AzerothCore 3.3.5a
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npc_arthas::npc_arthasAI Struct Reference
Inheritance diagram for npc_arthas::npc_arthasAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_arthasAI (Creature *creature)
 
CreatureGetEventNpc (uint32 entry)
 
void ScheduleNextEvent (uint32 currentEvent, uint32 time)
 
void SummonNextWave ()
 
void ReorderInstance (uint32 data)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SendNextWave (uint32 entry)
 
void SpawnTimeRift ()
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void SummonedCreatureDies (Creature *cr, Unit *) override
 
void DoAction (int32 param) override
 
void Reset () override
 
void WaypointReached (uint32 uiPointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
SummonList summons
 
bool eventInRun
 
EventMap actionEvents
 
EventMap combatEvents
 
uint8 waveGroupId
 
uint8 waveKillCount
 
uint8 timeRiftId
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_arthasAI()

npc_arthas::npc_arthasAI::npc_arthasAI ( Creature creature)
inline
373 : npc_escortAI(creature), summons(me)
374 {
375 pInstance = creature->GetInstanceScript();
376 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * pInstance
Definition culling_of_stratholme.cpp:378
SummonList summons
Definition culling_of_stratholme.cpp:379
Definition ScriptedEscortAI.h:53

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void npc_arthas::npc_arthasAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

416 {
417 if (param == ACTION_START_EVENT)
418 {
419 // Event
420 eventInRun = true;
422 }
423 else if (param == ACTION_START_CITY)
424 {
427 SetRun(false);
428 eventInRun = true;
429
432 }
433 else if (param == ACTION_KILLED_SALRAMM)
434 {
435 waveGroupId = 10;
436 eventInRun = true;
437 SetRun(true);
439 }
440 else if (param == ACTION_START_TOWN_HALL)
441 {
443 SetEscortPaused(false);
444 SetRun(false);
445
447 {
448 cr->AI()->DoAction(ACTION_FORCE_CHANGE_LOCK);
449 }
451 {
452 cr->AI()->DoAction(ACTION_FORCE_CHANGE_LOCK);
453 }
455 {
456 cr->AI()->DoAction(ACTION_FORCE_CHANGE_LOCK);
457 }
458 }
459 else if (param == ACTION_START_SECRET_PASSAGE)
460 {
462 SetEscortPaused(false);
463 SetRun(false);
464 }
465 else if (param == ACTION_START_LAST_CITY)
466 {
468 SetEscortPaused(false);
469 SetRun(true);
470 }
471 else if (param == ACTION_START_MALGANIS)
472 {
475 {
476 summons.Despawn(cr);
477 summons.Summon(cr);
478 cr->SetImmuneToAll(true);
479 cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
480 }
482 SetEscortPaused(false);
483 SetRun(true);
484 }
485 else if (param == ACTION_KILLED_MALGANIS)
486 {
488 eventInRun = true;
490 me->SetFacingTo(1.84f);
491
492 if (!me->GetMap()->GetPlayers().IsEmpty())
493 if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
494 player->RewardPlayerAndGroupAtEvent(31006, player); // Malganis quest entry required
495 }
496 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ ACTION_START_EVENT
Definition chapter5.cpp:194
Definition Creature.h:43
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
bool IsEmpty() const
Definition LinkedList.h:97
MapReference * getFirst()
Definition MapRefMgr.h:31
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1081
FROM * GetSource() const
Definition Reference.h:97
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void SetFacingTo(float ori)
Definition Unit.cpp:20581
Map * GetMap() const
Definition Object.h:536
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ SAY_PHASE201
Definition culling_of_stratholme.cpp:44
@ SAY_PHASE501
Definition culling_of_stratholme.cpp:75
@ SAY_PHASE401
Definition culling_of_stratholme.cpp:66
@ SAY_PHASE404
Definition culling_of_stratholme.cpp:69
@ SAY_PHASE301
Definition culling_of_stratholme.cpp:52
@ ACTION_FORCE_CHANGE_LOCK
Definition culling_of_stratholme.cpp:176
@ NPC_CITY_MAN
Definition culling_of_stratholme.cpp:134
@ NPC_CITY_MAN2
Definition culling_of_stratholme.cpp:135
@ NPC_CITY_MAN4
Definition culling_of_stratholme.cpp:137
@ NPC_CITY_MAN3
Definition culling_of_stratholme.cpp:136
@ EVENT_ACTION_PHASE2
Definition culling_of_stratholme.cpp:186
@ EVENT_ACTION_PHASE5
Definition culling_of_stratholme.cpp:188
@ EVENT_ACTION_PHASE1
Definition culling_of_stratholme.cpp:185
@ ACTION_START_CITY
Definition culling_of_stratholme.h:133
@ ACTION_START_LAST_CITY
Definition culling_of_stratholme.h:137
@ ACTION_START_TOWN_HALL
Definition culling_of_stratholme.h:135
@ ACTION_KILLED_SALRAMM
Definition culling_of_stratholme.h:134
@ ACTION_KILLED_MALGANIS
Definition culling_of_stratholme.h:140
@ ACTION_START_SECRET_PASSAGE
Definition culling_of_stratholme.h:136
@ ACTION_START_MALGANIS
Definition culling_of_stratholme.h:139
@ NPC_MAL_GANIS
Definition culling_of_stratholme.h:52
@ EVENT_SRC_HALL_CITYMAN1
Definition culling_of_stratholme.h:105
@ EVENT_SRC_HALL_CITYMAN2
Definition culling_of_stratholme.h:106
@ EVENT_SRC_TOWN_CITYMAN1
Definition culling_of_stratholme.h:99
@ EVENT_SRC_HALL_CITYMAN3
Definition culling_of_stratholme.h:107
@ EVENT_SRC_MALGANIS_FINAL
Definition culling_of_stratholme.h:111
@ EVENT_SRC_TOWN_CITYMAN2
Definition culling_of_stratholme.h:100
const Position EventPos[]
Definition culling_of_stratholme.h:151
Talk
Definition hyjal.cpp:82
uint8 waveGroupId
Definition culling_of_stratholme.cpp:383
EventMap actionEvents
Definition culling_of_stratholme.cpp:381
bool eventInRun
Definition culling_of_stratholme.cpp:380
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition ScriptedEscortAI.cpp:201
void SetRun(bool on=true)
Definition ScriptedEscortAI.cpp:428
void SetEscortPaused(bool on)
Definition ScriptedEscortAI.cpp:523

References ACTION_FORCE_CHANGE_LOCK, ACTION_KILLED_MALGANIS, ACTION_KILLED_SALRAMM, ACTION_START_CITY, ACTION_START_EVENT, ACTION_START_LAST_CITY, ACTION_START_MALGANIS, ACTION_START_SECRET_PASSAGE, ACTION_START_TOWN_HALL, actionEvents, SummonList::Despawn(), SummonList::DespawnAll(), npc_escortAI::EnterEvadeMode(), EVENT_ACTION_PHASE1, EVENT_ACTION_PHASE2, EVENT_ACTION_PHASE5, EVENT_SRC_HALL_CITYMAN1, EVENT_SRC_HALL_CITYMAN2, EVENT_SRC_HALL_CITYMAN3, EVENT_SRC_MALGANIS_FINAL, EVENT_SRC_TOWN_CITYMAN1, EVENT_SRC_TOWN_CITYMAN2, eventInRun, EventPos, MapRefMgr::getFirst(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), LinkedListHead::IsEmpty(), ScriptedAI::me, NPC_CITY_MAN, NPC_CITY_MAN2, NPC_CITY_MAN3, NPC_CITY_MAN4, NPC_MAL_GANIS, SAY_PHASE201, SAY_PHASE301, SAY_PHASE401, SAY_PHASE404, SAY_PHASE501, EventMap::ScheduleEvent(), npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), npc_escortAI::SetRun(), SummonList::Summon(), WorldObject::SummonCreature(), summons, UNIT_FLAG_NON_ATTACKABLE, and waveGroupId.

◆ GetEventNpc()

Creature * npc_arthas::npc_arthasAI::GetEventNpc ( uint32  entry)
1202{
1203 for (SummonList::iterator i = summons.begin(); i != summons.end();)
1204 {
1205 Creature* summon = ObjectAccessor::GetCreature(*me, *i);
1206 if (!summon)
1207 summons.erase(i++);
1208 else if (summon->GetEntry() == entry)
1209 return summon;
1210 else
1211 ++i;
1212 }
1213
1214 return nullptr;
1215}
uint32 GetEntry() const
Definition Object.h:115
iterator erase(iterator i)
Definition ScriptedCreature.h:68
iterator begin()
Definition ScriptedCreature.h:48
iterator end()
Definition ScriptedCreature.h:58
StorageType::iterator iterator
Definition ScriptedCreature.h:36
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References SummonList::begin(), SummonList::end(), SummonList::erase(), ObjectAccessor::GetCreature(), Object::GetEntry(), ScriptedAI::me, and summons.

Referenced by UpdateAI(), and WaypointReached().

◆ JustDied()

void npc_arthas::npc_arthasAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

396 {
398 if (pInstance)
400 }
@ STATE_ESCORT_ESCORTING
Definition ScriptedEscortAI.h:47
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_ARTHAS_REPOSITION
Definition culling_of_stratholme.h:36
void RemoveEscortState(uint32 escortState)
Definition ScriptedEscortAI.h:111

References DATA_ARTHAS_REPOSITION, pInstance, npc_escortAI::RemoveEscortState(), ZoneScript::SetData(), and STATE_ESCORT_ESCORTING.

◆ JustEngagedWith()

void npc_arthas::npc_arthasAI::JustEngagedWith ( Unit )
overridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1239{
1241
1242 // Fight
1245}
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
@ SPELL_ARTHAS_AURA
Definition culling_of_stratholme.cpp:143
@ EVENT_COMBAT_HEALTH_CHECK
Definition culling_of_stratholme.cpp:184
@ EVENT_COMBAT_EXORCISM
Definition culling_of_stratholme.cpp:183
EventMap combatEvents
Definition culling_of_stratholme.cpp:382

References EVENT_COMBAT_EXORCISM, EVENT_COMBAT_HEALTH_CHECK, and SPELL_ARTHAS_AURA.

◆ JustSummoned()

void npc_arthas::npc_arthasAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

403 {
404 summons.Summon(cr);
405 }

References SummonList::Summon(), and summons.

◆ ReorderInstance()

void npc_arthas::npc_arthasAI::ReorderInstance ( uint32  data)
1248{
1249 Start(true, true);
1250 SetEscortPaused(true);
1251 SetDespawnAtEnd(false);
1252
1253 switch (data)
1254 {
1256 SetNextWaypoint(9, false);
1258 break;
1262 SetNextWaypoint(12, false);
1264
1266 {
1267 eventInRun = true;
1269 }
1270 else if (data == COS_PROGRESS_KILLED_MEATHOOK)
1271 {
1272 waveGroupId = 4;
1274 }
1275 else // if (data == COS_PROGRESS_KILLED_SALRAMM)
1276 {
1277 if (pInstance)
1280 }
1281 break;
1283 SetNextWaypoint(21, false);
1285 break;
1287 SetNextWaypoint(32, false);
1289 break;
1291 SetNextWaypoint(46, false);
1293 break;
1295 SetNextWaypoint(55, false);
1297 break;
1298 }
1299
1300 if (data >= COS_PROGRESS_KILLED_EPOCH)
1301 if (pInstance)
1303 pGate->SetGoState(GO_STATE_READY);
1304
1306}
@ GO_STATE_READY
Definition GameObjectData.h:690
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
@ REACT_DEFENSIVE
Definition Unit.h:549
@ WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT
Definition WorldStateDefines.h:557
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition EventMap.cpp:81
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition InstanceScript.cpp:621
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:735
@ NPC_MEATHOOK
Definition culling_of_stratholme.h:49
@ DATA_SHKAF_GATE
Definition culling_of_stratholme.h:43
@ COS_PROGRESS_REACHED_TOWN_HALL
Definition culling_of_stratholme.h:123
@ COS_PROGRESS_KILLED_EPOCH
Definition culling_of_stratholme.h:124
@ COS_PROGRESS_LAST_CITY
Definition culling_of_stratholme.h:125
@ COS_PROGRESS_KILLED_MEATHOOK
Definition culling_of_stratholme.h:121
@ COS_PROGRESS_FINISHED_CITY_INTRO
Definition culling_of_stratholme.h:120
@ COS_PROGRESS_FINISHED_INTRO
Definition culling_of_stratholme.h:119
@ COS_PROGRESS_KILLED_SALRAMM
Definition culling_of_stratholme.h:122
@ COS_PROGRESS_BEFORE_MALGANIS
Definition culling_of_stratholme.h:126
@ DATA_SHOW_INFINITE_TIMER
Definition culling_of_stratholme.h:35
void DoAction(int32 param) override
Definition culling_of_stratholme.cpp:415
void SendNextWave(uint32 entry)
Definition culling_of_stratholme.cpp:1308
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:449
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:104
bool SetNextWaypoint(uint32 pointId, float x, float y, float z, float orientation)
Definition ScriptedEscortAI.cpp:534

References ACTION_KILLED_SALRAMM, COS_PROGRESS_BEFORE_MALGANIS, COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_FINISHED_INTRO, COS_PROGRESS_KILLED_EPOCH, COS_PROGRESS_KILLED_MEATHOOK, COS_PROGRESS_KILLED_SALRAMM, COS_PROGRESS_LAST_CITY, COS_PROGRESS_REACHED_TOWN_HALL, DATA_SHKAF_GATE, DATA_SHOW_INFINITE_TIMER, EVENT_ACTION_PHASE2, GO_STATE_READY, NPC_MEATHOOK, REACT_DEFENSIVE, UNIT_NPC_FLAG_GOSSIP, and WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT.

Referenced by Reset().

◆ Reset()

void npc_arthas::npc_arthasAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

499 {
503 eventInRun = false;
504 waveGroupId = 0;
505 waveKillCount = 0;
506 timeRiftId = 0;
507
509
510 if (pInstance)
511 {
514 if (data >= COS_PROGRESS_FINISHED_INTRO)
515 ReorderInstance(data);
516 }
517 }
std::uint32_t uint32
Definition Define.h:107
void Reset()
Definition EventMap.cpp:21
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_ARTHAS_EVENT
Definition culling_of_stratholme.h:28
uint8 waveKillCount
Definition culling_of_stratholme.cpp:384
uint8 timeRiftId
Definition culling_of_stratholme.cpp:385
void ReorderInstance(uint32 data)
Definition culling_of_stratholme.cpp:1247

References actionEvents, combatEvents, COS_PROGRESS_FINISHED_INTRO, DATA_ARTHAS_EVENT, DATA_ARTHAS_REPOSITION, SummonList::DespawnAll(), eventInRun, ZoneScript::GetData(), ScriptedAI::me, pInstance, Unit::RemoveNpcFlag(), ReorderInstance(), EventMap::Reset(), ZoneScript::SetData(), summons, timeRiftId, UNIT_NPC_FLAG_GOSSIP, waveGroupId, and waveKillCount.

◆ ScheduleNextEvent()

void npc_arthas::npc_arthasAI::ScheduleNextEvent ( uint32  currentEvent,
uint32  time 
)
1218{
1219 actionEvents.ScheduleEvent(currentEvent + 1, time);
1220}

Referenced by UpdateAI().

◆ SendNextWave()

void npc_arthas::npc_arthasAI::SendNextWave ( uint32  entry)
1309{
1310 if (!pInstance)
1311 return;
1312
1313 if (entry == NPC_MEATHOOK)
1314 {
1315 waveKillCount = 4;
1317 }
1318 else if (entry == NPC_SALRAMM)
1319 {
1321 return;
1322 }
1323
1324 // Group is killed
1325 if (++waveKillCount >= 4)
1326 {
1327 waveGroupId++;
1328 if (waveGroupId == 4) // Meathook
1330 else if (waveGroupId == 9) // Salramm
1332 else
1334
1336 }
1337}
@ NPC_SALRAMM
Definition culling_of_stratholme.h:50
@ EVENT_SRC_SALRAMM
Definition culling_of_stratholme.h:104
@ EVENT_SRC_MEATHOOK
Definition culling_of_stratholme.h:103
void SummonNextWave()
Definition culling_of_stratholme.cpp:1222

References COS_PROGRESS_KILLED_MEATHOOK, COS_PROGRESS_KILLED_SALRAMM, DATA_ARTHAS_EVENT, EVENT_SRC_MEATHOOK, EVENT_SRC_SALRAMM, EventPos, NPC_MEATHOOK, NPC_SALRAMM, and WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT.

Referenced by SummonedCreatureDies().

◆ SpawnTimeRift()

void npc_arthas::npc_arthasAI::SpawnTimeRift ( )
1340{
1341 if (timeRiftId >= 5)
1342 return;
1343
1345 {
1346 // Spawn everyone at time rift pos
1348 {
1349 if (cr->GetEntry() == NPC_TIME_RIFT)
1350 cr->DespawnOrUnsummon(10000);
1351 else // x, y, z (0 is entry)
1352 {
1353 // first infinite
1354 if (i == 1)
1355 AttackStart(cr);
1356
1357 cr->SetInCombatWithZone();
1358 cr->AddThreat(me, 0.0f);
1359 cr->SetReactState(REACT_AGGRESSIVE);
1361 }
1362 }
1363 }
1364
1365 timeRiftId++;
1366}
std::uint8_t uint8
Definition Define.h:109
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ POINT_CHRONOS
Definition culling_of_stratholme.cpp:178
@ ENCOUNTER_CHRONO_MAX_SPAWNS_FIRST
Definition culling_of_stratholme.cpp:172
@ ENCOUNTER_CHRONO_MAX_SPAWNS_SECOND
Definition culling_of_stratholme.cpp:173
float RiftAndSpawnsLocations[ENCOUNTER_CHRONO_NUMBER][ENCOUNTER_CHRONO_MAX_SPAWNS_FIRST][5]
Definition culling_of_stratholme.cpp:245
@ NPC_TIME_RIFT
Definition culling_of_stratholme.h:59
void AttackStart(Unit *who) override
Definition ScriptedEscortAI.cpp:52

References ENCOUNTER_CHRONO_MAX_SPAWNS_FIRST, ENCOUNTER_CHRONO_MAX_SPAWNS_SECOND, NPC_TIME_RIFT, POINT_CHRONOS, REACT_AGGRESSIVE, RiftAndSpawnsLocations, and WorldObject::SummonCreature().

Referenced by WaypointReached().

◆ SummonedCreatureDespawn()

void npc_arthas::npc_arthasAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

407{ summons.Despawn(cr); }

References SummonList::Despawn(), and summons.

◆ SummonedCreatureDies()

◆ SummonNextWave()

void npc_arthas::npc_arthasAI::SummonNextWave ( )
1223{
1224 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
1225 if (!PlayerList.IsEmpty())
1226 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1227 i->GetSource()->PlayerTalkClass->SendPointOfInterest(1000 + waveGroupId);
1228
1229 waveKillCount = 0; // this is forced condition!
1230 uint32 tableId = waveGroupId;
1231 if (tableId > 4)
1232 tableId--;
1233
1234 for (uint32 i = 0; i < ENCOUNTER_WAVES_MAX_SPAWNS; ++i)
1235 me->SummonCreature(/*entry*/(uint32)WavesLocations[tableId][i][0], WavesLocations[tableId][i][1], WavesLocations[tableId][i][2], WavesLocations[tableId][i][3], WavesLocations[tableId][i][4]);
1236}
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
@ ENCOUNTER_WAVES_MAX_SPAWNS
Definition culling_of_stratholme.cpp:168
float WavesLocations[ENCOUNTER_WAVES_NUMBER][ENCOUNTER_WAVES_MAX_SPAWNS][5]
Definition culling_of_stratholme.cpp:192

References MapRefMgr::begin(), ENCOUNTER_WAVES_MAX_SPAWNS, MapRefMgr::end(), LinkedListHead::IsEmpty(), and WavesLocations.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_arthas::npc_arthasAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

668 {
670
671 if (eventInRun)
672 {
673 actionEvents.Update(diff);
674 switch (uint32 currentEvent = actionEvents.ExecuteEvent())
675 {
677 SetRun(false);
680 {
682 uther->SetTarget(me->GetGUID());
683 me->SetTarget(uther->GetGUID());
684 }
685 for (int i = 0; i < 3; ++i)
687 horse->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_HORSE1 + i], false);
688
689 ScheduleNextEvent(currentEvent, 4000);
690 break;
691 case EVENT_ACTION_PHASE1+1:
692 // Start Event
693 Start(true, false);
694 SetDespawnAtEnd(false);
695
696 ScheduleNextEvent(currentEvent, 9000);
697 break;
698 // After waypoint 0
699 case EVENT_ACTION_PHASE1+2:
701 ScheduleNextEvent(currentEvent, 2000);
702 break;
703 case EVENT_ACTION_PHASE1+3:
704 if (Creature* uther = GetEventNpc(NPC_UTHER))
705 uther->AI()->Talk(SAY_PHASE102);
706
707 ScheduleNextEvent(currentEvent, 8000);
708 break;
709 case EVENT_ACTION_PHASE1+4:
710 SetEscortPaused(false);
711 eventInRun = false;
713 ScheduleNextEvent(currentEvent, 2000);
714 break;
715 // After waypoint 1
716 case EVENT_ACTION_PHASE1+5:
717 if (Creature* jaina = GetEventNpc(NPC_JAINA))
718 jaina->SetTarget(me->GetGUID());
719
721 ScheduleNextEvent(currentEvent, 10000);
722 break;
723 case EVENT_ACTION_PHASE1+6:
724 if (Creature* uther = GetEventNpc(NPC_UTHER))
725 uther->AI()->Talk(SAY_PHASE105);
726
727 ScheduleNextEvent(currentEvent, 1000);
728 break;
729 case EVENT_ACTION_PHASE1+7:
731 ScheduleNextEvent(currentEvent, 4000);
732 break;
733 case EVENT_ACTION_PHASE1+8:
734 if (Creature* uther = GetEventNpc(NPC_UTHER))
735 uther->AI()->Talk(SAY_PHASE107);
736
737 ScheduleNextEvent(currentEvent, 6000);
738 break;
739 case EVENT_ACTION_PHASE1+9:
741 ScheduleNextEvent(currentEvent, 4000);
742 break;
743 case EVENT_ACTION_PHASE1+10:
744 if (Creature* uther = GetEventNpc(NPC_UTHER))
745 uther->AI()->Talk(SAY_PHASE109);
746
747 ScheduleNextEvent(currentEvent, 8000);
748 break;
749 case EVENT_ACTION_PHASE1+11:
751 ScheduleNextEvent(currentEvent, 4000);
752 break;
753 case EVENT_ACTION_PHASE1+12:
754 if (Creature* uther = GetEventNpc(NPC_UTHER))
755 uther->AI()->Talk(SAY_PHASE111);
756
757 ScheduleNextEvent(currentEvent, 4000);
758 break;
759 case EVENT_ACTION_PHASE1+13:
761 ScheduleNextEvent(currentEvent, 11000);
762 break;
763 case EVENT_ACTION_PHASE1+14:
764 if (Creature* jaina = GetEventNpc(NPC_JAINA))
765 jaina->AI()->Talk(SAY_PHASE113);
766
767 ScheduleNextEvent(currentEvent, 2500);
768 break;
769 case EVENT_ACTION_PHASE1+15:
771 ScheduleNextEvent(currentEvent, 9000);
772 break;
773 case EVENT_ACTION_PHASE1+16:
774 if (Creature* uther = GetEventNpc(NPC_UTHER))
775 uther->AI()->Talk(SAY_PHASE115);
776
777 ScheduleNextEvent(currentEvent, 4000);
778 break;
779 case EVENT_ACTION_PHASE1+17:
780 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
781 {
783 if (summon && summon->GetEntry() == NPC_HORSE_ESCORT)
785 }
786
787 ScheduleNextEvent(currentEvent, 1000);
788 break;
789 case EVENT_ACTION_PHASE1+18:
790 if (Creature* uther = GetEventNpc(NPC_UTHER))
791 {
792 uther->SetTarget();
793 uther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
794 uther->GetMotionMaster()->MovePoint(0, EventPos[EVENT_POS_RETREAT], false);
795 }
796 ScheduleNextEvent(currentEvent, 1000);
797 break;
798 case EVENT_ACTION_PHASE1+19:
799 if (Creature* jaina = GetEventNpc(NPC_JAINA))
800 {
801 jaina->SetTarget();
802 jaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
803 jaina->GetMotionMaster()->MovePoint(0, EventPos[EVENT_POS_RETREAT], false);
804 }
806 ScheduleNextEvent(currentEvent, 2000);
807 break;
808 case EVENT_ACTION_PHASE1+20:
809 if (Creature* jaina = GetEventNpc(NPC_JAINA))
810 {
811 jaina->GetMotionMaster()->MoveIdle();
812 jaina->AI()->Talk(SAY_PHASE117);
813 }
814
815 ScheduleNextEvent(currentEvent, 2000);
816 break;
817 case EVENT_ACTION_PHASE1+21:
818 if (Creature* jaina = GetEventNpc(NPC_JAINA))
819 {
820 jaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
821 jaina->GetMotionMaster()->MovePoint(0, EventPos[EVENT_POS_RETREAT], false);
822 }
824 ScheduleNextEvent(currentEvent, 4000);
825 break;
826 case EVENT_ACTION_PHASE1+22:
827 SetEscortPaused(false);
828 eventInRun = false;
829 me->SetTarget();
830 // dont schedule next, do it in gossip select!
831 break;
832 //After Gossip 1 (waypoint 8)
834 summons.DespawnEntry(NPC_INVIS_TARGET); // remove trigger
835 me->SetTarget();
836 SetEscortPaused(false);
837 eventInRun = false;
838 ScheduleNextEvent(currentEvent, 1000);
839 break;
840 // After waypoint 9
841 case EVENT_ACTION_PHASE2+1:
842 if (Creature* cityman = GetEventNpc(NPC_CITY_MAN))
843 {
844 cityman->AI()->Talk(SAY_PHASE202);
845 cityman->SetTarget(me->GetGUID());
846 cityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
847 cityman->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_CITYMAN]);
848 }
849
850 ScheduleNextEvent(currentEvent, 9000);
851 break;
852 case EVENT_ACTION_PHASE2+2:
854 SetEscortPaused(false);
855 eventInRun = false;
856 ScheduleNextEvent(currentEvent, 1500);
857 break;
858 // After waypoint 11
859 case EVENT_ACTION_PHASE2+3:
860 if (Creature* stalker = me->SummonCreature(NPC_INVIS_TARGET, 2081.447f, 1287.770f, 141.3241f, 1.37f, TEMPSUMMON_TIMED_DESPAWN, 10000))
861 {
862 me->SetFacingToObject(stalker);
863 stalker->DespawnOrUnsummon(500);
864 }
866 ScheduleNextEvent(currentEvent, 4000);
867 break;
868 case EVENT_ACTION_PHASE2+4:
870 {
871 malganis->CastSpell(malganis, SPELL_MALGANIS_APPEAR, true);
872 malganis->AI()->Talk(SAY_PHASE206);
873 malganis->SetTarget(me->GetGUID());
874 me->SetTarget(malganis->GetGUID());
875 malganis->SetReactState(REACT_PASSIVE);
876
877 std::list<Creature*> unitList;
878 malganis->GetCreaturesWithEntryInRange(unitList, 20.0f, NPC_CITY_MAN);
879 malganis->GetCreaturesWithEntryInRange(unitList, 20.0f, NPC_CITY_MAN2);
880
881 for (std::list<Creature*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
882 if ((*itr)->ToCreature())
883 {
884 (*itr)->ToCreature()->AI()->DoAction(ACTION_INFECT_CITIZIEN);
885 (*itr)->GetMotionMaster()->MoveFleeing(malganis, 2000);
886 }
887
888 unitList.clear();
889 }
890
891 ScheduleNextEvent(currentEvent, 12000);
892 break;
893 case EVENT_ACTION_PHASE2+5:
894 if (Creature* malganis = GetEventNpc(NPC_MAL_GANIS))
895 malganis->AI()->Talk(SAY_PHASE207);
896
897 ScheduleNextEvent(currentEvent, 15000);
898 break;
899 case EVENT_ACTION_PHASE2+6:
900 if (Creature* malganis = GetEventNpc(NPC_MAL_GANIS))
901 {
902 me->SetTarget();
903 me->SetFacingToObject(malganis);
904 malganis->SetVisible(false);
905 }
906
908 ScheduleNextEvent(currentEvent, 11000);
909 break;
910 case EVENT_ACTION_PHASE2+7:
916 ScheduleNextEvent(currentEvent, 20000);
917 if (pInstance)
919 break;
920 case EVENT_ACTION_PHASE2+8:
921 if (pInstance)
923
925 break;
926 case EVENT_ACTION_PHASE2+9:
927 if (pInstance)
929
931 eventInRun = false;
932 SetEscortPaused(false);
933 break;
934 // After waypoint 22
938 cr->SetTarget(me->GetGUID());
940 cr->SetTarget(me->GetGUID());
942 cr->SetTarget(me->GetGUID());
943 ScheduleNextEvent(currentEvent, 1000);
944 break;
945 case EVENT_ACTION_PHASE3+1:
948 cr->AI()->Talk(SAY_PHASE302);
949
950 ScheduleNextEvent(currentEvent, 7000);
951 break;
952 case EVENT_ACTION_PHASE3+2:
954 SetEscortPaused(false);
955 eventInRun = false;
956 ScheduleNextEvent(currentEvent, 0);
957 break;
958 //After waypoint 23
959 case EVENT_ACTION_PHASE3+3:
960 SetRun(true);
963 ScheduleNextEvent(currentEvent, 2000);
964 break;
965 case EVENT_ACTION_PHASE3+4:
967 ScheduleNextEvent(currentEvent, 2000);
968 break;
969 case EVENT_ACTION_PHASE3+5:
971 cr->AI()->Talk(SAY_PHASE305);
972 ScheduleNextEvent(currentEvent, 1000);
973 break;
974 case EVENT_ACTION_PHASE3+6:
976 {
977 cr->UpdateEntry(NPC_INFINITE_HUNTER, nullptr, false);
978 cr->SetImmuneToAll(true);
979 cr->SetReactState(REACT_PASSIVE);
980 }
981 ScheduleNextEvent(currentEvent, 2000);
982 break;
983 case EVENT_ACTION_PHASE3+7:
985 {
986 cr->UpdateEntry(NPC_INFINITE_AGENT, nullptr, false);
987 cr->SetImmuneToAll(true);
988 cr->SetReactState(REACT_PASSIVE);
989 }
990 ScheduleNextEvent(currentEvent, 2000);
991 break;
992 case EVENT_ACTION_PHASE3+8:
994 {
995 cr->UpdateEntry(NPC_INFINITE_ADVERSARY, nullptr, false);
996 cr->SetReactState(REACT_AGGRESSIVE);
997 cr->SetInCombatWithZone();
998 cr->AddThreat(me, 0.0f);
999 }
1000 if (Creature* cr = GetEventNpc(NPC_INFINITE_AGENT)) // it is infinite agent now :)
1001 {
1002 cr->SetImmuneToAll(false);
1003 cr->SetReactState(REACT_AGGRESSIVE);
1004 cr->SetInCombatWithZone();
1005 cr->AddThreat(me, 0.0f);
1006 }
1007 if (Creature* cr = GetEventNpc(NPC_INFINITE_HUNTER)) // it is infinite hunter now :)
1008 {
1009 cr->SetImmuneToAll(false);
1010 cr->SetReactState(REACT_AGGRESSIVE);
1011 cr->SetInCombatWithZone();
1012 cr->AddThreat(me, 0.0f);
1013 }
1014 ScheduleNextEvent(currentEvent, 2000);
1015 break;
1016 case EVENT_ACTION_PHASE3+9:
1017 // Arthas is fighting infinites in town hall
1018 if (me->IsInCombat())
1019 {
1021 return;
1022 }
1023
1026 me->SetFacingTo(0.0f);
1027 ScheduleNextEvent(currentEvent, 5000);
1028 break;
1029 case EVENT_ACTION_PHASE3+10:
1031 ScheduleNextEvent(currentEvent, 5000);
1032 break;
1033 case EVENT_ACTION_PHASE3+11:
1034 SetEscortPaused(false);
1035 eventInRun = false;
1036 ScheduleNextEvent(currentEvent, 1000);
1037 break;
1038 case EVENT_ACTION_PHASE3+12:
1039 // Arthas is fighting first chronos
1040 if (me->IsInCombat())
1041 {
1043 return;
1044 }
1045
1046 eventInRun = false;
1047 SetEscortPaused(false);
1049 me->SetFacingTo(M_PI);
1050 ScheduleNextEvent(currentEvent, 0);
1051 break;
1052 case EVENT_ACTION_PHASE3+13:
1053 // Arthas is fighting second chronos
1054 if (me->IsInCombat())
1055 {
1057 return;
1058 }
1059
1060 eventInRun = false;
1061 SetEscortPaused(false);
1063 me->SetFacingTo(M_PI * 3 / 2);
1064 ScheduleNextEvent(currentEvent, 0);
1065 break;
1066 case EVENT_ACTION_PHASE3+14:
1067 // Arthas is fighting third chronos
1068 if (me->IsInCombat())
1069 {
1071 return;
1072 }
1073
1074 me->SetFacingTo(M_PI / 2);
1075 ScheduleNextEvent(currentEvent, 8000);
1076 break;
1077 case EVENT_ACTION_PHASE3+15:
1081 {
1082 cr->SetImmuneToAll(true);
1083 cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1084 me->SetTarget(cr->GetGUID());
1085 cr->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_EPOCH]);
1086 }
1087
1088 ScheduleNextEvent(currentEvent, 3000);
1089 break;
1090 case EVENT_ACTION_PHASE3+16:
1091 if (Creature* cr = GetEventNpc(NPC_EPOCH))
1092 cr->AI()->Talk(SAY_PHASE314);
1093
1094 ScheduleNextEvent(currentEvent, 14000);
1095 break;
1096 case EVENT_ACTION_PHASE3+17:
1098 ScheduleNextEvent(currentEvent, 7000);
1099 break;
1100 case EVENT_ACTION_PHASE3+18:
1101 if (Creature* cr = GetEventNpc(NPC_EPOCH))
1102 {
1103 cr->SetImmuneToAll(false);
1104 cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1105 cr->SetReactState(REACT_AGGRESSIVE);
1106 cr->AddThreat(me, 0.0f);
1107 cr->SetInCombatWithZone();
1108 }
1109 ScheduleNextEvent(currentEvent, 1000);
1110 break;
1111 case EVENT_ACTION_PHASE3+19:
1112 // Arthas is fighting epoch chronos
1113 if (me->IsInCombat())
1114 {
1116 return;
1117 }
1118
1119 if (pInstance)
1121
1123 eventInRun = false;
1124 break;
1127 {
1128 cr->SetImmuneToAll(false);
1129 cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1130 cr->SetInCombatWithZone();
1131 cr->AddThreat(me, 0.0f);
1132 AttackStart(cr);
1133 }
1134 eventInRun = false;
1135 SetEscortPaused(true);
1136 break;
1137 case EVENT_ACTION_PHASE5+1:
1139 SetEscortPaused(false);
1140 eventInRun = false;
1141 ScheduleNextEvent(currentEvent, 5000);
1142 break;
1143 case EVENT_ACTION_PHASE5+2:
1144 me->SetFacingTo(5.28f);
1146 if (pInstance)
1147 {
1150 go->SetGoState(GO_STATE_ACTIVE);
1151
1152 if (!me->GetMap()->GetPlayers().IsEmpty())
1153 {
1154 if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
1155 {
1156 if (GameObject* chest = player->SummonGameObject(DUNGEON_MODE(GO_MALGANIS_CHEST_N, GO_MALGANIS_CHEST_H), 2288.35f, 1498.73f, 128.414f, -0.994837f, 0, 0, 0, 0, 0))
1157 {
1158 chest->SetLootRecipient(me->GetMap());
1159 }
1160 }
1161 }
1162 }
1163 ScheduleNextEvent(currentEvent, 10000);
1164 break;
1165 case EVENT_ACTION_PHASE5+3:
1166 eventInRun = false;
1167 me->SetVisible(false);
1168 break;
1169 }
1170 }
1171
1172 //Battling skills
1173 if (!me->GetVictim())
1174 return;
1175
1176 combatEvents.Update(diff);
1178 return;
1179
1180 switch (combatEvents.ExecuteEvent())
1181 {
1185
1187 break;
1189 if (HealthBelowPct(40))
1191
1193 break;
1194 }
1195
1197 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:52
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:373
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_PASSIVE
Definition Unit.h:548
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3562
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void RepeatEvent(uint32 time)
Definition EventMap.cpp:99
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
void SetVisible(bool x)
Definition Unit.cpp:14284
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
bool IsInCombat() const
Definition Unit.h:893
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
@ SAY_PHASE210
Definition culling_of_stratholme.cpp:49
@ SAY_PHASE203
Definition culling_of_stratholme.cpp:45
@ SAY_PHASE302
Definition culling_of_stratholme.cpp:107
@ SAY_PHASE105
Definition culling_of_stratholme.cpp:89
@ SAY_PHASE116
Definition culling_of_stratholme.cpp:40
@ SAY_PHASE202
Definition culling_of_stratholme.cpp:100
@ SAY_PHASE109
Definition culling_of_stratholme.cpp:91
@ SAY_PHASE305_1
Definition culling_of_stratholme.cpp:109
@ SAY_PHASE103
Definition culling_of_stratholme.cpp:33
@ SAY_PHASE205
Definition culling_of_stratholme.cpp:46
@ SAY_PHASE111
Definition culling_of_stratholme.cpp:92
@ SAY_PHASE308
Definition culling_of_stratholme.cpp:57
@ SAY_PHASE306
Definition culling_of_stratholme.cpp:55
@ SAY_PHASE315
Definition culling_of_stratholme.cpp:63
@ SAY_PHASE114
Definition culling_of_stratholme.cpp:39
@ SAY_PHASE303
Definition culling_of_stratholme.cpp:53
@ SAY_PHASE311
Definition culling_of_stratholme.cpp:60
@ SAY_PHASE207
Definition culling_of_stratholme.cpp:82
@ SAY_PHASE113
Definition culling_of_stratholme.cpp:96
@ SAY_PHASE209
Definition culling_of_stratholme.cpp:48
@ SAY_PHASE503
Definition culling_of_stratholme.cpp:77
@ SAY_PHASE206
Definition culling_of_stratholme.cpp:81
@ SAY_PHASE112
Definition culling_of_stratholme.cpp:38
@ SAY_PHASE108
Definition culling_of_stratholme.cpp:36
@ SAY_PHASE104
Definition culling_of_stratholme.cpp:34
@ SAY_PHASE117
Definition culling_of_stratholme.cpp:97
@ SAY_PHASE107
Definition culling_of_stratholme.cpp:90
@ SAY_PHASE504
Definition culling_of_stratholme.cpp:78
@ SAY_PHASE101
Definition culling_of_stratholme.cpp:32
@ SAY_PHASE314
Definition culling_of_stratholme.cpp:85
@ SAY_PHASE208
Definition culling_of_stratholme.cpp:47
@ SAY_PHASE102
Definition culling_of_stratholme.cpp:88
@ SAY_PHASE304
Definition culling_of_stratholme.cpp:54
@ SAY_PHASE313
Definition culling_of_stratholme.cpp:62
@ SAY_PHASE110
Definition culling_of_stratholme.cpp:37
@ SAY_PHASE305
Definition culling_of_stratholme.cpp:108
@ SAY_PHASE115
Definition culling_of_stratholme.cpp:93
@ SAY_PHASE106
Definition culling_of_stratholme.cpp:35
@ ACTION_INFECT_CITIZIEN
Definition culling_of_stratholme.cpp:175
@ SPELL_MALGANIS_APPEAR
Definition culling_of_stratholme.cpp:149
@ SPELL_ARTHAS_EXORCISM_N
Definition culling_of_stratholme.cpp:144
@ SPELL_ARTHAS_CRUSADER_STRIKE
Definition culling_of_stratholme.cpp:151
@ SPELL_ARTHAS_HOLY_LIGHT
Definition culling_of_stratholme.cpp:146
@ SPELL_ARTHAS_EXORCISM_H
Definition culling_of_stratholme.cpp:145
@ NPC_INVIS_TARGET
Definition culling_of_stratholme.cpp:130
@ NPC_INFINITE_ADVERSARY
Definition culling_of_stratholme.cpp:125
@ NPC_HORSE_ESCORT
Definition culling_of_stratholme.cpp:132
@ NPC_INFINITE_AGENT
Definition culling_of_stratholme.cpp:127
@ NPC_INFINITE_HUNTER
Definition culling_of_stratholme.cpp:126
@ EVENT_ACTION_PHASE3
Definition culling_of_stratholme.cpp:187
@ GO_MALGANIS_CHEST_N
Definition culling_of_stratholme.h:70
@ GO_MALGANIS_CHEST_H
Definition culling_of_stratholme.h:71
@ NPC_EPOCH
Definition culling_of_stratholme.h:51
@ NPC_UTHER
Definition culling_of_stratholme.h:56
@ DATA_EXIT_GATE
Definition culling_of_stratholme.h:44
@ COS_PROGRESS_FINISHED
Definition culling_of_stratholme.h:127
@ EVENT_POS_RETREAT
Definition culling_of_stratholme.h:98
@ EVENT_SRC_UTHER
Definition culling_of_stratholme.h:89
@ EVENT_DST_HORSE1
Definition culling_of_stratholme.h:95
@ EVENT_DST_CITYMAN
Definition culling_of_stratholme.h:101
@ EVENT_SRC_EPOCH
Definition culling_of_stratholme.h:108
@ EVENT_DST_UTHER
Definition culling_of_stratholme.h:94
@ EVENT_SRC_MALGANIS
Definition culling_of_stratholme.h:102
@ EVENT_DST_EPOCH
Definition culling_of_stratholme.h:109
@ EVENT_SRC_HORSE1
Definition culling_of_stratholme.h:91
@ EVENT_SRC_JAINA
Definition culling_of_stratholme.h:90
@ DATA_START_WAVES
Definition culling_of_stratholme.h:34
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition ScriptedCreature.h:388
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:364
void ScheduleNextEvent(uint32 currentEvent, uint32 time)
Definition culling_of_stratholme.cpp:1217
Creature * GetEventNpc(uint32 entry)
Definition culling_of_stratholme.cpp:1201
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:240
@ NPC_JAINA
Definition zone_undercity.cpp:419

References ACTION_INFECT_CITIZIEN, actionEvents, npc_escortAI::AttackStart(), SummonList::begin(), Unit::CastSpell(), combatEvents, COS_PROGRESS_FINISHED, COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_KILLED_EPOCH, DATA_ARTHAS_EVENT, DATA_EXIT_GATE, DATA_START_WAVES, SummonList::DespawnAll(), SummonList::DespawnEntry(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoUpdateWorldState(), ScriptedAI::DUNGEON_MODE(), SummonList::end(), EVENT_ACTION_PHASE1, EVENT_ACTION_PHASE2, EVENT_ACTION_PHASE3, EVENT_ACTION_PHASE5, EVENT_COMBAT_EXORCISM, EVENT_COMBAT_HEALTH_CHECK, EVENT_DST_CITYMAN, EVENT_DST_EPOCH, EVENT_DST_HORSE1, EVENT_DST_UTHER, EVENT_POS_RETREAT, EVENT_SRC_EPOCH, EVENT_SRC_HORSE1, EVENT_SRC_JAINA, EVENT_SRC_MALGANIS, EVENT_SRC_UTHER, eventInRun, EventPos, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Object::GetEntry(), GetEventNpc(), MapRefMgr::getFirst(), Map::GetGameObject(), Object::GetGUID(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), Unit::GetVictim(), GO_MALGANIS_CHEST_H, GO_MALGANIS_CHEST_N, GO_STATE_ACTIVE, Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), InstanceScript::instance, LinkedListHead::IsEmpty(), Unit::IsInCombat(), ScriptedAI::me, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NPC_CITY_MAN, NPC_CITY_MAN2, NPC_CITY_MAN3, NPC_CITY_MAN4, NPC_EPOCH, NPC_HORSE_ESCORT, NPC_INFINITE_ADVERSARY, NPC_INFINITE_AGENT, NPC_INFINITE_HUNTER, NPC_INVIS_TARGET, NPC_JAINA, NPC_MAL_GANIS, NPC_TIME_RIFT, NPC_UTHER, pInstance, Random, REACT_AGGRESSIVE, REACT_DEFENSIVE, REACT_PASSIVE, EventMap::RepeatEvent(), SAY_PHASE101, SAY_PHASE102, SAY_PHASE103, SAY_PHASE104, SAY_PHASE105, SAY_PHASE106, SAY_PHASE107, SAY_PHASE108, SAY_PHASE109, SAY_PHASE110, SAY_PHASE111, SAY_PHASE112, SAY_PHASE113, SAY_PHASE114, SAY_PHASE115, SAY_PHASE116, SAY_PHASE117, SAY_PHASE202, SAY_PHASE203, SAY_PHASE205, SAY_PHASE206, SAY_PHASE207, SAY_PHASE208, SAY_PHASE209, SAY_PHASE210, SAY_PHASE302, SAY_PHASE303, SAY_PHASE304, SAY_PHASE305, SAY_PHASE305_1, SAY_PHASE306, SAY_PHASE308, SAY_PHASE311, SAY_PHASE313, SAY_PHASE314, SAY_PHASE315, SAY_PHASE503, SAY_PHASE504, ScheduleNextEvent(), UnitAI::SelectTarget(), ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Unit::SetImmuneToAll(), Unit::SetNpcFlag(), Creature::SetReactState(), npc_escortAI::SetRun(), Creature::SetTarget(), Unit::SetVisible(), SPELL_ARTHAS_CRUSADER_STRIKE, SPELL_ARTHAS_EXORCISM_H, SPELL_ARTHAS_EXORCISM_N, SPELL_ARTHAS_HOLY_LIGHT, SPELL_MALGANIS_APPEAR, npc_escortAI::Start(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), SummonNextWave(), summons, TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_NPC_FLAG_GOSSIP, UNIT_STATE_CASTING, EventMap::Update(), npc_escortAI::UpdateAI(), and WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT.

◆ WaypointReached()

void npc_arthas::npc_arthasAI::WaypointReached ( uint32  uiPointId)
inlineoverridevirtual

Implements npc_escortAI.

520 {
521 switch (uiPointId)
522 {
523 // Starting waypoint, After reaching uther and jaina
524 case 0:
525 // On the mountain with uther and jaina
526 case 1:
527 // Reaching city man in city
528 case 9:
529 // Reaching city man in town hall
530 case 23:
531 SetEscortPaused(true);
532 eventInRun = true;
533 break;
534 // After intro, in front of bridge
535 case 3:
536 SetRun(true);
538 summons.DespawnAll(); // uther, jaina and horses
539 break;
540 // Reached City
541 case 8:
543 SetEscortPaused(true);
544 if (pInstance)
546
547 if (Creature* stalker = me->SummonCreature(NPC_INVIS_TARGET, 2026.469f, 1287.088f, 143.596f, 1.37f, TEMPSUMMON_TIMED_DESPAWN, 14000))
548 {
549 me->SetFacingToObject(stalker);
550 stalker->DespawnOrUnsummon(500);
551 }
552 break;
553 // Reached first cityman
554 case 10:
555 if (Creature* cityman = GetEventNpc(NPC_CITY_MAN))
556 {
557 cityman->AI()->Talk(SAY_PHASE204);
559 }
560 break;
561 // Reached second cityman
562 case 11:
563 if (Creature* cityman = GetEventNpc(NPC_CITY_MAN2))
564 {
565 cityman->AI()->Talk(SAY_PHASE204_1);
567 }
569 SetEscortPaused(true);
570 eventInRun = true;
571 break;
572 // Reached Town Hall
573 case 20:
574 if (pInstance)
577 SetRun(false);
578 SetEscortPaused(true);
579 break;
580 // Inside Town Hall first scene pos
581 case 22:
583 eventInRun = true;
584 SetEscortPaused(true);
585 break;
586 // Town Hall, upper floor first fight
587 case 26:
588 SetEscortPaused(true);
589 eventInRun = true;
592 break;
593 // Town Hall, upper floor second fight
594 case 29:
598 SetEscortPaused(true);
599 eventInRun = true;
600 break;
601 // Town Hall, upper floor third fight
602 case 31:
603 SetRun(false);
607 SetEscortPaused(true);
608 eventInRun = true;
609 break;
610 // Book Shelf
611 case 34:
613 break;
614 case 35:
616 break;
617 // Reached book shelf
618 case 36:
619 SetRun(true);
620 if (pInstance)
622 pGate->SetGoState(GO_STATE_ACTIVE);
623 break;
624 // Behind secred passage
625 case 45:
626 SetRun(true);
628 SetEscortPaused(true);
629 if (pInstance)
631 break;
632 // Some walk talk
633 case 47:
634 SetRun(false);
636 break;
637 case 48:
638 SetRun(true);
640 break;
641 case 53:
643 break;
644 // Before Malganis event
645 case 54:
646 if (pInstance)
648
650 SetEscortPaused(true);
651 break;
652 // Infront of malganis
653 case 55:
656 SetEscortPaused(true);
657 eventInRun = true;
658 break;
659 // After malganis defeat
660 case 56:
661 SetEscortPaused(true);
662 eventInRun = true;
663 break;
664 }
665 }
@ SAY_PHASE307
Definition culling_of_stratholme.cpp:56
@ SAY_PHASE405
Definition culling_of_stratholme.cpp:70
@ SAY_PHASE312
Definition culling_of_stratholme.cpp:61
@ SAY_PHASE406
Definition culling_of_stratholme.cpp:71
@ SAY_PHASE407
Definition culling_of_stratholme.cpp:72
@ SAY_PHASE502
Definition culling_of_stratholme.cpp:76
@ SAY_PHASE309
Definition culling_of_stratholme.cpp:58
@ SAY_PHASE204_1
Definition culling_of_stratholme.cpp:101
@ SAY_PHASE402
Definition culling_of_stratholme.cpp:67
@ SAY_PHASE118
Definition culling_of_stratholme.cpp:41
@ SAY_PHASE204
Definition culling_of_stratholme.cpp:104
@ SAY_PHASE403
Definition culling_of_stratholme.cpp:68
void SpawnTimeRift()
Definition culling_of_stratholme.cpp:1339

References actionEvents, Unit::CastSpell(), COS_PROGRESS_BEFORE_MALGANIS, COS_PROGRESS_FINISHED_INTRO, COS_PROGRESS_LAST_CITY, COS_PROGRESS_REACHED_TOWN_HALL, DATA_ARTHAS_EVENT, DATA_SHKAF_GATE, SummonList::DespawnAll(), EVENT_ACTION_PHASE3, EVENT_ACTION_PHASE5, eventInRun, GetEventNpc(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, InstanceScript::instance, ScriptedAI::me, NPC_CITY_MAN, NPC_CITY_MAN2, NPC_INVIS_TARGET, pInstance, REACT_DEFENSIVE, SAY_PHASE118, SAY_PHASE204, SAY_PHASE204_1, SAY_PHASE307, SAY_PHASE309, SAY_PHASE312, SAY_PHASE402, SAY_PHASE403, SAY_PHASE405, SAY_PHASE406, SAY_PHASE407, SAY_PHASE502, EventMap::ScheduleEvent(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetFacingToObject(), Unit::SetNpcFlag(), Creature::SetReactState(), npc_escortAI::SetRun(), SpawnTimeRift(), SPELL_ARTHAS_CRUSADER_STRIKE, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_NPC_FLAG_GOSSIP.

Member Data Documentation

◆ actionEvents

EventMap npc_arthas::npc_arthasAI::actionEvents

◆ combatEvents

EventMap npc_arthas::npc_arthasAI::combatEvents

Referenced by Reset(), and UpdateAI().

◆ eventInRun

bool npc_arthas::npc_arthasAI::eventInRun

◆ pInstance

InstanceScript* npc_arthas::npc_arthasAI::pInstance

◆ summons

◆ timeRiftId

uint8 npc_arthas::npc_arthasAI::timeRiftId

Referenced by Reset().

◆ waveGroupId

uint8 npc_arthas::npc_arthasAI::waveGroupId

Referenced by DoAction(), and Reset().

◆ waveKillCount

uint8 npc_arthas::npc_arthasAI::waveKillCount

Referenced by Reset().


The documentation for this struct was generated from the following file: