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| StaticTransport () |
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| ~StaticTransport () override |
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bool | Create (ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0) override |
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void | CleanupsBeforeDelete (bool finalCleanup=true) override |
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void | BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &) override |
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void | Update (uint32 diff) override |
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void | RelocateToProgress (uint32 progress) |
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void | UpdatePosition (float x, float y, float z, float o) |
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void | UpdatePassengerPositions () |
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void | AddPassenger (WorldObject *passenger, bool withAll=false) override |
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void | RemovePassenger (WorldObject *passenger, bool withAll=false) override |
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uint32 | GetPauseTime () const |
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void | SetPauseTime (uint32 val) |
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uint32 | GetPeriod () const |
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| Transport () |
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void | CalculatePassengerPosition (float &x, float &y, float &z, float *o=nullptr) const override |
| This method transforms supplied transport offsets into global coordinates. More...
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void | CalculatePassengerOffset (float &x, float &y, float &z, float *o=nullptr) const override |
| This method transforms supplied global coordinates into local offsets. More...
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virtual void | AddPassenger (WorldObject *passenger, bool withAll=false)=0 |
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virtual void | RemovePassenger (WorldObject *passenger, bool withAll=false)=0 |
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PassengerSet const & | GetPassengers () const |
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uint32 | GetPathProgress () const |
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void | SetPathProgress (uint32 val) |
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| GameObject () |
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| ~GameObject () override |
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void | BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | CleanupsBeforeDelete (bool finalCleanup=true) override |
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uint32 | GetDynamicFlags () const override |
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void | ReplaceAllDynamicFlags (uint32 flag) override |
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virtual bool | Create (ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0) |
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void | Update (uint32 p_time) override |
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GameObjectTemplate const * | GetGOInfo () const |
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GameObjectTemplateAddon const * | GetTemplateAddon () const |
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GameObjectData const * | GetGameObjectData () const |
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GameObjectValue const * | GetGOValue () const |
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bool | IsTransport () const |
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bool | IsDestructibleBuilding () const |
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ObjectGuid::LowType | GetSpawnId () const |
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void | SetLocalRotationAngles (float z_rot, float y_rot, float x_rot) |
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void | SetLocalRotation (G3D::Quat const &rot) |
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void | SetTransportPathRotation (float qx, float qy, float qz, float qw) |
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G3D::Quat const & | GetLocalRotation () const |
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int64 | GetPackedLocalRotation () const |
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G3D::Quat | GetWorldRotation () const |
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std::string const & | GetNameForLocaleIdx (LocaleConstant locale_idx) const override |
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void | SaveToDB (bool saveAddon=false) |
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void | SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool saveAddon=false) |
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bool | LoadFromDB (ObjectGuid::LowType guid, Map *map) |
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bool | LoadGameObjectFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true) |
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void | DeleteFromDB () |
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void | SetOwnerGUID (ObjectGuid owner) |
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ObjectGuid | GetOwnerGUID () const |
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Unit * | GetOwner () const |
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void | SetSpellId (uint32 id) |
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uint32 | GetSpellId () const |
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time_t | GetRespawnTime () const |
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time_t | GetRespawnTimeEx () const |
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void | SetRespawnTime (int32 respawn) |
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void | SetRespawnDelay (int32 respawn) |
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void | Respawn () |
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bool | isSpawned () const |
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bool | isSpawnedByDefault () const |
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void | SetSpawnedByDefault (bool b) |
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uint32 | GetRespawnDelay () const |
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void | Refresh () |
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void | DespawnOrUnsummon (Milliseconds delay=0ms, Seconds forcedRespawnTime=0s) |
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void | Delete () |
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void | GetFishLoot (Loot *loot, Player *loot_owner) |
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void | GetFishLootJunk (Loot *loot, Player *loot_owner) |
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GameobjectTypes | GetGoType () const |
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void | SetGoType (GameobjectTypes type) |
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GOState | GetGoState () const |
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void | SetGoState (GOState state) |
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uint8 | GetGoArtKit () const |
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void | SetGoArtKit (uint8 artkit) |
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uint8 | GetGoAnimProgress () const |
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void | SetGoAnimProgress (uint8 animprogress) |
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void | SetPhaseMask (uint32 newPhaseMask, bool update) override |
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void | EnableCollision (bool enable) |
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GameObjectFlags | GetGameObjectFlags () const |
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bool | HasGameObjectFlag (GameObjectFlags flags) const |
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void | SetGameObjectFlag (GameObjectFlags flags) |
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void | RemoveGameObjectFlag (GameObjectFlags flags) |
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void | ReplaceAllGameObjectFlags (GameObjectFlags flags) |
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void | Use (Unit *user) |
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LootState | getLootState () const |
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void | SetLootState (LootState s, Unit *unit=nullptr) |
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uint16 | GetLootMode () const |
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bool | HasLootMode (uint16 lootMode) const |
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void | SetLootMode (uint16 lootMode) |
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void | AddLootMode (uint16 lootMode) |
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void | RemoveLootMode (uint16 lootMode) |
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void | ResetLootMode () |
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void | AddToSkillupList (ObjectGuid playerGuid) |
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bool | IsInSkillupList (ObjectGuid playerGuid) const |
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void | AddUniqueUse (Player *player) |
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void | AddUse () |
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uint32 | GetUseCount () const |
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uint32 | GetUniqueUseCount () const |
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void | SaveRespawnTime () override |
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void | SaveRespawnTime (uint32 forceDelay) |
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Player * | GetLootRecipient () const |
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Group * | GetLootRecipientGroup () const |
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void | SetLootRecipient (Creature *creature) |
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void | SetLootRecipient (Map *map) |
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bool | IsLootAllowedFor (Player const *player) const |
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bool | HasLootRecipient () const |
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void | SetLootGenerationTime () |
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uint32 | GetLootGenerationTime () const |
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GameObject * | GetLinkedTrap () |
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void | SetLinkedTrap (GameObject *linkedTrap) |
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bool | hasQuest (uint32 quest_id) const override |
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bool | hasInvolvedQuest (uint32 quest_id) const override |
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bool | ActivateToQuest (Player *target) const |
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void | UseDoorOrButton (uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr) |
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void | ResetDoorOrButton () |
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void | TriggeringLinkedGameObject (uint32 trapEntry, Unit *target) |
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bool | IsNeverVisible () const override |
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bool | IsAlwaysVisibleFor (WorldObject const *seer) const override |
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bool | IsInvisibleDueToDespawn () const override |
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uint8 | getLevelForTarget (WorldObject const *target) const override |
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GameObject * | LookupFishingHoleAround (float range) |
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void | CastSpell (Unit *target, uint32 spell) |
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void | SendCustomAnim (uint32 anim) |
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bool | IsInRange (float x, float y, float z, float radius) const |
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void | ModifyHealth (int32 change, Unit *attackerOrHealer=nullptr, uint32 spellId=0) |
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void | SetDestructibleBuildingModifyState (bool allow) |
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void | SetDestructibleState (GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false) |
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GameObjectDestructibleState | GetDestructibleState () const |
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void | EventInform (uint32 eventId) |
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virtual uint32 | GetScriptId () const |
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GameObjectAI * | AI () const |
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std::string const & | GetAIName () const |
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void | SetDisplayId (uint32 displayid) |
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uint32 | GetDisplayId () const |
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void | GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr) const |
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void | SetPosition (float x, float y, float z, float o) |
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void | SetPosition (const Position &pos) |
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bool | IsStaticTransport () const |
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bool | IsMotionTransport () const |
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Transport * | ToTransport () |
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Transport const * | ToTransport () const |
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StaticTransport * | ToStaticTransport () |
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StaticTransport const * | ToStaticTransport () const |
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MotionTransport * | ToMotionTransport () |
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MotionTransport const * | ToMotionTransport () const |
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float | GetStationaryX () const override |
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float | GetStationaryY () const override |
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float | GetStationaryZ () const override |
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float | GetStationaryO () const override |
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float | GetInteractionDistance () const |
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void | UpdateModelPosition () |
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bool | IsAtInteractDistance (Position const &pos, float radius) const |
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bool | IsAtInteractDistance (Player const *player, SpellInfo const *spell=nullptr) const |
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bool | IsWithinDistInMap (Player const *player) const |
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SpellInfo const * | GetSpellForLock (Player const *player) const |
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bool | ValidateGameobjectType () const |
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bool | IsInstanceGameobject () const |
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uint8 | GameobjectStateToInt (GOState *state) const |
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bool | IsAllowedToSaveToDB () const |
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void | AllowSaveToDB (bool enable) |
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void | SaveStateToDB () |
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std::string | GetDebugInfo () const override |
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bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const |
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| ~WorldObject () override |
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virtual void | Update (uint32) |
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void | _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask) |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const |
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void | GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const |
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void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const |
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void | GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const |
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bool | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const |
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void | MovePosition (Position &pos, float dist, float angle) |
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Position | GetNearPosition (float dist, float angle) |
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void | MovePositionToFirstCollision (Position &pos, float dist, float angle) |
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Position | GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY) |
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Position | GetFirstCollisionPosition (float destX, float destY, float destZ) |
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Position | GetFirstCollisionPosition (float dist, float angle) |
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Position | GetRandomNearPosition (float radius) |
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void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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void | GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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float | GetObjectSize () const |
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virtual float | GetCombatReach () const |
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void | UpdateGroundPositionZ (float x, float y, float &z) const |
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void | UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const |
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void | GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const |
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Position | GetRandomPoint (const Position &srcPos, float distance) const |
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uint32 | GetInstanceId () const |
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virtual void | SetPhaseMask (uint32 newPhaseMask, bool update) |
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uint32 | GetPhaseMask () const |
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bool | InSamePhase (WorldObject const *obj) const |
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bool | InSamePhase (uint32 phasemask) const |
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uint32 | GetZoneId () const |
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uint32 | GetAreaId () const |
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void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
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bool | IsOutdoors () const |
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LiquidData const & | GetLiquidData () const |
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InstanceScript * | GetInstanceScript () const |
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std::string const & | GetName () const |
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void | SetName (std::string const &newname) |
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virtual std::string const & | GetNameForLocaleIdx (LocaleConstant) const |
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float | GetDistance (WorldObject const *obj) const |
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float | GetDistance (const Position &pos) const |
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float | GetDistance (float x, float y, float z) const |
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float | GetDistance2d (WorldObject const *obj) const |
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float | GetDistance2d (float x, float y) const |
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float | GetDistanceZ (WorldObject const *obj) const |
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bool | IsSelfOrInSameMap (WorldObject const *obj) const |
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bool | IsInMap (WorldObject const *obj) const |
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bool | IsWithinDist3d (float x, float y, float z, float dist) const |
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bool | IsWithinDist3d (const Position *pos, float dist) const |
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bool | IsWithinDist2d (float x, float y, float dist) const |
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bool | IsWithinDist2d (const Position *pos, float dist) const |
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bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const |
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bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const |
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bool | IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const |
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bool | IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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Position | GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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void | GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
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bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
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bool | IsInRange2d (float x, float y, float minRange, float maxRange) const |
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bool | IsInRange3d (float x, float y, float z, float minRange, float maxRange) const |
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bool | isInFront (WorldObject const *target, float arc=M_PI) const |
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bool | isInBack (WorldObject const *target, float arc=M_PI) const |
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bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
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virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
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virtual void | SendMessageToSet (WorldPacket const *data, bool self) const |
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virtual void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const |
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virtual void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const |
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virtual uint8 | getLevelForTarget (WorldObject const *) const |
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void | PlayDistanceSound (uint32 sound_id, Player *target=nullptr) |
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void | PlayDirectSound (uint32 sound_id, Player *target=nullptr) |
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void | PlayRadiusSound (uint32 sound_id, float radius) |
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void | PlayDirectMusic (uint32 music_id, Player *target=nullptr) |
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void | PlayRadiusMusic (uint32 music_id, float radius) |
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void | SendObjectDeSpawnAnim (ObjectGuid guid) |
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virtual void | SaveRespawnTime () |
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void | AddObjectToRemoveList () |
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float | GetGridActivationRange () const |
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float | GetVisibilityRange () const |
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virtual float | GetSightRange (WorldObject const *target=nullptr) const |
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bool | CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const |
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void | SendPlayMusic (uint32 Music, bool OnlySelf) |
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virtual void | SetMap (Map *map) |
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virtual void | ResetMap () |
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Map * | GetMap () const |
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Map * | FindMap () const |
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void | SetZoneScript () |
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void | ClearZoneScript () |
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ZoneScript * | GetZoneScript () const |
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TempSummon * | SummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const |
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TempSummon * | SummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) |
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GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
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Creature * | SummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr) |
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void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
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Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
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GameObject * | FindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const |
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GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
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Player * | SelectNearestPlayer (float distance=0) const |
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void | GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
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void | GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
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void | GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const |
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void | DestroyForNearbyPlayers () |
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virtual void | UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) |
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void | BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override |
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void | GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry) |
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void | SetPositionDataUpdate () |
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void | UpdatePositionData () |
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void | AddToObjectUpdate () override |
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void | RemoveFromObjectUpdate () override |
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void | AddToNotify (uint16 f) |
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void | RemoveFromNotify (uint16 f) |
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bool | isNeedNotify (uint16 f) const |
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uint16 | GetNotifyFlags () const |
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bool | NotifyExecuted (uint16 f) const |
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void | SetNotified (uint16 f) |
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void | ResetAllNotifies () |
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bool | isActiveObject () const |
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void | setActive (bool isActiveObject) |
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bool | IsFarVisible () const |
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bool | IsVisibilityOverridden () const |
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void | SetVisibilityDistanceOverride (VisibilityDistanceType type) |
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void | SetWorldObject (bool apply) |
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bool | IsPermanentWorldObject () const |
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bool | IsWorldObject () const |
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bool | IsInWintergrasp () const |
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Transport * | GetTransport () const |
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float | GetTransOffsetX () const |
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float | GetTransOffsetY () const |
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float | GetTransOffsetZ () const |
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float | GetTransOffsetO () const |
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uint32 | GetTransTime () const |
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int8 | GetTransSeat () const |
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virtual ObjectGuid | GetTransGUID () const |
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void | SetTransport (Transport *t) |
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virtual float | GetStationaryX () const |
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virtual float | GetStationaryY () const |
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virtual float | GetStationaryZ () const |
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virtual float | GetStationaryO () const |
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float | GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const |
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float | GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const |
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float | GetFloorZ () const |
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float | GetMinHeightInWater () const |
| Get the minimum height of a object that should be in water to start floating/swim. More...
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virtual float | GetCollisionHeight () const |
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virtual float | GetCollisionWidth () const |
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virtual float | GetCollisionRadius () const |
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void | AddAllowedLooter (ObjectGuid guid) |
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void | ResetAllowedLooters () |
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void | SetAllowedLooters (GuidUnorderedSet const looters) |
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bool | HasAllowedLooter (ObjectGuid guid) const |
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GuidUnorderedSet const & | GetAllowedLooters () const |
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void | RemoveAllowedLooter (ObjectGuid guid) |
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std::string | GetDebugInfo () const override |
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virtual | ~Object () |
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bool | IsInWorld () const |
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virtual void | AddToWorld () |
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virtual void | RemoveFromWorld () |
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ObjectGuid | GetGUID () const |
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PackedGuid const & | GetPackGUID () const |
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uint32 | GetEntry () const |
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void | SetEntry (uint32 entry) |
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float | GetObjectScale () const |
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virtual void | SetObjectScale (float scale) |
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virtual uint32 | GetDynamicFlags () const |
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bool | HasDynamicFlag (uint32 flag) const |
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virtual void | SetDynamicFlag (uint32 flag) |
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virtual void | RemoveDynamicFlag (uint32 flag) |
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virtual void | ReplaceAllDynamicFlags (uint32 flag) |
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TypeID | GetTypeId () const |
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bool | isType (uint16 mask) const |
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virtual void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) |
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void | SendUpdateToPlayer (Player *player) |
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void | BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target) |
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void | BuildOutOfRangeUpdateBlock (UpdateData *data) const |
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void | BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const |
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virtual void | DestroyForPlayer (Player *target, bool onDeath=false) const |
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int32 | GetInt32Value (uint16 index) const |
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uint32 | GetUInt32Value (uint16 index) const |
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uint64 | GetUInt64Value (uint16 index) const |
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float | GetFloatValue (uint16 index) const |
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uint8 | GetByteValue (uint16 index, uint8 offset) const |
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uint16 | GetUInt16Value (uint16 index, uint8 offset) const |
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ObjectGuid | GetGuidValue (uint16 index) const |
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void | SetInt32Value (uint16 index, int32 value) |
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void | SetUInt32Value (uint16 index, uint32 value) |
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void | UpdateUInt32Value (uint16 index, uint32 value) |
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void | SetUInt64Value (uint16 index, uint64 value) |
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void | SetFloatValue (uint16 index, float value) |
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void | SetByteValue (uint16 index, uint8 offset, uint8 value) |
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void | SetUInt16Value (uint16 index, uint8 offset, uint16 value) |
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void | SetInt16Value (uint16 index, uint8 offset, int16 value) |
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void | SetGuidValue (uint16 index, ObjectGuid value) |
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void | SetStatFloatValue (uint16 index, float value) |
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void | SetStatInt32Value (uint16 index, int32 value) |
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bool | AddGuidValue (uint16 index, ObjectGuid value) |
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bool | RemoveGuidValue (uint16 index, ObjectGuid value) |
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void | ApplyModUInt32Value (uint16 index, int32 val, bool apply) |
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void | ApplyModInt32Value (uint16 index, int32 val, bool apply) |
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void | ApplyModUInt64Value (uint16 index, int32 val, bool apply) |
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void | ApplyModPositiveFloatValue (uint16 index, float val, bool apply) |
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void | ApplyModSignedFloatValue (uint16 index, float val, bool apply) |
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void | ApplyPercentModFloatValue (uint16 index, float val, bool apply) |
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void | SetFlag (uint16 index, uint32 newFlag) |
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void | RemoveFlag (uint16 index, uint32 oldFlag) |
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void | ToggleFlag (uint16 index, uint32 flag) |
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bool | HasFlag (uint16 index, uint32 flag) const |
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void | ApplyModFlag (uint16 index, uint32 flag, bool apply) |
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void | SetByteFlag (uint16 index, uint8 offset, uint8 newFlag) |
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void | RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag) |
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bool | HasByteFlag (uint16 index, uint8 offset, uint8 flag) const |
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void | SetFlag64 (uint16 index, uint64 newFlag) |
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void | RemoveFlag64 (uint16 index, uint64 oldFlag) |
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void | ToggleFlag64 (uint16 index, uint64 flag) |
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bool | HasFlag64 (uint16 index, uint64 flag) const |
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void | ApplyModFlag64 (uint16 index, uint64 flag, bool apply) |
|
void | ClearUpdateMask (bool remove) |
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uint16 | GetValuesCount () const |
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virtual bool | hasQuest (uint32) const |
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virtual bool | hasInvolvedQuest (uint32) const |
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virtual void | BuildUpdate (UpdateDataMapType &, UpdatePlayerSet &) |
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void | BuildFieldsUpdate (Player *, UpdateDataMapType &) |
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void | SetFieldNotifyFlag (uint16 flag) |
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void | RemoveFieldNotifyFlag (uint16 flag) |
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void | ForceValuesUpdateAtIndex (uint32) |
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bool | IsPlayer () const |
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Player * | ToPlayer () |
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Player const * | ToPlayer () const |
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bool | IsCreature () const |
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Creature * | ToCreature () |
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Creature const * | ToCreature () const |
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bool | IsUnit () const |
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Unit * | ToUnit () |
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Unit const * | ToUnit () const |
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bool | IsGameObject () const |
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GameObject * | ToGameObject () |
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GameObject const * | ToGameObject () const |
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bool | IsCorpse () const |
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Corpse * | ToCorpse () |
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Corpse const * | ToCorpse () const |
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bool | IsDynamicObject () const |
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DynamicObject * | ToDynObject () |
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DynamicObject const * | ToDynObject () const |
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bool | IsItem () const |
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virtual std::string | GetDebugInfo () const |
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| WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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| WorldLocation (uint32 mapId, Position const &position) |
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void | WorldRelocate (const WorldLocation &loc) |
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void | WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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void | SetMapId (uint32 mapId) |
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uint32 | GetMapId () const |
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void | GetWorldLocation (uint32 &mapId, float &x, float &y) const |
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void | GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const |
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void | GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const |
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void | GetWorldLocation (WorldLocation *location) const |
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WorldLocation | GetWorldLocation () const |
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std::string | GetDebugInfo () const |
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| Position (float x=0, float y=0, float z=0, float o=0) |
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| Position (Position const &loc) |
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| Position (Position &&)=default |
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Position & | operator= (const Position &)=default |
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Position & | operator= (Position &&)=default |
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bool | operator== (Position const &a) const |
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bool | operator!= (Position const &a) |
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| operator G3D::Vector3 () const |
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void | Relocate (float x, float y) |
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void | Relocate (float x, float y, float z) |
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void | Relocate (float x, float y, float z, float orientation) |
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void | Relocate (const Position &pos) |
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void | Relocate (const Position *pos) |
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void | RelocatePolarOffset (float angle, float dist, float z=0.0f) |
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void | RelocateOffset (const Position &offset) |
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void | SetOrientation (float orientation) |
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float | GetPositionX () const |
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float | GetPositionY () const |
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float | GetPositionZ () const |
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float | GetOrientation () const |
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void | GetPosition (float &x, float &y) const |
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void | GetPosition (float &x, float &y, float &z) const |
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void | GetPosition (float &x, float &y, float &z, float &o) const |
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Position | GetPosition () const |
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Position::PositionXYZStreamer | PositionXYZStream () |
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Position::PositionXYZOStreamer | PositionXYZOStream () |
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bool | IsPositionValid () const |
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float | GetExactDist2dSq (const float x, const float y) const |
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float | GetExactDist2dSq (Position const &pos) const |
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float | GetExactDist2dSq (Position const *pos) const |
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float | GetExactDist2d (const float x, const float y) const |
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float | GetExactDist2d (Position const &pos) const |
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float | GetExactDist2d (Position const *pos) const |
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float | GetExactDistSq (float x, float y, float z) const |
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float | GetExactDistSq (Position const &pos) const |
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float | GetExactDistSq (Position const *pos) const |
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float | GetExactDist (float x, float y, float z) const |
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float | GetExactDist (Position const &pos) const |
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float | GetExactDist (Position const *pos) const |
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void | GetPositionOffsetTo (const Position &endPos, Position &retOffset) const |
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Position | GetPositionWithOffset (Position const &offset) const |
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float | GetAngle (const Position *pos) const |
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float | GetAngle (float x, float y) const |
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float | GetAbsoluteAngle (float x, float y) const |
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float | GetAbsoluteAngle (Position const &pos) const |
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float | GetAbsoluteAngle (Position const *pos) const |
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float | GetRelativeAngle (const Position *pos) const |
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float | GetRelativeAngle (float x, float y) const |
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float | ToAbsoluteAngle (float relAngle) const |
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void | GetSinCos (float x, float y, float &vsin, float &vcos) const |
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bool | IsInDist2d (float x, float y, float dist) const |
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bool | IsInDist2d (const Position *pos, float dist) const |
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bool | IsInDist (float x, float y, float z, float dist) const |
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bool | IsInDist (const Position *pos, float dist) const |
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bool | IsWithinBox (const Position ¢er, float xradius, float yradius, float zradius) const |
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bool | HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const |
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bool | HasInLine (Position const *pos, float width) const |
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std::string | ToString () const |
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bool | IsInGrid () const |
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void | AddToGrid (GridRefMgr< GameObject > &m) |
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void | RemoveFromGrid () |
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virtual void | CalculatePassengerPosition (float &x, float &y, float &z, float *o=nullptr) const =0 |
| This method transforms supplied transport offsets into global coordinates. More...
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virtual void | CalculatePassengerOffset (float &x, float &y, float &z, float *o=nullptr) const =0 |
| This method transforms supplied global coordinates into local offsets. More...
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