AzerothCore 3.3.5a
OpenSource WoW Emulator
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LootTemplate::LootGroup Class Reference

Public Member Functions

 LootGroup ()
 
 ~LootGroup ()
 
void AddEntry (LootStoreItem *item)
 
bool HasQuestDrop (LootTemplateMap const &store) const
 
bool HasQuestDropForPlayer (Player const *player, LootTemplateMap const &store) const
 
void Process (Loot &loot, Player const *player, LootStore const &lootstore, uint16 lootMode, uint16 nonRefIterationsLeft) const
 
float RawTotalChance () const
 
float TotalChance () const
 
void Verify (LootStore const &lootstore, uint32 id, uint8 group_id) const
 
void CollectLootIds (LootIdSet &set) const
 
void CheckLootRefs (LootTemplateMap const &store, LootIdSet *ref_set) const
 
LootStoreItemListGetExplicitlyChancedItemList ()
 
LootStoreItemListGetEqualChancedItemList ()
 
void CopyConditions (ConditionList conditions)
 

Private Member Functions

LootStoreItem const * Roll (Loot &loot, Player const *player, LootStore const &store, uint16 lootMode) const
 
 LootGroup (LootGroup const &)
 
LootGroupoperator= (LootGroup const &)
 

Private Attributes

LootStoreItemList ExplicitlyChanced
 
LootStoreItemList EqualChanced
 

Detailed Description

Constructor & Destructor Documentation

◆ LootGroup() [1/2]

LootTemplate::LootGroup::LootGroup ( )
inline
96{ }

◆ ~LootGroup()

LootTemplate::LootGroup::~LootGroup ( )
1261{
1262 while (!ExplicitlyChanced.empty())
1263 {
1264 delete ExplicitlyChanced.back();
1265 ExplicitlyChanced.pop_back();
1266 }
1267
1268 while (!EqualChanced.empty())
1269 {
1270 delete EqualChanced.back();
1271 EqualChanced.pop_back();
1272 }
1273}
LootStoreItemList ExplicitlyChanced
Definition: LootMgr.cpp:114
LootStoreItemList EqualChanced
Definition: LootMgr.cpp:115

References EqualChanced, and ExplicitlyChanced.

◆ LootGroup() [2/2]

LootTemplate::LootGroup::LootGroup ( LootGroup const &  )
private

Member Function Documentation

◆ AddEntry()

void LootTemplate::LootGroup::AddEntry ( LootStoreItem item)
1277{
1278 if (item->chance != 0)
1279 ExplicitlyChanced.push_back(item);
1280 else
1281 EqualChanced.push_back(item);
1282}
float chance
Definition: LootMgr.h:132

References LootStoreItem::chance.

◆ CheckLootRefs()

void LootTemplate::LootGroup::CheckLootRefs ( LootTemplateMap const &  store,
LootIdSet ref_set 
) const
1505{
1506 for (LootStoreItemList::const_iterator ieItr = ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr)
1507 {
1508 LootStoreItem* item = *ieItr;
1509 if (item->reference)
1510 {
1511 if (!LootTemplates_Reference.GetLootFor(std::abs(item->reference)))
1512 {
1513 LootTemplates_Reference.ReportNonExistingId(std::abs(item->reference), "Reference", item->itemid);
1514 }
1515 else if (ref_set)
1516 {
1517 ref_set->erase(std::abs(item->reference));
1518 }
1519 }
1520 }
1521
1522 for (LootStoreItemList::const_iterator ieItr = EqualChanced.begin(); ieItr != EqualChanced.end(); ++ieItr)
1523 {
1524 LootStoreItem* item = *ieItr;
1525 if (item->reference)
1526 {
1527 if (!LootTemplates_Reference.GetLootFor(std::abs(item->reference)))
1528 {
1529 LootTemplates_Reference.ReportNonExistingId(std::abs(item->reference), "Reference", item->itemid);
1530 }
1531 else if (ref_set)
1532 {
1533 ref_set->erase(std::abs(item->reference));
1534 }
1535 }
1536 }
1537}
LootStore LootTemplates_Reference
Definition: LootMgr.h:129
int32 reference
Definition: LootMgr.h:131
uint32 itemid
Definition: LootMgr.h:130
LootTemplate const * GetLootFor(uint32 loot_id) const
Definition: LootMgr.cpp:246
void ReportNonExistingId(uint32 lootId) const
Definition: LootMgr.cpp:289

References LootStore::GetLootFor(), LootStoreItem::itemid, LootTemplates_Reference, LootStoreItem::reference, and LootStore::ReportNonExistingId().

◆ CollectLootIds()

void LootTemplate::LootGroup::CollectLootIds ( LootIdSet set) const

◆ CopyConditions()

void LootTemplate::LootGroup::CopyConditions ( ConditionList  conditions)
1423{
1424 for (LootStoreItemList::iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1425 (*i)->conditions.clear();
1426
1427 for (LootStoreItemList::iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
1428 (*i)->conditions.clear();
1429}

◆ GetEqualChancedItemList()

LootStoreItemList * LootTemplate::LootGroup::GetEqualChancedItemList ( )
inline

◆ GetExplicitlyChancedItemList()

LootStoreItemList * LootTemplate::LootGroup::GetExplicitlyChancedItemList ( )
inline

◆ HasQuestDrop()

bool LootTemplate::LootGroup::HasQuestDrop ( LootTemplateMap const &  store) const
1324{
1325 for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1326 {
1327 LootStoreItem* item = *i;
1328 if (item->reference) // References
1329 {
1330 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1331 if (Referenced == store.end())
1332 {
1333 continue; // Error message [should be] already printed at loading stage
1334 }
1335
1336 if (Referenced->second->HasQuestDrop(store, item->groupid))
1337 {
1338 return true;
1339 }
1340 }
1341 else if (item->needs_quest)
1342 {
1343 return true;
1344 }
1345 }
1346
1347 for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
1348 {
1349 LootStoreItem* item = *i;
1350 if (item->reference) // References
1351 {
1352 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1353 if (Referenced == store.end())
1354 {
1355 continue; // Error message [should be] already printed at loading stage
1356 }
1357
1358 if (Referenced->second->HasQuestDrop(store, item->groupid))
1359 {
1360 return true;
1361 }
1362 }
1363 else if (item->needs_quest)
1364 {
1365 return true;
1366 }
1367 }
1368
1369 return false;
1370}
bool needs_quest
Definition: LootMgr.h:133
uint8 groupid
Definition: LootMgr.h:135

References LootStoreItem::groupid, LootStoreItem::needs_quest, and LootStoreItem::reference.

◆ HasQuestDropForPlayer()

bool LootTemplate::LootGroup::HasQuestDropForPlayer ( Player const *  player,
LootTemplateMap const &  store 
) const
1374{
1375 for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1376 {
1377 LootStoreItem* item = *i;
1378 if (item->reference) // References processing
1379 {
1380 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1381 if (Referenced == store.end())
1382 {
1383 continue; // Error message already printed at loading stage
1384 }
1385
1386 if (Referenced->second->HasQuestDropForPlayer(store, player, item->groupid))
1387 {
1388 return true;
1389 }
1390 }
1391 else if (player->HasQuestForItem(item->itemid))
1392 {
1393 return true; // active quest drop found
1394 }
1395 }
1396
1397 for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i)
1398 {
1399 LootStoreItem* item = *i;
1400 if (item->reference) // References processing
1401 {
1402 LootTemplateMap::const_iterator Referenced = store.find(std::abs(item->reference));
1403 if (Referenced == store.end())
1404 {
1405 continue; // Error message already printed at loading stage
1406 }
1407
1408 if (Referenced->second->HasQuestDropForPlayer(store, player, item->groupid))
1409 {
1410 return true;
1411 }
1412 }
1413 else if (player->HasQuestForItem(item->itemid))
1414 {
1415 return true; // active quest drop found
1416 }
1417 }
1418
1419 return false;
1420}

References LootStoreItem::groupid, Player::HasQuestForItem(), LootStoreItem::itemid, and LootStoreItem::reference.

◆ operator=()

LootGroup & LootTemplate::LootGroup::operator= ( LootGroup const &  )
private

◆ Process()

void LootTemplate::LootGroup::Process ( Loot loot,
Player const *  player,
LootStore const &  lootstore,
uint16  lootMode,
uint16  nonRefIterationsLeft 
) const
1433{
1434 if (LootStoreItem const* item = Roll(loot, player, store, lootMode))
1435 {
1436 bool rate = store.IsRatesAllowed();
1437
1438 if (item->reference) // References processing
1439 {
1440 if (LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(std::abs(item->reference)))
1441 {
1442 uint32 maxcount = uint32(float(item->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT));
1443 sScriptMgr->OnAfterRefCount(player, loot, rate, lootMode, const_cast<LootStoreItem*>(item), maxcount, store);
1444 for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator
1445 // This reference needs to be processed further, but it is marked isTopLevel=false so that any groups inside
1446 // the reference are not multiplied by Rate.Drop.Item.GroupAmount
1447 Referenced->Process(loot, store, lootMode, player, item->groupid, false);
1448 }
1449 }
1450 else
1451 {
1452 // Plain entries (not a reference, not grouped)
1453 sScriptMgr->OnBeforeDropAddItem(player, loot, rate, lootMode, const_cast<LootStoreItem*>(item), store);
1454 loot.AddItem(*item); // Chance is already checked, just add
1455
1456 // If we still have non-ref runs to do for this group AND this item wasn't a reference,
1457 // recursively call this function to produce more items for this group.
1458 // However, if this is a quest item we shouldn't multiply this group.
1459 if (nonRefIterationsLeft > 1 && !item->needs_quest)
1460 {
1461 this->Process(loot, player, store, lootMode, nonRefIterationsLeft-1);
1462 }
1463 }
1464 }
1465}
std::uint32_t uint32
Definition: Define.h:107
#define sScriptMgr
Definition: ScriptMgr.h:708
@ RATE_DROP_ITEM_REFERENCED_AMOUNT
Definition: IWorld.h:445
#define sWorld
Definition: World.h:443
Definition: Group.h:143
void Process(Loot &loot, Player const *player, LootStore const &lootstore, uint16 lootMode, uint16 nonRefIterationsLeft) const
Definition: LootMgr.cpp:1432
Definition: LootMgr.h:245
void AddItem(LootStoreItem const &item)
Definition: LootMgr.cpp:505

References Loot::AddItem(), LootStore::GetLootFor(), LootStore::IsRatesAllowed(), LootTemplates_Reference, LootTemplate::Process(), RATE_DROP_ITEM_REFERENCED_AMOUNT, sScriptMgr, and sWorld.

◆ RawTotalChance()

float LootTemplate::LootGroup::RawTotalChance ( ) const
1469{
1470 float result = 0;
1471
1472 for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
1473 if (!(*i)->needs_quest)
1474 result += (*i)->chance;
1475
1476 return result;
1477}

◆ Roll()

LootStoreItem const * LootTemplate::LootGroup::Roll ( Loot loot,
Player const *  player,
LootStore const &  store,
uint16  lootMode 
) const
private
1286{
1287 LootStoreItemList possibleLoot = ExplicitlyChanced;
1288 possibleLoot.remove_if(LootGroupInvalidSelector(loot, lootMode));
1289
1290 if (!possibleLoot.empty()) // First explicitly chanced entries are checked
1291 {
1292 float roll = (float)rand_chance();
1293
1294 for (LootStoreItemList::const_iterator itr = possibleLoot.begin(); itr != possibleLoot.end(); ++itr) // check each explicitly chanced entry in the template and modify its chance based on quality.
1295 {
1296 LootStoreItem* item = *itr;
1297 float chance = item->chance;
1298
1299 if (!sScriptMgr->OnItemRoll(player, item, chance, loot, store))
1300 return nullptr;
1301
1302 if (chance >= 100.0f)
1303 return item;
1304
1305 roll -= chance;
1306 if (roll < 0)
1307 return item;
1308 }
1309 }
1310
1311 if (!sScriptMgr->OnBeforeLootEqualChanced(player, EqualChanced, loot, store))
1312 return nullptr;
1313
1314 possibleLoot = EqualChanced;
1315 possibleLoot.remove_if(LootGroupInvalidSelector(loot, lootMode));
1316 if (!possibleLoot.empty()) // If nothing selected yet - an item is taken from equal-chanced part
1318
1319 return nullptr; // Empty drop from the group
1320}
double rand_chance()
Definition: Random.cpp:83
std::list< LootStoreItem * > LootStoreItemList
Definition: LootMgr.h:202
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Definition: LootMgr.cpp:59

References LootStoreItem::chance, rand_chance(), Acore::Containers::SelectRandomContainerElement(), and sScriptMgr.

◆ TotalChance()

float LootTemplate::LootGroup::TotalChance ( ) const
1481{
1482 float result = RawTotalChance();
1483
1484 if (!EqualChanced.empty() && result < 100.0f)
1485 return 100.0f;
1486
1487 return result;
1488}
float RawTotalChance() const
Definition: LootMgr.cpp:1468

◆ Verify()

void LootTemplate::LootGroup::Verify ( LootStore const &  lootstore,
uint32  id,
uint8  group_id 
) const
Todo:
: replace with 100% when DBs will be ready
1491{
1492 float chance = RawTotalChance();
1493 if (chance > 101.0f)
1494 {
1495 LOG_ERROR("sql.sql", "Table '{}' entry {} group {} has total chance > 100% ({})", lootstore.GetName(), id, group_id, chance);
1496 }
1497
1498 if (chance >= 100.0f && !EqualChanced.empty())
1499 {
1500 LOG_ERROR("sql.sql", "Table '{}' entry {} group {} has items with chance=0% but group total chance >= 100% ({})", lootstore.GetName(), id, group_id, chance);
1501 }
1502}
#define LOG_ERROR(filterType__,...)
Definition: Log.h:156

References LootStore::GetName(), and LOG_ERROR.

Member Data Documentation

◆ EqualChanced

LootStoreItemList LootTemplate::LootGroup::EqualChanced
private

◆ ExplicitlyChanced

LootStoreItemList LootTemplate::LootGroup::ExplicitlyChanced
private