlayer())
2985 itr->second->GetPlayer()->ResetDailyQuestStatus();
2986
2988 sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count());
2989
2990 // change available dailies
2991 sPoolMgr->ChangeDailyQuests();
2992}
#define sPoolMgr
Definition: PoolMgr.h:163
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition: CharacterDatabase.h:55

References _nextDailyQuestReset, _sessions, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorld, and WS_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

3045{
3047 stmt->SetData(0, event_id);
3048 CharacterDatabase.Execute(stmt);
3049
3050 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3051 if (itr->second->GetPlayer())
3052 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
3053}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition: CharacterDatabase.h:58

References _sessions, CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, and PreparedStatementBase::SetData().

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
3080{
3081 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
3082
3084 sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, _nextGuildReset.count());
3085
3086 sGuildMgr->ResetTimes();
3087}
#define sGuildMgr
Definition: GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorld, and WS_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
3030{
3031 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
3032
3034 CharacterDatabase.Execute(stmt);
3035
3036 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3037 if (itr->second->GetPlayer())
3038 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
3039
3042}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition: CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition: Timer.cpp:333

References _nextMonthlyQuestReset, _sessions, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorld, and WS_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
3056{
3057 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
3058
3060 CharacterDatabase.Execute(stmt);
3061
3062 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3063 if (itr->second->GetPlayer())
3064 itr->second->GetPlayer()->SetRandomWinner(false);
3065
3067 sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, _nextRandomBGReset.count());
3068}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition: CharacterDatabase.h:63

References _nextRandomBGReset, _sessions, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorld, and WS_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
3014{
3016 CharacterDatabase.Execute(stmt);
3017
3018 for (SessionMap::const_iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3019 if (itr->second->GetPlayer())
3020 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
3021
3024
3025 // change available weeklies
3026 sPoolMgr->ChangeWeeklyQuests();
3027}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition: CharacterDatabase.h:56

References _nextWeeklyQuestReset, _sessions, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorld, and WS_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SendGlobalGMMessage()

void World::SendGlobalGMMessage ( WorldPacket const *  packet,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a packet to all GMs (except self if mentioned)

Implements IWorld.

2532{
2533 SessionMap::iterator itr;
2534 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2535 {
2536 if (itr->second &&
2537 itr->second->GetPlayer() &&
2538 itr->second->GetPlayer()->IsInWorld() &&
2539 itr->second != self &&
2540 !AccountMgr::IsPlayerAccount(itr->second->GetSecurity()) &&
2541 (teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
2542 {
2543 itr->second->SendPacket(packet);
2544 }
2545 }
2546}
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762

References _sessions, AccountMgr::IsPlayerAccount(), and TEAM_NEUTRAL.

◆ SendGlobalMessage()

void World::SendGlobalMessage ( WorldPacket const *  packet,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a packet to all players (except self if mentioned)

Implements IWorld.

2515{
2516 SessionMap::const_iterator itr;
2517 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2518 {
2519 if (itr->second &&
2520 itr->second->GetPlayer() &&
2521 itr->second->GetPlayer()->IsInWorld() &&
2522 itr->second != self &&
2523 (teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
2524 {
2525 itr->second->SendPacket(packet);
2526 }
2527 }
2528}

References _sessions, and TEAM_NEUTRAL.

Referenced by SendServerMessage().

◆ SendServerMessage()

void World::SendServerMessage ( ServerMessageType  messageID,
std::string  stringParam = "",
Player player = nullptr 
)
overridevirtual

Send a server message to the user(s)

Implements IWorld.

2781{
2782 WorldPackets::Chat::ChatServerMessage chatServerMessage;
2783 chatServerMessage.MessageID = int32(messageID);
2784 if (messageID <= SERVER_MSG_STRING)
2785 chatServerMessage.StringParam = stringParam;
2786
2787 if (player)
2788 player->SendDirectMessage(chatServerMessage.Write());
2789 else
2790 SendGlobalMessage(chatServerMessage.Write());
2791}
@ SERVER_MSG_STRING
Definition: IWorld.h:63
void SendDirectMessage(WorldPacket const *data) const
Definition: Player.cpp:5692
Definition: ChatPackets.h:50
std::string StringParam
Definition: ChatPackets.h:57
WorldPacket const * Write() override
Definition: ChatPackets.cpp:33
int32 MessageID
Definition: ChatPackets.h:56
void SendGlobalMessage(WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
Send a packet to all players (except self if mentioned)
Definition: World.cpp:2514

References WorldPackets::Chat::ChatServerMessage::MessageID, Player::SendDirectMessage(), SendGlobalMessage(), SERVER_MSG_STRING, WorldPackets::Chat::ChatServerMessage::StringParam, and WorldPackets::Chat::ChatServerMessage::Write().

Referenced by ShutdownCancel(), and ShutdownMsg().

◆ SendZoneMessage()

bool World::SendZoneMessage ( uint32  zone,
WorldPacket const *  packet,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a packet to all players (or players selected team) in the zone (except self if mentioned)

Implements IWorld.

2594{
2595 bool foundPlayerToSend = false;
2596 SessionMap::const_iterator itr;
2597
2598 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
2599 {
2600 if (itr->second &&
2601 itr->second->GetPlayer() &&
2602 itr->second->GetPlayer()->IsInWorld() &&
2603 itr->second->GetPlayer()->GetZoneId() == zone &&
2604 itr->second != self &&
2605 (teamId == TEAM_NEUTRAL || itr->second->GetPlayer()->GetTeamId() == teamId))
2606 {
2607 itr->second->SendPacket(packet);
2608 foundPlayerToSend = true;
2609 }
2610 }
2611
2612 return foundPlayerToSend;
2613}

References _sessions, and TEAM_NEUTRAL.

Referenced by SendZoneText().

◆ SendZoneText()

void World::SendZoneText ( uint32  zone,
const char *  text,
WorldSession self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
)
overridevirtual

Send a System Message to all players in the zone (except self if mentioned)

Implements IWorld.

2617{
2618 WorldPacket data;
2619 ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text);
2620 SendZoneMessage(zone, &data, self, teamId);
2621}
@ CHAT_MSG_SYSTEM
Definition: SharedDefines.h:3152
@ LANG_UNIVERSAL
Definition: SharedDefines.h:735
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition: Chat.cpp:267
Definition: WorldPacket.h:27
bool SendZoneMessage(uint32 zone, WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) override
Send a packet to all players (or players selected team) in the zone (except self if mentioned)
Definition: World.cpp:2593

References ChatHandler::BuildChatPacket(), CHAT_MSG_SYSTEM, LANG_UNIVERSAL, and SendZoneMessage().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

214{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( WorldBoolConfigs  index,
bool  value 
)
inlineoverridevirtual

Set a server configuration element (see #WorldConfigs)

Implements IWorld.

267 {
268 if (index < BOOL_CONFIG_VALUE_COUNT)
269 _bool_configs[index] = value;
270 }

References _bool_configs, and BOOL_CONFIG_VALUE_COUNT.

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

339{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

202{
203 _isClosed = val;
204
205 // Invert the value, for simplicity for scripters.
206 sScriptMgr->OnOpenStateChange(!val);
207}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( WorldFloatConfigs  index,
float  value 
)
inlineoverridevirtual

Set a server configuration element (see #WorldConfigs)

Implements IWorld.

280 {
281 if (index < FLOAT_CONFIG_VALUE_COUNT)
282 _float_configs[index] = value;
283 }

References _float_configs, and FLOAT_CONFIG_VALUE_COUNT.

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize MapMgr
  • Initialize Battlegrounds
  • Initialize outdoor pvp
  • Initialize Battlefield
  • Initialize Warden

Implements IWorld.

1495{
1497 uint32 startupBegin = getMSTime();
1498
1500 srand((unsigned int)GameTime::GetGameTime().count());
1501
1503 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
1504
1509
1512
1515
1517 sObjectMgr->SetHighestGuids();
1518
1519 if (!sConfigMgr->isDryRun())
1520 {
1522 if (!MapMgr::ExistMapAndVMap(0, -6240.32f, 331.033f)
1523 || !MapMgr::ExistMapAndVMap(0, -8949.95f, -132.493f)
1524 || !MapMgr::ExistMapAndVMap(1, -618.518f, -4251.67f)
1525 || !MapMgr::ExistMapAndVMap(0, 1676.35f, 1677.45f)
1526 || !MapMgr::ExistMapAndVMap(1, 10311.3f, 832.463f)
1527 || !MapMgr::ExistMapAndVMap(1, -2917.58f, -257.98f)
1529 !MapMgr::ExistMapAndVMap(530, 10349.6f, -6357.29f) ||
1530 !MapMgr::ExistMapAndVMap(530, -3961.64f, -13931.2f))))
1531 {
1532 exit(1);
1533 }
1534 }
1535
1537 sPoolMgr->Initialize();
1538
1540 sGameEventMgr->Initialize();
1541
1543 LOG_INFO("server.loading", " ");
1544 LOG_INFO("server.loading", "Loading Acore Strings...");
1545 if (!sObjectMgr->LoadAcoreStrings())
1546 exit(1); // Error message displayed in function already
1547
1548 LOG_INFO("server.loading", "Loading Module Strings...");
1549 sObjectMgr->LoadModuleStrings();
1550 LOG_INFO("server.loading", "Loading Module Strings Locale...");
1551 sObjectMgr->LoadModuleStringsLocale();
1552
1554 //No SQL injection as values are treated as integers
1555
1556 // not send custom type REALM_FFA_PVP to realm list
1557 uint32 server_type;
1558 if (IsFFAPvPRealm())
1559 server_type = REALM_TYPE_PVP;
1560 else
1561 server_type = getIntConfig(CONFIG_GAME_TYPE);
1562
1564
1565 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
1566
1568 sScriptMgr->OnLoadCustomDatabaseTable();
1569
1571 LOG_INFO("server.loading", "Initialize Data Stores...");
1573 DetectDBCLang();
1574
1575 // Load cinematic cameras
1577
1578 // Load IP Location Database
1579 sIPLocation->Load();
1580
1581 std::vector<uint32> mapIds;
1582 for (auto const& map : sMapStore)
1583 {
1584 mapIds.emplace_back(map->MapID);
1585 }
1586
1587 vmmgr2->InitializeThreadUnsafe(mapIds);
1588
1590 mmmgr->InitializeThreadUnsafe(mapIds);
1591
1592 LOG_INFO("server.loading", "Loading Game Graveyard...");
1593 sGraveyard->LoadGraveyardFromDB();
1594
1595 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
1597
1600
1601 LOG_INFO("server.loading", "Loading SpellInfo Store...");
1602 sSpellMgr->LoadSpellInfoStore();
1603
1604 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
1605 sSpellMgr->LoadSpellCooldownOverrides();
1606
1607 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
1608 sSpellMgr->LoadSpellInfoCorrections();
1609
1610 LOG_INFO("server.loading", "Loading Spell Rank Data...");
1611 sSpellMgr->LoadSpellRanks();
1612
1613 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
1614 sSpellMgr->LoadSpellSpecificAndAuraState();
1615
1616 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
1617 sSpellMgr->LoadSkillLineAbilityMap();
1618
1619 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
1620 sSpellMgr->LoadSpellInfoCustomAttributes();
1621
1622 LOG_INFO("server.loading", "Loading GameObject Models...");
1624
1625 LOG_INFO("server.loading", "Loading Script Names...");
1626 sObjectMgr->LoadScriptNames();
1627
1628 LOG_INFO("server.loading", "Loading Instance Template...");
1629 sObjectMgr->LoadInstanceTemplate();
1630
1631 LOG_INFO("server.loading", "Loading Character Cache...");
1632 sCharacterCache->LoadCharacterCacheStorage();
1633
1634 // Must be called before `creature_respawn`/`gameobject_respawn` tables
1635 LOG_INFO("server.loading", "Loading Instances...");
1636 sInstanceSaveMgr->LoadInstances();
1637
1638 LOG_INFO("server.loading", "Loading Broadcast Texts...");
1639 sObjectMgr->LoadBroadcastTexts();
1640 sObjectMgr->LoadBroadcastTextLocales();
1641
1642 LOG_INFO("server.loading", "Loading Localization Strings...");
1643 uint32 oldMSTime = getMSTime();
1644 sObjectMgr->LoadCreatureLocales();
1645 sObjectMgr->LoadGameObjectLocales();
1646 sObjectMgr->LoadItemLocales();
1647 sObjectMgr->LoadItemSetNameLocales();
1648 sObjectMgr->LoadQuestLocales();
1649 sObjectMgr->LoadQuestOfferRewardLocale();
1650 sObjectMgr->LoadQuestRequestItemsLocale();
1651 sObjectMgr->LoadNpcTextLocales();
1652 sObjectMgr->LoadPageTextLocales();
1653 sObjectMgr->LoadGossipMenuItemsLocales();
1654 sObjectMgr->LoadPointOfInterestLocales();
1655 sObjectMgr->LoadPetNamesLocales();
1656
1657 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1658 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
1659 LOG_INFO("server.loading", " ");
1660
1661 LOG_INFO("server.loading", "Loading Page Texts...");
1662 sObjectMgr->LoadPageTexts();
1663
1664 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
1665 sObjectMgr->LoadGameObjectTemplate();
1666
1667 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
1668 sObjectMgr->LoadGameObjectTemplateAddons();
1669
1670 LOG_INFO("server.loading", "Loading Transport Templates...");
1671 sTransportMgr->LoadTransportTemplates();
1672
1673 LOG_INFO("server.loading", "Loading Spell Required Data...");
1674 sSpellMgr->LoadSpellRequired();
1675
1676 LOG_INFO("server.loading", "Loading Spell Group Types...");
1677 sSpellMgr->LoadSpellGroups();
1678
1679 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
1680 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
1681
1682 LOG_INFO("server.loading", "Loading Spell Proc Event Conditions...");
1683 sSpellMgr->LoadSpellProcEvents();
1684
1685 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
1686 sSpellMgr->LoadSpellProcs();
1687
1688 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
1689 sSpellMgr->LoadSpellBonuses();
1690
1691 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
1692 sSpellMgr->LoadSpellThreats();
1693
1694 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
1695 sSpellMgr->LoadSpellMixology();
1696
1697 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
1698 sSpellMgr->LoadSpellGroupStackRules();
1699
1700 LOG_INFO("server.loading", "Loading NPC Texts...");
1701 sObjectMgr->LoadGossipText();
1702
1703 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
1704 sSpellMgr->LoadSpellEnchantProcData();
1705
1706 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
1708
1709 LOG_INFO("server.loading", "Loading Disables");
1710 DisableMgr::LoadDisables(); // must be before loading quests and items
1711
1712 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1713 sObjectMgr->LoadItemTemplates();
1714
1715 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
1716 sObjectMgr->LoadItemSetNames();
1717
1718 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
1719 sObjectMgr->LoadCreatureModelInfo();
1720
1721 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
1722 sObjectMgr->LoadCreatureCustomIDs();
1723
1724 LOG_INFO("server.loading", "Loading Creature Templates...");
1725 sObjectMgr->LoadCreatureTemplates();
1726
1727 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
1728 sObjectMgr->LoadEquipmentTemplates();
1729
1730 LOG_INFO("server.loading", "Loading Creature Template Addons...");
1731 sObjectMgr->LoadCreatureTemplateAddons();
1732
1733 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
1734 sObjectMgr->LoadReputationRewardRate();
1735
1736 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
1737 sObjectMgr->LoadReputationOnKill();
1738
1739 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
1740 sObjectMgr->LoadReputationSpilloverTemplate();
1741
1742 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
1743 sObjectMgr->LoadPointsOfInterest();
1744
1745 LOG_INFO("server.loading", "Loading Creature Base Stats...");
1746 sObjectMgr->LoadCreatureClassLevelStats();
1747
1748 LOG_INFO("server.loading", "Loading Creature Data...");
1749 sObjectMgr->LoadCreatures();
1750
1751 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
1752 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
1753
1754 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
1755 sSpellMgr->LoadPetLevelupSpellMap();
1756
1757 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
1758 sSpellMgr->LoadPetDefaultSpells();
1759
1760 LOG_INFO("server.loading", "Loading Creature Addon Data...");
1761 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1762
1763 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
1764 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
1765
1766 LOG_INFO("server.loading", "Loading Gameobject Data...");
1767 sObjectMgr->LoadGameobjects();
1768
1769 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
1770 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
1771
1772 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
1773 sObjectMgr->LoadGameObjectQuestItems();
1774
1775 LOG_INFO("server.loading", "Loading Creature Quest Items...");
1776 sObjectMgr->LoadCreatureQuestItems();
1777
1778 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
1779 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
1780
1781 LOG_INFO("server.loading", "Loading Weather Data...");
1783
1784 LOG_INFO("server.loading", "Loading Quests...");
1785 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1786
1787 LOG_INFO("server.loading", "Checking Quest Disables");
1788 DisableMgr::CheckQuestDisables(); // must be after loading quests
1789
1790 LOG_INFO("server.loading", "Loading Quest POI");
1791 sObjectMgr->LoadQuestPOI();
1792
1793 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
1794 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
1795
1796 LOG_INFO("server.loading", "Loading Quest Greetings...");
1797 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
1798 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
1799 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
1800
1801 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
1802 sObjectMgr->LoadQuestMoneyRewards();
1803
1804 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
1805 sPoolMgr->LoadFromDB();
1806
1807 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
1808 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
1809 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
1810
1811 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
1812 sObjectMgr->LoadNPCSpellClickSpells();
1813
1814 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
1815 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
1816
1817 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
1818 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
1819
1820 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
1821 sSpellMgr->LoadSpellAreas();
1822
1823 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
1824 sObjectMgr->LoadAreaTriggers();
1825
1826 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
1827 sObjectMgr->LoadAreaTriggerTeleports();
1828
1829 LOG_INFO("server.loading", "Loading Access Requirements...");
1830 sObjectMgr->LoadAccessRequirements(); // must be after item template load
1831
1832 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
1833 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
1834
1835 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
1836 sObjectMgr->LoadTavernAreaTriggers();
1837
1838 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
1839 sObjectMgr->LoadAreaTriggerScripts();
1840
1841 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
1842 sLFGMgr->LoadLFGDungeons();
1843
1844 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
1845 sObjectMgr->LoadInstanceEncounters();
1846
1847 LOG_INFO("server.loading", "Loading LFG Rewards...");
1848 sLFGMgr->LoadRewards();
1849
1850 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
1851 sGraveyard->LoadGraveyardZones();
1852
1853 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
1854 sSpellMgr->LoadSpellPetAuras();
1855
1856 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
1857 sSpellMgr->LoadSpellTargetPositions();
1858
1859 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
1860 sSpellMgr->LoadEnchantCustomAttr();
1861
1862 LOG_INFO("server.loading", "Loading linked Spells...");
1863 sSpellMgr->LoadSpellLinked();
1864
1865 LOG_INFO("server.loading", "Loading Player Create Data...");
1866 sObjectMgr->LoadPlayerInfo();
1867
1868 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
1869 sObjectMgr->LoadExplorationBaseXP();
1870
1871 LOG_INFO("server.loading", "Loading Pet Name Parts...");
1872 sObjectMgr->LoadPetNames();
1873
1875
1876 LOG_INFO("server.loading", "Loading The Max Pet Number...");
1877 sObjectMgr->LoadPetNumber();
1878
1879 LOG_INFO("server.loading", "Loading Pet Level Stats...");
1880 sObjectMgr->LoadPetLevelInfo();
1881
1882 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
1883 sObjectMgr->LoadMailLevelRewards();
1884
1885 LOG_INFO("server.loading", "Load Mail Server Template...");
1886 sObjectMgr->LoadMailServerTemplates();
1887
1888 // Loot tables
1890
1891 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
1893
1894 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
1896
1897 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
1899
1900 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
1901 sObjectMgr->LoadFishingBaseSkillLevel();
1902
1903 LOG_INFO("server.loading", "Loading Achievements...");
1904 sAchievementMgr->LoadAchievementReferenceList();
1905 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
1906 sAchievementMgr->LoadAchievementCriteriaList();
1907 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
1908 sAchievementMgr->LoadAchievementCriteriaData();
1909 LOG_INFO("server.loading", "Loading Achievement Rewards...");
1910 sAchievementMgr->LoadRewards();
1911 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
1912 sAchievementMgr->LoadRewardLocales();
1913 LOG_INFO("server.loading", "Loading Completed Achievements...");
1914 sAchievementMgr->LoadCompletedAchievements();
1915
1917 LOG_INFO("server.loading", "Loading Item Auctions...");
1918 sAuctionMgr->LoadAuctionItems();
1919 LOG_INFO("server.loading", "Loading Auctions...");
1920 sAuctionMgr->LoadAuctions();
1921
1922 sGuildMgr->LoadGuilds();
1923
1924 LOG_INFO("server.loading", "Loading ArenaTeams...");
1925 sArenaTeamMgr->LoadArenaTeams();
1926
1927 LOG_INFO("server.loading", "Loading Groups...");
1928 sGroupMgr->LoadGroups();
1929
1930 LOG_INFO("server.loading", "Loading Reserved Names...");
1931 sObjectMgr->LoadReservedPlayerNamesDB();
1932 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
1933
1934 LOG_INFO("server.loading", "Loading Profanity Names...");
1935 sObjectMgr->LoadProfanityNamesFromDB();
1936 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
1937
1938 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
1939 sObjectMgr->LoadGameObjectForQuests();
1940
1941 LOG_INFO("server.loading", "Loading BattleMasters...");
1942 sBattlegroundMgr->LoadBattleMastersEntry();
1943
1944 LOG_INFO("server.loading", "Loading GameTeleports...");
1945 sObjectMgr->LoadGameTele();
1946
1947 LOG_INFO("server.loading", "Loading Gossip Menu...");
1948 sObjectMgr->LoadGossipMenu();
1949
1950 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
1951 sObjectMgr->LoadGossipMenuItems();
1952
1953 LOG_INFO("server.loading", "Loading Vendors...");
1954 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1955
1956 LOG_INFO("server.loading", "Loading Trainers...");
1957 sObjectMgr->LoadTrainerSpell(); // must be after load CreatureTemplate
1958
1959 LOG_INFO("server.loading", "Loading Waypoints...");
1960 sWaypointMgr->Load();
1961
1962 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
1963 sSmartWaypointMgr->LoadFromDB();
1964
1965 LOG_INFO("server.loading", "Loading Creature Formations...");
1966 sFormationMgr->LoadCreatureFormations();
1967
1968 LOG_INFO("server.loading", "Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
1970
1971 LOG_INFO("server.loading", "Loading Conditions...");
1972 sConditionMgr->LoadConditions();
1973
1974 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
1975 sObjectMgr->LoadFactionChangeAchievements();
1976
1977 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
1978 sObjectMgr->LoadFactionChangeSpells();
1979
1980 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
1981 sObjectMgr->LoadFactionChangeItems();
1982
1983 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
1984 sObjectMgr->LoadFactionChangeReputations();
1985
1986 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
1987 sObjectMgr->LoadFactionChangeTitles();
1988
1989 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
1990 sObjectMgr->LoadFactionChangeQuests();
1991
1992 LOG_INFO("server.loading", "Loading GM Tickets...");
1993 sTicketMgr->LoadTickets();
1994
1995 LOG_INFO("server.loading", "Loading GM Surveys...");
1996 sTicketMgr->LoadSurveys();
1997
1998 LOG_INFO("server.loading", "Loading Client Addons...");
2000
2001 // pussywizard:
2002 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
2003 LOG_INFO("server.loading", " ");
2004 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
2005 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
2006 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
2007
2009 LOG_INFO("server.loading", "Returning Old Mails...");
2010 LOG_INFO("server.loading", " ");
2011 sObjectMgr->ReturnOrDeleteOldMails(false);
2012
2014 LOG_INFO("server.loading", "Loading Autobroadcasts...");
2015 sAutobroadcastMgr->LoadAutobroadcasts();
2016
2018 LOG_INFO("server.loading", "Loading Motd...");
2019 sMotdMgr->LoadMotd();
2020
2022 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
2023 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
2024 sObjectMgr->LoadWaypointScripts();
2025
2026 LOG_INFO("server.loading", "Loading Spell Script Names...");
2027 sObjectMgr->LoadSpellScriptNames();
2028
2029 LOG_INFO("server.loading", "Loading Creature Texts...");
2030 sCreatureTextMgr->LoadCreatureTexts();
2031
2032 LOG_INFO("server.loading", "Loading Creature Text Locales...");
2033 sCreatureTextMgr->LoadCreatureTextLocales();
2034
2035 LOG_INFO("server.loading", "Loading Scripts...");
2036 sScriptMgr->LoadDatabase();
2037
2038 LOG_INFO("server.loading", "Validating Spell Scripts...");
2039 sObjectMgr->ValidateSpellScripts();
2040
2041 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
2042 sSmartScriptMgr->LoadSmartAIFromDB();
2043
2044 LOG_INFO("server.loading", "Loading Calendar Data...");
2045 sCalendarMgr->LoadFromDB();
2046
2047 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
2048 LOG_INFO("server.loading", " ");
2049 sObjectMgr->InitializeSpellInfoPrecomputedData();
2050
2051 LOG_INFO("server.loading", "Initialize Commands...");
2053
2055 LOG_INFO("server.loading", "Initialize Game Time and Timers");
2056 LOG_INFO("server.loading", " ");
2057
2058 LoginDatabase.Execute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES ({}, {}, 0, '{}')",
2059 realm.Id.Realm, uint32(GameTime::GetStartTime().count()), GitRevision::GetFullVersion()); // One-time query
2060
2065 //Update "uptime" table based on configuration entry in minutes.
2066
2068 //erase corpses every 20 minutes
2070 // clean logs table every 14 days by default
2072
2074
2075 // our speed up
2077
2078 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
2079
2081
2083 LOG_INFO("server.loading", "Starting Map System");
2084 LOG_INFO("server.loading", " ");
2085 sMapMgr->Initialize();
2086
2087 LOG_INFO("server.loading", "Starting Game Event system...");
2088 LOG_INFO("server.loading", " ");
2089 uint32 nextGameEvent = sGameEventMgr->StartSystem();
2090 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
2091
2092 // Delete all characters which have been deleted X days before
2094
2095 // Delete all items which have been deleted X days before
2097
2098 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
2100
2101 LOG_INFO("server.loading", "Initializing Opcodes...");
2103
2104 LOG_INFO("server.loading", "Starting Arena Season...");
2105 LOG_INFO("server.loading", " ");
2106 sGameEventMgr->StartArenaSeason();
2107
2108 sTicketMgr->Initialize();
2109
2111 LOG_INFO("server.loading", "Starting Battleground System");
2112 sBattlegroundMgr->LoadBattlegroundTemplates();
2113 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
2114
2116 LOG_INFO("server.loading", "Starting Outdoor PvP System");
2117 sOutdoorPvPMgr->InitOutdoorPvP();
2118
2120 LOG_INFO("server.loading", "Starting Battlefield System");
2121 sBattlefieldMgr->InitBattlefield();
2122
2123 LOG_INFO("server.loading", "Loading Transports...");
2124 sTransportMgr->SpawnContinentTransports();
2125
2127 LOG_INFO("server.loading", "Loading Warden Checks..." );
2128 sWardenCheckMgr->LoadWardenChecks();
2129
2130 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
2131 sWardenCheckMgr->LoadWardenOverrides();
2132
2133 LOG_INFO("server.loading", "Deleting Expired Bans...");
2134 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
2135
2136 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
2138
2139 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
2141
2142 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
2144
2145 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
2147
2148 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
2150
2151 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
2152 LOG_INFO("server.loading", " ");
2154
2155 LOG_INFO("server.loading", "Load Petitions...");
2156 sPetitionMgr->LoadPetitions();
2157
2158 LOG_INFO("server.loading", "Load Petition Signs...");
2159 sPetitionMgr->LoadSignatures();
2160
2161 LOG_INFO("server.loading", "Load Stored Loot Items...");
2162 sLootItemStorage->LoadStorageFromDB();
2163
2164 LOG_INFO("server.loading", "Load Channel Rights...");
2166
2167 LOG_INFO("server.loading", "Load Channels...");
2169
2170 sScriptMgr->OnBeforeWorldInitialized();
2171
2173 {
2174 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
2175
2176 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
2177 {
2178 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
2179
2180 if (mapEntry && !mapEntry->Instanceable())
2181 {
2182 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
2183
2184 if (map)
2185 {
2186 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
2187 map->LoadAllCells();
2188 }
2189 }
2190 }
2191 }
2192
2193 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
2194
2195 LOG_INFO("server.loading", " ");
2196 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
2197 LOG_INFO("server.loading", " ");
2198
2199 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
2200
2201 if (sConfigMgr->isDryRun())
2202 {
2203 sMapMgr->UnloadAll();
2204 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
2205 exit(0);
2206 }
2207}
void LoadGameObjectModelList(std::string const &dataPath)
Definition: GameObjectModel.cpp:45
void dtCustomFree(void *ptr)
Definition: MMapMgr.h:34
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition: MMapMgr.h:29
#define sIPLocation
Definition: IPLocation.h:49
#define METRIC_EVENT(category, title, description)
Definition: Metric.h:185
#define sMotdMgr
Definition: MotdMgr.h:44
void LoadSkillDiscoveryTable()
Definition: SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition: SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition: SkillExtraItems.cpp:138
#define sConditionMgr
Definition: ConditionMgr.h:289
#define sInstanceSaveMgr
Definition: InstanceSaveMgr.h:202
#define sArenaTeamMgr
Definition: ArenaTeamMgr.h:67
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:188
#define sTransportMgr
Definition: TransportMgr.h:163
#define sGraveyard
Definition: GameGraveyard.h:75
#define sTicketMgr
Definition: TicketMgr.h:260
#define sOutdoorPvPMgr
Definition: OutdoorPvPMgr.h:103
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
#define sObjectMgr
Definition: ObjectMgr.h:1623
#define sGroupMgr
Definition: GroupMgr.h:51
#define sAuctionMgr
Definition: AuctionHouseMgr.h:227
void LoadLootTables()
Definition: LootMgr.h:443
#define sLootItemStorage
Definition: LootItemStorage.h:75
#define sSmartWaypointMgr
Definition: SmartScriptMgr.h:2205
#define sSmartScriptMgr
Definition: SmartScriptMgr.h:2204
#define sLFGMgr
Definition: LFGMgr.h:641
#define sWaypointMgr
Definition: WaypointMgr.h:78
void LoadM2Cameras(std::string const &dataPath)
Definition: M2Stores.cpp:174
uint32 GetLiquidFlags(uint32 liquidType)
Definition: DBCStores.cpp:834
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
void LoadDBCStores(const std::string &dataPath)
Definition: DBCStores.cpp:261
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119
#define sCharacterCache
Definition: CharacterCache.h:83
#define sAchievementMgr
Definition: AchievementMgr.h:452
#define sWardenCheckMgr
Definition: WardenCheckMgr.h:89
#define sPetitionMgr
Definition: PetitionMgr.h:88
#define sAutobroadcastMgr
Definition: AutobroadcastMgr.h:52
#define sFormationMgr
Definition: CreatureGroups.h:126
void LoadRandomEnchantmentsTable()
Definition: ItemEnchantmentMgr.cpp:45
#define sSpellMgr
Definition: SpellMgr.h:825
OpcodeTable opcodeTable
Definition: Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition: Opcodes.cpp:123
void LoadWeatherData()
Definition: WeatherMgr.cpp:83
@ WUPDATE_PINGDB
Definition: World.h:70
@ WUPDATE_WHO_LIST
Definition: World.h:72
@ WUPDATE_WEATHERS
Definition: World.h:63
@ WUPDATE_AUCTIONS
Definition: World.h:62
AC_COMMON_API char const * GetFullVersion()
Definition: GitRevision.cpp:82
void LoadFromDB()
Definition: AddonMgr.cpp:38
void Initialize()
Definition: CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition: ChatCommand.cpp:527
void CheckQuestDisables()
Definition: DisableMgr.cpp:275
bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition: DisableMgr.cpp:406
void LoadDisables()
Definition: DisableMgr.cpp:50
Seconds GetStartTime()
Definition: GameTime.cpp:33
void CleanDatabase()
Definition: CharacterDatabaseCleaner.cpp:25
static MMapMgr * createOrGetMMapMgr()
Definition: MMapFactory.cpp:27
Definition: MMapMgr.h:74
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition: MMapMgr.cpp:41
Definition: VMapMgr2.h:76
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition: VMapMgr2.h:137
void InitializeThreadUnsafe(const std::vector< uint32 > &mapIds)
Definition: VMapMgr2.cpp:54
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition: VMapMgr2.h:134
static void CleanOldChannelsInDB()
Definition: Channel.cpp:140
static void LoadChannelRights()
Definition: ChannelMgr.cpp:166
static void LoadChannels()
Definition: ChannelMgr.cpp:50
static void DeleteOldCharacters()
Definition: Player.cpp:4305
static void DeleteOldRecoveryItems()
Definition: Player.cpp:4340
Definition: Map.h:313
uint32 GetId() const
Definition: Map.h:379
void LoadAllCells()
Definition: Map.cpp:497
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition: MapMgr.cpp:299
static void InitializeTables()
Definition: PlayerDump.cpp:253
bool IsFFAPvPRealm() const override
Definition: World.cpp:3206
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition: World.cpp:415
void LoadWorldStates() override
Definition: World.cpp:3123
void InitCalendarOldEventsDeletionTime()
Definition: World.cpp:2956
void InitDailyQuestResetTime()
Definition: World.cpp:2923
void LoadDBAllowedSecurityLevel() override
Definition: World.cpp:2994
void DetectDBCLang()
Definition: World.cpp:2209
void InitGuildResetTime()
Definition: World.cpp:2967
void InitRandomBGResetTime()
Definition: World.cpp:2945
void InitWeeklyQuestResetTime()
Definition: World.cpp:2912
void InitMonthlyQuestResetTime()
Definition: World.cpp:2934
Definition: DBCStructure.h:1325
uint32 MapID
Definition: DBCStructure.h:1326
bool Instanceable() const
Definition: DBCStructure.h:1353

References _dataPath, _int_configs, _mail_expire_check_timer, _timers, CharacterDatabase, DisableMgr::CheckQuestDisables(), CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, MMAP::MMapFactory::createOrGetMMapMgr(), VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), GetDefaultDbcLocale(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), MMAP::MMapMgr::InitializeThreadUnsafe(), VMAP::VMapMgr2::InitializeThreadUnsafe(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllCells(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), DisableMgr::LoadDisables(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LoadWorldStates(), LOG_INFO, LoginDatabase, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAchievementMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, IntervalTimer::SetCurrent(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sScriptMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorld, WUPDATE_5_SECS, WUPDATE_AUCTIONS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_CORPSES, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, WUPDATE_WEATHERS, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( WorldIntConfigs  index,
uint32  value 
)
inlineoverridevirtual

Set a server configuration element (see #WorldConfigs)

Implements IWorld.

293 {
294 if (index < INT_CONFIG_VALUE_COUNT)
295 _int_configs[index] = value;
296 }

References _int_configs, and INT_CONFIG_VALUE_COUNT.

◆ SetNewCharString()

void World::SetNewCharString ( std::string const &  str)
inlineoverridevirtual

Set the string for new characters (first login)

Implements IWorld.

217{ _newCharString = str; }

References _newCharString.

Referenced by LoadConfigSettings().

◆ SetPlayerAmountLimit()

void World::SetPlayerAmountLimit ( uint32  limit)
inlineoverridevirtual

Active session server limit.

Implements IWorld.

200{ _playerLimit = limit; }

References _playerLimit.

Referenced by LoadConfigSettings().

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

3005{
3006 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
3007 bool update = sec > _allowedSecurityLevel;
3009 if (update)
3011}
void KickAllLess(AccountTypes sec) override
Kick (and save) all players with security level less sec
Definition: World.cpp:2638

References _allowedSecurityLevel, KickAllLess(), SEC_CONSOLE, and SEC_PLAYER.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( Rates  rate,
float  value 
)
inlineoverridevirtual

Set a server rate (see Rates)

Implements IWorld.

261{ _rate_values[rate] = value; }

References _rate_values.

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

343{ _realmName = name; } // pussywizard

References _realmName.

◆ setWorldState()

void World::setWorldState ( uint32  index,
uint64  value 
)
overridevirtual

Implements IWorld.

3148{
3149 auto const& it = _worldstates.find(index);
3150 if (it != _worldstates.end())
3151 {
3153 stmt->SetData(0, uint32(timeValue));
3154 stmt->SetData(1, index);
3155 CharacterDatabase.Execute(stmt);
3156 }
3157 else
3158 {
3160 stmt->SetData(0, index);
3161 stmt->SetData(1, uint32(timeValue));
3162 CharacterDatabase.Execute(stmt);
3163 }
3164
3165 _worldstates[index] = timeValue;
3166}
@ CHAR_INS_WORLDSTATE
Definition: CharacterDatabase.h:305
@ CHAR_UPD_WORLDSTATE
Definition: CharacterDatabase.h:304

References _worldstates, CHAR_INS_WORLDSTATE, CHAR_UPD_WORLDSTATE, CharacterDatabase, and PreparedStatementBase::SetData().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

2762{
2763 // nothing cancel or too later
2764 if (!_shutdownTimer || _stopEvent)
2765 return;
2766
2768
2769 _shutdownMask = 0;
2770 _shutdownTimer = 0;
2771 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
2772 SendServerMessage(msgid);
2773
2774 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
2775
2776 sScriptMgr->OnShutdownCancel();
2777}
ServerMessageType
Definition: IWorld.h:60
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition: IWorld.h:64
@ SERVER_MSG_RESTART_CANCELLED
Definition: IWorld.h:65
@ SHUTDOWN_EXIT_CODE
Definition: World.h:54
@ SHUTDOWN_MASK_RESTART
Definition: World.h:48
void SendServerMessage(ServerMessageType messageID, std::string stringParam="", Player *player=nullptr) override
Send a server message to the user(s)
Definition: World.cpp:2780

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SendServerMessage(), SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, and sScriptMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
const std::string &  reason = std::string() 
)
overridevirtual

Display a shutdown message to the user(s)

  • Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds

Implements IWorld.

2733{
2734 // not show messages for idle shutdown mode
2736 return;
2737
2739 if (show ||
2740 (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 15) == 0) || // < 5 min; every 15 sec
2741 (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0) || // < 15 min ; every 1 min
2742 (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0) || // < 30 min ; every 5 min
2743 (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0) || // < 12 h ; every 1 h
2744 (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0)) // > 12 h ; every 12 h
2745 {
2746 std::string str = secsToTimeString(_shutdownTimer).append(".");
2747
2748 if (!reason.empty())
2749 {
2750 str += " - " + reason;
2751 }
2752
2754
2755 SendServerMessage(msgid, str, player);
2756 LOG_DEBUG("server.worldserver", "Server is {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str);
2757 }
2758}
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition: Util.cpp:73
@ SERVER_MSG_SHUTDOWN_TIME
Definition: IWorld.h:61
@ SERVER_MSG_RESTART_TIME
Definition: IWorld.h:62

References _shutdownMask, _shutdownTimer, HOUR, LOG_DEBUG, MINUTE, secsToTimeString(), SendServerMessage(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, and SHUTDOWN_MASK_RESTART.

Referenced by _UpdateGameTime(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
const std::string &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

2678{
2679 // ignore if server shutdown at next tick
2680 if (IsStopped())
2681 return;
2682
2683 _shutdownMask = options;
2684 _exitCode = exitcode;
2685
2686 auto const& playersOnline = GetActiveSessionCount();
2687
2688 if (time < 5 && playersOnline)
2689 {
2690 // Set time to 5s for save all players
2691 time = 5;
2692 }
2693
2695
2696 if (time >= 5)
2697 {
2698 playersSaveScheduler.Schedule(Seconds(time - 5), [this](TaskContext /*context*/)
2699 {
2700 if (!GetActiveSessionCount())
2701 {
2702 LOG_INFO("server", "> No players online. Skip save before shutdown");
2703 return;
2704 }
2705
2706 LOG_INFO("server", "> Save players before shutdown server");
2708 });
2709 }
2710
2711 LOG_WARN("server", "Time left until shutdown/restart: {}", time);
2712
2714 if (time == 0)
2715 {
2716 if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
2717 _stopEvent = true; // exist code already set
2718 else
2719 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
2720 }
2722 else
2723 {
2724 _shutdownTimer = time;
2725 ShutdownMsg(true, nullptr, reason);
2726 }
2727
2728 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
2729}
ShutdownExitCode
Definition: World.h:53
ShutdownMask
Definition: World.h:47
void SaveAllPlayers()
Definition: ObjectAccessor.cpp:265
TaskScheduler playersSaveScheduler
Definition: World.cpp:101
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:229
Definition: TaskScheduler.h:415

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, TaskScheduler::CancelAll(), GetActiveAndQueuedSessionCount(), GetActiveSessionCount(), IsStopped(), LOG_INFO, LOG_WARN, ObjectAccessor::SaveAllPlayers(), TaskScheduler::Schedule(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), and sScriptMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Handle weather updates when the timer has passed

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Erase corpses once every 20 minutes
  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

2254{
2255 METRIC_TIMER("world_update_time_total");
2256
2259 Seconds currentGameTime = GameTime::GetGameTime();
2260
2262
2263 // Record update if recording set in log and diff is greater then minimum set in log
2265
2267
2269 for (int i = 0; i < WUPDATE_COUNT; ++i)
2270 {
2271 if (_timers[i].GetCurrent() >= 0)
2272 _timers[i].Update(diff);
2273 else
2274 _timers[i].SetCurrent(0);
2275 }
2276
2277 // pussywizard: our speed up and functionality
2278 if (_timers[WUPDATE_5_SECS].Passed())
2279 {
2281
2282 // moved here from HandleCharEnumOpcode
2284 CharacterDatabase.Execute(stmt);
2285 }
2286
2288 if (_timers[WUPDATE_WHO_LIST].Passed())
2289 {
2290 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
2292 sWhoListCacheMgr->Update();
2293 }
2294
2295 {
2296 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
2297
2299 if (currentGameTime > _nextDailyQuestReset)
2300 {
2302 }
2303
2305 if (currentGameTime > _nextWeeklyQuestReset)
2306 {
2308 }
2309
2311 if (currentGameTime > _nextMonthlyQuestReset)
2312 {
2314 }
2315 }
2316
2317 if (currentGameTime > _nextRandomBGReset)
2318 {
2319 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
2320 ResetRandomBG();
2321 }
2322
2323 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
2324 {
2325 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
2327 }
2328
2329 if (currentGameTime > _nextGuildReset)
2330 {
2331 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
2332 ResetGuildCap();
2333 }
2334
2335 // pussywizard: handle auctions when the timer has passed
2336 if (_timers[WUPDATE_AUCTIONS].Passed())
2337 {
2338 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
2339
2341
2342 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
2343 sAuctionMgr->Update();
2344 }
2345
2347
2348 if (currentGameTime > _mail_expire_check_timer)
2349 {
2350 sObjectMgr->ReturnOrDeleteOldMails(true);
2351 _mail_expire_check_timer = currentGameTime + 6h;
2352 }
2353
2354 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
2355 UpdateSessions(diff);
2356
2358 if (_timers[WUPDATE_WEATHERS].Passed())
2359 {
2362 }
2363
2365 if (sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
2366 {
2367 if (_timers[WUPDATE_CLEANDB].Passed())
2368 {
2369 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
2370
2372
2374 stmt->SetData(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME));
2375 stmt->SetData(1, uint32(currentGameTime.count()));
2376 LoginDatabase.Execute(stmt);
2377 }
2378 }
2379
2380 {
2381 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
2382 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
2383 }
2384
2385 {
2387 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
2388 sMapMgr->Update(diff);
2389 }
2390
2391 if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
2392 {
2393 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
2394 {
2395 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
2397 sAutobroadcastMgr->SendAutobroadcasts();
2398 }
2399 }
2400
2401 {
2402 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
2403 sBattlegroundMgr->Update(diff);
2404 }
2405
2406 {
2407 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
2408 sOutdoorPvPMgr->Update(diff);
2409 }
2410
2411 {
2412 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
2413 sBattlefieldMgr->Update(diff);
2414 }
2415
2416 {
2417 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
2418 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
2419 }
2420
2421 {
2422 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
2423 // execute callbacks from sql queries that were queued recently
2425 }
2426
2428 if (_timers[WUPDATE_UPTIME].Passed())
2429 {
2430 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
2431
2433
2435 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
2436 stmt->SetData(1, uint16(GetMaxPlayerCount()));
2437 stmt->SetData(2, realm.Id.Realm);
2438 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
2439 LoginDatabase.Execute(stmt);
2440 }
2441
2443 if (_timers[WUPDATE_CORPSES].Passed())
2444 {
2445 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Remove old corpses"));
2447
2448 sMapMgr->DoForAllMaps([](Map* map)
2449 {
2450 map->RemoveOldCorpses();
2451 });
2452 }
2453
2455 if (_timers[WUPDATE_EVENTS].Passed())
2456 {
2457 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
2458 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
2459 uint32 nextGameEvent = sGameEventMgr->Update();
2460 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
2462 }
2463
2465 if (_timers[WUPDATE_PINGDB].Passed())
2466 {
2467 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
2469 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
2470 CharacterDatabase.KeepAlive();
2471 LoginDatabase.KeepAlive();
2472 WorldDatabase.KeepAlive();
2473 }
2474
2475 {
2476 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
2477 // update the instance reset times
2478 sInstanceSaveMgr->Update();
2479 }
2480
2481 {
2482 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
2483 // And last, but not least handle the issued cli commands
2485 }
2486
2487 {
2488 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
2489 sScriptMgr->OnWorldUpdate(diff);
2490 }
2491
2492 {
2493 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update playersSaveScheduler"));
2495 }
2496
2497 {
2498 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
2499 // Stats logger update
2500 sMetric->Update();
2501 METRIC_VALUE("update_time_diff", diff);
2502 }
2503}
#define METRIC_VALUE(category, value,...)
Definition: Metric.h:193
#define METRIC_TAG(name, value)
Definition: Metric.h:159
#define METRIC_TIMER(category,...)
Definition: Metric.h:202
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition: Duration.h:27
#define sWhoListCacheMgr
Definition: WhoListCacheMgr.h:96
@ LOGIN_UPD_UPTIME_PLAYERS
Definition: LoginDatabase.h:77
@ LOGIN_DEL_OLD_LOGS
Definition: LoginDatabase.h:78
@ CHAR_DEL_EXPIRED_BANS
Definition: CharacterDatabase.h:34
void Update(uint32 diff)
Definition: WeatherMgr.cpp:151
@ WUPDATE_COUNT
Definition: World.h:73
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition: GameTime.cpp:58
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void Update(time_t diff)
Definition: Timer.h:152
void RemoveOldCorpses()
Definition: Map.cpp:3681
static void Update(Milliseconds diff)
Definition: AsyncAuctionListing.h:68
static void Update(uint32 sessionCount)
Definition: DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition: UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition: UpdateTime.cpp:163
void ProcessCliCommands() override
Definition: World.cpp:2867
void _UpdateGameTime()
Update the game time.
Definition: World.cpp:2647
uint32 GetMaxPlayerCount() const override
Definition: World.h:176
void ResetMonthlyQuests()
Definition: World.cpp:3029
void ResetGuildCap()
Definition: World.cpp:3079
void ResetWeeklyQuests()
Definition: World.cpp:3013
void ResetRandomBG()
Definition: World.cpp:3055
void UpdateSessions(uint32 diff) override
Definition: World.cpp:2793
void ResetDailyQuests()
Definition: World.cpp:2978
void CalendarDeleteOldEvents()
Definition: World.cpp:3070
void ProcessQueryCallbacks()
Definition: World.cpp:3174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, GetActiveSessionCount(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), GetMaxPlayerCount(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, WorldUpdateTime::RecordUpdateTime(), Map::RemoveOldCorpses(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMapMgr, sMetric, sObjectMgr, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorld, sWorldUpdateTime, AsyncAuctionListingMgr::Update(), TaskScheduler::Update(), IntervalTimer::Update(), WeatherMgr::Update(), DynamicVisibilityMgr::Update(), UpdateSessions(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUCTIONS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_CORPSES, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, WUPDATE_WEATHERS, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

3113{
3114 SessionMap::const_iterator itr;
3115 for (itr = _sessions.begin(); itr != _sessions.end(); ++itr)
3116 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
3117 {
3118 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
3119 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
3120 }
3121}

References _sessions.

◆ UpdateMaxSessionCounters()

void World::UpdateMaxSessionCounters ( )
overridevirtual

Get the number of current active sessions.

Implements IWorld.

References _maxActiveSessionCount, _maxQueuedSessionCount, _queuedPlayer, and _sessions.

Referenced by AddSession_().

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

2886{
2888 stmt->SetData(0, accountId);
2889 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1)));
2890}
@ CHAR_SEL_CHARACTER_COUNT
Definition: CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition: AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount)
Definition: World.cpp:2892

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

◆ UpdateSessions()

void World::UpdateSessions ( uint32  diff)
overridevirtual
  • Add new sessions
  • Then send an update signal to remaining ones
  • and remove not active sessions from the list

Implements IWorld.

2794{
2795 {
2796 METRIC_DETAILED_NO_THRESHOLD_TIMER("world_update_time",
2797 METRIC_TAG("type", "Add sessions"),
2798 METRIC_TAG("parent_type", "Update sessions"));
2799
2801 WorldSession* sess = nullptr;
2802 while (_addSessQueue.next(sess))
2803 {
2804 AddSession_(sess);
2805 }
2806 }
2807
2809 for (SessionMap::iterator itr = _sessions.begin(), next; itr != _sessions.end(); itr = next)
2810 {
2811 next = itr;
2812 ++next;
2813
2815 WorldSession* pSession = itr->second;
2816 WorldSessionFilter updater(pSession);
2817
2818 // pussywizard:
2819 if (pSession->HandleSocketClosed())
2820 {
2822 _disconnects[pSession->GetAccountId()] = GameTime::GetGameTime().count();
2823 _sessions.erase(itr);
2824 // there should be no offline session if current one is logged onto a character
2825 SessionMap::iterator iter;
2826 if ((iter = _offlineSessions.find(pSession->GetAccountId())) != _offlineSessions.end())
2827 {
2828 WorldSession* tmp = iter->second;
2829 _offlineSessions.erase(iter);
2830 delete tmp;
2831 }
2832 pSession->SetOfflineTime(GameTime::GetGameTime().count());
2833 _offlineSessions[pSession->GetAccountId()] = pSession;
2834 continue;
2835 }
2836
2837 [[maybe_unused]] uint32 currentSessionId = itr->first;
2838 METRIC_DETAILED_TIMER("world_update_sessions_time", METRIC_TAG("account_id", std::to_string(currentSessionId)));
2839
2840 if (!pSession->Update(diff, updater))
2841 {
2843 _disconnects[pSession->GetAccountId()] = GameTime::GetGameTime().count();
2844 _sessions.erase(itr);
2845 delete pSession;
2846 }
2847 }
2848
2849 // pussywizard:
2850 if (_offlineSessions.empty())
2851 return;
2852 uint32 currTime = GameTime::GetGameTime().count();
2853 for (SessionMap::iterator itr = _offlineSessions.begin(), next; itr != _offlineSessions.end(); itr = next)
2854 {
2855 next = itr;
2856 ++next;
2857 WorldSession* pSession = itr->second;
2858 if (!pSession->GetPlayer() || pSession->GetOfflineTime() + 60 < currTime || pSession->IsKicked())
2859 {
2860 _offlineSessions.erase(itr);
2861 delete pSession;
2862 }
2863 }
2864}
#define METRIC_DETAILED_TIMER(category,...)
Definition: Metric.h:219
#define METRIC_DETAILED_NO_THRESHOLD_TIMER(category,...)
Definition: Metric.h:220
Definition: WorldSession.h:257
bool Update(uint32 diff, PacketFilter &updater)
Update the WorldSession (triggered by World update)
Definition: WorldSession.cpp:289
uint32 GetOfflineTime() const
Definition: WorldSession.h:1068
Player * GetPlayer() const
Definition: WorldSession.h:362
bool IsKicked() const
Definition: WorldSession.h:1069
void AddSession_(WorldSession *s)
Definition: World.cpp:263

References _addSessQueue, _disconnects, _offlineSessions, _sessions, AddSession_(), CONFIG_INTERVAL_DISCONNECT_TOLERANCE, WorldSession::GetAccountId(), GameTime::GetGameTime(), getIntConfig(), WorldSession::GetOfflineTime(), WorldSession::GetPlayer(), WorldSession::HandleSocketClosed(), WorldSession::IsKicked(), METRIC_DETAILED_NO_THRESHOLD_TIMER, METRIC_DETAILED_TIMER, METRIC_TAG, LockedQueue< T, StorageType >::next(), RemoveQueuedPlayer(), WorldSession::SetOfflineTime(), and WorldSession::Update().

Referenced by Update().

Member Data Documentation

◆ _addSessQueue

LockedQueue<WorldSession*> World::_addSessQueue
private

Referenced by AddSession(), and UpdateSessions().

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _bool_configs

bool World::_bool_configs[BOOL_CONFIG_VALUE_COUNT]
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _disconnects

DisconnectMap World::_disconnects
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _float_configs

float World::_float_configs[FLOAT_CONFIG_VALUE_COUNT]
private

◆ _int_configs

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxActiveSessionCount

uint32 World::_maxActiveSessionCount
private

◆ _maxPlayerCount

uint32 World::_maxPlayerCount
private

◆ _maxQueuedSessionCount

uint32 World::_maxQueuedSessionCount
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _newCharString

std::string World::_newCharString
private

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _offlineSessions

◆ _playerCount

uint32 World::_playerCount
private

◆ _playerLimit

uint32 World::_playerLimit
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _queuedPlayer

◆ _rate_values

float World::_rate_values[MAX_RATES]
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _sessions

◆ _shutdownMask

uint32 World::_shutdownMask
private

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldstates

WorldStatesMap World::_worldstates
private

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static