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boss_the_lich_king::boss_the_lich_kingAI Struct Reference
Inheritance diagram for boss_the_lich_king::boss_the_lich_kingAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_the_lich_kingAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *target) override
 Called for reaction when initially engaged.
 
bool CanAIAttack (Unit const *target) const override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
uint32 GetData (uint32 type) const override
 
void SetData (uint32 type, uint32 value) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 _phase
 
uint32 _necroticPlagueStack
 
uint32 _vileSpiritExplosions
 
uint16 _positionCheckTimer
 
uint32 _lastTalkTimeKill
 
uint32 _lastTalkTimeBuff
 
bool _bFrostmournePhase
 
bool _bFordringMustFallYell
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_the_lich_kingAI()

boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI ( Creature creature)
inline
637 : BossAI(creature, DATA_THE_LICH_KING)
638 {
640 me->SetImmuneToPC(true);
642 }
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition boss_the_lich_king.cpp:83
Definition ScriptedCreature.h:467
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18915
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13653
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * me
Definition ScriptedCreature.h:280

References Unit::AddAura(), ScriptedAI::me, REACT_PASSIVE, Unit::SetImmuneToPC(), Creature::SetReactState(), and SPELL_EMOTE_SIT_NO_SHEATH.

Member Function Documentation

◆ CanAIAttack()

bool boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

718 {
719 return me->IsVisible() && IsValidPlatformTarget(target) && !target->GetVehicle();
720 }
bool IsValidPlatformTarget(Unit const *target)
Definition boss_the_lich_king.cpp:364
bool IsVisible() const
Definition Unit.h:1926

References Unit::GetVehicle(), IsValidPlatformTarget(), Unit::IsVisible(), and ScriptedAI::me.

◆ DamageTaken()

void boss_the_lich_king::boss_the_lich_kingAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

770 {
771 if (!attacker || (_bFrostmournePhase && attacker->GetExactDistSq(495.708f, -2523.76f, 1049.95f) > 40.0f * 40.0f)) // frostmourne room, prevent exploiting (tele hack to get back and damage him)
772 {
773 damage = 0;
774 return;
775 }
776
778 {
781 me->AttackStop();
782 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
785 return;
786 }
787
789 {
792 me->AttackStop();
793 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
796 return;
797 }
798
800 {
804 events.Reset();
807 me->AttackStop();
810 me->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE, false);
811 me->SetWalk(true);
812
814 tirion->AI()->DoAction(ACTION_OUTRO);
815 return;
816 }
817
818 if (_phase == PHASE_OUTRO)
819 {
820 if (!me->IsLevitating())
821 damage = me->GetHealth() > 1 ? 1 : 0;
822 else if (damage >= me->GetHealth()) // dying...
823 {
824 damage = me->GetHealth() - 1;
825 me->SetDisableGravity(false);
827 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
828 frostmourne->DespawnOrUnsummon(1);
830 terenas->DespawnOrUnsummon(1);
831
832 me->m_Events.AddEvent(new LichKingDeathEvent(*me), me->m_Events.CalculateTime(2500)); // die after spinning anim is over, so death anim is visible
834 }
835
836 if (!_bFordringMustFallYell && me->GetHealth() < 500000)
837 {
840 {
841 tirion->AI()->Talk(SAY_TIRION_OUTRO_3);
842 }
843 }
844 }
845 else if (damage >= me->GetHealth())
846 damage = me->GetHealth() - 1;
847 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
events
Definition boss_sartura.cpp:43
@ EVENT_GROUP_ABILITIES
Definition boss_the_lich_king.cpp:294
@ MUSIC_FURY_OF_FROSTMOURNE
Definition boss_the_lich_king.cpp:353
@ ACTION_TELEPORT_BACK
Definition boss_the_lich_king.cpp:343
@ ACTION_OUTRO
Definition boss_the_lich_king.cpp:341
@ SPELL_FURY_OF_FROSTMOURNE
Definition boss_the_lich_king.cpp:90
@ PHASE_ONE
Definition boss_the_lich_king.cpp:303
@ PHASE_TRANSITION
Definition boss_the_lich_king.cpp:306
@ PHASE_OUTRO
Definition boss_the_lich_king.cpp:308
@ PHASE_THREE
Definition boss_the_lich_king.cpp:305
@ PHASE_TWO
Definition boss_the_lich_king.cpp:304
@ POINT_CENTER_2
Definition boss_the_lich_king.cpp:329
@ POINT_CENTER_1
Definition boss_the_lich_king.cpp:328
@ SAY_TIRION_OUTRO_3
Definition boss_the_lich_king.cpp:67
Position const CenterPosition
Definition boss_the_lich_king.cpp:314
InstanceScript *const instance
Definition ScriptedCreature.h:474
SummonList summons
Definition ScriptedCreature.h:517
Definition Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
Definition ScriptedCreature.h:167
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Definition boss_the_lich_king.cpp:567
Definition boss_the_lich_king.cpp:583
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition Map.cpp:2943
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
Definition Unit.h:636
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool IsLevitating() const
Definition Unit.h:1626
uint32 GetHealth() const
Definition Unit.h:1038
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10448
Map * GetMap() const
Definition Object.h:536
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
EventProcessor m_Events
Definition Object.h:639
@ NPC_FROSTMOURNE_TRIGGER
Definition icecrown_citadel.h:365
@ NPC_TERENAS_MENETHIL_OUTRO
Definition icecrown_citadel.h:366
@ NPC_STRANGULATE_VEHICLE
Definition icecrown_citadel.h:361
@ AREA_THE_FROZEN_THRONE
Definition icecrown_citadel.h:571
@ DATA_HIGHLORD_TIRION_FORDRING
Definition icecrown_citadel.h:128
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
bool HealthAbovePct(uint32 pct) const
Definition ScriptedCreature.h:365
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:364
bool _bFordringMustFallYell
Definition boss_the_lich_king.cpp:651
uint8 _phase
Definition boss_the_lich_king.cpp:644
bool _bFrostmournePhase
Definition boss_the_lich_king.cpp:650

References _bFordringMustFallYell, _bFrostmournePhase, _phase, ACTION_OUTRO, ACTION_TELEPORT_BACK, EventProcessor::AddEvent(), AREA_THE_FROZEN_THRONE, Unit::AttackStop(), EventProcessor::CalculateTime(), Unit::CastSpell(), CenterPosition, DATA_HIGHLORD_TIRION_FORDRING, SummonList::DespawnAll(), SummonList::DoAction(), EVENT_GROUP_ABILITIES, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Position::GetExactDistSq(), InstanceScript::GetGuidData(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), ScriptedAI::HealthBelowPct(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::IsLevitating(), WorldObject::m_Events, ScriptedAI::me, MotionMaster::MoveFall(), MotionMaster::MovePoint(), MUSIC_FURY_OF_FROSTMOURNE, NPC_FROSTMOURNE_TRIGGER, NPC_STRANGULATE_VEHICLE, NPC_TERENAS_MENETHIL_OUTRO, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, POINT_CENTER_1, POINT_CENTER_2, REACT_PASSIVE, SAY_TIRION_OUTRO_3, Creature::SetDisableGravity(), Creature::SetReactState(), Creature::SetWalk(), Map::SetZoneMusic(), SPELL_FURY_OF_FROSTMOURNE, BossAI::summons, and UNIT_STATE_CASTING.

◆ DoAction()

void boss_the_lich_king::boss_the_lich_kingAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

737 {
738 switch (action)
739 {
743 break;
745 events.ScheduleEvent(EVENT_START_ATTACK, 5250ms);
746 break;
752 tirion->AI()->DoAction(ACTION_BREAK_FROSTMOURNE);
753 break;
755 {
757 events.RescheduleEvent(EVENT_START_ATTACK, 1s);
760 if (!IsHeroic() && _phase != PHASE_OUTRO && me->IsInCombat() && _lastTalkTimeBuff + 5 <= GameTime::GetGameTime().count())
762 }
763 break;
764 default:
765 break;
766 }
767 }
@ EQUIP_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:357
@ ACTION_BREAK_FROSTMOURNE
Definition boss_the_lich_king.cpp:342
@ ACTION_START_ATTACK
Definition boss_the_lich_king.cpp:340
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_2
Definition boss_the_lich_king.cpp:99
@ SPELL_SUMMON_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:98
@ PHASE_FROSTMOURNE
Definition boss_the_lich_king.cpp:307
@ SAY_LK_FROSTMOURNE_ESCAPE
Definition boss_the_lich_king.cpp:47
@ EVENT_START_ATTACK
Definition boss_the_lich_king.cpp:242
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition Map.cpp:2963
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition Map.cpp:2984
bool IsInCombat() const
Definition Unit.h:893
@ WEATHER_STATE_FINE
Definition Weather.h:46
Talk
Definition hyjal.cpp:82
@ ACTION_RESTORE_LIGHT
Definition icecrown_citadel.h:537
Seconds GetGameTime()
Definition GameTime.cpp:38
bool IsHeroic() const
Definition ScriptedCreature.h:379
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:529
uint32 _lastTalkTimeBuff
Definition boss_the_lich_king.cpp:649

References _lastTalkTimeBuff, _phase, ACTION_BREAK_FROSTMOURNE, ACTION_RESTORE_LIGHT, ACTION_START_ATTACK, ACTION_TELEPORT_BACK, AREA_THE_FROZEN_THRONE, Unit::CastSpell(), DATA_HIGHLORD_TIRION_FORDRING, SummonList::DoAction(), EQUIP_BROKEN_FROSTMOURNE, EVENT_START_ATTACK, ObjectAccessor::GetCreature(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), WorldObject::GetMap(), BossAI::instance, ScriptedAI::IsHeroic(), Unit::IsInCombat(), ScriptedAI::me, NPC_STRANGULATE_VEHICLE, PHASE_FROSTMOURNE, PHASE_OUTRO, SAY_LK_FROSTMOURNE_ESCAPE, ScriptedAI::SetEquipmentSlots(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SPELL_SUMMON_BROKEN_FROSTMOURNE, SPELL_SUMMON_BROKEN_FROSTMOURNE_2, BossAI::summons, and WEATHER_STATE_FINE.

Referenced by JustDied(), and Reset().

◆ EnterEvadeMode()

void boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1265 {
1272
1274 tirion->DespawnOrUnsummon();
1275 }
@ FAIL
Definition InstanceScript.h:60
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ SPELL_KILL_FROSTMOURNE_PLAYERS
Definition boss_the_lich_king.cpp:163
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385

References ACTION_TELEPORT_BACK, Unit::CastSpell(), DATA_HIGHLORD_TIRION_FORDRING, DATA_THE_LICH_KING, SummonList::DoAction(), BossAI::EnterEvadeMode(), FAIL, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, NPC_STRANGULATE_VEHICLE, REACT_AGGRESSIVE, InstanceScript::SetBossState(), Creature::SetReactState(), SPELL_KILL_FROSTMOURNE_PLAYERS, and BossAI::summons.

Referenced by JustEngagedWith().

◆ GetData()

uint32 boss_the_lich_king::boss_the_lich_kingAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

1235 {
1236 switch (type)
1237 {
1238 case DATA_PLAGUE_STACK:
1239 return _necroticPlagueStack;
1240 case DATA_VILE:
1241 return _vileSpiritExplosions;
1242 default:
1243 break;
1244 }
1245
1246 return 0;
1247 }
#define DATA_PLAGUE_STACK
Definition boss_the_lich_king.cpp:361
#define DATA_VILE
Definition boss_the_lich_king.cpp:362
uint32 _vileSpiritExplosions
Definition boss_the_lich_king.cpp:646
uint32 _necroticPlagueStack
Definition boss_the_lich_king.cpp:645

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ JustDied()

void boss_the_lich_king::boss_the_lich_kingAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

687 {
688 _JustDied();
690 me->PlayDirectSound(17374);
691 }
void _JustDied()
Definition ScriptedCreature.cpp:644
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2903
void DoAction(int32 action) override
Definition boss_the_lich_king.cpp:736

References BossAI::_JustDied(), ACTION_RESTORE_LIGHT, DoAction(), ScriptedAI::me, and WorldObject::PlayDirectSound().

◆ JustEngagedWith()

void boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

694 {
695 if (!instance->CheckRequiredBosses(DATA_THE_LICH_KING, target->ToPlayer()) || !me->IsVisible())
696 {
699 return;
700 }
701
704 me->setActive(true);
707
708 events.ScheduleEvent(EVENT_BERSERK, 15min, EVENT_GROUP_BERSERK);
711 events.ScheduleEvent(EVENT_INFEST, 5s, EVENT_GROUP_ABILITIES);
712 events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, 30s, 31s, EVENT_GROUP_ABILITIES);
713 if (IsHeroic())
714 events.ScheduleEvent(EVENT_SHADOW_TRAP, 15s + 500ms, EVENT_GROUP_ABILITIES);
715 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ EVENT_GROUP_BERSERK
Definition boss_the_lich_king.cpp:295
@ EVENT_SUMMON_SHAMBLING_HORROR
Definition boss_the_lich_king.cpp:247
@ EVENT_SHADOW_TRAP
Definition boss_the_lich_king.cpp:251
@ EVENT_NECROTIC_PLAGUE
Definition boss_the_lich_king.cpp:250
@ EVENT_INFEST
Definition boss_the_lich_king.cpp:249
@ EVENT_BERSERK
Definition boss_the_lich_king.cpp:241
@ EVENT_SUMMON_DRUDGE_GHOUL
Definition boss_the_lich_king.cpp:248
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void DoCastSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:694
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition InstanceScript.h:255
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void setActive(bool isActiveObject)
Definition Object.cpp:1094
@ LIGHT_S_HAMMER_TELEPORT
Definition icecrown_citadel.h:74
void EnterEvadeMode(EvadeReason why) override
Definition boss_the_lich_king.cpp:1264

References _phase, InstanceScript::CheckRequiredBosses(), DATA_THE_LICH_KING, InstanceScript::DoCastSpellOnPlayers(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_GROUP_ABILITIES, EVENT_GROUP_BERSERK, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_SHADOW_TRAP, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_SHAMBLING_HORROR, IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), Unit::IsVisible(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, PHASE_ONE, Unit::RemoveAurasDueToSpell(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), SPELL_EMOTE_SIT_NO_SHEATH, and Object::ToPlayer().

◆ JustSummoned()

void boss_the_lich_king::boss_the_lich_kingAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

850 {
852 {
853 return;
854 }
855
856 switch (summon->GetEntry())
857 {
859 case NPC_DRUDGE_GHOUL:
861 summon->CastSpell(summon, SPELL_RISEN_WITCH_DOCTOR_SPAWN, true);
864 summon->m_Events.AddEvent(new StartMovementEvent(me, summon), summon->m_Events.CalculateTime(5000));
865 break;
868 break;
869 case NPC_VILE_SPIRIT:
870 {
872 summon->GetMotionMaster()->MoveRandom(10.0f);
873 if (_phase == PHASE_THREE)
874 summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000));
875 break;
876 }
878 summons.Summon(summon);
879 return;
880 case NPC_DEFILE:
882 summon->m_positionZ = 840.86f;
883 summon->UpdatePosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ(), summon->GetOrientation(), true);
884 summon->StopMovingOnCurrentPos();
885 break;
887 if (_phase == PHASE_THREE || events.GetNextEventTime(EVENT_QUAKE_2))
888 summon->DespawnOrUnsummon(1);
889 break;
890 default:
891 break;
892 }
893
894 BossAI::JustSummoned(summon);
895 }
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2043
@ SPELL_RISEN_WITCH_DOCTOR_SPAWN
Definition boss_the_lich_king.cpp:125
@ EVENT_QUAKE_2
Definition boss_the_lich_king.cpp:244
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:704
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:242
uint32 GetEntry() const
Definition Object.h:115
Definition boss_the_lich_king.cpp:501
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20077
void StopMovingOnCurrentPos()
Definition Unit.cpp:16741
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
Definition boss_the_lich_king.cpp:524
@ NPC_RAGING_SPIRIT
Definition icecrown_citadel.h:355
@ NPC_VALKYR_SHADOWGUARD
Definition icecrown_citadel.h:358
@ NPC_SHAMBLING_HORROR
Definition icecrown_citadel.h:352
@ NPC_HIGHLORD_TIRION_FORDRING_LK
Definition icecrown_citadel.h:348
@ NPC_VILE_SPIRIT
Definition icecrown_citadel.h:359
@ NPC_DEFILE
Definition icecrown_citadel.h:356
@ NPC_SHADOW_TRAP_TRIGGER
Definition icecrown_citadel.h:357
@ NPC_DRUDGE_GHOUL
Definition icecrown_citadel.h:353
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _phase, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), CenterPosition, Creature::DespawnOrUnsummon(), EMOTE_ONESHOT_EMERGE, EVENT_QUAKE_2, Object::GetEntry(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), BossAI::JustSummoned(), WorldObject::m_Events, Position::m_positionZ, ScriptedAI::me, MotionMaster::MoveRandom(), NPC_DEFILE, NPC_DRUDGE_GHOUL, NPC_HIGHLORD_TIRION_FORDRING_LK, NPC_RAGING_SPIRIT, NPC_SHADOW_TRAP_TRIGGER, NPC_SHAMBLING_HORROR, NPC_STRANGULATE_VEHICLE, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, PHASE_THREE, REACT_PASSIVE, Creature::SetHomePosition(), Creature::SetReactState(), SPELL_RISEN_WITCH_DOCTOR_SPAWN, Unit::StopMovingOnCurrentPos(), SummonList::Summon(), BossAI::summons, and Unit::UpdatePosition().

◆ KilledUnit()

void boss_the_lich_king::boss_the_lich_kingAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

728 {
729 if (victim->IsPlayer() && !me->IsInEvadeMode() && _phase != PHASE_OUTRO && _lastTalkTimeKill + 5 < GameTime::GetGameTime().count())
730 {
733 }
734 }
@ SAY_LK_KILL
Definition boss_the_lich_king.cpp:49
bool IsInEvadeMode() const
Definition Creature.h:135
bool IsPlayer() const
Definition Object.h:200
uint32 _lastTalkTimeKill
Definition boss_the_lich_king.cpp:648

References _lastTalkTimeKill, _phase, GameTime::GetGameTime(), Creature::IsInEvadeMode(), Object::IsPlayer(), ScriptedAI::me, PHASE_OUTRO, and SAY_LK_KILL.

◆ MovementInform()

void boss_the_lich_king::boss_the_lich_kingAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

935 {
936 if (type != POINT_MOTION_TYPE)
937 return;
938
939 switch (pointId)
940 {
941 case POINT_CENTER_1:
942 me->SetFacingTo(0.0f);
946 //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15mins on movies
947 events.ScheduleEvent(EVENT_QUAKE, 62s + 500ms);
951 break;
952 case POINT_CENTER_2:
953 me->SetFacingTo(0.0f);
958 //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15 mins on movies
959 events.ScheduleEvent(EVENT_QUAKE_2, 62s + 500ms);
963 break;
964 default:
965 break;
966 }
967 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ MUSIC_SPECIAL
Definition boss_the_lich_king.cpp:352
@ SPELL_REMORSELESS_WINTER_2
Definition boss_the_lich_king.cpp:111
@ SPELL_REMORSELESS_WINTER_1
Definition boss_the_lich_king.cpp:110
@ SAY_LK_REMORSELESS_WINTER
Definition boss_the_lich_king.cpp:43
@ EVENT_SUMMON_ICE_SPHERE
Definition boss_the_lich_king.cpp:253
@ EVENT_SUMMON_RAGING_SPIRIT
Definition boss_the_lich_king.cpp:254
@ EVENT_PAIN_AND_SUFFERING
Definition boss_the_lich_king.cpp:252
@ EVENT_QUAKE
Definition boss_the_lich_king.cpp:243
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
void SetFacingTo(float ori)
Definition Unit.cpp:20581

References AREA_THE_FROZEN_THRONE, Unit::CastSpell(), SummonList::DespawnEntry(), EVENT_GROUP_ABILITIES, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, WorldObject::GetMap(), ScriptedAI::me, MUSIC_SPECIAL, NPC_VALKYR_SHADOWGUARD, POINT_CENTER_1, POINT_CENTER_2, POINT_MOTION_TYPE, SAY_LK_REMORSELESS_WINTER, Unit::SetFacingTo(), Map::SetZoneMusic(), SPELL_REMORSELESS_WINTER_1, SPELL_REMORSELESS_WINTER_2, and BossAI::summons.

◆ Reset()

void boss_the_lich_king::boss_the_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

654 {
658 _positionCheckTimer = 5000;
661 _bFrostmournePhase = false;
663
664 _Reset();
666 SetEquipmentSlots(true);
667 if (me->IsImmuneToPC())
669
671
672 // Reset The Frozen Throne gameobjects
675 Cell::VisitGridObjects(me, worker, 333.0f);
676
678 me->SetImmuneToPC(true);
681
684 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
Position const TirionSpawn
Definition boss_the_lich_king.cpp:315
@ PHASE_NONE
Definition boss_the_lich_king.cpp:301
void _Reset()
Definition ScriptedCreature.cpp:624
Definition boss_the_lich_king.cpp:466
void SetStandState(uint8 state)
Definition Unit.cpp:16778
bool IsImmuneToPC() const
Definition Unit.h:886
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Definition GridNotifiers.h:366
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
uint16 _positionCheckTimer
Definition boss_the_lich_king.cpp:647

References _bFordringMustFallYell, _bFrostmournePhase, _lastTalkTimeBuff, _lastTalkTimeKill, _necroticPlagueStack, _phase, _positionCheckTimer, BossAI::_Reset(), _vileSpiritExplosions, ACTION_RESTORE_LIGHT, Unit::AddAura(), DATA_HIGHLORD_TIRION_FORDRING, DoAction(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, Unit::IsImmuneToPC(), ScriptedAI::me, NPC_HIGHLORD_TIRION_FORDRING_LK, PHASE_NONE, REACT_PASSIVE, ScriptedAI::SetEquipmentSlots(), Unit::SetImmuneToPC(), Creature::SetReactState(), Unit::SetStandState(), SPELL_EMOTE_SIT_NO_SHEATH, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, TirionSpawn, UNIT_STAND_STATE_SIT, and Cell::VisitGridObjects().

◆ SetData()

void boss_the_lich_king::boss_the_lich_kingAI::SetData ( uint32  type,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1250 {
1251 switch (type)
1252 {
1253 case DATA_PLAGUE_STACK:
1254 _necroticPlagueStack = std::max(value, _necroticPlagueStack);
1255 break;
1256 case DATA_VILE:
1257 _vileSpiritExplosions += value;
1258 break;
1259 default:
1260 break;
1261 }
1262 }

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ SpellHit()

void boss_the_lich_king::boss_the_lich_kingAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

916 {
917 if (spell->Id == HARVESTED_SOUL_BUFF && me->IsInCombat() && !IsHeroic() && _phase != PHASE_OUTRO && _lastTalkTimeBuff + 5 <= GameTime::GetGameTime().count())
918 {
921 }
922 }
#define HARVESTED_SOUL_BUFF
Definition boss_the_lich_king.cpp:196
@ SAY_LK_FROSTMOURNE_KILL
Definition boss_the_lich_king.cpp:48

References _lastTalkTimeBuff, _phase, GameTime::GetGameTime(), HARVESTED_SOUL_BUFF, SpellInfo::Id, ScriptedAI::IsHeroic(), Unit::IsInCombat(), ScriptedAI::me, PHASE_OUTRO, and SAY_LK_FROSTMOURNE_KILL.

◆ SpellHitTarget()

void boss_the_lich_king::boss_the_lich_kingAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

925 {
926 if (spell->Id == REMORSELESS_WINTER_1 || spell->Id == REMORSELESS_WINTER_2)
927 {
931 }
932 }
#define REMORSELESS_WINTER_1
Definition boss_the_lich_king.cpp:192
@ LIGHT_SNOWSTORM
Definition boss_the_lich_king.cpp:348
#define REMORSELESS_WINTER_2
Definition boss_the_lich_king.cpp:193
@ WEATHER_STATE_LIGHT_SNOW
Definition Weather.h:51

References AREA_THE_FROZEN_THRONE, SummonList::DespawnEntry(), WorldObject::GetMap(), SpellInfo::Id, LIGHT_SNOWSTORM, ScriptedAI::me, NPC_SHADOW_TRAP_TRIGGER, REMORSELESS_WINTER_1, REMORSELESS_WINTER_2, Map::SetZoneOverrideLight(), Map::SetZoneWeather(), BossAI::summons, and WEATHER_STATE_LIGHT_SNOW.

◆ SummonedCreatureDies()

void boss_the_lich_king::boss_the_lich_kingAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

898 {
899 switch (summon->GetEntry())
900 {
902 case NPC_DRUDGE_GHOUL:
903 case NPC_ICE_SPHERE:
906 case NPC_VILE_SPIRIT:
907 summon->ToTempSummon()->SetTimer(5000);
909 break;
910 default:
911 break;
912 }
913 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
void SetTempSummonType(TempSummonType type)
Definition TemporarySummon.cpp:282
void SetTimer(uint32 t)
Definition TemporarySummon.h:59
TempSummon * ToTempSummon()
Definition Unit.h:702
@ NPC_ICE_SPHERE
Definition icecrown_citadel.h:354

References Object::GetEntry(), NPC_DRUDGE_GHOUL, NPC_ICE_SPHERE, NPC_RAGING_SPIRIT, NPC_SHAMBLING_HORROR, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, TempSummon::SetTempSummonType(), TempSummon::SetTimer(), TEMPSUMMON_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ UpdateAI()

void boss_the_lich_king::boss_the_lich_kingAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

970 {
971 if (_phase == PHASE_NONE)
972 return;
973
974 // check phase first to prevent updating victim and entering evade mode when not wanted
975 if (!((1 << _phase) & PHASE_MASK_NO_VICTIM))
976 if (!UpdateVictim())
977 return;
978
979 // handle falling players so they don't fall infinitely
980 if (_positionCheckTimer <= diff)
981 {
982 _positionCheckTimer = 5000;
983 Map::PlayerList const& players = me->GetMap()->GetPlayers();
984 if (!players.IsEmpty())
985 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
986 if (Player* player = itr->GetSource())
987 if (player->GetPositionZ() < 700.0f)
988 Unit::Kill(me, player);
989 }
990 else
991 _positionCheckTimer -= diff;
992
993 events.Update(diff);
994
995 // during Remorseless Winter phases The Lich King is channeling a spell, but we must continue casting other spells
997 return;
998
999 switch (events.ExecuteEvent())
1000 {
1001 case EVENT_BERSERK:
1003 me->CastSpell(me, SPELL_BERSERK2, true);
1004 break;
1005 case EVENT_START_ATTACK:
1008 {
1009 _bFrostmournePhase = false;
1011 events.RescheduleEvent(EVENT_DEFILE, 0ms, EVENT_GROUP_ABILITIES);
1012 events.RescheduleEvent(EVENT_SOUL_REAPER, 7s, 12s, EVENT_GROUP_ABILITIES);
1013
1014 for (SummonList::iterator i = summons.begin(); i != summons.end(); ++i)
1015 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
1016 if (summon->GetEntry() == NPC_RAGING_SPIRIT)
1017 summon->SetReactState(REACT_AGGRESSIVE);
1018 }
1019 break;
1020 case EVENT_QUAKE:
1021 _phase = PHASE_TWO;
1022 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
1023 events.ScheduleEvent(EVENT_INFEST, 14s, EVENT_GROUP_ABILITIES);
1025 events.ScheduleEvent(EVENT_SOUL_REAPER, 40s, EVENT_GROUP_ABILITIES);
1026 events.ScheduleEvent(EVENT_DEFILE, 38s, EVENT_GROUP_ABILITIES);
1027
1030 me->SetFacingTo(0.0f);
1031 me->CastSpell((Unit*)nullptr, SPELL_QUAKE, false);
1034 break;
1035 case EVENT_QUAKE_2:
1037 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
1038 events.ScheduleEvent(EVENT_SOUL_REAPER, 40s, EVENT_GROUP_ABILITIES);
1039 events.ScheduleEvent(EVENT_DEFILE, 38s, EVENT_GROUP_ABILITIES);
1042
1045 me->SetFacingTo(0.0f);
1046 me->CastSpell((Unit*)nullptr, SPELL_QUAKE, false);
1049 break;
1050
1051 // ABILITIES:
1056 break;
1060 break;
1061 case EVENT_INFEST:
1062 me->CastSpell(me, SPELL_INFEST, false);
1063 events.ScheduleEvent(EVENT_INFEST, 22s + 500ms, EVENT_GROUP_ABILITIES);
1064 break;
1067 {
1069 me->CastSpell(target, SPELL_NECROTIC_PLAGUE, false);
1070 events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, 30s, 31s, EVENT_GROUP_ABILITIES);
1071 }
1072 else
1074 break;
1075 case EVENT_SHADOW_TRAP:
1076 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ShadowTrapLKTargetSelector(me, true, true, 100.0f)))
1077 me->CastSpell(target, SPELL_SHADOW_TRAP, false);
1078 events.ScheduleEvent(EVENT_SHADOW_TRAP, 15s + 500ms, EVENT_GROUP_ABILITIES);
1079 break;
1081 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
1082 {
1083 //events.DelayEventsToMax(500, EVENT_GROUP_ABILITIES);
1084 me->SetFacingTo(me->GetAngle(target));
1085 me->CastSpell(target, SPELL_PAIN_AND_SUFFERING, false);
1086 }
1087 events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, (IsHeroic() ? urand(1250, 1750) : urand(1750, 2250)), EVENT_GROUP_ABILITIES);
1088 break;
1090 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_ICE_SPHERE, false);
1092 break;
1094 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
1095 me->CastSpell(target, SPELL_RAGING_SPIRIT, false);
1096 events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, (!HealthAbovePct(40) ? 15s : 20s), EVENT_GROUP_ABILITIES);
1097 break;
1098 case EVENT_DEFILE:
1099 {
1100 uint32 evTime = events.GetNextEventTime(EVENT_SUMMON_VALKYR);
1101 // if defile (cast time 2sec) is less than 3 before valkyr appears
1102 // we've to decide
1103 if (evTime && (events.GetTimer() > evTime || evTime - events.GetTimer() < 5000))
1104 {
1105 // if valkyr is less than 1.5 secs after defile (cast time 2 sec) then we've a sync issue, so
1106 // we need to cancel it (break) and schedule a defile to be casted 5 or 4 seconds after valkyr
1107 if (events.GetTimer() > evTime || evTime - events.GetTimer() < 3500)
1108 {
1109 uint32 t = events.GetTimer() > evTime ? 0 : evTime - events.GetTimer();
1110 events.ScheduleEvent(EVENT_DEFILE, t + (Is25ManRaid() ? 5000 : 4000), EVENT_GROUP_ABILITIES);
1111 break;
1112 }
1113
1114 // if valkyr is coming between 1.5 and 3 seconds after defile then we've to
1115 // delay valkyr just a bit
1116 events.RescheduleEvent(EVENT_SUMMON_VALKYR, 5s, EVENT_GROUP_ABILITIES);
1117 }
1118
1120 {
1122 me->CastSpell(target, SPELL_DEFILE, false);
1123 // defile has a fixed CD (from dbm) that can be variable only
1124 // if no target has been found at the moment (schedule after 1 second)
1125 events.ScheduleEvent(EVENT_DEFILE, 32s + 500ms, EVENT_GROUP_ABILITIES);
1126 }
1127 else
1128 {
1129 // be sure it happen trying each seconds if no target
1130 events.ScheduleEvent(EVENT_DEFILE, 1s, EVENT_GROUP_ABILITIES);
1131 }
1132 }
1133 break;
1134 case EVENT_SOUL_REAPER:
1136 {
1138 events.ScheduleEvent(EVENT_SOUL_REAPER, 30s + 500ms, EVENT_GROUP_ABILITIES);
1139 }
1140 else
1142 break;
1144 {
1147 me->CastSpell((Unit*)nullptr, SUMMON_VALKYR, false);
1149
1150 // schedule a defile (or reschedule it) if next defile event
1151 // doesn't exist ( now > next defile ) or defile is coming too soon
1152 uint32 minTime = (Is25ManRaid() ? 5000 : 4000);
1153 if (uint32 evTime = events.GetNextEventTime(EVENT_DEFILE))
1154 if (events.GetTimer() > evTime || evTime - events.GetTimer() < minTime)
1155 {
1156 events.RescheduleEvent(EVENT_DEFILE, minTime, EVENT_GROUP_ABILITIES);
1157 }
1158 }
1159 break;
1160 case EVENT_VILE_SPIRITS:
1162 me->CastSpell((Unit*)nullptr, SPELL_VILE_SPIRITS, false);
1164 break;
1165 case EVENT_HARVEST_SOUL:
1166 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankLKTargetSelector(me, true, true, 55.0f)))
1167 {
1169 me->CastSpell(target, SPELL_HARVEST_SOUL, false);
1170 events.ScheduleEvent(EVENT_HARVEST_SOUL, 75s, EVENT_GROUP_ABILITIES);
1171 }
1172 else
1173 events.ScheduleEvent(EVENT_HARVEST_SOUL, 10s, EVENT_GROUP_ABILITIES);
1174 break;
1177 me->CastSpell((Unit*)nullptr, SPELL_HARVEST_SOULS, false);
1180 me->AttackStop();
1181 events.ScheduleEvent(EVENT_START_ATTACK, 55s);
1182 events.DelayEvents(52500, EVENT_GROUP_VILE_SPIRITS);
1183 events.CancelEvent(EVENT_DEFILE);
1184 events.CancelEvent(EVENT_SOUL_REAPER);
1186 events.ScheduleEvent(EVENT_HARVEST_SOULS, 100s, 110s, EVENT_GROUP_ABILITIES);
1187
1188 for (SummonList::iterator i = summons.begin(); i != summons.end(); ++i)
1189 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
1190 {
1191 if (summon->GetEntry() == NPC_VILE_SPIRIT)
1192 {
1193 summon->m_Events.KillAllEvents(true);
1194 summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(55000));
1195 summon->GetMotionMaster()->Clear(true);
1196 summon->StopMoving();
1197 summon->SetReactState(REACT_PASSIVE);
1198 summon->AttackStop();
1199 }
1200 else if (summon->GetEntry() == NPC_RAGING_SPIRIT)
1201 {
1202 summon->GetMotionMaster()->Clear(true);
1203 summon->StopMoving();
1204 summon->SetReactState(REACT_PASSIVE);
1205 summon->AttackStop();
1206 }
1207 }
1208 break;
1210 _bFrostmournePhase = true;
1212 {
1213 terenas->AI()->DoAction(ACTION_FROSTMOURNE_INTRO);
1214 if (Creature* spawner = terenas->FindNearestCreature(NPC_WORLD_TRIGGER_INFINITE_AOI, 100.0f, true))
1215 {
1216 spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
1217 spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
1218 spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
1219 terenas->SetImmuneToAll(true); // to avoid being healed by player trinket procs. terenas' health doesn't matter on heroic
1220 }
1221 }
1222 break;
1223
1224 default:
1225 break;
1226 }
1227
1230
1232 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ MOVE_RUN
Definition UnitDefines.h:350
@ EVENT_GROUP_VILE_SPIRITS
Definition boss_the_lich_king.cpp:296
@ SPELL_HARVEST_SOULS
Definition boss_the_lich_king.cpp:165
@ SPELL_PAIN_AND_SUFFERING
Definition boss_the_lich_king.cpp:113
@ SPELL_NECROTIC_PLAGUE
Definition boss_the_lich_king.cpp:129
@ SPELL_SHADOW_TRAP
Definition boss_the_lich_king.cpp:132
@ SPELL_QUAKE
Definition boss_the_lich_king.cpp:112
@ SPELL_SUMMON_ICE_SPHERE
Definition boss_the_lich_king.cpp:114
@ SPELL_SUMMON_DRUDGE_GHOULS
Definition boss_the_lich_king.cpp:127
@ SPELL_SUMMON_SHAMBLING_HORROR
Definition boss_the_lich_king.cpp:126
@ SPELL_SUMMON_SPIRIT_BOMB_2
Definition boss_the_lich_king.cpp:180
@ SPELL_SOUL_REAPER
Definition boss_the_lich_king.cpp:140
@ SPELL_HARVEST_SOUL
Definition boss_the_lich_king.cpp:158
@ SPELL_SUMMON_SPIRIT_BOMB_1
Definition boss_the_lich_king.cpp:179
@ SPELL_RAGING_SPIRIT
Definition boss_the_lich_king.cpp:119
@ SPELL_VILE_SPIRITS
Definition boss_the_lich_king.cpp:154
@ SPELL_DEFILE
Definition boss_the_lich_king.cpp:137
@ SPELL_INFEST
Definition boss_the_lich_king.cpp:128
@ PHASE_MASK_NO_VICTIM
Definition boss_the_lich_king.cpp:311
@ PHASE_MASK_NO_CAST_CHECK
Definition boss_the_lich_king.cpp:310
@ POINT_NONE
Definition boss_the_lich_king.cpp:327
@ SAY_LK_QUAKE
Definition boss_the_lich_king.cpp:44
@ SAY_LK_SUMMON_VALKYR
Definition boss_the_lich_king.cpp:45
@ EMOTE_NECROTIC_PLAGUE_WARNING
Definition boss_the_lich_king.cpp:52
@ SAY_LK_HARVEST_SOUL
Definition boss_the_lich_king.cpp:46
@ EMOTE_DEFILE_WARNING
Definition boss_the_lich_king.cpp:51
@ SAY_LK_BERSERK
Definition boss_the_lich_king.cpp:50
#define NECROTIC_PLAGUE_PLR
Definition boss_the_lich_king.cpp:191
#define SUMMON_VALKYR
Definition boss_the_lich_king.cpp:194
#define NECROTIC_PLAGUE_LK
Definition boss_the_lich_king.cpp:190
Position const TerenasSpawnHeroic
Definition boss_the_lich_king.cpp:322
@ EVENT_DEFILE
Definition boss_the_lich_king.cpp:255
@ EVENT_FROSTMOURNE_HEROIC
Definition boss_the_lich_king.cpp:261
@ EVENT_HARVEST_SOUL
Definition boss_the_lich_king.cpp:259
@ EVENT_SUMMON_VALKYR
Definition boss_the_lich_king.cpp:257
@ EVENT_HARVEST_SOULS
Definition boss_the_lich_king.cpp:260
@ EVENT_VILE_SPIRITS
Definition boss_the_lich_king.cpp:258
@ EVENT_SOUL_REAPER
Definition boss_the_lich_king.cpp:256
bool UpdateVictim()
Definition CreatureAI.cpp:280
bool HasReactState(ReactStates state) const
Definition Creature.h:97
Definition LinkedList.h:139
bool IsEmpty() const
Definition LinkedList.h:97
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2174
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
Definition boss_the_lich_king.cpp:598
Definition Player.h:1081
iterator begin()
Definition ScriptedCreature.h:48
iterator end()
Definition ScriptedCreature.h:58
StorageType::iterator iterator
Definition ScriptedCreature.h:36
Definition TemporarySummon.h:40
Definition boss_the_lich_king.cpp:541
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void ClearUnitState(uint32 f)
Definition Unit.h:708
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14476
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:664
Unit * GetVictim() const
Definition Unit.h:862
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358
@ NPC_WORLD_TRIGGER_INFINITE_AOI
Definition icecrown_citadel.h:363
@ NPC_TERENAS_MENETHIL_FROSTMOURNE_H
Definition icecrown_citadel.h:351
@ ACTION_FROSTMOURNE_INTRO
Definition icecrown_citadel.h:538
@ SPELL_BERSERK2
Definition icecrown_citadel.h:48
Definition boss_the_lich_king.cpp:441
Definition boss_the_lich_king.cpp:407
float GetAngle(const Position *pos) const
Definition Position.cpp:78
bool Is25ManRaid() const
Definition ScriptedCreature.h:385
Definition boss_the_lich_king.cpp:381

References _bFrostmournePhase, _phase, _positionCheckTimer, ACTION_FROSTMOURNE_INTRO, AREA_THE_FROZEN_THRONE, Unit::AttackStop(), SummonList::begin(), MapRefMgr::begin(), Unit::CastSpell(), Unit::ClearUnitState(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DEFILE_WARNING, EMOTE_NECROTIC_PLAGUE_WARNING, SummonList::end(), MapRefMgr::end(), EVENT_BERSERK, EVENT_DEFILE, EVENT_FROSTMOURNE_HEROIC, EVENT_GROUP_ABILITIES, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SHADOW_TRAP, EVENT_SOUL_REAPER, EVENT_START_ATTACK, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_SHAMBLING_HORROR, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, WorldObject::FindNearestCreature(), Position::GetAngle(), ObjectAccessor::GetCreature(), MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), Creature::HasReactState(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), Unit::InterruptNonMeleeSpells(), ScriptedAI::Is25ManRaid(), LinkedListHead::IsEmpty(), ScriptedAI::IsHeroic(), WorldObject::IsWithinLOSInMap(), Unit::IsWithinMeleeRange(), Unit::Kill(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveCharge(), MUSIC_SPECIAL, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR, NPC_RAGING_SPIRIT, NPC_TERENAS_MENETHIL_FROSTMOURNE_H, NPC_VILE_SPIRIT, NPC_WORLD_TRIGGER_INFINITE_AOI, PHASE_FROSTMOURNE, PHASE_MASK_NO_CAST_CHECK, PHASE_MASK_NO_VICTIM, PHASE_NONE, PHASE_THREE, PHASE_TWO, POINT_MOTION_TYPE, POINT_NONE, Random, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_LK_BERSERK, SAY_LK_HARVEST_SOUL, SAY_LK_QUAKE, SAY_LK_SUMMON_VALKYR, UnitAI::SelectTarget(), Unit::SetFacingTo(), Creature::SetReactState(), Map::SetZoneMusic(), SPELL_BERSERK2, SPELL_DEFILE, SPELL_HARVEST_SOUL, SPELL_HARVEST_SOULS, SPELL_INFEST, SPELL_NECROTIC_PLAGUE, SPELL_PAIN_AND_SUFFERING, SPELL_QUAKE, SPELL_RAGING_SPIRIT, SPELL_SHADOW_TRAP, SPELL_SOUL_REAPER, SPELL_SUMMON_DRUDGE_GHOULS, SPELL_SUMMON_ICE_SPHERE, SPELL_SUMMON_SHAMBLING_HORROR, SPELL_SUMMON_SPIRIT_BOMB_1, SPELL_SUMMON_SPIRIT_BOMB_2, SPELL_VILE_SPIRITS, SUMMON_VALKYR, Map::SummonCreature(), BossAI::summons, TerenasSpawnHeroic, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _bFordringMustFallYell

bool boss_the_lich_king::boss_the_lich_kingAI::_bFordringMustFallYell

Referenced by DamageTaken(), and Reset().

◆ _bFrostmournePhase

bool boss_the_lich_king::boss_the_lich_kingAI::_bFrostmournePhase

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _lastTalkTimeBuff

uint32 boss_the_lich_king::boss_the_lich_kingAI::_lastTalkTimeBuff

Referenced by DoAction(), Reset(), and SpellHit().

◆ _lastTalkTimeKill

uint32 boss_the_lich_king::boss_the_lich_kingAI::_lastTalkTimeKill

Referenced by KilledUnit(), and Reset().

◆ _necroticPlagueStack

uint32 boss_the_lich_king::boss_the_lich_kingAI::_necroticPlagueStack

Referenced by GetData(), Reset(), and SetData().

◆ _phase

uint8 boss_the_lich_king::boss_the_lich_kingAI::_phase

◆ _positionCheckTimer

uint16 boss_the_lich_king::boss_the_lich_kingAI::_positionCheckTimer

Referenced by Reset(), and UpdateAI().

◆ _vileSpiritExplosions

uint32 boss_the_lich_king::boss_the_lich_kingAI::_vileSpiritExplosions

Referenced by GetData(), Reset(), and SetData().


The documentation for this struct was generated from the following file: