#include "Group.h"
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| Roll (ObjectGuid _guid, LootItem const &li) |
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| ~Roll () |
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void | setLoot (Loot *pLoot) |
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Loot * | getLoot () |
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void | targetObjectBuildLink () |
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| LootValidatorRef ()=default |
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void | targetObjectDestroyLink () override |
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void | sourceObjectDestroyLink () override |
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| Reference () |
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virtual | ~Reference ()=default |
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void | link (Loot *toObj, LootValidatorRef *fromObj) |
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void | unlink () |
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void | invalidate () |
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bool | isValid () const |
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Reference< Loot, LootValidatorRef > * | next () |
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Reference< Loot, LootValidatorRef > const * | next () const |
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Reference< Loot, LootValidatorRef > * | prev () |
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Reference< Loot, LootValidatorRef > const * | prev () const |
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Reference< Loot, LootValidatorRef > * | nocheck_next () |
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Reference< Loot, LootValidatorRef > const * | nocheck_next () const |
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Reference< Loot, LootValidatorRef > * | nocheck_prev () |
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Reference< Loot, LootValidatorRef > const * | nocheck_prev () const |
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Loot * | operator-> () const |
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Loot * | getTarget () const |
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LootValidatorRef * | GetSource () const |
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| LinkedListElement ()=default |
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| ~LinkedListElement () |
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bool | hasNext () const |
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bool | hasPrev () const |
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bool | isInList () const |
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LinkedListElement * | next () |
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LinkedListElement const * | next () const |
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LinkedListElement * | prev () |
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LinkedListElement const * | prev () const |
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LinkedListElement * | nocheck_next () |
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LinkedListElement const * | nocheck_next () const |
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LinkedListElement * | nocheck_prev () |
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LinkedListElement const * | nocheck_prev () const |
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void | delink () |
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void | insertBefore (LinkedListElement *pElem) |
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void | insertAfter (LinkedListElement *pElem) |
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◆ PlayerVote
◆ Roll()
47{
48}
@ ROLL_ALL_TYPE_NO_DISENCHANT
Definition LootMgr.h:47
int32 itemRandomPropId
Definition Group.h:153
uint8 totalGreed
Definition Group.h:160
uint8 totalPlayersRolling
Definition Group.h:158
uint8 itemSlot
Definition Group.h:162
uint32 itemid
Definition Group.h:152
uint8 itemCount
Definition Group.h:155
uint8 rollVoteMask
Definition Group.h:163
uint32 itemRandomSuffix
Definition Group.h:154
uint8 totalNeed
Definition Group.h:159
uint8 totalPass
Definition Group.h:161
ObjectGuid itemGUID
Definition Group.h:151
◆ ~Roll()
◆ getLoot()
◆ setLoot()
void Roll::setLoot |
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Loot * |
pLoot | ) |
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◆ targetObjectBuildLink()
void Roll::targetObjectBuildLink |
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virtual |
◆ itemCount
◆ itemGUID
◆ itemid
◆ itemRandomPropId
int32 Roll::itemRandomPropId |
◆ itemRandomSuffix
◆ itemSlot
◆ playerVote
◆ rollVoteMask
◆ totalGreed
◆ totalNeed
◆ totalPass
◆ totalPlayersRolling
uint8 Roll::totalPlayersRolling |
The documentation for this class was generated from the following files:
- azerothcore-wotlk/src/server/game/Groups/Group.h
- azerothcore-wotlk/src/server/game/Groups/Group.cpp