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instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript Struct Reference
Inheritance diagram for instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_ruby_sanctum_InstanceMapScript (InstanceMap *map)
 
void OnPlayerEnter (Player *) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void FillInitialWorldStates (WorldPacket &data) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid BaltharusTheWarbornGUID
 
ObjectGuid XerestraszaGUID
 
ObjectGuid GeneralZarithrianGUID
 
ObjectGuid ZarithrianSpawnStalkerGUID [2]
 
ObjectGuid HalionGUID
 
ObjectGuid TwilightHalionGUID
 
ObjectGuid HalionControllerGUID
 
ObjectGuid OrbCarrierGUID
 
ObjectGuid FlameRingGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_ruby_sanctum_InstanceMapScript()

instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::instance_ruby_sanctum_InstanceMapScript ( InstanceMap map)
inline
54 : InstanceScript(map)
55 {
60 }
DoorData const doorData[]
Definition: instance_ruby_sanctum.cpp:33
BossBoundaryData const boundaries
Definition: instance_ruby_sanctum.cpp:27
@ MAX_ENCOUNTERS
Definition: deadmines.h:30
#define DataHeader
Definition: blackrock_depths.h:23
Definition: InstanceScript.h:142
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:285
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:164
void LoadBossBoundaries(BossBoundaryData const &data)
Definition: InstanceScript.cpp:134
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:141

References boundaries, DataHeader, doorData, InstanceScript::LoadBossBoundaries(), InstanceScript::LoadDoorData(), MAX_ENCOUNTERS, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ FillInitialWorldStates()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::FillInitialWorldStates ( WorldPacket data)
inlineoverridevirtual

Reimplemented from InstanceScript.

222 {
226 }
std::uint32_t uint32
Definition: Define.h:107
@ WORLDSTATE_CORPOREALITY_TOGGLE
Definition: ruby_sanctum.h:102
@ WORLDSTATE_CORPOREALITY_MATERIAL
Definition: ruby_sanctum.h:100
@ WORLDSTATE_CORPOREALITY_TWILIGHT
Definition: ruby_sanctum.h:101

References WORLDSTATE_CORPOREALITY_MATERIAL, WORLDSTATE_CORPOREALITY_TOGGLE, and WORLDSTATE_CORPOREALITY_TWILIGHT.

◆ GetGuidData()

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

154 {
155 switch (type)
156 {
159 case NPC_XERESTRASZA:
160 return XerestraszaGUID;
168 case NPC_HALION:
169 return HalionGUID;
171 return TwilightHalionGUID;
172 case NPC_ORB_CARRIER:
173 return OrbCarrierGUID;
174
175 case GO_FLAME_RING:
176 return FlameRingGUID;
177 }
178
179 return ObjectGuid::Empty;
180 }
@ NPC_HALION_CONTROLLER
Definition: ruby_sanctum.h:68
@ NPC_ORB_CARRIER
Definition: ruby_sanctum.h:71
@ NPC_HALION
Definition: ruby_sanctum.h:66
@ NPC_BALTHARUS_THE_WARBORN
Definition: ruby_sanctum.h:53
@ NPC_TWILIGHT_HALION
Definition: ruby_sanctum.h:67
@ NPC_XERESTRASZA
Definition: ruby_sanctum.h:55
@ NPC_GENERAL_ZARITHRIAN
Definition: ruby_sanctum.h:58
@ GO_FLAME_RING
Definition: ruby_sanctum.h:90
@ DATA_ZARITHRIAN_SPAWN_STALKER_2
Definition: ruby_sanctum.h:42
@ DATA_ZARITHRIAN_SPAWN_STALKER_1
Definition: ruby_sanctum.h:41
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
ObjectGuid HalionGUID
Definition: instance_ruby_sanctum.cpp:234
ObjectGuid TwilightHalionGUID
Definition: instance_ruby_sanctum.cpp:235
ObjectGuid HalionControllerGUID
Definition: instance_ruby_sanctum.cpp:236
ObjectGuid FlameRingGUID
Definition: instance_ruby_sanctum.cpp:238
ObjectGuid ZarithrianSpawnStalkerGUID[2]
Definition: instance_ruby_sanctum.cpp:232
ObjectGuid OrbCarrierGUID
Definition: instance_ruby_sanctum.cpp:237
ObjectGuid BaltharusTheWarbornGUID
Definition: instance_ruby_sanctum.cpp:229
ObjectGuid GeneralZarithrianGUID
Definition: instance_ruby_sanctum.cpp:231
ObjectGuid XerestraszaGUID
Definition: instance_ruby_sanctum.cpp:230

References BaltharusTheWarbornGUID, DATA_ZARITHRIAN_SPAWN_STALKER_1, DATA_ZARITHRIAN_SPAWN_STALKER_2, ObjectGuid::Empty, FlameRingGUID, GeneralZarithrianGUID, GO_FLAME_RING, HalionControllerGUID, HalionGUID, NPC_BALTHARUS_THE_WARBORN, NPC_GENERAL_ZARITHRIAN, NPC_HALION, NPC_HALION_CONTROLLER, NPC_ORB_CARRIER, NPC_TWILIGHT_HALION, NPC_XERESTRASZA, OrbCarrierGUID, TwilightHalionGUID, XerestraszaGUID, and ZarithrianSpawnStalkerGUID.

◆ OnCreatureCreate()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

73 {
74 switch (creature->GetEntry())
75 {
77 BaltharusTheWarbornGUID = creature->GetGUID();
78 break;
79 case NPC_XERESTRASZA:
80 XerestraszaGUID = creature->GetGUID();
81 break;
83 GeneralZarithrianGUID = creature->GetGUID();
84 break;
87 ZarithrianSpawnStalkerGUID[0] = creature->GetGUID();
88 else
89 ZarithrianSpawnStalkerGUID[1] = creature->GetGUID();
90 break;
91 case NPC_HALION:
92 HalionGUID = creature->GetGUID();
93 break;
95 TwilightHalionGUID = creature->GetGUID();
96 break;
98 HalionControllerGUID = creature->GetGUID();
99 break;
100 case NPC_ORB_CARRIER:
101 OrbCarrierGUID = creature->GetGUID();
102 break;
103
105 case NPC_LIVING_EMBER:
111 case NPC_COMBUSTION:
112 case NPC_CONSUMPTION:
113 if (Creature* halion = instance->GetCreature(HalionGUID))
114 halion->AI()->JustSummoned(creature);
115 break;
116 }
117 }
@ NPC_METEOR_STRIKE_EAST
Definition: ruby_sanctum.h:74
@ NPC_METEOR_STRIKE_NORTH
Definition: ruby_sanctum.h:73
@ NPC_METEOR_STRIKE_SOUTH
Definition: ruby_sanctum.h:76
@ NPC_METEOR_STRIKE_WEST
Definition: ruby_sanctum.h:75
@ NPC_LIVING_INFERNO
Definition: ruby_sanctum.h:69
@ NPC_CONSUMPTION
Definition: ruby_sanctum.h:79
@ NPC_METEOR_STRIKE_FLAME
Definition: ruby_sanctum.h:77
@ NPC_LIVING_EMBER
Definition: ruby_sanctum.h:70
@ NPC_COMBUSTION
Definition: ruby_sanctum.h:78
@ NPC_ZARITHRIAN_SPAWN_STALKER
Definition: ruby_sanctum.h:60
Definition: Creature.h:43
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317

References BaltharusTheWarbornGUID, GeneralZarithrianGUID, Map::GetCreature(), Object::GetEntry(), Object::GetGUID(), HalionControllerGUID, HalionGUID, InstanceScript::instance, NPC_BALTHARUS_THE_WARBORN, NPC_COMBUSTION, NPC_CONSUMPTION, NPC_GENERAL_ZARITHRIAN, NPC_HALION, NPC_HALION_CONTROLLER, NPC_LIVING_EMBER, NPC_LIVING_INFERNO, NPC_METEOR_STRIKE_EAST, NPC_METEOR_STRIKE_FLAME, NPC_METEOR_STRIKE_NORTH, NPC_METEOR_STRIKE_SOUTH, NPC_METEOR_STRIKE_WEST, NPC_ORB_CARRIER, NPC_TWILIGHT_HALION, NPC_XERESTRASZA, NPC_ZARITHRIAN_SPAWN_STALKER, OrbCarrierGUID, TwilightHalionGUID, XerestraszaGUID, and ZarithrianSpawnStalkerGUID.

◆ OnGameObjectCreate()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

120 {
121 switch (go->GetEntry())
122 {
123 case GO_FIRE_FIELD:
124 case GO_FLAME_WALLS:
130 AddDoor(go);
131 break;
132 case GO_FLAME_RING:
133 FlameRingGUID = go->GetGUID();
134 break;
135 }
136 }
@ GO_FIRE_FIELD
Definition: ruby_sanctum.h:88
@ GO_BURNING_TREE_2
Definition: ruby_sanctum.h:93
@ GO_TWILIGHT_FLAME_RING
Definition: ruby_sanctum.h:91
@ GO_BURNING_TREE_1
Definition: ruby_sanctum.h:92
@ GO_BURNING_TREE_3
Definition: ruby_sanctum.h:94
@ GO_BURNING_TREE_4
Definition: ruby_sanctum.h:95
@ GO_FLAME_WALLS
Definition: ruby_sanctum.h:89
void AddDoor(GameObject *door, bool add=true)
Definition: InstanceScript.cpp:319

References InstanceScript::AddDoor(), FlameRingGUID, Object::GetEntry(), Object::GetGUID(), GO_BURNING_TREE_1, GO_BURNING_TREE_2, GO_BURNING_TREE_3, GO_BURNING_TREE_4, GO_FIRE_FIELD, GO_FLAME_RING, GO_FLAME_WALLS, and GO_TWILIGHT_FLAME_RING.

◆ OnGameObjectRemove()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

139 {
140 switch (go->GetEntry())
141 {
142 case GO_FIRE_FIELD:
143 case GO_FLAME_WALLS:
148 RemoveDoor(go);
149 break;
150 }
151 }
void RemoveDoor(GameObject *door)
Definition: InstanceScript.cpp:341

References Object::GetEntry(), GO_BURNING_TREE_1, GO_BURNING_TREE_2, GO_BURNING_TREE_3, GO_BURNING_TREE_4, GO_FIRE_FIELD, GO_FLAME_WALLS, and InstanceScript::RemoveDoor().

◆ OnPlayerEnter()

void instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnPlayerEnter ( Player )
inlineoverridevirtual

Reimplemented from InstanceScript.

63 {
65 {
66 instance->LoadGrid(3156.0f, 537.0f);
67 if (Creature* halionController = instance->GetCreature(HalionControllerGUID))
68 halionController->AI()->DoAction(ACTION_INTRO_HALION);
69 }
70 }
@ ACTION_INTRO_HALION
Definition: ruby_sanctum.h:47
@ DATA_HALION_INTRO_DONE
Definition: ruby_sanctum.h:35
@ DATA_GENERAL_ZARITHRIAN
Definition: ruby_sanctum.h:31
@ DONE
Definition: InstanceScript.h:60
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
void LoadGrid(float x, float y)
Definition: Map.cpp:495

References ACTION_INTRO_HALION, DATA_GENERAL_ZARITHRIAN, DATA_HALION_INTRO_DONE, DONE, InstanceScript::GetBossState(), Map::GetCreature(), HalionControllerGUID, InstanceScript::instance, and Map::LoadGrid().

◆ SetBossState()

bool instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

183 {
184 if (!InstanceScript::SetBossState(type, state))
185 return false;
186
187 switch (type)
188 {
190 if (state != DONE)
191 {
194 }
195 break;
200 {
201 zarithrian->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
202 zarithrian->SetImmuneToPC(false);
203 }
204 break;
206 if (state == DONE)
207 if (Creature* halionController = instance->GetCreature(HalionControllerGUID))
208 halionController->AI()->DoAction(ACTION_INTRO_HALION);
209 break;
210 case DATA_HALION:
215 break;
216 }
217
218 return true;
219 }
@ DATA_HALION_INTRO1
Definition: ruby_sanctum.h:33
@ DATA_SAVIANA_RAGEFIRE
Definition: ruby_sanctum.h:32
@ DATA_HALION_INTRO2
Definition: ruby_sanctum.h:34
@ DATA_HALION
Definition: ruby_sanctum.h:36
@ DATA_BALTHARUS_THE_WARBORN
Definition: ruby_sanctum.h:30
@ NOT_STARTED
Definition: InstanceScript.h:57
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition: InstanceScript.cpp:603
bool SetBossState(uint32 type, EncounterState state) override
Definition: instance_ruby_sanctum.cpp:182

References ACTION_INTRO_HALION, DATA_BALTHARUS_THE_WARBORN, DATA_GENERAL_ZARITHRIAN, DATA_HALION, DATA_HALION_INTRO1, DATA_HALION_INTRO2, DATA_HALION_INTRO_DONE, DATA_SAVIANA_RAGEFIRE, DONE, InstanceScript::DoUpdateWorldState(), FlameRingGUID, GeneralZarithrianGUID, InstanceScript::GetBossState(), Map::GetCreature(), HalionControllerGUID, InstanceScript::HandleGameObject(), InstanceScript::instance, NOT_STARTED, InstanceScript::SetBossState(), SetBossState(), UNIT_FLAG_NOT_SELECTABLE, WORLDSTATE_CORPOREALITY_MATERIAL, WORLDSTATE_CORPOREALITY_TOGGLE, and WORLDSTATE_CORPOREALITY_TWILIGHT.

Referenced by SetBossState().

Member Data Documentation

◆ BaltharusTheWarbornGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::BaltharusTheWarbornGUID
protected

Referenced by GetGuidData(), and OnCreatureCreate().

◆ FlameRingGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::FlameRingGUID
protected

◆ GeneralZarithrianGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::GeneralZarithrianGUID
protected

◆ HalionControllerGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::HalionControllerGUID
protected

◆ HalionGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::HalionGUID
protected

Referenced by GetGuidData(), and OnCreatureCreate().

◆ OrbCarrierGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OrbCarrierGUID
protected

Referenced by GetGuidData(), and OnCreatureCreate().

◆ TwilightHalionGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::TwilightHalionGUID
protected

Referenced by GetGuidData(), and OnCreatureCreate().

◆ XerestraszaGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::XerestraszaGUID
protected

Referenced by GetGuidData(), and OnCreatureCreate().

◆ ZarithrianSpawnStalkerGUID

ObjectGuid instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::ZarithrianSpawnStalkerGUID[2]
protected

Referenced by GetGuidData(), and OnCreatureCreate().