AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_kalecgos_kj Struct Reference
Inheritance diagram for npc_kalecgos_kj:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kalecgos_kj (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptinstance
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kalecgos_kj()

npc_kalecgos_kj::npc_kalecgos_kj ( Creature creature)
inline
677 : NullCreatureAI(creature), summons(me)
678 {
679 instance = creature->GetInstanceScript();
680 }
Creature *const me
Definition CreatureAI.h:72
Definition PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
SummonList summons
Definition boss_kiljaeden.cpp:684
InstanceScript * instance
Definition boss_kiljaeden.cpp:683

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_kalecgos_kj::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

693 {
694 if (param == ACTION_START_POST_EVENT)
695 {
696 me->SetCanFly(false);
697 me->SetDisableGravity(false);
699 events.ScheduleEvent(EVENT_SCENE_01, 35000);
700 }
701 }
@ EVENT_SCENE_01
Definition boss_kiljaeden.cpp:609
@ SPELL_TELEPORT_AND_TRANSFORM
Definition boss_kiljaeden.cpp:601
@ ACTION_START_POST_EVENT
Definition boss_kiljaeden.cpp:104
events
Definition boss_sartura.cpp:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Creature.cpp:3307
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References ACTION_START_POST_EVENT, Unit::CastSpell(), EVENT_SCENE_01, CreatureAI::me, Creature::SetCanFly(), Creature::SetDisableGravity(), and SPELL_TELEPORT_AND_TRANSFORM.

◆ JustSummoned()

void npc_kalecgos_kj::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

704 {
705 summons.Summon(summon);
706 if (summon->GetEntry() == NPC_SHATTERED_SUN_RIFTWAKER)
707 {
708 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
709 Movement::MoveSplineInit init(summon);
710 if (summons.size() == 1)
711 {
712 init.MoveTo(1727.08f, 656.82f, 28.37f, false, true);
713 init.SetFacing(5.14f);
714 }
715 else
716 {
717 init.MoveTo(1738.84f, 627.32f, 28.26f, false, true);
718 init.SetFacing(2.0f);
719 }
720 init.Launch();
721 }
722 else if (summon->GetEntry() == NPC_SHATTRATH_PORTAL_DUMMY)
723 {
724 if (Creature* riftwaker = summon->FindNearestCreature(NPC_SHATTERED_SUN_RIFTWAKER, 10.0f))
725 riftwaker->CastSpell(summon, SPELL_OPEN_PORTAL_FROM_SHATTRATH, false);
726 summon->SetWalk(true);
727 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 30.0f, false, true);
728 }
729 else if (summon->GetEntry() == NPC_INERT_PORTAL)
730 summon->CastSpell(summon, SPELL_BOSS_ARCANE_PORTAL_STATE, true);
731 else if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
732 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
733 else if (summon->GetEntry() == NPC_LADY_LIADRIN)
734 {
735 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
736 summon->SetWalk(true);
737 }
738 else if (summon->GetEntry() == NPC_PROPHET_VELEN)
739 {
740 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
741 summon->SetWalk(true);
742 summon->GetMotionMaster()->MovePoint(0, 1710.15f, 639.23f, 27.311f, false, true);
743 }
744 else if (summon->GetEntry() == NPC_THE_CORE_OF_ENTROPIUS)
745 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), 30.0f);
746 }
@ NPC_SHATTERED_SUN_RIFTWAKER
Definition boss_kiljaeden.cpp:593
@ NPC_SHATTRATH_PORTAL_DUMMY
Definition boss_kiljaeden.cpp:594
@ SPELL_BOSS_ARCANE_PORTAL_STATE
Definition boss_kiljaeden.cpp:604
@ NPC_LADY_LIADRIN
Definition boss_kiljaeden.cpp:597
@ SPELL_OPEN_PORTAL_FROM_SHATTRATH
Definition boss_kiljaeden.cpp:602
@ SPELL_TELEPORT_VISUAL
Definition boss_kiljaeden.cpp:603
@ NPC_PROPHET_VELEN
Definition boss_kiljaeden.cpp:598
@ NPC_INERT_PORTAL
Definition boss_kiljaeden.cpp:595
@ NPC_THE_CORE_OF_ENTROPIUS
Definition boss_kiljaeden.cpp:599
@ NPC_SHATTERED_SUN_SOLDIER
Definition boss_kiljaeden.cpp:596
Definition Creature.h:43
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
Definition MoveSplineInit.h:71
uint32 GetEntry() const
Definition Object.h:115
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
size_type size() const
Definition ScriptedCreature.h:78
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::MoveSplineInit::Launch(), MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, Movement::MoveSplineInit::SetFacing(), Creature::SetWalk(), SummonList::size(), SPELL_BOSS_ARCANE_PORTAL_STATE, SPELL_OPEN_PORTAL_FROM_SHATTRATH, SPELL_TELEPORT_VISUAL, SummonList::Summon(), and summons.

◆ Reset()

void npc_kalecgos_kj::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

687 {
688 events.Reset();
690 }
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71

References SummonList::DespawnAll(), and summons.

◆ UpdateAI()

void npc_kalecgos_kj::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

749 {
750 events.Update(diff);
751 switch (uint32 eventId = events.ExecuteEvent())
752 {
753 case EVENT_SCENE_01:
755 events.ScheduleEvent(eventId + 1, 15000);
756 break;
757 case EVENT_SCENE_02:
758 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1688.42f, 641.82f, 27.60f, 0.67f);
759 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1712.58f, 616.29f, 27.78f, 0.76f);
760 events.ScheduleEvent(eventId + 1, 6000);
761 break;
762 case EVENT_SCENE_03:
763 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1727.08f + cos(5.14f), 656.82f + std::sin(5.14f), 28.37f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
764 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1738.84f + cos(2.0f), 627.32f + std::sin(2.0f), 28.26f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
765 events.ScheduleEvent(eventId + 1, 11000);
766 break;
767 case EVENT_SCENE_04:
768 me->SummonCreature(NPC_INERT_PORTAL, 1734.96f, 642.43f, 28.06f, 3.49f);
769 events.ScheduleEvent(eventId + 1, 4000);
770 break;
771 case EVENT_SCENE_05:
772 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
773 {
774 first->m_Events.AddEvent(new MoveDelayed(first, 1718.70f, 607.78f, 28.06f, 2.323f), first->m_Events.CalculateTime(5000));
775 first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(12000));
776 for (uint8 i = 0; i < 9; ++i)
777 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
778 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
779 }
780 events.ScheduleEvent(eventId + 1, 10000);
781 break;
782 case EVENT_SCENE_06:
783 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
784 {
785 first->m_Events.AddEvent(new MoveDelayed(first, 1678.69f, 649.27f, 28.06f, 5.46f), first->m_Events.CalculateTime(5000));
786 first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(14500));
787 for (uint8 i = 0; i < 9; ++i)
788 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
789 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
790 }
791 events.ScheduleEvent(eventId + 1, 12000);
792 break;
793 case EVENT_SCENE_07:
794 me->SummonCreature(NPC_LADY_LIADRIN, 1719.87f, 644.265f, 28.06f, 3.83f);
795 me->SummonCreature(NPC_PROPHET_VELEN, 1717.97f, 646.44f, 28.06f, 3.94f);
796 events.ScheduleEvent(eventId + 1, 7000);
797 break;
798 case EVENT_SCENE_08:
800 velen->AI()->Talk(SAY_VELEN_01);
801 events.ScheduleEvent(eventId + 1, 25000);
802 break;
803 case EVENT_SCENE_09:
805 velen->AI()->Talk(SAY_VELEN_02);
806 events.ScheduleEvent(eventId + 1, 14500);
807 break;
808 case EVENT_SCENE_10:
810 velen->AI()->Talk(SAY_VELEN_03);
811 events.ScheduleEvent(eventId + 1, 12500);
812 break;
813 case EVENT_SCENE_11:
814 me->SummonCreature(NPC_THE_CORE_OF_ENTROPIUS, 1698.86f, 628.73f, 92.83f, 0.0f);
816 velen->CastSpell(velen, SPELL_CALL_ENTROPIUS, false);
817 events.ScheduleEvent(eventId + 1, 8000);
818 break;
819 case EVENT_SCENE_12:
821 {
822 velen->InterruptNonMeleeSpells(false);
823 velen->AI()->Talk(SAY_VELEN_04);
824 }
825 events.ScheduleEvent(eventId + 1, 20000);
826 break;
827 case EVENT_SCENE_13:
829 liadrin->GetMotionMaster()->MovePoint(0, 1711.28f, 637.29f, 27.29f);
830 events.ScheduleEvent(eventId + 1, 6000);
831 break;
832 case EVENT_SCENE_14:
834 liadrin->AI()->Talk(SAY_LIADRIN_01);
835 events.ScheduleEvent(eventId + 1, 10000);
836 break;
837 case EVENT_SCENE_15:
839 velen->AI()->Talk(SAY_VELEN_05);
840 events.ScheduleEvent(eventId + 1, 14000);
841 break;
842 case EVENT_SCENE_16:
844 liadrin->AI()->Talk(SAY_LIADRIN_02);
845 events.ScheduleEvent(eventId + 1, 2000);
846 break;
847 case EVENT_SCENE_17:
849 velen->AI()->Talk(SAY_VELEN_06);
850 events.ScheduleEvent(eventId + 1, 3000);
851 break;
852 case EVENT_SCENE_18:
854 {
855 core->RemoveAllAuras();
856 core->CastSpell(core, SPELL_BLAZE_TO_LIGHT, true);
857 }
858 events.ScheduleEvent(eventId + 1, 8000);
859 break;
860 case EVENT_SCENE_19:
862 {
863 core->SetObjectScale(0.75f);
864 core->GetMotionMaster()->MovePoint(0, core->GetPositionX(), core->GetPositionY(), 28.0f);
865 }
866 events.ScheduleEvent(eventId + 1, 2000);
867 break;
868 case EVENT_SCENE_20:
870 core->CastSpell(core, SPELL_SUNWELL_IGNITION, true);
871 events.ScheduleEvent(eventId + 1, 3000);
872 break;
873 case EVENT_SCENE_21:
875 velen->AI()->Talk(SAY_VELEN_07);
876 events.ScheduleEvent(eventId + 1, 15000);
877 break;
878 case EVENT_SCENE_22:
880 liadrin->AI()->Talk(SAY_LIADRIN_03);
881 events.ScheduleEvent(eventId + 1, 20000);
882 break;
883 case EVENT_SCENE_23:
885 velen->AI()->Talk(SAY_VELEN_08);
887 liadrin->SetStandState(UNIT_STAND_STATE_KNEEL);
888 events.ScheduleEvent(eventId + 1, 8000);
889 break;
890 case EVENT_SCENE_24:
892 velen->AI()->Talk(SAY_VELEN_09);
893 events.ScheduleEvent(eventId + 1, 5000);
894 break;
895 case EVENT_SCENE_25:
897 {
898 velen->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
899 velen->DespawnOrUnsummon(5000);
900 }
901 events.ScheduleEvent(eventId + 1, 3000);
902 break;
903 case EVENT_SCENE_26:
904 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
905 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
906 if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
907 {
908 summon->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
909 summon->DespawnOrUnsummon(summon->GetExactDist2d(1734.96f, 642.43f) * 100);
910 }
911 events.ScheduleEvent(eventId + 1, 7000);
912 break;
913 case EVENT_SCENE_27:
914 me->setActive(false);
917 break;
918 }
919 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ EVENT_SCENE_15
Definition boss_kiljaeden.cpp:623
@ SAY_VELEN_02
Definition boss_kiljaeden.cpp:581
@ EVENT_SCENE_03
Definition boss_kiljaeden.cpp:611
@ EVENT_SCENE_02
Definition boss_kiljaeden.cpp:610
@ SAY_VELEN_04
Definition boss_kiljaeden.cpp:583
@ SAY_VELEN_09
Definition boss_kiljaeden.cpp:588
@ EVENT_SCENE_11
Definition boss_kiljaeden.cpp:619
@ EVENT_SCENE_08
Definition boss_kiljaeden.cpp:616
@ EVENT_SCENE_22
Definition boss_kiljaeden.cpp:630
@ EVENT_SCENE_21
Definition boss_kiljaeden.cpp:629
@ SAY_VELEN_06
Definition boss_kiljaeden.cpp:585
@ EVENT_SCENE_17
Definition boss_kiljaeden.cpp:625
@ SAY_VELEN_07
Definition boss_kiljaeden.cpp:586
@ SAY_LIADRIN_01
Definition boss_kiljaeden.cpp:589
@ EVENT_SCENE_19
Definition boss_kiljaeden.cpp:627
@ EVENT_SCENE_20
Definition boss_kiljaeden.cpp:628
@ EVENT_SCENE_13
Definition boss_kiljaeden.cpp:621
@ EVENT_SCENE_27
Definition boss_kiljaeden.cpp:635
@ EVENT_SCENE_06
Definition boss_kiljaeden.cpp:614
@ SPELL_BLAZE_TO_LIGHT
Definition boss_kiljaeden.cpp:606
@ SAY_VELEN_08
Definition boss_kiljaeden.cpp:587
@ EVENT_SCENE_05
Definition boss_kiljaeden.cpp:613
@ SAY_LIADRIN_02
Definition boss_kiljaeden.cpp:590
@ SPELL_CALL_ENTROPIUS
Definition boss_kiljaeden.cpp:605
@ SAY_LIADRIN_03
Definition boss_kiljaeden.cpp:591
@ EVENT_SCENE_09
Definition boss_kiljaeden.cpp:617
@ EVENT_SCENE_12
Definition boss_kiljaeden.cpp:620
@ EVENT_SCENE_18
Definition boss_kiljaeden.cpp:626
@ EVENT_SCENE_10
Definition boss_kiljaeden.cpp:618
@ SAY_VELEN_01
Definition boss_kiljaeden.cpp:580
@ EVENT_SCENE_07
Definition boss_kiljaeden.cpp:615
@ EVENT_SCENE_26
Definition boss_kiljaeden.cpp:634
@ EVENT_SCENE_16
Definition boss_kiljaeden.cpp:624
@ EVENT_SCENE_23
Definition boss_kiljaeden.cpp:631
@ SPELL_SUNWELL_IGNITION
Definition boss_kiljaeden.cpp:607
@ EVENT_SCENE_25
Definition boss_kiljaeden.cpp:633
@ SAY_VELEN_03
Definition boss_kiljaeden.cpp:582
@ EVENT_SCENE_04
Definition boss_kiljaeden.cpp:612
@ SAY_VELEN_05
Definition boss_kiljaeden.cpp:584
@ EVENT_SCENE_14
Definition boss_kiljaeden.cpp:622
@ EVENT_SCENE_24
Definition boss_kiljaeden.cpp:632
@ SAY_KALECGOS_GOODBYE
Definition boss_kiljaeden.cpp:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
Definition boss_kiljaeden.cpp:658
Definition boss_kiljaeden.cpp:639
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
Creature * GetCreatureWithEntry(uint32 entry) const
Definition ScriptedCreature.cpp:132
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
iterator end()
Definition ScriptedCreature.h:58
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
void setActive(bool isActiveObject)
Definition Object.cpp:1094
EventProcessor m_Events
Definition Object.h:639
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References EventProcessor::AddEvent(), Creature::AI(), SummonList::begin(), Unit::CastSpell(), SummonList::DespawnEntry(), SummonList::end(), EVENT_SCENE_01, EVENT_SCENE_02, EVENT_SCENE_03, EVENT_SCENE_04, EVENT_SCENE_05, EVENT_SCENE_06, EVENT_SCENE_07, EVENT_SCENE_08, EVENT_SCENE_09, EVENT_SCENE_10, EVENT_SCENE_11, EVENT_SCENE_12, EVENT_SCENE_13, EVENT_SCENE_14, EVENT_SCENE_15, EVENT_SCENE_16, EVENT_SCENE_17, EVENT_SCENE_18, EVENT_SCENE_19, EVENT_SCENE_20, EVENT_SCENE_21, EVENT_SCENE_22, EVENT_SCENE_23, EVENT_SCENE_24, EVENT_SCENE_25, EVENT_SCENE_26, EVENT_SCENE_27, ObjectAccessor::GetCreature(), SummonList::GetCreatureWithEntry(), WorldObject::m_Events, CreatureAI::me, NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, SAY_KALECGOS_GOODBYE, SAY_LIADRIN_01, SAY_LIADRIN_02, SAY_LIADRIN_03, SAY_VELEN_01, SAY_VELEN_02, SAY_VELEN_03, SAY_VELEN_04, SAY_VELEN_05, SAY_VELEN_06, SAY_VELEN_07, SAY_VELEN_08, SAY_VELEN_09, WorldObject::setActive(), SPELL_BLAZE_TO_LIGHT, SPELL_CALL_ENTROPIUS, SPELL_SUNWELL_IGNITION, WorldObject::SummonCreature(), summons, CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, and UNIT_STAND_STATE_KNEEL.

Member Data Documentation

◆ events

EventMap npc_kalecgos_kj::events

◆ instance

InstanceScript* npc_kalecgos_kj::instance

Referenced by npc_kalecgos_kj().

◆ summons

SummonList npc_kalecgos_kj::summons

Referenced by JustSummoned(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: