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| instance_ruby_sanctum_InstanceMapScript (InstanceMap *map) |
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void | OnPlayerEnter (Player *) override |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetGuidData (uint32 type) const override |
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bool | SetBossState (uint32 type, EncounterState state) override |
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void | FillInitialWorldStates (WorldPacket &data) override |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnCreatureCreate |
( |
Creature * |
creature | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
73 {
75 {
78 break;
81 break;
84 break;
88 else
90 break;
93 break;
96 break;
99 break;
102 break;
103
114 halion->AI()->JustSummoned(creature);
115 break;
116 }
117 }
@ NPC_METEOR_STRIKE_EAST
Definition: ruby_sanctum.h:74
@ NPC_METEOR_STRIKE_NORTH
Definition: ruby_sanctum.h:73
@ NPC_METEOR_STRIKE_SOUTH
Definition: ruby_sanctum.h:76
@ NPC_METEOR_STRIKE_WEST
Definition: ruby_sanctum.h:75
@ NPC_LIVING_INFERNO
Definition: ruby_sanctum.h:69
@ NPC_CONSUMPTION
Definition: ruby_sanctum.h:79
@ NPC_METEOR_STRIKE_FLAME
Definition: ruby_sanctum.h:77
@ NPC_LIVING_EMBER
Definition: ruby_sanctum.h:70
@ NPC_COMBUSTION
Definition: ruby_sanctum.h:78
@ NPC_ZARITHRIAN_SPAWN_STALKER
Definition: ruby_sanctum.h:60
Definition: Creature.h:43
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317
References BaltharusTheWarbornGUID, GeneralZarithrianGUID, Map::GetCreature(), Object::GetEntry(), Object::GetGUID(), HalionControllerGUID, HalionGUID, InstanceScript::instance, NPC_BALTHARUS_THE_WARBORN, NPC_COMBUSTION, NPC_CONSUMPTION, NPC_GENERAL_ZARITHRIAN, NPC_HALION, NPC_HALION_CONTROLLER, NPC_LIVING_EMBER, NPC_LIVING_INFERNO, NPC_METEOR_STRIKE_EAST, NPC_METEOR_STRIKE_FLAME, NPC_METEOR_STRIKE_NORTH, NPC_METEOR_STRIKE_SOUTH, NPC_METEOR_STRIKE_WEST, NPC_ORB_CARRIER, NPC_TWILIGHT_HALION, NPC_XERESTRASZA, NPC_ZARITHRIAN_SPAWN_STALKER, OrbCarrierGUID, TwilightHalionGUID, XerestraszaGUID, and ZarithrianSpawnStalkerGUID.
bool instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::SetBossState |
( |
uint32 |
type, |
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EncounterState |
state |
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) |
| |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
183 {
185 return false;
186
187 switch (type)
188 {
191 {
194 }
195 break;
200 {
202 zarithrian->SetImmuneToPC(false);
203 }
204 break;
209 break;
215 break;
216 }
217
218 return true;
219 }
@ DATA_HALION_INTRO1
Definition: ruby_sanctum.h:33
@ DATA_SAVIANA_RAGEFIRE
Definition: ruby_sanctum.h:32
@ DATA_HALION_INTRO2
Definition: ruby_sanctum.h:34
@ DATA_HALION
Definition: ruby_sanctum.h:36
@ DATA_BALTHARUS_THE_WARBORN
Definition: ruby_sanctum.h:30
@ NOT_STARTED
Definition: InstanceScript.h:57
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition: InstanceScript.cpp:603
bool SetBossState(uint32 type, EncounterState state) override
Definition: instance_ruby_sanctum.cpp:182
References ACTION_INTRO_HALION, DATA_BALTHARUS_THE_WARBORN, DATA_GENERAL_ZARITHRIAN, DATA_HALION, DATA_HALION_INTRO1, DATA_HALION_INTRO2, DATA_HALION_INTRO_DONE, DATA_SAVIANA_RAGEFIRE, DONE, InstanceScript::DoUpdateWorldState(), FlameRingGUID, GeneralZarithrianGUID, InstanceScript::GetBossState(), Map::GetCreature(), HalionControllerGUID, InstanceScript::HandleGameObject(), InstanceScript::instance, NOT_STARTED, InstanceScript::SetBossState(), SetBossState(), UNIT_FLAG_NOT_SELECTABLE, WORLDSTATE_CORPOREALITY_MATERIAL, WORLDSTATE_CORPOREALITY_TOGGLE, and WORLDSTATE_CORPOREALITY_TWILIGHT.
Referenced by SetBossState().