◆ DefileTargetSelector()
DefileTargetSelector::DefileTargetSelector |
( |
Creature * |
source | ) |
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inline |
Creature const * _source
Definition boss_the_lich_king.cpp:462
◆ operator()()
bool DefileTargetSelector::operator() |
( |
Unit const * |
target | ) |
const |
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inline |
445 {
446 if (!target)
447 return false;
448 if (!target->IsAlive())
449 return false;
450 if (!target->IsPlayer())
451 return false;
453 return false;
455 return false;
457 return false;
458 return true;
459 }
@ SPELL_VALKYR_TARGET_SEARCH
Definition boss_the_lich_king.cpp:145
@ SPELL_HARVEST_SOUL_VALKYR
Definition boss_the_lich_king.cpp:146
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1358
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
References _source, Position::GetExactDist(), Unit::HasAnyAuras(), Unit::IsAlive(), Object::IsPlayer(), WorldObject::IsWithinLOSInMap(), SPELL_HARVEST_SOUL_VALKYR, and SPELL_VALKYR_TARGET_SEARCH.
◆ _source
Creature const* DefileTargetSelector::_source |
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private |
The documentation for this struct was generated from the following file: