AzerothCore 3.3.5a
OpenSource WoW Emulator
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PlayerScript Class Reference

#include "PlayerScript.h"

Inheritance diagram for PlayerScript:
ScriptObject CharacterActionIpLogger CharacterDeleteActionIpLogger ChatLogScript MidsummerPlayerScript QuestApprenticeAnglerPlayerScript ServerMailReward lfg::LFGPlayerScript

Public Member Functions

virtual void OnPlayerJustDied (Player *)
 
virtual void OnPlayerCalculateTalentsPoints (Player const *, uint32 &)
 
virtual void OnPlayerReleasedGhost (Player *)
 
virtual void OnPlayerSendInitialPacketsBeforeAddToMap (Player *, WorldPacket &)
 
virtual void OnPlayerBattlegroundDesertion (Player *, BattlegroundDesertionType const)
 
virtual void OnPlayerCompleteQuest (Player *, Quest const *)
 
virtual void OnPlayerPVPKill (Player *, Player *)
 
virtual void OnPlayerPVPFlagChange (Player *, bool)
 
virtual void OnPlayerCreatureKill (Player *, Creature *)
 
virtual void OnPlayerCreatureKilledByPet (Player *, Creature *)
 
virtual void OnPlayerKilledByCreature (Creature *, Player *)
 
virtual void OnPlayerLevelChanged (Player *, uint8)
 
virtual void OnPlayerFreeTalentPointsChanged (Player *, uint32)
 
virtual void OnPlayerTalentsReset (Player *, bool)
 
virtual void OnPlayerAfterSpecSlotChanged (Player *, uint8)
 
virtual void OnPlayerBeforeUpdate (Player *, uint32)
 
virtual void OnPlayerUpdate (Player *, uint32)
 
virtual void OnPlayerMoneyChanged (Player *, int32 &)
 
virtual void OnPlayerBeforeLootMoney (Player *, Loot *)
 
virtual void OnPlayerGiveXP (Player *, uint32 &, Unit *, uint8)
 
virtual bool OnPlayerReputationChange (Player *, uint32, int32 &, bool)
 
virtual void OnPlayerReputationRankChange (Player *, uint32, ReputationRank, ReputationRank, bool)
 
virtual void OnPlayerLearnSpell (Player *, uint32)
 
virtual void OnPlayerForgotSpell (Player *, uint32)
 
virtual void OnPlayerDuelRequest (Player *, Player *)
 
virtual void OnPlayerDuelStart (Player *, Player *)
 
virtual void OnPlayerDuelEnd (Player *, Player *, DuelCompleteType)
 
virtual void OnPlayerChat (Player *, uint32, uint32, std::string &)
 
virtual void OnPlayerBeforeSendChatMessage (Player *, uint32 &, uint32 &, std::string &)
 
virtual void OnPlayerChat (Player *, uint32, uint32, std::string &, Player *)
 
virtual void OnPlayerChat (Player *, uint32, uint32, std::string &, Group *)
 
virtual void OnPlayerChat (Player *, uint32, uint32, std::string &, Guild *)
 
virtual void OnPlayerChat (Player *, uint32, uint32, std::string &, Channel *)
 
virtual void OnPlayerEmote (Player *, uint32)
 
virtual void OnPlayerTextEmote (Player *, uint32, uint32, ObjectGuid)
 
virtual void OnPlayerSpellCast (Player *, Spell *, bool)
 
virtual void OnPlayerLoadFromDB (Player *)
 
virtual void OnPlayerLogin (Player *)
 
virtual void OnPlayerBeforeLogout (Player *)
 
virtual void OnPlayerLogout (Player *)
 
virtual void OnPlayerCreate (Player *)
 
virtual void OnPlayerDelete (ObjectGuid, uint32)
 
virtual void OnPlayerFailedDelete (ObjectGuid, uint32)
 
virtual void OnPlayerSave (Player *)
 
virtual void OnPlayerBindToInstance (Player *, Difficulty, uint32, bool)
 
virtual void OnPlayerUpdateZone (Player *, uint32, uint32)
 
virtual void OnPlayerUpdateArea (Player *, uint32, uint32)
 
virtual void OnPlayerMapChanged (Player *)
 
virtual bool OnPlayerBeforeTeleport (Player *, uint32, float, float, float, float, uint32, Unit *)
 
virtual void OnPlayerUpdateFaction (Player *)
 
virtual void OnPlayerAddToBattleground (Player *, Battleground *)
 
virtual void OnPlayerQueueRandomDungeon (Player *, uint32 &)
 
virtual void OnPlayerRemoveFromBattleground (Player *, Battleground *)
 
virtual void OnPlayerAchievementComplete (Player *, AchievementEntry const *)
 
virtual bool OnPlayerBeforeAchievementComplete (Player *, AchievementEntry const *)
 
virtual void OnPlayerCriteriaProgress (Player *, AchievementCriteriaEntry const *)
 
virtual bool OnPlayerBeforeCriteriaProgress (Player *, AchievementCriteriaEntry const *)
 
virtual void OnPlayerAchievementSave (CharacterDatabaseTransaction, Player *, uint16, CompletedAchievementData)
 
virtual void OnPlayerCriteriaSave (CharacterDatabaseTransaction, Player *, uint16, CriteriaProgress)
 
virtual void OnPlayerGossipSelect (Player *, uint32, uint32, uint32)
 
virtual void OnPlayerGossipSelectCode (Player *, uint32, uint32, uint32, const char *)
 
virtual void OnPlayerBeingCharmed (Player *, Unit *, uint32, uint32)
 
virtual void OnPlayerAfterSetVisibleItemSlot (Player *, uint8, Item *)
 
virtual void OnPlayerAfterMoveItemFromInventory (Player *, Item *, uint8, uint8, bool)
 
virtual void OnPlayerEquip (Player *, Item *, uint8, uint8, bool)
 
virtual void OnPlayerJoinBG (Player *)
 
virtual void OnPlayerJoinArena (Player *)
 
virtual void OnPlayerGetMaxPersonalArenaRatingRequirement (Player const *, uint32, uint32 &) const
 
virtual void OnPlayerLootItem (Player *, Item *, uint32, ObjectGuid)
 
virtual void OnPlayerBeforeFillQuestLootItem (Player *, LootItem &)
 
virtual void OnPlayerStoreNewItem (Player *, Item *, uint32)
 
virtual void OnPlayerCreateItem (Player *, Item *, uint32)
 
virtual void OnPlayerQuestRewardItem (Player *, Item *, uint32)
 
virtual bool OnPlayerCanPlaceAuctionBid (Player *, AuctionEntry *)
 
virtual void OnPlayerGroupRollRewardItem (Player *, Item *, uint32, RollVote, Roll *)
 
virtual bool OnPlayerBeforeOpenItem (Player *, Item *)
 
virtual bool OnPlayerBeforeQuestComplete (Player *, uint32)
 
virtual void OnPlayerQuestComputeXP (Player *, Quest const *, uint32 &)
 
virtual void OnPlayerBeforeDurabilityRepair (Player *, ObjectGuid, ObjectGuid, float &, uint8)
 
virtual void OnPlayerBeforeBuyItemFromVendor (Player *, ObjectGuid, uint32, uint32 &, uint8, uint8, uint8)
 
virtual void OnPlayerBeforeStoreOrEquipNewItem (Player *, uint32, uint32 &, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool)
 
virtual void OnPlayerAfterStoreOrEquipNewItem (Player *, uint32, Item *, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool)
 
virtual void OnPlayerAfterUpdateMaxPower (Player *, Powers &, float &)
 
virtual void OnPlayerAfterUpdateMaxHealth (Player *, float &)
 
virtual void OnPlayerBeforeUpdateAttackPowerAndDamage (Player *, float &, float &, bool)
 
virtual void OnPlayerAfterUpdateAttackPowerAndDamage (Player *, float &, float &, float &, float &, bool)
 
virtual void OnPlayerBeforeInitTalentForLevel (Player *, uint8 &, uint32 &)
 
virtual void OnPlayerFirstLogin (Player *)
 
virtual void OnPlayerSetMaxLevel (Player *, uint32 &)
 
virtual bool OnPlayerCanJoinInBattlegroundQueue (Player *, ObjectGuid, BattlegroundTypeId, uint8, GroupJoinBattlegroundResult &)
 
virtual bool OnPlayerShouldBeRewardedWithMoneyInsteadOfExp (Player *)
 
virtual void OnPlayerBeforeTempSummonInitStats (Player *, TempSummon *, uint32 &)
 
virtual void OnPlayerBeforeGuardianInitStatsForLevel (Player *, Guardian *, CreatureTemplate const *, PetType &)
 
virtual void OnPlayerAfterGuardianInitStatsForLevel (Player *, Guardian *)
 
virtual void OnPlayerBeforeLoadPetFromDB (Player *, uint32 &, uint32 &, bool &, bool &)
 
virtual bool OnPlayerCanJoinInArenaQueue (Player *, ObjectGuid, uint8, BattlegroundTypeId, uint8, uint8, GroupJoinBattlegroundResult &)
 
virtual bool OnPlayerCanBattleFieldPort (Player *, uint8, BattlegroundTypeId, uint8)
 
virtual bool OnPlayerCanGroupInvite (Player *, std::string &)
 
virtual bool OnPlayerCanGroupAccept (Player *, Group *)
 
virtual bool OnPlayerCanSellItem (Player *, Item *, Creature *)
 
virtual bool OnPlayerCanSendMail (Player *, ObjectGuid, ObjectGuid, std::string &, std::string &, uint32, uint32, Item *)
 
virtual void OnPlayerPetitionBuy (Player *, Creature *, uint32 &, uint32 &, uint32 &)
 
virtual void OnPlayerPetitionShowList (Player *, Creature *, uint32 &, uint32 &, uint32 &)
 
virtual void OnPlayerRewardKillRewarder (Player *, KillRewarder *, bool, float &)
 
virtual bool OnPlayerCanGiveMailRewardAtGiveLevel (Player *, uint8)
 
virtual void OnPlayerDeleteFromDB (CharacterDatabaseTransaction, uint32)
 
virtual bool OnPlayerCanRepopAtGraveyard (Player *)
 
virtual Optional< bool > OnPlayerIsClass (Player const *, Classes, ClassContext)
 
virtual void OnPlayerGetMaxSkillValue (Player *, uint32, int32 &, bool)
 
virtual bool OnPlayerHasActivePowerType (Player const *, Powers)
 
virtual void OnPlayerUpdateGatheringSkill (Player *, uint32, uint32, uint32, uint32, uint32, uint32 &)
 This hook called before gathering skill gain is applied to the character.
 
virtual void OnPlayerUpdateCraftingSkill (Player *, SkillLineAbilityEntry const *, uint32, uint32 &)
 This hook is called before crafting skill gain is applied to the character.
 
virtual bool OnPlayerUpdateFishingSkill (Player *, int32, int32, int32, int32)
 
virtual bool OnPlayerCanAreaExploreAndOutdoor (Player *)
 
virtual void OnPlayerVictimRewardBefore (Player *, Player *, uint32 &, uint32 &)
 
virtual void OnPlayerVictimRewardAfter (Player *, Player *, uint32 &, uint32 &, float &)
 
virtual void OnPlayerCustomScalingStatValueBefore (Player *, ItemTemplate const *, uint8, bool, uint32 &)
 
virtual void OnPlayerCustomScalingStatValue (Player *, ItemTemplate const *, uint32 &, int32 &, uint8, uint32, ScalingStatValuesEntry const *)
 
virtual void OnPlayerApplyItemModsBefore (Player *, uint8, bool, uint8, uint32, int32 &)
 
virtual void OnPlayerApplyEnchantmentItemModsBefore (Player *, Item *, EnchantmentSlot, bool, uint32, uint32 &)
 
virtual void OnPlayerApplyWeaponDamage (Player *, uint8, ItemTemplate const *, float &, float &, uint8)
 
virtual bool OnPlayerCanArmorDamageModifier (Player *)
 
virtual void OnPlayerGetFeralApBonus (Player *, int32 &, int32, ItemTemplate const *, ScalingStatValuesEntry const *)
 
virtual bool OnPlayerCanApplyWeaponDependentAuraDamageMod (Player *, Item *, WeaponAttackType, AuraEffect const *, bool)
 
virtual bool OnPlayerCanApplyEquipSpell (Player *, SpellInfo const *, Item *, bool, bool)
 
virtual bool OnPlayerCanApplyEquipSpellsItemSet (Player *, ItemSetEffect *)
 
virtual bool OnPlayerCanCastItemCombatSpell (Player *, Unit *, WeaponAttackType, uint32, uint32, Item *, ItemTemplate const *)
 
virtual bool OnPlayerCanCastItemUseSpell (Player *, Item *, SpellCastTargets const &, uint8, uint32)
 
virtual void OnPlayerApplyAmmoBonuses (Player *, ItemTemplate const *, float &)
 
virtual bool OnPlayerCanEquipItem (Player *, uint8, uint16 &, Item *, bool, bool)
 
virtual bool OnPlayerCanUnequipItem (Player *, uint16, bool)
 
virtual bool OnPlayerCanUseItem (Player *, ItemTemplate const *, InventoryResult &)
 
virtual bool OnPlayerCanSaveEquipNewItem (Player *, Item *, uint16, bool)
 
virtual bool OnPlayerCanApplyEnchantment (Player *, Item *, EnchantmentSlot, bool, bool, bool)
 
virtual void OnPlayerGetQuestRate (Player *, float &)
 
virtual bool OnPlayerPassedQuestKilledMonsterCredit (Player *, Quest const *, uint32, uint32, ObjectGuid)
 
virtual bool OnPlayerCheckItemInSlotAtLoadInventory (Player *, Item *, uint8, uint8 &, uint16 &)
 
virtual bool OnPlayerNotAvoidSatisfy (Player *, DungeonProgressionRequirements const *, uint32, bool)
 
virtual bool OnPlayerNotVisibleGloballyFor (Player *, Player const *)
 
virtual void OnPlayerGetArenaPersonalRating (Player *, uint8, uint32 &)
 
virtual void OnPlayerGetArenaTeamId (Player *, uint8, uint32 &)
 
virtual void OnPlayerIsFFAPvP (Player *, bool &)
 
virtual void OnPlayerFfaPvpStateUpdate (Player *, bool)
 
virtual void OnPlayerIsPvP (Player *, bool &)
 
virtual void OnPlayerGetMaxSkillValueForLevel (Player *, uint16 &)
 
virtual bool OnPlayerNotSetArenaTeamInfoField (Player *, uint8, ArenaTeamInfoType, uint32)
 
virtual bool OnPlayerCanJoinLfg (Player *, uint8, std::set< uint32 > &, const std::string &)
 
virtual bool OnPlayerCanEnterMap (Player *, MapEntry const *, InstanceTemplate const *, MapDifficulty const *, bool)
 
virtual bool OnPlayerCanInitTrade (Player *, Player *)
 
virtual bool OnPlayerCanSetTradeItem (Player *, Item *, uint8)
 This hook called just before finishing the handling of the action of a player setting an item in a trade slot.
 
virtual void OnPlayerSetServerSideVisibility (Player *, ServerSideVisibilityType &, AccountTypes &)
 
virtual void OnPlayerSetServerSideVisibilityDetect (Player *, ServerSideVisibilityType &, AccountTypes &)
 
virtual void OnPlayerResurrect (Player *, float, bool)
 
virtual void OnPlayerBeforeChooseGraveyard (Player *, TeamId, bool, uint32 &)
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &)
 This hook called before player sending message in default chat.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Player *)
 This hook called before player sending message to other player via private.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Group *)
 This hook called before player sending message to group.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Guild *)
 This hook called before player sending message to guild.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Channel *)
 This hook called before player sending message to channel.
 
virtual void OnPlayerLearnTalents (Player *, uint32, uint32, uint32)
 This hook called after player learning talents.
 
virtual void OnPlayerEnterCombat (Player *, Unit *)
 This hook called after player entering combat.
 
virtual void OnPlayerLeaveCombat (Player *)
 This hook called after player leave combat.
 
virtual void OnPlayerQuestAbandon (Player *, uint32)
 This hook called after player abandoning quest.
 
virtual bool OnPlayerCanFlyInZone (Player *, uint32, uint32, SpellInfo const *)
 This hook called before other CanFlyChecks are applied.
 
virtual void AnticheatSetCanFlybyServer (Player *, bool)
 
virtual void AnticheatSetUnderACKmount (Player *)
 
virtual void AnticheatSetRootACKUpd (Player *)
 
virtual void AnticheatSetJumpingbyOpcode (Player *, bool)
 
virtual void AnticheatUpdateMovementInfo (Player *, MovementInfo const &)
 
virtual bool AnticheatHandleDoubleJump (Player *, Unit *)
 
virtual bool AnticheatCheckMovementInfo (Player *, MovementInfo const &, Unit *, bool)
 
virtual bool OnPlayerCanSendErrorAlreadyLooted (Player *)
 This hook is called, to avoid displaying the error message that the body has already been stripped.
 
virtual void OnPlayerAfterCreatureLoot (Player *)
 It is used when an item is taken from a creature.
 
virtual void OnPlayerAfterCreatureLootMoney (Player *)
 After a creature's money is taken.
 
virtual bool OnPlayerCanUpdateSkill (Player *, uint32)
 
virtual void OnPlayerBeforeUpdateSkill (Player *, uint32, uint32 &, uint32, uint32)
 
virtual void OnPlayerUpdateSkill (Player *, uint32, uint32, uint32, uint32, uint32)
 
virtual bool OnPlayerCanResurrect (Player *)
 This hook is called, to avoid player resurrect.
 
virtual bool OnPlayerCanGiveLevel (Player *, uint8)
 This hook is called, to cancel the normal level up flow.
 
virtual void OnPlayerSendListInventory (Player *, ObjectGuid, uint32 &)
 This hook is called whenever a player interacts with a vendor, and is then shown the vendor list.
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Protected Member Functions

 PlayerScript (const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >())
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ PlayerScript()

PlayerScript::PlayerScript ( const char *  name,
std::vector< uint16 enabledHooks = std::vector<uint16>() 
)
protected
930{
931 // If empty - enable all available hooks.
932 if (enabledHooks.empty())
933 for (uint16 i = 0; i < PLAYERHOOK_END; ++i)
934 enabledHooks.emplace_back(i);
935
936 ScriptRegistry<PlayerScript>::AddScript(this, std::move(enabledHooks));
937}
std::uint16_t uint16
Definition Define.h:108
@ PLAYERHOOK_END
Definition PlayerScript.h:213
Definition ScriptObject.h:43
static void AddScript(TScript *const script, std::vector< uint16 > enabledHooks={})
Definition ScriptMgr.h:756

References ScriptRegistry< TScript >::AddScript(), and PLAYERHOOK_END.

Member Function Documentation

◆ AnticheatCheckMovementInfo()

virtual bool PlayerScript::AnticheatCheckMovementInfo ( Player ,
MovementInfo const &  ,
Unit ,
bool   
)
inlinevirtual
749{ return true; }

Referenced by ScriptMgr::AnticheatCheckMovementInfo().

◆ AnticheatHandleDoubleJump()

virtual bool PlayerScript::AnticheatHandleDoubleJump ( Player ,
Unit  
)
inlinevirtual
748{ return true; }

Referenced by ScriptMgr::AnticheatHandleDoubleJump().

◆ AnticheatSetCanFlybyServer()

virtual void PlayerScript::AnticheatSetCanFlybyServer ( Player ,
bool   
)
inlinevirtual

◆ AnticheatSetJumpingbyOpcode()

virtual void PlayerScript::AnticheatSetJumpingbyOpcode ( Player ,
bool   
)
inlinevirtual

◆ AnticheatSetRootACKUpd()

virtual void PlayerScript::AnticheatSetRootACKUpd ( Player )
inlinevirtual
745{ }

Referenced by ScriptMgr::AnticheatSetRootACKUpd().

◆ AnticheatSetUnderACKmount()

virtual void PlayerScript::AnticheatSetUnderACKmount ( Player )
inlinevirtual

◆ AnticheatUpdateMovementInfo()

virtual void PlayerScript::AnticheatUpdateMovementInfo ( Player ,
MovementInfo const &   
)
inlinevirtual

◆ OnPlayerAchievementComplete()

virtual void PlayerScript::OnPlayerAchievementComplete ( Player ,
AchievementEntry const *   
)
inlinevirtual

◆ OnPlayerAchievementSave()

virtual void PlayerScript::OnPlayerAchievementSave ( CharacterDatabaseTransaction  ,
Player ,
uint16  ,
CompletedAchievementData   
)
inlinevirtual
386{ }

Referenced by ScriptMgr::OnPlayerAchievementSave().

◆ OnPlayerAddToBattleground()

virtual void PlayerScript::OnPlayerAddToBattleground ( Player ,
Battleground  
)
inlinevirtual

◆ OnPlayerAfterCreatureLoot()

virtual void PlayerScript::OnPlayerAfterCreatureLoot ( Player )
inlinevirtual

It is used when an item is taken from a creature.

Parameters
playerContains information about the Player
766{ }

Referenced by ScriptMgr::OnPlayerAfterCreatureLoot().

◆ OnPlayerAfterCreatureLootMoney()

virtual void PlayerScript::OnPlayerAfterCreatureLootMoney ( Player )
inlinevirtual

After a creature's money is taken.

Parameters
playerContains information about the Player
773{ }

Referenced by ScriptMgr::OnPlayerAfterCreatureLootMoney().

◆ OnPlayerAfterGuardianInitStatsForLevel()

virtual void PlayerScript::OnPlayerAfterGuardianInitStatsForLevel ( Player ,
Guardian  
)
inlinevirtual

◆ OnPlayerAfterMoveItemFromInventory()

virtual void PlayerScript::OnPlayerAfterMoveItemFromInventory ( Player ,
Item ,
uint8  ,
uint8  ,
bool   
)
inlinevirtual

◆ OnPlayerAfterSetVisibleItemSlot()

virtual void PlayerScript::OnPlayerAfterSetVisibleItemSlot ( Player ,
uint8  ,
Item  
)
inlinevirtual

◆ OnPlayerAfterSpecSlotChanged()

virtual void PlayerScript::OnPlayerAfterSpecSlotChanged ( Player ,
uint8   
)
inlinevirtual

◆ OnPlayerAfterStoreOrEquipNewItem()

virtual void PlayerScript::OnPlayerAfterStoreOrEquipNewItem ( Player ,
uint32  ,
Item ,
uint8  ,
uint8  ,
uint8  ,
ItemTemplate const *  ,
Creature ,
VendorItem const *  ,
bool   
)
inlinevirtual

◆ OnPlayerAfterUpdateAttackPowerAndDamage()

virtual void PlayerScript::OnPlayerAfterUpdateAttackPowerAndDamage ( Player ,
float &  ,
float &  ,
float &  ,
float &  ,
bool   
)
inlinevirtual

◆ OnPlayerAfterUpdateMaxHealth()

virtual void PlayerScript::OnPlayerAfterUpdateMaxHealth ( Player ,
float &   
)
inlinevirtual

◆ OnPlayerAfterUpdateMaxPower()

virtual void PlayerScript::OnPlayerAfterUpdateMaxPower ( Player ,
Powers ,
float &   
)
inlinevirtual

◆ OnPlayerApplyAmmoBonuses()

virtual void PlayerScript::OnPlayerApplyAmmoBonuses ( Player ,
ItemTemplate const *  ,
float &   
)
inlinevirtual

◆ OnPlayerApplyEnchantmentItemModsBefore()

virtual void PlayerScript::OnPlayerApplyEnchantmentItemModsBefore ( Player ,
Item ,
EnchantmentSlot  ,
bool  ,
uint32  ,
uint32  
)
inlinevirtual

◆ OnPlayerApplyItemModsBefore()

virtual void PlayerScript::OnPlayerApplyItemModsBefore ( Player ,
uint8  ,
bool  ,
uint8  ,
uint32  ,
int32  
)
inlinevirtual

◆ OnPlayerApplyWeaponDamage()

virtual void PlayerScript::OnPlayerApplyWeaponDamage ( Player ,
uint8  ,
ItemTemplate const *  ,
float &  ,
float &  ,
uint8   
)
inlinevirtual

◆ OnPlayerBattlegroundDesertion()

virtual void PlayerScript::OnPlayerBattlegroundDesertion ( Player ,
BattlegroundDesertionType const   
)
inlinevirtual

◆ OnPlayerBeforeAchievementComplete()

virtual bool PlayerScript::OnPlayerBeforeAchievementComplete ( Player ,
AchievementEntry const *   
)
inlinevirtual
377{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeAchievementComplete().

◆ OnPlayerBeforeBuyItemFromVendor()

virtual void PlayerScript::OnPlayerBeforeBuyItemFromVendor ( Player ,
ObjectGuid  ,
uint32  ,
uint32 ,
uint8  ,
uint8  ,
uint8   
)
inlinevirtual

◆ OnPlayerBeforeChooseGraveyard()

virtual void PlayerScript::OnPlayerBeforeChooseGraveyard ( Player ,
TeamId  ,
bool  ,
uint32  
)
inlinevirtual

◆ OnPlayerBeforeCriteriaProgress()

virtual bool PlayerScript::OnPlayerBeforeCriteriaProgress ( Player ,
AchievementCriteriaEntry const *   
)
inlinevirtual
383{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeCriteriaProgress().

◆ OnPlayerBeforeDurabilityRepair()

virtual void PlayerScript::OnPlayerBeforeDurabilityRepair ( Player ,
ObjectGuid  ,
ObjectGuid  ,
float &  ,
uint8   
)
inlinevirtual

◆ OnPlayerBeforeFillQuestLootItem()

virtual void PlayerScript::OnPlayerBeforeFillQuestLootItem ( Player ,
LootItem  
)
inlinevirtual

◆ OnPlayerBeforeGuardianInitStatsForLevel()

virtual void PlayerScript::OnPlayerBeforeGuardianInitStatsForLevel ( Player ,
Guardian ,
CreatureTemplate const *  ,
PetType  
)
inlinevirtual

◆ OnPlayerBeforeInitTalentForLevel()

virtual void PlayerScript::OnPlayerBeforeInitTalentForLevel ( Player ,
uint8 ,
uint32  
)
inlinevirtual

◆ OnPlayerBeforeLoadPetFromDB()

virtual void PlayerScript::OnPlayerBeforeLoadPetFromDB ( Player ,
uint32 ,
uint32 ,
bool &  ,
bool &   
)
inlinevirtual

◆ OnPlayerBeforeLogout()

virtual void PlayerScript::OnPlayerBeforeLogout ( Player )
inlinevirtual
329{ }

Referenced by ScriptMgr::OnPlayerBeforeLogout().

◆ OnPlayerBeforeLootMoney()

virtual void PlayerScript::OnPlayerBeforeLootMoney ( Player ,
Loot  
)
inlinevirtual

◆ OnPlayerBeforeOpenItem()

virtual bool PlayerScript::OnPlayerBeforeOpenItem ( Player ,
Item  
)
inlinevirtual
440{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeOpenItem().

◆ OnPlayerBeforeQuestComplete()

virtual bool PlayerScript::OnPlayerBeforeQuestComplete ( Player ,
uint32   
)
inlinevirtual
443{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeQuestComplete().

◆ OnPlayerBeforeSendChatMessage()

virtual void PlayerScript::OnPlayerBeforeSendChatMessage ( Player ,
uint32 ,
uint32 ,
std::string &   
)
inlinevirtual

◆ OnPlayerBeforeStoreOrEquipNewItem()

virtual void PlayerScript::OnPlayerBeforeStoreOrEquipNewItem ( Player ,
uint32  ,
uint32 ,
uint8  ,
uint8  ,
uint8  ,
ItemTemplate const *  ,
Creature ,
VendorItem const *  ,
bool   
)
inlinevirtual

◆ OnPlayerBeforeTeleport()

virtual bool PlayerScript::OnPlayerBeforeTeleport ( Player ,
uint32  ,
float  ,
float  ,
float  ,
float  ,
uint32  ,
Unit  
)
inlinevirtual
359{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeTeleport().

◆ OnPlayerBeforeTempSummonInitStats()

virtual void PlayerScript::OnPlayerBeforeTempSummonInitStats ( Player ,
TempSummon ,
uint32  
)
inlinevirtual

◆ OnPlayerBeforeUpdate()

virtual void PlayerScript::OnPlayerBeforeUpdate ( Player ,
uint32   
)
inlinevirtual
268{ }

Referenced by ScriptMgr::OnPlayerBeforeUpdate().

◆ OnPlayerBeforeUpdateAttackPowerAndDamage()

virtual void PlayerScript::OnPlayerBeforeUpdateAttackPowerAndDamage ( Player ,
float &  ,
float &  ,
bool   
)
inlinevirtual

◆ OnPlayerBeforeUpdateSkill()

virtual void PlayerScript::OnPlayerBeforeUpdateSkill ( Player ,
uint32  ,
uint32 ,
uint32  ,
uint32   
)
inlinevirtual

◆ OnPlayerBeingCharmed()

virtual void PlayerScript::OnPlayerBeingCharmed ( Player ,
Unit ,
uint32  ,
uint32   
)
inlinevirtual
398{ }

Referenced by ScriptMgr::OnPlayerBeingCharmed().

◆ OnPlayerBindToInstance()

virtual void PlayerScript::OnPlayerBindToInstance ( Player ,
Difficulty  ,
uint32  ,
bool   
)
inlinevirtual

Reimplemented in lfg::LFGPlayerScript.

347{ }

Referenced by ScriptMgr::OnPlayerBindToInstance().

◆ OnPlayerCalculateTalentsPoints()

virtual void PlayerScript::OnPlayerCalculateTalentsPoints ( Player const *  ,
uint32  
)
inlinevirtual

◆ OnPlayerCanApplyEnchantment()

virtual bool PlayerScript::OnPlayerCanApplyEnchantment ( Player ,
Item ,
EnchantmentSlot  ,
bool  ,
bool  ,
bool   
)
inlinevirtual
583{ return true; }

Referenced by ScriptMgr::OnPlayerCanApplyEnchantment().

◆ OnPlayerCanApplyEquipSpell()

virtual bool PlayerScript::OnPlayerCanApplyEquipSpell ( Player ,
SpellInfo const *  ,
Item ,
bool  ,
bool   
)
inlinevirtual
565{ return true; }

Referenced by ScriptMgr::OnPlayerCanApplyEquipSpell().

◆ OnPlayerCanApplyEquipSpellsItemSet()

virtual bool PlayerScript::OnPlayerCanApplyEquipSpellsItemSet ( Player ,
ItemSetEffect  
)
inlinevirtual
567{ return true; }

Referenced by ScriptMgr::OnPlayerCanApplyEquipSpellsItemSet().

◆ OnPlayerCanApplyWeaponDependentAuraDamageMod()

virtual bool PlayerScript::OnPlayerCanApplyWeaponDependentAuraDamageMod ( Player ,
Item ,
WeaponAttackType  ,
AuraEffect const *  ,
bool   
)
inlinevirtual

◆ OnPlayerCanAreaExploreAndOutdoor()

virtual bool PlayerScript::OnPlayerCanAreaExploreAndOutdoor ( Player )
inlinevirtual
543{ return true; }

Referenced by ScriptMgr::OnPlayerCanAreaExploreAndOutdoor().

◆ OnPlayerCanArmorDamageModifier()

virtual bool PlayerScript::OnPlayerCanArmorDamageModifier ( Player )
inlinevirtual
559{ return true; }

Referenced by ScriptMgr::OnPlayerCanArmorDamageModifier().

◆ OnPlayerCanBattleFieldPort()

virtual bool PlayerScript::OnPlayerCanBattleFieldPort ( Player ,
uint8  ,
BattlegroundTypeId  ,
uint8   
)
inlinevirtual
490{ return true; }

Referenced by ScriptMgr::OnPlayerCanBattleFieldPort().

◆ OnPlayerCanCastItemCombatSpell()

virtual bool PlayerScript::OnPlayerCanCastItemCombatSpell ( Player ,
Unit ,
WeaponAttackType  ,
uint32  ,
uint32  ,
Item ,
ItemTemplate const *   
)
inlinevirtual
569{ return true; }

Referenced by ScriptMgr::OnPlayerCanCastItemCombatSpell().

◆ OnPlayerCanCastItemUseSpell()

virtual bool PlayerScript::OnPlayerCanCastItemUseSpell ( Player ,
Item ,
SpellCastTargets const &  ,
uint8  ,
uint32   
)
inlinevirtual
571{ return true; }

Referenced by ScriptMgr::OnPlayerCanCastItemUseSpell().

◆ OnPlayerCanEnterMap()

virtual bool PlayerScript::OnPlayerCanEnterMap ( Player ,
MapEntry const *  ,
InstanceTemplate const *  ,
MapDifficulty const *  ,
bool   
)
inlinevirtual
612{ return true; }

Referenced by ScriptMgr::OnPlayerCanEnterMap().

◆ OnPlayerCanEquipItem()

virtual bool PlayerScript::OnPlayerCanEquipItem ( Player ,
uint8  ,
uint16 ,
Item ,
bool  ,
bool   
)
inlinevirtual
575{ return true; }

Referenced by ScriptMgr::OnPlayerCanEquipItem().

◆ OnPlayerCanFlyInZone()

virtual bool PlayerScript::OnPlayerCanFlyInZone ( Player ,
uint32  ,
uint32  ,
SpellInfo const *   
)
inlinevirtual

This hook called before other CanFlyChecks are applied.

Parameters
playerContains information about the Player
mapIdContains information about the current map id
zoneIdContains information about the current zone
bySpellContains information about the spell that invoked the check
740{ return true; }

Referenced by ScriptMgr::OnPlayerCanFlyInZone().

◆ OnPlayerCanGiveLevel()

virtual bool PlayerScript::OnPlayerCanGiveLevel ( Player ,
uint8   
)
inlinevirtual

This hook is called, to cancel the normal level up flow.

Parameters
playerContains information about the Player
newLevelThe new level the player is about to be given
Returns
true if player is allowed to gain the new level
796{ return true; }

Referenced by ScriptMgr::OnPlayerCanGiveLevel().

◆ OnPlayerCanGiveMailRewardAtGiveLevel()

virtual bool PlayerScript::OnPlayerCanGiveMailRewardAtGiveLevel ( Player ,
uint8   
)
inlinevirtual
506{ return true; }

Referenced by ScriptMgr::OnPlayerCanGiveMailRewardAtGiveLevel().

◆ OnPlayerCanGroupAccept()

virtual bool PlayerScript::OnPlayerCanGroupAccept ( Player ,
Group  
)
inlinevirtual
494{ return true; }

Referenced by ScriptMgr::OnPlayerCanGroupAccept().

◆ OnPlayerCanGroupInvite()

virtual bool PlayerScript::OnPlayerCanGroupInvite ( Player ,
std::string &   
)
inlinevirtual
492{ return true; }

Referenced by ScriptMgr::OnPlayerCanGroupInvite().

◆ OnPlayerCanInitTrade()

virtual bool PlayerScript::OnPlayerCanInitTrade ( Player ,
Player  
)
inlinevirtual
614{ return true; }

Referenced by ScriptMgr::OnPlayerCanInitTrade().

◆ OnPlayerCanJoinInArenaQueue()

virtual bool PlayerScript::OnPlayerCanJoinInArenaQueue ( Player ,
ObjectGuid  ,
uint8  ,
BattlegroundTypeId  ,
uint8  ,
uint8  ,
GroupJoinBattlegroundResult  
)
inlinevirtual
488{ return true; }

Referenced by ScriptMgr::OnPlayerCanJoinInArenaQueue().

◆ OnPlayerCanJoinInBattlegroundQueue()

virtual bool PlayerScript::OnPlayerCanJoinInBattlegroundQueue ( Player ,
ObjectGuid  ,
BattlegroundTypeId  ,
uint8  ,
GroupJoinBattlegroundResult  
)
inlinevirtual
473{ return true; }

Referenced by ScriptMgr::OnPlayerCanJoinInBattlegroundQueue().

◆ OnPlayerCanJoinLfg()

virtual bool PlayerScript::OnPlayerCanJoinLfg ( Player ,
uint8  ,
std::set< uint32 > &  ,
const std::string &   
)
inlinevirtual
610{ return true; }

Referenced by ScriptMgr::OnPlayerCanJoinLfg().

◆ OnPlayerCanPlaceAuctionBid()

virtual bool PlayerScript::OnPlayerCanPlaceAuctionBid ( Player ,
AuctionEntry  
)
inlinevirtual
434{ return true; }

Referenced by ScriptMgr::OnPlayerCanPlaceAuctionBid().

◆ OnPlayerCanRepopAtGraveyard()

virtual bool PlayerScript::OnPlayerCanRepopAtGraveyard ( Player )
inlinevirtual
510{ return true; }

Referenced by ScriptMgr::OnPlayerCanRepopAtGraveyard().

◆ OnPlayerCanResurrect()

virtual bool PlayerScript::OnPlayerCanResurrect ( Player )
inlinevirtual

This hook is called, to avoid player resurrect.

Parameters
playerContains information about the Player
Returns
true if player is authorized to resurect
786{ return true; }

Referenced by ScriptMgr::OnPlayerCanResurrect().

◆ OnPlayerCanSaveEquipNewItem()

virtual bool PlayerScript::OnPlayerCanSaveEquipNewItem ( Player ,
Item ,
uint16  ,
bool   
)
inlinevirtual
581{ return true; }

Referenced by ScriptMgr::OnPlayerCanSaveEquipNewItem().

◆ OnPlayerCanSellItem()

virtual bool PlayerScript::OnPlayerCanSellItem ( Player ,
Item ,
Creature  
)
inlinevirtual
496{ return true; }

Referenced by ScriptMgr::OnPlayerCanSellItem().

◆ OnPlayerCanSendErrorAlreadyLooted()

virtual bool PlayerScript::OnPlayerCanSendErrorAlreadyLooted ( Player )
inlinevirtual

This hook is called, to avoid displaying the error message that the body has already been stripped.

Parameters
playerContains information about the Player
Returns
true Avoiding displaying the error message that the loot has already been taken.
758{ return true; }

Referenced by ScriptMgr::OnPlayerCanSendErrorAlreadyLooted().

◆ OnPlayerCanSendMail()

virtual bool PlayerScript::OnPlayerCanSendMail ( Player ,
ObjectGuid  ,
ObjectGuid  ,
std::string &  ,
std::string &  ,
uint32  ,
uint32  ,
Item  
)
inlinevirtual
498{ return true; }

Referenced by ScriptMgr::OnPlayerCanSendMail().

◆ OnPlayerCanSetTradeItem()

virtual bool PlayerScript::OnPlayerCanSetTradeItem ( Player ,
Item ,
uint8   
)
inlinevirtual

This hook called just before finishing the handling of the action of a player setting an item in a trade slot.

Parameters
playerContains information about the trade initiator Player
tradedItemContains information about the item set in the trade slot
Returns
True if you want to continue setting the item in the trade slot, false if you want to cancel the trade
624{ return true; }

Referenced by ScriptMgr::OnPlayerCanSetTradeItem().

◆ OnPlayerCanUnequipItem()

virtual bool PlayerScript::OnPlayerCanUnequipItem ( Player ,
uint16  ,
bool   
)
inlinevirtual
577{ return true; }

Referenced by ScriptMgr::OnPlayerCanUnequipItem().

◆ OnPlayerCanUpdateSkill()

virtual bool PlayerScript::OnPlayerCanUpdateSkill ( Player ,
uint32   
)
inlinevirtual
775{ return true; }

Referenced by ScriptMgr::OnPlayerCanUpdateSkill().

◆ OnPlayerCanUseChat() [1/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &   
)
inlinevirtual

This hook called before player sending message in default chat.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
Returns
True if you want to continue sending the message, false if you want to disable sending the message
645{ return true; }

Referenced by ScriptMgr::OnPlayerCanUseChat(), ScriptMgr::OnPlayerCanUseChat(), ScriptMgr::OnPlayerCanUseChat(), ScriptMgr::OnPlayerCanUseChat(), and ScriptMgr::OnPlayerCanUseChat().

◆ OnPlayerCanUseChat() [2/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Channel  
)
inlinevirtual

This hook called before player sending message to channel.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
channelContains information about the Channel
Returns
True if you want to continue sending the message, false if you want to disable sending the message
697{ return true; }

◆ OnPlayerCanUseChat() [3/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Group  
)
inlinevirtual

This hook called before player sending message to group.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
groupContains information about the Group
Returns
True if you want to continue sending the message, false if you want to disable sending the message
671{ return true; }

◆ OnPlayerCanUseChat() [4/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Guild  
)
inlinevirtual

This hook called before player sending message to guild.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
guildContains information about the Guild
Returns
True if you want to continue sending the message, false if you want to disable sending the message
684{ return true; }

◆ OnPlayerCanUseChat() [5/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Player  
)
inlinevirtual

This hook called before player sending message to other player via private.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
receiverContains information about the Player receiver
Returns
True if you want to continue sending the message, false if you want to disable sending the message
658{ return true; }

◆ OnPlayerCanUseItem()

virtual bool PlayerScript::OnPlayerCanUseItem ( Player ,
ItemTemplate const *  ,
InventoryResult  
)
inlinevirtual
579{ return true; }

Referenced by ScriptMgr::OnPlayerCanUseItem().

◆ OnPlayerChat() [1/5]

virtual void PlayerScript::OnPlayerChat ( Player ,
uint32  ,
uint32  ,
std::string &   
)
inlinevirtual

◆ OnPlayerChat() [2/5]

virtual void PlayerScript::OnPlayerChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Channel  
)
inlinevirtual

Reimplemented in ChatLogScript.

312{ }

◆ OnPlayerChat() [3/5]

virtual void PlayerScript::OnPlayerChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Group  
)
inlinevirtual

Reimplemented in ChatLogScript.

308{ }

◆ OnPlayerChat() [4/5]

virtual void PlayerScript::OnPlayerChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Guild  
)
inlinevirtual

Reimplemented in ChatLogScript.

310{ }

◆ OnPlayerChat() [5/5]

virtual void PlayerScript::OnPlayerChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Player  
)
inlinevirtual

Reimplemented in ChatLogScript.

306{ }

◆ OnPlayerCheckItemInSlotAtLoadInventory()

virtual bool PlayerScript::OnPlayerCheckItemInSlotAtLoadInventory ( Player ,
Item ,
uint8  ,
uint8 ,
uint16  
)
inlinevirtual
589{ return true; }

Referenced by ScriptMgr::OnPlayerCheckItemInSlotAtLoadInventory().

◆ OnPlayerCompleteQuest()

virtual void PlayerScript::OnPlayerCompleteQuest ( Player ,
Quest const *   
)
inlinevirtual

◆ OnPlayerCreate()

virtual void PlayerScript::OnPlayerCreate ( Player )
inlinevirtual

Reimplemented in CharacterActionIpLogger.

335{ }

Referenced by ScriptMgr::OnPlayerCreate().

◆ OnPlayerCreateItem()

virtual void PlayerScript::OnPlayerCreateItem ( Player ,
Item ,
uint32   
)
inlinevirtual
428{ }

Referenced by ScriptMgr::OnPlayerCreateItem().

◆ OnPlayerCreatureKill()

virtual void PlayerScript::OnPlayerCreatureKill ( Player ,
Creature  
)
inlinevirtual
247{ }

Referenced by ScriptMgr::OnPlayerCreatureKill().

◆ OnPlayerCreatureKilledByPet()

virtual void PlayerScript::OnPlayerCreatureKilledByPet ( Player ,
Creature  
)
inlinevirtual

◆ OnPlayerCriteriaProgress()

virtual void PlayerScript::OnPlayerCriteriaProgress ( Player ,
AchievementCriteriaEntry const *   
)
inlinevirtual

◆ OnPlayerCriteriaSave()

virtual void PlayerScript::OnPlayerCriteriaSave ( CharacterDatabaseTransaction  ,
Player ,
uint16  ,
CriteriaProgress   
)
inlinevirtual
389{ }

Referenced by ScriptMgr::OnPlayerCriteriaSave().

◆ OnPlayerCustomScalingStatValue()

virtual void PlayerScript::OnPlayerCustomScalingStatValue ( Player ,
ItemTemplate const *  ,
uint32 ,
int32 ,
uint8  ,
uint32  ,
ScalingStatValuesEntry const *   
)
inlinevirtual

◆ OnPlayerCustomScalingStatValueBefore()

virtual void PlayerScript::OnPlayerCustomScalingStatValueBefore ( Player ,
ItemTemplate const *  ,
uint8  ,
bool  ,
uint32  
)
inlinevirtual

◆ OnPlayerDelete()

virtual void PlayerScript::OnPlayerDelete ( ObjectGuid  ,
uint32   
)
inlinevirtual

Reimplemented in CharacterDeleteActionIpLogger.

338{ }

Referenced by ScriptMgr::OnPlayerDelete().

◆ OnPlayerDeleteFromDB()

virtual void PlayerScript::OnPlayerDeleteFromDB ( CharacterDatabaseTransaction  ,
uint32   
)
inlinevirtual
508{ }

Referenced by ScriptMgr::OnPlayerDeleteFromDB().

◆ OnPlayerDuelEnd()

virtual void PlayerScript::OnPlayerDuelEnd ( Player ,
Player ,
DuelCompleteType   
)
inlinevirtual
299{ }

Referenced by ScriptMgr::OnPlayerDuelEnd().

◆ OnPlayerDuelRequest()

virtual void PlayerScript::OnPlayerDuelRequest ( Player ,
Player  
)
inlinevirtual
293{ }

Referenced by ScriptMgr::OnPlayerDuelRequest().

◆ OnPlayerDuelStart()

virtual void PlayerScript::OnPlayerDuelStart ( Player ,
Player  
)
inlinevirtual
296{ }

Referenced by ScriptMgr::OnPlayerDuelStart().

◆ OnPlayerEmote()

virtual void PlayerScript::OnPlayerEmote ( Player ,
uint32   
)
inlinevirtual
315{ }

Referenced by ScriptMgr::OnPlayerEmote().

◆ OnPlayerEnterCombat()

virtual void PlayerScript::OnPlayerEnterCombat ( Player ,
Unit  
)
inlinevirtual

This hook called after player entering combat.

Parameters
playerContains information about the Player
UnitContains information about the Unit
715{ }

Referenced by ScriptMgr::OnPlayerEnterCombat().

◆ OnPlayerEquip()

virtual void PlayerScript::OnPlayerEquip ( Player ,
Item ,
uint8  ,
uint8  ,
bool   
)
inlinevirtual
407{ }

Referenced by ScriptMgr::OnPlayerEquip().

◆ OnPlayerFailedDelete()

virtual void PlayerScript::OnPlayerFailedDelete ( ObjectGuid  ,
uint32   
)
inlinevirtual

Reimplemented in CharacterDeleteActionIpLogger.

341{ }

Referenced by ScriptMgr::OnPlayerFailedDelete().

◆ OnPlayerFfaPvpStateUpdate()

virtual void PlayerScript::OnPlayerFfaPvpStateUpdate ( Player ,
bool   
)
inlinevirtual

◆ OnPlayerFirstLogin()

virtual void PlayerScript::OnPlayerFirstLogin ( Player )
inlinevirtual
469{ }

Referenced by ScriptMgr::OnPlayerFirstLogin().

◆ OnPlayerForgotSpell()

virtual void PlayerScript::OnPlayerForgotSpell ( Player ,
uint32   
)
inlinevirtual
290{}

Referenced by ScriptMgr::OnPlayerForgotSpell().

◆ OnPlayerFreeTalentPointsChanged()

virtual void PlayerScript::OnPlayerFreeTalentPointsChanged ( Player ,
uint32   
)
inlinevirtual

◆ OnPlayerGetArenaPersonalRating()

virtual void PlayerScript::OnPlayerGetArenaPersonalRating ( Player ,
uint8  ,
uint32  
)
inlinevirtual

◆ OnPlayerGetArenaTeamId()

virtual void PlayerScript::OnPlayerGetArenaTeamId ( Player ,
uint8  ,
uint32  
)
inlinevirtual
597{ }

Referenced by ScriptMgr::OnPlayerGetArenaTeamId().

◆ OnPlayerGetFeralApBonus()

virtual void PlayerScript::OnPlayerGetFeralApBonus ( Player ,
int32 ,
int32  ,
ItemTemplate const *  ,
ScalingStatValuesEntry const *   
)
inlinevirtual
561{ }

Referenced by ScriptMgr::OnPlayerGetFeralApBonus().

◆ OnPlayerGetMaxPersonalArenaRatingRequirement()

virtual void PlayerScript::OnPlayerGetMaxPersonalArenaRatingRequirement ( Player const *  ,
uint32  ,
uint32  
) const
inlinevirtual

◆ OnPlayerGetMaxSkillValue()

virtual void PlayerScript::OnPlayerGetMaxSkillValue ( Player ,
uint32  ,
int32 ,
bool   
)
inlinevirtual

◆ OnPlayerGetMaxSkillValueForLevel()

virtual void PlayerScript::OnPlayerGetMaxSkillValueForLevel ( Player ,
uint16  
)
inlinevirtual

◆ OnPlayerGetQuestRate()

virtual void PlayerScript::OnPlayerGetQuestRate ( Player ,
float &   
)
inlinevirtual
585{ }

Referenced by ScriptMgr::OnPlayerGetQuestRate().

◆ OnPlayerGiveXP()

virtual void PlayerScript::OnPlayerGiveXP ( Player ,
uint32 ,
Unit ,
uint8   
)
inlinevirtual
278{ }

Referenced by ScriptMgr::OnPlayerGiveXP().

◆ OnPlayerGossipSelect()

virtual void PlayerScript::OnPlayerGossipSelect ( Player ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual
392{ }

Referenced by ScriptMgr::OnPlayerGossipSelect().

◆ OnPlayerGossipSelectCode()

virtual void PlayerScript::OnPlayerGossipSelectCode ( Player ,
uint32  ,
uint32  ,
uint32  ,
const char *   
)
inlinevirtual

◆ OnPlayerGroupRollRewardItem()

virtual void PlayerScript::OnPlayerGroupRollRewardItem ( Player ,
Item ,
uint32  ,
RollVote  ,
Roll  
)
inlinevirtual

◆ OnPlayerHasActivePowerType()

virtual bool PlayerScript::OnPlayerHasActivePowerType ( Player const *  ,
Powers   
)
inlinevirtual
516{ return false; }

Referenced by ScriptMgr::OnPlayerHasActivePowerType().

◆ OnPlayerIsClass()

virtual Optional< bool > PlayerScript::OnPlayerIsClass ( Player const *  ,
Classes  ,
ClassContext   
)
inlinevirtual
512{ return std::nullopt; }

◆ OnPlayerIsFFAPvP()

virtual void PlayerScript::OnPlayerIsFFAPvP ( Player ,
bool &   
)
inlinevirtual
599{ }

Referenced by ScriptMgr::OnPlayerIsFFAPvP().

◆ OnPlayerIsPvP()

virtual void PlayerScript::OnPlayerIsPvP ( Player ,
bool &   
)
inlinevirtual
604{ }

Referenced by ScriptMgr::OnPlayerIsPvP().

◆ OnPlayerJoinArena()

virtual void PlayerScript::OnPlayerJoinArena ( Player )
inlinevirtual
413{ }

Referenced by ScriptMgr::OnPlayerJoinArena().

◆ OnPlayerJoinBG()

virtual void PlayerScript::OnPlayerJoinBG ( Player )
inlinevirtual
410{ }

Referenced by ScriptMgr::OnPlayerJoinBG().

◆ OnPlayerJustDied()

virtual void PlayerScript::OnPlayerJustDied ( Player )
inlinevirtual
223{ }

Referenced by ScriptMgr::OnPlayerJustDied().

◆ OnPlayerKilledByCreature()

virtual void PlayerScript::OnPlayerKilledByCreature ( Creature ,
Player  
)
inlinevirtual

◆ OnPlayerLearnSpell()

virtual void PlayerScript::OnPlayerLearnSpell ( Player ,
uint32   
)
inlinevirtual
287{}

Referenced by ScriptMgr::OnPlayerLearnSpell().

◆ OnPlayerLearnTalents()

virtual void PlayerScript::OnPlayerLearnTalents ( Player ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual

This hook called after player learning talents.

Parameters
playerContains information about the Player
talentIdContains information about the talent id
talentRankContains information about the talent rank
spellidContains information about the spell id
707{ }

Referenced by ScriptMgr::OnPlayerLearnTalents().

◆ OnPlayerLeaveCombat()

virtual void PlayerScript::OnPlayerLeaveCombat ( Player )
inlinevirtual

This hook called after player leave combat.

Parameters
playerContains information about the Player
722{ }

Referenced by ScriptMgr::OnPlayerLeaveCombat().

◆ OnPlayerLevelChanged()

virtual void PlayerScript::OnPlayerLevelChanged ( Player ,
uint8   
)
inlinevirtual

Reimplemented in lfg::LFGPlayerScript.

256{ }

Referenced by ScriptMgr::OnPlayerLevelChanged().

◆ OnPlayerLoadFromDB()

virtual void PlayerScript::OnPlayerLoadFromDB ( Player )
inlinevirtual
323{ };

Referenced by ScriptMgr::OnPlayerLoadFromDB().

◆ OnPlayerLogin()

virtual void PlayerScript::OnPlayerLogin ( Player )
inlinevirtual

◆ OnPlayerLogout()

virtual void PlayerScript::OnPlayerLogout ( Player )
inlinevirtual

Reimplemented in lfg::LFGPlayerScript, and CharacterActionIpLogger.

332{ }

Referenced by ScriptMgr::OnPlayerLogout().

◆ OnPlayerLootItem()

virtual void PlayerScript::OnPlayerLootItem ( Player ,
Item ,
uint32  ,
ObjectGuid   
)
inlinevirtual
419{ }

Referenced by ScriptMgr::OnPlayerLootItem().

◆ OnPlayerMapChanged()

virtual void PlayerScript::OnPlayerMapChanged ( Player )
inlinevirtual

Reimplemented in lfg::LFGPlayerScript.

356{ }

Referenced by ScriptMgr::OnPlayerEnterMap().

◆ OnPlayerMoneyChanged()

virtual void PlayerScript::OnPlayerMoneyChanged ( Player ,
int32  
)
inlinevirtual
272{ }

Referenced by ScriptMgr::OnPlayerMoneyChanged().

◆ OnPlayerNotAvoidSatisfy()

virtual bool PlayerScript::OnPlayerNotAvoidSatisfy ( Player ,
DungeonProgressionRequirements const *  ,
uint32  ,
bool   
)
inlinevirtual
591{ return true; }

Referenced by ScriptMgr::OnPlayerNotAvoidSatisfy().

◆ OnPlayerNotSetArenaTeamInfoField()

virtual bool PlayerScript::OnPlayerNotSetArenaTeamInfoField ( Player ,
uint8  ,
ArenaTeamInfoType  ,
uint32   
)
inlinevirtual
608{ return true; } // Whats that?

Referenced by ScriptMgr::OnPlayerNotSetArenaTeamInfoField().

◆ OnPlayerNotVisibleGloballyFor()

virtual bool PlayerScript::OnPlayerNotVisibleGloballyFor ( Player ,
Player const *   
)
inlinevirtual
593{ return true; } // Whats that?

Referenced by ScriptMgr::OnPlayerNotVisibleGloballyFor().

◆ OnPlayerPassedQuestKilledMonsterCredit()

virtual bool PlayerScript::OnPlayerPassedQuestKilledMonsterCredit ( Player ,
Quest const *  ,
uint32  ,
uint32  ,
ObjectGuid   
)
inlinevirtual
587{ return true; }

Referenced by ScriptMgr::OnPlayerPassedQuestKilledMonsterCredit().

◆ OnPlayerPetitionBuy()

virtual void PlayerScript::OnPlayerPetitionBuy ( Player ,
Creature ,
uint32 ,
uint32 ,
uint32  
)
inlinevirtual
500{ }

Referenced by ScriptMgr::OnPlayerPetitionBuy().

◆ OnPlayerPetitionShowList()

virtual void PlayerScript::OnPlayerPetitionShowList ( Player ,
Creature ,
uint32 ,
uint32 ,
uint32  
)
inlinevirtual

◆ OnPlayerPVPFlagChange()

virtual void PlayerScript::OnPlayerPVPFlagChange ( Player ,
bool   
)
inlinevirtual
244{ }

Referenced by ScriptMgr::OnPlayerPVPFlagChange().

◆ OnPlayerPVPKill()

virtual void PlayerScript::OnPlayerPVPKill ( Player ,
Player  
)
inlinevirtual
241{ }

Referenced by ScriptMgr::OnPlayerPVPKill().

◆ OnPlayerQuestAbandon()

virtual void PlayerScript::OnPlayerQuestAbandon ( Player ,
uint32   
)
inlinevirtual

This hook called after player abandoning quest.

Parameters
playerContains information about the Player
questIdContains information about the quest id
730{ }

Referenced by ScriptMgr::OnPlayerQuestAbandon().

◆ OnPlayerQuestComputeXP()

virtual void PlayerScript::OnPlayerQuestComputeXP ( Player ,
Quest const *  ,
uint32  
)
inlinevirtual
446{ }

Referenced by ScriptMgr::OnPlayerQuestComputeXP().

◆ OnPlayerQuestRewardItem()

virtual void PlayerScript::OnPlayerQuestRewardItem ( Player ,
Item ,
uint32   
)
inlinevirtual
431{ }

Referenced by ScriptMgr::OnPlayerQuestRewardItem().

◆ OnPlayerQueueRandomDungeon()

virtual void PlayerScript::OnPlayerQueueRandomDungeon ( Player ,
uint32  
)
inlinevirtual

◆ OnPlayerReleasedGhost()

virtual void PlayerScript::OnPlayerReleasedGhost ( Player )
inlinevirtual
229{ }

Referenced by ScriptMgr::OnPlayerReleasedGhost().

◆ OnPlayerRemoveFromBattleground()

virtual void PlayerScript::OnPlayerRemoveFromBattleground ( Player ,
Battleground  
)
inlinevirtual

◆ OnPlayerReputationChange()

virtual bool PlayerScript::OnPlayerReputationChange ( Player ,
uint32  ,
int32 ,
bool   
)
inlinevirtual
281{ return true; }

Referenced by ScriptMgr::OnPlayerReputationChange().

◆ OnPlayerReputationRankChange()

virtual void PlayerScript::OnPlayerReputationRankChange ( Player ,
uint32  ,
ReputationRank  ,
ReputationRank  ,
bool   
)
inlinevirtual

◆ OnPlayerResurrect()

virtual void PlayerScript::OnPlayerResurrect ( Player ,
float  ,
bool   
)
inlinevirtual
630{ }

Referenced by ScriptMgr::OnPlayerResurrect().

◆ OnPlayerRewardKillRewarder()

virtual void PlayerScript::OnPlayerRewardKillRewarder ( Player ,
KillRewarder ,
bool  ,
float &   
)
inlinevirtual

◆ OnPlayerSave()

virtual void PlayerScript::OnPlayerSave ( Player )
inlinevirtual
344{ }

Referenced by ScriptMgr::OnPlayerSave().

◆ OnPlayerSendInitialPacketsBeforeAddToMap()

virtual void PlayerScript::OnPlayerSendInitialPacketsBeforeAddToMap ( Player ,
WorldPacket  
)
inlinevirtual

◆ OnPlayerSendListInventory()

virtual void PlayerScript::OnPlayerSendListInventory ( Player ,
ObjectGuid  ,
uint32  
)
inlinevirtual

This hook is called whenever a player interacts with a vendor, and is then shown the vendor list.

Parameters
playerContains information about the Player
vendorGuidGuid of the vendor player is interacting with
vendorEntryEntry of the vendor player is interacting with
805{}

Referenced by ScriptMgr::OnPlayerSendListInventory().

◆ OnPlayerSetMaxLevel()

virtual void PlayerScript::OnPlayerSetMaxLevel ( Player ,
uint32  
)
inlinevirtual
471{ }

Referenced by ScriptMgr::OnPlayerSetMaxLevel().

◆ OnPlayerSetServerSideVisibility()

virtual void PlayerScript::OnPlayerSetServerSideVisibility ( Player ,
ServerSideVisibilityType ,
AccountTypes  
)
inlinevirtual

◆ OnPlayerSetServerSideVisibilityDetect()

virtual void PlayerScript::OnPlayerSetServerSideVisibilityDetect ( Player ,
ServerSideVisibilityType ,
AccountTypes  
)
inlinevirtual

◆ OnPlayerShouldBeRewardedWithMoneyInsteadOfExp()

virtual bool PlayerScript::OnPlayerShouldBeRewardedWithMoneyInsteadOfExp ( Player )
inlinevirtual

◆ OnPlayerSpellCast()

virtual void PlayerScript::OnPlayerSpellCast ( Player ,
Spell ,
bool   
)
inlinevirtual
320{ }

Referenced by ScriptMgr::OnPlayerSpellCast().

◆ OnPlayerStoreNewItem()

virtual void PlayerScript::OnPlayerStoreNewItem ( Player ,
Item ,
uint32   
)
inlinevirtual
425{ }

Referenced by ScriptMgr::OnPlayerStoreNewItem().

◆ OnPlayerTalentsReset()

virtual void PlayerScript::OnPlayerTalentsReset ( Player ,
bool   
)
inlinevirtual
262{ }

Referenced by ScriptMgr::OnPlayerTalentsReset().

◆ OnPlayerTextEmote()

virtual void PlayerScript::OnPlayerTextEmote ( Player ,
uint32  ,
uint32  ,
ObjectGuid   
)
inlinevirtual
317{ }

Referenced by ScriptMgr::OnPlayerTextEmote().

◆ OnPlayerUpdate()

virtual void PlayerScript::OnPlayerUpdate ( Player ,
uint32   
)
inlinevirtual
269{ }

Referenced by ScriptMgr::OnPlayerUpdate().

◆ OnPlayerUpdateArea()

virtual void PlayerScript::OnPlayerUpdateArea ( Player ,
uint32  ,
uint32   
)
inlinevirtual
353{ }

Referenced by ScriptMgr::OnPlayerUpdateArea().

◆ OnPlayerUpdateCraftingSkill()

virtual void PlayerScript::OnPlayerUpdateCraftingSkill ( Player ,
SkillLineAbilityEntry const *  ,
uint32  ,
uint32  
)
inlinevirtual

This hook is called before crafting skill gain is applied to the character.

Parameters
playerContains information about the Player sender
skillContains information about the skill line
current_levelContains the current skill level for skill
gainContains the amount of points that should be added to the Player
539{ }

Referenced by ScriptMgr::OnPlayerUpdateCraftingSkill().

◆ OnPlayerUpdateFaction()

virtual void PlayerScript::OnPlayerUpdateFaction ( Player )
inlinevirtual
362{ }

Referenced by ScriptMgr::OnPlayerUpdateFaction().

◆ OnPlayerUpdateFishingSkill()

virtual bool PlayerScript::OnPlayerUpdateFishingSkill ( Player ,
int32  ,
int32  ,
int32  ,
int32   
)
inlinevirtual
541{ return true; }

Referenced by ScriptMgr::OnPlayerUpdateFishingSkill().

◆ OnPlayerUpdateGatheringSkill()

virtual void PlayerScript::OnPlayerUpdateGatheringSkill ( Player ,
uint32  ,
uint32  ,
uint32  ,
uint32  ,
uint32  ,
uint32  
)
inlinevirtual

This hook called before gathering skill gain is applied to the character.

Parameters
playerContains information about the Player sender
skill_idContains information about the skill line
currentContains the current skill level for skill
grayContains the gray skill level for current application
greenContains the green skill level for current application
yellowContains the yellow skill level for current application
gainContains the amount of points that should be added to the Player
529{ }

Referenced by ScriptMgr::OnPlayerUpdateGatheringSkill().

◆ OnPlayerUpdateSkill()

virtual void PlayerScript::OnPlayerUpdateSkill ( Player ,
uint32  ,
uint32  ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual
777{ }

Referenced by ScriptMgr::OnPlayerUpdateSkill().

◆ OnPlayerUpdateZone()

virtual void PlayerScript::OnPlayerUpdateZone ( Player ,
uint32  ,
uint32   
)
inlinevirtual

Reimplemented in MidsummerPlayerScript.

350{ }

Referenced by ScriptMgr::OnPlayerUpdateZone().

◆ OnPlayerVictimRewardAfter()

virtual void PlayerScript::OnPlayerVictimRewardAfter ( Player ,
Player ,
uint32 ,
uint32 ,
float &   
)
inlinevirtual

◆ OnPlayerVictimRewardBefore()

virtual void PlayerScript::OnPlayerVictimRewardBefore ( Player ,
Player ,
uint32 ,
uint32  
)
inlinevirtual

The documentation for this class was generated from the following files: