AzerothCore 3.3.5a
OpenSource WoW Emulator
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AchievementMgr Class Reference

#include "AchievementMgr.h"

Public Member Functions

 AchievementMgr (Player *player)
 
 ~AchievementMgr ()
 
void Reset ()
 
void LoadFromDB (PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
 
void SaveToDB (CharacterDatabaseTransaction trans)
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void CompletedAchievement (AchievementEntry const *entry)
 
void CheckAllAchievementCriteria ()
 
void SendAllAchievementData () const
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
PlayerGetPlayer () const
 
void Update (uint32 timeDiff)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void RemoveCriteriaProgress (AchievementCriteriaEntry const *entry)
 
CriteriaProgressGetCriteriaProgress (AchievementCriteriaEntry const *entry)
 
CompletedAchievementMap const & GetCompletedAchievements ()
 

Static Public Member Functions

static void DeleteFromDB (ObjectGuid::LowType lowguid)
 

Private Types

enum  ProgressType {
  PROGRESS_SET ,
  PROGRESS_ACCUMULATE ,
  PROGRESS_HIGHEST ,
  PROGRESS_RESET
}
 
typedef std::map< uint32, uint32TimedAchievementMap
 

Private Member Functions

void SendAchievementEarned (AchievementEntry const *achievement) const
 
void SendCriteriaUpdate (AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
 
void SetCriteriaProgress (AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
 
void CompletedCriteriaFor (AchievementEntry const *achievement)
 
bool IsCompletedCriteria (AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
 
bool IsCompletedAchievement (AchievementEntry const *entry)
 
bool CanUpdateCriteria (AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
 
void BuildAllDataPacket (WorldPacket *data) const
 
void UpdateTimedAchievements (uint32 timeDiff)
 
void ProcessOfflineUpdate (AchievementOfflinePlayerUpdate const &update)
 
void ProcessOfflineUpdatesQueue ()
 

Private Attributes

Player_player
 
CriteriaProgressMap _criteriaProgress
 
CompletedAchievementMap _completedAchievements
 
TimedAchievementMap _timedAchievements
 
uint32 _offlineUpdatesDelayTimer
 
std::vector< AchievementOfflinePlayerUpdate_offlineUpdatesQueue
 

Detailed Description

Member Typedef Documentation

◆ TimedAchievementMap

Member Enumeration Documentation

◆ ProgressType

Enumerator
PROGRESS_SET 
PROGRESS_ACCUMULATE 
PROGRESS_HIGHEST 
PROGRESS_RESET 
@ PROGRESS_SET
Definition AchievementMgr.h:320
@ PROGRESS_HIGHEST
Definition AchievementMgr.h:320
@ PROGRESS_ACCUMULATE
Definition AchievementMgr.h:320
@ PROGRESS_RESET
Definition AchievementMgr.h:320

Constructor & Destructor Documentation

◆ AchievementMgr()

AchievementMgr::AchievementMgr ( Player player)
483{
484 _player = player;
486}
Player * _player
Definition AchievementMgr.h:336
uint32 _offlineUpdatesDelayTimer
Definition AchievementMgr.h:345

References _offlineUpdatesDelayTimer, and _player.

◆ ~AchievementMgr()

AchievementMgr::~AchievementMgr ( )
489{
490}

Member Function Documentation

◆ BuildAllDataPacket()

void AchievementMgr::BuildAllDataPacket ( WorldPacket data) const
private

used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA

Todo:
: This should be 1 if it is a failed timed criteria
2397{
2398 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
2399 {
2400 // Skip hidden achievements
2401 AchievementEntry const* achievement = sAchievementStore.LookupEntry(iter->first);
2402 if (!achievement || achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
2403 continue;
2404
2405 *data << uint32(iter->first);
2406 data->AppendPackedTime(iter->second.date);
2407 }
2408
2409 *data << int32(-1);
2410 time_t now = GameTime::GetGameTime().count();
2411
2412 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
2413 {
2414 *data << uint32(iter->first);
2415 data->appendPackGUID(iter->second.counter);
2416 *data << GetPlayer()->GetPackGUID();
2417 *data << uint32(0);
2418 data->AppendPackedTime(iter->second.date);
2419 *data << uint32(now - iter->second.date);
2420
2421 if (sAchievementMgr->IsAverageCriteria(sAchievementCriteriaStore.LookupEntry(iter->first)))
2422 *data << uint32(now - GetPlayer()->GetCreationTime().count()); // for average achievements
2423 else
2424 *data << uint32(now - iter->second.date);
2425 }
2426
2427 *data << int32(-1);
2428}
#define sAchievementMgr
Definition AchievementMgr.h:451
@ ACHIEVEMENT_FLAG_HIDDEN
Definition DBCEnums.h:72
DBCStorage< AchievementCriteriaEntry > sAchievementCriteriaStore(AchievementCriteriafmt)
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
Player * GetPlayer() const
Definition AchievementMgr.h:309
CompletedAchievementMap _completedAchievements
Definition AchievementMgr.h:338
CriteriaProgressMap _criteriaProgress
Definition AchievementMgr.h:337
void appendPackGUID(uint64 guid)
Definition ByteBuffer.h:503
void AppendPackedTime(time_t time)
Definition ByteBuffer.cpp:137
PackedGuid const & GetPackGUID() const
Definition Object.h:114
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition DBCStructure.h:39
uint32 flags
Definition DBCStructure.h:51

References _completedAchievements, _criteriaProgress, ACHIEVEMENT_FLAG_HIDDEN, ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), AchievementEntry::flags, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), sAchievementCriteriaStore, sAchievementMgr, and sAchievementStore.

Referenced by SendAllAchievementData(), and SendRespondInspectAchievements().

◆ CanUpdateCriteria()

bool AchievementMgr::CanUpdateCriteria ( AchievementCriteriaEntry const *  criteria,
AchievementEntry const *  achievement 
)
private
2436{
2437 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
2438 return false;
2439
2440 if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID))
2441 return false;
2442
2443 if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeamId(true) != TEAM_HORDE) ||
2444 (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeamId(true) != TEAM_ALLIANCE))
2445 return false;
2446
2447 for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
2448 {
2449 if (!criteria->additionalRequirements[i].additionalRequirement_type)
2450 continue;
2451
2452 switch (criteria->additionalRequirements[i].additionalRequirement_type)
2453 {
2455 if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
2456 return false;
2457 break;
2459 if (GetPlayer()->GetGroup())
2460 return false;
2461 break;
2462 default:
2463 break;
2464 }
2465 }
2466
2467 // don't update already completed criteria
2468 if (IsCompletedCriteria(criteria, achievement))
2469 return false;
2470
2471 return true;
2472}
@ ACHIEVEMENT_FACTION_HORDE
Definition DBCEnums.h:64
@ ACHIEVEMENT_FACTION_ALLIANCE
Definition DBCEnums.h:65
@ ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP
Definition DBCEnums.h:93
@ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP
Definition DBCEnums.h:90
#define MAX_CRITERIA_REQUIREMENTS
Definition DBCEnums.h:83
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_ACHIEVEMENT_CRITERIA
Definition DisableMgr.h:32
TeamId GetTeamId(PvPTeamId teamId)
Definition SharedDefines.h:3462
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
bool IsCompletedCriteria(AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
Definition AchievementMgr.cpp:1819

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP, ACHIEVEMENT_FACTION_ALLIANCE, ACHIEVEMENT_FACTION_HORDE, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, DISABLE_TYPE_ACHIEVEMENT_CRITERIA, GetPlayer(), GetTeamId(), AchievementCriteriaEntry::ID, IsCompletedCriteria(), AchievementEntry::mapID, MAX_CRITERIA_REQUIREMENTS, AchievementEntry::requiredFaction, sDisableMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by UpdateAchievementCriteria().

◆ CheckAllAchievementCriteria()

void AchievementMgr::CheckAllAchievementCriteria ( )

called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet.

797{
798 // suppress sending packets
799 for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
801}
AchievementCriteriaTypes
Definition DBCEnums.h:121
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL
Definition DBCEnums.h:224
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition AchievementMgr.cpp:818

References ACHIEVEMENT_CRITERIA_TYPE_TOTAL, and UpdateAchievementCriteria().

Referenced by Player::CheckAllAchievementCriteria(), and Reset().

◆ CompletedAchievement()

void AchievementMgr::CompletedAchievement ( AchievementEntry const *  entry)

Currently there's only one achievement that deals with gender-specific titles. Since no common attributes were found, (not even in titleRewardFlags field) we explicitly check by ID. Maybe in the future we could move the achievement_reward condition fields to the condition system.

2267{
2268 // disable for gamemasters with GM-mode enabled
2269 if (_player->IsGameMaster())
2270 {
2271 LOG_INFO("achievement", "Not available in GM mode.");
2272 ChatHandler(_player->GetSession()).PSendSysMessage("Not available in GM mode");
2273 return;
2274 }
2275
2276 if (!sScriptMgr->OnPlayerBeforeAchievementComplete(GetPlayer(), achievement))
2277 {
2278 return;
2279 }
2280
2281 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
2282 return;
2283
2284 LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement({})", achievement->ID);
2285
2286 SendAchievementEarned(achievement);
2287 CompletedAchievementData& ca = _completedAchievements[achievement->ID];
2288 ca.date = GameTime::GetGameTime().count();
2289 ca.changed = true;
2290
2291 sScriptMgr->OnPlayerAchievementComplete(GetPlayer(), achievement);
2292
2293 // pussywizard: set all progress counters to 0, so progress will be deleted from db during save
2294 {
2295 bool allRefsCompleted = true;
2296 uint32 achiCheckId = achievement->refAchievement ? achievement->refAchievement : achievement->ID;
2297
2298 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achiCheckId))
2299 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
2300 if (!IsCompletedAchievement(*itr))
2301 {
2302 allRefsCompleted = false;
2303 break;
2304 }
2305
2306 if (allRefsCompleted)
2307 if (AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achiCheckId))
2308 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2309 if (CriteriaProgress* progress = GetCriteriaProgress(*itr))
2310 {
2311 progress->changed = true;
2312 progress->counter = 0;
2313 }
2314 }
2315
2317 sAchievementMgr->SetRealmCompleted(achievement);
2318
2321
2322 // reward items and titles if any
2323 AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
2324
2325 // no rewards
2326 if (!reward)
2327 return;
2328
2329 // titles
2334 if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : uint8(GetPlayer()->GetTeamId())])
2335 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
2336 GetPlayer()->SetTitle(titleEntry);
2337
2338 // mail
2339 if (reward->sender)
2340 {
2341 MailDraft draft(reward->mailTemplate);
2342
2343 if (!reward->mailTemplate)
2344 {
2345 std::string subject = reward->subject;
2346 std::string text = reward->text;
2347
2349 if (localeConstant != LOCALE_enUS)
2350 {
2351 if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
2352 {
2353 ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
2354 ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
2355 }
2356 }
2357
2358 draft = MailDraft(subject, text);
2359 }
2360
2361 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2362
2363 Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : nullptr;
2364 if (item)
2365 {
2366 // save new item before send
2367 item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
2368
2369 // item
2370 draft.AddItem(item);
2371 }
2372
2373 draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
2374 CharacterDatabase.CommitTransaction(trans);
2375 }
2376}
std::list< AchievementCriteriaEntry const * > AchievementCriteriaEntryList
Definition AchievementMgr.h:29
std::list< AchievementEntry const * > AchievementEntryList
Definition AchievementMgr.h:30
LocaleConstant
Definition Common.h:65
@ LOCALE_enUS
Definition Common.h:66
@ ACHIEVEMENT_FLAG_COUNTER
Definition DBCEnums.h:71
@ ACHIEVEMENT_FLAG_REALM_FIRST_REACH
Definition DBCEnums.h:79
@ ACHIEVEMENT_FLAG_REALM_FIRST_KILL
Definition DBCEnums.h:80
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
Definition DBCEnums.h:126
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS
Definition DBCEnums.h:221
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint8_t uint8
Definition Define.h:109
#define LOG_INFO(filterType__,...)
Definition Log.h:165
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
@ MAIL_CREATURE
Definition Mail.h:39
#define sScriptMgr
Definition ScriptMgr.h:727
CriteriaProgress * GetCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition AchievementMgr.cpp:2085
bool HasAchieved(uint32 achievementId) const
Definition AchievementMgr.cpp:2430
bool IsCompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2023
void SendAchievementEarned(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:702
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211
Definition Item.h:220
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
Definition Mail.h:119
Definition Mail.h:83
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1409
WorldSession * GetSession() const
Definition Player.h:2005
bool IsGameMaster() const
Definition Player.h:1175
AccountTypes GetSecurity() const
Definition WorldSession.h:373
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:512
bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:305
Definition AchievementMgr.h:272
Definition AchievementMgr.h:260
std::string subject
Definition AchievementMgr.h:264
std::string text
Definition AchievementMgr.h:265
uint32 titleId[2]
Definition AchievementMgr.h:261
uint32 sender
Definition AchievementMgr.h:263
uint32 mailTemplate
Definition AchievementMgr.h:266
uint32 itemId
Definition AchievementMgr.h:262
Definition DBCStructure.h:631
Definition AchievementMgr.h:280
time_t date
Definition AchievementMgr.h:281
bool changed
Definition AchievementMgr.h:282
Definition AchievementMgr.h:50

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, MailDraft::AddItem(), CompletedAchievementData::changed, CharacterDatabase, Item::CreateItem(), CompletedAchievementData::date, AchievementEntry::flags, GetCriteriaProgress(), GameTime::GetGameTime(), ObjectMgr::GetLocaleString(), GetPlayer(), WorldSession::GetSecurity(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), AchievementEntry::ID, IsCompletedAchievement(), Player::IsGameMaster(), AccountMgr::IsPlayerAccount(), AchievementReward::itemId, LOCALE_enUS, LOG_DEBUG, LOG_INFO, MAIL_CREATURE, AchievementReward::mailTemplate, AchievementEntry::points, ChatHandler::PSendSysMessage(), AchievementEntry::refAchievement, sAchievementMgr, Item::SaveToDB(), sCharTitlesStore, SendAchievementEarned(), AchievementReward::sender, MailDraft::SendMailTo(), Player::SetTitle(), sScriptMgr, AchievementReward::subject, AchievementReward::text, AchievementReward::titleId, and UpdateAchievementCriteria().

Referenced by Player::CompletedAchievement(), CompletedCriteriaFor(), ProcessOfflineUpdate(), and UpdateAchievementCriteria().

◆ CompletedCriteriaFor()

void AchievementMgr::CompletedCriteriaFor ( AchievementEntry const *  achievement)
private
2010{
2011 // counter can never complete
2012 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
2013 return;
2014
2015 // already completed and stored
2016 if (HasAchieved(achievement->ID))
2017 return;
2018
2019 if (IsCompletedAchievement(achievement))
2020 CompletedAchievement(achievement);
2021}
void CompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2266

References ACHIEVEMENT_FLAG_COUNTER, CompletedAchievement(), AchievementEntry::flags, HasAchieved(), AchievementEntry::ID, and IsCompletedAchievement().

Referenced by UpdateAchievementCriteria().

◆ DeleteFromDB()

void AchievementMgr::DeleteFromDB ( ObjectGuid::LowType  lowguid)
static
544{
545 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
546
548 stmt->SetData(0, lowguid);
549 trans->Append(stmt);
550
551 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
552 stmt->SetData(0, lowguid);
553 trans->Append(stmt);
554
556 stmt->SetData(0, lowguid);
557 trans->Append(stmt);
558
559 CharacterDatabase.CommitTransaction(trans);
560}
@ CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES
Definition CharacterDatabase.h:372
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:366
@ CHAR_DEL_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:365
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References CHAR_DEL_CHAR_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by reset_commandscript::HandleResetAchievementsCommand(), and Reset().

◆ GetCompletedAchievements()

CompletedAchievementMap const & AchievementMgr::GetCompletedAchievements ( )
2475{
2477}

References _completedAchievements.

◆ GetCriteriaProgress()

CriteriaProgress * AchievementMgr::GetCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2086{
2087 CriteriaProgressMap::iterator iter = _criteriaProgress.find(entry->ID);
2088
2089 if (iter == _criteriaProgress.end())
2090 return nullptr;
2091
2092 return &(iter->second);
2093}

References _criteriaProgress, and AchievementCriteriaEntry::ID.

Referenced by CompletedAchievement(), IsCompletedAchievement(), IsCompletedCriteria(), SetCriteriaProgress(), and UpdateAchievementCriteria().

◆ GetPlayer()

◆ HasAchieved()

bool AchievementMgr::HasAchieved ( uint32  achievementId) const

◆ IsCompletedAchievement()

bool AchievementMgr::IsCompletedAchievement ( AchievementEntry const *  entry)
private
2024{
2025 // counter can never complete
2026 if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
2027 return false;
2028
2029 // for achievement with referenced achievement criterias get from referenced and counter from self
2030 uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
2031 uint32 achievmentForTestCount = entry->count;
2032
2033 AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievmentForTestId);
2034 if (!cList)
2035 return false;
2036 uint32 count = 0;
2037
2038 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
2039 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
2040 if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
2041 {
2042 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2043 {
2044 AchievementCriteriaEntry const* criteria = *itr;
2045
2046 CriteriaProgress const* progress = GetCriteriaProgress(criteria);
2047 if (!progress)
2048 continue;
2049
2050 count += progress->counter;
2051
2052 // for counters, field4 contains the main count requirement
2053 if (count >= criteria->raw.count)
2054 return true;
2055 }
2056 return false;
2057 }
2058
2059 // Default case - need complete all or
2060 bool completed_all = true;
2061 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2062 {
2063 AchievementCriteriaEntry const* criteria = *itr;
2064
2065 bool completed = IsCompletedCriteria(criteria, entry);
2066
2067 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
2068 if (completed)
2069 ++count;
2070 else
2071 completed_all = false;
2072
2073 // completed as have req. count of completed criterias
2074 if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
2075 return true;
2076 }
2077
2078 // all criterias completed requirement
2079 if (completed_all && achievmentForTestCount == 0)
2080 return true;
2081
2082 return false;
2083}
@ ACHIEVEMENT_FLAG_SUMM
Definition DBCEnums.h:74
Definition DBCStructure.h:69
uint32 count
Definition DBCStructure.h:222
struct AchievementCriteriaEntry::@307::@371 raw
uint32 counter
Definition AchievementMgr.h:51

References ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_SUMM, AchievementEntry::count, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementEntry::flags, GetCriteriaProgress(), AchievementEntry::ID, IsCompletedCriteria(), AchievementCriteriaEntry::raw, AchievementEntry::refAchievement, and sAchievementMgr.

Referenced by CompletedAchievement(), CompletedCriteriaFor(), IsCompletedCriteria(), and UpdateAchievementCriteria().

◆ IsCompletedCriteria()

bool AchievementMgr::IsCompletedCriteria ( AchievementCriteriaEntry const *  achievementCriteria,
AchievementEntry const *  achievement 
)
private
1820{
1821 // counter can never complete
1822 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
1823 return false;
1824
1826 {
1827 // someone on this realm has already completed that achievement
1828 if (sAchievementMgr->IsRealmCompleted(achievement))
1829 return false;
1830 }
1831
1832 // pussywizard: progress will be deleted after getting the achievement (optimization)
1833 // finished achievement should indicate criteria completed, since not finding progress would start some timed achievements and probably other things
1834 if (HasAchieved(achievement->ID))
1835 {
1836 bool completed = true;
1837
1838 // completed only after all referenced achievements are also completed
1839 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1840 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1841 if (!IsCompletedAchievement(*itr))
1842 {
1843 completed = false;
1844 break;
1845 }
1846
1847 if (completed)
1848 return true;
1849 }
1850
1851 CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
1852 if (!progress)
1853 return false;
1854
1855 if (!sScriptMgr->IsCompletedCriteria(this, achievementCriteria, achievement, progress))
1856 return false;
1857
1858 switch (achievementCriteria->requiredType)
1859 {
1861 return progress->counter >= achievementCriteria->win_bg.winCount;
1863 return progress->counter >= achievementCriteria->kill_creature.creatureCount;
1865 return progress->counter >= achievementCriteria->reach_level.level;
1867 return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
1869 return progress->counter >= 1;
1871 return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
1873 return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays;
1875 return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
1878 return progress->counter >= achievementCriteria->healing_done.count;
1880 return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
1882 return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
1884 return progress->counter >= 1;
1887 return progress->counter >= achievementCriteria->be_spell_target.spellCount;
1890 return progress->counter >= achievementCriteria->cast_spell.castCount;
1892 return progress->counter >= achievementCriteria->bg_objective.completeCount;
1894 return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount;
1896 return progress->counter >= 1;
1899 return progress->counter >= achievementCriteria->honorable_kill.killCount;
1901 return progress->counter >= achievementCriteria->own_item.itemCount;
1903 return progress->counter >= achievementCriteria->win_rated_arena.count;
1905 return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating;
1907 return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
1909 return progress->counter >= achievementCriteria->use_item.itemCount;
1911 return progress->counter >= achievementCriteria->loot_item.itemCount;
1913 return progress->counter >= 1;
1915 return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
1917 return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
1919 return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
1921 return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
1923 return progress->counter >= achievementCriteria->equip_epic_item.count;
1926 return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
1928 return progress->counter >= achievementCriteria->hk_class.count;
1930 return progress->counter >= achievementCriteria->hk_race.count;
1932 return progress->counter >= achievementCriteria->do_emote.count;
1934 return progress->counter >= achievementCriteria->equip_item.count;
1936 return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
1938 return progress->counter >= achievementCriteria->loot_money.goldInCopper;
1940 return progress->counter >= achievementCriteria->use_gameobject.useCount;
1942 return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
1944 return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
1946 return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
1948 return progress->counter >= achievementCriteria->win_duel.duelCount;
1950 return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
1952 return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
1954 return progress->counter >= 9000;
1956 return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
1958 return progress->counter >= achievementCriteria->get_killing_blow.killCount;
1960 return true;
1962 return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count;
1964 return true;
1965 // handle all statistic-only criteria here
2003 default:
2004 break;
2005 }
2006 return false;
2007}
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition DBCEnums.h:190
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
Definition DBCEnums.h:216
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
Definition DBCEnums.h:194
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition DBCEnums.h:178
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
Definition DBCEnums.h:147
@ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Definition DBCEnums.h:183
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Definition DBCEnums.h:156
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
Definition DBCEnums.h:206
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition DBCEnums.h:162
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
Definition DBCEnums.h:189
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
Definition DBCEnums.h:202
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
Definition DBCEnums.h:136
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
Definition DBCEnums.h:165
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition DBCEnums.h:177
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
Definition DBCEnums.h:192
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
Definition DBCEnums.h:161
@ ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
Definition DBCEnums.h:223
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition DBCEnums.h:214
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition DBCEnums.h:159
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition DBCEnums.h:201
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition DBCEnums.h:124
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition DBCEnums.h:169
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
Definition DBCEnums.h:188
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition DBCEnums.h:140
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
Definition DBCEnums.h:195
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
Definition DBCEnums.h:205
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
Definition DBCEnums.h:198
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
Definition DBCEnums.h:160
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition DBCEnums.h:130
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT
Definition DBCEnums.h:222
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition DBCEnums.h:151
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
Definition DBCEnums.h:197
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition DBCEnums.h:172
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition DBCEnums.h:191
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
Definition DBCEnums.h:193
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition DBCEnums.h:135
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition DBCEnums.h:220
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
Definition DBCEnums.h:152
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition DBCEnums.h:123
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
Definition DBCEnums.h:196
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition DBCEnums.h:144
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition DBCEnums.h:179
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
Definition DBCEnums.h:146
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition DBCEnums.h:174
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Definition DBCEnums.h:164
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition DBCEnums.h:199
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING
Definition DBCEnums.h:153
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition DBCEnums.h:200
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition DBCEnums.h:187

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::buy_bank_slot, AchievementCriteriaEntry::cast_spell, AchievementCriteriaEntry::castCount, AchievementCriteriaEntry::complete_daily_quest, AchievementCriteriaEntry::complete_daily_quest_daily, AchievementCriteriaEntry::complete_quest_count, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::completeCount, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementCriteriaEntry::creatureCount, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, AchievementCriteriaEntry::dungeonsComplete, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::fall_without_dying, AchievementCriteriaEntry::fallHeight, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_exalted_reputation, AchievementCriteriaEntry::gain_reputation, AchievementCriteriaEntry::get_killing_blow, GetCriteriaProgress(), AchievementCriteriaEntry::goldInCopper, HasAchieved(), AchievementCriteriaEntry::healing_done, AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, IsCompletedAchievement(), AchievementCriteriaEntry::itemCount, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killCount, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::level, AchievementCriteriaEntry::loot_item, AchievementCriteriaEntry::loot_money, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootCount, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::numberOfDays, AchievementCriteriaEntry::numberOfExaltedFactions, AchievementCriteriaEntry::numberOfSlots, AchievementCriteriaEntry::numberOfVisits, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, AchievementCriteriaEntry::quest_reward_money, AchievementCriteriaEntry::questCount, AchievementCriteriaEntry::reach_level, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::reputationAmount, AchievementCriteriaEntry::requiredType, AchievementCriteriaEntry::roll_greed_on_loot, sAchievementMgr, AchievementCriteriaEntry::skillLevel, AchievementCriteriaEntry::special_pvp_kill, AchievementCriteriaEntry::spellCount, sScriptMgr, AchievementCriteriaEntry::totalQuestCount, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::use_lfg, AchievementCriteriaEntry::useCount, AchievementCriteriaEntry::visit_barber, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, AchievementCriteriaEntry::win_rated_arena, and AchievementCriteriaEntry::winCount.

Referenced by CanUpdateCriteria(), IsCompletedAchievement(), ResetAchievementCriteria(), SetCriteriaProgress(), StartTimedAchievement(), and UpdateAchievementCriteria().

◆ LoadFromDB()

void AchievementMgr::LoadFromDB ( PreparedQueryResult  achievementResult,
PreparedQueryResult  criteriaResult,
PreparedQueryResult  offlineUpdatesResult 
)
619{
620 if (achievementResult)
621 {
622 do
623 {
624 Field* fields = achievementResult->Fetch();
625 uint32 achievementid = fields[0].Get<uint16>();
626
627 // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
628 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
629 if (!achievement)
630 continue;
631
633 ca.date = time_t(fields[1].Get<uint32>());
634 ca.changed = false;
635
636 // title achievement rewards are retroactive
637 if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
638 if (uint32 titleId = reward->titleId[Player::TeamIdForRace(GetPlayer()->getRace())])
639 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
640 if (!GetPlayer()->HasTitle(titleEntry))
641 GetPlayer()->SetTitle(titleEntry);
642 } while (achievementResult->NextRow());
643 }
644
645 if (criteriaResult)
646 {
647 do
648 {
649 Field* fields = criteriaResult->Fetch();
650 uint32 id = fields[0].Get<uint16>();
651 uint32 counter = fields[1].Get<uint32>();
652 time_t date = time_t(fields[2].Get<uint32>());
653
654 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
655 if (!criteria)
656 {
657 // we will remove not existed criteria for all characters
658 LOG_ERROR("achievement", "Non-existing achievement criteria {} data removed from table `character_achievement_progress`.", id);
659
661
662 stmt->SetData(0, uint16(id));
663
664 CharacterDatabase.Execute(stmt);
665
666 continue;
667 }
668
669 if (criteria->timeLimit && time_t(date + criteria->timeLimit) < GameTime::GetGameTime().count())
670 continue;
671
672 CriteriaProgress& progress = _criteriaProgress[id];
673 progress.counter = counter;
674 progress.date = date;
675 progress.changed = false;
676 } while (criteriaResult->NextRow());
677 }
678
679 if (offlineUpdatesResult)
680 {
681 uint32 count = 0;
682 do
683 {
684 Field* fields = offlineUpdatesResult->Fetch();
685
687 update.updateType = static_cast<AchievementOfflinePlayerUpdateType>(fields[0].Get<uint8>());
688 update.arg1 = fields[1].Get<uint32>();
689 update.arg2 = fields[2].Get<uint32>();
690 update.arg3 = fields[3].Get<uint32>();
691
692 _offlineUpdatesQueue.push_back(update);
693
694 ++count;
695 } while (offlineUpdatesResult->NextRow());
696
697 if (count > 0)
699 }
700}
AchievementOfflinePlayerUpdateType
Definition AchievementMgr.h:36
@ CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA
Definition CharacterDatabase.h:299
constexpr auto SECOND
Definition Common.h:46
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::uint16_t uint16
Definition Define.h:108
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
std::vector< AchievementOfflinePlayerUpdate > _offlineUpdatesQueue
Definition AchievementMgr.h:346
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5871
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition Player.cpp:13393
uint32 timeLimit
Definition DBCStructure.h:513
Definition AchievementMgr.h:42
uint32 arg2
Definition AchievementMgr.h:45
AchievementOfflinePlayerUpdateType updateType
Definition AchievementMgr.h:43
uint32 arg1
Definition AchievementMgr.h:44
uint32 arg3
Definition AchievementMgr.h:46
time_t date
Definition AchievementMgr.h:52
bool changed
Definition AchievementMgr.h:53

References _completedAchievements, _criteriaProgress, _offlineUpdatesDelayTimer, _offlineUpdatesQueue, AchievementOfflinePlayerUpdate::arg1, AchievementOfflinePlayerUpdate::arg2, AchievementOfflinePlayerUpdate::arg3, CriteriaProgress::changed, CompletedAchievementData::changed, CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, CharacterDatabase, CriteriaProgress::counter, CriteriaProgress::date, CompletedAchievementData::date, Field::Get(), GameTime::GetGameTime(), GetPlayer(), IN_MILLISECONDS, LOG_ERROR, sAchievementCriteriaStore, sAchievementMgr, sAchievementStore, sCharTitlesStore, SECOND, PreparedStatementBase::SetData(), Player::SetTitle(), Player::TeamIdForRace(), AchievementCriteriaEntry::timeLimit, and AchievementOfflinePlayerUpdate::updateType.

Referenced by Player::LoadFromDB().

◆ ProcessOfflineUpdate()

void AchievementMgr::ProcessOfflineUpdate ( AchievementOfflinePlayerUpdate const &  update)
private
2495{
2496 switch (update.updateType)
2497 {
2499 {
2500 AchievementEntry const* achievement = sAchievementStore.LookupEntry(update.arg1);
2501
2502 ASSERT(achievement, "Not found achievement to complete for offline achievements update. Wrong arg1 ({}) value?", update.arg1);
2503
2504 CompletedAchievement(achievement);
2505 break;
2506 }
2508 {
2509 AchievementCriteriaTypes criteriaType = static_cast<AchievementCriteriaTypes>(update.arg1);
2510 UpdateAchievementCriteria(criteriaType, update.arg2, update.arg3);
2511 break;
2512 }
2513 default:
2514 ASSERT(false, "Unknown offline achievement update type ({}) for player - {}", update.updateType, GetPlayer()->GetGUID().GetCounter());
2515 break;
2516 }
2517}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT
Definition AchievementMgr.h:37
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA
Definition AchievementMgr.h:38
#define ASSERT
Definition Errors.h:68

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA, AchievementOfflinePlayerUpdate::arg1, AchievementOfflinePlayerUpdate::arg2, AchievementOfflinePlayerUpdate::arg3, ASSERT, CompletedAchievement(), GetPlayer(), sAchievementStore, UpdateAchievementCriteria(), and AchievementOfflinePlayerUpdate::updateType.

Referenced by ProcessOfflineUpdatesQueue().

◆ ProcessOfflineUpdatesQueue()

void AchievementMgr::ProcessOfflineUpdatesQueue ( )
private
2480{
2481 if (_offlineUpdatesQueue.empty())
2482 return;
2483
2484 for (auto const& update : _offlineUpdatesQueue)
2485 ProcessOfflineUpdate(update);
2486
2487 _offlineUpdatesQueue.clear();
2488
2490 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
2491 CharacterDatabase.Execute(stmt);
2492}
void ProcessOfflineUpdate(AchievementOfflinePlayerUpdate const &update)
Definition AchievementMgr.cpp:2494

References _offlineUpdatesQueue, CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetPlayer(), ProcessOfflineUpdate(), and PreparedStatementBase::SetData().

Referenced by Update().

◆ RemoveCriteriaProgress()

void AchievementMgr::RemoveCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2172{
2173 CriteriaProgressMap::iterator criteriaProgress = _criteriaProgress.find(entry->ID);
2174 if (criteriaProgress == _criteriaProgress.end())
2175 return;
2176
2178 data << uint32(entry->ID);
2179 _player->SendDirectMessage(&data);
2180
2181 _criteriaProgress.erase(criteriaProgress);
2182}
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5733
Definition WorldPacket.h:26
@ SMSG_CRITERIA_DELETED
Definition Opcodes.h:1212

References _criteriaProgress, _player, AchievementCriteriaEntry::ID, Player::SendDirectMessage(), and SMSG_CRITERIA_DELETED.

Referenced by RemoveTimedAchievement(), ResetAchievementCriteria(), and UpdateTimedAchievements().

◆ RemoveTimedAchievement()

void AchievementMgr::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
2246{
2247 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2248 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2249 {
2250 if ((*i)->timerStartEvent != entry)
2251 continue;
2252
2253 TimedAchievementMap::iterator timedIter = _timedAchievements.find((*i)->ID);
2254 // We don't have timer for this achievement
2255 if (timedIter == _timedAchievements.end())
2256 continue;
2257
2258 // remove progress
2260
2261 // Remove the timer
2262 _timedAchievements.erase(timedIter);
2263 }
2264}
TimedAchievementMap _timedAchievements
Definition AchievementMgr.h:340
void RemoveCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition AchievementMgr.cpp:2171

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementMgr.

Referenced by Player::RemoveTimedAchievement().

◆ Reset()

void AchievementMgr::Reset ( )
493{
494 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
495 {
497 data << uint32(iter->first);
499 }
500
501 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
502 {
504 data << uint32(iter->first);
506 }
507
509 _criteriaProgress.clear();
511
512 // re-fill data
514}
void CheckAllAchievementCriteria()
Definition AchievementMgr.cpp:796
static void DeleteFromDB(ObjectGuid::LowType lowguid)
Definition AchievementMgr.cpp:543
LowType GetCounter() const
Definition ObjectGuid.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
@ SMSG_ACHIEVEMENT_DELETED
Definition Opcodes.h:1213

References _completedAchievements, _criteriaProgress, _player, CheckAllAchievementCriteria(), DeleteFromDB(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::SendDirectMessage(), SMSG_ACHIEVEMENT_DELETED, and SMSG_CRITERIA_DELETED.

Referenced by Player::ResetAchievements().

◆ ResetAchievementCriteria()

void AchievementMgr::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
517{
518 // disable for gamemasters with GM-mode enabled
519 if (_player->IsGameMaster())
520 return;
521
522 LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria({}, {}, {})", condition, value, evenIfCriteriaComplete);
523
524 AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value);
525 if (!achievementCriteriaList)
526 return;
527
528 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
529 {
530 AchievementCriteriaEntry const* achievementCriteria = (*i);
531 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
532 if (!achievement)
533 continue;
534
535 // don't update already completed criteria if not forced or achievement already complete
536 if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
537 continue;
538
539 RemoveCriteriaProgress(achievementCriteria);
540 }
541}
uint32 referredAchievement
Definition DBCStructure.h:71
uint32 ID
Definition DBCStructure.h:40

References _player, HasAchieved(), AchievementEntry::ID, IsCompletedCriteria(), Player::IsGameMaster(), LOG_DEBUG, AchievementCriteriaEntry::referredAchievement, RemoveCriteriaProgress(), sAchievementMgr, and sAchievementStore.

Referenced by Player::ResetAchievementCriteria().

◆ SaveToDB()

void AchievementMgr::SaveToDB ( CharacterDatabaseTransaction  trans)
563{
564 if (!_completedAchievements.empty())
565 {
566 for (CompletedAchievementMap::iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
567 {
568 if (!iter->second.changed)
569 continue;
570
572 stmt->SetData(0, iter->first);
573 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
574 trans->Append(stmt);
575
576 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
577 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
578 stmt->SetData(1, iter->first);
579 stmt->SetData(2, uint32(iter->second.date));
580 trans->Append(stmt);
581
582 iter->second.changed = false;
583
584 sScriptMgr->OnPlayerAchievementSave(trans, GetPlayer(), iter->first, iter->second);
585 }
586 }
587
588 if (!_criteriaProgress.empty())
589 {
590 for (CriteriaProgressMap::iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
591 {
592 if (!iter->second.changed)
593 continue;
594
596 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
597 stmt->SetData(1, iter->first);
598 trans->Append(stmt);
599
600 // pussywizard: insert only for (counter != 0) is very important! this is how criteria of completed achievements gets deleted from db (by setting counter to 0); if conflicted during merge - contact me
601 if (iter->second.counter)
602 {
603 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
604 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
605 stmt->SetData(1, iter->first);
606 stmt->SetData(2, iter->second.counter);
607 stmt->SetData(3, uint32(iter->second.date));
608 trans->Append(stmt);
609 }
610
611 iter->second.changed = false;
612
613 sScriptMgr->OnPlayerCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
614 }
615 }
616}
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA
Definition CharacterDatabase.h:368
@ CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:369
@ CHAR_INS_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:367
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition CharacterDatabase.h:396

References _completedAchievements, _criteriaProgress, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA, CHAR_INS_CHAR_ACHIEVEMENT, CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetPlayer(), PreparedStatementBase::SetData(), and sScriptMgr.

Referenced by Player::SaveToDB().

◆ SendAchievementEarned()

void AchievementMgr::SendAchievementEarned ( AchievementEntry const *  achievement) const
private
703{
704 if (GetPlayer()->GetSession()->PlayerLoading())
705 return;
706
707 // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
708 if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
709 return;
710
711 LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned({})", achievement->ID);
712
713 Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId());
714 if (guild)
715 {
718 guild->BroadcastWorker(_localizer, GetPlayer());
719 }
720
722 {
723 // If guild exists - send its name to the server
724 // If guild does not exist - send player's name to the server
725 if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL && guild)
726 {
727 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, guild->GetName().size() + 1 + 8 + 4 + 4);
728 data << guild->GetName();
729 data << GetPlayer()->GetGUID();
730 data << uint32(achievement->ID);
731 data << uint32(0); // display name as plain string in chat (always 0 for guild)
732 sWorldSessionMgr->SendGlobalMessage(&data);
733 }
734 else
735 {
736 TeamId teamId = GetPlayer()->GetTeamId();
737
738 // broadcast realm first reached
739 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4);
740 data << GetPlayer()->GetName();
741 data << GetPlayer()->GetGUID();
742 data << uint32(achievement->ID);
743 std::size_t linkTypePos = data.wpos();
744 data << uint32(1); // display name as clickable link in chat
745 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId);
746
747 data.put<uint32>(linkTypePos, 0); // display name as plain string in chat
748 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
749 }
750 }
751 // if player is in world he can tell his friends about new achievement
752 else if (GetPlayer()->IsInWorld())
753 {
759 }
760
761 WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
762 data << GetPlayer()->GetPackGUID();
763 data << uint32(achievement->ID);
764 data.AppendPackedTime(GameTime::GetGameTime().count());
765 data << uint32(0);
766 GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
767}
#define sGuildMgr
Definition GuildMgr.h:51
@ CONFIG_LISTEN_RANGE_SAY
Definition IWorld.h:192
@ BROADCAST_TEXT_ACHIEVEMENT_EARNED
Definition Language.h:23
@ CHAT_MSG_GUILD_ACHIEVEMENT
Definition SharedDefines.h:3201
@ CHAT_MSG_ACHIEVEMENT
Definition SharedDefines.h:3200
TeamId
Definition SharedDefines.h:759
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
Definition ChatTextBuilder.h:31
Definition GridNotifiers.h:1707
Definition Guild.h:292
void BroadcastWorker(Do &_do, Player *except=nullptr)
Definition Guild.h:751
std::string const & GetName() const
Definition Guild.h:688
void SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const override
Definition Player.cpp:5702
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
Definition TypeContainerVisitor.h:84
Definition TypeContainer.h:100
std::string const & GetName() const
Definition Object.h:463
@ SMSG_ACHIEVEMENT_EARNED
Definition Opcodes.h:1158
@ SMSG_SERVER_FIRST_ACHIEVEMENT
Definition Opcodes.h:1206
#define sWorld
Definition World.h:363
bool GetName(uint32 accountId, std::string &name)
Definition AccountMgr.cpp:257
Definition GridNotifiers.h:592
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:175

References ACHIEVEMENT_FLAG_HIDDEN, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, ByteBuffer::AppendPackedTime(), BROADCAST_TEXT_ACHIEVEMENT_EARNED, Guild::BroadcastWorker(), CHAT_MSG_ACHIEVEMENT, CHAT_MSG_GUILD_ACHIEVEMENT, CONFIG_LISTEN_RANGE_SAY, AchievementEntry::flags, GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), Guild::GetName(), Object::GetPackGUID(), GetPlayer(), Player::GetTeamId(), AchievementEntry::ID, Object::IsInWorld(), LOG_DEBUG, ByteBuffer::put(), Player::SendMessageToSetInRange(), sGuildMgr, SMSG_ACHIEVEMENT_EARNED, SMSG_SERVER_FIRST_ACHIEVEMENT, sWorld, sWorldSessionMgr, TEAM_ALLIANCE, TEAM_HORDE, Cell::VisitWorldObjects(), and ByteBuffer::wpos().

Referenced by CompletedAchievement().

◆ SendAllAchievementData()

void AchievementMgr::SendAllAchievementData ( ) const
2379{
2380 WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, _completedAchievements.size() * 8 + 4 + _criteriaProgress.size() * 38 + 4);
2381 BuildAllDataPacket(&data);
2382 GetPlayer()->GetSession()->SendPacket(&data);
2383}
void BuildAllDataPacket(WorldPacket *data) const
Definition AchievementMgr.cpp:2396
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
@ SMSG_ALL_ACHIEVEMENT_DATA
Definition Opcodes.h:1179

References _completedAchievements, _criteriaProgress, BuildAllDataPacket(), GetPlayer(), Player::GetSession(), WorldSession::SendPacket(), and SMSG_ALL_ACHIEVEMENT_DATA.

Referenced by Player::SendInitialPacketsBeforeAddToMap().

◆ SendCriteriaUpdate()

void AchievementMgr::SendCriteriaUpdate ( AchievementCriteriaEntry const *  entry,
CriteriaProgress const *  progress,
uint32  timeElapsed,
bool  timedCompleted 
) const
private
770{
771 WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
772 data << uint32(entry->ID);
773
774 // the counter is packed like a packed Guid
775 data.appendPackGUID(progress->counter);
776
777 data << GetPlayer()->GetPackGUID();
778 if (!entry->timeLimit)
779 data << uint32(0);
780 else
781 data << uint32(timedCompleted ? 0 : 1); // 1 is for keeping the counter at 0 in client
782 data.AppendPackedTime(progress->date);
783 data << uint32(timeElapsed); // time elapsed in seconds
784
785 if (sAchievementMgr->IsAverageCriteria(entry))
786 data << uint32(GameTime::GetGameTime().count() - GetPlayer()->GetCreationTime().count()); // for average achievements
787 else
788 data << uint32(timeElapsed); // time elapsed in seconds
789
791}
@ SMSG_CRITERIA_UPDATE
Definition Opcodes.h:1160

References ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), CriteriaProgress::counter, CriteriaProgress::date, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), AchievementCriteriaEntry::ID, sAchievementMgr, Player::SendDirectMessage(), SMSG_CRITERIA_UPDATE, and AchievementCriteriaEntry::timeLimit.

Referenced by SetCriteriaProgress().

◆ SendRespondInspectAchievements()

void AchievementMgr::SendRespondInspectAchievements ( Player player) const

◆ SetCriteriaProgress()

void AchievementMgr::SetCriteriaProgress ( AchievementCriteriaEntry const *  entry,
uint32  changeValue,
ProgressType  ptype = PROGRESS_SET 
)
private
2096{
2097 // Don't allow to cheat - doing timed achievements without timer active
2098 TimedAchievementMap::iterator timedIter = _timedAchievements.find(entry->ID);
2099 if (entry->timeLimit && timedIter == _timedAchievements.end())
2100 return;
2101
2102 if (!sScriptMgr->OnPlayerBeforeCriteriaProgress(GetPlayer(), entry))
2103 {
2104 return;
2105 }
2106
2107 LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress({}, {}) for {}", entry->ID, changeValue, _player->GetGUID().ToString());
2108
2109 CriteriaProgress* progress = GetCriteriaProgress(entry);
2110 if (!progress)
2111 {
2112 // not create record for 0 counter but allow it for timed achievements
2113 // we will need to send 0 progress to client to start the timer
2114 if (changeValue == 0 && !entry->timeLimit)
2115 return;
2116
2117 progress = &_criteriaProgress[entry->ID];
2118 progress->counter = changeValue;
2119 }
2120 else
2121 {
2122 uint32 newValue = 0;
2123 switch (ptype)
2124 {
2125 case PROGRESS_SET:
2126 case PROGRESS_RESET:
2127 newValue = changeValue;
2128 break;
2130 {
2131 // avoid overflow
2132 uint32 max_value = std::numeric_limits<uint32>::max();
2133 newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
2134 break;
2135 }
2136 case PROGRESS_HIGHEST:
2137 newValue = progress->counter < changeValue ? changeValue : progress->counter;
2138 break;
2139 }
2140
2141 // not update (not mark as changed) if counter will have same value
2142 if (ptype != PROGRESS_RESET && progress->counter == newValue && !entry->timeLimit)
2143 return;
2144
2145 progress->counter = newValue;
2146 }
2147
2148 progress->changed = true;
2149 progress->date = GameTime::GetGameTime().count(); // set the date to the latest update.
2150
2151 uint32 timeElapsed = 0;
2152 bool timedCompleted = false;
2153
2154 if (entry->timeLimit)
2155 {
2156 // has to exist else we wouldn't be here
2157 timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
2158 // Client expects this in packet
2159 timeElapsed = entry->timeLimit - (timedIter->second / IN_MILLISECONDS);
2160
2161 // Remove the timer, we wont need it anymore
2162 if (timedCompleted)
2163 _timedAchievements.erase(timedIter);
2164 }
2165
2166 SendCriteriaUpdate(entry, progress, timeElapsed, true);
2167
2168 sScriptMgr->OnPlayerCriteriaProgress(GetPlayer(), entry);
2169}
void SendCriteriaUpdate(AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
Definition AchievementMgr.cpp:769
std::string ToString() const
Definition ObjectGuid.cpp:47

References _criteriaProgress, _player, _timedAchievements, CriteriaProgress::changed, CriteriaProgress::counter, CriteriaProgress::date, GetCriteriaProgress(), GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), AchievementCriteriaEntry::ID, IN_MILLISECONDS, IsCompletedCriteria(), LOG_DEBUG, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, AchievementCriteriaEntry::referredAchievement, sAchievementStore, SendCriteriaUpdate(), sScriptMgr, AchievementCriteriaEntry::timeLimit, and ObjectGuid::ToString().

Referenced by StartTimedAchievement(), and UpdateAchievementCriteria().

◆ StartTimedAchievement()

void AchievementMgr::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
2223{
2224 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2225 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2226 {
2227 if ((*i)->timerStartEvent != entry)
2228 continue;
2229
2230 AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
2231 if (_timedAchievements.find((*i)->ID) == _timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
2232 {
2233 // Start the timer
2234 if ((*i)->timeLimit * IN_MILLISECONDS > timeLost)
2235 {
2236 _timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost;
2237
2238 // and at client too
2240 }
2241 }
2242 }
2243}
void SetCriteriaProgress(AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
Definition AchievementMgr.cpp:2095

References _timedAchievements, IN_MILLISECONDS, IsCompletedCriteria(), PROGRESS_SET, sAchievementMgr, sAchievementStore, and SetCriteriaProgress().

Referenced by Player::StartTimedAchievement().

◆ Update()

void AchievementMgr::Update ( uint32  timeDiff)
2185{
2187 {
2188 if (timeDiff >= _offlineUpdatesDelayTimer)
2189 {
2192 }
2193 else
2194 _offlineUpdatesDelayTimer -= timeDiff;
2195 }
2196
2197 UpdateTimedAchievements(timeDiff);
2198}
void UpdateTimedAchievements(uint32 timeDiff)
Definition AchievementMgr.cpp:2200
void ProcessOfflineUpdatesQueue()
Definition AchievementMgr.cpp:2479

References _offlineUpdatesDelayTimer, ProcessOfflineUpdatesQueue(), and UpdateTimedAchievements().

Referenced by Player::Update().

◆ UpdateAchievementCriteria()

void AchievementMgr::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)

this function will be called whenever the user might have done a criteria relevant action

819{
820 // disable for gamemasters with GM-mode enabled
821 if (_player->IsGameMaster())
822 return;
823
825 {
826 LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type {}", type);
827 return;
828 }
829
830 LOG_DEBUG("achievement", "AchievementMgr::UpdateAchievementCriteria({}, {}, {})", type, miscValue1, miscValue2);
831
832 AchievementCriteriaEntryList const* achievementCriteriaList = nullptr;
833
834 switch (type)
835 {
866 if (miscValue1)
867 {
868 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue1);
869 break;
870 }
871 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
872 break;
874 if (miscValue2)
875 {
876 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue2);
877 break;
878 }
879 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
880 break;
881 default:
882 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
883 break;
884 }
885
886 if (!achievementCriteriaList)
887 return;
888
889 sScriptMgr->OnBeforeCheckCriteria(this, achievementCriteriaList);
890
891 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
892 {
893 AchievementCriteriaEntry const* achievementCriteria = (*i);
894 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
895 if (!achievement)
896 continue;
897
898 if (!CanUpdateCriteria(achievementCriteria, achievement))
899 continue;
900
901 if (!sScriptMgr->CanCheckCriteria(this, achievementCriteria))
902 continue;
903
904 switch (type)
905 {
906 // std. case: increment at 1
917 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
918 if (!miscValue1)
919 continue;
920 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
921 break;
922 // std case: increment at miscvalue1
934 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
935 if (!miscValue1)
936 continue;
937 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
938 break;
939 // std case: high value at miscvalue1
946 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
947 if (!miscValue1)
948 continue;
949 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
950 break;
951
952 // specialized cases
954 {
955 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
956 if (!miscValue1)
957 continue;
958
959 if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK)
960 {
961 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
962 if (!data || !data->Meets(GetPlayer(), nullptr))
963 continue;
964 }
965
966 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
967 break;
968 }
970 {
971 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
972 if (!miscValue1)
973 continue;
974 if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
975 continue;
976
977 // those requirements couldn't be found in the dbc
978 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
979 if (!data || !data->Meets(GetPlayer(), unit))
980 continue;
981
982 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
983 break;
984 }
986 {
987 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
988 if (!miscValue1)
989 continue;
990 if (achievementCriteria->kill_creature.creatureID != miscValue1)
991 continue;
992
993 // those requirements couldn't be found in the dbc
994 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
995 if (!data || !data->Meets(GetPlayer(), unit))
996 continue;
997
998 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
999 break;
1000 }
1002 {
1003 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1004 if (!miscValue2)
1005 continue;
1006
1007 // those requirements couldn't be found in the dbc
1008 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1009 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1010 continue;
1011
1012 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1013 break;
1014 }
1016 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
1017 if (!data->Meets(GetPlayer(), unit))
1018 continue;
1019 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
1020 break;
1022 // update at loading or specific skill update
1023 if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
1024 continue;
1025 if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
1026 SetCriteriaProgress(achievementCriteria, skillvalue);
1027 break;
1029 // update at loading or specific skill update
1030 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
1031 continue;
1032 if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
1033 SetCriteriaProgress(achievementCriteria, maxSkillvalue);
1034 break;
1036 if ((miscValue1 && achievementCriteria->complete_achievement.linkedAchievement == miscValue1) || (!miscValue1 && GetPlayer()->HasAchieved(achievementCriteria->complete_achievement.linkedAchievement)))
1037 SetCriteriaProgress(achievementCriteria, 1);
1038 break;
1040 {
1041 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
1042 break;
1043 }
1045 {
1046 Seconds nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
1047 CriteriaProgress* progress = GetCriteriaProgress(achievementCriteria);
1048
1049 if (!miscValue1) // Login case.
1050 {
1051 // reset if player missed one day.
1052 if (progress && Seconds(progress->date) < (nextDailyResetTime - 2_days))
1053 SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
1054 continue;
1055 }
1056
1057 ProgressType progressType;
1058 if (!progress)
1059 // 1st time. Start count.
1060 progressType = PROGRESS_SET;
1061 else if (Seconds(progress->date) < (nextDailyResetTime - 2_days))
1062 // last progress is older than 2 days. Player missed 1 day => Retart count.
1063 progressType = PROGRESS_RESET;
1064 else if (Seconds(progress->date) < (nextDailyResetTime - 1_days))
1065 // last progress is between 1 and 2 days. => 1st time of the day.
1066 progressType = PROGRESS_ACCUMULATE;
1067 else
1068 // last progress is within the day before the reset => Already counted today.
1069 continue;
1070
1071 SetCriteriaProgress(achievementCriteria, 1, progressType);
1072 break;
1073 }
1075 {
1076 // speedup for non-login case
1077 if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
1078 continue;
1079
1080 uint32 counter = 0;
1081
1082 const RewardedQuestSet& rewQuests = GetPlayer()->getRewardedQuests();
1083 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
1084 {
1085 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
1086 if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID && !(quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT)))
1087 ++counter;
1088 }
1089 SetCriteriaProgress(achievementCriteria, counter);
1090 break;
1091 }
1093 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1094 if (!miscValue1)
1095 continue;
1096 if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
1097 continue;
1098 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1099 break;
1101 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1102 if (!miscValue1)
1103 continue;
1104 if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
1105 continue;
1106 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1107 break;
1109 {
1110 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1111 if (!miscValue1)
1112 continue;
1113 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
1114 bool notfit = false;
1115 for (int j = 0; j < MAX_ARENA_SLOT; ++j)
1116 {
1117 if (achievIdByArenaSlot[j] == achievement->ID)
1118 {
1120 if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
1121 notfit = true;
1122
1123 break;
1124 }
1125 }
1126 if (notfit)
1127 continue;
1128
1129 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1130 break;
1131 }
1133 {
1134 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1135 if (!miscValue1)
1136 continue;
1137
1138 Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
1139 if (!map || !map->IsDungeon())
1140 continue;
1141
1142 // search case
1143 bool found = false;
1144 for (int j = 0; achievIdForDungeon[j][0]; ++j)
1145 {
1146 if (achievIdForDungeon[j][0] == achievement->ID)
1147 {
1148 if (map->IsRaid())
1149 {
1150 // if raid accepted (ignore difficulty)
1151 if (!achievIdForDungeon[j][2])
1152 break; // for
1153 }
1154 else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
1155 {
1156 // dungeon in normal mode accepted
1157 if (!achievIdForDungeon[j][1])
1158 break; // for
1159 }
1160 else
1161 {
1162 // dungeon in heroic mode accepted
1163 if (!achievIdForDungeon[j][3])
1164 break; // for
1165 }
1166
1167 found = true;
1168 break; // for
1169 }
1170 }
1171 if (!found)
1172 continue;
1173
1174 //FIXME: work only for instances where max == min for players
1175 if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
1176 continue;
1177 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1178 break;
1179 }
1181 {
1182 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1183 if (!miscValue1)
1184 continue;
1185
1186 Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
1187 if (!map || !map->IsDungeon())
1188 continue;
1189
1190 if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->complete_raid.groupSize)
1191 continue;
1192 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1193 break;
1194 }
1196 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1197 if (!miscValue1)
1198 continue;
1199 if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
1200 continue;
1201 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1202 break;
1204 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1205 if (!miscValue1)
1206 continue;
1207
1208 // if team check required: must kill by opposition faction
1209 if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeamId())
1210 continue;
1211
1212 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1213 break;
1215 {
1216 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1217 if (!miscValue1)
1218 continue;
1219
1220 // those requirements couldn't be found in the dbc
1221 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1222 if (!data || !data->Meets(GetPlayer(), unit))
1223 continue;
1224
1225 // miscvalue1 is the ingame fallheight*100 as stored in dbc
1226 SetCriteriaProgress(achievementCriteria, miscValue1);
1227 break;
1228 }
1230 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1231 if (!miscValue1)
1232 continue;
1233 if (miscValue2 != achievementCriteria->death_from.type)
1234 continue;
1235 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1236 break;
1238 {
1239 // if miscvalues != 0, it contains the questID.
1240 if (miscValue1)
1241 {
1242 if (miscValue1 != achievementCriteria->complete_quest.questID)
1243 continue;
1244 }
1245 else
1246 {
1247 // login case.
1248 if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
1249 continue;
1250 }
1251
1252 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
1253 if (!data->Meets(GetPlayer(), unit))
1254 continue;
1255
1256 SetCriteriaProgress(achievementCriteria, 1);
1257 break;
1258 }
1261 {
1262 if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
1263 continue;
1264
1265 // those requirements couldn't be found in the dbc
1266 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1267 if (!data)
1268 continue;
1269
1270 if (!data->Meets(GetPlayer(), unit))
1271 continue;
1272
1273 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1274 break;
1275 }
1278 {
1279 if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
1280 continue;
1281
1282 // those requirements couldn't be found in the dbc
1283 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1284 if (!data)
1285 continue;
1286
1287 if (!data->Meets(GetPlayer(), unit))
1288 continue;
1289
1290 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1291 break;
1292 }
1294 if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
1295 continue;
1296
1297 if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
1298 SetCriteriaProgress(achievementCriteria, 1);
1299 break;
1301 {
1302 // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
1303 // miscvalue2=count of item loot
1304 if (!miscValue1 || !miscValue2)
1305 continue;
1306 if (miscValue1 != achievementCriteria->loot_type.lootType)
1307 continue;
1308
1309 // zone specific
1310 if (achievementCriteria->loot_type.lootTypeCount == 1)
1311 {
1312 // those requirements couldn't be found in the dbc
1313 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1314 if (!data || !data->Meets(GetPlayer(), unit))
1315 continue;
1316 }
1317
1318 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1319 break;
1320 }
1322 // speedup for non-login case
1323 if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
1324 continue;
1325 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1326 break;
1328 if (!miscValue1) // no update at login
1329 continue;
1330
1331 // additional requirements
1333 {
1334 // those requirements couldn't be found in the dbc
1335 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1336 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1337 {
1338 // reset the progress as we have a win without the requirement.
1339 SetCriteriaProgress(achievementCriteria, 0);
1340 continue;
1341 }
1342 }
1343
1344 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1345 break;
1347 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1348 if (!miscValue1)
1349 continue;
1350
1351 if (achievementCriteria->use_item.itemID != miscValue1)
1352 continue;
1353
1354 // Children's Week achievements have extra requirements
1355 //if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK || achievement->ID == 1291) // Lonely?
1356 {
1357 // Xinef: skip progress only if data exists and is not meet
1358 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1359 if (data && !data->Meets(GetPlayer(), nullptr))
1360 continue;
1361 }
1362
1363 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1364 break;
1366 // You _have_ to loot that item, just owning it when logging in does _not_ count!
1367 if (!miscValue1)
1368 continue;
1369 if (miscValue1 != achievementCriteria->own_item.itemID)
1370 continue;
1371 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1372 break;
1374 {
1375 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
1376 if (!worldOverlayEntry)
1377 break;
1378
1379 bool matchFound = false;
1380 for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
1381 {
1382 AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->areatableID[j]);
1383 if (!area)
1384 break;
1385
1386 uint32 playerIndexOffset = uint32(area->exploreFlag) / 32;
1387 if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
1388 continue;
1389
1390 uint32 mask = 1 << (uint32(area->exploreFlag) % 32);
1391 if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
1392 {
1393 matchFound = true;
1394 break;
1395 }
1396 }
1397
1398 if (matchFound)
1399 SetCriteriaProgress(achievementCriteria, 1);
1400 break;
1401 }
1403 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
1404 break;
1406 {
1407 // skip faction check only at loading
1408 if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
1409 continue;
1410
1411 int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
1412 if (reputation > 0)
1413 SetCriteriaProgress(achievementCriteria, reputation);
1414 break;
1415 }
1417 {
1418 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1419 break;
1420 }
1422 {
1423 // skip for login case
1424 if (!miscValue1)
1425 continue;
1426 SetCriteriaProgress(achievementCriteria, 1);
1427 break;
1428 }
1430 {
1431 // miscvalue1 = itemid
1432 // miscvalue2 = itemSlot
1433 if (!miscValue1)
1434 continue;
1435
1436 if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
1437 continue;
1438
1439 // check item level and quality via achievement_criteria_data
1440 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1441 if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
1442 continue;
1443
1444 SetCriteriaProgress(achievementCriteria, 1);
1445 break;
1446 }
1447
1450 {
1451 // miscvalue1 = itemid
1452 // miscvalue2 = diced value
1453 if (!miscValue1)
1454 continue;
1455 if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
1456 continue;
1457
1458 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
1459 if (!pProto)
1460 continue;
1461
1462 // check item level via achievement_criteria_data
1463 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1464 if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
1465 continue;
1466
1467 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1468 break;
1469 }
1471 {
1472 // miscvalue1 = emote
1473 if (!miscValue1)
1474 continue;
1475 if (miscValue1 != achievementCriteria->do_emote.emoteID)
1476 continue;
1477 if (achievementCriteria->do_emote.count)
1478 {
1479 // those requirements couldn't be found in the dbc
1480 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1481 if (!data || !data->Meets(GetPlayer(), unit))
1482 continue;
1483 }
1484
1485 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1486 break;
1487 }
1490 {
1491 if (!miscValue1)
1492 continue;
1493
1495 {
1496 if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
1497 continue;
1498
1499 // map specific case (BG in fact) expected player targeted damage/heal
1500 if (!unit || !unit->IsPlayer())
1501 continue;
1502 }
1503
1504 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1505 break;
1506 }
1508 // miscvalue1 = item_id
1509 if (!miscValue1)
1510 continue;
1511 if (miscValue1 != achievementCriteria->equip_item.itemID)
1512 continue;
1513
1514 SetCriteriaProgress(achievementCriteria, 1);
1515 break;
1517 // miscvalue1 = go entry
1518 if (!miscValue1)
1519 continue;
1520 if (miscValue1 != achievementCriteria->use_gameobject.goEntry)
1521 continue;
1522
1523 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1524 break;
1526 if (!miscValue1)
1527 continue;
1528 if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
1529 continue;
1530
1531 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1532 break;
1534 {
1535 if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
1536 continue;
1537
1538 uint32 spellCount = 0;
1539 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1540 {
1541 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1542 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1543 {
1544 if (skillIter->second->SkillLine == achievementCriteria->learn_skillline_spell.skillLine)
1545 {
1546 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1547 ++spellCount;
1548 break;
1549 }
1550 }
1551 }
1552
1553 SetCriteriaProgress(achievementCriteria, spellCount);
1554 break;
1555 }
1557 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1558 if (!miscValue1)
1559 continue;
1560
1561 if (achievementCriteria->win_duel.duelCount)
1562 {
1563 // those requirements couldn't be found in the dbc
1564 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1565 if (!data)
1566 continue;
1567
1568 if (!data->Meets(GetPlayer(), unit))
1569 continue;
1570 }
1571
1572 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1573 break;
1575 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1576 break;
1578 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1579 break;
1581 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1582 break;
1585 {
1586 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1587 if (!miscValue1)
1588 continue;
1589 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
1590 if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
1591 continue;
1592 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1593 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1594 continue;
1595 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1596 break;
1597 }
1599 {
1600 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
1601 continue;
1602
1603 uint32 spellCount = 0;
1604 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1605 {
1606 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1607 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1608 {
1609 if (skillIter->second->SkillLine == achievementCriteria->learn_skill_line.skillLine)
1610 {
1611 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1612 ++spellCount;
1613 break;
1614 }
1615 }
1616 }
1617
1618 SetCriteriaProgress(achievementCriteria, spellCount);
1619 break;
1620 }
1622 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
1623 break;
1625 if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
1626 continue;
1627
1628 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1629 break;
1631 if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
1632 continue;
1633
1634 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1635 break;
1637 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
1638 break;
1640 {
1641 if (!miscValue1)
1642 {
1643 uint32 points = 0;
1644 for (CompletedAchievementMap::iterator itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
1645 if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first))
1646 points += pAchievement->points;
1647 SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
1648 }
1649 else
1650 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1651 break;
1652 }
1654 {
1655 if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
1656 continue;
1657
1658 // those requirements couldn't be found in the dbc
1659 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1660 if (!data || !data->Meets(GetPlayer(), unit))
1661 continue;
1662
1663 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1664 break;
1665 }
1669 {
1670 // skip login update
1671 if (!miscValue1)
1672 continue;
1673
1674 // those requirements couldn't be found in the dbc
1675 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1676 if (!data || !data->Meets(GetPlayer(), unit))
1677 continue;
1678
1679 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1680 break;
1681 }
1683 {
1684 if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
1685 continue;
1686
1687 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1688 break;
1689 }
1691 {
1692 uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
1693
1694 if (miscValue1)
1695 {
1696 if (miscValue2 != reqTeamType)
1697 continue;
1698
1699 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1700 }
1701 else // login case
1702 {
1703 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1704 {
1705 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1706 if (!arenaTeamId)
1707 continue;
1708
1709 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1710 if (!team || team->GetType() != reqTeamType)
1711 continue;
1712
1713 SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST);
1714 break;
1715 }
1716 }
1717
1718 break;
1719 }
1721 {
1722 uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype;
1723
1724 if (miscValue1)
1725 {
1726 if (miscValue2 != reqTeamType)
1727 continue;
1728
1729 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1730 }
1731 else // login case
1732 {
1733 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1734 {
1735 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1736 if (!arenaTeamId)
1737 continue;
1738
1739 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1740 if (!team || team->GetType() != reqTeamType)
1741 continue;
1742
1743 if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID()))
1744 {
1745 SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST);
1746 break;
1747 }
1748 }
1749 }
1750
1751 break;
1752 }
1754 {
1755 // This criteria is only called directly after login - with expected miscvalue1 == 1
1756 if (!miscValue1)
1757 continue;
1758
1759 // They have no proper requirements in dbc
1760 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1761 if (!data || !data->Meets(GetPlayer(), unit))
1762 continue;
1763
1764 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1765 break;
1766 }
1768 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
1769 {
1770 // those requirements couldn't be found in the dbc
1771 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1772 if (!data || !data->Meets(GetPlayer(), nullptr))
1773 continue;
1774
1775 // Check map id requirement
1776 if (miscValue1 == achievementCriteria->win_arena.mapID)
1777 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1778 break;
1779 }
1781 {
1782 // those requirements couldn't be found in the dbc
1783 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1784 if (!data || !data->Meets(GetPlayer(), nullptr))
1785 continue;
1786
1787 SetCriteriaProgress(achievementCriteria, 1);
1788 break;
1789 }
1790 // std case: not exist in DBC, not triggered in code as result
1797 break;
1798 // FIXME: not triggered in code as result, need to implement
1800 break; // Not implemented yet :(
1801 }
1802
1803 if (IsCompletedCriteria(achievementCriteria, achievement))
1804 CompletedCriteriaFor(achievement);
1805
1806 // check again the completeness for SUMM and REQ COUNT achievements,
1807 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1808 if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
1809 if (IsCompletedAchievement(achievement))
1810 CompletedAchievement(achievement);
1811
1812 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1813 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1814 if (IsCompletedAchievement(*itr))
1816 }
1817}
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT]
Definition AchievementMgr.cpp:803
static const uint32 achievIdForDungeon[][4]
Definition AchievementMgr.cpp:804
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
@ DUNGEON_DIFFICULTY_NORMAL
Definition DBCEnums.h:269
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition DBCEnums.h:91
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
Definition DBCEnums.h:203
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
Definition DBCEnums.h:209
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
Definition DBCEnums.h:213
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
Definition DBCEnums.h:212
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition DBCEnums.h:176
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
Definition DBCEnums.h:207
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
Definition DBCEnums.h:211
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
Definition DBCEnums.h:210
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
Definition DBCEnums.h:204
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
Definition DBCEnums.h:208
@ CATEGORY_CHILDRENS_WEEK
Definition DBCEnums.h:229
DBCStorage< WorldMapOverlayEntry > sWorldMapOverlayStore(WorldMapOverlayEntryfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX
Definition DBCStructure.h:2161
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sMapMgr
Definition MapMgr.h:220
#define sObjectMgr
Definition ObjectMgr.h:1636
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:620
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:72
@ QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT
Definition QuestDef.h:168
@ ITEM_QUALITY_EPIC
Definition SharedDefines.h:333
#define sSpellMgr
Definition SpellMgr.h:825
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition SpellMgr.h:584
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
void CompletedCriteriaFor(AchievementEntry const *achievement)
Definition AchievementMgr.cpp:2009
ProgressType
Definition AchievementMgr.h:320
bool CanUpdateCriteria(AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
Definition AchievementMgr.cpp:2435
Definition ArenaTeam.h:137
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1013
uint32 GetType() const
Definition ArenaTeam.h:149
const ArenaTeamStats & GetStats() const
Definition ArenaTeam.h:155
static uint8 GetSlotByType(uint32 type)
Definition ArenaTeam.cpp:619
Definition Battleground.h:304
uint8 GetArenaType() const
Definition Battleground.h:358
bool isArena() const
Definition Battleground.h:414
uint32 GetMaxPlayers() const
Definition Map.cpp:2398
Definition Map.h:156
bool IsDungeon() const
Definition Map.h:295
bool IsRaid() const
Definition Map.h:297
InstanceMap * ToInstanceMap()
Definition Map.h:393
bool IsPlayer() const
Definition Object.h:200
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305
bool IsInWorld() const
Definition Object.h:107
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1633
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12257
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1780
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16265
ReputationMgr & GetReputationMgr()
Definition Player.h:2133
Definition QuestDef.h:210
bool HasSpecialFlag(uint32 flag) const
Definition QuestDef.h:224
int32 GetZoneOrSort() const
Definition QuestDef.h:230
int32 GetReputation(uint32 faction_id) const
Definition ReputationMgr.cpp:78
Map * GetMap() const
Definition Object.h:536
Definition AchievementMgr.h:246
bool Meets(Player const *source, Unit const *target, uint32 miscvalue=0) const
Definition AchievementMgr.cpp:473
struct AchievementCriteriaEntry::@307::@339 use_item
struct AchievementCriteriaEntry::@307::@319 complete_battleground
struct AchievementCriteriaEntry::@307::@329 bg_objective
struct AchievementCriteriaEntry::@307::@326 complete_quest
uint32 areaReference
Definition DBCStructure.h:289
struct AchievementCriteriaEntry::@307::@320 death_at_map
struct AchievementCriteriaEntry::@307::@325 death_from
uint32 creatureEntry
Definition DBCStructure.h:165
struct AchievementCriteriaEntry::@307::@360 fish_in_gameobject
uint32 skillLine
Definition DBCStructure.h:431
struct AchievementCriteriaEntry::@307::@311 win_bg
uint32 objectiveId
Definition DBCStructure.h:207
struct AchievementCriteriaEntry::@307::@321 death_in_dungeon
struct AchievementCriteriaEntry::@307::@362 win_duel
struct AchievementCriteriaEntry::@307::@349 roll_greed_on_loot
uint32 bgMapID
Definition DBCStructure.h:86
struct AchievementCriteriaEntry::@307::@314 complete_achievement
struct AchievementCriteriaEntry::@307::@330 honorable_kill_at_area
uint32 manLimit
Definition DBCStructure.h:153
uint32 zoneID
Definition DBCStructure.h:127
uint32 itemID
Definition DBCStructure.h:240
uint32 mapID
Definition DBCStructure.h:141
struct AchievementCriteriaEntry::@307::@355 equip_item
uint32 rollValue
Definition DBCStructure.h:338
uint32 spellID
Definition DBCStructure.h:192
struct AchievementCriteriaEntry::@307::@317 complete_quests_in_zone
uint32 groupSize
Definition DBCStructure.h:159
uint32 goEntry
Definition DBCStructure.h:409
struct AchievementCriteriaEntry::@307::@361 learn_skillline_spell
struct AchievementCriteriaEntry::@307::@338 learn_skill_level
struct AchievementCriteriaEntry::@307::@327 be_spell_target
struct AchievementCriteriaEntry::@307::@368 learn_skill_line
uint32 emoteID
Definition DBCStructure.h:366
uint32 skillID
Definition DBCStructure.h:100
uint32 lootTypeCount
Definition DBCStructure.h:470
struct AchievementCriteriaEntry::@307::@323 killed_by_creature
uint32 type
Definition DBCStructure.h:178
struct AchievementCriteriaEntry::@307::@351 hk_race
uint32 classID
Definition DBCStructure.h:351
uint32 lootType
Definition DBCStructure.h:469
struct AchievementCriteriaEntry::@307::@367 loot_type
struct AchievementCriteriaEntry::@307::@328 cast_spell
struct AchievementCriteriaEntry::@307::@337 highest_personal_rating
uint32 itemSlot
Definition DBCStructure.h:331
struct AchievementCriteriaEntry::@307::@334 own_item
struct AchievementCriteriaEntry::@307::@313 reach_skill_level
uint32 questID
Definition DBCStructure.h:184
uint32 duelCount
Definition DBCStructure.h:439
struct AchievementCriteriaEntry::@309 additionalRequirements[MAX_CRITERIA_REQUIREMENTS]
struct AchievementCriteriaEntry::@307::@344 gain_reputation
struct AchievementCriteriaEntry::@307::@341 explore_area
uint32 raceID
Definition DBCStructure.h:358
struct AchievementCriteriaEntry::@307::@347 equip_epic_item
uint32 additionalRequirement_value
Definition DBCStructure.h:503
uint32 linkedAchievement
Definition DBCStructure.h:107
uint32 areaID
Definition DBCStructure.h:214
uint32 creatureID
Definition DBCStructure.h:79
struct AchievementCriteriaEntry::@307::@358 use_gameobject
uint32 additionalRequirement_type
Definition DBCStructure.h:502
struct AchievementCriteriaEntry::@307::@350 hk_class
struct AchievementCriteriaEntry::@307::@336 highest_team_rating
struct AchievementCriteriaEntry::@307::@333 learn_spell
uint32 teamtype
Definition DBCStructure.h:254
struct AchievementCriteriaEntry::@307::@310 kill_creature
uint32 factionID
Definition DBCStructure.h:309
struct AchievementCriteriaEntry::@307::@322 complete_raid
struct AchievementCriteriaEntry::@307::@331 win_arena
struct AchievementCriteriaEntry::@307::@352 do_emote
uint32 categoryId
Definition DBCStructure.h:48
Definition DBCStructure.h:518
uint32 exploreFlag
Definition DBCStructure.h:522
Definition ArenaTeam.h:108
uint16 Rating
Definition ArenaTeam.h:126
Definition ItemTemplate.h:619
uint32 Quality
Definition ItemTemplate.h:626
uint32 ItemLevel
Definition ItemTemplate.h:635
Definition DBCStructure.h:2164
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]
Definition DBCStructure.h:2167

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_SUMM, achievIdByArenaSlot, achievIdForDungeon, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, AchievementCriteriaEntry::areaID, AchievementCriteriaEntry::areaReference, WorldMapOverlayEntry::areatableID, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::bgMapID, CanUpdateCriteria(), AchievementCriteriaEntry::cast_spell, CATEGORY_CHILDRENS_WEEK, AchievementEntry::categoryId, AchievementCriteriaEntry::classID, AchievementCriteriaEntry::complete_achievement, AchievementCriteriaEntry::complete_battleground, AchievementCriteriaEntry::complete_quest, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::complete_raid, CompletedAchievement(), CompletedCriteriaFor(), AchievementCriteriaEntry::count, AchievementCriteriaEntry::creatureEntry, AchievementCriteriaEntry::creatureID, CriteriaProgress::date, AchievementCriteriaEntry::death_at_map, AchievementCriteriaEntry::death_from, AchievementCriteriaEntry::death_in_dungeon, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, DUNGEON_DIFFICULTY_NORMAL, AchievementCriteriaEntry::emoteID, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::explore_area, AreaTableEntry::exploreFlag, AchievementCriteriaEntry::factionID, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_reputation, Player::GetArenaTeamId(), Battleground::GetArenaType(), Player::GetBattleground(), GetCriteriaProgress(), WorldObject::GetMap(), InstanceMap::GetMaxPlayers(), ArenaTeam::GetMember(), GetPlayer(), ReputationMgr::GetReputation(), Player::GetReputationMgr(), Player::getRewardedQuests(), ArenaTeam::GetSlotByType(), Player::GetSpellMap(), ArenaTeam::GetStats(), GetTeamId(), ArenaTeam::GetType(), Object::GetUInt32Value(), Quest::GetZoneOrSort(), AchievementCriteriaEntry::goEntry, AchievementCriteriaEntry::groupSize, HasAchieved(), Quest::HasSpecialFlag(), AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::highest_team_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, Battleground::isArena(), IsCompletedAchievement(), IsCompletedCriteria(), Map::IsDungeon(), Player::IsGameMaster(), Object::IsInWorld(), Object::IsPlayer(), Map::IsRaid(), ITEM_QUALITY_EPIC, AchievementCriteriaEntry::itemID, ItemTemplate::ItemLevel, AchievementCriteriaEntry::itemSlot, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killed_by_creature, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::learn_spell, AchievementCriteriaEntry::linkedAchievement, LOG_DEBUG, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootType, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::manLimit, AchievementCriteriaEntry::mapID, MAX_ARENA_SLOT, MAX_WORLD_MAP_OVERLAY_AREA_IDX, AchievementCriteriaDataSet::Meets(), AchievementCriteriaEntry::objectiveId, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, ItemTemplate::Quality, QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT, AchievementCriteriaEntry::questID, AchievementCriteriaEntry::raceID, ArenaTeamStats::Rating, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::roll_greed_on_loot, AchievementCriteriaEntry::rollValue, sAchievementMgr, sAchievementStore, sAreaTableStore, sArenaTeamMgr, SetCriteriaProgress(), AchievementCriteriaEntry::skillID, AchievementCriteriaEntry::skillLine, sMapMgr, sObjectMgr, AchievementCriteriaEntry::spellID, sScriptMgr, sSpellMgr, sWorld, sWorldMapOverlayStore, AchievementCriteriaEntry::teamtype, Map::ToInstanceMap(), AchievementCriteriaEntry::type, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, and AchievementCriteriaEntry::zoneID.

Referenced by CheckAllAchievementCriteria(), CompletedAchievement(), ProcessOfflineUpdate(), and Player::UpdateAchievementCriteria().

◆ UpdateTimedAchievements()

void AchievementMgr::UpdateTimedAchievements ( uint32  timeDiff)
private
2201{
2202 if (!_timedAchievements.empty())
2203 {
2204 for (TimedAchievementMap::iterator itr = _timedAchievements.begin(); itr != _timedAchievements.end();)
2205 {
2206 // Time is up, remove timer and reset progress
2207 if (itr->second <= timeDiff)
2208 {
2209 AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
2211 _timedAchievements.erase(itr++);
2212 }
2213 else
2214 {
2215 itr->second -= timeDiff;
2216 ++itr;
2217 }
2218 }
2219 }
2220}

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementCriteriaStore.

Referenced by Update().

Member Data Documentation

◆ _completedAchievements

◆ _criteriaProgress

◆ _offlineUpdatesDelayTimer

uint32 AchievementMgr::_offlineUpdatesDelayTimer
private

Referenced by AchievementMgr(), LoadFromDB(), and Update().

◆ _offlineUpdatesQueue

std::vector<AchievementOfflinePlayerUpdate> AchievementMgr::_offlineUpdatesQueue
private

◆ _player

◆ _timedAchievements


The documentation for this class was generated from the following files: