2367 {
2370 if (!si)
2371 return;
2381
2382 }
std::int32_t int32
Definition Define.h:103
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
#define sSpellMgr
Definition SpellMgr.h:825
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:406
Definition SpellInfo.h:316
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
WorldLocation const * GetExplTargetDest()
Definition SpellScript.cpp:416
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
void PreventHitEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:579
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
uint32 _energyLeft
Definition boss_icecrown_gunship_battle.cpp:2392
void GetPosition(float &x, float &y) const
Definition Position.h:126