◆ StartMovementEvent()
StartMovementEvent::StartMovementEvent |
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Creature * |
summoner, |
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Creature * |
owner |
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Creature * _owner
Definition boss_the_lich_king.cpp:520
Creature * _summoner
Definition boss_the_lich_king.cpp:519
◆ Execute()
Reimplemented from BasicEvent.
506 {
515 return true;
516 }
@ REACT_AGGRESSIVE
Definition Unit.h:550
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
Unit * SelectVictim()
Definition Unit.cpp:14785
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
CreatureAI * AI() const
Definition Creature.h:141
bool isThreatListEmpty() const
Definition ThreatMgr.h:224
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
Unit * GetVictim() const
Definition Unit.h:862
ThreatMgr & GetThreatMgr()
Definition Unit.h:912
Definition boss_the_lich_king.cpp:407
References _owner, _summoner, Creature::AI(), UnitAI::AttackStart(), CreatureAI::DoZoneInCombat(), Unit::GetThreatMgr(), Unit::GetVictim(), ThreatMgr::isThreatListEmpty(), Random, REACT_AGGRESSIVE, UnitAI::SelectTarget(), Creature::SelectVictim(), and Creature::SetReactState().
◆ _owner
◆ _summoner
The documentation for this class was generated from the following file: