#include "PointMovementGenerator.h"
◆ EffectMovementGenerator()
EffectMovementGenerator::EffectMovementGenerator |
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uint32 |
Id | ) |
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inlineexplicit |
uint32 m_Id
Definition PointMovementGenerator.h:82
◆ Finalize()
void EffectMovementGenerator::Finalize |
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Unit * |
unit | ) |
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overridevirtual |
Implements MovementGenerator.
232{
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@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
virtual void MovementInform(uint32, uint32)
Definition CreatureAI.h:157
CreatureAI * AI() const
Definition Creature.h:141
bool isFalling() const
Definition MoveSpline.h:118
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
Movement::MoveSpline * movespline
Definition Unit.h:2029
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:745
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:744
References Creature::AI(), EFFECT_MOTION_TYPE, Unit::HasUnitMovementFlag(), Object::IsCreature(), Movement::MoveSpline::isFalling(), m_Id, MOVEMENTFLAG_FALLING, CreatureAI::MovementInform(), Unit::movespline, Unit::RemoveUnitMovementFlag(), and Object::ToCreature().
◆ GetMovementGeneratorType()
◆ Initialize()
void EffectMovementGenerator::Initialize |
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Unit * |
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inlineoverridevirtual |
◆ Reset()
void EffectMovementGenerator::Reset |
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Unit * |
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inlineoverridevirtual |
◆ Update()
bool EffectMovementGenerator::Update |
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Unit * |
unit, |
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uint32 |
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) |
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overridevirtual |
◆ m_Id
uint32 EffectMovementGenerator::m_Id |
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private |
The documentation for this class was generated from the following files: