◆ HandleDummy()
340 {
343 }
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
@ SPELL_WARRIOR_SLAM
Definition spell_warrior.cpp:51
References Unit::CastCustomSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), SPELL_WARRIOR_SLAM, SPELLVALUE_BASE_POINT0, and TRIGGERED_FULL_MASK.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_warr_slam::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
◆ SendMiss()
◆ Validate()
bool spell_warr_slam::Validate |
( |
SpellInfo const * |
| ) |
|
|
inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: