AzerothCore 3.3.5a
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boss_mimiron::boss_mimironAI Struct Reference
Inheritance diagram for boss_mimiron::boss_mimironAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mimironAI (Creature *pCreature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void ResetGameObjects ()
 
void CloseDoorAndButton ()
 
void SetData (uint32, uint32 value) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
bool bIsEvading
 
bool hardmode
 
bool berserk
 
bool bAchievProximityMine
 
bool bAchievBombBot
 
bool bAchievRocketStrike
 
uint32 allowedFlameSpreadTime
 
bool changeAllowedFlameSpreadTime
 
uint8 minutesTalkNum
 
uint32 outofCombatTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mimironAI()

boss_mimiron::boss_mimironAI::boss_mimironAI ( Creature pCreature)
inline
285 : ScriptedAI(pCreature), summons(me)
286 {
288 if (!me->IsAlive())
289 if (pInstance)
291 bIsEvading = false;
292 }
@ DONE
Definition InstanceScript.h:61
bool IsAlive() const
Definition Unit.h:1707
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_mimiron.cpp:296
bool bIsEvading
Definition boss_mimiron.cpp:297
InstanceScript * pInstance
Definition boss_mimiron.cpp:294
@ TYPE_MIMIRON
Definition ulduar.h:41

References bIsEvading, DONE, WorldObject::GetInstanceScript(), Unit::IsAlive(), ScriptedAI::me, pInstance, ZoneScript::SetData(), and TYPE_MIMIRON.

Member Function Documentation

◆ AttackStart()

void boss_mimiron::boss_mimironAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

328 {
329 if (who)
330 me->Attack(who, true); // skip following
331 }
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313

References Unit::Attack(), and ScriptedAI::me.

◆ CloseDoorAndButton()

void boss_mimiron::boss_mimironAI::CloseDoorAndButton ( )
inline
906 {
907 if (pInstance)
908 for( uint16 i = 0; i < 3; ++i )
910 if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
911 if (door->GetGoState() != GO_STATE_READY )
912 {
913 door->SetLootState(GO_READY);
914 door->UseDoorOrButton(0, false);
915 }
916
917 if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
918 if (button->GetGoState() != GO_STATE_ACTIVE )
919 {
920 button->SetLootState(GO_READY);
921 button->UseDoorOrButton(0, false);
922 }
923 }
std::uint16_t uint16
Definition Define.h:108
@ GO_STATE_READY
Definition GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ GO_READY
Definition GameObject.h:111
@ GO_BUTTON
Definition boss_mimiron.cpp:114
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Definition ObjectGuid.h:118
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184
@ DATA_GO_MIMIRON_DOOR_1
Definition ulduar.h:73

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_mimiron::boss_mimironAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

835 {
836 if (bIsEvading)
837 return;
838 bIsEvading = true;
839
840 if (Creature* c = GetLMK2())
841 {
842 c->AI()->EnterEvadeMode(why);
843 }
844 if (Creature* c = GetVX001())
845 {
846 c->AI()->EnterEvadeMode(why);
847 c->DespawnOrUnsummon();
848 }
849 if (Creature* c = GetACU())
850 {
851 c->AI()->EnterEvadeMode(why);
852 c->DespawnOrUnsummon();
853 }
854
855 summons.DoAction(1337); // despawn summons of summons
856
858 me->ExitVehicle();
860
861 bIsEvading = false;
862 }
#define GetACU()
Definition boss_mimiron.cpp:271
#define GetVX001()
Definition boss_mimiron.cpp:270
#define GetLMK2()
Definition boss_mimiron.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
Definition Creature.h:43
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
void RemoveAllAuras()
Definition Unit.cpp:5351
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19787

References bIsEvading, SummonList::DoAction(), CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetACU, GetLMK2, GetVX001, ScriptedAI::me, Unit::RemoveAllAuras(), and summons.

Referenced by JustEngagedWith(), SetData(), and UpdateAI().

◆ GetData()

uint32 boss_mimiron::boss_mimironAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

974 {
975 switch (id)
976 {
977 case 1:
978 return (hardmode ? 1 : 0);
979 case 2:
980 return (berserk ? 1 : 0);
981 case 10:
983 case 11:
984 return (bAchievProximityMine ? 1 : 0);
985 case 12:
986 return (bAchievBombBot ? 1 : 0);
987 case 13:
988 return (bAchievRocketStrike ? 1 : 0);
989 }
990 return 0;
991 }
bool berserk
Definition boss_mimiron.cpp:299
bool bAchievRocketStrike
Definition boss_mimiron.cpp:302
bool hardmode
Definition boss_mimiron.cpp:298
uint32 allowedFlameSpreadTime
Definition boss_mimiron.cpp:303
bool bAchievProximityMine
Definition boss_mimiron.cpp:300
bool bAchievBombBot
Definition boss_mimiron.cpp:301

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, and hardmode.

◆ JustEngagedWith()

void boss_mimiron::boss_mimironAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

340 {
341 me->setActive(true);
345 events.Reset();
346
347 if (Creature* c = GetLMK2())
348 {
349 if (c->IsInEvadeMode())
350 {
352 return;
353 }
354 if (!c->IsAlive())
355 c->Respawn();
356
357 me->EnterVehicle(c, 1);
358 }
359 else
360 {
362 return;
363 }
365
366 if (!hardmode)
367 {
369 events.ScheduleEvent(EVENT_SIT_LMK2, 6s);
370 events.ScheduleEvent(EVENT_BERSERK, 15min);
371 }
372 else
373 {
374 events.ScheduleEvent(EVENT_MIMIRON_SAY_HARDMODE, 7s);
375 events.ScheduleEvent(EVENT_BERSERK, Is25ManRaid() ? 10min : 8min);
376
377 events.ScheduleEvent(EVENT_COMPUTER_SAY_INITIATED, 0ms);
378 events.ScheduleEvent(EVENT_COMPUTER_SAY_MINUTES, 3s);
380 for (uint32 i = 0; i < uint32(TALK_COMPUTER_ZERO - minutesTalkNum - 1); ++i)
383 }
384
385 // ensure LMK2 is at proper position
386 if (pInstance)
387 if (Creature* LMK2 = GetLMK2())
388 {
389 LMK2->UpdatePosition(LMK2->GetHomePosition(), true);
390 LMK2->StopMovingOnCurrentPos();
391 }
392
395 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint32_t uint32
Definition Define.h:107
@ IN_PROGRESS
Definition InstanceScript.h:59
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ EVENT_COMPUTER_SAY_INITIATED
Definition boss_mimiron.cpp:209
@ EVENT_SIT_LMK2
Definition boss_mimiron.cpp:152
@ EVENT_MIMIRON_SAY_HARDMODE
Definition boss_mimiron.cpp:211
@ EVENT_BERSERK
Definition boss_mimiron.cpp:179
@ EVENT_COMPUTER_SAY_MINUTES
Definition boss_mimiron.cpp:210
@ TALK_COMPUTER_ZERO
Definition boss_mimiron.cpp:265
@ TALK_COMPUTER_EIGHT
Definition boss_mimiron.cpp:257
@ TALK_COMPUTER_TEN
Definition boss_mimiron.cpp:255
@ SAY_MKII_ACTIVATE
Definition boss_mimiron.cpp:235
events
Definition boss_sartura.cpp:43
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition Unit.cpp:19691
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void setActive(bool isActiveObject)
Definition Object.cpp:1094
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
Talk
Definition hyjal.cpp:82
bool Is25ManRaid() const
Definition ScriptedCreature.h:385
void CloseDoorAndButton()
Definition boss_mimiron.cpp:905
uint8 minutesTalkNum
Definition boss_mimiron.cpp:305
void EnterEvadeMode(EvadeReason why) override
Definition boss_mimiron.cpp:834

References CloseDoorAndButton(), DONE, CreatureAI::DoZoneInCombat(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SIT_LMK2, ZoneScript::GetData(), GetLMK2, hardmode, IN_MILLISECONDS, IN_PROGRESS, ScriptedAI::Is25ManRaid(), ScriptedAI::me, MINUTE, minutesTalkNum, pInstance, Unit::RemoveAllAuras(), SAY_MKII_ACTIVATE, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetUnitFlag(), TALK_COMPUTER_EIGHT, TALK_COMPUTER_TEN, TALK_COMPUTER_ZERO, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void boss_mimiron::boss_mimironAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

334 {
335 me->setActive(false);
337 }
virtual void JustReachedHome()
Definition CreatureAI.h:165

References CreatureAI::JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_mimiron::boss_mimironAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from CreatureAI.

865 {
866 summons.Summon(s);
867 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void boss_mimiron::boss_mimironAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

832{}

◆ Reset()

void boss_mimiron::boss_mimironAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

309 {
310 hardmode = false;
311 berserk = false;
312 bAchievProximityMine = false;
313 bAchievBombBot = false;
314 bAchievRocketStrike = false;
319 events.Reset();
322
325 }
@ NOT_STARTED
Definition InstanceScript.h:58
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
uint32 outofCombatTimer
Definition boss_mimiron.cpp:306
void ResetGameObjects()
Definition boss_mimiron.cpp:874
bool changeAllowedFlameSpreadTime
Definition boss_mimiron.cpp:304

References allowedFlameSpreadTime, bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, berserk, changeAllowedFlameSpreadTime, SummonList::DespawnAll(), DONE, ZoneScript::GetData(), hardmode, ScriptedAI::me, NOT_STARTED, outofCombatTimer, pInstance, Unit::RemoveUnitFlag(), ResetGameObjects(), ZoneScript::SetData(), summons, TYPE_MIMIRON, and UNIT_FLAG_NOT_SELECTABLE.

◆ ResetGameObjects()

void boss_mimiron::boss_mimironAI::ResetGameObjects ( )
inline
875 {
876 if (pInstance)
877 for( uint16 i = 0; i < 3; ++i )
879 if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
880 if (door->GetGoState() != GO_STATE_ACTIVE )
881 {
882 door->SetLootState(GO_READY);
883 door->UseDoorOrButton(0, false);
884 }
885
886 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 200.0f))
887 {
888 if (elevator->GetGoState() != GO_STATE_ACTIVE )
889 {
890 elevator->SetLootState(GO_READY);
891 elevator->SetByteValue(GAMEOBJECT_BYTES_1, 0, GO_STATE_ACTIVE);
892 }
893 elevator->EnableCollision(false);
894 }
895
896 if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
897 if (button->GetGoState() != GO_STATE_READY )
898 {
899 button->SetLootState(GO_READY);
900 button->UseDoorOrButton(0, false);
901 button->RemoveGameObjectFlag(GO_FLAG_IN_USE);
902 }
903 }
@ GO_FLAG_IN_USE
Definition SharedDefines.h:1603
@ GAMEOBJECT_BYTES_1
Definition UpdateFields.h:404
@ GO_MIMIRON_ELEVATOR
Definition ulduar.h:226

References DATA_GO_MIMIRON_DOOR_1, WorldObject::FindNearestGameObject(), GAMEOBJECT_BYTES_1, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_BUTTON, GO_FLAG_IN_USE, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, and pInstance.

Referenced by Reset().

◆ SetData()

void boss_mimiron::boss_mimironAI::SetData ( uint32  ,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

926 {
927 switch (value) // end of phase 1-3, 4-6 for voltron
928 {
929 case 1:
930 events.ScheduleEvent(EVENT_LMK2_RETREAT_INTERVAL, 5s);
931 break;
932 case 2:
933 events.ScheduleEvent(EVENT_VX001_EMOTESTATE_DEATH, 2500ms);
934 break;
935 case 3:
936 events.ScheduleEvent(EVENT_SAY_ACU_DEAD, 5s);
937 break;
938 case 4:
939 case 5:
940 case 6:
941 {
942 Creature* LMK2 = GetLMK2();
943 Creature* VX001 = GetVX001();
944 Creature* ACU = GetACU();
945 if (!LMK2 || !VX001 || !ACU)
946 {
948 return;
949 }
950
954 if (s1 && s2 && s3 && s1->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s2->GetSpellInfo()->Id == SPELL_SELF_REPAIR && s3->GetSpellInfo()->Id == SPELL_SELF_REPAIR)
955 events.ScheduleEvent(EVENT_FINISH, 0ms);
956 }
957 break;
958 case 7:
959 hardmode = true;
960 break;
961 case 11:
963 break;
964 case 12:
965 bAchievBombBot = true;
966 break;
967 case 13:
968 bAchievRocketStrike = true;
969 break;
970 }
971 }
@ CURRENT_GENERIC_SPELL
Definition Unit.h:538
@ EVENT_FINISH
Definition boss_mimiron.cpp:175
@ EVENT_SAY_ACU_DEAD
Definition boss_mimiron.cpp:168
@ EVENT_LMK2_RETREAT_INTERVAL
Definition boss_mimiron.cpp:154
@ EVENT_VX001_EMOTESTATE_DEATH
Definition boss_mimiron.cpp:167
@ SPELL_SELF_REPAIR
Definition boss_mimiron.cpp:88
uint32 Id
Definition SpellInfo.h:320
Definition Spell.h:287
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1502

References bAchievBombBot, bAchievProximityMine, bAchievRocketStrike, CURRENT_GENERIC_SPELL, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_FINISH, EVENT_LMK2_RETREAT_INTERVAL, EVENT_SAY_ACU_DEAD, EVENT_VX001_EMOTESTATE_DEATH, GetACU, Unit::GetCurrentSpell(), GetLMK2, Spell::GetSpellInfo(), GetVX001, hardmode, SpellInfo::Id, and SPELL_SELF_REPAIR.

◆ SpellHit()

void boss_mimiron::boss_mimironAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

824 {
825 if (spellInfo->Id == SPELL_TELEPORT)
826 {
829 }
830 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
@ SPELL_TELEPORT
Definition karazhan.cpp:48
@ EVENT_KEEPER_TELEPORTED
Definition ulduar.h:292

References Creature::DespawnOrUnsummon(), DONE, EVENT_KEEPER_TELEPORTED, SpellInfo::Id, ScriptedAI::me, pInstance, ZoneScript::SetData(), and SPELL_TELEPORT.

◆ SummonedCreatureDespawn()

void boss_mimiron::boss_mimironAI::SummonedCreatureDespawn ( Creature s)
inlineoverridevirtual

Reimplemented from CreatureAI.

870 {
871 summons.Despawn(s);
872 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_mimiron::boss_mimironAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

398 {
399 if (!me->IsInCombat())
400 {
401 outofCombatTimer += diff;
402 if (outofCombatTimer >= 10000)
403 {
405 if (Creature* c = GetLMK2())
407 }
408 return;
409 }
410
412 if (me->GetExactDist(&p) > 80.0f || !SelectTargetFromPlayerList(150.0f))
413 {
415 return;
416 }
417
418 events.Update(diff);
419
420 switch (events.ExecuteEvent())
421 {
422 case 0:
423 break;
425 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
426 computer->AI()->Talk(TALK_COMPUTER_INITIATED);
427 break;
429 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
430 computer->AI()->Talk(minutesTalkNum++);
431 break;
434 events.ScheduleEvent(EVENT_SPAWN_FLAMES_INITIAL, 0ms);
435 events.ScheduleEvent(EVENT_SIT_LMK2, 4s);
436 break;
438 {
441
442 std::vector<Player*> pg;
443 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
444 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
445 if (Player* plr = itr->GetSource())
446 if (plr->IsAlive() && plr->GetExactDist2d(me) < 150.0f && !plr->IsGameMaster())
447 pg.push_back(plr);
448
449 for( uint8 i = 0; i < 3; ++i )
450 if (!pg.empty())
451 {
452 uint8 index = urand(0, pg.size() - 1);
453 Player* player = pg[index];
454 float angle = rand_norm() * 2 * M_PI;
455 float z = 364.35f;
456 if (!player->IsWithinLOS(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z))
457 {
458 angle = player->GetAngle(2744.65f, 2569.46f);
459 }
460 me->CastSpell(player->GetPositionX() + cos(angle) * 5.0f, player->GetPositionY() + std::sin(angle) * 5.0f, z, SPELL_SUMMON_FLAMES_INITIAL, true);
461 pg.erase(pg.begin() + index);
462 }
463
464 events.Repeat(30s);
465 }
466 break;
467 case EVENT_BERSERK:
468 berserk = true;
470 if (hardmode)
471 me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
472 events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
473 break;
474 case EVENT_BERSERK_2:
475 {
476 Creature* VX001 = nullptr;
477 Creature* LMK2 = nullptr;
478 Creature* ACU = nullptr;
479 if ((VX001 = GetVX001()))
480 VX001->CastSpell(VX001, SPELL_BERSERK, true);
481 if ((LMK2 = GetLMK2()))
482 LMK2->CastSpell(LMK2, SPELL_BERSERK, true);
483 if ((ACU = GetACU()))
484 ACU->CastSpell(ACU, SPELL_BERSERK, true);
485 events.Repeat(30s);
486 }
487 break;
488 case EVENT_SIT_LMK2:
489 if (Creature* LMK2 = GetLMK2())
490 {
491 me->EnterVehicle(LMK2, 6);
492 events.ScheduleEvent(EVENT_SIT_LMK2_INTERVAL, 2s);
493 break;
494 }
496 break;
498 if (Creature* LMK2 = GetLMK2())
499 {
500 if (hardmode)
501 {
502 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
503 if (Vehicle* veh = LMK2->GetVehicleKit())
504 if (Unit* cannon = veh->GetPassenger(3))
505 cannon->CastSpell(cannon, SPELL_EMERGENCY_MODE, true);
506 }
507 LMK2->AI()->SetData(1, 1);
508 break;
509 }
511 break;
513 if (Creature* LMK2 = GetLMK2())
514 {
515 me->EnterVehicle(LMK2, 1);
517 LMK2->SetFacingTo(3.58f);
518 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_0, 6s);
519 break;
520 }
522 break;
524 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
525 {
526 elevator->SetLootState(GO_READY);
527 elevator->UseDoorOrButton(0, false);
528 elevator->EnableCollision(false);
529 }
530 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_1, 6s);
531 break;
533 if (me->SummonCreature(NPC_VX001, 2744.65f, 2569.46f, 364.40f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN))
534 {
535 if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
536 {
537 elevator->SetLootState(GO_READY);
538 elevator->UseDoorOrButton(0, true);
539 elevator->EnableCollision(false);
540 }
541 events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_2, 18s);
542 break;
543 }
545 break;
547 if (Creature* VX001 = GetVX001())
548 {
549 me->EnterVehicle(VX001, 0);
550 events.ScheduleEvent(EVENT_SITTING_ON_VX001, 4s);
551 break;
552 }
554 break;
557 events.ScheduleEvent(EVENT_ENTER_VX001, 5s);
558 break;
560 if (Creature* VX001 = GetVX001())
561 {
562 me->EnterVehicle(VX001, 1);
563 events.ScheduleEvent(EVENT_EMOTE_VX001, 2s);
564 break;
565 }
567 break;
569 if (Creature* VX001 = GetVX001())
570 {
572 events.ScheduleEvent(EVENT_VX001_START_FIGHT, 1750ms);
573 break;
574 }
576 break;
578 if (Creature* VX001 = GetVX001())
579 {
580 if (hardmode)
581 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
582 VX001->AI()->SetData(1, 2);
584 break;
585 }
587 break;
589 if (Creature* VX001 = GetVX001())
590 {
593 events.ScheduleEvent(EVENT_GET_OUT_VX001, 2500ms);
594 break;
595 }
597 break;
599 if (Creature* VX001 = GetVX001())
600 if (Creature* ACU = me->SummonCreature(NPC_AERIAL_COMMAND_UNIT, 2743.91f, 2568.78f, 391.34f, M_PI, TEMPSUMMON_MANUAL_DESPAWN))
601 {
602 me->EnterVehicle(VX001, 4);
603 float speed = ACU->GetDistance(2737.75f, 2574.22f, 381.34f) / 2.0f;
604 ACU->MonsterMoveWithSpeed(2737.75f, 2574.22f, 381.34f, speed);
605 ACU->SetPosition(2737.75f, 2574.22f, 381.34f, M_PI);
606 events.ScheduleEvent(EVENT_SAY_VX001_DEAD, 2s);
607 break;
608 }
610 break;
614 events.ScheduleEvent(EVENT_ENTER_ACU, 7s);
615 break;
616 case EVENT_ENTER_ACU:
617 if (Creature* ACU = GetACU())
618 {
619 me->EnterVehicle(ACU, 0);
620 events.ScheduleEvent(EVENT_SAY_ACU_ACTIVATE, 6s);
621 break;
622 }
624 break;
627 events.ScheduleEvent(EVENT_ACU_START_ATTACK, 4s);
628 break;
630 if (Creature* ACU = GetACU())
631 {
632 if (hardmode)
633 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
634 ACU->AI()->SetData(1, 3);
636 break;
637 }
639 break;
642 events.ScheduleEvent(EVENT_LEVIATHAN_COME_CLOSER, 5s);
643 break;
645 if (Creature* LMK2 = GetLMK2())
646 {
647 LMK2->GetMotionMaster()->MoveCharge(2755.77f, 2574.95f, 364.31f, 21.0f);
648 events.ScheduleEvent(EVENT_VX001_EMOTE_JUMP, 4s);
649 break;
650 }
652 break;
654 {
655 Creature* LMK2 = GetLMK2();
656 Creature* VX001 = GetVX001();
657 if (!VX001 || !LMK2)
658 {
660 return;
661 }
662
663 VX001->SendMeleeAttackStop();
666 events.ScheduleEvent(EVENT_LEVIATHAN_RIDE_MIDDLE, 4800ms);
667 }
668 break;
670 {
671 Creature* VX001 = GetVX001();
672 Creature* LMK2 = GetLMK2();
673 if (!VX001 || !LMK2)
674 {
676 return;
677 }
678
679 LMK2->GetMotionMaster()->MoveCharge(2744.65f, 2569.46f, 364.31f, 21.0f);
682 VX001->EnterVehicle(LMK2, 3);
683 events.ScheduleEvent(EVENT_JOIN_TOGETHER, 3s);
684 }
685 break;
687 {
688 Creature* ACU = GetACU();
689 Creature* VX001 = GetVX001();
690 if (!VX001 || !ACU)
691 {
693 return;
694 }
695
696 ACU->SetDisableGravity(false);
697 ACU->EnterVehicle(VX001, 3);
698 me->EnterVehicle(VX001, 1);
700 events.ScheduleEvent(EVENT_START_PHASE4, 10s);
701 }
702 break;
704 {
705 Creature* VX001 = GetVX001();
706 Creature* LMK2 = GetLMK2();
707 Creature* ACU = GetACU();
708 if (!VX001 || !LMK2 || !ACU)
709 {
711 return;
712 }
713
714 LMK2->AI()->SetData(1, 4);
715 VX001->AI()->SetData(1, 4);
716 ACU->AI()->SetData(1, 4);
717 LMK2->CastSpell(LMK2, SPELL_SELF_REPAIR, true); //LMK2->SetHealth( LMK2->GetMaxHealth()/2 );
718 VX001->CastSpell(VX001, SPELL_SELF_REPAIR, true); //VX001->SetHealth( VX001->GetMaxHealth()/2 );
719 ACU->CastSpell(ACU, SPELL_SELF_REPAIR, true); //ACU->SetHealth( ACU->GetMaxHealth()/2 );
720 if (hardmode)
721 {
722 LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
723 VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
724 ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
725 }
727 }
728 break;
729 case EVENT_FINISH:
730 {
731 Creature* LMK2 = GetLMK2();
732 Creature* VX001 = GetVX001();
733 Creature* ACU = GetACU();
734
735 if (!VX001 || !LMK2 || !ACU)
736 return;
737
738 LMK2->GetMotionMaster()->Clear();
739 LMK2->StopMoving();
740 LMK2->InterruptNonMeleeSpells(false);
741 LMK2->AttackStop();
742 LMK2->AI()->SetData(1, 0);
743 LMK2->DespawnOrUnsummon(7000);
745 VX001->InterruptNonMeleeSpells(false);
746 VX001->AttackStop();
747 VX001->AI()->SetData(1, 0);
748 VX001->DespawnOrUnsummon(7000);
750 ACU->InterruptNonMeleeSpells(false);
751 ACU->AttackStop();
752 ACU->AI()->SetData(1, 0);
753 ACU->DespawnOrUnsummon(7000);
755
756 Position exitPos = me->GetPosition();
757 me->_ExitVehicle(&exitPos);
758 me->AttackStop();
760 summons.DoAction(1337); // despawn summons of summons
762 summons.DespawnEntry(33576);
763
765
766 float angle = VX001->GetOrientation();
767 float v_x = me->GetPositionX() + cos(angle) * 10.0f;
768 float v_y = me->GetPositionY() + std::sin(angle) * 10.0f;
769 me->GetMotionMaster()->MoveJump(v_x, v_y, 364.32f, 7.0f, 7.0f);
770
772
773 if (pInstance)
774 for( uint16 i = 0; i < 3; ++i )
776 if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
777 if (door->GetGoState() != GO_STATE_ACTIVE )
778 {
779 door->SetLootState(GO_READY);
780 door->UseDoorOrButton(0, false);
781 }
782
783 if (pInstance)
785
786 if (hardmode)
787 if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
788 computer->AI()->Talk(TALK_COMPUTER_TERMINATED);
789
790 events.Reset();
791 events.ScheduleEvent(EVENT_STAND_UP_FRIENDLY, 6s);
792 }
793 break;
798 events.ScheduleEvent(EVENT_SAY_VOLTRON_DEAD, 4s);
799 break;
803 if (pInstance)
805 // spawn chest
807 {
808 if (GameObject* go = me->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0))
809 {
810 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
811 go->SetLootRecipient(me->GetMap());
812 }
813 }
814 events.ScheduleEvent(EVENT_DISAPPEAR, 9s);
815 break;
816 case EVENT_DISAPPEAR:
819 break;
820 }
821 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
double rand_norm()
Definition Random.cpp:77
@ EMOTE_ONESHOT_CUSTOM_SPELL_02
Definition SharedDefines.h:1998
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2043
@ EMOTE_STATE_DROWNED
Definition SharedDefines.h:1978
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition SharedDefines.h:2010
@ EMOTE_ONESHOT_TALK
Definition SharedDefines.h:1895
GameObjectFlags
Definition SharedDefines.h:1602
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ REACT_PASSIVE
Definition Unit.h:548
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ EVENT_ELEVATOR_INTERVAL_2
Definition boss_mimiron.cpp:156
@ EVENT_ELEVATOR_INTERVAL_1
Definition boss_mimiron.cpp:155
@ EVENT_ENTER_VX001
Definition boss_mimiron.cpp:158
@ EVENT_SPAWN_FLAMES_INITIAL
Definition boss_mimiron.cpp:212
@ EVENT_VX001_EMOTE_JUMP
Definition boss_mimiron.cpp:170
@ EVENT_SIT_LMK2_INTERVAL
Definition boss_mimiron.cpp:153
@ EVENT_SAY_VX001_DEAD
Definition boss_mimiron.cpp:163
@ EVENT_SITTING_ON_VX001
Definition boss_mimiron.cpp:157
@ EVENT_SAY_ACU_ACTIVATE
Definition boss_mimiron.cpp:165
@ EVENT_SAY_VOLTRON_DEAD
Definition boss_mimiron.cpp:177
@ EVENT_EMOTE_VX001
Definition boss_mimiron.cpp:159
@ EVENT_ACU_START_ATTACK
Definition boss_mimiron.cpp:166
@ EVENT_GET_OUT_VX001
Definition boss_mimiron.cpp:162
@ EVENT_STAND_UP_FRIENDLY
Definition boss_mimiron.cpp:176
@ EVENT_VX001_START_FIGHT
Definition boss_mimiron.cpp:160
@ EVENT_LEVIATHAN_COME_CLOSER
Definition boss_mimiron.cpp:169
@ EVENT_DISAPPEAR
Definition boss_mimiron.cpp:178
@ EVENT_ELEVATOR_INTERVAL_0
Definition boss_mimiron.cpp:161
@ EVENT_ENTER_ACU
Definition boss_mimiron.cpp:164
@ EVENT_START_PHASE4
Definition boss_mimiron.cpp:174
@ EVENT_JOIN_TOGETHER
Definition boss_mimiron.cpp:172
@ EVENT_BERSERK_2
Definition boss_mimiron.cpp:180
@ EVENT_LEVIATHAN_RIDE_MIDDLE
Definition boss_mimiron.cpp:171
@ NPC_COMPUTER
Definition boss_mimiron.cpp:100
@ NPC_LEVIATHAN_MKII
Definition boss_mimiron.cpp:96
@ NPC_VX001
Definition boss_mimiron.cpp:98
@ NPC_AERIAL_COMMAND_UNIT
Definition boss_mimiron.cpp:99
@ SPELL_ENTER_VEHICLE_1
Definition boss_mimiron.cpp:144
@ NPC_FLAMES_INITIAL
Definition boss_mimiron.cpp:124
@ SPELL_ENTER_VEHICLE_2
Definition boss_mimiron.cpp:145
@ SPELL_EMERGENCY_MODE
Definition boss_mimiron.cpp:120
@ SPELL_ENTER_VEHICLE_0
Definition boss_mimiron.cpp:143
@ SPELL_SUMMON_FLAMES_INITIAL
Definition boss_mimiron.cpp:123
@ SPELL_ENTER_VEHICLE_4
Definition boss_mimiron.cpp:146
@ SPELL_SLEEP_VISUAL_2
Definition boss_mimiron.cpp:90
@ SPELL_BERSERK
Definition boss_mimiron.cpp:35
@ SPELL_SLEEP_VISUAL_1
Definition boss_mimiron.cpp:89
@ SAY_AERIAL_ACTIVATE
Definition boss_mimiron.cpp:241
@ SAY_VX001_ACTIVATE
Definition boss_mimiron.cpp:238
@ SAY_V07TRON_ACTIVATE
Definition boss_mimiron.cpp:244
@ SAY_AERIAL_DEATH
Definition boss_mimiron.cpp:243
@ TALK_COMPUTER_INITIATED
Definition boss_mimiron.cpp:253
@ SAY_VX001_DEATH
Definition boss_mimiron.cpp:240
@ SAY_MKII_DEATH
Definition boss_mimiron.cpp:237
@ SAY_HARDMODE_ON
Definition boss_mimiron.cpp:234
@ SAY_V07TRON_DEATH
Definition boss_mimiron.cpp:246
@ TALK_COMPUTER_TERMINATED
Definition boss_mimiron.cpp:254
@ SAY_BERSERK
Definition boss_mimiron.cpp:247
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3171
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
CreatureAI * AI() const
Definition Creature.h:141
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:656
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void Clear(bool reset=true)
Definition MotionMaster.h:167
Definition Player.h:1081
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
virtual void SetData(uint32, uint32)
Definition UnitAI.h:214
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Definition Unit.h:636
void SetFacingTo(float ori)
Definition Unit.cpp:20581
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void StopMoving()
Definition Unit.cpp:16702
void _ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19824
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition Unit.cpp:529
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10448
bool IsInCombat() const
Definition Unit.h:893
Definition Vehicle.h:28
Map * GetMap() const
Definition Object.h:536
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1337
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition Position.h:27
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:78
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:571
@ GO_MIMIRON_CHEST
Definition ulduar.h:186
@ GO_MIMIRON_CHEST_HARD
Definition ulduar.h:187
@ GO_MIMIRON_CHEST_HERO
Definition ulduar.h:188
@ GO_MIMIRON_CHEST_HERO_HARD
Definition ulduar.h:189

References Unit::_ExitVehicle(), ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, Creature::AI(), allowedFlameSpreadTime, Unit::AttackStop(), MapRefMgr::begin(), berserk, Unit::CastSpell(), changeAllowedFlameSpreadTime, MotionMaster::Clear(), DATA_GO_MIMIRON_DOOR_1, SummonList::DespawnAll(), SummonList::DespawnEntry(), Creature::DespawnOrUnsummon(), SummonList::DoAction(), UnitAI::DoCastSelf(), DONE, InstanceScript::DoUpdateAchievementCriteria(), EMOTE_ONESHOT_CUSTOM_SPELL_02, EMOTE_ONESHOT_EMERGE, EMOTE_ONESHOT_TALK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_STATE_DROWNED, MapRefMgr::end(), EnterEvadeMode(), Unit::EnterVehicle(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACU_START_ATTACK, EVENT_BERSERK, EVENT_BERSERK_2, EVENT_COMPUTER_SAY_INITIATED, EVENT_COMPUTER_SAY_MINUTES, EVENT_DISAPPEAR, EVENT_ELEVATOR_INTERVAL_0, EVENT_ELEVATOR_INTERVAL_1, EVENT_ELEVATOR_INTERVAL_2, EVENT_EMOTE_VX001, EVENT_ENTER_ACU, EVENT_ENTER_VX001, EVENT_FINISH, EVENT_GET_OUT_VX001, EVENT_JOIN_TOGETHER, EVENT_LEVIATHAN_COME_CLOSER, EVENT_LEVIATHAN_RIDE_MIDDLE, EVENT_LMK2_RETREAT_INTERVAL, EVENT_MIMIRON_SAY_HARDMODE, EVENT_SAY_ACU_ACTIVATE, EVENT_SAY_ACU_DEAD, EVENT_SAY_VOLTRON_DEAD, EVENT_SAY_VX001_DEAD, EVENT_SIT_LMK2, EVENT_SIT_LMK2_INTERVAL, EVENT_SITTING_ON_VX001, EVENT_SPAWN_FLAMES_INITIAL, EVENT_STAND_UP_FRIENDLY, EVENT_START_PHASE4, EVENT_VX001_EMOTE_JUMP, EVENT_VX001_EMOTESTATE_DEATH, EVENT_VX001_START_FIGHT, FACTION_FRIENDLY, WorldObject::FindNearestGameObject(), GetACU, Position::GetAngle(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), GetLMK2, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), GetVX001, GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO, GO_MIMIRON_CHEST_HERO_HARD, GO_MIMIRON_ELEVATOR, GO_READY, GO_STATE_ACTIVE, Unit::HandleEmoteCommand(), hardmode, Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), WorldObject::IsWithinLOS(), ScriptedAI::me, minutesTalkNum, MotionMaster::MoveCharge(), MotionMaster::MoveJump(), NPC_AERIAL_COMMAND_UNIT, NPC_COMPUTER, NPC_FLAMES_INITIAL, NPC_LEVIATHAN_MKII, NPC_VX001, outofCombatTimer, pInstance, ScriptedAI::RAID_MODE(), RAND(), rand_norm(), REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_AERIAL_ACTIVATE, SAY_AERIAL_DEATH, SAY_BERSERK, SAY_HARDMODE_ON, SAY_MKII_DEATH, SAY_V07TRON_ACTIVATE, SAY_V07TRON_DEATH, SAY_VX001_ACTIVATE, SAY_VX001_DEATH, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMeleeAttackStop(), UnitAI::SetData(), ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetUInt32Value(), SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_ENTER_VEHICLE_0, SPELL_ENTER_VEHICLE_1, SPELL_ENTER_VEHICLE_2, SPELL_ENTER_VEHICLE_4, SPELL_SELF_REPAIR, SPELL_SLEEP_VISUAL_1, SPELL_SLEEP_VISUAL_2, SPELL_SUMMON_FLAMES_INITIAL, SPELL_TELEPORT, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), summons, TALK_COMPUTER_INITIATED, TALK_COMPUTER_TERMINATED, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPE_MIMIRON, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, and urand().

Member Data Documentation

◆ allowedFlameSpreadTime

uint32 boss_mimiron::boss_mimironAI::allowedFlameSpreadTime

Referenced by GetData(), Reset(), and UpdateAI().

◆ bAchievBombBot

bool boss_mimiron::boss_mimironAI::bAchievBombBot

Referenced by GetData(), Reset(), and SetData().

◆ bAchievProximityMine

bool boss_mimiron::boss_mimironAI::bAchievProximityMine

Referenced by GetData(), Reset(), and SetData().

◆ bAchievRocketStrike

bool boss_mimiron::boss_mimironAI::bAchievRocketStrike

Referenced by GetData(), Reset(), and SetData().

◆ berserk

bool boss_mimiron::boss_mimironAI::berserk

Referenced by GetData(), Reset(), and UpdateAI().

◆ bIsEvading

bool boss_mimiron::boss_mimironAI::bIsEvading

Referenced by boss_mimironAI(), and EnterEvadeMode().

◆ changeAllowedFlameSpreadTime

bool boss_mimiron::boss_mimironAI::changeAllowedFlameSpreadTime

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_mimiron::boss_mimironAI::events

◆ hardmode

bool boss_mimiron::boss_mimironAI::hardmode

◆ minutesTalkNum

uint8 boss_mimiron::boss_mimironAI::minutesTalkNum

Referenced by JustEngagedWith(), and UpdateAI().

◆ outofCombatTimer

uint32 boss_mimiron::boss_mimironAI::outofCombatTimer

Referenced by Reset(), and UpdateAI().

◆ pInstance

InstanceScript* boss_mimiron::boss_mimironAI::pInstance

◆ summons

SummonList boss_mimiron::boss_mimironAI::summons

The documentation for this struct was generated from the following file: