AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_ruby_sanctum.cpp File Reference
#include "CreatureScript.h"
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "Player.h"
#include "SpellScriptLoader.h"
#include "WorldPacket.h"
#include "ruby_sanctum.h"
#include "SpellScript.h"

Go to the source code of this file.

Classes

class  instance_ruby_sanctum
 
struct  instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript
 
class  spell_ruby_sanctum_rallying_shout
 

Functions

void AddSC_instance_ruby_sanctum ()
 

Variables

BossBoundaryData const boundaries
 
DoorData const doorData []
 

Function Documentation

◆ AddSC_instance_ruby_sanctum()

void AddSC_instance_ruby_sanctum ( )
274{
277}
#define RegisterSpellScript(spell_script)
Definition: SpellScriptLoader.h:88
Definition: instance_ruby_sanctum.cpp:48
Definition: instance_ruby_sanctum.cpp:248

References RegisterSpellScript.

Referenced by AddNorthrendScripts().

Variable Documentation

◆ boundaries

BossBoundaryData const boundaries
Initial value:
=
{
{ DATA_GENERAL_ZARITHRIAN, new EllipseBoundary(Position(3013.409f, 529.492f), 45.0, 100.0) },
{ DATA_HALION, new CircleBoundary(Position(3156.037f, 533.2656f), 48.5) }
}
@ DATA_GENERAL_ZARITHRIAN
Definition: ruby_sanctum.h:31
@ DATA_HALION
Definition: ruby_sanctum.h:36
Definition: Position.h:27
Definition: AreaBoundary.h:89
Definition: AreaBoundary.h:103

Referenced by instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::instance_ruby_sanctum_InstanceMapScript().

◆ doorData

DoorData const doorData[]
Initial value:
=
{
{0, 0, DOOR_TYPE_ROOM },
}
@ GO_FIRE_FIELD
Definition: ruby_sanctum.h:88
@ GO_BURNING_TREE_2
Definition: ruby_sanctum.h:93
@ GO_TWILIGHT_FLAME_RING
Definition: ruby_sanctum.h:91
@ GO_BURNING_TREE_1
Definition: ruby_sanctum.h:92
@ GO_BURNING_TREE_3
Definition: ruby_sanctum.h:94
@ GO_BURNING_TREE_4
Definition: ruby_sanctum.h:95
@ GO_FLAME_WALLS
Definition: ruby_sanctum.h:89
@ DATA_HALION_INTRO1
Definition: ruby_sanctum.h:33
@ DATA_SAVIANA_RAGEFIRE
Definition: ruby_sanctum.h:32
@ DATA_HALION_INTRO2
Definition: ruby_sanctum.h:34
@ DATA_BALTHARUS_THE_WARBORN
Definition: ruby_sanctum.h:30
@ DOOR_TYPE_ROOM
Definition: InstanceScript.h:67
@ DOOR_TYPE_PASSAGE
Definition: InstanceScript.h:68

Referenced by instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::instance_ruby_sanctum_InstanceMapScript().