AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_rimefang::npc_rimefangAI Struct Reference
Inheritance diagram for npc_rimefang::npc_rimefangAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rimefangAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustReachedHome () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint8 _icyBlastCounter
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rimefangAI()

npc_rimefang::npc_rimefangAI::npc_rimefangAI ( Creature creature)
inline
1318 : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
1319 {
1320 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
bool _summoned
Definition boss_sindragosa.cpp:1487
InstanceScript * _instance
Definition boss_sindragosa.cpp:1485

Member Function Documentation

◆ DoAction()

void npc_rimefang::npc_rimefangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1366 {
1367 if (action == ACTION_START_FROSTWYRM)
1368 {
1369 if (_summoned)
1370 return;
1371
1372 _summoned = true;
1373 if (me->isDead())
1374 return;
1375
1376 me->setActive(true);
1377 me->SetImmuneToPC(true);
1378 float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1382 me->StopMoving();
1384 }
1385 }
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ MOVE_RUN
Definition UnitDefines.h:354
@ POINT_FROSTWYRM_FLY_IN
Definition boss_sindragosa.cpp:157
Position const RimefangLandPos
Definition boss_sindragosa.cpp:168
Position const RimefangFlyPos
Definition boss_sindragosa.cpp:167
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition Creature.h:91
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition boss_sindragosa.cpp:177
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
void MoveIdle()
Definition MotionMaster.cpp:233
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14512
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
void StopMoving()
Definition Unit.cpp:16660
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13689
bool isDead() const
Definition Unit.h:1750
void setActive(bool isActiveObject)
Definition Object.cpp:1065
EventProcessor m_Events
Definition Object.h:731
@ ACTION_START_FROSTWYRM
Definition icecrown_citadel.h:534
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
Creature * me
Definition ScriptedCreature.h:280

References _summoned, ACTION_START_FROSTWYRM, EventProcessor::AddEventAtOffset(), Position::GetExactDist(), Unit::GetMotionMaster(), Unit::GetSpeed(), IDLE_MOTION_TYPE, Unit::isDead(), WorldObject::m_Events, ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_FROSTWYRM_FLY_IN, RimefangFlyPos, RimefangLandPos, WorldObject::setActive(), Creature::SetDefaultMovementType(), Unit::SetImmuneToPC(), and Unit::StopMoving().

◆ InitializeAI()

void npc_rimefang::npc_rimefangAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1323 {
1324 if (!me->isDead())
1325 {
1326 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1327 Reset();
1328 }
1329 }
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:69
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_SINDRAGOSA_FROSTWYRMS
Definition icecrown_citadel.h:114
void Reset() override
Definition boss_sindragosa.cpp:1331

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, Reset(), and ZoneScript::SetData().

◆ JustDied()

void npc_rimefang::npc_rimefangAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1361 {
1362 _events.Reset();
1363 }
void Reset()
Definition EventMap.cpp:21
EventMap _events
Definition boss_sindragosa.cpp:1484

References _events, and EventMap::Reset().

◆ JustEngagedWith()

void npc_rimefang::npc_rimefangAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1410 {
1412 }
@ SPELL_FROST_AURA_RIMEFANG
Definition boss_sindragosa.cpp:86
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194

References Unit::CastSpell(), ScriptedAI::me, and SPELL_FROST_AURA_RIMEFANG.

◆ JustReachedHome()

void npc_rimefang::npc_rimefangAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1346 {
1348 if (_summoned)
1349 {
1350 me->SetDisableGravity(false);
1351 }
1352 }
virtual void JustReachedHome()
Definition CreatureAI.h:169
void SetDisableGravity(bool disable)
Definition Unit.cpp:20337

References _summoned, CreatureAI::JustReachedHome(), ScriptedAI::me, and Unit::SetDisableGravity().

◆ JustRespawned()

void npc_rimefang::npc_rimefangAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1355 {
1357 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1358 }
virtual void JustRespawned()
Definition CreatureAI.h:158

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, and ZoneScript::SetData().

◆ MovementInform()

void npc_rimefang::npc_rimefangAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1388 {
1389 if (type != EFFECT_MOTION_TYPE)
1390 return;
1391
1392 if (point == POINT_FROSTWYRM_LAND)
1393 {
1394 me->setActive(false);
1395 me->SetDisableGravity(false);
1398 me->SetImmuneToPC(false);
1399 }
1400 else if (point == POINT_LAND_GROUND)
1401 {
1402 me->SetDisableGravity(false);
1404 if (Unit* victim = me->SelectVictim())
1405 AttackStart(victim);
1406 }
1407 }
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ REACT_DEFENSIVE
Definition Unit.h:551
@ POINT_FROSTWYRM_LAND
Definition boss_sindragosa.cpp:158
@ POINT_LAND_GROUND
Definition boss_sindragosa.cpp:163
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:339
Unit * SelectVictim()
Definition Unit.cpp:14762
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
Definition Unit.h:650
void SetFacingTo(float ori)
Definition Unit.cpp:20286
float GetOrientation() const
Definition Position.h:124
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), EFFECT_MOTION_TYPE, Position::GetOrientation(), ScriptedAI::me, POINT_FROSTWYRM_LAND, POINT_LAND_GROUND, REACT_DEFENSIVE, RimefangLandPos, Creature::SelectVictim(), WorldObject::setActive(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetHomePosition(), Unit::SetImmuneToPC(), and Creature::SetReactState().

◆ Reset()

void npc_rimefang::npc_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1332 {
1333 _events.Reset();
1337 _icyBlastCounter = 0;
1338
1339 if (!_summoned)
1340 {
1341 me->SetDisableGravity(true);
1342 }
1343 }
@ EVENT_FROST_BREATH_RIMEFANG
Definition boss_sindragosa.cpp:133
@ EVENT_ICY_BLAST
Definition boss_sindragosa.cpp:134
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
uint8 _icyBlastCounter
Definition boss_sindragosa.cpp:1486

References _events, _icyBlastCounter, _summoned, EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetDisableGravity(), and Creature::SetReactState().

Referenced by InitializeAI().

◆ UpdateAI()

void npc_rimefang::npc_rimefangAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1415 {
1416 if (!UpdateVictim())
1417 return;
1418
1419 _events.Update(diff);
1420
1422 return;
1423
1424 switch (_events.ExecuteEvent())
1425 {
1427 if (!me->IsFlying())
1428 {
1431 }
1432 else
1434 break;
1435 case EVENT_ICY_BLAST:
1436 {
1437 _icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8);
1439
1441 me->StopMoving();
1443
1444 me->AttackStop();
1445 me->SetDisableGravity(true);
1446 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1447 float destZ;
1448 if (floorZ > 190.0f) destZ = floorZ + 25.0f;
1449 else destZ = me->GetPositionZ() + 25.0f;
1451 float moveTime = std::fabs(destZ - me->GetPositionZ()) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1452 _events.Repeat(Milliseconds(uint32(moveTime) + urand(60000, 70000)));
1454 break;
1455 }
1457 if (--_icyBlastCounter)
1458 {
1459 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
1460 {
1461 me->SetFacingToObject(target);
1462 me->CastSpell(target, SPELL_ICY_BLAST, false);
1463 }
1465 }
1466 else
1467 {
1468 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1469 float destZ;
1470 if (floorZ > 190.0f) destZ = floorZ;
1471 else destZ = me->GetPositionZ() - 25.0f;
1474 }
1475 break;
1476 default:
1477 break;
1478 }
1479
1481 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_PASSIVE
Definition Unit.h:550
@ SPELL_FROST_BREATH
Definition boss_sindragosa.cpp:85
@ SPELL_ICY_BLAST
Definition boss_sindragosa.cpp:87
@ EVENT_ICY_BLAST_CAST
Definition boss_sindragosa.cpp:135
bool UpdateVictim()
Definition CreatureAI.cpp:287
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:76
EventId ExecuteEvent()
Definition EventMap.cpp:86
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:576
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:541
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:20296
Unit * GetVictim() const
Definition Unit.h:886
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3114
bool IsFlying() const
Definition Unit.h:1668
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10479
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3037
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _events, _icyBlastCounter, Unit::AttackStop(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, EVENT_ICY_BLAST_CAST, EventMap::ExecuteEvent(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsFlying(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MoveTakeoff(), POINT_LAND_GROUND, Random, REACT_PASSIVE, EventMap::Repeat(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SetDisableGravity(), Unit::SetFacingToObject(), Creature::SetReactState(), SPELL_FROST_BREATH, SPELL_ICY_BLAST, Unit::StopMoving(), UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap npc_rimefang::npc_rimefangAI::_events
private

Referenced by JustDied(), Reset(), and UpdateAI().

◆ _icyBlastCounter

uint8 npc_rimefang::npc_rimefangAI::_icyBlastCounter
private

Referenced by Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_rimefang::npc_rimefangAI::_instance
private

Referenced by InitializeAI(), and JustRespawned().

◆ _summoned

bool npc_rimefang::npc_rimefangAI::_summoned
private

Referenced by DoAction(), JustReachedHome(), and Reset().


The documentation for this struct was generated from the following file: