AzerothCore 3.3.5a
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npc_anachronos_the_ancient::npc_anachronos_the_ancientAI Struct Reference
Inheritance diagram for npc_anachronos_the_ancient::npc_anachronos_the_ancientAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_anachronos_the_ancientAI (Creature *creature)
 
void Reset () override
 
void HandleAnimation ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 AnimationTimer
 
uint8 AnimationCount
 
ObjectGuid AnachronosQuestTriggerGUID
 
ObjectGuid MerithraGUID
 
ObjectGuid ArygosGUID
 
ObjectGuid CaelestraszGUID
 
ObjectGuid FandralGUID
 
ObjectGuid PlayerGUID
 
bool eventEnd
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_anachronos_the_ancientAI()

npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::npc_anachronos_the_ancientAI ( Creature creature)
inline
289: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ HandleAnimation()

void npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation ( )
inline
318 {
320
321 if (!player)
322 {
323 return;
324 }
325
326 Creature* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f);
327 Creature* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f);
328 Creature* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ, 100.0f);
329 Creature* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f);
330
331 if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
332 return;
333
335 if (!eventEnd)
336 {
337 switch (AnimationCount)
338 {
339 case 0:
340 Talk(ANACHRONOS_SAY_1, Fandral);
341 break;
342 case 1:
343 Fandral->SetTarget(me->GetGUID());
344 Fandral->AI()->Talk(FANDRAL_SAY_1, me);
345 break;
346 case 2:
347 Fandral->SetTarget();
348 Merithra->AI()->Talk(MERITHRA_EMOTE_1);
349 break;
350 case 3:
351 Merithra->AI()->Talk(MERITHRA_SAY_1);
352 break;
353 case 4:
354 Arygos->AI()->Talk(ARYGOS_EMOTE_1);
355 break;
356 case 5:
357 Caelestrasz->SetTarget(Fandral->GetGUID());
358 Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_1);
359 break;
360 case 6:
361 Merithra->AI()->Talk(MERITHRA_SAY_2);
362 break;
363 case 7:
364 Caelestrasz->SetTarget();
365 Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
366 break;
367 case 8:
368 Merithra->AI()->Talk(MERITHRA_YELL_1);
369 break;
370 case 9:
371 Merithra->CastSpell(Merithra, 25105, true);
372 break;
373 case 10:
375 Merithra->SetDisableGravity(true);
376 Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3);
377 break;
378 case 11:
379 Merithra->CastSpell(Merithra, 24818, false);
380 break;
381 case 12:
382 Merithra->GetMotionMaster()->MoveCharge(-8100, 1530, 50, 42);
383 break;
384 case 13:
385 break;
386 case 14:
387 Arygos->AI()->Talk(ARYGOS_SAY_1);
388 Merithra->SetVisible(false);
389 break;
390 case 15:
391 Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
392 Merithra->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
393 break;
394 case 16:
395 Arygos->AI()->Talk(ARYGOS_YELL_1);
396 break;
397 case 17:
398 Arygos->CastSpell(Arygos, 25107, true);
399 break;
400 case 18:
402 Arygos->SetDisableGravity(true);
403 Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42);
404 break;
405 case 19:
406 Arygos->CastSpell(Arygos, 50505, false);
407 break;
408 case 20:
409 Arygos->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
410 break;
411 case 21:
412 break;
413 case 22:
414 Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_2, Fandral);
415 break;
416 case 23:
417 Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
418 Arygos->SetVisible(false);
419 Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 10);
420 break;
421 case 24:
422 Caelestrasz->AI()->Talk(CAELESTRASZ_YELL_1);
423 break;
424 case 25:
425 Caelestrasz->CastSpell(Caelestrasz, 25106, true);
426 break;
427 case 26:
428 Caelestrasz->HandleEmoteCommand(254);
429 Caelestrasz->SetDisableGravity(true);
430 Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4);
431 break;
432 case 27:
433 Caelestrasz->CastSpell(Caelestrasz, 54293, false);
434 break;
435 case 28:
436 Talk(ANACHRONOS_SAY_2, Fandral);
437 break;
438 case 29:
439 Caelestrasz->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
440 Fandral->AI()->Talk(FANDRAL_SAY_2);
441 break;
442 case 30:
443 break;
444 case 31:
445 Talk(ANACHRONOS_SAY_3, Fandral);
446 break;
447 case 32:
448 Caelestrasz->SetVisible(false);
449 Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
450 Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f, 8);
451 me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
452 break;//both run to the gate
453 case 33:
455 Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
456 break; //Text: sands will stop
457 case 34:
458 DoCast(player, 23017, true);//Arcane Channeling
459 break;
460 case 35:
461 me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
462 break;
463 case 36:
464 DoCast(player, 25159, true);
465 break;
466 case 37:
467 me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
468 break;
469 case 38:
470 DoCast(player, 25166, true);
471 me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
472 break;
473 case 39:
474 Talk(ANACHRONOS_SAY_5, Fandral);
475 break;
476 case 40:
477 Fandral->CastSpell(me, 25167, true);
478 break;
479 case 41:
480 Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
481 Fandral->AI()->Talk(FANDRAL_SAY_3);
482 break;
483 case 42:
484 me->CastStop();
485 Fandral->AI()->Talk(FANDRAL_EMOTE_1);
486 break;
487 case 43:
488 Fandral->CastStop();
489 break;
490 case 44:
492 break;
493 case 45:
495 break;
496 case 46:
498 me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
499 break;
500 case 47:
502 break;
503 case 48:
504 Fandral->AI()->Talk(FANDRAL_SAY_4, me);
505 break;
506 case 49:
507 Fandral->AI()->Talk(FANDRAL_SAY_5, me);
508 break;
509 case 50:
510 Fandral->AI()->Talk(FANDRAL_EMOTE_2);
511 Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
512 break;
513 case 51:
514 {
515 std::list<Creature*> constructList;
516
517 me->GetCreatureListWithEntryInGrid(constructList, 15423, 100.0f);
518 me->GetCreatureListWithEntryInGrid(constructList, 15424, 100.0f);
519 me->GetCreatureListWithEntryInGrid(constructList, 15414, 100.0f);
520 me->GetCreatureListWithEntryInGrid(constructList, 15422, 100.0f);
521
522 if (!constructList.empty())
523 {
524 for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
525 {
526 (*itr)->RemoveFromWorld();
527 }
528 }
529
530 break;
531 }
532 case 52:
533 Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
535 break;
536 case 53:
537 Fandral->AI()->Talk(FANDRAL_SAY_6);
538 break;
539 case 54:
541 break;
542 case 55:
543 //Fandral should not dispear atm.
544 //Fandral->SetVisible(false);
545 break;
546 case 56:
548 me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
549 break;
550 case 57:
551 me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
552 break;
553 case 58:
554 me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f, 4);
555 break;
556 case 59:
557 me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
558 break;
559 case 60:
560 Talk(ANACHRONOS_SAY_10, player);
561 me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
562 break;
563 case 61:
564 me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
565 if (player->IsInRange(me, 0, 15))
567 break;
568 case 62:
569 me->SetDisplayId(15500);
570 break;
571 case 63:
573 me->SetDisableGravity(true);
574 break;
575 case 64:
576 me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
577 break;
578 case 65:
579 me->SetVisible(false);
580 if (Creature* AnachronosQuestTrigger = (ObjectAccessor::GetCreature(*me, AnachronosQuestTriggerGUID)))
581 {
583 AnachronosQuestTrigger->AI()->EnterEvadeMode();
584 eventEnd = true;
585 }
586 break;
587 }
588 }
590 }
@ EMOTE_ONESHOT_LIFTOFF
Definition SharedDefines.h:1960
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:52
Definition Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3226
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3566
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3539
CreatureAI * AI() const
Definition Creature.h:141
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:670
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Definition Player.h:1083
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1818
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void SetVisible(bool x)
Definition Unit.cpp:14292
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1173
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1180
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2013
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2513
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition Object.cpp:1415
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
uint32 Timer
Definition zone_silithus.cpp:95
Creature * me
Definition ScriptedCreature.h:280
uint32 AnimationTimer
Definition zone_silithus.cpp:291
uint8 AnimationCount
Definition zone_silithus.cpp:292
ObjectGuid PlayerGUID
Definition zone_silithus.cpp:299
ObjectGuid AnachronosQuestTriggerGUID
Definition zone_silithus.cpp:294
bool eventEnd
Definition zone_silithus.cpp:300
static QuestCinematic EventAnim[]
Definition zone_silithus.cpp:99
@ ANACHRONOS_EMOTE_3
Definition zone_silithus.cpp:57
@ ANACHRONOS_SAY_3
Definition zone_silithus.cpp:47
@ GO_GATE_OF_AHN_QIRAJ
Definition zone_silithus.cpp:81
@ FANDRAL_SAY_6
Definition zone_silithus.cpp:64
@ ANACHRONOS_EMOTE_2
Definition zone_silithus.cpp:56
@ ANACHRONOS_SAY_6
Definition zone_silithus.cpp:50
@ ANACHRONOS_SAY_9
Definition zone_silithus.cpp:53
@ ANACHRONOS_SAY_7
Definition zone_silithus.cpp:51
@ CAELESTRASZ_YELL_1
Definition zone_silithus.cpp:70
@ ANACHRONOS_SAY_5
Definition zone_silithus.cpp:49
@ MERITHRA_SAY_2
Definition zone_silithus.cpp:77
@ ANACHRONOS_EMOTE_1
Definition zone_silithus.cpp:55
@ ANACHRONOS_SAY_8
Definition zone_silithus.cpp:52
@ FANDRAL_EMOTE_2
Definition zone_silithus.cpp:66
@ C_ARYGOS
Definition zone_silithus.cpp:41
@ ARYGOS_YELL_1
Definition zone_silithus.cpp:73
@ FANDRAL_SAY_3
Definition zone_silithus.cpp:61
@ ARYGOS_SAY_1
Definition zone_silithus.cpp:72
@ FANDRAL_SAY_1
Definition zone_silithus.cpp:59
@ C_CAELESTRASZ
Definition zone_silithus.cpp:43
@ MERITHRA_SAY_1
Definition zone_silithus.cpp:76
@ GO_ROOTS_OF_AHN_QIRAJ
Definition zone_silithus.cpp:83
@ ANACHRONOS_SAY_1
Definition zone_silithus.cpp:45
@ QUEST_A_PAWN_ON_THE_ETERNAL_BOARD
Definition zone_silithus.cpp:37
@ ANACHRONOS_SAY_4
Definition zone_silithus.cpp:48
@ C_FANDRAL_STAGHELM
Definition zone_silithus.cpp:40
@ FANDRAL_SAY_5
Definition zone_silithus.cpp:63
@ FANDRAL_SAY_2
Definition zone_silithus.cpp:60
@ ANACHRONOS_SAY_2
Definition zone_silithus.cpp:46
@ ARYGOS_EMOTE_1
Definition zone_silithus.cpp:74
@ CAELESTRASZ_SAY_1
Definition zone_silithus.cpp:68
@ FANDRAL_SAY_4
Definition zone_silithus.cpp:62
@ C_MERITHRA
Definition zone_silithus.cpp:42
@ FANDRAL_EMOTE_1
Definition zone_silithus.cpp:65
@ GO_GLYPH_OF_AHN_QIRAJ
Definition zone_silithus.cpp:82
@ MERITHRA_EMOTE_1
Definition zone_silithus.cpp:79
@ ANACHRONOS_SAY_10
Definition zone_silithus.cpp:54
@ CAELESTRASZ_SAY_2
Definition zone_silithus.cpp:69
@ MERITHRA_YELL_1
Definition zone_silithus.cpp:78

References Creature::AI(), ANACHRONOS_EMOTE_1, ANACHRONOS_EMOTE_2, ANACHRONOS_EMOTE_3, ANACHRONOS_SAY_1, ANACHRONOS_SAY_10, ANACHRONOS_SAY_2, ANACHRONOS_SAY_3, ANACHRONOS_SAY_4, ANACHRONOS_SAY_5, ANACHRONOS_SAY_6, ANACHRONOS_SAY_7, ANACHRONOS_SAY_8, ANACHRONOS_SAY_9, AnachronosQuestTriggerGUID, AnimationCount, AnimationTimer, ARYGOS_EMOTE_1, ARYGOS_SAY_1, ARYGOS_YELL_1, C_ARYGOS, C_CAELESTRASZ, C_FANDRAL_STAGHELM, C_MERITHRA, CAELESTRASZ_SAY_1, CAELESTRASZ_SAY_2, CAELESTRASZ_YELL_1, Unit::CastSpell(), Unit::CastStop(), UnitAI::DoCast(), EMOTE_ONESHOT_LIFTOFF, EventAnim, eventEnd, FANDRAL_EMOTE_1, FANDRAL_EMOTE_2, FANDRAL_SAY_1, FANDRAL_SAY_2, FANDRAL_SAY_3, FANDRAL_SAY_4, FANDRAL_SAY_5, FANDRAL_SAY_6, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), WorldObject::GetCreatureListWithEntryInGrid(), Object::GetGUID(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), GO_GATE_OF_AHN_QIRAJ, GO_GLYPH_OF_AHN_QIRAJ, GO_ROOTS_OF_AHN_QIRAJ, Player::GroupEventHappens(), Unit::HandleEmoteCommand(), WorldObject::IsInRange(), ScriptedAI::me, MERITHRA_EMOTE_1, MERITHRA_SAY_1, MERITHRA_SAY_2, MERITHRA_YELL_1, MotionMaster::MoveCharge(), PlayerGUID, QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, Creature::SetDisableGravity(), Creature::SetDisplayId(), Creature::SetTarget(), Unit::SetVisible(), WorldObject::SummonGameObject(), CreatureAI::Talk(), and QuestCinematic::Timer.

Referenced by UpdateAI().

◆ Reset()

void npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

303 {
304 AnimationTimer = 1500;
305 AnimationCount = 0;
312 eventEnd = false;
313
315 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
void Clear()
Definition ObjectGuid.h:138
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
ObjectGuid FandralGUID
Definition zone_silithus.cpp:298
ObjectGuid ArygosGUID
Definition zone_silithus.cpp:296
ObjectGuid CaelestraszGUID
Definition zone_silithus.cpp:297
ObjectGuid MerithraGUID
Definition zone_silithus.cpp:295

References AnachronosQuestTriggerGUID, AnimationCount, AnimationTimer, ArygosGUID, CaelestraszGUID, ObjectGuid::Clear(), eventEnd, FandralGUID, ScriptedAI::me, MerithraGUID, PlayerGUID, Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ UpdateAI()

void npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

592 {
593 if (AnimationTimer)
594 {
595 if (AnimationTimer <= diff)
597 else AnimationTimer -= diff;
598 }
599 if (AnimationCount < 65)
600 me->CombatStop();
601 if (AnimationCount == 65 || eventEnd)
603 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:210
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10489
void HandleAnimation()
Definition zone_silithus.cpp:317

References AnimationCount, AnimationTimer, Unit::CombatStop(), CreatureAI::EnterEvadeMode(), eventEnd, HandleAnimation(), and ScriptedAI::me.

Member Data Documentation

◆ AnachronosQuestTriggerGUID

ObjectGuid npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnachronosQuestTriggerGUID

Referenced by HandleAnimation(), and Reset().

◆ AnimationCount

uint8 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnimationCount

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ AnimationTimer

uint32 npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::AnimationTimer

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ ArygosGUID

ObjectGuid npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::ArygosGUID

Referenced by Reset().

◆ CaelestraszGUID

ObjectGuid npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::CaelestraszGUID

Referenced by Reset().

◆ eventEnd

bool npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::eventEnd

Referenced by HandleAnimation(), Reset(), and UpdateAI().

◆ FandralGUID

ObjectGuid npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::FandralGUID

Referenced by Reset().

◆ MerithraGUID

ObjectGuid npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::MerithraGUID

Referenced by Reset().

◆ PlayerGUID

ObjectGuid npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::PlayerGUID

Referenced by HandleAnimation(), and Reset().


The documentation for this struct was generated from the following file: