AzerothCore 3.3.5a
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npc_hor_lich_king::npc_hor_lich_kingAI Struct Reference
Inheritance diagram for npc_hor_lich_king::npc_hor_lich_kingAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_hor_lich_kingAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 a) override
 
void MovementInform (uint32 type, uint32) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
uint8 currentWall
 
uint8 reqKillCount
 
uint8 div2
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hor_lich_kingAI()

npc_hor_lich_king::npc_hor_lich_kingAI::npc_hor_lich_kingAI ( Creature creature)
inline
1661 : NullCreatureAI(creature), summons(me)
1662 {
1664 if (!pInstance)
1665 me->IsAIEnabled = false;
1666 }
Creature *const me
Definition CreatureAI.h:72
Definition PassiveAI.h:53
bool IsAIEnabled
Definition Unit.h:2012
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
InstanceScript * pInstance
Definition halls_of_reflection.cpp:1668
SummonList summons
Definition halls_of_reflection.cpp:1670

References WorldObject::GetInstanceScript(), Unit::IsAIEnabled, CreatureAI::me, and pInstance.

Member Function Documentation

◆ DoAction()

void npc_hor_lich_king::npc_hor_lich_kingAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

1683 {
1685 events.ScheduleEvent(EVENT_LK_START_FOLLOWING, 1500ms);
1687 {
1688 if ((a == ACTION_CHECK_TRASH_DIED && reqKillCount == 0) || (a == ACTION_INFORM_TRASH_DIED && (--reqKillCount) == 0))
1689 {
1690 events.CancelEvent(EVENT_DECREASE_REQ_COUNT_BY_100); // just in case, magic happens sometimes
1691 ++currentWall;
1693 if (currentWall <= 3)
1694 {
1695 events.ScheduleEvent(EVENT_LK_SUMMON_NEXT_ICE_WALL, 1s);
1696 events.ScheduleEvent(EVENT_LK_SUMMON, currentWall == 3 ? 11s : 7500ms);
1697 }
1698 else
1701 c->AI()->DoAction(ACTION_INFORM_WALL_DESTROYED);
1702 }
1703 }
1704 }
events
Definition boss_sartura.cpp:43
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4808
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ NPC_SYLVANAS_PART2
Definition forge_of_souls.h:41
@ EVENT_LK_START_FOLLOWING
Definition halls_of_reflection.cpp:1635
@ EVENT_DECREASE_REQ_COUNT_BY_100
Definition halls_of_reflection.cpp:1646
@ EVENT_LK_SUMMON_NEXT_ICE_WALL
Definition halls_of_reflection.cpp:1644
@ EVENT_LK_SUMMON
Definition halls_of_reflection.cpp:1640
@ ACTION_INFORM_WALL_DESTROYED
Definition halls_of_reflection.h:242
@ ACTION_INFORM_TRASH_DIED
Definition halls_of_reflection.h:240
@ SPELL_REMORSELESS_WINTER
Definition halls_of_reflection.h:278
@ ACTION_CHECK_TRASH_DIED
Definition halls_of_reflection.h:241
@ ACTION_START_LK_FIGHT_REAL
Definition halls_of_reflection.h:239
@ ACTION_DELETE_ICE_WALL
Definition halls_of_reflection.h:44
uint8 currentWall
Definition halls_of_reflection.cpp:1671
uint8 reqKillCount
Definition halls_of_reflection.cpp:1672

References ACTION_CHECK_TRASH_DIED, ACTION_DELETE_ICE_WALL, ACTION_INFORM_TRASH_DIED, ACTION_INFORM_WALL_DESTROYED, ACTION_START_LK_FIGHT_REAL, currentWall, EVENT_DECREASE_REQ_COUNT_BY_100, EVENT_LK_START_FOLLOWING, EVENT_LK_SUMMON, EVENT_LK_SUMMON_NEXT_ICE_WALL, Map::GetCreature(), InstanceScript::GetGuidData(), InstanceScript::instance, CreatureAI::me, NPC_SYLVANAS_PART2, pInstance, Unit::RemoveAura(), reqKillCount, ZoneScript::SetData(), and SPELL_REMORSELESS_WINTER.

Referenced by UpdateAI().

◆ JustSummoned()

void npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from CreatureAI.

1732 {
1733
1734 ++reqKillCount;
1735 if (events.GetNextEventTime(EVENT_DECREASE_REQ_COUNT_BY_100))
1736 events.RescheduleEvent(EVENT_DECREASE_REQ_COUNT_BY_100, 10s);
1737 summons.Summon(s);
1741 if (Unit* target = s->SelectNearestPlayer(350.0f))
1742 {
1743 s->AddThreat(target, 1000.0f);
1744 s->AI()->AttackStart(target);
1745 }
1747 }
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
CreatureAI * AI() const
Definition Creature.h:141
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
Definition Unit.h:636
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2486
const Position PathWaypoints[PATH_WP_COUNT]
Definition halls_of_reflection.h:336
const uint8 WP_STOP[6]
Definition halls_of_reflection.h:334

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), currentWall, EVENT_DECREASE_REQ_COUNT_BY_100, Unit::GetMotionMaster(), MotionMaster::MovePoint(), PathWaypoints, reqKillCount, WorldObject::SelectNearestPlayer(), Creature::SetHomePosition(), Creature::SetInCombatWithZone(), SummonList::Summon(), summons, and WP_STOP.

◆ MovementInform()

void npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1707 {
1708 // Xinef: dont use 0, it is no longer the last point
1709 // Xinef: if type is escort and spline is finalized, it means that we reached last point from the path
1710 if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
1711 {
1712 if (currentWall == 0)
1713 {
1715 me->SetOrientation(4.15f);
1717 {
1718 me->SetFacingToObject(icewall);
1719 me->CastSpell(icewall, SPELL_SUMMON_ICE_WALL, false);
1720 events.ScheduleEvent(EVENT_LK_REMORSELESS_WINTER, 4s);
1721 }
1722 }
1723 else if (currentWall == 4)
1724 {
1727 }
1728 }
1729 }
@ DONE
Definition InstanceScript.h:61
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
bool Finalized() const
Definition MoveSpline.h:116
Movement::MoveSpline * movespline
Definition Unit.h:2029
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ EVENT_LK_REMORSELESS_WINTER
Definition halls_of_reflection.cpp:1637
@ NPC_ICE_WALL_TARGET
Definition halls_of_reflection.h:75
@ SPELL_SUMMON_ICE_WALL
Definition halls_of_reflection.h:282
@ SAY_LK_NOWHERE_TO_RUN
Definition halls_of_reflection.h:186
@ SAY_LK_IW_1
Definition halls_of_reflection.h:179
@ DATA_LICH_KING
Definition halls_of_reflection.h:35
Talk
Definition hyjal.cpp:82
void SetOrientation(float orientation)
Definition Position.h:116

References Unit::CastSpell(), currentWall, DATA_LICH_KING, DONE, ESCORT_MOTION_TYPE, EVENT_LK_REMORSELESS_WINTER, Movement::MoveSpline::Finalized(), Map::GetCreature(), InstanceScript::GetGuidData(), InstanceScript::instance, CreatureAI::me, Unit::movespline, NPC_ICE_WALL_TARGET, pInstance, SAY_LK_IW_1, SAY_LK_NOWHERE_TO_RUN, ZoneScript::SetData(), Unit::SetFacingToObject(), Position::SetOrientation(), and SPELL_SUMMON_ICE_WALL.

◆ Reset()

void npc_hor_lich_king::npc_hor_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1676 {
1677 currentWall = 0;
1678 reqKillCount = 0;
1679 events.Reset();
1680 events.RescheduleEvent(EVENT_LK_CHECK_COMBAT, 1s);
1681 }
@ EVENT_LK_CHECK_COMBAT
Definition halls_of_reflection.cpp:1638

References currentWall, EVENT_LK_CHECK_COMBAT, and reqKillCount.

◆ SpellHitTarget()

void npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1755 {
1756 if (target && target->IsAlive() && spell->Id == SPELL_LICH_KING_ZAP_PLAYER)
1757 Unit::DealDamage(me, target, 10000);
1758 }
bool IsAlive() const
Definition Unit.h:1707
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:810
@ SPELL_LICH_KING_ZAP_PLAYER
Definition halls_of_reflection.h:279

References Unit::DealDamage(), SpellInfo::Id, Unit::IsAlive(), CreatureAI::me, and SPELL_LICH_KING_ZAP_PLAYER.

◆ SummonedCreatureDespawn()

void npc_hor_lich_king::npc_hor_lich_kingAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from CreatureAI.

1750 {
1751 summons.Despawn(s);
1752 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1761 {
1762 if (me->HealthBelowPct(70))
1763 me->SetHealth(me->GetMaxHealth() * 3 / 4);
1764
1765 events.Update(diff);
1766
1767 if (me->IsNonMeleeSpellCast(false, true, true))
1768 return;
1769
1770 switch (events.ExecuteEvent())
1771 {
1773 if (me->isActiveObject()) // during fight
1774 {
1776 if (leader->IsAlive() && leader->GetPositionX() < 5575.0f && me->GetExactDist2d(leader) <= 12.5f && !leader->HasAura(SPELL_HARVEST_SOUL) && me->HasAura(SPELL_REMORSELESS_WINTER))
1777 {
1779 me->StopMoving();
1780 reqKillCount = 255;
1781 leader->InterruptNonMeleeSpells(true);
1782 me->CastSpell(leader, SPELL_HARVEST_SOUL, false);
1783 events.ScheduleEvent(EVENT_LK_KILL_LEADER, 3s);
1784 events.ScheduleEvent(EVENT_LK_CHECK_COMBAT, 1s);
1785 break;
1786 }
1788 {
1790 ++div2;
1791 if (div2 > 1)
1792 {
1793 div2 = 0;
1794 if (me->HasAura(SPELL_REMORSELESS_WINTER)) // prevent going behind him during fight
1795 {
1797 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1798 if (Player* p = itr->GetSource())
1799 if (!p->IsGameMaster() && p->IsAlive() && (p->GetPositionX() - me->GetPositionX() + p->GetPositionY() - me->GetPositionY()) > 20.0f)
1801 }
1802 }
1803 }
1804 else
1805 {
1808 }
1809 }
1810 events.ScheduleEvent(EVENT_LK_CHECK_COMBAT, 1s);
1811 break;
1814 {
1815 leader->CastSpell(leader, SPELL_HOR_SUICIDE, true);
1816 Unit::Kill(me, leader);
1818 me->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE, false);
1819 }
1820 break;
1822 {
1823 me->SetSpeed(MOVE_RUN, 9.0f / 7.0f);
1825 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1826 for (uint8 i = 0; i <= 2; ++i)
1827 path.push_back(G3D::Vector3(PathWaypoints[i].GetPositionX(), PathWaypoints[i].GetPositionY(), PathWaypoints[i].GetPositionZ()));
1829 }
1830 break;
1832 {
1837 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1838 for (uint8 i = 3; i < PATH_WP_COUNT - 1; ++i)
1839 path.push_back(G3D::Vector3(PathWaypoints[i].GetPositionX(), PathWaypoints[i].GetPositionY(), PathWaypoints[i].GetPositionZ()));
1842 events.ScheduleEvent(EVENT_LK_SUMMON, 1s);
1843 }
1844 break;
1845 case EVENT_LK_SUMMON:
1846 switch (currentWall)
1847 {
1848 case 0:
1849 events.ScheduleEvent(EVENT_LK_SUMMON_GHOULS, 0ms);
1850 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 4s);
1851 break;
1852 case 1:
1853 events.ScheduleEvent(EVENT_LK_SUMMON_LA, 0ms);
1854 events.ScheduleEvent(EVENT_LK_SUMMON_GHOULS, 100ms);
1855 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 4s);
1856 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 5100ms);
1857 break;
1858 case 2:
1859 events.ScheduleEvent(EVENT_LK_SUMMON_LA, 0ms);
1860 events.ScheduleEvent(EVENT_LK_SUMMON_GHOULS, 100ms);
1861 events.ScheduleEvent(EVENT_LK_SUMMON_LA, 4s);
1862 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 4100ms);
1863 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 5200ms);
1864 break;
1865 case 3:
1866 events.ScheduleEvent(EVENT_LK_SUMMON_LA, 0ms);
1867 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 100ms);
1868 events.ScheduleEvent(EVENT_LK_SUMMON_GHOULS, 1200ms);
1869 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 5300ms);
1870 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 6400ms);
1871 events.ScheduleEvent(EVENT_LK_SUMMON_GHOULS, 12s + 500ms);
1872 events.ScheduleEvent(EVENT_LK_SUMMON_LA, 16s + 500ms);
1873 events.ScheduleEvent(EVENT_LK_SUMMON_RWD, 16s + 600ms);
1874 events.ScheduleEvent(EVENT_LK_SUMMON_LA, 17s + 700ms);
1875 break;
1876 }
1877 if (currentWall <= 3)
1878 {
1879 reqKillCount = 100;
1880 events.RescheduleEvent(EVENT_DECREASE_REQ_COUNT_BY_100, 10s);
1881 }
1882 break;
1884 reqKillCount = (reqKillCount <= 100 ? 0 : reqKillCount - 100);
1886 break;
1888 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_RAGING_GHOULS, false);
1889 break;
1892 break;
1893 case EVENT_LK_SUMMON_LA:
1895 break;
1900 break;
1901 }
1902 }
std::uint8_t uint8
Definition Define.h:109
@ MOVE_RUN
Definition UnitDefines.h:350
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
bool HavePlayers() const
Definition Map.h:324
PlayerList const & GetPlayers() const
Definition Map.h:333
void propagateSpeedChange()
Definition MotionMaster.cpp:890
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
void MoveSplinePath(Movement::PointsArray *path)
Definition MotionMaster.cpp:454
Definition Player.h:1081
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4131
uint32 GetMaxHealth() const
Definition Unit.h:1039
void StopMoving()
Definition Unit.cpp:16702
void SetHealth(uint32 val)
Definition Unit.cpp:15530
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1046
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14481
bool isActiveObject() const
Definition Object.h:580
@ EVENT_LK_KILL_LEADER
Definition halls_of_reflection.cpp:1639
@ EVENT_LK_SUMMON_GHOULS
Definition halls_of_reflection.cpp:1641
@ EVENT_LK_SUMMON_RWD
Definition halls_of_reflection.cpp:1642
@ EVENT_LK_SUMMON_LA
Definition halls_of_reflection.cpp:1643
@ SPELL_SUMMON_RAGING_GHOULS
Definition halls_of_reflection.h:286
@ SPELL_SUMMON_LUMBERING_ABOMINATION
Definition halls_of_reflection.h:288
@ SPELL_SUMMON_RISEN_WITCH_DOCTOR
Definition halls_of_reflection.h:287
@ SPELL_HARVEST_SOUL
Definition halls_of_reflection.h:284
@ SPELL_HOR_SUICIDE
Definition halls_of_reflection.h:285
@ SPELL_FURY_OF_FROSTMOURNE
Definition halls_of_reflection.h:283
@ SAY_LK_WINTER
Definition halls_of_reflection.h:185
#define PATH_WP_COUNT
Definition halls_of_reflection.h:333
@ ACTION_STOP_LK_FIGHT
Definition halls_of_reflection.h:43
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float speed_run
Definition CreatureData.h:201
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
uint8 div2
Definition halls_of_reflection.cpp:1673
void DoAction(int32 a) override
Definition halls_of_reflection.cpp:1682

References ACTION_CHECK_TRASH_DIED, ACTION_STOP_LK_FIGHT, MapRefMgr::begin(), Unit::CastSpell(), currentWall, SummonList::DespawnAll(), div2, DoAction(), MapRefMgr::end(), EVENT_DECREASE_REQ_COUNT_BY_100, EVENT_LK_CHECK_COMBAT, EVENT_LK_KILL_LEADER, EVENT_LK_REMORSELESS_WINTER, EVENT_LK_START_FOLLOWING, EVENT_LK_SUMMON, EVENT_LK_SUMMON_GHOULS, EVENT_LK_SUMMON_LA, EVENT_LK_SUMMON_NEXT_ICE_WALL, EVENT_LK_SUMMON_RWD, Map::GetCreature(), Creature::GetCreatureTemplate(), Position::GetExactDist2d(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasAura(), Map::HavePlayers(), Unit::HealthBelowPct(), InstanceScript::instance, Unit::InterruptNonMeleeSpells(), WorldObject::isActiveObject(), Unit::IsNonMeleeSpellCast(), Unit::Kill(), CreatureAI::me, MOVE_RUN, MotionMaster::MovementExpired(), MotionMaster::MoveSplinePath(), NPC_ICE_WALL_TARGET, NPC_SYLVANAS_PART2, PATH_WP_COUNT, PathWaypoints, pInstance, MotionMaster::propagateSpeedChange(), reqKillCount, SAY_LK_IW_1, SAY_LK_WINTER, ZoneScript::SetData(), Unit::SetHealth(), Creature::SetInCombatWithZone(), Unit::SetSpeed(), CreatureTemplate::speed_run, SPELL_FURY_OF_FROSTMOURNE, SPELL_HARVEST_SOUL, SPELL_HOR_SUICIDE, SPELL_LICH_KING_ZAP_PLAYER, SPELL_REMORSELESS_WINTER, SPELL_SUMMON_ICE_WALL, SPELL_SUMMON_LUMBERING_ABOMINATION, SPELL_SUMMON_RAGING_GHOULS, SPELL_SUMMON_RISEN_WITCH_DOCTOR, Unit::StopMoving(), and summons.

Member Data Documentation

◆ currentWall

uint8 npc_hor_lich_king::npc_hor_lich_kingAI::currentWall

◆ div2

uint8 npc_hor_lich_king::npc_hor_lich_kingAI::div2

Referenced by UpdateAI().

◆ events

EventMap npc_hor_lich_king::npc_hor_lich_kingAI::events

◆ pInstance

InstanceScript* npc_hor_lich_king::npc_hor_lich_kingAI::pInstance

◆ reqKillCount

uint8 npc_hor_lich_king::npc_hor_lich_kingAI::reqKillCount

◆ summons

SummonList npc_hor_lich_king::npc_hor_lich_kingAI::summons

The documentation for this struct was generated from the following file: