#include "ScriptObject.h"
◆ ScriptObject()
ScriptObject::ScriptObject |
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const char * |
name, |
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uint16 |
totalAvailableHooks = 0 |
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inlineprotected |
59 {
60 }
const std::string _name
Definition ScriptObject.h:65
const uint16 _totalAvailableHooks
Definition ScriptObject.h:66
◆ ~ScriptObject()
virtual ScriptObject::~ScriptObject |
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protectedvirtualdefault |
◆ checkValidity()
virtual void ScriptObject::checkValidity |
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inlinevirtual |
◆ GetName()
const std::string & ScriptObject::GetName |
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const |
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inline |
◆ GetTotalAvailableHooks()
uint16 ScriptObject::GetTotalAvailableHooks |
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inline |
◆ isAfterLoadScript()
virtual bool ScriptObject::isAfterLoadScript |
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const |
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inlinevirtual |
◆ IsDatabaseBound()
virtual bool ScriptObject::IsDatabaseBound |
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const |
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inlinevirtual |
Reimplemented in AchievementCriteriaScript, AchievementScript, AllBattlegroundScript, AllCommandScript, AllSpellScript, AreaTriggerScript, ArenaScript, ArenaTeamScript, BattlegroundScript, ConditionScript, CreatureScript, DatabaseScript, GameObjectScript, GroupScript, GuildScript, InstanceMapScript, ItemScript, LootScript, MiscScript, OutdoorPvPScript, PetScript, SpellScriptLoader, TicketScript, TransportScript, WeatherScript, and WorldObjectScript.
Referenced by isAfterLoadScript().
◆ ScriptMgr
◆ _name
const std::string ScriptObject::_name |
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private |
◆ _totalAvailableHooks
const uint16 ScriptObject::_totalAvailableHooks |
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private |
The documentation for this class was generated from the following file: