AzerothCore 3.3.5a
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npc_rimefang::npc_rimefangAI Struct Reference
Inheritance diagram for npc_rimefang::npc_rimefangAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rimefangAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustReachedHome () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint8 _icyBlastCounter
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rimefangAI()

npc_rimefang::npc_rimefangAI::npc_rimefangAI ( Creature creature)
inline
1320 : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
1321 {
1322 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
bool _summoned
Definition boss_sindragosa.cpp:1489
InstanceScript * _instance
Definition boss_sindragosa.cpp:1487

Member Function Documentation

◆ DoAction()

void npc_rimefang::npc_rimefangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1368 {
1369 if (action == ACTION_START_FROSTWYRM)
1370 {
1371 if (_summoned)
1372 return;
1373
1374 _summoned = true;
1375 if (me->isDead())
1376 return;
1377
1378 me->setActive(true);
1379 me->SetImmuneToPC(true);
1380 float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1384 me->StopMoving();
1386 }
1387 }
std::uint64_t uint64
Definition Define.h:106
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ MOVE_RUN
Definition UnitDefines.h:350
@ POINT_FROSTWYRM_FLY_IN
Definition boss_sindragosa.cpp:157
Position const RimefangLandPos
Definition boss_sindragosa.cpp:168
Position const RimefangFlyPos
Definition boss_sindragosa.cpp:167
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition Creature.h:87
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition boss_sindragosa.cpp:177
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MoveIdle()
Definition MotionMaster.cpp:232
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14476
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void StopMoving()
Definition Unit.cpp:16702
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13653
bool isDead() const
Definition Unit.h:1709
void setActive(bool isActiveObject)
Definition Object.cpp:1094
EventProcessor m_Events
Definition Object.h:639
@ ACTION_START_FROSTWYRM
Definition icecrown_citadel.h:534
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
Creature * me
Definition ScriptedCreature.h:280

References _summoned, ACTION_START_FROSTWYRM, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Position::GetExactDist(), Unit::GetMotionMaster(), Unit::GetSpeed(), IDLE_MOTION_TYPE, Unit::isDead(), WorldObject::m_Events, ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_FROSTWYRM_FLY_IN, RimefangFlyPos, RimefangLandPos, WorldObject::setActive(), Creature::SetDefaultMovementType(), Unit::SetImmuneToPC(), and Unit::StopMoving().

◆ InitializeAI()

void npc_rimefang::npc_rimefangAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1325 {
1326 if (!me->isDead())
1327 {
1328 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1329 Reset();
1330 }
1331 }
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:65
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_SINDRAGOSA_FROSTWYRMS
Definition icecrown_citadel.h:114
void Reset() override
Definition boss_sindragosa.cpp:1333

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, Reset(), and ZoneScript::SetData().

◆ JustDied()

void npc_rimefang::npc_rimefangAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1363 {
1364 _events.Reset();
1365 }
void Reset()
Definition EventMap.cpp:21
EventMap _events
Definition boss_sindragosa.cpp:1486

References _events, and EventMap::Reset().

◆ JustEngagedWith()

void npc_rimefang::npc_rimefangAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1412 {
1414 }
@ SPELL_FROST_AURA_RIMEFANG
Definition boss_sindragosa.cpp:86
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References Unit::CastSpell(), ScriptedAI::me, and SPELL_FROST_AURA_RIMEFANG.

◆ JustReachedHome()

void npc_rimefang::npc_rimefangAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1348 {
1350 if (_summoned)
1351 {
1352 me->SetDisableGravity(false);
1353 }
1354 }
virtual void JustReachedHome()
Definition CreatureAI.h:165
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222

References _summoned, CreatureAI::JustReachedHome(), ScriptedAI::me, and Creature::SetDisableGravity().

◆ JustRespawned()

void npc_rimefang::npc_rimefangAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1357 {
1359 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1360 }
virtual void JustRespawned()
Definition CreatureAI.h:154

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, and ZoneScript::SetData().

◆ MovementInform()

void npc_rimefang::npc_rimefangAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1390 {
1391 if (type != EFFECT_MOTION_TYPE)
1392 return;
1393
1394 if (point == POINT_FROSTWYRM_LAND)
1395 {
1396 me->setActive(false);
1397 me->SetDisableGravity(false);
1400 me->SetImmuneToPC(false);
1401 }
1402 else if (point == POINT_LAND_GROUND)
1403 {
1404 me->SetDisableGravity(false);
1406 if (Unit* victim = me->SelectVictim())
1407 AttackStart(victim);
1408 }
1409 }
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ REACT_DEFENSIVE
Definition Unit.h:549
@ POINT_FROSTWYRM_LAND
Definition boss_sindragosa.cpp:158
@ POINT_LAND_GROUND
Definition boss_sindragosa.cpp:163
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
Unit * SelectVictim()
Definition Unit.cpp:14785
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Definition Unit.h:636
void SetFacingTo(float ori)
Definition Unit.cpp:20581
float GetOrientation() const
Definition Position.h:124
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), EFFECT_MOTION_TYPE, Position::GetOrientation(), ScriptedAI::me, POINT_FROSTWYRM_LAND, POINT_LAND_GROUND, REACT_DEFENSIVE, RimefangLandPos, Creature::SelectVictim(), WorldObject::setActive(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetHomePosition(), Unit::SetImmuneToPC(), and Creature::SetReactState().

◆ Reset()

void npc_rimefang::npc_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1334 {
1335 _events.Reset();
1339 _icyBlastCounter = 0;
1340
1341 if (!_summoned)
1342 {
1343 me->SetDisableGravity(true);
1344 }
1345 }
@ EVENT_FROST_BREATH_RIMEFANG
Definition boss_sindragosa.cpp:133
@ EVENT_ICY_BLAST
Definition boss_sindragosa.cpp:134
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
uint8 _icyBlastCounter
Definition boss_sindragosa.cpp:1488

References _events, _icyBlastCounter, _summoned, EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisableGravity(), and Creature::SetReactState().

Referenced by InitializeAI().

◆ UpdateAI()

void npc_rimefang::npc_rimefangAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1417 {
1418 if (!UpdateVictim())
1419 return;
1420
1421 _events.Update(diff);
1422
1424 return;
1425
1426 switch (_events.ExecuteEvent())
1427 {
1429 if (!me->IsFlying())
1430 {
1433 }
1434 else
1436 break;
1437 case EVENT_ICY_BLAST:
1438 {
1439 _icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8);
1441
1443 me->StopMoving();
1445
1446 me->AttackStop();
1447 me->SetDisableGravity(true);
1448 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1449 float destZ;
1450 if (floorZ > 190.0f) destZ = floorZ + 25.0f;
1451 else destZ = me->GetPositionZ() + 25.0f;
1453 float moveTime = std::fabs(destZ - me->GetPositionZ()) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1454 _events.ScheduleEvent(EVENT_ICY_BLAST, uint32(moveTime) + urand(60000, 70000));
1456 break;
1457 }
1459 if (--_icyBlastCounter)
1460 {
1461 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
1462 {
1463 me->SetFacingToObject(target);
1464 me->CastSpell(target, SPELL_ICY_BLAST, false);
1465 }
1467 }
1468 else
1469 {
1470 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1471 float destZ;
1472 if (floorZ > 190.0f) destZ = floorZ;
1473 else destZ = me->GetPositionZ() - 25.0f;
1476 }
1477 break;
1478 default:
1479 break;
1480 }
1481
1483 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_FROST_BREATH
Definition boss_sindragosa.cpp:85
@ SPELL_ICY_BLAST
Definition boss_sindragosa.cpp:87
@ EVENT_ICY_BLAST_CAST
Definition boss_sindragosa.cpp:135
bool UpdateVictim()
Definition CreatureAI.cpp:280
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:523
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:488
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
bool IsFlying() const
Definition Unit.h:1633
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10448
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3122
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _events, _icyBlastCounter, Unit::AttackStop(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, EVENT_ICY_BLAST_CAST, EventMap::ExecuteEvent(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsFlying(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MoveTakeoff(), POINT_LAND_GROUND, Random, REACT_PASSIVE, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Creature::SetDisableGravity(), Unit::SetFacingToObject(), Creature::SetReactState(), SPELL_FROST_BREATH, SPELL_ICY_BLAST, Unit::StopMoving(), UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap npc_rimefang::npc_rimefangAI::_events
private

Referenced by JustDied(), Reset(), and UpdateAI().

◆ _icyBlastCounter

uint8 npc_rimefang::npc_rimefangAI::_icyBlastCounter
private

Referenced by Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_rimefang::npc_rimefangAI::_instance
private

Referenced by InitializeAI(), and JustRespawned().

◆ _summoned

bool npc_rimefang::npc_rimefangAI::_summoned
private

Referenced by DoAction(), JustReachedHome(), and Reset().


The documentation for this struct was generated from the following file: