AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_sartharion_dragonAI Struct Reference
Inheritance diagram for boss_sartharion_dragonAI:
BossAI ScriptedAI CreatureAI UnitAI boss_sartharion_shadron::boss_sartharion_shadronAI boss_sartharion_tenebron::boss_sartharion_tenebronAI boss_sartharion_vesperon::boss_sartharion_vesperonAI

Public Member Functions

 boss_sartharion_dragonAI (Creature *pCreature, uint32 bossId)
 
void Reset () override
 
void DoAction (int32 param) final
 
void MoveInLineOfSight (Unit *who) final
 
void MovementInform (uint32 type, uint32 pointId) final
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) final
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) final
 
void UpdateAI (uint32 diff) final
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void ClearInstance ()
 
virtual void HandleExtraEvent (uint32 const)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Member Functions

void RemoveTwilightPortal ()
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Protected Attributes

EventMap extraEvents
 
ObjectGuid portalGUID
 
bool isCalledBySartharion
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sartharion_dragonAI()

boss_sartharion_dragonAI::boss_sartharion_dragonAI ( Creature pCreature,
uint32  bossId 
)
inline
725 : BossAI(pCreature, bossId), isCalledBySartharion(false)
726 {
727 }
Definition ScriptedCreature.h:467
bool isCalledBySartharion
Definition boss_sartharion.cpp:1012

Member Function Documentation

◆ ClearInstance()

virtual void boss_sartharion_dragonAI::ClearInstance ( )
inlinevirtual

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI, and boss_sartharion_vesperon::boss_sartharion_vesperonAI.

987 {
988 events.Reset();
990 // Remove phase shift
993 }
events
Definition boss_sartura.cpp:43
InstanceScript *const instance
Definition ScriptedCreature.h:474
SummonList summons
Definition ScriptedCreature.h:517
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition InstanceScript.cpp:683
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
@ SPELL_TWILIGHT_SHIFT
Definition obsidian_sanctum.h:52
void RemoveTwilightPortal()
Definition boss_sartharion.cpp:997

References SummonList::DespawnAll(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, RemoveTwilightPortal(), SPELL_TWILIGHT_SHIFT, and BossAI::summons.

Referenced by boss_sartharion_tenebron::boss_sartharion_tenebronAI::ClearInstance(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::ClearInstance(), JustDied(), Reset(), and boss_sartharion_shadron::boss_sartharion_shadronAI::SummonedCreatureDies().

◆ DoAction()

void boss_sartharion_dragonAI::DoAction ( int32  param)
inlinefinalvirtual

Reimplemented from UnitAI.

745 {
747 {
750 }
751 }
@ ACTION_CALL_DRAGON
Definition boss_sartharion.cpp:129
@ EVENT_MINIDRAKE_SPEECH
Definition boss_sartharion.cpp:177
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition EventMap.cpp:81
EventMap extraEvents
Definition boss_sartharion.cpp:1010

References ACTION_CALL_DRAGON, EVENT_MINIDRAKE_SPEECH, extraEvents, isCalledBySartharion, and EventMap::RescheduleEvent().

◆ HandleExtraEvent()

virtual void boss_sartharion_dragonAI::HandleExtraEvent ( uint32 const  )
inlinevirtual

◆ JustDied()

void boss_sartharion_dragonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI.

863 {
864 //_JustDied();
865 events.Reset();
866
867 // Despawn minions only if not called by Sartharion
869 {
871 }
872
873 switch (me->GetEntry())
874 {
875 case NPC_TENEBRON:
876 {
879 {
881 }
882 break;
883 }
884 case NPC_SHADRON:
885 {
888 {
890 {
891 sartharion->RemoveAura(SPELL_GIFT_OF_TWILIGHT_FIRE);
892 }
893 }
894
896 {
898 }
899 break;
900 }
901 case NPC_VESPERON:
902 {
906 {
908 }
909 break;
910 }
911 }
912
914 {
916 }
917 else
918 {
920 {
921 sartharion->AI()->DoAction(ACTION_DRAKE_DIED);
922 }
923 }
924 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ SAY_TENEBRON_DEATH
Definition boss_sartharion.cpp:42
@ SAY_SHADRON_DEATH
Definition boss_sartharion.cpp:50
@ SAY_VESPERON_DEATH
Definition boss_sartharion.cpp:58
@ ACTION_DRAKE_DIED
Definition boss_sartharion.cpp:130
@ SPELL_GIFT_OF_TWILIGHT_FIRE
Definition boss_sartharion.cpp:97
Definition Creature.h:43
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:385
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
virtual void DoAction(int32)
Definition InstanceScript.h:274
uint32 GetEntry() const
Definition Object.h:115
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
@ DATA_VESPERON
Definition obsidian_sanctum.h:32
@ DATA_TENEBRON
Definition obsidian_sanctum.h:31
@ NPC_VESPERON
Definition obsidian_sanctum.h:44
@ DATA_SARTHARION
Definition obsidian_sanctum.h:30
@ NPC_SHADRON
Definition obsidian_sanctum.h:43
@ NPC_TENEBRON
Definition obsidian_sanctum.h:42
@ DATA_SHADRON
Definition obsidian_sanctum.h:33
@ ACTION_CLEAR_PORTAL
Definition obsidian_sanctum.h:59
Creature * me
Definition ScriptedCreature.h:280
virtual void ClearInstance()
Definition boss_sartharion.cpp:986

References ACTION_CLEAR_PORTAL, ACTION_DRAKE_DIED, ClearInstance(), DATA_SARTHARION, DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, SummonList::DespawnAll(), InstanceScript::DoAction(), DONE, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_SHADRON_DEATH, SAY_TENEBRON_DEATH, SAY_VESPERON_DEATH, InstanceScript::SetBossState(), SPELL_GIFT_OF_TWILIGHT_FIRE, and BossAI::summons.

Referenced by boss_sartharion_tenebron::boss_sartharion_tenebronAI::JustDied().

◆ JustEngagedWith()

void boss_sartharion_dragonAI::JustEngagedWith ( Unit )
inlinefinalvirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

815 {
816 me->setActive(true);
819
820 if (me->IsFlying())
821 {
822 me->SetSpeed(MOVE_FLIGHT, 1.0f);
823 me->SetCanFly(false);
824 }
825
827 {
828 switch (me->GetEntry())
829 {
830 case NPC_TENEBRON:
831 {
833 break;
834 }
835 case NPC_SHADRON:
836 {
838 break;
839 }
840 case NPC_VESPERON:
841 {
843 break;
844 }
845 }
846 }
847
849 {
850 me->SetLootMode(0);
851 }
852
854 {
855 if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 500, true))
856 {
857 AttackStart(target);
858 }
859 }
860 }
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ SAY_TENEBRON_AGGRO
Definition boss_sartharion.cpp:40
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
void SetLootMode(uint16 lootMode)
Definition Creature.h:246
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14481
bool IsFlying() const
Definition Unit.h:1633
void setActive(bool isActiveObject)
Definition Object.cpp:1094
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), DATA_SARTHARION, DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, DONE, CreatureAI::DoZoneInCombat(), InstanceScript::GetBossState(), Object::GetEntry(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, Unit::IsFlying(), MaxThreat, ScriptedAI::me, MOVE_FLIGHT, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_TENEBRON_AGGRO, UnitAI::SelectTarget(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetCanFly(), Creature::SetLootMode(), and Unit::SetSpeed().

◆ JustSummoned()

void boss_sartharion_dragonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI.

801 {
802 // Transfer summons to Sartharion
804 {
806 {
807 sartharion->AI()->JustSummoned(summon);
808 }
809 }
810
811 BossAI::JustSummoned(summon);
812 }
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:704

References DATA_SARTHARION, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, BossAI::JustSummoned(), and ScriptedAI::me.

◆ KilledUnit()

void boss_sartharion_dragonAI::KilledUnit ( Unit victim)
inlinefinalvirtual

Reimplemented from CreatureAI.

927 {
928 if (!victim->IsPlayer() || urand(0, 2))
929 {
930 return;
931 }
932
933 switch (me->GetEntry())
934 {
935 case NPC_TENEBRON:
936 {
938 break;
939 }
940 case NPC_SHADRON:
941 {
943 break;
944 }
945 case NPC_VESPERON:
946 {
948 break;
949 }
950 }
951 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SHADRON_SLAY
Definition boss_sartharion.cpp:49
@ SAY_TENEBRON_SLAY
Definition boss_sartharion.cpp:41
@ SAY_VESPERON_SLAY
Definition boss_sartharion.cpp:57
bool IsPlayer() const
Definition Object.h:200

References Object::GetEntry(), ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_SHADRON_SLAY, SAY_TENEBRON_SLAY, SAY_VESPERON_SLAY, and urand().

◆ MoveInLineOfSight()

void boss_sartharion_dragonAI::MoveInLineOfSight ( Unit who)
inlinefinalvirtual

Reimplemented from CreatureAI.

754 {
756 return;
757
759 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:169

References isCalledBySartharion, and CreatureAI::MoveInLineOfSight().

◆ MovementInform()

void boss_sartharion_dragonAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlinefinalvirtual

Reimplemented from CreatureAI.

762 {
763 if (type != WAYPOINT_MOTION_TYPE)
764 {
765 return;
766 }
767
768 switch (me->GetEntry())
769 {
770 case NPC_TENEBRON:
771 {
772 if (pointId != POINT_FINAL_TENEBRON)
773 {
774 return;
775 }
776 break;
777 }
778 case NPC_SHADRON:
779 {
780 if (pointId != POINT_FINAL_SHADRON)
781 {
782 return;
783 }
784 break;
785 }
786 case NPC_VESPERON:
787 {
788 if (pointId != POINT_FINAL_VESPERON)
789 {
790 return;
791 }
792 break;
793 }
794 }
795
796 me->SetImmuneToNPC(false);
798 }
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ POINT_FINAL_SHADRON
Definition boss_sartharion.cpp:134
@ POINT_FINAL_VESPERON
Definition boss_sartharion.cpp:135
@ POINT_FINAL_TENEBRON
Definition boss_sartharion.cpp:133
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13662

References Object::GetEntry(), ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, POINT_FINAL_SHADRON, POINT_FINAL_TENEBRON, POINT_FINAL_VESPERON, Unit::SetImmuneToNPC(), Creature::SetInCombatWithZone(), and WAYPOINT_MOTION_TYPE.

◆ RemoveTwilightPortal()

void boss_sartharion_dragonAI::RemoveTwilightPortal ( )
inlineprotected
998 {
999 if (portalGUID)
1000 {
1001 if (GameObject* gobj = me->GetMap()->GetGameObject(portalGUID))
1002 {
1003 gobj->Delete();
1004 }
1005
1006 portalGUID.Clear();
1007 }
1008 }
Definition GameObject.h:120
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
void Clear()
Definition ObjectGuid.h:138
Map * GetMap() const
Definition Object.h:536
ObjectGuid portalGUID
Definition boss_sartharion.cpp:1011

References ObjectGuid::Clear(), Map::GetGameObject(), WorldObject::GetMap(), ScriptedAI::me, and portalGUID.

Referenced by ClearInstance(), and boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent().

◆ Reset()

◆ UpdateAI()

void boss_sartharion_dragonAI::UpdateAI ( uint32  )
inlinefinalvirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

954 {
955 extraEvents.Update(diff);
956 while (uint32 const eventId = extraEvents.ExecuteEvent())
957 {
958 HandleExtraEvent(eventId);
959 }
960
961 if (!UpdateVictim())
962 {
963 return;
964 }
965
966 events.Update(diff);
967
969 {
970 return;
971 }
972
973 while (uint32 const eventId = events.ExecuteEvent())
974 {
975 ExecuteEvent(eventId);
976
978 {
979 return;
980 }
981 }
982
984 }
std::uint32_t uint32
Definition Define.h:107
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
virtual void ExecuteEvent(uint32)
Definition ScriptedCreature.h:498
bool UpdateVictim()
Definition CreatureAI.cpp:280
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
virtual void HandleExtraEvent(uint32 const)
Definition boss_sartharion.cpp:995

References UnitAI::DoMeleeAttackIfReady(), EventMap::ExecuteEvent(), BossAI::ExecuteEvent(), extraEvents, HandleExtraEvent(), Unit::HasUnitState(), ScriptedAI::me, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ extraEvents

EventMap boss_sartharion_dragonAI::extraEvents
protected

Referenced by DoAction(), and UpdateAI().

◆ isCalledBySartharion

◆ portalGUID


The documentation for this struct was generated from the following file: